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-rw-r--r--doc/classes/Decal.xml3
-rw-r--r--scene/3d/decal.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index b63f6e7252..75974664a7 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -87,7 +87,8 @@
[b]Note:[/b] Setting [member normal_fade] to a value greater than [code]0.0[/code] has a small performance cost due to the added normal angle computations.
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
- Sets the size of the [AABB] used by the decal. The AABB goes from [code]-size/2[/code] to [code]size/2[/code].
+ Sets the size of the [AABB] used by the decal. All dimensions must be set to a value greater than zero (they will be clamped to [code]0.001[/code] if this is not the case). The AABB goes from [code]-size/2[/code] to [code]size/2[/code].
+ [b]Note:[/b] To improve culling efficiency of "hard surface" decals, set their [member upper_fade] and [member lower_fade] to [code]0.0[/code] and set the Y component of the [member size] as low as possible. This will reduce the decals' AABB size without affecting their appearance.
</member>
<member name="texture_albedo" type="Texture2D" setter="set_texture" getter="get_texture">
[Texture2D] with the base [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index e122adcc8c..6f2717fd41 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -31,7 +31,7 @@
#include "decal.h"
void Decal::set_size(const Vector3 &p_size) {
- size = p_size;
+ size = Vector3(MAX(0.001, p_size.x), MAX(0.001, p_size.y), MAX(0.001, p_size.z));
RS::get_singleton()->decal_set_size(decal, p_size);
update_gizmos();
}