diff options
448 files changed, 13527 insertions, 5470 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 63930aa9e2..a618b69e30 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -39,6 +39,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index c4da3cb683..6f5ffcf42f 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -26,6 +26,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml index 7f7ebf680f..5124197d3d 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/javascript_builds.yml @@ -6,7 +6,7 @@ env: GODOT_BASE_BRANCH: master SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 SCONS_CACHE_LIMIT: 4096 - EM_VERSION: 2.0.25 + EM_VERSION: 2.0.27 EM_CACHE_FOLDER: 'emsdk-cache' jobs: @@ -35,6 +35,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Additional cache for Emscripten generated system libraries - name: Load Emscripten cache diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 679362d749..e2b9fa8a7b 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -39,6 +39,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x @@ -125,6 +126,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x @@ -215,6 +217,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index a15ab92052..abc561eaa9 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -27,6 +27,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x @@ -82,6 +83,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index d1db449ab0..1f9e3ac5e3 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -32,6 +32,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - name: Set up Python 3.x @@ -88,6 +89,7 @@ jobs: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + continue-on-error: true # Use python 3.x release (works cross platform) - name: Set up Python 3.x diff --git a/core/core_bind.cpp b/core/core_bind.cpp index f3f51e57ee..efb4b84716 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -41,39 +41,41 @@ #include "core/os/keyboard.h" #include "core/os/os.h" -////// _ResourceLoader ////// +namespace core_bind { -_ResourceLoader *_ResourceLoader::singleton = nullptr; +////// ResourceLoader ////// -Error _ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads) { - return ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads); +ResourceLoader *ResourceLoader::singleton = nullptr; + +Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads) { + return ::ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads); } -_ResourceLoader::ThreadLoadStatus _ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) { +ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) { float progress = 0; - ResourceLoader::ThreadLoadStatus tls = ResourceLoader::load_threaded_get_status(p_path, &progress); + ::ResourceLoader::ThreadLoadStatus tls = ::ResourceLoader::load_threaded_get_status(p_path, &progress); r_progress.resize(1); r_progress[0] = progress; return (ThreadLoadStatus)tls; } -RES _ResourceLoader::load_threaded_get(const String &p_path) { +RES ResourceLoader::load_threaded_get(const String &p_path) { Error error; - RES res = ResourceLoader::load_threaded_get(p_path, &error); + RES res = ::ResourceLoader::load_threaded_get(p_path, &error); return res; } -RES _ResourceLoader::load(const String &p_path, const String &p_type_hint, CacheMode p_cache_mode) { +RES ResourceLoader::load(const String &p_path, const String &p_type_hint, CacheMode p_cache_mode) { Error err = OK; - RES ret = ResourceLoader::load(p_path, p_type_hint, ResourceFormatLoader::CacheMode(p_cache_mode), &err); + RES ret = ::ResourceLoader::load(p_path, p_type_hint, ResourceFormatLoader::CacheMode(p_cache_mode), &err); ERR_FAIL_COND_V_MSG(err != OK, ret, "Error loading resource: '" + p_path + "'."); return ret; } -Vector<String> _ResourceLoader::get_recognized_extensions_for_type(const String &p_type) { +Vector<String> ResourceLoader::get_recognized_extensions_for_type(const String &p_type) { List<String> exts; - ResourceLoader::get_recognized_extensions_for_type(p_type, &exts); + ::ResourceLoader::get_recognized_extensions_for_type(p_type, &exts); Vector<String> ret; for (const String &E : exts) { ret.push_back(E); @@ -82,13 +84,13 @@ Vector<String> _ResourceLoader::get_recognized_extensions_for_type(const String return ret; } -void _ResourceLoader::set_abort_on_missing_resources(bool p_abort) { - ResourceLoader::set_abort_on_missing_resources(p_abort); +void ResourceLoader::set_abort_on_missing_resources(bool p_abort) { + ::ResourceLoader::set_abort_on_missing_resources(p_abort); } -PackedStringArray _ResourceLoader::get_dependencies(const String &p_path) { +PackedStringArray ResourceLoader::get_dependencies(const String &p_path) { List<String> deps; - ResourceLoader::get_dependencies(p_path, &deps); + ::ResourceLoader::get_dependencies(p_path, &deps); PackedStringArray ret; for (const String &E : deps) { @@ -98,31 +100,31 @@ PackedStringArray _ResourceLoader::get_dependencies(const String &p_path) { return ret; } -bool _ResourceLoader::has_cached(const String &p_path) { +bool ResourceLoader::has_cached(const String &p_path) { String local_path = ProjectSettings::get_singleton()->localize_path(p_path); return ResourceCache::has(local_path); } -bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) { - return ResourceLoader::exists(p_path, p_type_hint); +bool ResourceLoader::exists(const String &p_path, const String &p_type_hint) { + return ::ResourceLoader::exists(p_path, p_type_hint); } -ResourceUID::ID _ResourceLoader::get_resource_uid(const String &p_path) { - return ResourceLoader::get_resource_uid(p_path); +ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) { + return ::ResourceLoader::get_resource_uid(p_path); } -void _ResourceLoader::_bind_methods() { - ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &_ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array())); - ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &_ResourceLoader::load_threaded_get); +void ResourceLoader::_bind_methods() { + ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &ResourceLoader::load_threaded_get_status, DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &ResourceLoader::load_threaded_get); - ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "cache_mode"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(CACHE_MODE_REUSE)); - ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type); - ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources); - ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies); - ClassDB::bind_method(D_METHOD("has_cached", "path"), &_ResourceLoader::has_cached); - ClassDB::bind_method(D_METHOD("exists", "path", "type_hint"), &_ResourceLoader::exists, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_resource_uid", "path"), &_ResourceLoader::get_resource_uid); + ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "cache_mode"), &ResourceLoader::load, DEFVAL(""), DEFVAL(CACHE_MODE_REUSE)); + ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &ResourceLoader::get_recognized_extensions_for_type); + ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &ResourceLoader::set_abort_on_missing_resources); + ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &ResourceLoader::get_dependencies); + ClassDB::bind_method(D_METHOD("has_cached", "path"), &ResourceLoader::has_cached); + ClassDB::bind_method(D_METHOD("exists", "path", "type_hint"), &ResourceLoader::exists, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_resource_uid", "path"), &ResourceLoader::get_resource_uid); BIND_ENUM_CONSTANT(THREAD_LOAD_INVALID_RESOURCE); BIND_ENUM_CONSTANT(THREAD_LOAD_IN_PROGRESS); @@ -134,17 +136,17 @@ void _ResourceLoader::_bind_methods() { BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE); } -////// _ResourceSaver ////// +////// ResourceSaver ////// -Error _ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) { +Error ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) { ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + String(p_path) + "'."); - return ResourceSaver::save(p_path, p_resource, p_flags); + return ::ResourceSaver::save(p_path, p_resource, p_flags); } -Vector<String> _ResourceSaver::get_recognized_extensions(const RES &p_resource) { +Vector<String> ResourceSaver::get_recognized_extensions(const RES &p_resource) { ERR_FAIL_COND_V_MSG(p_resource.is_null(), Vector<String>(), "It's not a reference to a valid Resource object."); List<String> exts; - ResourceSaver::get_recognized_extensions(p_resource, &exts); + ::ResourceSaver::get_recognized_extensions(p_resource, &exts); Vector<String> ret; for (const String &E : exts) { ret.push_back(E); @@ -152,11 +154,11 @@ Vector<String> _ResourceSaver::get_recognized_extensions(const RES &p_resource) return ret; } -_ResourceSaver *_ResourceSaver::singleton = nullptr; +ResourceSaver *ResourceSaver::singleton = nullptr; -void _ResourceSaver::_bind_methods() { - ClassDB::bind_method(D_METHOD("save", "path", "resource", "flags"), &_ResourceSaver::save, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &_ResourceSaver::get_recognized_extensions); +void ResourceSaver::_bind_methods() { + ClassDB::bind_method(D_METHOD("save", "path", "resource", "flags"), &ResourceSaver::save, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &ResourceSaver::get_recognized_extensions); BIND_ENUM_CONSTANT(FLAG_RELATIVE_PATHS); BIND_ENUM_CONSTANT(FLAG_BUNDLE_RESOURCES); @@ -167,65 +169,65 @@ void _ResourceSaver::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_REPLACE_SUBRESOURCE_PATHS); } -////// _OS ////// +////// OS ////// -PackedStringArray _OS::get_connected_midi_inputs() { - return OS::get_singleton()->get_connected_midi_inputs(); +PackedStringArray OS::get_connected_midi_inputs() { + return ::OS::get_singleton()->get_connected_midi_inputs(); } -void _OS::open_midi_inputs() { - OS::get_singleton()->open_midi_inputs(); +void OS::open_midi_inputs() { + ::OS::get_singleton()->open_midi_inputs(); } -void _OS::close_midi_inputs() { - OS::get_singleton()->close_midi_inputs(); +void OS::close_midi_inputs() { + ::OS::get_singleton()->close_midi_inputs(); } -void _OS::set_use_file_access_save_and_swap(bool p_enable) { +void OS::set_use_file_access_save_and_swap(bool p_enable) { FileAccess::set_backup_save(p_enable); } -void _OS::set_low_processor_usage_mode(bool p_enabled) { - OS::get_singleton()->set_low_processor_usage_mode(p_enabled); +void OS::set_low_processor_usage_mode(bool p_enabled) { + ::OS::get_singleton()->set_low_processor_usage_mode(p_enabled); } -bool _OS::is_in_low_processor_usage_mode() const { - return OS::get_singleton()->is_in_low_processor_usage_mode(); +bool OS::is_in_low_processor_usage_mode() const { + return ::OS::get_singleton()->is_in_low_processor_usage_mode(); } -void _OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { - OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(p_usec); +void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { + ::OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(p_usec); } -int _OS::get_low_processor_usage_mode_sleep_usec() const { - return OS::get_singleton()->get_low_processor_usage_mode_sleep_usec(); +int OS::get_low_processor_usage_mode_sleep_usec() const { + return ::OS::get_singleton()->get_low_processor_usage_mode_sleep_usec(); } -void _OS::alert(const String &p_alert, const String &p_title) { - OS::get_singleton()->alert(p_alert, p_title); +void OS::alert(const String &p_alert, const String &p_title) { + ::OS::get_singleton()->alert(p_alert, p_title); } -String _OS::get_executable_path() const { - return OS::get_singleton()->get_executable_path(); +String OS::get_executable_path() const { + return ::OS::get_singleton()->get_executable_path(); } -Error _OS::shell_open(String p_uri) { +Error OS::shell_open(String p_uri) { if (p_uri.begins_with("res://")) { WARN_PRINT("Attempting to open an URL with the \"res://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`."); } else if (p_uri.begins_with("user://")) { WARN_PRINT("Attempting to open an URL with the \"user://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`."); } - return OS::get_singleton()->shell_open(p_uri); + return ::OS::get_singleton()->shell_open(p_uri); } -int _OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr) { +int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr) { List<String> args; for (int i = 0; i < p_arguments.size(); i++) { args.push_back(p_arguments[i]); } String pipe; int exitcode = 0; - Error err = OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr); + Error err = ::OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr); r_output.push_back(pipe); if (err != OK) { return -1; @@ -233,45 +235,45 @@ int _OS::execute(const String &p_path, const Vector<String> &p_arguments, Array return exitcode; } -int _OS::create_process(const String &p_path, const Vector<String> &p_arguments) { +int OS::create_process(const String &p_path, const Vector<String> &p_arguments) { List<String> args; for (int i = 0; i < p_arguments.size(); i++) { args.push_back(p_arguments[i]); } - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->create_process(p_path, args, &pid); + ::OS::ProcessID pid = 0; + Error err = ::OS::get_singleton()->create_process(p_path, args, &pid); if (err != OK) { return -1; } return pid; } -Error _OS::kill(int p_pid) { - return OS::get_singleton()->kill(p_pid); +Error OS::kill(int p_pid) { + return ::OS::get_singleton()->kill(p_pid); } -int _OS::get_process_id() const { - return OS::get_singleton()->get_process_id(); +int OS::get_process_id() const { + return ::OS::get_singleton()->get_process_id(); } -bool _OS::has_environment(const String &p_var) const { - return OS::get_singleton()->has_environment(p_var); +bool OS::has_environment(const String &p_var) const { + return ::OS::get_singleton()->has_environment(p_var); } -String _OS::get_environment(const String &p_var) const { - return OS::get_singleton()->get_environment(p_var); +String OS::get_environment(const String &p_var) const { + return ::OS::get_singleton()->get_environment(p_var); } -bool _OS::set_environment(const String &p_var, const String &p_value) const { - return OS::get_singleton()->set_environment(p_var, p_value); +bool OS::set_environment(const String &p_var, const String &p_value) const { + return ::OS::get_singleton()->set_environment(p_var, p_value); } -String _OS::get_name() const { - return OS::get_singleton()->get_name(); +String OS::get_name() const { + return ::OS::get_singleton()->get_name(); } -Vector<String> _OS::get_cmdline_args() { - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); +Vector<String> OS::get_cmdline_args() { + List<String> cmdline = ::OS::get_singleton()->get_cmdline_args(); Vector<String> cmdlinev; for (const String &E : cmdline) { cmdlinev.push_back(E); @@ -280,81 +282,81 @@ Vector<String> _OS::get_cmdline_args() { return cmdlinev; } -String _OS::get_locale() const { - return OS::get_singleton()->get_locale(); +String OS::get_locale() const { + return ::OS::get_singleton()->get_locale(); } -String _OS::get_model_name() const { - return OS::get_singleton()->get_model_name(); +String OS::get_model_name() const { + return ::OS::get_singleton()->get_model_name(); } -Error _OS::set_thread_name(const String &p_name) { - return Thread::set_name(p_name); +Error OS::set_thread_name(const String &p_name) { + return ::Thread::set_name(p_name); } -Thread::ID _OS::get_thread_caller_id() const { - return Thread::get_caller_id(); +::Thread::ID OS::get_thread_caller_id() const { + return ::Thread::get_caller_id(); }; -bool _OS::has_feature(const String &p_feature) const { - return OS::get_singleton()->has_feature(p_feature); +bool OS::has_feature(const String &p_feature) const { + return ::OS::get_singleton()->has_feature(p_feature); } -uint64_t _OS::get_static_memory_usage() const { - return OS::get_singleton()->get_static_memory_usage(); +uint64_t OS::get_static_memory_usage() const { + return ::OS::get_singleton()->get_static_memory_usage(); } -uint64_t _OS::get_static_memory_peak_usage() const { - return OS::get_singleton()->get_static_memory_peak_usage(); +uint64_t OS::get_static_memory_peak_usage() const { + return ::OS::get_singleton()->get_static_memory_peak_usage(); } /** This method uses a signed argument for better error reporting as it's used from the scripting API. */ -void _OS::delay_usec(int p_usec) const { +void OS::delay_usec(int p_usec) const { ERR_FAIL_COND_MSG( p_usec < 0, vformat("Can't sleep for %d microseconds. The delay provided must be greater than or equal to 0 microseconds.", p_usec)); - OS::get_singleton()->delay_usec(p_usec); + ::OS::get_singleton()->delay_usec(p_usec); } /** This method uses a signed argument for better error reporting as it's used from the scripting API. */ -void _OS::delay_msec(int p_msec) const { +void OS::delay_msec(int p_msec) const { ERR_FAIL_COND_MSG( p_msec < 0, vformat("Can't sleep for %d milliseconds. The delay provided must be greater than or equal to 0 milliseconds.", p_msec)); - OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000); + ::OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000); } -bool _OS::can_use_threads() const { - return OS::get_singleton()->can_use_threads(); +bool OS::can_use_threads() const { + return ::OS::get_singleton()->can_use_threads(); } -bool _OS::is_userfs_persistent() const { - return OS::get_singleton()->is_userfs_persistent(); +bool OS::is_userfs_persistent() const { + return ::OS::get_singleton()->is_userfs_persistent(); } -int _OS::get_processor_count() const { - return OS::get_singleton()->get_processor_count(); +int OS::get_processor_count() const { + return ::OS::get_singleton()->get_processor_count(); } -bool _OS::is_stdout_verbose() const { - return OS::get_singleton()->is_stdout_verbose(); +bool OS::is_stdout_verbose() const { + return ::OS::get_singleton()->is_stdout_verbose(); } -void _OS::dump_memory_to_file(const String &p_file) { - OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data()); +void OS::dump_memory_to_file(const String &p_file) { + ::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data()); } -struct _OSCoreBindImg { +struct OSCoreBindImg { String path; Size2 size; int fmt = 0; ObjectID id; int vram = 0; - bool operator<(const _OSCoreBindImg &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } + bool operator<(const OSCoreBindImg &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } }; -void _OS::print_all_textures_by_size() { - List<_OSCoreBindImg> imgs; +void OS::print_all_textures_by_size() { + List<OSCoreBindImg> imgs; uint64_t total = 0; { List<Ref<Resource>> rsrc; @@ -368,7 +370,7 @@ void _OS::print_all_textures_by_size() { Size2 size = res->call("get_size"); int fmt = res->call("get_format"); - _OSCoreBindImg img; + OSCoreBindImg img; img.size = size; img.fmt = fmt; img.path = res->get_path(); @@ -388,7 +390,7 @@ void _OS::print_all_textures_by_size() { "Path - VRAM usage (Dimensions)"); } - for (const _OSCoreBindImg &img : imgs) { + for (const OSCoreBindImg &img : imgs) { print_line(vformat("%s - %s %s", img.path, String::humanize_size(img.vram), @@ -398,7 +400,7 @@ void _OS::print_all_textures_by_size() { print_line(vformat("Total VRAM usage: %s.", String::humanize_size(total))); } -void _OS::print_resources_by_type(const Vector<String> &p_types) { +void OS::print_resources_by_type(const Vector<String> &p_types) { ERR_FAIL_COND_MSG(p_types.size() == 0, "At least one type should be provided to print resources by type."); @@ -440,42 +442,38 @@ void _OS::print_resources_by_type(const Vector<String> &p_types) { } } -void _OS::print_all_resources(const String &p_to_file) { - OS::get_singleton()->print_all_resources(p_to_file); -} - -void _OS::print_resources_in_use(bool p_short) { - OS::get_singleton()->print_resources_in_use(p_short); +void OS::print_all_resources(const String &p_to_file) { + ::OS::get_singleton()->print_all_resources(p_to_file); } -void _OS::dump_resources_to_file(const String &p_file) { - OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data()); +void OS::print_resources_in_use(bool p_short) { + ::OS::get_singleton()->print_resources_in_use(p_short); } -String _OS::get_user_data_dir() const { - return OS::get_singleton()->get_user_data_dir(); +void OS::dump_resources_to_file(const String &p_file) { + ::OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data()); } -String _OS::get_external_data_dir() const { - return OS::get_singleton()->get_external_data_dir(); +String OS::get_user_data_dir() const { + return ::OS::get_singleton()->get_user_data_dir(); } -String _OS::get_config_dir() const { +String OS::get_config_dir() const { // Exposed as `get_config_dir()` instead of `get_config_path()` for consistency with other exposed OS methods. - return OS::get_singleton()->get_config_path(); + return ::OS::get_singleton()->get_config_path(); } -String _OS::get_data_dir() const { +String OS::get_data_dir() const { // Exposed as `get_data_dir()` instead of `get_data_path()` for consistency with other exposed OS methods. - return OS::get_singleton()->get_data_path(); + return ::OS::get_singleton()->get_data_path(); } -String _OS::get_cache_dir() const { +String OS::get_cache_dir() const { // Exposed as `get_cache_dir()` instead of `get_cache_path()` for consistency with other exposed OS methods. - return OS::get_singleton()->get_cache_path(); + return ::OS::get_singleton()->get_cache_path(); } -bool _OS::is_debug_build() const { +bool OS::is_debug_build() const { #ifdef DEBUG_ENABLED return true; #else @@ -483,114 +481,113 @@ bool _OS::is_debug_build() const { #endif } -String _OS::get_system_dir(SystemDir p_dir) const { - return OS::get_singleton()->get_system_dir(OS::SystemDir(p_dir)); +String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { + return ::OS::get_singleton()->get_system_dir(::OS::SystemDir(p_dir), p_shared_storage); } -String _OS::get_keycode_string(uint32_t p_code) const { - return keycode_get_string(p_code); +String OS::get_keycode_string(uint32_t p_code) const { + return ::keycode_get_string(p_code); } -bool _OS::is_keycode_unicode(uint32_t p_unicode) const { - return keycode_has_unicode(p_unicode); +bool OS::is_keycode_unicode(uint32_t p_unicode) const { + return ::keycode_has_unicode(p_unicode); } -int _OS::find_keycode_from_string(const String &p_code) const { +int OS::find_keycode_from_string(const String &p_code) const { return find_keycode(p_code); } -bool _OS::request_permission(const String &p_name) { - return OS::get_singleton()->request_permission(p_name); +bool OS::request_permission(const String &p_name) { + return ::OS::get_singleton()->request_permission(p_name); } -bool _OS::request_permissions() { - return OS::get_singleton()->request_permissions(); +bool OS::request_permissions() { + return ::OS::get_singleton()->request_permissions(); } -Vector<String> _OS::get_granted_permissions() const { - return OS::get_singleton()->get_granted_permissions(); +Vector<String> OS::get_granted_permissions() const { + return ::OS::get_singleton()->get_granted_permissions(); } -String _OS::get_unique_id() const { - return OS::get_singleton()->get_unique_id(); +String OS::get_unique_id() const { + return ::OS::get_singleton()->get_unique_id(); } -_OS *_OS::singleton = nullptr; +OS *OS::singleton = nullptr; -void _OS::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs); - ClassDB::bind_method(D_METHOD("open_midi_inputs"), &_OS::open_midi_inputs); - ClassDB::bind_method(D_METHOD("close_midi_inputs"), &_OS::close_midi_inputs); +void OS::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &OS::get_connected_midi_inputs); + ClassDB::bind_method(D_METHOD("open_midi_inputs"), &OS::open_midi_inputs); + ClassDB::bind_method(D_METHOD("close_midi_inputs"), &OS::close_midi_inputs); - ClassDB::bind_method(D_METHOD("alert", "text", "title"), &_OS::alert, DEFVAL("Alert!")); + ClassDB::bind_method(D_METHOD("alert", "text", "title"), &OS::alert, DEFVAL("Alert!")); - ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode); - ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &_OS::is_in_low_processor_usage_mode); + ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &OS::set_low_processor_usage_mode); + ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &OS::is_in_low_processor_usage_mode); - ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode_sleep_usec", "usec"), &_OS::set_low_processor_usage_mode_sleep_usec); - ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &_OS::get_low_processor_usage_mode_sleep_usec); + ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode_sleep_usec", "usec"), &OS::set_low_processor_usage_mode_sleep_usec); + ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &OS::get_low_processor_usage_mode_sleep_usec); - ClassDB::bind_method(D_METHOD("get_processor_count"), &_OS::get_processor_count); + ClassDB::bind_method(D_METHOD("get_processor_count"), &OS::get_processor_count); - ClassDB::bind_method(D_METHOD("get_executable_path"), &_OS::get_executable_path); - ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr"), &_OS::execute, DEFVAL(Array()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("create_process", "path", "arguments"), &_OS::create_process); - ClassDB::bind_method(D_METHOD("kill", "pid"), &_OS::kill); - ClassDB::bind_method(D_METHOD("shell_open", "uri"), &_OS::shell_open); - ClassDB::bind_method(D_METHOD("get_process_id"), &_OS::get_process_id); + ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path); + ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr"), &OS::execute, DEFVAL(Array()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_process", "path", "arguments"), &OS::create_process); + ClassDB::bind_method(D_METHOD("kill", "pid"), &OS::kill); + ClassDB::bind_method(D_METHOD("shell_open", "uri"), &OS::shell_open); + ClassDB::bind_method(D_METHOD("get_process_id"), &OS::get_process_id); - ClassDB::bind_method(D_METHOD("get_environment", "variable"), &_OS::get_environment); - ClassDB::bind_method(D_METHOD("set_environment", "variable", "value"), &_OS::set_environment); - ClassDB::bind_method(D_METHOD("has_environment", "variable"), &_OS::has_environment); + ClassDB::bind_method(D_METHOD("get_environment", "variable"), &OS::get_environment); + ClassDB::bind_method(D_METHOD("set_environment", "variable", "value"), &OS::set_environment); + ClassDB::bind_method(D_METHOD("has_environment", "variable"), &OS::has_environment); - ClassDB::bind_method(D_METHOD("get_name"), &_OS::get_name); - ClassDB::bind_method(D_METHOD("get_cmdline_args"), &_OS::get_cmdline_args); + ClassDB::bind_method(D_METHOD("get_name"), &OS::get_name); + ClassDB::bind_method(D_METHOD("get_cmdline_args"), &OS::get_cmdline_args); - ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec); - ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec); - ClassDB::bind_method(D_METHOD("get_locale"), &_OS::get_locale); - ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name); + ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &OS::delay_usec); + ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &OS::delay_msec); + ClassDB::bind_method(D_METHOD("get_locale"), &OS::get_locale); + ClassDB::bind_method(D_METHOD("get_model_name"), &OS::get_model_name); - ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent); - ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &_OS::is_stdout_verbose); + ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent); + ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &OS::is_stdout_verbose); - ClassDB::bind_method(D_METHOD("can_use_threads"), &_OS::can_use_threads); + ClassDB::bind_method(D_METHOD("can_use_threads"), &OS::can_use_threads); - ClassDB::bind_method(D_METHOD("is_debug_build"), &_OS::is_debug_build); + ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build); - ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &_OS::dump_memory_to_file); - ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &_OS::dump_resources_to_file); - ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &_OS::print_resources_in_use, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &_OS::print_all_resources, DEFVAL("")); + ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file); + ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file); + ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL("")); - ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &_OS::get_static_memory_usage); - ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &_OS::get_static_memory_peak_usage); + ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage); + ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &OS::get_static_memory_peak_usage); - ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir); - ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir); - ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir); - ClassDB::bind_method(D_METHOD("get_config_dir"), &_OS::get_config_dir); - ClassDB::bind_method(D_METHOD("get_data_dir"), &_OS::get_data_dir); - ClassDB::bind_method(D_METHOD("get_cache_dir"), &_OS::get_cache_dir); - ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id); + ClassDB::bind_method(D_METHOD("get_user_data_dir"), &OS::get_user_data_dir); + ClassDB::bind_method(D_METHOD("get_system_dir", "dir", "shared_storage"), &OS::get_system_dir, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_config_dir"), &OS::get_config_dir); + ClassDB::bind_method(D_METHOD("get_data_dir"), &OS::get_data_dir); + ClassDB::bind_method(D_METHOD("get_cache_dir"), &OS::get_cache_dir); + ClassDB::bind_method(D_METHOD("get_unique_id"), &OS::get_unique_id); - ClassDB::bind_method(D_METHOD("print_all_textures_by_size"), &_OS::print_all_textures_by_size); - ClassDB::bind_method(D_METHOD("print_resources_by_type", "types"), &_OS::print_resources_by_type); + ClassDB::bind_method(D_METHOD("print_all_textures_by_size"), &OS::print_all_textures_by_size); + ClassDB::bind_method(D_METHOD("print_resources_by_type", "types"), &OS::print_resources_by_type); - ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &_OS::get_keycode_string); - ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &_OS::is_keycode_unicode); - ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &_OS::find_keycode_from_string); + ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &OS::get_keycode_string); + ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &OS::is_keycode_unicode); + ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &OS::find_keycode_from_string); - ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap); + ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &OS::set_use_file_access_save_and_swap); - ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name); - ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id); + ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &OS::set_thread_name); + ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &OS::get_thread_caller_id); - ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature); + ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &OS::has_feature); - ClassDB::bind_method(D_METHOD("request_permission", "name"), &_OS::request_permission); - ClassDB::bind_method(D_METHOD("request_permissions"), &_OS::request_permissions); - ClassDB::bind_method(D_METHOD("get_granted_permissions"), &_OS::get_granted_permissions); + ClassDB::bind_method(D_METHOD("request_permission", "name"), &OS::request_permission); + ClassDB::bind_method(D_METHOD("request_permissions"), &OS::request_permissions); + ClassDB::bind_method(D_METHOD("get_granted_permissions"), &OS::get_granted_permissions); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec"); @@ -635,43 +632,43 @@ void _OS::_bind_methods() { BIND_ENUM_CONSTANT(SYSTEM_DIR_RINGTONES); } -////// _Geometry2D ////// +////// Geometry2D ////// -_Geometry2D *_Geometry2D::singleton = nullptr; +Geometry2D *Geometry2D::singleton = nullptr; -_Geometry2D *_Geometry2D::get_singleton() { +Geometry2D *Geometry2D::get_singleton() { return singleton; } -bool _Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); +bool Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return ::Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius); } -real_t _Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { - return Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); +real_t Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) { + return ::Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius); } -Variant _Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { +Variant Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) { Vector2 result; - if (Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { + if (::Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) { return result; } else { return Variant(); } } -Variant _Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { +Variant Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) { Vector2 result; - if (Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { + if (::Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) { return result; } else { return Variant(); } } -Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { +Vector<Vector2> Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) { Vector2 r1, r2; - Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); + ::Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2); Vector<Vector2> r; r.resize(2); r.set(0, r1); @@ -679,42 +676,42 @@ Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 & return r; } -Vector2 _Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry2D::get_closest_point_to_segment(p_point, s); + return ::Geometry2D::get_closest_point_to_segment(p_point, s); } -Vector2 _Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { +Vector2 Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) { Vector2 s[2] = { p_a, p_b }; - return Geometry2D::get_closest_point_to_segment_uncapped(p_point, s); + return ::Geometry2D::get_closest_point_to_segment_uncapped(p_point, s); } -bool _Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { - return Geometry2D::is_point_in_triangle(s, a, b, c); +bool Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const { + return ::Geometry2D::is_point_in_triangle(s, a, b, c); } -bool _Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { - return Geometry2D::is_polygon_clockwise(p_polygon); +bool Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) { + return ::Geometry2D::is_polygon_clockwise(p_polygon); } -bool _Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { - return Geometry2D::is_point_in_polygon(p_point, p_polygon); +bool Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) { + return ::Geometry2D::is_point_in_polygon(p_point, p_polygon); } -Vector<int> _Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) { - return Geometry2D::triangulate_polygon(p_polygon); +Vector<int> Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) { + return ::Geometry2D::triangulate_polygon(p_polygon); } -Vector<int> _Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) { - return Geometry2D::triangulate_delaunay(p_points); +Vector<int> Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) { + return ::Geometry2D::triangulate_delaunay(p_points); } -Vector<Point2> _Geometry2D::convex_hull(const Vector<Point2> &p_points) { - return Geometry2D::convex_hull(p_points); +Vector<Point2> Geometry2D::convex_hull(const Vector<Point2> &p_points) { + return ::Geometry2D::convex_hull(p_points); } -Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry2D::merge_polygons(p_polygon_a, p_polygon_b); +Array Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = ::Geometry2D::merge_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -724,8 +721,8 @@ Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vect return ret; } -Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry2D::clip_polygons(p_polygon_a, p_polygon_b); +Array Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = ::Geometry2D::clip_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -735,8 +732,8 @@ Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vecto return ret; } -Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b); +Array Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -746,8 +743,8 @@ Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const return ret; } -Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { - Vector<Vector<Point2>> polys = Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b); +Array Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { + Vector<Vector<Point2>> polys = ::Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -757,8 +754,8 @@ Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Ve return ret; } -Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon); +Array Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = ::Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -768,8 +765,8 @@ Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, return ret; } -Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { - Vector<Vector<Point2>> polys = Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon); +Array Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { + Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -779,8 +776,8 @@ Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_poly return ret; } -Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { - Vector<Vector<Point2>> polys = Geometry2D::offset_polygon(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type)); +Array Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { + Vector<Vector<Point2>> polys = ::Geometry2D::offset_polygon(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type)); Array ret; @@ -790,8 +787,8 @@ Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_del return ret; } -Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { - Vector<Vector<Point2>> polys = Geometry2D::offset_polyline(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type), Geometry2D::PolyEndType(p_end_type)); +Array Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { + Vector<Vector<Point2>> polys = ::Geometry2D::offset_polyline(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type), ::Geometry2D::PolyEndType(p_end_type)); Array ret; @@ -801,7 +798,7 @@ Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_de return ret; } -Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) { +Dictionary Geometry2D::make_atlas(const Vector<Size2> &p_rects) { Dictionary ret; Vector<Size2i> rects; @@ -812,7 +809,7 @@ Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) { Vector<Point2i> result; Size2i size; - Geometry2D::make_atlas(rects, result, size); + ::Geometry2D::make_atlas(rects, result, size); Size2 r_size = size; Vector<Point2> r_result; @@ -826,37 +823,37 @@ Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) { return ret; } -void _Geometry2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry2D::is_point_in_circle); - ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &_Geometry2D::segment_intersects_segment); - ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry2D::line_intersects_line); +void Geometry2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &Geometry2D::is_point_in_circle); + ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &Geometry2D::segment_intersects_segment); + ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &Geometry2D::line_intersects_line); - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &_Geometry2D::get_closest_points_between_segments); + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &Geometry2D::get_closest_points_between_segments); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &Geometry2D::get_closest_point_to_segment); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment_uncapped); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &Geometry2D::get_closest_point_to_segment_uncapped); - ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry2D::point_is_inside_triangle); + ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &Geometry2D::point_is_inside_triangle); - ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry2D::is_polygon_clockwise); - ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry2D::is_point_in_polygon); - ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry2D::triangulate_polygon); - ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &_Geometry2D::triangulate_delaunay); - ClassDB::bind_method(D_METHOD("convex_hull", "points"), &_Geometry2D::convex_hull); + ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &Geometry2D::is_polygon_clockwise); + ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &Geometry2D::is_point_in_polygon); + ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &Geometry2D::triangulate_polygon); + ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &Geometry2D::triangulate_delaunay); + ClassDB::bind_method(D_METHOD("convex_hull", "points"), &Geometry2D::convex_hull); - ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &_Geometry2D::merge_polygons); - ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &_Geometry2D::clip_polygons); - ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &_Geometry2D::intersect_polygons); - ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &_Geometry2D::exclude_polygons); + ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &Geometry2D::merge_polygons); + ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &Geometry2D::clip_polygons); + ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &Geometry2D::intersect_polygons); + ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &Geometry2D::exclude_polygons); - ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::clip_polyline_with_polygon); - ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::intersect_polyline_with_polygon); + ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &Geometry2D::clip_polyline_with_polygon); + ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &Geometry2D::intersect_polyline_with_polygon); - ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &_Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE)); - ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &_Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE)); + ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE)); - ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry2D::make_atlas); + ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &Geometry2D::make_atlas); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE); @@ -874,29 +871,29 @@ void _Geometry2D::_bind_methods() { BIND_ENUM_CONSTANT(END_ROUND); } -////// _Geometry3D ////// +////// Geometry3D ////// -_Geometry3D *_Geometry3D::singleton = nullptr; +Geometry3D *Geometry3D::singleton = nullptr; -_Geometry3D *_Geometry3D::get_singleton() { +Geometry3D *Geometry3D::get_singleton() { return singleton; } -Vector<Plane> _Geometry3D::build_box_planes(const Vector3 &p_extents) { - return Geometry3D::build_box_planes(p_extents); +Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { + return ::Geometry3D::build_box_planes(p_extents); } -Vector<Plane> _Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { - return Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +Vector<Plane> Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { + return ::Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); } -Vector<Plane> _Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - return Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); +Vector<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { + return ::Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); } -Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { +Vector<Vector3> Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { Vector3 r1, r2; - Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); + ::Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2); Vector<Vector3> r; r.resize(2); r.set(0, r1); @@ -904,38 +901,38 @@ Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 & return r; } -Vector3 _Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { +Vector3 Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { Vector3 s[2] = { p_a, p_b }; - return Geometry3D::get_closest_point_to_segment(p_point, s); + return ::Geometry3D::get_closest_point_to_segment(p_point, s); } -Vector3 _Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { +Vector3 Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) { Vector3 s[2] = { p_a, p_b }; - return Geometry3D::get_closest_point_to_segment_uncapped(p_point, s); + return ::Geometry3D::get_closest_point_to_segment_uncapped(p_point, s); } -Variant _Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { +Variant Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { Vector3 res; - if (Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { + if (::Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) { return res; } else { return Variant(); } } -Variant _Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { +Variant Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) { Vector3 res; - if (Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { + if (::Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) { return res; } else { return Variant(); } } -Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { +Vector<Vector3> Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) { Vector<Vector3> r; Vector3 res, norm; - if (!Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { + if (!::Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) { return r; } @@ -945,10 +942,10 @@ Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, co return r; } -Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { +Vector<Vector3> Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) { Vector<Vector3> r; Vector3 res, norm; - if (!Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { + if (!::Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) { return r; } @@ -958,10 +955,10 @@ Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, return r; } -Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { +Vector<Vector3> Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { Vector<Vector3> r; Vector3 res, norm; - if (!Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { + if (!::Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { return r; } @@ -971,33 +968,33 @@ Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, co return r; } -Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { - return Geometry3D::clip_polygon(p_points, p_plane); +Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) { + return ::Geometry3D::clip_polygon(p_points, p_plane); } -void _Geometry3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes); - ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); +void Geometry3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes); + ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); + ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z)); - ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry3D::get_closest_points_between_segments); + ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &Geometry3D::get_closest_points_between_segments); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &Geometry3D::get_closest_point_to_segment); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &Geometry3D::get_closest_point_to_segment_uncapped); - ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle); - ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere); - ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry3D::segment_intersects_cylinder); - ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry3D::segment_intersects_convex); + ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &Geometry3D::ray_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &Geometry3D::segment_intersects_triangle); + ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &Geometry3D::segment_intersects_sphere); + ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &Geometry3D::segment_intersects_cylinder); + ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex); - ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry3D::clip_polygon); + ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon); } -////// _File ////// +////// File ////// -Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) { +Error File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) { Error err = open(p_path, p_mode_flags); if (err) { return err; @@ -1014,7 +1011,7 @@ Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const return OK; } -Error _File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) { +Error File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) { Error err = open(p_path, p_mode_flags); if (err) { return err; @@ -1032,7 +1029,7 @@ Error _File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, c return OK; } -Error _File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) { +Error File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) { FileAccessCompressed *fac = memnew(FileAccessCompressed); fac->configure("GCPF", (Compression::Mode)p_compress_mode); @@ -1048,7 +1045,7 @@ Error _File::open_compressed(const String &p_path, ModeFlags p_mode_flags, Compr return OK; } -Error _File::open(const String &p_path, ModeFlags p_mode_flags) { +Error File::open(const String &p_path, ModeFlags p_mode_flags) { close(); Error err; f = FileAccess::open(p_path, p_mode_flags, &err); @@ -1058,94 +1055,94 @@ Error _File::open(const String &p_path, ModeFlags p_mode_flags) { return err; } -void _File::flush() { +void File::flush() { ERR_FAIL_COND_MSG(!f, "File must be opened before flushing."); f->flush(); } -void _File::close() { +void File::close() { if (f) { memdelete(f); } f = nullptr; } -bool _File::is_open() const { +bool File::is_open() const { return f != nullptr; } -String _File::get_path() const { +String File::get_path() const { ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_path(); } -String _File::get_path_absolute() const { +String File::get_path_absolute() const { ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_path_absolute(); } -void _File::seek(int64_t p_position) { +void File::seek(int64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer."); f->seek(p_position); } -void _File::seek_end(int64_t p_position) { +void File::seek_end(int64_t p_position) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->seek_end(p_position); } -uint64_t _File::get_position() const { +uint64_t File::get_position() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_position(); } -uint64_t _File::get_length() const { +uint64_t File::get_length() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_length(); } -bool _File::eof_reached() const { +bool File::eof_reached() const { ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use."); return f->eof_reached(); } -uint8_t _File::get_8() const { +uint8_t File::get_8() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_8(); } -uint16_t _File::get_16() const { +uint16_t File::get_16() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_16(); } -uint32_t _File::get_32() const { +uint32_t File::get_32() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_32(); } -uint64_t _File::get_64() const { +uint64_t File::get_64() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_64(); } -float _File::get_float() const { +float File::get_float() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_float(); } -double _File::get_double() const { +double File::get_double() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_double(); } -real_t _File::get_real() const { +real_t File::get_real() const { ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use."); return f->get_real(); } -Vector<uint8_t> _File::get_buffer(int64_t p_length) const { +Vector<uint8_t> File::get_buffer(int64_t p_length) const { Vector<uint8_t> data; ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use."); @@ -1167,7 +1164,7 @@ Vector<uint8_t> _File::get_buffer(int64_t p_length) const { return data; } -String _File::get_as_text() const { +String File::get_as_text() const { ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use."); String text; @@ -1186,20 +1183,20 @@ String _File::get_as_text() const { return text; } -String _File::get_md5(const String &p_path) const { +String File::get_md5(const String &p_path) const { return FileAccess::get_md5(p_path); } -String _File::get_sha256(const String &p_path) const { +String File::get_sha256(const String &p_path) const { return FileAccess::get_sha256(p_path); } -String _File::get_line() const { +String File::get_line() const { ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use."); return f->get_line(); } -Vector<String> _File::get_csv_line(const String &p_delim) const { +Vector<String> File::get_csv_line(const String &p_delim) const { ERR_FAIL_COND_V_MSG(!f, Vector<String>(), "File must be opened before use."); return f->get_csv_line(p_delim); } @@ -1209,95 +1206,95 @@ Vector<String> _File::get_csv_line(const String &p_delim) const { * These flags get reset to false (little endian) on each open */ -void _File::set_big_endian(bool p_big_endian) { +void File::set_big_endian(bool p_big_endian) { big_endian = p_big_endian; if (f) { f->set_big_endian(p_big_endian); } } -bool _File::is_big_endian() { +bool File::is_big_endian() { return big_endian; } -Error _File::get_error() const { +Error File::get_error() const { if (!f) { return ERR_UNCONFIGURED; } return f->get_error(); } -void _File::store_8(uint8_t p_dest) { +void File::store_8(uint8_t p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_8(p_dest); } -void _File::store_16(uint16_t p_dest) { +void File::store_16(uint16_t p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_16(p_dest); } -void _File::store_32(uint32_t p_dest) { +void File::store_32(uint32_t p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_32(p_dest); } -void _File::store_64(uint64_t p_dest) { +void File::store_64(uint64_t p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_64(p_dest); } -void _File::store_float(float p_dest) { +void File::store_float(float p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_float(p_dest); } -void _File::store_double(double p_dest) { +void File::store_double(double p_dest) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_double(p_dest); } -void _File::store_real(real_t p_real) { +void File::store_real(real_t p_real) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_real(p_real); } -void _File::store_string(const String &p_string) { +void File::store_string(const String &p_string) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_string(p_string); } -void _File::store_pascal_string(const String &p_string) { +void File::store_pascal_string(const String &p_string) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_pascal_string(p_string); } -String _File::get_pascal_string() { +String File::get_pascal_string() { ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use."); return f->get_pascal_string(); } -void _File::store_line(const String &p_string) { +void File::store_line(const String &p_string) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_line(p_string); } -void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim) { +void File::store_csv_line(const Vector<String> &p_values, const String &p_delim) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); f->store_csv_line(p_values, p_delim); } -void _File::store_buffer(const Vector<uint8_t> &p_buffer) { +void File::store_buffer(const Vector<uint8_t> &p_buffer) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); uint64_t len = p_buffer.size(); @@ -1310,11 +1307,11 @@ void _File::store_buffer(const Vector<uint8_t> &p_buffer) { f->store_buffer(&r[0], len); } -bool _File::file_exists(const String &p_name) const { +bool File::file_exists(const String &p_name) const { return FileAccess::exists(p_name); } -void _File::store_var(const Variant &p_var, bool p_full_objects) { +void File::store_var(const Variant &p_var, bool p_full_objects) { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); int len; Error err = encode_variant(p_var, nullptr, len, p_full_objects); @@ -1331,7 +1328,7 @@ void _File::store_var(const Variant &p_var, bool p_full_objects) { store_buffer(buff); } -Variant _File::get_var(bool p_allow_objects) const { +Variant File::get_var(bool p_allow_objects) const { ERR_FAIL_COND_V_MSG(!f, Variant(), "File must be opened before use."); uint32_t len = get_32(); Vector<uint8_t> buff = get_buffer(len); @@ -1346,62 +1343,62 @@ Variant _File::get_var(bool p_allow_objects) const { return v; } -uint64_t _File::get_modified_time(const String &p_file) const { +uint64_t File::get_modified_time(const String &p_file) const { return FileAccess::get_modified_time(p_file); } -void _File::_bind_methods() { - ClassDB::bind_method(D_METHOD("open_encrypted", "path", "mode_flags", "key"), &_File::open_encrypted); - ClassDB::bind_method(D_METHOD("open_encrypted_with_pass", "path", "mode_flags", "pass"), &_File::open_encrypted_pass); - ClassDB::bind_method(D_METHOD("open_compressed", "path", "mode_flags", "compression_mode"), &_File::open_compressed, DEFVAL(0)); - - ClassDB::bind_method(D_METHOD("open", "path", "flags"), &_File::open); - ClassDB::bind_method(D_METHOD("flush"), &_File::flush); - ClassDB::bind_method(D_METHOD("close"), &_File::close); - ClassDB::bind_method(D_METHOD("get_path"), &_File::get_path); - ClassDB::bind_method(D_METHOD("get_path_absolute"), &_File::get_path_absolute); - ClassDB::bind_method(D_METHOD("is_open"), &_File::is_open); - ClassDB::bind_method(D_METHOD("seek", "position"), &_File::seek); - ClassDB::bind_method(D_METHOD("seek_end", "position"), &_File::seek_end, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_position"), &_File::get_position); - ClassDB::bind_method(D_METHOD("get_length"), &_File::get_length); - ClassDB::bind_method(D_METHOD("eof_reached"), &_File::eof_reached); - ClassDB::bind_method(D_METHOD("get_8"), &_File::get_8); - ClassDB::bind_method(D_METHOD("get_16"), &_File::get_16); - ClassDB::bind_method(D_METHOD("get_32"), &_File::get_32); - ClassDB::bind_method(D_METHOD("get_64"), &_File::get_64); - ClassDB::bind_method(D_METHOD("get_float"), &_File::get_float); - ClassDB::bind_method(D_METHOD("get_double"), &_File::get_double); - ClassDB::bind_method(D_METHOD("get_real"), &_File::get_real); - ClassDB::bind_method(D_METHOD("get_buffer", "length"), &_File::get_buffer); - ClassDB::bind_method(D_METHOD("get_line"), &_File::get_line); - ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(",")); - ClassDB::bind_method(D_METHOD("get_as_text"), &_File::get_as_text); - ClassDB::bind_method(D_METHOD("get_md5", "path"), &_File::get_md5); - ClassDB::bind_method(D_METHOD("get_sha256", "path"), &_File::get_sha256); - ClassDB::bind_method(D_METHOD("is_big_endian"), &_File::is_big_endian); - ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &_File::set_big_endian); - ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error); - ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false)); - - ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8); - ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16); - ClassDB::bind_method(D_METHOD("store_32", "value"), &_File::store_32); - ClassDB::bind_method(D_METHOD("store_64", "value"), &_File::store_64); - ClassDB::bind_method(D_METHOD("store_float", "value"), &_File::store_float); - ClassDB::bind_method(D_METHOD("store_double", "value"), &_File::store_double); - ClassDB::bind_method(D_METHOD("store_real", "value"), &_File::store_real); - ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &_File::store_buffer); - ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line); - ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(",")); - ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string); - ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &_File::store_var, DEFVAL(false)); - - ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &_File::store_pascal_string); - ClassDB::bind_method(D_METHOD("get_pascal_string"), &_File::get_pascal_string); - - ClassDB::bind_method(D_METHOD("file_exists", "path"), &_File::file_exists); - ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &_File::get_modified_time); +void File::_bind_methods() { + ClassDB::bind_method(D_METHOD("open_encrypted", "path", "mode_flags", "key"), &File::open_encrypted); + ClassDB::bind_method(D_METHOD("open_encrypted_with_pass", "path", "mode_flags", "pass"), &File::open_encrypted_pass); + ClassDB::bind_method(D_METHOD("open_compressed", "path", "mode_flags", "compression_mode"), &File::open_compressed, DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("open", "path", "flags"), &File::open); + ClassDB::bind_method(D_METHOD("flush"), &File::flush); + ClassDB::bind_method(D_METHOD("close"), &File::close); + ClassDB::bind_method(D_METHOD("get_path"), &File::get_path); + ClassDB::bind_method(D_METHOD("get_path_absolute"), &File::get_path_absolute); + ClassDB::bind_method(D_METHOD("is_open"), &File::is_open); + ClassDB::bind_method(D_METHOD("seek", "position"), &File::seek); + ClassDB::bind_method(D_METHOD("seek_end", "position"), &File::seek_end, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_position"), &File::get_position); + ClassDB::bind_method(D_METHOD("get_length"), &File::get_length); + ClassDB::bind_method(D_METHOD("eof_reached"), &File::eof_reached); + ClassDB::bind_method(D_METHOD("get_8"), &File::get_8); + ClassDB::bind_method(D_METHOD("get_16"), &File::get_16); + ClassDB::bind_method(D_METHOD("get_32"), &File::get_32); + ClassDB::bind_method(D_METHOD("get_64"), &File::get_64); + ClassDB::bind_method(D_METHOD("get_float"), &File::get_float); + ClassDB::bind_method(D_METHOD("get_double"), &File::get_double); + ClassDB::bind_method(D_METHOD("get_real"), &File::get_real); + ClassDB::bind_method(D_METHOD("get_buffer", "length"), &File::get_buffer); + ClassDB::bind_method(D_METHOD("get_line"), &File::get_line); + ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &File::get_csv_line, DEFVAL(",")); + ClassDB::bind_method(D_METHOD("get_as_text"), &File::get_as_text); + ClassDB::bind_method(D_METHOD("get_md5", "path"), &File::get_md5); + ClassDB::bind_method(D_METHOD("get_sha256", "path"), &File::get_sha256); + ClassDB::bind_method(D_METHOD("is_big_endian"), &File::is_big_endian); + ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &File::set_big_endian); + ClassDB::bind_method(D_METHOD("get_error"), &File::get_error); + ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &File::get_var, DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("store_8", "value"), &File::store_8); + ClassDB::bind_method(D_METHOD("store_16", "value"), &File::store_16); + ClassDB::bind_method(D_METHOD("store_32", "value"), &File::store_32); + ClassDB::bind_method(D_METHOD("store_64", "value"), &File::store_64); + ClassDB::bind_method(D_METHOD("store_float", "value"), &File::store_float); + ClassDB::bind_method(D_METHOD("store_double", "value"), &File::store_double); + ClassDB::bind_method(D_METHOD("store_real", "value"), &File::store_real); + ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &File::store_buffer); + ClassDB::bind_method(D_METHOD("store_line", "line"), &File::store_line); + ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &File::store_csv_line, DEFVAL(",")); + ClassDB::bind_method(D_METHOD("store_string", "string"), &File::store_string); + ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &File::store_var, DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &File::store_pascal_string); + ClassDB::bind_method(D_METHOD("get_pascal_string"), &File::get_pascal_string); + + ClassDB::bind_method(D_METHOD("file_exists", "path"), &File::file_exists); + ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &File::get_modified_time); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian"); @@ -1416,15 +1413,15 @@ void _File::_bind_methods() { BIND_ENUM_CONSTANT(COMPRESSION_GZIP); } -_File::~_File() { +File::~File() { if (f) { memdelete(f); } } -////// _Directory ////// +////// Directory ////// -Error _Directory::open(const String &p_path) { +Error Directory::open(const String &p_path) { Error err; DirAccess *alt = DirAccess::open(p_path, &err); @@ -1440,11 +1437,11 @@ Error _Directory::open(const String &p_path) { return OK; } -bool _Directory::is_open() const { +bool Directory::is_open() const { return d && dir_open; } -Error _Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) { +Error Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) { ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use."); _list_skip_navigational = !p_show_navigational; @@ -1453,7 +1450,7 @@ Error _Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) { return d->list_dir_begin(); } -String _Directory::get_next() { +String Directory::get_next() { ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use."); String next = d->get_next(); @@ -1463,32 +1460,32 @@ String _Directory::get_next() { return next; } -bool _Directory::current_is_dir() const { +bool Directory::current_is_dir() const { ERR_FAIL_COND_V_MSG(!is_open(), false, "Directory must be opened before use."); return d->current_is_dir(); } -void _Directory::list_dir_end() { +void Directory::list_dir_end() { ERR_FAIL_COND_MSG(!is_open(), "Directory must be opened before use."); d->list_dir_end(); } -int _Directory::get_drive_count() { +int Directory::get_drive_count() { ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use."); return d->get_drive_count(); } -String _Directory::get_drive(int p_drive) { +String Directory::get_drive(int p_drive) { ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use."); return d->get_drive(p_drive); } -int _Directory::get_current_drive() { +int Directory::get_current_drive() { ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use."); return d->get_current_drive(); } -Error _Directory::change_dir(String p_dir) { +Error Directory::change_dir(String p_dir) { ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly."); Error err = d->change_dir(p_dir); @@ -1500,12 +1497,12 @@ Error _Directory::change_dir(String p_dir) { return OK; } -String _Directory::get_current_dir() { +String Directory::get_current_dir() { ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use."); return d->get_current_dir(); } -Error _Directory::make_dir(String p_dir) { +Error Directory::make_dir(String p_dir) { ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); @@ -1516,7 +1513,7 @@ Error _Directory::make_dir(String p_dir) { return d->make_dir(p_dir); } -Error _Directory::make_dir_recursive(String p_dir) { +Error Directory::make_dir_recursive(String p_dir) { ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); @@ -1527,7 +1524,7 @@ Error _Directory::make_dir_recursive(String p_dir) { return d->make_dir_recursive(p_dir); } -bool _Directory::file_exists(String p_file) { +bool Directory::file_exists(String p_file) { ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly."); if (!p_file.is_rel_path()) { return FileAccess::exists(p_file); @@ -1536,7 +1533,7 @@ bool _Directory::file_exists(String p_file) { return d->file_exists(p_file); } -bool _Directory::dir_exists(String p_dir) { +bool Directory::dir_exists(String p_dir) { ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly."); if (!p_dir.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_dir); @@ -1548,31 +1545,33 @@ bool _Directory::dir_exists(String p_dir) { return d->dir_exists(p_dir); } -uint64_t _Directory::get_space_left() { +uint64_t Directory::get_space_left() { ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use."); return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB. } -Error _Directory::copy(String p_from, String p_to) { +Error Directory::copy(String p_from, String p_to) { ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use."); return d->copy(p_from, p_to); } -Error _Directory::rename(String p_from, String p_to) { +Error Directory::rename(String p_from, String p_to) { ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use."); + ERR_FAIL_COND_V_MSG(p_from.is_empty() || p_from == "." || p_from == "..", ERR_INVALID_PARAMETER, "Invalid path to rename."); + if (!p_from.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_from); - ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist."); + ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist."); Error err = d->rename(p_from, p_to); memdelete(d); return err; } - ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist."); + ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist."); return d->rename(p_from, p_to); } -Error _Directory::remove(String p_name) { +Error Directory::remove(String p_name) { ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use."); if (!p_name.is_rel_path()) { DirAccess *d = DirAccess::create_for_path(p_name); @@ -1584,47 +1583,47 @@ Error _Directory::remove(String p_name) { return d->remove(p_name); } -void _Directory::_bind_methods() { - ClassDB::bind_method(D_METHOD("open", "path"), &_Directory::open); - ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &_Directory::list_dir_begin, DEFVAL(false), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_next"), &_Directory::get_next); - ClassDB::bind_method(D_METHOD("current_is_dir"), &_Directory::current_is_dir); - ClassDB::bind_method(D_METHOD("list_dir_end"), &_Directory::list_dir_end); - ClassDB::bind_method(D_METHOD("get_drive_count"), &_Directory::get_drive_count); - ClassDB::bind_method(D_METHOD("get_drive", "idx"), &_Directory::get_drive); - ClassDB::bind_method(D_METHOD("get_current_drive"), &_Directory::get_current_drive); - ClassDB::bind_method(D_METHOD("change_dir", "todir"), &_Directory::change_dir); - ClassDB::bind_method(D_METHOD("get_current_dir"), &_Directory::get_current_dir); - ClassDB::bind_method(D_METHOD("make_dir", "path"), &_Directory::make_dir); - ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &_Directory::make_dir_recursive); - ClassDB::bind_method(D_METHOD("file_exists", "path"), &_Directory::file_exists); - ClassDB::bind_method(D_METHOD("dir_exists", "path"), &_Directory::dir_exists); - //ClassDB::bind_method(D_METHOD("get_modified_time","file"),&_Directory::get_modified_time); - ClassDB::bind_method(D_METHOD("get_space_left"), &_Directory::get_space_left); - ClassDB::bind_method(D_METHOD("copy", "from", "to"), &_Directory::copy); - ClassDB::bind_method(D_METHOD("rename", "from", "to"), &_Directory::rename); - ClassDB::bind_method(D_METHOD("remove", "path"), &_Directory::remove); -} - -_Directory::_Directory() { +void Directory::_bind_methods() { + ClassDB::bind_method(D_METHOD("open", "path"), &Directory::open); + ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_next"), &Directory::get_next); + ClassDB::bind_method(D_METHOD("current_is_dir"), &Directory::current_is_dir); + ClassDB::bind_method(D_METHOD("list_dir_end"), &Directory::list_dir_end); + ClassDB::bind_method(D_METHOD("get_drive_count"), &Directory::get_drive_count); + ClassDB::bind_method(D_METHOD("get_drive", "idx"), &Directory::get_drive); + ClassDB::bind_method(D_METHOD("get_current_drive"), &Directory::get_current_drive); + ClassDB::bind_method(D_METHOD("change_dir", "todir"), &Directory::change_dir); + ClassDB::bind_method(D_METHOD("get_current_dir"), &Directory::get_current_dir); + ClassDB::bind_method(D_METHOD("make_dir", "path"), &Directory::make_dir); + ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &Directory::make_dir_recursive); + ClassDB::bind_method(D_METHOD("file_exists", "path"), &Directory::file_exists); + ClassDB::bind_method(D_METHOD("dir_exists", "path"), &Directory::dir_exists); + //ClassDB::bind_method(D_METHOD("get_modified_time","file"),&Directory::get_modified_time); + ClassDB::bind_method(D_METHOD("get_space_left"), &Directory::get_space_left); + ClassDB::bind_method(D_METHOD("copy", "from", "to"), &Directory::copy); + ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename); + ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove); +} + +Directory::Directory() { d = DirAccess::create(DirAccess::ACCESS_RESOURCES); } -_Directory::~_Directory() { +Directory::~Directory() { if (d) { memdelete(d); } } -////// _Marshalls ////// +////// Marshalls ////// -_Marshalls *_Marshalls::singleton = nullptr; +Marshalls *Marshalls::singleton = nullptr; -_Marshalls *_Marshalls::get_singleton() { +Marshalls *Marshalls::get_singleton() { return singleton; } -String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) { +String Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) { int len; Error err = encode_variant(p_var, nullptr, len, p_full_objects); ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant."); @@ -1642,7 +1641,7 @@ String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) return ret; } -Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) { +Variant Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) { int strlen = p_str.length(); CharString cstr = p_str.ascii(); @@ -1660,13 +1659,13 @@ Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) return v; } -String _Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) { +String Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) { String ret = CryptoCore::b64_encode_str(p_arr.ptr(), p_arr.size()); ERR_FAIL_COND_V(ret == "", ret); return ret; } -Vector<uint8_t> _Marshalls::base64_to_raw(const String &p_str) { +Vector<uint8_t> Marshalls::base64_to_raw(const String &p_str) { int strlen = p_str.length(); CharString cstr = p_str.ascii(); @@ -1683,14 +1682,14 @@ Vector<uint8_t> _Marshalls::base64_to_raw(const String &p_str) { return buf; } -String _Marshalls::utf8_to_base64(const String &p_str) { +String Marshalls::utf8_to_base64(const String &p_str) { CharString cstr = p_str.utf8(); String ret = CryptoCore::b64_encode_str((unsigned char *)cstr.get_data(), cstr.length()); ERR_FAIL_COND_V(ret == "", ret); return ret; } -String _Marshalls::base64_to_utf8(const String &p_str) { +String Marshalls::base64_to_utf8(const String &p_str) { int strlen = p_str.length(); CharString cstr = p_str.ascii(); @@ -1707,62 +1706,62 @@ String _Marshalls::base64_to_utf8(const String &p_str) { return ret; } -void _Marshalls::_bind_methods() { - ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &_Marshalls::variant_to_base64, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &_Marshalls::base64_to_variant, DEFVAL(false)); +void Marshalls::_bind_methods() { + ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &Marshalls::variant_to_base64, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &Marshalls::base64_to_variant, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &_Marshalls::raw_to_base64); - ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &_Marshalls::base64_to_raw); + ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &Marshalls::raw_to_base64); + ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &Marshalls::base64_to_raw); - ClassDB::bind_method(D_METHOD("utf8_to_base64", "utf8_str"), &_Marshalls::utf8_to_base64); - ClassDB::bind_method(D_METHOD("base64_to_utf8", "base64_str"), &_Marshalls::base64_to_utf8); + ClassDB::bind_method(D_METHOD("utf8_to_base64", "utf8_str"), &Marshalls::utf8_to_base64); + ClassDB::bind_method(D_METHOD("base64_to_utf8", "base64_str"), &Marshalls::base64_to_utf8); } -////// _Semaphore ////// +////// Semaphore ////// -void _Semaphore::wait() { +void Semaphore::wait() { semaphore.wait(); } -Error _Semaphore::try_wait() { +Error Semaphore::try_wait() { return semaphore.try_wait() ? OK : ERR_BUSY; } -void _Semaphore::post() { +void Semaphore::post() { semaphore.post(); } -void _Semaphore::_bind_methods() { - ClassDB::bind_method(D_METHOD("wait"), &_Semaphore::wait); - ClassDB::bind_method(D_METHOD("try_wait"), &_Semaphore::try_wait); - ClassDB::bind_method(D_METHOD("post"), &_Semaphore::post); +void Semaphore::_bind_methods() { + ClassDB::bind_method(D_METHOD("wait"), &Semaphore::wait); + ClassDB::bind_method(D_METHOD("try_wait"), &Semaphore::try_wait); + ClassDB::bind_method(D_METHOD("post"), &Semaphore::post); } -////// _Mutex ////// +////// Mutex ////// -void _Mutex::lock() { +void Mutex::lock() { mutex.lock(); } -Error _Mutex::try_lock() { +Error Mutex::try_lock() { return mutex.try_lock(); } -void _Mutex::unlock() { +void Mutex::unlock() { mutex.unlock(); } -void _Mutex::_bind_methods() { - ClassDB::bind_method(D_METHOD("lock"), &_Mutex::lock); - ClassDB::bind_method(D_METHOD("try_lock"), &_Mutex::try_lock); - ClassDB::bind_method(D_METHOD("unlock"), &_Mutex::unlock); +void Mutex::_bind_methods() { + ClassDB::bind_method(D_METHOD("lock"), &Mutex::lock); + ClassDB::bind_method(D_METHOD("try_lock"), &Mutex::try_lock); + ClassDB::bind_method(D_METHOD("unlock"), &Mutex::unlock); } -////// _Thread ////// +////// Thread ////// -void _Thread::_start_func(void *ud) { - Ref<_Thread> *tud = (Ref<_Thread> *)ud; - Ref<_Thread> t = *tud; +void Thread::_start_func(void *ud) { + Ref<Thread> *tud = (Ref<Thread> *)ud; + Ref<Thread> t = *tud; memdelete(tud); Callable::CallError ce; const Variant *arg[1] = { &t->userdata }; @@ -1797,7 +1796,7 @@ void _Thread::_start_func(void *ud) { } } - Thread::set_name(t->target_method); + ::Thread::set_name(t->target_method); t->ret = t->target_instance->call(t->target_method, arg, argc, ce); if (ce.error != Callable::CallError::CALL_OK) { @@ -1823,7 +1822,7 @@ void _Thread::_start_func(void *ud) { } } -Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) { +Error Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) { ERR_FAIL_COND_V_MSG(active.is_set(), ERR_ALREADY_IN_USE, "Thread already started."); ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER); @@ -1835,24 +1834,24 @@ Error _Thread::start(Object *p_instance, const StringName &p_method, const Varia userdata = p_userdata; active.set(); - Ref<_Thread> *ud = memnew(Ref<_Thread>(this)); + Ref<Thread> *ud = memnew(Ref<Thread>(this)); - Thread::Settings s; - s.priority = (Thread::Priority)p_priority; + ::Thread::Settings s; + s.priority = (::Thread::Priority)p_priority; thread.start(_start_func, ud, s); return OK; } -String _Thread::get_id() const { +String Thread::get_id() const { return itos(thread.get_id()); } -bool _Thread::is_active() const { +bool Thread::is_active() const { return active.is_set(); } -Variant _Thread::wait_to_finish() { +Variant Thread::wait_to_finish() { ERR_FAIL_COND_V_MSG(!active.is_set(), Variant(), "Thread must be active to wait for its completion."); thread.wait_to_finish(); Variant r = ret; @@ -1864,22 +1863,24 @@ Variant _Thread::wait_to_finish() { return r; } -void _Thread::_bind_methods() { - ClassDB::bind_method(D_METHOD("start", "instance", "method", "userdata", "priority"), &_Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL)); - ClassDB::bind_method(D_METHOD("get_id"), &_Thread::get_id); - ClassDB::bind_method(D_METHOD("is_active"), &_Thread::is_active); - ClassDB::bind_method(D_METHOD("wait_to_finish"), &_Thread::wait_to_finish); +void Thread::_bind_methods() { + ClassDB::bind_method(D_METHOD("start", "instance", "method", "userdata", "priority"), &Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL)); + ClassDB::bind_method(D_METHOD("get_id"), &Thread::get_id); + ClassDB::bind_method(D_METHOD("is_active"), &Thread::is_active); + ClassDB::bind_method(D_METHOD("wait_to_finish"), &Thread::wait_to_finish); BIND_ENUM_CONSTANT(PRIORITY_LOW); BIND_ENUM_CONSTANT(PRIORITY_NORMAL); BIND_ENUM_CONSTANT(PRIORITY_HIGH); } -////// _ClassDB ////// +namespace special { + +////// ClassDB ////// -PackedStringArray _ClassDB::get_class_list() const { +PackedStringArray ClassDB::get_class_list() const { List<StringName> classes; - ClassDB::get_class_list(&classes); + ::ClassDB::get_class_list(&classes); PackedStringArray ret; ret.resize(classes.size()); @@ -1891,9 +1892,9 @@ PackedStringArray _ClassDB::get_class_list() const { return ret; } -PackedStringArray _ClassDB::get_inheriters_from_class(const StringName &p_class) const { +PackedStringArray ClassDB::get_inheriters_from_class(const StringName &p_class) const { List<StringName> classes; - ClassDB::get_inheriters_from_class(p_class, &classes); + ::ClassDB::get_inheriters_from_class(p_class, &classes); PackedStringArray ret; ret.resize(classes.size()); @@ -1905,24 +1906,24 @@ PackedStringArray _ClassDB::get_inheriters_from_class(const StringName &p_class) return ret; } -StringName _ClassDB::get_parent_class(const StringName &p_class) const { - return ClassDB::get_parent_class(p_class); +StringName ClassDB::get_parent_class(const StringName &p_class) const { + return ::ClassDB::get_parent_class(p_class); } -bool _ClassDB::class_exists(const StringName &p_class) const { - return ClassDB::class_exists(p_class); +bool ClassDB::class_exists(const StringName &p_class) const { + return ::ClassDB::class_exists(p_class); } -bool _ClassDB::is_parent_class(const StringName &p_class, const StringName &p_inherits) const { - return ClassDB::is_parent_class(p_class, p_inherits); +bool ClassDB::is_parent_class(const StringName &p_class, const StringName &p_inherits) const { + return ::ClassDB::is_parent_class(p_class, p_inherits); } -bool _ClassDB::can_instantiate(const StringName &p_class) const { - return ClassDB::can_instantiate(p_class); +bool ClassDB::can_instantiate(const StringName &p_class) const { + return ::ClassDB::can_instantiate(p_class); } -Variant _ClassDB::instantiate(const StringName &p_class) const { - Object *obj = ClassDB::instantiate(p_class); +Variant ClassDB::instantiate(const StringName &p_class) const { + Object *obj = ::ClassDB::instantiate(p_class); if (!obj) { return Variant(); } @@ -1935,22 +1936,22 @@ Variant _ClassDB::instantiate(const StringName &p_class) const { } } -bool _ClassDB::has_signal(StringName p_class, StringName p_signal) const { - return ClassDB::has_signal(p_class, p_signal); +bool ClassDB::has_signal(StringName p_class, StringName p_signal) const { + return ::ClassDB::has_signal(p_class, p_signal); } -Dictionary _ClassDB::get_signal(StringName p_class, StringName p_signal) const { +Dictionary ClassDB::get_signal(StringName p_class, StringName p_signal) const { MethodInfo signal; - if (ClassDB::get_signal(p_class, p_signal, &signal)) { + if (::ClassDB::get_signal(p_class, p_signal, &signal)) { return signal.operator Dictionary(); } else { return Dictionary(); } } -Array _ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const { +Array ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const { List<MethodInfo> signals; - ClassDB::get_signal_list(p_class, &signals, p_no_inheritance); + ::ClassDB::get_signal_list(p_class, &signals, p_no_inheritance); Array ret; for (const MethodInfo &E : signals) { @@ -1960,9 +1961,9 @@ Array _ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const return ret; } -Array _ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) const { +Array ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) const { List<PropertyInfo> plist; - ClassDB::get_property_list(p_class, &plist, p_no_inheritance); + ::ClassDB::get_property_list(p_class, &plist, p_no_inheritance); Array ret; for (const PropertyInfo &E : plist) { ret.push_back(E.operator Dictionary()); @@ -1971,16 +1972,16 @@ Array _ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) con return ret; } -Variant _ClassDB::get_property(Object *p_object, const StringName &p_property) const { +Variant ClassDB::get_property(Object *p_object, const StringName &p_property) const { Variant ret; - ClassDB::get_property(p_object, p_property, ret); + ::ClassDB::get_property(p_object, p_property, ret); return ret; } -Error _ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const { +Error ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const { Variant ret; bool valid; - if (!ClassDB::set_property(p_object, p_property, p_value, &valid)) { + if (!::ClassDB::set_property(p_object, p_property, p_value, &valid)) { return ERR_UNAVAILABLE; } else if (!valid) { return ERR_INVALID_DATA; @@ -1988,13 +1989,13 @@ Error _ClassDB::set_property(Object *p_object, const StringName &p_property, con return OK; } -bool _ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inheritance) const { - return ClassDB::has_method(p_class, p_method, p_no_inheritance); +bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inheritance) const { + return ::ClassDB::has_method(p_class, p_method, p_no_inheritance); } -Array _ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const { +Array ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const { List<MethodInfo> methods; - ClassDB::get_method_list(p_class, &methods, p_no_inheritance); + ::ClassDB::get_method_list(p_class, &methods, p_no_inheritance); Array ret; for (const MethodInfo &E : methods) { @@ -2010,9 +2011,9 @@ Array _ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const return ret; } -PackedStringArray _ClassDB::get_integer_constant_list(const StringName &p_class, bool p_no_inheritance) const { +PackedStringArray ClassDB::get_integer_constant_list(const StringName &p_class, bool p_no_inheritance) const { List<String> constants; - ClassDB::get_integer_constant_list(p_class, &constants, p_no_inheritance); + ::ClassDB::get_integer_constant_list(p_class, &constants, p_no_inheritance); PackedStringArray ret; ret.resize(constants.size()); @@ -2024,204 +2025,206 @@ PackedStringArray _ClassDB::get_integer_constant_list(const StringName &p_class, return ret; } -bool _ClassDB::has_integer_constant(const StringName &p_class, const StringName &p_name) const { +bool ClassDB::has_integer_constant(const StringName &p_class, const StringName &p_name) const { bool success; - ClassDB::get_integer_constant(p_class, p_name, &success); + ::ClassDB::get_integer_constant(p_class, p_name, &success); return success; } -int _ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name) const { +int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name) const { bool found; - int c = ClassDB::get_integer_constant(p_class, p_name, &found); + int c = ::ClassDB::get_integer_constant(p_class, p_name, &found); ERR_FAIL_COND_V(!found, 0); return c; } -StringName _ClassDB::get_category(const StringName &p_node) const { - return ClassDB::get_category(p_node); +StringName ClassDB::get_category(const StringName &p_node) const { + return ::ClassDB::get_category(p_node); } -bool _ClassDB::is_class_enabled(StringName p_class) const { - return ClassDB::is_class_enabled(p_class); +bool ClassDB::is_class_enabled(StringName p_class) const { + return ::ClassDB::is_class_enabled(p_class); } -void _ClassDB::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_class_list"), &_ClassDB::get_class_list); - ClassDB::bind_method(D_METHOD("get_inheriters_from_class", "class"), &_ClassDB::get_inheriters_from_class); - ClassDB::bind_method(D_METHOD("get_parent_class", "class"), &_ClassDB::get_parent_class); - ClassDB::bind_method(D_METHOD("class_exists", "class"), &_ClassDB::class_exists); - ClassDB::bind_method(D_METHOD("is_parent_class", "class", "inherits"), &_ClassDB::is_parent_class); - ClassDB::bind_method(D_METHOD("can_instantiate", "class"), &_ClassDB::can_instantiate); - ClassDB::bind_method(D_METHOD("instantiate", "class"), &_ClassDB::instantiate); +void ClassDB::_bind_methods() { + ::ClassDB::bind_method(D_METHOD("get_class_list"), &ClassDB::get_class_list); + ::ClassDB::bind_method(D_METHOD("get_inheriters_from_class", "class"), &ClassDB::get_inheriters_from_class); + ::ClassDB::bind_method(D_METHOD("get_parent_class", "class"), &ClassDB::get_parent_class); + ::ClassDB::bind_method(D_METHOD("class_exists", "class"), &ClassDB::class_exists); + ::ClassDB::bind_method(D_METHOD("is_parent_class", "class", "inherits"), &ClassDB::is_parent_class); + ::ClassDB::bind_method(D_METHOD("can_instantiate", "class"), &ClassDB::can_instantiate); + ::ClassDB::bind_method(D_METHOD("instantiate", "class"), &ClassDB::instantiate); - ClassDB::bind_method(D_METHOD("class_has_signal", "class", "signal"), &_ClassDB::has_signal); - ClassDB::bind_method(D_METHOD("class_get_signal", "class", "signal"), &_ClassDB::get_signal); - ClassDB::bind_method(D_METHOD("class_get_signal_list", "class", "no_inheritance"), &_ClassDB::get_signal_list, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_has_signal", "class", "signal"), &ClassDB::has_signal); + ::ClassDB::bind_method(D_METHOD("class_get_signal", "class", "signal"), &ClassDB::get_signal); + ::ClassDB::bind_method(D_METHOD("class_get_signal_list", "class", "no_inheritance"), &ClassDB::get_signal_list, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("class_get_property_list", "class", "no_inheritance"), &_ClassDB::get_property_list, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("class_get_property", "object", "property"), &_ClassDB::get_property); - ClassDB::bind_method(D_METHOD("class_set_property", "object", "property", "value"), &_ClassDB::set_property); + ::ClassDB::bind_method(D_METHOD("class_get_property_list", "class", "no_inheritance"), &ClassDB::get_property_list, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_property", "object", "property"), &ClassDB::get_property); + ::ClassDB::bind_method(D_METHOD("class_set_property", "object", "property", "value"), &ClassDB::set_property); - ClassDB::bind_method(D_METHOD("class_has_method", "class", "method", "no_inheritance"), &_ClassDB::has_method, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_has_method", "class", "method", "no_inheritance"), &ClassDB::has_method, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("class_get_method_list", "class", "no_inheritance"), &_ClassDB::get_method_list, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_method_list", "class", "no_inheritance"), &ClassDB::get_method_list, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("class_get_integer_constant_list", "class", "no_inheritance"), &_ClassDB::get_integer_constant_list, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_integer_constant_list", "class", "no_inheritance"), &ClassDB::get_integer_constant_list, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("class_has_integer_constant", "class", "name"), &_ClassDB::has_integer_constant); - ClassDB::bind_method(D_METHOD("class_get_integer_constant", "class", "name"), &_ClassDB::get_integer_constant); + ::ClassDB::bind_method(D_METHOD("class_has_integer_constant", "class", "name"), &ClassDB::has_integer_constant); + ::ClassDB::bind_method(D_METHOD("class_get_integer_constant", "class", "name"), &ClassDB::get_integer_constant); - ClassDB::bind_method(D_METHOD("class_get_category", "class"), &_ClassDB::get_category); - ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &_ClassDB::is_class_enabled); + ::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category); + ::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled); } -////// _Engine ////// +} // namespace special -void _Engine::set_physics_ticks_per_second(int p_ips) { - Engine::get_singleton()->set_physics_ticks_per_second(p_ips); +////// Engine ////// + +void Engine::set_physics_ticks_per_second(int p_ips) { + ::Engine::get_singleton()->set_physics_ticks_per_second(p_ips); } -int _Engine::get_physics_ticks_per_second() const { - return Engine::get_singleton()->get_physics_ticks_per_second(); +int Engine::get_physics_ticks_per_second() const { + return ::Engine::get_singleton()->get_physics_ticks_per_second(); } -void _Engine::set_physics_jitter_fix(double p_threshold) { - Engine::get_singleton()->set_physics_jitter_fix(p_threshold); +void Engine::set_physics_jitter_fix(double p_threshold) { + ::Engine::get_singleton()->set_physics_jitter_fix(p_threshold); } -double _Engine::get_physics_jitter_fix() const { - return Engine::get_singleton()->get_physics_jitter_fix(); +double Engine::get_physics_jitter_fix() const { + return ::Engine::get_singleton()->get_physics_jitter_fix(); } -double _Engine::get_physics_interpolation_fraction() const { - return Engine::get_singleton()->get_physics_interpolation_fraction(); +double Engine::get_physics_interpolation_fraction() const { + return ::Engine::get_singleton()->get_physics_interpolation_fraction(); } -void _Engine::set_target_fps(int p_fps) { - Engine::get_singleton()->set_target_fps(p_fps); +void Engine::set_target_fps(int p_fps) { + ::Engine::get_singleton()->set_target_fps(p_fps); } -int _Engine::get_target_fps() const { - return Engine::get_singleton()->get_target_fps(); +int Engine::get_target_fps() const { + return ::Engine::get_singleton()->get_target_fps(); } -double _Engine::get_frames_per_second() const { - return Engine::get_singleton()->get_frames_per_second(); +double Engine::get_frames_per_second() const { + return ::Engine::get_singleton()->get_frames_per_second(); } -uint64_t _Engine::get_physics_frames() const { - return Engine::get_singleton()->get_physics_frames(); +uint64_t Engine::get_physics_frames() const { + return ::Engine::get_singleton()->get_physics_frames(); } -uint64_t _Engine::get_process_frames() const { - return Engine::get_singleton()->get_process_frames(); +uint64_t Engine::get_process_frames() const { + return ::Engine::get_singleton()->get_process_frames(); } -void _Engine::set_time_scale(double p_scale) { - Engine::get_singleton()->set_time_scale(p_scale); +void Engine::set_time_scale(double p_scale) { + ::Engine::get_singleton()->set_time_scale(p_scale); } -double _Engine::get_time_scale() { - return Engine::get_singleton()->get_time_scale(); +double Engine::get_time_scale() { + return ::Engine::get_singleton()->get_time_scale(); } -int _Engine::get_frames_drawn() { - return Engine::get_singleton()->get_frames_drawn(); +int Engine::get_frames_drawn() { + return ::Engine::get_singleton()->get_frames_drawn(); } -MainLoop *_Engine::get_main_loop() const { - //needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here - return OS::get_singleton()->get_main_loop(); +MainLoop *Engine::get_main_loop() const { + // Needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here + return ::OS::get_singleton()->get_main_loop(); } -Dictionary _Engine::get_version_info() const { - return Engine::get_singleton()->get_version_info(); +Dictionary Engine::get_version_info() const { + return ::Engine::get_singleton()->get_version_info(); } -Dictionary _Engine::get_author_info() const { - return Engine::get_singleton()->get_author_info(); +Dictionary Engine::get_author_info() const { + return ::Engine::get_singleton()->get_author_info(); } -Array _Engine::get_copyright_info() const { - return Engine::get_singleton()->get_copyright_info(); +Array Engine::get_copyright_info() const { + return ::Engine::get_singleton()->get_copyright_info(); } -Dictionary _Engine::get_donor_info() const { - return Engine::get_singleton()->get_donor_info(); +Dictionary Engine::get_donor_info() const { + return ::Engine::get_singleton()->get_donor_info(); } -Dictionary _Engine::get_license_info() const { - return Engine::get_singleton()->get_license_info(); +Dictionary Engine::get_license_info() const { + return ::Engine::get_singleton()->get_license_info(); } -String _Engine::get_license_text() const { - return Engine::get_singleton()->get_license_text(); +String Engine::get_license_text() const { + return ::Engine::get_singleton()->get_license_text(); } -bool _Engine::is_in_physics_frame() const { - return Engine::get_singleton()->is_in_physics_frame(); +bool Engine::is_in_physics_frame() const { + return ::Engine::get_singleton()->is_in_physics_frame(); } -bool _Engine::has_singleton(const String &p_name) const { - return Engine::get_singleton()->has_singleton(p_name); +bool Engine::has_singleton(const String &p_name) const { + return ::Engine::get_singleton()->has_singleton(p_name); } -Object *_Engine::get_singleton_object(const String &p_name) const { - return Engine::get_singleton()->get_singleton_object(p_name); +Object *Engine::get_singleton_object(const String &p_name) const { + return ::Engine::get_singleton()->get_singleton_object(p_name); } -void _Engine::set_editor_hint(bool p_enabled) { - Engine::get_singleton()->set_editor_hint(p_enabled); +void Engine::set_editor_hint(bool p_enabled) { + ::Engine::get_singleton()->set_editor_hint(p_enabled); } -bool _Engine::is_editor_hint() const { - return Engine::get_singleton()->is_editor_hint(); +bool Engine::is_editor_hint() const { + return ::Engine::get_singleton()->is_editor_hint(); } -void _Engine::set_print_error_messages(bool p_enabled) { - Engine::get_singleton()->set_print_error_messages(p_enabled); +void Engine::set_print_error_messages(bool p_enabled) { + ::Engine::get_singleton()->set_print_error_messages(p_enabled); } -bool _Engine::is_printing_error_messages() const { - return Engine::get_singleton()->is_printing_error_messages(); +bool Engine::is_printing_error_messages() const { + return ::Engine::get_singleton()->is_printing_error_messages(); } -void _Engine::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_physics_ticks_per_second", "physics_ticks_per_second"), &_Engine::set_physics_ticks_per_second); - ClassDB::bind_method(D_METHOD("get_physics_ticks_per_second"), &_Engine::get_physics_ticks_per_second); - ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix); - ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix); - ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &_Engine::get_physics_interpolation_fraction); - ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &_Engine::set_target_fps); - ClassDB::bind_method(D_METHOD("get_target_fps"), &_Engine::get_target_fps); +void Engine::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_physics_ticks_per_second", "physics_ticks_per_second"), &Engine::set_physics_ticks_per_second); + ClassDB::bind_method(D_METHOD("get_physics_ticks_per_second"), &Engine::get_physics_ticks_per_second); + ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &Engine::set_physics_jitter_fix); + ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &Engine::get_physics_jitter_fix); + ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &Engine::get_physics_interpolation_fraction); + ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &Engine::set_target_fps); + ClassDB::bind_method(D_METHOD("get_target_fps"), &Engine::get_target_fps); - ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &_Engine::set_time_scale); - ClassDB::bind_method(D_METHOD("get_time_scale"), &_Engine::get_time_scale); + ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Engine::set_time_scale); + ClassDB::bind_method(D_METHOD("get_time_scale"), &Engine::get_time_scale); - ClassDB::bind_method(D_METHOD("get_frames_drawn"), &_Engine::get_frames_drawn); - ClassDB::bind_method(D_METHOD("get_frames_per_second"), &_Engine::get_frames_per_second); - ClassDB::bind_method(D_METHOD("get_physics_frames"), &_Engine::get_physics_frames); - ClassDB::bind_method(D_METHOD("get_process_frames"), &_Engine::get_process_frames); + ClassDB::bind_method(D_METHOD("get_frames_drawn"), &Engine::get_frames_drawn); + ClassDB::bind_method(D_METHOD("get_frames_per_second"), &Engine::get_frames_per_second); + ClassDB::bind_method(D_METHOD("get_physics_frames"), &Engine::get_physics_frames); + ClassDB::bind_method(D_METHOD("get_process_frames"), &Engine::get_process_frames); - ClassDB::bind_method(D_METHOD("get_main_loop"), &_Engine::get_main_loop); + ClassDB::bind_method(D_METHOD("get_main_loop"), &Engine::get_main_loop); - ClassDB::bind_method(D_METHOD("get_version_info"), &_Engine::get_version_info); - ClassDB::bind_method(D_METHOD("get_author_info"), &_Engine::get_author_info); - ClassDB::bind_method(D_METHOD("get_copyright_info"), &_Engine::get_copyright_info); - ClassDB::bind_method(D_METHOD("get_donor_info"), &_Engine::get_donor_info); - ClassDB::bind_method(D_METHOD("get_license_info"), &_Engine::get_license_info); - ClassDB::bind_method(D_METHOD("get_license_text"), &_Engine::get_license_text); + ClassDB::bind_method(D_METHOD("get_version_info"), &Engine::get_version_info); + ClassDB::bind_method(D_METHOD("get_author_info"), &Engine::get_author_info); + ClassDB::bind_method(D_METHOD("get_copyright_info"), &Engine::get_copyright_info); + ClassDB::bind_method(D_METHOD("get_donor_info"), &Engine::get_donor_info); + ClassDB::bind_method(D_METHOD("get_license_info"), &Engine::get_license_info); + ClassDB::bind_method(D_METHOD("get_license_text"), &Engine::get_license_text); - ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &_Engine::is_in_physics_frame); + ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &Engine::is_in_physics_frame); - ClassDB::bind_method(D_METHOD("has_singleton", "name"), &_Engine::has_singleton); - ClassDB::bind_method(D_METHOD("get_singleton", "name"), &_Engine::get_singleton_object); + ClassDB::bind_method(D_METHOD("has_singleton", "name"), &Engine::has_singleton); + ClassDB::bind_method(D_METHOD("get_singleton", "name"), &Engine::get_singleton_object); - ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &_Engine::set_editor_hint); - ClassDB::bind_method(D_METHOD("is_editor_hint"), &_Engine::is_editor_hint); + ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &Engine::set_editor_hint); + ClassDB::bind_method(D_METHOD("is_editor_hint"), &Engine::is_editor_hint); - ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &_Engine::set_print_error_messages); - ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &_Engine::is_printing_error_messages); + ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &Engine::set_print_error_messages); + ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &Engine::is_printing_error_messages); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages"); @@ -2231,92 +2234,74 @@ void _Engine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix"); } -_Engine *_Engine::singleton = nullptr; - -////// _EngineDebugger ////// - -void _EngineDebugger::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_active"), &_EngineDebugger::is_active); - - ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &_EngineDebugger::register_profiler); - ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &_EngineDebugger::unregister_profiler); - ClassDB::bind_method(D_METHOD("is_profiling", "name"), &_EngineDebugger::is_profiling); - ClassDB::bind_method(D_METHOD("has_profiler", "name"), &_EngineDebugger::has_profiler); - - ClassDB::bind_method(D_METHOD("profiler_add_frame_data", "name", "data"), &_EngineDebugger::profiler_add_frame_data); - ClassDB::bind_method(D_METHOD("profiler_enable", "name", "enable", "arguments"), &_EngineDebugger::profiler_enable, DEFVAL(Array())); +Engine *Engine::singleton = nullptr; - ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &_EngineDebugger::register_message_capture); - ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &_EngineDebugger::unregister_message_capture); - ClassDB::bind_method(D_METHOD("has_capture", "name"), &_EngineDebugger::has_capture); +////// EngineDebugger ////// - ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &_EngineDebugger::send_message); +bool EngineDebugger::is_active() { + return ::EngineDebugger::is_active(); } -bool _EngineDebugger::is_active() { - return EngineDebugger::is_active(); -} - -void _EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { +void EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name); profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick)); ProfilerCallable &p = profilers[p_name]; - EngineDebugger::Profiler profiler( + ::EngineDebugger::Profiler profiler( &p, - &_EngineDebugger::call_toggle, - &_EngineDebugger::call_add, - &_EngineDebugger::call_tick); - EngineDebugger::register_profiler(p_name, profiler); + &EngineDebugger::call_toggle, + &EngineDebugger::call_add, + &EngineDebugger::call_tick); + ::EngineDebugger::register_profiler(p_name, profiler); } -void _EngineDebugger::unregister_profiler(const StringName &p_name) { +void EngineDebugger::unregister_profiler(const StringName &p_name) { ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name); - EngineDebugger::unregister_profiler(p_name); + ::EngineDebugger::unregister_profiler(p_name); profilers.erase(p_name); } -bool _EngineDebugger::_EngineDebugger::is_profiling(const StringName &p_name) { - return EngineDebugger::is_profiling(p_name); +bool EngineDebugger::is_profiling(const StringName &p_name) { + return ::EngineDebugger::is_profiling(p_name); } -bool _EngineDebugger::has_profiler(const StringName &p_name) { - return EngineDebugger::has_profiler(p_name); +bool EngineDebugger::has_profiler(const StringName &p_name) { + return ::EngineDebugger::has_profiler(p_name); } -void _EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) { - EngineDebugger::profiler_add_frame_data(p_name, p_data); +void EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) { + ::EngineDebugger::profiler_add_frame_data(p_name, p_data); } -void _EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) { - if (EngineDebugger::get_singleton()) { - EngineDebugger::get_singleton()->profiler_enable(p_name, p_enabled, p_opts); +void EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) { + if (::EngineDebugger::get_singleton()) { + ::EngineDebugger::get_singleton()->profiler_enable(p_name, p_enabled, p_opts); } } -void _EngineDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { +void EngineDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { ERR_FAIL_COND_MSG(captures.has(p_name) || has_capture(p_name), "Capture already registered: " + p_name); captures.insert(p_name, p_callable); Callable &c = captures[p_name]; - EngineDebugger::Capture capture(&c, &_EngineDebugger::call_capture); - EngineDebugger::register_message_capture(p_name, capture); + ::EngineDebugger::Capture capture(&c, &EngineDebugger::call_capture); + ::EngineDebugger::register_message_capture(p_name, capture); } -void _EngineDebugger::unregister_message_capture(const StringName &p_name) { +void EngineDebugger::unregister_message_capture(const StringName &p_name) { ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name); - EngineDebugger::unregister_message_capture(p_name); + ::EngineDebugger::unregister_message_capture(p_name); captures.erase(p_name); } -bool _EngineDebugger::has_capture(const StringName &p_name) { - return EngineDebugger::has_capture(p_name); +bool EngineDebugger::has_capture(const StringName &p_name) { + return ::EngineDebugger::has_capture(p_name); } -void _EngineDebugger::send_message(const String &p_msg, const Array &p_data) { - ERR_FAIL_COND_MSG(!EngineDebugger::is_active(), "Can't send message. No active debugger"); - EngineDebugger::get_singleton()->send_message(p_msg, p_data); +void EngineDebugger::send_message(const String &p_msg, const Array &p_data) { + ERR_FAIL_COND_MSG(!::EngineDebugger::is_active(), "Can't send message. No active debugger"); + ::EngineDebugger::get_singleton()->send_message(p_msg, p_data); } -void _EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) { +void EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) { Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle; if (toggle.is_null()) { return; @@ -2329,7 +2314,7 @@ void _EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_op ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err)); } -void _EngineDebugger::call_add(void *p_user, const Array &p_data) { +void EngineDebugger::call_add(void *p_user, const Array &p_data) { Callable &add = ((ProfilerCallable *)p_user)->callable_add; if (add.is_null()) { return; @@ -2342,7 +2327,7 @@ void _EngineDebugger::call_add(void *p_user, const Array &p_data) { ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err)); } -void _EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { +void EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { Callable &tick = ((ProfilerCallable *)p_user)->callable_tick; if (tick.is_null()) { return; @@ -2355,7 +2340,7 @@ void _EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err)); } -Error _EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { +Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { Callable &capture = *(Callable *)p_user; if (capture.is_null()) { return FAILED; @@ -2371,15 +2356,35 @@ Error _EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Arr return OK; } -_EngineDebugger::~_EngineDebugger() { +EngineDebugger::~EngineDebugger() { for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) { - EngineDebugger::unregister_message_capture(E->key()); + ::EngineDebugger::unregister_message_capture(E->key()); } captures.clear(); for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) { - EngineDebugger::unregister_profiler(E->key()); + ::EngineDebugger::unregister_profiler(E->key()); } profilers.clear(); } -_EngineDebugger *_EngineDebugger::singleton = nullptr; +EngineDebugger *EngineDebugger::singleton = nullptr; + +void EngineDebugger::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_active"), &EngineDebugger::is_active); + + ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &EngineDebugger::register_profiler); + ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &EngineDebugger::unregister_profiler); + ClassDB::bind_method(D_METHOD("is_profiling", "name"), &EngineDebugger::is_profiling); + ClassDB::bind_method(D_METHOD("has_profiler", "name"), &EngineDebugger::has_profiler); + + ClassDB::bind_method(D_METHOD("profiler_add_frame_data", "name", "data"), &EngineDebugger::profiler_add_frame_data); + ClassDB::bind_method(D_METHOD("profiler_enable", "name", "enable", "arguments"), &EngineDebugger::profiler_enable, DEFVAL(Array())); + + ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EngineDebugger::register_message_capture); + ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EngineDebugger::unregister_message_capture); + ClassDB::bind_method(D_METHOD("has_capture", "name"), &EngineDebugger::has_capture); + + ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EngineDebugger::send_message); +} + +} // namespace core_bind diff --git a/core/core_bind.h b/core/core_bind.h index 9060aff340..1dbe49f418 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -42,12 +42,16 @@ #include "core/os/thread.h" #include "core/templates/safe_refcount.h" -class _ResourceLoader : public Object { - GDCLASS(_ResourceLoader, Object); +class MainLoop; + +namespace core_bind { + +class ResourceLoader : public Object { + GDCLASS(ResourceLoader, Object); protected: static void _bind_methods(); - static _ResourceLoader *singleton; + static ResourceLoader *singleton; public: enum ThreadLoadStatus { @@ -63,7 +67,7 @@ public: CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk. }; - static _ResourceLoader *get_singleton() { return singleton; } + static ResourceLoader *get_singleton() { return singleton; } Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false); ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array()); @@ -77,18 +81,15 @@ public: bool exists(const String &p_path, const String &p_type_hint = ""); ResourceUID::ID get_resource_uid(const String &p_path); - _ResourceLoader() { singleton = this; } + ResourceLoader() { singleton = this; } }; -VARIANT_ENUM_CAST(_ResourceLoader::ThreadLoadStatus); -VARIANT_ENUM_CAST(_ResourceLoader::CacheMode); - -class _ResourceSaver : public Object { - GDCLASS(_ResourceSaver, Object); +class ResourceSaver : public Object { + GDCLASS(ResourceSaver, Object); protected: static void _bind_methods(); - static _ResourceSaver *singleton; + static ResourceSaver *singleton; public: enum SaverFlags { @@ -101,24 +102,20 @@ public: FLAG_REPLACE_SUBRESOURCE_PATHS = 64, }; - static _ResourceSaver *get_singleton() { return singleton; } + static ResourceSaver *get_singleton() { return singleton; } Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags); Vector<String> get_recognized_extensions(const RES &p_resource); - _ResourceSaver() { singleton = this; } + ResourceSaver() { singleton = this; } }; -VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags); - -class MainLoop; - -class _OS : public Object { - GDCLASS(_OS, Object); +class OS : public Object { + GDCLASS(OS, Object); protected: static void _bind_methods(); - static _OS *singleton; + static OS *singleton; public: enum VideoDriver { @@ -229,10 +226,9 @@ public: SYSTEM_DIR_RINGTONES, }; - String get_system_dir(SystemDir p_dir) const; + String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; String get_user_data_dir() const; - String get_external_data_dir() const; String get_config_dir() const; String get_data_dir() const; String get_cache_dir() const; @@ -246,26 +242,21 @@ public: bool request_permissions(); Vector<String> get_granted_permissions() const; - static _OS *get_singleton() { return singleton; } + static OS *get_singleton() { return singleton; } - _OS() { singleton = this; } + OS() { singleton = this; } }; -VARIANT_ENUM_CAST(_OS::VideoDriver); -VARIANT_ENUM_CAST(_OS::Weekday); -VARIANT_ENUM_CAST(_OS::Month); -VARIANT_ENUM_CAST(_OS::SystemDir); +class Geometry2D : public Object { + GDCLASS(Geometry2D, Object); -class _Geometry2D : public Object { - GDCLASS(_Geometry2D, Object); - - static _Geometry2D *singleton; + static Geometry2D *singleton; protected: static void _bind_methods(); public: - static _Geometry2D *get_singleton(); + static Geometry2D *get_singleton(); Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); @@ -316,23 +307,19 @@ public: Dictionary make_atlas(const Vector<Size2> &p_rects); - _Geometry2D() { singleton = this; } + Geometry2D() { singleton = this; } }; -VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation); -VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType); -VARIANT_ENUM_CAST(_Geometry2D::PolyEndType); - -class _Geometry3D : public Object { - GDCLASS(_Geometry3D, Object); +class Geometry3D : public Object { + GDCLASS(Geometry3D, Object); - static _Geometry3D *singleton; + static Geometry3D *singleton; protected: static void _bind_methods(); public: - static _Geometry3D *get_singleton(); + static Geometry3D *get_singleton(); Vector<Plane> build_box_planes(const Vector3 &p_extents); Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); @@ -348,11 +335,11 @@ public: Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); - _Geometry3D() { singleton = this; } + Geometry3D() { singleton = this; } }; -class _File : public RefCounted { - GDCLASS(_File, RefCounted); +class File : public RefCounted { + GDCLASS(File, RefCounted); FileAccess *f = nullptr; bool big_endian = false; @@ -446,15 +433,12 @@ public: uint64_t get_modified_time(const String &p_file) const; - _File() {} - virtual ~_File(); + File() {} + virtual ~File(); }; -VARIANT_ENUM_CAST(_File::ModeFlags); -VARIANT_ENUM_CAST(_File::CompressionMode); - -class _Directory : public RefCounted { - GDCLASS(_Directory, RefCounted); +class Directory : public RefCounted { + GDCLASS(Directory, RefCounted); DirAccess *d; bool dir_open = false; @@ -491,24 +475,24 @@ public: Error rename(String p_from, String p_to); Error remove(String p_name); - _Directory(); - virtual ~_Directory(); + Directory(); + virtual ~Directory(); private: bool _list_skip_navigational = false; bool _list_skip_hidden = false; }; -class _Marshalls : public Object { - GDCLASS(_Marshalls, Object); +class Marshalls : public Object { + GDCLASS(Marshalls, Object); - static _Marshalls *singleton; + static Marshalls *singleton; protected: static void _bind_methods(); public: - static _Marshalls *get_singleton(); + static Marshalls *get_singleton(); String variant_to_base64(const Variant &p_var, bool p_full_objects = false); Variant base64_to_variant(const String &p_str, bool p_allow_objects = false); @@ -519,13 +503,13 @@ public: String utf8_to_base64(const String &p_str); String base64_to_utf8(const String &p_str); - _Marshalls() { singleton = this; } - ~_Marshalls() { singleton = nullptr; } + Marshalls() { singleton = this; } + ~Marshalls() { singleton = nullptr; } }; -class _Mutex : public RefCounted { - GDCLASS(_Mutex, RefCounted); - Mutex mutex; +class Mutex : public RefCounted { + GDCLASS(Mutex, RefCounted); + ::Mutex mutex; static void _bind_methods(); @@ -535,9 +519,9 @@ public: void unlock(); }; -class _Semaphore : public RefCounted { - GDCLASS(_Semaphore, RefCounted); - Semaphore semaphore; +class Semaphore : public RefCounted { + GDCLASS(Semaphore, RefCounted); + ::Semaphore semaphore; static void _bind_methods(); @@ -547,8 +531,8 @@ public: void post(); }; -class _Thread : public RefCounted { - GDCLASS(_Thread, RefCounted); +class Thread : public RefCounted { + GDCLASS(Thread, RefCounted); protected: Variant ret; @@ -556,7 +540,7 @@ protected: SafeFlag active; Object *target_instance = nullptr; StringName target_method; - Thread thread; + ::Thread thread; static void _bind_methods(); static void _start_func(void *ud); @@ -574,10 +558,10 @@ public: Variant wait_to_finish(); }; -VARIANT_ENUM_CAST(_Thread::Priority); +namespace special { -class _ClassDB : public Object { - GDCLASS(_ClassDB, Object); +class ClassDB : public Object { + GDCLASS(ClassDB, Object); protected: static void _bind_methods(); @@ -610,19 +594,21 @@ public: bool is_class_enabled(StringName p_class) const; - _ClassDB() {} - ~_ClassDB() {} + ClassDB() {} + ~ClassDB() {} }; -class _Engine : public Object { - GDCLASS(_Engine, Object); +} // namespace special + +class Engine : public Object { + GDCLASS(Engine, Object); protected: static void _bind_methods(); - static _Engine *singleton; + static Engine *singleton; public: - static _Engine *get_singleton() { return singleton; } + static Engine *get_singleton() { return singleton; } void set_physics_ticks_per_second(int p_ips); int get_physics_ticks_per_second() const; @@ -662,14 +648,14 @@ public: void set_print_error_messages(bool p_enabled); bool is_printing_error_messages() const; - _Engine() { singleton = this; } + Engine() { singleton = this; } }; -class _EngineDebugger : public Object { - GDCLASS(_EngineDebugger, Object); +class EngineDebugger : public Object { + GDCLASS(EngineDebugger, Object); class ProfilerCallable { - friend class _EngineDebugger; + friend class EngineDebugger; Callable callable_toggle; Callable callable_add; @@ -690,10 +676,10 @@ class _EngineDebugger : public Object { protected: static void _bind_methods(); - static _EngineDebugger *singleton; + static EngineDebugger *singleton; public: - static _EngineDebugger *get_singleton() { return singleton; } + static EngineDebugger *get_singleton() { return singleton; } bool is_active(); @@ -715,8 +701,29 @@ public: static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time); static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); - _EngineDebugger() { singleton = this; } - ~_EngineDebugger(); + EngineDebugger() { singleton = this; } + ~EngineDebugger(); }; +} // namespace core_bind + +VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus); +VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode); + +VARIANT_ENUM_CAST(core_bind::ResourceSaver::SaverFlags); + +VARIANT_ENUM_CAST(core_bind::OS::VideoDriver); +VARIANT_ENUM_CAST(core_bind::OS::Weekday); +VARIANT_ENUM_CAST(core_bind::OS::Month); +VARIANT_ENUM_CAST(core_bind::OS::SystemDir); + +VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation); +VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType); +VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType); + +VARIANT_ENUM_CAST(core_bind::File::ModeFlags); +VARIANT_ENUM_CAST(core_bind::File::CompressionMode); + +VARIANT_ENUM_CAST(core_bind::Thread::Priority); + #endif // CORE_BIND_H diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 5791f79053..ffddcbabc4 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -605,6 +605,7 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VIRTUAL); BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_FROM_SCRIPT); BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_STATIC); + BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE); BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL); diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index 49570cd1c1..46dc5f284b 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -653,7 +653,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { ClassDB::get_method_list(class_name, &method_list, true); for (const MethodInfo &F : method_list) { StringName method_name = F.name; - if (F.flags & METHOD_FLAG_VIRTUAL) { + if ((F.flags & METHOD_FLAG_VIRTUAL) && !(F.flags & METHOD_FLAG_OBJECT_CORE)) { //virtual method const MethodInfo &mi = F; Dictionary d2; diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index e0ebd19376..de107b4156 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -663,7 +663,23 @@ static const char32_t *gdnative_string_operator_index_const(const GDNativeString /* OBJECT API */ -static void gdnative_object_method_bind_ptrcall(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr p_ret) { +static void gdnative_object_method_bind_call(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error) { + MethodBind *mb = (MethodBind *)p_method_bind; + Object *o = (Object *)p_instance; + const Variant **args = (const Variant **)p_args; + Callable::CallError error; + + Variant ret = mb->call(o, args, p_arg_count, error); + memnew_placement(r_return, Variant(ret)); + + if (r_error) { + r_error->error = (GDNativeCallErrorType)(error.error); + r_error->argument = error.argument; + r_error->expected = error.expected; + } +} + +static void gdnative_object_method_bind_ptrcall(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr p_ret) { MethodBind *mb = (MethodBind *)p_method_bind; Object *o = (Object *)p_instance; mb->ptrcall(o, (const void **)p_args, p_ret); @@ -829,6 +845,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { /* OBJECT */ + gdni.object_method_bind_call = gdnative_object_method_bind_call; gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall; gdni.object_destroy = gdnative_object_destroy; gdni.global_get_singleton = gdnative_global_get_singleton; diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h index 3432d8fabe..3a5b04429c 100644 --- a/core/extension/gdnative_interface.h +++ b/core/extension/gdnative_interface.h @@ -389,7 +389,8 @@ typedef struct { /* OBJECT */ - void (*object_method_bind_ptrcall)(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret); + void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error); + void (*object_method_bind_ptrcall)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret); void (*object_destroy)(GDNativeObjectPtr p_o); GDNativeObjectPtr (*global_get_singleton)(const char *p_name); void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks); @@ -409,7 +410,7 @@ typedef struct { void (*classdb_register_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs); void (*classdb_register_extension_class_method)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info); - void (*classdb_register_extension_class_integer_constant)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_enum_name, const char *p_class_name, const char *p_constant_name, uint32_t p_constant_value); + void (*classdb_register_extension_class_integer_constant)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value); void (*classdb_register_extension_class_property)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter); void (*classdb_register_extension_class_signal)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count); void (*classdb_unregister_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */ diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp index 91d304627a..0556c9c84d 100644 --- a/core/extension/native_extension.cpp +++ b/core/extension/native_extension.cpp @@ -69,7 +69,7 @@ public: virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { Variant ret; GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance(); - GDNativeCallError ce; + GDNativeCallError ce{ GDNATIVE_CALL_OK, 0, 0 }; call_func(method_userdata, extension_instance, (const GDNativeVariantPtr *)p_args, p_arg_count, (GDNativeVariantPtr)&ret, &ce); r_error.error = Callable::CallError::Error(ce.error); r_error.argument = ce.argument; @@ -154,6 +154,7 @@ void NativeExtension::_register_extension_class(const GDNativeExtensionClassLibr extension->native_extension.create_instance = p_extension_funcs->create_instance_func; extension->native_extension.set_object_instance = p_extension_funcs->object_instance_func; extension->native_extension.free_instance = p_extension_funcs->free_instance_func; + extension->native_extension.get_virtual = p_extension_funcs->get_virtual_func; ClassDB::register_extension_class(&extension->native_extension); } @@ -171,7 +172,7 @@ void NativeExtension::_register_extension_class_method(const GDNativeExtensionCl ClassDB::bind_method_custom(class_name, method); } -void NativeExtension::_register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, uint32_t p_constant_value) { +void NativeExtension::_register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value) { NativeExtension *self = (NativeExtension *)p_library; StringName class_name = p_class_name; diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h index 8bd95b2867..a961b21cc9 100644 --- a/core/extension/native_extension.h +++ b/core/extension/native_extension.h @@ -48,7 +48,7 @@ class NativeExtension : public Resource { static void _register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs); static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info); - static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, uint32_t p_constant_value); + static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value); static void _register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter); static void _register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count); static void _unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 16bb92d94b..325cdf2127 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -431,10 +431,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code); } if (match) { + bool pressed = key->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = key->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -587,10 +588,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p bool match = mb->button_index == button_index; if (match) { + bool pressed = mb->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = mb->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -998,10 +1000,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool * bool match = button_index == jb->button_index; if (match) { + bool pressed = jb->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = jb->is_pressed(); + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } @@ -1291,10 +1294,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres bool match = action == act->action; if (match) { + bool pressed = act->pressed; if (p_pressed != nullptr) { - *p_pressed = act->pressed; + *p_pressed = pressed; } - float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f; + float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 15be0f1e36..83ec70757e 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -222,11 +222,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { + bool pressed = input_event_action->is_pressed(); if (p_pressed != nullptr) { - *p_pressed = input_event_action->is_pressed(); + *p_pressed = pressed; } if (p_strength != nullptr) { - *p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f; + *p_strength = pressed ? input_event_action->get_strength() : 0.0f; } return input_event_action->get_action() == p_action; } diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index f792dc6cb4..0ce9a70921 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,15 +32,11 @@ #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" +#include "core/io/multiplayer_replicator.h" #include "scene/main/node.h" -#include "scene/resources/packed_scene.h" #include <stdint.h> -#define NODE_ID_COMPRESSION_SHIFT 3 -#define NAME_ID_COMPRESSION_SHIFT 5 -#define BYTE_ONLY_OR_NO_ARGS_SHIFT 6 - #ifdef DEBUG_ENABLED #include "core/os/os.h" #endif @@ -147,7 +143,7 @@ void MultiplayerAPI::poll() { } void MultiplayerAPI::clear() { - replicated_nodes.clear(); + replicator->clear(); connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); @@ -325,10 +321,10 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ _process_raw(p_from, p_packet, p_packet_len); } break; case NETWORK_COMMAND_SPAWN: { - _process_spawn_despawn(p_from, p_packet, p_packet_len, true); + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); } break; case NETWORK_COMMAND_DESPAWN: { - _process_spawn_despawn(p_from, p_packet, p_packet_len, false); + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); } break; } } @@ -338,7 +334,6 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin if (p_node_target & 0x80000000) { // Use full path (not cached yet). - int ofs = p_node_target & 0x7FFFFFFF; ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); @@ -353,25 +348,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin if (!node) { ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); } + return node; } else { // Use cached path. - int id = p_node_target; - - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, nullptr, "Invalid packet received. Requests invalid peer cache."); - - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); - ERR_FAIL_COND_V_MSG(!F, nullptr, "Invalid packet received. Unabled to find requested cached node."); - - PathGetCache::NodeInfo *ni = &F->get(); - // Do proper caching later. - - node = root_node->get_node(ni->path); - if (!node) { - ERR_PRINT("Failed to get cached path from RPC: " + String(ni->path) + "."); - } + return get_cached_node(p_from, p_node_target); } - return node; } void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { @@ -425,7 +406,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); int vlen; - Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + Error err = decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); argp.write[i] = &args[i]; @@ -514,64 +495,6 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, E->get() = true; } -void MultiplayerAPI::_process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { - ERR_FAIL_COND_MSG(p_packet_len < 18, "Invalid spawn packet received"); - int ofs = 1; - ResourceUID::ID id = decode_uint64(&p_packet[ofs]); - ofs += 8; - ERR_FAIL_COND_MSG(!spawnables.has(id), "Invalid spawn ID received " + itos(id)); - - uint32_t node_target = decode_uint32(&p_packet[ofs]); - Node *parent = _process_get_node(p_from, nullptr, node_target, 0); - ofs += 4; - ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found."); - - uint32_t name_len = decode_uint32(&p_packet[ofs]); - ofs += 4; - ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len)); - ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size."); - - const String name = String::utf8((const char *)&p_packet[ofs], name_len); - // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names. - ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name)); - ofs += name_len; - PackedByteArray data; - if (p_packet_len > ofs) { - data.resize(p_packet_len - ofs); - memcpy(data.ptrw(), &p_packet[ofs], data.size()); - } - - SpawnMode mode = spawnables[id]; - if (mode == SPAWN_MODE_SERVER && p_from == 1) { - String scene_path = ResourceUID::get_singleton()->get_id_path(id); - if (p_spawn) { - ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name)); - RES res = ResourceLoader::load(scene_path); - ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path); - PackedScene *scene = Object::cast_to<PackedScene>(res.ptr()); - ERR_FAIL_COND(!scene); - Node *node = scene->instantiate(); - ERR_FAIL_COND(!node); - replicated_nodes[node->get_instance_id()] = id; - parent->_add_child_nocheck(node, name); - emit_signal(SNAME("network_spawn"), p_from, id, node, data); - } else { - ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name)); - Node *node = parent->get_node(name); - ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name)); - emit_signal(SNAME("network_despawn"), p_from, id, node, data); - replicated_nodes.erase(node->get_instance_id()); - node->queue_delete(); - } - } else { - if (p_spawn) { - emit_signal(SNAME("network_spawn_request"), p_from, id, parent, name, data); - } else { - emit_signal(SNAME("network_despawn_request"), p_from, id, parent, name, data); - } - } -} - bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) { bool has_all_peers = true; List<int> peers_to_add; // If one is missing, take note to add it. @@ -647,7 +570,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC #define ENCODE_16 1 << 5 #define ENCODE_32 2 << 5 #define ENCODE_64 3 << 5 -Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { +Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); @@ -722,7 +645,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin return OK; } -Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { +Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { const uint8_t *buf = p_buffer; int len = p_len; @@ -906,10 +829,10 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const ofs += 1; for (int i = 0; i < p_argcount; i++) { int len(0); - Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len); + Error err = encode_and_compress_variant(*p_arg[i], nullptr, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); ofs += len; } } @@ -976,14 +899,7 @@ void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); if (is_network_server()) { - for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) { - // Only server mode adds to replicated_nodes, no need to check it. - Object *obj = ObjectDB::get_instance(E.key); - ERR_CONTINUE(!obj); - Node *node = Object::cast_to<Node>(obj); - ERR_CONTINUE(!node); - _send_spawn_despawn(p_id, E.value, node->get_path(), nullptr, 0, true); - } + replicator->spawn_all(p_id); } emit_signal(SNAME("network_peer_connected"), p_id); } @@ -1000,10 +916,6 @@ void MultiplayerAPI::_del_peer(int p_id) { PathSentCache *psc = path_send_cache.getptr(E); psc->confirmed_peers.erase(p_id); } - if (p_id == 1) { - // Erase server replicated nodes, but do not queue them for deletion. - replicated_nodes.clear(); - } emit_signal(SNAME("network_peer_disconnected"), p_id); } @@ -1109,6 +1021,36 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac emit_signal(SNAME("network_peer_packet"), p_from, out); } +bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) { + // See if the path is cached. + PathSentCache *psc = path_send_cache.getptr(p_path); + if (!psc) { + // Path is not cached, create. + path_send_cache[p_path] = PathSentCache(); + psc = path_send_cache.getptr(p_path); + psc->id = last_send_cache_id++; + } + r_id = psc->id; + + // See if all peers have cached path (if so, call can be fast). + return _send_confirm_path(p_node, p_path, psc, p_peer_id); +} + +Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); + + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id); + ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from)); + + PathGetCache::NodeInfo *ni = &F->get(); + Node *node = root_node->get_node(ni->path); + if (!node) { + ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); + } + return node; +} + int MultiplayerAPI::get_network_unique_id() const { ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID."); return network_peer->get_unique_id(); @@ -1147,97 +1089,12 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } -Error MultiplayerAPI::spawnable_config(const ResourceUID::ID &p_id, SpawnMode p_mode) { - ERR_FAIL_COND_V(p_mode < SPAWN_MODE_NONE || p_mode > SPAWN_MODE_CUSTOM, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); -#ifdef TOOLS_ENABLED - String path = ResourceUID::get_singleton()->get_id_path(p_id); - RES res = ResourceLoader::load(path); - ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER); -#endif - if (p_mode == SPAWN_MODE_NONE) { - if (spawnables.has(p_id)) { - spawnables.erase(p_id); - } - } else { - spawnables[p_id] = p_mode; - } - return OK; -} - -Error MultiplayerAPI::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const PackedByteArray &p_data) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_path, p_data.ptr(), p_data.size(), false); +MultiplayerReplicator *MultiplayerAPI::get_replicator() const { + return replicator; } -Error MultiplayerAPI::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const PackedByteArray &p_data) { - return _send_spawn_despawn(p_peer_id, p_scene_id, p_path, p_data.ptr(), p_data.size(), true); -} - -Error MultiplayerAPI::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const uint8_t *p_data, int p_data_len, bool p_spawn) { - ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED); - ERR_FAIL_COND_V_MSG(!spawnables.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); - - NodePath rel_path = (root_node->get_path()).rel_path_to(p_path); - const Vector<StringName> names = rel_path.get_names(); - ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER); - - NodePath parent = NodePath(names.subarray(0, names.size() - 2), false); - ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent); - - // See if the path is cached. - PathSentCache *psc = path_send_cache.getptr(parent); - if (!psc) { - // Path is not cached, create. - path_send_cache[parent] = PathSentCache(); - psc = path_send_cache.getptr(parent); - psc->id = last_send_cache_id++; - } - _send_confirm_path(root_node->get_node(parent), parent, psc, p_peer_id); - - const CharString cname = String(names[names.size() - 1]).utf8(); - int nlen = encode_cstring(cname.get_data(), nullptr); - MAKE_ROOM(1 + 8 + 4 + 4 + nlen + p_data_len); - uint8_t *ptr = packet_cache.ptrw(); - ptr[0] = p_spawn ? NETWORK_COMMAND_SPAWN : NETWORK_COMMAND_DESPAWN; - int ofs = 1; - ofs += encode_uint64(p_scene_id, &ptr[ofs]); - ofs += encode_uint32(psc->id, &ptr[ofs]); - ofs += encode_uint32(nlen, &ptr[ofs]); - ofs += encode_cstring(cname.get_data(), &ptr[ofs]); - memcpy(&ptr[ofs], p_data, p_data_len); - network_peer->set_target_peer(p_peer_id); - network_peer->set_transfer_channel(0); - network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); - return network_peer->put_packet(ptr, ofs + p_data_len); -} - -void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, const Node *p_node, bool p_enter) { - if (!has_network_peer()) { - return; - } - ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node); - NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path()); - if (path.is_empty()) { - return; - } - ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene); - if (!spawnables.has(id)) { - return; - } - SpawnMode mode = spawnables[id]; - if (p_enter) { - if (mode == SPAWN_MODE_SERVER && is_network_server()) { - replicated_nodes[p_node->get_instance_id()] = id; - _send_spawn_despawn(0, id, p_node->get_path(), nullptr, 0, true); - } - emit_signal(SNAME("network_spawnable_added"), id, p_node); - } else { - if (mode == SPAWN_MODE_SERVER && is_network_server() && replicated_nodes.has(p_node->get_instance_id())) { - replicated_nodes.erase(p_node->get_instance_id()); - _send_spawn_despawn(0, id, p_node->get_path(), nullptr, 0, false); - } - emit_signal(SNAME("network_spawnable_removed"), id, p_node); - } +void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { + replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); } void MultiplayerAPI::_bind_methods() { @@ -1258,15 +1115,14 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); - ClassDB::bind_method(D_METHOD("spawnable_config", "scene_id", "spawn_mode"), &MultiplayerAPI::spawnable_config); - ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "path", "data"), &MultiplayerAPI::send_despawn, DEFVAL(PackedByteArray())); - ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "path", "data"), &MultiplayerAPI::send_spawn, DEFVAL(PackedByteArray())); + ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); @@ -1274,27 +1130,19 @@ void MultiplayerAPI::_bind_methods() { ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); - ADD_SIGNAL(MethodInfo("network_despawn", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("network_spawn", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("network_despawn_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("network_spawn_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); - ADD_SIGNAL(MethodInfo("network_spawnable_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("network_spawnable_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); - - BIND_ENUM_CONSTANT(SPAWN_MODE_NONE); - BIND_ENUM_CONSTANT(SPAWN_MODE_SERVER); - BIND_ENUM_CONSTANT(SPAWN_MODE_CUSTOM); } MultiplayerAPI::MultiplayerAPI() { + replicator = memnew(MultiplayerReplicator(this)); clear(); } MultiplayerAPI::~MultiplayerAPI() { clear(); + memdelete(replicator); } diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 9552a0bf35..5853541efa 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -35,6 +35,8 @@ #include "core/io/resource_uid.h" #include "core/object/ref_counted.h" +class MultiplayerReplicator; + class MultiplayerAPI : public RefCounted { GDCLASS(MultiplayerAPI, RefCounted); @@ -46,12 +48,6 @@ public: RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets }; - enum SpawnMode { - SPAWN_MODE_NONE, - SPAWN_MODE_SERVER, - SPAWN_MODE_CUSTOM, - }; - struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; @@ -71,6 +67,32 @@ public: } }; + enum NetworkCommands { + NETWORK_COMMAND_REMOTE_CALL = 0, + NETWORK_COMMAND_SIMPLIFY_PATH, + NETWORK_COMMAND_CONFIRM_PATH, + NETWORK_COMMAND_RAW, + NETWORK_COMMAND_SPAWN, + NETWORK_COMMAND_DESPAWN, + }; + + enum NetworkNodeIdCompression { + NETWORK_NODE_ID_COMPRESSION_8 = 0, + NETWORK_NODE_ID_COMPRESSION_16, + NETWORK_NODE_ID_COMPRESSION_32, + }; + + enum NetworkNameIdCompression { + NETWORK_NAME_ID_COMPRESSION_8 = 0, + NETWORK_NAME_ID_COMPRESSION_16, + }; + + enum { + NODE_ID_COMPRESSION_SHIFT = 3, + NAME_ID_COMPRESSION_SHIFT = 5, + BYTE_ONLY_OR_NO_ARGS_SHIFT = 6, + }; + private: //path sent caches struct PathSentCache { @@ -89,16 +111,15 @@ private: }; Ref<MultiplayerPeer> network_peer; - Map<ResourceUID::ID, SpawnMode> spawnables; int rpc_sender_id = 0; Set<int> connected_peers; HashMap<NodePath, PathSentCache> path_send_cache; Map<int, PathGetCache> path_get_cache; - Map<ObjectID, ResourceUID::ID> replicated_nodes; int last_send_cache_id; Vector<uint8_t> packet_cache; Node *root_node = nullptr; bool allow_object_decoding = false; + MultiplayerReplicator *replicator = nullptr; protected: static void _bind_methods(); @@ -106,7 +127,6 @@ protected: void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); - void _process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn); Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); @@ -114,30 +134,7 @@ protected: void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); - Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); - Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); - public: - enum NetworkCommands { - NETWORK_COMMAND_REMOTE_CALL = 0, - NETWORK_COMMAND_SIMPLIFY_PATH, - NETWORK_COMMAND_CONFIRM_PATH, - NETWORK_COMMAND_RAW, - NETWORK_COMMAND_SPAWN, - NETWORK_COMMAND_DESPAWN, - }; - - enum NetworkNodeIdCompression { - NETWORK_NODE_ID_COMPRESSION_8 = 0, - NETWORK_NODE_ID_COMPRESSION_16, - NETWORK_NODE_ID_COMPRESSION_32, - }; - - enum NetworkNameIdCompression { - NETWORK_NAME_ID_COMPRESSION_8 = 0, - NETWORK_NAME_ID_COMPRESSION_16, - }; - void poll(); void clear(); void set_root_node(Node *p_node); @@ -146,8 +143,16 @@ public: Ref<MultiplayerPeer> get_network_peer() const; Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); + Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); + Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); + // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); + // Called by Node._notification + void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); + // Called by replicator + bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id); + Node *get_cached_node(int p_from, uint32_t p_node_id); void _add_peer(int p_id); void _del_peer(int p_id); @@ -166,17 +171,12 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; - Error spawnable_config(const ResourceUID::ID &p_id, SpawnMode p_mode); - Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const PackedByteArray &p_data = PackedByteArray()); - Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const PackedByteArray &p_data = PackedByteArray()); - Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const NodePath &p_path, const uint8_t *p_data, int p_data_len, bool p_spawn); - void scene_enter_exit_notify(const String &p_scene, const Node *p_node, bool p_enter); + MultiplayerReplicator *get_replicator() const; MultiplayerAPI(); ~MultiplayerAPI(); }; VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); -VARIANT_ENUM_CAST(MultiplayerAPI::SpawnMode); #endif // MULTIPLAYER_API_H diff --git a/core/io/multiplayer_replicator.cpp b/core/io/multiplayer_replicator.cpp new file mode 100644 index 0000000000..ba0fe32b58 --- /dev/null +++ b/core/io/multiplayer_replicator.cpp @@ -0,0 +1,497 @@ +/*************************************************************************/ +/* multiplayer_replicator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/io/multiplayer_replicator.h" + +#include "core/io/marshalls.h" +#include "scene/main/node.h" +#include "scene/resources/packed_scene.h" + +#define MAKE_ROOM(m_amount) \ + if (packet_cache.size() < m_amount) \ + packet_cache.resize(m_amount); + +Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) { + ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER); + Error err; + // Prepare state + List<Variant> state_variants; + int state_len = 0; + const SceneConfig &cfg = replications[p_scene_id]; + if (p_spawn) { + if ((err = _get_state(cfg.properties, p_obj, state_variants)) != OK) { + return err; + } + } + + bool is_raw = false; + if (state_variants.size() == 1 && state_variants[0].get_type() == Variant::PACKED_BYTE_ARRAY) { + is_raw = true; + } else if (state_variants.size()) { + err = _encode_state(state_variants, nullptr, state_len); + ERR_FAIL_COND_V(err, err); + } else { + is_raw = true; + } + + int ofs = 0; + + // Prepare simplified path + const Node *root_node = multiplayer->get_root_node(); + ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED); + NodePath rel_path = (root_node->get_path()).rel_path_to(p_path); + const Vector<StringName> names = rel_path.get_names(); + ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER); + + NodePath parent = NodePath(names.subarray(0, names.size() - 2), false); + ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent); + + int path_id = 0; + multiplayer->send_confirm_path(root_node->get_node(parent), parent, p_peer_id, path_id); + + // Encode name and parent ID. + CharString cname = String(names[names.size() - 1]).utf8(); + int nlen = encode_cstring(cname.get_data(), nullptr); + MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len); + uint8_t *ptr = packet_cache.ptrw(); + ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT); + ofs = 1; + ofs += encode_uint64(p_scene_id, &ptr[ofs]); + ofs += encode_uint32(path_id, &ptr[ofs]); + ofs += encode_uint32(nlen, &ptr[ofs]); + ofs += encode_cstring(cname.get_data(), &ptr[ofs]); + + // Encode state. + if (!is_raw) { + _encode_state(state_variants, &ptr[ofs], state_len); + } else if (state_len) { + PackedByteArray pba = state_variants[0]; + memcpy(&ptr[ofs], pba.ptr(), state_len); + } + + Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); + network_peer->set_target_peer(p_peer_id); + network_peer->set_transfer_channel(0); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); + return network_peer->put_packet(ptr, ofs + state_len); +} + +void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { + ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET + 9, "Invalid spawn packet received"); + int ofs = SPAWN_CMD_OFFSET; + uint32_t node_target = decode_uint32(&p_packet[ofs]); + Node *parent = multiplayer->get_cached_node(p_from, node_target); + ofs += 4; + ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found."); + + uint32_t name_len = decode_uint32(&p_packet[ofs]); + ofs += 4; + ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len)); + ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size."); + + const String name = String::utf8((const char *)&p_packet[ofs], name_len); + // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names. + ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name)); + ofs += name_len; + + const SceneConfig &cfg = replications[p_scene_id]; + if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) { + String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id); + if (p_spawn) { + const bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + + ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name)); + RES res = ResourceLoader::load(scene_path); + ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path); + PackedScene *scene = Object::cast_to<PackedScene>(res.ptr()); + ERR_FAIL_COND(!scene); + Node *node = scene->instantiate(); + ERR_FAIL_COND(!node); + replicated_nodes[node->get_instance_id()] = p_scene_id; + int size; + _decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw); + parent->_add_child_nocheck(node, name); + emit_signal(SNAME("spawned"), p_scene_id, node); + } else { + ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name)); + Node *node = parent->get_node(name); + ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name)); + emit_signal(SNAME("despawned"), p_scene_id, node); + replicated_nodes.erase(node->get_instance_id()); + node->queue_delete(); + } + } else { + PackedByteArray data; + if (p_packet_len > ofs) { + data.resize(p_packet_len - ofs); + memcpy(data.ptrw(), &p_packet[ofs], data.size()); + } + if (p_spawn) { + emit_signal(SNAME("spawn_requested"), p_from, p_scene_id, parent, name, data); + } else { + emit_signal(SNAME("despawn_requested"), p_from, p_scene_id, parent, name, data); + } + } +} + +void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) { + ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received"); + ResourceUID::ID id = decode_uint64(&p_packet[1]); + ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id)); + + const SceneConfig &cfg = replications[id]; + if (cfg.on_spawn_despawn_receive.is_valid()) { + int ofs = SPAWN_CMD_OFFSET; + bool is_raw = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + Variant data; + int left = p_packet_len - ofs; + if (is_raw && left) { + PackedByteArray pba; + pba.resize(left); + memcpy(pba.ptrw(), &p_packet[ofs], pba.size()); + data = pba; + } else if (left) { + ERR_FAIL_COND(decode_variant(data, &p_packet[ofs], left) != OK); + } + + Variant args[4]; + args[0] = p_from; + args[1] = id; + args[2] = data; + args[3] = p_spawn; + const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; + Callable::CallError ce; + Variant ret; + cfg.on_spawn_despawn_receive.call(argp, 4, ret, ce); + ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom receive function failed"); + } else { + _process_default_spawn_despawn(p_from, id, p_packet, p_packet_len, p_spawn); + } +} + +Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) { + ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object"); + for (const StringName &prop : p_properties) { + bool valid = false; + const Variant v = p_obj->get(prop, &valid); + ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop)); + r_variant.push_back(v); + } + return OK; +} + +Error MultiplayerReplicator::_encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw) { + r_len = 0; + int size = 0; + + // Try raw encoding optimization. + if (r_raw && p_variants.size() == 1) { + *r_raw = false; + const Variant v = p_variants[0]; + if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { + *r_raw = true; + const PackedByteArray pba = v; + if (p_buffer) { + memcpy(p_buffer, pba.ptr(), pba.size()); + } + r_len += pba.size(); + } else { + multiplayer->encode_and_compress_variant(v, p_buffer, size); + r_len += size; + } + return OK; + } + + // Regular encoding. + for (const Variant &v : p_variants) { + multiplayer->encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size); + r_len += size; + } + return OK; +} + +Error MultiplayerReplicator::_decode_state(const List<StringName> &p_properties, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw) { + r_len = 0; + int argc = p_properties.size(); + if (argc == 0 && p_raw) { + ERR_FAIL_COND_V_MSG(p_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); + return OK; + } + ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); + if (p_raw) { + r_len = p_len; + PackedByteArray pba; + pba.resize(p_len); + memcpy(pba.ptrw(), p_buffer, p_len); + p_obj->set(p_properties[0], pba); + return OK; + } + + Vector<Variant> args; + Vector<const Variant *> argp; + args.resize(argc); + + for (int i = 0; i < argc; i++) { + ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); + + int vlen; + Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_buffer[r_len], p_len - r_len, &vlen); + ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); + r_len += vlen; + } + ERR_FAIL_COND_V_MSG(p_len - r_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes."); + + int i = 0; + for (const StringName &prop : p_properties) { + p_obj->set(prop, args[i]); + i += 1; + } + return OK; +} + +Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) { + ERR_FAIL_COND_V(p_mode < REPLICATION_MODE_NONE || p_mode > REPLICATION_MODE_CUSTOM, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty"); +#ifdef TOOLS_ENABLED + if (!p_on_send.is_valid()) { + // We allow non scene spawning with custom callables. + String path = ResourceUID::get_singleton()->get_id_path(p_id); + RES res = ResourceLoader::load(path); + ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER); + } +#endif + if (p_mode == REPLICATION_MODE_NONE) { + if (replications.has(p_id)) { + replications.erase(p_id); + } + } else { + SceneConfig cfg; + cfg.mode = p_mode; + for (int i = 0; i < p_props.size(); i++) { + cfg.properties.push_back(StringName(p_props[i])); + } + cfg.on_spawn_despawn_send = p_on_send; + cfg.on_spawn_despawn_receive = p_on_recv; + replications[p_id] = cfg; + } + return OK; +} + +Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) { + int data_size = 0; + int is_raw = false; + if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { + const PackedByteArray pba = p_data; + is_raw = true; + data_size = p_data.operator PackedByteArray().size(); + } else if (p_data.get_type() == Variant::NIL) { + is_raw = true; + } else { + Error err = encode_variant(p_data, nullptr, data_size); + ERR_FAIL_COND_V(err, err); + } + MAKE_ROOM(SPAWN_CMD_OFFSET + data_size); + uint8_t *ptr = packet_cache.ptrw(); + ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT); + encode_uint64(p_scene_id, &ptr[1]); + if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) { + const PackedByteArray pba = p_data; + memcpy(&ptr[SPAWN_CMD_OFFSET], pba.ptr(), pba.size()); + } else if (data_size) { + encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size); + } + Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer(); + network_peer->set_target_peer(p_peer_id); + network_peer->set_transfer_channel(0); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); + return network_peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size); +} + +Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { + ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); + const SceneConfig &cfg = replications[p_scene_id]; + if (cfg.on_spawn_despawn_send.is_valid()) { + return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true); + } else { + ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); + NodePath path = p_path; + Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; + if (path.is_empty() && obj) { + Node *node = Object::cast_to<Node>(obj); + if (node && node->is_inside_tree()) { + path = node->get_path(); + } + } + ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Despawn default implementation requires a despawn path, or the data to be a node inside the SceneTree"); + return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, false); + } +} + +Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) { + ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); + const SceneConfig &cfg = replications[p_scene_id]; + if (cfg.on_spawn_despawn_send.is_valid()) { + return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false); + } else { + ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests."); + NodePath path = p_path; + Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr; + ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object."); + if (path.is_empty()) { + Node *node = Object::cast_to<Node>(obj); + if (node && node->is_inside_tree()) { + path = node->get_path(); + } + } + ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Spawn default implementation requires a spawn path, or the data to be a node inside the SceneTree"); + return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, true); + } +} + +Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn) { + ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); + + const SceneConfig &cfg = replications[p_scene_id]; + if (cfg.on_spawn_despawn_send.is_valid()) { + Variant args[4]; + args[0] = p_peer; + args[1] = p_scene_id; + args[2] = p_obj; + args[3] = true; + const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; + Callable::CallError ce; + Variant ret; + cfg.on_spawn_despawn_send.call(argp, 4, ret, ce); + ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom send function failed"); + return OK; + } else { + Node *node = Object::cast_to<Node>(p_obj); + ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Only nodes can be replicated by the default implementation"); + return _send_default_spawn_despawn(p_peer, p_scene_id, node, node->get_path(), p_spawn); + } +} + +Error MultiplayerReplicator::spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { + return _spawn_despawn(p_scene_id, p_obj, p_peer, true); +} + +Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) { + return _spawn_despawn(p_scene_id, p_obj, p_peer, false); +} + +PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj) { + PackedByteArray state; + ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id)); + const SceneConfig &cfg = replications[p_scene_id]; + int len = 0; + List<Variant> state_vars; + Error err = _get_state(cfg.properties, p_obj, state_vars); + ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state."); + err = _encode_state(state_vars, nullptr, len); + ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state."); + state.resize(len); + _encode_state(state_vars, state.ptrw(), len); + return state; +} + +Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data) { + ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id)); + const SceneConfig &cfg = replications[p_scene_id]; + int size; + return _decode_state(cfg.properties, p_obj, p_data.ptr(), p_data.size(), size); +} + +void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { + if (!multiplayer->has_network_peer()) { + return; + } + Node *root_node = multiplayer->get_root_node(); + ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node); + NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path()); + if (path.is_empty()) { + return; + } + ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene); + if (!replications.has(id)) { + return; + } + const SceneConfig &cfg = replications[id]; + if (p_enter) { + if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server()) { + replicated_nodes[p_node->get_instance_id()] = id; + spawn(id, p_node, 0); + } + emit_signal(SNAME("replicated_instance_added"), id, p_node); + } else { + if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server() && replicated_nodes.has(p_node->get_instance_id())) { + replicated_nodes.erase(p_node->get_instance_id()); + despawn(id, p_node, 0); + } + emit_signal(SNAME("replicated_instance_removed"), id, p_node); + } +} + +void MultiplayerReplicator::spawn_all(int p_peer) { + for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) { + // Only server mode adds to replicated_nodes, no need to check it. + Object *obj = ObjectDB::get_instance(E.key); + ERR_CONTINUE(!obj); + Node *node = Object::cast_to<Node>(obj); + ERR_CONTINUE(!node); + spawn(E.value, node, p_peer); + } +} + +void MultiplayerReplicator::clear() { + replicated_nodes.clear(); +} + +void MultiplayerReplicator::_bind_methods() { + ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable())); + ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object"), &MultiplayerReplicator::encode_state); + ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data"), &MultiplayerReplicator::decode_state); + + ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("despawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); + ADD_SIGNAL(MethodInfo("spawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data"))); + ADD_SIGNAL(MethodInfo("replicated_instance_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("replicated_instance_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + + BIND_ENUM_CONSTANT(REPLICATION_MODE_NONE); + BIND_ENUM_CONSTANT(REPLICATION_MODE_SERVER); + BIND_ENUM_CONSTANT(REPLICATION_MODE_CUSTOM); +} diff --git a/core/io/multiplayer_replicator.h b/core/io/multiplayer_replicator.h new file mode 100644 index 0000000000..e19dd80602 --- /dev/null +++ b/core/io/multiplayer_replicator.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* multiplayer_replicator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MULTIPLAYER_REPLICATOR_H +#define MULTIPLAYER_REPLICATOR_H + +#include "core/io/multiplayer_api.h" +#include "core/variant/typed_array.h" + +class MultiplayerReplicator : public Object { + GDCLASS(MultiplayerReplicator, Object); + +public: + enum { + SPAWN_CMD_OFFSET = 9, + }; + + enum ReplicationMode { + REPLICATION_MODE_NONE, + REPLICATION_MODE_SERVER, + REPLICATION_MODE_CUSTOM, + }; + + struct SceneConfig { + ReplicationMode mode; + List<StringName> properties; + Callable on_spawn_despawn_send; + Callable on_spawn_despawn_receive; + }; + +protected: + static void _bind_methods(); + +private: + MultiplayerAPI *multiplayer = nullptr; + Vector<uint8_t> packet_cache; + Map<ResourceUID::ID, SceneConfig> replications; + Map<ObjectID, ResourceUID::ID> replicated_nodes; + + Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr); + Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false); + Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant); + Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn); + Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn); + void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn); + Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn); + +public: + void clear(); + + Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); + Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); + Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); + + Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); + Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); + PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node); + Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data); + + // Used by MultiplayerAPI + void spawn_all(int p_peer); + void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn); + void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); + + MultiplayerReplicator(MultiplayerAPI *p_multiplayer) { + multiplayer = p_multiplayer; + } +}; + +VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode); + +#endif // MULTIPLAYER_REPLICATOR_H diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 0262655927..87b4d7195d 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -352,9 +352,8 @@ Node *Resource::get_local_scene() const { } void Resource::setup_local_to_scene() { - if (get_script_instance()) { - get_script_instance()->call("_setup_local_to_scene"); - } + // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal + emit_signal(SNAME("setup_local_to_scene_requested")); } Node *(*Resource::_get_local_scene_func)() = nullptr; @@ -422,12 +421,12 @@ void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); + ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested")); + ADD_GROUP("Resource", "resource_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name"); - - BIND_VMETHOD(MethodInfo("_setup_local_to_scene")); } Resource::Resource() : diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index d02d827443..64237f3b15 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -68,25 +68,28 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_ } bool ResourceFormatLoader::handles_type(const String &p_type) const { - if (get_script_instance() && get_script_instance()->has_method("_handles_type")) { - // I guess custom loaders for custom resources should use "Resource" - return get_script_instance()->call("_handles_type", p_type); + bool success; + if (GDVIRTUAL_CALL(_handles_type, p_type, success)) { + return success; } return false; } String ResourceFormatLoader::get_resource_type(const String &p_path) const { - if (get_script_instance() && get_script_instance()->has_method("_get_resource_type")) { - return get_script_instance()->call("_get_resource_type", p_path); + String ret; + + if (GDVIRTUAL_CALL(_get_resource_type, p_path, ret)) { + return ret; } return ""; } ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) const { - if (get_script_instance() && get_script_instance()->has_method("_get_resource_uid")) { - return get_script_instance()->call("_get_resource_uid", p_path); + int64_t uid; + if (GDVIRTUAL_CALL(_get_resource_uid, p_path, uid)) { + return uid; } return ResourceUID::INVALID_ID; @@ -105,27 +108,26 @@ void ResourceLoader::get_recognized_extensions_for_type(const String &p_type, Li } bool ResourceFormatLoader::exists(const String &p_path) const { + bool success; + if (GDVIRTUAL_CALL(_exists, p_path, success)) { + return success; + } return FileAccess::exists(p_path); //by default just check file } void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const { - if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) { - PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions"); - - { - const String *r = exts.ptr(); - for (int i = 0; i < exts.size(); ++i) { - p_extensions->push_back(r[i]); - } + PackedStringArray exts; + if (GDVIRTUAL_CALL(_get_recognized_extensions, exts)) { + const String *r = exts.ptr(); + for (int i = 0; i < exts.size(); ++i) { + p_extensions->push_back(r[i]); } } } RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - // Check user-defined loader if there's any. Hard fail if it returns an error. - if (get_script_instance() && get_script_instance()->has_method("_load")) { - Variant res = get_script_instance()->call("_load", p_path, p_original_path, p_use_sub_threads, p_cache_mode); - + Variant res; + if (GDVIRTUAL_CALL(_load, p_path, p_original_path, p_use_sub_threads, p_cache_mode, res)) { if (res.get_type() == Variant::INT) { // Error code, abort. if (r_error) { *r_error = (Error)res.operator int64_t(); @@ -143,48 +145,42 @@ RES ResourceFormatLoader::load(const String &p_path, const String &p_original_pa } void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { - if (get_script_instance() && get_script_instance()->has_method("_get_dependencies")) { - PackedStringArray deps = get_script_instance()->call("_get_dependencies", p_path, p_add_types); - - { - const String *r = deps.ptr(); - for (int i = 0; i < deps.size(); ++i) { - p_dependencies->push_back(r[i]); - } + PackedStringArray deps; + if (GDVIRTUAL_CALL(_get_dependencies, p_path, p_add_types, deps)) { + const String *r = deps.ptr(); + for (int i = 0; i < deps.size(); ++i) { + p_dependencies->push_back(r[i]); } } } Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { - if (get_script_instance() && get_script_instance()->has_method("_rename_dependencies")) { - Dictionary deps_dict; - for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) { - deps_dict[E->key()] = E->value(); - } + Dictionary deps_dict; + for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) { + deps_dict[E->key()] = E->value(); + } - int64_t res = get_script_instance()->call("_rename_dependencies", deps_dict); - return (Error)res; + int64_t err; + if (GDVIRTUAL_CALL(_rename_dependencies, p_path, deps_dict, err)) { + return (Error)err; } return OK; } void ResourceFormatLoader::_bind_methods() { - { - MethodInfo info = MethodInfo(Variant::NIL, "_load", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "original_path"), PropertyInfo(Variant::BOOL, "use_sub_threads"), PropertyInfo(Variant::INT, "cache_mode")); - info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(info); - } - - BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles_type", PropertyInfo(Variant::STRING_NAME, "typename"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type", PropertyInfo(Variant::STRING, "path"))); - BIND_VMETHOD(MethodInfo("_get_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "add_types"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_rename_dependencies", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "renames"))); - BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE); BIND_ENUM_CONSTANT(CACHE_MODE_REUSE); BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE); + + GDVIRTUAL_BIND(_get_recognized_extensions); + GDVIRTUAL_BIND(_handles_type, "type"); + GDVIRTUAL_BIND(_get_resource_type, "path"); + GDVIRTUAL_BIND(_get_resource_uid, "path"); + GDVIRTUAL_BIND(_get_dependencies, "path", "add_types"); + GDVIRTUAL_BIND(_rename_dependencies, "path", "renames"); + GDVIRTUAL_BIND(_exists, "path"); + GDVIRTUAL_BIND(_load, "path", "original_path", "use_sub_threads", "cache_mode"); } /////////////////////////////////// diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index e525e80a9d..f1d9815635 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -32,6 +32,8 @@ #define RESOURCE_LOADER_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" #include "core/os/semaphore.h" #include "core/os/thread.h" @@ -48,6 +50,16 @@ public: protected: static void _bind_methods(); + GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions) + GDVIRTUAL1RC(bool, _handles_type, StringName) + GDVIRTUAL1RC(String, _get_resource_type, String) + GDVIRTUAL1RC(ResourceUID::ID, _get_resource_uid, String) + GDVIRTUAL2RC(Vector<String>, _get_dependencies, String, bool) + GDVIRTUAL2RC(int64_t, _rename_dependencies, String, Dictionary) + GDVIRTUAL1RC(bool, _exists, String) + + GDVIRTUAL4RC(Variant, _load, String, String, bool, int) + public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual bool exists(const String &p_path) const; diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 564de5ee69..823b5f75b1 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -42,44 +42,37 @@ ResourceSavedCallback ResourceSaver::save_callback = nullptr; ResourceSaverGetResourceIDForPath ResourceSaver::save_get_id_for_path = nullptr; Error ResourceFormatSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - if (get_script_instance() && get_script_instance()->has_method("_save")) { - return (Error)get_script_instance()->call("_save", p_path, p_resource, p_flags).operator int64_t(); + int64_t res; + if (GDVIRTUAL_CALL(_save, p_path, p_resource, p_flags, res)) { + return (Error)res; } return ERR_METHOD_NOT_FOUND; } bool ResourceFormatSaver::recognize(const RES &p_resource) const { - if (get_script_instance() && get_script_instance()->has_method("_recognize")) { - return get_script_instance()->call("_recognize", p_resource); + bool success; + if (GDVIRTUAL_CALL(_recognize, p_resource, success)) { + return success; } return false; } void ResourceFormatSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions")) { - PackedStringArray exts = get_script_instance()->call("_get_recognized_extensions", p_resource); - - { - const String *r = exts.ptr(); - for (int i = 0; i < exts.size(); ++i) { - p_extensions->push_back(r[i]); - } + PackedStringArray exts; + if (GDVIRTUAL_CALL(_get_recognized_extensions, p_resource, exts)) { + const String *r = exts.ptr(); + for (int i = 0; i < exts.size(); ++i) { + p_extensions->push_back(r[i]); } } } void ResourceFormatSaver::_bind_methods() { - { - PropertyInfo arg0 = PropertyInfo(Variant::STRING, "path"); - PropertyInfo arg1 = PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"); - PropertyInfo arg2 = PropertyInfo(Variant::INT, "flags"); - BIND_VMETHOD(MethodInfo(Variant::INT, "_save", arg0, arg1, arg2)); - } - - BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_recognized_extensions", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_recognize", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); + GDVIRTUAL_BIND(_save, "path", "resource", "flags"); + GDVIRTUAL_BIND(_recognize, "resource"); + GDVIRTUAL_BIND(_get_recognized_extensions, "resource"); } Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index 2fc8d32126..fcde835dab 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -32,6 +32,8 @@ #define RESOURCE_SAVER_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class ResourceFormatSaver : public RefCounted { GDCLASS(ResourceFormatSaver, RefCounted); @@ -39,6 +41,10 @@ class ResourceFormatSaver : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL3R(int64_t, _save, String, RES, uint32_t) + GDVIRTUAL1RC(bool, _recognize, RES) + GDVIRTUAL1RC(Vector<String>, _get_recognized_extensions, RES) + public: virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual bool recognize(const RES &p_resource) const; diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 322eb7ac61..b380860522 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -382,8 +382,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } real_t AStar::_estimate_cost(int p_from_id, int p_to_id) { - if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) { - return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id); + real_t scost; + if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) { + return scost; } Point *from_point; @@ -398,8 +399,9 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) { } real_t AStar::_compute_cost(int p_from_id, int p_to_id) { - if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) { - return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id); + real_t scost; + if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) { + return scost; } Point *from_point; @@ -557,8 +559,8 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path); ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path); - BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); - BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); + GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id") + GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id") } AStar::~AStar() { @@ -654,8 +656,9 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const { } real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) { - if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) { - return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id); + real_t scost; + if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) { + return scost; } AStar::Point *from_point; @@ -670,8 +673,9 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) { } real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) { - if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) { - return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id); + real_t scost; + if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) { + return scost; } AStar::Point *from_point; @@ -875,6 +879,6 @@ void AStar2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path); ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path); - BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); - BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id"))); + GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id") + GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id") } diff --git a/core/math/a_star.h b/core/math/a_star.h index 44758cb046..64fa32a325 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -31,7 +31,9 @@ #ifndef A_STAR_H #define A_STAR_H +#include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" +#include "core/object/script_language.h" #include "core/templates/oa_hash_map.h" /** @@ -122,6 +124,9 @@ protected: virtual real_t _estimate_cost(int p_from_id, int p_to_id); virtual real_t _compute_cost(int p_from_id, int p_to_id); + GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t) + GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t) + public: int get_available_point_id() const; @@ -169,6 +174,9 @@ protected: virtual real_t _estimate_cost(int p_from_id, int p_to_id); virtual real_t _compute_cost(int p_from_id, int p_to_id); + GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t) + GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t) + public: int get_available_point_id() const; diff --git a/core/math/basis.cpp b/core/math/basis.cpp index b5e25fb837..5c42213e61 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -381,6 +381,18 @@ Quaternion Basis::get_rotation_quaternion() const { return m.get_quaternion(); } +void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction) { + // Takes two vectors and rotates the basis from the first vector to the second vector. + // Adopted from: https://gist.github.com/kevinmoran/b45980723e53edeb8a5a43c49f134724 + const Vector3 axis = p_start_direction.cross(p_end_direction).normalized(); + if (axis.length_squared() != 0) { + real_t dot = p_start_direction.dot(p_end_direction); + dot = CLAMP(dot, -1.0, 1.0); + const real_t angle_rads = Math::acos(dot); + set_axis_angle(axis, angle_rads); + } +} + void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). diff --git a/core/math/basis.h b/core/math/basis.h index 3db2227b70..9d8ed16e29 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -88,6 +88,8 @@ public: Quaternion get_rotation_quaternion() const; Vector3 get_rotation() const { return get_rotation_euler(); }; + void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction); + Vector3 rotref_posscale_decomposition(Basis &rotref) const; Vector3 get_euler_xyz() const; diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index 682a7ea39e..21cb0efe20 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -2278,9 +2278,18 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3 e = e->get_next_edge_of_face(); } while (e != e_start); + // reverse indices: Godot wants clockwise, but this is counter-clockwise + if (face.indices.size() > 2) { + // reverse all but the first index. + int *indices = face.indices.ptrw(); + for (int c = 0; c < (face.indices.size() - 1) / 2; c++) { + SWAP(indices[c + 1], indices[face.indices.size() - 1 - c]); + } + } + // compute normal if (face.indices.size() >= 3) { - face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[2]], r_mesh.vertices[face.indices[1]]); + face.plane = Plane(r_mesh.vertices[face.indices[0]], r_mesh.vertices[face.indices[1]], r_mesh.vertices[face.indices[2]]); } else { WARN_PRINT("Too few vertices per face."); } diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index eb3301f5d0..54abc1b7f2 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -102,7 +102,7 @@ Vector2 Vector2::round() const { return Vector2(Math::round(x), Math::round(y)); } -Vector2 Vector2::rotated(real_t p_by) const { +Vector2 Vector2::rotated(const real_t p_by) const { real_t sine = Math::sin(p_by); real_t cosi = Math::cos(p_by); return Vector2( @@ -145,7 +145,7 @@ Vector2 Vector2::limit_length(const real_t p_len) const { return v; } -Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const { +Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { Vector2 p0 = p_pre_a; Vector2 p1 = *this; Vector2 p2 = p_b; diff --git a/core/math/vector2.h b/core/math/vector2.h index 4d9f3126e9..330b4741b1 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -66,7 +66,7 @@ struct Vector2 { return p_idx ? y : x; } - _FORCE_INLINE_ void set_all(real_t p_value) { + _FORCE_INLINE_ void set_all(const real_t p_value) { x = y = p_value; } @@ -106,11 +106,11 @@ struct Vector2 { Vector2 posmodv(const Vector2 &p_modv) const; Vector2 project(const Vector2 &p_to) const; - Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; + Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const; - _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const; - _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const; - Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const; + _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const; + Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; Vector2 slide(const Vector2 &p_normal) const; @@ -152,7 +152,7 @@ struct Vector2 { return Vector2(Math::abs(x), Math::abs(y)); } - Vector2 rotated(real_t p_by) const; + Vector2 rotated(const real_t p_by) const; Vector2 orthogonal() const { return Vector2(y, -x); } @@ -168,29 +168,29 @@ struct Vector2 { operator String() const; _FORCE_INLINE_ Vector2() {} - _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { + _FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) { x = p_x; y = p_y; } }; -_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const { +_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const { return p_vec - *this * (dot(p_vec) - p_d); } -_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) { +_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) { return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) { +_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) { return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) { +_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) { return p_vec * p_scalar; } -_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) { +_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) { return p_vec * p_scalar; } @@ -250,7 +250,7 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { return x != p_vec2.x || y != p_vec2.y; } -Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const { +Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const { Vector2 res = *this; res.x += (p_weight * (p_to.x - x)); @@ -259,7 +259,7 @@ Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const { return res; } -Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const { +Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Vector2(), "The start Vector2 must be normalized."); #endif @@ -357,7 +357,7 @@ struct Vector2i { x = (int32_t)p_vec2.x; y = (int32_t)p_vec2.y; } - inline Vector2i(int32_t p_x, int32_t p_y) { + inline Vector2i(const int32_t p_x, const int32_t p_y) { x = p_x; y = p_y; } diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 3d59064af6..401c3ccd9c 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -32,22 +32,22 @@ #include "core/math/basis.h" -void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { +void Vector3::rotate(const Vector3 &p_axis, const real_t p_phi) { *this = Basis(p_axis, p_phi).xform(*this); } -Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_phi) const { +Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_phi) const { Vector3 r = *this; r.rotate(p_axis, p_phi); return r; } -void Vector3::set_axis(int p_axis, real_t p_value) { +void Vector3::set_axis(const int p_axis, const real_t p_value) { ERR_FAIL_INDEX(p_axis, 3); coord[p_axis] = p_value; } -real_t Vector3::get_axis(int p_axis) const { +real_t Vector3::get_axis(const int p_axis) const { ERR_FAIL_INDEX_V(p_axis, 3, 0); return operator[](p_axis); } @@ -59,13 +59,13 @@ Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const { CLAMP(z, p_min.z, p_max.z)); } -void Vector3::snap(Vector3 p_step) { +void Vector3::snap(const Vector3 p_step) { x = Math::snapped(x, p_step.x); y = Math::snapped(y, p_step.y); z = Math::snapped(z, p_step.z); } -Vector3 Vector3::snapped(Vector3 p_step) const { +Vector3 Vector3::snapped(const Vector3 p_step) const { Vector3 v = *this; v.snap(p_step); return v; @@ -82,7 +82,7 @@ Vector3 Vector3::limit_length(const real_t p_len) const { return v; } -Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const { +Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { Vector3 p0 = p_pre_a; Vector3 p1 = *this; Vector3 p2 = p_b; diff --git a/core/math/vector3.h b/core/math/vector3.h index d8d3cd3cc0..6a4c42f41b 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -56,18 +56,18 @@ struct Vector3 { real_t coord[3] = { 0 }; }; - _FORCE_INLINE_ const real_t &operator[](int p_axis) const { + _FORCE_INLINE_ const real_t &operator[](const int p_axis) const { return coord[p_axis]; } - _FORCE_INLINE_ real_t &operator[](int p_axis) { + _FORCE_INLINE_ real_t &operator[](const int p_axis) { return coord[p_axis]; } - void set_axis(int p_axis, real_t p_value); - real_t get_axis(int p_axis) const; + void set_axis(const int p_axis, const real_t p_value); + real_t get_axis(const int p_axis) const; - _FORCE_INLINE_ void set_all(real_t p_value) { + _FORCE_INLINE_ void set_all(const real_t p_value) { x = y = z = p_value; } @@ -90,17 +90,17 @@ struct Vector3 { _FORCE_INLINE_ void zero(); - void snap(Vector3 p_val); - Vector3 snapped(Vector3 p_val) const; + void snap(const Vector3 p_val); + Vector3 snapped(const Vector3 p_val) const; - void rotate(const Vector3 &p_axis, real_t p_phi); - Vector3 rotated(const Vector3 &p_axis, real_t p_phi) const; + void rotate(const Vector3 &p_axis, const real_t p_phi); + Vector3 rotated(const Vector3 &p_axis, const real_t p_phi) const; /* Static Methods between 2 vector3s */ - _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const; - _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const; - Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const; + _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const; + Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; @@ -143,10 +143,10 @@ struct Vector3 { _FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v); _FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const; - _FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar); - _FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const; - _FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar); - _FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const; + _FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar); + _FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const; + _FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar); + _FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const; _FORCE_INLINE_ Vector3 operator-() const; @@ -168,7 +168,7 @@ struct Vector3 { y = p_ivec.y; z = p_ivec.z; } - _FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) { + _FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) { x = p_x; y = p_y; z = p_z; @@ -208,14 +208,14 @@ Vector3 Vector3::round() const { return Vector3(Math::round(x), Math::round(y), Math::round(z)); } -Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const { +Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const { return Vector3( x + (p_weight * (p_to.x - x)), y + (p_weight * (p_to.y - y)), z + (p_weight * (p_to.z - z))); } -Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const { +Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const { real_t theta = angle_to(p_to); return rotated(cross(p_to).normalized(), theta * p_weight); } @@ -303,29 +303,41 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const { return Vector3(x / p_v.x, y / p_v.y, z / p_v.z); } -Vector3 &Vector3::operator*=(real_t p_scalar) { +Vector3 &Vector3::operator*=(const real_t p_scalar) { x *= p_scalar; y *= p_scalar; z *= p_scalar; return *this; } -_FORCE_INLINE_ Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) { +_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) { return p_vec * p_scalar; } -Vector3 Vector3::operator*(real_t p_scalar) const { +_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) { + return p_vec * p_scalar; +} + +_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) { + return p_vec * p_scalar; +} + +_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) { + return p_vec * p_scalar; +} + +Vector3 Vector3::operator*(const real_t p_scalar) const { return Vector3(x * p_scalar, y * p_scalar, z * p_scalar); } -Vector3 &Vector3::operator/=(real_t p_scalar) { +Vector3 &Vector3::operator/=(const real_t p_scalar) { x /= p_scalar; y /= p_scalar; z /= p_scalar; return *this; } -Vector3 Vector3::operator/(real_t p_scalar) const { +Vector3 Vector3::operator/(const real_t p_scalar) const { return Vector3(x / p_scalar, y / p_scalar, z / p_scalar); } diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp index 2de1e4e331..d3a57af77c 100644 --- a/core/math/vector3i.cpp +++ b/core/math/vector3i.cpp @@ -30,12 +30,12 @@ #include "vector3i.h" -void Vector3i::set_axis(int p_axis, int32_t p_value) { +void Vector3i::set_axis(const int p_axis, const int32_t p_value) { ERR_FAIL_INDEX(p_axis, 3); coord[p_axis] = p_value; } -int32_t Vector3i::get_axis(int p_axis) const { +int32_t Vector3i::get_axis(const int p_axis) const { ERR_FAIL_INDEX_V(p_axis, 3, 0); return operator[](p_axis); } diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 37c7c1c368..9308d09045 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -51,16 +51,16 @@ struct Vector3i { int32_t coord[3] = { 0 }; }; - _FORCE_INLINE_ const int32_t &operator[](int p_axis) const { + _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const { return coord[p_axis]; } - _FORCE_INLINE_ int32_t &operator[](int p_axis) { + _FORCE_INLINE_ int32_t &operator[](const int p_axis) { return coord[p_axis]; } - void set_axis(int p_axis, int32_t p_value); - int32_t get_axis(int p_axis) const; + void set_axis(const int p_axis, const int32_t p_value); + int32_t get_axis(const int p_axis) const; int min_axis() const; int max_axis() const; @@ -84,12 +84,12 @@ struct Vector3i { _FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v); _FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const; - _FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar); - _FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const; - _FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar); - _FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const; - _FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar); - _FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const; + _FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar); + _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const; + _FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar); + _FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const; + _FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar); + _FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const; _FORCE_INLINE_ Vector3i operator-() const; @@ -103,7 +103,7 @@ struct Vector3i { operator String() const; _FORCE_INLINE_ Vector3i() {} - _FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) { + _FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) { x = p_x; y = p_y; z = p_z; @@ -175,40 +175,52 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const { return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z); } -Vector3i &Vector3i::operator*=(int32_t p_scalar) { +Vector3i &Vector3i::operator*=(const int32_t p_scalar) { x *= p_scalar; y *= p_scalar; z *= p_scalar; return *this; } -_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vec) { - return p_vec * p_scalar; +_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) { + return p_vector * p_scalar; } -Vector3i Vector3i::operator*(int32_t p_scalar) const { +_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) { + return p_vector * p_scalar; +} + +Vector3i Vector3i::operator*(const int32_t p_scalar) const { return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar); } -Vector3i &Vector3i::operator/=(int32_t p_scalar) { +Vector3i &Vector3i::operator/=(const int32_t p_scalar) { x /= p_scalar; y /= p_scalar; z /= p_scalar; return *this; } -Vector3i Vector3i::operator/(int32_t p_scalar) const { +Vector3i Vector3i::operator/(const int32_t p_scalar) const { return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar); } -Vector3i &Vector3i::operator%=(int32_t p_scalar) { +Vector3i &Vector3i::operator%=(const int32_t p_scalar) { x %= p_scalar; y %= p_scalar; z %= p_scalar; return *this; } -Vector3i Vector3i::operator%(int32_t p_scalar) const { +Vector3i Vector3i::operator%(const int32_t p_scalar) const { return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar); } diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index c58fe7bc24..b29b2bd421 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -1068,6 +1068,20 @@ void ClassDB::set_property_default_value(const StringName &p_class, const String default_values[p_class][p_name] = p_default; } +void ClassDB::add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property) { +#ifdef TOOLS_ENABLED + OBJTYPE_WLOCK; + ClassInfo *type = classes.getptr(p_class); + ERR_FAIL_COND(!type); + + ERR_FAIL_COND(!type->property_map.has(p_property)); + ERR_FAIL_COND(!type->property_map.has(p_linked_property)); + + PropertyInfo &pinfo = type->property_map[p_property]; + pinfo.linked_properties.push_back(p_linked_property); +#endif +} + void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance, const Object *p_validator) { OBJTYPE_RLOCK; @@ -1407,7 +1421,7 @@ MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const c return p_bind; } -void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual) { +void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual, const Vector<String> &p_arg_names, bool p_object_core) { ERR_FAIL_COND_MSG(!classes.has(p_class), "Request for nonexistent class '" + p_class + "'."); OBJTYPE_WLOCK; @@ -1417,6 +1431,19 @@ void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_ if (p_virtual) { mi.flags |= METHOD_FLAG_VIRTUAL; } + if (p_object_core) { + mi.flags |= METHOD_FLAG_OBJECT_CORE; + } + if (p_arg_names.size()) { + if (p_arg_names.size() != mi.arguments.size()) { + WARN_PRINT("Mismatch argument name count for virtual function: " + String(p_class) + "::" + p_method.name); + } else { + for (int i = 0; i < p_arg_names.size(); i++) { + mi.arguments[i].name = p_arg_names[i]; + } + } + } + classes[p_class].virtual_methods.push_back(mi); classes[p_class].virtual_methods_map[p_method.name] = mi; diff --git a/core/object/class_db.h b/core/object/class_db.h index bfc9d6f283..39e523da27 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -330,7 +330,7 @@ public: if (type->method_map.has(p_name)) { memdelete(bind); - // overloading not supported + // Overloading not supported ERR_FAIL_V_MSG(nullptr, "Method already bound: " + instance_type + "::" + p_name + "."); } type->method_map[p_name] = bind; @@ -354,6 +354,7 @@ public: static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = ""); static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1); static void set_property_default_value(const StringName &p_class, const StringName &p_name, const Variant &p_default); + static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property); static void get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = nullptr); static bool get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance = false, const Object *p_validator = nullptr); static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = nullptr); @@ -371,7 +372,7 @@ public: static bool get_method_info(const StringName &p_class, const StringName &p_method, MethodInfo *r_info, bool p_no_inheritance = false, bool p_exclude_from_properties = false); static MethodBind *get_method(const StringName &p_class, const StringName &p_name); - static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual = true); + static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual = true, const Vector<String> &p_arg_names = Vector<String>(), bool p_object_core = false); static void get_virtual_methods(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false); static void bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int p_constant); @@ -409,25 +410,25 @@ public: #ifdef DEBUG_METHODS_ENABLED #define BIND_CONSTANT(m_constant) \ - ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); + ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); #define BIND_ENUM_CONSTANT(m_constant) \ - ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant); + ::ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant); #else #define BIND_CONSTANT(m_constant) \ - ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); + ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); #define BIND_ENUM_CONSTANT(m_constant) \ - ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); + ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant); #endif #ifdef TOOLS_ENABLED #define BIND_VMETHOD(m_method) \ - ClassDB::add_virtual_method(get_class_static(), m_method); + ::ClassDB::add_virtual_method(get_class_static(), m_method); #else @@ -437,11 +438,11 @@ public: #define GDREGISTER_CLASS(m_class) \ if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \ - ClassDB::register_class<m_class>(); \ + ::ClassDB::register_class<m_class>(); \ } -#define GDREGISTER_VIRTUAL_CLASS(m_class) \ - if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \ - ClassDB::register_virtual_class<m_class>(); \ +#define GDREGISTER_VIRTUAL_CLASS(m_class) \ + if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \ + ::ClassDB::register_virtual_class<m_class>(); \ } #include "core/disabled_classes.gen.h" diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py index 2c6b8cddc9..af90593140 100644 --- a/core/object/make_virtuals.py +++ b/core/object/make_virtuals.py @@ -1,7 +1,7 @@ proto = """ #define GDVIRTUAL$VER($RET m_name $ARG) \\ -GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\ StringName _gdvirtual_##m_name##_sn = #m_name;\\ +GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\ ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\ if (script_instance) {\\ @@ -23,6 +23,16 @@ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\ \\ return false;\\ }\\ +bool _gdvirtual_##m_name##_overriden() const { \\ + ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\ + if (script_instance) {\\ + return script_instance->has_method(_gdvirtual_##m_name##_sn);\\ + }\\ + if (_gdvirtual_##m_name) {\\ + return true;\\ + }\\ + return false;\\ +}\\ \\ _FORCE_INLINE_ static MethodInfo _gdvirtual_##m_name##_get_method_info() { \\ MethodInfo method_info;\\ @@ -77,7 +87,7 @@ def generate_version(argcount, const=False, returns=False): callptrargs += "\t\t" callptrargsptr += ", " argtext += "m_type" + str(i + 1) - callargtext += "const m_type" + str(i + 1) + "& arg" + str(i + 1) + callargtext += "m_type" + str(i + 1) + " arg" + str(i + 1) callsiargs += "Variant(arg" + str(i + 1) + ")" callsiargptrs += "&vargs[" + str(i) + "]" callptrargs += ( @@ -103,7 +113,7 @@ def generate_version(argcount, const=False, returns=False): if returns: if argcount > 0: callargtext += "," - callargtext += " m_ret& r_ret" + callargtext += " m_ret& r_ret" s = s.replace("$CALLSIBEGIN", "Variant ret = ") s = s.replace("$CALLSIRET", "r_ret = ret;") s = s.replace("$CALLPTRRETPASS", "&ret") diff --git a/core/object/method_bind.h b/core/object/method_bind.h index 92b964772a..b0b379873e 100644 --- a/core/object/method_bind.h +++ b/core/object/method_bind.h @@ -43,6 +43,7 @@ enum MethodFlags { METHOD_FLAG_FROM_SCRIPT = 64, METHOD_FLAG_VARARG = 128, METHOD_FLAG_STATIC = 256, + METHOD_FLAG_OBJECT_CORE = 512, METHOD_FLAGS_DEFAULT = METHOD_FLAG_NORMAL, }; diff --git a/core/object/object.cpp b/core/object/object.cpp index c191109a8f..3335942fb3 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1619,22 +1619,25 @@ void Object::_bind_methods() { ADD_SIGNAL(MethodInfo("script_changed")); ADD_SIGNAL(MethodInfo("property_list_changed")); - BIND_VMETHOD(MethodInfo("_notification", PropertyInfo(Variant::INT, "what"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_set", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value"))); +#define BIND_OBJ_CORE_METHOD(m_method) \ + ::ClassDB::add_virtual_method(get_class_static(), m_method, true, Vector<String>(), true); + + BIND_OBJ_CORE_METHOD(MethodInfo("_notification", PropertyInfo(Variant::INT, "what"))); + BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_set", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value"))); #ifdef TOOLS_ENABLED MethodInfo miget("_get", PropertyInfo(Variant::STRING_NAME, "property")); miget.return_val.name = "Variant"; miget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(miget); + BIND_OBJ_CORE_METHOD(miget); MethodInfo plget("_get_property_list"); plget.return_val.type = Variant::ARRAY; - BIND_VMETHOD(plget); + BIND_OBJ_CORE_METHOD(plget); #endif - BIND_VMETHOD(MethodInfo("_init")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_to_string")); + BIND_OBJ_CORE_METHOD(MethodInfo("_init")); + BIND_OBJ_CORE_METHOD(MethodInfo(Variant::STRING, "_to_string")); BIND_CONSTANT(NOTIFICATION_POSTINITIALIZE); BIND_CONSTANT(NOTIFICATION_PREDELETE); @@ -1811,6 +1814,21 @@ void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingC return binding; } +bool Object::has_instance_binding(void *p_token) { + bool found = false; + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].token == p_token) { + found = true; + break; + } + } + + _instance_binding_mutex.unlock(); + + return found; +} + void Object::_construct_object(bool p_reference) { type_is_reference = p_reference; _instance_id = ObjectDB::add_instance(this); diff --git a/core/object/object.h b/core/object/object.h index 1f5e17c99f..aede48343c 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -137,21 +137,26 @@ enum PropertyUsageFlags { PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, }; -#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal) -#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) -#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) -#define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default) -#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix) -#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) +#define ADD_SIGNAL(m_signal) ::ClassDB::add_signal(get_class_static(), m_signal) +#define ADD_PROPERTY(m_property, m_setter, m_getter) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter)) +#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index) +#define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default) +#define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix) +#define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix) +#define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property) struct PropertyInfo { Variant::Type type = Variant::NIL; String name; - StringName class_name; //for classes + StringName class_name; // For classes PropertyHint hint = PROPERTY_HINT_NONE; String hint_string; uint32_t usage = PROPERTY_USAGE_DEFAULT; +#ifdef TOOLS_ENABLED + Vector<String> linked_properties; +#endif + _FORCE_INLINE_ PropertyInfo added_usage(uint32_t p_fl) const { PropertyInfo pi = *this; pi.usage |= p_fl; @@ -277,7 +282,14 @@ struct ObjectNativeExtension { }; #define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__) -#define GDVIRTUAL_BIND(m_name) ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info()); +#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__) +#ifdef DEBUG_METHODS_ENABLED +#define GDVIRTUAL_BIND(m_name, ...) ::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), true, sarray(__VA_ARGS__)); +#else +#define GDVIRTUAL_BIND(m_name, ...) +#endif +#define GDVIRTUAL_IS_OVERRIDEN(m_name) _gdvirtual_##m_name##_overriden() +#define GDVIRTUAL_IS_OVERRIDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overriden() /* the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model. @@ -299,7 +311,7 @@ private: private: \ void operator=(const m_class &p_rval) {} \ mutable StringName _class_name; \ - friend class ClassDB; \ + friend class ::ClassDB; \ \ public: \ virtual String get_class() const override { \ @@ -372,7 +384,7 @@ public: return; \ } \ m_inherits::initialize_class(); \ - ClassDB::_add_class<m_class>(); \ + ::ClassDB::_add_class<m_class>(); \ if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \ _bind_methods(); \ } \ @@ -415,13 +427,13 @@ protected: } \ p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \ if (!_is_gpl_reversed()) { \ - ClassDB::get_property_list(#m_class, p_list, true, this); \ + ::ClassDB::get_property_list(#m_class, p_list, true, this); \ } \ if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \ _get_property_list(p_list); \ } \ if (_is_gpl_reversed()) { \ - ClassDB::get_property_list(#m_class, p_list, true, this); \ + ::ClassDB::get_property_list(#m_class, p_list, true, this); \ } \ if (p_reversed) { \ m_inherits::_get_property_listv(p_list, p_reversed); \ @@ -809,6 +821,7 @@ public: void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks); // Used on creation by binding only. void set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks); + bool has_instance_binding(void *p_token); void clear_internal_resource_paths(); diff --git a/core/object/ref_counted.h b/core/object/ref_counted.h index e0af2c18bb..f2dd2aa324 100644 --- a/core/object/ref_counted.h +++ b/core/object/ref_counted.h @@ -274,8 +274,6 @@ struct PtrToArg<const Ref<T> &> { } }; -#ifdef DEBUG_METHODS_ENABLED - template <class T> struct GetTypeInfo<Ref<T>> { static const Variant::Type VARIANT_TYPE = Variant::OBJECT; @@ -296,6 +294,4 @@ struct GetTypeInfo<const Ref<T> &> { } }; -#endif // DEBUG_METHODS_ENABLED - #endif // REF_COUNTED_H diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index adf068eb2f..b7d2bac96d 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -405,11 +405,11 @@ String UndoRedo::get_current_action_name() const { return actions[current_action].name; } -bool UndoRedo::has_undo() { +bool UndoRedo::has_undo() const { return current_action >= 0; } -bool UndoRedo::has_redo() { +bool UndoRedo::has_redo() const { return (current_action + 1) < actions.size(); } diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index 8f009830e3..d1ce252d86 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -121,8 +121,8 @@ public: String get_action_name(int p_id); void clear_history(bool p_increase_version = true); - bool has_undo(); - bool has_redo(); + bool has_undo() const; + bool has_redo() const; uint64_t get_version() const; diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 3c0e56f5a8..0ba69a8d47 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -33,11 +33,6 @@ #include "core/object/script_language.h" void MainLoop::_bind_methods() { - BIND_VMETHOD(MethodInfo("_initialize")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_finalize")); - BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_WM_ABOUT); @@ -50,7 +45,12 @@ void MainLoop::_bind_methods() { BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED); ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted"))); -}; + + GDVIRTUAL_BIND(_initialize); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_finalize); +} void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) { initialize_script = p_initialize_script; @@ -61,30 +61,31 @@ void MainLoop::initialize() { set_script(initialize_script); } - if (get_script_instance()) { - get_script_instance()->call("_initialize"); - } + GDVIRTUAL_CALL(_initialize); } bool MainLoop::physics_process(double p_time) { - if (get_script_instance()) { - return get_script_instance()->call("_physics_process", p_time); + bool quit; + if (GDVIRTUAL_CALL(_physics_process, p_time, quit)) { + return quit; } return false; } bool MainLoop::process(double p_time) { - if (get_script_instance()) { - return get_script_instance()->call("_process", p_time); + bool quit; + if (GDVIRTUAL_CALL(_process, p_time, quit)) { + return quit; } return false; } void MainLoop::finalize() { + GDVIRTUAL_CALL(_finalize); + if (get_script_instance()) { - get_script_instance()->call("_finalize"); set_script(Variant()); //clear script } } diff --git a/core/os/main_loop.h b/core/os/main_loop.h index b42e9b18ff..4da01d767e 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -32,6 +32,7 @@ #define MAIN_LOOP_H #include "core/input/input_event.h" +#include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" #include "core/object/script_language.h" @@ -44,6 +45,11 @@ class MainLoop : public Object { protected: static void _bind_methods(); + GDVIRTUAL0(_initialize) + GDVIRTUAL1R(bool, _physics_process, double) + GDVIRTUAL1R(bool, _process, double) + GDVIRTUAL0(_finalize) + public: enum { //make sure these are replicated in Node diff --git a/core/os/os.cpp b/core/os/os.cpp index 76a6da51e1..63390919f4 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -277,18 +277,13 @@ String OS::get_user_data_dir() const { return "."; } -// Android OS path to app's external data storage -String OS::get_external_data_dir() const { - return get_user_data_dir(); -}; - // Absolute path to res:// String OS::get_resource_dir() const { return ProjectSettings::get_singleton()->get_resource_path(); } // Access system-specific dirs like Documents, Downloads, etc. -String OS::get_system_dir(SystemDir p_dir) const { +String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { return "."; } diff --git a/core/os/os.h b/core/os/os.h index 0466d94acd..55b21266fc 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -250,7 +250,6 @@ public: virtual String get_bundle_resource_dir() const; virtual String get_user_data_dir() const; - virtual String get_external_data_dir() const; virtual String get_resource_dir() const; enum SystemDir { @@ -264,7 +263,7 @@ public: SYSTEM_DIR_RINGTONES, }; - virtual String get_system_dir(SystemDir p_dir) const; + virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; virtual Error move_to_trash(const String &p_path) { return FAILED; } diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index f801be3db3..e2a097f883 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -49,6 +49,7 @@ #include "core/io/marshalls.h" #include "core/io/multiplayer_api.h" #include "core/io/multiplayer_peer.h" +#include "core/io/multiplayer_replicator.h" #include "core/io/packed_data_container.h" #include "core/io/packet_peer.h" #include "core/io/packet_peer_dtls.h" @@ -84,18 +85,18 @@ static Ref<ResourceFormatSaverCrypto> resource_format_saver_crypto; static Ref<ResourceFormatLoaderCrypto> resource_format_loader_crypto; static Ref<NativeExtensionResourceLoader> resource_loader_native_extension; -static _ResourceLoader *_resource_loader = nullptr; -static _ResourceSaver *_resource_saver = nullptr; -static _OS *_os = nullptr; -static _Engine *_engine = nullptr; -static _ClassDB *_classdb = nullptr; -static _Marshalls *_marshalls = nullptr; -static _EngineDebugger *_engine_debugger = nullptr; +static core_bind::ResourceLoader *_resource_loader = nullptr; +static core_bind::ResourceSaver *_resource_saver = nullptr; +static core_bind::OS *_os = nullptr; +static core_bind::Engine *_engine = nullptr; +static core_bind::special::ClassDB *_classdb = nullptr; +static core_bind::Marshalls *_marshalls = nullptr; +static core_bind::EngineDebugger *_engine_debugger = nullptr; static IP *ip = nullptr; -static _Geometry2D *_geometry_2d = nullptr; -static _Geometry3D *_geometry_3d = nullptr; +static core_bind::Geometry2D *_geometry_2d = nullptr; +static core_bind::Geometry3D *_geometry_3d = nullptr; extern Mutex _global_mutex; @@ -193,6 +194,7 @@ void register_core_types() { ResourceLoader::add_resource_format_loader(resource_format_loader_crypto); GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer); + GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator); GDREGISTER_CLASS(MultiplayerAPI); GDREGISTER_CLASS(MainLoop); GDREGISTER_CLASS(Translation); @@ -203,11 +205,11 @@ void register_core_types() { GDREGISTER_CLASS(ResourceFormatLoader); GDREGISTER_CLASS(ResourceFormatSaver); - GDREGISTER_CLASS(_File); - GDREGISTER_CLASS(_Directory); - GDREGISTER_CLASS(_Thread); - GDREGISTER_CLASS(_Mutex); - GDREGISTER_CLASS(_Semaphore); + GDREGISTER_CLASS(core_bind::File); + GDREGISTER_CLASS(core_bind::Directory); + GDREGISTER_CLASS(core_bind::Thread); + GDREGISTER_CLASS(core_bind::Mutex); + GDREGISTER_CLASS(core_bind::Semaphore); GDREGISTER_CLASS(XMLParser); GDREGISTER_CLASS(JSON); @@ -240,16 +242,16 @@ void register_core_types() { ip = IP::create(); - _geometry_2d = memnew(_Geometry2D); - _geometry_3d = memnew(_Geometry3D); + _geometry_2d = memnew(core_bind::Geometry2D); + _geometry_3d = memnew(core_bind::Geometry3D); - _resource_loader = memnew(_ResourceLoader); - _resource_saver = memnew(_ResourceSaver); - _os = memnew(_OS); - _engine = memnew(_Engine); - _classdb = memnew(_ClassDB); - _marshalls = memnew(_Marshalls); - _engine_debugger = memnew(_EngineDebugger); + _resource_loader = memnew(core_bind::ResourceLoader); + _resource_saver = memnew(core_bind::ResourceSaver); + _os = memnew(core_bind::OS); + _engine = memnew(core_bind::Engine); + _classdb = memnew(core_bind::special::ClassDB); + _marshalls = memnew(core_bind::Marshalls); + _engine_debugger = memnew(core_bind::EngineDebugger); } void register_core_settings() { @@ -266,35 +268,35 @@ void register_core_settings() { void register_core_singletons() { GDREGISTER_CLASS(ProjectSettings); GDREGISTER_VIRTUAL_CLASS(IP); - GDREGISTER_CLASS(_Geometry2D); - GDREGISTER_CLASS(_Geometry3D); - GDREGISTER_CLASS(_ResourceLoader); - GDREGISTER_CLASS(_ResourceSaver); - GDREGISTER_CLASS(_OS); - GDREGISTER_CLASS(_Engine); - GDREGISTER_CLASS(_ClassDB); - GDREGISTER_CLASS(_Marshalls); + GDREGISTER_CLASS(core_bind::Geometry2D); + GDREGISTER_CLASS(core_bind::Geometry3D); + GDREGISTER_CLASS(core_bind::ResourceLoader); + GDREGISTER_CLASS(core_bind::ResourceSaver); + GDREGISTER_CLASS(core_bind::OS); + GDREGISTER_CLASS(core_bind::Engine); + GDREGISTER_CLASS(core_bind::special::ClassDB); + GDREGISTER_CLASS(core_bind::Marshalls); GDREGISTER_CLASS(TranslationServer); GDREGISTER_VIRTUAL_CLASS(Input); GDREGISTER_CLASS(InputMap); GDREGISTER_CLASS(Expression); - GDREGISTER_CLASS(_EngineDebugger); + GDREGISTER_CLASS(core_bind::EngineDebugger); GDREGISTER_CLASS(Time); Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton(), "IP")); - Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry2D", _Geometry2D::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry3D", _Geometry3D::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceLoader", _ResourceLoader::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceSaver", _ResourceSaver::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("OS", _OS::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("Engine", _Engine::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry2D", core_bind::Geometry2D::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry3D", core_bind::Geometry3D::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceLoader", core_bind::ResourceLoader::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceSaver", core_bind::ResourceSaver::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("OS", core_bind::OS::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Engine", core_bind::Engine::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb)); - Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", core_bind::Marshalls::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton())); - Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", _EngineDebugger::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", core_bind::EngineDebugger::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("Time", Time::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("NativeExtensionManager", NativeExtensionManager::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceUID", ResourceUID::get_singleton())); diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 2fdf6e84e5..a30d6b9102 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -39,12 +39,9 @@ #include "core/string/ucaps.h" #include "core/variant/variant.h" -#include <cstdint> - -#ifndef NO_USE_STDLIB #include <stdio.h> #include <stdlib.h> -#endif +#include <cstdint> #ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS // to disable build-time warning which suggested to use strcpy_s instead strcpy @@ -1393,10 +1390,15 @@ String String::num(double p_num, int p_decimals) { return "inf"; } } -#ifndef NO_USE_STDLIB if (p_decimals < 0) { - p_decimals = 14 - (int)floor(log10(p_num)); + p_decimals = 14; + const double abs_num = ABS(p_num); + if (abs_num > 10) { + // We want to align the digits to the above sane default, so we only + // need to subtract log10 for numbers with a positive power of ten. + p_decimals -= (int)floor(log10(abs_num)); + } } if (p_decimals > MAX_DECIMALS) { p_decimals = MAX_DECIMALS; @@ -1460,87 +1462,6 @@ String String::num(double p_num, int p_decimals) { } return buf; -#else - - String s; - String sd; - /* integer part */ - - bool neg = p_num < 0; - p_num = ABS(p_num); - int intn = (int)p_num; - - /* decimal part */ - - if (p_decimals > 0 || (p_decimals == -1 && (int)p_num != p_num)) { - double dec = p_num - (double)((int)p_num); - - int digit = 0; - if (p_decimals > MAX_DECIMALS) { - p_decimals = MAX_DECIMALS; - } - - int dec_int = 0; - int dec_max = 0; - - while (true) { - dec *= 10.0; - dec_int = dec_int * 10 + (int)dec % 10; - dec_max = dec_max * 10 + 9; - digit++; - - if (p_decimals == -1) { - if (digit == MAX_DECIMALS) { //no point in going to infinite - break; - } - - if (dec - (double)((int)dec) < 1e-6) { - break; - } - } - - if (digit == p_decimals) { - break; - } - } - dec *= 10; - int last = (int)dec % 10; - - if (last > 5) { - if (dec_int == dec_max) { - dec_int = 0; - intn++; - } else { - dec_int++; - } - } - - String decimal; - for (int i = 0; i < digit; i++) { - char num[2] = { 0, 0 }; - num[0] = '0' + dec_int % 10; - decimal = num + decimal; - dec_int /= 10; - } - sd = '.' + decimal; - } - - if (intn == 0) - - s = "0"; - else { - while (intn) { - char32_t num = '0' + (intn % 10); - intn /= 10; - s = num + s; - } - } - - s = s + sd; - if (neg) - s = "-" + s; - return s; -#endif } String String::num_int64(int64_t p_num, int base, bool capitalize_hex) { @@ -1625,24 +1546,31 @@ String String::num_real(double p_num, bool p_trailing) { String s; String sd; - /* integer part */ + + // Integer part. bool neg = p_num < 0; p_num = ABS(p_num); int intn = (int)p_num; - /* decimal part */ + // Decimal part. - if ((int)p_num != p_num) { - double dec = p_num - (double)((int)p_num); + if (intn != p_num) { + double dec = p_num - (double)(intn); int digit = 0; #if REAL_T_IS_DOUBLE - int decimals = 14 - (int)floor(log10(p_num)); + int decimals = 14; #else - int decimals = 6 - (int)floor(log10(p_num)); + int decimals = 6; #endif + // We want to align the digits to the above sane default, so we only + // need to subtract log10 for numbers with a positive power of ten. + if (p_num > 10) { + decimals -= (int)floor(log10(p_num)); + } + if (decimals > MAX_DECIMALS) { decimals = MAX_DECIMALS; } @@ -1720,7 +1648,6 @@ String String::num_scientific(double p_num) { return "inf"; } } -#ifndef NO_USE_STDLIB char buf[256]; @@ -1743,10 +1670,6 @@ String String::num_scientific(double p_num) { buf[255] = 0; return buf; -#else - - return String::num(p_num); -#endif } String String::md5(const uint8_t *p_md5) { diff --git a/core/variant/type_info.h b/core/variant/type_info.h index 76cb065d10..b70d29bbac 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -241,14 +241,27 @@ struct GetTypeInfo<const T *, typename EnableIf<TypeInherits<Object, T>::value>: } }; -#define TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_impl) \ - template <> \ - struct GetTypeInfo<m_impl> { \ - static const Variant::Type VARIANT_TYPE = Variant::INT; \ - static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \ - static inline PropertyInfo get_class_info() { \ - return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, String(#m_enum).replace("::", ".")); \ - } \ +namespace godot { +namespace details { +inline String enum_qualified_name_to_class_info_name(const String &p_qualified_name) { + Vector<String> parts = p_qualified_name.split("::", false); + if (parts.size() <= 2) + return String(".").join(parts); + // Contains namespace. We only want the class and enum names. + return parts[parts.size() - 2] + "." + parts[parts.size() - 1]; +} +} // namespace details +} // namespace godot + +#define TEMPL_MAKE_ENUM_TYPE_INFO(m_enum, m_impl) \ + template <> \ + struct GetTypeInfo<m_impl> { \ + static const Variant::Type VARIANT_TYPE = Variant::INT; \ + static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \ + static inline PropertyInfo get_class_info() { \ + return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, \ + godot::details::enum_qualified_name_to_class_info_name(String(#m_enum))); \ + } \ }; #define MAKE_ENUM_TYPE_INFO(m_enum) \ diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index 900dcf7689..2e96f4e445 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -125,7 +125,7 @@ struct PtrToArg<TypedArray<T>> { _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) { return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); } - + typedef Array EncodeT; _FORCE_INLINE_ static void encode(TypedArray<T> p_val, void *p_ptr) { *(Array *)p_ptr = p_val; } @@ -133,13 +133,13 @@ struct PtrToArg<TypedArray<T>> { template <class T> struct PtrToArg<const TypedArray<T> &> { - _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) { + typedef Array EncodeT; + _FORCE_INLINE_ static TypedArray<T> + convert(const void *p_ptr) { return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); } }; -#ifdef DEBUG_METHODS_ENABLED - template <class T> struct GetTypeInfo<TypedArray<T>> { static const Variant::Type VARIANT_TYPE = Variant::ARRAY; @@ -218,6 +218,4 @@ MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY) MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY) MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY) -#endif - #endif // TYPED_ARRAY_H diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 566b14736e..40c8a1bfde 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -104,7 +104,7 @@ public: init_color_array(v); break; case Variant::OBJECT: - object_assign_null(v); + init_object(v); break; default: break; @@ -280,6 +280,10 @@ public: v->_data.packed_array = Variant::PackedArrayRef<Color>::create(Vector<Color>()); v->type = Variant::PACKED_COLOR_ARRAY; } + _FORCE_INLINE_ static void init_object(Variant *v) { + object_assign_null(v); + v->type = Variant::OBJECT; + } _FORCE_INLINE_ static void clear(Variant *v) { v->clear(); @@ -1173,7 +1177,7 @@ struct VariantInitializer<PackedColorArray> { template <> struct VariantInitializer<Object *> { - static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::object_assign_null(v); } + static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_object(v); } }; template <class T> @@ -1405,4 +1409,22 @@ struct VariantTypeConstructor { } }; +template <> +struct VariantTypeConstructor<Object *> { + _FORCE_INLINE_ static void variant_from_type(void *p_variant, void *p_value) { + Variant *variant = reinterpret_cast<Variant *>(p_variant); + VariantInitializer<Object *>::init(variant); + Object *value = *(reinterpret_cast<Object **>(p_value)); + if (value) { + VariantInternalAccessor<Object *>::set(variant, value); + VariantInternalAccessor<ObjectID>::set(variant, value->get_instance_id()); + } + } + + _FORCE_INLINE_ static void type_from_variant(void *p_value, void *p_variant) { + Object **value = reinterpret_cast<Object **>(p_value); + *value = VariantInternalAccessor<Object *>::get(reinterpret_cast<Variant *>(p_variant)); + } +}; + #endif // VARIANT_INTERNAL_H diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 50c48fd386..a214a238a6 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -1423,7 +1423,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t())); } break; case Variant::FLOAT: { - String s = rtosfix(p_variant.operator real_t()); + String s = rtosfix(p_variant.operator double()); if (s != "inf" && s != "nan") { if (s.find(".") == -1 && s.find("e") == -1) { s += ".0"; diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index d4680d1836..46b9bdd52d 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2458,6 +2458,8 @@ </constant> <constant name="METHOD_FLAG_STATIC" value="256" enum="MethodFlags"> </constant> + <constant name="METHOD_FLAG_OBJECT_CORE" value="512" enum="MethodFlags"> + </constant> <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags"> Default method flags. </constant> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 63dd250dbc..3e91184a65 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -38,7 +38,7 @@ <tutorials> </tutorials> <methods> - <method name="_compute_cost" qualifiers="virtual"> + <method name="_compute_cost" qualifiers="virtual const"> <return type="float" /> <argument index="0" name="from_id" type="int" /> <argument index="1" name="to_id" type="int" /> @@ -47,7 +47,7 @@ Note that this function is hidden in the default [code]AStar[/code] class. </description> </method> - <method name="_estimate_cost" qualifiers="virtual"> + <method name="_estimate_cost" qualifiers="virtual const"> <return type="float" /> <argument index="0" name="from_id" type="int" /> <argument index="1" name="to_id" type="int" /> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 31d695b051..453e8b6315 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <methods> - <method name="_compute_cost" qualifiers="virtual"> + <method name="_compute_cost" qualifiers="virtual const"> <return type="float" /> <argument index="0" name="from_id" type="int" /> <argument index="1" name="to_id" type="int" /> @@ -18,7 +18,7 @@ Note that this function is hidden in the default [code]AStar2D[/code] class. </description> </method> - <method name="_estimate_cost" qualifiers="virtual"> + <method name="_estimate_cost" qualifiers="virtual const"> <return type="float" /> <argument index="0" name="from_id" type="int" /> <argument index="1" name="to_id" type="int" /> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index a9a08efcf1..173ff43d2a 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -11,46 +11,46 @@ <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> - <method name="_get_caption" qualifiers="virtual"> + <method name="_get_caption" qualifiers="virtual const"> <return type="String" /> <description> Gets the text caption for this node (used by some editors). </description> </method> - <method name="_get_child_by_name" qualifiers="virtual"> - <return type="Object" /> - <argument index="0" name="name" type="String" /> + <method name="_get_child_by_name" qualifiers="virtual const"> + <return type="AnimationNode" /> + <argument index="0" name="name" type="StringName" /> <description> Gets a child node by index (used by editors inheriting from [AnimationRootNode]). </description> </method> - <method name="_get_child_nodes" qualifiers="virtual"> + <method name="_get_child_nodes" qualifiers="virtual const"> <return type="Dictionary" /> <description> Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode]. </description> </method> - <method name="_get_parameter_default_value" qualifiers="virtual"> + <method name="_get_parameter_default_value" qualifiers="virtual const"> <return type="Variant" /> - <argument index="0" name="name" type="StringName" /> + <argument index="0" name="parameter" type="StringName" /> <description> Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. </description> </method> - <method name="_get_parameter_list" qualifiers="virtual"> + <method name="_get_parameter_list" qualifiers="virtual const"> <return type="Array" /> <description> Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list]. </description> </method> - <method name="_has_filter" qualifiers="virtual"> + <method name="_has_filter" qualifiers="virtual const"> <return type="bool" /> <description> Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node. </description> </method> - <method name="_process" qualifiers="virtual"> - <return type="void" /> + <method name="_process" qualifiers="virtual const"> + <return type="float" /> <argument index="0" name="time" type="float" /> <argument index="1" name="seek" type="bool" /> <description> diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml index ab1e5b17d9..b493002c70 100644 --- a/doc/classes/BoneAttachment3D.xml +++ b/doc/classes/BoneAttachment3D.xml @@ -4,13 +4,76 @@ A node that will attach to a bone. </brief_description> <description> - This node must be the child of a [Skeleton3D] node. You can then select a bone for this node to attach to. The BoneAttachment3D node will copy the transform of the selected bone. + This node will allow you to select a bone for this node to attach to. The BoneAttachment3D node can copy the transform of the select bone, or can override the transform of the selected bone. + The BoneAttachment3D node must either be a child of a [Skeleton3D] node or be given an external [Skeleton3D] to use in order to function properly. </description> <tutorials> </tutorials> <methods> + <method name="get_external_skeleton" qualifiers="const"> + <return type="NodePath" /> + <description> + Returns the [NodePath] to the external [Skeleton3D] node, if one has been set. + </description> + </method> + <method name="get_override_mode" qualifiers="const"> + <return type="int" /> + <description> + Returns the override mode for the BoneAttachment3D node. + </description> + </method> + <method name="get_override_pose" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the BoneAttachment3D node is overriding the bone pose of the bone it's attached to. + </description> + </method> + <method name="get_use_external_skeleton" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the BoneAttachment3D node is using an external [Skeleton3D] rather than attempting to use its parent node as the [Skeleton3D]. + </description> + </method> + <method name="on_bone_pose_update"> + <return type="void" /> + <argument index="0" name="bone_index" type="int" /> + <description> + A function that is called automatically when the [Skeleton3D] the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is [i]not[/i] set to override the bone pose. + </description> + </method> + <method name="set_external_skeleton"> + <return type="void" /> + <argument index="0" name="external_skeleton" type="NodePath" /> + <description> + Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code]. + </description> + </method> + <method name="set_override_mode"> + <return type="void" /> + <argument index="0" name="override_mode" type="int" /> + <description> + Sets the override mode for the BoneAttachment3D node. The override mode defines which of the bone poses the BoneAttachment3D node will override. + </description> + </method> + <method name="set_override_pose"> + <return type="void" /> + <argument index="0" name="override_pose" type="bool" /> + <description> + Sets whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to [code]true[/code], the BoneAttachment3D node can change the pose of the bone. + </description> + </method> + <method name="set_use_external_skeleton"> + <return type="void" /> + <argument index="0" name="use_external_skeleton" type="bool" /> + <description> + Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [code]set_external_skeleton[/code]. + </description> + </method> </methods> <members> + <member name="bone_idx" type="int" setter="set_bone_idx" getter="get_bone_idx" default="-1"> + The index of the attached bone. + </member> <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> The name of the attached bone. </member> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index a20b0aeea6..e5f60541b9 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -15,12 +15,25 @@ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link> </tutorials> <methods> + <method name="get_floor_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> + <description> + Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + </description> + </method> <method name="get_floor_normal" qualifiers="const"> <return type="Vector2" /> <description> Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> </method> + <method name="get_last_slide_collision"> + <return type="KinematicCollision2D" /> + <description> + Returns a [KinematicCollision2D], which contains information about the latest collision that occurred during the last call to [method move_and_slide]. + </description> + </method> <method name="get_platform_velocity" qualifiers="const"> <return type="Vector2" /> <description> @@ -31,11 +44,11 @@ <return type="KinematicCollision2D" /> <argument index="0" name="slide_idx" type="int" /> <description> - Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1). + Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). [b]Example usage:[/b] [codeblocks] [gdscript] - for i in get_slide_count(): + for i in get_slide_collision_count(): var collision = get_slide_collision(i) print("Collided with: ", collision.collider.name) [/gdscript] @@ -49,7 +62,7 @@ [/codeblocks] </description> </method> - <method name="get_slide_count" qualifiers="const"> + <method name="get_slide_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. @@ -92,12 +105,14 @@ </description> </method> <method name="move_and_slide"> - <return type="void" /> + <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. + The general behaviour and available properties change according to the [member motion_mode]. + Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> </method> </methods> @@ -108,13 +123,13 @@ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors. A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies. </member> - <member name="constant_speed_on_floor" type="bool" setter="set_constant_speed_on_floor_enabled" getter="is_constant_speed_on_floor_enabled" default="false"> + <member name="floor_block_on_wall" type="bool" setter="set_floor_block_on_wall_enabled" getter="is_floor_block_on_wall_enabled" default="true"> + If [code]true[/code], the body will be able to move on the floor only. This option avoids to be able to walk on walls, it will however allow to slide down along them. + </member> + <member name="floor_constant_speed" type="bool" setter="set_floor_constant_speed_enabled" getter="is_floor_constant_speed_enabled" default="false"> If [code]false[/code] (by default), the body will move faster on downward slopes and slower on upward slopes. If [code]true[/code], the body will always move at the same speed on the ground no matter the slope. Note that you need to use [member floor_snap_length] to stick along a downward slope at constant speed. </member> - <member name="exclude_body_layers" type="int" setter="set_exclude_body_layers" getter="get_exclude_body_layers" default="0"> - Collision layers that will be excluded for detecting bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all touching bodies are detected and propagate their velocity. You can add excluded layers to ignore bodies that are contained in these layers. - </member> <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> @@ -122,25 +137,37 @@ Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. </member> + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> + If [code]true[/code], the body will not slide on floor's slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. + </member> + <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799"> + Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. + </member> <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> - <member name="move_on_floor_only" type="bool" setter="set_move_on_floor_only_enabled" getter="is_move_on_floor_only_enabled" default="true"> - If [code]true[/code], the body will be able to move on the floor only, this option avoids to be able to walk on walls, it will however allow to slide down along them. + <member name="motion_mode" type="int" setter="set_motion_mode" getter="get_motion_mode" enum="CharacterBody2D.MotionMode" default="0"> + Sets the motion mode which defines the behaviour of [method move_and_slide]. See [enum MotionMode] constants for available modes. + </member> + <member name="moving_platform_ignore_layers" type="int" setter="set_moving_platform_ignore_layers" getter="get_moving_platform_ignore_layers" default="0"> + Collision layers that will be excluded for detecting bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all touching bodies are detected and propagate their velocity. You can add excluded layers to ignore bodies that are contained in these layers. </member> <member name="slide_on_ceiling" type="bool" setter="set_slide_on_ceiling_enabled" getter="is_slide_on_ceiling_enabled" default="true"> If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. </member> - <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - </member> <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> </members> <constants> + <constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode"> + Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers. + </constant> + <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> + Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will be always constant. This mode is suitable for top-down games. + </constant> </constants> </class> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 7dc4ae9be3..85135d5509 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -16,13 +16,26 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="get_floor_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <description> + Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + </description> + </method> <method name="get_floor_normal" qualifiers="const"> <return type="Vector3" /> <description> Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> </method> - <method name="get_floor_velocity" qualifiers="const"> + <method name="get_last_slide_collision"> + <return type="KinematicCollision3D" /> + <description> + Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide]. + </description> + </method> + <method name="get_platform_velocity" qualifiers="const"> <return type="Vector3" /> <description> Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. @@ -32,10 +45,10 @@ <return type="KinematicCollision3D" /> <argument index="0" name="slide_idx" type="int" /> <description> - Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1). + Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). </description> </method> - <method name="get_slide_count" qualifiers="const"> + <method name="get_slide_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. @@ -47,25 +60,44 @@ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_ceiling_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="is_on_floor" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_floor_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="is_on_wall" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_wall_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="move_and_slide"> - <return type="void" /> + <return type="bool" /> <description> Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. + Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> </method> </methods> @@ -79,6 +111,9 @@ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> + If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. + </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. </member> @@ -89,9 +124,6 @@ When set to a value different from [code]Vector3(0, 0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide]. As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector3(0, 0, 0)[/code]. </member> - <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - </member> <member name="up_direction" type="Vector3" setter="set_up_direction" getter="get_up_direction" default="Vector3(0, 1, 0)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index 47078330f3..93f72d45ae 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -17,9 +17,9 @@ Override this method to define how the selected entry should be inserted. If [code]replace[/code] is true, any existing text should be replaced. </description> </method> - <method name="_filter_code_completion_candidates" qualifiers="virtual"> + <method name="_filter_code_completion_candidates" qualifiers="virtual const"> <return type="Array" /> - <argument index="0" name="candidates" type="Array" /> + <argument index="0" name="candidates" type="Dictionary[]" /> <description> Override this method to define what items in [code]candidates[/code] should be displayed. Both [code]candidates[/code] and the return is a [Array] of [Dictionary], see [method get_code_completion_option] for [Dictionary] content. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 0834521c91..5392189f6a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -22,9 +22,9 @@ <link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link> </tutorials> <methods> - <method name="_can_drop_data" qualifiers="virtual"> + <method name="_can_drop_data" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="position" type="Vector2" /> + <argument index="0" name="at_position" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <description> Godot calls this method to test if [code]data[/code] from a control's [method _get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control. @@ -49,7 +49,7 @@ </method> <method name="_drop_data" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="position" type="Vector2" /> + <argument index="0" name="at_position" type="Vector2" /> <argument index="1" name="data" type="Variant" /> <description> Godot calls this method to pass you the [code]data[/code] from a control's [method _get_drag_data] result. Godot first calls [method _can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control. @@ -73,9 +73,9 @@ [/codeblocks] </description> </method> - <method name="_get_drag_data" qualifiers="virtual"> + <method name="_get_drag_data" qualifiers="virtual const"> <return type="Variant" /> - <argument index="0" name="position" type="Vector2" /> + <argument index="0" name="at_position" type="Vector2" /> <description> Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method _can_drop_data] and [method _drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. @@ -97,7 +97,7 @@ [/codeblocks] </description> </method> - <method name="_get_minimum_size" qualifiers="virtual"> + <method name="_get_minimum_size" qualifiers="virtual const"> <return type="Vector2" /> <description> Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to [member rect_min_size] for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately). @@ -141,15 +141,15 @@ </method> <method name="_has_point" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="" type="Vector2" /> + <argument index="0" name="position" type="Vector2" /> <description> Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control. If not overridden, default behavior is checking if the point is within control's Rect. [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code]. </description> </method> - <method name="_make_custom_tooltip" qualifiers="virtual"> - <return type="Control" /> + <method name="_make_custom_tooltip" qualifiers="virtual const"> + <return type="Object" /> <argument index="0" name="for_text" type="String" /> <description> Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. The [code]for_text[/code] includes the contents of the [member hint_tooltip] property. @@ -193,8 +193,8 @@ [/codeblocks] </description> </method> - <method name="_structured_text_parser" qualifiers="virtual"> - <return type="void" /> + <method name="_structured_text_parser" qualifiers="virtual const"> + <return type="Array" /> <argument index="0" name="args" type="Array" /> <argument index="1" name="text" type="String" /> <description> diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index 0060368207..e3badea0f4 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -36,7 +36,7 @@ <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> - <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" /> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" /> <member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false"> If [code]true[/code], this [DirectionalLight3D] will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon. </member> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 919960cc9f..e8e5a286b4 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -187,7 +187,7 @@ <argument index="0" name="from" type="String" /> <argument index="1" name="to" type="String" /> <description> - Renames (move) the [code]from[/code] file to the [code]to[/code] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. + Renames (move) the [code]from[/code] file or directory to the [code]to[/code] destination. Both arguments should be paths to files or directories, either relative or absolute. If the destination file or directory exists and is not access-protected, it will be overwritten. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index abb715b34e..4f495eaec9 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -649,6 +649,8 @@ <argument index="0" name="min_size" type="Vector2i" /> <argument index="1" name="window_id" type="int" default="0" /> <description> + Sets the minimum size for the given window to [code]min_size[/code] (in pixels). + [b]Note:[/b] By default, the main window has a minimum size of [code]Vector2i(64, 64)[/code]. This prevents issues that can arise when the window is resized to a near-zero size. </description> </method> <method name="window_set_mode"> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index b379ccc8c6..da6738d6b7 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -113,28 +113,28 @@ <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link> </tutorials> <methods> - <method name="_get_import_options" qualifiers="virtual"> + <method name="_get_import_options" qualifiers="virtual const"> <return type="Array" /> - <argument index="0" name="preset" type="int" /> + <argument index="0" name="preset_index" type="int" /> <description> Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional). </description> </method> - <method name="_get_import_order" qualifiers="virtual"> + <method name="_get_import_order" qualifiers="virtual const"> <return type="int" /> <description> Gets the order of this importer to be run when importing resources. Importers with [i]lower[/i] import orders will be called first, and higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. The default import order is [code]0[/code] unless overridden by a specific importer. See [enum ResourceImporter.ImportOrder] for some predefined values. </description> </method> - <method name="_get_importer_name" qualifiers="virtual"> + <method name="_get_importer_name" qualifiers="virtual const"> <return type="String" /> <description> Gets the unique name of the importer. </description> </method> - <method name="_get_option_visibility" qualifiers="virtual"> + <method name="_get_option_visibility" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="option" type="String" /> + <argument index="0" name="option_name" type="StringName" /> <argument index="1" name="options" type="Dictionary" /> <description> This method can be overridden to hide specific import options if conditions are met. This is mainly useful for hiding options that depend on others if one of them is disabled. For example: @@ -163,50 +163,50 @@ Return [code]true[/code] to make all options always visible. </description> </method> - <method name="_get_preset_count" qualifiers="virtual"> + <method name="_get_preset_count" qualifiers="virtual const"> <return type="int" /> <description> Gets the number of initial presets defined by the plugin. Use [method _get_import_options] to get the default options for the preset and [method _get_preset_name] to get the name of the preset. </description> </method> - <method name="_get_preset_name" qualifiers="virtual"> + <method name="_get_preset_name" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="preset" type="int" /> + <argument index="0" name="preset_index" type="int" /> <description> Gets the name of the options preset at this index. </description> </method> - <method name="_get_priority" qualifiers="virtual"> + <method name="_get_priority" qualifiers="virtual const"> <return type="float" /> <description> Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code]. </description> </method> - <method name="_get_recognized_extensions" qualifiers="virtual"> - <return type="Array" /> + <method name="_get_recognized_extensions" qualifiers="virtual const"> + <return type="PackedStringArray" /> <description> Gets the list of file extensions to associate with this loader (case-insensitive). e.g. [code]["obj"][/code]. </description> </method> - <method name="_get_resource_type" qualifiers="virtual"> + <method name="_get_resource_type" qualifiers="virtual const"> <return type="String" /> <description> Gets the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code]. </description> </method> - <method name="_get_save_extension" qualifiers="virtual"> + <method name="_get_save_extension" qualifiers="virtual const"> <return type="String" /> <description> Gets the extension used to save this resource in the [code].godot/imported[/code] directory. </description> </method> - <method name="_get_visible_name" qualifiers="virtual"> + <method name="_get_visible_name" qualifiers="virtual const"> <return type="String" /> <description> Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh". </description> </method> - <method name="_import" qualifiers="virtual"> + <method name="_import" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="source_file" type="String" /> <argument index="1" name="save_path" type="String" /> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index 62fd7a1d6e..ee93379210 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -16,9 +16,9 @@ <link title="Inspector plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/inspector_plugins.html</link> </tutorials> <methods> - <method name="_can_handle" qualifiers="virtual"> + <method name="_can_handle" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="object" type="Object" /> + <argument index="0" name="object" type="Variant" /> <description> Returns [code]true[/code] if this object can be handled by this plugin. </description> @@ -31,9 +31,9 @@ </method> <method name="_parse_category" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="category" type="String" /> + <argument index="0" name="object" type="Object" /> + <argument index="1" name="category" type="String" /> <description> - Called to allow adding controls at the beginning of the category. </description> </method> <method name="_parse_end" qualifiers="virtual"> @@ -44,11 +44,13 @@ </method> <method name="_parse_property" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="type" type="int" /> - <argument index="1" name="path" type="String" /> - <argument index="2" name="hint" type="int" /> - <argument index="3" name="hint_text" type="String" /> - <argument index="4" name="usage" type="int" /> + <argument index="0" name="object" type="Object" /> + <argument index="1" name="type" type="int" /> + <argument index="2" name="name" type="String" /> + <argument index="3" name="hint_type" type="int" /> + <argument index="4" name="hint_string" type="String" /> + <argument index="5" name="usage_flags" type="int" /> + <argument index="6" name="wide" type="bool" /> <description> Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one. </description> diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml index 39f6805254..91e024cc1c 100644 --- a/doc/classes/EditorNode3DGizmo.xml +++ b/doc/classes/EditorNode3DGizmo.xml @@ -13,7 +13,7 @@ <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="restore" type="Variant" /> - <argument index="2" name="cancel" type="bool" default="false" /> + <argument index="2" name="cancel" type="bool" /> <description> Override this method to commit a handle being edited (handles must have been previously added by [method add_handles]). This usually means creating an [UndoRedo] action for the change, using the current handle value as "do" and the [code]restore[/code] argument as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] value should be directly set, without any [UndoRedo] action. @@ -22,14 +22,14 @@ <method name="_commit_subgizmos" qualifiers="virtual"> <return type="void" /> <argument index="0" name="ids" type="PackedInt32Array" /> - <argument index="1" name="restore" type="Array" /> - <argument index="2" name="cancel" type="bool" default="false" /> + <argument index="1" name="restores" type="Transform3D[]" /> + <argument index="2" name="cancel" type="bool" /> <description> Override this method to commit a group of subgizmos being edited (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). This usually means creating an [UndoRedo] action for the change, using the current transforms as "do" and the [code]restore[/code] transforms as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] transforms should be directly set, without any [UndoRedo] action. </description> </method> - <method name="_get_handle_name" qualifiers="virtual"> + <method name="_get_handle_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="id" type="int" /> <description> @@ -37,21 +37,21 @@ Handles can be named for reference to the user when editing. </description> </method> - <method name="_get_handle_value" qualifiers="virtual"> + <method name="_get_handle_value" qualifiers="virtual const"> <return type="Variant" /> <argument index="0" name="id" type="int" /> <description> Override this method to return the current value of a handle. This value will be requested at the start of an edit and used as the [code]restore[/code] argument in [method _commit_handle]. </description> </method> - <method name="_get_subgizmo_transform" qualifiers="virtual"> + <method name="_get_subgizmo_transform" qualifiers="virtual const"> <return type="Transform3D" /> <argument index="0" name="id" type="int" /> <description> Override this method to return the current transform of a subgizmo. This transform will be requested at the start of an edit and used as the [code]restore[/code] argument in [method _commit_subgizmos]. </description> </method> - <method name="_is_handle_highlighted" qualifiers="virtual"> + <method name="_is_handle_highlighted" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> @@ -81,15 +81,15 @@ Override this method to update the node properties during subgizmo editing (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). The [code]transform[/code] is given in the Node3D's local coordinate system. </description> </method> - <method name="_subgizmos_intersect_frustum" qualifiers="virtual"> + <method name="_subgizmos_intersect_frustum" qualifiers="virtual const"> <return type="PackedInt32Array" /> <argument index="0" name="camera" type="Camera3D" /> - <argument index="1" name="frustum" type="Array" /> + <argument index="1" name="frustum" type="Plane[]" /> <description> Override this method to allow selecting subgizmos using mouse drag box selection. Given a [code]camera[/code] and a [code]frustum[/code], this method should return which subgizmos are contained within the frustum. The [code]frustum[/code] argument consists of an [code]Array[/code] with all the [code]Plane[/code]s that make up the selection frustum. The returned value should contain a list of unique subgizmo identifiers, which can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. </description> </method> - <method name="_subgizmos_intersect_ray" qualifiers="virtual"> + <method name="_subgizmos_intersect_ray" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="camera" type="Camera3D" /> <argument index="1" name="point" type="Vector2" /> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index fb72427a7a..4ba455a336 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -10,7 +10,7 @@ <link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> </tutorials> <methods> - <method name="_can_be_hidden" qualifiers="virtual"> + <method name="_can_be_hidden" qualifiers="virtual const"> <return type="bool" /> <description> Override this method to define whether the gizmos handled by this plugin can be hidden or not. Returns [code]true[/code] if not overridden. @@ -19,9 +19,9 @@ <method name="_commit_handle" qualifiers="virtual"> <return type="void" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="handle_id" type="int" /> <argument index="2" name="restore" type="Variant" /> - <argument index="3" name="cancel" type="bool" default="false" /> + <argument index="3" name="cancel" type="bool" /> <description> Override this method to commit a handle being edited (handles must have been previously added by [method EditorNode3DGizmo.add_handles] during [method _redraw]). This usually means creating an [UndoRedo] action for the change, using the current handle value as "do" and the [code]restore[/code] argument as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] value should be directly set, without any [UndoRedo] action. Called for this plugin's active gizmos. @@ -31,73 +31,73 @@ <return type="void" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> <argument index="1" name="ids" type="PackedInt32Array" /> - <argument index="2" name="restore" type="Array" /> - <argument index="3" name="cancel" type="bool" default="false" /> + <argument index="2" name="restores" type="Transform3D[]" /> + <argument index="3" name="cancel" type="bool" /> <description> Override this method to commit a group of subgizmos being edited (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). This usually means creating an [UndoRedo] action for the change, using the current transforms as "do" and the [code]restore[/code] transforms as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] transforms should be directly set, without any [UndoRedo] action. As with all subgizmo methods, transforms are given in local space respect to the gizmo's Node3D. Called for this plugin's active gizmos. </description> </method> - <method name="_create_gizmo" qualifiers="virtual"> + <method name="_create_gizmo" qualifiers="virtual const"> <return type="EditorNode3DGizmo" /> - <argument index="0" name="spatial" type="Node3D" /> + <argument index="0" name="for_node_3d" type="Node3D" /> <description> Override this method to return a custom [EditorNode3DGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method _has_gizmo]. </description> </method> - <method name="_get_gizmo_name" qualifiers="virtual"> + <method name="_get_gizmo_name" qualifiers="virtual const"> <return type="String" /> <description> Override this method to provide the name that will appear in the gizmo visibility menu. </description> </method> - <method name="_get_handle_name" qualifiers="virtual"> + <method name="_get_handle_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="handle_id" type="int" /> <description> Override this method to provide gizmo's handle names. Called for this plugin's active gizmos. </description> </method> - <method name="_get_handle_value" qualifiers="virtual"> + <method name="_get_handle_value" qualifiers="virtual const"> <return type="Variant" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="handle_id" type="int" /> <description> Override this method to return the current value of a handle. This value will be requested at the start of an edit and used as the [code]restore[/code] argument in [method _commit_handle]. Called for this plugin's active gizmos. </description> </method> - <method name="_get_priority" qualifiers="virtual"> + <method name="_get_priority" qualifiers="virtual const"> <return type="int" /> <description> Override this method to set the gizmo's priority. Gizmos with higher priority will have precedence when processing inputs like handles or subgizmos selection. All built-in editor gizmos return a priority of [code]-1[/code]. If not overridden, this method will return [code]0[/code], which means custom gizmos will automatically get higher priority than built-in gizmos. </description> </method> - <method name="_get_subgizmo_transform" qualifiers="virtual"> + <method name="_get_subgizmo_transform" qualifiers="virtual const"> <return type="Transform3D" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="subgizmo_id" type="int" /> <description> Override this method to return the current transform of a subgizmo. As with all subgizmo methods, the transform should be in local space respect to the gizmo's Node3D. This transform will be requested at the start of an edit and used in the [code]restore[/code] argument in [method _commit_subgizmos]. Called for this plugin's active gizmos. </description> </method> - <method name="_has_gizmo" qualifiers="virtual"> + <method name="_has_gizmo" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="spatial" type="Node3D" /> + <argument index="0" name="for_node_3d" type="Node3D" /> <description> Override this method to define which Node3D nodes have a gizmo from this plugin. Whenever a [Node3D] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] assigned and is added to this plugin's list of active gizmos. </description> </method> - <method name="_is_handle_highlighted" qualifiers="virtual"> + <method name="_is_handle_highlighted" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="handle_id" type="int" /> <description> Override this method to return [code]true[/code] whenever to given handle should be highlighted in the editor. Called for this plugin's active gizmos. </description> </method> - <method name="_is_selectable_when_hidden" qualifiers="virtual"> + <method name="_is_selectable_when_hidden" qualifiers="virtual const"> <return type="bool" /> <description> Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden. @@ -113,9 +113,9 @@ <method name="_set_handle" qualifiers="virtual"> <return type="void" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="handle_id" type="int" /> <argument index="2" name="camera" type="Camera3D" /> - <argument index="3" name="point" type="Vector2" /> + <argument index="3" name="screen_pos" type="Vector2" /> <description> Override this method to update the node's properties when the user drags a gizmo handle (previously added with [method EditorNode3DGizmo.add_handles]). The provided [code]point[/code] is the mouse position in screen coordinates and the [code]camera[/code] can be used to convert it to raycasts. Called for this plugin's active gizmos. </description> @@ -123,26 +123,26 @@ <method name="_set_subgizmo_transform" qualifiers="virtual"> <return type="void" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> - <argument index="1" name="id" type="int" /> + <argument index="1" name="subgizmo_id" type="int" /> <argument index="2" name="transform" type="Transform3D" /> <description> Override this method to update the node properties during subgizmo editing (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). The [code]transform[/code] is given in the Node3D's local coordinate system. Called for this plugin's active gizmos. </description> </method> - <method name="_subgizmos_intersect_frustum" qualifiers="virtual"> + <method name="_subgizmos_intersect_frustum" qualifiers="virtual const"> <return type="PackedInt32Array" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> <argument index="1" name="camera" type="Camera3D" /> - <argument index="2" name="frustum" type="Array" /> + <argument index="2" name="frustum_planes" type="Plane[]" /> <description> Override this method to allow selecting subgizmos using mouse drag box selection. Given a [code]camera[/code] and a [code]frustum[/code], this method should return which subgizmos are contained within the frustum. The [code]frustum[/code] argument consists of an [code]Array[/code] with all the [code]Plane[/code]s that make up the selection frustum. The returned value should contain a list of unique subgizmo identifiers, these identifiers can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. Called for this plugin's active gizmos. </description> </method> - <method name="_subgizmos_intersect_ray" qualifiers="virtual"> + <method name="_subgizmos_intersect_ray" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="gizmo" type="EditorNode3DGizmo" /> <argument index="1" name="camera" type="Camera3D" /> - <argument index="2" name="point" type="Vector2" /> + <argument index="2" name="screen_pos" type="Vector2" /> <description> Override this method to allow selecting subgizmos using mouse clicks. Given a [code]camera[/code] and a [code]point[/code] in screen coordinates, this method should return which subgizmo should be selected. The returned value should be a unique subgizmo identifier, which can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. Called for this plugin's active gizmos. </description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 37efca7f48..e564e8045c 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -38,7 +38,7 @@ </method> <method name="_edit" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="object" type="Object" /> + <argument index="0" name="object" type="Variant" /> <description> This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object. </description> @@ -49,18 +49,18 @@ Called by the engine when the user enables the [EditorPlugin] in the Plugin tab of the project settings window. </description> </method> - <method name="_forward_canvas_draw_over_viewport" qualifiers="virtual"> + <method name="_forward_3d_draw_over_viewport" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="overlay" type="Control" /> + <argument index="0" name="viewport_control" type="Control" /> <description> - Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. + Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. [codeblocks] [gdscript] - func _forward_canvas_draw_over_viewport(overlay): + func _forward_spatial_3d_over_viewport(overlay): # Draw a circle at cursor position. - overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white) + overlay.draw_circle(overlay.get_local_mouse_position(), 64) - func _forward_canvas_gui_input(event): + func _forward_spatial_gui_input(camera, event): if event is InputEventMouseMotion: # Redraw viewport when cursor is moved. update_overlays() @@ -68,13 +68,13 @@ return false [/gdscript] [csharp] - public override void ForwardCanvasDrawOverViewport(Godot.Control overlay) + public override void ForwardSpatialDrawOverViewport(Godot.Control overlay) { // Draw a circle at cursor position. overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); } - public override bool ForwardCanvasGuiInput(InputEvent @event) + public override bool ForwardSpatialGuiInput(Godot.Camera3D camera, InputEvent @event) { if (@event is InputEventMouseMotion) { @@ -87,28 +87,29 @@ [/codeblocks] </description> </method> - <method name="_forward_canvas_force_draw_over_viewport" qualifiers="virtual"> + <method name="_forward_3d_force_draw_over_viewport" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="overlay" type="Control" /> + <argument index="0" name="viewport_control" type="Control" /> <description> - This method is the same as [method _forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else. + This method is the same as [method _forward_3d_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else. You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled]. </description> </method> - <method name="_forward_canvas_gui_input" qualifiers="virtual"> + <method name="_forward_3d_gui_input" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="event" type="InputEvent" /> + <argument index="0" name="viewport_camera" type="Camera3D" /> + <argument index="1" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: [codeblocks] [gdscript] - # Prevents the InputEvent to reach other Editor classes - func _forward_canvas_gui_input(event): + # Prevents the InputEvent to reach other Editor classes. + func _forward_spatial_gui_input(camera, event): return true [/gdscript] [csharp] - // Prevents the InputEvent to reach other Editor classes - public override bool ForwardCanvasGuiInput(InputEvent @event) + // Prevents the InputEvent to reach other Editor classes. + public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) { return true; } @@ -118,12 +119,12 @@ [codeblocks] [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. - func _forward_canvas_gui_input(event): + func _forward_spatial_gui_input(camera, event): return event is InputEventMouseMotion [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. - public override bool ForwardCanvasGuiInput(InputEvent @event) + public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) { return @event is InputEventMouseMotion; } @@ -131,18 +132,18 @@ [/codeblocks] </description> </method> - <method name="_forward_spatial_draw_over_viewport" qualifiers="virtual"> + <method name="_forward_canvas_draw_over_viewport" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="overlay" type="Control" /> + <argument index="0" name="viewport_control" type="Control" /> <description> - Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. + Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays]. [codeblocks] [gdscript] - func _forward_spatial_draw_over_viewport(overlay): + func _forward_canvas_draw_over_viewport(overlay): # Draw a circle at cursor position. - overlay.draw_circle(overlay.get_local_mouse_position(), 64) + overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white) - func _forward_spatial_gui_input(camera, event): + func _forward_canvas_gui_input(event): if event is InputEventMouseMotion: # Redraw viewport when cursor is moved. update_overlays() @@ -150,13 +151,13 @@ return false [/gdscript] [csharp] - public override void ForwardSpatialDrawOverViewport(Godot.Control overlay) + public override void ForwardCanvasDrawOverViewport(Godot.Control overlay) { // Draw a circle at cursor position. overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White); } - public override bool ForwardSpatialGuiInput(Godot.Camera3D camera, InputEvent @event) + public override bool ForwardCanvasGuiInput(InputEvent @event) { if (@event is InputEventMouseMotion) { @@ -169,29 +170,28 @@ [/codeblocks] </description> </method> - <method name="_forward_spatial_force_draw_over_viewport" qualifiers="virtual"> + <method name="_forward_canvas_force_draw_over_viewport" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="overlay" type="Control" /> + <argument index="0" name="viewport_control" type="Control" /> <description> - This method is the same as [method _forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else. + This method is the same as [method _forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else. You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled]. </description> </method> - <method name="_forward_spatial_gui_input" qualifiers="virtual"> + <method name="_forward_canvas_gui_input" qualifiers="virtual"> <return type="bool" /> - <argument index="0" name="camera" type="Camera3D" /> - <argument index="1" name="event" type="InputEvent" /> + <argument index="0" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: [codeblocks] [gdscript] - # Prevents the InputEvent to reach other Editor classes. - func _forward_spatial_gui_input(camera, event): + # Prevents the InputEvent to reach other Editor classes + func _forward_canvas_gui_input(event): return true [/gdscript] [csharp] - // Prevents the InputEvent to reach other Editor classes. - public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) + // Prevents the InputEvent to reach other Editor classes + public override bool ForwardCanvasGuiInput(InputEvent @event) { return true; } @@ -201,12 +201,12 @@ [codeblocks] [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. - func _forward_spatial_gui_input(camera, event): + func _forward_canvas_gui_input(event): return event is InputEventMouseMotion [/gdscript] [csharp] // Consumes InputEventMouseMotion and forwards other InputEvent types. - public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event) + public override bool ForwardCanvasGuiInput(InputEvent @event) { return @event is InputEventMouseMotion; } @@ -214,13 +214,13 @@ [/codeblocks] </description> </method> - <method name="_get_breakpoints" qualifiers="virtual"> + <method name="_get_breakpoints" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> This is for editors that edit script-based objects. You can return a list of breakpoints in the format ([code]script:line[/code]), for example: [code]res://path_to_script.gd:25[/code]. </description> </method> - <method name="_get_plugin_icon" qualifiers="virtual"> + <method name="_get_plugin_icon" qualifiers="virtual const"> <return type="Texture2D" /> <description> Override this method in your plugin to return a [Texture2D] in order to give it an icon. @@ -246,14 +246,14 @@ [/codeblocks] </description> </method> - <method name="_get_plugin_name" qualifiers="virtual"> + <method name="_get_plugin_name" qualifiers="virtual const"> <return type="String" /> <description> Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons. </description> </method> - <method name="_get_state" qualifiers="virtual"> + <method name="_get_state" qualifiers="virtual const"> <return type="Dictionary" /> <description> Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). @@ -261,19 +261,19 @@ </method> <method name="_get_window_layout" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="layout" type="ConfigFile" /> + <argument index="0" name="configuration" type="ConfigFile" /> <description> Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock). </description> </method> - <method name="_handles" qualifiers="virtual"> + <method name="_handles" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="object" type="Object" /> + <argument index="0" name="object" type="Variant" /> <description> - Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_spatial_gui_input] these will be called too. + Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_3d_gui_input] these will be called too. </description> </method> - <method name="_has_main_screen" qualifiers="virtual"> + <method name="_has_main_screen" qualifiers="virtual const"> <return type="bool" /> <description> Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]). @@ -302,7 +302,7 @@ </method> <method name="_set_window_layout" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="layout" type="ConfigFile" /> + <argument index="0" name="configuration" type="ConfigFile" /> <description> Restore the plugin GUI layout saved by [method _get_window_layout]. </description> @@ -586,19 +586,19 @@ <method name="set_force_draw_over_forwarding_enabled"> <return type="void" /> <description> - Enables calling of [method _forward_canvas_force_draw_over_viewport] for the 2D editor and [method _forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin. + Enables calling of [method _forward_canvas_force_draw_over_viewport] for the 2D editor and [method _forward_3d_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin. </description> </method> <method name="set_input_event_forwarding_always_enabled"> <return type="void" /> <description> - Use this method if you always want to receive inputs from 3D view screen inside [method _forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene. + Use this method if you always want to receive inputs from 3D view screen inside [method _forward_3d_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene. </description> </method> <method name="update_overlays" qualifiers="const"> <return type="int" /> <description> - Updates the overlays of the 2D and 3D editor viewport. Causes methods [method _forward_canvas_draw_over_viewport], [method _forward_canvas_force_draw_over_viewport], [method _forward_spatial_draw_over_viewport] and [method _forward_spatial_force_draw_over_viewport] to be called. + Updates the overlays of the 2D and 3D editor viewport. Causes methods [method _forward_canvas_draw_over_viewport], [method _forward_canvas_force_draw_over_viewport], [method _forward_3d_draw_over_viewport] and [method _forward_3d_force_draw_over_viewport] to be called. </description> </method> </methods> diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index 725b0ba8ff..822bcfd255 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -57,6 +57,11 @@ Puts the [code]editor[/code] control below the property label. The control must be previously added using [method Node.add_child]. </description> </method> + <method name="update_property"> + <return type="void" /> + <description> + </description> + </method> </methods> <members> <member name="checkable" type="bool" setter="set_checkable" getter="is_checkable" default="false"> diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml index 3de508c88d..8543afa4ae 100644 --- a/doc/classes/EditorResourceConversionPlugin.xml +++ b/doc/classes/EditorResourceConversionPlugin.xml @@ -7,17 +7,23 @@ <tutorials> </tutorials> <methods> - <method name="_convert" qualifiers="virtual"> + <method name="_convert" qualifiers="virtual const"> <return type="Resource" /> <argument index="0" name="resource" type="Resource" /> <description> </description> </method> - <method name="_converts_to" qualifiers="virtual"> + <method name="_converts_to" qualifiers="virtual const"> <return type="String" /> <description> </description> </method> + <method name="_handles" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="resource" type="Resource" /> + <description> + </description> + </method> </methods> <constants> </constants> diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml index 7054b1f4d0..033e03c5b5 100644 --- a/doc/classes/EditorResourcePreviewGenerator.xml +++ b/doc/classes/EditorResourcePreviewGenerator.xml @@ -9,41 +9,41 @@ <tutorials> </tutorials> <methods> - <method name="_can_generate_small_preview" qualifiers="virtual"> + <method name="_can_generate_small_preview" qualifiers="virtual const"> <return type="bool" /> <description> If this function returns [code]true[/code], the generator will call [method _generate] or [method _generate_from_path] for small previews as well. By default, it returns [code]false[/code]. </description> </method> - <method name="_generate" qualifiers="virtual"> + <method name="_generate" qualifiers="virtual const"> <return type="Texture2D" /> - <argument index="0" name="from" type="Resource" /> - <argument index="1" name="size" type="Vector2" /> + <argument index="0" name="resource" type="Resource" /> + <argument index="1" name="size" type="Vector2i" /> <description> Generate a preview from a given resource with the specified size. This must always be implemented. Returning an empty texture is an OK way to fail and let another generator take care. Care must be taken because this function is always called from a thread (not the main thread). </description> </method> - <method name="_generate_from_path" qualifiers="virtual"> + <method name="_generate_from_path" qualifiers="virtual const"> <return type="Texture2D" /> <argument index="0" name="path" type="String" /> - <argument index="1" name="size" type="Vector2" /> + <argument index="1" name="size" type="Vector2i" /> <description> Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method _generate]. Returning an empty texture is an OK way to fail and let another generator take care. Care must be taken because this function is always called from a thread (not the main thread). </description> </method> - <method name="_generate_small_preview_automatically" qualifiers="virtual"> + <method name="_generate_small_preview_automatically" qualifiers="virtual const"> <return type="bool" /> <description> If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method _generate] or [method _generate_from_path]. By default, it returns [code]false[/code]. </description> </method> - <method name="_handles" qualifiers="virtual"> + <method name="_handles" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="type" type="String" /> <description> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml index 2e9d6a43d8..a400db551f 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneImporter.xml @@ -8,12 +8,12 @@ <tutorials> </tutorials> <methods> - <method name="_get_extensions" qualifiers="virtual"> - <return type="Array" /> + <method name="_get_extensions" qualifiers="virtual const"> + <return type="PackedStringArray" /> <description> </description> </method> - <method name="_get_import_flags" qualifiers="virtual"> + <method name="_get_import_flags" qualifiers="virtual const"> <return type="int" /> <description> </description> @@ -27,7 +27,7 @@ </description> </method> <method name="_import_scene" qualifiers="virtual"> - <return type="Node" /> + <return type="Object" /> <argument index="0" name="path" type="String" /> <argument index="1" name="flags" type="int" /> <argument index="2" name="bake_fps" type="int" /> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 95b0b42d9f..43ca3db5fa 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -57,7 +57,7 @@ <methods> <method name="_post_import" qualifiers="virtual"> <return type="Object" /> - <argument index="0" name="scene" type="Object" /> + <argument index="0" name="scene" type="Node" /> <description> Called after the scene was imported. This method must return the modified version of the scene. </description> diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml index 37644a8595..394a4ada46 100644 --- a/doc/classes/EditorSyntaxHighlighter.xml +++ b/doc/classes/EditorSyntaxHighlighter.xml @@ -5,24 +5,18 @@ </brief_description> <description> Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor]. - Add a syntax highlighter to an individual script by calling [method ScriptEditorBase._add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter] + Add a syntax highlighter to an individual script by calling ScriptEditorBase._add_syntax_highlighter (currently not working). To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter] </description> <tutorials> </tutorials> <methods> - <method name="_get_name" qualifiers="virtual"> + <method name="_get_name" qualifiers="virtual const"> <return type="String" /> <description> Virtual method which can be overridden to return the syntax highlighter name. </description> </method> - <method name="_get_supported_extentions" qualifiers="virtual"> - <return type="Array" /> - <description> - Virtual method which can be overridden to return the supported file extensions. - </description> - </method> - <method name="_get_supported_languages" qualifiers="virtual"> + <method name="_get_supported_languages" qualifiers="virtual const"> <return type="Array" /> <description> Virtual method which can be overridden to return the supported language names. diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index 47da8ec37b..94e96e985f 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -102,8 +102,8 @@ <tutorials> </tutorials> <methods> - <method name="_get_recognized_extensions" qualifiers="virtual"> - <return type="Array" /> + <method name="_get_recognized_extensions" qualifiers="virtual const"> + <return type="PackedStringArray" /> <description> Gets the list of file extensions to associate with this parser, e.g. [code]["csv"][/code]. </description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 907cf8587d..a3759a51dd 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -10,6 +10,14 @@ <tutorials> </tutorials> <methods> + <method name="_get_connection_line" qualifiers="virtual"> + <return type="PackedVector2Array" /> + <argument index="0" name="from" type="Vector2" /> + <argument index="1" name="to" type="Vector2" /> + <description> + Virtual method which can be overridden to customize how connections are drawn. + </description> + </method> <method name="add_valid_connection_type"> <return type="void" /> <argument index="0" name="from_type" type="int" /> @@ -64,6 +72,14 @@ Removes the connection between the [code]from_port[/code] slot of the [code]from[/code] GraphNode and the [code]to_port[/code] slot of the [code]to[/code] GraphNode. If the connection does not exist, no connection is removed. </description> </method> + <method name="get_connection_line"> + <return type="PackedVector2Array" /> + <argument index="0" name="from" type="Vector2" /> + <argument index="1" name="to" type="Vector2" /> + <description> + Returns the points which would make up a connection between [code]from[/code] and [code]to[/code]. + </description> + </method> <method name="get_connection_list" qualifiers="const"> <return type="Array" /> <description> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index d7999f1aa0..721b840e99 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -10,6 +10,13 @@ <tutorials> </tutorials> <methods> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> + <description> + The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive. + </description> + </method> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index abdb5b4f4e..5477736c25 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -10,6 +10,13 @@ <tutorials> </tutorials> <methods> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <description> + The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. + </description> + </method> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 380e9314d4..cd2f4eca18 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -61,7 +61,7 @@ <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5"> The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface. </member> - <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.1"> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.2"> Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed. </member> <member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0"> @@ -75,7 +75,7 @@ </member> <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1"> </member> - <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> + <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. </member> <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index b9f50ad02a..610b00efe9 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -66,34 +66,6 @@ Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers. </description> </method> - <method name="send_despawn"> - <return type="int" enum="Error" /> - <argument index="0" name="peer_id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="path" type="NodePath" /> - <argument index="3" name="data" type="PackedByteArray" default="PackedByteArray()" /> - <description> - Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant SPAWN_MODE_SERVER] (see [method spawnable_config]) and the request is sent by the server (see [method is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal network_despawn]. In all other cases no deletion happens, and the signal [signal network_despawn_request] is emitted instead. - </description> - </method> - <method name="send_spawn"> - <return type="int" enum="Error" /> - <argument index="0" name="peer_id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="path" type="NodePath" /> - <argument index="3" name="data" type="PackedByteArray" default="PackedByteArray()" /> - <description> - Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant SPAWN_MODE_SERVER] (see [method spawnable_config]) and the request is sent by the server (see [method is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal network_spawn]. In all other cases no instantiation happens, and the signal [signal network_spawn_request] is emitted instead. - </description> - </method> - <method name="spawnable_config"> - <return type="int" enum="Error" /> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="spawn_mode" type="int" enum="MultiplayerAPI.SpawnMode" /> - <description> - Configures the MultiplayerAPI to track instances of the [PackedScene] idenfied by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. See [enum SpawnMode] for the possible configurations. - </description> - </method> </methods> <members> <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false"> @@ -106,6 +78,8 @@ <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections. </member> + <member name="replicator" type="MultiplayerReplicator" setter="" getter="get_replicator"> + </member> <member name="root_node" type="Node" setter="set_root_node" getter="get_root_node"> The root node to use for RPCs. Instead of an absolute path, a relative path will be used to find the node upon which the RPC should be executed. This effectively allows to have different branches of the scene tree to be managed by different MultiplayerAPI, allowing for example to run both client and server in the same scene. @@ -122,25 +96,6 @@ Emitted when this MultiplayerAPI's [member network_peer] fails to establish a connection to a server. Only emitted on clients. </description> </signal> - <signal name="network_despawn"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="node" type="Node" /> - <argument index="3" name="data" type="PackedByteArray" /> - <description> - Emitted on a client before deleting a local Node upon receiving a despawn request from the server. - </description> - </signal> - <signal name="network_despawn_request"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="parent" type="Node" /> - <argument index="3" name="name" type="String" /> - <argument index="4" name="data" type="PackedByteArray" /> - <description> - Emitted when a network despawn request has been received from a client, or for a [PackedScene] that has been configured as [constant SPAWN_MODE_CUSTOM]. - </description> - </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int" /> <description> @@ -160,39 +115,6 @@ Emitted when this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. </description> </signal> - <signal name="network_spawn"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="node" type="Node" /> - <argument index="3" name="data" type="PackedByteArray" /> - <description> - Emitted on a client after a new Node is instantiated locally and added to the SceneTree upon receiving a spawn request from the server. - </description> - </signal> - <signal name="network_spawn_request"> - <argument index="0" name="id" type="int" /> - <argument index="1" name="scene_id" type="int" /> - <argument index="2" name="parent" type="Node" /> - <argument index="3" name="name" type="String" /> - <argument index="4" name="data" type="PackedByteArray" /> - <description> - Emitted when a network spawn request has been received from a client, or for a [PackedScene] that has been configured as [constant SPAWN_MODE_CUSTOM]. - </description> - </signal> - <signal name="network_spawnable_added"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted when an instance of a [PackedScene] that has been configured for networking enters the [SceneTree]. See [method spawnable_config]. - </description> - </signal> - <signal name="network_spawnable_removed"> - <argument index="0" name="scene_id" type="int" /> - <argument index="1" name="node" type="Node" /> - <description> - Emitted when an instance of a [PackedScene] that has been configured for networking leaves the [SceneTree]. See [method spawnable_config]. - </description> - </signal> <signal name="server_disconnected"> <description> Emitted when this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients. @@ -212,14 +134,5 @@ <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode"> Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> - <constant name="SPAWN_MODE_NONE" value="0" enum="SpawnMode"> - Used with [method spawnable_config] to identify a [PackedScene] that should not be replicated. - </constant> - <constant name="SPAWN_MODE_SERVER" value="1" enum="SpawnMode"> - Used with [method spawnable_config] to identify a [PackedScene] that should be automatically replicated from server to clients. - </constant> - <constant name="SPAWN_MODE_CUSTOM" value="2" enum="SpawnMode"> - Used with [method spawnable_config] to identify a [PackedScene] that can be manually replicated among peers. - </constant> </constants> </class> diff --git a/doc/classes/MultiplayerReplicator.xml b/doc/classes/MultiplayerReplicator.xml new file mode 100644 index 0000000000..15029e181f --- /dev/null +++ b/doc/classes/MultiplayerReplicator.xml @@ -0,0 +1,139 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiplayerReplicator" inherits="Object" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="decode_state"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="data" type="PackedByteArray" /> + <description> + Decode the given [code]data[/code] representing a spawnable state into [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when a client receives a server spawn for a scene with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. + Tip: You may find this function useful in servers when parsing spawn requests from clients, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. + </description> + </method> + <method name="despawn"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="peer_id" type="int" default="0" /> + <description> + </description> + </method> + <method name="encode_state"> + <return type="PackedByteArray" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <description> + Encode the given [code]object[/code] using the configuration associated with the provided [code]scene_id[/code]. This function is called automatically when the server spawns scenes with [constant REPLICATION_MODE_SERVER]. See [method spawn_config]. + Tip: You may find this function useful when requesting spawns from clients to server, or when implementing your own logic with [constant REPLICATION_MODE_CUSTOM]. + </description> + </method> + <method name="send_despawn"> + <return type="int" enum="Error" /> + <argument index="0" name="peer_id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="data" type="Variant" default="null" /> + <argument index="3" name="path" type="NodePath" default="NodePath("")" /> + <description> + Sends a despawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically queue for deletion the node at [code]path[/code] and emit the signal [signal despawned]. In all other cases no deletion happens, and the signal [signal despawn_requested] is emitted instead. + </description> + </method> + <method name="send_spawn"> + <return type="int" enum="Error" /> + <argument index="0" name="peer_id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="data" type="Variant" default="null" /> + <argument index="3" name="path" type="NodePath" default="NodePath("")" /> + <description> + Sends a spawn request for the scene identified by [code]scene_id[/code] to the given [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). If the scene is configured as [constant REPLICATION_MODE_SERVER] (see [method spawn_config]) and the request is sent by the server (see [method MultiplayerAPI.is_network_server]), the receiving peer(s) will automatically instantiate that scene, add it to the [SceneTree] at the given [code]path[/code] and emit the signal [signal spawned]. In all other cases no instantiation happens, and the signal [signal spawn_requested] is emitted instead. + </description> + </method> + <method name="spawn"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="object" type="Object" /> + <argument index="2" name="peer_id" type="int" default="0" /> + <description> + </description> + </method> + <method name="spawn_config"> + <return type="int" enum="Error" /> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="spawn_mode" type="int" enum="MultiplayerReplicator.ReplicationMode" /> + <argument index="2" name="properties" type="StringName[]" default="[]" /> + <argument index="3" name="custom_send" type="Callable" /> + <argument index="4" name="custom_receive" type="Callable" /> + <description> + Configures the MultiplayerAPI to track instances of the [PackedScene] identified by [code]scene_id[/code] (see [method ResourceLoader.get_resource_uid]) for the purpose of network replication. When [code]mode[/code] is [constant REPLICATION_MODE_SERVER], the specified [code]properties[/code] will also be replicated to clients during the initial spawn. + Tip: You can use a custom property in the scene main script to return a customly optimized state representation. + </description> + </method> + </methods> + <signals> + <signal name="despawn_requested"> + <argument index="0" name="id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="parent" type="Node" /> + <argument index="3" name="name" type="String" /> + <argument index="4" name="data" type="PackedByteArray" /> + <description> + Emitted when a network despawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. + </description> + </signal> + <signal name="despawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted on a client before deleting a local Node upon receiving a despawn request from the server. + </description> + </signal> + <signal name="replicated_instance_added"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted when an instance of a [PackedScene] that has been configured for networking enters the [SceneTree]. See [method spawn_config]. + </description> + </signal> + <signal name="replicated_instance_removed"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted when an instance of a [PackedScene] that has been configured for networking leaves the [SceneTree]. See [method spawn_config]. + </description> + </signal> + <signal name="spawn_requested"> + <argument index="0" name="id" type="int" /> + <argument index="1" name="scene_id" type="int" /> + <argument index="2" name="parent" type="Node" /> + <argument index="3" name="name" type="String" /> + <argument index="4" name="data" type="PackedByteArray" /> + <description> + Emitted when a network spawn request has been received from a client, or for a [PackedScene] that has been configured as [constant REPLICATION_MODE_CUSTOM]. + </description> + </signal> + <signal name="spawned"> + <argument index="0" name="scene_id" type="int" /> + <argument index="1" name="node" type="Node" /> + <description> + Emitted on a client after a new Node is instantiated locally and added to the SceneTree upon receiving a spawn request from the server. + </description> + </signal> + </signals> + <constants> + <constant name="REPLICATION_MODE_NONE" value="0" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that should not be replicated. + </constant> + <constant name="REPLICATION_MODE_SERVER" value="1" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that should be automatically replicated from server to clients. + </constant> + <constant name="REPLICATION_MODE_CUSTOM" value="2" enum="ReplicationMode"> + Used with [method spawn_config] to identify a [PackedScene] that can be manually replicated among peers. + </constant> + </constants> +</class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 096fbbf2c0..97e6c71ef9 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -35,6 +35,14 @@ Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited]. </description> </method> + <method name="_get_configuration_warnings" qualifiers="virtual const"> + <return type="PackedStringArray" /> + <description> + The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script. + Returning an empty array produces no warnings. + Call [method update_configuration_warnings] when the warnings need to be updated for this node. + </description> + </method> <method name="_get_configuration_warnings" qualifiers="virtual"> <return type="String[]" /> <description> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e5d45189c7..757730f6c8 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -197,12 +197,6 @@ Returns the path to the current engine executable. </description> </method> - <method name="get_external_data_dir" qualifiers="const"> - <return type="String" /> - <description> - On Android, returns the absolute directory path where user data can be written to external storage if available. On all other platforms, this will return the same location as [method get_user_data_dir]. - </description> - </method> <method name="get_granted_permissions" qualifiers="const"> <return type="PackedStringArray" /> <description> @@ -270,9 +264,11 @@ <method name="get_system_dir" qualifiers="const"> <return type="String" /> <argument index="0" name="dir" type="int" enum="OS.SystemDir" /> + <argument index="1" name="shared_storage" type="bool" default="true" /> <description> Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir]. [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. + [b]Note:[/b] Shared storage is implemented on Android and allows to differentiate between app specific and shared directories. Shared directories have additional restrictions on Android. </description> </method> <method name="get_thread_caller_id" qualifiers="const"> diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml index bf3497386e..9c5d525f85 100644 --- a/doc/classes/PhysicsTestMotionResult2D.xml +++ b/doc/classes/PhysicsTestMotionResult2D.xml @@ -29,9 +29,9 @@ </member> <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> </member> - <member name="motion" type="Vector2" setter="" getter="get_motion" default="Vector2(0, 0)"> + <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)"> </member> - <member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder" default="Vector2(0, 0)"> + <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)"> </member> </members> <constants> diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index 08c72ba965..6c18a097a1 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -29,9 +29,9 @@ </member> <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> </member> - <member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3(0, 0, 0)"> + <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> </member> - <member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3(0, 0, 0)"> + <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> </member> </members> <constants> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index c329821646..24f7f4274e 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -448,6 +448,7 @@ <method name="shader_compile_binary_from_spirv"> <return type="PackedByteArray" /> <argument index="0" name="spirv_data" type="RDShaderSPIRV" /> + <argument index="1" name="name" type="String" default="""" /> <description> </description> </method> @@ -465,8 +466,9 @@ </description> </method> <method name="shader_create_from_spirv"> - <return type="PackedByteArray" /> + <return type="RID" /> <argument index="0" name="spirv_data" type="RDShaderSPIRV" /> + <argument index="1" name="name" type="String" default="""" /> <description> </description> </method> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 701ecf815c..65dedf5280 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -12,12 +12,6 @@ <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link> </tutorials> <methods> - <method name="_setup_local_to_scene" qualifiers="virtual"> - <return type="void" /> - <description> - Virtual function which can be overridden to customize the behavior value of [method setup_local_to_scene]. - </description> - </method> <method name="duplicate" qualifiers="const"> <return type="Resource" /> <argument index="0" name="subresources" type="bool" default="false" /> @@ -54,7 +48,7 @@ <method name="setup_local_to_scene"> <return type="void" /> <description> - This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script. + This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by connecting [signal setup_local_to_scene_requested] from script. For most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport. </description> </method> @@ -84,6 +78,10 @@ [b]Note:[/b] This signal is not emitted automatically for custom resources, which means that you need to create a setter and emit the signal yourself. </description> </signal> + <signal name="setup_local_to_scene_requested"> + <description> + </description> + </signal> </signals> <constants> </constants> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index bce5785cc1..0c2bb26c02 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -11,22 +11,28 @@ <tutorials> </tutorials> <methods> - <method name="_get_dependencies" qualifiers="virtual"> - <return type="void" /> + <method name="_exists" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="path" type="String" /> + <description> + </description> + </method> + <method name="_get_dependencies" qualifiers="virtual const"> + <return type="PackedStringArray" /> <argument index="0" name="path" type="String" /> - <argument index="1" name="add_types" type="String" /> + <argument index="1" name="add_types" type="bool" /> <description> If implemented, gets the dependencies of a given resource. If [code]add_types[/code] is [code]true[/code], paths should be appended [code]::TypeName[/code], where [code]TypeName[/code] is the class name of the dependency. [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. </description> </method> - <method name="_get_recognized_extensions" qualifiers="virtual"> + <method name="_get_recognized_extensions" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> Gets the list of extensions for files this loader is able to read. </description> </method> - <method name="_get_resource_type" qualifiers="virtual"> + <method name="_get_resource_type" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="path" type="String" /> <description> @@ -34,15 +40,21 @@ [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. </description> </method> - <method name="_handles_type" qualifiers="virtual"> + <method name="_get_resource_uid" qualifiers="virtual const"> + <return type="int" /> + <argument index="0" name="path" type="String" /> + <description> + </description> + </method> + <method name="_handles_type" qualifiers="virtual const"> <return type="bool" /> - <argument index="0" name="typename" type="StringName" /> + <argument index="0" name="type" type="StringName" /> <description> Tells which resource class this loader can load. [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them. </description> </method> - <method name="_load" qualifiers="virtual"> + <method name="_load" qualifiers="virtual const"> <return type="Variant" /> <argument index="0" name="path" type="String" /> <argument index="1" name="original_path" type="String" /> @@ -53,10 +65,10 @@ The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details. </description> </method> - <method name="_rename_dependencies" qualifiers="virtual"> + <method name="_rename_dependencies" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="path" type="String" /> - <argument index="1" name="renames" type="String" /> + <argument index="1" name="renames" type="Dictionary" /> <description> If implemented, renames dependencies within the given resource and saves it. [code]renames[/code] is a dictionary [code]{ String => String }[/code] mapping old dependency paths to new paths. Returns [constant OK] on success, or an [enum Error] constant in case of failure. diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index ef9eebc953..7ee8875321 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -10,14 +10,14 @@ <tutorials> </tutorials> <methods> - <method name="_get_recognized_extensions" qualifiers="virtual"> + <method name="_get_recognized_extensions" qualifiers="virtual const"> <return type="PackedStringArray" /> <argument index="0" name="resource" type="Resource" /> <description> Returns the list of extensions available for saving the resource object, provided it is recognized (see [method _recognize]). </description> </method> - <method name="_recognize" qualifiers="virtual"> + <method name="_recognize" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="resource" type="Resource" /> <description> diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index 142afbb860..fd93f6be56 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -23,7 +23,7 @@ <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> - <method name="_process_custom_fx" qualifiers="virtual"> + <method name="_process_custom_fx" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="char_fx" type="CharFXTransform" /> <description> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 7bbcc5e0b5..e77232a613 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -555,7 +555,7 @@ <theme_item name="italics_font_size" data_type="font_size" type="int"> The font size used for italics text. </theme_item> - <theme_item name="line_separation" data_type="constant" type="int" default="1"> + <theme_item name="line_separation" data_type="constant" type="int" default="0"> The vertical space between lines. </theme_item> <theme_item name="mono_font" data_type="font" type="Font"> diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml index 0efcde5638..08baa705e8 100644 --- a/doc/classes/ScriptEditorBase.xml +++ b/doc/classes/ScriptEditorBase.xml @@ -9,13 +9,6 @@ <tutorials> </tutorials> <methods> - <method name="_add_syntax_highlighter" qualifiers="virtual"> - <return type="void" /> - <argument index="0" name="highlighter" type="Object" /> - <description> - Adds a [EditorSyntaxHighlighter] to the open script. - </description> - </method> <method name="get_base_editor" qualifiers="const"> <return type="Control" /> <description> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 0ec2f6b7ca..2f340adb9f 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -20,9 +20,10 @@ Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index. </description> </method> - <method name="bone_transform_to_world_transform"> - <return type="Transform3D" /> - <argument index="0" name="bone_transform" type="Transform3D" /> + <method name="add_bone_child"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="child_bone_idx" type="int" /> <description> Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node. This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes. @@ -40,6 +41,20 @@ Removes the global pose override on all bones in the skeleton. </description> </method> + <method name="clear_bones_local_pose_override"> + <return type="void" /> + <description> + Removes the local pose override on all bones in the skeleton. + </description> + </method> + <method name="execute_modifications"> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <argument index="1" name="execution_mode" type="int" /> + <description> + Executes all the modifications on the [SkeletonModificationStack3D], if the Skeleton3D has one assigned. + </description> + </method> <method name="find_bone" qualifiers="const"> <return type="int" /> <argument index="0" name="name" type="String" /> @@ -47,6 +62,26 @@ Returns the bone index that matches [code]name[/code] as its name. </description> </method> + <method name="force_update_all_bone_transforms"> + <return type="void" /> + <description> + Force updates the bone transforms/poses for all bones in the skeleton. + </description> + </method> + <method name="force_update_bone_child_transform"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Force updates the bone transform for the bone at [code]bone_idx[/code] and all of its children. + </description> + </method> + <method name="get_bone_children"> + <return type="PackedInt32Array" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns an array containing the bone indexes of all the children node of the passed in bone, [code]bone_idx[/code]. + </description> + </method> <method name="get_bone_count" qualifiers="const"> <return type="int" /> <description> @@ -74,6 +109,19 @@ Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone. </description> </method> + <method name="get_bone_global_pose_override" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + </description> + </method> + <method name="get_bone_local_pose_override" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the local pose override transform for [code]bone_idx[/code]. + </description> + </method> <method name="get_bone_name" qualifiers="const"> <return type="String" /> <argument index="0" name="bone_idx" type="int" /> @@ -96,16 +144,49 @@ Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. </description> </method> - <method name="get_bone_process_orders"> + <method name="get_bone_rest" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Returns the rest transform for a bone [code]bone_idx[/code]. + </description> + </method> + <method name="get_modification_stack"> + <return type="SkeletonModificationStack3D" /> + <description> + Returns the modification stack attached to this skeleton, if one exists. + </description> + </method> + <method name="get_parentless_bones"> <return type="PackedInt32Array" /> <description> + Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton. </description> </method> - <method name="get_bone_rest" qualifiers="const"> + <method name="global_pose_to_local_pose"> <return type="Transform3D" /> <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="global_pose" type="Transform3D" /> <description> - Returns the rest transform for a bone [code]bone_idx[/code]. + Takes the passed-in global pose and converts it to local pose transform. + This can be used to easily convert a global pose from [method get_bone_global_pose] to a global transform in [method set_bone_local_pose_override]. + </description> + </method> + <method name="global_pose_to_world_transform"> + <return type="Transform3D" /> + <argument index="0" name="global_pose" type="Transform3D" /> + <description> + Takes the passed-in global pose and converts it to a world transform. + This can be used to easily convert a global pose from [method get_bone_global_pose] to a global transform usable with a node's transform, like [member Node3D.global_transform] for example. + </description> + </method> + <method name="global_pose_z_forward_to_bone_forward"> + <return type="Basis" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="basis" type="Basis" /> + <description> + Rotates the given [Basis] so that the forward axis of the Basis is facing in the forward direction of the bone at [code]bone_idx[/code]. + This is helper function to make using [method Transform3D.looking_at] easier with bone poses. </description> </method> <method name="is_bone_rest_disabled" qualifiers="const"> @@ -115,6 +196,15 @@ Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled. </description> </method> + <method name="local_pose_to_global_pose"> + <return type="Transform3D" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="local_pose" type="Transform3D" /> + <description> + Converts the passed-in local pose to a global pose relative to the inputted bone, [code]bone_idx[/code]. + This could be used to convert [method get_bone_pose] for use with the [method set_bone_global_pose_override] function. + </description> + </method> <method name="localize_rests"> <return type="void" /> <description> @@ -158,13 +248,30 @@ Binds the given Skin to the Skeleton. </description> </method> + <method name="remove_bone_child"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="child_bone_idx" type="int" /> + <description> + Removes the passed in child bone index, [code]child_bone_idx[/code], from the passed-in bone, [code]bone_idx[/code], if it exists. + [b]Note:[/b] This does not remove the child bone, but instead it removes the connection it has to the parent bone. + </description> + </method> + <method name="set_bone_children"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="bone_children" type="PackedInt32Array" /> + <description> + Sets the children for the passed in bone, [code]bone_idx[/code], to the passed-in array of bone indexes, [code]bone_children[/code]. + </description> + </method> <method name="set_bone_custom_pose"> <return type="void" /> <argument index="0" name="bone_idx" type="int" /> <argument index="1" name="custom_pose" type="Transform3D" /> <description> Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose. - [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. + [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> <method name="set_bone_disable_rest"> @@ -183,8 +290,20 @@ <argument index="3" name="persistent" type="bool" default="false" /> <description> Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. - [code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. - [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. + [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [b]Note:[/b] The pose transform needs to be a global pose! Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to a global pose. + </description> + </method> + <method name="set_bone_local_pose_override"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="pose" type="Transform3D" /> + <argument index="2" name="amount" type="float" /> + <argument index="3" name="persistent" type="bool" default="false" /> + <description> + Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code]. + [code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain. + [b]Note:[/b] The pose transform needs to be a local pose! Use [method global_pose_to_local_pose] to convert a global pose to a local pose. </description> </method> <method name="set_bone_name"> @@ -209,7 +328,7 @@ <argument index="1" name="pose" type="Transform3D" /> <description> Sets the pose transform for bone [code]bone_idx[/code]. - [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. + [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> <method name="set_bone_rest"> @@ -220,6 +339,13 @@ Sets the rest transform for bone [code]bone_idx[/code]. </description> </method> + <method name="set_modification_stack"> + <return type="void" /> + <argument index="0" name="modification_stack" type="SkeletonModificationStack3D" /> + <description> + Sets the modification stack for this skeleton to the passed-in modification stack, [code]modification_stack[/code]. + </description> + </method> <method name="unparent_bone_and_rest"> <return type="void" /> <argument index="0" name="bone_idx" type="int" /> @@ -227,12 +353,12 @@ Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of its parent prior to being reset. </description> </method> - <method name="world_transform_to_bone_transform"> + <method name="world_transform_to_global_pose"> <return type="Transform3D" /> <argument index="0" name="world_transform" type="Transform3D" /> <description> - Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform. - This is useful for using setting bone poses using transforms from [Node3D]-based nodes. + Takes the passed-in global transform and converts it to a global pose. + This can be used to easily convert a global transform from [member Node3D.global_transform] to a global pose usable with [method set_bone_global_pose_override], for example. </description> </method> </methods> @@ -241,6 +367,12 @@ </member> </members> <signals> + <signal name="bone_pose_changed"> + <argument index="0" name="bone_idx" type="int" /> + <description> + This signal is emitted when one of the bones in the Skeleton3D node have changed their pose. This is used to inform nodes that rely on bone positions that one of the bones in the Skeleton3D have changed their transform/pose. + </description> + </signal> <signal name="pose_updated"> <description> </description> diff --git a/doc/classes/SkeletonModification3D.xml b/doc/classes/SkeletonModification3D.xml new file mode 100644 index 0000000000..48b8a905b9 --- /dev/null +++ b/doc/classes/SkeletonModification3D.xml @@ -0,0 +1,68 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3D" inherits="Resource" version="4.0"> + <brief_description> + A resource that operates on bones in a [Skeleton3D]. + </brief_description> + <description> + This resource provides an interface that can be expanded so code that operates on bones in a [Skeleton3D] can be mixed and matched together to create complex interactions. + This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_execute" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <description> + Executes the given modification. This is where the modification performs whatever function it is designed to do. + </description> + </method> + <method name="_setup_modification" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="modification_stack" type="SkeletonModificationStack3D" /> + <description> + Sets up the modification so it can be executed. This function should be called automatically by the [SkeletonModificationStack3D] containing this modification. + If you need to initialize a modification before use, this is the place to do it! + </description> + </method> + <method name="clamp_angle"> + <return type="float" /> + <argument index="0" name="angle" type="float" /> + <argument index="1" name="min" type="float" /> + <argument index="2" name="max" type="float" /> + <argument index="3" name="invert" type="bool" /> + <description> + Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds. + </description> + </method> + <method name="get_is_setup" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether this modification has been successfully setup or not. + </description> + </method> + <method name="get_modification_stack"> + <return type="SkeletonModificationStack3D" /> + <description> + Returns the [SkeletonModificationStack3D] that this modification is bound to. Through the modification stack, you can access the Skeleton3D the modification is operating on. + </description> + </method> + <method name="set_is_setup"> + <return type="void" /> + <argument index="0" name="is_setup" type="bool" /> + <description> + Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack3D] the modification is bound to should handle setting the modification up. + </description> + </method> + </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="true"> + When true, the modification's [method _execute] function will be called by the [SkeletonModificationStack3D]. + </member> + <member name="execution_mode" type="int" setter="set_execution_mode" getter="get_execution_mode" default="0"> + The execution mode for the modification. This tells the modification stack when to execute the modification. Some modifications have settings that are only availible in certain execution modes. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DCCDIK.xml b/doc/classes/SkeletonModification3DCCDIK.xml new file mode 100644 index 0000000000..aa7ddad56e --- /dev/null +++ b/doc/classes/SkeletonModification3DCCDIK.xml @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DCCDIK" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that uses CCDIK to manipulate a series of bones to reach a target. + </brief_description> + <description> + This [SkeletonModification3D] uses an algorithm called [b]C[/b]yclic [b]C[/b]oordinate [b]D[/b]escent [b]I[/b]nverse [b]K[/b]inematics, or CCDIK, to maniuplate a chain of bones in a Skeleton so it reaches a defined target. + CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers. + [b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK. + CCDIK also fully supports angle constraints, allowing for more control over how a solution is met. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_ccdik_joint_bone_index" qualifiers="const"> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the bone index of the bone assigned to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_bone_name" qualifiers="const"> + <return type="String" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the name of the bone that is assigned to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_ccdik_axis" qualifiers="const"> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the integer representing the joint axis of the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_ccdik_joint_constraint_angle_max" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the maximum angle constraint for the joint at [code]joint_idx[/code]. [b]Note:[/b] This angle is in degrees! + </description> + </method> + <method name="get_ccdik_joint_constraint_angle_min" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the minimum angle constraint for the joint at [code]joint_idx[/code]. [b]Note:[/b] This angle is in degrees! + </description> + </method> + <method name="get_ccdik_joint_constraint_invert" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. See [method set_ccdik_joint_constraint_invert] for details. + </description> + </method> + <method name="get_ccdik_joint_enable_joint_constraint" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Enables angle constraints to the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_ccdik_joint_bone_index"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_index" type="int" /> + <description> + Sets the bone index, [code]bone_index[/code], of the CCDIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_name[/code] of the CCDIK joint based on data provided by the linked skeleton. + </description> + </method> + <method name="set_ccdik_joint_bone_name"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_name" type="String" /> + <description> + Sets the bone name, [code]bone_name[/code], of the CCDIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_index[/code] of the CCDIK joint based on data provided by the linked skeleton. + </description> + </method> + <method name="set_ccdik_joint_ccdik_axis"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="axis" type="int" /> + <description> + Sets the joint axis of the CCDIK joint at [code]joint_idx[/code] to the passed-in joint axis, [code]axis[/code]. + </description> + </method> + <method name="set_ccdik_joint_constraint_angle_max"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="max_angle" type="float" /> + <description> + Sets the maximum angle constraint for the joint at [code]joint_idx[/code]. [b]Note:[/b] This angle must be in radians! + </description> + </method> + <method name="set_ccdik_joint_constraint_angle_min"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="min_angle" type="float" /> + <description> + Sets the minimum angle constraint for the joint at [code]joint_idx[/code]. [b]Note:[/b] This angle must be in radians! + </description> + </method> + <method name="set_ccdik_joint_constraint_invert"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="invert" type="bool" /> + <description> + Sets whether the CCDIK joint at [code]joint_idx[/code] uses an inverted joint constraint. + An inverted joint constraint only constraints the CCDIK joint to the angles [i]outside of[/i] the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values. + </description> + </method> + <method name="set_ccdik_joint_enable_joint_constraint"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="enable" type="bool" /> + <description> + Sets whether joint constraints are enabled for the CCDIK joint at [code]joint_idx[/code]. + </description> + </method> + </methods> + <members> + <member name="ccdik_data_chain_length" type="int" setter="set_ccdik_data_chain_length" getter="get_ccdik_data_chain_length" default="0"> + The amount of CCDIK joints in the CCDIK modification. + </member> + <member name="high_quality_solve" type="bool" setter="set_use_high_quality_solve" getter="get_use_high_quality_solve" default="true"> + When true, the CCDIK algorithm will perform a higher quality solve that returns more natural results. A high quality solve requires more computation power to solve though, and therefore can be disabled to save performance. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to. + </member> + <member name="tip_nodepath" type="NodePath" setter="set_tip_node" getter="get_tip_node" default="NodePath("")"> + The end position of the CCDIK chain. Typically, this should be a child of a [BoneAttachment3D] node attached to the final bone in the CCDIK chain, where the child node is offset so it is at the end of the final bone. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DFABRIK.xml b/doc/classes/SkeletonModification3DFABRIK.xml new file mode 100644 index 0000000000..7058e37e94 --- /dev/null +++ b/doc/classes/SkeletonModification3DFABRIK.xml @@ -0,0 +1,163 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DFABRIK" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that uses FABRIK to manipulate a series of bones to reach a target. + </brief_description> + <description> + This [SkeletonModification3D] uses an algorithm called [b]F[/b]orward [b]A[/b]nd [b]B[/b]ackward [b]R[/b]eaching [b]I[/b]nverse [b]K[/b]inematics, or FABRIK, to rotate a bone chain so that it reaches a target. + FABRIK works by knowing the positions and lengths of a series of bones, typically called a "bone chain". It first starts by running a forward pass, which places the final bone at the target's position. Then all other bones are moved towards the tip bone, so they stay at the defined bone length away. Then a backwards pass is performed, where the root/first bone in the FABRIK chain is placed back at the origin. then all other bones are moved so they stay at the defined bone length away. This positions the bone chain so that it reaches the target when possible, but all of the bones stay the correct length away from each other. + Because of how FABRIK works, it often gives more natural results than those seen in [SkeletonModification3DCCDIK], though FABRIK currently does not support joint constraints. + [b]Note:[/b] The FABRIK modifier has [code]fabrik_joints[/code], which are the data objects that hold the data for each joint in the FABRIK chain. This is different from a bone! FABRIK joints hold the data needed for each bone in the bone chain used by FABRIK. + To help control how the FABRIK joints move, a magnet vector can be passed, which can nudge the bones in a certain direction prior to solving, giving a level of control over the final result. + </description> + <tutorials> + </tutorials> + <methods> + <method name="fabrik_joint_auto_calculate_length"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Will attempt to automatically calculate the length of the bone assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_auto_calculate_length" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns a boolean that indiciates whether this modification will attempt to autocalculate the length of the bone assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_bone_index" qualifiers="const"> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the bone index of the bone assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_bone_name" qualifiers="const"> + <return type="String" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the name of the bone that is assigned to the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_length" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the length of the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_magnet" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the magnet vector of the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_fabrik_joint_tip_node" qualifiers="const"> + <return type="NodePath" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the [Node3D]-based node placed at the tip of the FABRIK joint at [code]joint_idx[/code], if one has been set. + </description> + </method> + <method name="get_fabrik_joint_use_target_basis" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns a boolean indiciating whether the FABRIK joint uses the target's [Basis] for its rotation. + [b]Note:[/b] this option is only available for the final bone in the FABRIK chain, with this setting being ignored for all other bones. + </description> + </method> + <method name="get_fabrik_joint_use_tip_node" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Sets the [Node3D]-based node that will be used as the tip of the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_fabrik_joint_auto_calculate_length"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="auto_calculate_length" type="bool" /> + <description> + When [code]true[/code], this modification will attempt to automatically calculate the length of the bone for the FABRIK joint at [code]joint_idx[/code]. It does this by either using the tip node assigned, if there is one assigned, or the distance the of the bone's children, if the bone has any. If the bone has no children and no tip node is assigned, then the modification [b]cannot[/b] autocalculate the joint's length. In this case, the joint length should be entered manually or a tip node assigned. + </description> + </method> + <method name="set_fabrik_joint_bone_index"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_index" type="int" /> + <description> + Sets the bone index, [code]bone_index[/code], of the FABRIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_name[/code] of the FABRIK joint based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_fabrik_joint_bone_name"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_name" type="String" /> + <description> + Sets the bone name, [code]bone_name[/code], of the FABRIK joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_index[/code] of the FABRIK joint based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_fabrik_joint_length"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="length" type="float" /> + <description> + Sets the joint length, [code]length[/code], of the FABRIK joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_fabrik_joint_magnet"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="magnet_position" type="Vector3" /> + <description> + Sets the magenet position to [code]magnet_position[/code] for the joint at [code]joint_idx[/code]. The magnet position is used to nudge the joint in that direction when solving, which gives some control over how that joint will bend when being solved. + </description> + </method> + <method name="set_fabrik_joint_tip_node"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="tip_node" type="NodePath" /> + <description> + Sets the nodepath of the FARIK joint at [code]joint_idx[/code] to [code]tip_node[/code]. The tip node is used to calculate the length of the FABRIK joint when set to automatically calculate joint length. + [b]Note:[/b] The tip node should generally be a child node of a [BoneAttachment3D] node attached to the bone that this FABRIK joint operates on, with the child node being offset so it is at the end of the bone. + </description> + </method> + <method name="set_fabrik_joint_use_target_basis"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="use_target_basis" type="bool" /> + <description> + Sets whether the FABRIK joint at [code]joint_idx[/code] uses the target's [Basis] for its rotation. + [b]Note:[/b] this option is only available for the final bone in the FABRIK chain, with this setting being ignored for all other bones. + </description> + </method> + <method name="set_fabrik_joint_use_tip_node"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="use_tip_node" type="bool" /> + <description> + Sets whether the tip node should be used when autocalculating the joint length for the FABRIK joint at [code]joint_idx[/code]. This will only work if there is a node assigned to the tip nodepath for this joint. + </description> + </method> + </methods> + <members> + <member name="chain_max_iterations" type="int" setter="set_chain_max_iterations" getter="get_chain_max_iterations" default="10"> + The number of times FABRIK will try to solve each time the [code]execute[/code] function is called. Setting this value to a lower number will be result in better performance, but this can also result in harsher movements and slower solves. + </member> + <member name="chain_tolerance" type="float" setter="set_chain_tolerance" getter="get_chain_tolerance" default="0.01"> + The minimum distance the target has to be from the tip of the final bone in the bone chain. Setting this value to a higher number allows for greater performance, but less accurate solves. + </member> + <member name="fabrik_data_chain_length" type="int" setter="set_fabrik_data_chain_length" getter="get_fabrik_data_chain_length" default="0"> + The amount of FABRIK joints in the FABRIK modification. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the FABRIK modification. This node is what the FABRIK chain will attempt to rotate the bone chain to. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DJiggle.xml b/doc/classes/SkeletonModification3DJiggle.xml new file mode 100644 index 0000000000..e48e382cd4 --- /dev/null +++ b/doc/classes/SkeletonModification3DJiggle.xml @@ -0,0 +1,201 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DJiggle" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that jiggles bones as they move towards a target. + </brief_description> + <description> + This modification moves a series of bones, typically called a bone chain, towards a target. What makes this modification special is that it calculates the velocity and acceleration for each bone in the bone chain, and runs a very light physics-like calculation using the inputted values. This allows the bones to overshoot the target and "jiggle" around. It can be configured to act more like a spring, or sway around like cloth might. + This modification is useful for adding additional motion to things like hair, the edges of clothing, and more. It has several settings to that allow control over how the joint moves when the target moves. + [b]Note:[/b] The Jiggle modifier has [code]jiggle_joints[/code], which are the data objects that hold the data for each joint in the Jiggle chain. This is different from a bone! Jiggle joints hold the data needed for each bone in the bone chain used by the Jiggle modification. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_collision_mask" qualifiers="const"> + <return type="int" /> + <description> + Returns the collision mask that the Jiggle modifier will take into account when performing physics calculations. + </description> + </method> + <method name="get_jiggle_joint_bone_index" qualifiers="const"> + <return type="int" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the bone index of the bone assigned to the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_bone_name" qualifiers="const"> + <return type="String" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the name of the bone that is assigned to the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_damping" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_gravity" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns a [Vector3] representign the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by. + </description> + </method> + <method name="get_jiggle_joint_mass" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the amount of mass of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_override" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is overriding the default jiggle joint data defined in the modification. + </description> + </method> + <method name="get_jiggle_joint_roll" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the amount of roll/twist applied to the bone that the Jiggle joint is applied to. + </description> + </method> + <method name="get_jiggle_joint_stiffness" qualifiers="const"> + <return type="float" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns the stiffness of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="get_jiggle_joint_use_gravity" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="joint_idx" type="int" /> + <description> + Returns a boolean that indiciates whether the joint at [code]joint_idx[/code] is using gravity or not. + </description> + </method> + <method name="get_use_colliders" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the Jiggle modifier is taking physics colliders into account when solving. + </description> + </method> + <method name="set_collision_mask"> + <return type="void" /> + <argument index="0" name="mask" type="int" /> + <description> + Sets the collision mask that the Jiggle modifier takes into account when performing physics calculations. + </description> + </method> + <method name="set_jiggle_joint_bone_index"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="bone_idx" type="int" /> + <description> + Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_name[/code] of the Jiggle joint based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_jiggle_joint_bone_name"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="name" type="String" /> + <description> + Sets the bone name, [code]bone_name[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_index[/code] of the Jiggle joint based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_jiggle_joint_damping"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="damping" type="float" /> + <description> + Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_gravity"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="gravity" type="Vector3" /> + <description> + Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_mass"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="mass" type="float" /> + <description> + Sets the of mass of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_override"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="override" type="bool" /> + <description> + Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to true will make the joint use its own settings rather than the default ones attached to the modification. + </description> + </method> + <method name="set_jiggle_joint_roll"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="roll" type="float" /> + <description> + Sets the amount of roll/twist on the bone the Jiggle joint is attached to. + </description> + </method> + <method name="set_jiggle_joint_stiffness"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="stiffness" type="float" /> + <description> + Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code]. + </description> + </method> + <method name="set_jiggle_joint_use_gravity"> + <return type="void" /> + <argument index="0" name="joint_idx" type="int" /> + <argument index="1" name="use_gravity" type="bool" /> + <description> + Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity. + </description> + </method> + <method name="set_use_colliders"> + <return type="void" /> + <argument index="0" name="use_colliders" type="bool" /> + <description> + When [code]true[/code], the Jiggle modifier will use raycasting to prevent the Jiggle joints from rotating themselves into collision objects when solving. + </description> + </method> + </methods> + <members> + <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75"> + The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied. + </member> + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -6, 0)"> + The default amount of gravity applied to the Jiggle joints, if they are not overriden. + </member> + <member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0"> + The amount of Jiggle joints in the Jiggle modification. + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75"> + The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting. + </member> + <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0"> + The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to. + </member> + <member name="use_gravity" type="bool" setter="set_use_gravity" getter="get_use_gravity" default="false"> + Whether the gravity vector, [member gravity], should be applied to the Jiggle joints, assuming they are not overriding the default settings. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DLookAt.xml b/doc/classes/SkeletonModification3DLookAt.xml new file mode 100644 index 0000000000..c01d764cff --- /dev/null +++ b/doc/classes/SkeletonModification3DLookAt.xml @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that rotates a bone to look at a target. + </brief_description> + <description> + This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_additional_rotation" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes. + </description> + </method> + <method name="get_lock_rotation_plane" qualifiers="const"> + <return type="int" /> + <description> + Returns the plane that the LookAt modification is limiting rotation to. + </description> + </method> + <method name="get_lock_rotation_to_plane" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the LookAt modification is limiting rotation to a single plane in 3D space. + </description> + </method> + <method name="set_additional_rotation"> + <return type="void" /> + <argument index="0" name="additional_rotation" type="Vector3" /> + <description> + Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result. + </description> + </method> + <method name="set_lock_rotation_plane"> + <return type="void" /> + <argument index="0" name="plane" type="int" /> + <description> + </description> + </method> + <method name="set_lock_rotation_to_plane"> + <return type="void" /> + <argument index="0" name="lock_to_plane" type="bool" /> + <description> + When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function. + </description> + </method> + </methods> + <members> + <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-2"> + The bone index of the bone that should be operated on by this modification. + When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D]. + </member> + <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> + The name of the bone that should be operated on by this modification. + When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D]. + </member> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the modification. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DStackHolder.xml b/doc/classes/SkeletonModification3DStackHolder.xml new file mode 100644 index 0000000000..bb923b680d --- /dev/null +++ b/doc/classes/SkeletonModification3DStackHolder.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that holds and executes a [SkeletonModificationStack3D]. + </brief_description> + <description> + This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D]. + [b]Note[/b]: The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_held_modification_stack" qualifiers="const"> + <return type="SkeletonModificationStack3D" /> + <description> + Returns the [SkeletonModificationStack3D] that this modification is holding. + </description> + </method> + <method name="set_held_modification_stack"> + <return type="void" /> + <argument index="0" name="held_modification_stack" type="SkeletonModificationStack3D" /> + <description> + Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModification3DTwoBoneIK.xml b/doc/classes/SkeletonModification3DTwoBoneIK.xml new file mode 100644 index 0000000000..5c863367df --- /dev/null +++ b/doc/classes/SkeletonModification3DTwoBoneIK.xml @@ -0,0 +1,193 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModification3DTwoBoneIK" inherits="SkeletonModification3D" version="4.0"> + <brief_description> + A modification that moves two bones to reach the target. + </brief_description> + <description> + This [SkeletonModification3D] uses an algorithm typically called TwoBoneIK. This algorithm works by leveraging the law of cosigns and the lengths of the bones to figure out what rotation the bones currently have, and what rotation they need to make a complete triangle, where the first bone, the second bone, and the target form the three verticies of the triangle. Because the algorithm works by making a triangle, it can only opperate on two bones. + TwoBoneIK is great for arms, legs, and really any joints that can be represented by just two bones that bend to reach a target. This solver is more lightweight than [SkeletonModification3DFABRIK], but gives similar, natural looking results. + A [Node3D]-based node can be used to define the pole, or bend direction, allowing control over which direction the joint takes when bending to reach the target when the target is within reach. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_auto_calculate_joint_length" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the TwoBoneIK modification will attempt to autocalculate the lengths of the two bones. + </description> + </method> + <method name="get_joint_one_bone_idx" qualifiers="const"> + <return type="int" /> + <description> + Returns the bone index of the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_one_bone_name" qualifiers="const"> + <return type="String" /> + <description> + Returns the name of the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_one_length" qualifiers="const"> + <return type="float" /> + <description> + Returns the length of the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_one_roll" qualifiers="const"> + <return type="float" /> + <description> + Returns the amount of roll/twist applied to the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_bone_idx" qualifiers="const"> + <return type="int" /> + <description> + Returns the bone index of the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_bone_name" qualifiers="const"> + <return type="String" /> + <description> + Returns the name of the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_length" qualifiers="const"> + <return type="float" /> + <description> + Returns the length of the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_joint_two_roll" qualifiers="const"> + <return type="float" /> + <description> + Returns the amount of roll/twist applied to the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="get_pole_node" qualifiers="const"> + <return type="NodePath" /> + <description> + Returns the node that is being used as the pole node for the TwoBoneIK modification, if a pole node has been set. + </description> + </method> + <method name="get_tip_node" qualifiers="const"> + <return type="NodePath" /> + <description> + Returns the node that is being used to calculate the tip position of the second bone in the TwoBoneIK modification, if a tip node has been set. + </description> + </method> + <method name="get_use_pole_node" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the TwoBoneIK modification will attempt to use the pole node to figure out which direction to bend, if a pole node has been set. + </description> + </method> + <method name="get_use_tip_node" qualifiers="const"> + <return type="bool" /> + <description> + Returns whether the TwoBoneIK modification will attempt to use the tip node to figure out the length and position of the tip of the second bone. + </description> + </method> + <method name="set_auto_calculate_joint_length"> + <return type="void" /> + <argument index="0" name="auto_calculate_joint_length" type="bool" /> + <description> + If true, the TwoBoneIK modification will attempt to autocalculate the lengths of the bones being used. The first bone will be calculated by using the distance from the origin of the first bone to the origin of the second bone. + The second bone will be calculated either using the tip node if that setting is enabled, or by using the distances of the second bone's children. If the tip node is not enabled and the bone has no children, then the length cannot be autocalculated. In this case, the length will either have to be manually inputted or a tip node used to calculate the length. + </description> + </method> + <method name="set_joint_one_bone_idx"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Sets the bone index, [code]bone_index[/code], of the first bone. When possible, this will also update the [code]bone_name[/code] of the first bone based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_joint_one_bone_name"> + <return type="void" /> + <argument index="0" name="bone_name" type="String" /> + <description> + Sets the bone name, [code]bone_name[/code], of the first bone. When possible, this will also update the [code]bone_index[/code] of the first bone based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_joint_one_length"> + <return type="void" /> + <argument index="0" name="bone_length" type="float" /> + <description> + Sets the length of the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_one_roll"> + <return type="void" /> + <argument index="0" name="roll" type="float" /> + <description> + Sets the amount of roll/twist applied to the first bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_two_bone_idx"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + Sets the bone index, [code]bone_index[/code], of the second bone. When possible, this will also update the [code]bone_name[/code] of the second bone based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_joint_two_bone_name"> + <return type="void" /> + <argument index="0" name="bone_name" type="String" /> + <description> + Sets the bone name, [code]bone_name[/code], of the second bone. When possible, this will also update the [code]bone_index[/code] of the second bone based on data provided by the [Skeleton3D]. + </description> + </method> + <method name="set_joint_two_length"> + <return type="void" /> + <argument index="0" name="bone_length" type="float" /> + <description> + Sets the length of the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_joint_two_roll"> + <return type="void" /> + <argument index="0" name="roll" type="float" /> + <description> + Sets the amount of roll/twist applied to the second bone in the TwoBoneIK modification. + </description> + </method> + <method name="set_pole_node"> + <return type="void" /> + <argument index="0" name="pole_nodepath" type="NodePath" /> + <description> + Sets the node to be used as the for the pole of the TwoBoneIK. When a node is set and the modification is set to use the pole node, the TwoBoneIK modification will bend the nodes in the direction towards this node when the bones need to bend. + </description> + </method> + <method name="set_tip_node"> + <return type="void" /> + <argument index="0" name="tip_nodepath" type="NodePath" /> + <description> + Sets the node to be used as the tip for the second bone. This is used to calculate the length and position of the end of the second bone in the TwoBoneIK modification. + [b]Note:[/b] The tip node should generally be a child node of a [BoneAttachment3D] node attached to the second bone, with the child node being offset so it is at the end of the bone. + </description> + </method> + <method name="set_use_pole_node"> + <return type="void" /> + <argument index="0" name="use_pole_node" type="bool" /> + <description> + When [code]true[/code], the TwoBoneIK modification will bend the bones towards the pole node, if one has been set. This gives control over the direction the TwoBoneIK solver will bend, which is helpful for joints like elbows that only bend in certain directions. + </description> + </method> + <method name="set_use_tip_node"> + <return type="void" /> + <argument index="0" name="use_tip_node" type="bool" /> + <description> + When [code]true[/code], the TwoBoneIK modification will use the tip node to calculate the distance and position of the end/tip of the second bone. This is the most stable solution for knowing the tip position and length of the second bone. + </description> + </method> + </methods> + <members> + <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> + The NodePath to the node that is the target for the TwoBoneIK modification. This node is what the modification will attempt to rotate the bones to reach. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonModificationStack3D.xml b/doc/classes/SkeletonModificationStack3D.xml new file mode 100644 index 0000000000..4e5e9d72d8 --- /dev/null +++ b/doc/classes/SkeletonModificationStack3D.xml @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SkeletonModificationStack3D" inherits="Resource" version="4.0"> + <brief_description> + A resource that holds a stack of [SkeletonModification3D]s. + </brief_description> + <description> + This resource is used by the Skeleton and holds a stack of [SkeletonModification3D]s. The SkeletonModificationStack3D controls the order of the modifications, which controls how they are applied. Modification order is especially important for full-body IK setups, as you need to execute the modifications in the correct order to get the desired results. For example, you want to execute a modification on the spine [i]before[/i] the arms on a humanoid skeleton. + Additionally, the SkeletonModificationStack3D also controls how strongly the modifications are applied to the [Skeleton3D] node. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_modification"> + <return type="void" /> + <argument index="0" name="modification" type="SkeletonModification3D" /> + <description> + Adds the passed-in [SkeletonModification3D] to the stack. + </description> + </method> + <method name="delete_modification"> + <return type="void" /> + <argument index="0" name="mod_idx" type="int" /> + <description> + Deletes the [SkeletonModification3D] at the index position [code]mod_idx[/code], if it exists. + </description> + </method> + <method name="enable_all_modifications"> + <return type="void" /> + <argument index="0" name="enabled" type="bool" /> + <description> + Enables all [SkeletonModification3D]s in the stack. + </description> + </method> + <method name="execute"> + <return type="void" /> + <argument index="0" name="delta" type="float" /> + <argument index="1" name="execution_mode" type="int" /> + <description> + Executes all of the [SkeletonModification3D]s in the stack that use the same execution mode as the passed-in [code]execution_mode[/code], starting from index [code]0[/code] to [member modification_count]. + [b]Note:[/b] The order of the modifications can matter depending on the modifications. For example, modifications on a spine should operate before modifications on the arms in order to get proper results. + </description> + </method> + <method name="get_is_setup" qualifiers="const"> + <return type="bool" /> + <description> + Returns a boolean that indiciates whether the modification stack is setup and can execute. + </description> + </method> + <method name="get_modification" qualifiers="const"> + <return type="SkeletonModification3D" /> + <argument index="0" name="mod_idx" type="int" /> + <description> + Returns the [SkeletonModification3D] at the passed-in index, [code]mod_idx[/code]. + </description> + </method> + <method name="get_skeleton" qualifiers="const"> + <return type="Skeleton3D" /> + <description> + Returns the [Skeleton3D] node that the SkeletonModificationStack3D is bound to. + </description> + </method> + <method name="set_modification"> + <return type="void" /> + <argument index="0" name="mod_idx" type="int" /> + <argument index="1" name="modification" type="SkeletonModification3D" /> + <description> + Sets the modification at [code]mod_idx[/code] to the passed-in modification, [code]modification[/code]. + </description> + </method> + <method name="setup"> + <return type="void" /> + <description> + Sets up the modification stack so it can execute. This function should be called by [Skeleton3D] and shouldn't be called unless you know what you are doing. + </description> + </method> + </methods> + <members> + <member name="enabled" type="bool" setter="set_enabled" getter="get_enabled" default="false"> + When true, the modification's in the stack will be called. This is handled automatically through the [Skeleton3D] node. + </member> + <member name="modification_count" type="int" setter="set_modification_count" getter="get_modification_count" default="0"> + The amount of modifications in the stack. + </member> + <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> + The interpolation strength of the modifications in stack. A value of [code]0[/code] will make it where the modifications are not applied, a strength of [code]0.5[/code] will be half applied, and a strength of [code]1[/code] will allow the modifications to be fully applied and override the skeleton bone poses. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 0376a3f96e..97efc24bd1 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -181,7 +181,17 @@ <method name="get_extension" qualifiers="const"> <return type="String" /> <description> - If the string is a valid file path, returns the extension. + Returns the extension without the leading period character ([code].[/code]) if the string is a valid file name or path. If the string does not contain an extension, returns an empty string instead. + [codeblock] + print("/path/to/file.txt".get_extension()) # "txt" + print("file.txt".get_extension()) # "txt" + print("file.sample.txt".get_extension()) # "txt" + print(".txt".get_extension()) # "txt" + print("file.txt.".get_extension()) # "" (empty string) + print("file.txt..".get_extension()) # "" (empty string) + print("txt".get_extension()) # "" (empty string) + print("".get_extension()) # "" (empty string) + [/codeblock] </description> </method> <method name="get_file" qualifiers="const"> @@ -410,6 +420,21 @@ <argument index="0" name="number" type="float" /> <argument index="1" name="decimals" type="int" default="-1" /> <description> + Converts a [float] to a string representation of a decimal number. + The number of decimal places can be specified with [code]decimals[/code]. If [code]decimals[/code] is [code]-1[/code] (default), decimal places will be automatically adjusted so that the string representation has 14 significant digits (counting both digits to the left and the right of the decimal point). + Trailing zeros are not included in the string. The last digit will be rounded and not truncated. + Some examples: + [codeblock] + String.num(3.141593) # "3.141593" + String.num(3.141593, 3) # "3.142" + String.num(3.14159300) # "3.141593", no trailing zeros. + # Last digit will be rounded up here, which reduces total digit count since + # trailing zeros are removed: + String.num(42.129999, 5) # "42.13" + # If `decimals` is not specified, the total amount of significant digits is 14: + String.num(-0.0000012345432123454321) # "-0.00000123454321" + String.num(-10000.0000012345432123454321) # "-10000.0000012345" + [/codeblock] </description> </method> <method name="num_scientific" qualifiers="static"> diff --git a/doc/classes/SyntaxHighlighter.xml b/doc/classes/SyntaxHighlighter.xml index ea0d1c27a3..c478cb0eb6 100644 --- a/doc/classes/SyntaxHighlighter.xml +++ b/doc/classes/SyntaxHighlighter.xml @@ -17,7 +17,7 @@ Virtual method which can be overridden to clear any local caches. </description> </method> - <method name="_get_line_syntax_highlighting" qualifiers="virtual"> + <method name="_get_line_syntax_highlighting" qualifiers="virtual const"> <return type="Dictionary" /> <argument index="0" name="line" type="int" /> <description> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 68d20e41d0..abb4119584 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -30,7 +30,7 @@ </method> <method name="_handle_unicode_input" qualifiers="virtual"> <return type="void" /> - <argument index="0" name="unicode" type="int" /> + <argument index="0" name="unicode_char" type="int" /> <description> Override this method to define what happens when the types in the provided key [code]unicode[/code]. </description> @@ -464,12 +464,24 @@ Returns if the user has IME text. </description> </method> + <method name="has_redo" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if a "redo" action is available. + </description> + </method> <method name="has_selection" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the user has selected text. </description> </method> + <method name="has_undo" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if an "undo" action is available. + </description> + </method> <method name="insert_line_at"> <return type="void" /> <argument index="0" name="line" type="int" /> diff --git a/doc/classes/TextFile.xml b/doc/classes/TextFile.xml deleted file mode 100644 index 1c2c2ff25c..0000000000 --- a/doc/classes/TextFile.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="TextFile" inherits="Resource" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 1124fb8084..edf5874432 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -81,19 +81,6 @@ Unmarks [code]theme_type[/code] as being a variation of any other type. </description> </method> - <method name="copy_default_theme"> - <return type="void" /> - <description> - Sets the theme's values to a copy of the default theme values. - </description> - </method> - <method name="copy_theme"> - <return type="void" /> - <argument index="0" name="other" type="Theme" /> - <description> - Sets the theme's values to a copy of a given theme. - </description> - </method> <method name="get_color" qualifiers="const"> <return type="Color" /> <argument index="0" name="name" type="StringName" /> @@ -340,6 +327,14 @@ Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code] in this theme. </description> </method> + <method name="merge_with"> + <return type="void" /> + <argument index="0" name="other" type="Theme" /> + <description> + Adds missing and overrides existing definitions with values from the [code]other[/code] [Theme]. + [b]Note:[/b] This modifies the current theme. If you want to merge two themes together without modifying either one, create a new empty theme and merge the other two into it one after another. + </description> + </method> <method name="rename_color"> <return type="void" /> <argument index="0" name="old_name" type="StringName" /> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 50a573d30f..ed24905254 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -552,6 +552,9 @@ <theme_item name="hseparation" data_type="constant" type="int" default="4"> The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled. </theme_item> + <theme_item name="indeterminate" data_type="icon" type="Texture2D"> + The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode cell is indeterminate. + </theme_item> <theme_item name="item_margin" data_type="constant" type="int" default="12"> The horizontal margin at the start of an item. This is used when folding is enabled for the item. </theme_item> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 944b9fdc06..406c074758 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -340,6 +340,13 @@ Returns [code]true[/code] if column [code]column[/code] is editable. </description> </method> + <method name="is_indeterminate" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="column" type="int" /> + <description> + Returns [code]true[/code] if the given column is indeterminate. + </description> + </method> <method name="is_selectable" qualifiers="const"> <return type="bool" /> <argument index="0" name="column" type="int" /> @@ -415,7 +422,7 @@ <argument index="0" name="column" type="int" /> <argument index="1" name="checked" type="bool" /> <description> - If [code]true[/code], the column [code]column[/code] is checked. + If [code]true[/code], the column [code]column[/code] is checked. Clears column's indeterminate status. </description> </method> <method name="set_custom_as_button"> @@ -507,6 +514,15 @@ Sets the given column's icon's texture region. </description> </method> + <method name="set_indeterminate"> + <return type="void" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="indeterminate" type="bool" /> + <description> + If [code]true[/code], the column [code]column[/code] is marked indeterminate. + [b]Note:[/b] If set [code]true[/code] from [code]false[/code], then column is cleared of checked status. + </description> + </method> <method name="set_language"> <return type="void" /> <argument index="0" name="column" type="int" /> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 4417447891..def6fe5d1f 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -166,13 +166,13 @@ This is useful mostly to check if something changed from a saved version. </description> </method> - <method name="has_redo"> + <method name="has_redo" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if a "redo" action is available. </description> </method> - <method name="has_undo"> + <method name="has_undo" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if an "undo" action is available. diff --git a/doc/classes/VisualShaderNodeColorFunc.xml b/doc/classes/VisualShaderNodeColorFunc.xml index b9abf85802..8d410104b8 100644 --- a/doc/classes/VisualShaderNodeColorFunc.xml +++ b/doc/classes/VisualShaderNodeColorFunc.xml @@ -36,5 +36,8 @@ return vec3(r, g, b); [/codeblock] </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 629e84d47b..55b006b098 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -94,5 +94,8 @@ } [/codeblock] </constant> + <constant name="OP_MAX" value="9" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 9c2331edea..96bb3df494 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -37,6 +37,9 @@ <constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType"> A transform ([code]mat4[/code]) type. </constant> + <constant name="CTYPE_MAX" value="5" enum="ComparisonType"> + Represents the size of the [enum ComparisonType] enum. + </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> Comparison for equality ([code]a == b[/code]). </constant> @@ -55,11 +58,17 @@ <constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function"> Comparison for less than or equal ([code]a <= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. </constant> + <constant name="FUNC_MAX" value="6" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> <constant name="COND_ALL" value="0" enum="Condition"> The result will be true if all of component in vector satisfy the comparison condition. </constant> <constant name="COND_ANY" value="1" enum="Condition"> The result will be true if any of component in vector satisfy the comparison condition. </constant> + <constant name="COND_MAX" value="2" enum="Condition"> + Represents the size of the [enum Condition] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index 13b367e8f2..4a5f58261d 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -28,6 +28,9 @@ <constant name="SOURCE_PORT" value="1" enum="Source"> Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. </constant> + <constant name="SOURCE_MAX" value="2" enum="Source"> + Represents the size of the [enum Source] enum. + </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> No hints are added to the uniform declaration. </constant> @@ -37,5 +40,8 @@ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> + <constant name="TYPE_MAX" value="3" enum="TextureType"> + Represents the size of the [enum TextureType] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index f6dbd2ad43..3a489419c1 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -16,17 +16,17 @@ <link title="Visual Shader plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> </tutorials> <methods> - <method name="_get_category" qualifiers="virtual"> + <method name="_get_category" qualifiers="virtual const"> <return type="String" /> <description> Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may look like [code]"MyGame/MyFunctions/Noise"[/code]. Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category. </description> </method> - <method name="_get_code" qualifiers="virtual"> + <method name="_get_code" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="input_vars" type="Array" /> - <argument index="1" name="output_vars" type="Array" /> + <argument index="0" name="input_vars" type="PackedStringArray" /> + <argument index="1" name="output_vars" type="String[]" /> <argument index="2" name="mode" type="int" /> <argument index="3" name="type" type="int" /> <description> @@ -37,14 +37,14 @@ Defining this method is [b]required[/b]. </description> </method> - <method name="_get_description" qualifiers="virtual"> + <method name="_get_description" qualifiers="virtual const"> <return type="String" /> <description> Override this method to define the description of the associated custom node in the Visual Shader Editor's members dialog. Defining this method is [b]optional[/b]. </description> </method> - <method name="_get_global_code" qualifiers="virtual"> + <method name="_get_global_code" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="mode" type="int" /> <description> @@ -54,22 +54,22 @@ Defining this method is [b]optional[/b]. </description> </method> - <method name="_get_input_port_count" qualifiers="virtual"> + <method name="_get_input_port_count" qualifiers="virtual const"> <return type="int" /> <description> Override this method to define the amount of input ports of the associated custom node. Defining this method is [b]required[/b]. If not overridden, the node has no input ports. </description> </method> - <method name="_get_input_port_name" qualifiers="virtual"> - <return type="StringName" /> + <method name="_get_input_port_name" qualifiers="virtual const"> + <return type="String" /> <argument index="0" name="port" type="int" /> <description> Override this method to define the names of input ports of the associated custom node. The names are used both for the input slots in the editor and as identifiers in the shader code, and are passed in the [code]input_vars[/code] array in [method _get_code]. Defining this method is [b]optional[/b], but recommended. If not overridden, input ports are named as [code]"in" + str(port)[/code]. </description> </method> - <method name="_get_input_port_type" qualifiers="virtual"> + <method name="_get_input_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="port" type="int" /> <description> @@ -77,29 +77,29 @@ Defining this method is [b]optional[/b], but recommended. If not overridden, input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type. </description> </method> - <method name="_get_name" qualifiers="virtual"> + <method name="_get_name" qualifiers="virtual const"> <return type="String" /> <description> Override this method to define the name of the associated custom node in the Visual Shader Editor's members dialog and graph. Defining this method is [b]optional[/b], but recommended. If not overridden, the node will be named as "Unnamed". </description> </method> - <method name="_get_output_port_count" qualifiers="virtual"> + <method name="_get_output_port_count" qualifiers="virtual const"> <return type="int" /> <description> Override this method to define the amount of output ports of the associated custom node. Defining this method is [b]required[/b]. If not overridden, the node has no output ports. </description> </method> - <method name="_get_output_port_name" qualifiers="virtual"> - <return type="StringName" /> + <method name="_get_output_port_name" qualifiers="virtual const"> + <return type="String" /> <argument index="0" name="port" type="int" /> <description> Override this method to define the names of output ports of the associated custom node. The names are used both for the output slots in the editor and as identifiers in the shader code, and are passed in the [code]output_vars[/code] array in [method _get_code]. Defining this method is [b]optional[/b], but recommended. If not overridden, output ports are named as [code]"out" + str(port)[/code]. </description> </method> - <method name="_get_output_port_type" qualifiers="virtual"> + <method name="_get_output_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="port" type="int" /> <description> @@ -107,14 +107,14 @@ Defining this method is [b]optional[/b], but recommended. If not overridden, output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type. </description> </method> - <method name="_get_return_icon_type" qualifiers="virtual"> + <method name="_get_return_icon_type" qualifiers="virtual const"> <return type="int" /> <description> Override this method to define the return icon of the associated custom node in the Visual Shader Editor's members dialog. Defining this method is [b]optional[/b]. If not overridden, no return icon is shown. </description> </method> - <method name="_is_highend" qualifiers="virtual"> + <method name="_is_highend" qualifiers="virtual const"> <return type="bool" /> <description> Override this method to enable high-end mark in the Visual Shader Editor's members dialog. diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml index bb7486e8cf..ff499d25a6 100644 --- a/doc/classes/VisualShaderNodeFloatFunc.xml +++ b/doc/classes/VisualShaderNodeFloatFunc.xml @@ -112,5 +112,8 @@ <constant name="FUNC_ONEMINUS" value="31" enum="Function"> Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]). </constant> + <constant name="FUNC_MAX" value="32" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml index 2c9ebabb89..ba000f258b 100644 --- a/doc/classes/VisualShaderNodeFloatOp.xml +++ b/doc/classes/VisualShaderNodeFloatOp.xml @@ -46,5 +46,8 @@ <constant name="OP_STEP" value="9" enum="Operator"> Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language. </constant> + <constant name="OP_ENUM_SIZE" value="10" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeFloatUniform.xml b/doc/classes/VisualShaderNodeFloatUniform.xml index 705d5e8796..fcfd78dbea 100644 --- a/doc/classes/VisualShaderNodeFloatUniform.xml +++ b/doc/classes/VisualShaderNodeFloatUniform.xml @@ -40,5 +40,8 @@ <constant name="HINT_RANGE_STEP" value="2" enum="Hint"> A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. </constant> + <constant name="HINT_MAX" value="3" enum="Hint"> + Represents the size of the [enum Hint] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml index a9f4144a01..358a3f3512 100644 --- a/doc/classes/VisualShaderNodeIntFunc.xml +++ b/doc/classes/VisualShaderNodeIntFunc.xml @@ -25,5 +25,8 @@ <constant name="FUNC_SIGN" value="2" enum="Function"> Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. </constant> + <constant name="FUNC_MAX" value="3" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml index fc9a0a9a0a..2d55cdaf78 100644 --- a/doc/classes/VisualShaderNodeIntOp.xml +++ b/doc/classes/VisualShaderNodeIntOp.xml @@ -37,5 +37,8 @@ <constant name="OP_MIN" value="6" enum="Operator"> Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. </constant> + <constant name="OP_ENUM_SIZE" value="7" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml index e39eba865b..4070553884 100644 --- a/doc/classes/VisualShaderNodeIntUniform.xml +++ b/doc/classes/VisualShaderNodeIntUniform.xml @@ -40,5 +40,8 @@ <constant name="HINT_RANGE_STEP" value="2" enum="Hint"> A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. </constant> + <constant name="HINT_MAX" value="3" enum="Hint"> + Represents the size of the [enum Hint] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index b767a9638e..f46267677e 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -22,5 +22,8 @@ <constant name="FUNC_IS_NAN" value="1" enum="Function"> Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero). </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml index 82aae1df63..2f3f58c0cf 100644 --- a/doc/classes/VisualShaderNodeParticleAccelerator.xml +++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0"> +<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0"> <brief_description> </brief_description> <description> @@ -20,6 +20,7 @@ <constant name="MODE_TANGENTIAL" value="2" enum="Mode"> </constant> <constant name="MODE_MAX" value="3" enum="Mode"> + Represents the size of the [enum Mode] enum. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index f19723a663..75736992ee 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -18,6 +18,7 @@ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> </constant> <constant name="OP_TYPE_MAX" value="2" enum="OpType"> + Represents the size of the [enum OpType] enum. </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml index cf6933ab55..82bcac5f69 100644 --- a/doc/classes/VisualShaderNodeSample3D.xml +++ b/doc/classes/VisualShaderNodeSample3D.xml @@ -22,5 +22,8 @@ <constant name="SOURCE_PORT" value="1" enum="Source"> Use the uniform texture from sampler port. </constant> + <constant name="SOURCE_MAX" value="2" enum="Source"> + Represents the size of the [enum Source] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 33777c1e49..305586ac49 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -25,5 +25,8 @@ <constant name="FUNC_Y" value="2" enum="Function"> Derivative in [code]y[/code] using local differencing. </constant> + <constant name="FUNC_MAX" value="3" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 8fa71b490d..17c079f385 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -40,6 +40,9 @@ <constant name="SOURCE_PORT" value="5" enum="Source"> Use the texture provided in the input port for this function. </constant> + <constant name="SOURCE_MAX" value="6" enum="Source"> + Represents the size of the [enum Source] enum. + </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> No hints are added to the uniform declaration. </constant> @@ -49,5 +52,8 @@ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> + <constant name="TYPE_MAX" value="3" enum="TextureType"> + Represents the size of the [enum TextureType] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 5a7474cca1..492c6010df 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -31,11 +31,17 @@ <constant name="TYPE_ANISO" value="3" enum="TextureType"> Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. </constant> + <constant name="TYPE_MAX" value="4" enum="TextureType"> + Represents the size of the [enum TextureType] enum. + </constant> <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault"> Defaults to white color. </constant> <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault"> Defaults to black color. </constant> + <constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault"> + Represents the size of the [enum ColorDefault] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 41a58e1458..51b1100e22 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -22,5 +22,8 @@ <constant name="FUNC_TRANSPOSE" value="1" enum="Function"> Perform the transpose operation on the [Transform3D] matrix. </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformOp.xml b/doc/classes/VisualShaderNodeTransformOp.xml index a628fa3e8d..02debd890f 100644 --- a/doc/classes/VisualShaderNodeTransformOp.xml +++ b/doc/classes/VisualShaderNodeTransformOp.xml @@ -43,7 +43,7 @@ <constant name="OP_B_DIV_A" value="8" enum="Operator"> Divides the transform [code]b[/code] by the transform [code]a[/code]. </constant> - <constant name="OP_LIMITER" value="9" enum="Operator"> + <constant name="OP_MAX" value="9" enum="Operator"> Represents the size of the [enum Operator] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 2c9c115d9c..d8f7ebbd55 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -28,5 +28,8 @@ <constant name="OP_3x3_BxA" value="3" enum="Operator"> Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. </constant> + <constant name="OP_MAX" value="4" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 83261344bd..561d87af45 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -24,5 +24,8 @@ </constant> <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> </constant> + <constant name="QUAL_MAX" value="3" enum="Qualifier"> + Represents the size of the [enum Qualifier] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml index 859c47bc33..9fd8ba2806 100644 --- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml @@ -25,5 +25,8 @@ <constant name="FUNC_Y" value="2" enum="Function"> Derivative in [code]y[/code] using local differencing. </constant> + <constant name="FUNC_MAX" value="3" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index cbda3dfb46..79bf3f6a07 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -121,5 +121,8 @@ <constant name="FUNC_ONEMINUS" value="34" enum="Function"> Returns [code]1.0 - vector[/code]. </constant> + <constant name="FUNC_MAX" value="35" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index d56c012f8f..263485d38e 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -52,5 +52,8 @@ <constant name="OP_STEP" value="11" enum="Operator"> Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise. </constant> + <constant name="OP_ENUM_SIZE" value="12" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> </constants> </class> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 60878eb0bd..4bf04fe25f 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -4,9 +4,13 @@ Float built-in type. </brief_description> <description> - Float built-in type. + The [float] built-in type is a 64-bit double-precision floating-point number, equivalent to [code]double[/code] in C++. This type has 14 reliable decimal digits of precision. The [float] type can be stored in [Variant], which is the generic type used by the engine. The maximum value of [float] is approximately [code]1.79769e308[/code], and the minimum is approximately [code]-1.79769e308[/code]. + Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to [code]float[/code] in C++, which have 6 reliable decimal digits of precision. For data structures such as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the [code]float=64[/code] option. + Math done using the [float] type is not guaranteed to be exact or deterministic, and will often result in small errors. You should usually use the [method @GlobalScope.is_equal_approx] and [method @GlobalScope.is_zero_approx] methods instead of [code]==[/code] to compare [float] values for equality. </description> <tutorials> + <link title="Wikipedia: Double-precision floating-point format">https://en.wikipedia.org/wiki/Double-precision_floating-point_format</link> + <link title="Wikipedia: Single-precision floating-point format">https://en.wikipedia.org/wiki/Single-precision_floating-point_format</link> </tutorials> <methods> <method name="float" qualifiers="constructor"> @@ -231,11 +235,13 @@ <method name="operator unary+" qualifiers="operator"> <return type="float" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </method> <method name="operator unary-" qualifiers="operator"> <return type="float" /> <description> + Returns the negative value of the [float]. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative. </description> </method> </methods> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index 84a01aa0d0..32b5fe1012 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -327,11 +327,13 @@ <method name="operator unary+" qualifiers="operator"> <return type="int" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </method> <method name="operator unary-" qualifiers="operator"> <return type="int" /> <description> + Returns the negated value of the [int]. If positive, turns the number negative. If negative, turns the number positive. If zero, does nothing. </description> </method> <method name="operator |" qualifiers="operator"> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 6f9a07af1f..4691b61e1b 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -1031,9 +1031,6 @@ def make_enum(t, state): # type: (str, State) -> str if c in state.classes and e not in state.classes[c].enums: c = "@GlobalScope" - if not c in state.classes and c.startswith("_"): - c = c[1:] # Remove the underscore prefix - if c in state.classes and e in state.classes[c].enums: return ":ref:`{0}<enum_{1}_{0}>`".format(e, c) diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index dbe932f74c..63510d261a 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4442,7 +4442,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } #endif -#define SHADER_BINARY_VERSION 1 +//version 1: initial +//version 2: Added shader name + +#define SHADER_BINARY_VERSION 2 String RenderingDeviceVulkan::shader_get_binary_cache_key() const { return "Vulkan-SV" + itos(SHADER_BINARY_VERSION); @@ -4476,9 +4479,10 @@ struct RenderingDeviceVulkanShaderBinaryData { uint32_t push_constant_size; uint32_t push_constants_vk_stage; uint32_t stage_count; + uint32_t shader_name_len; }; -Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) { +Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) { RenderingDeviceVulkanShaderBinaryData binary_data; binary_data.vertex_input_mask = 0; binary_data.fragment_outputs = 0; @@ -4835,9 +4839,19 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve binary_data.set_count = uniform_info.size(); binary_data.stage_count = p_spirv.size(); + CharString shader_name_utf = p_shader_name.utf8(); + + binary_data.shader_name_len = shader_name_utf.length(); + uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize; total_size += sizeof(RenderingDeviceVulkanShaderBinaryData); + total_size += binary_data.shader_name_len; + + if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange + total_size += 4 - (binary_data.shader_name_len % 4); + } + for (int i = 0; i < uniform_info.size(); i++) { total_size += sizeof(uint32_t); total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding); @@ -4864,6 +4878,12 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve offset += sizeof(uint32_t); memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData)); offset += sizeof(RenderingDeviceVulkanShaderBinaryData); + memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len); + offset += binary_data.shader_name_len; + + if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange + offset += 4 - (binary_data.shader_name_len % 4); + } for (int i = 0; i < uniform_info.size(); i++) { int count = uniform_info[i].size(); @@ -4934,6 +4954,16 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_ read_offset += sizeof(uint32_t) * 3 + bin_data_size; + String name; + + if (binary_data.shader_name_len) { + name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len); + read_offset += binary_data.shader_name_len; + if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange + read_offset += 4 - (binary_data.shader_name_len % 4); + } + } + Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings; Vector<Vector<UniformInfo>> uniform_info; @@ -5088,6 +5118,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_ shader.compute_local_size[1] = compute_local_size[1]; shader.compute_local_size[2] = compute_local_size[2]; shader.specialization_constants = specialization_constants; + shader.name = name; String error_text; @@ -6449,7 +6480,6 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma specialization_info.write[i].pData = data_ptr; specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size(); specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr(); - pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i; } } @@ -6476,7 +6506,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma RenderPipeline pipeline; VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline); - ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + "."); + ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'."); pipeline.set_formats = shader->set_formats; pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage; diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 6175369285..5ee2ca07f2 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -639,6 +639,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<VkPipelineShaderStageCreateInfo> pipeline_stages; Vector<SpecializationConstant> specialization_constants; VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; + String name; //used for debug }; String _shader_uniform_debug(RID p_shader, int p_set = -1); @@ -1088,7 +1089,7 @@ public: /****************/ virtual String shader_get_binary_cache_key() const; - virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv); + virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = ""); virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary); diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 87749450c4..625c222b67 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -976,37 +976,35 @@ Error VulkanContext::_create_device() { sdevice.queueCreateInfoCount = 2; } -#ifdef VK_VERSION_1_2 VkPhysicalDeviceVulkan11Features vulkan11features; - - vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES; - vulkan11features.pNext = nullptr; - // !BAS! Need to figure out which ones of these we want enabled... - vulkan11features.storageBuffer16BitAccess = 0; - vulkan11features.uniformAndStorageBuffer16BitAccess = 0; - vulkan11features.storagePushConstant16 = 0; - vulkan11features.storageInputOutput16 = 0; - vulkan11features.multiview = multiview_capabilities.is_supported; - vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; - vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; - vulkan11features.variablePointersStorageBuffer = 0; - vulkan11features.variablePointers = 0; - vulkan11features.protectedMemory = 0; - vulkan11features.samplerYcbcrConversion = 0; - vulkan11features.shaderDrawParameters = 0; - - sdevice.pNext = &vulkan11features; -#elif VK_VERSION_1_1 VkPhysicalDeviceMultiviewFeatures multiview_features; + if (vulkan_major > 1 || vulkan_minor >= 2) { + vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES; + vulkan11features.pNext = nullptr; + // !BAS! Need to figure out which ones of these we want enabled... + vulkan11features.storageBuffer16BitAccess = 0; + vulkan11features.uniformAndStorageBuffer16BitAccess = 0; + vulkan11features.storagePushConstant16 = 0; + vulkan11features.storageInputOutput16 = 0; + vulkan11features.multiview = multiview_capabilities.is_supported; + vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; + vulkan11features.variablePointersStorageBuffer = 0; + vulkan11features.variablePointers = 0; + vulkan11features.protectedMemory = 0; + vulkan11features.samplerYcbcrConversion = 0; + vulkan11features.shaderDrawParameters = 0; + + sdevice.pNext = &vulkan11features; + } else if (vulkan_major == 1 && vulkan_minor == 1) { + multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; + multiview_features.pNext = nullptr; + multiview_features.multiview = multiview_capabilities.is_supported; + multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; + multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; - multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; - multiview_features.pNext = nullptr; - multiview_features.multiview = multiview_capabilities.is_supported; - multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported; - multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported; - - sdevice.pNext = &multiview_features; -#endif + sdevice.pNext = &multiview_features; + } err = vkCreateDevice(gpu, &sdevice, nullptr, &device); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index a5943c952b..39095c42a4 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -926,38 +926,55 @@ bool CodeTextEditor::_add_font_size(int p_delta) { } void CodeTextEditor::update_editor_settings() { - completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); - completion_string_color = EDITOR_GET("text_editor/highlighting/string_color"); - completion_comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - - text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); - text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); - text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); - text_editor->set_auto_indent_enabled(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); - text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); - text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); - text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); - text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); - text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); - text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); - text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); - text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); - text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); - text_editor->set_line_wrapping_mode((TextEdit::LineWrappingMode)EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap").operator int()); - text_editor->set_scroll_past_end_of_file_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); - text_editor->set_caret_type((TextEdit::CaretType)EditorSettings::get_singleton()->get("text_editor/cursor/type").operator int()); - text_editor->set_caret_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); - text_editor->set_caret_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); + // Theme: Highlighting + completion_font_color = EDITOR_GET("text_editor/theme/highlighting/completion_font_color"); + completion_string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); + completion_comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + + // Appearance: Caret + text_editor->set_caret_type((TextEdit::CaretType)EditorSettings::get_singleton()->get("text_editor/appearance/caret/type").operator int()); + text_editor->set_caret_blink_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink")); + text_editor->set_caret_blink_speed(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink_speed")); + text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_current_line")); + text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_all_occurrences")); + + // Appearance: Gutters + text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_line_numbers")); + text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/line_numbers_zero_padded")); + text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_bookmark_gutter")); + + // Appearance: Minimap + text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/appearance/minimap/show_minimap")); + text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/appearance/minimap/minimap_width") * EDSCALE); + + // Appearance: Lines + text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/lines/code_folding")); + text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/lines/code_folding")); + text_editor->set_line_wrapping_mode((TextEdit::LineWrappingMode)EditorSettings::get_singleton()->get("text_editor/appearance/lines/word_wrap").operator int()); + + // Appearance: Whitespace + text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/draw_tabs")); + text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/draw_spaces")); + + // Behavior: Navigation + text_editor->set_scroll_past_end_of_file_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/scroll_past_end_of_file")); + text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/smooth_scrolling")); + text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/v_scroll_speed")); + + // Behavior: indent + text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/behavior/indent/type")); + text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/behavior/indent/size")); + text_editor->set_auto_indent_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/indent/auto_indent")); + + // Completion text_editor->set_auto_brace_completion_enabled(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - if (EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")) { + // Appearance: Guidelines + if (EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/show_line_length_guidelines")) { TypedArray<int> guideline_cols; - guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); - if (EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column") != guideline_cols[0]) { - guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); + guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_hard_column")); + if (EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column") != guideline_cols[0]) { + guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column")); } text_editor->set_line_length_guidelines(guideline_cols); } @@ -1028,7 +1045,7 @@ void CodeTextEditor::insert_final_newline() { } void CodeTextEditor::convert_indent_to_spaces() { - int indent_size = EditorSettings::get_singleton()->get("text_editor/indent/size"); + int indent_size = EditorSettings::get_singleton()->get("text_editor/behavior/indent/size"); String indent = ""; for (int i = 0; i < indent_size; i++) { @@ -1072,7 +1089,7 @@ void CodeTextEditor::convert_indent_to_spaces() { } void CodeTextEditor::convert_indent_to_tabs() { - int indent_size = EditorSettings::get_singleton()->get("text_editor/indent/size"); + int indent_size = EditorSettings::get_singleton()->get("text_editor/behavior/indent/size"); indent_size -= 1; int cursor_line = text_editor->get_caret_line(); @@ -1412,13 +1429,13 @@ void CodeTextEditor::toggle_inline_comment(const String &delimiter) { void CodeTextEditor::goto_line(int p_line) { text_editor->deselect(); text_editor->unfold_line(p_line); - text_editor->call_deferred(SNAME("cursor_set_line"), p_line); + text_editor->call_deferred(SNAME("set_caret_line"), p_line); } void CodeTextEditor::goto_line_selection(int p_line, int p_begin, int p_end) { text_editor->unfold_line(p_line); - text_editor->call_deferred(SNAME("cursor_set_line"), p_line); - text_editor->call_deferred(SNAME("cursor_set_column"), p_begin); + text_editor->call_deferred(SNAME("set_caret_line"), p_line); + text_editor->call_deferred(SNAME("set_caret_column"), p_begin); text_editor->select(p_line, p_begin, p_line, p_end); } diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 5d654ca756..a9cb1a0131 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -655,6 +655,17 @@ void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const No }); } +void EditorDebuggerNode::set_camera_override(CameraOverride p_override) { + _for_all(tabs, [&](ScriptEditorDebugger *dbg) { + dbg->set_camera_override(p_override); + }); + camera_override = p_override; +} + +EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() { + return camera_override; +} + void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 0849ecf1c9..39a95326be 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -185,9 +185,8 @@ public: void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); - // Camera - void set_camera_override(CameraOverride p_override) { camera_override = p_override; } - CameraOverride get_camera_override() { return camera_override; } + void set_camera_override(CameraOverride p_override); + CameraOverride get_camera_override(); Error start(const String &p_protocol = "tcp://"); diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index 56a9d2c258..8d1c22dabd 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -245,9 +245,6 @@ void DocTools::generate(bool p_basic_types) { } String cname = name; - if (cname.begins_with("_")) { //proxy class - cname = cname.substr(1, name.length()); - } class_list[cname] = DocData::ClassDoc(); DocData::ClassDoc &c = class_list[cname]; @@ -740,9 +737,6 @@ void DocTools::generate(bool p_basic_types) { while (String(ClassDB::get_parent_class(pd.type)) != "Object") { pd.type = ClassDB::get_parent_class(pd.type); } - if (pd.type.begins_with("_")) { - pd.type = pd.type.substr(1, pd.type.length()); - } c.properties.push_back(pd); } diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index 6349beeef4..cf6ede2277 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -70,8 +70,12 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { r.key_name = command_keys[i]; r.display_name = commands[r.key_name].name; r.shortcut_text = commands[r.key_name].shortcut; + if (search_text.is_subsequence_ofi(r.display_name)) { - r.score = _score_path(search_text, r.display_name.to_lower()); + if (!search_text.is_empty()) { + r.score = _score_path(search_text, r.display_name.to_lower()); + } + entries.push_back(r); } } @@ -81,60 +85,55 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { TreeItem *root = search_options->get_root(); root->clear_children(); - if (entries.size() > 0) { - if (!search_text.is_empty()) { - SortArray<CommandEntry, CommandEntryComparator> sorter; - sorter.sort(entries.ptrw(), entries.size()); - } + if (entries.is_empty()) { + get_ok_button()->set_disabled(true); - const int entry_limit = MIN(entries.size(), 300); - for (int i = 0; i < entry_limit; i++) { - String section_name = entries[i].key_name.get_slice("/", 0); - TreeItem *section; + return; + } - if (sections.has(section_name)) { - section = sections[section_name]; - } else { - section = search_options->create_item(root); + if (!search_text.is_empty()) { + SortArray<CommandEntry, CommandEntryComparator> sorter; + sorter.sort(entries.ptrw(), entries.size()); + } - if (!first_section) { - first_section = section; - } + const int entry_limit = MIN(entries.size(), 300); + for (int i = 0; i < entry_limit; i++) { + String section_name = entries[i].key_name.get_slice("/", 0); + TreeItem *section; - String item_name = section_name.capitalize(); - section->set_text(0, item_name); + if (sections.has(section_name)) { + section = sections[section_name]; + } else { + section = search_options->create_item(root); - sections[section_name] = section; - section->set_custom_bg_color(0, search_options->get_theme_color("prop_subsection", "Editor")); - section->set_custom_bg_color(1, search_options->get_theme_color("prop_subsection", "Editor")); + if (!first_section) { + first_section = section; } - TreeItem *ti = search_options->create_item(section); - String shortcut_text = entries[i].shortcut_text == "None" ? "" : entries[i].shortcut_text; - ti->set_text(0, entries[i].display_name); - ti->set_metadata(0, entries[i].key_name); - ti->set_text_align(1, TreeItem::TextAlign::ALIGN_RIGHT); - ti->set_text(1, shortcut_text); - Color c = Color(1, 1, 1, 0.5); - ti->set_custom_color(1, c); - } - - TreeItem *to_select = first_section->get_first_child(); - to_select->select(0); - to_select->set_as_cursor(0); - search_options->scroll_to_item(to_select); + String item_name = section_name.capitalize(); + section->set_text(0, item_name); + section->set_selectable(0, false); + section->set_selectable(1, false); + section->set_custom_bg_color(0, search_options->get_theme_color("prop_subsection", "Editor")); + section->set_custom_bg_color(1, search_options->get_theme_color("prop_subsection", "Editor")); - get_ok_button()->set_disabled(false); - } else { - TreeItem *ti = search_options->create_item(root); - ti->set_text(0, TTR("No matching commands found")); - ti->set_metadata(0, ""); - Color c = Color(0.5, 0.5, 0.5, 0.5); - ti->set_custom_color(0, c); - search_options->deselect_all(); + sections[section_name] = section; + } - get_ok_button()->set_disabled(true); + TreeItem *ti = search_options->create_item(section); + String shortcut_text = entries[i].shortcut_text == "None" ? "" : entries[i].shortcut_text; + ti->set_text(0, entries[i].display_name); + ti->set_metadata(0, entries[i].key_name); + ti->set_text_align(1, TreeItem::TextAlign::ALIGN_RIGHT); + ti->set_text(1, shortcut_text); + Color c = Color(1, 1, 1, 0.5); + ti->set_custom_color(1, c); } + + TreeItem *to_select = first_section->get_first_child(); + to_select->select(0); + to_select->set_as_cursor(0); + search_options->ensure_cursor_is_visible(); } void EditorCommandPalette::_bind_methods() { @@ -169,8 +168,11 @@ void EditorCommandPalette::_confirmed() { void EditorCommandPalette::open_popup() { popup_centered_clamped(Size2i(600, 440), 0.8f); + command_search_box->clear(); command_search_box->grab_focus(); + + search_options->scroll_to_item(search_options->get_root()); } void EditorCommandPalette::get_actions_list(List<String> *p_list) const { @@ -258,6 +260,9 @@ EditorCommandPalette *EditorCommandPalette::get_singleton() { } EditorCommandPalette::EditorCommandPalette() { + set_hide_on_ok(false); + connect("confirmed", callable_mp(this, &EditorCommandPalette::_confirmed)); + VBoxContainer *vbc = memnew(VBoxContainer); vbc->connect("theme_changed", callable_mp(this, &EditorCommandPalette::_theme_changed)); add_child(vbc); @@ -275,18 +280,15 @@ EditorCommandPalette::EditorCommandPalette() { search_options = memnew(Tree); search_options->connect("item_activated", callable_mp(this, &EditorCommandPalette::_confirmed)); + search_options->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(false)); + search_options->connect("nothing_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(true)); search_options->create_item(); search_options->set_hide_root(true); - search_options->set_hide_folding(true); - search_options->add_theme_constant_override("draw_guides", 1); search_options->set_columns(2); search_options->set_v_size_flags(Control::SIZE_EXPAND_FILL); search_options->set_h_size_flags(Control::SIZE_EXPAND_FILL); search_options->set_column_custom_minimum_width(0, int(8 * EDSCALE)); vbc->add_child(search_options, true); - - connect("confirmed", callable_mp(this, &EditorCommandPalette::_confirmed)); - set_hide_on_ok(false); } Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode, String p_command_name) { diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index b374f56f6d..91c3c51c4d 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -624,21 +624,15 @@ Vector<String> EditorExportPlugin::get_ios_project_static_libs() const { } void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) { - if (get_script_instance()) { - get_script_instance()->call("_export_file", p_path, p_type, p_features); - } + GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features); } void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) { - if (get_script_instance()) { - get_script_instance()->call("_export_begin", p_features, p_debug, p_path, p_flags); - } + GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags); } void EditorExportPlugin::_export_end_script() { - if (get_script_instance()) { - get_script_instance()->call("_export_end"); - } + GDVIRTUAL_CALL(_export_end); } void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) { @@ -663,9 +657,9 @@ void EditorExportPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code); ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip); - BIND_VMETHOD(MethodInfo("_export_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "features"))); - BIND_VMETHOD(MethodInfo("_export_begin", PropertyInfo(Variant::PACKED_STRING_ARRAY, "features"), PropertyInfo(Variant::BOOL, "is_debug"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"))); - BIND_VMETHOD(MethodInfo("_export_end")); + GDVIRTUAL_BIND(_export_file, "path", "type", "features"); + GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags"); + GDVIRTUAL_BIND(_export_end); } EditorExportPlugin::EditorExportPlugin() { diff --git a/editor/editor_export.h b/editor/editor_export.h index c9401df9c2..b681f52330 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -349,6 +349,10 @@ protected: static void _bind_methods(); + GDVIRTUAL3(_export_file, String, String, Vector<String>) + GDVIRTUAL4(_export_begin, Vector<String>, bool, String, uint32_t) + GDVIRTUAL0(_export_end) + public: Vector<String> get_ios_frameworks() const; Vector<String> get_ios_embedded_frameworks() const; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 9de8b0451a..8d2edd3000 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -379,9 +379,7 @@ StringName EditorProperty::get_edited_property() { } void EditorProperty::update_property() { - if (get_script_instance()) { - get_script_instance()->call("_update_property"); - } + GDVIRTUAL_CALL(_update_property); } void EditorProperty::set_read_only(bool p_read_only) { @@ -766,7 +764,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) { call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false); } - call_deferred(SNAME("_update_property")); + call_deferred(SNAME("update_property")); } } if (delete_rect.has_point(mpos)) { @@ -925,6 +923,7 @@ void EditorProperty::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &EditorProperty::_gui_input); ClassDB::bind_method(D_METHOD("get_tooltip_text"), &EditorProperty::get_tooltip_text); + ClassDB::bind_method(D_METHOD("update_property"), &EditorProperty::update_property); ClassDB::bind_method(D_METHOD("add_focusable", "control"), &EditorProperty::add_focusable); ClassDB::bind_method(D_METHOD("set_bottom_editor", "editor"), &EditorProperty::set_bottom_editor); @@ -948,7 +947,7 @@ void EditorProperty::_bind_methods() { ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx"))); - BIND_VMETHOD(MethodInfo("_update_property")); + GDVIRTUAL_BIND(_update_property) } EditorProperty::EditorProperty() { @@ -1003,43 +1002,31 @@ void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const St } bool EditorInspectorPlugin::can_handle(Object *p_object) { - if (get_script_instance()) { - return get_script_instance()->call("_can_handle", p_object); + bool success; + if (GDVIRTUAL_CALL(_can_handle, p_object, success)) { + return success; } return false; } void EditorInspectorPlugin::parse_begin(Object *p_object) { - if (get_script_instance()) { - get_script_instance()->call("_parse_begin", p_object); - } + GDVIRTUAL_CALL(_parse_begin); } void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_parse_category) { - if (get_script_instance()) { - get_script_instance()->call("_parse_category", p_object, p_parse_category); - } + GDVIRTUAL_CALL(_parse_category, p_object, p_parse_category); } bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { - if (get_script_instance()) { - Variant arg[6] = { - p_object, p_type, p_path, p_hint, p_hint_text, p_usage - }; - const Variant *argptr[6] = { - &arg[0], &arg[1], &arg[2], &arg[3], &arg[4], &arg[5] - }; - - Callable::CallError err; - return get_script_instance()->call("_parse_property", (const Variant **)&argptr, 6, err); + bool ret; + if (GDVIRTUAL_CALL(_parse_property, p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide, ret)) { + return ret; } return false; } void EditorInspectorPlugin::parse_end() { - if (get_script_instance()) { - get_script_instance()->call("_parse_end"); - } + GDVIRTUAL_CALL(_parse_end); } void EditorInspectorPlugin::_bind_methods() { @@ -1047,11 +1034,11 @@ void EditorInspectorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor"), &EditorInspectorPlugin::add_property_editor); ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_handle", PropertyInfo(Variant::OBJECT, "object"))); - BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_begin")); - BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_category", PropertyInfo(Variant::STRING, "category"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parse_property", PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "hint"), PropertyInfo(Variant::STRING, "hint_text"), PropertyInfo(Variant::INT, "usage"))); - BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_end")); + GDVIRTUAL_BIND(_can_handle, "object") + GDVIRTUAL_BIND(_parse_begin) + GDVIRTUAL_BIND(_parse_category, "object", "category") + GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide"); + GDVIRTUAL_BIND(_parse_end) } //////////////////////////////////////////////// @@ -2243,6 +2230,13 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo undo_redo->add_do_property(object, p_name, p_value); undo_redo->add_undo_property(object, p_name, object->get(p_name)); + PropertyInfo prop_info; + if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) { + for (const String &linked_prop : prop_info.linked_properties) { + undo_redo->add_undo_property(object, linked_prop, object->get(linked_prop)); + } + } + Variant v_undo_redo = (Object *)undo_redo; Variant v_object = object; Variant v_name = p_name; diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 3c9ba9f39d..8cb4f1fbef 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -102,6 +102,7 @@ private: Map<StringName, Variant> cache; + GDVIRTUAL0(_update_property) protected: void _notification(int p_what); static void _bind_methods(); @@ -192,6 +193,12 @@ class EditorInspectorPlugin : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL1RC(bool, _can_handle, Variant) + GDVIRTUAL0(_parse_begin) + GDVIRTUAL2(_parse_category, Object *, String) + GDVIRTUAL7R(bool, _parse_property, Object *, int, String, int, String, int, bool) + GDVIRTUAL0(_parse_end) + public: void add_custom_control(Control *control); void add_property_editor(const String &p_for_property, Control *p_prop); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4cd2e8bdd0..08585030de 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -388,14 +388,16 @@ void EditorNode::_version_control_menu_option(int p_idx) { } void EditorNode::_update_title() { - String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String title = appname.is_empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname); - String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); + const String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String title = (appname.is_empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME; + const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); if (!edited.is_empty()) { - title += " - " + String(edited.get_file()); + // Display the edited scene name before the program name so that it can be seen in the OS task bar. + title = vformat("%s - %s", edited.get_file(), title); } if (unsaved_cache) { - title += " (*)"; + // Display the "modified" mark before anything else so that it can always be seen in the OS task bar. + title = vformat("(*) %s", title); } DisplayServer::get_singleton()->window_set_title(title); @@ -2592,26 +2594,26 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case EDIT_UNDO: { if (Input::get_singleton()->get_mouse_button_mask() & 0x7) { - log->add_message("Can't undo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR); + log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo().get_current_action_name(); if (!editor_data.get_undo_redo().undo()) { - log->add_message("Nothing to undo.", EditorLog::MSG_TYPE_EDITOR); + log->add_message(TTR("Nothing to undo."), EditorLog::MSG_TYPE_EDITOR); } else if (action != "") { - log->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR); + log->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR); } } } break; case EDIT_REDO: { if (Input::get_singleton()->get_mouse_button_mask() & 0x7) { - log->add_message("Can't redo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR); + log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR); } else { if (!editor_data.get_undo_redo().redo()) { - log->add_message("Nothing to redo.", EditorLog::MSG_TYPE_EDITOR); + log->add_message(TTR("Nothing to redo."), EditorLog::MSG_TYPE_EDITOR); } else { String action = editor_data.get_undo_redo().get_current_action_name(); - log->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR); + log->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR); } } } break; @@ -3014,8 +3016,13 @@ void EditorNode::_update_file_menu_opened() { close_scene_sc->set_name(TTR("Close Scene")); Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene")); + PopupMenu *pop = file_menu->get_popup(); pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty()); + + const UndoRedo &undo_redo = editor_data.get_undo_redo(); + pop->set_item_disabled(pop->get_item_index(EDIT_UNDO), !undo_redo.has_undo()); + pop->set_item_disabled(pop->get_item_index(EDIT_REDO), !undo_redo.has_redo()); } void EditorNode::_update_file_menu_closed() { diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 98b5ec7d56..73ea4fb5ef 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -558,22 +558,19 @@ void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) { } bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { - if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_gui_input")) { - return get_script_instance()->call("_forward_canvas_gui_input", p_event); + bool success; + if (GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success)) { + return success; } return false; } void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { - if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_draw_over_viewport")) { - get_script_instance()->call("_forward_canvas_draw_over_viewport", p_overlay); - } + GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay); } void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) { - if (get_script_instance() && get_script_instance()->has_method("_forward_canvas_force_draw_over_viewport")) { - get_script_instance()->call("_forward_canvas_force_draw_over_viewport", p_overlay); - } + GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay); } // Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport. @@ -596,110 +593,101 @@ int EditorPlugin::update_overlays() const { } bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { - if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_gui_input")) { - return get_script_instance()->call("_forward_spatial_gui_input", p_camera, p_event); + bool success; + + if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) { + return success; } return false; } void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) { - if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_draw_over_viewport")) { - get_script_instance()->call("_forward_spatial_draw_over_viewport", p_overlay); - } + GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay); } void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) { - if (get_script_instance() && get_script_instance()->has_method("_forward_spatial_force_draw_over_viewport")) { - get_script_instance()->call("_forward_spatial_force_draw_over_viewport", p_overlay); - } + GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay); } String EditorPlugin::get_name() const { - if (get_script_instance() && get_script_instance()->has_method("_get_plugin_name")) { - return get_script_instance()->call("_get_plugin_name"); + String name; + if (GDVIRTUAL_CALL(_get_plugin_name, name)) { + return name; } return String(); } const Ref<Texture2D> EditorPlugin::get_icon() const { - if (get_script_instance() && get_script_instance()->has_method("_get_plugin_icon")) { - return get_script_instance()->call("_get_plugin_icon"); + Ref<Texture2D> icon; + if (GDVIRTUAL_CALL(_get_plugin_icon, icon)) { + return icon; } return Ref<Texture2D>(); } bool EditorPlugin::has_main_screen() const { - if (get_script_instance() && get_script_instance()->has_method("_has_main_screen")) { - return get_script_instance()->call("_has_main_screen"); + bool success; + if (GDVIRTUAL_CALL(_has_main_screen, success)) { + return success; } return false; } void EditorPlugin::make_visible(bool p_visible) { - if (get_script_instance() && get_script_instance()->has_method("_make_visible")) { - get_script_instance()->call("_make_visible", p_visible); - } + GDVIRTUAL_CALL(_make_visible, p_visible); } void EditorPlugin::edit(Object *p_object) { - if (get_script_instance() && get_script_instance()->has_method("_edit")) { - if (p_object->is_class("Resource")) { - get_script_instance()->call("_edit", Ref<Resource>(Object::cast_to<Resource>(p_object))); - } else { - get_script_instance()->call("_edit", p_object); - } + if (p_object->is_class("Resource")) { + GDVIRTUAL_CALL(_edit, Ref<Resource>(Object::cast_to<Resource>(p_object))); + } else { + GDVIRTUAL_CALL(_edit, p_object); } } bool EditorPlugin::handles(Object *p_object) const { - if (get_script_instance() && get_script_instance()->has_method("_handles")) { - return get_script_instance()->call("_handles", p_object); + bool success; + if (GDVIRTUAL_CALL(_handles, p_object, success)) { + return success; } return false; } Dictionary EditorPlugin::get_state() const { - if (get_script_instance() && get_script_instance()->has_method("_get_state")) { - return get_script_instance()->call("_get_state"); + Dictionary state; + if (GDVIRTUAL_CALL(_get_state, state)) { + return state; } return Dictionary(); } void EditorPlugin::set_state(const Dictionary &p_state) { - if (get_script_instance() && get_script_instance()->has_method("_set_state")) { - get_script_instance()->call("_set_state", p_state); - } + GDVIRTUAL_CALL(_set_state, p_state); } void EditorPlugin::clear() { - if (get_script_instance() && get_script_instance()->has_method("_clear")) { - get_script_instance()->call("_clear"); - } + GDVIRTUAL_CALL(_clear); } // if editor references external resources/scenes, save them void EditorPlugin::save_external_data() { - if (get_script_instance() && get_script_instance()->has_method("_save_external_data")) { - get_script_instance()->call("_save_external_data"); - } + GDVIRTUAL_CALL(_save_external_data); } // if changes are pending in editor, apply them void EditorPlugin::apply_changes() { - if (get_script_instance() && get_script_instance()->has_method("_apply_changes")) { - get_script_instance()->call("_apply_changes"); - } + GDVIRTUAL_CALL(_apply_changes); } void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) { - if (get_script_instance() && get_script_instance()->has_method("_get_breakpoints")) { - PackedStringArray arr = get_script_instance()->call("_get_breakpoints"); + PackedStringArray arr; + if (GDVIRTUAL_CALL(_get_breakpoints, arr)) { for (int i = 0; i < arr.size(); i++) { p_breakpoints->push_back(arr[i]); } @@ -796,37 +784,28 @@ int find(const PackedStringArray &a, const String &v) { void EditorPlugin::enable_plugin() { // Called when the plugin gets enabled in project settings, after it's added to the tree. // You can implement it to register autoloads. - if (get_script_instance() && get_script_instance()->has_method("_enable_plugin")) { - get_script_instance()->call("_enable_plugin"); - } + GDVIRTUAL_CALL(_enable_plugin); } void EditorPlugin::disable_plugin() { // Last function called when the plugin gets disabled in project settings. // Implement it to cleanup things from the project, such as unregister autoloads. - - if (get_script_instance() && get_script_instance()->has_method("_disable_plugin")) { - get_script_instance()->call("_disable_plugin"); - } + GDVIRTUAL_CALL(_disable_plugin); } void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) { - if (get_script_instance() && get_script_instance()->has_method("_set_window_layout")) { - get_script_instance()->call("_set_window_layout", p_layout); - } + GDVIRTUAL_CALL(_set_window_layout, p_layout); } void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) { - if (get_script_instance() && get_script_instance()->has_method("_get_window_layout")) { - get_script_instance()->call("_get_window_layout", p_layout); - } + GDVIRTUAL_CALL(_get_window_layout, p_layout); } bool EditorPlugin::build() { - if (get_script_instance() && get_script_instance()->has_method("_build")) { - return get_script_instance()->call("_build"); + bool success; + if (GDVIRTUAL_CALL(_build, success)) { + return success; } - return true; } @@ -915,29 +894,29 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin); ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_VMETHOD(MethodInfo("_forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_VMETHOD(MethodInfo("_forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_plugin_name")); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "_get_plugin_icon")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_main_screen")); - BIND_VMETHOD(MethodInfo("_make_visible", PropertyInfo(Variant::BOOL, "visible"))); - BIND_VMETHOD(MethodInfo("_edit", PropertyInfo(Variant::OBJECT, "object"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::OBJECT, "object"))); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_state")); - BIND_VMETHOD(MethodInfo("_set_state", PropertyInfo(Variant::DICTIONARY, "state"))); - BIND_VMETHOD(MethodInfo("_clear")); - BIND_VMETHOD(MethodInfo("_save_external_data")); - BIND_VMETHOD(MethodInfo("_apply_changes")); - BIND_VMETHOD(MethodInfo(Variant::PACKED_STRING_ARRAY, "_get_breakpoints")); - BIND_VMETHOD(MethodInfo("_set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"))); - BIND_VMETHOD(MethodInfo("_get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_build")); - BIND_VMETHOD(MethodInfo("_enable_plugin")); - BIND_VMETHOD(MethodInfo("_disable_plugin")); + GDVIRTUAL_BIND(_forward_canvas_gui_input, "event"); + GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control"); + GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control"); + GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event"); + GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control"); + GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control"); + GDVIRTUAL_BIND(_get_plugin_name); + GDVIRTUAL_BIND(_get_plugin_icon); + GDVIRTUAL_BIND(_has_main_screen); + GDVIRTUAL_BIND(_make_visible, "visible"); + GDVIRTUAL_BIND(_edit, "object"); + GDVIRTUAL_BIND(_handles, "object"); + GDVIRTUAL_BIND(_get_state); + GDVIRTUAL_BIND(_set_state, "state"); + GDVIRTUAL_BIND(_clear); + GDVIRTUAL_BIND(_save_external_data); + GDVIRTUAL_BIND(_apply_changes); + GDVIRTUAL_BIND(_get_breakpoints); + GDVIRTUAL_BIND(_set_window_layout, "configuration"); + GDVIRTUAL_BIND(_get_window_layout, "configuration"); + GDVIRTUAL_BIND(_build); + GDVIRTUAL_BIND(_enable_plugin); + GDVIRTUAL_BIND(_disable_plugin); ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath"))); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index d665278144..169106d901 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -39,9 +39,9 @@ #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/script_create_dialog.h" +#include "scene/3d/camera_3d.h" #include "scene/main/node.h" #include "scene/resources/texture.h" - class EditorNode; class Node3D; class Camera3D; @@ -148,6 +148,30 @@ protected: void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon); void remove_custom_type(const String &p_type); + GDVIRTUAL1R(bool, _forward_canvas_gui_input, Ref<InputEvent>) + GDVIRTUAL1(_forward_canvas_draw_over_viewport, Control *) + GDVIRTUAL1(_forward_canvas_force_draw_over_viewport, Control *) + GDVIRTUAL2R(bool, _forward_3d_gui_input, Camera3D *, Ref<InputEvent>) + GDVIRTUAL1(_forward_3d_draw_over_viewport, Control *) + GDVIRTUAL1(_forward_3d_force_draw_over_viewport, Control *) + GDVIRTUAL0RC(String, _get_plugin_name) + GDVIRTUAL0RC(Ref<Texture2D>, _get_plugin_icon) + GDVIRTUAL0RC(bool, _has_main_screen) + GDVIRTUAL1(_make_visible, bool) + GDVIRTUAL1(_edit, Variant) + GDVIRTUAL1RC(bool, _handles, Variant) + GDVIRTUAL0RC(Dictionary, _get_state) + GDVIRTUAL1(_set_state, Dictionary) + GDVIRTUAL0(_clear) + GDVIRTUAL0(_save_external_data) + GDVIRTUAL0(_apply_changes) + GDVIRTUAL0RC(Vector<String>, _get_breakpoints) + GDVIRTUAL1(_set_window_layout, Ref<ConfigFile>) + GDVIRTUAL1(_get_window_layout, Ref<ConfigFile>) + GDVIRTUAL0R(bool, _build) + GDVIRTUAL0(_enable_plugin) + GDVIRTUAL0(_disable_plugin) + public: enum CustomControlContainer { CONTAINER_TOOLBAR, diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 7f4ee7848f..8fc1345f3e 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -40,22 +40,25 @@ #include "editor_settings.h" bool EditorResourcePreviewGenerator::handles(const String &p_type) const { - if (get_script_instance() && get_script_instance()->has_method("_handles")) { - return get_script_instance()->call("_handles", p_type); + bool success; + if (GDVIRTUAL_CALL(_handles, p_type, success)) { + return success; } ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden."); } Ref<Texture2D> EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const { - if (get_script_instance() && get_script_instance()->has_method("_generate")) { - return get_script_instance()->call("_generate", p_from, p_size); + Ref<Texture2D> preview; + if (GDVIRTUAL_CALL(_generate, p_from, p_size, preview)) { + return preview; } ERR_FAIL_V_MSG(Ref<Texture2D>(), "EditorResourcePreviewGenerator::_generate needs to be overridden."); } Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const { - if (get_script_instance() && get_script_instance()->has_method("_generate_from_path")) { - return get_script_instance()->call("_generate_from_path", p_path, p_size); + Ref<Texture2D> preview; + if (GDVIRTUAL_CALL(_generate_from_path, p_path, p_size, preview)) { + return preview; } RES res = ResourceLoader::load(p_path); @@ -66,27 +69,29 @@ Ref<Texture2D> EditorResourcePreviewGenerator::generate_from_path(const String & } bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const { - if (get_script_instance() && get_script_instance()->has_method("_generate_small_preview_automatically")) { - return get_script_instance()->call("_generate_small_preview_automatically"); + bool success; + if (GDVIRTUAL_CALL(_generate_small_preview_automatically, success)) { + return success; } return false; } bool EditorResourcePreviewGenerator::can_generate_small_preview() const { - if (get_script_instance() && get_script_instance()->has_method("_can_generate_small_preview")) { - return get_script_instance()->call("_can_generate_small_preview"); + bool success; + if (GDVIRTUAL_CALL(_can_generate_small_preview, success)) { + return success; } return false; } void EditorResourcePreviewGenerator::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_handles", PropertyInfo(Variant::STRING, "type"))); - BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate", PropertyInfo(Variant::OBJECT, "from", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::VECTOR2, "size"))); - BIND_VMETHOD(MethodInfo(CLASS_INFO(Texture2D), "_generate_from_path", PropertyInfo(Variant::STRING, "path", PROPERTY_HINT_FILE), PropertyInfo(Variant::VECTOR2, "size"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_generate_small_preview_automatically")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_generate_small_preview")); + GDVIRTUAL_BIND(_handles, "type"); + GDVIRTUAL_BIND(_generate, "resource", "size"); + GDVIRTUAL_BIND(_generate_from_path, "path", "size"); + GDVIRTUAL_BIND(_generate_small_preview_automatically); + GDVIRTUAL_BIND(_can_generate_small_preview); } EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() { diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 67f83220d0..ea16c8fde0 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -43,6 +43,12 @@ class EditorResourcePreviewGenerator : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL1RC(bool, _handles, String) + GDVIRTUAL2RC(Ref<Texture2D>, _generate, RES, Vector2i) + GDVIRTUAL2RC(Ref<Texture2D>, _generate_from_path, String, Vector2i) + GDVIRTUAL0RC(bool, _generate_small_preview_automatically) + GDVIRTUAL0RC(bool, _can_generate_small_preview) + public: virtual bool handles(const String &p_type) const; virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const; diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 83ce50a9f9..27923ef413 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -60,18 +60,8 @@ Node *EditorScript::get_scene() { } void EditorScript::_run() { - Ref<Script> s = get_script(); - ERR_FAIL_COND(!s.is_valid()); - if (!get_script_instance()) { - EditorNode::add_io_error(TTR("Couldn't instance script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the 'tool' keyword?")); - return; - } - - Callable::CallError ce; - ce.error = Callable::CallError::CALL_OK; - get_script_instance()->call("_run", nullptr, 0, ce); - if (ce.error != Callable::CallError::CALL_OK) { - EditorNode::add_io_error(TTR("Couldn't run script:") + "\n " + s->get_path() + "\n" + TTR("Did you forget the '_run' method?")); + if (!GDVIRTUAL_CALL(_run)) { + EditorNode::add_io_error(TTR("Couldn't run editor script, did you forget to override the '_run' method?")); } } @@ -83,7 +73,7 @@ void EditorScript::_bind_methods() { ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node); ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene); ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface); - BIND_VMETHOD(MethodInfo("_run")); + GDVIRTUAL_BIND(_run); } EditorScript::EditorScript() { diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index c8412c3c92..6c7e37774d 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -41,6 +41,7 @@ class EditorScript : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL0(_run) public: void add_root_node(Node *p_node); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 009a83994c..3fc010c701 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -492,68 +492,73 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Theme _initial_set("text_editor/theme/color_theme", "Default"); hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom"); - _initial_set("text_editor/theme/line_spacing", 6); - hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); + // Theme: Highlighting _load_godot2_text_editor_theme(); - // Highlighting - _initial_set("text_editor/highlighting/highlight_all_occurrences", true); - _initial_set("text_editor/highlighting/highlight_current_line", true); - _initial_set("text_editor/highlighting/highlight_type_safe_lines", true); - - // Indent - _initial_set("text_editor/indent/type", 0); - hints["text_editor/indent/type"] = PropertyInfo(Variant::INT, "text_editor/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces"); - _initial_set("text_editor/indent/size", 4); - hints["text_editor/indent/size"] = PropertyInfo(Variant::INT, "text_editor/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes. - _initial_set("text_editor/indent/auto_indent", true); - _initial_set("text_editor/indent/convert_indent_on_save", true); - _initial_set("text_editor/indent/draw_tabs", true); - _initial_set("text_editor/indent/draw_spaces", false); - - // Navigation - _initial_set("text_editor/navigation/smooth_scrolling", true); - _initial_set("text_editor/navigation/v_scroll_speed", 80); - _initial_set("text_editor/navigation/show_minimap", true); - _initial_set("text_editor/navigation/minimap_width", 80); - hints["text_editor/navigation/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/navigation/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); - // Appearance - _initial_set("text_editor/appearance/show_line_numbers", true); - _initial_set("text_editor/appearance/line_numbers_zero_padded", false); - _initial_set("text_editor/appearance/show_bookmark_gutter", true); - _initial_set("text_editor/appearance/show_info_gutter", true); - _initial_set("text_editor/appearance/code_folding", true); - _initial_set("text_editor/appearance/word_wrap", 0); - hints["text_editor/appearance/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary"); - - _initial_set("text_editor/appearance/show_line_length_guidelines", true); - _initial_set("text_editor/appearance/line_length_guideline_soft_column", 80); - hints["text_editor/appearance/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1"); - _initial_set("text_editor/appearance/line_length_guideline_hard_column", 100); - hints["text_editor/appearance/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + // Appearance: Caret + _initial_set("text_editor/appearance/caret/type", 0); + hints["text_editor/appearance/caret/type"] = PropertyInfo(Variant::INT, "text_editor/appearance/caret/type", PROPERTY_HINT_ENUM, "Line,Block"); + _initial_set("text_editor/appearance/caret/caret_blink", true); + _initial_set("text_editor/appearance/caret/caret_blink_speed", 0.5); + hints["text_editor/appearance/caret/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/appearance/caret/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); + _initial_set("text_editor/appearance/caret/highlight_current_line", true); + _initial_set("text_editor/appearance/caret/highlight_all_occurrences", true); + + // Appearance: Guidelines + _initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true); + _initial_set("text_editor/appearance/guidelines/line_length_guideline_soft_column", 80); + hints["text_editor/appearance/guidelines/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + _initial_set("text_editor/appearance/guidelines/line_length_guideline_hard_column", 100); + hints["text_editor/appearance/guidelines/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + + // Appearance: Gutters + _initial_set("text_editor/appearance/gutters/show_line_numbers", true); + _initial_set("text_editor/appearance/gutters/line_numbers_zero_padded", false); + _initial_set("text_editor/appearance/gutters/highlight_type_safe_lines", true); + _initial_set("text_editor/appearance/gutters/show_bookmark_gutter", true); + _initial_set("text_editor/appearance/gutters/show_info_gutter", true); + + // Appearance: Minimap + _initial_set("text_editor/appearance/minimap/show_minimap", true); + _initial_set("text_editor/appearance/minimap/minimap_width", 80); + hints["text_editor/appearance/minimap/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/appearance/minimap/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); + + // Appearance: Lines + _initial_set("text_editor/appearance/lines/code_folding", true); + _initial_set("text_editor/appearance/lines/word_wrap", 0); + hints["text_editor/appearance/lines/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/lines/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary"); + + // Appearance: Whitespace + _initial_set("text_editor/appearance/whitespace/draw_tabs", true); + _initial_set("text_editor/appearance/whitespace/draw_spaces", false); + _initial_set("text_editor/appearance/whitespace/line_spacing", 6); + hints["text_editor/appearance/whitespace/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/appearance/whitespace/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); + + // Behavior + // Behavior: Navigation + _initial_set("text_editor/behavior/navigation/move_caret_on_right_click", true); + _initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false); + _initial_set("text_editor/behavior/navigation/smooth_scrolling", true); + _initial_set("text_editor/behavior/navigation/v_scroll_speed", 80); + + // Behavior: Indent + _initial_set("text_editor/behavior/indent/type", 0); + hints["text_editor/behavior/indent/type"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces"); + _initial_set("text_editor/behavior/indent/size", 4); + hints["text_editor/behavior/indent/size"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes. + _initial_set("text_editor/behavior/indent/auto_indent", true); + + // Behavior: Files + _initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false); + _initial_set("text_editor/behavior/files/autosave_interval_secs", 0); + _initial_set("text_editor/behavior/files/restore_scripts_on_load", true); + _initial_set("text_editor/behavior/files/convert_indent_on_save", true); // Script list _initial_set("text_editor/script_list/show_members_overview", true); - - // Files - _initial_set("text_editor/files/trim_trailing_whitespace_on_save", false); - _initial_set("text_editor/files/autosave_interval_secs", 0); - _initial_set("text_editor/files/restore_scripts_on_load", true); - - // Tools - _initial_set("text_editor/tools/create_signal_callbacks", true); - _initial_set("text_editor/tools/sort_members_outline_alphabetically", false); - - // Cursor - _initial_set("text_editor/cursor/scroll_past_end_of_file", false); - _initial_set("text_editor/cursor/type", 0); - hints["text_editor/cursor/type"] = PropertyInfo(Variant::INT, "text_editor/cursor/type", PROPERTY_HINT_ENUM, "Line,Block"); - _initial_set("text_editor/cursor/caret_blink", true); - _initial_set("text_editor/cursor/caret_blink_speed", 0.5); - hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); - _initial_set("text_editor/cursor/right_click_moves_caret", true); + _initial_set("text_editor/script_list/sort_members_outline_alphabetically", false); // Completion _initial_set("text_editor/completion/idle_parse_delay", 2.0); @@ -777,41 +782,41 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { void EditorSettings::_load_godot2_text_editor_theme() { // Godot 2 is only a dark theme; it doesn't have a light theme counterpart. - _initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0)); - _initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); - _initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7)); - _initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); - _initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); - _initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); - _initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4)); - _initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75)); - _initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15)); - _initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2)); - _initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27)); - _initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87)); - _initial_set("text_editor/highlighting/completion_scroll_color", Color(1, 1, 1)); - _initial_set("text_editor/highlighting/completion_font_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/text_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4)); - _initial_set("text_editor/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6)); - _initial_set("text_editor/highlighting/caret_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/caret_background_color", Color(0, 0, 0)); - _initial_set("text_editor/highlighting/text_selected_color", Color(0, 0, 0)); - _initial_set("text_editor/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35)); - _initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); - _initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); - _initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); - _initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); - _initial_set("text_editor/highlighting/number_color", Color(0.92, 0.58, 0.2)); - _initial_set("text_editor/highlighting/function_color", Color(0.4, 0.64, 0.81)); - _initial_set("text_editor/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); - _initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); - _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); - _initial_set("text_editor/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); - _initial_set("text_editor/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); - _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); - _initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); - _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); + _initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0)); + _initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); + _initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7)); + _initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); + _initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); + _initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); + _initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4)); + _initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75)); + _initial_set("text_editor/theme/highlighting/background_color", Color(0.13, 0.12, 0.15)); + _initial_set("text_editor/theme/highlighting/completion_background_color", Color(0.17, 0.16, 0.2)); + _initial_set("text_editor/theme/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27)); + _initial_set("text_editor/theme/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87)); + _initial_set("text_editor/theme/highlighting/completion_scroll_color", Color(1, 1, 1)); + _initial_set("text_editor/theme/highlighting/completion_font_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/text_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4)); + _initial_set("text_editor/theme/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6)); + _initial_set("text_editor/theme/highlighting/caret_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/caret_background_color", Color(0, 0, 0)); + _initial_set("text_editor/theme/highlighting/text_selected_color", Color(0, 0, 0)); + _initial_set("text_editor/theme/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35)); + _initial_set("text_editor/theme/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); + _initial_set("text_editor/theme/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); + _initial_set("text_editor/theme/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); + _initial_set("text_editor/theme/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); + _initial_set("text_editor/theme/highlighting/number_color", Color(0.92, 0.58, 0.2)); + _initial_set("text_editor/theme/highlighting/function_color", Color(0.4, 0.64, 0.81)); + _initial_set("text_editor/theme/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); + _initial_set("text_editor/theme/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); + _initial_set("text_editor/theme/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); + _initial_set("text_editor/theme/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); + _initial_set("text_editor/theme/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); + _initial_set("text_editor/theme/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); + _initial_set("text_editor/theme/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); + _initial_set("text_editor/theme/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); } bool EditorSettings::_save_text_editor_theme(String p_file) { @@ -823,8 +828,8 @@ bool EditorSettings::_save_text_editor_theme(String p_file) { keys.sort(); for (const String &key : keys) { - if (key.begins_with("text_editor/highlighting/") && key.find("color") >= 0) { - cf->set_value(theme_section, key.replace("text_editor/highlighting/", ""), ((Color)props[key].variant).to_html()); + if (key.begins_with("text_editor/theme/highlighting/") && key.find("color") >= 0) { + cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html()); } } @@ -1340,10 +1345,10 @@ void EditorSettings::load_text_editor_theme() { String val = cf->get_value("color_theme", key); // don't load if it's not already there! - if (has_setting("text_editor/highlighting/" + key)) { + if (has_setting("text_editor/theme/highlighting/" + key)) { // make sure it is actually a color if (val.is_valid_html_color() && key.find("color") >= 0) { - props["text_editor/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam + props["text_editor/theme/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam } } } diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index a802afda0f..91f00deeaa 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -195,11 +195,11 @@ void EditorSpinSlider::_update_value_input_stylebox() { if (!value_input) { return; } + // Add a left margin to the stylebox to make the number align with the Label // when it's edited. The LineEdit "focus" stylebox uses the "normal" stylebox's // default margins. - Ref<StyleBoxFlat> stylebox = - EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate(); + Ref<StyleBox> stylebox = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate(); // EditorSpinSliders with a label have more space on the left, so add an // higher margin to match the location where the text begins. // The margin values below were determined by empirical testing. @@ -210,188 +210,197 @@ void EditorSpinSlider::_update_value_input_stylebox() { stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE); stylebox->set_default_margin(SIDE_RIGHT, 0); } + value_input->add_theme_style_override("normal", stylebox); } -void EditorSpinSlider::_notification(int p_what) { - if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_OUT || - p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN || - p_what == NOTIFICATION_EXIT_TREE) { - if (grabbing_spinner) { - grabber->hide(); - Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); - grabbing_spinner = false; - grabbing_spinner_attempt = false; - } - } - if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) { - _update_value_input_stylebox(); - } +void EditorSpinSlider::_draw_spin_slider() { + updown_offset = -1; - if (p_what == NOTIFICATION_DRAW) { - updown_offset = -1; + RID ci = get_canvas_item(); + bool rtl = is_layout_rtl(); + Vector2 size = get_size(); - RID ci = get_canvas_item(); - bool rtl = is_layout_rtl(); - Vector2 size = get_size(); + Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit")); + if (!flat) { + draw_style_box(sb, Rect2(Vector2(), size)); + } + Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit")); + int sep_base = 4 * EDSCALE; + int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit")); - if (!flat) { - draw_style_box(sb, Rect2(Vector2(), size)); - } - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit")); - int sep_base = 4 * EDSCALE; - int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better + int label_width = font->get_string_size(label, font_size).width; + int number_width = size.width - sb->get_minimum_size().width - label_width - sep; - int label_width = font->get_string_size(label, font_size).width; - int number_width = size.width - sb->get_minimum_size().width - label_width - sep; + Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); - Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); + if (get_step() == 1) { + number_width -= updown->get_width(); + } - if (get_step() == 1) { - number_width -= updown->get_width(); - } + String numstr = get_text_value(); - String numstr = get_text_value(); + int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size); - int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size); + Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit")); + Color lc; + if (use_custom_label_color) { + lc = custom_label_color; + } else { + lc = fc; + } - Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit")); - Color lc; - if (use_custom_label_color) { - lc = custom_label_color; + if (flat && label != String()) { + Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor")); + if (rtl) { + draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); } else { - lc = fc; + draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); } + } - if (flat && label != String()) { - Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor")); - if (rtl) { - draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); - } else { - draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); - } - } + if (has_focus()) { + Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit")); + draw_style_box(focus, Rect2(Vector2(), size)); + } + + if (rtl) { + draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + } else { + draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + } - if (has_focus()) { - Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit")); - draw_style_box(focus, Rect2(Vector2(), size)); + int suffix_start = numstr.length(); + RID num_rid = TS->create_shaped_text(); + TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size); + + float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep); + Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs); + const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid); + int v_size = visual.size(); + const TextServer::Glyph *glyphs = visual.ptr(); + for (int i = 0; i < v_size; i++) { + for (int j = 0; j < glyphs[i].repeat; j++) { + if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) { + Color color = fc; + if (glyphs[i].start >= suffix_start) { + color.a *= 0.4; + } + if (glyphs[i].font_rid != RID()) { + TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); + } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); + } + } + text_ofs.x += glyphs[i].advance; } + } + TS->free(num_rid); + if (get_step() == 1) { + Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); + int updown_vofs = (size.height - updown2->get_height()) / 2; if (rtl) { - draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + updown_offset = sb->get_margin(SIDE_LEFT); } else { - draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width(); } - - int suffix_start = numstr.length(); - RID num_rid = TS->create_shaped_text(); - TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size); - - float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep); - Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs); - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid); - int v_size = visual.size(); - const TextServer::Glyph *glyphs = visual.ptr(); - for (int i = 0; i < v_size; i++) { - for (int j = 0; j < glyphs[i].repeat; j++) { - if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) { - Color color = fc; - if (glyphs[i].start >= suffix_start) { - color.a *= 0.4; - } - if (glyphs[i].font_rid != RID()) { - TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); - } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); - } - } - text_ofs.x += glyphs[i].advance; - } + Color c(1, 1, 1); + if (hover_updown) { + c *= Color(1.2, 1.2, 1.2); } - TS->free(num_rid); - - if (get_step() == 1) { - Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); - int updown_vofs = (size.height - updown2->get_height()) / 2; - if (rtl) { - updown_offset = sb->get_margin(SIDE_LEFT); + draw_texture(updown2, Vector2(updown_offset, updown_vofs), c); + if (grabber->is_visible()) { + grabber->hide(); + } + } else if (!hide_slider) { + int grabber_w = 4 * EDSCALE; + int width = size.width - sb->get_minimum_size().width - grabber_w; + int ofs = sb->get_offset().x; + int svofs = (size.height + vofs) / 2 - 1; + Color c = fc; + c.a = 0.2; + + draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c); + int gofs = get_as_ratio() * width; + c.a = 0.9; + Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE); + draw_rect(grabber_rect, c); + + grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5; + + bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); + if (grabber->is_visible() != display_grabber) { + if (display_grabber) { + grabber->show(); } else { - updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width(); - } - Color c(1, 1, 1); - if (hover_updown) { - c *= Color(1.2, 1.2, 1.2); - } - draw_texture(updown2, Vector2(updown_offset, updown_vofs), c); - if (grabber->is_visible()) { grabber->hide(); } - } else if (!hide_slider) { - int grabber_w = 4 * EDSCALE; - int width = size.width - sb->get_minimum_size().width - grabber_w; - int ofs = sb->get_offset().x; - int svofs = (size.height + vofs) / 2 - 1; - Color c = fc; - c.a = 0.2; - - draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c); - int gofs = get_as_ratio() * width; - c.a = 0.9; - Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE); - draw_rect(grabber_rect, c); - - grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5; - - bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); - if (grabber->is_visible() != display_grabber) { - if (display_grabber) { - grabber->show(); - } else { - grabber->hide(); - } - } - - if (display_grabber) { - Ref<Texture2D> grabber_tex; - if (mouse_over_grabber) { - grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider")); - } else { - grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider")); - } + } - if (grabber->get_texture() != grabber_tex) { - grabber->set_texture(grabber_tex); - } + if (display_grabber) { + Ref<Texture2D> grabber_tex; + if (mouse_over_grabber) { + grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider")); + } else { + grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider")); + } - Vector2 scale = get_global_transform_with_canvas().get_scale(); - grabber->set_scale(scale); - grabber->set_size(Size2(0, 0)); - grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale); + if (grabber->get_texture() != grabber_tex) { + grabber->set_texture(grabber_tex); + } - if (mousewheel_over_grabber) { - Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size); - } + Vector2 scale = get_global_transform_with_canvas().get_scale(); + grabber->set_scale(scale); + grabber->set_size(Size2(0, 0)); + grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale); - grabber_range = width; + if (mousewheel_over_grabber) { + Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size); } + + grabber_range = width; } } +} - if (p_what == NOTIFICATION_MOUSE_ENTER) { - mouse_over_spin = true; - update(); - } - if (p_what == NOTIFICATION_MOUSE_EXIT) { - mouse_over_spin = false; - update(); - } - if (p_what == NOTIFICATION_FOCUS_ENTER) { - if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) { - _focus_entered(); - } - value_input_just_closed = false; +void EditorSpinSlider::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: + _update_value_input_stylebox(); + break; + + case NOTIFICATION_DRAW: + _draw_spin_slider(); + break; + + case NOTIFICATION_WM_WINDOW_FOCUS_IN: + case NOTIFICATION_WM_WINDOW_FOCUS_OUT: + case NOTIFICATION_EXIT_TREE: + if (grabbing_spinner) { + grabber->hide(); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + grabbing_spinner = false; + grabbing_spinner_attempt = false; + } + break; + + case NOTIFICATION_MOUSE_ENTER: + mouse_over_spin = true; + update(); + break; + case NOTIFICATION_MOUSE_EXIT: + mouse_over_spin = false; + update(); + break; + case NOTIFICATION_FOCUS_ENTER: + if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) { + _focus_entered(); + } + value_input_just_closed = false; + break; } } @@ -567,8 +576,10 @@ void EditorSpinSlider::_ensure_input_popup() { if (value_input_popup) { return; } + value_input_popup = memnew(Popup); add_child(value_input_popup); + value_input = memnew(LineEdit); value_input_popup->add_child(value_input); value_input_popup->set_wrap_controls(true); @@ -576,6 +587,7 @@ void EditorSpinSlider::_ensure_input_popup() { value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed)); value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted)); value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited)); + if (is_inside_tree()) { _update_value_input_stylebox(); } diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 5b99f88505..c09d084e88 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -81,6 +81,7 @@ class EditorSpinSlider : public Range { void _update_value_input_stylebox(); void _ensure_input_popup(); + void _draw_spin_slider(); protected: void _notification(int p_what); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index a3918a37e3..8c348731d6 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -219,6 +219,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = exceptions.insert("DefaultProjectIcon"); exceptions.insert("GuiChecked"); exceptions.insert("GuiRadioChecked"); + exceptions.insert("GuiIndeterminate"); exceptions.insert("GuiCloseCustomizable"); exceptions.insert("GuiGraphNodePort"); exceptions.insert("GuiResizer"); @@ -595,6 +596,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("panel", "PanelContainer", style_menu); theme->set_stylebox("MenuPanel", "EditorStyles", style_menu); + // CanvasItem Editor + Ref<StyleBoxFlat> style_canvas_editor_info = make_flat_stylebox(Color(0.0, 0.0, 0.0, 0.2)); + style_canvas_editor_info->set_expand_margin_size_all(4 * EDSCALE); + theme->set_stylebox("CanvasItemInfoOverlay", "EditorStyles", style_canvas_editor_info); + // Script Editor theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size)); theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0)); @@ -812,6 +818,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Tree theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons")); + theme->set_icon("indeterminate", "Tree", theme->get_icon("GuiIndeterminate", "EditorIcons")); theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons")); theme->set_icon("arrow", "Tree", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); @@ -1061,7 +1068,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); - theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/theme/line_spacing", 6)); + theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/appearance/whitespace/line_spacing", 6)); // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1440,81 +1447,80 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { EditorSettings *setting = EditorSettings::get_singleton(); String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); if (text_editor_color_theme == "Default") { - setting->set_initial_value("text_editor/highlighting/symbol_color", symbol_color, true); - setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true); - setting->set_initial_value("text_editor/highlighting/control_flow_keyword_color", control_flow_keyword_color, true); - setting->set_initial_value("text_editor/highlighting/base_type_color", basetype_color, true); - setting->set_initial_value("text_editor/highlighting/engine_type_color", type_color, true); - setting->set_initial_value("text_editor/highlighting/user_type_color", usertype_color, true); - setting->set_initial_value("text_editor/highlighting/comment_color", comment_color, true); - setting->set_initial_value("text_editor/highlighting/string_color", string_color, true); - setting->set_initial_value("text_editor/highlighting/background_color", te_background_color, true); - setting->set_initial_value("text_editor/highlighting/completion_background_color", completion_background_color, true); - setting->set_initial_value("text_editor/highlighting/completion_selected_color", completion_selected_color, true); - setting->set_initial_value("text_editor/highlighting/completion_existing_color", completion_existing_color, true); - setting->set_initial_value("text_editor/highlighting/completion_scroll_color", completion_scroll_color, true); - setting->set_initial_value("text_editor/highlighting/completion_font_color", completion_font_color, true); - setting->set_initial_value("text_editor/highlighting/text_color", text_color, true); - setting->set_initial_value("text_editor/highlighting/line_number_color", line_number_color, true); - setting->set_initial_value("text_editor/highlighting/safe_line_number_color", safe_line_number_color, true); - setting->set_initial_value("text_editor/highlighting/caret_color", caret_color, true); - setting->set_initial_value("text_editor/highlighting/caret_background_color", caret_background_color, true); - setting->set_initial_value("text_editor/highlighting/text_selected_color", text_selected_color, true); - setting->set_initial_value("text_editor/highlighting/selection_color", selection_color, true); - setting->set_initial_value("text_editor/highlighting/brace_mismatch_color", brace_mismatch_color, true); - setting->set_initial_value("text_editor/highlighting/current_line_color", current_line_color, true); - setting->set_initial_value("text_editor/highlighting/line_length_guideline_color", line_length_guideline_color, true); - setting->set_initial_value("text_editor/highlighting/word_highlighted_color", word_highlighted_color, true); - setting->set_initial_value("text_editor/highlighting/number_color", number_color, true); - setting->set_initial_value("text_editor/highlighting/function_color", function_color, true); - setting->set_initial_value("text_editor/highlighting/member_variable_color", member_variable_color, true); - setting->set_initial_value("text_editor/highlighting/mark_color", mark_color, true); - setting->set_initial_value("text_editor/highlighting/bookmark_color", bookmark_color, true); - setting->set_initial_value("text_editor/highlighting/breakpoint_color", breakpoint_color, true); - setting->set_initial_value("text_editor/highlighting/executing_line_color", executing_line_color, true); - setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true); - setting->set_initial_value("text_editor/highlighting/search_result_color", search_result_color, true); - setting->set_initial_value("text_editor/highlighting/search_result_border_color", search_result_border_color, true); + setting->set_initial_value("text_editor/theme/highlighting/symbol_color", symbol_color, true); + setting->set_initial_value("text_editor/theme/highlighting/keyword_color", keyword_color, true); + setting->set_initial_value("text_editor/theme/highlighting/control_flow_keyword_color", control_flow_keyword_color, true); + setting->set_initial_value("text_editor/theme/highlighting/base_type_color", basetype_color, true); + setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", type_color, true); + setting->set_initial_value("text_editor/theme/highlighting/user_type_color", usertype_color, true); + setting->set_initial_value("text_editor/theme/highlighting/comment_color", comment_color, true); + setting->set_initial_value("text_editor/theme/highlighting/string_color", string_color, true); + setting->set_initial_value("text_editor/theme/highlighting/background_color", te_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_background_color", completion_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_selected_color", completion_selected_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_existing_color", completion_existing_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_scroll_color", completion_scroll_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_font_color", completion_font_color, true); + setting->set_initial_value("text_editor/theme/highlighting/text_color", text_color, true); + setting->set_initial_value("text_editor/theme/highlighting/line_number_color", line_number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/safe_line_number_color", safe_line_number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/caret_color", caret_color, true); + setting->set_initial_value("text_editor/theme/highlighting/caret_background_color", caret_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/text_selected_color", text_selected_color, true); + setting->set_initial_value("text_editor/theme/highlighting/selection_color", selection_color, true); + setting->set_initial_value("text_editor/theme/highlighting/brace_mismatch_color", brace_mismatch_color, true); + setting->set_initial_value("text_editor/theme/highlighting/current_line_color", current_line_color, true); + setting->set_initial_value("text_editor/theme/highlighting/line_length_guideline_color", line_length_guideline_color, true); + setting->set_initial_value("text_editor/theme/highlighting/word_highlighted_color", word_highlighted_color, true); + setting->set_initial_value("text_editor/theme/highlighting/number_color", number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/function_color", function_color, true); + setting->set_initial_value("text_editor/theme/highlighting/member_variable_color", member_variable_color, true); + setting->set_initial_value("text_editor/theme/highlighting/mark_color", mark_color, true); + setting->set_initial_value("text_editor/theme/highlighting/bookmark_color", bookmark_color, true); + setting->set_initial_value("text_editor/theme/highlighting/breakpoint_color", breakpoint_color, true); + setting->set_initial_value("text_editor/theme/highlighting/executing_line_color", executing_line_color, true); + setting->set_initial_value("text_editor/theme/highlighting/code_folding_color", code_folding_color, true); + setting->set_initial_value("text_editor/theme/highlighting/search_result_color", search_result_color, true); + setting->set_initial_value("text_editor/theme/highlighting/search_result_border_color", search_result_border_color, true); } else if (text_editor_color_theme == "Godot 2") { setting->load_text_editor_theme(); } // Now theme is loaded, apply it to CodeEdit. - theme->set_color("background_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/background_color")); - theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_background_color")); - theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_selected_color")); - theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_existing_color")); - theme->set_color("completion_scroll_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_scroll_color")); - theme->set_color("completion_font_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_font_color")); - theme->set_color("font_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/text_color")); - theme->set_color("line_number_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/line_number_color")); - theme->set_color("caret_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/caret_color")); - theme->set_color("font_selected_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/text_selected_color")); - theme->set_color("selection_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/selection_color")); - theme->set_color("brace_mismatch_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/brace_mismatch_color")); - theme->set_color("current_line_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/current_line_color")); - theme->set_color("line_length_guideline_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/line_length_guideline_color")); - theme->set_color("word_highlighted_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/word_highlighted_color")); - theme->set_color("bookmark_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/bookmark_color")); - theme->set_color("breakpoint_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/breakpoint_color")); - theme->set_color("executing_line_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/executing_line_color")); - theme->set_color("code_folding_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/code_folding_color")); - theme->set_color("search_result_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/search_result_color")); - theme->set_color("search_result_border_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/search_result_border_color")); + theme->set_color("background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/background_color")); + theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_background_color")); + theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_selected_color")); + theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_existing_color")); + theme->set_color("completion_scroll_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_scroll_color")); + theme->set_color("completion_font_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_font_color")); + theme->set_color("font_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_color")); + theme->set_color("line_number_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_number_color")); + theme->set_color("caret_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/caret_color")); + theme->set_color("font_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_selected_color")); + theme->set_color("selection_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/selection_color")); + theme->set_color("brace_mismatch_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/brace_mismatch_color")); + theme->set_color("current_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/current_line_color")); + theme->set_color("line_length_guideline_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_length_guideline_color")); + theme->set_color("word_highlighted_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/word_highlighted_color")); + theme->set_color("bookmark_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/bookmark_color")); + theme->set_color("breakpoint_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/breakpoint_color")); + theme->set_color("executing_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/executing_line_color")); + theme->set_color("code_folding_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/code_folding_color")); + theme->set_color("search_result_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_color")); + theme->set_color("search_result_border_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_border_color")); return theme; } Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { - Ref<Theme> theme; - - const String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); - if (custom_theme != "") { - theme = ResourceLoader::load(custom_theme); - } + Ref<Theme> theme = create_editor_theme(p_theme); - if (!theme.is_valid()) { - theme = create_editor_theme(p_theme); + const String custom_theme_path = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); + if (custom_theme_path != "") { + Ref<Theme> custom_theme = ResourceLoader::load(custom_theme_path); + if (custom_theme.is_valid()) { + theme->merge_with(custom_theme); + } } return theme; diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 27d428e682..df47b2d988 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -38,15 +38,10 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { - if (!get_script_instance()) { - return ERR_UNAVAILABLE; - } - - if (get_script_instance()->has_method("_parse_file")) { - Array ids; - Array ids_ctx_plural; - get_script_instance()->call("_parse_file", p_path, ids, ids_ctx_plural); + Array ids; + Array ids_ctx_plural; + if (GDVIRTUAL_CALL(_parse_file, p_path, ids, ids_ctx_plural)) { // Add user's extracted translatable messages. for (int i = 0; i < ids.size(); i++) { r_ids->append(ids[i]); @@ -71,12 +66,8 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str } void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { - if (!get_script_instance()) { - return; - } - - if (get_script_instance()->has_method("_get_recognized_extensions")) { - Array extensions = get_script_instance()->call("_get_recognized_extensions"); + Vector<String> extensions; + if (GDVIRTUAL_CALL(_get_recognized_extensions, extensions)) { for (int i = 0; i < extensions.size(); i++) { r_extensions->push_back(extensions[i]); } @@ -86,8 +77,8 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex } void EditorTranslationParserPlugin::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::NIL, "_parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural"))); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions")); + GDVIRTUAL_BIND(_parse_file, "path", "msgids", "msgids_context_plural"); + GDVIRTUAL_BIND(_get_recognized_extensions); } ///////////////////////// diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index 7013bbb8c4..242ba33b55 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -32,7 +32,9 @@ #define EDITOR_TRANSLATION_PARSER_H #include "core/error/error_list.h" +#include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" +#include "core/object/script_language.h" class EditorTranslationParserPlugin : public RefCounted { GDCLASS(EditorTranslationParserPlugin, RefCounted); @@ -40,6 +42,9 @@ class EditorTranslationParserPlugin : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL3(_parse_file, String, Array, Array) + GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions) + public: virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural); virtual void get_recognized_extensions(List<String> *r_extensions) const; diff --git a/editor/icons/GridLayout.svg b/editor/icons/GridLayout.svg index 71ad504477..f05bc239a9 100644 --- a/editor/icons/GridLayout.svg +++ b/editor/icons/GridLayout.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 2.1992188v2.6152343l-2.625 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mode 100644 index 0000000000..7b6cd8149b --- /dev/null +++ b/editor/icons/VisualShaderNodeColorOp.svg @@ -0,0 +1 @@ +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1038.3622)"><g fill="#fff"><path d="m4 1050.3622h6v-10h-6z" fill-rule="evenodd" stroke="#fff" stroke-linejoin="round" stroke-width="2"/><path d="m1 1041.3622h2v2h-2z"/><path d="m1 1047.3622h2v2h-2z"/><path d="m11 1044.3622h2v2h-2z"/></g><g fill-opacity=".862745"><path d="m5 1041.3622h4v2h-4z" fill="#ff4646"/><path d="m5 1044.3622h4v2h-4z" fill="#46ff46"/><path d="m5 1047.3622h4v2h-4z" fill="#4646ff"/></g></g></svg> diff --git a/editor/icons/VisualShaderNodeColorUniform.svg b/editor/icons/VisualShaderNodeColorUniform.svg new file mode 100644 index 0000000000..ce89b16583 --- /dev/null +++ b/editor/icons/VisualShaderNodeColorUniform.svg @@ -0,0 +1 @@ +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 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a/editor/icons/VisualShaderNodeFloatFunc.svg b/editor/icons/VisualShaderNodeFloatFunc.svg new file mode 100644 index 0000000000..382c4e66af --- /dev/null +++ b/editor/icons/VisualShaderNodeFloatFunc.svg @@ -0,0 +1 @@ +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><g fill="#cf68ea" transform="translate(0 -1038.3622)"><path d="m6 1042.3622h2v4.999982h-2z"/><path d="m9.0703125 1a3 3 0 0 0 -1.5703125.4023438 3 3 0 0 0 -1.5 2.5976562h2a1 1 0 0 1 1-1 1 1 0 0 1 1 1h2a3 3 0 0 0 -1.5-2.5976562 3 3 0 0 0 -1.4296875-.4023438z" transform="translate(0 1038.3622)"/><path d="m10 1042.3622h2v1.000017h-2z"/><path d="m2 10a3 3 0 0 0 1.5 2.597656 3 3 0 0 0 3 0 3 3 0 0 0 1.5-2.597656h-2a1 1 0 0 1 -1 1 1 1 0 0 1 -1-1z" transform="translate(0 1038.3622)"/><path d="m6-1048.3622h2v1.000017h-2z" transform="scale(1 -1)"/><path d="m4 1044.3622h6v2h-6z"/></g></svg> diff --git a/editor/icons/VisualShaderNodeFloatOp.svg b/editor/icons/VisualShaderNodeFloatOp.svg new file mode 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d="m9.0703125 1a3 3 0 0 0 -1.5703125.4023438 3 3 0 0 0 -1.5 2.5976562h2a1 1 0 0 1 1-1 1 1 0 0 1 1 1h2a3 3 0 0 0 -1.5-2.5976562 3 3 0 0 0 -1.4296875-.4023438z" transform="translate(0 1038.3622)"/><path d="m10 1042.3622h2v1.000017h-2z"/><path d="m2 10a3 3 0 0 0 1.5 2.597656 3 3 0 0 0 3 0 3 3 0 0 0 1.5-2.597656h-2a1 1 0 0 1 -1 1 1 1 0 0 1 -1-1z" transform="translate(0 1038.3622)"/><path d="m6-1048.3622h2v1.000017h-2z" transform="scale(1 -1)"/><path d="m4 1044.3622h6v2h-6z"/></g></svg> diff --git a/editor/icons/VisualShaderNodeVectorLen.svg b/editor/icons/VisualShaderNodeVectorLen.svg new file mode 100644 index 0000000000..71faffdc3f --- /dev/null +++ b/editor/icons/VisualShaderNodeVectorLen.svg @@ -0,0 +1 @@ +<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m8 1038.3614v2h-5v2h5v2l3-3zm-3.65625 5.6289-1.714844 1.0293.513672.8574 3 5c.388501.647 1.326343.647 1.714844 0l3-5 .513672-.8574-1.714844-1.0293-.513672.8574-2.142578 3.5703-2.142578-3.5703z" fill="#b8ea68" fill-rule="evenodd" transform="translate(0 -1038.3622)"/></svg> diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index aa9700716d..71930e1e59 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -960,6 +960,7 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name } else if (section == "vertices") { MeshData::Vertices vert; String id = parser.get_attribute_value("id"); + int last_ref = 0; while (parser.read() == OK) { if (parser.get_node_type() == XMLParser::NODE_ELEMENT) { @@ -967,6 +968,10 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name String semantic = parser.get_attribute_value("semantic"); String source = _uri_to_id(parser.get_attribute_value("source")); + if (semantic == "TEXCOORD") { + semantic = "TEXCOORD" + itos(last_ref++); + } + vert.sources[semantic] = source; COLLADA_PRINT(section + " input semantic: " + semantic + " source: " + source); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 54b93edcdd..7ab80ac3b4 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -504,61 +504,121 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor const Collada::MeshData::Source *normal_src = nullptr; int normal_ofs = 0; - if (p.sources.has("NORMAL")) { - String normal_source_id = p.sources["NORMAL"].source; - normal_ofs = p.sources["NORMAL"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA); - normal_src = &meshdata.sources[normal_source_id]; + { + String normal_source_id = ""; + + if (p.sources.has("NORMAL")) { + normal_source_id = p.sources["NORMAL"].source; + normal_ofs = p.sources["NORMAL"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("NORMAL")) { + normal_source_id = meshdata.vertices[vertex_src_id].sources["NORMAL"]; + normal_ofs = vertex_ofs; + } + + if (normal_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA); + normal_src = &meshdata.sources[normal_source_id]; + } } const Collada::MeshData::Source *binormal_src = nullptr; int binormal_ofs = 0; - if (p.sources.has("TEXBINORMAL")) { - String binormal_source_id = p.sources["TEXBINORMAL"].source; - binormal_ofs = p.sources["TEXBINORMAL"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA); - binormal_src = &meshdata.sources[binormal_source_id]; + { + String binormal_source_id = ""; + + if (p.sources.has("TEXBINORMAL")) { + binormal_source_id = p.sources["TEXBINORMAL"].source; + binormal_ofs = p.sources["TEXBINORMAL"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXBINORMAL")) { + binormal_source_id = meshdata.vertices[vertex_src_id].sources["TEXBINORMAL"]; + binormal_ofs = vertex_ofs; + } + + if (binormal_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA); + binormal_src = &meshdata.sources[binormal_source_id]; + } } const Collada::MeshData::Source *tangent_src = nullptr; int tangent_ofs = 0; - if (p.sources.has("TEXTANGENT")) { - String tangent_source_id = p.sources["TEXTANGENT"].source; - tangent_ofs = p.sources["TEXTANGENT"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA); - tangent_src = &meshdata.sources[tangent_source_id]; + { + String tangent_source_id = ""; + + if (p.sources.has("TEXTANGENT")) { + tangent_source_id = p.sources["TEXTANGENT"].source; + tangent_ofs = p.sources["TEXTANGENT"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXTANGENT")) { + tangent_source_id = meshdata.vertices[vertex_src_id].sources["TEXTANGENT"]; + tangent_ofs = vertex_ofs; + } + + if (tangent_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA); + tangent_src = &meshdata.sources[tangent_source_id]; + } } const Collada::MeshData::Source *uv_src = nullptr; int uv_ofs = 0; - if (p.sources.has("TEXCOORD0")) { - String uv_source_id = p.sources["TEXCOORD0"].source; - uv_ofs = p.sources["TEXCOORD0"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA); - uv_src = &meshdata.sources[uv_source_id]; + { + String uv_source_id = ""; + + if (p.sources.has("TEXCOORD0")) { + uv_source_id = p.sources["TEXCOORD0"].source; + uv_ofs = p.sources["TEXCOORD0"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXCOORD0")) { + uv_source_id = meshdata.vertices[vertex_src_id].sources["TEXCOORD0"]; + uv_ofs = vertex_ofs; + } + + if (uv_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA); + uv_src = &meshdata.sources[uv_source_id]; + } } const Collada::MeshData::Source *uv2_src = nullptr; int uv2_ofs = 0; - if (p.sources.has("TEXCOORD1")) { - String uv2_source_id = p.sources["TEXCOORD1"].source; - uv2_ofs = p.sources["TEXCOORD1"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA); - uv2_src = &meshdata.sources[uv2_source_id]; + { + String uv2_source_id = ""; + + if (p.sources.has("TEXCOORD1")) { + uv2_source_id = p.sources["TEXCOORD1"].source; + uv2_ofs = p.sources["TEXCOORD1"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("TEXCOORD1")) { + uv2_source_id = meshdata.vertices[vertex_src_id].sources["TEXCOORD1"]; + uv2_ofs = vertex_ofs; + } + + if (uv2_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA); + uv2_src = &meshdata.sources[uv2_source_id]; + } } const Collada::MeshData::Source *color_src = nullptr; int color_ofs = 0; - if (p.sources.has("COLOR")) { - String color_source_id = p.sources["COLOR"].source; - color_ofs = p.sources["COLOR"].offset; - ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA); - color_src = &meshdata.sources[color_source_id]; + { + String color_source_id = ""; + + if (p.sources.has("COLOR")) { + color_source_id = p.sources["COLOR"].source; + color_ofs = p.sources["COLOR"].offset; + } else if (meshdata.vertices[vertex_src_id].sources.has("COLOR")) { + color_source_id = meshdata.vertices[vertex_src_id].sources["COLOR"]; + color_ofs = vertex_ofs; + } + + if (color_source_id != "") { + ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA); + color_src = &meshdata.sources[color_source_id]; + } } //find largest source.. diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 8660289c40..d219f6e325 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -35,102 +35,131 @@ EditorImportPlugin::EditorImportPlugin() { } String EditorImportPlugin::get_importer_name() const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_importer_name")), ""); - return get_script_instance()->call("_get_importer_name"); + String ret; + if (GDVIRTUAL_CALL(_get_importer_name, ret)) { + return ret; + } + ERR_FAIL_V_MSG(String(), "Unimplemented _get_importer_name in add-on."); } String EditorImportPlugin::get_visible_name() const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_visible_name")), ""); - return get_script_instance()->call("_get_visible_name"); + String ret; + if (GDVIRTUAL_CALL(_get_visible_name, ret)) { + return ret; + } + ERR_FAIL_V_MSG(String(), "Unimplemented _get_visible_name in add-on."); } void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) const { - ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_recognized_extensions"))); - Array extensions = get_script_instance()->call("_get_recognized_extensions"); - for (int i = 0; i < extensions.size(); i++) { - p_extensions->push_back(extensions[i]); + Vector<String> extensions; + + if (GDVIRTUAL_CALL(_get_recognized_extensions, extensions)) { + for (int i = 0; i < extensions.size(); i++) { + p_extensions->push_back(extensions[i]); + } } + ERR_FAIL_MSG("Unimplemented _get_recognized_extensions in add-on."); } String EditorImportPlugin::get_preset_name(int p_idx) const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_name")), ""); - return get_script_instance()->call("_get_preset_name", p_idx); + String ret; + if (GDVIRTUAL_CALL(_get_preset_name, p_idx, ret)) { + return ret; + } + ERR_FAIL_V_MSG(String(), "Unimplemented _get_preset_name in add-on."); } int EditorImportPlugin::get_preset_count() const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_preset_count")), 0); - return get_script_instance()->call("_get_preset_count"); + int ret; + if (GDVIRTUAL_CALL(_get_preset_count, ret)) { + return ret; + } + ERR_FAIL_V_MSG(-1, "Unimplemented _get_preset_count in add-on."); } String EditorImportPlugin::get_save_extension() const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_save_extension")), ""); - return get_script_instance()->call("_get_save_extension"); + String ret; + if (GDVIRTUAL_CALL(_get_save_extension, ret)) { + return ret; + } + ERR_FAIL_V_MSG(String(), "Unimplemented _get_save_extension in add-on."); } String EditorImportPlugin::get_resource_type() const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_resource_type")), ""); - return get_script_instance()->call("_get_resource_type"); + String ret; + if (GDVIRTUAL_CALL(_get_resource_type, ret)) { + return ret; + } + ERR_FAIL_V_MSG(String(), "Unimplemented _get_resource_type in add-on."); } float EditorImportPlugin::get_priority() const { - if (!(get_script_instance() && get_script_instance()->has_method("_get_priority"))) { - return ResourceImporter::get_priority(); + float ret; + if (GDVIRTUAL_CALL(_get_priority, ret)) { + return ret; } - return get_script_instance()->call("_get_priority"); + ERR_FAIL_V_MSG(-1, "Unimplemented _get_priority in add-on."); } int EditorImportPlugin::get_import_order() const { - if (!(get_script_instance() && get_script_instance()->has_method("_get_import_order"))) { - return ResourceImporter::get_import_order(); + int ret; + if (GDVIRTUAL_CALL(_get_import_order, ret)) { + return ret; } - return get_script_instance()->call("_get_import_order"); + ERR_FAIL_V_MSG(-1, "Unimplemented _get_import_order in add-on."); } void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options, int p_preset) const { - ERR_FAIL_COND(!(get_script_instance() && get_script_instance()->has_method("_get_import_options"))); Array needed; needed.push_back("name"); needed.push_back("default_value"); - Array options = get_script_instance()->call("_get_import_options", p_preset); - for (int i = 0; i < options.size(); i++) { - Dictionary d = options[i]; - ERR_FAIL_COND(!d.has_all(needed)); - String name = d["name"]; - Variant default_value = d["default_value"]; - - PropertyHint hint = PROPERTY_HINT_NONE; - if (d.has("property_hint")) { - hint = (PropertyHint)d["property_hint"].operator int64_t(); - } - - String hint_string; - if (d.has("hint_string")) { - hint_string = d["hint_string"]; + Array options; + if (GDVIRTUAL_CALL(_get_import_options, p_preset, options)) { + for (int i = 0; i < options.size(); i++) { + Dictionary d = options[i]; + ERR_FAIL_COND(!d.has_all(needed)); + String name = d["name"]; + Variant default_value = d["default_value"]; + + PropertyHint hint = PROPERTY_HINT_NONE; + if (d.has("property_hint")) { + hint = (PropertyHint)d["property_hint"].operator int64_t(); + } + + String hint_string; + if (d.has("hint_string")) { + hint_string = d["hint_string"]; + } + + uint32_t usage = PROPERTY_USAGE_DEFAULT; + if (d.has("usage")) { + usage = d["usage"]; + } + + ImportOption option(PropertyInfo(default_value.get_type(), name, hint, hint_string, usage), default_value); + r_options->push_back(option); } - - uint32_t usage = PROPERTY_USAGE_DEFAULT; - if (d.has("usage")) { - usage = d["usage"]; - } - - ImportOption option(PropertyInfo(default_value.get_type(), name, hint, hint_string, usage), default_value); - r_options->push_back(option); } + + ERR_FAIL_MSG("Unimplemented _get_import_options in add-on."); } bool EditorImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_get_option_visibility")), true); Dictionary d; Map<StringName, Variant>::Element *E = p_options.front(); while (E) { d[E->key()] = E->get(); E = E->next(); } - return get_script_instance()->call("_get_option_visibility", p_option, d); + bool visible; + if (GDVIRTUAL_CALL(_get_option_visibility, p_option, d, visible)) { + return visible; + } + + ERR_FAIL_V_MSG(false, "Unimplemented _get_option_visibility in add-on."); } Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { - ERR_FAIL_COND_V(!(get_script_instance() && get_script_instance()->has_method("_import")), ERR_UNAVAILABLE); Dictionary options; Array platform_variants, gen_files; @@ -139,28 +168,33 @@ Error EditorImportPlugin::import(const String &p_source_file, const String &p_sa options[E->key()] = E->get(); E = E->next(); } - Error err = (Error)get_script_instance()->call("_import", p_source_file, p_save_path, options, platform_variants, gen_files).operator int64_t(); - for (int i = 0; i < platform_variants.size(); i++) { - r_platform_variants->push_back(platform_variants[i]); - } - for (int i = 0; i < gen_files.size(); i++) { - r_gen_files->push_back(gen_files[i]); + int err; + if (GDVIRTUAL_CALL(_import, p_source_file, p_save_path, options, platform_variants, gen_files, err)) { + Error ret_err = Error(err); + + for (int i = 0; i < platform_variants.size(); i++) { + r_platform_variants->push_back(platform_variants[i]); + } + for (int i = 0; i < gen_files.size(); i++) { + r_gen_files->push_back(gen_files[i]); + } + return ret_err; } - return err; + ERR_FAIL_V_MSG(ERR_METHOD_NOT_FOUND, "Unimplemented _import in add-on."); } void EditorImportPlugin::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_importer_name")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_visible_name")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_preset_count")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_preset_name", PropertyInfo(Variant::INT, "preset"))); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_recognized_extensions")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_import_options", PropertyInfo(Variant::INT, "preset"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_save_extension")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_resource_type")); - BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_get_priority")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_order")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files"))); + GDVIRTUAL_BIND(_get_importer_name) + GDVIRTUAL_BIND(_get_visible_name) + GDVIRTUAL_BIND(_get_preset_count) + GDVIRTUAL_BIND(_get_preset_name, "preset_index") + GDVIRTUAL_BIND(_get_recognized_extensions) + GDVIRTUAL_BIND(_get_import_options, "preset_index") + GDVIRTUAL_BIND(_get_save_extension) + GDVIRTUAL_BIND(_get_resource_type) + GDVIRTUAL_BIND(_get_priority) + GDVIRTUAL_BIND(_get_import_order) + GDVIRTUAL_BIND(_get_option_visibility, "option_name", "options") + GDVIRTUAL_BIND(_import, "source_file", "save_path", "options", "platform_variants", "gen_files"); } diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 345a40e96d..49c959ab44 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -39,6 +39,19 @@ class EditorImportPlugin : public ResourceImporter { protected: static void _bind_methods(); + GDVIRTUAL0RC(String, _get_importer_name) + GDVIRTUAL0RC(String, _get_visible_name) + GDVIRTUAL0RC(int, _get_preset_count) + GDVIRTUAL1RC(String, _get_preset_name, int) + GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions) + GDVIRTUAL1RC(Array, _get_import_options, int) + GDVIRTUAL0RC(String, _get_save_extension) + GDVIRTUAL0RC(String, _get_resource_type) + GDVIRTUAL0RC(float, _get_priority) + GDVIRTUAL0RC(int, _get_import_order) + GDVIRTUAL2RC(bool, _get_option_visibility, StringName, Dictionary) + GDVIRTUAL5RC(int, _import, String, String, Dictionary, Array, Array) + public: EditorImportPlugin(); virtual String get_importer_name() const override; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 492fa3f965..2b03ad928c 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -51,16 +51,17 @@ #include "scene/resources/world_margin_shape_3d.h" uint32_t EditorSceneImporter::get_import_flags() const { - if (get_script_instance()) { - return get_script_instance()->call("_get_import_flags"); + int ret; + if (GDVIRTUAL_CALL(_get_import_flags, ret)) { + return ret; } ERR_FAIL_V(0); } void EditorSceneImporter::get_extensions(List<String> *r_extensions) const { - if (get_script_instance()) { - Array arr = get_script_instance()->call("_get_extensions"); + Vector<String> arr; + if (GDVIRTUAL_CALL(_get_extensions, arr)) { for (int i = 0; i < arr.size(); i++) { r_extensions->push_back(arr[i]); } @@ -71,16 +72,18 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const { } Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { - if (get_script_instance()) { - return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps); + Object *ret; + if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) { + return Object::cast_to<Node>(ret); } ERR_FAIL_V(nullptr); } Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { - if (get_script_instance()) { - return get_script_instance()->call("_import_animation", p_path, p_flags); + Ref<Animation> ret; + if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) { + return ret; } ERR_FAIL_V(nullptr); @@ -101,15 +104,10 @@ void EditorSceneImporter::_bind_methods() { ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer); ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions")); - - MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); - mi.return_val.class_name = "Node"; - BIND_VMETHOD(mi); - mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); - mi.return_val.class_name = "Animation"; - BIND_VMETHOD(mi); + GDVIRTUAL_BIND(_get_import_flags); + GDVIRTUAL_BIND(_get_extensions); + GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps"); + GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps"); BIND_CONSTANT(IMPORT_SCENE); BIND_CONSTANT(IMPORT_ANIMATION); @@ -120,13 +118,14 @@ void EditorSceneImporter::_bind_methods() { ///////////////////////////////// void EditorScenePostImport::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_post_import", PropertyInfo(Variant::OBJECT, "scene"))); + GDVIRTUAL_BIND(_post_import, "scene") ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file); } Node *EditorScenePostImport::post_import(Node *p_scene) { - if (get_script_instance()) { - return get_script_instance()->call("_post_import", p_scene); + Object *ret; + if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) { + return Object::cast_to<Node>(ret); } return p_scene; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 781beff689..542959be02 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -51,6 +51,11 @@ protected: Node *import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); + GDVIRTUAL0RC(int, _get_import_flags) + GDVIRTUAL0RC(Vector<String>, _get_extensions) + GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, uint32_t) + GDVIRTUAL3R(Ref<Animation>, _import_animation, String, uint32_t, uint32_t) + public: enum ImportFlags { IMPORT_SCENE = 1, @@ -77,6 +82,8 @@ class EditorScenePostImport : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL1R(Object *, _post_import, Node *) + public: String get_source_file() const; virtual Node *post_import(Node *p_scene); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 952bec4d87..778046f45c 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -209,6 +209,12 @@ void InspectorDock::_paste_resource() { } } +void InspectorDock::_prepare_resource_extra_popup() { + RES r = EditorSettings::get_singleton()->get_resource_clipboard(); + PopupMenu *popup = resource_extra_button->get_popup(); + popup->set_item_disabled(popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), r.is_null()); +} + void InspectorDock::_prepare_history() { EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); @@ -525,6 +531,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { resource_extra_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); resource_extra_button->set_tooltip(TTR("Extra resource options.")); general_options_hb->add_child(resource_extra_button); + resource_extra_button->connect("about_to_popup", callable_mp(this, &InspectorDock::_prepare_resource_extra_popup)); resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource from Clipboard")), RESOURCE_EDIT_CLIPBOARD); resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY); resource_extra_button->get_popup()->set_item_disabled(1, true); diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index d50785d95c..6615845b66 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -102,6 +102,7 @@ class InspectorDock : public VBoxContainer { void _unref_resource(); void _copy_resource(); void _paste_resource(); + void _prepare_resource_extra_popup(); void _warning_pressed(); void _resource_created(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 69206daea8..030d90eeca 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -126,6 +126,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->add_child(node); Ref<AnimationNode> agnode = blend_tree->get_node(E); + ERR_CONTINUE(!agnode.is_valid()); node->set_position_offset(blend_tree->get_node_position(E) * EDSCALE); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 76c056ed33..477e066e87 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3909,6 +3909,11 @@ void CanvasItemEditor::_notification(int p_what) { anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE); anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); + + info_overlay->get_theme()->set_stylebox("normal", "Label", get_theme_stylebox(SNAME("CanvasItemInfoOverlay"), SNAME("EditorStyles"))); + warning_child_of_container->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + warning_child_of_container->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts"))); + warning_child_of_container->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"))); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { @@ -5280,21 +5285,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { info_overlay->add_theme_constant_override("separation", 10); viewport_scrollable->add_child(info_overlay); + // Make sure all labels inside of the container are styled the same. Theme *info_overlay_theme = memnew(Theme); - info_overlay_theme->copy_default_theme(); info_overlay->set_theme(info_overlay_theme); - StyleBoxFlat *info_overlay_label_stylebox = memnew(StyleBoxFlat); - info_overlay_label_stylebox->set_bg_color(Color(0.0, 0.0, 0.0, 0.2)); - info_overlay_label_stylebox->set_expand_margin_size_all(4); - info_overlay_theme->set_stylebox("normal", "Label", info_overlay_label_stylebox); - warning_child_of_container = memnew(Label); warning_child_of_container->hide(); warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent.")); - warning_child_of_container->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - warning_child_of_container->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts"))); - warning_child_of_container->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"))); add_control_to_info_overlay(warning_child_of_container); h_scroll = memnew(HScrollBar); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 486f947e43..c2684305ef 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -50,12 +50,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { switch (shape_type) { case CAPSULE_SHAPE: { Ref<CapsuleShape2D> capsule = node->get_shape(); - - if (idx == 0) { - return capsule->get_radius(); - } else if (idx == 1) { - return capsule->get_height(); - } + return Vector2(capsule->get_radius(), capsule->get_height()); } break; @@ -209,17 +204,17 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { case CAPSULE_SHAPE: { Ref<CapsuleShape2D> capsule = node->get_shape(); + Vector2 values = p_org; + if (idx == 0) { undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius()); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); } else if (idx == 1) { undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height()); - undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org); - undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]); + undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index d47bd2d410..95f68d5f7f 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -505,12 +505,12 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size int thumbnail_size = MAX(p_size.x, p_size.y); img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8); - Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color"); - Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/control_flow_keyword_color"); - Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"); - Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"); - Color comment_color = EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"); + Color bg_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/background_color"); + Color keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/keyword_color"); + Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/control_flow_keyword_color"); + Color text_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/text_color"); + Color symbol_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/symbol_color"); + Color comment_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/comment_color"); if (bg_color.a == 0) { bg_color = Color(0, 0, 0, 0); diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index efec5a709d..dd91df747a 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) { void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_GENERATE_VISIBILITY_RECT: { - double gen_time = particles->get_lifetime(); - if (gen_time < 1.0) { - generate_seconds->set_value(1.0); + // Add one second to the default generation lifetime, since the progress is updated every second. + generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0)); + + if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) { + // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. + generate_visibility_rect->popup_centered(); } else { - generate_seconds->set_value(trunc(gen_time) + 1.0); + // Generate the visibility rect immediately. + _generate_visibility_rect(); } - generate_visibility_rect->popup_centered(); } break; case MENU_LOAD_EMISSION_MASK: { file->popup_file_dialog(); @@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() { float running = 0.0; - EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time)); + EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time)); bool was_emitting = particles->is_emitting(); if (!was_emitting) { diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index fff25b6f59..903a3689b0 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) { void GPUParticles3DEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_GENERATE_AABB: { - float gen_time = node->get_lifetime(); + // Add one second to the default generation lifetime, since the progress is updated every second. + generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0)); - if (gen_time < 1.0) { - generate_seconds->set_value(1.0); + if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) { + // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. + generate_aabb->popup_centered(); } else { - generate_seconds->set_value(trunc(gen_time) + 1.0); + // Generate the visibility AABB immediately. + _generate_aabb(); } - generate_aabb->popup_centered(); } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: { Ref<ParticlesMaterial> material = node->get_process_material(); @@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() { double running = 0.0; - EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time)); + EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time)); bool was_emitting = node->is_emitting(); if (!was_emitting) { diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index dcea7b26f3..5d1b4d8ead 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -105,9 +105,7 @@ void EditorNode3DGizmo::clear() { } void EditorNode3DGizmo::redraw() { - if (get_script_instance() && get_script_instance()->has_method("_redraw")) { - get_script_instance()->call("_redraw"); - } else { + if (!GDVIRTUAL_CALL(_redraw)) { ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->redraw(this); } @@ -118,8 +116,9 @@ void EditorNode3DGizmo::redraw() { } String EditorNode3DGizmo::get_handle_name(int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) { - return get_script_instance()->call("_get_handle_name", p_id); + String ret; + if (GDVIRTUAL_CALL(_get_handle_name, p_id, ret)) { + return ret; } ERR_FAIL_COND_V(!gizmo_plugin, ""); @@ -127,8 +126,9 @@ String EditorNode3DGizmo::get_handle_name(int p_id) const { } bool EditorNode3DGizmo::is_handle_highlighted(int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) { - return get_script_instance()->call("_is_handle_highlighted", p_id); + bool success; + if (GDVIRTUAL_CALL(_is_handle_highlighted, p_id, success)) { + return success; } ERR_FAIL_COND_V(!gizmo_plugin, false); @@ -136,8 +136,9 @@ bool EditorNode3DGizmo::is_handle_highlighted(int p_id) const { } Variant EditorNode3DGizmo::get_handle_value(int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) { - return get_script_instance()->call("_get_handle_value", p_id); + Variant value; + if (GDVIRTUAL_CALL(_get_handle_value, p_id, value)) { + return value; } ERR_FAIL_COND_V(!gizmo_plugin, Variant()); @@ -145,8 +146,7 @@ Variant EditorNode3DGizmo::get_handle_value(int p_id) const { } void EditorNode3DGizmo::set_handle(int p_id, Camera3D *p_camera, const Point2 &p_point) { - if (get_script_instance() && get_script_instance()->has_method("_set_handle")) { - get_script_instance()->call("_set_handle", p_id, p_camera, p_point); + if (GDVIRTUAL_CALL(_set_handle, p_id, p_camera, p_point)) { return; } @@ -155,8 +155,7 @@ void EditorNode3DGizmo::set_handle(int p_id, Camera3D *p_camera, const Point2 &p } void EditorNode3DGizmo::commit_handle(int p_id, const Variant &p_restore, bool p_cancel) { - if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) { - get_script_instance()->call("_commit_handle", p_id, p_restore, p_cancel); + if (GDVIRTUAL_CALL(_commit_handle, p_id, p_restore, p_cancel)) { return; } @@ -165,8 +164,9 @@ void EditorNode3DGizmo::commit_handle(int p_id, const Variant &p_restore, bool p } int EditorNode3DGizmo::subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const { - if (get_script_instance() && get_script_instance()->has_method("_subgizmos_intersect_ray")) { - return get_script_instance()->call("_subgizmos_intersect_ray", p_camera, p_point); + int id; + if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, p_camera, p_point, id)) { + return id; } ERR_FAIL_COND_V(!gizmo_plugin, -1); @@ -174,12 +174,14 @@ int EditorNode3DGizmo::subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 } Vector<int> EditorNode3DGizmo::subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum) const { - if (get_script_instance() && get_script_instance()->has_method("_subgizmos_intersect_frustum")) { - Array frustum; - for (int i = 0; i < p_frustum.size(); i++) { - frustum[i] = p_frustum[i]; - } - return get_script_instance()->call("_subgizmos_intersect_frustum", p_camera, frustum); + TypedArray<Plane> frustum; + frustum.resize(p_frustum.size()); + for (int i = 0; i < p_frustum.size(); i++) { + frustum[i] = p_frustum[i]; + } + Vector<int> ret; + if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, p_camera, frustum, ret)) { + return ret; } ERR_FAIL_COND_V(!gizmo_plugin, Vector<int>()); @@ -187,8 +189,9 @@ Vector<int> EditorNode3DGizmo::subgizmos_intersect_frustum(const Camera3D *p_cam } Transform3D EditorNode3DGizmo::get_subgizmo_transform(int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_subgizmo_transform")) { - return get_script_instance()->call("_get_subgizmo_transform", p_id); + Transform3D ret; + if (GDVIRTUAL_CALL(_get_subgizmo_transform, p_id, ret)) { + return ret; } ERR_FAIL_COND_V(!gizmo_plugin, Transform3D()); @@ -196,8 +199,7 @@ Transform3D EditorNode3DGizmo::get_subgizmo_transform(int p_id) const { } void EditorNode3DGizmo::set_subgizmo_transform(int p_id, Transform3D p_transform) { - if (get_script_instance() && get_script_instance()->has_method("_set_subgizmo_transform")) { - get_script_instance()->call("_set_subgizmo_transform", p_id, p_transform); + if (GDVIRTUAL_CALL(_set_subgizmo_transform, p_id, p_transform)) { return; } @@ -206,18 +208,13 @@ void EditorNode3DGizmo::set_subgizmo_transform(int p_id, Transform3D p_transform } void EditorNode3DGizmo::commit_subgizmos(const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) { - if (get_script_instance() && get_script_instance()->has_method("_commit_subgizmos")) { - Array ids; - for (int i = 0; i < p_ids.size(); i++) { - ids[i] = p_ids[i]; - } - - Array restore; - for (int i = 0; i < p_restore.size(); i++) { - restore[i] = p_restore[i]; - } + TypedArray<Transform3D> restore; + restore.resize(p_restore.size()); + for (int i = 0; i < p_restore.size(); i++) { + restore[i] = p_restore[i]; + } - get_script_instance()->call("_commit_subgizmos", ids, restore, p_cancel); + if (GDVIRTUAL_CALL(_commit_subgizmos, p_ids, restore, p_cancel)) { return; } @@ -837,26 +834,19 @@ void EditorNode3DGizmo::_bind_methods() { ClassDB::bind_method(D_METHOD("is_subgizmo_selected"), &EditorNode3DGizmo::is_subgizmo_selected); ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection); - BIND_VMETHOD(MethodInfo("_redraw")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", PropertyInfo(Variant::INT, "id"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", PropertyInfo(Variant::INT, "id"))); + GDVIRTUAL_BIND(_redraw); + GDVIRTUAL_BIND(_get_handle_name, "id"); + GDVIRTUAL_BIND(_is_handle_highlighted, "id"); - MethodInfo hvget(Variant::NIL, "_get_handle_value", PropertyInfo(Variant::INT, "id")); - hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(hvget); + GDVIRTUAL_BIND(_get_handle_value, "id"); + GDVIRTUAL_BIND(_set_handle, "id", "camera", "point"); + GDVIRTUAL_BIND(_commit_handle, "id", "restore", "cancel"); - BIND_VMETHOD(MethodInfo("_set_handle", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point"))); - MethodInfo cm = MethodInfo("_commit_handle", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); - cm.default_arguments.push_back(false); - BIND_VMETHOD(cm); - - BIND_VMETHOD(MethodInfo(Variant::INT, "_subgizmos_intersect_ray", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point"))); - BIND_VMETHOD(MethodInfo(Variant::PACKED_INT32_ARRAY, "_subgizmos_intersect_frustum", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::ARRAY, "frustum"))); - BIND_VMETHOD(MethodInfo(Variant::TRANSFORM3D, "_get_subgizmo_transform", PropertyInfo(Variant::INT, "id"))); - BIND_VMETHOD(MethodInfo("_set_subgizmo_transform", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::TRANSFORM3D, "transform"))); - MethodInfo cs = MethodInfo("_commit_subgizmos", PropertyInfo(Variant::PACKED_INT32_ARRAY, "ids"), PropertyInfo(Variant::ARRAY, "restore"), PropertyInfo(Variant::BOOL, "cancel")); - cs.default_arguments.push_back(false); - BIND_VMETHOD(cs); + GDVIRTUAL_BIND(_subgizmos_intersect_ray, "camera", "point"); + GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "camera", "frustum"); + GDVIRTUAL_BIND(_set_subgizmo_transform, "id", "transform"); + GDVIRTUAL_BIND(_get_subgizmo_transform, "id"); + GDVIRTUAL_BIND(_commit_subgizmos, "ids", "restores", "cancel"); } EditorNode3DGizmo::EditorNode3DGizmo() { @@ -1042,11 +1032,6 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) { } void EditorNode3DGizmoPlugin::_bind_methods() { -#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorNode3DGizmo") - - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); - BIND_VMETHOD(MethodInfo(GIZMO_REF, "_create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); - ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant())); @@ -1054,45 +1039,42 @@ void EditorNode3DGizmoPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>())); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_gizmo_name")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_priority")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_be_hidden")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_selectable_when_hidden")); - - BIND_VMETHOD(MethodInfo("_redraw", GIZMO_REF)); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "id"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "id"))); + GDVIRTUAL_BIND(_has_gizmo, "for_node_3d"); + GDVIRTUAL_BIND(_create_gizmo, "for_node_3d"); - MethodInfo hvget(Variant::NIL, "_get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "id")); - hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(hvget); + GDVIRTUAL_BIND(_get_gizmo_name); + GDVIRTUAL_BIND(_get_priority); + GDVIRTUAL_BIND(_can_be_hidden); + GDVIRTUAL_BIND(_is_selectable_when_hidden); - BIND_VMETHOD(MethodInfo("_set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point"))); - MethodInfo cm = MethodInfo("_commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); - cm.default_arguments.push_back(false); - BIND_VMETHOD(cm); + GDVIRTUAL_BIND(_redraw, "gizmo"); + GDVIRTUAL_BIND(_get_handle_name, "gizmo", "handle_id"); + GDVIRTUAL_BIND(_is_handle_highlighted, "gizmo", "handle_id"); + GDVIRTUAL_BIND(_get_handle_value, "gizmo", "handle_id"); - BIND_VMETHOD(MethodInfo(Variant::INT, "_subgizmos_intersect_ray", GIZMO_REF, PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::VECTOR2, "point"))); - BIND_VMETHOD(MethodInfo(Variant::PACKED_INT32_ARRAY, "_subgizmos_intersect_frustum", GIZMO_REF, PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::ARRAY, "frustum"))); - BIND_VMETHOD(MethodInfo(Variant::TRANSFORM3D, "_get_subgizmo_transform", GIZMO_REF, PropertyInfo(Variant::INT, "id"))); - BIND_VMETHOD(MethodInfo("_set_subgizmo_transform", GIZMO_REF, PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::TRANSFORM3D, "transform"))); - MethodInfo cs = MethodInfo("_commit_subgizmos", GIZMO_REF, PropertyInfo(Variant::PACKED_INT32_ARRAY, "ids"), PropertyInfo(Variant::ARRAY, "restore"), PropertyInfo(Variant::BOOL, "cancel")); - cs.default_arguments.push_back(false); - BIND_VMETHOD(cs); + GDVIRTUAL_BIND(_set_handle, "gizmo", "handle_id", "camera", "screen_pos"); + GDVIRTUAL_BIND(_commit_handle, "gizmo", "handle_id", "restore", "cancel"); -#undef GIZMO_REF + GDVIRTUAL_BIND(_subgizmos_intersect_ray, "gizmo", "camera", "screen_pos"); + GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "gizmo", "camera", "frustum_planes"); + GDVIRTUAL_BIND(_get_subgizmo_transform, "gizmo", "subgizmo_id"); + GDVIRTUAL_BIND(_set_subgizmo_transform, "gizmo", "subgizmo_id", "transform"); + GDVIRTUAL_BIND(_commit_subgizmos, "gizmo", "ids", "restores", "cancel"); + ; } bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - if (get_script_instance() && get_script_instance()->has_method("_has_gizmo")) { - return get_script_instance()->call("_has_gizmo", p_spatial); + bool success; + if (GDVIRTUAL_CALL(_has_gizmo, p_spatial, success)) { + return success; } return false; } Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) { - if (get_script_instance() && get_script_instance()->has_method("_create_gizmo")) { - return get_script_instance()->call("_create_gizmo", p_spatial); + Ref<EditorNode3DGizmo> ret; + if (GDVIRTUAL_CALL(_create_gizmo, p_spatial, ret)) { + return ret; } Ref<EditorNode3DGizmo> ref; @@ -1103,106 +1085,100 @@ Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) } bool EditorNode3DGizmoPlugin::can_be_hidden() const { - if (get_script_instance() && get_script_instance()->has_method("_can_be_hidden")) { - return get_script_instance()->call("_can_be_hidden"); + bool ret; + if (GDVIRTUAL_CALL(_can_be_hidden, ret)) { + return ret; } return true; } bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const { - if (get_script_instance() && get_script_instance()->has_method("_is_selectable_when_hidden")) { - return get_script_instance()->call("_is_selectable_when_hidden"); + bool ret; + if (GDVIRTUAL_CALL(_is_selectable_when_hidden, ret)) { + return ret; } return false; } void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - if (get_script_instance() && get_script_instance()->has_method("_redraw")) { - Ref<EditorNode3DGizmo> ref(p_gizmo); - get_script_instance()->call("_redraw", ref); - } + GDVIRTUAL_CALL(_redraw, p_gizmo); } bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_is_handle_highlighted")) { - return get_script_instance()->call("_is_handle_highlighted", p_gizmo, p_id); + bool ret; + if (GDVIRTUAL_CALL(_is_handle_highlighted, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret)) { + return ret; } return false; } String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_handle_name")) { - return get_script_instance()->call("_get_handle_name", p_gizmo, p_id); + String ret; + if (GDVIRTUAL_CALL(_get_handle_name, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret)) { + return ret; } return ""; } Variant EditorNode3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_handle_value")) { - return get_script_instance()->call("_get_handle_value", p_gizmo, p_id); + Variant ret; + if (GDVIRTUAL_CALL(_get_handle_value, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret)) { + return ret; } return Variant(); } void EditorNode3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { - if (get_script_instance() && get_script_instance()->has_method("_set_handle")) { - get_script_instance()->call("_set_handle", p_gizmo, p_id, p_camera, p_point); - } + GDVIRTUAL_CALL(_set_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_camera, p_point); } void EditorNode3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { - if (get_script_instance() && get_script_instance()->has_method("_commit_handle")) { - get_script_instance()->call("_commit_handle", p_gizmo, p_id, p_restore, p_cancel); - } + GDVIRTUAL_CALL(_commit_handle, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_restore, p_cancel); } int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const { - if (get_script_instance() && get_script_instance()->has_method("_subgizmos_intersect_ray")) { - return get_script_instance()->call("_subgizmos_intersect_ray", p_camera, p_point); + int ret; + if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, p_point, ret)) { + return ret; } return -1; } Vector<int> EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const { - if (get_script_instance() && get_script_instance()->has_method("_subgizmos_intersect_frustum")) { - Array frustum; - for (int i = 0; i < p_frustum.size(); i++) { - frustum[i] = p_frustum[i]; - } - return get_script_instance()->call("_subgizmos_intersect_frustum", p_camera, frustum); + TypedArray<Transform3D> frustum; + frustum.resize(p_frustum.size()); + for (int i = 0; i < p_frustum.size(); i++) { + frustum[i] = p_frustum[i]; + } + Vector<int> ret; + if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>(p_gizmo), p_camera, frustum, ret)) { + return ret; } return Vector<int>(); } Transform3D EditorNode3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const { - if (get_script_instance() && get_script_instance()->has_method("_get_subgizmo_transform")) { - return get_script_instance()->call("_get_subgizmo_transform", p_id); + Transform3D ret; + if (GDVIRTUAL_CALL(_get_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, ret)) { + return ret; } return Transform3D(); } void EditorNode3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) { - if (get_script_instance() && get_script_instance()->has_method("_set_subgizmo_transform")) { - get_script_instance()->call("_set_subgizmo_transform", p_id, p_transform); - } + GDVIRTUAL_CALL(_set_subgizmo_transform, Ref<EditorNode3DGizmo>(p_gizmo), p_id, p_transform); } void EditorNode3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) { - if (get_script_instance() && get_script_instance()->has_method("_commit_subgizmos")) { - Array ids; - for (int i = 0; i < p_ids.size(); i++) { - ids[i] = p_ids[i]; - } - - Array restore; - for (int i = 0; i < p_restore.size(); i++) { - restore[i] = p_restore[i]; - } - - get_script_instance()->call("_commit_subgizmos", ids, restore, p_cancel); + TypedArray<Transform3D> restore; + restore.resize(p_restore.size()); + for (int i = 0; i < p_restore.size(); i++) { + restore[i] = p_restore[i]; } + + GDVIRTUAL_CALL(_commit_subgizmos, Ref<EditorNode3DGizmo>(p_gizmo), p_ids, restore, p_cancel); } void EditorNode3DGizmoPlugin::set_state(int p_state) { @@ -2100,64 +2076,76 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(material); - Vector<Transform3D> grests; + LocalVector<Transform3D> grests; grests.resize(skel->get_bone_count()); - Vector<int> bones; - Vector<float> weights; + LocalVector<int> bones; + LocalVector<float> weights; bones.resize(4); weights.resize(4); for (int i = 0; i < 4; i++) { - bones.write[i] = 0; - weights.write[i] = 0; + bones[i] = 0; + weights[i] = 0; } - weights.write[0] = 1; + weights[0] = 1; AABB aabb; Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); - for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) { - int i = skel->get_process_order(i_bone); + //LocalVector<int> bones_to_process = skel->get_parentless_bones(); + LocalVector<int> bones_to_process; + bones_to_process = skel->get_parentless_bones(); - int parent = skel->get_bone_parent(i); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); - if (parent >= 0) { - grests.write[i] = grests[parent] * skel->get_bone_rest(i); + LocalVector<int> child_bones_vector; + child_bones_vector = skel->get_bone_children(current_bone_idx); + int child_bones_size = child_bones_vector.size(); - Vector3 v0 = grests[parent].origin; - Vector3 v1 = grests[i].origin; - Vector3 d = (v1 - v0).normalized(); - float dist = v0.distance_to(v1); + // You have children but no parent, then you must be a root/parentless bone. + if (child_bones_size >= 0 && skel->get_bone_parent(current_bone_idx) <= 0) { + grests[current_bone_idx] = skel->global_pose_to_local_pose(current_bone_idx, skel->get_bone_global_pose(current_bone_idx)); + } - //find closest axis - int closest = -1; - float closest_d = 0.0; + for (int i = 0; i < child_bones_size; i++) { + int child_bone_idx = child_bones_vector[i]; + + grests[child_bone_idx] = skel->global_pose_to_local_pose(child_bone_idx, skel->get_bone_global_pose(child_bone_idx)); + Vector3 v0 = grests[current_bone_idx].origin; + Vector3 v1 = grests[child_bone_idx].origin; + Vector3 d = skel->get_bone_rest(child_bone_idx).origin.normalized(); + real_t dist = skel->get_bone_rest(child_bone_idx).origin.length(); + // Find closest axis. + int closest = -1; + real_t closest_d = 0.0; for (int j = 0; j < 3; j++) { - float dp = Math::abs(grests[parent].basis[j].normalized().dot(d)); + real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d)); if (j == 0 || dp > closest_d) { closest = j; } } - //find closest other + // Find closest other. Vector3 first; Vector3 points[4]; - int pointidx = 0; + int point_idx = 0; for (int j = 0; j < 3; j++) { - bones.write[0] = parent; + bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(rootcolor); - surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05); + surface_tool->add_vertex(v0 - grests[current_bone_idx].basis[j].normalized() * dist * 0.05); surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(rootcolor); - surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05); + surface_tool->add_vertex(v0 + grests[current_bone_idx].basis[j].normalized() * dist * 0.05); if (j == closest) { continue; @@ -2165,7 +2153,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector3 axis; if (first == Vector3()) { - axis = d.cross(d.cross(grests[parent].basis[j])).normalized(); + axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized(); first = axis; } else { axis = d.cross(first).normalized(); @@ -2178,7 +2166,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector3 point = v0 + d * dist * 0.2; point += axis * dist * 0.1; - bones.write[0] = parent; + bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); @@ -2188,23 +2176,22 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_color(bonecolor); surface_tool->add_vertex(point); - bones.write[0] = parent; + bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(point); - bones.write[0] = i; + bones[0] = child_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(v1); - points[pointidx++] = point; + points[point_idx++] = point; } } - SWAP(points[1], points[2]); for (int j = 0; j < 4; j++) { - bones.write[0] = parent; + bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); @@ -2214,9 +2201,9 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } - } else { - grests.write[i] = skel->get_bone_rest(i); - bones.write[0] = i; + + // Add the bone's children to the list of bones to be processed. + bones_to_process.push_back(child_bones_vector[i]); } } @@ -4103,7 +4090,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p if (Object::cast_to<CapsuleShape3D>(*s)) { Ref<CapsuleShape3D> cs2 = s; - return p_id == 0 ? cs2->get_radius() : cs2->get_height(); + return Vector2(cs2->get_radius(), cs2->get_height()); } if (Object::cast_to<CylinderShape3D>(*s)) { @@ -4250,12 +4237,11 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo if (Object::cast_to<CapsuleShape3D>(*s)) { Ref<CapsuleShape3D> ss = s; + Vector2 values = p_restore; + if (p_cancel) { - if (p_id == 0) { - ss->set_radius(p_restore); - } else { - ss->set_height(p_restore); - } + ss->set_radius(values[0]); + ss->set_height(values[1]); return; } @@ -4263,12 +4249,12 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo if (p_id == 0) { ur->create_action(TTR("Change Capsule Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); - ur->add_undo_method(ss.ptr(), "set_radius", p_restore); } else { ur->create_action(TTR("Change Capsule Shape Height")); ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); - ur->add_undo_method(ss.ptr(), "set_height", p_restore); } + ur->add_undo_method(ss.ptr(), "set_radius", values[0]); + ur->add_undo_method(ss.ptr(), "set_height", values[1]); ur->commit_action(); } diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 64f46f2b1a..415ed5da5c 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -31,11 +31,12 @@ #ifndef NODE_3D_EDITOR_GIZMOS_H #define NODE_3D_EDITOR_GIZMOS_H +#include "core/templates/local_vector.h" #include "core/templates/ordered_hash_map.h" +#include "scene/3d/camera_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" -class Camera3D; class Timer; class EditorNode3DGizmoPlugin; @@ -78,6 +79,19 @@ protected: EditorNode3DGizmoPlugin *gizmo_plugin; + GDVIRTUAL0(_redraw) + GDVIRTUAL1RC(String, _get_handle_name, int) + GDVIRTUAL1RC(bool, _is_handle_highlighted, int) + + GDVIRTUAL1RC(Variant, _get_handle_value, int) + GDVIRTUAL3(_set_handle, int, const Camera3D *, Vector2) + GDVIRTUAL3(_commit_handle, int, Variant, bool) + + GDVIRTUAL2RC(int, _subgizmos_intersect_ray, const Camera3D *, Vector2) + GDVIRTUAL2RC(Vector<int>, _subgizmos_intersect_frustum, const Camera3D *, TypedArray<Plane>) + GDVIRTUAL1RC(Transform3D, _get_subgizmo_transform, int) + GDVIRTUAL2(_set_subgizmo_transform, int, Transform3D) + GDVIRTUAL3(_commit_subgizmos, Vector<int>, TypedArray<Transform3D>, bool) public: void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); @@ -144,6 +158,28 @@ protected: virtual bool has_gizmo(Node3D *p_spatial); virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial); + GDVIRTUAL1RC(bool, _has_gizmo, Node3D *) + GDVIRTUAL1RC(Ref<EditorNode3DGizmo>, _create_gizmo, Node3D *) + + GDVIRTUAL0RC(String, _get_gizmo_name) + GDVIRTUAL0RC(int, _get_priority) + GDVIRTUAL0RC(bool, _can_be_hidden) + GDVIRTUAL0RC(bool, _is_selectable_when_hidden) + + GDVIRTUAL1(_redraw, Ref<EditorNode3DGizmo>) + GDVIRTUAL2RC(String, _get_handle_name, Ref<EditorNode3DGizmo>, int) + GDVIRTUAL2RC(bool, _is_handle_highlighted, Ref<EditorNode3DGizmo>, int) + GDVIRTUAL2RC(Variant, _get_handle_value, Ref<EditorNode3DGizmo>, int) + + GDVIRTUAL4(_set_handle, Ref<EditorNode3DGizmo>, int, const Camera3D *, Vector2) + GDVIRTUAL4(_commit_handle, Ref<EditorNode3DGizmo>, int, Variant, bool) + + GDVIRTUAL3RC(int, _subgizmos_intersect_ray, Ref<EditorNode3DGizmo>, const Camera3D *, Vector2) + GDVIRTUAL3RC(Vector<int>, _subgizmos_intersect_frustum, Ref<EditorNode3DGizmo>, const Camera3D *, TypedArray<Plane>) + GDVIRTUAL2RC(Transform3D, _get_subgizmo_transform, Ref<EditorNode3DGizmo>, int) + GDVIRTUAL3(_set_subgizmo_transform, Ref<EditorNode3DGizmo>, int, Transform3D) + GDVIRTUAL4(_commit_subgizmos, Ref<EditorNode3DGizmo>, Vector<int>, TypedArray<Transform3D>, bool) + public: void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false); void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1)); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a48b6a090b..4300a56ef0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -690,53 +690,55 @@ void Node3DEditorViewport::_select_region() { Node3D *single_selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected); - Ref<EditorNode3DGizmo> old_gizmo; - if (!clicked_wants_append) { - se->subgizmos.clear(); - old_gizmo = se->gizmo; - se->gizmo.unref(); - } - - bool found_subgizmos = false; - Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos(); - for (int j = 0; j < gizmos.size(); j++) { - Ref<EditorNode3DGizmo> seg = gizmos[j]; - if (!seg.is_valid()) { - continue; + if (se) { + Ref<EditorNode3DGizmo> old_gizmo; + if (!clicked_wants_append) { + se->subgizmos.clear(); + old_gizmo = se->gizmo; + se->gizmo.unref(); } - if (se->gizmo.is_valid() && se->gizmo != seg) { - continue; - } + bool found_subgizmos = false; + Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos(); + for (int j = 0; j < gizmos.size(); j++) { + Ref<EditorNode3DGizmo> seg = gizmos[j]; + if (!seg.is_valid()) { + continue; + } + + if (se->gizmo.is_valid() && se->gizmo != seg) { + continue; + } - Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum); - if (!subgizmos.is_empty()) { - se->gizmo = seg; - for (int i = 0; i < subgizmos.size(); i++) { - int subgizmo_id = subgizmos[i]; - if (!se->subgizmos.has(subgizmo_id)) { - se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id)); + Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum); + if (!subgizmos.is_empty()) { + se->gizmo = seg; + for (int i = 0; i < subgizmos.size(); i++) { + int subgizmo_id = subgizmos[i]; + if (!se->subgizmos.has(subgizmo_id)) { + se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id)); + } } + found_subgizmos = true; + break; } - found_subgizmos = true; - break; } - } - if (!clicked_wants_append || found_subgizmos) { - if (se->gizmo.is_valid()) { - se->gizmo->redraw(); - } + if (!clicked_wants_append || found_subgizmos) { + if (se->gizmo.is_valid()) { + se->gizmo->redraw(); + } - if (old_gizmo != se->gizmo && old_gizmo.is_valid()) { - old_gizmo->redraw(); - } + if (old_gizmo != se->gizmo && old_gizmo.is_valid()) { + old_gizmo->redraw(); + } - spatial_editor->update_transform_gizmo(); - } + spatial_editor->update_transform_gizmo(); + } - if (found_subgizmos) { - return; + if (found_subgizmos) { + return; + } } } @@ -4824,13 +4826,13 @@ void _update_all_gizmos(Node *p_node) { } void Node3DEditor::update_all_gizmos(Node *p_node) { + if (!p_node && get_tree()) { + p_node = get_tree()->get_edited_scene_root(); + } + if (!p_node) { - if (SceneTree::get_singleton()) { - p_node = SceneTree::get_singleton()->get_root(); - } else { - // No scene tree, so nothing to update. - return; - } + // No edited scene, so nothing to update. + return; } _update_all_gizmos(p_node); } @@ -6639,6 +6641,7 @@ void Node3DEditor::_notification(int p_what) { _register_all_gizmos(); _update_gizmos_menu(); _init_indicators(); + update_all_gizmos(); } break; case NOTIFICATION_EXIT_TREE: { _finish_indicators(); @@ -7772,7 +7775,6 @@ void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) { gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>(); _update_gizmos_menu(); - Node3DEditor::get_singleton()->update_all_gizmos(); } void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) { diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index d29c1efabb..868b834993 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -532,7 +532,7 @@ private: bool grid_enable[3]; //should be always visible if true bool grid_enabled; bool grid_init_draw = false; - Camera3D::Projection grid_camera_last_update_perspective; + Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE; Vector3 grid_camera_last_update_position = Vector3(); Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3]; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index e6762826dd..567cd33305 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -54,17 +54,17 @@ /*** SYNTAX HIGHLIGHTER ****/ String EditorSyntaxHighlighter::_get_name() const { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_get_name")) { - return si->call("_get_name"); + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; } return "Unnamed"; } Array EditorSyntaxHighlighter::_get_supported_languages() const { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_get_supported_languages")) { - return si->call("_get_supported_languages"); + Array ret; + if (GDVIRTUAL_CALL(_get_supported_languages, ret)) { + return ret; } return Array(); } @@ -81,9 +81,8 @@ Ref<EditorSyntaxHighlighter> EditorSyntaxHighlighter::_create() const { void EditorSyntaxHighlighter::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_edited_resource"), &EditorSyntaxHighlighter::_get_edited_resource); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_languages")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extentions")); + GDVIRTUAL_BIND(_get_name) + GDVIRTUAL_BIND(_get_supported_languages) } //// @@ -94,25 +93,21 @@ void EditorStandardSyntaxHighlighter::_update_cache() { highlighter->clear_member_keyword_colors(); highlighter->clear_color_regions(); - highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); - highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); - highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); - highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); + highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); /* Engine types. */ - const Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + const Color type_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); for (const StringName &E : types) { - String n = E; - if (n.begins_with("_")) { - n = n.substr(1, n.length()); - } - highlighter->add_keyword_color(n, type_color); + highlighter->add_keyword_color(E, type_color); } /* User types. */ - const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { @@ -131,7 +126,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Ref<Script> script = _get_edited_resource(); if (script.is_valid()) { /* Core types. */ - const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); List<String> core_types; script->get_language()->get_core_type_words(&core_types); for (const String &E : core_types) { @@ -139,8 +134,8 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Reserved words. */ - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List<String> keywords; script->get_language()->get_reserved_words(&keywords); for (const String &E : keywords) { @@ -152,7 +147,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Member types. */ - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); StringName instance_base = script->get_instance_base_type(); if (instance_base != StringName()) { List<PropertyInfo> plist; @@ -176,7 +171,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Comments */ - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); List<String> comments; script->get_language()->get_comment_delimiters(&comments); for (const String &comment : comments) { @@ -186,7 +181,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Strings */ - const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); List<String> strings; script->get_language()->get_string_delimiters(&strings); for (const String &string : strings) { @@ -227,8 +222,6 @@ void ScriptEditorBase::_bind_methods() { // TODO: This signal is no use for VisualScript. ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text"))); ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text"))); - - BIND_VMETHOD(MethodInfo("_add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter"))); } static bool _is_built_in_script(Script *p_script) { @@ -942,7 +935,10 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) { } _update_script_names(); + _trigger_live_script_reload(); +} +void ScriptEditor::_trigger_live_script_reload() { if (!pending_auto_reload && auto_reload_running_scripts) { call_deferred(SNAME("_live_auto_reload_running_scripts")); pending_auto_reload = true; @@ -961,7 +957,7 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) { bool need_ask = false; bool need_reload = false; - bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false)); + bool use_autoreload = bool(EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", false)); for (int i = 0; i < tab_container->get_child_count(); i++) { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); @@ -1712,7 +1708,7 @@ void ScriptEditor::_update_members_overview_visibility() { } void ScriptEditor::_toggle_members_overview_alpha_sort(bool p_alphabetic_sort) { - EditorSettings::get_singleton()->set("text_editor/tools/sort_members_outline_alphabetically", p_alphabetic_sort); + EditorSettings::get_singleton()->set("text_editor/script_list/sort_members_outline_alphabetically", p_alphabetic_sort); _update_members_overview(); } @@ -1725,7 +1721,7 @@ void ScriptEditor::_update_members_overview() { } Vector<String> functions = se->get_functions(); - if (EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically")) { + if (EditorSettings::get_singleton()->get("text_editor/script_list/sort_members_outline_alphabetically")) { functions.sort(); } @@ -2104,7 +2100,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") || (script.is_valid() && script->get_language()->overrides_external_editor()); - const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); + const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change"); const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene(); @@ -2469,9 +2465,9 @@ void ScriptEditor::_save_layout() { } void ScriptEditor::_editor_settings_changed() { - trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save"); - convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); - use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/trim_trailing_whitespace_on_save"); + convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/convert_indent_on_save"); + use_space_indentation = EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"); members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/show_members_overview"); help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index"); @@ -2498,7 +2494,7 @@ void ScriptEditor::_editor_settings_changed() { _update_script_colors(); _update_script_names(); - ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true)); + ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true)); } void ScriptEditor::_filesystem_changed() { @@ -2537,7 +2533,7 @@ void ScriptEditor::_update_autosave_timer() { return; } - float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs"); + float autosave_time = EditorSettings::get_singleton()->get("text_editor/behavior/files/autosave_interval_secs"); if (autosave_time > 0) { autosave_timer->set_wait_time(autosave_time); autosave_timer->start(); @@ -2827,7 +2823,7 @@ void ScriptEditor::_make_script_list_context_menu() { } void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { - if (!bool(EDITOR_DEF("text_editor/files/restore_scripts_on_load", true))) { + if (!bool(EDITOR_DEF("text_editor/behavior/files/restore_scripts_on_load", true))) { return; } @@ -3120,7 +3116,7 @@ void ScriptEditor::set_scene_root_script(Ref<Script> p_script) { const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") || (p_script.is_valid() && p_script->get_language()->overrides_external_editor()); - const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); + const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change"); if (open_dominant && !use_external_editor && p_script.is_valid()) { edit(p_script); @@ -3367,7 +3363,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { members_overview_alphabeta_sort_button->set_flat(true); members_overview_alphabeta_sort_button->set_tooltip(TTR("Toggle alphabetical sorting of the method list.")); members_overview_alphabeta_sort_button->set_toggle_mode(true); - members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically")); + members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/script_list/sort_members_outline_alphabetically")); members_overview_alphabeta_sort_button->connect("toggled", callable_mp(this, &ScriptEditor::_toggle_members_overview_alpha_sort)); buttons_hbox->add_child(members_overview_alphabeta_sort_button); @@ -3604,9 +3600,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { history_pos = -1; edit_pass = 0; - trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save"); - convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); - use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/trim_trailing_whitespace_on_save"); + convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/convert_indent_on_save"); + use_space_indentation = EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"); ScriptServer::edit_request_func = _open_script_request; @@ -3703,9 +3699,9 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { script_editor->hide(); - EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", true); - ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true)); - EDITOR_DEF("text_editor/files/open_dominant_script_on_scene_change", true); + EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", true); + ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true)); + EDITOR_DEF("text_editor/behavior/files/open_dominant_script_on_scene_change", true); EDITOR_DEF("text_editor/external/use_external_editor", false); EDITOR_DEF("text_editor/external/exec_path", ""); EDITOR_DEF("text_editor/script_list/script_temperature_enabled", true); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 72a649ffbf..a1474c5f66 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -56,6 +56,9 @@ private: protected: static void _bind_methods(); + GDVIRTUAL0RC(String, _get_name) + GDVIRTUAL0RC(Array, _get_supported_languages) + public: virtual String _get_name() const; virtual Array _get_supported_languages() const; @@ -74,7 +77,7 @@ private: public: virtual void _update_cache() override; - virtual Dictionary _get_line_syntax_highlighting(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); } + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); } virtual String _get_name() const override { return TTR("Standard"); } @@ -344,6 +347,7 @@ class ScriptEditor : public PanelContainer { bool pending_auto_reload; bool auto_reload_running_scripts; + void _trigger_live_script_reload(); void _live_auto_reload_running_scripts(); void _update_selected_editor_menu(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1d7592d2c3..5f48106afc 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -166,8 +166,8 @@ void ScriptTextEditor::enable_editor() { void ScriptTextEditor::_load_theme_settings() { CodeEdit *text_edit = code_editor->get_text_editor(); - Color updated_marked_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); - Color updated_safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); + Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); + Color updated_safe_line_number_color = EDITOR_GET("text_editor/theme/highlighting/safe_line_number_color"); bool safe_line_number_color_updated = updated_safe_line_number_color != safe_line_number_color; bool marked_line_color_updated = updated_marked_line_color != marked_line_color; @@ -294,7 +294,7 @@ bool ScriptTextEditor::show_members_overview() { } void ScriptTextEditor::update_settings() { - code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_info_gutter")); code_editor->update_editor_settings(); } @@ -506,7 +506,7 @@ void ScriptTextEditor::_validate_script() { } errors_panel->pop(); // Table - bool highlight_safe = EDITOR_DEF("text_editor/highlighting/highlight_type_safe_lines", true); + bool highlight_safe = EDITOR_DEF("text_editor/appearance/gutters/highlight_type_safe_lines", true); bool last_is_safe = false; for (int i = 0; i < te->get_line_count(); i++) { if (errors.is_empty()) { @@ -666,6 +666,8 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo script->set_source_code(rel_script->get_source_code()); script->set_last_modified_time(rel_script->get_last_modified_time()); script->update_exports(); + + _trigger_live_script_reload(); } } } @@ -756,8 +758,6 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), p_symbol, script->get_path(), base, result) == OK) { _goto_line(p_row); - result.class_name = result.class_name.trim_prefix("_"); - switch (result.type) { case ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION: { if (result.script.is_valid()) { @@ -1527,7 +1527,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { if (tx->has_selection()) { int from_line = tx->get_selection_from_line(); @@ -1628,6 +1628,13 @@ void ScriptTextEditor::_color_changed(const Color &p_color) { code_editor->get_text_editor()->update(); } +void ScriptTextEditor::_prepare_edit_menu() { + const CodeEdit *tx = code_editor->get_text_editor(); + PopupMenu *popup = edit_menu->get_popup(); + popup->set_item_disabled(popup->get_item_index(EDIT_UNDO), !tx->has_undo()); + popup->set_item_disabled(popup->get_item_index(EDIT_REDO), !tx->has_redo()); +} + void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos) { context_menu->clear(); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); @@ -1667,6 +1674,10 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p } } + const CodeEdit *tx = code_editor->get_text_editor(); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_UNDO), !tx->has_undo()); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_REDO), !tx->has_redo()); + context_menu->set_position(get_global_transform().xform(p_pos)); context_menu->set_size(Vector2(1, 1)); context_menu->popup(); @@ -1752,6 +1763,7 @@ void ScriptTextEditor::_enable_code_editor() { search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option)); edit_hb->add_child(edit_menu); + edit_menu->connect("about_to_popup", callable_mp(this, &ScriptTextEditor::_prepare_edit_menu)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); edit_menu->get_popup()->add_separator(); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index e4a13951e4..1ca6f56ea1 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -178,6 +178,7 @@ protected: void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos); void _text_edit_gui_input(const Ref<InputEvent> &ev); void _color_changed(const Color &p_color); + void _prepare_edit_menu(); void _goto_line(int p_line) { goto_line(p_line); } void _lookup_symbol(const String &p_symbol, int p_row, int p_column); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 29436e32b2..22ca5592bd 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -96,7 +96,7 @@ void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) { void ShaderTextEditor::_load_theme_settings() { CodeEdit *text_editor = get_text_editor(); - Color updated_marked_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); if (updated_marked_line_color != marked_line_color) { for (int i = 0; i < text_editor->get_line_count(); i++) { if (text_editor->get_line_background_color(i) == marked_line_color) { @@ -106,17 +106,17 @@ void ShaderTextEditor::_load_theme_settings() { marked_line_color = updated_marked_line_color; } - syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); - syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); - syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); - syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); + syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); syntax_highlighter->clear_keyword_colors(); List<String> keywords; ShaderLanguage::get_keyword_list(&keywords); - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); for (const String &E : keywords) { if (ShaderLanguage::is_control_flow_keyword(E)) { @@ -142,14 +142,14 @@ void ShaderTextEditor::_load_theme_settings() { } } - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); for (const String &E : built_ins) { syntax_highlighter->add_keyword_color(E, member_variable_color); } // Colorize comments. - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); @@ -397,7 +397,7 @@ void ShaderEditor::_notification(int p_what) { void ShaderEditor::_editor_settings_changed() { shader_editor->update_editor_settings(); - shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); + shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing")); shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false); shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false); } @@ -483,7 +483,7 @@ void ShaderEditor::_check_for_external_edit() { return; } - bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false)); + bool use_autoreload = bool(EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", false)); if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) { if (use_autoreload) { _reload_shader_from_disk(); @@ -555,7 +555,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position()); int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { if (tx->has_selection()) { diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 0bb0bfde6f..309821b3dc 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -551,22 +551,30 @@ void Skeleton3DEditor::update_joint_tree() { items.insert(-1, root); - const Vector<int> &joint_porder = skeleton->get_bone_process_orders(); Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")); - for (int i = 0; i < joint_porder.size(); ++i) { - const int b_idx = joint_porder[i]; + Vector<int> bones_to_process = skeleton->get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); - const int p_idx = skeleton->get_bone_parent(b_idx); - TreeItem *p_item = items.find(p_idx)->get(); + const int parent_idx = skeleton->get_bone_parent(current_bone_idx); + TreeItem *parent_item = items.find(parent_idx)->get(); - TreeItem *joint_item = joint_tree->create_item(p_item); - items.insert(b_idx, joint_item); + TreeItem *joint_item = joint_tree->create_item(parent_item); + items.insert(current_bone_idx, joint_item); - joint_item->set_text(0, skeleton->get_bone_name(b_idx)); + joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx)); joint_item->set_icon(0, bone_icon); joint_item->set_selectable(0, true); - joint_item->set_metadata(0, "bones/" + itos(b_idx)); + joint_item->set_metadata(0, "bones/" + itos(current_bone_idx)); + + // Add the bone's children to the list of bones to be processed + Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx); + int child_bone_size = current_bone_child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(current_bone_child_bones[i]); + } } } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 42f7d23da2..2883dbbc81 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -200,34 +200,36 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { void SpriteFramesEditor::_sheet_add_frames() { Size2i size = split_sheet_preview->get_texture()->get_size(); - int h = split_sheet_h->get_value(); - int v = split_sheet_v->get_value(); + int frame_count_x = split_sheet_h->get_value(); + int frame_count_y = split_sheet_v->get_value(); + Size2 frame_size(size.width / frame_count_x, size.height / frame_count_y); undo_redo->create_action(TTR("Add Frame")); int fc = frames->get_frame_count(edited_anim); - AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture()); - - Rect2 region_rect = Rect2(); + Point2 src_origin; + Rect2 src_region(Point2(), size); - if (atlas_source && atlas_source->get_atlas().is_valid()) { - region_rect = atlas_source->get_region(); + AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture()); + if (src_atlas && src_atlas->get_atlas().is_valid()) { + src_origin = src_atlas->get_region().position - src_atlas->get_margin().position; + src_region = src_atlas->get_region(); } for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); - int width = size.width / h; - int height = size.height / v; - int xp = idx % h; - int yp = (idx - xp) / h; - int x = (xp * width) + region_rect.position.x; - int y = (yp * height) + region_rect.position.y; + Point2 frame_coords(idx % frame_count_x, idx / frame_count_x); + + Rect2 frame(frame_coords * frame_size + src_origin, frame_size); + Rect2 region = frame.intersection(src_region); + Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size); Ref<AtlasTexture> at; at.instantiate(); at->set_atlas(split_sheet_preview->get_texture()); - at->set_region(Rect2(x, y, width, height)); + at->set_region(region); + at->set_margin(margin); undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index cfccf90499..32bcc1a4e6 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -433,7 +433,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); bool can_fold = tx->can_fold_line(row); bool is_folded = tx->is_line_folded(row); @@ -471,6 +471,13 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } } +void TextEditor::_prepare_edit_menu() { + const CodeEdit *tx = code_editor->get_text_editor(); + PopupMenu *popup = edit_menu->get_popup(); + popup->set_item_disabled(popup->get_item_index(EDIT_UNDO), !tx->has_undo()); + popup->set_item_disabled(popup->get_item_index(EDIT_REDO), !tx->has_redo()); +} + void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position) { context_menu->clear(); if (p_selection) { @@ -497,6 +504,10 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE); } + const CodeEdit *tx = code_editor->get_text_editor(); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_UNDO), !tx->has_undo()); + context_menu->set_item_disabled(context_menu->get_item_index(EDIT_REDO), !tx->has_redo()); + context_menu->set_position(get_global_transform().xform(p_position)); context_menu->set_size(Vector2(1, 1)); context_menu->popup(); @@ -542,6 +553,7 @@ TextEditor::TextEditor() { edit_hb->add_child(edit_menu); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); + edit_menu->connect("about_to_popup", callable_mp(this, &TextEditor::_prepare_edit_menu)); edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 86a4910ac0..839e1c5f7a 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -92,6 +92,7 @@ protected: void _edit_option(int p_op); void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position); void _text_edit_gui_input(const Ref<InputEvent> &ev); + void _prepare_edit_menu(); Map<String, Ref<EditorSyntaxHighlighter>> highlighters; void _change_syntax_highlighter(int p_idx); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1fbf5eb0e6..4ed9f712c1 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -70,14 +70,15 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst /////////////////// Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { - if (get_script_instance()) { - return get_script_instance()->call("_create_editor", p_parent_resource, p_node); + Object *ret; + if (GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret)) { + return Object::cast_to<Control>(ret); } return nullptr; } void VisualShaderNodePlugin::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode"))); + GDVIRTUAL_BIND(_create_editor, "parent_resource", "visual_shader_node"); } /////////////////// @@ -859,15 +860,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->add_child(expression_box); register_expression_edit(p_id, expression_box); - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); + Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); expression_box->set_syntax_highlighter(expression_syntax_highlighter); expression_box->add_theme_color_override("background_color", background_color); @@ -1219,8 +1220,88 @@ void VisualShaderEditor::_update_options_menu() { Vector<AddOption> custom_options; Vector<AddOption> embedded_options; + static Vector<String> type_filter_exceptions; + if (type_filter_exceptions.is_empty()) { + type_filter_exceptions.append("VisualShaderNodeExpression"); + } + for (int i = 0; i < add_options.size(); i++) { if (!use_filter || add_options[i].name.findn(filter) != -1) { + // port type filtering + if (members_output_port_type != VisualShaderNode::PORT_TYPE_MAX || members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { + Ref<VisualShaderNode> vsn; + int check_result = 0; + + if (!add_options[i].is_custom) { + vsn = Ref<VisualShaderNode>(Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[i].type))); + if (!vsn.is_valid()) { + continue; + } + + if (type_filter_exceptions.has(add_options[i].type)) { + check_result = 1; + } + + Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(vsn.ptr()); + if (input.is_valid()) { + input->set_shader_mode(visual_shader->get_mode()); + input->set_shader_type(visual_shader->get_shader_type()); + input->set_input_name(add_options[i].sub_func_str); + } + + Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(vsn.ptr()); + if (expression.is_valid()) { + if (members_input_port_type == VisualShaderNode::PORT_TYPE_SAMPLER) { + check_result = -1; // expressions creates a port with required type automatically (except for sampler output) + } + } + + Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn.ptr()); + if (uniform_ref.is_valid()) { + check_result = -1; + + if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { + for (int j = 0; j < uniform_ref->get_uniforms_count(); j++) { + if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(j), members_input_port_type)) { + check_result = 1; + break; + } + } + } + } + } else { + check_result = 1; + } + + if (members_output_port_type != VisualShaderNode::PORT_TYPE_MAX) { + if (check_result == 0) { + for (int j = 0; j < vsn->get_input_port_count(); j++) { + if (visual_shader->is_port_types_compatible(vsn->get_input_port_type(j), members_output_port_type)) { + check_result = 1; + break; + } + } + } + + if (check_result != 1) { + continue; + } + } + if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { + if (check_result == 0) { + for (int j = 0; j < vsn->get_output_port_count(); j++) { + if (visual_shader->is_port_types_compatible(vsn->get_output_port_type(j), members_input_port_type)) { + check_result = 1; + break; + } + } + } + + if (check_result != 1) { + continue; + } + } + } if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) { continue; } @@ -2588,13 +2669,25 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) { from_node = p_from.to_int(); from_slot = p_from_slot; - _show_members_dialog(true); + VisualShaderNode::PortType input_port_type = VisualShaderNode::PORT_TYPE_MAX; + VisualShaderNode::PortType output_port_type = VisualShaderNode::PORT_TYPE_MAX; + Ref<VisualShaderNode> node = visual_shader->get_node(get_current_shader_type(), from_node); + if (node.is_valid()) { + output_port_type = node->get_output_port_type(from_slot); + } + _show_members_dialog(true, input_port_type, output_port_type); } void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position) { to_node = p_to.to_int(); to_slot = p_to_slot; - _show_members_dialog(true); + VisualShaderNode::PortType input_port_type = VisualShaderNode::PORT_TYPE_MAX; + VisualShaderNode::PortType output_port_type = VisualShaderNode::PORT_TYPE_MAX; + Ref<VisualShaderNode> node = visual_shader->get_node(get_current_shader_type(), to_node); + if (node.is_valid()) { + input_port_type = node->get_input_port_type(to_slot); + } + _show_members_dialog(true, input_port_type, output_port_type); } void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { @@ -3036,7 +3129,13 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } } -void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { +void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type, VisualShaderNode::PortType p_output_port_type) { + if (members_input_port_type != p_input_port_type || members_output_port_type != p_output_port_type) { + members_input_port_type = p_input_port_type; + members_output_port_type = p_output_port_type; + _update_options_menu(); + } + if (at_mouse_pos) { saved_node_pos_dirty = true; saved_node_pos = graph->get_local_mouse_position(); @@ -3112,15 +3211,15 @@ void VisualShaderEditor::_notification(int p_what) { preview_shader->set_icon(Control::get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"))); { - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); + Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); preview_text->add_theme_color_override("background_color", background_color); @@ -3786,7 +3885,7 @@ void VisualShaderEditor::_update_preview() { preview_text->set_line_background_color(i, Color(0, 0, 0, 0)); } if (err != OK) { - Color error_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color error_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color); error_panel->show(); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 87bab16a45..9f24c5af72 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -47,6 +47,8 @@ class VisualShaderNodePlugin : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL2RC(Object *, _create_editor, RES, Ref<VisualShaderNode>) + public: virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node); }; @@ -160,6 +162,8 @@ class VisualShaderEditor : public VBoxContainer { bool saved_node_pos_dirty; ConfirmationDialog *members_dialog; + VisualShaderNode::PortType members_input_port_type = VisualShaderNode::PORT_TYPE_MAX; + VisualShaderNode::PortType members_output_port_type = VisualShaderNode::PORT_TYPE_MAX; PopupMenu *popup_menu; PopupMenu *constants_submenu = nullptr; MenuButton *tools; @@ -227,7 +231,7 @@ class VisualShaderEditor : public VBoxContainer { Label *highend_label; void _tools_menu_option(int p_idx); - void _show_members_dialog(bool at_mouse_pos); + void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX); void _update_graph(); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 7338588d56..6ea9b9dfae 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -59,42 +59,33 @@ #include "scene/scene_string_names.h" void EditorResourceConversionPlugin::_bind_methods() { - MethodInfo mi; - mi.name = "_convert"; - mi.return_val.type = Variant::OBJECT; - mi.return_val.class_name = "Resource"; - mi.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE; - mi.return_val.hint_string = "Resource"; - mi.arguments.push_back(mi.return_val); - mi.arguments[0].name = "resource"; - - BIND_VMETHOD(mi) - - mi.name = "_handles"; - mi.return_val = PropertyInfo(Variant::BOOL, ""); - - BIND_VMETHOD(MethodInfo(Variant::STRING, "_converts_to")); + GDVIRTUAL_BIND(_converts_to); + GDVIRTUAL_BIND(_handles, "resource"); + GDVIRTUAL_BIND(_convert, "resource"); } String EditorResourceConversionPlugin::converts_to() const { - if (get_script_instance()) { - return get_script_instance()->call("_converts_to"); + String ret; + if (GDVIRTUAL_CALL(_converts_to, ret)) { + return ret; } return ""; } bool EditorResourceConversionPlugin::handles(const Ref<Resource> &p_resource) const { - if (get_script_instance()) { - return get_script_instance()->call("_handles", p_resource); + bool ret; + if (GDVIRTUAL_CALL(_handles, p_resource, ret)) { + return ret; } return false; } Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_resource) const { - if (get_script_instance()) { - return get_script_instance()->call("_convert", p_resource); + RES ret; + if (GDVIRTUAL_CALL(_convert, p_resource, ret)) { + return ret; } return Ref<Resource>(); diff --git a/editor/property_editor.h b/editor/property_editor.h index 8a587b50b0..23771b7494 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -56,6 +56,10 @@ class EditorResourceConversionPlugin : public RefCounted { protected: static void _bind_methods(); + GDVIRTUAL0RC(String, _converts_to) + GDVIRTUAL1RC(bool, _handles, RES) + GDVIRTUAL1RC(RES, _convert, RES) + public: virtual String converts_to() const; virtual bool handles(const Ref<Resource> &p_resource) const; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 83b0203f32..e7ba80677d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope } tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); - tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED); + tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed)); tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items)); - //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true); error = memnew(AcceptDialog); add_child(error); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 5c77c9f124..71802d1737 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -59,7 +59,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) { if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom - } else if (full_name.begins_with("text_editor/highlighting")) { + } else if (full_name.begins_with("text_editor/theme/highlighting")) { EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom"); } } @@ -250,6 +250,8 @@ void EditorSettingsDialog::_update_shortcuts() { sections["Common"] = common_section; common_section->set_text(0, TTR("Common")); + common_section->set_selectable(0, false); + common_section->set_selectable(1, false); if (collapsed.has("Common")) { common_section->set_collapsed(collapsed["Common"]); } @@ -343,14 +345,16 @@ void EditorSettingsDialog::_update_shortcuts() { String item_name = section_name.capitalize(); section->set_text(0, item_name); + section->set_selectable(0, false); + section->set_selectable(1, false); + section->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); + section->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); if (collapsed.has(item_name)) { section->set_collapsed(collapsed[item_name]); } sections[section_name] = section; - section->set_custom_bg_color(0, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); - section->set_custom_bg_color(1, shortcuts->get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); } // Don't match unassigned shortcuts when searching for assigned keys in search results. diff --git a/main/main.cpp b/main/main.cpp index 6764332f16..5a2aaa8b8f 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2203,7 +2203,7 @@ bool Main::start() { //standard helpers that can be changed from main config String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); + String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0), GLOBAL_DEF_BASIC("display/window/size/height", 0)); @@ -2242,6 +2242,10 @@ bool Main::start() { DisplayServer::get_singleton()->window_set_title(appname); #endif + // Define a very small minimum window size to prevent bugs such as GH-37242. + // It can still be overridden by the user in a script. + DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); + bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); @@ -2262,7 +2266,7 @@ bool Main::start() { "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport")); - GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", diff --git a/methods.py b/methods.py index 970bd10aa3..86a802bf5f 100644 --- a/methods.py +++ b/methods.py @@ -934,9 +934,12 @@ def show_progress(env): def progress_finish(target, source, env): nonlocal node_count, progressor - with open(node_count_fname, "w") as f: - f.write("%d\n" % node_count) - progressor.delete(progressor.file_list()) + try: + with open(node_count_fname, "w") as f: + f.write("%d\n" % node_count) + progressor.delete(progressor.file_list()) + except Exception: + pass try: with open(node_count_fname) as f: diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index c6d835742d..a9a811c445 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -945,6 +945,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p G_TO_B(p_from, body_transform); UNSCALE_BT_BASIS(body_transform); + if (!p_body->get_kinematic_utilities()) { + p_body->init_kinematic_utilities(); + p_body->reload_kinematic_shapes(); + } + btVector3 initial_recover_motion(0, 0, 0); { /// Phase one - multi shapes depenetration using margin for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { @@ -958,6 +963,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p btVector3 motion; G_TO_B(p_motion, motion); + real_t total_length = motion.length(); + real_t unsafe_fraction = 1.0; + real_t safe_fraction = 1.0; { // Phase two - sweep test, from a secure position without margin @@ -1007,6 +1015,15 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration); if (btResult.hasHit()) { + if (total_length > CMP_EPSILON) { + real_t hit_fraction = btResult.m_closestHitFraction * motion.length() / total_length; + if (hit_fraction < unsafe_fraction) { + unsafe_fraction = hit_fraction; + real_t margin = p_body->get_kinematic_utilities()->safe_margin; + safe_fraction = MAX(hit_fraction - (1 - ((total_length - margin) / total_length)), 0); + } + } + /// Since for each sweep test I fix the motion of new shapes in base the recover result, /// if another shape will hit something it means that has a deepest penetration respect the previous shape motion *= btResult.m_closestHitFraction; @@ -1043,6 +1060,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p r_result->collider_id = collisionObject->get_instance_id(); r_result->collider_shape = r_recover_result.other_compound_shape_index; r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; + r_result->collision_depth = Math::abs(r_recover_result.penetration_distance); + r_result->collision_safe_fraction = safe_fraction; + r_result->collision_unsafe_fraction = unsafe_fraction; #if debug_test_motion Vector3 sup_line2; @@ -1067,6 +1087,11 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D G_TO_B(p_transform, body_transform); UNSCALE_BT_BASIS(body_transform); + if (!p_body->get_kinematic_utilities()) { + p_body->init_kinematic_utilities(); + p_body->reload_kinematic_shapes(); + } + btVector3 recover_motion(0, 0, 0); int rays_found = 0; diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index fb6c67f7b9..86baec4244 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -31,7 +31,7 @@ #include "fbx_material.h" // FIXME: Shouldn't depend on core_bind.h! Use DirAccessRef like the rest of -// the engine instead of _Directory. +// the engine instead of core_bind::Directory. #include "core/core_bind.h" #include "scene/resources/material.h" #include "scene/resources/texture.h" @@ -55,7 +55,7 @@ void FBXMaterial::add_search_string(String p_filename, String p_current_director } String find_file(const String &p_base, const String &p_file_to_find) { - _Directory dir; + core_bind::Directory dir; dir.open(p_base); dir.list_dir_begin(); @@ -84,7 +84,7 @@ String find_file(const String &p_base, const String &p_file_to_find) { // fbx will not give us good path information and let's not regex them to fix them // no relative paths are in fbx generally they have a rel field but it's populated incorrectly by the SDK. String FBXMaterial::find_texture_path_by_filename(const String p_filename, const String p_current_directory) { - _Directory dir; + core_bind::Directory dir; Vector<String> paths; add_search_string(p_filename, p_current_directory, "", paths); add_search_string(p_filename, p_current_directory, "texture", paths); diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index df0f29277e..2d9b45cb07 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -242,13 +242,9 @@ List<ClassAPI> generate_c_api_classes() { class_api.class_name = class_name; class_api.super_class_name = ClassDB::get_parent_class(class_name); { - String name = class_name; - if (name.begins_with("_")) { - name.remove(0); - } - class_api.is_singleton = Engine::get_singleton()->has_singleton(name); + class_api.is_singleton = Engine::get_singleton()->has_singleton(class_name); if (class_api.is_singleton) { - class_api.singleton_name = name; + class_api.singleton_name = class_name; } } class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instantiate(class_name); diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ed8b0a4690..8b9bd2659d 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -45,7 +45,7 @@ static bool _is_bin_symbol(char32_t c) { return (c == '0' || c == '1'); } -Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) { +Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; Type next_type = NONE; @@ -449,25 +449,21 @@ void GDScriptSyntaxHighlighter::_update_cache() { color_region_cache.clear(); font_color = text_edit->get_theme_color(SNAME("font_color")); - symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - function_color = EDITOR_GET("text_editor/highlighting/function_color"); - number_color = EDITOR_GET("text_editor/highlighting/number_color"); - member_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + member_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); /* Engine types. */ - const Color types_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + const Color types_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); for (const StringName &E : types) { - String n = E; - if (n.begins_with("_")) { - n = n.substr(1, n.length()); - } - keywords[n] = types_color; + keywords[E] = types_color; } /* User types. */ - const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { @@ -486,7 +482,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { const GDScriptLanguage *gdscript = GDScriptLanguage::get_singleton(); /* Core types. */ - const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); List<String> core_types; gdscript->get_core_type_words(&core_types); for (const String &E : core_types) { @@ -494,8 +490,8 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Reserved words. */ - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List<String> keyword_list; gdscript->get_reserved_words(&keyword_list); for (const String &E : keyword_list) { @@ -507,7 +503,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Comments */ - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); List<String> comments; gdscript->get_comment_delimiters(&comments); for (const String &comment : comments) { @@ -517,7 +513,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Strings */ - const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); List<String> strings; gdscript->get_string_delimiters(&strings); for (const String &string : strings) { @@ -529,7 +525,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { const Ref<Script> script = _get_edited_resource(); if (script.is_valid()) { /* Member types. */ - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); StringName instance_base = script->get_instance_base_type(); if (instance_base != StringName()) { List<PropertyInfo> plist; @@ -566,28 +562,28 @@ void GDScriptSyntaxHighlighter::_update_cache() { annotation_color = Color(0.8, 0.5, 0.25); } - EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color); - EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color); - EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color); if (text_edit_color_theme == "Default" || godot_2_theme) { EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/function_definition_color", + "text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color, true); EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/node_path_color", + "text_editor/theme/highlighting/gdscript/node_path_color", node_path_color, true); EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/annotation_color", + "text_editor/theme/highlighting/gdscript/annotation_color", annotation_color, true); } - function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color"); - node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color"); - annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color"); - type_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color"); + node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color"); + annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color"); + type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); } void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index d07c182aa6..fabd64dab8 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -80,7 +80,7 @@ private: public: virtual void _update_cache() override; - virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override; virtual String _get_name() const override; virtual Array _get_supported_languages() const override; diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 8957b00a1b..4589cf1a36 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1644,16 +1644,11 @@ void GDScriptLanguage::init() { List<StringName> class_list; ClassDB::get_class_list(&class_list); for (const StringName &n : class_list) { - String s = String(n); - if (s.begins_with("_")) { - s = s.substr(1, s.length()); - } - - if (globals.has(s)) { + if (globals.has(n)) { continue; } Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n)); - _add_global(s, nc); + _add_global(n, nc); } //populate singletons diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index ab37e54cf1..6b7403d854 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -30,6 +30,7 @@ #include "gdscript_analyzer.h" +#include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" @@ -112,11 +113,10 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native type.is_meta_type = true; List<StringName> enum_values; - StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class); - ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values); + ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values); for (const StringName &E : enum_values) { - type.enum_values[E] = ClassDB::get_integer_constant(real_native_name, E); + type.enum_values[E] = ClassDB::get_integer_constant(p_native_class, E); } return type; @@ -229,7 +229,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; } - } else if (class_exists(name) && ClassDB::can_instantiate(GDScriptParser::get_real_class_name(name))) { + } else if (class_exists(name) && ClassDB::can_instantiate(name)) { base.kind = GDScriptParser::DataType::NATIVE; base.native_type = name; } else { @@ -406,7 +406,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return GDScriptParser::DataType(); } result = ref->get_parser()->head->get_datatype(); - } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) { + } else if (ClassDB::has_enum(parser->current_class->base_type.native_type, first)) { // Native enum in current class. result = make_native_enum_type(parser->current_class->base_type.native_type, first); } else { @@ -433,8 +433,28 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type case GDScriptParser::ClassNode::Member::CONSTANT: if (member.constant->get_datatype().is_meta_type) { result = member.constant->get_datatype(); + result.is_meta_type = false; found = true; break; + } else if (Ref<Script>(member.constant->initializer->reduced_value).is_valid()) { + Ref<GDScript> gdscript = member.constant->initializer->reduced_value; + if (gdscript.is_valid()) { + Ref<GDScriptParserRef> ref = get_parser_for(gdscript->get_path()); + if (ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { + push_error(vformat(R"(Could not parse script from "%s".)", gdscript->get_path()), p_type); + return GDScriptParser::DataType(); + } + result = ref->get_parser()->head->get_datatype(); + result.is_meta_type = false; + } else { + Ref<GDScript> script = member.constant->initializer->reduced_value; + result.kind = GDScriptParser::DataType::SCRIPT; + result.builtin_type = Variant::OBJECT; + result.script_type = script; + result.script_path = script->get_path(); + result.native_type = script->get_instance_base_type(); + } + break; } [[fallthrough]]; default: @@ -469,7 +489,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type } } else if (result.kind == GDScriptParser::DataType::NATIVE) { // Only enums allowed for native. - if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) { + if (ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) { if (p_type->type_chain.size() > 2) { push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]); } else { @@ -2130,6 +2150,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) { push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parser->current_function->identifier->name), p_call->callee); + } else if (!is_self && base_type.is_meta_type && !is_static) { + base_type.is_meta_type = false; // For `to_string()`. + push_error(vformat(R"*(Cannot call non-static function "%s()" on the class "%s" directly. Make an instance instead.)*", p_call->function_name, base_type.to_string()), p_call->callee); } else if (is_self && !is_static && !lambda_stack.is_empty()) { push_error(vformat(R"*(Cannot call non-static function "%s()" from a lambda function.)*", p_call->function_name), p_call->callee); } @@ -2252,7 +2275,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) result.native_type = "Node"; result.builtin_type = Variant::OBJECT; - if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) { + if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) { push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node); } else if (!lambda_stack.is_empty()) { push_error(R"*(Cannot use shorthand "get_node()" notation ("$") inside a lambda. Use a captured variable instead.)*", p_get_node); @@ -2393,6 +2416,11 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod resolve_function_signature(member.function); p_identifier->set_datatype(make_callable_type(member.function->info)); break; + case GDScriptParser::ClassNode::Member::CLASS: + // For out-of-order resolution: + resolve_class_interface(member.m_class); + p_identifier->set_datatype(member.m_class->get_datatype()); + break; default: break; // Type already set. } @@ -2421,7 +2449,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } // Check native members. - const StringName &native = GDScriptParser::get_real_class_name(base.native_type); + const StringName &native = base.native_type; if (class_exists(native)) { PropertyInfo prop_info; @@ -3202,7 +3230,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo return result; } -bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) { +bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) { r_static = false; r_vararg = false; r_default_arg_count = 0; @@ -3221,14 +3249,16 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD for (const MethodInfo &E : methods) { if (E.name == p_function) { - return function_signature_from_info(E, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg); + function_signature_from_info(E, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg); + r_static = Variant::is_builtin_method_static(p_base_type.builtin_type, function_name); + return true; } } return false; } - bool is_constructor = p_base_type.is_meta_type && p_function == "new"; + bool is_constructor = (p_base_type.is_meta_type || (p_source->callee && p_source->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_function == StaticCString::create("new"); if (is_constructor) { function_name = "_init"; r_static = true; @@ -3258,6 +3288,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD } } r_return_type = found_function->get_datatype(); + r_return_type.is_meta_type = false; r_return_type.is_coroutine = found_function->is_coroutine; return true; @@ -3303,11 +3334,13 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD return true; } - StringName real_native = GDScriptParser::get_real_class_name(base_native); - MethodInfo info; - if (ClassDB::get_method_info(real_native, function_name, &info)) { - return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg); + if (ClassDB::get_method_info(base_native, function_name, &info)) { + bool valid = function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg); + if (valid && Engine::get_singleton()->has_singleton(base_native)) { + r_static = true; + } + return valid; } return false; @@ -3398,24 +3431,23 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con StringName parent = base_native; while (parent != StringName()) { - StringName real_class_name = GDScriptParser::get_real_class_name(parent); - if (ClassDB::has_method(real_class_name, name, true)) { + if (ClassDB::has_method(parent, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent); return true; - } else if (ClassDB::has_signal(real_class_name, name, true)) { + } else if (ClassDB::has_signal(parent, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "signal", parent); return true; - } else if (ClassDB::has_property(real_class_name, name, true)) { + } else if (ClassDB::has_property(parent, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "property", parent); return true; - } else if (ClassDB::has_integer_constant(real_class_name, name, true)) { + } else if (ClassDB::has_integer_constant(parent, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "constant", parent); return true; - } else if (ClassDB::has_enum(real_class_name, name, true)) { + } else if (ClassDB::has_enum(parent, name, true)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "enum", parent); return true; } - parent = ClassDB::get_parent_class(real_class_name); + parent = ClassDB::get_parent_class(parent); } return false; @@ -3560,16 +3592,12 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ break; // Already solved before. } - // Get underscore-prefixed version for some classes. - src_native = GDScriptParser::get_real_class_name(src_native); - switch (p_target.kind) { case GDScriptParser::DataType::NATIVE: { if (p_target.is_meta_type) { return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static()); } - StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type); - return ClassDB::is_parent_class(src_native, tgt_native); + return ClassDB::is_parent_class(src_native, p_target.native_type); } case GDScriptParser::DataType::SCRIPT: if (p_target.is_meta_type) { @@ -3618,8 +3646,7 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) { } bool GDScriptAnalyzer::class_exists(const StringName &p_class) const { - StringName real_name = GDScriptParser::get_real_class_name(p_class); - return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name); + return ClassDB::class_exists(p_class) && ClassDB::is_class_exposed(p_class); } Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) { diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 8cd3fcf837..32bf049fa1 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -99,7 +99,7 @@ class GDScriptAnalyzer { GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const; GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const; GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source); - bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); + bool get_function_signature(GDScriptParser::CallNode *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call); bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 1a844bf241..07f50d14dc 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -200,7 +200,9 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro if (singleton->full_gdscript_cache.has(p_path)) { return singleton->full_gdscript_cache[p_path]; } + Ref<GDScript> script = get_shallow_script(p_path); + ERR_FAIL_COND_V(script.is_null(), Ref<GDScript>()); r_error = script->load_source_code(p_path); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index fe827a5b72..ddf4f281b4 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -126,8 +126,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D names.pop_back(); } result.kind = GDScriptDataType::GDSCRIPT; - result.script_type_ref = script; - result.script_type = result.script_type_ref.ptr(); + result.script_type = script.ptr(); result.native_type = script->get_instance_base_type(); } else { result.kind = GDScriptDataType::GDSCRIPT; diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 1c6f23f454..372a726d71 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -912,7 +912,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } } break; case GDScriptParser::DataType::NATIVE: { - StringName type = GDScriptParser::get_real_class_name(base_type.native_type); + StringName type = base_type.native_type; if (!ClassDB::class_exists(type)) { return; } @@ -1326,10 +1326,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, native_type.kind = GDScriptParser::DataType::NATIVE; native_type.native_type = native_type.script_type->get_instance_base_type(); if (!ClassDB::class_exists(native_type.native_type)) { - native_type.native_type = String("_") + native_type.native_type; - if (!ClassDB::class_exists(native_type.native_type)) { - native_type.kind = GDScriptParser::DataType::UNRESOLVED; - } + native_type.kind = GDScriptParser::DataType::UNRESOLVED; } } } @@ -1765,9 +1762,8 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, base_type = GDScriptParser::DataType(); break; } - StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type); MethodInfo info; - if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) { + if (ClassDB::get_method_info(base_type.native_type, p_context.current_function->identifier->name, &info)) { for (const PropertyInfo &E : info.arguments) { if (E.name == p_identifier) { r_type = _type_from_property(E); @@ -1836,13 +1832,12 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, } // Check ClassDB. - StringName class_name = GDScriptParser::get_real_class_name(p_identifier); - if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) { + if (ClassDB::class_exists(p_identifier) && ClassDB::is_class_exposed(p_identifier)) { r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; r_type.type.kind = GDScriptParser::DataType::NATIVE; r_type.type.native_type = p_identifier; r_type.type.is_constant = true; - r_type.type.is_meta_type = !Engine::get_singleton()->has_singleton(class_name); + r_type.type.is_meta_type = !Engine::get_singleton()->has_singleton(p_identifier); r_type.value = Variant(); } @@ -1951,7 +1946,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext & } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); + StringName class_name = base_type.native_type; if (!ClassDB::class_exists(class_name)) { return false; } @@ -2113,11 +2108,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } } break; case GDScriptParser::DataType::NATIVE: { - StringName native = GDScriptParser::get_real_class_name(base_type.native_type); - if (!ClassDB::class_exists(native)) { + if (!ClassDB::class_exists(base_type.native_type)) { return false; } - MethodBind *mb = ClassDB::get_method(native, p_method); + MethodBind *mb = ClassDB::get_method(base_type.native_type, p_method); if (mb) { r_type = _type_from_property(mb->get_return_info()); return true; @@ -2209,7 +2203,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c base_type = base_type.class_type->base_type; } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); + StringName class_name = base_type.native_type; if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2592,7 +2586,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c break; } - StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type); + StringName class_name = native_type.native_type; if (!ClassDB::class_exists(class_name)) { break; } @@ -2703,10 +2697,10 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path String GDScriptLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", false); + bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", false); if (use_space_indentation) { - int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4); String space_indent = ""; for (int i = 0; i < indent_size; i++) { @@ -2821,7 +2815,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } } break; case GDScriptParser::DataType::NATIVE: { - StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type); + StringName class_name = base_type.native_type; if (!ClassDB::class_exists(class_name)) { base_type.kind = GDScriptParser::DataType::UNRESOLVED; break; @@ -2873,11 +2867,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co StringName parent = ClassDB::get_parent_class(class_name); if (parent != StringName()) { - if (String(parent).begins_with("_")) { - base_type.native_type = String(parent).substr(1); - } else { - base_type.native_type = parent; - } + base_type.native_type = parent; } else { base_type.kind = GDScriptParser::DataType::UNRESOLVED; } @@ -2931,18 +2921,11 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co } ::Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { - //before parsing, try the usual stuff + // Before parsing, try the usual stuff if (ClassDB::class_exists(p_symbol)) { r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS; r_result.class_name = p_symbol; return OK; - } else { - String under_prefix = "_" + p_symbol; - if (ClassDB::class_exists(under_prefix)) { - r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS; - r_result.class_name = p_symbol; - return OK; - } } for (int i = 0; i < Variant::VARIANT_MAX; i++) { diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 9e5ef0f632..87d8c03494 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -111,11 +111,7 @@ public: } if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) { - // Try with underscore prefix - StringName underscore_native_type = "_" + native_type; - if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) { - return false; - } + return false; } return true; } break; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index a21167ad95..d21caf4389 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -94,43 +94,8 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { return Variant::VARIANT_MAX; } -// TODO: Move this to a central location (maybe core?). -static HashMap<StringName, StringName> underscore_map; -static const char *underscore_classes[] = { - "ClassDB", - "Directory", - "Engine", - "File", - "Geometry", - "GodotSharp", - "JSON", - "Marshalls", - "Mutex", - "OS", - "ResourceLoader", - "ResourceSaver", - "Semaphore", - "Thread", - "VisualScriptEditor", - nullptr, -}; -StringName GDScriptParser::get_real_class_name(const StringName &p_source) { - if (underscore_map.is_empty()) { - const char **class_name = underscore_classes; - while (*class_name != nullptr) { - underscore_map[*class_name] = String("_") + *class_name; - class_name++; - } - } - if (underscore_map.has(p_source)) { - return underscore_map[p_source]; - } - return p_source; -} - void GDScriptParser::cleanup() { builtin_types.clear(); - underscore_map.clear(); } void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const { @@ -337,7 +302,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ int tab_size = 4; #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED @@ -3363,10 +3328,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); break; case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) { + if (ClassDB::is_parent_class(export_type.native_type, "Resource")) { variable->export_info.type = Variant::OBJECT; variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; - variable->export_info.hint_string = get_real_class_name(export_type.native_type); + variable->export_info.hint_string = export_type.native_type; } else { push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable); return false; diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 6a227a55e5..0bce8d7ddd 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -1399,7 +1399,6 @@ public: ClassNode *get_tree() const { return head; } bool is_tool() const { return _is_tool; } static Variant::Type get_builtin_type(const StringName &p_type); - static StringName get_real_class_name(const StringName &p_source); CompletionContext get_completion_context() const { return completion_context; } CompletionCall get_completion_call() const { return completion_call; } diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 3f14156dfa..d4a098811a 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -1440,7 +1440,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { GDScriptTokenizer::GDScriptTokenizer() { #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED } diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 8a261a88e3..882256b7e3 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -174,7 +174,7 @@ void (*type_init_function_table[])(Variant *) = { &VariantInitializer<StringName>::init, // STRING_NAME. &VariantInitializer<NodePath>::init, // NODE_PATH. &VariantInitializer<RID>::init, // RID. - &VariantTypeAdjust<Object *>::adjust, // OBJECT. + &VariantInitializer<Object *>::init, // OBJECT. &VariantInitializer<Callable>::init, // CALLABLE. &VariantInitializer<Signal>::init, // SIGNAL. &VariantInitializer<Dictionary>::init, // DICTIONARY. diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd new file mode 100644 index 0000000000..ac66b78220 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.gd @@ -0,0 +1,3 @@ +func test(): + print(Color.html_is_valid("00ffff")) + print("OK") diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out new file mode 100644 index 0000000000..75b002aa62 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/call_static_builtin_function.out @@ -0,0 +1,3 @@ +GDTEST_OK +True +OK diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd new file mode 100644 index 0000000000..fb0ace6a90 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd @@ -0,0 +1,5 @@ +func test(): + pass + +func something(): + return "OK" diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd new file mode 100644 index 0000000000..4f4b7a4897 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.gd @@ -0,0 +1,11 @@ +class InnerClass: + var val := "OK" + static func create_instance() -> InnerClass: + return new() + +func create_inner_instance() -> InnerClass: + return InnerClass.create_instance() + +func test(): + var instance = create_inner_instance() + print(instance.val) diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out new file mode 100644 index 0000000000..1ccb591560 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_as_return_type.out @@ -0,0 +1,2 @@ +GDTEST_OK +OK diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd new file mode 100644 index 0000000000..5f73064cc0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd @@ -0,0 +1,5 @@ +const preloaded : GDScript = preload("gdscript_to_preload.gd") + +func test(): + var preloaded_instance: preloaded = preloaded.new() + print(preloaded_instance.something()) diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out new file mode 100644 index 0000000000..1ccb591560 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.out @@ -0,0 +1,2 @@ +GDTEST_OK +OK diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 52e9d92223..e54f055f2b 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -56,7 +56,7 @@ static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) int tab_size = 4; #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED String tab = String(" ").repeat(tab_size); diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 29ce0f92c8..0c05dc1ebb 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -86,20 +86,20 @@ private: Vector3 mag_next_max; ///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere - float floor_decimals(float p_value, float p_decimals) { + float floor_decimals(const float p_value, const float p_decimals) { float power_of_10 = pow(10.0f, p_decimals); return floor(p_value * power_of_10) / power_of_10; }; - Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) { + Vector3 floor_decimals(const Vector3 &p_vector, const float p_decimals) { return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals)); }; - Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) { + Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_factor) { return p_vector + (p_factor * (p_last_vector - p_vector)); }; - Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) { + Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, const float p_decimals, const float p_factor) { return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor); }; diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 520262c0eb..1f7f1390ea 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -82,6 +82,12 @@ static bool _create_project_solution_if_needed() { CSharpLanguage *CSharpLanguage::singleton = nullptr; +GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = { + &_instance_binding_create_callback, + &_instance_binding_free_callback, + &_instance_binding_reference_callback +}; + String CSharpLanguage::get_name() const { return "C#"; } @@ -542,10 +548,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe String CSharpLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0); + bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0); if (use_space_indentation) { - int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4); String space_indent = ""; for (int i = 0; i < indent_size; i++) { @@ -1444,46 +1450,46 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b return true; } -void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { - MutexLock lock(language_bind_mutex); +Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { + return script_bindings.insert(p_object, p_script_binding); +} + +void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); - Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object); + MutexLock lock(csharp_lang->language_bind_mutex); + + Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance); if (match) { return (void *)match; } CSharpScriptBinding script_binding; - if (!setup_csharp_script_binding(script_binding, p_object)) { - return nullptr; - } - - return (void *)insert_script_binding(p_object, script_binding); + return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding); } -Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { - return script_bindings.insert(p_object, p_script_binding); -} +void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); -void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.is_empty()); + CRASH_COND(!csharp_lang->script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; } - if (finalizing) { + if (csharp_lang->finalizing) { return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there } GD_MONO_ASSERT_THREAD_ATTACHED; { - MutexLock lock(language_bind_mutex); + MutexLock lock(csharp_lang->language_bind_mutex); - Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data; + Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding; CSharpScriptBinding &script_binding = data->value(); @@ -1497,92 +1503,110 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { script_binding.gchandle.release(); } - script_bindings.erase(data); + csharp_lang->script_bindings.erase(data); } } -void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { -#if 0 - RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); +GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) { + CRASH_COND(!p_binding); + + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get(); + + RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner); #ifdef DEBUG_ENABLED CRASH_COND(!rc_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); #endif - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); - - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); MonoGCHandleData &gchandle = script_binding.gchandle; + int refcount = rc_owner->reference_get_count(); + if (!script_binding.inited) { - return; + return refcount == 0; } - if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; + if (p_reference) { + // Refcount incremented + if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; - // The reference count was increased after the managed side was the only one referencing our owner. - // This means the owner is being referenced again by the unmanaged side, - // so the owner must hold the managed side alive again to avoid it from being GCed. + // The reference count was increased after the managed side was the only one referencing our owner. + // This means the owner is being referenced again by the unmanaged side, + // so the owner must hold the managed side alive again to avoid it from being GCed. + + MonoObject *target = gchandle.get_target(); + if (!target) { + return false; // Called after the managed side was collected, so nothing to do here + } - MonoObject *target = gchandle.get_target(); - if (!target) { - return; // Called after the managed side was collected, so nothing to do here + // Release the current weak handle and replace it with a strong handle. + MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); + gchandle.release(); + gchandle = strong_gchandle; } - // Release the current weak handle and replace it with a strong handle. - MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); - gchandle.release(); - gchandle = strong_gchandle; - } -#endif -} + return false; + } else { + // Refcount decremented + if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; -bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { -#if 0 - RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); + // If owner owner is no longer referenced by the unmanaged side, + // the managed instance takes responsibility of deleting the owner when GCed. -#ifdef DEBUG_ENABLED - CRASH_COND(!rc_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); -#endif + MonoObject *target = gchandle.get_target(); + if (!target) { + return refcount == 0; // Called after the managed side was collected, so nothing to do here + } - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); + // Release the current strong handle and replace it with a weak handle. + MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); + gchandle.release(); + gchandle = weak_gchandle; - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - MonoGCHandleData &gchandle = script_binding.gchandle; - - int refcount = rc_owner->reference_get_count(); + return false; + } - if (!script_binding.inited) { return refcount == 0; } +} - if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; +void *CSharpLanguage::get_instance_binding(Object *p_object) { + void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); - // If owner owner is no longer referenced by the unmanaged side, - // the managed instance takes responsibility of deleting the owner when GCed. + // Initially this was in `_instance_binding_create_callback`. However, after the new instance + // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as + // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that. - MonoObject *target = gchandle.get_target(); - if (!target) { - return refcount == 0; // Called after the managed side was collected, so nothing to do here - } + if (binding) { + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value(); - // Release the current strong handle and replace it with a weak handle. - MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); - gchandle.release(); - gchandle = weak_gchandle; + if (!script_binding.inited) { + MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - return false; + if (!script_binding.inited) { // Another thread may have set it up + CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object); + } + } } - return refcount == 0; + return binding; +} + +void *CSharpLanguage::get_existing_instance_binding(Object *p_object) { +#ifdef DEBUG_ENABLED + CRASH_COND(p_object->has_instance_binding(p_object)); #endif - return false; + return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); +} + +void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) { + p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks); +} + +bool CSharpLanguage::has_instance_binding(Object *p_object) { + return p_object->has_instance_binding(get_singleton()); } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) { @@ -2260,29 +2284,16 @@ CSharpInstance::~CSharpInstance() { // Otherwise, the unsafe reference debug checks will incorrectly detect a bug. bool die = _unreference_owner_unsafe(); CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die -#if 0 - void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); - + void *data = CSharpLanguage::get_instance_binding(owner); CRASH_COND(data == nullptr); - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - - if (!script_binding.inited) { - MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - - if (!script_binding.inited) { // Other thread may have set it up - // Already had a binding that needs to be setup - CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner); - CRASH_COND(!script_binding.inited); - } - } + CRASH_COND(!script_binding.inited); #ifdef DEBUG_ENABLED // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope CRASH_COND(rc_owner->reference_get_count() <= 1); #endif -#endif } if (script.is_valid() && owner) { @@ -3100,10 +3111,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner)); } -#if 0 + // If the object had a script instance binding, dispose it before adding the CSharpInstance - if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) { - void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + if (CSharpLanguage::has_instance_binding(p_owner)) { + void *data = CSharpLanguage::get_existing_instance_binding(p_owner); CRASH_COND(data == nullptr); CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -3122,7 +3133,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg script_binding.inited = false; } } -#endif + CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this))); instance->base_ref_counted = p_is_ref_counted; instance->owner = p_owner; @@ -3192,7 +3203,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error); if (!instance) { if (ref.is_null()) { - memdelete(owner); //no owner, sorry + memdelete(owner); // no owner, sorry } return Variant(); } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index da6b60aee2..4552f376d0 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -401,7 +401,18 @@ class CSharpLanguage : public ScriptLanguage { static void _editor_init_callback(); #endif + static void *_instance_binding_create_callback(void *p_token, void *p_instance); + static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding); + static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference); + + static GDNativeInstanceBindingCallbacks _instance_binding_callbacks; + public: + static void *get_instance_binding(Object *p_object); + static void *get_existing_instance_binding(Object *p_object); + static void set_instance_binding(Object *p_object, void *p_binding); + static bool has_instance_binding(Object *p_object); + StringNameCache string_names; const Mutex &get_language_bind_mutex() { return language_bind_mutex; } @@ -507,12 +518,6 @@ public: void thread_enter() override; void thread_exit() override; - // Don't use these. I'm watching you - void *alloc_instance_binding_data(Object *p_object) override; - void free_instance_binding_data(void *p_data) override; - void refcount_incremented_instance_binding(Object *p_object) override; - bool refcount_decremented_instance_binding(Object *p_object) override; - Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding); bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 632f7d61cc..7fdef8ff45 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -3130,8 +3130,18 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; } break; case Variant::CALLABLE: + ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Callable, false, + "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Callable) + "'."); + ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false, + "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value."); + r_iarg.default_argument = "default"; + break; case Variant::SIGNAL: - CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value."); + ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_Signal, false, + "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_Signal) + "'."); + ERR_FAIL_COND_V_MSG(!p_val.is_zero(), false, + "Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value."); + r_iarg.default_argument = "default"; break; default: CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type())); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index a649181b20..8a85a1acbd 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -536,6 +536,8 @@ class BindingsGenerator { StringName type_Object = StaticCString::create("Object"); StringName type_RefCounted = StaticCString::create("RefCounted"); StringName type_RID = StaticCString::create("RID"); + StringName type_Callable = StaticCString::create("Callable"); + StringName type_Signal = StaticCString::create("Signal"); StringName type_String = StaticCString::create("String"); StringName type_StringName = StaticCString::create("StringName"); StringName type_NodePath = StaticCString::create("NodePath"); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 8164f459ca..6692a6efec 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -241,7 +241,7 @@ MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() { void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD - _GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); + mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload); #endif } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index d9665cbf2b..6ce148d51e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -64,7 +64,7 @@ namespace Godot /// <summary> /// If the string is a path to a file, return the path to the file without the extension. /// </summary> - public static string BaseName(this string instance) + public static string GetBaseName(this string instance) { int index = instance.LastIndexOf('.'); @@ -339,7 +339,7 @@ namespace Godot /// <summary> /// If the string is a path to a file, return the extension. /// </summary> - public static string Extension(this string instance) + public static string GetExtension(this string instance) { int pos = instance.FindLast("."); diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index a99dff8432..6c5503a3bd 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -64,8 +64,8 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { return; } } -#if 0 - void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + + void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); if (data) { CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -76,7 +76,6 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { } } } -#endif } void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { @@ -85,7 +84,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); #endif -#if 0 + RefCounted *rc = static_cast<RefCounted *>(p_ptr); if (rc->get_script_instance()) { @@ -113,7 +112,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole if (rc->unreference()) { memdelete(rc); } else { - void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + void *data = CSharpLanguage::get_existing_instance_binding(rc); if (data) { CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -125,7 +124,6 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole } } } -#endif } void godot_icall_Object_ConnectEventSignals(Object *p_ptr) { diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 299344bb93..1b1349a3a3 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -73,7 +73,7 @@ #endif // TODO: -// This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well. +// This has turned into a gigantic mess. There's too much going on here. Too much #ifdef as well. // It's just painful to read... It needs to be re-structured. Please, clean this up, future me. GDMono *GDMono::singleton = nullptr; @@ -1335,23 +1335,25 @@ GDMono::~GDMono() { singleton = nullptr; } -_GodotSharp *_GodotSharp::singleton = nullptr; +namespace mono_bind { -void _GodotSharp::attach_thread() { +GodotSharp *GodotSharp::singleton = nullptr; + +void GodotSharp::attach_thread() { GDMonoUtils::attach_current_thread(); } -void _GodotSharp::detach_thread() { +void GodotSharp::detach_thread() { GDMonoUtils::detach_current_thread(); } -int32_t _GodotSharp::get_domain_id() { +int32_t GodotSharp::get_domain_id() { MonoDomain *domain = mono_domain_get(); ERR_FAIL_NULL_V(domain, -1); return mono_domain_get_id(domain); } -int32_t _GodotSharp::get_scripts_domain_id() { +int32_t GodotSharp::get_scripts_domain_id() { ERR_FAIL_NULL_V_MSG(GDMono::get_singleton(), -1, "The Mono runtime is not initialized"); MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain(); @@ -1359,21 +1361,21 @@ int32_t _GodotSharp::get_scripts_domain_id() { return mono_domain_get_id(domain); } -bool _GodotSharp::is_scripts_domain_loaded() { +bool GodotSharp::is_scripts_domain_loaded() { return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != nullptr; } -bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) { +bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) { return is_domain_finalizing_for_unload(p_domain_id); } -bool _GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) { +bool GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) { return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id)); } -bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) { +bool GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) { GDMono *gd_mono = GDMono::get_singleton(); ERR_FAIL_COND_V_MSG(!gd_mono || !gd_mono->is_runtime_initialized(), @@ -1388,15 +1390,15 @@ bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) { return mono_domain_is_unloading(p_domain); } -bool _GodotSharp::is_runtime_shutting_down() { +bool GodotSharp::is_runtime_shutting_down() { return mono_runtime_is_shutting_down(); } -bool _GodotSharp::is_runtime_initialized() { +bool GodotSharp::is_runtime_initialized() { return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized(); } -void _GodotSharp::_reload_assemblies(bool p_soft_reload) { +void GodotSharp::_reload_assemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD CRASH_COND(CSharpLanguage::get_singleton() == nullptr); // This method may be called more than once with `call_deferred`, so we need to check @@ -1407,24 +1409,26 @@ void _GodotSharp::_reload_assemblies(bool p_soft_reload) { #endif } -void _GodotSharp::_bind_methods() { - ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread); - ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread); +void GodotSharp::_bind_methods() { + ClassDB::bind_method(D_METHOD("attach_thread"), &GodotSharp::attach_thread); + ClassDB::bind_method(D_METHOD("detach_thread"), &GodotSharp::detach_thread); - ClassDB::bind_method(D_METHOD("get_domain_id"), &_GodotSharp::get_domain_id); - ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &_GodotSharp::get_scripts_domain_id); - ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &_GodotSharp::is_scripts_domain_loaded); - ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &_GodotSharp::_is_domain_finalizing_for_unload); + ClassDB::bind_method(D_METHOD("get_domain_id"), &GodotSharp::get_domain_id); + ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &GodotSharp::get_scripts_domain_id); + ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &GodotSharp::is_scripts_domain_loaded); + ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &GodotSharp::_is_domain_finalizing_for_unload); - ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down); - ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized); - ClassDB::bind_method(D_METHOD("_reload_assemblies"), &_GodotSharp::_reload_assemblies); + ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &GodotSharp::is_runtime_shutting_down); + ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::is_runtime_initialized); + ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies); } -_GodotSharp::_GodotSharp() { +GodotSharp::GodotSharp() { singleton = this; } -_GodotSharp::~_GodotSharp() { +GodotSharp::~GodotSharp() { singleton = nullptr; } + +} // namespace mono_bind diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 5accc21f8e..4170e5053f 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -293,8 +293,10 @@ public: gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \ (void)__gdmono__scope__exit__domain__unload__; -class _GodotSharp : public Object { - GDCLASS(_GodotSharp, Object); +namespace mono_bind { + +class GodotSharp : public Object { + GDCLASS(GodotSharp, Object); friend class GDMono; @@ -303,11 +305,11 @@ class _GodotSharp : public Object { void _reload_assemblies(bool p_soft_reload); protected: - static _GodotSharp *singleton; + static GodotSharp *singleton; static void _bind_methods(); public: - static _GodotSharp *get_singleton() { return singleton; } + static GodotSharp *get_singleton() { return singleton; } void attach_thread(); void detach_thread(); @@ -323,8 +325,10 @@ public: bool is_runtime_shutting_down(); bool is_runtime_initialized(); - _GodotSharp(); - ~_GodotSharp(); + GodotSharp(); + ~GodotSharp(); }; +} // namespace mono_bind + #endif // GD_MONO_H diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index d6545d50ec..60047545c4 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -45,7 +45,7 @@ namespace GDMonoInternals { void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This method should not fail -#if 0 + CRASH_COND(!unmanaged); // All mono objects created from the managed world (e.g.: 'new Player()') @@ -89,12 +89,12 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { } // The object was just created, no script instance binding should have been attached - CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())); + CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged)); void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding); // Should be thread safe because the object was just created and nothing else should be referencing it - unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data); + CSharpLanguage::set_instance_binding(unmanaged, data); return; } @@ -108,7 +108,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); -#endif } void unhandled_exception(MonoException *p_exc) { diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 9f2977bfa2..c9789bf270 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -1686,7 +1686,9 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) { Object *target = p_managed_callable.target ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : nullptr; - StringName *method_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)); + StringName *method_ptr = p_managed_callable.method_string_name ? + unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) : + nullptr; StringName method = method_ptr ? *method_ptr : StringName(); return Callable(target, method); } @@ -1732,7 +1734,9 @@ Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) { Object *owner = p_managed_signal.owner ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : nullptr; - StringName *name_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)); + StringName *name_ptr = p_managed_signal.name_string_name ? + unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) : + nullptr; StringName name = name_ptr ? *name_ptr : StringName(); return Signal(owner, name); } diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 080398c997..13939bd014 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -54,7 +54,6 @@ namespace GDMonoUtils { MonoObject *unmanaged_get_managed(Object *unmanaged) { -#if 0 if (!unmanaged) { return nullptr; } @@ -69,22 +68,10 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { // If the owner does not have a CSharpInstance... - void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); - + void *data = CSharpLanguage::get_instance_binding(unmanaged); ERR_FAIL_NULL_V(data, nullptr); - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value(); - - if (!script_binding.inited) { - MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - - if (!script_binding.inited) { // Other thread may have set it up - // Already had a binding that needs to be setup - CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged); - - ERR_FAIL_COND_V(!script_binding.inited, nullptr); - } - } + ERR_FAIL_COND_V(!script_binding.inited, nullptr); MonoGCHandleData &gchandle = script_binding.gchandle; @@ -121,8 +108,6 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { } return mono_object; -#endif - return nullptr; } void set_main_thread(MonoThread *p_thread) { diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 2ba89eac55..98e83335e9 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -38,15 +38,15 @@ CSharpLanguage *script_language_cs = nullptr; Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs; Ref<ResourceFormatSaverCSharpScript> resource_saver_cs; -_GodotSharp *_godotsharp = nullptr; +mono_bind::GodotSharp *_godotsharp = nullptr; void register_mono_types() { GDREGISTER_CLASS(CSharpScript); - _godotsharp = memnew(_GodotSharp); + _godotsharp = memnew(mono_bind::GodotSharp); - GDREGISTER_CLASS(_GodotSharp); - Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton())); + GDREGISTER_CLASS(mono_bind::GodotSharp); + Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", mono_bind::GodotSharp::get_singleton())); script_language_cs = memnew(CSharpLanguage); script_language_cs->set_language_index(ScriptServer::get_language_count()); diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index 8aa34f8cae..b574576856 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -9,118 +9,118 @@ <tutorials> </tutorials> <methods> - <method name="_get_caption" qualifiers="virtual"> + <method name="_get_caption" qualifiers="virtual const"> <return type="String" /> <description> Return the node's title. </description> </method> - <method name="_get_category" qualifiers="virtual"> + <method name="_get_category" qualifiers="virtual const"> <return type="String" /> <description> Return the node's category. </description> </method> - <method name="_get_input_value_port_count" qualifiers="virtual"> + <method name="_get_input_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> Return the count of input value ports. </description> </method> - <method name="_get_input_value_port_hint" qualifiers="virtual"> + <method name="_get_input_value_port_hint" qualifiers="virtual const"> <return type="int" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="input_idx" type="int" /> <description> Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> - <method name="_get_input_value_port_hint_string" qualifiers="virtual"> + <method name="_get_input_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="input_idx" type="int" /> <description> Return the specified input port's hint string. </description> </method> - <method name="_get_input_value_port_name" qualifiers="virtual"> + <method name="_get_input_value_port_name" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="input_idx" type="int" /> <description> Return the specified input port's name. </description> </method> - <method name="_get_input_value_port_type" qualifiers="virtual"> + <method name="_get_input_value_port_type" qualifiers="virtual const"> <return type="int" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="input_idx" type="int" /> <description> Return the specified input port's type. See the [enum Variant.Type] values. </description> </method> - <method name="_get_output_sequence_port_count" qualifiers="virtual"> + <method name="_get_output_sequence_port_count" qualifiers="virtual const"> <return type="int" /> <description> Return the amount of output [b]sequence[/b] ports. </description> </method> - <method name="_get_output_sequence_port_text" qualifiers="virtual"> + <method name="_get_output_sequence_port_text" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="seq_idx" type="int" /> <description> Return the specified [b]sequence[/b] output's name. </description> </method> - <method name="_get_output_value_port_count" qualifiers="virtual"> + <method name="_get_output_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> Return the amount of output value ports. </description> </method> - <method name="_get_output_value_port_hint" qualifiers="virtual"> + <method name="_get_output_value_port_hint" qualifiers="virtual const"> <return type="int" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="output_idx" type="int" /> <description> Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> - <method name="_get_output_value_port_hint_string" qualifiers="virtual"> + <method name="_get_output_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="output_idx" type="int" /> <description> Return the specified output port's hint string. </description> </method> - <method name="_get_output_value_port_name" qualifiers="virtual"> + <method name="_get_output_value_port_name" qualifiers="virtual const"> <return type="String" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="output_idx" type="int" /> <description> Return the specified output port's name. </description> </method> - <method name="_get_output_value_port_type" qualifiers="virtual"> + <method name="_get_output_value_port_type" qualifiers="virtual const"> <return type="int" /> - <argument index="0" name="idx" type="int" /> + <argument index="0" name="output_idx" type="int" /> <description> Return the specified output port's type. See the [enum Variant.Type] values. </description> </method> - <method name="_get_text" qualifiers="virtual"> + <method name="_get_text" qualifiers="virtual const"> <return type="String" /> <description> Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). </description> </method> - <method name="_get_working_memory_size" qualifiers="virtual"> + <method name="_get_working_memory_size" qualifiers="virtual const"> <return type="int" /> <description> Return the size of the custom node's working memory. See [method _step] for more details. </description> </method> - <method name="_has_input_sequence_port" qualifiers="virtual"> + <method name="_has_input_sequence_port" qualifiers="virtual const"> <return type="bool" /> <description> Return whether the custom node has an input [b]sequence[/b] port. </description> </method> - <method name="_step" qualifiers="virtual"> + <method name="_step" qualifiers="virtual const"> <return type="Variant" /> <argument index="0" name="inputs" type="Array" /> <argument index="1" name="outputs" type="Array" /> diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml index 374e7d0f35..f54887b09c 100644 --- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml @@ -9,13 +9,6 @@ <tutorials> </tutorials> <methods> - <method name="_subcall" qualifiers="virtual"> - <return type="Variant" /> - <argument index="0" name="arguments" type="Variant" /> - <description> - Called by this node. - </description> - </method> </methods> <constants> </constants> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index f20ef046a3..fce98eb8a0 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -43,7 +43,7 @@ VisualScriptLanguage *visual_script_language = nullptr; #ifdef TOOLS_ENABLED -static _VisualScriptEditor *vs_editor_singleton = nullptr; +static vs_bind::VisualScriptEditor *vs_editor_singleton = nullptr; #endif void register_visual_script_types() { @@ -114,10 +114,10 @@ void register_visual_script_types() { #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); - GDREGISTER_CLASS(_VisualScriptEditor); + GDREGISTER_CLASS(vs_bind::VisualScriptEditor); ClassDB::set_current_api(ClassDB::API_CORE); - vs_editor_singleton = memnew(_VisualScriptEditor); - Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton())); + vs_editor_singleton = memnew(vs_bind::VisualScriptEditor); + Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", vs_bind::VisualScriptEditor::get_singleton())); VisualScriptEditor::register_editor(); #endif diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index f3b6d74b7d..9d813e3d77 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -4521,44 +4521,49 @@ void VisualScriptEditor::register_editor() { EditorNode::add_plugin_init_callback(register_editor_callback); } -Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) { +void VisualScriptEditor::validate() { +} + +namespace vs_bind { + +Ref<VisualScriptNode> VisualScriptEditor::create_node_custom(const String &p_name) { Ref<VisualScriptCustomNode> node; node.instantiate(); node->set_script(singleton->custom_nodes[p_name]); return node; } -_VisualScriptEditor *_VisualScriptEditor::singleton = nullptr; -Map<String, REF> _VisualScriptEditor::custom_nodes; +VisualScriptEditor *VisualScriptEditor::singleton = nullptr; +Map<String, REF> VisualScriptEditor::custom_nodes; -_VisualScriptEditor::_VisualScriptEditor() { +VisualScriptEditor::VisualScriptEditor() { singleton = this; } -_VisualScriptEditor::~_VisualScriptEditor() { +VisualScriptEditor::~VisualScriptEditor() { custom_nodes.clear(); } -void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) { +void VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) { String node_name = "custom/" + p_category + "/" + p_name; custom_nodes.insert(node_name, p_script); - VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom); + VisualScriptLanguage::singleton->add_register_func(node_name, &VisualScriptEditor::create_node_custom); emit_signal(SNAME("custom_nodes_updated")); } -void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) { +void VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) { String node_name = "custom/" + p_category + "/" + p_name; custom_nodes.erase(node_name); VisualScriptLanguage::singleton->remove_register_func(node_name); emit_signal(SNAME("custom_nodes_updated")); } -void _VisualScriptEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node); - ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node); +void VisualScriptEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &VisualScriptEditor::add_custom_node); + ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &VisualScriptEditor::remove_custom_node); ADD_SIGNAL(MethodInfo("custom_nodes_updated")); } -void VisualScriptEditor::validate() { -} +} // namespace vs_bind + #endif diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 962ea380aa..0c4ea880c8 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -43,13 +43,12 @@ class VisualScriptEditorVariableEdit; #ifdef TOOLS_ENABLED +// TODO: Maybe this class should be refactored. +// See https://github.com/godotengine/godot/issues/51913 class VisualScriptEditor : public ScriptEditorBase { - GDCLASS(VisualScriptEditor, ScriptEditorBase); - enum { TYPE_SEQUENCE = 1000, INDEX_BASE_SEQUENCE = 1024 - }; enum { @@ -71,7 +70,6 @@ class VisualScriptEditor : public ScriptEditorBase { enum MemberAction { MEMBER_EDIT, MEMBER_REMOVE - }; enum MemberType { @@ -332,28 +330,33 @@ public: ~VisualScriptEditor(); }; +namespace vs_bind { + // Singleton -class _VisualScriptEditor : public Object { - GDCLASS(_VisualScriptEditor, Object); +class VisualScriptEditor : public Object { + GDCLASS(VisualScriptEditor, Object); friend class VisualScriptLanguage; protected: static void _bind_methods(); - static _VisualScriptEditor *singleton; + static VisualScriptEditor *singleton; static Map<String, REF> custom_nodes; static Ref<VisualScriptNode> create_node_custom(const String &p_name); public: - static _VisualScriptEditor *get_singleton() { return singleton; } + static VisualScriptEditor *get_singleton() { return singleton; } void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script); void remove_custom_node(const String &p_name, const String &p_category); - _VisualScriptEditor(); - ~_VisualScriptEditor(); + VisualScriptEditor(); + ~VisualScriptEditor(); }; + +} // namespace vs_bind + #endif #endif // VISUALSCRIPT_EDITOR_H diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index c517d89aa5..c9e426fa6c 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -2825,36 +2825,41 @@ VisualScriptSelf::VisualScriptSelf() { ////////////////////////////////////////// int VisualScriptCustomNode::get_output_sequence_port_count() const { - if (get_script_instance() && get_script_instance()->has_method("_get_output_sequence_port_count")) { - return get_script_instance()->call("_get_output_sequence_port_count"); + int ret; + if (GDVIRTUAL_CALL(_get_output_sequence_port_count, ret)) { + return ret; } return 0; } bool VisualScriptCustomNode::has_input_sequence_port() const { - if (get_script_instance() && get_script_instance()->has_method("_has_input_sequence_port")) { - return get_script_instance()->call("_has_input_sequence_port"); + bool ret; + if (GDVIRTUAL_CALL(_has_input_sequence_port, ret)) { + return ret; } return false; } int VisualScriptCustomNode::get_input_value_port_count() const { - if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_count")) { - return get_script_instance()->call("_get_input_value_port_count"); + int ret; + if (GDVIRTUAL_CALL(_get_input_value_port_count, ret)) { + return ret; } return 0; } int VisualScriptCustomNode::get_output_value_port_count() const { - if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_count")) { - return get_script_instance()->call("_get_output_value_port_count"); + int ret; + if (GDVIRTUAL_CALL(_get_output_value_port_count, ret)) { + return ret; } return 0; } String VisualScriptCustomNode::get_output_sequence_port_text(int p_port) const { - if (get_script_instance() && get_script_instance()->has_method("_get_output_sequence_port_text")) { - return get_script_instance()->call("_get_output_sequence_port_text", p_port); + String ret; + if (GDVIRTUAL_CALL(_get_output_sequence_port_text, p_port, ret)) { + return ret; } return String(); @@ -2862,34 +2867,61 @@ String VisualScriptCustomNode::get_output_sequence_port_text(int p_port) const { PropertyInfo VisualScriptCustomNode::get_input_value_port_info(int p_idx) const { PropertyInfo info; - if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_type")) { - info.type = Variant::Type(int(get_script_instance()->call("_get_input_value_port_type", p_idx))); + { + int type; + if (GDVIRTUAL_CALL(_get_input_value_port_type, p_idx, type)) { + info.type = Variant::Type(type); + } } - if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_name")) { - info.name = get_script_instance()->call("_get_input_value_port_name", p_idx); + { + String name; + if (GDVIRTUAL_CALL(_get_input_value_port_name, p_idx, name)) { + info.name = name; + } } - if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_hint")) { - info.hint = PropertyHint(int(get_script_instance()->call("_get_input_value_port_hint", p_idx))); + { + int hint; + if (GDVIRTUAL_CALL(_get_input_value_port_hint, p_idx, hint)) { + info.hint = PropertyHint(hint); + } } - if (get_script_instance() && get_script_instance()->has_method("_get_input_value_port_hint_string")) { - info.hint_string = get_script_instance()->call("_get_input_value_port_hint_string", p_idx); + + { + String hint_string; + if (GDVIRTUAL_CALL(_get_input_value_port_hint_string, p_idx, hint_string)) { + info.hint_string = hint_string; + } } + return info; } PropertyInfo VisualScriptCustomNode::get_output_value_port_info(int p_idx) const { PropertyInfo info; - if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_type")) { - info.type = Variant::Type(int(get_script_instance()->call("_get_output_value_port_type", p_idx))); + { + int type; + if (GDVIRTUAL_CALL(_get_output_value_port_type, p_idx, type)) { + info.type = Variant::Type(type); + } } - if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_name")) { - info.name = get_script_instance()->call("_get_output_value_port_name", p_idx); + { + String name; + if (GDVIRTUAL_CALL(_get_output_value_port_name, p_idx, name)) { + info.name = name; + } } - if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_hint")) { - info.hint = PropertyHint(int(get_script_instance()->call("_get_output_value_port_hint", p_idx))); + { + int hint; + if (GDVIRTUAL_CALL(_get_output_value_port_hint, p_idx, hint)) { + info.hint = PropertyHint(hint); + } } - if (get_script_instance() && get_script_instance()->has_method("_get_output_value_port_hint_string")) { - info.hint_string = get_script_instance()->call("_get_output_value_port_hint_string", p_idx); + + { + String hint_string; + if (GDVIRTUAL_CALL(_get_output_value_port_hint_string, p_idx, hint_string)) { + info.hint_string = hint_string; + } } return info; } @@ -2911,22 +2943,25 @@ VisualScriptCustomNode::TypeGuess VisualScriptCustomNode::guess_output_type(Type } String VisualScriptCustomNode::get_caption() const { - if (get_script_instance() && get_script_instance()->has_method("_get_caption")) { - return get_script_instance()->call("_get_caption"); + String ret; + if (GDVIRTUAL_CALL(_get_caption, ret)) { + return ret; } return "CustomNode"; } String VisualScriptCustomNode::get_text() const { - if (get_script_instance() && get_script_instance()->has_method("_get_text")) { - return get_script_instance()->call("_get_text"); + String ret; + if (GDVIRTUAL_CALL(_get_text, ret)) { + return ret; } return ""; } String VisualScriptCustomNode::get_category() const { - if (get_script_instance() && get_script_instance()->has_method("_get_category")) { - return get_script_instance()->call("_get_category"); + String ret; + if (GDVIRTUAL_CALL(_get_category, ret)) { + return ret; } return "Custom"; } @@ -2941,14 +2976,7 @@ public: virtual int get_working_memory_size() const { return work_mem_size; } virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { - if (node->get_script_instance()) { -#ifdef DEBUG_ENABLED - if (!node->get_script_instance()->has_method(VisualScriptLanguage::singleton->_step)) { - r_error_str = RTR("Custom node has no _step() method, can't process graph."); - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - return 0; - } -#endif + if (GDVIRTUAL_IS_OVERRIDEN_PTR(node, _step)) { Array in_values; Array out_values; Array work_mem; @@ -2969,7 +2997,8 @@ public: int ret_out; - Variant ret = node->get_script_instance()->call(VisualScriptLanguage::singleton->_step, in_values, out_values, p_start_mode, work_mem); + Variant ret; + GDVIRTUAL_CALL_PTR(node, _step, in_values, out_values, p_start_mode, work_mem, ret); if (ret.get_type() == Variant::STRING) { r_error_str = ret; r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; @@ -2995,6 +3024,9 @@ public: } return ret_out; + } else { + r_error_str = RTR("Custom node has no _step() method, can't process graph."); + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; } return 0; @@ -3008,11 +3040,8 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instantiate(VisualScriptInstan instance->in_count = get_input_value_port_count(); instance->out_count = get_output_value_port_count(); - if (get_script_instance() && get_script_instance()->has_method("_get_working_memory_size")) { - instance->work_mem_size = get_script_instance()->call("_get_working_memory_size"); - } else { - instance->work_mem_size = 0; - } + instance->work_mem_size = 0; + GDVIRTUAL_CALL(_get_working_memory_size, instance->work_mem_size); return instance; } @@ -3022,32 +3051,29 @@ void VisualScriptCustomNode::_script_changed() { } void VisualScriptCustomNode::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_sequence_port_count")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_input_sequence_port")); - - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_sequence_port_text", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_count")); + GDVIRTUAL_BIND(_get_output_sequence_port_count); + GDVIRTUAL_BIND(_has_input_sequence_port); + GDVIRTUAL_BIND(_get_output_sequence_port_text, "seq_idx"); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_type", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_value_port_name", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_value_port_hint", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_value_port_hint_string", PropertyInfo(Variant::INT, "idx"))); + GDVIRTUAL_BIND(_get_input_value_port_count); + GDVIRTUAL_BIND(_get_input_value_port_type, "input_idx"); + GDVIRTUAL_BIND(_get_input_value_port_name, "input_idx"); + GDVIRTUAL_BIND(_get_input_value_port_hint, "input_idx"); + GDVIRTUAL_BIND(_get_input_value_port_hint_string, "input_idx"); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_type", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_value_port_name", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_value_port_hint", PropertyInfo(Variant::INT, "idx"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_value_port_hint_string", PropertyInfo(Variant::INT, "idx"))); + GDVIRTUAL_BIND(_get_output_value_port_count); + GDVIRTUAL_BIND(_get_output_value_port_type, "output_idx"); + GDVIRTUAL_BIND(_get_output_value_port_name, "output_idx"); + GDVIRTUAL_BIND(_get_output_value_port_hint, "output_idx"); + GDVIRTUAL_BIND(_get_output_value_port_hint_string, "output_idx"); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_text")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); + GDVIRTUAL_BIND(_get_caption); + GDVIRTUAL_BIND(_get_text); + GDVIRTUAL_BIND(_get_category); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_working_memory_size")); + GDVIRTUAL_BIND(_get_working_memory_size); - MethodInfo stepmi(Variant::NIL, "_step", PropertyInfo(Variant::ARRAY, "inputs"), PropertyInfo(Variant::ARRAY, "outputs"), PropertyInfo(Variant::INT, "start_mode"), PropertyInfo(Variant::ARRAY, "working_mem")); - stepmi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(stepmi); + GDVIRTUAL_BIND(_step, "inputs", "outputs", "start_mode", "working_mem"); BIND_ENUM_CONSTANT(START_MODE_BEGIN_SEQUENCE); BIND_ENUM_CONSTANT(START_MODE_CONTINUE_SEQUENCE); @@ -3170,9 +3196,7 @@ VisualScriptNodeInstance *VisualScriptSubCall::instantiate(VisualScriptInstance } void VisualScriptSubCall::_bind_methods() { - MethodInfo scmi(Variant::NIL, "_subcall", PropertyInfo(Variant::NIL, "arguments")); - scmi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(scmi); + // Since this is script only, registering virtual function is no longer valid. Will have to go in docs. } VisualScriptSubCall::VisualScriptSubCall() { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 2390e5c7bc..35d9b0b4fe 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -31,6 +31,8 @@ #ifndef VISUAL_SCRIPT_NODES_H #define VISUAL_SCRIPT_NODES_H +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" #include "visual_script.h" class VisualScriptFunction : public VisualScriptNode { @@ -757,6 +759,30 @@ class VisualScriptCustomNode : public VisualScriptNode { protected: static void _bind_methods(); + friend class VisualScriptNodeInstanceCustomNode; + GDVIRTUAL0RC(int, _get_output_sequence_port_count) + GDVIRTUAL0RC(bool, _has_input_sequence_port) + GDVIRTUAL1RC(String, _get_output_sequence_port_text, int) + + GDVIRTUAL0RC(int, _get_input_value_port_count) + GDVIRTUAL1RC(int, _get_input_value_port_type, int) + GDVIRTUAL1RC(String, _get_input_value_port_name, int) + GDVIRTUAL1RC(int, _get_input_value_port_hint, int) + GDVIRTUAL1RC(String, _get_input_value_port_hint_string, int) + + GDVIRTUAL0RC(int, _get_output_value_port_count) + GDVIRTUAL1RC(int, _get_output_value_port_type, int) + GDVIRTUAL1RC(String, _get_output_value_port_name, int) + GDVIRTUAL1RC(int, _get_output_value_port_hint, int) + GDVIRTUAL1RC(String, _get_output_value_port_hint_string, int) + + GDVIRTUAL0RC(String, _get_caption) + GDVIRTUAL0RC(String, _get_text) + GDVIRTUAL0RC(String, _get_category) + + GDVIRTUAL0RC(int, _get_working_memory_size) + + GDVIRTUAL4RC(Variant, _step, Array, Array, int, Array) public: enum StartMode { //replicated for step diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp index b9004c4989..e03375e8d9 100644 --- a/platform/android/android_input_handler.cpp +++ b/platform/android/android_input_handler.cpp @@ -377,7 +377,7 @@ MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int a if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1; } - if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2; } diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 17ee173855..8ed2d4e60a 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -717,6 +717,10 @@ Error EditorExportPlatformAndroid::copy_gradle_so(void *p_userdata, const Shared return OK; } +bool EditorExportPlatformAndroid::_has_storage_permission(const Vector<String> &p_permissions) { + return p_permissions.find("android.permission.READ_EXTERNAL_STORAGE") != -1 || p_permissions.find("android.permission.WRITE_EXTERNAL_STORAGE") != -1; +} + void EditorExportPlatformAndroid::_get_permissions(const Ref<EditorExportPreset> &p_preset, bool p_give_internet, Vector<String> &r_permissions) { const char **aperms = android_perms; while (*aperms) { @@ -763,12 +767,17 @@ void EditorExportPlatformAndroid::_write_tmp_manifest(const Ref<EditorExportPres Vector<String> perms; _get_permissions(p_preset, p_give_internet, perms); for (int i = 0; i < perms.size(); i++) { - manifest_text += vformat(" <uses-permission android:name=\"%s\" />\n", perms.get(i)); + String permission = perms.get(i); + if (permission == "android.permission.WRITE_EXTERNAL_STORAGE" || permission == "android.permission.READ_EXTERNAL_STORAGE") { + manifest_text += vformat(" <uses-permission android:name=\"%s\" android:maxSdkVersion=\"29\" />\n", permission); + } else { + manifest_text += vformat(" <uses-permission android:name=\"%s\" />\n", permission); + } } manifest_text += _get_xr_features_tag(p_preset); manifest_text += _get_instrumentation_tag(p_preset); - manifest_text += _get_application_tag(p_preset); + manifest_text += _get_application_tag(p_preset, _has_storage_permission(perms)); manifest_text += "</manifest>\n"; String manifest_path = vformat("res://android/build/src/%s/AndroidManifest.xml", (p_debug ? "debug" : "release")); @@ -824,6 +833,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p Vector<String> perms; // Write permissions into the perms variable. _get_permissions(p_preset, p_give_internet, perms); + bool has_storage_permission = _has_storage_permission(perms); while (ofs < (uint32_t)p_manifest.size()) { uint32_t chunk = decode_uint32(&p_manifest[ofs]); @@ -913,6 +923,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p } } + if (tname == "application" && attrname == "requestLegacyExternalStorage") { + encode_uint32(has_storage_permission ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]); + } + if (tname == "application" && attrname == "allowBackup") { encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]); } diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h index 909428c2fe..b061ee4e04 100644 --- a/platform/android/export/export_plugin.h +++ b/platform/android/export/export_plugin.h @@ -134,6 +134,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { static Error copy_gradle_so(void *p_userdata, const SharedObject &p_so); + bool _has_storage_permission(const Vector<String> &p_permissions); + void _get_permissions(const Ref<EditorExportPreset> &p_preset, bool p_give_internet, Vector<String> &r_permissions); void _write_tmp_manifest(const Ref<EditorExportPreset> &p_preset, bool p_give_internet, bool p_debug); diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index 76512226bf..b9e28a7937 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -235,18 +235,20 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { return manifest_activity_text; } -String _get_application_tag(const Ref<EditorExportPreset> &p_preset) { +String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission) { String manifest_application_text = vformat( " <application android:label=\"@string/godot_project_name_string\"\n" " android:allowBackup=\"%s\"\n" " android:icon=\"@mipmap/icon\"\n" " android:isGame=\"%s\"\n" " android:hasFragileUserData=\"%s\"\n" - " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData\"\n" + " android:requestLegacyExternalStorage=\"%s\"\n" + " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" " tools:ignore=\"GoogleAppIndexingWarning\">\n\n", bool_to_string(p_preset->get("user_data_backup/allow")), bool_to_string(p_preset->get("package/classify_as_game")), - bool_to_string(p_preset->get("package/retain_data_on_uninstall"))); + bool_to_string(p_preset->get("package/retain_data_on_uninstall")), + bool_to_string(p_has_storage_permission)); manifest_application_text += _get_activity_tag(p_preset); manifest_application_text += " </application>\n"; diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 44e9a1727d..8a93c25d79 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -81,6 +81,6 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset); String _get_activity_tag(const Ref<EditorExportPreset> &p_preset); -String _get_application_tag(const Ref<EditorExportPreset> &p_preset); +String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission); #endif //GODOT_GRADLE_EXPORT_UTIL_H diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 467a0dc3c0..00e01884cf 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -22,6 +22,7 @@ android:icon="@mipmap/icon" android:isGame="true" android:hasFragileUserData="false" + android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" > <!-- Records the version of the Godot editor used for building --> diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 81fc87b7ef..fad64c675f 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,8 +1,8 @@ ext.versions = [ - androidGradlePlugin: '4.2.1', - compileSdk : 29, - minSdk : 18, - targetSdk : 29, + androidGradlePlugin: '4.2.2', + compileSdk : 30, + minSdk : 19, + targetSdk : 30, buildTools : '30.0.3', supportCoreUtils : '1.0.0', kotlinVersion : '1.5.10', diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index ad7048cbf3..3600706c7c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -30,6 +30,7 @@ package org.godotengine.godot; +import android.content.ComponentName; import android.content.Intent; import android.os.Bundle; import android.util.Log; @@ -86,6 +87,26 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God } @Override + public final void onGodotRestartRequested(Godot instance) { + if (instance == godotFragment) { + // HACK: + // + // Currently it's very hard to properly deinitialize Godot on Android to restart the game + // from scratch. Therefore, we need to kill the whole app process and relaunch it. + // + // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including + // releasing and reloading native libs or resetting their state somehow and clearing statics). + // + // Using instrumentation is a way of making the whole app process restart, because Android + // will kill any process of the same package which was already running. + // + Bundle args = new Bundle(); + args.putParcelable("intent", getIntent()); + startInstrumentation(new ComponentName(this, GodotInstrumentation.class), null, args); + } + } + + @Override public void onNewIntent(Intent intent) { super.onNewIntent(intent); if (godotFragment != null) { diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 76751a886c..896b169953 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -49,7 +49,6 @@ import android.content.ClipData; import android.content.ClipboardManager; import android.content.ComponentName; import android.content.Context; -import android.content.DialogInterface; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; @@ -68,15 +67,12 @@ import android.os.Environment; import android.os.Messenger; import android.os.VibrationEffect; import android.os.Vibrator; -import android.provider.Settings.Secure; import android.view.Display; -import android.view.KeyEvent; import android.view.LayoutInflater; import android.view.Surface; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; -import android.view.ViewTreeObserver; import android.view.Window; import android.view.WindowManager; import android.widget.Button; @@ -321,7 +317,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC @SuppressLint("MissingPermission") @Keep private void vibrate(int durationMs) { - if (requestPermission("VIBRATE")) { + if (durationMs > 0 && requestPermission("VIBRATE")) { Vibrator v = (Vibrator)getContext().getSystemService(Context.VIBRATOR_SERVICE); if (v != null) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { @@ -335,22 +331,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } public void restart() { - // HACK: - // - // Currently it's very hard to properly deinitialize Godot on Android to restart the game - // from scratch. Therefore, we need to kill the whole app process and relaunch it. - // - // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including - // releasing and reloading native libs or resetting their state somehow and clearing statics). - // - // Using instrumentation is a way of making the whole app process restart, because Android - // will kill any process of the same package which was already running. - // - final Activity activity = getActivity(); - if (activity != null) { - Bundle args = new Bundle(); - args.putParcelable("intent", mCurrentIntent); - activity.startInstrumentation(new ComponentName(activity, GodotInstrumentation.class), null, args); + if (godotHost != null) { + godotHost.onGodotRestartRequested(this); } } @@ -471,7 +453,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC final Activity activity = getActivity(); io = new GodotIO(activity); - io.unique_id = Secure.getString(activity.getContentResolver(), Secure.ANDROID_ID); GodotLib.io = io; netUtils = new GodotNetUtils(activity); mSensorManager = (SensorManager)activity.getSystemService(Context.SENSOR_SERVICE); diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java index 58e982c569..7b22895994 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java @@ -58,4 +58,10 @@ public interface GodotHost { * Invoked on the UI thread as the last step of the Godot instance clean up phase. */ default void onGodotForceQuit(Godot instance) {} + + /** + * Invoked on the GL thread when the Godot instance wants to be restarted. It's up to the host + * to perform the appropriate action(s). + */ + default void onGodotRestartRequested(Godot instance) {} } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index 66882e8e72..d85d88ec6c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -30,15 +30,19 @@ package org.godotengine.godot; -import org.godotengine.godot.input.*; +import org.godotengine.godot.input.GodotEditText; import android.app.Activity; -import android.content.*; +import android.content.ActivityNotFoundException; +import android.content.Intent; import android.content.pm.ActivityInfo; import android.content.res.AssetManager; import android.graphics.Point; import android.net.Uri; -import android.os.*; +import android.os.Build; +import android.os.Environment; +import android.provider.Settings; +import android.text.TextUtils; import android.util.DisplayMetrics; import android.util.Log; import android.util.SparseArray; @@ -47,14 +51,16 @@ import android.view.DisplayCutout; import android.view.WindowInsets; import java.io.IOException; -import java.io.InputStream; import java.util.Locale; // Wrapper for native library public class GodotIO { - AssetManager am; - final Activity activity; + private static final String TAG = GodotIO.class.getSimpleName(); + + private final AssetManager am; + private final Activity activity; + private final String uniqueId; GodotEditText edit; final int SCREEN_LANDSCAPE = 0; @@ -66,167 +72,6 @@ public class GodotIO { final int SCREEN_SENSOR = 6; ///////////////////////// - /// FILES - ///////////////////////// - - public int last_file_id = 1; - - static class AssetData { - public boolean eof = false; - public String path; - public InputStream is; - public int len; - public int pos; - } - - SparseArray<AssetData> streams; - - public int file_open(String path, boolean write) { - //System.out.printf("file_open: Attempt to Open %s\n",path); - - //Log.v("MyApp", "TRYING TO OPEN FILE: " + path); - if (write) - return -1; - - AssetData ad = new AssetData(); - - try { - ad.is = am.open(path); - - } catch (Exception e) { - //System.out.printf("Exception on file_open: %s\n",path); - return -1; - } - - try { - ad.len = ad.is.available(); - } catch (Exception e) { - System.out.printf("Exception availabling on file_open: %s\n", path); - return -1; - } - - ad.path = path; - ad.pos = 0; - ++last_file_id; - streams.put(last_file_id, ad); - - return last_file_id; - } - public int file_get_size(int id) { - if (streams.get(id) == null) { - System.out.printf("file_get_size: Invalid file id: %d\n", id); - return -1; - } - - return streams.get(id).len; - } - public void file_seek(int id, int bytes) { - if (streams.get(id) == null) { - System.out.printf("file_get_size: Invalid file id: %d\n", id); - return; - } - //seek sucks - AssetData ad = streams.get(id); - if (bytes > ad.len) - bytes = ad.len; - if (bytes < 0) - bytes = 0; - - try { - if (bytes > (int)ad.pos) { - int todo = bytes - (int)ad.pos; - while (todo > 0) { - todo -= ad.is.skip(todo); - } - ad.pos = bytes; - } else if (bytes < (int)ad.pos) { - ad.is = am.open(ad.path); - - ad.pos = bytes; - int todo = bytes; - while (todo > 0) { - todo -= ad.is.skip(todo); - } - } - - ad.eof = false; - } catch (IOException e) { - System.out.printf("Exception on file_seek: %s\n", e); - return; - } - } - - public int file_tell(int id) { - if (streams.get(id) == null) { - System.out.printf("file_read: Can't tell eof for invalid file id: %d\n", id); - return 0; - } - - AssetData ad = streams.get(id); - return ad.pos; - } - public boolean file_eof(int id) { - if (streams.get(id) == null) { - System.out.printf("file_read: Can't check eof for invalid file id: %d\n", id); - return false; - } - - AssetData ad = streams.get(id); - return ad.eof; - } - - public byte[] file_read(int id, int bytes) { - if (streams.get(id) == null) { - System.out.printf("file_read: Can't read invalid file id: %d\n", id); - return new byte[0]; - } - - AssetData ad = streams.get(id); - - if (ad.pos + bytes > ad.len) { - bytes = ad.len - ad.pos; - ad.eof = true; - } - - if (bytes == 0) { - return new byte[0]; - } - - byte[] buf1 = new byte[bytes]; - int r = 0; - try { - r = ad.is.read(buf1); - } catch (IOException e) { - System.out.printf("Exception on file_read: %s\n", e); - return new byte[bytes]; - } - - if (r == 0) { - return new byte[0]; - } - - ad.pos += r; - - if (r < bytes) { - byte[] buf2 = new byte[r]; - for (int i = 0; i < r; i++) - buf2[i] = buf1[i]; - return buf2; - } else { - return buf1; - } - } - - public void file_close(int id) { - if (streams.get(id) == null) { - System.out.printf("file_close: Can't close invalid file id: %d\n", id); - return; - } - - streams.remove(id); - } - - ///////////////////////// /// DIRECTORIES ///////////////////////// @@ -236,9 +81,9 @@ public class GodotIO { public String path; } - public int last_dir_id = 1; + private int last_dir_id = 1; - SparseArray<AssetDir> dirs; + private final SparseArray<AssetDir> dirs; public int dir_open(String path) { AssetDir ad = new AssetDir(); @@ -257,7 +102,6 @@ public class GodotIO { return -1; } - //System.out.printf("Opened dir: %s\n",path); ++last_dir_id; dirs.put(last_dir_id, ad); @@ -320,9 +164,14 @@ public class GodotIO { GodotIO(Activity p_activity) { am = p_activity.getAssets(); activity = p_activity; - //streams = new HashMap<Integer, AssetData>(); - streams = new SparseArray<>(); dirs = new SparseArray<>(); + String androidId = Settings.Secure.getString(activity.getContentResolver(), + Settings.Secure.ANDROID_ID); + if (androidId == null) { + androidId = ""; + } + + uniqueId = androidId; } ///////////////////////// @@ -331,7 +180,6 @@ public class GodotIO { public int openURI(String p_uri) { try { - Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri); String path = p_uri; String type = ""; if (path.startsWith("/")) { @@ -357,12 +205,12 @@ public class GodotIO { } } - public String getDataDir() { - return activity.getFilesDir().getAbsolutePath(); + public String getCacheDir() { + return activity.getCacheDir().getAbsolutePath(); } - public String getExternalDataDir() { - return activity.getExternalFilesDir(null).getAbsolutePath(); + public String getDataDir() { + return activity.getFilesDir().getAbsolutePath(); } public String getLocale() { @@ -456,51 +304,58 @@ public class GodotIO { public static final int SYSTEM_DIR_PICTURES = 6; public static final int SYSTEM_DIR_RINGTONES = 7; - public String getSystemDir(int idx) { - String what = ""; + public String getSystemDir(int idx, boolean shared_storage) { + String what; switch (idx) { - case SYSTEM_DIR_DESKTOP: { - //what=Environment.DIRECTORY_DOCUMENTS; - what = Environment.DIRECTORY_DOWNLOADS; + case SYSTEM_DIR_DESKTOP: + default: { + what = null; // This leads to the app specific external root directory. } break; + case SYSTEM_DIR_DCIM: { what = Environment.DIRECTORY_DCIM; - } break; + case SYSTEM_DIR_DOCUMENTS: { - what = Environment.DIRECTORY_DOWNLOADS; - //what=Environment.DIRECTORY_DOCUMENTS; + what = Environment.DIRECTORY_DOCUMENTS; } break; + case SYSTEM_DIR_DOWNLOADS: { what = Environment.DIRECTORY_DOWNLOADS; - } break; + case SYSTEM_DIR_MOVIES: { what = Environment.DIRECTORY_MOVIES; - } break; + case SYSTEM_DIR_MUSIC: { what = Environment.DIRECTORY_MUSIC; } break; + case SYSTEM_DIR_PICTURES: { what = Environment.DIRECTORY_PICTURES; } break; + case SYSTEM_DIR_RINGTONES: { what = Environment.DIRECTORY_RINGTONES; - } break; } - if (what.equals("")) - return ""; - return Environment.getExternalStoragePublicDirectory(what).getAbsolutePath(); + if (shared_storage) { + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) { + Log.w(TAG, "Shared storage access is limited on Android 10 and higher."); + } + if (TextUtils.isEmpty(what)) { + return Environment.getExternalStorageDirectory().getAbsolutePath(); + } else { + return Environment.getExternalStoragePublicDirectory(what).getAbsolutePath(); + } + } else { + return activity.getExternalFilesDir(what).getAbsolutePath(); + } } - protected static final String PREFS_FILE = "device_id.xml"; - protected static final String PREFS_DEVICE_ID = "device_id"; - - public static String unique_id = ""; public String getUniqueID() { - return unique_id; + return uniqueId; } } diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 5e99135498..5cd2c382d2 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -48,8 +48,8 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc } _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I"); + _get_cache_dir = p_env->GetMethodID(cls, "getCacheDir", "()Ljava/lang/String;"); _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;"); - _get_external_data_dir = p_env->GetMethodID(cls, "getExternalDataDir", "()Ljava/lang/String;"); _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;"); _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); @@ -59,7 +59,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V"); _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V"); _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I"); - _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;"); + _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(IZ)Ljava/lang/String;"); } } @@ -82,22 +82,22 @@ Error GodotIOJavaWrapper::open_uri(const String &p_uri) { } } -String GodotIOJavaWrapper::get_user_data_dir() { - if (_get_data_dir) { +String GodotIOJavaWrapper::get_cache_dir() { + if (_get_cache_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); - jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir); + jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_cache_dir); return jstring_to_string(s, env); } else { return String(); } } -String GodotIOJavaWrapper::get_external_data_dir() { - if (_get_external_data_dir) { +String GodotIOJavaWrapper::get_user_data_dir() { + if (_get_data_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String()); - jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_external_data_dir); + jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir); return jstring_to_string(s, env); } else { return String(); @@ -200,11 +200,11 @@ int GodotIOJavaWrapper::get_screen_orientation() { } } -String GodotIOJavaWrapper::get_system_dir(int p_dir) { +String GodotIOJavaWrapper::get_system_dir(int p_dir, bool p_shared_storage) { if (_get_system_dir) { JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, String(".")); - jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir); + jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir, p_shared_storage); return jstring_to_string(s, env); } else { return String("."); diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index e4c0a4b2c7..8f6d7f813f 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -46,8 +46,8 @@ private: jclass cls; jmethodID _open_URI = 0; + jmethodID _get_cache_dir = 0; jmethodID _get_data_dir = 0; - jmethodID _get_external_data_dir = 0; jmethodID _get_locale = 0; jmethodID _get_model = 0; jmethodID _get_screen_DPI = 0; @@ -66,8 +66,8 @@ public: jobject get_instance(); Error open_uri(const String &p_uri); + String get_cache_dir(); String get_user_data_dir(); - String get_external_data_dir(); String get_locale(); String get_model(); int get_screen_dpi(); @@ -80,7 +80,7 @@ public: void set_vk_height(int p_height); void set_screen_orientation(int p_orient); int get_screen_orientation(); - String get_system_dir(int p_dir); + String get_system_dir(int p_dir, bool p_shared_storage); }; #endif /* !JAVA_GODOT_IO_WRAPPER_H */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index c2e12442b3..21fb31d991 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -213,6 +213,10 @@ String OS_Android::get_model_name() const { return OS_Unix::get_model_name(); } +String OS_Android::get_data_path() const { + return get_user_data_dir(); +} + String OS_Android::get_user_data_dir() const { if (data_dir_cache != String()) return data_dir_cache; @@ -225,11 +229,11 @@ String OS_Android::get_user_data_dir() const { return "."; } -String OS_Android::get_external_data_dir() const { - String data_dir = godot_io_java->get_external_data_dir(); - if (data_dir != "") { - data_dir = _remove_symlink(data_dir); - return data_dir; +String OS_Android::get_cache_path() const { + String cache_dir = godot_io_java->get_cache_dir(); + if (cache_dir != "") { + cache_dir = _remove_symlink(cache_dir); + return cache_dir; } return "."; } @@ -242,8 +246,8 @@ String OS_Android::get_unique_id() const { return OS::get_unique_id(); } -String OS_Android::get_system_dir(SystemDir p_dir) const { - return godot_io_java->get_system_dir(p_dir); +String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { + return godot_io_java->get_system_dir(p_dir, p_shared_storage); } void OS_Android::set_display_size(const Size2i &p_size) { diff --git a/platform/android/os_android.h b/platform/android/os_android.h index a5b995a775..c938297821 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -110,14 +110,15 @@ public: virtual Error shell_open(String p_uri) override; virtual String get_user_data_dir() const override; - virtual String get_external_data_dir() const override; + virtual String get_data_path() const override; + virtual String get_cache_path() const override; virtual String get_resource_dir() const override; virtual String get_locale() const override; virtual String get_model_name() const override; virtual String get_unique_id() const override; - virtual String get_system_dir(SystemDir p_dir) const override; + virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; void vibrate_handheld(int p_duration_ms) override; diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index ab98838e20..4dad2d5204 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -24,7 +24,10 @@ def get_build_version(): v = "%d.%d" % (version.major, version.minor) if version.patch > 0: v += ".%d" % version.patch - v += ".%s.%s" % (version.status, name) + status = version.status + if os.getenv("GODOT_VERSION_STATUS") != None: + status = str(os.getenv("GODOT_VERSION_STATUS")) + v += ".%s.%s" % (status, name) return v diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 5aa750757c..99e7ee8b5f 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -106,7 +106,7 @@ autoAddDeps(GodotConfig, '$GodotConfig'); mergeInto(LibraryManager.library, GodotConfig); const GodotFS = { - $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'], + $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'], $GodotFS__postset: [ 'Module["initFS"] = GodotFS.init;', 'Module["copyToFS"] = GodotFS.copy_to_fs;', diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 08630be8b0..2c9801f512 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -273,7 +273,7 @@ String OS_LinuxBSD::get_cache_path() const { } } -String OS_LinuxBSD::get_system_dir(SystemDir p_dir) const { +String OS_LinuxBSD::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { String xdgparam; switch (p_dir) { diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index 1e06587322..35c80e3f9b 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -84,7 +84,7 @@ public: virtual String get_data_path() const override; virtual String get_cache_path() const override; - virtual String get_system_dir(SystemDir p_dir) const override; + virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; virtual Error shell_open(String p_uri) override; diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index d778271350..e67d2b0e91 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -143,6 +143,8 @@ void joypad::add_hid_element(IOHIDElementRef p_element) { switch (usage) { case kHIDUsage_Sim_Rudder: case kHIDUsage_Sim_Throttle: + case kHIDUsage_Sim_Accelerator: + case kHIDUsage_Sim_Brake: if (!has_element(cookie, &axis_elements)) { list = &axis_elements; } @@ -332,6 +334,13 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { p_joy->add_hid_elements(array); CFRelease(array); } + // Xbox controller hat values start at 1 rather than 0. + p_joy->offset_hat = vendor == 0x45e && + (product_id == 0x0b05 || + product_id == 0x02e0 || + product_id == 0x02fd || + product_id == 0x0b13); + return true; } @@ -388,13 +397,16 @@ bool joypad::check_ff_features() { return false; } -static int process_hat_value(int p_min, int p_max, int p_value) { +static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) { int range = (p_max - p_min + 1); int value = p_value - p_min; int hat_value = HatMask::HAT_MASK_CENTER; if (range == 4) { value *= 2; } + if (p_offset_hat) { + value -= 1; + } switch (value) { case 0: @@ -468,7 +480,7 @@ void JoypadOSX::process_joypads() { for (int j = 0; j < joy.hat_elements.size(); j++) { rec_element &elem = joy.hat_elements.write[j]; int value = joy.get_hid_element_state(&elem); - int hat_value = process_hat_value(elem.min, elem.max, value); + int hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat); input->joy_hat(joy.id, (HatMask)hat_value); } diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index bf7e8949df..c060c3d523 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -64,6 +64,7 @@ struct joypad { Vector<rec_element> hat_elements; int id = 0; + bool offset_hat = false; io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */ FFCONSTANTFORCE ff_constant_force; diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 37d30add78..df41ccd892 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -84,7 +84,7 @@ public: virtual String get_bundle_resource_dir() const override; virtual String get_godot_dir_name() const override; - virtual String get_system_dir(SystemDir p_dir) const override; + virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; Error shell_open(String p_uri) override; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c458a0264a..c6e35fee83 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -395,7 +395,7 @@ String OS_OSX::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } -String OS_OSX::get_system_dir(SystemDir p_dir) const { +String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { NSSearchPathDirectory id; bool found = true; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 2c8afaf7de..2a0a509d43 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -681,7 +681,7 @@ String OS_Windows::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } -String OS_Windows::get_system_dir(SystemDir p_dir) const { +String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { KNOWNFOLDERID id; switch (p_dir) { diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index ea0c263b78..c4a2eda8f4 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -150,7 +150,7 @@ public: virtual String get_cache_path() const override; virtual String get_godot_dir_name() const override; - virtual String get_system_dir(SystemDir p_dir) const override; + virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override; virtual String get_user_data_dir() const override; virtual String get_unique_id() const override; diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 13b37aa2b2..bf91ce8e65 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -261,6 +261,7 @@ void Camera2D::_notification(int p_what) { if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { viewport->set_canvas_transform(Transform2D()); clear_current(); + current = true; } } remove_from_group(group_name); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index d52c293763..a9d4877cbb 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -102,21 +102,21 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector2 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector2 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } if (!p_test_only) { - gt.elements[2] += r_result.motion; + gt.elements[2] += r_result.travel; set_global_transform(gt); } @@ -529,9 +529,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { sleeping = state->is_sleeping(); emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); } - if (get_script_instance()) { - get_script_instance()->call("_integrate_forces", state); - } + + GDVIRTUAL_CALL(_integrate_forces, state); + set_block_transform_notify(false); // want it back if (contact_monitor) { @@ -978,7 +978,7 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D"))); + GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); @@ -1043,14 +1043,14 @@ void RigidBody2D::_reload_physics_characteristics() { // So, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody2D::move_and_slide() { +bool CharacterBody2D::move_and_slide() { // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); Vector2 current_platform_velocity = platform_velocity; if ((on_floor || on_wall) && platform_rid.is_valid()) { - bool excluded = (exclude_body_layers & platform_layer) != 0; + bool excluded = (moving_platform_ignore_layers & platform_layer) != 0; if (!excluded) { // This approach makes sure there is less delay between the actual body velocity and the one we saved. PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid); @@ -1081,10 +1081,24 @@ void CharacterBody2D::move_and_slide() { } } - Vector2 motion = linear_velocity * delta; + if (motion_mode == MOTION_MODE_GROUNDED) { + _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity); + } else { + _move_and_slide_free(delta); + } + + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_platform_velocity; + } + + return motion_results.size() > 0; +} + +void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { + Vector2 motion = linear_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); - Vector2 prev_platform_velocity = current_platform_velocity; Vector2 prev_floor_normal = floor_normal; RID prev_platform_rid = platform_rid; int prev_platform_layer = platform_layer; @@ -1095,7 +1109,7 @@ void CharacterBody2D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. - bool sliding_enabled = !stop_on_slope || up_direction == Vector2(); + bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; bool first_slide = true; @@ -1104,23 +1118,21 @@ void CharacterBody2D::move_and_slide() { for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionResult result; - bool found_collision = false; Vector2 prev_position = get_global_transform().elements[2]; bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled); if (collided) { - found_collision = true; motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.elements[2] -= result.motion.slide(up_direction); + if (result.travel.length() > margin) { + gt.elements[2] -= result.travel.slide(up_direction); } else { - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; } set_global_transform(gt); linear_velocity = Vector2(); @@ -1134,28 +1146,27 @@ void CharacterBody2D::move_and_slide() { } // Move on floor only checks. - if (move_on_floor_only && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { - // Avoid to move forward on a wall if move_on_floor_only is true. - if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) { + if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { + // Avoid to move forward on a wall if floor_block_on_wall is true. + if (p_was_on_floor && !on_floor && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. - if (result.motion.length() <= margin) { + if (result.travel.length() <= margin) { // Cancels the motion. Transform2D gt = get_global_transform(); - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; set_global_transform(gt); } on_floor = true; platform_rid = prev_platform_rid; platform_layer = prev_platform_layer; - - platform_velocity = prev_platform_velocity; + platform_velocity = p_prev_platform_velocity; floor_normal = prev_floor_normal; linear_velocity = Vector2(); motion = Vector2(); break; } // Prevents the body from being able to climb a slope when it moves forward against the wall. - else if (!is_on_floor_only()) { + else if (!on_floor) { motion = up_direction * up_direction.dot(result.remainder); motion = motion.slide(result.collision_normal); } else { @@ -1163,12 +1174,10 @@ void CharacterBody2D::move_and_slide() { } } // Constant Speed when the slope is upward. - else if (constant_speed_on_floor && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { + else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) { can_apply_constant_speed = false; Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length() - result.motion.slide(up_direction).length() - last_travel.slide(up_direction).length()); - } + motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) { @@ -1197,11 +1206,11 @@ void CharacterBody2D::move_and_slide() { } } - last_travel = result.motion; + last_travel = result.travel; } // When you move forward in a downward slope you don’t collide because you will be in the air. // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. - else if (constant_speed_on_floor && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) { + else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) { can_apply_constant_speed = false; sliding_enabled = true; Transform2D gt = get_global_transform(); @@ -1209,27 +1218,20 @@ void CharacterBody2D::move_and_slide() { set_global_transform(gt); Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length()); - found_collision = true; - } + motion = motion_slide_norm * (motion_slide_up.length()); + collided = true; } can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; sliding_enabled = true; first_slide = false; - if (!found_collision || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_equal_approx(Vector2())) { break; } } - _snap_on_floor(was_on_floor, vel_dir_facing_up); - - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_platform_velocity; - } + _snap_on_floor(p_was_on_floor, vel_dir_facing_up); // Reset the gravity accumulation when touching the ground. if (on_floor && !vel_dir_facing_up) { @@ -1237,8 +1239,47 @@ void CharacterBody2D::move_and_slide() { } } +void CharacterBody2D::_move_and_slide_free(real_t p_delta) { + Vector2 motion = linear_velocity * p_delta; + + platform_rid = RID(); + floor_normal = Vector2(); + platform_velocity = Vector2(); + + bool first_slide = true; + for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer2D::MotionResult result; + + bool collided = move_and_collide(motion, result, margin, false, false); + + if (collided) { + motion_results.push_back(result); + _set_collision_direction(result); + + if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + motion = Vector2(); + } else if (first_slide) { + Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); + motion = motion_slide_norm * (motion.length() - result.travel.length()); + } else { + motion = result.remainder.slide(result.collision_normal); + } + + if (motion.dot(linear_velocity) <= 0.0) { + motion = Vector2(); + } + } + + first_slide = false; + + if (!collided || motion.is_equal_approx(Vector2())) { + break; + } + } +} + void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) { + if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) { return; } @@ -1246,20 +1287,19 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) PhysicsServer2D::MotionResult result; if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { bool apply = true; - float collision_angle = Math::acos(result.collision_normal.dot(up_direction)); - if (collision_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { on_floor = true; floor_normal = result.collision_normal; platform_velocity = result.collider_velocity; _set_platform_data(result); - if (stop_on_slope) { + if (floor_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = up_direction * up_direction.dot(result.motion); + if (result.travel.length() > margin) { + result.travel = up_direction * up_direction.dot(result.travel); } else { - result.motion = Vector2(); + result.travel = Vector2(); } } } else { @@ -1267,7 +1307,7 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) } if (apply) { - gt.elements[2] += result.motion; + gt.elements[2] += result.travel; set_global_transform(gt); } } @@ -1280,7 +1320,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin PhysicsServer2D::MotionResult result; if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { return true; } } @@ -1289,16 +1329,12 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin } void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { - if (up_direction == Vector2()) { - return; - } - - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; platform_velocity = p_result.collider_velocity; _set_platform_data(p_result); - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1352,11 +1388,16 @@ Vector2 CharacterBody2D::get_floor_normal() const { return floor_normal; } +real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + Vector2 CharacterBody2D::get_platform_velocity() const { return platform_velocity; } -int CharacterBody2D::get_slide_count() const { +int CharacterBody2D::get_slide_collision_count() const { return motion_results.size(); } @@ -1380,6 +1421,13 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision2D>(); + } + return _get_slide_collision(motion_results.size() - 1); +} + void CharacterBody2D::set_safe_margin(real_t p_margin) { margin = p_margin; } @@ -1388,28 +1436,28 @@ real_t CharacterBody2D::get_safe_margin() const { return margin; } -bool CharacterBody2D::is_stop_on_slope_enabled() const { - return stop_on_slope; +bool CharacterBody2D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; } -void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } -bool CharacterBody2D::is_constant_speed_on_floor_enabled() const { - return constant_speed_on_floor; +bool CharacterBody2D::is_floor_constant_speed_enabled() const { + return floor_constant_speed; } -void CharacterBody2D::set_constant_speed_on_floor_enabled(bool p_enabled) { - constant_speed_on_floor = p_enabled; +void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) { + floor_constant_speed = p_enabled; } -bool CharacterBody2D::is_move_on_floor_only_enabled() const { - return move_on_floor_only; +bool CharacterBody2D::is_floor_block_on_wall_enabled() const { + return floor_block_on_wall; } -void CharacterBody2D::set_move_on_floor_only_enabled(bool p_enabled) { - move_on_floor_only = p_enabled; +void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) { + floor_block_on_wall = p_enabled; } bool CharacterBody2D::is_slide_on_ceiling_enabled() const { @@ -1420,12 +1468,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody2D::get_exclude_body_layers() const { - return exclude_body_layers; +uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const { + return moving_platform_ignore_layers; } -void CharacterBody2D::set_exclude_body_layers(uint32_t p_exclude_layers) { - exclude_body_layers = p_exclude_layers; +void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) { + moving_platform_ignore_layers = p_exclude_layers; +} + +void CharacterBody2D::set_motion_mode(MotionMode p_mode) { + motion_mode = p_mode; +} + +CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { + return motion_mode; } int CharacterBody2D::get_max_slides() const { @@ -1454,11 +1510,20 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) { floor_snap_length = p_floor_snap_length; } +real_t CharacterBody2D::get_free_mode_min_slide_angle() const { + return free_mode_min_slide_angle; +} + +void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) { + free_mode_min_slide_angle = p_radians; +} + const Vector2 &CharacterBody2D::get_up_direction() const { return up_direction; } void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { + ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -1484,17 +1549,17 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_constant_speed_on_floor_enabled", "enabled"), &CharacterBody2D::set_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("is_constant_speed_on_floor_enabled"), &CharacterBody2D::is_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("set_move_on_floor_only_enabled", "enabled"), &CharacterBody2D::set_move_on_floor_only_enabled); - ClassDB::bind_method(D_METHOD("is_move_on_floor_only_enabled"), &CharacterBody2D::is_move_on_floor_only_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled); + ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled); ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_exclude_body_layers", "exclude_layer"), &CharacterBody2D::set_exclude_body_layers); - ClassDB::bind_method(D_METHOD("get_exclude_body_layers"), &CharacterBody2D::get_exclude_body_layers); + ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers); + ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); @@ -1502,8 +1567,12 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length); ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length); + ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle); + ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); + ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); + ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1512,22 +1581,43 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall); ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant_speed_on_floor"), "set_constant_speed_on_floor_enabled", "is_constant_speed_on_floor_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move_on_floor_only"), "set_move_on_floor_only_enabled", "is_move_on_floor_only_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Free Mode", "free_mode_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "exclude_body_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_exclude_body_layers", "get_exclude_body_layers"); - + ADD_GROUP("Moving platform", "moving_platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); + + BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); + BIND_ENUM_CONSTANT(MOTION_MODE_FREE); +} + +void CharacterBody2D::_validate_property(PropertyInfo &property) const { + if (motion_mode == MOTION_MODE_FREE) { + if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name == "free_mode_min_slide_angle") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } } CharacterBody2D::CharacterBody2D() : @@ -1553,13 +1643,18 @@ Vector2 KinematicCollision2D::get_normal() const { } Vector2 KinematicCollision2D::get_travel() const { - return result.motion; + return result.travel; } Vector2 KinematicCollision2D::get_remainder() const { return result.remainder; } +real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision2D::get_local_shape() const { if (!owner) { return nullptr; @@ -1614,6 +1709,7 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 3d894416f0..a999317953 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -189,6 +189,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) + public: void set_mode(Mode p_mode); Mode get_mode() const; @@ -268,19 +270,47 @@ VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { GDCLASS(CharacterBody2D, PhysicsBody2D); +public: + enum MotionMode { + MOTION_MODE_GROUNDED, + MOTION_MODE_FREE, + }; + bool move_and_slide(); + + const Vector2 &get_linear_velocity() const; + void set_linear_velocity(const Vector2 &p_velocity); + + bool is_on_floor() const; + bool is_on_floor_only() const; + bool is_on_wall() const; + bool is_on_wall_only() const; + bool is_on_ceiling() const; + bool is_on_ceiling_only() const; + Vector2 get_floor_normal() const; + real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; + Vector2 get_platform_velocity() const; + + int get_slide_collision_count() const; + PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; + + CharacterBody2D(); + ~CharacterBody2D(); + private: real_t margin = 0.08; + MotionMode motion_mode = MOTION_MODE_GROUNDED; - bool stop_on_slope = false; - bool constant_speed_on_floor = false; - bool move_on_floor_only = true; + bool floor_stop_on_slope = false; + bool floor_constant_speed = false; + bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 4; int platform_layer; real_t floor_max_angle = Math::deg2rad((real_t)45.0); float floor_snap_length = 0; + real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t exclude_body_layers = 0; + uint32_t moving_platform_ignore_layers = 0; Vector2 linear_velocity; Vector2 floor_normal; @@ -296,14 +326,14 @@ private: void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); - bool is_constant_speed_on_floor_enabled() const; - void set_constant_speed_on_floor_enabled(bool p_enabled); + bool is_floor_constant_speed_enabled() const; + void set_floor_constant_speed_enabled(bool p_enabled); - bool is_move_on_floor_only_enabled() const; - void set_move_on_floor_only_enabled(bool p_enabled); + bool is_floor_block_on_wall_enabled() const; + void set_floor_block_on_wall_enabled(bool p_enabled); bool is_slide_on_ceiling_enabled() const; void set_slide_on_ceiling_enabled(bool p_enabled); @@ -317,10 +347,20 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); - uint32_t get_exclude_body_layers() const; - void set_exclude_body_layers(const uint32_t p_exclude_layer); + real_t get_free_mode_min_slide_angle() const; + void set_free_mode_min_slide_angle(real_t p_radians); + + uint32_t get_moving_platform_ignore_layers() const; + void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer); + + void set_motion_mode(MotionMode p_mode); + MotionMode get_motion_mode() const; + + void _move_and_slide_free(real_t p_delta); + void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision2D> _get_last_slide_collision(); const Vector2 &get_up_direction() const; bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up); void set_up_direction(const Vector2 &p_up_direction); @@ -331,29 +371,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - -public: - void move_and_slide(); - - const Vector2 &get_linear_velocity() const; - void set_linear_velocity(const Vector2 &p_velocity); - - bool is_on_floor() const; - bool is_on_floor_only() const; - bool is_on_wall() const; - bool is_on_wall_only() const; - bool is_on_ceiling() const; - bool is_on_ceiling_only() const; - Vector2 get_floor_normal() const; - Vector2 get_platform_velocity() const; - - int get_slide_count() const; - PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; - - CharacterBody2D(); - ~CharacterBody2D(); + virtual void _validate_property(PropertyInfo &property) const override; }; +VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); + class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); @@ -370,6 +392,7 @@ public: Vector2 get_normal() const; Vector2 get_travel() const; Vector2 get_remainder() const; + real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 74eb3f2fc2..12aa1afc45 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -782,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); Ref<ShaderMaterial> mat = tile_data->tile_get_material(); - int z_index = layers[q.layer].z_index + tile_data->get_z_index(); + int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 5315e685a0..70361f4787 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -32,7 +32,15 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { if (property.name == "bone_name") { - Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + // Because it is a constant function, we cannot use the _get_skeleton_3d function. + const Skeleton3D *parent = nullptr; + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } + } else { + parent = Object::cast_to<Skeleton3D>(get_parent()); + } if (parent) { String names; @@ -52,55 +60,321 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { } } +bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { + if (p_path == SNAME("override_pose")) { + set_override_pose(p_value); + } else if (p_path == SNAME("override_mode")) { + set_override_mode(p_value); + } else if (p_path == SNAME("use_external_skeleton")) { + set_use_external_skeleton(p_value); + } else if (p_path == SNAME("external_skeleton")) { + set_external_skeleton(p_value); + } + + return true; +} + +bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { + if (p_path == SNAME("override_pose")) { + r_ret = get_override_pose(); + } else if (p_path == SNAME("override_mode")) { + r_ret = get_override_mode(); + } else if (p_path == SNAME("use_external_skeleton")) { + r_ret = get_use_external_skeleton(); + } else if (p_path == SNAME("external_skeleton")) { + r_ret = get_external_skeleton(); + } + + return true; +} + +void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); + if (override_pose) { + p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose")); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); + if (use_external_skeleton) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); + } +} + +TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node3D::get_configuration_warnings(); + + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_null()) { + warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node.")); + } + } else { + Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + if (!parent) { + warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); + } + } + + if (bone_idx == -1) { + warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.")); + } + + return warnings; +} + +void BoneAttachment3D::_update_external_skeleton_cache() { + external_skeleton_node_cache = ObjectID(); + if (has_node(external_skeleton_node)) { + Node *node = get_node(external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!"); + + external_skeleton_node_cache = node->get_instance_id(); + } else { + if (external_skeleton_node.is_empty()) { + BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent()); + if (parent_attachment) { + parent_attachment->_update_external_skeleton_cache(); + if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) { + Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!"); + + external_skeleton_node_cache = node->get_instance_id(); + external_skeleton_node = get_path_to(node); + } + } + } + } +} + void BoneAttachment3D::_check_bind() { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); - if (sk) { - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->bind_child_node_to_bone(idx, this); - set_transform(sk->get_bone_global_pose(idx)); + Skeleton3D *sk = _get_skeleton3d(); + + if (sk && !bound) { + if (bone_idx <= -1) { + bone_idx = sk->find_bone(bone_name); + } + if (bone_idx != -1) { + sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); bound = true; + call_deferred(SNAME("on_bone_pose_update"), bone_idx); + } + } +} + +Skeleton3D *BoneAttachment3D::_get_skeleton3d() { + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } else { + _update_external_skeleton_cache(); + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } } + } else { + return Object::cast_to<Skeleton3D>(get_parent()); } + return nullptr; } void BoneAttachment3D::_check_unbind() { if (bound) { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->unbind_child_node_from_bone(idx, this); - } + sk->disconnect(SNAME("bone_pose_changed"), callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); } bound = false; } } +void BoneAttachment3D::_transform_changed() { + if (!is_inside_tree()) { + return; + } + + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + + ERR_FAIL_COND_MSG(!sk, "Cannot override pose: Skeleton not found!"); + ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!"); + + Transform3D our_trans = get_transform(); + if (use_external_skeleton) { + our_trans = sk->world_transform_to_global_pose(get_global_transform()); + } + + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans)); + } + } +} + void BoneAttachment3D::set_bone_name(const String &p_name) { + bone_name = p_name; + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + set_bone_idx(sk->find_bone(bone_name)); + } +} + +String BoneAttachment3D::get_bone_name() const { + return bone_name; +} + +void BoneAttachment3D::set_bone_idx(const int &p_idx) { if (is_inside_tree()) { _check_unbind(); } - bone_name = p_name; + bone_idx = p_idx; + + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) { + WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!"); + bone_idx = -1; + } else { + bone_name = sk->get_bone_name(bone_idx); + } + } if (is_inside_tree()) { _check_bind(); } + + notify_property_list_changed(); } -String BoneAttachment3D::get_bone_name() const { - return bone_name; +int BoneAttachment3D::get_bone_idx() const { + return bone_idx; +} + +void BoneAttachment3D::set_override_pose(bool p_override) { + override_pose = p_override; + set_notify_local_transform(override_pose); + set_process_internal(override_pose); + + if (!override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + _transform_changed(); + } + notify_property_list_changed(); +} + +bool BoneAttachment3D::get_override_pose() const { + return override_pose; +} + +void BoneAttachment3D::set_override_mode(int p_mode) { + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + override_mode = p_mode; + _transform_changed(); + return; + } + override_mode = p_mode; +} + +int BoneAttachment3D::get_override_mode() const { + return override_mode; +} + +void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) { + use_external_skeleton = p_use_external; + + if (use_external_skeleton) { + _check_unbind(); + _update_external_skeleton_cache(); + _check_bind(); + _transform_changed(); + } + + notify_property_list_changed(); +} + +bool BoneAttachment3D::get_use_external_skeleton() const { + return use_external_skeleton; +} + +void BoneAttachment3D::set_external_skeleton(NodePath p_path) { + external_skeleton_node = p_path; + _update_external_skeleton_cache(); + notify_property_list_changed(); +} + +NodePath BoneAttachment3D::get_external_skeleton() const { + return external_skeleton_node; } void BoneAttachment3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + if (use_external_skeleton) { + _update_external_skeleton_cache(); + } _check_bind(); } break; case NOTIFICATION_EXIT_TREE: { _check_unbind(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + _transform_changed(); + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + if (_override_dirty) { + _override_dirty = false; + } + } + } +} + +void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { + if (bone_idx == p_bone_index) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (!override_pose) { + if (use_external_skeleton) { + set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx))); + } else { + set_transform(sk->get_bone_global_pose(bone_idx)); + } + } else { + if (!_override_dirty) { + _transform_changed(); + _override_dirty = true; + } + } + } } } @@ -111,5 +385,21 @@ void BoneAttachment3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx); + ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx); + + ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update); + + ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose); + ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose); + ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode); + ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode); + + ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton); + ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton); + ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton); + ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx"); } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 0c6d5f12b1..cf681cace8 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -38,20 +38,59 @@ class BoneAttachment3D : public Node3D { bool bound = false; String bone_name; + int bone_idx = -1; + + bool override_pose = false; + int override_mode = 0; + bool _override_dirty = false; + + enum OVERRIDE_MODES { + MODE_GLOBAL_POSE, + MODE_LOCAL_POSE, + MODE_CUSTOM_POSE + }; + + bool use_external_skeleton = false; + NodePath external_skeleton_node; + ObjectID external_skeleton_node_cache; void _check_bind(); void _check_unbind(); + void _transform_changed(); + void _update_external_skeleton_cache(); + Skeleton3D *_get_skeleton3d(); + protected: virtual void _validate_property(PropertyInfo &property) const override; + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); public: + virtual TypedArray<String> get_configuration_warnings() const override; + void set_bone_name(const String &p_name); String get_bone_name() const; + void set_bone_idx(const int &p_idx); + int get_bone_idx() const; + + void set_override_pose(bool p_override); + bool get_override_pose() const; + void set_override_mode(int p_mode); + int get_override_mode() const; + + void set_use_external_skeleton(bool p_external_skeleton); + bool get_use_external_skeleton() const; + void set_external_skeleton(NodePath p_skeleton); + NodePath get_external_skeleton() const; + + virtual void on_bone_pose_update(int p_bone_index); + BoneAttachment3D(); }; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 508f8a70df..ab417fafdd 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -212,10 +212,6 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } - if (get_light_type() == RS::LIGHT_SPOT && property.name == "shadow_normal_bias") { - property.usage = PROPERTY_USAGE_NONE; - } - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { property.usage = PROPERTY_USAGE_NONE; } @@ -425,9 +421,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); // Increase the default shadow bias to better suit most scenes. - // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; } @@ -468,8 +462,7 @@ OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); // Increase the default shadow biases to better suit most scenes. - set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); + set_param(PARAM_SHADOW_BIAS, 0.2); } TypedArray<String> SpotLight3D::get_configuration_warnings() const { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 12c91271d4..4c36618c99 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -140,27 +140,27 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector3 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector3 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } for (int i = 0; i < 3; i++) { if (locked_axis & (1 << i)) { - r_result.motion[i] = 0; + r_result.travel[i] = 0; } } if (!p_test_only) { - gt.origin += r_result.motion; + gt.origin += r_result.travel; set_global_transform(gt); } @@ -599,9 +599,9 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { sleeping = state->is_sleeping(); emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); } - if (get_script_instance()) { - get_script_instance()->call("_integrate_forces", state); - } + + GDVIRTUAL_CALL(_integrate_forces, state); + set_ignore_transform_notification(false); _on_transform_changed(); @@ -1022,7 +1022,7 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D"))); + GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); @@ -1079,7 +1079,7 @@ void RigidBody3D::_reload_physics_characteristics() { //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody3D::move_and_slide() { +bool CharacterBody3D::move_and_slide() { Vector3 body_velocity_normal = linear_velocity.normalized(); bool was_on_floor = on_floor; @@ -1126,7 +1126,7 @@ void CharacterBody3D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // when stop on slope is enabled. - bool sliding_enabled = !stop_on_slope; + bool sliding_enabled = !floor_stop_on_slope; for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionResult result; @@ -1141,17 +1141,17 @@ void CharacterBody3D::move_and_slide() { motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope) { + if (on_floor && floor_stop_on_slope) { if ((body_velocity_normal + up_direction).length() < 0.01) { Transform3D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.origin -= result.motion.slide(up_direction); + if (result.travel.length() > margin) { + gt.origin -= result.travel.slide(up_direction); } else { - gt.origin -= result.motion; + gt.origin -= result.travel; } set_global_transform(gt); linear_velocity = Vector3(); - return; + return true; } } @@ -1176,44 +1176,44 @@ void CharacterBody3D::move_and_slide() { } } - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_floor_velocity; - } - - if (!was_on_floor || snap == Vector3()) { - return; - } - - // Apply snap. - Transform3D gt = get_global_transform(); - PhysicsServer3D::MotionResult result; - if (move_and_collide(snap, result, margin, true, false)) { - bool apply = true; - if (up_direction != Vector3()) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { - on_floor = true; - floor_normal = result.collision_normal; - on_floor_body = result.collider; - floor_velocity = result.collider_velocity; - if (stop_on_slope) { - // move and collide may stray the object a bit because of pre un-stucking, - // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = result.motion.project(up_direction); - } else { - result.motion = Vector3(); + if (was_on_floor && snap != Vector3()) { + // Apply snap. + Transform3D gt = get_global_transform(); + PhysicsServer3D::MotionResult result; + if (move_and_collide(snap, result, margin, true, false)) { + bool apply = true; + if (up_direction != Vector3()) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + on_floor = true; + floor_normal = result.collision_normal; + on_floor_body = result.collider; + floor_velocity = result.collider_velocity; + if (floor_stop_on_slope) { + // move and collide may stray the object a bit because of pre un-stucking, + // so only ensure that motion happens on floor direction in this case. + if (result.travel.length() > margin) { + result.travel = result.travel.project(up_direction); + } else { + result.travel = Vector3(); + } } + } else { + apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. } - } else { - apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. } - } - if (apply) { - gt.origin += result.motion; - set_global_transform(gt); + if (apply) { + gt.origin += result.travel; + set_global_transform(gt); + } } } + + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_floor_velocity; + } + + return motion_results.size() > 0; } void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) { @@ -1221,12 +1221,12 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu //all is a wall on_wall = true; } else { - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; on_floor_body = p_result.collider; floor_velocity = p_result.collider_velocity; - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1256,23 +1256,40 @@ bool CharacterBody3D::is_on_floor() const { return on_floor; } +bool CharacterBody3D::is_on_floor_only() const { + return on_floor && !on_wall && !on_ceiling; +} + bool CharacterBody3D::is_on_wall() const { return on_wall; } +bool CharacterBody3D::is_on_wall_only() const { + return on_wall && !on_floor && !on_ceiling; +} + bool CharacterBody3D::is_on_ceiling() const { return on_ceiling; } +bool CharacterBody3D::is_on_ceiling_only() const { + return on_ceiling && !on_floor && !on_wall; +} + Vector3 CharacterBody3D::get_floor_normal() const { return floor_normal; } -Vector3 CharacterBody3D::get_floor_velocity() const { +real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + +Vector3 CharacterBody3D::get_platform_velocity() const { return floor_velocity; } -int CharacterBody3D::get_slide_count() const { +int CharacterBody3D::get_slide_collision_count() const { return motion_results.size(); } @@ -1296,12 +1313,19 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } -bool CharacterBody3D::is_stop_on_slope_enabled() const { - return stop_on_slope; +Ref<KinematicCollision3D> CharacterBody3D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision3D>(); + } + return _get_slide_collision(motion_results.size() - 1); +} + +bool CharacterBody3D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; } -void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +void CharacterBody3D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } int CharacterBody3D::get_max_slides() const { @@ -1359,8 +1383,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle); @@ -1371,20 +1395,26 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); + ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling); + ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody3D::is_on_ceiling_only); ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall); + ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody3D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal); - ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); + ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1411,13 +1441,18 @@ Vector3 KinematicCollision3D::get_normal() const { } Vector3 KinematicCollision3D::get_travel() const { - return result.motion; + return result.travel; } Vector3 KinematicCollision3D::get_remainder() const { return result.remainder; } +real_t KinematicCollision3D::get_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision3D::get_local_shape() const { if (!owner) { return nullptr; @@ -1472,6 +1507,7 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id); @@ -2199,7 +2235,6 @@ void PhysicalBone3D::_notification(int p_what) { if (parent_skeleton) { if (-1 != bone_id) { parent_skeleton->unbind_physical_bone_from_bone(bone_id); - parent_skeleton->unbind_child_node_from_bone(bone_id, this); bone_id = -1; } } @@ -2656,7 +2691,6 @@ void PhysicalBone3D::update_bone_id() { if (-1 != bone_id) { // Assert the unbind from old node parent_skeleton->unbind_physical_bone_from_bone(bone_id); - parent_skeleton->unbind_child_node_from_bone(bone_id, this); } bone_id = new_bone_id; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index b076560ead..26b9a39047 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -132,6 +132,8 @@ public: MODE_KINEMATIC, }; + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) + protected: bool can_sleep = true; PhysicsDirectBodyState3D *state = nullptr; @@ -278,7 +280,7 @@ class CharacterBody3D : public PhysicsBody3D { private: real_t margin = 0.001; - bool stop_on_slope = false; + bool floor_stop_on_slope = false; int max_slides = 4; real_t floor_max_angle = Math::deg2rad((real_t)45.0); Vector3 snap; @@ -296,14 +298,15 @@ private: Vector<Ref<KinematicCollision3D>> slide_colliders; Ref<KinematicCollision3D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision3D> _get_last_slide_collision(); void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result); void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); int get_max_slides() const; void set_max_slides(int p_max_slides); @@ -322,18 +325,22 @@ protected: static void _bind_methods(); public: - void move_and_slide(); + bool move_and_slide(); virtual Vector3 get_linear_velocity() const override; void set_linear_velocity(const Vector3 &p_velocity); bool is_on_floor() const; + bool is_on_floor_only() const; bool is_on_wall() const; + bool is_on_wall_only() const; bool is_on_ceiling() const; + bool is_on_ceiling_only() const; Vector3 get_floor_normal() const; - Vector3 get_floor_velocity() const; + real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; + Vector3 get_platform_velocity() const; - int get_slide_count() const; + int get_slide_collision_count() const; PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const; CharacterBody3D(); @@ -356,6 +363,7 @@ public: Vector3 get_normal() const; Vector3 get_travel() const; Vector3 get_remainder() const; + real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index c996735761..94fb49ae81 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -31,7 +31,10 @@ #include "skeleton_3d.h" #include "core/object/message_queue.h" +#include "core/variant/type_info.h" #include "scene/3d/physics_body_3d.h" +#include "scene/resources/skeleton_modification_3d.h" +#include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" void SkinReference::_skin_changed() { @@ -68,6 +71,13 @@ SkinReference::~SkinReference() { bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; +#ifndef _3D_DISABLED + if (path.begins_with("modification_stack")) { + set_modification_stack(p_value); + return true; + } +#endif //_3D_DISABLED + if (!path.begins_with("bones/")) { return false; } @@ -100,6 +110,13 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; +#ifndef _3D_DISABLED + if (path.begins_with("modification_stack")) { + r_ret = modification_stack; + return true; + } +#endif //_3D_DISABLED + if (!path.begins_with("bones/")) { return false; } @@ -135,6 +152,14 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } + +#ifndef _3D_DISABLED + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modification_stack", + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModificationStack3D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +#endif //_3D_DISABLED } void Skeleton3D::_update_process_order() { @@ -145,47 +170,32 @@ void Skeleton3D::_update_process_order() { Bone *bonesptr = bones.ptrw(); int len = bones.size(); - process_order.resize(len); - int *order = process_order.ptrw(); + parentless_bones.clear(); + + for (int i = 0; i < len; i++) { + bonesptr[i].child_bones.clear(); + } + for (int i = 0; i < len; i++) { if (bonesptr[i].parent >= len) { //validate this just in case ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); bonesptr[i].parent = -1; } - order[i] = i; - bonesptr[i].sort_index = i; - } - //now check process order - int pass_count = 0; - while (pass_count < len * len) { - //using bubblesort because of simplicity, it won't run every frame though. - //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic - bool swapped = false; - for (int i = 0; i < len; i++) { - int parent_idx = bonesptr[order[i]].parent; - if (parent_idx < 0) { - continue; //do nothing because it has no parent - } - //swap indices - int parent_order = bonesptr[parent_idx].sort_index; - if (parent_order > i) { - bonesptr[order[i]].sort_index = parent_order; - bonesptr[parent_idx].sort_index = i; - //swap order - SWAP(order[i], order[parent_order]); - swapped = true; - } - } - if (!swapped) { - break; - } - pass_count++; - } + if (bonesptr[i].parent != -1) { + int parent_bone_idx = bonesptr[i].parent; - if (pass_count == len * len) { - ERR_PRINT("Skeleton3D parenthood graph is cyclic"); + // Check to see if this node is already added to the parent: + if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) { + // Add the child node + bonesptr[parent_bone_idx].child_bones.push_back(i); + } else { + ERR_PRINT("Skeleton3D parenthood graph is cyclic"); + } + } else { + parentless_bones.push_back(i); + } } process_order_dirty = false; @@ -196,78 +206,12 @@ void Skeleton3D::_notification(int p_what) { case NOTIFICATION_UPDATE_SKELETON: { RenderingServer *rs = RenderingServer::get_singleton(); Bone *bonesptr = bones.ptrw(); - int len = bones.size(); - _update_process_order(); - - const int *order = process_order.ptr(); - - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - - if (b.disable_rest) { - if (b.enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * pose; - b.pose_global_no_override = bonesptr[b.parent].pose_global * pose; - } else { - b.pose_global = pose; - b.pose_global_no_override = pose; - } - } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - b.pose_global_no_override = bonesptr[b.parent].pose_global; - } else { - b.pose_global = Transform3D(); - b.pose_global_no_override = Transform3D(); - } - } - - } else { - if (b.enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); - b.pose_global_no_override = bonesptr[b.parent].pose_global * (b.rest * pose); - } else { - b.pose_global = b.rest * pose; - b.pose_global_no_override = b.rest * pose; - } - } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - b.pose_global_no_override = bonesptr[b.parent].pose_global * b.rest; - } else { - b.pose_global = b.rest; - b.pose_global_no_override = b.rest; - } - } - } - - if (b.global_pose_override_amount >= CMP_EPSILON) { - b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); - } - - if (b.global_pose_override_reset) { - b.global_pose_override_amount = 0.0; - } + int len = bones.size(); + dirty = false; - for (const ObjectID &E : b.nodes_bound) { - Object *obj = ObjectDB::get_instance(E); - ERR_CONTINUE(!obj); - Node3D *node_3d = Object::cast_to<Node3D>(obj); - ERR_CONTINUE(!node_3d); - node_3d->set_transform(b.pose_global); - } - } + // Update bone transforms + force_update_all_bone_transforms(); //update skins for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { @@ -325,32 +269,53 @@ void Skeleton3D::_notification(int p_what) { } } - dirty = false; - #ifdef TOOLS_ENABLED emit_signal(SceneStringNames::get_singleton()->pose_updated); #endif // TOOLS_ENABLED } break; +#ifndef _3D_DISABLED case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // This is active only if the skeleton animates the physical bones // and the state of the bone is not active. - if (animate_physical_bones) { - for (int i = 0; i < bones.size(); i += 1) { - if (bones[i].physical_bone) { - if (bones[i].physical_bone->is_simulating_physics() == false) { - bones[i].physical_bone->reset_to_rest_position(); + if (Engine::get_singleton()->is_editor_hint()) { + if (animate_physical_bones) { + for (int i = 0; i < bones.size(); i += 1) { + if (bones[i].physical_bone) { + if (bones[i].physical_bone->is_simulating_physics() == false) { + bones[i].physical_bone->reset_to_rest_position(); + } } } } } + + if (modification_stack.is_valid()) { + execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process); + } + } break; +#endif // _3D_DISABLED + +#ifndef _3D_DISABLED + case NOTIFICATION_INTERNAL_PROCESS: { + if (modification_stack.is_valid()) { + execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process); + } + } break; +#endif // _3D_DISABLED + +#ifndef _3D_DISABLED case NOTIFICATION_READY: { - if (Engine::get_singleton()->is_editor_hint()) { - set_physics_process_internal(true); + set_physics_process_internal(true); + set_process_internal(true); + + if (modification_stack.is_valid()) { + set_modification_stack(modification_stack); } } break; +#endif // _3D_DISABLED } } @@ -363,15 +328,23 @@ void Skeleton3D::clear_bones_global_pose_override() { } void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].global_pose_override_amount = p_amount; bones.write[p_bone].global_pose_override = p_pose; bones.write[p_bone].global_pose_override_reset = !p_persistent; _make_dirty(); } +Transform3D Skeleton3D::get_bone_global_pose_override(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + return bones[p_bone].global_pose_override; +} + Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } @@ -379,13 +352,107 @@ Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { } Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } return bones[p_bone].pose_global_no_override; } +void Skeleton3D::clear_bones_local_pose_override() { + for (int i = 0; i < bones.size(); i += 1) { + bones.write[i].local_pose_override_amount = 0; + } + _make_dirty(); +} + +void Skeleton3D::set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].local_pose_override_amount = p_amount; + bones.write[p_bone].local_pose_override = p_pose; + bones.write[p_bone].local_pose_override_reset = !p_persistent; + _make_dirty(); +} + +Transform3D Skeleton3D::get_bone_local_pose_override(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + return bones[p_bone].local_pose_override; +} + +void Skeleton3D::update_bone_rest_forward_vector(int p_bone, bool p_force_update) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + if (bones[p_bone].rest_bone_forward_vector.length_squared() > 0 && p_force_update == false) { + update_bone_rest_forward_axis(p_bone, p_force_update); + } + + // If it is a child/leaf bone... + if (get_bone_parent(p_bone) > 0) { + bones.write[p_bone].rest_bone_forward_vector = bones[p_bone].rest.origin.normalized(); + } else { + // If it has children... + Vector<int> child_bones = get_bone_children(p_bone); + if (child_bones.size() > 0) { + Vector3 combined_child_dir = Vector3(0, 0, 0); + for (int i = 0; i < child_bones.size(); i++) { + combined_child_dir += bones[child_bones[i]].rest.origin.normalized(); + } + combined_child_dir = combined_child_dir / child_bones.size(); + bones.write[p_bone].rest_bone_forward_vector = combined_child_dir.normalized(); + } else { + WARN_PRINT_ONCE("Cannot calculate forward direction for bone " + itos(p_bone)); + WARN_PRINT_ONCE("Assuming direction of (0, 1, 0) for bone"); + bones.write[p_bone].rest_bone_forward_vector = Vector3(0, 1, 0); + } + } + update_bone_rest_forward_axis(p_bone, p_force_update); +} + +void Skeleton3D::update_bone_rest_forward_axis(int p_bone, bool p_force_update) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + if (bones[p_bone].rest_bone_forward_axis > -1 && p_force_update == false) { + return; + } + + Vector3 forward_axis_absolute = bones[p_bone].rest_bone_forward_vector.abs(); + if (forward_axis_absolute.x > forward_axis_absolute.y && forward_axis_absolute.x > forward_axis_absolute.z) { + if (bones[p_bone].rest_bone_forward_vector.x > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_X_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_X_FORWARD; + } + } else if (forward_axis_absolute.y > forward_axis_absolute.x && forward_axis_absolute.y > forward_axis_absolute.z) { + if (bones[p_bone].rest_bone_forward_vector.y > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Y_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Y_FORWARD; + } + } else { + if (bones[p_bone].rest_bone_forward_vector.z > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Z_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Z_FORWARD; + } + } +} + +Vector3 Skeleton3D::get_bone_axis_forward_vector(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3(0, 0, 0)); + return bones[p_bone].rest_bone_forward_vector; +} + +int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, -1); + return bones[p_bone].rest_bone_forward_axis; +} + // skeleton creation api void Skeleton3D::add_bone(const String &p_name) { ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); @@ -414,14 +481,15 @@ int Skeleton3D::find_bone(const String &p_name) const { } String Skeleton3D::get_bone_name(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), ""); - + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, ""); return bones[p_bone].name; } void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - for (int i = 0; i < bones.size(); i++) { + for (int i = 0; i < bone_size; i++) { if (i != p_bone) { ERR_FAIL_COND(bones[i].name == p_name); } @@ -449,7 +517,8 @@ int Skeleton3D::get_bone_count() const { } void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); bones.write[p_bone].parent = p_parent; @@ -458,7 +527,8 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { } void Skeleton3D::unparent_bone_and_rest(int p_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); _update_process_order(); @@ -475,76 +545,93 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { } void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].disable_rest = p_disable; } bool Skeleton3D::is_bone_rest_disabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, false); return bones[p_bone].disable_rest; } int Skeleton3D::get_bone_parent(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), -1); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, -1); return bones[p_bone].parent; } -void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { - ERR_FAIL_INDEX(p_bone, bones.size()); +Vector<int> Skeleton3D::get_bone_children(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>()); + return bones[p_bone].child_bones; +} - bones.write[p_bone].rest = p_rest; +void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].child_bones = p_children; + + process_order_dirty = true; _make_dirty(); } -Transform3D Skeleton3D::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); - return bones[p_bone].rest; +void Skeleton3D::add_bone_child(int p_bone, int p_child) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].child_bones.push_back(p_child); + + process_order_dirty = true; + _make_dirty(); } -void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { - ERR_FAIL_INDEX(p_bone, bones.size()); +void Skeleton3D::remove_bone_child(int p_bone, int p_child) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].enabled = p_enabled; + int child_idx = bones[p_bone].child_bones.find(p_child); + if (child_idx >= 0) { + bones.write[p_bone].child_bones.remove(child_idx); + } else { + WARN_PRINT("Cannot remove child bone: Child bone not found."); + } + + process_order_dirty = true; _make_dirty(); } -bool Skeleton3D::is_bone_enabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); - return bones[p_bone].enabled; +Vector<int> Skeleton3D::get_parentless_bones() { + return parentless_bones; } -void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX(p_bone, bones.size()); - - ObjectID id = p_node->get_instance_id(); +void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - for (const ObjectID &E : bones[p_bone].nodes_bound) { - if (E == id) { - return; // already here - } - } + bones.write[p_bone].rest = p_rest; + _make_dirty(); +} +Transform3D Skeleton3D::get_bone_rest(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - bones.write[p_bone].nodes_bound.push_back(id); + return bones[p_bone].rest; } -void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX(p_bone, bones.size()); +void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - ObjectID id = p_node->get_instance_id(); - bones.write[p_bone].nodes_bound.erase(id); + bones.write[p_bone].enabled = p_enabled; + _make_dirty(); } -void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { - ERR_FAIL_INDEX(p_bone, bones.size()); - - for (const ObjectID &E : bones[p_bone].nodes_bound) { - Object *obj = ObjectDB::get_instance(E); - ERR_CONTINUE(!obj); - p_bound->push_back(Object::cast_to<Node>(obj)); - } +bool Skeleton3D::is_bone_enabled(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, false); + return bones[p_bone].enabled; } void Skeleton3D::clear_bones() { @@ -557,7 +644,8 @@ void Skeleton3D::clear_bones() { // posing api void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].pose = p_pose; if (is_inside_tree()) { @@ -565,12 +653,14 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { } } Transform3D Skeleton3D::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); return bones[p_bone].pose; } void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); //ERR_FAIL_COND( !is_inside_scene() ); bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D()); @@ -580,7 +670,8 @@ void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_po } Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); return bones[p_bone].custom_pose; } @@ -593,24 +684,22 @@ void Skeleton3D::_make_dirty() { dirty = true; } -int Skeleton3D::get_process_order(int p_idx) { - ERR_FAIL_INDEX_V(p_idx, bones.size(), -1); +void Skeleton3D::localize_rests() { _update_process_order(); - return process_order[p_idx]; -} -Vector<int> Skeleton3D::get_bone_process_orders() { - _update_process_order(); - return process_order; -} + Vector<int> bones_to_process = get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); -void Skeleton3D::localize_rests() { - _update_process_order(); + if (bones[current_bone_idx].parent >= 0) { + set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest); + } - for (int i = bones.size() - 1; i >= 0; i--) { - int idx = process_order[i]; - if (bones[idx].parent >= 0) { - set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest); + // Add the bone's children to the list of bones to be processed + int child_bone_size = bones[current_bone_idx].child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(bones[current_bone_idx].child_bones[i]); } } } @@ -637,7 +726,8 @@ bool Skeleton3D::get_animate_physical_bones() const { } void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(bones[p_bone].physical_bone); ERR_FAIL_COND(!p_physical_bone); bones.write[p_bone].physical_bone = p_physical_bone; @@ -646,20 +736,23 @@ void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physic } void Skeleton3D::unbind_physical_bone_from_bone(int p_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].physical_bone = nullptr; _rebuild_physical_bones_cache(); } PhysicalBone3D *Skeleton3D::get_physical_bone(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); return bones[p_bone].physical_bone; } PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); if (bones[p_bone].cache_parent_physical_bone) { return bones[p_bone].cache_parent_physical_bone; @@ -669,7 +762,8 @@ PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) { } PhysicalBone3D *Skeleton3D::_get_physical_bone_parent(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); const int parent_bone = bones[p_bone].parent; if (0 > parent_bone) { @@ -800,15 +894,20 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { // pose changed, rebuild cache of inverses const Bone *bonesptr = bones.ptr(); int len = bones.size(); - const int *order = process_order.ptr(); // calculate global rests and invert them - for (int i = 0; i < len; i++) { - const Bone &b = bonesptr[order[i]]; + Vector<int> bones_to_process = get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); + const Bone &b = bonesptr[current_bone_idx]; + + // Note: the code below may not work by default. May need to track an integer for the bone pose index order + // in the while loop, instead of using current_bone_idx. if (b.parent >= 0) { - skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest); + skin->set_bind_pose(current_bone_idx, skin->get_bind_pose(b.parent) * b.rest); } else { - skin->set_bind_pose(order[i], b.rest); + skin->set_bind_pose(current_bone_idx, b.rest); } } @@ -839,17 +938,202 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { return skin_ref; } +void Skeleton3D::force_update_all_bone_transforms() { + _update_process_order(); + + for (int i = 0; i < parentless_bones.size(); i++) { + force_update_bone_children_transforms(parentless_bones[i]); + } +} + +void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone_idx, bone_size); + + Bone *bonesptr = bones.ptrw(); + List<int> bones_to_process = List<int>(); + bones_to_process.push_back(p_bone_idx); + + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); + + Bone &b = bonesptr[current_bone_idx]; + + if (b.disable_rest) { + if (b.enabled) { + Transform3D pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = pose; + b.pose_global_no_override = b.pose_global; + } + } else { + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = Transform3D(); + b.pose_global_no_override = b.pose_global; + } + } + + } else { + if (b.enabled) { + Transform3D pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = b.rest * pose; + b.pose_global_no_override = b.pose_global; + } + } else { + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = b.rest; + b.pose_global_no_override = b.pose_global; + } + } + } + + if (b.local_pose_override_amount >= CMP_EPSILON) { + Transform3D override_local_pose; + if (b.parent >= 0) { + override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override); + } else { + override_local_pose = (b.rest * b.local_pose_override); + } + b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount); + } + + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } + + if (b.local_pose_override_reset) { + b.local_pose_override_amount = 0.0; + } + if (b.global_pose_override_reset) { + b.global_pose_override_amount = 0.0; + } + + // Add the bone's children to the list of bones to be processed + int child_bone_size = b.child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(b.child_bones[i]); + } + + emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx); + } +} + // helper functions -Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) { - return get_global_transform() * p_bone_transform; + +Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) { + return get_global_transform() * p_global_pose; } -Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) { +Transform3D Skeleton3D::world_transform_to_global_pose(Transform3D p_world_transform) { return get_global_transform().affine_inverse() * p_world_transform; } +Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); + if (bones[p_bone_idx].parent >= 0) { + int parent_bone_idx = bones[p_bone_idx].parent; + Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); + return conversion_transform.affine_inverse() * p_global_pose; + } else { + return p_global_pose; + } +} + +Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); + if (bones[p_bone_idx].parent >= 0) { + int parent_bone_idx = bones[p_bone_idx].parent; + Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); + return conversion_transform * p_local_pose; + } else { + return p_local_pose; + } +} + +Basis Skeleton3D::global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Basis()); + Basis return_basis = p_basis; + + if (bones[p_bone_idx].rest_bone_forward_axis < 0) { + update_bone_rest_forward_vector(p_bone_idx, true); + } + + if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_X_FORWARD) { + return_basis.rotate_local(Vector3(0, 1, 0), (Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_X_FORWARD) { + return_basis.rotate_local(Vector3(0, 1, 0), -(Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Y_FORWARD) { + return_basis.rotate_local(Vector3(1, 0, 0), -(Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Y_FORWARD) { + return_basis.rotate_local(Vector3(1, 0, 0), (Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Z_FORWARD) { + // Do nothing! + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Z_FORWARD) { + return_basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } + + return return_basis; +} + +// Modifications + +#ifndef _3D_DISABLED + +void Skeleton3D::set_modification_stack(Ref<SkeletonModificationStack3D> p_stack) { + if (modification_stack.is_valid()) { + modification_stack->is_setup = false; + modification_stack->set_skeleton(nullptr); + } + + modification_stack = p_stack; + if (modification_stack.is_valid()) { + modification_stack->set_skeleton(this); + modification_stack->setup(); + } +} +Ref<SkeletonModificationStack3D> Skeleton3D::get_modification_stack() { + return modification_stack; +} + +void Skeleton3D::execute_modifications(real_t p_delta, int p_execution_mode) { + if (!modification_stack.is_valid()) { + return; + } + + // Needed to avoid the issue where the stack looses reference to the skeleton when the scene is saved. + if (modification_stack->skeleton != this) { + modification_stack->set_skeleton(this); + } + + modification_stack->execute(p_delta, p_execution_mode); +} + +#endif // _3D_DISABLED + void Skeleton3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders); ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); @@ -862,6 +1146,13 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); + ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); + ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); + ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); + ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); + + ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); + ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); @@ -879,14 +1170,26 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override); ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_bone_global_pose_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_override); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose); ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override); + ClassDB::bind_method(D_METHOD("clear_bones_local_pose_override"), &Skeleton3D::clear_bones_local_pose_override); + ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override); + ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose); ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform); - ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform); + ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms); + ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms); + + // Helper functions + ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform); + ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose); + ClassDB::bind_method(D_METHOD("global_pose_to_local_pose", "bone_idx", "global_pose"), &Skeleton3D::global_pose_to_local_pose); + ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); + ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones); ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones); @@ -896,12 +1199,21 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton3D::physical_bones_add_collision_exception); ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception); + // Modifications + ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton3D::set_modification_stack); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack); + ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications); + +#ifndef _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); +#endif // _3D_DISABLED #ifdef TOOLS_ENABLED ADD_SIGNAL(MethodInfo("pose_updated")); #endif // TOOLS_ENABLED + ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx"))); + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index bccad97d5f..c8a19db813 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -32,6 +32,7 @@ #define SKELETON_3D_H #include "scene/3d/node_3d.h" +#include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/skin.h" typedef int BoneId; @@ -61,6 +62,8 @@ public: ~SkinReference(); }; +class SkeletonModificationStack3D; + class Skeleton3D : public Node3D { GDCLASS(Skeleton3D, Node3D); @@ -70,9 +73,8 @@ private: struct Bone { String name; - bool enabled = true; - int parent = -1; - int sort_index = 0; //used for re-sorting process order + bool enabled; + int parent; bool disable_rest = false; Transform3D rest; @@ -91,7 +93,35 @@ private: PhysicalBone3D *physical_bone = nullptr; PhysicalBone3D *cache_parent_physical_bone = nullptr; - List<ObjectID> nodes_bound; + real_t local_pose_override_amount; + bool local_pose_override_reset; + Transform3D local_pose_override; + + Vector<int> child_bones; + + // The forward direction vector and rest bone forward axis are cached because they do not change + // 99% of the time, but recalculating them can be expensive on models with many bones. + Vector3 rest_bone_forward_vector; + int rest_bone_forward_axis = -1; + + Bone() { + parent = -1; + enabled = true; + disable_rest = false; + custom_pose_enable = false; + global_pose_override_amount = 0; + global_pose_override_reset = false; +#ifndef _3D_DISABLED + physical_bone = nullptr; + cache_parent_physical_bone = nullptr; +#endif // _3D_DISABLED + local_pose_override_amount = 0; + local_pose_override_reset = false; + child_bones = Vector<int>(); + + rest_bone_forward_vector = Vector3(0, 0, 0); + rest_bone_forward_axis = -1; + } }; Set<SkinReference *> skin_bindings; @@ -100,8 +130,9 @@ private: bool animate_physical_bones = true; Vector<Bone> bones; - Vector<int> process_order; - bool process_order_dirty = true; + bool process_order_dirty; + + Vector<int> parentless_bones; void _make_dirty(); bool dirty = false; @@ -117,7 +148,20 @@ protected: void _notification(int p_what); static void _bind_methods(); +#ifndef _3D_DISABLED + Ref<SkeletonModificationStack3D> modification_stack; +#endif // _3D_DISABLED + public: + enum Bone_Forward_Axis { + BONE_AXIS_X_FORWARD = 0, + BONE_AXIS_Y_FORWARD = 1, + BONE_AXIS_Z_FORWARD = 2, + BONE_AXIS_NEGATIVE_X_FORWARD = 3, + BONE_AXIS_NEGATIVE_Y_FORWARD = 4, + BONE_AXIS_NEGATIVE_Z_FORWARD = 5, + }; + enum { NOTIFICATION_UPDATE_SKELETON = 50 }; @@ -135,6 +179,12 @@ public: void unparent_bone_and_rest(int p_bone); + Vector<int> get_bone_children(int p_bone); + void set_bone_children(int p_bone, Vector<int> p_children); + void add_bone_child(int p_bone, int p_child); + void remove_bone_child(int p_bone, int p_child); + Vector<int> get_parentless_bones(); + void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -145,16 +195,8 @@ public: Transform3D get_bone_global_pose(int p_bone) const; Transform3D get_bone_global_pose_no_override(int p_bone) const; - void clear_bones_global_pose_override(); - void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); - void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; - - void bind_child_node_to_bone(int p_bone, Node *p_node); - void unbind_child_node_from_bone(int p_bone, Node *p_node); - void get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const; - void clear_bones(); // posing api @@ -165,15 +207,40 @@ public: void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); Transform3D get_bone_custom_pose(int p_bone) const; + void clear_bones_global_pose_override(); + Transform3D get_bone_global_pose_override(int p_bone) const; + void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); + + void clear_bones_local_pose_override(); + Transform3D get_bone_local_pose_override(int p_bone) const; + void set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); + void localize_rests(); // used for loaders and tools - int get_process_order(int p_idx); - Vector<int> get_bone_process_orders(); Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); + void force_update_all_bone_transforms(); + void force_update_bone_children_transforms(int bone_idx); + + void update_bone_rest_forward_vector(int p_bone, bool p_force_update = false); + void update_bone_rest_forward_axis(int p_bone, bool p_force_update = false); + Vector3 get_bone_axis_forward_vector(int p_bone); + int get_bone_axis_forward_enum(int p_bone); + // Helper functions - Transform3D bone_transform_to_world_transform(Transform3D p_transform); - Transform3D world_transform_to_bone_transform(Transform3D p_transform); + Transform3D global_pose_to_world_transform(Transform3D p_global_pose); + Transform3D world_transform_to_global_pose(Transform3D p_transform); + Transform3D global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose); + Transform3D local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose); + + Basis global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis); + + // Modifications +#ifndef _3D_DISABLED + Ref<SkeletonModificationStack3D> get_modification_stack(); + void set_modification_stack(Ref<SkeletonModificationStack3D> p_stack); + void execute_modifications(real_t p_delta, int p_execution_mode); +#endif // _3D_DISABLED // Physical bone API diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 543545b90f..88fb960164 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -36,8 +36,9 @@ #include "servers/audio/audio_stream.h" void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { - if (get_script_instance()) { - Array parameters = get_script_instance()->call("_get_parameter_list"); + Array parameters; + + if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) { for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; ERR_CONTINUE(d.is_empty()); @@ -47,8 +48,9 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { } Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { - if (get_script_instance()) { - return get_script_instance()->call("_get_parameter_default_value", p_parameter); + Variant ret; + if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) { + return ret; } return Variant(); } @@ -72,8 +74,8 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const { } void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { - if (get_script_instance()) { - Dictionary cn = get_script_instance()->call("_get_child_nodes"); + Dictionary cn; + if (GDVIRTUAL_CALL(_get_child_nodes, cn)) { List<Variant> keys; cn.get_key_list(&keys); for (const Variant &E : keys) { @@ -298,8 +300,9 @@ String AnimationNode::get_input_name(int p_input) { } String AnimationNode::get_caption() const { - if (get_script_instance()) { - return get_script_instance()->call("_get_caption"); + String ret; + if (GDVIRTUAL_CALL(_get_caption, ret)) { + return ret; } return "Node"; @@ -329,8 +332,9 @@ void AnimationNode::remove_input(int p_index) { } double AnimationNode::process(double p_time, bool p_seek) { - if (get_script_instance()) { - return get_script_instance()->call("_process", p_time, p_seek); + double ret; + if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) { + return ret; } return 0; @@ -357,8 +361,9 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const { } bool AnimationNode::has_filter() const { - if (get_script_instance()) { - return get_script_instance()->call("_has_filter"); + bool ret; + if (GDVIRTUAL_CALL(_has_filter, ret)) { + return ret; } return false; @@ -390,8 +395,9 @@ void AnimationNode::_validate_property(PropertyInfo &property) const { } Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) { - if (get_script_instance()) { - return get_script_instance()->call("_get_child_by_name", p_name); + Ref<AnimationNode> ret; + if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) { + return ret; } return Ref<AnimationNode>(); } @@ -422,17 +428,13 @@ void AnimationNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_child_nodes")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_parameter_list")); - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_get_child_by_name", PropertyInfo(Variant::STRING, "name"))); - { - MethodInfo mi = MethodInfo(Variant::NIL, "_get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name")); - mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(mi); - } - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_filter")); + GDVIRTUAL_BIND(_get_child_nodes); + GDVIRTUAL_BIND(_get_parameter_list); + GDVIRTUAL_BIND(_get_child_by_name, "name"); + GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); + GDVIRTUAL_BIND(_process, "time", "seek"); + GDVIRTUAL_BIND(_get_caption); + GDVIRTUAL_BIND(_has_filter); ADD_SIGNAL(MethodInfo("removed_from_graph")); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 59bbc5b4da..1e0267682e 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -112,6 +112,14 @@ protected: void _set_parent(Object *p_parent); + GDVIRTUAL0RC(Dictionary, _get_child_nodes) + GDVIRTUAL0RC(Array, _get_parameter_list) + GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) + GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) + GDVIRTUAL2RC(double, _process, double, bool) + GDVIRTUAL0RC(String, _get_caption) + GDVIRTUAL0RC(bool, _has_filter) + public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const; virtual Variant get_parameter_default_value(const StringName &p_parameter) const; diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index df1aece80a..f4e477b613 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -88,7 +88,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra } else if (p_msg == "override_camera_2D:transform") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); - Transform2D transform = p_args[1]; + Transform2D transform = p_args[0]; scene_tree->get_root()->set_canvas_transform_override(transform); #ifndef _3D_DISABLED } else if (p_msg == "override_camera_3D:set") { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d252a4507c..03c75b25f4 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -121,17 +121,13 @@ void BaseButton::_notification(int p_what) { } void BaseButton::_pressed() { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_pressed); - } + GDVIRTUAL_CALL(_pressed); pressed(); emit_signal(SNAME("pressed")); } void BaseButton::_toggled(bool p_pressed) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed); - } + GDVIRTUAL_CALL(_toggled, p_pressed); toggled(p_pressed); emit_signal(SNAME("toggled"), p_pressed); } @@ -440,8 +436,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context); ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context); - BIND_VMETHOD(MethodInfo("_pressed")); - BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed"))); + GDVIRTUAL_BIND(_pressed); + GDVIRTUAL_BIND(_toggled, "button_pressed"); ADD_SIGNAL(MethodInfo("pressed")); ADD_SIGNAL(MethodInfo("button_up")); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index d86b35daf0..cf1904344b 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -81,6 +81,9 @@ protected: bool _is_focus_owner_in_shorcut_context() const; + GDVIRTUAL0(_pressed) + GDVIRTUAL1(_toggled, bool) + public: enum DrawMode { DRAW_NORMAL, diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 08dd7f28eb..7cc2352353 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -450,7 +450,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (k->is_action("ui_text_backspace", true)) { backspace(); - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); accept_event(); return; } @@ -522,7 +522,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { TextEdit::_gui_input(p_gui_input); if (update_code_completion) { - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); } } @@ -557,7 +557,7 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const { /* Text manipulation */ // Overridable actions -void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) { +void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { bool had_selection = has_selection(); if (had_selection) { begin_complex_operation(); @@ -609,7 +609,7 @@ void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) { } } -void CodeEdit::_backspace() { +void CodeEdit::_backspace_internal() { if (!is_editable()) { return; } @@ -1739,9 +1739,7 @@ String CodeEdit::get_text_for_code_completion() const { } void CodeEdit::request_code_completion(bool p_force) { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_request_code_completion")) { - si->call("_request_code_completion", p_force); + if (GDVIRTUAL_CALL(_request_code_completion, p_force)) { return; } @@ -1798,7 +1796,7 @@ void CodeEdit::update_code_completion_options(bool p_forced) { code_completion_forced = p_forced; code_completion_option_sources = code_completion_option_submitted; code_completion_option_submitted.clear(); - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); } TypedArray<Dictionary> CodeEdit::get_code_completion_options() const { @@ -1855,11 +1853,10 @@ void CodeEdit::confirm_code_completion(bool p_replace) { return; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_confirm_code_completion")) { - si->call("_confirm_code_completion", p_replace); + if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) { return; } + begin_complex_operation(); int caret_line = get_caret_line(); @@ -2179,9 +2176,10 @@ void CodeEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_code_comletion_prefixes"), &CodeEdit::get_code_completion_prefixes); // Overridable - BIND_VMETHOD(MethodInfo("_confirm_code_completion", PropertyInfo(Variant::BOOL, "replace"))); - BIND_VMETHOD(MethodInfo("_request_code_completion", PropertyInfo(Variant::BOOL, "force"))); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_filter_code_completion_candidates", PropertyInfo(Variant::ARRAY, "candidates"))); + + GDVIRTUAL_BIND(_confirm_code_completion, "replace") + GDVIRTUAL_BIND(_request_code_completion, "force") + GDVIRTUAL_BIND(_filter_code_completion_candidates, "candidates") /* Line length guidelines */ ClassDB::bind_method(D_METHOD("set_line_length_guidelines", "guideline_columns"), &CodeEdit::set_line_length_guidelines); @@ -2650,11 +2648,10 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const { } /* Code Completion */ -void CodeEdit::_filter_code_completion_candidates() { - ScriptInstance *si = get_script_instance(); +void CodeEdit::_filter_code_completion_candidates_impl() { int line_height = get_line_height(); - if (si && si->has_method("_filter_code_completion_candidates")) { + if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) { code_completion_options.clear(); code_completion_base = ""; @@ -2674,7 +2671,9 @@ void CodeEdit::_filter_code_completion_candidates() { i++; } - TypedArray<Dictionary> completion_options = si->call("_filter_code_completion_candidates", completion_options_sources); + Array completion_options; + + GDVIRTUAL_CALL(_filter_code_completion_candidates, completion_options_sources, completion_options); /* No options to complete, cancel. */ if (completion_options.size() == 0) { diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 76ac15f553..aa62cbdf3c 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -219,7 +219,7 @@ private: List<ScriptCodeCompletionOption> code_completion_option_sources; String code_completion_base; - void _filter_code_completion_candidates(); + void _filter_code_completion_candidates_impl(); /* Line length guidelines */ TypedArray<int> line_length_guideline_columns; @@ -256,8 +256,12 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input(const uint32_t p_unicode) override; - virtual void _backspace() override; + virtual void _handle_unicode_input_internal(const uint32_t p_unicode) override; + virtual void _backspace_internal() override; + + GDVIRTUAL1(_confirm_code_completion, bool) + GDVIRTUAL1(_request_code_completion, bool) + GDVIRTUAL1RC(Array, _filter_code_completion_candidates, TypedArray<Dictionary>) public: /* General overrides */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index f114e06c75..6dba23d3c7 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -730,14 +730,9 @@ Variant Control::get_drag_data(const Point2 &p_point) { } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p = &v; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_get_drag_data, &p, 1, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return ret; - } + Variant dd; + if (GDVIRTUAL_CALL(_get_drag_data, p_point, dd)) { + return dd; } return Variant(); @@ -752,16 +747,10 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p[2] = { &v, &p_data }; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_can_drop_data, p, 2, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return ret; - } + bool ret; + if (GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret)) { + return ret; } - return false; } @@ -775,15 +764,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) { } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p[2] = { &v, &p_data }; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_drop_data, p, 2, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return; - } - } + GDVIRTUAL_CALL(_drop_data, p_point, p_data); } void Control::force_drag(const Variant &p_data, Control *p_control) { @@ -800,15 +781,11 @@ void Control::set_drag_preview(Control *p_control) { } Size2 Control::get_minimum_size() const { - ScriptInstance *si = const_cast<Control *>(this)->get_script_instance(); - if (si) { - Callable::CallError ce; - Variant s = si->call(SceneStringNames::get_singleton()->_get_minimum_size, nullptr, 0, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return s; - } + Vector2 ms; + if (GDVIRTUAL_CALL(_get_minimum_size, ms)) { + return ms; } - return Size2(); + return Vector2(); } template <class T> @@ -2123,8 +2100,9 @@ String Control::get_tooltip(const Point2 &p_pos) const { } Control *Control::make_custom_tooltip(const String &p_text) const { - if (get_script_instance()) { - return const_cast<Control *>(this)->call("_make_custom_tooltip", p_text); + Object *ret = nullptr; + if (GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret)) { + return Object::cast_to<Control>(ret); } return nullptr; } @@ -2499,14 +2477,11 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_ty } } break; case STRUCTURED_TEXT_CUSTOM: { - if (get_script_instance()) { - Variant data = get_script_instance()->call(SceneStringNames::get_singleton()->_structured_text_parser, p_args, p_text); - if (data.get_type() == Variant::ARRAY) { - Array _data = data; - for (int i = 0; i < _data.size(); i++) { - if (_data[i].get_type() == Variant::VECTOR2I) { - ret.push_back(Vector2i(_data[i])); - } + Array r; + if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, r)) { + for (int i = 0; i < r.size(); i++) { + if (r[i].get_type() == Variant::VECTOR2I) { + ret.push_back(Vector2i(r[i])); } } } @@ -2823,20 +2798,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); - BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text"))); - BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size")); - - MethodInfo get_drag_data = MethodInfo("_get_drag_data", PropertyInfo(Variant::VECTOR2, "position")); - get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(get_drag_data); - - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); - BIND_VMETHOD(MethodInfo("_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); - BIND_VMETHOD(MethodInfo( - PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"), - "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text"))); ADD_GROUP("Anchor", "anchor_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT); @@ -2994,5 +2956,12 @@ void Control::_bind_methods() { ADD_SIGNAL(MethodInfo("minimum_size_changed")); ADD_SIGNAL(MethodInfo("theme_changed")); - GDVIRTUAL_BIND(_has_point); + GDVIRTUAL_BIND(_has_point, "position"); + GDVIRTUAL_BIND(_structured_text_parser, "args", "text"); + GDVIRTUAL_BIND(_get_minimum_size); + + GDVIRTUAL_BIND(_get_drag_data, "at_position") + GDVIRTUAL_BIND(_can_drop_data, "at_position", "data") + GDVIRTUAL_BIND(_drop_data, "at_position", "data") + GDVIRTUAL_BIND(_make_custom_tooltip, "for_text") } diff --git a/scene/gui/control.h b/scene/gui/control.h index a871a8e9fb..0d7a3b8de0 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -273,6 +273,16 @@ private: _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; GDVIRTUAL1RC(bool, _has_point, Vector2) + GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL0RC(Vector2, _get_minimum_size) + + GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) + GDVIRTUAL2RC(bool, _can_drop_data, Vector2, Variant) + GDVIRTUAL2(_drop_data, Vector2, Variant) + GDVIRTUAL1RC(Object *, _make_custom_tooltip, String) + + //GDVIRTUAL1(_gui_input, Ref<InputEvent>) + protected: virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index fcecbb5fca..ac1dea5e94 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -805,68 +805,35 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, c return true; } -template <class Vector2> -static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; -} - -void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const { - float mp = p_begin + (p_end - p_begin) * 0.5; - Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b); - - Vector2 na = (mid - beg).normalized(); - Vector2 nb = (end - mid).normalized(); - float dp = Math::rad2deg(Math::acos(na.dot(nb))); - - if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) { - points.push_back((beg + end) * 0.5); - colors.push_back(p_color.lerp(p_to_color, mp)); - lines++; - } else { - _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - _bake_segment2d(points, colors, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - } -} - -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) { - //cubic bezier code - float diff = p_to.x - p_from.x; - float cp_offset; - int cp_len = get_theme_constant(SNAME("bezier_len_pos")) * p_bezier_ratio; - int cp_neg_len = get_theme_constant(SNAME("bezier_len_neg")) * p_bezier_ratio; - - if (diff > 0) { - cp_offset = MIN(cp_len, diff * 0.5); - } else { - cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5); +PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) { + if (get_script_instance() && get_script_instance()->get_script().is_valid() && get_script_instance()->has_method("_get_connection_line")) { + return get_script_instance()->call("_get_connection_line", p_from, p_to); } - Vector2 c1 = Vector2(cp_offset * zoom, 0); - Vector2 c2 = Vector2(-cp_offset * zoom, 0); - - int lines = 0; + Curve2D curve; + Vector<Color> colors; + curve.add_point(p_from); + curve.set_point_out(0, Vector2(60, 0)); + curve.add_point(p_to); + curve.set_point_in(1, Vector2(-60, 0)); + return curve.tessellate(); +} - Vector<Point2> points; +void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) { + Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom); + Vector<Vector2> scaled_points; Vector<Color> colors; - points.push_back(p_from); - colors.push_back(p_color); - _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines); - points.push_back(p_to); - colors.push_back(p_to_color); + float length = p_from.distance_to(p_to); + for (int i = 0; i < points.size(); i++) { + float d = p_from.distance_to(points[i]) / length; + colors.push_back(p_color.lerp(p_to_color, d)); + scaled_points.push_back(points[i] * p_zoom); + } #ifdef TOOLS_ENABLED - p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); #else - p_where->draw_polyline_colors(points, colors, p_width, lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased); #endif } @@ -913,7 +880,7 @@ void GraphEdit::_connections_layer_draw() { color = color.lerp(activity_color, E->get().activity); tocolor = tocolor.lerp(activity_color, E->get().activity); } - _draw_cos_line(connections_layer, frompos, topos, color, tocolor, lines_thickness); + _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom); } while (to_erase.size()) { @@ -952,7 +919,7 @@ void GraphEdit::_top_layer_draw() { if (!connecting_out) { SWAP(pos, topos); } - _draw_cos_line(top_layer, pos, topos, col, col, lines_thickness); + _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom); } if (box_selecting) { @@ -1056,7 +1023,7 @@ void GraphEdit::_minimap_draw() { from_color = from_color.lerp(activity_color, E.activity); to_color = to_color.lerp(activity_color, E.activity); } - _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5); + _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length()); } // Draw the "camera" viewport. @@ -2048,7 +2015,6 @@ void GraphEdit::arrange_nodes() { if (gn->is_selected()) { selected_nodes.insert(gn->get_name()); - origin = origin < gn->get_position_offset() ? origin : gn->get_position_offset(); Set<StringName> s; for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]); @@ -2072,6 +2038,11 @@ void GraphEdit::arrange_nodes() { } } + if (!selected_nodes.size()) { + arranging_graph = false; + return; + } + HashMap<int, Vector<StringName>> layers = _layering(selected_nodes, upper_neighbours); _crossing_minimisation(layers, upper_neighbours); @@ -2098,16 +2069,16 @@ void GraphEdit::arrange_nodes() { for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { _place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions); } + origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]); + origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x; for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { StringName u = E->get(); - StringName prev = u; float start_from = origin.y + new_positions[E->get()].y; do { Vector2 cal_pos; cal_pos.y = start_from + (real_t)inner_shift[u]; new_positions.set(u, cal_pos); - prev = u; u = align[u]; } while (u != E->get()); } @@ -2130,10 +2101,11 @@ void GraphEdit::arrange_nodes() { if (current_node_size == largest_node_size) { cal_pos.x = start_from; } else { - float current_node_start_pos; - if (current_node_size >= largest_node_size / 2) { - current_node_start_pos = start_from; - } else { + float current_node_start_pos = start_from; + if (current_node_size < largest_node_size / 2) { + if (!(i || j)) { + start_from -= (largest_node_size - current_node_size); + } current_node_start_pos = start_from + largest_node_size - current_node_size; } cal_pos.x = current_node_start_pos; @@ -2179,6 +2151,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type); ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); + ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); @@ -2227,6 +2200,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); + BIND_VMETHOD(MethodInfo(Variant::PACKED_VECTOR2_ARRAY, "_get_connection_line", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to"))); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap"); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 9fd7cbef22..7a9286be0f 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -169,9 +169,8 @@ private: float lines_thickness = 2.0f; bool lines_antialiased = true; - void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0); + PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); + void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 68e9171c15..11e08b231e 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -577,8 +577,8 @@ void LineEdit::_notification(int p_what) { #ifdef TOOLS_ENABLED case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) { - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed)); @@ -946,6 +946,17 @@ void LineEdit::paste_text() { } } +bool LineEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + return undo_stack.size() > 1; + } + return undo_stack_pos != undo_stack.front(); +} + +bool LineEdit::has_redo() const { + return undo_stack_pos != nullptr && undo_stack_pos != undo_stack.back(); +} + void LineEdit::undo() { if (!editable) { return; @@ -1824,8 +1835,8 @@ PopupMenu *LineEdit::get_menu() const { void LineEdit::_editor_settings_changed() { #ifdef TOOLS_ENABLED - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); #endif } @@ -2277,6 +2288,11 @@ void LineEdit::_ensure_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } LineEdit::LineEdit() { diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index c5c92d60aa..0e9c032e88 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -285,6 +285,8 @@ public: void copy_text(); void cut_text(); void paste_text(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 63b5793b3e..dc6c7fec28 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -86,6 +86,7 @@ void MenuButton::_popup_visibility_changed(bool p_visible) { } void MenuButton::pressed() { + emit_signal(SNAME("about_to_popup")); Size2 size = get_size(); Point2 gp = get_screen_position(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 4bd88fde5f..aff367e398 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -358,9 +358,10 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } int button_idx = b->get_button_index(); - if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { - // Allow activating item by releasing the LMB or any that was down when the popup appeared. - // However, if button was not held when opening menu, do not allow release to activate item. + if (!b->is_pressed()) { + // Activate the item on release of either the left mouse button or + // any mouse button held down when the popup was opened. + // This allows for opening the popup and triggering an action in a single mouse click. if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 39718a269a..236d106af8 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -32,8 +32,15 @@ #include "core/object/script_language.h" -void RichTextEffect::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform"))); +CharFXTransform::CharFXTransform() { +} + +CharFXTransform::~CharFXTransform() { + environment.clear(); +} + +void RichTextEffect::_bind_methods(){ + GDVIRTUAL_BIND(_process_custom_fx, "char_fx") } Variant RichTextEffect::get_bbcode() const { @@ -49,15 +56,10 @@ Variant RichTextEffect::get_bbcode() const { bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { bool return_value = false; - if (get_script_instance()) { - Variant v = get_script_instance()->call("_process_custom_fx", p_cfx); - if (v.get_type() != Variant::BOOL) { - return_value = false; - } else { - return_value = (bool)v; - } + if (GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value)) { + return return_value; } - return return_value; + return false; } RichTextEffect::RichTextEffect() { @@ -101,10 +103,3 @@ void CharFXTransform::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index"); ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font"); } - -CharFXTransform::CharFXTransform() { -} - -CharFXTransform::~CharFXTransform() { - environment.clear(); -} diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 67323e7f93..e674b2f62f 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -32,20 +32,8 @@ #define RICH_TEXT_EFFECT_H #include "core/io/resource.h" - -class RichTextEffect : public Resource { - GDCLASS(RichTextEffect, Resource); - OBJ_SAVE_TYPE(RichTextEffect); - -protected: - static void _bind_methods(); - -public: - Variant get_bbcode() const; - bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); - - RichTextEffect(); -}; +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class CharFXTransform : public RefCounted { GDCLASS(CharFXTransform, RefCounted); @@ -89,4 +77,20 @@ public: void set_environment(Dictionary p_environment) { environment = p_environment; } }; +class RichTextEffect : public Resource { + GDCLASS(RichTextEffect, Resource); + OBJ_SAVE_TYPE(RichTextEffect); + +protected: + static void _bind_methods(); + + GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>) + +public: + Variant get_bbcode() const; + bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); + + RichTextEffect(); +}; + #endif // RICH_TEXT_EFFECT_H diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index cf2a1481a1..75c2da7ef9 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1127,7 +1127,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1435,7 +1435,7 @@ void RichTextLabel::_notification(int p_what) { while (ofs.y < size.height && from_line < main->lines.size()) { visible_paragraph_count++; visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); from_line++; } } break; diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index c0aac6d91a..d0cb08724e 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -32,7 +32,7 @@ #include "core/os/keyboard.h" void Shortcut::set_event(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event)); + ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut."); event = p_event; emit_changed(); } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index cc41d961f6..53a2fe4d93 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -535,7 +535,7 @@ void TabContainer::_notification(int p_what) { } void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) { - Vector<Control *> tabs = _get_tabs(); + Control *control = get_tab_control(p_index); RID canvas = get_canvas_item(); Ref<Font> font = get_theme_font(SNAME("font")); Color font_outline_color = get_theme_color(SNAME("font_outline_color")); @@ -549,7 +549,6 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in p_tab_style->draw(canvas, tab_rect); // Draw the tab contents. - Control *control = Object::cast_to<Control>(tabs[p_index]); String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT); @@ -620,10 +619,10 @@ void TabContainer::_repaint() { if (tabs_visible) { c->set_offset(SIDE_TOP, _get_top_margin()); } - c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP))); - c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT))); - c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT))); - c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM))); + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); + c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); + c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); + c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); } else { c->hide(); @@ -682,7 +681,7 @@ Vector<Control *> TabContainer::_get_tabs() const { Vector<Control *> controls; for (int i = 0; i < get_child_count(); i++) { Control *control = Object::cast_to<Control>(get_child(i)); - if (!control || control->is_top_level_control()) { + if (!control || control->is_set_as_top_level()) { continue; } @@ -700,10 +699,7 @@ void TabContainer::add_child_notify(Node *p_child) { Container::add_child_notify(p_child); Control *c = Object::cast_to<Control>(p_child); - if (!c) { - return; - } - if (c->is_set_as_top_level()) { + if (!c || c->is_set_as_top_level()) { return; } @@ -726,10 +722,10 @@ void TabContainer::add_child_notify(Node *p_child) { c->set_offset(SIDE_TOP, _get_top_margin()); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel")); - c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP))); - c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT))); - c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT))); - c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM))); + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); + c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); + c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); + c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); update(); p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); if (first && is_inside_tree()) { @@ -739,8 +735,13 @@ void TabContainer::add_child_notify(Node *p_child) { void TabContainer::move_child_notify(Node *p_child) { Container::move_child_notify(p_child); - call_deferred(SNAME("_update_current_tab")); - _refresh_texts(); + + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { + return; + } + + _update_current_tab(); update(); } @@ -785,21 +786,18 @@ Control *TabContainer::get_tab_control(int p_idx) const { } Control *TabContainer::get_current_tab_control() const { - Vector<Control *> tabs = _get_tabs(); - if (current >= 0 && current < tabs.size()) { - return tabs[current]; - } else { - return nullptr; - } + return get_tab_control(current); } void TabContainer::remove_child_notify(Node *p_child) { Container::remove_child_notify(p_child); - if (!Object::cast_to<Control>(p_child)) { + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { return; } + // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed). call_deferred(SNAME("_update_current_tab")); p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); @@ -808,10 +806,9 @@ void TabContainer::remove_child_notify(Node *p_child) { } void TabContainer::_update_current_tab() { - Vector<Control *> tabs = _get_tabs(); _refresh_texts(); - int tc = tabs.size(); + int tc = get_tab_count(); if (current >= tc) { current = tc - 1; } @@ -1019,12 +1016,8 @@ bool TabContainer::is_all_tabs_in_front() const { return all_tabs_in_front; } -Control *TabContainer::_get_tab(int p_idx) const { - return get_tab_control(p_idx); -} - void TabContainer::set_tab_title(int p_tab, const String &p_title) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_name", p_title); _refresh_texts(); @@ -1032,7 +1025,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { } String TabContainer::get_tab_title(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, ""); if (child->has_meta("_tab_name")) { return child->get_meta("_tab_name"); @@ -1042,14 +1035,14 @@ String TabContainer::get_tab_title(int p_tab) const { } void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_icon", p_icon); update(); } Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, Ref<Texture2D>()); if (child->has_meta("_tab_icon")) { return child->get_meta("_tab_icon"); @@ -1059,14 +1052,14 @@ Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { } void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_disabled", p_disabled); update(); } bool TabContainer::get_tab_disabled(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, false); if (child->has_meta("_tab_disabled")) { return child->get_meta("_tab_disabled"); @@ -1076,7 +1069,7 @@ bool TabContainer::get_tab_disabled(int p_tab) const { } void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_hidden", p_hidden); update(); @@ -1095,7 +1088,7 @@ void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { } bool TabContainer::get_tab_hidden(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, false); if (child->has_meta("_tab_hidden")) { return child->get_meta("_tab_hidden"); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 4ed5255729..35f18eff8e 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -57,7 +57,6 @@ private: bool menu_hovered = false; int highlight_arrow = -1; TabAlign align = ALIGN_CENTER; - Control *_get_tab(int p_idx) const; int _get_top_margin() const; mutable ObjectID popup_obj_id; bool drag_to_rearrange_enabled = false; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 745920fcdd..a65abd5f49 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2768,48 +2768,38 @@ Point2i TextEdit::get_next_visible_line_index_offset_from(int p_line_from, int p // Overridable actions void TextEdit::handle_unicode_input(const uint32_t p_unicode) { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_handle_unicode_input")) { - si->call("_handle_unicode_input", p_unicode); + if (GDVIRTUAL_CALL(_handle_unicode_input, p_unicode)) { return; } - _handle_unicode_input(p_unicode); + _handle_unicode_input_internal(p_unicode); } void TextEdit::backspace() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_backspace")) { - si->call("_backspace"); + if (GDVIRTUAL_CALL(_backspace)) { return; } - _backspace(); + _backspace_internal(); } void TextEdit::cut() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_cut")) { - si->call("_cut"); + if (GDVIRTUAL_CALL(_cut)) { return; } - _cut(); + _cut_internal(); } void TextEdit::copy() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_copy")) { - si->call("_copy"); + if (GDVIRTUAL_CALL(_copy)) { return; } - _copy(); + _copy_internal(); } void TextEdit::paste() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_paste")) { - si->call("_paste"); + if (GDVIRTUAL_CALL(_paste)) { return; } - _paste(); + _paste_internal(); } // Context menu. @@ -2963,6 +2953,18 @@ void TextEdit::end_complex_operation() { undo_stack.back()->get().chain_backward = true; } +bool TextEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + int pending = current_op.type == TextOperation::TYPE_NONE ? 0 : 1; + return undo_stack.size() + pending > 0; + } + return undo_stack_pos != undo_stack.front(); +} + +bool TextEdit::has_redo() const { + return undo_stack_pos != nullptr; +} + void TextEdit::undo() { if (!editable) { return; @@ -4332,7 +4334,9 @@ bool TextEdit::is_highlight_all_occurrences_enabled() const { void TextEdit::set_draw_control_chars(bool p_draw_control_chars) { if (draw_control_chars != p_draw_control_chars) { draw_control_chars = p_draw_control_chars; - menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); + if (menu) { + menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); + } text.set_draw_control_chars(draw_control_chars); text.invalidate_all(); update(); @@ -4438,12 +4442,11 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste); - BIND_VMETHOD(MethodInfo("_handle_unicode_input", PropertyInfo(Variant::INT, "unicode"))) - BIND_VMETHOD(MethodInfo("_backspace")); - - BIND_VMETHOD(MethodInfo("_cut")); - BIND_VMETHOD(MethodInfo("_copy")); - BIND_VMETHOD(MethodInfo("_paste")); + GDVIRTUAL_BIND(_handle_unicode_input, "unicode_char") + GDVIRTUAL_BIND(_backspace) + GDVIRTUAL_BIND(_cut) + GDVIRTUAL_BIND(_copy) + GDVIRTUAL_BIND(_paste) // Context Menu BIND_ENUM_CONSTANT(MENU_CUT); @@ -4480,6 +4483,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("begin_complex_operation"), &TextEdit::begin_complex_operation); ClassDB::bind_method(D_METHOD("end_complex_operation"), &TextEdit::end_complex_operation); + ClassDB::bind_method(D_METHOD("has_undo"), &TextEdit::has_undo); + ClassDB::bind_method(D_METHOD("has_redo"), &TextEdit::has_redo); ClassDB::bind_method(D_METHOD("undo"), &TextEdit::undo); ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo); ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history); @@ -4868,7 +4873,7 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) { /* Text manipulation */ // Overridable actions -void TextEdit::_handle_unicode_input(const uint32_t p_unicode) { +void TextEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { if (!editable) { return; } @@ -4899,11 +4904,16 @@ void TextEdit::_handle_unicode_input(const uint32_t p_unicode) { } } -void TextEdit::_backspace() { +void TextEdit::_backspace_internal() { if (!editable) { return; } + if (has_selection()) { + delete_selection(); + return; + } + int cc = get_caret_column(); int cl = get_caret_line(); @@ -4911,11 +4921,6 @@ void TextEdit::_backspace() { return; } - if (has_selection()) { - delete_selection(); - return; - } - int prev_line = cc ? cl : cl - 1; int prev_column = cc ? (cc - 1) : (text[cl - 1].length()); @@ -4930,7 +4935,7 @@ void TextEdit::_backspace() { set_caret_column(prev_column); } -void TextEdit::_cut() { +void TextEdit::_cut_internal() { if (!editable) { return; } @@ -4960,7 +4965,7 @@ void TextEdit::_cut() { cut_copy_line = clipboard; } -void TextEdit::_copy() { +void TextEdit::_copy_internal() { if (has_selection()) { DisplayServer::get_singleton()->clipboard_set(get_selected_text()); cut_copy_line = ""; @@ -4975,7 +4980,7 @@ void TextEdit::_copy() { } } -void TextEdit::_paste() { +void TextEdit::_paste_internal() { if (!editable) { return; } @@ -5068,6 +5073,11 @@ void TextEdit::_generate_context_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } int TextEdit::_get_menu_action_accelerator(const String &p_action) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index da322a7bcd..7d00ce14af 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -562,12 +562,18 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input(const uint32_t p_unicode); - virtual void _backspace(); + virtual void _handle_unicode_input_internal(const uint32_t p_unicode); + virtual void _backspace_internal(); - virtual void _cut(); - virtual void _copy(); - virtual void _paste(); + virtual void _cut_internal(); + virtual void _copy_internal(); + virtual void _paste_internal(); + + GDVIRTUAL1(_handle_unicode_input, int) + GDVIRTUAL0(_backspace) + GDVIRTUAL0(_cut) + GDVIRTUAL0(_copy) + GDVIRTUAL0(_paste) public: /* General overrides. */ @@ -659,6 +665,8 @@ public: void begin_complex_operation(); void end_complex_operation(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); void clear_undo_history(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 09db3205d9..d9892b53fc 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -167,6 +167,18 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { void TreeItem::set_checked(int p_column, bool p_checked) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].checked = p_checked; + cells.write[p_column].indeterminate = false; + _changed_notify(p_column); +} + +void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { + ERR_FAIL_INDEX(p_column, cells.size()); + // Prevent uncheck if indeterminate set to false twice + if (p_indeterminate == cells[p_column].indeterminate) { + return; + } + cells.write[p_column].indeterminate = p_indeterminate; + cells.write[p_column].checked = false; _changed_notify(p_column); } @@ -175,6 +187,11 @@ bool TreeItem::is_checked(int p_column) const { return cells[p_column].checked; } +bool TreeItem::is_indeterminate(int p_column) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), false); + return cells[p_column].indeterminate; +} + void TreeItem::set_text(int p_column, String p_text) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text = p_text; @@ -1042,7 +1059,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cell_mode", "column"), &TreeItem::get_cell_mode); ClassDB::bind_method(D_METHOD("set_checked", "column", "checked"), &TreeItem::set_checked); + ClassDB::bind_method(D_METHOD("set_indeterminate", "column", "indeterminate"), &TreeItem::set_indeterminate); ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked); + ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate); ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text); ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text); @@ -1228,6 +1247,7 @@ void Tree::update_cache() { cache.checked = get_theme_icon(SNAME("checked")); cache.unchecked = get_theme_icon(SNAME("unchecked")); + cache.indeterminate = get_theme_icon(SNAME("indeterminate")); if (is_layout_rtl()) { cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored")); } else { @@ -1721,10 +1741,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 case TreeItem::CELL_MODE_CHECK: { Ref<Texture2D> checked = cache.checked; Ref<Texture2D> unchecked = cache.unchecked; + Ref<Texture2D> indeterminate = cache.indeterminate; Point2i check_ofs = item_rect.position; check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2); - if (p_item->cells[i].checked) { + if (p_item->cells[i].indeterminate) { + indeterminate->draw(ci, check_ofs); + } else if (p_item->cells[i].checked) { checked->draw(ci, check_ofs); } else { unchecked->draw(ci, check_ofs); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index be711b4c4f..c207737cc0 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -82,6 +82,7 @@ private: int icon_max_w = 0; bool expr = false; bool checked = false; + bool indeterminate = false; bool editable = false; bool selected = false; bool selectable = true; @@ -209,7 +210,9 @@ public: /* check mode */ void set_checked(int p_column, bool p_checked); + void set_indeterminate(int p_column, bool p_indeterminate); bool is_checked(int p_column) const; + bool is_indeterminate(int p_column) const; void set_text(int p_column, String p_text); String get_text(int p_column) const; @@ -491,6 +494,7 @@ private: Ref<Texture2D> checked; Ref<Texture2D> unchecked; + Ref<Texture2D> indeterminate; Ref<Texture2D> arrow_collapsed; Ref<Texture2D> arrow; Ref<Texture2D> select_arrow; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index f2415eaf71..f329332725 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -151,9 +151,7 @@ void CanvasItem::_update_callback() { current_item_drawn = this; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_draw); - } + GDVIRTUAL_CALL(_draw); current_item_drawn = nullptr; drawing = false; } @@ -934,7 +932,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children); ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children); - BIND_VMETHOD(MethodInfo("_draw")); + GDVIRTUAL_BIND(_draw); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index dc7ad2bf5d..a591cab485 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -142,6 +142,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL0(_draw) public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 155af30a6d..1d617d1ff7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -54,16 +54,11 @@ int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { - if (get_script_instance()) { - Variant time = get_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); - } + GDVIRTUAL_CALL(_process, get_process_delta_time()); + } break; case NOTIFICATION_PHYSICS_PROCESS: { - if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); - } + GDVIRTUAL_CALL(_physics_process, get_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -140,15 +135,14 @@ void Node::_notification(int p_notification) { set_process_unhandled_key_input(true); } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { + if (GDVIRTUAL_IS_OVERRIDEN(_process)) { set_process(true); } - - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { + if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) { set_physics_process(true); } - get_script_instance()->call(SceneStringNames::get_singleton()->_ready); + GDVIRTUAL_CALL(_ready); } if (data.filename.length()) { ERR_FAIL_COND(!is_inside_tree()); @@ -221,9 +215,7 @@ void Node::_propagate_enter_tree() { notification(NOTIFICATION_ENTER_TREE); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); - } + GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -269,9 +261,8 @@ void Node::_propagate_exit_tree() { data.blocked--; - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); - } + GDVIRTUAL_CALL(_exit_tree); + emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); @@ -2737,11 +2728,13 @@ void Node::_bind_methods() { ADD_GROUP("Editor Description", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_enter_tree")); - BIND_VMETHOD(MethodInfo("_exit_tree")); - BIND_VMETHOD(MethodInfo("_ready")); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_enter_tree); + GDVIRTUAL_BIND(_exit_tree); + GDVIRTUAL_BIND(_ready); + GDVIRTUAL_BIND(_get_configuration_warnings); + BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); diff --git a/scene/main/node.h b/scene/main/node.h index 9997f4e055..8aa56aa97f 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -202,12 +202,18 @@ protected: static String _get_name_num_separator(); friend class SceneState; - friend class MultiplayerAPI; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); void _set_name_nocheck(const StringName &p_name); + GDVIRTUAL1(_process, double) + GDVIRTUAL1(_physics_process, double) + GDVIRTUAL0(_enter_tree) + GDVIRTUAL0(_exit_tree) + GDVIRTUAL0(_ready) + GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) public: enum { // you can make your own, but don't use the same numbers as other notifications in other nodes diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6995c77b8e..73eec73d75 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -300,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) { Node *child = p_node->get_child(i); Window *window = Object::cast_to<Window>(child); if (window) { - break; + continue; } _propagate_window_notification(child, p_notification); } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 47c7e57e3f..6f8091c03f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -168,7 +168,15 @@ #include "scene/resources/skeleton_modification_2d_physicalbones.h" #include "scene/resources/skeleton_modification_2d_stackholder.h" #include "scene/resources/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/skeleton_modification_3d.h" +#include "scene/resources/skeleton_modification_3d_ccdik.h" +#include "scene/resources/skeleton_modification_3d_fabrik.h" +#include "scene/resources/skeleton_modification_3d_jiggle.h" +#include "scene/resources/skeleton_modification_3d_lookat.h" +#include "scene/resources/skeleton_modification_3d_stackholder.h" +#include "scene/resources/skeleton_modification_3d_twoboneik.h" #include "scene/resources/skeleton_modification_stack_2d.h" +#include "scene/resources/skeleton_modification_stack_3d.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" @@ -754,6 +762,15 @@ void register_scene_types() { GDREGISTER_CLASS(ConvexPolygonShape3D); GDREGISTER_CLASS(ConcavePolygonShape3D); + ClassDB::register_class<SkeletonModificationStack3D>(); + ClassDB::register_class<SkeletonModification3D>(); + ClassDB::register_class<SkeletonModification3DLookAt>(); + ClassDB::register_class<SkeletonModification3DCCDIK>(); + ClassDB::register_class<SkeletonModification3DFABRIK>(); + ClassDB::register_class<SkeletonModification3DJiggle>(); + ClassDB::register_class<SkeletonModification3DTwoBoneIK>(); + ClassDB::register_class<SkeletonModification3DStackHolder>(); + OS::get_singleton()->yield(); //may take time to init GDREGISTER_CLASS(VelocityTracker3D); @@ -795,7 +812,6 @@ void register_scene_types() { GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); - GDREGISTER_CLASS(TextFile); GDREGISTER_CLASS(TextLine); GDREGISTER_CLASS(TextParagraph); diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp index 7ba57a6532..7501efea9e 100644 --- a/scene/resources/canvas_item_material.cpp +++ b/scene/resources/canvas_item_material.cpp @@ -30,6 +30,8 @@ #include "canvas_item_material.h" +#include "core/version.h" + Mutex CanvasItemMaterial::material_mutex; SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; @@ -78,7 +80,10 @@ void CanvasItemMaterial::_update_shader() { //must create a shader! - String code = "shader_type canvas_item;\nrender_mode "; + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s CanvasItemMaterial.\n\n"; + + code += "shader_type canvas_item;\nrender_mode "; switch (blend_mode) { case BLEND_MODE_MIX: code += "blend_mix"; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 596fa70f15..0818e4fd99 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() { } void CapsuleShape2D::set_radius(real_t p_radius) { - radius = MIN(p_radius, height * 0.5); + radius = p_radius; + if (radius > height * 0.5) { + height = radius * 2.0; + } _update_shape(); } @@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const { } void CapsuleShape2D::set_height(real_t p_height) { - height = MAX(p_height, radius * 2); + height = p_height; + if (radius > height * 0.5) { + radius = height * 0.5; + } _update_shape(); } @@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape2D::CapsuleShape2D() : diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index e267941d6a..afec7b1877 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() { void CapsuleShape3D::set_radius(float p_radius) { radius = p_radius; if (radius > height * 0.5) { - radius = height * 0.5; + height = radius * 2.0; } _update_shape(); notify_change_to_owners(); @@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const { void CapsuleShape3D::set_height(float p_height) { height = p_height; if (radius > height * 0.5) { - height = radius * 2; + radius = height * 0.5; } _update_shape(); notify_change_to_owners(); @@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape3D::CapsuleShape3D() : diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 3b666640f8..a364a27e80 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -662,19 +662,27 @@ void Curve2D::_bake() const { if (points.size() == 0) { baked_point_cache.resize(0); + baked_dist_cache.resize(0); return; } if (points.size() == 1) { baked_point_cache.resize(1); baked_point_cache.set(0, points[0].pos); + + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); return; } Vector2 pos = points[0].pos; + float dist = 0.0; + List<Vector2> pointlist; + List<float> distlist; pointlist.push_back(pos); //start always from origin + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -712,7 +720,10 @@ void Curve2D::_bake() const { pos = npp; p = mid; + dist += d; + pointlist.push_back(pos); + distlist.push_back(dist); } else { p = np; } @@ -722,16 +733,20 @@ void Curve2D::_bake() const { Vector2 lastpos = points[points.size() - 1].pos; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(lastpos); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); + baked_dist_cache.resize(distlist.size()); + Vector2 *w = baked_point_cache.ptrw(); - int idx = 0; + float *wd = baked_dist_cache.ptrw(); - for (const Vector2 &E : pointlist) { - w[idx] = E; - idx++; + for (int i = 0; i < pointlist.size(); i++) { + w[i] = pointlist[i]; + wd[i] = distlist[i]; } } @@ -766,19 +781,26 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, (float)bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; @@ -1145,6 +1167,7 @@ void Curve3D::_bake() const { baked_point_cache.resize(0); baked_tilt_cache.resize(0); baked_up_vector_cache.resize(0); + baked_dist_cache.resize(0); return; } @@ -1153,6 +1176,8 @@ void Curve3D::_bake() const { baked_point_cache.set(0, points[0].pos); baked_tilt_cache.resize(1); baked_tilt_cache.set(0, points[0].tilt); + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); if (up_vector_enabled) { baked_up_vector_cache.resize(1); @@ -1165,8 +1190,12 @@ void Curve3D::_bake() const { } Vector3 pos = points[0].pos; + float dist = 0.0; List<Plane> pointlist; + List<float> distlist; + pointlist.push_back(Plane(pos, points[0].tilt)); + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -1207,7 +1236,10 @@ void Curve3D::_bake() const { Plane post; post.normal = pos; post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); + dist += d; + pointlist.push_back(post); + distlist.push_back(dist); } else { p = np; } @@ -1218,8 +1250,10 @@ void Curve3D::_bake() const { float lastilt = points[points.size() - 1].tilt; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(Plane(lastpos, lastilt)); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); Vector3 *w = baked_point_cache.ptrw(); @@ -1231,6 +1265,9 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_dist_cache.resize(pointlist.size()); + float *wd = baked_dist_cache.ptrw(); + Vector3 sideways; Vector3 up; Vector3 forward; @@ -1242,6 +1279,7 @@ void Curve3D::_bake() const { for (const Plane &E : pointlist) { w[idx] = E.normal; wt[idx] = E.d; + wd[idx] = distlist[idx]; if (!up_vector_enabled) { idx++; @@ -1308,19 +1346,26 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index c25d307608..5808fd6508 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -161,6 +161,7 @@ class Curve2D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; @@ -224,6 +225,7 @@ class Curve3D : public Resource { mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 304f06b246..dd7b348498 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -684,6 +684,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("checked", "Tree", make_icon(checked_png)); theme->set_icon("unchecked", "Tree", make_icon(unchecked_png)); + theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png)); theme->set_icon("updown", "Tree", make_icon(updown_png)); theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); @@ -924,7 +925,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); - theme->set_constant("line_separation", "RichTextLabel", 1 * scale); + theme->set_constant("line_separation", "RichTextLabel", 0 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png Binary files differindex 00a6179d5e..a249252a79 100644 --- a/scene/resources/default_theme/icon_grid_layout.png +++ b/scene/resources/default_theme/icon_grid_layout.png diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png Binary files differnew file mode 100644 index 0000000000..28a457b251 --- /dev/null +++ b/scene/resources/default_theme/indeterminate.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 865ee86c76..6a556c1112 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -178,11 +178,11 @@ static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 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0x2c, 0xe0, 0xa0, 0x60, 0xeb, 0xa, 0xb7, 0x1, 0xac, 0x60, 0x34, 0x5f, 0x1a, 0x52, 0xcd, 0x67, 0x16, 0x73, 0xe8, 0xca, 0x6c, 0x3f, 0xdf, 0x59, 0xcd, 0x9a, 0x5b, 0x83, 0x67, 0x47, 0x7b, 0xb, 0xa7, 0x98, 0xcf, 0x9, 0xc7, 0xaa, 0x2d, 0xac, 0xe5, 0xf3, 0xbf, 0xcc, 0xde, 0xe1, 0x47, 0x66, 0x5b, 0xa5, 0xc1, 0x67, 0xff, 0x87, 0x78, 0xa5, 0x9a, 0xc1, 0x1a, 0x5e, 0x65, 0xd6, 0xc2, 0x24, 0x3e, 0xe4, 0x36, 0xe0, 0x84, 0xda, 0x1a, 0x1f, 0x8a, 0x94, 0xd2, 0x6, 0xc6, 0x30, 0x1e, 0x11, 0xbf, 0xda, 0xbc, 0x7c, 0x89, 0xc3, 0x58, 0x44, 0x77, 0x7, 0x8f, 0x2e, 0x4c, 0xa9, 0x1e, 0xd1, 0xa7, 0x88, 0xd8, 0x29, 0x5b, 0xa0, 0x7a, 0xc2, 0xf1, 0x80, 0x41, 0x23, 0xe7, 0x4b, 0xbc, 0x79, 0x6a, 0xe5, 0x65, 0xb, 0x5f, 0x53, 0x4a, 0x67, 0x29, 0xa5, 0xf7, 0x25, 0x6f, 0x76, 0x12, 0xdc, 0x13, 0x7b, 0x98, 0x88, 0x88, 0xef, 0x25, 0xbc, 0x1, 0x6c, 0x4d, 0x56, 0x9e, 0x2a, 0x4e, 0x48, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_grid_layout_png[] = { +static const unsigned char icon_grid_minimap_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 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0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -214,6 +214,14 @@ static const unsigned char icon_zoom_reset_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char indeterminate_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + +static const unsigned char indeterminate_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char line_edit_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 896a33e02e..1d2a2ef26c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -31,6 +31,7 @@ #include "material.h" #include "core/config/engine.h" +#include "core/version.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -469,7 +470,12 @@ void BaseMaterial3D::_update_shader() { //must create a shader! - String code = "shader_type spatial;\nrender_mode "; + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = vformat( + "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n", + orm ? "ORMMaterial3D" : "StandardMaterial3D"); + + code += "shader_type spatial;\nrender_mode "; switch (blend_mode) { case BLEND_MODE_MIX: code += "blend_mix"; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 91569e65d6..34f4142a14 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -30,6 +30,8 @@ #include "particles_material.h" +#include "core/version.h" + Mutex ParticlesMaterial::material_mutex; SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; @@ -141,7 +143,10 @@ void ParticlesMaterial::_update_shader() { //must create a shader! - String code = "shader_type particles;\n"; + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n"; + + code += "shader_type particles;\n"; if (collision_scale) { code += "render_mode collision_use_scale;\n"; diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index ac7a500f73..1e1821024e 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -61,6 +61,7 @@ public: PARAM_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum ParticleFlags { PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, PARTICLE_FLAG_ROTATE_Y, @@ -68,6 +69,7 @@ public: PARTICLE_FLAG_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum EmissionShape { EMISSION_SHAPE_POINT, EMISSION_SHAPE_SPHERE, @@ -78,6 +80,7 @@ public: EMISSION_SHAPE_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum SubEmitterMode { SUB_EMITTER_DISABLED, SUB_EMITTER_CONSTANT, @@ -88,11 +91,13 @@ public: private: union MaterialKey { + // The bit size of the struct must be kept below or equal to 32 bits. + // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; uint32_t particle_flags : 4; - uint32_t emission_shape : 2; + uint32_t emission_shape : 3; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; uint32_t sub_emitter : 2; diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 2d5b42ddf4..e533fb054a 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////// void SkeletonModification2D::_execute(float p_delta) { - call("_execute", p_delta); + GDVIRTUAL_CALL(_execute, p_delta); if (!enabled) { return; @@ -59,11 +59,11 @@ void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_ WARN_PRINT("Could not setup modification with name " + get_name()); } - call("_setup_modification", p_stack); + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack2D>(p_stack)); } void SkeletonModification2D::_draw_editor_gizmo() { - call("_draw_editor_gizmo"); + GDVIRTUAL_CALL(_draw_editor_gizmo); } void SkeletonModification2D::set_enabled(bool p_enabled) { @@ -228,9 +228,9 @@ bool SkeletonModification2D::get_editor_draw_gizmo() const { } void SkeletonModification2D::_bind_methods() { - BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D"))); - BIND_VMETHOD(MethodInfo("_draw_editor_gizmo")); + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") + GDVIRTUAL_BIND(_draw_editor_gizmo) ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled); ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled); diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h index 18633e55cb..aaddb9136e 100644 --- a/scene/resources/skeleton_modification_2d.h +++ b/scene/resources/skeleton_modification_2d.h @@ -57,6 +57,10 @@ protected: bool _print_execution_error(bool p_condition, String p_message); + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>) + GDVIRTUAL0(_draw_editor_gizmo) + public: virtual void _execute(float _delta); virtual void _setup_modification(SkeletonModificationStack2D *p_stack); diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp index c03a92b503..6e9429034f 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.cpp +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -149,15 +149,6 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) { return; } fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform(); - - // Apply magnet positions - if (i == 0) { - continue; // The origin cannot use a magnet position! - } else { - Transform2D joint_trans = fabrik_transform_chain[i]; - joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position); - fabrik_transform_chain.write[i] = joint_trans; - } } Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache)); @@ -223,6 +214,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache)); Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index]; + // Apply magnet position + if (final_joint_index != 0) { + final_bone2d_trans.set_origin(final_bone2d_trans.get_origin() + fabrik_data_chain[final_joint_index].magnet_position); + } + // Set the rotation of the tip bone final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin()); @@ -245,6 +241,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); Transform2D current_pose = fabrik_transform_chain[i]; + // Apply magnet position + if (i != 0) { + current_pose.set_origin(current_pose.get_origin() + fabrik_data_chain[i].magnet_position); + } + float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp new file mode 100644 index 0000000000..ee02ede2d5 --- /dev/null +++ b/scene/resources/skeleton_modification_3d.cpp @@ -0,0 +1,162 @@ +/*************************************************************************/ +/* skeleton_modification_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_3d.h" +#include "scene/3d/skeleton_3d.h" + +void SkeletonModification3D::_execute(real_t p_delta) { + GDVIRTUAL_CALL(_execute, p_delta); + + if (!enabled) + return; +} + +void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack) { + is_setup = true; + } else { + WARN_PRINT("Could not setup modification with name " + this->get_name()); + } + + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack)); +} + +void SkeletonModification3D::set_enabled(bool p_enabled) { + enabled = p_enabled; +} + +bool SkeletonModification3D::get_enabled() { + return enabled; +} + +// Helper function. Needed for CCDIK. +real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert) { + // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range. + if (p_angle < 0) { + p_angle = Math_TAU + p_angle; + } + + // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order + if (p_min_bound < 0) { + p_min_bound = Math_TAU + p_min_bound; + } + if (p_max_bound < 0) { + p_max_bound = Math_TAU + p_max_bound; + } + if (p_min_bound > p_max_bound) { + real_t tmp = p_min_bound; + p_min_bound = p_max_bound; + p_max_bound = tmp; + } + + // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. + if (p_invert == false) { + if (p_angle < p_min_bound || p_angle > p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } else { + if (p_angle > p_min_bound && p_angle < p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } + return p_angle; +} + +bool SkeletonModification3D::_print_execution_error(bool p_condition, String p_message) { + // If the modification is not setup, don't bother printing the error + if (!is_setup) { + return p_condition; + } + + if (p_condition && !execution_error_found) { + ERR_PRINT(p_message); + execution_error_found = true; + } + return p_condition; +} + +Ref<SkeletonModificationStack3D> SkeletonModification3D::get_modification_stack() { + return stack; +} + +void SkeletonModification3D::set_is_setup(bool p_is_setup) { + is_setup = p_is_setup; +} + +bool SkeletonModification3D::get_is_setup() const { + return is_setup; +} + +void SkeletonModification3D::set_execution_mode(int p_mode) { + execution_mode = p_mode; +} + +int SkeletonModification3D::get_execution_mode() const { + return execution_mode; +} + +void SkeletonModification3D::_bind_methods() { + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification3D::get_modification_stack); + ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification3D::set_is_setup); + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification3D::get_is_setup); + ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification3D::set_execution_mode); + ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification3D::get_execution_mode); + ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); +} + +SkeletonModification3D::SkeletonModification3D() { + stack = nullptr; + is_setup = false; +} diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h new file mode 100644 index 0000000000..fb1f3d33d1 --- /dev/null +++ b/scene/resources/skeleton_modification_3d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* skeleton_modification_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION3D_H +#define SKELETONMODIFICATION3D_H + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_stack_3d.h" + +class SkeletonModificationStack3D; + +class SkeletonModification3D : public Resource { + GDCLASS(SkeletonModification3D, Resource); + friend class Skeleton3D; + friend class SkeletonModificationStack3D; + +protected: + static void _bind_methods(); + + SkeletonModificationStack3D *stack; + int execution_mode = 0; // 0 = process + + bool enabled = true; + bool is_setup = false; + bool execution_error_found = false; + + bool _print_execution_error(bool p_condition, String p_message); + + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>) + +public: + virtual void _execute(real_t p_delta); + virtual void _setup_modification(SkeletonModificationStack3D *p_stack); + + real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert); + + void set_enabled(bool p_enabled); + bool get_enabled(); + + void set_execution_mode(int p_mode); + int get_execution_mode() const; + + Ref<SkeletonModificationStack3D> get_modification_stack(); + + void set_is_setup(bool p_setup); + bool get_is_setup() const; + + SkeletonModification3D(); +}; + +#endif // SKELETONMODIFICATION3D_H diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp new file mode 100644 index 0000000000..6409022563 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -0,0 +1,474 @@ +/*************************************************************************/ +/* skeleton_modification_3d_ccdik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_ccdik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int ccdik_data_size = ccdik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_size, false); + + if (what == "bone_name") { + set_ccdik_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_ccdik_joint_bone_index(which, p_value); + } else if (what == "ccdik_axis") { + set_ccdik_joint_ccdik_axis(which, p_value); + } else if (what == "enable_joint_constraint") { + set_ccdik_joint_enable_constraint(which, p_value); + } else if (what == "joint_constraint_angle_min") { + set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value))); + } else if (what == "joint_constraint_angle_max") { + set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value))); + } else if (what == "joint_constraint_angles_invert") { + set_ccdik_joint_constraint_invert(which, p_value); + } + return true; + } + return true; +} + +bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int ccdik_data_size = ccdik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_size, false); + + if (what == "bone_name") { + r_ret = get_ccdik_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_ccdik_joint_bone_index(which); + } else if (what == "ccdik_axis") { + r_ret = get_ccdik_joint_ccdik_axis(which); + } else if (what == "enable_joint_constraint") { + r_ret = get_ccdik_joint_enable_constraint(which); + } else if (what == "joint_constraint_angle_min") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + } else if (what == "joint_constraint_angle_max") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + } else if (what == "joint_constraint_angles_invert") { + r_ret = get_ccdik_joint_constraint_invert(which); + } + return true; + } + return true; +} + +void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", + PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (ccdik_data_chain[i].enable_constraint) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } +} + +void SkeletonModification3DCCDIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update"); + update_target_cache(); + return; + } + if (tip_node_cache.is_null()) { + _print_execution_error(true, "Tip cache is out of date. Attempting to update"); + update_tip_cache(); + return; + } + + // Reset the local bone overrides for CCDIK affected nodes + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx, + stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx), + 0.0, false); + } + + Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + + if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { + return; + } + + if (use_high_quality_solve) { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + for (uint32_t j = i; j < ccdik_data_chain.size(); j++) { + _execute_ccdik_joint(j, node_target, node_tip); + } + } + } else { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + _execute_ccdik_joint(i, node_target, node_tip); + } + } + + execution_error_found = false; +} + +void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) { + CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx]; + + if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(), + "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) { + return; + } + + Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx)); + Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform())); + Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform())); + + if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) { + return; + } + + // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities) + // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function) + // to know how much rotation we need on the given axis to place the tip at the target. + Vector2 tip_pos_2d; + Vector2 target_pos_2d; + if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { + tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z); + target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z); + bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle()); + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { + tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x); + target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x); + bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle()); + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { + tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y); + target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y); + bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle()); + } else { + // Should never happen, but... + ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); + } + + if (ccdik_data.enable_constraint) { + Vector3 rotation_axis; + real_t rotation_angle; + bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle); + + // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this + // when constraining. + if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { + if (rotation_axis.x < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(1, 0, 0); + } + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { + if (rotation_axis.y < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(0, 1, 0); + } + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { + if (rotation_axis.z < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(0, 0, 1); + } + } else { + // Should never happen, but... + ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); + } + rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert); + + bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle); + } + + stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx); +} + +void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_target_cache(); + update_tip_cache(); + } +} + +void SkeletonModification3DCCDIK::update_target_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DCCDIK::update_tip_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + + tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(tip_node)) { + Node *node = stack->skeleton->get_node(tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache: node is not in scene tree!"); + tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification3DCCDIK::get_target_node() const { + return target_node; +} + +void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) { + tip_node = p_tip_node; + update_tip_cache(); +} + +NodePath SkeletonModification3DCCDIK::get_tip_node() const { + return tip_node; +} + +void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) { + use_high_quality_solve = p_high_quality; +} + +bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const { + return use_high_quality_solve; +} + +// CCDIK joint data functions +String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); + return ccdik_data_chain[p_joint_idx].bone_name; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].bone_name = p_bone_name; + + if (stack) { + if (stack->skeleton) { + ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return ccdik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return ccdik_data_chain[p_joint_idx].ccdik_axis; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!"); + ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis; + notify_property_list_changed(); +} + +bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].enable_constraint; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].enable_constraint = p_enable; + notify_property_list_changed(); +} + +real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angle_min; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min; +} + +real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angle_max; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max; +} + +bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angles_invert; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert; +} + +int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() { + return ccdik_data_chain.size(); +} +void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + ccdik_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DCCDIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node); + ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node); + + ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve); + ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve); + + // CCDIK joint data functions + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert); + + ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length"); +} + +SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() { +} diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h new file mode 100644 index 0000000000..e7537cc5b0 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_ccdik.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* skeleton_modification_3d_ccdik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DCCDIK_H +#define SKELETONMODIFICATION3DCCDIK_H + +class SkeletonModification3DCCDIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); + +private: + enum CCDIK_Axes { + AXIS_X, + AXIS_Y, + AXIS_Z + }; + + struct CCDIK_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + int ccdik_axis = 0; + + bool enable_constraint = false; + real_t constraint_angle_min = 0; + real_t constraint_angle_max = (2.0 * Math_PI); + bool constraint_angles_invert = false; + }; + + LocalVector<CCDIK_Joint_Data> ccdik_data_chain; + NodePath target_node; + ObjectID target_node_cache; + + NodePath tip_node; + ObjectID tip_node_cache; + + bool use_high_quality_solve = true; + + void update_target_cache(); + void update_tip_cache(); + + void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_tip_node(const NodePath &p_tip_node); + NodePath get_tip_node() const; + + void set_use_high_quality_solve(bool p_solve); + bool get_use_high_quality_solve() const; + + String get_ccdik_joint_bone_name(int p_joint_idx) const; + void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name); + int get_ccdik_joint_bone_index(int p_joint_idx) const; + void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); + int get_ccdik_joint_ccdik_axis(int p_joint_idx) const; + void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis); + bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; + void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable); + real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min); + real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max); + bool get_ccdik_joint_constraint_invert(int p_joint_idx) const; + void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert); + + int get_ccdik_data_chain_length(); + void set_ccdik_data_chain_length(int p_new_length); + + SkeletonModification3DCCDIK(); + ~SkeletonModification3DCCDIK(); +}; + +#endif //SKELETONMODIFICATION3DCCDIK_H diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp new file mode 100644 index 0000000000..69f75eb7b5 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -0,0 +1,628 @@ +/*************************************************************************/ +/* skeleton_modification_3d_fabrik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_fabrik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int fabrik_data_size = fabrik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_size, false); + + if (what == "bone_name") { + set_fabrik_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_fabrik_joint_bone_index(which, p_value); + } else if (what == "length") { + set_fabrik_joint_length(which, p_value); + } else if (what == "magnet_position") { + set_fabrik_joint_magnet(which, p_value); + } else if (what == "auto_calculate_length") { + set_fabrik_joint_auto_calculate_length(which, p_value); + } else if (what == "use_tip_node") { + set_fabrik_joint_use_tip_node(which, p_value); + } else if (what == "tip_node") { + set_fabrik_joint_tip_node(which, p_value); + } else if (what == "use_target_basis") { + set_fabrik_joint_use_target_basis(which, p_value); + } else if (what == "roll") { + set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value))); + } + return true; + } + return true; +} + +bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int fabrik_data_size = fabrik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_size, false); + + if (what == "bone_name") { + r_ret = get_fabrik_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_fabrik_joint_bone_index(which); + } else if (what == "length") { + r_ret = get_fabrik_joint_length(which); + } else if (what == "magnet_position") { + r_ret = get_fabrik_joint_magnet(which); + } else if (what == "auto_calculate_length") { + r_ret = get_fabrik_joint_auto_calculate_length(which); + } else if (what == "use_tip_node") { + r_ret = get_fabrik_joint_use_tip_node(which); + } else if (what == "tip_node") { + r_ret = get_fabrik_joint_tip_node(which); + } else if (what == "use_target_basis") { + r_ret = get_fabrik_joint_use_target_basis(which); + } else if (what == "roll") { + r_ret = Math::rad2deg(get_fabrik_joint_roll(which)); + } + return true; + } + return true; +} + +void SkeletonModification3DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "auto_calculate_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + if (!fabrik_data_chain[i].auto_calculate_length) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } else { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (fabrik_data_chain[i].use_tip_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + } + + // Cannot apply magnet to the origin of the chain, as it will not do anything. + if (i > 0) { + p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + // Only give the override basis option on the last bone in the chain, so only include it for the last bone. + if (i == fabrik_data_chain.size() - 1) { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } +} + +void SkeletonModification3DFABRIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + + if (_print_execution_error(fabrik_data_chain.size() <= 1, "FABRIK requires at least two joints to operate. Cannot execute modification!")) { + return; + } + + Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + + // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more + // Also, while we are here, apply magnet positions. + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + if (_print_execution_error(fabrik_data_chain[i].bone_idx < 0, "FABRIK Joint " + itos(i) + " has an invalid bone ID. Cannot execute!")) { + return; + } + + if (fabrik_data_chain[i].length < 0 && fabrik_data_chain[i].auto_calculate_length) { + fabrik_joint_auto_calculate_length(i); + } + if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) { + return; + } + + Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx); + + // Apply magnet positions: + if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) { + int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx); + Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx)); + local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position); + } else { + local_pose_override.origin += fabrik_data_chain[i].magnet_position; + } + + stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true); + } + + target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform()); + origin_global_pose = stack->skeleton->local_pose_to_global_pose( + fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx)); + + final_joint_idx = fabrik_data_chain.size() - 1; + real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + chain_iterations = 0; + + while (target_distance > chain_tolerance) { + chain_backwards(); + chain_forwards(); + + // update the target distance + target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + + // update chain iterations + chain_iterations += 1; + if (chain_iterations >= chain_max_iterations) { + break; + } + } + chain_apply(); + + execution_error_found = false; +} + +void SkeletonModification3DFABRIK::chain_backwards() { + int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx; + Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx)); + + // Get the direction the final bone is facing in. + stack->skeleton->update_bone_rest_forward_vector(final_bone_idx); + Transform3D final_bone_direction_trans = final_joint_trans.looking_at(target_global_pose.origin, Vector3(0, 1, 0)); + final_bone_direction_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(final_bone_idx, final_bone_direction_trans.basis); + Vector3 direction = final_bone_direction_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); + + // If set to override, then use the target's Basis rather than the bone's + if (fabrik_data_chain[final_joint_idx].use_target_basis) { + direction = target_global_pose.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); + } + + // set the position of the final joint to the target position + final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length); + final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans); + stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true); + + // for all other joints, move them towards the target + int i = final_joint_idx; + while (i >= 1) { + int next_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + i -= 1; + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); + + real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length(); + current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); + + // Apply it back to the skeleton + stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true); + } +} + +void SkeletonModification3DFABRIK::chain_forwards() { + // Set root at the initial position. + int origin_bone_idx = fabrik_data_chain[0].bone_idx; + Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx)); + root_transform.origin = origin_global_pose.origin; + stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true); + + for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) { + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); + int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; + Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + + real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length(); + next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); + + // Apply it back to the skeleton + stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true); + } +} + +void SkeletonModification3DFABRIK::chain_apply() { + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx); + current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans); + + // If this is the last bone in the chain... + if (i == fabrik_data_chain.size() - 1) { + if (fabrik_data_chain[i].use_target_basis == false) { // Point to target... + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); + // Rotate the bone towards the target: + current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(target_global_pose.origin)); + current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); + } else { // Use the target's Basis... + current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale()); + } + } else { // every other bone in the chain... + int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; + Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); + // Rotate the bone towards the next bone in the chain: + current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin)); + current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); + } + current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans); + current_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true); + } + + // Update all the bones so the next modification has up-to-date data. + stack->skeleton->force_update_all_bone_transforms(); +} + +void SkeletonModification3DFABRIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_target_cache(); + + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + update_joint_tip_cache(i); + } + } +} + +void SkeletonModification3DFABRIK::update_target_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DFABRIK::update_joint_tip_cache(int p_joint_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_MSG(p_joint_idx, bone_chain_size, "FABRIK joint not found"); + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + fabrik_data_chain[p_joint_idx].tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && fabrik_data_chain[p_joint_idx].tip_node.is_empty() == false) { + if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].tip_node)) { + Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is not in scene tree!"); + fabrik_data_chain[p_joint_idx].tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DFABRIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification3DFABRIK::get_target_node() const { + return target_node; +} + +int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() { + return fabrik_data_chain.size(); +} + +void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + fabrik_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +real_t SkeletonModification3DFABRIK::get_chain_tolerance() { + return chain_tolerance; +} + +void SkeletonModification3DFABRIK::set_chain_tolerance(real_t p_tolerance) { + ERR_FAIL_COND_MSG(p_tolerance <= 0, "FABRIK chain tolerance must be more than zero!"); + chain_tolerance = p_tolerance; +} + +int SkeletonModification3DFABRIK::get_chain_max_iterations() { + return chain_max_iterations; +} +void SkeletonModification3DFABRIK::set_chain_max_iterations(int p_iterations) { + ERR_FAIL_COND_MSG(p_iterations <= 0, "FABRIK chain iterations must be at least one. Set enabled to false to disable the FABRIK chain."); + chain_max_iterations = p_iterations; +} + +// FABRIK joint data functions +String SkeletonModification3DFABRIK::get_fabrik_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); + return fabrik_data_chain[p_joint_idx].bone_name; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].bone_name = p_bone_name; + + if (stack) { + if (stack->skeleton) { + fabrik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return fabrik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + fabrik_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + fabrik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +real_t SkeletonModification3DFABRIK::get_fabrik_joint_length(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return fabrik_data_chain[p_joint_idx].length; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_length < 0, "FABRIK joint length cannot be less than zero!"); + + if (!is_setup) { + fabrik_data_chain[p_joint_idx].length = p_bone_length; + return; + } + + if (fabrik_data_chain[p_joint_idx].auto_calculate_length) { + WARN_PRINT("FABRIK Length not set: auto calculate length is enabled for this joint!"); + fabrik_joint_auto_calculate_length(p_joint_idx); + } else { + fabrik_data_chain[p_joint_idx].length = p_bone_length; + } + + execution_error_found = false; +} + +Vector3 SkeletonModification3DFABRIK::get_fabrik_joint_magnet(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3()); + return fabrik_data_chain[p_joint_idx].magnet_position; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].magnet_position = p_magnet; +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].auto_calculate_length; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].auto_calculate_length = p_auto_calculate; + fabrik_joint_auto_calculate_length(p_joint_idx); + notify_property_list_changed(); +} + +void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_joint_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + if (!fabrik_data_chain[p_joint_idx].auto_calculate_length) { + return; + } + + if (!stack || !stack->skeleton || !is_setup) { + _print_execution_error(true, "Cannot auto calculate joint length: modification is not properly setup!"); + return; + } + ERR_FAIL_INDEX_MSG(fabrik_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_count(), + "Bone for joint " + itos(p_joint_idx) + " is not set or points to an unknown bone!"); + + if (fabrik_data_chain[p_joint_idx].use_tip_node) { // Use the tip node to update joint length. + + update_joint_tip_cache(p_joint_idx); + + Node3D *tip_node = Object::cast_to<Node3D>(ObjectDB::get_instance(fabrik_data_chain[p_joint_idx].tip_node_cache)); + ERR_FAIL_COND_MSG(!tip_node, "Tip node for joint " + itos(p_joint_idx) + "is not a Node3D-based node. Cannot calculate length..."); + ERR_FAIL_COND_MSG(!tip_node->is_inside_tree(), "Tip node for joint " + itos(p_joint_idx) + "is not in the scene tree. Cannot calculate length..."); + + Transform3D node_trans = tip_node->get_global_transform(); + node_trans = stack->skeleton->world_transform_to_global_pose(node_trans); + node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans); + fabrik_data_chain[p_joint_idx].length = node_trans.origin.length(); + } else { // Use child bone(s) to update joint length, if possible + Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx); + if (bone_children.size() <= 0) { + ERR_FAIL_MSG("Cannot calculate length for joint " + itos(p_joint_idx) + "joint uses leaf bone. \nPlease manually set the bone length or use a tip node!"); + return; + } + + real_t final_length = 0; + for (int i = 0; i < bone_children.size(); i++) { + Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]); + final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length(); + } + fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size(); + } + execution_error_found = false; + notify_property_list_changed(); +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].use_tip_node; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].use_tip_node = p_use_tip_node; + notify_property_list_changed(); +} + +NodePath SkeletonModification3DFABRIK::get_fabrik_joint_tip_node(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, NodePath()); + return fabrik_data_chain[p_joint_idx].tip_node; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].tip_node = p_tip_node; + update_joint_tip_cache(p_joint_idx); +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].use_target_basis; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_target_basis) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].use_target_basis = p_use_target_basis; +} + +real_t SkeletonModification3DFABRIK::get_fabrik_joint_roll(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); + return fabrik_data_chain[p_joint_idx].roll; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_roll(int p_joint_idx, real_t p_roll) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].roll = p_roll; +} + +void SkeletonModification3DFABRIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DFABRIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DFABRIK::get_target_node); + ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification3DFABRIK::set_fabrik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification3DFABRIK::get_fabrik_data_chain_length); + ClassDB::bind_method(D_METHOD("set_chain_tolerance", "tolerance"), &SkeletonModification3DFABRIK::set_chain_tolerance); + ClassDB::bind_method(D_METHOD("get_chain_tolerance"), &SkeletonModification3DFABRIK::get_chain_tolerance); + ClassDB::bind_method(D_METHOD("set_chain_max_iterations", "max_iterations"), &SkeletonModification3DFABRIK::set_chain_max_iterations); + ClassDB::bind_method(D_METHOD("get_chain_max_iterations"), &SkeletonModification3DFABRIK::get_chain_max_iterations); + + // FABRIK joint data functions + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_name", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_length); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_length", "joint_idx", "length"), &SkeletonModification3DFABRIK::set_fabrik_joint_length); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_magnet); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet", "joint_idx", "magnet_position"), &SkeletonModification3DFABRIK::set_fabrik_joint_magnet); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_auto_calculate_length", "joint_idx", "auto_calculate_length"), &SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_tip_node", "joint_idx", "use_tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_tip_node); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_tip_node", "joint_idx", "tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_tip_node); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_basis", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_basis", "joint_idx", "use_target_basis"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "chain_tolerance", PROPERTY_HINT_RANGE, "0,100,0.001"), "set_chain_tolerance", "get_chain_tolerance"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_max_iterations", PROPERTY_HINT_RANGE, "1,50,1"), "set_chain_max_iterations", "get_chain_max_iterations"); +} + +SkeletonModification3DFABRIK::SkeletonModification3DFABRIK() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DFABRIK::~SkeletonModification3DFABRIK() { +} diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h new file mode 100644 index 0000000000..9b5da883d4 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* skeleton_modification_3d_fabrik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DFABRIK_H +#define SKELETONMODIFICATION3DFABRIK_H + +class SkeletonModification3DFABRIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D); + +private: + struct FABRIK_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + real_t length = -1; + Vector3 magnet_position = Vector3(0, 0, 0); + + bool auto_calculate_length = true; + bool use_tip_node = false; + NodePath tip_node = NodePath(); + ObjectID tip_node_cache; + + bool use_target_basis = false; + real_t roll = 0; + }; + + LocalVector<FABRIK_Joint_Data> fabrik_data_chain; + NodePath target_node; + ObjectID target_node_cache; + + real_t chain_tolerance = 0.01; + int chain_max_iterations = 10; + int chain_iterations = 0; + + void update_target_cache(); + void update_joint_tip_cache(int p_joint_idx); + + int final_joint_idx = 0; + Transform3D target_global_pose = Transform3D(); + Transform3D origin_global_pose = Transform3D(); + + void chain_backwards(); + void chain_forwards(); + void chain_apply(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + int get_fabrik_data_chain_length(); + void set_fabrik_data_chain_length(int p_new_length); + + real_t get_chain_tolerance(); + void set_chain_tolerance(real_t p_tolerance); + + int get_chain_max_iterations(); + void set_chain_max_iterations(int p_iterations); + + String get_fabrik_joint_bone_name(int p_joint_idx) const; + void set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name); + int get_fabrik_joint_bone_index(int p_joint_idx) const; + void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx); + real_t get_fabrik_joint_length(int p_joint_idx) const; + void set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length); + Vector3 get_fabrik_joint_magnet(int p_joint_idx) const; + void set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet); + bool get_fabrik_joint_auto_calculate_length(int p_joint_idx) const; + void set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate); + void fabrik_joint_auto_calculate_length(int p_joint_idx); + bool get_fabrik_joint_use_tip_node(int p_joint_idx) const; + void set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node); + NodePath get_fabrik_joint_tip_node(int p_joint_idx) const; + void set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node); + bool get_fabrik_joint_use_target_basis(int p_joint_idx) const; + void set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_basis); + real_t get_fabrik_joint_roll(int p_joint_idx) const; + void set_fabrik_joint_roll(int p_joint_idx, real_t p_roll); + + SkeletonModification3DFABRIK(); + ~SkeletonModification3DFABRIK(); +}; + +#endif //SKELETONMODIFICATION3DFABRIK_H diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp new file mode 100644 index 0000000000..1fb7dad2ad --- /dev/null +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -0,0 +1,573 @@ +/*************************************************************************/ +/* skeleton_modification_3d_jiggle.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_jiggle.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int jiggle_size = jiggle_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_size, false); + + if (what == "bone_name") { + set_jiggle_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_jiggle_joint_bone_index(which, p_value); + } else if (what == "override_defaults") { + set_jiggle_joint_override(which, p_value); + } else if (what == "stiffness") { + set_jiggle_joint_stiffness(which, p_value); + } else if (what == "mass") { + set_jiggle_joint_mass(which, p_value); + } else if (what == "damping") { + set_jiggle_joint_damping(which, p_value); + } else if (what == "use_gravity") { + set_jiggle_joint_use_gravity(which, p_value); + } else if (what == "gravity") { + set_jiggle_joint_gravity(which, p_value); + } else if (what == "roll") { + set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value))); + } + return true; + } else { + if (path == "use_colliders") { + set_use_colliders(p_value); + } else if (path == "collision_mask") { + set_collision_mask(p_value); + } + return true; + } + return true; +} + +bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int jiggle_size = jiggle_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_size, false); + + if (what == "bone_name") { + r_ret = get_jiggle_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_jiggle_joint_bone_index(which); + } else if (what == "override_defaults") { + r_ret = get_jiggle_joint_override(which); + } else if (what == "stiffness") { + r_ret = get_jiggle_joint_stiffness(which); + } else if (what == "mass") { + r_ret = get_jiggle_joint_mass(which); + } else if (what == "damping") { + r_ret = get_jiggle_joint_damping(which); + } else if (what == "use_gravity") { + r_ret = get_jiggle_joint_use_gravity(which); + } else if (what == "gravity") { + r_ret = get_jiggle_joint_gravity(which); + } else if (what == "roll") { + r_ret = Math::rad2deg(get_jiggle_joint_roll(which)); + } + return true; + } else { + if (path == "use_colliders") { + r_ret = get_use_colliders(); + } else if (path == "collision_mask") { + r_ret = get_collision_mask(); + } + return true; + } + return true; +} + +void SkeletonModification3DJiggle::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_colliders) { + p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS, "", PROPERTY_USAGE_DEFAULT)); + } + + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + if (jiggle_data_chain[i].override_defaults) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (jiggle_data_chain[i].use_gravity) { + p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } + } +} + +void SkeletonModification3DJiggle::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache(); + return; + } + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + _print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!"); + + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + _execute_jiggle_joint(i, target, p_delta); + } + + execution_error_found = false; +} + +void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta) { + // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone + // With modifications by TwistedTwigleg. + + if (jiggle_data_chain[p_joint_idx].bone_idx <= -2) { + jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(jiggle_data_chain[p_joint_idx].bone_name); + } + if (_print_execution_error( + jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(), + "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) { + return; + } + + Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx)); + Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin; + + jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; + + if (jiggle_data_chain[p_joint_idx].use_gravity) { + Vector3 gravity_to_apply = new_bone_trans.basis.inverse().xform(jiggle_data_chain[p_joint_idx].gravity); + jiggle_data_chain[p_joint_idx].force += gravity_to_apply * p_delta; + } + + jiggle_data_chain[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; + jiggle_data_chain[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); + + jiggle_data_chain[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; + jiggle_data_chain[p_joint_idx].dynamic_position += new_bone_trans.origin - jiggle_data_chain[p_joint_idx].last_position; + jiggle_data_chain[p_joint_idx].last_position = new_bone_trans.origin; + + // Collision detection/response + if (use_colliders) { + if (execution_mode == SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process) { + Ref<World3D> world_3d = stack->skeleton->get_world_3d(); + ERR_FAIL_COND(world_3d.is_null()); + PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); + PhysicsDirectSpaceState3D::RayResult ray_result; + + // Convert to world transforms, which is what the physics server needs + Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans); + Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position)); + + bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(), + ray_result, Set<RID>(), collision_mask); + + if (ray_hit) { + jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; + jiggle_data_chain[p_joint_idx].acceleration = Vector3(0, 0, 0); + jiggle_data_chain[p_joint_idx].velocity = Vector3(0, 0, 0); + } else { + jiggle_data_chain[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; + } + + } else { + WARN_PRINT_ONCE("Jiggle modifier: You cannot detect colliders without the stack mode being set to _physics_process!"); + } + } + + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); + + // Rotate the bone using the dynamic position! + new_bone_trans.basis.rotate_to_align(forward_vector, new_bone_trans.origin.direction_to(jiggle_data_chain[p_joint_idx].dynamic_position)); + + // Roll + new_bone_trans.basis.rotate_local(forward_vector, jiggle_data_chain[p_joint_idx].roll); + + new_bone_trans = stack->skeleton->global_pose_to_local_pose(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans); + stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(jiggle_data_chain[p_joint_idx].bone_idx); +} + +void SkeletonModification3DJiggle::_update_jiggle_joint_data() { + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + if (!jiggle_data_chain[i].override_defaults) { + set_jiggle_joint_stiffness(i, stiffness); + set_jiggle_joint_mass(i, mass); + set_jiggle_joint_damping(i, damping); + set_jiggle_joint_use_gravity(i, use_gravity); + set_jiggle_joint_gravity(i, gravity); + } + } +} + +void SkeletonModification3DJiggle::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack) { + is_setup = true; + execution_error_found = false; + + if (stack->skeleton) { + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + int bone_idx = jiggle_data_chain[i].bone_idx; + if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { + jiggle_data_chain[i].dynamic_position = stack->skeleton->local_pose_to_global_pose(bone_idx, stack->skeleton->get_bone_local_pose_override(bone_idx)).origin; + } + } + } + + update_cache(); + } +} + +void SkeletonModification3DJiggle::update_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DJiggle::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache(); +} + +NodePath SkeletonModification3DJiggle::get_target_node() const { + return target_node; +} + +void SkeletonModification3DJiggle::set_stiffness(real_t p_stiffness) { + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + stiffness = p_stiffness; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_stiffness() const { + return stiffness; +} + +void SkeletonModification3DJiggle::set_mass(real_t p_mass) { + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + mass = p_mass; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_mass() const { + return mass; +} + +void SkeletonModification3DJiggle::set_damping(real_t p_damping) { + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!"); + damping = p_damping; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_damping() const { + return damping; +} + +void SkeletonModification3DJiggle::set_use_gravity(bool p_use_gravity) { + use_gravity = p_use_gravity; + _update_jiggle_joint_data(); +} + +bool SkeletonModification3DJiggle::get_use_gravity() const { + return use_gravity; +} + +void SkeletonModification3DJiggle::set_gravity(Vector3 p_gravity) { + gravity = p_gravity; + _update_jiggle_joint_data(); +} + +Vector3 SkeletonModification3DJiggle::get_gravity() const { + return gravity; +} + +void SkeletonModification3DJiggle::set_use_colliders(bool p_use_collider) { + use_colliders = p_use_collider; + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_use_colliders() const { + return use_colliders; +} + +void SkeletonModification3DJiggle::set_collision_mask(int p_mask) { + collision_mask = p_mask; +} + +int SkeletonModification3DJiggle::get_collision_mask() const { + return collision_mask; +} + +// Jiggle joint data functions +int SkeletonModification3DJiggle::get_jiggle_data_chain_length() { + return jiggle_data_chain.size(); +} + +void SkeletonModification3DJiggle::set_jiggle_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + jiggle_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DJiggle::set_jiggle_joint_bone_name(int p_joint_idx, String p_name) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + + jiggle_data_chain[p_joint_idx].bone_name = p_name; + if (stack && stack->skeleton) { + jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DJiggle::get_jiggle_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, ""); + return jiggle_data_chain[p_joint_idx].bone_name; +} + +int SkeletonModification3DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + jiggle_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + jiggle_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].override_defaults = p_override; + _update_jiggle_joint_data(); + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_jiggle_joint_override(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return jiggle_data_chain[p_joint_idx].override_defaults; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].stiffness = p_stiffness; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].stiffness; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_mass(int p_joint_idx, real_t p_mass) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].mass = p_mass; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].mass; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_damping(int p_joint_idx, real_t p_damping) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].damping = p_damping; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].damping; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].use_gravity = p_use_gravity; + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return jiggle_data_chain[p_joint_idx].use_gravity; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].gravity = p_gravity; +} + +Vector3 SkeletonModification3DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3(0, 0, 0)); + return jiggle_data_chain[p_joint_idx].gravity; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_roll(int p_joint_idx, real_t p_roll) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].roll = p_roll; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_roll(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); + return jiggle_data_chain[p_joint_idx].roll; +} + +void SkeletonModification3DJiggle::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DJiggle::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DJiggle::get_target_node); + + ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification3DJiggle::set_jiggle_data_chain_length); + ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification3DJiggle::get_jiggle_data_chain_length); + + ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification3DJiggle::set_stiffness); + ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification3DJiggle::get_stiffness); + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification3DJiggle::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification3DJiggle::get_mass); + ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification3DJiggle::set_damping); + ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification3DJiggle::get_damping); + ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification3DJiggle::set_use_gravity); + ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification3DJiggle::get_use_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification3DJiggle::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification3DJiggle::get_gravity); + + ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification3DJiggle::set_use_colliders); + ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification3DJiggle::get_use_colliders); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SkeletonModification3DJiggle::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification3DJiggle::get_collision_mask); + + // Jiggle joint data functions + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_name", "joint_idx", "name"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_name", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification3DJiggle::set_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification3DJiggle::set_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification3DJiggle::set_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification3DJiggle::set_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_gravity); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_roll", "joint_idx", "roll"), &SkeletonModification3DJiggle::set_jiggle_joint_roll); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_roll", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_roll); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length"); + ADD_GROUP("Default Joint Settings", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("", ""); +} + +SkeletonModification3DJiggle::SkeletonModification3DJiggle() { + stack = nullptr; + is_setup = false; + jiggle_data_chain = Vector<Jiggle_Joint_Data>(); + stiffness = 3; + mass = 0.75; + damping = 0.75; + use_gravity = false; + gravity = Vector3(0, -6.0, 0); + enabled = true; +} + +SkeletonModification3DJiggle::~SkeletonModification3DJiggle() { +} diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h new file mode 100644 index 0000000000..c210c8fa73 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_jiggle.h @@ -0,0 +1,138 @@ +/*************************************************************************/ +/* skeleton_modification_3d_jiggle.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DJIGGLE_H +#define SKELETONMODIFICATION3DJIGGLE_H + +class SkeletonModification3DJiggle : public SkeletonModification3D { + GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D); + +private: + struct Jiggle_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + + bool override_defaults = false; + real_t stiffness = 3; + real_t mass = 0.75; + real_t damping = 0.75; + bool use_gravity = false; + Vector3 gravity = Vector3(0, -6.0, 0); + real_t roll = 0; + + Vector3 cached_rotation = Vector3(0, 0, 0); + Vector3 force = Vector3(0, 0, 0); + Vector3 acceleration = Vector3(0, 0, 0); + Vector3 velocity = Vector3(0, 0, 0); + Vector3 last_position = Vector3(0, 0, 0); + Vector3 dynamic_position = Vector3(0, 0, 0); + + Vector3 last_noncollision_position = Vector3(0, 0, 0); + }; + + NodePath target_node; + ObjectID target_node_cache; + LocalVector<Jiggle_Joint_Data> jiggle_data_chain; + + real_t stiffness = 3; + real_t mass = 0.75; + real_t damping = 0.75; + bool use_gravity = false; + Vector3 gravity = Vector3(0, -6.0, 0); + + bool use_colliders = false; + uint32_t collision_mask = 1; + + void update_cache(); + void _execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta); + void _update_jiggle_joint_data(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_stiffness(real_t p_stiffness); + real_t get_stiffness() const; + void set_mass(real_t p_mass); + real_t get_mass() const; + void set_damping(real_t p_damping); + real_t get_damping() const; + + void set_use_gravity(bool p_use_gravity); + bool get_use_gravity() const; + void set_gravity(Vector3 p_gravity); + Vector3 get_gravity() const; + + void set_use_colliders(bool p_use_colliders); + bool get_use_colliders() const; + void set_collision_mask(int p_mask); + int get_collision_mask() const; + + int get_jiggle_data_chain_length(); + void set_jiggle_data_chain_length(int p_new_length); + + void set_jiggle_joint_bone_name(int p_joint_idx, String p_name); + String get_jiggle_joint_bone_name(int p_joint_idx) const; + void set_jiggle_joint_bone_index(int p_joint_idx, int p_idx); + int get_jiggle_joint_bone_index(int p_joint_idx) const; + + void set_jiggle_joint_override(int p_joint_idx, bool p_override); + bool get_jiggle_joint_override(int p_joint_idx) const; + void set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness); + real_t get_jiggle_joint_stiffness(int p_joint_idx) const; + void set_jiggle_joint_mass(int p_joint_idx, real_t p_mass); + real_t get_jiggle_joint_mass(int p_joint_idx) const; + void set_jiggle_joint_damping(int p_joint_idx, real_t p_damping); + real_t get_jiggle_joint_damping(int p_joint_idx) const; + void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity); + bool get_jiggle_joint_use_gravity(int p_joint_idx) const; + void set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity); + Vector3 get_jiggle_joint_gravity(int p_joint_idx) const; + void set_jiggle_joint_roll(int p_joint_idx, real_t p_roll); + real_t get_jiggle_joint_roll(int p_joint_idx) const; + + SkeletonModification3DJiggle(); + ~SkeletonModification3DJiggle(); +}; + +#endif //SKELETONMODIFICATION3DJIGGLE_H diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp new file mode 100644 index 0000000000..afdb077e71 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -0,0 +1,265 @@ +/*************************************************************************/ +/* skeleton_modification_3d_lookat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_lookat.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant &p_value) { + if (p_path == "lock_rotation_to_plane") { + set_lock_rotation_to_plane(p_value); + } else if (p_path == "lock_rotation_plane") { + set_lock_rotation_plane(p_value); + } else if (p_path == "additional_rotation") { + Vector3 tmp = p_value; + tmp.x = Math::deg2rad(tmp.x); + tmp.y = Math::deg2rad(tmp.y); + tmp.z = Math::deg2rad(tmp.z); + set_additional_rotation(tmp); + } + + return true; +} + +bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret) const { + if (p_path == "lock_rotation_to_plane") { + r_ret = get_lock_rotation_to_plane(); + } else if (p_path == "lock_rotation_plane") { + r_ret = get_lock_rotation_plane(); + } else if (p_path == "additional_rotation") { + Vector3 tmp = get_additional_rotation(); + tmp.x = Math::rad2deg(tmp.x); + tmp.y = Math::rad2deg(tmp.y); + tmp.z = Math::rad2deg(tmp.z); + r_ret = tmp; + } + + return true; +} + +void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (lock_rotation_to_plane) { + p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT)); + } + p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); +} + +void SkeletonModification3DLookAt::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache(); + return; + } + + if (bone_idx <= -2) { + bone_idx = stack->skeleton->find_bone(bone_name); + } + + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) { + return; + } + + Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx); + Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin; + + // Lock the rotation to a plane relative to the bone by changing the target position + if (lock_rotation_to_plane) { + if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_X) { + target_pos.x = new_bone_trans.origin.x; + } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Y) { + target_pos.y = new_bone_trans.origin.y; + } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Z) { + target_pos.z = new_bone_trans.origin.z; + } + } + + // Look at the target! + new_bone_trans = new_bone_trans.looking_at(target_pos, Vector3(0, 1, 0)); + // Convert from Z-forward to whatever direction the bone faces. + stack->skeleton->update_bone_rest_forward_vector(bone_idx); + new_bone_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(bone_idx, new_bone_trans.basis); + + // Apply additional rotation + new_bone_trans.basis.rotate_local(Vector3(1, 0, 0), additional_rotation.x); + new_bone_trans.basis.rotate_local(Vector3(0, 1, 0), additional_rotation.y); + new_bone_trans.basis.rotate_local(Vector3(0, 0, 1), additional_rotation.z); + + stack->skeleton->set_bone_local_pose_override(bone_idx, new_bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(bone_idx); + + // If we completed it successfully, then we can set execution_error_found to false + execution_error_found = false; +} + +void SkeletonModification3DLookAt::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_cache(); + } +} + +void SkeletonModification3DLookAt::set_bone_name(String p_name) { + bone_name = p_name; + if (stack) { + if (stack->skeleton) { + bone_idx = stack->skeleton->find_bone(bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DLookAt::get_bone_name() const { + return bone_name; +} + +int SkeletonModification3DLookAt::get_bone_index() const { + return bone_idx; +} + +void SkeletonModification3DLookAt::set_bone_index(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DLookAt::update_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: Node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: Node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DLookAt::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache(); +} + +NodePath SkeletonModification3DLookAt::get_target_node() const { + return target_node; +} + +Vector3 SkeletonModification3DLookAt::get_additional_rotation() const { + return additional_rotation; +} + +void SkeletonModification3DLookAt::set_additional_rotation(Vector3 p_offset) { + additional_rotation = p_offset; +} + +bool SkeletonModification3DLookAt::get_lock_rotation_to_plane() const { + return lock_rotation_plane; +} + +void SkeletonModification3DLookAt::set_lock_rotation_to_plane(bool p_lock_rotation) { + lock_rotation_to_plane = p_lock_rotation; + notify_property_list_changed(); +} + +int SkeletonModification3DLookAt::get_lock_rotation_plane() const { + return lock_rotation_plane; +} + +void SkeletonModification3DLookAt::set_lock_rotation_plane(int p_plane) { + lock_rotation_plane = p_plane; +} + +void SkeletonModification3DLookAt::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bone_name", "name"), &SkeletonModification3DLookAt::set_bone_name); + ClassDB::bind_method(D_METHOD("get_bone_name"), &SkeletonModification3DLookAt::get_bone_name); + + ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification3DLookAt::set_bone_index); + ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification3DLookAt::get_bone_index); + + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DLookAt::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DLookAt::get_target_node); + + ClassDB::bind_method(D_METHOD("set_additional_rotation", "additional_rotation"), &SkeletonModification3DLookAt::set_additional_rotation); + ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification3DLookAt::get_additional_rotation); + + ClassDB::bind_method(D_METHOD("set_lock_rotation_to_plane", "lock_to_plane"), &SkeletonModification3DLookAt::set_lock_rotation_to_plane); + ClassDB::bind_method(D_METHOD("get_lock_rotation_to_plane"), &SkeletonModification3DLookAt::get_lock_rotation_to_plane); + ClassDB::bind_method(D_METHOD("set_lock_rotation_plane", "plane"), &SkeletonModification3DLookAt::set_lock_rotation_plane); + ClassDB::bind_method(D_METHOD("get_lock_rotation_plane"), &SkeletonModification3DLookAt::get_lock_rotation_plane); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); +} + +SkeletonModification3DLookAt::SkeletonModification3DLookAt() { + stack = nullptr; + is_setup = false; + bone_name = ""; + bone_idx = -2; + additional_rotation = Vector3(); + lock_rotation_to_plane = false; + enabled = true; +} + +SkeletonModification3DLookAt::~SkeletonModification3DLookAt() { +} diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h new file mode 100644 index 0000000000..5971e3f647 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_lookat.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* skeleton_modification_3d_lookat.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DLOOKAT_H +#define SKELETONMODIFICATION3DLOOKAT_H + +class SkeletonModification3DLookAt : public SkeletonModification3D { + GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D); + +private: + String bone_name = ""; + int bone_idx = -1; + NodePath target_node; + ObjectID target_node_cache; + + Vector3 additional_rotation = Vector3(1, 0, 0); + bool lock_rotation_to_plane = false; + int lock_rotation_plane = ROTATION_PLANE_X; + + void update_cache(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + enum ROTATION_PLANE { + ROTATION_PLANE_X, + ROTATION_PLANE_Y, + ROTATION_PLANE_Z + }; + + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_bone_name(String p_name); + String get_bone_name() const; + + void set_bone_index(int p_idx); + int get_bone_index() const; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_additional_rotation(Vector3 p_offset); + Vector3 get_additional_rotation() const; + + void set_lock_rotation_to_plane(bool p_lock_to_plane); + bool get_lock_rotation_to_plane() const; + void set_lock_rotation_plane(int p_plane); + int get_lock_rotation_plane() const; + + SkeletonModification3DLookAt(); + ~SkeletonModification3DLookAt(); +}; + +#endif //SKELETONMODIFICATION3DLOOKAT_H diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp new file mode 100644 index 0000000000..56035a4def --- /dev/null +++ b/scene/resources/skeleton_modification_3d_stackholder.cpp @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* skeleton_modification_3d_stackholder.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_stackholder.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "held_modification_stack") { + set_held_modification_stack(p_value); + } + return true; +} + +bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "held_modification_stack") { + r_ret = get_held_modification_stack(); + } + return true; +} + +void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +} + +void SkeletonModification3DStackHolder::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + + if (held_modification_stack.is_valid()) { + held_modification_stack->execute(p_delta, execution_mode); + } +} + +void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + + if (held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } + } +} + +void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) { + held_modification_stack = p_held_stack; + + if (is_setup && held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } +} + +Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const { + return held_modification_stack; +} + +void SkeletonModification3DStackHolder::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack); + ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack); +} + +SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() { +} diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h new file mode 100644 index 0000000000..c765cd8de3 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_stackholder.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* skeleton_modification_3d_stackholder.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H +#define SKELETONMODIFICATION3DSTACKHOLDER_H + +class SkeletonModification3DStackHolder : public SkeletonModification3D { + GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + Ref<SkeletonModificationStack3D> held_modification_stack; + + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack); + Ref<SkeletonModificationStack3D> get_held_modification_stack() const; + + SkeletonModification3DStackHolder(); + ~SkeletonModification3DStackHolder(); +}; + +#endif //SKELETONMODIFICATION3DSTACKHOLDER_H diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp new file mode 100644 index 0000000000..ae7a3bab7e --- /dev/null +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -0,0 +1,599 @@ +/*************************************************************************/ +/* skeleton_modification_3d_twoboneik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_twoboneik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "use_tip_node") { + set_use_tip_node(p_value); + } else if (path == "tip_node") { + set_tip_node(p_value); + } else if (path == "auto_calculate_joint_length") { + set_auto_calculate_joint_length(p_value); + } else if (path == "use_pole_node") { + set_use_pole_node(p_value); + } else if (path == "pole_node") { + set_pole_node(p_value); + } else if (path == "joint_one_length") { + set_joint_one_length(p_value); + } else if (path == "joint_two_length") { + set_joint_two_length(p_value); + } else if (path == "joint_one/bone_name") { + set_joint_one_bone_name(p_value); + } else if (path == "joint_one/bone_idx") { + set_joint_one_bone_idx(p_value); + } else if (path == "joint_one/roll") { + set_joint_one_roll(Math::deg2rad(real_t(p_value))); + } else if (path == "joint_two/bone_name") { + set_joint_two_bone_name(p_value); + } else if (path == "joint_two/bone_idx") { + set_joint_two_bone_idx(p_value); + } else if (path == "joint_two/roll") { + set_joint_two_roll(Math::deg2rad(real_t(p_value))); + } + + return true; +} + +bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "use_tip_node") { + r_ret = get_use_tip_node(); + } else if (path == "tip_node") { + r_ret = get_tip_node(); + } else if (path == "auto_calculate_joint_length") { + r_ret = get_auto_calculate_joint_length(); + } else if (path == "use_pole_node") { + r_ret = get_use_pole_node(); + } else if (path == "pole_node") { + r_ret = get_pole_node(); + } else if (path == "joint_one_length") { + r_ret = get_joint_one_length(); + } else if (path == "joint_two_length") { + r_ret = get_joint_two_length(); + } else if (path == "joint_one/bone_name") { + r_ret = get_joint_one_bone_name(); + } else if (path == "joint_one/bone_idx") { + r_ret = get_joint_one_bone_idx(); + } else if (path == "joint_one/roll") { + r_ret = Math::rad2deg(get_joint_one_roll()); + } else if (path == "joint_two/bone_name") { + r_ret = get_joint_two_bone_name(); + } else if (path == "joint_two/bone_idx") { + r_ret = get_joint_two_bone_idx(); + } else if (path == "joint_two/roll") { + r_ret = Math::rad2deg(get_joint_two_roll()); + } + + return true; +} + +void SkeletonModification3DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_tip_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_joint_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (!auto_calculate_joint_length) { + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "use_pole_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_pole_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "pole_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_one/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "joint_one/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_two/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "joint_two/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); +} + +void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + + if (!enabled) { + return; + } + + if (_print_execution_error(joint_one_bone_idx < 0 || joint_two_bone_idx < 0, + "One (or more) of the bones in the modification have invalid bone indexes. Cannot execute modification!")) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache_target(); + return; + } + + // Update joint lengths (if needed) + if (auto_calculate_joint_length && (joint_one_length < 0 || joint_two_length < 0)) { + calculate_joint_lengths(); + } + + // Adopted from the links below: + // http://theorangeduck.com/page/simple-two-joint + // https://www.alanzucconi.com/2018/05/02/ik-2d-2/ + // With modifications by TwistedTwigleg + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + Transform3D target_trans = stack->skeleton->world_transform_to_global_pose(target->get_global_transform()); + + Transform3D bone_one_trans; + Transform3D bone_two_trans; + + // Make the first joint look at the pole, and the second look at the target. That way, the + // TwoBoneIK solver has to really only handle extension/contraction, which should make it align with the pole. + if (use_pole_node) { + if (pole_node_cache.is_null()) { + _print_execution_error(true, "Pole cache is out of date. Attempting to update..."); + update_cache_pole(); + return; + } + + Node3D *pole = Object::cast_to<Node3D>(ObjectDB::get_instance(pole_node_cache)); + if (_print_execution_error(!pole || !pole->is_inside_tree(), "Pole node is not in the scene tree. Cannot execute modification!")) { + return; + } + Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform()); + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0)); + bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis); + stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); + bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); + stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); + + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0)); + bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis); + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } else { + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + } + + Transform3D bone_two_tip_trans; + if (use_tip_node) { + if (tip_node_cache.is_null()) { + _print_execution_error(true, "Tip cache is out of date. Attempting to update..."); + update_cache_tip(); + return; + } + Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + if (_print_execution_error(!tip || !tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { + return; + } + bone_two_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); + } else { + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_tip_trans = bone_two_trans; + bone_two_tip_trans.origin += bone_two_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx)).normalized() * joint_two_length; + } + + real_t joint_one_to_target_length = bone_one_trans.origin.distance_to(target_trans.origin); + if (joint_one_length + joint_two_length < joint_one_to_target_length) { + // Set the target *just* out of reach to straighten the bones + joint_one_to_target_length = joint_one_length + joint_two_length + 0.01; + } else if (joint_one_to_target_length < joint_one_length) { + // Place the target in reach so the solver doesn't do crazy things + joint_one_to_target_length = joint_one_length; + } + + // Get the square lengths for all three sides of the triangle we'll use to calculate the angles + real_t sqr_one_length = joint_one_length * joint_one_length; + real_t sqr_two_length = joint_two_length * joint_two_length; + real_t sqr_three_length = joint_one_to_target_length * joint_one_to_target_length; + + // Calculate the angles for the first joint using the law of cosigns + real_t ac_ab_0 = Math::acos(CLAMP(bone_two_tip_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_one_trans.origin)), -1, 1)); + real_t ac_at_0 = Math::acos(CLAMP(bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).dot(bone_one_trans.origin.direction_to(target_trans.origin)), -1, 1)); + real_t ac_ab_1 = Math::acos(CLAMP((sqr_two_length - sqr_one_length - sqr_three_length) / (-2.0 * joint_one_length * joint_one_to_target_length), -1, 1)); + + // Calculate the angles of rotation. Angle 0 is the extension/contraction axis, while angle 1 is the rotation axis to align the triangle to the target + Vector3 axis_0 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(bone_two_trans.origin)); + Vector3 axis_1 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(target_trans.origin)); + + // Make a quaternion with the delta rotation needed to rotate the first joint into alignment and apply it to the transform. + Quaternion bone_one_quat = bone_one_trans.basis.get_rotation_quaternion(); + Quaternion rot_0 = Quaternion(bone_one_quat.inverse().xform(axis_0).normalized(), (ac_ab_1 - ac_ab_0)); + Quaternion rot_2 = Quaternion(bone_one_quat.inverse().xform(axis_1).normalized(), ac_at_0); + bone_one_trans.basis.set_quaternion(bone_one_quat * (rot_0 * rot_2)); + + stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); + bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); + + // Apply the rotation to the first joint + bone_one_trans = stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans); + bone_one_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, bone_one_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); + + if (use_pole_node) { + // Update bone_two_trans so its at the latest position, with the rotation of bone_one_trans taken into account, then look at the target. + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_to_align(forward_vector, bone_two_trans.origin.direction_to(target_trans.origin)); + + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + + bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } else { + // Calculate the angles for the second joint using the law of cosigns, make a quaternion with the delta rotation needed to rotate the joint into + // alignment, and then apply it to the second joint. + real_t ba_bc_0 = Math::acos(CLAMP(bone_two_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_two_tip_trans.origin)), -1, 1)); + real_t ba_bc_1 = Math::acos(CLAMP((sqr_three_length - sqr_one_length - sqr_two_length) / (-2.0 * joint_one_length * joint_two_length), -1, 1)); + Quaternion bone_two_quat = bone_two_trans.basis.get_rotation_quaternion(); + Quaternion rot_1 = Quaternion(bone_two_quat.inverse().xform(axis_0).normalized(), (ba_bc_1 - ba_bc_0)); + bone_two_trans.basis.set_quaternion(bone_two_quat * rot_1); + + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + + bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); + bone_two_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } +} + +void SkeletonModification3DTwoBoneIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_cache_target(); + update_cache_tip(); + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_target() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: Target node is this modification's skeleton or cannot be found. Cannot execute modification"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: Target node is not in the scene tree. Cannot execute modification!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_tip() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + + tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(tip_node)) { + Node *node = stack->skeleton->get_node(tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache: Tip node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache: Tip node is not in the scene tree. Cannot execute modification!"); + tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_pole() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update pole cache: modification is not properly setup!"); + return; + } + + pole_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(pole_node)) { + Node *node = stack->skeleton->get_node(pole_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update pole cache: Pole node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update pole cache: Pole node is not in the scene tree. Cannot execute modification!"); + pole_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache_target(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_target_node() const { + return target_node; +} + +void SkeletonModification3DTwoBoneIK::set_use_tip_node(const bool p_use_tip_node) { + use_tip_node = p_use_tip_node; + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_use_tip_node() const { + return use_tip_node; +} + +void SkeletonModification3DTwoBoneIK::set_tip_node(const NodePath &p_tip_node) { + tip_node = p_tip_node; + update_cache_tip(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_tip_node() const { + return tip_node; +} + +void SkeletonModification3DTwoBoneIK::set_use_pole_node(const bool p_use_pole_node) { + use_pole_node = p_use_pole_node; + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_use_pole_node() const { + return use_pole_node; +} + +void SkeletonModification3DTwoBoneIK::set_pole_node(const NodePath &p_pole_node) { + pole_node = p_pole_node; + update_cache_pole(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_pole_node() const { + return pole_node; +} + +void SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length(bool p_calculate) { + auto_calculate_joint_length = p_calculate; + if (p_calculate) { + calculate_joint_lengths(); + } + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length() const { + return auto_calculate_joint_length; +} + +void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() { + if (!is_setup) { + return; // fail silently, as we likely just loaded the scene. + } + ERR_FAIL_COND_MSG(!stack || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot calculate joint lengths!"); + ERR_FAIL_COND_MSG(joint_one_bone_idx <= -1 || joint_two_bone_idx <= -1, + "One of the bones in the TwoBoneIK modification are not set! Cannot calculate joint lengths!"); + + Transform3D bone_one_rest_trans = stack->skeleton->get_bone_global_pose(joint_one_bone_idx); + Transform3D bone_two_rest_trans = stack->skeleton->get_bone_global_pose(joint_two_bone_idx); + + joint_one_length = bone_one_rest_trans.origin.distance_to(bone_two_rest_trans.origin); + + if (use_tip_node) { + if (tip_node_cache.is_null()) { + update_cache_tip(); + WARN_PRINT("Tip cache is out of date. Updating..."); + } + + Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + if (tip) { + Transform3D bone_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); + joint_two_length = bone_two_rest_trans.origin.distance_to(bone_tip_trans.origin); + } + } else { + // Attempt to use children bones to get the length + Vector<int> bone_two_children = stack->skeleton->get_bone_children(joint_two_bone_idx); + if (bone_two_children.size() > 0) { + joint_two_length = 0; + for (int i = 0; i < bone_two_children.size(); i++) { + joint_two_length += bone_two_rest_trans.origin.distance_to( + stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin); + } + joint_two_length = joint_two_length / bone_two_children.size(); + } else { + WARN_PRINT("TwoBoneIK modification: Cannot auto calculate length for joint 2! Auto setting the length to 1..."); + joint_two_length = 1.0; + } + } + execution_error_found = false; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_bone_name(String p_bone_name) { + joint_one_bone_name = p_bone_name; + if (stack && stack->skeleton) { + joint_one_bone_idx = stack->skeleton->find_bone(p_bone_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DTwoBoneIK::get_joint_one_bone_name() const { + return joint_one_bone_name; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) { + joint_one_bone_idx = p_bone_idx; + if (stack && stack->skeleton) { + joint_one_bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx() const { + return joint_one_bone_idx; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_length(real_t p_length) { + joint_one_length = p_length; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_one_length() const { + return joint_one_length; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_bone_name(String p_bone_name) { + joint_two_bone_name = p_bone_name; + if (stack && stack->skeleton) { + joint_two_bone_idx = stack->skeleton->find_bone(p_bone_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DTwoBoneIK::get_joint_two_bone_name() const { + return joint_two_bone_name; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) { + joint_two_bone_idx = p_bone_idx; + if (stack && stack->skeleton) { + joint_two_bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx() const { + return joint_two_bone_idx; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_length(real_t p_length) { + joint_two_length = p_length; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_two_length() const { + return joint_two_length; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_roll(real_t p_roll) { + joint_one_roll = p_roll; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_one_roll() const { + return joint_one_roll; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_roll(real_t p_roll) { + joint_two_roll = p_roll; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_two_roll() const { + return joint_two_roll; +} + +void SkeletonModification3DTwoBoneIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DTwoBoneIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DTwoBoneIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_use_pole_node", "use_pole_node"), &SkeletonModification3DTwoBoneIK::set_use_pole_node); + ClassDB::bind_method(D_METHOD("get_use_pole_node"), &SkeletonModification3DTwoBoneIK::get_use_pole_node); + ClassDB::bind_method(D_METHOD("set_pole_node", "pole_nodepath"), &SkeletonModification3DTwoBoneIK::set_pole_node); + ClassDB::bind_method(D_METHOD("get_pole_node"), &SkeletonModification3DTwoBoneIK::get_pole_node); + + ClassDB::bind_method(D_METHOD("set_use_tip_node", "use_tip_node"), &SkeletonModification3DTwoBoneIK::set_use_tip_node); + ClassDB::bind_method(D_METHOD("get_use_tip_node"), &SkeletonModification3DTwoBoneIK::get_use_tip_node); + ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DTwoBoneIK::set_tip_node); + ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DTwoBoneIK::get_tip_node); + + ClassDB::bind_method(D_METHOD("set_auto_calculate_joint_length", "auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length); + ClassDB::bind_method(D_METHOD("get_auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length); + + ClassDB::bind_method(D_METHOD("set_joint_one_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_name); + ClassDB::bind_method(D_METHOD("get_joint_one_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_name); + ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx); + ClassDB::bind_method(D_METHOD("set_joint_one_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_one_length); + ClassDB::bind_method(D_METHOD("get_joint_one_length"), &SkeletonModification3DTwoBoneIK::get_joint_one_length); + + ClassDB::bind_method(D_METHOD("set_joint_two_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_name); + ClassDB::bind_method(D_METHOD("get_joint_two_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_name); + ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx); + ClassDB::bind_method(D_METHOD("set_joint_two_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_two_length); + ClassDB::bind_method(D_METHOD("get_joint_two_length"), &SkeletonModification3DTwoBoneIK::get_joint_two_length); + + ClassDB::bind_method(D_METHOD("set_joint_one_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_one_roll); + ClassDB::bind_method(D_METHOD("get_joint_one_roll"), &SkeletonModification3DTwoBoneIK::get_joint_one_roll); + ClassDB::bind_method(D_METHOD("set_joint_two_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_two_roll); + ClassDB::bind_method(D_METHOD("get_joint_two_roll"), &SkeletonModification3DTwoBoneIK::get_joint_two_roll); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_GROUP("", ""); +} + +SkeletonModification3DTwoBoneIK::SkeletonModification3DTwoBoneIK() { + stack = nullptr; + is_setup = false; +} + +SkeletonModification3DTwoBoneIK::~SkeletonModification3DTwoBoneIK() { +} diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h new file mode 100644 index 0000000000..e62d6cc497 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_twoboneik.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* skeleton_modification_3d_twoboneik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DTWOBONEIK_H +#define SKELETONMODIFICATION3DTWOBONEIK_H + +class SkeletonModification3DTwoBoneIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D); + +private: + NodePath target_node; + ObjectID target_node_cache; + + bool use_tip_node = false; + NodePath tip_node; + ObjectID tip_node_cache; + + bool use_pole_node = false; + NodePath pole_node; + ObjectID pole_node_cache; + + String joint_one_bone_name = ""; + int joint_one_bone_idx = -1; + String joint_two_bone_name = ""; + int joint_two_bone_idx = -1; + + bool auto_calculate_joint_length = false; + real_t joint_one_length = -1; + real_t joint_two_length = -1; + + real_t joint_one_roll = 0; + real_t joint_two_roll = 0; + + void update_cache_target(); + void update_cache_tip(); + void update_cache_pole(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_use_tip_node(const bool p_use_tip_node); + bool get_use_tip_node() const; + void set_tip_node(const NodePath &p_tip_node); + NodePath get_tip_node() const; + + void set_use_pole_node(const bool p_use_pole_node); + bool get_use_pole_node() const; + void set_pole_node(const NodePath &p_pole_node); + NodePath get_pole_node() const; + + void set_auto_calculate_joint_length(bool p_calculate); + bool get_auto_calculate_joint_length() const; + void calculate_joint_lengths(); + + void set_joint_one_bone_name(String p_bone_name); + String get_joint_one_bone_name() const; + void set_joint_one_bone_idx(int p_bone_idx); + int get_joint_one_bone_idx() const; + void set_joint_one_length(real_t p_length); + real_t get_joint_one_length() const; + + void set_joint_two_bone_name(String p_bone_name); + String get_joint_two_bone_name() const; + void set_joint_two_bone_idx(int p_bone_idx); + int get_joint_two_bone_idx() const; + void set_joint_two_length(real_t p_length); + real_t get_joint_two_length() const; + + void set_joint_one_roll(real_t p_roll); + real_t get_joint_one_roll() const; + void set_joint_two_roll(real_t p_roll); + real_t get_joint_two_roll() const; + + SkeletonModification3DTwoBoneIK(); + ~SkeletonModification3DTwoBoneIK(); +}; + +#endif //SKELETONMODIFICATION3DTWOBONEIK_H diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp new file mode 100644 index 0000000000..3fce0e5dbd --- /dev/null +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -0,0 +1,222 @@ +/*************************************************************************/ +/* skeleton_modification_stack_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_stack_3d.h" +#include "scene/3d/skeleton_3d.h" + +/////////////////////////////////////// +// ModificationStack3D +/////////////////////////////////////// + +void SkeletonModificationStack3D::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < modifications.size(); i++) { + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModification3D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + } +} + +bool SkeletonModificationStack3D::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + set_modification(mod_idx, p_value); + return true; + } + return true; +} + +bool SkeletonModificationStack3D::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + r_ret = get_modification(mod_idx); + return true; + } + return true; +} + +void SkeletonModificationStack3D::setup() { + if (is_setup) { + return; + } + + if (skeleton != nullptr) { + is_setup = true; + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications[i]->_setup_modification(this); + } + } else { + WARN_PRINT("Cannot setup SkeletonModificationStack3D: no skeleton set!"); + } +} + +void SkeletonModificationStack3D::execute(real_t p_delta, int p_execution_mode) { + ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), + "Modification stack is not properly setup and therefore cannot execute!"); + + if (!skeleton->is_inside_tree()) { + ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!"); + return; + } + + if (!enabled) { + return; + } + + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + + if (modifications[i]->get_execution_mode() == p_execution_mode) { + modifications[i]->_execute(p_delta); + } + } +} + +void SkeletonModificationStack3D::enable_all_modifications(bool p_enabled) { + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications[i]->set_enabled(p_enabled); + } +} + +Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_mod_idx) const { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX_V(p_mod_idx, modifications_size, nullptr); + return modifications[p_mod_idx]; +} + +void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + p_mod->_setup_modification(this); + modifications.push_back(p_mod); +} + +void SkeletonModificationStack3D::delete_modification(int p_mod_idx) { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX(p_mod_idx, modifications_size); + modifications.remove(p_mod_idx); +} + +void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX(p_mod_idx, modifications_size); + + if (p_mod == nullptr) { + modifications.remove(p_mod_idx); + } else { + p_mod->_setup_modification(this); + modifications[p_mod_idx] = p_mod; + } +} + +void SkeletonModificationStack3D::set_modification_count(int p_count) { + modifications.resize(p_count); + notify_property_list_changed(); +} + +int SkeletonModificationStack3D::get_modification_count() const { + return modifications.size(); +} + +void SkeletonModificationStack3D::set_skeleton(Skeleton3D *p_skeleton) { + skeleton = p_skeleton; +} + +Skeleton3D *SkeletonModificationStack3D::get_skeleton() const { + return skeleton; +} + +bool SkeletonModificationStack3D::get_is_setup() const { + return is_setup; +} + +void SkeletonModificationStack3D::set_enabled(bool p_enabled) { + enabled = p_enabled; + + if (!enabled && is_setup && skeleton != nullptr) { + skeleton->clear_bones_local_pose_override(); + } +} + +bool SkeletonModificationStack3D::get_enabled() const { + return enabled; +} + +void SkeletonModificationStack3D::set_strength(real_t p_strength) { + ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!"); + ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!"); + strength = p_strength; +} + +real_t SkeletonModificationStack3D::get_strength() const { + return strength; +} + +void SkeletonModificationStack3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack3D::setup); + ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack3D::execute); + + ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack3D::enable_all_modifications); + ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack3D::get_modification); + ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack3D::add_modification); + ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification); + ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification); + + ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count); + ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count); + + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup); + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack3D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack3D::get_enabled); + + ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack3D::set_strength); + ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack3D::get_strength); + + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack3D::get_skeleton); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count"); +} + +SkeletonModificationStack3D::SkeletonModificationStack3D() { +} diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h new file mode 100644 index 0000000000..cbc8d4e0b9 --- /dev/null +++ b/scene/resources/skeleton_modification_stack_3d.h @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* skeleton_modification_stack_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATIONSTACK3D_H +#define SKELETONMODIFICATIONSTACK3D_H + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" + +class Skeleton3D; +class SkeletonModification3D; + +class SkeletonModificationStack3D : public Resource { + GDCLASS(SkeletonModificationStack3D, Resource); + friend class Skeleton3D; + friend class SkeletonModification3D; + +protected: + static void _bind_methods(); + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + virtual bool _set(const StringName &p_path, const Variant &p_value); + virtual bool _get(const StringName &p_path, Variant &r_ret) const; + +public: + Skeleton3D *skeleton = nullptr; + bool is_setup = false; + bool enabled = false; + real_t strength = 1.0; + + enum EXECUTION_MODE { + execution_mode_process, + execution_mode_physics_process, + }; + + LocalVector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>(); + int modifications_count = 0; + + virtual void setup(); + virtual void execute(real_t p_delta, int p_execution_mode); + + void enable_all_modifications(bool p_enable); + Ref<SkeletonModification3D> get_modification(int p_mod_idx) const; + void add_modification(Ref<SkeletonModification3D> p_mod); + void delete_modification(int p_mod_idx); + void set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod); + + void set_modification_count(int p_count); + int get_modification_count() const; + + void set_skeleton(Skeleton3D *p_skeleton); + Skeleton3D *get_skeleton() const; + + bool get_is_setup() const; + + void set_enabled(bool p_enabled); + bool get_enabled() const; + + void set_strength(real_t p_strength); + real_t get_strength() const; + + SkeletonModificationStack3D(); +}; + +#endif // SKELETONMODIFICATIONSTACK3D_H diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index ec00f9d7b7..39082b6f7a 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -30,6 +30,8 @@ #include "sky_material.h" +#include "core/version.h" + Mutex ProceduralSkyMaterial::shader_mutex; RID ProceduralSkyMaterial::shader; @@ -204,7 +206,10 @@ void ProceduralSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial. + shader_type sky; uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0); @@ -350,10 +355,13 @@ void PanoramaSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial. + shader_type sky; -uniform sampler2D source_panorama : filter_linear; +uniform sampler2D source_panorama : filter_linear, hint_albedo; void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; @@ -561,7 +569,10 @@ void PhysicalSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial. + shader_type sky; uniform float rayleigh : hint_range(0, 64) = 2.0; @@ -576,7 +587,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; -uniform sampler2D night_sky : hint_black; +uniform sampler2D night_sky : hint_black_albedo; const vec3 UP = vec3( 0.0, 1.0, 0.0 ); diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 173ce2adce..e1c5ebb005 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -43,12 +43,8 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { return color_map; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_get_line_syntax_highlighting")) { - color_map = si->call("_get_line_syntax_highlighting", p_line); - } else { - color_map = _get_line_syntax_highlighting(p_line); - } + GDVIRTUAL_CALL(_get_line_syntax_highlighting, p_line, color_map); + highlighting_cache[p_line] = color_map; return color_map; } @@ -69,9 +65,7 @@ void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { void SyntaxHighlighter::clear_highlighting_cache() { highlighting_cache.clear(); - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_clear_highlighting_cache")) { - si->call("_clear_highlighting_cache"); + if (GDVIRTUAL_CALL(_clear_highlighting_cache)) { return; } _clear_highlighting_cache(); @@ -83,9 +77,7 @@ void SyntaxHighlighter::update_cache() { if (text_edit == nullptr) { return; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_update_cache")) { - si->call("_update_cache"); + if (GDVIRTUAL_CALL(_update_cache)) { return; } _update_cache(); @@ -115,9 +107,9 @@ void SyntaxHighlighter::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line"))); - BIND_VMETHOD(MethodInfo("_clear_highlighting_cache")); - BIND_VMETHOD(MethodInfo("_update_cache")); + GDVIRTUAL_BIND(_get_line_syntax_highlighting, "line") + GDVIRTUAL_BIND(_clear_highlighting_cache) + GDVIRTUAL_BIND(_update_cache) } //////////////////////////////////////////////////////////////////////////////// @@ -130,7 +122,7 @@ static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { +Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; bool prev_is_char = false; diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index f3964b0c8f..0fe39ccff6 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -32,6 +32,8 @@ #define SYNTAX_HIGHLIGHTER_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class TextEdit; @@ -48,9 +50,12 @@ protected: static void _bind_methods(); + GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int) + GDVIRTUAL0(_clear_highlighting_cache) + GDVIRTUAL0(_update_cache) public: Dictionary get_line_syntax_highlighting(int p_line); - virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); } void clear_highlighting_cache(); virtual void _clear_highlighting_cache() {} @@ -93,7 +98,7 @@ protected: static void _bind_methods(); public: - virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override; virtual void _clear_highlighting_cache() override; virtual void _update_cache() override; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e4a731c7f7..e49d883ba4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1350,40 +1350,36 @@ void Theme::clear() { _emit_theme_changed(); } -void Theme::copy_default_theme() { - Ref<Theme> default_theme2 = get_default(); - copy_theme(default_theme2); -} - -void Theme::copy_theme(const Ref<Theme> &p_other) { +void Theme::merge_with(const Ref<Theme> &p_other) { if (p_other.is_null()) { - clear(); return; } _freeze_change_propagation(); - // These items need reconnecting, so add them normally. + // Colors. { const StringName *K = nullptr; - while ((K = p_other->icon_map.next(K))) { + while ((K = p_other->color_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->icon_map[*K].next(L))) { - set_icon(*L, *K, p_other->icon_map[*K][*L]); + while ((L = p_other->color_map[*K].next(L))) { + set_color(*L, *K, p_other->color_map[*K][*L]); } } } + // Constants. { const StringName *K = nullptr; - while ((K = p_other->style_map.next(K))) { + while ((K = p_other->constant_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->style_map[*K].next(L))) { - set_stylebox(*L, *K, p_other->style_map[*K][*L]); + while ((L = p_other->constant_map[*K].next(L))) { + set_constant(*L, *K, p_other->constant_map[*K][*L]); } } } + // Fonts. { const StringName *K = nullptr; while ((K = p_other->font_map.next(K))) { @@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - // These items can be simply copied. - font_size_map = p_other->font_size_map; - color_map = p_other->color_map; - constant_map = p_other->constant_map; + // Font sizes. + { + const StringName *K = nullptr; + while ((K = p_other->font_size_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->font_size_map[*K].next(L))) { + set_font_size(*L, *K, p_other->font_size_map[*K][*L]); + } + } + } - variation_map = p_other->variation_map; - variation_base_map = p_other->variation_base_map; + // Icons. + { + const StringName *K = nullptr; + while ((K = p_other->icon_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->icon_map[*K].next(L))) { + set_icon(*L, *K, p_other->icon_map[*K][*L]); + } + } + } + + // Styleboxes. + { + const StringName *K = nullptr; + while ((K = p_other->style_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->style_map[*K].next(L))) { + set_stylebox(*L, *K, p_other->style_map[*K][*L]); + } + } + } + + // Type variations. + { + const StringName *K = nullptr; + while ((K = p_other->variation_map.next(K))) { + set_type_variation(*K, p_other->variation_map[*K]); + } + } _unfreeze_and_propagate_changes(); } @@ -1534,8 +1563,6 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); - ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); - ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); @@ -1558,8 +1585,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); - ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); - ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); + ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); + ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 8a8fc28be1..15f21b91b8 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -210,8 +210,7 @@ public: void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); - void copy_default_theme(); - void copy_theme(const Ref<Theme> &p_other); + void merge_with(const Ref<Theme> &p_other); void clear(); Theme(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 75dd7448e7..a7f99a2113 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -261,54 +261,47 @@ VisualShaderNode::VisualShaderNode() { ///////////////////////////////////////////////////////// void VisualShaderNodeCustom::update_ports() { - ERR_FAIL_COND(!get_script_instance()); + { + input_ports.clear(); + int input_port_count; + if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) { + for (int i = 0; i < input_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) { + port.name = "in" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } - input_ports.clear(); - if (get_script_instance()->has_method("_get_input_port_count")) { - int input_port_count = (int)get_script_instance()->call("_get_input_port_count"); - bool has_name = get_script_instance()->has_method("_get_input_port_name"); - bool has_type = get_script_instance()->has_method("_get_input_port_type"); - for (int i = 0; i < input_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_input_port_name", i); - } else { - port.name = "in" + itos(i); - } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_input_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; + input_ports.push_back(port); } - input_ports.push_back(port); } } - output_ports.clear(); - if (get_script_instance()->has_method("_get_output_port_count")) { - int output_port_count = (int)get_script_instance()->call("_get_output_port_count"); - bool has_name = get_script_instance()->has_method("_get_output_port_name"); - bool has_type = get_script_instance()->has_method("_get_output_port_type"); - for (int i = 0; i < output_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_output_port_name", i); - } else { - port.name = "out" + itos(i); - } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_output_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; + + { + output_ports.clear(); + int output_port_count; + if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) { + for (int i = 0; i < output_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) { + port.name = "out" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + + output_ports.push_back(port); } - output_ports.push_back(port); } } } String VisualShaderNodeCustom::get_caption() const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_name")) { - return (String)get_script_instance()->call("_get_name"); + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; } return "Unnamed"; } @@ -342,9 +335,8 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); - Array input_vars; + ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), ""); + Vector<String> input_vars; for (int i = 0; i < get_input_port_count(); i++) { input_vars.push_back(p_input_vars[i]); } @@ -353,7 +345,8 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: output_vars.push_back(p_output_vars[i]); } String code = " {\n"; - String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); + String _code; + GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code); bool nend = _code.ends_with("\n"); _code = _code.insert(0, " "); _code = _code.replace("\n", "\n "); @@ -369,10 +362,10 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: } String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_global_code")) { + String ret; + if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) { String code = "// " + get_caption() + "\n"; - code += (String)get_script_instance()->call("_get_global_code", (int)p_mode); + code += ret; code += "\n"; return code; } @@ -416,19 +409,19 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) { } void VisualShaderNodeCustom::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend")); + GDVIRTUAL_BIND(_get_name); + GDVIRTUAL_BIND(_get_description); + GDVIRTUAL_BIND(_get_category); + GDVIRTUAL_BIND(_get_return_icon_type); + GDVIRTUAL_BIND(_get_input_port_count); + GDVIRTUAL_BIND(_get_input_port_type, "port"); + GDVIRTUAL_BIND(_get_input_port_name, "port"); + GDVIRTUAL_BIND(_get_output_port_count); + GDVIRTUAL_BIND(_get_output_port_type, "port"); + GDVIRTUAL_BIND(_get_output_port_name, "port"); + GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type"); + GDVIRTUAL_BIND(_get_global_code, "mode"); + GDVIRTUAL_BIND(_is_highend); ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized); ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); @@ -3032,6 +3025,10 @@ String VisualShaderNodeUniform::get_uniform_name() const { } void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX)); + if (qualifier == p_qual) { + return; + } qualifier = p_qual; emit_changed(); } @@ -3061,6 +3058,7 @@ void VisualShaderNodeUniform::_bind_methods() { BIND_ENUM_CONSTANT(QUAL_NONE); BIND_ENUM_CONSTANT(QUAL_GLOBAL); BIND_ENUM_CONSTANT(QUAL_INSTANCE); + BIND_ENUM_CONSTANT(QUAL_MAX); } String VisualShaderNodeUniform::_get_qual_str() const { @@ -3072,6 +3070,8 @@ String VisualShaderNodeUniform::_get_qual_str() const { return "global "; case QUAL_INSTANCE: return "instance "; + default: + break; } } return String(); @@ -3094,6 +3094,8 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T case QUAL_INSTANCE: qualifier_str = "instance"; break; + default: + break; } return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { @@ -3350,6 +3352,10 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_input_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> inputs_strings = inputs.split(";", false); int index = 0; @@ -3422,6 +3428,10 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_output_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> outputs_strings = outputs.split(";", false); int index = 0; @@ -3503,7 +3513,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_input_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (input_ports[p_id].type == p_type) { return; @@ -3575,7 +3585,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_output_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (output_ports[p_id].type == p_type) { return; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index abf55185ab..b3efac02aa 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -314,6 +314,20 @@ protected: virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; + GDVIRTUAL0RC(String, _get_name) + GDVIRTUAL0RC(String, _get_description) + GDVIRTUAL0RC(String, _get_category) + GDVIRTUAL0RC(int, _get_return_icon_type) + GDVIRTUAL0RC(int, _get_input_port_count) + GDVIRTUAL1RC(int, _get_input_port_type, int) + GDVIRTUAL1RC(String, _get_input_port_name, int) + GDVIRTUAL0RC(int, _get_output_port_count) + GDVIRTUAL1RC(int, _get_output_port_type, int) + GDVIRTUAL1RC(String, _get_output_port_name, int) + GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int) + GDVIRTUAL1RC(String, _get_global_code, int) + GDVIRTUAL0RC(bool, _is_highend) + protected: void _set_input_port_default_value(int p_port, const Variant &p_value); @@ -435,6 +449,7 @@ public: QUAL_NONE, QUAL_GLOBAL, QUAL_INSTANCE, + QUAL_MAX, }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a8ec78f63e..e45dfdcb1b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -69,8 +69,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } -void VisualShaderNodeFloatConstant::set_constant(float p_value) { - constant = p_value; +void VisualShaderNodeFloatConstant::set_constant(float p_constant) { + if (Math::is_equal_approx(constant, p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons } void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant"); @@ -128,8 +131,11 @@ String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualSha return " " + p_output_vars[0] + " = " + itos(constant) + ";\n"; } -void VisualShaderNodeIntConstant::set_constant(int p_value) { - constant = p_value; +void VisualShaderNodeIntConstant::set_constant(int p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const } void VisualShaderNodeIntConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant"); @@ -187,8 +193,11 @@ String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, Visua return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; } -void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { - constant = p_value; +void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co } void VisualShaderNodeBooleanConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); @@ -257,8 +266,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS return code; } -void VisualShaderNodeColorConstant::set_constant(Color p_value) { - constant = p_value; +void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons } void VisualShaderNodeColorConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant"); @@ -316,8 +328,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; } -void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { - constant = p_value; +void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const } void VisualShaderNodeVec3Constant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant"); @@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { - constant = p_value; +void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() } void VisualShaderNodeTransformConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); @@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -685,8 +705,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeTexture::set_source(Source p_source) { - source = p_source; - switch (source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } + switch (p_source) { case SOURCE_TEXTURE: simple_decl = true; break; @@ -705,7 +728,10 @@ void VisualShaderNodeTexture::set_source(Source p_source) { case SOURCE_PORT: simple_decl = false; break; + default: + break; } + source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); } @@ -714,8 +740,8 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { return source; } -void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) { - texture = p_value; +void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) { + texture = p_texture; emit_changed(); } @@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { return texture; } -void VisualShaderNodeTexture::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -797,9 +827,12 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); + BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -1074,6 +1107,10 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader } void VisualShaderNodeSample3D::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1091,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); } String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { @@ -1127,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.param = texture_array; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1140,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu return String(); } -void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) { - texture = p_value; +void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) { + texture_array = p_texture_array; emit_changed(); } Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { - return texture; + return texture_array; } Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { @@ -1197,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha return String(); } -void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { - texture = p_value; +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) { + texture = p_texture; emit_changed(); } @@ -1301,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -1364,6 +1404,10 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { } void VisualShaderNodeCubemap::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1373,8 +1417,8 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { return source; } -void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) { - cube_map = p_value; +void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) { + cube_map = p_cube_map; emit_changed(); } @@ -1382,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { return cube_map; } -void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -1424,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -1497,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader: case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } - return code; } void VisualShaderNodeFloatOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1533,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { @@ -1594,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeIntOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1627,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MOD); BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { @@ -1703,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeVectorOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1741,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_REFLECT); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -1844,14 +1914,19 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } } break; + default: + break; } return code; } void VisualShaderNodeColorOp::set_operator(Operator p_op) { - op = p_op; - switch (op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } + switch (p_op) { case OP_SCREEN: simple_decl = true; break; @@ -1879,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) { case OP_HARD_LIGHT: simple_decl = false; break; + default: + break; } + op = p_op; emit_changed(); } @@ -1908,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_BURN); BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); BIND_ENUM_CONSTANT(OP_HARD_LIGHT); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { @@ -1971,7 +2050,10 @@ String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualSha } void VisualShaderNodeTransformOp::set_operator(Operator p_op) { - ERR_FAIL_INDEX(int(p_op), int(OP_LIMITER)); + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -2001,7 +2083,7 @@ void VisualShaderNodeTransformOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_B_MINUS_A); BIND_ENUM_CONSTANT(OP_A_DIV_B); BIND_ENUM_CONSTANT(OP_B_DIV_A); - BIND_ENUM_CONSTANT(OP_LIMITER); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { @@ -2052,6 +2134,10 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu } void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -2076,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_3x3_AxB); BIND_ENUM_CONSTANT(OP_3x3_BxA); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { @@ -2114,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { + static const char *functions[FUNC_MAX] = { "sin($)", "cos($)", "tan($)", @@ -2148,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade "trunc($)", "1.0 - $" }; - - return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeFloatFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2205,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { @@ -2242,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *int_func_id[FUNC_SIGN + 1] = { + static const char *functions[FUNC_MAX] = { "abs($)", "-($)", "sign($)" }; - return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeIntFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2275,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ABS); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { @@ -2312,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_ONEMINUS + 1] = { + static const char *vec_func_id[FUNC_MAX] = { "normalize($)", "max(min($, vec3(1.0)), vec3(0.0))", "-($)", @@ -2378,14 +2474,18 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeVectorFunc::set_function(Function p_func) { - func = p_func; - if (func == FUNC_RGB2HSV) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } + if (p_func == FUNC_RGB2HSV) { simple_decl = false; - } else if (func == FUNC_HSV2RGB) { + } else if (p_func == FUNC_HSV2RGB) { simple_decl = false; } else { simple_decl = true; } + func = p_func; emit_changed(); } @@ -2440,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_TANH); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -2498,12 +2599,18 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade code += " " + p_output_vars[0] + " = vec3(r, g, b);\n"; code += " }\n"; break; + default: + break; } return code; } void VisualShaderNodeColorFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2526,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); BIND_ENUM_CONSTANT(FUNC_SEPIA); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { @@ -2564,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_TRANSPOSE + 1] = { + static const char *functions[FUNC_MAX] = { "inverse($)", "transpose($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeTransformFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2597,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_INVERSE); BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { @@ -2639,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return "offset"; case FUNC_SCALING: return "pivot"; - case FUNC_MAX: - break; default: break; } @@ -2693,24 +2804,23 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: case FUNC_SCALING: { code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; - case FUNC_MAX: + default: break; } return code; } void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { - ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; } - func = p_func; - if (p_func == FUNC_PANNING) { set_input_port_default_value(2, Vector3()); // offset } else { // FUNC_SCALING set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot } + func = p_func; emit_changed(); } @@ -2886,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2921,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { @@ -2958,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2993,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { @@ -3057,7 +3177,7 @@ String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::T } void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3095,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const { } void VisualShaderNodeClamp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); @@ -3262,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const { } void VisualShaderNodeStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3313,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { } void VisualShaderNodeStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3386,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { } void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3440,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { } void VisualShaderNodeSmoothStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3608,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const { } void VisualShaderNodeMix::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3656,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { } void VisualShaderNodeMix::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3925,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { } void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -3934,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons } void VisualShaderNodeFloatUniform::set_min(float p_value) { + if (Math::is_equal_approx(hint_range_min, p_value)) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -3943,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const { } void VisualShaderNodeFloatUniform::set_max(float p_value) { + if (Math::is_equal_approx(hint_range_max, p_value)) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -3952,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const { } void VisualShaderNodeFloatUniform::set_step(float p_value) { + if (Math::is_equal_approx(hint_range_step, p_value)) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -3961,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const { } void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -3970,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { } void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + if (Math::is_equal_approx(default_value, p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4007,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4096,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const { } void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -4105,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { } void VisualShaderNodeIntUniform::set_min(int p_value) { + if (hint_range_min == p_value) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -4114,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const { } void VisualShaderNodeIntUniform::set_max(int p_value) { + if (hint_range_max == p_value) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -4123,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const { } void VisualShaderNodeIntUniform::set_step(int p_value) { + if (hint_range_step == p_value) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -4131,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } -void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4140,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeIntUniform::set_default_value(int p_value) { - default_value = p_value; +void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4178,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4238,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4247,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { - default_value = p_value; +void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4343,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { } void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -4352,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const { } void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + if (default_value.is_equal_approx(p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4689,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4727,8 +4902,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual return code; } -void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -4736,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_ return texture_type; } -void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { - color_default = p_default; +void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) { + ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); + if (color_default == p_color_default) { + return; + } + color_default = p_color_default; emit_changed(); } @@ -4766,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); + BIND_ENUM_CONSTANT(TYPE_MAX); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); } String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { @@ -4786,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return true; case Qualifier::QUAL_INSTANCE: return false; + default: + break; } return false; } @@ -4951,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5021,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5091,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5247,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { } void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5452,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const { } String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_IS_NAN + 1] = { + static const char *functions[FUNC_MAX] = { "isinf($)", "isnan($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeIs::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5485,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_IS_INF); BIND_ENUM_CONSTANT(FUNC_IS_NAN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIs::VisualShaderNodeIs() { @@ -5498,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const { } int VisualShaderNodeCompare::get_input_port_count() const { - if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { return 3; } return 2; } VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: @@ -5548,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const { } String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { return TTR("Invalid comparison function for that type."); } } - return ""; } String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *operators[FUNC_MAX] = { "==", "!=", ">", @@ -5567,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "<=", }; - static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *functions[FUNC_MAX] = { "equal($)", "notEqual($)", "greaterThan($)", @@ -5576,31 +5776,31 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "lessThanEqual($)", }; - static const char *conds[COND_ANY + 1] = { + static const char *conditions[COND_MAX] = { "all($)", "any($)", }; String code; - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } break; case CTYPE_SCALAR_INT: - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_VECTOR: code += " {\n"; - code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; - code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; break; @@ -5608,14 +5808,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_TRANSFORM: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; default: @@ -5624,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: return code; } -void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { - ctype = p_type; - - switch (ctype) { +void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) { + ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX)); + if (comparison_type == p_comparison_type) { + return; + } + switch (p_comparison_type) { case CTYPE_SCALAR: set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); @@ -5653,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { set_input_port_default_value(1, Transform3D()); simple_decl = true; break; + default: + break; } + comparison_type = p_comparison_type; emit_changed(); } VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { - return ctype; + return comparison_type; } void VisualShaderNodeCompare::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5670,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const return func; } -void VisualShaderNodeCompare::set_condition(Condition p_cond) { - condition = p_cond; +void VisualShaderNodeCompare::set_condition(Condition p_condition) { + ERR_FAIL_INDEX(int(p_condition), int(COND_MAX)); + if (condition == p_condition) { + return; + } + condition = p_condition; emit_changed(); } @@ -5683,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (ctype == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR) { props.push_back("condition"); } return props; @@ -5708,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_VECTOR); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + BIND_ENUM_CONSTANT(CTYPE_MAX); BIND_ENUM_CONSTANT(FUNC_EQUAL); BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); @@ -5715,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); BIND_ENUM_CONSTANT(FUNC_LESS_THAN); BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_MAX); BIND_ENUM_CONSTANT(COND_ALL); BIND_ENUM_CONSTANT(COND_ANY); + BIND_ENUM_CONSTANT(COND_MAX); } VisualShaderNodeCompare::VisualShaderNodeCompare() { @@ -5775,7 +5991,7 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha } void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5898,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const { } void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) { - ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX); + ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX)); + if (billboard_type == p_billboard_type) { + return; + } billboard_type = p_billboard_type; simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED); set_disabled(simple_decl); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 99617b46a3..2c952300fe 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -76,7 +76,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(float p_value); + void set_constant(float p_constant); float get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -106,7 +106,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(int p_value); + void set_constant(int p_constant); int get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -136,7 +136,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(bool p_value); + void set_constant(bool p_constant); bool get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -167,7 +167,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Color p_value); + void set_constant(const Color &p_constant); Color get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -197,7 +197,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Vector3 p_value); + void set_constant(const Vector3 &p_constant); Vector3 get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -227,7 +227,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform3D p_value); + void set_constant(const Transform3D &p_constant); Transform3D get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -251,12 +251,14 @@ public: SOURCE_2D_NORMAL, SOURCE_DEPTH, SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -287,10 +289,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_texture(Ref<Texture2D> p_value); + void set_texture(Ref<Texture2D> p_texture); Ref<Texture2D> get_texture() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -327,7 +329,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref<CurveTexture> p_value); + void set_texture(Ref<CurveTexture> p_texture); Ref<CurveTexture> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -360,7 +362,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref<CurveXYZTexture> p_value); + void set_texture(Ref<CurveXYZTexture> p_texture); Ref<CurveXYZTexture> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -378,6 +380,7 @@ public: enum Source { SOURCE_TEXTURE, SOURCE_PORT, + SOURCE_MAX, }; protected: @@ -410,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); - Ref<Texture2DArray> texture; + Ref<Texture2DArray> texture_array; protected: static void _bind_methods(); @@ -423,7 +426,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture_array(Ref<Texture2DArray> p_value); + void set_texture_array(Ref<Texture2DArray> p_texture_array); Ref<Texture2DArray> get_texture_array() const; virtual Vector<StringName> get_editable_properties() const override; @@ -446,7 +449,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture(Ref<Texture3D> p_value); + void set_texture(Ref<Texture3D> p_texture); Ref<Texture3D> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -461,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode { public: enum Source { SOURCE_TEXTURE, - SOURCE_PORT + SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMAL_MAP + TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -497,10 +502,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_cube_map(Ref<Cubemap> p_value); + void set_cube_map(Ref<Cubemap> p_cube_map); Ref<Cubemap> get_cube_map() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -530,7 +535,8 @@ public: OP_MAX, OP_MIN, OP_ATAN2, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -573,6 +579,7 @@ public: OP_MOD, OP_MAX, OP_MIN, + OP_ENUM_SIZE, }; protected: @@ -619,7 +626,8 @@ public: OP_CROSS, OP_ATAN2, OP_REFLECT, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -665,7 +673,8 @@ public: OP_DODGE, OP_BURN, OP_SOFT_LIGHT, - OP_HARD_LIGHT + OP_HARD_LIGHT, + OP_MAX, }; protected: @@ -714,7 +723,7 @@ public: OP_B_MINUS_A, OP_A_DIV_B, OP_B_DIV_A, - OP_LIMITER, + OP_MAX, }; protected: @@ -758,6 +767,7 @@ public: OP_BxA, OP_3x3_AxB, OP_3x3_BxA, + OP_MAX, }; protected: @@ -828,7 +838,8 @@ public: FUNC_RECIPROCAL, FUNC_ROUNDEVEN, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -871,6 +882,7 @@ public: FUNC_ABS, FUNC_NEGATE, FUNC_SIGN, + FUNC_MAX, }; protected: @@ -944,7 +956,8 @@ public: FUNC_TAN, FUNC_TANH, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -985,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode { public: enum Function { FUNC_GRAYSCALE, - FUNC_SEPIA + FUNC_SEPIA, + FUNC_MAX, }; protected: @@ -1026,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode { public: enum Function { FUNC_INVERSE, - FUNC_TRANSPOSE + FUNC_TRANSPOSE, + FUNC_MAX, }; protected: @@ -1092,7 +1107,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1201,7 +1216,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1224,7 +1239,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1264,7 +1280,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1371,7 +1388,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1413,7 +1430,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1501,7 +1518,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1613,6 +1630,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1679,6 +1697,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1919,11 +1938,13 @@ public: TYPE_COLOR, TYPE_NORMAL_MAP, TYPE_ANISO, + TYPE_MAX, }; enum ColorDefault { COLOR_DEFAULT_WHITE, - COLOR_DEFAULT_BLACK + COLOR_DEFAULT_BLACK, + COLOR_DEFAULT_MAX, }; protected: @@ -2113,7 +2134,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -2161,6 +2182,7 @@ public: enum Function { FUNC_IS_INF, FUNC_IS_NAN, + FUNC_MAX, }; protected: @@ -2206,6 +2228,7 @@ public: CTYPE_VECTOR, CTYPE_BOOLEAN, CTYPE_TRANSFORM, + CTYPE_MAX, }; enum Function { @@ -2215,15 +2238,17 @@ public: FUNC_GREATER_THAN_EQUAL, FUNC_LESS_THAN, FUNC_LESS_THAN_EQUAL, + FUNC_MAX, }; enum Condition { COND_ALL, COND_ANY, + COND_MAX, }; protected: - ComparisonType ctype = CTYPE_SCALAR; + ComparisonType comparison_type = CTYPE_SCALAR; Function func = FUNC_EQUAL; Condition condition = COND_ALL; @@ -2291,7 +2316,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 2250cf8d95..5fe801e037 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi } void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); - if (p_op_type != op_type) { - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - } + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); + } else { + set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); } op_type = p_op_type; emit_changed(); @@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; - case MODE_MAX: - break; default: break; } @@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V } void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { + ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); + if (mode == p_mode) { + return; + } mode = p_mode; emit_changed(); } diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index ecd187a885..f5435c3511 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType) // Process nodes -class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput { - GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput); +class VisualShaderNodeParticleAccelerator : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode); public: enum Mode { diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index b8173c9623..5d89d295c2 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -63,6 +63,7 @@ SceneStringNames::SceneStringNames() { animation_started = StaticCString::create("animation_started"); pose_updated = StaticCString::create("pose_updated"); + bone_pose_changed = StaticCString::create("bone_pose_changed"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index eddb0c33eb..01f427ecd1 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -98,6 +98,7 @@ public: StringName animation_started; StringName pose_updated; + StringName bone_pose_changed; StringName body_shape_entered; StringName body_entered; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 2de0f3cb9f..45d3379dfa 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -34,18 +34,6 @@ #include "servers/physics_server_2d.h" #define _SEGMENT_IS_VALID_SUPPORT_THRESHOLD 0.99998 -/* - -SHAPE_WORLD_MARGIN, ///< plane:"plane" -SHAPE_SEGMENT, ///< real_t:"length" -SHAPE_CIRCLE, ///< real_t:"radius" -SHAPE_RECTANGLE, ///< vec3:"extents" -SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" -SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) -SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error - -*/ - class Shape2DSW; class ShapeOwner2DSW { @@ -137,19 +125,19 @@ public: }; //let the optimizer do the magic -#define DEFAULT_PROJECT_RANGE_CAST \ - virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \ - project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \ - } \ - _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \ - real_t mina, maxa; \ - real_t minb, maxb; \ - Transform2D ofsb = p_transform; \ - ofsb.elements[2] += p_cast; \ - project_range(p_normal, p_transform, mina, maxa); \ - project_range(p_normal, ofsb, minb, maxb); \ - r_min = MIN(mina, minb); \ - r_max = MAX(maxa, maxb); \ +#define DEFAULT_PROJECT_RANGE_CAST \ + virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { \ + project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \ + } \ + _FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \ + real_t mina, maxa; \ + real_t minb, maxb; \ + Transform2D ofsb = p_transform; \ + ofsb.elements[2] += p_cast; \ + project_range(p_normal, p_transform, mina, maxa); \ + project_range(p_normal, ofsb, minb, maxb); \ + r_min = MIN(mina, minb); \ + r_max = MAX(maxa, maxb); \ } class WorldMarginShape2DSW : public Shape2DSW { @@ -160,17 +148,17 @@ public: _FORCE_INLINE_ Vector2 get_normal() const { return normal; } _FORCE_INLINE_ real_t get_d() const { return d; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_MARGIN; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { //real large @@ -178,7 +166,7 @@ public: r_max = 1e10; } - virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { + virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); } @@ -199,20 +187,20 @@ public: _FORCE_INLINE_ const Vector2 &get_b() const { return b; } _FORCE_INLINE_ const Vector2 &get_normal() const { return n; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_SEGMENT; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_SEGMENT; } _FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const { return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal(); } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { //real large @@ -239,17 +227,17 @@ class CircleShape2DSW : public Shape2DSW { public: _FORCE_INLINE_ const real_t &get_radius() const { return radius; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CIRCLE; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CIRCLE; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { //real large @@ -272,17 +260,17 @@ class RectangleShape2DSW : public Shape2DSW { public: _FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RECTANGLE; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_RECTANGLE; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { // no matter the angle, the box is mirrored anyway @@ -346,17 +334,17 @@ public: _FORCE_INLINE_ const real_t &get_radius() const { return radius; } _FORCE_INLINE_ const real_t &get_height() const { return height; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CAPSULE; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CAPSULE; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { // no matter the angle, the box is mirrored anyway @@ -399,17 +387,17 @@ public: return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal(); } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { if (!points || point_count <= 0) { @@ -437,7 +425,7 @@ public: class ConcaveShape2DSW : public Shape2DSW { public: - virtual bool is_concave() const { return true; } + virtual bool is_concave() const override { return true; } typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex); virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0; @@ -474,23 +462,31 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW { int _generate_bvh(BVH *p_bvh, int p_len, int p_depth); public: - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONCAVE_POLYGON; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CONCAVE_POLYGON; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { + r_min = 0; + r_max = 0; + ERR_FAIL_MSG("Unsupported call to project_rangev in ConcavePolygonShape2DSW"); } - virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/ + + void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { + r_min = 0; + r_max = 0; + ERR_FAIL_MSG("Unsupported call to project_range in ConcavePolygonShape2DSW"); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; + + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; } + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override { return 0; } - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; - virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const; + virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const override; DEFAULT_PROJECT_RANGE_CAST }; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 65dc198592..f04f3ab583 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -560,7 +560,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer2D::MotionResult(); - r_result->motion = p_motion; + r_result->travel = p_motion; } return false; } @@ -954,9 +954,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin(); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->motion = safe * p_motion; + r_result->travel = safe * p_motion; r_result->remainder = p_motion - safe * p_motion; - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } collided = true; @@ -964,9 +964,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } if (!collided && r_result) { - r_result->motion = p_motion; + r_result->travel = p_motion; r_result->remainder = Vector2(); - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } return collided; diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index a9f5c4aec3..364f63e4ad 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -30,8 +30,16 @@ #include "area_3d_sw.h" #include "body_3d_sw.h" +#include "soft_body_3d_sw.h" #include "space_3d_sw.h" +Area3DSW::BodyKey::BodyKey(SoftBody3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { + rid = p_body->get_self(); + instance_id = p_body->get_instance_id(); + body_shape = p_body_shape; + area_shape = p_area_shape; +} + Area3DSW::BodyKey::BodyKey(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { rid = p_body->get_self(); instance_id = p_body->get_instance_id(); diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h index 12f7545c08..5959ee1e95 100644 --- a/servers/physics_3d/area_3d_sw.h +++ b/servers/physics_3d/area_3d_sw.h @@ -38,6 +38,7 @@ class Space3DSW; class Body3DSW; +class SoftBody3DSW; class Constraint3DSW; class Area3DSW : public CollisionObject3DSW { @@ -80,6 +81,7 @@ class Area3DSW : public CollisionObject3DSW { } _FORCE_INLINE_ BodyKey() {} + BodyKey(SoftBody3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); BodyKey(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); BodyKey(Area3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); }; @@ -91,6 +93,7 @@ class Area3DSW : public CollisionObject3DSW { _FORCE_INLINE_ BodyState() { state = 0; } }; + Map<BodyKey, BodyState> monitored_soft_bodies; Map<BodyKey, BodyState> monitored_bodies; Map<BodyKey, BodyState> monitored_areas; @@ -115,6 +118,9 @@ public: _FORCE_INLINE_ void add_body_to_query(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); _FORCE_INLINE_ void remove_body_from_query(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape); + _FORCE_INLINE_ void add_soft_body_to_query(SoftBody3DSW *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape); + _FORCE_INLINE_ void remove_soft_body_from_query(SoftBody3DSW *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape); + _FORCE_INLINE_ void add_area_to_query(Area3DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape); _FORCE_INLINE_ void remove_area_from_query(Area3DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape); @@ -166,6 +172,22 @@ public: ~Area3DSW(); }; +void Area3DSW::add_soft_body_to_query(SoftBody3DSW *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) { + BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape); + monitored_soft_bodies[bk].inc(); + if (!monitor_query_list.in_list()) { + _queue_monitor_update(); + } +} + +void Area3DSW::remove_soft_body_from_query(SoftBody3DSW *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) { + BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape); + monitored_soft_bodies[bk].dec(); + if (!monitor_query_list.in_list()) { + _queue_monitor_update(); + } +} + void Area3DSW::add_body_to_query(Body3DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { BodyKey bk(p_body, p_body_shape, p_area_shape); monitored_bodies[bk].inc(); @@ -198,4 +220,16 @@ void Area3DSW::remove_area_from_query(Area3DSW *p_area, uint32_t p_area_shape, u } } +struct AreaCMP { + Area3DSW *area; + int refCount; + _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); } + _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); } + _FORCE_INLINE_ AreaCMP() {} + _FORCE_INLINE_ AreaCMP(Area3DSW *p_area) { + area = p_area; + refCount = 1; + } +}; + #endif // AREA__SW_H diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp index f43c2c965e..e740565da6 100644 --- a/servers/physics_3d/area_pair_3d_sw.cpp +++ b/servers/physics_3d/area_pair_3d_sw.cpp @@ -181,3 +181,85 @@ Area2Pair3DSW::~Area2Pair3DSW() { area_a->remove_constraint(this); area_b->remove_constraint(this); } + +//////////////////////////////////////////////////// + +bool AreaSoftBodyPair3DSW::setup(real_t p_step) { + bool result = false; + if ( + area->interacts_with(soft_body) && + CollisionSolver3DSW::solve_static( + soft_body->get_shape(soft_body_shape), + soft_body->get_transform() * soft_body->get_shape_transform(soft_body_shape), + area->get_shape(area_shape), + area->get_transform() * area->get_shape_transform(area_shape), + nullptr, + this)) { + result = true; + } + + process_collision = false; + if (result != colliding) { + if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + process_collision = true; + } else if (area->has_monitor_callback()) { + process_collision = true; + } + + colliding = result; + } + + return process_collision; +} + +bool AreaSoftBodyPair3DSW::pre_solve(real_t p_step) { + if (!process_collision) { + return false; + } + + if (colliding) { + if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + soft_body->add_area(area); + } + + if (area->has_monitor_callback()) { + area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape); + } + } else { + if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + soft_body->remove_area(area); + } + + if (area->has_monitor_callback()) { + area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); + } + } + + return false; // Never do any post solving. +} + +void AreaSoftBodyPair3DSW::solve(real_t p_step) { + // Nothing to do. +} + +AreaSoftBodyPair3DSW::AreaSoftBodyPair3DSW(SoftBody3DSW *p_soft_body, int p_soft_body_shape, Area3DSW *p_area, int p_area_shape) { + soft_body = p_soft_body; + area = p_area; + soft_body_shape = p_soft_body_shape; + area_shape = p_area_shape; + soft_body->add_constraint(this); + area->add_constraint(this); +} + +AreaSoftBodyPair3DSW::~AreaSoftBodyPair3DSW() { + if (colliding) { + if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { + soft_body->remove_area(area); + } + if (area->has_monitor_callback()) { + area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); + } + } + soft_body->remove_constraint(this); + area->remove_constraint(this); +} diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h index 596d893082..8cc9e9ad63 100644 --- a/servers/physics_3d/area_pair_3d_sw.h +++ b/servers/physics_3d/area_pair_3d_sw.h @@ -34,6 +34,7 @@ #include "area_3d_sw.h" #include "body_3d_sw.h" #include "constraint_3d_sw.h" +#include "soft_body_3d_sw.h" class AreaPair3DSW : public Constraint3DSW { Body3DSW *body; @@ -69,4 +70,21 @@ public: ~Area2Pair3DSW(); }; +class AreaSoftBodyPair3DSW : public Constraint3DSW { + SoftBody3DSW *soft_body; + Area3DSW *area; + int soft_body_shape; + int area_shape; + bool colliding = false; + bool process_collision = false; + +public: + virtual bool setup(real_t p_step) override; + virtual bool pre_solve(real_t p_step) override; + virtual void solve(real_t p_step) override; + + AreaSoftBodyPair3DSW(SoftBody3DSW *p_sof_body, int p_soft_body_shape, Area3DSW *p_area, int p_area_shape); + ~AreaSoftBodyPair3DSW(); +}; + #endif // AREA_PAIR__SW_H diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index ea6064cb4c..0c4079332d 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) { real_t ang_vel = total_angular_velocity.length(); Transform3D transform = get_transform(); - if (ang_vel != 0.0) { + if (!Math::is_zero_approx(ang_vel)) { Vector3 ang_vel_axis = total_angular_velocity / ang_vel; Basis rot(ang_vel_axis, ang_vel * p_step); Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1); diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index bdc615ab6c..efb114a325 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -96,18 +96,6 @@ class Body3DSW : public CollisionObject3DSW { Map<Constraint3DSW *, int> constraint_map; - struct AreaCMP { - Area3DSW *area; - int refCount; - _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); } - _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); } - _FORCE_INLINE_ AreaCMP() {} - _FORCE_INLINE_ AreaCMP(Area3DSW *p_area) { - area = p_area; - refCount = 1; - } - }; - Vector<AreaCMP> areas; struct Contact { diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index 161e7e101b..dcecac1c73 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -102,6 +102,10 @@ void CollisionSolver3DSW::soft_body_contact_callback(const Vector3 &p_point_A, i ++cinfo.contact_count; + if (!cinfo.result_callback) { + return; + } + if (cinfo.swap_result) { cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata); } else { diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index c11c3a08f6..ca58900111 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -33,17 +33,6 @@ #include "core/math/geometry_3d.h" #include "servers/physics_server_3d.h" -/* - -SHAPE_LINE, ///< plane:"plane" -SHAPE_SEGMENT, ///< real_t:"length" -SHAPE_CIRCLE, ///< real_t:"radius" -SHAPE_RECTANGLE, ///< vec3:"extents" -SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" -SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array) -SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error - -*/ class Shape3DSW; @@ -111,9 +100,9 @@ public: class ConcaveShape3DSW : public Shape3DSW { public: - virtual bool is_concave() const { return true; } + virtual bool is_concave() const override { return true; } typedef void (*Callback)(void *p_userdata, Shape3DSW *p_convex); - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0; @@ -153,21 +142,21 @@ class SphereShape3DSW : public Shape3DSW { public: real_t get_radius() const; - virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; } + virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SPHERE; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; SphereShape3DSW(); }; @@ -178,21 +167,21 @@ class BoxShape3DSW : public Shape3DSW { public: _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; } - virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; } + virtual real_t get_area() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_BOX; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; BoxShape3DSW(); }; @@ -207,21 +196,21 @@ public: _FORCE_INLINE_ real_t get_height() const { return height; } _FORCE_INLINE_ real_t get_radius() const { return radius; } - virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; } + virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CAPSULE; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; CapsuleShape3DSW(); }; @@ -236,21 +225,21 @@ public: _FORCE_INLINE_ real_t get_height() const { return height; } _FORCE_INLINE_ real_t get_radius() const { return radius; } - virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; } + virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CYLINDER; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; CylinderShape3DSW(); }; @@ -263,19 +252,19 @@ struct ConvexPolygonShape3DSW : public Shape3DSW { public: const Geometry3D::MeshData &get_mesh() const { return mesh; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; ConvexPolygonShape3DSW(); }; @@ -341,21 +330,21 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW { public: Vector<Vector3> get_faces() const; - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const; + virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; ConcavePolygonShape3DSW(); }; @@ -385,20 +374,20 @@ public: int get_width() const; int get_depth() const; - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_HEIGHTMAP; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; - virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; + virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; HeightMapShape3DSW(); }; @@ -409,21 +398,21 @@ struct FaceShape3DSW : public Shape3DSW { Vector3 vertex[3]; bool backface_collision = false; - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; } - void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; - bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data) {} - virtual Variant get_data() const { return Variant(); } + virtual void set_data(const Variant &p_data) override {} + virtual Variant get_data() const override { return Variant(); } FaceShape3DSW(); }; @@ -432,9 +421,9 @@ struct MotionShape3DSW : public Shape3DSW { Shape3DSW *shape; Vector3 motion; - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } - void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override { Vector3 cast = p_transform.basis.xform(motion); real_t mina, maxa; real_t minb, maxb; @@ -446,22 +435,23 @@ struct MotionShape3DSW : public Shape3DSW { r_max = MAX(maxa, maxb); } - Vector3 get_support(const Vector3 &p_normal) const { + virtual Vector3 get_support(const Vector3 &p_normal) const override { Vector3 support = shape->get_support(p_normal); if (p_normal.dot(motion) > 0) { support += motion; } return support; } - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } - bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; } - virtual bool intersect_point(const Vector3 &p_point) const { return false; } - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const { return p_point; } - Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); } + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override { return false; } + virtual bool intersect_point(const Vector3 &p_point) const override { return false; } + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; } + + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); } - virtual void set_data(const Variant &p_data) {} - virtual Variant get_data() const { return Variant(); } + virtual void set_data(const Variant &p_data) override {} + virtual Variant get_data() const override { return Variant(); } MotionShape3DSW() { configure(AABB()); } }; diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index 724125bea8..73b81444e1 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -928,6 +928,19 @@ void SoftBody3DSW::apply_forces() { } } +void SoftBody3DSW::_compute_area_gravity(const Area3DSW *p_area) { + if (p_area->is_gravity_point()) { + if (p_area->get_gravity_distance_scale() > 0) { + Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); + gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2)); + } else { + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + } + } else { + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); + } +} + void SoftBody3DSW::predict_motion(real_t p_delta) { const real_t inv_delta = 1.0 / p_delta; @@ -935,9 +948,35 @@ void SoftBody3DSW::predict_motion(real_t p_delta) { Area3DSW *def_area = get_space()->get_default_area(); ERR_FAIL_COND(!def_area); + gravity = def_area->get_gravity_vector() * def_area->get_gravity(); + + int ac = areas.size(); + bool stopped = false; + + if (ac) { + areas.sort(); + const AreaCMP *aa = &areas[0]; + for (int i = ac - 1; i >= 0 && !stopped; i--) { + PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode(); + switch (mode) { + case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE: + case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: { + _compute_area_gravity(aa[i].area); + stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE; + } break; + case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE: + case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: { + gravity = Vector3(0, 0, 0); + _compute_area_gravity(aa[i].area); + stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE; + } break; + default: { + } + } + } + } // Apply forces. - Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity(); add_velocity(gravity * p_delta); apply_forces(); diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h index ac8bcbf0b9..be0620c506 100644 --- a/servers/physics_3d/soft_body_3d_sw.h +++ b/servers/physics_3d/soft_body_3d_sw.h @@ -31,6 +31,7 @@ #ifndef SOFT_BODY_3D_SW_H #define SOFT_BODY_3D_SW_H +#include "area_3d_sw.h" #include "collision_object_3d_sw.h" #include "core/math/aabb.h" @@ -100,14 +101,20 @@ class SoftBody3DSW : public CollisionObject3DSW { real_t drag_coefficient = 0.0; // [0,1] LocalVector<int> pinned_vertices; + Vector3 gravity; + SelfList<SoftBody3DSW> active_list; Set<Constraint3DSW *> constraints; + Vector<AreaCMP> areas; + VSet<RID> exceptions; uint64_t island_step = 0; + _FORCE_INLINE_ void _compute_area_gravity(const Area3DSW *p_area); + public: SoftBody3DSW(); @@ -129,6 +136,25 @@ public: _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } + _FORCE_INLINE_ void add_area(Area3DSW *p_area) { + int index = areas.find(AreaCMP(p_area)); + if (index > -1) { + areas.write[index].refCount += 1; + } else { + areas.ordered_insert(AreaCMP(p_area)); + } + } + + _FORCE_INLINE_ void remove_area(Area3DSW *p_area) { + int index = areas.find(AreaCMP(p_area)); + if (index > -1) { + areas.write[index].refCount -= 1; + if (areas[index].refCount < 1) { + areas.remove(index); + } + } + } + virtual void set_space(Space3DSW *p_space); void set_mesh(const Ref<Mesh> &p_mesh); diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 730460d66a..f9e55ad525 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -600,7 +600,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer3D::MotionResult(); - r_result->motion = p_motion; + r_result->travel = p_motion; } return false; @@ -879,9 +879,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass()); r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); - r_result->motion = safe * p_motion; + r_result->travel = safe * p_motion; r_result->remainder = p_motion - safe * p_motion; - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } collided = true; @@ -889,9 +889,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co } if (!collided && r_result) { - r_result->motion = p_motion; + r_result->travel = p_motion; r_result->remainder = Vector3(); - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } return collided; @@ -921,7 +921,9 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A)); return area2_pair; } else if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) { - // Area/Soft Body, not supported. + SoftBody3DSW *softbody = static_cast<SoftBody3DSW *>(B); + AreaSoftBodyPair3DSW *soft_area_pair = memnew(AreaSoftBodyPair3DSW(softbody, p_subindex_B, area, p_subindex_A)); + return soft_area_pair; } else { Body3DSW *body = static_cast<Body3DSW *>(B); AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A)); diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 092c3ae7a9..c96f85446c 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -422,11 +422,11 @@ void PhysicsDirectSpaceState2D::_bind_methods() { /////////////////////////////// -Vector2 PhysicsTestMotionResult2D::get_motion() const { - return result.motion; +Vector2 PhysicsTestMotionResult2D::get_travel() const { + return result.travel; } -Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const { +Vector2 PhysicsTestMotionResult2D::get_remainder() const { return result.remainder; } @@ -471,8 +471,8 @@ real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const { } void PhysicsTestMotionResult2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity); @@ -484,8 +484,8 @@ void PhysicsTestMotionResult2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 27bc654594..4c559dd7bd 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -465,7 +465,7 @@ public: virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; struct MotionResult { - Vector2 motion; + Vector2 travel; Vector2 remainder; Vector2 collision_point; @@ -479,6 +479,10 @@ public: RID collider; int collider_shape = 0; Variant collider_metadata; + + real_t get_angle(Vector2 p_up_direction) const { + return Math::acos(collision_normal.dot(p_up_direction)); + } }; virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) = 0; @@ -588,8 +592,8 @@ protected: public: PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); } - Vector2 get_motion() const; - Vector2 get_motion_remainder() const; + Vector2 get_travel() const; + Vector2 get_remainder() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 89987b5fe9..53863cea72 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -369,11 +369,11 @@ void PhysicsDirectSpaceState3D::_bind_methods() { /////////////////////////////// -Vector3 PhysicsTestMotionResult3D::get_motion() const { - return result.motion; +Vector3 PhysicsTestMotionResult3D::get_travel() const { + return result.travel; } -Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const { +Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } @@ -418,8 +418,8 @@ real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { } void PhysicsTestMotionResult3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); @@ -431,8 +431,8 @@ void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 31ae352d9e..f806fd55be 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -473,7 +473,7 @@ public: virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; struct MotionResult { - Vector3 motion; + Vector3 travel; Vector3 remainder; Vector3 collision_point; @@ -487,6 +487,10 @@ public: RID collider; int collider_shape = 0; Variant collider_metadata; + + real_t get_angle(Vector3 p_up_direction) const { + return Math::acos(collision_normal.dot(p_up_direction)); + } }; virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) = 0; @@ -752,8 +756,8 @@ protected: public: PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); } - Vector3 get_motion() const; - Vector3 get_motion_remainder() const; + Vector3 get_travel() const; + Vector3 get_remainder() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 78bbdb046d..3683622d3e 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -759,7 +759,7 @@ void EffectsRD::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuff RD::get_singleton()->draw_list_end(); } -void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip) { +void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) { CopyToDPPushConstant push_constant; push_constant.screen_rect[0] = p_rect.position.x; push_constant.screen_rect[1] = p_rect.position.y; @@ -767,7 +767,9 @@ void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffe push_constant.screen_rect[3] = p_rect.size.height; push_constant.z_far = p_z_far; push_constant.z_near = p_z_near; - push_constant.z_flip = p_dp_flip; + push_constant.texel_size[0] = 1.0f / p_dst_size.x; + push_constant.texel_size[1] = 1.0f / p_dst_size.y; + push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); @@ -1914,7 +1916,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } - { // Initialize copy + if (!prefer_raster_effects) { // Initialize copy Vector<String> copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n"); @@ -2098,10 +2100,9 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } else { bokeh.compute_shader.initialize(bokeh_modes); - - bokeh.shader_version = bokeh.compute_shader.version_create(); bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_BOX_NOWEIGHT, false); bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT, false); + bokeh.shader_version = bokeh.compute_shader.version_create(); for (int i = 0; i < BOKEH_MAX; i++) { if (bokeh.compute_shader.is_variant_enabled(i)) { @@ -2114,7 +2115,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } - { + if (!prefer_raster_effects) { // Initialize ssao RD::SamplerState sampler; @@ -2258,7 +2259,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { ERR_FAIL_COND(pipeline != SSAO_MAX); } - { + if (!prefer_raster_effects) { // Initialize roughness limiter Vector<String> shader_modes; shader_modes.push_back(""); @@ -2356,7 +2357,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } - { + if (!prefer_raster_effects) { Vector<String> specular_modes; specular_modes.push_back("\n#define MODE_MERGE\n"); specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n"); @@ -2392,72 +2393,74 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } - { - Vector<String> ssr_modes; - ssr_modes.push_back("\n"); - ssr_modes.push_back("\n#define MODE_ROUGH\n"); + if (!prefer_raster_effects) { + { + Vector<String> ssr_modes; + ssr_modes.push_back("\n"); + ssr_modes.push_back("\n#define MODE_ROUGH\n"); - ssr.shader.initialize(ssr_modes); + ssr.shader.initialize(ssr_modes); - ssr.shader_version = ssr.shader.version_create(); + ssr.shader_version = ssr.shader.version_create(); - for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) { - ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i)); + for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) { + ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i)); + } } - } - { - Vector<String> ssr_filter_modes; - ssr_filter_modes.push_back("\n"); - ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n"); + { + Vector<String> ssr_filter_modes; + ssr_filter_modes.push_back("\n"); + ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n"); - ssr_filter.shader.initialize(ssr_filter_modes); + ssr_filter.shader.initialize(ssr_filter_modes); - ssr_filter.shader_version = ssr_filter.shader.version_create(); + ssr_filter.shader_version = ssr_filter.shader.version_create(); - for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) { - ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i)); + for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) { + ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i)); + } } - } - { - Vector<String> ssr_scale_modes; - ssr_scale_modes.push_back("\n"); + { + Vector<String> ssr_scale_modes; + ssr_scale_modes.push_back("\n"); - ssr_scale.shader.initialize(ssr_scale_modes); + ssr_scale.shader.initialize(ssr_scale_modes); - ssr_scale.shader_version = ssr_scale.shader.version_create(); + ssr_scale.shader_version = ssr_scale.shader.version_create(); - ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0)); - } + ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0)); + } - { - Vector<String> sss_modes; - sss_modes.push_back("\n#define USE_11_SAMPLES\n"); - sss_modes.push_back("\n#define USE_17_SAMPLES\n"); - sss_modes.push_back("\n#define USE_25_SAMPLES\n"); + { + Vector<String> sss_modes; + sss_modes.push_back("\n#define USE_11_SAMPLES\n"); + sss_modes.push_back("\n#define USE_17_SAMPLES\n"); + sss_modes.push_back("\n#define USE_25_SAMPLES\n"); - sss.shader.initialize(sss_modes); + sss.shader.initialize(sss_modes); - sss.shader_version = sss.shader.version_create(); + sss.shader_version = sss.shader.version_create(); - for (int i = 0; i < sss_modes.size(); i++) { - sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); + for (int i = 0; i < sss_modes.size(); i++) { + sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); + } } - } - { - Vector<String> resolve_modes; - resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n"); - resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n"); - resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n"); + { + Vector<String> resolve_modes; + resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n"); + resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n"); + resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n"); - resolve.shader.initialize(resolve_modes); + resolve.shader.initialize(resolve_modes); - resolve.shader_version = resolve.shader.version_create(); + resolve.shader_version = resolve.shader.version_create(); - for (int i = 0; i < RESOLVE_MODE_MAX; i++) { - resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i)); + for (int i = 0; i < RESOLVE_MODE_MAX; i++) { + resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i)); + } } } @@ -2523,10 +2526,6 @@ EffectsRD::~EffectsRD() { RD::get_singleton()->free(index_buffer); //array gets freed as dependency RD::get_singleton()->free(filter.coefficient_buffer); - RD::get_singleton()->free(ssao.mirror_sampler); - RD::get_singleton()->free(ssao.gather_constants_buffer); - RD::get_singleton()->free(ssao.importance_map_load_counter); - if (prefer_raster_effects) { blur_raster.shader.version_free(blur_raster.shader_version); bokeh.raster_shader.version_free(blur_raster.shader_version); @@ -2541,21 +2540,27 @@ EffectsRD::~EffectsRD() { cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); filter.compute_shader.version_free(filter.shader_version); } - copy.shader.version_free(copy.shader_version); + if (!prefer_raster_effects) { + copy.shader.version_free(copy.shader_version); + resolve.shader.version_free(resolve.shader_version); + specular_merge.shader.version_free(specular_merge.shader_version); + ssao.blur_shader.version_free(ssao.blur_shader_version); + ssao.gather_shader.version_free(ssao.gather_shader_version); + ssao.downsample_shader.version_free(ssao.downsample_shader_version); + ssao.interleave_shader.version_free(ssao.interleave_shader_version); + ssao.importance_map_shader.version_free(ssao.importance_map_shader_version); + roughness_limiter.shader.version_free(roughness_limiter.shader_version); + ssr.shader.version_free(ssr.shader_version); + ssr_filter.shader.version_free(ssr_filter.shader_version); + ssr_scale.shader.version_free(ssr_scale.shader_version); + sss.shader.version_free(sss.shader_version); + + RD::get_singleton()->free(ssao.mirror_sampler); + RD::get_singleton()->free(ssao.gather_constants_buffer); + RD::get_singleton()->free(ssao.importance_map_load_counter); + } copy_to_fb.shader.version_free(copy_to_fb.shader_version); cube_to_dp.shader.version_free(cube_to_dp.shader_version); - resolve.shader.version_free(resolve.shader_version); - roughness_limiter.shader.version_free(roughness_limiter.shader_version); sort.shader.version_free(sort.shader_version); - specular_merge.shader.version_free(specular_merge.shader_version); - ssao.blur_shader.version_free(ssao.blur_shader_version); - ssao.gather_shader.version_free(ssao.gather_shader_version); - ssao.downsample_shader.version_free(ssao.downsample_shader_version); - ssao.interleave_shader.version_free(ssao.interleave_shader_version); - ssao.importance_map_shader.version_free(ssao.importance_map_shader_version); - ssr.shader.version_free(ssr.shader_version); - ssr_filter.shader.version_free(ssr_filter.shader_version); - ssr_scale.shader.version_free(ssr_scale.shader_version); - sss.shader.version_free(sss.shader_version); tonemap.shader.version_free(tonemap.shader_version); } diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 0c9b2efb7f..c8d4cb7ad4 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -321,8 +321,7 @@ private: struct CopyToDPPushConstant { float z_far; float z_near; - uint32_t z_flip; - uint32_t pad; + float texel_size[2]; float screen_rect[4]; }; @@ -770,7 +769,7 @@ public: void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuffer, const Size2i &p_size); - void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip); + void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip); void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 5a0ad97c7c..611f7c6494 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -3062,7 +3062,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) : defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; } defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n"; - defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n"; + defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n"; { //lightmaps diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 89d14e871a..be18a73989 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -131,9 +131,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); - if (err != OK) { - return; - } + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = shader_singleton->shader.version_create(); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index ddd2a26d71..2064d9c5c5 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -665,6 +665,23 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color _pre_opaque_render(p_render_data, false, false, RID(), RID()); + uint32_t spec_constant_base_flags = 0; + + { + //figure out spec constants + + if (p_render_data->directional_light_count > 0) { + if (p_render_data->directional_light_soft_shadows) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS; + } + } else { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; + } + + if (!is_environment(p_render_data->environment) || environment_is_fog_enabled(p_render_data->environment)) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; + } + } { if (render_buffer) { RD::get_singleton()->draw_command_begin_label("Render 3D Pass"); @@ -707,7 +724,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color } RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -771,7 +788,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (using_subpass_transparent) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -808,7 +825,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -935,7 +952,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; - RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); + RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, 0, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); } @@ -975,7 +992,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1016,7 +1033,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1090,7 +1107,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const { //regular forward for now - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set, 0); _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } RD::get_singleton()->draw_command_end_label(); @@ -1733,7 +1750,7 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para } } -void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) { +void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { // first zero out our indices p_push_constant->omni_lights[0] = 0xFFFF; @@ -1748,6 +1765,19 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF p_push_constant->reflection_probes[0] = 0xFFFF; p_push_constant->reflection_probes[1] = 0xFFFF; + if (p_instance->omni_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; + } + if (p_instance->spot_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; + } + if (p_instance->reflection_probe_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; + } + if (p_instance->decals_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; + } + for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { uint32_t ofs = i < 4 ? 0 : 1; uint32_t shift = (i & 0x3) << 3; @@ -1795,6 +1825,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr const RenderElementInfo &element_info = p_params->element_info[i]; const GeometryInstanceForwardMobile *inst = surf->owner; + uint32_t base_spec_constants = p_params->spec_constant_base_flags; + // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant; GeometryInstanceForwardMobile::PushConstant push_constant; @@ -1830,7 +1862,13 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr mesh_surface = surf->surface_shadow; } else { - _fill_push_constant_instance_indices(&push_constant, inst); + if (inst->use_projector) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_PROJECTOR; + } + if (inst->use_soft_shadow) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS; + } + _fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); #ifdef DEBUG_ENABLED if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { @@ -1922,7 +1960,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass, base_spec_constants); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -2181,6 +2219,11 @@ void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInst } void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { + GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->use_projector = p_projector; + ginstance->use_soft_shadow = p_softshadow; } void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { @@ -2559,12 +2602,12 @@ void RenderForwardMobile::_update_shader_quality_settings() { spec_constants.push_back(sc); sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; - sc.constant_id = SPEC_CONSTANT_DECAL_FILTER; + sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS; sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); - sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER; + sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS; sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); @@ -2587,7 +2630,7 @@ RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) : defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; } // defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n"; - defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n"; + defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n"; { //lightmaps diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index b981592840..764d8e80df 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -65,12 +65,27 @@ protected: }; enum { - SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 6, - SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 7, - SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 8, - SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 9, - SPEC_CONSTANT_DECAL_FILTER = 10, - SPEC_CONSTANT_PROJECTOR_FILTER = 11, + + SPEC_CONSTANT_USING_PROJECTOR = 0, + SPEC_CONSTANT_USING_SOFT_SHADOWS = 1, + SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS = 2, + + SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 3, + SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 4, + SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 5, + SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 6, + + SPEC_CONSTANT_DECAL_USE_MIPMAPS = 7, + SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS = 8, + + SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 9, + SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 10, + SPEC_CONSTANT_DISABLE_REFLECTION_PROBES = 11, + SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS = 12, + + SPEC_CONSTANT_DISABLE_DECALS = 13, + SPEC_CONSTANT_DISABLE_FOG = 14, + }; enum { @@ -159,6 +174,7 @@ protected: bool force_wireframe = false; Vector2 uv_offset; Plane lod_plane; + uint32_t spec_constant_base_flags = 0; float lod_distance_multiplier = 0.0; float screen_lod_threshold = 0.0; RD::FramebufferFormatID framebuffer_format = 0; @@ -166,7 +182,7 @@ protected: uint32_t barrier = RD::BARRIER_MASK_ALL; uint32_t subpass = 0; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; @@ -182,6 +198,7 @@ protected: screen_lod_threshold = p_screen_lod_threshold; element_offset = p_element_offset; barrier = p_barrier; + spec_constant_base_flags = p_spec_constant_base_flags; } }; @@ -526,6 +543,8 @@ protected: RID transforms_uniform_set; float depth = 0; bool mirror = false; + bool use_projector = false; + bool use_soft_shadow = false; Transform3D transform; bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform bool non_uniform_scale = false; @@ -584,7 +603,7 @@ protected: dirty_list_element(this) {} }; - _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance); + _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); void _update_shader_quality_settings() override; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index bcdcb05653..735014a2ec 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -135,8 +135,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton; Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = shader_singleton->shader.version_create(); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 14b2768c29..f8aefdb29c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1970,8 +1970,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = canvas_singleton->shader.canvas_shader.version_create(); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 02d548bf13..62e9386f95 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -281,6 +281,8 @@ RendererCompositorRD::RendererCompositorRD() { scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage)); } + scene->init(); + // now we're ready to create our effects, storage->init_effects(!scene->_render_buffers_can_be_storage()); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 98d08f68e8..098e2a5c87 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -2812,8 +2812,6 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p { //kinda complicated to compute the amount of slots, we try to use as many as we can - voxel_gi_max_lights = 32; - voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights); voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight)); voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1)); @@ -3009,7 +3007,9 @@ void RendererSceneGIRD::free() { sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); - memdelete_arr(voxel_gi_lights); + if (voxel_gi_lights) { + memdelete_arr(voxel_gi_lights); + } } RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) { diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 128bf09063..0b4622646f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -110,8 +110,8 @@ private: float pad[3]; }; - VoxelGILight *voxel_gi_lights; - uint32_t voxel_gi_max_lights; + VoxelGILight *voxel_gi_lights = nullptr; + uint32_t voxel_gi_max_lights = 32; RID voxel_gi_lights_uniform; enum { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 5016c99a1e..8496ef631b 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -860,7 +860,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool shadow_atlas->shadow_owners.clear(); shadow_atlas->size = p_size; - shadow_atlas->use_16_bits = p_size; + shadow_atlas->use_16_bits = p_16_bits; } void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { @@ -935,7 +935,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, //look for an empty space int sc = shadow_atlas->quadrants[qidx].shadows.size(); - ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw(); + const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); int found_free_idx = -1; //found a free one int found_used_idx = -1; //found existing one, must steal it @@ -980,6 +980,78 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, return false; } +bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { + for (int i = p_quadrant_count - 1; i >= 0; i--) { + int qidx = p_in_quadrants[i]; + + if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { + return false; + } + + //look for an empty space + int sc = shadow_atlas->quadrants[qidx].shadows.size(); + const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); + + int found_idx = -1; + uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair + + for (int j = 0; j < sc - 1; j++) { + uint64_t pass = 0; + + if (sarr[j].owner.is_valid()) { + LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); + ERR_CONTINUE(!sli); + + if (sli->last_scene_pass == scene_pass) { + continue; + } + + //was just allocated, don't kill it so soon, wait a bit.. + if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { + continue; + } + pass += sli->last_scene_pass; + } + + if (sarr[j + 1].owner.is_valid()) { + LightInstance *sli = light_instance_owner.getornull(sarr[j + 1].owner); + ERR_CONTINUE(!sli); + + if (sli->last_scene_pass == scene_pass) { + continue; + } + + //was just allocated, don't kill it so soon, wait a bit.. + if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) { + continue; + } + pass += sli->last_scene_pass; + } + + if (found_idx == -1 || pass < min_pass) { + found_idx = j; + min_pass = pass; + + // we found two empty spots, no need to check the rest + if (pass == 0) { + break; + } + } + } + + if (found_idx == -1) { + continue; //nothing found + } + + r_quadrant = qidx; + r_shadow = found_idx; + + return true; + } + + return false; +} + bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); @@ -1025,94 +1097,104 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i uint64_t tick = OS::get_singleton()->get_ticks_msec(); - //see if it already exists + uint32_t old_key = ShadowAtlas::SHADOW_INVALID; + uint32_t old_quadrant = ShadowAtlas::SHADOW_INVALID; + uint32_t old_shadow = ShadowAtlas::SHADOW_INVALID; + int old_subdivision = -1; + + bool should_realloc = false; + bool should_redraw = false; if (shadow_atlas->shadow_owners.has(p_light_intance)) { - //it does! - uint32_t key = shadow_atlas->shadow_owners[p_light_intance]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; + old_key = shadow_atlas->shadow_owners[p_light_intance]; + old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; + old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK; - bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); - bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version; + should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); + should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version; if (!should_realloc) { - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version; //already existing, see if it should redraw or it's just OK return should_redraw; } - int new_quadrant, new_shadow; + old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision; + } - //find a better place - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) { - //found a better place! - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - //is taken, but is invalid, erasing it - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); - } + bool is_omni = li->light_type == RS::LIGHT_OMNI; + bool found_shadow = false; + int new_quadrant = -1; + int new_shadow = -1; - //erase previous - shadow_atlas->quadrants[q].shadows.write[s].version = 0; - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); + if (is_omni) { + found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); + } else { + found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); + } - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; - li->shadow_atlases.insert(p_atlas); - - //make new key - key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; - //update it in map - shadow_atlas->shadow_owners[p_light_intance] = key; - //make it dirty, as it should redraw anyway - return true; + if (found_shadow) { + if (old_quadrant != ShadowAtlas::SHADOW_INVALID) { + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0; + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID(); + + if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0; + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID(); + } } - //no better place for this shadow found, keep current + uint32_t new_key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; + new_key |= new_shadow; - //already existing, see if it should redraw or it's just OK + ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; + _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); - shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version; + sh->owner = p_light_intance; + sh->alloc_tick = tick; + sh->version = p_light_version; - return should_redraw; - } + if (is_omni) { + new_key |= ShadowAtlas::OMNI_LIGHT_FLAG; - int new_quadrant, new_shadow; + int new_omni_shadow = new_shadow + 1; + ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; + _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); - //find a better place - if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) { - //found a better place! - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - if (sh->owner.is_valid()) { - //is taken, but is invalid, erasing it - shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.getornull(sh->owner); - sli->shadow_atlases.erase(p_atlas); + extra_sh->owner = p_light_intance; + extra_sh->alloc_tick = tick; + extra_sh->version = p_light_version; } - sh->owner = p_light_intance; - sh->alloc_tick = tick; - sh->version = p_light_version; li->shadow_atlases.insert(p_atlas); - //make new key - uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - key |= new_shadow; //update it in map - shadow_atlas->shadow_owners[p_light_intance] = key; + shadow_atlas->shadow_owners[p_light_intance] = new_key; //make it dirty, as it should redraw anyway - return true; } - //no place to allocate this light, apologies + return should_redraw; +} - return false; +void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { + if (p_shadow->owner.is_valid()) { + LightInstance *sli = light_instance_owner.getornull(p_shadow->owner); + uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; + + if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { + uint32_t s = old_key & ShadowAtlas::SHADOW_INDEX_MASK; + uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1); + RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx]; + omni_shadow->version = 0; + omni_shadow->owner = RID(); + } + + p_shadow->version = 0; + p_shadow->owner = RID(); + sli->shadow_atlases.erase(p_atlas); + p_shadow_atlas->shadow_owners.erase(p_shadow->owner); + } } void RendererSceneRenderRD::_update_directional_shadow_atlas() { @@ -1137,6 +1219,7 @@ void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p } directional_shadow.size = p_size; + directional_shadow.use_16_bits = p_16_bits; if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); @@ -3120,18 +3203,19 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = true; - if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0); + float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); + light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; - } else { //omni + if (type == RS::LIGHT_SPOT) { light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; - float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space + } else { //omni + light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); } light_data.transmittance_bias = storage->light_get_transmittance_bias(base); - Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas); + Vector2i omni_offset; + Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); light_data.atlas_rect[0] = rect.position.x; light_data.atlas_rect[1] = rect.position.y; @@ -3142,7 +3226,6 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { - light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another Transform3D proj = (inverse_transform * light_transform).inverse(); RendererStorageRD::store_transform(proj, light_data.shadow_matrix); @@ -3154,6 +3237,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF } + light_data.direction[0] = omni_offset.x * float(rect.size.width); + light_data.direction[1] = omni_offset.y * float(rect.size.height); } else if (type == RS::LIGHT_SPOT) { Transform3D modelview = (inverse_transform * light_transform).inverse(); CameraMatrix bias; @@ -4066,7 +4151,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_state.voxel_gi_count = 0; - if (rb != nullptr) { + if (rb != nullptr && is_dynamic_gi_supported()) { if (rb->sdfgi) { rb->sdfgi->update_cascades(); rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this); @@ -4139,6 +4224,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, bool using_dual_paraboloid = false; bool using_dual_paraboloid_flip = false; + Vector2i dual_paraboloid_offset; RID render_fb; RID render_texture; float zfar; @@ -4232,6 +4318,9 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { + bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; + dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); + if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); @@ -4251,12 +4340,16 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } } else { + atlas_rect.position.x += 1; + atlas_rect.position.y += 1; + atlas_rect.size.x -= 2; + atlas_rect.size.y -= 2; + + atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; + light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; - atlas_rect.size.height /= 2; - atlas_rect.position.y += p_pass * atlas_rect.size.height; - using_dual_paraboloid = true; using_dual_paraboloid_flip = p_pass == 1; render_fb = shadow_atlas->fb; @@ -4285,10 +4378,9 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, atlas_rect_norm.position.y /= float(atlas_size); atlas_rect_norm.size.x /= float(atlas_size); atlas_rect_norm.size.y /= float(atlas_size); - atlas_rect_norm.size.height /= 2; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), false); - atlas_rect_norm.position.y += atlas_rect_norm.size.height; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), true); + storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); + atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; + storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); //restore transform so it can be properly used light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0); @@ -4390,6 +4482,12 @@ bool RendererSceneRenderRD::free(RID p_rid) { uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); + + if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { + // Omni lights use two atlas spots, make sure to clear the other as well + shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID(); + } + shadow_atlas->shadow_owners.erase(p_rid); } @@ -4587,10 +4685,12 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { - max_cluster_elements = get_max_elements(); - storage = p_storage; singleton = this; +} + +void RendererSceneRenderRD::init() { + max_cluster_elements = get_max_elements(); directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 5306df36f0..37533baecf 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -255,7 +255,8 @@ private: struct ShadowAtlas { enum { QUADRANT_SHIFT = 27, - SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1, + OMNI_LIGHT_FLAG = 1 << 26, + SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1, SHADOW_INVALID = 0xFFFFFFFF }; @@ -299,7 +300,9 @@ private: void _update_shadow_atlas(ShadowAtlas *shadow_atlas); + void _shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx); bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); + bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX; @@ -379,10 +382,6 @@ private: uint32_t cull_mask = 0; uint32_t light_directional_index = 0; - uint32_t current_shadow_atlas_key = 0; - - Vector2 dp; - Rect2 directional_rect; Set<RID> shadow_atlases; //shadow atlases where this light is registered @@ -575,7 +574,7 @@ private: struct LightData { float position[3]; float inv_radius; - float direction[3]; + float direction[3]; // in omni, x and y are used for dual paraboloid offset float size; float color[3]; @@ -964,7 +963,7 @@ public: return li->transform; } - _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) { + _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); LightInstance *li = light_instance_owner.getornull(p_light_instance); uint32_t key = shadow_atlas->shadow_owners[li->self]; @@ -984,6 +983,16 @@ public: x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { + if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) { + r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision); + r_omni_offset.y = 1; + } else { + r_omni_offset.x = 1; + r_omni_offset.y = 0; + } + } + uint32_t width = shadow_size; uint32_t height = shadow_size; @@ -1290,6 +1299,8 @@ public: virtual bool is_volumetric_supported() const; virtual uint32_t get_max_elements() const; + void init(); + RendererSceneRenderRD(RendererStorageRD *p_storage); ~RendererSceneRenderRD(); }; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 9331cab090..9e85608f1e 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -92,8 +92,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) { RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = scene_singleton->sky.sky_shader.shader.version_create(); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 096d5563e6..8cc20618fc 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5268,8 +5268,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = base_singleton->particles_shader.shader.version_create(); @@ -9311,15 +9310,6 @@ RendererStorageRD::RendererStorageRD() { } } - { - Vector<String> sdf_versions; - sdf_versions.push_back(""); //one only - voxel_gi_sdf_shader.initialize(sdf_versions); - voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create(); - voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0); - voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader); - } - using_lightmap_array = true; // high end if (using_lightmap_array) { uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); @@ -9539,7 +9529,6 @@ RendererStorageRD::~RendererStorageRD() { RD::get_singleton()->free(mesh_default_rd_buffers[i]); } - voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version); particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); rt_sdf.shader.version_free(rt_sdf.shader_version); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index c048be5dc8..02395a884f 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -668,14 +668,14 @@ private: }; uint32_t emitting; - double system_phase; - double prev_system_phase; + float system_phase; + float prev_system_phase; uint32_t cycle; real_t explosiveness; real_t randomness; - double time; - double delta; + float time; + float delta; uint32_t frame; uint32_t pad0; @@ -812,7 +812,7 @@ private: struct ParticlesShader { struct PushConstant { - double lifetime; + float lifetime; uint32_t clear; uint32_t total_particles; uint32_t trail_size; @@ -1100,11 +1100,6 @@ private: Dependency dependency; }; - VoxelGiSdfShaderRD voxel_gi_sdf_shader; - RID voxel_gi_sdf_shader_version; - RID voxel_gi_sdf_shader_version_shader; - RID voxel_gi_sdf_shader_pipeline; - mutable RID_Owner<VoxelGI, true> voxel_gi_owner; /* REFLECTION PROBE */ diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 8aa03b6426..bad37f5c25 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -213,7 +213,7 @@ static String _interpstr(SL::DataInterpolation p_interp) { return ""; } -static String _prestr(SL::DataPrecision p_pres) { +static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) { switch (p_pres) { case SL::PRECISION_LOWP: return "lowp "; @@ -222,7 +222,7 @@ static String _prestr(SL::DataPrecision p_pres) { case SL::PRECISION_HIGHP: return "highp "; case SL::PRECISION_DEFAULT: - return ""; + return p_force_highp ? "highp " : ""; } return ""; } @@ -617,7 +617,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge //this is an integer to index the global table ucode += _typestr(ShaderLanguage::TYPE_UINT); } else { - ucode += _prestr(uniform.precision); + ucode += _prestr(uniform.precision, ShaderLanguage::is_float_type(uniform.type)); ucode += _typestr(uniform.type); } @@ -742,7 +742,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge String vcode; String interp_mode = _interpstr(varying.interpolation); - vcode += _prestr(varying.precision); + vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type)); vcode += _typestr(varying.type); vcode += " " + _mkid(varying_name); if (varying.array_size > 0) { @@ -777,7 +777,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge const SL::ShaderNode::Constant &cnode = pnode->vconstants[i]; String gcode; gcode += "const "; - gcode += _prestr(cnode.precision); + gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type)); if (cnode.type == SL::TYPE_STRUCT) { gcode += _mkid(cnode.type_str); } else { diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 5bb12fc168..82efa1318c 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -279,7 +279,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { return; } - Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages); + Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(p_variant)); ERR_FAIL_COND(shader_data.size() == 0); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 44705b2bd6..529328f0ed 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -142,9 +142,7 @@ public: ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); Version *version = version_owner.getornull(p_version); - if (!version) { - return RID(); - } + ERR_FAIL_COND_V(!version, RID()); if (version->dirty) { _compile_version(version); diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl index dfbce29119..69b895ed29 100644 --- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl +++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl @@ -7,8 +7,7 @@ layout(push_constant, binding = 1, std430) uniform Params { float z_far; float z_near; - bool z_flip; - uint pad; + vec2 texel_size; vec4 screen_rect; } params; @@ -35,22 +34,23 @@ layout(set = 0, binding = 0) uniform samplerCube source_cube; layout(push_constant, binding = 1, std430) uniform Params { float z_far; float z_near; - bool z_flip; - uint pad; + vec2 texel_size; vec4 screen_rect; } params; void main() { vec2 uv = uv_interp; + vec2 texel_size = abs(params.texel_size); - vec3 normal = vec3(uv * 2.0 - 1.0, 0.0); + uv = clamp(uv * (1.0 + 2.0 * texel_size) - texel_size, vec2(0.0), vec2(1.0)); - normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y)); + vec3 normal = vec3(uv * 2.0 - 1.0, 0.0); + normal.z = 0.5 * (1.0 - dot(normal.xy, normal.xy)); // z = 1/2 - 1/2 * (x^2 + y^2) normal = normalize(normal); normal.y = -normal.y; //needs to be flipped to match projection matrix - if (!params.z_flip) { + if (params.texel_size.x >= 0.0) { // Sign is used to encode Z flip normal.z = -normal.z; } diff --git a/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl b/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl index ccaad13311..158096d3c7 100644 --- a/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl @@ -1,18 +1,18 @@ struct DecalData { - mat4 xform; //to decal transform - vec3 inv_extents; - float albedo_mix; - vec4 albedo_rect; - vec4 normal_rect; - vec4 orm_rect; - vec4 emission_rect; - vec4 modulate; - float emission_energy; + highp mat4 xform; //to decal transform + highp vec3 inv_extents; + mediump float albedo_mix; + highp vec4 albedo_rect; + highp vec4 normal_rect; + highp vec4 orm_rect; + highp vec4 emission_rect; + highp vec4 modulate; + mediump float emission_energy; uint mask; - float upper_fade; - float lower_fade; - mat3x4 normal_xform; - vec3 normal; - float normal_fade; + mediump float upper_fade; + mediump float lower_fade; + mediump mat3x4 normal_xform; + mediump vec3 normal; + mediump float normal_fade; }; diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl index 9155216d7e..fdc7729338 100644 --- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl @@ -4,28 +4,28 @@ struct LightData { //this structure needs to be as packed as possible highp vec3 position; - float inv_radius; + highp float inv_radius; - vec3 direction; - float size; + mediump vec3 direction; + highp float size; - vec3 color; - float attenuation; + mediump vec3 color; + mediump float attenuation; - float cone_attenuation; - float cone_angle; - float specular_amount; + mediump float cone_attenuation; + mediump float cone_angle; + mediump float specular_amount; bool shadow_enabled; highp vec4 atlas_rect; // rect in the shadow atlas highp mat4 shadow_matrix; - float shadow_bias; - float shadow_normal_bias; - float transmittance_bias; - float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle - float soft_shadow_scale; // scales the shadow kernel for blurrier shadows + highp float shadow_bias; + highp float shadow_normal_bias; + highp float transmittance_bias; + highp float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle + highp float soft_shadow_scale; // scales the shadow kernel for blurrier shadows uint mask; - float shadow_volumetric_fog_fade; + mediump float shadow_volumetric_fog_fade; uint bake_mode; highp vec4 projector_rect; //projector rect in srgb decal atlas }; @@ -35,53 +35,53 @@ struct LightData { //this structure needs to be as packed as possible #define REFLECTION_AMBIENT_COLOR 2 struct ReflectionData { - vec3 box_extents; - float index; - vec3 box_offset; + highp vec3 box_extents; + mediump float index; + highp vec3 box_offset; uint mask; - vec3 ambient; // ambient color - float intensity; + mediump vec3 ambient; // ambient color + mediump float intensity; bool exterior; bool box_project; uint ambient_mode; uint pad; //0-8 is intensity,8-9 is ambient, mode - mat4 local_matrix; // up to here for spot and omni, rest is for directional + highp mat4 local_matrix; // up to here for spot and omni, rest is for directional // notes: for ambientblend, use distance to edge to blend between already existing global environment }; struct DirectionalLightData { - vec3 direction; - float energy; - vec3 color; - float size; - float specular; + mediump vec3 direction; + mediump float energy; + mediump vec3 color; + mediump float size; + mediump float specular; uint mask; - float softshadow_angle; - float soft_shadow_scale; + highp float softshadow_angle; + highp float soft_shadow_scale; bool blend_splits; bool shadow_enabled; - float fade_from; - float fade_to; + highp float fade_from; + highp float fade_to; uvec2 pad; uint bake_mode; - float shadow_volumetric_fog_fade; - vec4 shadow_bias; - vec4 shadow_normal_bias; - vec4 shadow_transmittance_bias; + mediump float shadow_volumetric_fog_fade; + highp vec4 shadow_bias; + highp vec4 shadow_normal_bias; + highp vec4 shadow_transmittance_bias; highp vec4 shadow_z_range; highp vec4 shadow_range_begin; - vec4 shadow_split_offsets; + highp vec4 shadow_split_offsets; highp mat4 shadow_matrix1; highp mat4 shadow_matrix2; highp mat4 shadow_matrix3; highp mat4 shadow_matrix4; - vec4 shadow_color1; - vec4 shadow_color2; - vec4 shadow_color3; - vec4 shadow_color4; - vec2 uv_scale1; - vec2 uv_scale2; - vec2 uv_scale3; - vec2 uv_scale4; + mediump vec4 shadow_color1; + mediump vec4 shadow_color2; + mediump vec4 shadow_color3; + mediump vec4 shadow_color4; + highp vec2 uv_scale1; + highp vec2 uv_scale2; + highp vec2 uv_scale3; + highp vec2 uv_scale4; }; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 4f140dd10d..adf9f20618 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1601,7 +1601,7 @@ void main() { continue; // Statically baked light and object uses lightmap, skip } - float shadow = light_process_omni_shadow(light_index, vertex, view); + float shadow = light_process_omni_shadow(light_index, vertex, normal); shadow = blur_shadow(shadow); @@ -1677,7 +1677,7 @@ void main() { continue; // Statically baked light and object uses lightmap, skip } - float shadow = light_process_spot_shadow(light_index, vertex, view); + float shadow = light_process_spot_shadow(light_index, vertex, normal); shadow = blur_shadow(shadow); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index 4a41c66ef3..ef2fde7516 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -279,7 +279,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte } #ifdef USE_SHADOW_TO_OPACITY - alpha = min(alpha, clamp(1.0 - attenuation), 0.0, 1.0)); + alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0)); #endif #endif //defined(LIGHT_CODE_USED) @@ -320,7 +320,7 @@ float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, ve return avg * (1.0 / float(sc_directional_soft_shadow_samples)); } -float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { +float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec3 coord) { vec2 pos = coord.xy; float depth = coord.z; @@ -346,6 +346,49 @@ float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { return avg * (1.0 / float(sc_soft_shadow_samples)); } +float sample_omni_pcf_shadow(texture2D shadow, float blur_scale, vec2 coord, vec4 uv_rect, vec2 flip_offset, float depth) { + //if only one sample is taken, take it from the center + if (sc_soft_shadow_samples == 1) { + vec2 pos = coord * 0.5 + 0.5; + pos = uv_rect.xy + pos * uv_rect.zw; + return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0)); + } + + mat2 disk_rotation; + { + float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI; + float sr = sin(r); + float cr = cos(r); + disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr)); + } + + float avg = 0.0; + vec2 offset_scale = blur_scale * 2.0 * scene_data.shadow_atlas_pixel_size / uv_rect.zw; + + for (uint i = 0; i < sc_soft_shadow_samples; i++) { + vec2 offset = offset_scale * (disk_rotation * scene_data.soft_shadow_kernel[i].xy); + vec2 sample_coord = coord + offset; + + float sample_coord_length_sqaured = dot(sample_coord, sample_coord); + bool do_flip = sample_coord_length_sqaured > 1.0; + + if (do_flip) { + float len = sqrt(sample_coord_length_sqaured); + sample_coord = sample_coord * (2.0 / len - 1.0); + } + + sample_coord = sample_coord * 0.5 + 0.5; + sample_coord = uv_rect.xy + sample_coord * uv_rect.zw; + + if (do_flip) { + sample_coord += flip_offset; + } + avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(sample_coord, depth, 1.0)); + } + + return avg * (1.0 / float(sc_soft_shadow_samples)); +} + float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex_scale) { //find blocker float blocker_count = 0.0; @@ -403,15 +446,21 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { #ifndef USE_NO_SHADOWS if (omni_lights.data[idx].shadow_enabled) { // there is a shadowmap + vec2 texel_size = scene_data.shadow_atlas_pixel_size; + vec4 base_uv_rect = omni_lights.data[idx].atlas_rect; + base_uv_rect.xy += texel_size; + base_uv_rect.zw -= texel_size * 2.0; - vec3 light_rel_vec = omni_lights.data[idx].position - vertex; - float light_length = length(light_rel_vec); + // Omni lights use direction.xy to store to store the offset between the two paraboloid regions + vec2 flip_offset = omni_lights.data[idx].direction.xy; - vec4 v = vec4(vertex, 1.0); + vec3 local_vert = (omni_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz; - vec4 splane = (omni_lights.data[idx].shadow_matrix * v); + float shadow_len = length(local_vert); //need to remember shadow len from here + vec3 shadow_dir = normalize(local_vert); - float shadow_len = length(splane.xyz); //need to remember shadow len from here + vec3 local_normal = normalize(mat3(omni_lights.data[idx].shadow_matrix) * normal); + vec3 normal_bias = local_normal * omni_lights.data[idx].shadow_normal_bias * (1.0 - abs(dot(local_normal, shadow_dir))); float shadow; @@ -431,10 +480,10 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr)); } - vec3 normal = normalize(splane.xyz); - vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); - vec3 tangent = normalize(cross(v0, normal)); - vec3 bitangent = normalize(cross(tangent, normal)); + vec3 basis_normal = shadow_dir; + vec3 v0 = abs(basis_normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); + vec3 tangent = normalize(cross(v0, basis_normal)); + vec3 bitangent = normalize(cross(tangent, basis_normal)); float z_norm = shadow_len * omni_lights.data[idx].inv_radius; tangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale; @@ -443,18 +492,17 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { for (uint i = 0; i < sc_penumbra_shadow_samples; i++) { vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy; - vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y; + vec3 pos = local_vert + tangent * disk.x + bitangent * disk.y; pos = normalize(pos); - vec4 uv_rect = omni_lights.data[idx].atlas_rect; + + vec4 uv_rect = base_uv_rect; if (pos.z >= 0.0) { - pos.z += 1.0; - uv_rect.y += uv_rect.w; - } else { - pos.z = 1.0 - pos.z; + uv_rect.xy += flip_offset; } + pos.z = 1.0 + abs(pos.z); pos.xy /= pos.z; pos.xy = pos.xy * 0.5 + 0.5; @@ -479,18 +527,18 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { shadow = 0.0; for (uint i = 0; i < sc_penumbra_shadow_samples; i++) { vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy; - vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y; + vec3 pos = local_vert + tangent * disk.x + bitangent * disk.y; pos = normalize(pos); - vec4 uv_rect = omni_lights.data[idx].atlas_rect; + pos = normalize(pos + normal_bias); + + vec4 uv_rect = base_uv_rect; if (pos.z >= 0.0) { - pos.z += 1.0; - uv_rect.y += uv_rect.w; - } else { - pos.z = 1.0 - pos.z; + uv_rect.xy += flip_offset; } + pos.z = 1.0 + abs(pos.z); pos.xy /= pos.z; pos.xy = pos.xy * 0.5 + 0.5; @@ -505,26 +553,19 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) { shadow = 1.0; } } else { - splane.xyz = normalize(splane.xyz); - vec4 clamp_rect = omni_lights.data[idx].atlas_rect; - - if (splane.z >= 0.0) { - splane.z += 1.0; + vec4 uv_rect = base_uv_rect; - clamp_rect.y += clamp_rect.w; - - } else { - splane.z = 1.0 - splane.z; + vec3 shadow_sample = normalize(shadow_dir + normal_bias); + if (shadow_sample.z >= 0.0) { + uv_rect.xy += flip_offset; + flip_offset *= -1.0; } - splane.xy /= splane.z; - - splane.xy = splane.xy * 0.5 + 0.5; - splane.z = shadow_len * omni_lights.data[idx].inv_radius; - splane.z -= omni_lights.data[idx].shadow_bias; - splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw; - splane.w = 1.0; //needed? i think it should be 1 already - shadow = sample_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane); + shadow_sample.z = 1.0 + abs(shadow_sample.z); + vec2 pos = shadow_sample.xy / shadow_sample.z; + float depth = shadow_len - omni_lights.data[idx].shadow_bias; + depth *= omni_lights.data[idx].inv_radius; + shadow = sample_omni_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale / shadow_sample.z, pos, uv_rect, flip_offset, depth); } return shadow; @@ -608,13 +649,11 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v vec4 atlas_rect = omni_lights.data[idx].projector_rect; if (local_v.z >= 0.0) { - local_v.z += 1.0; atlas_rect.y += atlas_rect.w; - - } else { - local_v.z = 1.0 - local_v.z; } + local_v.z = 1.0 + abs(local_v.z); + local_v.xy /= local_v.z; local_v.xy = local_v.xy * 0.5 + 0.5; vec2 proj_uv = local_v.xy * atlas_rect.zw; @@ -694,15 +733,18 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) { vec3 light_rel_vec = spot_lights.data[idx].position - vertex; float light_length = length(light_rel_vec); vec3 spot_dir = spot_lights.data[idx].direction; - //there is a shadowmap - vec4 v = vec4(vertex, 1.0); - float shadow; + vec3 shadow_dir = light_rel_vec / light_length; + vec3 normal_bias = normal * light_length * spot_lights.data[idx].shadow_normal_bias * (1.0 - abs(dot(normal, shadow_dir))); + + //there is a shadowmap + vec4 v = vec4(vertex + normal_bias, 1.0); vec4 splane = (spot_lights.data[idx].shadow_matrix * v); + splane.z -= spot_lights.data[idx].shadow_bias / (light_length * spot_lights.data[idx].inv_radius); splane /= splane.w; - splane.z -= spot_lights.data[idx].shadow_bias; + float shadow; if (sc_use_light_soft_shadows && spot_lights.data[idx].soft_shadow_size > 0.0) { //soft shadow @@ -753,11 +795,9 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) { //no blockers found, so no shadow shadow = 1.0; } - } else { //hard shadow - vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0); - + vec3 shadow_uv = vec3(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z); shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv); } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 2babe92c1c..a2a54a0511 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -92,7 +92,7 @@ layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms #ifdef MODE_DUAL_PARABOLOID -layout(location = 8) out float dp_clip; +layout(location = 8) out highp float dp_clip; #endif @@ -370,29 +370,36 @@ void main() { #VERSION_DEFINES -//use medium precision for floats on mobile. +/* Specialization Constants */ -precision mediump float; +#if !defined(MODE_RENDER_DEPTH) -/* Specialization Constants */ +#if !defined(MODE_UNSHADED) -/* Specialization Constants (Toggles) */ +layout(constant_id = 0) const bool sc_use_light_projector = false; +layout(constant_id = 1) const bool sc_use_light_soft_shadows = false; +layout(constant_id = 2) const bool sc_use_directional_soft_shadows = false; -layout(constant_id = 0) const bool sc_use_forward_gi = false; -layout(constant_id = 1) const bool sc_use_light_projector = false; -layout(constant_id = 2) const bool sc_use_light_soft_shadows = false; -layout(constant_id = 3) const bool sc_use_directional_soft_shadows = false; +layout(constant_id = 3) const uint sc_soft_shadow_samples = 4; +layout(constant_id = 4) const uint sc_penumbra_shadow_samples = 4; -/* Specialization Constants (Values) */ +layout(constant_id = 5) const uint sc_directional_soft_shadow_samples = 4; +layout(constant_id = 6) const uint sc_directional_penumbra_shadow_samples = 4; -layout(constant_id = 6) const uint sc_soft_shadow_samples = 4; -layout(constant_id = 7) const uint sc_penumbra_shadow_samples = 4; +layout(constant_id = 8) const bool sc_projector_use_mipmaps = true; -layout(constant_id = 8) const uint sc_directional_soft_shadow_samples = 4; -layout(constant_id = 9) const uint sc_directional_penumbra_shadow_samples = 4; +layout(constant_id = 9) const bool sc_disable_omni_lights = false; +layout(constant_id = 10) const bool sc_disable_spot_lights = false; +layout(constant_id = 11) const bool sc_disable_reflection_probes = false; +layout(constant_id = 12) const bool sc_disable_directional_lights = false; -layout(constant_id = 10) const bool sc_decal_use_mipmaps = true; -layout(constant_id = 11) const bool sc_projector_use_mipmaps = true; +#endif //!MODE_UNSHADED + +layout(constant_id = 7) const bool sc_decal_use_mipmaps = true; +layout(constant_id = 13) const bool sc_disable_decals = false; +layout(constant_id = 14) const bool sc_disable_fog = false; + +#endif //!MODE_RENDER_DEPTH /* Include our forward mobile UBOs definitions etc. */ #include "scene_forward_mobile_inc.glsl" @@ -486,7 +493,7 @@ layout(location = 0) out vec4 diffuse_buffer; //diffuse (rgb) and roughness layout(location = 1) out vec4 specular_buffer; //specular and SSS (subsurface scatter) #else -layout(location = 0) out vec4 frag_color; +layout(location = 0) out mediump vec4 frag_color; #endif // MODE_MULTIPLE_RENDER_TARGETS #endif // RENDER DEPTH @@ -735,7 +742,7 @@ void main() { // to maximize VGPR usage // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. - if (scene_data.fog_enabled) { + if (!sc_disable_fog && scene_data.fog_enabled) { fog = fog_process(vertex); } @@ -753,7 +760,7 @@ void main() { vec3 vertex_ddx = dFdx(vertex); vec3 vertex_ddy = dFdy(vertex); - { //Decals + if (!sc_disable_decals) { //Decals // must implement uint decal_indices = draw_call.decals.x; @@ -774,25 +781,35 @@ void main() { continue; //out of decal } - //we need ddx/ddy for mipmaps, so simulate them - vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; - vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; - float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); if (decals.data[decal_index].normal_fade > 0.0) { fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); } + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { //has albedo - vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + vec4 decal_albedo; + if (sc_decal_use_mipmaps) { + decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + } else { + decal_albedo = textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, 0.0); + } decal_albedo *= decals.data[decal_index].modulate; decal_albedo.a *= fade; albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); if (decals.data[decal_index].normal_rect != vec4(0.0)) { - vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + vec3 decal_normal; + if (sc_decal_use_mipmaps) { + decal_normal = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + } else { + decal_normal = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, 0.0).xyz; + } decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); //convert to view space, use xzy because y is up @@ -802,7 +819,12 @@ void main() { } if (decals.data[decal_index].orm_rect != vec4(0.0)) { - vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + vec3 decal_orm; + if (sc_decal_use_mipmaps) { + decal_orm = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + } else { + decal_orm = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, 0.0).xyz; + } ao = mix(ao, decal_orm.r, decal_albedo.a); roughness = mix(roughness, decal_orm.g, decal_albedo.a); metallic = mix(metallic, decal_orm.b, decal_albedo.a); @@ -811,7 +833,11 @@ void main() { if (decals.data[decal_index].emission_rect != vec4(0.0)) { //emission is additive, so its independent from albedo - emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + if (sc_decal_use_mipmaps) { + emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } else { + emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].emission_energy * fade; + } } } } //Decals @@ -951,7 +977,7 @@ void main() { // skipping ssao, do we remove ssao totally? - { //Reflection probes + if (!sc_disable_reflection_probes) { //Reflection probes vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0); @@ -1017,7 +1043,7 @@ void main() { // LIGHTING #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - { //directional light + if (!sc_disable_directional_lights) { //directional light // Do shadow and lighting in two passes to reduce register pressure uint shadow0 = 0; @@ -1347,7 +1373,7 @@ void main() { } } //directional light - { //omni lights + if (!sc_disable_omni_lights) { //omni lights uint light_indices = draw_call.omni_lights.x; for (uint i = 0; i < 8; i++) { uint light_index = light_indices & 0xFF; @@ -1361,7 +1387,7 @@ void main() { break; } - float shadow = light_process_omni_shadow(light_index, vertex, view); + float shadow = light_process_omni_shadow(light_index, vertex, normal); shadow = blur_shadow(shadow); @@ -1394,7 +1420,7 @@ void main() { } } //omni lights - { //spot lights + if (!sc_disable_spot_lights) { //spot lights uint light_indices = draw_call.spot_lights.x; for (uint i = 0; i < 8; i++) { @@ -1409,7 +1435,7 @@ void main() { break; } - float shadow = light_process_spot_shadow(light_index, vertex, view); + float shadow = light_process_spot_shadow(light_index, vertex, normal); shadow = blur_shadow(shadow); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl index f1e554d01c..dd8879acb4 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl @@ -93,7 +93,7 @@ directional_lights; #define LIGHTMAP_FLAG_USE_SPECULAR_DIRECTION 2 struct Lightmap { - mat3 normal_xform; + mediump mat3 normal_xform; }; layout(set = 0, binding = 9, std140) restrict readonly buffer Lightmaps { @@ -102,7 +102,7 @@ layout(set = 0, binding = 9, std140) restrict readonly buffer Lightmaps { lightmaps; struct LightmapCapture { - vec4 sh[9]; + mediump vec4 sh[9]; }; layout(set = 0, binding = 10, std140) restrict readonly buffer LightmapCaptures { @@ -110,8 +110,8 @@ layout(set = 0, binding = 10, std140) restrict readonly buffer LightmapCaptures } lightmap_captures; -layout(set = 0, binding = 11) uniform texture2D decal_atlas; -layout(set = 0, binding = 12) uniform texture2D decal_atlas_srgb; +layout(set = 0, binding = 11) uniform mediump texture2D decal_atlas; +layout(set = 0, binding = 12) uniform mediump texture2D decal_atlas_srgb; layout(set = 0, binding = 13, std430) restrict readonly buffer Decals { DecalData data[]; @@ -119,7 +119,7 @@ layout(set = 0, binding = 13, std430) restrict readonly buffer Decals { decals; layout(set = 0, binding = 14, std430) restrict readonly buffer GlobalVariableData { - vec4 data[]; + highp vec4 data[]; } global_variables; @@ -135,56 +135,56 @@ layout(set = 1, binding = 0, std140) uniform SceneData { highp mat4 projection_matrix_view[MAX_VIEWS]; highp mat4 inv_projection_matrix_view[MAX_VIEWS]; - vec2 viewport_size; - vec2 screen_pixel_size; + highp vec2 viewport_size; + highp vec2 screen_pixel_size; // Use vec4s because std140 doesn't play nice with vec2s, z and w are wasted. - vec4 directional_penumbra_shadow_kernel[32]; - vec4 directional_soft_shadow_kernel[32]; - vec4 penumbra_shadow_kernel[32]; - vec4 soft_shadow_kernel[32]; + highp vec4 directional_penumbra_shadow_kernel[32]; + highp vec4 directional_soft_shadow_kernel[32]; + highp vec4 penumbra_shadow_kernel[32]; + highp vec4 soft_shadow_kernel[32]; - vec4 ambient_light_color_energy; + mediump vec4 ambient_light_color_energy; - float ambient_color_sky_mix; + mediump float ambient_color_sky_mix; bool use_ambient_light; bool use_ambient_cubemap; bool use_reflection_cubemap; - mat3 radiance_inverse_xform; + mediump mat3 radiance_inverse_xform; - vec2 shadow_atlas_pixel_size; - vec2 directional_shadow_pixel_size; + highp vec2 shadow_atlas_pixel_size; + highp vec2 directional_shadow_pixel_size; uint directional_light_count; - float dual_paraboloid_side; - float z_far; - float z_near; + mediump float dual_paraboloid_side; + highp float z_far; + highp float z_near; bool ssao_enabled; - float ssao_light_affect; - float ssao_ao_affect; + mediump float ssao_light_affect; + mediump float ssao_ao_affect; bool roughness_limiter_enabled; - float roughness_limiter_amount; - float roughness_limiter_limit; + mediump float roughness_limiter_amount; + mediump float roughness_limiter_limit; uvec2 roughness_limiter_pad; - vec4 ao_color; + mediump vec4 ao_color; bool fog_enabled; - float fog_density; - float fog_height; - float fog_height_density; + highp float fog_density; + highp float fog_height; + highp float fog_height_density; - vec3 fog_light_color; - float fog_sun_scatter; + mediump vec3 fog_light_color; + mediump float fog_sun_scatter; - float fog_aerial_perspective; + mediump float fog_aerial_perspective; bool material_uv2_mode; - float time; - float reflection_multiplier; // one normally, zero when rendering reflections + highp float time; + mediump float reflection_multiplier; // one normally, zero when rendering reflections bool pancake_shadows; uint pad1; @@ -195,30 +195,30 @@ scene_data; #ifdef USE_RADIANCE_CUBEMAP_ARRAY -layout(set = 1, binding = 2) uniform textureCubeArray radiance_cubemap; +layout(set = 1, binding = 2) uniform mediump textureCubeArray radiance_cubemap; #else -layout(set = 1, binding = 2) uniform textureCube radiance_cubemap; +layout(set = 1, binding = 2) uniform mediump textureCube radiance_cubemap; #endif -layout(set = 1, binding = 3) uniform textureCubeArray reflection_atlas; +layout(set = 1, binding = 3) uniform mediump textureCubeArray reflection_atlas; -layout(set = 1, binding = 4) uniform texture2D shadow_atlas; +layout(set = 1, binding = 4) uniform highp texture2D shadow_atlas; -layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas; +layout(set = 1, binding = 5) uniform highp texture2D directional_shadow_atlas; // this needs to change to providing just the lightmap we're using.. layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; -layout(set = 1, binding = 9) uniform texture2D depth_buffer; -layout(set = 1, binding = 10) uniform texture2D color_buffer; +layout(set = 1, binding = 9) uniform highp texture2D depth_buffer; +layout(set = 1, binding = 10) uniform mediump texture2D color_buffer; /* Set 2 Skeleton & Instancing (can change per item) */ layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms { - vec4 data[]; + highp vec4 data[]; } transforms; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 4a4976718c..cd8014632d 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2180,8 +2180,6 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); - Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); - RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { @@ -2215,7 +2213,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); CameraMatrix cm; - cm.set_perspective(90, 1, 0.01, radius); + cm.set_perspective(90, 1, radius * 0.005f, radius); for (int i = 0; i < 6; i++) { RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i)); @@ -2301,7 +2299,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); CameraMatrix cm; - cm.set_perspective(angle * 2.0, 1.0, 0.01, radius); + cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius); Vector<Plane> planes = cm.get_projection_planes(light_transform); @@ -2794,12 +2792,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal); - Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform); - - Plane near_plane(p_camera_data->main_transform.origin, -p_camera_data->main_transform.basis.get_axis(2).normalized()); - /* STEP 2 - CULL */ + Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform); cull.frustum = Frustum(planes); Vector<RID> directional_lights; diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index bb9ffffe8a..b302c6b793 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -74,8 +74,8 @@ String RenderingDevice::shader_get_spirv_cache_key() const { return String(); } -RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) { - Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv); +RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) { + Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name); ERR_FAIL_COND_V(bytecode.size() == 0, RID()); return shader_create_from_bytecode(bytecode); } @@ -192,7 +192,7 @@ Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref< return bytecode; } -Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv) { +Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) { ERR_FAIL_COND_V(p_spirv.is_null(), Vector<uint8_t>()); Vector<ShaderStageSPIRVData> stage_data; @@ -209,10 +209,10 @@ Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDS stage_data.push_back(sd); } - return shader_compile_binary_from_spirv(stage_data); + return shader_compile_binary_from_spirv(stage_data, p_shader_name); } -RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv) { +RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) { ERR_FAIL_COND_V(p_spirv.is_null(), RID()); Vector<ShaderStageSPIRVData> stage_data; @@ -392,8 +392,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create); ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data"), &RenderingDevice::_shader_compile_binary_from_spirv); - ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data"), &RenderingDevice::_shader_compile_binary_from_spirv); + ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL("")); + ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL("")); ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::shader_create_from_bytecode); ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask); diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index bb028cb84c..e2d207dab2 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -668,9 +668,9 @@ public: }; virtual String shader_get_binary_cache_key() const = 0; - virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) = 0; + virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0; - virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv); + virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = ""); virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0; virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; @@ -1200,8 +1200,8 @@ protected: RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers); Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); - Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode); - RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv); + Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = ""); + RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = ""); RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 20fcb1396d..4218214fda 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2877,6 +2877,27 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) { return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT; } +bool ShaderLanguage::is_float_type(DataType p_type) { + switch (p_type) { + case TYPE_FLOAT: + case TYPE_VEC2: + case TYPE_VEC3: + case TYPE_VEC4: + case TYPE_MAT2: + case TYPE_MAT3: + case TYPE_MAT4: + case TYPE_SAMPLER2D: + case TYPE_SAMPLER2DARRAY: + case TYPE_SAMPLER3D: + case TYPE_SAMPLERCUBE: + case TYPE_SAMPLERCUBEARRAY: { + return true; + } + default: { + return false; + } + } +} bool ShaderLanguage::is_sampler_type(DataType p_type) { return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 9e0a63f0f7..18525e054e 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -774,6 +774,7 @@ public: static DataType get_scalar_type(DataType p_type); static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); + static bool is_float_type(DataType p_type); static bool is_sampler_type(DataType p_type); static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform); diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 4488069698..0bfcccef28 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -342,7 +342,6 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; - shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); diff --git a/tests/test_curve.h b/tests/test_curve.h index 7eeee86f32..e079905e35 100644 --- a/tests/test_curve.h +++ b/tests/test_curve.h @@ -216,6 +216,41 @@ TEST_CASE("[Curve] Custom curve with linear tangents") { Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.8), "Custom free curve should return the expected baked value at offset 0.7 after removing point at invalid index 10."); } + +TEST_CASE("[Curve2D] Linear sampling should return exact value") { + Ref<Curve2D> curve = memnew(Curve2D); + int len = 2048; + + curve->add_point(Vector2(0, 0)); + curve->add_point(Vector2((float)len, 0)); + + float baked_length = curve->get_baked_length(); + CHECK((float)len == baked_length); + + for (int i = 0; i < len; i++) { + float expected = (float)i; + Vector2 pos = curve->interpolate_baked(expected); + CHECK_MESSAGE(pos.x == expected, "interpolate_baked should return exact value"); + } +} + +TEST_CASE("[Curve3D] Linear sampling should return exact value") { + Ref<Curve3D> curve = memnew(Curve3D); + int len = 2048; + + curve->add_point(Vector3(0, 0, 0)); + curve->add_point(Vector3((float)len, 0, 0)); + + float baked_length = curve->get_baked_length(); + CHECK((float)len == baked_length); + + for (int i = 0; i < len; i++) { + float expected = (float)i; + Vector3 pos = curve->interpolate_baked(expected); + CHECK_MESSAGE(pos.x == expected, "interpolate_baked should return exact value"); + } +} + } // namespace TestCurve #endif // TEST_CURVE_H diff --git a/tests/test_geometry_3d.h b/tests/test_geometry_3d.h index 2b2a424b2b..40cb8bc07a 100644 --- a/tests/test_geometry_3d.h +++ b/tests/test_geometry_3d.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEST_3D_GEOMETRY_H -#define TEST_3D_GEOMETRY_H +#ifndef TEST_GEOMETRY_3D_H +#define TEST_GEOMETRY_3D_H #include "core/math/geometry_3d.h" #include "core/math/plane.h" @@ -38,7 +38,7 @@ #include "tests/test_macros.h" #include "vector" -namespace Test3DGeometry { +namespace TestGeometry3D { TEST_CASE("[Geometry3D] Closest Points Between Segments") { struct Case { Vector3 p_1, p_2, p_3, p_4; @@ -57,6 +57,7 @@ TEST_CASE("[Geometry3D] Closest Points Between Segments") { CHECK(current_case.got_2.is_equal_approx(current_case.want_2)); } } + TEST_CASE("[Geometry3D] Closest Distance Between Segments") { struct Case { Vector3 p_1, p_2, p_3, p_4; @@ -73,6 +74,7 @@ TEST_CASE("[Geometry3D] Closest Distance Between Segments") { CHECK(out == current_case.want); } } + TEST_CASE("[Geometry3D] Build Box Planes") { const Vector3 extents = Vector3(5, 5, 20); Vector<Plane> box = Geometry3D::build_box_planes(extents); @@ -90,6 +92,7 @@ TEST_CASE("[Geometry3D] Build Box Planes") { CHECK(extents.z == box[5].d); CHECK(box[5].normal == Vector3(0, 0, -1)); } + TEST_CASE("[Geometry3D] Build Capsule Planes") { struct Case { real_t radius, height; @@ -109,6 +112,7 @@ TEST_CASE("[Geometry3D] Build Capsule Planes") { CHECK(capsule.size() == current_case.want_size); } } + TEST_CASE("[Geometry3D] Build Cylinder Planes") { struct Case { real_t radius, height; @@ -127,6 +131,7 @@ TEST_CASE("[Geometry3D] Build Cylinder Planes") { CHECK(planes.size() == current_case.want_size); } } + TEST_CASE("[Geometry3D] Build Sphere Planes") { struct Case { real_t radius; @@ -145,6 +150,7 @@ TEST_CASE("[Geometry3D] Build Sphere Planes") { CHECK(planes.size() == 63); } } + TEST_CASE("[Geometry3D] Build Convex Mesh") { struct Case { Vector<Plane> object; @@ -166,6 +172,7 @@ TEST_CASE("[Geometry3D] Build Convex Mesh") { CHECK(mesh.vertices.size() == current_case.want_vertices); } } + TEST_CASE("[Geometry3D] Clip Polygon") { struct Case { Plane clipping_plane; @@ -190,6 +197,7 @@ TEST_CASE("[Geometry3D] Clip Polygon") { } } } + TEST_CASE("[Geometry3D] Compute Convex Mesh Points") { struct Case { Vector<Plane> mesh; @@ -215,6 +223,7 @@ TEST_CASE("[Geometry3D] Compute Convex Mesh Points") { CHECK(vectors == current_case.want); } } + TEST_CASE("[Geometry3D] Get Closest Point To Segment") { struct Case { Vector3 point; @@ -235,6 +244,7 @@ TEST_CASE("[Geometry3D] Get Closest Point To Segment") { CHECK(output.is_equal_approx(current_case.want)); } } + TEST_CASE("[Geometry3D] Plane and Box Overlap") { struct Case { Vector3 normal, max_box; @@ -254,6 +264,7 @@ TEST_CASE("[Geometry3D] Plane and Box Overlap") { CHECK(overlap == current_case.want); } } + TEST_CASE("[Geometry3D] Is Point in Projected Triangle") { struct Case { Vector3 point, v_1, v_2, v_3; @@ -272,6 +283,7 @@ TEST_CASE("[Geometry3D] Is Point in Projected Triangle") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") { struct Case { Vector3 from, direction, v_1, v_2, v_3; @@ -291,6 +303,7 @@ TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Does Segment Intersect Convex") { struct Case { Vector3 from, to; @@ -311,6 +324,7 @@ TEST_CASE("[Geometry3D] Does Segment Intersect Convex") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { struct Case { Vector3 from, to; @@ -330,6 +344,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { struct Case { Vector3 from, to, sphere_pos; @@ -350,6 +365,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Segment Intersects Triangle") { struct Case { Vector3 from, to, v_1, v_2, v_3, *result; @@ -368,6 +384,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Triangle") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Triangle and Box Overlap") { struct Case { Vector3 box_centre; @@ -389,6 +406,7 @@ TEST_CASE("[Geometry3D] Triangle and Box Overlap") { CHECK(output == current_case.want); } } + TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") { struct Case { Vector<Vector3> triangle; @@ -413,5 +431,6 @@ TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") { CHECK(output == current_case.want); } } -} // namespace Test3DGeometry -#endif +} // namespace TestGeometry3D + +#endif // TEST_GEOMETRY_3D_H diff --git a/tests/test_string.h b/tests/test_string.h index 1982d8de60..79fdb7bb56 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -350,6 +350,9 @@ TEST_CASE("[String] Insertion") { } TEST_CASE("[String] Number to string") { + CHECK(String::num(0) == "0"); + CHECK(String::num(0.0) == "0"); // No trailing zeros. + CHECK(String::num(-0.0) == "-0"); // Includes sign even for zero. CHECK(String::num(3.141593) == "3.141593"); CHECK(String::num(3.141593, 3) == "3.142"); CHECK(String::num_real(3.141593) == "3.141593"); @@ -357,6 +360,27 @@ TEST_CASE("[String] Number to string") { CHECK(String::num_int64(3141593) == "3141593"); CHECK(String::num_int64(0xA141593, 16) == "a141593"); CHECK(String::num_int64(0xA141593, 16, true) == "A141593"); + CHECK(String::num(42.100023, 4) == "42.1"); // No trailing zeros. + + // Checks doubles with many decimal places. + CHECK(String::num(0.0000012345432123454321, -1) == "0.00000123454321"); // -1 uses 14 as sane default. + CHECK(String::num(0.0000012345432123454321) == "0.00000123454321"); // -1 is the default value. + CHECK(String::num(-0.0000012345432123454321) == "-0.00000123454321"); + CHECK(String::num(-10000.0000012345432123454321) == "-10000.0000012345"); + CHECK(String::num(0.0000000000012345432123454321) == "0.00000000000123"); + CHECK(String::num(0.0000000000012345432123454321, 3) == "0"); + + // Note: When relevant (remainder > 0.5), the last digit gets rounded up, + // which can also lead to not include a trailing zero, e.g. "...89" -> "...9". + CHECK(String::num(0.0000056789876567898765) == "0.00000567898766"); // Should round last digit. + CHECK(String::num(10000.000005678999999999) == "10000.000005679"); // We cut at ...789|99 which is rounded to ...79, so only 13 decimals. + CHECK(String::num(42.12999999, 6) == "42.13"); // Also happens with lower decimals count. + + // 32 is MAX_DECIMALS. We can't reliably store that many so we can't compare against a string, + // but we can check that the string length is 34 (32 + 2 for "0."). + CHECK(String::num(0.00000123456789987654321123456789987654321, 32).length() == 34); + CHECK(String::num(0.00000123456789987654321123456789987654321, 42).length() == 34); // Should enforce MAX_DECIMALS. + CHECK(String::num(10000.00000123456789987654321123456789987654321, 42).length() == 38); // 32 decimals + "10000.". } TEST_CASE("[String] String to integer") { diff --git a/tests/test_variant.h b/tests/test_variant.h index dfc72b512c..598fe488d7 100644 --- a/tests/test_variant.h +++ b/tests/test_variant.h @@ -39,7 +39,7 @@ namespace TestVariant { TEST_CASE("[Variant] Writer and parser integer") { - int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31,-2^31-1]. + int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1]. String a32_str; VariantWriter::write_to_string(a32, a32_str); @@ -76,34 +76,35 @@ TEST_CASE("[Variant] Writer and parser integer") { CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value."); } -TEST_CASE("[Variant] Writer and parser float") { - // Assuming real_t is double. - real_t a64 = 340282346638528859811704183484516925440.0; // std::numeric_limits<real_t>::max() +TEST_CASE("[Variant] Writer and parser Variant::FLOAT") { + // Variant::FLOAT is always 64-bit (C++ double). + // This is the maximum non-infinity double-precision float. + double a64 = 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0; String a64_str; VariantWriter::write_to_string(a64, a64_str); - CHECK_MESSAGE(a64_str == "3.40282e+38", "Writes in scientific notation."); + CHECK_MESSAGE(a64_str == "1.79769e+308", "Writes in scientific notation."); CHECK_MESSAGE(a64_str != "inf", "Should not overflow."); CHECK_MESSAGE(a64_str != "nan", "The result should be defined."); - VariantParser::StreamString ss; String errs; int line; - Variant b64_parsed; - real_t b64_float_parsed; - - ss.s = a64_str; - VariantParser::parse(&ss, b64_parsed, errs, line); - b64_float_parsed = b64_parsed; + Variant variant_parsed; + double float_parsed; - CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should parse back."); + VariantParser::StreamString bss; + bss.s = a64_str; + VariantParser::parse(&bss, variant_parsed, errs, line); + float_parsed = variant_parsed; // Loses precision, but that's alright. - - ss.s = "1.0e+100"; // Float version of Googol! - VariantParser::parse(&ss, b64_parsed, errs, line); - b64_float_parsed = b64_parsed; - - CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should not overflow."); + CHECK_MESSAGE(float_parsed == 1.79769e+308, "Should parse back."); + + // Approximation of Googol with a double-precision float. + VariantParser::StreamString css; + css.s = "1.0e+100"; + VariantParser::parse(&css, variant_parsed, errs, line); + float_parsed = variant_parsed; + CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal."); } TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") { |