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-rw-r--r--platform/osx/display_server_osx.mm12
1 files changed, 10 insertions, 2 deletions
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 73aa013701..974f4d3018 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -318,8 +318,16 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
}
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
- _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
- Input::get_singleton()->set_mouse_position(wd.mouse_pos);
+ if (DS_OSX->mouse_mode == DisplayServer::MOUSE_MODE_CAPTURED) {
+ const NSRect contentRect = [wd.window_view frame];
+ NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0);
+ NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
+ CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
+ CGWarpMouseCursorPosition(lMouseWarpPos);
+ } else {
+ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
+ Input::get_singleton()->set_mouse_position(wd.mouse_pos);
+ }
DS_OSX->window_focused = true;
DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);