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-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl2
-rw-r--r--editor/editor_node.cpp1
-rw-r--r--editor/project_manager.cpp1
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
4 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index f94ac8c81c..3f3313c3a7 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -309,7 +309,7 @@ void main() {
}
st /= vec2(M_PI * 2.0, M_PI);
- irradiance += texture(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
+ irradiance += textureLod(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
num_samples++;
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0be0ea90a3..0ea8e04471 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5079,6 +5079,7 @@ void EditorNode::_global_menu_action(const Variant &p_id, const Variant &p_meta)
if (id == GLOBAL_NEW_WINDOW) {
if (OS::get_singleton()->get_main_loop()) {
List<String> args;
+ args.push_back("-e");
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0a904a42df..ca3431d3ec 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1981,6 +1981,7 @@ void ProjectManager::_global_menu_action(const Variant &p_id, const Variant &p_m
int id = (int)p_id;
if (id == ProjectList::GLOBAL_NEW_WINDOW) {
List<String> args;
+ args.push_back("-p");
String exec = OS::get_singleton()->get_executable_path();
OS::ProcessID pid = 0;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 9535c7f50d..b8f433d006 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -101,7 +101,7 @@ public:
FUNC2(texture_set_path, RID, const String &)
FUNC1RC(String, texture_get_path, RID)
FUNC1(texture_set_shrink_all_x2_on_set_data, bool)
- FUNC1(texture_debug_usage, List<TextureInfo> *)
+ FUNC1S(texture_debug_usage, List<TextureInfo> *)
FUNC1(textures_keep_original, bool)