diff options
75 files changed, 1053 insertions, 1638 deletions
diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp index 9eeeb449ba..e74ccb11bb 100644 --- a/core/input/shortcut.cpp +++ b/core/input/shortcut.cpp @@ -107,7 +107,7 @@ void Shortcut::_bind_methods() { ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event); ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent")), "set_events", "get_events"); } bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) { diff --git a/core/object/object.h b/core/object/object.h index 16ad7b8832..9416eb7762 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -149,6 +149,10 @@ enum PropertyUsageFlags { #define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix, m_property_usage_flags) #define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix) +// Helper macro to use with PROPERTY_HINT_ARRAY_TYPE for arrays of specific resources: +// PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font") +#define MAKE_RESOURCE_TYPE_HINT(m_type) vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, m_type) + struct PropertyInfo { Variant::Type type = Variant::NIL; String name; diff --git a/core/variant/array.cpp b/core/variant/array.cpp index c6bbd43dc4..6c4e8ba450 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -334,11 +334,6 @@ int Array::rfind(const Variant &p_value, int p_from) const { return -1; } -int Array::find_last(const Variant &p_value) const { - ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find_last"), -1); - return rfind(p_value); -} - int Array::count(const Variant &p_value) const { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "count"), 0); if (_p->array.size() == 0) { diff --git a/core/variant/array.h b/core/variant/array.h index ee265a9ffd..2dd3dde2d1 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -90,7 +90,6 @@ public: int find(const Variant &p_value, int p_from = 0) const; int rfind(const Variant &p_value, int p_from = -1) const; - int find_last(const Variant &p_value) const; int count(const Variant &p_value) const; bool has(const Variant &p_value) const; diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 1e80e2681d..2cb80dcab4 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -2058,7 +2058,6 @@ static void _register_variant_builtin_methods() { bind_method(Array, pick_random, sarray(), varray()); bind_method(Array, find, sarray("what", "from"), varray(0)); bind_method(Array, rfind, sarray("what", "from"), varray(-1)); - bind_method(Array, find_last, sarray("value"), varray()); bind_method(Array, count, sarray("value"), varray()); bind_method(Array, has, sarray("value"), varray()); bind_method(Array, pop_back, sarray(), varray()); diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 2ec37651f7..603974d619 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -300,13 +300,6 @@ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed. </description> </method> - <method name="find_last" qualifiers="const"> - <return type="int" /> - <param index="0" name="value" type="Variant" /> - <description> - Searches the array in reverse order for a value and returns its index or [code]-1[/code] if not found. - </description> - </method> <method name="front" qualifiers="const"> <return type="Variant" /> <description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 640fa9efec..4d3fb7ed5c 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -97,7 +97,7 @@ </description> </method> <method name="create_convex_shape" qualifiers="const"> - <return type="Shape3D" /> + <return type="ConvexPolygonShape3D" /> <param index="0" name="clean" type="bool" default="true" /> <param index="1" name="simplify" type="bool" default="false" /> <description> @@ -115,7 +115,7 @@ </description> </method> <method name="create_trimesh_shape" qualifiers="const"> - <return type="Shape3D" /> + <return type="ConcavePolygonShape3D" /> <description> Calculate a [ConcavePolygonShape3D] from the mesh. </description> diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml index 1b70303d2d..3bfcd610a4 100644 --- a/doc/classes/RDTextureFormat.xml +++ b/doc/classes/RDTextureFormat.xml @@ -35,7 +35,7 @@ </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1"> </member> - <member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0"> + <member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" enum="RenderingDevice.TextureUsageBits" default="0"> </member> <member name="width" type="int" setter="set_width" getter="get_width" default="1"> </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 580ce6f382..8afe6eb935 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -589,7 +589,7 @@ <method name="texture_is_format_supported_for_usage" qualifiers="const"> <return type="bool" /> <param index="0" name="format" type="int" enum="RenderingDevice.DataFormat" /> - <param index="1" name="usage_flags" type="int" /> + <param index="1" name="usage_flags" type="int" enum="RenderingDevice.TextureUsageBits" /> <description> </description> </method> @@ -1193,25 +1193,25 @@ </constant> <constant name="TEXTURE_SAMPLES_MAX" value="7" enum="TextureSamples"> </constant> - <constant name="TEXTURE_USAGE_SAMPLING_BIT" value="1" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_SAMPLING_BIT" value="1" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_COLOR_ATTACHMENT_BIT" value="2" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_COLOR_ATTACHMENT_BIT" value="2" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT" value="4" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT" value="4" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_STORAGE_BIT" value="8" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_STORAGE_BIT" value="8" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_STORAGE_ATOMIC_BIT" value="16" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_STORAGE_ATOMIC_BIT" value="16" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_CPU_READ_BIT" value="32" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_CPU_READ_BIT" value="32" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_CAN_UPDATE_BIT" value="64" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_CAN_UPDATE_BIT" value="64" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_CAN_COPY_FROM_BIT" value="128" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_CAN_COPY_FROM_BIT" value="128" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits" is_bitfield="true"> </constant> - <constant name="TEXTURE_USAGE_INPUT_ATTACHMENT_BIT" value="512" enum="TextureUsageBits"> + <constant name="TEXTURE_USAGE_INPUT_ATTACHMENT_BIT" value="512" enum="TextureUsageBits" is_bitfield="true"> </constant> <constant name="TEXTURE_SWIZZLE_IDENTITY" value="0" enum="TextureSwizzle"> </constant> diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 01d1583ca4..7f5bac30f1 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3355,7 +3355,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, return OK; } -bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const { +bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const { ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false); _THREAD_SAFE_METHOD_ @@ -3365,34 +3365,34 @@ bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_f vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties); VkFormatFeatureFlags flags; - if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) { + if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) { flags = properties.linearTilingFeatures; } else { flags = properties.optimalTilingFeatures; } - if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { + if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) { return false; } - if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { + if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { return false; } - if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) { + if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) { return false; } - if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) { + if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) { return false; } - if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) { + if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) { return false; } // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported. - if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) { + if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) { return false; } diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 537ad88f5a..c6e1830e90 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -1055,7 +1055,7 @@ public: virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer); - virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const; + virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const; virtual bool texture_is_shared(RID p_texture); virtual bool texture_is_valid(RID p_texture); virtual Size2i texture_size(RID p_texture); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index e907d5a281..65cb083ac7 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -2002,23 +2002,14 @@ void CodeTextEditor::goto_next_bookmark() { return; } - text_editor->remove_secondary_carets(); - int line = text_editor->get_caret_line(); - if (line >= (int)bmarks[bmarks.size() - 1]) { - text_editor->unfold_line(bmarks[0]); - text_editor->set_caret_line(bmarks[0]); - text_editor->center_viewport_to_caret(); - } else { - for (int i = 0; i < bmarks.size(); i++) { - int bmark_line = bmarks[i]; - if (bmark_line > line) { - text_editor->unfold_line(bmark_line); - text_editor->set_caret_line(bmark_line); - text_editor->center_viewport_to_caret(); - return; - } + int current_line = text_editor->get_caret_line(); + int bmark_idx = 0; + if (current_line < (int)bmarks[bmarks.size() - 1]) { + while (bmark_idx < bmarks.size() && bmarks[bmark_idx] <= current_line) { + bmark_idx++; } } + goto_line_centered(bmarks[bmark_idx]); } void CodeTextEditor::goto_prev_bookmark() { @@ -2027,23 +2018,14 @@ void CodeTextEditor::goto_prev_bookmark() { return; } - text_editor->remove_secondary_carets(); - int line = text_editor->get_caret_line(); - if (line <= (int)bmarks[0]) { - text_editor->unfold_line(bmarks[bmarks.size() - 1]); - text_editor->set_caret_line(bmarks[bmarks.size() - 1]); - text_editor->center_viewport_to_caret(); - } else { - for (int i = bmarks.size() - 1; i >= 0; i--) { - int bmark_line = bmarks[i]; - if (bmark_line < line) { - text_editor->unfold_line(bmark_line); - text_editor->set_caret_line(bmark_line); - text_editor->center_viewport_to_caret(); - return; - } + int current_line = text_editor->get_caret_line(); + int bmark_idx = bmarks.size() - 1; + if (current_line > (int)bmarks[0]) { + while (bmark_idx >= 0 && bmarks[bmark_idx] >= current_line) { + bmark_idx--; } } + goto_line_centered(bmarks[bmark_idx]); } void CodeTextEditor::remove_all_bookmarks() { diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 598bcdc639..8cb1dfd24e 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -400,27 +400,38 @@ void EditorAutoloadSettings::_autoload_text_changed(const String p_name) { } Node *EditorAutoloadSettings::_create_autoload(const String &p_path) { - Ref<Resource> res = ResourceLoader::load(p_path); - ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + "."); Node *n = nullptr; - Ref<PackedScene> scn = res; - Ref<Script> scr = res; - if (scn.is_valid()) { - n = scn->instantiate(); - } else if (scr.is_valid()) { - StringName ibt = scr->get_instance_base_type(); - bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_FAIL_COND_V_MSG(!valid_type, nullptr, "Script does not inherit from Node: " + p_path + "."); + if (ResourceLoader::get_resource_type(p_path) == "PackedScene") { + // Cache the scene reference before loading it (for cyclic references) + Ref<PackedScene> scn; + scn.instantiate(); + scn->set_path(p_path); + scn->reload_from_file(); + ERR_FAIL_COND_V_MSG(!scn.is_valid(), nullptr, vformat("Can't autoload: %s.", p_path)); - Object *obj = ClassDB::instantiate(ibt); + if (scn.is_valid()) { + n = scn->instantiate(); + } + } else { + Ref<Resource> res = ResourceLoader::load(p_path); + ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, vformat("Can't autoload: %s.", p_path)); + + Ref<Script> scr = res; + if (scr.is_valid()) { + StringName ibt = scr->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_FAIL_COND_V_MSG(!valid_type, nullptr, vformat("Script does not inherit from Node: %s.", p_path)); - ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for Autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); + Object *obj = ClassDB::instantiate(ibt); - n = Object::cast_to<Node>(obj); - n->set_script(scr); + ERR_FAIL_COND_V_MSG(!obj, nullptr, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt)); + + n = Object::cast_to<Node>(obj); + n->set_script(scr); + } } - ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in Autoload not a node or script: " + p_path + "."); + ERR_FAIL_COND_V_MSG(!n, nullptr, vformat("Path in Autoload not a node or script: %s.", p_path)); return n; } diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp index 8f15becd95..0aa77f6ea0 100644 --- a/editor/import/dynamic_font_import_settings.cpp +++ b/editor/import/dynamic_font_import_settings.cpp @@ -1243,7 +1243,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::DICTIONARY, "opentype_features"), Dictionary())); options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Fallbacks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant())); - options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array())); + options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array())); options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::NIL, "Compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant())); options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "compress", PROPERTY_HINT_NONE, ""), false)); diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp index 14b5638755..4fb1b726bd 100644 --- a/editor/import/resource_importer_bmfont.cpp +++ b/editor/import/resource_importer_bmfont.cpp @@ -60,7 +60,7 @@ bool ResourceImporterBMFont::get_option_visibility(const String &p_path, const S } void ResourceImporterBMFont::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { - r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array())); + r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array())); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); } diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp index a6ae832479..44440a92bd 100644 --- a/editor/import/resource_importer_dynamic_font.cpp +++ b/editor/import/resource_importer_dynamic_font.cpp @@ -120,7 +120,7 @@ void ResourceImporterDynamicFont::get_import_options(const String &p_path, List< r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), 0.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::NIL, "Fallbacks", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant())); - r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array())); + r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array())); r_options->push_back(ImportOption(PropertyInfo(Variant::NIL, "Compress", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP), Variant())); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp index 9d15854707..eb4916663e 100644 --- a/editor/import/resource_importer_imagefont.cpp +++ b/editor/import/resource_importer_imagefont.cpp @@ -66,7 +66,7 @@ void ResourceImporterImageFont::get_import_options(const String &p_path, List<Im r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "image_margin"), Rect2i())); r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "character_margin"), Rect2i())); - r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array())); + r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), Array())); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); } diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index f7a3ce2679..ffe6954484 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -355,7 +355,7 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value"); if (!p_convex) { - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); } else { Vector<Ref<Shape3D>> cd; diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 68fbce771a..420c8dfde0 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -38,6 +38,8 @@ #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/gui/box_container.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" void MeshInstance3DEditor::_node_removed(Node *p_node) { if (p_node == node) { @@ -66,7 +68,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.is_empty()) { - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape.")); err_dialog->popup_centered(); @@ -105,7 +107,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { continue; } - Ref<Shape3D> shape = m->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape(); if (shape.is_null()) { continue; } @@ -137,7 +139,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { return; } - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { return; } @@ -171,7 +173,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); - Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify); + Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify); if (shape.is_null()) { err_dialog->set_text(TTR("Couldn't create a single convex collision shape.")); diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index c0f6ccb95a..44b8ff05d1 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -153,7 +153,14 @@ void GenericTilePolygonEditor::_base_control_draw() { // Draw the background. if (background_texture.is_valid()) { - base_control->draw_texture_rect_region(background_texture, Rect2(-background_region.size / 2 - background_offset, background_region.size), background_region, background_modulate, background_transpose); + Size2 region_size = background_region.size; + if (background_h_flip) { + region_size.x = -region_size.x; + } + if (background_v_flip) { + region_size.y = -region_size.y; + } + base_control->draw_texture_rect_region(background_texture, Rect2(-background_region.size / 2 - background_offset, region_size), background_region, background_modulate, background_transpose); } // Draw the polygons. diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 90738a59e8..d42dc3c3bf 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -593,6 +593,7 @@ static const char *gdscript_function_renames[][2] = { { "is_abs_path", "is_absolute_path" }, // String { "is_valid_integer", "is_valid_int" }, // String { "linear_interpolate", "lerp" }, // Color + { "find_last", "rfind" }, // Array, String { "to_ascii", "to_ascii_buffer" }, // String { "to_utf8", "to_utf8_buffer" }, // String { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? @@ -2679,7 +2680,7 @@ bool ProjectConverter3To4::test_array_names() { // List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them. // This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot. - static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", nullptr }; + static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", "rfind", nullptr }; for (int current_index = 0; builtin_types_excluded_functions[current_index]; current_index++) { all_functions.insert(builtin_types_excluded_functions[current_index]); } diff --git a/main/main.cpp b/main/main.cpp index 6ab7ca6a50..460c73ceee 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2742,27 +2742,38 @@ bool Main::start() { for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { const ProjectSettings::AutoloadInfo &info = E.value; - Ref<Resource> res = ResourceLoader::load(info.path); - ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - Ref<PackedScene> scn = res; - Ref<Script> script_res = res; - if (scn.is_valid()) { - n = scn->instantiate(); - } else if (script_res.is_valid()) { - StringName ibt = script_res->get_instance_base_type(); - bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path); + if (ResourceLoader::get_resource_type(info.path) == "PackedScene") { + // Cache the scene reference before loading it (for cyclic references) + Ref<PackedScene> scn; + scn.instantiate(); + scn->set_path(info.path); + scn->reload_from_file(); + ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path)); + + if (scn.is_valid()) { + n = scn->instantiate(); + } + } else { + Ref<Resource> res = ResourceLoader::load(info.path); + ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path)); - Object *obj = ClassDB::instantiate(ibt); + Ref<Script> script_res = res; + if (script_res.is_valid()) { + StringName ibt = script_res->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path)); - ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); + Object *obj = ClassDB::instantiate(ibt); - n = Object::cast_to<Node>(obj); - n->set_script(script_res); + ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s.")); + + n = Object::cast_to<Node>(obj); + n->set_script(script_res); + } } - ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); + ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path)); n->set_name(info.name); //defer so references are all valid on _ready() diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 429f53e59f..a6840b54b8 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3131,14 +3131,19 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident } } } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { - Error err = OK; - Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err); - if (err == OK && scr.is_valid()) { - Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); - if (singl_parser.is_valid()) { - err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - if (err == OK) { - result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(name)) { + Variant constant = GDScriptLanguage::get_singleton()->get_named_globals_map()[name]; + Node *node = Object::cast_to<Node>(constant); + if (node != nullptr) { + Ref<Script> scr = node->get_script(); + if (scr.is_valid()) { + Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); + if (singl_parser.is_valid()) { + Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + } + } } } } diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index f35318e4c6..2e7263b652 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -365,31 +365,6 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_ return scene; } -Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) { - r_error = OK; - Ref<PackedScene> scene = get_packed_scene(p_path, r_error); - - if (r_error != OK) { - return Ref<GDScript>(); - } - - int node_count = scene->get_state()->get_node_count(); - if (node_count == 0) { - return Ref<GDScript>(); - } - - const int ROOT_NODE = 0; - for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) { - if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { - continue; - } - - return scene->get_state()->get_node_property_value(ROOT_NODE, i); - } - - return Ref<GDScript>(); -} - void GDScriptCache::clear_unreferenced_packed_scenes() { if (singleton == nullptr) { return; diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 0f9d87aa67..2195932aa3 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -102,7 +102,6 @@ public: static Error finish_compiling(const String &p_owner); static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); - static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error); static void clear_unreferenced_packed_scenes(); static bool is_destructing() { diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 7f42643c8f..f59983ca90 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -71,27 +71,38 @@ void init_autoloads() { continue; } - Ref<Resource> res = ResourceLoader::load(info.path); - ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - Ref<PackedScene> scn = res; - Ref<Script> script = res; - if (scn.is_valid()) { - n = scn->instantiate(); - } else if (script.is_valid()) { - StringName ibt = script->get_instance_base_type(); - bool valid_type = ClassDB::is_parent_class(ibt, "Node"); - ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path); + if (ResourceLoader::get_resource_type(info.path) == "PackedScene") { + // Cache the scene reference before loading it (for cyclic references) + Ref<PackedScene> scn; + scn.instantiate(); + scn->set_path(info.path); + scn->reload_from_file(); + ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path)); + + if (scn.is_valid()) { + n = scn->instantiate(); + } + } else { + Ref<Resource> res = ResourceLoader::load(info.path); + ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path)); - Object *obj = ClassDB::instantiate(ibt); + Ref<Script> scr = res; + if (scr.is_valid()) { + StringName ibt = scr->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path)); - ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); + Object *obj = ClassDB::instantiate(ibt); - n = Object::cast_to<Node>(obj); - n->set_script(script); + ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt)); + + n = Object::cast_to<Node>(obj); + n->set_script(scr); + } } - ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); + ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path)); n->set_name(info.name); for (int i = 0; i < ScriptServer::get_language_count(); i++) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs index 3020cfbc50..eb83833b40 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs @@ -12,6 +12,95 @@ namespace Godot.SourceGenerators.Sample [SuppressMessage("ReSharper", "InconsistentNaming")] public partial class ExportedProperties : Godot.Object { + // Do not generate default value + private String _notGenerate_Property_String = new string("not generate"); + [Export] + public String NotGenerate_Complex_Lamda_Property + { + get => _notGenerate_Property_String + Convert.ToInt32("1"); + set => _notGenerate_Property_String = value; + } + + [Export] + public String NotGenerate_Lamda_NoField_Property + { + get => new string("not generate"); + set => _notGenerate_Property_String = value; + } + + [Export] + public String NotGenerate_Complex_Return_Property + { + get + { + return _notGenerate_Property_String + Convert.ToInt32("1"); + } + set + { + _notGenerate_Property_String = value; + } + } + + private int _notGenerate_Property_Int = 1; + [Export] + public string NotGenerate_Returns_Property + { + get + { + if (_notGenerate_Property_Int == 1) + { + return "a"; + } + else + { + return "b"; + } + } + set + { + _notGenerate_Property_Int = value == "a" ? 1 : 2; + } + } + + // Full Property + private String _fullProperty_String = "FullProperty_String"; + [Export] + public String FullProperty_String + { + get + { + return _fullProperty_String; + } + set + { + _fullProperty_String = value; + } + } + + private String _fullProperty_String_Complex = new string("FullProperty_String_Complex") + Convert.ToInt32("1"); + [Export] + public String FullProperty_String_Complex + { + get + { + return _fullProperty_String_Complex; + } + set + { + _fullProperty_String_Complex = value; + } + } + + // Lamda Property + private String _lamdaProperty_String = "LamdaProperty_String"; + [Export] + public String LamdaProperty_String + { + get => _lamdaProperty_String; + set => _lamdaProperty_String = value; + } + + // Auto Property [Export] private Boolean property_Boolean { get; set; } = true; [Export] private Char property_Char { get; set; } = 'f'; [Export] private SByte property_SByte { get; set; } = 10; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs index e28788ec0b..4eed2d7b7b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs @@ -14,7 +14,7 @@ namespace Godot.SourceGenerators { string message = "Missing partial modifier on declaration of type '" + - $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'"; + $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'"; string description = $"{message}. Subclasses of '{GodotClasses.Object}' " + "must be declared with the partial modifier."; @@ -41,7 +41,7 @@ namespace Godot.SourceGenerators .GetDeclaredSymbol(outerTypeDeclSyntax); string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ? - namedTypeSymbol.FullQualifiedName() : + namedTypeSymbol.FullQualifiedNameOmitGlobal() : "type not found"; string message = diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs index 9e3add4262..7008fb638f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs @@ -149,13 +149,6 @@ namespace Godot.SourceGenerators }; } - private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = - SymbolDisplayFormat.FullyQualifiedFormat - .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); - - public static string FullQualifiedName(this ITypeSymbol symbol) - => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); - public static string NameWithTypeParameters(this INamedTypeSymbol symbol) { return symbol.IsGenericType ? @@ -163,25 +156,39 @@ namespace Godot.SourceGenerators symbol.Name; } - public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol) + private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); + + private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included); + + public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); + + public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol) => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); - public static string FullQualifiedName(this ISymbol symbol) - => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); + public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal); + + public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol) + => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal); public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm) { StringBuilder sb = new(); - FullQualifiedSyntax_(node, sm, sb, true); + FullQualifiedSyntax(node, sm, sb, true); return sb.ToString(); } - private static void FullQualifiedSyntax_(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode) + private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode) { if (node is NameSyntax ns && isFirstNode) { SymbolInfo nameInfo = sm.GetSymbolInfo(ns); - sb.Append(nameInfo.Symbol?.FullQualifiedName() ?? ns.ToString()); + sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString()); return; } @@ -195,7 +202,7 @@ namespace Godot.SourceGenerators if (child.IsNode) { - FullQualifiedSyntax_(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode); + FullQualifiedSyntax(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode); innerIsFirstNode = false; } else diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index bd40675fd3..4fdd40f638 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -220,7 +220,7 @@ namespace Godot.SourceGenerators _ => null }; case "Collections" - when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections": + when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections": return type switch { { Name: "Dictionary" } => @@ -367,7 +367,7 @@ namespace Godot.SourceGenerators MarshalType.SignalInfo => source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"), MarshalType.Enum => - source.Append("(", typeSymbol.FullQualifiedName(), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"), MarshalType.ByteArray => source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"), @@ -389,7 +389,7 @@ namespace Godot.SourceGenerators source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"), MarshalType.GodotObjectOrDerivedArray => source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<", - ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"), + ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), MarshalType.SystemArrayOfStringName => source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"), MarshalType.SystemArrayOfNodePath => @@ -399,7 +399,7 @@ namespace Godot.SourceGenerators MarshalType.Variant => source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"), MarshalType.GodotObjectOrDerived => - source.Append("(", typeSymbol.FullQualifiedName(), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"), MarshalType.StringName => source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"), @@ -413,11 +413,11 @@ namespace Godot.SourceGenerators source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"), MarshalType.GodotGenericDictionary => source.Append(VariantUtils, ".ConvertToDictionaryObject<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", - ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ", + ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), MarshalType.GodotGenericArray => source.Append(VariantUtils, ".ConvertToArrayObject<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; @@ -578,7 +578,7 @@ namespace Godot.SourceGenerators MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"), MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"), MarshalType.Enum => - source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"), + source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"), MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"), MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"), MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"), @@ -589,23 +589,23 @@ namespace Godot.SourceGenerators MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"), MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"), MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<", - ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"), + ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"), MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"), MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"), MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"), MarshalType.Variant => source.Append(inputExpr), MarshalType.GodotObjectOrDerived => source.Append("(", - typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"), + typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"), MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"), MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"), MarshalType.RID => source.Append(inputExpr, ".AsRID()"), MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"), MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"), MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ", - ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ", + ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"), MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<", - ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"), + ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"), _ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType, "Received unexpected marshal type") }; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index d5d80df643..2f51018293 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -80,13 +80,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptMethods.generated"; var source = new StringBuilder(); @@ -135,7 +135,7 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n"); + source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup @@ -146,7 +146,7 @@ namespace Godot.SourceGenerators foreach (string methodName in distinctMethodNames) { - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(methodName); source.Append(" = \""); source.Append(methodName); @@ -159,7 +159,7 @@ namespace Godot.SourceGenerators if (godotClassMethods.Length > 0) { - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; + const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") .Append(listType) @@ -248,7 +248,7 @@ namespace Godot.SourceGenerators AppendPropertyInfo(source, methodInfo.ReturnVal); - source.Append(", flags: (Godot.MethodFlags)") + source.Append(", flags: (global::Godot.MethodFlags)") .Append((int)methodInfo.Flags) .Append(", arguments: "); @@ -276,15 +276,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append("new(type: (Godot.Variant.Type)") + source.Append("new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: \"") .Append(propertyInfo.Name) - .Append("\", hint: (Godot.PropertyHint)") + .Append("\", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index ccfb405d26..fb32f6192f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -92,11 +92,11 @@ namespace Godot.SourceGenerators INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptPath.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index 1198c633d9..252f162b0c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -66,13 +66,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptProperties.generated"; var source = new StringBuilder(); @@ -124,14 +124,14 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n"); + source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var property in godotClassProperties) { string propertyName = property.PropertySymbol.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(propertyName); source.Append(" = \""); source.Append(propertyName); @@ -141,7 +141,7 @@ namespace Godot.SourceGenerators foreach (var field in godotClassFields) { string fieldName = field.FieldSymbol.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(fieldName); source.Append(" = \""); source.Append(fieldName); @@ -216,7 +216,7 @@ namespace Godot.SourceGenerators // Generate GetGodotPropertyList - string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; + string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>"; source.Append(" internal new static ") .Append(dictionaryType) @@ -292,7 +292,7 @@ namespace Godot.SourceGenerators source.Append("if (name == PropertyName.") .Append(propertyMemberName) .Append(") {\n") - .Append(" ") + .Append(" this.") .Append(propertyMemberName) .Append(" = ") .AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType) @@ -317,7 +317,7 @@ namespace Godot.SourceGenerators .Append(propertyMemberName) .Append(") {\n") .Append(" value = ") - .AppendManagedToNativeVariantExpr(propertyMemberName, propertyMarshalType) + .AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyMarshalType) .Append(";\n") .Append(" return true;\n") .Append(" }\n"); @@ -340,15 +340,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append(" properties.Add(new(type: (Godot.Variant.Type)") + source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: PropertyName.") .Append(propertyInfo.Name) - .Append(", hint: (Godot.PropertyHint)") + .Append(", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 9a18ba3ab2..3f588a4c90 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; +using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Text; @@ -66,13 +67,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptPropertyDefVal.generated"; var source = new StringBuilder(); @@ -163,19 +164,68 @@ namespace Godot.SourceGenerators continue; } - // TODO: Detect default value from simple property getters (currently we only detect from initializers) - - EqualsValueClauseSyntax? initializer = property.DeclaringSyntaxReferences - .Select(r => r.GetSyntax() as PropertyDeclarationSyntax) - .Select(s => s?.Initializer ?? null) - .FirstOrDefault(); + var propertyDeclarationSyntax = property.DeclaringSyntaxReferences + .Select(r => r.GetSyntax() as PropertyDeclarationSyntax).FirstOrDefault(); // Fully qualify the value to avoid issues with namespaces. string? value = null; - if (initializer != null) + if (propertyDeclarationSyntax != null) { - var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree); - value = initializer.Value.FullQualifiedSyntax(sm); + if (propertyDeclarationSyntax.Initializer != null) + { + var sm = context.Compilation.GetSemanticModel(propertyDeclarationSyntax.Initializer.SyntaxTree); + value = propertyDeclarationSyntax.Initializer.Value.FullQualifiedSyntax(sm); + } + else + { + var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault(); + if (propertyGet != null) + { + if (propertyGet.ExpressionBody != null) + { + if (propertyGet.ExpressionBody.Expression is IdentifierNameSyntax identifierNameSyntax) + { + var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree); + var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol; + EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences + .Select(r => r.GetSyntax()) + .OfType<VariableDeclaratorSyntax>() + .Select(s => s.Initializer) + .FirstOrDefault(i => i != null); + + if (initializer != null) + { + sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree); + value = initializer.Value.FullQualifiedSyntax(sm); + } + } + } + else + { + var returns = propertyGet.DescendantNodes().OfType<ReturnStatementSyntax>(); + if (returns.Count() == 1) + {// Generate only single return + var returnStatementSyntax = returns.Single(); + if (returnStatementSyntax.Expression is IdentifierNameSyntax identifierNameSyntax) + { + var sm = context.Compilation.GetSemanticModel(identifierNameSyntax.SyntaxTree); + var fieldSymbol = sm.GetSymbolInfo(identifierNameSyntax).Symbol as IFieldSymbol; + EqualsValueClauseSyntax? initializer = fieldSymbol?.DeclaringSyntaxReferences + .Select(r => r.GetSyntax()) + .OfType<VariableDeclaratorSyntax>() + .Select(s => s.Initializer) + .FirstOrDefault(i => i != null); + + if (initializer != null) + { + sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree); + value = initializer.Value.FullQualifiedSyntax(sm); + } + } + } + } + } + } } exportedMembers.Add(new ExportedPropertyMetadata( @@ -249,7 +299,7 @@ namespace Godot.SourceGenerators string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value"); source.Append(" "); - source.Append(exportedMember.TypeSymbol.FullQualifiedName()); + source.Append(exportedMember.TypeSymbol.FullQualifiedNameIncludeGlobal()); source.Append(" "); source.Append(defaultValueLocalName); source.Append(" = "); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index 11e0a6fa21..ed877cbd17 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -66,13 +66,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptSerialization.generated"; var source = new StringBuilder(); @@ -241,7 +241,7 @@ namespace Godot.SourceGenerators foreach (var signalDelegate in godotSignalDelegates) { string signalName = signalDelegate.Name; - string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName(); + string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal(); source.Append(" if (info.TryGetSignalEventDelegate<") .Append(signalDelegateQualifiedName) diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 50196b84f0..119cc9d4f0 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -75,13 +75,13 @@ namespace Godot.SourceGenerators { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; - string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptSignals.generated"; var source = new StringBuilder(); @@ -176,14 +176,14 @@ namespace Godot.SourceGenerators source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n"); + source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var signalDelegate in godotSignalDelegates) { string signalName = signalDelegate.Name; - source.Append(" public new static readonly StringName "); + source.Append(" public new static readonly global::Godot.StringName "); source.Append(signalName); source.Append(" = \""); source.Append(signalName); @@ -196,7 +196,7 @@ namespace Godot.SourceGenerators if (godotSignalDelegates.Count > 0) { - const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; + const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>"; source.Append(" internal new static ") .Append(listType) @@ -231,15 +231,15 @@ namespace Godot.SourceGenerators // as it doesn't emit the signal, only the event delegates. This can confuse users. // Maybe we should directly connect the delegates, as we do with native signals? source.Append(" private ") - .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) + .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()) .Append(" backing_") .Append(signalName) .Append(";\n"); - source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n"); + source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n"); source.Append(" public event ") - .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) + .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()) .Append(" ") .Append(signalName) .Append(" {\n") @@ -300,7 +300,7 @@ namespace Godot.SourceGenerators AppendPropertyInfo(source, methodInfo.ReturnVal); - source.Append(", flags: (Godot.MethodFlags)") + source.Append(", flags: (global::Godot.MethodFlags)") .Append((int)methodInfo.Flags) .Append(", arguments: "); @@ -328,15 +328,15 @@ namespace Godot.SourceGenerators private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { - source.Append("new(type: (Godot.Variant.Type)") + source.Append("new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: \"") .Append(propertyInfo.Name) - .Append("\", hint: (Godot.PropertyHint)") + .Append("\", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) - .Append("\", usage: (Godot.PropertyUsageFlags)") + .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index b90321b586..9185506776 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2274,7 +2274,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf p_output.append(");\n"); // Generate Callable trampoline for the delegate - p_output << MEMBER_BEGIN "private static unsafe void " << p_isignal.proxy_name << "Trampoline" + p_output << MEMBER_BEGIN "private static void " << p_isignal.proxy_name << "Trampoline" << "(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)\n" << INDENT1 "{\n" << INDENT2 "Callable.ThrowIfArgCountMismatch(args, " << itos(p_isignal.arguments.size()) << ");\n" @@ -2289,9 +2289,8 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf p_output << ","; } - // TODO: We don't need to use VariantConversionCallbacks. We have the type information so we can use [cs_variant_to_managed] and [cs_managed_to_variant]. - p_output << "\n" INDENT3 "VariantConversionCallbacks.GetToManagedCallback<" - << arg_type->cs_type << ">()(args[" << itos(idx) << "])"; + p_output << sformat(arg_type->cs_variant_to_managed, + "args[" + itos(idx) + "]", arg_type->cs_type, arg_type->name); idx++; } @@ -2543,15 +2542,13 @@ Error BindingsGenerator::_generate_cs_native_calls(const InternalCall &p_icall, << INDENT2 "int total_length = " << real_argc_str << " + vararg_length;\n"; r_output << INDENT2 "Span<godot_variant.movable> varargs_span = vararg_length <= VarArgsSpanThreshold ?\n" - << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() :\n" + << INDENT3 "stackalloc godot_variant.movable[VarArgsSpanThreshold] :\n" << INDENT3 "new godot_variant.movable[vararg_length];\n"; r_output << INDENT2 "Span<IntPtr> " C_LOCAL_PTRCALL_ARGS "_span = total_length <= VarArgsSpanThreshold ?\n" << INDENT3 "stackalloc IntPtr[VarArgsSpanThreshold] :\n" << INDENT3 "new IntPtr[total_length];\n"; - r_output << INDENT2 "using var variantSpanDisposer = new VariantSpanDisposer(varargs_span);\n"; - r_output << INDENT2 "fixed (godot_variant.movable* varargs = &MemoryMarshal.GetReference(varargs_span))\n" << INDENT2 "fixed (IntPtr* " C_LOCAL_PTRCALL_ARGS " = " "&MemoryMarshal.GetReference(" C_LOCAL_PTRCALL_ARGS "_span))\n" diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs index 16e96c725a..d3726d69f0 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs @@ -12,7 +12,7 @@ internal static class Common { string message = "Missing partial modifier on declaration of type '" + - $"{symbol.FullQualifiedName()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'"; + $"{symbol.FullQualifiedNameOmitGlobal()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'"; string description = $"{message}. Classes with attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}' " + "must be declared with the partial modifier."; @@ -39,7 +39,7 @@ internal static class Common .GetDeclaredSymbol(outerTypeDeclSyntax); string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ? - namedTypeSymbol.FullQualifiedName() : + namedTypeSymbol.FullQualifiedNameOmitGlobal() : "type not found"; string message = diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs index fac362479a..37f7005d01 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs @@ -94,13 +94,6 @@ internal static class ExtensionMethods }; } - private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = - SymbolDisplayFormat.FullyQualifiedFormat - .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); - - public static string FullQualifiedName(this ITypeSymbol symbol) - => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); - public static string NameWithTypeParameters(this INamedTypeSymbol symbol) { return symbol.IsGenericType ? @@ -108,8 +101,25 @@ internal static class ExtensionMethods symbol.Name; } - public static string FullQualifiedName(this INamespaceSymbol symbol) - => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); + private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted); + + private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } = + SymbolDisplayFormat.FullyQualifiedFormat + .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included); + + public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal); + + public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol) + => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal); + + public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol) + => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal); + + public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol) + => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal); public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName) => qualifiedName diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs index da578309bc..3226ca79e5 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs @@ -96,7 +96,7 @@ internal class GenerateUnmanagedCallbacksAttribute : Attribute INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; @@ -144,7 +144,7 @@ using Godot.NativeInterop; source.Append("[System.Runtime.CompilerServices.SkipLocalsInit]\n"); source.Append($"unsafe partial class {symbol.Name}\n"); source.Append("{\n"); - source.Append($" private static {data.FuncStructSymbol.FullQualifiedName()} _unmanagedCallbacks;\n\n"); + source.Append($" private static {data.FuncStructSymbol.FullQualifiedNameIncludeGlobal()} _unmanagedCallbacks;\n\n"); foreach (var callback in data.Methods) { @@ -159,7 +159,7 @@ using Godot.NativeInterop; source.Append("static "); source.Append("partial "); - source.Append(callback.ReturnType.FullQualifiedName()); + source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal()); source.Append(' '); source.Append(callback.Name); source.Append('('); @@ -228,7 +228,7 @@ using Godot.NativeInterop; if (!callback.ReturnsVoid) { if (methodSourceAfterCall.Length != 0) - source.Append($"{callback.ReturnType.FullQualifiedName()} ret = "); + source.Append($"{callback.ReturnType.FullQualifiedNameIncludeGlobal()} ret = "); else source.Append("return "); } @@ -267,7 +267,7 @@ using Godot.NativeInterop; source.Append("\n\n#pragma warning restore CA1707\n"); - context.AddSource($"{data.NativeTypeSymbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated", + context.AddSource($"{data.NativeTypeSymbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated", SourceText.From(source.ToString(), Encoding.UTF8)); } @@ -277,7 +277,7 @@ using Godot.NativeInterop; INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? - namespaceSymbol.FullQualifiedName() : + namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; @@ -338,18 +338,18 @@ using Godot.NativeInterop; // just pass it by-ref and let it be pinned. AppendRefKind(source, parameter.RefKind) .Append(' ') - .Append(parameter.Type.FullQualifiedName()); + .Append(parameter.Type.FullQualifiedNameIncludeGlobal()); } } else { - source.Append(parameter.Type.FullQualifiedName()); + source.Append(parameter.Type.FullQualifiedNameIncludeGlobal()); } source.Append(", "); } - source.Append(callback.ReturnType.FullQualifiedName()); + source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal()); source.Append($"> {callback.Name};\n"); } @@ -372,12 +372,12 @@ using Godot.NativeInterop; source.Append("\n#pragma warning restore CA1707\n"); - context.AddSource($"{symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated", + context.AddSource($"{symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated", SourceText.From(source.ToString(), Encoding.UTF8)); } private static bool IsGodotInteropStruct(ITypeSymbol type) => - GodotInteropStructs.Contains(type.FullQualifiedName()); + GodotInteropStructs.Contains(type.FullQualifiedNameOmitGlobal()); private static bool IsByRefParameter(IParameterSymbol parameter) => parameter.RefKind is RefKind.In or RefKind.Out or RefKind.Ref; @@ -393,7 +393,7 @@ using Godot.NativeInterop; private static void AppendPointerType(StringBuilder source, ITypeSymbol type) { - source.Append(type.FullQualifiedName()); + source.Append(type.FullQualifiedNameIncludeGlobal()); source.Append('*'); } @@ -426,7 +426,7 @@ using Godot.NativeInterop; { varName = $"{parameter.Name}_copy"; - source.Append(parameter.Type.FullQualifiedName()); + source.Append(parameter.Type.FullQualifiedNameIncludeGlobal()); source.Append(' '); source.Append(varName); if (parameter.RefKind is RefKind.In or RefKind.Ref) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index f1b46e293b..e3b7ac297d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -495,35 +495,10 @@ namespace Godot.Collections private static Array<T> FromVariantFunc(in godot_variant variant) => VariantUtils.ConvertToArrayObject<T>(variant); - // ReSharper disable StaticMemberInGenericType - // Warning is about unique static fields being created for each generic type combination: - // https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html - // In our case this is exactly what we want. - - private static readonly unsafe delegate* managed<in T, godot_variant> ConvertToVariantCallback; - private static readonly unsafe delegate* managed<in godot_variant, T> ConvertToManagedCallback; - - // ReSharper restore StaticMemberInGenericType - static unsafe Array() { - VariantConversionCallbacks.GenericConversionCallbacks[typeof(Array<T>)] = - ( - (IntPtr)(delegate* managed<in Array<T>, godot_variant>)&ToVariantFunc, - (IntPtr)(delegate* managed<in godot_variant, Array<T>>)&FromVariantFunc - ); - - ConvertToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<T>(); - ConvertToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<T>(); - } - - private static unsafe void ValidateVariantConversionCallbacks() - { - if (ConvertToVariantCallback == null || ConvertToManagedCallback == null) - { - throw new InvalidOperationException( - $"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'."); - } + VariantUtils.GenericConversion<Array<T>>.ToVariantCb = &ToVariantFunc; + VariantUtils.GenericConversion<Array<T>>.FromVariantCb = &FromVariantFunc; } private readonly Array _underlyingArray; @@ -539,8 +514,6 @@ namespace Godot.Collections /// </summary> public Array() { - ValidateVariantConversionCallbacks(); - _underlyingArray = new Array(); } @@ -551,8 +524,6 @@ namespace Godot.Collections /// <returns>A new Godot Array.</returns> public Array(IEnumerable<T> collection) { - ValidateVariantConversionCallbacks(); - if (collection == null) throw new ArgumentNullException(nameof(collection)); @@ -569,8 +540,6 @@ namespace Godot.Collections /// <returns>A new Godot Array.</returns> public Array(T[] array) : this() { - ValidateVariantConversionCallbacks(); - if (array == null) throw new ArgumentNullException(nameof(array)); @@ -586,8 +555,6 @@ namespace Godot.Collections /// <param name="array">The untyped array to construct from.</param> public Array(Array array) { - ValidateVariantConversionCallbacks(); - _underlyingArray = array; } @@ -665,7 +632,7 @@ namespace Godot.Collections get { _underlyingArray.GetVariantBorrowElementAt(index, out godot_variant borrowElem); - return ConvertToManagedCallback(borrowElem); + return VariantUtils.ConvertTo<T>(borrowElem); } set { @@ -675,7 +642,7 @@ namespace Godot.Collections godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self); godot_variant* itemPtr = &ptrw[index]; (*itemPtr).Dispose(); - *itemPtr = ConvertToVariantCallback(value); + *itemPtr = VariantUtils.CreateFrom(value); } } @@ -685,9 +652,9 @@ namespace Godot.Collections /// </summary> /// <param name="item">The item to search for.</param> /// <returns>The index of the item, or -1 if not found.</returns> - public unsafe int IndexOf(T item) + public int IndexOf(T item) { - using var variantValue = ConvertToVariantCallback(item); + using var variantValue = VariantUtils.CreateFrom(item); var self = (godot_array)_underlyingArray.NativeValue; return NativeFuncs.godotsharp_array_index_of(ref self, variantValue); } @@ -700,12 +667,12 @@ namespace Godot.Collections /// </summary> /// <param name="index">The index to insert at.</param> /// <param name="item">The item to insert.</param> - public unsafe void Insert(int index, T item) + public void Insert(int index, T item) { if (index < 0 || index > Count) throw new ArgumentOutOfRangeException(nameof(index)); - using var variantValue = ConvertToVariantCallback(item); + using var variantValue = VariantUtils.CreateFrom(item); var self = (godot_array)_underlyingArray.NativeValue; NativeFuncs.godotsharp_array_insert(ref self, index, variantValue); } @@ -736,9 +703,9 @@ namespace Godot.Collections /// </summary> /// <param name="item">The item to add.</param> /// <returns>The new size after adding the item.</returns> - public unsafe void Add(T item) + public void Add(T item) { - using var variantValue = ConvertToVariantCallback(item); + using var variantValue = VariantUtils.CreateFrom(item); var self = (godot_array)_underlyingArray.NativeValue; _ = NativeFuncs.godotsharp_array_add(ref self, variantValue); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs index d83cf43eb2..d6fad391b6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs @@ -827,7 +827,7 @@ namespace Godot.Bridge { // Weird limitation, hence the need for aux: // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable." - var aux = stackalloc godotsharp_property_info[length]; + var aux = stackalloc godotsharp_property_info[stackMaxLength]; interopProperties = aux; } else @@ -947,7 +947,7 @@ namespace Godot.Bridge { // Weird limitation, hence the need for aux: // "In the case of pointer types, you can use a stackalloc expression only in a local variable declaration to initialize the variable." - var aux = stackalloc godotsharp_property_def_val_pair[length]; + var aux = stackalloc godotsharp_property_def_val_pair[stackMaxLength]; interopDefaultValues = aux; } else diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs index f9309ca13e..23b0aa9204 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs @@ -77,7 +77,7 @@ namespace Godot _trampoline = trampoline; } - private const int VarArgsSpanThreshold = 5; + private const int VarArgsSpanThreshold = 10; /// <summary> /// Calls the method represented by this <see cref="Callable"/>. @@ -92,15 +92,13 @@ namespace Godot int argc = args.Length; Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ? - stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() : + stackalloc godot_variant.movable[VarArgsSpanThreshold] : new godot_variant.movable[argc]; - Span<IntPtr> argsSpan = argc <= 10 ? - stackalloc IntPtr[argc] : + Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ? + stackalloc IntPtr[VarArgsSpanThreshold] : new IntPtr[argc]; - using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan); - fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef) fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan)) { @@ -128,15 +126,13 @@ namespace Godot int argc = args.Length; Span<godot_variant.movable> argsStoreSpan = argc <= VarArgsSpanThreshold ? - stackalloc godot_variant.movable[VarArgsSpanThreshold].Cleared() : + stackalloc godot_variant.movable[VarArgsSpanThreshold] : new godot_variant.movable[argc]; - Span<IntPtr> argsSpan = argc <= 10 ? - stackalloc IntPtr[argc] : + Span<IntPtr> argsSpan = argc <= VarArgsSpanThreshold ? + stackalloc IntPtr[VarArgsSpanThreshold] : new IntPtr[argc]; - using var variantSpanDisposer = new VariantSpanDisposer(argsStoreSpan); - fixed (godot_variant* varargs = &MemoryMarshal.GetReference(argsStoreSpan).DangerousSelfRef) fixed (IntPtr* argsPtr = &MemoryMarshal.GetReference(argsSpan)) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs index 6c6a104019..ff385da1c9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs @@ -54,7 +54,7 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 1); ((Action<T0>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]) + VariantUtils.ConvertTo<T0>(args[0]) ); ret = default; @@ -73,8 +73,8 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 2); ((Action<T0, T1>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]) ); ret = default; @@ -93,9 +93,9 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 3); ((Action<T0, T1, T2>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]) ); ret = default; @@ -114,10 +114,10 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 4); ((Action<T0, T1, T2, T3>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]) ); ret = default; @@ -136,11 +136,11 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 5); ((Action<T0, T1, T2, T3, T4>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]) ); ret = default; @@ -159,12 +159,12 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 6); ((Action<T0, T1, T2, T3, T4, T5>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]) ); ret = default; @@ -183,13 +183,13 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 7); ((Action<T0, T1, T2, T3, T4, T5, T6>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]) ); ret = default; @@ -208,14 +208,14 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 8); ((Action<T0, T1, T2, T3, T4, T5, T6, T7>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]), - VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]), + VariantUtils.ConvertTo<T7>(args[7]) ); ret = default; @@ -234,15 +234,15 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 9); ((Action<T0, T1, T2, T3, T4, T5, T6, T7, T8>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]), - VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]), - VariantConversionCallbacks.GetToManagedCallback<T8>()(args[8]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]), + VariantUtils.ConvertTo<T7>(args[7]), + VariantUtils.ConvertTo<T8>(args[8]) ); ret = default; @@ -265,7 +265,7 @@ public readonly partial struct Callable TResult res = ((Func<TResult>)delegateObj)(); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -281,10 +281,10 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 1); TResult res = ((Func<T0, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]) + VariantUtils.ConvertTo<T0>(args[0]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -300,11 +300,11 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 2); TResult res = ((Func<T0, T1, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -320,12 +320,12 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 3); TResult res = ((Func<T0, T1, T2, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -341,13 +341,13 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 4); TResult res = ((Func<T0, T1, T2, T3, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -363,14 +363,14 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 5); TResult res = ((Func<T0, T1, T2, T3, T4, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -386,15 +386,15 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 6); TResult res = ((Func<T0, T1, T2, T3, T4, T5, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -410,16 +410,16 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 7); TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -435,17 +435,17 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 8); TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, T7, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]), - VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]), + VariantUtils.ConvertTo<T7>(args[7]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); @@ -461,18 +461,18 @@ public readonly partial struct Callable ThrowIfArgCountMismatch(args, 9); TResult res = ((Func<T0, T1, T2, T3, T4, T5, T6, T7, T8, TResult>)delegateObj)( - VariantConversionCallbacks.GetToManagedCallback<T0>()(args[0]), - VariantConversionCallbacks.GetToManagedCallback<T1>()(args[1]), - VariantConversionCallbacks.GetToManagedCallback<T2>()(args[2]), - VariantConversionCallbacks.GetToManagedCallback<T3>()(args[3]), - VariantConversionCallbacks.GetToManagedCallback<T4>()(args[4]), - VariantConversionCallbacks.GetToManagedCallback<T5>()(args[5]), - VariantConversionCallbacks.GetToManagedCallback<T6>()(args[6]), - VariantConversionCallbacks.GetToManagedCallback<T7>()(args[7]), - VariantConversionCallbacks.GetToManagedCallback<T8>()(args[8]) + VariantUtils.ConvertTo<T0>(args[0]), + VariantUtils.ConvertTo<T1>(args[1]), + VariantUtils.ConvertTo<T2>(args[2]), + VariantUtils.ConvertTo<T3>(args[3]), + VariantUtils.ConvertTo<T4>(args[4]), + VariantUtils.ConvertTo<T5>(args[5]), + VariantUtils.ConvertTo<T6>(args[6]), + VariantUtils.ConvertTo<T7>(args[7]), + VariantUtils.ConvertTo<T8>(args[8]) ); - ret = VariantConversionCallbacks.GetToVariantCallback<TResult>()(res); + ret = VariantUtils.CreateFrom(res); } return CreateWithUnsafeTrampoline(func, &Trampoline); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index f8793332a0..f14790a218 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -362,45 +362,10 @@ namespace Godot.Collections private static Dictionary<TKey, TValue> FromVariantFunc(in godot_variant variant) => VariantUtils.ConvertToDictionaryObject<TKey, TValue>(variant); - // ReSharper disable StaticMemberInGenericType - // Warning is about unique static fields being created for each generic type combination: - // https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html - // In our case this is exactly what we want. - - private static readonly unsafe delegate* managed<in TKey, godot_variant> ConvertKeyToVariantCallback; - private static readonly unsafe delegate* managed<in godot_variant, TKey> ConvertKeyToManagedCallback; - private static readonly unsafe delegate* managed<in TValue, godot_variant> ConvertValueToVariantCallback; - private static readonly unsafe delegate* managed<in godot_variant, TValue> ConvertValueToManagedCallback; - - // ReSharper restore StaticMemberInGenericType - static unsafe Dictionary() { - VariantConversionCallbacks.GenericConversionCallbacks[typeof(Dictionary<TKey, TValue>)] = - ( - (IntPtr)(delegate* managed<in Dictionary<TKey, TValue>, godot_variant>)&ToVariantFunc, - (IntPtr)(delegate* managed<in godot_variant, Dictionary<TKey, TValue>>)&FromVariantFunc - ); - - ConvertKeyToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TKey>(); - ConvertKeyToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TKey>(); - ConvertValueToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TValue>(); - ConvertValueToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TValue>(); - } - - private static unsafe void ValidateVariantConversionCallbacks() - { - if (ConvertKeyToVariantCallback == null || ConvertKeyToManagedCallback == null) - { - throw new InvalidOperationException( - $"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'."); - } - - if (ConvertValueToVariantCallback == null || ConvertValueToManagedCallback == null) - { - throw new InvalidOperationException( - $"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'."); - } + VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.ToVariantCb = &ToVariantFunc; + VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.FromVariantCb = &FromVariantFunc; } private readonly Dictionary _underlyingDict; @@ -416,8 +381,6 @@ namespace Godot.Collections /// </summary> public Dictionary() { - ValidateVariantConversionCallbacks(); - _underlyingDict = new Dictionary(); } @@ -428,8 +391,6 @@ namespace Godot.Collections /// <returns>A new Godot Dictionary.</returns> public Dictionary(IDictionary<TKey, TValue> dictionary) { - ValidateVariantConversionCallbacks(); - if (dictionary == null) throw new ArgumentNullException(nameof(dictionary)); @@ -446,8 +407,6 @@ namespace Godot.Collections /// <returns>A new Godot Dictionary.</returns> public Dictionary(Dictionary dictionary) { - ValidateVariantConversionCallbacks(); - _underlyingDict = dictionary; } @@ -481,18 +440,18 @@ namespace Godot.Collections /// Returns the value at the given <paramref name="key"/>. /// </summary> /// <value>The value at the given <paramref name="key"/>.</value> - public unsafe TValue this[TKey key] + public TValue this[TKey key] { get { - using var variantKey = ConvertKeyToVariantCallback(key); + using var variantKey = VariantUtils.CreateFrom(key); var self = (godot_dictionary)_underlyingDict.NativeValue; if (NativeFuncs.godotsharp_dictionary_try_get_value(ref self, variantKey, out godot_variant value).ToBool()) { using (value) - return ConvertValueToManagedCallback(value); + return VariantUtils.ConvertTo<TValue>(value); } else { @@ -501,8 +460,8 @@ namespace Godot.Collections } set { - using var variantKey = ConvertKeyToVariantCallback(key); - using var variantValue = ConvertValueToVariantCallback(value); + using var variantKey = VariantUtils.CreateFrom(key); + using var variantValue = VariantUtils.CreateFrom(value); var self = (godot_dictionary)_underlyingDict.NativeValue; NativeFuncs.godotsharp_dictionary_set_value(ref self, variantKey, variantValue); @@ -541,7 +500,7 @@ namespace Godot.Collections IEnumerable<TValue> IReadOnlyDictionary<TKey, TValue>.Values => Values; - private unsafe KeyValuePair<TKey, TValue> GetKeyValuePair(int index) + private KeyValuePair<TKey, TValue> GetKeyValuePair(int index) { var self = (godot_dictionary)_underlyingDict.NativeValue; NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref self, index, @@ -551,8 +510,8 @@ namespace Godot.Collections using (value) { return new KeyValuePair<TKey, TValue>( - ConvertKeyToManagedCallback(key), - ConvertValueToManagedCallback(value)); + VariantUtils.ConvertTo<TKey>(key), + VariantUtils.ConvertTo<TValue>(value)); } } @@ -562,15 +521,15 @@ namespace Godot.Collections /// </summary> /// <param name="key">The key at which to add the object.</param> /// <param name="value">The object to add.</param> - public unsafe void Add(TKey key, TValue value) + public void Add(TKey key, TValue value) { - using var variantKey = ConvertKeyToVariantCallback(key); + using var variantKey = VariantUtils.CreateFrom(key); var self = (godot_dictionary)_underlyingDict.NativeValue; if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool()) throw new ArgumentException("An element with the same key already exists.", nameof(key)); - using var variantValue = ConvertValueToVariantCallback(value); + using var variantValue = VariantUtils.CreateFrom(value); NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue); } @@ -579,9 +538,9 @@ namespace Godot.Collections /// </summary> /// <param name="key">The key to look for.</param> /// <returns>Whether or not this dictionary contains the given key.</returns> - public unsafe bool ContainsKey(TKey key) + public bool ContainsKey(TKey key) { - using var variantKey = ConvertKeyToVariantCallback(key); + using var variantKey = VariantUtils.CreateFrom(key); var self = (godot_dictionary)_underlyingDict.NativeValue; return NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool(); } @@ -590,9 +549,9 @@ namespace Godot.Collections /// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key. /// </summary> /// <param name="key">The key of the element to remove.</param> - public unsafe bool Remove(TKey key) + public bool Remove(TKey key) { - using var variantKey = ConvertKeyToVariantCallback(key); + using var variantKey = VariantUtils.CreateFrom(key); var self = (godot_dictionary)_underlyingDict.NativeValue; return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool(); } @@ -603,15 +562,15 @@ namespace Godot.Collections /// <param name="key">The key of the element to get.</param> /// <param name="value">The value at the given <paramref name="key"/>.</param> /// <returns>If an object was found for the given <paramref name="key"/>.</returns> - public unsafe bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value) + public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value) { - using var variantKey = ConvertKeyToVariantCallback(key); + using var variantKey = VariantUtils.CreateFrom(key); var self = (godot_dictionary)_underlyingDict.NativeValue; bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self, variantKey, out godot_variant retValue).ToBool(); using (retValue) - value = found ? ConvertValueToManagedCallback(retValue) : default; + value = found ? VariantUtils.ConvertTo<TValue>(retValue) : default; return found; } @@ -635,9 +594,9 @@ namespace Godot.Collections /// </summary> public void Clear() => _underlyingDict.Clear(); - unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item) + bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item) { - using var variantKey = ConvertKeyToVariantCallback(item.Key); + using var variantKey = VariantUtils.CreateFrom(item.Key); var self = (godot_dictionary)_underlyingDict.NativeValue; bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self, variantKey, out godot_variant retValue).ToBool(); @@ -647,7 +606,7 @@ namespace Godot.Collections if (!found) return false; - using var variantValue = ConvertValueToVariantCallback(item.Value); + using var variantValue = VariantUtils.CreateFrom(item.Value); return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool(); } } @@ -680,9 +639,9 @@ namespace Godot.Collections } } - unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item) + bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item) { - using var variantKey = ConvertKeyToVariantCallback(item.Key); + using var variantKey = VariantUtils.CreateFrom(item.Key); var self = (godot_dictionary)_underlyingDict.NativeValue; bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self, variantKey, out godot_variant retValue).ToBool(); @@ -692,7 +651,7 @@ namespace Godot.Collections if (!found) return false; - using var variantValue = ConvertValueToVariantCallback(item.Value); + using var variantValue = VariantUtils.CreateFrom(item.Value); if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool()) { return NativeFuncs.godotsharp_dictionary_remove_key( diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs deleted file mode 100644 index 4b3db0c01a..0000000000 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs +++ /dev/null @@ -1,1057 +0,0 @@ -using System; -using System.Diagnostics.CodeAnalysis; -using System.Runtime.CompilerServices; - -namespace Godot.NativeInterop; - -// TODO: Change VariantConversionCallbacks<T>. Store the callback in a static field for quick repeated access, instead of checking every time. -internal static unsafe class VariantConversionCallbacks -{ - internal static System.Collections.Generic.Dictionary<Type, (IntPtr ToVariant, IntPtr FromVariant)> - GenericConversionCallbacks = new(); - - [SuppressMessage("ReSharper", "RedundantNameQualifier")] - internal static delegate*<in T, godot_variant> GetToVariantCallback<T>() - { - static godot_variant FromBool(in bool @bool) => - VariantUtils.CreateFromBool(@bool); - - static godot_variant FromChar(in char @char) => - VariantUtils.CreateFromInt(@char); - - static godot_variant FromInt8(in sbyte @int8) => - VariantUtils.CreateFromInt(@int8); - - static godot_variant FromInt16(in short @int16) => - VariantUtils.CreateFromInt(@int16); - - static godot_variant FromInt32(in int @int32) => - VariantUtils.CreateFromInt(@int32); - - static godot_variant FromInt64(in long @int64) => - VariantUtils.CreateFromInt(@int64); - - static godot_variant FromUInt8(in byte @uint8) => - VariantUtils.CreateFromInt(@uint8); - - static godot_variant FromUInt16(in ushort @uint16) => - VariantUtils.CreateFromInt(@uint16); - - static godot_variant FromUInt32(in uint @uint32) => - VariantUtils.CreateFromInt(@uint32); - - static godot_variant FromUInt64(in ulong @uint64) => - VariantUtils.CreateFromInt(@uint64); - - static godot_variant FromFloat(in float @float) => - VariantUtils.CreateFromFloat(@float); - - static godot_variant FromDouble(in double @double) => - VariantUtils.CreateFromFloat(@double); - - static godot_variant FromVector2(in Vector2 @vector2) => - VariantUtils.CreateFromVector2(@vector2); - - static godot_variant FromVector2I(in Vector2i vector2I) => - VariantUtils.CreateFromVector2i(vector2I); - - static godot_variant FromRect2(in Rect2 @rect2) => - VariantUtils.CreateFromRect2(@rect2); - - static godot_variant FromRect2I(in Rect2i rect2I) => - VariantUtils.CreateFromRect2i(rect2I); - - static godot_variant FromTransform2D(in Transform2D @transform2D) => - VariantUtils.CreateFromTransform2D(@transform2D); - - static godot_variant FromVector3(in Vector3 @vector3) => - VariantUtils.CreateFromVector3(@vector3); - - static godot_variant FromVector3I(in Vector3i vector3I) => - VariantUtils.CreateFromVector3i(vector3I); - - static godot_variant FromBasis(in Basis @basis) => - VariantUtils.CreateFromBasis(@basis); - - static godot_variant FromQuaternion(in Quaternion @quaternion) => - VariantUtils.CreateFromQuaternion(@quaternion); - - static godot_variant FromTransform3D(in Transform3D @transform3d) => - VariantUtils.CreateFromTransform3D(@transform3d); - - static godot_variant FromVector4(in Vector4 @vector4) => - VariantUtils.CreateFromVector4(@vector4); - - static godot_variant FromVector4I(in Vector4i vector4I) => - VariantUtils.CreateFromVector4i(vector4I); - - static godot_variant FromAabb(in AABB @aabb) => - VariantUtils.CreateFromAABB(@aabb); - - static godot_variant FromColor(in Color @color) => - VariantUtils.CreateFromColor(@color); - - static godot_variant FromPlane(in Plane @plane) => - VariantUtils.CreateFromPlane(@plane); - - static godot_variant FromCallable(in Callable @callable) => - VariantUtils.CreateFromCallable(@callable); - - static godot_variant FromSignalInfo(in SignalInfo @signalInfo) => - VariantUtils.CreateFromSignalInfo(@signalInfo); - - static godot_variant FromString(in string @string) => - VariantUtils.CreateFromString(@string); - - static godot_variant FromByteArray(in byte[] byteArray) => - VariantUtils.CreateFromPackedByteArray(byteArray); - - static godot_variant FromInt32Array(in int[] int32Array) => - VariantUtils.CreateFromPackedInt32Array(int32Array); - - static godot_variant FromInt64Array(in long[] int64Array) => - VariantUtils.CreateFromPackedInt64Array(int64Array); - - static godot_variant FromFloatArray(in float[] floatArray) => - VariantUtils.CreateFromPackedFloat32Array(floatArray); - - static godot_variant FromDoubleArray(in double[] doubleArray) => - VariantUtils.CreateFromPackedFloat64Array(doubleArray); - - static godot_variant FromStringArray(in string[] stringArray) => - VariantUtils.CreateFromPackedStringArray(stringArray); - - static godot_variant FromVector2Array(in Vector2[] vector2Array) => - VariantUtils.CreateFromPackedVector2Array(vector2Array); - - static godot_variant FromVector3Array(in Vector3[] vector3Array) => - VariantUtils.CreateFromPackedVector3Array(vector3Array); - - static godot_variant FromColorArray(in Color[] colorArray) => - VariantUtils.CreateFromPackedColorArray(colorArray); - - static godot_variant FromStringNameArray(in StringName[] stringNameArray) => - VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray); - - static godot_variant FromNodePathArray(in NodePath[] nodePathArray) => - VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray); - - static godot_variant FromRidArray(in RID[] ridArray) => - VariantUtils.CreateFromSystemArrayOfRID(ridArray); - - static godot_variant FromGodotObject(in Godot.Object godotObject) => - VariantUtils.CreateFromGodotObject(godotObject); - - static godot_variant FromStringName(in StringName stringName) => - VariantUtils.CreateFromStringName(stringName); - - static godot_variant FromNodePath(in NodePath nodePath) => - VariantUtils.CreateFromNodePath(nodePath); - - static godot_variant FromRid(in RID rid) => - VariantUtils.CreateFromRID(rid); - - static godot_variant FromGodotDictionary(in Collections.Dictionary godotDictionary) => - VariantUtils.CreateFromDictionary(godotDictionary); - - static godot_variant FromGodotArray(in Collections.Array godotArray) => - VariantUtils.CreateFromArray(godotArray); - - static godot_variant FromVariant(in Variant variant) => - NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar); - - var typeOfT = typeof(T); - - if (typeOfT == typeof(bool)) - { - return (delegate*<in T, godot_variant>)(delegate*<in bool, godot_variant>) - &FromBool; - } - - if (typeOfT == typeof(char)) - { - return (delegate*<in T, godot_variant>)(delegate*<in char, godot_variant>) - &FromChar; - } - - if (typeOfT == typeof(sbyte)) - { - return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>) - &FromInt8; - } - - if (typeOfT == typeof(short)) - { - return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>) - &FromInt16; - } - - if (typeOfT == typeof(int)) - { - return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>) - &FromInt32; - } - - if (typeOfT == typeof(long)) - { - return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>) - &FromInt64; - } - - if (typeOfT == typeof(byte)) - { - return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>) - &FromUInt8; - } - - if (typeOfT == typeof(ushort)) - { - return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>) - &FromUInt16; - } - - if (typeOfT == typeof(uint)) - { - return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>) - &FromUInt32; - } - - if (typeOfT == typeof(ulong)) - { - return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>) - &FromUInt64; - } - - if (typeOfT == typeof(float)) - { - return (delegate*<in T, godot_variant>)(delegate*<in float, godot_variant>) - &FromFloat; - } - - if (typeOfT == typeof(double)) - { - return (delegate*<in T, godot_variant>)(delegate*<in double, godot_variant>) - &FromDouble; - } - - if (typeOfT == typeof(Vector2)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector2, godot_variant>) - &FromVector2; - } - - if (typeOfT == typeof(Vector2i)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector2i, godot_variant>) - &FromVector2I; - } - - if (typeOfT == typeof(Rect2)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Rect2, godot_variant>) - &FromRect2; - } - - if (typeOfT == typeof(Rect2i)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Rect2i, godot_variant>) - &FromRect2I; - } - - if (typeOfT == typeof(Transform2D)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Transform2D, godot_variant>) - &FromTransform2D; - } - - if (typeOfT == typeof(Vector3)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector3, godot_variant>) - &FromVector3; - } - - if (typeOfT == typeof(Vector3i)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector3i, godot_variant>) - &FromVector3I; - } - - if (typeOfT == typeof(Basis)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Basis, godot_variant>) - &FromBasis; - } - - if (typeOfT == typeof(Quaternion)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Quaternion, godot_variant>) - &FromQuaternion; - } - - if (typeOfT == typeof(Transform3D)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Transform3D, godot_variant>) - &FromTransform3D; - } - - if (typeOfT == typeof(Vector4)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector4, godot_variant>) - &FromVector4; - } - - if (typeOfT == typeof(Vector4i)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector4i, godot_variant>) - &FromVector4I; - } - - if (typeOfT == typeof(AABB)) - { - return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>) - &FromAabb; - } - - if (typeOfT == typeof(Color)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Color, godot_variant>) - &FromColor; - } - - if (typeOfT == typeof(Plane)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Plane, godot_variant>) - &FromPlane; - } - - if (typeOfT == typeof(Callable)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Callable, godot_variant>) - &FromCallable; - } - - if (typeOfT == typeof(SignalInfo)) - { - return (delegate*<in T, godot_variant>)(delegate*<in SignalInfo, godot_variant>) - &FromSignalInfo; - } - - if (typeOfT.IsEnum) - { - var enumUnderlyingType = typeOfT.GetEnumUnderlyingType(); - - switch (Type.GetTypeCode(enumUnderlyingType)) - { - case TypeCode.SByte: - { - return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>) - &FromInt8; - } - case TypeCode.Int16: - { - return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>) - &FromInt16; - } - case TypeCode.Int32: - { - return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>) - &FromInt32; - } - case TypeCode.Int64: - { - return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>) - &FromInt64; - } - case TypeCode.Byte: - { - return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>) - &FromUInt8; - } - case TypeCode.UInt16: - { - return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>) - &FromUInt16; - } - case TypeCode.UInt32: - { - return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>) - &FromUInt32; - } - case TypeCode.UInt64: - { - return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>) - &FromUInt64; - } - default: - return null; - } - } - - if (typeOfT == typeof(string)) - { - return (delegate*<in T, godot_variant>)(delegate*<in string, godot_variant>) - &FromString; - } - - if (typeOfT == typeof(byte[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in byte[], godot_variant>) - &FromByteArray; - } - - if (typeOfT == typeof(int[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in int[], godot_variant>) - &FromInt32Array; - } - - if (typeOfT == typeof(long[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in long[], godot_variant>) - &FromInt64Array; - } - - if (typeOfT == typeof(float[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in float[], godot_variant>) - &FromFloatArray; - } - - if (typeOfT == typeof(double[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in double[], godot_variant>) - &FromDoubleArray; - } - - if (typeOfT == typeof(string[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in string[], godot_variant>) - &FromStringArray; - } - - if (typeOfT == typeof(Vector2[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector2[], godot_variant>) - &FromVector2Array; - } - - if (typeOfT == typeof(Vector3[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in Vector3[], godot_variant>) - &FromVector3Array; - } - - if (typeOfT == typeof(Color[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in Color[], godot_variant>) - &FromColorArray; - } - - if (typeOfT == typeof(StringName[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in StringName[], godot_variant>) - &FromStringNameArray; - } - - if (typeOfT == typeof(NodePath[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in NodePath[], godot_variant>) - &FromNodePathArray; - } - - if (typeOfT == typeof(RID[])) - { - return (delegate*<in T, godot_variant>)(delegate*<in RID[], godot_variant>) - &FromRidArray; - } - - if (typeof(Godot.Object).IsAssignableFrom(typeOfT)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Godot.Object, godot_variant>) - &FromGodotObject; - } - - if (typeOfT == typeof(StringName)) - { - return (delegate*<in T, godot_variant>)(delegate*<in StringName, godot_variant>) - &FromStringName; - } - - if (typeOfT == typeof(NodePath)) - { - return (delegate*<in T, godot_variant>)(delegate*<in NodePath, godot_variant>) - &FromNodePath; - } - - if (typeOfT == typeof(RID)) - { - return (delegate*<in T, godot_variant>)(delegate*<in RID, godot_variant>) - &FromRid; - } - - if (typeOfT == typeof(Godot.Collections.Dictionary)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Dictionary, godot_variant>) - &FromGodotDictionary; - } - - if (typeOfT == typeof(Godot.Collections.Array)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Array, godot_variant>) - &FromGodotArray; - } - - if (typeOfT == typeof(Variant)) - { - return (delegate*<in T, godot_variant>)(delegate*<in Variant, godot_variant>) - &FromVariant; - } - - // TODO: - // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode. - // We could make the Godot collections implement an interface and use IsAssignableFrom instead. - // Or we could just skip the check and always look for a conversion callback for the type. - if (typeOfT.IsGenericType) - { - var genericTypeDef = typeOfT.GetGenericTypeDefinition(); - - if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) || - genericTypeDef == typeof(Godot.Collections.Array<>)) - { - RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle); - - if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion)) - { - return (delegate*<in T, godot_variant>)genericConversion.ToVariant; - } - } - } - - return null; - } - - [SuppressMessage("ReSharper", "RedundantNameQualifier")] - internal static delegate*<in godot_variant, T> GetToManagedCallback<T>() - { - static bool ToBool(in godot_variant variant) => - VariantUtils.ConvertToBool(variant); - - static char ToChar(in godot_variant variant) => - VariantUtils.ConvertToChar(variant); - - static sbyte ToInt8(in godot_variant variant) => - VariantUtils.ConvertToInt8(variant); - - static short ToInt16(in godot_variant variant) => - VariantUtils.ConvertToInt16(variant); - - static int ToInt32(in godot_variant variant) => - VariantUtils.ConvertToInt32(variant); - - static long ToInt64(in godot_variant variant) => - VariantUtils.ConvertToInt64(variant); - - static byte ToUInt8(in godot_variant variant) => - VariantUtils.ConvertToUInt8(variant); - - static ushort ToUInt16(in godot_variant variant) => - VariantUtils.ConvertToUInt16(variant); - - static uint ToUInt32(in godot_variant variant) => - VariantUtils.ConvertToUInt32(variant); - - static ulong ToUInt64(in godot_variant variant) => - VariantUtils.ConvertToUInt64(variant); - - static float ToFloat(in godot_variant variant) => - VariantUtils.ConvertToFloat32(variant); - - static double ToDouble(in godot_variant variant) => - VariantUtils.ConvertToFloat64(variant); - - static Vector2 ToVector2(in godot_variant variant) => - VariantUtils.ConvertToVector2(variant); - - static Vector2i ToVector2I(in godot_variant variant) => - VariantUtils.ConvertToVector2i(variant); - - static Rect2 ToRect2(in godot_variant variant) => - VariantUtils.ConvertToRect2(variant); - - static Rect2i ToRect2I(in godot_variant variant) => - VariantUtils.ConvertToRect2i(variant); - - static Transform2D ToTransform2D(in godot_variant variant) => - VariantUtils.ConvertToTransform2D(variant); - - static Vector3 ToVector3(in godot_variant variant) => - VariantUtils.ConvertToVector3(variant); - - static Vector3i ToVector3I(in godot_variant variant) => - VariantUtils.ConvertToVector3i(variant); - - static Basis ToBasis(in godot_variant variant) => - VariantUtils.ConvertToBasis(variant); - - static Quaternion ToQuaternion(in godot_variant variant) => - VariantUtils.ConvertToQuaternion(variant); - - static Transform3D ToTransform3D(in godot_variant variant) => - VariantUtils.ConvertToTransform3D(variant); - - static Vector4 ToVector4(in godot_variant variant) => - VariantUtils.ConvertToVector4(variant); - - static Vector4i ToVector4I(in godot_variant variant) => - VariantUtils.ConvertToVector4i(variant); - - static AABB ToAabb(in godot_variant variant) => - VariantUtils.ConvertToAABB(variant); - - static Color ToColor(in godot_variant variant) => - VariantUtils.ConvertToColor(variant); - - static Plane ToPlane(in godot_variant variant) => - VariantUtils.ConvertToPlane(variant); - - static Callable ToCallable(in godot_variant variant) => - VariantUtils.ConvertToCallableManaged(variant); - - static SignalInfo ToSignalInfo(in godot_variant variant) => - VariantUtils.ConvertToSignalInfo(variant); - - static string ToString(in godot_variant variant) => - VariantUtils.ConvertToStringObject(variant); - - static byte[] ToByteArray(in godot_variant variant) => - VariantUtils.ConvertAsPackedByteArrayToSystemArray(variant); - - static int[] ToInt32Array(in godot_variant variant) => - VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(variant); - - static long[] ToInt64Array(in godot_variant variant) => - VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(variant); - - static float[] ToFloatArray(in godot_variant variant) => - VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(variant); - - static double[] ToDoubleArray(in godot_variant variant) => - VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(variant); - - static string[] ToStringArray(in godot_variant variant) => - VariantUtils.ConvertAsPackedStringArrayToSystemArray(variant); - - static Vector2[] ToVector2Array(in godot_variant variant) => - VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(variant); - - static Vector3[] ToVector3Array(in godot_variant variant) => - VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(variant); - - static Color[] ToColorArray(in godot_variant variant) => - VariantUtils.ConvertAsPackedColorArrayToSystemArray(variant); - - static StringName[] ToStringNameArray(in godot_variant variant) => - VariantUtils.ConvertToSystemArrayOfStringName(variant); - - static NodePath[] ToNodePathArray(in godot_variant variant) => - VariantUtils.ConvertToSystemArrayOfNodePath(variant); - - static RID[] ToRidArray(in godot_variant variant) => - VariantUtils.ConvertToSystemArrayOfRID(variant); - - static Godot.Object ToGodotObject(in godot_variant variant) => - VariantUtils.ConvertToGodotObject(variant); - - static StringName ToStringName(in godot_variant variant) => - VariantUtils.ConvertToStringNameObject(variant); - - static NodePath ToNodePath(in godot_variant variant) => - VariantUtils.ConvertToNodePathObject(variant); - - static RID ToRid(in godot_variant variant) => - VariantUtils.ConvertToRID(variant); - - static Collections.Dictionary ToGodotDictionary(in godot_variant variant) => - VariantUtils.ConvertToDictionaryObject(variant); - - static Collections.Array ToGodotArray(in godot_variant variant) => - VariantUtils.ConvertToArrayObject(variant); - - static Variant ToVariant(in godot_variant variant) => - Variant.CreateCopyingBorrowed(variant); - - var typeOfT = typeof(T); - - // ReSharper disable RedundantCast - // Rider is being stupid here. These casts are definitely needed. We get build errors without them. - - if (typeOfT == typeof(bool)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, bool>) - &ToBool; - } - - if (typeOfT == typeof(char)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, char>) - &ToChar; - } - - if (typeOfT == typeof(sbyte)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>) - &ToInt8; - } - - if (typeOfT == typeof(short)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>) - &ToInt16; - } - - if (typeOfT == typeof(int)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>) - &ToInt32; - } - - if (typeOfT == typeof(long)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>) - &ToInt64; - } - - if (typeOfT == typeof(byte)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>) - &ToUInt8; - } - - if (typeOfT == typeof(ushort)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>) - &ToUInt16; - } - - if (typeOfT == typeof(uint)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>) - &ToUInt32; - } - - if (typeOfT == typeof(ulong)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>) - &ToUInt64; - } - - if (typeOfT == typeof(float)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float>) - &ToFloat; - } - - if (typeOfT == typeof(double)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double>) - &ToDouble; - } - - if (typeOfT == typeof(Vector2)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2>) - &ToVector2; - } - - if (typeOfT == typeof(Vector2i)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2i>) - &ToVector2I; - } - - if (typeOfT == typeof(Rect2)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2>) - &ToRect2; - } - - if (typeOfT == typeof(Rect2i)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2i>) - &ToRect2I; - } - - if (typeOfT == typeof(Transform2D)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform2D>) - &ToTransform2D; - } - - if (typeOfT == typeof(Vector3)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3>) - &ToVector3; - } - - if (typeOfT == typeof(Vector3i)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3i>) - &ToVector3I; - } - - if (typeOfT == typeof(Basis)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Basis>) - &ToBasis; - } - - if (typeOfT == typeof(Quaternion)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Quaternion>) - &ToQuaternion; - } - - if (typeOfT == typeof(Transform3D)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform3D>) - &ToTransform3D; - } - - if (typeOfT == typeof(Vector4)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4>) - &ToVector4; - } - - if (typeOfT == typeof(Vector4i)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4i>) - &ToVector4I; - } - - if (typeOfT == typeof(AABB)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>) - &ToAabb; - } - - if (typeOfT == typeof(Color)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color>) - &ToColor; - } - - if (typeOfT == typeof(Plane)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Plane>) - &ToPlane; - } - - if (typeOfT == typeof(Callable)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Callable>) - &ToCallable; - } - - if (typeOfT == typeof(SignalInfo)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, SignalInfo>) - &ToSignalInfo; - } - - if (typeOfT.IsEnum) - { - var enumUnderlyingType = typeOfT.GetEnumUnderlyingType(); - - switch (Type.GetTypeCode(enumUnderlyingType)) - { - case TypeCode.SByte: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>) - &ToInt8; - } - case TypeCode.Int16: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>) - &ToInt16; - } - case TypeCode.Int32: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>) - &ToInt32; - } - case TypeCode.Int64: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>) - &ToInt64; - } - case TypeCode.Byte: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>) - &ToUInt8; - } - case TypeCode.UInt16: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>) - &ToUInt16; - } - case TypeCode.UInt32: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>) - &ToUInt32; - } - case TypeCode.UInt64: - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>) - &ToUInt64; - } - default: - return null; - } - } - - if (typeOfT == typeof(string)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string>) - &ToString; - } - - if (typeOfT == typeof(byte[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte[]>) - &ToByteArray; - } - - if (typeOfT == typeof(int[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int[]>) - &ToInt32Array; - } - - if (typeOfT == typeof(long[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long[]>) - &ToInt64Array; - } - - if (typeOfT == typeof(float[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float[]>) - &ToFloatArray; - } - - if (typeOfT == typeof(double[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double[]>) - &ToDoubleArray; - } - - if (typeOfT == typeof(string[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string[]>) - &ToStringArray; - } - - if (typeOfT == typeof(Vector2[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2[]>) - &ToVector2Array; - } - - if (typeOfT == typeof(Vector3[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3[]>) - &ToVector3Array; - } - - if (typeOfT == typeof(Color[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color[]>) - &ToColorArray; - } - - if (typeOfT == typeof(StringName[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName[]>) - &ToStringNameArray; - } - - if (typeOfT == typeof(NodePath[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath[]>) - &ToNodePathArray; - } - - if (typeOfT == typeof(RID[])) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID[]>) - &ToRidArray; - } - - if (typeof(Godot.Object).IsAssignableFrom(typeOfT)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Object>) - &ToGodotObject; - } - - if (typeOfT == typeof(StringName)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName>) - &ToStringName; - } - - if (typeOfT == typeof(NodePath)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath>) - &ToNodePath; - } - - if (typeOfT == typeof(RID)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID>) - &ToRid; - } - - if (typeOfT == typeof(Godot.Collections.Dictionary)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Dictionary>) - &ToGodotDictionary; - } - - if (typeOfT == typeof(Godot.Collections.Array)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Array>) - &ToGodotArray; - } - - if (typeOfT == typeof(Variant)) - { - return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Variant>) - &ToVariant; - } - - // TODO: - // IsGenericType and GetGenericTypeDefinition don't work in NativeAOT's reflection-free mode. - // We could make the Godot collections implement an interface and use IsAssignableFrom instead. - // Or we could just skip the check and always look for a conversion callback for the type. - if (typeOfT.IsGenericType) - { - var genericTypeDef = typeOfT.GetGenericTypeDefinition(); - - if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>) || - genericTypeDef == typeof(Godot.Collections.Array<>)) - { - RuntimeHelpers.RunClassConstructor(typeOfT.TypeHandle); - - if (GenericConversionCallbacks.TryGetValue(typeOfT, out var genericConversion)) - { - return (delegate*<in godot_variant, T>)genericConversion.FromVariant; - } - } - } - - // ReSharper restore RedundantCast - - return null; - } -} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs deleted file mode 100644 index 46f31bbf4e..0000000000 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantSpanHelpers.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; - -namespace Godot.NativeInterop -{ - internal readonly ref struct VariantSpanDisposer - { - private readonly Span<godot_variant.movable> _variantSpan; - - // IMPORTANT: The span element must be default initialized. - // Make sure call Clear() on the span if it was created with stackalloc. - public VariantSpanDisposer(Span<godot_variant.movable> variantSpan) - { - _variantSpan = variantSpan; - } - - public void Dispose() - { - for (int i = 0; i < _variantSpan.Length; i++) - _variantSpan[i].DangerousSelfRef.Dispose(); - } - } - - internal static class VariantSpanExtensions - { - // Used to make sure we always initialize the span values to the default, - // as we need that in order to safely dispose all elements after. - public static Span<godot_variant.movable> Cleared(this Span<godot_variant.movable> span) - { - span.Clear(); - return span; - } - } -} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index 57f9ec7d95..ba8e7a6c65 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -8,7 +8,7 @@ using Godot.Collections; namespace Godot.NativeInterop { - public static class VariantUtils + public static partial class VariantUtils { public static godot_variant CreateFromRID(RID from) => new() { Type = Variant.Type.Rid, RID = from }; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs new file mode 100644 index 0000000000..694da6db77 --- /dev/null +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs @@ -0,0 +1,406 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.Runtime.CompilerServices; + +namespace Godot.NativeInterop; + +public partial class VariantUtils +{ + private static Exception UnsupportedType<T>() => new InvalidOperationException( + $"The type is not supported for conversion to/from Variant: '{typeof(T).FullName}'"); + + internal static class GenericConversion<T> + { + public static unsafe godot_variant ToVariant(in T from) => + ToVariantCb != null ? ToVariantCb(from) : throw UnsupportedType<T>(); + + public static unsafe T FromVariant(in godot_variant variant) => + FromVariantCb != null ? FromVariantCb(variant) : throw UnsupportedType<T>(); + + // ReSharper disable once StaticMemberInGenericType + internal static unsafe delegate*<in T, godot_variant> ToVariantCb; + + // ReSharper disable once StaticMemberInGenericType + internal static unsafe delegate*<in godot_variant, T> FromVariantCb; + + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + static GenericConversion() + { + RuntimeHelpers.RunClassConstructor(typeof(T).TypeHandle); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + public static godot_variant CreateFrom<[MustBeVariant] T>(in T from) + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + static TTo UnsafeAs<TTo>(in T f) => Unsafe.As<T, TTo>(ref Unsafe.AsRef(f)); + + // `typeof(T) == typeof(X)` is optimized away. We cannot cache `typeof(T)` in a local variable, as it's not optimized when done like that. + + if (typeof(T) == typeof(bool)) + return CreateFromBool(UnsafeAs<bool>(from)); + + if (typeof(T) == typeof(char)) + return CreateFromInt(UnsafeAs<char>(from)); + + if (typeof(T) == typeof(sbyte)) + return CreateFromInt(UnsafeAs<sbyte>(from)); + + if (typeof(T) == typeof(short)) + return CreateFromInt(UnsafeAs<short>(from)); + + if (typeof(T) == typeof(int)) + return CreateFromInt(UnsafeAs<int>(from)); + + if (typeof(T) == typeof(long)) + return CreateFromInt(UnsafeAs<long>(from)); + + if (typeof(T) == typeof(byte)) + return CreateFromInt(UnsafeAs<byte>(from)); + + if (typeof(T) == typeof(ushort)) + return CreateFromInt(UnsafeAs<ushort>(from)); + + if (typeof(T) == typeof(uint)) + return CreateFromInt(UnsafeAs<uint>(from)); + + if (typeof(T) == typeof(ulong)) + return CreateFromInt(UnsafeAs<ulong>(from)); + + if (typeof(T) == typeof(float)) + return CreateFromFloat(UnsafeAs<float>(from)); + + if (typeof(T) == typeof(double)) + return CreateFromFloat(UnsafeAs<double>(from)); + + if (typeof(T) == typeof(Vector2)) + return CreateFromVector2(UnsafeAs<Vector2>(from)); + + if (typeof(T) == typeof(Vector2i)) + return CreateFromVector2i(UnsafeAs<Vector2i>(from)); + + if (typeof(T) == typeof(Rect2)) + return CreateFromRect2(UnsafeAs<Rect2>(from)); + + if (typeof(T) == typeof(Rect2i)) + return CreateFromRect2i(UnsafeAs<Rect2i>(from)); + + if (typeof(T) == typeof(Transform2D)) + return CreateFromTransform2D(UnsafeAs<Transform2D>(from)); + + if (typeof(T) == typeof(Vector3)) + return CreateFromVector3(UnsafeAs<Vector3>(from)); + + if (typeof(T) == typeof(Vector3i)) + return CreateFromVector3i(UnsafeAs<Vector3i>(from)); + + if (typeof(T) == typeof(Basis)) + return CreateFromBasis(UnsafeAs<Basis>(from)); + + if (typeof(T) == typeof(Quaternion)) + return CreateFromQuaternion(UnsafeAs<Quaternion>(from)); + + if (typeof(T) == typeof(Transform3D)) + return CreateFromTransform3D(UnsafeAs<Transform3D>(from)); + + if (typeof(T) == typeof(Vector4)) + return CreateFromVector4(UnsafeAs<Vector4>(from)); + + if (typeof(T) == typeof(Vector4i)) + return CreateFromVector4i(UnsafeAs<Vector4i>(from)); + + if (typeof(T) == typeof(AABB)) + return CreateFromAABB(UnsafeAs<AABB>(from)); + + if (typeof(T) == typeof(Color)) + return CreateFromColor(UnsafeAs<Color>(from)); + + if (typeof(T) == typeof(Plane)) + return CreateFromPlane(UnsafeAs<Plane>(from)); + + if (typeof(T) == typeof(Callable)) + return CreateFromCallable(UnsafeAs<Callable>(from)); + + if (typeof(T) == typeof(SignalInfo)) + return CreateFromSignalInfo(UnsafeAs<SignalInfo>(from)); + + if (typeof(T) == typeof(string)) + return CreateFromString(UnsafeAs<string>(from)); + + if (typeof(T) == typeof(byte[])) + return CreateFromPackedByteArray(UnsafeAs<byte[]>(from)); + + if (typeof(T) == typeof(int[])) + return CreateFromPackedInt32Array(UnsafeAs<int[]>(from)); + + if (typeof(T) == typeof(long[])) + return CreateFromPackedInt64Array(UnsafeAs<long[]>(from)); + + if (typeof(T) == typeof(float[])) + return CreateFromPackedFloat32Array(UnsafeAs<float[]>(from)); + + if (typeof(T) == typeof(double[])) + return CreateFromPackedFloat64Array(UnsafeAs<double[]>(from)); + + if (typeof(T) == typeof(string[])) + return CreateFromPackedStringArray(UnsafeAs<string[]>(from)); + + if (typeof(T) == typeof(Vector2[])) + return CreateFromPackedVector2Array(UnsafeAs<Vector2[]>(from)); + + if (typeof(T) == typeof(Vector3[])) + return CreateFromPackedVector3Array(UnsafeAs<Vector3[]>(from)); + + if (typeof(T) == typeof(Color[])) + return CreateFromPackedColorArray(UnsafeAs<Color[]>(from)); + + if (typeof(T) == typeof(StringName[])) + return CreateFromSystemArrayOfStringName(UnsafeAs<StringName[]>(from)); + + if (typeof(T) == typeof(NodePath[])) + return CreateFromSystemArrayOfNodePath(UnsafeAs<NodePath[]>(from)); + + if (typeof(T) == typeof(RID[])) + return CreateFromSystemArrayOfRID(UnsafeAs<RID[]>(from)); + + if (typeof(T) == typeof(StringName)) + return CreateFromStringName(UnsafeAs<StringName>(from)); + + if (typeof(T) == typeof(NodePath)) + return CreateFromNodePath(UnsafeAs<NodePath>(from)); + + if (typeof(T) == typeof(RID)) + return CreateFromRID(UnsafeAs<RID>(from)); + + if (typeof(T) == typeof(Godot.Collections.Dictionary)) + return CreateFromDictionary(UnsafeAs<Godot.Collections.Dictionary>(from)); + + if (typeof(T) == typeof(Godot.Collections.Array)) + return CreateFromArray(UnsafeAs<Godot.Collections.Array>(from)); + + if (typeof(T) == typeof(Variant)) + return NativeFuncs.godotsharp_variant_new_copy((godot_variant)UnsafeAs<Variant>(from).NativeVar); + + // More complex checks here at the end, to avoid screwing the simple ones in case they're not optimized away. + + // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away + + if (typeof(Godot.Object).IsAssignableFrom(typeof(T))) + return CreateFromGodotObject(UnsafeAs<Godot.Object>(from)); + + // `typeof(T).IsValueType` is optimized away + // `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113 + // Fortunately, `typeof(System.Enum).IsAssignableFrom(typeof(T))` does the job! + + if (typeof(T).IsValueType && typeof(System.Enum).IsAssignableFrom(typeof(T))) + { + // `Type.GetTypeCode(typeof(T).GetEnumUnderlyingType())` is not optimized away. + // Fortunately, `Unsafe.SizeOf<T>()` works and is optimized away. + // We don't need to know whether it's signed or unsigned. + + if (Unsafe.SizeOf<T>() == 1) + return CreateFromInt(UnsafeAs<sbyte>(from)); + + if (Unsafe.SizeOf<T>() == 2) + return CreateFromInt(UnsafeAs<short>(from)); + + if (Unsafe.SizeOf<T>() == 4) + return CreateFromInt(UnsafeAs<int>(from)); + + if (Unsafe.SizeOf<T>() == 8) + return CreateFromInt(UnsafeAs<long>(from)); + + throw UnsupportedType<T>(); + } + + return GenericConversion<T>.ToVariant(from); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)] + [SuppressMessage("ReSharper", "RedundantNameQualifier")] + public static T ConvertTo<[MustBeVariant] T>(in godot_variant variant) + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + static T UnsafeAsT<TFrom>(TFrom f) => Unsafe.As<TFrom, T>(ref Unsafe.AsRef(f)); + + if (typeof(T) == typeof(bool)) + return UnsafeAsT(ConvertToBool(variant)); + + if (typeof(T) == typeof(char)) + return UnsafeAsT(ConvertToChar(variant)); + + if (typeof(T) == typeof(sbyte)) + return UnsafeAsT(ConvertToInt8(variant)); + + if (typeof(T) == typeof(short)) + return UnsafeAsT(ConvertToInt16(variant)); + + if (typeof(T) == typeof(int)) + return UnsafeAsT(ConvertToInt32(variant)); + + if (typeof(T) == typeof(long)) + return UnsafeAsT(ConvertToInt64(variant)); + + if (typeof(T) == typeof(byte)) + return UnsafeAsT(ConvertToUInt8(variant)); + + if (typeof(T) == typeof(ushort)) + return UnsafeAsT(ConvertToUInt16(variant)); + + if (typeof(T) == typeof(uint)) + return UnsafeAsT(ConvertToUInt32(variant)); + + if (typeof(T) == typeof(ulong)) + return UnsafeAsT(ConvertToUInt64(variant)); + + if (typeof(T) == typeof(float)) + return UnsafeAsT(ConvertToFloat32(variant)); + + if (typeof(T) == typeof(double)) + return UnsafeAsT(ConvertToFloat64(variant)); + + if (typeof(T) == typeof(Vector2)) + return UnsafeAsT(ConvertToVector2(variant)); + + if (typeof(T) == typeof(Vector2i)) + return UnsafeAsT(ConvertToVector2i(variant)); + + if (typeof(T) == typeof(Rect2)) + return UnsafeAsT(ConvertToRect2(variant)); + + if (typeof(T) == typeof(Rect2i)) + return UnsafeAsT(ConvertToRect2i(variant)); + + if (typeof(T) == typeof(Transform2D)) + return UnsafeAsT(ConvertToTransform2D(variant)); + + if (typeof(T) == typeof(Vector3)) + return UnsafeAsT(ConvertToVector3(variant)); + + if (typeof(T) == typeof(Vector3i)) + return UnsafeAsT(ConvertToVector3i(variant)); + + if (typeof(T) == typeof(Basis)) + return UnsafeAsT(ConvertToBasis(variant)); + + if (typeof(T) == typeof(Quaternion)) + return UnsafeAsT(ConvertToQuaternion(variant)); + + if (typeof(T) == typeof(Transform3D)) + return UnsafeAsT(ConvertToTransform3D(variant)); + + if (typeof(T) == typeof(Vector4)) + return UnsafeAsT(ConvertToVector4(variant)); + + if (typeof(T) == typeof(Vector4i)) + return UnsafeAsT(ConvertToVector4i(variant)); + + if (typeof(T) == typeof(AABB)) + return UnsafeAsT(ConvertToAABB(variant)); + + if (typeof(T) == typeof(Color)) + return UnsafeAsT(ConvertToColor(variant)); + + if (typeof(T) == typeof(Plane)) + return UnsafeAsT(ConvertToPlane(variant)); + + if (typeof(T) == typeof(Callable)) + return UnsafeAsT(ConvertToCallableManaged(variant)); + + if (typeof(T) == typeof(SignalInfo)) + return UnsafeAsT(ConvertToSignalInfo(variant)); + + if (typeof(T) == typeof(string)) + return UnsafeAsT(ConvertToStringObject(variant)); + + if (typeof(T) == typeof(byte[])) + return UnsafeAsT(ConvertAsPackedByteArrayToSystemArray(variant)); + + if (typeof(T) == typeof(int[])) + return UnsafeAsT(ConvertAsPackedInt32ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(long[])) + return UnsafeAsT(ConvertAsPackedInt64ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(float[])) + return UnsafeAsT(ConvertAsPackedFloat32ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(double[])) + return UnsafeAsT(ConvertAsPackedFloat64ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(string[])) + return UnsafeAsT(ConvertAsPackedStringArrayToSystemArray(variant)); + + if (typeof(T) == typeof(Vector2[])) + return UnsafeAsT(ConvertAsPackedVector2ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(Vector3[])) + return UnsafeAsT(ConvertAsPackedVector3ArrayToSystemArray(variant)); + + if (typeof(T) == typeof(Color[])) + return UnsafeAsT(ConvertAsPackedColorArrayToSystemArray(variant)); + + if (typeof(T) == typeof(StringName[])) + return UnsafeAsT(ConvertToSystemArrayOfStringName(variant)); + + if (typeof(T) == typeof(NodePath[])) + return UnsafeAsT(ConvertToSystemArrayOfNodePath(variant)); + + if (typeof(T) == typeof(RID[])) + return UnsafeAsT(ConvertToSystemArrayOfRID(variant)); + + if (typeof(T) == typeof(StringName)) + return UnsafeAsT(ConvertToStringNameObject(variant)); + + if (typeof(T) == typeof(NodePath)) + return UnsafeAsT(ConvertToNodePathObject(variant)); + + if (typeof(T) == typeof(RID)) + return UnsafeAsT(ConvertToRID(variant)); + + if (typeof(T) == typeof(Godot.Collections.Dictionary)) + return UnsafeAsT(ConvertToDictionaryObject(variant)); + + if (typeof(T) == typeof(Godot.Collections.Array)) + return UnsafeAsT(ConvertToArrayObject(variant)); + + if (typeof(T) == typeof(Variant)) + return UnsafeAsT(Variant.CreateCopyingBorrowed(variant)); + + // More complex checks here at the end, to avoid screwing the simple ones in case they're not optimized away. + + // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away + + if (typeof(Godot.Object).IsAssignableFrom(typeof(T))) + return (T)(object)ConvertToGodotObject(variant); + + // `typeof(T).IsValueType` is optimized away + // `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113 + // Fortunately, `typeof(System.Enum).IsAssignableFrom(typeof(T))` does the job! + + if (typeof(T).IsValueType && typeof(System.Enum).IsAssignableFrom(typeof(T))) + { + // `Type.GetTypeCode(typeof(T).GetEnumUnderlyingType())` is not optimized away. + // Fortunately, `Unsafe.SizeOf<T>()` works and is optimized away. + // We don't need to know whether it's signed or unsigned. + + if (Unsafe.SizeOf<T>() == 1) + return UnsafeAsT(ConvertToInt8(variant)); + + if (Unsafe.SizeOf<T>() == 2) + return UnsafeAsT(ConvertToInt16(variant)); + + if (Unsafe.SizeOf<T>() == 4) + return UnsafeAsT(ConvertToInt32(variant)); + + if (Unsafe.SizeOf<T>() == 8) + return UnsafeAsT(ConvertToInt64(variant)); + + throw UnsupportedType<T>(); + } + + return GenericConversion<T>.FromVariant(variant); + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs index d354509dbf..237a4da364 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs @@ -121,6 +121,14 @@ public partial struct Variant : IDisposable } [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static Variant From<[MustBeVariant] T>(in T from) => + CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFrom(from)); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public T As<[MustBeVariant] T>() => + VariantUtils.ConvertTo<T>(NativeVar.DangerousSelfRef); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool AsBool() => VariantUtils.ConvertToBool((godot_variant)NativeVar); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index e3fb254f49..503e5abe37 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -101,9 +101,8 @@ <Compile Include="Core\NativeInterop\InteropUtils.cs" /> <Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" /> <Compile Include="Core\NativeInterop\NativeVariantPtrArgs.cs" /> - <Compile Include="Core\NativeInterop\VariantConversionCallbacks.cs" /> - <Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" /> <Compile Include="Core\NativeInterop\VariantUtils.cs" /> + <Compile Include="Core\NativeInterop\VariantUtils.generic.cs" /> <Compile Include="Core\NodePath.cs" /> <Compile Include="Core\Object.base.cs" /> <Compile Include="Core\Object.exceptions.cs" /> @@ -123,6 +122,7 @@ <Compile Include="Core\StringName.cs" /> <Compile Include="Core\Transform2D.cs" /> <Compile Include="Core\Transform3D.cs" /> + <Compile Include="Core\Variant.cs" /> <Compile Include="Core\Vector2.cs" /> <Compile Include="Core\Vector2i.cs" /> <Compile Include="Core\Vector3.cs" /> @@ -131,7 +131,6 @@ <Compile Include="Core\Vector4i.cs" /> <Compile Include="GlobalUsings.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="Variant.cs" /> </ItemGroup> <!-- We import a props file with auto-generated includes. This works well with Rider. diff --git a/platform/android/detect.py b/platform/android/detect.py index 6eb8ba34ed..57a8d34d0e 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -101,16 +101,12 @@ def configure(env: "Environment"): if env["arch"] == "arm32": target_triple = "armv7a-linux-androideabi" - env.extra_suffix = ".armv7" + env.extra_suffix elif env["arch"] == "arm64": target_triple = "aarch64-linux-android" - env.extra_suffix = ".armv8" + env.extra_suffix elif env["arch"] == "x86_32": target_triple = "i686-linux-android" - env.extra_suffix = ".x86" + env.extra_suffix elif env["arch"] == "x86_64": target_triple = "x86_64-linux-android" - env.extra_suffix = ".x86_64" + env.extra_suffix target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))] env.Append(ASFLAGS=[target_option, "-c"]) diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 2518069b78..84bfc48a43 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -30,6 +30,8 @@ #include "node_2d.h" +#include "scene/main/viewport.h" + #ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { Dictionary state; @@ -389,6 +391,16 @@ bool Node2D::is_y_sort_enabled() const { return y_sort_enabled; } +void Node2D::_notification(int p_notification) { + switch (p_notification) { + case NOTIFICATION_MOVED_IN_PARENT: { + if (get_viewport()) { + get_viewport()->gui_set_root_order_dirty(); + } + } break; + } +} + void Node2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 0d8a31e6bb..04bbdf639d 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -53,6 +53,7 @@ class Node2D : public CanvasItem { void _update_xform_values(); protected: + void _notification(int p_notification); static void _bind_methods(); public: diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index ca23fe03a2..66546092f2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,6 +30,7 @@ #include "collision_object_3d.h" +#include "scene/resources/shape_3d.h" #include "scene/scene_string_names.h" void CollisionObject3D::_notification(int p_what) { diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index d4f60503c2..04d164ba88 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -33,6 +33,8 @@ #include "collision_shape_3d.h" #include "core/core_string_names.h" #include "physics_body_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -224,7 +226,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { return nullptr; } - Ref<Shape3D> shape = mesh->create_trimesh_shape(); + Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); if (shape.is_null()) { return nullptr; } @@ -254,7 +256,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify return nullptr; } - Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); + Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); if (shape.is_null()) { return nullptr; } diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index f855fce318..6d8ce06524 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -31,6 +31,7 @@ #include "spring_arm_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/resources/shape_3d.h" void SpringArm3D::_notification(int p_what) { switch (p_what) { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 99d450fa5b..8729ab156b 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -800,9 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } } else if (track_cache_type == Animation::TYPE_VALUE) { // If it has at least one angle interpolation, it also uses angle interpolation for blending. - TrackCacheValue *track_value = memnew(TrackCacheValue); + TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track); + bool was_discrete = track_value->is_discrete; + bool was_using_angle = track_value->is_using_angle; track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER; track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + + if (was_discrete != track_value->is_discrete) { + WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended."); + } + if (was_using_angle != track_value->is_using_angle) { + WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); + } } track->setup_pass = setup_pass; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4e76f72921..92ee21a916 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2935,7 +2935,7 @@ void Control::_notification(int p_notification) { queue_redraw(); if (data.RI) { - get_viewport()->_gui_set_root_order_dirty(); + get_viewport()->gui_set_root_order_dirty(); } } break; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index a54805ce56..642a94b23e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5396,7 +5396,7 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); ADD_GROUP("Markup", ""); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined"); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index be5788739b..5fde18721a 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -38,7 +38,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) { RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); - vp->_gui_set_root_order_dirty(); + vp->gui_set_root_order_dirty(); } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 81a4e3073b..41eefe0f85 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -123,9 +123,6 @@ void SceneTree::tree_changed() { void SceneTree::node_added(Node *p_node) { emit_signal(node_added_name, p_node); - if (call_lock > 0) { - call_skip.erase(p_node->get_instance_id()); - } } void SceneTree::node_removed(Node *p_node) { @@ -134,7 +131,7 @@ void SceneTree::node_removed(Node *p_node) { } emit_signal(node_removed_name, p_node); if (call_lock > 0) { - call_skip.insert(p_node->get_instance_id()); + call_skip.insert(p_node); } } @@ -264,7 +261,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro if (p_call_flags & GROUP_CALL_REVERSE) { for (int i = gr_node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -278,7 +275,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro } else { for (int i = 0; i < gr_node_count; i++) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -317,7 +314,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr if (p_call_flags & GROUP_CALL_REVERSE) { for (int i = gr_node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -330,7 +327,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr } else { for (int i = 0; i < gr_node_count; i++) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -368,7 +365,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group if (p_call_flags & GROUP_CALL_REVERSE) { for (int i = gr_node_count - 1; i >= 0; i--) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -381,7 +378,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group } else { for (int i = 0; i < gr_node_count; i++) { - if (call_lock && call_skip.has(gr_nodes[i]->get_instance_id())) { + if (call_lock && call_skip.has(gr_nodes[i])) { continue; } @@ -857,7 +854,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio for (int i = 0; i < gr_node_count; i++) { Node *n = gr_nodes[i]; - if (call_lock && call_skip.has(n->get_instance_id())) { + if (call_lock && call_skip.has(n)) { continue; } @@ -907,7 +904,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal } Node *n = gr_nodes[i]; - if (call_lock && call_skip.has(n->get_instance_id())) { + if (call_lock && call_skip.has(n)) { continue; } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d4fcb288ae..a460e40597 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -135,7 +135,7 @@ private: // Safety for when a node is deleted while a group is being called. int call_lock = 0; - HashSet<ObjectID> call_skip; // Skip erased nodes. Store ID instead of pointer to avoid false positives when node is freed and a new node is allocated at the pointed address. + HashSet<Node *> call_skip; // Skip erased nodes. List<ObjectID> delete_queue; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f58bf868ad..7430a0a835 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2097,7 +2097,7 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { return gui.roots.push_back(p_control); } -void Viewport::_gui_set_root_order_dirty() { +void Viewport::gui_set_root_order_dirty() { gui.roots_order_dirty = true; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index dc69ec24d8..5659ee4000 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -456,8 +456,6 @@ private: void _update_canvas_items(Node *p_node); - void _gui_set_root_order_dirty(); - friend class Window; void _sub_window_update_order(); @@ -514,6 +512,8 @@ public: Transform2D get_final_transform() const; + void gui_set_root_order_dirty(); + void set_transparent_background(bool p_enable); bool has_transparent_background() const; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 13080d6948..af51d6539e 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1016,7 +1016,7 @@ void FontFile::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font"), PROPERTY_USAGE_STORAGE), "set_fallbacks", "get_fallbacks"); } bool FontFile::_set(const StringName &p_name, const Variant &p_value) { @@ -2603,7 +2603,7 @@ void FontVariation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &FontVariation::set_spacing); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_base_font", "get_base_font"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); ADD_GROUP("Variation", "variation_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_opentype"), "set_variation_opentype", "get_variation_opentype"); @@ -2868,7 +2868,7 @@ void SystemFont::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks"); } void SystemFont::_update_rids() const { diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index cec5569345..d1278f9340 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -971,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit return ret; } -Ref<Shape3D> ImporterMesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 088a77edd1..bbd6498fcf 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -119,7 +119,7 @@ public: Vector<Face3> get_faces() const; Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d1e300e057..4f68a6f69b 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -388,7 +388,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const { return Vector<Face3>(); } -Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { +Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { ConvexDecompositionSettings settings; settings.max_convex_hulls = 1; @@ -425,10 +425,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { return shape; } -Ref<Shape3D> Mesh::create_trimesh_shape() const { +Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const { Vector<Face3> faces = get_faces(); if (faces.size() == 0) { - return Ref<Shape3D>(); + return Ref<ConcavePolygonShape3D>(); } Vector<Vector3> face_points; diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 5ed4164117..6f995280e8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -35,9 +35,12 @@ #include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "scene/resources/material.h" -#include "scene/resources/shape_3d.h" #include "servers/rendering_server.h" +class ConcavePolygonShape3D; +class ConvexPolygonShape3D; +class Shape3D; + class Mesh : public Resource { GDCLASS(Mesh, Resource); @@ -211,8 +214,8 @@ public: static ConvexDecompositionFunc convex_decomposition_function; Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; - Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; - Ref<Shape3D> create_trimesh_shape() const; + Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const; + Ref<ConcavePolygonShape3D> create_trimesh_shape() const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d4ad81614d..9d2537bb4d 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4363,6 +4363,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set); tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true); + tiles[p_atlas_coords].alternatives[new_alternative_id]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed)); tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed(); tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id); tiles[p_atlas_coords].alternatives_ids.sort(); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index c09b185137..23070fb7c0 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -759,16 +759,16 @@ void RenderingDevice::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64); BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT); - BIND_ENUM_CONSTANT(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_SAMPLING_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_STORAGE_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_STORAGE_ATOMIC_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_CPU_READ_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_UPDATE_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_COPY_FROM_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_CAN_COPY_TO_BIT); + BIND_BITFIELD_FLAG(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY); BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index abdd07844a..0b43b73042 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -535,7 +535,7 @@ public: virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush - virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0; + virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const = 0; virtual bool texture_is_shared(RID p_texture) = 0; virtual bool texture_is_valid(RID p_texture) = 0; virtual Size2i texture_size(RID p_texture) = 0; @@ -1340,7 +1340,7 @@ VARIANT_ENUM_CAST(RenderingDevice::DataFormat) VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask); VARIANT_ENUM_CAST(RenderingDevice::TextureType) VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) -VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits) +VARIANT_BITFIELD_CAST(RenderingDevice::TextureUsageBits) VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle) VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType) VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter) diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index c710bd0a10..dbff305794 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -66,7 +66,7 @@ public: RD_SETGET(uint32_t, mipmaps) RD_SETGET(RD::TextureType, texture_type) RD_SETGET(RD::TextureSamples, samples) - RD_SETGET(uint32_t, usage_bits) + RD_SETGET(BitField<RenderingDevice::TextureUsageBits>, usage_bits) void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); } void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); } diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 92b8d7350e..e451fb35c2 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4111,7 +4111,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; pi.hint = PROPERTY_HINT_ARRAY_TYPE; - pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); + pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture2D"); } else { pi.type = Variant::OBJECT; pi.hint = PROPERTY_HINT_RESOURCE_TYPE; @@ -4126,7 +4126,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; pi.hint = PROPERTY_HINT_ARRAY_TYPE; - pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"); + pi.hint_string = MAKE_RESOURCE_TYPE_HINT("TextureLayered"); } else { pi.type = Variant::OBJECT; pi.hint = PROPERTY_HINT_RESOURCE_TYPE; @@ -4139,7 +4139,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; pi.hint = PROPERTY_HINT_ARRAY_TYPE; - pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"); + pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture3D"); } else { pi.type = Variant::OBJECT; pi.hint = PROPERTY_HINT_RESOURCE_TYPE; |