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-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml2
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
index b7a519944d..2f3f58c0cf 100644
--- a/doc/classes/VisualShaderNodeParticleAccelerator.xml
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0">
+<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index ecd187a885..f5435c3511 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
// Process nodes
-class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
public:
enum Mode {