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-rw-r--r--core/debugger/remote_debugger.cpp87
-rw-r--r--core/debugger/remote_debugger.h2
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/io/xml_parser.cpp69
-rw-r--r--core/io/xml_parser.h8
-rw-r--r--core/object/undo_redo.cpp4
-rw-r--r--core/object/undo_redo.h1
-rw-r--r--core/string/optimized_translation.cpp33
-rw-r--r--core/string/optimized_translation.h1
-rw-r--r--core/string/translation.cpp13
-rw-r--r--core/string/translation.h1
-rw-r--r--core/string/translation_po.cpp17
-rw-r--r--core/string/translation_po.h1
-rw-r--r--doc/classes/DisplayServer.xml5
-rw-r--r--doc/classes/EditorDebuggerPlugin.xml116
-rw-r--r--doc/classes/EditorDebuggerSession.xml86
-rw-r--r--doc/classes/EditorPlugin.xml4
-rw-r--r--doc/classes/PrimitiveMesh.xml6
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/Translation.xml6
-rw-r--r--doc/classes/Tree.xml8
-rw-r--r--drivers/gles3/storage/material_storage.cpp3
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/debugger/editor_debugger_node.cpp44
-rw-r--r--editor/debugger/editor_debugger_node.h8
-rw-r--r--editor/debugger/script_editor_debugger.cpp79
-rw-r--r--editor/debugger/script_editor_debugger.h16
-rw-r--r--editor/editor_help.cpp59
-rw-r--r--editor/editor_node.cpp1
-rw-r--r--editor/editor_plugin.cpp9
-rw-r--r--editor/editor_plugin.h5
-rw-r--r--editor/editor_themes.cpp10
-rw-r--r--editor/editor_undo_redo_manager.cpp17
-rw-r--r--editor/import/dynamic_font_import_settings.cpp177
-rw-r--r--editor/import/dynamic_font_import_settings.h16
-rw-r--r--editor/import/resource_importer_imagefont.cpp49
-rw-r--r--editor/import/resource_importer_wav.cpp10
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp159
-rw-r--r--editor/plugins/editor_debugger_plugin.h51
-rw-r--r--modules/gdscript/gdscript.cpp140
-rw-r--r--modules/gdscript/gdscript.h7
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp10
-rw-r--r--modules/gdscript/gdscript_cache.cpp40
-rw-r--r--modules/gdscript/gdscript_cache.h3
-rw-r--r--modules/gdscript/gdscript_compiler.cpp316
-rw-r--r--modules/gdscript/gdscript_compiler.h8
-rw-r--r--modules/gdscript/gdscript_editor.cpp61
-rw-r--r--modules/gdscript/gdscript_parser.cpp5
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_inner_base.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_inner_base.out3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inner_base.gd18
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/inner_base.out4
-rw-r--r--modules/lightmapper_rd/register_types.cpp1
-rw-r--r--modules/multiplayer/editor/editor_network_profiler.cpp (renamed from editor/debugger/editor_network_profiler.cpp)4
-rw-r--r--modules/multiplayer/editor/editor_network_profiler.h (renamed from editor/debugger/editor_network_profiler.h)8
-rw-r--r--modules/multiplayer/editor/multiplayer_editor_plugin.cpp140
-rw-r--r--modules/multiplayer/editor/multiplayer_editor_plugin.h81
-rw-r--r--modules/multiplayer/editor/replication_editor.cpp (renamed from modules/multiplayer/editor/replication_editor_plugin.cpp)68
-rw-r--r--modules/multiplayer/editor/replication_editor.h (renamed from modules/multiplayer/editor/replication_editor_plugin.h)31
-rw-r--r--modules/multiplayer/multiplayer_debugger.cpp194
-rw-r--r--modules/multiplayer/multiplayer_debugger.h95
-rw-r--r--modules/multiplayer/register_types.cpp9
-rw-r--r--modules/text_server_adv/SCsub3
-rw-r--r--modules/text_server_adv/gdextension_build/SConstruct74
-rw-r--r--modules/text_server_adv/text_server_adv.cpp14
-rw-r--r--modules/text_server_adv/text_server_adv.h3
-rw-r--r--modules/text_server_adv/thorvg_bounds_iterator.cpp70
-rw-r--r--modules/text_server_adv/thorvg_bounds_iterator.h58
-rw-r--r--modules/text_server_adv/thorvg_svg_in_ot.cpp320
-rw-r--r--modules/text_server_adv/thorvg_svg_in_ot.h86
-rw-r--r--modules/text_server_fb/SCsub3
-rw-r--r--modules/text_server_fb/gdextension_build/SConstruct74
-rw-r--r--modules/text_server_fb/text_server_fb.cpp14
-rw-r--r--modules/text_server_fb/text_server_fb.h3
-rw-r--r--modules/text_server_fb/thorvg_bounds_iterator.cpp70
-rw-r--r--modules/text_server_fb/thorvg_bounds_iterator.h58
-rw-r--r--modules/text_server_fb/thorvg_svg_in_ot.cpp320
-rw-r--r--modules/text_server_fb/thorvg_svg_in_ot.h86
-rw-r--r--platform/macos/display_server_macos.h1
-rw-r--r--platform/macos/display_server_macos.mm20
-rw-r--r--platform/macos/godot_window_delegate.mm5
-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--scene/debugger/scene_debugger.cpp77
-rw-r--r--scene/debugger/scene_debugger.h19
-rw-r--r--scene/gui/tree.cpp7
-rw-r--r--scene/gui/tree.h1
-rw-r--r--scene/main/viewport.cpp10
-rw-r--r--scene/resources/font.cpp5
-rw-r--r--scene/resources/primitive_meshes.cpp479
-rw-r--r--scene/resources/primitive_meshes.h35
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp3
93 files changed, 3443 insertions, 919 deletions
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 23ee977df4..a2e3fab82c 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -39,89 +39,6 @@
#include "core/object/script_language.h"
#include "core/os/os.h"
-class RemoteDebugger::MultiplayerProfiler : public EngineProfiler {
- struct BandwidthFrame {
- uint32_t timestamp;
- int packet_size;
- };
-
- int bandwidth_in_ptr = 0;
- Vector<BandwidthFrame> bandwidth_in;
- int bandwidth_out_ptr = 0;
- Vector<BandwidthFrame> bandwidth_out;
- uint64_t last_bandwidth_time = 0;
-
- int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
- ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
- int total_bandwidth = 0;
-
- uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
- uint64_t final_timestamp = timestamp - 1000;
-
- int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
-
- while (i != p_pointer && p_buffer[i].packet_size > 0) {
- if (p_buffer[i].timestamp < final_timestamp) {
- return total_bandwidth;
- }
- total_bandwidth += p_buffer[i].packet_size;
- i = (i + p_buffer.size() - 1) % p_buffer.size();
- }
-
- ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
- return total_bandwidth;
- }
-
-public:
- void toggle(bool p_enable, const Array &p_opts) {
- if (!p_enable) {
- bandwidth_in.clear();
- bandwidth_out.clear();
- } else {
- bandwidth_in_ptr = 0;
- bandwidth_in.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_in.size(); ++i) {
- bandwidth_in.write[i].packet_size = -1;
- }
- bandwidth_out_ptr = 0;
- bandwidth_out.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_out.size(); ++i) {
- bandwidth_out.write[i].packet_size = -1;
- }
- }
- }
-
- void add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 3);
- const String inout = p_data[0];
- int time = p_data[1];
- int size = p_data[2];
- if (inout == "in") {
- bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
- bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
- bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
- } else if (inout == "out") {
- bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
- bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
- bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
- }
- }
-
- void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_bandwidth_time > 200) {
- last_bandwidth_time = pt;
- int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
- int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
-
- Array arr;
- arr.push_back(incoming_bandwidth);
- arr.push_back(outgoing_bandwidth);
- EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
- }
- }
-};
-
class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
Object *performance = nullptr;
int last_perf_time = 0;
@@ -659,10 +576,6 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
- // Multiplayer Profiler
- multiplayer_profiler.instantiate();
- multiplayer_profiler->bind("multiplayer");
-
// Performance Profiler
Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
if (perf) {
diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h
index fe4bbe86ea..944229d361 100644
--- a/core/debugger/remote_debugger.h
+++ b/core/debugger/remote_debugger.h
@@ -50,10 +50,8 @@ public:
private:
typedef DebuggerMarshalls::OutputError ErrorMessage;
- class MultiplayerProfiler;
class PerformanceProfiler;
- Ref<MultiplayerProfiler> multiplayer_profiler;
Ref<PerformanceProfiler> performance_profiler;
Ref<RemoteDebuggerPeer> peer;
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 9dc071de9c..0a32b4bf68 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1562,7 +1562,7 @@ String InputEventMIDI::as_text() const {
}
String InputEventMIDI::to_string() {
- return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d", channel, message, pitch, velocity, pressure);
+ return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d, controller_number=%d, controller_value=%d", channel, message, pitch, velocity, pressure, controller_number, controller_value);
}
void InputEventMIDI::_bind_methods() {
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index abae48fdd8..16b7f3a1f6 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -41,11 +41,11 @@ static inline bool _is_white_space(char c) {
}
//! sets the state that text was found. Returns true if set should be set
-bool XMLParser::_set_text(char *start, char *end) {
+bool XMLParser::_set_text(const char *start, const char *end) {
// check if text is more than 2 characters, and if not, check if there is
// only white space, so that this text won't be reported
if (end - start < 3) {
- char *p = start;
+ const char *p = start;
for (; p != end; ++p) {
if (!_is_white_space(*p)) {
break;
@@ -92,7 +92,7 @@ void XMLParser::_parse_closing_xml_element() {
void XMLParser::_ignore_definition() {
node_type = NODE_UNKNOWN;
- char *F = P;
+ const char *F = P;
// move until end marked with '>' reached
while (*P && *P != '>') {
next_char();
@@ -123,8 +123,8 @@ bool XMLParser::_parse_cdata() {
return true;
}
- char *cDataBegin = P;
- char *cDataEnd = nullptr;
+ const char *cDataBegin = P;
+ const char *cDataEnd = nullptr;
// find end of CDATA
while (*P && !cDataEnd) {
@@ -152,9 +152,9 @@ void XMLParser::_parse_comment() {
node_type = NODE_COMMENT;
P += 1;
- char *pEndOfInput = data + length;
- char *pCommentBegin;
- char *pCommentEnd;
+ const char *pEndOfInput = data + length;
+ const char *pCommentBegin;
+ const char *pCommentEnd;
if (P + 1 < pEndOfInput && P[0] == '-' && P[1] == '-') {
// Comment, use '-->' as end.
@@ -293,7 +293,7 @@ void XMLParser::_parse_opening_xml_element() {
}
void XMLParser::_parse_current_node() {
- char *start = P;
+ const char *start = P;
node_offset = P - data;
// more forward until '<' found
@@ -458,15 +458,36 @@ bool XMLParser::is_empty() const {
Error XMLParser::open_buffer(const Vector<uint8_t> &p_buffer) {
ERR_FAIL_COND_V(p_buffer.size() == 0, ERR_INVALID_DATA);
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
length = p_buffer.size();
- data = memnew_arr(char, length + 1);
- memcpy(data, p_buffer.ptr(), length);
- data[length] = 0;
+ data_copy = memnew_arr(char, length + 1);
+ memcpy(data_copy, p_buffer.ptr(), length);
+ data_copy[length] = 0;
+ data = data_copy;
+ P = data;
+ current_line = 0;
+
+ return OK;
+}
+
+Error XMLParser::_open_buffer(const uint8_t *p_buffer, size_t p_size) {
+ ERR_FAIL_COND_V(p_size == 0, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!p_buffer, ERR_INVALID_DATA);
+
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
+ }
+
+ length = p_size;
+ data = (const char *)p_buffer;
P = data;
+ current_line = 0;
+
return OK;
}
@@ -479,13 +500,15 @@ Error XMLParser::open(const String &p_path) {
length = file->get_length();
ERR_FAIL_COND_V(length < 1, ERR_FILE_CORRUPT);
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
- data = memnew_arr(char, length + 1);
- file->get_buffer((uint8_t *)data, length);
- data[length] = 0;
+ data_copy = memnew_arr(char, length + 1);
+ file->get_buffer((uint8_t *)data_copy, length);
+ data_copy[length] = 0;
+ data = data_copy;
P = data;
current_line = 0;
@@ -512,8 +535,9 @@ void XMLParser::skip_section() {
}
void XMLParser::close() {
- if (data) {
+ if (data_copy) {
memdelete_arr(data);
+ data_copy = nullptr;
}
data = nullptr;
length = 0;
@@ -528,7 +552,8 @@ int XMLParser::get_current_line() const {
}
XMLParser::~XMLParser() {
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
}
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index aea252ddc7..be44f771dc 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -65,8 +65,9 @@ public:
};
private:
- char *data = nullptr;
- char *P = nullptr;
+ char *data_copy = nullptr;
+ const char *data = nullptr;
+ const char *P = nullptr;
uint64_t length = 0;
uint64_t current_line = 0;
String node_name;
@@ -81,7 +82,7 @@ private:
Vector<Attribute> attributes;
- bool _set_text(char *start, char *end);
+ bool _set_text(const char *start, const char *end);
void _parse_closing_xml_element();
void _ignore_definition();
bool _parse_cdata();
@@ -118,6 +119,7 @@ public:
Error open(const String &p_path);
Error open_buffer(const Vector<uint8_t> &p_buffer);
+ Error _open_buffer(const uint8_t *p_buffer, size_t p_size);
void close();
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index aa66e86bc0..9f8a1de697 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -423,6 +423,10 @@ String UndoRedo::get_current_action_name() const {
return actions[current_action].name;
}
+int UndoRedo::get_action_level() const {
+ return action_level;
+}
+
bool UndoRedo::has_undo() const {
return current_action >= 0;
}
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index c7c58697c3..9c6d2d10ed 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -120,6 +120,7 @@ public:
bool redo();
bool undo();
String get_current_action_name() const;
+ int get_action_level() const;
int get_history_count();
int get_current_action();
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index b130c2fc79..2fb3b54e27 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -267,6 +267,39 @@ StringName OptimizedTranslation::get_message(const StringName &p_src_text, const
}
}
+Vector<String> OptimizedTranslation::get_translated_message_list() const {
+ Vector<String> msgs;
+
+ const int *htr = hash_table.ptr();
+ const uint32_t *htptr = (const uint32_t *)&htr[0];
+ const int *btr = bucket_table.ptr();
+ const uint32_t *btptr = (const uint32_t *)&btr[0];
+ const uint8_t *sr = strings.ptr();
+ const char *sptr = (const char *)&sr[0];
+
+ for (int i = 0; i < hash_table.size(); i++) {
+ uint32_t p = htptr[i];
+ if (p != 0xFFFFFFFF) {
+ const Bucket &bucket = *(const Bucket *)&btptr[p];
+ for (int j = 0; j < bucket.size; j++) {
+ if (bucket.elem[j].comp_size == bucket.elem[j].uncomp_size) {
+ String rstr;
+ rstr.parse_utf8(&sptr[bucket.elem[j].str_offset], bucket.elem[j].uncomp_size);
+ msgs.push_back(rstr);
+ } else {
+ CharString uncomp;
+ uncomp.resize(bucket.elem[j].uncomp_size + 1);
+ smaz_decompress(&sptr[bucket.elem[j].str_offset], bucket.elem[j].comp_size, uncomp.ptrw(), bucket.elem[j].uncomp_size);
+ String rstr;
+ rstr.parse_utf8(uncomp.get_data());
+ msgs.push_back(rstr);
+ }
+ }
+ }
+ }
+ return msgs;
+}
+
StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
// The use of plurals translation is not yet supported in OptimizedTranslation.
return get_message(p_src_text, p_context);
diff --git a/core/string/optimized_translation.h b/core/string/optimized_translation.h
index f3dbfe8f5c..1cd12782d0 100644
--- a/core/string/optimized_translation.h
+++ b/core/string/optimized_translation.h
@@ -81,6 +81,7 @@ protected:
public:
virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations
virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
+ virtual Vector<String> get_translated_message_list() const override;
void generate(const Ref<Translation> &p_from);
OptimizedTranslation() {}
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index 2bed3543dc..d1ac91957a 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -59,6 +59,18 @@ Vector<String> Translation::_get_message_list() const {
return msgs;
}
+Vector<String> Translation::get_translated_message_list() const {
+ Vector<String> msgs;
+ msgs.resize(translation_map.size());
+ int idx = 0;
+ for (const KeyValue<StringName, StringName> &E : translation_map) {
+ msgs.set(idx, E.value);
+ idx += 1;
+ }
+
+ return msgs;
+}
+
void Translation::_set_messages(const Dictionary &p_messages) {
List<Variant> keys;
p_messages.get_key_list(&keys);
@@ -140,6 +152,7 @@ void Translation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_plural_message", "src_message", "src_plural_message", "n", "context"), &Translation::get_plural_message, DEFVAL(""));
ClassDB::bind_method(D_METHOD("erase_message", "src_message", "context"), &Translation::erase_message, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list);
+ ClassDB::bind_method(D_METHOD("get_translated_message_list"), &Translation::get_translated_message_list);
ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count);
ClassDB::bind_method(D_METHOD("_set_messages", "messages"), &Translation::_set_messages);
ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages);
diff --git a/core/string/translation.h b/core/string/translation.h
index 9a369b0b05..5e8344baac 100644
--- a/core/string/translation.h
+++ b/core/string/translation.h
@@ -64,6 +64,7 @@ public:
virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
virtual void get_message_list(List<StringName> *r_messages) const;
virtual int get_message_count() const;
+ virtual Vector<String> get_translated_message_list() const;
Translation() {}
};
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index fa656b634d..724c1d42bc 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -103,6 +103,23 @@ void TranslationPO::_set_messages(const Dictionary &p_messages) {
}
}
+Vector<String> TranslationPO::get_translated_message_list() const {
+ Vector<String> msgs;
+ for (const KeyValue<StringName, HashMap<StringName, Vector<StringName>>> &E : translation_map) {
+ if (E.key != StringName()) {
+ continue;
+ }
+
+ for (const KeyValue<StringName, Vector<StringName>> &E2 : E.value) {
+ for (const StringName &E3 : E2.value) {
+ msgs.push_back(E3);
+ }
+ }
+ }
+
+ return msgs;
+}
+
Vector<String> TranslationPO::_get_message_list() const {
// Return all keys in translation_map.
diff --git a/core/string/translation_po.h b/core/string/translation_po.h
index 7d63af2246..c50ea85744 100644
--- a/core/string/translation_po.h
+++ b/core/string/translation_po.h
@@ -70,6 +70,7 @@ protected:
static void _bind_methods();
public:
+ Vector<String> get_translated_message_list() const override;
void get_message_list(List<StringName> *r_messages) const override;
int get_message_count() const override;
void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "") override;
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 76c67fd704..0039301bf6 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1638,8 +1638,9 @@
Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
</constant>
<constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode">
- Exclusive full screen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
- Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence.
+ Exclusive full screen window mode. This mode is implemented on Windows and macOS only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
+ [b]On Windows:[/b] Only one window in exclusive full screen mode can be visible on a given screen at a time. If multiple windows are in exclusive full screen mode for the same screen, the last one being set to this mode takes precedence.
+ [b]On macOS:[/b] Exclusive full-screen mode prevents Dock and Menu from showing up when the mouse pointer is hovering the edge of the screen.
Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
</constant>
<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml
index c3e0a995c6..10da1edd56 100644
--- a/doc/classes/EditorDebuggerPlugin.xml
+++ b/doc/classes/EditorDebuggerPlugin.xml
@@ -1,88 +1,88 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorDebuggerPlugin" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="EditorDebuggerPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base class to implement debugger plugins.
</brief_description>
<description>
[EditorDebuggerPlugin] provides functions related to the editor side of the debugger.
- You don't need to instantiate this class; that is automatically handled by the debugger. [Control] nodes can be added as child nodes to provide a GUI for the plugin.
- Do not free or reparent this node, otherwise it becomes unusable.
- To use [EditorDebuggerPlugin], register it using the [method EditorPlugin.add_debugger_plugin] method first.
+ To interact with the debugger, an instance of this class must be added to the editor via [method EditorPlugin.add_debugger_plugin].
+ Once added, the [method _setup_session] callback will be called for every [EditorDebuggerSession] available to the plugin, and when new ones are created (the sessions may be inactive during this stage).
+ You can retrieve the available [EditorDebuggerSession]s via [method get_sessions] or get a specific one via [method get_session].
+ [codeblocks]
+ [gdscript]
+ @tool
+ extends EditorPlugin
+
+ class ExampleEditorDebugger extends EditorDebuggerPlugin:
+
+ func _has_capture(prefix):
+ # Return true if you wish to handle message with this prefix.
+ return prefix == "my_plugin"
+
+ func _capture(message, data, session_id):
+ if message == "my_plugin:ping":
+ get_session(session_id).send_message("my_plugin:echo", data)
+
+ func _setup_session(session_id):
+ # Add a new tab in the debugger session UI containing a label.
+ var label = Label.new()
+ label.name = "Example plugin"
+ label.text = "Example plugin"
+ var session = get_session(session_id)
+ # Listens to the session started and stopped signals.
+ session.started.connect(func (): print("Session started"))
+ session.stopped.connect(func (): print("Session stopped"))
+ session.add_session_tab(label)
+
+ var debugger = ExampleEditorDebugger.new()
+
+ func _enter_tree():
+ add_debugger_plugin(debugger)
+
+ func _exit_tree():
+ remove_debugger_plugin(debugger)
+ [/gdscript]
+ [/codeblocks]
</description>
<tutorials>
</tutorials>
<methods>
- <method name="has_capture">
- <return type="bool" />
- <param index="0" name="name" type="StringName" />
- <description>
- Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
- </description>
- </method>
- <method name="is_breaked">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
- </description>
- </method>
- <method name="is_debuggable">
+ <method name="_capture" qualifiers="virtual">
<return type="bool" />
+ <param index="0" name="message" type="String" />
+ <param index="1" name="data" type="Array" />
+ <param index="2" name="session_id" type="int" />
<description>
- Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
+ Override this method to process incoming messages. The [param session_id] is the ID of the [EditorDebuggerSession] that received the message (which you can retrieve via [method get_session]).
</description>
</method>
- <method name="is_session_active">
+ <method name="_has_capture" qualifiers="virtual const">
<return type="bool" />
+ <param index="0" name="capture" type="String" />
<description>
- Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
+ Override this method to enable receiving messages from the debugger. If [param capture] is "my_message" then messages starting with "my_message:" will be passes to the [method _capture] method.
</description>
</method>
- <method name="register_message_capture">
+ <method name="_setup_session" qualifiers="virtual">
<return type="void" />
- <param index="0" name="name" type="StringName" />
- <param index="1" name="callable" type="Callable" />
+ <param index="0" name="session_id" type="int" />
<description>
- Registers a message capture with given [param name]. If [param name] is "my_message" then messages starting with "my_message:" will be called with the given callable.
- Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
+ Override this method to be notified whenever a new [EditorDebuggerSession] is created (the session may be inactive during this stage).
</description>
</method>
- <method name="send_message">
- <return type="void" />
- <param index="0" name="message" type="String" />
- <param index="1" name="data" type="Array" />
+ <method name="get_session">
+ <return type="EditorDebuggerSession" />
+ <param index="0" name="id" type="int" />
<description>
- Sends a message with given [param message] and [param data] array.
+ Returns the [EditorDebuggerSession] with the given [param id].
</description>
</method>
- <method name="unregister_message_capture">
- <return type="void" />
- <param index="0" name="name" type="StringName" />
+ <method name="get_sessions">
+ <return type="Array" />
<description>
- Unregisters the message capture with given name.
+ Returns an array of [EditorDebuggerSession] currently available to this debugger plugin.
+ Note: Not sessions in the array may be inactive, check their state via [method EditorDebuggerSession.is_active]
</description>
</method>
</methods>
- <signals>
- <signal name="breaked">
- <param index="0" name="can_debug" type="bool" />
- <description>
- Emitted when the game enters a break state.
- </description>
- </signal>
- <signal name="continued">
- <description>
- Emitted when the game exists a break state.
- </description>
- </signal>
- <signal name="started">
- <description>
- Emitted when the debugging starts.
- </description>
- </signal>
- <signal name="stopped">
- <description>
- Emitted when the debugging stops.
- </description>
- </signal>
- </signals>
</class>
diff --git a/doc/classes/EditorDebuggerSession.xml b/doc/classes/EditorDebuggerSession.xml
new file mode 100644
index 0000000000..faf528c143
--- /dev/null
+++ b/doc/classes/EditorDebuggerSession.xml
@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorDebuggerSession" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A class to interact with the editor debugger.
+ </brief_description>
+ <description>
+ This class cannot be directly instantiated and must be retrieved via a [EditorDebuggerPlugin].
+ You can add tabs to the session UI via [method add_session_tab], send messages via [method send_message], and toggle [EngineProfiler]s via [method toggle_profiler].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_session_tab">
+ <return type="void" />
+ <param index="0" name="control" type="Control" />
+ <description>
+ Adds the given [param control] to the debug session UI in the debugger bottom panel.
+ </description>
+ </method>
+ <method name="is_active">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the debug session is currently attached to a remote instance.
+ </description>
+ </method>
+ <method name="is_breaked">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the attached remote instance is currently in the debug loop.
+ </description>
+ </method>
+ <method name="is_debuggable">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the attached remote instance can be debugged.
+ </description>
+ </method>
+ <method name="remove_session_tab">
+ <return type="void" />
+ <param index="0" name="control" type="Control" />
+ <description>
+ Removes the given [param control] from the debug session UI in the debugger bottom panel.
+ </description>
+ </method>
+ <method name="send_message">
+ <return type="void" />
+ <param index="0" name="message" type="String" />
+ <param index="1" name="data" type="Array" default="[]" />
+ <description>
+ Sends the given [param message] to the attached remote instance, optionally passing additionally [param data]. See [EngineDebugger] for how to retrieve those messages.
+ </description>
+ </method>
+ <method name="toggle_profiler">
+ <return type="void" />
+ <param index="0" name="profiler" type="String" />
+ <param index="1" name="enable" type="bool" />
+ <param index="2" name="data" type="Array" default="[]" />
+ <description>
+ Toggle the given [param profiler] on the attached remote instance, optionally passing additionally [param data]. See [EngineProfiler] for more details.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="breaked">
+ <param index="0" name="can_debug" type="bool" />
+ <description>
+ Emitted when the attached remote instance enters a break state. If [param can_debug] is [code]true[/code], the remote instance will enter the debug loop.
+ </description>
+ </signal>
+ <signal name="continued">
+ <description>
+ Emitted when the attached remote instance exits a break state.
+ </description>
+ </signal>
+ <signal name="started">
+ <description>
+ Emitted when a remote instance is attached to this session (i.e. the session becomes active).
+ </description>
+ </signal>
+ <signal name="stopped">
+ <description>
+ Emitted when a remote instance is detached from this session (i.e. the session becomes inactive).
+ </description>
+ </signal>
+ </signals>
+</class>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 2289a373bf..806588d100 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -415,7 +415,7 @@
</method>
<method name="add_debugger_plugin">
<return type="void" />
- <param index="0" name="script" type="Script" />
+ <param index="0" name="script" type="EditorDebuggerPlugin" />
<description>
Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
</description>
@@ -599,7 +599,7 @@
</method>
<method name="remove_debugger_plugin">
<return type="void" />
- <param index="0" name="script" type="Script" />
+ <param index="0" name="script" type="EditorDebuggerPlugin" />
<description>
Removes the debugger plugin with given script from the Debugger.
</description>
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 7a411b27ac..b1c8907d8e 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -34,6 +34,9 @@
</method>
</methods>
<members>
+ <member name="add_uv2" type="bool" setter="set_add_uv2" getter="get_add_uv2" default="false">
+ If set, generates UV2 UV coordinates applying a padding using the [member uv2_padding] setting. UV2 is needed for lightmapping.
+ </member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
@@ -44,5 +47,8 @@
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
+ <member name="uv2_padding" type="float" setter="set_uv2_padding" getter="get_uv2_padding" default="2.0">
+ If [member add_uv2] is set, specifies the padding in pixels applied along seams of the mesh. If at generation the size of the lightmap texture can't be determined, the UVs are calculated assuming a texture size of 1024x1024.
+ </member>
</members>
</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 4699131c41..015de62ec1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2016,6 +2016,9 @@
<member name="rendering/lightmapping/bake_quality/ultra_quality_ray_count" type="int" setter="" getter="" default="1024">
The number of rays to use for baking lightmaps with [LightmapGI] when [member LightmapGI.quality] is [constant LightmapGI.BAKE_QUALITY_ULTRA].
</member>
+ <member name="rendering/lightmapping/primitive_meshes/texel_size" type="float" setter="" getter="" default="0.2">
+ The texel_size that is used to calculate the [member Mesh.lightmap_size_hint] on [PrimitiveMesh] resources if [member PrimitiveMesh.add_uv2] is enabled.
+ </member>
<member name="rendering/lightmapping/probe_capture/update_speed" type="float" setter="" getter="" default="15">
The framerate-independent update speed when representing dynamic object lighting from [LightmapProbe]s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
</member>
diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml
index 314be9adf8..ae2f8d8dff 100644
--- a/doc/classes/Translation.xml
+++ b/doc/classes/Translation.xml
@@ -88,6 +88,12 @@
The number [param n] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
</description>
</method>
+ <method name="get_translated_message_list" qualifiers="const">
+ <return type="PackedStringArray" />
+ <description>
+ Returns all the messages (translated text).
+ </description>
+ </method>
</methods>
<members>
<member name="locale" type="String" setter="set_locale" getter="get_locale" default="&quot;en&quot;">
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 532f6703b2..bf79821e2d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -293,6 +293,14 @@
Sets language code of column title used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
</description>
</method>
+ <method name="set_selected">
+ <return type="void" />
+ <param index="0" name="item" type="TreeItem" />
+ <param index="1" name="column" type="int" />
+ <description>
+ Selects the specified [TreeItem] and column.
+ </description>
+ </method>
</methods>
<members>
<member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false">
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 6748eb3676..2d6a793c9e 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -3358,6 +3358,9 @@ void SceneShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
+ // Use alpha clip pipeline for alpha hash/dither.
+ // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
+ actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 44ecda103e..0c8176a44b 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3613,7 +3613,7 @@ void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Anim
}
int idx = p_track;
if (idx >= 0 && idx < p_from_animation->get_track_count()) {
- undo_redo->create_action(TTR("Remove Anim Track"));
+ undo_redo->create_action(TTR("Remove Anim Track"), UndoRedo::MERGE_DISABLE, p_from_animation.ptr());
// Remove corresponding reset tracks if they are no longer needed.
AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 68aff328ed..49fbaa81bc 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -119,8 +119,8 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
}
if (!debugger_plugins.is_empty()) {
- for (const Ref<Script> &i : debugger_plugins) {
- node->add_debugger_plugin(i);
+ for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
+ plugin->create_session(node);
}
}
@@ -723,22 +723,36 @@ EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
return camera_override;
}
-void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) {
- ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists.");
- ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null");
- ERR_FAIL_COND_MSG(p_script->get_instance_base_type() == StringName(), "Debugger plugin script has error.");
- ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'.");
- ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode.");
- debugger_plugins.insert(p_script);
+void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
+ ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
+ ERR_FAIL_COND_MSG(debugger_plugins.has(p_plugin), "Debugger plugin already exists.");
+ debugger_plugins.insert(p_plugin);
+
+ Ref<EditorDebuggerPlugin> plugin = p_plugin;
for (int i = 0; get_debugger(i); i++) {
- get_debugger(i)->add_debugger_plugin(p_script);
+ plugin->create_session(get_debugger(i));
}
}
-void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) {
- ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists.");
- debugger_plugins.erase(p_script);
- for (int i = 0; get_debugger(i); i++) {
- get_debugger(i)->remove_debugger_plugin(p_script);
+void EditorDebuggerNode::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
+ ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
+ ERR_FAIL_COND_MSG(!debugger_plugins.has(p_plugin), "Debugger plugin doesn't exists.");
+ debugger_plugins.erase(p_plugin);
+ Ref<EditorDebuggerPlugin>(p_plugin)->clear();
+}
+
+bool EditorDebuggerNode::plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data) {
+ int session_index = tabs->get_tab_idx_from_control(p_debugger);
+ ERR_FAIL_COND_V(session_index < 0, false);
+ int colon_index = p_message.find_char(':');
+ ERR_FAIL_COND_V_MSG(colon_index < 1, false, "Invalid message received.");
+
+ const String cap = p_message.substr(0, colon_index);
+ bool parsed = false;
+ for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
+ if (plugin->has_capture(cap)) {
+ parsed |= plugin->capture(p_message, p_data, session_index);
+ }
}
+ return parsed;
}
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 305f18a652..259efeb47b 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -36,6 +36,7 @@
class Button;
class DebugAdapterParser;
+class EditorDebuggerPlugin;
class EditorDebuggerTree;
class EditorDebuggerRemoteObject;
class MenuButton;
@@ -113,7 +114,7 @@ private:
CameraOverride camera_override = OVERRIDE_NONE;
HashMap<Breakpoint, bool, Breakpoint> breakpoints;
- HashSet<Ref<Script>> debugger_plugins;
+ HashSet<Ref<EditorDebuggerPlugin>> debugger_plugins;
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();
@@ -205,8 +206,9 @@ public:
Error start(const String &p_uri = "tcp://");
void stop();
- void add_debugger_plugin(const Ref<Script> &p_script);
- void remove_debugger_plugin(const Ref<Script> &p_script);
+ bool plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data);
+ void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
+ void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
};
#endif // EDITOR_DEBUGGER_NODE_H
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index f1f34b8ebb..fd77ad784a 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -37,7 +37,6 @@
#include "core/string/ustring.h"
#include "core/version.h"
#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
-#include "editor/debugger/editor_network_profiler.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
#include "editor/debugger/editor_visual_profiler.h"
@@ -52,6 +51,7 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
+#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
@@ -713,17 +713,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
profiler->add_frame_metric(metric, true);
}
- } else if (p_msg == "multiplayer:rpc") {
- SceneDebugger::RPCProfilerFrame frame;
- frame.deserialize(p_data);
- for (int i = 0; i < frame.infos.size(); i++) {
- network_profiler->add_node_frame_data(frame.infos[i]);
- }
-
- } else if (p_msg == "multiplayer:bandwidth") {
- ERR_FAIL_COND(p_data.size() < 2);
- network_profiler->set_bandwidth(p_data[0], p_data[1]);
-
} else if (p_msg == "request_quit") {
emit_signal(SNAME("stop_requested"));
_stop_and_notify();
@@ -741,22 +730,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
int colon_index = p_msg.find_char(':');
ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received");
- bool parsed = false;
- const String cap = p_msg.substr(0, colon_index);
- HashMap<StringName, Callable>::Iterator element = captures.find(cap);
- if (element) {
- Callable &c = element->value;
- ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap);
- Variant cmd = p_msg.substr(colon_index + 1), cmd_data = p_data;
- const Variant *args[2] = { &cmd, &cmd_data };
- Variant retval;
- Callable::CallError err;
- c.callp(args, 2, retval, err);
- ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err));
- ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool.");
- parsed = retval;
- }
-
+ bool parsed = EditorDebuggerNode::get_singleton()->plugins_capture(this, p_msg, p_data);
if (!parsed) {
WARN_PRINT("unknown message " + p_msg);
}
@@ -982,10 +956,6 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {
Array msg_data;
msg_data.push_back(p_enable);
switch (p_type) {
- case PROFILER_NETWORK:
- _put_msg("profiler:multiplayer", msg_data);
- _put_msg("profiler:rpc", msg_data);
- break;
case PROFILER_VISUAL:
_put_msg("profiler:visual", msg_data);
break;
@@ -1658,41 +1628,25 @@ void ScriptEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("errors_cleared"));
}
-void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) {
- if (!debugger_plugins.has(p_script)) {
- EditorDebuggerPlugin *plugin = memnew(EditorDebuggerPlugin());
- plugin->attach_debugger(this);
- plugin->set_script(p_script);
- tabs->add_child(plugin);
- debugger_plugins.insert(p_script, plugin);
- }
+void ScriptEditorDebugger::add_debugger_tab(Control *p_control) {
+ tabs->add_child(p_control);
}
-void ScriptEditorDebugger::remove_debugger_plugin(const Ref<Script> &p_script) {
- if (debugger_plugins.has(p_script)) {
- tabs->remove_child(debugger_plugins[p_script]);
- debugger_plugins[p_script]->detach_debugger(false);
- memdelete(debugger_plugins[p_script]);
- debugger_plugins.erase(p_script);
- }
+void ScriptEditorDebugger::remove_debugger_tab(Control *p_control) {
+ int idx = tabs->get_tab_idx_from_control(p_control);
+ ERR_FAIL_COND(idx < 0);
+ p_control->queue_free();
}
void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) {
_put_msg(p_message, p_args);
}
-void ScriptEditorDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) {
- ERR_FAIL_COND_MSG(has_capture(p_name), "Capture already registered: " + p_name);
- captures.insert(p_name, p_callable);
-}
-
-void ScriptEditorDebugger::unregister_message_capture(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!has_capture(p_name), "Capture not registered: " + p_name);
- captures.erase(p_name);
-}
-
-bool ScriptEditorDebugger::has_capture(const StringName &p_name) {
- return captures.has(p_name);
+void ScriptEditorDebugger::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) {
+ Array msg_data;
+ msg_data.push_back(p_enable);
+ msg_data.append_array(p_data);
+ _put_msg("profiler:" + p_profiler, msg_data);
}
ScriptEditorDebugger::ScriptEditorDebugger() {
@@ -1904,13 +1858,6 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL));
}
- { //network profiler
- network_profiler = memnew(EditorNetworkProfiler);
- network_profiler->set_name(TTR("Network Profiler"));
- tabs->add_child(network_profiler);
- network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK));
- }
-
{ //monitors
performance_profiler = memnew(EditorPerformanceProfiler);
tabs->add_child(performance_profiler);
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index aa0a50ff03..22d6e48294 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -50,7 +50,6 @@ class ItemList;
class EditorProfiler;
class EditorFileDialog;
class EditorVisualProfiler;
-class EditorNetworkProfiler;
class EditorPerformanceProfiler;
class SceneDebuggerTree;
class EditorDebuggerPlugin;
@@ -72,7 +71,6 @@ private:
};
enum ProfilerType {
- PROFILER_NETWORK,
PROFILER_VISUAL,
PROFILER_SCRIPTS_SERVERS
};
@@ -151,7 +149,6 @@ private:
EditorProfiler *profiler = nullptr;
EditorVisualProfiler *visual_profiler = nullptr;
- EditorNetworkProfiler *network_profiler = nullptr;
EditorPerformanceProfiler *performance_profiler = nullptr;
OS::ProcessID remote_pid = 0;
@@ -163,10 +160,6 @@ private:
EditorDebuggerNode::CameraOverride camera_override;
- HashMap<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins;
-
- HashMap<StringName, Callable> captures;
-
void _stack_dump_frame_selected();
void _file_selected(const String &p_file);
@@ -286,14 +279,11 @@ public:
virtual Size2 get_minimum_size() const override;
- void add_debugger_plugin(const Ref<Script> &p_script);
- void remove_debugger_plugin(const Ref<Script> &p_script);
+ void add_debugger_tab(Control *p_control);
+ void remove_debugger_tab(Control *p_control);
void send_message(const String &p_message, const Array &p_args);
-
- void register_message_capture(const StringName &p_name, const Callable &p_callable);
- void unregister_message_capture(const StringName &p_name);
- bool has_capture(const StringName &p_name);
+ void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data);
ScriptEditorDebugger();
~ScriptEditorDebugger();
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 89398409a2..973e4acbcb 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -54,10 +54,14 @@ void EditorHelp::_update_theme() {
qualifier_color = get_theme_color(SNAME("qualifier_color"), SNAME("EditorHelp"));
type_color = get_theme_color(SNAME("type_color"), SNAME("EditorHelp"));
+ class_desc->add_theme_style_override("normal", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp")));
+ class_desc->add_theme_style_override("focus", get_theme_stylebox(SNAME("background"), SNAME("EditorHelp")));
class_desc->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("line_separation", get_theme_constant(SNAME("line_separation"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("table_h_separation", get_theme_constant(SNAME("table_h_separation"), SNAME("EditorHelp")));
class_desc->add_theme_constant_override("table_v_separation", get_theme_constant(SNAME("table_v_separation"), SNAME("EditorHelp")));
+ class_desc->add_theme_constant_override("text_highlight_h_padding", get_theme_constant(SNAME("text_highlight_h_padding"), SNAME("EditorHelp")));
+ class_desc->add_theme_constant_override("text_highlight_v_padding", get_theme_constant(SNAME("text_highlight_v_padding"), SNAME("EditorHelp")));
doc_font = get_theme_font(SNAME("doc"), SNAME("EditorFonts"));
doc_bold_font = get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts"));
@@ -1786,9 +1790,19 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control
Ref<Font> doc_code_font = p_owner_node->get_theme_font(SNAME("doc_source"), SNAME("EditorFonts"));
Ref<Font> doc_kbd_font = p_owner_node->get_theme_font(SNAME("doc_keyboard"), SNAME("EditorFonts"));
- Color link_color = p_owner_node->get_theme_color(SNAME("link_color"), SNAME("EditorHelp"));
- Color code_color = p_owner_node->get_theme_color(SNAME("code_color"), SNAME("EditorHelp"));
- Color kbd_color = p_owner_node->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp"));
+ const Color type_color = p_owner_node->get_theme_color(SNAME("type_color"), SNAME("EditorHelp"));
+ const Color code_color = p_owner_node->get_theme_color(SNAME("code_color"), SNAME("EditorHelp"));
+ const Color kbd_color = p_owner_node->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp"));
+ const Color code_dark_color = Color(code_color, 0.8);
+
+ const Color link_color = p_owner_node->get_theme_color(SNAME("link_color"), SNAME("EditorHelp"));
+ const Color link_method_color = p_owner_node->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ const Color link_property_color = link_color.lerp(p_owner_node->get_theme_color(SNAME("accent_color"), SNAME("Editor")), 0.25);
+ const Color link_annotation_color = link_color.lerp(p_owner_node->get_theme_color(SNAME("accent_color"), SNAME("Editor")), 0.5);
+
+ const Color code_bg_color = p_owner_node->get_theme_color(SNAME("code_bg_color"), SNAME("EditorHelp"));
+ const Color kbd_bg_color = p_owner_node->get_theme_color(SNAME("kbd_bg_color"), SNAME("EditorHelp"));
+ const Color param_bg_color = p_owner_node->get_theme_color(SNAME("param_bg_color"), SNAME("EditorHelp"));
String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges();
@@ -1921,14 +1935,21 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
- // Use monospace font with translucent colored background color to make clickable references
+ // Use monospace font to make clickable references
// easier to distinguish from inline code and other text.
p_rt->push_font(doc_code_font);
- p_rt->push_color(link_color);
- p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15));
+
+ Color target_color = link_color;
+ if (link_tag == "method") {
+ target_color = link_method_color;
+ } else if (link_tag == "member" || link_tag == "signal" || link_tag == "theme property") {
+ target_color = link_property_color;
+ } else if (link_tag == "annotation") {
+ target_color = link_annotation_color;
+ }
+ p_rt->push_color(target_color);
p_rt->push_meta("@" + link_tag + " " + link_target);
- p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : ""));
- p_rt->pop();
+ p_rt->add_text(link_target + (link_tag == "method" ? "()" : ""));
p_rt->pop();
p_rt->pop();
p_rt->pop();
@@ -1940,7 +1961,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control
// Use monospace font with translucent background color to make code easier to distinguish from other text.
p_rt->push_font(doc_code_font);
- p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15));
+ p_rt->push_bgcolor(param_bg_color);
p_rt->push_color(code_color);
p_rt->add_text(param_name);
p_rt->pop();
@@ -1951,17 +1972,15 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control
} else if (doc->class_list.has(tag)) {
// Class reference tag such as [Node2D] or [SceneTree].
- // Use monospace font with translucent colored background color to make clickable references
+ // Use monospace font to make clickable references
// easier to distinguish from inline code and other text.
p_rt->push_font(doc_code_font);
- p_rt->push_color(link_color);
- p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15));
+ p_rt->push_color(type_color);
p_rt->push_meta("#" + tag);
p_rt->add_text(tag);
p_rt->pop();
p_rt->pop();
p_rt->pop();
- p_rt->pop();
pos = brk_end + 1;
} else if (tag == "b") {
@@ -1975,30 +1994,30 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
- // Use monospace font with translucent background color to make code easier to distinguish from other text.
+ // Use monospace font with darkened background color to make code easier to distinguish from other text.
p_rt->push_font(doc_code_font);
- p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15));
- p_rt->push_color(code_color);
+ p_rt->push_bgcolor(code_bg_color);
+ p_rt->push_color(code_color.lerp(p_owner_node->get_theme_color(SNAME("error_color"), SNAME("Editor")), 0.6));
code_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "codeblock") {
- // Use monospace font with translucent background color to make code easier to distinguish from other text.
+ // Use monospace font with darkened background color to make code easier to distinguish from other text.
// Use a single-column table with cell row background color instead of `[bgcolor]`.
// This makes the background color highlight cover the entire block, rather than individual lines.
p_rt->push_font(doc_code_font);
p_rt->push_table(1);
p_rt->push_cell();
- p_rt->set_cell_row_background_color(Color(0.5, 0.5, 0.5, 0.15), Color(0.5, 0.5, 0.5, 0.15));
+ p_rt->set_cell_row_background_color(code_bg_color, Color(code_bg_color, 0.99));
p_rt->set_cell_padding(Rect2(10 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE));
- p_rt->push_color(code_color);
+ p_rt->push_color(code_dark_color);
codeblock_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "kbd") {
// Use keyboard font with custom color and background color.
p_rt->push_font(doc_kbd_font);
- p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15));
+ p_rt->push_bgcolor(kbd_bg_color);
p_rt->push_color(kbd_color);
code_tag = true; // Though not strictly a code tag, logic is similar.
pos = brk_end + 1;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 227f35597c..24ed0fff93 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4174,6 +4174,7 @@ void EditorNode::register_editor_types() {
GDREGISTER_CLASS(EditorScenePostImport);
GDREGISTER_CLASS(EditorCommandPalette);
GDREGISTER_CLASS(EditorDebuggerPlugin);
+ GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
}
void EditorNode::unregister_editor_types() {
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 683731f982..b18e5c7457 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -43,6 +43,7 @@
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
@@ -841,12 +842,12 @@ ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
return SceneTreeDock::get_singleton()->get_script_create_dialog();
}
-void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) {
- EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script);
+void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
+ EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin);
}
-void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
- EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
+void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
+ EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin);
}
void EditorPlugin::_editor_project_settings_changed() {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 2d8f0c47cb..22674e4bc8 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -39,6 +39,7 @@ class Node3D;
class Button;
class PopupMenu;
class EditorCommandPalette;
+class EditorDebuggerPlugin;
class EditorExport;
class EditorExportPlugin;
class EditorFileSystem;
@@ -302,8 +303,8 @@ public:
void add_autoload_singleton(const String &p_name, const String &p_path);
void remove_autoload_singleton(const String &p_name);
- void add_debugger_plugin(const Ref<Script> &p_script);
- void remove_debugger_plugin(const Ref<Script> &p_script);
+ void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
+ void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin);
void enable_plugin();
void disable_plugin();
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 17b5eb3314..692deb3beb 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1491,6 +1491,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("normal", "RichTextLabel", style_tree_bg);
// Editor help.
+ Ref<StyleBoxFlat> style_editor_help = style_default->duplicate();
+ style_editor_help->set_bg_color(dark_color_2);
+ style_editor_help->set_border_color(dark_color_3);
+ theme->set_stylebox("background", "EditorHelp", style_editor_help);
+
theme->set_color("title_color", "EditorHelp", accent_color);
theme->set_color("headline_color", "EditorHelp", mono_color);
theme->set_color("text_color", "EditorHelp", font_color);
@@ -1503,9 +1508,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("link_color", "EditorHelp", accent_color.lerp(mono_color, 0.8));
theme->set_color("code_color", "EditorHelp", accent_color.lerp(mono_color, 0.6));
theme->set_color("kbd_color", "EditorHelp", accent_color.lerp(property_color, 0.6));
+ theme->set_color("code_bg_color", "EditorHelp", dark_color_3);
+ theme->set_color("kbd_bg_color", "EditorHelp", dark_color_1);
+ theme->set_color("param_bg_color", "EditorHelp", dark_color_1);
theme->set_constant("line_separation", "EditorHelp", Math::round(6 * EDSCALE));
theme->set_constant("table_h_separation", "EditorHelp", 16 * EDSCALE);
theme->set_constant("table_v_separation", "EditorHelp", 6 * EDSCALE);
+ theme->set_constant("text_highlight_h_padding", "EditorHelp", 1 * EDSCALE);
+ theme->set_constant("text_highlight_v_padding", "EditorHelp", 2 * EDSCALE);
// Panel
theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width));
diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp
index 8dfd8e0528..4bfa9b686c 100644
--- a/editor/editor_undo_redo_manager.cpp
+++ b/editor/editor_undo_redo_manager.cpp
@@ -110,9 +110,14 @@ EditorUndoRedoManager::History &EditorUndoRedoManager::get_history_for_object(Ob
}
void EditorUndoRedoManager::create_action_for_history(const String &p_name, int p_history_id, UndoRedo::MergeMode p_mode) {
- pending_action.action_name = p_name;
- pending_action.timestamp = OS::get_singleton()->get_unix_time();
- pending_action.merge_mode = p_mode;
+ if (pending_action.history_id != INVALID_HISTORY) {
+ // Nested action.
+ p_history_id = pending_action.history_id;
+ } else {
+ pending_action.action_name = p_name;
+ pending_action.timestamp = OS::get_singleton()->get_unix_time();
+ pending_action.merge_mode = p_mode;
+ }
if (p_history_id != INVALID_HISTORY) {
pending_action.history_id = p_history_id;
@@ -229,6 +234,12 @@ void EditorUndoRedoManager::commit_action(bool p_execute) {
history.undo_redo->commit_action(p_execute);
history.redo_stack.clear();
+ if (history.undo_redo->get_action_level() > 0) {
+ // Nested action.
+ is_committing = false;
+ return;
+ }
+
if (!history.undo_stack.is_empty()) {
const Action &prev_action = history.undo_stack.back()->get();
if (pending_action.merge_mode != UndoRedo::MERGE_DISABLE && pending_action.merge_mode == prev_action.merge_mode && pending_action.action_name == prev_action.action_name) {
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index f61ff5182d..8f15becd95 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -30,6 +30,7 @@
#include "dynamic_font_import_settings.h"
+#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
@@ -528,6 +529,12 @@ void DynamicFontImportSettings::_variation_selected() {
label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(import_variation_data->selected_glyphs.size()));
_range_selected();
_change_text_opts();
+
+ btn_fill->set_disabled(false);
+ btn_fill_locales->set_disabled(false);
+ } else {
+ btn_fill->set_disabled(true);
+ btn_fill_locales->set_disabled(true);
}
}
@@ -551,6 +558,15 @@ void DynamicFontImportSettings::_variation_remove(Object *p_item, int p_column,
}
_variations_validate();
+
+ vars_item = vars_list->get_selected();
+ if (vars_item) {
+ btn_fill->set_disabled(false);
+ btn_fill_locales->set_disabled(false);
+ } else {
+ btn_fill->set_disabled(true);
+ btn_fill_locales->set_disabled(true);
+ }
}
void DynamicFontImportSettings::_variation_changed(const String &p_edited_property) {
@@ -623,6 +639,27 @@ void DynamicFontImportSettings::_change_text_opts() {
text_edit->add_theme_font_override("font", font_main_text);
}
+void DynamicFontImportSettings::_glyph_update_lbl() {
+ Ref<DynamicFontImportSettingsData> import_variation_data;
+
+ TreeItem *vars_item = vars_list->get_selected();
+ if (vars_item) {
+ import_variation_data = vars_item->get_metadata(0);
+ }
+ if (import_variation_data.is_null()) {
+ return;
+ }
+
+ int linked_glyphs = 0;
+ for (const char32_t &c : import_variation_data->selected_chars) {
+ if (import_variation_data->selected_glyphs.has(font_main->get_glyph_index(16, c))) {
+ linked_glyphs++;
+ }
+ }
+ int unlinked_glyphs = import_variation_data->selected_glyphs.size() - linked_glyphs;
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(unlinked_glyphs + import_variation_data->selected_chars.size()));
+}
+
void DynamicFontImportSettings::_glyph_clear() {
Ref<DynamicFontImportSettingsData> import_variation_data;
@@ -635,7 +672,7 @@ void DynamicFontImportSettings::_glyph_clear() {
}
import_variation_data->selected_glyphs.clear();
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
_range_selected();
}
@@ -662,7 +699,7 @@ void DynamicFontImportSettings::_glyph_text_selected() {
}
}
TS->free_rid(text_rid);
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
}
_range_selected();
}
@@ -699,7 +736,7 @@ void DynamicFontImportSettings::_glyph_selected() {
item->clear_custom_bg_color(glyph_table->get_selected_column());
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
item = glyph_tree->get_selected();
ERR_FAIL_NULL(item);
@@ -800,7 +837,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
col = 0;
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(import_variation_data->selected_glyphs.size()));
+ _glyph_update_lbl();
}
bool DynamicFontImportSettings::_char_update(int32_t p_char) {
@@ -947,10 +984,73 @@ void DynamicFontImportSettings::_re_import() {
EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "font_data_dynamic", main_settings);
}
+void DynamicFontImportSettings::_locale_edited() {
+ TreeItem *item = locale_tree->get_selected();
+ ERR_FAIL_NULL(item);
+ item->set_checked(0, !item->is_checked(0));
+}
+
+void DynamicFontImportSettings::_process_locales() {
+ Ref<DynamicFontImportSettingsData> import_variation_data;
+
+ TreeItem *vars_item = vars_list->get_selected();
+ if (vars_item) {
+ import_variation_data = vars_item->get_metadata(0);
+ }
+ if (import_variation_data.is_null()) {
+ return;
+ }
+
+ for (int i = 0; i < locale_root->get_child_count(); i++) {
+ TreeItem *item = locale_root->get_child(i);
+ if (item) {
+ if (item->is_checked(0)) {
+ String locale = item->get_text(0);
+ Ref<Translation> tr = ResourceLoader::load(locale);
+ if (tr.is_valid()) {
+ Vector<String> messages = tr->get_translated_message_list();
+ for (const String &E : messages) {
+ RID text_rid = TS->create_shaped_text();
+ if (text_rid.is_valid()) {
+ TS->shaped_text_add_string(text_rid, E, font_main->get_rids(), 16, Dictionary(), tr->get_locale());
+ TS->shaped_text_shape(text_rid);
+ const Glyph *gl = TS->shaped_text_get_glyphs(text_rid);
+ const int gl_size = TS->shaped_text_get_glyph_count(text_rid);
+
+ for (int j = 0; j < gl_size; j++) {
+ if (gl[j].font_rid.is_valid() && gl[j].index != 0) {
+ import_variation_data->selected_glyphs.insert(gl[j].index);
+ }
+ }
+ TS->free_rid(text_rid);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ _glyph_update_lbl();
+ _range_selected();
+}
+
void DynamicFontImportSettings::open_settings(const String &p_path) {
// Load base font data.
Vector<uint8_t> font_data = FileAccess::get_file_as_array(p_path);
+ // Load project locale list.
+ locale_tree->clear();
+ locale_root = locale_tree->create_item();
+ ERR_FAIL_NULL(locale_root);
+
+ Vector<String> translations = GLOBAL_GET("internationalization/locale/translations");
+ for (const String &E : translations) {
+ TreeItem *item = locale_tree->create_item(locale_root);
+ ERR_FAIL_NULL(item);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, E);
+ }
+
// Load font for preview.
font_preview.instantiate();
font_preview->set_data(font_data);
@@ -1003,10 +1103,11 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
int gww = get_theme_font(SNAME("font"))->get_string_size("00000").x + 50;
glyph_table->set_column_custom_minimum_width(0, gww);
-
glyph_table->clear();
vars_list->clear();
+ glyph_tree->set_selected(glyph_root->get_child(0));
+
vars_list_root = vars_list->create_item();
import_settings_data->settings.clear();
@@ -1080,6 +1181,10 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
import_variation_data_custom->selected_glyphs.insert(c);
}
}
+ if (preload_configurations.is_empty()) {
+ _variation_add(); // Add default variation.
+ }
+ vars_list->set_selected(vars_list_root->get_child(0));
} else {
Variant value = config->get_value("params", key);
import_settings_data->defaults[key] = value;
@@ -1269,11 +1374,57 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
inspector_vars->connect("property_edited", callable_mp(this, &DynamicFontImportSettings::_variation_changed));
page2_side_vb->add_child(inspector_vars);
+ VBoxContainer *preload_pages_vb = memnew(VBoxContainer);
+ page2_hb->add_child(preload_pages_vb);
+
preload_pages = memnew(TabContainer);
preload_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
preload_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL);
preload_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- page2_hb->add_child(preload_pages);
+ preload_pages_vb->add_child(preload_pages);
+
+ HBoxContainer *gl_hb = memnew(HBoxContainer);
+ preload_pages_vb->add_child(gl_hb);
+ gl_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ label_glyphs = memnew(Label);
+ gl_hb->add_child(label_glyphs);
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
+ label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
+
+ Button *btn_clear = memnew(Button);
+ gl_hb->add_child(btn_clear);
+ btn_clear->set_text(TTR("Clear Glyph List"));
+ btn_clear->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_clear));
+
+ VBoxContainer *page2_0_vb = memnew(VBoxContainer);
+ page2_0_vb->set_name(TTR("Glyphs from the Translations"));
+ preload_pages->add_child(page2_0_vb);
+
+ page2_0_description = memnew(Label);
+ page2_0_description->set_text(TTR("Select translations to add all required glyphs to pre-render list:"));
+ page2_0_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ page2_0_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
+ page2_0_vb->add_child(page2_0_description);
+
+ locale_tree = memnew(Tree);
+ page2_0_vb->add_child(locale_tree);
+ locale_tree->set_columns(1);
+ locale_tree->set_hide_root(true);
+ locale_tree->set_column_expand(0, true);
+ locale_tree->connect("item_activated", callable_mp(this, &DynamicFontImportSettings::_locale_edited));
+ locale_tree->set_column_custom_minimum_width(0, 120 * EDSCALE);
+ locale_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ locale_root = locale_tree->create_item();
+
+ HBoxContainer *locale_hb = memnew(HBoxContainer);
+ page2_0_vb->add_child(locale_hb);
+ locale_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ btn_fill_locales = memnew(Button);
+ locale_hb->add_child(btn_fill_locales);
+ btn_fill_locales->set_text(TTR("Shape all Strings in the Translations and Add Glyphs"));
+ btn_fill_locales->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_process_locales));
// Page 2.1 layout: Text to select glyphs
VBoxContainer *page2_1_vb = memnew(VBoxContainer);
@@ -1281,7 +1432,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
preload_pages->add_child(page2_1_vb);
page2_1_description = memnew(Label);
- page2_1_description->set_text(TTR("Enter a text to shape and add all required glyphs to pre-render list:"));
+ page2_1_description->set_text(TTR("Enter a text and select OpenType features to shape and add all required glyphs to pre-render list:"));
page2_1_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
page2_1_description->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
page2_1_vb->add_child(page2_1_description);
@@ -1307,21 +1458,11 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
page2_1_vb->add_child(text_hb);
text_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- label_glyphs = memnew(Label);
- text_hb->add_child(label_glyphs);
- label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
- label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
-
- Button *btn_fill = memnew(Button);
+ btn_fill = memnew(Button);
text_hb->add_child(btn_fill);
btn_fill->set_text(TTR("Shape Text and Add Glyphs"));
btn_fill->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_text_selected));
- Button *btn_clear = memnew(Button);
- text_hb->add_child(btn_clear);
- btn_clear->set_text(TTR("Clear Glyph List"));
- btn_clear->connect("pressed", callable_mp(this, &DynamicFontImportSettings::_glyph_clear));
-
// Page 2.2 layout: Character map
VBoxContainer *page2_2_vb = memnew(VBoxContainer);
page2_2_vb->set_name(TTR("Glyphs from the Character Map"));
diff --git a/editor/import/dynamic_font_import_settings.h b/editor/import/dynamic_font_import_settings.h
index a1f763b445..386e9896dc 100644
--- a/editor/import/dynamic_font_import_settings.h
+++ b/editor/import/dynamic_font_import_settings.h
@@ -118,18 +118,30 @@ class DynamicFontImportSettings : public ConfirmationDialog {
TabContainer *preload_pages = nullptr;
+ Label *label_glyphs = nullptr;
+ void _glyph_clear();
+ void _glyph_update_lbl();
+
+ // Page 2.0 layout: Translations
+ Label *page2_0_description = nullptr;
+ Tree *locale_tree = nullptr;
+ TreeItem *locale_root = nullptr;
+ Button *btn_fill_locales = nullptr;
+
+ void _locale_edited();
+ void _process_locales();
+
// Page 2.1 layout: Text to select glyphs
Label *page2_1_description = nullptr;
- Label *label_glyphs = nullptr;
TextEdit *text_edit = nullptr;
EditorInspector *inspector_text = nullptr;
+ Button *btn_fill = nullptr;
List<ResourceImporter::ImportOption> options_text;
Ref<DynamicFontImportSettingsData> text_settings_data;
void _change_text_opts();
void _glyph_text_selected();
- void _glyph_clear();
// Page 2.2 layout: Character map
Label *page2_2_description = nullptr;
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index 58c2061051..9d15854707 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -63,7 +63,8 @@ void ResourceImporterImageFont::get_import_options(const String &p_path, List<Im
r_options->push_back(ImportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "character_ranges"), Vector<String>()));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "columns"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "rows"), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "font_size"), 14));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "image_margin"), Rect2i()));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::RECT2I, "character_margin"), Rect2i()));
r_options->push_back(ImportOption(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), Array()));
@@ -93,33 +94,39 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
int columns = p_options["columns"];
int rows = p_options["rows"];
- int base_size = p_options["font_size"];
Vector<String> ranges = p_options["character_ranges"];
Array fallbacks = p_options["fallbacks"];
+ Rect2i img_margin = p_options["image_margin"];
+ Rect2i char_margin = p_options["character_margin"];
+
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(p_source_file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
+
+ int count = columns * rows;
+ int chr_cell_width = (img->get_width() - img_margin.position.x - img_margin.size.x) / columns;
+ int chr_cell_height = (img->get_height() - img_margin.position.y - img_margin.size.y) / rows;
+ ERR_FAIL_COND_V_MSG(chr_cell_width <= 0 || chr_cell_height <= 0, ERR_FILE_CANT_READ, TTR("Image margin too big."));
+
+ int chr_width = chr_cell_width - char_margin.position.x - char_margin.size.x;
+ int chr_height = chr_cell_height - char_margin.position.y - char_margin.size.y;
+ ERR_FAIL_COND_V_MSG(chr_width <= 0 || chr_height <= 0, ERR_FILE_CANT_READ, TTR("Character margin too bit."));
Ref<FontFile> font;
font.instantiate();
font->set_antialiasing(TextServer::FONT_ANTIALIASING_NONE);
font->set_generate_mipmaps(false);
font->set_multichannel_signed_distance_field(false);
- font->set_fixed_size(base_size);
+ font->set_fixed_size(chr_height);
font->set_subpixel_positioning(TextServer::SUBPIXEL_POSITIONING_DISABLED);
font->set_force_autohinter(false);
font->set_hinting(TextServer::HINTING_NONE);
font->set_oversampling(1.0f);
font->set_fallbacks(fallbacks);
+ font->set_texture_image(0, Vector2i(chr_height, 0), 0, img);
- Ref<Image> img;
- img.instantiate();
- Error err = ImageLoader::load_image(p_source_file, img);
- ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
- font->set_texture_image(0, Vector2i(base_size, 0), 0, img);
-
- int count = columns * rows;
- int chr_width = img->get_width() / columns;
- int chr_height = img->get_height() / rows;
int pos = 0;
-
for (int i = 0; i < ranges.size(); i++) {
int32_t start, end;
Vector<String> tokens = ranges[i].split("-");
@@ -141,17 +148,17 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
for (int32_t idx = start; idx <= end; idx++) {
int x = pos % columns;
int y = pos / columns;
- font->set_glyph_advance(0, base_size, idx, Vector2(chr_width, 0));
- font->set_glyph_offset(0, Vector2i(base_size, 0), idx, Vector2(0, -0.5 * chr_height));
- font->set_glyph_size(0, Vector2i(base_size, 0), idx, Vector2(chr_width, chr_height));
- font->set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, Rect2(chr_width * x, chr_height * y, chr_width, chr_height));
- font->set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, 0);
+ font->set_glyph_advance(0, chr_height, idx, Vector2(chr_width, 0));
+ font->set_glyph_offset(0, Vector2i(chr_height, 0), idx, Vector2(0, -0.5 * chr_height));
+ font->set_glyph_size(0, Vector2i(chr_height, 0), idx, Vector2(chr_width, chr_height));
+ font->set_glyph_uv_rect(0, Vector2i(chr_height, 0), idx, Rect2(img_margin.position.x + chr_cell_width * x + char_margin.position.x, img_margin.position.y + chr_cell_height * y + char_margin.position.y, chr_width, chr_height));
+ font->set_glyph_texture_idx(0, Vector2i(chr_height, 0), idx, 0);
pos++;
- ERR_FAIL_COND_V_MSG(pos >= count, ERR_CANT_CREATE, "Too many characters in range.");
+ ERR_FAIL_COND_V_MSG(pos >= count, ERR_CANT_CREATE, "Too many characters in range, should be " + itos(columns * rows));
}
}
- font->set_cache_ascent(0, base_size, 0.5 * chr_height);
- font->set_cache_descent(0, base_size, 0.5 * chr_height);
+ font->set_cache_ascent(0, chr_height, 0.5 * chr_height);
+ font->set_cache_descent(0, chr_height, 0.5 * chr_height);
int flg = 0;
if ((bool)p_options["compress"]) {
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 1dcae2841b..f5a0f0abcf 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -107,7 +107,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
file->get_buffer((uint8_t *)&riff, 4); //RIFF
if (riff[0] != 'R' || riff[1] != 'I' || riff[2] != 'F' || riff[3] != 'F') {
- ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, vformat("Not a WAV file. File should start with 'RIFF', but found '%s', in file of size %d bytes", riff, file->get_length()));
}
/* GET FILESIZE */
@@ -115,12 +115,12 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
/* CHECK WAVE */
- char wave[4];
-
- file->get_buffer((uint8_t *)&wave, 4); //RIFF
+ char wave[5];
+ wave[4] = 0;
+ file->get_buffer((uint8_t *)&wave, 4); //WAVE
if (wave[0] != 'W' || wave[1] != 'A' || wave[2] != 'V' || wave[3] != 'E') {
- ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Not a WAV file (no WAVE RIFF header).");
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, vformat("Not a WAV file. Header should contain 'WAVE', but found '%s', in file of size %d bytes", wave, file->get_length()));
}
// Let users override potential loop points from the WAV.
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
index 4ce3d7cfd5..5dd3038c0e 100644
--- a/editor/plugins/editor_debugger_plugin.cpp
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -32,7 +32,7 @@
#include "editor/debugger/script_editor_debugger.h"
-void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump) {
+void EditorDebuggerSession::_breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump) {
if (p_really_did) {
emit_signal(SNAME("breaked"), p_can_debug);
} else {
@@ -40,22 +40,22 @@ void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug, String
}
}
-void EditorDebuggerPlugin::_started() {
+void EditorDebuggerSession::_started() {
emit_signal(SNAME("started"));
}
-void EditorDebuggerPlugin::_stopped() {
+void EditorDebuggerSession::_stopped() {
emit_signal(SNAME("stopped"));
}
-void EditorDebuggerPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
- ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
- ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
- ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
- ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
- ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
- ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
+void EditorDebuggerSession::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerSession::send_message, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("toggle_profiler", "profiler", "enable", "data"), &EditorDebuggerSession::toggle_profiler, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerSession::is_breaked);
+ ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerSession::is_debuggable);
+ ClassDB::bind_method(D_METHOD("is_active"), &EditorDebuggerSession::is_active);
+ ClassDB::bind_method(D_METHOD("add_session_tab", "control"), &EditorDebuggerSession::add_session_tab);
+ ClassDB::bind_method(D_METHOD("remove_session_tab", "control"), &EditorDebuggerSession::remove_session_tab);
ADD_SIGNAL(MethodInfo("started"));
ADD_SIGNAL(MethodInfo("stopped"));
@@ -63,62 +63,131 @@ void EditorDebuggerPlugin::_bind_methods() {
ADD_SIGNAL(MethodInfo("continued"));
}
-void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
- debugger = p_debugger;
- if (debugger) {
- debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
- debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
- debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
- }
+void EditorDebuggerSession::add_session_tab(Control *p_tab) {
+ ERR_FAIL_COND(!p_tab || !debugger);
+ debugger->add_debugger_tab(p_tab);
+ tabs.insert(p_tab);
}
-void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
- if (debugger) {
- debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
- debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
- debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
- if (p_call_debugger && get_script_instance()) {
- debugger->remove_debugger_plugin(get_script_instance()->get_script());
- }
- debugger = nullptr;
- }
+void EditorDebuggerSession::remove_session_tab(Control *p_tab) {
+ ERR_FAIL_COND(!p_tab || !debugger);
+ debugger->remove_debugger_tab(p_tab);
+ tabs.erase(p_tab);
}
-void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
+void EditorDebuggerSession::send_message(const String &p_message, const Array &p_args) {
ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
debugger->send_message(p_message, p_args);
}
-void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+void EditorDebuggerSession::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) {
ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
- debugger->register_message_capture(p_name, p_callable);
+ debugger->toggle_profiler(p_profiler, p_enable, p_data);
}
-void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
- debugger->unregister_message_capture(p_name);
-}
-
-bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
- ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
- return debugger->has_capture(p_name);
-}
-
-bool EditorDebuggerPlugin::is_breaked() {
+bool EditorDebuggerSession::is_breaked() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_breaked();
}
-bool EditorDebuggerPlugin::is_debuggable() {
+bool EditorDebuggerSession::is_debuggable() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_debuggable();
}
-bool EditorDebuggerPlugin::is_session_active() {
+bool EditorDebuggerSession::is_active() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_session_active();
}
+void EditorDebuggerSession::detach_debugger() {
+ if (!debugger) {
+ return;
+ }
+ debugger->disconnect("started", callable_mp(this, &EditorDebuggerSession::_started));
+ debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
+ debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
+ debugger->disconnect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away));
+ for (Control *tab : tabs) {
+ debugger->remove_debugger_tab(tab);
+ }
+ tabs.clear();
+ debugger = nullptr;
+}
+
+void EditorDebuggerSession::_debugger_gone_away() {
+ debugger = nullptr;
+ tabs.clear();
+}
+
+EditorDebuggerSession::EditorDebuggerSession(ScriptEditorDebugger *p_debugger) {
+ ERR_FAIL_COND(!p_debugger);
+ debugger = p_debugger;
+ debugger->connect("started", callable_mp(this, &EditorDebuggerSession::_started));
+ debugger->connect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
+ debugger->connect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
+ debugger->connect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT);
+}
+
+EditorDebuggerSession::~EditorDebuggerSession() {
+ detach_debugger();
+}
+
+/// EditorDebuggerPlugin
+
EditorDebuggerPlugin::~EditorDebuggerPlugin() {
- detach_debugger(true);
+ clear();
+}
+
+void EditorDebuggerPlugin::clear() {
+ for (int i = 0; i < sessions.size(); i++) {
+ sessions[i]->detach_debugger();
+ }
+ sessions.clear();
+}
+
+void EditorDebuggerPlugin::create_session(ScriptEditorDebugger *p_debugger) {
+ sessions.push_back(Ref<EditorDebuggerSession>(memnew(EditorDebuggerSession(p_debugger))));
+ setup_session(sessions.size() - 1);
+}
+
+void EditorDebuggerPlugin::setup_session(int p_idx) {
+ GDVIRTUAL_CALL(_setup_session, p_idx);
+}
+
+Ref<EditorDebuggerSession> EditorDebuggerPlugin::get_session(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, sessions.size(), nullptr);
+ return sessions[p_idx];
+}
+
+Array EditorDebuggerPlugin::get_sessions() {
+ Array ret;
+ for (int i = 0; i < sessions.size(); i++) {
+ ret.push_back(sessions[i]);
+ }
+ return ret;
+}
+
+bool EditorDebuggerPlugin::has_capture(const String &p_message) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_has_capture, p_message, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+bool EditorDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session_id) {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_capture, p_message, p_data, p_session_id, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+void EditorDebuggerPlugin::_bind_methods() {
+ GDVIRTUAL_BIND(_setup_session, "session_id");
+ GDVIRTUAL_BIND(_has_capture, "capture");
+ GDVIRTUAL_BIND(_capture, "message", "data", "session_id");
+ ClassDB::bind_method(D_METHOD("get_session", "id"), &EditorDebuggerPlugin::get_session);
+ ClassDB::bind_method(D_METHOD("get_sessions"), &EditorDebuggerPlugin::get_sessions);
}
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
index b602c36912..46f8f17cc2 100644
--- a/editor/plugins/editor_debugger_plugin.h
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -35,29 +35,62 @@
class ScriptEditorDebugger;
-class EditorDebuggerPlugin : public Control {
- GDCLASS(EditorDebuggerPlugin, Control);
+class EditorDebuggerSession : public RefCounted {
+ GDCLASS(EditorDebuggerSession, RefCounted);
private:
+ HashSet<Control *> tabs;
+
ScriptEditorDebugger *debugger = nullptr;
void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
void _started();
void _stopped();
+ void _debugger_gone_away();
protected:
static void _bind_methods();
public:
- void attach_debugger(ScriptEditorDebugger *p_debugger);
- void detach_debugger(bool p_call_debugger);
- void send_message(const String &p_message, const Array &p_args);
- void register_message_capture(const StringName &p_name, const Callable &p_callable);
- void unregister_message_capture(const StringName &p_name);
- bool has_capture(const StringName &p_name);
+ void detach_debugger();
+
+ void add_session_tab(Control *p_tab);
+ void remove_session_tab(Control *p_tab);
+ void send_message(const String &p_message, const Array &p_args = Array());
+ void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array());
bool is_breaked();
bool is_debuggable();
- bool is_session_active();
+ bool is_active();
+
+ EditorDebuggerSession(ScriptEditorDebugger *p_debugger);
+ ~EditorDebuggerSession();
+};
+
+class EditorDebuggerPlugin : public RefCounted {
+ GDCLASS(EditorDebuggerPlugin, RefCounted);
+
+private:
+ List<Ref<EditorDebuggerSession>> sessions;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void create_session(ScriptEditorDebugger *p_debugger);
+ void clear();
+
+ virtual void setup_session(int p_idx);
+ virtual bool capture(const String &p_message, const Array &p_data, int p_session);
+ virtual bool has_capture(const String &p_capture) const;
+
+ Ref<EditorDebuggerSession> get_session(int p_session_id);
+ Array get_sessions();
+
+ GDVIRTUAL3R(bool, _capture, const String &, const Array &, int);
+ GDVIRTUAL1RC(bool, _has_capture, const String &);
+ GDVIRTUAL1(_setup_session, int);
+
+ EditorDebuggerPlugin() {}
~EditorDebuggerPlugin();
};
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index b4da9c1224..bd6cef0b6e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -629,10 +629,6 @@ void GDScript::_update_doc() {
}
}
- for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
- E.value->_update_doc();
- }
-
_add_doc(doc);
}
#endif
@@ -674,36 +670,14 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
base_cache = Ref<GDScript>();
}
- if (c->extends_used) {
- String ext_path = "";
- if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
- ext_path = c->extends_path;
- if (ext_path.is_relative_path()) {
- String base_path = get_path();
- if (base_path.is_empty() || base_path.is_relative_path()) {
- ERR_PRINT(("Could not resolve relative path for parent class: " + ext_path).utf8().get_data());
- } else {
- ext_path = base_path.get_base_dir().path_join(ext_path);
- }
- }
- } else if (c->extends.size() != 0) {
- const StringName &base_class = c->extends[0];
-
- if (ScriptServer::is_global_class(base_class)) {
- ext_path = ScriptServer::get_global_class_path(base_class);
- }
- }
-
- if (!ext_path.is_empty()) {
- if (ext_path != get_path()) {
- Ref<GDScript> bf = ResourceLoader::load(ext_path);
-
- if (bf.is_valid()) {
- base_cache = bf;
- bf->inheriters_cache.insert(get_instance_id());
- }
- } else {
- ERR_PRINT(("Path extending itself in " + ext_path).utf8().get_data());
+ GDScriptParser::DataType base_type = parser.get_tree()->base_type;
+ if (base_type.kind == GDScriptParser::DataType::CLASS) {
+ Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);
+ if (err == OK) {
+ bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));
+ if (bf.is_valid()) {
+ base_cache = bf;
+ bf->inheriters_cache.insert(get_instance_id());
}
}
}
@@ -825,13 +799,6 @@ void GDScript::update_exports() {
#endif
}
-void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
- p_sc->path = p_path;
- for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
- _set_subclass_path(E.value, p_path);
- }
-}
-
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
return get_name() + " (" + get_path() + ")";
@@ -860,7 +827,7 @@ Error GDScript::reload(bool p_keep_state) {
basedir = basedir.get_base_dir();
}
-// Loading a template, don't parse.
+ // Loading a template, don't parse.
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
return OK;
@@ -913,10 +880,6 @@ Error GDScript::reload(bool p_keep_state) {
GDScriptCompiler compiler;
err = compiler.compile(&parser, this, p_keep_state);
-#ifdef TOOLS_ENABLED
- _update_doc();
-#endif
-
if (err) {
if (can_run) {
if (EngineDebugger::is_active()) {
@@ -937,14 +900,6 @@ Error GDScript::reload(bool p_keep_state) {
}
#endif
- valid = true;
-
- for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
- _set_subclass_path(E.value, path);
- }
-
- _init_rpc_methods_properties();
-
return OK;
}
@@ -1051,8 +1006,13 @@ Error GDScript::load_byte_code(const String &p_path) {
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
- Script::set_path(p_path, p_take_over);
+ if (is_root_script()) {
+ Script::set_path(p_path, p_take_over);
+ }
this->path = p_path;
+ for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
+ kv.value->set_path(p_path, p_take_over);
+ }
}
Error GDScript::load_source_code(const String &p_path) {
@@ -1127,6 +1087,52 @@ bool GDScript::inherits_script(const Ref<Script> &p_script) const {
return false;
}
+GDScript *GDScript::find_class(const String &p_qualified_name) {
+ String first = p_qualified_name.get_slice("::", 0);
+
+ GDScript *result = nullptr;
+ if (first.is_empty() || first == name) {
+ result = this;
+ } else if (first == get_root_script()->path) {
+ result = get_root_script();
+ } else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {
+ result = E->value.ptr();
+ } else if (_owner != nullptr) {
+ // Check parent scope.
+ return _owner->find_class(p_qualified_name);
+ }
+
+ int name_count = p_qualified_name.get_slice_count("::");
+ for (int i = 1; result != nullptr && i < name_count; i++) {
+ String current_name = p_qualified_name.get_slice("::", i);
+ if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
+ result = E->value.ptr();
+ } else {
+ // Couldn't find inner class.
+ return nullptr;
+ }
+ }
+
+ return result;
+}
+
+bool GDScript::is_subclass(const GDScript *p_script) {
+ String fqn = p_script->fully_qualified_name;
+ if (!fqn.is_empty() && fqn != fully_qualified_name && fqn.begins_with(fully_qualified_name)) {
+ String fqn_rest = fqn.substr(fully_qualified_name.length());
+ return find_class(fqn_rest) == p_script;
+ }
+ return false;
+}
+
+GDScript *GDScript::get_root_script() {
+ GDScript *result = this;
+ while (result->_owner) {
+ result = result->_owner;
+ }
+ return result;
+}
+
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal)) {
return true;
@@ -1238,25 +1244,11 @@ void GDScript::_init_rpc_methods_properties() {
rpc_config = base->rpc_config.duplicate();
}
- GDScript *cscript = this;
- HashMap<StringName, Ref<GDScript>>::Iterator sub_E = subclasses.begin();
- while (cscript) {
- // RPC Methods
- for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
- Variant config = E.value->get_rpc_config();
- if (config.get_type() != Variant::NIL) {
- rpc_config[E.value->get_name()] = config;
- }
- }
-
- if (cscript != this) {
- ++sub_E;
- }
-
- if (sub_E) {
- cscript = sub_E->value.ptr();
- } else {
- cscript = nullptr;
+ // RPC Methods
+ for (KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
+ Variant config = E.value->get_rpc_config();
+ if (config.get_type() != Variant::NIL) {
+ rpc_config[E.value->get_name()] = config;
}
}
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 72ad890fbc..61600b1258 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -137,7 +137,6 @@ class GDScript : public Script {
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
- void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
String _get_debug_path() const;
#ifdef TOOLS_ENABLED
@@ -178,6 +177,11 @@ public:
bool inherits_script(const Ref<Script> &p_script) const override;
+ GDScript *find_class(const String &p_qualified_name);
+ bool is_subclass(const GDScript *p_script);
+ GDScript *get_root_script();
+ bool is_root_script() const { return _owner == nullptr; }
+ String get_fully_qualified_name() const { return fully_qualified_name; }
const HashMap<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const HashMap<StringName, Variant> &get_constants() const { return constants; }
const HashSet<StringName> &get_members() const { return members; }
@@ -223,7 +227,6 @@ public:
virtual Error reload(bool p_keep_state = false) override;
virtual void set_path(const String &p_path, bool p_take_over = false) override;
- void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 704dda8045..8da77b9e5b 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -213,16 +213,6 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
return OK;
}
- if (p_class == parser->head) {
- if (p_class->identifier) {
- p_class->fqcn = p_class->identifier->name;
- } else {
- p_class->fqcn = parser->script_path;
- }
- } else {
- p_class->fqcn = p_class->outer->fqcn + "::" + String(p_class->identifier->name);
- }
-
if (p_class->identifier) {
StringName class_name = p_class->identifier->name;
if (class_exists(class_name)) {
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 271296c2f9..03a101b9fc 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -34,6 +34,7 @@
#include "core/templates/vector.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
+#include "gdscript_compiler.h"
#include "gdscript_parser.h"
bool GDScriptParserRef::is_valid() const {
@@ -161,7 +162,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
return source;
}
-Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
+Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->lock);
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
@@ -173,11 +174,16 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri
return singleton->shallow_gdscript_cache[p_path];
}
+ Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
+ if (r_error != OK) {
+ return Ref<GDScript>();
+ }
+
Ref<GDScript> script;
script.instantiate();
script->set_path(p_path, true);
- script->set_script_path(p_path);
script->load_source_code(p_path);
+ GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
singleton->shallow_gdscript_cache[p_path] = script.ptr();
return script;
@@ -200,17 +206,21 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
}
if (script.is_null()) {
- script = get_shallow_script(p_path);
- ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>());
+ script = get_shallow_script(p_path, r_error);
+ if (r_error) {
+ return script;
+ }
}
- r_error = script->load_source_code(p_path);
+ if (p_update_from_disk) {
+ r_error = script->load_source_code(p_path);
+ }
if (r_error) {
return script;
}
- r_error = script->reload();
+ r_error = script->reload(true);
if (r_error) {
return script;
}
@@ -221,9 +231,25 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
return script;
}
+Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {
+ MutexLock lock(singleton->lock);
+
+ if (singleton->full_gdscript_cache.has(p_path)) {
+ return singleton->full_gdscript_cache[p_path];
+ }
+
+ if (singleton->shallow_gdscript_cache.has(p_path)) {
+ return singleton->shallow_gdscript_cache[p_path];
+ }
+
+ return Ref<GDScript>();
+}
+
Error GDScriptCache::finish_compiling(const String &p_owner) {
+ MutexLock lock(singleton->lock);
+
// Mark this as compiled.
- Ref<GDScript> script = get_shallow_script(p_owner);
+ Ref<GDScript> script = get_cached_script(p_owner);
singleton->full_gdscript_cache[p_owner] = script.ptr();
singleton->shallow_gdscript_cache.erase(p_owner);
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 3d111ea229..fcd240ba8d 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -87,8 +87,9 @@ class GDScriptCache {
public:
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
static String get_source_code(const String &p_path);
- static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
+ static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
+ static Ref<GDScript> get_cached_script(const String &p_path);
static Error finish_compiling(const String &p_owner);
GDScriptCache();
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index fd13edc4cf..aa1356d8c0 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -80,7 +80,7 @@ void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::N
}
}
-GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) const {
+GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) {
if (!p_datatype.is_set() || !p_datatype.is_hard_type()) {
return GDScriptDataType();
}
@@ -103,74 +103,43 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
} break;
case GDScriptParser::DataType::SCRIPT: {
result.kind = GDScriptDataType::SCRIPT;
- result.script_type_ref = Ref<Script>(p_datatype.script_type);
+ result.builtin_type = p_datatype.builtin_type;
+ result.script_type_ref = p_datatype.script_type;
result.script_type = result.script_type_ref.ptr();
- result.native_type = result.script_type->get_instance_base_type();
+ result.native_type = p_datatype.native_type;
} break;
case GDScriptParser::DataType::CLASS: {
- // Locate class by constructing the path to it and following that path.
- GDScriptParser::ClassNode *class_type = p_datatype.class_type;
- if (class_type) {
- result.kind = GDScriptDataType::GDSCRIPT;
- result.builtin_type = p_datatype.builtin_type;
-
- String class_name = class_type->fqcn.split("::")[0];
- const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_name == main_script->path);
- const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_name == main_script->name);
- if (is_inner_by_path || is_inner_by_name) {
- // Local class.
- List<StringName> names;
- while (class_type->outer) {
- names.push_back(class_type->identifier->name);
- class_type = class_type->outer;
- }
+ result.kind = GDScriptDataType::GDSCRIPT;
+ result.builtin_type = p_datatype.builtin_type;
+ result.native_type = p_datatype.native_type;
- Ref<GDScript> script = Ref<GDScript>(main_script);
- while (names.back()) {
- if (!script->subclasses.has(names.back()->get())) {
- ERR_PRINT("Parser bug: Cannot locate datatype class.");
- result.has_type = false;
- return GDScriptDataType();
- }
- script = script->subclasses[names.back()->get()];
- names.pop_back();
- }
- result.script_type = script.ptr();
- result.native_type = script->get_instance_base_type();
- } else {
- // Inner class.
- PackedStringArray classes = class_type->fqcn.split("::");
- if (!classes.is_empty()) {
- for (GDScript *script : parsed_classes) {
- // Checking of inheritance structure of inner class to find a correct script link.
- if (script->name == classes[classes.size() - 1]) {
- PackedStringArray classes2 = script->fully_qualified_name.split("::");
- bool valid = true;
- if (classes.size() != classes2.size()) {
- valid = false;
- } else {
- for (int i = 0; i < classes.size(); i++) {
- if (classes[i] != classes2[i]) {
- valid = false;
- break;
- }
- }
- }
- if (!valid) {
- continue;
- }
- result.script_type_ref = Ref<GDScript>(script);
- break;
- }
- }
- }
- if (result.script_type_ref.is_null()) {
- result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path);
- }
+ String root_name = p_datatype.class_type->fqcn.get_slice("::", 0);
+ bool is_local_class = !root_name.is_empty() && root_name == main_script->fully_qualified_name;
+
+ Ref<GDScript> script;
+ if (is_local_class) {
+ script = Ref<GDScript>(main_script);
+ } else {
+ Error err = OK;
+ script = GDScriptCache::get_shallow_script(p_datatype.script_path, err, p_owner->path);
+ if (err) {
+ _set_error(vformat(R"(Could not find script "%s": %s)", p_datatype.script_path, error_names[err]), nullptr);
+ }
+ }
- result.script_type = result.script_type_ref.ptr();
- result.native_type = p_datatype.native_type;
+ if (script.is_valid()) {
+ script = Ref<GDScript>(script->find_class(p_datatype.class_type->fqcn));
+ }
+
+ if (script.is_null()) {
+ _set_error(vformat(R"(Could not find class "%s" in "%s".)", p_datatype.class_type->fqcn, p_datatype.script_path), nullptr);
+ } else {
+ // Only hold a strong reference if the owner of the element qualified with this type is not local, to avoid cyclic references (leaks).
+ // TODO: Might lead to use after free if script_type is a subclass and is used after its parent is freed.
+ if (!is_local_class) {
+ result.script_type_ref = script;
}
+ result.script_type = script.ptr();
}
} break;
case GDScriptParser::DataType::ENUM:
@@ -189,13 +158,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
}
if (p_datatype.has_container_element_type()) {
- result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type()));
- }
-
- // Only hold strong reference to the script if it's not the owner of the
- // element qualified with this type, to avoid cyclic references (leaks).
- if (result.script_type && result.script_type == p_owner) {
- result.script_type_ref = Ref<Script>();
+ result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type(), p_owner));
}
return result;
@@ -367,7 +330,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// This is so one autoload doesn't try to load another before it's compiled.
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
if (autoloads.has(identifier) && autoloads[identifier].is_singleton) {
- GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype()));
+ GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype(), codegen.script));
int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
gen->write_store_global(global, idx);
return global;
@@ -434,7 +397,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
Vector<GDScriptCodeGenerator::Address> values;
// Create the result temporary first since it's the last to be killed.
- GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype());
+ GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype(), codegen.script);
GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type);
for (int i = 0; i < an->elements.size(); i++) {
@@ -511,7 +474,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::CAST: {
const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
GDScriptParser::DataType og_cast_type = cn->cast_type->get_datatype();
- GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type);
+ GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type, codegen.script);
if (og_cast_type.kind == GDScriptParser::DataType::ENUM) {
// Enum types are usually treated as dictionaries, but in this case we want to cast to an integer.
@@ -534,7 +497,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} break;
case GDScriptParser::Node::CALL: {
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
- GDScriptDataType type = _gdtype_from_datatype(call->get_datatype());
+ GDScriptDataType type = _gdtype_from_datatype(call->get_datatype(), codegen.script);
GDScriptCodeGenerator::Address result = codegen.add_temporary(type);
GDScriptCodeGenerator::Address nil = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL);
@@ -670,7 +633,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
Vector<GDScriptCodeGenerator::Address> args;
args.push_back(codegen.add_constant(NodePath(get_node->full_path)));
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype(), codegen.script));
MethodBind *get_node_method = ClassDB::get_method("Node", "get_node");
gen->write_call_ptrcall(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args);
@@ -686,7 +649,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::AWAIT: {
const GDScriptParser::AwaitNode *await = static_cast<const GDScriptParser::AwaitNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype(), codegen.script));
within_await = true;
GDScriptCodeGenerator::Address argument = _parse_expression(codegen, r_error, await->to_await);
within_await = false;
@@ -705,7 +668,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Indexing operator.
case GDScriptParser::Node::SUBSCRIPT: {
const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
@@ -735,7 +698,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Remove result temp as we don't need it.
gen->pop_temporary();
// Faster than indexing self (as if no self. had been used).
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->value.index, _gdtype_from_datatype(subscript->get_datatype()));
+ return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->value.index, _gdtype_from_datatype(subscript->get_datatype(), codegen.script));
}
}
@@ -773,7 +736,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::UNARY_OPERATOR: {
const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
if (r_error) {
@@ -791,7 +754,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::BINARY_OPERATOR: {
const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(binary->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(binary->get_datatype(), codegen.script));
switch (binary->operation) {
case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: {
@@ -867,7 +830,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::TERNARY_OPERATOR: {
// x IF a ELSE y operator with early out on failure.
const GDScriptParser::TernaryOpNode *ternary = static_cast<const GDScriptParser::TernaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(ternary->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(ternary->get_datatype(), codegen.script));
gen->write_start_ternary(result);
@@ -985,7 +948,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
break;
}
const GDScriptParser::SubscriptNode *subscript_elem = E->get();
- GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype()));
+ GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address key;
StringName name;
@@ -1024,8 +987,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Perform operator if any.
if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
- GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
- GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype()));
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
+ GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype(), codegen.script));
if (subscript->is_attribute) {
gen->write_get_named(value, name, prev_base);
} else {
@@ -1130,8 +1093,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
if (has_operation) {
- GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
- GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype()));
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
+ GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype(), codegen.script));
gen->write_get_member(member, name);
gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value);
gen->pop_temporary(); // Pop member temp.
@@ -1184,7 +1147,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE;
if (has_operation) {
// Perform operation.
- GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype()));
+ GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee);
gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value);
to_assign = op_result;
@@ -1196,7 +1159,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
to_assign = assigned_value;
}
- GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype());
+ GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype(), codegen.script);
if (has_setter && !is_in_setter) {
// Call setter.
@@ -1226,7 +1189,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} break;
case GDScriptParser::Node::LAMBDA: {
const GDScriptParser::LambdaNode *lambda = static_cast<const GDScriptParser::LambdaNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(lambda->get_datatype()));
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(lambda->get_datatype(), codegen.script));
Vector<GDScriptCodeGenerator::Address> captures;
captures.resize(lambda->captures.size());
@@ -1645,7 +1608,7 @@ void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptPars
// Parameters are added directly from function and loop variables are declared explicitly.
continue;
}
- codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype()));
+ codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script));
}
}
@@ -1675,7 +1638,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
codegen.start_block();
// Evaluate the match expression.
- GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
+ GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, err, match->test);
if (err) {
return err;
@@ -1784,9 +1747,9 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s);
codegen.start_block();
- GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype()));
+ GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype(), codegen.script));
- gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype()));
+ gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype(), codegen.script));
GDScriptCodeGenerator::Address list = _parse_expression(codegen, err, for_n->list);
if (err) {
@@ -1897,13 +1860,13 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s);
// Should be already in stack when the block began.
GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name];
- GDScriptParser::DataType local_type = lv->get_datatype();
+ GDScriptDataType local_type = _gdtype_from_datatype(lv->get_datatype(), codegen.script);
if (lv->initializer != nullptr) {
// For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
- if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) {
+ if (local_type.has_type && local_type.builtin_type == Variant::ARRAY) {
if (local_type.has_container_element_type()) {
- codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ codegen.generator->write_construct_typed_array(local, local_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
} else {
codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>());
}
@@ -1920,11 +1883,11 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
- } else if (lv->get_datatype().is_hard_type()) {
+ } else if (local_type.has_type) {
// Initialize with default for type.
if (local_type.has_container_element_type()) {
- codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
- } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct_typed_array(local, local_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
+ } else if (local_type.kind == GDScriptDataType::BUILTIN) {
codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
}
// The `else` branch is for objects, in such case we leave it as `null`.
@@ -2033,17 +1996,17 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
continue;
}
- GDScriptParser::DataType field_type = field->get_datatype();
+ GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
- GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
+ GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, field_type);
if (field->initializer) {
// Emit proper line change.
codegen.generator->write_newline(field->initializer->start_line);
// For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
- if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY) {
+ if (field_type.has_type && field_type.builtin_type == Variant::ARRAY) {
if (field_type.has_container_element_type()) {
- codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ codegen.generator->write_construct_typed_array(dst_address, field_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
} else {
codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>());
}
@@ -2062,13 +2025,13 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
- } else if (field->get_datatype().is_hard_type()) {
+ } else if (field_type.has_type) {
codegen.generator->write_newline(field->start_line);
// Initialize with default for type.
if (field_type.has_container_element_type()) {
- codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
- } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct_typed_array(dst_address, field_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
+ } else if (field_type.kind == GDScriptDataType::BUILTIN) {
codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
}
// The `else` branch is for objects, in such case we leave it as `null`.
@@ -2195,23 +2158,19 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
return err;
}
-Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
- parsing_classes.insert(p_script);
+Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+ if (parsed_classes.has(p_script)) {
+ return OK;
+ }
- if (p_class->outer && p_class->outer->outer) {
- // Owner is not root
- if (!parsed_classes.has(p_script->_owner)) {
- if (parsing_classes.has(p_script->_owner)) {
- _set_error("Cyclic class reference for '" + String(p_class->identifier->name) + "'.", p_class);
- return ERR_PARSE_ERROR;
- }
- Error err = _parse_class_level(p_script->_owner, p_class->outer, p_keep_state);
- if (err) {
- return err;
- }
- }
+ if (parsing_classes.has(p_script)) {
+ String class_name = p_class->identifier ? String(p_class->identifier->name) : p_class->fqcn;
+ _set_error(vformat(R"(Cyclic class reference for "%s".)", class_name), p_class);
+ return ERR_PARSE_ERROR;
}
+ parsing_classes.insert(p_script);
+
#ifdef TOOLS_ENABLED
p_script->doc_functions.clear();
p_script->doc_variables.clear();
@@ -2253,7 +2212,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
p_script->implicit_ready = nullptr;
p_script->tool = parser->is_tool();
- p_script->name = p_class->identifier ? p_class->identifier->name : "";
if (!p_script->name.is_empty()) {
if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) {
@@ -2262,53 +2220,50 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
}
}
- Ref<GDScriptNativeClass> native;
+ GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type, p_script);
- GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type);
// Inheritance
switch (base_type.kind) {
case GDScriptDataType::NATIVE: {
int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
- native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
- ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
- p_script->native = native;
+ p_script->native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
+ ERR_FAIL_COND_V(p_script->native.is_null(), ERR_BUG);
} break;
case GDScriptDataType::GDSCRIPT: {
Ref<GDScript> base = Ref<GDScript>(base_type.script_type);
- p_script->base = base;
- p_script->_base = base.ptr();
+ if (base.is_null()) {
+ return ERR_COMPILATION_FAILED;
+ }
- if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.class_type != nullptr) {
- if (p_class->base_type.script_path == main_script->path) {
- if (!parsed_classes.has(p_script->_base)) {
- if (parsing_classes.has(p_script->_base)) {
- String class_name = p_class->identifier ? p_class->identifier->name : "<main>";
- _set_error("Cyclic class reference for '" + class_name + "'.", p_class);
- return ERR_PARSE_ERROR;
- }
- Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state);
- if (err) {
- return err;
- }
- }
- } else {
- Error err = OK;
- base = GDScriptCache::get_full_script(p_class->base_type.script_path, err, main_script->path);
- if (err) {
- return err;
- }
- if (base.is_null() || !base->is_valid()) {
- return ERR_COMPILATION_FAILED;
- }
+ if (base.ptr() == main_script || main_script->is_subclass(base.ptr())) {
+ Error err = _populate_class_members(base.ptr(), p_class->base_type.class_type, p_keep_state);
+ if (err) {
+ return err;
+ }
+ } else if (!base->is_valid()) {
+ Error err = OK;
+ Ref<GDScript> base_root = GDScriptCache::get_full_script(base->path, err, p_script->path);
+ if (err) {
+ _set_error(vformat(R"(Could not compile base class "%s" from "%s": %s)", base->fully_qualified_name, base->path, error_names[err]), nullptr);
+ return err;
}
+ if (base_root.is_valid()) {
+ base = Ref<GDScript>(base_root->find_class(base->fully_qualified_name));
+ }
+ if (base.is_null()) {
+ _set_error(vformat(R"(Could not find class "%s" in "%s".)", base->fully_qualified_name, base->path), nullptr);
+ return ERR_COMPILATION_FAILED;
+ }
+ ERR_FAIL_COND_V(!base->is_valid(), ERR_BUG);
}
+ p_script->base = base;
+ p_script->_base = base.ptr();
p_script->member_indices = base->member_indices;
- native = base->native;
- p_script->native = native;
+ p_script->native = base->native;
} break;
default: {
- _set_error("Parser bug: invalid inheritance.", p_class);
+ _set_error("Parser bug: invalid inheritance.", nullptr);
return ERR_BUG;
} break;
}
@@ -2478,8 +2433,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
parsed_classes.insert(p_script);
parsing_classes.erase(p_script);
- //parse sub-classes
-
+ // Populate sub-classes.
for (int i = 0; i < p_class->members.size(); i++) {
const GDScriptParser::ClassNode::Member &member = p_class->members[i];
if (member.type != member.CLASS) {
@@ -2491,8 +2445,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
GDScript *subclass_ptr = subclass.ptr();
// Subclass might still be parsing, just skip it
- if (!parsed_classes.has(subclass_ptr) && !parsing_classes.has(subclass_ptr)) {
- Error err = _parse_class_level(subclass_ptr, inner_class, p_keep_state);
+ if (!parsing_classes.has(subclass_ptr)) {
+ Error err = _populate_class_members(subclass_ptr, inner_class, p_keep_state);
if (err) {
return err;
}
@@ -2509,9 +2463,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
return OK;
}
-Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
- //parse methods
-
+Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+ // Compile member functions, getters, and setters.
for (int i = 0; i < p_class->members.size(); i++) {
const GDScriptParser::ClassNode::Member &member = p_class->members[i];
if (member.type == member.FUNCTION) {
@@ -2615,17 +2568,26 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
StringName name = inner_class->identifier->name;
GDScript *subclass = p_script->subclasses[name].ptr();
- Error err = _parse_class_blocks(subclass, inner_class, p_keep_state);
+ Error err = _compile_class(subclass, inner_class, p_keep_state);
if (err) {
return err;
}
}
+#ifdef TOOLS_ENABLED
+ p_script->_update_doc();
+#endif
+
+ p_script->_init_rpc_methods_properties();
+
p_script->valid = true;
return OK;
}
-void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+void GDScriptCompiler::make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+ p_script->fully_qualified_name = p_class->fqcn;
+ p_script->name = p_class->identifier ? p_class->identifier->name : "";
+
HashMap<StringName, Ref<GDScript>> old_subclasses;
if (p_keep_state) {
@@ -2642,24 +2604,22 @@ void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::C
StringName name = inner_class->identifier->name;
Ref<GDScript> subclass;
- String fully_qualified_name = p_script->fully_qualified_name + "::" + name;
if (old_subclasses.has(name)) {
subclass = old_subclasses[name];
} else {
- Ref<GDScript> orphan_subclass = GDScriptLanguage::get_singleton()->get_orphan_subclass(fully_qualified_name);
- if (orphan_subclass.is_valid()) {
- subclass = orphan_subclass;
- } else {
- subclass.instantiate();
- }
+ subclass = GDScriptLanguage::get_singleton()->get_orphan_subclass(inner_class->fqcn);
+ }
+
+ if (subclass.is_null()) {
+ subclass.instantiate();
}
subclass->_owner = p_script;
- subclass->fully_qualified_name = fully_qualified_name;
+ subclass->path = p_script->path;
p_script->subclasses.insert(name, subclass);
- _make_scripts(subclass.ptr(), inner_class, false);
+ make_scripts(subclass.ptr(), inner_class, p_keep_state);
}
}
@@ -2673,26 +2633,22 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
source = p_script->get_path();
- // The best fully qualified name for a base level script is its file path
- p_script->fully_qualified_name = p_script->path;
-
// Create scripts for subclasses beforehand so they can be referenced
- _make_scripts(p_script, root, p_keep_state);
+ make_scripts(p_script, root, p_keep_state);
- p_script->_owner = nullptr;
- Error err = _parse_class_level(p_script, root, p_keep_state);
+ main_script->_owner = nullptr;
+ Error err = _populate_class_members(main_script, parser->get_tree(), p_keep_state);
if (err) {
return err;
}
- err = _parse_class_blocks(p_script, root, p_keep_state);
-
+ err = _compile_class(main_script, root, p_keep_state);
if (err) {
return err;
}
- return GDScriptCache::finish_compiling(p_script->get_path());
+ return GDScriptCache::finish_compiling(main_script->get_path());
}
String GDScriptCompiler::get_error() const {
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index e4264ea55b..45ca4fe342 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -121,7 +121,7 @@ class GDScriptCompiler {
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
- GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner = nullptr) const;
+ GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner);
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
@@ -130,9 +130,8 @@ class GDScriptCompiler {
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
- Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _populate_class_members(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _compile_class(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
int err_line = 0;
int err_column = 0;
StringName source;
@@ -140,6 +139,7 @@ class GDScriptCompiler {
bool within_await = false;
public:
+ static void make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
String get_error() const;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index f33d1409bc..68508b20da 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -2765,7 +2765,61 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
const GDScriptParser::SubscriptNode *attr = static_cast<const GDScriptParser::SubscriptNode *>(completion_context.node);
if (attr->base) {
GDScriptCompletionIdentifier base;
- if (!_guess_expression_type(completion_context, attr->base, base)) {
+ bool found_type = false;
+
+ if (p_owner != nullptr && attr->base->type == GDScriptParser::Node::IDENTIFIER) {
+ const GDScriptParser::GetNodeNode *get_node = nullptr;
+ const GDScriptParser::IdentifierNode *identifier_node = static_cast<GDScriptParser::IdentifierNode *>(attr->base);
+
+ switch (identifier_node->source) {
+ case GDScriptParser::IdentifierNode::Source::MEMBER_VARIABLE: {
+ if (completion_context.current_class != nullptr) {
+ const StringName &member_name = identifier_node->name;
+ const GDScriptParser::ClassNode *current_class = completion_context.current_class;
+
+ if (current_class->has_member(member_name)) {
+ const GDScriptParser::ClassNode::Member &member = current_class->get_member(member_name);
+
+ if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
+ const GDScriptParser::VariableNode *variable = static_cast<GDScriptParser::VariableNode *>(member.variable);
+
+ if (variable->initializer && variable->initializer->type == GDScriptParser::Node::GET_NODE) {
+ get_node = static_cast<GDScriptParser::GetNodeNode *>(variable->initializer);
+ }
+ }
+ }
+ }
+ } break;
+ case GDScriptParser::IdentifierNode::Source::LOCAL_VARIABLE: {
+ if (identifier_node->next != nullptr && identifier_node->next->type == GDScriptParser::ClassNode::Node::GET_NODE) {
+ get_node = static_cast<GDScriptParser::GetNodeNode *>(identifier_node->next);
+ }
+ } break;
+ default:
+ break;
+ }
+
+ if (get_node != nullptr) {
+ const Object *node = p_owner->call("get_node_or_null", NodePath(get_node->full_path));
+ if (node != nullptr) {
+ found_type = true;
+
+ GDScriptParser::DataType type;
+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ type.kind = GDScriptParser::DataType::NATIVE;
+ type.native_type = node->get_class_name();
+ type.builtin_type = Variant::OBJECT;
+
+ base.type = type;
+ }
+
+ if (!found_type) {
+ break;
+ }
+ }
+ }
+
+ if (!found_type && !_guess_expression_type(completion_context, attr->base, base)) {
break;
}
@@ -3051,8 +3105,9 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
r_result.location = base_type.class_type->get_member(p_symbol).get_line();
r_result.class_path = base_type.script_path;
- r_result.script = GDScriptCache::get_shallow_script(r_result.class_path);
- return OK;
+ Error err = OK;
+ r_result.script = GDScriptCache::get_shallow_script(r_result.class_path, err);
+ return err;
}
base_type = base_type.class_type->base_type;
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6842a1ff49..71cedb4f38 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -534,6 +534,7 @@ void GDScriptParser::end_statement(const String &p_context) {
void GDScriptParser::parse_program() {
head = alloc_node<ClassNode>();
+ head->fqcn = script_path;
current_class = head;
// If we happen to parse an annotation before extends or class_name keywords, track it.
@@ -646,6 +647,9 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() {
if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the class name after "class".)")) {
n_class->identifier = parse_identifier();
+ if (n_class->outer) {
+ n_class->fqcn = n_class->outer->fqcn + "::" + n_class->identifier->name;
+ }
}
if (match(GDScriptTokenizer::Token::EXTENDS)) {
@@ -684,6 +688,7 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() {
void GDScriptParser::parse_class_name() {
if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the global class name after "class_name".)")) {
current_class->identifier = parse_identifier();
+ current_class->fqcn = String(current_class->identifier->name);
}
if (match(GDScriptTokenizer::Token::EXTENDS)) {
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 15131afde7..1ccbf9d150 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -461,7 +461,6 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
Ref<GDScript> script;
script.instantiate();
script->set_path(source_file);
- script->set_script_path(source_file);
err = script->load_source_code(source_file);
if (err != OK) {
enable_stdout();
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.gd b/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.gd
new file mode 100644
index 0000000000..3f9bfe189c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.gd
@@ -0,0 +1,4 @@
+extends "inner_base.gd".InnerA.InnerAB
+
+func test():
+ super.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.out b/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.out
new file mode 100644
index 0000000000..62f1383392
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_inner_base.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+InnerA.InnerAB.test
+InnerB.test
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_base.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_base.gd
new file mode 100644
index 0000000000..a825b59255
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inner_base.gd
@@ -0,0 +1,18 @@
+extends InnerA
+
+func test():
+ super.test()
+
+class InnerA extends InnerAB:
+ func test():
+ print("InnerA.test")
+ super.test()
+
+ class InnerAB extends InnerB:
+ func test():
+ print("InnerA.InnerAB.test")
+ super.test()
+
+class InnerB:
+ func test():
+ print("InnerB.test")
diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_base.out b/modules/gdscript/tests/scripts/analyzer/features/inner_base.out
new file mode 100644
index 0000000000..ddd5ffcfd3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/inner_base.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+InnerA.test
+InnerA.InnerAB.test
+InnerB.test
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index 0e0330c1a1..ed223e1faa 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -57,6 +57,7 @@ void initialize_lightmapper_rd_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
+ GLOBAL_DEF("rendering/lightmapping/primitive_meshes/texel_size", 0.2);
#ifndef _3D_DISABLED
GDREGISTER_CLASS(LightmapperRD);
Lightmapper::create_gpu = create_lightmapper_rd;
diff --git a/editor/debugger/editor_network_profiler.cpp b/modules/multiplayer/editor/editor_network_profiler.cpp
index 8c18eba71d..a7e5b80b66 100644
--- a/editor/debugger/editor_network_profiler.cpp
+++ b/modules/multiplayer/editor/editor_network_profiler.cpp
@@ -59,7 +59,7 @@ void EditorNetworkProfiler::_update_frame() {
TreeItem *root = counters_display->create_item();
- for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) {
+ for (const KeyValue<ObjectID, RPCNodeInfo> &E : nodes_data) {
TreeItem *node = counters_display->create_item(root);
for (int j = 0; j < counters_display->get_columns(); ++j) {
@@ -92,7 +92,7 @@ void EditorNetworkProfiler::_clear_pressed() {
}
}
-void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) {
+void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) {
if (!nodes_data.has(p_frame.node)) {
nodes_data.insert(p_frame.node, p_frame);
} else {
diff --git a/editor/debugger/editor_network_profiler.h b/modules/multiplayer/editor/editor_network_profiler.h
index aea7ce3eec..98d12e3c0a 100644
--- a/editor/debugger/editor_network_profiler.h
+++ b/modules/multiplayer/editor/editor_network_profiler.h
@@ -38,10 +38,14 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
+#include "../multiplayer_debugger.h"
+
class EditorNetworkProfiler : public VBoxContainer {
GDCLASS(EditorNetworkProfiler, VBoxContainer)
private:
+ using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo;
+
Button *activate = nullptr;
Button *clear_button = nullptr;
Tree *counters_display = nullptr;
@@ -50,7 +54,7 @@ private:
Timer *frame_delay = nullptr;
- HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
+ HashMap<ObjectID, RPCNodeInfo> nodes_data;
void _update_frame();
@@ -62,7 +66,7 @@ protected:
static void _bind_methods();
public:
- void add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame);
+ void add_node_frame_data(const RPCNodeInfo p_frame);
void set_bandwidth(int p_incoming, int p_outgoing);
bool is_profiling();
diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
new file mode 100644
index 0000000000..00b1537827
--- /dev/null
+++ b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* multiplayer_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_editor_plugin.h"
+
+#include "../multiplayer_synchronizer.h"
+#include "editor_network_profiler.h"
+#include "replication_editor.h"
+
+#include "editor/editor_node.h"
+
+bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const {
+ return p_capture == "multiplayer";
+}
+
+bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
+ ERR_FAIL_COND_V(!profilers.has(p_session), false);
+ EditorNetworkProfiler *profiler = profilers[p_session];
+ if (p_message == "multiplayer:rpc") {
+ MultiplayerDebugger::RPCFrame frame;
+ frame.deserialize(p_data);
+ for (int i = 0; i < frame.infos.size(); i++) {
+ profiler->add_node_frame_data(frame.infos[i]);
+ }
+ return true;
+
+ } else if (p_message == "multiplayer:bandwidth") {
+ ERR_FAIL_COND_V(p_data.size() < 2, false);
+ profiler->set_bandwidth(p_data[0], p_data[1]);
+ return true;
+ }
+ return false;
+}
+
+void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) {
+ Ref<EditorDebuggerSession> session = get_session(p_session_id);
+ ERR_FAIL_COND(session.is_null());
+ session->toggle_profiler("multiplayer", p_enable);
+ session->toggle_profiler("rpc", p_enable);
+}
+
+void MultiplayerEditorDebugger::setup_session(int p_session_id) {
+ Ref<EditorDebuggerSession> session = get_session(p_session_id);
+ ERR_FAIL_COND(session.is_null());
+ EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler);
+ profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
+ profiler->set_name(TTR("Network Profiler"));
+ session->add_session_tab(profiler);
+ profilers[p_session_id] = profiler;
+}
+
+MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
+ repl_editor = memnew(ReplicationEditor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
+ button->hide();
+ repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
+ debugger.instantiate();
+}
+
+MultiplayerEditorPlugin::~MultiplayerEditorPlugin() {
+}
+
+void MultiplayerEditorPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &MultiplayerEditorPlugin::_node_removed));
+ add_debugger_plugin(debugger);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ remove_debugger_plugin(debugger);
+ }
+ }
+}
+
+void MultiplayerEditorPlugin::_node_removed(Node *p_node) {
+ if (p_node && p_node == repl_editor->get_current()) {
+ repl_editor->edit(nullptr);
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ repl_editor->get_pin()->set_pressed(false);
+ }
+}
+
+void MultiplayerEditorPlugin::_pinned() {
+ if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ }
+}
+
+void MultiplayerEditorPlugin::edit(Object *p_object) {
+ repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
+}
+
+bool MultiplayerEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("MultiplayerSynchronizer");
+}
+
+void MultiplayerEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ button->show();
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
+ } else if (!repl_editor->get_pin()->is_pressed()) {
+ if (repl_editor->is_visible_in_tree()) {
+ EditorNode::get_singleton()->hide_bottom_panel();
+ }
+ button->hide();
+ }
+}
diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.h b/modules/multiplayer/editor/multiplayer_editor_plugin.h
new file mode 100644
index 0000000000..6d1514cdb1
--- /dev/null
+++ b/modules/multiplayer/editor/multiplayer_editor_plugin.h
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* multiplayer_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
+#define MULTIPLAYER_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+
+#include "editor/plugins/editor_debugger_plugin.h"
+
+class EditorNetworkProfiler;
+class MultiplayerEditorDebugger : public EditorDebuggerPlugin {
+ GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);
+
+private:
+ HashMap<int, EditorNetworkProfiler *> profilers;
+
+ void _profiler_activate(bool p_enable, int p_session_id);
+
+public:
+ virtual bool has_capture(const String &p_capture) const override;
+ virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;
+ virtual void setup_session(int p_session_id) override;
+
+ MultiplayerEditorDebugger() {}
+};
+
+class ReplicationEditor;
+
+class MultiplayerEditorPlugin : public EditorPlugin {
+ GDCLASS(MultiplayerEditorPlugin, EditorPlugin);
+
+private:
+ Button *button = nullptr;
+ ReplicationEditor *repl_editor = nullptr;
+ Ref<MultiplayerEditorDebugger> debugger;
+
+ void _node_removed(Node *p_node);
+
+ void _pinned();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ MultiplayerEditorPlugin();
+ ~MultiplayerEditorPlugin();
+};
+
+#endif // MULTIPLAYER_EDITOR_PLUGIN_H
diff --git a/modules/multiplayer/editor/replication_editor_plugin.cpp b/modules/multiplayer/editor/replication_editor.cpp
index de10420652..4ba9cd14f0 100644
--- a/modules/multiplayer/editor/replication_editor_plugin.cpp
+++ b/modules/multiplayer/editor/replication_editor.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* replication_editor_plugin.cpp */
+/* replication_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "replication_editor_plugin.h"
+#include "replication_editor.h"
+
+#include "../multiplayer_synchronizer.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -37,7 +39,6 @@
#include "editor/inspector_dock.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
-#include "modules/multiplayer/multiplayer_synchronizer.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
@@ -141,7 +142,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
return;
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
@@ -493,62 +494,3 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
item->set_checked(2, p_sync);
item->set_editable(2, true);
}
-
-/// ReplicationEditorPlugin
-ReplicationEditorPlugin::ReplicationEditorPlugin() {
- repl_editor = memnew(ReplicationEditor);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
- button->hide();
- repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
-}
-
-ReplicationEditorPlugin::~ReplicationEditorPlugin() {
-}
-
-void ReplicationEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
- } break;
- }
-}
-
-void ReplicationEditorPlugin::_node_removed(Node *p_node) {
- if (p_node && p_node == repl_editor->get_current()) {
- repl_editor->edit(nullptr);
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- repl_editor->get_pin()->set_pressed(false);
- }
-}
-
-void ReplicationEditorPlugin::_pinned() {
- if (!repl_editor->get_pin()->is_pressed()) {
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- }
-}
-
-void ReplicationEditorPlugin::edit(Object *p_object) {
- repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
-}
-
-bool ReplicationEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("MultiplayerSynchronizer");
-}
-
-void ReplicationEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- button->show();
- EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
- } else if (!repl_editor->get_pin()->is_pressed()) {
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- }
-}
diff --git a/modules/multiplayer/editor/replication_editor_plugin.h b/modules/multiplayer/editor/replication_editor.h
index 6c40a99293..8a48e8dbe7 100644
--- a/modules/multiplayer/editor/replication_editor_plugin.h
+++ b/modules/multiplayer/editor/replication_editor.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* replication_editor_plugin.h */
+/* replication_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef REPLICATION_EDITOR_PLUGIN_H
-#define REPLICATION_EDITOR_PLUGIN_H
+#ifndef REPLICATION_EDITOR_H
+#define REPLICATION_EDITOR_H
#include "editor/editor_plugin.h"
#include "modules/multiplayer/scene_replication_config.h"
@@ -105,27 +105,4 @@ public:
~ReplicationEditor() {}
};
-class ReplicationEditorPlugin : public EditorPlugin {
- GDCLASS(ReplicationEditorPlugin, EditorPlugin);
-
-private:
- Button *button = nullptr;
- ReplicationEditor *repl_editor = nullptr;
-
- void _node_removed(Node *p_node);
-
- void _pinned();
-
-protected:
- void _notification(int p_what);
-
-public:
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- ReplicationEditorPlugin();
- ~ReplicationEditorPlugin();
-};
-
-#endif // REPLICATION_EDITOR_PLUGIN_H
+#endif // REPLICATION_EDITOR_H
diff --git a/modules/multiplayer/multiplayer_debugger.cpp b/modules/multiplayer/multiplayer_debugger.cpp
new file mode 100644
index 0000000000..3d22af04dc
--- /dev/null
+++ b/modules/multiplayer/multiplayer_debugger.cpp
@@ -0,0 +1,194 @@
+/*************************************************************************/
+/* multiplayer_debugger.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_debugger.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "scene/main/node.h"
+
+List<Ref<EngineProfiler>> multiplayer_profilers;
+
+void MultiplayerDebugger::initialize() {
+ Ref<BandwidthProfiler> bandwidth;
+ bandwidth.instantiate();
+ bandwidth->bind("multiplayer");
+ multiplayer_profilers.push_back(bandwidth);
+
+ Ref<RPCProfiler> rpc_profiler;
+ rpc_profiler.instantiate();
+ rpc_profiler->bind("rpc");
+ multiplayer_profilers.push_back(rpc_profiler);
+}
+
+void MultiplayerDebugger::deinitialize() {
+ multiplayer_profilers.clear();
+}
+
+// BandwidthProfiler
+
+int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
+ ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
+ int total_bandwidth = 0;
+
+ uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
+ uint64_t final_timestamp = timestamp - 1000;
+
+ int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
+
+ while (i != p_pointer && p_buffer[i].packet_size > 0) {
+ if (p_buffer[i].timestamp < final_timestamp) {
+ return total_bandwidth;
+ }
+ total_bandwidth += p_buffer[i].packet_size;
+ i = (i + p_buffer.size() - 1) % p_buffer.size();
+ }
+
+ ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
+ return total_bandwidth;
+}
+
+void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) {
+ if (!p_enable) {
+ bandwidth_in.clear();
+ bandwidth_out.clear();
+ } else {
+ bandwidth_in_ptr = 0;
+ bandwidth_in.resize(16384); // ~128kB
+ for (int i = 0; i < bandwidth_in.size(); ++i) {
+ bandwidth_in.write[i].packet_size = -1;
+ }
+ bandwidth_out_ptr = 0;
+ bandwidth_out.resize(16384); // ~128kB
+ for (int i = 0; i < bandwidth_out.size(); ++i) {
+ bandwidth_out.write[i].packet_size = -1;
+ }
+ }
+}
+
+void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() < 3);
+ const String inout = p_data[0];
+ int time = p_data[1];
+ int size = p_data[2];
+ if (inout == "in") {
+ bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
+ bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
+ bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
+ } else if (inout == "out") {
+ bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
+ bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
+ bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
+ }
+}
+
+void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_bandwidth_time > 200) {
+ last_bandwidth_time = pt;
+ int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
+ int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
+
+ Array arr;
+ arr.push_back(incoming_bandwidth);
+ arr.push_back(outgoing_bandwidth);
+ EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
+ }
+}
+
+// RPCProfiler
+
+Array MultiplayerDebugger::RPCFrame::serialize() {
+ Array arr;
+ arr.push_back(infos.size() * 4);
+ for (int i = 0; i < infos.size(); ++i) {
+ arr.push_back(uint64_t(infos[i].node));
+ arr.push_back(infos[i].node_path);
+ arr.push_back(infos[i].incoming_rpc);
+ arr.push_back(infos[i].outgoing_rpc);
+ }
+ return arr;
+}
+
+bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
+ ERR_FAIL_COND_V(p_arr.size() < 1, false);
+ uint32_t size = p_arr[0];
+ ERR_FAIL_COND_V(size % 4, false);
+ ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
+ infos.resize(size / 4);
+ int idx = 1;
+ for (uint32_t i = 0; i < size / 4; ++i) {
+ infos.write[i].node = uint64_t(p_arr[idx]);
+ infos.write[i].node_path = p_arr[idx + 1];
+ infos.write[i].incoming_rpc = p_arr[idx + 2];
+ infos.write[i].outgoing_rpc = p_arr[idx + 3];
+ }
+ return true;
+}
+
+void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
+ if (rpc_node_data.has(p_node)) {
+ return;
+ }
+ rpc_node_data.insert(p_node, RPCNodeInfo());
+ rpc_node_data[p_node].node = p_node;
+ rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
+ rpc_node_data[p_node].incoming_rpc = 0;
+ rpc_node_data[p_node].outgoing_rpc = 0;
+}
+
+void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
+ rpc_node_data.clear();
+}
+
+void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() < 2);
+ const ObjectID id = p_data[0];
+ const String what = p_data[1];
+ init_node(id);
+ RPCNodeInfo &info = rpc_node_data[id];
+ if (what == "rpc_in") {
+ info.incoming_rpc++;
+ } else if (what == "rpc_out") {
+ info.outgoing_rpc++;
+ }
+}
+
+void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_profile_time > 100) {
+ last_profile_time = pt;
+ RPCFrame frame;
+ for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
+ frame.infos.push_back(E.value);
+ }
+ rpc_node_data.clear();
+ EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
+ }
+}
diff --git a/modules/multiplayer/multiplayer_debugger.h b/modules/multiplayer/multiplayer_debugger.h
new file mode 100644
index 0000000000..4efd1da016
--- /dev/null
+++ b/modules/multiplayer/multiplayer_debugger.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* multiplayer_debugger.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_DEBUGGER_H
+#define MULTIPLAYER_DEBUGGER_H
+
+#include "core/debugger/engine_profiler.h"
+
+#include "core/os/os.h"
+
+class MultiplayerDebugger {
+public:
+ struct RPCNodeInfo {
+ ObjectID node;
+ String node_path;
+ int incoming_rpc = 0;
+ int outgoing_rpc = 0;
+ };
+
+ struct RPCFrame {
+ Vector<RPCNodeInfo> infos;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+private:
+ class BandwidthProfiler : public EngineProfiler {
+ protected:
+ struct BandwidthFrame {
+ uint32_t timestamp;
+ int packet_size;
+ };
+
+ int bandwidth_in_ptr = 0;
+ Vector<BandwidthFrame> bandwidth_in;
+ int bandwidth_out_ptr = 0;
+ Vector<BandwidthFrame> bandwidth_out;
+ uint64_t last_bandwidth_time = 0;
+
+ int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
+
+ public:
+ void toggle(bool p_enable, const Array &p_opts);
+ void add(const Array &p_data);
+ void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
+ };
+
+ class RPCProfiler : public EngineProfiler {
+ public:
+ private:
+ HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
+ uint64_t last_profile_time = 0;
+
+ void init_node(const ObjectID p_node);
+
+ public:
+ void toggle(bool p_enable, const Array &p_opts);
+ void add(const Array &p_data);
+ void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
+ };
+
+public:
+ static void initialize();
+ static void deinitialize();
+};
+
+#endif // MULTIPLAYER_DEBUGGER_H
diff --git a/modules/multiplayer/register_types.cpp b/modules/multiplayer/register_types.cpp
index a2c524da80..2bf1041029 100644
--- a/modules/multiplayer/register_types.cpp
+++ b/modules/multiplayer/register_types.cpp
@@ -36,9 +36,10 @@
#include "scene_replication_interface.h"
#include "scene_rpc_interface.h"
+#include "multiplayer_debugger.h"
+
#ifdef TOOLS_ENABLED
-#include "editor/editor_plugin.h"
-#include "editor/replication_editor_plugin.h"
+#include "editor/multiplayer_editor_plugin.h"
#endif
void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
@@ -48,13 +49,15 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(SceneMultiplayer);
MultiplayerAPI::set_default_interface("SceneMultiplayer");
+ MultiplayerDebugger::initialize();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
- EditorPlugins::add_by_type<ReplicationEditorPlugin>();
+ EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
}
#endif
}
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
+ MultiplayerDebugger::deinitialize();
}
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index bd208a8429..3c7a89b705 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -39,6 +39,9 @@ thirdparty_obj = []
freetype_enabled = "freetype" in env.module_list
msdfgen_enabled = "msdfgen" in env.module_list
+if "svg" in env.module_list:
+ env_text_server_adv.Prepend(CPPPATH=["#thirdparty/thorvg/inc", "#thirdparty/thorvg/src/lib"])
+
if env["builtin_harfbuzz"]:
env_harfbuzz = env_modules.Clone()
env_harfbuzz.disable_warnings()
diff --git a/modules/text_server_adv/gdextension_build/SConstruct b/modules/text_server_adv/gdextension_build/SConstruct
index 65b41e46ce..4a363fdd7a 100644
--- a/modules/text_server_adv/gdextension_build/SConstruct
+++ b/modules/text_server_adv/gdextension_build/SConstruct
@@ -23,6 +23,7 @@ opts.Add(BoolVariable("brotli_enabled", "Use Brotli library", True))
opts.Add(BoolVariable("freetype_enabled", "Use FreeType library", True))
opts.Add(BoolVariable("msdfgen_enabled", "Use MSDFgen library (require FreeType)", True))
opts.Add(BoolVariable("graphite_enabled", "Use Graphite library (require FreeType)", True))
+opts.Add(BoolVariable("thorvg_enabled", "Use ThorVG library (require FreeType)", True))
opts.Add(BoolVariable("static_icu_data", "Use built-in ICU data", True))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
@@ -34,6 +35,79 @@ if not env["verbose"]:
if env["platform"] == "windows" and not env["use_mingw"]:
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
+# ThorVG
+if env["thorvg_enabled"] and env["freetype_enabled"]:
+ env_tvg = env.Clone()
+ env_tvg.disable_warnings()
+
+ thirdparty_tvg_dir = "../../../thirdparty/thorvg/"
+ thirdparty_tvg_sources = [
+ "src/lib/sw_engine/tvgSwFill.cpp",
+ "src/lib/sw_engine/tvgSwImage.cpp",
+ "src/lib/sw_engine/tvgSwMath.cpp",
+ "src/lib/sw_engine/tvgSwMemPool.cpp",
+ "src/lib/sw_engine/tvgSwRaster.cpp",
+ "src/lib/sw_engine/tvgSwRenderer.cpp",
+ "src/lib/sw_engine/tvgSwRle.cpp",
+ "src/lib/sw_engine/tvgSwShape.cpp",
+ "src/lib/sw_engine/tvgSwStroke.cpp",
+ "src/lib/tvgAccessor.cpp",
+ "src/lib/tvgBezier.cpp",
+ "src/lib/tvgCanvas.cpp",
+ "src/lib/tvgFill.cpp",
+ "src/lib/tvgGlCanvas.cpp",
+ "src/lib/tvgInitializer.cpp",
+ "src/lib/tvgLinearGradient.cpp",
+ "src/lib/tvgLoader.cpp",
+ "src/lib/tvgLzw.cpp",
+ "src/lib/tvgPaint.cpp",
+ "src/lib/tvgPicture.cpp",
+ "src/lib/tvgRadialGradient.cpp",
+ "src/lib/tvgRender.cpp",
+ "src/lib/tvgSaver.cpp",
+ "src/lib/tvgScene.cpp",
+ "src/lib/tvgShape.cpp",
+ "src/lib/tvgSwCanvas.cpp",
+ "src/lib/tvgTaskScheduler.cpp",
+ "src/loaders/external_png/tvgPngLoader.cpp",
+ "src/loaders/jpg/tvgJpgd.cpp",
+ "src/loaders/jpg/tvgJpgLoader.cpp",
+ "src/loaders/raw/tvgRawLoader.cpp",
+ "src/loaders/svg/tvgSvgCssStyle.cpp",
+ "src/loaders/svg/tvgSvgLoader.cpp",
+ "src/loaders/svg/tvgSvgPath.cpp",
+ "src/loaders/svg/tvgSvgSceneBuilder.cpp",
+ "src/loaders/svg/tvgSvgUtil.cpp",
+ "src/loaders/svg/tvgXmlParser.cpp",
+ "src/loaders/tvg/tvgTvgBinInterpreter.cpp",
+ "src/loaders/tvg/tvgTvgLoader.cpp",
+ "src/savers/tvg/tvgTvgSaver.cpp",
+ ]
+ thirdparty_tvg_sources = [thirdparty_tvg_dir + file for file in thirdparty_tvg_sources]
+
+ env_tvg.Append(
+ CPPPATH=[
+ "../../../thirdparty/thorvg/inc",
+ "../../../thirdparty/thorvg/src/lib",
+ "../../../thirdparty/thorvg/src/lib/sw_engine",
+ "../../../thirdparty/thorvg/src/loaders/external_png",
+ "../../../thirdparty/thorvg/src/loaders/jpg",
+ "../../../thirdparty/thorvg/src/loaders/raw",
+ "../../../thirdparty/thorvg/src/loaders/svg",
+ "../../../thirdparty/thorvg/src/loaders/tvg",
+ "../../../thirdparty/thorvg/src/savers/tvg",
+ "../../../thirdparty/libpng",
+ ]
+ )
+ env.Append(CPPPATH=["../../../thirdparty/thorvg/inc", "../../../thirdparty/thorvg/src/lib"])
+ env.Append(CPPDEFINES=["MODULE_SVG_ENABLED"])
+
+ lib = env_tvg.Library(
+ f'tvg_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_tvg_sources,
+ )
+ env.Append(LIBS=[lib])
+
# MSDFGEN
if env["msdfgen_enabled"] and env["freetype_enabled"]:
env_msdfgen = env.Clone()
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 155da3c67b..166325c551 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -41,6 +41,8 @@
using namespace godot;
+#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
+
#else
// Headers for building as built-in module.
@@ -50,7 +52,7 @@ using namespace godot;
#include "core/string/print_string.h"
#include "core/string/translation.h"
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
#endif
@@ -69,6 +71,10 @@ using namespace godot;
#include "msdfgen.h"
#endif
+#ifdef MODULE_SVG_ENABLED
+#include "thorvg_svg_in_ot.h"
+#endif
+
/*************************************************************************/
/* bmp_font_t HarfBuzz Bitmap font interface */
/*************************************************************************/
@@ -1346,6 +1352,9 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_f
memdelete(fd);
ERR_FAIL_V_MSG(false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
+#ifdef MODULE_SVG_ENABLED
+ FT_Property_Set(ft_library, "ot-svg", "svg-hooks", get_tvg_svg_in_ot_hooks());
+#endif
}
memset(&fd->stream, 0, sizeof(FT_StreamRec));
@@ -1888,6 +1897,9 @@ int64_t TextServerAdvanced::_font_get_face_count(const RID &p_font_rid) const {
if (!ft_library) {
error = FT_Init_FreeType(&ft_library);
ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
+#ifdef MODULE_SVG_ENABLED
+ FT_Property_Set(ft_library, "ot-svg", "svg-hooks", get_tvg_svg_in_ot_hooks());
+#endif
}
FT_StreamRec stream;
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 33fa1e117e..10fe3c2316 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -88,7 +88,7 @@ using namespace godot;
#include "core/templates/rid_owner.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
#endif
@@ -117,6 +117,7 @@ using namespace godot;
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
+#include FT_MODULE_H
#include FT_CONFIG_OPTIONS_H
#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
#warning FreeType is configured without Brotli support, built-in fonts will not be available.
diff --git a/modules/text_server_adv/thorvg_bounds_iterator.cpp b/modules/text_server_adv/thorvg_bounds_iterator.cpp
new file mode 100644
index 0000000000..54a6136134
--- /dev/null
+++ b/modules/text_server_adv/thorvg_bounds_iterator.cpp
@@ -0,0 +1,70 @@
+/*************************************************************************/
+/* thorvg_bounds_iterator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/godot.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include "thorvg_bounds_iterator.h"
+
+#include <tvgIteratorAccessor.h>
+#include <tvgPaint.h>
+
+// This function uses private ThorVG API to get bounding box of top level children elements.
+
+void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y) {
+ tvg::IteratorAccessor itrAccessor;
+ if (tvg::Iterator *it = itrAccessor.iterator(p_picture)) {
+ while (const tvg::Paint *child = it->next()) {
+ float x = 0, y = 0, w = 0, h = 0;
+ child->bounds(&x, &y, &w, &h, true);
+ r_min_x = MIN(x, r_min_x);
+ r_min_y = MIN(y, r_min_y);
+ r_max_x = MAX(x + w, r_max_x);
+ r_max_y = MAX(y + h, r_max_y);
+ }
+ delete (it);
+ }
+}
+
+#endif // MODULE_SVG_ENABLED
diff --git a/modules/text_server_adv/thorvg_bounds_iterator.h b/modules/text_server_adv/thorvg_bounds_iterator.h
new file mode 100644
index 0000000000..e54e30eaa2
--- /dev/null
+++ b/modules/text_server_adv/thorvg_bounds_iterator.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* thorvg_bounds_iterator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THORVG_BOUNDS_ITERATOR_H
+#define THORVG_BOUNDS_ITERATOR_H
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include <thorvg.h>
+
+void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y);
+
+#endif // MODULE_SVG_ENABLED
+
+#endif // THORVG_BOUNDS_ITERATOR_H
diff --git a/modules/text_server_adv/thorvg_svg_in_ot.cpp b/modules/text_server_adv/thorvg_svg_in_ot.cpp
new file mode 100644
index 0000000000..7863ab67fa
--- /dev/null
+++ b/modules/text_server_adv/thorvg_svg_in_ot.cpp
@@ -0,0 +1,320 @@
+/*************************************************************************/
+/* thorvg_svg_in_ot.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/classes/xml_parser.hpp>
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+#include <godot_cpp/templates/vector.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/error/error_macros.h"
+#include "core/io/xml_parser.h"
+#include "core/os/memory.h"
+#include "core/os/os.h"
+#include "core/string/ustring.h"
+#include "core/typedefs.h"
+#include "core/variant/variant.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include "thorvg_bounds_iterator.h"
+#include "thorvg_svg_in_ot.h"
+
+#include <freetype/otsvg.h>
+#include <ft2build.h>
+
+#include <math.h>
+#include <stdlib.h>
+
+FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state) {
+ *p_state = memnew(TVG_State);
+
+ return FT_Err_Ok;
+}
+
+void tvg_svg_in_ot_free(FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ memdelete(state);
+}
+
+FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ if (!state) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG in OT state not initialized.");
+ }
+ MutexLock lock(state->mutex);
+
+ FT_SVG_Document document = (FT_SVG_Document)p_slot->other;
+ FT_Size_Metrics metrics = document->metrics;
+
+ GL_State &gl_state = state->glyph_map[p_slot->glyph_index];
+ if (!gl_state.ready) {
+ Ref<XMLParser> parser;
+ parser.instantiate();
+#ifdef GDEXTENSION
+ PackedByteArray data;
+ data.resize(document->svg_document_length);
+ memcpy(data.ptrw(), document->svg_document, document->svg_document_length);
+ parser->open_buffer(data);
+#else
+ parser->_open_buffer((const uint8_t *)document->svg_document, document->svg_document_length);
+#endif
+
+ float aspect = 1.0f;
+ String xml_body;
+ while (parser->read() == OK) {
+ if (parser->has_attribute("id")) {
+#ifdef GDEXTENSION
+ const String &gl_name = parser->get_named_attribute_value("id");
+#else
+ const String &gl_name = parser->get_attribute_value("id");
+#endif
+ if (gl_name.begins_with("glyph")) {
+ int dot_pos = gl_name.find(".");
+ int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int();
+ if (p_slot->glyph_index != gl_idx) {
+ parser->skip_section();
+ continue;
+ }
+ }
+ }
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT && parser->get_node_name() == "svg") {
+ if (parser->has_attribute("viewBox")) {
+#ifdef GDEXTENSION
+ PackedStringArray vb = parser->get_named_attribute_value("viewBox").split(" ");
+#else
+ Vector<String> vb = parser->get_attribute_value("viewBox").split(" ");
+#endif
+
+ if (vb.size() == 4) {
+ aspect = vb[2].to_float() / vb[3].to_float();
+ }
+ }
+ continue;
+ }
+#ifdef GDEXTENSION
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
+ xml_body = xml_body + "<" + parser->get_node_name();
+ for (int i = 0; i < parser->get_attribute_count(); i++) {
+ xml_body = xml_body + " " + parser->get_attribute_name(i) + "=\"" + parser->get_attribute_value(i) + "\"";
+ }
+ xml_body = xml_body + ">";
+ } else if (parser->get_node_type() == XMLParser::NODE_TEXT) {
+ xml_body = xml_body + parser->get_node_data();
+ } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
+ xml_body = xml_body + "</" + parser->get_node_name() + ">";
+ }
+#else
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
+ xml_body += vformat("<%s", parser->get_node_name());
+ for (int i = 0; i < parser->get_attribute_count(); i++) {
+ xml_body += vformat(" %s=\"%s\"", parser->get_attribute_name(i), parser->get_attribute_value(i));
+ }
+ xml_body += ">";
+ } else if (parser->get_node_type() == XMLParser::NODE_TEXT) {
+ xml_body += parser->get_node_data();
+ } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
+ xml_body += vformat("</%s>", parser->get_node_name());
+ }
+#endif
+ }
+ String temp_xml = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 0 0\">" + xml_body;
+
+ std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
+ tvg::Result result = picture->load(temp_xml.utf8().get_data(), temp_xml.utf8().length(), "svg+xml", false);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (bounds detection).");
+ }
+
+ float min_x = INFINITY, min_y = INFINITY, max_x = -INFINITY, max_y = -INFINITY;
+ tvg_get_bounds(picture.get(), min_x, min_y, max_x, max_y);
+
+ float new_h = (max_y - min_y);
+ float new_w = (max_x - min_x);
+
+ if (new_h * aspect >= new_w) {
+ new_w = (new_h * aspect);
+ } else {
+ new_h = (new_w / aspect);
+ }
+
+#ifdef GDEXTENSION
+ gl_state.xml_code = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body;
+#else
+ gl_state.xml_code = vformat("<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"%f %f %f %f\">", min_x, min_y, new_w, new_h) + xml_body;
+#endif
+
+ picture = tvg::Picture::gen();
+ result = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph metrics).");
+ }
+
+ float x_svg_to_out, y_svg_to_out;
+ x_svg_to_out = (float)metrics.x_ppem / new_w;
+ y_svg_to_out = (float)metrics.y_ppem / new_h;
+
+ gl_state.m.e11 = (double)document->transform.xx / (1 << 16) * x_svg_to_out;
+ gl_state.m.e12 = -(double)document->transform.xy / (1 << 16) * x_svg_to_out;
+ gl_state.m.e21 = -(double)document->transform.yx / (1 << 16) * y_svg_to_out;
+ gl_state.m.e22 = (double)document->transform.yy / (1 << 16) * y_svg_to_out;
+ gl_state.m.e13 = (double)document->delta.x / 64 * new_w / metrics.x_ppem;
+ gl_state.m.e23 = -(double)document->delta.y / 64 * new_h / metrics.y_ppem;
+ gl_state.m.e31 = 0;
+ gl_state.m.e32 = 0;
+ gl_state.m.e33 = 1;
+
+ result = picture->transform(gl_state.m);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to apply transform to SVG document.");
+ }
+
+ result = picture->bounds(&gl_state.x, &gl_state.y, &gl_state.w, &gl_state.h, true);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to get SVG bounds.");
+ }
+
+ gl_state.bmp_y = -min_y * gl_state.h / new_h;
+ gl_state.bmp_x = min_x * gl_state.w / new_w;
+
+ gl_state.ready = true;
+ }
+
+ p_slot->bitmap_left = (FT_Int)gl_state.bmp_x;
+ p_slot->bitmap_top = (FT_Int)gl_state.bmp_y;
+
+ float tmp = ceil(gl_state.h);
+ p_slot->bitmap.rows = (unsigned int)tmp;
+ tmp = ceil(gl_state.w);
+ p_slot->bitmap.width = (unsigned int)tmp;
+ p_slot->bitmap.pitch = (int)p_slot->bitmap.width * 4;
+ p_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
+
+ float metrics_width, metrics_height;
+ float horiBearingX, horiBearingY;
+ float vertBearingX, vertBearingY;
+
+ metrics_width = (float)gl_state.w;
+ metrics_height = (float)gl_state.h;
+ horiBearingX = (float)gl_state.x;
+ horiBearingY = (float)-gl_state.y;
+ vertBearingX = p_slot->metrics.horiBearingX / 64.0f - p_slot->metrics.horiAdvance / 64.0f / 2;
+ vertBearingY = (p_slot->metrics.vertAdvance / 64.0f - p_slot->metrics.height / 64.0f) / 2;
+
+ tmp = roundf(metrics_width * 64);
+ p_slot->metrics.width = (FT_Pos)tmp;
+ tmp = roundf(metrics_height * 64);
+ p_slot->metrics.height = (FT_Pos)tmp;
+
+ p_slot->metrics.horiBearingX = (FT_Pos)(horiBearingX * 64);
+ p_slot->metrics.horiBearingY = (FT_Pos)(horiBearingY * 64);
+ p_slot->metrics.vertBearingX = (FT_Pos)(vertBearingX * 64);
+ p_slot->metrics.vertBearingY = (FT_Pos)(vertBearingY * 64);
+
+ if (p_slot->metrics.vertAdvance == 0) {
+ p_slot->metrics.vertAdvance = (FT_Pos)(metrics_height * 1.2f * 64);
+ }
+
+ return FT_Err_Ok;
+}
+
+FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ if (!state) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG in OT state not initialized.");
+ }
+ MutexLock lock(state->mutex);
+
+ if (!state->glyph_map.has(p_slot->glyph_index)) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG glyph not loaded.");
+ }
+
+ GL_State &gl_state = state->glyph_map[p_slot->glyph_index];
+ ERR_FAIL_COND_V_MSG(!gl_state.ready, FT_Err_Invalid_SVG_Document, "SVG glyph not ready.");
+
+ std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
+ tvg::Result res = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph rendering).");
+ }
+ res = picture->transform(gl_state.m);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to apply transform to SVG document.");
+ }
+
+ std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen();
+ res = sw_canvas->target((uint32_t *)p_slot->bitmap.buffer, (int)p_slot->bitmap.width, (int)p_slot->bitmap.width, (int)p_slot->bitmap.rows, tvg::SwCanvas::ARGB8888_STRAIGHT);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to create SVG canvas.");
+ }
+ res = sw_canvas->push(std::move(picture));
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to set SVG canvas source.");
+ }
+ res = sw_canvas->draw();
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to draw to SVG canvas.");
+ }
+ res = sw_canvas->sync();
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to sync SVG canvas.");
+ }
+
+ state->glyph_map.erase(p_slot->glyph_index);
+
+ p_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
+ p_slot->bitmap.num_grays = 256;
+ p_slot->format = FT_GLYPH_FORMAT_BITMAP;
+
+ return FT_Err_Ok;
+}
+
+SVG_RendererHooks tvg_svg_in_ot_hooks = {
+ (SVG_Lib_Init_Func)tvg_svg_in_ot_init,
+ (SVG_Lib_Free_Func)tvg_svg_in_ot_free,
+ (SVG_Lib_Render_Func)tvg_svg_in_ot_render,
+ (SVG_Lib_Preset_Slot_Func)tvg_svg_in_ot_preset_slot,
+};
+
+SVG_RendererHooks *get_tvg_svg_in_ot_hooks() {
+ return &tvg_svg_in_ot_hooks;
+}
+
+#endif // MODULE_SVG_ENABLED
diff --git a/modules/text_server_adv/thorvg_svg_in_ot.h b/modules/text_server_adv/thorvg_svg_in_ot.h
new file mode 100644
index 0000000000..b2816193d9
--- /dev/null
+++ b/modules/text_server_adv/thorvg_svg_in_ot.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* thorvg_svg_in_ot.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THORVG_SVG_IN_OT_H
+#define THORVG_SVG_IN_OT_H
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+#include <godot_cpp/templates/hash_map.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/os/mutex.h"
+#include "core/templates/hash_map.h"
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include <freetype/freetype.h>
+#include <freetype/otsvg.h>
+#include <ft2build.h>
+#include <thorvg.h>
+
+struct GL_State {
+ bool ready = false;
+ float bmp_x = 0;
+ float bmp_y = 0;
+ float x = 0;
+ float y = 0;
+ float w = 0;
+ float h = 0;
+ String xml_code;
+ tvg::Matrix m;
+};
+
+struct TVG_State {
+ Mutex mutex;
+ HashMap<uint32_t, GL_State> glyph_map;
+};
+
+FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state);
+void tvg_svg_in_ot_free(FT_Pointer *p_state);
+FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state);
+FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state);
+
+SVG_RendererHooks *get_tvg_svg_in_ot_hooks();
+
+#endif // MODULE_SVG_ENABLED
+
+#endif // THORVG_SVG_IN_OT_H
diff --git a/modules/text_server_fb/SCsub b/modules/text_server_fb/SCsub
index 429d2e1fdc..f1d57ec4d3 100644
--- a/modules/text_server_fb/SCsub
+++ b/modules/text_server_fb/SCsub
@@ -8,6 +8,9 @@ msdfgen_enabled = "msdfgen" in env.module_list
env_text_server_fb = env_modules.Clone()
+if "svg" in env.module_list:
+ env_text_server_fb.Prepend(CPPPATH=["#thirdparty/thorvg/inc", "#thirdparty/thorvg/src/lib"])
+
if env["builtin_msdfgen"] and msdfgen_enabled:
env_text_server_fb.Prepend(CPPPATH=["#thirdparty/msdfgen"])
diff --git a/modules/text_server_fb/gdextension_build/SConstruct b/modules/text_server_fb/gdextension_build/SConstruct
index 8ed8f61a43..7b4c548a21 100644
--- a/modules/text_server_fb/gdextension_build/SConstruct
+++ b/modules/text_server_fb/gdextension_build/SConstruct
@@ -22,6 +22,7 @@ opts = Variables([], ARGUMENTS)
opts.Add(BoolVariable("brotli_enabled", "Use Brotli library", True))
opts.Add(BoolVariable("freetype_enabled", "Use FreeType library", True))
opts.Add(BoolVariable("msdfgen_enabled", "Use MSDFgen library (require FreeType)", True))
+opts.Add(BoolVariable("thorvg_enabled", "Use ThorVG library (require FreeType)", True))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Update(env)
@@ -29,6 +30,79 @@ opts.Update(env)
if not env["verbose"]:
methods.no_verbose(sys, env)
+# ThorVG
+if env["thorvg_enabled"] and env["freetype_enabled"]:
+ env_tvg = env.Clone()
+ env_tvg.disable_warnings()
+
+ thirdparty_tvg_dir = "../../../thirdparty/thorvg/"
+ thirdparty_tvg_sources = [
+ "src/lib/sw_engine/tvgSwFill.cpp",
+ "src/lib/sw_engine/tvgSwImage.cpp",
+ "src/lib/sw_engine/tvgSwMath.cpp",
+ "src/lib/sw_engine/tvgSwMemPool.cpp",
+ "src/lib/sw_engine/tvgSwRaster.cpp",
+ "src/lib/sw_engine/tvgSwRenderer.cpp",
+ "src/lib/sw_engine/tvgSwRle.cpp",
+ "src/lib/sw_engine/tvgSwShape.cpp",
+ "src/lib/sw_engine/tvgSwStroke.cpp",
+ "src/lib/tvgAccessor.cpp",
+ "src/lib/tvgBezier.cpp",
+ "src/lib/tvgCanvas.cpp",
+ "src/lib/tvgFill.cpp",
+ "src/lib/tvgGlCanvas.cpp",
+ "src/lib/tvgInitializer.cpp",
+ "src/lib/tvgLinearGradient.cpp",
+ "src/lib/tvgLoader.cpp",
+ "src/lib/tvgLzw.cpp",
+ "src/lib/tvgPaint.cpp",
+ "src/lib/tvgPicture.cpp",
+ "src/lib/tvgRadialGradient.cpp",
+ "src/lib/tvgRender.cpp",
+ "src/lib/tvgSaver.cpp",
+ "src/lib/tvgScene.cpp",
+ "src/lib/tvgShape.cpp",
+ "src/lib/tvgSwCanvas.cpp",
+ "src/lib/tvgTaskScheduler.cpp",
+ "src/loaders/external_png/tvgPngLoader.cpp",
+ "src/loaders/jpg/tvgJpgd.cpp",
+ "src/loaders/jpg/tvgJpgLoader.cpp",
+ "src/loaders/raw/tvgRawLoader.cpp",
+ "src/loaders/svg/tvgSvgCssStyle.cpp",
+ "src/loaders/svg/tvgSvgLoader.cpp",
+ "src/loaders/svg/tvgSvgPath.cpp",
+ "src/loaders/svg/tvgSvgSceneBuilder.cpp",
+ "src/loaders/svg/tvgSvgUtil.cpp",
+ "src/loaders/svg/tvgXmlParser.cpp",
+ "src/loaders/tvg/tvgTvgBinInterpreter.cpp",
+ "src/loaders/tvg/tvgTvgLoader.cpp",
+ "src/savers/tvg/tvgTvgSaver.cpp",
+ ]
+ thirdparty_tvg_sources = [thirdparty_tvg_dir + file for file in thirdparty_tvg_sources]
+
+ env_tvg.Append(
+ CPPPATH=[
+ "../../../thirdparty/thorvg/inc",
+ "../../../thirdparty/thorvg/src/lib",
+ "../../../thirdparty/thorvg/src/lib/sw_engine",
+ "../../../thirdparty/thorvg/src/loaders/external_png",
+ "../../../thirdparty/thorvg/src/loaders/jpg",
+ "../../../thirdparty/thorvg/src/loaders/raw",
+ "../../../thirdparty/thorvg/src/loaders/svg",
+ "../../../thirdparty/thorvg/src/loaders/tvg",
+ "../../../thirdparty/thorvg/src/savers/tvg",
+ "../../../thirdparty/libpng",
+ ]
+ )
+ env.Append(CPPPATH=["../../../thirdparty/thorvg/inc", "../../../thirdparty/thorvg/src/lib"])
+ env.Append(CPPDEFINES=["MODULE_SVG_ENABLED"])
+
+ lib = env_tvg.Library(
+ f'tvg_builtin{env["suffix"]}{env["LIBSUFFIX"]}',
+ thirdparty_tvg_sources,
+ )
+ env.Append(LIBS=[lib])
+
# MSDFGEN
if env["msdfgen_enabled"] and env["freetype_enabled"]:
env_msdfgen = env.Clone()
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 999870b904..aaef9c9a3d 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -41,6 +41,8 @@
using namespace godot;
+#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
+
#else
// Headers for building as built-in module.
@@ -49,7 +51,7 @@ using namespace godot;
#include "core/string/print_string.h"
#include "core/string/ucaps.h"
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
#endif
@@ -62,6 +64,10 @@ using namespace godot;
#include "msdfgen.h"
#endif
+#ifdef MODULE_SVG_ENABLED
+#include "thorvg_svg_in_ot.h"
+#endif
+
/*************************************************************************/
#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xff) << 24) | (((uint32_t)(c2)&0xff) << 16) | (((uint32_t)(c3)&0xff) << 8) | ((uint32_t)(c4)&0xff)))
@@ -771,6 +777,9 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontFallback *p_f
memdelete(fd);
ERR_FAIL_V_MSG(false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
}
+#ifdef MODULE_SVG_ENABLED
+ FT_Property_Set(ft_library, "ot-svg", "svg-hooks", get_tvg_svg_in_ot_hooks());
+#endif
}
memset(&fd->stream, 0, sizeof(FT_StreamRec));
@@ -992,6 +1001,9 @@ int64_t TextServerFallback::_font_get_face_count(const RID &p_font_rid) const {
if (!ft_library) {
error = FT_Init_FreeType(&ft_library);
ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
+#ifdef MODULE_SVG_ENABLED
+ FT_Property_Set(ft_library, "ot-svg", "svg-hooks", get_tvg_svg_in_ot_hooks());
+#endif
}
FT_StreamRec stream;
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index 151ae13904..7e0bc99618 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -87,7 +87,7 @@ using namespace godot;
#include "core/templates/rid_owner.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
#endif
@@ -101,6 +101,7 @@ using namespace godot;
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
+#include FT_MODULE_H
#include FT_CONFIG_OPTIONS_H
#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
#warning FreeType is configured without Brotli support, built-in fonts will not be available.
diff --git a/modules/text_server_fb/thorvg_bounds_iterator.cpp b/modules/text_server_fb/thorvg_bounds_iterator.cpp
new file mode 100644
index 0000000000..54a6136134
--- /dev/null
+++ b/modules/text_server_fb/thorvg_bounds_iterator.cpp
@@ -0,0 +1,70 @@
+/*************************************************************************/
+/* thorvg_bounds_iterator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/godot.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include "thorvg_bounds_iterator.h"
+
+#include <tvgIteratorAccessor.h>
+#include <tvgPaint.h>
+
+// This function uses private ThorVG API to get bounding box of top level children elements.
+
+void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y) {
+ tvg::IteratorAccessor itrAccessor;
+ if (tvg::Iterator *it = itrAccessor.iterator(p_picture)) {
+ while (const tvg::Paint *child = it->next()) {
+ float x = 0, y = 0, w = 0, h = 0;
+ child->bounds(&x, &y, &w, &h, true);
+ r_min_x = MIN(x, r_min_x);
+ r_min_y = MIN(y, r_min_y);
+ r_max_x = MAX(x + w, r_max_x);
+ r_max_y = MAX(y + h, r_max_y);
+ }
+ delete (it);
+ }
+}
+
+#endif // MODULE_SVG_ENABLED
diff --git a/modules/text_server_fb/thorvg_bounds_iterator.h b/modules/text_server_fb/thorvg_bounds_iterator.h
new file mode 100644
index 0000000000..e54e30eaa2
--- /dev/null
+++ b/modules/text_server_fb/thorvg_bounds_iterator.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* thorvg_bounds_iterator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THORVG_BOUNDS_ITERATOR_H
+#define THORVG_BOUNDS_ITERATOR_H
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include <thorvg.h>
+
+void tvg_get_bounds(tvg::Picture *p_picture, float &r_min_x, float &r_min_y, float &r_max_x, float &r_max_y);
+
+#endif // MODULE_SVG_ENABLED
+
+#endif // THORVG_BOUNDS_ITERATOR_H
diff --git a/modules/text_server_fb/thorvg_svg_in_ot.cpp b/modules/text_server_fb/thorvg_svg_in_ot.cpp
new file mode 100644
index 0000000000..7863ab67fa
--- /dev/null
+++ b/modules/text_server_fb/thorvg_svg_in_ot.cpp
@@ -0,0 +1,320 @@
+/*************************************************************************/
+/* thorvg_svg_in_ot.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/classes/xml_parser.hpp>
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+#include <godot_cpp/templates/vector.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/error/error_macros.h"
+#include "core/io/xml_parser.h"
+#include "core/os/memory.h"
+#include "core/os/os.h"
+#include "core/string/ustring.h"
+#include "core/typedefs.h"
+#include "core/variant/variant.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include "thorvg_bounds_iterator.h"
+#include "thorvg_svg_in_ot.h"
+
+#include <freetype/otsvg.h>
+#include <ft2build.h>
+
+#include <math.h>
+#include <stdlib.h>
+
+FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state) {
+ *p_state = memnew(TVG_State);
+
+ return FT_Err_Ok;
+}
+
+void tvg_svg_in_ot_free(FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ memdelete(state);
+}
+
+FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ if (!state) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG in OT state not initialized.");
+ }
+ MutexLock lock(state->mutex);
+
+ FT_SVG_Document document = (FT_SVG_Document)p_slot->other;
+ FT_Size_Metrics metrics = document->metrics;
+
+ GL_State &gl_state = state->glyph_map[p_slot->glyph_index];
+ if (!gl_state.ready) {
+ Ref<XMLParser> parser;
+ parser.instantiate();
+#ifdef GDEXTENSION
+ PackedByteArray data;
+ data.resize(document->svg_document_length);
+ memcpy(data.ptrw(), document->svg_document, document->svg_document_length);
+ parser->open_buffer(data);
+#else
+ parser->_open_buffer((const uint8_t *)document->svg_document, document->svg_document_length);
+#endif
+
+ float aspect = 1.0f;
+ String xml_body;
+ while (parser->read() == OK) {
+ if (parser->has_attribute("id")) {
+#ifdef GDEXTENSION
+ const String &gl_name = parser->get_named_attribute_value("id");
+#else
+ const String &gl_name = parser->get_attribute_value("id");
+#endif
+ if (gl_name.begins_with("glyph")) {
+ int dot_pos = gl_name.find(".");
+ int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int();
+ if (p_slot->glyph_index != gl_idx) {
+ parser->skip_section();
+ continue;
+ }
+ }
+ }
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT && parser->get_node_name() == "svg") {
+ if (parser->has_attribute("viewBox")) {
+#ifdef GDEXTENSION
+ PackedStringArray vb = parser->get_named_attribute_value("viewBox").split(" ");
+#else
+ Vector<String> vb = parser->get_attribute_value("viewBox").split(" ");
+#endif
+
+ if (vb.size() == 4) {
+ aspect = vb[2].to_float() / vb[3].to_float();
+ }
+ }
+ continue;
+ }
+#ifdef GDEXTENSION
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
+ xml_body = xml_body + "<" + parser->get_node_name();
+ for (int i = 0; i < parser->get_attribute_count(); i++) {
+ xml_body = xml_body + " " + parser->get_attribute_name(i) + "=\"" + parser->get_attribute_value(i) + "\"";
+ }
+ xml_body = xml_body + ">";
+ } else if (parser->get_node_type() == XMLParser::NODE_TEXT) {
+ xml_body = xml_body + parser->get_node_data();
+ } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
+ xml_body = xml_body + "</" + parser->get_node_name() + ">";
+ }
+#else
+ if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
+ xml_body += vformat("<%s", parser->get_node_name());
+ for (int i = 0; i < parser->get_attribute_count(); i++) {
+ xml_body += vformat(" %s=\"%s\"", parser->get_attribute_name(i), parser->get_attribute_value(i));
+ }
+ xml_body += ">";
+ } else if (parser->get_node_type() == XMLParser::NODE_TEXT) {
+ xml_body += parser->get_node_data();
+ } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
+ xml_body += vformat("</%s>", parser->get_node_name());
+ }
+#endif
+ }
+ String temp_xml = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 0 0\">" + xml_body;
+
+ std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
+ tvg::Result result = picture->load(temp_xml.utf8().get_data(), temp_xml.utf8().length(), "svg+xml", false);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (bounds detection).");
+ }
+
+ float min_x = INFINITY, min_y = INFINITY, max_x = -INFINITY, max_y = -INFINITY;
+ tvg_get_bounds(picture.get(), min_x, min_y, max_x, max_y);
+
+ float new_h = (max_y - min_y);
+ float new_w = (max_x - min_x);
+
+ if (new_h * aspect >= new_w) {
+ new_w = (new_h * aspect);
+ } else {
+ new_h = (new_w / aspect);
+ }
+
+#ifdef GDEXTENSION
+ gl_state.xml_code = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body;
+#else
+ gl_state.xml_code = vformat("<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"%f %f %f %f\">", min_x, min_y, new_w, new_h) + xml_body;
+#endif
+
+ picture = tvg::Picture::gen();
+ result = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph metrics).");
+ }
+
+ float x_svg_to_out, y_svg_to_out;
+ x_svg_to_out = (float)metrics.x_ppem / new_w;
+ y_svg_to_out = (float)metrics.y_ppem / new_h;
+
+ gl_state.m.e11 = (double)document->transform.xx / (1 << 16) * x_svg_to_out;
+ gl_state.m.e12 = -(double)document->transform.xy / (1 << 16) * x_svg_to_out;
+ gl_state.m.e21 = -(double)document->transform.yx / (1 << 16) * y_svg_to_out;
+ gl_state.m.e22 = (double)document->transform.yy / (1 << 16) * y_svg_to_out;
+ gl_state.m.e13 = (double)document->delta.x / 64 * new_w / metrics.x_ppem;
+ gl_state.m.e23 = -(double)document->delta.y / 64 * new_h / metrics.y_ppem;
+ gl_state.m.e31 = 0;
+ gl_state.m.e32 = 0;
+ gl_state.m.e33 = 1;
+
+ result = picture->transform(gl_state.m);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to apply transform to SVG document.");
+ }
+
+ result = picture->bounds(&gl_state.x, &gl_state.y, &gl_state.w, &gl_state.h, true);
+ if (result != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to get SVG bounds.");
+ }
+
+ gl_state.bmp_y = -min_y * gl_state.h / new_h;
+ gl_state.bmp_x = min_x * gl_state.w / new_w;
+
+ gl_state.ready = true;
+ }
+
+ p_slot->bitmap_left = (FT_Int)gl_state.bmp_x;
+ p_slot->bitmap_top = (FT_Int)gl_state.bmp_y;
+
+ float tmp = ceil(gl_state.h);
+ p_slot->bitmap.rows = (unsigned int)tmp;
+ tmp = ceil(gl_state.w);
+ p_slot->bitmap.width = (unsigned int)tmp;
+ p_slot->bitmap.pitch = (int)p_slot->bitmap.width * 4;
+ p_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
+
+ float metrics_width, metrics_height;
+ float horiBearingX, horiBearingY;
+ float vertBearingX, vertBearingY;
+
+ metrics_width = (float)gl_state.w;
+ metrics_height = (float)gl_state.h;
+ horiBearingX = (float)gl_state.x;
+ horiBearingY = (float)-gl_state.y;
+ vertBearingX = p_slot->metrics.horiBearingX / 64.0f - p_slot->metrics.horiAdvance / 64.0f / 2;
+ vertBearingY = (p_slot->metrics.vertAdvance / 64.0f - p_slot->metrics.height / 64.0f) / 2;
+
+ tmp = roundf(metrics_width * 64);
+ p_slot->metrics.width = (FT_Pos)tmp;
+ tmp = roundf(metrics_height * 64);
+ p_slot->metrics.height = (FT_Pos)tmp;
+
+ p_slot->metrics.horiBearingX = (FT_Pos)(horiBearingX * 64);
+ p_slot->metrics.horiBearingY = (FT_Pos)(horiBearingY * 64);
+ p_slot->metrics.vertBearingX = (FT_Pos)(vertBearingX * 64);
+ p_slot->metrics.vertBearingY = (FT_Pos)(vertBearingY * 64);
+
+ if (p_slot->metrics.vertAdvance == 0) {
+ p_slot->metrics.vertAdvance = (FT_Pos)(metrics_height * 1.2f * 64);
+ }
+
+ return FT_Err_Ok;
+}
+
+FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state) {
+ TVG_State *state = *reinterpret_cast<TVG_State **>(p_state);
+ if (!state) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG in OT state not initialized.");
+ }
+ MutexLock lock(state->mutex);
+
+ if (!state->glyph_map.has(p_slot->glyph_index)) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "SVG glyph not loaded.");
+ }
+
+ GL_State &gl_state = state->glyph_map[p_slot->glyph_index];
+ ERR_FAIL_COND_V_MSG(!gl_state.ready, FT_Err_Invalid_SVG_Document, "SVG glyph not ready.");
+
+ std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen();
+ tvg::Result res = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to load SVG document (glyph rendering).");
+ }
+ res = picture->transform(gl_state.m);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_SVG_Document, "Failed to apply transform to SVG document.");
+ }
+
+ std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen();
+ res = sw_canvas->target((uint32_t *)p_slot->bitmap.buffer, (int)p_slot->bitmap.width, (int)p_slot->bitmap.width, (int)p_slot->bitmap.rows, tvg::SwCanvas::ARGB8888_STRAIGHT);
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to create SVG canvas.");
+ }
+ res = sw_canvas->push(std::move(picture));
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to set SVG canvas source.");
+ }
+ res = sw_canvas->draw();
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to draw to SVG canvas.");
+ }
+ res = sw_canvas->sync();
+ if (res != tvg::Result::Success) {
+ ERR_FAIL_V_MSG(FT_Err_Invalid_Outline, "Failed to sync SVG canvas.");
+ }
+
+ state->glyph_map.erase(p_slot->glyph_index);
+
+ p_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA;
+ p_slot->bitmap.num_grays = 256;
+ p_slot->format = FT_GLYPH_FORMAT_BITMAP;
+
+ return FT_Err_Ok;
+}
+
+SVG_RendererHooks tvg_svg_in_ot_hooks = {
+ (SVG_Lib_Init_Func)tvg_svg_in_ot_init,
+ (SVG_Lib_Free_Func)tvg_svg_in_ot_free,
+ (SVG_Lib_Render_Func)tvg_svg_in_ot_render,
+ (SVG_Lib_Preset_Slot_Func)tvg_svg_in_ot_preset_slot,
+};
+
+SVG_RendererHooks *get_tvg_svg_in_ot_hooks() {
+ return &tvg_svg_in_ot_hooks;
+}
+
+#endif // MODULE_SVG_ENABLED
diff --git a/modules/text_server_fb/thorvg_svg_in_ot.h b/modules/text_server_fb/thorvg_svg_in_ot.h
new file mode 100644
index 0000000000..b2816193d9
--- /dev/null
+++ b/modules/text_server_fb/thorvg_svg_in_ot.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* thorvg_svg_in_ot.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THORVG_SVG_IN_OT_H
+#define THORVG_SVG_IN_OT_H
+
+#ifdef GDEXTENSION
+// Headers for building as GDExtension plug-in.
+
+#include <godot_cpp/core/mutex_lock.hpp>
+#include <godot_cpp/godot.hpp>
+#include <godot_cpp/templates/hash_map.hpp>
+
+using namespace godot;
+
+#else
+// Headers for building as built-in module.
+
+#include "core/os/mutex.h"
+#include "core/templates/hash_map.h"
+#include "core/typedefs.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#endif
+
+#ifdef MODULE_SVG_ENABLED
+
+#include <freetype/freetype.h>
+#include <freetype/otsvg.h>
+#include <ft2build.h>
+#include <thorvg.h>
+
+struct GL_State {
+ bool ready = false;
+ float bmp_x = 0;
+ float bmp_y = 0;
+ float x = 0;
+ float y = 0;
+ float w = 0;
+ float h = 0;
+ String xml_code;
+ tvg::Matrix m;
+};
+
+struct TVG_State {
+ Mutex mutex;
+ HashMap<uint32_t, GL_State> glyph_map;
+};
+
+FT_Error tvg_svg_in_ot_init(FT_Pointer *p_state);
+void tvg_svg_in_ot_free(FT_Pointer *p_state);
+FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Pointer *p_state);
+FT_Error tvg_svg_in_ot_render(FT_GlyphSlot p_slot, FT_Pointer *p_state);
+
+SVG_RendererHooks *get_tvg_svg_in_ot_hooks();
+
+#endif // MODULE_SVG_ENABLED
+
+#endif // THORVG_SVG_IN_OT_H
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 618da6b388..8e75b98302 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -106,6 +106,7 @@ public:
bool layered_window = false;
bool fullscreen = false;
+ bool exclusive_fullscreen = false;
bool on_top = false;
bool borderless = false;
bool resize_disabled = false;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index e8a56c984c..42a984a4eb 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2584,7 +2584,13 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
[wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
}
[wd.window_object toggleFullScreen:nil];
+
+ if (old_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
+ [NSApp setPresentationOptions:NSApplicationPresentationDefault];
+ }
+
wd.fullscreen = false;
+ wd.exclusive_fullscreen = false;
} break;
case WINDOW_MODE_MAXIMIZED: {
if ([wd.window_object isZoomed]) {
@@ -2609,7 +2615,15 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[wd.window_object toggleFullScreen:nil];
+
wd.fullscreen = true;
+ if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
+ const NSUInteger presentationOptions = NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
+ [NSApp setPresentationOptions:presentationOptions];
+ wd.exclusive_fullscreen = true;
+ } else {
+ wd.exclusive_fullscreen = false;
+ }
} break;
case WINDOW_MODE_MAXIMIZED: {
if (![wd.window_object isZoomed]) {
@@ -2626,7 +2640,11 @@ DisplayServer::WindowMode DisplayServerMacOS::window_get_mode(WindowID p_window)
const WindowData &wd = windows[p_window];
if (wd.fullscreen) { // If fullscreen, it's not in another mode.
- return WINDOW_MODE_FULLSCREEN;
+ if (wd.exclusive_fullscreen) {
+ return WINDOW_MODE_EXCLUSIVE_FULLSCREEN;
+ } else {
+ return WINDOW_MODE_FULLSCREEN;
+ }
}
if ([wd.window_object isZoomed] && !wd.resize_disabled) {
return WINDOW_MODE_MAXIMIZED;
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 279fd2a359..3bdbc8c5ec 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -147,7 +147,12 @@
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ if (wd.exclusive_fullscreen) {
+ [NSApp setPresentationOptions:NSApplicationPresentationDefault];
+ }
+
wd.fullscreen = false;
+ wd.exclusive_fullscreen = false;
[(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index ec6a8d5579..af80a07da9 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1892,7 +1892,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
pos += sizeof(WORD);
f->seek(pos);
- icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
+ icon_dir = (ICONDIR *)memrealloc(icon_dir, sizeof(ICONDIR) - sizeof(ICONDIRENTRY) + icon_dir->idCount * sizeof(ICONDIRENTRY));
f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
int small_icon_index = -1; // Select 16x16 with largest color count.
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index b4bdda9ecb..df27eecce7 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -39,87 +39,10 @@
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-Array SceneDebugger::RPCProfilerFrame::serialize() {
- Array arr;
- arr.push_back(infos.size() * 4);
- for (int i = 0; i < infos.size(); ++i) {
- arr.push_back(uint64_t(infos[i].node));
- arr.push_back(infos[i].node_path);
- arr.push_back(infos[i].incoming_rpc);
- arr.push_back(infos[i].outgoing_rpc);
- }
- return arr;
-}
-
-bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
- ERR_FAIL_COND_V(p_arr.size() < 1, false);
- uint32_t size = p_arr[0];
- ERR_FAIL_COND_V(size % 4, false);
- ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
- infos.resize(size / 4);
- int idx = 1;
- for (uint32_t i = 0; i < size / 4; ++i) {
- infos.write[i].node = uint64_t(p_arr[idx]);
- infos.write[i].node_path = p_arr[idx + 1];
- infos.write[i].incoming_rpc = p_arr[idx + 2];
- infos.write[i].outgoing_rpc = p_arr[idx + 3];
- }
- return true;
-}
-
-class SceneDebugger::RPCProfiler : public EngineProfiler {
- HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
- uint64_t last_profile_time = 0;
-
- void init_node(const ObjectID p_node) {
- if (rpc_node_data.has(p_node)) {
- return;
- }
- rpc_node_data.insert(p_node, RPCNodeInfo());
- rpc_node_data[p_node].node = p_node;
- rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
- rpc_node_data[p_node].incoming_rpc = 0;
- rpc_node_data[p_node].outgoing_rpc = 0;
- }
-
-public:
- void toggle(bool p_enable, const Array &p_opts) {
- rpc_node_data.clear();
- }
-
- void add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 2);
- const ObjectID id = p_data[0];
- const String what = p_data[1];
- init_node(id);
- RPCNodeInfo &info = rpc_node_data[id];
- if (what == "rpc_in") {
- info.incoming_rpc++;
- } else if (what == "rpc_out") {
- info.outgoing_rpc++;
- }
- }
-
- void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_profile_time > 100) {
- last_profile_time = pt;
- RPCProfilerFrame frame;
- for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
- frame.infos.push_back(E.value);
- }
- rpc_node_data.clear();
- EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
- }
- }
-};
-
SceneDebugger *SceneDebugger::singleton = nullptr;
SceneDebugger::SceneDebugger() {
singleton = this;
- rpc_profiler.instantiate();
- rpc_profiler->bind("rpc");
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index fe35446aae..0428bfcc2e 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -42,28 +42,9 @@ class Node;
class SceneDebugger {
public:
- // RPC profiler
- struct RPCNodeInfo {
- ObjectID node;
- String node_path;
- int incoming_rpc = 0;
- int outgoing_rpc = 0;
- };
-
- struct RPCProfilerFrame {
- Vector<RPCNodeInfo> infos;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
private:
- class RPCProfiler;
-
static SceneDebugger *singleton;
- Ref<RPCProfiler> rpc_profiler;
-
SceneDebugger();
public:
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1c96858da7..25df4e7932 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4338,6 +4338,12 @@ TreeItem *Tree::get_selected() const {
return selected_item;
}
+void Tree::set_selected(TreeItem *p_item, int p_column) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+ ERR_FAIL_COND(!p_item);
+ select_single_item(p_item, get_root(), p_column);
+}
+
int Tree::get_selected_column() const {
return selected_col;
}
@@ -5156,6 +5162,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden);
ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected);
ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected);
+ ClassDB::bind_method(D_METHOD("set_selected", "item", "column"), &Tree::set_selected);
ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column);
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f994a5cec1..77a62e1d6a 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -666,6 +666,7 @@ public:
bool is_root_hidden() const;
TreeItem *get_next_selected(TreeItem *p_item);
TreeItem *get_selected() const;
+ void set_selected(TreeItem *p_item, int p_column = 0);
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 43a2c9473e..d2be1ce6a7 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1669,6 +1669,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
if (over) {
+ if (!gui.mouse_over) {
+ _drop_physics_mouseover();
+ }
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
gui.mouse_over = over;
}
@@ -2660,6 +2663,11 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
} else {
gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
+ if (gui.subwindow_focused != sw.window) {
+ // Refocus.
+ _sub_window_grab_focus(sw.window);
+ }
+
gui.subwindow_resize_from_rect = r;
gui.subwindow_drag_from = mb->get_position();
gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
@@ -3039,8 +3047,6 @@ bool Viewport::gui_is_drag_successful() const {
}
void Viewport::set_input_as_handled() {
- _drop_physics_mouseover();
-
if (!handle_input_locally) {
ERR_FAIL_COND(!is_inside_tree());
Viewport *vp = this;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 185b6f4bdc..79ca87e9d6 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -1788,7 +1788,10 @@ Error FontFile::load_bitmap_font(const String &p_path) {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format."));
}
} else {
- if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config)
+ outline = 0;
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
outline = 0;
ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format."));
set_texture_image(0, Vector2i(base_size, 0), page, img);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index eb83a37c7b..e5ad590c0a 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -30,6 +30,7 @@
#include "primitive_meshes.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/resources/theme.h"
#include "scene/theme/theme_db.h"
@@ -37,6 +38,8 @@
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"
+#define PADDING_REF_SIZE 1024.0
+
/**
PrimitiveMesh
*/
@@ -94,6 +97,26 @@ void PrimitiveMesh::_update() const {
}
}
+ if (add_uv2) {
+ // _create_mesh_array should populate our UV2, this is a fallback in case it doesn't.
+ // As we don't know anything about the geometry we only pad the right and bottom edge
+ // of our texture.
+ Vector<Vector2> uv = arr[RS::ARRAY_TEX_UV];
+ Vector<Vector2> uv2 = arr[RS::ARRAY_TEX_UV2];
+
+ if (uv.size() > 0 && uv2.size() == 0) {
+ Vector2 uv2_scale = get_uv2_scale();
+ uv2.resize(uv.size());
+
+ Vector2 *uv2w = uv2.ptrw();
+ for (int i = 0; i < uv.size(); i++) {
+ uv2w[i] = uv[i] * uv2_scale;
+ }
+ }
+
+ arr[RS::ARRAY_TEX_UV2] = uv2;
+ }
+
array_len = pc;
index_array_len = indices.size();
// in with the new
@@ -160,7 +183,12 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+ uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+ if (add_uv2) {
+ mesh_format |= RS::ARRAY_FORMAT_TEX_UV2;
+ }
+
+ return mesh_format;
}
Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
@@ -219,9 +247,17 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
+ ClassDB::bind_method(D_METHOD("set_add_uv2", "add_uv2"), &PrimitiveMesh::set_add_uv2);
+ ClassDB::bind_method(D_METHOD("get_add_uv2"), &PrimitiveMesh::get_add_uv2);
+
+ ClassDB::bind_method(D_METHOD("set_uv2_padding", "uv2_padding"), &PrimitiveMesh::set_uv2_padding);
+ ClassDB::bind_method(D_METHOD("get_uv2_padding"), &PrimitiveMesh::get_uv2_padding);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2"), "set_add_uv2", "get_add_uv2");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding"), "set_uv2_padding", "get_uv2_padding");
GDVIRTUAL_BIND(_create_mesh_array);
}
@@ -263,6 +299,42 @@ bool PrimitiveMesh::get_flip_faces() const {
return flip_faces;
}
+void PrimitiveMesh::set_add_uv2(bool p_enable) {
+ add_uv2 = p_enable;
+ _update_lightmap_size();
+ _request_update();
+}
+
+void PrimitiveMesh::set_uv2_padding(float p_padding) {
+ uv2_padding = p_padding;
+ _update_lightmap_size();
+ _request_update();
+}
+
+Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const {
+ Vector2 uv2_scale;
+ Vector2 lightmap_size = get_lightmap_size_hint();
+
+ // Calculate it as a margin, if no lightmap size hint is given we assume "PADDING_REF_SIZE" as our texture size.
+ uv2_scale.x = p_margin_scale.x * uv2_padding / (lightmap_size.x == 0.0 ? PADDING_REF_SIZE : lightmap_size.x);
+ uv2_scale.y = p_margin_scale.y * uv2_padding / (lightmap_size.y == 0.0 ? PADDING_REF_SIZE : lightmap_size.y);
+
+ // Inverse it to turn our margin into a scale
+ uv2_scale = Vector2(1.0, 1.0) - uv2_scale;
+
+ return uv2_scale;
+}
+
+float PrimitiveMesh::get_lightmap_texel_size() const {
+ float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size");
+
+ if (texel_size <= 0.0) {
+ texel_size = 0.2;
+ }
+
+ return texel_size;
+}
+
PrimitiveMesh::PrimitiveMesh() {
mesh = RenderingServer::get_singleton()->mesh_create();
}
@@ -275,22 +347,52 @@ PrimitiveMesh::~PrimitiveMesh() {
CapsuleMesh
*/
+void CapsuleMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend
+ float vertical_length = radial_length * 2 + (height - 2.0 * radius); // total vertical length
+
+ _lightmap_size_hint.x = MAX(1.0, 4.0 * radial_length / texel_size) + padding;
+ _lightmap_size_hint.y = MAX(1.0, vertical_length / texel_size) + padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, radius, height, radial_segments, rings);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding);
}
-void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) {
+void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, w;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ float radial_width = 2.0 * radius * Math_PI;
+ float radial_h = radial_width / (radial_width + p_uv2_padding);
+ float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend
+ float vertical_length = radial_length * 2 + (height - 2.0 * radius) + p_uv2_padding; // total vertical length
+ float radial_v = radial_length / vertical_length; // v size of top and bottom section
+ float height_v = (height - 2.0 * radius) / vertical_length; // v size of height section
+
// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -322,6 +424,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, v * radial_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -361,6 +466,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
normals.push_back(Vector3(x, 0.0, -z));
ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, radial_v + (v * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -390,17 +498,20 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
y = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u2 = i;
- u2 /= radial_segments;
+ u = i;
+ u /= radial_segments;
- x = -sin(u2 * Math_TAU);
- z = cos(u2 * Math_TAU);
+ x = -sin(u * Math_TAU);
+ z = cos(u * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, -x, 1.0)
- uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
+ uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u * radial_h, radial_v + height_v + ((v - 1.0) * radial_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -422,6 +533,9 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -450,6 +564,7 @@ void CapsuleMesh::set_radius(const float p_radius) {
if (radius > height * 0.5) {
height = radius * 2.0;
}
+ _update_lightmap_size();
_request_update();
}
@@ -462,6 +577,7 @@ void CapsuleMesh::set_height(const float p_height) {
if (radius > height * 0.5) {
radius = height * 0.5;
}
+ _update_lightmap_size();
_request_update();
}
@@ -493,16 +609,53 @@ CapsuleMesh::CapsuleMesh() {}
BoxMesh
*/
+void BoxMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float width = (size.x + size.z) / texel_size;
+ float length = (size.y + size.y + MAX(size.x, size.z)) / texel_size;
+
+ _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding;
+ _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void BoxMesh::_create_mesh_array(Array &p_arr) const {
- BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d);
+ // Note about padding, with our box each face of the box faces a different direction so we want a seam
+ // around every face. We thus add our padding to the right and bottom of each face.
+ // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale
+ // accordingly.
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding);
}
-void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) {
+void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ // TODO this could be improved by changing the order depending on which side is the longest (basically the below works best if size.y is the longest)
+ float total_h = (size.x + size.z + (2.0 * p_uv2_padding));
+ float padding_h = p_uv2_padding / total_h;
+ float width_h = size.x / total_h;
+ float depth_h = size.z / total_h;
+ float total_v = (size.y + size.y + MAX(size.x, size.z) + (3.0 * p_uv2_padding));
+ float padding_v = p_uv2_padding / total_v;
+ float width_v = size.x / total_v;
+ float height_v = size.y / total_v;
+ float depth_v = size.z / total_v;
+
Vector3 start_pos = size * -0.5;
// set our bounding box
@@ -511,6 +664,7 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -525,18 +679,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
thisrow = point;
prevrow = 0;
for (j = 0; j <= subdivide_h + 1; j++) {
+ float v = j;
+ float v2 = v / (subdivide_w + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
x = start_pos.x;
for (i = 0; i <= subdivide_w + 1; i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
// front
points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z!
normals.push_back(Vector3(0.0, 0.0, 1.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, v2 * height_v));
+ }
point++;
// back
@@ -544,6 +704,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(0.0, 0.0, -1.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, height_v + padding_v + (v2 * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -579,18 +742,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
z = start_pos.z;
for (i = 0; i <= (subdivide_d + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_d + 1.0);
u /= (3.0 * (subdivide_d + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
// right
points.push_back(Vector3(-start_pos.x, -y, -z));
normals.push_back(Vector3(1.0, 0.0, 0.0));
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), v2 * height_v));
+ }
point++;
// left
@@ -598,6 +767,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(-1.0, 0.0, 0.0));
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), height_v + padding_v + (v2 * height_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -633,18 +805,24 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_d + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_d + 1.0);
+ v /= (2.0 * (subdivide_d + 1.0));
+
x = start_pos.x;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_d + 1.0));
// top
points.push_back(Vector3(-x, -start_pos.y, -z));
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(onethird + u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, ((height_v + padding_v) * 2.0) + (v2 * depth_v)));
+ }
point++;
// bottom
@@ -652,6 +830,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), ((height_v + padding_v) * 2.0) + (v2 * width_v)));
+ }
point++;
if (i > 0 && j > 0) {
@@ -686,6 +867,9 @@ void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -708,6 +892,7 @@ void BoxMesh::_bind_methods() {
void BoxMesh::set_size(const Vector3 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -748,18 +933,58 @@ BoxMesh::BoxMesh() {}
CylinderMesh
*/
+void CylinderMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float top_circumference = top_radius * Math_PI * 2.0;
+ float bottom_circumference = bottom_radius * Math_PI * 2.0;
+
+ float _width = MAX(top_circumference, bottom_circumference) / texel_size + padding;
+ _width = MAX(_width, (((top_radius + bottom_radius) / texel_size) + padding) * 2.0); // this is extremely unlikely to be larger, will only happen if padding is larger then our diameter.
+ _lightmap_size_hint.x = MAX(1.0, _width);
+
+ float _height = ((height + (MAX(top_radius, bottom_radius) * 2.0)) / texel_size) + (2.0 * padding);
+
+ _lightmap_size_hint.y = MAX(1.0, _height);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding);
}
-void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom) {
+void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
- float x, y, z, u, v, radius;
+ float x, y, z, u, v, radius, radius_h;
+
+ // Only used if we calculate UV2
+ float top_circumference = top_radius * Math_PI * 2.0;
+ float bottom_circumference = bottom_radius * Math_PI * 2.0;
+ float vertical_length = height + MAX(2.0 * top_radius, 2.0 * bottom_radius) + (2.0 * p_uv2_padding);
+ float height_v = height / vertical_length;
+ float padding_v = p_uv2_padding / vertical_length;
+
+ float horizonal_length = MAX(MAX(2.0 * (top_radius + bottom_radius + p_uv2_padding), top_circumference + p_uv2_padding), bottom_circumference + p_uv2_padding);
+ float center_h = 0.5 * (horizonal_length - p_uv2_padding) / horizonal_length;
+ float top_h = top_circumference / horizonal_length;
+ float bottom_h = bottom_circumference / horizonal_length;
+ float padding_h = p_uv2_padding / horizonal_length;
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -777,6 +1002,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
v /= (rings + 1);
radius = top_radius + ((bottom_radius - top_radius) * v);
+ radius_h = top_h + ((bottom_h - top_h) * v);
y = height * v;
y = (height * 0.5) - y;
@@ -793,6 +1019,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(x, side_normal_y, z).normalized());
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(center_h + (u - 0.5) * radius_h, v * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -810,6 +1039,12 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
thisrow = point;
};
+ // Adjust for buttom section, only used if we calculate UV2s
+ top_h = top_radius / horizonal_length;
+ float top_v = top_radius / vertical_length;
+ bottom_h = bottom_radius / horizonal_length;
+ float bottom_v = bottom_radius / vertical_length;
+
// add top
if (cap_top && top_radius > 0.0) {
y = height * 0.5;
@@ -819,6 +1054,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.25, 0.75));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h, height_v + padding_v + MAX(top_v, bottom_v)));
+ }
point++;
for (i = 0; i <= radial_segments; i++) {
@@ -836,6 +1074,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + (x * top_h), height_v + padding_v + MAX(top_v, bottom_v) + (z * top_v)));
+ }
point++;
if (i > 0) {
@@ -855,6 +1096,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.75, 0.75));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h, height_v + padding_v + MAX(top_v, bottom_v)));
+ }
point++;
for (i = 0; i <= radial_segments; i++) {
@@ -872,6 +1116,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h + (x * bottom_h), height_v + padding_v + MAX(top_v, bottom_v) - (z * bottom_v)));
+ }
point++;
if (i > 0) {
@@ -886,6 +1133,9 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -919,6 +1169,7 @@ void CylinderMesh::_bind_methods() {
void CylinderMesh::set_top_radius(const float p_radius) {
top_radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -928,6 +1179,7 @@ float CylinderMesh::get_top_radius() const {
void CylinderMesh::set_bottom_radius(const float p_radius) {
bottom_radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -937,6 +1189,7 @@ float CylinderMesh::get_bottom_radius() const {
void CylinderMesh::set_height(const float p_height) {
height = p_height;
+ _update_lightmap_size();
_request_update();
}
@@ -986,10 +1239,26 @@ CylinderMesh::CylinderMesh() {}
PlaneMesh
*/
+void PlaneMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding);
+ _lightmap_size_hint.y = MAX(1.0, (size.y / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void PlaneMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, z;
+ // Plane mesh can use default UV2 calculation as implemented in Primitive Mesh
+
Size2 start_pos = size * -0.5;
Vector3 normal = Vector3(0.0, 1.0, 0.0);
@@ -1088,6 +1357,7 @@ void PlaneMesh::_bind_methods() {
void PlaneMesh::set_size(const Size2 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -1137,12 +1407,49 @@ PlaneMesh::PlaneMesh() {}
PrismMesh
*/
+void PrismMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ // left_to_right does not effect the surface area of the prism so we ignore that.
+ // TODO we could combine the two triangles and save some space but we need to re-align the uv1 and adjust the tangent.
+
+ float width = (size.x + size.z) / texel_size;
+ float length = (size.y + size.y + size.z) / texel_size;
+
+ _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding;
+ _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding;
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void PrismMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
+ // Only used if we calculate UV2
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ float horizontal_total = size.x + size.z + 2.0 * _uv2_padding;
+ float width_h = size.x / horizontal_total;
+ float depth_h = size.z / horizontal_total;
+ float padding_h = _uv2_padding / horizontal_total;
+
+ float vertical_total = (size.y + size.y + size.z) + (3.0 * _uv2_padding);
+ float height_v = size.y / vertical_total;
+ float depth_v = size.z / vertical_total;
+ float padding_v = _uv2_padding / vertical_total;
+
+ // and start building
+
Vector3 start_pos = size * -0.5;
// set our bounding box
@@ -1151,6 +1458,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -1171,12 +1479,15 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
float offset_front = (1.0 - scale) * onethird * left_to_right;
float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
+ float v = j;
+ float v2 = j / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
x = 0.0;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = i / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
u *= scale;
@@ -1185,6 +1496,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(Vector3(0.0, 0.0, 1.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(offset_front + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * scale * width_h, v2 * height_v));
+ }
point++;
/* back */
@@ -1192,6 +1506,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(Vector3(0.0, 0.0, -1.0));
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + offset_back + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * scale * width_h, height_v + padding_v + v2 * height_v));
+ }
point++;
if (i > 0 && j == 1) {
@@ -1246,6 +1563,10 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_h + 1); j++) {
+ float v = j;
+ float v2 = j / (subdivide_h + 1.0);
+ v /= (2.0 * (subdivide_h + 1.0));
+
float left, right;
float scale = (y - start_pos.y) / size.y;
@@ -1255,15 +1576,17 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
z = start_pos.z;
for (i = 0; i <= (subdivide_d + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_d + 1.0);
u /= (3.0 * (subdivide_d + 1.0));
- v /= (2.0 * (subdivide_h + 1.0));
/* right */
points.push_back(Vector3(right, -y, -z));
normals.push_back(normal_right);
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, v2 * height_v));
+ }
point++;
/* left */
@@ -1271,6 +1594,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
normals.push_back(normal_left);
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, height_v + padding_v + v2 * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1306,18 +1632,24 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
prevrow = 0;
for (j = 0; j <= (subdivide_d + 1); j++) {
+ float v = j;
+ float v2 = v / (subdivide_d + 1.0);
+ v /= (2.0 * (subdivide_d + 1.0));
+
x = start_pos.x;
for (i = 0; i <= (subdivide_w + 1); i++) {
float u = i;
- float v = j;
+ float u2 = u / (subdivide_w + 1.0);
u /= (3.0 * (subdivide_w + 1.0));
- v /= (2.0 * (subdivide_d + 1.0));
/* bottom */
points.push_back(Vector3(x, start_pos.y, -z));
normals.push_back(Vector3(0.0, -1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(u2 * width_h, 2.0 * (height_v + padding_v) + v2 * depth_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1342,6 +1674,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1377,6 +1712,7 @@ float PrismMesh::get_left_to_right() const {
void PrismMesh::set_size(const Vector3 &p_size) {
size = p_size;
+ _update_lightmap_size();
_request_update();
}
@@ -1417,22 +1753,50 @@ PrismMesh::PrismMesh() {}
SphereMesh
*/
+void SphereMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float _width = radius * Math_TAU;
+ _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding);
+ float _height = (is_hemisphere ? 1.0 : 0.5) * height * Math_PI; // note, with hemisphere height is our radius, while with a full sphere it is the diameter..
+ _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void SphereMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere);
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding);
}
-void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) {
+void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere, bool p_add_uv2, const float p_uv2_padding) {
int i, j, prevrow, thisrow, point;
float x, y, z;
float scale = height * (is_hemisphere ? 1.0 : 0.5);
+ // Only used if we calculate UV2
+ float circumference = radius * Math_TAU;
+ float horizontal_length = circumference + p_uv2_padding;
+ float center_h = 0.5 * circumference / horizontal_length;
+
+ float height_v = scale * Math_PI / ((scale * Math_PI) + p_uv2_padding);
+
// set our bounding box
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
point = 0;
@@ -1470,6 +1834,10 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int
};
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v));
+ if (p_add_uv2) {
+ float w_h = w * 2.0 * center_h;
+ uv2s.push_back(Vector2(center_h + ((u - 0.5) * w_h), v * height_v));
+ }
point++;
if (i > 0 && j > 0) {
@@ -1491,6 +1859,9 @@ void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (p_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1517,6 +1888,7 @@ void SphereMesh::_bind_methods() {
void SphereMesh::set_radius(const float p_radius) {
radius = p_radius;
+ _update_lightmap_size();
_request_update();
}
@@ -1526,6 +1898,7 @@ float SphereMesh::get_radius() const {
void SphereMesh::set_height(const float p_height) {
height = p_height;
+ _update_lightmap_size();
_request_update();
}
@@ -1553,6 +1926,7 @@ int SphereMesh::get_rings() const {
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
is_hemisphere = p_is_hemisphere;
+ _update_lightmap_size();
_request_update();
}
@@ -1566,6 +1940,31 @@ SphereMesh::SphereMesh() {}
TorusMesh
*/
+void TorusMesh::_update_lightmap_size() {
+ if (get_add_uv2()) {
+ // size must have changed, update lightmap size hint
+ Size2i _lightmap_size_hint;
+ float texel_size = get_lightmap_texel_size();
+ float padding = get_uv2_padding();
+
+ float min_radius = inner_radius;
+ float max_radius = outer_radius;
+
+ if (min_radius > max_radius) {
+ SWAP(min_radius, max_radius);
+ }
+
+ float radius = (max_radius - min_radius) * 0.5;
+
+ float _width = max_radius * Math_TAU;
+ _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding);
+ float _height = radius * Math_TAU;
+ _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding);
+
+ set_lightmap_size_hint(_lightmap_size_hint);
+ }
+}
+
void TorusMesh::_create_mesh_array(Array &p_arr) const {
// set our bounding box
@@ -1573,6 +1972,7 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
Vector<Vector3> normals;
Vector<float> tangents;
Vector<Vector2> uvs;
+ Vector<Vector2> uv2s;
Vector<int> indices;
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
@@ -1592,6 +1992,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
float radius = (max_radius - min_radius) * 0.5;
+ // Only used if we calculate UV2
+ bool _add_uv2 = get_add_uv2();
+ float texel_size = get_lightmap_texel_size();
+ float _uv2_padding = get_uv2_padding() * texel_size;
+
+ float horizontal_total = max_radius * Math_TAU + _uv2_padding;
+ float max_h = max_radius * Math_TAU / horizontal_total;
+ float delta_h = (max_radius - min_radius) * Math_TAU / horizontal_total;
+
+ float height_v = radius * Math_TAU / (radius * Math_TAU + _uv2_padding);
+
for (int i = 0; i <= rings; i++) {
int prevrow = (i - 1) * (ring_segments + 1);
int thisrow = i * (ring_segments + 1);
@@ -1607,10 +2018,17 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj));
Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0);
+ float offset_h = 0.5 * (1.0 - normalj.x) * delta_h;
+ float adj_h = max_h - offset_h;
+ offset_h *= 0.5;
+
points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x));
normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x));
ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0);
uvs.push_back(Vector2(inci, incj));
+ if (_add_uv2) {
+ uv2s.push_back(Vector2(offset_h + inci * adj_h, incj * height_v));
+ }
if (i > 0 && j > 0) {
indices.push_back(thisrow + j - 1);
@@ -1628,6 +2046,9 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const {
p_arr[RS::ARRAY_NORMAL] = normals;
p_arr[RS::ARRAY_TANGENT] = tangents;
p_arr[RS::ARRAY_TEX_UV] = uvs;
+ if (_add_uv2) {
+ p_arr[RS::ARRAY_TEX_UV2] = uv2s;
+ }
p_arr[RS::ARRAY_INDEX] = indices;
}
@@ -1785,6 +2206,8 @@ Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
}
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ // Seeing use case for TubeTrailMesh, no need to do anything more then default UV2 calculation
+
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
@@ -2109,6 +2532,8 @@ Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
}
void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ // Seeing use case of ribbon trail mesh, no need to implement special UV2 calculation
+
PackedVector3Array points;
PackedVector3Array normals;
PackedFloat32Array tangents;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index ee61f0ac55..06f9781b84 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -56,6 +56,9 @@ private:
Ref<Material> material;
bool flip_faces = false;
+ bool add_uv2 = false;
+ float uv2_padding = 2.0;
+
// make sure we do an update after we've finished constructing our object
mutable bool pending_request = true;
void _update() const;
@@ -70,6 +73,10 @@ protected:
void _request_update();
GDVIRTUAL0RC(Array, _create_mesh_array)
+ Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
+ float get_lightmap_texel_size() const;
+ virtual void _update_lightmap_size(){};
+
public:
virtual int get_surface_count() const override;
virtual int surface_get_array_len(int p_idx) const override;
@@ -98,6 +105,12 @@ public:
void set_flip_faces(bool p_enable);
bool get_flip_faces() const;
+ void set_add_uv2(bool p_enable);
+ bool get_add_uv2() const { return add_uv2; }
+
+ void set_uv2_padding(float p_padding);
+ float get_uv2_padding() const { return uv2_padding; }
+
PrimitiveMesh();
~PrimitiveMesh();
};
@@ -118,8 +131,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -152,8 +167,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0);
+ static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_size(const Vector3 &p_size);
Vector3 get_size() const;
@@ -190,8 +207,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true);
+ static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_top_radius(const float p_radius);
float get_top_radius() const;
@@ -241,6 +260,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_size(const Size2 &p_size);
Size2 get_size() const;
@@ -292,6 +313,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_left_to_right(const float p_left_to_right);
float get_left_to_right() const;
@@ -328,8 +351,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -365,6 +390,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_inner_radius(const float p_inner_radius);
float get_inner_radius() const;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index c1b23af82f..bd9c736d6a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -115,6 +115,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
+ // Use alpha clip pipeline for alpha hash/dither.
+ // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
+ actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 02bd30d32d..db9db2fa44 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -116,6 +116,9 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
+ // Use alpha clip pipeline for alpha hash/dither.
+ // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
+ actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;