diff options
-rw-r--r-- | tools/export/blender25/godot_export_manager.py | 19 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/__init__.py | 128 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 3190 |
3 files changed, 1623 insertions, 1714 deletions
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py index a249611c71..504fdb7934 100644 --- a/tools/export/blender25/godot_export_manager.py +++ b/tools/export/blender25/godot_export_manager.py @@ -36,6 +36,7 @@ import os from bpy.app.handlers import persistent from mathutils import Vector, Matrix + class godot_export_manager(bpy.types.Panel): bl_label = "Godot Export Manager" bl_space_type = 'PROPERTIES' @@ -62,13 +63,10 @@ class godot_export_manager(bpy.types.Panel): op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN") - - row = layout.row() col = row.column() col.label(text="Export Groups:") - row = layout.row() col = row.column() @@ -114,6 +112,7 @@ class godot_export_manager(bpy.types.Panel): col.prop(group,"anim_optimize_precision") col.prop(group,"use_metadata") + ### Custom template_list look class UI_List_Godot(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): @@ -150,7 +149,6 @@ class add_objects_to_group(bpy.types.Operator): else: objects_str += ", "+object.name - self.report({'INFO'}, objects_str + " added to group." ) if self.undo: bpy.ops.ed.undo_push(message="Objects added to group") @@ -178,14 +176,12 @@ class del_objects_from_group(bpy.types.Operator): if node.name in selected_objects: scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i) - if j == 0: objects_str += object.name else: objects_str += ", "+object.name j+=1 - self.report({'INFO'}, objects_str + " deleted from group." ) bpy.ops.ed.undo_push(message="Objects deleted from group") else: @@ -209,6 +205,7 @@ class select_group_objects(bpy.types.Operator): context.scene.objects.active = bpy.data.objects[node.name] return{'FINISHED'} + class export_groups_autosave(bpy.types.Operator): bl_idname = "scene.godot_export_groups_autosave" bl_label = "Export All Groups" @@ -224,6 +221,7 @@ class export_groups_autosave(bpy.types.Operator): bpy.ops.ed.undo_push(message="Export all Groups") return{'FINISHED'} + class export_all_groups(bpy.types.Operator): bl_idname = "scene.godot_export_all_groups" bl_label = "Export All Groups" @@ -247,7 +245,6 @@ class export_group(bpy.types.Operator): idx = IntProperty(default=0) export_all = BoolProperty(default=False) - def copy_object_recursive(self,ob,parent,single_user = True): new_ob = bpy.data.objects[ob.name].copy() if single_user or ob.type=="ARMATURE": @@ -310,7 +307,6 @@ class export_group(bpy.types.Operator): context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True] - if group[self.idx].export_name.endswith(".dae"): path = os.path.join(path,group[self.idx].export_name) else: @@ -363,6 +359,7 @@ class export_group(bpy.types.Operator): self.report({'INFO'}, "Define Export Name and Export Path." ) return{'FINISHED'} + class add_export_group(bpy.types.Operator): bl_idname = "scene.godot_add_export_group" bl_label = "Adds a new export Group" @@ -380,6 +377,7 @@ class add_export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message="Create New Export Group") return{'FINISHED'} + class del_export_group(bpy.types.Operator): bl_idname = "scene.godot_delete_export_group" bl_label = "Delets the selected export Group" @@ -398,9 +396,11 @@ class del_export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message="Delete Export Group") return{'FINISHED'} + class godot_node_list(bpy.types.PropertyGroup): name = StringProperty() + class godot_export_groups(bpy.types.PropertyGroup): name = StringProperty(name="Group Name") export_name = StringProperty(name="scene_name") @@ -431,6 +431,7 @@ class godot_export_groups(bpy.types.PropertyGroup): use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'}) use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True) + def register(): bpy.utils.register_class(godot_export_manager) bpy.utils.register_class(godot_node_list) @@ -448,6 +449,7 @@ def register(): bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups) bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0) + def unregister(): bpy.utils.unregister_class(godot_export_manager) bpy.utils.unregister_class(godot_node_list) @@ -462,6 +464,7 @@ def unregister(): bpy.utils.unregister_class(select_group_objects) bpy.utils.unregister_class(UI_List_Godot) + @persistent def auto_export(dummy): bpy.ops.scene.godot_export_groups_autosave() diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py index a1a0eabbbe..89c1f009c2 100644 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ b/tools/export/blender25/io_scene_dae/__init__.py @@ -59,90 +59,88 @@ class ExportDAE(bpy.types.Operator, ExportHelper): # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. - object_types = EnumProperty( - name="Object Types", - options={'ENUM_FLAG'}, - items=(('EMPTY', "Empty", ""), - ('CAMERA', "Camera", ""), - ('LAMP', "Lamp", ""), - ('ARMATURE', "Armature", ""), - ('MESH', "Mesh", ""), - ('CURVE', "Curve", ""), - ), - default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}, - ) + name="Object Types", + options={'ENUM_FLAG'}, + items=(('EMPTY', "Empty", ""), + ('CAMERA', "Camera", ""), + ('LAMP', "Lamp", ""), + ('ARMATURE', "Armature", ""), + ('MESH', "Mesh", ""), + ('CURVE', "Curve", ""), + ), + default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}, + ) use_export_selected = BoolProperty( - name="Selected Objects", - description="Export only selected objects (and visible in active layers if that applies).", - default=False, - ) + name="Selected Objects", + description="Export only selected objects (and visible in active layers if that applies).", + default=False, + ) use_mesh_modifiers = BoolProperty( - name="Apply Modifiers", - description="Apply modifiers to mesh objects (on a copy!).", - default=False, - ) + name="Apply Modifiers", + description="Apply modifiers to mesh objects (on a copy!).", + default=False, + ) use_tangent_arrays = BoolProperty( - name="Tangent Arrays", - description="Export Tangent and Binormal arrays (for normalmapping).", - default=False, - ) + name="Tangent Arrays", + description="Export Tangent and Binormal arrays (for normalmapping).", + default=False, + ) use_triangles = BoolProperty( - name="Triangulate", - description="Export Triangles instead of Polygons.", - default=False, - ) - + name="Triangulate", + description="Export Triangles instead of Polygons.", + default=False, + ) use_copy_images = BoolProperty( - name="Copy Images", - description="Copy Images (create images/ subfolder)", - default=False, - ) + name="Copy Images", + description="Copy Images (create images/ subfolder)", + default=False, + ) use_active_layers = BoolProperty( - name="Active Layers", - description="Export only objects on the active layers.", - default=True, - ) + name="Active Layers", + description="Export only objects on the active layers.", + default=True, + ) use_anim = BoolProperty( - name="Export Animation", - description="Export keyframe animation", - default=False, - ) + name="Export Animation", + description="Export keyframe animation", + default=False, + ) use_anim_action_all = BoolProperty( - name="All Actions", - description=("Export all actions for the first armature found in separate DAE files"), - default=False, - ) + name="All Actions", + description=("Export all actions for the first armature found in separate DAE files"), + default=False, + ) use_anim_skip_noexp = BoolProperty( - name="Skip (-noexp) Actions", - description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", - default=True, - ) + name="Skip (-noexp) Actions", + description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", + default=True, + ) use_anim_optimize = BoolProperty( - name="Optimize Keyframes", - description="Remove double keyframes", - default=True, - ) + name="Optimize Keyframes", + description="Remove double keyframes", + default=True, + ) anim_optimize_precision = FloatProperty( - name="Precision", - description=("Tolerence for comparing double keyframes " - "(higher for greater accuracy)"), - min=1, max=16, - soft_min=1, soft_max=16, - default=6.0, - ) + name="Precision", + description=("Tolerence for comparing double keyframes " + "(higher for greater accuracy)"), + min=1, max=16, + soft_min=1, soft_max=16, + default=6.0, + ) use_metadata = BoolProperty( - name="Use Metadata", - default=True, - options={'HIDDEN'}, - ) + name="Use Metadata", + default=True, + options={'HIDDEN'}, + ) @property def check_extension(self): - return True#return self.batch_mode == 'OFF' + return True # return self.batch_mode == 'OFF' def check(self, context): return True diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index 2f7d1ddd86..047c8a063d 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -46,7 +46,7 @@ import bpy import bmesh from mathutils import Vector, Matrix -#according to collada spec, order matters +# according to collada spec, order matters S_ASSET=0 S_IMGS=1 S_FX=2 @@ -64,1661 +64,1569 @@ S_ANIM=12 CMP_EPSILON=0.0001 def snap_tup(tup): - ret=() - for x in tup: - ret+=( x-math.fmod(x,0.0001), ) + ret=() + for x in tup: + ret+=( x-math.fmod(x,0.0001), ) - return tup + return tup def strmtx(mtx): - s=" " - for x in range(4): - for y in range(4): - s+=str(mtx[x][y]) - s+=" " - s+=" " - return s + s=" " + for x in range(4): + for y in range(4): + s+=str(mtx[x][y]) + s+=" " + s+=" " + return s def numarr(a,mult=1.0): - s=" " - for x in a: - s+=" "+str(x*mult) - s+=" " - return s - -def numarr_alpha(a,mult=1.0): - s=" " - for x in a: - s+=" "+str(x*mult) - if len(a) == 3: - s+=" 1.0" - s+=" " - return s - -def strarr(arr): - s=" " - for x in arr: - s+=" "+str(x) - s+=" " - return s - -class DaeExporter: - - def validate_id(self,d): - if (d.find("id-")==0): - return "z"+d - return d - - - def new_id(self,t): - self.last_id+=1 - return "id-"+t+"-"+str(self.last_id) - - class Vertex: - - def close_to(v): - if ( (self.vertex-v.vertex).length() > CMP_EPSILON ): - return False - if ( (self.normal-v.normal).length() > CMP_EPSILON ): - return False - if ( (self.uv-v.uv).length() > CMP_EPSILON ): - return False - if ( (self.uv2-v.uv2).length() > CMP_EPSILON ): - return False - - return True - - def get_tup(self): - tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z) - for t in self.uv: - tup = tup + (t.x,t.y) - if (self.color!=None): - tup = tup + (self.color.x,self.color.y,self.color.z) - if (self.tangent!=None): - tup = tup + (self.tangent.x,self.tangent.y,self.tangent.z) - if (self.bitangent!=None): - tup = tup + (self.bitangent.x,self.bitangent.y,self.bitangent.z) - for t in self.bones: - tup = tup + (float(t),) - for t in self.weights: - tup = tup + (float(t),) - - return tup - - def __init__(self): - self.vertex = Vector( (0.0,0.0,0.0) ) - self.normal = Vector( (0.0,0.0,0.0) ) - self.tangent = None - self.bitangent = None - self.color = None - self.uv = [] - self.uv2 = Vector( (0.0,0.0) ) - self.bones=[] - self.weights=[] - - - def writel(self,section,indent,text): - if (not (section in self.sections)): - self.sections[section]=[] - line="" - for x in range(indent): - line+="\t" - line+=text - self.sections[section].append(line) - - - def export_image(self,image): - if (image in self.image_cache): - return self.image_cache[image] - - imgpath = image.filepath - if (imgpath.find("//")==0 or imgpath.find("\\\\")==0): - #if relative, convert to absolute - imgpath = bpy.path.abspath(imgpath) - - #path is absolute, now do something! - - if (self.config["use_copy_images"]): - #copy image - basedir = os.path.dirname(self.path)+"/images" - if (not os.path.isdir(basedir)): - os.makedirs(basedir) - - if os.path.isfile(imgpath): - dstfile=basedir+"/"+os.path.basename(imgpath) - - if (not os.path.isfile(dstfile)): - shutil.copy(imgpath,dstfile) - imgpath="images/"+os.path.basename(imgpath) - else: - ### if file is not found save it as png file in the destination folder - img_tmp_path = image.filepath - if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): - image.filepath = basedir+"/"+os.path.basename(img_tmp_path) - else: - image.filepath = basedir+"/"+image.name+".png" - - dstfile=basedir+"/"+os.path.basename(image.filepath) - - if (not os.path.isfile(dstfile)): - - image.save() - imgpath="images/"+os.path.basename(image.filepath) - image.filepath = img_tmp_path - - else: - #export relative, always, no one wants absolute paths. - try: - imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always - - except: - pass #fails sometimes, not sure why - - - imgid = self.new_id("image") - - print("FOR: "+imgpath) - -# if (not os.path.isfile(imgpath)): -# print("NOT FILE?") -# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): -# imgpath="images/"+os.path.basename(imgpath) -# else: -# imgpath="images/"+image.name+".png" - - self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">') - self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>') - self.writel(S_IMGS,1,'</image>') - self.image_cache[image]=imgid - return imgid - - def export_material(self,material,double_sided_hint=True): - - if (material in self.material_cache): - return self.material_cache[material] - - fxid = self.new_id("fx") - self.writel(S_FX,1,'<effect id="'+fxid+'" name="'+material.name+'-fx">') - self.writel(S_FX,2,'<profile_COMMON>') - - #Find and fetch the textures and create sources - sampler_table={} - diffuse_tex=None - specular_tex=None - emission_tex=None - normal_tex=None - for i in range(len(material.texture_slots)): - ts=material.texture_slots[i] - if (not ts): - continue - if (not ts.use): - continue - if (not ts.texture): - continue - if (ts.texture.type!="IMAGE"): - continue - - if (ts.texture.image==None): - continue - - #image - imgid = self.export_image(ts.texture.image) - - #surface - surface_sid = self.new_id("fx_surf") - self.writel(S_FX,3,'<newparam sid="'+surface_sid+'">') - self.writel(S_FX,4,'<surface type="2D">') - self.writel(S_FX,5,'<init_from>'+imgid+'</init_from>') #this is sooo weird - self.writel(S_FX,5,'<format>A8R8G8B8</format>') - self.writel(S_FX,4,'</surface>') - self.writel(S_FX,3,'</newparam>') - #sampler, collada sure likes it difficult - sampler_sid = self.new_id("fx_sampler") - self.writel(S_FX,3,'<newparam sid="'+sampler_sid+'">') - self.writel(S_FX,4,'<sampler2D>') - self.writel(S_FX,5,'<source>'+surface_sid+'</source>') - self.writel(S_FX,4,'</sampler2D>') - self.writel(S_FX,3,'</newparam>') - sampler_table[i]=sampler_sid - - if (ts.use_map_color_diffuse and diffuse_tex==None): - diffuse_tex=sampler_sid - if (ts.use_map_color_spec and specular_tex==None): - specular_tex=sampler_sid - if (ts.use_map_emit and emission_tex==None): - emission_tex=sampler_sid - if (ts.use_map_normal and normal_tex==None): - normal_tex=sampler_sid - - self.writel(S_FX,3,'<technique sid="common">') - shtype="blinn" - self.writel(S_FX,4,'<'+shtype+'>') - #ambient? from where? - - self.writel(S_FX,5,'<emission>') - if (emission_tex!=None): - self.writel(S_FX,6,'<texture texture="'+emission_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.emit)+' </color>') # not totally right but good enough - self.writel(S_FX,5,'</emission>') - - self.writel(S_FX,5,'<ambient>') - self.writel(S_FX,6,'<color>'+numarr_alpha(self.scene.world.ambient_color,material.ambient)+' </color>') - self.writel(S_FX,5,'</ambient>') - - self.writel(S_FX,5,'<diffuse>') - if (diffuse_tex!=None): - self.writel(S_FX,6,'<texture texture="'+diffuse_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.diffuse_intensity)+'</color>') - self.writel(S_FX,5,'</diffuse>') - - self.writel(S_FX,5,'<specular>') - if (specular_tex!=None): - self.writel(S_FX,6,'<texture texture="'+specular_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.specular_color,material.specular_intensity)+'</color>') - self.writel(S_FX,5,'</specular>') - - self.writel(S_FX,5,'<shininess>') - self.writel(S_FX,6,'<float>'+str(material.specular_hardness)+'</float>') - self.writel(S_FX,5,'</shininess>') - - self.writel(S_FX,5,'<reflective>') - self.writel(S_FX,6,'<color>'+numarr_alpha(material.mirror_color)+'</color>') - self.writel(S_FX,5,'</reflective>') - - if (material.use_transparency): - self.writel(S_FX,5,'<transparency>') - self.writel(S_FX,6,'<float>'+str(material.alpha)+'</float>') - self.writel(S_FX,5,'</transparency>') - - self.writel(S_FX,5,'<index_of_refraction>') - self.writel(S_FX,6,'<float>'+str(material.specular_ior)+'</float>') - self.writel(S_FX,5,'</index_of_refraction>') - - self.writel(S_FX,4,'</'+shtype+'>') - - self.writel(S_FX,4,'<extra>') - self.writel(S_FX,5,'<technique profile="FCOLLADA">') - if (normal_tex): - self.writel(S_FX,6,'<bump bumptype="NORMALMAP">') - self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>') - self.writel(S_FX,6,'</bump>') - - self.writel(S_FX,5,'</technique>') - self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">') - self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>") - self.writel(S_FX,5,'</technique>') - - if (material.use_shadeless): - self.writel(S_FX,5,'<technique profile="GODOT">') - self.writel(S_FX,6,'<unshaded>1</unshaded>') - self.writel(S_FX,5,'</technique>') - - self.writel(S_FX,4,'</extra>') - - self.writel(S_FX,3,'</technique>') - self.writel(S_FX,2,'</profile_COMMON>') - self.writel(S_FX,1,'</effect>') - - # Also export blender material in all it's glory (if set as active) - - - #Material - matid = self.new_id("material") - self.writel(S_MATS,1,'<material id="'+matid+'" name="'+material.name+'">') - self.writel(S_MATS,2,'<instance_effect url="#'+fxid+'"/>') - self.writel(S_MATS,1,'</material>') - - self.material_cache[material]=matid - return matid - - - def export_mesh(self,node,armature=None,skeyindex=-1,skel_source=None,custom_name=None): - - mesh = node.data - - - if (node.data in self.mesh_cache): - return self.mesh_cache[mesh] - - if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)): - values=[] - morph_targets=[] - md=None - for k in range(0,len(mesh.shape_keys.key_blocks)): - shape = node.data.shape_keys.key_blocks[k] - values+=[shape.value] #save value - shape.value=0 - - mid = self.new_id("morph") - - for k in range(0,len(mesh.shape_keys.key_blocks)): - - shape = node.data.shape_keys.key_blocks[k] - node.show_only_shape_key=True - node.active_shape_key_index = k - shape.value = 1.0 - mesh.update() - """ - oldval = shape.value - shape.value = 1.0 - - """ - p = node.data - v = node.to_mesh(bpy.context.scene, True, "RENDER") - node.data = v -# self.export_node(node,il,shape.name) - node.data.update() - if (armature and k==0): - md=self.export_mesh(node,armature,k,mid,shape.name) - else: - md=self.export_mesh(node,None,k,None,shape.name) - - node.data = p - node.data.update() - shape.value = 0.0 - morph_targets.append(md) - - """ - shape.value = oldval - """ - node.show_only_shape_key=False - node.active_shape_key_index = 0 - - - self.writel(S_MORPH,1,'<controller id="'+mid+'" name="">') - #if ("skin_id" in morph_targets[0]): - # self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["skin_id"]+'" method="NORMALIZED">') - #else: - self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["id"]+'" method="NORMALIZED">') - - self.writel(S_MORPH,3,'<source id="'+mid+'-morph-targets">') - self.writel(S_MORPH,4,'<IDREF_array id="'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'">') - marr="" - warr="" - for i in range(len(morph_targets)): - if (i==0): - continue - elif (i>1): - marr+=" " - - if ("skin_id" in morph_targets[i]): - marr+=morph_targets[i]["skin_id"] - else: - marr+=morph_targets[i]["id"] - - warr+=" 0" - - self.writel(S_MORPH,5,marr) - self.writel(S_MORPH,4,'</IDREF_array>') - self.writel(S_MORPH,4,'<technique_common>') - self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'" stride="1">') - self.writel(S_MORPH,6,'<param name="MORPH_TARGET" type="IDREF"/>') - self.writel(S_MORPH,5,'</accessor>') - self.writel(S_MORPH,4,'</technique_common>') - self.writel(S_MORPH,3,'</source>') - - self.writel(S_MORPH,3,'<source id="'+mid+'-morph-weights">') - self.writel(S_MORPH,4,'<float_array id="'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" >') - self.writel(S_MORPH,5,warr) - self.writel(S_MORPH,4,'</float_array>') - self.writel(S_MORPH,4,'<technique_common>') - self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" stride="1">') - self.writel(S_MORPH,6,'<param name="MORPH_WEIGHT" type="float"/>') - self.writel(S_MORPH,5,'</accessor>') - self.writel(S_MORPH,4,'</technique_common>') - self.writel(S_MORPH,3,'</source>') - - self.writel(S_MORPH,3,'<targets>') - self.writel(S_MORPH,4,'<input semantic="MORPH_TARGET" source="#'+mid+'-morph-targets"/>') - self.writel(S_MORPH,4,'<input semantic="MORPH_WEIGHT" source="#'+mid+'-morph-weights"/>') - self.writel(S_MORPH,3,'</targets>') - self.writel(S_MORPH,2,'</morph>') - self.writel(S_MORPH,1,'</controller>') - if (armature!=None): - - self.armature_for_morph[node]=armature - - meshdata={} - if (armature): - meshdata = morph_targets[0] - meshdata["morph_id"]=mid - else: - meshdata["id"]=morph_targets[0]["id"] - meshdata["morph_id"]=mid - meshdata["material_assign"]=morph_targets[0]["material_assign"] - - - - self.mesh_cache[node.data]=meshdata - return meshdata - - apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"] - - name_to_use = mesh.name - #print("name to use: "+mesh.name) - if (custom_name!=None and custom_name!=""): - name_to_use=custom_name - - mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright? - - triangulate=self.config["use_triangles"] - if (triangulate): - bm = bmesh.new() - bm.from_mesh(mesh) - bmesh.ops.triangulate(bm, faces=bm.faces) - bm.to_mesh(mesh) - bm.free() - - - mesh.update(calc_tessface=True) - vertices=[] - vertex_map={} - surface_indices={} - materials={} - - materials={} - - si=None - if (armature!=None): - si=self.skeleton_info[armature] - - has_uv=False - has_uv2=False - has_weights=armature!=None - has_tangents=self.config["use_tangent_arrays"] # could detect.. - has_colors=len(mesh.vertex_colors) - mat_assign=[] - - uv_layer_count=len(mesh.uv_textures) - if (has_tangents and len(mesh.uv_textures)): - try: - mesh.calc_tangents() - except: - self.operator.report({'WARNING'},'CalcTangets failed for mesh "'+mesh.name+'", no tangets will be exported.') - #uv_layer_count=0 - mesh.calc_normals_split() - has_tangents=False - - else: - mesh.calc_normals_split() - has_tangents=False - - - for fi in range(len(mesh.polygons)): - f=mesh.polygons[fi] - - if (not (f.material_index in surface_indices)): - surface_indices[f.material_index]=[] - #print("Type: "+str(type(f.material_index))) - #print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) - - try: - #Bizarre blender behavior i don't understand, so catching exception - mat = mesh.materials[f.material_index] - except: - mat= None - - if (mat!=None): - materials[f.material_index]=self.export_material( mat,mesh.show_double_sided ) - else: - materials[f.material_index]=None #weird, has no material? - - indices = surface_indices[f.material_index] - vi=[] - #vertices always 3 - """ - if (len(f.vertices)==3): - vi.append(0) - vi.append(1) - vi.append(2) - elif (len(f.vertices)==4): - #todo, should use shortest path - vi.append(0) - vi.append(1) - vi.append(2) - vi.append(0) - vi.append(2) - vi.append(3) - """ - - for lt in range(f.loop_total): - loop_index = f.loop_start + lt - ml = mesh.loops[loop_index] - mv = mesh.vertices[ml.vertex_index] - - v = self.Vertex() - v.vertex = Vector( mv.co ) - - for xt in mesh.uv_layers: - v.uv.append( Vector( xt.data[loop_index].uv ) ) - - if (has_colors): - v.color = Vector( mesh.vertex_colors[0].data[loop_index].color ) - - v.normal = Vector( ml.normal ) - - if (has_tangents): - v.tangent = Vector( ml.tangent ) - v.bitangent = Vector( ml.bitangent ) - - - # if (armature): - # v.vertex = node.matrix_world * v.vertex - - #v.color=Vertex(mv. ??? - - if (armature!=None): - wsum=0.0 - zero_bones=[] - - for vg in mv.groups: - if vg.group >= len(node.vertex_groups): - continue; - name = node.vertex_groups[vg.group].name - - if (name in si["bone_index"]): - #could still put the weight as 0.0001 maybe - if (vg.weight>0.001): #blender has a lot of zero weight stuff - v.bones.append(si["bone_index"][name]) - v.weights.append(vg.weight) - wsum+=vg.weight - if (wsum==0.0): - if not self.wrongvtx_report: - self.operator.report({'WARNING'},'Mesh for object "'+node.name+'" has unassigned weights. This may look wrong in exported model.') - self.wrongvtx_report=True - - #blender can have bones assigned that weight zero so they remain local - #this is the best it can be done? - v.bones.append(0) - v.weights.append(1) - - - - - tup = v.get_tup() - idx = 0 - if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys - idx = vertex_map[tup] - else: - idx = len(vertices) - vertices.append(v) - vertex_map[tup]=idx - - vi.append(idx) - - if (len(vi)>2): - #only triangles and above - indices.append(vi) - - - meshid = self.new_id("mesh") - self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+name_to_use+'">') - - self.writel(S_GEOM,2,'<mesh>') - - - # Vertex Array - self.writel(S_GEOM,3,'<source id="'+meshid+'-positions">') - float_values="" - for v in vertices: - float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-positions-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-positions-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Normal Array - - self.writel(S_GEOM,3,'<source id="'+meshid+'-normals">') - float_values="" - for v in vertices: - float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-normals-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-normals-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - if (has_tangents): - self.writel(S_GEOM,3,'<source id="'+meshid+'-tangents">') - float_values="" - for v in vertices: - float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-tangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-tangents-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+meshid+'-bitangents">') - float_values="" - for v in vertices: - float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-bitangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-bitangents-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - - - # UV Arrays - - for uvi in range(uv_layer_count): - - self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">') - float_values="" - for v in vertices: - try: - float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y) - except: - # I don't understand this weird multi-uv-layer API, but with this it seems to works - float_values+=" 0 0 " - - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">') - self.writel(S_GEOM,5,'<param name="S" type="float"/>') - self.writel(S_GEOM,5,'<param name="T" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Color Arrays - - if (has_colors): - self.writel(S_GEOM,3,'<source id="'+meshid+'-colors">') - float_values="" - for v in vertices: - float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-colors-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-colors-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Triangle Lists - self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">') - self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>') - self.writel(S_GEOM,3,'</vertices>') - - prim_type="" - if (triangulate): - prim_type="triangles" - else: - prim_type="polygons" - - - for m in surface_indices: - indices = surface_indices[m] - mat = materials[m] - - if (mat!=None): - matref = self.new_id("trimat") - self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material - mat_assign.append( (mat,matref) ) - else: - self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material - - - self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>') - self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="0"/>') - - for uvi in range(uv_layer_count): - self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="0" set="'+str(uvi)+'"/>') - - if (has_colors): - self.writel(S_GEOM,4,'<input semantic="COLOR" source="#'+meshid+'-colors" offset="0"/>') - if (has_tangents): - self.writel(S_GEOM,4,'<input semantic="TEXTANGENT" source="#'+meshid+'-tangents" offset="0"/>') - self.writel(S_GEOM,4,'<input semantic="TEXBINORMAL" source="#'+meshid+'-bitangents" offset="0"/>') - - if (triangulate): - int_values="<p>" - for p in indices: - for i in p: - int_values+=" "+str(i) - int_values+=" </p>" - self.writel(S_GEOM,4,int_values) - else: - for p in indices: - int_values="<p>" - for i in p: - int_values+=" "+str(i) - int_values+=" </p>" - self.writel(S_GEOM,4,int_values) - - self.writel(S_GEOM,3,'</'+prim_type+'>') - - - self.writel(S_GEOM,2,'</mesh>') - self.writel(S_GEOM,1,'</geometry>') - - - meshdata={} - meshdata["id"]=meshid - meshdata["material_assign"]=mat_assign - if (skeyindex==-1): - self.mesh_cache[node.data]=meshdata - - - # Export armature data (if armature exists) - - if (armature!=None and (skel_source!=None or skeyindex==-1)): - - contid = self.new_id("controller") - - self.writel(S_SKIN,1,'<controller id="'+contid+'">') - if (skel_source!=None): - self.writel(S_SKIN,2,'<skin source="#'+skel_source+'">') - else: - self.writel(S_SKIN,2,'<skin source="#'+meshid+'">') - - self.writel(S_SKIN,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>') - #Joint Names - self.writel(S_SKIN,3,'<source id="'+contid+'-joints">') - name_values="" - for v in si["bone_names"]: - name_values+=" "+v - - self.writel(S_SKIN,4,'<Name_array id="'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'">'+name_values+'</Name_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'" stride="1">') - self.writel(S_SKIN,5,'<param name="JOINT" type="Name"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - #Pose Matrices! - self.writel(S_SKIN,3,'<source id="'+contid+'-bind_poses">') - pose_values="" - for v in si["bone_bind_poses"]: - pose_values+=" "+strmtx(v) - - self.writel(S_SKIN,4,'<float_array id="'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"])*16)+'">'+pose_values+'</float_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"]))+'" stride="16">') - self.writel(S_SKIN,5,'<param name="TRANSFORM" type="float4x4"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - #Skin Weights! - self.writel(S_SKIN,3,'<source id="'+contid+'-skin_weights">') - skin_weights="" - skin_weights_total=0 - for v in vertices: - skin_weights_total+=len(v.weights) - for w in v.weights: - skin_weights+=" "+str(w) - - self.writel(S_SKIN,4,'<float_array id="'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'">'+skin_weights+'</float_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'" stride="1">') - self.writel(S_SKIN,5,'<param name="WEIGHT" type="float"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - - - self.writel(S_SKIN,3,'<joints>') - self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints"/>') - self.writel(S_SKIN,4,'<input semantic="INV_BIND_MATRIX" source="#'+contid+'-bind_poses"/>') - self.writel(S_SKIN,3,'</joints>') - self.writel(S_SKIN,3,'<vertex_weights count="'+str(len(vertices))+'">') - self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints" offset="0"/>') - self.writel(S_SKIN,4,'<input semantic="WEIGHT" source="#'+contid+'-skin_weights" offset="1"/>') - vcounts="" - vs="" - vcount=0 - for v in vertices: - vcounts+=" "+str(len(v.weights)) - for b in v.bones: - vs+=" "+str(b) - vs+=" "+str(vcount) - vcount+=1 - self.writel(S_SKIN,4,'<vcount>'+vcounts+'</vcount>') - self.writel(S_SKIN,4,'<v>'+vs+'</v>') - self.writel(S_SKIN,3,'</vertex_weights>') - - - self.writel(S_SKIN,2,'</skin>') - self.writel(S_SKIN,1,'</controller>') - meshdata["skin_id"]=contid - - - return meshdata - - - def export_mesh_node(self,node,il): - - if (node.data==None): - return - armature=None - armcount=0 - for n in node.modifiers: - if (n.type=="ARMATURE"): - armcount+=1 - - if (node.parent!=None): - if (node.parent.type=="ARMATURE"): - armature=node.parent - if (armcount>1): - self.operator.report({'WARNING'},'Object "'+node.name+'" refers to more than one armature! This is unsupported.') - if (armcount==0): - self.operator.report({'WARNING'},'Object "'+node.name+'" is child of an armature, but has no armature modifier.') - - - if (armcount>0 and not armature): - self.operator.report({'WARNING'},'Object "'+node.name+'" has armature modifier, but is not a child of an armature. This is unsupported.') - - - if (node.data.shape_keys!=None): - sk = node.data.shape_keys - if (sk.animation_data): - #print("HAS ANIM") - #print("DRIVERS: "+str(len(sk.animation_data.drivers))) - for d in sk.animation_data.drivers: - if (d.driver): - for v in d.driver.variables: - for t in v.targets: - if (t.id!=None and t.id.name in self.scene.objects): - #print("LINKING "+str(node)+" WITH "+str(t.id.name)) - self.armature_for_morph[node]=self.scene.objects[t.id.name] - - - meshdata = self.export_mesh(node,armature) - close_controller=False - - if ("skin_id" in meshdata): - close_controller=True - self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">') - for sn in self.skeleton_info[armature]["skeleton_nodes"]: - self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>') - elif ("morph_id" in meshdata): - self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">') - close_controller=True - elif (armature==None): - self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">') - - - if (len(meshdata["material_assign"])>0): - - self.writel(S_NODES,il+1,'<bind_material>') - self.writel(S_NODES,il+2,'<technique_common>') - for m in meshdata["material_assign"]: - self.writel(S_NODES,il+3,'<instance_material symbol="'+m[1]+'" target="#'+m[0]+'"/>') - - self.writel(S_NODES,il+2,'</technique_common>') - self.writel(S_NODES,il+1,'</bind_material>') - - if (close_controller): - self.writel(S_NODES,il,'</instance_controller>') - else: - self.writel(S_NODES,il,'</instance_geometry>') - - - def export_armature_bone(self,bone,il,si): - boneid = self.new_id("bone") - boneidx = si["bone_count"] - si["bone_count"]+=1 - bonesid = si["id"]+"-"+str(boneidx) - if (bone.name in self.used_bones): - if (self.config["use_anim_action_all"]): - self.operator.report({'WARNING'},'Bone name "'+bone.name+'" used in more than one skeleton. Actions might export wrong.') - else: - self.used_bones.append(bone.name) - - si["bone_index"][bone.name]=boneidx - si["bone_ids"][bone]=boneid - si["bone_names"].append(bonesid) - self.writel(S_NODES,il,'<node id="'+boneid+'" sid="'+bonesid+'" name="'+bone.name+'" type="JOINT">') - il+=1 - xform = bone.matrix_local - si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted()) - - if (bone.parent!=None): - xform = bone.parent.matrix_local.inverted() * xform - else: - si["skeleton_nodes"].append(boneid) - - self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(xform)+'</matrix>') - for c in bone.children: - self.export_armature_bone(c,il,si) - il-=1 - self.writel(S_NODES,il,'</node>') - - - def export_armature_node(self,node,il): - - if (node.data==None): - return - - self.skeletons.append(node) - - armature = node.data - self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"),"name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world } - - - - for b in armature.bones: - if (b.parent!=None): - continue - self.export_armature_bone(b,il,self.skeleton_info[node]) - - if (node.pose): - for b in node.pose.bones: - for x in b.constraints: - if (x.type=='ACTION'): - self.action_constraints.append(x.action) - - - def export_camera_node(self,node,il): - - if (node.data==None): - return - - camera=node.data - camid=self.new_id("camera") - self.writel(S_CAMS,1,'<camera id="'+camid+'" name="'+camera.name+'">') - self.writel(S_CAMS,2,'<optics>') - self.writel(S_CAMS,3,'<technique_common>') - if (camera.type=="PERSP"): - self.writel(S_CAMS,4,'<perspective>') - self.writel(S_CAMS,5,'<yfov> '+str(math.degrees(camera.angle))+' </yfov>') # I think? - self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') - self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') - self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') - self.writel(S_CAMS,4,'</perspective>') - else: - self.writel(S_CAMS,4,'<orthographic>') - self.writel(S_CAMS,5,'<xmag> '+str(camera.ortho_scale*0.5)+' </xmag>') # I think? - self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') - self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') - self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') - self.writel(S_CAMS,4,'</orthographic>') - - self.writel(S_CAMS,3,'</technique_common>') - self.writel(S_CAMS,2,'</optics>') - self.writel(S_CAMS,1,'</camera>') - - - self.writel(S_NODES,il,'<instance_camera url="#'+camid+'"/>') - - def export_lamp_node(self,node,il): - - if (node.data==None): - return - - light=node.data - lightid=self.new_id("light") - self.writel(S_LAMPS,1,'<light id="'+lightid+'" name="'+light.name+'">') - #self.writel(S_LAMPS,2,'<optics>') - self.writel(S_LAMPS,3,'<technique_common>') - - if (light.type=="POINT"): - self.writel(S_LAMPS,4,'<point>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - att_by_distance = 2.0 / light.distance # convert to linear attenuation - self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') - if (light.use_sphere): - self.writel(S_LAMPS,5,'<zfar>'+str(light.distance)+'</zfar>') - - self.writel(S_LAMPS,4,'</point>') - elif (light.type=="SPOT"): - self.writel(S_LAMPS,4,'<spot>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - att_by_distance = 2.0 / light.distance # convert to linear attenuation - self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') - self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>') - self.writel(S_LAMPS,4,'</spot>') - - - else: #write a sun lamp for everything else (not supported) - self.writel(S_LAMPS,4,'<directional>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - self.writel(S_LAMPS,4,'</directional>') - - - self.writel(S_LAMPS,3,'</technique_common>') - #self.writel(S_LAMPS,2,'</optics>') - self.writel(S_LAMPS,1,'</light>') - - - self.writel(S_NODES,il,'<instance_light url="#'+lightid+'"/>') - - def export_empty_node(self,node,il): - - self.writel(S_NODES,4,'<extra>') - self.writel(S_NODES,5,'<technique profile="GODOT">') - self.writel(S_NODES,6,'<empty_draw_type>'+node.empty_draw_type+'</empty_draw_type>') - self.writel(S_NODES,5,'</technique>') - self.writel(S_NODES,4,'</extra>') - - - def export_curve(self,curve): - - splineid = self.new_id("spline") - - self.writel(S_GEOM,1,'<geometry id="'+splineid+'" name="'+curve.name+'">') - self.writel(S_GEOM,2,'<spline closed="0">') - - points=[] - interps=[] - handles_in=[] - handles_out=[] - tilts=[] - - for cs in curve.splines: - - if (cs.type=="BEZIER"): - for s in cs.bezier_points: - points.append(s.co[0]) - points.append(s.co[1]) - points.append(s.co[2]) - - - handles_in.append(s.handle_left[0]) - handles_in.append(s.handle_left[1]) - handles_in.append(s.handle_left[2]) - - handles_out.append(s.handle_right[0]) - handles_out.append(s.handle_right[1]) - handles_out.append(s.handle_right[2]) - - - tilts.append(s.tilt) - interps.append("BEZIER") - else: - - for s in cs.points: - points.append(s.co[0]) - points.append(s.co[1]) - points.append(s.co[2]) - handles_in.append(s.co[0]) - handles_in.append(s.co[1]) - handles_in.append(s.co[2]) - handles_out.append(s.co[0]) - handles_out.append(s.co[1]) - handles_out.append(s.co[2]) - tilts.append(s.tilt) - interps.append("LINEAR") - - - - - self.writel(S_GEOM,3,'<source id="'+splineid+'-positions">') - position_values="" - for x in points: - position_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-positions-array" count="'+str(len(points))+'">'+position_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-positions-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-intangents">') - intangent_values="" - for x in handles_in: - intangent_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-intangents-array" count="'+str(len(points))+'">'+intangent_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-intangents-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-outtangents">') - outtangent_values="" - for x in handles_out: - outtangent_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-outtangents-array" count="'+str(len(points))+'">'+outtangent_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-outtangents-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-interpolations">') - interpolation_values="" - for x in interps: - interpolation_values+=" "+x - self.writel(S_GEOM,4,'<Name_array id="'+splineid+'-interpolations-array" count="'+str(len(interps))+'">'+interpolation_values+'</Name_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-interpolations-array" count="'+str(len(interps))+'" stride="1">') - self.writel(S_GEOM,5,'<param name="INTERPOLATION" type="name"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - - self.writel(S_GEOM,3,'<source id="'+splineid+'-tilts">') - tilt_values="" - for x in tilts: - tilt_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-tilts-array" count="'+str(len(tilts))+'">'+tilt_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-tilts-array" count="'+str(len(tilts))+'" stride="1">') - self.writel(S_GEOM,5,'<param name="TILT" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<control_vertices>') - self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+splineid+'-positions"/>') - self.writel(S_GEOM,4,'<input semantic="IN_TANGENT" source="#'+splineid+'-intangents"/>') - self.writel(S_GEOM,4,'<input semantic="OUT_TANGENT" source="#'+splineid+'-outtangents"/>') - self.writel(S_GEOM,4,'<input semantic="INTERPOLATION" source="#'+splineid+'-interpolations"/>') - self.writel(S_GEOM,4,'<input semantic="TILT" source="#'+splineid+'-tilts"/>') - self.writel(S_GEOM,3,'</control_vertices>') - - - self.writel(S_GEOM,2,'</spline>') - self.writel(S_GEOM,1,'</geometry>') - - return splineid - - def export_curve_node(self,node,il): - - if (node.data==None): - return - curveid = self.export_curve(node.data) - - self.writel(S_NODES,il,'<instance_geometry url="#'+curveid+'">') - self.writel(S_NODES,il,'</instance_geometry>') - - - - def export_node(self,node,il): - if (not node in self.valid_nodes): - return - prev_node = bpy.context.scene.objects.active - bpy.context.scene.objects.active = node - - self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">') - il+=1 - - self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>') - #print("NODE TYPE: "+node.type+" NAME: "+node.name) - if (node.type=="MESH"): - self.export_mesh_node(node,il) - elif (node.type=="CURVE"): - self.export_curve_node(node,il) - elif (node.type=="ARMATURE"): - self.export_armature_node(node,il) - elif (node.type=="CAMERA"): - self.export_camera_node(node,il) - elif (node.type=="LAMP"): - self.export_lamp_node(node,il) - elif (node.type=="EMPTY"): - self.export_empty_node(node,il) - - for x in node.children: - self.export_node(x,il) - - il-=1 - self.writel(S_NODES,il,'</node>') - bpy.context.scene.objects.active = prev_node #make previous node active again - - def is_node_valid(self,node): - if (not node.type in self.config["object_types"]): - return False - if (self.config["use_active_layers"]): - valid=False - #print("NAME: "+node.name) - for i in range(20): - if (node.layers[i] and self.scene.layers[i]): - valid=True - break - if (not valid): - return False - - if (self.config["use_export_selected"] and not node.select): - return False - - return True - - - def export_scene(self): - - - self.writel(S_NODES,0,'<library_visual_scenes>') - self.writel(S_NODES,1,'<visual_scene id="'+self.scene_name+'" name="scene">') - - #validate nodes - for obj in self.scene.objects: - if (obj in self.valid_nodes): - continue - if (self.is_node_valid(obj)): - n = obj - while (n!=None): - if (not n in self.valid_nodes): - self.valid_nodes.append(n) - n=n.parent - - - - for obj in self.scene.objects: - if (obj in self.valid_nodes and obj.parent==None): - self.export_node(obj,2) - - self.writel(S_NODES,1,'</visual_scene>') - self.writel(S_NODES,0,'</library_visual_scenes>') - - def export_asset(self): - - - self.writel(S_ASSET,0,'<asset>') - # Why is this time stuff mandatory?, no one could care less... - self.writel(S_ASSET,1,'<contributor>') - self.writel(S_ASSET,2,'<author> Anonymous </author>') #Who made Collada, the FBI ? - self.writel(S_ASSET,2,'<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>') #Who made Collada, the FBI ? - self.writel(S_ASSET,1,'</contributor>') - self.writel(S_ASSET,1,'<created>'+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'</created>') - self.writel(S_ASSET,1,'<modified>'+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'</modified>') - self.writel(S_ASSET,1,'<unit meter="1.0" name="meter"/>') - self.writel(S_ASSET,1,'<up_axis>Z_UP</up_axis>') - self.writel(S_ASSET,0,'</asset>') - - - def export_animation_transform_channel(self,target,keys,matrices=True): - - frame_total=len(keys) - anim_id=self.new_id("anim") - self.writel(S_ANIM,1,'<animation id="'+anim_id+'">') - source_frames = "" - source_transforms = "" - source_interps = "" - - for k in keys: - source_frames += " "+str(k[0]) - if (matrices): - source_transforms += " "+strmtx(k[1]) - else: - source_transforms += " "+str(k[1]) - - source_interps +=" LINEAR" - - - # Time Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-input">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-input-array" count="'+str(frame_total)+'">'+source_frames+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-input-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="TIME" type="float"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - if (matrices): - # Transform Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">') - self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - else: - # Value Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'">'+source_transforms+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="X" type="float"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - # Interpolation Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">') - self.writel(S_ANIM,3,'<Name_array id="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'">'+source_interps+'</Name_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="INTERPOLATION" type="Name"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - self.writel(S_ANIM,2,'<sampler id="'+anim_id+'-sampler">') - self.writel(S_ANIM,3,'<input semantic="INPUT" source="#'+anim_id+'-input"/>') - self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>') - self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>') - self.writel(S_ANIM,2,'</sampler>') - if (matrices): - self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>') - else: - self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'"/>') - self.writel(S_ANIM,1,'</animation>') - - return [anim_id] - - - def export_animation(self,start,end,allowed=None): - - #Blender -> Collada frames needs a little work - #Collada starts from 0, blender usually from 1 - #The last frame must be included also - - frame_orig = self.scene.frame_current - - frame_len = 1.0 / self.scene.render.fps - frame_total = end - start + 1 - frame_sub = 0 - if (start>0): - frame_sub=start*frame_len - - tcn = [] - xform_cache={} - blend_cache={} - # Change frames first, export objects last - # This improves performance enormously - - #print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed)) - for t in range(start,end+1): - self.scene.frame_set(t) - key = t * frame_len - frame_sub -# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1)) - - for node in self.scene.objects: - - if (not node in self.valid_nodes): - continue - if (allowed!=None and not (node in allowed)): - if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)): - pass #all good you pass with flying colors for morphs inside of action - else: - #print("fail "+str((node in self.armature_for_morph))) - continue - if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)): - target = self.mesh_cache[node.data]["morph_id"] - for i in range(len(node.data.shape_keys.key_blocks)): - - if (i==0): - continue - - name=target+"-morph-weights("+str(i-1)+")" - if (not (name in blend_cache)): - blend_cache[name]=[] - - blend_cache[name].append( (key,node.data.shape_keys.key_blocks[i].value) ) - - - if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"): - - continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead. - - if (len(node.constraints)>0 or node.animation_data!=None): - #If the node has constraints, or animation data, then export a sampled animation track - name=self.validate_id(node.name) - if (not (name in xform_cache)): - xform_cache[name]=[] - - mtx = node.matrix_world.copy() - if (node.parent): - mtx = node.parent.matrix_world.inverted() * mtx - - xform_cache[name].append( (key,mtx) ) - - if (node.type=="ARMATURE"): - #All bones exported for now - - for bone in node.data.bones: - - bone_name=self.skeleton_info[node]["bone_ids"][bone] - - if (not (bone_name in xform_cache)): - #print("has bone: "+bone_name) - xform_cache[bone_name]=[] - - posebone = node.pose.bones[bone.name] - parent_posebone=None - - mtx = posebone.matrix.copy() - if (bone.parent): - parent_posebone=node.pose.bones[bone.parent.name] - parent_invisible=False - - for i in range(3): - if (parent_posebone.scale[i]==0.0): - parent_invisible=True - - if (not parent_invisible): - mtx = parent_posebone.matrix.inverted() * mtx - - - xform_cache[bone_name].append( (key,mtx) ) - - self.scene.frame_set(frame_orig) - - #export animation xml - for nid in xform_cache: - tcn+=self.export_animation_transform_channel(nid,xform_cache[nid],True) - for nid in blend_cache: - tcn+=self.export_animation_transform_channel(nid,blend_cache[nid],False) - - return tcn - - def export_animations(self): - tmp_mat = [] - for s in self.skeletons: - tmp_bone_mat = [] - for bone in s.pose.bones: - tmp_bone_mat.append(Matrix(bone.matrix_basis)) - bone.matrix_basis = Matrix() - tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) - - self.writel(S_ANIM,0,'<library_animations>') + s=" " + for x in a: + s+=" "+str(x*mult) + s+=" " + return s - if (self.config["use_anim_action_all"] and len(self.skeletons)): - - cached_actions = {} - - for s in self.skeletons: - if s.animation_data and s.animation_data.action: - cached_actions[s] = s.animation_data.action.name - - - self.writel(S_ANIM_CLIPS,0,'<library_animation_clips>') - - for x in bpy.data.actions[:]: - if x.users==0 or x in self.action_constraints: - continue - if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")): - continue - - bones=[] - #find bones used - for p in x.fcurves: - dp = str(p.data_path) - base = "pose.bones[\"" - if (dp.find(base)==0): - dp=dp[len(base):] - if (dp.find('"')!=-1): - dp=dp[:dp.find('"')] - if (not dp in bones): - bones.append(dp) - - allowed_skeletons=[] - for i,y in enumerate(self.skeletons): - if (y.animation_data): - for z in y.pose.bones: - if (z.bone.name in bones): - if (not y in allowed_skeletons): - allowed_skeletons.append(y) - y.animation_data.action=x; - - y.matrix_local = tmp_mat[i][0] - for j,bone in enumerate(s.pose.bones): - bone.matrix_basis = Matrix() - - - #print("allowed skeletons "+str(allowed_skeletons)) - - #print(str(x)) - - tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons) - framelen=(1.0/self.scene.render.fps) - start = x.frame_range[0]*framelen - end = x.frame_range[1]*framelen - #print("Export anim: "+x.name) - self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">') - for z in tcn: - self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>') - self.writel(S_ANIM_CLIPS,1,'</animation_clip>') - if (len(tcn)==0): - self.operator.report({'WARNING'},'Animation clip "'+x.name+'" contains no tracks.') - - - - self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>') - - - for i,s in enumerate(self.skeletons): - if (s.animation_data==None): - continue - if s in cached_actions: - s.animation_data.action = bpy.data.actions[cached_actions[s]] - else: - s.animation_data.action = None - for j,bone in enumerate(s.pose.bones): - bone.matrix_basis = tmp_mat[i][1][j] - - else: - self.export_animation(self.scene.frame_start,self.scene.frame_end) - - - - self.writel(S_ANIM,0,'</library_animations>') - - def export(self): - - self.writel(S_GEOM,0,'<library_geometries>') - self.writel(S_CONT,0,'<library_controllers>') - self.writel(S_CAMS,0,'<library_cameras>') - self.writel(S_LAMPS,0,'<library_lights>') - self.writel(S_IMGS,0,'<library_images>') - self.writel(S_MATS,0,'<library_materials>') - self.writel(S_FX,0,'<library_effects>') - - - self.skeletons=[] - self.action_constraints=[] - self.export_asset() - self.export_scene() - - self.writel(S_GEOM,0,'</library_geometries>') - - #morphs always go before skin controllers - if S_MORPH in self.sections: - for l in self.sections[S_MORPH]: - self.writel(S_CONT,0,l) - del self.sections[S_MORPH] - - #morphs always go before skin controllers - if S_SKIN in self.sections: - for l in self.sections[S_SKIN]: - self.writel(S_CONT,0,l) - del self.sections[S_SKIN] - - self.writel(S_CONT,0,'</library_controllers>') - self.writel(S_CAMS,0,'</library_cameras>') - self.writel(S_LAMPS,0,'</library_lights>') - self.writel(S_IMGS,0,'</library_images>') - self.writel(S_MATS,0,'</library_materials>') - self.writel(S_FX,0,'</library_effects>') - - if (self.config["use_anim"]): - self.export_animations() - - try: - f = open(self.path,"wb") - except: - return False - - f.write(bytes('<?xml version="1.0" encoding="utf-8"?>\n',"UTF-8")) - f.write(bytes('<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">\n',"UTF-8")) - - - s=[] - for x in self.sections.keys(): - s.append(x) - s.sort() - for x in s: - for l in self.sections[x]: - f.write(bytes(l+"\n","UTF-8")) - - f.write(bytes('<scene>\n',"UTF-8")) - f.write(bytes('\t<instance_visual_scene url="#'+self.scene_name+'" />\n',"UTF-8")) - f.write(bytes('</scene>\n',"UTF-8")) - f.write(bytes('</COLLADA>\n',"UTF-8")) - return True - - def __init__(self,path,kwargs,operator): - self.operator=operator - self.scene=bpy.context.scene - self.last_id=0 - self.scene_name=self.new_id("scene") - self.sections={} - self.path=path - self.mesh_cache={} - self.curve_cache={} - self.material_cache={} - self.image_cache={} - self.skeleton_info={} - self.config=kwargs - self.valid_nodes=[] - self.armature_for_morph={} - self.used_bones=[] - self.wrongvtx_report=False +def numarr_alpha(a,mult=1.0): + s=" " + for x in a: + s+=" "+str(x*mult) + if len(a) == 3: + s+=" 1.0" + s+=" " + return s +def strarr(arr): + s=" " + for x in arr: + s+=" "+str(x) + s+=" " + return s +class DaeExporter: + def validate_id(self,d): + if (d.find("id-")==0): + return "z"+d + return d + + def new_id(self,t): + self.last_id+=1 + return "id-"+t+"-"+str(self.last_id) + + class Vertex: + + def close_to(v): + if ( (self.vertex-v.vertex).length() > CMP_EPSILON ): + return False + if ( (self.normal-v.normal).length() > CMP_EPSILON ): + return False + if ( (self.uv-v.uv).length() > CMP_EPSILON ): + return False + if ( (self.uv2-v.uv2).length() > CMP_EPSILON ): + return False + + return True + + def get_tup(self): + tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z) + for t in self.uv: + tup = tup + (t.x,t.y) + if (self.color!=None): + tup = tup + (self.color.x,self.color.y,self.color.z) + if (self.tangent!=None): + tup = tup + (self.tangent.x,self.tangent.y,self.tangent.z) + if (self.bitangent!=None): + tup = tup + (self.bitangent.x,self.bitangent.y,self.bitangent.z) + for t in self.bones: + tup = tup + (float(t),) + for t in self.weights: + tup = tup + (float(t),) + + return tup + + def __init__(self): + self.vertex = Vector( (0.0,0.0,0.0) ) + self.normal = Vector( (0.0,0.0,0.0) ) + self.tangent = None + self.bitangent = None + self.color = None + self.uv = [] + self.uv2 = Vector( (0.0,0.0) ) + self.bones=[] + self.weights=[] + + def writel(self,section,indent,text): + if (not (section in self.sections)): + self.sections[section]=[] + line="" + for x in range(indent): + line+="\t" + line+=text + self.sections[section].append(line) + + def export_image(self,image): + if (image in self.image_cache): + return self.image_cache[image] + + imgpath = image.filepath + if (imgpath.find("//")==0 or imgpath.find("\\\\")==0): + #if relative, convert to absolute + imgpath = bpy.path.abspath(imgpath) + + #path is absolute, now do something! + if (self.config["use_copy_images"]): + #copy image + basedir = os.path.dirname(self.path)+"/images" + if (not os.path.isdir(basedir)): + os.makedirs(basedir) + + if os.path.isfile(imgpath): + dstfile=basedir+"/"+os.path.basename(imgpath) + + if (not os.path.isfile(dstfile)): + shutil.copy(imgpath,dstfile) + imgpath="images/"+os.path.basename(imgpath) + else: + ### if file is not found save it as png file in the destination folder + img_tmp_path = image.filepath + if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): + image.filepath = basedir+"/"+os.path.basename(img_tmp_path) + else: + image.filepath = basedir+"/"+image.name+".png" + + dstfile=basedir+"/"+os.path.basename(image.filepath) + + if (not os.path.isfile(dstfile)): + + image.save() + imgpath="images/"+os.path.basename(image.filepath) + image.filepath = img_tmp_path + + else: + #export relative, always, no one wants absolute paths. + try: + imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always + + except: + pass #fails sometimes, not sure why + + imgid = self.new_id("image") + + print("FOR: "+imgpath) + +# if (not os.path.isfile(imgpath)): +# print("NOT FILE?") +# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): +# imgpath="images/"+os.path.basename(imgpath) +# else: +# imgpath="images/"+image.name+".png" + + self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">') + self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>') + self.writel(S_IMGS,1,'</image>') + self.image_cache[image]=imgid + return imgid + + def export_material(self,material,double_sided_hint=True): + if (material in self.material_cache): + return self.material_cache[material] + + fxid = self.new_id("fx") + self.writel(S_FX,1,'<effect id="'+fxid+'" name="'+material.name+'-fx">') + self.writel(S_FX,2,'<profile_COMMON>') + + #Find and fetch the textures and create sources + sampler_table={} + diffuse_tex=None + specular_tex=None + emission_tex=None + normal_tex=None + for i in range(len(material.texture_slots)): + ts=material.texture_slots[i] + if (not ts): + continue + if (not ts.use): + continue + if (not ts.texture): + continue + if (ts.texture.type!="IMAGE"): + continue + + if (ts.texture.image==None): + continue + + #image + imgid = self.export_image(ts.texture.image) + + #surface + surface_sid = self.new_id("fx_surf") + self.writel(S_FX,3,'<newparam sid="'+surface_sid+'">') + self.writel(S_FX,4,'<surface type="2D">') + self.writel(S_FX,5,'<init_from>'+imgid+'</init_from>') #this is sooo weird + self.writel(S_FX,5,'<format>A8R8G8B8</format>') + self.writel(S_FX,4,'</surface>') + self.writel(S_FX,3,'</newparam>') + #sampler, collada sure likes it difficult + sampler_sid = self.new_id("fx_sampler") + self.writel(S_FX,3,'<newparam sid="'+sampler_sid+'">') + self.writel(S_FX,4,'<sampler2D>') + self.writel(S_FX,5,'<source>'+surface_sid+'</source>') + self.writel(S_FX,4,'</sampler2D>') + self.writel(S_FX,3,'</newparam>') + sampler_table[i]=sampler_sid + + if (ts.use_map_color_diffuse and diffuse_tex==None): + diffuse_tex=sampler_sid + if (ts.use_map_color_spec and specular_tex==None): + specular_tex=sampler_sid + if (ts.use_map_emit and emission_tex==None): + emission_tex=sampler_sid + if (ts.use_map_normal and normal_tex==None): + normal_tex=sampler_sid + + self.writel(S_FX,3,'<technique sid="common">') + shtype="blinn" + self.writel(S_FX,4,'<'+shtype+'>') + #ambient? from where? + + self.writel(S_FX,5,'<emission>') + if (emission_tex!=None): + self.writel(S_FX,6,'<texture texture="'+emission_tex+'" texcoord="CHANNEL1"/>') + else: + self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.emit)+' </color>') # not totally right but good enough + self.writel(S_FX,5,'</emission>') + + self.writel(S_FX,5,'<ambient>') + self.writel(S_FX,6,'<color>'+numarr_alpha(self.scene.world.ambient_color,material.ambient)+' </color>') + self.writel(S_FX,5,'</ambient>') + + self.writel(S_FX,5,'<diffuse>') + if (diffuse_tex!=None): + self.writel(S_FX,6,'<texture texture="'+diffuse_tex+'" texcoord="CHANNEL1"/>') + else: + self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.diffuse_intensity)+'</color>') + self.writel(S_FX,5,'</diffuse>') + + self.writel(S_FX,5,'<specular>') + if (specular_tex!=None): + self.writel(S_FX,6,'<texture texture="'+specular_tex+'" texcoord="CHANNEL1"/>') + else: + self.writel(S_FX,6,'<color>'+numarr_alpha(material.specular_color,material.specular_intensity)+'</color>') + self.writel(S_FX,5,'</specular>') + + self.writel(S_FX,5,'<shininess>') + self.writel(S_FX,6,'<float>'+str(material.specular_hardness)+'</float>') + self.writel(S_FX,5,'</shininess>') + + self.writel(S_FX,5,'<reflective>') + self.writel(S_FX,6,'<color>'+numarr_alpha(material.mirror_color)+'</color>') + self.writel(S_FX,5,'</reflective>') + + if (material.use_transparency): + self.writel(S_FX,5,'<transparency>') + self.writel(S_FX,6,'<float>'+str(material.alpha)+'</float>') + self.writel(S_FX,5,'</transparency>') + + self.writel(S_FX,5,'<index_of_refraction>') + self.writel(S_FX,6,'<float>'+str(material.specular_ior)+'</float>') + self.writel(S_FX,5,'</index_of_refraction>') + + self.writel(S_FX,4,'</'+shtype+'>') + + self.writel(S_FX,4,'<extra>') + self.writel(S_FX,5,'<technique profile="FCOLLADA">') + if (normal_tex): + self.writel(S_FX,6,'<bump bumptype="NORMALMAP">') + self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>') + self.writel(S_FX,6,'</bump>') + + self.writel(S_FX,5,'</technique>') + self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">') + self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>") + self.writel(S_FX,5,'</technique>') + + if (material.use_shadeless): + self.writel(S_FX,5,'<technique profile="GODOT">') + self.writel(S_FX,6,'<unshaded>1</unshaded>') + self.writel(S_FX,5,'</technique>') + + self.writel(S_FX,4,'</extra>') + + self.writel(S_FX,3,'</technique>') + self.writel(S_FX,2,'</profile_COMMON>') + self.writel(S_FX,1,'</effect>') + + # Also export blender material in all it's glory (if set as active) + + # Material + matid = self.new_id("material") + self.writel(S_MATS,1,'<material id="'+matid+'" name="'+material.name+'">') + self.writel(S_MATS,2,'<instance_effect url="#'+fxid+'"/>') + self.writel(S_MATS,1,'</material>') + + self.material_cache[material]=matid + return matid + + def export_mesh(self,node,armature=None,skeyindex=-1,skel_source=None,custom_name=None): + mesh = node.data + + if (node.data in self.mesh_cache): + return self.mesh_cache[mesh] + + if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)): + values=[] + morph_targets=[] + md=None + for k in range(0,len(mesh.shape_keys.key_blocks)): + shape = node.data.shape_keys.key_blocks[k] + values+=[shape.value] #save value + shape.value=0 + + mid = self.new_id("morph") + + for k in range(0,len(mesh.shape_keys.key_blocks)): + + shape = node.data.shape_keys.key_blocks[k] + node.show_only_shape_key=True + node.active_shape_key_index = k + shape.value = 1.0 + mesh.update() + """ + oldval = shape.value + shape.value = 1.0 + + """ + p = node.data + v = node.to_mesh(bpy.context.scene, True, "RENDER") + node.data = v +# self.export_node(node,il,shape.name) + node.data.update() + if (armature and k==0): + md=self.export_mesh(node,armature,k,mid,shape.name) + else: + md=self.export_mesh(node,None,k,None,shape.name) + + node.data = p + node.data.update() + shape.value = 0.0 + morph_targets.append(md) + + """ + shape.value = oldval + """ + node.show_only_shape_key=False + node.active_shape_key_index = 0 + + self.writel(S_MORPH,1,'<controller id="'+mid+'" name="">') + #if ("skin_id" in morph_targets[0]): + # self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["skin_id"]+'" method="NORMALIZED">') + #else: + self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["id"]+'" method="NORMALIZED">') + + self.writel(S_MORPH,3,'<source id="'+mid+'-morph-targets">') + self.writel(S_MORPH,4,'<IDREF_array id="'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'">') + marr="" + warr="" + for i in range(len(morph_targets)): + if (i==0): + continue + elif (i>1): + marr+=" " + + if ("skin_id" in morph_targets[i]): + marr+=morph_targets[i]["skin_id"] + else: + marr+=morph_targets[i]["id"] + + warr+=" 0" + + self.writel(S_MORPH,5,marr) + self.writel(S_MORPH,4,'</IDREF_array>') + self.writel(S_MORPH,4,'<technique_common>') + self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'" stride="1">') + self.writel(S_MORPH,6,'<param name="MORPH_TARGET" type="IDREF"/>') + self.writel(S_MORPH,5,'</accessor>') + self.writel(S_MORPH,4,'</technique_common>') + self.writel(S_MORPH,3,'</source>') + + self.writel(S_MORPH,3,'<source id="'+mid+'-morph-weights">') + self.writel(S_MORPH,4,'<float_array id="'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" >') + self.writel(S_MORPH,5,warr) + self.writel(S_MORPH,4,'</float_array>') + self.writel(S_MORPH,4,'<technique_common>') + self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" stride="1">') + self.writel(S_MORPH,6,'<param name="MORPH_WEIGHT" type="float"/>') + self.writel(S_MORPH,5,'</accessor>') + self.writel(S_MORPH,4,'</technique_common>') + self.writel(S_MORPH,3,'</source>') + + self.writel(S_MORPH,3,'<targets>') + self.writel(S_MORPH,4,'<input semantic="MORPH_TARGET" source="#'+mid+'-morph-targets"/>') + self.writel(S_MORPH,4,'<input semantic="MORPH_WEIGHT" source="#'+mid+'-morph-weights"/>') + self.writel(S_MORPH,3,'</targets>') + self.writel(S_MORPH,2,'</morph>') + self.writel(S_MORPH,1,'</controller>') + if (armature!=None): + + self.armature_for_morph[node]=armature + + meshdata={} + if (armature): + meshdata = morph_targets[0] + meshdata["morph_id"]=mid + else: + meshdata["id"]=morph_targets[0]["id"] + meshdata["morph_id"]=mid + meshdata["material_assign"]=morph_targets[0]["material_assign"] + + self.mesh_cache[node.data]=meshdata + return meshdata + + apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"] + + name_to_use = mesh.name + #print("name to use: "+mesh.name) + if (custom_name!=None and custom_name!=""): + name_to_use=custom_name + + mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright? + + triangulate=self.config["use_triangles"] + if (triangulate): + bm = bmesh.new() + bm.from_mesh(mesh) + bmesh.ops.triangulate(bm, faces=bm.faces) + bm.to_mesh(mesh) + bm.free() + + mesh.update(calc_tessface=True) + vertices=[] + vertex_map={} + surface_indices={} + materials={} + + materials={} + + si=None + if (armature!=None): + si=self.skeleton_info[armature] + + has_uv=False + has_uv2=False + has_weights=armature!=None + has_tangents=self.config["use_tangent_arrays"] # could detect.. + has_colors=len(mesh.vertex_colors) + mat_assign=[] + + uv_layer_count=len(mesh.uv_textures) + if (has_tangents and len(mesh.uv_textures)): + try: + mesh.calc_tangents() + except: + self.operator.report({'WARNING'},'CalcTangets failed for mesh "'+mesh.name+'", no tangets will be exported.') + #uv_layer_count=0 + mesh.calc_normals_split() + has_tangents=False + + else: + mesh.calc_normals_split() + has_tangents=False + + for fi in range(len(mesh.polygons)): + f=mesh.polygons[fi] + + if (not (f.material_index in surface_indices)): + surface_indices[f.material_index]=[] + #print("Type: "+str(type(f.material_index))) + #print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) + + try: + #Bizarre blender behavior i don't understand, so catching exception + mat = mesh.materials[f.material_index] + except: + mat= None + + if (mat!=None): + materials[f.material_index]=self.export_material( mat,mesh.show_double_sided ) + else: + materials[f.material_index]=None #weird, has no material? + + indices = surface_indices[f.material_index] + vi=[] + #vertices always 3 + """ + if (len(f.vertices)==3): + vi.append(0) + vi.append(1) + vi.append(2) + elif (len(f.vertices)==4): + #todo, should use shortest path + vi.append(0) + vi.append(1) + vi.append(2) + vi.append(0) + vi.append(2) + vi.append(3) + """ + + for lt in range(f.loop_total): + loop_index = f.loop_start + lt + ml = mesh.loops[loop_index] + mv = mesh.vertices[ml.vertex_index] + + v = self.Vertex() + v.vertex = Vector( mv.co ) + + for xt in mesh.uv_layers: + v.uv.append( Vector( xt.data[loop_index].uv ) ) + + if (has_colors): + v.color = Vector( mesh.vertex_colors[0].data[loop_index].color ) + + v.normal = Vector( ml.normal ) + + if (has_tangents): + v.tangent = Vector( ml.tangent ) + v.bitangent = Vector( ml.bitangent ) + + # if (armature): + # v.vertex = node.matrix_world * v.vertex + + #v.color=Vertex(mv. ??? + + if (armature!=None): + wsum=0.0 + zero_bones=[] + + for vg in mv.groups: + if vg.group >= len(node.vertex_groups): + continue; + name = node.vertex_groups[vg.group].name + + if (name in si["bone_index"]): + #could still put the weight as 0.0001 maybe + if (vg.weight>0.001): #blender has a lot of zero weight stuff + v.bones.append(si["bone_index"][name]) + v.weights.append(vg.weight) + wsum+=vg.weight + if (wsum==0.0): + if not self.wrongvtx_report: + self.operator.report({'WARNING'},'Mesh for object "'+node.name+'" has unassigned weights. This may look wrong in exported model.') + self.wrongvtx_report=True + + #blender can have bones assigned that weight zero so they remain local + #this is the best it can be done? + v.bones.append(0) + v.weights.append(1) + + tup = v.get_tup() + idx = 0 + if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys + idx = vertex_map[tup] + else: + idx = len(vertices) + vertices.append(v) + vertex_map[tup]=idx + + vi.append(idx) + + if (len(vi)>2): + #only triangles and above + indices.append(vi) + + meshid = self.new_id("mesh") + self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+name_to_use+'">') + + self.writel(S_GEOM,2,'<mesh>') + + # Vertex Array + self.writel(S_GEOM,3,'<source id="'+meshid+'-positions">') + float_values="" + for v in vertices: + float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-positions-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-positions-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + # Normal Array + + self.writel(S_GEOM,3,'<source id="'+meshid+'-normals">') + float_values="" + for v in vertices: + float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-normals-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-normals-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + if (has_tangents): + self.writel(S_GEOM,3,'<source id="'+meshid+'-tangents">') + float_values="" + for v in vertices: + float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-tangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-tangents-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+meshid+'-bitangents">') + float_values="" + for v in vertices: + float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-bitangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-bitangents-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + # UV Arrays + for uvi in range(uv_layer_count): + + self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">') + float_values="" + for v in vertices: + try: + float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y) + except: + # I don't understand this weird multi-uv-layer API, but with this it seems to works + float_values+=" 0 0 " + + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">') + self.writel(S_GEOM,5,'<param name="S" type="float"/>') + self.writel(S_GEOM,5,'<param name="T" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + # Color Arrays + + if (has_colors): + self.writel(S_GEOM,3,'<source id="'+meshid+'-colors">') + float_values="" + for v in vertices: + float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-colors-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-colors-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + # Triangle Lists + self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">') + self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>') + self.writel(S_GEOM,3,'</vertices>') + + prim_type="" + if (triangulate): + prim_type="triangles" + else: + prim_type="polygons" + + for m in surface_indices: + indices = surface_indices[m] + mat = materials[m] + + if (mat!=None): + matref = self.new_id("trimat") + self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material + mat_assign.append( (mat,matref) ) + else: + self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material + + self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>') + self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="0"/>') + + for uvi in range(uv_layer_count): + self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="0" set="'+str(uvi)+'"/>') + + if (has_colors): + self.writel(S_GEOM,4,'<input semantic="COLOR" source="#'+meshid+'-colors" offset="0"/>') + if (has_tangents): + self.writel(S_GEOM,4,'<input semantic="TEXTANGENT" source="#'+meshid+'-tangents" offset="0"/>') + self.writel(S_GEOM,4,'<input semantic="TEXBINORMAL" source="#'+meshid+'-bitangents" offset="0"/>') + + if (triangulate): + int_values="<p>" + for p in indices: + for i in p: + int_values+=" "+str(i) + int_values+=" </p>" + self.writel(S_GEOM,4,int_values) + else: + for p in indices: + int_values="<p>" + for i in p: + int_values+=" "+str(i) + int_values+=" </p>" + self.writel(S_GEOM,4,int_values) + + self.writel(S_GEOM,3,'</'+prim_type+'>') + + self.writel(S_GEOM,2,'</mesh>') + self.writel(S_GEOM,1,'</geometry>') + + meshdata={} + meshdata["id"]=meshid + meshdata["material_assign"]=mat_assign + if (skeyindex==-1): + self.mesh_cache[node.data]=meshdata + + # Export armature data (if armature exists) + if (armature!=None and (skel_source!=None or skeyindex==-1)): + + contid = self.new_id("controller") + + self.writel(S_SKIN,1,'<controller id="'+contid+'">') + if (skel_source!=None): + self.writel(S_SKIN,2,'<skin source="#'+skel_source+'">') + else: + self.writel(S_SKIN,2,'<skin source="#'+meshid+'">') + + self.writel(S_SKIN,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>') + #Joint Names + self.writel(S_SKIN,3,'<source id="'+contid+'-joints">') + name_values="" + for v in si["bone_names"]: + name_values+=" "+v + + self.writel(S_SKIN,4,'<Name_array id="'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'">'+name_values+'</Name_array>') + self.writel(S_SKIN,4,'<technique_common>') + self.writel(S_SKIN,4,'<accessor source="#'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'" stride="1">') + self.writel(S_SKIN,5,'<param name="JOINT" type="Name"/>') + self.writel(S_SKIN,4,'</accessor>') + self.writel(S_SKIN,4,'</technique_common>') + self.writel(S_SKIN,3,'</source>') + #Pose Matrices! + self.writel(S_SKIN,3,'<source id="'+contid+'-bind_poses">') + pose_values="" + for v in si["bone_bind_poses"]: + pose_values+=" "+strmtx(v) + + self.writel(S_SKIN,4,'<float_array id="'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"])*16)+'">'+pose_values+'</float_array>') + self.writel(S_SKIN,4,'<technique_common>') + self.writel(S_SKIN,4,'<accessor source="#'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"]))+'" stride="16">') + self.writel(S_SKIN,5,'<param name="TRANSFORM" type="float4x4"/>') + self.writel(S_SKIN,4,'</accessor>') + self.writel(S_SKIN,4,'</technique_common>') + self.writel(S_SKIN,3,'</source>') + #Skin Weights! + self.writel(S_SKIN,3,'<source id="'+contid+'-skin_weights">') + skin_weights="" + skin_weights_total=0 + for v in vertices: + skin_weights_total+=len(v.weights) + for w in v.weights: + skin_weights+=" "+str(w) + + self.writel(S_SKIN,4,'<float_array id="'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'">'+skin_weights+'</float_array>') + self.writel(S_SKIN,4,'<technique_common>') + self.writel(S_SKIN,4,'<accessor source="#'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'" stride="1">') + self.writel(S_SKIN,5,'<param name="WEIGHT" type="float"/>') + self.writel(S_SKIN,4,'</accessor>') + self.writel(S_SKIN,4,'</technique_common>') + self.writel(S_SKIN,3,'</source>') + + self.writel(S_SKIN,3,'<joints>') + self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints"/>') + self.writel(S_SKIN,4,'<input semantic="INV_BIND_MATRIX" source="#'+contid+'-bind_poses"/>') + self.writel(S_SKIN,3,'</joints>') + self.writel(S_SKIN,3,'<vertex_weights count="'+str(len(vertices))+'">') + self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints" offset="0"/>') + self.writel(S_SKIN,4,'<input semantic="WEIGHT" source="#'+contid+'-skin_weights" offset="1"/>') + vcounts="" + vs="" + vcount=0 + for v in vertices: + vcounts+=" "+str(len(v.weights)) + for b in v.bones: + vs+=" "+str(b) + vs+=" "+str(vcount) + vcount+=1 + self.writel(S_SKIN,4,'<vcount>'+vcounts+'</vcount>') + self.writel(S_SKIN,4,'<v>'+vs+'</v>') + self.writel(S_SKIN,3,'</vertex_weights>') + + self.writel(S_SKIN,2,'</skin>') + self.writel(S_SKIN,1,'</controller>') + meshdata["skin_id"]=contid + + return meshdata + + def export_mesh_node(self,node,il): + if (node.data==None): + return + + armature=None + armcount=0 + for n in node.modifiers: + if (n.type=="ARMATURE"): + armcount+=1 + + if (node.parent!=None): + if (node.parent.type=="ARMATURE"): + armature=node.parent + if (armcount>1): + self.operator.report({'WARNING'},'Object "'+node.name+'" refers to more than one armature! This is unsupported.') + if (armcount==0): + self.operator.report({'WARNING'},'Object "'+node.name+'" is child of an armature, but has no armature modifier.') + + if (armcount>0 and not armature): + self.operator.report({'WARNING'},'Object "'+node.name+'" has armature modifier, but is not a child of an armature. This is unsupported.') + + if (node.data.shape_keys!=None): + sk = node.data.shape_keys + if (sk.animation_data): + #print("HAS ANIM") + #print("DRIVERS: "+str(len(sk.animation_data.drivers))) + for d in sk.animation_data.drivers: + if (d.driver): + for v in d.driver.variables: + for t in v.targets: + if (t.id!=None and t.id.name in self.scene.objects): + #print("LINKING "+str(node)+" WITH "+str(t.id.name)) + self.armature_for_morph[node]=self.scene.objects[t.id.name] + + meshdata = self.export_mesh(node,armature) + close_controller=False + + if ("skin_id" in meshdata): + close_controller=True + self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">') + for sn in self.skeleton_info[armature]["skeleton_nodes"]: + self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>') + elif ("morph_id" in meshdata): + self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">') + close_controller=True + elif (armature==None): + self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">') + + if (len(meshdata["material_assign"])>0): + + self.writel(S_NODES,il+1,'<bind_material>') + self.writel(S_NODES,il+2,'<technique_common>') + for m in meshdata["material_assign"]: + self.writel(S_NODES,il+3,'<instance_material symbol="'+m[1]+'" target="#'+m[0]+'"/>') + + self.writel(S_NODES,il+2,'</technique_common>') + self.writel(S_NODES,il+1,'</bind_material>') + + if (close_controller): + self.writel(S_NODES,il,'</instance_controller>') + else: + self.writel(S_NODES,il,'</instance_geometry>') + + def export_armature_bone(self,bone,il,si): + boneid = self.new_id("bone") + boneidx = si["bone_count"] + si["bone_count"]+=1 + bonesid = si["id"]+"-"+str(boneidx) + if (bone.name in self.used_bones): + if (self.config["use_anim_action_all"]): + self.operator.report({'WARNING'},'Bone name "'+bone.name+'" used in more than one skeleton. Actions might export wrong.') + else: + self.used_bones.append(bone.name) + + si["bone_index"][bone.name]=boneidx + si["bone_ids"][bone]=boneid + si["bone_names"].append(bonesid) + self.writel(S_NODES,il,'<node id="'+boneid+'" sid="'+bonesid+'" name="'+bone.name+'" type="JOINT">') + il+=1 + xform = bone.matrix_local + si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted()) + + if (bone.parent!=None): + xform = bone.parent.matrix_local.inverted() * xform + else: + si["skeleton_nodes"].append(boneid) + + self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(xform)+'</matrix>') + for c in bone.children: + self.export_armature_bone(c,il,si) + il-=1 + self.writel(S_NODES,il,'</node>') + + def export_armature_node(self,node,il): + if (node.data==None): + return + + self.skeletons.append(node) + + armature = node.data + self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"),"name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world } + + for b in armature.bones: + if (b.parent!=None): + continue + self.export_armature_bone(b,il,self.skeleton_info[node]) + + if (node.pose): + for b in node.pose.bones: + for x in b.constraints: + if (x.type=='ACTION'): + self.action_constraints.append(x.action) + + def export_camera_node(self,node,il): + if (node.data==None): + return + + camera=node.data + camid=self.new_id("camera") + self.writel(S_CAMS,1,'<camera id="'+camid+'" name="'+camera.name+'">') + self.writel(S_CAMS,2,'<optics>') + self.writel(S_CAMS,3,'<technique_common>') + if (camera.type=="PERSP"): + self.writel(S_CAMS,4,'<perspective>') + self.writel(S_CAMS,5,'<yfov> '+str(math.degrees(camera.angle))+' </yfov>') # I think? + self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') + self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') + self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') + self.writel(S_CAMS,4,'</perspective>') + else: + self.writel(S_CAMS,4,'<orthographic>') + self.writel(S_CAMS,5,'<xmag> '+str(camera.ortho_scale*0.5)+' </xmag>') # I think? + self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') + self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') + self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') + self.writel(S_CAMS,4,'</orthographic>') + + self.writel(S_CAMS,3,'</technique_common>') + self.writel(S_CAMS,2,'</optics>') + self.writel(S_CAMS,1,'</camera>') + + self.writel(S_NODES,il,'<instance_camera url="#'+camid+'"/>') + + def export_lamp_node(self,node,il): + if (node.data==None): + return + + light=node.data + lightid=self.new_id("light") + self.writel(S_LAMPS,1,'<light id="'+lightid+'" name="'+light.name+'">') + #self.writel(S_LAMPS,2,'<optics>') + self.writel(S_LAMPS,3,'<technique_common>') + + if (light.type=="POINT"): + self.writel(S_LAMPS,4,'<point>') + self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') + att_by_distance = 2.0 / light.distance # convert to linear attenuation + self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') + if (light.use_sphere): + self.writel(S_LAMPS,5,'<zfar>'+str(light.distance)+'</zfar>') + + self.writel(S_LAMPS,4,'</point>') + elif (light.type=="SPOT"): + self.writel(S_LAMPS,4,'<spot>') + self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') + att_by_distance = 2.0 / light.distance # convert to linear attenuation + self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') + self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>') + self.writel(S_LAMPS,4,'</spot>') + + else: #write a sun lamp for everything else (not supported) + self.writel(S_LAMPS,4,'<directional>') + self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') + self.writel(S_LAMPS,4,'</directional>') + + self.writel(S_LAMPS,3,'</technique_common>') + #self.writel(S_LAMPS,2,'</optics>') + self.writel(S_LAMPS,1,'</light>') + + self.writel(S_NODES,il,'<instance_light url="#'+lightid+'"/>') + + def export_empty_node(self,node,il): + self.writel(S_NODES,4,'<extra>') + self.writel(S_NODES,5,'<technique profile="GODOT">') + self.writel(S_NODES,6,'<empty_draw_type>'+node.empty_draw_type+'</empty_draw_type>') + self.writel(S_NODES,5,'</technique>') + self.writel(S_NODES,4,'</extra>') + + def export_curve(self,curve): + splineid = self.new_id("spline") + + self.writel(S_GEOM,1,'<geometry id="'+splineid+'" name="'+curve.name+'">') + self.writel(S_GEOM,2,'<spline closed="0">') + + points=[] + interps=[] + handles_in=[] + handles_out=[] + tilts=[] + + for cs in curve.splines: + + if (cs.type=="BEZIER"): + for s in cs.bezier_points: + points.append(s.co[0]) + points.append(s.co[1]) + points.append(s.co[2]) + + handles_in.append(s.handle_left[0]) + handles_in.append(s.handle_left[1]) + handles_in.append(s.handle_left[2]) + + handles_out.append(s.handle_right[0]) + handles_out.append(s.handle_right[1]) + handles_out.append(s.handle_right[2]) + + tilts.append(s.tilt) + interps.append("BEZIER") + else: + + for s in cs.points: + points.append(s.co[0]) + points.append(s.co[1]) + points.append(s.co[2]) + handles_in.append(s.co[0]) + handles_in.append(s.co[1]) + handles_in.append(s.co[2]) + handles_out.append(s.co[0]) + handles_out.append(s.co[1]) + handles_out.append(s.co[2]) + tilts.append(s.tilt) + interps.append("LINEAR") + + self.writel(S_GEOM,3,'<source id="'+splineid+'-positions">') + position_values="" + for x in points: + position_values+=" "+str(x) + self.writel(S_GEOM,4,'<float_array id="'+splineid+'-positions-array" count="'+str(len(points))+'">'+position_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-positions-array" count="'+str(len(points)/3)+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+splineid+'-intangents">') + intangent_values="" + for x in handles_in: + intangent_values+=" "+str(x) + self.writel(S_GEOM,4,'<float_array id="'+splineid+'-intangents-array" count="'+str(len(points))+'">'+intangent_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-intangents-array" count="'+str(len(points)/3)+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+splineid+'-outtangents">') + outtangent_values="" + for x in handles_out: + outtangent_values+=" "+str(x) + self.writel(S_GEOM,4,'<float_array id="'+splineid+'-outtangents-array" count="'+str(len(points))+'">'+outtangent_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-outtangents-array" count="'+str(len(points)/3)+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+splineid+'-interpolations">') + interpolation_values="" + for x in interps: + interpolation_values+=" "+x + self.writel(S_GEOM,4,'<Name_array id="'+splineid+'-interpolations-array" count="'+str(len(interps))+'">'+interpolation_values+'</Name_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-interpolations-array" count="'+str(len(interps))+'" stride="1">') + self.writel(S_GEOM,5,'<param name="INTERPOLATION" type="name"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+splineid+'-tilts">') + tilt_values="" + for x in tilts: + tilt_values+=" "+str(x) + self.writel(S_GEOM,4,'<float_array id="'+splineid+'-tilts-array" count="'+str(len(tilts))+'">'+tilt_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-tilts-array" count="'+str(len(tilts))+'" stride="1">') + self.writel(S_GEOM,5,'<param name="TILT" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<control_vertices>') + self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+splineid+'-positions"/>') + self.writel(S_GEOM,4,'<input semantic="IN_TANGENT" source="#'+splineid+'-intangents"/>') + self.writel(S_GEOM,4,'<input semantic="OUT_TANGENT" source="#'+splineid+'-outtangents"/>') + self.writel(S_GEOM,4,'<input semantic="INTERPOLATION" source="#'+splineid+'-interpolations"/>') + self.writel(S_GEOM,4,'<input semantic="TILT" source="#'+splineid+'-tilts"/>') + self.writel(S_GEOM,3,'</control_vertices>') + + self.writel(S_GEOM,2,'</spline>') + self.writel(S_GEOM,1,'</geometry>') + + return splineid + + def export_curve_node(self,node,il): + if (node.data==None): + return + + curveid = self.export_curve(node.data) + + self.writel(S_NODES,il,'<instance_geometry url="#'+curveid+'">') + self.writel(S_NODES,il,'</instance_geometry>') + + def export_node(self,node,il): + if (not node in self.valid_nodes): + return + + prev_node = bpy.context.scene.objects.active + bpy.context.scene.objects.active = node + + self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">') + il+=1 + + self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>') + #print("NODE TYPE: "+node.type+" NAME: "+node.name) + if (node.type=="MESH"): + self.export_mesh_node(node,il) + elif (node.type=="CURVE"): + self.export_curve_node(node,il) + elif (node.type=="ARMATURE"): + self.export_armature_node(node,il) + elif (node.type=="CAMERA"): + self.export_camera_node(node,il) + elif (node.type=="LAMP"): + self.export_lamp_node(node,il) + elif (node.type=="EMPTY"): + self.export_empty_node(node,il) + + for x in node.children: + self.export_node(x,il) + + il-=1 + self.writel(S_NODES,il,'</node>') + bpy.context.scene.objects.active = prev_node #make previous node active again + + def is_node_valid(self,node): + if (not node.type in self.config["object_types"]): + return False + + if (self.config["use_active_layers"]): + valid=False + # print("NAME: "+node.name) + for i in range(20): + if (node.layers[i] and self.scene.layers[i]): + valid=True + break + if (not valid): + return False + + if (self.config["use_export_selected"] and not node.select): + return False + + return True + + def export_scene(self): + self.writel(S_NODES,0,'<library_visual_scenes>') + self.writel(S_NODES,1,'<visual_scene id="'+self.scene_name+'" name="scene">') + + # validate nodes + for obj in self.scene.objects: + if (obj in self.valid_nodes): + continue + if (self.is_node_valid(obj)): + n = obj + while (n!=None): + if (not n in self.valid_nodes): + self.valid_nodes.append(n) + n=n.parent + + for obj in self.scene.objects: + if (obj in self.valid_nodes and obj.parent==None): + self.export_node(obj,2) + + self.writel(S_NODES,1,'</visual_scene>') + self.writel(S_NODES,0,'</library_visual_scenes>') + + def export_asset(self): + self.writel(S_ASSET,0,'<asset>') + # Why is this time stuff mandatory?, no one could care less... + self.writel(S_ASSET,1,'<contributor>') + self.writel(S_ASSET,2,'<author> Anonymous </author>') #Who made Collada, the FBI ? + self.writel(S_ASSET,2,'<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>') #Who made Collada, the FBI ? + self.writel(S_ASSET,1,'</contributor>') + self.writel(S_ASSET,1,'<created>'+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'</created>') + self.writel(S_ASSET,1,'<modified>'+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'</modified>') + self.writel(S_ASSET,1,'<unit meter="1.0" name="meter"/>') + self.writel(S_ASSET,1,'<up_axis>Z_UP</up_axis>') + self.writel(S_ASSET,0,'</asset>') + + def export_animation_transform_channel(self,target,keys,matrices=True): + frame_total=len(keys) + anim_id=self.new_id("anim") + self.writel(S_ANIM,1,'<animation id="'+anim_id+'">') + source_frames = "" + source_transforms = "" + source_interps = "" + + for k in keys: + source_frames += " "+str(k[0]) + if (matrices): + source_transforms += " "+strmtx(k[1]) + else: + source_transforms += " "+str(k[1]) + + source_interps +=" LINEAR" + + # Time Source + self.writel(S_ANIM,2,'<source id="'+anim_id+'-input">') + self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-input-array" count="'+str(frame_total)+'">'+source_frames+'</float_array>') + self.writel(S_ANIM,3,'<technique_common>') + self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-input-array" count="'+str(frame_total)+'" stride="1">') + self.writel(S_ANIM,5,'<param name="TIME" type="float"/>') + self.writel(S_ANIM,4,'</accessor>') + self.writel(S_ANIM,3,'</technique_common>') + self.writel(S_ANIM,2,'</source>') + + if (matrices): + # Transform Source + self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') + self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>') + self.writel(S_ANIM,3,'<technique_common>') + self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">') + self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>') + self.writel(S_ANIM,4,'</accessor>') + self.writel(S_ANIM,3,'</technique_common>') + self.writel(S_ANIM,2,'</source>') + else: + # Value Source + self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') + self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'">'+source_transforms+'</float_array>') + self.writel(S_ANIM,3,'<technique_common>') + self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="1">') + self.writel(S_ANIM,5,'<param name="X" type="float"/>') + self.writel(S_ANIM,4,'</accessor>') + self.writel(S_ANIM,3,'</technique_common>') + self.writel(S_ANIM,2,'</source>') + + # Interpolation Source + self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">') + self.writel(S_ANIM,3,'<Name_array id="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'">'+source_interps+'</Name_array>') + self.writel(S_ANIM,3,'<technique_common>') + self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'" stride="1">') + self.writel(S_ANIM,5,'<param name="INTERPOLATION" type="Name"/>') + self.writel(S_ANIM,4,'</accessor>') + self.writel(S_ANIM,3,'</technique_common>') + self.writel(S_ANIM,2,'</source>') + + self.writel(S_ANIM,2,'<sampler id="'+anim_id+'-sampler">') + self.writel(S_ANIM,3,'<input semantic="INPUT" source="#'+anim_id+'-input"/>') + self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>') + self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>') + self.writel(S_ANIM,2,'</sampler>') + if (matrices): + self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>') + else: + self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'"/>') + self.writel(S_ANIM,1,'</animation>') + + return [anim_id] + + def export_animation(self,start,end,allowed=None): + # Blender -> Collada frames needs a little work + # Collada starts from 0, blender usually from 1 + # The last frame must be included also + + frame_orig = self.scene.frame_current + + frame_len = 1.0 / self.scene.render.fps + frame_total = end - start + 1 + frame_sub = 0 + if (start>0): + frame_sub=start*frame_len + + tcn = [] + xform_cache={} + blend_cache={} + # Change frames first, export objects last + # This improves performance enormously + + #print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed)) + for t in range(start,end+1): + self.scene.frame_set(t) + key = t * frame_len - frame_sub +# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1)) + + for node in self.scene.objects: + + if (not node in self.valid_nodes): + continue + if (allowed!=None and not (node in allowed)): + if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)): + pass #all good you pass with flying colors for morphs inside of action + else: + #print("fail "+str((node in self.armature_for_morph))) + continue + if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)): + target = self.mesh_cache[node.data]["morph_id"] + for i in range(len(node.data.shape_keys.key_blocks)): + + if (i==0): + continue + + name=target+"-morph-weights("+str(i-1)+")" + if (not (name in blend_cache)): + blend_cache[name]=[] + + blend_cache[name].append( (key,node.data.shape_keys.key_blocks[i].value) ) + + if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"): + + continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead. + + if (len(node.constraints)>0 or node.animation_data!=None): + #If the node has constraints, or animation data, then export a sampled animation track + name=self.validate_id(node.name) + if (not (name in xform_cache)): + xform_cache[name]=[] + + mtx = node.matrix_world.copy() + if (node.parent): + mtx = node.parent.matrix_world.inverted() * mtx + + xform_cache[name].append( (key,mtx) ) + + if (node.type=="ARMATURE"): + #All bones exported for now + + for bone in node.data.bones: + + bone_name=self.skeleton_info[node]["bone_ids"][bone] + + if (not (bone_name in xform_cache)): + #print("has bone: "+bone_name) + xform_cache[bone_name]=[] + + posebone = node.pose.bones[bone.name] + parent_posebone=None + + mtx = posebone.matrix.copy() + if (bone.parent): + parent_posebone=node.pose.bones[bone.parent.name] + parent_invisible=False + + for i in range(3): + if (parent_posebone.scale[i]==0.0): + parent_invisible=True + + if (not parent_invisible): + mtx = parent_posebone.matrix.inverted() * mtx + + xform_cache[bone_name].append( (key,mtx) ) + + self.scene.frame_set(frame_orig) + + #export animation xml + for nid in xform_cache: + tcn+=self.export_animation_transform_channel(nid,xform_cache[nid],True) + for nid in blend_cache: + tcn+=self.export_animation_transform_channel(nid,blend_cache[nid],False) + + return tcn + + def export_animations(self): + tmp_mat = [] + for s in self.skeletons: + tmp_bone_mat = [] + for bone in s.pose.bones: + tmp_bone_mat.append(Matrix(bone.matrix_basis)) + bone.matrix_basis = Matrix() + tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) + + self.writel(S_ANIM,0,'<library_animations>') + + if (self.config["use_anim_action_all"] and len(self.skeletons)): + cached_actions = {} + + for s in self.skeletons: + if s.animation_data and s.animation_data.action: + cached_actions[s] = s.animation_data.action.name + + self.writel(S_ANIM_CLIPS,0,'<library_animation_clips>') + + for x in bpy.data.actions[:]: + if x.users==0 or x in self.action_constraints: + continue + if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")): + continue + + bones=[] + #find bones used + for p in x.fcurves: + dp = str(p.data_path) + base = "pose.bones[\"" + if (dp.find(base)==0): + dp=dp[len(base):] + if (dp.find('"')!=-1): + dp=dp[:dp.find('"')] + if (not dp in bones): + bones.append(dp) + + allowed_skeletons=[] + for i,y in enumerate(self.skeletons): + if (y.animation_data): + for z in y.pose.bones: + if (z.bone.name in bones): + if (not y in allowed_skeletons): + allowed_skeletons.append(y) + y.animation_data.action=x; + + y.matrix_local = tmp_mat[i][0] + for j,bone in enumerate(s.pose.bones): + bone.matrix_basis = Matrix() + + # print("allowed skeletons "+str(allowed_skeletons)) + + # print(str(x)) + + tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons) + framelen=(1.0/self.scene.render.fps) + start = x.frame_range[0]*framelen + end = x.frame_range[1]*framelen + #print("Export anim: "+x.name) + self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">') + for z in tcn: + self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>') + self.writel(S_ANIM_CLIPS,1,'</animation_clip>') + if (len(tcn)==0): + self.operator.report({'WARNING'},'Animation clip "'+x.name+'" contains no tracks.') + + self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>') + + for i,s in enumerate(self.skeletons): + if (s.animation_data==None): + continue + if s in cached_actions: + s.animation_data.action = bpy.data.actions[cached_actions[s]] + else: + s.animation_data.action = None + for j,bone in enumerate(s.pose.bones): + bone.matrix_basis = tmp_mat[i][1][j] + + else: + self.export_animation(self.scene.frame_start,self.scene.frame_end) + + self.writel(S_ANIM,0,'</library_animations>') + + def export(self): + self.writel(S_GEOM,0,'<library_geometries>') + self.writel(S_CONT,0,'<library_controllers>') + self.writel(S_CAMS,0,'<library_cameras>') + self.writel(S_LAMPS,0,'<library_lights>') + self.writel(S_IMGS,0,'<library_images>') + self.writel(S_MATS,0,'<library_materials>') + self.writel(S_FX,0,'<library_effects>') + + self.skeletons=[] + self.action_constraints=[] + self.export_asset() + self.export_scene() + + self.writel(S_GEOM,0,'</library_geometries>') + + #morphs always go before skin controllers + if S_MORPH in self.sections: + for l in self.sections[S_MORPH]: + self.writel(S_CONT,0,l) + del self.sections[S_MORPH] + + #morphs always go before skin controllers + if S_SKIN in self.sections: + for l in self.sections[S_SKIN]: + self.writel(S_CONT,0,l) + del self.sections[S_SKIN] + + self.writel(S_CONT,0,'</library_controllers>') + self.writel(S_CAMS,0,'</library_cameras>') + self.writel(S_LAMPS,0,'</library_lights>') + self.writel(S_IMGS,0,'</library_images>') + self.writel(S_MATS,0,'</library_materials>') + self.writel(S_FX,0,'</library_effects>') + + if (self.config["use_anim"]): + self.export_animations() + + try: + f = open(self.path,"wb") + except: + return False + + f.write(bytes('<?xml version="1.0" encoding="utf-8"?>\n',"UTF-8")) + f.write(bytes('<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">\n',"UTF-8")) + + s=[] + for x in self.sections.keys(): + s.append(x) + s.sort() + for x in s: + for l in self.sections[x]: + f.write(bytes(l+"\n","UTF-8")) + + f.write(bytes('<scene>\n',"UTF-8")) + f.write(bytes('\t<instance_visual_scene url="#'+self.scene_name+'" />\n',"UTF-8")) + f.write(bytes('</scene>\n',"UTF-8")) + f.write(bytes('</COLLADA>\n',"UTF-8")) + return True + + def __init__(self,path,kwargs,operator): + self.operator=operator + self.scene=bpy.context.scene + self.last_id=0 + self.scene_name=self.new_id("scene") + self.sections={} + self.path=path + self.mesh_cache={} + self.curve_cache={} + self.material_cache={} + self.image_cache={} + self.skeleton_info={} + self.config=kwargs + self.valid_nodes=[] + self.armature_for_morph={} + self.used_bones=[] + self.wrongvtx_report=False def save(operator, context, - filepath="", - use_selection=False, - **kwargs - ): - - exp = DaeExporter(filepath,kwargs,operator) - exp.export() - - - - return {'FINISHED'} # so the script wont run after we have batch exported. + filepath="", + use_selection=False, + **kwargs + ): + exp = DaeExporter(filepath,kwargs,operator) + exp.export() + return {'FINISHED'} # so the script wont run after we have batch exported. |