summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.clang-format1
-rw-r--r--core/image.cpp2
-rw-r--r--doc/classes/ResourcePreloader.xml13
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp63
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h28
-rw-r--r--editor/spatial_editor_gizmos.cpp4
-rw-r--r--modules/gdnative/gdnative_builders.py2
-rw-r--r--modules/gdscript/gdscript_parser.cpp20
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj1
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp14
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
13 files changed, 76 insertions, 82 deletions
diff --git a/.clang-format b/.clang-format
index 3a2c39a174..237fd9ce30 100644
--- a/.clang-format
+++ b/.clang-format
@@ -116,6 +116,7 @@ Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
+Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
diff --git a/core/image.cpp b/core/image.cpp
index 91c3d05a29..3d48db872c 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1789,7 +1789,7 @@ Error Image::decompress() {
_image_decompress_pvrtc(this);
else if (format == FORMAT_ETC && _image_decompress_etc1)
_image_decompress_etc1(this);
- else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc1)
+ else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc2)
_image_decompress_etc2(this);
else
return ERR_UNAVAILABLE;
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 002bcd891a..18d6e04d8e 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -4,7 +4,7 @@
Resource Preloader Node.
</brief_description>
<description>
- Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
+ This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
</description>
<tutorials>
</tutorials>
@@ -19,6 +19,7 @@
<argument index="1" name="resource" type="Resource">
</argument>
<description>
+ Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
</description>
</method>
<method name="get_resource" qualifiers="const">
@@ -27,14 +28,14 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the resource given a text-id.
+ Returns the resource associated to [code]name[/code].
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Return the list of resources inside the preloader.
+ Returns the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
@@ -43,7 +44,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return true if the preloader has a given resource.
+ Returns true if the preloader contains a resource associated to [code]name[/code].
</description>
</method>
<method name="remove_resource">
@@ -52,7 +53,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Remove a resource from the preloader by text id.
+ Removes the resource associated to [code]name[/code] from the preloader.
</description>
</method>
<method name="rename_resource">
@@ -63,7 +64,7 @@
<argument index="1" name="newname" type="String">
</argument>
<description>
- Rename a resource inside the preloader, from a text-id to a new text-id.
+ Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
</description>
</method>
</methods>
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index b712cfc9d3..a84dc6f297 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -40,10 +40,8 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
-
if (p_what == NOTIFICATION_ENTER_TREE) {
+
load->set_icon(get_icon("Load", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
@@ -54,14 +52,9 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- }
-
- if (p_what == NOTIFICATION_READY) {
+ } else if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
+ add_constant_override("autohide", 1); // Fixes the dragger always showing up.
}
}
@@ -673,31 +666,25 @@ void SpriteFramesEditor::_bind_methods() {
SpriteFramesEditor::SpriteFramesEditor() {
- //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
-
- split = memnew(HSplitContainer);
- add_child(split);
-
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
- split->add_child(vbc_animlist);
+ add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
- //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew(VBoxContainer);
- vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
+ vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
- new_anim = memnew(Button);
- new_anim->set_flat(true);
+ new_anim = memnew(ToolButton);
+ new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
new_anim->connect("pressed", this, "_animation_add");
- remove_anim = memnew(Button);
- remove_anim->set_flat(true);
+ remove_anim = memnew(ToolButton);
+ remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
@@ -722,56 +709,47 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
- split->add_child(vbc);
+ add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
- vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
+ vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
- //animations = memnew( ItemList );
-
- load = memnew(Button);
- load->set_flat(true);
+ load = memnew(ToolButton);
load->set_tooltip(TTR("Load Resource"));
hbc->add_child(load);
- copy = memnew(Button);
- copy->set_flat(true);
+ copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
- paste = memnew(Button);
- paste->set_flat(true);
+ paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
- empty = memnew(Button);
- empty->set_flat(true);
+ empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
- empty2 = memnew(Button);
- empty2->set_flat(true);
+ empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_spacer(false);
- move_up = memnew(Button);
- move_up->set_flat(true);
+ move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
- move_down = memnew(Button);
- move_down->set_flat(true);
+ move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
- _delete = memnew(Button);
- _delete->set_flat(true);
+ _delete = memnew(ToolButton);
+ _delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
file = memnew(EditorFileDialog);
@@ -787,7 +765,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
- //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 3ef4ba290b..55dd10074e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -39,25 +39,25 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class SpriteFramesEditor : public PanelContainer {
-
- GDCLASS(SpriteFramesEditor, PanelContainer);
-
- Button *load;
- Button *_delete;
- Button *copy;
- Button *paste;
- Button *empty;
- Button *empty2;
- Button *move_up;
- Button *move_down;
+class SpriteFramesEditor : public HSplitContainer {
+
+ GDCLASS(SpriteFramesEditor, HSplitContainer);
+
+ ToolButton *load;
+ ToolButton *_delete;
+ ToolButton *copy;
+ ToolButton *paste;
+ ToolButton *empty;
+ ToolButton *empty2;
+ ToolButton *move_up;
+ ToolButton *move_down;
ItemList *tree;
bool loading_scene;
int sel;
HSplitContainer *split;
- Button *new_anim;
- Button *remove_anim;
+ ToolButton *new_anim;
+ ToolButton *remove_anim;
Tree *animations;
SpinBox *anim_speed;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 4f1928d20c..268a765994 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -2414,8 +2414,8 @@ void ParticlesGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx,
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
- ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb());
- ur->add_undo_method(particles, "set_custom_aabb", p_restore);
+ ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
+ ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
ur->commit_action();
}
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index cd356ce513..5fd5971fd1 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -213,7 +213,7 @@ def _build_gdnative_api_struct_source(api):
'extern const godot_gdnative_core_api_struct api_struct = {',
'\tGDNATIVE_' + api['core']['type'] + ',',
'\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
- '\tNULL,',
+ '\t(const godot_gdnative_api_struct *)&api_1_1,',
'\t' + str(len(api['extensions'])) + ',',
'\tgdnative_extensions_pointers,',
]
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index af189fdb7e..7334e8a8cc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3494,16 +3494,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) {
- Variant constant = tokenizer->get_token_constant();
- String icon_path = constant.operator String();
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ Variant constant = tokenizer->get_token_constant();
+ String icon_path = constant.operator String();
- String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
- if (!FileAccess::exists(abs_icon_path)) {
- _set_error("No class icon found at: " + abs_icon_path);
- return;
- }
+ String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
+ if (!FileAccess::exists(abs_icon_path)) {
+ _set_error("No class icon found at: " + abs_icon_path);
+ return;
+ }
- p_class->icon_path = icon_path;
+ p_class->icon_path = icon_path;
+ }
+#endif
tokenizer->advance();
} else {
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index f9e9f41977..9a5dd24bb1 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -8,6 +8,7 @@
<RootNamespace>GodotSharpTools</RootNamespace>
<AssemblyName>GodotSharpTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index d3efa288e9..cc9822e319 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -156,10 +156,20 @@ void MonoBottomPanel::_build_project_pressed() {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return; // No solution to build
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
+ String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
+
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND(metadata_err != OK);
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND(copy_err != OK);
+ }
+
bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
if (build_success) {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a50a09f095..078d880d0e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -145,6 +145,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
@@ -207,7 +208,6 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
@@ -602,8 +602,8 @@ void register_scene_types() {
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a57b7bbb42..3c295267dc 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -303,7 +303,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a89b70d1ea..d95e0e2da1 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -554,7 +554,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";