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-rw-r--r--modules/text_server_adv/text_server_adv.cpp30
-rw-r--r--modules/text_server_fb/text_server_fb.cpp14
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/graph_edit.h2
4 files changed, 23 insertions, 25 deletions
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 7eff3f8dee..906ebe4993 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2352,24 +2352,22 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
sd->glyphs.push_back(gl);
} else {
Vector<RID> fonts;
- // Push fonts with the language and script support first.
- for (int l = 0; l < span.fonts.size(); l++) {
- if ((font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push fonts with the script support.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
- }
- }
- // Push the rest valid fonts.
- for (int l = 0; l < sd->spans[k].fonts.size(); l++) {
- if (!(font_is_language_supported(span.fonts[l], span.language)) && !(font_is_script_supported(span.fonts[l], script))) {
- fonts.push_back(sd->spans[k].fonts[l]);
+ Vector<RID> fonts_scr_only;
+ Vector<RID> fonts_no_match;
+ int font_count = span.fonts.size();
+ for (int l = 0; l < font_count; l++) {
+ if (font_is_script_supported(span.fonts[l], script)) {
+ if (font_is_language_supported(span.fonts[l], span.language)) {
+ fonts.push_back(sd->spans[k].fonts[l]);
+ } else {
+ fonts_scr_only.push_back(sd->spans[k].fonts[l]);
+ }
+ } else {
+ fonts_no_match.push_back(sd->spans[k].fonts[l]);
}
}
+ fonts.append_array(fonts_scr_only);
+ fonts.append_array(fonts_no_match);
_shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0);
}
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 98a67ef309..a22559efdd 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -634,17 +634,17 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
span.start = sd->text.length();
span.end = span.start + p_text.length();
// Pre-sort fonts, push fonts with the language support first.
- for (int i = 0; i < p_fonts.size(); i++) {
+ Vector<RID> fonts_no_match;
+ int font_count = p_fonts.size();
+ for (int i = 0; i < font_count; i++) {
if (font_is_language_supported(p_fonts[i], p_language)) {
span.fonts.push_back(p_fonts[i]);
+ } else {
+ fonts_no_match.push_back(p_fonts[i]);
}
}
- // Push the rest valid fonts.
- for (int i = 0; i < p_fonts.size(); i++) {
- if (!font_is_language_supported(p_fonts[i], p_language)) {
- span.fonts.push_back(p_fonts[i]);
- }
- }
+ span.fonts.append_array(fonts_no_match);
+
ERR_FAIL_COND_V(span.fonts.is_empty(), false);
span.font_size = p_size;
span.language = p_language;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5a4dacd897..78ab30699a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -824,7 +824,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
}
}
-void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0) {
+void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) {
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index fa3b113705..8a51bcb11e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -163,7 +163,7 @@ private:
void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
- void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio);
+ void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);