diff options
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 23 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 6 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 8 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 46 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 8 |
6 files changed, 56 insertions, 37 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 70b6257bb2..3563f70d0b 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -90,9 +90,10 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { phys_offset += -s / 2; } - Vector<Ref<Shape2D> > collisions; + Vector<TileSet::ShapeData> collisions; Ref<NavigationPolygon> nav_poly; Ref<OccluderPolygon2D> occluder; + bool found_collisions = false; for (int j = 0; j < mi->get_child_count(); j++) { @@ -106,24 +107,38 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { if (!child2->cast_to<StaticBody2D>()) continue; + + found_collisions = true; + StaticBody2D *sb = child2->cast_to<StaticBody2D>(); List<uint32_t> shapes; sb->get_shape_owners(&shapes); for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) { + if (sb->is_shape_owner_disabled(E->get())) continue; - Vector2 shape_offset = sb->shape_owner_get_transform(E->get()).get_origin(); + Transform2D shape_transform = sb->shape_owner_get_transform(E->get()); bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get()); + shape_transform.set_origin(shape_transform.get_origin() - phys_offset); + for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { - Ref<Shape> shape = sb->shape_owner_get_shape(E->get(), k); - p_library->tile_add_shape(id, shape, shape_offset, one_way); + Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k); + TileSet::ShapeData shape_data; + shape_data.shape = shape; + shape_data.shape_transform = shape_transform; + shape_data.one_way_collision = one_way; + collisions.push_back(shape_data); } } } + if (found_collisions) { + p_library->tile_set_shapes(id, collisions); + } + p_library->tile_set_texture_offset(id, mi->get_offset()); p_library->tile_set_navigation_polygon(id, nav_poly); p_library->tile_set_light_occluder(id, occluder); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index c5c274e225..0821b00dd9 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -204,10 +204,10 @@ int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const { return shapes[p_owner].shapes.size(); } -Ref<Shape> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const { +Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape>()); - ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>()); + ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>()); + ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>()); return shapes[p_owner].shapes[p_shape].shape; } diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index deffe8a002..3580d3d942 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -94,7 +94,7 @@ public: void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); int shape_owner_get_shape_count(uint32_t p_owner) const; - Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; + Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; void shape_owner_remove_shape(uint32_t p_owner, int p_shape); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 57e25ec609..9d70b75027 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -461,16 +461,18 @@ void TileMap::_update_dirty_quadrants() { Transform2D xform; xform.set_origin(offset.floor()); - _fix_cell_transform(xform, c, shapes[i].shape_offset + center_ofs, s); + _fix_cell_transform(xform, c, center_ofs, s); + + xform *= shapes[i].shape_transform; if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item, xform); shape->draw(debug_canvas_item, debug_collision_color); } ps->body_add_shape(q.body, shape->get_rid(), xform); - shape_idx++; - ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision); ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); + ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision); + shape_idx++; } } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index b9d2c503e1..d00d2d96c4 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_region(id, p_value); else if (what == "shape") tile_set_shape(id, 0, p_value); - else if (what == "shape_offset") - tile_set_shape_offset(id, 0, p_value); + else if (what == "shape_transform") + tile_set_shape_transform(id, 0, p_value); else if (what == "shape_one_way") tile_set_shape_one_way(id, 0, p_value); else if (what == "shapes") @@ -105,8 +105,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_region(id); else if (what == "shape") r_ret = tile_get_shape(id, 0); - else if (what == "shape_offset") - r_ret = tile_get_shape_offset(id, 0); + else if (what == "shape_transform") + r_ret = tile_get_shape_transform(id, 0); else if (what == "shape_one_way") r_ret = tile_get_shape_one_way(id, 0); else if (what == "shapes") @@ -142,7 +142,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon")); - p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); @@ -252,13 +252,13 @@ void TileSet::tile_clear_shapes(int p_id) { tile_map[p_id].shapes_data.clear(); } -void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way) { +void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) { ERR_FAIL_COND(!tile_map.has(p_id)); ShapeData new_data = ShapeData(); new_data.shape = p_shape; - new_data.shape_offset = p_offset; + new_data.shape_transform = p_transform; new_data.one_way_collision = p_one_way; tile_map[p_id].shapes_data.push_back(new_data); @@ -288,22 +288,22 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { return Ref<Shape2D>(); } -void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) { +void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); if (tile_map[p_id].shapes_data.size() <= p_shape_id) tile_map[p_id].shapes_data.resize(p_shape_id + 1); - tile_map[p_id].shapes_data[p_shape_id].shape_offset = p_offset; + tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset; emit_changed(); } -Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { +Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); + ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); if (tile_map[p_id].shapes_data.size() > p_shape_id) - return tile_map[p_id].shapes_data[p_shape_id].shape_offset; + return tile_map[p_id].shapes_data[p_shape_id].shape_transform; - return Vector2(); + return Transform2D(); } void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { @@ -388,7 +388,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); Vector<ShapeData> shapes_data; - Vector2 default_offset = tile_get_shape_offset(p_id, 0); + Transform2D default_transform = tile_get_shape_transform(p_id, 0); bool default_one_way = tile_get_shape_one_way(p_id, 0); for (int i = 0; i < p_shapes.size(); i++) { ShapeData s = ShapeData(); @@ -398,7 +398,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { if (shape.is_null()) continue; s.shape = shape; - s.shape_offset = default_offset; + s.shape_transform = default_transform; s.one_way_collision = default_one_way; } else if (p_shapes[i].get_type() == Variant::DICTIONARY) { Dictionary d = p_shapes[i]; @@ -408,10 +408,12 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { else continue; - if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) - s.shape_offset = d["shape_offset"]; + if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) + s.shape_transform = d["shape_transform"]; + else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) + s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]); else - s.shape_offset = default_offset; + s.shape_transform = default_transform; if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL) s.one_way_collision = d["one_way"]; @@ -438,7 +440,7 @@ Array TileSet::_tile_get_shapes(int p_id) const { for (int i = 0; i < data.size(); i++) { Dictionary shape_data; shape_data["shape"] = data[i].shape; - shape_data["shape_offset"] = data[i].shape_offset; + shape_data["shape_transform"] = data[i].shape_transform; shape_data["one_way"] = data[i].one_way_collision; arr.push_back(shape_data); } @@ -520,11 +522,11 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region); ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape:Shape2D"), &TileSet::tile_set_shape); ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id", "shape_id"), &TileSet::tile_get_shape); - ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset); - ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset); + ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform); + ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way); - ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_offset", "one_way"), &TileSet::tile_add_shape, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false)); ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index c07d82c75a..99c506390c 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -43,7 +43,7 @@ class TileSet : public Resource { public: struct ShapeData { Ref<Shape2D> shape; - Vector2 shape_offset; + Transform2D shape_transform; bool one_way_collision; ShapeData() { @@ -105,14 +105,14 @@ public: void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const; - void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset); - Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const; + void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_transform); + Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const; void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way); bool tile_get_shape_one_way(int p_id, int p_shape_id) const; void tile_clear_shapes(int p_id); - void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false); + void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false); int tile_get_shape_count(int p_id) const; void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes); |