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-rw-r--r--core/os/input.cpp307
-rw-r--r--core/os/input.h73
-rw-r--r--core/os/main_loop.cpp3
-rw-r--r--core/os/main_loop.h2
-rw-r--r--main/input_default.cpp343
-rw-r--r--main/input_default.h83
-rw-r--r--main/main.cpp19
-rw-r--r--platform/android/os_android.h2
-rw-r--r--platform/flash/os_flash.h1
-rw-r--r--platform/iphone/os_iphone.h2
-rw-r--r--platform/javascript/os_javascript.h1
-rw-r--r--platform/osx/os_osx.h2
-rw-r--r--platform/osx/os_osx.mm14
-rw-r--r--platform/server/os_server.h2
-rw-r--r--platform/windows/os_windows.cpp10
-rw-r--r--platform/windows/os_windows.h1
-rw-r--r--platform/winrt/os_winrt.h2
-rw-r--r--platform/x11/os_x11.cpp16
-rw-r--r--platform/x11/os_x11.h1
-rw-r--r--scene/3d/skeleton.cpp99
-rw-r--r--scene/3d/skeleton.h8
-rw-r--r--tools/editor/editor_import_export.cpp13
-rw-r--r--tools/editor/editor_node.cpp14
23 files changed, 611 insertions, 407 deletions
diff --git a/core/os/input.cpp b/core/os/input.cpp
index cf2938f5cd..15872d02fd 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -64,6 +64,7 @@ void Input::_bind_methods() {
ObjectTypeDB::bind_method(_MD("warp_mouse_pos","to"),&Input::warp_mouse_pos);
ObjectTypeDB::bind_method(_MD("action_press"),&Input::action_press);
ObjectTypeDB::bind_method(_MD("action_release"),&Input::action_release);
+ ObjectTypeDB::bind_method(_MD("set_custom_mouse_cursor","image:Texture","hotspot"),&Input::set_custom_mouse_cursor,DEFVAL(Vector2()));
BIND_CONSTANT( MOUSE_MODE_VISIBLE );
BIND_CONSTANT( MOUSE_MODE_HIDDEN );
@@ -104,309 +105,3 @@ Input::Input() {
//////////////////////////////////////////////////////////
-
-void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
-
- uint64_t tick = OS::get_singleton()->get_ticks_usec();
- uint32_t tdiff = tick-last_tick;
- float delta_t = tdiff / 1000000.0;
- last_tick=tick;
-
-
- accum+=p_delta_p;
- accum_t+=delta_t;
-
- if (accum_t>max_ref_frame*10)
- accum_t=max_ref_frame*10;
-
- while( accum_t>=min_ref_frame ) {
-
- float slice_t = min_ref_frame / accum_t;
- Vector2 slice = accum*slice_t;
- accum=accum-slice;
- accum_t-=min_ref_frame;
-
- speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame);
- }
-
-
-
-}
-
-void InputDefault::SpeedTrack::reset() {
- last_tick = OS::get_singleton()->get_ticks_usec();
- speed=Vector2();
- accum_t=0;
-}
-
-InputDefault::SpeedTrack::SpeedTrack() {
-
- min_ref_frame=0.1;
- max_ref_frame=0.3;
- reset();
-}
-
-bool InputDefault::is_key_pressed(int p_scancode) {
-
- _THREAD_SAFE_METHOD_
- return keys_pressed.has(p_scancode);
-}
-
-bool InputDefault::is_mouse_button_pressed(int p_button) {
-
- _THREAD_SAFE_METHOD_
- return (mouse_button_mask&(1<<p_button))!=0;
-}
-
-
-static int _combine_device(int p_value,int p_device) {
-
- return p_value|(p_device<<20);
-}
-
-bool InputDefault::is_joy_button_pressed(int p_device, int p_button) {
-
- _THREAD_SAFE_METHOD_
- return joy_buttons_pressed.has(_combine_device(p_button,p_device));
-}
-
-bool InputDefault::is_action_pressed(const StringName& p_action) {
-
- if (custom_action_press.has(p_action))
- return true; //simpler
-
- const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
- if (!alist)
- return NULL;
-
-
- for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
-
-
- int device=E->get().device;
-
- switch(E->get().type) {
-
- case InputEvent::KEY: {
-
- const InputEventKey &iek=E->get().key;
- if ((keys_pressed.has(iek.scancode)))
- return true;
- } break;
- case InputEvent::MOUSE_BUTTON: {
-
- const InputEventMouseButton &iemb=E->get().mouse_button;
- if(mouse_button_mask&(1<<iemb.button_index))
- return true;
- } break;
- case InputEvent::JOYSTICK_BUTTON: {
-
- const InputEventJoystickButton &iejb=E->get().joy_button;
- int c = _combine_device(iejb.button_index,device);
- if (joy_buttons_pressed.has(c))
- return true;
- } break;
- }
- }
-
- return false;
-}
-
-float InputDefault::get_joy_axis(int p_device,int p_axis) {
-
- _THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis,p_device);
- if (joy_axis.has(c)) {
- return joy_axis[c];
- } else {
- return 0;
- }
-}
-
-String InputDefault::get_joy_name(int p_idx) {
-
- _THREAD_SAFE_METHOD_
- return joy_names[p_idx];
-};
-
-void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
-
- _THREAD_SAFE_METHOD_
- joy_names[p_idx] = p_connected ? p_name : "";
-
- emit_signal("joy_connection_changed", p_idx, p_connected);
-};
-
-Vector3 InputDefault::get_accelerometer() {
-
- _THREAD_SAFE_METHOD_
- return accelerometer;
-}
-
-void InputDefault::parse_input_event(const InputEvent& p_event) {
-
- _THREAD_SAFE_METHOD_
- switch(p_event.type) {
-
- case InputEvent::KEY: {
-
- if (p_event.key.echo)
- break;
- if (p_event.key.scancode==0)
- break;
-
- // print_line(p_event);
-
- if (p_event.key.pressed)
- keys_pressed.insert(p_event.key.scancode);
- else
- keys_pressed.erase(p_event.key.scancode);
- } break;
- case InputEvent::MOUSE_BUTTON: {
-
- if (p_event.mouse_button.doubleclick)
- break;
-
- if (p_event.mouse_button.pressed)
- mouse_button_mask|=(1<<p_event.mouse_button.button_index);
- else
- mouse_button_mask&=~(1<<p_event.mouse_button.button_index);
-
- if (main_loop && emulate_touch && p_event.mouse_button.button_index==1) {
- InputEventScreenTouch touch_event;
- touch_event.index=0;
- touch_event.pressed=p_event.mouse_button.pressed;
- touch_event.x=p_event.mouse_button.x;
- touch_event.y=p_event.mouse_button.y;
- InputEvent ev;
- ev.type=InputEvent::SCREEN_TOUCH;
- ev.screen_touch=touch_event;
- main_loop->input_event(ev);
- }
- } break;
- case InputEvent::MOUSE_MOTION: {
-
- if (main_loop && emulate_touch && p_event.mouse_motion.button_mask&1) {
- InputEventScreenDrag drag_event;
- drag_event.index=0;
- drag_event.x=p_event.mouse_motion.x;
- drag_event.y=p_event.mouse_motion.y;
- drag_event.relative_x=p_event.mouse_motion.relative_x;
- drag_event.relative_y=p_event.mouse_motion.relative_y;
- drag_event.speed_x=p_event.mouse_motion.speed_x;
- drag_event.speed_y=p_event.mouse_motion.speed_y;
-
- InputEvent ev;
- ev.type=InputEvent::SCREEN_DRAG;
- ev.screen_drag=drag_event;
-
- main_loop->input_event(ev);
- }
-
- } break;
- case InputEvent::JOYSTICK_BUTTON: {
-
- int c = _combine_device(p_event.joy_button.button_index,p_event.device);
-
- if (p_event.joy_button.pressed)
- joy_buttons_pressed.insert(c);
- else
- joy_buttons_pressed.erase(c);
- } break;
- case InputEvent::JOYSTICK_MOTION: {
- set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
- } break;
-
- }
-
- if (main_loop)
- main_loop->input_event(p_event);
-
-}
-
-void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) {
-
- _THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis,p_device);
- joy_axis[c]=p_value;
-}
-
-void InputDefault::set_accelerometer(const Vector3& p_accel) {
-
- _THREAD_SAFE_METHOD_
-
- accelerometer=p_accel;
-
-}
-
-void InputDefault::set_main_loop(MainLoop *p_main_loop) {
- main_loop=p_main_loop;
-
-}
-
-void InputDefault::set_mouse_pos(const Point2& p_posf) {
-
- mouse_speed_track.update(p_posf-mouse_pos);
- mouse_pos=p_posf;
-}
-
-Point2 InputDefault::get_mouse_pos() const {
-
- return mouse_pos;
-}
-Point2 InputDefault::get_mouse_speed() const {
-
- return mouse_speed_track.speed;
-}
-
-int InputDefault::get_mouse_button_mask() const {
-
- return OS::get_singleton()->get_mouse_button_state();
-}
-
-void InputDefault::warp_mouse_pos(const Vector2& p_to) {
-
- OS::get_singleton()->warp_mouse_pos(p_to);
-}
-
-
-void InputDefault::iteration(float p_step) {
-
-
-}
-
-void InputDefault::action_press(const StringName& p_action) {
-
- if (custom_action_press.has(p_action)) {
-
- custom_action_press[p_action]++;
- } else {
- custom_action_press[p_action]=1;
- }
-}
-
-void InputDefault::action_release(const StringName& p_action){
-
- ERR_FAIL_COND(!custom_action_press.has(p_action));
- custom_action_press[p_action]--;
- if (custom_action_press[p_action]==0) {
- custom_action_press.erase(p_action);
- }
-}
-
-void InputDefault::set_emulate_touch(bool p_emulate) {
-
- emulate_touch=p_emulate;
-}
-
-bool InputDefault::is_emulating_touchscreen() const {
-
- return emulate_touch;
-}
-
-InputDefault::InputDefault() {
-
- mouse_button_mask=0;
- emulate_touch=false;
- main_loop=NULL;
-}
diff --git a/core/os/input.h b/core/os/input.h
index 5c69ced825..8aa0e6b18a 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -80,82 +80,13 @@ public:
virtual bool is_emulating_touchscreen() const=0;
+ virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0;
+ virtual void set_mouse_in_window(bool p_in_window)=0;
Input();
};
VARIANT_ENUM_CAST(Input::MouseMode);
-class InputDefault : public Input {
-
- OBJ_TYPE( InputDefault, Input );
- _THREAD_SAFE_CLASS_
-
- int mouse_button_mask;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int,float> joy_axis;
- Map<StringName,int> custom_action_press;
- Map<int, String> joy_names;
- Vector3 accelerometer;
- Vector2 mouse_pos;
- MainLoop *main_loop;
-
- bool emulate_touch;
-
- struct SpeedTrack {
-
- uint64_t last_tick;
- Vector2 speed;
- Vector2 accum;
- float accum_t;
- float min_ref_frame;
- float max_ref_frame;
-
- void update(const Vector2& p_delta_p);
- void reset();
- SpeedTrack();
- };
-
- SpeedTrack mouse_speed_track;
-
-public:
-
- virtual bool is_key_pressed(int p_scancode);
- virtual bool is_mouse_button_pressed(int p_button);
- virtual bool is_joy_button_pressed(int p_device, int p_button);
- virtual bool is_action_pressed(const StringName& p_action);
-
- virtual float get_joy_axis(int p_device,int p_axis);
- String get_joy_name(int p_idx);
- void joy_connection_changed(int p_idx, bool p_connected, String p_name);
-
- virtual Vector3 get_accelerometer();
-
- virtual Point2 get_mouse_pos() const;
- virtual Point2 get_mouse_speed() const;
- virtual int get_mouse_button_mask() const;
-
- virtual void warp_mouse_pos(const Vector2& p_to);
-
-
- void parse_input_event(const InputEvent& p_event);
- void set_accelerometer(const Vector3& p_accel);
- void set_joy_axis(int p_device,int p_axis,float p_value);
-
- void set_main_loop(MainLoop *main_loop);
- void set_mouse_pos(const Point2& p_posf);
-
- void action_press(const StringName& p_action);
- void action_release(const StringName& p_action);
-
- void iteration(float p_step);
-
- void set_emulate_touch(bool p_emulate);
- virtual bool is_emulating_touchscreen() const;
-
- InputDefault();
-
-};
#endif // INPUT_H
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index b4c02ddbce..c37c281fb9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -45,7 +45,8 @@ void MainLoop::_bind_methods() {
BIND_VMETHOD( MethodInfo("_idle",PropertyInfo(Variant::REAL,"delta")) );
BIND_VMETHOD( MethodInfo("_finalize") );
-
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index bf9fe83a43..c5d58120c5 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -47,6 +47,8 @@ protected:
public:
enum {
+ NOTIFICATION_WM_MOUSE_ENTER = 3,
+ NOTIFICATION_WM_MOUSE_EXIT = 4,
NOTIFICATION_WM_FOCUS_IN = 5,
NOTIFICATION_WM_FOCUS_OUT = 6,
NOTIFICATION_WM_QUIT_REQUEST = 7,
diff --git a/main/input_default.cpp b/main/input_default.cpp
new file mode 100644
index 0000000000..878d21c302
--- /dev/null
+++ b/main/input_default.cpp
@@ -0,0 +1,343 @@
+#include "input_default.h"
+#include "servers/visual_server.h"
+#include "os/os.h"
+#include "input_map.h"
+
+void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
+
+ uint64_t tick = OS::get_singleton()->get_ticks_usec();
+ uint32_t tdiff = tick-last_tick;
+ float delta_t = tdiff / 1000000.0;
+ last_tick=tick;
+
+
+ accum+=p_delta_p;
+ accum_t+=delta_t;
+
+ if (accum_t>max_ref_frame*10)
+ accum_t=max_ref_frame*10;
+
+ while( accum_t>=min_ref_frame ) {
+
+ float slice_t = min_ref_frame / accum_t;
+ Vector2 slice = accum*slice_t;
+ accum=accum-slice;
+ accum_t-=min_ref_frame;
+
+ speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame);
+ }
+
+}
+
+void InputDefault::SpeedTrack::reset() {
+ last_tick = OS::get_singleton()->get_ticks_usec();
+ speed=Vector2();
+ accum_t=0;
+}
+
+InputDefault::SpeedTrack::SpeedTrack() {
+
+ min_ref_frame=0.1;
+ max_ref_frame=0.3;
+ reset();
+}
+
+bool InputDefault::is_key_pressed(int p_scancode) {
+
+ _THREAD_SAFE_METHOD_
+ return keys_pressed.has(p_scancode);
+}
+
+bool InputDefault::is_mouse_button_pressed(int p_button) {
+
+ _THREAD_SAFE_METHOD_
+ return (mouse_button_mask&(1<<p_button))!=0;
+}
+
+
+static int _combine_device(int p_value,int p_device) {
+
+ return p_value|(p_device<<20);
+}
+
+bool InputDefault::is_joy_button_pressed(int p_device, int p_button) {
+
+ _THREAD_SAFE_METHOD_
+ return joy_buttons_pressed.has(_combine_device(p_button,p_device));
+}
+
+bool InputDefault::is_action_pressed(const StringName& p_action) {
+
+ if (custom_action_press.has(p_action))
+ return true; //simpler
+
+ const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
+ if (!alist)
+ return NULL;
+
+
+ for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
+
+
+ int device=E->get().device;
+
+ switch(E->get().type) {
+
+ case InputEvent::KEY: {
+
+ const InputEventKey &iek=E->get().key;
+ if ((keys_pressed.has(iek.scancode)))
+ return true;
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ const InputEventMouseButton &iemb=E->get().mouse_button;
+ if(mouse_button_mask&(1<<iemb.button_index))
+ return true;
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ const InputEventJoystickButton &iejb=E->get().joy_button;
+ int c = _combine_device(iejb.button_index,device);
+ if (joy_buttons_pressed.has(c))
+ return true;
+ } break;
+ }
+ }
+
+ return false;
+}
+
+float InputDefault::get_joy_axis(int p_device,int p_axis) {
+
+ _THREAD_SAFE_METHOD_
+ int c = _combine_device(p_axis,p_device);
+ if (joy_axis.has(c)) {
+ return joy_axis[c];
+ } else {
+ return 0;
+ }
+}
+
+String InputDefault::get_joy_name(int p_idx) {
+
+ _THREAD_SAFE_METHOD_
+ return joy_names[p_idx];
+};
+
+void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
+
+ _THREAD_SAFE_METHOD_
+ joy_names[p_idx] = p_connected ? p_name : "";
+
+ emit_signal("joy_connection_changed", p_idx, p_connected);
+};
+
+Vector3 InputDefault::get_accelerometer() {
+
+ _THREAD_SAFE_METHOD_
+ return accelerometer;
+}
+
+void InputDefault::parse_input_event(const InputEvent& p_event) {
+
+ _THREAD_SAFE_METHOD_
+ switch(p_event.type) {
+
+ case InputEvent::KEY: {
+
+ if (p_event.key.echo)
+ break;
+ if (p_event.key.scancode==0)
+ break;
+
+ // print_line(p_event);
+
+ if (p_event.key.pressed)
+ keys_pressed.insert(p_event.key.scancode);
+ else
+ keys_pressed.erase(p_event.key.scancode);
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ if (p_event.mouse_button.doubleclick)
+ break;
+
+ if (p_event.mouse_button.pressed)
+ mouse_button_mask|=(1<<p_event.mouse_button.button_index);
+ else
+ mouse_button_mask&=~(1<<p_event.mouse_button.button_index);
+
+ if (main_loop && emulate_touch && p_event.mouse_button.button_index==1) {
+ InputEventScreenTouch touch_event;
+ touch_event.index=0;
+ touch_event.pressed=p_event.mouse_button.pressed;
+ touch_event.x=p_event.mouse_button.x;
+ touch_event.y=p_event.mouse_button.y;
+ InputEvent ev;
+ ev.type=InputEvent::SCREEN_TOUCH;
+ ev.screen_touch=touch_event;
+ main_loop->input_event(ev);
+ }
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ if (main_loop && emulate_touch && p_event.mouse_motion.button_mask&1) {
+ InputEventScreenDrag drag_event;
+ drag_event.index=0;
+ drag_event.x=p_event.mouse_motion.x;
+ drag_event.y=p_event.mouse_motion.y;
+ drag_event.relative_x=p_event.mouse_motion.relative_x;
+ drag_event.relative_y=p_event.mouse_motion.relative_y;
+ drag_event.speed_x=p_event.mouse_motion.speed_x;
+ drag_event.speed_y=p_event.mouse_motion.speed_y;
+
+ InputEvent ev;
+ ev.type=InputEvent::SCREEN_DRAG;
+ ev.screen_drag=drag_event;
+
+ main_loop->input_event(ev);
+ }
+
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ int c = _combine_device(p_event.joy_button.button_index,p_event.device);
+
+ if (p_event.joy_button.pressed)
+ joy_buttons_pressed.insert(c);
+ else
+ joy_buttons_pressed.erase(c);
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+ set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
+ } break;
+
+ }
+
+ if (main_loop)
+ main_loop->input_event(p_event);
+
+}
+
+void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) {
+
+ _THREAD_SAFE_METHOD_
+ int c = _combine_device(p_axis,p_device);
+ joy_axis[c]=p_value;
+}
+
+void InputDefault::set_accelerometer(const Vector3& p_accel) {
+
+ _THREAD_SAFE_METHOD_
+
+ accelerometer=p_accel;
+
+}
+
+void InputDefault::set_main_loop(MainLoop *p_main_loop) {
+ main_loop=p_main_loop;
+
+}
+
+void InputDefault::set_mouse_pos(const Point2& p_posf) {
+
+ mouse_speed_track.update(p_posf-mouse_pos);
+ mouse_pos=p_posf;
+ if (custom_cursor.is_valid()) {
+ VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
+ }
+}
+
+Point2 InputDefault::get_mouse_pos() const {
+
+ return mouse_pos;
+}
+Point2 InputDefault::get_mouse_speed() const {
+
+ return mouse_speed_track.speed;
+}
+
+int InputDefault::get_mouse_button_mask() const {
+
+ return OS::get_singleton()->get_mouse_button_state();
+}
+
+void InputDefault::warp_mouse_pos(const Vector2& p_to) {
+
+ OS::get_singleton()->warp_mouse_pos(p_to);
+}
+
+
+void InputDefault::iteration(float p_step) {
+
+
+}
+
+void InputDefault::action_press(const StringName& p_action) {
+
+ if (custom_action_press.has(p_action)) {
+
+ custom_action_press[p_action]++;
+ } else {
+ custom_action_press[p_action]=1;
+ }
+}
+
+void InputDefault::action_release(const StringName& p_action){
+
+ ERR_FAIL_COND(!custom_action_press.has(p_action));
+ custom_action_press[p_action]--;
+ if (custom_action_press[p_action]==0) {
+ custom_action_press.erase(p_action);
+ }
+}
+
+void InputDefault::set_emulate_touch(bool p_emulate) {
+
+ emulate_touch=p_emulate;
+}
+
+bool InputDefault::is_emulating_touchscreen() const {
+
+ return emulate_touch;
+}
+
+void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot) {
+ if (custom_cursor==p_cursor)
+ return;
+
+ custom_cursor=p_cursor;
+
+ if (p_cursor.is_null()) {
+ set_mouse_mode(MOUSE_MODE_VISIBLE);
+ VisualServer::get_singleton()->cursor_set_visible(false);
+ } else {
+ set_mouse_mode(MOUSE_MODE_HIDDEN);
+ VisualServer::get_singleton()->cursor_set_visible(true);
+ VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot);
+ VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
+ }
+}
+
+void InputDefault::set_mouse_in_window(bool p_in_window) {
+
+ if (custom_cursor.is_valid()) {
+
+ if (p_in_window) {
+ set_mouse_mode(MOUSE_MODE_HIDDEN);
+ VisualServer::get_singleton()->cursor_set_visible(true);
+ } else {
+ set_mouse_mode(MOUSE_MODE_VISIBLE);
+ VisualServer::get_singleton()->cursor_set_visible(false);
+ }
+
+ }
+}
+
+InputDefault::InputDefault() {
+
+ mouse_button_mask=0;
+ emulate_touch=false;
+ main_loop=NULL;
+}
diff --git a/main/input_default.h b/main/input_default.h
new file mode 100644
index 0000000000..2ef4f727c6
--- /dev/null
+++ b/main/input_default.h
@@ -0,0 +1,83 @@
+#ifndef INPUT_DEFAULT_H
+#define INPUT_DEFAULT_H
+
+#include "os/input.h"
+
+class InputDefault : public Input {
+
+ OBJ_TYPE( InputDefault, Input );
+ _THREAD_SAFE_CLASS_
+
+ int mouse_button_mask;
+ Set<int> keys_pressed;
+ Set<int> joy_buttons_pressed;
+ Map<int,float> joy_axis;
+ Map<StringName,int> custom_action_press;
+ Map<int, String> joy_names;
+ Vector3 accelerometer;
+ Vector2 mouse_pos;
+ MainLoop *main_loop;
+
+ bool emulate_touch;
+
+ struct SpeedTrack {
+
+ uint64_t last_tick;
+ Vector2 speed;
+ Vector2 accum;
+ float accum_t;
+ float min_ref_frame;
+ float max_ref_frame;
+
+ void update(const Vector2& p_delta_p);
+ void reset();
+ SpeedTrack();
+ };
+
+ SpeedTrack mouse_speed_track;
+
+ RES custom_cursor;
+
+public:
+
+ virtual bool is_key_pressed(int p_scancode);
+ virtual bool is_mouse_button_pressed(int p_button);
+ virtual bool is_joy_button_pressed(int p_device, int p_button);
+ virtual bool is_action_pressed(const StringName& p_action);
+
+ virtual float get_joy_axis(int p_device,int p_axis);
+ String get_joy_name(int p_idx);
+ void joy_connection_changed(int p_idx, bool p_connected, String p_name);
+
+ virtual Vector3 get_accelerometer();
+
+ virtual Point2 get_mouse_pos() const;
+ virtual Point2 get_mouse_speed() const;
+ virtual int get_mouse_button_mask() const;
+
+ virtual void warp_mouse_pos(const Vector2& p_to);
+
+
+ void parse_input_event(const InputEvent& p_event);
+ void set_accelerometer(const Vector3& p_accel);
+ void set_joy_axis(int p_device,int p_axis,float p_value);
+
+ void set_main_loop(MainLoop *main_loop);
+ void set_mouse_pos(const Point2& p_posf);
+
+ void action_press(const StringName& p_action);
+ void action_release(const StringName& p_action);
+
+ void iteration(float p_step);
+
+ void set_emulate_touch(bool p_emulate);
+ virtual bool is_emulating_touchscreen() const;
+
+ virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2());
+ virtual void set_mouse_in_window(bool p_in_window);
+
+ InputDefault();
+
+};
+
+#endif // INPUT_DEFAULT_H
diff --git a/main/main.cpp b/main/main.cpp
index 9b7e190e03..dc117153bb 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -75,7 +75,7 @@
#include "core/io/file_access_zip.h"
#include "translation.h"
#include "version.h"
-#include "os/input.h"
+#include "main/input_default.h"
#include "performance.h"
static Globals *globals=NULL;
@@ -920,6 +920,9 @@ Error Main::setup2() {
id->set_emulate_touch(true);
}
}
+
+
+
MAIN_PRINT("Main: Load Remaps");
MAIN_PRINT("Main: Load Scene Types");
@@ -927,6 +930,20 @@ Error Main::setup2() {
register_scene_types();
register_server_types();
+ GLOBAL_DEF("display/custom_mouse_cursor",String());
+ GLOBAL_DEF("display/custom_mouse_cursor_hotspot",Vector2());
+ Globals::get_singleton()->set_custom_property_info("display/custom_mouse_cursor",PropertyInfo(Variant::STRING,"display/custom_mouse_cursor",PROPERTY_HINT_FILE,"*.png,*.webp"));
+
+ if (String(Globals::get_singleton()->get("display/custom_mouse_cursor"))!=String()) {
+
+ print_line("use custom cursor");
+ Ref<Texture> cursor=ResourceLoader::load(Globals::get_singleton()->get("display/custom_mouse_cursor"));
+ if (cursor.is_valid()) {
+ print_line("loaded ok");
+ Vector2 hotspot = Globals::get_singleton()->get("display/custom_mouse_cursor_hotspot");
+ Input::get_singleton()->set_custom_mouse_cursor(cursor,hotspot);
+ }
+ }
#ifdef TOOLS_ENABLED
EditorNode::register_editor_types();
ObjectTypeDB::register_type<PCKPacker>(); // todo: move somewhere else
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index e9b0d00196..dcaa1db654 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -39,7 +39,7 @@
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
-
+#include "main/input_default.h"
//#ifdef USE_JAVA_FILE_ACCESS
diff --git a/platform/flash/os_flash.h b/platform/flash/os_flash.h
index 42ae3f0718..c8013df2f2 100644
--- a/platform/flash/os_flash.h
+++ b/platform/flash/os_flash.h
@@ -11,6 +11,7 @@
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
+#include "main/input_default.h"
class OSFlash : public OS_Unix {
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 844f067552..de167dd309 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -43,9 +43,11 @@
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
+#include "main/input_default.h"
#include "game_center.h"
#include "in_app_store.h"
+
class AudioDriverIphone;
class RasterizerGLES2;
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index d52c465c71..5f671d45c7 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -40,6 +40,7 @@
#include "servers/visual/rasterizer.h"
#include "audio_server_javascript.h"
#include "audio_driver_javascript.h"
+#include "main/input_default.h"
typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
typedef int (*OpenURIFunc)(const String&);
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 869997f190..49fa6c0862 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -32,7 +32,7 @@
#include "os/input.h"
#include "drivers/unix/os_unix.h"
-
+#include "main/input_default.h"
#include "servers/visual_server.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index abfe42beda..b0ce37cecf 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -512,12 +512,26 @@ static int button_mask=0;
- (void)mouseExited:(NSEvent *)event
{
+ if (!OS_OSX::singleton)
+ return;
+
+ if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode!=OS::MOUSE_MODE_CAPTURED)
+ OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
+ if (OS_OSX::singleton->input)
+ OS_OSX::singleton->input->set_mouse_in_window(false);
// _glfwInputCursorEnter(window, GL_FALSE);
}
- (void)mouseEntered:(NSEvent *)event
{
// _glfwInputCursorEnter(window, GL_TRUE);
+ if (!OS_OSX::singleton)
+ return;
+ if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode!=OS::MOUSE_MODE_CAPTURED)
+ OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
+ if (OS_OSX::singleton->input)
+ OS_OSX::singleton->input->set_mouse_in_window(true);
+
}
- (void)viewDidChangeBackingProperties
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 4e7721f068..b3410f7955 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -30,7 +30,7 @@
#define OS_SERVER_H
-#include "os/input.h"
+#include "main/input_default.h"
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 87d9a43d8c..438a5a6903 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -323,11 +323,21 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
old_invalid=true;
outside=true;
+ if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
+ if (input)
+ input->set_mouse_in_window(false);
} break;
case WM_MOUSEMOVE: {
if (outside) {
+ //mouse enter
+
+ if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
+ if (input)
+ input->set_mouse_in_window(true);
CursorShape c=cursor_shape;
cursor_shape=CURSOR_MAX;
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index cce94f5b25..026b50c33d 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -47,6 +47,7 @@
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
+#include "main/input_default.h"
#include <windows.h>
diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h
index b69feccae9..5719426f9f 100644
--- a/platform/winrt/os_winrt.h
+++ b/platform/winrt/os_winrt.h
@@ -50,6 +50,8 @@
#include <fcntl.h>
#include <stdio.h>
+#include "main/input_default.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 51f4392eb4..482e4d7159 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1181,8 +1181,22 @@ void OS_X11::process_xevents() {
XVisibilityEvent * visibility = (XVisibilityEvent *)&event;
minimized = (visibility->state == VisibilityFullyObscured);
} break;
+ case LeaveNotify: {
- case FocusIn:
+ if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
+ if (input)
+ input->set_mouse_in_window(false);
+
+ } break;
+ case EnterNotify: {
+
+ if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
+ if (input)
+ input->set_mouse_in_window(true);
+ } break;
+ case FocusIn:
minimized = false;
#ifdef NEW_WM_API
if(current_videomode.fullscreen) {
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 12f0aec611..95857c0344 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -46,6 +46,7 @@
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
+#include "main/input_default.h"
#include <X11/keysym.h>
#include <X11/Xlib.h>
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 9df29f70ec..4712ba308a 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -187,30 +187,59 @@ void Skeleton::_notification(int p_what) {
Bone &b=bonesptr[i];
- if (b.enabled) {
+ if (b.disable_rest) {
+ if (b.enabled) {
- Transform pose=b.pose;
- if (b.custom_pose_enable) {
+ Transform pose=b.pose;
+ if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
+ pose = b.custom_pose * pose;
+ }
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global * pose;
+ } else {
- if (b.parent>=0) {
-
- b.pose_global=bonesptr[b.parent].pose_global * (b.rest * pose);
+ b.pose_global=pose;
+ }
} else {
-
- b.pose_global=b.rest * pose;
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global;
+ } else {
+
+ b.pose_global=Transform();
+ }
}
+
} else {
-
- if (b.parent>=0) {
-
- b.pose_global=bonesptr[b.parent].pose_global * b.rest;
+ if (b.enabled) {
+
+ Transform pose=b.pose;
+ if (b.custom_pose_enable) {
+
+ pose = b.custom_pose * pose;
+ }
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global * (b.rest * pose);
+ } else {
+
+ b.pose_global=b.rest * pose;
+ }
} else {
-
- b.pose_global=b.rest;
- }
+
+ if (b.parent>=0) {
+
+ b.pose_global=bonesptr[b.parent].pose_global * b.rest;
+ } else {
+
+ b.pose_global=b.rest;
+ }
+ }
}
vs->skeleton_bone_set_transform( skeleton, i, b.pose_global * b.rest_global_inverse );
@@ -315,6 +344,37 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) {
_make_dirty();
}
+void Skeleton::unparent_bone_and_rest(int p_bone) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+
+ int parent=bones[p_bone].parent;
+ while(parent>=0) {
+ bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
+ parent=bones[parent].parent;
+ }
+
+ bones[p_bone].parent=-1;
+ bones[p_bone].rest_global_inverse=bones[p_bone].rest.affine_inverse(); //same thing
+
+ _make_dirty();
+
+}
+
+void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
+
+ ERR_FAIL_INDEX( p_bone, bones.size() );
+ bones[p_bone].disable_rest=p_disable;
+
+}
+
+bool Skeleton::is_bone_rest_disabled(int p_bone) const {
+
+ ERR_FAIL_INDEX_V( p_bone, bones.size(), false );
+ return bones[p_bone].disable_rest;
+}
+
+
int Skeleton::get_bone_parent(int p_bone) const {
ERR_FAIL_INDEX_V( p_bone, bones.size(), -1 );
@@ -522,9 +582,14 @@ void Skeleton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_bone_count"),&Skeleton::get_bone_count);
+ ObjectTypeDB::bind_method(_MD("unparent_bone_and_rest","bone_idx"),&Skeleton::unparent_bone_and_rest);
+
ObjectTypeDB::bind_method(_MD("get_bone_rest","bone_idx"),&Skeleton::get_bone_rest);
ObjectTypeDB::bind_method(_MD("set_bone_rest","bone_idx","rest"),&Skeleton::set_bone_rest);
+ ObjectTypeDB::bind_method(_MD("set_bone_disable_rest","bone_idx","disable"),&Skeleton::set_bone_disable_rest);
+ ObjectTypeDB::bind_method(_MD("is_bone_rest_disabled","bone_idx"),&Skeleton::is_bone_rest_disabled);
+
ObjectTypeDB::bind_method(_MD("bind_child_node_to_bone","bone_idx","node:Node"),&Skeleton::bind_child_node_to_bone);
ObjectTypeDB::bind_method(_MD("unbind_child_node_from_bone","bone_idx","node:Node"),&Skeleton::unbind_child_node_from_bone);
ObjectTypeDB::bind_method(_MD("get_bound_child_nodes_to_bone","bone_idx"),&Skeleton::_get_bound_child_nodes_to_bone);
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index b7f84f44c9..6678722d12 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -46,6 +46,7 @@ class Skeleton : public Spatial {
bool enabled;
int parent;
+ bool disable_rest;
Transform rest;
Transform rest_global_inverse;
@@ -57,7 +58,7 @@ class Skeleton : public Spatial {
List<uint32_t> nodes_bound;
- Bone() { parent=-1; enabled=true; custom_pose_enable=false; }
+ Bone() { parent=-1; enabled=true; custom_pose_enable=false; disable_rest=false; }
};
bool rest_global_inverse_dirty;
@@ -111,6 +112,11 @@ public:
void set_bone_parent(int p_bone, int p_parent);
int get_bone_parent(int p_bone) const;
+ void unparent_bone_and_rest(int p_idx);
+
+ void set_bone_disable_rest(int p_bone, bool p_disable);
+ bool is_bone_rest_disabled(int p_bone) const;
+
int get_bone_count() const;
void set_bone_rest(int p_bone, const Transform& p_rest);
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index 84fc14d2ec..0f7b4a5e09 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -842,6 +842,17 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
boot_splash=splash;
}
}
+ StringName custom_cursor;
+ {
+ String splash=Globals::get_singleton()->get("display/custom_mouse_cursor"); //avoid splash from being converted
+ splash=splash.strip_edges();
+ if (splash!=String()) {
+ if (!splash.begins_with("res://"))
+ splash="res://"+splash;
+ splash=splash.simplify_path();
+ custom_cursor=splash;
+ }
+ }
@@ -853,7 +864,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
String src=files[i];
Vector<uint8_t> buf;
- if (src==boot_splash)
+ if (src==boot_splash || src==custom_cursor)
buf = get_exported_file_default(src); //bootsplash must be kept if used
else
buf = get_exported_file(src);
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 63684dcc93..14ed75d1ab 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -93,7 +93,7 @@
#include "plugins/light_occluder_2d_editor_plugin.h"
#include "plugins/color_ramp_editor_plugin.h"
#include "plugins/collision_shape_2d_editor_plugin.h"
-#include "os/input.h"
+#include "main/input_default.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@@ -4390,11 +4390,15 @@ EditorNode::EditorNode() {
EditorHelp::generate_doc(); //before any editor classes are crated
- if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
- //only if no touchscreen ui hint, set emulation
- InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
- if (id)
+ InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
+
+ if (id) {
+
+ if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
+ //only if no touchscreen ui hint, set emulation
id->set_emulate_touch(false); //just disable just in case
+ }
+ id->set_custom_mouse_cursor(RES());
}