diff options
251 files changed, 14610 insertions, 2149 deletions
diff --git a/ISSUE_TEMPLATE.md b/ISSUE_TEMPLATE.md index 294acd5bae..93ded6c954 100644 --- a/ISSUE_TEMPLATE.md +++ b/ISSUE_TEMPLATE.md @@ -1,19 +1,17 @@ -vvv Remove me vvv - -*NOTE:* If you using the current master branch / 3.0-alpha version, do note that -breakage is *expected*. Projects from Godot 2.x are expected not to work. Please -wait for the upcoming stabilisation period to report bugs regarding recent changes. - -^^^ Remove me ^^^ - +<!-- +README: Incompatibilities and broken features in the current master branch / 3.0-alpha +are known and expected due to important refactoring work, so no need to report them for now. Thanks! +--> **Operating system or device - Godot version:** -**Issue description** (what happened, and what was expected): +**Issue description:** +<!-- What happened, and what was expected. --> **Steps to reproduce:** -**Link to minimal example project** (optional but very welcome): +**Link to minimal example project:** +<!-- Optional but very welcome. You can drag and drop a zip archive to upload it. -->: diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index bec46bc7df..80adafe092 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1732,6 +1732,11 @@ Variant _File::get_var() const { return v; } +uint64_t _File::get_modified_time(const String &p_file) const { + + return FileAccess::get_modified_time(p_file); +} + void _File::_bind_methods() { @@ -1780,6 +1785,7 @@ void _File::_bind_methods() { ClassDB::bind_method(_MD("get_pascal_string"),&_File::get_pascal_string); ClassDB::bind_method(_MD("file_exists","path"),&_File::file_exists); + ClassDB::bind_method(_MD("get_modified_time", "file"),&_File::get_modified_time); BIND_CONSTANT( READ ); BIND_CONSTANT( WRITE ); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 4d4b16369f..13081fc867 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -440,6 +440,8 @@ public: bool file_exists(const String& p_name) const; ///< return true if a file exists + uint64_t get_modified_time(const String& p_file) const; + _File(); virtual ~_File(); diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 4af3503434..8f8fce0891 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -80,7 +80,8 @@ enum { OBJECT_EXTERNAL_RESOURCE=1, OBJECT_INTERNAL_RESOURCE=2, OBJECT_EXTERNAL_RESOURCE_INDEX=3, - FORMAT_VERSION=1, + //version 2: added 64 bits support for float and int + FORMAT_VERSION=2, FORMAT_VERSION_CAN_RENAME_DEPS=1 diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 2c45009a60..a1f471ebe3 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -39,7 +39,7 @@ int AStar::get_available_point_id() const { return points.back()->key()+1; } -void AStar::add_point(int p_id, const Vector3 &p_pos, float p_weight_scale) { +void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { ERR_FAIL_COND(p_id<0); if (!points.has(p_id)) { Point *pt = memnew( Point ); @@ -62,7 +62,7 @@ Vector3 AStar::get_point_pos(int p_id) const{ return points[p_id]->pos; } -float AStar::get_point_weight_scale(int p_id) const{ +real_t AStar::get_point_weight_scale(int p_id) const{ ERR_FAIL_COND_V(!points.has(p_id),0); @@ -145,11 +145,11 @@ void AStar::clear(){ int AStar::get_closest_point(const Vector3& p_point) const{ int closest_id=-1; - float closest_dist=1e20; + real_t closest_dist=1e20; for (const Map<int,Point*>::Element *E=points.front();E;E=E->next()) { - float d = p_point.distance_squared_to(E->get()->pos); + real_t d = p_point.distance_squared_to(E->get()->pos); if (closest_id<0 || d<closest_dist) { closest_dist=d; closest_id=E->key(); @@ -162,7 +162,7 @@ int AStar::get_closest_point(const Vector3& p_point) const{ } Vector3 AStar::get_closest_pos_in_segment(const Vector3& p_point) const { - float closest_dist = 1e20; + real_t closest_dist = 1e20; bool found=false; Vector3 closest_point; @@ -175,7 +175,7 @@ Vector3 AStar::get_closest_pos_in_segment(const Vector3& p_point) const { }; Vector3 p = Geometry::get_closest_point_to_segment(p_point,segment); - float d = p_point.distance_squared_to(p); + real_t d = p_point.distance_squared_to(p); if (!found || d<closest_dist) { closest_point=p; @@ -220,14 +220,14 @@ bool AStar::_solve(Point* begin_point, Point* end_point) { //check open list SelfList<Point> *least_cost_point=NULL; - float least_cost=1e30; + real_t least_cost=1e30; //this could be faster (cache previous results) for (SelfList<Point> *E=open_list.first();E;E=E->next()) { Point *p=E->self(); - float cost=p->distance; + real_t cost=p->distance; cost+=p->pos.distance_to(end_point->pos); cost*=p->weight_scale; @@ -249,7 +249,7 @@ bool AStar::_solve(Point* begin_point, Point* end_point) { Point* e=p->neighbours[i]; - float distance = p->pos.distance_to(e->pos) + p->distance; + real_t distance = p->pos.distance_to(e->pos) + p->distance; distance*=e->weight_scale; diff --git a/core/math/a_star.h b/core/math/a_star.h index 35e6ead226..c4c955ed2d 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -48,14 +48,14 @@ class AStar: public Reference { int id; Vector3 pos; - float weight_scale; + real_t weight_scale; uint64_t last_pass; Vector<Point*> neighbours; //used for pathfinding Point *prev_point; - float distance; + real_t distance; Point() : list(this) {} }; @@ -98,9 +98,9 @@ public: int get_available_point_id() const; - void add_point(int p_id,const Vector3& p_pos,float p_weight_scale=1); + void add_point(int p_id,const Vector3& p_pos,real_t p_weight_scale=1); Vector3 get_point_pos(int p_id) const; - float get_point_weight_scale(int p_id) const; + real_t get_point_weight_scale(int p_id) const; void remove_point(int p_id); void connect_points(int p_id,int p_with_id); diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index dbababf762..acd74903bb 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -3,8 +3,25 @@ #include "typedefs.h" + +static inline float undenormalise(volatile float f) +{ + union { + uint32_t i; + float f; + } v; + + v.f = f; + + // original: return (v.i & 0x7f800000) == 0 ? 0.0f : f; + // version from Tim Blechmann: + return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f; +} + + struct AudioFrame { + //left and right samples float l,r; _ALWAYS_INLINE_ const float& operator[](int idx) const { return idx==0?l:r; } @@ -15,14 +32,30 @@ struct AudioFrame { _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame& p_frame) const { return AudioFrame(l*p_frame.l,r*p_frame.r); } _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame& p_frame) const { return AudioFrame(l/p_frame.l,r/p_frame.r); } + _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l+p_sample,r+p_sample); } + _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l-p_sample,r-p_sample); } + _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l*p_sample,r*p_sample); } + _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l/p_sample,r/p_sample); } + _ALWAYS_INLINE_ void operator+=(const AudioFrame& p_frame) { l+=p_frame.l; r+=p_frame.r; } _ALWAYS_INLINE_ void operator-=(const AudioFrame& p_frame) { l-=p_frame.l; r-=p_frame.r; } _ALWAYS_INLINE_ void operator*=(const AudioFrame& p_frame) { l*=p_frame.l; r*=p_frame.r; } _ALWAYS_INLINE_ void operator/=(const AudioFrame& p_frame) { l/=p_frame.l; r/=p_frame.r; } + _ALWAYS_INLINE_ void operator+=(float p_sample) { l+=p_sample; r+=p_sample; } + _ALWAYS_INLINE_ void operator-=(float p_sample) { l-=p_sample; r-=p_sample; } + _ALWAYS_INLINE_ void operator*=(float p_sample) { l*=p_sample; r*=p_sample; } + _ALWAYS_INLINE_ void operator/=(float p_sample) { l/=p_sample; r/=p_sample; } + + _ALWAYS_INLINE_ void undenormalise() { + l = ::undenormalise(l); + r = ::undenormalise(r); + } + _ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {l=p_l; r=p_r;} _ALWAYS_INLINE_ AudioFrame(const AudioFrame& p_frame) {l=p_frame.l; r=p_frame.r;} + _ALWAYS_INLINE_ AudioFrame() {} }; #endif diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index e2526f5134..1ca6385032 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -87,8 +87,8 @@ int BSP_Tree::_get_points_inside(int p_node,const Vector3* p_points,int *p_indic max+=p_center; min+=p_center; - float dist_min = p.distance_to(min); - float dist_max = p.distance_to(max); + real_t dist_min = p.distance_to(min); + real_t dist_max = p.distance_to(max); if ((dist_min * dist_max) < CMP_EPSILON ) { //intersection, test point by point @@ -290,13 +290,13 @@ bool BSP_Tree::point_is_inside(const Vector3& p_point) const { } -static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_indices,float p_tolerance) { +static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_indices,real_t p_tolerance) { int ic = p_indices.size(); const int*indices=p_indices.ptr(); int best_plane = -1; - float best_plane_cost = 1e20; + real_t best_plane_cost = 1e20; // Loop to find the polygon that best divides the set. @@ -317,7 +317,7 @@ static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_i for(int k=0;k<3;k++) { - float d = p.distance_to(g.vertex[j]); + real_t d = p.distance_to(g.vertex[j]); if (Math::abs(d)>p_tolerance) { @@ -340,13 +340,13 @@ static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_i - //double split_cost = num_spanning / (double) face_count; - double relation = Math::abs(num_over-num_under) / (double) ic; + //real_t split_cost = num_spanning / (real_t) face_count; + real_t relation = Math::abs(num_over-num_under) / (real_t) ic; // being honest, i never found a way to add split cost to the mix in a meaninguful way // in this engine, also, will likely be ignored anyway - double plane_cost = /*split_cost +*/ relation; + real_t plane_cost = /*split_cost +*/ relation; //printf("plane %i, %i over, %i under, %i spanning, cost is %g\n",i,num_over,num_under,num_spanning,plane_cost); if (plane_cost<best_plane_cost) { @@ -362,7 +362,7 @@ static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_i } -static int _bsp_create_node(const Face3 *p_faces,const Vector<int>& p_indices,Vector<Plane> &p_planes, Vector<BSP_Tree::Node> &p_nodes,float p_tolerance) { +static int _bsp_create_node(const Face3 *p_faces,const Vector<int>& p_indices,Vector<Plane> &p_planes, Vector<BSP_Tree::Node> &p_nodes,real_t p_tolerance) { ERR_FAIL_COND_V( p_nodes.size() == BSP_Tree::MAX_NODES, -1 ); @@ -400,7 +400,7 @@ static int _bsp_create_node(const Face3 *p_faces,const Vector<int>& p_indices,Ve for(int j=0;j<3;j++) { - float d = divisor_plane.distance_to(f.vertex[j]); + real_t d = divisor_plane.distance_to(f.vertex[j]); if (Math::abs(d)>p_tolerance) { if (d > 0) @@ -473,7 +473,7 @@ BSP_Tree::operator Variant() const { Dictionary d; d["error_radius"]=error_radius; - Vector<float> plane_values; + Vector<real_t> plane_values; plane_values.resize(planes.size()*4); for(int i=0;i<planes.size();i++) { @@ -522,13 +522,13 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) { if (d["planes"].get_type()==Variant::POOL_REAL_ARRAY) { - PoolVector<float> src_planes=d["planes"]; + PoolVector<real_t> src_planes=d["planes"]; int plane_count=src_planes.size(); ERR_FAIL_COND(plane_count%4); planes.resize(plane_count/4); if (plane_count) { - PoolVector<float>::Read r = src_planes.read(); + PoolVector<real_t>::Read r = src_planes.read(); for(int i=0;i<plane_count/4;i++) { planes[i].normal.x=r[i*4+0]; @@ -562,7 +562,7 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) { } -BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius) { +BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,real_t p_error_radius) { // compute aabb @@ -615,7 +615,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius) { error_radius=p_error_radius; } -BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,float p_error_radius) { +BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,real_t p_error_radius) { nodes=p_nodes; planes=p_planes; diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index a64fffcb78..c0071438db 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -66,7 +66,7 @@ private: Vector<Node> nodes; Vector<Plane> planes; Rect3 aabb; - float error_radius; + real_t error_radius; int _get_points_inside(int p_node,const Vector3* p_points,int *p_indices, const Vector3& p_center,const Vector3& p_half_extents,int p_indices_count) const; @@ -91,8 +91,8 @@ public: BSP_Tree(); BSP_Tree(const Variant& p_variant); - BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius=0); - BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,float p_error_radius=0); + BSP_Tree(const PoolVector<Face3>& p_faces,real_t p_error_radius=0); + BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,real_t p_error_radius=0); ~BSP_Tree(); }; @@ -110,7 +110,7 @@ bool BSP_Tree::_test_convex(const Node* p_nodes, const Plane* p_planes,int p_cur const Plane& p=p_planes[n.plane]; - float min,max; + real_t min,max; p_convex.project_range(p.normal,min,max); bool go_under = min < p.d; diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 7669356f5e..3b47a75c65 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -65,15 +65,15 @@ Plane CameraMatrix::xform4(const Plane& p_vec4) const { return ret; } -void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far,bool p_flip_fov) { +void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far,bool p_flip_fov) { if (p_flip_fov) { p_fovy_degrees=get_fovy(p_fovy_degrees,1.0/p_aspect); } - float sine, cotangent, deltaZ; - float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; + real_t sine, cotangent, deltaZ; + real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; deltaZ = p_z_far - p_z_near; sine = Math::sin(radians); @@ -94,7 +94,7 @@ void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p } -void CameraMatrix::set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float p_zfar) { +void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) { set_identity(); @@ -109,7 +109,7 @@ void CameraMatrix::set_orthogonal(float p_left, float p_right, float p_bottom, f } -void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar,bool p_flip_fov) { +void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar,bool p_flip_fov) { if (!p_flip_fov) { p_size*=p_aspect; @@ -120,7 +120,7 @@ void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, f -void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far) { +void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) { #if 0 ///@TODO, give a check to this. I'm not sure if it's working. set_identity(); @@ -134,14 +134,14 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa matrix[3][2]=-1; matrix[3][3]=0; #else - float *te = &matrix[0][0]; - float x = 2 * p_near / ( p_right - p_left ); - float y = 2 * p_near / ( p_top - p_bottom ); + real_t *te = &matrix[0][0]; + real_t x = 2 * p_near / ( p_right - p_left ); + real_t y = 2 * p_near / ( p_top - p_bottom ); - float a = ( p_right + p_left ) / ( p_right - p_left ); - float b = ( p_top + p_bottom ) / ( p_top - p_bottom ); - float c = - ( p_far + p_near ) / ( p_far - p_near ); - float d = - 2 * p_far * p_near / ( p_far - p_near ); + real_t a = ( p_right + p_left ) / ( p_right - p_left ); + real_t b = ( p_top + p_bottom ) / ( p_top - p_bottom ); + real_t c = - ( p_far + p_near ) / ( p_far - p_near ); + real_t d = - 2 * p_far * p_near / ( p_far - p_near ); te[0] = x; te[1] = 0; @@ -166,9 +166,9 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa -float CameraMatrix::get_z_far() const { +real_t CameraMatrix::get_z_far() const { - const float * matrix = (const float*)this->matrix; + const real_t * matrix = (const real_t*)this->matrix; Plane new_plane=Plane(matrix[ 3] - matrix[ 2], matrix[ 7] - matrix[ 6], matrix[11] - matrix[10], @@ -179,9 +179,9 @@ float CameraMatrix::get_z_far() const { return new_plane.d; } -float CameraMatrix::get_z_near() const { +real_t CameraMatrix::get_z_near() const { - const float * matrix = (const float*)this->matrix; + const real_t * matrix = (const real_t*)this->matrix; Plane new_plane=Plane(matrix[ 3] + matrix[ 2], matrix[ 7] + matrix[ 6], matrix[11] + matrix[10], @@ -191,9 +191,9 @@ float CameraMatrix::get_z_near() const { return new_plane.d; } -void CameraMatrix::get_viewport_size(float& r_width, float& r_height) const { +void CameraMatrix::get_viewport_size(real_t& r_width, real_t& r_height) const { - const float * matrix = (const float*)this->matrix; + const real_t * matrix = (const real_t*)this->matrix; ///////--- Near Plane ---/////// Plane near_plane=Plane(matrix[ 3] + matrix[ 2], matrix[ 7] + matrix[ 6], @@ -223,7 +223,7 @@ void CameraMatrix::get_viewport_size(float& r_width, float& r_height) const { bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8points) const { - const float * matrix = (const float*)this->matrix; + const real_t * matrix = (const real_t*)this->matrix; ///////--- Near Plane ---/////// Plane near_plane=Plane(matrix[ 3] + matrix[ 2], @@ -284,7 +284,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform& p_transform) Vector<Plane> planes; - const float * matrix = (const float*)this->matrix; + const real_t * matrix = (const real_t*)this->matrix; Plane new_plane; @@ -377,9 +377,9 @@ void CameraMatrix::invert() { int i,j,k; int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */ - float pvt_val; /* Value of current pivot element */ - float hold; /* Temporary storage */ - float determinat; /* Determinant */ + real_t pvt_val; /* Value of current pivot element */ + real_t hold; /* Temporary storage */ + real_t determinat; /* Determinant */ determinat = 1.0; for (k=0; k<4; k++) { @@ -492,7 +492,7 @@ CameraMatrix CameraMatrix::operator*(const CameraMatrix& p_matrix) const { void CameraMatrix::set_light_bias() { - float *m=&matrix[0][0]; + real_t *m=&matrix[0][0]; m[0]=0.5, m[1]=0.0, @@ -515,7 +515,7 @@ void CameraMatrix::set_light_bias() { void CameraMatrix::set_light_atlas_rect(const Rect2& p_rect) { - float *m=&matrix[0][0]; + real_t *m=&matrix[0][0]; m[0]=p_rect.size.width, m[1]=0.0, @@ -545,9 +545,9 @@ CameraMatrix::operator String() const { return str; } -float CameraMatrix::get_aspect() const { +real_t CameraMatrix::get_aspect() const { - float w,h; + real_t w,h; get_viewport_size(w,h); return w/h; } @@ -561,8 +561,8 @@ int CameraMatrix::get_pixels_per_meter(int p_for_pixel_width) const { } -float CameraMatrix::get_fov() const { - const float * matrix = (const float*)this->matrix; +real_t CameraMatrix::get_fov() const { + const real_t * matrix = (const real_t*)this->matrix; Plane right_plane=Plane(matrix[ 3] - matrix[ 0], matrix[ 7] - matrix[ 4], @@ -613,7 +613,7 @@ void CameraMatrix::scale_translate_to_fit(const Rect3& p_aabb) { CameraMatrix::operator Transform() const { Transform tr; - const float *m=&matrix[0][0]; + const real_t *m=&matrix[0][0]; tr.basis.elements[0][0]=m[0]; tr.basis.elements[1][0]=m[1]; @@ -637,7 +637,7 @@ CameraMatrix::operator Transform() const { CameraMatrix::CameraMatrix(const Transform& p_transform) { const Transform &tr = p_transform; - float *m=&matrix[0][0]; + real_t *m=&matrix[0][0]; m[0]=tr.basis.elements[0][0]; m[1]=tr.basis.elements[1][0]; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 952f1e8fb2..c96f8259b5 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -48,32 +48,32 @@ struct CameraMatrix { PLANE_BOTTOM }; - float matrix[4][4]; + real_t matrix[4][4]; void set_identity(); void set_zero(); void set_light_bias(); void set_light_atlas_rect(const Rect2& p_rect); - void set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far,bool p_flip_fov=false); - void set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float p_zfar); - void set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar,bool p_flip_fov=false); - void set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far); + void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far,bool p_flip_fov=false); + void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); + void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar,bool p_flip_fov=false); + void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); - static float get_fovy(float p_fovx,float p_aspect) { + static real_t get_fovy(real_t p_fovx,real_t p_aspect) { return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5))*2.0); } - float get_z_far() const; - float get_z_near() const; - float get_aspect() const; - float get_fov() const; + real_t get_z_far() const; + real_t get_z_near() const; + real_t get_aspect() const; + real_t get_fov() const; Vector<Plane> get_projection_planes(const Transform& p_transform) const; bool get_endpoints(const Transform& p_transform,Vector3 *p_8points) const; - void get_viewport_size(float& r_width, float& r_height) const; + void get_viewport_size(real_t& r_width, real_t& r_height) const; void invert(); CameraMatrix inverse() const; @@ -102,7 +102,7 @@ Vector3 CameraMatrix::xform(const Vector3& p_vec3) const { ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0]; ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1]; ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2]; - float w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3]; + real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3]; return ret/w; } diff --git a/core/math/face3.cpp b/core/math/face3.cpp index faf124593e..60fab6748a 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -168,8 +168,8 @@ Face3::Side Face3::get_side_of(const Face3& p_face,ClockDirection p_clock_dir) c Vector3 Face3::get_random_point_inside() const { - float a=Math::random(0,1); - float b=Math::random(0,1); + real_t a=Math::random(0,1); + real_t b=Math::random(0,1); if (a>b) { SWAP(a,b); } @@ -215,9 +215,9 @@ bool Face3::intersects_aabb(const Rect3& p_aabb) const { #define TEST_AXIS(m_ax)\ {\ - float aabb_min=p_aabb.pos.m_ax;\ - float aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\ - float tri_min,tri_max;\ + real_t aabb_min=p_aabb.pos.m_ax;\ + real_t aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\ + real_t tri_min,tri_max;\ for (int i=0;i<3;i++) {\ if (i==0 || vertex[i].m_ax > tri_max)\ tri_max=vertex[i].m_ax;\ @@ -255,7 +255,7 @@ bool Face3::intersects_aabb(const Rect3& p_aabb) const { continue; // coplanar axis.normalize(); - float minA,maxA,minB,maxB; + real_t minA,maxA,minB,maxB; p_aabb.project_range_in_plane(Plane(axis,0),minA,maxA); project_range(axis,Transform(),minB,maxB); @@ -272,12 +272,12 @@ Face3::operator String() const { return String()+vertex[0]+", "+vertex[1]+", "+vertex[2]; } -void Face3::project_range(const Vector3& p_normal,const Transform& p_transform,float& r_min, float& r_max) const { +void Face3::project_range(const Vector3& p_normal,const Transform& p_transform,real_t& r_min, real_t& r_max) const { for (int i=0;i<3;i++) { Vector3 v=p_transform.xform(vertex[i]); - float d=p_normal.dot(v); + real_t d=p_normal.dot(v); if (i==0 || d > r_max) r_max=d; @@ -316,11 +316,11 @@ void Face3::get_support(const Vector3& p_normal,const Transform& p_transform,Vec /** FIND SUPPORT VERTEX **/ int vert_support_idx=-1; - float support_max; + real_t support_max; for (int i=0;i<3;i++) { - float d=n.dot(vertex[i]); + real_t d=n.dot(vertex[i]); if (i==0 || d > support_max) { support_max=d; @@ -336,7 +336,7 @@ void Face3::get_support(const Vector3& p_normal,const Transform& p_transform,Vec continue; // check if edge is valid as a support - float dot=(vertex[i]-vertex[(i+1)%3]).normalized().dot(n); + real_t dot=(vertex[i]-vertex[(i+1)%3]).normalized().dot(n); dot=ABS(dot); if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { @@ -362,15 +362,15 @@ Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { Vector3 edge1 = vertex[2] - vertex[0]; Vector3 v0 = vertex[0] - p_point; - float a = edge0.dot( edge0 ); - float b = edge0.dot( edge1 ); - float c = edge1.dot( edge1 ); - float d = edge0.dot( v0 ); - float e = edge1.dot( v0 ); + real_t a = edge0.dot( edge0 ); + real_t b = edge0.dot( edge1 ); + real_t c = edge1.dot( edge1 ); + real_t d = edge0.dot( v0 ); + real_t e = edge1.dot( v0 ); - float det = a*c - b*b; - float s = b*e - c*d; - float t = b*d - a*e; + real_t det = a*c - b*b; + real_t s = b*e - c*d; + real_t t = b*d - a*e; if ( s + t < det ) { @@ -402,7 +402,7 @@ Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { } else { - float invDet = 1.f / det; + real_t invDet = 1.f / det; s *= invDet; t *= invDet; } @@ -411,12 +411,12 @@ Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { { if ( s < 0.f ) { - float tmp0 = b+d; - float tmp1 = c+e; + real_t tmp0 = b+d; + real_t tmp1 = c+e; if ( tmp1 > tmp0 ) { - float numer = tmp1 - tmp0; - float denom = a-2*b+c; + real_t numer = tmp1 - tmp0; + real_t denom = a-2*b+c; s = CLAMP( numer/denom, 0.f, 1.f ); t = 1-s; } @@ -430,8 +430,8 @@ Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { { if ( a+d > b+e ) { - float numer = c+e-b-d; - float denom = a-2*b+c; + real_t numer = c+e-b-d; + real_t denom = a-2*b+c; s = CLAMP( numer/denom, 0.f, 1.f ); t = 1-s; } @@ -443,8 +443,8 @@ Vector3 Face3::get_closest_point_to(const Vector3& p_point) const { } else { - float numer = c+e-b-d; - float denom = a-2*b+c; + real_t numer = c+e-b-d; + real_t denom = a-2*b+c; s = CLAMP( numer/denom, 0.f, 1.f ); t = 1.f - s; } diff --git a/core/math/face3.h b/core/math/face3.h index e957f64320..a0da588ea5 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -76,7 +76,7 @@ public: ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity void get_support(const Vector3& p_normal,const Transform& p_transform,Vector3 *p_vertices,int* p_count,int p_max) const; - void project_range(const Vector3& p_normal,const Transform& p_transform,float& r_min, float& r_max) const; + void project_range(const Vector3& p_normal,const Transform& p_transform,real_t& r_min, real_t& r_max) const; Rect3 get_aabb() const { @@ -109,9 +109,9 @@ bool Face3::intersects_aabb2(const Rect3& p_aabb) const { (perp.z>0) ? -half_extents.z : half_extents.z ); - float d = perp.dot(vertex[0]); - float dist_a = perp.dot(ofs+sup)-d; - float dist_b = perp.dot(ofs-sup)-d; + real_t d = perp.dot(vertex[0]); + real_t dist_a = perp.dot(ofs+sup)-d; + real_t dist_b = perp.dot(ofs-sup)-d; if (dist_a*dist_b > 0) return false; //does not intersect the plane @@ -119,9 +119,9 @@ bool Face3::intersects_aabb2(const Rect3& p_aabb) const { #define TEST_AXIS(m_ax)\ {\ - float aabb_min=p_aabb.pos.m_ax;\ - float aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\ - float tri_min,tri_max;\ + real_t aabb_min=p_aabb.pos.m_ax;\ + real_t aabb_max=p_aabb.pos.m_ax+p_aabb.size.m_ax;\ + real_t tri_min,tri_max;\ for (int i=0;i<3;i++) {\ if (i==0 || vertex[i].m_ax > tri_max)\ tri_max=vertex[i].m_ax;\ @@ -236,16 +236,16 @@ bool Face3::intersects_aabb2(const Rect3& p_aabb) const { (axis.z>0) ? -half_extents.z : half_extents.z ); - float maxB = axis.dot(ofs+sup2); - float minB = axis.dot(ofs-sup2); + real_t maxB = axis.dot(ofs+sup2); + real_t minB = axis.dot(ofs-sup2); if (minB>maxB) { SWAP(maxB,minB); } - float minT=1e20,maxT=-1e20; + real_t minT=1e20,maxT=-1e20; for (int k=0;k<3;k++) { - float d=axis.dot(vertex[k]); + real_t d=axis.dot(vertex[k]); if (d > maxT) maxT=d; diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index bf3364a052..6570dfe672 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -580,7 +580,7 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l } -PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,float *p_error ) { +PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,real_t *p_error ) { #define _MIN_SIZE 1.0 #define _MAX_LENGTH 20 @@ -755,7 +755,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes #define SUBPLANE_SIZE 1024.0 - float subplane_size = 1024.0; // should compute this from the actual plane + real_t subplane_size = 1024.0; // should compute this from the actual plane for (int i=0;i<p_planes.size();i++) { Plane p =p_planes[i]; @@ -910,7 +910,7 @@ PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) { return planes; } -PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -933,7 +933,7 @@ PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height } -PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -957,7 +957,7 @@ PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p for (int j=1;j<=p_lats;j++) { //todo this is stupid, fix - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -969,7 +969,7 @@ PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p } -PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { +PoolVector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { PoolVector<Plane> planes; @@ -991,7 +991,7 @@ PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, for (int j=1;j<=p_lats;j++) { - Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized(); + Vector3 angle = normal.linear_interpolate(axis,j/(real_t)p_lats).normalized(); Vector3 pos = axis*p_height*0.5 + angle*p_radius; planes.push_back( Plane( pos, angle ) ); planes.push_back( Plane( pos * axis_neg, angle * axis_neg) ); @@ -1108,13 +1108,13 @@ void Geometry::make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_resul //find the result with the best aspect ratio int best=-1; - float best_aspect=1e20; + real_t best_aspect=1e20; for(int i=0;i<results.size();i++) { - float h = nearest_power_of_2(results[i].max_h); - float w = nearest_power_of_2(results[i].max_w); - float aspect = h>w ? h/w : w/h; + real_t h = nearest_power_of_2(results[i].max_h); + real_t w = nearest_power_of_2(results[i].max_w); + real_t aspect = h>w ? h/w : w/h; if (aspect < best_aspect) { best=i; best_aspect=aspect; diff --git a/core/math/geometry.h b/core/math/geometry.h index 25f5e11fcf..13cbbdce6f 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -48,15 +48,15 @@ public: - static float get_closest_points_between_segments( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2, Vector2& c1, Vector2& c2) { + static real_t get_closest_points_between_segments( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2, Vector2& c1, Vector2& c2) { Vector2 d1 = q1 - p1; // Direction vector of segment S1 Vector2 d2 = q2 - p2; // Direction vector of segment S2 Vector2 r = p1 - p2; - float a = d1.dot(d1); // Squared length of segment S1, always nonnegative - float e = d2.dot(d2); // Squared length of segment S2, always nonnegative - float f = d2.dot(r); - float s,t; + real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative + real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative + real_t f = d2.dot(r); + real_t s,t; // Check if either or both segments degenerate into points if (a <= CMP_EPSILON && e <= CMP_EPSILON) { // Both segments degenerate into points @@ -66,25 +66,25 @@ public: } if (a <= CMP_EPSILON) { // First segment degenerates into a point - s = 0.0f; + s = 0.0; t = f / e; // s = 0 => t = (b*s + f) / e = f / e - t = CLAMP(t, 0.0f, 1.0f); + t = CLAMP(t, 0.0, 1.0); } else { - float c = d1.dot(r); + real_t c = d1.dot(r); if (e <= CMP_EPSILON) { // Second segment degenerates into a point - t = 0.0f; - s = CLAMP(-c / a, 0.0f, 1.0f); // t = 0 => s = (b*t - c) / a = -c / a + t = 0.0; + s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a } else { // The general nondegenerate case starts here - float b = d1.dot(d2); - float denom = a*e-b*b; // Always nonnegative + real_t b = d1.dot(d2); + real_t denom = a*e-b*b; // Always nonnegative // If segments not parallel, compute closest point on L1 to L2 and // clamp to segment S1. Else pick arbitrary s (here 0) - if (denom != 0.0f) { - s = CLAMP((b*f - c*e) / denom, 0.0f, 1.0f); + if (denom != 0.0) { + s = CLAMP((b*f - c*e) / denom, 0.0, 1.0); } else - s = 0.0f; + s = 0.0; // Compute point on L2 closest to S1(s) using // t = Dot((P1 + D1*s) - P2,D2) / Dot(D2,D2) = (b*s + f) / e t = (b*s + f) / e; @@ -92,12 +92,12 @@ public: //If t in [0,1] done. Else clamp t, recompute s for the new value // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a // and clamp s to [0, 1] - if (t < 0.0f) { - t = 0.0f; - s = CLAMP(-c / a, 0.0f, 1.0f); - } else if (t > 1.0f) { - t = 1.0f; - s = CLAMP((b - c) / a, 0.0f, 1.0f); + if (t < 0.0) { + t = 0.0; + s = CLAMP(-c / a, 0.0, 1.0); + } else if (t > 1.0) { + t = 1.0; + s = CLAMP((b - c) / a, 0.0, 1.0); } } } @@ -113,8 +113,8 @@ public: #define d_of(m,n,o,p) ( (m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z) ) //caluclate the parpametric position on the 2 curves, mua and mub - float mua = ( d_of(p1,q1,q2,q1) * d_of(q2,q1,p2,p1) - d_of(p1,q1,p2,p1) * d_of(q2,q1,q2,q1) ) / ( d_of(p2,p1,p2,p1) * d_of(q2,q1,q2,q1) - d_of(q2,q1,p2,p1) * d_of(q2,q1,p2,p1) ); - float mub = ( d_of(p1,q1,q2,q1) + mua * d_of(q2,q1,p2,p1) ) / d_of(q2,q1,q2,q1); + real_t mua = ( d_of(p1,q1,q2,q1) * d_of(q2,q1,p2,p1) - d_of(p1,q1,p2,p1) * d_of(q2,q1,q2,q1) ) / ( d_of(p2,p1,p2,p1) * d_of(q2,q1,q2,q1) - d_of(q2,q1,p2,p1) * d_of(q2,q1,p2,p1) ); + real_t mub = ( d_of(p1,q1,q2,q1) + mua * d_of(q2,q1,p2,p1) ) / d_of(q2,q1,q2,q1); //clip the value between [0..1] constraining the solution to lie on the original curves if (mua < 0) mua = 0; @@ -125,7 +125,7 @@ public: c2 = q1.linear_interpolate(q2,mub); } - static float get_closest_distance_between_segments( const Vector3& p_from_a,const Vector3& p_to_a, const Vector3& p_from_b,const Vector3& p_to_b) { + static real_t get_closest_distance_between_segments( const Vector3& p_from_a,const Vector3& p_to_a, const Vector3& p_from_b,const Vector3& p_to_b) { Vector3 u = p_to_a - p_from_a; Vector3 v = p_to_b - p_from_b; Vector3 w = p_from_a - p_to_a; @@ -273,22 +273,22 @@ public: Vector3 sphere_pos=p_sphere_pos-p_from; Vector3 rel=(p_to-p_from); - float rel_l=rel.length(); + real_t rel_l=rel.length(); if (rel_l<CMP_EPSILON) return false; // both points are the same Vector3 normal=rel/rel_l; - float sphere_d=normal.dot(sphere_pos); + real_t sphere_d=normal.dot(sphere_pos); //Vector3 ray_closest=normal*sphere_d; - float ray_distance=sphere_pos.distance_to(normal*sphere_d); + real_t ray_distance=sphere_pos.distance_to(normal*sphere_d); if (ray_distance>=p_sphere_radius) return false; - float inters_d2=p_sphere_radius*p_sphere_radius - ray_distance*ray_distance; - float inters_d=sphere_d; + real_t inters_d2=p_sphere_radius*p_sphere_radius - ray_distance*ray_distance; + real_t inters_d=sphere_d; if (inters_d2>=CMP_EPSILON) inters_d-=Math::sqrt(inters_d2); @@ -307,17 +307,17 @@ public: return true; } - static inline bool segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius,Vector3* r_res=0,Vector3 *r_norm=0) { + static inline bool segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, real_t p_height,real_t p_radius,Vector3* r_res=0,Vector3 *r_norm=0) { Vector3 rel=(p_to-p_from); - float rel_l=rel.length(); + real_t rel_l=rel.length(); if (rel_l<CMP_EPSILON) return false; // both points are the same // first check if they are parallel Vector3 normal=(rel/rel_l); Vector3 crs = normal.cross(Vector3(0,0,1)); - float crs_l=crs.length(); + real_t crs_l=crs.length(); Vector3 z_dir; @@ -328,13 +328,13 @@ public: z_dir=crs/crs_l; } - float dist=z_dir.dot(p_from); + real_t dist=z_dir.dot(p_from); if (dist>=p_radius) return false; // too far away // convert to 2D - float w2=p_radius*p_radius-dist*dist; + real_t w2=p_radius*p_radius-dist*dist; if (w2<CMP_EPSILON) return false; //avoid numerical error Size2 size(Math::sqrt(w2),p_height*0.5); @@ -344,7 +344,7 @@ public: Vector2 from2D(x_dir.dot(p_from),p_from.z); Vector2 to2D(x_dir.dot(p_to),p_to.z); - float min=0,max=1; + real_t min=0,max=1; int axis=-1; @@ -464,12 +464,12 @@ public: Vector3 p=p_point-p_segment[0]; Vector3 n=p_segment[1]-p_segment[0]; - float l =n.length(); + real_t l =n.length(); if (l<1e-10) return p_segment[0]; // both points are the same, just give any n/=l; - float d=n.dot(p); + real_t d=n.dot(p); if (d<=0.0) return p_segment[0]; // before first point @@ -483,12 +483,12 @@ public: Vector3 p=p_point-p_segment[0]; Vector3 n=p_segment[1]-p_segment[0]; - float l =n.length(); + real_t l =n.length(); if (l<1e-10) return p_segment[0]; // both points are the same, just give any n/=l; - float d=n.dot(p); + real_t d=n.dot(p); return p_segment[0]+n*d; // inside } @@ -497,12 +497,12 @@ public: Vector2 p=p_point-p_segment[0]; Vector2 n=p_segment[1]-p_segment[0]; - float l =n.length(); + real_t l =n.length(); if (l<1e-10) return p_segment[0]; // both points are the same, just give any n/=l; - float d=n.dot(p); + real_t d=n.dot(p); if (d<=0.0) return p_segment[0]; // before first point @@ -529,12 +529,12 @@ public: Vector2 p=p_point-p_segment[0]; Vector2 n=p_segment[1]-p_segment[0]; - float l =n.length(); + real_t l =n.length(); if (l<1e-10) return p_segment[0]; // both points are the same, just give any n/=l; - float d=n.dot(p); + real_t d=n.dot(p); return p_segment[0]+n*d; // inside } @@ -555,7 +555,7 @@ public: if ((C.y<0 && D.y<0) || (C.y>=0 && D.y>=0)) return false; - float ABpos=D.x+(C.x-D.x)*D.y/(D.y-C.y); + real_t ABpos=D.x+(C.x-D.x)*D.y/(D.y-C.y); // Fail if segment C-D crosses line A-B outside of segment A-B. if (ABpos<0 || ABpos>1.0) @@ -595,7 +595,7 @@ public: static inline bool triangle_sphere_intersection_test(const Vector3 *p_triangle,const Vector3& p_normal,const Vector3& p_sphere_pos, real_t p_sphere_radius,Vector3& r_triangle_contact,Vector3& r_sphere_contact) { - float d=p_normal.dot(p_sphere_pos)-p_normal.dot(p_triangle[0]); + real_t d=p_normal.dot(p_sphere_pos)-p_normal.dot(p_triangle[0]); if (d > p_sphere_radius || d < -p_sphere_radius) // not touching the plane of the face, return return false; @@ -629,7 +629,7 @@ public: Vector3 axis =n1.cross(n2).cross(n1); axis.normalize(); // ugh - float ad=axis.dot(n2); + real_t ad=axis.dot(n2); if (ABS(ad)>p_sphere_radius) { // no chance with this edge, too far away @@ -639,7 +639,7 @@ public: // check point within edge capsule cylinder /** 4th TEST INSIDE EDGE POINTS **/ - float sphere_at = n1.dot(n2); + real_t sphere_at = n1.dot(n2); if (sphere_at>=0 && sphere_at<n1.dot(n1)) { @@ -650,7 +650,7 @@ public: return true; } - float r2=p_sphere_radius*p_sphere_radius; + real_t r2=p_sphere_radius*p_sphere_radius; if (n2.length_squared()<r2) { @@ -726,8 +726,8 @@ public: int outside_count = 0; for (int a = 0; a < polygon.size(); a++) { - //float p_plane.d = (*this) * polygon[a]; - float dist = p_plane.distance_to(polygon[a]); + //real_t p_plane.d = (*this) * polygon[a]; + real_t dist = p_plane.distance_to(polygon[a]); if (dist <-CMP_POINT_IN_PLANE_EPSILON) { location_cache[a] = LOC_INSIDE; inside_count++; @@ -761,8 +761,8 @@ public: const Vector3& v2 = polygon[index]; Vector3 segment= v1 - v2; - double den=p_plane.normal.dot( segment ); - double dist=p_plane.distance_to( v1 ) / den; + real_t den=p_plane.normal.dot( segment ); + real_t dist=p_plane.distance_to( v1 ) / den; dist=-dist; clipped.push_back( v1 + segment * dist ); } @@ -771,8 +771,8 @@ public: if ((loc == LOC_INSIDE) && (location_cache[previous] == LOC_OUTSIDE)) { const Vector3& v2 = polygon[previous]; Vector3 segment= v1 - v2; - double den=p_plane.normal.dot( segment ); - double dist=p_plane.distance_to( v1 ) / den; + real_t den=p_plane.normal.dot( segment ); + real_t dist=p_plane.distance_to( v1 ) / den; dist=-dist; clipped.push_back( v1 + segment * dist ); } @@ -808,7 +808,7 @@ public: static PoolVector< PoolVector< Face3 > > separate_objects( PoolVector< Face3 > p_array ); - static PoolVector< Face3 > wrap_geometry( PoolVector< Face3 > p_array, float *p_error=NULL ); ///< create a "wrap" that encloses the given geometry + static PoolVector< Face3 > wrap_geometry( PoolVector< Face3 > p_array, real_t *p_error=NULL ); ///< create a "wrap" that encloses the given geometry struct MeshData { @@ -884,9 +884,9 @@ public: } - static double vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) + static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) { - return (double)(A.x - O.x) * (B.y - O.y) - (double)(A.y - O.y) * (B.x - O.x); + return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x); } // Returns a list of points on the convex hull in counter-clockwise order. @@ -918,10 +918,10 @@ public: } static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes); - static PoolVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z); + static PoolVector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z); static PoolVector<Plane> build_box_planes(const Vector3& p_extents); - static PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z); - static PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z); + static PoolVector<Plane> build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z); + static PoolVector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z); static void make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size); diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index c6860ba2e8..76eeece688 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -239,10 +239,10 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co real_t t3 = t2 * t; Vector2 out; - out = 0.5f * ( ( p1 * 2.0f) + + out = 0.5 * ( ( p1 * 2.0) + ( -p0 + p2 ) * t + - ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + - ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + ( 2.0 * p0 - 5.0 * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0 * p1 - 3.0 * p2 + p3 ) * t3 ); return out; /* diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index ef8c1ec539..c730b4fa30 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -27,12 +27,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "math_funcs.h" - #include "core/os/os.h" -#include "float.h" -#include "pcg.h" - pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64}; #define PHI 0x9e3779b9 @@ -63,35 +59,8 @@ uint32_t Math::rand() { return pcg32_random_r(&default_pcg); } -double Math::randf() { - - return (double)rand() / (double)Math::RANDOM_MAX; -} - - -double Math::round(double p_val) { - - if (p_val>=0) { - return ::floor(p_val+0.5); - } else { - p_val=-p_val; - return -::floor(p_val+0.5); - } -} - -double Math::dectime(double p_value,double p_amount, double p_step) { - - float sgn = p_value < 0 ? -1.0 : 1.0; - float val = absf(p_value); - val-=p_amount*p_step; - if (val<0.0) - val=0.0; - return val*sgn; -} - int Math::step_decimals(double p_step) { - static const int maxn=9; static const double sd[maxn]={ 0.9999, // somehow compensate for floating point error @@ -105,7 +74,7 @@ int Math::step_decimals(double p_step) { 0.000000009999 }; - double as=absf(p_step); + double as=Math::abs(p_step); for(int i=0;i<maxn;i++) { if (as>=sd[i]) { return i; @@ -115,8 +84,16 @@ int Math::step_decimals(double p_step) { return maxn; } -double Math::ease(double p_x, double p_c) { +double Math::dectime(double p_value,double p_amount, double p_step) { + double sgn = p_value < 0 ? -1.0 : 1.0; + double val = Math::abs(p_value); + val-=p_amount*p_step; + if (val<0.0) + val=0.0; + return val*sgn; +} +double Math::ease(double p_x, double p_c) { if (p_x<0) p_x=0; else if (p_x>1.0) @@ -137,20 +114,16 @@ double Math::ease(double p_x, double p_c) { } } else return 0; // no ease (raw) - } double Math::stepify(double p_value,double p_step) { - if (p_step!=0) { - - p_value=floor( p_value / p_step + 0.5 ) * p_step; + p_value=Math::floor( p_value / p_step + 0.5 ) * p_step; } return p_value; } - uint32_t Math::larger_prime(uint32_t p_val) { static const uint32_t primes[] = { @@ -199,22 +172,15 @@ uint32_t Math::larger_prime(uint32_t p_val) { } double Math::random(double from, double to) { - unsigned int r = Math::rand(); double ret = (double)r/(double)RANDOM_MAX; return (ret)*(to-from) + from; } -double Math::pow(double x, double y) { - - return ::pow(x,y); +float Math::random(float from, float to) { + unsigned int r = Math::rand(); + float ret = (float)r/(float)RANDOM_MAX; + return (ret)*(to-from) + from; } -double Math::log(double x) { - - return ::log(x); -} -double Math::exp(double x) { - return ::exp(x); -} diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index e81646b1ca..511af91835 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -33,12 +33,12 @@ #include "math_defs.h" #include "pcg.h" -#ifndef NO_MATH_H #include <math.h> -#endif - +#include <float.h> + #define Math_PI 3.14159265358979323846 #define Math_SQRT12 0.7071067811865475244008443621048490 +#define Math_LN2 0.693147180559945309417 class Math { @@ -52,149 +52,122 @@ public: }; - static _ALWAYS_INLINE_ double sin(double p_x) { - - return ::sin(p_x); - - } - - static _ALWAYS_INLINE_ double cos(double p_x) { - - return ::cos(p_x); - - } - - static _ALWAYS_INLINE_ double tan(double p_x) { - - return ::tan(p_x); + static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); } + static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); } - } - static _ALWAYS_INLINE_ double sinh(double p_x) { - - return ::sinh(p_x); - } + static _ALWAYS_INLINE_ double cos(double p_x) { return ::cos(p_x); } + static _ALWAYS_INLINE_ float cos(float p_x) { return ::cosf(p_x); } - static _ALWAYS_INLINE_ double cosh(double p_x) { + static _ALWAYS_INLINE_ double tan(double p_x) { return ::tan(p_x); } + static _ALWAYS_INLINE_ float tan(float p_x) { return ::tanf(p_x); } - return ::cosh(p_x); - } - - static _ALWAYS_INLINE_ double tanh(double p_x) { + static _ALWAYS_INLINE_ double sinh(double p_x) { return ::sinh(p_x); } + static _ALWAYS_INLINE_ float sinh(float p_x) { return ::sinhf(p_x); } - return ::tanh(p_x); - } - - - static _ALWAYS_INLINE_ double asin(double p_x) { - - return ::asin(p_x); - - } + static _ALWAYS_INLINE_ double cosh(double p_x) { return ::cosh(p_x); } + static _ALWAYS_INLINE_ float cosh(float p_x) { return ::coshf(p_x); } - static _ALWAYS_INLINE_ double acos(double p_x) { + static _ALWAYS_INLINE_ double tanh(double p_x) { return ::tanh(p_x); } + static _ALWAYS_INLINE_ float tanh(float p_x) { return ::tanhf(p_x); } - return ::acos(p_x); - } + static _ALWAYS_INLINE_ double asin(double p_x) { return ::asin(p_x); } + static _ALWAYS_INLINE_ float asin(float p_x) { return ::asinf(p_x); } - static _ALWAYS_INLINE_ double atan(double p_x) { + static _ALWAYS_INLINE_ double acos(double p_x) { return ::acos(p_x); } + static _ALWAYS_INLINE_ float acos(float p_x) { return ::acosf(p_x); } - return ::atan(p_x); - } + static _ALWAYS_INLINE_ double atan(double p_x) { return ::atan(p_x); } + static _ALWAYS_INLINE_ float atan(float p_x) { return ::atanf(p_x); } - static _ALWAYS_INLINE_ double atan2(double p_y, double p_x) { + static _ALWAYS_INLINE_ double atan2(double p_y, double p_x) { return ::atan2(p_y,p_x); } + static _ALWAYS_INLINE_ float atan2(float p_y, float p_x) { return ::atan2f(p_y,p_x); } - return ::atan2(p_y,p_x); + static _ALWAYS_INLINE_ double sqrt(double p_x) { return ::sqrt(p_x); } + static _ALWAYS_INLINE_ float sqrt(float p_x) { return ::sqrtf(p_x); } - } + static _ALWAYS_INLINE_ double fmod(double p_x,double p_y) { return ::fmod(p_x,p_y); } + static _ALWAYS_INLINE_ float fmod(float p_x,float p_y) { return ::fmodf(p_x,p_y); } - static _ALWAYS_INLINE_ double deg2rad(double p_y) { + static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); } + static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); } - return p_y*Math_PI/180.0; - } + static _ALWAYS_INLINE_ double ceil(double p_x) { return ::ceil(p_x); } + static _ALWAYS_INLINE_ float ceil(float p_x) { return ::ceilf(p_x); } - static _ALWAYS_INLINE_ double rad2deg(double p_y) { + static _ALWAYS_INLINE_ double pow(double p_x, double p_y) { return ::pow(p_x,p_y); } + static _ALWAYS_INLINE_ float pow(float p_x, float p_y) { return ::powf(p_x,p_y); } - return p_y*180.0/Math_PI; - } + static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); } + static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); } + static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); } + static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); } - static _ALWAYS_INLINE_ double sqrt(double p_x) { + static _ALWAYS_INLINE_ bool is_nan(double p_val) { return (p_val!=p_val); } + static _ALWAYS_INLINE_ bool is_nan(float p_val) { return (p_val!=p_val); } - return ::sqrt(p_x); + static _ALWAYS_INLINE_ bool is_inf(double p_val) { + #ifdef _MSC_VER + return !_finite(p_val); + #else + return isinf(p_val); + #endif } - - static _ALWAYS_INLINE_ double fmod(double p_x,double p_y) { - - return ::fmod(p_x,p_y); + + static _ALWAYS_INLINE_ bool is_inf(float p_val) { + #ifdef _MSC_VER + return !_finite(p_val); + #else + return isinf(p_val); + #endif } + + static _ALWAYS_INLINE_ double abs(double g) { return absd(g); } + static _ALWAYS_INLINE_ float abs(float g) { return absf(g); } + static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; } - static _ALWAYS_INLINE_ double fposmod(double p_x,double p_y) { - - if (p_x>=0) { - - return fmod(p_x,p_y); - - } else { - - return p_y-fmod(-p_x,p_y); - } + static _ALWAYS_INLINE_ double fposmod(double p_x,double p_y) { return (p_x>=0) ? Math::fmod(p_x,p_y) : p_y-Math::fmod(-p_x,p_y); } + static _ALWAYS_INLINE_ float fposmod(float p_x,float p_y) { return (p_x>=0) ? Math::fmod(p_x,p_y) : p_y-Math::fmod(-p_x,p_y); } - } - static _ALWAYS_INLINE_ double floor(double p_x) { + static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y*Math_PI/180.0; } + static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y*Math_PI/180.0; } - return ::floor(p_x); - } + static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y*180.0/Math_PI; } + static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y*180.0/Math_PI; } - static _ALWAYS_INLINE_ double ceil(double p_x) { + static _ALWAYS_INLINE_ double lerp(double a, double b, double c) { return a+(b-a)*c; } + static _ALWAYS_INLINE_ float lerp(float a, float b, float c) { return a+(b-a)*c; } - return ::ceil(p_x); - } + static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log( p_linear ) * 8.6858896380650365530225783783321; } + static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log( p_linear ) * 8.6858896380650365530225783783321; } + static _ALWAYS_INLINE_ double db2linear(double p_db) { return Math::exp( p_db * 0.11512925464970228420089957273422 ); } + static _ALWAYS_INLINE_ float db2linear(float p_db) { return Math::exp( p_db * 0.11512925464970228420089957273422 ); } - static uint32_t rand_from_seed(uint64_t *seed); + static _ALWAYS_INLINE_ double round(double p_val) { return (p_val>=0) ? Math::floor(p_val+0.5) : -Math::floor(-p_val+0.5); } + static _ALWAYS_INLINE_ float round(float p_val) { return (p_val>=0) ? Math::floor(p_val+0.5) : -Math::floor(-p_val+0.5); } + // double only, as these functions are mainly used by the editor and not performance-critical, static double ease(double p_x, double p_c); static int step_decimals(double p_step); static double stepify(double p_value,double p_step); - static void seed(uint64_t x=0); - static void randomize(); - static uint32_t larger_prime(uint32_t p_val); static double dectime(double p_value,double p_amount, double p_step); + static uint32_t larger_prime(uint32_t p_val); - static inline double linear2db(double p_linear) { - - return Math::log( p_linear ) * 8.6858896380650365530225783783321; - } - - static inline double db2linear(double p_db) { - - return Math::exp( p_db * 0.11512925464970228420089957273422 ); - } - - static _ALWAYS_INLINE_ bool is_nan(double p_val) { - - return (p_val!=p_val); - } - - static _ALWAYS_INLINE_ bool is_inf(double p_val) { - - #ifdef _MSC_VER - return !_finite(p_val); - #else - return isinf(p_val); - #endif - - } - + static void seed(uint64_t x=0); + static void randomize(); + static uint32_t rand_from_seed(uint64_t *seed); static uint32_t rand(); - static double randf(); - - static double round(double p_val); + static _ALWAYS_INLINE_ double randf() { return (double)rand() / (double)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ float randd() { return (float)rand() / (float)Math::RANDOM_MAX; } static double random(double from, double to); + static float random(float from, float to); + static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); } + - static _FORCE_INLINE_ bool isequal_approx(real_t a, real_t b) { + static _ALWAYS_INLINE_ bool isequal_approx(real_t a, real_t b) { // TODO: Comparing floats for approximate-equality is non-trivial. // Using epsilon should cover the typical cases in Godot (where a == b is used to compare two reals), such as matrix and vector comparison operators. // A proper implementation in terms of ULPs should eventually replace the contents of this function. @@ -204,18 +177,7 @@ public: } - static _FORCE_INLINE_ real_t abs(real_t g) { - -#ifdef REAL_T_IS_DOUBLE - - return absd(g); -#else - - return absf(g); -#endif - } - - static _FORCE_INLINE_ float absf(float g) { + static _ALWAYS_INLINE_ float absf(float g) { union { float f; @@ -227,7 +189,7 @@ public: return u.f; } - static _FORCE_INLINE_ double absd(double g) { + static _ALWAYS_INLINE_ double absd(double g) { union { double d; @@ -239,12 +201,12 @@ public: } //this function should be as fast as possible and rounding mode should not matter - static _FORCE_INLINE_ int fast_ftoi(float a) { + static _ALWAYS_INLINE_ int fast_ftoi(float a) { static int b; #if (defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603) || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // windows 8 phone? - b = (int)((a>0.0f) ? (a + 0.5f):(a -0.5f)); + b = (int)((a>0.0) ? (a + 0.5):(a -0.5)); #elif defined(_MSC_VER) && _MSC_VER < 1800 __asm fld a @@ -267,23 +229,16 @@ public: #if defined(__GNUC__) - static _FORCE_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE + static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE + static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename #else - static _FORCE_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE + static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE + static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename #endif - static _FORCE_INLINE_ float lerp(float a, float b, float c) { - - return a+(b-a)*c; - } - - static double pow(double x, double y); - static double log(double x); - static double exp(double x); - - static _FORCE_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) + static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) { uint16_t h_exp, h_sig; uint32_t f_sgn, f_exp, f_sig; @@ -315,7 +270,7 @@ public: } } - static _FORCE_INLINE_ float halfptr_to_float(const uint16_t *h) { + static _ALWAYS_INLINE_ float halfptr_to_float(const uint16_t *h) { union { uint32_t u32; @@ -326,7 +281,7 @@ public: return u.f32; } - static _FORCE_INLINE_ uint16_t make_half_float(float f) { + static _ALWAYS_INLINE_ uint16_t make_half_float(float f) { union { float fv; diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index e9c3442582..1fabfbbd4c 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -504,9 +504,9 @@ void Basis::get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const { ERR_FAIL_COND(is_rotation() == false); - double angle,x,y,z; // variables for result - double epsilon = 0.01; // margin to allow for rounding errors - double epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees + real_t angle,x,y,z; // variables for result + real_t epsilon = 0.01; // margin to allow for rounding errors + real_t epsilon2 = 0.1; // margin to distinguish between 0 and 180 degrees if ( (Math::abs(elements[1][0]-elements[0][1])< epsilon) && (Math::abs(elements[2][0]-elements[0][2])< epsilon) @@ -525,12 +525,12 @@ void Basis::get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const { } // otherwise this singularity is angle = 180 angle = Math_PI; - double xx = (elements[0][0]+1)/2; - double yy = (elements[1][1]+1)/2; - double zz = (elements[2][2]+1)/2; - double xy = (elements[1][0]+elements[0][1])/4; - double xz = (elements[2][0]+elements[0][2])/4; - double yz = (elements[2][1]+elements[1][2])/4; + real_t xx = (elements[0][0]+1)/2; + real_t yy = (elements[1][1]+1)/2; + real_t zz = (elements[2][2]+1)/2; + real_t xy = (elements[1][0]+elements[0][1])/4; + real_t xz = (elements[2][0]+elements[0][2])/4; + real_t yz = (elements[2][1]+elements[1][2])/4; if ((xx > yy) && (xx > zz)) { // elements[0][0] is the largest diagonal term if (xx< epsilon) { x = 0; @@ -567,7 +567,7 @@ void Basis::get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const { return; } // as we have reached here there are no singularities so we can handle normally - double s = Math::sqrt((elements[1][2] - elements[2][1])*(elements[1][2] - elements[2][1]) + real_t s = Math::sqrt((elements[1][2] - elements[2][1])*(elements[1][2] - elements[2][1]) +(elements[2][0] - elements[0][2])*(elements[2][0] - elements[0][2]) +(elements[0][1] - elements[1][0])*(elements[0][1] - elements[1][0])); // s=|axis||sin(angle)|, used to normalise diff --git a/core/math/octree.h b/core/math/octree.h index 3630922d10..e566df6a4f 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -435,7 +435,7 @@ int Octree<T,use_pairs,AL>::get_subindex(OctreeElementID p_id) const { template<class T,bool use_pairs,class AL> void Octree<T,use_pairs,AL>::_insert_element(Element *p_element,Octant *p_octant) { - float element_size = p_element->aabb.get_longest_axis_size() * 1.01; // avoid precision issues + real_t element_size = p_element->aabb.get_longest_axis_size() * 1.01; // avoid precision issues if (p_octant->aabb.size.x/OCTREE_DIVISOR < element_size) { //if (p_octant->aabb.size.x*0.5 < element_size) { diff --git a/core/math/plane.h b/core/math/plane.h index f746ea2067..8235c59135 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -99,7 +99,7 @@ real_t Plane::distance_to(const Vector3 &p_point) const { bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const { - float dist=normal.dot(p_point) - d; + real_t dist=normal.dot(p_point) - d; dist=ABS(dist); return ( dist <= _epsilon); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 055e2b7c35..4085f9b84a 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -124,8 +124,8 @@ Quat Quat::slerp(const Quat& q, const real_t& t) const { // Standard case (slerp) real_t sine = Math::sqrt(1 - cosine*cosine); real_t angle = Math::atan2(sine, cosine); - real_t inv_sine = 1.0f / sine; - real_t coeff_0 = Math::sin((1.0f - t) * angle) * inv_sine; + real_t inv_sine = 1.0 / sine; + real_t coeff_0 = Math::sin((1.0 - t) * angle) * inv_sine; real_t coeff_1 = Math::sin(t * angle) * inv_sine; Quat ret= src * coeff_0 + dst * coeff_1; @@ -137,7 +137,7 @@ Quat Quat::slerp(const Quat& q, const real_t& t) const { // 2. "rkP" and "q" are almost invedste of each other (cosine ~= -1), there // are an infinite number of possibilities interpolation. but we haven't // have method to fix this case, so just use linear interpolation here. - Quat ret = src * (1.0f - t) + dst *t; + Quat ret = src * (1.0 - t) + dst *t; // taking the complement requires renormalisation ret.normalize(); return ret; @@ -194,14 +194,14 @@ Quat Quat::slerpni(const Quat& q, const real_t& t) const { const Quat &from = *this; - float dot = from.dot(q); + real_t dot = from.dot(q); - if (Math::absf(dot) > 0.9999f) return from; + if (Math::absf(dot) > 0.9999) return from; - float theta = Math::acos(dot), - sinT = 1.0f / Math::sin(theta), + real_t theta = Math::acos(dot), + sinT = 1.0 / Math::sin(theta), newFactor = Math::sin(t * theta) * sinT, - invFactor = Math::sin((1.0f - t) * theta) * sinT; + invFactor = Math::sin((1.0 - t) * theta) * sinT; return Quat(invFactor * from.x + newFactor * q.x, invFactor * from.y + newFactor * q.y, @@ -259,7 +259,7 @@ Quat Quat::slerpni(const Quat& q, const real_t& t) const { Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const { //the only way to do slerp :| - float t2 = (1.0-t)*t*2; + real_t t2 = (1.0-t)*t*2; Quat sp = this->slerp(q,t); Quat sq = prep.slerpni(postq,t); return sp.slerpni(sq,t2); diff --git a/core/math/quat.h b/core/math/quat.h index 43c2cab9e6..d3a50343a3 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -119,8 +119,8 @@ public: w=0; } else { - real_t s = Math::sqrt((1.0f + d) * 2.0f); - real_t rs = 1.0f / s; + real_t s = Math::sqrt((1.0 + d) * 2.0); + real_t rs = 1.0 / s; x=c.x*rs; y=c.y*rs; diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 756e48d0b4..32fc0e01e8 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -86,7 +86,7 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me if (!valid_points[i]) continue; - float d = p_points[i][longest_axis]; + real_t d = p_points[i][longest_axis]; if (i==0 || d < min) { simplex[0]=i; @@ -105,7 +105,7 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me { - float maxd; + real_t maxd; Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]]; for(int i=0;i<p_points.size();i++) { @@ -127,7 +127,7 @@ Error QuickHull::build(const Vector<Vector3>& p_points, Geometry::MeshData &r_me //fourth vertex is the one most further away from the plane { - float maxd; + real_t maxd; Plane p(p_points[simplex[0]],p_points[simplex[1]],p_points[simplex[2]]); for(int i=0;i<p_points.size();i++) { diff --git a/core/math/rect3.cpp b/core/math/rect3.cpp index e0b0646505..d3f95b89e8 100644 --- a/core/math/rect3.cpp +++ b/core/math/rect3.cpp @@ -30,7 +30,7 @@ #include "print_string.h" -float Rect3::get_area() const { +real_t Rect3::get_area() const { return size.x*size.y*size.z; @@ -114,8 +114,8 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* Vector3 c1, c2; Vector3 end = pos+size; - float near=-1e20; - float far=1e20; + real_t near=-1e20; + real_t far=1e20; int axis=0; for (int i=0;i<3;i++){ @@ -159,7 +159,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector real_t min=0,max=1; int axis=0; - float sign=0; + real_t sign=0; for(int i=0;i<3;i++) { real_t seg_from=p_from[i]; @@ -167,7 +167,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector real_t box_begin=pos[i]; real_t box_end=box_begin+size[i]; real_t cmin,cmax; - float csign; + real_t csign; if (seg_from < seg_to) { diff --git a/core/math/rect3.h b/core/math/rect3.h index 80c67200f4..902592b02c 100644 --- a/core/math/rect3.h +++ b/core/math/rect3.h @@ -33,6 +33,8 @@ #include "vector3.h" #include "plane.h" +#include "math_defs.h" + /** * AABB / AABB (Axis Aligned Bounding Box) * This is implemented by a point (pos) and the box size @@ -45,7 +47,7 @@ public: Vector3 pos; Vector3 size; - float get_area() const; /// get area + real_t get_area() const; /// get area _FORCE_INLINE_ bool has_no_area() const { return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON); @@ -74,7 +76,7 @@ public: Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; - _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, float t0, float t1) const; + _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const; bool intersects_plane(const Plane &p_plane) const; @@ -98,7 +100,7 @@ public: _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const; Rect3 expand(const Vector3& p_vector) const; - _FORCE_INLINE_ void project_range_in_plane(const Plane& p_plane,float &r_min,float& r_max) const; + _FORCE_INLINE_ void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const; _FORCE_INLINE_ void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */ operator String() const; @@ -293,13 +295,13 @@ inline void Rect3::expand_to(const Vector3& p_vector) { size=end-begin; } -void Rect3::project_range_in_plane(const Plane& p_plane,float &r_min,float& r_max) const { +void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const { Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 ); Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z ); - float length = p_plane.normal.abs().dot(half_extents); - float distance = p_plane.distance_to( center ); + real_t length = p_plane.normal.abs().dot(half_extents); + real_t distance = p_plane.distance_to( center ); r_min = distance - length; r_max = distance + length; } @@ -334,14 +336,14 @@ inline real_t Rect3::get_shortest_axis_size() const { return max_size; } -bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, float t0, float t1) const { +bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const { - float divx=1.0/dir.x; - float divy=1.0/dir.y; - float divz=1.0/dir.z; + real_t divx=1.0/dir.x; + real_t divy=1.0/dir.y; + real_t divz=1.0/dir.z; Vector3 upbound=pos+size; - float tmin, tmax, tymin, tymax, tzmin, tzmax; + real_t tmin, tmax, tymin, tymax, tzmin, tzmax; if (dir.x >= 0) { tmin = (pos.x - from.x) * divx; tmax = (upbound.x - from.x) * divx; diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 86f8bf29e7..247cb90a48 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -340,7 +340,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end if (f3.intersects_segment(p_begin,p_end,&res)) { - float nd = n.dot(res); + real_t nd = n.dot(res); if (nd<d) { d=nd; @@ -462,7 +462,7 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec if (f3.intersects_ray(p_begin,p_dir,&res)) { - float nd = n.dot(res); + real_t nd = n.dot(res); if (nd<d) { d=nd; diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 82b49be7f3..128b6ca331 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -28,19 +28,19 @@ /*************************************************************************/ #include "triangulate.h" -float Triangulate::get_area(const Vector<Vector2> &contour) +real_t Triangulate::get_area(const Vector<Vector2> &contour) { int n = contour.size(); const Vector2 *c=&contour[0]; - float A=0.0f; + real_t A=0.0; for(int p=n-1,q=0; q<n; p=q++) { A+= c[p].cross(c[q]); } - return A*0.5f; + return A*0.5; } /* @@ -48,14 +48,14 @@ float Triangulate::get_area(const Vector<Vector2> &contour) defined by A, B, C. */ -bool Triangulate::is_inside_triangle(float Ax, float Ay, - float Bx, float By, - float Cx, float Cy, - float Px, float Py) +bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, + real_t Bx, real_t By, + real_t Cx, real_t Cy, + real_t Px, real_t Py) { - float ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; - float cCROSSap, bCROSScp, aCROSSbp; + real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; + real_t cCROSSap, bCROSScp, aCROSSbp; ax = Cx - Bx; ay = Cy - By; bx = Ax - Cx; by = Ay - Cy; @@ -68,13 +68,13 @@ bool Triangulate::is_inside_triangle(float Ax, float Ay, cCROSSap = cx*apy - cy*apx; bCROSScp = bx*cpy - by*cpx; - return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f)); + return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0)); }; bool Triangulate::snip(const Vector<Vector2> &p_contour,int u,int v,int w,int n,const Vector<int>& V) { int p; - float Ax, Ay, Bx, By, Cx, Cy, Px, Py; + real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; const Vector2 *contour=&p_contour[0]; Ax = contour[V[u]].x; @@ -112,7 +112,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour,Vector<int> &result /* we want a counter-clockwise polygon in V */ - if ( 0.0f < get_area(contour) ) + if ( 0.0 < get_area(contour) ) for (int v=0; v<n; v++) V[v] = v; else for(int v=0; v<n; v++) V[v] = (n-1)-v; diff --git a/core/math/triangulate.h b/core/math/triangulate.h index d22677a8b8..ce77334519 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -45,14 +45,14 @@ public: static bool triangulate(const Vector< Vector2 > &contour, Vector<int> &result); // compute area of a contour/polygon - static float get_area(const Vector< Vector2 > &contour); + static real_t get_area(const Vector< Vector2 > &contour); // decide if point Px/Py is inside triangle defined by // (Ax,Ay) (Bx,By) (Cx,Cy) - static bool is_inside_triangle(float Ax, float Ay, - float Bx, float By, - float Cx, float Cy, - float Px, float Py); + static bool is_inside_triangle(real_t Ax, real_t Ay, + real_t Bx, real_t By, + real_t Cx, real_t Cy, + real_t Px, real_t Py); private: diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 3eb978333d..2ab5fa0465 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -30,12 +30,12 @@ #include "matrix3.h" -void Vector3::rotate(const Vector3& p_axis,float p_phi) { +void Vector3::rotate(const Vector3& p_axis,real_t p_phi) { *this=Basis(p_axis,p_phi).xform(*this); } -Vector3 Vector3::rotated(const Vector3& p_axis,float p_phi) const { +Vector3 Vector3::rotated(const Vector3& p_axis,real_t p_phi) const { Vector3 r = *this; r.rotate(p_axis,p_phi); @@ -63,13 +63,13 @@ int Vector3::max_axis() const { } -void Vector3::snap(float p_val) { +void Vector3::snap(real_t p_val) { x=Math::stepify(x,p_val); y=Math::stepify(y,p_val); z=Math::stepify(z,p_val); } -Vector3 Vector3::snapped(float p_val) const { +Vector3 Vector3::snapped(real_t p_val) const { Vector3 v=*this; v.snap(p_val); @@ -77,7 +77,7 @@ Vector3 Vector3::snapped(float p_val) const { } -Vector3 Vector3::cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { +Vector3 Vector3::cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const { Vector3 p0=p_pre_a; Vector3 p1=*this; @@ -87,9 +87,9 @@ Vector3 Vector3::cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, c { //normalize - float ab = p0.distance_to(p1); - float bc = p1.distance_to(p2); - float cd = p2.distance_to(p3); + real_t ab = p0.distance_to(p1); + real_t bc = p1.distance_to(p2); + real_t cd = p2.distance_to(p3); if (ab>0) p0 = p1+(p0-p1)*(bc/ab); @@ -98,41 +98,41 @@ Vector3 Vector3::cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, c } - float t = p_t; - float t2 = t * t; - float t3 = t2 * t; + real_t t = p_t; + real_t t2 = t * t; + real_t t3 = t2 * t; Vector3 out; - out = 0.5f * ( ( p1 * 2.0f) + + out = 0.5 * ( ( p1 * 2.0) + ( -p0 + p2 ) * t + - ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + - ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + ( 2.0 * p0 - 5.0 * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0 * p1 - 3.0 * p2 + p3 ) * t3 ); return out; } -Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { +Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const { Vector3 p0=p_pre_a; Vector3 p1=*this; Vector3 p2=p_b; Vector3 p3=p_post_b; - float t = p_t; - float t2 = t * t; - float t3 = t2 * t; + real_t t = p_t; + real_t t2 = t * t; + real_t t3 = t2 * t; Vector3 out; - out = 0.5f * ( ( p1 * 2.0f) + + out = 0.5 * ( ( p1 * 2.0) + ( -p0 + p2 ) * t + - ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + - ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + ( 2.0 * p0 - 5.0 * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0 * p1 - 3.0 * p2 + p3 ) * t3 ); return out; } #if 0 -Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const { +Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const { Vector3 p0=p_pre_a; Vector3 p1=*this; @@ -141,9 +141,9 @@ Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, co if (true) { - float ab = p0.distance_to(p1); - float bc = p1.distance_to(p2); - float cd = p2.distance_to(p3); + real_t ab = p0.distance_to(p1); + real_t bc = p1.distance_to(p2); + real_t cd = p2.distance_to(p3); //if (ab>bc) { if (ab>0) @@ -156,23 +156,23 @@ Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, co //} } - float t = p_t; - float t2 = t * t; - float t3 = t2 * t; + real_t t = p_t; + real_t t2 = t * t; + real_t t3 = t2 * t; Vector3 out; - out.x = 0.5f * ( ( 2.0f * p1.x ) + + out.x = 0.5 * ( ( 2.0 * p1.x ) + ( -p0.x + p2.x ) * t + - ( 2.0f * p0.x - 5.0f * p1.x + 4 * p2.x - p3.x ) * t2 + - ( -p0.x + 3.0f * p1.x - 3.0f * p2.x + p3.x ) * t3 ); - out.y = 0.5f * ( ( 2.0f * p1.y ) + + ( 2.0 * p0.x - 5.0 * p1.x + 4 * p2.x - p3.x ) * t2 + + ( -p0.x + 3.0 * p1.x - 3.0 * p2.x + p3.x ) * t3 ); + out.y = 0.5 * ( ( 2.0 * p1.y ) + ( -p0.y + p2.y ) * t + - ( 2.0f * p0.y - 5.0f * p1.y + 4 * p2.y - p3.y ) * t2 + - ( -p0.y + 3.0f * p1.y - 3.0f * p2.y + p3.y ) * t3 ); - out.z = 0.5f * ( ( 2.0f * p1.z ) + + ( 2.0 * p0.y - 5.0 * p1.y + 4 * p2.y - p3.y ) * t2 + + ( -p0.y + 3.0 * p1.y - 3.0 * p2.y + p3.y ) * t3 ); + out.z = 0.5 * ( ( 2.0 * p1.z ) + ( -p0.z + p2.z ) * t + - ( 2.0f * p0.z - 5.0f * p1.z + 4 * p2.z - p3.z ) * t2 + - ( -p0.z + 3.0f * p1.z - 3.0f * p2.z + p3.z ) * t3 ); + ( 2.0 * p0.z - 5.0 * p1.z + 4 * p2.z - p3.z ) * t2 + + ( -p0.z + 3.0 * p1.z - 3.0 * p2.z + p3.z ) * t3 ); return out; } # endif diff --git a/core/math/vector3.h b/core/math/vector3.h index 9ae9b69dfa..a289f9bf4c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -79,17 +79,17 @@ struct Vector3 { _FORCE_INLINE_ void zero(); - void snap(float p_val); - Vector3 snapped(float p_val) const; + void snap(real_t p_val); + Vector3 snapped(real_t p_val) const; - void rotate(const Vector3& p_axis,float p_phi); - Vector3 rotated(const Vector3& p_axis,float p_phi) const; + void rotate(const Vector3& p_axis,real_t p_phi); + Vector3 rotated(const Vector3& p_axis,real_t p_phi) const; /* Static Methods between 2 vector3s */ - _FORCE_INLINE_ Vector3 linear_interpolate(const Vector3& p_b,float p_t) const; - Vector3 cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const; - Vector3 cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,float p_t) const; + _FORCE_INLINE_ Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const; + Vector3 cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const; + Vector3 cubic_interpolaten(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const; _FORCE_INLINE_ Vector3 cross(const Vector3& p_b) const; _FORCE_INLINE_ real_t dot(const Vector3& p_b) const; @@ -195,7 +195,7 @@ Vector3 Vector3::ceil() const { return Vector3( Math::ceil(x), Math::ceil(y), Math::ceil(z) ); } -Vector3 Vector3::linear_interpolate(const Vector3& p_b,float p_t) const { +Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const { return Vector3( x+(p_t * (p_b.x-x)), diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index 36b42c84f3..a35e44b66c 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -74,7 +74,7 @@ MAKE_PTRARG(Vector3); MAKE_PTRARG(Transform2D); MAKE_PTRARG(Plane); MAKE_PTRARG(Quat); -MAKE_PTRARG(AABB); +MAKE_PTRARG(Rect3); MAKE_PTRARG(Basis); MAKE_PTRARG(Transform); MAKE_PTRARG(Color); @@ -84,13 +84,13 @@ MAKE_PTRARG(RID); MAKE_PTRARG(InputEvent); MAKE_PTRARG(Dictionary); MAKE_PTRARG(Array); -MAKE_PTRARG(ByteArray); -MAKE_PTRARG(IntArray); -MAKE_PTRARG(RealArray); -MAKE_PTRARG(StringArray); -MAKE_PTRARG(Vector2Array); -MAKE_PTRARG(Vector3Array); -MAKE_PTRARG(ColorArray); +MAKE_PTRARG(PoolByteArray); +MAKE_PTRARG(PoolIntArray); +MAKE_PTRARG(PoolRealArray); +MAKE_PTRARG(PoolStringArray); +MAKE_PTRARG(PoolVector2Array); +MAKE_PTRARG(PoolVector3Array); +MAKE_PTRARG(PoolColorArray); MAKE_PTRARG(Variant); diff --git a/core/os/input.cpp b/core/os/input.cpp index e53aa82b13..4e7b037453 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -38,7 +38,7 @@ Input *Input::get_singleton() { } void Input::set_mouse_mode(MouseMode p_mode) { - ERR_FAIL_INDEX(p_mode,3); + ERR_FAIL_INDEX(p_mode,4); OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode); } @@ -87,6 +87,7 @@ void Input::_bind_methods() { BIND_CONSTANT( MOUSE_MODE_VISIBLE ); BIND_CONSTANT( MOUSE_MODE_HIDDEN ); BIND_CONSTANT( MOUSE_MODE_CAPTURED ); + BIND_CONSTANT( MOUSE_MODE_CONFINED ); ADD_SIGNAL( MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "connected")) ); } diff --git a/core/os/input.h b/core/os/input.h index 82c7a80d3f..2cea154a50 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -47,7 +47,8 @@ public: enum MouseMode { MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, - MOUSE_MODE_CAPTURED + MOUSE_MODE_CAPTURED, + MOUSE_MODE_CONFINED }; void set_mouse_mode(MouseMode p_mode); diff --git a/core/os/os.h b/core/os/os.h index ea03481a92..42c7c18b0c 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -131,7 +131,8 @@ public: enum MouseMode { MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, - MOUSE_MODE_CAPTURED + MOUSE_MODE_CAPTURED, + MOUSE_MODE_CONFINED }; virtual void set_mouse_mode(MouseMode p_mode); diff --git a/core/resource.cpp b/core/resource.cpp index 4b09a506ff..6e8d9a8b17 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -486,6 +486,7 @@ Resource::Resource() { #endif subindex=0; + local_to_scene=false; local_scene=NULL; } diff --git a/core/ustring.cpp b/core/ustring.cpp index 478c427fb9..a0d26ea0af 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -3410,8 +3410,17 @@ String String::c_escape() const { escaped=escaped.replace("\t","\\t"); escaped=escaped.replace("\v","\\v"); escaped=escaped.replace("\'","\\'"); - escaped=escaped.replace("\"","\\\""); escaped=escaped.replace("\?","\\?"); + escaped=escaped.replace("\"","\\\""); + + return escaped; +} + +String String::c_escape_multiline() const { + + String escaped=*this; + escaped=escaped.replace("\\","\\\\"); + escaped=escaped.replace("\"","\\\""); return escaped; } diff --git a/core/ustring.h b/core/ustring.h index 426762a9e1..5665a23112 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -218,6 +218,7 @@ public: String http_escape() const; String http_unescape() const; String c_escape() const; + String c_escape_multiline() const; String c_unescape() const; String json_escape() const; String word_wrap(int p_chars_per_line) const; diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index a833a275df..1e938b4899 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1873,7 +1873,7 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str String str=p_variant; - str="\""+str.c_escape()+"\""; + str="\""+str.c_escape_multiline()+"\""; p_store_string_func(p_store_string_ud, str ); } break; case Variant::VECTOR2: { @@ -2091,7 +2091,7 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str dict.get_key_list(&keys); keys.sort(); - p_store_string_func(p_store_string_ud,"{ "); + p_store_string_func(p_store_string_ud,"{\n"); for(List<Variant>::Element *E=keys.front();E;E=E->next()) { /* @@ -2099,14 +2099,14 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str continue; */ write(E->get(),p_store_string_func,p_store_string_ud,p_encode_res_func,p_encode_res_ud); - p_store_string_func(p_store_string_ud,":"); + p_store_string_func(p_store_string_ud,": "); write(dict[E->get()],p_store_string_func,p_store_string_ud,p_encode_res_func,p_encode_res_ud); if (E->next()) - p_store_string_func(p_store_string_ud,", "); + p_store_string_func(p_store_string_ud,",\n"); } - p_store_string_func(p_store_string_ud," }"); + p_store_string_func(p_store_string_ud,"\n}"); } break; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index f47fcfcd9b..b972c6a877 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -166,7 +166,7 @@ void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas,int subdiv<<=1; } - subdiv=int(Math::sqrt(subdiv)); + subdiv=int(Math::sqrt((float)subdiv)); //obtain the number that will be x*x @@ -568,7 +568,7 @@ void RasterizerSceneGLES3::reflection_atlas_set_subdivision(RID p_ref_atlas,int subdiv<<=1; } - subdiv=int(Math::sqrt(subdiv)); + subdiv=int(Math::sqrt((float)subdiv)); if (reflection_atlas->subdiv==subdiv) return; @@ -4567,7 +4567,7 @@ static _FORCE_INLINE_ Vector3 ImportanceSampleGGX(Vector2 Xi, float Roughness, V // Compute distribution direction float Phi = 2.0f * Math_PI * Xi.x; - float CosTheta = Math::sqrt((1.0f - Xi.y) / (1.0f + (a*a - 1.0f) * Xi.y)); + float CosTheta = Math::sqrt((float)(1.0f - Xi.y) / (1.0f + (a*a - 1.0f) * Xi.y)); float SinTheta = Math::sqrt((float)Math::abs(1.0f - CosTheta * CosTheta)); // Convert to spherical direction @@ -4615,7 +4615,7 @@ void RasterizerSceneGLES3::_generate_brdf() { float NoV = float(i+1)/(brdf_size); //avoid storing nov0 Vector3 V; - V.x = Math::sqrt( 1.0 - NoV * NoV ); + V.x = Math::sqrt( 1.0f - NoV * NoV ); V.y = 0.0; V.z = NoV; diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 9f1ff396f1..96befee869 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5256,7 +5256,7 @@ void RasterizerStorageGLES3::update_particles() { shaders.particles.set_uniform(ParticlesShaderGLES3::ORIGIN,particles->origin); - float new_phase = Math::fmod(particles->phase+(frame.delta/particles->lifetime),1.0); + float new_phase = Math::fmod((float)particles->phase+(frame.delta/particles->lifetime),(float)1.0); shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE,new_phase); shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE,particles->phase); diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 14b1b229b2..5f0e647545 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -65,15 +65,15 @@ Error AudioDriverPulseAudio::init() { int error_code; pulse = pa_simple_new( NULL, // default server - "Godot", // application name - PA_STREAM_PLAYBACK, - NULL, // default device - "Sound", // stream description - &spec, - NULL, // use default channel map - &attr, // use buffering attributes from above - &error_code - ); + "Godot", // application name + PA_STREAM_PLAYBACK, + NULL, // default device + "Sound", // stream description + &spec, + NULL, // use default channel map + &attr, // use buffering attributes from above + &error_code + ); if (pulse == NULL) { fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\ @@ -103,6 +103,7 @@ float AudioDriverPulseAudio::get_latency() { void AudioDriverPulseAudio::thread_func(void* p_udata) { + print_line("thread"); AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata; while (!ad->exit_thread) { @@ -121,9 +122,9 @@ void AudioDriverPulseAudio::thread_func(void* p_udata) { for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) { ad->samples_out[i] = ad->samples_in[i] >> 16; } - } + } - // pa_simple_write always consumes the entire buffer + // pa_simple_write always consumes the entire buffer int error_code; int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels; @@ -134,7 +135,7 @@ void AudioDriverPulseAudio::thread_func(void* p_udata) { ad->exit_thread = true; break; } - } + } ad->thread_exited = true; } diff --git a/main/input_default.cpp b/main/input_default.cpp index ea4e3f9505..82dec86067 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -486,7 +486,7 @@ Point2 InputDefault::get_last_mouse_speed() const { int InputDefault::get_mouse_button_mask() const { - return OS::get_singleton()->get_mouse_button_state(); + return mouse_button_mask;// do not trust OS implementaiton, should remove it - OS::get_singleton()->get_mouse_button_state(); } void InputDefault::warp_mouse_pos(const Vector2& p_to) { diff --git a/main/main.cpp b/main/main.cpp index 559f5e359b..22223fe2c4 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1046,6 +1046,7 @@ Error Main::setup2() { translation_server->load_translations(); + audio_server->load_default_bus_layout(); if (use_debug_profiler && script_debugger) { script_debugger->profiling_start(); diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp index 4f3516c097..d0fc241734 100644 --- a/modules/gdscript/gd_functions.cpp +++ b/modules/gdscript/gd_functions.cpp @@ -159,85 +159,85 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va case MATH_SIN: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::sin(*p_args[0]); + r_ret=Math::sin((double)*p_args[0]); } break; case MATH_COS: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::cos(*p_args[0]); + r_ret=Math::cos((double)*p_args[0]); } break; case MATH_TAN: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::tan(*p_args[0]); + r_ret=Math::tan((double)*p_args[0]); } break; case MATH_SINH: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::sinh(*p_args[0]); + r_ret=Math::sinh((double)*p_args[0]); } break; case MATH_COSH: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::cosh(*p_args[0]); + r_ret=Math::cosh((double)*p_args[0]); } break; case MATH_TANH: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::tanh(*p_args[0]); + r_ret=Math::tanh((double)*p_args[0]); } break; case MATH_ASIN: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::asin(*p_args[0]); + r_ret=Math::asin((double)*p_args[0]); } break; case MATH_ACOS: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::acos(*p_args[0]); + r_ret=Math::acos((double)*p_args[0]); } break; case MATH_ATAN: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::atan(*p_args[0]); + r_ret=Math::atan((double)*p_args[0]); } break; case MATH_ATAN2: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::atan2(*p_args[0],*p_args[1]); + r_ret=Math::atan2((double)*p_args[0],(double)*p_args[1]); } break; case MATH_SQRT: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::sqrt(*p_args[0]); + r_ret=Math::sqrt((double)*p_args[0]); } break; case MATH_FMOD: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::fmod(*p_args[0],*p_args[1]); + r_ret=Math::fmod((double)*p_args[0],(double)*p_args[1]); } break; case MATH_FPOSMOD: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::fposmod(*p_args[0],*p_args[1]); + r_ret=Math::fposmod((double)*p_args[0],(double)*p_args[1]); } break; case MATH_FLOOR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::floor(*p_args[0]); + r_ret=Math::floor((double)*p_args[0]); } break; case MATH_CEIL: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::ceil(*p_args[0]); + r_ret=Math::ceil((double)*p_args[0]); } break; case MATH_ROUND: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::round(*p_args[0]); + r_ret=Math::round((double)*p_args[0]); } break; case MATH_ABS: { VALIDATE_ARG_COUNT(1); @@ -247,7 +247,7 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va r_ret=ABS(i); } else if (p_args[0]->get_type()==Variant::REAL) { - real_t r = *p_args[0]; + double r = *p_args[0]; r_ret=Math::abs(r); } else { @@ -279,58 +279,58 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::pow(*p_args[0],*p_args[1]); + r_ret=Math::pow((double)*p_args[0],(double)*p_args[1]); } break; case MATH_LOG: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::log(*p_args[0]); + r_ret=Math::log((double)*p_args[0]); } break; case MATH_EXP: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::exp(*p_args[0]); + r_ret=Math::exp((double)*p_args[0]); } break; case MATH_ISNAN: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::is_nan(*p_args[0]); + r_ret=Math::is_nan((double)*p_args[0]); } break; case MATH_ISINF: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::is_inf(*p_args[0]); + r_ret=Math::is_inf((double)*p_args[0]); } break; case MATH_EASE: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::ease(*p_args[0],*p_args[1]); + r_ret=Math::ease((double)*p_args[0],(double)*p_args[1]); } break; case MATH_DECIMALS: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::step_decimals(*p_args[0]); + r_ret=Math::step_decimals((double)*p_args[0]); } break; case MATH_STEPIFY: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::stepify(*p_args[0],*p_args[1]); + r_ret=Math::stepify((double)*p_args[0],(double)*p_args[1]); } break; case MATH_LERP: { VALIDATE_ARG_COUNT(3); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); VALIDATE_ARG_NUM(2); - r_ret=Math::lerp(*p_args[0],*p_args[1],*p_args[2]); + r_ret=Math::lerp((double)*p_args[0],(double)*p_args[1],(double)*p_args[2]); } break; case MATH_DECTIME: { VALIDATE_ARG_COUNT(3); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); VALIDATE_ARG_NUM(2); - r_ret=Math::dectime(*p_args[0],*p_args[1],*p_args[2]); + r_ret=Math::dectime((double)*p_args[0],(double)*p_args[1],(double)*p_args[2]); } break; case MATH_RANDOMIZE: { Math::randomize(); @@ -346,7 +346,7 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - r_ret=Math::random(*p_args[0],*p_args[1]); + r_ret=Math::random((double)*p_args[0],(double)*p_args[1]); } break; case MATH_SEED: { VALIDATE_ARG_COUNT(1); @@ -369,22 +369,22 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va case MATH_DEG2RAD: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::deg2rad(*p_args[0]); + r_ret=Math::deg2rad((double)*p_args[0]); } break; case MATH_RAD2DEG: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::rad2deg(*p_args[0]); + r_ret=Math::rad2deg((double)*p_args[0]); } break; case MATH_LINEAR2DB: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::linear2db(*p_args[0]); + r_ret=Math::linear2db((double)*p_args[0]); } break; case MATH_DB2LINEAR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - r_ret=Math::db2linear(*p_args[0]); + r_ret=Math::db2linear((double)*p_args[0]); } break; case LOGIC_MAX: { VALIDATE_ARG_COUNT(2); diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index 70659326e5..34c39c8024 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -1704,7 +1704,7 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) } switch (token) { - // dictionary + // array case GDTokenizer::TK_BRACKET_OPEN: { tokenizer->advance(); pattern->pt_type = GDParser::PatternNode::PT_ARRAY; @@ -1759,7 +1759,7 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) pattern->bind = tokenizer->get_token_identifier(); tokenizer->advance(); } break; - // array + // dictionary case GDTokenizer::TK_CURLY_BRACKET_OPEN: { tokenizer->advance(); pattern->pt_type = GDParser::PatternNode::PT_DICTIONARY; @@ -1826,17 +1826,16 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) } } } break; + case GDTokenizer::TK_WILDCARD: { + tokenizer->advance(); + pattern->pt_type = PatternNode::PT_WILDCARD; + } break; // all the constants like strings and numbers default: { Node *value = _parse_and_reduce_expression(pattern, p_static); if (error_set) { return NULL; } - if (value->type == Node::TYPE_IDENTIFIER && static_cast<IdentifierNode*>(value)->name == "_") { - // wildcard pattern - pattern->pt_type = PatternNode::PT_WILDCARD; - break; - } if (value->type != Node::TYPE_IDENTIFIER && value->type != Node::TYPE_CONSTANT) { _set_error("Only constant expressions or variables allowed in a pattern"); diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp index 70fc991bcc..5be2a2beae 100644 --- a/modules/gdscript/gd_tokenizer.cpp +++ b/modules/gdscript/gd_tokenizer.cpp @@ -119,6 +119,7 @@ const char* GDTokenizer::token_names[TK_MAX]={ "':'", "'\\n'", "PI", +"_", "Error", "EOF", "Cursor"}; @@ -899,6 +900,7 @@ void GDTokenizerText::_advance() { {TK_CF_PASS,"pass"}, {TK_SELF,"self"}, {TK_CONST_PI,"PI"}, + {TK_WILDCARD,"_"}, {TK_ERROR,NULL} }; diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h index 9a6f4df9c4..5d955ff1ae 100644 --- a/modules/gdscript/gd_tokenizer.h +++ b/modules/gdscript/gd_tokenizer.h @@ -127,6 +127,7 @@ public: TK_DOLLAR, TK_NEWLINE, TK_CONST_PI, + TK_WILDCARD, TK_ERROR, TK_EOF, TK_CURSOR, //used for code completion diff --git a/modules/stb_vorbis/SCsub b/modules/stb_vorbis/SCsub new file mode 100644 index 0000000000..897d05961c --- /dev/null +++ b/modules/stb_vorbis/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +# Thirdparty source files + +env_stb_vorbis = env_modules.Clone() + +env_stb_vorbis.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp new file mode 100644 index 0000000000..31bf5ac292 --- /dev/null +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -0,0 +1,236 @@ + +#include "audio_stream_ogg_vorbis.h" +#include "thirdparty/stb_vorbis/stb_vorbis.c" +#include "os/file_access.h" + + +void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame* p_buffer,int p_frames) { + + ERR_FAIL_COND(!active); + + int todo=p_frames; + + while(todo) { + + int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream,2,(float*)p_buffer,todo*2); + todo-=mixed; + + if (todo) { + //end of file! + if (false) { + //loop + seek_pos(0); + loops++; + } else { + for(int i=mixed;i<p_frames;i++) { + p_buffer[i]=AudioFrame(0,0); + } + active=false; + } + } + } + + +} + +float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() { + + return vorbis_stream->sample_rate; +} + + +void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) { + + seek_pos(p_from_pos); + active=true; + loops=0; + _begin_resample(); + + +} + +void AudioStreamPlaybackOGGVorbis::stop() { + + active=false; +} +bool AudioStreamPlaybackOGGVorbis::is_playing() const { + + return active; +} + +int AudioStreamPlaybackOGGVorbis::get_loop_count() const { + + return loops; +} + +float AudioStreamPlaybackOGGVorbis::get_pos() const { + + return float(frames_mixed)/vorbis_stream->sample_rate; +} +void AudioStreamPlaybackOGGVorbis::seek_pos(float p_time) { + + if (!active) + return; + + stb_vorbis_seek(ogg_stream, uint32_t(p_time*vorbis_stream->sample_rate)); +} + +float AudioStreamPlaybackOGGVorbis::get_length() const { + + return vorbis_stream->length; +} + +AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() { + if (ogg_alloc.alloc_buffer) { + AudioServer::get_singleton()->audio_data_free(ogg_alloc.alloc_buffer); + stb_vorbis_close(ogg_stream); + } +} + +Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() { + + + + Ref<AudioStreamPlaybackOGGVorbis> ovs; + printf("instance at %p, data %p\n",this,data); + + ERR_FAIL_COND_V(data==NULL,ovs); + + ovs.instance(); + ovs->vorbis_stream=Ref<AudioStreamOGGVorbis>(this); + ovs->ogg_alloc.alloc_buffer=(char*)AudioServer::get_singleton()->audio_data_alloc(decode_mem_size); + ovs->ogg_alloc.alloc_buffer_length_in_bytes=decode_mem_size; + ovs->frames_mixed=0; + ovs->active=false; + ovs->loops=0; + int error ; + ovs->ogg_stream = stb_vorbis_open_memory( (const unsigned char*)data, data_len, &error, &ovs->ogg_alloc ); + if (!ovs->ogg_stream) { + + AudioServer::get_singleton()->audio_data_free(ovs->ogg_alloc.alloc_buffer); + ovs->ogg_alloc.alloc_buffer=NULL; + ERR_FAIL_COND_V(!ovs->ogg_stream,Ref<AudioStreamPlaybackOGGVorbis>()); + } + + return ovs; +} + +String AudioStreamOGGVorbis::get_stream_name() const { + + return "";//return stream_name; +} + +Error AudioStreamOGGVorbis::setup(const uint8_t *p_data,uint32_t p_data_len) { + + +#define MAX_TEST_MEM (1<<20) + + uint32_t alloc_try=1024; + PoolVector<char> alloc_mem; + PoolVector<char>::Write w; + stb_vorbis * ogg_stream=NULL; + stb_vorbis_alloc ogg_alloc; + + while(alloc_try<MAX_TEST_MEM) { + + alloc_mem.resize(alloc_try); + w = alloc_mem.write(); + + ogg_alloc.alloc_buffer=w.ptr(); + ogg_alloc.alloc_buffer_length_in_bytes=alloc_try; + + int error; + ogg_stream = stb_vorbis_open_memory( (const unsigned char*)p_data, p_data_len, &error, &ogg_alloc ); + + if (!ogg_stream && error==VORBIS_outofmem) { + w = PoolVector<char>::Write(); + alloc_try*=2; + } else { + break; + } + } + ERR_FAIL_COND_V(alloc_try==MAX_TEST_MEM,ERR_OUT_OF_MEMORY); + ERR_FAIL_COND_V(ogg_stream==NULL,ERR_FILE_CORRUPT); + + stb_vorbis_info info = stb_vorbis_get_info(ogg_stream); + + channels = info.channels; + sample_rate = info.sample_rate; + decode_mem_size = alloc_try; + //does this work? (it's less mem..) + //decode_mem_size = ogg_alloc.alloc_buffer_length_in_bytes + info.setup_memory_required + info.temp_memory_required + info.max_frame_size; + + //print_line("succeded "+itos(ogg_alloc.alloc_buffer_length_in_bytes)+" setup "+itos(info.setup_memory_required)+" setup temp "+itos(info.setup_temp_memory_required)+" temp "+itos(info.temp_memory_required)+" maxframe"+itos(info.max_frame_size)); + + length=stb_vorbis_stream_length_in_seconds(ogg_stream); + stb_vorbis_close(ogg_stream); + + data = AudioServer::get_singleton()->audio_data_alloc(p_data_len,p_data); + data_len=p_data_len; + + printf("create at %p, data %p\n",this,data); + return OK; +} + +AudioStreamOGGVorbis::AudioStreamOGGVorbis() { + + + data=NULL; + length=0; + sample_rate=1; + channels=1; + decode_mem_size=0; +} + + + + +RES ResourceFormatLoaderAudioStreamOGGVorbis::load(const String &p_path, const String& p_original_path, Error *r_error) { + if (r_error) + *r_error=OK; + + FileAccess *f = FileAccess::open(p_path,FileAccess::READ); + if (!f) { + *r_error=ERR_CANT_OPEN; + ERR_FAIL_COND_V(!f,RES()); + } + + size_t len = f->get_len(); + + PoolVector<uint8_t> data; + data.resize(len); + PoolVector<uint8_t>::Write w = data.write(); + + f->get_buffer(w.ptr(),len); + + memdelete(f); + + Ref<AudioStreamOGGVorbis> ogg_stream; + ogg_stream.instance(); + + Error err = ogg_stream->setup(w.ptr(),len); + + if (err!=OK) { + *r_error=err; + ogg_stream.unref(); + ERR_FAIL_V(RES()); + } + + return ogg_stream; +} + +void ResourceFormatLoaderAudioStreamOGGVorbis::get_recognized_extensions(List<String> *p_extensions) const { + + p_extensions->push_back("ogg"); +} +String ResourceFormatLoaderAudioStreamOGGVorbis::get_resource_type(const String &p_path) const { + + if (p_path.get_extension().to_lower()=="ogg") + return "AudioStreamOGGVorbis"; + return ""; +} + +bool ResourceFormatLoaderAudioStreamOGGVorbis::handles_type(const String& p_type) const { + return (p_type=="AudioStream" || p_type=="AudioStreamOGG" || p_type=="AudioStreamOGGVorbis"); +} + diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h new file mode 100644 index 0000000000..4555423f85 --- /dev/null +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -0,0 +1,84 @@ +#ifndef AUDIO_STREAM_STB_VORBIS_H +#define AUDIO_STREAM_STB_VORBIS_H + +#include "servers/audio/audio_stream.h" +#include "io/resource_loader.h" + +#define STB_VORBIS_HEADER_ONLY +#include "thirdparty/stb_vorbis/stb_vorbis.c" +#undef STB_VORBIS_HEADER_ONLY + + +class AudioStreamOGGVorbis; + +class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled { + + GDCLASS( AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled ) + + stb_vorbis * ogg_stream; + stb_vorbis_alloc ogg_alloc; + uint32_t frames_mixed; + bool active; + int loops; + +friend class AudioStreamOGGVorbis; + + Ref<AudioStreamOGGVorbis> vorbis_stream; +protected: + + virtual void _mix_internal(AudioFrame* p_buffer, int p_frames); + virtual float get_stream_sampling_rate(); + +public: + virtual void start(float p_from_pos=0.0); + virtual void stop(); + virtual bool is_playing() const; + + virtual int get_loop_count() const; //times it looped + + virtual float get_pos() const; + virtual void seek_pos(float p_time); + + virtual float get_length() const; //if supported, otherwise return 0 + + AudioStreamPlaybackOGGVorbis() { } + ~AudioStreamPlaybackOGGVorbis(); +}; + +class AudioStreamOGGVorbis : public AudioStream { + + GDCLASS( AudioStreamOGGVorbis, AudioStream ) + OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged + +friend class AudioStreamPlaybackOGGVorbis; + + void *data; + uint32_t data_len; + + int decode_mem_size; + float sample_rate; + int channels; + float length; + +public: + + + virtual Ref<AudioStreamPlayback> instance_playback(); + virtual String get_stream_name() const; + + Error setup(const uint8_t *p_data, uint32_t p_data_len); + + AudioStreamOGGVorbis(); +}; + +class ResourceFormatLoaderAudioStreamOGGVorbis : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String& p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + + + +#endif diff --git a/modules/stb_vorbis/config.py b/modules/stb_vorbis/config.py new file mode 100644 index 0000000000..fb920482f5 --- /dev/null +++ b/modules/stb_vorbis/config.py @@ -0,0 +1,7 @@ + +def can_build(platform): + return True + + +def configure(env): + pass diff --git a/scene/resources/audio_stream.cpp b/modules/stb_vorbis/register_types.cpp index 7c269de007..143ad6f47e 100644 --- a/scene/resources/audio_stream.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* audio_stream.cpp */ +/* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -26,36 +26,19 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "audio_stream.h" +#include "register_types.h" +#include "audio_stream_ogg_vorbis.h" -////////////////////////////// - - -void AudioStreamPlayback::_bind_methods() { - - ClassDB::bind_method(_MD("play","from_pos_sec"),&AudioStreamPlayback::play,DEFVAL(0)); - ClassDB::bind_method(_MD("stop"),&AudioStreamPlayback::stop); - ClassDB::bind_method(_MD("is_playing"),&AudioStreamPlayback::is_playing); - - ClassDB::bind_method(_MD("set_loop","enabled"),&AudioStreamPlayback::set_loop); - ClassDB::bind_method(_MD("has_loop"),&AudioStreamPlayback::has_loop); - - ClassDB::bind_method(_MD("get_loop_count"),&AudioStreamPlayback::get_loop_count); - - ClassDB::bind_method(_MD("seek_pos","pos"),&AudioStreamPlayback::seek_pos); - ClassDB::bind_method(_MD("get_pos"),&AudioStreamPlayback::get_pos); - - ClassDB::bind_method(_MD("get_length"),&AudioStreamPlayback::get_length); - ClassDB::bind_method(_MD("get_channels"),&AudioStreamPlayback::get_channels); - ClassDB::bind_method(_MD("get_mix_rate"),&AudioStreamPlayback::get_mix_rate); - ClassDB::bind_method(_MD("get_minimum_buffer_size"),&AudioStreamPlayback::get_minimum_buffer_size); +static ResourceFormatLoaderAudioStreamOGGVorbis *vorbis_stream_loader = NULL; +void register_stb_vorbis_types() { + vorbis_stream_loader = memnew( ResourceFormatLoaderAudioStreamOGGVorbis ); + ResourceLoader::add_resource_format_loader(vorbis_stream_loader); + ClassDB::register_class<AudioStreamOGGVorbis>(); } +void unregister_stb_vorbis_types() { -void AudioStream::_bind_methods() { - - + memdelete( vorbis_stream_loader ); } - diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h new file mode 100644 index 0000000000..2824aa9f0c --- /dev/null +++ b/modules/stb_vorbis/register_types.h @@ -0,0 +1,30 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +void register_stb_vorbis_types(); +void unregister_stb_vorbis_types(); diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 169af6fbec..a0f23a511f 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -610,85 +610,85 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func,const Variant** p_inp case VisualScriptBuiltinFunc::MATH_SIN: { VALIDATE_ARG_NUM(0); - *r_return=Math::sin(*p_inputs[0]); + *r_return=Math::sin((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_COS: { VALIDATE_ARG_NUM(0); - *r_return=Math::cos(*p_inputs[0]); + *r_return=Math::cos((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_TAN: { VALIDATE_ARG_NUM(0); - *r_return=Math::tan(*p_inputs[0]); + *r_return=Math::tan((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_SINH: { VALIDATE_ARG_NUM(0); - *r_return=Math::sinh(*p_inputs[0]); + *r_return=Math::sinh((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_COSH: { VALIDATE_ARG_NUM(0); - *r_return=Math::cosh(*p_inputs[0]); + *r_return=Math::cosh((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_TANH: { VALIDATE_ARG_NUM(0); - *r_return=Math::tanh(*p_inputs[0]); + *r_return=Math::tanh((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ASIN: { VALIDATE_ARG_NUM(0); - *r_return=Math::asin(*p_inputs[0]); + *r_return=Math::asin((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ACOS: { VALIDATE_ARG_NUM(0); - *r_return=Math::acos(*p_inputs[0]); + *r_return=Math::acos((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ATAN: { VALIDATE_ARG_NUM(0); - *r_return=Math::atan(*p_inputs[0]); + *r_return=Math::atan((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ATAN2: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::atan2(*p_inputs[0],*p_inputs[1]); + *r_return=Math::atan2((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_SQRT: { VALIDATE_ARG_NUM(0); - *r_return=Math::sqrt(*p_inputs[0]); + *r_return=Math::sqrt((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_FMOD: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::fmod(*p_inputs[0],*p_inputs[1]); + *r_return=Math::fmod((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_FPOSMOD: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::fposmod(*p_inputs[0],*p_inputs[1]); + *r_return=Math::fposmod((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_FLOOR: { VALIDATE_ARG_NUM(0); - *r_return=Math::floor(*p_inputs[0]); + *r_return=Math::floor((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_CEIL: { VALIDATE_ARG_NUM(0); - *r_return=Math::ceil(*p_inputs[0]); + *r_return=Math::ceil((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ROUND: { VALIDATE_ARG_NUM(0); - *r_return=Math::round(*p_inputs[0]); + *r_return=Math::round((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ABS: { @@ -730,58 +730,58 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func,const Variant** p_inp VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::pow(*p_inputs[0],*p_inputs[1]); + *r_return=Math::pow((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_LOG: { VALIDATE_ARG_NUM(0); - *r_return=Math::log(*p_inputs[0]); + *r_return=Math::log((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_EXP: { VALIDATE_ARG_NUM(0); - *r_return=Math::exp(*p_inputs[0]); + *r_return=Math::exp((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ISNAN: { VALIDATE_ARG_NUM(0); - *r_return=Math::is_nan(*p_inputs[0]); + *r_return=Math::is_nan((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_ISINF: { VALIDATE_ARG_NUM(0); - *r_return=Math::is_inf(*p_inputs[0]); + *r_return=Math::is_inf((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_EASE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::ease(*p_inputs[0],*p_inputs[1]); + *r_return=Math::ease((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_DECIMALS: { VALIDATE_ARG_NUM(0); - *r_return=Math::step_decimals(*p_inputs[0]); + *r_return=Math::step_decimals((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_STEPIFY: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::stepify(*p_inputs[0],*p_inputs[1]); + *r_return=Math::stepify((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_LERP: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); VALIDATE_ARG_NUM(2); - *r_return=Math::lerp(*p_inputs[0],*p_inputs[1],*p_inputs[2]); + *r_return=Math::lerp((double)*p_inputs[0],(double)*p_inputs[1],(double)*p_inputs[2]); } break; case VisualScriptBuiltinFunc::MATH_DECTIME: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); VALIDATE_ARG_NUM(2); - *r_return=Math::dectime(*p_inputs[0],*p_inputs[1],*p_inputs[2]); + *r_return=Math::dectime((double)*p_inputs[0],(double)*p_inputs[1],(double)*p_inputs[2]); } break; case VisualScriptBuiltinFunc::MATH_RANDOMIZE: { Math::randomize(); @@ -797,7 +797,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func,const Variant** p_inp VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return=Math::random(*p_inputs[0],*p_inputs[1]); + *r_return=Math::random((double)*p_inputs[0],(double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_SEED: { @@ -820,22 +820,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func,const Variant** p_inp case VisualScriptBuiltinFunc::MATH_DEG2RAD: { VALIDATE_ARG_NUM(0); - *r_return=Math::deg2rad(*p_inputs[0]); + *r_return=Math::deg2rad((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_RAD2DEG: { VALIDATE_ARG_NUM(0); - *r_return=Math::rad2deg(*p_inputs[0]); + *r_return=Math::rad2deg((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_LINEAR2DB: { VALIDATE_ARG_NUM(0); - *r_return=Math::linear2db(*p_inputs[0]); + *r_return=Math::linear2db((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::MATH_DB2LINEAR: { VALIDATE_ARG_NUM(0); - *r_return=Math::db2linear(*p_inputs[0]); + *r_return=Math::db2linear((double)*p_inputs[0]); } break; case VisualScriptBuiltinFunc::LOGIC_MAX: { diff --git a/platform/android/build.gradle.template b/platform/android/build.gradle.template index 873eef0566..c46a15bd12 100644 --- a/platform/android/build.gradle.template +++ b/platform/android/build.gradle.template @@ -52,11 +52,10 @@ android { java.srcDirs = ['src' $$GRADLE_JAVA_DIRS$$ ] - resources.srcDirs = [ + res.srcDirs = [ 'res' $$GRADLE_RES_DIRS$$ ] - res.srcDirs = ['res'] // libs.srcDirs = ['libs'] aidl.srcDirs = [ 'aidl' diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index d1d769adf7..b230dda9cb 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -254,6 +254,25 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) // Check For Windows Messages { + case WM_SETFOCUS: + { + window_has_focus = true; + // Re-capture cursor if we're in one of the capture modes + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED) { + SetCapture(hWnd); + } + break; + } + case WM_KILLFOCUS: + { + window_has_focus = false; + + // Release capture if we're in one of the capture modes + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED) { + ReleaseCapture(); + } + break; + } case WM_ACTIVATE: // Watch For Window Activate Message { minimized = HIWORD(wParam) != 0; @@ -266,19 +285,17 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { alt_mem=false; control_mem=false; shift_mem=false; - if (mouse_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED) { RECT clipRect; GetClientRect(hWnd, &clipRect); ClientToScreen(hWnd, (POINT*) &clipRect.left); ClientToScreen(hWnd, (POINT*) &clipRect.right); ClipCursor(&clipRect); SetCapture(hWnd); - } } else { main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); alt_mem=false; - }; return 0; // Return To The Message Loop @@ -345,6 +362,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { } + // Don't calculate relative mouse movement if we don't have focus in CAPTURED mode. + if (!window_has_focus && mouse_mode==MOUSE_MODE_CAPTURED) + break; /* LPARAM extra = GetMessageExtraInfo(); if (IsPenEvent(extra)) { @@ -376,7 +396,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { mm.button_mask|=(wParam&MK_XBUTTON2)?(1<<6):0;*/ mm.x=GET_X_LPARAM(lParam); mm.y=GET_Y_LPARAM(lParam); - + if (mouse_mode==MOUSE_MODE_CAPTURED) { Point2i c(video_mode.width/2,video_mode.height/2); @@ -410,7 +430,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { mm.relative_y=mm.y-old_y; old_x=mm.x; old_y=mm.y; - if (main_loop) + if (window_has_focus && main_loop) input->parse_input_event(event); @@ -714,9 +734,8 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { joypad->probe_joypads(); } break; case WM_SETCURSOR: { - if(LOWORD(lParam) == HTCLIENT) { - if(mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED) { + if(window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) { //Hide the cursor if(hCursor == NULL) hCursor = SetCursor(NULL); @@ -948,7 +967,7 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_ main_loop=NULL; outside=true; - + window_has_focus=true; WNDCLASSEXW wc; video_mode=p_desired; @@ -1326,17 +1345,17 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) { if (mouse_mode==p_mode) return; mouse_mode=p_mode; - if (p_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED) { RECT clipRect; GetClientRect(hWnd, &clipRect); ClientToScreen(hWnd, (POINT*) &clipRect.left); ClientToScreen(hWnd, (POINT*) &clipRect.right); ClipCursor(&clipRect); - SetCapture(hWnd); center=Point2i(video_mode.width/2,video_mode.height/2); POINT pos = { (int) center.x, (int) center.y }; ClientToScreen(hWnd, &pos); - SetCursorPos(pos.x, pos.y); + if (mouse_mode==MOUSE_MODE_CAPTURED) + SetCursorPos(pos.x, pos.y); } else { ReleaseCapture(); ClipCursor(NULL); diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index a5c8ecbe1b..2c8fa64f8e 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -118,6 +118,7 @@ class OS_Windows : public OS { bool control_mem; bool meta_mem; bool force_quit; + bool window_has_focus; uint32_t last_button_state; CursorShape cursor_shape; diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 41746c2431..38f7233c78 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -295,6 +295,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi } + ERR_FAIL_COND(!visual_server); ERR_FAIL_COND(x11_window==0); @@ -449,6 +450,8 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi physics_2d_server->init(); input = memnew( InputDefault ); + + window_has_focus = true; // Set focus to true at init #ifdef JOYDEV_ENABLED joypad = memnew( JoypadLinux(input)); #endif @@ -517,17 +520,21 @@ void OS_X11::set_mouse_mode(MouseMode p_mode) { if (p_mode==mouse_mode) return; - if (mouse_mode==MOUSE_MODE_CAPTURED) + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED) XUngrabPointer(x11_display, CurrentTime); - if (mouse_mode!=MOUSE_MODE_VISIBLE && p_mode==MOUSE_MODE_VISIBLE) - XUndefineCursor(x11_display,x11_window); - if (p_mode!=MOUSE_MODE_VISIBLE && mouse_mode==MOUSE_MODE_VISIBLE) { - XDefineCursor(x11_display,x11_window,null_cursor); + + // The only modes that show a cursor are VISIBLE and CONFINED + bool showCursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); + + if (showCursor) { + XUndefineCursor(x11_display,x11_window); // show cursor + } else { + XDefineCursor(x11_display,x11_window,null_cursor); // hide cursor } mouse_mode=p_mode; - if (mouse_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) { while(true) { //flush pending motion events @@ -1253,6 +1260,10 @@ void OS_X11::process_xevents() { do_mouse_warp=false; + + // Is the current mouse mode one where it needs to be grabbed. + bool mouse_mode_grab = mouse_mode==MOUSE_MODE_CAPTURED || mouse_mode==MOUSE_MODE_CONFINED; + while (XPending(x11_display) > 0) { XEvent event; XNextEvent(x11_display, &event); @@ -1271,35 +1282,45 @@ void OS_X11::process_xevents() { minimized = (visibility->state == VisibilityFullyObscured); } break; case LeaveNotify: { - - if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED) + if (main_loop && !mouse_mode_grab) main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT); if (input) input->set_mouse_in_window(false); } break; case EnterNotify: { - - if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED) + if (main_loop && !mouse_mode_grab) main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER); if (input) input->set_mouse_in_window(true); } break; case FocusIn: minimized = false; + window_has_focus = true; main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); - if (mouse_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode_grab) { + // Show and update the cursor if confined and the window regained focus. + if (mouse_mode==MOUSE_MODE_CONFINED) + XUndefineCursor(x11_display, x11_window); + else if (mouse_mode==MOUSE_MODE_CAPTURED) // or re-hide it in captured mode + XDefineCursor(x11_display, x11_window, null_cursor); + XGrabPointer( - x11_display, x11_window, True, + x11_display, x11_window, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, x11_window, None, CurrentTime); } break; case FocusOut: + window_has_focus = false; main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); - if (mouse_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode_grab) { //dear X11, I try, I really try, but you never work, you do whathever you want. + if (mouse_mode==MOUSE_MODE_CAPTURED) { + // Show the cursor if we're in captured mode so it doesn't look weird. + XUndefineCursor(x11_display, x11_window); + } XUngrabPointer(x11_display, CurrentTime); } break; @@ -1319,7 +1340,7 @@ void OS_X11::process_xevents() { /* exit in case of a mouse button press */ last_timestamp=event.xbutton.time; - if (mouse_mode==MOUSE_MODE_CAPTURED) { + if (mouse_mode == MOUSE_MODE_CAPTURED) { event.xbutton.x=last_mouse_pos.x; event.xbutton.y=last_mouse_pos.y; } @@ -1342,7 +1363,6 @@ void OS_X11::process_xevents() { mouse_event.mouse_button.pressed=(event.type==ButtonPress); - if (event.type==ButtonPress && event.xbutton.button==1) { uint64_t diff = get_ticks_usec()/1000 - last_click_ms; @@ -1376,7 +1396,6 @@ void OS_X11::process_xevents() { // PLEASE DO ME A FAVOR AND DIE DROWNED IN A FECAL // MOUNTAIN BECAUSE THAT'S WHERE YOU BELONG. - while(true) { if (mouse_mode==MOUSE_MODE_CAPTURED && event.xmotion.x==current_videomode.width/2 && event.xmotion.y==current_videomode.height/2) { //this is likely the warp event since it was warped here @@ -1418,7 +1437,7 @@ void OS_X11::process_xevents() { Point2i new_center = pos; pos = last_mouse_pos + ( pos - center ); center=new_center; - do_mouse_warp=true; + do_mouse_warp=window_has_focus; // warp the cursor if we're focused in #else //Dear X11, thanks for making my life miserable @@ -1461,8 +1480,11 @@ void OS_X11::process_xevents() { last_mouse_pos=pos; // printf("rel: %d,%d\n", rel.x, rel.y ); - - input->parse_input_event( motion_event); + // Don't propagate the motion event unless we have focus + // this is so that the relative motion doesn't get messed up + // after we regain focus. + if (window_has_focus || !mouse_mode_grab) + input->parse_input_event( motion_event); } break; case KeyPress: diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 3245df32c6..3ec358f103 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -134,7 +134,7 @@ class OS_X11 : public OS_Unix { bool force_quit; bool minimized; - + bool window_has_focus; bool do_mouse_warp; const char *cursor_theme; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 04f096f229..4364e5f1fc 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -243,6 +243,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) { _update_parent(); } update(); + update_configuration_warning(); } Vector<Point2> CollisionPolygon2D::get_polygon() const { diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index a92065d6fb..45fc734aef 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -159,6 +159,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) { if (shape.is_valid()) shape->connect("changed",this,"_shape_changed"); + update_configuration_warning(); } Ref<Shape2D> CollisionShape2D::get_shape() const { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index cd99f30f6d..1051d3f5ff 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -364,7 +364,7 @@ void Particles2D::_process_particles(float p_delta) { p.rot=Math::deg2rad(param[PARAM_INITIAL_ANGLE]+param[PARAM_INITIAL_ANGLE]*randomness[PARAM_INITIAL_ANGLE]*_rand_from_seed(&rand_seed)); active_count++; - p.frame=Math::fmod(param[PARAM_ANIM_INITIAL_POS]+randomness[PARAM_ANIM_INITIAL_POS]*_rand_from_seed(&rand_seed),1.0); + p.frame=Math::fmod(param[PARAM_ANIM_INITIAL_POS]+randomness[PARAM_ANIM_INITIAL_POS]*_rand_from_seed(&rand_seed),1.0f); } else { @@ -438,7 +438,7 @@ void Particles2D::_process_particles(float p_delta) { p.pos+=p.velocity*frame_time; p.rot+=Math::lerp(param[PARAM_SPIN_VELOCITY],param[PARAM_SPIN_VELOCITY]*randomness[PARAM_SPIN_VELOCITY]*_rand_from_seed(&rand_seed),randomness[PARAM_SPIN_VELOCITY])*frame_time; float anim_spd=param[PARAM_ANIM_SPEED_SCALE]+param[PARAM_ANIM_SPEED_SCALE]*randomness[PARAM_ANIM_SPEED_SCALE]*_rand_from_seed(&rand_seed); - p.frame=Math::fposmod(p.frame+(frame_time/lifetime)*anim_spd,1.0); + p.frame=Math::fposmod(p.frame+(frame_time/lifetime)*anim_spd,1.0f); active_count++; @@ -555,7 +555,7 @@ void Particles2D::_notification(int p_what) { float a=color.a; //float preh=h; h+=huerot; - h=Math::abs(Math::fposmod(h,1.0)); + h=Math::abs(Math::fposmod(h,1.0f)); //print_line("rand: "+rtos(randomness[PARAM_HUE_VARIATION])+" rand: "+rtos(huerand)); //print_line(itos(i)+":hue: "+rtos(preh)+" + "+rtos(huerot)+" = "+rtos(h)); color.set_hsv(h,s,v); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index feecbd9e20..96d90a1de6 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1262,7 +1262,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V //all is a wall move_and_slide_on_wall=true; } else { - if ( get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad(45))) { //floor + if ( get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad((float)45))) { //floor move_and_slide_on_floor=true; @@ -1272,7 +1272,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V revert_motion(); return Vector2(); } - } else if ( get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad(45))) { //ceiling + } else if ( get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad((float)45))) { //ceiling move_and_slide_on_ceiling=true; } else { move_and_slide_on_wall=true; diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp index 514c73a488..b67b75d48f 100644 --- a/scene/3d/baked_light_instance.cpp +++ b/scene/3d/baked_light_instance.cpp @@ -389,8 +389,8 @@ void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2 uv = get_uv(intersection,p_vtx,p_uv); - int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1); - int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1); + int uv_x = CLAMP(Math::fposmod(uv.x,1.0f)*bake_texture_size,0,bake_texture_size-1); + int uv_y = CLAMP(Math::fposmod(uv.y,1.0f)*bake_texture_size,0,bake_texture_size-1); int ofs = uv_y*bake_texture_size+uv_x; albedo_accum.r+=p_material.albedo[ofs].r; @@ -415,8 +415,8 @@ void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2 uv = get_uv(inters,p_vtx,p_uv); - int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1); - int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1); + int uv_x = CLAMP(Math::fposmod(uv.x,1.0f)*bake_texture_size,0,bake_texture_size-1); + int uv_y = CLAMP(Math::fposmod(uv.y,1.0f)*bake_texture_size,0,bake_texture_size-1); int ofs = uv_y*bake_texture_size+uv_x; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 8035ce1cc7..b29ae211de 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -510,8 +510,8 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V Vector2 uv = get_uv(intersection,p_vtx,p_uv); - int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1); - int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1); + int uv_x = CLAMP(Math::fposmod(uv.x,1.0f)*bake_texture_size,0,bake_texture_size-1); + int uv_y = CLAMP(Math::fposmod(uv.y,1.0f)*bake_texture_size,0,bake_texture_size-1); int ofs = uv_y*bake_texture_size+uv_x; albedo_accum.r+=p_material.albedo[ofs].r; @@ -539,8 +539,8 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V Vector2 uv = get_uv(inters,p_vtx,p_uv); - int uv_x = CLAMP(Math::fposmod(uv.x,1.0)*bake_texture_size,0,bake_texture_size-1); - int uv_y = CLAMP(Math::fposmod(uv.y,1.0)*bake_texture_size,0,bake_texture_size-1); + int uv_x = CLAMP(Math::fposmod(uv.x,1.0f)*bake_texture_size,0,bake_texture_size-1); + int uv_y = CLAMP(Math::fposmod(uv.y,1.0f)*bake_texture_size,0,bake_texture_size-1); int ofs = uv_y*bake_texture_size+uv_x; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 6843a7e9b3..69706a6039 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -620,7 +620,7 @@ void Spatial::set_visible(bool p_visible) { bool Spatial::is_visible() const { - return !data.visible; + return data.visible; } void Spatial::rotate(const Vector3& p_normal,float p_radians) { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7fa8458fe9..e02b2b2b41 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -118,17 +118,20 @@ bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { } else if (name=="blend_times") { - Array array; - - array.resize(blend_times.size()*3); - int idx=0; + Vector<BlendKey> keys; for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { - array.set(idx*3+0,E->key().from); - array.set(idx*3+1,E->key().to); - array.set(idx*3+2,E->get()); - idx++; + keys.ordered_insert(E->key()); } + + Array array; + for(int i=0;i<keys.size();i++) { + + array.push_back(keys[i].from); + array.push_back(keys[i].to); + array.push_back(blend_times[keys[i]]); + } + r_ret=array; } else if (name=="autoplay") { r_ret=autoplay; @@ -476,7 +479,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(value)); + static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)value)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -690,7 +693,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(pa->value_accum)); + static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 41bae6c928..7fab651213 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -142,7 +142,7 @@ private: StringName from; StringName to; - bool operator<(const BlendKey& bk) const { return from==bk.from?to<bk.to:from<bk.from; } + bool operator<(const BlendKey& bk) const { return from==bk.from?String(to)<String(bk.to):String(from)<String(bk.from); } }; diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp new file mode 100644 index 0000000000..9fd005e6fb --- /dev/null +++ b/scene/audio/audio_player.cpp @@ -0,0 +1,301 @@ +#include "audio_player.h" + + +void AudioPlayer::_mix_audio() { + + if (!stream_playback.is_valid()) { + return; + } + + if (!active) { + return; + } + + if (setseek>=0.0) { + stream_playback->start(setseek); + setseek=-1.0; //reset seek + + } + + int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); + + //get data + AudioFrame *buffer = mix_buffer.ptr(); + int buffer_size = mix_buffer.size(); + + //mix + stream_playback->mix(buffer,1.0,buffer_size); + + //multiply volume interpolating to avoid clicks if this changes + float vol = Math::db2linear(mix_volume_db); + float vol_inc = (Math::db2linear(volume_db) - vol)/float(buffer_size); + + for(int i=0;i<buffer_size;i++) { + buffer[i]*=vol; + vol+=vol_inc; + } + //set volume for next mix + mix_volume_db = volume_db; + + AudioFrame * targets[3]={NULL,NULL,NULL}; + + if (AudioServer::get_singleton()->get_speaker_mode()==AudioServer::SPEAKER_MODE_STEREO) { + targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,0); + } else { + switch(mix_target) { + case MIX_TARGET_STEREO: { + targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,1); + } break; + case MIX_TARGET_SURROUND: { + targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,1); + targets[1]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,2); + if (AudioServer::get_singleton()->get_speaker_mode()==AudioServer::SPEAKER_SURROUND_71) { + targets[2]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,3); + } + } break; + case MIX_TARGET_CENTER: { + targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,0); + } break; + + } + } + + for(int c=0;c<3;c++) { + if (!targets[c]) + break; + for(int i=0;i<buffer_size;i++) { + targets[c][i]+=buffer[i]; + } + } + + +} + +void AudioPlayer::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_TREE) { + + AudioServer::get_singleton()->add_callback(_mix_audios,this); + if (autoplay && !get_tree()->is_editor_hint()) { + play(); + } + } + + if (p_what==NOTIFICATION_EXIT_TREE) { + + AudioServer::get_singleton()->remove_callback(_mix_audios,this); + + } +} + +void AudioPlayer::set_stream(Ref<AudioStream> p_stream) { + + AudioServer::get_singleton()->lock(); + + mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); + + if (stream_playback.is_valid()) { + stream_playback.unref(); + stream.unref(); + active=false; + setseek=-1; + } + + stream=p_stream; + stream_playback=p_stream->instance_playback(); + + if (stream_playback.is_null()) { + stream.unref(); + ERR_FAIL_COND(stream_playback.is_null()); + } + + AudioServer::get_singleton()->unlock(); + +} + +Ref<AudioStream> AudioPlayer::get_stream() const { + + return stream; +} + +void AudioPlayer::set_volume_db(float p_volume) { + + volume_db=p_volume; +} +float AudioPlayer::get_volume_db() const { + + return volume_db; +} + +void AudioPlayer::play(float p_from_pos) { + + if (stream_playback.is_valid()) { + mix_volume_db=volume_db; //reset volume ramp + setseek=p_from_pos; + active=true; + } +} + +void AudioPlayer::seek(float p_seconds) { + + if (stream_playback.is_valid()) { + setseek=p_seconds; + } +} + +void AudioPlayer::stop() { + + if (stream_playback.is_valid()) { + active=false; + } + + +} + +bool AudioPlayer::is_playing() const { + + if (stream_playback.is_valid()) { + return active && stream_playback->is_playing(); + } + + return false; +} + +float AudioPlayer::get_pos() { + + if (stream_playback.is_valid()) { + return stream_playback->get_pos(); + } + + return 0; +} + +void AudioPlayer::set_bus(const StringName& p_bus) { + + //if audio is active, must lock this + AudioServer::get_singleton()->lock(); + bus=p_bus; + AudioServer::get_singleton()->unlock(); + +} +StringName AudioPlayer::get_bus() const { + + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + if (AudioServer::get_singleton()->get_bus_name(i)==bus) { + return bus; + } + } + return "Master"; +} + +void AudioPlayer::set_autoplay(bool p_enable) { + + autoplay=p_enable; +} +bool AudioPlayer::is_autoplay_enabled() { + + return autoplay; +} + +void AudioPlayer::set_mix_target(MixTarget p_target) { + + mix_target=p_target; +} + +AudioPlayer::MixTarget AudioPlayer::get_mix_target() const{ + + return mix_target; +} + +void AudioPlayer::_set_playing(bool p_enable) { + + if (p_enable) + play(); + else + stop(); +} +bool AudioPlayer::_is_active() const { + + return active; +} + + +void AudioPlayer::_validate_property(PropertyInfo& property) const { + + if (property.name=="bus") { + + String options; + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + if (i>0) + options+=","; + String name = AudioServer::get_singleton()->get_bus_name(i); + options+=name; + } + + property.hint_string=options; + } +} + +void AudioPlayer::_bus_layout_changed() { + + _change_notify(); +} + +void AudioPlayer::_bind_methods() { + + ClassDB::bind_method(_MD("set_stream","stream:AudioStream"),&AudioPlayer::set_stream); + ClassDB::bind_method(_MD("get_stream"),&AudioPlayer::get_stream); + + ClassDB::bind_method(_MD("set_volume_db","volume_db"),&AudioPlayer::set_volume_db); + ClassDB::bind_method(_MD("get_volume_db"),&AudioPlayer::get_volume_db); + + ClassDB::bind_method(_MD("play","from_pos"),&AudioPlayer::play,DEFVAL(0.0)); + ClassDB::bind_method(_MD("seek","to_pos"),&AudioPlayer::seek); + ClassDB::bind_method(_MD("stop"),&AudioPlayer::stop); + + ClassDB::bind_method(_MD("is_playing"),&AudioPlayer::is_playing); + ClassDB::bind_method(_MD("get_pos"),&AudioPlayer::get_pos); + + ClassDB::bind_method(_MD("set_bus","bus"),&AudioPlayer::set_bus); + ClassDB::bind_method(_MD("get_bus"),&AudioPlayer::get_bus); + + ClassDB::bind_method(_MD("set_autoplay","enable"),&AudioPlayer::set_autoplay); + ClassDB::bind_method(_MD("is_autoplay_enabled"),&AudioPlayer::is_autoplay_enabled); + + ClassDB::bind_method(_MD("set_mix_target","mix_target"),&AudioPlayer::set_mix_target); + ClassDB::bind_method(_MD("get_mix_target"),&AudioPlayer::get_mix_target); + + ClassDB::bind_method(_MD("_set_playing","enable"),&AudioPlayer::_set_playing); + ClassDB::bind_method(_MD("_is_active"),&AudioPlayer::_is_active); + + ClassDB::bind_method(_MD("_bus_layout_changed"),&AudioPlayer::_bus_layout_changed); + + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"stream",PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"),_SCS("set_stream"),_SCS("get_stream") ); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"volume_db",PROPERTY_HINT_RANGE,"-80,24"),_SCS("set_volume_db"),_SCS("get_volume_db") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"playing",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR),_SCS("_set_playing"),_SCS("_is_active" )); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"autoplay"),_SCS("set_autoplay"),_SCS("is_autoplay_enabled") ); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mix_target",PROPERTY_HINT_ENUM,"Stereo,Surround,Center"),_SCS("set_mix_target"),_SCS("get_mix_target")); + ADD_PROPERTY( PropertyInfo(Variant::STRING,"bus",PROPERTY_HINT_ENUM,""),_SCS("set_bus"),_SCS("get_bus")); + +} + +AudioPlayer::AudioPlayer() { + + mix_volume_db=0; + volume_db=0; + autoplay=false; + setseek=-1; + active=false; + mix_target=MIX_TARGET_STEREO; + + AudioServer::get_singleton()->connect("bus_layout_changed",this,"_bus_layout_changed"); +} + + + +AudioPlayer::~AudioPlayer() { + + +} + diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h new file mode 100644 index 0000000000..249e5d0381 --- /dev/null +++ b/scene/audio/audio_player.h @@ -0,0 +1,75 @@ +#ifndef AUDIOPLAYER_H +#define AUDIOPLAYER_H + +#include "scene/main/node.h" +#include "servers/audio/audio_stream.h" + + +class AudioPlayer : public Node { + + GDCLASS( AudioPlayer, Node ) + +public: + + enum MixTarget { + MIX_TARGET_STEREO, + MIX_TARGET_SURROUND, + MIX_TARGET_CENTER + }; +private: + Ref<AudioStreamPlayback> stream_playback; + Ref<AudioStream> stream; + Vector<AudioFrame> mix_buffer; + + volatile float setseek; + volatile bool active; + + float mix_volume_db; + float volume_db; + bool autoplay; + StringName bus; + + MixTarget mix_target; + + void _mix_audio(); + static void _mix_audios(void *self) { reinterpret_cast<AudioPlayer*>(self)->_mix_audio(); } + + void _set_playing(bool p_enable); + bool _is_active() const; + + void _bus_layout_changed(); + +protected: + + void _validate_property(PropertyInfo& property) const; + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_stream(Ref<AudioStream> p_stream); + Ref<AudioStream> get_stream() const; + + void set_volume_db(float p_volume); + float get_volume_db() const; + + void play(float p_from_pos=0.0); + void seek(float p_seconds); + void stop(); + bool is_playing() const; + float get_pos(); + + void set_bus(const StringName& p_bus); + StringName get_bus() const; + + void set_autoplay(bool p_enable); + bool is_autoplay_enabled(); + + void set_mix_target(MixTarget p_target); + MixTarget get_mix_target() const; + + AudioPlayer(); + ~AudioPlayer(); +}; + +VARIANT_ENUM_CAST(AudioPlayer::MixTarget) +#endif // AUDIOPLAYER_H diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index f28595b622..2d1d437668 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -74,17 +74,21 @@ void Button::_notification(int p_what) { //print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode())); + Ref<StyleBox> style = get_stylebox("normal"); + switch( get_draw_mode() ) { case DRAW_NORMAL: { + style = get_stylebox("normal"); if (!flat) - get_stylebox("normal" )->draw( ci, Rect2(Point2(0,0), size) ); + style->draw( ci, Rect2(Point2(0,0), size) ); color=get_color("font_color"); } break; case DRAW_PRESSED: { - get_stylebox("pressed" )->draw( ci, Rect2(Point2(0,0), size) ); + style = get_stylebox("pressed"); + style->draw( ci, Rect2(Point2(0,0), size) ); if (has_color("font_color_pressed")) color=get_color("font_color_pressed"); else @@ -93,13 +97,15 @@ void Button::_notification(int p_what) { } break; case DRAW_HOVER: { - get_stylebox("hover" )->draw( ci, Rect2(Point2(0,0), size) ); + style = get_stylebox("hover"); + style->draw( ci, Rect2(Point2(0,0), size) ); color=get_color("font_color_hover"); } break; case DRAW_DISABLED: { - get_stylebox("disabled" )->draw( ci, Rect2(Point2(0,0), size) ); + style = get_stylebox("disabled"); + style->draw( ci, Rect2(Point2(0,0), size) ); color=get_color("font_color_disabled"); } break; @@ -111,7 +117,6 @@ void Button::_notification(int p_what) { style->draw(ci,Rect2(Point2(),size)); } - Ref<StyleBox> style = get_stylebox("normal" ); Ref<Font> font=get_font("font"); Ref<Texture> _icon; if (icon.is_null() && has_icon("icon")) diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index d5c1034c9c..5ecafccaca 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -141,8 +141,8 @@ void Range::set_as_ratio(double p_value) { if (shared->exp_ratio && get_min()>0) { - double exp_min = Math::log(get_min())/Math::log(2); - double exp_max = Math::log(get_max())/Math::log(2); + double exp_min = Math::log(get_min())/Math::log((double)2); + double exp_max = Math::log(get_max())/Math::log((double)2); v = Math::pow(2,exp_min+(exp_max-exp_min)*p_value); } else { @@ -160,9 +160,9 @@ double Range::get_as_ratio() const { if (shared->exp_ratio && get_min()>0) { - double exp_min = Math::log(get_min())/Math::log(2); - double exp_max = Math::log(get_max())/Math::log(2); - double v = Math::log(get_value())/Math::log(2); + double exp_min = Math::log(get_min())/Math::log((double)2); + double exp_max = Math::log(get_max())/Math::log((double)2); + double v = Math::log(get_value())/Math::log((double)2); return (v - exp_min) / (exp_max - exp_min); diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index ec6be0d19d..8920f8f056 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -162,7 +162,7 @@ void SpinBox::_gui_input(const InputEvent& p_event) { if (drag.enabled) { float diff_y = drag.mouse_pos.y - cpos.y; - diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y); + diff_y=Math::pow(ABS(diff_y),1.8f)*SGN(diff_y); diff_y*=0.1; drag.mouse_pos=cpos; diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index f6a33b5643..7d8373976b 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -46,7 +46,9 @@ void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) { over=p_texture; update(); - minimum_size_changed(); + if (under.is_null()) { + minimum_size_changed(); + } } Ref<Texture> TextureProgress::get_over_texture() const{ @@ -302,4 +304,5 @@ TextureProgress::TextureProgress() rad_init_angle=0; rad_center_off=Point2(); rad_max_degrees=360; + set_mouse_filter(MOUSE_FILTER_PASS); } diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index cbb077ef5d..6a4b59c5ec 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -160,7 +160,7 @@ TextureRect::TextureRect() { expand=false; - set_mouse_filter(MOUSE_FILTER_IGNORE); + set_mouse_filter(MOUSE_FILTER_PASS); stretch_mode=STRETCH_SCALE_ON_EXPAND; } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2cfebb7c1e..1a7392f27e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -943,7 +943,7 @@ void Tree::draw_item_rect(const TreeItem::Cell& p_cell,const Rect2i& p_rect,cons bmsize.width=p_cell.icon_max_w; } - p_cell.draw_icon(ci,rect.pos + Size2i(0,Math::floor((rect.size.y-bmsize.y)/2)),bmsize); + p_cell.draw_icon(ci,rect.pos + Size2i(0,Math::floor((real_t)(rect.size.y-bmsize.y)/2)),bmsize); rect.pos.x+=bmsize.x+cache.hseparation; rect.size.x-=bmsize.x+cache.hseparation; @@ -1008,7 +1008,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2& /* Draw label, if height fits */ - bool skip=(p_item==root && hide_root); + bool skip=(p_item==root && hide_root); if (!skip && (p_pos.y+label_h-cache.offset.y)>0) { @@ -1173,7 +1173,7 @@ int Tree::draw_item(const Point2i& p_pos,const Point2& p_draw_ofs, const Size2& Ref<Texture> checked = cache.checked; Ref<Texture> unchecked = cache.unchecked; Point2i check_ofs=item_rect.pos; - check_ofs.y+=Math::floor((item_rect.size.y-checked->get_height())/2); + check_ofs.y+=Math::floor((real_t)(item_rect.size.y-checked->get_height())/2); if (p_item->cells[i].checked) { @@ -1711,8 +1711,15 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_ case TreeItem::CELL_MODE_CHECK: { bring_up_editor=false; //checkboxes are not edited with editor - p_item->set_checked(col, !c.checked); - item_edited(col, p_item); + if (force_edit_checkbox_only_on_checkbox) { + if (x < cache.checked->get_width()) { + p_item->set_checked(col, !c.checked); + item_edited(col, p_item); + } + } else { + p_item->set_checked(col, !c.checked); + item_edited(col, p_item); + } click_handled = true; //p_item->edited_signal.call(col); @@ -2321,7 +2328,7 @@ void Tree::_gui_input(InputEvent p_event) { TreeItem::Cell &c=popup_edited_item->cells[popup_edited_item_col]; float diff_y = -b.relative_y; - diff_y=Math::pow(ABS(diff_y),1.8)*SGN(diff_y); + diff_y=Math::pow(ABS(diff_y),1.8f)*SGN(diff_y); diff_y*=0.1; range_drag_base=CLAMP(range_drag_base + c.step * diff_y, c.min, c.max); popup_edited_item->set_range(popup_edited_item_col,range_drag_base); @@ -3555,6 +3562,16 @@ bool Tree::get_single_select_cell_editing_only_when_already_selected() const { return force_select_on_already_selected; } +void Tree::set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable) { + + force_edit_checkbox_only_on_checkbox=p_enable; +} + +bool Tree::get_edit_checkbox_cell_only_when_checkbox_is_pressed() const { + + return force_edit_checkbox_only_on_checkbox; +} + void Tree::set_allow_rmb_select(bool p_allow) { @@ -3733,6 +3750,7 @@ Tree::Tree() { force_select_on_already_selected=false; allow_rmb_select=false; + force_edit_checkbox_only_on_checkbox=false; set_clip_contents(true); } diff --git a/scene/gui/tree.h b/scene/gui/tree.h index d715ff4772..351cc4cb50 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -452,6 +452,7 @@ friend class TreeItem; bool scrolling; bool force_select_on_already_selected; + bool force_edit_checkbox_only_on_checkbox; bool hide_folding; @@ -531,6 +532,10 @@ public: void set_single_select_cell_editing_only_when_already_selected(bool p_enable); bool get_single_select_cell_editing_only_when_already_selected() const; + void set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable); + bool get_edit_checkbox_cell_only_when_checkbox_is_pressed() const; + + void set_allow_rmb_select(bool p_allow); bool get_allow_rmb_select() const; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 907b5a771f..46c0eeca65 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -28,6 +28,7 @@ /*************************************************************************/ #include "video_player.h" #include "os/os.h" +#include "servers/audio_server.h" /* int VideoPlayer::InternalStream::get_channel_count() const { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 14acf9583d..989c048682 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1796,6 +1796,42 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g return NULL; } +bool Viewport::_gui_drop(Control *p_at_control,Point2 p_at_pos,bool p_just_check) { + + + { //attempt grab, try parent controls too + CanvasItem *ci=p_at_control; + while(ci) { + + Control *control = ci->cast_to<Control>(); + if (control) { + + + if (control->can_drop_data(p_at_pos,gui.drag_data)) { + if (!p_just_check) { + control->drop_data(p_at_pos,gui.drag_data); + } + + return true; + } + + if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP) + break; + } + + p_at_pos = ci->get_transform().xform(p_at_pos); + + if (ci->is_set_as_toplevel()) + break; + + ci=ci->get_parent_item(); + } + } + + return false; +} + + void Viewport::_gui_input_event(InputEvent p_event) { @@ -1901,9 +1937,28 @@ void Viewport::_gui_input_event(InputEvent p_event) { }*/ #endif - if (gui.mouse_focus->get_focus_mode()!=Control::FOCUS_NONE && gui.mouse_focus!=gui.key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) { - // also get keyboard focus - gui.mouse_focus->grab_focus(); + if (p_event.mouse_button.button_index==BUTTON_LEFT) { //assign focus + CanvasItem *ci=gui.mouse_focus; + while(ci) { + + Control *control = ci->cast_to<Control>(); + if (control) { + if (control->get_focus_mode()!=Control::FOCUS_NONE) { + if (control!=gui.key_focus) { + control->grab_focus(); + } + break; + } + + if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP) + break; + } + + if (ci->is_set_as_toplevel()) + break; + + ci=ci->get_parent_item(); + } } @@ -1918,8 +1973,8 @@ void Viewport::_gui_input_event(InputEvent p_event) { if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) { //alternate drop use (when using force_drag(), as proposed by #5342 - if (gui.mouse_focus && gui.mouse_focus->can_drop_data(pos,gui.drag_data)) { - gui.mouse_focus->drop_data(pos,gui.drag_data); + if (gui.mouse_focus) { + _gui_drop(gui.mouse_focus,pos,false); } gui.drag_data=Variant(); @@ -1946,9 +2001,9 @@ void Viewport::_gui_input_event(InputEvent p_event) { if (gui.mouse_over) { Size2 pos = mpos; pos = gui.focus_inv_xform.xform(pos); - if (gui.mouse_over->can_drop_data(pos,gui.drag_data)) { - gui.mouse_over->drop_data(pos,gui.drag_data); - } + + _gui_drop(gui.mouse_over,pos,false); + } if (gui.drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) { @@ -2009,11 +2064,33 @@ void Viewport::_gui_input_event(InputEvent p_event) { gui.drag_accum+=Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y); float len = gui.drag_accum.length(); if (len>10) { - gui.drag_data=gui.mouse_focus->get_drag_data(gui.focus_inv_xform.xform(mpos)-gui.drag_accum); - if (gui.drag_data.get_type()!=Variant::NIL) { - gui.mouse_focus=NULL; + { //attempt grab, try parent controls too + CanvasItem *ci=gui.mouse_focus; + while(ci) { + + Control *control = ci->cast_to<Control>(); + if (control) { + + gui.drag_data=control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos)-gui.drag_accum); + if (gui.drag_data.get_type()!=Variant::NIL) { + + gui.mouse_focus=NULL; + } + + if (control->data.mouse_filter==Control::MOUSE_FILTER_STOP) + break; + } + + if (ci->is_set_as_toplevel()) + break; + + ci=ci->get_parent_item(); + } } + + + gui.drag_attempted=true; if (gui.drag_data.get_type()!=Variant::NIL) { @@ -2140,7 +2217,7 @@ void Viewport::_gui_input_event(InputEvent p_event) { if (gui.drag_data.get_type()!=Variant::NIL && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) { - bool can_drop = over->can_drop_data(pos,gui.drag_data); + bool can_drop = _gui_drop(over,pos,true); if (!can_drop) { OS::get_singleton()->set_cursor_shape( OS::CURSOR_FORBIDDEN ); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 2831d177c9..59e34d5c62 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -306,6 +306,8 @@ friend class Control; Vector2 _get_window_offset() const; + bool _gui_drop(Control *p_at_control,Point2 p_at_pos,bool p_just_check); + friend class Listener; void _listener_transform_changed_notify(); void _listener_set(Listener* p_listener); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 1932f9cbf6..7e8a033c40 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,7 +139,7 @@ #include "scene/main/timer.h" -//#include "scene/audio/stream_player.h" +#include "scene/audio/audio_player.h" //#include "scene/audio/event_player.h" //#include "scene/audio/sound_room_params.h" #include "scene/resources/sphere_shape.h" @@ -177,7 +177,7 @@ #include "scene/resources/world_2d.h" //#include "scene/resources/sample_library.h" -#include "scene/resources/audio_stream.h" +//#include "scene/resources/audio_stream.h" #include "scene/resources/gibberish_stream.h" #include "scene/resources/bit_mask.h" #include "scene/resources/color_ramp.h" @@ -592,10 +592,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_virtual_class<AudioStream>(); - ClassDB::register_virtual_class<AudioStreamPlayback>(); -//TODO: Adapt to the new AudioStream API or drop (GH-3307) - //ClassDB::register_type<AudioStreamGibberish>(); + ClassDB::register_class<AudioPlayer>(); ClassDB::register_virtual_class<VideoStream>(); OS::get_singleton()->yield(); //may take time to init diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index 761643b027..7ceb6cef84 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -29,7 +29,7 @@ #ifndef AUDIO_STREAM_RESAMPLED_H #define AUDIO_STREAM_RESAMPLED_H -#include "scene/resources/audio_stream.h" +//#include "scene/resources/audio_stream.h" #if 0 diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index db83a20f38..23538c1957 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -42,8 +42,8 @@ Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() { Vector3 d(0,0,height*0.5); for(int i=0;i<360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index e201cb16ac..3392c68e75 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -498,7 +498,7 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const { else if (p_findex>=points.size()) p_findex=points.size(); - return interpolate((int)p_findex,Math::fmod(p_findex,1.0)); + return interpolate((int)p_findex,Math::fmod(p_findex,(real_t)1.0)); } @@ -653,7 +653,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset,bool p_cubic) const{ return r[bpc-1]; int idx = Math::floor((double)p_offset/(double)bake_interval); - float frac = Math::fmod(p_offset,bake_interval); + float frac = Math::fmod(p_offset,(float)bake_interval); if (idx>=bpc-1) { return r[bpc-1]; @@ -974,7 +974,7 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const { else if (p_findex>=points.size()) p_findex=points.size(); - return interpolate((int)p_findex,Math::fmod(p_findex,1.0)); + return interpolate((int)p_findex,Math::fmod(p_findex,(real_t)1.0)); } diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 46fd770a27..5b5868ba14 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -45,7 +45,7 @@ static const unsigned char button_normal_png[]={ static const unsigned char button_pressed_png[]={ 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}; @@ -540,12 +540,12 @@ static const unsigned char vslider_bg_png[]={ static const unsigned char vslider_grabber_png[]={ 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}; static const unsigned char vslider_grabber_hl_png[]={ 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}; diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png Binary files differindex a61a6a57c9..afc490be45 100644 --- a/scene/resources/default_theme/vslider_grabber.png +++ b/scene/resources/default_theme/vslider_grabber.png diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png Binary files differindex 548dbbbff8..548972e115 100644 --- a/scene/resources/default_theme/vslider_grabber_hl.png +++ b/scene/resources/default_theme/vslider_grabber_hl.png diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 112ecaae2f..e2e79970f9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -732,7 +732,7 @@ Ref<Texture> FixedSpatialMaterial::get_texture(TextureParam p_param) const { void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature,PropertyInfo& property) const { - if (property.name.begins_with(text) && property.name!=text+"/enabled" && !features[feature]) { + if (property.name.begins_with(text) && property.name!=text+"_enabled" && !features[feature]) { property.usage=0; } diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index a913687e7f..9719f321d6 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -32,7 +32,8 @@ #include "version.h" #include "os/dir_access.h" -#define FORMAT_VERSION 1 +//version 2: changed names for basis, rect3, poolvectors, etc. +#define FORMAT_VERSION 2 #include "version.h" #include "os/dir_access.h" @@ -1158,7 +1159,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant& p_variant,b static String _valprop(const String& p_name) { if (p_name.find("\"")!=-1 || p_name.find("=")!=-1 || p_name.find(" ")!=-1) - return "\""+p_name.c_escape()+"\""; + return "\""+p_name.c_escape_multiline()+"\""; return p_name; } @@ -1360,13 +1361,11 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path,const RES& p_re } if (groups.size()) { - String sgroups=" groups=[ "; + String sgroups=" groups=[\n"; for(int j=0;j<groups.size();j++) { - if (j>0) - sgroups+=", "; - sgroups+="\""+groups[j].operator String().c_escape()+"\""; + sgroups+="\""+String(groups[j]).c_escape()+"\",\n"; } - sgroups+=" ]"; + sgroups+="]"; header+=sgroups; } diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index bcfb164b4c..c7c4d94aad 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -37,8 +37,8 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { for(int i=0;i<=360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; diff --git a/servers/audio/SCsub b/servers/audio/SCsub index ccc76e823f..afaffcfe93 100644 --- a/servers/audio/SCsub +++ b/servers/audio/SCsub @@ -5,3 +5,5 @@ Import('env') env.add_source_files(env.servers_sources, "*.cpp") Export('env') + +SConscript("effects/SCsub") diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index 2fcd22251b..02eb258f99 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -10,7 +10,7 @@ class AudioEffectInstance : public Reference { public: - virtual void process(AudioFrame *p_frames,int p_frame_count)=0; + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count)=0; }; diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index cdfe1a29f0..e97eb75d04 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -142,9 +142,9 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { //this one is extra tricky double hicutoff=resonance; double centercutoff = (cutoff+resonance)/2.0; - double bandwidth=(Math::log(centercutoff)-Math::log(hicutoff))/Math::log(2); + double bandwidth=(Math::log(centercutoff)-Math::log(hicutoff))/Math::log((double)2); omega=2.0*Math_PI*centercutoff/sampling_rate; - alpha = Math::sin(omega)*Math::sinh( Math::log(2)/2 * bandwidth * omega/Math::sin(omega) ); + alpha = Math::sin(omega)*Math::sinh( Math::log((double)2)/2 * bandwidth * omega/Math::sin(omega) ); a0=1+alpha; p_coeffs->b0 = alpha; diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index 0f3e2410fd..b711944ca8 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -65,7 +65,7 @@ public: void set_filter(AudioFilterSW * p_filter); void process(float *p_samples,int p_amount, int p_stride=1); void update_coeffs(); - inline void process_one(float& p_sample); + _ALWAYS_INLINE_ void process_one(float& p_sample); Processor(); }; diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp new file mode 100644 index 0000000000..f4214838a1 --- /dev/null +++ b/servers/audio/audio_stream.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* audio_stream.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "audio_stream.h" + +////////////////////////////// + + + +void AudioStreamPlaybackResampled::_begin_resample() { + + //clear cubic interpolation history + internal_buffer[0]=AudioFrame(0.0,0.0); + internal_buffer[1]=AudioFrame(0.0,0.0); + internal_buffer[2]=AudioFrame(0.0,0.0); + internal_buffer[3]=AudioFrame(0.0,0.0); + //mix buffer + _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN); + mix_offset=0; +} + +void AudioStreamPlaybackResampled::mix(AudioFrame* p_buffer,float p_rate_scale,int p_frames) { + + float target_rate = AudioServer::get_singleton()->get_mix_rate() * p_rate_scale; + + uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double( FP_LEN )); + + for(int i=0;i<p_frames;i++) { + + + + uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS); + //standard cubic interpolation (great quality/performance ratio) + //this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory. + float mu = (mix_offset&FP_MASK)/float(FP_LEN); + AudioFrame y0 = internal_buffer[idx-3]; + AudioFrame y1 = internal_buffer[idx-2]; + AudioFrame y2 = internal_buffer[idx-1]; + AudioFrame y3 = internal_buffer[idx-0]; + + float mu2 = mu*mu; + AudioFrame a0 = y3 - y2 - y0 + y1; + AudioFrame a1 = y0 - y1 - a0; + AudioFrame a2 = y2 - y0; + AudioFrame a3 = y1; + + p_buffer[i] = (a0*mu*mu2 + a1*mu2 + a2*mu + a3); + + mix_offset+=mix_increment; + + while ( (mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN ) { + + internal_buffer[0]=internal_buffer[INTERNAL_BUFFER_LEN+0]; + internal_buffer[1]=internal_buffer[INTERNAL_BUFFER_LEN+1]; + internal_buffer[2]=internal_buffer[INTERNAL_BUFFER_LEN+2]; + internal_buffer[3]=internal_buffer[INTERNAL_BUFFER_LEN+3]; + _mix_internal(internal_buffer+4,INTERNAL_BUFFER_LEN); + mix_offset-=(INTERNAL_BUFFER_LEN<<FP_BITS); + } + } +} diff --git a/scene/resources/audio_stream.h b/servers/audio/audio_stream.h index b79707cd32..d08fedb084 100644 --- a/scene/resources/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -34,47 +34,65 @@ class AudioStreamPlayback : public Reference { - GDCLASS( AudioStreamPlayback, Reference ); -protected: - static void _bind_methods(); -public: + GDCLASS( AudioStreamPlayback, Reference ) +public: - virtual void play(float p_from_pos=0)=0; + virtual void start(float p_from_pos=0.0)=0; virtual void stop()=0; virtual bool is_playing() const=0; - virtual void set_loop(bool p_enable)=0; - virtual bool has_loop() const=0; - - virtual void set_loop_restart_time(float p_time)=0; - - virtual int get_loop_count() const=0; + virtual int get_loop_count() const=0; //times it looped virtual float get_pos() const=0; virtual void seek_pos(float p_time)=0; - virtual int mix(int16_t* p_bufer,int p_frames)=0; + virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames)=0; - virtual float get_length() const=0; - virtual String get_stream_name() const=0; + virtual float get_length() const=0; //if supported, otherwise return 0 - virtual int get_channels() const=0; - virtual int get_mix_rate() const=0; - virtual int get_minimum_buffer_size() const=0; }; -class AudioStream : public Resource { +class AudioStreamPlaybackResampled : public AudioStreamPlayback { + + GDCLASS( AudioStreamPlaybackResampled, AudioStreamPlayback ) + + + + enum { + FP_BITS=16, //fixed point used for resampling + FP_LEN=(1<<FP_BITS), + FP_MASK=FP_LEN-1, + INTERNAL_BUFFER_LEN=256, + CUBIC_INTERP_HISTORY=4 + }; - GDCLASS( AudioStream, Resource ); - OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged + AudioFrame internal_buffer[INTERNAL_BUFFER_LEN+CUBIC_INTERP_HISTORY]; + uint64_t mix_offset; protected: - static void _bind_methods(); + void _begin_resample(); + virtual void _mix_internal(AudioFrame* p_bufer,int p_frames)=0; + virtual float get_stream_sampling_rate()=0; + +public: + + virtual void mix(AudioFrame* p_bufer,float p_rate_scale,int p_frames); + + AudioStreamPlaybackResampled() { mix_offset=0; } +}; + +class AudioStream : public Resource { + + GDCLASS( AudioStream, Resource ) + OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged + + public: virtual Ref<AudioStreamPlayback> instance_playback()=0; + virtual String get_stream_name() const=0; }; diff --git a/servers/audio/effects/SCsub b/servers/audio/effects/SCsub new file mode 100644 index 0000000000..ccc76e823f --- /dev/null +++ b/servers/audio/effects/SCsub @@ -0,0 +1,7 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.servers_sources, "*.cpp") + +Export('env') diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp new file mode 100644 index 0000000000..d723f8d2fe --- /dev/null +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -0,0 +1,50 @@ +#include "audio_effect_amplify.h" + + +void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + //multiply volume interpolating to avoid clicks if this changes + float volume_db = base->volume_db; + float vol = Math::db2linear(mix_volume_db); + float vol_inc = (Math::db2linear(volume_db) - vol)/float(p_frame_count); + + for(int i=0;i<p_frame_count;i++) { + p_dst_frames[i]=p_src_frames[i]*vol; + vol+=vol_inc; + } + //set volume for next mix + mix_volume_db = volume_db; + +} + + +Ref<AudioEffectInstance> AudioEffectAmplify::instance() { + Ref<AudioEffectAmplifyInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectAmplify>(this); + ins->mix_volume_db=volume_db; + return ins; +} + +void AudioEffectAmplify::set_volume_db(float p_volume) { + volume_db=p_volume; +} + +float AudioEffectAmplify::get_volume_db() const { + + return volume_db; +} + +void AudioEffectAmplify::_bind_methods() { + + ClassDB::bind_method(_MD("set_volume_db","volume"),&AudioEffectAmplify::set_volume_db); + ClassDB::bind_method(_MD("get_volume_db"),&AudioEffectAmplify::get_volume_db); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"volume_db",PROPERTY_HINT_RANGE,"-80,24,0.01"),_SCS("set_volume_db"),_SCS("get_volume_db")); +} + +AudioEffectAmplify::AudioEffectAmplify() +{ + volume_db=0; +} diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h new file mode 100644 index 0000000000..921054e2cd --- /dev/null +++ b/servers/audio/effects/audio_effect_amplify.h @@ -0,0 +1,40 @@ +#ifndef AUDIOEFFECTAMPLIFY_H +#define AUDIOEFFECTAMPLIFY_H + +#include "servers/audio/audio_effect.h" + +class AudioEffectAmplify; + +class AudioEffectAmplifyInstance : public AudioEffectInstance { + GDCLASS(AudioEffectAmplifyInstance,AudioEffectInstance) +friend class AudioEffectAmplify; + Ref<AudioEffectAmplify> base; + + float mix_volume_db; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectAmplify : public AudioEffect { + GDCLASS(AudioEffectAmplify,AudioEffect) + +friend class AudioEffectAmplifyInstance; + float volume_db; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + void set_volume_db(float p_volume); + float get_volume_db() const; + + AudioEffectAmplify(); +}; + +#endif // AUDIOEFFECTAMPLIFY_H diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp new file mode 100644 index 0000000000..d3105343ae --- /dev/null +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -0,0 +1,365 @@ +#include "audio_effect_chorus.h" +#include "servers/audio_server.h" +#include "math_funcs.h" + +void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + int todo = p_frame_count; + + while(todo) { + + int to_mix = MIN(todo,256); //can't mix too much + + _process_chunk(p_src_frames,p_dst_frames,to_mix); + + p_src_frames+=to_mix; + p_dst_frames+=to_mix; + + todo-=to_mix; + } +} + +void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + //fill ringbuffer + for(int i=0;i<p_frame_count;i++) { + audio_buffer[(buffer_pos+i)&buffer_mask]=p_src_frames[i]; + p_dst_frames[i]=p_src_frames[i]*base->dry; + } + + float mix_rate = AudioServer::get_singleton()->get_mix_rate(); + + /* process voices */ + for (int vc=0;vc<base->voice_count;vc++) { + + AudioEffectChorus::Voice &v=base->voice[vc]; + + + double time_to_mix=(float)p_frame_count/mix_rate; + double cycles_to_mix=time_to_mix*v.rate; + + unsigned int local_rb_pos=buffer_pos; + AudioFrame *dst_buff=p_dst_frames; + AudioFrame *rb_buff=audio_buffer.ptr(); + + double delay_msec=v.delay; + unsigned int delay_frames=Math::fast_ftoi((delay_msec/1000.0)*mix_rate); + float max_depth_frames=(v.depth/1000.0)*mix_rate; + + uint64_t local_cycles=cycles[vc]; + uint64_t increment=llrint(cycles_to_mix/(double)p_frame_count*(double)(1<<AudioEffectChorus::CYCLES_FRAC)); + + //check the LFO doesnt read ahead of the write pos + if ((((int)max_depth_frames)+10)>delay_frames) { //10 as some threshold to avoid precision stuff + delay_frames+=(int)max_depth_frames-delay_frames; + delay_frames+=10; //threshold to avoid precision stuff + + } + + + + //low pass filter + if (v.cutoff==0) + continue; + float auxlp=expf(-2.0*Math_PI*v.cutoff/mix_rate); + float c1=1.0-auxlp; + float c2=auxlp; + AudioFrame h=filter_h[vc]; + if (v.cutoff>=AudioEffectChorus::MS_CUTOFF_MAX) { + c1=1.0; c2=0.0; + } + + //vol modifier + + AudioFrame vol_modifier=AudioFrame(base->wet,base->wet) * Math::db2linear(v.level); + vol_modifier.l*=CLAMP( 1.0 - v.pan, 0, 1); + vol_modifier.r*=CLAMP( 1.0 + v.pan, 0, 1); + + + + for (int i=0;i<p_frame_count;i++) { + + /** COMPUTE WAVEFORM **/ + + float phase=(float)(local_cycles&AudioEffectChorus::CYCLES_MASK)/(float)(1<<AudioEffectChorus::CYCLES_FRAC); + + float wave_delay=sinf(phase*2.0*Math_PI)*max_depth_frames; + + int wave_delay_frames=lrint(floor(wave_delay)); + float wave_delay_frac=wave_delay-(float)wave_delay_frames; + + /** COMPUTE RINGBUFFER POS**/ + + unsigned int rb_source=local_rb_pos; + rb_source-=delay_frames; + + rb_source-=wave_delay_frames; + + /** READ FROM RINGBUFFER, LINEARLY INTERPOLATE */ + + AudioFrame val=rb_buff[rb_source&buffer_mask]; + AudioFrame val_next=rb_buff[(rb_source-1)&buffer_mask]; + + val+=(val_next-val)*wave_delay_frac; + + val=val*c1+h*c2; + h=val; + + /** MIX VALUE TO OUTPUT **/ + + dst_buff[i]+=val*vol_modifier; + + local_cycles+=increment; + local_rb_pos++; + + } + + filter_h[vc]=h; + cycles[vc]+=Math::fast_ftoi(cycles_to_mix*(double)(1<<AudioEffectChorus::CYCLES_FRAC)); + } + + buffer_pos+=p_frame_count; +} + + +Ref<AudioEffectInstance> AudioEffectChorus::instance() { + + Ref<AudioEffectChorusInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectChorus>(this); + for(int i=0;i<4;i++) { + ins->filter_h[i]=AudioFrame(0,0); + ins->cycles[i]=0; + } + + float ring_buffer_max_size=AudioEffectChorus::MAX_DELAY_MS+AudioEffectChorus::MAX_DEPTH_MS+AudioEffectChorus::MAX_WIDTH_MS; + + ring_buffer_max_size*=2; //just to avoid complications + ring_buffer_max_size/=1000.0;//convert to seconds + ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + + int ringbuff_size=ring_buffer_max_size; + + int bits=0; + + while(ringbuff_size>0) { + bits++; + ringbuff_size/=2; + } + + ringbuff_size=1<<bits; + ins->buffer_mask=ringbuff_size-1; + ins->buffer_pos=0; + ins->audio_buffer.resize(ringbuff_size); + for(int i=0;i<ringbuff_size;i++) { + ins->audio_buffer[i]=AudioFrame(0,0); + } + + return ins; +} + +void AudioEffectChorus::set_voice_count(int p_voices) { + + ERR_FAIL_COND(p_voices<1 || p_voices>=MAX_VOICES); + voice_count=p_voices; + _change_notify(); +} + + +int AudioEffectChorus::get_voice_count() const{ + + return voice_count; +} + +void AudioEffectChorus::set_voice_delay_ms(int p_voice,float p_delay_ms){ + + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].delay=p_delay_ms; + +} +float AudioEffectChorus::get_voice_delay_ms(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + return voice[p_voice].delay; +} + +void AudioEffectChorus::set_voice_rate_hz(int p_voice,float p_rate_hz){ + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].rate=p_rate_hz; +} +float AudioEffectChorus::get_voice_rate_hz(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + + return voice[p_voice].rate; +} + +void AudioEffectChorus::set_voice_depth_ms(int p_voice,float p_depth_ms){ + + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].depth=p_depth_ms; +} +float AudioEffectChorus::get_voice_depth_ms(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + + return voice[p_voice].depth; +} + +void AudioEffectChorus::set_voice_level_db(int p_voice,float p_level_db){ + + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].level=p_level_db; +} +float AudioEffectChorus::get_voice_level_db(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + + return voice[p_voice].level; +} + + +void AudioEffectChorus::set_voice_cutoff_hz(int p_voice,float p_cutoff_hz){ + + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].cutoff=p_cutoff_hz; +} +float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + + return voice[p_voice].cutoff; +} + +void AudioEffectChorus::set_voice_pan(int p_voice,float p_pan){ + + ERR_FAIL_INDEX(p_voice,MAX_VOICES); + + voice[p_voice].pan=p_pan; +} +float AudioEffectChorus::get_voice_pan(int p_voice) const{ + + ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0); + + return voice[p_voice].pan; +} + + +void AudioEffectChorus::set_wet(float amount){ + + + wet=amount; +} +float AudioEffectChorus::get_wet() const{ + + return wet; +} + +void AudioEffectChorus::set_dry(float amount){ + + dry=amount; + +} +float AudioEffectChorus::get_dry() const{ + + return dry; +} + +void AudioEffectChorus::_validate_property(PropertyInfo& property) const { + + if (property.name.begins_with("voice/")) { + int voice_idx = property.name.get_slice("/",1).to_int(); + if (voice_idx>voice_count) { + property.usage=0; + } + } +} + + +void AudioEffectChorus::_bind_methods() { + + ClassDB::bind_method(_MD("set_voice_count","voices"),&AudioEffectChorus::set_voice_count); + ClassDB::bind_method(_MD("get_voice_count"),&AudioEffectChorus::get_voice_count); + + + ClassDB::bind_method(_MD("set_voice_delay_ms","voice_idx","delay_ms"),&AudioEffectChorus::set_voice_delay_ms); + ClassDB::bind_method(_MD("get_voice_delay_ms","voice_idx"),&AudioEffectChorus::get_voice_delay_ms); + + ClassDB::bind_method(_MD("set_voice_rate_hz","voice_idx","rate_hz"),&AudioEffectChorus::set_voice_rate_hz); + ClassDB::bind_method(_MD("get_voice_rate_hz","voice_idx"),&AudioEffectChorus::get_voice_rate_hz); + + ClassDB::bind_method(_MD("set_voice_depth_ms","voice_idx","depth_ms"),&AudioEffectChorus::set_voice_depth_ms); + ClassDB::bind_method(_MD("get_voice_depth_ms","voice_idx"),&AudioEffectChorus::get_voice_depth_ms); + + ClassDB::bind_method(_MD("set_voice_level_db","voice_idx","level_db"),&AudioEffectChorus::set_voice_level_db); + ClassDB::bind_method(_MD("get_voice_level_db","voice_idx"),&AudioEffectChorus::get_voice_level_db); + + ClassDB::bind_method(_MD("set_voice_cutoff_hz","voice_idx","cutoff_hz"),&AudioEffectChorus::set_voice_cutoff_hz); + ClassDB::bind_method(_MD("get_voice_cutoff_hz","voice_idx"),&AudioEffectChorus::get_voice_cutoff_hz); + + ClassDB::bind_method(_MD("set_voice_pan","voice_idx","pan"),&AudioEffectChorus::set_voice_pan); + ClassDB::bind_method(_MD("get_voice_pan","voice_idx"),&AudioEffectChorus::get_voice_pan); + + ClassDB::bind_method(_MD("set_wet","amount"),&AudioEffectChorus::set_wet); + ClassDB::bind_method(_MD("get_wet"),&AudioEffectChorus::get_wet); + + ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectChorus::set_dry); + ClassDB::bind_method(_MD("get_dry"),&AudioEffectChorus::get_dry); + + ADD_PROPERTY(PropertyInfo(Variant::INT,"voice_count",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("set_voice_count"),_SCS("get_voice_count")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_wet"),_SCS("get_wet")); + + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),0); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),0); + + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),1); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),1); + + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),2); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),2); + + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),3); + ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),3); + +} + +AudioEffectChorus::AudioEffectChorus() +{ + voice_count=2; + voice[0].delay=15; + voice[1].delay=20; + voice[0].rate=0.8; + voice[1].rate=1.2; + voice[0].depth=2; + voice[1].depth=3; + voice[0].cutoff=8000; + voice[1].cutoff=8000; + voice[0].pan=-0.5; + voice[1].pan=0.5; + + wet=0.5; + dry=1.0; +} diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h new file mode 100644 index 0000000000..4cfba5d61a --- /dev/null +++ b/servers/audio/effects/audio_effect_chorus.h @@ -0,0 +1,115 @@ +#ifndef AUDIOEFFECTCHORUS_H +#define AUDIOEFFECTCHORUS_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectChorus; + +class AudioEffectChorusInstance : public AudioEffectInstance { + GDCLASS(AudioEffectChorusInstance,AudioEffectInstance) +friend class AudioEffectChorus; + Ref<AudioEffectChorus> base; + + Vector<AudioFrame> audio_buffer; + unsigned int buffer_pos; + unsigned int buffer_mask; + + AudioFrame filter_h[4]; + uint64_t cycles[4]; + + void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectChorus : public AudioEffect { + GDCLASS(AudioEffectChorus,AudioEffect) + +friend class AudioEffectChorusInstance; +public: + enum { + + MAX_DELAY_MS=50, + MAX_DEPTH_MS=20, + MAX_WIDTH_MS=50, + MAX_VOICES=4, + CYCLES_FRAC=16, + CYCLES_MASK=(1<<CYCLES_FRAC)-1, + MAX_CHANNELS=4, + MS_CUTOFF_MAX=16000 + }; + +private: + + struct Voice { + + float delay; + float rate; + float depth; + float level; + float cutoff; + float pan; + + Voice() { + + delay=12.0; + rate=1; + depth=0; + level=0; + cutoff=MS_CUTOFF_MAX; + pan=0; + + } + + } voice[MAX_VOICES]; + + int voice_count; + + float wet; + float dry; + + +protected: + void _validate_property(PropertyInfo& property) const; + + static void _bind_methods(); +public: + + void set_voice_count(int p_voices); + int get_voice_count() const; + + void set_voice_delay_ms(int p_voice,float p_delay_ms); + float get_voice_delay_ms(int p_voice) const; + + void set_voice_rate_hz(int p_voice,float p_rate_hz); + float get_voice_rate_hz(int p_voice) const; + + void set_voice_depth_ms(int p_voice,float p_depth_ms); + float get_voice_depth_ms(int p_voice) const; + + void set_voice_level_db(int p_voice,float p_level_db); + float get_voice_level_db(int p_voice) const; + + void set_voice_cutoff_hz(int p_voice,float p_cutoff_hz); + float get_voice_cutoff_hz(int p_voice) const; + + void set_voice_pan(int p_voice,float p_pan); + float get_voice_pan(int p_voice) const; + + void set_wet(float amount); + float get_wet() const; + + void set_dry(float amount); + float get_dry() const; + + Ref<AudioEffectInstance> instance(); + + AudioEffectChorus(); +}; + +#endif // AUDIOEFFECTCHORUS_H diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp new file mode 100644 index 0000000000..5d116a9543 --- /dev/null +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -0,0 +1,227 @@ +#include "audio_effect_compressor.h" +#include "servers/audio_server.h" + +void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + float treshold = Math::db2linear(base->treshold); + float sample_rate=AudioServer::get_singleton()->get_mix_rate(); + + float ratatcoef = exp(-1 / (0.00001f * sample_rate)); + float ratrelcoef = exp(-1 / (0.5f * sample_rate)); + float attime = base->attack_us / 1000000.0; + float reltime = base->release_ms / 1000.0; + float atcoef = exp(-1 / (attime * sample_rate)); + float relcoef = exp(-1 / (reltime * sample_rate)); + + float makeup = Math::db2linear(base->gain); + + float mix = base->mix; + float gr_meter_decay = exp(1 / (1 * sample_rate)); + + const AudioFrame *src = p_src_frames; + + if (base->sidechain!=StringName() && current_channel!=-1) { + + int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain); + if (bus>=0) { + src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus,current_channel); + } + } + + for(int i=0;i<p_frame_count;i++) { + + AudioFrame s = src[i]; + //convert to positive + s.l = Math::abs(s.l); + s.r = Math::abs(s.r); + + float peak = MAX(s.l,s.r); + + float overdb = 2.08136898f * Math::linear2db(peak/treshold); + + if (overdb<0.0) //we only care about what goes over to compress + overdb=0.0; + + if(overdb-rundb>5) // diffeence is too large + averatio = 4; + + if(overdb > rundb) { + rundb = overdb + atcoef * (rundb - overdb); + runratio = averatio + ratatcoef * (runratio - averatio); + } else { + rundb = overdb + relcoef * (rundb - overdb); + runratio = averatio + ratrelcoef * (runratio - averatio); + } + + overdb = rundb; + averatio = runratio; + + float cratio; + + if(false) { //rato all-in + cratio = 12 + averatio; + } else { + cratio = base->ratio; + } + + float gr = -overdb * (cratio-1)/cratio; + float grv = Math::db2linear(gr); + + runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime + maxover = runmax; + + if (grv < gr_meter) { + gr_meter=grv; + } else { + gr_meter*=gr_meter_decay; + if(gr_meter>1) + gr_meter=1; + } + + + p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix); + + } + +} + + +Ref<AudioEffectInstance> AudioEffectCompressor::instance() { + Ref<AudioEffectCompressorInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectCompressor>(this); + ins->rundb=0; + ins->runratio=0; + ins->averatio=0; + ins->runmax=0; + ins->maxover=0; + ins->gr_meter=1.0; + ins->current_channel=-1; + return ins; +} + + +void AudioEffectCompressor::set_treshold(float p_treshold) { + + treshold=p_treshold; +} + +float AudioEffectCompressor::get_treshold() const { + + return treshold; +} + +void AudioEffectCompressor::set_ratio(float p_ratio) { + + ratio=p_ratio; +} +float AudioEffectCompressor::get_ratio() const { + + return ratio; +} + +void AudioEffectCompressor::set_gain(float p_gain) { + + gain=p_gain; +} +float AudioEffectCompressor::get_gain() const { + + return gain; +} + +void AudioEffectCompressor::set_attack_us(float p_attack_us) { + + attack_us=p_attack_us; +} +float AudioEffectCompressor::get_attack_us() const { + + return attack_us; +} + +void AudioEffectCompressor::set_release_ms(float p_release_ms) { + + release_ms=p_release_ms; +} +float AudioEffectCompressor::get_release_ms() const { + + return release_ms; +} + +void AudioEffectCompressor::set_mix(float p_mix) { + + mix=p_mix; +} +float AudioEffectCompressor::get_mix() const { + + return mix; +} + +void AudioEffectCompressor::set_sidechain(const StringName& p_sidechain) { + + AudioServer::get_singleton()->lock(); + sidechain=p_sidechain; + AudioServer::get_singleton()->unlock(); +} + +StringName AudioEffectCompressor::get_sidechain() const { + + return sidechain; +} + +void AudioEffectCompressor::_validate_property(PropertyInfo& property) const { + + if (property.name=="sidechain") { + + String buses=""; + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + buses+=","; + buses+=AudioServer::get_singleton()->get_bus_name(i); + } + + property.hint_string=buses; + } +} + +void AudioEffectCompressor::_bind_methods() { + + ClassDB::bind_method(_MD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold); + ClassDB::bind_method(_MD("get_treshold"),&AudioEffectCompressor::get_treshold); + + ClassDB::bind_method(_MD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio); + ClassDB::bind_method(_MD("get_ratio"),&AudioEffectCompressor::get_ratio); + + ClassDB::bind_method(_MD("set_gain","gain"),&AudioEffectCompressor::set_gain); + ClassDB::bind_method(_MD("get_gain"),&AudioEffectCompressor::get_gain); + + ClassDB::bind_method(_MD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us); + ClassDB::bind_method(_MD("get_attack_us"),&AudioEffectCompressor::get_attack_us); + + ClassDB::bind_method(_MD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms); + ClassDB::bind_method(_MD("get_release_ms"),&AudioEffectCompressor::get_release_ms); + + ClassDB::bind_method(_MD("set_mix","mix"),&AudioEffectCompressor::set_mix); + ClassDB::bind_method(_MD("get_mix"),&AudioEffectCompressor::get_mix); + + ClassDB::bind_method(_MD("set_sidechain","sidechain"),&AudioEffectCompressor::set_sidechain); + ClassDB::bind_method(_MD("get_sidechain"),&AudioEffectCompressor::get_sidechain); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),_SCS("set_treshold"),_SCS("get_treshold")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),_SCS("set_ratio"),_SCS("get_ratio")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),_SCS("set_gain"),_SCS("get_gain")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_attack_us"),_SCS("get_attack_us")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_release_ms"),_SCS("get_release_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_mix"),_SCS("get_mix")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"sidechain",PROPERTY_HINT_ENUM),_SCS("set_sidechain"),_SCS("get_sidechain")); + +} + +AudioEffectCompressor::AudioEffectCompressor() +{ + treshold=0; + ratio=4; + gain=0; + attack_us=20; + release_ms=250; + mix=1; +} diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h new file mode 100644 index 0000000000..eb06b3db77 --- /dev/null +++ b/servers/audio/effects/audio_effect_compressor.h @@ -0,0 +1,70 @@ +#ifndef AUDIOEFFECTCOMPRESSOR_H +#define AUDIOEFFECTCOMPRESSOR_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectCompressor; + +class AudioEffectCompressorInstance : public AudioEffectInstance { + GDCLASS(AudioEffectCompressorInstance,AudioEffectInstance) +friend class AudioEffectCompressor; + Ref<AudioEffectCompressor> base; + + float rundb,averatio,runratio,runmax,maxover,gr_meter; + int current_channel; +public: + + void set_current_channel(int p_channel) { current_channel=p_channel; } + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectCompressor : public AudioEffect { + GDCLASS(AudioEffectCompressor,AudioEffect) + +friend class AudioEffectCompressorInstance; + float treshold; + float ratio; + float gain; + float attack_us; + float release_ms; + float mix; + StringName sidechain; + + +protected: + void _validate_property(PropertyInfo& property) const; + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + + void set_treshold(float p_treshold); + float get_treshold() const; + + void set_ratio(float p_ratio); + float get_ratio() const; + + void set_gain(float p_gain); + float get_gain() const; + + void set_attack_us(float p_attack_us); + float get_attack_us() const; + + void set_release_ms(float p_release_ms); + float get_release_ms() const; + + void set_mix(float p_mix); + float get_mix() const; + + void set_sidechain(const StringName& p_sidechain); + StringName get_sidechain() const; + + AudioEffectCompressor(); +}; + +#endif // AUDIOEFFECTCOMPRESSOR_H diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp new file mode 100644 index 0000000000..aae2657a63 --- /dev/null +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -0,0 +1,326 @@ +#include "audio_effect_delay.h" +#include "servers/audio_server.h" +#include "math_funcs.h" + +void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + int todo = p_frame_count; + + while(todo) { + + int to_mix = MIN(todo,256); //can't mix too much + + _process_chunk(p_src_frames,p_dst_frames,to_mix); + + p_src_frames+=to_mix; + p_dst_frames+=to_mix; + + todo-=to_mix; + } +} + +void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + + float main_level_f=base->dry; + + + float mix_rate = AudioServer::get_singleton()->get_mix_rate(); + + float tap_1_level_f=base->tap_1_active?Math::db2linear(base->tap_1_level):0.0; + int tap_1_delay_frames=int((base->tap_1_delay_ms/1000.0)*mix_rate);; + + float tap_2_level_f=base->tap_2_active?Math::db2linear(base->tap_2_level):0.0; + int tap_2_delay_frames=int((base->tap_2_delay_ms/1000.0)*mix_rate);; + + float feedback_level_f=base->feedback_active?Math::db2linear(base->feedback_level):0.0; + unsigned int feedback_delay_frames=int((base->feedback_delay_ms/1000.0)*mix_rate);; + + + AudioFrame tap1_vol=AudioFrame(tap_1_level_f,tap_1_level_f); + + tap1_vol.l*=CLAMP( 1.0 - base->tap_1_pan, 0, 1); + tap1_vol.r*=CLAMP( 1.0 + base->tap_1_pan, 0, 1); + + AudioFrame tap2_vol=AudioFrame(tap_2_level_f,tap_2_level_f); + + tap2_vol.l*=CLAMP( 1.0 - base->tap_2_pan, 0, 1); + tap2_vol.r*=CLAMP( 1.0 + base->tap_2_pan, 0, 1); + + // feedback lowpass here + float lpf_c=expf(-2.0*Math_PI*base->feedback_lowpass/mix_rate); // 0 .. 10khz + float lpf_ic=1.0-lpf_c; + + const AudioFrame *src=p_src_frames; + AudioFrame *dst=p_dst_frames; + AudioFrame *rb_buf=ring_buffer.ptr(); + AudioFrame *fb_buf=feedback_buffer.ptr(); + + + for (int i=0;i<p_frame_count;i++) { + + + rb_buf[ring_buffer_pos&ring_buffer_mask]=src[i]; + + AudioFrame main_val=src[i]*main_level_f; + AudioFrame tap_1_val=rb_buf[(ring_buffer_pos-tap_1_delay_frames)&ring_buffer_mask]*tap1_vol; + AudioFrame tap_2_val=rb_buf[(ring_buffer_pos-tap_2_delay_frames)&ring_buffer_mask]*tap2_vol; + + AudioFrame out=main_val+tap_1_val+tap_2_val; + + out+=fb_buf[ feedback_buffer_pos ]; + + //apply lowpass and feedback gain + AudioFrame fb_in=out*feedback_level_f*lpf_ic+h*lpf_c; + fb_in.undenormalise(); //avoid denormals + + h=fb_in; + fb_buf[ feedback_buffer_pos ]=fb_in; + + dst[i]=out; + + ring_buffer_pos++; + + if ( (++feedback_buffer_pos) >= feedback_delay_frames ) + feedback_buffer_pos=0; + } +} + + + +Ref<AudioEffectInstance> AudioEffectDelay::instance() { + Ref<AudioEffectDelayInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectDelay>(this); + + float ring_buffer_max_size=MAX_DELAY_MS+100; //add 100ms of extra room, just in case + ring_buffer_max_size/=1000.0;//convert to seconds + ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + + int ringbuff_size=ring_buffer_max_size; + + int bits=0; + + while(ringbuff_size>0) { + bits++; + ringbuff_size/=2; + } + + ringbuff_size=1<<bits; + ins->ring_buffer_mask=ringbuff_size-1; + ins->ring_buffer_pos=0; + + ins->ring_buffer.resize( ringbuff_size ); + ins->feedback_buffer.resize( ringbuff_size ); + + ins->feedback_buffer_pos=0; + + ins->h=AudioFrame(0,0); + + return ins; +} + + +void AudioEffectDelay::set_dry(float p_dry) { + + dry=p_dry; +} + +float AudioEffectDelay::get_dry(){ + + return dry; +} + +void AudioEffectDelay::set_tap1_active(bool p_active){ + + tap_1_active=p_active; +} +bool AudioEffectDelay::is_tap1_active() const{ + + return tap_1_active; +} + +void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms){ + + tap_1_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_tap1_delay_ms() const{ + + return tap_1_delay_ms; +} + +void AudioEffectDelay::set_tap1_level_db(float p_level_db){ + + tap_1_level=p_level_db; +} +float AudioEffectDelay::get_tap1_level_db() const{ + + return tap_1_level; +} + +void AudioEffectDelay::set_tap1_pan(float p_pan){ + + tap_1_pan=p_pan; +} +float AudioEffectDelay::get_tap1_pan() const{ + + return tap_1_pan; +} + + +void AudioEffectDelay::set_tap2_active(bool p_active){ + + tap_2_active=p_active; +} +bool AudioEffectDelay::is_tap2_active() const{ + + return tap_2_active; +} + +void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms){ + + tap_2_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_tap2_delay_ms() const{ + + return tap_2_delay_ms; +} + +void AudioEffectDelay::set_tap2_level_db(float p_level_db){ + + tap_2_level=p_level_db; +} +float AudioEffectDelay::get_tap2_level_db() const{ + + return tap_2_level; +} + +void AudioEffectDelay::set_tap2_pan(float p_pan){ + + tap_2_pan=p_pan; +} +float AudioEffectDelay::get_tap2_pan() const{ + + return tap_2_pan; +} + +void AudioEffectDelay::set_feedback_active(bool p_active){ + + feedback_active=p_active; +} +bool AudioEffectDelay::is_feedback_active() const{ + + return feedback_active; +} + +void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms){ + + feedback_delay_ms=p_delay_ms; +} +float AudioEffectDelay::get_feedback_delay_ms() const{ + + return feedback_delay_ms; +} + +void AudioEffectDelay::set_feedback_level_db(float p_level_db){ + + feedback_level=p_level_db; +} +float AudioEffectDelay::get_feedback_level_db() const{ + + return feedback_level; +} + +void AudioEffectDelay::set_feedback_lowpass(float p_lowpass){ + + feedback_lowpass=p_lowpass; +} +float AudioEffectDelay::get_feedback_lowpass() const{ + + return feedback_lowpass; +} + + +void AudioEffectDelay::_bind_methods() { + + ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectDelay::set_dry); + ClassDB::bind_method(_MD("get_dry"),&AudioEffectDelay::get_dry); + + ClassDB::bind_method(_MD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active); + ClassDB::bind_method(_MD("is_tap1_active"),&AudioEffectDelay::is_tap1_active); + + ClassDB::bind_method(_MD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms); + ClassDB::bind_method(_MD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms); + + ClassDB::bind_method(_MD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db); + ClassDB::bind_method(_MD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db); + + ClassDB::bind_method(_MD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan); + ClassDB::bind_method(_MD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan); + + ClassDB::bind_method(_MD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active); + ClassDB::bind_method(_MD("is_tap2_active"),&AudioEffectDelay::is_tap2_active); + + ClassDB::bind_method(_MD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms); + ClassDB::bind_method(_MD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms); + + ClassDB::bind_method(_MD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db); + ClassDB::bind_method(_MD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db); + + ClassDB::bind_method(_MD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan); + ClassDB::bind_method(_MD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan); + + + ClassDB::bind_method(_MD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active); + ClassDB::bind_method(_MD("is_feedback_active"),&AudioEffectDelay::is_feedback_active); + + ClassDB::bind_method(_MD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms); + ClassDB::bind_method(_MD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms); + + ClassDB::bind_method(_MD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db); + ClassDB::bind_method(_MD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db); + + ClassDB::bind_method(_MD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass); + ClassDB::bind_method(_MD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap1/active"),_SCS("set_tap1_active"),_SCS("is_tap1_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap1_delay_ms"),_SCS("get_tap1_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap1_level_db"),_SCS("get_tap1_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap1_pan"),_SCS("get_tap1_pan")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"tap2/active"),_SCS("set_tap2_active"),_SCS("is_tap2_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_tap2_delay_ms"),_SCS("get_tap2_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_tap2_level_db"),_SCS("get_tap2_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"tap2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_tap2_pan"),_SCS("get_tap2_pan")); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"feedback/active"),_SCS("set_feedback_active"),_SCS("is_feedback_active")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/delay_ms",PROPERTY_HINT_RANGE,"0,1500,1"),_SCS("set_feedback_delay_ms"),_SCS("get_feedback_delay_ms")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/level_db",PROPERTY_HINT_RANGE,"-60,0,0.01"),_SCS("set_feedback_level_db"),_SCS("get_feedback_level_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback/lowpass",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_feedback_lowpass"),_SCS("get_feedback_lowpass")); + + +} + +AudioEffectDelay::AudioEffectDelay() +{ + tap_1_active=true; + tap_1_delay_ms=250; + tap_1_level=-6; + tap_1_pan=0.2; + + tap_2_active=true; + tap_2_delay_ms=500; + tap_2_level=-12; + tap_2_pan=-0.4; + + feedback_active=false; + feedback_delay_ms=340; + feedback_level=-6; + feedback_lowpass=16000; + + dry=1.0; + +} diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h new file mode 100644 index 0000000000..645561138b --- /dev/null +++ b/servers/audio/effects/audio_effect_delay.h @@ -0,0 +1,112 @@ +#ifndef AUDIOEFFECTECHO_H +#define AUDIOEFFECTECHO_H + +#include "servers/audio/audio_effect.h" + +class AudioEffectDelay; + +class AudioEffectDelayInstance : public AudioEffectInstance { + GDCLASS(AudioEffectDelayInstance,AudioEffectInstance) +friend class AudioEffectDelay; + Ref<AudioEffectDelay> base; + + Vector<AudioFrame> ring_buffer; + + unsigned int ring_buffer_pos; + unsigned int ring_buffer_mask; + + /* feedback buffer */ + Vector<AudioFrame> feedback_buffer; + + unsigned int feedback_buffer_pos; + + AudioFrame h; + void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectDelay : public AudioEffect { + GDCLASS(AudioEffectDelay,AudioEffect) + +friend class AudioEffectDelayInstance; + enum { + + MAX_DELAY_MS=3000, + MAX_TAPS=2 + }; + + float dry; + + bool tap_1_active; + float tap_1_delay_ms; + float tap_1_level; + float tap_1_pan; + + bool tap_2_active; + float tap_2_delay_ms; + float tap_2_level; + float tap_2_pan; + + bool feedback_active; + float feedback_delay_ms; + float feedback_level; + float feedback_lowpass; + + + +protected: + + static void _bind_methods(); +public: + + void set_dry(float p_dry); + float get_dry(); + + void set_tap1_active(bool p_active); + bool is_tap1_active() const; + + void set_tap1_delay_ms(float p_delay_ms); + float get_tap1_delay_ms() const; + + void set_tap1_level_db(float p_level_db); + float get_tap1_level_db() const; + + void set_tap1_pan(float p_pan); + float get_tap1_pan() const; + + void set_tap2_active(bool p_active); + bool is_tap2_active() const; + + void set_tap2_delay_ms(float p_delay_ms); + float get_tap2_delay_ms() const; + + void set_tap2_level_db(float p_level_db); + float get_tap2_level_db() const; + + void set_tap2_pan(float p_pan); + float get_tap2_pan() const; + + void set_feedback_active(bool p_active); + bool is_feedback_active() const; + + void set_feedback_delay_ms(float p_delay_ms); + float get_feedback_delay_ms() const; + + void set_feedback_level_db(float p_level_db); + float get_feedback_level_db() const; + + void set_feedback_lowpass(float p_lowpass); + float get_feedback_lowpass() const; + + Ref<AudioEffectInstance> instance(); + + AudioEffectDelay(); +}; + + +#endif // AUDIOEFFECTECHO_H diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp new file mode 100644 index 0000000000..3ba409b0a5 --- /dev/null +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -0,0 +1,171 @@ +#include "audio_effect_distortion.h" +#include "servers/audio_server.h" +#include "math_funcs.h" + + + +void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + const float *src = (const float*)p_src_frames; + float *dst = (float*)p_dst_frames; + + //float lpf_c=expf(-2.0*Math_PI*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE)); + float lpf_c=expf(-2.0*Math_PI*base->keep_hf_hz/(AudioServer::get_singleton()->get_mix_rate())); + float lpf_ic=1.0-lpf_c; + + float drive_f=base->drive; + float pregain_f=Math::db2linear(base->pre_gain); + float postgain_f=Math::db2linear(base->post_gain); + + float atan_mult=pow(10,drive_f*drive_f*3.0)-1.0+0.001; + float atan_div=1.0/(atanf(atan_mult)*(1.0+drive_f*8)); + + float lofi_mult=powf(2.0,2.0+(1.0-drive_f)*14); //goes from 16 to 2 bits + + for (int i=0;i<p_frame_count*2;i++) { + + float out=undenormalise(src[i]*lpf_ic+lpf_c*h[i&1]); + h[i&1]=out; + float a=out; + float ha=src[i]-out; //high freqs + a*=pregain_f; + + switch (base->mode) { + + case AudioEffectDistortion::MODE_CLIP: { + + a=powf(a,1.0001-drive_f); + if (a>1.0) + a=1.0; + else if (a<(-1.0)) + a=-1.0; + + } break; + case AudioEffectDistortion::MODE_ATAN: { + + + a=atanf(a*atan_mult)*atan_div; + + } break; + case AudioEffectDistortion::MODE_LOFI: { + + a = floorf(a*lofi_mult+0.5)/lofi_mult; + + } break; + case AudioEffectDistortion::MODE_OVERDRIVE: { + + + const double x = a * 0.686306; + const double z = 1 + exp (sqrt (fabs (x)) * -0.75); + a = (expf(x) - expf(-x * z)) / (expf(x) + expf(-x)); + } break; + case AudioEffectDistortion::MODE_WAVESHAPE: { + float x = a; + float k= 2*drive_f/(1.00001-drive_f); + + a = (1.0+k)*x/(1.0+k*fabsf(x)); + + + } break; + } + + dst[i]=a*postgain_f+ha; + + } + + +} + + +Ref<AudioEffectInstance> AudioEffectDistortion::instance() { + Ref<AudioEffectDistortionInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectDistortion>(this); + ins->h[0]=0; + ins->h[1]=0; + + return ins; +} + + +void AudioEffectDistortion::set_mode(Mode p_mode) { + + mode=p_mode; +} + +AudioEffectDistortion::Mode AudioEffectDistortion::get_mode() const{ + + return mode; +} + +void AudioEffectDistortion::set_pre_gain(float p_pre_gain){ + + pre_gain=p_pre_gain; +} +float AudioEffectDistortion::get_pre_gain() const{ + + return pre_gain; +} + +void AudioEffectDistortion::set_keep_hf_hz(float p_keep_hf_hz){ + + keep_hf_hz=p_keep_hf_hz; +} +float AudioEffectDistortion::get_keep_hf_hz() const{ + + return keep_hf_hz; +} + +void AudioEffectDistortion::set_drive(float p_drive){ + + drive=p_drive; +} +float AudioEffectDistortion::get_drive() const{ + + return drive; +} + +void AudioEffectDistortion::set_post_gain(float p_post_gain){ + + post_gain=p_post_gain; +} +float AudioEffectDistortion::get_post_gain() const{ + + return post_gain; +} + + +void AudioEffectDistortion::_bind_methods() { + + ClassDB::bind_method(_MD("set_mode","mode"),&AudioEffectDistortion::set_mode); + ClassDB::bind_method(_MD("get_mode"),&AudioEffectDistortion::get_mode); + + ClassDB::bind_method(_MD("set_pre_gain","pre_gain"),&AudioEffectDistortion::set_pre_gain); + ClassDB::bind_method(_MD("get_pre_gain"),&AudioEffectDistortion::get_pre_gain); + + ClassDB::bind_method(_MD("set_keep_hf_hz","keep_hf_hz"),&AudioEffectDistortion::set_keep_hf_hz); + ClassDB::bind_method(_MD("get_keep_hf_hz"),&AudioEffectDistortion::get_keep_hf_hz); + + ClassDB::bind_method(_MD("set_drive","drive"),&AudioEffectDistortion::set_drive); + ClassDB::bind_method(_MD("get_drive"),&AudioEffectDistortion::get_drive); + + + ClassDB::bind_method(_MD("set_post_gain","post_gain"),&AudioEffectDistortion::set_post_gain); + ClassDB::bind_method(_MD("get_post_gain"),&AudioEffectDistortion::get_post_gain); + + ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Clip,ATan,LoFi,Overdrive,WaveShape"),_SCS("set_mode"),_SCS("get_mode")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"pre_gain",PROPERTY_HINT_RANGE,"-60,60,0.01"),_SCS("set_pre_gain"),_SCS("get_pre_gain")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"keep_hf_hz",PROPERTY_HINT_RANGE,"1,20000,1"),_SCS("set_keep_hf_hz"),_SCS("get_keep_hf_hz")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"drive",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drive"),_SCS("get_drive")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"post_gain",PROPERTY_HINT_RANGE,"-80,24,0.01"),_SCS("set_post_gain"),_SCS("get_post_gain")); +} + +AudioEffectDistortion::AudioEffectDistortion() +{ + mode=MODE_CLIP; + pre_gain=0; + post_gain=0; + keep_hf_hz=16000; + drive=0; +} + diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h new file mode 100644 index 0000000000..1d2433faeb --- /dev/null +++ b/servers/audio/effects/audio_effect_distortion.h @@ -0,0 +1,69 @@ +#ifndef AUDIOEFFECTDISTORTION_H +#define AUDIOEFFECTDISTORTION_H + +#include "servers/audio/audio_effect.h" + +class AudioEffectDistortion; + +class AudioEffectDistortionInstance : public AudioEffectInstance { + GDCLASS(AudioEffectDistortionInstance,AudioEffectInstance) +friend class AudioEffectDistortion; + Ref<AudioEffectDistortion> base; + float h[2]; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectDistortion : public AudioEffect { + GDCLASS(AudioEffectDistortion,AudioEffect) +public: + enum Mode { + MODE_CLIP, + MODE_ATAN, + MODE_LOFI, + MODE_OVERDRIVE, + MODE_WAVESHAPE, + }; + +friend class AudioEffectDistortionInstance; + Mode mode; + float pre_gain; + float post_gain; + float keep_hf_hz; + float drive; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + + void set_mode(Mode p_mode); + Mode get_mode() const; + + void set_pre_gain(float pre_gain); + float get_pre_gain() const; + + void set_keep_hf_hz(float keep_hf_hz); + float get_keep_hf_hz() const; + + void set_drive(float drive); + float get_drive() const; + + void set_post_gain(float post_gain); + float get_post_gain() const; + + + + AudioEffectDistortion(); +}; + +VARIANT_ENUM_CAST( AudioEffectDistortion::Mode ) + +#endif // AUDIOEFFECTDISTORTION_H diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp new file mode 100644 index 0000000000..3c6a684224 --- /dev/null +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -0,0 +1,122 @@ +#include "audio_effect_eq.h" +#include "servers/audio_server.h" + + +void AudioEffectEQInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + int band_count = bands[0].size(); + EQ::BandProcess *proc_l = bands[0].ptr(); + EQ::BandProcess *proc_r = bands[1].ptr(); + float *bgain = gains.ptr(); + for(int i=0;i<band_count;i++) { + bgain[i]=Math::db2linear(base->gain[i]); + } + + + for(int i=0;i<p_frame_count;i++) { + + AudioFrame src = p_src_frames[i]; + AudioFrame dst = AudioFrame(0,0); + + for(int j=0;j<band_count;j++) { + + float l = src.l; + float r = src.r; + + proc_l[j].process_one(l); + proc_r[j].process_one(r); + + dst.l+=l * bgain[j]; + dst.r+=r * bgain[j]; + } + + p_dst_frames[i]=dst; + } + +} + + +Ref<AudioEffectInstance> AudioEffectEQ::instance() { + Ref<AudioEffectEQInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectEQ>(this); + ins->gains.resize(eq.get_band_count()); + for(int i=0;i<2;i++) { + ins->bands[i].resize(eq.get_band_count()); + for(int j=0;j<ins->bands[i].size();j++) { + ins->bands[i][j]=eq.get_band_processor(j); + } + } + + return ins; +} + +void AudioEffectEQ::set_band_gain_db(int p_band,float p_volume) { + ERR_FAIL_INDEX(p_band,gain.size()); + gain[p_band]=p_volume; +} + +float AudioEffectEQ::get_band_gain_db(int p_band) const { + ERR_FAIL_INDEX_V(p_band,gain.size(),0); + + return gain[p_band]; +} +int AudioEffectEQ::get_band_count() const { + return gain.size(); +} + +bool AudioEffectEQ::_set(const StringName& p_name, const Variant& p_value) { + + const Map<StringName,int>::Element *E=prop_band_map.find(p_name); + if (E) { + set_band_gain_db(E->get(),p_value); + return true; + } + + return false; +} + +bool AudioEffectEQ::_get(const StringName& p_name,Variant &r_ret) const{ + + const Map<StringName,int>::Element *E=prop_band_map.find(p_name); + if (E) { + r_ret=get_band_gain_db(E->get()); + return true; + } + + return false; + +} + +void AudioEffectEQ::_get_property_list( List<PropertyInfo> *p_list) const{ + + for(int i=0;i<band_names.size();i++) { + + p_list->push_back(PropertyInfo(Variant::REAL,band_names[i],PROPERTY_HINT_RANGE,"-60,24,0.1")); + } +} + + + +void AudioEffectEQ::_bind_methods() { + + ClassDB::bind_method(_MD("set_band_gain_db","band_idx","volume_db"),&AudioEffectEQ::set_band_gain_db); + ClassDB::bind_method(_MD("get_band_gain_db","band_idx"),&AudioEffectEQ::get_band_gain_db); + ClassDB::bind_method(_MD("get_band_count"),&AudioEffectEQ::get_band_count); + +} + +AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) +{ + + + eq.set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); + eq.set_preset_band_mode(p_preset); + gain.resize(eq.get_band_count()); + for(int i=0;i<gain.size();i++) { + gain[i]=0.0; + String name = "band_db/"+itos(eq.get_band_frequency(i))+"_hz"; + prop_band_map[name]=i; + band_names.push_back(name); + } +} diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h new file mode 100644 index 0000000000..3fcc2c0056 --- /dev/null +++ b/servers/audio/effects/audio_effect_eq.h @@ -0,0 +1,72 @@ +#ifndef AUDIOEFFECTEQ_H +#define AUDIOEFFECTEQ_H + + +#include "servers/audio/audio_effect.h" +#include "servers/audio/effects/eq.h" + +class AudioEffectEQ; + +class AudioEffectEQInstance : public AudioEffectInstance { + GDCLASS(AudioEffectEQInstance,AudioEffectInstance) +friend class AudioEffectEQ; + Ref<AudioEffectEQ> base; + + Vector<EQ::BandProcess> bands[2]; + Vector<float> gains; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectEQ : public AudioEffect { + GDCLASS(AudioEffectEQ,AudioEffect) + +friend class AudioEffectEQInstance; + + EQ eq; + Vector<float> gain; + Map<StringName,int> prop_band_map; + Vector<String> band_names; + +protected: + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + void set_band_gain_db(int p_band,float p_volume); + float get_band_gain_db(int p_band) const; + int get_band_count() const; + + AudioEffectEQ(EQ::Preset p_preset=EQ::PRESET_6_BANDS); +}; + + +class AudioEffectEQ6 : public AudioEffectEQ { + GDCLASS(AudioEffectEQ6,AudioEffectEQ) +public: + AudioEffectEQ6() : AudioEffectEQ(EQ::PRESET_6_BANDS) {} +}; + +class AudioEffectEQ10 : public AudioEffectEQ { + GDCLASS(AudioEffectEQ10,AudioEffectEQ) +public: + AudioEffectEQ10() : AudioEffectEQ(EQ::PRESET_10_BANDS) {} +}; + +class AudioEffectEQ21 : public AudioEffectEQ { + GDCLASS(AudioEffectEQ21,AudioEffectEQ) +public: + AudioEffectEQ21() : AudioEffectEQ(EQ::PRESET_21_BANDS) {} +}; + +#endif // AUDIOEFFECTEQ_H diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp new file mode 100644 index 0000000000..4e54ea1f3e --- /dev/null +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -0,0 +1,151 @@ +#include "audio_effect_filter.h" +#include "servers/audio_server.h" + +template<int S> +void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + for(int i=0;i<p_frame_count;i++) { + float f = p_src_frames[i].l; + filter_process[0][0].process_one(f); + if (S>1) + filter_process[0][1].process_one(f); + if (S>2) + filter_process[0][2].process_one(f); + if (S>3) + filter_process[0][3].process_one(f); + + p_dst_frames[i].l=f; + } + + for(int i=0;i<p_frame_count;i++) { + float f = p_src_frames[i].r; + filter_process[1][0].process_one(f); + if (S>1) + filter_process[1][1].process_one(f); + if (S>2) + filter_process[1][2].process_one(f); + if (S>3) + filter_process[1][3].process_one(f); + + p_dst_frames[i].r=f; + } + +} + +void AudioEffectFilterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + filter.set_cutoff(base->cutoff); + filter.set_gain(base->gain); + filter.set_resonance(base->resonance); + filter.set_mode(base->mode); + int stages = int(base->db)+1; + filter.set_stages(stages); + filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); + + for(int i=0;i<2;i++) { + for(int j=0;j<4;j++) { + filter_process[i][j].update_coeffs(); + } + } + + + if (stages==1) { + _process_filter<1>(p_src_frames,p_dst_frames,p_frame_count); + } else if (stages==2) { + _process_filter<2>(p_src_frames,p_dst_frames,p_frame_count); + } else if (stages==3) { + _process_filter<3>(p_src_frames,p_dst_frames,p_frame_count); + } else if (stages==4) { + _process_filter<4>(p_src_frames,p_dst_frames,p_frame_count); + } + +} + + +AudioEffectFilterInstance::AudioEffectFilterInstance() { + + for(int i=0;i<2;i++) { + for(int j=0;j<4;j++) { + filter_process[i][j].set_filter(&filter); + } + } + +} + + +Ref<AudioEffectInstance> AudioEffectFilter::instance() { + Ref<AudioEffectFilterInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectFilter>(this); + + return ins; +} + +void AudioEffectFilter::set_cutoff(float p_freq) { + + cutoff=p_freq; +} + +float AudioEffectFilter::get_cutoff() const{ + + return cutoff; +} + +void AudioEffectFilter::set_resonance(float p_amount){ + + resonance=p_amount; +} +float AudioEffectFilter::get_resonance() const{ + + return resonance; +} + +void AudioEffectFilter::set_gain(float p_amount){ + + gain=p_amount; +} +float AudioEffectFilter::get_gain() const { + + return gain; +} + + + +void AudioEffectFilter::set_db(FilterDB p_db) { + db=p_db; +} + +AudioEffectFilter::FilterDB AudioEffectFilter::get_db() const { + + return db; +} + +void AudioEffectFilter::_bind_methods() { + + ClassDB::bind_method(_MD("set_cutoff","freq"),&AudioEffectFilter::set_cutoff); + ClassDB::bind_method(_MD("get_cutoff"),&AudioEffectFilter::get_cutoff); + + ClassDB::bind_method(_MD("set_resonance","amount"),&AudioEffectFilter::set_resonance); + ClassDB::bind_method(_MD("get_resonance"),&AudioEffectFilter::get_resonance); + + ClassDB::bind_method(_MD("set_gain","amount"),&AudioEffectFilter::set_gain); + ClassDB::bind_method(_MD("get_gain"),&AudioEffectFilter::get_gain); + + ClassDB::bind_method(_MD("set_db","amount"),&AudioEffectFilter::set_db); + ClassDB::bind_method(_MD("get_db"),&AudioEffectFilter::get_db); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"cutoff_hz",PROPERTY_HINT_RANGE,"1,40000,0.1"),_SCS("set_cutoff"),_SCS("get_cutoff")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"resonance",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_resonance"),_SCS("get_resonance")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"0,4,0.01"),_SCS("set_gain"),_SCS("get_gain")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"dB",PROPERTY_HINT_ENUM,"6db,12db,18db,24db"),_SCS("set_db"),_SCS("get_db")); +} + +AudioEffectFilter::AudioEffectFilter(AudioFilterSW::Mode p_mode) +{ + + mode=p_mode; + cutoff=2000; + resonance=0.5; + gain=1.0; + db=FILTER_6DB; +} diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h new file mode 100644 index 0000000000..d0bc7a446a --- /dev/null +++ b/servers/audio/effects/audio_effect_filter.h @@ -0,0 +1,125 @@ +#ifndef AUDIOEFFECTFILTER_H +#define AUDIOEFFECTFILTER_H + +#include "servers/audio/audio_effect.h" +#include "servers/audio/audio_filter_sw.h" + +class AudioEffectFilter; + +class AudioEffectFilterInstance : public AudioEffectInstance { + GDCLASS(AudioEffectFilterInstance,AudioEffectInstance) +friend class AudioEffectFilter; + + Ref<AudioEffectFilter> base; + + AudioFilterSW filter; + AudioFilterSW::Processor filter_process[2][4]; + + template<int S> + void _process_filter(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + + AudioEffectFilterInstance(); +}; + + +class AudioEffectFilter : public AudioEffect { + GDCLASS(AudioEffectFilter,AudioEffect) +public: + + enum FilterDB { + FILTER_6DB, + FILTER_12DB, + FILTER_18DB, + FILTER_24DB, + }; + friend class AudioEffectFilterInstance; + + AudioFilterSW::Mode mode; + float cutoff; + float resonance; + float gain; + FilterDB db; + + +protected: + + + static void _bind_methods(); +public: + + void set_cutoff(float p_freq); + float get_cutoff() const; + + void set_resonance(float p_amount); + float get_resonance() const; + + void set_gain(float p_amount); + float get_gain() const; + + void set_db(FilterDB p_db); + FilterDB get_db() const; + + Ref<AudioEffectInstance> instance(); + + AudioEffectFilter(AudioFilterSW::Mode p_mode=AudioFilterSW::LOWPASS); +}; + +VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB) + +class AudioEffectLowPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectLowPassFilter,AudioEffectFilter) +public: + + AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {} +}; + +class AudioEffectHighPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectHighPassFilter,AudioEffectFilter) +public: + + AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {} +}; + +class AudioEffectBandPassFilter : public AudioEffectFilter { + GDCLASS(AudioEffectBandPassFilter,AudioEffectFilter) +public: + + AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {} +}; + +class AudioEffectNotchFilter : public AudioEffectFilter { + GDCLASS(AudioEffectNotchFilter,AudioEffectFilter) +public: + + AudioEffectNotchFilter() : AudioEffectFilter(AudioFilterSW::NOTCH) {} +}; + +class AudioEffectBandLimitFilter : public AudioEffectFilter { + GDCLASS(AudioEffectBandLimitFilter,AudioEffectFilter) +public: + + AudioEffectBandLimitFilter() : AudioEffectFilter(AudioFilterSW::BANDLIMIT) {} +}; + + +class AudioEffectLowShelfFilter : public AudioEffectFilter { + GDCLASS(AudioEffectLowShelfFilter,AudioEffectFilter) +public: + + AudioEffectLowShelfFilter() : AudioEffectFilter(AudioFilterSW::LOWSHELF) {} +}; + + +class AudioEffectHighShelfFilter : public AudioEffectFilter { + GDCLASS(AudioEffectHighShelfFilter,AudioEffectFilter) +public: + + AudioEffectHighShelfFilter() : AudioEffectFilter(AudioFilterSW::HIGHSHELF) {} +}; + + + +#endif // AUDIOEFFECTFILTER_H diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp new file mode 100644 index 0000000000..5cd02682ab --- /dev/null +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -0,0 +1,124 @@ +#include "audio_effect_limiter.h" + +void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + float thresh = Math::db2linear(base->treshold); + float threshdb = base->treshold; + float ceiling = Math::db2linear(base->ceiling); + float ceildb = base->ceiling; + float makeup = Math::db2linear(ceildb - threshdb); + float makeupdb = ceildb - threshdb; + float sc = -base->soft_clip; + float scv = Math::db2linear(sc); + float sccomp = Math::db2linear(-sc); + float peakdb = ceildb + 25; + float peaklvl = Math::db2linear(peakdb); + float scratio = base->soft_clip_ratio; + float scmult = Math::abs((ceildb - sc) / (peakdb - sc)); + + for(int i=0;i<p_frame_count;i++) { + + float spl0 = p_src_frames[i].l; + float spl1 = p_src_frames[i].r; + spl0 = spl0 * makeup; + spl1 = spl1 * makeup; + float sign0 = (spl0 < 0.0 ? -1.0 : 1.0 ); + float sign1 = (spl1 < 0.0 ? -1.0 : 1.0 ); + float abs0 = Math::abs(spl0); + float abs1 = Math::abs(spl1); + float overdb0 = Math::linear2db(abs0) - ceildb; + float overdb1 = Math::linear2db(abs1) - ceildb; + + if (abs0 > scv) + { + spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult)); + } + if (abs1 > scv) + { + spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult)); + } + + spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0); + spl1 = MIN(ceiling, Math::abs(spl1)) * (spl1 < 0.0 ? -1.0 : 1.0); + + p_dst_frames[i].l = spl0; + p_dst_frames[i].r = spl1; + } + +} + + +Ref<AudioEffectInstance> AudioEffectLimiter::instance() { + Ref<AudioEffectLimiterInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectLimiter>(this); + + return ins; +} + + +void AudioEffectLimiter::set_treshold_db(float p_treshold) { + + treshold=p_treshold; +} + +float AudioEffectLimiter::get_treshold_db() const{ + + return treshold; +} + +void AudioEffectLimiter::set_ceiling_db(float p_ceiling){ + + ceiling=p_ceiling; +} +float AudioEffectLimiter::get_ceiling_db() const{ + + return ceiling; +} + +void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip){ + + soft_clip=p_soft_clip; +} +float AudioEffectLimiter::get_soft_clip_db() const{ + + return soft_clip; +} + +void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip){ + + soft_clip_ratio=p_soft_clip; +} +float AudioEffectLimiter::get_soft_clip_ratio() const{ + + return soft_clip; +} + + +void AudioEffectLimiter::_bind_methods() { + + ClassDB::bind_method(_MD("set_ceiling_db","ceiling"),&AudioEffectLimiter::set_ceiling_db); + ClassDB::bind_method(_MD("get_ceiling_db"),&AudioEffectLimiter::get_ceiling_db); + + ClassDB::bind_method(_MD("set_treshold_db","treshold"),&AudioEffectLimiter::set_treshold_db); + ClassDB::bind_method(_MD("get_treshold_db"),&AudioEffectLimiter::get_treshold_db); + + ClassDB::bind_method(_MD("set_soft_clip_db","soft_clip"),&AudioEffectLimiter::set_soft_clip_db); + ClassDB::bind_method(_MD("get_soft_clip_db"),&AudioEffectLimiter::get_soft_clip_db); + + ClassDB::bind_method(_MD("set_soft_clip_ratio","soft_clip"),&AudioEffectLimiter::set_soft_clip_ratio); + ClassDB::bind_method(_MD("get_soft_clip_ratio"),&AudioEffectLimiter::get_soft_clip_ratio); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"ceiling_db",PROPERTY_HINT_RANGE,"-20,-0.1,0.1"),_SCS("set_ceiling_db"),_SCS("get_ceiling_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold_db",PROPERTY_HINT_RANGE,"-30,0,0.1"),_SCS("set_treshold_db"),_SCS("get_treshold_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_db",PROPERTY_HINT_RANGE,"0,6,0.1"),_SCS("set_soft_clip_db"),_SCS("get_soft_clip_db")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_ratio",PROPERTY_HINT_RANGE,"3,20,0.1"),_SCS("set_soft_clip_ratio"),_SCS("get_soft_clip_ratio")); +} + +AudioEffectLimiter::AudioEffectLimiter() +{ + treshold=0; + ceiling=-0.1; + soft_clip=2; + soft_clip_ratio=10; +} diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h new file mode 100644 index 0000000000..b0d7321205 --- /dev/null +++ b/servers/audio/effects/audio_effect_limiter.h @@ -0,0 +1,58 @@ +#ifndef AUDIO_EFFECT_LIMITER_H +#define AUDIO_EFFECT_LIMITER_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectLimiter; + +class AudioEffectLimiterInstance : public AudioEffectInstance { + GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance) +friend class AudioEffectLimiter; + Ref<AudioEffectLimiter> base; + + float mix_volume_db; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectLimiter : public AudioEffect { + GDCLASS(AudioEffectLimiter,AudioEffect) + +friend class AudioEffectLimiterInstance; + float treshold; + float ceiling; + float soft_clip; + float soft_clip_ratio; + +protected: + + static void _bind_methods(); +public: + + + void set_treshold_db(float p_treshold); + float get_treshold_db() const; + + void set_ceiling_db(float p_ceiling); + float get_ceiling_db() const; + + void set_soft_clip_db(float p_soft_clip); + float get_soft_clip_db() const; + + void set_soft_clip_ratio(float p_soft_clip); + float get_soft_clip_ratio() const; + + + Ref<AudioEffectInstance> instance(); + void set_volume_db(float p_volume); + float get_volume_db() const; + + AudioEffectLimiter(); +}; + + +#endif // AUDIO_EFFECT_LIMITER_H diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp new file mode 100644 index 0000000000..e296b0d998 --- /dev/null +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -0,0 +1,47 @@ +#include "audio_effect_panner.h" + + +void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + float lvol = CLAMP( 1.0 - base->pan, 0, 1); + float rvol = CLAMP( 1.0 + base->pan, 0, 1); + + for(int i=0;i<p_frame_count;i++) { + + p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol); + p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol); + + } + +} + + +Ref<AudioEffectInstance> AudioEffectPanner::instance() { + Ref<AudioEffectPannerInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectPanner>(this); + return ins; +} + +void AudioEffectPanner::set_pan(float p_cpanume) { + pan=p_cpanume; +} + +float AudioEffectPanner::get_pan() const { + + return pan; +} + +void AudioEffectPanner::_bind_methods() { + + ClassDB::bind_method(_MD("set_pan","cpanume"),&AudioEffectPanner::set_pan); + ClassDB::bind_method(_MD("get_pan"),&AudioEffectPanner::get_pan); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_pan"),_SCS("get_pan")); +} + +AudioEffectPanner::AudioEffectPanner() +{ + pan=0; +} diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h new file mode 100644 index 0000000000..bc1bb00815 --- /dev/null +++ b/servers/audio/effects/audio_effect_panner.h @@ -0,0 +1,40 @@ +#ifndef AUDIOEFFECTPANNER_H +#define AUDIOEFFECTPANNER_H + +#include "servers/audio/audio_effect.h" + +class AudioEffectPanner; + +class AudioEffectPannerInstance : public AudioEffectInstance { + GDCLASS(AudioEffectPannerInstance,AudioEffectInstance) +friend class AudioEffectPanner; + Ref<AudioEffectPanner> base; + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectPanner : public AudioEffect { + GDCLASS(AudioEffectPanner,AudioEffect) + +friend class AudioEffectPannerInstance; + float pan; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + void set_pan(float p_volume); + float get_pan() const; + + AudioEffectPanner(); +}; + + +#endif // AUDIOEFFECTPANNER_H diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp new file mode 100644 index 0000000000..bfce608603 --- /dev/null +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -0,0 +1,148 @@ +#include "audio_effect_phaser.h" +#include "servers/audio_server.h" +#include "math_funcs.h" + +void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + float sampling_rate = AudioServer::get_singleton()->get_mix_rate(); + + float dmin = base->range_min / (sampling_rate/2.0); + float dmax = base->range_max / (sampling_rate/2.0); + + float increment = 2.f * Math_PI * (base->rate / sampling_rate); + + for(int i=0;i<p_frame_count;i++) { + + phase += increment; + + while ( phase >= Math_PI * 2.f ) { + phase -= Math_PI * 2.f; + } + + float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f); + + + //update filter coeffs + for( int j=0; j<6; j++ ) { + allpass[0][j].delay( d ); + allpass[1][j].delay( d ); + } + + //calculate output + float y = allpass[0][0].update( + allpass[0][1].update( + allpass[0][2].update( + allpass[0][3].update( + allpass[0][4].update( + allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback )))))); + h.l=y; + + p_dst_frames[i].l = p_src_frames[i].l + y * base->depth; + + y = allpass[1][0].update( + allpass[1][1].update( + allpass[1][2].update( + allpass[1][3].update( + allpass[1][4].update( + allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback )))))); + h.r=y; + + p_dst_frames[i].r = p_src_frames[i].r + y * base->depth; + + + } + +} + + +Ref<AudioEffectInstance> AudioEffectPhaser::instance() { + Ref<AudioEffectPhaserInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectPhaser>(this); + ins->phase=0; + ins->h=AudioFrame(0,0); + + return ins; +} + + +void AudioEffectPhaser::set_range_min_hz(float p_hz) { + + range_min=p_hz; +} + +float AudioEffectPhaser::get_range_min_hz() const{ + + return range_min; +} + +void AudioEffectPhaser::set_range_max_hz(float p_hz){ + + range_max=p_hz; +} +float AudioEffectPhaser::get_range_max_hz() const{ + + return range_max; +} + +void AudioEffectPhaser::set_rate_hz(float p_hz){ + + rate=p_hz; +} +float AudioEffectPhaser::get_rate_hz() const{ + + return rate; +} + +void AudioEffectPhaser::set_feedback(float p_fbk){ + + feedback=p_fbk; +} +float AudioEffectPhaser::get_feedback() const{ + + return feedback; +} + +void AudioEffectPhaser::set_depth(float p_depth) { + + depth=p_depth; +} + +float AudioEffectPhaser::get_depth() const { + + return depth; +} + +void AudioEffectPhaser::_bind_methods() { + + ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz); + ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz); + + ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz); + ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz); + + ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz); + ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz); + + ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback); + ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback); + + ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth); + ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth")); + +} + +AudioEffectPhaser::AudioEffectPhaser() +{ + range_min=440; + range_max=1600; + rate=0.5; + feedback=0.7; + depth=1; +} diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h new file mode 100644 index 0000000000..53a8ab8bd8 --- /dev/null +++ b/servers/audio/effects/audio_effect_phaser.h @@ -0,0 +1,81 @@ +#ifndef AUDIO_EFFECT_PHASER_H +#define AUDIO_EFFECT_PHASER_H + + + +#include "servers/audio/audio_effect.h" + +class AudioEffectPhaser; + +class AudioEffectPhaserInstance : public AudioEffectInstance { + GDCLASS(AudioEffectPhaserInstance,AudioEffectInstance) +friend class AudioEffectPhaser; + Ref<AudioEffectPhaser> base; + + float phase; + AudioFrame h; + + class AllpassDelay{ + float a, h; + public: + + _ALWAYS_INLINE_ void delay( float d ) { + a = (1.f - d) / (1.f + d); + } + + _ALWAYS_INLINE_ float update( float s ){ + float y = s * -a + h; + h = y * a + s; + return y; + } + + AllpassDelay() { a =0; h = 0;} + + }; + + AllpassDelay allpass[2][6]; +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectPhaser : public AudioEffect { + GDCLASS(AudioEffectPhaser,AudioEffect) + +friend class AudioEffectPhaserInstance; + float range_min; + float range_max; + float rate; + float feedback; + float depth; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + void set_range_min_hz(float p_hz); + float get_range_min_hz() const; + + void set_range_max_hz(float p_hz); + float get_range_max_hz() const; + + void set_rate_hz(float p_hz); + float get_rate_hz() const; + + void set_feedback(float p_fbk); + float get_feedback() const; + + void set_depth(float p_depth); + float get_depth() const; + + AudioEffectPhaser(); +}; + + +#endif // AUDIO_EFFECT_PHASER_H diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp new file mode 100644 index 0000000000..49a14cda04 --- /dev/null +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -0,0 +1,298 @@ +#include "audio_effect_pitch_shift.h" +#include "servers/audio_server.h" +#include "math_funcs.h" +/**************************************************************************** +* +* NAME: smbPitchShift.cpp +* VERSION: 1.2 +* HOME URL: http://blogs.zynaptiq.com/bernsee +* KNOWN BUGS: none +* +* SYNOPSIS: Routine for doing pitch shifting while maintaining +* duration using the Short Time Fourier Transform. +* +* DESCRIPTION: The routine takes a pitchShift factor value which is between 0.5 +* (one octave down) and 2. (one octave up). A value of exactly 1 does not change +* the pitch. numSampsToProcess tells the routine how many samples in indata[0... +* numSampsToProcess-1] should be pitch shifted and moved to outdata[0 ... +* numSampsToProcess-1]. The two buffers can be identical (ie. it can process the +* data in-place). fftFrameSize defines the FFT frame size used for the +* processing. Typical values are 1024, 2048 and 4096. It may be any value <= +* MAX_FRAME_LENGTH but it MUST be a power of 2. osamp is the STFT +* oversampling factor which also determines the overlap between adjacent STFT +* frames. It should at least be 4 for moderate scaling ratios. A value of 32 is +* recommended for best quality. sampleRate takes the sample rate for the signal +* in unit Hz, ie. 44100 for 44.1 kHz audio. The data passed to the routine in +* indata[] should be in the range [-1.0, 1.0), which is also the output range +* for the data, make sure you scale the data accordingly (for 16bit signed integers +* you would have to divide (and multiply) by 32768). +* +* COPYRIGHT 1999-2015 Stephan M. Bernsee <s.bernsee [AT] zynaptiq [DOT] com> +* +* The Wide Open License (WOL) +* +* Permission to use, copy, modify, distribute and sell this software and its +* documentation for any purpose is hereby granted without fee, provided that +* the above copyright notice and this license appear in all source copies. +* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF +* ANY KIND. See http://www.dspguru.com/wol.htm for more information. +* +*****************************************************************************/ + + +void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata,int stride) { + + + /* + Routine smbPitchShift(). See top of file for explanation + Purpose: doing pitch shifting while maintaining duration using the Short + Time Fourier Transform. + Author: (c)1999-2015 Stephan M. Bernsee <s.bernsee [AT] zynaptiq [DOT] com> + */ + + double magn, phase, tmp, window, real, imag; + double freqPerBin, expct; + long i,k, qpd, index, inFifoLatency, stepSize, fftFrameSize2; + + /* set up some handy variables */ + fftFrameSize2 = fftFrameSize/2; + stepSize = fftFrameSize/osamp; + freqPerBin = sampleRate/(double)fftFrameSize; + expct = 2.*Math_PI*(double)stepSize/(double)fftFrameSize; + inFifoLatency = fftFrameSize-stepSize; + if (gRover == 0) gRover = inFifoLatency; + + /* initialize our static arrays */ + + /* main processing loop */ + for (i = 0; i < numSampsToProcess; i++){ + + /* As long as we have not yet collected enough data just read in */ + gInFIFO[gRover] = indata[i*stride]; + outdata[i*stride] = gOutFIFO[gRover-inFifoLatency]; + gRover++; + + /* now we have enough data for processing */ + if (gRover >= fftFrameSize) { + gRover = inFifoLatency; + + /* do windowing and re,im interleave */ + for (k = 0; k < fftFrameSize;k++) { + window = -.5*cos(2.*Math_PI*(double)k/(double)fftFrameSize)+.5; + gFFTworksp[2*k] = gInFIFO[k] * window; + gFFTworksp[2*k+1] = 0.; + } + + + /* ***************** ANALYSIS ******************* */ + /* do transform */ + smbFft(gFFTworksp, fftFrameSize, -1); + + /* this is the analysis step */ + for (k = 0; k <= fftFrameSize2; k++) { + + /* de-interlace FFT buffer */ + real = gFFTworksp[2*k]; + imag = gFFTworksp[2*k+1]; + + /* compute magnitude and phase */ + magn = 2.*sqrt(real*real + imag*imag); + phase = atan2(imag,real); + + /* compute phase difference */ + tmp = phase - gLastPhase[k]; + gLastPhase[k] = phase; + + /* subtract expected phase difference */ + tmp -= (double)k*expct; + + /* map delta phase into +/- Pi interval */ + qpd = tmp/Math_PI; + if (qpd >= 0) qpd += qpd&1; + else qpd -= qpd&1; + tmp -= Math_PI*(double)qpd; + + /* get deviation from bin frequency from the +/- Pi interval */ + tmp = osamp*tmp/(2.*Math_PI); + + /* compute the k-th partials' true frequency */ + tmp = (double)k*freqPerBin + tmp*freqPerBin; + + /* store magnitude and true frequency in analysis arrays */ + gAnaMagn[k] = magn; + gAnaFreq[k] = tmp; + + } + + /* ***************** PROCESSING ******************* */ + /* this does the actual pitch shifting */ + memset(gSynMagn, 0, fftFrameSize*sizeof(float)); + memset(gSynFreq, 0, fftFrameSize*sizeof(float)); + for (k = 0; k <= fftFrameSize2; k++) { + index = k*pitchShift; + if (index <= fftFrameSize2) { + gSynMagn[index] += gAnaMagn[k]; + gSynFreq[index] = gAnaFreq[k] * pitchShift; + } + } + + /* ***************** SYNTHESIS ******************* */ + /* this is the synthesis step */ + for (k = 0; k <= fftFrameSize2; k++) { + + /* get magnitude and true frequency from synthesis arrays */ + magn = gSynMagn[k]; + tmp = gSynFreq[k]; + + /* subtract bin mid frequency */ + tmp -= (double)k*freqPerBin; + + /* get bin deviation from freq deviation */ + tmp /= freqPerBin; + + /* take osamp into account */ + tmp = 2.*Math_PI*tmp/osamp; + + /* add the overlap phase advance back in */ + tmp += (double)k*expct; + + /* accumulate delta phase to get bin phase */ + gSumPhase[k] += tmp; + phase = gSumPhase[k]; + + /* get real and imag part and re-interleave */ + gFFTworksp[2*k] = magn*cos(phase); + gFFTworksp[2*k+1] = magn*sin(phase); + } + + /* zero negative frequencies */ + for (k = fftFrameSize+2; k < 2*fftFrameSize; k++) gFFTworksp[k] = 0.; + + /* do inverse transform */ + smbFft(gFFTworksp, fftFrameSize, 1); + + /* do windowing and add to output accumulator */ + for(k=0; k < fftFrameSize; k++) { + window = -.5*cos(2.*Math_PI*(double)k/(double)fftFrameSize)+.5; + gOutputAccum[k] += 2.*window*gFFTworksp[2*k]/(fftFrameSize2*osamp); + } + for (k = 0; k < stepSize; k++) gOutFIFO[k] = gOutputAccum[k]; + + /* shift accumulator */ + memmove(gOutputAccum, gOutputAccum+stepSize, fftFrameSize*sizeof(float)); + + /* move input FIFO */ + for (k = 0; k < inFifoLatency; k++) gInFIFO[k] = gInFIFO[k+stepSize]; + } + } + + + +} + + +void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign) +/* + FFT routine, (C)1996 S.M.Bernsee. Sign = -1 is FFT, 1 is iFFT (inverse) + Fills fftBuffer[0...2*fftFrameSize-1] with the Fourier transform of the + time domain data in fftBuffer[0...2*fftFrameSize-1]. The FFT array takes + and returns the cosine and sine parts in an interleaved manner, ie. + fftBuffer[0] = cosPart[0], fftBuffer[1] = sinPart[0], asf. fftFrameSize + must be a power of 2. It expects a complex input signal (see footnote 2), + ie. when working with 'common' audio signals our input signal has to be + passed as {in[0],0.,in[1],0.,in[2],0.,...} asf. In that case, the transform + of the frequencies of interest is in fftBuffer[0...fftFrameSize]. +*/ +{ + float wr, wi, arg, *p1, *p2, temp; + float tr, ti, ur, ui, *p1r, *p1i, *p2r, *p2i; + long i, bitm, j, le, le2, k; + + for (i = 2; i < 2*fftFrameSize-2; i += 2) { + for (bitm = 2, j = 0; bitm < 2*fftFrameSize; bitm <<= 1) { + if (i & bitm) j++; + j <<= 1; + } + if (i < j) { + p1 = fftBuffer+i; p2 = fftBuffer+j; + temp = *p1; *(p1++) = *p2; + *(p2++) = temp; temp = *p1; + *p1 = *p2; *p2 = temp; + } + } + for (k = 0, le = 2; k < (long)(log(fftFrameSize)/log(2.)+.5); k++) { + le <<= 1; + le2 = le>>1; + ur = 1.0; + ui = 0.0; + arg = Math_PI / (le2>>1); + wr = cos(arg); + wi = sign*sin(arg); + for (j = 0; j < le2; j += 2) { + p1r = fftBuffer+j; p1i = p1r+1; + p2r = p1r+le2; p2i = p2r+1; + for (i = j; i < 2*fftFrameSize; i += le) { + tr = *p2r * ur - *p2i * ui; + ti = *p2r * ui + *p2i * ur; + *p2r = *p1r - tr; *p2i = *p1i - ti; + *p1r += tr; *p1i += ti; + p1r += le; p1i += le; + p2r += le; p2i += le; + } + tr = ur*wr - ui*wi; + ui = ur*wi + ui*wr; + ur = tr; + } + } +} + + +void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + float sample_rate = AudioServer::get_singleton()->get_mix_rate(); + + float *in_l = (float*)p_src_frames; + float *in_r = in_l + 1; + + float *out_l = (float*)p_dst_frames; + float *out_r = out_l + 1; + + shift_l.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_l,out_l,2); + shift_r.PitchShift(base->pitch_scale,p_frame_count,2048,4,sample_rate,in_r,out_r,2); + +} + + +Ref<AudioEffectInstance> AudioEffectPitchShift::instance() { + Ref<AudioEffectPitchShiftInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectPitchShift>(this); + + + return ins; +} + +void AudioEffectPitchShift::set_pitch_scale(float p_adjust) { + + pitch_scale=p_adjust; +} + +float AudioEffectPitchShift::get_pitch_scale() const { + + return pitch_scale; +} + + +void AudioEffectPitchShift::_bind_methods() { + + ClassDB::bind_method(_MD("set_pitch_scale","rate"),&AudioEffectPitchShift::set_pitch_scale); + ClassDB::bind_method(_MD("get_pitch_scale"),&AudioEffectPitchShift::get_pitch_scale); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"pitch_scale",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("set_pitch_scale"),_SCS("get_pitch_scale")); + +} + +AudioEffectPitchShift::AudioEffectPitchShift() { + pitch_scale=1.0; + +} diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h new file mode 100644 index 0000000000..d1343a0745 --- /dev/null +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -0,0 +1,89 @@ +#ifndef AUDIO_EFFECT_PITCH_SHIFT_H +#define AUDIO_EFFECT_PITCH_SHIFT_H + + +#include "servers/audio/audio_effect.h" + +class SMBPitchShift { + + enum { + MAX_FRAME_LENGTH=8192 + }; + + float gInFIFO[MAX_FRAME_LENGTH]; + float gOutFIFO[MAX_FRAME_LENGTH]; + float gFFTworksp[2*MAX_FRAME_LENGTH]; + float gLastPhase[MAX_FRAME_LENGTH/2+1]; + float gSumPhase[MAX_FRAME_LENGTH/2+1]; + float gOutputAccum[2*MAX_FRAME_LENGTH]; + float gAnaFreq[MAX_FRAME_LENGTH]; + float gAnaMagn[MAX_FRAME_LENGTH]; + float gSynFreq[MAX_FRAME_LENGTH]; + float gSynMagn[MAX_FRAME_LENGTH]; + long gRover; + + void smbFft(float *fftBuffer, long fftFrameSize, long sign); +public: + void PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata, int stride); + + SMBPitchShift() { + gRover=0; + memset(gInFIFO, 0, MAX_FRAME_LENGTH*sizeof(float)); + memset(gOutFIFO, 0, MAX_FRAME_LENGTH*sizeof(float)); + memset(gFFTworksp, 0, 2*MAX_FRAME_LENGTH*sizeof(float)); + memset(gLastPhase, 0, (MAX_FRAME_LENGTH/2+1)*sizeof(float)); + memset(gSumPhase, 0, (MAX_FRAME_LENGTH/2+1)*sizeof(float)); + memset(gOutputAccum, 0, 2*MAX_FRAME_LENGTH*sizeof(float)); + memset(gAnaFreq, 0, MAX_FRAME_LENGTH*sizeof(float)); + memset(gAnaMagn, 0, MAX_FRAME_LENGTH*sizeof(float)); + } + + +}; + + +class AudioEffectPitchShift; + +class AudioEffectPitchShiftInstance : public AudioEffectInstance { + GDCLASS(AudioEffectPitchShiftInstance,AudioEffectInstance) +friend class AudioEffectPitchShift; + Ref<AudioEffectPitchShift> base; + + SMBPitchShift shift_l; + SMBPitchShift shift_r; + + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + +}; + + +class AudioEffectPitchShift : public AudioEffect { + GDCLASS(AudioEffectPitchShift,AudioEffect) + +friend class AudioEffectPitchShiftInstance; + + float pitch_scale; + int window_size; + float wet; + float dry; + bool filter; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + void set_pitch_scale(float p_adjust); + float get_pitch_scale() const; + + AudioEffectPitchShift(); +}; + + +#endif // AUDIO_EFFECT_PITCH_SHIFT_H diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp new file mode 100644 index 0000000000..749814fd76 --- /dev/null +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -0,0 +1,182 @@ +#include "audio_effect_reverb.h" +#include "servers/audio_server.h" +void AudioEffectReverbInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + for(int i=0;i<2;i++) { + Reverb &r=reverb[i]; + + r.set_predelay( base->predelay); + r.set_predelay_feedback( base->predelay_fb ); + r.set_highpass( base->hpf ); + r.set_room_size( base->room_size ); + r.set_damp( base->damping ); + r.set_extra_spread( base->spread ); + r.set_wet( base->wet ); + r.set_dry( base->dry ); + } + + int todo = p_frame_count; + int offset=0; + + while(todo) { + + int to_mix = MIN(todo,Reverb::INPUT_BUFFER_MAX_SIZE); + + for(int j=0;j<to_mix;j++) { + tmp_src[j]=p_src_frames[offset+j].l; + } + + reverb[0].process(tmp_src,tmp_dst,to_mix); + + for(int j=0;j<to_mix;j++) { + p_dst_frames[offset+j].l=tmp_dst[j]; + tmp_src[j]=p_src_frames[offset+j].r; + } + + reverb[1].process(tmp_src,tmp_dst,to_mix); + + for(int j=0;j<to_mix;j++) { + p_dst_frames[offset+j].r=tmp_dst[j]; + } + + offset+=to_mix; + todo-=to_mix; + } +} + +AudioEffectReverbInstance::AudioEffectReverbInstance() { + + reverb[0].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() ); + reverb[0].set_extra_spread_base(0); + reverb[1].set_mix_rate( AudioServer::get_singleton()->get_mix_rate() ); + reverb[1].set_extra_spread_base(0.000521); //for stereo effect + +} + +Ref<AudioEffectInstance> AudioEffectReverb::instance() { + Ref<AudioEffectReverbInstance> ins; + ins.instance(); + ins->base=Ref<AudioEffectReverb>(this); + return ins; +} + +void AudioEffectReverb::set_predelay_msec(float p_msec) { + + predelay=p_msec; +} + +void AudioEffectReverb::set_predelay_feedback(float p_feedback){ + + predelay_fb=p_feedback; +} +void AudioEffectReverb::set_room_size(float p_size){ + + room_size=p_size; +} +void AudioEffectReverb::set_damping(float p_damping){ + + damping=p_damping; +} +void AudioEffectReverb::set_spread(float p_spread){ + + spread=p_spread; +} + +void AudioEffectReverb::set_dry(float p_dry){ + + dry=p_dry; +} +void AudioEffectReverb::set_wet(float p_wet){ + + wet=p_wet; +} +void AudioEffectReverb::set_hpf(float p_hpf) { + + hpf=p_hpf; +} + +float AudioEffectReverb::get_predelay_msec() const { + + return predelay; +} +float AudioEffectReverb::get_predelay_feedback() const { + + return predelay_fb; +} +float AudioEffectReverb::get_room_size() const { + + return room_size; +} +float AudioEffectReverb::get_damping() const { + + return damping; +} +float AudioEffectReverb::get_spread() const { + + return spread; +} +float AudioEffectReverb::get_dry() const { + + return dry; +} +float AudioEffectReverb::get_wet() const { + + return wet; +} +float AudioEffectReverb::get_hpf() const { + + return hpf; +} + + +void AudioEffectReverb::_bind_methods() { + + + ClassDB::bind_method(_MD("set_predelay_msec","msec"),&AudioEffectReverb::set_predelay_msec); + ClassDB::bind_method(_MD("get_predelay_msec"),&AudioEffectReverb::get_predelay_msec); + + ClassDB::bind_method(_MD("set_predelay_feedback","feedback"),&AudioEffectReverb::set_predelay_feedback); + ClassDB::bind_method(_MD("get_predelay_feedback"),&AudioEffectReverb::get_predelay_feedback); + + ClassDB::bind_method(_MD("set_room_size","size"),&AudioEffectReverb::set_room_size); + ClassDB::bind_method(_MD("get_room_size"),&AudioEffectReverb::get_room_size); + + ClassDB::bind_method(_MD("set_damping","amount"),&AudioEffectReverb::set_damping); + ClassDB::bind_method(_MD("get_damping"),&AudioEffectReverb::get_damping); + + ClassDB::bind_method(_MD("set_spread","amount"),&AudioEffectReverb::set_spread); + ClassDB::bind_method(_MD("get_spread"),&AudioEffectReverb::get_spread); + + ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectReverb::set_dry); + ClassDB::bind_method(_MD("get_dry"),&AudioEffectReverb::get_dry); + + ClassDB::bind_method(_MD("set_wet","amount"),&AudioEffectReverb::set_wet); + ClassDB::bind_method(_MD("get_wet"),&AudioEffectReverb::get_wet); + + ClassDB::bind_method(_MD("set_hpf","amount"),&AudioEffectReverb::set_hpf); + ClassDB::bind_method(_MD("get_hpf"),&AudioEffectReverb::get_hpf); + + + ADD_GROUP("Predelay","predelay_"); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_msec",PROPERTY_HINT_RANGE,"20,500,1"),_SCS("set_predelay_msec"),_SCS("get_predelay_msec")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"predelay_feedback",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_predelay_msec"),_SCS("get_predelay_msec")); + ADD_GROUP("",""); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"room_size",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_room_size"),_SCS("get_room_size")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"damping",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_damping"),_SCS("get_damping")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"spread",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_spread"),_SCS("get_spread")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"hipass",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_hpf"),_SCS("get_hpf")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_wet"),_SCS("get_wet")); +} + +AudioEffectReverb::AudioEffectReverb() { + predelay=150; + predelay_fb=0.4; + hpf=0; + room_size=0.8; + damping=0.5; + spread=1.0; + dry=1.0; + wet=0.5; + +} diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h new file mode 100644 index 0000000000..e05ffe422f --- /dev/null +++ b/servers/audio/effects/audio_effect_reverb.h @@ -0,0 +1,76 @@ +#ifndef AUDIOEFFECTREVERB_H +#define AUDIOEFFECTREVERB_H + + +#include "servers/audio/audio_effect.h" +#include "servers/audio/effects/reverb.h" + +class AudioEffectReverb; + +class AudioEffectReverbInstance : public AudioEffectInstance { + GDCLASS(AudioEffectReverbInstance,AudioEffectInstance) + + Ref<AudioEffectReverb> base; + + float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE]; + float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE]; + +friend class AudioEffectReverb; + + Reverb reverb[2]; + + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + AudioEffectReverbInstance(); +}; + + +class AudioEffectReverb : public AudioEffect { + GDCLASS(AudioEffectReverb,AudioEffect) + +friend class AudioEffectReverbInstance; + + float predelay; + float predelay_fb; + float hpf; + float room_size; + float damping; + float spread; + float dry; + float wet; + +protected: + + static void _bind_methods(); +public: + + + void set_predelay_msec(float p_msec); + void set_predelay_feedback(float p_feedback); + void set_room_size(float p_size); + void set_damping(float p_damping); + void set_spread(float p_spread); + void set_dry(float p_dry); + void set_wet(float p_wet); + void set_hpf(float p_hpf); + + float get_predelay_msec() const; + float get_predelay_feedback() const; + float get_room_size() const; + float get_damping() const; + float get_spread() const; + float get_dry() const; + float get_wet() const; + float get_hpf() const; + + Ref<AudioEffectInstance> instance(); + void set_volume_db(float p_volume); + float get_volume_db() const; + + AudioEffectReverb(); +}; + + +#endif // AUDIOEFFECTREVERB_H diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp new file mode 100644 index 0000000000..c5968aa772 --- /dev/null +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -0,0 +1,135 @@ +#include "audio_effect_stereo_enhance.h" +#include "servers/audio_server.h" +void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { + + + float intensity=base->pan_pullout; + bool surround_mode=base->surround>0; + float surround_amount=base->surround; + unsigned int delay_frames=(base->time_pullout/1000.0)*AudioServer::get_singleton()->get_mix_rate(); + + for (int i=0;i<p_frame_count;i++) { + + float l=p_src_frames[i].l; + float r=p_src_frames[i].r; + + float center=(l+r)/2.0f; + + l=( center+(l-center)*intensity ); + r=( center+(r-center)*intensity ); + + if (surround_mode) { + + float val=(l+r)/2.0; + + delay_ringbuff[ringbuff_pos&ringbuff_mask]=val; + + float out=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask]*surround_amount; + + l+=out; + r+=-out; + } else { + + float val=r; + + delay_ringbuff[ringbuff_pos&ringbuff_mask]=val; + + //r is delayed + r=delay_ringbuff[(ringbuff_pos-delay_frames)&ringbuff_mask];; + + + } + + p_dst_frames[i].l=l; + p_dst_frames[i].r=r; + ringbuff_pos++; + + } + +} + + +AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() { + + memdelete_arr(delay_ringbuff); +} + +Ref<AudioEffectInstance> AudioEffectStereoEnhance::instance() { + Ref<AudioEffectStereoEnhanceInstance> ins; + ins.instance(); + + ins->base=Ref<AudioEffectStereoEnhance>(this); + + + float ring_buffer_max_size=AudioEffectStereoEnhanceInstance::MAX_DELAY_MS+2; + ring_buffer_max_size/=1000.0;//convert to seconds + ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate(); + + int ringbuff_size=(int)ring_buffer_max_size; + + int bits=0; + + while(ringbuff_size>0) { + bits++; + ringbuff_size/=2; + } + + ringbuff_size=1<<bits; + ins->ringbuff_mask=ringbuff_size-1; + ins->ringbuff_pos=0; + + ins->delay_ringbuff = memnew_arr(float,ringbuff_size ); + + return ins; +} + +void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) { + + pan_pullout=p_amount; +} + +float AudioEffectStereoEnhance::get_pan_pullout() const { + + return pan_pullout; +} + +void AudioEffectStereoEnhance::set_time_pullout(float p_amount) { + + time_pullout=p_amount; +} +float AudioEffectStereoEnhance::get_time_pullout() const { + + return time_pullout; +} + +void AudioEffectStereoEnhance::set_surround(float p_amount) { + + surround=p_amount; +} +float AudioEffectStereoEnhance::get_surround() const { + + return surround; +} + +void AudioEffectStereoEnhance::_bind_methods() { + + ClassDB::bind_method(_MD("set_pan_pullout","amount"),&AudioEffectStereoEnhance::set_pan_pullout); + ClassDB::bind_method(_MD("get_pan_pullout"),&AudioEffectStereoEnhance::get_pan_pullout); + + ClassDB::bind_method(_MD("set_time_pullout","amount"),&AudioEffectStereoEnhance::set_time_pullout); + ClassDB::bind_method(_MD("get_time_pullout"),&AudioEffectStereoEnhance::get_time_pullout); + + ClassDB::bind_method(_MD("set_surround","amount"),&AudioEffectStereoEnhance::set_surround); + ClassDB::bind_method(_MD("get_surround"),&AudioEffectStereoEnhance::get_surround); + + ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan_pullout",PROPERTY_HINT_RANGE,"0,4,0.01"),_SCS("set_pan_pullout"),_SCS("get_pan_pullout")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"time_pullout_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_time_pullout"),_SCS("get_time_pullout")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"surround",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_surround"),_SCS("get_surround")); +} + +AudioEffectStereoEnhance::AudioEffectStereoEnhance() +{ + pan_pullout=1; + time_pullout=0; + surround=0; +} diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h new file mode 100644 index 0000000000..06762acbf3 --- /dev/null +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -0,0 +1,62 @@ +#ifndef AUDIOEFFECTSTEREOENHANCE_H +#define AUDIOEFFECTSTEREOENHANCE_H + + +#include "servers/audio/audio_effect.h" + +class AudioEffectStereoEnhance; + +class AudioEffectStereoEnhanceInstance : public AudioEffectInstance { + GDCLASS(AudioEffectStereoEnhanceInstance,AudioEffectInstance) +friend class AudioEffectStereoEnhance; + Ref<AudioEffectStereoEnhance> base; + + enum { + + MAX_DELAY_MS=50 + }; + + float *delay_ringbuff; + unsigned int ringbuff_pos; + unsigned int ringbuff_mask; + + +public: + + virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); + + ~AudioEffectStereoEnhanceInstance(); +}; + + +class AudioEffectStereoEnhance : public AudioEffect { + GDCLASS(AudioEffectStereoEnhance,AudioEffect) + +friend class AudioEffectStereoEnhanceInstance; + float volume_db; + + float pan_pullout; + float time_pullout; + float surround; + +protected: + + static void _bind_methods(); +public: + + + Ref<AudioEffectInstance> instance(); + + void set_pan_pullout(float p_amount); + float get_pan_pullout() const; + + void set_time_pullout(float p_amount); + float get_time_pullout() const; + + void set_surround(float p_amount); + float get_surround() const; + + AudioEffectStereoEnhance(); +}; + +#endif // AUDIOEFFECTSTEREOENHANCE_H diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp new file mode 100644 index 0000000000..a6499a66b4 --- /dev/null +++ b/servers/audio/effects/eq.cpp @@ -0,0 +1,219 @@ +// +// C++ Interface: eq +// +// Description: +// +// +// Author: reduzio@gmail.com (C) 2006 +// +// Copyright: See COPYING file that comes with this distribution +// +// +#include "eq.h" +#include <math.h> +#include "error_macros.h" +#include "math_funcs.h" + +#define POW2(v) ((v)*(v)) + +/* Helper */ + static int solve_quadratic(double a,double b,double c,double *r1, double *r2) { +//solves quadractic and returns number of roots + + double base=2*a; + if (base == 0.0f) + return 0; + + double squared=b*b-4*a*c; + if (squared<0.0) + return 0; + + squared=sqrt(squared); + + *r1=(-b+squared)/base; + *r2=(-b-squared)/base; + + if (*r1==*r2) + return 1; + else + return 2; + } + +EQ::BandProcess::BandProcess() { + + c1=c2=c3=history.a1=history.a2=history.a3=0; + history.b1=history.b2=history.b3=0; +} + +void EQ::recalculate_band_coefficients() { + +#define BAND_LOG( m_f ) ( log((m_f)) / log(2) ) + + for (int i=0;i<band.size();i++) { + + double octave_size; + + double frq=band[i].freq; + + if (i==0) { + + octave_size=BAND_LOG(band[1].freq)-BAND_LOG(frq); + } else if (i==(band.size()-1)) { + + octave_size=BAND_LOG(frq)-BAND_LOG(band[i-1].freq); + } else { + + double next=BAND_LOG(band[i+1].freq)-BAND_LOG(frq); + double prev=BAND_LOG(frq)-BAND_LOG(band[i-1].freq); + octave_size=(next+prev)/2.0; + } + + + + double frq_l=round(frq/pow(2.0,octave_size/2.0)); + + + + double side_gain2=POW2(Math_SQRT12); + double th=2.0*Math_PI*frq/mix_rate; + double th_l=2.0*Math_PI*frq_l/mix_rate; + + double c2a=side_gain2 * POW2(cos(th)) + - 2.0 * side_gain2 * cos(th_l) * cos(th) + + side_gain2 + - POW2(sin(th_l)); + + double c2b=2.0 * side_gain2 * POW2(cos(th_l)) + + side_gain2 * POW2(cos(th)) + - 2.0 * side_gain2 * cos(th_l) * cos(th) + - side_gain2 + + POW2(sin(th_l)); + + double c2c=0.25 * side_gain2 * POW2(cos(th)) + - 0.5 * side_gain2 * cos(th_l) * cos(th) + + 0.25 * side_gain2 + - 0.25 * POW2(sin(th_l)); + + //printf("band %i, precoefs = %f,%f,%f\n",i,c2a,c2b,c2c); + + double r1,r2; //roots + int roots=solve_quadratic(c2a,c2b,c2c,&r1,&r2); + + ERR_CONTINUE( roots==0 ); + + band[i].c1=2.0 * ((0.5-r1)/2.0); + band[i].c2=2.0 * r1; + band[i].c3=2.0 * (0.5+r1) * cos(th); + //printf("band %i, coefs = %f,%f,%f\n",i,(float)bands[i].c1,(float)bands[i].c2,(float)bands[i].c3); + + } +} + +void EQ::set_preset_band_mode(Preset p_preset) { + + + band.clear(); + +#define PUSH_BANDS(m_bands) \ + for (int i=0;i<m_bands;i++) { \ + Band b; \ + b.freq=bands[i];\ + band.push_back(b);\ + } + + switch (p_preset) { + + case PRESET_6_BANDS: { + + static const double bands[] = { 32 , 100 , 320 , 1e3, 3200, 10e3 }; + PUSH_BANDS(6); + + } break; + + case PRESET_8_BANDS: { + + static const double bands[] = { 32,72,192,512,1200,3000,7500,16e3 }; + + PUSH_BANDS(8); + } break; + + case PRESET_10_BANDS: { + static const double bands[] = { 31.25, 62.5, 125 , 250 , 500 , 1e3, 2e3, 4e3, 8e3, 16e3 }; + + PUSH_BANDS(10); + + } break; + + case PRESET_21_BANDS: { + + static const double bands[] = { 22 , 32 , 44 , 63 , 90 , 125 , 175 , 250 , 350 , 500 , 700 , 1e3, 1400 , 2e3, 2800 , 4e3, 5600 , 8e3, 11e3, 16e3, 22e3 }; + PUSH_BANDS(21); + + } break; + + case PRESET_31_BANDS: { + + static const double bands[] = { 20, 25, 31.5, 40 , 50 , 63 , 80 , 100 , 125 , 160 , 200 , 250 , 315 , 400 , 500 , 630 , 800 , 1e3 , 1250 , 1600 , 2e3, 2500 , 3150 , 4e3, 5e3, 6300 , 8e3, 10e3, 12500 , 16e3, 20e3 }; + PUSH_BANDS(31); + } break; + + }; + + recalculate_band_coefficients(); +} + +int EQ::get_band_count() const { + + return band.size(); +} +float EQ::get_band_frequency(int p_band) { + + ERR_FAIL_INDEX_V(p_band,band.size(),0); + return band[p_band].freq; +} +void EQ::set_bands(const Vector<float>& p_bands) { + + band.resize(p_bands.size()); + for (int i=0;i<p_bands.size();i++) { + + band[i].freq=p_bands[i]; + } + + recalculate_band_coefficients(); + +} + +void EQ::set_mix_rate(float p_mix_rate) { + + mix_rate=p_mix_rate; + recalculate_band_coefficients(); +} + +EQ::BandProcess EQ::get_band_processor(int p_band) const { + + + EQ::BandProcess band_proc; + + ERR_FAIL_INDEX_V(p_band,band.size(),band_proc); + + band_proc.c1=band[p_band].c1; + band_proc.c2=band[p_band].c2; + band_proc.c3=band[p_band].c3; + + return band_proc; + + +} + + +EQ::EQ() +{ + mix_rate=44100; +} + + +EQ::~EQ() +{ +} + + diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h new file mode 100644 index 0000000000..2c4668cd0b --- /dev/null +++ b/servers/audio/effects/eq.h @@ -0,0 +1,106 @@ +// +// C++ Interface: eq +// +// Description: +// +// +// Author: reduzio@gmail.com (C) 2006 +// +// Copyright: See COPYING file that comes with this distribution +// +// +#ifndef EQ_FILTER_H +#define EQ_FILTER_H + + +#include "typedefs.h" +#include "vector.h" + + +/** +@author Juan Linietsky +*/ + +class EQ { +public: + + enum Preset { + + PRESET_6_BANDS, + PRESET_8_BANDS, + PRESET_10_BANDS, + PRESET_21_BANDS, + PRESET_31_BANDS + }; + + + + class BandProcess { + + friend class EQ; + float c1,c2,c3; + struct History { + float a1,a2,a3; + float b1,b2,b3; + + } history; + + public: + + inline void process_one(float & p_data); + + BandProcess(); + }; + +private: + struct Band { + + float freq; + float c1,c2,c3; + }; + + Vector<Band> band; + + float mix_rate; + + void recalculate_band_coefficients(); + +public: + + + void set_mix_rate(float p_mix_rate); + + int get_band_count() const; + void set_preset_band_mode(Preset p_preset); + void set_bands(const Vector<float>& p_bands); + BandProcess get_band_processor(int p_band) const; + float get_band_frequency(int p_band); + + EQ(); + ~EQ(); + +}; + + +/* Inline Function */ + +inline void EQ::BandProcess::process_one(float & p_data) { + + + history.a1=p_data; + + history.b1= c1 * ( history.a1 - history.a3 ) + + c3 * history.b2 + - c2 * history.b3; + + p_data = history.b1; + + history.a3=history.a2; + history.a2=history.a1; + history.b3=history.b2; + history.b2=history.b1; + +} + + +#endif diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp new file mode 100644 index 0000000000..43ea0edb3a --- /dev/null +++ b/servers/audio/effects/reverb.cpp @@ -0,0 +1,364 @@ +// +// C++ Interface: reverb +// +// Description: +// +// +// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006 +// +// Copyright: See COPYING file that comes with this distribution +// +// + +#include "reverb.h" +#include <math.h> +#include "math_funcs.h" + + +const float Reverb::comb_tunings[MAX_COMBS]={ + //freeverb comb tunings + 0.025306122448979593, + 0.026938775510204082, + 0.028956916099773241, + 0.03074829931972789, + 0.032244897959183672, + 0.03380952380952381, + 0.035306122448979592, + 0.036666666666666667 +}; + +const float Reverb::allpass_tunings[MAX_ALLPASS]={ + //freeverb allpass tunings + 0.0051020408163265302, + 0.007732426303854875, + 0.01, + 0.012607709750566893 +}; + + + +void Reverb::process(float *p_src,float *p_dst,int p_frames) { + + if (p_frames>INPUT_BUFFER_MAX_SIZE) + p_frames=INPUT_BUFFER_MAX_SIZE; + + int predelay_frames=lrint((params.predelay/1000.0)*params.mix_rate); + if (predelay_frames<10) + predelay_frames=10; + if (predelay_frames>=echo_buffer_size) + predelay_frames=echo_buffer_size-1; + + for (int i=0;i<p_frames;i++) { + + if (echo_buffer_pos>=echo_buffer_size) + echo_buffer_pos=0; + + int read_pos=echo_buffer_pos-predelay_frames; + while (read_pos<0) + read_pos+=echo_buffer_size; + + float in=undenormalise(echo_buffer[read_pos]*params.predelay_fb+p_src[i]); + + echo_buffer[echo_buffer_pos]=in; + + input_buffer[i]=in; + + p_dst[i]=0; //take the chance and clear this + + echo_buffer_pos++; + } + + if (params.hpf>0) { + float hpaux=expf(-2.0*Math_PI*params.hpf*6000/params.mix_rate); + float hp_a1=(1.0+hpaux)/2.0; + float hp_a2=-(1.0+hpaux)/2.0; + float hp_b1=hpaux; + + for (int i=0;i<p_frames;i++) { + + float in=input_buffer[i]; + input_buffer[i]=in*hp_a1+hpf_h1*hp_a2+hpf_h2*hp_b1; + hpf_h2=input_buffer[i]; + hpf_h1=in; + } + } + + for (int i=0;i<MAX_COMBS;i++) { + + Comb &c=comb[i]; + + int size_limit=c.size-lrintf((float)c.extra_spread_frames*(1.0-params.extra_spread)); + for (int j=0;j<p_frames;j++) { + + if (c.pos>=size_limit) //reset this now just in case + c.pos=0; + + float out=undenormalise(c.buffer[c.pos]*c.feedback); + out=out*(1.0-c.damp)+c.damp_h*c.damp; //lowpass + c.damp_h=out; + c.buffer[c.pos]=input_buffer[j]+out; + p_dst[j]+=out; + c.pos++; + } + + } + + + static const float allpass_feedback=0.7; + /* this one works, but the other version is just nicer.... + int ap_size_limit[MAX_ALLPASS]; + + for (int i=0;i<MAX_ALLPASS;i++) { + + AllPass &a=allpass[i]; + ap_size_limit[i]=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread)); + } + + for (int i=0;i<p_frames;i++) { + + float sample=p_dst[i]; + float aux,in; + float AllPass*ap; + +#define PROCESS_ALLPASS(m_ap) \ + ap=&allpass[m_ap]; \ + if (ap->pos>=ap_size_limit[m_ap]) \ + ap->pos=0; \ + aux=undenormalise(ap->buffer[ap->pos]); \ + in=sample; \ + sample=-in+aux; \ + ap->pos++; + + + PROCESS_ALLPASS(0); + PROCESS_ALLPASS(1); + PROCESS_ALLPASS(2); + PROCESS_ALLPASS(3); + + p_dst[i]=sample; + } + */ + + for (int i=0;i<MAX_ALLPASS;i++) { + + AllPass &a=allpass[i]; + int size_limit=a.size-lrintf((float)a.extra_spread_frames*(1.0-params.extra_spread)); + + for (int j=0;j<p_frames;j++) { + + if (a.pos>=size_limit) + a.pos=0; + + float aux=a.buffer[a.pos]; + a.buffer[a.pos]=undenormalise(allpass_feedback*aux+p_dst[j]); + p_dst[j]=aux-allpass_feedback*a.buffer[a.pos]; + a.pos++; + + } + } + + static const float wet_scale=0.6; + + for (int i=0;i<p_frames;i++) { + + + p_dst[i]=p_dst[i]*params.wet*wet_scale+p_src[i]*params.dry; + } + +} + + +void Reverb::set_room_size(float p_size) { + + params.room_size=p_size; + update_parameters(); + +} +void Reverb::set_damp(float p_damp) { + + params.damp=p_damp; + update_parameters(); + +} +void Reverb::set_wet(float p_wet) { + + params.wet=p_wet; + +} + +void Reverb::set_dry(float p_dry) { + + params.dry=p_dry; + +} + +void Reverb::set_predelay(float p_predelay) { + + params.predelay=p_predelay; +} +void Reverb::set_predelay_feedback(float p_predelay_fb) { + + params.predelay_fb=p_predelay_fb; + +} + +void Reverb::set_highpass(float p_frq) { + + if (p_frq>1) + p_frq=1; + if (p_frq<0) + p_frq=0; + params.hpf=p_frq; +} + +void Reverb::set_extra_spread(float p_spread) { + + params.extra_spread=p_spread; + +} + + +void Reverb::set_mix_rate(float p_mix_rate) { + + params.mix_rate=p_mix_rate; + configure_buffers(); +} + +void Reverb::set_extra_spread_base(float p_sec) { + + params.extra_spread_base=p_sec; + configure_buffers(); +} + + +void Reverb::configure_buffers() { + + clear_buffers(); //clear if necesary + + for (int i=0;i<MAX_COMBS;i++) { + + Comb &c=comb[i]; + + + c.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate); + + int len=lrint(comb_tunings[i]*params.mix_rate)+c.extra_spread_frames; + if (len<5) + len=5; //may this happen? + + c.buffer = memnew_arr(float,len); + c.pos=0; + for (int j=0;j<len;j++) + c.buffer[j]=0; + c.size=len; + + } + + for (int i=0;i<MAX_ALLPASS;i++) { + + AllPass &a=allpass[i]; + + a.extra_spread_frames=lrint(params.extra_spread_base*params.mix_rate); + + int len=lrint(allpass_tunings[i]*params.mix_rate)+a.extra_spread_frames; + if (len<5) + len=5; //may this happen? + + a.buffer = memnew_arr(float,len); + a.pos=0; + for (int j=0;j<len;j++) + a.buffer[j]=0; + a.size=len; + } + + echo_buffer_size=(int)(((float)MAX_ECHO_MS/1000.0)*params.mix_rate+1.0); + echo_buffer = memnew_arr(float,echo_buffer_size); + for (int i=0;i<echo_buffer_size;i++) { + + echo_buffer[i]=0; + } + + echo_buffer_pos=0; +} + + +void Reverb::update_parameters() { + + //more freeverb derived constants + static const float room_scale = 0.28f; + static const float room_offset = 0.7f; + + for (int i=0;i<MAX_COMBS;i++) { + + Comb &c=comb[i]; + c.feedback=room_offset+params.room_size*room_scale; + if (c.feedback<room_offset) + c.feedback=room_offset; + else if (c.feedback>(room_offset+room_scale)) + c.feedback=(room_offset+room_scale); + + float auxdmp=params.damp/2.0+0.5; //only half the range (0.5 .. 1.0 is enough) + auxdmp*=auxdmp; + + c.damp=expf(-2.0*Math_PI*auxdmp*10000/params.mix_rate); // 0 .. 10khz + } + +} + +void Reverb::clear_buffers() { + + if (echo_buffer) + memdelete_arr(echo_buffer); + + for (int i=0;i<MAX_COMBS;i++) { + + if (comb[i].buffer) + memdelete_arr(comb[i].buffer); + + comb[i].buffer=0; + + } + + for (int i=0;i<MAX_ALLPASS;i++) { + + if (allpass[i].buffer) + memdelete_arr(allpass[i].buffer); + + allpass[i].buffer=0; + } + +} + +Reverb::Reverb() { + + params.room_size=0.8; + params.damp=0.5; + params.dry=1.0; + params.wet=0.0; + params.mix_rate=44100; + params.extra_spread_base=0; + params.extra_spread=1.0; + params.predelay=150; + params.predelay_fb=0.4; + params.hpf=0; + hpf_h1=0; + hpf_h2=0; + + + input_buffer=memnew_arr(float,INPUT_BUFFER_MAX_SIZE); + echo_buffer=0; + + configure_buffers(); + update_parameters(); + + +} + + +Reverb::~Reverb() { + + memdelete_arr(input_buffer); + clear_buffers(); +} + + diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h new file mode 100644 index 0000000000..2c82be9156 --- /dev/null +++ b/servers/audio/effects/reverb.h @@ -0,0 +1,111 @@ +// +// C++ Interface: reverb +// +// Description: +// +// +// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006 +// +// Copyright: See COPYING file that comes with this distribution +// +// +#ifndef REVERB_H +#define REVERB_H + +#include "typedefs.h" +#include "os/memory.h" +#include "audio_frame.h" + +class Reverb { +public: + enum { + INPUT_BUFFER_MAX_SIZE=1024, + + }; +private: + enum { + + MAX_COMBS=8, + MAX_ALLPASS=4, + MAX_ECHO_MS=500 + + }; + + + + static const float comb_tunings[MAX_COMBS]; + static const float allpass_tunings[MAX_ALLPASS]; + + struct Comb { + + int size; + float *buffer; + float feedback; + float damp; //lowpass + float damp_h; //history + int pos; + int extra_spread_frames; + + Comb() { size=0; buffer=0; feedback=0; damp_h=0; pos=0; } + }; + + struct AllPass { + + int size; + float *buffer; + int pos; + int extra_spread_frames; + AllPass() { size=0; buffer=0; pos=0; } + }; + + Comb comb[MAX_COMBS]; + AllPass allpass[MAX_ALLPASS]; + float *input_buffer; + float *echo_buffer; + int echo_buffer_size; + int echo_buffer_pos; + + float hpf_h1,hpf_h2; + + + struct Parameters { + + float room_size; + float damp; + float wet; + float dry; + float mix_rate; + float extra_spread_base; + float extra_spread; + float predelay; + float predelay_fb; + float hpf; + } params; + + void configure_buffers(); + void update_parameters(); + void clear_buffers(); +public: + + void set_room_size(float p_size); + void set_damp(float p_damp); + void set_wet(float p_wet); + void set_dry(float p_dry); + void set_predelay(float p_predelay); // in ms + void set_predelay_feedback(float p_predelay_fb); // in ms + void set_highpass(float p_frq); + void set_mix_rate(float p_mix_rate); + void set_extra_spread(float p_spread); + void set_extra_spread_base(float p_sec); + + void process(float *p_src,float *p_dst,int p_frames); + + Reverb(); + + ~Reverb(); + +}; + + + +#endif diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 9b938a7f86..8a8b9ebf76 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -29,6 +29,19 @@ #include "audio_server.h" #include "globals.h" #include "os/os.h" +#include "servers/audio/effects/audio_effect_compressor.h" +#include "io/resource_loader.h" +#include "os/file_access.h" +#ifdef TOOLS_ENABLED + +#define MARK_EDITED set_edited(true); + +#else + +#define MARK_EDITED + +#endif + AudioDriver *AudioDriver::singleton=NULL; AudioDriver *AudioDriver::get_singleton() { @@ -42,12 +55,16 @@ void AudioDriver::set_singleton() { void AudioDriver::audio_server_process(int p_frames,int32_t *p_buffer,bool p_update_mix_time) { - AudioServer * audio_server = static_cast<AudioServer*>(AudioServer::get_singleton()); + if (p_update_mix_time) update_mix_time(p_frames); -// audio_server->driver_process(p_frames,p_buffer); + + if (AudioServer::get_singleton()) + AudioServer::get_singleton()->_driver_process(p_frames,p_buffer); } + + void AudioDriver::update_mix_time(int p_frames) { _mix_amount+=p_frames; @@ -74,7 +91,6 @@ AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS]; int AudioDriverManager::driver_count=0; - void AudioDriverManager::add_driver(AudioDriver *p_driver) { ERR_FAIL_COND(driver_count>=MAX_DRIVERS); @@ -97,62 +113,548 @@ AudioDriver *AudioDriverManager::get_driver(int p_driver) { ////////////////////////////////////////////// ////////////////////////////////////////////// +void AudioServer::_driver_process(int p_frames,int32_t* p_buffer) { + + int todo=p_frames; + + while(todo) { + + if (to_mix==0) { + _mix_step(); + } + + int to_copy = MIN(to_mix,todo); + + Bus *master = buses[0]; + + int from = buffer_size-to_mix; + int from_buf=p_frames-todo; + + //master master, send to output + int cs = master->channels.size(); + for(int k=0;k<cs;k++) { + + if (master->channels[k].active) { + + AudioFrame *buf = master->channels[k].buffer.ptr(); + + for(int j=0;j<to_copy;j++) { + + float l = CLAMP(buf[from+j].l,-1.0,1.0); + int32_t vl = l*((1<<20)-1); + p_buffer[(from_buf+j)*(cs*2)+k*2+0]=vl<<11; + + float r = CLAMP(buf[from+j].r,-1.0,1.0); + int32_t vr = r*((1<<20)-1); + p_buffer[(from_buf+j)*(cs*2)+k*2+1]=vr<<11; + } + + } else { + for(int j=0;j<to_copy;j++) { + + p_buffer[(from_buf+j)*(cs*2)+k*2+0]=0; + p_buffer[(from_buf+j)*(cs*2)+k*2+1]=0; + } + } + + } + + todo-=to_copy; + to_mix-=to_copy; + + } + +} + +void AudioServer::_mix_step() { + + for(int i=0;i<buses.size();i++) { + Bus *bus = buses[i]; + bus->index_cache=i; //might be moved around by editor, so.. + for(int k=0;k<bus->channels.size();k++) { + + bus->channels[k].used=false; + } + } + + //make callbacks for mixing the audio + for (Set<CallbackItem>::Element *E=callbacks.front();E;E=E->next()) { + + E->get().callback(E->get().userdata); + } + + for(int i=buses.size()-1;i>=0;i--) { + //go bus by bus + Bus *bus = buses[i]; + + + for(int k=0;k<bus->channels.size();k++) { + + if (bus->channels[k].active && !bus->channels[k].used) { + //buffer was not used, but it's still active, so it must be cleaned + AudioFrame *buf = bus->channels[k].buffer.ptr(); + + for(uint32_t j=0;j<buffer_size;j++) { + + buf[j]=AudioFrame(0,0); + } + } + + } + + + //process effects + for(int j=0;j<bus->effects.size();j++) { + + if (!bus->effects[j].enabled) + continue; + + for(int k=0;k<bus->channels.size();k++) { + + if (!bus->channels[k].active) + continue; + bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(),temp_buffer[k].ptr(),buffer_size); + } + + //swap buffers, so internal buffer always has the right data + for(int k=0;k<bus->channels.size();k++) { + + if (!buses[i]->channels[k].active) + continue; + SWAP(bus->channels[k].buffer,temp_buffer[k]); + } + } + + //process send + + Bus *send=NULL; + + if (i>0) { + //everything has a send save for master bus + if (!bus_map.has(bus->send)) { + send=buses[0]; + } else { + send=bus_map[bus->send]; + if (send->index_cache>=bus->index_cache) { //invalid, send to master + send=buses[0]; + } + } + } + + + for(int k=0;k<bus->channels.size();k++) { + + if (!bus->channels[k].active) + continue; + + AudioFrame *buf = bus->channels[k].buffer.ptr(); + + + AudioFrame peak = AudioFrame(0,0); + for(uint32_t j=0;j<buffer_size;j++) { + float l = ABS(buf[j].l); + if (l>peak.l) { + peak.l=l; + } + float r = ABS(buf[j].r); + if (r>peak.r) { + peak.r=r; + } + } + + bus->channels[k].peak_volume=AudioFrame(Math::linear2db(peak.l+0.0000000001),Math::linear2db(peak.r+0.0000000001)); + + + if (!bus->channels[k].used) { + //see if any audio is contained, because channel was not used + + + if (MAX(peak.r,peak.l) > Math::db2linear(channel_disable_treshold_db)) { + bus->channels[k].last_mix_with_audio=mix_frames; + } else if (mix_frames-bus->channels[k].last_mix_with_audio > channel_disable_frames ) { + bus->channels[k].active=false; + continue; //went inactive, dont mix. + } + } + + if (send) { + //if not master bus, send + AudioFrame *target_buf = thread_get_channel_mix_buffer(send->index_cache,k); + + for(uint32_t j=0;j<buffer_size;j++) { + target_buf[j]+=buf[j]; + } + } + + } + + } + + + mix_frames+=buffer_size; + to_mix=buffer_size; + +} + +AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus,int p_buffer) { + + ERR_FAIL_INDEX_V(p_bus,buses.size(),NULL); + ERR_FAIL_INDEX_V(p_buffer,buses[p_bus]->channels.size(),NULL); + + AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptr(); + + + if (!buses[p_bus]->channels[p_buffer].used) { + buses[p_bus]->channels[p_buffer].used=true; + buses[p_bus]->channels[p_buffer].active=true; + buses[p_bus]->channels[p_buffer].last_mix_with_audio=mix_frames; + for(uint32_t i=0;i<buffer_size;i++) { + data[i]=AudioFrame(0,0); + } + } + + return data; +} + +int AudioServer::thread_get_mix_buffer_size() const { + + return buffer_size; +} + +int AudioServer::thread_find_bus_index(const StringName& p_name) { + + if (bus_map.has(p_name)) { + return bus_map[p_name]->index_cache; + } else { + return 0; + } + +} + void AudioServer::set_bus_count(int p_count) { ERR_FAIL_COND(p_count<1); ERR_FAIL_INDEX(p_count,256); + + MARK_EDITED + lock(); + int cb = buses.size(); + + if (p_count<buses.size()) { + for(int i=p_count;i<buses.size();i++) { + bus_map.erase(buses[i]->name); + memdelete(buses[i]); + } + } + buses.resize(p_count); + + for(int i=cb;i<buses.size();i++) { + + String attempt="New Bus"; + int attempts=1; + while(true) { + + bool name_free=true; + for(int j=0;j<i;j++) { + + if (buses[j]->name==attempt) { + name_free=false; + break; + } + } + + if (!name_free) { + attempts++; + attempt="New Bus " +itos(attempts); + } else { + break; + } + + } + + + buses[i]=memnew(Bus); + buses[i]->channels.resize(_get_channel_count()); + for(int j=0;j<_get_channel_count();j++) { + buses[i]->channels[j].buffer.resize(buffer_size); + } + buses[i]->name=attempt; + buses[i]->solo=false; + buses[i]->mute=false; + buses[i]->bypass=false; + buses[i]->volume_db=0; + if (i>0) { + buses[i]->send="Master"; + } + + bus_map[attempt]=buses[i]; + + } + unlock(); + + emit_signal("bus_layout_changed"); } -int AudioServer::get_bus_count() const { - return buses.size(); +void AudioServer::remove_bus(int p_index) { + + ERR_FAIL_INDEX(p_index,buses.size()); + ERR_FAIL_COND(p_index==0); + + MARK_EDITED + + lock(); + bus_map.erase(buses[p_index]->name); + memdelete(buses[p_index]); + buses.remove(p_index); + unlock(); } -void AudioServer::set_bus_mode(int p_bus,BusMode p_mode) { +void AudioServer::add_bus(int p_at_pos) { - ERR_FAIL_INDEX(p_bus,buses.size()); + MARK_EDITED + + if (p_at_pos>=buses.size()) { + p_at_pos=-1; + } else if (p_at_pos==0) { + if (buses.size()>1) + p_at_pos=1; + else + p_at_pos=-1; + } + + String attempt="New Bus"; + int attempts=1; + while(true) { + + bool name_free=true; + for(int j=0;j<buses.size();j++) { + + if (buses[j]->name==attempt) { + name_free=false; + break; + } + } + + if (!name_free) { + attempts++; + attempt="New Bus " +itos(attempts); + } else { + break; + } + + } + + Bus* bus =memnew(Bus); + bus->channels.resize(_get_channel_count()); + for(int j=0;j<_get_channel_count();j++) { + bus->channels[j].buffer.resize(buffer_size); + } + bus->name=attempt; + bus->solo=false; + bus->mute=false; + bus->bypass=false; + bus->volume_db=0; + + bus_map[attempt]=bus; + + if (p_at_pos==-1) + buses.push_back(bus); + else + buses.insert(p_at_pos,bus); } -AudioServer::BusMode AudioServer::get_bus_mode(int p_bus) const { - ERR_FAIL_INDEX_V(p_bus,buses.size(),BUS_MODE_STEREO); +void AudioServer::move_bus(int p_bus,int p_to_pos) { + + ERR_FAIL_COND(p_bus<1 || p_bus>=buses.size()); + ERR_FAIL_COND(p_to_pos!=-1 && (p_to_pos<1 || p_to_pos>buses.size())); + + MARK_EDITED + + if (p_bus==p_to_pos) + return; - return buses[p_bus].mode; + Bus *bus = buses[p_bus]; + buses.remove(p_bus); + + if (p_to_pos==-1) { + buses.push_back(bus); + } else if (p_to_pos<p_bus) { + buses.insert(p_to_pos,bus); + } else { + buses.insert(p_to_pos-1,bus); + } } +int AudioServer::get_bus_count() const { + + return buses.size(); +} + + void AudioServer::set_bus_name(int p_bus,const String& p_name) { ERR_FAIL_INDEX(p_bus,buses.size()); - buses[p_bus].name=p_name; + if (p_bus==0 && p_name!="Master") + return; //bus 0 is always master + + MARK_EDITED + + lock(); + + if (buses[p_bus]->name==p_name) { + unlock(); + return; + } + + String attempt=p_name; + int attempts=1; + + while(true) { + + bool name_free=true; + for(int i=0;i<buses.size();i++) { + + if (buses[i]->name==attempt) { + name_free=false; + break; + } + } + + if (name_free) { + break; + } + + attempts++; + attempt=p_name+" "+itos(attempts); + } + bus_map.erase(buses[p_bus]->name); + buses[p_bus]->name=attempt; + bus_map[attempt]=buses[p_bus]; + unlock(); + + emit_signal("bus_layout_changed"); } String AudioServer::get_bus_name(int p_bus) const { ERR_FAIL_INDEX_V(p_bus,buses.size(),String()); - return buses[p_bus].name; + return buses[p_bus]->name; } void AudioServer::set_bus_volume_db(int p_bus,float p_volume_db) { ERR_FAIL_INDEX(p_bus,buses.size()); - buses[p_bus].volume_db=p_volume_db; + + MARK_EDITED + + buses[p_bus]->volume_db=p_volume_db; } float AudioServer::get_bus_volume_db(int p_bus) const { ERR_FAIL_INDEX_V(p_bus,buses.size(),0); - return buses[p_bus].volume_db; + return buses[p_bus]->volume_db; + +} + +void AudioServer::set_bus_send(int p_bus,const StringName& p_send) { + + ERR_FAIL_INDEX(p_bus,buses.size()); + + MARK_EDITED + + buses[p_bus]->send=p_send; + +} + +StringName AudioServer::get_bus_send(int p_bus) const { + + ERR_FAIL_INDEX_V(p_bus,buses.size(),StringName()); + return buses[p_bus]->send; } + +void AudioServer::set_bus_solo(int p_bus,bool p_enable) { + + ERR_FAIL_INDEX(p_bus,buses.size()); + + MARK_EDITED + + buses[p_bus]->solo=p_enable; + +} + +bool AudioServer::is_bus_solo(int p_bus) const{ + + ERR_FAIL_INDEX_V(p_bus,buses.size(),false); + + return buses[p_bus]->solo; + +} + +void AudioServer::set_bus_mute(int p_bus,bool p_enable){ + + ERR_FAIL_INDEX(p_bus,buses.size()); + + MARK_EDITED + + buses[p_bus]->mute=p_enable; +} +bool AudioServer::is_bus_mute(int p_bus) const{ + + ERR_FAIL_INDEX_V(p_bus,buses.size(),false); + + return buses[p_bus]->mute; + +} + +void AudioServer::set_bus_bypass_effects(int p_bus,bool p_enable){ + + ERR_FAIL_INDEX(p_bus,buses.size()); + + MARK_EDITED + + buses[p_bus]->bypass=p_enable; +} +bool AudioServer::is_bus_bypassing_effects(int p_bus) const{ + + ERR_FAIL_INDEX_V(p_bus,buses.size(),false); + + return buses[p_bus]->bypass; + +} + + +void AudioServer::_update_bus_effects(int p_bus) { + + for(int i=0;i<buses[p_bus]->channels.size();i++) { + buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size()); + for(int j=0;j<buses[p_bus]->effects.size();j++) { + Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance(); + if (fx->cast_to<AudioEffectCompressorInstance>()) { + fx->cast_to<AudioEffectCompressorInstance>()->set_current_channel(i); + } + buses[p_bus]->channels[i].effect_instances[j]=fx; + + } + } +} + + void AudioServer::add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int p_at_pos) { ERR_FAIL_COND(p_effect.is_null()); ERR_FAIL_INDEX(p_bus,buses.size()); + MARK_EDITED + + lock(); Bus::Effect fx; @@ -160,12 +662,14 @@ void AudioServer::add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int //fx.instance=p_effect->instance(); fx.enabled=true; - if (p_at_pos>=buses[p_bus].effects.size() || p_at_pos<0) { - buses[p_bus].effects.push_back(fx); + if (p_at_pos>=buses[p_bus]->effects.size() || p_at_pos<0) { + buses[p_bus]->effects.push_back(fx); } else { - buses[p_bus].effects.insert(p_at_pos,fx); + buses[p_bus]->effects.insert(p_at_pos,fx); } + _update_bus_effects(p_bus); + unlock(); } @@ -174,9 +678,13 @@ void AudioServer::remove_bus_effect(int p_bus,int p_effect) { ERR_FAIL_INDEX(p_bus,buses.size()); + MARK_EDITED + + lock(); - buses[p_bus].effects.remove(p_effect); + buses[p_bus]->effects.remove(p_effect); + _update_bus_effects(p_bus); unlock(); } @@ -185,52 +693,131 @@ int AudioServer::get_bus_effect_count(int p_bus) { ERR_FAIL_INDEX_V(p_bus,buses.size(),0); - return buses[p_bus].effects.size(); + return buses[p_bus]->effects.size(); } Ref<AudioEffect> AudioServer::get_bus_effect(int p_bus,int p_effect) { ERR_FAIL_INDEX_V(p_bus,buses.size(),Ref<AudioEffect>()); - ERR_FAIL_INDEX_V(p_effect,buses[p_bus].effects.size(),Ref<AudioEffect>()); + ERR_FAIL_INDEX_V(p_effect,buses[p_bus]->effects.size(),Ref<AudioEffect>()); - return buses[p_bus].effects[p_effect].effect; + return buses[p_bus]->effects[p_effect].effect; } void AudioServer::swap_bus_effects(int p_bus,int p_effect,int p_by_effect) { ERR_FAIL_INDEX(p_bus,buses.size()); - ERR_FAIL_INDEX(p_effect,buses[p_bus].effects.size()); - ERR_FAIL_INDEX(p_by_effect,buses[p_bus].effects.size()); + ERR_FAIL_INDEX(p_effect,buses[p_bus]->effects.size()); + ERR_FAIL_INDEX(p_by_effect,buses[p_bus]->effects.size()); + + MARK_EDITED + lock(); - SWAP( buses[p_bus].effects[p_effect], buses[p_bus].effects[p_by_effect] ); + SWAP( buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect] ); + _update_bus_effects(p_bus); unlock(); } void AudioServer::set_bus_effect_enabled(int p_bus,int p_effect,bool p_enabled) { ERR_FAIL_INDEX(p_bus,buses.size()); - ERR_FAIL_INDEX(p_effect,buses[p_bus].effects.size()); - buses[p_bus].effects[p_effect].enabled=p_enabled; + ERR_FAIL_INDEX(p_effect,buses[p_bus]->effects.size()); + + MARK_EDITED + + + buses[p_bus]->effects[p_effect].enabled=p_enabled; } bool AudioServer::is_bus_effect_enabled(int p_bus,int p_effect) const { ERR_FAIL_INDEX_V(p_bus,buses.size(),false); - ERR_FAIL_INDEX_V(p_effect,buses[p_bus].effects.size(),false); - return buses[p_bus].effects[p_effect].enabled; + ERR_FAIL_INDEX_V(p_effect,buses[p_bus]->effects.size(),false); + return buses[p_bus]->effects[p_effect].enabled; + +} + + +float AudioServer::get_bus_peak_volume_left_db(int p_bus,int p_channel) const { + + ERR_FAIL_INDEX_V(p_bus,buses.size(),0); + ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),0); + + return buses[p_bus]->channels[p_channel].peak_volume.l; + +} +float AudioServer::get_bus_peak_volume_right_db(int p_bus,int p_channel) const { + + ERR_FAIL_INDEX_V(p_bus,buses.size(),0); + ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),0); + + return buses[p_bus]->channels[p_channel].peak_volume.r; + +} + +bool AudioServer::is_bus_channel_active(int p_bus,int p_channel) const { + + ERR_FAIL_INDEX_V(p_bus,buses.size(),false); + ERR_FAIL_INDEX_V(p_channel,buses[p_bus]->channels.size(),false); + + return buses[p_bus]->channels[p_channel].active; } void AudioServer::init() { + channel_disable_treshold_db=GLOBAL_DEF("audio/channel_disable_treshold_db",-60.0); + channel_disable_frames=float(GLOBAL_DEF("audio/channel_disable_time",2.0))*get_mix_rate(); + buffer_size=1024; //harcoded for now + switch( get_speaker_mode() ) { + case SPEAKER_MODE_STEREO: { + temp_buffer.resize(1); + } break; + case SPEAKER_SURROUND_51: { + temp_buffer.resize(3); + } break; + case SPEAKER_SURROUND_71: { + temp_buffer.resize(4); + } break; + } + + for(int i=0;i<temp_buffer.size();i++) { + temp_buffer[i].resize(buffer_size); + } + + mix_count=0; set_bus_count(1);; set_bus_name(0,"Master"); + + + if (AudioDriver::get_singleton()) + AudioDriver::get_singleton()->start(); +#ifdef TOOLS_ENABLED + set_edited(false); //avoid editors from thinking this was edited +#endif + +} + +void AudioServer::load_default_bus_layout() { + + if (FileAccess::exists("res://default_bus_layout.tres")) { + Ref<AudioBusLayout> default_layout = ResourceLoader::load("res://default_bus_layout.tres"); + if (default_layout.is_valid()) { + set_bus_layout(default_layout); + } + } + } + void AudioServer::finish() { + for(int i=0;i<buses.size();i++) { + memdelete(buses[i]); + } + buses.clear(); } void AudioServer::update() { @@ -282,18 +869,353 @@ double AudioServer::get_output_delay() const { AudioServer* AudioServer::singleton=NULL; -void AudioServer::_bind_methods() { + +void* AudioServer::audio_data_alloc(uint32_t p_data_len,const uint8_t *p_from_data) { + + void * ad = memalloc( p_data_len ); + ERR_FAIL_COND_V(!ad,NULL); + if (p_from_data) { + copymem(ad,p_from_data,p_data_len); + } + + audio_data_lock->lock(); + audio_data[ad]=p_data_len; + audio_data_total_mem+=p_data_len; + audio_data_max_mem=MAX(audio_data_total_mem,audio_data_max_mem); + audio_data_lock->unlock(); + + return ad; +} + +void AudioServer::audio_data_free(void* p_data) { + + audio_data_lock->lock(); + if (!audio_data.has(p_data)) { + audio_data_lock->unlock(); + ERR_FAIL(); + } + + audio_data_total_mem-=audio_data[p_data]; + audio_data.erase(p_data); + memfree(p_data); + audio_data_lock->unlock(); + + +} + +size_t AudioServer::audio_data_get_total_memory_usage() const{ + + return audio_data_total_mem; +} +size_t AudioServer::audio_data_get_max_memory_usage() const{ + + return audio_data_max_mem; + +} + +void AudioServer::add_callback(AudioCallback p_callback,void *p_userdata) { + lock(); + CallbackItem ci; + ci.callback=p_callback; + ci.userdata=p_userdata; + callbacks.insert(ci); + unlock(); +} + +void AudioServer::remove_callback(AudioCallback p_callback,void *p_userdata) { + + lock(); + CallbackItem ci; + ci.callback=p_callback; + ci.userdata=p_userdata; + callbacks.erase(ci); + unlock(); + +} + +void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_state) { + + ERR_FAIL_COND(p_state.is_null() || p_state->buses.size()==0); + + lock(); + for(int i=0;i<buses.size();i++) { + memdelete(buses[i]); + } + buses.resize(p_state->buses.size()); + bus_map.clear(); + for(int i=0;i<p_state->buses.size();i++) { + Bus * bus = memnew(Bus); + if (i==0) { + bus->name="Master"; + } else { + bus->name=p_state->buses[i].name; + bus->send=p_state->buses[i].send; + } + + bus->solo=p_state->buses[i].solo; + bus->mute=p_state->buses[i].mute; + bus->bypass=p_state->buses[i].bypass; + bus->volume_db=p_state->buses[i].volume_db; + + for(int j=0;j<p_state->buses[i].effects.size();j++) { + + Ref<AudioEffect> fx = p_state->buses[i].effects[j].effect; + + if (fx.is_valid()) { + + Bus::Effect bfx; + bfx.effect=fx; + bfx.enabled=p_state->buses[i].effects[j].enabled; + bus->effects.push_back(bfx); + } + } + + bus_map[bus->name]=bus; + buses[i]=bus; + + buses[i]->channels.resize(_get_channel_count()); + for(int j=0;j<_get_channel_count();j++) { + buses[i]->channels[j].buffer.resize(buffer_size); + } + _update_bus_effects(i); + } +#ifdef TOOLS_ENABLED + set_edited(false); +#endif + unlock(); + +} + + +Ref<AudioBusLayout> AudioServer::generate_bus_layout() const { + + Ref<AudioBusLayout> state; + state.instance(); + + state->buses.resize( buses.size() ); + + for(int i=0;i<buses.size();i++) { + + state->buses[i].name=buses[i]->name; + state->buses[i].send=buses[i]->send; + state->buses[i].mute=buses[i]->mute; + state->buses[i].solo=buses[i]->solo; + state->buses[i].bypass=buses[i]->bypass; + state->buses[i].volume_db=buses[i]->volume_db; + for(int j=0;j<buses[i]->effects.size();j++) { + AudioBusLayout::Bus::Effect fx; + fx.effect=buses[i]->effects[j].effect; + fx.enabled=buses[i]->effects[j].enabled; + state->buses[i].effects.push_back(fx); + + } + } + + return state; } +void AudioServer::_bind_methods() { + + + ClassDB::bind_method(_MD("set_bus_count","amount"),&AudioServer::set_bus_count); + ClassDB::bind_method(_MD("get_bus_count"),&AudioServer::get_bus_count); + + ClassDB::bind_method(_MD("remove_bus","index"),&AudioServer::remove_bus); + ClassDB::bind_method(_MD("add_bus","at_pos"),&AudioServer::add_bus,DEFVAL(-1)); + ClassDB::bind_method(_MD("move_bus","index","to_index"),&AudioServer::move_bus); + + ClassDB::bind_method(_MD("set_bus_name","bus_idx","name"),&AudioServer::set_bus_name); + ClassDB::bind_method(_MD("get_bus_name","bus_idx"),&AudioServer::get_bus_name); + + ClassDB::bind_method(_MD("set_bus_volume_db","bus_idx","volume_db"),&AudioServer::set_bus_volume_db); + ClassDB::bind_method(_MD("get_bus_volume_db","bus_idx"),&AudioServer::get_bus_volume_db); + + ClassDB::bind_method(_MD("set_bus_send","bus_idx","send"),&AudioServer::set_bus_send); + ClassDB::bind_method(_MD("get_bus_send","bus_idx"),&AudioServer::get_bus_send); + + ClassDB::bind_method(_MD("set_bus_solo","bus_idx","enable"),&AudioServer::set_bus_solo); + ClassDB::bind_method(_MD("is_bus_solo","bus_idx"),&AudioServer::is_bus_solo); + + ClassDB::bind_method(_MD("set_bus_mute","bus_idx","enable"),&AudioServer::set_bus_mute); + ClassDB::bind_method(_MD("is_bus_mute","bus_idx"),&AudioServer::is_bus_mute); + + ClassDB::bind_method(_MD("set_bus_bypass_effects","bus_idx","enable"),&AudioServer::set_bus_bypass_effects); + ClassDB::bind_method(_MD("is_bus_bypassing_effects","bus_idx"),&AudioServer::is_bus_bypassing_effects); + + ClassDB::bind_method(_MD("add_bus_effect","bus_idx","effect:AudioEffect"),&AudioServer::add_bus_effect,DEFVAL(-1)); + ClassDB::bind_method(_MD("remove_bus_effect","bus_idx","effect_idx"),&AudioServer::remove_bus_effect); + + ClassDB::bind_method(_MD("get_bus_effect_count","bus_idx"),&AudioServer::add_bus_effect); + ClassDB::bind_method(_MD("get_bus_effect:AudioEffect","bus_idx","effect_idx"),&AudioServer::get_bus_effect); + ClassDB::bind_method(_MD("swap_bus_effects","bus_idx","effect_idx","by_effect_idx"),&AudioServer::swap_bus_effects); + + ClassDB::bind_method(_MD("set_bus_effect_enabled","bus_idx","effect_idx","enabled"),&AudioServer::set_bus_effect_enabled); + ClassDB::bind_method(_MD("is_bus_effect_enabled","bus_idx","effect_idx"),&AudioServer::is_bus_effect_enabled); + + ClassDB::bind_method(_MD("get_bus_peak_volume_left_db","bus_idx","channel"),&AudioServer::get_bus_peak_volume_left_db); + ClassDB::bind_method(_MD("get_bus_peak_volume_right_db","bus_idx","channel"),&AudioServer::get_bus_peak_volume_right_db); + + ClassDB::bind_method(_MD("lock"),&AudioServer::lock); + ClassDB::bind_method(_MD("unlock"),&AudioServer::unlock); + + ClassDB::bind_method(_MD("get_speaker_mode"),&AudioServer::get_speaker_mode); + ClassDB::bind_method(_MD("get_mix_rate"),&AudioServer::get_mix_rate); + + ClassDB::bind_method(_MD("set_state","state:AudioServerState"),&AudioServer::set_bus_layout); + ClassDB::bind_method(_MD("generate_state:AudioServerState"),&AudioServer::generate_bus_layout); + + ADD_SIGNAL(MethodInfo("bus_layout_changed") ); +} + AudioServer::AudioServer() { singleton=this; + audio_data_total_mem=0; + audio_data_max_mem=0; + audio_data_lock=Mutex::create(); + mix_frames=0; + to_mix=0; + } AudioServer::~AudioServer() { + memdelete(audio_data_lock); +} + +///////////////////////////////// + + + +bool AudioBusLayout::_set(const StringName& p_name, const Variant& p_value) { + + String s = p_name; + if (s.begins_with("bus/")) { + int index = s.get_slice("/",1).to_int(); + if (buses.size()<=index) { + buses.resize(index+1); + } + + Bus &bus = buses[index]; + + String what = s.get_slice("/",2); + + if (what=="name") { + bus.name=p_value; + } else if (what=="solo") { + bus.solo=p_value; + } else if (what=="mute") { + bus.mute=p_value; + } else if (what=="bypass_fx") { + bus.bypass=p_value; + } else if (what=="volume_db") { + bus.volume_db=p_value; + } else if (what=="send") { + bus.send=p_value; + } else if (what=="effect") { + int which = s.get_slice("/",3).to_int(); + if (bus.effects.size()<=which) { + bus.effects.resize(which+1); + } + + Bus::Effect &fx = bus.effects[which]; + + String fxwhat = s.get_slice("/",4); + if (fxwhat=="effect") { + fx.effect=p_value; + } else if (fxwhat=="enabled") { + fx.enabled=p_value; + } else { + return false; + } + + return true; + } else { + return false; + } + + return true; + } + + return false; } +bool AudioBusLayout::_get(const StringName& p_name,Variant &r_ret) const{ + + String s = p_name; + if (s.begins_with("bus/")) { + + int index = s.get_slice("/",1).to_int(); + if (index<0 || index>=buses.size()) + return false; + + const Bus &bus = buses[index]; + + String what = s.get_slice("/",2); + + if (what=="name") { + r_ret=bus.name; + } else if (what=="solo") { + r_ret=bus.solo; + } else if (what=="mute") { + r_ret=bus.mute; + } else if (what=="bypass_fx") { + r_ret=bus.bypass; + } else if (what=="volume_db") { + r_ret=bus.volume_db; + } else if (what=="send") { + r_ret=bus.send; + } else if (what=="effect") { + int which = s.get_slice("/",3).to_int(); + if (which<0 || which>=bus.effects.size()) { + return false; + } + + const Bus::Effect &fx = bus.effects[which]; + + String fxwhat = s.get_slice("/",4); + if (fxwhat=="effect") { + r_ret=fx.effect; + } else if (fxwhat=="enabled") { + r_ret=fx.enabled; + } else { + return false; + } + + return true; + } else { + return false; + } + + return true; + } + + return false; + +} +void AudioBusLayout::_get_property_list( List<PropertyInfo> *p_list) const{ + + for(int i=0;i<buses.size();i++) { + p_list->push_back(PropertyInfo(Variant::STRING,"bus/"+itos(i)+"/name",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/solo",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/mute",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/bypass_fx",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::REAL,"bus/"+itos(i)+"/volume_db",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::REAL,"bus/"+itos(i)+"/send",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + + for(int j=0;j<buses[i].effects.size();j++) { + p_list->push_back(PropertyInfo(Variant::OBJECT,"bus/"+itos(i)+"/effect/"+itos(j)+"/effect",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL,"bus/"+itos(i)+"/effect/"+itos(j)+"/enabled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); + } + } +} + + +AudioBusLayout::AudioBusLayout() { + + buses.resize(1); + buses[0].name="Master"; +} diff --git a/servers/audio_server.h b/servers/audio_server.h index 77aca39760..88849bb591 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -100,56 +100,131 @@ public: }; +class AudioBusLayout; + class AudioServer : public Object { GDCLASS( AudioServer, Object ) public: - enum BusMode { - BUS_MODE_STEREO, - BUS_MODE_SURROUND - }; - //re-expose this her, as AudioDriver is not exposed to script enum SpeakerMode { SPEAKER_MODE_STEREO, SPEAKER_SURROUND_51, SPEAKER_SURROUND_71, }; + + enum { + AUDIO_DATA_INVALID_ID=-1 + }; + + typedef void (*AudioCallback)(void* p_userdata); + private: uint32_t buffer_size; + uint64_t mix_count; + uint64_t mix_frames; + + float channel_disable_treshold_db; + uint32_t channel_disable_frames; + + int to_mix; struct Bus { - String name; - BusMode mode; - Vector<AudioFrame> buffer; + StringName name; + bool solo; + bool mute; + bool bypass; + + //Each channel is a stereo pair. + struct Channel { + bool used; + bool active; + AudioFrame peak_volume; + Vector<AudioFrame> buffer; + Vector<Ref<AudioEffectInstance> > effect_instances; + uint64_t last_mix_with_audio; + Channel() { last_mix_with_audio=0; used=false; active=false; peak_volume=AudioFrame(0,0); } + }; + + Vector<Channel> channels; + struct Effect { Ref<AudioEffect> effect; - Ref<AudioEffectInstance> instance; bool enabled; }; Vector<Effect> effects; - float volume_db; + StringName send; + int index_cache; }; - Vector<Bus> buses; + Vector< Vector<AudioFrame> >temp_buffer; //temp_buffer for each level + Vector<Bus*> buses; + Map<StringName,Bus*> bus_map; + _FORCE_INLINE_ int _get_channel_count() const { + switch (AudioDriver::get_singleton()->get_speaker_mode()) { + case AudioDriver::SPEAKER_MODE_STEREO: return 1; + case AudioDriver::SPEAKER_SURROUND_51: return 3; + case AudioDriver::SPEAKER_SURROUND_71: return 4; + + } + ERR_FAIL_V(1); + } + + + void _update_bus_effects(int p_bus); - static void _bind_methods(); static AudioServer* singleton; + + // TODO create an audiodata pool to optimize memory + + + Map<void*,uint32_t> audio_data; + size_t audio_data_total_mem; + size_t audio_data_max_mem; + + Mutex *audio_data_lock; + + void _mix_step(); + + struct CallbackItem { + + AudioCallback callback; + void *userdata; + + bool operator<(const CallbackItem& p_item) const { + return (callback==p_item.callback ? userdata < p_item.userdata : callback < p_item.callback); + } + }; + + Set<CallbackItem> callbacks; + +friend class AudioDriver; + void _driver_process(int p_frames, int32_t *p_buffer); +protected: + + static void _bind_methods(); public: + //do not use from outside audio thread + AudioFrame *thread_get_channel_mix_buffer(int p_bus,int p_buffer); + int thread_get_mix_buffer_size() const; + int thread_find_bus_index(const StringName& p_name); + void set_bus_count(int p_count); int get_bus_count() const; - void set_bus_mode(int p_bus,BusMode p_mode); - BusMode get_bus_mode(int p_bus) const; + void remove_bus(int p_index); + void add_bus(int p_at_pos=-1); + + void move_bus(int p_bus,int p_to_pos); void set_bus_name(int p_bus,const String& p_name); String get_bus_name(int p_bus) const; @@ -157,6 +232,19 @@ public: void set_bus_volume_db(int p_bus,float p_volume_db); float get_bus_volume_db(int p_bus) const; + + void set_bus_send(int p_bus,const StringName& p_send); + StringName get_bus_send(int p_bus) const; + + void set_bus_solo(int p_bus,bool p_enable); + bool is_bus_solo(int p_bus) const; + + void set_bus_mute(int p_bus,bool p_enable); + bool is_bus_mute(int p_bus) const; + + void set_bus_bypass_effects(int p_bus,bool p_enable); + bool is_bus_bypassing_effects(int p_bus) const; + void add_bus_effect(int p_bus,const Ref<AudioEffect>& p_effect,int p_at_pos=-1); void remove_bus_effect(int p_bus,int p_effect); @@ -168,9 +256,15 @@ public: void set_bus_effect_enabled(int p_bus,int p_effect,bool p_enabled); bool is_bus_effect_enabled(int p_bus,int p_effect) const; + float get_bus_peak_volume_left_db(int p_bus,int p_channel) const; + float get_bus_peak_volume_right_db(int p_bus,int p_channel) const; + + bool is_bus_channel_active(int p_bus,int p_channel) const; + virtual void init(); virtual void finish(); virtual void update(); + virtual void load_default_bus_layout(); /* MISC config */ @@ -188,13 +282,74 @@ public: virtual double get_mix_time() const; //useful for video -> audio sync virtual double get_output_delay() const; + void* audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data=NULL); + void audio_data_free(void* p_data); + + size_t audio_data_get_total_memory_usage() const; + size_t audio_data_get_max_memory_usage() const; + + + void add_callback(AudioCallback p_callback,void *p_userdata); + void remove_callback(AudioCallback p_callback,void *p_userdata); + + void set_bus_layout(const Ref<AudioBusLayout>& p_state); + Ref<AudioBusLayout> generate_bus_layout() const; + AudioServer(); virtual ~AudioServer(); }; -VARIANT_ENUM_CAST( AudioServer::BusMode ) VARIANT_ENUM_CAST( AudioServer::SpeakerMode ) +class AudioBusLayout : public Resource { + + GDCLASS(AudioBusLayout,Resource) + +friend class AudioServer; + + struct Bus { + + StringName name; + bool solo; + bool mute; + bool bypass; + + struct Effect { + Ref<AudioEffect> effect; + bool enabled; + }; + + Vector<Effect> effects; + + float volume_db; + StringName send; + + Bus() { + solo=false; + mute=false; + bypass=false; + volume_db=0; + } + }; + + Vector<Bus> buses; + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + +public: + + AudioBusLayout(); +}; + + + + + + typedef AudioServer AS; diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index d2b37319ad..8b7a410b3d 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -539,14 +539,14 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t Vector2 max; if (dir.x<0) - max.x= (Math::floor(pos.x)*cell_size - p_from.x) / dir.x; + max.x= (Math::floor((double)pos.x)*cell_size - p_from.x) / dir.x; else - max.x= (Math::floor(pos.x + 1)*cell_size - p_from.x) / dir.x; + max.x= (Math::floor((double)pos.x + 1)*cell_size - p_from.x) / dir.x; if (dir.y<0) - max.y= (Math::floor(pos.y)*cell_size - p_from.y) / dir.y; + max.y= (Math::floor((double)pos.y)*cell_size - p_from.y) / dir.y; else - max.y= (Math::floor(pos.y + 1)*cell_size - p_from.y) / dir.y; + max.y= (Math::floor((double)pos.y + 1)*cell_size - p_from.y) / dir.y; int cullcount=0; _cull<false,true>(pos,Rect2(),p_from,p_to,p_results,p_max_results,p_result_indices,cullcount); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 8b831f4ff6..01f8ffa504 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -35,6 +35,21 @@ #include "physics_2d_server.h" #include "script_debugger_remote.h" #include "visual/shader_types.h" +#include "audio/audio_stream.h" +#include "audio/audio_effect.h" +#include "audio/effects/audio_effect_amplify.h" +#include "audio/effects/audio_effect_reverb.h" +#include "audio/effects/audio_effect_filter.h" +#include "audio/effects/audio_effect_eq.h" +#include "audio/effects/audio_effect_distortion.h" +#include "audio/effects/audio_effect_stereo_enhance.h" +#include "audio/effects/audio_effect_panner.h" +#include "audio/effects/audio_effect_chorus.h" +#include "audio/effects/audio_effect_delay.h" +#include "audio/effects/audio_effect_compressor.h" +#include "audio/effects/audio_effect_limiter.h" +#include "audio/effects/audio_effect_pitch_shift.h" +#include "audio/effects/audio_effect_phaser.h" static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) { @@ -67,6 +82,42 @@ void register_server_types() { shader_types = memnew( ShaderTypes ); + ClassDB::register_virtual_class<AudioStream>(); + ClassDB::register_virtual_class<AudioStreamPlayback>(); + ClassDB::register_virtual_class<AudioEffect>(); + ClassDB::register_class<AudioBusLayout>(); + + { + //audio effects + ClassDB::register_class<AudioEffectAmplify>(); + + ClassDB::register_class<AudioEffectReverb>(); + + ClassDB::register_class<AudioEffectLowPassFilter>(); + ClassDB::register_class<AudioEffectHighPassFilter>(); + ClassDB::register_class<AudioEffectBandPassFilter>(); + ClassDB::register_class<AudioEffectNotchFilter>(); + ClassDB::register_class<AudioEffectBandLimitFilter>(); + ClassDB::register_class<AudioEffectLowShelfFilter>(); + ClassDB::register_class<AudioEffectHighShelfFilter>(); + + ClassDB::register_class<AudioEffectEQ6>(); + ClassDB::register_class<AudioEffectEQ10>(); + ClassDB::register_class<AudioEffectEQ21>(); + + ClassDB::register_class<AudioEffectDistortion>(); + + ClassDB::register_class<AudioEffectStereoEnhance>(); + + ClassDB::register_class<AudioEffectPanner>(); + ClassDB::register_class<AudioEffectChorus>(); + ClassDB::register_class<AudioEffectDelay>(); + ClassDB::register_class<AudioEffectCompressor>(); + ClassDB::register_class<AudioEffectLimiter>(); + ClassDB::register_class<AudioEffectPitchShift>(); + ClassDB::register_class<AudioEffectPhaser>(); + } + ClassDB::register_virtual_class<Physics2DDirectBodyState>(); ClassDB::register_virtual_class<Physics2DDirectSpaceState>(); diff --git a/thirdparty/stb_vorbis/stb_vorbis.c b/thirdparty/stb_vorbis/stb_vorbis.c new file mode 100644 index 0000000000..c4f24d5898 --- /dev/null +++ b/thirdparty/stb_vorbis/stb_vorbis.c @@ -0,0 +1,5399 @@ +// Ogg Vorbis audio decoder - v1.09 - public domain +// http://nothings.org/stb_vorbis/ +// +// Original version written by Sean Barrett in 2007. +// +// Originally sponsored by RAD Game Tools. Seeking sponsored +// by Phillip Bennefall, Marc Andersen, Aaron Baker, Elias Software, +// Aras Pranckevicius, and Sean Barrett. +// +// LICENSE +// +// This software is dual-licensed to the public domain and under the following +// license: you are granted a perpetual, irrevocable license to copy, modify, +// publish, and distribute this file as you see fit. +// +// No warranty for any purpose is expressed or implied by the author (nor +// by RAD Game Tools). Report bugs and send enhancements to the author. +// +// Limitations: +// +// - floor 0 not supported (used in old ogg vorbis files pre-2004) +// - lossless sample-truncation at beginning ignored +// - cannot concatenate multiple vorbis streams +// - sample positions are 32-bit, limiting seekable 192Khz +// files to around 6 hours (Ogg supports 64-bit) +// +// Feature contributors: +// Dougall Johnson (sample-exact seeking) +// +// Bugfix/warning contributors: +// Terje Mathisen Niklas Frykholm Andy Hill +// Casey Muratori John Bolton Gargaj +// Laurent Gomila Marc LeBlanc Ronny Chevalier +// Bernhard Wodo Evan Balster alxprd@github +// Tom Beaumont Ingo Leitgeb Nicolas Guillemot +// Phillip Bennefall Rohit Thiago Goulart +// manxorist@github saga musix +// +// Partial history: +// 1.09 - 2016/04/04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016/04/02 - warnings; setup memory leaks; truncation of last frame +// 1.07 - 2015/01/16 - fixes for crashes on invalid files; warning fixes; const +// 1.06 - 2015/08/31 - full, correct support for seeking API (Dougall Johnson) +// some crash fixes when out of memory or with corrupt files +// fix some inappropriately signed shifts +// 1.05 - 2015/04/19 - don't define __forceinline if it's redundant +// 1.04 - 2014/08/27 - fix missing const-correct case in API +// 1.03 - 2014/08/07 - warning fixes +// 1.02 - 2014/07/09 - declare qsort comparison as explicitly _cdecl in Windows +// 1.01 - 2014/06/18 - fix stb_vorbis_get_samples_float (interleaved was correct) +// 1.0 - 2014/05/26 - fix memory leaks; fix warnings; fix bugs in >2-channel; +// (API change) report sample rate for decode-full-file funcs +// +// See end of file for full version history. + + +////////////////////////////////////////////////////////////////////////////// +// +// HEADER BEGINS HERE +// + +#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define STB_VORBIS_INCLUDE_STB_VORBIS_H + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_STDIO +#include <stdio.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/////////// THREAD SAFETY + +// Individual stb_vorbis* handles are not thread-safe; you cannot decode from +// them from multiple threads at the same time. However, you can have multiple +// stb_vorbis* handles and decode from them independently in multiple thrads. + + +/////////// MEMORY ALLOCATION + +// normally stb_vorbis uses malloc() to allocate memory at startup, +// and alloca() to allocate temporary memory during a frame on the +// stack. (Memory consumption will depend on the amount of setup +// data in the file and how you set the compile flags for speed +// vs. size. In my test files the maximal-size usage is ~150KB.) +// +// You can modify the wrapper functions in the source (setup_malloc, +// setup_temp_malloc, temp_malloc) to change this behavior, or you +// can use a simpler allocation model: you pass in a buffer from +// which stb_vorbis will allocate _all_ its memory (including the +// temp memory). "open" may fail with a VORBIS_outofmem if you +// do not pass in enough data; there is no way to determine how +// much you do need except to succeed (at which point you can +// query get_info to find the exact amount required. yes I know +// this is lame). +// +// If you pass in a non-NULL buffer of the type below, allocation +// will occur from it as described above. Otherwise just pass NULL +// to use malloc()/alloca() + +typedef struct +{ + char *alloc_buffer; + int alloc_buffer_length_in_bytes; +} stb_vorbis_alloc; + + +/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES + +typedef struct stb_vorbis stb_vorbis; + +typedef struct +{ + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int setup_temp_memory_required; + unsigned int temp_memory_required; + + int max_frame_size; +} stb_vorbis_info; + +// get general information about the file +extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); + +// get the last error detected (clears it, too) +extern int stb_vorbis_get_error(stb_vorbis *f); + +// close an ogg vorbis file and free all memory in use +extern void stb_vorbis_close(stb_vorbis *f); + +// this function returns the offset (in samples) from the beginning of the +// file that will be returned by the next decode, if it is known, or -1 +// otherwise. after a flush_pushdata() call, this may take a while before +// it becomes valid again. +// NOT WORKING YET after a seek with PULLDATA API +extern int stb_vorbis_get_sample_offset(stb_vorbis *f); + +// returns the current seek point within the file, or offset from the beginning +// of the memory buffer. In pushdata mode it returns 0. +extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); + +/////////// PUSHDATA API + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +// this API allows you to get blocks of data from any source and hand +// them to stb_vorbis. you have to buffer them; stb_vorbis will tell +// you how much it used, and you have to give it the rest next time; +// and stb_vorbis may not have enough data to work with and you will +// need to give it the same data again PLUS more. Note that the Vorbis +// specification does not bound the size of an individual frame. + +extern stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char * datablock, int datablock_length_in_bytes, + int *datablock_memory_consumed_in_bytes, + int *error, + const stb_vorbis_alloc *alloc_buffer); +// create a vorbis decoder by passing in the initial data block containing +// the ogg&vorbis headers (you don't need to do parse them, just provide +// the first N bytes of the file--you're told if it's not enough, see below) +// on success, returns an stb_vorbis *, does not set error, returns the amount of +// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; +// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed +// if returns NULL and *error is VORBIS_need_more_data, then the input block was +// incomplete and you need to pass in a larger block from the start of the file + +extern int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, + const unsigned char *datablock, int datablock_length_in_bytes, + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ); +// decode a frame of audio sample data if possible from the passed-in data block +// +// return value: number of bytes we used from datablock +// +// possible cases: +// 0 bytes used, 0 samples output (need more data) +// N bytes used, 0 samples output (resynching the stream, keep going) +// N bytes used, M samples output (one frame of data) +// note that after opening a file, you will ALWAYS get one N-bytes,0-sample +// frame, because Vorbis always "discards" the first frame. +// +// Note that on resynch, stb_vorbis will rarely consume all of the buffer, +// instead only datablock_length_in_bytes-3 or less. This is because it wants +// to avoid missing parts of a page header if they cross a datablock boundary, +// without writing state-machiney code to record a partial detection. +// +// The number of channels returned are stored in *channels (which can be +// NULL--it is always the same as the number of channels reported by +// get_info). *output will contain an array of float* buffers, one per +// channel. In other words, (*output)[0][0] contains the first sample from +// the first channel, and (*output)[1][0] contains the first sample from +// the second channel. + +extern void stb_vorbis_flush_pushdata(stb_vorbis *f); +// inform stb_vorbis that your next datablock will not be contiguous with +// previous ones (e.g. you've seeked in the data); future attempts to decode +// frames will cause stb_vorbis to resynchronize (as noted above), and +// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it +// will begin decoding the _next_ frame. +// +// if you want to seek using pushdata, you need to seek in your file, then +// call stb_vorbis_flush_pushdata(), then start calling decoding, then once +// decoding is returning you data, call stb_vorbis_get_sample_offset, and +// if you don't like the result, seek your file again and repeat. +#endif + + +////////// PULLING INPUT API + +#ifndef STB_VORBIS_NO_PULLDATA_API +// This API assumes stb_vorbis is allowed to pull data from a source-- +// either a block of memory containing the _entire_ vorbis stream, or a +// FILE * that you or it create, or possibly some other reading mechanism +// if you go modify the source to replace the FILE * case with some kind +// of callback to your code. (But if you don't support seeking, you may +// just want to go ahead and use pushdata.) + +#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); +#endif +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); +#endif +// decode an entire file and output the data interleaved into a malloc()ed +// buffer stored in *output. The return value is the number of samples +// decoded, or -1 if the file could not be opened or was not an ogg vorbis file. +// When you're done with it, just free() the pointer returned in *output. + +extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an ogg vorbis stream in memory (note +// this must be the entire stream!). on failure, returns NULL and sets *error + +#ifndef STB_VORBIS_NO_STDIO +extern stb_vorbis * stb_vorbis_open_filename(const char *filename, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from a filename via fopen(). on failure, +// returns NULL and sets *error (possibly to VORBIS_file_open_failure). + +extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell). on failure, returns NULL and sets *error. +// note that stb_vorbis must "own" this stream; if you seek it in between +// calls to stb_vorbis, it will become confused. Morever, if you attempt to +// perform stb_vorbis_seek_*() operations on this file, it will assume it +// owns the _entire_ rest of the file after the start point. Use the next +// function, stb_vorbis_open_file_section(), to limit it. + +extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell); the stream will be of length 'len' bytes. +// on failure, returns NULL and sets *error. note that stb_vorbis must "own" +// this stream; if you seek it in between calls to stb_vorbis, it will become +// confused. +#endif + +extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); +// these functions seek in the Vorbis file to (approximately) 'sample_number'. +// after calling seek_frame(), the next call to get_frame_*() will include +// the specified sample. after calling stb_vorbis_seek(), the next call to +// stb_vorbis_get_samples_* will start with the specified sample. If you +// do not need to seek to EXACTLY the target sample when using get_samples_*, +// you can also use seek_frame(). + +extern void stb_vorbis_seek_start(stb_vorbis *f); +// this function is equivalent to stb_vorbis_seek(f,0) + +extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); +extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); +// these functions return the total length of the vorbis stream + +extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); +// decode the next frame and return the number of samples. the number of +// channels returned are stored in *channels (which can be NULL--it is always +// the same as the number of channels reported by get_info). *output will +// contain an array of float* buffers, one per channel. These outputs will +// be overwritten on the next call to stb_vorbis_get_frame_*. +// +// You generally should not intermix calls to stb_vorbis_get_frame_*() +// and stb_vorbis_get_samples_*(), since the latter calls the former. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); +extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); +#endif +// decode the next frame and return the number of *samples* per channel. +// Note that for interleaved data, you pass in the number of shorts (the +// size of your array), but the return value is the number of samples per +// channel, not the total number of samples. +// +// The data is coerced to the number of channels you request according to the +// channel coercion rules (see below). You must pass in the size of your +// buffer(s) so that stb_vorbis will not overwrite the end of the buffer. +// The maximum buffer size needed can be gotten from get_info(); however, +// the Vorbis I specification implies an absolute maximum of 4096 samples +// per channel. + +// Channel coercion rules: +// Let M be the number of channels requested, and N the number of channels present, +// and Cn be the nth channel; let stereo L be the sum of all L and center channels, +// and stereo R be the sum of all R and center channels (channel assignment from the +// vorbis spec). +// M N output +// 1 k sum(Ck) for all k +// 2 * stereo L, stereo R +// k l k > l, the first l channels, then 0s +// k l k <= l, the first k channels +// Note that this is not _good_ surround etc. mixing at all! It's just so +// you get something useful. + +extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); +extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. +// Returns the number of samples stored per channel; it may be less than requested +// at the end of the file. If there are no more samples in the file, returns 0. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); +extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); +#endif +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. Applies the coercion rules above +// to produce 'channels' channels. Returns the number of samples stored per channel; +// it may be less than requested at the end of the file. If there are no more +// samples in the file, returns 0. + +#endif + +//////// ERROR CODES + +enum STBVorbisError +{ + VORBIS__no_error, + + VORBIS_need_more_data=1, // not a real error + + VORBIS_invalid_api_mixing, // can't mix API modes + VORBIS_outofmem, // not enough memory + VORBIS_feature_not_supported, // uses floor 0 + VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small + VORBIS_file_open_failure, // fopen() failed + VORBIS_seek_without_length, // can't seek in unknown-length file + + VORBIS_unexpected_eof=10, // file is truncated? + VORBIS_seek_invalid, // seek past EOF + + // decoding errors (corrupt/invalid stream) -- you probably + // don't care about the exact details of these + + // vorbis errors: + VORBIS_invalid_setup=20, + VORBIS_invalid_stream, + + // ogg errors: + VORBIS_missing_capture_pattern=30, + VORBIS_invalid_stream_structure_version, + VORBIS_continued_packet_flag_invalid, + VORBIS_incorrect_stream_serial_number, + VORBIS_invalid_first_page, + VORBIS_bad_packet_type, + VORBIS_cant_find_last_page, + VORBIS_seek_failed +}; + + +#ifdef __cplusplus +} +#endif + +#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H +// +// HEADER ENDS HERE +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef STB_VORBIS_HEADER_ONLY + +// global configuration settings (e.g. set these in the project/makefile), +// or just set them in this file at the top (although ideally the first few +// should be visible when the header file is compiled too, although it's not +// crucial) + +// STB_VORBIS_NO_PUSHDATA_API +// does not compile the code for the various stb_vorbis_*_pushdata() +// functions +// #define STB_VORBIS_NO_PUSHDATA_API + +// STB_VORBIS_NO_PULLDATA_API +// does not compile the code for the non-pushdata APIs +// #define STB_VORBIS_NO_PULLDATA_API + +// STB_VORBIS_NO_STDIO +// does not compile the code for the APIs that use FILE *s internally +// or externally (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_STDIO + +// STB_VORBIS_NO_INTEGER_CONVERSION +// does not compile the code for converting audio sample data from +// float to integer (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_INTEGER_CONVERSION + +// STB_VORBIS_NO_FAST_SCALED_FLOAT +// does not use a fast float-to-int trick to accelerate float-to-int on +// most platforms which requires endianness be defined correctly. +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT + + +// STB_VORBIS_MAX_CHANNELS [number] +// globally define this to the maximum number of channels you need. +// The spec does not put a restriction on channels except that +// the count is stored in a byte, so 255 is the hard limit. +// Reducing this saves about 16 bytes per value, so using 16 saves +// (255-16)*16 or around 4KB. Plus anything other memory usage +// I forgot to account for. Can probably go as low as 8 (7.1 audio), +// 6 (5.1 audio), or 2 (stereo only). +#ifndef STB_VORBIS_MAX_CHANNELS +#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone? +#endif + +// STB_VORBIS_PUSHDATA_CRC_COUNT [number] +// after a flush_pushdata(), stb_vorbis begins scanning for the +// next valid page, without backtracking. when it finds something +// that looks like a page, it streams through it and verifies its +// CRC32. Should that validation fail, it keeps scanning. But it's +// possible that _while_ streaming through to check the CRC32 of +// one candidate page, it sees another candidate page. This #define +// determines how many "overlapping" candidate pages it can search +// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas +// garbage pages could be as big as 64KB, but probably average ~16KB. +// So don't hose ourselves by scanning an apparent 64KB page and +// missing a ton of real ones in the interim; so minimum of 2 +#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT +#define STB_VORBIS_PUSHDATA_CRC_COUNT 4 +#endif + +// STB_VORBIS_FAST_HUFFMAN_LENGTH [number] +// sets the log size of the huffman-acceleration table. Maximum +// supported value is 24. with larger numbers, more decodings are O(1), +// but the table size is larger so worse cache missing, so you'll have +// to probe (and try multiple ogg vorbis files) to find the sweet spot. +#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH +#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10 +#endif + +// STB_VORBIS_FAST_BINARY_LENGTH [number] +// sets the log size of the binary-search acceleration table. this +// is used in similar fashion to the fast-huffman size to set initial +// parameters for the binary search + +// STB_VORBIS_FAST_HUFFMAN_INT +// The fast huffman tables are much more efficient if they can be +// stored as 16-bit results instead of 32-bit results. This restricts +// the codebooks to having only 65535 possible outcomes, though. +// (At least, accelerated by the huffman table.) +#ifndef STB_VORBIS_FAST_HUFFMAN_INT +#define STB_VORBIS_FAST_HUFFMAN_SHORT +#endif + +// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH +// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls +// back on binary searching for the correct one. This requires storing +// extra tables with the huffman codes in sorted order. Defining this +// symbol trades off space for speed by forcing a linear search in the +// non-fast case, except for "sparse" codebooks. +// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + +// STB_VORBIS_DIVIDES_IN_RESIDUE +// stb_vorbis precomputes the result of the scalar residue decoding +// that would otherwise require a divide per chunk. you can trade off +// space for time by defining this symbol. +// #define STB_VORBIS_DIVIDES_IN_RESIDUE + +// STB_VORBIS_DIVIDES_IN_CODEBOOK +// vorbis VQ codebooks can be encoded two ways: with every case explicitly +// stored, or with all elements being chosen from a small range of values, +// and all values possible in all elements. By default, stb_vorbis expands +// this latter kind out to look like the former kind for ease of decoding, +// because otherwise an integer divide-per-vector-element is required to +// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can +// trade off storage for speed. +//#define STB_VORBIS_DIVIDES_IN_CODEBOOK + +#ifdef STB_VORBIS_CODEBOOK_SHORTS +#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats" +#endif + +// STB_VORBIS_DIVIDE_TABLE +// this replaces small integer divides in the floor decode loop with +// table lookups. made less than 1% difference, so disabled by default. + +// STB_VORBIS_NO_INLINE_DECODE +// disables the inlining of the scalar codebook fast-huffman decode. +// might save a little codespace; useful for debugging +// #define STB_VORBIS_NO_INLINE_DECODE + +// STB_VORBIS_NO_DEFER_FLOOR +// Normally we only decode the floor without synthesizing the actual +// full curve. We can instead synthesize the curve immediately. This +// requires more memory and is very likely slower, so I don't think +// you'd ever want to do it except for debugging. +// #define STB_VORBIS_NO_DEFER_FLOOR + + + + +////////////////////////////////////////////////////////////////////////////// + +#ifdef STB_VORBIS_NO_PULLDATA_API + #define STB_VORBIS_NO_INTEGER_CONVERSION + #define STB_VORBIS_NO_STDIO +#endif + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) + #define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + + // only need endianness for fast-float-to-int, which we don't + // use for pushdata + + #ifndef STB_VORBIS_BIG_ENDIAN + #define STB_VORBIS_ENDIAN 0 + #else + #define STB_VORBIS_ENDIAN 1 + #endif + +#endif +#endif + + +#ifndef STB_VORBIS_NO_STDIO +#include <stdio.h> +#endif + +#ifndef STB_VORBIS_NO_CRT + #include <stdlib.h> + #include <string.h> + #include <assert.h> + #include <math.h> + + // find definition of alloca if it's not in stdlib.h: + #ifdef _MSC_VER + #include <malloc.h> + #endif + #if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__) + #include <alloca.h> + #endif +#else // STB_VORBIS_NO_CRT + #define NULL 0 + #define malloc(s) 0 + #define free(s) ((void) 0) + #define realloc(s) 0 +#endif // STB_VORBIS_NO_CRT + +#include <limits.h> + +#ifdef __MINGW32__ + // eff you mingw: + // "fixed": + // http://sourceforge.net/p/mingw-w64/mailman/message/32882927/ + // "no that broke the build, reverted, who cares about C": + // http://sourceforge.net/p/mingw-w64/mailman/message/32890381/ + #ifdef __forceinline + #undef __forceinline + #endif + #define __forceinline +#elif !defined(_MSC_VER) + #if __GNUC__ + #define __forceinline inline + #else + #define __forceinline + #endif +#endif + +#if STB_VORBIS_MAX_CHANNELS > 256 +#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range" +#endif + +#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24 +#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range" +#endif + + +#if 0 +#include <crtdbg.h> +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#else +#define CHECK(f) ((void) 0) +#endif + +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) + + +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +typedef float codetype; + +// @NOTE +// +// Some arrays below are tagged "//varies", which means it's actually +// a variable-sized piece of data, but rather than malloc I assume it's +// small enough it's better to just allocate it all together with the +// main thing +// +// Most of the variables are specified with the smallest size I could pack +// them into. It might give better performance to make them all full-sized +// integers. It should be safe to freely rearrange the structures or change +// the sizes larger--nothing relies on silently truncating etc., nor the +// order of variables. + +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) + +typedef struct +{ + int dimensions, entries; + uint8 *codeword_lengths; + float minimum_value; + float delta_value; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype *multiplicands; + uint32 *codewords; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #else + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #endif + uint32 *sorted_codewords; + int *sorted_values; + int sorted_entries; +} Codebook; + +typedef struct +{ + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; + +typedef struct +{ + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31*8+2]; // varies + uint8 sorted_order[31*8+2]; + uint8 neighbors[31*8+2][2]; + uint8 floor1_multiplier; + uint8 rangebits; + int values; +} Floor1; + +typedef union +{ + Floor0 floor0; + Floor1 floor1; +} Floor; + +typedef struct +{ + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8 **classdata; + int16 (*residue_books)[8]; +} Residue; + +typedef struct +{ + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; + +typedef struct +{ + uint16 coupling_steps; + MappingChannel *chan; + uint8 submaps; + uint8 submap_floor[15]; // varies + uint8 submap_residue[15]; // varies +} Mapping; + +typedef struct +{ + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; + +typedef struct +{ + uint32 goal_crc; // expected crc if match + int bytes_left; // bytes left in packet + uint32 crc_so_far; // running crc + int bytes_done; // bytes processed in _current_ chunk + uint32 sample_loc; // granule pos encoded in page +} CRCscan; + +typedef struct +{ + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; + +struct stb_vorbis +{ + // user-accessible info + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int temp_memory_required; + unsigned int setup_temp_memory_required; + + // input config +#ifndef STB_VORBIS_NO_STDIO + FILE *f; + uint32 f_start; + int close_on_free; +#endif + + uint8 *stream; + uint8 *stream_start; + uint8 *stream_end; + + uint32 stream_len; + + uint8 push_mode; + + uint32 first_audio_page_offset; + + ProbedPage p_first, p_last; + + // memory management + stb_vorbis_alloc alloc; + int setup_offset; + int temp_offset; + + // run-time results + int eof; + enum STBVorbisError error; + + // user-useful data + + // header info + int blocksize[2]; + int blocksize_0, blocksize_1; + int codebook_count; + Codebook *codebooks; + int floor_count; + uint16 floor_types[64]; // varies + Floor *floor_config; + int residue_count; + uint16 residue_types[64]; // varies + Residue *residue_config; + int mapping_count; + Mapping *mapping; + int mode_count; + Mode mode_config[64]; // varies + + uint32 total_samples; + + // decode buffer + float *channel_buffers[STB_VORBIS_MAX_CHANNELS]; + float *outputs [STB_VORBIS_MAX_CHANNELS]; + + float *previous_window[STB_VORBIS_MAX_CHANNELS]; + int previous_length; + + #ifndef STB_VORBIS_NO_DEFER_FLOOR + int16 *finalY[STB_VORBIS_MAX_CHANNELS]; + #else + float *floor_buffers[STB_VORBIS_MAX_CHANNELS]; + #endif + + uint32 current_loc; // sample location of next frame to decode + int current_loc_valid; + + // per-blocksize precomputed data + + // twiddle factors + float *A[2],*B[2],*C[2]; + float *window[2]; + uint16 *bit_reverse[2]; + + // current page/packet/segment streaming info + uint32 serial; // stream serial number for verification + int last_page; + int segment_count; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; + int next_seg; + int last_seg; // flag that we're on the last segment + int last_seg_which; // what was the segment number of the last seg? + uint32 acc; + int valid_bits; + int packet_bytes; + int end_seg_with_known_loc; + uint32 known_loc_for_packet; + int discard_samples_deferred; + uint32 samples_output; + + // push mode scanning + int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching +#ifndef STB_VORBIS_NO_PUSHDATA_API + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; +#endif + + // sample-access + int channel_buffer_start; + int channel_buffer_end; +}; + +#if defined(STB_VORBIS_NO_PUSHDATA_API) + #define IS_PUSH_MODE(f) FALSE +#elif defined(STB_VORBIS_NO_PULLDATA_API) + #define IS_PUSH_MODE(f) TRUE +#else + #define IS_PUSH_MODE(f) ((f)->push_mode) +#endif + +typedef struct stb_vorbis vorb; + +static int error(vorb *f, enum STBVorbisError e) +{ + f->error = e; + if (!f->eof && e != VORBIS_need_more_data) { + f->error=e; // breakpoint for debugging + } + return 0; +} + + +// these functions are used for allocating temporary memory +// while decoding. if you can afford the stack space, use +// alloca(); otherwise, provide a temp buffer and it will +// allocate out of those. + +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) + +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size)) +#ifdef dealloca +#define temp_free(f,p) (f->alloc.alloc_buffer ? 0 : dealloca(size)) +#else +#define temp_free(f,p) 0 +#endif +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) + +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) + +// given a sufficiently large block of memory, make an array of pointers to subblocks of it +static void *make_block_array(void *mem, int count, int size) +{ + int i; + void ** p = (void **) mem; + char *q = (char *) (p + count); + for (i=0; i < count; ++i) { + p[i] = q; + q += size; + } + return p; +} + +static void *setup_malloc(vorb *f, int sz) +{ + sz = (sz+3) & ~3; + f->setup_memory_required += sz; + if (f->alloc.alloc_buffer) { + void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; + if (f->setup_offset + sz > f->temp_offset) return NULL; + f->setup_offset += sz; + return p; + } + return sz ? malloc(sz) : NULL; +} + +static void setup_free(vorb *f, void *p) +{ + if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack + free(p); +} + +static void *setup_temp_malloc(vorb *f, int sz) +{ + sz = (sz+3) & ~3; + if (f->alloc.alloc_buffer) { + if (f->temp_offset - sz < f->setup_offset) return NULL; + f->temp_offset -= sz; + return (char *) f->alloc.alloc_buffer + f->temp_offset; + } + return malloc(sz); +} + +static void setup_temp_free(vorb *f, void *p, int sz) +{ + if (f->alloc.alloc_buffer) { + f->temp_offset += (sz+3)&~3; + return; + } + free(p); +} + +#define CRC32_POLY 0x04c11db7 // from spec + +static uint32 crc_table[256]; +static void crc32_init(void) +{ + int i,j; + uint32 s; + for(i=0; i < 256; i++) { + for (s=(uint32) i << 24, j=0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0); + crc_table[i] = s; + } +} + +static __forceinline uint32 crc32_update(uint32 crc, uint8 byte) +{ + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; +} + + +// used in setup, and for huffman that doesn't go fast path +static unsigned int bit_reverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +static float square(float x) +{ + return x*x; +} + +// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 +// as required by the specification. fast(?) implementation from stb.h +// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup +static int ilog(int32 n) +{ + static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; + + // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29) + if (n < (1 << 14)) + if (n < (1 << 4)) return 0 + log2_4[n ]; + else if (n < (1 << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1 << 24)) + if (n < (1 << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1 << 29)) return 25 + log2_4[n >> 25]; + else if (n < (1 << 31)) return 30 + log2_4[n >> 30]; + else return 0; // signed n returns 0 +} + +#ifndef M_PI + #define M_PI 3.14159265358979323846264f // from CRC +#endif + +// code length assigned to a value with no huffman encoding +#define NO_CODE 255 + +/////////////////////// LEAF SETUP FUNCTIONS ////////////////////////// +// +// these functions are only called at setup, and only a few times +// per file + +static float float32_unpack(uint32 x) +{ + // from the specification + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; + double res = sign ? -(double)mantissa : (double)mantissa; + return (float) ldexp((float)res, exp-788); +} + + +// zlib & jpeg huffman tables assume that the output symbols +// can either be arbitrarily arranged, or have monotonically +// increasing frequencies--they rely on the lengths being sorted; +// this makes for a very simple generation algorithm. +// vorbis allows a huffman table with non-sorted lengths. This +// requires a more sophisticated construction, since symbols in +// order do not map to huffman codes "in order". +static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values) +{ + if (!c->sparse) { + c->codewords [symbol] = huff_code; + } else { + c->codewords [count] = huff_code; + c->codeword_lengths[count] = len; + values [count] = symbol; + } +} + +static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values) +{ + int i,k,m=0; + uint32 available[32]; + + memset(available, 0, sizeof(available)); + // find the first entry + for (k=0; k < n; ++k) if (len[k] < NO_CODE) break; + if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + // add to the list + add_entry(c, 0, k, m++, len[k], values); + // add all available leaves + for (i=1; i <= len[k]; ++i) + available[i] = 1U << (32-i); + // note that the above code treats the first case specially, + // but it's really the same as the following code, so they + // could probably be combined (except the initial code is 0, + // and I use 0 in available[] to mean 'empty') + for (i=k+1; i < n; ++i) { + uint32 res; + int z = len[i], y; + if (z == NO_CODE) continue; + // find lowest available leaf (should always be earliest, + // which is what the specification calls for) + // note that this property, and the fact we can never have + // more than one free leaf at a given level, isn't totally + // trivial to prove, but it seems true and the assert never + // fires, so! + while (z > 0 && !available[z]) --z; + if (z == 0) { return FALSE; } + res = available[z]; + assert(z >= 0 && z < 32); + available[z] = 0; + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propogate availability up the tree + if (z != len[i]) { + assert(len[i] >= 0 && len[i] < 32); + for (y=len[i]; y > z; --y) { + assert(available[y] == 0); + available[y] = res + (1 << (32-y)); + } + } + } + return TRUE; +} + +// accelerated huffman table allows fast O(1) match of all symbols +// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH +static void compute_accelerated_huffman(Codebook *c) +{ + int i, len; + for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) + c->fast_huffman[i] = -1; + + len = c->sparse ? c->sorted_entries : c->entries; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + if (len > 32767) len = 32767; // largest possible value we can encode! + #endif + for (i=0; i < len; ++i) { + if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + // set table entries for all bit combinations in the higher bits + while (z < FAST_HUFFMAN_TABLE_SIZE) { + c->fast_huffman[z] = i; + z += 1 << c->codeword_lengths[i]; + } + } + } +} + +#ifdef _MSC_VER +#define STBV_CDECL __cdecl +#else +#define STBV_CDECL +#endif + +static int STBV_CDECL uint32_compare(const void *p, const void *q) +{ + uint32 x = * (uint32 *) p; + uint32 y = * (uint32 *) q; + return x < y ? -1 : x > y; +} + +static int include_in_sort(Codebook *c, uint8 len) +{ + if (c->sparse) { assert(len != NO_CODE); return TRUE; } + if (len == NO_CODE) return FALSE; + if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE; + return FALSE; +} + +// if the fast table above doesn't work, we want to binary +// search them... need to reverse the bits +static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values) +{ + int i, len; + // build a list of all the entries + // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN. + // this is kind of a frivolous optimization--I don't see any performance improvement, + // but it's like 4 extra lines of code, so. + if (!c->sparse) { + int k = 0; + for (i=0; i < c->entries; ++i) + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); + assert(k == c->sorted_entries); + } else { + for (i=0; i < c->sorted_entries; ++i) + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); + } + + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); + c->sorted_codewords[c->sorted_entries] = 0xffffffff; + + len = c->sparse ? c->sorted_entries : c->entries; + // now we need to indicate how they correspond; we could either + // #1: sort a different data structure that says who they correspond to + // #2: for each sorted entry, search the original list to find who corresponds + // #3: for each original entry, find the sorted entry + // #1 requires extra storage, #2 is slow, #3 can use binary search! + for (i=0; i < len; ++i) { + int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; + if (include_in_sort(c,huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); + int x=0, n=c->sorted_entries; + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + assert(c->sorted_codewords[x] == code); + if (c->sparse) { + c->sorted_values[x] = values[i]; + c->codeword_lengths[x] = huff_len; + } else { + c->sorted_values[x] = i; + } + } + } +} + +// only run while parsing the header (3 times) +static int vorbis_validate(uint8 *data) +{ + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + return memcmp(data, vorbis, 6) == 0; +} + +// called from setup only, once per code book +// (formula implied by specification) +static int lookup1_values(int entries, int dim) +{ + int r = (int) floor(exp((float) log((float) entries) / dim)); + if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning; + ++r; // floor() to avoid _ftol() when non-CRT + assert(pow((float) r+1, dim) > entries); + assert((int) floor(pow((float) r, dim)) <= entries); // (int),floor() as above + return r; +} + +// called twice per file +static void compute_twiddle_factors(int n, float *A, float *B, float *C) +{ + int n4 = n >> 2, n8 = n >> 3; + int k,k2; + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2) * 0.5f; + B[k2+1] = (float) sin((k2+1)*M_PI/n/2) * 0.5f; + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } +} + +static void compute_window(int n, float *window) +{ + int n2 = n >> 1, i; + for (i=0; i < n2; ++i) + window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); +} + +static void compute_bitreverse(int n, uint16 *rev) +{ + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + int i, n8 = n >> 3; + for (i=0; i < n8; ++i) + rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2; +} + +static int init_blocksize(vorb *f, int b, int n) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; + f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); + return TRUE; +} + +static void neighbors(uint16 *x, int n, int *plow, int *phigh) +{ + int low = -1; + int high = 65536; + int i; + for (i=0; i < n; ++i) { + if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; } + if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; } + } +} + +// this has been repurposed so y is now the original index instead of y +typedef struct +{ + uint16 x,y; +} Point; + +static int STBV_CDECL point_compare(const void *p, const void *q) +{ + Point *a = (Point *) p; + Point *b = (Point *) q; + return a->x < b->x ? -1 : a->x > b->x; +} + +// +/////////////////////// END LEAF SETUP FUNCTIONS ////////////////////////// + + +#if defined(STB_VORBIS_NO_STDIO) + #define USE_MEMORY(z) TRUE +#else + #define USE_MEMORY(z) ((z)->stream) +#endif + +static uint8 get8(vorb *z) +{ + if (USE_MEMORY(z)) { + if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } + return *z->stream++; + } + + #ifndef STB_VORBIS_NO_STDIO + { + int c = fgetc(z->f); + if (c == EOF) { z->eof = TRUE; return 0; } + return c; + } + #endif +} + +static uint32 get32(vorb *f) +{ + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32) get8(f) << 24; + return x; +} + +static int getn(vorb *z, uint8 *data, int n) +{ + if (USE_MEMORY(z)) { + if (z->stream+n > z->stream_end) { z->eof = 1; return 0; } + memcpy(data, z->stream, n); + z->stream += n; + return 1; + } + + #ifndef STB_VORBIS_NO_STDIO + if (fread(data, n, 1, z->f) == 1) + return 1; + else { + z->eof = 1; + return 0; + } + #endif +} + +static void skip(vorb *z, int n) +{ + if (USE_MEMORY(z)) { + z->stream += n; + if (z->stream >= z->stream_end) z->eof = 1; + return; + } + #ifndef STB_VORBIS_NO_STDIO + { + long x = ftell(z->f); + fseek(z->f, x+n, SEEK_SET); + } + #endif +} + +static int set_file_offset(stb_vorbis *f, unsigned int loc) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + f->eof = 0; + if (USE_MEMORY(f)) { + if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { + f->stream = f->stream_end; + f->eof = 1; + return 0; + } else { + f->stream = f->stream_start + loc; + return 1; + } + } + #ifndef STB_VORBIS_NO_STDIO + if (loc + f->f_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } else { + loc += f->f_start; + } + if (!fseek(f->f, loc, SEEK_SET)) + return 1; + f->eof = 1; + fseek(f->f, f->f_start, SEEK_END); + return 0; + #endif +} + + +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; + +static int capture_pattern(vorb *f) +{ + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; + return TRUE; +} + +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 + +static int start_page_no_capturepattern(vorb *f) +{ + uint32 loc0,loc1,n; + // stream structure version + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); + // header flag + f->page_flag = get8(f); + // absolute granule position + loc0 = get32(f); + loc1 = get32(f); + // @TODO: validate loc0,loc1 as valid positions? + // stream serial number -- vorbis doesn't interleave, so discard + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); + // page sequence number + n = get32(f); + f->last_page = n; + // CRC32 + get32(f); + // page_segments + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); + // assume we _don't_ know any the sample position of any segments + f->end_seg_with_known_loc = -2; + if (loc0 != ~0U || loc1 != ~0U) { + int i; + // determine which packet is the last one that will complete + for (i=f->segment_count-1; i >= 0; --i) + if (f->segments[i] < 255) + break; + // 'i' is now the index of the _last_ segment of a packet that ends + if (i >= 0) { + f->end_seg_with_known_loc = i; + f->known_loc_for_packet = loc0; + } + } + if (f->first_decode) { + int i,len; + ProbedPage p; + len = 0; + for (i=0; i < f->segment_count; ++i) + len += f->segments[i]; + len += 27 + f->segment_count; + p.page_start = f->first_audio_page_offset; + p.page_end = p.page_start + len; + p.last_decoded_sample = loc0; + f->p_first = p; + } + f->next_seg = 0; + return TRUE; +} + +static int start_page(vorb *f) +{ + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); +} + +static int start_packet(vorb *f) +{ + while (f->next_seg == -1) { + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); + } + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + // f->next_seg is now valid + return TRUE; +} + +static int maybe_start_packet(vorb *f) +{ + if (f->next_seg == -1) { + int x = get8(f); + if (f->eof) return FALSE; // EOF at page boundary is not an error! + if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { + // set up enough state that we can read this packet if we want, + // e.g. during recovery + f->last_seg = FALSE; + f->bytes_in_seg = 0; + return error(f, VORBIS_continued_packet_flag_invalid); + } + } + return start_packet(f); +} + +static int next_segment(vorb *f) +{ + int len; + if (f->last_seg) return 0; + if (f->next_seg == -1) { + f->last_seg_which = f->segment_count-1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); + } + len = f->segments[f->next_seg++]; + if (len < 255) { + f->last_seg = TRUE; + f->last_seg_which = f->next_seg-1; + } + if (f->next_seg >= f->segment_count) + f->next_seg = -1; + assert(f->bytes_in_seg == 0); + f->bytes_in_seg = len; + return len; +} + +#define EOP (-1) +#define INVALID_BITS (-1) + +static int get8_packet_raw(vorb *f) +{ + if (!f->bytes_in_seg) { // CLANG! + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; + } + assert(f->bytes_in_seg > 0); + --f->bytes_in_seg; + ++f->packet_bytes; + return get8(f); +} + +static int get8_packet(vorb *f) +{ + int x = get8_packet_raw(f); + f->valid_bits = 0; + return x; +} + +static void flush_packet(vorb *f) +{ + while (get8_packet_raw(f) != EOP); +} + +// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important +// as the huffman decoder? +static uint32 get_bits(vorb *f, int n) +{ + uint32 z; + + if (f->valid_bits < 0) return 0; + if (f->valid_bits < n) { + if (n > 24) { + // the accumulator technique below would not work correctly in this case + z = get_bits(f, 24); + z += get_bits(f, n-24) << 24; + return z; + } + if (f->valid_bits == 0) f->acc = 0; + while (f->valid_bits < n) { + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; + return 0; + } + f->acc += z << f->valid_bits; + f->valid_bits += 8; + } + } + if (f->valid_bits < 0) return 0; + z = f->acc & ((1 << n)-1); + f->acc >>= n; + f->valid_bits -= n; + return z; +} + +// @OPTIMIZE: primary accumulator for huffman +// expand the buffer to as many bits as possible without reading off end of packet +// it might be nice to allow f->valid_bits and f->acc to be stored in registers, +// e.g. cache them locally and decode locally +static __forceinline void prep_huffman(vorb *f) +{ + if (f->valid_bits <= 24) { + if (f->valid_bits == 0) f->acc = 0; + do { + int z; + if (f->last_seg && !f->bytes_in_seg) return; + z = get8_packet_raw(f); + if (z == EOP) return; + f->acc += (unsigned) z << f->valid_bits; + f->valid_bits += 8; + } while (f->valid_bits <= 24); + } +} + +enum +{ + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 +}; + +static int codebook_decode_scalar_raw(vorb *f, Codebook *c) +{ + int i; + prep_huffman(f); + + if (c->codewords == NULL && c->sorted_codewords == NULL) + return -1; + + // cases to use binary search: sorted_codewords && !c->codewords + // sorted_codewords && c->entries > 8 + if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { + // binary search + uint32 code = bit_reverse(f->acc); + int x=0, n=c->sorted_entries, len; + + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + // x is now the sorted index + if (!c->sparse) x = c->sorted_values[x]; + // x is now sorted index if sparse, or symbol otherwise + len = c->codeword_lengths[x]; + if (f->valid_bits >= len) { + f->acc >>= len; + f->valid_bits -= len; + return x; + } + + f->valid_bits = 0; + return -1; + } + + // if small, linear search + assert(!c->sparse); + for (i=0; i < c->entries; ++i) { + if (c->codeword_lengths[i] == NO_CODE) continue; + if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i])-1))) { + if (f->valid_bits >= c->codeword_lengths[i]) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + return i; + } + f->valid_bits = 0; + return -1; + } + } + + error(f, VORBIS_invalid_stream); + f->valid_bits = 0; + return -1; +} + +#ifndef STB_VORBIS_NO_INLINE_DECODE + +#define DECODE_RAW(var, f,c) \ + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ + var = c->fast_huffman[var]; \ + if (var >= 0) { \ + int n = c->codeword_lengths[var]; \ + f->acc >>= n; \ + f->valid_bits -= n; \ + if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ + } else { \ + var = codebook_decode_scalar_raw(f,c); \ + } + +#else + +static int codebook_decode_scalar(vorb *f, Codebook *c) +{ + int i; + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) + prep_huffman(f); + // fast huffman table lookup + i = f->acc & FAST_HUFFMAN_TABLE_MASK; + i = c->fast_huffman[i]; + if (i >= 0) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } + return i; + } + return codebook_decode_scalar_raw(f,c); +} + +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); + +#endif + +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ + if (c->sparse) var = c->sorted_values[var]; + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) +#else + #define DECODE_VQ(var,f,c) DECODE(var,f,c) +#endif + + + + + + +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// where we avoid one addition +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) + +static int codebook_decode_start(vorb *f, Codebook *c) +{ + int z = -1; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) + error(f, VORBIS_invalid_stream); + else { + DECODE_VQ(z,f,c); + if (c->sparse) assert(z < c->sorted_entries); + if (z < 0) { // check for EOP + if (!f->bytes_in_seg) + if (f->last_seg) + return z; + error(f, VORBIS_invalid_stream); + } + } + return z; +} + +static int codebook_decode(vorb *f, Codebook *c, float *output, int len) +{ + int i,z = codebook_decode_start(f,c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + float last = CODEBOOK_ELEMENT_BASE(c); + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i] += val; + if (c->sequence_p) last = val + c->minimum_value; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + if (c->sequence_p) { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i] += val; + last = val + c->minimum_value; + } + } else { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last; + } + } + + return TRUE; +} + +static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step) +{ + int i,z = codebook_decode_start(f,c); + float last = CODEBOOK_ELEMENT_BASE(c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + } + + return TRUE; +} + +static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) +{ + int c_inter = *c_inter_p; + int p_inter = *p_inter_p; + int i,z, effective = c->dimensions; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); + + while (total_decode > 0) { + float last = CODEBOOK_ELEMENT_BASE(c); + DECODE_VQ(z,f,c); + #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + assert(!c->sparse || z < c->sorted_entries); + #endif + if (z < 0) { + if (!f->bytes_in_seg) + if (f->last_seg) return FALSE; + return error(f, VORBIS_invalid_stream); + } + + // if this will take us off the end of the buffers, stop short! + // we check by computing the length of the virtual interleaved + // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), + // and the length we'll be using (effective) + if (c_inter + p_inter*ch + effective > len * ch) { + effective = len*ch - (p_inter*ch - c_inter); + } + + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < effective; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + } else + #endif + { + z *= c->dimensions; + if (c->sequence_p) { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + last = val; + } + } else { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + } + } + } + + total_decode -= effective; + } + *c_inter_p = c_inter; + *p_inter_p = p_inter; + return TRUE; +} + +static int predict_point(int x, int x0, int x1, int y0, int y1) +{ + int dy = y1 - y0; + int adx = x1 - x0; + // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86? + int err = abs(dy) * (x - x0); + int off = err / adx; + return dy < 0 ? y0 - off : y0 + off; +} + +// the following table is block-copied from the specification +static float inverse_db_table[256] = +{ + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 0.82788260f, 0.88168307f, 0.9389798f, 1.0f +}; + + +// @OPTIMIZE: if you want to replace this bresenham line-drawing routine, +// note that you must produce bit-identical output to decode correctly; +// this specific sequence of operations is specified in the spec (it's +// drawing integer-quantized frequency-space lines that the encoder +// expects to be exactly the same) +// ... also, isn't the whole point of Bresenham's algorithm to NOT +// have to divide in the setup? sigh. +#ifndef STB_VORBIS_NO_DEFER_FLOOR +#define LINE_OP(a,b) a *= b +#else +#define LINE_OP(a,b) a = b +#endif + +#ifdef STB_VORBIS_DIVIDE_TABLE +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB +#endif + +static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n) +{ + int dy = y1 - y0; + int adx = x1 - x0; + int ady = abs(dy); + int base; + int x=x0,y=y0; + int err = 0; + int sy; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { + if (dy < 0) { + base = -integer_divide_table[ady][adx]; + sy = base-1; + } else { + base = integer_divide_table[ady][adx]; + sy = base+1; + } + } else { + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; + } +#else + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; +#endif + ady -= abs(base) * adx; + if (x1 > n) x1 = n; + if (x < x1) { + LINE_OP(output[x], inverse_db_table[y]); + for (++x; x < x1; ++x) { + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } else + y += base; + LINE_OP(output[x], inverse_db_table[y]); + } + } +} + +static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype) +{ + int k; + if (rtype == 0) { + int step = n / book->dimensions; + for (k=0; k < step; ++k) + if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) + return FALSE; + } else { + for (k=0; k < n; ) { + if (!codebook_decode(f, book, target+offset, n-k)) + return FALSE; + k += book->dimensions; + offset += book->dimensions; + } + } + return TRUE; +} + +static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode) +{ + int i,j,pass; + Residue *r = f->residue_config + rn; + int rtype = f->residue_types[rn]; + int c = r->classbook; + int classwords = f->codebooks[c].dimensions; + int n_read = r->end - r->begin; + int part_read = n_read / r->part_size; + int temp_alloc_point = temp_alloc_save(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); + #else + int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications)); + #endif + + CHECK(f); + + for (i=0; i < ch; ++i) + if (!do_not_decode[i]) + memset(residue_buffers[i], 0, sizeof(float) * n); + + if (rtype == 2 && ch != 1) { + for (j=0; j < ch; ++j) + if (!do_not_decode[j]) + break; + if (j == ch) + goto done; + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + if (ch == 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = (z & 1), p_inter = z>>1; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #else + // saves 1% + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #endif + } else { + z += r->part_size; + c_inter = z & 1; + p_inter = z >> 1; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } else if (ch == 1) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = 0, p_inter = z; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } else { + z += r->part_size; + c_inter = 0; + p_inter = z; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } else { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = z % ch, p_inter = z/ch; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } else { + z += r->part_size; + c_inter = z % ch; + p_inter = z / ch; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + } + goto done; + } + CHECK(f); + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set=0; + while (pcount < part_read) { + if (pass == 0) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + Codebook *c = f->codebooks+r->classbook; + int temp; + DECODE(temp,f,c); + if (temp == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[j][class_set] = r->classdata[temp]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[j][i+pcount] = temp % r->classifications; + temp /= r->classifications; + } + #endif + } + } + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[j][class_set][i]; + #else + int c = classifications[j][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + float *target = residue_buffers[j]; + int offset = r->begin + pcount * r->part_size; + int n = r->part_size; + Codebook *book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) + goto done; + } + } + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + done: + CHECK(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f,part_classdata); + #else + temp_free(f,classifications); + #endif + temp_alloc_restore(f,temp_alloc_point); +} + + +#if 0 +// slow way for debugging +void inverse_mdct_slow(float *buffer, int n) +{ + int i,j; + int n2 = n >> 1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + // formula from paper: + //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + // formula from wikipedia + //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + // these are equivalent, except the formula from the paper inverts the multiplier! + // however, what actually works is NO MULTIPLIER!?! + //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + acc += x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + buffer[i] = acc; + } + free(x); +} +#elif 0 +// same as above, but just barely able to run in real time on modern machines +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + float mcos[16384]; + int i,j; + int n2 = n >> 1, nmask = (n << 2) -1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < 4*n; ++i) + mcos[i] = (float) cos(M_PI / 2 * i / n); + + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + acc += x[j] * mcos[(2 * i + 1 + n2)*(2*j+1) & nmask]; + buffer[i] = acc; + } + free(x); +} +#elif 0 +// transform to use a slow dct-iv; this is STILL basically trivial, +// but only requires half as many ops +void dct_iv_slow(float *buffer, int n) +{ + float mcos[16384]; + float x[2048]; + int i,j; + int n2 = n >> 1, nmask = (n << 3) - 1; + memcpy(x, buffer, sizeof(*x) * n); + for (i=0; i < 8*n; ++i) + mcos[i] = (float) cos(M_PI / 4 * i / n); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n; ++j) + acc += x[j] * mcos[((2 * i + 1)*(2*j+1)) & nmask]; + buffer[i] = acc; + } +} + +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; + float temp[4096]; + + memcpy(temp, buffer, n2 * sizeof(float)); + dct_iv_slow(temp, n2); // returns -c'-d, a-b' + + for (i=0; i < n4 ; ++i) buffer[i] = temp[i+n4]; // a-b' + for ( ; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d' + for ( ; i < n ; ++i) buffer[i] = -temp[i - n3_4]; // c'+d +} +#endif + +#ifndef LIBVORBIS_MDCT +#define LIBVORBIS_MDCT 0 +#endif + +#if LIBVORBIS_MDCT +// directly call the vorbis MDCT using an interface documented +// by Jeff Roberts... useful for performance comparison +typedef struct +{ + int n; + int log2n; + + float *trig; + int *bitrev; + + float scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup *lookup, int n); +extern void mdct_clear(mdct_lookup *l); +extern void mdct_backward(mdct_lookup *init, float *in, float *out); + +mdct_lookup M1,M2; + +void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + mdct_lookup *M; + if (M1.n == n) M = &M1; + else if (M2.n == n) M = &M2; + else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } + else { + if (M2.n) __asm int 3; + mdct_init(&M2, n); + M = &M2; + } + + mdct_backward(M, buffer, buffer); +} +#endif + + +// the following were split out into separate functions while optimizing; +// they could be pushed back up but eh. __forceinline showed no change; +// they're probably already being inlined. +static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) +{ + float *ee0 = e + i_off; + float *ee2 = ee0 + k_off; + int i; + + assert((n & 3) == 0); + for (i=(n>>2); i > 0; --i) { + float k00_20, k01_21; + k00_20 = ee0[ 0] - ee2[ 0]; + k01_21 = ee0[-1] - ee2[-1]; + ee0[ 0] += ee2[ 0];//ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-1] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-2] - ee2[-2]; + k01_21 = ee0[-3] - ee2[-3]; + ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-3] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-4] - ee2[-4]; + k01_21 = ee0[-5] - ee2[-5]; + ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-5] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-6] - ee2[-6]; + k01_21 = ee0[-7] - ee2[-7]; + ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-7] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + ee0 -= 8; + ee2 -= 8; + } +} + +static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) +{ + int i; + float k00_20, k01_21; + + float *e0 = e + d0; + float *e2 = e0 + k_off; + + for (i=lim >> 2; i > 0; --i) { + k00_20 = e0[-0] - e2[-0]; + k01_21 = e0[-1] - e2[-1]; + e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0]; + e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1]; + e2[-0] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-1] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-2] - e2[-2]; + k01_21 = e0[-3] - e2[-3]; + e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2]; + e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3]; + e2[-2] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-3] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-4] - e2[-4]; + k01_21 = e0[-5] - e2[-5]; + e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4]; + e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5]; + e2[-4] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-5] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-6] - e2[-6]; + k01_21 = e0[-7] - e2[-7]; + e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6]; + e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7]; + e2[-6] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-7] = (k01_21)*A[0] + (k00_20) * A[1]; + + e0 -= 8; + e2 -= 8; + + A += k1; + } +} + +static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) +{ + int i; + float A0 = A[0]; + float A1 = A[0+1]; + float A2 = A[0+a_off]; + float A3 = A[0+a_off+1]; + float A4 = A[0+a_off*2+0]; + float A5 = A[0+a_off*2+1]; + float A6 = A[0+a_off*3+0]; + float A7 = A[0+a_off*3+1]; + + float k00,k11; + + float *ee0 = e +i_off; + float *ee2 = ee0+k_off; + + for (i=n; i > 0; --i) { + k00 = ee0[ 0] - ee2[ 0]; + k11 = ee0[-1] - ee2[-1]; + ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = (k00) * A0 - (k11) * A1; + ee2[-1] = (k11) * A0 + (k00) * A1; + + k00 = ee0[-2] - ee2[-2]; + k11 = ee0[-3] - ee2[-3]; + ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = (k00) * A2 - (k11) * A3; + ee2[-3] = (k11) * A2 + (k00) * A3; + + k00 = ee0[-4] - ee2[-4]; + k11 = ee0[-5] - ee2[-5]; + ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = (k00) * A4 - (k11) * A5; + ee2[-5] = (k11) * A4 + (k00) * A5; + + k00 = ee0[-6] - ee2[-6]; + k11 = ee0[-7] - ee2[-7]; + ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = (k00) * A6 - (k11) * A7; + ee2[-7] = (k11) * A6 + (k00) * A7; + + ee0 -= k0; + ee2 -= k0; + } +} + +static __forceinline void iter_54(float *z) +{ + float k00,k11,k22,k33; + float y0,y1,y2,y3; + + k00 = z[ 0] - z[-4]; + y0 = z[ 0] + z[-4]; + y2 = z[-2] + z[-6]; + k22 = z[-2] - z[-6]; + + z[-0] = y0 + y2; // z0 + z4 + z2 + z6 + z[-2] = y0 - y2; // z0 + z4 - z2 - z6 + + // done with y0,y2 + + k33 = z[-3] - z[-7]; + + z[-4] = k00 + k33; // z0 - z4 + z3 - z7 + z[-6] = k00 - k33; // z0 - z4 - z3 + z7 + + // done with k33 + + k11 = z[-1] - z[-5]; + y1 = z[-1] + z[-5]; + y3 = z[-3] + z[-7]; + + z[-1] = y1 + y3; // z1 + z5 + z3 + z7 + z[-3] = y1 - y3; // z1 + z5 - z3 - z7 + z[-5] = k11 - k22; // z1 - z5 + z2 - z6 + z[-7] = k11 + k22; // z1 - z5 - z2 + z6 +} + +static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) +{ + int a_off = base_n >> 3; + float A2 = A[0+a_off]; + float *z = e + i_off; + float *base = z - 16 * n; + + while (z > base) { + float k00,k11; + + k00 = z[-0] - z[-8]; + k11 = z[-1] - z[-9]; + z[-0] = z[-0] + z[-8]; + z[-1] = z[-1] + z[-9]; + z[-8] = k00; + z[-9] = k11 ; + + k00 = z[ -2] - z[-10]; + k11 = z[ -3] - z[-11]; + z[ -2] = z[ -2] + z[-10]; + z[ -3] = z[ -3] + z[-11]; + z[-10] = (k00+k11) * A2; + z[-11] = (k11-k00) * A2; + + k00 = z[-12] - z[ -4]; // reverse to avoid a unary negation + k11 = z[ -5] - z[-13]; + z[ -4] = z[ -4] + z[-12]; + z[ -5] = z[ -5] + z[-13]; + z[-12] = k11; + z[-13] = k00; + + k00 = z[-14] - z[ -6]; // reverse to avoid a unary negation + k11 = z[ -7] - z[-15]; + z[ -6] = z[ -6] + z[-14]; + z[ -7] = z[ -7] + z[-15]; + z[-14] = (k00+k11) * A2; + z[-15] = (k00-k11) * A2; + + iter_54(z); + iter_54(z-8); + z -= 16; + } +} + +static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int ld; + // @OPTIMIZE: reduce register pressure by using fewer variables? + int save_point = temp_alloc_save(f); + float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); + float *u=NULL,*v=NULL; + // twiddle factors + float *A = f->A[blocktype]; + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function. + + // kernel from paper + + + // merged: + // copy and reflect spectral data + // step 0 + + // note that it turns out that the items added together during + // this step are, in fact, being added to themselves (as reflected + // by step 0). inexplicable inefficiency! this became obvious + // once I combined the passes. + + // so there's a missing 'times 2' here (for adding X to itself). + // this propogates through linearly to the end, where the numbers + // are 1/2 too small, and need to be compensated for. + + { + float *d,*e, *AA, *e_stop; + d = &buf2[n2-2]; + AA = A; + e = &buffer[0]; + e_stop = &buffer[n2]; + while (e != e_stop) { + d[1] = (e[0] * AA[0] - e[2]*AA[1]); + d[0] = (e[0] * AA[1] + e[2]*AA[0]); + d -= 2; + AA += 2; + e += 4; + } + + e = &buffer[n2-3]; + while (d >= buf2) { + d[1] = (-e[2] * AA[0] - -e[0]*AA[1]); + d[0] = (-e[2] * AA[1] + -e[0]*AA[0]); + d -= 2; + AA += 2; + e -= 4; + } + } + + // now we use symbolic names for these, so that we can + // possibly swap their meaning as we change which operations + // are in place + + u = buffer; + v = buf2; + + // step 2 (paper output is w, now u) + // this could be in place, but the data ends up in the wrong + // place... _somebody_'s got to swap it, so this is nominated + { + float *AA = &A[n2-8]; + float *d0,*d1, *e0, *e1; + + e0 = &v[n4]; + e1 = &v[0]; + + d0 = &u[n4]; + d1 = &u[0]; + + while (AA >= A) { + float v40_20, v41_21; + + v41_21 = e0[1] - e1[1]; + v40_20 = e0[0] - e1[0]; + d0[1] = e0[1] + e1[1]; + d0[0] = e0[0] + e1[0]; + d1[1] = v41_21*AA[4] - v40_20*AA[5]; + d1[0] = v40_20*AA[4] + v41_21*AA[5]; + + v41_21 = e0[3] - e1[3]; + v40_20 = e0[2] - e1[2]; + d0[3] = e0[3] + e1[3]; + d0[2] = e0[2] + e1[2]; + d1[3] = v41_21*AA[0] - v40_20*AA[1]; + d1[2] = v40_20*AA[0] + v41_21*AA[1]; + + AA -= 8; + + d0 += 4; + d1 += 4; + e0 += 4; + e1 += 4; + } + } + + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + + // optimized step 3: + + // the original step3 loop can be nested r inside s or s inside r; + // it's written originally as s inside r, but this is dumb when r + // iterates many times, and s few. So I have two copies of it and + // switch between them halfway. + + // this is iteration 0 of step 3 + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); + + // this is iteration 1 of step 3 + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); + + l=2; + for (; l < (ld-3)>>1; ++l) { + int k0 = n >> (l+2), k0_2 = k0>>1; + int lim = 1 << (l+1); + int i; + for (i=0; i < lim; ++i) + imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); + } + + for (; l < ld-6; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3), k0_2 = k0>>1; + int rlim = n >> (l+6), r; + int lim = 1 << (l+1); + int i_off; + float *A0 = A; + i_off = n2-1; + for (r=rlim; r > 0; --r) { + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + A0 += k1*4; + i_off -= 8; + } + } + + // iterations with count: + // ld-6,-5,-4 all interleaved together + // the big win comes from getting rid of needless flops + // due to the constants on pass 5 & 4 being all 1 and 0; + // combining them to be simultaneous to improve cache made little difference + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); + + // output is u + + // step 4, 5, and 6 + // cannot be in-place because of step 5 + { + uint16 *bitrev = f->bit_reverse[blocktype]; + // weirdly, I'd have thought reading sequentially and writing + // erratically would have been better than vice-versa, but in + // fact that's not what my testing showed. (That is, with + // j = bitreverse(i), do you read i and write j, or read j and write i.) + + float *d0 = &v[n4-4]; + float *d1 = &v[n2-4]; + while (d0 >= v) { + int k4; + + k4 = bitrev[0]; + d1[3] = u[k4+0]; + d1[2] = u[k4+1]; + d0[3] = u[k4+2]; + d0[2] = u[k4+3]; + + k4 = bitrev[1]; + d1[1] = u[k4+0]; + d1[0] = u[k4+1]; + d0[1] = u[k4+2]; + d0[0] = u[k4+3]; + + d0 -= 4; + d1 -= 4; + bitrev += 2; + } + } + // (paper output is u, now v) + + + // data must be in buf2 + assert(v == buf2); + + // step 7 (paper output is v, now v) + // this is now in place + { + float *C = f->C[blocktype]; + float *d, *e; + + d = v; + e = v + n2 - 4; + + while (d < e) { + float a02,a11,b0,b1,b2,b3; + + a02 = d[0] - e[2]; + a11 = d[1] + e[3]; + + b0 = C[1]*a02 + C[0]*a11; + b1 = C[1]*a11 - C[0]*a02; + + b2 = d[0] + e[ 2]; + b3 = d[1] - e[ 3]; + + d[0] = b2 + b0; + d[1] = b3 + b1; + e[2] = b2 - b0; + e[3] = b1 - b3; + + a02 = d[2] - e[0]; + a11 = d[3] + e[1]; + + b0 = C[3]*a02 + C[2]*a11; + b1 = C[3]*a11 - C[2]*a02; + + b2 = d[2] + e[ 0]; + b3 = d[3] - e[ 1]; + + d[2] = b2 + b0; + d[3] = b3 + b1; + e[0] = b2 - b0; + e[1] = b1 - b3; + + C += 4; + d += 4; + e -= 4; + } + } + + // data must be in buf2 + + + // step 8+decode (paper output is X, now buffer) + // this generates pairs of data a la 8 and pushes them directly through + // the decode kernel (pushing rather than pulling) to avoid having + // to make another pass later + + // this cannot POSSIBLY be in place, so we refer to the buffers directly + + { + float *d0,*d1,*d2,*d3; + + float *B = f->B[blocktype] + n2 - 8; + float *e = buf2 + n2 - 8; + d0 = &buffer[0]; + d1 = &buffer[n2-4]; + d2 = &buffer[n2]; + d3 = &buffer[n-4]; + while (e >= v) { + float p0,p1,p2,p3; + + p3 = e[6]*B[7] - e[7]*B[6]; + p2 = -e[6]*B[6] - e[7]*B[7]; + + d0[0] = p3; + d1[3] = - p3; + d2[0] = p2; + d3[3] = p2; + + p1 = e[4]*B[5] - e[5]*B[4]; + p0 = -e[4]*B[4] - e[5]*B[5]; + + d0[1] = p1; + d1[2] = - p1; + d2[1] = p0; + d3[2] = p0; + + p3 = e[2]*B[3] - e[3]*B[2]; + p2 = -e[2]*B[2] - e[3]*B[3]; + + d0[2] = p3; + d1[1] = - p3; + d2[2] = p2; + d3[1] = p2; + + p1 = e[0]*B[1] - e[1]*B[0]; + p0 = -e[0]*B[0] - e[1]*B[1]; + + d0[3] = p1; + d1[0] = - p1; + d2[3] = p0; + d3[0] = p0; + + B -= 8; + e -= 8; + d0 += 4; + d2 += 4; + d1 -= 4; + d3 -= 4; + } + } + + temp_free(f,buf2); + temp_alloc_restore(f,save_point); +} + +#if 0 +// this is the original version of the above code, if you want to optimize it from scratch +void inverse_mdct_naive(float *buffer, int n) +{ + float s; + float A[1 << 12], B[1 << 12], C[1 << 11]; + int i,k,k2,k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int n3_4 = n - n4, ld; + // how can they claim this only uses N words?! + // oh, because they're only used sparsely, whoops + float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13]; + // set up twiddle factors + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2); + B[k2+1] = (float) sin((k2+1)*M_PI/n/2); + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // Note there are bugs in that pseudocode, presumably due to them attempting + // to rename the arrays nicely rather than representing the way their actual + // implementation bounces buffers back and forth. As a result, even in the + // "some formulars corrected" version, a direct implementation fails. These + // are noted below as "paper bug". + + // copy and reflect spectral data + for (k=0; k < n2; ++k) u[k] = buffer[k]; + for ( ; k < n ; ++k) u[k] = -buffer[n - k - 1]; + // kernel from paper + // step 1 + for (k=k2=k4=0; k < n4; k+=1, k2+=2, k4+=4) { + v[n-k4-1] = (u[k4] - u[n-k4-1]) * A[k2] - (u[k4+2] - u[n-k4-3])*A[k2+1]; + v[n-k4-3] = (u[k4] - u[n-k4-1]) * A[k2+1] + (u[k4+2] - u[n-k4-3])*A[k2]; + } + // step 2 + for (k=k4=0; k < n8; k+=1, k4+=4) { + w[n2+3+k4] = v[n2+3+k4] + v[k4+3]; + w[n2+1+k4] = v[n2+1+k4] + v[k4+1]; + w[k4+3] = (v[n2+3+k4] - v[k4+3])*A[n2-4-k4] - (v[n2+1+k4]-v[k4+1])*A[n2-3-k4]; + w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4]; + } + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + for (l=0; l < ld-3; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3); + int rlim = n >> (l+4), r4, r; + int s2lim = 1 << (l+2), s2; + for (r=r4=0; r < rlim; r4+=4,++r) { + for (s2=0; s2 < s2lim; s2+=2) { + u[n-1-k0*s2-r4] = w[n-1-k0*s2-r4] + w[n-1-k0*(s2+1)-r4]; + u[n-3-k0*s2-r4] = w[n-3-k0*s2-r4] + w[n-3-k0*(s2+1)-r4]; + u[n-1-k0*(s2+1)-r4] = (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1] + - (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1+1]; + u[n-3-k0*(s2+1)-r4] = (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1] + + (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1+1]; + } + } + if (l+1 < ld-3) { + // paper bug: ping-ponging of u&w here is omitted + memcpy(w, u, sizeof(u)); + } + } + + // step 4 + for (i=0; i < n8; ++i) { + int j = bit_reverse(i) >> (32-ld+3); + assert(j < n8); + if (i == j) { + // paper bug: original code probably swapped in place; if copying, + // need to directly copy in this case + int i8 = i << 3; + v[i8+1] = u[i8+1]; + v[i8+3] = u[i8+3]; + v[i8+5] = u[i8+5]; + v[i8+7] = u[i8+7]; + } else if (i < j) { + int i8 = i << 3, j8 = j << 3; + v[j8+1] = u[i8+1], v[i8+1] = u[j8 + 1]; + v[j8+3] = u[i8+3], v[i8+3] = u[j8 + 3]; + v[j8+5] = u[i8+5], v[i8+5] = u[j8 + 5]; + v[j8+7] = u[i8+7], v[i8+7] = u[j8 + 7]; + } + } + // step 5 + for (k=0; k < n2; ++k) { + w[k] = v[k*2+1]; + } + // step 6 + for (k=k2=k4=0; k < n8; ++k, k2 += 2, k4 += 4) { + u[n-1-k2] = w[k4]; + u[n-2-k2] = w[k4+1]; + u[n3_4 - 1 - k2] = w[k4+2]; + u[n3_4 - 2 - k2] = w[k4+3]; + } + // step 7 + for (k=k2=0; k < n8; ++k, k2 += 2) { + v[n2 + k2 ] = ( u[n2 + k2] + u[n-2-k2] + C[k2+1]*(u[n2+k2]-u[n-2-k2]) + C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n-2 - k2] = ( u[n2 + k2] + u[n-2-k2] - C[k2+1]*(u[n2+k2]-u[n-2-k2]) - C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n2+1+ k2] = ( u[n2+1+k2] - u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + v[n-1 - k2] = (-u[n2+1+k2] + u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + } + // step 8 + for (k=k2=0; k < n4; ++k,k2 += 2) { + X[k] = v[k2+n2]*B[k2 ] + v[k2+1+n2]*B[k2+1]; + X[n2-1-k] = v[k2+n2]*B[k2+1] - v[k2+1+n2]*B[k2 ]; + } + + // decode kernel to output + // determined the following value experimentally + // (by first figuring out what made inverse_mdct_slow work); then matching that here + // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?) + s = 0.5; // theoretically would be n4 + + // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code, + // so it needs to use the "old" B values to behave correctly, or else + // set s to 1.0 ]]] + for (i=0; i < n4 ; ++i) buffer[i] = s * X[i+n4]; + for ( ; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1]; + for ( ; i < n ; ++i) buffer[i] = -s * X[i - n3_4]; +} +#endif + +static float *get_window(vorb *f, int len) +{ + len <<= 1; + if (len == f->blocksize_0) return f->window[0]; + if (len == f->blocksize_1) return f->window[1]; + assert(0); + return NULL; +} + +#ifndef STB_VORBIS_NO_DEFER_FLOOR +typedef int16 YTYPE; +#else +typedef int YTYPE; +#endif +static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag) +{ + int n2 = n >> 1; + int s = map->chan[i].mux, floor; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + int j,q; + int lx = 0, ly = finalY[0] * g->floor1_multiplier; + for (q=1; q < g->values; ++q) { + j = g->sorted_order[q]; + #ifndef STB_VORBIS_NO_DEFER_FLOOR + if (finalY[j] >= 0) + #else + if (step2_flag[j]) + #endif + { + int hy = finalY[j] * g->floor1_multiplier; + int hx = g->Xlist[j]; + if (lx != hx) + draw_line(target, lx,ly, hx,hy, n2); + CHECK(f); + lx = hx, ly = hy; + } + } + if (lx < n2) { + // optimization of: draw_line(target, lx,ly, n,ly, n2); + for (j=lx; j < n2; ++j) + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); + } + } + return TRUE; +} + +// The meaning of "left" and "right" +// +// For a given frame: +// we compute samples from 0..n +// window_center is n/2 +// we'll window and mix the samples from left_start to left_end with data from the previous frame +// all of the samples from left_end to right_start can be output without mixing; however, +// this interval is 0-length except when transitioning between short and long frames +// all of the samples from right_start to right_end need to be mixed with the next frame, +// which we don't have, so those get saved in a buffer +// frame N's right_end-right_start, the number of samples to mix with the next frame, +// has to be the same as frame N+1's left_end-left_start (which they are by +// construction) + +static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + Mode *m; + int i, n, prev, next, window_center; + f->channel_buffer_start = f->channel_buffer_end = 0; + + retry: + if (f->eof) return FALSE; + if (!maybe_start_packet(f)) + return FALSE; + // check packet type + if (get_bits(f,1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f,VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); + goto retry; + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + i = get_bits(f, ilog(f->mode_count-1)); + if (i == EOP) return FALSE; + if (i >= f->mode_count) return FALSE; + *mode = i; + m = f->mode_config + i; + if (m->blockflag) { + n = f->blocksize_1; + prev = get_bits(f,1); + next = get_bits(f,1); + } else { + prev = next = 0; + n = f->blocksize_0; + } + +// WINDOWING + + window_center = n >> 1; + if (m->blockflag && !prev) { + *p_left_start = (n - f->blocksize_0) >> 2; + *p_left_end = (n + f->blocksize_0) >> 2; + } else { + *p_left_start = 0; + *p_left_end = window_center; + } + if (m->blockflag && !next) { + *p_right_start = (n*3 - f->blocksize_0) >> 2; + *p_right_end = (n*3 + f->blocksize_0) >> 2; + } else { + *p_right_start = window_center; + *p_right_end = n; + } + + return TRUE; +} + +static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) +{ + Mapping *map; + int i,j,k,n,n2; + int zero_channel[256]; + int really_zero_channel[256]; + +// WINDOWING + + n = f->blocksize[m->blockflag]; + map = &f->mapping[m->mapping]; + +// FLOORS + n2 = n >> 1; + + CHECK(f); + + for (i=0; i < f->channels; ++i) { + int s = map->chan[i].mux, floor; + zero_channel[i] = FALSE; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { + short *finalY; + uint8 step2_flag[256]; + static int range_list[4] = { 256, 128, 86, 64 }; + int range = range_list[g->floor1_multiplier-1]; + int offset = 2; + finalY = f->finalY[i]; + finalY[0] = get_bits(f, ilog(range)-1); + finalY[1] = get_bits(f, ilog(range)-1); + for (j=0; j < g->partitions; ++j) { + int pclass = g->partition_class_list[j]; + int cdim = g->class_dimensions[pclass]; + int cbits = g->class_subclasses[pclass]; + int csub = (1 << cbits)-1; + int cval = 0; + if (cbits) { + Codebook *c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval,f,c); + } + for (k=0; k < cdim; ++k) { + int book = g->subclass_books[pclass][cval & csub]; + cval = cval >> cbits; + if (book >= 0) { + int temp; + Codebook *c = f->codebooks + book; + DECODE(temp,f,c); + finalY[offset++] = temp; + } else + finalY[offset++] = 0; + } + } + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec + step2_flag[0] = step2_flag[1] = 1; + for (j=2; j < g->values; ++j) { + int low, high, pred, highroom, lowroom, room, val; + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + val = finalY[j]; + highroom = range - pred; + lowroom = pred; + if (highroom < lowroom) + room = highroom * 2; + else + room = lowroom * 2; + if (val) { + step2_flag[low] = step2_flag[high] = 1; + step2_flag[j] = 1; + if (val >= room) + if (highroom > lowroom) + finalY[j] = val - lowroom + pred; + else + finalY[j] = pred - val + highroom - 1; + else + if (val & 1) + finalY[j] = pred - ((val+1)>>1); + else + finalY[j] = pred + (val>>1); + } else { + step2_flag[j] = 0; + finalY[j] = pred; + } + } + +#ifdef STB_VORBIS_NO_DEFER_FLOOR + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); +#else + // defer final floor computation until _after_ residue + for (j=0; j < g->values; ++j) { + if (!step2_flag[j]) + finalY[j] = -1; + } +#endif + } else { + error: + zero_channel[i] = TRUE; + } + // So we just defer everything else to later + + // at this point we've decoded the floor into buffer + } + } + CHECK(f); + // at this point we've decoded all floors + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + // re-enable coupled channels if necessary + memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels); + for (i=0; i < map->coupling_steps; ++i) + if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) { + zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; + } + + CHECK(f); +// RESIDUE DECODE + for (i=0; i < map->submaps; ++i) { + float *residue_buffers[STB_VORBIS_MAX_CHANNELS]; + int r; + uint8 do_not_decode[256]; + int ch = 0; + for (j=0; j < f->channels; ++j) { + if (map->chan[j].mux == i) { + if (zero_channel[j]) { + do_not_decode[ch] = TRUE; + residue_buffers[ch] = NULL; + } else { + do_not_decode[ch] = FALSE; + residue_buffers[ch] = f->channel_buffers[j]; + } + ++ch; + } + } + r = map->submap_residue[i]; + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + CHECK(f); + +// INVERSE COUPLING + for (i = map->coupling_steps-1; i >= 0; --i) { + int n2 = n >> 1; + float *m = f->channel_buffers[map->chan[i].magnitude]; + float *a = f->channel_buffers[map->chan[i].angle ]; + for (j=0; j < n2; ++j) { + float a2,m2; + if (m[j] > 0) + if (a[j] > 0) + m2 = m[j], a2 = m[j] - a[j]; + else + a2 = m[j], m2 = m[j] + a[j]; + else + if (a[j] > 0) + m2 = m[j], a2 = m[j] + a[j]; + else + a2 = m[j], m2 = m[j] - a[j]; + m[j] = m2; + a[j] = a2; + } + } + CHECK(f); + + // finish decoding the floors +#ifndef STB_VORBIS_NO_DEFER_FLOOR + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); + } + } +#else + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + for (j=0; j < n2; ++j) + f->channel_buffers[i][j] *= f->floor_buffers[i][j]; + } + } +#endif + +// INVERSE MDCT + CHECK(f); + for (i=0; i < f->channels; ++i) + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); + + // this shouldn't be necessary, unless we exited on an error + // and want to flush to get to the next packet + flush_packet(f); + + if (f->first_decode) { + // assume we start so first non-discarded sample is sample 0 + // this isn't to spec, but spec would require us to read ahead + // and decode the size of all current frames--could be done, + // but presumably it's not a commonly used feature + f->current_loc = -n2; // start of first frame is positioned for discard + // we might have to discard samples "from" the next frame too, + // if we're lapping a large block then a small at the start? + f->discard_samples_deferred = n - right_end; + f->current_loc_valid = TRUE; + f->first_decode = FALSE; + } else if (f->discard_samples_deferred) { + if (f->discard_samples_deferred >= right_start - left_start) { + f->discard_samples_deferred -= (right_start - left_start); + left_start = right_start; + *p_left = left_start; + } else { + left_start += f->discard_samples_deferred; + *p_left = left_start; + f->discard_samples_deferred = 0; + } + } else if (f->previous_length == 0 && f->current_loc_valid) { + // we're recovering from a seek... that means we're going to discard + // the samples from this packet even though we know our position from + // the last page header, so we need to update the position based on + // the discarded samples here + // but wait, the code below is going to add this in itself even + // on a discard, so we don't need to do it here... + } + + // check if we have ogg information about the sample # for this packet + if (f->last_seg_which == f->end_seg_with_known_loc) { + // if we have a valid current loc, and this is final: + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet - (n-right_end); + // then let's infer the size of the (probably) short final frame + if (current_end < f->current_loc + (right_end-left_start)) { + if (current_end < f->current_loc) { + // negative truncation, that's impossible! + *len = 0; + } else { + *len = current_end - f->current_loc; + } + *len += left_start; + if (*len > right_end) *len = right_end; // this should never happen + f->current_loc += *len; + return TRUE; + } + } + // otherwise, just set our sample loc + // guess that the ogg granule pos refers to the _middle_ of the + // last frame? + // set f->current_loc to the position of left_start + f->current_loc = f->known_loc_for_packet - (n2-left_start); + f->current_loc_valid = TRUE; + } + if (f->current_loc_valid) + f->current_loc += (right_start - left_start); + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + *len = right_end; // ignore samples after the window goes to 0 + CHECK(f); + + return TRUE; +} + +static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right) +{ + int mode, left_end, right_end; + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); +} + +static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) +{ + int prev,i,j; + // we use right&left (the start of the right- and left-window sin()-regions) + // to determine how much to return, rather than inferring from the rules + // (same result, clearer code); 'left' indicates where our sin() window + // starts, therefore where the previous window's right edge starts, and + // therefore where to start mixing from the previous buffer. 'right' + // indicates where our sin() ending-window starts, therefore that's where + // we start saving, and where our returned-data ends. + + // mixin from previous window + if (f->previous_length) { + int i,j, n = f->previous_length; + float *w = get_window(f, n); + for (i=0; i < f->channels; ++i) { + for (j=0; j < n; ++j) + f->channel_buffers[i][left+j] = + f->channel_buffers[i][left+j]*w[ j] + + f->previous_window[i][ j]*w[n-1-j]; + } + } + + prev = f->previous_length; + + // last half of this data becomes previous window + f->previous_length = len - right; + + // @OPTIMIZE: could avoid this copy by double-buffering the + // output (flipping previous_window with channel_buffers), but + // then previous_window would have to be 2x as large, and + // channel_buffers couldn't be temp mem (although they're NOT + // currently temp mem, they could be (unless we want to level + // performance by spreading out the computation)) + for (i=0; i < f->channels; ++i) + for (j=0; right+j < len; ++j) + f->previous_window[i][j] = f->channel_buffers[i][right+j]; + + if (!prev) + // there was no previous packet, so this data isn't valid... + // this isn't entirely true, only the would-have-overlapped data + // isn't valid, but this seems to be what the spec requires + return 0; + + // truncate a short frame + if (len < right) right = len; + + f->samples_output += right-left; + + return right - left; +} + +static void vorbis_pump_first_frame(stb_vorbis *f) +{ + int len, right, left; + if (vorbis_decode_packet(f, &len, &left, &right)) + vorbis_finish_frame(f, len, left, right); +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API +static int is_whole_packet_present(stb_vorbis *f, int end_page) +{ + // make sure that we have the packet available before continuing... + // this requires a full ogg parse, but we know we can fetch from f->stream + + // instead of coding this out explicitly, we could save the current read state, + // read the next packet with get8() until end-of-packet, check f->eof, then + // reset the state? but that would be slower, esp. since we'd have over 256 bytes + // of state to restore (primarily the page segment table) + + int s = f->next_seg, first = TRUE; + uint8 *p = f->stream; + + if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag + for (; s < f->segment_count; ++s) { + p += f->segments[s]; + if (f->segments[s] < 255) // stop at first short segment + break; + } + // either this continues, or it ends it... + if (end_page) + if (s < f->segment_count-1) return error(f, VORBIS_invalid_stream); + if (s == f->segment_count) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + for (; s == -1;) { + uint8 *q; + int n; + + // check that we have the page header ready + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); + // validate the page + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); + if (first) { // the first segment must NOT have 'continued_packet', later ones MUST + if (f->previous_length) + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + // if no previous length, we're resynching, so we can come in on a continued-packet, + // which we'll just drop + } else { + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + } + n = p[26]; // segment counts + q = p+27; // q points to segment table + p = q + n; // advance past header + // make sure we've read the segment table + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + for (s=0; s < n; ++s) { + p += q[s]; + if (q[s] < 255) + break; + } + if (end_page) + if (s < n-1) return error(f, VORBIS_invalid_stream); + if (s == n) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + return TRUE; +} +#endif // !STB_VORBIS_NO_PUSHDATA_API + +static int start_decoder(vorb *f) +{ + uint8 header[6], x,y; + int len,i,j,k, max_submaps = 0; + int longest_floorlist=0; + + // first page, first packet + + if (!start_page(f)) return FALSE; + // validate page flag + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); + // check for expected packet length + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) return error(f, VORBIS_invalid_first_page); + // read packet + // check packet header + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); + // vorbis_version + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); + { + int log0,log1; + log0 = x & 15; + log1 = x >> 4; + f->blocksize_0 = 1 << log0; + f->blocksize_1 = 1 << log1; + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); + } + + // framing_flag + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); + + // second packet! + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + do { + len = next_segment(f); + skip(f, len); + f->bytes_in_seg = 0; + } while (len); + + // third packet! + if (!start_packet(f)) return FALSE; + + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f, TRUE)) { + // convert error in ogg header to write type + if (f->error == VORBIS_invalid_stream) + f->error = VORBIS_invalid_setup; + return FALSE; + } + } + #endif + + crc32_init(); // always init it, to avoid multithread race conditions + + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + + // codebooks + + f->codebook_count = get_bits(f,8) + 1; + f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); + memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); + for (i=0; i < f->codebook_count; ++i) { + uint32 *values; + int ordered, sorted_count; + int total=0; + uint8 *lengths; + Codebook *c = f->codebooks+i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8)<<8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8)<<16) + (y<<8) + x; + ordered = get_bits(f,1); + c->sparse = ordered ? 0 : get_bits(f,1); + + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); + + if (c->sparse) + lengths = (uint8 *) setup_temp_malloc(f, c->entries); + else + lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + + if (!lengths) return error(f, VORBIS_outofmem); + + if (ordered) { + int current_entry = 0; + int current_length = get_bits(f,5) + 1; + while (current_entry < c->entries) { + int limit = c->entries - current_entry; + int n = get_bits(f, ilog(limit)); + if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); } + memset(lengths + current_entry, current_length, n); + current_entry += n; + ++current_length; + } + } else { + for (j=0; j < c->entries; ++j) { + int present = c->sparse ? get_bits(f,1) : 1; + if (present) { + lengths[j] = get_bits(f, 5) + 1; + ++total; + if (lengths[j] == 32) + return error(f, VORBIS_invalid_setup); + } else { + lengths[j] = NO_CODE; + } + } + } + + if (c->sparse && total >= c->entries >> 2) { + // convert sparse items to non-sparse! + if (c->entries > (int) f->setup_temp_memory_required) + f->setup_temp_memory_required = c->entries; + + c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); + memcpy(c->codeword_lengths, lengths, c->entries); + setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + lengths = c->codeword_lengths; + c->sparse = 0; + } + + // compute the size of the sorted tables + if (c->sparse) { + sorted_count = total; + } else { + sorted_count = 0; + #ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + for (j=0; j < c->entries; ++j) + if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE) + ++sorted_count; + #endif + } + + c->sorted_entries = sorted_count; + values = NULL; + + CHECK(f); + if (!c->sparse) { + c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + } else { + unsigned int size; + if (c->sorted_entries) { + c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + if (!values) return error(f, VORBIS_outofmem); + } + size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; + if (size > f->setup_temp_memory_required) + f->setup_temp_memory_required = size; + } + + if (!compute_codewords(c, lengths, c->entries, values)) { + if (c->sparse) setup_temp_free(f, values, 0); + return error(f, VORBIS_invalid_setup); + } + + if (c->sorted_entries) { + // allocate an extra slot for sentinels + c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); + // allocate an extra slot at the front so that c->sorted_values[-1] is defined + // so that we can catch that case without an extra if + c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); + ++c->sorted_values; + c->sorted_values[-1] = -1; + compute_sorted_huffman(c, lengths, values); + } + + if (c->sparse) { + setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); + setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); + setup_temp_free(f, lengths, c->entries); + c->codewords = NULL; + } + + compute_accelerated_huffman(c); + + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); + if (c->lookup_type > 0) { + uint16 *mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4)+1; + c->sequence_p = get_bits(f,1); + if (c->lookup_type == 1) { + c->lookup_values = lookup1_values(c->entries, c->dimensions); + } else { + c->lookup_values = c->entries * c->dimensions; + } + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + if (mults == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < (int) c->lookup_values; ++j) { + int q = get_bits(f, c->value_bits); + if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); } + mults[j] = q; + } + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int len, sparse = c->sparse; + float last=0; + // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop + if (sparse) { + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + } else + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + len = sparse ? c->sorted_entries : c->entries; + for (j=0; j < len; ++j) { + unsigned int z = sparse ? c->sorted_values[j] : j; + unsigned int div=1; + for (k=0; k < c->dimensions; ++k) { + int off = (z / div) % c->lookup_values; + float val = mults[off]; + val = mults[off]*c->delta_value + c->minimum_value + last; + c->multiplicands[j*c->dimensions + k] = val; + if (c->sequence_p) + last = val; + if (k+1 < c->dimensions) { + if (div > UINT_MAX / (unsigned int) c->lookup_values) { + setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); + return error(f, VORBIS_invalid_setup); + } + div *= c->lookup_values; + } + } + } + c->lookup_type = 2; + } + else +#endif + { + float last=0; + CHECK(f); + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + for (j=0; j < (int) c->lookup_values; ++j) { + float val = mults[j] * c->delta_value + c->minimum_value + last; + c->multiplicands[j] = val; + if (c->sequence_p) + last = val; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + skip:; +#endif + setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); + + CHECK(f); + } + CHECK(f); + } + + // time domain transfers (notused) + + x = get_bits(f, 6) + 1; + for (i=0; i < x; ++i) { + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); + } + + // Floors + f->floor_count = get_bits(f, 6)+1; + f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); + for (i=0; i < f->floor_count; ++i) { + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); + if (f->floor_types[i] == 0) { + Floor0 *g = &f->floor_config[i].floor0; + g->order = get_bits(f,8); + g->rate = get_bits(f,16); + g->bark_map_size = get_bits(f,16); + g->amplitude_bits = get_bits(f,6); + g->amplitude_offset = get_bits(f,8); + g->number_of_books = get_bits(f,4) + 1; + for (j=0; j < g->number_of_books; ++j) + g->book_list[j] = get_bits(f,8); + return error(f, VORBIS_feature_not_supported); + } else { + Point p[31*8+2]; + Floor1 *g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); + for (j=0; j < g->partitions; ++j) { + g->partition_class_list[j] = get_bits(f, 4); + if (g->partition_class_list[j] > max_class) + max_class = g->partition_class_list[j]; + } + for (j=0; j <= max_class; ++j) { + g->class_dimensions[j] = get_bits(f, 3)+1; + g->class_subclasses[j] = get_bits(f, 2); + if (g->class_subclasses[j]) { + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + for (k=0; k < 1 << g->class_subclasses[j]; ++k) { + g->subclass_books[j][k] = get_bits(f,8)-1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + } + g->floor1_multiplier = get_bits(f,2)+1; + g->rangebits = get_bits(f,4); + g->Xlist[0] = 0; + g->Xlist[1] = 1 << g->rangebits; + g->values = 2; + for (j=0; j < g->partitions; ++j) { + int c = g->partition_class_list[j]; + for (k=0; k < g->class_dimensions[c]; ++k) { + g->Xlist[g->values] = get_bits(f, g->rangebits); + ++g->values; + } + } + // precompute the sorting + for (j=0; j < g->values; ++j) { + p[j].x = g->Xlist[j]; + p[j].y = j; + } + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j=0; j < g->values; ++j) + g->sorted_order[j] = (uint8) p[j].y; + // precompute the neighbors + for (j=2; j < g->values; ++j) { + int low,hi; + neighbors(g->Xlist, j, &low,&hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; + } + + if (g->values > longest_floorlist) + longest_floorlist = g->values; + } + } + + // Residue + f->residue_count = get_bits(f, 6)+1; + f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); + memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); + for (i=0; i < f->residue_count; ++i) { + uint8 residue_cascade[64]; + Residue *r = f->residue_config+i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f,24)+1; + r->classifications = get_bits(f,6)+1; + r->classbook = get_bits(f,8); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); + for (j=0; j < r->classifications; ++j) { + uint8 high_bits=0; + uint8 low_bits=get_bits(f,3); + if (get_bits(f,1)) + high_bits = get_bits(f,5); + residue_cascade[j] = high_bits*8 + low_bits; + } + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < r->classifications; ++j) { + for (k=0; k < 8; ++k) { + if (residue_cascade[j] & (1 << k)) { + r->residue_books[j][k] = get_bits(f, 8); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } else { + r->residue_books[j][k] = -1; + } + } + } + // precompute the classifications[] array to avoid inner-loop mod/divide + // call it 'classdata' since we already have r->classifications + r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); + memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + for (j=0; j < f->codebooks[r->classbook].entries; ++j) { + int classwords = f->codebooks[r->classbook].dimensions; + int temp = j; + r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); + for (k=classwords-1; k >= 0; --k) { + r->classdata[j][k] = temp % r->classifications; + temp /= r->classifications; + } + } + } + + f->mapping_count = get_bits(f,6)+1; + f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); + memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); + for (i=0; i < f->mapping_count; ++i) { + Mapping *m = f->mapping + i; + int mapping_type = get_bits(f,16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == NULL) return error(f, VORBIS_outofmem); + if (get_bits(f,1)) + m->submaps = get_bits(f,4)+1; + else + m->submaps = 1; + if (m->submaps > max_submaps) + max_submaps = m->submaps; + if (get_bits(f,1)) { + m->coupling_steps = get_bits(f,8)+1; + for (k=0; k < m->coupling_steps; ++k) { + m->chan[k].magnitude = get_bits(f, ilog(f->channels-1)); + m->chan[k].angle = get_bits(f, ilog(f->channels-1)); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); + } + } else + m->coupling_steps = 0; + + // reserved field + if (get_bits(f,2)) return error(f, VORBIS_invalid_setup); + if (m->submaps > 1) { + for (j=0; j < f->channels; ++j) { + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); + } + } else + // @SPECIFICATION: this case is missing from the spec + for (j=0; j < f->channels; ++j) + m->chan[j].mux = 0; + + for (j=0; j < m->submaps; ++j) { + get_bits(f,8); // discard + m->submap_floor[j] = get_bits(f,8); + m->submap_residue[j] = get_bits(f,8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); + } + } + + // Modes + f->mode_count = get_bits(f, 6)+1; + for (i=0; i < f->mode_count; ++i) { + Mode *m = f->mode_config+i; + m->blockflag = get_bits(f,1); + m->windowtype = get_bits(f,16); + m->transformtype = get_bits(f,16); + m->mapping = get_bits(f,8); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); + } + + flush_packet(f); + + f->previous_length = 0; + + for (i=0; i < f->channels; ++i) { + f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); + #endif + } + + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; + f->blocksize[0] = f->blocksize_0; + f->blocksize[1] = f->blocksize_1; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (integer_divide_table[1][1]==0) + for (i=0; i < DIVTAB_NUMER; ++i) + for (j=1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; +#endif + + // compute how much temporary memory is needed + + // 1. + { + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; + int i,max_part_read=0; + for (i=0; i < f->residue_count; ++i) { + Residue *r = f->residue_config + i; + int n_read = r->end - r->begin; + int part_read = n_read / r->part_size; + if (part_read > max_part_read) + max_part_read = part_read; + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *)); + #else + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *)); + #endif + + f->temp_memory_required = classify_mem; + if (imdct_mem > f->temp_memory_required) + f->temp_memory_required = imdct_mem; + } + + f->first_decode = TRUE; + + if (f->alloc.alloc_buffer) { + assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); + // check if there's enough temp memory so we don't error later + if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset) + return error(f, VORBIS_outofmem); + } + + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + + return TRUE; +} + +static void vorbis_deinit(stb_vorbis *p) +{ + int i,j; + if (p->residue_config) { + for (i=0; i < p->residue_count; ++i) { + Residue *r = p->residue_config+i; + if (r->classdata) { + for (j=0; j < p->codebooks[r->classbook].entries; ++j) + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); + } + setup_free(p, r->residue_books); + } + } + + if (p->codebooks) { + CHECK(p); + for (i=0; i < p->codebook_count; ++i) { + Codebook *c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); + // c->sorted_values[-1] is the first entry in the array + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); + } + setup_free(p, p->codebooks); + } + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); + if (p->mapping) { + for (i=0; i < p->mapping_count; ++i) + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); + } + CHECK(p); + for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + setup_free(p, p->floor_buffers[i]); + #endif + setup_free(p, p->finalY[i]); + } + for (i=0; i < 2; ++i) { + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); + } + #ifndef STB_VORBIS_NO_STDIO + if (p->close_on_free) fclose(p->f); + #endif +} + +void stb_vorbis_close(stb_vorbis *p) +{ + if (p == NULL) return; + vorbis_deinit(p); + setup_free(p,p); +} + +static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) +{ + memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start + if (z) { + p->alloc = *z; + p->alloc.alloc_buffer_length_in_bytes = (p->alloc.alloc_buffer_length_in_bytes+3) & ~3; + p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; + } + p->eof = 0; + p->error = VORBIS__no_error; + p->stream = NULL; + p->codebooks = NULL; + p->page_crc_tests = -1; + #ifndef STB_VORBIS_NO_STDIO + p->close_on_free = FALSE; + p->f = NULL; + #endif +} + +int stb_vorbis_get_sample_offset(stb_vorbis *f) +{ + if (f->current_loc_valid) + return f->current_loc; + else + return -1; +} + +stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) +{ + stb_vorbis_info d; + d.channels = f->channels; + d.sample_rate = f->sample_rate; + d.setup_memory_required = f->setup_memory_required; + d.setup_temp_memory_required = f->setup_temp_memory_required; + d.temp_memory_required = f->temp_memory_required; + d.max_frame_size = f->blocksize_1 >> 1; + return d; +} + +int stb_vorbis_get_error(stb_vorbis *f) +{ + int e = f->error; + f->error = VORBIS__no_error; + return e; +} + +static stb_vorbis * vorbis_alloc(stb_vorbis *f) +{ + stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p)); + return p; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +void stb_vorbis_flush_pushdata(stb_vorbis *f) +{ + f->previous_length = 0; + f->page_crc_tests = 0; + f->discard_samples_deferred = 0; + f->current_loc_valid = FALSE; + f->first_decode = FALSE; + f->samples_output = 0; + f->channel_buffer_start = 0; + f->channel_buffer_end = 0; +} + +static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len) +{ + int i,n; + for (i=0; i < f->page_crc_tests; ++i) + f->scan[i].bytes_done = 0; + + // if we have room for more scans, search for them first, because + // they may cause us to stop early if their header is incomplete + if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) { + if (data_len < 4) return 0; + data_len -= 3; // need to look for 4-byte sequence, so don't miss + // one that straddles a boundary + for (i=0; i < data_len; ++i) { + if (data[i] == 0x4f) { + if (0==memcmp(data+i, ogg_page_header, 4)) { + int j,len; + uint32 crc; + // make sure we have the whole page header + if (i+26 >= data_len || i+27+data[i+26] >= data_len) { + // only read up to this page start, so hopefully we'll + // have the whole page header start next time + data_len = i; + break; + } + // ok, we have it all; compute the length of the page + len = 27 + data[i+26]; + for (j=0; j < data[i+26]; ++j) + len += data[i+27+j]; + // scan everything up to the embedded crc (which we must 0) + crc = 0; + for (j=0; j < 22; ++j) + crc = crc32_update(crc, data[i+j]); + // now process 4 0-bytes + for ( ; j < 26; ++j) + crc = crc32_update(crc, 0); + // len is the total number of bytes we need to scan + n = f->page_crc_tests++; + f->scan[n].bytes_left = len-j; + f->scan[n].crc_so_far = crc; + f->scan[n].goal_crc = data[i+22] + (data[i+23] << 8) + (data[i+24]<<16) + (data[i+25]<<24); + // if the last frame on a page is continued to the next, then + // we can't recover the sample_loc immediately + if (data[i+27+data[i+26]-1] == 255) + f->scan[n].sample_loc = ~0; + else + f->scan[n].sample_loc = data[i+6] + (data[i+7] << 8) + (data[i+ 8]<<16) + (data[i+ 9]<<24); + f->scan[n].bytes_done = i+j; + if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT) + break; + // keep going if we still have room for more + } + } + } + } + + for (i=0; i < f->page_crc_tests;) { + uint32 crc; + int j; + int n = f->scan[i].bytes_done; + int m = f->scan[i].bytes_left; + if (m > data_len - n) m = data_len - n; + // m is the bytes to scan in the current chunk + crc = f->scan[i].crc_so_far; + for (j=0; j < m; ++j) + crc = crc32_update(crc, data[n+j]); + f->scan[i].bytes_left -= m; + f->scan[i].crc_so_far = crc; + if (f->scan[i].bytes_left == 0) { + // does it match? + if (f->scan[i].crc_so_far == f->scan[i].goal_crc) { + // Houston, we have page + data_len = n+m; // consumption amount is wherever that scan ended + f->page_crc_tests = -1; // drop out of page scan mode + f->previous_length = 0; // decode-but-don't-output one frame + f->next_seg = -1; // start a new page + f->current_loc = f->scan[i].sample_loc; // set the current sample location + // to the amount we'd have decoded had we decoded this page + f->current_loc_valid = f->current_loc != ~0U; + return data_len; + } + // delete entry + f->scan[i] = f->scan[--f->page_crc_tests]; + } else { + ++i; + } + } + + return data_len; +} + +// return value: number of bytes we used +int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, // the file we're decoding + const uint8 *data, int data_len, // the memory available for decoding + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ) +{ + int i; + int len,right,left; + + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (f->page_crc_tests >= 0) { + *samples = 0; + return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len); + } + + f->stream = (uint8 *) data; + f->stream_end = (uint8 *) data + data_len; + f->error = VORBIS__no_error; + + // check that we have the entire packet in memory + if (!is_whole_packet_present(f, FALSE)) { + *samples = 0; + return 0; + } + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + // save the actual error we encountered + enum STBVorbisError error = f->error; + if (error == VORBIS_bad_packet_type) { + // flush and resynch + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + if (error == VORBIS_continued_packet_flag_invalid) { + if (f->previous_length == 0) { + // we may be resynching, in which case it's ok to hit one + // of these; just discard the packet + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + } + // if we get an error while parsing, what to do? + // well, it DEFINITELY won't work to continue from where we are! + stb_vorbis_flush_pushdata(f); + // restore the error that actually made us bail + f->error = error; + *samples = 0; + return 1; + } + + // success! + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + if (channels) *channels = f->channels; + *samples = len; + *output = f->outputs; + return (int) (f->stream - data); +} + +stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char *data, int data_len, // the memory available for decoding + int *data_used, // only defined if result is not NULL + int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + data_len; + p.push_mode = TRUE; + if (!start_decoder(&p)) { + if (p.eof) + *error = VORBIS_need_more_data; + else + *error = p.error; + return NULL; + } + f = vorbis_alloc(&p); + if (f) { + *f = p; + *data_used = (int) (f->stream - data); + *error = 0; + return f; + } else { + vorbis_deinit(&p); + return NULL; + } +} +#endif // STB_VORBIS_NO_PUSHDATA_API + +unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); + #ifndef STB_VORBIS_NO_STDIO + return (unsigned int) (ftell(f->f) - f->f_start); + #endif +} + +#ifndef STB_VORBIS_NO_PULLDATA_API +// +// DATA-PULLING API +// + +static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last) +{ + for(;;) { + int n; + if (f->eof) return 0; + n = get8(f); + if (n == 0x4f) { // page header candidate + unsigned int retry_loc = stb_vorbis_get_file_offset(f); + int i; + // check if we're off the end of a file_section stream + if (retry_loc - 25 > f->stream_len) + return 0; + // check the rest of the header + for (i=1; i < 4; ++i) + if (get8(f) != ogg_page_header[i]) + break; + if (f->eof) return 0; + if (i == 4) { + uint8 header[27]; + uint32 i, crc, goal, len; + for (i=0; i < 4; ++i) + header[i] = ogg_page_header[i]; + for (; i < 27; ++i) + header[i] = get8(f); + if (f->eof) return 0; + if (header[4] != 0) goto invalid; + goal = header[22] + (header[23] << 8) + (header[24]<<16) + (header[25]<<24); + for (i=22; i < 26; ++i) + header[i] = 0; + crc = 0; + for (i=0; i < 27; ++i) + crc = crc32_update(crc, header[i]); + len = 0; + for (i=0; i < header[26]; ++i) { + int s = get8(f); + crc = crc32_update(crc, s); + len += s; + } + if (len && f->eof) return 0; + for (i=0; i < len; ++i) + crc = crc32_update(crc, get8(f)); + // finished parsing probable page + if (crc == goal) { + // we could now check that it's either got the last + // page flag set, OR it's followed by the capture + // pattern, but I guess TECHNICALLY you could have + // a file with garbage between each ogg page and recover + // from it automatically? So even though that paranoia + // might decrease the chance of an invalid decode by + // another 2^32, not worth it since it would hose those + // invalid-but-useful files? + if (end) + *end = stb_vorbis_get_file_offset(f); + if (last) { + if (header[5] & 0x04) + *last = 1; + else + *last = 0; + } + set_file_offset(f, retry_loc-1); + return 1; + } + } + invalid: + // not a valid page, so rewind and look for next one + set_file_offset(f, retry_loc); + } + } +} + + +#define SAMPLE_unknown 0xffffffff + +// seeking is implemented with a binary search, which narrows down the range to +// 64K, before using a linear search (because finding the synchronization +// pattern can be expensive, and the chance we'd find the end page again is +// relatively high for small ranges) +// +// two initial interpolation-style probes are used at the start of the search +// to try to bound either side of the binary search sensibly, while still +// working in O(log n) time if they fail. + +static int get_seek_page_info(stb_vorbis *f, ProbedPage *z) +{ + uint8 header[27], lacing[255]; + int i,len; + + // record where the page starts + z->page_start = stb_vorbis_get_file_offset(f); + + // parse the header + getn(f, header, 27); + if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') + return 0; + getn(f, lacing, header[26]); + + // determine the length of the payload + len = 0; + for (i=0; i < header[26]; ++i) + len += lacing[i]; + + // this implies where the page ends + z->page_end = z->page_start + 27 + header[26] + len; + + // read the last-decoded sample out of the data + z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); + + // restore file state to where we were + set_file_offset(f, z->page_start); + return 1; +} + +// rarely used function to seek back to the preceeding page while finding the +// start of a packet +static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) +{ + unsigned int previous_safe, end; + + // now we want to seek back 64K from the limit + if (limit_offset >= 65536 && limit_offset-65536 >= f->first_audio_page_offset) + previous_safe = limit_offset - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + + while (vorbis_find_page(f, &end, NULL)) { + if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) + return 1; + set_file_offset(f, end); + } + + return 0; +} + +// implements the search logic for finding a page and starting decoding. if +// the function succeeds, current_loc_valid will be true and current_loc will +// be less than or equal to the provided sample number (the closer the +// better). +static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) +{ + ProbedPage left, right, mid; + int i, start_seg_with_known_loc, end_pos, page_start; + uint32 delta, stream_length, padding; + double offset, bytes_per_sample; + int probe = 0; + + // find the last page and validate the target sample + stream_length = stb_vorbis_stream_length_in_samples(f); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); + + // this is the maximum difference between the window-center (which is the + // actual granule position value), and the right-start (which the spec + // indicates should be the granule position (give or take one)). + padding = ((f->blocksize_1 - f->blocksize_0) >> 2); + if (sample_number < padding) + sample_number = 0; + else + sample_number -= padding; + + left = f->p_first; + while (left.last_decoded_sample == ~0U) { + // (untested) the first page does not have a 'last_decoded_sample' + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; + } + + right = f->p_last; + assert(right.last_decoded_sample != ~0U); + + // starting from the start is handled differently + if (sample_number <= left.last_decoded_sample) { + stb_vorbis_seek_start(f); + return 1; + } + + while (left.page_end != right.page_start) { + assert(left.page_end < right.page_start); + // search range in bytes + delta = right.page_start - left.page_end; + if (delta <= 65536) { + // there's only 64K left to search - handle it linearly + set_file_offset(f, left.page_end); + } else { + if (probe < 2) { + if (probe == 0) { + // first probe (interpolate) + double data_bytes = right.page_end - left.page_start; + bytes_per_sample = data_bytes / right.last_decoded_sample; + offset = left.page_start + bytes_per_sample * (sample_number - left.last_decoded_sample); + } else { + // second probe (try to bound the other side) + double error = ((double) sample_number - mid.last_decoded_sample) * bytes_per_sample; + if (error >= 0 && error < 8000) error = 8000; + if (error < 0 && error > -8000) error = -8000; + offset += error * 2; + } + + // ensure the offset is valid + if (offset < left.page_end) + offset = left.page_end; + if (offset > right.page_start - 65536) + offset = right.page_start - 65536; + + set_file_offset(f, (unsigned int) offset); + } else { + // binary search for large ranges (offset by 32K to ensure + // we don't hit the right page) + set_file_offset(f, left.page_end + (delta / 2) - 32768); + } + + if (!vorbis_find_page(f, NULL, NULL)) goto error; + } + + for (;;) { + if (!get_seek_page_info(f, &mid)) goto error; + if (mid.last_decoded_sample != ~0U) break; + // (untested) no frames end on this page + set_file_offset(f, mid.page_end); + assert(mid.page_start < right.page_start); + } + + // if we've just found the last page again then we're in a tricky file, + // and we're close enough. + if (mid.page_start == right.page_start) + break; + + if (sample_number < mid.last_decoded_sample) + right = mid; + else + left = mid; + + ++probe; + } + + // seek back to start of the last packet + page_start = left.page_start; + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); + end_pos = f->end_seg_with_known_loc; + assert(end_pos >= 0); + + for (;;) { + for (i = end_pos; i > 0; --i) + if (f->segments[i-1] != 255) + break; + + start_seg_with_known_loc = i; + + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) + break; + + // (untested) the final packet begins on an earlier page + if (!go_to_page_before(f, page_start)) + goto error; + + page_start = stb_vorbis_get_file_offset(f); + if (!start_page(f)) goto error; + end_pos = f->segment_count - 1; + } + + // prepare to start decoding + f->current_loc_valid = FALSE; + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + f->previous_length = 0; + f->next_seg = start_seg_with_known_loc; + + for (i = 0; i < start_seg_with_known_loc; i++) + skip(f, f->segments[i]); + + // start decoding (optimizable - this frame is generally discarded) + vorbis_pump_first_frame(f); + return 1; + +error: + // try to restore the file to a valid state + stb_vorbis_seek_start(f); + return error(f, VORBIS_seek_failed); +} + +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + int bits_read, bytes_read; + + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + return 0; + + // either 1 or 2 bytes were read, figure out which so we can rewind + bits_read = 1 + ilog(f->mode_count-1); + if (f->mode_config[*mode].blockflag) + bits_read += 2; + bytes_read = (bits_read + 7) / 8; + + f->bytes_in_seg += bytes_read; + f->packet_bytes -= bytes_read; + skip(f, -bytes_read); + if (f->next_seg == -1) + f->next_seg = f->segment_count - 1; + else + f->next_seg--; + f->valid_bits = 0; + + return 1; +} + +int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) +{ + uint32 max_frame_samples; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + // fast page-level search + if (!seek_to_sample_coarse(f, sample_number)) + return 0; + + assert(f->current_loc_valid); + assert(f->current_loc <= sample_number); + + // linear search for the relevant packet + max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2; + while (f->current_loc < sample_number) { + int left_start, left_end, right_start, right_end, mode, frame_samples; + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); + // calculate the number of samples returned by the next frame + frame_samples = right_start - left_start; + if (f->current_loc + frame_samples > sample_number) { + return 1; // the next frame will contain the sample + } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { + // there's a chance the frame after this could contain the sample + vorbis_pump_first_frame(f); + } else { + // this frame is too early to be relevant + f->current_loc += frame_samples; + f->previous_length = 0; + maybe_start_packet(f); + flush_packet(f); + } + } + // the next frame will start with the sample + assert(f->current_loc == sample_number); + return 1; +} + +int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) +{ + if (!stb_vorbis_seek_frame(f, sample_number)) + return 0; + + if (sample_number != f->current_loc) { + int n; + uint32 frame_start = f->current_loc; + stb_vorbis_get_frame_float(f, &n, NULL); + assert(sample_number > frame_start); + assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); + f->channel_buffer_start += (sample_number - frame_start); + } + + return 1; +} + +void stb_vorbis_seek_start(stb_vorbis *f) +{ + if (IS_PUSH_MODE(f)) { error(f, VORBIS_invalid_api_mixing); return; } + set_file_offset(f, f->first_audio_page_offset); + f->previous_length = 0; + f->first_decode = TRUE; + f->next_seg = -1; + vorbis_pump_first_frame(f); +} + +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) +{ + unsigned int restore_offset, previous_safe; + unsigned int end, last_page_loc; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + if (!f->total_samples) { + unsigned int last; + uint32 lo,hi; + char header[6]; + + // first, store the current decode position so we can restore it + restore_offset = stb_vorbis_get_file_offset(f); + + // now we want to seek back 64K from the end (the last page must + // be at most a little less than 64K, but let's allow a little slop) + if (f->stream_len >= 65536 && f->stream_len-65536 >= f->first_audio_page_offset) + previous_safe = f->stream_len - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + // previous_safe is now our candidate 'earliest known place that seeking + // to will lead to the final page' + + if (!vorbis_find_page(f, &end, &last)) { + // if we can't find a page, we're hosed! + f->error = VORBIS_cant_find_last_page; + f->total_samples = 0xffffffff; + goto done; + } + + // check if there are more pages + last_page_loc = stb_vorbis_get_file_offset(f); + + // stop when the last_page flag is set, not when we reach eof; + // this allows us to stop short of a 'file_section' end without + // explicitly checking the length of the section + while (!last) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { + // the last page we found didn't have the 'last page' flag + // set. whoops! + break; + } + previous_safe = last_page_loc+1; + last_page_loc = stb_vorbis_get_file_offset(f); + } + + set_file_offset(f, last_page_loc); + + // parse the header + getn(f, (unsigned char *)header, 6); + // extract the absolute granule position + lo = get32(f); + hi = get32(f); + if (lo == 0xffffffff && hi == 0xffffffff) { + f->error = VORBIS_cant_find_last_page; + f->total_samples = SAMPLE_unknown; + goto done; + } + if (hi) + lo = 0xfffffffe; // saturate + f->total_samples = lo; + + f->p_last.page_start = last_page_loc; + f->p_last.page_end = end; + f->p_last.last_decoded_sample = lo; + + done: + set_file_offset(f, restore_offset); + } + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; +} + +float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) +{ + return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate; +} + + + +int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) +{ + int len, right,left,i; + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + f->channel_buffer_start = f->channel_buffer_end = 0; + return 0; + } + + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + f->channel_buffer_start = left; + f->channel_buffer_end = left+len; + + if (channels) *channels = f->channels; + if (output) *output = f->outputs; + return len; +} + +#ifndef STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.f = file; + p.f_start = (uint32) ftell(file); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +{ + unsigned int len, start; + start = (unsigned int) ftell(file); + fseek(file, 0, SEEK_END); + len = (unsigned int) (ftell(file) - start); + fseek(file, start, SEEK_SET); + return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); +} + +stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) +{ + FILE *f = fopen(filename, "rb"); + if (f) + return stb_vorbis_open_file(f, TRUE, error, alloc); + if (error) *error = VORBIS_file_open_failure; + return NULL; +} +#endif // STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + if (data == NULL) return NULL; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + len; + p.stream_start = (uint8 *) p.stream; + p.stream_len = len; + p.push_mode = FALSE; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 + +#define L (PLAYBACK_LEFT | PLAYBACK_MONO) +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) + +static int8 channel_position[7][6] = +{ + { 0 }, + { C }, + { L, R }, + { L, C, R }, + { L, R, L, R }, + { L, C, R, L, R }, + { L, C, R, L, R, C }, +}; + + +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + typedef union { + float f; + int i; + } float_conv; + typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4]; + #define FASTDEF(x) float_conv x + // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round + #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) + #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) + #define check_endianness() +#else + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) + #define check_endianness() + #define FASTDEF(x) +#endif + +static void copy_samples(short *dest, float *src, int len) +{ + int i; + check_endianness(); + for (i=0; i < len; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + dest[i] = v; + } +} + +static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) +{ + #define BUFFER_SIZE 32 + float buffer[BUFFER_SIZE]; + int i,j,o,n = BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += BUFFER_SIZE) { + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + if (channel_position[num_c][j] & mask) { + for (i=0; i < n; ++i) + buffer[i] += data[j][d_offset+o+i]; + } + } + for (i=0; i < n; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o+i] = v; + } + } +} + +static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) +{ + #define BUFFER_SIZE 32 + float buffer[BUFFER_SIZE]; + int i,j,o,n = BUFFER_SIZE >> 1; + // o is the offset in the source data + check_endianness(); + for (o = 0; o < len; o += BUFFER_SIZE >> 1) { + // o2 is the offset in the output data + int o2 = o << 1; + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_LEFT) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_RIGHT) { + for (i=0; i < n; ++i) { + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } + } + for (i=0; i < (n<<1); ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o2+i] = v; + } + } +} + +static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) +{ + int i; + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; + for (i=0; i < buf_c; ++i) + compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + for (i=0; i < limit; ++i) + copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); + for ( ; i < buf_c; ++i) + memset(buffer[i]+b_offset, 0, sizeof(short) * samples); + } +} + +int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) +{ + float **output; + int len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len > num_samples) len = num_samples; + if (len) + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + return len; +} + +static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) +{ + int i; + check_endianness(); + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + assert(buf_c == 2); + for (i=0; i < buf_c; ++i) + compute_stereo_samples(buffer, data_c, data, d_offset, len); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + int j; + for (j=0; j < len; ++j) { + for (i=0; i < limit; ++i) { + FASTDEF(temp); + float f = data[i][d_offset+j]; + int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + *buffer++ = v; + } + for ( ; i < buf_c; ++i) + *buffer++ = 0; + } + } +} + +int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) +{ + float **output; + int len; + if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts); + len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len) { + if (len*num_c > num_shorts) len = num_shorts / num_c; + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + } + return len; +} + +int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) +{ + float **outputs; + int len = num_shorts / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + buffer += k*channels; + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +#ifndef STB_VORBIS_NO_STDIO +int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // NO_STDIO + +int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // STB_VORBIS_NO_INTEGER_CONVERSION + +int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) +{ + float **outputs; + int len = num_floats / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int i,j; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + for (j=0; j < k; ++j) { + for (i=0; i < z; ++i) + *buffer++ = f->channel_buffers[i][f->channel_buffer_start+j]; + for ( ; i < channels; ++i) + *buffer++ = 0; + } + n += k; + f->channel_buffer_start += k; + if (n == len) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} + +int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < num_samples) { + int i; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= num_samples) k = num_samples - n; + if (k) { + for (i=0; i < z; ++i) + memcpy(buffer[i]+n, f->channel_buffers[i]+f->channel_buffer_start, sizeof(float)*k); + for ( ; i < channels; ++i) + memset(buffer[i]+n, 0, sizeof(float) * k); + } + n += k; + f->channel_buffer_start += k; + if (n == num_samples) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} +#endif // STB_VORBIS_NO_PULLDATA_API + +/* Version history + 1.09 - 2016/04/04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016/04/02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data + 1.07 - 2015/01/16 - fixed some warnings, fix mingw, const-correct API + some more crash fixes when out of memory or with corrupt files + 1.06 - 2015/08/31 - full, correct support for seeking API (Dougall Johnson) + some crash fixes when out of memory or with corrupt files + 1.05 - 2015/04/19 - don't define __forceinline if it's redundant + 1.04 - 2014/08/27 - fix missing const-correct case in API + 1.03 - 2014/08/07 - Warning fixes + 1.02 - 2014/07/09 - Declare qsort compare function _cdecl on windows + 1.01 - 2014/06/18 - fix stb_vorbis_get_samples_float + 1.0 - 2014/05/26 - fix memory leaks; fix warnings; fix bugs in multichannel + (API change) report sample rate for decode-full-file funcs + 0.99996 - bracket #include <malloc.h> for macintosh compilation by Laurent Gomila + 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem + 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence + 0.99993 - remove assert that fired on legal files with empty tables + 0.99992 - rewind-to-start + 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo + 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++ + 0.9998 - add a full-decode function with a memory source + 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition + 0.9996 - query length of vorbis stream in samples/seconds + 0.9995 - bugfix to another optimization that only happened in certain files + 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors + 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation + 0.9992 - performance improvement of IMDCT; now performs close to reference implementation + 0.9991 - performance improvement of IMDCT + 0.999 - (should have been 0.9990) performance improvement of IMDCT + 0.998 - no-CRT support from Casey Muratori + 0.997 - bugfixes for bugs found by Terje Mathisen + 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen + 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen + 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen + 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen + 0.992 - fixes for MinGW warning + 0.991 - turn fast-float-conversion on by default + 0.990 - fix push-mode seek recovery if you seek into the headers + 0.98b - fix to bad release of 0.98 + 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode + 0.97 - builds under c++ (typecasting, don't use 'class' keyword) + 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code + 0.95 - clamping code for 16-bit functions + 0.94 - not publically released + 0.93 - fixed all-zero-floor case (was decoding garbage) + 0.92 - fixed a memory leak + 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION + 0.90 - first public release +*/ + +#endif // STB_VORBIS_HEADER_ONLY diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp index 759d33dea8..f256e351ae 100644 --- a/tools/editor/animation_editor.cpp +++ b/tools/editor/animation_editor.cpp @@ -179,12 +179,12 @@ private: bool sg = val < 0; val = Math::absf(val); - val = Math::log(val)/Math::log(2); + val = Math::log(val)/Math::log((float)2.0); //logspace val+=rel*0.05; // - val = Math::pow(2,val); + val = Math::pow((float)2.0,val); if (sg) val=-val; @@ -1055,9 +1055,9 @@ float AnimationKeyEditor::_get_zoom_scale() const { float zv = zoom->get_value(); if (zv<1) { zv = 1.0-zv; - return Math::pow(1.0+zv,8.0)*100; + return Math::pow(1.0f+zv,8.0f)*100; } else { - return 1.0/Math::pow(zv,8.0)*100; + return 1.0/Math::pow(zv,8.0f)*100; } } @@ -1487,8 +1487,8 @@ void AnimationKeyEditor::_track_editor_draw() { //draw the keys; int tt = animation->track_get_type(idx); - float key_vofs = Math::floor((h - type_icon[tt]->get_height())/2); - float key_hofs = -Math::floor(type_icon[tt]->get_height()/2); + float key_vofs = Math::floor((float)(h - type_icon[tt]->get_height())/2); + float key_hofs = -Math::floor((float)type_icon[tt]->get_height()/2); int kc=animation->track_get_key_count(idx); bool first=true; @@ -1592,8 +1592,8 @@ void AnimationKeyEditor::_track_editor_draw() { continue; int y = h+i*h+sep; - float key_vofs = Math::floor((h - type_selected->get_height())/2); - float key_hofs = -Math::floor(type_selected->get_height()/2); + float key_vofs = Math::floor((float)(h - type_selected->get_height())/2); + float key_hofs = -Math::floor((float)type_selected->get_height()/2); float time = animation->track_get_key_time(idx,E->key().key); float diff = time-from_t; diff --git a/tools/editor/editor_audio_buses.cpp b/tools/editor/editor_audio_buses.cpp new file mode 100644 index 0000000000..6ee18f08d8 --- /dev/null +++ b/tools/editor/editor_audio_buses.cpp @@ -0,0 +1,1192 @@ +#include "editor_audio_buses.h" +#include "editor_node.h" +#include "servers/audio_server.h" +#include "os/keyboard.h" +#include "io/resource_saver.h" +#include "filesystem_dock.h" + +void EditorAudioBus::_notification(int p_what) { + + if (p_what==NOTIFICATION_READY) { + + vu_l->set_under_texture(get_icon("BusVuEmpty","EditorIcons")); + vu_l->set_progress_texture(get_icon("BusVuFull","EditorIcons")); + vu_r->set_under_texture(get_icon("BusVuEmpty","EditorIcons")); + vu_r->set_progress_texture(get_icon("BusVuFull","EditorIcons")); + scale->set_texture( get_icon("BusVuDb","EditorIcons")); + + disabled_vu = get_icon("BusVuFrozen","EditorIcons"); + + prev_active=true; + update_bus(); + set_process(true); + } + + if (p_what==NOTIFICATION_DRAW) { + + if (has_focus()) { + draw_style_box(get_stylebox("focus","Button"),Rect2(Vector2(),get_size())); + } + } + + if (p_what==NOTIFICATION_PROCESS) { + + float real_peak[2]={-100,-100}; + bool activity_found=false; + + int cc; + switch(AudioServer::get_singleton()->get_speaker_mode()) { + case AudioServer::SPEAKER_MODE_STEREO: cc = 1; break; + case AudioServer::SPEAKER_SURROUND_51: cc = 4; break; + case AudioServer::SPEAKER_SURROUND_71: cc = 5; break; + } + + for(int i=0;i<cc;i++) { + if (AudioServer::get_singleton()->is_bus_channel_active(get_index(),i)) { + activity_found=true; + real_peak[0]=MAX(real_peak[0],AudioServer::get_singleton()->get_bus_peak_volume_left_db(get_index(),i)); + real_peak[1]=MAX(real_peak[1],AudioServer::get_singleton()->get_bus_peak_volume_right_db(get_index(),i)); + } + } + + + if (real_peak[0]>peak_l) { + peak_l = real_peak[0]; + } else { + peak_l-=get_process_delta_time()*60.0; + } + + if (real_peak[1]>peak_r) { + peak_r = real_peak[1]; + } else { + peak_r-=get_process_delta_time()*60.0; + + } + + vu_l->set_value(peak_l); + vu_r->set_value(peak_r); + + if (activity_found!=prev_active) { + if (activity_found) { + vu_l->set_over_texture(Ref<Texture>()); + vu_r->set_over_texture(Ref<Texture>()); + } else { + vu_l->set_over_texture(disabled_vu); + vu_r->set_over_texture(disabled_vu); + + } + + prev_active=activity_found; + } + + } + + if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { + + peak_l=-100; + peak_r=-100; + prev_active=true; + + set_process(is_visible_in_tree()); + } + +} + +void EditorAudioBus::update_send() { + + send->clear(); + if (get_index()==0) { + send->set_disabled(true); + send->set_text("Speakers"); + } else { + send->set_disabled(false); + StringName current_send = AudioServer::get_singleton()->get_bus_send(get_index()); + int current_send_index=0; //by default to master + + for(int i=0;i<get_index();i++) { + StringName send_name = AudioServer::get_singleton()->get_bus_name(i); + send->add_item(send_name); + if (send_name==current_send) { + current_send_index=i; + } + } + + send->select(current_send_index); + } +} + +void EditorAudioBus::update_bus() { + + if (updating_bus) + return; + + updating_bus=true; + + int index = get_index(); + + slider->set_value(AudioServer::get_singleton()->get_bus_volume_db(index)); + track_name->set_text(AudioServer::get_singleton()->get_bus_name(index)); + if (get_index()==0) + track_name->set_editable(false); + + solo->set_pressed( AudioServer::get_singleton()->is_bus_solo(index)); + mute->set_pressed( AudioServer::get_singleton()->is_bus_mute(index)); + bypass->set_pressed( AudioServer::get_singleton()->is_bus_bypassing_effects(index)); + // effects.. + effects->clear(); + + TreeItem *root = effects->create_item(); + for(int i=0;i<AudioServer::get_singleton()->get_bus_effect_count(index);i++) { + + Ref<AudioEffect> afx = AudioServer::get_singleton()->get_bus_effect(index,i); + + TreeItem *fx = effects->create_item(root); + fx->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); + fx->set_editable(0,true); + fx->set_checked(0,AudioServer::get_singleton()->is_bus_effect_enabled(index,i)); + fx->set_text(0,afx->get_name()); + fx->set_metadata(0,i); + + } + + TreeItem *add = effects->create_item(root); + add->set_cell_mode(0,TreeItem::CELL_MODE_CUSTOM); + add->set_editable(0,true); + add->set_selectable(0,false); + add->set_text(0,"Add Effect"); + + update_send(); + + updating_bus=false; + +} + + +void EditorAudioBus::_name_changed(const String& p_new_name) { + + if (p_new_name==AudioServer::get_singleton()->get_bus_name(get_index())) + return; + + String attempt=p_new_name; + int attempts=1; + + while(true) { + + bool name_free=true; + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + + if (AudioServer::get_singleton()->get_bus_name(i)==attempt) { + name_free=false; + break; + } + } + + if (name_free) { + break; + } + + attempts++; + attempt=p_new_name+" "+itos(attempts); + } + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + StringName current = AudioServer::get_singleton()->get_bus_name(get_index()); + ur->create_action("Rename Audio Bus"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_name",get_index(),attempt); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_name",get_index(),current); + + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + if (AudioServer::get_singleton()->get_bus_send(i)==current) { + ur->add_do_method(AudioServer::get_singleton(),"set_bus_send",i,attempt); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_send",i,current); + } + } + + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + + + ur->add_do_method(buses,"_update_sends"); + ur->add_undo_method(buses,"_update_sends"); + ur->commit_action(); + + updating_bus=false; + +} + +void EditorAudioBus::_volume_db_changed(float p_db){ + + if (updating_bus) + return; + + updating_bus=true; + + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Change Audio Bus Volume",UndoRedo::MERGE_ENDS); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_volume_db",get_index(),p_db); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_volume_db",get_index(),AudioServer::get_singleton()->get_bus_volume_db(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; + +} +void EditorAudioBus::_solo_toggled(){ + + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Audio Bus Solo"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_solo",get_index(),solo->is_pressed()); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_solo",get_index(),AudioServer::get_singleton()->is_bus_solo(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; + +} +void EditorAudioBus::_mute_toggled(){ + + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Audio Bus Mute"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_mute",get_index(),mute->is_pressed()); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_mute",get_index(),AudioServer::get_singleton()->is_bus_mute(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; + +} +void EditorAudioBus::_bypass_toggled(){ + + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Toggle Audio Bus Bypass Effects"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_bypass_effects",get_index(),bypass->is_pressed()); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_bypass_effects",get_index(),AudioServer::get_singleton()->is_bus_bypassing_effects(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; + + +} + +void EditorAudioBus::_send_selected(int p_which) { + + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Select Audio Bus Send"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_send",get_index(),send->get_item_text(p_which)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_send",get_index(),AudioServer::get_singleton()->get_bus_send(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; +} + +void EditorAudioBus::_effect_selected() { + + TreeItem *effect = effects->get_selected(); + if (!effect) + return; + updating_bus=true; + + if (effect->get_metadata(0)!=Variant()) { + + int index = effect->get_metadata(0); + Ref<AudioEffect> effect = AudioServer::get_singleton()->get_bus_effect(get_index(),index); + if (effect.is_valid()) { + EditorNode::get_singleton()->push_item(effect.ptr()); + } + } + + updating_bus=false; + +} + +void EditorAudioBus::_effect_edited() { + + if (updating_bus) + return; + + TreeItem *effect = effects->get_edited(); + if (!effect) + return; + + if (effect->get_metadata(0)==Variant()) { + Rect2 area = effects->get_item_rect(effect); + + effect_options->set_pos(effects->get_global_pos()+area.pos+Vector2(0,area.size.y)); + effect_options->popup(); + //add effect + } else { + int index = effect->get_metadata(0); + updating_bus=true; + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Select Audio Bus Send"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_effect_enabled",get_index(),index,effect->is_checked(0)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_effect_enabled",get_index(),index,AudioServer::get_singleton()->is_bus_effect_enabled(get_index(),index)); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + updating_bus=false; + + } + +} + +void EditorAudioBus::_effect_add(int p_which) { + + if (updating_bus) + return; + + StringName name = effect_options->get_item_metadata(p_which); + + Object *fx = ClassDB::instance(name); + ERR_FAIL_COND(!fx); + AudioEffect *afx = fx->cast_to<AudioEffect>(); + ERR_FAIL_COND(!afx); + Ref<AudioEffect> afxr = Ref<AudioEffect>(afx); + + afxr->set_name(effect_options->get_item_text(p_which)); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Add Audio Bus Effect"); + ur->add_do_method(AudioServer::get_singleton(),"add_bus_effect",get_index(),afxr,-1); + ur->add_undo_method(AudioServer::get_singleton(),"remove_bus_effect",get_index(),AudioServer::get_singleton()->get_bus_effect_count(get_index())); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); +} + +void EditorAudioBus::_gui_input(const InputEvent& p_event) { + + if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && !p_event.key.echo) { + accept_event(); + emit_signal("delete_request"); + } + if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==2 && p_event.mouse_button.pressed) { + + Vector2 pos = Vector2(p_event.mouse_button.x,p_event.mouse_button.y); + delete_popup->set_pos(get_global_pos()+pos); + delete_popup->popup(); + } +} + +void EditorAudioBus::_delete_pressed(int p_option) { + + if (p_option==1) { + emit_signal("delete_request"); + } else if (p_option==0) { + //duplicate + emit_signal("duplicate_request",get_index()); + } + +} + + +Variant EditorAudioBus::get_drag_data(const Point2& p_point) { + + if (get_index()==0) { + return Variant(); + } + + Control *c = memnew(Control); + Panel *p = memnew( Panel ); + c->add_child(p); + p->add_style_override("panel",get_stylebox("focus","Button")); + p->set_size(get_size()); + p->set_pos(-p_point); + set_drag_preview(c); + Dictionary d; + d["type"]="move_audio_bus"; + d["index"]=get_index(); + emit_signal("drop_end_request"); + return d; +} + +bool EditorAudioBus::can_drop_data(const Point2& p_point,const Variant& p_data) const { + + if (get_index()==0) + return false; + Dictionary d=p_data; + if (d.has("type") && String(d["type"])=="move_audio_bus") { + return true; + } + + return false; +} +void EditorAudioBus::drop_data(const Point2& p_point,const Variant& p_data) { + + Dictionary d=p_data; + emit_signal("dropped",d["index"],get_index()); + +} + +Variant EditorAudioBus::get_drag_data_fw(const Point2& p_point,Control* p_from) { + + print_line("drag fw"); + TreeItem *item = effects->get_item_at_pos(p_point); + if (!item) { + print_line("no item"); + return Variant(); + } + + Variant md = item->get_metadata(0); + + if (md.get_type()==Variant::INT) { + Dictionary fxd; + fxd["type"]="audio_bus_effect"; + fxd["bus"]=get_index(); + fxd["effect"]=md; + + Label *l = memnew( Label ); + l->set_text(item->get_text(0)); + effects->set_drag_preview(l); + + return fxd; + } + + return Variant(); + +} + +bool EditorAudioBus::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ + + Dictionary d = p_data; + if (!d.has("type") || String(d["type"])!="audio_bus_effect") + return false; + + TreeItem *item = effects->get_item_at_pos(p_point); + if (!item) + return false; + + effects->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + + return true; +} + +void EditorAudioBus::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ + + Dictionary d = p_data; + + TreeItem *item = effects->get_item_at_pos(p_point); + if (!item) + return; + int pos=effects->get_drop_section_at_pos(p_point); + Variant md = item->get_metadata(0); + + int paste_at; + int bus = d["bus"]; + int effect = d["effect"]; + + if (md.get_type()==Variant::INT) { + paste_at=md; + if (pos>0) + paste_at++; + + if (bus==get_index() && paste_at >effect) { + paste_at--; + } + } else { + paste_at=-1; + } + + + bool enabled = AudioServer::get_singleton()->is_bus_effect_enabled(bus,effect); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Move Bus Effect"); + ur->add_do_method(AudioServer::get_singleton(),"remove_bus_effect",bus,effect); + ur->add_do_method(AudioServer::get_singleton(),"add_bus_effect",get_index(),AudioServer::get_singleton()->get_bus_effect(bus,effect),paste_at); + + if (paste_at==-1) { + paste_at = AudioServer::get_singleton()->get_bus_effect_count(get_index()); + if (bus==get_index()) { + paste_at--; + } + } + if (!enabled) { + ur->add_do_method(AudioServer::get_singleton(),"set_bus_effect_enabled",get_index(),paste_at,false); + } + + ur->add_undo_method(AudioServer::get_singleton(),"remove_bus_effect",get_index(),paste_at); + ur->add_undo_method(AudioServer::get_singleton(),"add_bus_effect",bus,AudioServer::get_singleton()->get_bus_effect(bus,effect),effect); + if (!enabled) { + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_effect_enabled",bus,effect,false); + } + + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + if (get_index()!=bus) { + ur->add_do_method(buses,"_update_bus",bus); + ur->add_undo_method(buses,"_update_bus",bus); + } + ur->commit_action(); + + + +} + +void EditorAudioBus::_delete_effect_pressed(int p_option) { + + TreeItem * item = effects->get_selected(); + if (!item) + return; + + if (item->get_metadata(0).get_type()!=Variant::INT) + return; + + int index = item->get_metadata(0); + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Delete Bus Effect"); + ur->add_do_method(AudioServer::get_singleton(),"remove_bus_effect",get_index(),index); + ur->add_undo_method(AudioServer::get_singleton(),"add_bus_effect",get_index(),AudioServer::get_singleton()->get_bus_effect(get_index(),index),index); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_effect_enabled",get_index(),index,AudioServer::get_singleton()->is_bus_effect_enabled(get_index(),index)); + ur->add_do_method(buses,"_update_bus",get_index()); + ur->add_undo_method(buses,"_update_bus",get_index()); + ur->commit_action(); + + +} + +void EditorAudioBus::_effect_rmb(const Vector2& p_pos) { + + TreeItem * item = effects->get_selected(); + if (!item) + return; + + if (item->get_metadata(0).get_type()!=Variant::INT) + return; + + delete_effect_popup->set_pos(get_global_mouse_pos()); + delete_effect_popup->popup(); +} + +void EditorAudioBus::_bind_methods() { + + ClassDB::bind_method("update_bus",&EditorAudioBus::update_bus); + ClassDB::bind_method("update_send",&EditorAudioBus::update_send); + ClassDB::bind_method("_name_changed",&EditorAudioBus::_name_changed); + ClassDB::bind_method("_volume_db_changed",&EditorAudioBus::_volume_db_changed); + ClassDB::bind_method("_solo_toggled",&EditorAudioBus::_solo_toggled); + ClassDB::bind_method("_mute_toggled",&EditorAudioBus::_mute_toggled); + ClassDB::bind_method("_bypass_toggled",&EditorAudioBus::_bypass_toggled); + ClassDB::bind_method("_name_focus_exit",&EditorAudioBus::_name_focus_exit); + ClassDB::bind_method("_send_selected",&EditorAudioBus::_send_selected); + ClassDB::bind_method("_effect_edited",&EditorAudioBus::_effect_edited); + ClassDB::bind_method("_effect_selected",&EditorAudioBus::_effect_selected); + ClassDB::bind_method("_effect_add",&EditorAudioBus::_effect_add); + ClassDB::bind_method("_gui_input",&EditorAudioBus::_gui_input); + ClassDB::bind_method("_delete_pressed",&EditorAudioBus::_delete_pressed); + ClassDB::bind_method("get_drag_data_fw",&EditorAudioBus::get_drag_data_fw); + ClassDB::bind_method("can_drop_data_fw",&EditorAudioBus::can_drop_data_fw); + ClassDB::bind_method("drop_data_fw",&EditorAudioBus::drop_data_fw); + ClassDB::bind_method("_delete_effect_pressed",&EditorAudioBus::_delete_effect_pressed); + ClassDB::bind_method("_effect_rmb",&EditorAudioBus::_effect_rmb); + + + + ADD_SIGNAL(MethodInfo("duplicate_request")); + ADD_SIGNAL(MethodInfo("delete_request")); + ADD_SIGNAL(MethodInfo("drop_end_request")); + ADD_SIGNAL(MethodInfo("dropped")); + +} + +EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses) { + + buses=p_buses; + updating_bus=false; + + VBoxContainer *vb = memnew( VBoxContainer ); + add_child(vb); + + set_v_size_flags(SIZE_EXPAND_FILL); + + track_name = memnew( LineEdit ); + vb->add_child(track_name); + track_name->connect("text_entered",this,"_name_changed"); + track_name->connect("focus_exited",this,"_name_focus_exit"); + + HBoxContainer *hbc = memnew( HBoxContainer); + vb->add_child(hbc); + hbc->add_spacer(); + solo = memnew( ToolButton ); + solo->set_text("S"); + solo->set_toggle_mode(true); + solo->set_modulate(Color(0.8,1.2,0.8)); + solo->set_focus_mode(FOCUS_NONE); + solo->connect("pressed",this,"_solo_toggled"); + hbc->add_child(solo); + mute = memnew( ToolButton ); + mute->set_text("M"); + mute->set_toggle_mode(true); + mute->set_modulate(Color(1.2,0.8,0.8)); + mute->set_focus_mode(FOCUS_NONE); + mute->connect("pressed",this,"_mute_toggled"); + hbc->add_child(mute); + bypass = memnew( ToolButton ); + bypass->set_text("B"); + bypass->set_toggle_mode(true); + bypass->set_modulate(Color(1.1,1.1,0.8)); + bypass->set_focus_mode(FOCUS_NONE); + bypass->connect("pressed",this,"_bypass_toggled"); + hbc->add_child(bypass); + hbc->add_spacer(); + + HBoxContainer *hb = memnew( HBoxContainer ); + vb->add_child(hb); + slider = memnew( VSlider ); + slider->set_min(-80); + slider->set_max(24); + slider->set_step(0.1); + + slider->connect("value_changed",this,"_volume_db_changed"); + hb->add_child(slider); + vu_l = memnew( TextureProgress ); + vu_l->set_fill_mode(TextureProgress::FILL_BOTTOM_TO_TOP); + hb->add_child(vu_l); + vu_l->set_min(-80); + vu_l->set_max(24); + vu_l->set_step(0.1); + + vu_r = memnew( TextureProgress ); + vu_r->set_fill_mode(TextureProgress::FILL_BOTTOM_TO_TOP); + hb->add_child(vu_r); + vu_r->set_min(-80); + vu_r->set_max(24); + vu_r->set_step(0.1); + + scale = memnew( TextureRect ); + hb->add_child(scale); + + //add_child(hb); + + effects = memnew( Tree ); + effects->set_hide_root(true); + effects->set_custom_minimum_size(Size2(0,90)*EDSCALE); + effects->set_hide_folding(true); + vb->add_child(effects); + effects->connect("item_edited",this,"_effect_edited"); + effects->connect("cell_selected",this,"_effect_selected"); + effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + effects->set_drag_forwarding(this); + effects->connect("item_rmb_selected",this,"_effect_rmb"); + effects->set_allow_rmb_select(true); + + send = memnew( OptionButton ); + send->set_clip_text(true); + send->connect("item_selected",this,"_send_selected"); + vb->add_child(send); + + set_focus_mode(FOCUS_CLICK); + + effect_options = memnew( PopupMenu ); + effect_options->connect("index_pressed",this,"_effect_add"); + add_child(effect_options); + List<StringName> effects; + ClassDB::get_inheriters_from_class("AudioEffect",&effects); + effects.sort_custom<StringName::AlphCompare>(); + for (List<StringName>::Element *E=effects.front();E;E=E->next()) { + if (!ClassDB::can_instance(E->get())) + continue; + + Ref<Texture> icon; + if (has_icon(E->get(),"EditorIcons")) { + icon = get_icon(E->get(),"EditorIcons"); + } + String name = E->get().operator String().replace("AudioEffect",""); + effect_options->add_item(name); + effect_options->set_item_metadata(effect_options->get_item_count()-1,E->get()); + effect_options->set_item_icon(effect_options->get_item_count()-1,icon); + } + + delete_popup = memnew( PopupMenu ); + delete_popup->add_item("Duplicate"); + delete_popup->add_item("Delete"); + add_child(delete_popup); + delete_popup->connect("index_pressed",this,"_delete_pressed"); + + delete_effect_popup = memnew( PopupMenu ); + delete_effect_popup->add_item("Delete Effect"); + add_child(delete_effect_popup); + delete_effect_popup->connect("index_pressed",this,"_delete_effect_pressed"); + +} + + + +bool EditorAudioBusDrop::can_drop_data(const Point2& p_point,const Variant& p_data) const { + + Dictionary d=p_data; + if (d.has("type") && String(d["type"])=="move_audio_bus") { + return true; + } + + return false; +} +void EditorAudioBusDrop::drop_data(const Point2& p_point,const Variant& p_data){ + + Dictionary d=p_data; + emit_signal("dropped",d["index"],-1); + +} + +void EditorAudioBusDrop::_bind_methods() { + + ADD_SIGNAL(MethodInfo("dropped")); +} + +EditorAudioBusDrop::EditorAudioBusDrop() { + + +} + + +void EditorAudioBuses::_update_buses() { + + while(bus_hb->get_child_count()>0) { + memdelete(bus_hb->get_child(0)); + } + + drop_end=NULL; + + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + + EditorAudioBus *audio_bus = memnew( EditorAudioBus(this) ); + if (i==0) { + audio_bus->set_self_modulate(Color(1,0.9,0.9)); + } + bus_hb->add_child(audio_bus); + audio_bus->connect("delete_request",this,"_delete_bus",varray(audio_bus),CONNECT_DEFERRED); + audio_bus->connect("duplicate_request",this,"_duplicate_bus",varray(),CONNECT_DEFERRED); + audio_bus->connect("drop_end_request",this,"_request_drop_end"); + audio_bus->connect("dropped",this,"_drop_at_index",varray(),CONNECT_DEFERRED); + + + + } +} + +EditorAudioBuses *EditorAudioBuses::register_editor() { + + EditorAudioBuses * audio_buses = memnew( EditorAudioBuses ); + EditorNode::get_singleton()->add_bottom_panel_item("Audio",audio_buses); + return audio_buses; +} + +void EditorAudioBuses::_notification(int p_what) { + + if (p_what==NOTIFICATION_READY) { + _update_buses(); + } + + if (p_what==NOTIFICATION_DRAG_END) { + if (drop_end) { + drop_end->queue_delete(); + drop_end=NULL; + } + } + + if (p_what==NOTIFICATION_PROCESS) { + + //check if anything was edited + bool edited = AudioServer::get_singleton()->is_edited(); + for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) { + for(int j=0;j<AudioServer::get_singleton()->get_bus_effect_count(i);j++) { + Ref<AudioEffect> effect = AudioServer::get_singleton()->get_bus_effect(i,j); + if (effect->is_edited()) { + edited=true; + effect->set_edited(false); + } + } + } + + AudioServer::get_singleton()->set_edited(false); + + if (edited) { + + save_timer->start(); + } + } + +} + + +void EditorAudioBuses::_add_bus() { + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + //need to simulate new name, so we can undi :( + ur->create_action("Add Audio Bus"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_count",AudioServer::get_singleton()->get_bus_count()+1); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_count",AudioServer::get_singleton()->get_bus_count()); + ur->add_do_method(this,"_update_buses"); + ur->add_undo_method(this,"_update_buses"); + ur->commit_action(); + +} + +void EditorAudioBuses::_update_bus(int p_index) { + + if (p_index>=bus_hb->get_child_count()) + return; + + bus_hb->get_child(p_index)->call("update_bus"); +} + +void EditorAudioBuses::_update_sends() { + + for(int i=0;i<bus_hb->get_child_count();i++) { + bus_hb->get_child(i)->call("update_send"); + } +} + +void EditorAudioBuses::_delete_bus(Object* p_which) { + + EditorAudioBus *bus = p_which->cast_to<EditorAudioBus>(); + int index = bus->get_index(); + if (index==0) { + EditorNode::get_singleton()->show_warning("Master bus can't be deleted!"); + return; + } + + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + ur->create_action("Delete Audio Bus"); + ur->add_do_method(AudioServer::get_singleton(),"remove_bus",index); + ur->add_undo_method(AudioServer::get_singleton(),"add_bus",index); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_name",index,AudioServer::get_singleton()->get_bus_name(index)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_volume_db",index,AudioServer::get_singleton()->get_bus_volume_db(index)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_send",index,AudioServer::get_singleton()->get_bus_send(index)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_solo",index,AudioServer::get_singleton()->is_bus_solo(index)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_mute",index,AudioServer::get_singleton()->is_bus_mute(index)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_bypass_effects",index,AudioServer::get_singleton()->is_bus_bypassing_effects(index)); + for(int i=0;i<AudioServer::get_singleton()->get_bus_effect_count(index);i++) { + + ur->add_undo_method(AudioServer::get_singleton(),"add_bus_effect",index,AudioServer::get_singleton()->get_bus_effect(index,i)); + ur->add_undo_method(AudioServer::get_singleton(),"set_bus_effect_enabled",index,i,AudioServer::get_singleton()->is_bus_effect_enabled(index,i)); + } + ur->add_do_method(this,"_update_buses"); + ur->add_undo_method(this,"_update_buses"); + ur->commit_action(); + +} + + +void EditorAudioBuses::_duplicate_bus(int p_which) { + + int add_at_pos = p_which+1; + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action("Duplicate Audio Bus"); + ur->add_do_method(AudioServer::get_singleton(),"add_bus",add_at_pos); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_name",add_at_pos,AudioServer::get_singleton()->get_bus_name(p_which)+" Copy"); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_volume_db",add_at_pos,AudioServer::get_singleton()->get_bus_volume_db(p_which)); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_send",add_at_pos,AudioServer::get_singleton()->get_bus_send(p_which)); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_solo",add_at_pos,AudioServer::get_singleton()->is_bus_solo(p_which)); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_mute",add_at_pos,AudioServer::get_singleton()->is_bus_mute(p_which)); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_bypass_effects",add_at_pos,AudioServer::get_singleton()->is_bus_bypassing_effects(p_which)); + for(int i=0;i<AudioServer::get_singleton()->get_bus_effect_count(p_which);i++) { + + ur->add_do_method(AudioServer::get_singleton(),"add_bus_effect",add_at_pos,AudioServer::get_singleton()->get_bus_effect(p_which,i)); + ur->add_do_method(AudioServer::get_singleton(),"set_bus_effect_enabled",add_at_pos,i,AudioServer::get_singleton()->is_bus_effect_enabled(p_which,i)); + } + ur->add_undo_method(AudioServer::get_singleton(),"remove_bus",add_at_pos); + ur->add_do_method(this,"_update_buses"); + ur->add_undo_method(this,"_update_buses"); + ur->commit_action(); + +} + +void EditorAudioBuses::_request_drop_end() { + + if (!drop_end && bus_hb->get_child_count()) { + drop_end = memnew( EditorAudioBusDrop ); + + bus_hb->add_child(drop_end); + drop_end->set_custom_minimum_size(bus_hb->get_child(0)->cast_to<Control>()->get_size()); + drop_end->connect("dropped",this,"_drop_at_index",varray(),CONNECT_DEFERRED); + } +} + +void EditorAudioBuses::_drop_at_index(int p_bus,int p_index) { + + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + //need to simulate new name, so we can undi :( + ur->create_action("Move Audio Bus"); + ur->add_do_method(AudioServer::get_singleton(),"move_bus",p_bus,p_index); + int final_pos; + if (p_index==p_bus) { + final_pos=p_bus; + } else if (p_index==-1) { + final_pos = AudioServer::get_singleton()->get_bus_count()-1; + } else if (p_index<p_bus) { + final_pos = p_index; + } else { + final_pos = p_index -1; + } + ur->add_undo_method(AudioServer::get_singleton(),"move_bus",final_pos,p_bus); + + ur->add_do_method(this,"_update_buses"); + ur->add_undo_method(this,"_update_buses"); + ur->commit_action(); +} + +void EditorAudioBuses::_server_save() { + + Ref<AudioBusLayout> state = AudioServer::get_singleton()->generate_bus_layout(); + ResourceSaver::save(edited_path,state); + +} + +void EditorAudioBuses::_select_layout() { + + EditorNode::get_singleton()->get_filesystem_dock()->select_file(edited_path); +} + +void EditorAudioBuses::_save_as_layout() { + + file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog->set_title(TTR("Save Audio Bus Layout As..")); + file_dialog->set_current_path(edited_path); + file_dialog->popup_centered_ratio(); + new_layout=false; +} + + +void EditorAudioBuses::_new_layout() { + + file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog->set_title(TTR("Location for New Layout..")); + file_dialog->set_current_path(edited_path); + file_dialog->popup_centered_ratio(); + new_layout=true; +} + +void EditorAudioBuses::_load_layout() { + + file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); + file_dialog->set_title(TTR("Open Audio Bus Layout")); + file_dialog->set_current_path(edited_path); + file_dialog->popup_centered_ratio(); + new_layout=false; +} + + +void EditorAudioBuses::_load_default_layout() { + + + Ref<AudioBusLayout> state = ResourceLoader::load("res://default_bus_layout.tres"); + if (state.is_null()) { + EditorNode::get_singleton()->show_warning("There is no 'res://default_bus_layout.tres' file."); + return; + } + + edited_path="res://default_bus_layout.tres"; + file->set_text(edited_path.get_file()); + AudioServer::get_singleton()->set_bus_layout(state); + _update_buses(); + EditorNode::get_singleton()->get_undo_redo()->clear_history(); + call_deferred("_select_layout"); +} + +void EditorAudioBuses::_file_dialog_callback(const String& p_string) { + + if (file_dialog->get_mode()==EditorFileDialog::MODE_OPEN_FILE) { + Ref<AudioBusLayout> state = ResourceLoader::load(p_string); + if (state.is_null()) { + EditorNode::get_singleton()->show_warning("Invalid file, not an audio bus layout."); + return; + } + + edited_path=p_string; + file->set_text(p_string.get_file()); + AudioServer::get_singleton()->set_bus_layout(state); + _update_buses(); + EditorNode::get_singleton()->get_undo_redo()->clear_history(); + call_deferred("_select_layout"); + + } else if (file_dialog->get_mode()==EditorFileDialog::MODE_SAVE_FILE) { + + if (new_layout) { + Ref<AudioBusLayout> empty_state; + empty_state.instance(); + AudioServer::get_singleton()->set_bus_layout(empty_state); + } + + Error err = ResourceSaver::save(p_string,AudioServer::get_singleton()->generate_bus_layout()); + + if (err!=OK) { + EditorNode::get_singleton()->show_warning("Error saving file: "+p_string); + return; + } + + edited_path=p_string; + file->set_text(p_string.get_file()); + _update_buses(); + EditorNode::get_singleton()->get_undo_redo()->clear_history(); + call_deferred("_select_layout"); + } + +} + +void EditorAudioBuses::_bind_methods() { + + ClassDB::bind_method("_add_bus",&EditorAudioBuses::_add_bus); + ClassDB::bind_method("_update_buses",&EditorAudioBuses::_update_buses); + ClassDB::bind_method("_update_bus",&EditorAudioBuses::_update_bus); + ClassDB::bind_method("_update_sends",&EditorAudioBuses::_update_sends); + ClassDB::bind_method("_delete_bus",&EditorAudioBuses::_delete_bus); + ClassDB::bind_method("_request_drop_end",&EditorAudioBuses::_request_drop_end); + ClassDB::bind_method("_drop_at_index",&EditorAudioBuses::_drop_at_index); + ClassDB::bind_method("_server_save",&EditorAudioBuses::_server_save); + ClassDB::bind_method("_select_layout",&EditorAudioBuses::_select_layout); + ClassDB::bind_method("_save_as_layout",&EditorAudioBuses::_save_as_layout); + ClassDB::bind_method("_load_layout",&EditorAudioBuses::_load_layout); + ClassDB::bind_method("_load_default_layout",&EditorAudioBuses::_load_default_layout); + ClassDB::bind_method("_new_layout",&EditorAudioBuses::_new_layout); + ClassDB::bind_method("_duplicate_bus",&EditorAudioBuses::_duplicate_bus); + + ClassDB::bind_method("_file_dialog_callback",&EditorAudioBuses::_file_dialog_callback); +} + +EditorAudioBuses::EditorAudioBuses() +{ + + drop_end = NULL; + top_hb = memnew( HBoxContainer ); + add_child(top_hb); + + add = memnew( Button ); + top_hb->add_child(add);; + add->set_text(TTR("Add Bus")); + + add->connect("pressed",this,"_add_bus"); + + + + top_hb->add_spacer(); + + file = memnew( ToolButton ); + file->set_text("default_bus_layout.tres"); + top_hb->add_child(file); + file->connect("pressed",this,"_select_layout"); + + load = memnew( Button ); + load->set_text(TTR("Load")); + top_hb->add_child(load); + load->connect("pressed",this,"_load_layout"); + + save_as = memnew( Button ); + save_as->set_text(TTR("Save As")); + top_hb->add_child(save_as); + save_as->connect("pressed",this,"_save_as_layout"); + + _default = memnew( Button ); + _default->set_text(TTR("Default")); + top_hb->add_child(_default); + _default->connect("pressed",this,"_load_default_layout"); + + _new = memnew( Button ); + _new->set_text(TTR("Create")); + top_hb->add_child(_new); + _new->connect("pressed",this,"_new_layout"); + + bus_scroll = memnew( ScrollContainer ); + bus_scroll->set_v_size_flags(SIZE_EXPAND_FILL); + bus_scroll->set_enable_h_scroll(true); + bus_scroll->set_enable_v_scroll(false); + add_child(bus_scroll); + bus_hb = memnew( HBoxContainer ); + bus_scroll->add_child(bus_hb); + + save_timer=memnew(Timer); + save_timer->set_wait_time(0.8); + save_timer->set_one_shot(true); + add_child(save_timer); + save_timer->connect("timeout",this,"_server_save"); + + set_v_size_flags(SIZE_EXPAND_FILL); + + + edited_path = "res://default_bus_layout.tres"; + + file_dialog = memnew( EditorFileDialog ); + List<String> ext; + ResourceLoader::get_recognized_extensions_for_type("AudioServerState",&ext); + for (List<String>::Element *E=ext.front();E;E=E->next()) { + file_dialog->add_filter("*."+E->get()+"; Audio Bus State"); + } + add_child(file_dialog); + file_dialog->connect("file_selected",this,"_file_dialog_callback"); + + set_process(true); + +} +void EditorAudioBuses::open_layout(const String& p_path) { + + EditorNode::get_singleton()->make_bottom_panel_item_visible(this); + + Ref<AudioBusLayout> state = ResourceLoader::load(p_path); + if (state.is_null()) { + EditorNode::get_singleton()->show_warning("Invalid file, not an audio bus layout."); + return; + } + + edited_path=p_path; + file->set_text(p_path.get_file()); + AudioServer::get_singleton()->set_bus_layout(state); + _update_buses(); + EditorNode::get_singleton()->get_undo_redo()->clear_history(); + call_deferred("_select_layout"); +} + +void AudioBusesEditorPlugin::edit(Object *p_node) { + + if (p_node->cast_to<AudioBusLayout>()) { + + String path = p_node->cast_to<AudioBusLayout>()->get_path(); + if (path.is_resource_file()) { + audio_bus_editor->open_layout(path); + } + } +} + +bool AudioBusesEditorPlugin::handles(Object *p_node) const { + + return (p_node->cast_to<AudioBusLayout>()!=NULL); +} + +void AudioBusesEditorPlugin::make_visible(bool p_visible){ + + +} + +AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) { + + audio_bus_editor=p_node; +} + +AudioBusesEditorPlugin::~AudioBusesEditorPlugin() { + +} diff --git a/tools/editor/editor_audio_buses.h b/tools/editor/editor_audio_buses.h new file mode 100644 index 0000000000..e44f8cd579 --- /dev/null +++ b/tools/editor/editor_audio_buses.h @@ -0,0 +1,186 @@ +#ifndef EDITORAUDIOBUSES_H +#define EDITORAUDIOBUSES_H + + +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/scroll_container.h" +#include "scene/gui/panel_container.h" +#include "scene/gui/slider.h" +#include "scene/gui/texture_progress.h" +#include "scene/gui/texture_rect.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/tree.h" +#include "scene/gui/option_button.h" +#include "scene/gui/panel.h" +#include "tools/editor/editor_file_dialog.h" +#include "editor_plugin.h" + +class EditorAudioBuses; + +class EditorAudioBus : public PanelContainer { + + GDCLASS( EditorAudioBus, PanelContainer ) + + bool prev_active; + float peak_l; + float peak_r; + + Ref<Texture> disabled_vu; + LineEdit *track_name; + VSlider *slider; + TextureProgress *vu_l; + TextureProgress *vu_r; + TextureRect *scale; + OptionButton *send; + + PopupMenu *effect_options; + PopupMenu *delete_popup; + PopupMenu *delete_effect_popup; + + Button *solo; + Button *mute; + Button *bypass; + + Tree *effects; + + bool updating_bus; + + void _gui_input(const InputEvent& p_event); + void _delete_pressed(int p_option); + + void _name_changed(const String& p_new_name); + void _name_focus_exit() { _name_changed(track_name->get_text()); } + void _volume_db_changed(float p_db); + void _solo_toggled(); + void _mute_toggled(); + void _bypass_toggled(); + void _send_selected(int p_which); + void _effect_edited(); + void _effect_add(int p_which); + void _effect_selected(); + void _delete_effect_pressed(int p_option); + void _effect_rmb(const Vector2& p_pos); + + + virtual Variant get_drag_data(const Point2& p_point); + virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const; + virtual void drop_data(const Point2& p_point,const Variant& p_data); + + + Variant get_drag_data_fw(const Point2& p_point,Control* p_from); + bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; + void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); + +friend class EditorAudioBuses; + + EditorAudioBuses *buses; + +protected: + + static void _bind_methods(); + void _notification(int p_what); +public: + + void update_bus(); + void update_send(); + + EditorAudioBus(EditorAudioBuses *p_buses=NULL); +}; + + +class EditorAudioBusDrop : public Panel { + + GDCLASS(EditorAudioBusDrop,Panel); + + virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const; + virtual void drop_data(const Point2& p_point,const Variant& p_data); +protected: + + static void _bind_methods(); +public: + + EditorAudioBusDrop(); +}; + +class EditorAudioBuses : public VBoxContainer { + + GDCLASS(EditorAudioBuses,VBoxContainer) + + HBoxContainer *top_hb; + + Button *add; + ScrollContainer *bus_scroll; + HBoxContainer *bus_hb; + + EditorAudioBusDrop *drop_end; + + Button *file; + Button *load; + Button *save_as; + Button *_default; + Button *_new; + + Timer *save_timer; + String edited_path; + + void _add_bus(); + void _update_buses(); + void _update_bus(int p_index); + void _update_sends(); + + void _delete_bus(Object* p_which); + void _duplicate_bus(int p_which); + + + void _request_drop_end(); + void _drop_at_index(int p_bus,int p_index); + + void _server_save(); + + void _select_layout(); + void _load_layout(); + void _save_as_layout(); + void _load_default_layout(); + void _new_layout(); + + EditorFileDialog *file_dialog; + bool new_layout; + + void _file_dialog_callback(const String& p_string); + +protected: + + static void _bind_methods(); + void _notification(int p_what); +public: + + void open_layout(const String& p_path); + + static EditorAudioBuses* register_editor(); + + EditorAudioBuses(); +}; + + + +class AudioBusesEditorPlugin : public EditorPlugin { + + GDCLASS( AudioBusesEditorPlugin, EditorPlugin ); + + EditorAudioBuses *audio_bus_editor; +public: + + virtual String get_name() const { return "SampleLibrary"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + AudioBusesEditorPlugin(EditorAudioBuses *p_node); + ~AudioBusesEditorPlugin(); + +}; + +#endif // EDITORAUDIOBUSES_H diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp index a94604743c..6ef238920d 100644 --- a/tools/editor/editor_import_export.cpp +++ b/tools/editor/editor_import_export.cpp @@ -2094,13 +2094,21 @@ void EditorImportExport::save_config() { if (image_groups.size() && image_group_files.size()){ - Vector<String> igfsave; - igfsave.resize(image_group_files.size()*2); + Vector<String> igfkeys; + igfkeys.resize(image_group_files.size()); int idx=0; for (Map<StringName,StringName>::Element *E=image_group_files.front();E;E=E->next()) { + igfkeys[idx++]=E->key(); + } + igfkeys.sort(); + + Vector<String> igfsave; + igfsave.resize(image_group_files.size()*2); + idx=0; + for (int i=0;i<igfkeys.size();++i) { - igfsave[idx++]=E->key(); - igfsave[idx++]=E->get(); + igfsave[idx++]=igfkeys[i]; + igfsave[idx++]=image_group_files[igfkeys[i]]; } cf->set_value("image_group_files","files",igfsave); } diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 0c8d786f03..bd54eaceb6 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -55,7 +55,7 @@ #include "animation_editor.h" #include "io/stream_peer_ssl.h" #include "main/input_default.h" - +#include "os/input.h" // plugins #include "plugins/sprite_frames_editor_plugin.h" #include "plugins/texture_region_editor_plugin.h" @@ -115,6 +115,7 @@ #include "plugins/editor_preview_plugins.h" #include "editor_initialize_ssl.h" +#include "editor_audio_buses.h" #include "script_editor_debugger.h" EditorNode *EditorNode::singleton=NULL; @@ -189,6 +190,9 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) { next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1; _scene_tab_changed(next_tab); } + if (ED_IS_SHORTCUT("editor/filter_files", p_event)) { + filesystem_dock->focus_on_filter(); + } switch(p_event.key.scancode) { @@ -1924,17 +1928,17 @@ void EditorNode::_run(bool p_current,const String& p_custom) { editor_data.save_editor_external_data(); } - if (bool(EDITOR_DEF("run/always_clear_output_on_play", true))) { + if (bool(EDITOR_DEF("run/output/always_clear_output_on_play", true))) { log->clear(); } - if (bool(EDITOR_DEF("run/always_open_output_on_play", true))) { + if (bool(EDITOR_DEF("run/output/always_open_output_on_play", true))) { make_bottom_panel_item_visible(log); } List<String> breakpoints; editor_data.get_editor_breakpoints(&breakpoints); - + args = GlobalConfig::get_singleton()->get("editor/main_run_args"); Error error = editor_run.run(run_filename,args,breakpoints,current_filename); @@ -2075,14 +2079,6 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { quick_open->set_title(TTR("Quick Open Script..")); } break; - case FILE_QUICK_OPEN_FILE: { - - - //quick_open->popup("Resource", false, true); - //quick_open->set_title("Quick Search File.."); - scenes_dock->focus_on_filter(); - - } break; case FILE_RUN_SCRIPT: { file_script->popup_centered_ratio(); @@ -2409,8 +2405,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { case EDIT_UNDO: { - if (OS::get_singleton()->get_mouse_button_state()) + + + if (Input::get_singleton()->get_mouse_button_mask()&0x7) { + print_line("no because state"); break; // can't undo while mouse buttons are pressed + } String action = editor_data.get_undo_redo().get_current_action_name(); if (action!="") @@ -2420,7 +2420,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { } break; case EDIT_REDO: { - if (OS::get_singleton()->get_mouse_button_state()) + if (Input::get_singleton()->get_mouse_button_mask()&0x7) break; // can't redo while mouse buttons are pressed editor_data.get_undo_redo().redo(); @@ -2807,10 +2807,10 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { update_menu->get_popup()->set_item_checked(1,true); OS::get_singleton()->set_low_processor_usage_mode(true); } break; - case SETTINGS_UPDATE_SPINNER_HIDE: { + case SETTINGS_UPDATE_SPINNER_HIDE: { update_menu->set_icon(gui_base->get_icon("Collapse","EditorIcons")); - update_menu->get_popup()->toggle_item_checked(3); - } break; + update_menu->get_popup()->toggle_item_checked(3); + } break; case SETTINGS_PREFERENCES: { settings_config_dialog->popup_edit_settings(); @@ -2935,16 +2935,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { default: { - if (p_option>=TOOL_MENU_BASE) { - int idx = p_option - TOOL_MENU_BASE; - - if (tool_menu_items[idx].submenu != "") - break; - - Object *handler = ObjectDB::get_instance(tool_menu_items[idx].handler); - ERR_FAIL_COND(!handler); - handler->call(tool_menu_items[idx].callback, tool_menu_items[idx].ud); - } else if (p_option>=OBJECT_METHOD_BASE) { + if (p_option>=OBJECT_METHOD_BASE) { ERR_FAIL_COND(!current); @@ -3861,9 +3852,9 @@ void EditorNode::request_instance_scenes(const Vector<String>& p_files) { scene_tree_dock->instance_scenes(p_files); } -FileSystemDock *EditorNode::get_scenes_dock() { +FileSystemDock *EditorNode::get_filesystem_dock() { - return scenes_dock; + return filesystem_dock; } SceneTreeDock *EditorNode::get_scene_tree_dock() { @@ -4523,6 +4514,8 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String& p } } + p_layout->set_value(p_section,"dock_filesystem_split",filesystem_dock->get_split_offset()); + VSplitContainer*splits[DOCK_SLOT_MAX/2]={ left_l_vsplit, left_r_vsplit, @@ -4699,6 +4692,12 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String& } } + int fs_split_ofs = 0; + if (p_layout->has_section_key(p_section,"dock_filesystem_split")) { + fs_split_ofs = p_layout->get_value(p_section,"dock_filesystem_split"); + } + filesystem_dock->set_split_offset(fs_split_ofs); + VSplitContainer*splits[DOCK_SLOT_MAX/2]={ left_l_vsplit, left_r_vsplit, @@ -5187,7 +5186,7 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String>& p_files, Control * void EditorNode::_dropped_files(const Vector<String>& p_files,int p_screen) { - String cur_path = scenes_dock->get_current_path(); + String cur_path = filesystem_dock->get_current_path(); for(int i=0;i<EditorImportExport::get_singleton()->get_import_plugin_count();i++) { EditorImportExport::get_singleton()->get_import_plugin(i)->import_from_drop(p_files,cur_path); } @@ -5279,100 +5278,6 @@ void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callb EditorPluginInitializeCallback EditorNode::plugin_init_callbacks[EditorNode::MAX_INIT_CALLBACKS]; -void EditorNode::_tool_menu_insert_item(const ToolMenuItem& p_item) { - - int idx = tool_menu_items.size(); - - String cat; - if (p_item.name.find("/") >= 0) { - cat = p_item.name.get_slice("/", 0); - } else { - idx = 0; - cat = ""; - } - - for (int i = tool_menu_items.size() - 1; i >= 0; i--) { - String name = tool_menu_items[i].name; - - if (name.begins_with(cat) && (cat != "" || name.find("/") < 0)) { - idx = i + 1; - break; - } - } - - tool_menu_items.insert(idx, p_item); -} - -void EditorNode::_rebuild_tool_menu() const { - - if (_initializing_tool_menu) - return; - - PopupMenu *menu = tool_menu->get_popup(); - menu->clear(); - - for (int i = 0; i < tool_menu_items.size(); i++) { - menu->add_item(tool_menu_items[i].name.get_slice("/", 1), TOOL_MENU_BASE + i); - - if (tool_menu_items[i].submenu != "") - menu->set_item_submenu(i, tool_menu_items[i].submenu); - } -} - -void EditorNode::add_tool_menu_item(const String& p_name, Object *p_handler, const String& p_callback, const Variant& p_ud) { - - ERR_FAIL_COND(!p_handler); - - ToolMenuItem tmi; - tmi.name = p_name; - tmi.submenu = ""; - tmi.ud = p_ud; - tmi.handler = p_handler->get_instance_ID(); - tmi.callback = p_callback; - _tool_menu_insert_item(tmi); - - _rebuild_tool_menu(); -} - -void EditorNode::add_tool_submenu_item(const String& p_name, PopupMenu *p_submenu) { - - ERR_FAIL_COND(!p_submenu); - ERR_FAIL_COND(p_submenu->get_parent() != NULL); - - ToolMenuItem tmi; - tmi.name = p_name; - tmi.submenu = p_submenu->get_name(); - tmi.ud = Variant(); - tmi.handler = -1; - tmi.callback = ""; - _tool_menu_insert_item(tmi); - - tool_menu->get_popup()->add_child(p_submenu); - - _rebuild_tool_menu(); -} - -void EditorNode::remove_tool_menu_item(const String& p_name) { - - for (int i = 0; i < tool_menu_items.size(); i++) { - if (tool_menu_items[i].name == p_name) { - String submenu = tool_menu_items[i].submenu; - - if (submenu != "") { - Node *n = tool_menu->get_popup()->get_node(submenu); - - if (n) { - tool_menu->get_popup()->remove_child(n); - memdelete(n); - } - } - - tool_menu_items.remove(i); - } - } - - _rebuild_tool_menu(); -} int EditorNode::build_callback_count=0; @@ -5516,8 +5421,6 @@ EditorNode::EditorNode() { docks_visible = true; - _initializing_tool_menu = true; - FileAccess::set_backup_save(true); PathRemap::get_singleton()->clear_remaps(); //editor uses no remaps @@ -5860,6 +5763,7 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD+KEY_TAB); ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD+KEY_MASK_SHIFT+KEY_TAB); + ED_SHORTCUT("editor/filter_files", TTR("Filter Files.."), KEY_MASK_ALT+KEY_MASK_CMD+KEY_P); file_menu->set_tooltip(TTR("Operations with scene files.")); @@ -5879,7 +5783,6 @@ EditorNode::EditorNode() { p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene",TTR("Quick Open Scene.."),KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCENE); p->add_shortcut(ED_SHORTCUT("editor/quick_open_script",TTR("Quick Open Script.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_O),FILE_QUICK_OPEN_SCRIPT); - p->add_shortcut(ED_SHORTCUT("editor/quick_filter_files",TTR("Quick Filter Files.."),KEY_MASK_ALT+KEY_MASK_CMD+KEY_P),FILE_QUICK_OPEN_FILE); p->add_separator(); PopupMenu *pm_export = memnew(PopupMenu ); @@ -5977,9 +5880,10 @@ EditorNode::EditorNode() { //tool_menu->set_icon(gui_base->get_icon("Save","EditorIcons")); left_menu_hb->add_child( tool_menu ); - tool_menu->get_popup()->connect("id_pressed", this, "_menu_option"); - add_tool_menu_item(TTR("Orphan Resource Explorer"), this, "_menu_option", TOOLS_ORPHAN_RESOURCES); + p=tool_menu->get_popup(); + p->connect("id_pressed",this,"_menu_option"); + p->add_item(TTR("Orphan Resource Explorer"),TOOLS_ORPHAN_RESOURCES); export_button = memnew( ToolButton ); export_button->set_tooltip(TTR("Export the project to many platforms.")); @@ -6376,21 +6280,21 @@ EditorNode::EditorNode() { dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock); } - scenes_dock = memnew( FileSystemDock(this) ); - scenes_dock->set_name(TTR("FileSystem")); - scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"))); + filesystem_dock = memnew( FileSystemDock(this) ); + filesystem_dock->set_name(TTR("FileSystem")); + filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"))); if (use_single_dock_column) { - dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(scenes_dock); + dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock); left_r_vsplit->hide(); dock_slot[DOCK_SLOT_LEFT_UR]->hide(); dock_slot[DOCK_SLOT_LEFT_BR]->hide(); } else { - dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock); + dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock); } - //prop_pallete->add_child(scenes_dock); - scenes_dock->connect("open",this,"open_request"); - scenes_dock->connect("instance",this,"_instance_request"); + //prop_pallete->add_child(filesystem_dock); + filesystem_dock->connect("open",this,"open_request"); + filesystem_dock->connect("instance",this,"_instance_request"); const String docks_section = "docks"; @@ -6663,6 +6567,9 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( SpatialEditorPlugin(this) ) ); add_editor_plugin( memnew( ScriptEditorPlugin(this) ) ); + + EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor(); + ScriptTextEditor::register_editor(); //register one for text scripts if (StreamPeerSSL::is_available()) { @@ -6710,6 +6617,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) ); add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) ); add_editor_plugin( memnew( TextureEditorPlugin(this) ) ); + add_editor_plugin( memnew( AudioBusesEditorPlugin(audio_bus_editor) ) ); //add_editor_plugin( memnew( MaterialEditorPlugin(this) ) ); //add_editor_plugin( memnew( MeshEditorPlugin(this) ) ); @@ -6860,8 +6768,7 @@ EditorNode::EditorNode() { _initializing_addons=false; } - _initializing_tool_menu = false; - _rebuild_tool_menu(); + _load_docks(); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 2baa9091ff..fbba7ae7a9 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -139,7 +139,6 @@ private: FILE_OPEN_OLD_SCENE, FILE_QUICK_OPEN_SCENE, FILE_QUICK_OPEN_SCRIPT, - FILE_QUICK_OPEN_FILE, FILE_RUN_SCRIPT, FILE_OPEN_PREV, FILE_CLOSE, @@ -280,7 +279,7 @@ private: PropertyEditor *property_editor; NodeDock *node_dock; VBoxContainer *prop_editor_vb; - FileSystemDock *scenes_dock; + FileSystemDock *filesystem_dock; EditorRunNative *run_native; HBoxContainer *search_bar; @@ -706,7 +705,7 @@ public: void request_instance_scene(const String &p_path); void request_instance_scenes(const Vector<String>& p_files); - FileSystemDock *get_scenes_dock(); + FileSystemDock *get_filesystem_dock(); SceneTreeDock *get_scene_tree_dock(); static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); } diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 69be7f8a4d..2f59b0bd07 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -136,7 +136,7 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location,Co void EditorPlugin::add_tool_menu_item(const String& p_name, Object *p_handler, const String& p_callback, const Variant& p_ud) { - EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud); + //EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud); } void EditorPlugin::add_tool_submenu_item(const String& p_name, Object *p_submenu) { @@ -144,12 +144,12 @@ void EditorPlugin::add_tool_submenu_item(const String& p_name, Object *p_submenu ERR_FAIL_NULL(p_submenu); PopupMenu *submenu = p_submenu->cast_to<PopupMenu>(); ERR_FAIL_NULL(submenu); - EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu); + //EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu); } void EditorPlugin::remove_tool_menu_item(const String& p_name) { - EditorNode::get_singleton()->remove_tool_menu_item(p_name); + //EditorNode::get_singleton()->remove_tool_menu_item(p_name); } Ref<SpatialEditorGizmo> EditorPlugin::create_spatial_gizmo(Spatial* p_spatial) { @@ -371,9 +371,9 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(_MD("add_control_to_dock","slot","control:Control"),&EditorPlugin::add_control_to_dock); ClassDB::bind_method(_MD("remove_control_from_docks","control:Control"),&EditorPlugin::remove_control_from_docks); ClassDB::bind_method(_MD("remove_control_from_bottom_panel","control:Control"),&EditorPlugin::remove_control_from_bottom_panel); - ClassDB::bind_method(_MD("add_tool_menu_item", "name", "handler", "callback", "ud"),&EditorPlugin::add_tool_menu_item,DEFVAL(Variant())); + //ClassDB::bind_method(_MD("add_tool_menu_item", "name", "handler", "callback", "ud"),&EditorPlugin::add_tool_menu_item,DEFVAL(Variant())); ClassDB::bind_method(_MD("add_tool_submenu_item", "name", "submenu:PopupMenu"),&EditorPlugin::add_tool_submenu_item); - ClassDB::bind_method(_MD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item); + //ClassDB::bind_method(_MD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item); ClassDB::bind_method(_MD("add_custom_type","type","base","script:Script","icon:Texture"),&EditorPlugin::add_custom_type); ClassDB::bind_method(_MD("remove_custom_type","type"),&EditorPlugin::remove_custom_type); ClassDB::bind_method(_MD("get_editor_viewport:Control"), &EditorPlugin::get_editor_viewport); diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 27aeaeb5b6..822497fcab 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -653,6 +653,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("run/auto_save/save_before_running",true); + set("run/output/always_clear_output_on_play",true); + set("run/output/always_open_output_on_play",true); set("filesystem/resources/save_compressed_resources",true); set("filesystem/resources/auto_reload_modified_images",true); diff --git a/tools/editor/filesystem_dock.cpp b/tools/editor/filesystem_dock.cpp index b85bd6dfdb..021d5c4eb9 100644 --- a/tools/editor/filesystem_dock.cpp +++ b/tools/editor/filesystem_dock.cpp @@ -170,7 +170,7 @@ void FileSystemDock::_notification(int p_what) { _update_tree(); //maybe it finished already if (EditorFileSystem::get_singleton()->is_scanning()) { - _set_scannig_mode(); + _set_scanning_mode(); } } break; @@ -662,7 +662,7 @@ void FileSystemDock::_fs_changed() { set_process(false); } -void FileSystemDock::_set_scannig_mode() { +void FileSystemDock::_set_scanning_mode() { split_box->hide(); button_hist_prev->set_disabled(true); @@ -1174,7 +1174,7 @@ void FileSystemDock::_search_changed(const String& p_text) { void FileSystemDock::_rescan() { - _set_scannig_mode(); + _set_scanning_mode(); EditorFileSystem::get_singleton()->scan(); } @@ -1186,6 +1186,14 @@ void FileSystemDock::fix_dependencies(const String& p_for_file) { void FileSystemDock::focus_on_filter() { + if (!search_box->is_visible_in_tree()) { + // Tree mode, switch to files list with search box + tree->hide(); + file_list_vb->show(); + button_favorite->hide(); + } + + search_box->grab_focus(); } void FileSystemDock::set_display_mode(int p_mode) { @@ -1618,6 +1626,19 @@ void FileSystemDock::_files_list_rmb_select(int p_item,const Vector2& p_pos) { } +void FileSystemDock::select_file(const String& p_file) { + + _go_to_dir(p_file.get_base_dir()); + for(int i=0;i<files->get_item_count();i++) { + if (files->get_item_metadata(i)==p_file) { + files->select(i); + files->ensure_current_is_visible(); + break; + } + } + +} + void FileSystemDock::_bind_methods() { ClassDB::bind_method(_MD("_update_tree"),&FileSystemDock::_update_tree); diff --git a/tools/editor/filesystem_dock.h b/tools/editor/filesystem_dock.h index ccd43847d6..73265657e5 100644 --- a/tools/editor/filesystem_dock.h +++ b/tools/editor/filesystem_dock.h @@ -153,7 +153,7 @@ private: void _dir_selected(); void _update_tree(); void _rescan(); - void _set_scannig_mode(); + void _set_scanning_mode(); void _favorites_pressed(); @@ -199,6 +199,10 @@ public: void set_display_mode(int p_mode); + int get_split_offset() { return split_box->get_split_offset(); } + void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); } + void select_file(const String& p_file); + FileSystemDock(EditorNode *p_editor); ~FileSystemDock(); }; diff --git a/tools/editor/icons/2x/icon_anchor.png b/tools/editor/icons/2x/icon_anchor.png Binary files differindex db964fd910..7e9e259c13 100644 --- a/tools/editor/icons/2x/icon_anchor.png +++ b/tools/editor/icons/2x/icon_anchor.png diff --git a/tools/editor/icons/2x/icon_animation.png b/tools/editor/icons/2x/icon_animation.png 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b/tools/editor/icons/icon_vu_db.png Binary files differnew file mode 100644 index 0000000000..405a929e2a --- /dev/null +++ b/tools/editor/icons/icon_vu_db.png diff --git a/tools/editor/icons/icon_warning.png b/tools/editor/icons/icon_warning.png Binary files differindex 0928062938..451beba820 100644 --- a/tools/editor/icons/icon_warning.png +++ b/tools/editor/icons/icon_warning.png diff --git a/tools/editor/icons/source/icon_accept_dialog.svg b/tools/editor/icons/source/icon_accept_dialog.svg index 8d2c307691..9f82b30c94 100644 --- a/tools/editor/icons/source/icon_accept_dialog.svg +++ b/tools/editor/icons/source/icon_accept_dialog.svg @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="32" - inkscape:cx="6.0807642" - inkscape:cy="9.1331382" + inkscape:zoom="45.254834" + inkscape:cx="8.3712909" + inkscape:cy="7.2310094" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -59,7 +59,7 @@ 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showgrid="true" @@ -60,7 +60,7 @@ <dc:format>image/svg+xml</dc:format> <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> - <dc:title></dc:title> + <dc:title /> </cc:Work> </rdf:RDF> </metadata> @@ -70,11 +70,12 @@ id="layer1" transform="translate(0,-1044.3622)"> <rect - style="opacity:1;fill:#ffd684;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1" - id="rect4154" + style="opacity:1;fill:#ffd684;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + id="rect4142" width="8" height="8" - x="2.220446e-16" - y="1044.3622" /> + x="0" + y="1044.3622" + ry="1" /> </g> </svg> diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp index ada6000d82..0deb5cbbfa 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -1473,7 +1473,7 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe sum+=w2[ofs_l]; } - wa[ofs]=Math::pow(float(sum/(r*2+1))/255.0,tr)*255.0; + wa[ofs]=Math::pow(float(sum/(r*2+1))/255.0f,tr)*255.0f; } } diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp index ca873cab72..631291ec1b 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -541,7 +541,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI int first=0; int last=(len*chans)-1; bool found=false; - float limit = Math::db2linear(-30); + float limit = Math::db2linear((float)-30); for(int i=0;i<data.size();i++) { float amp = Math::abs(data[i]); diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 9dbd2513a0..bec7956b8c 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -2354,7 +2354,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons - if (c) { + if (c && c->is_visible_in_tree()) { Rect2 rect = c->get_item_rect(); Transform2D xform = p_xform * c->get_transform(); diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp index 80765be6c0..6259ddf473 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.cpp +++ b/tools/editor/plugins/multimesh_editor_plugin.cpp @@ -216,7 +216,7 @@ void MultiMeshEditor::_populate() { for(int i=0;i<instance_count;i++) { - float areapos = Math::random(0,area_accum); + float areapos = Math::random(0.0f,area_accum); Map<float,int>::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E) diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 4b67df3a98..9f8367ff1d 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -3437,7 +3437,7 @@ void SpatialEditor::_instance_scene() { #if 0 EditorNode *en = get_scene()->get_root_node()->cast_to<EditorNode>(); ERR_FAIL_COND(!en); - String path = en->get_scenes_dock()->get_selected_path(); + String path = en->get_filesystem_dock()->get_selected_path(); if (path=="") { set_message(TTR("No scene selected to instance!")); return; diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index fc1fe43cef..e5dce0524f 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -1503,12 +1503,12 @@ void CustomPropertyEditor::_drag_easing(const InputEvent& p_ev) { bool sg = val < 0; val = Math::absf(val); - val = Math::log(val)/Math::log(2); + val = Math::log(val)/Math::log((float)2.0); //logspace val+=rel*0.05; // - val = Math::pow(2,val); + val = Math::pow(2.0f,val); if (sg) val=-val; @@ -2431,7 +2431,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p } break; case Variant::COLOR: { - p_item->set_custom_bg_color(1,obj->get(p_name)); + tree->update(); //p_item->set_text(1,obj->get(p_name)); } break; @@ -3708,7 +3708,7 @@ void PropertyEditor::update_tree() { item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM ); item->set_editable( 1, !read_only ); //item->set_text(1,obj->get(p.name)); - item->set_custom_bg_color(1,obj->get(p.name)); + item->set_custom_draw(1,this,"_draw_transparency"); if (show_type_icons) item->set_icon( 0,get_icon("Color","EditorIcons") ); @@ -3731,7 +3731,7 @@ void PropertyEditor::update_tree() { item->set_cell_mode(1, TreeItem::CELL_MODE_STRING); item->set_editable( 1, !read_only ); item->set_text(1,obj->get(p.name)); - item->add_button(1, get_icon("Collapse", "EditorIcons")); + item->add_button(1, get_icon("CopyNodePath", "EditorIcons")); } break; case Variant::OBJECT: { @@ -3856,6 +3856,25 @@ void PropertyEditor::update_tree() { } } +void PropertyEditor::_draw_transparency(Object *t, const Rect2& p_rect) { + + TreeItem *ti=t->cast_to<TreeItem>(); + if (!ti) + return; + + Color color=obj->get(ti->get_metadata(1)); + Ref<Texture> arrow=tree->get_icon("select_arrow"); + + // make a little space between consecutive color fields + Rect2 area=p_rect; + area.pos.y+=1; + area.size.height-=2; + area.size.width-=arrow->get_size().width+5; + tree->draw_texture_rect(get_icon("Transparent", "EditorIcons"), area, true); + tree->draw_rect(area, color); + +} + void PropertyEditor::_item_selected() { @@ -4366,6 +4385,7 @@ void PropertyEditor::_bind_methods() { ClassDB::bind_method( "update_tree",&PropertyEditor::update_tree); ClassDB::bind_method( "_resource_preview_done",&PropertyEditor::_resource_preview_done); ClassDB::bind_method( "refresh",&PropertyEditor::refresh); + ClassDB::bind_method( "_draw_transparency",&PropertyEditor::_draw_transparency); ClassDB::bind_method(_MD("get_drag_data_fw"), &PropertyEditor::get_drag_data_fw); ClassDB::bind_method(_MD("can_drop_data_fw"), &PropertyEditor::can_drop_data_fw); diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h index 900d06497f..3f8d071a01 100644 --- a/tools/editor/property_editor.h +++ b/tools/editor/property_editor.h @@ -245,6 +245,7 @@ friend class ProjectExportDialog; void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); void _resource_preview_done(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud); + void _draw_transparency(Object *t, const Rect2& p_rect); UndoRedo *undo_redo; protected: diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 6247a9b578..b3e4c8ed70 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -711,7 +711,7 @@ void SceneTreeDock::_notification(int p_what) { button_add->set_icon(get_icon("Add","EditorIcons")); button_instance->set_icon(get_icon("Instance","EditorIcons")); button_create_script->set_icon(get_icon("ScriptCreate","EditorIcons")); - button_clear_script->set_icon(get_icon("Remove", "EditorIcons")); + button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons")); filter_icon->set_texture(get_icon("Zoom","EditorIcons")); @@ -1808,7 +1808,7 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) { //menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT); menu->add_separator(); menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); - menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); menu->add_separator(); } @@ -1820,9 +1820,9 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) { if (selection.size()==1) { menu->add_separator(); menu->add_icon_shortcut(get_icon("Blend","EditorIcons"),ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); - menu->add_icon_shortcut(get_icon("Save","EditorIcons"),ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + menu->add_icon_shortcut(get_icon("CreateNewSceneFrom","EditorIcons"),ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); menu->add_separator(); - menu->add_icon_shortcut(get_icon("Duplicate","EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); + menu->add_icon_shortcut(get_icon("CopyNodePath","EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); } menu->add_separator(); menu->add_icon_shortcut(get_icon("Remove","EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index 77640b9c80..dd1fdeb400 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -208,14 +208,15 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) if (n->is_class("Spatial")) { - bool v = !bool(n->call("is_hidden")); + bool v = bool(n->call("is_visible")); undo_redo->create_action(TTR("Toggle Spatial Visible")); - undo_redo->add_do_method(n,"_set_visible_",!v); - undo_redo->add_undo_method(n,"_set_visible_",v); + undo_redo->add_do_method(n,"set_visible",!v); + undo_redo->add_undo_method(n,"set_visible",v); undo_redo->commit_action(); + } else if (n->is_class("CanvasItem")) { - bool v = !bool(n->call("is_hidden")); + bool v = bool(n->call("is_visible")); undo_redo->create_action(TTR("Toggle CanvasItem Visible")); undo_redo->add_do_method(n,v?"hide":"show"); undo_redo->add_undo_method(n,v?"show":"hide"); @@ -393,11 +394,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (is_grouped) item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP); - bool h = p_node->call("is_hidden"); - if (h) - item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); - else + bool v = p_node->call("is_visible"); + if (v) item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); + else + item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); @@ -405,11 +406,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { _update_visibility_color(p_node, item); } else if (p_node->is_class("Spatial")) { - bool h = p_node->call("is_hidden"); - if (h) - item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); - else + bool v = p_node->call("is_visible"); + if (v) item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY); + else + item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); @@ -470,15 +471,16 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { bool visible=false; if (p_node->is_class("CanvasItem")) { - visible = !p_node->call("is_hidden"); + visible = p_node->call("is_visible"); + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); } else if (p_node->is_class("Spatial")) { - visible = !p_node->call("is_hidden"); + visible = p_node->call("is_visible"); } - if (!visible) - item->set_button(0,idx,get_icon("Hidden","EditorIcons")); - else + if (visible) item->set_button(0,idx,get_icon("Visible","EditorIcons")); + else + item->set_button(0,idx,get_icon("Hidden","EditorIcons")); _update_visibility_color(p_node, item); } diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index 42ab234d4b..d5cca06820 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -826,7 +826,7 @@ void ScriptEditorDebugger::_performance_draw() { Ref<StyleBox> graph_sb = get_stylebox("normal","TextEdit"); Ref<Font> graph_font = get_font("font","TextEdit"); - int cols = Math::ceil(Math::sqrt(which.size())); + int cols = Math::ceil(Math::sqrt((float)which.size())); int rows = (which.size()+1)/cols; if (which.size()==1) rows=1; diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index adbac4b12b..c670245282 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -839,8 +839,8 @@ void LightSpatialGizmo::redraw() { for(int i=0;i<=360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -881,8 +881,8 @@ void LightSpatialGizmo::redraw() { for(int i=0;i<360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; @@ -1519,8 +1519,8 @@ void VehicleWheelSpatialGizmo::redraw() { const int skip=10; for(int i=0;i<=360;i+=skip) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+skip); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+skip); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -1826,8 +1826,8 @@ void CollisionShapeSpatialGizmo::redraw(){ for(int i=0;i<=360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; @@ -1907,8 +1907,8 @@ void CollisionShapeSpatialGizmo::redraw(){ Vector3 d(0,0,height*0.5); for(int i=0;i<360;i++) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+1); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+1); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; @@ -2844,8 +2844,8 @@ void ConeTwistJointSpatialGizmo::redraw() { //swing for(int i=0;i<360;i+=10) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+10); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+10); Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; @@ -2876,8 +2876,8 @@ void ConeTwistJointSpatialGizmo::redraw() { for(int i=0;i<int(ts);i+=5) { - float ra=Math::deg2rad(i); - float rb=Math::deg2rad(i+5); + float ra=Math::deg2rad((float)i); + float rb=Math::deg2rad((float)i+5); float c = i/720.0; float cn = (i+5)/720.0; Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c; |