diff options
-rw-r--r-- | core/io/multiplayer_api.cpp | 152 |
1 files changed, 98 insertions, 54 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 923d0e42f3..17b77bc535 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -94,7 +94,7 @@ void MultiplayerAPI::poll() { network_peer->poll(); - if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here + if (!network_peer.is_valid()) // It's possible that polling might have resulted in a disconnection, so check here. return; while (network_peer->get_available_packet_count()) { @@ -113,7 +113,7 @@ void MultiplayerAPI::poll() { rpc_sender_id = 0; if (!network_peer.is_valid()) { - break; //it's also possible that a packet or RPC caused a disconnection, so also check here + break; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } } @@ -160,7 +160,9 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it"); ERR_FAIL_COND(root_node == NULL); + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 1); uint8_t packet_type = p_packet[0]; @@ -180,13 +182,15 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_REMOTE_CALL: case NETWORK_COMMAND_REMOTE_SET: { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 6); Node *node = _process_get_node(p_from, p_packet, p_packet_len); + ERR_EXPLAIN("Invalid packet received. Requested node was not found."); ERR_FAIL_COND(node == NULL); - //detect cstring end + // Detect cstring end. int len_end = 5; for (; len_end < p_packet_len; len_end++) { if (p_packet[len_end] == 0) { @@ -194,6 +198,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ } } + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(len_end >= p_packet_len); StringName name = String::utf8((const char *)&p_packet[5]); @@ -222,9 +227,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int Node *node = NULL; if (target & 0x80000000) { - //use full path (not cached yet) + // Use full path (not cached yet). int ofs = target & 0x7FFFFFFF; + + ERR_EXPLAIN("Invalid packet received. Size smaller than declared."); ERR_FAIL_COND_V(ofs >= p_packet_len, NULL); String paths; @@ -237,17 +244,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int if (!node) ERR_PRINTS("Failed to get path from RPC: " + String(np)); } else { - //use cached path + // Use cached path. int id = target; Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_EXPLAIN("Invalid packet received. Requests invalid peer cache."); ERR_FAIL_COND_V(!E, NULL); Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); + ERR_EXPLAIN("Invalid packet received. Unabled to find requested cached node."); ERR_FAIL_COND_V(!F, NULL); PathGetCache::NodeInfo *ni = &F->get(); - //do proper caching later + // Do proper caching later. node = root_node->get_node(ni->path); if (!node) @@ -258,9 +267,10 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); - // Check that remote can call the RPC on this node + // Check that remote can call the RPC on this node. RPCMode rpc_mode = RPC_MODE_DISABLED; const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); if (E) { @@ -268,6 +278,8 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ } else if (p_node->get_script_instance()) { rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); } + + ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); int argc = p_packet[p_offset]; @@ -280,11 +292,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ for (int i = 0; i < argc; i++) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); + int vlen; Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument."); ERR_FAIL_COND(err != OK); - //args[i]=p_packet[3+i]; + argp.write[i] = &args[i]; p_offset += vlen; } @@ -301,9 +316,10 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_offset >= p_packet_len); - // Check that remote can call the RSET on this node + // Check that remote can call the RSET on this node. RPCMode rset_mode = RPC_MODE_DISABLED; const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); if (E) { @@ -311,10 +327,15 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p } else if (p_node->get_script_instance()) { rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); } + + ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); Variant value; - decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + + ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value."); + ERR_FAIL_COND(err != OK); bool valid; @@ -327,6 +348,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 5); int id = decode_uint32(&p_packet[1]); @@ -345,9 +367,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, path_get_cache[p_from].nodes[id] = ni; - //send ack - - //encode path + // Encode path to send ack. CharString pname = String(path).utf8(); int len = encode_cstring(pname.get_data(), NULL); @@ -364,6 +384,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 2); String paths; @@ -372,31 +393,33 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, NodePath path = paths; PathSentCache *psc = path_send_cache.getptr(path); + ERR_EXPLAIN("Invalid packet received. Tries to confirm a path which was not found in cache."); ERR_FAIL_COND(!psc); Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from); + ERR_EXPLAIN("Invalid packet received. Source peer was not found in cache for the given path."); ERR_FAIL_COND(!E); E->get() = true; } bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; - List<int> peers_to_add; //if one is missing, take note to add it + List<int> peers_to_add; // If one is missing, take note to add it. for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { if (p_target < 0 && E->get() == -p_target) - continue; //continue, excluded + continue; // Continue, excluded. if (p_target > 0 && E->get() != p_target) - continue; //continue, not for this peer + continue; // Continue, not for this peer. Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); if (!F || F->get() == false) { - //path was not cached, or was cached but is unconfirmed + // Path was not cached, or was cached but is unconfirmed. if (!F) { - //not cached at all, take note + // Not cached at all, take note. peers_to_add.push_back(E->get()); } @@ -404,11 +427,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int } } - //those that need to be added, send a message for this + // Those that need to be added, send a message for this. for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { - //encode function name + // Encode function name. CharString pname = String(p_path).utf8(); int len = encode_cstring(pname.get_data(), NULL); @@ -419,11 +442,11 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int encode_uint32(psc->id, &packet.write[1]); encode_cstring(pname.get_data(), &packet.write[5]); - network_peer->set_target_peer(E->get()); //to all of you + network_peer->set_target_peer(E->get()); // To all of you. network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_packet(packet.ptr(), packet.size()); - psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed + psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. } return has_all_peers; @@ -462,35 +485,36 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path()); + ERR_EXPLAIN("Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(from_path.is_empty()); - //see if the path is cached + // See if the path is cached. PathSentCache *psc = path_send_cache.getptr(from_path); if (!psc) { - //path is not cached, create + // Path is not cached, create. path_send_cache[from_path] = PathSentCache(); psc = path_send_cache.getptr(from_path); psc->id = last_send_cache_id++; } - //create base packet, lots of hardcode because it must be tight + // Create base packet, lots of hardcode because it must be tight. int ofs = 0; #define MAKE_ROOM(m_amount) \ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount); - //encode type + // Encode type. MAKE_ROOM(1); packet_cache.write[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; ofs += 1; - //encode ID + // Encode ID. MAKE_ROOM(ofs + 4); encode_uint32(psc->id, &(packet_cache.write[ofs])); ofs += 4; - //encode function name + // Encode function name. CharString name = String(p_name).utf8(); int len = encode_cstring(name.get_data(), NULL); MAKE_ROOM(ofs + len); @@ -498,20 +522,22 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += len; if (p_set) { - //set argument + // Set argument. Error err = encode_variant(*p_arg[0], NULL, len); + ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len); ofs += len; } else { - //call arguments + // Call arguments. MAKE_ROOM(ofs + 1); packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { Error err = encode_variant(*p_arg[i], NULL, len); + ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len); @@ -519,21 +545,21 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } } - //see if all peers have cached path (is so, call can be fast) + // See if all peers have cached path (is so, call can be fast). bool has_all_peers = _send_confirm_path(from_path, psc, p_to); - //take chance and set transfer mode, since all send methods will use it + // Take chance and set transfer mode, since all send methods will use it. network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); if (has_all_peers) { - //they all have verified paths, so send fast - network_peer->set_target_peer(p_to); //to all of you - network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love + // They all have verified paths, so send fast. + network_peer->set_target_peer(p_to); // To all of you. + network_peer->put_packet(packet_cache.ptr(), ofs); // A message with love. } else { - //not all verified path, so send one by one + // Not all verified path, so send one by one. - //apend path at the end, since we will need it for some packets + // Append path at the end, since we will need it for some packets. CharString pname = String(from_path).utf8(); int path_len = encode_cstring(pname.get_data(), NULL); MAKE_ROOM(ofs + path_len); @@ -542,23 +568,23 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) { if (p_to < 0 && E->get() == -p_to) - continue; //continue, excluded + continue; // Continue, excluded. if (p_to > 0 && E->get() != p_to) - continue; //continue, not for this peer + continue; // Continue, not for this peer. Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - ERR_CONTINUE(!F); //should never happen + ERR_CONTINUE(!F); // Should never happen. - network_peer->set_target_peer(E->get()); //to this one specifically + network_peer->set_target_peer(E->get()); // To this one specifically. if (F->get() == true) { - //this one confirmed path, so use id + // This one confirmed path, so use id. encode_uint32(psc->id, &(packet_cache.write[1])); network_peer->put_packet(packet_cache.ptr(), ofs); } else { - //this one did not confirm path yet, so use entire path (sorry!) - encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); //offset to path and flag + // This one did not confirm path yet, so use entire path (sorry!). + encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag. network_peer->put_packet(packet_cache.ptr(), ofs + path_len); } } @@ -573,7 +599,7 @@ void MultiplayerAPI::_add_peer(int p_id) { void MultiplayerAPI::_del_peer(int p_id) { connected_peers.erase(p_id); - path_get_cache.erase(p_id); //I no longer need your cache, sorry + path_get_cache.erase(p_id); // I no longer need your cache, sorry. emit_signal("network_peer_disconnected", p_id); } @@ -594,8 +620,12 @@ void MultiplayerAPI::_server_disconnected() { void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { - ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to call an RPC while no network peer is active."); ERR_FAIL_COND(!network_peer.is_valid()); + ERR_EXPLAIN("Trying to call an RPC on a node which is not inside SceneTree."); + ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to call an RPC via a network peer which is not connected."); + ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); int node_id = network_peer->get_unique_id(); bool skip_rpc = false; @@ -604,7 +634,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const bool is_master = p_node->is_network_master(); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - //check that send mode can use local call + // Check that send mode can use local call. const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); if (E) { @@ -612,9 +642,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_native) { - // done below + // Done below. } else if (p_node->get_script_instance()) { - //attempt with script + // Attempt with script. RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } @@ -650,15 +680,19 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { - ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to RSET while no network peer is active."); ERR_FAIL_COND(!network_peer.is_valid()); + ERR_EXPLAIN("Trying to RSET on a node which is not inside SceneTree."); + ERR_FAIL_COND(!p_node->is_inside_tree()); + ERR_EXPLAIN("Trying to send an RSET via a network peer which is not connected."); + ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED); int node_id = network_peer->get_unique_id(); bool is_master = p_node->is_network_master(); bool skip_rset = false; if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { - //check that send mode can use local call + // Check that send mode can use local call. bool set_local = false; @@ -678,7 +712,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const return; } } else if (p_node->get_script_instance()) { - //attempt with script + // Attempt with script. RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); set_local = _should_call_local(rpc_mode, is_master, skip_rset); @@ -706,8 +740,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { + ERR_EXPLAIN("Trying to send an empty raw packet."); ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA); + ERR_EXPLAIN("Trying to send a raw packet while no network peer is active."); ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED); + ERR_EXPLAIN("Trying to send a raw packet via a network peer which is not connected."); ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED); MAKE_ROOM(p_data.size() + 1); @@ -723,6 +760,7 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, Networked void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { + ERR_EXPLAIN("Invalid packet received. Size too small."); ERR_FAIL_COND(p_packet_len < 2); PoolVector<uint8_t> out; @@ -737,30 +775,36 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac int MultiplayerAPI::get_network_unique_id() const { + ERR_EXPLAIN("No network peer is assigned. Unable to get unique network ID."); ERR_FAIL_COND_V(!network_peer.is_valid(), 0); return network_peer->get_unique_id(); } bool MultiplayerAPI::is_network_server() const { + // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier? + ERR_EXPLAIN("No network peer is assigned. I can't be a server."); ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_server(); } void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { + ERR_EXPLAIN("No network peer is assigned. Unable to set 'refuse_new_connections'."); ERR_FAIL_COND(!network_peer.is_valid()); network_peer->set_refuse_new_connections(p_refuse); } bool MultiplayerAPI::is_refusing_new_network_connections() const { + ERR_EXPLAIN("No network peer is assigned. Unable to get 'refuse_new_connections'."); ERR_FAIL_COND_V(!network_peer.is_valid(), false); return network_peer->is_refusing_new_connections(); } Vector<int> MultiplayerAPI::get_network_connected_peers() const { + ERR_EXPLAIN("No network peer is assigned. Assume no peers are connected."); ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>()); Vector<int> ret; @@ -805,9 +849,9 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // Deprecated. BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // Deprecated. BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } |