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-rw-r--r--doc/classes/VisualShaderNodeCustom.xml12
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp197
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h16
-rw-r--r--scene/resources/visual_shader.cpp1
4 files changed, 95 insertions, 131 deletions
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 0d1bcc754f..6e6e56dcb0 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -20,8 +20,8 @@
<return type="String">
</return>
<description>
- Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog.
- Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Custom" category.
+ Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code].
+ Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category.
</description>
</method>
<method name="_get_code" qualifiers="virtual">
@@ -135,14 +135,6 @@
Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
</description>
</method>
- <method name="_get_subcategory" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Override this method to define the subcategory of the associated custom node in the Visual Shader Editor's members dialog.
- Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the root of the main category (see [method _get_category]).
- </description>
- </method>
<method name="_is_highend" qualifiers="virtual">
<return type="bool">
</return>
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 826af88571..e228f25c62 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -116,7 +116,7 @@ void VisualShaderEditor::clear_custom_types() {
}
}
-void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend) {
+void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
@@ -134,15 +134,15 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
ao.return_type = p_return_icon_type;
ao.description = p_description;
ao.category = p_category;
- ao.sub_category = p_subcategory;
ao.highend = p_highend;
ao.is_custom = true;
bool begin = false;
+ String root = p_category.split("/")[0];
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
- if (add_options[i].category == p_category) {
+ if (add_options[i].category == root) {
if (!begin) {
begin = true;
}
@@ -239,9 +239,6 @@ void VisualShaderEditor::update_custom_nodes() {
if (ref->has_method("_get_category")) {
category = (String)ref->call("_get_category");
}
- if (category == "") {
- category = "Custom";
- }
String subcategory = "";
if (ref->has_method("_get_subcategory")) {
@@ -258,18 +255,19 @@ void VisualShaderEditor::update_custom_nodes() {
dict["script"] = script;
dict["description"] = description;
dict["return_icon_type"] = return_icon_type;
+
+ category = category.rstrip("/");
+ category = category.lstrip("/");
+ category = "Addons/" + category;
+ if (subcategory != "") {
+ category += "/" + subcategory;
+ }
+
dict["category"] = category;
- dict["subcategory"] = subcategory;
dict["highend"] = highend;
String key;
- key = category;
- key += "/";
- if (subcategory != "") {
- key += subcategory;
- key += "/";
- }
- key += name;
+ key = category + "/" + name;
added[key] = dict;
}
@@ -284,7 +282,7 @@ void VisualShaderEditor::update_custom_nodes() {
const Dictionary &value = (Dictionary)added[key];
- add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["subcategory"], value["highend"]);
+ add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
}
_update_options_menu();
@@ -299,22 +297,12 @@ void VisualShaderEditor::_update_options_menu() {
node_desc->set_text("");
members_dialog->get_ok()->set_disabled(true);
- String prev_category;
- String prev_sub_category;
-
members->clear();
TreeItem *root = members->create_item();
- TreeItem *category = NULL;
- TreeItem *sub_category = NULL;
String filter = node_filter->get_text().strip_edges();
bool use_filter = !filter.empty();
- Vector<String> categories;
- Vector<String> sub_categories;
-
- int item_count = 0;
- int item_count2 = 0;
bool is_first_item = true;
Color unsupported_color = get_color("error_color", "Editor");
@@ -322,111 +310,92 @@ void VisualShaderEditor::_update_options_menu() {
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2";
+ Map<String, TreeItem *> folders;
+
int current_func = -1;
if (!visual_shader.is_null()) {
current_func = visual_shader->get_mode();
}
- for (int i = 0; i < add_options.size() + 1; i++) {
+ Vector<AddOption> custom_options;
+ Vector<AddOption> embedded_options;
- if (i == add_options.size()) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
+ for (int i = 0; i < add_options.size(); i++) {
+ if (!use_filter || add_options[i].name.findn(filter) != -1) {
+ if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode)) {
+ continue;
}
- if (category != NULL && item_count == 0) {
- memdelete(category);
+ const_cast<AddOption &>(add_options[i]).temp_idx = i; // save valid id
+ if (add_options[i].is_custom) {
+ custom_options.push_back(add_options[i]);
+ } else {
+ embedded_options.push_back(add_options[i]);
}
- break;
}
+ }
+ Vector<AddOption> options;
+ SortArray<AddOption, _OptionComparator> sorter;
+ sorter.sort(custom_options.ptrw(), custom_options.size());
- if (!use_filter || add_options[i].name.findn(filter) != -1) {
-
- if ((add_options[i].func != current_func && add_options[i].func != -1) || !_is_available(add_options[i].mode))
- continue;
+ options.append_array(custom_options);
+ options.append_array(embedded_options);
- if (prev_category != add_options[i].category) {
- if (category != NULL && item_count == 0) {
- memdelete(category);
- }
+ for (int i = 0; i < options.size(); i++) {
+ String path = options[i].category;
+ Vector<String> subfolders = path.split("/");
+ TreeItem *category = NULL;
- item_count = 0;
- prev_sub_category = "";
- category = members->create_item(root);
- category->set_text(0, add_options[i].category);
- category->set_selectable(0, false);
- if (!use_filter)
- category->set_collapsed(true);
- }
-
- if (add_options[i].sub_category != "") {
- if (prev_sub_category != add_options[i].sub_category) {
- if (category != NULL) {
- if (sub_category != NULL && item_count2 == 0) {
- memdelete(sub_category);
- --item_count;
- }
- ++item_count;
- item_count2 = 0;
- sub_category = members->create_item(category);
- sub_category->set_text(0, add_options[i].sub_category);
- sub_category->set_selectable(0, false);
- if (!use_filter)
- sub_category->set_collapsed(true);
- }
- }
- } else {
- sub_category = NULL;
- }
-
- TreeItem *p_category = NULL;
-
- if (sub_category != NULL) {
- p_category = sub_category;
- ++item_count2;
- } else if (category != NULL) {
- p_category = category;
- ++item_count;
- }
-
- if (p_category != NULL) {
- TreeItem *item = members->create_item(p_category);
- if (add_options[i].highend && low_driver)
- item->set_custom_color(0, unsupported_color);
- else if (add_options[i].highend)
- item->set_custom_color(0, supported_color);
- item->set_text(0, add_options[i].name);
- if (is_first_item && use_filter) {
- item->select(0);
- node_desc->set_text(_get_description(i));
- is_first_item = false;
- }
- switch (add_options[i].return_type) {
- case VisualShaderNode::PORT_TYPE_SCALAR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_BOOLEAN:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_TRANSFORM:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
- break;
- case VisualShaderNode::PORT_TYPE_SAMPLER:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
- break;
- default:
- break;
+ if (!folders.has(path)) {
+ category = root;
+ String path_temp = "";
+ for (int j = 0; j < subfolders.size(); j++) {
+ path_temp += subfolders[j];
+ if (!folders.has(path_temp)) {
+ category = members->create_item(category);
+ category->set_selectable(0, false);
+ category->set_collapsed(!use_filter);
+ category->set_text(0, subfolders[j]);
+ folders.insert(path_temp, category);
+ } else {
+ category = folders[path_temp];
}
- item->set_meta("id", i);
}
-
- prev_sub_category = add_options[i].sub_category;
- prev_category = add_options[i].category;
+ } else {
+ category = folders[path];
+ }
+
+ TreeItem *item = members->create_item(category);
+ if (options[i].highend && low_driver)
+ item->set_custom_color(0, unsupported_color);
+ else if (options[i].highend)
+ item->set_custom_color(0, supported_color);
+ item->set_text(0, options[i].name);
+ if (is_first_item && use_filter) {
+ item->select(0);
+ node_desc->set_text(options[i].description);
+ is_first_item = false;
+ }
+ switch (options[i].return_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("float", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Vector3", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("bool", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_TRANSFORM:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("Transform", "EditorIcons"));
+ break;
+ case VisualShaderNode::PORT_TYPE_SAMPLER:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_icon("ImageTexture", "EditorIcons"));
+ break;
+ default:
+ break;
}
+ item->set_meta("id", options[i].temp_idx);
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 150cf16167..8919690ada 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -104,7 +104,6 @@ class VisualShaderEditor : public VBoxContainer {
struct AddOption {
String name;
String category;
- String sub_category;
String type;
String description;
int sub_func;
@@ -116,12 +115,12 @@ class VisualShaderEditor : public VBoxContainer {
float value;
bool highend;
bool is_custom;
+ int temp_idx;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = p_sub_func;
return_type = p_return_type;
@@ -135,8 +134,7 @@ class VisualShaderEditor : public VBoxContainer {
AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
- category = p_category;
- sub_category = p_sub_category;
+ category = p_category + "/" + p_sub_category;
description = p_description;
sub_func = 0;
sub_func_str = p_sub_func;
@@ -148,6 +146,12 @@ class VisualShaderEditor : public VBoxContainer {
is_custom = false;
}
};
+ struct _OptionComparator {
+
+ _FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
+ return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
+ }
+ };
Vector<AddOption> add_options;
int texture_node_option_idx;
@@ -265,7 +269,7 @@ public:
static VisualShaderEditor *get_singleton() { return singleton; }
void clear_custom_types();
- void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, const String &p_subcategory, bool p_highend);
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
virtual Size2 get_minimum_size() const;
void edit(VisualShader *p_visual_shader);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d4eb4927b2..edd65f60e2 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -266,7 +266,6 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));