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-rw-r--r--scene/resources/shader.cpp7
-rw-r--r--scene/resources/shader.h1
2 files changed, 6 insertions, 2 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index b3952e745f..a09dbd50cf 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -42,9 +42,12 @@ Shader::Mode Shader::get_mode() const {
}
void Shader::_dependency_changed() {
- RenderingServer::get_singleton()->shader_set_code(shader, RenderingServer::get_singleton()->shader_get_code(shader));
+ // Preprocess and compile the code again because a dependency has changed. It also calls emit_changed() for us.
+ _recompile();
+}
- emit_changed();
+void Shader::_recompile() {
+ set_code(get_code());
}
void Shader::set_path(const String &p_path, bool p_take_over) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 75c490e912..55608b6c11 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -60,6 +60,7 @@ private:
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
void _dependency_changed();
+ void _recompile();
virtual void _update_shader() const; //used for visual shader
Array _get_shader_uniform_list(bool p_get_groups = false);