diff options
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 52 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 3 |
2 files changed, 51 insertions, 4 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 589964f620..0bfe366a6d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -41,6 +41,7 @@ #include "scene/gui/panel.h" #include "scene/main/viewport.h" #include "scene/resources/visual_shader_nodes.h" +#include "servers/visual/shader_types.h" Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { @@ -1598,6 +1599,9 @@ void VisualShaderEditor::_notification(int p_what) { preview_text->add_color_override("symbol_color", symbol_color); preview_text->add_color_region("/*", "*/", comment_color, false); preview_text->add_color_region("//", "", comment_color, false); + + error_text->add_font_override("font", get_font("status_source", "EditorFonts")); + error_text->add_color_override("font_color", get_color("error_color", "Editor")); } tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Tools", "EditorIcons")); @@ -2052,11 +2056,43 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da void VisualShaderEditor::_show_preview_text() { preview_showed = !preview_showed; - preview_text->set_visible(preview_showed); + preview_vbox->set_visible(preview_showed); + if (preview_showed) { + if (shader_error) { + error_text->set_visible(true); + } else { + error_text->set_visible(false); + } + } } void VisualShaderEditor::_update_preview() { - preview_text->set_text(visual_shader->get_code()); + + String code = visual_shader->get_code(); + + preview_text->set_text(code); + + ShaderLanguage sl; + + Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types()); + + for (int i = 0; i < preview_text->get_line_count(); i++) { + preview_text->set_line_as_marked(i, false); + } + if (err != OK) { + preview_text->set_line_as_marked(sl.get_error_line() - 1, true); + if (preview_showed) { + error_text->set_visible(true); + } + String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); + error_text->set_text(text); + shader_error = true; + } else { + if (preview_showed) { + error_text->set_visible(false); + } + shader_error = false; + } } void VisualShaderEditor::_bind_methods() { @@ -2127,6 +2163,7 @@ VisualShaderEditor::VisualShaderEditor() { ShaderLanguage::get_keyword_list(&keyword_list); preview_showed = false; + shader_error = false; to_node = -1; to_slot = -1; @@ -2201,15 +2238,22 @@ VisualShaderEditor::VisualShaderEditor() { // PREVIEW PANEL /////////////////////////////////////// + preview_vbox = memnew(VBoxContainer); + preview_vbox->set_visible(preview_showed); + main_box->add_child(preview_vbox); preview_text = memnew(TextEdit); - main_box->add_child(preview_text); + preview_vbox->add_child(preview_text); preview_text->set_h_size_flags(SIZE_EXPAND_FILL); preview_text->set_v_size_flags(SIZE_EXPAND_FILL); - preview_text->set_visible(preview_showed); preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); preview_text->set_syntax_coloring(true); + preview_text->set_show_line_numbers(true); preview_text->set_readonly(true); + error_text = memnew(Label); + preview_vbox->add_child(error_text); + error_text->set_visible(false); + /////////////////////////////////////// // SHADER NODES TREE /////////////////////////////////////// diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 1556c7cd43..5be214f9a9 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -70,7 +70,10 @@ class VisualShaderEditor : public VBoxContainer { PanelContainer *error_panel; Label *error_label; + bool shader_error; + VBoxContainer *preview_vbox; TextEdit *preview_text; + Label *error_text; UndoRedo *undo_redo; Point2 saved_node_pos; |