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-rw-r--r--core/debugger/remote_debugger_peer.cpp7
-rw-r--r--core/debugger/script_debugger.cpp2
-rw-r--r--core/io/compression.cpp6
-rw-r--r--core/io/http_client.cpp11
-rw-r--r--core/io/http_client.h1
-rw-r--r--core/io/http_client_tcp.cpp50
-rw-r--r--core/io/http_client_tcp.h10
-rw-r--r--core/io/packet_peer.cpp2
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/math/convex_hull.cpp8
-rw-r--r--core/math/expression.cpp43
-rw-r--r--core/math/rect2.h12
-rw-r--r--core/templates/vector.h4
-rw-r--r--core/variant/variant_parser.cpp44
-rw-r--r--doc/classes/Area2D.xml6
-rw-r--r--doc/classes/Area3D.xml6
-rw-r--r--doc/classes/ButtonGroup.xml2
-rw-r--r--doc/classes/CodeEdit.xml3
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/CurveXYZTexture.xml2
-rw-r--r--doc/classes/EditorInspector.xml4
-rw-r--r--doc/classes/EditorPlugin.xml4
-rw-r--r--doc/classes/GradientTexture1D.xml2
-rw-r--r--doc/classes/LineEdit.xml6
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/RayCast2D.xml8
-rw-r--r--doc/classes/RayCast3D.xml8
-rw-r--r--doc/classes/Rect2.xml5
-rw-r--r--doc/classes/Rect2i.xml7
-rw-r--r--doc/classes/ShapeCast2D.xml8
-rw-r--r--doc/classes/TabBar.xml62
-rw-r--r--doc/classes/TextEdit.xml6
-rw-r--r--doc/classes/TextLine.xml1
-rw-r--r--doc/classes/TextParagraph.xml1
-rw-r--r--doc/classes/TextServer.xml27
-rw-r--r--doc/classes/TextServerExtension.xml27
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TreeItem.xml6
-rw-r--r--doc/classes/VisualShaderNode.xml14
-rw-r--r--doc/classes/VisualShaderNodeClamp.xml9
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml13
-rw-r--r--doc/classes/VisualShaderNodeDerivativeFunc.xml45
-rw-r--r--doc/classes/VisualShaderNodeFaceForward.xml2
-rw-r--r--doc/classes/VisualShaderNodeMix.xml18
-rw-r--r--doc/classes/VisualShaderNodeMultiplyAdd.xml11
-rw-r--r--doc/classes/VisualShaderNodeScalarDerivativeFunc.xml30
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml18
-rw-r--r--doc/classes/VisualShaderNodeStep.xml18
-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml13
-rw-r--r--doc/classes/VisualShaderNodeVec2Constant.xml16
-rw-r--r--doc/classes/VisualShaderNodeVec2Uniform.xml19
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml26
-rw-r--r--doc/classes/VisualShaderNodeVectorCompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorDecompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorDerivativeFunc.xml30
-rw-r--r--doc/classes/VisualShaderNodeVectorDistance.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorLen.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorOp.xml2
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/create_dialog.cpp10
-rw-r--r--editor/doc_tools.cpp4
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/editor_inspector.cpp3
-rw-r--r--editor/editor_node.cpp10
-rw-r--r--editor/editor_plugin.cpp6
-rw-r--r--editor/editor_plugin.h3
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_themes.cpp7
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/import/resource_importer_layered_texture.cpp2
-rw-r--r--editor/import/resource_importer_texture.cpp2
-rw-r--r--editor/import_dock.cpp2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp12
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp497
-rw-r--r--editor/property_selector.cpp2
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/script_create_dialog.cpp8
-rwxr-xr-xmisc/scripts/black_format.sh2
-rwxr-xr-xmisc/scripts/clang_format.sh12
-rwxr-xr-xmisc/scripts/clang_tidy.sh12
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp66
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp23
-rw-r--r--modules/navigation/navigation_mesh_generator.h2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp492
-rw-r--r--modules/text_server_adv/text_server_adv.h29
-rw-r--r--modules/text_server_fb/text_server_fb.cpp291
-rw-r--r--modules/text_server_fb/text_server_fb.h33
-rw-r--r--modules/theora/video_stream_theora.cpp1
-rw-r--r--modules/visual_script/visual_script_expression.cpp43
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnection.xml2
-rw-r--r--modules/webrtc/webrtc_peer_connection.cpp2
-rw-r--r--platform/javascript/http_client_javascript.cpp5
-rw-r--r--platform/javascript/js/engine/config.js41
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp25
-rw-r--r--platform/linuxbsd/display_server_x11.h4
-rw-r--r--platform/osx/display_server_osx.h2
-rw-r--r--platform/osx/display_server_osx.mm8
-rw-r--r--platform/windows/display_server_windows.cpp5
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--scene/2d/animated_sprite_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp20
-rw-r--r--scene/2d/ray_cast_2d.h6
-rw-r--r--scene/2d/shape_cast_2d.cpp20
-rw-r--r--scene/2d/shape_cast_2d.h6
-rw-r--r--scene/3d/ray_cast_3d.cpp20
-rw-r--r--scene/3d/ray_cast_3d.h6
-rw-r--r--scene/gui/base_button.cpp4
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/code_edit.cpp43
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/label.cpp40
-rw-r--r--scene/gui/label.h1
-rw-r--r--scene/gui/line_edit.cpp17
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/rich_text_label.cpp77
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/tab_bar.cpp552
-rw-r--r--scene/gui/tab_bar.h16
-rw-r--r--scene/gui/text_edit.cpp89
-rw-r--r--scene/gui/text_edit.h9
-rw-r--r--scene/gui/texture_button.cpp5
-rw-r--r--scene/gui/tree.cpp6
-rw-r--r--scene/gui/tree.h10
-rw-r--r--scene/main/http_request.cpp56
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp49
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp8
-rw-r--r--scene/resources/curve.cpp14
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/mesh.cpp4
-rw-r--r--scene/resources/text_line.cpp6
-rw-r--r--scene/resources/text_line.h2
-rw-r--r--scene/resources/text_paragraph.cpp6
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--scene/resources/texture.h6
-rw-r--r--scene/resources/visual_shader.cpp563
-rw-r--r--scene/resources/visual_shader.h8
-rw-r--r--scene/resources/visual_shader_nodes.cpp1310
-rw-r--r--scene/resources/visual_shader_nodes.h257
-rw-r--r--servers/audio/effects/audio_effect_record.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp2
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/shader_language.cpp4
-rw-r--r--servers/text/text_server_extension.cpp34
-rw-r--r--servers/text/text_server_extension.h11
-rw-r--r--servers/text_server.cpp6
-rw-r--r--servers/text_server.h20
-rw-r--r--tests/core/math/test_rect2.h6
-rw-r--r--tests/scene/test_code_edit.h46
-rw-r--r--thirdparty/README.md4
-rw-r--r--thirdparty/thorvg/AUTHORS2
-rw-r--r--thirdparty/thorvg/inc/config.h2
-rw-r--r--thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch73
-rw-r--r--thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch49
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp4
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp36
-rw-r--r--thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h6
-rw-r--r--thirdparty/thorvg/src/lib/tvgMath.h2
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp5
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp5
-rw-r--r--thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h2
-rw-r--r--thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp9
-rw-r--r--thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp224
-rw-r--r--thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp6
-rwxr-xr-xthirdparty/thorvg/update-thorvg.sh2
180 files changed, 4082 insertions, 2177 deletions
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index a45430465f..8c6e95e276 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -68,8 +68,8 @@ void RemoteDebuggerPeerTCP::close() {
running = false;
thread.wait_to_finish();
tcp_client->disconnect_from_host();
- out_buf.resize(0);
- in_buf.resize(0);
+ out_buf.clear();
+ in_buf.clear();
}
RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
@@ -190,7 +190,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
- const uint64_t min_tick = 100;
+ // Update in time for 144hz monitors
+ const uint64_t min_tick = 6900;
RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
while (peer->running && peer->is_peer_connected()) {
uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index 36723e5568..4dd93249ef 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -104,7 +104,7 @@ void ScriptDebugger::send_error(const String &p_func, const String &p_file, int
// Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
error_stack_info.append_array(p_stack_info);
EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
- error_stack_info.resize(0);
+ error_stack_info.clear();
}
Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index d1f915f064..ae5ccf8354 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -212,7 +212,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
strm.avail_in = p_src_size;
// Ensure the destination buffer is empty
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
// decompress until deflate stream ends or end of file
do {
@@ -244,7 +244,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
WARN_PRINT(strm.msg);
}
(void)inflateEnd(&strm);
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
return ret;
}
} while (strm.avail_out > 0 && strm.avail_in > 0);
@@ -254,7 +254,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
// Enforce max output size
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
return Z_BUF_ERROR;
}
} while (ret != Z_STREAM_END);
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 4d0747c591..52b1120b2a 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -96,6 +96,17 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
return query.substr(1);
}
+Error HTTPClient::verify_headers(const Vector<String> &p_headers) {
+ for (int i = 0; i < p_headers.size(); i++) {
+ String sanitized = p_headers[i].strip_edges();
+ ERR_FAIL_COND_V_MSG(sanitized.is_empty(), ERR_INVALID_PARAMETER, "Invalid HTTP header at index " + itos(i) + ": empty.");
+ ERR_FAIL_COND_V_MSG(sanitized.find(":") < 1, ERR_INVALID_PARAMETER,
+ "Invalid HTTP header at index " + itos(i) + ": String must contain header-value pair, delimited by ':', but was: " + p_headers[i]);
+ }
+
+ return OK;
+}
+
Dictionary HTTPClient::_get_response_headers_as_dictionary() {
List<String> rh;
get_response_headers(&rh);
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 90c859d685..de6045f647 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -165,6 +165,7 @@ public:
static HTTPClient *create();
String query_string_from_dict(const Dictionary &p_dict);
+ Error verify_headers(const Vector<String> &p_headers);
virtual Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) = 0;
virtual Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) = 0;
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index 6e4417e1ff..24ec35fa3d 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -71,7 +71,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
connection = tcp_connection;
if (ssl && https_proxy_port != -1) {
- proxy_client.instantiate(); // Needs proxy negotiation
+ proxy_client.instantiate(); // Needs proxy negotiation.
server_host = https_proxy_host;
server_port = https_proxy_port;
} else if (!ssl && http_proxy_port != -1) {
@@ -83,7 +83,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
}
if (server_host.is_valid_ip_address()) {
- // Host contains valid IP
+ // Host contains valid IP.
Error err = tcp_connection->connect_to_host(IPAddress(server_host), server_port);
if (err) {
status = STATUS_CANT_CONNECT;
@@ -92,7 +92,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
status = STATUS_CONNECTING;
} else {
- // Host contains hostname and needs to be resolved to IP
+ // Host contains hostname and needs to be resolved to IP.
resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host);
status = STATUS_RESOLVING;
}
@@ -124,7 +124,7 @@ Ref<StreamPeer> HTTPClientTCP::get_connection() const {
static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_url) {
switch (p_method) {
case HTTPClientTCP::METHOD_CONNECT: {
- // Authority in host:port format, as in RFC7231
+ // Authority in host:port format, as in RFC7231.
int pos = p_url.find_char(':');
return 0 < pos && pos < p_url.length() - 1;
}
@@ -135,7 +135,7 @@ static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_u
[[fallthrough]];
}
default:
- // Absolute path or absolute URL
+ // Absolute path or absolute URL.
return p_url.begins_with("/") || p_url.begins_with("http://") || p_url.begins_with("https://");
}
}
@@ -146,6 +146,11 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(connection.is_null(), ERR_INVALID_DATA);
+ Error err = verify_headers(p_headers);
+ if (err) {
+ return err;
+ }
+
String uri = p_url;
if (!ssl && http_proxy_port != -1) {
uri = vformat("http://%s:%d%s", conn_host, conn_port, p_url);
@@ -173,7 +178,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
}
if (add_host) {
if ((ssl && conn_port == PORT_HTTPS) || (!ssl && conn_port == PORT_HTTP)) {
- // Don't append the standard ports
+ // Don't append the standard ports.
request += "Host: " + conn_host + "\r\n";
} else {
request += "Host: " + conn_host + ":" + itos(conn_port) + "\r\n";
@@ -199,8 +204,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
memcpy(data.ptrw() + cs.length(), p_body, p_body_size);
}
- // TODO Implement non-blocking requests.
- Error err = connection->put_data(data.ptr(), data.size());
+ err = connection->put_data(data.ptr(), data.size());
if (err) {
close();
@@ -274,7 +278,7 @@ Error HTTPClientTCP::poll() {
IP::ResolverStatus rstatus = IP::get_singleton()->get_resolve_item_status(resolving);
switch (rstatus) {
case IP::RESOLVER_STATUS_WAITING:
- return OK; // Still resolving
+ return OK; // Still resolving.
case IP::RESOLVER_STATUS_DONE: {
ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolving);
@@ -356,7 +360,7 @@ Error HTTPClientTCP::poll() {
} else if (ssl) {
Ref<StreamPeerSSL> ssl;
if (!handshaking) {
- // Connect the StreamPeerSSL and start handshaking
+ // Connect the StreamPeerSSL and start handshaking.
ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
ssl->set_blocking_handshake_enabled(false);
Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host);
@@ -368,7 +372,7 @@ Error HTTPClientTCP::poll() {
connection = ssl;
handshaking = true;
} else {
- // We are already handshaking, which means we can use your already active SSL connection
+ // We are already handshaking, which means we can use your already active SSL connection.
ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
close();
@@ -376,22 +380,22 @@ Error HTTPClientTCP::poll() {
return ERR_CANT_CONNECT;
}
- ssl->poll(); // Try to finish the handshake
+ ssl->poll(); // Try to finish the handshake.
}
if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) {
- // Handshake has been successful
+ // Handshake has been successful.
handshaking = false;
ip_candidates.clear();
status = STATUS_CONNECTED;
return OK;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) {
- // Handshake has failed
+ // Handshake has failed.
close();
status = STATUS_SSL_HANDSHAKE_ERROR;
return ERR_CANT_CONNECT;
}
- // ... we will need to poll more for handshake to finish
+ // ... we will need to poll more for handshake to finish.
} else {
ip_candidates.clear();
status = STATUS_CONNECTED;
@@ -416,7 +420,7 @@ Error HTTPClientTCP::poll() {
} break;
case STATUS_BODY:
case STATUS_CONNECTED: {
- // Check if we are still connected
+ // Check if we are still connected.
if (ssl) {
Ref<StreamPeerSSL> tmp = connection;
tmp->poll();
@@ -428,7 +432,7 @@ Error HTTPClientTCP::poll() {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
- // Connection established, requests can now be made
+ // Connection established, requests can now be made.
return OK;
} break;
case STATUS_REQUESTING: {
@@ -547,7 +551,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
if (chunked) {
while (true) {
if (chunk_trailer_part) {
- // We need to consume the trailer part too or keep-alive will break
+ // We need to consume the trailer part too or keep-alive will break.
uint8_t b;
int rec = 0;
err = _get_http_data(&b, 1, rec);
@@ -560,18 +564,18 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
int cs = chunk.size();
if ((cs >= 2 && chunk[cs - 2] == '\r' && chunk[cs - 1] == '\n')) {
if (cs == 2) {
- // Finally over
+ // Finally over.
chunk_trailer_part = false;
status = STATUS_CONNECTED;
chunk.clear();
break;
} else {
- // We do not process nor return the trailer data
+ // We do not process nor return the trailer data.
chunk.clear();
}
}
} else if (chunk_left == 0) {
- // Reading length
+ // Reading length.
uint8_t b;
int rec = 0;
err = _get_http_data(&b, 1, rec);
@@ -658,7 +662,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
uint8_t *w = ret.ptrw();
err = _get_http_data(w + _offset, to_read, rec);
}
- if (rec <= 0) { // Ended up reading less
+ if (rec <= 0) { // Ended up reading less.
ret.resize(_offset);
break;
} else {
@@ -679,7 +683,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
close();
if (err == ERR_FILE_EOF) {
- status = STATUS_DISCONNECTED; // Server disconnected
+ status = STATUS_DISCONNECTED; // Server disconnected.
} else {
status = STATUS_CONNECTION_ERROR;
}
diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h
index 3fe8e2c0df..f5f4450f73 100644
--- a/core/io/http_client_tcp.h
+++ b/core/io/http_client_tcp.h
@@ -38,13 +38,13 @@ private:
Status status = STATUS_DISCONNECTED;
IP::ResolverID resolving = IP::RESOLVER_INVALID_ID;
Array ip_candidates;
- int conn_port = -1; // Server to make requests to
+ int conn_port = -1; // Server to make requests to.
String conn_host;
- int server_port = -1; // Server to connect to (might be a proxy server)
+ int server_port = -1; // Server to connect to (might be a proxy server).
String server_host;
- int http_proxy_port = -1; // Proxy server for http requests
+ int http_proxy_port = -1; // Proxy server for http requests.
String http_proxy_host;
- int https_proxy_port = -1; // Proxy server for https requests
+ int https_proxy_port = -1; // Proxy server for https requests.
String https_proxy_host;
bool ssl = false;
bool ssl_verify_host = false;
@@ -64,7 +64,7 @@ private:
Ref<StreamPeerTCP> tcp_connection;
Ref<StreamPeer> connection;
- Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server
+ Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server.
int response_num = 0;
Vector<String> response_headers;
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index e90d1695e5..0af236f766 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -39,7 +39,7 @@ void PacketPeer::set_encode_buffer_max_size(int p_max_size) {
ERR_FAIL_COND_MSG(p_max_size < 1024, "Max encode buffer must be at least 1024 bytes");
ERR_FAIL_COND_MSG(p_max_size > 256 * 1024 * 1024, "Max encode buffer cannot exceed 256 MiB");
encode_buffer_max_size = next_power_of_2(p_max_size);
- encode_buffer.resize(0);
+ encode_buffer.clear();
}
int PacketPeer::get_encode_buffer_max_size() const {
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 28ebe811c9..c65968ef03 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -98,7 +98,7 @@ Array StreamPeer::_get_partial_data(int p_bytes) {
Error err = get_partial_data(&w[0], p_bytes, received);
if (err != OK) {
- data.resize(0);
+ data.clear();
} else if (received != data.size()) {
data.resize(received);
}
@@ -563,7 +563,7 @@ Vector<uint8_t> StreamPeerBuffer::get_data_array() const {
}
void StreamPeerBuffer::clear() {
- data.resize(0);
+ data.clear();
pointer = 0;
}
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 912ffb8b16..bd292f4c2a 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -2129,7 +2129,7 @@ bool ConvexHullInternal::shift_face(Face *p_face, real_t p_amount, LocalVector<V
printf("Needed %d iterations to remove part\n", n);
#endif
- p_stack.resize(0);
+ p_stack.clear();
p_face->origin = shifted_origin;
return true;
@@ -2167,9 +2167,9 @@ real_t ConvexHullComputer::compute(const Vector3 *p_coords, int32_t p_count, rea
return shift;
}
- vertices.resize(0);
- edges.resize(0);
- faces.resize(0);
+ vertices.clear();
+ edges.clear();
+ faces.clear();
LocalVector<ConvexHullInternal::Vertex *> old_vertices;
get_vertex_copy(hull.vertex_list, old_vertices);
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 4f8e79038f..203566579d 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -197,6 +197,7 @@ Error Expression::_get_token(Token &r_token) {
case '\'':
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = GET_CHAR();
@@ -234,9 +235,11 @@ Error Expression::_get_token(Token &r_token) {
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- // hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = GET_CHAR();
if (c == 0) {
@@ -273,12 +276,46 @@ Error Expression::_get_token(Token &r_token) {
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += ch;
}
}
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
r_token.type = TK_CONSTANT;
r_token.value = str;
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 4ea24e8f88..b14c69302c 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -382,16 +382,16 @@ struct _NO_DISCARD_ Rect2i {
ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
}
#endif
- if (position.x > (p_rect.position.x + p_rect.size.width)) {
+ if (position.x >= (p_rect.position.x + p_rect.size.width)) {
return false;
}
- if ((position.x + size.width) < p_rect.position.x) {
+ if ((position.x + size.width) <= p_rect.position.x) {
return false;
}
- if (position.y > (p_rect.position.y + p_rect.size.height)) {
+ if (position.y >= (p_rect.position.y + p_rect.size.height)) {
return false;
}
- if ((position.y + size.height) < p_rect.position.y) {
+ if ((position.y + size.height) <= p_rect.position.y) {
return false;
}
@@ -405,8 +405,8 @@ struct _NO_DISCARD_ Rect2i {
}
#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
diff --git a/core/templates/vector.h b/core/templates/vector.h
index bd4c6ade86..0877e04e01 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -95,9 +95,7 @@ public:
void append_array(Vector<T> p_other);
- bool has(const T &p_val) const {
- return find(p_val, 0) != -1;
- }
+ _FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
template <class C>
void sort_custom() {
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 57875bf50f..96cdc0678e 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -217,6 +217,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
}
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = p_stream->get_char();
@@ -252,10 +253,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- //hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = p_stream->get_char();
+
if (c == 0) {
r_err_str = "Unterminated String";
r_token.type = TK_ERROR;
@@ -290,15 +294,49 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired trail surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (ch == '\n') {
line++;
}
str += ch;
}
}
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (p_stream->is_utf8()) {
str.parse_utf8(str.ascii(true).get_data());
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 0f7e6799be..5280b7445d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -31,7 +31,7 @@
<return type="bool" />
<argument index="0" name="area" type="Node" />
<description>
- If [code]true[/code], the given area overlaps the Area2D.
+ Returns [code]true[/code] if the given [Area2D] intersects or overlaps this [Area2D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
@@ -39,9 +39,9 @@
<return type="bool" />
<argument index="0" name="body" type="Node" />
<description>
- If [code]true[/code], the given physics body overlaps the Area2D.
+ Returns [code]true[/code] if the given physics body intersects or overlaps this [Area2D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body).
+ The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance. While TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body.
</description>
</method>
</methods>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 450ed44307..4f456cb56d 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -29,7 +29,7 @@
<return type="bool" />
<argument index="0" name="area" type="Node" />
<description>
- If [code]true[/code], the given area overlaps the Area3D.
+ Returns [code]true[/code] if the given [Area3D] intersects or overlaps this [Area3D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
@@ -37,9 +37,9 @@
<return type="bool" />
<argument index="0" name="body" type="Node" />
<description>
- If [code]true[/code], the given physics body overlaps the Area3D.
+ Returns [code]true[/code] if the given physics body intersects or overlaps this [Area3D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.
</description>
</method>
</methods>
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index e3e781ac10..24bdc95baf 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -28,7 +28,7 @@
</members>
<signals>
<signal name="pressed">
- <argument index="0" name="button" type="Object" />
+ <argument index="0" name="button" type="BaseButton" />
<description>
Emitted when one of the buttons of the group is pressed.
</description>
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index b3add6cfa2..09696d4d2a 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -607,6 +607,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member TextEdit.placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index fe75f029f0..99b5ef2f4f 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,7 +14,7 @@
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture.
</member>
</members>
diff --git a/doc/classes/CurveXYZTexture.xml b/doc/classes/CurveXYZTexture.xml
index 815653e987..b6dd90c7d3 100644
--- a/doc/classes/CurveXYZTexture.xml
+++ b/doc/classes/CurveXYZTexture.xml
@@ -13,7 +13,7 @@
</member>
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
</member>
</members>
</class>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 27dab3d422..de122cb8bb 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -59,8 +59,8 @@
</description>
</signal>
<signal name="resource_selected">
- <argument index="0" name="res" type="Object" />
- <argument index="1" name="prop" type="String" />
+ <argument index="0" name="resource" type="Resource" />
+ <argument index="1" name="path" type="String" />
<description>
Emitted when a resource is selected in the inspector.
</description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7b0a300782..cc1243898f 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -438,9 +438,9 @@
<method name="add_tool_submenu_item">
<return type="void" />
<argument index="0" name="name" type="String" />
- <argument index="1" name="submenu" type="Object" />
+ <argument index="1" name="submenu" type="PopupMenu" />
<description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ Adds a custom [PopupMenu] submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
</description>
</method>
<method name="add_translation_parser_plugin">
diff --git a/doc/classes/GradientTexture1D.xml b/doc/classes/GradientTexture1D.xml
index 223439956c..4730410ea9 100644
--- a/doc/classes/GradientTexture1D.xml
+++ b/doc/classes/GradientTexture1D.xml
@@ -15,7 +15,7 @@
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 224579e8c5..0b97865770 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -233,9 +233,6 @@
[b]Note:[/b] This method is only implemented on Linux.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" />
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
</member>
@@ -397,6 +394,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [LineEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Font color for selected text (inside the selection rectangle).
</theme_item>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index f5f6ba8b6d..bdc3a09322 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -490,7 +490,7 @@
<argument index="0" name="property" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
- Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
+ Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.
[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
</description>
</method>
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index fe2885378a..27e02d0ee5 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -16,9 +16,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -81,9 +81,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 8973857ace..6be5861b84 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -17,9 +17,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -82,9 +82,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 65d1654c21..6285b1d155 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -93,7 +93,7 @@
<method name="get_area" qualifiers="const">
<return type="float" />
<description>
- Returns the area of the [Rect2].
+ Returns the area of the [Rect2]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -130,7 +130,8 @@
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2] is flat or empty.
+ Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
+ [b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 5909784135..a542bad82b 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns a copy of this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
@@ -90,7 +90,7 @@
<method name="get_area" qualifiers="const">
<return type="int" />
<description>
- Returns the area of the [Rect2i].
+ Returns the area of the [Rect2i]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -128,7 +128,8 @@
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2i] is flat or empty.
+ Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
+ [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 74ebafe069..7229d6f72a 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -14,9 +14,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the shape does not report collisions with the specified node.
+ Adds a collision exception so the shape does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -101,9 +101,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the shape does report collisions with the specified node.
+ Removes a collision exception so the shape does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 59a4743d80..c286629395 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -43,10 +43,11 @@
Returns the previously active tab index.
</description>
</method>
- <method name="get_select_with_rmb" qualifiers="const">
- <return type="bool" />
+ <method name="get_tab_button_icon" qualifiers="const">
+ <return type="Texture2D" />
+ <argument index="0" name="tab_idx" type="int" />
<description>
- Returns [code]true[/code] if select with right mouse button is enabled.
+ Returns the [Texture2D] for the right button of the tab at index [code]tab_idx[/code] or [code]null[/code] if the button has no [Texture2D].
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -111,6 +112,13 @@
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
+ <method name="is_tab_hidden" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
+ </description>
+ </method>
<method name="move_tab">
<return type="void" />
<argument index="0" name="from" type="int" />
@@ -126,11 +134,12 @@
Removes the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="set_select_with_rmb">
+ <method name="set_tab_button_icon">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="icon" type="Texture2D" />
<description>
- If [code]true[/code], enables selecting a tab with the right mouse button.
+ Sets an [code]icon[/code] for the button of the tab at index [code]tab_idx[/code] (located to the right, before the close button), making it visible and clickable (See [signal tab_button_pressed]). Giving it a [code]null[/code] value will hide the button.
</description>
</method>
<method name="set_tab_disabled">
@@ -141,6 +150,14 @@
If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable.
</description>
</method>
+ <method name="set_tab_hidden">
+ <return type="void" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="hidden" type="bool" />
+ <description>
+ If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area.
+ </description>
+ </method>
<method name="set_tab_icon">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
@@ -200,10 +217,17 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
+ <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true">
+ If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible.
+ </member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
+ <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false">
+ If [code]true[/code], enables selecting a tab with the right mouse button.
+ </member>
<member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ Sets the position at which tabs will be placed. See [enum AlignmentMode] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
@@ -219,6 +243,12 @@
Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled].
</description>
</signal>
+ <signal name="tab_button_pressed">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab's right button is pressed. See [method set_tab_button_icon].
+ </description>
+ </signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int" />
<description>
@@ -255,18 +285,28 @@
<signal name="tab_rmb_clicked">
<argument index="0" name="tab" type="int" />
<description>
- Emitted when a tab is right-clicked.
+ Emitted when a tab is right-clicked. [member select_with_rmb] must be enabled.
+ </description>
+ </signal>
+ <signal name="tab_selected">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab is selected via click or script, even if it is the current tab.
</description>
</signal>
</signals>
<constants>
<constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
+ Places tabs to the left.
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
+ Places tabs in the middle.
</constant>
<constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
+ Places tabs to the right.
</constant>
<constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode">
+ Represents the size of the [enum AlignmentMode] enum.
</constant>
<constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy">
Never show the close buttons.
@@ -321,11 +361,11 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_highlight" data_type="style" type="StyleBox">
- Background of the close button when it's being hovered with the cursor.
+ <theme_item name="button_highlight" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when they're being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_pressed" data_type="style" type="StyleBox">
- Background of the close button when it's being pressed.
+ <theme_item name="button_pressed" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when it's being pressed.
</theme_item>
<theme_item name="tab_disabled" data_type="style" type="StyleBox">
The style of disabled tabs.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6d602d58ee..6b9eb6efc3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -992,9 +992,6 @@
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
</member>
@@ -1237,6 +1234,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [TextEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index bf1abf86ae..7bfc7eed7e 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -26,6 +26,7 @@
<argument index="2" name="size" type="int" />
<argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
+ <argument index="5" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it.
</description>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 3d3c0dd6ff..acf3dcd43b 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -26,6 +26,7 @@
<argument index="2" name="size" type="int" />
<argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
+ <argument index="5" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it.
</description>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 61024ef0c8..9025e4ff2a 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -896,6 +896,32 @@
[b]Note:[/b] This function is used by during project export, to include TextServer database.
</description>
</method>
+ <method name="shaped_get_span_count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns number of text spans added using [method shaped_text_add_string] or [method shaped_text_add_object].
+ </description>
+ </method>
+ <method name="shaped_get_span_meta" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <description>
+ Returns text span metadata.
+ </description>
+ </method>
+ <method name="shaped_set_span_update_font">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <argument index="2" name="fonts" type="Array" />
+ <argument index="3" name="size" type="int" />
+ <argument index="4" name="opentype_features" type="Dictionary" default="{}" />
+ <description>
+ Changes text span font, font size and OpenType features, without changing the text.
+ </description>
+ </method>
<method name="shaped_text_add_object">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
@@ -915,6 +941,7 @@
<argument index="3" name="size" type="int" />
<argument index="4" name="opentype_features" type="Dictionary" default="{}" />
<argument index="5" name="language" type="String" default="&quot;&quot;" />
+ <argument index="6" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it to the text buffer.
</description>
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 8b4825026d..5967340f8c 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -904,6 +904,32 @@
[b]Note:[/b] This function is used by during project export, to include TextServer database.
</description>
</method>
+ <method name="_shaped_get_span_count" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns number of text spans added using [method _shaped_text_add_string] or [method _shaped_text_add_object].
+ </description>
+ </method>
+ <method name="_shaped_get_span_meta" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <description>
+ Returns text span metadata.
+ </description>
+ </method>
+ <method name="_shaped_set_span_update_font" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <argument index="2" name="fonts" type="Array" />
+ <argument index="3" name="size" type="int" />
+ <argument index="4" name="opentype_features" type="Dictionary" />
+ <description>
+ Changes text span font, font size and OpenType features, without changing the text.
+ </description>
+ </method>
<method name="_shaped_text_add_object" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
@@ -923,6 +949,7 @@
<argument index="3" name="size" type="int" />
<argument index="4" name="opentype_features" type="Dictionary" />
<argument index="5" name="language" type="String" />
+ <argument index="6" name="meta" type="Variant" />
<description>
Adds text span and font to draw it to the text buffer.
</description>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 07b9543823..80a6458cec 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -218,7 +218,7 @@
<return type="void" />
<argument index="0" name="layer" type="int" />
<description>
- Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ Removes the layer at index [code]layer[/code].
</description>
</method>
<method name="set_cell">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 13f2c7120c..12c91cdd10 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -371,7 +371,7 @@
</method>
<method name="move_after">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right after the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
@@ -379,7 +379,7 @@
</method>
<method name="move_before">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right before the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
@@ -395,7 +395,7 @@
</method>
<method name="remove_child">
<return type="void" />
- <argument index="0" name="child" type="Object" />
+ <argument index="0" name="child" type="TreeItem" />
<description>
Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free].
</description>
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index cebe7f215f..0067240820 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -47,6 +47,7 @@
<return type="void" />
<argument index="0" name="port" type="int" />
<argument index="1" name="value" type="Variant" />
+ <argument index="2" name="prev_value" type="Variant" default="null" />
<description>
Sets the default value for the selected input [code]port[/code].
</description>
@@ -71,19 +72,22 @@
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR" value="2" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
+ 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="6" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="7" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml
index a68cbbec49..7219ba14b7 100644
--- a/doc/classes/VisualShaderNodeClamp.xml
+++ b/doc/classes/VisualShaderNodeClamp.xml
@@ -20,10 +20,13 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="4" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index 49bf952b31..ddd7f87cb8 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -10,7 +10,7 @@
</tutorials>
<members>
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
- Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR].
+ Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR_3D].
</member>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
A comparison function. See [enum Function] for options.
@@ -26,16 +26,19 @@
<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
An integer scalar.
</constant>
- <constant name="CTYPE_VECTOR" value="2" enum="ComparisonType">
+ <constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType">
+ A 2D vector type.
+ </constant>
+ <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType">
A 3D vector type.
</constant>
- <constant name="CTYPE_BOOLEAN" value="3" enum="ComparisonType">
+ <constant name="CTYPE_BOOLEAN" value="4" enum="ComparisonType">
A boolean type.
</constant>
- <constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType">
+ <constant name="CTYPE_TRANSFORM" value="5" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
- <constant name="CTYPE_MAX" value="5" enum="ComparisonType">
+ <constant name="CTYPE_MAX" value="6" enum="ComparisonType">
Represents the size of the [enum ComparisonType] enum.
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
diff --git a/doc/classes/VisualShaderNodeDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml
new file mode 100644
index 0000000000..704af44d04
--- /dev/null
+++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Calculates a derivative within the visual shader graph.
+ </brief_description>
+ <description>
+ This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0">
+ A derivative function type. See [enum Function] for options.
+ </member>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
+ A type of operands and returned value. See [enum OpType] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ <constant name="FUNC_SUM" value="0" enum="Function">
+ Sum of absolute derivative in [code]x[/code] and [code]y[/code].
+ </constant>
+ <constant name="FUNC_X" value="1" enum="Function">
+ Derivative in [code]x[/code] using local differencing.
+ </constant>
+ <constant name="FUNC_Y" value="2" enum="Function">
+ Derivative in [code]y[/code] using local differencing.
+ </constant>
+ <constant name="FUNC_MAX" value="3" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml
index 80cb8aea4e..cd2b3972b7 100644
--- a/doc/classes/VisualShaderNodeFaceForward.xml
+++ b/doc/classes/VisualShaderNodeFaceForward.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml
index 1ef580a983..8a2f289a11 100644
--- a/doc/classes/VisualShaderNodeMix.xml
+++ b/doc/classes/VisualShaderNodeMix.xml
@@ -15,15 +15,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]weight[/code] port is using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml
index a0e9aef703..a6168e4df1 100644
--- a/doc/classes/VisualShaderNodeMultiplyAdd.xml
+++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml
@@ -15,12 +15,15 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
deleted file mode 100644
index 8d108a5d28..0000000000
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a scalar derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
- The derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
index 2f8c7e0f33..714b9d8267 100644
--- a/doc/classes/VisualShaderNodeSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -16,15 +16,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml
index 5d8b464814..f65c95ea9e 100644
--- a/doc/classes/VisualShaderNodeStep.xml
+++ b/doc/classes/VisualShaderNodeStep.xml
@@ -16,15 +16,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]edge[/code] port is using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index 921092cd07..71888ec2c3 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -20,16 +20,19 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType">
A boolean type.
</constant>
- <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType">
+ <constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType">
A transform type.
</constant>
- <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ <constant name="OP_TYPE_MAX" value="6" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeVec2Constant.xml b/doc/classes/VisualShaderNodeVec2Constant.xml
new file mode 100644
index 0000000000..f897ab4091
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVec2Constant.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Constant" inherits="VisualShaderNodeConstant" version="4.0">
+ <brief_description>
+ A [Vector2] constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ A constant [Vector2], which can be used as an input node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="Vector2" setter="set_constant" getter="get_constant" default="Vector2(0, 0)">
+ A [Vector2] constant which represents the state of this node.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Uniform.xml
new file mode 100644
index 0000000000..d5cf7e57c8
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVec2Uniform.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0">
+ <brief_description>
+ A [Vector2] uniform to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform vec2[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
new file mode 100644
index 0000000000..8a560c1951
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVectorBase.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A base type for the nodes using different vector types within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
+ A base type.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml
index ebc30d03f4..b8caf154f9 100644
--- a/doc/classes/VisualShaderNodeVectorCompose.xml
+++ b/doc/classes/VisualShaderNodeVectorCompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Composes a [Vector3] from three scalars within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml
index 09986bf969..9ef9db0cfb 100644
--- a/doc/classes/VisualShaderNodeVectorDecompose.xml
+++ b/doc/classes/VisualShaderNodeVectorDecompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Decomposes a [Vector3] into three scalars within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
deleted file mode 100644
index e0c7c8618c..0000000000
--- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
- A derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml
index 098787e583..c0d8ffe943 100644
--- a/doc/classes/VisualShaderNodeVectorDistance.xml
+++ b/doc/classes/VisualShaderNodeVectorDistance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the distance between two points. To be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index 27ae82e11b..17a6418b94 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
A vector function to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml
index 165455e622..f1b6919bdc 100644
--- a/doc/classes/VisualShaderNodeVectorLen.xml
+++ b/doc/classes/VisualShaderNodeVectorLen.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the length of a [Vector3] within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml
index 5e8f0abda3..6a579abb9a 100644
--- a/doc/classes/VisualShaderNodeVectorOp.xml
+++ b/doc/classes/VisualShaderNodeVectorOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
A vector operator to be used within the visual shader graph.
</brief_description>
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index dbbdd85706..433866602b 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3289,7 +3289,7 @@ AnimationTrackEditGroup::AnimationTrackEditGroup() {
//////////////////////////////////////
void AnimationTrackEditor::add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin) {
- if (track_edit_plugins.find(p_plugin) != -1) {
+ if (track_edit_plugins.has(p_plugin)) {
return;
}
track_edit_plugins.push_back(p_plugin);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 3d55f45dd6..e8fd97fa1a 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -467,7 +467,7 @@ void CreateDialog::select_type(const String &p_type) {
}
favorite->set_disabled(false);
- favorite->set_pressed(favorite_list.find(p_type) != -1);
+ favorite->set_pressed(favorite_list.has(p_type));
get_ok_button()->set_disabled(false);
}
@@ -539,12 +539,12 @@ void CreateDialog::_favorite_toggled() {
String name = item->get_text(0);
- if (favorite_list.find(name) == -1) {
- favorite_list.push_back(name);
- favorite->set_pressed(true);
- } else {
+ if (favorite_list.has(name)) {
favorite_list.erase(name);
favorite->set_pressed(false);
+ } else {
+ favorite_list.push_back(name);
+ favorite->set_pressed(true);
}
_save_and_update_favorite_list();
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 6acf654b04..749ab7e2f6 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -534,11 +534,11 @@ void DocTools::generate(bool p_basic_types) {
Vector<Error> errs = ClassDB::get_method_error_return_values(name, E.name);
if (errs.size()) {
- if (errs.find(OK) == -1) {
+ if (!errs.has(OK)) {
errs.insert(0, OK);
}
for (int i = 0; i < errs.size(); i++) {
- if (method.errors_returned.find(errs[i]) == -1) {
+ if (!method.errors_returned.has(errs[i])) {
method.errors_returned.push_back(errs[i]);
}
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index f97973ce5d..792897e451 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1525,7 +1525,7 @@ void EditorExport::remove_export_preset(int p_idx) {
}
void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
- if (export_plugins.find(p_plugin) == -1) {
+ if (!export_plugins.has(p_plugin)) {
export_plugins.push_back(p_plugin);
}
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index d19032da8b..50c4a6200f 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -919,6 +919,7 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_warning"), "set_draw_warning", "is_draw_warning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable");
+
ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
@@ -3543,7 +3544,7 @@ void EditorInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "advance")));
ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
- ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop")));
+ ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("property_toggled", PropertyInfo(Variant::STRING, "property"), PropertyInfo(Variant::BOOL, "checked")));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ded6e0b309..076a774efa 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -340,7 +340,7 @@ void EditorNode::_update_scene_tabs() {
}
if (show_rb && editor_data.get_scene_root_script(i).is_valid()) {
- scene_tabs->set_tab_right_button(i, script_icon);
+ scene_tabs->set_tab_button_icon(i, script_icon);
}
}
@@ -3725,7 +3725,7 @@ void EditorNode::_show_messages() {
void EditorNode::_add_to_recent_scenes(const String &p_scene) {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
- if (rc.find(p_scene) != -1) {
+ if (rc.has(p_scene)) {
rc.erase(p_scene);
}
rc.push_front(p_scene);
@@ -4222,6 +4222,8 @@ void EditorNode::_dock_floating_close_request(Control *p_control) {
_update_dock_containers();
floating_docks.erase(p_control);
+
+ _edit_current();
}
void EditorNode::_dock_make_float() {
@@ -4264,6 +4266,8 @@ void EditorNode::_dock_make_float() {
_update_dock_containers();
floating_docks.push_back(dock);
+
+ _edit_current();
}
void EditorNode::_update_dock_containers() {
@@ -6233,7 +6237,7 @@ EditorNode::EditorNode() {
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
- scene_tabs->connect("tab_rmb_clicked", callable_mp(this, &EditorNode::_scene_tab_script_edited));
+ scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 29f6079fcf..a1c031aa1b 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -513,11 +513,9 @@ void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_ca
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
}
-void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
+void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
ERR_FAIL_NULL(p_submenu);
- PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
- ERR_FAIL_NULL(submenu);
- EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
+ EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index faa8ae1ce6..06517190f6 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -42,6 +42,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
+
class EditorNode;
class Node3D;
class Camera3D;
@@ -217,7 +218,7 @@ public:
void remove_control_from_bottom_panel(Control *p_control);
void add_tool_menu_item(const String &p_name, const Callable &p_callable);
- void add_tool_submenu_item(const String &p_name, Object *p_submenu);
+ void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
void set_input_event_forwarding_always_enabled();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8146f48f91..f230a9b435 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -369,7 +369,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slice("_", 0);
- if (locales_to_skip.find(lang_code) != -1) {
+ if (locales_to_skip.has(lang_code)) {
continue;
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 238df4a8aa..308a268e42 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -427,6 +427,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color font_focus_color = mono_color.lerp(base_color, 0.125);
const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3);
const Color font_readonly_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.65);
+ const Color font_placeholder_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.6);
const Color selection_color = accent_color * Color(1, 1, 1, 0.4);
const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7);
const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9);
@@ -1016,8 +1017,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_icon("close", "TabBar", theme->get_icon("GuiClose", "EditorIcons"));
- theme->set_stylebox("close_bg_pressed", "TabBar", style_menu);
- theme->set_stylebox("close_bg_highlight", "TabBar", style_menu);
+ theme->set_stylebox("button_pressed", "TabBar", style_menu);
+ theme->set_stylebox("button_highlight", "TabBar", style_menu);
theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons"));
theme->set_icon("increment", "TabBar", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
@@ -1109,6 +1110,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color", "LineEdit", font_color);
theme->set_color("font_selected_color", "LineEdit", mono_color);
theme->set_color("font_uneditable_color", "LineEdit", font_readonly_color);
+ theme->set_color("font_placeholder_color", "LineEdit", font_placeholder_color);
theme->set_color("caret_color", "LineEdit", font_color);
theme->set_color("selection_color", "LineEdit", selection_color);
theme->set_color("clear_button_color", "LineEdit", font_color);
@@ -1123,6 +1125,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons"));
theme->set_color("font_color", "TextEdit", font_color);
theme->set_color("font_readonly_color", "TextEdit", font_readonly_color);
+ theme->set_color("font_placeholder_color", "TextEdit", font_placeholder_color);
theme->set_color("caret_color", "TextEdit", font_color);
theme->set_color("selection_color", "TextEdit", selection_color);
theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index cd29a3e617..bc71072d29 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1801,7 +1801,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
// Add the files from favorites.
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
for (int i = 0; i < p_selected.size(); i++) {
- if (favorites.find(p_selected[i]) == -1) {
+ if (!favorites.has(p_selected[i])) {
favorites.push_back(p_selected[i]);
}
}
@@ -2324,7 +2324,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
Vector<String> fnames = drag_data["files"];
Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
for (int i = 0; i < fnames.size(); i++) {
- if (favorites.find(fnames[i]) == -1) {
+ if (!favorites.has(fnames[i])) {
favorites.push_back(fnames[i]);
}
}
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index 7ca61e83e7..d63366638e 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -517,7 +517,7 @@ bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_p
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
- if (formats_imported.find(compression_formats[index]) == -1) {
+ if (!formats_imported.has(compression_formats[index])) {
valid = false;
break;
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index f21012258c..69c705ed5a 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -628,7 +628,7 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co
String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
- if (formats_imported.find(compression_formats[index]) == -1) {
+ if (!formats_imported.has(compression_formats[index])) {
valid = false;
break;
}
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 419688fd9f..f809747410 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -447,7 +447,7 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path)
for (int i = 0; i < efsd->get_file_count(); i++) {
Vector<String> deps = efsd->get_file_deps(i);
- if (deps.find(p_path) != -1) {
+ if (deps.has(p_path)) {
return true;
}
}
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index c0029312a7..f9df8db419 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -180,7 +180,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
selected_point = -1;
for (int i = 0; i < points.size(); i++) {
- if (making_triangle.find(i) != -1) {
+ if (making_triangle.has(i)) {
continue;
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 94990636da..649fc53b3a 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -755,7 +755,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
- if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
+ if (playing && (blend_from == name || current == name || travel_path.has(name))) {
state_machine_draw->draw_style_box(playing_overlay, nr.node);
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 7a96e6eced..b116f8ff6d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -473,7 +473,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
- points_prev.resize(0);
+ points_prev.clear();
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
points_prev.push_back(tuv);
uv_create_to = tuv;
@@ -682,7 +682,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
polygon_create.clear();
- } else if (polygon_create.find(closest) == -1) {
+ } else if (!polygon_create.has(closest)) {
//add temporarily if not exists
polygon_create.push_back(closest);
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 2a8882bbd1..9e46150813 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3486,7 +3486,7 @@ void ScriptEditor::_open_script_request(const String &p_path) {
void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {
ERR_FAIL_COND(p_syntax_highlighter.is_null());
- if (syntax_highlighters.find(p_syntax_highlighter) == -1) {
+ if (!syntax_highlighters.has(p_syntax_highlighter)) {
syntax_highlighters.push_back(p_syntax_highlighter);
}
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 169ce29438..5dd24983ff 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -383,7 +383,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
if (!bones_infos[parent].physical_bone) {
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
- ur->create_action(TTR("Create physical bones"));
+ ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
ur->add_do_reference(bones_infos[parent].physical_bone);
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 611f81db33..bc2739bdac 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -3469,7 +3469,7 @@ void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const Stri
preview_tabs->add_tab(p_preview_name, p_icon);
preview_tabs_content->add_child(p_preview_tab);
- preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
+ preview_tabs->set_tab_button_icon(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
@@ -3600,7 +3600,7 @@ ThemeEditor::ThemeEditor() {
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
- preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab));
+ preview_tabs->connect("tab_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab));
HBoxContainer *add_preview_button_hb = memnew(HBoxContainer);
preview_tabbar_hb->add_child(add_preview_button_hb);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index dcda434093..89027b174d 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -848,9 +848,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
@@ -2996,9 +2996,9 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
@@ -3881,9 +3881,9 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 30c13cbf65..9ab53bf5c3 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -202,6 +202,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
case Variant::FLOAT: {
button->set_text(String::num(p_value, 4));
} break;
+ case Variant::VECTOR2: {
+ Vector2 v = p_value;
+ button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3));
+ } break;
case Variant::VECTOR3: {
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
@@ -358,10 +362,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
- static const Color type_color[6] = {
+ static const Color type_color[7] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
- Color(0.84, 0.49, 0.93), // vector
+ Color(0.74, 0.57, 0.95), // vector2
+ Color(0.84, 0.49, 0.93), // vector3
Color(0.55, 0.65, 0.94), // boolean
Color(0.96, 0.66, 0.43), // transform
Color(1.0, 1.0, 0.0), // sampler
@@ -597,8 +602,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
int output_port_count = 0;
for (int i = 0; i < vsnode->get_output_port_count(); i++) {
if (vsnode->_is_output_port_expanded(i)) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- output_port_count += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ output_port_count += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ output_port_count += 3;
+ } break;
+ default:
+ break;
}
}
output_port_count++;
@@ -608,10 +620,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
int expanded_port_counter = 0;
for (int i = 0, j = 0; i < max_ports; i++, j++) {
- if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) {
- expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
- expanded_port_counter = 0;
- i -= 3;
+ switch (expanded_type) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ if (expanded_port_counter >= 2) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 2;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ if (expanded_port_counter >= 3) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 3;
+ }
+ } break;
+ default:
+ break;
}
if (vsnode->is_port_separator(i)) {
@@ -682,7 +707,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
hb->add_child(type_box);
type_box->add_item(TTR("Float"));
type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Vector2"));
+ type_box->add_item(TTR("Vector3"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->add_item(TTR("Sampler"));
@@ -743,7 +769,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
hb->add_child(type_box);
type_box->add_item(TTR("Float"));
type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Vector2"));
+ type_box->add_item(TTR("Vector3"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
@@ -805,31 +832,55 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
if (vsnode->_is_output_port_expanded(i)) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- port_offset++;
- valid_left = (i + 1) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 1);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
- port_offset++;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
- valid_left = (i + 2) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 2);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
- port_offset++;
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_2D;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
- valid_left = (i + 3) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 3);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
- expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+ port_offset++;
+
+ valid_left = (i + 3) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 3);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
+ } break;
+ default:
+ break;
}
}
}
@@ -1030,7 +1081,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
- if (plugins.find(p_plugin) != -1) {
+ if (plugins.has(p_plugin)) {
return;
}
plugins.push_back(p_plugin);
@@ -1378,6 +1429,9 @@ void VisualShaderEditor::_update_options_menu() {
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")));
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")));
+ break;
case VisualShaderNode::PORT_TYPE_VECTOR:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
@@ -1476,6 +1530,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
if (uniform.is_valid()) {
Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
+ Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode;
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
@@ -1488,8 +1543,10 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT;
} else if (bool_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN;
+ } else if (vec2_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2;
} else if (vec3_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR;
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3;
} else if (transform_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
} else if (color_uniform.is_valid()) {
@@ -1728,8 +1785,15 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa
undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand);
int type_size = 0;
- if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) {
- type_size = 3;
+ switch (node->get_output_port_type(p_port)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ type_size = 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ type_size = 3;
+ } break;
+ default:
+ break;
}
List<VisualShader::Connection> conns;
@@ -2228,7 +2292,9 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
if (vecOp) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
+ vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
return;
}
}
@@ -2239,7 +2305,9 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
if (vecFunc) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
+ vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
return;
}
}
@@ -2310,7 +2378,29 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
- //UV_FUNC
+ // VECTOR_COMPOSE
+ {
+ VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
+
+ if (vecCompose) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // VECTOR_DECOMPOSE
+ {
+ VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
+
+ if (vecDecompose) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // UV_FUNC
{
VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
@@ -2343,21 +2433,26 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
- // DERIVATIVE
+ // DISTANCE
{
- VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node);
+ VisualShaderNodeVectorDistance *dist = Object::cast_to<VisualShaderNodeVectorDistance>(p_node);
- if (sderFunc) {
+ if (dist) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
- sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)(int)p_ops[0]);
+ dist->set_op_type((VisualShaderNodeVectorDistance::OpType)(int)p_ops[0]);
return;
}
+ }
- VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node);
+ // DERIVATIVE
+ {
+ VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
- if (vderFunc) {
+ if (derFunc) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
- vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)(int)p_ops[0]);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
+ derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
+ derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
return;
}
}
@@ -2395,6 +2490,26 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
+ // FACEFORWARD
+ {
+ VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
+ if (faceForward) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // LENGTH
+ {
+ VisualShaderNodeVectorLen *length = Object::cast_to<VisualShaderNodeVectorLen>(p_node);
+ if (length) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ length->set_op_type((VisualShaderNodeVectorLen::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
// SMOOTHSTEP
{
VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
@@ -2530,6 +2645,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
initial_expression_code = "output0 = 1;";
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ initial_expression_code = "output0 = vec2(1.0, 1.0);";
+ break;
case VisualShaderNode::PORT_TYPE_VECTOR:
initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);";
break;
@@ -2940,6 +3058,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
}
}
+ // vec2
+ if (!caught) {
+ if (!p_vice_versa) {
+ Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr());
+ if (vec2_const.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Uniform");
+ var = vec2_const->get_constant();
+ caught = true;
+ }
+ } else {
+ Ref<VisualShaderNodeVec2Uniform> vec2_uniform = Object::cast_to<VisualShaderNodeVec2Uniform>(node.ptr());
+ if (vec2_uniform.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Uniform", "VisualShaderNodeVec2Constant");
+ var = vec2_uniform->get_default_value();
+ caught = true;
+ }
+ }
+ }
+
// vec3
if (!caught) {
if (!p_vice_versa) {
@@ -4044,6 +4181,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
@@ -4063,18 +4201,27 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed));
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
@@ -4320,6 +4467,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant.")));
add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform.")));
+ // COMMON
+
+ add_options.push_back(AddOption("DerivativeFunc", "Common", "", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) Derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+
// CONDITIONAL
const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters.");
@@ -4333,7 +4484,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 3D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Switch2D", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 2D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
@@ -4349,7 +4501,7 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
- // SPATIAL-FOR-ALL
+ // NODE3D-FOR-ALL
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -4358,18 +4510,18 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
// CANVASITEM-FOR-ALL
add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
// PARTICLES-FOR-ALL
@@ -4425,9 +4577,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4452,21 +4604,21 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -4476,8 +4628,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -4512,8 +4664,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
// FOG INPUTS
@@ -4547,8 +4699,8 @@ VisualShaderEditor::VisualShaderEditor() {
// SCALAR
add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// CONSTANTS
@@ -4574,6 +4726,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeFloatFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("DFdX", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4601,6 +4755,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sum", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4637,7 +4792,7 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
- add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup.")));
@@ -4651,8 +4806,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup.")));
texture3d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup.")));
- add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup.")));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup.")));
@@ -4688,89 +4843,145 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
-
- add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars.")));
+ add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
+
+ add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }));
+ add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }));
+
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), { VisualShaderNodeVectorOp::OP_ADD }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), { VisualShaderNodeVectorOp::OP_DIV }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), { VisualShaderNodeVectorOp::OP_MUL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), { VisualShaderNodeVectorOp::OP_MOD }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), { VisualShaderNodeVectorOp::OP_SUB }, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR));
+
+ add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
// SPECIAL
add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization.")));
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
- add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
- add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
-
- add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeVectorDerivativeFunc::FUNC_X }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeScalarDerivativeFunc::FUNC_X }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeVectorDerivativeFunc::FUNC_Y }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeScalarDerivativeFunc::FUNC_Y }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeVectorDerivativeFunc::FUNC_SUM }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeScalarDerivativeFunc::FUNC_SUM }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
custom_node_option_idx = add_options.size();
/////////////////////////////////////////////////////////////////////
@@ -4855,9 +5066,10 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture2D> type_icon[6] = {
+ Ref<Texture2D> type_icon[7] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
@@ -4903,10 +5115,11 @@ public:
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
uniform_ref = p_uniform_ref;
- Ref<Texture2D> type_icon[7] = {
+ Ref<Texture2D> type_icon[8] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 3b0cbfdde9..7c0683c37b 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -185,7 +185,7 @@ void PropertySelector::_update_search() {
continue;
}
- if (type_filter.size() && type_filter.find(E.type) == -1) {
+ if (type_filter.size() && !type_filter.has(E.type)) {
continue;
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index cece787bf3..30ea1bcbb9 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1723,7 +1723,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
Node *validate = new_parent;
while (validate) {
- ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point. Can't reparent.");
+ ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent.");
validate = validate->get_parent();
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 2098fa2c85..360ba5780c 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -656,14 +656,18 @@ void ScriptCreateDialog::_update_dialog() {
if (is_new_script_created) {
class_name->set_editable(true);
class_name->set_placeholder(TTR("Allowed: a-z, A-Z, 0-9, _ and ."));
- class_name->set_placeholder_alpha(0.3);
+ Color placeholder_color = class_name->get_theme_color("font_placeholder_color");
+ placeholder_color.a = 0.3;
+ class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
} else {
class_name->set_editable(false);
}
} else {
class_name->set_editable(false);
class_name->set_placeholder(TTR("N/A"));
- class_name->set_placeholder_alpha(1);
+ Color placeholder_color = class_name->get_theme_color("font_placeholder_color");
+ placeholder_color.a = 1;
+ class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
class_name->set_text("");
}
diff --git a/misc/scripts/black_format.sh b/misc/scripts/black_format.sh
index 45d7f9dd2b..99343f1c5a 100755
--- a/misc/scripts/black_format.sh
+++ b/misc/scripts/black_format.sh
@@ -6,7 +6,7 @@ set -uo pipefail
# Apply black.
echo -e "Formatting Python files..."
-PY_FILES=$(git ls-files '*SConstruct' '*SCsub' '*.py' --exclude='.git/*' --exclude='thirdparty/*')
+PY_FILES=$(git ls-files -- '*SConstruct' '*SCsub' '*.py' ':!:.git/*' ':!:thirdparty/*')
black -l 120 $PY_FILES
diff=$(git diff --color)
diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh
index 311944d3b4..13b5ab79b6 100755
--- a/misc/scripts/clang_format.sh
+++ b/misc/scripts/clang_format.sh
@@ -6,17 +6,9 @@
set -uo pipefail
# Loops through all code files tracked by Git.
-git ls-files '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' |
+git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \
+ ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
while read -r f; do
- # Exclude some files.
- if [[ "$f" == "thirdparty"* ]]; then
- continue
- elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then
- continue
- elif [[ "$f" == *"-so_wrap."* ]]; then
- continue
- fi
-
# Run clang-format.
clang-format --Wno-error=unknown -i "$f"
diff --git a/misc/scripts/clang_tidy.sh b/misc/scripts/clang_tidy.sh
index 85519c0e72..e49f6ac9f4 100755
--- a/misc/scripts/clang_tidy.sh
+++ b/misc/scripts/clang_tidy.sh
@@ -6,17 +6,9 @@
set -uo pipefail
# Loops through all code files tracked by Git.
-git ls-files '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' |
+git ls-files -- '*.c' '*.h' '*.cpp' '*.hpp' '*.cc' '*.hh' '*.cxx' '*.m' '*.mm' '*.inc' '*.java' '*.glsl' \
+ ':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
while read -r f; do
- # Exclude some files.
- if [[ "$f" == "thirdparty"* ]]; then
- continue
- elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then
- continue
- elif [[ "$f" == *"-so_wrap."* ]]; then
- continue
- fi
-
# Run clang-tidy.
clang-tidy --quiet --fix "$f" &> /dev/null
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 05ea061798..9977b88aa1 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -786,6 +786,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
}
String result;
+ char32_t prev = 0;
+ int prev_pos = 0;
for (;;) {
// Consume actual string.
@@ -852,9 +854,11 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
case '\\':
escaped = '\\';
break;
- case 'u':
+ case 'U':
+ case 'u': {
// Hexadecimal sequence.
- for (int i = 0; i < 4; i++) {
+ int hex_len = (code == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
if (_is_at_end()) {
return make_error("Unterminated string.");
}
@@ -886,7 +890,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
_advance();
}
- break;
+ } break;
case '\r':
if (_peek() != '\n') {
// Carriage return without newline in string. (???)
@@ -909,11 +913,53 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
valid_escape = false;
break;
}
+ // Parse UTF-16 pair.
+ if (valid_escape) {
+ if ((escaped & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = escaped;
+ prev_pos = column - 2;
+ continue;
+ } else {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = column - 2;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ valid_escape = false;
+ prev = 0;
+ }
+ } else if ((escaped & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ error.start_column = column - 2;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ valid_escape = false;
+ } else {
+ escaped = (prev << 10UL) + escaped - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
+ }
if (valid_escape) {
result += escaped;
}
} else if (ch == quote_char) {
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
_advance();
if (is_multiline) {
if (_peek() == quote_char && _peek(1) == quote_char) {
@@ -930,6 +976,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
break;
}
} else {
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
result += ch;
_advance();
if (ch == '\n') {
@@ -937,6 +990,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
}
}
}
+ if (prev != 0) {
+ Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ error.start_column = prev_pos;
+ error.leftmost_column = error.start_column;
+ push_error(error);
+ prev = 0;
+ }
// Make the literal.
Variant string;
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 77fe9cdd19..52d5379e8b 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -140,12 +140,12 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons
}
}
-void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
+void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices);
}
}
@@ -159,7 +159,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
n = multimesh->get_instance_count();
}
for (int i = 0; i < n; i++) {
- _add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
}
}
}
@@ -171,7 +171,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (!meshes.is_empty()) {
Ref<Mesh> mesh = meshes[1];
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices);
}
}
}
@@ -186,7 +186,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (Object::cast_to<CollisionShape3D>(child)) {
CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child);
- Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
+ Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform();
Ref<Mesh> mesh;
Ref<Shape3D> s = col_shape->get_shape();
@@ -270,11 +270,11 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
if (gridmap) {
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
Array meshes = gridmap->get_meshes();
- Transform3D xform = gridmap->get_transform();
+ Transform3D xform = gridmap->get_global_transform();
for (int i = 0; i < meshes.size(); i += 2) {
Ref<Mesh> mesh = meshes[i + 1];
if (mesh.is_valid()) {
- _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
+ _add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
}
}
}
@@ -364,14 +364,9 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
}
#endif
- if (Object::cast_to<Node3D>(p_node)) {
- Node3D *spatial = Object::cast_to<Node3D>(p_node);
- p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
- }
-
if (p_recurse_children) {
for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
+ _parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
}
}
}
@@ -616,7 +611,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
}
- Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
+ Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse();
for (Node *E : parse_nodes) {
NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h
index 1ffdd39aee..21f7a4941b 100644
--- a/modules/navigation/navigation_mesh_generator.h
+++ b/modules/navigation/navigation_mesh_generator.h
@@ -52,7 +52,7 @@ protected:
static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
- static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
+ static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);
static void _build_recast_navigation_mesh(
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index e0ee809331..e50a5337cb 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2901,7 +2901,7 @@ void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) {
List<RID> text_bufs;
shaped_owner.get_owned_list(&text_bufs);
for (const RID &E : text_bufs) {
- invalidate(shaped_owner.get_or_null(E));
+ invalidate(shaped_owner.get_or_null(E), false);
}
}
}
@@ -2936,7 +2936,7 @@ int TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int
return limit;
}
-void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped) {
+void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped, bool p_text) {
p_shaped->valid = false;
p_shaped->sort_valid = false;
p_shaped->line_breaks_valid = false;
@@ -2951,27 +2951,32 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *
p_shaped->glyphs_logical.clear();
p_shaped->overrun_trim_data = TrimData();
p_shaped->utf16 = Char16String();
- if (p_shaped->script_iter != nullptr) {
- memdelete(p_shaped->script_iter);
- p_shaped->script_iter = nullptr;
- }
for (int i = 0; i < p_shaped->bidi_iter.size(); i++) {
ubidi_close(p_shaped->bidi_iter[i]);
}
p_shaped->bidi_iter.clear();
+
+ if (p_text) {
+ if (p_shaped->script_iter != nullptr) {
+ memdelete(p_shaped->script_iter);
+ p_shaped->script_iter = nullptr;
+ }
+ p_shaped->break_ops_valid = false;
+ p_shaped->js_ops_valid = false;
+ }
}
void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) {
ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent);
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) {
+ for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : parent->objects) {
if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) {
p_shaped->objects[E.key] = E.value;
}
}
- for (int k = 0; k < parent->spans.size(); k++) {
- ShapedTextDataAdvanced::Span span = parent->spans[k];
+ for (int i = 0; i < parent->spans.size(); i++) {
+ ShapedTextDataAdvanced::Span span = parent->spans[i];
if (span.start >= p_shaped->end || span.end <= p_shaped->start) {
continue;
}
@@ -3004,7 +3009,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) {
sd->spans.clear();
sd->objects.clear();
sd->bidi_override.clear();
- invalidate(sd);
+ invalidate(sd, true);
}
void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) {
@@ -3017,7 +3022,7 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir
full_copy(sd);
}
sd->direction = p_direction;
- invalidate(sd);
+ invalidate(sd, false);
}
}
@@ -3047,7 +3052,7 @@ void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const
full_copy(sd);
}
sd->custom_punct = p_punct;
- invalidate(sd);
+ invalidate(sd, false);
}
}
@@ -3070,7 +3075,7 @@ void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array
for (int i = 0; i < p_override.size(); i++) {
sd->bidi_override.push_back(p_override[i]);
}
- invalidate(sd);
+ invalidate(sd, false);
}
void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
@@ -3083,7 +3088,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O
full_copy(sd);
}
sd->orientation = p_orientation;
- invalidate(sd);
+ invalidate(sd, false);
}
}
@@ -3095,7 +3100,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
ERR_FAIL_COND(sd->parent != RID());
if (sd->preserve_invalid != p_enabled) {
sd->preserve_invalid = p_enabled;
- invalidate(sd);
+ invalidate(sd, false);
}
}
@@ -3117,7 +3122,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e
full_copy(sd);
}
sd->preserve_control = p_enabled;
- invalidate(sd);
+ invalidate(sd, false);
}
}
@@ -3137,7 +3142,41 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh
return sd->orientation;
}
-bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+int TextServerAdvanced::shaped_get_span_count(RID p_shaped) const {
+ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, 0);
+ return sd->spans.size();
+}
+
+Variant TextServerAdvanced::shaped_get_span_meta(RID p_shaped, int p_index) const {
+ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, Variant());
+ ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant());
+ return sd->spans[p_index].meta;
+}
+
+void TextServerAdvanced::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
+ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND(!sd);
+ ERR_FAIL_INDEX(p_index, sd->spans.size());
+
+ ShapedTextDataAdvanced::Span &span = sd->spans.write[p_index];
+ bool changed = (span.font_size != p_size) || (span.features != p_opentype_features) || (p_fonts.size() != span.fonts.size());
+ if (!changed) {
+ for (int i = 0; i < p_fonts.size(); i++) {
+ changed = changed || (span.fonts[i] != p_fonts[i]);
+ }
+ }
+ if (changed) {
+ span.fonts = p_fonts;
+ span.font_size = p_size;
+ span.features = p_opentype_features;
+
+ invalidate(sd, false);
+ }
+}
+
+bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
ERR_FAIL_COND_V(p_size <= 0, false);
@@ -3162,11 +3201,12 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te
span.font_size = p_size;
span.language = p_language;
span.features = p_opentype_features;
+ span.meta = p_meta;
sd->spans.push_back(span);
sd->text += p_text;
sd->end += p_text.length();
- invalidate(sd);
+ invalidate(sd, true);
return true;
}
@@ -3196,13 +3236,13 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con
sd->text += String::chr(0xfffc).repeat(p_length);
sd->end += p_length;
sd->objects[p_key] = obj;
- invalidate(sd);
+ invalidate(sd, true);
return true;
}
bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -3222,7 +3262,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
Glyph gl = sd->glyphs[i];
Variant key;
if (gl.count == 1) {
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) {
if (E.value.pos == gl.start) {
key = E.key;
break;
@@ -3262,75 +3302,78 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key,
sd->width += gl.advance * gl.repeat;
}
}
+ _realign(sd);
+ }
+ return true;
+}
- // Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
- if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) {
- if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
+void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const {
+ // Align embedded objects to baseline.
+ float full_ascent = p_sd->ascent;
+ float full_descent = p_sd->descent;
+ for (KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) {
+ if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) {
+ if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
+ E.value.rect.position.y = -p_sd->ascent;
+ } break;
+ case INLINE_ALIGNMENT_TO_CENTER: {
+ E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGNMENT_TO_BASELINE: {
+ E.value.rect.position.y = 0;
+ } break;
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
+ E.value.rect.position.y = p_sd->descent;
+ } break;
+ }
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
+ E.value.rect.position.y -= E.value.rect.size.y;
+ } break;
+ case INLINE_ALIGNMENT_CENTER_TO: {
+ E.value.rect.position.y -= E.value.rect.size.y / 2;
+ } break;
+ case INLINE_ALIGNMENT_TOP_TO: {
+ // NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E.value.rect.position.y);
+ full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
+ } else {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
+ E.value.rect.position.x = -p_sd->ascent;
+ } break;
+ case INLINE_ALIGNMENT_TO_CENTER: {
+ E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGNMENT_TO_BASELINE: {
+ E.value.rect.position.x = 0;
+ } break;
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
+ E.value.rect.position.x = p_sd->descent;
+ } break;
+ }
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
+ E.value.rect.position.x -= E.value.rect.size.x;
+ } break;
+ case INLINE_ALIGNMENT_CENTER_TO: {
+ E.value.rect.position.x -= E.value.rect.size.x / 2;
+ } break;
+ case INLINE_ALIGNMENT_TOP_TO: {
+ // NOP
+ } break;
}
+ full_ascent = MAX(full_ascent, -E.value.rect.position.x);
+ full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
}
}
- sd->ascent = full_ascent;
- sd->descent = full_descent;
}
- return true;
+ p_sd->ascent = full_ascent;
+ p_sd->descent = full_descent;
}
RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
@@ -3423,7 +3466,7 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S
Variant key;
bool find_embedded = false;
if (gl.count == 1) {
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) {
if (E.value.pos == gl.start) {
find_embedded = true;
key = E.key;
@@ -3466,72 +3509,7 @@ bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const S
}
}
- // Align embedded objects to baseline.
- float full_ascent = p_new_sd->ascent;
- float full_descent = p_new_sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_new_sd->objects) {
- if ((E.value.pos >= p_new_sd->start) && (E.value.pos < p_new_sd->end)) {
- if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -p_new_sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-p_new_sd->ascent + p_new_sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = p_new_sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -p_new_sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-p_new_sd->ascent + p_new_sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = p_new_sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
- }
- }
- }
- p_new_sd->ascent = full_ascent;
- p_new_sd->descent = full_descent;
+ _realign(p_new_sd);
}
p_new_sd->valid = true;
@@ -3968,40 +3946,43 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
const UChar *data = sd->utf16.ptr();
- HashMap<int, bool> breaks;
- UErrorCode err = U_ZERO_ERROR;
- int i = 0;
- while (i < sd->spans.size()) {
- String language = sd->spans[i].language;
- int r_start = sd->spans[i].start;
- while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) {
- i++;
- }
- int r_end = sd->spans[i].end;
- UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
- if (U_FAILURE(err)) {
- // No data loaded - use fallback.
- for (int j = r_start; j < r_end; j++) {
- char32_t c = sd->text[j - sd->start];
- if (is_whitespace(c)) {
- breaks[j + 1] = false;
- }
- if (is_linebreak(c)) {
- breaks[j + 1] = true;
- }
+ if (!sd->break_ops_valid) {
+ sd->breaks.clear();
+ UErrorCode err = U_ZERO_ERROR;
+ int i = 0;
+ while (i < sd->spans.size()) {
+ String language = sd->spans[i].language;
+ int r_start = sd->spans[i].start;
+ while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) {
+ i++;
}
- } else {
- while (ubrk_next(bi) != UBRK_DONE) {
- int pos = _convert_pos(sd, ubrk_current(bi)) + r_start;
- if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) {
- breaks[pos] = true;
- } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) {
- breaks[pos] = false;
+ int r_end = sd->spans[i].end;
+ UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
+ if (U_FAILURE(err)) {
+ // No data loaded - use fallback.
+ for (int j = r_start; j < r_end; j++) {
+ char32_t c = sd->text[j - sd->start];
+ if (is_whitespace(c)) {
+ sd->breaks[j + 1] = false;
+ }
+ if (is_linebreak(c)) {
+ sd->breaks[j + 1] = true;
+ }
+ }
+ } else {
+ while (ubrk_next(bi) != UBRK_DONE) {
+ int pos = _convert_pos(sd, ubrk_current(bi)) + r_start;
+ if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) {
+ sd->breaks[pos] = true;
+ } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) {
+ sd->breaks[pos] = false;
+ }
}
}
+ ubrk_close(bi);
+ i++;
}
- ubrk_close(bi);
- i++;
+ sd->break_ops_valid = true;
}
sd->sort_valid = false;
@@ -4013,7 +3994,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
int c_punct_size = sd->custom_punct.length();
const char32_t *c_punct = sd->custom_punct.ptr();
- for (i = 0; i < sd_size; i++) {
+ for (int i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = ch[sd_glyphs[i].start - sd->start];
if (c == 0xfffc) {
@@ -4040,8 +4021,8 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
if (is_underscore(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE;
}
- if (breaks.has(sd_glyphs[i].end)) {
- if (breaks[sd_glyphs[i].end] && (is_linebreak(c))) {
+ if (sd->breaks.has(sd_glyphs[i].end)) {
+ if (sd->breaks[sd_glyphs[i].end] && (is_linebreak(c))) {
sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD;
} else if (is_whitespace(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT;
@@ -4186,41 +4167,45 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
const UChar *data = sd->utf16.ptr();
int32_t data_size = sd->utf16.length();
- Map<int, bool> jstops;
+ if (!sd->js_ops_valid) {
+ sd->jstops.clear();
- // Use ICU word iterator and custom kashida detection.
- UErrorCode err = U_ZERO_ERROR;
- UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err);
- if (U_FAILURE(err)) {
- // No data - use fallback.
- int limit = 0;
- for (int i = 0; i < sd->text.length(); i++) {
- if (is_whitespace(data[i])) {
- int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start;
- if (ks != -1) {
- jstops[ks] = true;
- }
- limit = i + 1;
+ // Use ICU word iterator and custom kashida detection.
+ UErrorCode err = U_ZERO_ERROR;
+ UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err);
+ if (U_FAILURE(err)) {
+ // No data - use fallback.
+ int limit = 0;
+ for (int i = 0; i < sd->text.length(); i++) {
+ if (is_whitespace(data[i])) {
+ int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start;
+ if (ks != -1) {
+ sd->jstops[ks] = true;
+ }
+ limit = i + 1;
+ }
}
- }
- int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start;
- if (ks != -1) {
- jstops[ks] = true;
- }
- } else {
- int limit = 0;
- while (ubrk_next(bi) != UBRK_DONE) {
- if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) {
- int i = _convert_pos(sd, ubrk_current(bi));
- jstops[i + sd->start] = false;
- int ks = _generate_kashida_justification_opportunies(sd->text, limit, i);
- if (ks != -1) {
- jstops[ks + sd->start] = true;
- }
- limit = i;
+ int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start;
+ if (ks != -1) {
+ sd->jstops[ks] = true;
}
+ } else {
+ int limit = 0;
+ while (ubrk_next(bi) != UBRK_DONE) {
+ if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) {
+ int i = _convert_pos(sd, ubrk_current(bi));
+ sd->jstops[i + sd->start] = false;
+ int ks = _generate_kashida_justification_opportunies(sd->text, limit, i);
+ if (ks != -1) {
+ sd->jstops[ks + sd->start] = true;
+ }
+ limit = i;
+ }
+ }
+ ubrk_close(bi);
}
- ubrk_close(bi);
+
+ sd->js_ops_valid = true;
}
sd->sort_valid = false;
@@ -4228,18 +4213,18 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
Glyph *sd_glyphs = sd->glyphs.ptrw();
int sd_size = sd->glyphs.size();
- if (jstops.size() > 0) {
+ if (sd->jstops.size() > 0) {
for (int i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = sd->text[sd_glyphs[i].start - sd->start];
if (c == 0x0640) {
sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION;
}
- if (jstops.has(sd_glyphs[i].start)) {
+ if (sd->jstops.has(sd_glyphs[i].start)) {
if (c == 0xfffc) {
continue;
}
- if (jstops[sd_glyphs[i].start]) {
+ if (sd->jstops[sd_glyphs[i].start]) {
if (c != 0x0640) {
if (sd_glyphs[i].font_rid != RID()) {
Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size);
@@ -4574,7 +4559,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
return true;
}
- invalidate(sd);
+ invalidate(sd, false);
if (sd->parent != RID()) {
shaped_text_shape(sd->parent);
ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent);
@@ -4733,70 +4718,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) {
}
}
- // Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
- if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
- }
- }
- sd->ascent = full_ascent;
- sd->descent = full_descent;
+ _realign(sd);
sd->valid = true;
return sd->valid;
}
@@ -4863,7 +4785,7 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const {
ERR_FAIL_COND_V(!sd, ret);
MutexLock lock(sd->mutex);
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) {
ret.push_back(E.key);
}
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index f2ae24cae6..145d740b68 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -242,6 +242,21 @@ class TextServerAdvanced : public TextServer {
// Shaped text cache data.
struct ShapedTextDataAdvanced : public ShapedTextData {
+ struct Span {
+ int start = -1;
+ int end = -1;
+
+ Vector<RID> fonts;
+ int font_size = 0;
+
+ Variant embedded_key;
+
+ String language;
+ Dictionary features;
+ Variant meta;
+ };
+ Vector<Span> spans;
+
/* Intermediate data */
Char16String utf16;
Vector<UBiDi *> bidi_iter;
@@ -249,6 +264,11 @@ class TextServerAdvanced : public TextServer {
ScriptIterator *script_iter = nullptr;
hb_buffer_t *hb_buffer = nullptr;
+ HashMap<int, bool> jstops;
+ HashMap<int, bool> breaks;
+ bool break_ops_valid = false;
+ bool js_ops_valid = false;
+
~ShapedTextDataAdvanced() {
for (int i = 0; i < bidi_iter.size(); i++) {
ubidi_close(bidi_iter[i]);
@@ -268,6 +288,7 @@ class TextServerAdvanced : public TextServer {
mutable RID_PtrOwner<FontDataAdvanced> font_owner;
mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner;
+ void _realign(ShapedTextDataAdvanced *p_sd) const;
int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const;
int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const;
bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const;
@@ -302,7 +323,7 @@ protected:
static void _bind_methods(){};
void full_copy(ShapedTextDataAdvanced *p_shaped);
- void invalidate(ShapedTextDataAdvanced *p_shaped);
+ void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false);
public:
virtual bool has_feature(Feature p_feature) const override;
@@ -482,10 +503,14 @@ public:
virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
+ virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ virtual int shaped_get_span_count(RID p_shaped) const override;
+ virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
+ virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 4a0415fbf9..dd520a2e40 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -91,7 +91,7 @@ void TextServerFallback::free(RID p_rid) {
font_owner.free(p_rid);
memdelete(fd);
} else if (shaped_owner.owns(p_rid)) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_rid);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_rid);
shaped_owner.free(p_rid);
memdelete(sd);
}
@@ -2061,7 +2061,7 @@ void TextServerFallback::font_set_global_oversampling(float p_oversampling) {
/* Shaped text buffer interface */
/*************************************************************************/
-void TextServerFallback::invalidate(ShapedTextData *p_shaped) {
+void TextServerFallback::invalidate(ShapedTextDataFallback *p_shaped) {
p_shaped->valid = false;
p_shaped->sort_valid = false;
p_shaped->line_breaks_valid = false;
@@ -2075,17 +2075,17 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) {
p_shaped->glyphs_logical.clear();
}
-void TextServerFallback::full_copy(ShapedTextData *p_shaped) {
- ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent);
+void TextServerFallback::full_copy(ShapedTextDataFallback *p_shaped) {
+ ShapedTextDataFallback *parent = shaped_owner.get_or_null(p_shaped->parent);
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) {
+ for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : parent->objects) {
if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) {
p_shaped->objects[E.key] = E.value;
}
}
for (int k = 0; k < parent->spans.size(); k++) {
- ShapedTextData::Span span = parent->spans[k];
+ ShapedTextDataFallback::Span span = parent->spans[k];
if (span.start >= p_shaped->end || span.end <= p_shaped->start) {
continue;
}
@@ -2099,7 +2099,7 @@ void TextServerFallback::full_copy(ShapedTextData *p_shaped) {
RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
_THREAD_SAFE_METHOD_
- ShapedTextData *sd = memnew(ShapedTextData);
+ ShapedTextDataFallback *sd = memnew(ShapedTextDataFallback);
sd->direction = p_direction;
sd->orientation = p_orientation;
@@ -2107,7 +2107,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te
}
void TextServerFallback::shaped_text_clear(RID p_shaped) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
MutexLock lock(sd->mutex);
@@ -2136,7 +2136,7 @@ TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(RID
void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) {
_THREAD_SAFE_METHOD_
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
if (sd->custom_punct != p_punct) {
@@ -2150,13 +2150,13 @@ void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const
String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const {
_THREAD_SAFE_METHOD_
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, String());
return sd->custom_punct;
}
void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
MutexLock lock(sd->mutex);
@@ -2174,7 +2174,7 @@ void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array
}
TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL);
MutexLock lock(sd->mutex);
@@ -2182,7 +2182,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh
}
void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
MutexLock lock(sd->mutex);
ERR_FAIL_COND(!sd);
@@ -2196,7 +2196,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e
}
bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2204,7 +2204,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const {
}
void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND(!sd);
MutexLock lock(sd->mutex);
@@ -2218,15 +2218,52 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e
}
bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
return sd->preserve_control;
}
-bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+int TextServerFallback::shaped_get_span_count(RID p_shaped) const {
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, 0);
+ return sd->spans.size();
+}
+
+Variant TextServerFallback::shaped_get_span_meta(RID p_shaped, int p_index) const {
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V(!sd, Variant());
+ ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant());
+ return sd->spans[p_index].meta;
+}
+
+void TextServerFallback::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND(!sd);
+ ERR_FAIL_INDEX(p_index, sd->spans.size());
+
+ ShapedTextDataFallback::Span &span = sd->spans.write[p_index];
+ span.fonts.clear();
+ // Pre-sort fonts, push fonts with the language support first.
+ Vector<RID> fonts_no_match;
+ int font_count = p_fonts.size();
+ for (int i = 0; i < font_count; i++) {
+ if (font_is_language_supported(p_fonts[i], span.language)) {
+ span.fonts.push_back(p_fonts[i]);
+ } else {
+ fonts_no_match.push_back(p_fonts[i]);
+ }
+ }
+ span.fonts.append_array(fonts_no_match);
+ span.font_size = p_size;
+ span.features = p_opentype_features;
+
+ sd->valid = false;
+}
+
+bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2244,7 +2281,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
full_copy(sd);
}
- ShapedTextData::Span span;
+ ShapedTextDataFallback::Span span;
span.start = sd->text.length();
span.end = span.start + p_text.length();
@@ -2263,6 +2300,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
ERR_FAIL_COND_V(span.fonts.is_empty(), false);
span.font_size = p_size;
span.language = p_language;
+ span.meta = p_meta;
sd->spans.push_back(span);
sd->text += p_text;
@@ -2273,7 +2311,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te
}
bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2284,12 +2322,12 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
full_copy(sd);
}
- ShapedTextData::Span span;
+ ShapedTextDataFallback::Span span;
span.start = sd->start + sd->text.length();
span.end = span.start + p_length;
span.embedded_key = p_key;
- ShapedTextData::EmbeddedObject obj;
+ ShapedTextDataFallback::EmbeddedObject obj;
obj.inline_align = p_inline_align;
obj.rect.size = p_size;
obj.pos = span.start;
@@ -2304,7 +2342,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con
}
bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2324,7 +2362,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
Glyph gl = sd->glyphs[i];
Variant key;
if (gl.count == 1) {
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
if (E.value.pos == gl.start) {
key = E.key;
break;
@@ -2364,79 +2402,82 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key,
sd->width += gl.advance * gl.repeat;
}
}
+ _realign(sd);
+ }
+ return true;
+}
- // Align embedded objects to baseline.
- float full_ascent = sd->ascent;
- float full_descent = sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
- if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) {
- if (sd->orientation == ORIENTATION_HORIZONTAL) {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.y = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.y = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.y = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.y = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.y -= E.value.rect.size.y;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.y -= E.value.rect.size.y / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.y);
- full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
- } else {
- switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
- case INLINE_ALIGNMENT_TO_TOP: {
- E.value.rect.position.x = -sd->ascent;
- } break;
- case INLINE_ALIGNMENT_TO_CENTER: {
- E.value.rect.position.x = (-sd->ascent + sd->descent) / 2;
- } break;
- case INLINE_ALIGNMENT_TO_BASELINE: {
- E.value.rect.position.x = 0;
- } break;
- case INLINE_ALIGNMENT_TO_BOTTOM: {
- E.value.rect.position.x = sd->descent;
- } break;
- }
- switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
- case INLINE_ALIGNMENT_BOTTOM_TO: {
- E.value.rect.position.x -= E.value.rect.size.x;
- } break;
- case INLINE_ALIGNMENT_CENTER_TO: {
- E.value.rect.position.x -= E.value.rect.size.x / 2;
- } break;
- case INLINE_ALIGNMENT_TOP_TO: {
- // NOP
- } break;
- }
- full_ascent = MAX(full_ascent, -E.value.rect.position.x);
- full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
+void TextServerFallback::_realign(ShapedTextDataFallback *p_sd) const {
+ // Align embedded objects to baseline.
+ float full_ascent = p_sd->ascent;
+ float full_descent = p_sd->descent;
+ for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : p_sd->objects) {
+ if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) {
+ if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
+ E.value.rect.position.y = -p_sd->ascent;
+ } break;
+ case INLINE_ALIGNMENT_TO_CENTER: {
+ E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGNMENT_TO_BASELINE: {
+ E.value.rect.position.y = 0;
+ } break;
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
+ E.value.rect.position.y = p_sd->descent;
+ } break;
+ }
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
+ E.value.rect.position.y -= E.value.rect.size.y;
+ } break;
+ case INLINE_ALIGNMENT_CENTER_TO: {
+ E.value.rect.position.y -= E.value.rect.size.y / 2;
+ } break;
+ case INLINE_ALIGNMENT_TOP_TO: {
+ // NOP
+ } break;
}
+ full_ascent = MAX(full_ascent, -E.value.rect.position.y);
+ full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y);
+ } else {
+ switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
+ case INLINE_ALIGNMENT_TO_TOP: {
+ E.value.rect.position.x = -p_sd->ascent;
+ } break;
+ case INLINE_ALIGNMENT_TO_CENTER: {
+ E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2;
+ } break;
+ case INLINE_ALIGNMENT_TO_BASELINE: {
+ E.value.rect.position.x = 0;
+ } break;
+ case INLINE_ALIGNMENT_TO_BOTTOM: {
+ E.value.rect.position.x = p_sd->descent;
+ } break;
+ }
+ switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) {
+ case INLINE_ALIGNMENT_BOTTOM_TO: {
+ E.value.rect.position.x -= E.value.rect.size.x;
+ } break;
+ case INLINE_ALIGNMENT_CENTER_TO: {
+ E.value.rect.position.x -= E.value.rect.size.x / 2;
+ } break;
+ case INLINE_ALIGNMENT_TOP_TO: {
+ // NOP
+ } break;
+ }
+ full_ascent = MAX(full_ascent, -E.value.rect.position.x);
+ full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x);
}
}
- sd->ascent = full_ascent;
- sd->descent = full_descent;
}
- return true;
+ p_sd->ascent = full_ascent;
+ p_sd->descent = full_descent;
}
RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
MutexLock lock(sd->mutex);
@@ -2450,7 +2491,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID());
ERR_FAIL_COND_V(sd->end < p_start + p_length, RID());
- ShapedTextData *new_sd = memnew(ShapedTextData);
+ ShapedTextDataFallback *new_sd = memnew(ShapedTextDataFallback);
new_sd->parent = p_shaped;
new_sd->start = p_start;
new_sd->end = p_start + p_length;
@@ -2476,7 +2517,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
Variant key;
bool find_embedded = false;
if (gl.count == 1) {
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
if (E.value.pos == gl.start) {
find_embedded = true;
key = E.key;
@@ -2520,7 +2561,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
// Align embedded objects to baseline.
float full_ascent = new_sd->ascent;
float full_descent = new_sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) {
+ for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : new_sd->objects) {
if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
@@ -2590,7 +2631,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng
}
RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, RID());
MutexLock lock(sd->mutex);
@@ -2598,7 +2639,7 @@ RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const {
}
float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -2707,7 +2748,7 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width,
}
float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -2763,7 +2804,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3
}
bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2819,7 +2860,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -2835,7 +2876,7 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
}
void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped_line);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped_line);
ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid.");
MutexLock lock(sd->mutex);
@@ -2863,9 +2904,9 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
return;
}
- Vector<ShapedTextData::Span> &spans = sd->spans;
+ Vector<ShapedTextDataFallback::Span> &spans = sd->spans;
if (sd->parent != RID()) {
- ShapedTextData *parent_sd = shaped_owner.get_or_null(sd->parent);
+ ShapedTextDataFallback *parent_sd = shaped_owner.get_or_null(sd->parent);
ERR_FAIL_COND(!parent_sd->valid);
spans = parent_sd->spans;
}
@@ -2987,39 +3028,39 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
}
int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid.");
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid.");
MutexLock lock(sd->mutex);
return sd->overrun_trim_data.trim_pos;
}
int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid.");
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid.");
MutexLock lock(sd->mutex);
return sd->overrun_trim_data.ellipsis_pos;
}
const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextData invalid.");
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataFallback invalid.");
MutexLock lock(sd->mutex);
return sd->overrun_trim_data.ellipsis_glyph_buf.ptr();
}
int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
- ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextData invalid.");
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
+ ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataFallback invalid.");
MutexLock lock(sd->mutex);
return sd->overrun_trim_data.ellipsis_glyph_buf.size();
}
bool TextServerFallback::shaped_text_shape(RID p_shaped) {
- ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -3046,7 +3087,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
// "Shape" string.
for (int i = 0; i < sd->spans.size(); i++) {
- const ShapedTextData::Span &span = sd->spans[i];
+ const ShapedTextDataFallback::Span &span = sd->spans[i];
if (span.embedded_key != Variant()) {
// Embedded object.
if (sd->orientation == ORIENTATION_HORIZONTAL) {
@@ -3146,7 +3187,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
// Align embedded objects to baseline.
float full_ascent = sd->ascent;
float full_descent = sd->descent;
- for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
if (sd->orientation == ORIENTATION_HORIZONTAL) {
switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) {
case INLINE_ALIGNMENT_TO_TOP: {
@@ -3212,7 +3253,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
}
bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, false);
MutexLock lock(sd->mutex);
@@ -3220,7 +3261,7 @@ bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const {
}
const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
MutexLock lock(sd->mutex);
@@ -3231,7 +3272,7 @@ const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const {
}
int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0);
MutexLock lock(sd->mutex);
@@ -3242,7 +3283,7 @@ int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const {
}
const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, nullptr);
MutexLock lock(sd->mutex);
@@ -3254,7 +3295,7 @@ const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) {
}
Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Vector2i());
MutexLock lock(sd->mutex);
@@ -3263,11 +3304,11 @@ Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const {
Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
Array ret;
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, ret);
MutexLock lock(sd->mutex);
- for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) {
+ for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) {
ret.push_back(E.key);
}
@@ -3275,7 +3316,7 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const {
}
Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Rect2());
MutexLock lock(sd->mutex);
@@ -3287,7 +3328,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke
}
Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, Size2());
MutexLock lock(sd->mutex);
@@ -3302,7 +3343,7 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const {
}
float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -3313,7 +3354,7 @@ float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const {
}
float TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -3324,7 +3365,7 @@ float TextServerFallback::shaped_text_get_descent(RID p_shaped) const {
}
float TextServerFallback::shaped_text_get_width(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -3335,7 +3376,7 @@ float TextServerFallback::shaped_text_get_width(RID p_shaped) const {
}
float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
@@ -3347,7 +3388,7 @@ float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const
}
float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const {
- const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped);
+ const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped);
ERR_FAIL_COND_V(!sd, 0.f);
MutexLock lock(sd->mutex);
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index b356b90d2c..be944cde58 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -203,17 +203,38 @@ class TextServerFallback : public TextServer {
}
}
+ // Shaped text cache data.
+
+ struct ShapedTextDataFallback : public ShapedTextData {
+ struct Span {
+ int start = -1;
+ int end = -1;
+
+ Vector<RID> fonts;
+ int font_size = 0;
+
+ Variant embedded_key;
+
+ String language;
+ Dictionary features;
+ Variant meta;
+ };
+ Vector<Span> spans;
+ };
+
// Common data.
float oversampling = 1.f;
mutable RID_PtrOwner<FontDataFallback> font_owner;
- mutable RID_PtrOwner<ShapedTextData> shaped_owner;
+ mutable RID_PtrOwner<ShapedTextDataFallback> shaped_owner;
+
+ void _realign(ShapedTextDataFallback *p_sd) const;
protected:
static void _bind_methods(){};
- void full_copy(ShapedTextData *p_shaped);
- void invalidate(ShapedTextData *p_shaped);
+ void full_copy(ShapedTextDataFallback *p_shaped);
+ void invalidate(ShapedTextDataFallback *p_shaped);
public:
virtual bool has_feature(Feature p_feature) const override;
@@ -391,10 +412,14 @@ public:
virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override;
virtual bool shaped_text_get_preserve_control(RID p_shaped) const override;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
+ virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
+ virtual int shaped_get_span_count(RID p_shaped) const override;
+ virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
+ virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 9d297fcb93..a9652cbba1 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -337,6 +337,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
Ref<Image> img;
img.instantiate();
img->create(w, h, false, Image::FORMAT_RGBA8);
+ texture->create_from_image(img);
} else {
/* tear down the partial theora setup */
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 2abbd19e12..17a3566ed2 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -328,6 +328,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
};
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = GET_CHAR();
@@ -364,9 +365,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- // hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = GET_CHAR();
if (c == 0) {
@@ -403,12 +406,46 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += ch;
}
}
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
r_token.type = TK_CONSTANT;
r_token.value = str;
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index 2f2c2c379d..416a674435 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -117,7 +117,7 @@
</methods>
<signals>
<signal name="data_channel_received">
- <argument index="0" name="channel" type="Object" />
+ <argument index="0" name="channel" type="WebRTCDataChannel" />
<description>
Emitted when a new in-band channel is received, i.e. when the channel was created with [code]negotiated: false[/code] (default).
The object will be an instance of [WebRTCDataChannel]. You must keep a reference of it or it will be closed automatically. See [method create_data_channel].
diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp
index 96cf518c06..7fdf26d3cd 100644
--- a/modules/webrtc/webrtc_peer_connection.cpp
+++ b/modules/webrtc/webrtc_peer_connection.cpp
@@ -69,7 +69,7 @@ void WebRTCPeerConnection::_bind_methods() {
ADD_SIGNAL(MethodInfo("session_description_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp")));
ADD_SIGNAL(MethodInfo("ice_candidate_created", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel")));
+ ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel", PROPERTY_HINT_RESOURCE_TYPE, "WebRTCDataChannel")));
BIND_ENUM_CONSTANT(STATE_NEW);
BIND_ENUM_CONSTANT(STATE_CONNECTING);
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index 45aa68ce7c..c946302862 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -87,6 +87,11 @@ Error HTTPClientJavaScript::request(Method p_method, const String &p_url, const
ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
+ Error err = verify_headers(p_headers);
+ if (err) {
+ return err;
+ }
+
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
Vector<CharString> keeper;
Vector<const char *> c_strings;
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index ba61b14eb7..5628ddbab5 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -225,33 +225,34 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
Config.prototype.update = function (opts) {
const config = opts || {};
- function parse(key, def) {
+ const me = this;
+ function parse(key) {
if (typeof (config[key]) === 'undefined') {
- return def;
+ return me[key];
}
return config[key];
}
// Module config
- this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
- this.onPrintError = parse('onPrintError', this.onPrintError);
- this.onPrint = parse('onPrint', this.onPrint);
- this.onProgress = parse('onProgress', this.onProgress);
+ this.unloadAfterInit = parse('unloadAfterInit');
+ this.onPrintError = parse('onPrintError');
+ this.onPrint = parse('onPrint');
+ this.onProgress = parse('onProgress');
// Godot config
- this.canvas = parse('canvas', this.canvas);
- this.executable = parse('executable', this.executable);
- this.mainPack = parse('mainPack', this.mainPack);
- this.locale = parse('locale', this.locale);
- this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
- this.persistentPaths = parse('persistentPaths', this.persistentPaths);
- this.persistentDrops = parse('persistentDrops', this.persistentDrops);
- this.experimentalVK = parse('experimentalVK', this.experimentalVK);
- this.focusCanvas = parse('focusCanvas', this.focusCanvas);
- this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
- this.fileSizes = parse('fileSizes', this.fileSizes);
- this.args = parse('args', this.args);
- this.onExecute = parse('onExecute', this.onExecute);
- this.onExit = parse('onExit', this.onExit);
+ this.canvas = parse('canvas');
+ this.executable = parse('executable');
+ this.mainPack = parse('mainPack');
+ this.locale = parse('locale');
+ this.canvasResizePolicy = parse('canvasResizePolicy');
+ this.persistentPaths = parse('persistentPaths');
+ this.persistentDrops = parse('persistentDrops');
+ this.experimentalVK = parse('experimentalVK');
+ this.focusCanvas = parse('focusCanvas');
+ this.gdnativeLibs = parse('gdnativeLibs');
+ this.fileSizes = parse('fileSizes');
+ this.args = parse('args');
+ this.onExecute = parse('onExecute');
+ this.onExit = parse('onExit');
};
/**
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 7a4d0d8126..1e64c260f8 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
- GodotEventListeners.samples = [];
+ GodotInputGamepads.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 8ba0f9c2cc..198eacd1f3 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -323,20 +323,21 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
//flush pending motion events
_flush_mouse_motion();
- WindowData &main_window = windows[MAIN_WINDOW_ID];
+ WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+ WindowData &window = windows[window_id];
if (XGrabPointer(
- x11_display, main_window.x11_window, True,
+ x11_display, window.x11_window, True,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
- GrabModeAsync, GrabModeAsync, windows[MAIN_WINDOW_ID].x11_window, None, CurrentTime) != GrabSuccess) {
+ GrabModeAsync, GrabModeAsync, window.x11_window, None, CurrentTime) != GrabSuccess) {
ERR_PRINT("NO GRAB");
}
if (mouse_mode == MOUSE_MODE_CAPTURED) {
- center.x = main_window.size.width / 2;
- center.y = main_window.size.height / 2;
+ center.x = window.size.width / 2;
+ center.y = window.size.height / 2;
- XWarpPointer(x11_display, None, main_window.x11_window,
+ XWarpPointer(x11_display, None, window.x11_window,
0, 0, 0, 0, (int)center.x, (int)center.y);
Input::get_singleton()->set_mouse_position(center);
@@ -358,7 +359,8 @@ void DisplayServerX11::mouse_warp_to_position(const Point2i &p_to) {
if (mouse_mode == MOUSE_MODE_CAPTURED) {
last_mouse_pos = p_to;
} else {
- XWarpPointer(x11_display, None, windows[MAIN_WINDOW_ID].x11_window,
+ WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+ XWarpPointer(x11_display, None, windows[window_id].x11_window,
0, 0, 0, 0, (int)p_to.x, (int)p_to.y);
}
}
@@ -3353,7 +3355,7 @@ void DisplayServerX11::process_events() {
DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
WindowData &wd = windows[window_id];
-
+ last_focused_window = window_id;
wd.focused = true;
if (wd.xic) {
@@ -3553,9 +3555,9 @@ void DisplayServerX11::process_events() {
// The X11 API requires filtering one-by-one through the motion
// notify events, in order to figure out which event is the one
// generated by warping the mouse pointer.
-
+ WindowID focused_window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
while (true) {
- if (mouse_mode == MOUSE_MODE_CAPTURED && event.xmotion.x == windows[MAIN_WINDOW_ID].size.width / 2 && event.xmotion.y == windows[MAIN_WINDOW_ID].size.height / 2) {
+ if (mouse_mode == MOUSE_MODE_CAPTURED && event.xmotion.x == windows[focused_window_id].size.width / 2 && event.xmotion.y == windows[focused_window_id].size.height / 2) {
//this is likely the warp event since it was warped here
center = Vector2(event.xmotion.x, event.xmotion.y);
break;
@@ -3630,9 +3632,8 @@ void DisplayServerX11::process_events() {
// Reset to prevent lingering motion
xi.relative_motion.x = 0;
xi.relative_motion.y = 0;
-
if (mouse_mode == MOUSE_MODE_CAPTURED) {
- pos = Point2i(windows[MAIN_WINDOW_ID].size.width / 2, windows[MAIN_WINDOW_ID].size.height / 2);
+ pos = Point2i(windows[focused_window_id].size.width / 2, windows[focused_window_id].size.height / 2);
}
Ref<InputEventMouseMotion> mm;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index de5e872837..c17e120db5 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -143,7 +143,7 @@ class DisplayServerX11 : public DisplayServer {
bool borderless = false;
bool resize_disabled = false;
Vector2i last_position_before_fs;
- bool focused = false;
+ bool focused = true;
bool minimized = false;
unsigned int focus_order = 0;
@@ -151,6 +151,8 @@ class DisplayServerX11 : public DisplayServer {
Map<WindowID, WindowData> windows;
+ WindowID last_focused_window = INVALID_WINDOW_ID;
+
WindowID window_id_counter = MAIN_WINDOW_ID;
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 2b4bcc3e02..719a45c2a8 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -145,6 +145,8 @@ public:
Map<WindowID, WindowData> windows;
+ WindowID last_focused_window = INVALID_WINDOW_ID;
+
WindowID window_id_counter = MAIN_WINDOW_ID;
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect);
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 744143574b..f7add5b688 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -321,6 +321,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
}
DS_OSX->window_focused = true;
+ DS_OSX->last_focused_window = window_id;
DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
}
@@ -355,6 +356,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
DS_OSX->window_focused = true;
+ DS_OSX->last_focused_window = window_id;
DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
}
@@ -1913,7 +1915,8 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
return;
}
- WindowData &wd = windows[MAIN_WINDOW_ID];
+ WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+ WindowData &wd = windows[window_id];
if (p_mode == MOUSE_MODE_CAPTURED) {
// Apple Docs state that the display parameter is not used.
// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
@@ -1972,7 +1975,8 @@ void DisplayServerOSX::mouse_warp_to_position(const Point2i &p_to) {
if (mouse_mode == MOUSE_MODE_CAPTURED) {
last_mouse_pos = p_to;
} else {
- WindowData &wd = windows[MAIN_WINDOW_ID];
+ WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+ WindowData &wd = windows[window_id];
//local point in window coords
const NSRect contentRect = [wd.window_view frame];
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 0e41b89c13..d288c27016 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -97,7 +97,10 @@ String DisplayServerWindows::get_name() const {
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
// Mouse is grabbed (captured or confined).
- WindowData &wd = windows[MAIN_WINDOW_ID];
+
+ WindowID window_id = windows.has(last_focused_window) ? last_focused_window : MAIN_WINDOW_ID;
+
+ WindowData &wd = windows[window_id];
RECT clipRect;
GetClientRect(wd.hWnd, &clipRect);
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index c4926209c7..618d5670d2 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -39,7 +39,7 @@
#ifndef TOOLS_ENABLED
#if defined _MSC_VER
#pragma section("pck", read)
-__declspec(allocate("pck")) static char dummy[8] = { 0 };
+__declspec(allocate("pck")) static const char dummy[8] = { 0 };
#elif defined __GNUC__
static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
#endif
@@ -142,7 +142,7 @@ int widechar_main(int argc, wchar_t **argv) {
#ifndef TOOLS_ENABLED
// Workaround to prevent LTCG (MSVC LTO) from removing "pck" section
- char *dummy_guard = dummy;
+ const char *dummy_guard = dummy;
#endif
char **argv_utf8 = new char *[argc];
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 4916eb573c..decb3d0dd8 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -417,7 +417,7 @@ void AnimatedSprite2D::_reset_timeout() {
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 1a6aaecaa8..7f2290bdc7 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -133,7 +133,7 @@ int Line2D::get_point_count() const {
void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
- _points.resize(0);
+ _points.clear();
update();
}
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 34f5830d8d..4bead978f1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -299,7 +299,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
}
polygons.clear();
- vertices.resize(0);
+ vertices.clear();
Map<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 1fdd8b05a6..9521667854 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -263,26 +263,18 @@ void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast2D::clear_exceptions() {
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a1015c6ce0..2c6f2d5c00 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -33,6 +33,8 @@
#include "scene/2d/node_2d.h"
+class CollisionObject2D;
+
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
@@ -94,9 +96,9 @@ public:
Vector2 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
RayCast2D();
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 10194861b4..24199c96b5 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -322,26 +322,18 @@ void ShapeCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void ShapeCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void ShapeCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void ShapeCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void ShapeCast2D::clear_exceptions() {
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 7e1ebeb315..ea36b25068 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -34,6 +34,8 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+class CollisionObject2D;
+
class ShapeCast2D : public Node2D {
GDCLASS(ShapeCast2D, Node2D);
@@ -109,9 +111,9 @@ public:
real_t get_closest_collision_unsafe_fraction() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 3bb65d07a0..b71c54dcf9 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -243,26 +243,18 @@ void RayCast3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast3D::add_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast3D::remove_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast3D::clear_exceptions() {
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a53e2c83fc..ad85001591 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
+class CollisionObject3D;
+
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
@@ -116,9 +118,9 @@ public:
Vector3 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject3D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject3D *p_node);
void clear_exceptions();
RayCast3D();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 5f937acb8d..ec451b07cf 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -444,6 +444,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
@@ -503,7 +504,8 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
- ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
+
+ ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
}
ButtonGroup::ButtonGroup() {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 552dd28513..3ed1b873af 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -197,6 +197,8 @@ void Button::_notification(int p_what) {
color = get_theme_color(SNAME("font_disabled_color"));
if (has_theme_color(SNAME("icon_disabled_color"))) {
color_icon = get_theme_color(SNAME("icon_disabled_color"));
+ } else {
+ color_icon.a = 0.4;
}
} break;
@@ -232,9 +234,6 @@ void Button::_notification(int p_what) {
}
if (!_icon.is_null()) {
int valign = size.height - style->get_minimum_size().y;
- if (is_disabled()) {
- color_icon.a = 0.4;
- }
float icon_ofs_region = 0.0;
Point2 style_offset;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 5511a1d910..22def607ed 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -571,6 +571,8 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
// Overridable actions
void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
bool had_selection = has_selection();
+ String selection_text = (had_selection ? get_selected_text() : "");
+
if (had_selection) {
begin_complex_operation();
delete_selection();
@@ -591,27 +593,38 @@ void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
if (auto_brace_completion_enabled) {
int cl = get_caret_line();
int cc = get_caret_column();
- int caret_move_offset = 1;
-
- int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
- if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
- insert_text_at_caret(chr);
- } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
- insert_text_at_caret(chr);
- } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
- caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
- } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ if (had_selection) {
insert_text_at_caret(chr);
+
+ String close_key = get_auto_brace_completion_close_key(chr);
+ if (!close_key.is_empty()) {
+ insert_text_at_caret(selection_text + close_key);
+ set_caret_column(get_caret_column() - 1);
+ }
} else {
- insert_text_at_caret(chr);
+ int caret_move_offset = 1;
+
+ int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
+
+ if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
+ insert_text_at_caret(chr);
+ } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
+ insert_text_at_caret(chr);
+ } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
+ caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
+ } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ insert_text_at_caret(chr);
+ } else {
+ insert_text_at_caret(chr);
- int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
- if (pre_brace_pair != -1) {
- insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
+ if (pre_brace_pair != -1) {
+ insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ }
}
+ set_caret_column(cc + caret_move_offset);
}
- set_caret_column(cc + caret_move_offset);
} else {
insert_text_at_caret(chr);
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 562ea8a8f7..7ebc5c27f8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -576,6 +576,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ xform[2] = xform[2].round();
+ }
+
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index fab420d593..852aaaab24 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -82,9 +82,11 @@ void Label::_shape() {
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
int width = (get_size().width - style->get_minimum_size().width);
- if (dirty) {
+ if (dirty || font_dirty) {
String lang = (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale();
- TS->shaped_text_clear(text_rid);
+ if (dirty) {
+ TS->shaped_text_clear(text_rid);
+ }
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
TS->shaped_text_set_direction(text_rid, is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
@@ -97,9 +99,17 @@ void Label::_shape() {
if (visible_chars >= 0 && visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
text = text.substr(0, visible_chars);
}
- TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, lang);
+ if (dirty) {
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, lang);
+ } else {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+ }
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
+ font_dirty = false;
lines_dirty = true;
}
@@ -276,7 +286,7 @@ void Label::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
}
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
_shape();
}
@@ -521,7 +531,7 @@ void Label::_notification(int p_what) {
}
if (p_what == NOTIFICATION_THEME_CHANGED) {
- dirty = true;
+ font_dirty = true;
update();
}
if (p_what == NOTIFICATION_RESIZED) {
@@ -531,7 +541,7 @@ void Label::_notification(int p_what) {
Size2 Label::get_minimum_size() const {
// don't want to mutable everything
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -555,7 +565,7 @@ int Label::get_line_count() const {
if (!is_inside_tree()) {
return 1;
}
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -630,7 +640,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -638,7 +648,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
void Label::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -649,7 +659,7 @@ Control::StructuredTextParser Label::get_structured_text_bidi_override() const {
void Label::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
- dirty = true;
+ font_dirty = true;
update();
}
@@ -663,7 +673,7 @@ Control::TextDirection Label::get_text_direction() const {
void Label::clear_opentype_features() {
opentype_features.clear();
- dirty = true;
+ font_dirty = true;
update();
}
@@ -671,7 +681,7 @@ void Label::set_opentype_feature(const String &p_name, int p_value) {
int32_t tag = TS->name_to_tag(p_name);
if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
opentype_features[tag] = p_value;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -798,7 +808,7 @@ int Label::get_max_lines_visible() const {
}
int Label::get_total_character_count() const {
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -814,13 +824,13 @@ bool Label::_set(const StringName &p_name, const Variant &p_value) {
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
- dirty = true;
+ font_dirty = true;
update();
}
} else {
if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
- dirty = true;
+ font_dirty = true;
update();
}
}
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 354e9c664d..0b931b3084 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -73,6 +73,7 @@ private:
bool lines_dirty = true;
bool dirty = true;
+ bool font_dirty = true;
RID text_rid;
Vector<RID> lines_rid;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 88953fa7db..3aae3377bc 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -752,7 +752,7 @@ void LineEdit::_notification(int p_what) {
// Draw placeholder color.
if (using_placeholder) {
- font_color.a *= placeholder_alpha;
+ font_color = get_theme_color(SNAME("font_placeholder_color"));
}
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
@@ -1476,15 +1476,6 @@ String LineEdit::get_placeholder() const {
return placeholder;
}
-void LineEdit::set_placeholder_alpha(float p_alpha) {
- placeholder_alpha = p_alpha;
- update();
-}
-
-float LineEdit::get_placeholder_alpha() const {
- return placeholder_alpha;
-}
-
void LineEdit::set_caret_column(int p_column) {
if (p_column > (int)text.length()) {
p_column = text.length();
@@ -2245,8 +2236,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &LineEdit::get_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &LineEdit::set_placeholder);
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
- ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
@@ -2328,6 +2317,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
@@ -2349,9 +2339,6 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
- ADD_GROUP("Placeholder", "placeholder_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 0c313f71c2..1519c09d73 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -82,7 +82,6 @@ private:
String placeholder;
String placeholder_translated;
String secret_character = "*";
- float placeholder_alpha = 0.6;
String ime_text;
Point2 ime_selection;
@@ -262,9 +261,6 @@ public:
void set_placeholder(String p_text);
String get_placeholder() const;
- void set_placeholder_alpha(float p_alpha);
- float get_placeholder_alpha() const;
-
void set_caret_column(int p_column);
int get_caret_column() const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 151ae2f092..8f4c063c58 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -205,6 +205,49 @@ String RichTextLabel::_letters(int p_num, bool p_capitalize) const {
return s;
}
+void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size) {
+ ERR_FAIL_COND(p_frame == nullptr);
+ ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
+
+ Line &l = p_frame->lines.write[p_line];
+
+ RID t = l.text_buf->get_rid();
+ int spans = TS->shaped_get_span_count(t);
+ for (int i = 0; i < spans; i++) {
+ ItemText *it = (ItemText *)(uint64_t)TS->shaped_get_span_meta(t, i);
+ if (it) {
+ Ref<Font> font = _find_font(it);
+ if (font.is_null()) {
+ font = p_base_font;
+ }
+ int font_size = _find_font_size(it);
+ if (font_size == -1) {
+ font_size = p_base_font_size;
+ }
+ Dictionary font_ftr = _find_font_features(it);
+ TS->shaped_set_span_update_font(t, i, font->get_rids(), font_size, font_ftr);
+ }
+ }
+
+ Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
+ switch (it->type) {
+ case ITEM_TABLE: {
+ ItemTable *table = static_cast<ItemTable *>(it);
+ for (Item *E : table->subitems) {
+ ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
+ ItemFrame *frame = static_cast<ItemFrame *>(E);
+ for (int i = 0; i < frame->lines.size(); i++) {
+ _update_line_font(frame, i, p_base_font, p_base_font_size);
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+}
+
void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width) {
ERR_FAIL_COND(p_frame == nullptr);
ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
@@ -449,7 +492,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
remaining_characters -= tx.length();
- l.text_buf->add_string(tx, font, font_size, font_ftr, lang);
+ l.text_buf->add_string(tx, font, font_size, font_ftr, lang, (uint64_t)it);
text += tx;
l.char_count += tx.length();
} break;
@@ -1448,7 +1491,10 @@ void RichTextLabel::_notification(int p_what) {
update();
} break;
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
+ main->first_invalid_font_line = 0; //invalidate ALL
+ update();
+ } break;
case NOTIFICATION_ENTER_TREE: {
if (!text.is_empty()) {
set_text(text);
@@ -1545,6 +1591,10 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
return get_default_cursor_shape(); //invalid
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return get_default_cursor_shape(); //invalid
+ }
+
if (main->first_resized_line < main->lines.size()) {
return get_default_cursor_shape(); //invalid
}
@@ -1569,6 +1619,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (main->first_invalid_line < main->lines.size()) {
return;
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return;
+ }
if (main->first_resized_line < main->lines.size()) {
return;
}
@@ -1732,6 +1785,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (main->first_invalid_line < main->lines.size()) {
return;
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return;
+ }
if (main->first_resized_line < main->lines.size()) {
return;
}
@@ -2184,6 +2240,18 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
if (p_frame->first_invalid_line == p_frame->lines.size()) {
+ Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
+ int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
+
+ // Update fonts.
+ if (p_frame->first_invalid_font_line != p_frame->lines.size()) {
+ for (int i = p_frame->first_invalid_font_line; i < p_frame->lines.size(); i++) {
+ _update_line_font(p_frame, i, base_font, base_font_size);
+ }
+ p_frame->first_resized_line = p_frame->first_invalid_font_line;
+ p_frame->first_invalid_font_line = p_frame->lines.size();
+ }
+
if (p_frame->first_resized_line == p_frame->lines.size()) {
return;
}
@@ -2191,9 +2259,6 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
// Resize lines without reshaping.
Rect2 text_rect = _get_text_rect();
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
-
for (int i = p_frame->first_resized_line; i < p_frame->lines.size(); i++) {
_resize_line(p_frame, i, base_font, base_font_size, text_rect.get_size().width - scroll_w);
}
@@ -2237,6 +2302,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
p_frame->first_invalid_line = p_frame->lines.size();
p_frame->first_resized_line = p_frame->lines.size();
+ p_frame->first_invalid_font_line = p_frame->lines.size();
updating_scroll = true;
vscroll->set_max(total_height);
@@ -4494,6 +4560,7 @@ RichTextLabel::RichTextLabel() {
main->lines.write[0].from = main;
main->first_invalid_line = 0;
main->first_resized_line = 0;
+ main->first_invalid_font_line = 0;
current_frame = main;
vscroll = memnew(VScrollBar);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 70467e7e7c..2b24da4c37 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -129,6 +129,7 @@ private:
Vector<Line> lines;
int first_invalid_line = 0;
+ int first_invalid_font_line = 0;
int first_resized_line = 0;
ItemFrame *parent_frame = nullptr;
@@ -414,6 +415,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
+ void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size);
int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 9da030f0a2..5a551ec5a5 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -38,48 +38,71 @@
#include "scene/gui/texture_rect.h"
Size2 TabBar::get_minimum_size() const {
+ Size2 ms;
+
+ if (tabs.is_empty()) {
+ return ms;
+ }
+
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> close = get_theme_icon(SNAME("close"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
- Size2 ms(0, 0);
-
for (int i = 0; i < tabs.size(); i++) {
- Ref<Texture2D> tex = tabs[i].icon;
- if (tex.is_valid()) {
- ms.height = MAX(ms.height, tex->get_size().height);
- if (!tabs[i].text.is_empty()) {
- ms.width += get_theme_constant(SNAME("hseparation"));
- }
+ if (tabs[i].hidden) {
+ continue;
}
- ms.width += Math::ceil(tabs[i].text_buf->get_size().x);
- ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+ int ofs = ms.width;
+ Ref<StyleBox> style;
if (tabs[i].disabled) {
- ms.width += tab_disabled->get_minimum_size().width;
+ style = tab_disabled;
} else if (current == i) {
- ms.width += tab_selected->get_minimum_size().width;
+ style = tab_selected;
} else {
- ms.width += tab_unselected->get_minimum_size().width;
+ style = tab_unselected;
+ }
+ ms.width += style->get_minimum_size().width;
+
+ Ref<Texture2D> tex = tabs[i].icon;
+ if (tex.is_valid()) {
+ ms.height = MAX(ms.height, tex->get_size().height);
+ ms.width += tex->get_size().width + hseparation;
}
+ if (!tabs[i].text.is_empty()) {
+ ms.width += tabs[i].size_text + hseparation;
+ }
+ ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current);
+
if (tabs[i].right_button.is_valid()) {
Ref<Texture2D> rb = tabs[i].right_button;
- Size2 bms = rb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+
+ if (close_visible) {
+ ms.width += button_highlight->get_minimum_size().width + rb->get_width();
+ } else {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
+
+ ms.height = MAX(rb->get_height() + style->get_minimum_size().height, ms.height);
+ }
+
+ if (close_visible) {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
+
+ ms.height = MAX(close->get_height() + style->get_minimum_size().height, ms.height);
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- Size2 bms = cb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+ if (ms.width - ofs > style->get_minimum_size().width) {
+ ms.width -= hseparation;
}
}
@@ -165,8 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
- // Right mouse button clicked.
- emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
+ emit_signal(SNAME("tab_button_pressed"), rb_hover);
}
rb_pressing = false;
@@ -175,7 +197,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
- // Close button pressed.
emit_signal(SNAME("tab_close_pressed"), cb_hover);
}
@@ -184,7 +205,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
- // Clicks.
Point2 pos = mb->get_position();
if (buttons_visible) {
@@ -234,6 +254,10 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
int found = -1;
for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
update();
@@ -256,6 +280,12 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (found != -1) {
set_current_tab(found);
+
+ if (mb->get_button_index() == MouseButton::RIGHT) {
+ // Right mouse button clicked.
+ emit_signal(SNAME("tab_rmb_clicked"), found);
+ }
+
emit_signal(SNAME("tab_clicked"), found);
}
}
@@ -275,13 +305,12 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- _update_cache();
update();
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -289,14 +318,19 @@ void TabBar::_notification(int p_what) {
for (int i = 0; i < tabs.size(); ++i) {
_shape(i);
}
- _update_cache();
- update_minimum_size();
- update();
- } break;
+
+ [[fallthrough]];
+ }
case NOTIFICATION_RESIZED: {
+ int ofs_old = offset;
+ int max_old = max_drawn_tab;
+
_update_cache();
_ensure_no_over_offset();
- ensure_tab_visible(current);
+
+ if (scroll_to_selected && (offset != ofs_old || max_drawn_tab != max_old)) {
+ ensure_tab_visible(current);
+ }
} break;
case NOTIFICATION_DRAW: {
if (tabs.is_empty()) {
@@ -322,6 +356,10 @@ void TabBar::_notification(int p_what) {
// Draw unselected tabs in the back.
for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (i != current) {
Ref<StyleBox> sb;
Color col;
@@ -344,14 +382,14 @@ void TabBar::_notification(int p_what) {
}
// Draw selected tab in the front, but only if it's visible.
- if (current >= offset && current <= max_drawn_tab) {
+ if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) {
Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected;
float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache;
_draw_tab(sb, font_selected_color, current, x);
}
- if (offset > 0 || missing_right) {
+ if (buttons_visible) {
int vofs = (get_size().height - incr->get_size().height) / 2;
if (rtl) {
@@ -386,47 +424,52 @@ void TabBar::_notification(int p_what) {
void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
- Tab tab = tabs[p_index];
-
- Rect2 sb_rect = Rect2(p_x, 0, tab.size_cache, get_size().height);
+ Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
p_tab_style->draw(ci, sb_rect);
- p_x += p_tab_style->get_margin(SIDE_LEFT);
+ p_x += rtl ? tabs[p_index].size_cache - p_tab_style->get_margin(SIDE_LEFT) : p_tab_style->get_margin(SIDE_LEFT);
Size2i sb_ms = p_tab_style->get_minimum_size();
- Ref<Texture2D> icon = tab.icon;
+ // Draw the icon.
+ Ref<Texture2D> icon = tabs[p_index].icon;
if (icon.is_valid()) {
- icon->draw(ci, Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
+ icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- if (!tab.text.is_empty()) {
- p_x += icon->get_width() + get_theme_constant(SNAME("hseparation"));
- }
+ p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation;
}
- Vector2 text_pos = Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tab.text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tab.text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- tab.text_buf->draw(ci, text_pos, p_font_color);
+ // Draw the text.
+ if (!tabs[p_index].text.is_empty()) {
+ Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x,
+ p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2);
- p_x += tab.size_text;
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ }
+ tabs[p_index].text_buf->draw(ci, text_pos, p_font_color);
- if (tab.right_button.is_valid()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
- Ref<Texture2D> rb = tab.right_button;
+ p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation;
+ }
- p_x += get_theme_constant(SNAME("hseparation"));
+ // Draw and calculate rect of the right button.
+ if (tabs[p_index].right_button.is_valid()) {
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> rb = tabs[p_index].right_button;
Rect2 rb_rect;
rb_rect.size = style->get_minimum_size() + rb->get_size();
- rb_rect.position.x = p_x;
+ rb_rect.position.x = rtl ? p_x - rb_rect.size.width : p_x;
rb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
+ tabs.write[p_index].rb_rect = rb_rect;
+
if (rb_hover == p_index) {
if (rb_pressing) {
get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
@@ -435,41 +478,61 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
}
}
- rb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
- p_x += rb->get_width();
- tabs.write[p_index].rb_rect = rb_rect;
+ rb->draw(ci, Point2i(rb_rect.position.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
+
+ p_x = rtl ? rb_rect.position.x : rb_rect.position.x + rb_rect.size.width;
}
+ // Draw and calculate rect of the close button.
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- p_x += get_theme_constant(SNAME("hseparation"));
-
Rect2 cb_rect;
cb_rect.size = style->get_minimum_size() + cb->get_size();
- cb_rect.position.x = p_x;
+ cb_rect.position.x = rtl ? p_x - cb_rect.size.width : p_x;
cb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
- if (!tab.disabled && cb_hover == p_index) {
+ tabs.write[p_index].cb_rect = cb_rect;
+
+ if (!tabs[p_index].disabled && cb_hover == p_index) {
if (cb_pressing) {
- get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect);
+ get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect);
} else {
style->draw(ci, cb_rect);
}
}
- cb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
- p_x += cb->get_width();
- tabs.write[p_index].cb_rect = cb_rect;
+ cb->draw(ci, Point2i(cb_rect.position.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
}
}
void TabBar::set_tab_count(int p_count) {
+ if (p_count == tabs.size()) {
+ return;
+ }
+
ERR_FAIL_COND(p_count < 0);
tabs.resize(p_count);
+
+ if (p_count == 0) {
+ offset = 0;
+ max_drawn_tab = 0;
+ current = 0;
+ previous = 0;
+ } else {
+ offset = MIN(offset, p_count - 1);
+ max_drawn_tab = MIN(max_drawn_tab, p_count - 1);
+ current = MIN(current, p_count - 1);
+ }
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -478,15 +541,26 @@ int TabBar::get_tab_count() const {
}
void TabBar::set_current_tab(int p_current) {
- if (current == p_current) {
- return;
- }
ERR_FAIL_INDEX(p_current, get_tab_count());
previous = current;
current = p_current;
+ if (current == previous) {
+ emit_signal(SNAME("tab_selected"), current);
+ return;
+ }
+ // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted.
+ if (previous == -1) {
+ previous = current;
+ }
+
+ emit_signal(SNAME("tab_selected"), current);
+
_update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
emit_signal(SNAME("tab_changed"), p_current);
@@ -515,8 +589,13 @@ bool TabBar::get_offset_buttons_visible() const {
void TabBar::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -529,6 +608,7 @@ String TabBar::get_tab_title(int p_tab) const {
void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) {
ERR_FAIL_INDEX(p_tab, tabs.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+
if (tabs[p_tab].text_direction != p_text_direction) {
tabs.write[p_tab].text_direction = p_text_direction;
_shape(p_tab);
@@ -544,24 +624,38 @@ Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const {
void TabBar::clear_tab_opentype_features(int p_tab) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].opentype_features.clear();
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) {
tabs.write[p_tab].opentype_features[tag] = p_value;
+
_shape(p_tab);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1);
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag)) {
return -1;
@@ -571,10 +665,17 @@ int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
void TabBar::set_tab_language(int p_tab, const String &p_language) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
if (tabs[p_tab].language != p_language) {
tabs.write[p_tab].language = p_language;
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
@@ -586,7 +687,12 @@ String TabBar::get_tab_language(int p_tab) const {
void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -599,7 +705,14 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].disabled = p_disabled;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
bool TabBar::is_tab_disabled(int p_tab) const {
@@ -607,15 +720,38 @@ bool TabBar::is_tab_disabled(int p_tab) const {
return tabs[p_tab].disabled;
}
-void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
+void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
+ ERR_FAIL_INDEX(p_tab, tabs.size());
+ tabs.write[p_tab].hidden = p_hidden;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
+}
+
+bool TabBar::is_tab_hidden(int p_tab) const {
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), false);
+ return tabs[p_tab].hidden;
+}
+
+void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs.write[p_tab].right_button = p_right_button;
+ tabs.write[p_tab].right_button = p_icon;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
-Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
+Ref<Texture2D> TabBar::get_tab_button_icon(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].right_button;
}
@@ -626,34 +762,53 @@ void TabBar::_update_hover() {
}
const Point2 &pos = get_local_mouse_position();
- // test hovering to display right or close button.
+ // Test hovering to display right or close button.
int hover_now = -1;
int hover_buttons = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
Rect2 rect = get_tab_rect(i);
if (rect.has_point(pos)) {
hover_now = i;
}
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_hover = i;
cb_hover = -1;
hover_buttons = i;
- break;
} else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
cb_hover = i;
rb_hover = -1;
hover_buttons = i;
+ }
+
+ if (hover_buttons != -1) {
+ update();
break;
}
}
+
if (hover != hover_now) {
hover = hover_now;
- emit_signal(SNAME("tab_hovered"), hover);
+
+ if (hover != -1) {
+ emit_signal(SNAME("tab_hovered"), hover);
+ }
}
if (hover_buttons == -1) { // No hover.
+ int rb_hover_old = rb_hover;
+ int cb_hover_old = cb_hover;
+
rb_hover = hover_buttons;
cb_hover = hover_buttons;
+
+ if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) {
+ update();
+ }
}
}
@@ -677,16 +832,20 @@ void TabBar::_update_cache() {
int count_resize = 0;
for (int i = 0; i < tabs.size(); i++) {
- tabs.write[i].ofs_cache = 0;
- tabs.write[i].size_cache = get_tab_width(i);
tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
tabs.write[i].text_buf->set_width(-1);
- mw += tabs[i].size_cache;
- if (tabs[i].size_cache <= min_width || i == current) {
- size_fixed += tabs[i].size_cache;
- } else {
- count_resize++;
+ tabs.write[i].ofs_cache = 0;
+ tabs.write[i].size_cache = get_tab_width(i);
+
+ if (!tabs[i].hidden) {
+ mw += tabs[i].size_cache;
+
+ if (tabs[i].size_cache <= min_width || i == current) {
+ size_fixed += tabs[i].size_cache;
+ } else {
+ count_resize++;
+ }
}
}
@@ -696,34 +855,20 @@ void TabBar::_update_cache() {
}
for (int i = offset; i < tabs.size(); i++) {
- Ref<StyleBox> sb;
- if (tabs[i].disabled) {
- sb = tab_disabled;
- } else if (i == current) {
- sb = tab_selected;
- } else {
- sb = tab_unselected;
+ if (tabs[i].hidden) {
+ tabs.write[i].ofs_cache = w;
+ max_drawn_tab = i;
+
+ continue;
}
int lsize = tabs[i].size_cache;
int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit_minus_buttons && i != current) {
- if (lsize > m_width) {
- slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
- if (tabs[i].icon.is_valid()) {
- slen -= tabs[i].icon->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
- }
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- slen -= cb->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
- }
-
- slen = MAX(slen, 1);
- lsize = m_width;
- }
+ // FIXME: This is completely broken.
+ if (min_width > 0 && (mw > limit || (offset > 0 && mw > limit_minus_buttons)) && i != current && lsize > m_width) {
+ slen = MAX(m_width - tabs[i].size_cache + tabs[i].size_text, 1);
+ lsize = m_width;
}
tabs.write[i].ofs_cache = w;
@@ -735,13 +880,22 @@ void TabBar::_update_cache() {
max_drawn_tab = i;
// Check if all tabs would fit inside the area.
- if (i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
- w -= get_tab_width(i);
- max_drawn_tab -= 1;
+ if (clip_tabs && i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
+ tabs.write[i].ofs_cache = 0;
+ tabs.write[i].text_buf->set_width(-1);
+
+ w -= tabs[i].size_cache;
+ max_drawn_tab--;
while (w > limit_minus_buttons && max_drawn_tab > offset) {
- w -= get_tab_width(max_drawn_tab);
- max_drawn_tab -= 1;
+ tabs.write[max_drawn_tab].ofs_cache = 0;
+
+ if (!tabs[max_drawn_tab].hidden) {
+ tabs.write[max_drawn_tab].text_buf->set_width(-1);
+ w -= tabs[max_drawn_tab].size_cache;
+ }
+
+ max_drawn_tab--;
}
break;
@@ -752,21 +906,25 @@ void TabBar::_update_cache() {
buttons_visible = offset > 0 || missing_right;
if (tab_alignment == ALIGNMENT_LEFT) {
+ _update_hover();
return;
- } else if (tab_alignment == ALIGNMENT_CENTER) {
+ }
+
+ if (tab_alignment == ALIGNMENT_CENTER) {
w = ((buttons_visible ? limit_minus_buttons : limit) - w) / 2;
} else if (tab_alignment == ALIGNMENT_RIGHT) {
w = (buttons_visible ? limit_minus_buttons : limit) - w;
}
- if (w < 0) {
- w = 0;
- }
-
for (int i = offset; i <= max_drawn_tab; i++) {
tabs.write[i].ofs_cache = w;
- w += tabs.write[i].size_cache;
+
+ if (!tabs[i].hidden) {
+ w += tabs[i].size_cache;
+ }
}
+
+ _update_hover();
}
void TabBar::_on_mouse_exited() {
@@ -784,20 +942,26 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
t.icon = p_icon;
-
tabs.push_back(t);
+
_update_cache();
- call_deferred(SNAME("_update_hover"));
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
void TabBar::clear_tabs() {
tabs.clear();
+ offset = 0;
+ max_drawn_tab = 0;
current = 0;
previous = 0;
- call_deferred(SNAME("_update_hover"));
+
+ _update_cache();
update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -807,10 +971,6 @@ void TabBar::remove_tab(int p_idx) {
if (current >= p_idx) {
current--;
}
- _update_cache();
- call_deferred(SNAME("_update_hover"));
- update();
- update_minimum_size();
if (current < 0) {
current = 0;
@@ -820,7 +980,13 @@ void TabBar::remove_tab(int p_idx) {
current = tabs.size() - 1;
}
+ _update_cache();
_ensure_no_over_offset();
+ if (scroll_to_selected && !tabs.is_empty()) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
notify_property_list_changed();
}
@@ -840,15 +1006,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!tabs[tab_over].icon.is_null()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(tabs[tab_over].icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
- if (!tabs[tab_over].right_button.is_null()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(tabs[tab_over].right_button);
- drag_preview->add_child(tf);
- }
+
set_drag_preview(drag_preview);
Dictionary drag_data;
@@ -901,31 +1065,40 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
int tab_from_id = d["tab_element"];
NodePath from_path = d["from_path"];
NodePath to_path = get_path();
+
if (from_path == to_path) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
+
move_tab(tab_from_id, hover_now);
emit_signal(SNAME("active_tab_rearranged"), hover_now);
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
// Drag and drop between Tabs.
+
Node *from_node = get_node(from_path);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
+
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
if (tab_from_id >= from_tabs->get_tab_count()) {
return;
}
+
Tab moving_tab = from_tabs->tabs[tab_from_id];
if (hover_now < 0) {
hover_now = get_tab_count();
}
+
+ // Workaround to ensure that tab_changed is emitted.
+ if (current == hover_now) {
+ current = -1;
+ }
+
tabs.insert(hover_now, moving_tab);
from_tabs->remove_tab(tab_from_id);
set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
- _update_cache();
- update();
+ update_minimum_size();
}
}
}
@@ -946,6 +1119,7 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
tab_alignment = p_alignment;
+
_update_cache();
update();
}
@@ -959,7 +1133,16 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
return;
}
clip_tabs = p_clip_tabs;
+
+ if (!clip_tabs) {
+ offset = 0;
+ max_drawn_tab = 0;
+ }
+
_update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -981,6 +1164,10 @@ void TabBar::move_tab(int from, int to) {
tabs.insert(to, tab_from);
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
notify_property_list_changed();
}
@@ -991,37 +1178,49 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
- int x = 0;
+ Ref<StyleBox> style;
+
+ if (tabs[p_idx].disabled) {
+ style = tab_disabled;
+ } else if (current == p_idx) {
+ style = tab_selected;
+ } else {
+ style = tab_unselected;
+ }
+ int x = style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
- x += tex->get_width();
- if (!tabs[p_idx].text.is_empty()) {
- x += get_theme_constant(SNAME("hseparation"));
- }
+ x += tex->get_width() + hseparation;
}
- x += Math::ceil(tabs[p_idx].text_buf->get_size().x);
-
- if (tabs[p_idx].disabled) {
- x += tab_disabled->get_minimum_size().width;
- } else if (current == p_idx) {
- x += tab_selected->get_minimum_size().width;
- } else {
- x += tab_unselected->get_minimum_size().width;
+ if (!tabs[p_idx].text.is_empty()) {
+ x += tabs[p_idx].size_text + hseparation;
}
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current);
+
if (tabs[p_idx].right_button.is_valid()) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> rb = tabs[p_idx].right_button;
- x += rb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+
+ if (close_visible) {
+ x += btn_style->get_minimum_size().width + rb->get_width();
+ } else {
+ x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current)) {
+ if (close_visible) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- x += cb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+ x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation;
+ }
+
+ if (x > style->get_minimum_size().width) {
+ x -= hseparation;
}
return x;
@@ -1039,8 +1238,12 @@ void TabBar::_ensure_no_over_offset() {
int prev_offset = offset;
int total_w = tabs[max_drawn_tab].ofs_cache + tabs[max_drawn_tab].size_cache - tabs[offset].ofs_cache;
- while (offset > 0) {
- total_w += tabs[offset - 1].size_cache;
+ for (int i = offset; i > 0; i--) {
+ if (tabs[i - 1].hidden) {
+ continue;
+ }
+
+ total_w += tabs[i - 1].size_cache;
if (total_w < limit_minus_buttons) {
offset--;
@@ -1061,7 +1264,7 @@ void TabBar::ensure_tab_visible(int p_idx) {
}
ERR_FAIL_INDEX(p_idx, tabs.size());
- if (p_idx >= offset && p_idx <= max_drawn_tab) {
+ if (tabs[p_idx].hidden || (p_idx >= offset && p_idx <= max_drawn_tab)) {
return;
}
@@ -1079,12 +1282,20 @@ void TabBar::ensure_tab_visible(int p_idx) {
int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache;
for (int i = max_drawn_tab; i <= p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
total_w += tabs[i].size_cache;
}
int prev_offset = offset;
for (int i = offset; i < p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (total_w > limit_minus_buttons) {
total_w -= tabs[i].size_cache;
offset++;
@@ -1111,8 +1322,14 @@ Rect2 TabBar::get_tab_rect(int p_tab) const {
void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
@@ -1147,6 +1364,17 @@ int TabBar::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void TabBar::set_scroll_to_selected(bool p_enabled) {
+ scroll_to_selected = p_enabled;
+ if (p_enabled) {
+ ensure_tab_visible(current);
+ }
+}
+
+bool TabBar::get_scroll_to_selected() const {
+ return scroll_to_selected;
+}
+
void TabBar::set_select_with_rmb(bool p_enabled) {
select_with_rmb = p_enabled;
}
@@ -1225,8 +1453,12 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon);
+ ClassDB::bind_method(D_METHOD("set_tab_button_icon", "tab_idx", "icon"), &TabBar::set_tab_button_icon);
+ ClassDB::bind_method(D_METHOD("get_tab_button_icon", "tab_idx"), &TabBar::get_tab_button_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled);
ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabBar::is_tab_disabled);
+ ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabBar::set_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
@@ -1246,16 +1478,19 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group);
-
+ ClassDB::bind_method(D_METHOD("set_scroll_to_selected", "enabled"), &TabBar::set_scroll_to_selected);
+ ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
+ ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_button_pressed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
- ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
@@ -1263,6 +1498,8 @@ void TabBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
@@ -1278,5 +1515,6 @@ void TabBar::_bind_methods() {
}
TabBar::TabBar() {
+ set_size(Size2(get_size().width, get_minimum_size().height));
connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited));
}
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index d0055ae4d2..b428538570 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -63,12 +63,11 @@ private:
Ref<TextLine> text_buf;
Ref<Texture2D> icon;
- int ofs_cache = 0;
bool disabled = false;
+ bool hidden = false;
+ int ofs_cache = 0;
int size_cache = 0;
int size_text = 0;
- int x_cache = 0;
- int x_size_cache = 0;
Ref<Texture2D> right_button;
Rect2 rb_rect;
@@ -102,6 +101,7 @@ private:
int min_width = 0;
bool scrolling_enabled = true;
bool drag_to_rearrange_enabled = false;
+ bool scroll_to_selected = true;
int tabs_rearrange_group = -1;
int get_tab_width(int p_idx) const;
@@ -150,8 +150,11 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool is_tab_disabled(int p_tab) const;
- void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
- Ref<Texture2D> get_tab_right_button(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool is_tab_hidden(int p_tab) const;
+
+ void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_tab_button_icon(int p_tab) const;
void set_tab_alignment(AlignmentMode p_alignment);
AlignmentMode get_tab_alignment() const;
@@ -187,6 +190,9 @@ public:
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_scroll_to_selected(bool p_enabled);
+ bool get_scroll_to_selected() const;
+
void set_select_with_rmb(bool p_enabled);
bool get_select_with_rmb() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7db1fae2b6..0ee4a6af4e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -187,29 +187,44 @@ void TextEdit::Text::_calculate_max_line_width() {
max_width = width;
}
-void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Array &p_bidi_override) {
+void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_changed, const String &p_ime_text, const Array &p_bidi_override) {
ERR_FAIL_INDEX(p_line, text.size());
if (font.is_null() || font_size <= 0) {
return; // Not in tree?
}
- text.write[p_line].data_buf->clear();
+ if (p_text_changed) {
+ text.write[p_line].data_buf->clear();
+ }
+
text.write[p_line].data_buf->set_width(width);
text.write[p_line].data_buf->set_direction((TextServer::Direction)direction);
text.write[p_line].data_buf->set_preserve_control(draw_control_chars);
if (p_ime_text.length() > 0) {
- text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language);
+ if (p_text_changed) {
+ text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language);
+ }
if (!p_bidi_override.is_empty()) {
TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), p_bidi_override);
}
} else {
- text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language);
+ if (p_text_changed) {
+ text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language);
+ }
if (!text[p_line].bidi_override.is_empty()) {
TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), text[p_line].bidi_override);
}
}
+ if (!p_text_changed) {
+ RID r = text.write[p_line].data_buf->get_rid();
+ int spans = TS->shaped_get_span_count(r);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(r, i, font->get_rids(), font_size, opentype_features);
+ }
+ }
+
// Apply tab align.
if (tab_size > 0) {
Vector<float> tabs;
@@ -266,6 +281,24 @@ void TextEdit::Text::invalidate_all_lines() {
}
}
+void TextEdit::Text::invalidate_font() {
+ if (!is_dirty) {
+ return;
+ }
+
+ max_width = -1;
+ line_height = -1;
+
+ if (!font.is_null() && font_size > 0) {
+ font_height = font->get_height(font_size);
+ }
+
+ for (int i = 0; i < text.size(); i++) {
+ invalidate_cache(i, -1, false);
+ }
+ is_dirty = false;
+}
+
void TextEdit::Text::invalidate_all() {
if (!is_dirty) {
return;
@@ -279,7 +312,7 @@ void TextEdit::Text::invalidate_all() {
}
for (int i = 0; i < text.size(); i++) {
- invalidate_cache(i);
+ invalidate_cache(i, -1, true);
}
is_dirty = false;
}
@@ -294,7 +327,7 @@ void TextEdit::Text::clear() {
line.gutters.resize(gutter_count);
line.data = "";
text.insert(0, line);
- invalidate_cache(0);
+ invalidate_cache(0, -1, true);
}
int TextEdit::Text::get_max_width() const {
@@ -306,7 +339,7 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_o
text.write[p_line].data = p_text;
text.write[p_line].bidi_override = p_bidi_override;
- invalidate_cache(p_line);
+ invalidate_cache(p_line, -1, true);
}
void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override) {
@@ -331,7 +364,7 @@ void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector
line.data = p_text[i];
line.bidi_override = p_bidi_override[i];
text.write[p_at + i] = line;
- invalidate_cache(p_at + i);
+ invalidate_cache(p_at + i, -1, true);
}
}
@@ -874,7 +907,7 @@ void TextEdit::_notification(int p_what) {
// Ensure we at least use the font color.
Color current_color = !editable ? font_readonly_color : font_color;
if (draw_placeholder) {
- current_color.a *= placeholder_alpha;
+ current_color = font_placeholder_color;
}
const Ref<TextParagraph> ldata = draw_placeholder ? placeholder_data_buf : text.get_line_data(line);
@@ -1446,9 +1479,11 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
- ime_text = "";
- ime_selection = Point2();
- text.invalidate_cache(caret.line, caret.column, ime_text);
+ if (!ime_text.is_empty()) {
+ ime_text = "";
+ ime_selection = Point2();
+ text.invalidate_cache(caret.line, caret.column, true, ime_text);
+ }
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
@@ -1470,7 +1505,7 @@ void TextEdit::_notification(int p_what) {
t = ime_text;
}
- text.invalidate_cache(caret.line, caret.column, t, structured_text_parser(st_parser, st_args, t));
+ text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t));
update();
}
} break;
@@ -2515,6 +2550,7 @@ void TextEdit::_update_caches() {
font_size = get_theme_font_size(SNAME("font_size"));
font_color = get_theme_color(SNAME("font_color"));
font_readonly_color = get_theme_color(SNAME("font_readonly_color"));
+ font_placeholder_color = get_theme_color(SNAME("font_placeholder_color"));
outline_size = get_theme_constant(SNAME("outline_size"));
outline_color = get_theme_color(SNAME("font_outline_color"));
@@ -2537,7 +2573,7 @@ void TextEdit::_update_caches() {
text.set_draw_control_chars(draw_control_chars);
text.set_font(font);
text.set_font_size(font_size);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
/* Syntax highlighting. */
@@ -2717,7 +2753,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
dir = (TextServer::Direction)text_direction;
}
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
if (menu_dir) {
@@ -2739,7 +2775,7 @@ void TextEdit::set_opentype_feature(const String &p_name, int p_value) {
if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
opentype_features[tag] = p_value;
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
update();
}
@@ -2756,7 +2792,7 @@ int TextEdit::get_opentype_feature(const String &p_name) const {
void TextEdit::clear_opentype_features() {
opentype_features.clear();
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
update();
}
@@ -2947,15 +2983,6 @@ String TextEdit::get_placeholder() const {
return placeholder_text;
}
-void TextEdit::set_placeholder_alpha(float p_alpha) {
- placeholder_alpha = p_alpha;
- update();
-}
-
-float TextEdit::get_placeholder_alpha() const {
- return placeholder_alpha;
-}
-
void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
@@ -4860,7 +4887,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) {
menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
}
text.set_draw_control_chars(draw_control_chars);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
update();
}
@@ -4944,9 +4971,6 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &TextEdit::set_placeholder);
ClassDB::bind_method(D_METHOD("get_placeholder"), &TextEdit::get_placeholder);
- ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &TextEdit::set_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &TextEdit::get_placeholder_alpha);
-
ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
@@ -5256,7 +5280,6 @@ void TextEdit::_bind_methods() {
/* Inspector */
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text", PROPERTY_HINT_MULTILINE_TEXT), "set_placeholder", "get_placeholder");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
@@ -5331,7 +5354,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
update();
}
@@ -5339,7 +5362,7 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
_update_placeholder();
update();
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index fdaa928598..83a63ae40a 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -210,7 +210,8 @@ private:
int size() const { return text.size(); }
void clear();
- void invalidate_cache(int p_line, int p_column = -1, const String &p_ime_text = String(), const Array &p_bidi_override = Array());
+ void invalidate_cache(int p_line, int p_column = -1, bool p_text_changed = false, const String &p_ime_text = String(), const Array &p_bidi_override = Array());
+ void invalidate_font();
void invalidate_all();
void invalidate_all_lines();
@@ -251,8 +252,6 @@ private:
Point2 ime_selection;
// Placeholder
- float placeholder_alpha = 0.6;
-
String placeholder_text = "";
Array placeholder_bidi_override;
Ref<TextParagraph> placeholder_data_buf;
@@ -525,6 +524,7 @@ private:
int font_size = 16;
Color font_color = Color(1, 1, 1);
Color font_readonly_color = Color(1, 1, 1);
+ Color font_placeholder_color = Color(1, 1, 1, 0.6);
int outline_size = 0;
Color outline_color = Color(1, 1, 1);
@@ -684,9 +684,6 @@ public:
void set_placeholder(const String &p_text);
String get_placeholder() const;
- void set_placeholder_alpha(float p_alpha);
- float get_placeholder_alpha() const;
-
void set_line(int p_line, const String &p_new_text);
String get_line(int p_line) const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index da202c1c8f..89a17ae854 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -173,7 +173,8 @@ void TextureButton::_notification(int p_what) {
bool draw_focus = (has_focus() && focused.is_valid());
// If no other texture is valid, try using focused texture.
- if (!texdraw.is_valid() && draw_focus) {
+ bool draw_focus_only = draw_focus && !texdraw.is_valid();
+ if (draw_focus_only) {
texdraw = focused;
}
@@ -232,7 +233,7 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (texdraw == focused) {
+ if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle.
} else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index bc8e81b1ae..1b32884880 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1319,10 +1319,10 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index);
- ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before);
- ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after);
+ ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::move_before);
+ ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::move_after);
- ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
+ ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::remove_child);
{
MethodInfo mi;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index fd65f90c49..c24763a0e4 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -188,16 +188,6 @@ protected:
return d;
}
- void _remove_child(Object *p_child) {
- remove_child(Object::cast_to<TreeItem>(p_child));
- }
-
- void _move_before(Object *p_item) {
- move_before(Object::cast_to<TreeItem>(p_item));
- }
- void _move_after(Object *p_item) {
- move_after(Object::cast_to<TreeItem>(p_item));
- }
Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 65d210983e..4e91548d14 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -46,7 +46,7 @@ Error HTTPRequest::_parse_url(const String &p_url) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = 0;
@@ -86,9 +86,9 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
String lowwer_case_header_name = p_header_name.to_lower();
for (int i = 0; i < p_headers.size(); i++) {
- if (p_headers[i].find(":", 0) >= 0) {
+ if (p_headers[i].find(":") > 0) {
Vector<String> parts = p_headers[i].split(":", false, 1);
- if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
+ if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
value = parts[1].strip_edges();
break;
}
@@ -99,7 +99,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
}
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
- // Copy the string into a raw buffer
+ // Copy the string into a raw buffer.
Vector<uint8_t> raw_data;
CharString charstr = p_request_data.utf8();
@@ -134,7 +134,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
headers = p_custom_headers;
if (accept_gzip) {
- // If the user has specified a different Accept-Encoding, don't overwrite it
+ // If the user has specified an Accept-Encoding header, don't overwrite it.
if (!has_header(headers, "Accept-Encoding")) {
headers.push_back("Accept-Encoding: gzip, deflate");
}
@@ -202,7 +202,7 @@ void HTTPRequest::cancel_request() {
file = nullptr;
}
client->close();
- body.resize(0);
+ body.clear();
got_response = false;
response_code = -1;
request_sent = false;
@@ -220,14 +220,14 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
response_code = client->get_response_code();
List<String> rheaders;
client->get_response_headers(&rheaders);
- response_headers.resize(0);
+ response_headers.clear();
downloaded.set(0);
for (const String &E : rheaders) {
response_headers.push_back(E);
}
if (response_code == 301 || response_code == 302) {
- // Handle redirect
+ // Handle redirect.
if (max_redirects >= 0 && redirections >= max_redirects) {
call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray());
@@ -244,12 +244,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
if (!new_request.is_empty()) {
- // Process redirect
+ // Process redirect.
client->close();
- int new_redirs = redirections + 1; // Because _request() will clear it
+ int new_redirs = redirections + 1; // Because _request() will clear it.
Error err;
if (new_request.begins_with("http")) {
- // New url, request all again
+ // New url, new request.
_parse_url(new_request);
} else {
request_string = new_request;
@@ -260,7 +260,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = new_redirs;
*ret_value = false;
@@ -276,11 +276,11 @@ bool HTTPRequest::_update_connection() {
switch (client->get_status()) {
case HTTPClient::STATUS_DISCONNECTED: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
- return true; // End it, since it's doing something
+ return true; // End it, since it's disconnected.
} break;
case HTTPClient::STATUS_RESOLVING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
} break;
case HTTPClient::STATUS_CANT_RESOLVE: {
@@ -290,9 +290,9 @@ bool HTTPRequest::_update_connection() {
} break;
case HTTPClient::STATUS_CONNECTING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
- } break; // Connecting to IP
+ } break; // Connecting to IP.
case HTTPClient::STATUS_CANT_CONNECT: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -301,7 +301,7 @@ bool HTTPRequest::_update_connection() {
case HTTPClient::STATUS_CONNECTED: {
if (request_sent) {
if (!got_response) {
- // No body
+ // No body.
bool ret_value;
@@ -313,16 +313,16 @@ bool HTTPRequest::_update_connection() {
return true;
}
if (body_len < 0) {
- // Chunked transfer is done
+ // Chunked transfer is done.
call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request might have been done
+ // Request might have been done.
} else {
- // Did not request yet, do request
+ // Did not request yet, do request.
int size = request_data.size();
Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size);
@@ -334,13 +334,13 @@ bool HTTPRequest::_update_connection() {
request_sent = true;
return false;
}
- } break; // Connected: break requests only accepted here
+ } break; // Connected: break requests only accepted here.
case HTTPClient::STATUS_REQUESTING: {
- // Must wait, still requesting
+ // Must wait, still requesting.
client->poll();
return false;
- } break; // Request in progress
+ } break; // Request in progress.
case HTTPClient::STATUS_BODY: {
if (!got_response) {
bool ret_value;
@@ -411,7 +411,7 @@ bool HTTPRequest::_update_connection() {
return false;
- } break; // Request resulted in body: break which must be read
+ } break; // Request resulted in body: break which must be read.
case HTTPClient::STATUS_CONNECTION_ERROR: {
call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -428,7 +428,7 @@ bool HTTPRequest::_update_connection() {
void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- // Determine if the request body is compressed
+ // Determine if the request body is compressed.
bool is_compressed;
String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
Compression::Mode mode;
@@ -452,11 +452,11 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
} else if (result == -5) {
WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
- // Just return the raw data if we failed to decompress it
+ // Just return the raw data if we failed to decompress it.
} else {
WARN_PRINT("Failed to decompress HTTP response body");
p_status = RESULT_BODY_DECOMPRESS_FAILED;
- // Just return the raw data if we failed to decompress it
+ // Just return the raw data if we failed to decompress it.
}
}
@@ -471,7 +471,6 @@ void HTTPRequest::_notification(int p_what) {
bool done = _update_connection();
if (done) {
set_process_internal(false);
- // cancel_request(); called from _request done now
}
}
@@ -619,7 +618,6 @@ void HTTPRequest::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body")));
BIND_ENUM_CONSTANT(RESULT_SUCCESS);
- //BIND_ENUM_CONSTANT( RESULT_NO_BODY );
BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH);
BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0c92dcae11..45f04b28b9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -130,7 +130,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
+ ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1244e0c028..bde68f0b3d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -492,20 +492,26 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+ case NOTIFICATION_WM_MOUSE_ENTER: {
+ gui.mouse_in_window = true;
+ } break;
case NOTIFICATION_WM_MOUSE_EXIT: {
+ gui.mouse_in_window = false;
_drop_physics_mouseover();
-
- // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
- // drop the gui mouseover here, as a scrollbar may be dragged while the
- // mouse is outside the window (without the window having lost focus).
- // See bug #39634
+ _drop_mouse_over();
+ // When the mouse exits the window, we want to end mouse_over, but
+ // not mouse_focus, because, for example, we want to continue
+ // dragging a scrollbar even if the mouse has left the window.
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_drop_physics_mouseover();
-
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
+ // When the window focus changes, we want to end mouse_focus, but
+ // not the mouse_over. Note: The OS will trigger a separate mouse
+ // exit event if the change in focus results in the mouse exiting
+ // the window.
} break;
}
}
@@ -1447,8 +1453,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb.is_valid()) {
gui.key_event_accepted = false;
- Control *over = nullptr;
-
Point2 mpos = mb->get_position();
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
@@ -1594,6 +1598,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// it is different, rather than wait for it to be updated the next time the
// mouse is moved, notify the control so that it can e.g. drop the highlight.
// This code is duplicated from the mm.is_valid()-case further below.
+ Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else {
@@ -1601,10 +1606,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
@@ -1625,8 +1627,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
- Control *over = nullptr;
-
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
@@ -1674,29 +1674,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- // These sections of code are reused in the mb.is_valid() case further up
- // for the purpose of notifying controls about potential changes in focus
- // when the mousebutton is released.
+ Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
- } else {
+ } else if (gui.mouse_in_window) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ gui.mouse_over = over;
}
}
- gui.mouse_over = over;
-
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -2183,6 +2177,13 @@ void Viewport::_gui_accept_event() {
}
}
+void Viewport::_drop_mouse_over() {
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ gui.mouse_over = nullptr;
+ }
+}
+
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
MouseButton mask = gui.mouse_focus_mask;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index a3127811f5..2541474cf3 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -335,6 +335,7 @@ private:
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
+ bool mouse_in_window = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
@@ -433,6 +434,7 @@ private:
void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
+ void _drop_mouse_over();
void _drop_mouse_focus();
void _drop_physics_mouseover(bool p_paused_only = false);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 69b06c1803..838cef824b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -555,11 +555,13 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase);
GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase);
GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeVectorBase);
GDREGISTER_CLASS(VisualShaderNodeComment);
GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
GDREGISTER_CLASS(VisualShaderNodeIntConstant);
GDREGISTER_CLASS(VisualShaderNodeBooleanConstant);
GDREGISTER_CLASS(VisualShaderNodeColorConstant);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Constant);
GDREGISTER_CLASS(VisualShaderNodeVec3Constant);
GDREGISTER_CLASS(VisualShaderNodeTransformConstant);
GDREGISTER_CLASS(VisualShaderNodeFloatOp);
@@ -577,8 +579,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeDotProduct);
GDREGISTER_CLASS(VisualShaderNodeVectorLen);
GDREGISTER_CLASS(VisualShaderNodeDeterminant);
- GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc);
- GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc);
+ GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc);
GDREGISTER_CLASS(VisualShaderNodeClamp);
GDREGISTER_CLASS(VisualShaderNodeFaceForward);
GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
@@ -604,6 +605,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeIntUniform);
GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
GDREGISTER_CLASS(VisualShaderNodeColorUniform);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
@@ -1024,6 +1026,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep");
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
+ ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("World", "World3D");
#endif /* DISABLE_DEPRECATED */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d2cd76b796..6485c1ac77 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -661,8 +661,8 @@ void Curve2D::_bake() const {
baked_cache_dirty = false;
if (points.size() == 0) {
- baked_point_cache.resize(0);
- baked_dist_cache.resize(0);
+ baked_point_cache.clear();
+ baked_dist_cache.clear();
return;
}
@@ -1164,10 +1164,10 @@ void Curve3D::_bake() const {
baked_cache_dirty = false;
if (points.size() == 0) {
- baked_point_cache.resize(0);
- baked_tilt_cache.resize(0);
- baked_up_vector_cache.resize(0);
- baked_dist_cache.resize(0);
+ baked_point_cache.clear();
+ baked_tilt_cache.clear();
+ baked_up_vector_cache.clear();
+ baked_dist_cache.clear();
return;
}
@@ -1183,7 +1183,7 @@ void Curve3D::_bake() const {
baked_up_vector_cache.resize(1);
baked_up_vector_cache.set(0, Vector3(0, 1, 0));
} else {
- baked_up_vector_cache.resize(0);
+ baked_up_vector_cache.clear();
}
return;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 12ea1683c8..670b141080 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -113,6 +113,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
const Color control_font_hover_color = Color(0.95, 0.95, 0.95);
const Color control_font_focus_color = Color(0.95, 0.95, 0.95);
const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5);
+ const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f);
const Color control_font_pressed_color = Color(1, 1, 1);
const Color control_selection_color = Color(0.5, 0.5, 0.5);
@@ -385,6 +386,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "LineEdit", control_font_color);
theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color);
theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
@@ -427,6 +429,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "TextEdit", control_font_color);
theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color);
theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
theme->set_color("selection_color", "TextEdit", control_selection_color);
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
@@ -468,6 +471,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("font_color", "CodeEdit", control_font_color);
theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
theme->set_color("selection_color", "CodeEdit", control_selection_color);
theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
@@ -817,8 +821,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
- theme->set_stylebox("close_bg_pressed", "TabBar", button_pressed);
- theme->set_stylebox("close_bg_highlight", "TabBar", button_normal);
+ theme->set_stylebox("button_pressed", "TabBar", button_pressed);
+ theme->set_stylebox("button_highlight", "TabBar", button_normal);
theme->set_icon("increment", "TabBar", icons["scroll_button_right"]);
theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index d2d96b1f06..441e84eccc 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1475,12 +1475,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
StringName name = p_name;
- if (blend_shapes.find(name) != -1) {
+ if (blend_shapes.has(name)) {
int count = 2;
do {
name = String(p_name) + " " + itos(count);
count++;
- } while (blend_shapes.find(name) != -1);
+ } while (blend_shapes.has(name));
}
blend_shapes.push_back(name);
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index f3752053c0..c3b5bd3564 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -55,7 +55,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override);
- ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
@@ -200,9 +200,9 @@ void TextLine::set_bidi_override(const Array &p_override) {
dirty = true;
}
-bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
- bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta);
spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
dirty = true;
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index e68049ee45..c5762db0f2 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -86,7 +86,7 @@ public:
void set_preserve_control(bool p_enabled);
bool get_preserve_control() const;
- bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant());
bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index c3bdef7b01..4d75874199 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -63,7 +63,7 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL(""));
ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
- ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
@@ -344,9 +344,9 @@ void TextParagraph::clear_dropcap() {
lines_dirty = true;
}
-bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
- bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta);
spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
lines_dirty = true;
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 773cc1a858..8a8a53943b 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -102,7 +102,7 @@ public:
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();
- bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant());
bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 331674d248..ee66a61da8 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2103,8 +2103,8 @@ void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c3f29ad417..8075497c42 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -595,7 +595,7 @@ public:
private:
mutable RID _texture;
Ref<Curve> _curve;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
@@ -637,7 +637,7 @@ private:
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
void _update();
@@ -685,7 +685,7 @@ private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
- int width = 2048;
+ int width = 256;
bool use_hdr = false;
void _queue_update();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 4bc62e7617..f41058d59c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const {
return port_preview;
}
-void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) {
- default_input_values[p_port] = p_value;
+void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
+ Variant value = p_value;
+
+ if (p_prev_value.get_type() != Variant::NIL) {
+ switch (p_value.get_type()) {
+ case Variant::FLOAT: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ value = (float)p_prev_value;
+ } break;
+ case Variant::FLOAT: {
+ value = p_prev_value;
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = pv.x;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = pv.x;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::INT: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ value = p_prev_value;
+ } break;
+ case Variant::FLOAT: {
+ value = (int)p_prev_value;
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = (int)pv.x;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = (int)pv.x;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::VECTOR2: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ float pv = (float)(int)p_prev_value;
+ value = Vector2(pv, pv);
+ } break;
+ case Variant::FLOAT: {
+ float pv = p_prev_value;
+ value = Vector2(pv, pv);
+ } break;
+ case Variant::VECTOR2: {
+ value = p_prev_value;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = Vector2(pv.x, pv.y);
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::VECTOR3: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ float pv = (float)(int)p_prev_value;
+ value = Vector3(pv, pv, pv);
+ } break;
+ case Variant::FLOAT: {
+ float pv = p_prev_value;
+ value = Vector3(pv, pv, pv);
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = Vector3(pv.x, pv.y, 0.0);
+ } break;
+ case Variant::VECTOR3: {
+ value = p_prev_value;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+ default_input_values[p_port] = value;
emit_changed();
}
@@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const {
int count2 = count;
for (int i = 0; i < count; i++) {
if (is_output_port_expandable(i) && _is_output_port_expanded(i)) {
- if (get_output_port_type(i) == PORT_TYPE_VECTOR) {
- count2 += 3;
+ switch (get_output_port_type(i)) {
+ case PORT_TYPE_VECTOR_2D: {
+ count2 += 2;
+ } break;
+ case PORT_TYPE_VECTOR: {
+ count2 += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded);
ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded);
- ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value);
@@ -261,6 +358,7 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
@@ -385,9 +483,9 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
return "";
}
-void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) {
+void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
if (!is_initialized) {
- VisualShaderNode::set_input_port_default_value(p_port, p_value);
+ VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value);
}
}
@@ -484,24 +582,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) {
if (expression.is_valid()) {
for (int j = 0; j < expression->get_input_port_count(); j++) {
int type = expression->get_input_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT
- type += 1;
+ if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
+ type += 2;
}
expression->set_input_port_type(j, type);
}
for (int j = 0; j < expression->get_output_port_count(); j++) {
int type = expression->get_output_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT
- type += 1;
+ if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
+ type += 2;
}
expression->set_output_port_type(j, type);
}
}
+ Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr());
+ if (step.is_valid()) {
+ int op_type = int(step->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ step->set_op_type(VisualShaderNodeStep::OpType(op_type));
+ }
+ Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr());
+ if (sstep.is_valid()) {
+ int op_type = int(sstep->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type));
+ }
+ Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr());
+ if (mix.is_valid()) {
+ int op_type = int(mix->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ mix->set_op_type(VisualShaderNodeMix::OpType(op_type));
+ }
Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr());
if (compare.is_valid()) {
int ctype = int(compare->get_comparison_type());
- if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT
- ctype += 1;
+ if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D
+ ctype += 2;
}
compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype));
}
@@ -719,7 +841,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
- return MAX(0, p_a - 3) == (MAX(0, p_b - 3));
+ return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
}
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
@@ -953,15 +1075,27 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
- if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
- code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n";
- } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n";
- } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n";
- } else {
- code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
+ switch (node->get_output_port_type(p_port)) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
+ } break;
+ default: {
+ code += " COLOR.rgb = vec3(0.0);\n";
+ } break;
}
+
code += "}\n";
//set code secretly
@@ -1406,30 +1540,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
} else if (in_type == out_type) {
inputs[i] = src_var;
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = "vec3(" + src_var + ")";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = "vec3(float(" + src_var + "))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "all(bvec3(" + src_var + "))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = src_var + " > 0.0 ? true : false";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = src_var + " > 0 ? true : false";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "(" + src_var + " ? 1 : 0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = "float(" + src_var + ")";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = "int(" + src_var + ")";
+ } else {
+ switch (in_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "float(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "int(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "(" + src_var + " ? 1 : 0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = src_var + " > 0.0 ? true : false";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = src_var + " > 0 ? true : false";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "all(bvec2(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ inputs[i] = "all(bvec3(" + src_var + "))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "vec2(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "vec2(float(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ inputs[i] = "vec2(" + src_var + ".xy)";
+ } break;
+ default:
+ break;
+ }
+ } break;
+
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "vec3(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "vec3(float(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "vec3(" + src_var + ", 0.0)";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ default:
+ break;
+ }
}
} else {
if (!vsnode->is_generate_input_var(i)) {
@@ -1449,6 +1655,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
+ } else if (defval.get_type() == Variant::VECTOR2) {
+ Vector2 val = defval;
+ inputs[i] = "n_in" + itos(node) + "p" + itos(i);
+ node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y);
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
@@ -1485,8 +1695,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) {
expanded = true;
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- output_count += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ output_count += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ output_count += 3;
+ } break;
+ default:
+ break;
}
}
expanded_output_ports.insert(i, expanded);
@@ -1506,6 +1723,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
outputs[i] = "int " + var_name;
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ outputs[i] = "vec2 " + var_name;
+ break;
case VisualShaderNode::PORT_TYPE_VECTOR:
outputs[i] = "vec3 " + var_name;
break;
@@ -1515,12 +1735,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_TRANSFORM:
outputs[i] = "mat4 " + var_name;
break;
- default: {
- }
+ default:
+ break;
}
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- j += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ j += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ j += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -1535,6 +1762,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
code += " int " + outputs[i] + ";\n";
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ code += " vec2 " + outputs[i] + ";\n";
+ break;
case VisualShaderNode::PORT_TYPE_VECTOR:
code += " vec3 " + outputs[i] + ";\n";
break;
@@ -1544,12 +1774,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_TRANSFORM:
code += " mat4 " + outputs[i] + ";\n";
break;
- default: {
- }
+ default:
+ break;
}
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- j += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ j += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ j += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -1565,38 +1802,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
for (int i = 0; i < output_count; i++) {
bool new_line_inserted = false;
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
}
- String r = "n_out" + itos(node) + "p" + itos(i + 1);
- code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
- outputs[i + 1] = r;
- }
- if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
+ }
+
+ i += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR: {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
}
- String g = "n_out" + itos(node) + "p" + itos(i + 2);
- code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
- outputs[i + 2] = g;
- }
- if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
}
- String b = "n_out" + itos(node) + "p" + itos(i + 3);
- code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
- outputs[i + 3] = b;
- }
- i += 3;
+ if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String b = "n_out" + itos(node) + "p" + itos(i + 3);
+ code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
+ outputs[i + 3] = b;
+ }
+
+ i += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -2066,8 +2330,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
@@ -2082,7 +2346,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Node3D, Fragment
@@ -2092,19 +2356,19 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
@@ -2114,8 +2378,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" },
@@ -2132,18 +2396,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Canvas Item
// Canvas Item, Vertex
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
@@ -2154,13 +2418,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
@@ -2169,11 +2433,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
@@ -2185,9 +2449,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
@@ -2302,8 +2566,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Fog, Fog
@@ -2324,11 +2588,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Fragment
@@ -2337,27 +2601,27 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Vertex
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
@@ -2365,20 +2629,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles
@@ -2391,7 +2655,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Sky
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Fog
@@ -2455,6 +2719,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_SCALAR_INT: {
code = " " + p_output_vars[0] + " = 0;\n";
} break;
+ case PORT_TYPE_VECTOR_2D: {
+ code = " " + p_output_vars[0] + " = vec2(0.0);\n";
+ } break;
case PORT_TYPE_VECTOR: {
code = " " + p_output_vars[0] + " = vec3(0.0);\n";
} break;
@@ -2670,7 +2937,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
case UniformType::UNIFORM_TYPE_BOOLEAN:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return 1;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return 1;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return 1;
@@ -2692,7 +2961,9 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PortType::PORT_TYPE_SCALAR_INT;
case UniformType::UNIFORM_TYPE_BOOLEAN:
return PortType::PORT_TYPE_BOOLEAN;
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return PortType::PORT_TYPE_VECTOR_2D;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return PortType::PORT_TYPE_VECTOR;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
@@ -2719,7 +2990,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
case UniformType::UNIFORM_TYPE_BOOLEAN:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return "";
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return "";
case UniformType::UNIFORM_TYPE_TRANSFORM:
return "";
@@ -2789,7 +3062,9 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_SCALAR_INT;
case UniformType::UNIFORM_TYPE_SAMPLER:
return PORT_TYPE_SAMPLER;
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return PORT_TYPE_VECTOR_2D;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return PORT_TYPE_VECTOR;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
@@ -2808,26 +3083,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad
if (uniform_name == "[None]") {
return " " + p_output_vars[0] + " = 0.0;\n";
}
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_INT:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_BOOLEAN:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_VECTOR:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_TRANSFORM:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ break;
case UniformType::UNIFORM_TYPE_COLOR: {
String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
} break;
case UniformType::UNIFORM_TYPE_SAMPLER:
- break;
+ return String();
default:
break;
}
- return "";
+
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
@@ -2871,8 +3139,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
@@ -2897,7 +3165,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
@@ -2915,8 +3183,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Canvas Item, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
@@ -2929,7 +3197,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
@@ -3880,6 +4148,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
case PORT_TYPE_SCALAR_INT:
tk = "0";
break;
+ case PORT_TYPE_VECTOR_2D:
+ tk = "vec2(0.0, 0.0)";
+ break;
case PORT_TYPE_VECTOR:
tk = "vec3(0.0, 0.0, 0.0)";
break;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index acb33efd30..9f877e08a5 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -214,6 +214,7 @@ public:
enum PortType {
PORT_TYPE_SCALAR,
PORT_TYPE_SCALAR_INT,
+ PORT_TYPE_VECTOR_2D,
PORT_TYPE_VECTOR,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
@@ -229,7 +230,7 @@ public:
virtual PortType get_input_port_type(int p_port) const = 0;
virtual String get_input_port_name(int p_port) const = 0;
- virtual void set_input_port_default_value(int p_port, const Variant &p_value);
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant());
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
virtual void set_default_input_values(const Array &p_values);
@@ -311,7 +312,7 @@ protected:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override;
virtual void set_default_input_values(const Array &p_values) override;
virtual void remove_input_port_default_value(int p_port) override;
virtual void clear_default_input_values() override;
@@ -492,7 +493,8 @@ public:
UNIFORM_TYPE_FLOAT,
UNIFORM_TYPE_INT,
UNIFORM_TYPE_BOOLEAN,
- UNIFORM_TYPE_VECTOR,
+ UNIFORM_TYPE_VECTOR2,
+ UNIFORM_TYPE_VECTOR3,
UNIFORM_TYPE_TRANSFORM,
UNIFORM_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 0cfa9f31f7..9a714fd3dd 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -30,6 +30,65 @@
#include "visual_shader_nodes.h"
+////////////// Vector Base
+
+VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
+VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const {
+ return op_type;
+}
+
+void VisualShaderNodeVectorBase::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type");
+
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("op_type");
+ return props;
+}
+
+VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() {
+}
+
////////////// Constants Base
VisualShaderNodeConstant::VisualShaderNodeConstant() {
@@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() {
VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
}
-////////////// Vector
+////////////// Vector2
+
+String VisualShaderNodeVec2Constant::get_caption() const {
+ return "Vector2Constant";
+}
+
+int VisualShaderNodeVec2Constant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec2Constant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n";
+}
+
+void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
+ emit_changed();
+}
+
+Vector2 VisualShaderNodeVec2Constant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeVec2Constant::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() {
+}
+
+////////////// Vector3
String VisualShaderNodeVec3Constant::get_caption() const {
- return "VectorConstant";
+ return "Vector3Constant";
}
int VisualShaderNodeVec3Constant::get_input_port_count() const {
@@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const {
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -529,7 +650,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
- default_uv = "UV.xy";
+ default_uv = "UV";
} else {
default_uv = "vec2(0.0)";
}
@@ -547,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
@@ -575,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
@@ -599,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n";
} else {
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
@@ -622,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
@@ -1730,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const {
return 2;
}
-VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -1742,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
- return "op"; //no output port means the editor will be used as port
+ return "op";
}
String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -1778,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_CROSS:
- code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ code += "vec2(0.0);\n";
+ } else {
+ code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ }
break;
case OP_ATAN2:
code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_REFLECT:
- code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ code += "vec2(0.0);\n";
+ } else {
+ code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ }
break;
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -1796,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
return code;
}
+void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
void VisualShaderNodeVectorOp::set_operator(Operator p_op) {
ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
if (op == p_op) {
@@ -1810,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons
}
Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties();
props.push_back("operator");
return props;
}
+String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool invalid_type = false;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ if (op == OP_CROSS || op == OP_REFLECT) {
+ invalid_type = true;
+ }
+ }
+
+ if (invalid_type) {
+ return TTR("Invalid operator for that type.");
+ }
+
+ return String();
+}
+
void VisualShaderNodeVectorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator);
@@ -1837,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() {
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
- set_input_port_default_value(0, Vector3());
- set_input_port_default_value(1, Vector3());
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2());
+ set_input_port_default_value(1, Vector2());
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(1, Vector3());
+ } break;
+ default:
+ break;
+ }
}
////////////// Color Op
@@ -2412,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const {
return "";
}
@@ -2424,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
- return ""; //no output port means the editor will be used as port
+ return "result";
}
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_MAX] = {
+ static const char *funcs[FUNC_MAX] = {
"normalize($)",
- "max(min($, vec3(1.0)), vec3(0.0))",
+ "", // FUNC_SATURATE
"-($)",
"1.0 / ($)",
- "",
- "",
+ "", // FUNC_RGB2HSV
+ "", // FUNC_HSV2RGB
"abs($)",
"acos($)",
"acosh($)",
@@ -2468,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"tan($)",
"tanh($)",
"trunc($)",
- "vec3(1.0, 1.0, 1.0) - $"
+ "" // FUNC_ONEMINUS
};
+ if (func == FUNC_SATURATE) {
+ String code;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ code = "max(min($, vec2(1.0)), vec2(0.0))";
+ } else {
+ code = "max(min($, vec3(1.0)), vec3(0.0))";
+ }
+ return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
+ }
+
+ if (func == FUNC_ONEMINUS) {
+ String code;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ code = "vec2(1.0, 1.0) - $";
+ } else {
+ code = "vec3(1.0, 1.0, 1.0) - $";
+ }
+ return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
+ }
+
String code;
if (func == FUNC_RGB2HSV) {
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ return " " + p_output_vars[0] + " = vec2(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
@@ -2484,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code += " }\n";
} else if (func == FUNC_HSV2RGB) {
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ return " " + p_output_vars[0] + " = vec2(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
@@ -2492,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
code += " }\n";
} else {
- code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
return code;
}
+void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
void VisualShaderNodeVectorFunc::set_function(Function p_func) {
ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
@@ -2519,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function()
}
Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties();
props.push_back("function");
return props;
}
+String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool invalid_type = false;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
+ invalid_type = true;
+ }
+ }
+
+ if (invalid_type) {
+ return TTR("Invalid function for that type.");
+ }
+
+ return String();
+}
+
void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
@@ -2569,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
- set_input_port_default_value(0, Vector3());
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2());
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3());
+ } break;
+ default:
+ break;
+ }
}
////////////// ColorFunc
@@ -2754,11 +2986,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const {
VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- [[fallthrough]]; // uv
+ return PORT_TYPE_VECTOR_2D; // uv
case 1:
- return PORT_TYPE_VECTOR; // scale
+ return PORT_TYPE_VECTOR_2D; // scale
case 2:
- return PORT_TYPE_VECTOR; // offset & pivot
+ return PORT_TYPE_VECTOR_2D; // offset & pivot
default:
break;
}
@@ -2801,7 +3033,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const {
}
VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
@@ -2818,9 +3050,9 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
String uv;
if (p_input_vars[0].is_empty()) {
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
- uv = "vec3(UV.xy, 0.0)";
+ uv = "UV";
} else {
- uv = "vec3(0.0)";
+ uv = "vec2(0.0)";
}
} else {
uv = vformat("%s", p_input_vars[0]);
@@ -2847,9 +3079,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
return;
}
if (p_func == FUNC_PANNING) {
- set_input_port_default_value(2, Vector3()); // offset
+ set_input_port_default_value(2, Vector2()); // offset
} else { // FUNC_SCALING
- set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
+ set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
}
func = p_func;
emit_changed();
@@ -2877,8 +3109,8 @@ void VisualShaderNodeUVFunc::_bind_methods() {
}
VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() {
- set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale
- set_input_port_default_value(2, Vector3()); // offset
+ set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale
+ set_input_port_default_value(2, Vector2()); // offset
}
////////////// Dot Product
@@ -2930,10 +3162,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const {
return "";
}
@@ -2950,12 +3178,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
return "length";
}
+void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n";
}
VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() {
- set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
}
////////////// Determinant
@@ -2996,37 +3243,53 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Scalar Derivative Function
+////////////// Derivative Function
-String VisualShaderNodeScalarDerivativeFunc::get_caption() const {
- return "ScalarDerivativeFunc";
+String VisualShaderNodeDerivativeFunc::get_caption() const {
+ return "DerivativeFunc";
}
-int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_input_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const {
+ return "p";
}
-int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_output_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
+ return "result";
}
-String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
@@ -3038,84 +3301,33 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode,
return code;
}
-void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
- ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
- if (func == p_func) {
+void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
return;
}
- func = p_func;
+ switch (p_op_type) {
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
emit_changed();
}
-VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const {
- return func;
-}
-
-Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("function");
- return props;
-}
-
-void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
-
- BIND_ENUM_CONSTANT(FUNC_SUM);
- BIND_ENUM_CONSTANT(FUNC_X);
- BIND_ENUM_CONSTANT(FUNC_Y);
- BIND_ENUM_CONSTANT(FUNC_MAX);
-}
-
-VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- set_input_port_default_value(0, 0.0);
-}
-
-////////////// Vector Derivative Function
-
-String VisualShaderNodeVectorDerivativeFunc::get_caption() const {
- return "VectorDerivativeFunc";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
-}
-
-String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
- };
-
- String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
- return code;
+VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const {
+ return op_type;
}
-void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+void VisualShaderNodeDerivativeFunc::set_function(Function p_func) {
ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
@@ -3124,30 +3336,40 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
emit_changed();
}
-VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const {
+VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const {
return func;
}
-Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
+ props.push_back("op_type");
props.push_back("function");
return props;
}
-void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function);
+void VisualShaderNodeDerivativeFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type);
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
-VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- set_input_port_default_value(0, Vector3());
+VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
+ set_input_port_default_value(0, 0.0);
}
////////////// Clamp
@@ -3164,7 +3386,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
default:
break;
@@ -3191,7 +3415,9 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
default:
break;
@@ -3214,19 +3440,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_FLOAT:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
case OP_TYPE_INT:
- set_input_port_default_value(0, 0);
- set_input_port_default_value(1, 0);
- set_input_port_default_value(2, 0);
+ set_input_port_default_value(0, 0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0, get_input_port_default_value(2));
break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
+ break;
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
break;
default:
break;
@@ -3249,11 +3480,12 @@ void VisualShaderNodeClamp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3273,10 +3505,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const {
return 3;
}
-VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const {
switch (p_port) {
case 0:
@@ -3294,14 +3522,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const {
return 1;
}
-VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const {
return "";
}
+void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
@@ -3370,9 +3617,16 @@ int VisualShaderNodeStep::get_input_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ break;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 1) {
return PORT_TYPE_VECTOR;
}
@@ -3384,12 +3638,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p
}
String VisualShaderNodeStep::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "edge";
- } else if (p_port == 1) {
- return "x";
+ switch (p_port) {
+ case 0:
+ return "edge";
+ case 1:
+ return "x";
}
- return "";
+ return String();
}
int VisualShaderNodeStep::get_output_port_count() const {
@@ -3398,9 +3653,13 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR;
default:
break;
@@ -3418,30 +3677,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge
- }
- if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(1, 0.0); // x
- }
- break;
- case OP_TYPE_VECTOR:
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
default:
break;
}
@@ -3467,11 +3722,13 @@ void VisualShaderNodeStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3492,9 +3749,16 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR_2D; // x
+ }
+ break;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 2) {
return PORT_TYPE_VECTOR; // x
}
@@ -3506,14 +3770,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_
}
String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "edge0";
- } else if (p_port == 1) {
- return "edge1";
- } else if (p_port == 2) {
- return "x";
+ switch (p_port) {
+ case 0:
+ return "edge0";
+ case 1:
+ return "edge1";
+ case 2:
+ return "x";
}
- return "";
+ return String();
}
int VisualShaderNodeSmoothStep::get_output_port_count() const {
@@ -3522,9 +3787,13 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR;
default:
break;
@@ -3543,31 +3812,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge0
- set_input_port_default_value(1, 0.0); // edge1
- }
- if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(2, 0.0); // x
- }
- break;
- case OP_TYPE_VECTOR:
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge0
- set_input_port_default_value(1, 0.0); // edge1
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x
- }
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x
break;
default:
break;
@@ -3594,18 +3861,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(0, 0.0); // edge0
+ set_input_port_default_value(1, 1.0); // edge1
+ set_input_port_default_value(2, 0.5); // x
}
////////////// Distance
@@ -3618,17 +3887,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const {
return 2;
}
-VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "p0";
- } else if (p_port == 1) {
- return "p1";
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
}
- return "";
+ return String();
}
int VisualShaderNodeVectorDistance::get_output_port_count() const {
@@ -3643,13 +3909,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const {
return "";
}
+void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b
}
////////////// Refract Vector
@@ -3671,14 +3958,15 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input
}
String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "I";
- } else if (p_port == 1) {
- return "N";
- } else if (p_port == 2) {
- return "eta";
+ switch (p_port) {
+ case 0:
+ return "I";
+ case 1:
+ return "N";
+ case 2:
+ return "eta";
}
- return "";
+ return String();
}
int VisualShaderNodeVectorRefract::get_output_port_count() const {
@@ -3715,9 +4003,16 @@ int VisualShaderNodeMix::get_input_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ if (p_port == 2) {
+ break;
+ }
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 2) {
break;
}
@@ -3744,9 +4039,13 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR;
default:
break;
@@ -3764,27 +4063,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- set_input_port_default_value(0, 0.0); // a
- set_input_port_default_value(1, 1.0); // b
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(2, 0.5); // weight
- }
- break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(2, 0.5); // weight
- }
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_2D_SCALAR: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_3D_SCALAR: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
default:
break;
}
@@ -3810,11 +4113,13 @@ void VisualShaderNodeMix::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3831,7 +4136,15 @@ String VisualShaderNodeVectorCompose::get_caption() const {
}
int VisualShaderNodeVectorCompose::get_input_port_count() const {
- return 3;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return 2;
+ case OP_TYPE_VECTOR_3D:
+ return 3;
+ default:
+ break;
+ }
+ return 0;
}
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const {
@@ -3839,29 +4152,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input
}
String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "x";
- } else if (p_port == 1) {
- return "y";
- } else {
- return "z";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ }
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ }
+ } break;
+ default:
+ break;
}
+ return String();
}
int VisualShaderNodeVectorCompose::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
+void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ float p1 = get_input_port_default_value(0);
+ float p2 = get_input_port_default_value(1);
+
+ set_input_port_default_value(0, p1);
+ set_input_port_default_value(1, p2);
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ float p1 = get_input_port_default_value(0);
+ float p2 = get_input_port_default_value(1);
+
+ set_input_port_default_value(0, p1);
+ set_input_port_default_value(1, p2);
+ set_input_port_default_value(2, 0.0);
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ String code;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ } break;
+ default:
+ break;
+ }
+ return code;
}
VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() {
@@ -3928,16 +4292,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
return "vec";
}
int VisualShaderNodeVectorDecompose::get_output_port_count() const {
- return 3;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return 2;
+ case OP_TYPE_VECTOR_3D:
+ return 3;
+ default:
+ break;
+ }
+ return 0;
}
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const {
@@ -3945,25 +4313,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o
}
String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
- if (p_port == 0) {
- return "x";
- } else if (p_port == 1) {
- return "y";
- } else {
- return "z";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ }
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ }
+ } break;
+ default:
+ break;
}
+ return String();
+}
+
+void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
}
String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
- code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
- code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ } break;
+ default:
+ break;
+ }
return code;
}
VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() {
- set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
}
////////////// Transform Decompose
@@ -4613,10 +5026,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
-////////////// Vector Uniform
+////////////// Vector2 Uniform
+
+String VisualShaderNodeVec2Uniform::get_caption() const {
+ return "Vector2Uniform";
+}
+
+int VisualShaderNodeVec2Uniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec2Uniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Vector2 VisualShaderNodeVec2Uniform::get_default_value() const {
+ return default_value;
+}
+
+String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec2 " + get_uniform_name();
+ if (default_value_enabled) {
+ code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
+ }
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+}
+
+void VisualShaderNodeVec2Uniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeVec2Uniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const {
+ return true;
+}
+
+bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
+bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
+Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
+VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() {
+}
+
+////////////// Vector3 Uniform
String VisualShaderNodeVec3Uniform::get_caption() const {
- return "VectorUniform";
+ return "Vector3Uniform";
}
int VisualShaderNodeVec3Uniform::get_input_port_count() const {
@@ -4831,7 +5344,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const {
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
@@ -4979,7 +5492,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const {
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
- default_uv = "UV.xy";
+ default_uv = "UV";
} else {
default_uv = "vec2(0.0)";
}
@@ -4994,9 +5507,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
@@ -5562,7 +6075,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
@@ -5596,7 +6111,9 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
@@ -5619,16 +6136,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_FLOAT:
- set_input_port_default_value(1, 1.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(1, 1.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
case OP_TYPE_INT:
- set_input_port_default_value(1, 1);
- set_input_port_default_value(2, 0);
+ set_input_port_default_value(1, 1, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0, get_input_port_default_value(2));
+ break;
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2));
break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2));
break;
case OP_TYPE_BOOLEAN:
set_input_port_default_value(1, true);
@@ -5659,11 +6180,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
@@ -5893,7 +6415,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
return PORT_TYPE_SCALAR_INT;
- case CTYPE_VECTOR:
+ case CTYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case CTYPE_VECTOR_3D:
return PORT_TYPE_VECTOR;
case CTYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
@@ -5965,7 +6489,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
String code;
switch (comparison_type) {
- case CTYPE_SCALAR:
+ case CTYPE_SCALAR: {
if (func == FUNC_EQUAL) {
code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else if (func == FUNC_NOT_EQUAL) {
@@ -5973,33 +6497,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
} else {
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
- break;
-
- case CTYPE_SCALAR_INT:
+ } break;
+ case CTYPE_SCALAR_INT: {
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
- case CTYPE_VECTOR:
+ } break;
+ case CTYPE_VECTOR_2D: {
+ code += " {\n";
+ code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
+ code += " }\n";
+ } break;
+ case CTYPE_VECTOR_3D: {
code += " {\n";
code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
code += " }\n";
- break;
-
- case CTYPE_BOOLEAN:
+ } break;
+ case CTYPE_BOOLEAN: {
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
- case CTYPE_TRANSFORM:
+ } break;
+ case CTYPE_TRANSFORM: {
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
+ } break;
default:
break;
}
@@ -6013,18 +6538,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty
}
switch (p_comparison_type) {
case CTYPE_SCALAR:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
simple_decl = true;
break;
case CTYPE_SCALAR_INT:
- set_input_port_default_value(0, 0);
- set_input_port_default_value(1, 0);
+ set_input_port_default_value(0, 0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0, get_input_port_default_value(1));
simple_decl = true;
break;
- case CTYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ case CTYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ simple_decl = false;
+ break;
+ case CTYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
simple_decl = false;
break;
case CTYPE_BOOLEAN:
@@ -6078,7 +6608,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (comparison_type == CTYPE_VECTOR) {
+ if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) {
props.push_back("condition");
}
return props;
@@ -6094,13 +6624,14 @@ void VisualShaderNodeCompare::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
BIND_ENUM_CONSTANT(CTYPE_SCALAR);
BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT);
- BIND_ENUM_CONSTANT(CTYPE_VECTOR);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
BIND_ENUM_CONSTANT(CTYPE_MAX);
@@ -6135,8 +6666,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -6157,11 +6693,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
- if (op_type == OP_TYPE_SCALAR) {
- return PORT_TYPE_SCALAR;
- } else {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
}
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
@@ -6178,16 +6718,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
- break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
default:
break;
}
@@ -6209,10 +6754,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index bf5777a3fb..5c7a674d34 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -34,6 +34,49 @@
#include "scene/resources/visual_shader.h"
///////////////////////////////////////
+/// Vector Base Node
+///////////////////////////////////////
+
+class VisualShaderNodeVectorBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
+ };
+
+protected:
+ OpType op_type = OP_TYPE_VECTOR_3D;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ virtual void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVectorBase();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
+
+///////////////////////////////////////
/// CONSTANTS
///////////////////////////////////////
@@ -177,6 +220,36 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
+ Vector2 constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_constant(const Vector2 &p_constant);
+ Vector2 get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Constant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
Vector3 constant;
@@ -615,8 +688,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
-class VisualShaderNodeVectorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode);
+class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
public:
enum Operator {
@@ -644,19 +717,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_operator(Operator p_op);
Operator get_operator() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorOp();
};
@@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
/// VECTOR FUNC
///////////////////////////////////////
-class VisualShaderNodeVectorFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode);
+class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
+
+ void _update_default_input_values();
public:
enum Function {
@@ -975,19 +1051,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1150,20 +1227,20 @@ public:
/// LENGTH
///////////////////////////////////////
-class VisualShaderNodeVectorLen : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
+class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorLen();
@@ -1203,7 +1280,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
@@ -1235,54 +1313,20 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
///////////////////////////////////////
-/// DERIVATIVE FUNCTIONS
+/// DERIVATIVE FUNCTION
///////////////////////////////////////
-class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
+class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
public:
- enum Function {
- FUNC_SUM,
- FUNC_X,
- FUNC_Y,
- FUNC_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
};
-protected:
- Function func = FUNC_SUM;
-
- static void _bind_methods();
-
-public:
- virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
-
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
-
- void set_function(Function p_func);
- Function get_function() const;
-
- virtual Vector<StringName> get_editable_properties() const override;
-
- VisualShaderNodeScalarDerivativeFunc();
-};
-
-VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
-
-///////////////////////////////////////
-
-class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
-
-public:
enum Function {
FUNC_SUM,
FUNC_X,
@@ -1291,8 +1335,10 @@ public:
};
protected:
+ OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+protected:
static void _bind_methods();
public:
@@ -1308,34 +1354,37 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorDerivativeFunc();
+ VisualShaderNodeDerivativeFunc();
};
-VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
///////////////////////////////////////
/// FACEFORWARD
///////////////////////////////////////
-class VisualShaderNodeFaceForward : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
+class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFaceForward();
@@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
/// DISTANCE
///////////////////////////////////////
-class VisualShaderNodeVectorDistance : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
+class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDistance();
@@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
/// COMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
+class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
@@ -1551,9 +1606,9 @@ public:
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorCompose();
@@ -1584,20 +1639,20 @@ public:
/// DECOMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
+class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDecompose();
@@ -1849,6 +1904,49 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+
+private:
+ bool default_value_enabled = false;
+ Vector2 default_value;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Vector2 &p_value);
+ Vector2 get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Uniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
@@ -2148,7 +2246,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_BOOLEAN,
OP_TYPE_TRANSFORM,
OP_TYPE_MAX,
@@ -2261,7 +2360,8 @@ public:
enum ComparisonType {
CTYPE_SCALAR,
CTYPE_SCALAR_INT,
- CTYPE_VECTOR,
+ CTYPE_VECTOR_2D,
+ CTYPE_VECTOR_3D,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
CTYPE_MAX,
@@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 569832b8a8..a5866bb380 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -112,7 +112,7 @@ void AudioEffectRecordInstance::init() {
ring_buffer_read_pos = 0;
//We start a new recording
- recording_data.resize(0); //Clear data completely and reset length
+ recording_data.clear(); //Clear data completely and reset length
is_recording = true;
#ifdef NO_THREADS
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 36604073cc..87301a9d3a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1081,6 +1081,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 5654fd4ca2..778d7baa5d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1429,6 +1429,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7a50fd0e59..43a1812f89 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -925,7 +925,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool
}
for (int i = 0; i < 4; i++) {
//clear subdivisions
- shadow_atlas->quadrants[i].shadows.resize(0);
+ shadow_atlas->quadrants[i].shadows.clear();
shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
}
@@ -972,7 +972,7 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i
}
}
- shadow_atlas->quadrants[p_quadrant].shadows.resize(0);
+ shadow_atlas->quadrants[p_quadrant].shadows.clear();
shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 2e63ac57d9..145c4f902e 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -6238,7 +6238,7 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
if (skeleton->buffer.is_valid()) {
RD::get_singleton()->free(skeleton->buffer);
skeleton->buffer = RID();
- skeleton->data.resize(0);
+ skeleton->data.clear();
skeleton->uniform_set_mi = RID();
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index be96793ec4..5a84bace2d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -822,7 +822,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
ERR_FAIL_COND(!viewport);
if (p_active) {
- ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active.");
+ ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active.");
viewport->occlusion_buffer_dirty = true;
active_viewports.push_back(viewport);
} else {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 59f9b0c808..cf77d2156f 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -7476,7 +7476,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
const String smode = String(mode);
- if (shader->render_modes.find(mode) != -1) {
+ if (shader->render_modes.has(mode)) {
_set_error(vformat(RTR("Duplicated render mode: '%s'."), smode));
return ERR_PARSE_ERROR;
}
@@ -7489,7 +7489,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (smode.begins_with(name)) {
if (!info.options.is_empty()) {
- if (info.options.find(smode.substr(name.length() + 1)) != -1) {
+ if (info.options.has(smode.substr(name.length() + 1))) {
found = true;
if (defined_modes.has(name)) {
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index d7e7960496..db1f589334 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -210,10 +210,14 @@ void TextServerExtension::_bind_methods() {
GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled");
GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped");
- GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language");
+ GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta");
GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length");
GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align");
+ GDVIRTUAL_BIND(_shaped_get_span_count, "shaped");
+ GDVIRTUAL_BIND(_shaped_get_span_meta, "shaped", "index");
+ GDVIRTUAL_BIND(_shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features");
+
GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length");
GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped");
@@ -1018,13 +1022,13 @@ bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const {
return false;
}
-bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
bool ret;
Array fonts;
for (int i = 0; i < p_fonts.size(); i++) {
fonts.push_back(p_fonts[i]);
}
- if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, ret)) {
+ if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, p_meta, ret)) {
return ret;
}
return false;
@@ -1046,6 +1050,30 @@ bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key,
return false;
}
+int TextServerExtension::shaped_get_span_count(RID p_shaped) const {
+ int ret;
+ if (GDVIRTUAL_CALL(_shaped_get_span_count, p_shaped, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Variant TextServerExtension::shaped_get_span_meta(RID p_shaped, int p_index) const {
+ Variant ret;
+ if (GDVIRTUAL_CALL(_shaped_get_span_meta, p_shaped, p_index, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+void TextServerExtension::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) {
+ Array fonts;
+ for (int i = 0; i < p_fonts.size(); i++) {
+ fonts.push_back(p_fonts[i]);
+ }
+ GDVIRTUAL_CALL(_shaped_set_span_update_font, p_shaped, p_index, fonts, p_size, p_opentype_features);
+}
+
RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const {
RID ret;
if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) {
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 6e203f22ee..df1f1d7a70 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -343,13 +343,20 @@ public:
GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool);
GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID);
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override;
+ virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override;
virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override;
virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override;
- GDVIRTUAL6R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &);
+ GDVIRTUAL7R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &, const Variant &);
GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlignment, int);
GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlignment);
+ virtual int shaped_get_span_count(RID p_shaped) const override;
+ virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override;
+ virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override;
+ GDVIRTUAL1RC(int, _shaped_get_span_count, RID);
+ GDVIRTUAL2RC(Variant, _shaped_get_span_meta, RID, int);
+ GDVIRTUAL5(_shaped_set_span_update_font, RID, int, const Array &, int, const Dictionary &);
+
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override;
virtual RID shaped_text_get_parent(RID p_shaped) const override;
GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 17840584ee..b7cd39b9b2 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -363,10 +363,14 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_set_preserve_control", "shaped", "enabled"), &TextServer::shaped_text_set_preserve_control);
ClassDB::bind_method(D_METHOD("shaped_text_get_preserve_control", "shaped"), &TextServer::shaped_text_get_preserve_control);
- ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("shaped_text_add_string", "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextServer::shaped_text_add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("shaped_text_add_object", "shaped", "key", "size", "inline_align", "length"), &TextServer::shaped_text_add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("shaped_text_resize_object", "shaped", "key", "size", "inline_align"), &TextServer::shaped_text_resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
+ ClassDB::bind_method(D_METHOD("shaped_get_span_count", "shaped"), &TextServer::shaped_get_span_count);
+ ClassDB::bind_method(D_METHOD("shaped_get_span_meta", "shaped", "index"), &TextServer::shaped_get_span_meta);
+ ClassDB::bind_method(D_METHOD("shaped_set_span_update_font", "shaped", "index", "fonts", "size", "opentype_features"), &TextServer::shaped_set_span_update_font, DEFVAL(Dictionary()));
+
ClassDB::bind_method(D_METHOD("shaped_text_substr", "shaped", "start", "length"), &TextServer::shaped_text_substr);
ClassDB::bind_method(D_METHOD("shaped_text_get_parent", "shaped"), &TextServer::shaped_text_get_parent);
ClassDB::bind_method(D_METHOD("shaped_text_fit_to_width", "shaped", "width", "jst_flags"), &TextServer::shaped_text_fit_to_width, DEFVAL(JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA));
diff --git a/servers/text_server.h b/servers/text_server.h
index 599cc3afd0..6724c02caf 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -155,20 +155,6 @@ protected:
TextServer::Direction direction = DIRECTION_LTR; // Desired text direction.
TextServer::Orientation orientation = ORIENTATION_HORIZONTAL;
- struct Span {
- int start = -1;
- int end = -1;
-
- Vector<RID> fonts;
- int font_size = 0;
-
- Variant embedded_key;
-
- String language;
- Dictionary features;
- };
- Vector<Span> spans;
-
struct EmbeddedObject {
int pos = 0;
InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
@@ -387,10 +373,14 @@ public:
virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) = 0;
virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0;
- virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") = 0;
+ virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0;
virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) = 0;
virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0;
+ virtual int shaped_get_span_count(RID p_shaped) const = 0;
+ virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const = 0;
+ virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) = 0;
+
virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range.
virtual RID shaped_text_get_parent(RID p_shaped) const = 0;
diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h
index e07250a8a2..d98a94b1b5 100644
--- a/tests/core/math/test_rect2.h
+++ b/tests/core/math/test_rect2.h
@@ -439,6 +439,9 @@ TEST_CASE("[Rect2i] Enclosing") {
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)),
"encloses() with non-contained Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 100, 1280, 720)),
+ "encloses() with identical Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Expanding") {
@@ -557,6 +560,9 @@ TEST_CASE("[Rect2i] Intersection") {
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).intersects(Rect2i(-4000, -4000, 100, 100)),
"intersects() with non-enclosed Rect2i should return the expected result.");
+ CHECK_MESSAGE(
+ !Rect2i(0, 0, 2, 2).intersects(Rect2i(2, 2, 2, 2)),
+ "intersects() with adjacent Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Merging") {
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 84e71150c7..8bd35df107 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2786,6 +2786,52 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
CHECK(code_edit->get_line(0) == "'\"'");
+
+ /* Wrap single line selection with brackets */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ CHECK(code_edit->get_line(0) == "[abc]");
+
+ /* Caret should be after the last character of the single line selection */
+ CHECK(code_edit->get_caret_column() == 4);
+
+ /* Wrap multi line selection with brackets */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc\nabc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
+ CHECK(code_edit->get_text() == "[abc\nabc]");
+
+ /* Caret should be after the last character of the multi line selection */
+ CHECK(code_edit->get_caret_line() == 1);
+ CHECK(code_edit->get_caret_column() == 3);
+
+ /* If inserted character is not a auto brace completion open key, replace selected text with the inserted character */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("abc");
+ code_edit->select_all();
+ SEND_GUI_KEY_EVENT(code_edit, Key::KEY_1);
+ CHECK(code_edit->get_text() == "1");
+
+ /* If potential multichar and single brace completion is matched, it should wrap the single. */
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\'\'abc");
+ code_edit->select(0, 2, 0, 5);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ CHECK(code_edit->get_text() == "\'\'\'abc\'");
+
+ /* If only the potential multichar brace completion is matched, it does not wrap or complete. */
+ auto_brace_completion_pairs.erase("\'");
+ code_edit->set_auto_brace_completion_pairs(auto_brace_completion_pairs);
+ CHECK_FALSE(code_edit->has_auto_brace_completion_open_key("\'"));
+
+ code_edit->clear();
+ code_edit->insert_text_at_caret("\'\'abc");
+ code_edit->select(0, 2, 0, 5);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ CHECK(code_edit->get_text() == "\'\'\'");
}
SUBCASE("[CodeEdit] autocomplete") {
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 6333a0fe87..dc2f174b2b 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -606,7 +606,7 @@ instead of `miniz.h` as an external dependency.
## thorvg
- Upstream: https://github.com/Samsung/thorvg
-- Version: 0.7.0 (e527f565b770f0a41df821e6618ccaeea94f465e, 2021)
+- Version: 0.7.1 (d53eb2a880002cb770ace1c1ace9c5dfcfc28252, 2022)
- License: MIT
Files extracted from upstream source:
@@ -614,8 +614,6 @@ Files extracted from upstream source:
See `thorvg/update-thorvg.sh` for extraction instructions. Set the version
number and run the script.
-Patches in the `patches` directory should be re-applied after updates.
-
## vhacd
diff --git a/thirdparty/thorvg/AUTHORS b/thirdparty/thorvg/AUTHORS
index 66057232b6..ec06c49118 100644
--- a/thirdparty/thorvg/AUTHORS
+++ b/thirdparty/thorvg/AUTHORS
@@ -13,3 +13,5 @@ Pankaj Kumar <pankaj.m1@samsung.com>
Patryk Kaczmarek <patryk.k@partner.samsung.com>
Michal Maciola <m.maciola@samsung.com>
Peter Vullings <peter@projectitis.com>
+K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
+RĂ©mi Verschelde <rverschelde@gmail.com>
diff --git a/thirdparty/thorvg/inc/config.h b/thirdparty/thorvg/inc/config.h
index 04a450b1bb..41e8f6dafa 100644
--- a/thirdparty/thorvg/inc/config.h
+++ b/thirdparty/thorvg/inc/config.h
@@ -13,5 +13,5 @@
#define THORVG_JPG_LOADER_SUPPORT 1
-#define THORVG_VERSION_STRING "0.7.0"
+#define THORVG_VERSION_STRING "0.7.1"
#endif
diff --git a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch b/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch
deleted file mode 100644
index a174880306..0000000000
--- a/thirdparty/thorvg/patches/thorvg-pr1159-mingw-fix.patch
+++ /dev/null
@@ -1,73 +0,0 @@
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-index def8ae169a..cf103774c5 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
-@@ -51,6 +51,7 @@
-
- #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++.
-
-+#include <cstring>
- #include <fstream>
- #include <float.h>
- #include <math.h>
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-index 2b62315de8..32685ee620 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgPath.cpp
-@@ -50,6 +50,7 @@
-
- #define _USE_MATH_DEFINES //Math Constants are not defined in Standard C/C++.
-
-+#include <cstring>
- #include <math.h>
- #include <clocale>
- #include <ctype.h>
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-index 8701fe32b1..ae17634f31 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp
-@@ -49,6 +49,7 @@
- */
-
-
-+#include <cstring>
- #include <string>
- #include "tvgMath.h"
- #include "tvgSvgLoaderCommon.h"
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-index d5b9cdcf7b..9f269b29a2 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgUtil.cpp
-@@ -20,6 +20,7 @@
- * SOFTWARE.
- */
-
-+#include <cstring>
- #include <math.h>
- #include <memory.h>
- #include "tvgSvgUtil.h"
-diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-index 2e3d5928d9..1571aa4e25 100644
---- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-+++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
-@@ -20,6 +20,7 @@
- * SOFTWARE.
- */
-
-+#include <cstring>
- #include <ctype.h>
- #include <string>
-
-diff --git a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-index 9450d80e88..9dd57e5a89 100644
---- a/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-+++ b/thirdparty/thorvg/src/savers/tvg/tvgTvgSaver.cpp
-@@ -24,6 +24,8 @@
- #include "tvgTvgSaver.h"
- #include "tvgLzw.h"
-
-+#include <cstring>
-+
- #ifdef _WIN32
- #include <malloc.h>
- #else
diff --git a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch b/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch
deleted file mode 100644
index 0b045bd05a..0000000000
--- a/thirdparty/thorvg/patches/thorvg-pr1166-vs2017-minmax.patch
+++ /dev/null
@@ -1,49 +0,0 @@
-diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-index 78537e7726..c75e73760e 100644
---- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRenderer.cpp
-@@ -23,6 +23,7 @@
- #include "tvgSwCommon.h"
- #include "tvgTaskScheduler.h"
- #include "tvgSwRenderer.h"
-+#include "tvgMath.h"
-
- /************************************************************************/
- /* Internal Class Implementation */
-@@ -594,10 +595,10 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
- task->surface = surface;
- task->mpool = mpool;
- task->flags = flags;
-- task->bbox.min.x = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
-- task->bbox.min.y = max(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
-- task->bbox.max.x = min(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
-- task->bbox.max.y = min(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
-+ task->bbox.min.x = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
-+ task->bbox.min.y = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
-+ task->bbox.max.x = mathMin(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
-+ task->bbox.max.y = mathMin(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
-
- if (!task->pushed) {
- task->pushed = true;
-diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h
-index 9e5c915fc3..94b4fe1cf1 100644
---- a/thirdparty/thorvg/src/lib/tvgMath.h
-+++ b/thirdparty/thorvg/src/lib/tvgMath.h
-@@ -29,6 +29,10 @@
- #include "tvgCommon.h"
-
-
-+#define mathMin(x, y) (((x) < (y)) ? (x) : (y))
-+#define mathMax(x, y) (((x) > (y)) ? (x) : (y))
-+
-+
- static inline bool mathZero(float a)
- {
- return (fabsf(a) < FLT_EPSILON) ? true : false;
-@@ -154,4 +158,4 @@ static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs)
- }
-
-
--#endif //_TVG_MATH_H_
-\ No newline at end of file
-+#endif //_TVG_MATH_H_
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
index fe22fce017..f9974d9847 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwImage.cpp
@@ -84,8 +84,8 @@ bool imagePrepare(SwImage* image, const Matrix* transform, const SwBBox& clipReg
//Fast track: Non-transformed image but just shifted.
if (image->direct) {
- image->ox = -static_cast<uint32_t>(round(transform->e13));
- image->oy = -static_cast<uint32_t>(round(transform->e23));
+ image->ox = -static_cast<int32_t>(round(transform->e13));
+ image->oy = -static_cast<int32_t>(round(transform->e23));
//Figure out the scale factor by transform matrix
} else {
auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
index deebed16ee..56bc2f77dc 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRaster.cpp
@@ -481,7 +481,10 @@ static bool _rasterScaledRleRGBAImage(SwSurface* surface, const SwImage* image,
static bool _scaledRleRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity)
{
Matrix itransform;
- if (transform && !mathInverse(transform, &itransform)) return false;
+
+ if (transform) {
+ if (!mathInverse(transform, &itransform)) return false;
+ } else mathIdentity(&itransform);
auto halfScale = _halfScale(image->scale);
@@ -816,7 +819,10 @@ static bool _rasterScaledRGBAImage(SwSurface* surface, const SwImage* image, con
static bool _scaledRGBAImage(SwSurface* surface, const SwImage* image, const Matrix* transform, const SwBBox& region, uint32_t opacity)
{
Matrix itransform;
- if (transform && !mathInverse(transform, &itransform)) return false;
+
+ if (transform) {
+ if (!mathInverse(transform, &itransform)) return false;
+ } else mathIdentity(&itransform);
auto halfScale = _halfScale(image->scale);
@@ -1113,12 +1119,12 @@ static bool _rasterTranslucentLinearGradientRle(SwSurface* surface, const SwRleD
auto dst = &surface->buffer[span->y * surface->stride + span->x];
fillFetchLinear(fill, buffer, span->y, span->x, span->len);
if (span->coverage == 255) {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i]));
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x]));
}
} else {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- auto tmp = ALPHA_BLEND(buffer[i], span->coverage);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ auto tmp = ALPHA_BLEND(buffer[x], span->coverage);
*dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp));
}
}
@@ -1142,8 +1148,8 @@ static bool _rasterSolidLinearGradientRle(SwSurface* surface, const SwRleData* r
} else {
fillFetchLinear(fill, buf, span->y, span->x, span->len);
auto dst = &surface->buffer[span->y * surface->stride + span->x];
- for (uint32_t i = 0; i < span->len; ++i) {
- dst[i] = INTERPOLATE(span->coverage, buf[i], dst[i]);
+ for (uint32_t x = 0; x < span->len; ++x) {
+ dst[x] = INTERPOLATE(span->coverage, buf[x], dst[x]);
}
}
}
@@ -1302,12 +1308,12 @@ static bool _rasterTranslucentRadialGradientRle(SwSurface* surface, const SwRleD
auto dst = &surface->buffer[span->y * surface->stride + span->x];
fillFetchRadial(fill, buffer, span->y, span->x, span->len);
if (span->coverage == 255) {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = buffer[i] + ALPHA_BLEND(*dst, _ialpha(buffer[i]));
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = buffer[x] + ALPHA_BLEND(*dst, _ialpha(buffer[x]));
}
} else {
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- auto tmp = ALPHA_BLEND(buffer[i], span->coverage);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ auto tmp = ALPHA_BLEND(buffer[x], span->coverage);
*dst = tmp + ALPHA_BLEND(*dst, _ialpha(tmp));
}
}
@@ -1332,8 +1338,8 @@ static bool _rasterSolidRadialGradientRle(SwSurface* surface, const SwRleData* r
} else {
fillFetchRadial(fill, buf, span->y, span->x, span->len);
auto ialpha = 255 - span->coverage;
- for (uint32_t i = 0; i < span->len; ++i, ++dst) {
- *dst = ALPHA_BLEND(buf[i], span->coverage) + ALPHA_BLEND(*dst, ialpha);
+ for (uint32_t x = 0; x < span->len; ++x, ++dst) {
+ *dst = ALPHA_BLEND(buf[x], span->coverage) + ALPHA_BLEND(*dst, ialpha);
}
}
}
@@ -1487,7 +1493,7 @@ bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint
bool rasterImage(SwSurface* surface, SwImage* image, const Matrix* transform, const SwBBox& bbox, uint32_t opacity)
{
//Verify Boundary
- if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= surface->w || bbox.min.y >= surface->h) return false;
+ if (bbox.max.x < 0 || bbox.max.y < 0 || bbox.min.x >= static_cast<SwCoord>(surface->w) || bbox.min.y >= static_cast<SwCoord>(surface->h)) return false;
//TOOD: switch (image->format)
//TODO: case: _rasterRGBImage()
diff --git a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
index 4e8d342137..e96307c874 100644
--- a/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
+++ b/thirdparty/thorvg/src/lib/sw_engine/tvgSwRasterTexmapInternal.h
@@ -58,8 +58,8 @@
y = yStart;
while (y < yEnd) {
- x1 = _xa;
- x2 = _xb;
+ x1 = (int32_t)_xa;
+ x2 = (int32_t)_xb;
if (!region) {
minx = INT32_MAX;
@@ -160,4 +160,4 @@ next:
xb = _xb;
ua = _ua;
va = _va;
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/lib/tvgMath.h b/thirdparty/thorvg/src/lib/tvgMath.h
index 94b4fe1cf1..423fb6eb1b 100644
--- a/thirdparty/thorvg/src/lib/tvgMath.h
+++ b/thirdparty/thorvg/src/lib/tvgMath.h
@@ -47,7 +47,7 @@ static inline bool mathEqual(float a, float b)
static inline bool mathRightAngle(const Matrix* m)
{
- auto radian = fabsf(atan2(m->e21, m->e11));
+ auto radian = fabsf(atan2f(m->e21, m->e11));
if (radian < FLT_EPSILON || mathEqual(radian, float(M_PI_2)) || mathEqual(radian, float(M_PI))) return true;
return false;
}
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
index 8846613c6b..f27881da42 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgLoader.cpp
@@ -47,6 +47,7 @@ JpgLoader::~JpgLoader()
{
jpgdDelete(decoder);
if (freeData) free(data);
+ free(image);
}
@@ -128,5 +129,9 @@ unique_ptr<Surface> JpgLoader::bitmap()
void JpgLoader::run(unsigned tid)
{
+ if (image) {
+ free(image);
+ image = nullptr;
+ }
image = jpgdDecompress(decoder);
} \ No newline at end of file
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
index fa72734ec4..4ccc5788d5 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.cpp
@@ -1080,7 +1080,9 @@ namespace DCT_Upsample
// Unconditionally frees all allocated m_blocks.
void jpeg_decoder::free_all_blocks()
{
+ delete(m_pStream);
m_pStream = nullptr;
+
for (mem_block *b = m_pMem_blocks; b; ) {
mem_block *n = b->m_pNext;
free(b);
@@ -2815,7 +2817,6 @@ int jpeg_decoder::begin_decoding()
jpeg_decoder::~jpeg_decoder()
{
free_all_blocks();
- delete(m_pStream);
}
@@ -3025,4 +3026,4 @@ unsigned char* jpgdDecompress(jpeg_decoder* decoder)
}
}
return pImage_data;
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
index d32ffd99d4..ca9cb35c32 100644
--- a/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
+++ b/thirdparty/thorvg/src/loaders/jpg/tvgJpgd.h
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
+ * Copyright (c) 2021 - 2022 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
diff --git a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
index c6d95be5ba..3cc08e902b 100644
--- a/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/png/tvgPngLoader.cpp
@@ -72,6 +72,7 @@ PngLoader::PngLoader()
PngLoader::~PngLoader()
{
if (freeData) free(data);
+ free(image);
}
@@ -121,7 +122,7 @@ bool PngLoader::open(const char* data, uint32_t size, bool copy)
clear();
lodepng_state_init(&state);
-
+
unsigned int width, height;
if (lodepng_inspect(&width, &height, &state, (unsigned char*)(data), size) > 0) return false;
@@ -180,10 +181,14 @@ unique_ptr<Surface> PngLoader::bitmap()
void PngLoader::run(unsigned tid)
{
+ if (image) {
+ free(image);
+ image = nullptr;
+ }
auto width = static_cast<unsigned>(w);
auto height = static_cast<unsigned>(h);
lodepng_decode(&image, &width, &height, &state, data, size);
_premultiply((uint32_t*)(image), width, height);
-} \ No newline at end of file
+}
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
index cf103774c5..08b3308165 100644
--- a/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
+++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgLoader.cpp
@@ -541,7 +541,7 @@ static void _toColor(const char* str, uint8_t* r, uint8_t* g, uint8_t* b, char**
}
}
}
- } else if (len >= 3 && !strncmp(str, "url", 3)) {
+ } else if (ref && len >= 3 && !strncmp(str, "url", 3)) {
*ref = _idFromUrl((const char*)(str + 3));
} else {
//Handle named color
@@ -789,7 +789,7 @@ static bool _attrParseSvgNode(void* data, const char* key, const char* value)
return simpleXmlParseW3CAttribute(value, _parseStyleAttr, loader);
}
#ifdef THORVG_LOG_ENABLED
- else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON ) {
+ else if ((!strcmp(key, "x") || !strcmp(key, "y")) && fabsf(svgUtilStrtof(value, nullptr)) > FLT_EPSILON) {
TVGLOG("SVG", "Unsupported attributes used [Elements type: Svg][Attribute: %s][Value: %s]", key, value);
}
#endif
@@ -1611,6 +1611,7 @@ static bool _attrParseImageNode(void* data, const char* key, const char* value)
}
if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (image->href && value) free(image->href);
image->href = _idFromHref(value);
} else if (!strcmp(key, "id")) {
if (node->id && value) free(node->id);
@@ -1728,6 +1729,112 @@ error_grad_alloc:
}
+static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent)
+{
+ if (parent == nullptr) return;
+ //Inherit the property of parent if not present in child.
+ if (!child->curColorSet) {
+ child->color = parent->color;
+ child->curColorSet = parent->curColorSet;
+ }
+ //Fill
+ if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) {
+ child->fill.paint.color = parent->fill.paint.color;
+ child->fill.paint.none = parent->fill.paint.none;
+ child->fill.paint.curColor = parent->fill.paint.curColor;
+ if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url);
+ }
+ if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) {
+ child->fill.opacity = parent->fill.opacity;
+ }
+ if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) {
+ child->fill.fillRule = parent->fill.fillRule;
+ }
+ //Stroke
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) {
+ child->stroke.paint.color = parent->stroke.paint.color;
+ child->stroke.paint.none = parent->stroke.paint.none;
+ child->stroke.paint.curColor = parent->stroke.paint.curColor;
+ child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
+ child->stroke.opacity = parent->stroke.opacity;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) {
+ child->stroke.width = parent->stroke.width;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
+ if (parent->stroke.dash.array.count > 0) {
+ child->stroke.dash.array.clear();
+ child->stroke.dash.array.reserve(parent->stroke.dash.array.count);
+ for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) {
+ child->stroke.dash.array.push(parent->stroke.dash.array.data[i]);
+ }
+ }
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) {
+ child->stroke.cap = parent->stroke.cap;
+ }
+ if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) {
+ child->stroke.join = parent->stroke.join;
+ }
+}
+
+
+static void _styleCopy(SvgStyleProperty* to, const SvgStyleProperty* from)
+{
+ if (from == nullptr) return;
+ //Copy the properties of 'from' only if they were explicitly set (not the default ones).
+ if (from->curColorSet) {
+ to->color = from->color;
+ to->curColorSet = true;
+ }
+ //Fill
+ to->fill.flags = (SvgFillFlags)((int)to->fill.flags | (int)from->fill.flags);
+ if (((int)from->fill.flags & (int)SvgFillFlags::Paint)) {
+ to->fill.paint.color = from->fill.paint.color;
+ to->fill.paint.none = from->fill.paint.none;
+ to->fill.paint.curColor = from->fill.paint.curColor;
+ if (from->fill.paint.url) to->fill.paint.url = _copyId(from->fill.paint.url);
+ }
+ if (((int)from->fill.flags & (int)SvgFillFlags::Opacity)) {
+ to->fill.opacity = from->fill.opacity;
+ }
+ if (((int)from->fill.flags & (int)SvgFillFlags::FillRule)) {
+ to->fill.fillRule = from->fill.fillRule;
+ }
+ //Stroke
+ to->stroke.flags = (SvgStrokeFlags)((int)to->stroke.flags | (int)from->stroke.flags);
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Paint)) {
+ to->stroke.paint.color = from->stroke.paint.color;
+ to->stroke.paint.none = from->stroke.paint.none;
+ to->stroke.paint.curColor = from->stroke.paint.curColor;
+ to->stroke.paint.url = from->stroke.paint.url ? _copyId(from->stroke.paint.url) : nullptr;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
+ to->stroke.opacity = from->stroke.opacity;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Width)) {
+ to->stroke.width = from->stroke.width;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Dash)) {
+ if (from->stroke.dash.array.count > 0) {
+ to->stroke.dash.array.clear();
+ to->stroke.dash.array.reserve(from->stroke.dash.array.count);
+ for (uint32_t i = 0; i < from->stroke.dash.array.count; ++i) {
+ to->stroke.dash.array.push(from->stroke.dash.array.data[i]);
+ }
+ }
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Cap)) {
+ to->stroke.cap = from->stroke.cap;
+ }
+ if (((int)from->stroke.flags & (int)SvgStrokeFlags::Join)) {
+ to->stroke.join = from->stroke.join;
+ }
+}
+
+
static void _copyAttr(SvgNode* to, const SvgNode* from)
{
//Copy matrix attribute
@@ -1736,7 +1843,8 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
if (to->transform) *to->transform = *from->transform;
}
//Copy style attribute
- *to->style = *from->style;
+ _styleCopy(to->style, from->style);
+ to->style->flags = (SvgStyleFlags)((int)to->style->flags | (int)from->style->flags);
if (from->style->fill.paint.url) to->style->fill.paint.url = strdup(from->style->fill.paint.url);
if (from->style->stroke.paint.url) to->style->stroke.paint.url = strdup(from->style->stroke.paint.url);
if (from->style->clipPath.url) to->style->clipPath.url = strdup(from->style->clipPath.url);
@@ -1780,15 +1888,17 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
break;
}
case SvgNodeType::Polygon: {
- to->node.polygon.pointsCount = from->node.polygon.pointsCount;
- to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float));
- memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float));
+ if ((to->node.polygon.pointsCount = from->node.polygon.pointsCount)) {
+ to->node.polygon.points = (float*)malloc(to->node.polygon.pointsCount * sizeof(float));
+ memcpy(to->node.polygon.points, from->node.polygon.points, to->node.polygon.pointsCount * sizeof(float));
+ }
break;
}
case SvgNodeType::Polyline: {
- to->node.polyline.pointsCount = from->node.polyline.pointsCount;
- to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float));
- memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float));
+ if ((to->node.polyline.pointsCount = from->node.polyline.pointsCount)) {
+ to->node.polyline.points = (float*)malloc(to->node.polyline.pointsCount * sizeof(float));
+ memcpy(to->node.polyline.points, from->node.polyline.points, to->node.polyline.pointsCount * sizeof(float));
+ }
break;
}
case SvgNodeType::Image: {
@@ -1806,35 +1916,45 @@ static void _copyAttr(SvgNode* to, const SvgNode* from)
}
-static void _cloneNode(SvgNode* from, SvgNode* parent)
+static void _cloneNode(SvgNode* from, SvgNode* parent, int depth)
{
+ /* Exception handling: Prevent invalid SVG data input.
+ The size is the arbitrary value, we need an experimental size. */
+ if (depth == 8192) {
+ TVGERR("SVG", "Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth);
+ return;
+ }
+
SvgNode* newNode;
- if (!from || !parent) return;
+ if (!from || !parent || from == parent) return;
newNode = _createNode(parent, from->type);
-
if (!newNode) return;
+ _styleInherit(newNode->style, parent->style);
_copyAttr(newNode, from);
auto child = from->child.data;
for (uint32_t i = 0; i < from->child.count; ++i, ++child) {
- _cloneNode(*child, newNode);
+ _cloneNode(*child, newNode, depth + 1);
}
}
-static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id) {
+static void _postponeCloneNode(SvgLoaderData* loader, SvgNode *node, char* id)
+{
loader->cloneNodes.push({node, id});
}
-static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes) {
+static void _clonePostponedNodes(Array<SvgNodeIdPair>* cloneNodes, SvgNode* doc)
+{
for (uint32_t i = 0; i < cloneNodes->count; ++i) {
auto nodeIdPair = cloneNodes->data[i];
auto defs = _getDefsNode(nodeIdPair.node);
auto nodeFrom = _findChildById(defs, nodeIdPair.id);
- _cloneNode(nodeFrom, nodeIdPair.node);
+ if (!nodeFrom) nodeFrom = _findChildById(doc, nodeIdPair.id);
+ _cloneNode(nodeFrom, nodeIdPair.node, 0);
free(nodeIdPair.id);
}
}
@@ -1875,7 +1995,7 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value)
defs = _getDefsNode(node);
nodeFrom = _findChildById(defs, id);
if (nodeFrom) {
- _cloneNode(nodeFrom, node);
+ _cloneNode(nodeFrom, node, 0);
free(id);
} else {
//some svg export software include <defs> element at the end of the file
@@ -1883,10 +2003,6 @@ static bool _attrParseUseNode(void* data, const char* key, const char* value)
//after the whole file is parsed
_postponeCloneNode(loader, node, id);
}
- } else if (!strcmp(key, "clip-path")) {
- _handleClipPathAttr(loader, node, value);
- } else if (!strcmp(key, "mask")) {
- _handleMaskAttr(loader, node, value);
} else {
return _attrParseGNode(data, key, value);
}
@@ -2081,10 +2197,12 @@ static bool _attrParseRadialGradientNode(void* data, const char* key, const char
}
if (!strcmp(key, "id")) {
+ if (grad->id && value) free(grad->id);
grad->id = _copyId(value);
} else if (!strcmp(key, "spreadMethod")) {
grad->spread = _parseSpreadValue(value);
} else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (grad->ref && value) free(grad->ref);
grad->ref = _idFromHref(value);
} else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) {
grad->userSpace = true;
@@ -2269,10 +2387,12 @@ static bool _attrParseLinearGradientNode(void* data, const char* key, const char
}
if (!strcmp(key, "id")) {
+ if (grad->id && value) free(grad->id);
grad->id = _copyId(value);
} else if (!strcmp(key, "spreadMethod")) {
grad->spread = _parseSpreadValue(value);
} else if (!strcmp(key, "href") || !strcmp(key, "xlink:href")) {
+ if (grad->ref && value) free(grad->ref);
grad->ref = _idFromHref(value);
} else if (!strcmp(key, "gradientUnits") && !strcmp(value, "userSpaceOnUse")) {
grad->userSpace = true;
@@ -2408,6 +2528,7 @@ static void _svgLoaderParserXmlOpen(SvgLoaderData* loader, const char* content,
if ((method = _findGroupFactory(tagName))) {
//Group
+ if (empty) return;
if (!loader->doc) {
if (strcmp(tagName, "svg")) return; //Not a valid svg document
node = method(loader, nullptr, attrs, attrsLength);
@@ -2493,59 +2614,8 @@ static bool _svgLoaderParser(void* data, SimpleXMLType type, const char* content
}
-static void _styleInherit(SvgStyleProperty* child, const SvgStyleProperty* parent)
+static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node)
{
- if (parent == nullptr) return;
- //Inherit the property of parent if not present in child.
- //Fill
- if (!((int)child->fill.flags & (int)SvgFillFlags::Paint)) {
- child->fill.paint.color = parent->fill.paint.color;
- child->fill.paint.none = parent->fill.paint.none;
- child->fill.paint.curColor = parent->fill.paint.curColor;
- if (parent->fill.paint.url) child->fill.paint.url = _copyId(parent->fill.paint.url);
- } else if (child->fill.paint.curColor && !child->curColorSet) {
- child->color = parent->color;
- }
- if (!((int)child->fill.flags & (int)SvgFillFlags::Opacity)) {
- child->fill.opacity = parent->fill.opacity;
- }
- if (!((int)child->fill.flags & (int)SvgFillFlags::FillRule)) {
- child->fill.fillRule = parent->fill.fillRule;
- }
- //Stroke
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Paint)) {
- child->stroke.paint.color = parent->stroke.paint.color;
- child->stroke.paint.none = parent->stroke.paint.none;
- child->stroke.paint.curColor = parent->stroke.paint.curColor;
- child->stroke.paint.url = parent->stroke.paint.url ? _copyId(parent->stroke.paint.url) : nullptr;
- } else if (child->stroke.paint.curColor && !child->curColorSet) {
- child->color = parent->color;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Opacity)) {
- child->stroke.opacity = parent->stroke.opacity;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Width)) {
- child->stroke.width = parent->stroke.width;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
- if (parent->stroke.dash.array.count > 0) {
- child->stroke.dash.array.clear();
- child->stroke.dash.array.reserve(parent->stroke.dash.array.count);
- for (uint32_t i = 0; i < parent->stroke.dash.array.count; ++i) {
- child->stroke.dash.array.push(parent->stroke.dash.array.data[i]);
- }
- }
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Cap)) {
- child->stroke.cap = parent->stroke.cap;
- }
- if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Join)) {
- child->stroke.join = parent->stroke.join;
- }
-}
-
-
-static void _inefficientNodeCheck(TVG_UNUSED SvgNode* node){
#ifdef THORVG_LOG_ENABLED
auto type = simpleXmlNodeTypeToString(node->type);
@@ -2838,14 +2908,14 @@ void SvgLoader::run(unsigned tid)
if (loaderData.doc) {
_updateStyle(loaderData.doc, nullptr);
auto defs = loaderData.doc->node.doc.defs;
- if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
-
- if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
_updateComposite(loaderData.doc, loaderData.doc);
if (defs) _updateComposite(loaderData.doc, defs);
- if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes);
+ if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes, loaderData.doc);
+
+ if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
+ if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
}
root = svgSceneBuild(loaderData.doc, vx, vy, vw, vh, w, h, preserveAspect, svgPath);
}
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
index 1571aa4e25..ee199da231 100644
--- a/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
+++ b/thirdparty/thorvg/src/loaders/svg/tvgXmlParser.cpp
@@ -220,15 +220,15 @@ static SimpleXMLType _getXMLType(const char* itr, const char* itrEnd, size_t &to
if ((itr + sizeof("<!DOCTYPE>") - 1 < itrEnd) && (!memcmp(itr + 2, "DOCTYPE", sizeof("DOCTYPE") - 1)) && ((itr[2 + sizeof("DOCTYPE") - 1] == '>') || (isspace((unsigned char)itr[2 + sizeof("DOCTYPE") - 1])))) {
toff = sizeof("!DOCTYPE") - 1;
return SimpleXMLType::Doctype;
- } else if (itr + sizeof("<!>") - 1 < itrEnd) {
- toff = sizeof("!") - 1;
- return SimpleXMLType::DoctypeChild;
} else if ((itr + sizeof("<![CDATA[]]>") - 1 < itrEnd) && (!memcmp(itr + 2, "[CDATA[", sizeof("[CDATA[") - 1))) {
toff = sizeof("![CDATA[") - 1;
return SimpleXMLType::CData;
} else if ((itr + sizeof("<!---->") - 1 < itrEnd) && (!memcmp(itr + 2, "--", sizeof("--") - 1))) {
toff = sizeof("!--") - 1;
return SimpleXMLType::Comment;
+ } else if (itr + sizeof("<!>") - 1 < itrEnd) {
+ toff = sizeof("!") - 1;
+ return SimpleXMLType::DoctypeChild;
}
return SimpleXMLType::Open;
}
diff --git a/thirdparty/thorvg/update-thorvg.sh b/thirdparty/thorvg/update-thorvg.sh
index c200131eba..ce3d5eed1c 100755
--- a/thirdparty/thorvg/update-thorvg.sh
+++ b/thirdparty/thorvg/update-thorvg.sh
@@ -1,4 +1,4 @@
-VERSION=0.7.0
+VERSION=0.7.1
rm -rf AUTHORS inc LICENSE src *.zip
curl -L -O https://github.com/Samsung/thorvg/archive/refs/tags/v$VERSION.zip
bsdtar --strip-components=1 -xvf *.zip