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-rw-r--r-- | doc/classes/Dictionary.xml | 53 |
1 files changed, 49 insertions, 4 deletions
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 7cb6b1b754..d37c4cc76f 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -4,16 +4,61 @@ Dictionary type. </brief_description> <description> - Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference. + Dictionary type. Associative container which contains values referenced by unique keys. Dictionary are composed of pairs of keys (which must be unique) and values. You can define a dictionary by placing a comma separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code]. Erasing elements while iterating over them [b]is not supported[/b]. Creating a dictionary: [codeblock] - var d = {4: 5, "A key": "A value", 28: [1, 2, 3]} + var my_dir = {} # Creates an empty dictionary. + var points_dir = {"White": 50, "Yellow": 75, "Orange": 100} + var my_dir = { + key1: value1, + key2: value2, + key3: value3, + } + [/codeblock] + You can access values of a dictionary by referencing appropriate key in above example [code]points_dir["White"][/code] would return value of 50. + [codeblock] + export(String, "White", "Yellow", "Orange") var my_color + var points_dir = {"White": 50, "Yellow": 75, "Orange": 100} + + func _ready(): + var points = points_dir[my_color] + [/codeblock] + In the above code [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code]. + Dictionaries can contain more complex data: + [codeblock] + my_dir = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key. [/codeblock] To add a key to an existing dictionary, access it like an existing key and assign to it: [codeblock] - d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value. - d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it. + var points_dir = {"White": 50, "Yellow": 75, "Orange": 100} + var points_dir["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value. + [/codeblock] + Finally, dictionaries can contain different types of keys and values in the same dictionary: + [codeblock] + var my_dir = {"String Key": 5, 4: [1, 2, 3], 7: "Hello"} # This is a valid dictionary. + [/codeblock] + [b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly: + [codeblock] + array1 = [1, 2, 3] + array2 = [1, 2, 3] + + func compare_arrays(): + print(array1 == array2) # Will print true. + + dir1 = {"a": 1, "b": 2, "c": 3} + dir2 = {"a": 1, "b": 2, "c": 3} + + func compare_dictionaries(): + print(dir1 == dir2) # Will NOT print true. + [/codeblock] + You need to first calculate the dictionary's hash with [method hash] before you can compare them: + [codeblock] + dir1 = {"a": 1, "b": 2, "c": 3} + dir2 = {"a": 1, "b": 2, "c": 3} + + func compare_dictionaries(): + print(dir1.hash() == dir2.hash()) # Will print true. [/codeblock] </description> <tutorials> |