diff options
-rw-r--r-- | doc/classes/VisualShaderNodeParticleAccelerator.xml | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml index b7a519944d..2f3f58c0cf 100644 --- a/doc/classes/VisualShaderNodeParticleAccelerator.xml +++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0"> +<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0"> <brief_description> </brief_description> <description> diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index ecd187a885..f5435c3511 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType) // Process nodes -class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput { - GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput); +class VisualShaderNodeParticleAccelerator : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode); public: enum Mode { |