diff options
-rw-r--r-- | core/global_config.cpp | 20 | ||||
-rw-r--r-- | core/variant_parser.cpp | 18 | ||||
-rw-r--r-- | doc/base/classes.xml | 2 | ||||
-rw-r--r-- | editor/editor_export.cpp | 8 | ||||
-rw-r--r-- | editor/editor_file_system.cpp | 4 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 | ||||
-rw-r--r-- | editor/io_plugins/editor_translation_import_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/project_manager.cpp | 22 | ||||
-rw-r--r-- | editor/project_settings.cpp | 2 | ||||
-rw-r--r-- | main/main.cpp | 23 | ||||
-rw-r--r-- | misc/scripts/sort-demos.sh | 4 |
11 files changed, 62 insertions, 45 deletions
diff --git a/core/global_config.cpp b/core/global_config.cpp index 5ce9a088b8..81b923f01e 100644 --- a/core/global_config.cpp +++ b/core/global_config.cpp @@ -242,7 +242,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { if (FileAccessNetworkClient::get_singleton()) { - if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) { + if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) { _load_settings("res://override.cfg"); } @@ -259,7 +259,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { bool ok = _load_resource_pack(p_main_pack); ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN); - if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) { + if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) { //load override from location of the main pack _load_settings(p_main_pack.get_base_dir().plus_file("override.cfg")); } @@ -272,7 +272,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { if (_load_resource_pack(exec_path.get_basename() + ".pck")) { - if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) { + if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) { //load override from location of executable _load_settings(exec_path.get_base_dir().plus_file("override.cfg")); } @@ -293,14 +293,14 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { // data.pck and data.zip are deprecated and no longer supported, apologies. // make sure this is loaded from the resource path - if (_load_settings("res://godot.cfg") == OK || _load_settings_binary("res://godot.cfb") == OK) { + if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://godot.cfb") == OK) { _load_settings("res://override.cfg"); } return OK; } - //Nothing was found, try to find a godot.cfg somewhere! + //Nothing was found, try to find a project.godot somewhere! DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); ERR_FAIL_COND_V(!d, ERR_CANT_CREATE); @@ -314,7 +314,7 @@ Error GlobalConfig::setup(const String &p_path, const String &p_main_pack) { while (true) { //try to load settings in ascending through dirs shape! - if (_load_settings(current_dir + "/godot.cfg") == OK || _load_settings_binary(current_dir + "/godot.cfb") == OK) { + if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/godot.cfb") == OK) { _load_settings(current_dir + "/override.cfg"); candidate = current_dir; @@ -474,7 +474,7 @@ void GlobalConfig::clear(const String &p_name) { Error GlobalConfig::save() { - return save_custom(get_resource_path() + "/godot.cfg"); + return save_custom(get_resource_path() + "/project.godot"); } Error GlobalConfig::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom) { @@ -483,7 +483,7 @@ Error GlobalConfig::_save_settings_binary(const String &p_file, const Map<String FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); if (err != OK) { - ERR_EXPLAIN("Coudln't save godot.cfb at " + p_file); + ERR_EXPLAIN("Couldn't save godot.cfb at " + p_file); ERR_FAIL_COND_V(err, err) } @@ -548,7 +548,7 @@ Error GlobalConfig::_save_settings_text(const String &p_file, const Map<String, FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); if (err) { - ERR_EXPLAIN("Coudln't save godot.cfg - " + p_file); + ERR_EXPLAIN("Couldn't save project.godot - " + p_file); ERR_FAIL_COND_V(err, err) } @@ -674,7 +674,7 @@ Error GlobalConfig::save_custom(const String &p_path, const CustomMap &p_custom, Error err = file->open(dst_file,FileAccess::WRITE); if (err) { memdelete(file); - ERR_EXPLAIN("Coudln't save godot.cfg"); + ERR_EXPLAIN("Couldn't save project.godot"); ERR_FAIL_COND_V(err,err) } diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 5e12b230be..234156d39f 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -409,7 +409,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings, Token token; get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { - r_err_str = "Expected '(' in old-style godot.cfg construct"; + r_err_str = "Expected '(' in old-style project.godot construct"; return ERR_PARSE_ERROR; } @@ -420,7 +420,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings, CharType c = p_stream->get_char(); if (p_stream->is_eof()) { - r_err_str = "Unexpected EOF while parsing old-style godot.cfg construct"; + r_err_str = "Unexpected EOF while parsing old-style project.godot construct"; return ERR_PARSE_ERROR; } @@ -1273,7 +1273,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = arr; return OK; - } else if (id == "key") { // compatibility with godot.cfg + } else if (id == "key") { // compatibility with project.godot Vector<String> params; Error err = _parse_enginecfg(p_stream, params, line, r_err_str); @@ -1309,7 +1309,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = ie; return OK; - } else if (id == "mbutton") { // compatibility with godot.cfg + } else if (id == "mbutton") { // compatibility with project.godot Vector<String> params; Error err = _parse_enginecfg(p_stream, params, line, r_err_str); @@ -1324,7 +1324,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = ie; return OK; - } else if (id == "jbutton") { // compatibility with godot.cfg + } else if (id == "jbutton") { // compatibility with project.godot Vector<String> params; Error err = _parse_enginecfg(p_stream, params, line, r_err_str); @@ -1339,7 +1339,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = ie; return OK; - } else if (id == "jaxis") { // compatibility with godot.cfg + } else if (id == "jaxis") { // compatibility with project.godot Vector<String> params; Error err = _parse_enginecfg(p_stream, params, line, r_err_str); @@ -1357,19 +1357,19 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = ie; return OK; - } else if (id == "img") { // compatibility with godot.cfg + } else if (id == "img") { // compatibility with project.godot Token token; // FIXME: no need for this declaration? the first argument in line 509 is a Token& token. get_token(p_stream, token, line, r_err_str); if (token.type != TK_PARENTHESIS_OPEN) { - r_err_str = "Expected '(' in old-style godot.cfg construct"; + r_err_str = "Expected '(' in old-style project.godot construct"; return ERR_PARSE_ERROR; } while (true) { CharType c = p_stream->get_char(); if (p_stream->is_eof()) { - r_err_str = "Unexpected EOF in old style godot.cfg img()"; + r_err_str = "Unexpected EOF in old style project.godot img()"; return ERR_PARSE_ERROR; } if (c == ')') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 96b311e788..03dd151eb2 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -16455,7 +16455,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options. </description> <methods> <method name="add_property_info"> diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index b719e4a487..4796640a3d 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1381,8 +1381,8 @@ Vector<StringName> EditorExportPlatform::get_dependencies(bool p_bundles) const Set<StringName> exported; - if (FileAccess::exists("res://godot.cfg")) - exported.insert("res://godot.cfg"); + if (FileAccess::exists("res://project.godot")) + exported.insert("res://project.godot"); if (EditorImportExport::get_singleton()->get_export_filter()!=EditorImportExport::EXPORT_SELECTED) { @@ -1978,7 +1978,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func } - StringName engine_cfg="res://godot.cfg"; + StringName engine_cfg="res://project.godot"; StringName boot_splash; { String splash=GlobalConfig::get_singleton()->get("application/boot_splash"); //avoid splash from being converted @@ -2032,7 +2032,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func { - //make binary godot.cfg config + //make binary project.godot config Map<String,Variant> custom; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 2612a2af16..b7070ab5f6 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -509,7 +509,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess if (f.begins_with(".")) //ignore hidden and . / .. continue; - if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this + if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this continue; dirs.push_back(f); @@ -688,7 +688,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const int idx = p_dir->find_dir_index(f); if (idx == -1) { - if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this + if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this continue; EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index dcbc509865..2cefcdbc4a 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1863,7 +1863,7 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im node = node_name_map[at.target]; } else { - print_line("Coudlnt find node: " + at.target); + print_line("Couldnt find node: " + at.target); continue; } } else { diff --git a/editor/io_plugins/editor_translation_import_plugin.cpp b/editor/io_plugins/editor_translation_import_plugin.cpp index 8fba33f787..caa0659046 100644 --- a/editor/io_plugins/editor_translation_import_plugin.cpp +++ b/editor/io_plugins/editor_translation_import_plugin.cpp @@ -347,7 +347,7 @@ public: add_to_project = memnew( CheckButton); add_to_project->set_pressed(true); - add_to_project->set_text(TTR("Add to Project (godot.cfg)")); + add_to_project->set_text(TTR("Add to Project (project.godot)")); tcomp->add_child(add_to_project); file_select = memnew(EditorFileDialog); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index f2c04fe785..289655e9da 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -92,18 +92,18 @@ private: if (mode != MODE_IMPORT) { - if (d->file_exists("godot.cfg")) { + if (d->file_exists("project.godot")) { - error->set_text(TTR("Invalid project path, godot.cfg must not exist.")); + error->set_text(TTR("Invalid project path, project.godot must not exist.")); memdelete(d); return ""; } } else { - if (valid_path != "" && !d->file_exists("godot.cfg")) { + if (valid_path != "" && !d->file_exists("project.godot")) { - error->set_text(TTR("Invalid project path, godot.cfg must exist.")); + error->set_text(TTR("Invalid project path, project.godot must exist.")); memdelete(d); return ""; } @@ -136,7 +136,7 @@ private: String p = p_path; if (mode == MODE_IMPORT) { - if (p.ends_with("godot.cfg")) { + if (p.ends_with("project.godot")) { p = p.get_base_dir(); } @@ -162,7 +162,7 @@ private: fdialog->set_mode(FileDialog::MODE_OPEN_FILE); fdialog->clear_filters(); - fdialog->add_filter("godot.cfg ; " _MKSTR(VERSION_NAME) " Project"); + fdialog->add_filter("project.godot ; " _MKSTR(VERSION_NAME) " Project"); } else { fdialog->set_mode(FileDialog::MODE_OPEN_DIR); } @@ -186,9 +186,9 @@ private: } else { if (mode == MODE_NEW) { - FileAccess *f = FileAccess::open(dir.plus_file("/godot.cfg"), FileAccess::WRITE); + FileAccess *f = FileAccess::open(dir.plus_file("/project.godot"), FileAccess::WRITE); if (!f) { - error->set_text(TTR("Couldn't create godot.cfg in project path.")); + error->set_text(TTR("Couldn't create project.godot in project path.")); } else { f->store_line("; Engine configuration file."); @@ -741,7 +741,7 @@ void ProjectManager::_load_recent_projects() { continue; String project = _name.get_slice("/", 1); - String conf = path.plus_file("godot.cfg"); + String conf = path.plus_file("project.godot"); bool favorite = (_name.begins_with("favorite_projects/")) ? true : false; uint64_t last_modified = 0; @@ -1006,7 +1006,7 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin while (n != String()) { if (da->current_is_dir() && !n.begins_with(".")) { subdirs.push_front(n); - } else if (n == "godot.cfg") { + } else if (n == "project.godot") { r_projects->push_back(da->get_current_dir()); } n = da->get_next(); @@ -1117,7 +1117,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { dir->list_dir_begin(); String file = dir->get_next(); while (confirm && file != String()) { - if (!dir->current_is_dir() && file.ends_with("godot.cfg")) { + if (!dir->current_is_dir() && file.ends_with("project.godot")) { confirm = false; } file = dir->get_next(); diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp index 858b9403a7..7e32eed5e7 100644 --- a/editor/project_settings.cpp +++ b/editor/project_settings.cpp @@ -1168,7 +1168,7 @@ void ProjectSettings::_bind_methods() { ProjectSettings::ProjectSettings(EditorData *p_data) { singleton = this; - set_title(TTR("Project Settings (godot.cfg)")); + set_title(TTR("Project Settings (project.godot)")); set_resizable(true); undo_redo = &p_data->get_undo_redo(); data = p_data; diff --git a/main/main.cpp b/main/main.cpp index ad7ca84d6b..33095e8599 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -129,7 +129,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n"); OS::get_singleton()->print("Usage: %s [options] [scene]\n", p_binary); OS::get_singleton()->print("Options:\n"); - OS::get_singleton()->print("\t-path [dir] : Path to a game, containing godot.cfg\n"); + OS::get_singleton()->print("\t-path [dir] : Path to a game, containing project.godot\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n"); #endif @@ -447,6 +447,23 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else { goto error; } + } else if (I->get().ends_with("project.godot")) { + String path; + String file = I->get(); + int sep = MAX(file.find_last("/"), file.find_last("\\")); + if (sep == -1) + path = "."; + else { + path = file.substr(0, sep); + } + if (OS::get_singleton()->set_cwd(path) == OK) { + // path already specified, don't override + } else { + game_path = path; + } +#ifdef TOOLS_ENABLED + editor = true; +#endif } else if (I->get() == "-bp") { // /breakpoints if (I->next()) { @@ -673,7 +690,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph else input_map->load_from_globals(); //keys for game - if (video_driver == "") // specified in godot.cfg + if (video_driver == "") // specified in project.godot video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0))); if (!force_res && use_custom_res && globals->has("display/window/width")) @@ -725,7 +742,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph /* Determine Video Driver */ - if (audio_driver == "") { // specified in godot.cfg + if (audio_driver == "") { // specified in project.godot audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0)); } diff --git a/misc/scripts/sort-demos.sh b/misc/scripts/sort-demos.sh index 2121d78c15..5e01b86b46 100644 --- a/misc/scripts/sort-demos.sh +++ b/misc/scripts/sort-demos.sh @@ -1,7 +1,7 @@ #!/bin/bash # When scanning for demos, the project manager sorts them based on their # timestamp, i.e. last modification date. This can make for a pretty -# messy output, so this script 'touches' each godot.cfg file in reverse +# messy output, so this script 'touches' each project.godot file in reverse # alphabetical order to ensure a nice listing. # # It's good practice to run it once before packaging demos on the build @@ -17,7 +17,7 @@ if [ -e demos.list ]; then fi for dir in 2d 3d gui misc viewport; do - find "demos/$dir" -name "godot.cfg" |sort >> demos.list + find "demos/$dir" -name "project.godot" |sort >> demos.list done cat demos.list |sort -r > demos_r.list |