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-rw-r--r--editor/filesystem_dock.cpp1
-rw-r--r--editor/project_manager.cpp1
-rw-r--r--editor/scene_tree_dock.cpp4
3 files changed, 6 insertions, 0 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f2a3aa3b44..e58113fa0a 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2799,6 +2799,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
+ ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", KEY_ENTER);
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 150dde79e5..e02e62025c 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2552,6 +2552,7 @@ ProjectManager::ProjectManager() {
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
+ // The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index def97345aa..2d88a1f9f6 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -3230,7 +3230,11 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter_hbc->add_theme_constant_override("separate", 0);
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", KEY_ENTER);
+
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KEY_MASK_SHIFT | KEY_ENTER);
+
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));