diff options
| -rw-r--r-- | doc/classes/@GlobalScope.xml | 9 | 
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index e874bcc0f3..efd9b6e180 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -358,14 +358,16 @@  			<argument index="1" name="to" type="float" />  			<argument index="2" name="weight" type="float" />  			<description> -				Returns a normalized value considering the given range. This is the opposite of [method lerp]. +				Returns an interpolation or extrapolation factor considering the range specified in [code]from[/code] and [code]to[/code], and the interpolated value specified in [code]weight[/code]. The returned value will be between [code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between [code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is located outside this range, then an extrapolation factor will be returned (return value lower than [code]0.0[/code] or greater than [code]1.0[/code]).  				[codeblock] +				# The interpolation ratio in the `lerp()` call below is 0.75.  				var middle = lerp(20, 30, 0.75)  				# `middle` is now 27.5.  				# Now, we pretend to have forgotten the original ratio and want to get it back.  				var ratio = inverse_lerp(20, 30, 27.5)  				# `ratio` is now 0.75.  				[/codeblock] +				See also [method lerp] which performs the reverse of this operation.  			</description>  		</method>  		<method name="is_equal_approx"> @@ -420,10 +422,11 @@  			<argument index="1" name="to" type="float" />  			<argument index="2" name="weight" type="float" />  			<description> -				Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp]. +				Linearly interpolates between two values by the factor defined in [code]weight[/code]. To perform interpolation, [code]weight[/code] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i].  				[codeblock]  				lerp(0, 4, 0.75) # Returns 3.0  				[/codeblock] +				See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep].  			</description>  		</method>  		<method name="lerp_angle"> @@ -433,7 +436,7 @@  			<argument index="2" name="weight" type="float" />  			<description>  				Linearly interpolates between two angles (in radians) by a normalized value. -				Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. +				Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. To perform eased interpolation with [method lerp_angle], combine it with [method ease] or [method smoothstep].  				[codeblock]  				extends Sprite  				var elapsed = 0.0  |