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-rw-r--r--AUTHORS.md2
-rw-r--r--DONORS.md75
-rw-r--r--SConstruct15
-rw-r--r--core/config/project_settings.cpp4
-rw-r--r--core/core_bind.cpp3
-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/crypto/crypto.h1
-rw-r--r--core/extension/gdnative_interface.cpp6
-rw-r--r--core/extension/gdnative_interface.h11
-rw-r--r--core/input/input_event.cpp18
-rw-r--r--core/input/input_map.cpp1
-rw-r--r--core/io/compression.cpp8
-rw-r--r--core/io/http_client_tcp.cpp1
-rw-r--r--core/io/multiplayer_api.cpp30
-rw-r--r--core/io/multiplayer_api.h12
-rw-r--r--core/io/multiplayer_peer.cpp (renamed from core/io/networked_multiplayer_peer.cpp)24
-rw-r--r--core/io/multiplayer_peer.h (renamed from core/io/networked_multiplayer_peer.h)12
-rw-r--r--core/object/class_db.h11
-rw-r--r--core/object/object.cpp61
-rw-r--r--core/object/object.h40
-rw-r--r--core/object/ref_counted.cpp19
-rw-r--r--core/os/memory.h2
-rw-r--r--core/os/os.h2
-rw-r--r--core/register_core_types.cpp160
-rw-r--r--core/string/ustring.cpp19
-rw-r--r--core/templates/list.h77
-rw-r--r--core/templates/map.h133
-rw-r--r--core/templates/pair.h35
-rw-r--r--core/templates/rid_owner.h2
-rw-r--r--core/templates/set.h79
-rw-r--r--core/templates/vector.h64
-rw-r--r--core/typedefs.h7
-rw-r--r--core/variant/dictionary.cpp59
-rw-r--r--core/variant/variant_parser.cpp32
-rw-r--r--doc/classes/@GlobalScope.xml52
-rw-r--r--doc/classes/AcceptDialog.xml11
-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/Control.xml5
-rw-r--r--doc/classes/Curve3Texture.xml23
-rw-r--r--doc/classes/CurveTexture.xml6
-rw-r--r--doc/classes/DirectionalLight3D.xml9
-rw-r--r--doc/classes/DisplayServer.xml69
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/HTTPClient.xml8
-rw-r--r--doc/classes/InputMap.xml9
-rw-r--r--doc/classes/Label.xml34
-rw-r--r--doc/classes/LineEdit.xml27
-rw-r--r--doc/classes/Mesh.xml6
-rw-r--r--doc/classes/MeshInstance3D.xml6
-rw-r--r--doc/classes/MultiplayerAPI.xml8
-rw-r--r--doc/classes/MultiplayerPeer.xml (renamed from doc/classes/NetworkedMultiplayerPeer.xml)12
-rw-r--r--doc/classes/Node.xml10
-rw-r--r--doc/classes/PacketPeerUDP.xml2
-rw-r--r--doc/classes/Performance.xml44
-rw-r--r--doc/classes/PhysicsServer3D.xml19
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryParameters3D.xml2
-rw-r--r--doc/classes/PhysicsShapeQueryResult2D.xml58
-rw-r--r--doc/classes/PhysicsShapeQueryResult3D.xml58
-rw-r--r--doc/classes/PhysicsTestMotionResult3D.xml39
-rw-r--r--doc/classes/PlaneMesh.xml3
-rw-r--r--doc/classes/Popup.xml1
-rw-r--r--doc/classes/PopupMenu.xml1
-rw-r--r--doc/classes/ProjectSettings.xml14
-rw-r--r--doc/classes/QuadMesh.xml3
-rw-r--r--doc/classes/RDPipelineSpecializationConstant.xml19
-rw-r--r--doc/classes/RandomNumberGenerator.xml12
-rw-r--r--doc/classes/RenderingDevice.xml24
-rw-r--r--doc/classes/RenderingServer.xml76
-rw-r--r--doc/classes/SceneTree.xml70
-rw-r--r--doc/classes/TextEdit.xml5
-rw-r--r--doc/classes/TextServer.xml28
-rw-r--r--doc/classes/Theme.xml52
-rw-r--r--doc/classes/TileSet.xml32
-rw-r--r--doc/classes/Tree.xml45
-rw-r--r--doc/classes/Viewport.xml24
-rw-r--r--doc/classes/Window.xml9
-rwxr-xr-xdoc/tools/makerst.py7
-rw-r--r--drivers/unix/ip_unix.cpp12
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp203
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h19
-rw-r--r--drivers/vulkan/vulkan_context.cpp56
-rw-r--r--drivers/vulkan/vulkan_context.h6
-rw-r--r--editor/action_map_editor.cpp4
-rw-r--r--editor/animation_track_editor.cpp6
-rw-r--r--editor/audio_stream_preview.h9
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/debugger/editor_network_profiler.cpp5
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp9
-rw-r--r--editor/debugger/editor_visual_profiler.cpp3
-rw-r--r--editor/debugger/script_editor_debugger.cpp6
-rw-r--r--editor/dependency_editor.cpp10
-rw-r--r--editor/editor_about.cpp3
-rw-r--r--editor/editor_asset_installer.cpp82
-rw-r--r--editor/editor_asset_installer.h6
-rw-r--r--editor/editor_autoload_settings.cpp8
-rw-r--r--editor/editor_file_dialog.cpp21
-rw-r--r--editor/editor_fonts.cpp14
-rw-r--r--editor/editor_help_search.cpp2
-rw-r--r--editor/editor_inspector.cpp4
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_node.cpp103
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_plugin_settings.cpp9
-rw-r--r--editor/editor_properties.cpp162
-rw-r--r--editor/editor_properties.h29
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_settings.cpp13
-rw-r--r--editor/editor_themes.cpp3
-rw-r--r--editor/editor_vcs_interface.h20
-rw-r--r--editor/editor_zoom_widget.cpp86
-rw-r--r--editor/editor_zoom_widget.h2
-rw-r--r--editor/export_template_manager.cpp5
-rw-r--r--editor/filesystem_dock.cpp3
-rw-r--r--editor/groups_editor.cpp10
-rw-r--r--editor/icons/ImmediateMesh.svg1
-rw-r--r--editor/icons/ORMMaterial3D.svg2
-rw-r--r--editor/import/scene_importer_mesh.cpp2
-rw-r--r--editor/localization_editor.cpp22
-rw-r--r--editor/node_dock.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp5
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp34
-rw-r--r--editor/plugins/font_editor_plugin.cpp2
-rw-r--r--editor/plugins/font_editor_plugin.h2
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp122
-rw-r--r--editor/plugins/input_event_editor_plugin.h79
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp113
-rw-r--r--editor/plugins/node_3d_editor_plugin.h4
-rw-r--r--editor/plugins/ot_features_plugin.cpp2
-rw-r--r--editor/plugins/ot_features_plugin.h2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp6
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp2
-rw-r--r--editor/plugins/root_motion_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp5
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp2
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp297
-rw-r--r--editor/plugins/theme_editor_plugin.h55
-rw-r--r--editor/plugins/theme_editor_preview.cpp2
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp146
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h8
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp5
-rw-r--r--editor/project_export.cpp29
-rw-r--r--editor/property_editor.cpp2
-rw-r--r--editor/scene_tree_dock.cpp28
-rw-r--r--editor/scene_tree_dock.h1
-rw-r--r--editor/scene_tree_editor.cpp10
-rw-r--r--editor/script_create_dialog.cpp78
-rw-r--r--editor/script_create_dialog.h2
-rw-r--r--editor/translations/af.po13
-rw-r--r--editor/translations/ar.po32
-rw-r--r--editor/translations/az.po23
-rw-r--r--editor/translations/bg.po13
-rw-r--r--editor/translations/bn.po23
-rw-r--r--editor/translations/br.po25
-rw-r--r--editor/translations/ca.po25
-rw-r--r--editor/translations/cs.po22
-rw-r--r--editor/translations/da.po23
-rw-r--r--editor/translations/de.po30
-rw-r--r--editor/translations/editor.pot13
-rw-r--r--editor/translations/el.po66
-rw-r--r--editor/translations/eo.po33
-rw-r--r--editor/translations/es.po79
-rw-r--r--editor/translations/es_AR.po25
-rw-r--r--editor/translations/et.po22
-rw-r--r--editor/translations/eu.po17
-rw-r--r--editor/translations/fa.po40
-rw-r--r--editor/translations/fi.po22
-rw-r--r--editor/translations/fil.po18
-rw-r--r--editor/translations/fr.po36
-rw-r--r--editor/translations/ga.po13
-rw-r--r--editor/translations/gl.po25
-rw-r--r--editor/translations/he.po21
-rw-r--r--editor/translations/hi.po21
-rw-r--r--editor/translations/hr.po21
-rw-r--r--editor/translations/hu.po25
-rw-r--r--editor/translations/id.po83
-rw-r--r--editor/translations/is.po13
-rw-r--r--editor/translations/it.po22
-rw-r--r--editor/translations/ja.po25
-rw-r--r--editor/translations/ka.po20
-rw-r--r--editor/translations/km.po13
-rw-r--r--editor/translations/ko.po25
-rw-r--r--editor/translations/lt.po16
-rw-r--r--editor/translations/lv.po22
-rw-r--r--editor/translations/mi.po13
-rw-r--r--editor/translations/mk.po13
-rw-r--r--editor/translations/ml.po13
-rw-r--r--editor/translations/mr.po13
-rw-r--r--editor/translations/ms.po23
-rw-r--r--editor/translations/nb.po23
-rw-r--r--editor/translations/nl.po22
-rw-r--r--editor/translations/or.po13
-rw-r--r--editor/translations/pl.po33
-rw-r--r--editor/translations/pr.po13
-rw-r--r--editor/translations/pt.po34
-rw-r--r--editor/translations/pt_BR.po24
-rw-r--r--editor/translations/ro.po25
-rw-r--r--editor/translations/ru.po30
-rw-r--r--editor/translations/si.po13
-rw-r--r--editor/translations/sk.po100
-rw-r--r--editor/translations/sl.po13
-rw-r--r--editor/translations/sq.po18
-rw-r--r--editor/translations/sr_Cyrl.po25
-rw-r--r--editor/translations/sr_Latn.po13
-rw-r--r--editor/translations/sv.po50
-rw-r--r--editor/translations/ta.po13
-rw-r--r--editor/translations/te.po13
-rw-r--r--editor/translations/th.po21
-rw-r--r--editor/translations/tr.po38
-rw-r--r--editor/translations/tt.po13
-rw-r--r--editor/translations/tzm.po13
-rw-r--r--editor/translations/uk.po25
-rw-r--r--editor/translations/ur_PK.po13
-rw-r--r--editor/translations/vi.po24
-rw-r--r--editor/translations/zh_CN.po123
-rw-r--r--editor/translations/zh_HK.po18
-rw-r--r--editor/translations/zh_TW.po30
-rw-r--r--main/main.cpp35
-rw-r--r--main/performance.cpp56
-rw-r--r--main/performance.h12
-rw-r--r--methods.py12
-rw-r--r--misc/dist/linux/godot.66
-rw-r--r--misc/dist/shell/_godot.zsh-completion2
-rw-r--r--misc/dist/shell/godot.bash-completion2
-rw-r--r--misc/dist/shell/godot.fish2
-rw-r--r--modules/basis_universal/register_types.cpp2
-rw-r--r--modules/csg/csg_shape.cpp18
-rw-r--r--modules/csg/register_types.cpp18
-rw-r--r--modules/enet/config.py2
-rw-r--r--modules/enet/doc_classes/ENetMultiplayerPeer.xml (renamed from modules/enet/doc_classes/NetworkedMultiplayerENet.xml)14
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp (renamed from modules/enet/networked_multiplayer_enet.cpp)164
-rw-r--r--modules/enet/enet_multiplayer_peer.h (renamed from modules/enet/networked_multiplayer_enet.h)14
-rw-r--r--modules/enet/register_types.cpp4
-rw-r--r--modules/fbx/register_types.cpp2
-rw-r--r--modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml2
-rw-r--r--modules/gdnative/include/net/godot_net.h2
-rw-r--r--modules/gdnative/include/text/godot_text.h3
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp2
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp13
-rw-r--r--modules/gdnative/nativescript/register_types.cpp2
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp6
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h8
-rw-r--r--modules/gdnative/net/register_types.cpp6
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp2
-rw-r--r--modules/gdnative/register_types.cpp4
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp11
-rw-r--r--modules/gdnative/text/text_server_gdnative.h4
-rw-r--r--modules/gdnative/videodecoder/register_types.cpp2
-rw-r--r--modules/gdnative/xr/register_types.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp6
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp6
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h1
-rw-r--r--modules/gdscript/register_types.cpp2
-rw-r--r--modules/gltf/register_types.cpp30
-rw-r--r--modules/gridmap/grid_map.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/gridmap/register_types.cpp2
-rw-r--r--modules/jsonrpc/register_types.cpp2
-rw-r--r--modules/lightmapper_rd/register_types.cpp2
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp7
-rw-r--r--modules/mbedtls/crypto_mbedtls.h1
-rw-r--r--modules/minimp3/register_types.cpp2
-rw-r--r--modules/mobile_vr/register_types.cpp2
-rw-r--r--modules/mono/build_scripts/mono_configure.py6
-rw-r--r--modules/mono/csharp_script.cpp16
-rw-r--r--modules/mono/glue/base_object_glue.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp3
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp3
-rw-r--r--modules/mono/register_types.cpp4
-rw-r--r--modules/navigation/register_types.cpp2
-rw-r--r--modules/opensimplex/register_types.cpp4
-rw-r--r--modules/regex/register_types.cpp4
-rw-r--r--modules/stb_vorbis/register_types.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp164
-rw-r--r--modules/text_server_adv/text_server_adv.h2
-rw-r--r--modules/text_server_fb/text_server_fb.cpp164
-rw-r--r--modules/text_server_fb/text_server_fb.h2
-rw-r--r--modules/theora/register_types.cpp2
-rw-r--r--modules/upnp/register_types.cpp4
-rw-r--r--modules/vhacd/register_types.cpp8
-rw-r--r--modules/visual_script/register_types.cpp98
-rw-r--r--modules/visual_script/visual_script.cpp2
-rw-r--r--modules/visual_script/visual_script_editor.cpp2
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp28
-rw-r--r--modules/visual_script/visual_script_nodes.cpp4
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp4
-rw-r--r--modules/webm/register_types.cpp2
-rw-r--r--modules/webrtc/config.py2
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml (renamed from modules/webrtc/doc_classes/WebRTCMultiplayer.xml)12
-rw-r--r--modules/webrtc/register_types.cpp10
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.cpp (renamed from modules/webrtc/webrtc_multiplayer.cpp)72
-rw-r--r--modules/webrtc/webrtc_multiplayer_peer.h (renamed from modules/webrtc/webrtc_multiplayer.h)14
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml4
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/emws_client.cpp2
-rw-r--r--modules/websocket/register_types.cpp2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp4
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h8
-rw-r--r--modules/websocket/websocket_server.cpp2
-rw-r--r--modules/websocket/wsl_client.cpp2
-rw-r--r--modules/websocket/wsl_server.cpp13
-rw-r--r--modules/webxr/register_types.cpp2
-rw-r--r--platform/android/api/api.cpp6
-rw-r--r--platform/android/display_server_android.cpp25
-rw-r--r--platform/android/display_server_android.h8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Dictionary.java16
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java163
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java22
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java16
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java1
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java16
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java1
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java23
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java14
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java117
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java18
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java1
-rw-r--r--platform/android/java_godot_lib_jni.cpp2
-rw-r--r--platform/android/vulkan/vulkan_context_android.cpp4
-rw-r--r--platform/android/vulkan/vulkan_context_android.h2
-rw-r--r--platform/iphone/display_server_iphone.h7
-rw-r--r--platform/iphone/display_server_iphone.mm24
-rw-r--r--platform/iphone/export/export.cpp2
-rw-r--r--platform/iphone/vulkan_context_iphone.h2
-rw-r--r--platform/iphone/vulkan_context_iphone.mm4
-rw-r--r--platform/javascript/api/api.cpp4
-rw-r--r--platform/javascript/detect.py3
-rw-r--r--platform/javascript/javascript_singleton.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp32
-rw-r--r--platform/linuxbsd/display_server_x11.h11
-rw-r--r--platform/linuxbsd/freedesktop_screensaver.cpp3
-rw-r--r--platform/linuxbsd/vulkan_context_x11.cpp4
-rw-r--r--platform/linuxbsd/vulkan_context_x11.h2
-rw-r--r--platform/osx/display_server_osx.h11
-rw-r--r--platform/osx/display_server_osx.mm32
-rw-r--r--platform/osx/export/export.cpp31
-rw-r--r--platform/osx/vulkan_context_osx.h2
-rw-r--r--platform/osx/vulkan_context_osx.mm4
-rw-r--r--platform/windows/context_gl_windows.cpp36
-rw-r--r--platform/windows/context_gl_windows.h3
-rw-r--r--platform/windows/display_server_windows.cpp32
-rw-r--r--platform/windows/display_server_windows.h14
-rw-r--r--platform/windows/os_windows.cpp12
-rw-r--r--platform/windows/vulkan_context_win.cpp5
-rw-r--r--platform/windows/vulkan_context_win.h2
-rw-r--r--platform/windows/windows_terminal_logger.cpp24
-rw-r--r--scene/2d/cpu_particles_2d.cpp14
-rw-r--r--scene/3d/cpu_particles_3d.cpp12
-rw-r--r--scene/3d/decal.cpp27
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/light_3d.cpp25
-rw-r--r--scene/3d/light_3d.h10
-rw-r--r--scene/3d/lightmap_gi.cpp6
-rw-r--r--scene/3d/mesh_instance_3d.cpp12
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/3d/occluder_instance_3d.cpp28
-rw-r--r--scene/3d/occluder_instance_3d.h2
-rw-r--r--scene/3d/visual_instance_3d.cpp13
-rw-r--r--scene/animation/animation_blend_space_1d.cpp2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp12
-rw-r--r--scene/animation/animation_blend_tree.cpp20
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/gui/box_container.cpp1
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/color_picker.h1
-rw-r--r--scene/gui/control.cpp86
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/dialogs.cpp27
-rw-r--r--scene/gui/dialogs.h1
-rw-r--r--scene/gui/label.cpp127
-rw-r--r--scene/gui/label.h27
-rw-r--r--scene/gui/line_edit.cpp32
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/text_edit.cpp8
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/tree.cpp214
-rw-r--r--scene/gui/tree.h15
-rw-r--r--scene/main/canvas_item.cpp4
-rw-r--r--scene/main/node.cpp8
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp87
-rw-r--r--scene/main/scene_tree.h17
-rw-r--r--scene/main/shader_globals_override.cpp14
-rw-r--r--scene/main/viewport.cpp15
-rw-r--r--scene/main/viewport.h14
-rw-r--r--scene/main/window.cpp61
-rw-r--r--scene/main/window.h7
-rw-r--r--scene/register_scene_types.cpp944
-rw-r--r--scene/resources/default_theme/default_theme.cpp11
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/material.cpp100
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/mesh.cpp527
-rw-r--r--scene/resources/mesh.h6
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/particles_material.cpp54
-rw-r--r--scene/resources/primitive_meshes.cpp39
-rw-r--r--scene/resources/primitive_meshes.h8
-rw-r--r--scene/resources/sky_material.cpp6
-rw-r--r--scene/resources/texture.cpp257
-rw-r--r--scene/resources/texture.h64
-rw-r--r--scene/resources/theme.cpp149
-rw-r--r--scene/resources/theme.h12
-rw-r--r--scene/resources/tile_set.cpp32
-rw-r--r--scene/resources/visual_shader.cpp22
-rw-r--r--scene/resources/visual_shader.h1
-rw-r--r--scene/resources/visual_shader_nodes.cpp86
-rw-r--r--scene/resources/visual_shader_nodes.h33
-rw-r--r--servers/audio/effects/audio_effect_chorus.cpp2
-rw-r--r--servers/audio/effects/audio_effect_filter.h6
-rw-r--r--servers/display_server.cpp49
-rw-r--r--servers/display_server.h33
-rw-r--r--servers/display_server_headless.h2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h4
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp40
-rw-r--r--servers/physics_server_2d.cpp31
-rw-r--r--servers/physics_server_2d.h26
-rw-r--r--servers/physics_server_3d.cpp91
-rw-r--r--servers/physics_server_3d.h53
-rw-r--r--servers/register_server_types.cpp160
-rw-r--r--servers/rendering/rasterizer_dummy.h15
-rw-r--r--servers/rendering/renderer_compositor.h3
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp22
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp142
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h103
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp111
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h21
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp72
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h92
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp104
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h13
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp24
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp86
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h5
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp81
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp9
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp33
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h204
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp86
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h5
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp296
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h83
-rw-r--r--servers/rendering/renderer_rd/shaders/resolve.glsl16
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl780
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl140
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl11
-rw-r--r--servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl15
-rw-r--r--servers/rendering/renderer_scene.h7
-rw-r--r--servers/rendering/renderer_scene_cull.cpp91
-rw-r--r--servers/rendering/renderer_scene_cull.h17
-rw-r--r--servers/rendering/renderer_scene_render.h5
-rw-r--r--servers/rendering/renderer_storage.h11
-rw-r--r--servers/rendering/renderer_viewport.cpp59
-rw-r--r--servers/rendering/renderer_viewport.h21
-rw-r--r--servers/rendering/rendering_device.cpp51
-rw-r--r--servers/rendering/rendering_device.h46
-rw-r--r--servers/rendering/rendering_device_binds.h35
-rw-r--r--servers/rendering/rendering_server_default.cpp13
-rw-r--r--servers/rendering/rendering_server_default.h7
-rw-r--r--servers/rendering/shader_types.cpp1
-rw-r--r--servers/rendering_server.cpp34
-rw-r--r--servers/rendering_server.h50
-rw-r--r--servers/text_server.cpp25
-rw-r--r--servers/text_server.h22
-rw-r--r--tests/test_class_db.h8
-rw-r--r--tests/test_object.h4
-rw-r--r--thirdparty/README.md5
-rw-r--r--thirdparty/spirv-reflect/patches/specialization-constants.patch293
-rw-r--r--thirdparty/spirv-reflect/spirv_reflect.c139
-rw-r--r--thirdparty/spirv-reflect/spirv_reflect.h53
490 files changed, 9408 insertions, 5927 deletions
diff --git a/AUTHORS.md b/AUTHORS.md
index 0aacde20e8..c5a971b345 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -28,6 +28,7 @@ name is available.
(in alphabetical order, with over 10 commits excluding merges)
Aaron Franke (aaronfranke)
+ Aaron Record (LightningAA)
Alexander Holland (AlexHolly)
Alexey Khoroshavin (allkhor)
Alket Rexhepi (alketii)
@@ -182,6 +183,7 @@ name is available.
Stijn Hinlopen (hinlopen)
Swarnim Arun (minraws)
Thakee Nathees (ThakeeNathees)
+ thebestnom
Theo Hallenius (TheoXD)
Thomas Herzog (karroffel)
Timo Schwarzer (timoschwarzer)
diff --git a/DONORS.md b/DONORS.md
index 6f359d4b6c..d31b15fa5a 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -40,13 +40,11 @@ generous deed immortalized in the next stable release of Godot Engine.
## Mini sponsors
AD Ford
- Alejandro Saucedo
alex brown
Andrew Dunai
Angry Skull
anti666
blurp
- CD
Christian Baune
Christoffer Sundbom
Christopher Montesano
@@ -85,6 +83,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Slobodan Milnovic
Stephan Lanfermann
Steve
+ Stonesoft io
Thomas Krampl
Tristan Pemble
Violin Iliev
@@ -101,12 +100,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Barugon
Carlo Cabanilla
Chris Goddard
- Christopher Case
Daniel James
David Gehrig
David Snopek
Don B
- Ealthy Studio
Ed Morley
Ellen Poe
Florian Rämisch
@@ -120,7 +117,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Klavdij Voncina
kuku
Lex Steers
- Luke
Maciej Pendolski
Manuele Finocchiaro
Markus Wiesner
@@ -176,7 +172,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Chris Petrich
Chris Serino
Christian Leth Jeppesen
- Container7
+ Cow
Craig Ostrin
Craig Smith
Cristopher
@@ -187,7 +183,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Darrian Little
Dennis Belfrage
Dev To be curious
- Dietrich Schuetz
Digital Denizen
Dimitri Nüscheler
Donn Eddy
@@ -200,15 +195,16 @@ generous deed immortalized in the next stable release of Godot Engine.
flesk
foxydevloper
Fransiska
- F S
Gabrielius Vaiškūnas
Gary Hulst
gavlig
General Chicken
Geoffroy Warin
GGGames.org
+ GrayDwarf
Guilherme Felipe de C. G. da Silva
Harvey Fong
+ Hayden Whitehead
Heath Hayes
Horváth Péter
Hu Hund
@@ -241,12 +237,12 @@ generous deed immortalized in the next stable release of Godot Engine.
kinfox
Kis Levente Lorand
Kos
- Lachie
Lain Ballard
Laszlo Kiss
leetNightshade
Leo Fidel R Liban
Liam Smyth
+ LoparPanda
Luca Vazzano
Luc-Frédéric Langis
MadScientistCarl
@@ -259,6 +255,7 @@ generous deed immortalized in the next stable release of Godot Engine.
matt
Matt Greene
Matthias Toepp
+ Mecha Kaiju X
medecau
Michael
Michael Bordießer-Krauth
@@ -266,6 +263,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Michael Policastro
MightyPossum
MikadoSC
+ minz1
MuffinManKen
nate etan
Nick Abousselam
@@ -288,7 +286,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Rhodochrone
Ricardo Alcantara
Rob
- Robert Larnach
Robert McDermott
Robert Willes
Rob McInroy
@@ -299,6 +296,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ronny Mühle
Ryan Scott
Samuel Judd
+ Samuel Smart
Sean Morgan
Sebastian Hutter
Sébastien
@@ -325,9 +323,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Turntsnaco
tweaklab
Valryia
+ VikFro
Vincent Cloutier
Vlad Ceru Opran
VoidPointer
+ Vramexon
Winston
Wojciech Chojnacki
xzibiting
@@ -366,7 +366,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Alexander Walter (SilvanuZ)
Alexandre Beaudoin
Alex Chan
- alex clavelle
+ Alex Clavelle
alex raeside
Alex (Well Done Games)
Allan Davis
@@ -376,7 +376,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Anders Marstein Kruke
Andre Stackhouse
andrew james morris
- Andrew Mansuetti
Andrew Thomas
Ano Nim
Anthony Avina
@@ -416,6 +415,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Burney Waring
bwhirt
Caleb Gartner
+ Caleb Makela
Cameron Meyer
Carlos Cejudo
Carl van der Geest
@@ -433,15 +433,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Christoffer Dahlblom
Christophe Gagnier
Christopher Chin
- Christopher Schmitt
Chris Truebe
- Clay Heaton
Cody Parker
Conall O
Conner Lane
Corchari
Craig Maloney
Craig Post
+ damucz
Daniel Cheney
Daniel Johnson
Daren Scot Wilson
@@ -450,7 +449,6 @@ generous deed immortalized in the next stable release of Godot Engine.
David Bôle
David May
David Maziarka
- David Woodard
deadwithbread
Devin Carraway
Diego Pereira
@@ -487,10 +485,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Francois Holland
Frank
Game Endeavor
- Gareth Knowles
Gary Thomas
George Marques
- georgios katsanakis
+ Georgi Petkov
+ Graham Overby
Greg Lincoln
Greg Olson
Greyson Richey
@@ -500,10 +498,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Guillaume Pham Ngoc
Guldoman
Hal A
+ Hayden Foley
Heribert Hirth
- Hoojib
Houdini Blueprints
Hunter Jones
+ Ian ORourke
Ian Williams
Iiari
IndustrialRobot
@@ -512,7 +511,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Jackson Harmer
Jacob D
Jaguar
- Jaime Ruiz-Borau Vizárraga
Jake D
Jake Huxell
Jako Danar
@@ -529,15 +527,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Jason Bolton
Jason Malcolm-Herzmark
Jason Uechi
+ Jeferson R. P. Belmiro
Jeff Hungerford
+ Jeff Messer
Jeffrey Berube
Jennifer Graves
+ JernauGurgeh
Jesse Dubay
Jim Engstrand
Joe Klemmer
Joel Höglund
John Bruce
John Gabriel
+ John Szevin
Jonah Branch
Jonas
Jonas Bernemann
@@ -546,8 +548,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Jonatan R
Jonathan Bieber
Jonathan G
+ Jonathan Wright
Jon Bonazza
- Jon Oakes
Jon Sully
Jordan West
Jordy Goodridge
@@ -555,11 +557,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Jorge Araya Navarro
Jose C. Rubio
Joseph Catrambone
- Josep Sanchez
Josh Taylor
Joshua Heidrich
jromkjrom
Juanfran
+ Juan Maggi
Juan Uys
Jueast
Julian Murgia
@@ -569,7 +571,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Spedding
Justin W. Flory
KaDokta
- Kalin
Keedong Park
Keinan Powers
Keith Bradner
@@ -581,9 +582,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Kevin van Rooijen
Kiri Jolly
Kjetil Haugland
+ Kolandrious
Konstantin Goncharov
+ kormai
Krishna Nadoor
Kristian Nygaard Jensen
+ KR McGinley
Kronarq
KsyTek Games
kycho
@@ -595,16 +599,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Laurent CHEA
Laurent Tréguier
Laxman Pradhan
+ LE BOURHIS
LEMMiNO
Leonardo Dimano
Lin Chear
Linus Lind Lundgren
+ Ludovic DELVAL
Luigi Renna
Luis Gaemperle
Luis M
LunaticInAHat
Major Haul
- makoto asano
Malcolm
Marco Lardelli
Mark Jad
@@ -613,20 +618,21 @@ generous deed immortalized in the next stable release of Godot Engine.
Markus Michael Egger
Martin FIbik
Martin Holas
+ Martin Liška
Martin Trbola
Marvin
Mathieu
Matt Edwards
Matthew Booe
Matt Sylvia
- Maverick C.
Max Fiedler
Maxime Blade
Maxwell
- Mecha Kaiju X
+ MC
Melissa Mears
Merlyn Morgan-Graham
mewin
+ mhilbrunner
Michael
Michael Bruce-Lockhart
Michael Haney
@@ -665,12 +671,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Nicolas Rosset
Nicolas SAN AGUSTIN
Nima Farid
+ Noel Billig
+ Nuno Dionísio
NZ
oceoh
Okatima
- OKV
Oleg Reva
- Oleksandr Kryvonos
Olle Soprani
Omar Delarosa
Oriol Muñoz Princep
@@ -690,23 +696,26 @@ generous deed immortalized in the next stable release of Godot Engine.
Point08
Preethi Vaidyanathan
pwab
+ RabidTunes
Rackat
Rad Cat
Rafa Laguna
Raffaele Aramo
Rainer Amler
Rami Hanano
+ Rammeow
RAMupgrade
Remi Rampin
Rémi Verschelde
Reneator
Riccardo Marini
+ Richard Hayes
Richard Ivánek
Richard Néveri
Riley
Robert Farr (Larington)
Rob Ruana
- Roger Smith
+ Rodrigo Loli
Roland RzÄ…sa
Roman Tinkov
Ronald Ho Hip (CrimsonZA)
@@ -719,13 +728,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Sean Lynch
Sebastian Michailidis
SeongWan Kim
- Sergey
SeungJong k
Shaidak
Shane
- Shane Sicienski
Shane Spoor
- Siim Raidma
simdee
Simon Jonas Larsen
Simon Schoenenberger
@@ -763,7 +769,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Toadile
Tobias Bradtke
Tom Coxon
- Toni Duran
Torgeir Lilleskog
Torsten Crass
toupeira
@@ -778,16 +783,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Tyler Stafos
UltyX
Uther
+ v01tech
Vaughan Ling
Victor
- Viktor Ismagilov
+ Vincent Foulon
Vi Watch
Vladimir Savin
Vladislav Smirnov
- Vojtěch
Vytenis Narušis
- waka nya
- Wayne Haak
werner mendizabal
Wiley Thompson
William Edwards
diff --git a/SConstruct b/SConstruct
index e5646a7d0a..601b2d6e80 100644
--- a/SConstruct
+++ b/SConstruct
@@ -4,10 +4,12 @@ EnsureSConsVersion(3, 0, 0)
EnsurePythonVersion(3, 5)
# System
+import atexit
import glob
import os
import pickle
import sys
+import time
from collections import OrderedDict
# Local
@@ -25,6 +27,8 @@ active_platform_ids = []
platform_exporters = []
platform_apis = []
+time_at_start = time.time()
+
for x in sorted(glob.glob("platform/*")):
if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
continue
@@ -138,6 +142,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
+opts.Add("disable_classes", "Disable given classes (comma separated)", "")
opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
@@ -638,6 +643,7 @@ if selected_platform in platform_list:
if env["tools"]:
env.Append(CPPDEFINES=["TOOLS_ENABLED"])
+ methods.write_disabled_classes(env["disable_classes"].split(","))
if env["disable_3d"]:
if env["tools"]:
print(
@@ -748,3 +754,12 @@ if "env" in locals():
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
methods.dump(env)
+
+
+def print_elapsed_time():
+ elapsed_time_sec = round(time.time() - time_at_start, 3)
+ time_ms = round((elapsed_time_sec % 1) * 1000)
+ print(f"[Time elapsed: {time.strftime('%H:%M:%S', time.gmtime(elapsed_time_sec))}.{time_ms:03}]")
+
+
+atexit.register(print_elapsed_time)
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 74ef05b797..ac4e0db5b7 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -248,7 +248,7 @@ struct _VCSort {
String name;
Variant::Type type;
int order;
- int flags;
+ uint32_t flags;
bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
@@ -1114,6 +1114,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
+ // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
+ custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_thread", false);
GLOBAL_DEF("physics/3d/run_on_thread", false);
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index a3349444c4..9a58528bd7 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1729,10 +1729,11 @@ void _Thread::_start_func(void *ud) {
memdelete(tud);
Callable::CallError ce;
const Variant *arg[1] = { &t->userdata };
+ int argc = (int)(arg[0]->get_type() != Variant::NIL);
Thread::set_name(t->target_method);
- t->ret = t->target_instance->call(t->target_method, arg, 1, ce);
+ t->ret = t->target_instance->call(t->target_method, arg, argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String reason;
switch (ce.error) {
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 0aad21276a..de15cfd14a 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -509,6 +509,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NONE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RANGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM_SUGGESTION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_EASING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LENGTH);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_KEY_ACCEL);
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index a2ccbba58a..a46f42949d 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -82,6 +82,7 @@ public:
virtual PackedByteArray finish() = 0;
HMACContext() {}
+ virtual ~HMACContext() {}
};
class Crypto : public RefCounted {
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 324933d7b7..8f68b8d848 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -520,6 +520,11 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) {
return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name));
}
+static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_instance;
+ return o->get_instance_binding(p_token, p_callbacks);
+}
+
static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
}
@@ -665,6 +670,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall;
gdni.object_destroy = gdnative_object_destroy;
gdni.global_get_singleton = gdnative_global_get_singleton;
+ gdni.object_get_instance_binding = gdnative_object_get_instance_binding;
gdni.object_cast_to = gdnative_object_cast_to;
gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id;
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 318912e889..c1ebb3e76a 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -171,6 +171,16 @@ typedef void (*GDNativePtrUtilityFunction)(GDNativeTypePtr r_return, const GDNat
typedef GDNativeObjectPtr (*GDNativeClassConstructor)();
+typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_instance);
+typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding);
+typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_instance, GDNativeBool p_reference);
+
+struct GDNativeInstanceBindingCallbacks {
+ GDNativeInstanceBindingCreateCallback create_callback;
+ GDNativeInstanceBindingFreeCallback free_callback;
+ GDNativeInstanceBindingReferenceCallback reference_callback;
+};
+
/* EXTENSION CLASSES */
typedef void *GDExtensionClassInstancePtr;
@@ -373,6 +383,7 @@ typedef struct {
void (*object_method_bind_ptrcall)(GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
void (*object_destroy)(GDNativeObjectPtr p_o);
GDNativeObjectPtr (*global_get_singleton)(const char *p_name);
+ void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, GDNativeInstanceBindingCallbacks *p_callbacks);
GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag);
GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 52a6c5d64f..4a2abffae8 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -38,6 +38,7 @@ const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
+ emit_changed();
}
int InputEvent::get_device() const {
@@ -131,6 +132,7 @@ void InputEventFromWindow::_bind_methods() {
void InputEventFromWindow::set_window_id(int64_t p_id) {
window_id = p_id;
+ emit_changed();
}
int64_t InputEventFromWindow::get_window_id() const {
@@ -141,6 +143,7 @@ int64_t InputEventFromWindow::get_window_id() const {
void InputEventWithModifiers::set_store_command(bool p_enabled) {
store_command = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_storing_command() const {
@@ -149,6 +152,7 @@ bool InputEventWithModifiers::is_storing_command() const {
void InputEventWithModifiers::set_shift_pressed(bool p_enabled) {
shift_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_shift_pressed() const {
@@ -157,6 +161,7 @@ bool InputEventWithModifiers::is_shift_pressed() const {
void InputEventWithModifiers::set_alt_pressed(bool p_enabled) {
alt_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_alt_pressed() const {
@@ -165,6 +170,7 @@ bool InputEventWithModifiers::is_alt_pressed() const {
void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) {
ctrl_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_ctrl_pressed() const {
@@ -173,6 +179,7 @@ bool InputEventWithModifiers::is_ctrl_pressed() const {
void InputEventWithModifiers::set_meta_pressed(bool p_enabled) {
meta_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_meta_pressed() const {
@@ -181,6 +188,7 @@ bool InputEventWithModifiers::is_meta_pressed() const {
void InputEventWithModifiers::set_command_pressed(bool p_enabled) {
command_pressed = p_enabled;
+ emit_changed();
}
bool InputEventWithModifiers::is_command_pressed() const {
@@ -291,6 +299,7 @@ void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
+ emit_changed();
}
bool InputEventKey::is_pressed() const {
@@ -299,6 +308,7 @@ bool InputEventKey::is_pressed() const {
void InputEventKey::set_keycode(uint32_t p_keycode) {
keycode = p_keycode;
+ emit_changed();
}
uint32_t InputEventKey::get_keycode() const {
@@ -307,6 +317,7 @@ uint32_t InputEventKey::get_keycode() const {
void InputEventKey::set_physical_keycode(uint32_t p_keycode) {
physical_keycode = p_keycode;
+ emit_changed();
}
uint32_t InputEventKey::get_physical_keycode() const {
@@ -315,6 +326,7 @@ uint32_t InputEventKey::get_physical_keycode() const {
void InputEventKey::set_unicode(uint32_t p_unicode) {
unicode = p_unicode;
+ emit_changed();
}
uint32_t InputEventKey::get_unicode() const {
@@ -323,6 +335,7 @@ uint32_t InputEventKey::get_unicode() const {
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
+ emit_changed();
}
bool InputEventKey::is_echo() const {
@@ -469,6 +482,7 @@ void InputEventKey::_bind_methods() {
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
+ emit_changed();
}
int InputEventMouse::get_button_mask() const {
@@ -518,6 +532,7 @@ float InputEventMouseButton::get_factor() const {
void InputEventMouseButton::set_button_index(MouseButton p_index) {
button_index = p_index;
+ emit_changed();
}
MouseButton InputEventMouseButton::get_button_index() const {
@@ -847,6 +862,7 @@ void InputEventMouseMotion::_bind_methods() {
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
axis = p_axis;
+ emit_changed();
}
JoyAxis InputEventJoypadMotion::get_axis() const {
@@ -855,6 +871,7 @@ JoyAxis InputEventJoypadMotion::get_axis() const {
void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
+ emit_changed();
}
float InputEventJoypadMotion::get_axis_value() const {
@@ -949,6 +966,7 @@ void InputEventJoypadMotion::_bind_methods() {
void InputEventJoypadButton::set_button_index(JoyButton p_index) {
button_index = p_index;
+ emit_changed();
}
JoyButton InputEventJoypadButton::get_button_index() const {
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 52dc561546..b5f067d499 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -45,6 +45,7 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
+ ClassDB::bind_method(D_METHOD("action_get_deadzone", "action"), &InputMap::action_get_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 6de626db99..790b6febc0 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -134,8 +134,9 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
if (p_dst_max_size < 16) {
uint8_t dst[16];
- ret_size = fastlz_decompress(p_src, p_src_size, dst, 16);
+ fastlz_decompress(p_src, p_src_size, dst, 16);
memcpy(p_dst, dst, p_dst_max_size);
+ ret_size = p_dst_max_size;
} else {
ret_size = fastlz_decompress(p_src, p_src_size, p_dst, p_dst_max_size);
}
@@ -238,7 +239,10 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
- WARN_PRINT(strm.msg);
+ case Z_BUF_ERROR:
+ if (strm.msg) {
+ WARN_PRINT(strm.msg);
+ }
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
return ret;
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index f9b3165a07..f291086808 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -590,6 +590,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
}
}
if (err != OK) {
+ ret.resize(_offset);
break;
}
}
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 51ba8800e4..564397c88c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i
if (id & (1 << 15)) {
id = id & ~(1 << 15);
config = p_node->get_node_rpc_methods();
- } else {
+ } else if (p_node->get_script_instance()) {
config = p_node->get_script_instance()->get_rpc_methods();
}
if (id < config.size()) {
@@ -149,7 +149,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
}
void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
return;
}
@@ -196,13 +196,13 @@ Node *MultiplayerAPI::get_root_node() {
return root_node;
}
-void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
if (p_peer == network_peer) {
return; // Nothing to do
}
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
- "Supplied NetworkedMultiplayerPeer must be connecting or connected.");
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
@@ -224,7 +224,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
}
}
-Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
return network_peer;
}
@@ -513,7 +513,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
packet.write[1] = valid_rpc_checksum;
encode_cstring(pname.get_data(), &packet.write[2]);
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
network_peer->put_packet(packet.ptr(), packet.size());
}
@@ -592,7 +592,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
network_peer->set_target_peer(E->get()); // To all of you.
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
@@ -760,9 +760,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
@@ -974,7 +974,7 @@ void MultiplayerAPI::_server_disconnected() {
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
int node_id = network_peer->get_unique_id();
bool skip_rpc = node_id == p_peer_id;
@@ -1033,10 +1033,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
+Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
+ ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
MAKE_ROOM(p_data.size() + 1);
const uint8_t *r = p_data.ptr();
@@ -1105,7 +1105,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
- ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -1123,7 +1123,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 43804a20ec..e9f96383c9 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/object/ref_counted.h"
class MultiplayerAPI : public RefCounted {
@@ -51,7 +51,7 @@ public:
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
int channel = 0;
bool operator==(RPCConfig const &p_other) const {
@@ -83,7 +83,7 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerPeer> network_peer;
int rpc_sender_id = 0;
Set<int> connected_peers;
HashMap<NodePath, PathSentCache> path_send_cache;
@@ -132,9 +132,9 @@ public:
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_network_peer() const;
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE);
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/multiplayer_peer.cpp
index b6af046e77..8126b4cea3 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.cpp */
+/* multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "networked_multiplayer_peer.h"
+#include "multiplayer_peer.h"
-void NetworkedMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
- ClassDB::bind_method(D_METHOD("get_transfer_mode"), &NetworkedMultiplayerPeer::get_transfer_mode);
- ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
- ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
- ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
- ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
- ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/multiplayer_peer.h
index 7c90f97d88..432f47280f 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.h */
+/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "core/io/packet_peer.h"
-class NetworkedMultiplayerPeer : public PacketPeer {
- GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
+class MultiplayerPeer : public PacketPeer {
+ GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
@@ -73,10 +73,10 @@ public:
virtual ConnectionStatus get_connection_status() const = 0;
- NetworkedMultiplayerPeer() {}
+ MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/object/class_db.h b/core/object/class_db.h
index af528bfde7..e0cba1b8b5 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -434,4 +434,15 @@ public:
#endif
+#define GDREGISTER_CLASS(m_class) \
+ if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
+ ClassDB::register_class<m_class>(); \
+ }
+#define GDREGISTER_VIRTUAL_CLASS(m_class) \
+ if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
+ ClassDB::register_virtual_class<m_class>(); \
+ }
+
+#include "core/disabled_classes.gen.h"
+
#endif // CLASS_DB_H
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 1c8db89e5e..296d876701 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1769,42 +1769,41 @@ uint32_t Object::get_edited_version() const {
}
#endif
-void *Object::get_script_instance_binding(int p_script_language_index) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
-#endif
-
- //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
- //just return the same pointer.
- //if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
- //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
-
- if (!_script_instance_bindings[p_script_language_index]) {
- void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
- if (script_data) {
- instance_binding_count.increment();
- _script_instance_bindings[p_script_language_index] = script_data;
+void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ void *binding = nullptr;
+ _instance_binding_mutex.lock();
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].token == p_token) {
+ binding = _instance_bindings[i].binding;
+ break;
}
}
+ if (unlikely(!binding)) {
+ uint32_t current_size = next_power_of_2(_instance_binding_count);
+ uint32_t new_size = next_power_of_2(_instance_binding_count + 1);
- return _script_instance_bindings[p_script_language_index];
-}
+ if (current_size == 0 || new_size > current_size) {
+ _instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding));
+ }
-bool Object::has_script_instance_binding(int p_script_language_index) {
- return _script_instance_bindings[p_script_language_index] != nullptr;
-}
+ _instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback;
+ _instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback;
+ _instance_bindings[_instance_binding_count].token = p_token;
-void Object::set_script_instance_binding(int p_script_language_index, void *p_data) {
-#ifdef DEBUG_ENABLED
- CRASH_COND(_script_instance_bindings[p_script_language_index] != nullptr);
-#endif
- _script_instance_bindings[p_script_language_index] = p_data;
+ binding = p_callbacks->create_callback(p_token, this);
+ _instance_bindings[_instance_binding_count].binding = binding;
+
+ _instance_binding_count++;
+ }
+
+ _instance_binding_mutex.unlock();
+
+ return binding;
}
void Object::_construct_object(bool p_reference) {
type_is_reference = p_reference;
_instance_id = ObjectDB::add_instance(this);
- memset(_script_instance_bindings, 0, sizeof(void *) * MAX_SCRIPT_INSTANCE_BINDINGS);
ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance);
@@ -1864,12 +1863,13 @@ Object::~Object() {
_instance_id = ObjectID();
_predelete_ok = 2;
- if (!ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ if (_instance_bindings != nullptr) {
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].free_callback) {
+ _instance_bindings[i].free_callback(_instance_bindings[i].token, _instance_bindings[i].binding, this);
}
}
+ memfree(_instance_bindings);
}
}
@@ -1887,7 +1887,6 @@ void ObjectDB::debug_objects(DebugFunc p_func) {
for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
if (object_slots[i].validator) {
p_func(object_slots[i].object);
-
count--;
}
}
diff --git a/core/object/object.h b/core/object/object.h
index 632db41591..33d9b627f6 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -60,6 +60,7 @@ enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_lesser][,noslider][,radians][,degrees][,exp][,suffix:<keyword>] range.
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
+ PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
@@ -151,7 +152,7 @@ struct PropertyInfo {
String hint_string;
uint32_t usage = PROPERTY_USAGE_DEFAULT;
- _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const {
+ _FORCE_INLINE_ PropertyInfo added_usage(uint32_t p_fl) const {
PropertyInfo pi = *this;
pi.usage |= p_fl;
return pi;
@@ -163,7 +164,7 @@ struct PropertyInfo {
PropertyInfo() {}
- PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
+ PropertyInfo(const Variant::Type p_type, const String p_name, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", const uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
type(p_type),
name(p_name),
hint(p_hint),
@@ -480,10 +481,6 @@ public:
};
private:
- enum {
- MAX_SCRIPT_INSTANCE_BINDINGS = 8
- };
-
#ifdef DEBUG_ENABLED
friend struct _ObjectDebugLock;
#endif
@@ -542,12 +539,35 @@ private:
friend class RefCounted;
bool type_is_reference = false;
- SafeNumeric<uint32_t> instance_binding_count;
- void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
+
+ std::mutex _instance_binding_mutex;
+ struct InstanceBinding {
+ void *binding;
+ void *token;
+ GDNativeInstanceBindingFreeCallback free_callback = nullptr;
+ GDNativeInstanceBindingReferenceCallback reference_callback = nullptr;
+ };
+ InstanceBinding *_instance_bindings = nullptr;
+ uint32_t _instance_binding_count = 0;
Object(bool p_reference);
protected:
+ _FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) {
+ bool can_die = true;
+ if (_instance_bindings) {
+ _instance_binding_mutex.lock();
+ for (uint32_t i = 0; i < _instance_binding_count; i++) {
+ if (_instance_bindings[i].reference_callback) {
+ if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) {
+ can_die = false;
+ }
+ }
+ }
+ _instance_binding_mutex.unlock();
+ }
+ return can_die;
+ }
friend class NativeExtensionMethodBind;
_ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
_ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; }
@@ -785,9 +805,7 @@ public:
#endif
//used by script languages to store binding data
- void *get_script_instance_binding(int p_script_language_index);
- bool has_script_instance_binding(int p_script_language_index);
- void set_script_instance_binding(int p_script_language_index, void *p_data);
+ void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
void clear_internal_resource_paths();
diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp
index 9862624972..2833f774dc 100644
--- a/core/object/ref_counted.cpp
+++ b/core/object/ref_counted.cpp
@@ -65,13 +65,8 @@ bool RefCounted::reference() {
if (_get_extension() && _get_extension()->reference) {
_get_extension()->reference(_get_extension_instance());
}
- if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->refcount_incremented_instance_binding(this);
- }
- }
- }
+
+ _instance_binding_reference(true);
}
return success;
@@ -89,14 +84,8 @@ bool RefCounted::unreference() {
if (_get_extension() && _get_extension()->unreference) {
_get_extension()->unreference(_get_extension_instance());
}
- if (instance_binding_count.get() > 0 && !ScriptServer::are_languages_finished()) {
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this);
- die = die && script_ret;
- }
- }
- }
+
+ die = die && _instance_binding_reference(false);
}
return die;
diff --git a/core/os/memory.h b/core/os/memory.h
index 10e678103d..9d09626b8c 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -80,7 +80,7 @@ void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_d
#define memalloc(m_size) Memory::alloc_static(m_size)
#define memrealloc(m_mem, m_size) Memory::realloc_static(m_mem, m_size)
-#define memfree(m_size) Memory::free_static(m_size)
+#define memfree(m_mem) Memory::free_static(m_mem)
_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
diff --git a/core/os/os.h b/core/os/os.h
index 444f67431f..301718a8b3 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -58,8 +58,6 @@ class OS {
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;
- bool _use_vsync;
- bool _vsync_via_compositor;
bool _stdout_enabled = true;
bool _stderr_enabled = true;
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 1cbb0bb597..eb37267546 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -48,7 +48,7 @@
#include "core/io/json.h"
#include "core/io/marshalls.h"
#include "core/io/multiplayer_api.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/io/packed_data_container.h"
#include "core/io/packet_peer.h"
#include "core/io/packet_peer_dtls.h"
@@ -131,50 +131,50 @@ void register_core_types() {
resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image);
- ClassDB::register_class<Object>();
-
- ClassDB::register_virtual_class<Script>();
-
- ClassDB::register_class<RefCounted>();
- ClassDB::register_class<WeakRef>();
- ClassDB::register_class<Resource>();
- ClassDB::register_class<Image>();
-
- ClassDB::register_virtual_class<InputEvent>();
- ClassDB::register_virtual_class<InputEventWithModifiers>();
- ClassDB::register_virtual_class<InputEventFromWindow>();
- ClassDB::register_class<InputEventKey>();
- ClassDB::register_virtual_class<InputEventMouse>();
- ClassDB::register_class<InputEventMouseButton>();
- ClassDB::register_class<InputEventMouseMotion>();
- ClassDB::register_class<InputEventJoypadButton>();
- ClassDB::register_class<InputEventJoypadMotion>();
- ClassDB::register_class<InputEventScreenDrag>();
- ClassDB::register_class<InputEventScreenTouch>();
- ClassDB::register_class<InputEventAction>();
- ClassDB::register_virtual_class<InputEventGesture>();
- ClassDB::register_class<InputEventMagnifyGesture>();
- ClassDB::register_class<InputEventPanGesture>();
- ClassDB::register_class<InputEventMIDI>();
+ GDREGISTER_CLASS(Object);
+
+ GDREGISTER_VIRTUAL_CLASS(Script);
+
+ GDREGISTER_CLASS(RefCounted);
+ GDREGISTER_CLASS(WeakRef);
+ GDREGISTER_CLASS(Resource);
+ GDREGISTER_CLASS(Image);
+
+ GDREGISTER_VIRTUAL_CLASS(InputEvent);
+ GDREGISTER_VIRTUAL_CLASS(InputEventWithModifiers);
+ GDREGISTER_VIRTUAL_CLASS(InputEventFromWindow);
+ GDREGISTER_CLASS(InputEventKey);
+ GDREGISTER_VIRTUAL_CLASS(InputEventMouse);
+ GDREGISTER_CLASS(InputEventMouseButton);
+ GDREGISTER_CLASS(InputEventMouseMotion);
+ GDREGISTER_CLASS(InputEventJoypadButton);
+ GDREGISTER_CLASS(InputEventJoypadMotion);
+ GDREGISTER_CLASS(InputEventScreenDrag);
+ GDREGISTER_CLASS(InputEventScreenTouch);
+ GDREGISTER_CLASS(InputEventAction);
+ GDREGISTER_VIRTUAL_CLASS(InputEventGesture);
+ GDREGISTER_CLASS(InputEventMagnifyGesture);
+ GDREGISTER_CLASS(InputEventPanGesture);
+ GDREGISTER_CLASS(InputEventMIDI);
// Network
- ClassDB::register_virtual_class<IP>();
+ GDREGISTER_VIRTUAL_CLASS(IP);
- ClassDB::register_virtual_class<StreamPeer>();
- ClassDB::register_class<StreamPeerBuffer>();
- ClassDB::register_class<StreamPeerTCP>();
- ClassDB::register_class<TCPServer>();
+ GDREGISTER_VIRTUAL_CLASS(StreamPeer);
+ GDREGISTER_CLASS(StreamPeerBuffer);
+ GDREGISTER_CLASS(StreamPeerTCP);
+ GDREGISTER_CLASS(TCPServer);
- ClassDB::register_virtual_class<PacketPeer>();
- ClassDB::register_class<PacketPeerStream>();
- ClassDB::register_class<PacketPeerUDP>();
- ClassDB::register_class<UDPServer>();
+ GDREGISTER_VIRTUAL_CLASS(PacketPeer);
+ GDREGISTER_CLASS(PacketPeerStream);
+ GDREGISTER_CLASS(PacketPeerUDP);
+ GDREGISTER_CLASS(UDPServer);
ClassDB::register_custom_instance_class<HTTPClient>();
// Crypto
- ClassDB::register_class<HashingContext>();
- ClassDB::register_class<AESContext>();
+ GDREGISTER_CLASS(HashingContext);
+ GDREGISTER_CLASS(AESContext);
ClassDB::register_custom_instance_class<X509Certificate>();
ClassDB::register_custom_instance_class<CryptoKey>();
ClassDB::register_custom_instance_class<HMACContext>();
@@ -188,42 +188,42 @@ void register_core_types() {
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
- ClassDB::register_virtual_class<NetworkedMultiplayerPeer>();
- ClassDB::register_class<MultiplayerAPI>();
- ClassDB::register_class<MainLoop>();
- ClassDB::register_class<Translation>();
- ClassDB::register_class<OptimizedTranslation>();
- ClassDB::register_class<UndoRedo>();
- ClassDB::register_class<TriangleMesh>();
+ GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer);
+ GDREGISTER_CLASS(MultiplayerAPI);
+ GDREGISTER_CLASS(MainLoop);
+ GDREGISTER_CLASS(Translation);
+ GDREGISTER_CLASS(OptimizedTranslation);
+ GDREGISTER_CLASS(UndoRedo);
+ GDREGISTER_CLASS(TriangleMesh);
- ClassDB::register_class<ResourceFormatLoader>();
- ClassDB::register_class<ResourceFormatSaver>();
+ GDREGISTER_CLASS(ResourceFormatLoader);
+ GDREGISTER_CLASS(ResourceFormatSaver);
- ClassDB::register_class<_File>();
- ClassDB::register_class<_Directory>();
- ClassDB::register_class<_Thread>();
- ClassDB::register_class<_Mutex>();
- ClassDB::register_class<_Semaphore>();
+ GDREGISTER_CLASS(_File);
+ GDREGISTER_CLASS(_Directory);
+ GDREGISTER_CLASS(_Thread);
+ GDREGISTER_CLASS(_Mutex);
+ GDREGISTER_CLASS(_Semaphore);
- ClassDB::register_class<XMLParser>();
- ClassDB::register_class<JSON>();
+ GDREGISTER_CLASS(XMLParser);
+ GDREGISTER_CLASS(JSON);
- ClassDB::register_class<ConfigFile>();
+ GDREGISTER_CLASS(ConfigFile);
- ClassDB::register_class<PCKPacker>();
+ GDREGISTER_CLASS(PCKPacker);
- ClassDB::register_class<PackedDataContainer>();
- ClassDB::register_virtual_class<PackedDataContainerRef>();
- ClassDB::register_class<AStar>();
- ClassDB::register_class<AStar2D>();
- ClassDB::register_class<EncodedObjectAsID>();
- ClassDB::register_class<RandomNumberGenerator>();
+ GDREGISTER_CLASS(PackedDataContainer);
+ GDREGISTER_VIRTUAL_CLASS(PackedDataContainerRef);
+ GDREGISTER_CLASS(AStar);
+ GDREGISTER_CLASS(AStar2D);
+ GDREGISTER_CLASS(EncodedObjectAsID);
+ GDREGISTER_CLASS(RandomNumberGenerator);
- ClassDB::register_virtual_class<ResourceImporter>();
+ GDREGISTER_VIRTUAL_CLASS(ResourceImporter);
- ClassDB::register_class<NativeExtension>();
+ GDREGISTER_CLASS(NativeExtension);
- ClassDB::register_virtual_class<NativeExtensionManager>();
+ GDREGISTER_VIRTUAL_CLASS(NativeExtensionManager);
native_extension_manager = memnew(NativeExtensionManager);
@@ -253,22 +253,22 @@ void register_core_settings() {
}
void register_core_singletons() {
- ClassDB::register_class<ProjectSettings>();
- ClassDB::register_virtual_class<IP>();
- ClassDB::register_class<_Geometry2D>();
- ClassDB::register_class<_Geometry3D>();
- ClassDB::register_class<_ResourceLoader>();
- ClassDB::register_class<_ResourceSaver>();
- ClassDB::register_class<_OS>();
- ClassDB::register_class<_Engine>();
- ClassDB::register_class<_ClassDB>();
- ClassDB::register_class<_Marshalls>();
- ClassDB::register_class<TranslationServer>();
- ClassDB::register_virtual_class<Input>();
- ClassDB::register_class<InputMap>();
- ClassDB::register_class<Expression>();
- ClassDB::register_class<_EngineDebugger>();
- ClassDB::register_class<Time>();
+ GDREGISTER_CLASS(ProjectSettings);
+ GDREGISTER_VIRTUAL_CLASS(IP);
+ GDREGISTER_CLASS(_Geometry2D);
+ GDREGISTER_CLASS(_Geometry3D);
+ GDREGISTER_CLASS(_ResourceLoader);
+ GDREGISTER_CLASS(_ResourceSaver);
+ GDREGISTER_CLASS(_OS);
+ GDREGISTER_CLASS(_Engine);
+ GDREGISTER_CLASS(_ClassDB);
+ GDREGISTER_CLASS(_Marshalls);
+ GDREGISTER_CLASS(TranslationServer);
+ GDREGISTER_VIRTUAL_CLASS(Input);
+ GDREGISTER_CLASS(InputMap);
+ GDREGISTER_CLASS(Expression);
+ GDREGISTER_CLASS(_EngineDebugger);
+ GDREGISTER_CLASS(Time);
Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton(), "IP"));
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 16ecd2b985..4cd2915ffa 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -3397,17 +3397,10 @@ String String::format(const Variant &values, String placeholder) const {
if (value_arr.size() == 2) {
Variant v_key = value_arr[0];
String key = v_key;
- if (key.left(1) == "\"" && key.right(1) == "\"") {
- key = key.substr(1, key.length() - 2);
- }
Variant v_val = value_arr[1];
String val = v_val;
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
new_string = new_string.replace(placeholder.replace("_", key), val);
} else {
ERR_PRINT(String("STRING.format Inner Array size != 2 ").ascii().get_data());
@@ -3416,10 +3409,6 @@ String String::format(const Variant &values, String placeholder) const {
Variant v_val = values_arr[i];
String val = v_val;
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
if (placeholder.find("_") > -1) {
new_string = new_string.replace(placeholder.replace("_", i_as_str), val);
} else {
@@ -3436,14 +3425,6 @@ String String::format(const Variant &values, String placeholder) const {
String key = E->get();
String val = d[E->get()];
- if (key.left(1) == "\"" && key.right(1) == "\"") {
- key = key.substr(1, key.length() - 2);
- }
-
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
new_string = new_string.replace(placeholder.replace("_", key), val);
}
} else {
diff --git a/core/templates/list.h b/core/templates/list.h
index 010e35eed8..6047b89670 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -135,6 +135,83 @@ public:
_FORCE_INLINE_ Element() {}
};
+ typedef T ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ const T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; }
+ _FORCE_INLINE_ ConstIterator() {}
+ _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *first = nullptr;
diff --git a/core/templates/map.h b/core/templates/map.h
index 7dfee13d2c..a47547d355 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -33,6 +33,7 @@
#include "core/error/error_macros.h"
#include "core/os/memory.h"
+#include "core/templates/pair.h"
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
@@ -55,11 +56,12 @@ public:
Element *parent = nullptr;
Element *_next = nullptr;
Element *_prev = nullptr;
- K _key;
- V _value;
- //_Data *data;
+ KeyValue<K, V> _data;
public:
+ KeyValue<K, V> &key_value() { return _data; }
+ const KeyValue<K, V> &key_value() const { return _data; }
+
const Element *next() const {
return _next;
}
@@ -73,23 +75,106 @@ public:
return _prev;
}
const K &key() const {
- return _key;
+ return _data.key;
}
V &value() {
- return _value;
+ return _data.value;
}
const V &value() const {
- return _value;
+ return _data.value;
}
V &get() {
- return _value;
+ return _data.value;
}
const V &get() const {
- return _value;
+ return _data.value;
}
- Element() {}
+ Element(const KeyValue<K, V> &p_data) :
+ _data(p_data) {}
};
+ typedef KeyValue<K, V> ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ KeyValue<K, V> &operator*() const {
+ return E->key_value();
+ }
+ _FORCE_INLINE_ KeyValue<K, V> *operator->() const { return &E->key_value(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const KeyValue<K, V> &operator*() const {
+ return E->key_value();
+ }
+ _FORCE_INLINE_ const KeyValue<K, V> *operator->() const { return &E->key_value(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
+
+ ConstIterator(const Element *p_E) { E = p_E; }
+ ConstIterator() {}
+ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+ _FORCE_INLINE_ void remove(const Iterator &p_iter) {
+ return erase(p_iter.E);
+ }
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *_root = nullptr;
@@ -107,7 +192,7 @@ private:
}
void _create_root() {
- _root = memnew_allocator(Element, A);
+ _root = memnew_allocator(Element(KeyValue<K, V>(K(), V())), A);
_root->parent = _root->left = _root->right = _nil;
_root->color = BLACK;
}
@@ -216,9 +301,9 @@ private:
C less;
while (node != _data._nil) {
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
return node; // found
@@ -236,9 +321,9 @@ private:
while (node != _data._nil) {
prev = node;
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
return node; // found
@@ -249,7 +334,7 @@ private:
return nullptr; // tree empty
}
- if (less(p_key, prev->_key)) {
+ if (less(p_key, prev->_data.key)) {
prev = prev->_prev;
}
@@ -312,25 +397,25 @@ private:
while (node != _data._nil) {
new_parent = node;
- if (less(p_key, node->_key)) {
+ if (less(p_key, node->_data.key)) {
node = node->left;
- } else if (less(node->_key, p_key)) {
+ } else if (less(node->_data.key, p_key)) {
node = node->right;
} else {
- node->_value = p_value;
+ node->_data.value = p_value;
return node; // Return existing node with new value
}
}
- Element *new_node = memnew_allocator(Element, A);
+ typedef KeyValue<K, V> KV;
+ Element *new_node = memnew_allocator(Element(KV(p_key, p_value)), A);
new_node->parent = new_parent;
new_node->right = _data._nil;
new_node->left = _data._nil;
- new_node->_key = p_key;
- new_node->_value = p_value;
+
//new_node->data=_data;
- if (new_parent == _data._root || less(p_key, new_parent->_key)) {
+ if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
new_parent->left = new_node;
} else {
new_parent->right = new_node;
@@ -575,7 +660,7 @@ public:
CRASH_COND(!_data._root);
const Element *e = find(p_key);
CRASH_COND(!e);
- return e->_value;
+ return e->_data.value;
}
V &operator[](const K &p_key) {
@@ -588,7 +673,7 @@ public:
e = insert(p_key, V());
}
- return e->_value;
+ return e->_data.value;
}
Element *front() const {
diff --git a/core/templates/pair.h b/core/templates/pair.h
index bc1a764694..31706b6ecb 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -31,6 +31,8 @@
#ifndef PAIR_H
#define PAIR_H
+#include "core/typedefs.h"
+
template <class F, class S>
struct Pair {
F first;
@@ -64,4 +66,37 @@ struct PairSort {
}
};
+template <class K, class V>
+struct KeyValue {
+ const K key;
+ V value;
+
+ void operator=(const KeyValue &p_kv) = delete;
+ _FORCE_INLINE_ KeyValue(const KeyValue &p_kv) :
+ key(p_kv.key),
+ value(p_kv.value) {
+ }
+ _FORCE_INLINE_ KeyValue(const K &p_key, const V &p_value) :
+ key(p_key),
+ value(p_value) {
+ }
+};
+
+template <class K, class V>
+bool operator==(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
+ return (pair.key == other.key) && (pair.value == other.value);
+}
+
+template <class K, class V>
+bool operator!=(const KeyValue<K, V> &pair, const KeyValue<K, V> &other) {
+ return (pair.key != other.key) || (pair.value != other.value);
+}
+
+template <class K, class V>
+struct KeyValueSort {
+ bool operator()(const KeyValue<K, V> &A, const KeyValue<K, V> &B) const {
+ return A.key < B.key;
+ }
+};
+
#endif // PAIR_H
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index e4964f744e..4f5c74ca46 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -193,7 +193,7 @@ public:
if (THREAD_SAFE) {
spin_lock.unlock();
}
- if (validator_chunks[idx_chunk][idx_element] & 0x80000000) {
+ if ((validator_chunks[idx_chunk][idx_element] & 0x80000000) && validator_chunks[idx_chunk][idx_element] != 0xFFFFFFFF) {
ERR_FAIL_V_MSG(nullptr, "Attempting to use an uninitialized RID");
}
return nullptr;
diff --git a/core/templates/set.h b/core/templates/set.h
index 3036ecf27d..245c174862 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -77,6 +77,85 @@ public:
Element() {}
};
+ typedef T ValueType;
+
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ Iterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ Iterator(Element *p_E) { E = p_E; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { E = p_it.E; }
+
+ private:
+ Element *E = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return E->get();
+ }
+ _FORCE_INLINE_ const T *operator->() const { return &E->get(); }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ E = E->next();
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ E = E->prev();
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
+
+ _FORCE_INLINE_ ConstIterator(const Element *p_E) { E = p_E; }
+ _FORCE_INLINE_ ConstIterator() {}
+ _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
+
+ private:
+ const Element *E = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(front());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ Iterator find(const K &p_key) {
+ return Iterator(find(p_key));
+ }
+#endif
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(front());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(nullptr);
+ }
+
+#if 0
+ //to use when replacing find()
+ _FORCE_INLINE_ ConstIterator find(const K &p_key) const {
+ return ConstIterator(find(p_key));
+ }
+#endif
private:
struct _Data {
Element *_root = nullptr;
diff --git a/core/templates/vector.h b/core/templates/vector.h
index dae8874a87..08cbef6ba4 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -187,6 +187,70 @@ public:
return false;
}
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ Iterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ Iterator(T *p_ptr) { elem_ptr = p_ptr; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ T *elem_ptr = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ const T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ ConstIterator(T *p_ptr) { elem_ptr = p_ptr; }
+ ConstIterator() {}
+ ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ const T *elem_ptr = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(ptrw());
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(ptrw() + size());
+ }
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(ptr());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(ptr() + size());
+ }
+
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
diff --git a/core/typedefs.h b/core/typedefs.h
index cdbfb34e56..dde254af23 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -281,4 +281,11 @@ struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
#define DEBUG_METHODS_ENABLED
#endif
+// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
+#define __GDARG_PLACEHOLDER_1 0,
+#define __gd_take_second_arg(__ignored, val, ...) val
+#define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk 1, 0)
+#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
+#define GD_IS_DEFINED(x) ___gd_is_defined(x)
+
#endif // TYPEDEFS_H
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index b2f7c6aa0a..07b3a9a675 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -33,6 +33,11 @@
#include "core/templates/ordered_hash_map.h"
#include "core/templates/safe_refcount.h"
#include "core/variant/variant.h"
+// required in this order by VariantInternal, do not remove this comment.
+#include "core/object/class_db.h"
+#include "core/object/object.h"
+#include "core/variant/type_info.h"
+#include "core/variant/variant_internal.h"
struct DictionaryPrivate {
SafeRefCount refcount;
@@ -74,15 +79,32 @@ Variant Dictionary::get_value_at_index(int p_index) const {
}
Variant &Dictionary::operator[](const Variant &p_key) {
- return _p->variant_map[p_key];
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ return _p->variant_map[sn->operator String()];
+ } else {
+ return _p->variant_map[p_key];
+ }
}
const Variant &Dictionary::operator[](const Variant &p_key) const {
- return _p->variant_map[p_key];
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ return _p->variant_map[sn->operator String()];
+ } else {
+ return _p->variant_map[p_key];
+ }
}
const Variant *Dictionary::getptr(const Variant &p_key) const {
- OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
+ OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E;
+
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
+ } else {
+ E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
+ }
if (!E) {
return nullptr;
@@ -91,8 +113,14 @@ const Variant *Dictionary::getptr(const Variant &p_key) const {
}
Variant *Dictionary::getptr(const Variant &p_key) {
- OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.find(p_key);
+ OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E;
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ E = ((OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
+ } else {
+ E = ((OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
+ }
if (!E) {
return nullptr;
}
@@ -100,7 +128,14 @@ Variant *Dictionary::getptr(const Variant &p_key) {
}
Variant Dictionary::get_valid(const Variant &p_key) const {
- OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
+ OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement E;
+
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
+ } else {
+ E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
+ }
if (!E) {
return Variant();
@@ -126,7 +161,12 @@ bool Dictionary::is_empty() const {
}
bool Dictionary::has(const Variant &p_key) const {
- return _p->variant_map.has(p_key);
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ return _p->variant_map.has(sn->operator String());
+ } else {
+ return _p->variant_map.has(p_key);
+ }
}
bool Dictionary::has_all(const Array &p_keys) const {
@@ -139,7 +179,12 @@ bool Dictionary::has_all(const Array &p_keys) const {
}
bool Dictionary::erase(const Variant &p_key) {
- return _p->variant_map.erase(p_key);
+ if (p_key.get_type() == Variant::STRING_NAME) {
+ const StringName *sn = VariantInternal::get_string_name(&p_key);
+ return _p->variant_map.erase(sn->operator String());
+ } else {
+ return _p->variant_map.erase(p_key);
+ }
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index e61ce1eeaa..86d5ae7f38 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1204,16 +1204,32 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
r_tag.name = "";
r_tag.fields.clear();
- while (true) {
- char32_t c = p_stream->get_char();
- if (p_stream->is_eof()) {
- r_err_str = "Unexpected EOF while parsing simple tag";
- return ERR_PARSE_ERROR;
+ if (p_stream->is_utf8()) {
+ CharString cs;
+ while (true) {
+ char c = p_stream->get_char();
+ if (p_stream->is_eof()) {
+ r_err_str = "Unexpected EOF while parsing simple tag";
+ return ERR_PARSE_ERROR;
+ }
+ if (c == ']') {
+ break;
+ }
+ cs += c;
}
- if (c == ']') {
- break;
+ r_tag.name.parse_utf8(cs.get_data(), cs.length());
+ } else {
+ while (true) {
+ char32_t c = p_stream->get_char();
+ if (p_stream->is_eof()) {
+ r_err_str = "Unexpected EOF while parsing simple tag";
+ return ERR_PARSE_ERROR;
+ }
+ if (c == ']') {
+ break;
+ }
+ r_tag.name += String::chr(c);
}
- r_tag.name += String::chr(c);
}
r_tag.name = r_tag.name.strip_edges();
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index daabc2c83b..d0bd517050 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -778,7 +778,7 @@
<return type="float">
</return>
<description>
- Returns a random floating point value on the interval [code][0, 1][/code].
+ Returns a random floating point value between [code]0.0[/code] and [code]1.0[/code] (inclusive).
[codeblock]
randf() # Returns e.g. 0.375671
[/codeblock]
@@ -792,7 +792,7 @@
<argument index="1" name="to" type="float">
</argument>
<description>
- Random range, any floating point value between [code]from[/code] and [code]to[/code].
+ Returns a random floating point value on the interval between [code]from[/code] and [code]to[/code] (inclusive).
[codeblock]
prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315
[/codeblock]
@@ -819,7 +819,7 @@
<argument index="1" name="to" type="int">
</argument>
<description>
- Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped.
+ Returns a random signed 32-bit integer between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code], they are swapped.
[codeblock]
print(randi_range(0, 1)) # Prints 0 or 1
print(randi_range(-10, 1000)) # Prints any number from -10 to 1000
@@ -2415,67 +2415,71 @@
<constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
</constant>
- <constant name="PROPERTY_HINT_EXP_EASING" value="3" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint">
+ Hints that a string property is can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
+ Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
+ </constant>
+ <constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing.
</constant>
- <constant name="PROPERTY_HINT_LENGTH" value="4" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LENGTH" value="5" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_KEY_ACCEL" value="5" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_KEY_ACCEL" value="6" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_FLAGS" value="6" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FLAGS" value="7" enum="PropertyHint">
Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code].
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="7" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="8" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="8" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="9" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="22" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
- <constant name="PROPERTY_HINT_TYPE_STRING" value="24" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index f644606040..fd1e2ba104 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -21,6 +21,7 @@
<description>
Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed.
If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons.
+ You can use [method remove_button] method to remove a button created with this method from the dialog.
</description>
</method>
<method name="add_cancel_button">
@@ -30,6 +31,7 @@
</argument>
<description>
Adds a button with label [code]name[/code] and a cancel action to the dialog and returns the created button.
+ You can use [method remove_button] method to remove a button created with this method from the dialog.
</description>
</method>
<method name="get_label">
@@ -55,6 +57,15 @@
Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted.
</description>
</method>
+ <method name="remove_button">
+ <return type="void">
+ </return>
+ <argument index="0" name="button" type="Control">
+ </argument>
+ <description>
+ Removes the [code]button[/code] from the dialog. Does NOT free the [code]button[/code]. The [code]button[/code] must be a [Button] added with [method add_button] or [method add_cancel_button] method. After removal, pressing the [code]button[/code] will no longer emit this dialog's [signal custom_action] or [signal cancelled] signals.
+ </description>
+ </method>
</methods>
<members>
<member name="dialog_autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false">
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index abe06bc7e1..2a378ed03e 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -347,8 +347,6 @@
</member>
<member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color" default="Color(1, 1, 1, 1)">
</member>
- <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve" default="1.0">
- </member>
<member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth" default="0.1">
</member>
<member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 47e26b7a2e..9c4600e4f3 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1164,8 +1164,9 @@
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
- The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names.
+ <member name="theme_type_variation" type="StringName" setter="set_theme_type_variation" getter="get_theme_type_variation" default="&amp;&quot;&quot;">
+ The name of a theme type variation used by this [Control] to look up its own theme items. When empty, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance).
+ When set, this property gives the highest priority to the type of the specified name. This type can in turn extend another type, forming a dependency chain. See [method Theme.set_type_variation]. If the theme item cannot be found using this type or its base types, lookup falls back on the class names.
[b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code].
[b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.
</member>
diff --git a/doc/classes/Curve3Texture.xml b/doc/classes/Curve3Texture.xml
new file mode 100644
index 0000000000..1b352dff0d
--- /dev/null
+++ b/doc/classes/Curve3Texture.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Curve3Texture" inherits="Texture2D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x">
+ </member>
+ <member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y">
+ </member>
+ <member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
+ </member>
+ <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index bc6b69d2d1..54065fe0f9 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,10 +14,16 @@
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
+ <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
+ </member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
The width of the texture.
</member>
</members>
<constants>
+ <constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
+ </constant>
+ <constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index 233b1f0c16..4f51adb8fc 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -15,9 +15,6 @@
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits.
</member>
- <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight3D.ShadowDepthRange" default="0">
- Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
- </member>
<member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8">
Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear.
</member>
@@ -55,11 +52,5 @@
<constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode">
Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.
</constant>
- <constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange">
- Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution.
- </constant>
- <constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange">
- Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. This mode typically works best in games where the camera will often move at high speeds, such as most racing games.
- </constant>
</constants>
</class>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index ef20174ee6..17b51d5cbe 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -44,9 +44,11 @@
</return>
<argument index="0" name="mode" type="int" enum="DisplayServer.WindowMode">
</argument>
- <argument index="1" name="flags" type="int">
+ <argument index="1" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode">
</argument>
- <argument index="2" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)">
+ <argument index="2" name="flags" type="int">
+ </argument>
+ <argument index="3" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)">
</argument>
<description>
</description>
@@ -671,34 +673,6 @@
[b]Note:[/b] This method is implemented on Android, iOS and UWP.
</description>
</method>
- <method name="vsync_is_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="vsync_is_using_via_compositor" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="vsync_set_enabled">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="vsync_set_use_via_compositor">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
<method name="window_attach_instance_id">
<return type="void">
</return>
@@ -791,6 +765,15 @@
<description>
</description>
</method>
+ <method name="window_get_vsync_mode" qualifiers="const">
+ <return type="int" enum="DisplayServer.VSyncMode">
+ </return>
+ <argument index="0" name="window_id" type="int" default="0">
+ </argument>
+ <description>
+ Returns the VSync mode of the given window.
+ </description>
+ </method>
<method name="window_move_to_foreground">
<return type="void">
</return>
@@ -995,6 +978,19 @@
<description>
</description>
</method>
+ <method name="window_set_vsync_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode">
+ </argument>
+ <argument index="1" name="window_id" type="int" default="0">
+ </argument>
+ <description>
+ Sets the VSync mode of the given window.
+ See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
+ Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
+ </description>
+ </method>
<method name="window_set_window_event_callback">
<return type="void">
</return>
@@ -1151,5 +1147,18 @@
</constant>
<constant name="WINDOW_EVENT_DPI_CHANGE" value="6" enum="WindowEvent">
</constant>
+ <constant name="VSYNC_DISABLED" value="0" enum="VSyncMode">
+ No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible).
+ </constant>
+ <constant name="VSYNC_ENABLED" value="1" enum="VSyncMode">
+ Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible).
+ </constant>
+ <constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode">
+ Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible), otherwise vertical synchronization is enabled to avoid tearing.
+ </constant>
+ <constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode">
+ Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible).
+ Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index a02d318f70..753227513b 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -547,6 +547,7 @@
<return type="void">
</return>
<description>
+ Minimizes the bottom panel.
</description>
</method>
<method name="make_bottom_panel_item_visible">
@@ -555,6 +556,7 @@
<argument index="0" name="item" type="Control">
</argument>
<description>
+ Makes a specific item in the bottom panel visible.
</description>
</method>
<method name="queue_save_layout">
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index a549994a69..a08bed751f 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -158,7 +158,8 @@
<argument index="3" name="body" type="String" default="&quot;&quot;">
</argument>
<description>
- Sends a request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code].
+ Sends a request to the connected host.
+ The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]).
Headers are HTTP request headers. For available HTTP methods, see [enum Method].
To create a POST request with query strings to push to the server, do:
[codeblocks]
@@ -166,7 +167,7 @@
var fields = {"username" : "user", "password" : "pass"}
var query_string = http_client.query_string_from_dict(fields)
var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(query_string.length())]
- var result = http_client.request(http_client.METHOD_POST, "index.php", headers, query_string)
+ var result = http_client.request(http_client.METHOD_POST, "/index.php", headers, query_string)
[/gdscript]
[csharp]
var fields = new Godot.Collections.Dictionary { { "username", "user" }, { "password", "pass" } };
@@ -190,7 +191,8 @@
<argument index="3" name="body" type="PackedByteArray">
</argument>
<description>
- Sends a raw request to the connected host. The URL parameter is just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]index.php[/code].
+ Sends a raw request to the connected host.
+ The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]).
Headers are HTTP request headers. For available HTTP methods, see [enum Method].
Sends the body data raw, as a byte array and does not encode it in any way.
</description>
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 0fb18d8e81..3948ab0208 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -41,6 +41,15 @@
Removes all events from an action.
</description>
</method>
+ <method name="action_get_deadzone">
+ <return type="float">
+ </return>
+ <argument index="0" name="action" type="StringName">
+ </argument>
+ <description>
+ Returns a deadzone value for the action.
+ </description>
+ </method>
<method name="action_get_events">
<return type="Array">
</return>
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 0789ac9010..ca22567ad5 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -75,8 +75,8 @@
<member name="align" type="int" setter="set_align" getter="get_align" enum="Label.Align" default="0">
Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [enum Align] constants.
</member>
- <member name="autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false">
- If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
+ <member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="Label.AutowrapMode" default="0">
+ If set to something other than [constant AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. To see how each mode behaves, see [enum AutowrapMode].
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text" default="false">
If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle and will clip text horizontally.
@@ -107,6 +107,9 @@
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
Base text writing direction.
</member>
+ <member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="Label.OverrunBehavior" default="0">
+ Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum OverrunBehavior] for a description of all modes.
+ </member>
<member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false">
If [code]true[/code], all the text displays as UPPERCASE.
</member>
@@ -142,6 +145,33 @@
<constant name="VALIGN_FILL" value="3" enum="VAlign">
Align the whole text by spreading the rows.
</constant>
+ <constant name="AUTOWRAP_OFF" value="0" enum="AutowrapMode">
+ Autowrap is disabled.
+ </constant>
+ <constant name="AUTOWRAP_ARBITRARY" value="1" enum="AutowrapMode">
+ Wraps the text inside the node's bounding rectangle by allowing to break lines at arbitrary positions, which is useful when very limited space is available.
+ </constant>
+ <constant name="AUTOWRAP_WORD" value="2" enum="AutowrapMode">
+ Wraps the text inside the node's bounding rectangle by soft-breaking between words.
+ </constant>
+ <constant name="AUTOWRAP_WORD_SMART" value="3" enum="AutowrapMode">
+ Behaves similarly to [constant AUTOWRAP_WORD], but force-breaks a word if that single word does not fit in one line.
+ </constant>
+ <constant name="OVERRUN_NO_TRIMMING" value="0" enum="OverrunBehavior">
+ No text trimming is performed.
+ </constant>
+ <constant name="OVERRUN_TRIM_CHAR" value="1" enum="OverrunBehavior">
+ Trims the text per character.
+ </constant>
+ <constant name="OVERRUN_TRIM_WORD" value="2" enum="OverrunBehavior">
+ Trims the text per word.
+ </constant>
+ <constant name="OVERRUN_TRIM_ELLIPSIS" value="3" enum="OverrunBehavior">
+ Trims the text per character and adds an ellipsis to indicate that parts are hidden.
+ </constant>
+ <constant name="OVERRUN_TRIM_WORD_ELLIPSIS" value="4" enum="OverrunBehavior">
+ Trims the text per word and adds an ellipsis to indicate that parts are hidden.
+ </constant>
</constants>
<theme_items>
<theme_item name="font" type="Font">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f1e7c5f6e1..773f7b1a02 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -169,6 +169,7 @@
The caret's column position inside the [LineEdit]. When set, the text may scroll to accommodate it.
</member>
<member name="caret_force_displayed" type="bool" setter="set_caret_force_displayed" getter="is_caret_force_displayed" default="false">
+ If [code]true[/code], the [LineEdit] will always show the caret, even if focus is lost.
</member>
<member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
Allow moving caret, selecting and removing the individual composite character components.
@@ -195,6 +196,28 @@
</member>
<member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0">
Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
+ When a limit is defined, characters that would exceed [member max_length] are truncated. This happens both for existing [member text] contents when setting the max length, or for new text inserted in the [LineEdit], including pasting. If any input text is truncated, the [signal text_change_rejected] signal is emitted with the truncated substring as parameter.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ text = "Hello world"
+ max_length = 5
+ # `text` becomes "Hello".
+ max_length = 10
+ text += " goodbye"
+ # `text` becomes "Hello good".
+ # `text_change_rejected` is emitted with "bye" as parameter.
+ [/gdscript]
+ [csharp]
+ Text = "Hello world";
+ MaxLength = 5;
+ // `Text` becomes "Hello".
+ MaxLength = 10;
+ Text += " goodbye";
+ // `Text` becomes "Hello good".
+ // `text_change_rejected` is emitted with "bye" as parameter.
+ [/csharp]
+ [/codeblocks]
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" />
<member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
@@ -237,8 +260,10 @@
</members>
<signals>
<signal name="text_change_rejected">
+ <argument index="0" name="rejected_substring" type="String">
+ </argument>
<description>
- Emitted when trying to append text that would overflow the [member max_length].
+ Emitted when appending text that overflows the [member max_length]. The appended text is truncated to fit [member max_length], and the part that couldn't fit is passed as the [code]rejected_substring[/code] argument.
</description>
</signal>
<signal name="text_changed">
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 3bbdfbe62e..2cc0bd2ef9 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -16,8 +16,14 @@
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D">
</return>
+ <argument index="0" name="clean" type="bool" default="true">
+ </argument>
+ <argument index="1" name="simplify" type="bool" default="false">
+ </argument>
<description>
Calculate a [ConvexPolygonShape3D] from the mesh.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_outline" qualifiers="const">
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 7c4e75793e..930301a742 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -16,8 +16,14 @@
<method name="create_convex_collision">
<return type="void">
</return>
+ <argument index="0" name="clean" type="bool" default="true">
+ </argument>
+ <argument index="1" name="simplify" type="bool" default="false">
+ </argument>
<description>
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_debug_tangents">
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index 5de5703d95..c4d8a5b1b9 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -4,7 +4,7 @@
High-level multiplayer API.
</brief_description>
<description>
- This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
+ This class implements most of the logic behind the high-level multiplayer API. See also [MultiplayerPeer].
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
@@ -70,10 +70,10 @@
</argument>
<argument index="1" name="id" type="int" default="0">
</argument>
- <argument index="2" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2">
+ <argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2">
</argument>
<description>
- Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
+ Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
</description>
</method>
</methods>
@@ -82,7 +82,7 @@
If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs.
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
</member>
- <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
+ <member name="network_peer" type="MultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master, or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index 06ea46f023..713cd64b82 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" version="4.0">
+<class name="MultiplayerPeer" inherits="PacketPeer" version="4.0">
<brief_description>
A high-level network interface to simplify multiplayer interactions.
</brief_description>
@@ -13,7 +13,7 @@
</tutorials>
<methods>
<method name="get_connection_status" qualifiers="const">
- <return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
+ <return type="int" enum="MultiplayerPeer.ConnectionStatus">
</return>
<description>
Returns the current state of the connection. See [enum ConnectionStatus].
@@ -23,14 +23,14 @@
<return type="int">
</return>
<description>
- Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent packet.
+ Returns the ID of the [MultiplayerPeer] who sent the most recent packet.
</description>
</method>
<method name="get_unique_id" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the ID of this [NetworkedMultiplayerPeer].
+ Returns the ID of this [MultiplayerPeer].
</description>
</method>
<method name="poll">
@@ -53,9 +53,9 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="true">
- If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections.
+ If [code]true[/code], this [MultiplayerPeer] refuses new connections.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode" default="0">
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="0">
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
</member>
</members>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 88e69968d2..fc971effd7 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -14,7 +14,7 @@
To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instantiated what. This is mostly useful when writing editors and tools, though.
Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children.
[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree].
- [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
+ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [ENetMultiplayerPeer]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
</description>
<tutorials>
<link title="Scenes and nodes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link>
@@ -660,7 +660,7 @@
</argument>
<description>
Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant].
- [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code].
+ [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().network_peer.get_connection_status() == CONNECTION_CONNECTED[/code].
</description>
</method>
<method name="rpc_config">
@@ -670,12 +670,12 @@
</argument>
<argument index="1" name="rpc_mode" type="int" enum="MultiplayerAPI.RPCMode">
</argument>
- <argument index="2" name="transfer_mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode" default="2">
+ <argument index="2" name="transfer_mode" type="int" enum="MultiplayerPeer.TransferMode" default="2">
</argument>
<argument index="3" name="channel" type="int" default="0">
</argument>
<description>
- Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum NetworkedMultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs).
+ Changes the RPC mode for the given [code]method[/code] to the given [code]rpc_mode[/code], optionally specifying the [code]transfer_mode[/code] and [code]channel[/code] (on supported peers). See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
@@ -686,7 +686,7 @@
<argument index="1" name="method" type="StringName">
</argument>
<description>
- Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant].
+ Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method MultiplayerPeer.set_target_peer]). Returns an empty [Variant].
</description>
</method>
<method name="set_display_folded">
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index 5d059ad3df..2707df612c 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -148,7 +148,7 @@
var socket = new PacketPeerUDP();
// Server
socket.SetDestAddress("127.0.0.1", 789);
- socket.PutPacket("Time To Stop".ToAscii());
+ socket.PutPacket("Time to stop".ToAscii());
// Client
while (socket.Wait() == OK)
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index b6013fa83e..a141961df5 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -168,58 +168,42 @@
<constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
</constant>
- <constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor">
- 3D objects drawn per frame.
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
</constant>
- <constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor">
- Vertices drawn per frame. 3D only.
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
</constant>
- <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor">
- Material changes per frame. 3D only.
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
</constant>
- <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor">
- Shader changes per frame. 3D only.
- </constant>
- <constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor">
- Render surface changes per frame. 3D only.
- </constant>
- <constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor">
- Draw calls per frame. 3D only.
- </constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
The amount of video memory used, i.e. texture and vertex memory combined.
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
The amount of texture memory used.
</constant>
- <constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor">
- The amount of vertex memory used.
- </constant>
- <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor">
- Unimplemented in the GLES2 rendering backend, always returns 0.
+ <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
Number of active [RigidBody2D] nodes in the game.
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
Number of collision pairs in the 2D physics engine.
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
Number of islands in the 2D physics engine.
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
Number of collision pairs in the 3D physics engine.
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
Number of islands in the 3D physics engine.
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
Output latency of the [AudioServer].
</constant>
- <constant name="MONITOR_MAX" value="27" enum="Monitor">
+ <constant name="MONITOR_MAX" value="23" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index aa1f7597ea..88ce222324 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -772,6 +772,25 @@
Sets a body state (see [enum BodyState] constants).
</description>
</method>
+ <method name="body_test_motion">
+ <return type="bool">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="from" type="Transform3D">
+ </argument>
+ <argument index="2" name="motion" type="Vector3">
+ </argument>
+ <argument index="3" name="infinite_inertia" type="bool">
+ </argument>
+ <argument index="4" name="margin" type="float" default="0.001">
+ </argument>
+ <argument index="5" name="result" type="PhysicsTestMotionResult3D" default="null">
+ </argument>
+ <description>
+ Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in.
+ </description>
+ </method>
<method name="box_shape_create">
<return type="RID">
</return>
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 321a713e26..229a40638a 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 2D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D].
+ This class contains the shape and other parameters for 2D intersection/collision queries.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml
index 52916a8418..9ca892acb3 100644
--- a/doc/classes/PhysicsShapeQueryParameters3D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters3D.xml
@@ -4,7 +4,7 @@
Parameters to be sent to a 3D shape physics query.
</brief_description>
<description>
- This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult3D].
+ This class contains the shape and other parameters for 3D intersection/collision queries.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsShapeQueryResult2D.xml b/doc/classes/PhysicsShapeQueryResult2D.xml
deleted file mode 100644
index 07b7bc90e2..0000000000
--- a/doc/classes/PhysicsShapeQueryResult2D.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult2D" inherits="RefCounted" version="4.0">
- <brief_description>
- Result of a 2D shape query in [PhysicsServer2D].
- </brief_description>
- <description>
- The result of a 2D shape query in [PhysicsServer2D]. See also [PhysicsShapeQueryParameters2D].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_result_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of objects that intersected with the shape.
- </description>
- </method>
- <method name="get_result_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the child index of the object's [Shape2D] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_rid" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/PhysicsShapeQueryResult3D.xml b/doc/classes/PhysicsShapeQueryResult3D.xml
deleted file mode 100644
index d0ca227a68..0000000000
--- a/doc/classes/PhysicsShapeQueryResult3D.xml
+++ /dev/null
@@ -1,58 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsShapeQueryResult3D" inherits="RefCounted" version="4.0">
- <brief_description>
- Result of a 3D shape query in [PhysicsServer3D].
- </brief_description>
- <description>
- The result of a 3D shape query in [PhysicsServer3D]. See also [PhysicsShapeQueryParameters3D].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_result_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of objects that intersected with the shape.
- </description>
- </method>
- <method name="get_result_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_object_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the child index of the object's [Shape3D] that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- <method name="get_result_rid" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml
new file mode 100644
index 0000000000..08c72ba965
--- /dev/null
+++ b/doc/classes/PhysicsTestMotionResult3D.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsTestMotionResult3D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="collider" type="Object" setter="" getter="get_collider">
+ </member>
+ <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
+ </member>
+ <member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
+ </member>
+ <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
+ </member>
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3(0, 0, 0)">
+ </member>
+ <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0">
+ </member>
+ <member name="collision_normal" type="Vector3" setter="" getter="get_collision_normal" default="Vector3(0, 0, 0)">
+ </member>
+ <member name="collision_point" type="Vector3" setter="" getter="get_collision_point" default="Vector3(0, 0, 0)">
+ </member>
+ <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0">
+ </member>
+ <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0">
+ </member>
+ <member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3(0, 0, 0)">
+ </member>
+ <member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3(0, 0, 0)">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index c95ba29ea2..56bf98772b 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -12,6 +12,9 @@
<methods>
</methods>
<members>
+ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
+ Offset of the generated plane. Useful for particles.
+ </member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
Size of the generated plane.
</member>
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index b8d8a55412..89695989c8 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -13,6 +13,7 @@
<members>
<member name="borderless" type="bool" setter="set_flag" getter="get_flag" override="true" default="true" />
<member name="close_on_parent_focus" type="bool" setter="set_close_on_parent_focus" getter="get_close_on_parent_focus" default="true">
+ If [code]true[/code], the [Popup] will close when its parent is focused.
</member>
<member name="transient" type="bool" setter="set_transient" getter="is_transient" override="true" default="true" />
<member name="unresizable" type="bool" setter="set_flag" getter="get_flag" override="true" default="true" />
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index e448d18d73..3489c5435a 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -260,6 +260,7 @@
<return type="int">
</return>
<description>
+ Returns the index of the currently focused item. Returns [code]-1[/code] if no item is focused.
</description>
</method>
<method name="get_item_accelerator" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1847a316e1..fbd257cdba 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -445,7 +445,7 @@
</member>
<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
- If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
+ If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.
</member>
<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
@@ -532,12 +532,10 @@
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
- <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
- If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
- </member>
- <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false">
- If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.)
- [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.
+ <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
+ Sets the VSync mode for the main game window.
+ See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
+ Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>
<member name="editor/node_naming/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
@@ -1430,8 +1428,6 @@
</member>
<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
</member>
- <member name="rendering/global_illumination/voxel_gi/anisotropic" type="bool" setter="" getter="" default="false">
- </member>
<member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1">
</member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index 94d638888c..4209e3db14 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -13,6 +13,9 @@
<methods>
</methods>
<members>
+ <member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
+ Offset of the generated Quad. Useful for particles.
+ </member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(1, 1)">
Size on the X and Y axes.
</member>
diff --git a/doc/classes/RDPipelineSpecializationConstant.xml b/doc/classes/RDPipelineSpecializationConstant.xml
new file mode 100644
index 0000000000..4d9481b846
--- /dev/null
+++ b/doc/classes/RDPipelineSpecializationConstant.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineSpecializationConstant" inherits="RefCounted" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="constant_id" type="int" setter="set_constant_id" getter="get_constant_id" default="0">
+ </member>
+ <member name="value" type="Variant" setter="set_value" getter="get_value">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 6fcb79b5fe..9c84cdd03e 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -23,7 +23,7 @@
<return type="float">
</return>
<description>
- Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive).
+ Returns a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive).
</description>
</method>
<method name="randf_range">
@@ -34,7 +34,7 @@
<argument index="1" name="to" type="float">
</argument>
<description>
- Generates a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive).
+ Returns a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive).
</description>
</method>
<method name="randfn">
@@ -45,14 +45,14 @@
<argument index="1" name="deviation" type="float" default="1.0">
</argument>
<description>
- Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution.
+ Returns a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution.
</description>
</method>
<method name="randi">
<return type="int">
</return>
<description>
- Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive).
+ Returns a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive).
</description>
</method>
<method name="randi_range">
@@ -63,14 +63,14 @@
<argument index="1" name="to" type="int">
</argument>
<description>
- Generates a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive).
+ Returns a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive).
</description>
</method>
<method name="randomize">
<return type="void">
</return>
<description>
- Setups a time-based seed to generator.
+ Setups a time-based seed to for this [RandomNumberGenerator] instance. Unlike the [@GlobalScope] random number generation functions, different [RandomNumberGenerator] instances can use different seeds.
</description>
</method>
</methods>
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index b66b945025..901a985961 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -140,6 +140,8 @@
</return>
<argument index="0" name="shader" type="RID">
</argument>
+ <argument index="1" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]">
+ </argument>
<description>
</description>
</method>
@@ -515,6 +517,14 @@
<description>
</description>
</method>
+ <method name="get_memory_usage" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="index_array_create">
<return type="RID">
</return>
@@ -572,6 +582,8 @@
</argument>
<argument index="9" name="for_render_pass" type="int" default="0">
</argument>
+ <argument index="10" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]">
+ </argument>
<description>
</description>
</method>
@@ -1701,6 +1713,12 @@
</constant>
<constant name="SHADER_LANGUAGE_HLSL" value="1" enum="ShaderLanguage">
</constant>
+ <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL" value="0" enum="PipelineSpecializationConstantType">
+ </constant>
+ <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT" value="1" enum="PipelineSpecializationConstantType">
+ </constant>
+ <constant name="PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT" value="2" enum="PipelineSpecializationConstantType">
+ </constant>
<constant name="LIMIT_MAX_BOUND_UNIFORM_SETS" value="0" enum="Limit">
</constant>
<constant name="LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS" value="1" enum="Limit">
@@ -1771,6 +1789,12 @@
</constant>
<constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z" value="34" enum="Limit">
</constant>
+ <constant name="MEMORY_TEXTURES" value="0" enum="MemoryType">
+ </constant>
+ <constant name="MEMORY_BUFFERS" value="1" enum="MemoryType">
+ </constant>
+ <constant name="MEMORY_TOTAL" value="2" enum="MemoryType">
+ </constant>
<constant name="INVALID_ID" value="-1">
</constant>
<constant name="INVALID_FORMAT_ID" value="-1">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 8b6763463c..6b45653bf2 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1666,13 +1666,12 @@
<description>
</description>
</method>
- <method name="get_render_info">
+ <method name="get_rendering_info">
<return type="int">
</return>
- <argument index="0" name="info" type="int" enum="RenderingServer.RenderInfo">
+ <argument index="0" name="info" type="int" enum="RenderingServer.RenderingInfo">
</argument>
<description>
- Returns a certain information, see [enum RenderInfo] for options.
</description>
</method>
<method name="get_test_cube">
@@ -2121,17 +2120,6 @@
If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight3D.directional_shadow_blend_splits].
</description>
</method>
- <method name="light_directional_set_shadow_depth_range_mode">
- <return type="void">
- </return>
- <argument index="0" name="light" type="RID">
- </argument>
- <argument index="1" name="range_mode" type="int" enum="RenderingServer.LightDirectionalShadowDepthRangeMode">
- </argument>
- <description>
- Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options.
- </description>
- </method>
<method name="light_directional_set_shadow_mode">
<return type="void">
</return>
@@ -4112,10 +4100,11 @@
</return>
<argument index="0" name="viewport" type="RID">
</argument>
- <argument index="1" name="info" type="int" enum="RenderingServer.ViewportRenderInfo">
+ <argument index="1" name="type" type="int" enum="RenderingServer.ViewportRenderInfoType">
+ </argument>
+ <argument index="2" name="info" type="int" enum="RenderingServer.ViewportRenderInfo">
</argument>
<description>
- Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants.
</description>
</method>
<method name="viewport_get_texture" qualifiers="const">
@@ -4963,12 +4952,6 @@
<constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode">
Use 4 splits for shadow projection when using directional light.
</constant>
- <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE" value="0" enum="LightDirectionalShadowDepthRangeMode">
- Keeps shadows stable as camera moves but has lower effective resolution.
- </constant>
- <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="LightDirectionalShadowDepthRangeMode">
- Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly.
- </constant>
<constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality">
</constant>
<constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality">
@@ -5141,23 +5124,20 @@
<constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo">
Number of objects drawn in a single frame.
</constant>
- <constant name="VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="ViewportRenderInfo">
+ <constant name="VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="ViewportRenderInfo">
Number of vertices drawn in a single frame.
</constant>
- <constant name="VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="ViewportRenderInfo">
- Number of material changes during this frame.
+ <constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="ViewportRenderInfo">
+ Number of draw calls during this frame.
</constant>
- <constant name="VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="ViewportRenderInfo">
- Number of shader changes during this frame.
+ <constant name="VIEWPORT_RENDER_INFO_MAX" value="3" enum="ViewportRenderInfo">
+ Represents the size of the [enum ViewportRenderInfo] enum.
</constant>
- <constant name="VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="ViewportRenderInfo">
- Number of surface changes during this frame.
+ <constant name="VIEWPORT_RENDER_INFO_TYPE_VISIBLE" value="0" enum="ViewportRenderInfoType">
</constant>
- <constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo">
- Number of draw calls during this frame.
+ <constant name="VIEWPORT_RENDER_INFO_TYPE_SHADOW" value="1" enum="ViewportRenderInfoType">
</constant>
- <constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo">
- Represents the size of the [enum ViewportRenderInfo] enum.
+ <constant name="VIEWPORT_RENDER_INFO_TYPE_MAX" value="2" enum="ViewportRenderInfoType">
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw">
Debug draw is disabled. Default setting.
@@ -5632,35 +5612,17 @@
</constant>
<constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalVariableType">
</constant>
- <constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
- The amount of objects in the frame.
- </constant>
- <constant name="INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
- The amount of vertices in the frame.
- </constant>
- <constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
- The amount of modified materials in the frame.
- </constant>
- <constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
- The amount of shader rebinds in the frame.
- </constant>
- <constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
- The amount of surface changes in the frame.
+ <constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">
</constant>
- <constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
- The amount of draw calls in frame.
+ <constant name="RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME" value="1" enum="RenderingInfo">
</constant>
- <constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo">
- Unimplemented in the GLES2 rendering backend, always returns 0.
+ <constant name="RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME" value="2" enum="RenderingInfo">
</constant>
- <constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo">
- The amount of video memory used, i.e. texture and vertex memory combined.
+ <constant name="RENDERING_INFO_TEXTURE_MEM_USED" value="3" enum="RenderingInfo">
</constant>
- <constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo">
- The amount of texture memory used.
+ <constant name="RENDERING_INFO_BUFFER_MEM_USED" value="4" enum="RenderingInfo">
</constant>
- <constant name="INFO_VERTEX_MEM_USED" value="9" enum="RenderInfo">
- The amount of vertex memory used.
+ <constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo">
</constant>
<constant name="FEATURE_SHADERS" value="0" enum="Features">
Hardware supports shaders. This enum is currently unused in Godot 3.x.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index d327e8cbca..bf51b4dfa7 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -112,20 +112,6 @@
Returns the current frame number, i.e. the total frame count since the application started.
</description>
</method>
- <method name="get_network_connected_peers" qualifiers="const">
- <return type="PackedInt32Array">
- </return>
- <description>
- Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer].
- </description>
- </method>
- <method name="get_network_unique_id" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the unique peer ID of this [SceneTree]'s [member network_peer].
- </description>
- </method>
<method name="get_node_count" qualifiers="const">
<return type="int">
</return>
@@ -149,13 +135,6 @@
Returns an array of currently exising [Tween]s in the [SceneTree] (both running and paused).
</description>
</method>
- <method name="get_rpc_sender_id" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the sender's peer ID for the most recently received RPC call.
- </description>
- </method>
<method name="has_group" qualifiers="const">
<return type="bool">
</return>
@@ -165,20 +144,6 @@
Returns [code]true[/code] if the given group exists.
</description>
</method>
- <method name="has_network_peer" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if there is a [member network_peer] set.
- </description>
- </method>
- <method name="is_network_server" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in server mode (listening for connections).
- </description>
- </method>
<method name="notify_group">
<return type="void">
</return>
@@ -301,32 +266,16 @@
If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame].
If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
- <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals.
- </member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false">
If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior:
- 2D and 3D physics will be stopped.
- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.
</member>
- <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
- If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections.
- </member>
<member name="root" type="Window" setter="" getter="get_root">
The [SceneTree]'s root [Window].
</member>
</members>
<signals>
- <signal name="connected_to_server">
- <description>
- Emitted whenever this [SceneTree]'s [member network_peer] successfully connected to a server. Only emitted on clients.
- </description>
- </signal>
- <signal name="connection_failed">
- <description>
- Emitted whenever this [SceneTree]'s [member network_peer] fails to establish a connection to a server. Only emitted on clients.
- </description>
- </signal>
<signal name="files_dropped">
<argument index="0" name="files" type="PackedStringArray">
</argument>
@@ -336,20 +285,6 @@
Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated.
</description>
</signal>
- <signal name="network_peer_connected">
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Emitted whenever this [SceneTree]'s [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
- </description>
- </signal>
- <signal name="network_peer_disconnected">
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server.
- </description>
- </signal>
<signal name="node_added">
<argument index="0" name="node" type="Node">
</argument>
@@ -388,11 +323,6 @@
Emitted immediately before [method Node._process] is called on every node in the [SceneTree].
</description>
</signal>
- <signal name="server_disconnected">
- <description>
- Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients.
- </description>
- </signal>
<signal name="tree_changed">
<description>
Emitted whenever the [SceneTree] hierarchy changed (children being moved or renamed, etc.).
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6a3c124c60..5de6c059c3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -14,6 +14,7 @@
<return type="void">
</return>
<description>
+ A virtual method that is called whenever backspace is triggered.
</description>
</method>
<method name="add_gutter">
@@ -28,6 +29,7 @@
<return type="void">
</return>
<description>
+ Causes the [TextEdit] to perform a backspace.
</description>
</method>
<method name="center_viewport_to_cursor">
@@ -172,6 +174,7 @@
<argument index="0" name="line" type="int">
</argument>
<description>
+ Returns the indent level of a specific line.
</description>
</method>
<method name="get_line" qualifiers="const">
@@ -312,6 +315,7 @@
<return type="int">
</return>
<description>
+ Returns the [TextEdit]'s' tab size.
</description>
</method>
<method name="get_visible_line_count" qualifiers="const">
@@ -667,6 +671,7 @@
<argument index="0" name="size" type="int">
</argument>
<description>
+ Sets the tab size for the [TextEdit] to use.
</description>
</method>
<method name="undo">
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index c943946ab3..0f9318fda1 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -1088,6 +1088,19 @@
Returns composite character end position closest to the [code]pos[/code].
</description>
</method>
+ <method name="shaped_text_overrun_trim_to_width">
+ <return type="void">
+ </return>
+ <argument index="0" name="shaped" type="RID">
+ </argument>
+ <argument index="1" name="width" type="float" default="0">
+ </argument>
+ <argument index="2" name="overrun_trim_flags" type="int" default="0">
+ </argument>
+ <description>
+ Trims text if it exceeds the given width.
+ </description>
+ </method>
<method name="shaped_text_prev_grapheme_pos">
<return type="int">
</return>
@@ -1260,6 +1273,21 @@
<constant name="BREAK_GRAPHEME_BOUND" value="64" enum="LineBreakFlag">
Break the line between any unconnected graphemes.
</constant>
+ <constant name="OVERRUN_NO_TRIMMING" value="0" enum="TextOverrunFlag">
+ No trimming is performed.
+ </constant>
+ <constant name="OVERRUN_TRIM" value="1" enum="TextOverrunFlag">
+ Trims the text when it exceeds the given width.
+ </constant>
+ <constant name="OVERRUN_TRIM_WORD_ONLY" value="2" enum="TextOverrunFlag">
+ Trims the text per word instead of per grapheme.
+ </constant>
+ <constant name="OVERRUN_ADD_ELLIPSIS" value="4" enum="TextOverrunFlag">
+ Determines whether an ellipsis should be added at the end of the text.
+ </constant>
+ <constant name="OVERRUN_ENFORCE_ELLIPSIS" value="8" enum="TextOverrunFlag">
+ Determines whether the ellipsis at the end of the text is enforced and may not be hidden.
+ </constant>
<constant name="GRAPHEME_IS_RTL" value="2" enum="GraphemeFlag">
Grapheme is part of right-to-left or bottom-to-top run.
</constant>
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 7448697df3..969d8ab2a4 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -97,6 +97,15 @@
Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
+ <method name="clear_type_variation">
+ <return type="void">
+ </return>
+ <argument index="0" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Unmarks [code]theme_type[/code] as being a variation of any other type.
+ </description>
+ </method>
<method name="copy_default_theme">
<return type="void">
</return>
@@ -319,6 +328,24 @@
Returns all the theme types as a [PackedStringArray] filled with unique type names, for use in other [code]get_*[/code] functions of this theme.
</description>
</method>
+ <method name="get_type_variation_base" qualifiers="const">
+ <return type="StringName">
+ </return>
+ <argument index="0" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Returns the base theme type if [code]theme_type[/code] is a valid variation type. Returns an empty string otherwise.
+ </description>
+ </method>
+ <method name="get_type_variation_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <argument index="0" name="base_type" type="StringName">
+ </argument>
+ <description>
+ Returns a list of all variation for the given [code]base_type[/code].
+ </description>
+ </method>
<method name="has_color" qualifiers="const">
<return type="bool">
</return>
@@ -405,6 +432,17 @@
Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
+ <method name="is_type_variation" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="theme_type" type="StringName">
+ </argument>
+ <argument index="1" name="base_type" type="StringName">
+ </argument>
+ <description>
+ Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code] in this theme.
+ </description>
+ </method>
<method name="rename_color">
<return type="void">
</return>
@@ -599,6 +637,20 @@
Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
+ <method name="set_type_variation">
+ <return type="void">
+ </return>
+ <argument index="0" name="theme_type" type="StringName">
+ </argument>
+ <argument index="1" name="base_type" type="StringName">
+ </argument>
+ <description>
+ Marks [code]theme_type[/code] as being a variation of [code]base_type[/code].
+ This adds [code]theme_type[/code] as a suggested option for [member Control.theme_type_variation] on a [Control] that is of the [code]base_type[/code] class.
+ Variations can also be nested, i.e. [code]base_type[/code] can be another variation. If a chain of variations ends with a [code]base_type[/code] matching a class of a [Control], the whole chain is going to be suggested as options.
+ Note: Suggestions only show up if this [Theme] is set as the project default theme. See [member ProjectSettings.gui/theme/custom].
+ </description>
+ </method>
</methods>
<members>
<member name="default_font" type="Font" setter="set_default_font" getter="get_default_font">
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 55f232c004..436e15387d 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -322,37 +322,37 @@
</constant>
<constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
</constant>
- <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
+ <constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
</constant>
<constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
</constant>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index be770e6e03..b498b9bb90 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -96,6 +96,14 @@
Returns the column index at [code]position[/code], or -1 if no item is there.
</description>
</method>
+ <method name="get_column_expand_ratio" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_column_title" qualifiers="const">
<return type="String">
</return>
@@ -264,12 +272,39 @@
To tell whether a column of an item is selected, use [method TreeItem.is_selected].
</description>
</method>
+ <method name="is_column_clipping_content" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_column_expanding" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="scroll_to_item">
<return type="void">
</return>
<argument index="0" name="item" type="Object">
</argument>
<description>
+ Causes the [Tree] to jump to the specified item.
+ </description>
+ </method>
+ <method name="set_column_clip_content">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
</description>
</method>
<method name="set_column_custom_minimum_width">
@@ -294,6 +329,16 @@
If [code]true[/code], the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio].
</description>
</method>
+ <method name="set_column_expand_ratio">
+ <return type="void">
+ </return>
+ <argument index="0" name="column" type="int">
+ </argument>
+ <argument index="1" name="ratio" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_column_title">
<return type="void">
</return>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index bc0c3c5516..00827fe324 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -60,10 +60,11 @@
<method name="get_render_info">
<return type="int">
</return>
- <argument index="0" name="info" type="int" enum="Viewport.RenderInfo">
+ <argument index="0" name="type" type="int" enum="Viewport.RenderInfoType">
+ </argument>
+ <argument index="1" name="info" type="int" enum="Viewport.RenderInfo">
</argument>
<description>
- Returns information about the viewport from the rendering pipeline.
</description>
</method>
<method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const">
@@ -350,23 +351,20 @@
<constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
Amount of objects in frame.
</constant>
- <constant name="RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
+ <constant name="RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="RenderInfo">
Amount of vertices in frame.
</constant>
- <constant name="RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
- Amount of material changes in frame.
+ <constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="RenderInfo">
+ Amount of draw calls in frame.
</constant>
- <constant name="RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
- Amount of shader changes in frame.
+ <constant name="RENDER_INFO_MAX" value="3" enum="RenderInfo">
+ Represents the size of the [enum RenderInfo] enum.
</constant>
- <constant name="RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
- Amount of surface changes in frame.
+ <constant name="RENDER_INFO_TYPE_VISIBLE" value="0" enum="RenderInfoType">
</constant>
- <constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
- Amount of draw calls in frame.
+ <constant name="RENDER_INFO_TYPE_SHADOW" value="1" enum="RenderInfoType">
</constant>
- <constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo">
- Represents the size of the [enum RenderInfo] enum.
+ <constant name="RENDER_INFO_TYPE_MAX" value="2" enum="RenderInfoType">
</constant>
<constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw">
Objects are displayed normally.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 6ae5a5f449..c8efaca1fc 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -19,6 +19,13 @@
<description>
</description>
</method>
+ <method name="get_contents_minimum_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the combined minimum size from the child [Control] nodes of the window.
+ </description>
+ </method>
<method name="get_flag" qualifiers="const">
<return type="bool">
</return>
@@ -340,7 +347,7 @@
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
</member>
- <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="&amp;&quot;&quot;">
+ <member name="theme_type_variation" type="StringName" setter="set_theme_type_variation" getter="get_theme_type_variation" default="&amp;&quot;&quot;">
</member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
</member>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 1c6055f8ca..9be7751d3d 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -350,6 +350,9 @@ def main(): # type: () -> None
pattern = re.compile(args.filter)
+ # Create the output folder recursively if it doesn't already exist.
+ os.makedirs(args.output, exist_ok=True)
+
for class_name, class_def in state.classes.items():
if args.filter and not pattern.search(class_def.filepath):
continue
@@ -358,6 +361,8 @@ def main(): # type: () -> None
if not state.errored:
print("No errors found.")
+ if not args.dry_run:
+ print("Wrote reStructuredText files for each class to: %s" % args.output)
else:
print("Errors were found in the class reference XML. Please check the messages above.")
exit(1)
@@ -837,7 +842,7 @@ def rstize_text(text, state): # type: (str, State) -> str
inside_code = True
elif cmd == "gdscript":
tag_depth += 1
- tag_text = "\n .. code-tab:: gdscript GDScript\n"
+ tag_text = "\n .. code-tab:: gdscript\n"
inside_code = True
elif cmd == "csharp":
tag_depth += 1
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index e8f8ae4717..8a880ab9c8 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -41,19 +41,7 @@
#include <windows.h>
#include <ws2tcpip.h>
#ifndef UWP_ENABLED
-#if defined(__MINGW32__) && (!defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 4)
-// MinGW-w64 on Ubuntu 12.04 (our Travis build env) has bugs in this code where
-// some includes are missing in dependencies of iphlpapi.h for WINVER >= 0x0600 (Vista).
-// We don't use this Vista code for now, so working it around by disabling it.
-// MinGW-w64 >= 4.0 seems to be better judging by its headers.
-#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
#include <iphlpapi.h>
-#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600 // Re-enable Vista API
-#else
-#include <iphlpapi.h>
-#endif // MINGW hack
#endif
#else // UNIX
#include <netdb.h>
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 6c4e590586..7e1b4788e2 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1398,12 +1398,15 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
p_buffer->buffer_info.range = p_size;
p_buffer->usage = p_usage;
+ buffer_memory += p_size;
+
return OK;
}
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
+ buffer_memory -= p_buffer->size;
vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
p_buffer->buffer = VK_NULL_HANDLE;
p_buffer->allocation = nullptr;
@@ -1896,7 +1899,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
-
+ image_memory += texture.allocation_info.size;
texture.type = p_format.texture_type;
texture.format = p_format.format;
texture.width = image_create_info.extent.width;
@@ -2029,7 +2032,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
- texture_update(id, i, p_data[i]);
+ _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
}
}
return id;
@@ -2276,10 +2279,14 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
}
Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
+ return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
+}
+
+Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
_THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V_MSG(draw_list || compute_list, ERR_INVALID_PARAMETER,
- "Updating textures in is forbidden during creation of a draw or compute list");
+ ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
+ "Updating textures is forbidden during creation of a draw or compute list");
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
@@ -2320,7 +2327,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
const uint8_t *r = p_data.ptr();
- VkCommandBuffer command_buffer = p_post_barrier ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+ VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
//barrier to transfer
{
@@ -2373,7 +2380,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
uint32_t alloc_offset, alloc_size;
- Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_post_barrier);
+ Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
uint8_t *write_ptr;
@@ -4367,6 +4374,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
uint32_t stages_processed = 0;
+ Vector<Shader::SpecializationConstant> specialization_constants;
+
bool is_compute = false;
uint32_t compute_local_size[3] = { 0, 0, 0 };
@@ -4553,6 +4562,60 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
}
}
+ {
+ //specialization constants
+
+ uint32_t sc_count = 0;
+ result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating specialization constants.");
+
+ if (sc_count) {
+ Vector<SpvReflectSpecializationConstant *> spec_constants;
+ spec_constants.resize(sc_count);
+
+ result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
+ ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
+ "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining specialization constants.");
+
+ for (uint32_t j = 0; j < sc_count; j++) {
+ int32_t existing = -1;
+ Shader::SpecializationConstant sconst;
+ sconst.constant.constant_id = spec_constants[j]->constant_id;
+ switch (spec_constants[j]->constant_type) {
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
+ sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ sconst.constant.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
+ } break;
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
+ sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
+ sconst.constant.int_value = spec_constants[j]->default_value.int_bool_value;
+ } break;
+ case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
+ sconst.constant.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
+ sconst.constant.float_value = spec_constants[j]->default_value.float_value;
+ } break;
+ }
+ sconst.stage_flags = 1 << p_stages[i].shader_stage;
+
+ for (int k = 0; k < specialization_constants.size(); k++) {
+ if (specialization_constants[k].constant.constant_id == sconst.constant.constant_id) {
+ ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.type != sconst.constant.type, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their types differ.");
+ ERR_FAIL_COND_V_MSG(specialization_constants[k].constant.int_value != sconst.constant.int_value, RID(), "More than one specialization constant used for id (" + itos(sconst.constant.constant_id) + "), but their default values differ.");
+ existing = k;
+ break;
+ }
+ }
+
+ if (existing > 0) {
+ specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
+ } else {
+ specialization_constants.push_back(sconst);
+ }
+ }
+ }
+ }
+
if (stage == SHADER_STAGE_VERTEX) {
uint32_t iv_count = 0;
result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
@@ -4649,6 +4712,7 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
shader.compute_local_size[0] = compute_local_size[0];
shader.compute_local_size[1] = compute_local_size[1];
shader.compute_local_size[2] = compute_local_size[2];
+ shader.specialization_constants = specialization_constants;
String error_text;
@@ -5498,6 +5562,13 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
return uniform_set_owner.owns(p_uniform_set);
}
+void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
+ UniformSet *us = uniform_set_owner.getornull(p_uniform_set);
+ ERR_FAIL_COND(!us);
+ us->invalidated_callback = p_callback;
+ us->invalidated_callback_userdata = p_userdata;
+}
+
Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
_THREAD_SAFE_METHOD_
@@ -5637,7 +5708,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) {
+RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
@@ -5955,8 +6026,63 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
graphics_pipeline_create_info.pNext = nullptr;
graphics_pipeline_create_info.flags = 0;
- graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
- graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
+ Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
+ Vector<VkSpecializationInfo> specialization_info;
+ Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
+ Vector<uint32_t> specialization_constant_data;
+
+ if (shader->specialization_constants.size()) {
+ specialization_constant_data.resize(shader->specialization_constants.size());
+ uint32_t *data_ptr = specialization_constant_data.ptrw();
+ specialization_info.resize(pipeline_stages.size());
+ specialization_map_entries.resize(pipeline_stages.size());
+ for (int i = 0; i < shader->specialization_constants.size(); i++) {
+ //see if overriden
+ const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
+ data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
+
+ for (int j = 0; j < p_specialization_constants.size(); j++) {
+ const PipelineSpecializationConstant &psc = p_specialization_constants[j];
+ if (psc.constant_id == sc.constant.constant_id) {
+ ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
+ data_ptr[i] = psc.int_value;
+ break;
+ }
+ }
+
+ VkSpecializationMapEntry entry;
+
+ entry.constantID = sc.constant.constant_id;
+ entry.offset = i * sizeof(uint32_t);
+ entry.size = sizeof(uint32_t);
+
+ for (int j = 0; j < SHADER_STAGE_MAX; j++) {
+ if (sc.stage_flags & (1 << j)) {
+ VkShaderStageFlagBits stage = shader_stage_masks[j];
+ for (int k = 0; k < pipeline_stages.size(); k++) {
+ if (pipeline_stages[k].stage == stage) {
+ specialization_map_entries.write[k].push_back(entry);
+ }
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < pipeline_stages.size(); i++) {
+ if (specialization_map_entries[i].size()) {
+ specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
+ specialization_info.write[i].pData = data_ptr;
+ specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
+ specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
+
+ pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
+ }
+ }
+ }
+
+ graphics_pipeline_create_info.stageCount = pipeline_stages.size();
+ graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
+
graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
@@ -6025,7 +6151,7 @@ bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
/**** COMPUTE PIPELINE ****/
/**************************/
-RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
+RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
//needs a shader
@@ -6047,6 +6173,44 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
compute_pipeline_create_info.basePipelineIndex = 0;
+ VkSpecializationInfo specialization_info;
+ Vector<VkSpecializationMapEntry> specialization_map_entries;
+ Vector<uint32_t> specialization_constant_data;
+
+ if (shader->specialization_constants.size()) {
+ specialization_constant_data.resize(shader->specialization_constants.size());
+ uint32_t *data_ptr = specialization_constant_data.ptrw();
+ for (int i = 0; i < shader->specialization_constants.size(); i++) {
+ //see if overriden
+ const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
+ data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
+
+ for (int j = 0; j < p_specialization_constants.size(); j++) {
+ const PipelineSpecializationConstant &psc = p_specialization_constants[j];
+ if (psc.constant_id == sc.constant.constant_id) {
+ ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
+ data_ptr[i] = sc.constant.int_value;
+ break;
+ }
+ }
+
+ VkSpecializationMapEntry entry;
+
+ entry.constantID = sc.constant.constant_id;
+ entry.offset = i * sizeof(uint32_t);
+ entry.size = sizeof(uint32_t);
+
+ specialization_map_entries.push_back(entry);
+ }
+
+ specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
+ specialization_info.pData = data_ptr;
+ specialization_info.mapEntryCount = specialization_map_entries.size();
+ specialization_info.pMapEntries = specialization_map_entries.ptr();
+
+ compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
+ }
+
ComputePipeline pipeline;
VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
@@ -7837,6 +8001,10 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) {
} else if (uniform_set_owner.owns(p_id)) {
UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
+ if (uniform_set->invalidated_callback != nullptr) {
+ uniform_set->invalidated_callback(p_id, uniform_set->invalidated_callback_userdata);
+ }
+
uniform_set_owner.free(p_id);
} else if (render_pipeline_owner.owns(p_id)) {
RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
@@ -8121,6 +8289,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
vkDestroyImageView(device, texture->view, nullptr);
if (texture->owner.is_null()) {
//actually owns the image and the allocation too
+ image_memory -= texture->allocation_info.size;
vmaDestroyImage(allocator, texture->image, texture->allocation);
}
frames[p_frame].textures_to_dispose_of.pop_front();
@@ -8144,10 +8313,16 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
return frame_count;
}
-uint64_t RenderingDeviceVulkan::get_memory_usage() const {
- VmaStats stats;
- vmaCalculateStats(allocator, &stats);
- return stats.total.usedBytes;
+uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
+ if (p_type == MEMORY_BUFFERS) {
+ return buffer_memory;
+ } else if (p_type == MEMORY_TEXTURES) {
+ return image_memory;
+ } else {
+ VmaStats stats;
+ vmaCalculateStats(allocator, &stats);
+ return stats.total.usedBytes;
+ }
}
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 9f5830103d..8b95ff43b8 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -156,6 +156,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t texture_upload_region_size_px = 0;
Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
+ Error _texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue);
/*****************/
/**** SAMPLER ****/
@@ -622,11 +623,17 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t compute_local_size[3] = { 0, 0, 0 };
+ struct SpecializationConstant {
+ PipelineSpecializationConstant constant;
+ uint32_t stage_flags = 0;
+ };
+
bool is_compute = false;
int max_output = 0;
Vector<Set> sets;
Vector<uint32_t> set_formats;
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
+ Vector<SpecializationConstant> specialization_constants;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
};
@@ -731,6 +738,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
LocalVector<AttachableTexture> attachable_textures; //used for validation
Vector<Texture *> mutable_sampled_textures; //used for layout change
Vector<Texture *> mutable_storage_textures; //used for layout change
+ UniformSetInvalidatedCallback invalidated_callback = nullptr;
+ void *invalidated_callback_userdata = nullptr;
};
RID_Owner<UniformSet, true> uniform_set_owner;
@@ -1005,6 +1014,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
VulkanContext *context = nullptr;
+ uint64_t image_memory = 0;
+ uint64_t buffer_memory = 0;
+
void _free_internal(RID p_id);
void _flush(bool p_current_frame);
@@ -1084,6 +1096,7 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
virtual bool uniform_set_is_valid(RID p_uniform_set);
+ virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata);
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL);
@@ -1093,14 +1106,14 @@ public:
/**** RENDER PIPELINE ****/
/*************************/
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0);
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
virtual bool render_pipeline_is_valid(RID p_pipeline);
/**************************/
/**** COMPUTE PIPELINE ****/
/**************************/
- virtual RID compute_pipeline_create(RID p_shader);
+ virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
virtual bool compute_pipeline_is_valid(RID p_pipeline);
/****************/
@@ -1191,7 +1204,7 @@ public:
virtual RenderingDevice *create_local_device();
- virtual uint64_t get_memory_usage() const;
+ virtual uint64_t get_memory_usage(MemoryType p_type) const;
virtual void set_resource_name(RID p_id, const String p_name);
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 74bd938822..d35c519320 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -1189,7 +1189,7 @@ bool VulkanContext::_use_validation_layers() {
return Engine::get_singleton()->is_validation_layers_enabled();
}
-Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) {
+Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height) {
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
if (!queues_initialized) {
@@ -1217,6 +1217,7 @@ Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfa
window.surface = p_surface;
window.width = p_width;
window.height = p_height;
+ window.vsync_mode = p_vsync_mode;
Error err = _update_swap_chain(&window);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
@@ -1360,7 +1361,6 @@ Error VulkanContext::_update_swap_chain(Window *window) {
}
// The FIFO present mode is guaranteed by the spec to be supported
// and to have no tearing. It's a great default present mode to use.
- VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
// There are times when you may wish to use another present mode. The
// following code shows how to select them, and the comments provide some
@@ -1389,16 +1389,41 @@ Error VulkanContext::_update_swap_chain(Window *window) {
// the application wants the late image to be immediately displayed, even
// though that may mean some tearing.
- if (window->presentMode != swapchainPresentMode) {
- for (size_t i = 0; i < presentModeCount; ++i) {
- if (presentModes[i] == window->presentMode) {
- swapchainPresentMode = window->presentMode;
- break;
- }
+ VkPresentModeKHR requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR;
+ switch (window->vsync_mode) {
+ case DisplayServer::VSYNC_MAILBOX:
+ requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_MAILBOX_KHR;
+ break;
+ case DisplayServer::VSYNC_ADAPTIVE:
+ requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_RELAXED_KHR;
+ break;
+ case DisplayServer::VSYNC_ENABLED:
+ requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR;
+ break;
+ case DisplayServer::VSYNC_DISABLED:
+ requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_IMMEDIATE_KHR;
+ break;
+ }
+
+ // Check if the requested mode is available.
+ bool present_mode_available = false;
+ for (uint32_t i = 0; i < presentModeCount; i++) {
+ if (presentModes[i] == requested_present_mode) {
+ present_mode_available = true;
}
}
+
+ // Set the windows present mode if it is available, otherwise FIFO is used (guaranteed supported).
+ if (present_mode_available) {
+ window->presentMode = requested_present_mode;
+ } else {
+ WARN_PRINT("Requested VSync mode is not available!");
+ window->vsync_mode = DisplayServer::VSYNC_ENABLED; //Set to default
+ }
+
+ print_verbose("Using present mode: " + String(string_VkPresentModeKHR(window->presentMode)));
+
free(presentModes);
- ERR_FAIL_COND_V_MSG(swapchainPresentMode != window->presentMode, ERR_CANT_CREATE, "Present mode specified is not supported\n");
// Determine the number of VkImages to use in the swap chain.
// Application desires to acquire 3 images at a time for triple
@@ -1455,7 +1480,7 @@ Error VulkanContext::_update_swap_chain(Window *window) {
/*pQueueFamilyIndices*/ nullptr,
/*preTransform*/ (VkSurfaceTransformFlagBitsKHR)preTransform,
/*compositeAlpha*/ compositeAlpha,
- /*presentMode*/ swapchainPresentMode,
+ /*presentMode*/ window->presentMode,
/*clipped*/ true,
/*oldSwapchain*/ VK_NULL_HANDLE,
};
@@ -2162,6 +2187,17 @@ String VulkanContext::get_device_pipeline_cache_uuid() const {
return pipeline_cache_id;
}
+DisplayServer::VSyncMode VulkanContext::get_vsync_mode(DisplayServer::WindowID p_window) const {
+ ERR_FAIL_COND_V_MSG(!windows.has(p_window), DisplayServer::VSYNC_ENABLED, "Could not get VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ return windows[p_window].vsync_mode;
+}
+
+void VulkanContext::set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) {
+ ERR_FAIL_COND_MSG(!windows.has(p_window), "Could not set VSync mode for window with WindowID " + itos(p_window) + " because it does not exist.");
+ windows[p_window].vsync_mode = p_mode;
+ _update_swap_chain(&windows[p_window]);
+}
+
VulkanContext::VulkanContext() {
command_buffer_queue.resize(1); // First one is always the setup command.
command_buffer_queue.write[0] = nullptr;
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 8f1005d07f..83e9524046 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -124,6 +124,7 @@ private:
uint32_t current_buffer = 0;
int width = 0;
int height = 0;
+ DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
VkCommandPool present_cmd_pool = VK_NULL_HANDLE; // For separate present queue.
VkRenderPass render_pass = VK_NULL_HANDLE;
};
@@ -222,7 +223,7 @@ private:
protected:
virtual const char *_get_platform_surface_extension() const = 0;
- virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
+ virtual Error _window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, VkSurfaceKHR p_surface, int p_width, int p_height);
virtual bool _use_validation_layers();
@@ -276,6 +277,9 @@ public:
String get_device_name() const;
String get_device_pipeline_cache_uuid() const;
+ void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
+ DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
+
VulkanContext();
virtual ~VulkanContext();
};
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index fe1401bdf9..1c3ba89cd3 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -631,6 +631,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
additional_options_container->hide();
Label *opts_label = memnew(Label);
+ opts_label->set_theme_type_variation("HeaderSmall");
opts_label->set_text("Additional Options");
additional_options_container->add_child(opts_label);
@@ -639,6 +640,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
device_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *device_label = memnew(Label);
+ device_label->set_theme_type_variation("HeaderSmall");
device_label->set_text("Device:");
device_container->add_child(device_label);
@@ -858,6 +860,7 @@ Variant ActionMapEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
String name = selected->get_text(0);
Label *label = memnew(Label(name));
+ label->set_theme_type_variation("HeaderSmall");
label->set_modulate(Color(1, 1, 1, 1.0f));
action_tree->set_drag_preview(label);
@@ -1123,6 +1126,7 @@ ActionMapEditor::ActionMapEditor() {
action_tree->set_hide_root(true);
action_tree->set_column_titles_visible(true);
action_tree->set_column_title(0, TTR("Action"));
+ action_tree->set_column_clip_content(0, true);
action_tree->set_column_title(1, TTR("Deadzone"));
action_tree->set_column_expand(1, false);
action_tree->set_column_custom_minimum_width(1, 80 * EDSCALE);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f61fb6bab3..05945a8ae2 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4450,7 +4450,7 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
}
if (node == AnimationPlayerEditor::singleton->get_player()) {
- EditorNode::get_singleton()->show_warning(TTR("An animation player can't animate itself, only other players."));
+ EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players."));
return;
}
@@ -5334,7 +5334,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
} break;
case EDIT_PASTE_TRACKS: {
if (track_clipboard.size() == 0) {
- EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty"));
+ EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
break;
}
@@ -5784,7 +5784,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
info_message->set_text(TTR("Select an AnimationPlayer node to create and edit animations."));
info_message->set_valign(Label::VALIGN_CENTER);
info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
+ info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
main_panel->add_child(info_message);
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index 61567598ed..9cf47fd51a 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -75,6 +75,15 @@ class AudioStreamPreviewGenerator : public Node {
thread = p_rhs.thread;
return *this;
}
+ Preview(const Preview &p_rhs) {
+ preview = p_rhs.preview;
+ base_stream = p_rhs.base_stream;
+ playback = p_rhs.playback;
+ generating.set_to(generating.is_set());
+ id = p_rhs.id;
+ thread = p_rhs.thread;
+ }
+ Preview() {}
};
Map<ObjectID, Preview> previews;
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index de6407da73..c79a8d9a0e 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -1121,7 +1121,7 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
add_child(slot_menu);
slot_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_slot_menu_option));
slot_menu->add_item(TTR("Edit..."), EDIT);
- slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT);
+ slot_menu->add_item(TTR("Go to Method"), GO_TO_SCRIPT);
slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
connect_dialog->connect("connected", callable_mp(this, &ConnectionsDock::_make_or_edit_connection));
diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp
index af83baeff8..1c781c4d98 100644
--- a/editor/debugger/editor_network_profiler.cpp
+++ b/editor/debugger/editor_network_profiler.cpp
@@ -178,18 +178,23 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
counters_display->set_column_titles_visible(true);
counters_display->set_column_title(0, TTR("Node"));
counters_display->set_column_expand(0, true);
+ counters_display->set_column_clip_content(0, true);
counters_display->set_column_custom_minimum_width(0, 60 * EDSCALE);
counters_display->set_column_title(1, TTR("Incoming RPC"));
counters_display->set_column_expand(1, false);
+ counters_display->set_column_clip_content(1, true);
counters_display->set_column_custom_minimum_width(1, 120 * EDSCALE);
counters_display->set_column_title(2, TTR("Incoming RSET"));
counters_display->set_column_expand(2, false);
+ counters_display->set_column_clip_content(2, true);
counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE);
counters_display->set_column_title(3, TTR("Outgoing RPC"));
counters_display->set_column_expand(3, false);
+ counters_display->set_column_clip_content(3, true);
counters_display->set_column_custom_minimum_width(3, 120 * EDSCALE);
counters_display->set_column_title(4, TTR("Outgoing RSET"));
counters_display->set_column_expand(4, false);
+ counters_display->set_column_clip_content(4, true);
counters_display->set_column_custom_minimum_width(4, 120 * EDSCALE);
add_child(counters_display);
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index fc0104c07a..08609080c5 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -380,7 +380,7 @@ EditorPerformanceProfiler::EditorPerformanceProfiler() {
info_message->set_text(TTR("Pick one or more items from the list to display the graph."));
info_message->set_valign(Label::VALIGN_CENTER);
info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
+ info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
monitor_draw->add_child(info_message);
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index ba84040b0c..5f4d1b6f36 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -631,13 +631,16 @@ EditorProfiler::EditorProfiler() {
variables->set_column_titles_visible(true);
variables->set_column_title(0, TTR("Name"));
variables->set_column_expand(0, true);
- variables->set_column_custom_minimum_width(0, 60 * EDSCALE);
+ variables->set_column_clip_content(0, true);
+ variables->set_column_expand_ratio(0, 60);
variables->set_column_title(1, TTR("Time"));
variables->set_column_expand(1, false);
- variables->set_column_custom_minimum_width(1, 100 * EDSCALE);
+ variables->set_column_clip_content(1, true);
+ variables->set_column_expand_ratio(1, 100);
variables->set_column_title(2, TTR("Calls"));
variables->set_column_expand(2, false);
- variables->set_column_custom_minimum_width(2, 60 * EDSCALE);
+ variables->set_column_clip_content(2, true);
+ variables->set_column_expand_ratio(2, 60);
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 171d0574e0..a0e8a3bd35 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -773,12 +773,15 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->set_column_titles_visible(true);
variables->set_column_title(0, TTR("Name"));
variables->set_column_expand(0, true);
+ variables->set_column_clip_content(0, true);
variables->set_column_custom_minimum_width(0, 60);
variables->set_column_title(1, TTR("CPU"));
variables->set_column_expand(1, false);
+ variables->set_column_clip_content(1, true);
variables->set_column_custom_minimum_width(1, 60 * EDSCALE);
variables->set_column_title(2, TTR("GPU"));
variables->set_column_expand(2, false);
+ variables->set_column_clip_content(2, true);
variables->set_column_custom_minimum_width(2, 60 * EDSCALE);
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 0d3fd8c7f6..09bbf846fe 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1535,7 +1535,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
reason->set_text("");
hbc->add_child(reason);
reason->set_h_size_flags(SIZE_EXPAND_FILL);
- reason->set_autowrap(true);
+ reason->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
reason->set_max_lines_visible(3);
reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
@@ -1644,8 +1644,10 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
error_tree->set_column_expand(0, false);
error_tree->set_column_custom_minimum_width(0, 140);
+ error_tree->set_column_clip_content(0, true);
error_tree->set_column_expand(1, true);
+ error_tree->set_column_clip_content(1, true);
error_tree->set_select_mode(Tree::SELECT_ROW);
error_tree->set_hide_root(true);
@@ -1698,6 +1700,8 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
VBoxContainer *vmem_vb = memnew(VBoxContainer);
HBoxContainer *vmem_hb = memnew(HBoxContainer);
Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
+ vmlb->set_theme_type_variation("HeaderSmall");
+
vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
vmem_hb->add_child(vmlb);
vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 74a8ad9077..e26344f3ec 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -226,12 +226,18 @@ DependencyEditor::DependencyEditor() {
tree->set_columns(2);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Resource"));
+ tree->set_column_clip_content(0, true);
+ tree->set_column_expand_ratio(0, 2);
tree->set_column_title(1, TTR("Path"));
+ tree->set_column_clip_content(1, true);
+ tree->set_column_expand_ratio(1, 1);
tree->set_hide_root(true);
tree->connect("button_pressed", callable_mp(this, &DependencyEditor::_load_pressed));
HBoxContainer *hbc = memnew(HBoxContainer);
Label *label = memnew(Label(TTR("Dependencies:")));
+ label->set_theme_type_variation("HeaderSmall");
+
hbc->add_child(label);
hbc->add_spacer();
fixdeps = memnew(Button(TTR("Fix Broken")));
@@ -769,9 +775,11 @@ OrphanResourcesDialog::OrphanResourcesDialog() {
files = memnew(Tree);
files->set_columns(2);
files->set_column_titles_visible(true);
- files->set_column_custom_minimum_width(1, 100);
+ files->set_column_custom_minimum_width(1, 100 * EDSCALE);
files->set_column_expand(0, true);
+ files->set_column_clip_content(0, true);
files->set_column_expand(1, false);
+ files->set_column_clip_content(1, true);
files->set_column_title(0, TTR("Resource"));
files->set_column_title(1, TTR("Owns"));
files->set_hide_root(true);
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index b8504ad02a..1f1446a8a8 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -92,6 +92,7 @@ ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<St
const char *const *names_ptr = p_src[i];
if (*names_ptr) {
Label *lbl = memnew(Label);
+ lbl->set_theme_type_variation("HeaderSmall");
lbl->set_text(p_sections[i]);
vbc->add_child(lbl);
@@ -212,7 +213,7 @@ EditorAbout::EditorAbout() {
Label *tpl_label = memnew(Label);
tpl_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- tpl_label->set_autowrap(true);
+ tpl_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
tpl_label->set_text(TTR("Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms."));
tpl_label->set_size(Size2(630, 1) * EDSCALE);
license_thirdparty->add_child(tpl_label);
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 38f417a8ce..dc90f26d48 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -112,7 +112,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io);
if (!pkg) {
- error->set_text(TTR("Error opening package file, not in ZIP format."));
+ error->set_text(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name));
return;
}
@@ -132,14 +132,54 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
Map<String, Ref<Texture2D>> extension_guess;
{
- extension_guess["png"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["bmp"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["dds"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["exr"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["hdr"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
extension_guess["jpg"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
- extension_guess["atlastex"] = tree->get_theme_icon("AtlasTexture", "EditorIcons");
+ extension_guess["jpeg"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["png"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["svg"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["svgz"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["tga"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+ extension_guess["webp"] = tree->get_theme_icon("ImageTexture", "EditorIcons");
+
+ extension_guess["wav"] = tree->get_theme_icon("AudioStreamSample", "EditorIcons");
+ extension_guess["ogg"] = tree->get_theme_icon("AudioStreamOGGVorbis", "EditorIcons");
+ extension_guess["mp3"] = tree->get_theme_icon("AudioStreamMP3", "EditorIcons");
+
extension_guess["scn"] = tree->get_theme_icon("PackedScene", "EditorIcons");
extension_guess["tscn"] = tree->get_theme_icon("PackedScene", "EditorIcons");
+ extension_guess["escn"] = tree->get_theme_icon("PackedScene", "EditorIcons");
+ extension_guess["dae"] = tree->get_theme_icon("PackedScene", "EditorIcons");
+ extension_guess["gltf"] = tree->get_theme_icon("PackedScene", "EditorIcons");
+ extension_guess["glb"] = tree->get_theme_icon("PackedScene", "EditorIcons");
+
extension_guess["gdshader"] = tree->get_theme_icon("Shader", "EditorIcons");
extension_guess["gd"] = tree->get_theme_icon("GDScript", "EditorIcons");
+ if (Engine::get_singleton()->has_singleton("GodotSharp")) {
+ extension_guess["cs"] = tree->get_theme_icon("CSharpScript", "EditorIcons");
+ } else {
+ // Mark C# support as unavailable.
+ extension_guess["cs"] = tree->get_theme_icon("ImportFail", "EditorIcons");
+ }
extension_guess["vs"] = tree->get_theme_icon("VisualScript", "EditorIcons");
+
+ extension_guess["res"] = tree->get_theme_icon("Resource", "EditorIcons");
+ extension_guess["tres"] = tree->get_theme_icon("Resource", "EditorIcons");
+ extension_guess["atlastex"] = tree->get_theme_icon("AtlasTexture", "EditorIcons");
+ // By default, OBJ files are imported as Mesh resources rather than PackedScenes.
+ extension_guess["obj"] = tree->get_theme_icon("Mesh", "EditorIcons");
+
+ extension_guess["txt"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["md"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["rst"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["json"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["yml"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["yaml"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["toml"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["cfg"] = tree->get_theme_icon("TextFile", "EditorIcons");
+ extension_guess["ini"] = tree->get_theme_icon("TextFile", "EditorIcons");
}
Ref<Texture2D> generic_extension = tree->get_theme_icon("Object", "EditorIcons");
@@ -156,6 +196,8 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
root->set_editable(0, true);
Map<String, TreeItem *> dir_map;
+ int num_file_conflicts = 0;
+
for (Set<String>::Element *E = files_sorted.front(); E; E = E->next()) {
String path = E->get();
int depth = p_depth;
@@ -214,8 +256,9 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
String res_path = "res://" + path;
if (FileAccess::exists(res_path)) {
+ num_file_conflicts += 1;
ti->set_custom_color(0, tree->get_theme_color("error_color", "Editor"));
- ti->set_tooltip(0, vformat(TTR("%s (Already Exists)"), res_path));
+ ti->set_tooltip(0, vformat(TTR("%s (already exists)"), res_path));
ti->set_checked(0, false);
} else {
ti->set_tooltip(0, res_path);
@@ -226,6 +269,13 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
status_map[E->get()] = ti;
}
+
+ if (num_file_conflicts >= 1) {
+ asset_contents->set_text(vformat(TTR("Contents of asset \"%s\" - %d file(s) conflict with your project:"), asset_name, num_file_conflicts));
+ } else {
+ asset_contents->set_text(vformat(TTR("Contents of asset \"%s\" - No files conflict with your project:"), asset_name));
+ }
+
popup_centered_ratio();
updating = false;
}
@@ -236,7 +286,7 @@ void EditorAssetInstaller::ok_pressed() {
unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io);
if (!pkg) {
- error->set_text(TTR("Error opening package file, not in ZIP format."));
+ error->set_text(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name));
return;
}
@@ -303,10 +353,10 @@ void EditorAssetInstaller::ok_pressed() {
unzClose(pkg);
if (failed_files.size()) {
- String msg = TTR("The following files failed extraction from package:") + "\n\n";
+ String msg = vformat(TTR("The following files failed extraction from asset \"%s\":"), asset_name) + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
- msg += "\n" + vformat(TTR("And %s more files."), itos(failed_files.size() - i));
+ msg += "\n" + vformat(TTR("(and %s more files)"), itos(failed_files.size() - i));
break;
}
msg += failed_files[i];
@@ -316,12 +366,20 @@ void EditorAssetInstaller::ok_pressed() {
}
} else {
if (EditorNode::get_singleton() != nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Package installed successfully!"), TTR("Success!"));
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Asset \"%s\" installed successfully!"), asset_name), TTR("Success!"));
}
}
EditorFileSystem::get_singleton()->scan_changes();
}
+void EditorAssetInstaller::set_asset_name(const String &p_asset_name) {
+ asset_name = p_asset_name;
+}
+
+String EditorAssetInstaller::get_asset_name() const {
+ return asset_name;
+}
+
void EditorAssetInstaller::_bind_methods() {
}
@@ -329,14 +387,18 @@ EditorAssetInstaller::EditorAssetInstaller() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
+ asset_contents = memnew(Label);
+ vb->add_child(asset_contents);
+
tree = memnew(Tree);
- vb->add_margin_child(TTR("Package Contents:"), tree, true);
+ tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_edited));
+ vb->add_child(tree);
error = memnew(AcceptDialog);
add_child(error);
get_ok_button()->set_text(TTR("Install"));
- set_title(TTR("Package Installer"));
+ set_title(TTR("Asset Installer"));
updating = false;
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index d9233a5ce8..9fafe2792a 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -37,7 +37,9 @@ class EditorAssetInstaller : public ConfirmationDialog {
GDCLASS(EditorAssetInstaller, ConfirmationDialog);
Tree *tree;
+ Label *asset_contents;
String package_path;
+ String asset_name;
AcceptDialog *error;
Map<String, TreeItem *> status_map;
bool updating;
@@ -51,6 +53,10 @@ protected:
public:
void open(const String &p_path, int p_depth = 0);
+
+ void set_asset_name(const String &p_asset_name);
+ String get_asset_name() const;
+
EditorAssetInstaller();
};
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 306a88047a..12ae55fbc1 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -882,19 +882,17 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
- tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
+ tree->set_column_expand_ratio(0, 1);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
- tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
+ tree->set_column_clip_content(1, true);
+ tree->set_column_expand_ratio(1, 2);
tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
- // Reserve enough space for translations of "Global Variable" which may be longer.
- tree->set_column_custom_minimum_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
- tree->set_column_custom_minimum_width(3, 120 * EDSCALE);
tree->connect("cell_selected", callable_mp(this, &EditorAutoloadSettings::_autoload_selected));
tree->connect("item_edited", callable_mp(this, &EditorAutoloadSettings::_autoload_edited));
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index fe4c6f490d..a07b3a7c19 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1510,7 +1510,9 @@ EditorFileDialog::EditorFileDialog() {
dir_next->connect("pressed", callable_mp(this, &EditorFileDialog::_go_forward));
dir_up->connect("pressed", callable_mp(this, &EditorFileDialog::_go_up));
- pathhb->add_child(memnew(Label(TTR("Path:"))));
+ Label *l = memnew(Label(TTR("Path:")));
+ l->set_theme_type_variation("HeaderSmall");
+ pathhb->add_child(l);
drives_container = memnew(HBoxContainer);
pathhb->add_child(drives_container);
@@ -1591,7 +1593,11 @@ EditorFileDialog::EditorFileDialog() {
fav_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *fav_hb = memnew(HBoxContainer);
fav_vb->add_child(fav_hb);
- fav_hb->add_child(memnew(Label(TTR("Favorites:"))));
+
+ l = memnew(Label(TTR("Favorites:")));
+ l->set_theme_type_variation("HeaderSmall");
+ fav_hb->add_child(l);
+
fav_hb->add_spacer();
fav_up = memnew(Button);
fav_up->set_flat(true);
@@ -1626,7 +1632,10 @@ EditorFileDialog::EditorFileDialog() {
VBoxContainer *list_vb = memnew(VBoxContainer);
list_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- list_vb->add_child(memnew(Label(TTR("Directories & Files:"))));
+
+ l = memnew(Label(TTR("Directories & Files:")));
+ l->set_theme_type_variation("HeaderSmall");
+ list_vb->add_child(l);
preview_hb->add_child(list_vb);
// Item (files and folders) list with context menu.
@@ -1653,7 +1662,11 @@ EditorFileDialog::EditorFileDialog() {
preview_vb->hide();
file_box = memnew(HBoxContainer);
- file_box->add_child(memnew(Label(TTR("File:"))));
+
+ l = memnew(Label(TTR("File:")));
+ l->set_theme_type_variation("HeaderSmall");
+ file_box->add_child(l);
+
file = memnew(LineEdit);
file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index d548196a2d..8968e562c1 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -319,7 +319,19 @@ void editor_register_fonts(Ref<Theme> p_theme) {
p_theme->set_font_size("main_button_font_size", "EditorFonts", default_font_size + 1 * EDSCALE);
p_theme->set_font("main_button_font", "EditorFonts", df_bold);
- p_theme->set_font("font", "Label", df_bold);
+ p_theme->set_font("font", "Label", df);
+
+ p_theme->set_type_variation("HeaderSmall", "Label");
+ p_theme->set_font("font", "HeaderSmall", df_bold);
+ p_theme->set_font_size("font_size", "HeaderSmall", default_font_size);
+
+ p_theme->set_type_variation("HeaderMedium", "Label");
+ p_theme->set_font("font", "HeaderMedium", df_bold);
+ p_theme->set_font_size("font_size", "HeaderMedium", default_font_size + 1 * EDSCALE);
+
+ p_theme->set_type_variation("HeaderLarge", "Label");
+ p_theme->set_font("font", "HeaderLarge", df_bold);
+ p_theme->set_font_size("font_size", "HeaderLarge", default_font_size + 3 * EDSCALE);
// Documentation fonts
MAKE_SOURCE_FONT(df_code);
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 57ddc64e95..a9bbb92079 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -237,9 +237,11 @@ EditorHelpSearch::EditorHelpSearch() {
results_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
results_tree->set_columns(2);
results_tree->set_column_title(0, TTR("Name"));
+ results_tree->set_column_clip_content(0, true);
results_tree->set_column_title(1, TTR("Member Type"));
results_tree->set_column_expand(1, false);
results_tree->set_column_custom_minimum_width(1, 150 * EDSCALE);
+ results_tree->set_column_clip_content(1, true);
results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
results_tree->set_hide_root(true);
results_tree->set_select_mode(Tree::SELECT_ROW);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e6c4c14830..4dd57cb1a8 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1038,7 +1038,7 @@ void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_par
}
}
-bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (get_script_instance()) {
Variant arg[6] = {
p_object, p_type, p_path, p_hint, p_hint_text, p_usage
@@ -1437,7 +1437,7 @@ EditorInspectorSection::~EditorInspectorSection() {
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
-EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
for (int i = inspector_plugin_count - 1; i >= 0; i--) {
inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
if (inspector_plugins[i]->added_editors.size()) {
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index f493290b09..ee70bd4397 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -198,7 +198,7 @@ public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual void parse_category(Object *p_object, const String &p_parse_category);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
virtual void parse_end();
};
@@ -356,7 +356,7 @@ public:
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
- static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
+ static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
void set_undo_redo(UndoRedo *p_undo_redo);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7d6021b0f6..4d52414748 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -137,6 +137,7 @@
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
+#include "editor/plugins/input_event_editor_plugin.h"
#include "editor/plugins/item_list_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/lightmap_gi_editor_plugin.h"
@@ -2712,7 +2713,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
- save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes the following scene(s) before opening Project Manager?")) + unsaved_scenes);
+ save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
save_confirmation->popup_centered();
}
}
@@ -3735,46 +3736,46 @@ void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
- ClassDB::register_class<EditorPaths>();
- ClassDB::register_class<EditorPlugin>();
- ClassDB::register_class<EditorTranslationParserPlugin>();
- ClassDB::register_class<EditorImportPlugin>();
- ClassDB::register_class<EditorScript>();
- ClassDB::register_class<EditorSelection>();
- ClassDB::register_class<EditorFileDialog>();
- ClassDB::register_virtual_class<EditorSettings>();
- ClassDB::register_class<EditorNode3DGizmo>();
- ClassDB::register_class<EditorNode3DGizmoPlugin>();
- ClassDB::register_virtual_class<EditorResourcePreview>();
- ClassDB::register_class<EditorResourcePreviewGenerator>();
- ClassDB::register_virtual_class<EditorFileSystem>();
- ClassDB::register_class<EditorFileSystemDirectory>();
- ClassDB::register_class<EditorVCSInterface>();
- ClassDB::register_virtual_class<ScriptEditor>();
- ClassDB::register_virtual_class<ScriptEditorBase>();
- ClassDB::register_class<EditorSyntaxHighlighter>();
- ClassDB::register_virtual_class<EditorInterface>();
- ClassDB::register_class<EditorExportPlugin>();
- ClassDB::register_class<EditorResourceConversionPlugin>();
- ClassDB::register_class<EditorSceneImporter>();
- ClassDB::register_class<EditorInspector>();
- ClassDB::register_class<EditorInspectorPlugin>();
- ClassDB::register_class<EditorProperty>();
- ClassDB::register_class<AnimationTrackEditPlugin>();
- ClassDB::register_class<ScriptCreateDialog>();
- ClassDB::register_class<EditorFeatureProfile>();
- ClassDB::register_class<EditorSpinSlider>();
- ClassDB::register_class<EditorResourcePicker>();
- ClassDB::register_class<EditorScriptPicker>();
- ClassDB::register_class<EditorSceneImporterMesh>();
- ClassDB::register_class<EditorSceneImporterMeshNode3D>();
-
- ClassDB::register_virtual_class<FileSystemDock>();
+ GDREGISTER_CLASS(EditorPaths);
+ GDREGISTER_CLASS(EditorPlugin);
+ GDREGISTER_CLASS(EditorTranslationParserPlugin);
+ GDREGISTER_CLASS(EditorImportPlugin);
+ GDREGISTER_CLASS(EditorScript);
+ GDREGISTER_CLASS(EditorSelection);
+ GDREGISTER_CLASS(EditorFileDialog);
+ GDREGISTER_VIRTUAL_CLASS(EditorSettings);
+ GDREGISTER_CLASS(EditorNode3DGizmo);
+ GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
+ GDREGISTER_VIRTUAL_CLASS(EditorResourcePreview);
+ GDREGISTER_CLASS(EditorResourcePreviewGenerator);
+ GDREGISTER_VIRTUAL_CLASS(EditorFileSystem);
+ GDREGISTER_CLASS(EditorFileSystemDirectory);
+ GDREGISTER_CLASS(EditorVCSInterface);
+ GDREGISTER_VIRTUAL_CLASS(ScriptEditor);
+ GDREGISTER_VIRTUAL_CLASS(ScriptEditorBase);
+ GDREGISTER_CLASS(EditorSyntaxHighlighter);
+ GDREGISTER_VIRTUAL_CLASS(EditorInterface);
+ GDREGISTER_CLASS(EditorExportPlugin);
+ GDREGISTER_CLASS(EditorResourceConversionPlugin);
+ GDREGISTER_CLASS(EditorSceneImporter);
+ GDREGISTER_CLASS(EditorInspector);
+ GDREGISTER_CLASS(EditorInspectorPlugin);
+ GDREGISTER_CLASS(EditorProperty);
+ GDREGISTER_CLASS(AnimationTrackEditPlugin);
+ GDREGISTER_CLASS(ScriptCreateDialog);
+ GDREGISTER_CLASS(EditorFeatureProfile);
+ GDREGISTER_CLASS(EditorSpinSlider);
+ GDREGISTER_CLASS(EditorResourcePicker);
+ GDREGISTER_CLASS(EditorScriptPicker);
+ GDREGISTER_CLASS(EditorSceneImporterMesh);
+ GDREGISTER_CLASS(EditorSceneImporterMeshNode3D);
+
+ GDREGISTER_VIRTUAL_CLASS(FileSystemDock);
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
- ClassDB::register_class<EditorScenePostImport>();
+ GDREGISTER_CLASS(EditorScenePostImport);
//ClassDB::register_type<EditorImportExport>();
- ClassDB::register_class<EditorDebuggerPlugin>();
+ GDREGISTER_CLASS(EditorDebuggerPlugin);
NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
}
@@ -3874,6 +3875,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
return nullptr;
}
+void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
+ if (p_custom_action_name == "select_current") {
+ Node *scene = editor_data.get_edited_scene_root();
+
+ if (!scene) {
+ show_accept(TTR("There is no defined scene to run."), TTR("OK"));
+ return;
+ }
+
+ pick_main_scene->hide();
+ current_option = SETTINGS_PICK_MAIN_SCENE;
+ _dialog_action(scene->get_filename());
+ }
+}
+
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
@@ -4668,6 +4684,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
current_option = -1;
pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
pick_main_scene->popup_centered();
+
+ if (editor_data.get_edited_scene_root()) {
+ select_current_scene_button->set_disabled(false);
+ select_current_scene_button->grab_focus();
+ } else {
+ select_current_scene_button->set_disabled(true);
+ }
+
return false;
}
@@ -6816,6 +6840,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
+ add_editor_plugin(memnew(InputEventEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));
@@ -6944,6 +6969,8 @@ EditorNode::EditorNode() {
gui_base->add_child(pick_main_scene);
pick_main_scene->get_ok_button()->set_text(TTR("Select"));
pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
+ select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
+ pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
for (int i = 0; i < _init_callbacks.size(); i++) {
_init_callbacks[i]();
diff --git a/editor/editor_node.h b/editor/editor_node.h
index dcb6ad6e94..07bed6999b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -301,6 +301,7 @@ private:
ConfirmationDialog *save_confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *pick_main_scene;
+ Button *select_current_scene_button;
AcceptDialog *accept;
EditorAbout *about;
AcceptDialog *warning;
@@ -663,6 +664,8 @@ private:
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
+ void _pick_main_scene_custom_action(const String &p_custom_action_name);
+
protected:
void _notification(int p_what);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index 62fbad7bcf..a16a2f327e 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -192,7 +192,9 @@ EditorPluginSettings::EditorPluginSettings() {
add_child(plugin_config_dialog);
HBoxContainer *title_hb = memnew(HBoxContainer);
- title_hb->add_child(memnew(Label(TTR("Installed Plugins:"))));
+ Label *l = memnew(Label(TTR("Installed Plugins:")));
+ l->set_theme_type_variation("HeaderSmall");
+ title_hb->add_child(l);
title_hb->add_spacer();
create_plugin = memnew(Button(TTR("Create")));
create_plugin->connect("pressed", callable_mp(this, &EditorPluginSettings::_create_clicked));
@@ -212,10 +214,15 @@ EditorPluginSettings::EditorPluginSettings() {
plugin_list->set_column_title(3, TTR("Status:"));
plugin_list->set_column_title(4, TTR("Edit:"));
plugin_list->set_column_expand(0, true);
+ plugin_list->set_column_clip_content(0, true);
plugin_list->set_column_expand(1, false);
+ plugin_list->set_column_clip_content(1, true);
plugin_list->set_column_expand(2, false);
+ plugin_list->set_column_clip_content(2, true);
plugin_list->set_column_expand(3, false);
+ plugin_list->set_column_clip_content(3, true);
plugin_list->set_column_expand(4, false);
+ plugin_list->set_column_clip_content(4, true);
plugin_list->set_column_custom_minimum_width(1, 100 * EDSCALE);
plugin_list->set_column_custom_minimum_width(2, 250 * EDSCALE);
plugin_list->set_column_custom_minimum_width(3, 80 * EDSCALE);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 8f716a2499..ebd8d6427b 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -180,44 +180,150 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
///////////////////// TEXT ENUM /////////////////////////
-void EditorPropertyTextEnum::_option_selected(int p_which) {
+void EditorPropertyTextEnum::_emit_changed_value(String p_string) {
if (string_name) {
- emit_changed(get_edited_property(), StringName(options->get_item_text(p_which)));
+ emit_changed(get_edited_property(), StringName(p_string));
} else {
- emit_changed(get_edited_property(), options->get_item_text(p_which));
+ emit_changed(get_edited_property(), p_string);
}
}
+void EditorPropertyTextEnum::_option_selected(int p_which) {
+ _emit_changed_value(option_button->get_item_text(p_which));
+}
+
+void EditorPropertyTextEnum::_edit_custom_value() {
+ default_layout->hide();
+ edit_custom_layout->show();
+ custom_value_edit->grab_focus();
+}
+
+void EditorPropertyTextEnum::_custom_value_submitted(String p_value) {
+ edit_custom_layout->hide();
+ default_layout->show();
+
+ _emit_changed_value(p_value.strip_edges());
+}
+
+void EditorPropertyTextEnum::_custom_value_accepted() {
+ String new_value = custom_value_edit->get_text().strip_edges();
+ _custom_value_submitted(new_value);
+}
+
+void EditorPropertyTextEnum::_custom_value_cancelled() {
+ custom_value_edit->set_text(get_edited_object()->get(get_edited_property()));
+
+ edit_custom_layout->hide();
+ default_layout->show();
+}
+
void EditorPropertyTextEnum::update_property() {
- String which = get_edited_object()->get(get_edited_property());
- for (int i = 0; i < options->get_item_count(); i++) {
- String t = options->get_item_text(i);
- if (t == which) {
- options->select(i);
- return;
+ String current_value = get_edited_object()->get(get_edited_property());
+ int default_option = options.find(current_value);
+
+ // The list can change in the loose mode.
+ if (loose_mode) {
+ custom_value_edit->set_text(current_value);
+ option_button->clear();
+
+ // Manually entered value.
+ if (default_option < 0 && !current_value.is_empty()) {
+ option_button->add_item(current_value, options.size() + 1001);
+ option_button->select(0);
+
+ option_button->add_separator();
}
+
+ // Add an explicit empty value for clearing the property.
+ option_button->add_item("", options.size() + 1000);
+
+ for (int i = 0; i < options.size(); i++) {
+ option_button->add_item(options[i], i);
+ if (options[i] == current_value) {
+ option_button->select(option_button->get_item_count() - 1);
+ }
+ }
+ } else {
+ option_button->select(default_option);
}
}
-void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name) {
+void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name, bool p_loose_mode) {
+ string_name = p_string_name;
+ loose_mode = p_loose_mode;
+
+ options.clear();
+
+ if (loose_mode) {
+ // Add an explicit empty value for clearing the property in the loose mode.
+ option_button->add_item("", options.size() + 1000);
+ }
+
for (int i = 0; i < p_options.size(); i++) {
- options->add_item(p_options[i], i);
+ options.append(p_options[i]);
+ option_button->add_item(p_options[i], i);
+ }
+
+ if (loose_mode) {
+ edit_button->show();
}
- string_name = p_string_name;
}
void EditorPropertyTextEnum::_bind_methods() {
}
-EditorPropertyTextEnum::EditorPropertyTextEnum() {
- options = memnew(OptionButton);
- options->set_clip_text(true);
- options->set_flat(true);
- string_name = false;
+void EditorPropertyTextEnum::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ edit_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ accept_button->set_icon(get_theme_icon("ImportCheck", "EditorIcons"));
+ cancel_button->set_icon(get_theme_icon("ImportFail", "EditorIcons"));
+ break;
+ }
+}
- add_child(options);
- add_focusable(options);
- options->connect("item_selected", callable_mp(this, &EditorPropertyTextEnum::_option_selected));
+EditorPropertyTextEnum::EditorPropertyTextEnum() {
+ default_layout = memnew(HBoxContainer);
+ add_child(default_layout);
+
+ edit_custom_layout = memnew(HBoxContainer);
+ edit_custom_layout->hide();
+ add_child(edit_custom_layout);
+
+ option_button = memnew(OptionButton);
+ option_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ option_button->set_clip_text(true);
+ option_button->set_flat(true);
+ default_layout->add_child(option_button);
+ option_button->connect("item_selected", callable_mp(this, &EditorPropertyTextEnum::_option_selected));
+
+ edit_button = memnew(Button);
+ edit_button->set_flat(true);
+ edit_button->hide();
+ default_layout->add_child(edit_button);
+ edit_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_edit_custom_value));
+
+ custom_value_edit = memnew(LineEdit);
+ custom_value_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ edit_custom_layout->add_child(custom_value_edit);
+ custom_value_edit->connect("text_submitted", callable_mp(this, &EditorPropertyTextEnum::_custom_value_submitted));
+
+ accept_button = memnew(Button);
+ accept_button->set_flat(true);
+ edit_custom_layout->add_child(accept_button);
+ accept_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_custom_value_accepted));
+
+ cancel_button = memnew(Button);
+ cancel_button->set_flat(true);
+ edit_custom_layout->add_child(cancel_button);
+ cancel_button->connect("pressed", callable_mp(this, &EditorPropertyTextEnum::_custom_value_cancelled));
+
+ add_focusable(option_button);
+ add_focusable(edit_button);
+ add_focusable(custom_value_edit);
+ add_focusable(accept_button);
+ add_focusable(cancel_button);
}
///////////////////// PATH /////////////////////////
@@ -2734,7 +2840,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
Control *editor = EditorInspectorDefaultPlugin::get_editor_for_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
if (editor) {
add_property_editor(p_path, editor);
@@ -2800,7 +2906,7 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri
return hint;
}
-EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
switch (p_type) {
@@ -2902,10 +3008,10 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
}
} break;
case Variant::STRING: {
- if (p_hint == PROPERTY_HINT_ENUM) {
+ if (p_hint == PROPERTY_HINT_ENUM || p_hint == PROPERTY_HINT_ENUM_SUGGESTION) {
EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
- Vector<String> options = p_hint_text.split(",");
- editor->setup(options);
+ Vector<String> options = p_hint_text.split(",", false);
+ editor->setup(options, false, (p_hint == PROPERTY_HINT_ENUM_SUGGESTION));
return editor;
} else if (p_hint == PROPERTY_HINT_MULTILINE_TEXT) {
EditorPropertyMultilineText *editor = memnew(EditorPropertyMultilineText);
@@ -3063,10 +3169,10 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
case Variant::STRING_NAME: {
- if (p_hint == PROPERTY_HINT_ENUM) {
+ if (p_hint == PROPERTY_HINT_ENUM || p_hint == PROPERTY_HINT_ENUM_SUGGESTION) {
EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
- Vector<String> options = p_hint_text.split(",");
- editor->setup(options, true);
+ Vector<String> options = p_hint_text.split(",", false);
+ editor->setup(options, true, (p_hint == PROPERTY_HINT_ENUM_SUGGESTION));
return editor;
} else {
EditorPropertyText *editor = memnew(EditorPropertyText);
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 6b5bda295b..0cb21bb391 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -91,16 +91,35 @@ public:
class EditorPropertyTextEnum : public EditorProperty {
GDCLASS(EditorPropertyTextEnum, EditorProperty);
- OptionButton *options;
+ HBoxContainer *default_layout;
+ HBoxContainer *edit_custom_layout;
+
+ OptionButton *option_button;
+ Button *edit_button;
+
+ LineEdit *custom_value_edit;
+ Button *accept_button;
+ Button *cancel_button;
+
+ Vector<String> options;
+ bool string_name = false;
+ bool loose_mode = false;
+
+ void _emit_changed_value(String p_string);
void _option_selected(int p_which);
- bool string_name;
+
+ void _edit_custom_value();
+ void _custom_value_submitted(String p_value);
+ void _custom_value_accepted();
+ void _custom_value_cancelled();
protected:
static void _bind_methods();
+ void _notification(int p_what);
public:
- void setup(const Vector<String> &p_options, bool p_string_name = false);
+ void setup(const Vector<String> &p_options, bool p_string_name = false, bool p_loose_mode = false);
virtual void update_property() override;
EditorPropertyTextEnum();
};
@@ -649,10 +668,10 @@ class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
virtual void parse_end() override;
- static EditorProperty *get_editor_for_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
+ static EditorProperty *get_editor_for_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
};
#endif // EDITOR_PROPERTIES_H
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 9987aaf3fe..3216728be1 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -337,7 +337,7 @@ void EditorPropertyArray::update_property() {
editor->setup("Object");
prop = editor;
} else {
- prop = EditorInspector::instantiate_property_editor(nullptr, value_type, "", subtype_hint, subtype_hint_string, 0);
+ prop = EditorInspector::instantiate_property_editor(nullptr, value_type, "", subtype_hint, subtype_hint_string, PROPERTY_USAGE_NONE);
}
prop->set_object_and_property(object.ptr(), prop_name);
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 350fc5eccb..4d9865622c 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -205,7 +205,7 @@ void EditorResourcePicker::_update_menu_items() {
icon = get_theme_icon(what, "Resource");
}
- edit_menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i);
+ edit_menu->add_icon_item(icon, vformat(TTR("Convert to %s"), what), CONVERT_BASE_ID + i);
}
}
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3f02b76ff6..b6f889268f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -240,19 +240,19 @@ void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (Set<_EVCSort>::Element *E = vclist.front(); E; E = E->next()) {
- int pinfo = 0;
+ uint32_t pusage = PROPERTY_USAGE_NONE;
if (E->get().save || !optimize_save) {
- pinfo |= PROPERTY_USAGE_STORAGE;
+ pusage |= PROPERTY_USAGE_STORAGE;
}
if (!E->get().name.begins_with("_") && !E->get().name.begins_with("projects/")) {
- pinfo |= PROPERTY_USAGE_EDITOR;
+ pusage |= PROPERTY_USAGE_EDITOR;
} else {
- pinfo |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
+ pusage |= PROPERTY_USAGE_STORAGE; //hiddens must always be saved
}
PropertyInfo pi(E->get().type, E->get().name);
- pi.usage = pinfo;
+ pi.usage = pusage;
if (hints.has(E->get().name)) {
pi = hints[E->get().name];
}
@@ -631,6 +631,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
+ _initial_set("editors/3d/navigation/emulate_numpad", false);
_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
_initial_set("editors/3d/navigation/orbit_modifier", 0);
hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
@@ -883,7 +884,7 @@ void EditorSettings::create() {
return;
}
- ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+ GDREGISTER_CLASS(EditorSettings); // Otherwise it can't be unserialized.
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 131a77e52f..986fc147f9 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1004,6 +1004,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// LineEdit
Ref<StyleBoxFlat> style_line_edit = style_widget->duplicate();
+ // The original style_widget style has an extra 1 pixel offset that makes LineEdits not align with Buttons,
+ // so this compensates for that.
+ style_line_edit->set_default_margin(SIDE_TOP, style_line_edit->get_default_margin(SIDE_TOP) - 1 * EDSCALE);
// Add a bottom line to make LineEdits more visible, especially in sectioned inspectors
// such as the Project Settings.
style_line_edit->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h
index af952eaffc..52ab6d68ee 100644
--- a/editor/editor_vcs_interface.h
+++ b/editor/editor_vcs_interface.h
@@ -46,16 +46,16 @@ protected:
static void _bind_methods();
// Implemented by addons as end points for the proxy functions
- bool _initialize(String p_project_root_path);
- bool _is_vcs_initialized();
- Dictionary _get_modified_files_data();
- void _stage_file(String p_file_path);
- void _unstage_file(String p_file_path);
- void _commit(String p_msg);
- Array _get_file_diff(String p_file_path);
- bool _shut_down();
- String _get_project_name();
- String _get_vcs_name();
+ virtual bool _initialize(String p_project_root_path);
+ virtual bool _is_vcs_initialized();
+ virtual Dictionary _get_modified_files_data();
+ virtual void _stage_file(String p_file_path);
+ virtual void _unstage_file(String p_file_path);
+ virtual void _commit(String p_msg);
+ virtual Array _get_file_diff(String p_file_path);
+ virtual bool _shut_down();
+ virtual String _get_project_name();
+ virtual String _get_vcs_name();
public:
static EditorVCSInterface *get_singleton();
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index f9be829493..44751a480a 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -51,17 +51,17 @@ void EditorZoomWidget::_update_zoom_label() {
}
void EditorZoomWidget::_button_zoom_minus() {
- set_zoom_by_increments(-6);
+ set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(KEY_ALT));
emit_signal("zoom_changed", zoom);
}
void EditorZoomWidget::_button_zoom_reset() {
- set_zoom(1.0);
+ set_zoom(1.0 * MAX(1, EDSCALE));
emit_signal("zoom_changed", zoom);
}
void EditorZoomWidget::_button_zoom_plus() {
- set_zoom_by_increments(6);
+ set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(KEY_ALT));
emit_signal("zoom_changed", zoom);
}
@@ -76,31 +76,69 @@ void EditorZoomWidget::set_zoom(float p_zoom) {
}
}
-void EditorZoomWidget::set_zoom_by_increments(int p_increment_count) {
- // Base increment factor defined as the twelveth root of two.
- // This allow a smooth geometric evolution of the zoom, with the advantage of
- // visiting all integer power of two scale factors.
- // note: this is analogous to the 'semitones' interval in the music world
- // In order to avoid numerical imprecisions, we compute and edit a zoom index
- // with the following relation: zoom = 2 ^ (index / 12)
-
- if (zoom < CMP_EPSILON || p_increment_count == 0) {
- return;
- }
+void EditorZoomWidget::set_zoom_by_increments(int p_increment_count, bool p_integer_only) {
+ // Remove editor scale from the index computation.
+ const float zoom_noscale = zoom / MAX(1, EDSCALE);
+
+ if (p_integer_only) {
+ // Only visit integer scaling factors above 100%, and fractions with an integer denominator below 100%
+ // (1/2 = 50%, 1/3 = 33.33%, 1/4 = 25%, …).
+ // This is useful when working on pixel art projects to avoid distortion.
+ // This algorithm is designed to handle fractional start zoom values correctly
+ // (e.g. 190% will zoom up to 200% and down to 100%).
+ if (zoom_noscale + p_increment_count * 0.001 >= 1.0 - CMP_EPSILON) {
+ // New zoom is certain to be above 100%.
+ if (p_increment_count >= 1) {
+ // Zooming.
+ set_zoom(Math::floor(zoom_noscale + p_increment_count) * MAX(1, EDSCALE));
+ } else {
+ // Dezooming.
+ set_zoom(Math::ceil(zoom_noscale + p_increment_count) * MAX(1, EDSCALE));
+ }
+ } else {
+ if (p_increment_count >= 1) {
+ // Zooming. Convert the current zoom into a denominator.
+ float new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count);
+ if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
+ // New zoom is identical to the old zoom, so try again.
+ // This can happen due to floating-point precision issues.
+ new_zoom = 1.0 / Math::ceil(1.0 / zoom_noscale - p_increment_count - 1);
+ }
+ set_zoom(new_zoom * MAX(1, EDSCALE));
+ } else {
+ // Dezooming. Convert the current zoom into a denominator.
+ float new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count);
+ if (Math::is_equal_approx(zoom_noscale, new_zoom)) {
+ // New zoom is identical to the old zoom, so try again.
+ // This can happen due to floating-point precision issues.
+ new_zoom = 1.0 / Math::floor(1.0 / zoom_noscale - p_increment_count + 1);
+ }
+ set_zoom(new_zoom * MAX(1, EDSCALE));
+ }
+ }
+ } else {
+ // Base increment factor defined as the twelveth root of two.
+ // This allow a smooth geometric evolution of the zoom, with the advantage of
+ // visiting all integer power of two scale factors.
+ // note: this is analogous to the 'semitones' interval in the music world
+ // In order to avoid numerical imprecisions, we compute and edit a zoom index
+ // with the following relation: zoom = 2 ^ (index / 12)
- // Remove Editor scale from the index computation
- float zoom_noscale = zoom / MAX(1, EDSCALE);
+ if (zoom < CMP_EPSILON || p_increment_count == 0) {
+ return;
+ }
- // zoom = 2**(index/12) => log2(zoom) = index/12
- float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
+ // zoom = 2**(index/12) => log2(zoom) = index/12
+ float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
- float new_zoom_index = closest_zoom_index + p_increment_count;
- float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
+ float new_zoom_index = closest_zoom_index + p_increment_count;
+ float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
- // Restore Editor scale transformation
- new_zoom *= MAX(1, EDSCALE);
+ // Restore Editor scale transformation
+ new_zoom *= MAX(1, EDSCALE);
- set_zoom(new_zoom);
+ set_zoom(new_zoom);
+ }
}
void EditorZoomWidget::_notification(int p_what) {
@@ -118,7 +156,7 @@ void EditorZoomWidget::_notification(int p_what) {
void EditorZoomWidget::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &EditorZoomWidget::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &EditorZoomWidget::get_zoom);
- ClassDB::bind_method(D_METHOD("set_zoom_by_increments", "increment"), &EditorZoomWidget::set_zoom_by_increments);
+ ClassDB::bind_method(D_METHOD("set_zoom_by_increments", "increment", "integer_only"), &EditorZoomWidget::set_zoom_by_increments);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom");
diff --git a/editor/editor_zoom_widget.h b/editor/editor_zoom_widget.h
index 4e95018e52..c35faeefe7 100644
--- a/editor/editor_zoom_widget.h
+++ b/editor/editor_zoom_widget.h
@@ -56,7 +56,7 @@ public:
float get_zoom();
void set_zoom(float p_zoom);
- void set_zoom_by_increments(int p_increment_count);
+ void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);
};
#endif // EDITOR_ZOOM_WIDGET_H
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index dd4ce74406..112a9e92a8 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -812,6 +812,7 @@ ExportTemplateManager::ExportTemplateManager() {
main_vb->add_child(current_hb);
Label *current_label = memnew(Label);
+ current_label->set_theme_type_variation("HeaderSmall");
current_label->set_text(TTR("Current Version:"));
current_hb->add_child(current_label);
@@ -821,6 +822,8 @@ ExportTemplateManager::ExportTemplateManager() {
// Current version statuses.
// Status: Current version is missing.
current_missing_label = memnew(Label);
+ current_missing_label->set_theme_type_variation("HeaderSmall");
+
current_missing_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
current_missing_label->set_align(Label::ALIGN_RIGHT);
current_missing_label->set_text(TTR("Export templates are missing. Download them or install from a file."));
@@ -828,6 +831,7 @@ ExportTemplateManager::ExportTemplateManager() {
// Status: Current version is installed.
current_installed_label = memnew(Label);
+ current_installed_label->set_theme_type_variation("HeaderSmall");
current_installed_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
current_installed_label->set_align(Label::ALIGN_RIGHT);
current_installed_label->set_text(TTR("Export templates are installed and ready to be used."));
@@ -947,6 +951,7 @@ ExportTemplateManager::ExportTemplateManager() {
HBoxContainer *installed_versions_hb = memnew(HBoxContainer);
main_vb->add_child(installed_versions_hb);
Label *installed_label = memnew(Label);
+ installed_label->set_theme_type_variation("HeaderSmall");
installed_label->set_text(TTR("Other Installed Versions:"));
installed_versions_hb->add_child(installed_label);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 527ffc86df..3dc854d6bd 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -815,7 +815,8 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
if (searched_string.length() > 0) {
// Display the search results.
- _search(EditorFileSystem::get_singleton()->get_filesystem(), &file_list, 128);
+ // Limit the number of results displayed to avoid an infinite loop.
+ _search(EditorFileSystem::get_singleton()->get_filesystem(), &file_list, 10000);
} else {
if (display_mode == DISPLAY_MODE_TREE_ONLY || always_show_folders) {
// Display folders in the list.
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index 1b11ec4451..76fbee7490 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -424,6 +424,8 @@ GroupDialog::GroupDialog() {
vbc_left->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *group_title = memnew(Label);
+ group_title->set_theme_type_variation("HeaderSmall");
+
group_title->set_text(TTR("Groups"));
vbc_left->add_child(group_title);
@@ -458,6 +460,8 @@ GroupDialog::GroupDialog() {
vbc_add->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *out_of_group_title = memnew(Label);
+ out_of_group_title->set_theme_type_variation("HeaderSmall");
+
out_of_group_title->set_text(TTR("Nodes Not in Group"));
vbc_add->add_child(out_of_group_title);
@@ -506,6 +510,8 @@ GroupDialog::GroupDialog() {
vbc_remove->set_h_size_flags(Control::SIZE_EXPAND_FILL);
Label *in_group_title = memnew(Label);
+ in_group_title->set_theme_type_variation("HeaderSmall");
+
in_group_title->set_text(TTR("Nodes in Group"));
vbc_remove->add_child(in_group_title);
@@ -528,10 +534,12 @@ GroupDialog::GroupDialog() {
remove_filter->connect("text_changed", callable_mp(this, &GroupDialog::_remove_filter_changed));
group_empty = memnew(Label());
+ group_empty->set_theme_type_variation("HeaderSmall");
+
group_empty->set_text(TTR("Empty groups will be automatically removed."));
group_empty->set_valign(Label::VALIGN_CENTER);
group_empty->set_align(Label::ALIGN_CENTER);
- group_empty->set_autowrap(true);
+ group_empty->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
group_empty->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
nodes_to_remove->add_child(group_empty);
group_empty->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
diff --git a/editor/icons/ImmediateMesh.svg b/editor/icons/ImmediateMesh.svg
new file mode 100644
index 0000000000..9521530876
--- /dev/null
+++ b/editor/icons/ImmediateMesh.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 14.999999 14.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2v2h5v-2zm5 2v3h2v-3zm2-2v2h5v-2zm-2 7v3h2v-3zm-5 3v2h5v-2zm7 0v2h5v-2z" fill="#ffca5f" transform="scale(.93749994)"/></svg>
diff --git a/editor/icons/ORMMaterial3D.svg b/editor/icons/ORMMaterial3D.svg
index 3d6db6910d..e09208155d 100644
--- a/editor/icons/ORMMaterial3D.svg
+++ b/editor/icons/ORMMaterial3D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5.0534707 10.652714q0 .729229-.4538398 1.253141-.4538403.516832-1.0868283.516832h-1.1943162q-.6389592 0-1.1047425-.509753-.47175502-.509751-.47175502-1.26022v-5.5223119q0-.7575473.47175502-1.2672998.4717549-.5097517 1.1047425-.5097517h1.1943162q.6270165 0 1.0868283.516832.4538398.5168313.4538398 1.2602195zm-1.0808559-.233636v-5.0550395q0-.5734707-.3344086-.8141867-.1074887-.0849591-.2567782-.0778788h-.9912826q-.2567779 0-.4120391.2690357-.1552611.2690357-.1552611.6230298v5.0550395q0 .559311.3164938.807108.1074885.08496.2508064.08496h.9912826q.2746925 0 .4359254-.276116.1552614-.276115.1552614-.61595z" fill="#f00"/><path d="m9.9872948 12.451006h-1.0427362l-1.4698137-3.9222572h-.7931457v3.9222572h-1.0094573v-9.076416h2.739956q.5435541 0 .9318066.4601926.3882524.4601933.3882524 1.1540217v2.1239667q0 1.0053443-.6766682 1.3168588-.2107668.099119-.4659043.099119zm-1.2590481-5.64267v-1.5858953q0-.4743524-.2884169-.6867495-.088743-.070798-.2052192-.063719h-1.5530114v2.9452329h1.7194053q.2828702-.00708.3161488-.389394.011093-.1132781.011093-.2194752z" fill="#008000"/><path d="m10.201004 3.7285848q0-.4106342.529158-.3681546.126777.014161.209458.014161v.00708h.115753l1.692202 4.9205216 1.697714-4.9205216h.06063v-.00708h.463013q.198434 0 .297651.212397.03307.063719.03307.1415978v8.694102h-1.01422v-5.6001914l-1.058314 3.2284284h-.953584l-1.058315-2.9310723v5.3028353h-1.014218z" fill="#00f"/></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 3.1191406-3.7636719 1.8808594 3.7636719 1.8828125 3.763672-1.8828125z" fill="#80ff45"/><path d="m3 6.6191406v2.3808594 1.382812l1.234375.617188 2.765625 1.382812v-1.382812-2-.3808594l-3.2382812-1.6191406z" fill="#ff4545"/><path d="m13 6.6191406-.761719.3808594-3.238281 1.6191406v3.7636714l2.765625-1.382812 1.234375-.617188v-1.382812z" fill="#45d7ff"/></svg>
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index ce78166d1e..f8e93df382 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -506,7 +506,7 @@ Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
Vector<Ref<Shape3D>> ret;
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 91a15f1131..977ca83671 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -656,7 +656,9 @@ LocalizationEditor::LocalizationEditor() {
translations->add_child(tvb);
HBoxContainer *thb = memnew(HBoxContainer);
- thb->add_child(memnew(Label(TTR("Translations:"))));
+ Label *l = memnew(Label(TTR("Translations:")));
+ l->set_theme_type_variation("HeaderSmall");
+ thb->add_child(l);
thb->add_spacer();
tvb->add_child(thb);
@@ -684,7 +686,9 @@ LocalizationEditor::LocalizationEditor() {
translations->add_child(tvb);
HBoxContainer *thb = memnew(HBoxContainer);
- thb->add_child(memnew(Label(TTR("Resources:"))));
+ Label *l = memnew(Label(TTR("Resources:")));
+ l->set_theme_type_variation("HeaderSmall");
+ thb->add_child(l);
thb->add_spacer();
tvb->add_child(thb);
@@ -708,7 +712,9 @@ LocalizationEditor::LocalizationEditor() {
add_child(translation_res_file_open_dialog);
thb = memnew(HBoxContainer);
- thb->add_child(memnew(Label(TTR("Remaps by Locale:"))));
+ l = memnew(Label(TTR("Remaps by Locale:")));
+ l->set_theme_type_variation("HeaderSmall");
+ thb->add_child(l);
thb->add_spacer();
tvb->add_child(thb);
@@ -728,7 +734,9 @@ LocalizationEditor::LocalizationEditor() {
translation_remap_options->set_column_title(1, TTR("Locale"));
translation_remap_options->set_column_titles_visible(true);
translation_remap_options->set_column_expand(0, true);
+ translation_remap_options->set_column_clip_content(0, true);
translation_remap_options->set_column_expand(1, false);
+ translation_remap_options->set_column_clip_content(1, true);
translation_remap_options->set_column_custom_minimum_width(1, 200);
translation_remap_options->connect("item_edited", callable_mp(this, &LocalizationEditor::_translation_res_option_changed));
translation_remap_options->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_res_option_delete));
@@ -756,7 +764,9 @@ LocalizationEditor::LocalizationEditor() {
translation_locale_filter_mode->connect("item_selected", callable_mp(this, &LocalizationEditor::_translation_filter_mode_changed));
tmc->add_margin_child(TTR("Filter mode:"), translation_locale_filter_mode);
- tmc->add_child(memnew(Label(TTR("Locales:"))));
+ Label *l = memnew(Label(TTR("Locales:")));
+ l->set_theme_type_variation("HeaderSmall");
+ tmc->add_child(l);
translation_filter = memnew(Tree);
translation_filter->set_v_size_flags(Control::SIZE_EXPAND_FILL);
translation_filter->set_columns(1);
@@ -770,7 +780,9 @@ LocalizationEditor::LocalizationEditor() {
translations->add_child(tvb);
HBoxContainer *thb = memnew(HBoxContainer);
- thb->add_child(memnew(Label(TTR("Files with translation strings:"))));
+ Label *l = memnew(Label(TTR("Files with translation strings:")));
+ l->set_theme_type_variation("HeaderSmall");
+ thb->add_child(l);
thb->add_spacer();
tvb->add_child(thb);
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 43c9cabe01..95a2d81e00 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -130,6 +130,6 @@ NodeDock::NodeDock() {
select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
select_a_node->set_valign(Label::VALIGN_CENTER);
select_a_node->set_align(Label::ALIGN_CENTER);
- select_a_node->set_autowrap(true);
+ select_a_node->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
add_child(select_a_node);
}
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 48d7cfdee2..2b92943f7e 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -569,8 +569,10 @@ void AnimationPlayerEditor::_animation_blend() {
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
blend_editor.tree->set_hide_root(true);
- blend_editor.tree->set_column_custom_minimum_width(0, 10);
- blend_editor.tree->set_column_custom_minimum_width(1, 3);
+ blend_editor.tree->set_column_expand_ratio(0, 10);
+ blend_editor.tree->set_column_clip_content(0, true);
+ blend_editor.tree->set_column_expand_ratio(1, 3);
+ blend_editor.tree->set_column_clip_content(1, true);
List<StringName> anims;
player->get_animation_list(&anims);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index cd61ebd418..596b2a6527 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -369,6 +369,9 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
progress->set_modulate(Color(0, 0, 0, 0));
set_process(false);
+
+ // Automatically prompt for installation once the download is completed.
+ _install();
}
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
@@ -456,6 +459,7 @@ void EditorAssetLibraryItemDownload::_install() {
return;
}
+ asset_installer->set_asset_name(title->get_text());
asset_installer->open(file, 1);
}
@@ -1296,6 +1300,7 @@ void EditorAssetLibrary::_asset_file_selected(const String &p_file) {
}
asset_installer = memnew(EditorAssetInstaller);
+ asset_installer->set_asset_name(p_file.get_basename());
add_child(asset_installer);
asset_installer->open(p_file);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7282475ddf..bd9847ea95 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1149,8 +1149,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(-1);
- if (b->get_factor() != 1.f) {
+ zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
+ // Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
}
_zoom_on_position(zoom_widget->get_zoom(), b->get_position());
@@ -1164,8 +1165,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(1);
- if (b->get_factor() != 1.f) {
+ zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
+ // Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
}
_zoom_on_position(zoom_widget->get_zoom(), b->get_position());
@@ -1194,6 +1196,20 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
+ if (k->is_pressed()) {
+ if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) {
+ _update_zoom(1.0 * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->is_shortcut(p_event)) {
+ _update_zoom(2.0 * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_400_percent")->is_shortcut(p_event)) {
+ _update_zoom(4.0 * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_800_percent")->is_shortcut(p_event)) {
+ _update_zoom(8.0 * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_1600_percent")->is_shortcut(p_event)) {
+ _update_zoom(16.0 * MAX(1, EDSCALE));
+ }
+ }
+
bool is_pan_key = pan_view_shortcut.is_valid() && pan_view_shortcut->is_shortcut(p_event);
if (is_pan_key && (EditorSettings::get_singleton()->get("editors/2d/simple_panning") || drag_type != DRAG_NONE)) {
@@ -5610,6 +5626,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
singleton = this;
+ // To ensure that scripts can parse the list of shortcuts correctly, we have to define
+ // those shortcuts one by one.
+ // Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
+ // but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
+ ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), KEY_1);
+ ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), KEY_5);
+
set_process_unhandled_key_input(true);
// Update the menus' checkboxes
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index 9b0af37abb..e385a84087 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -290,7 +290,7 @@ void EditorInspectorPluginFont::parse_begin(Object *p_object) {
add_custom_control(editor);
}
-bool EditorInspectorPluginFont::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorPluginFont::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path.begins_with("language_support_override/") && p_object->is_class("FontData")) {
String lang = p_path.replace("language_support_override/", "");
diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h
index 04e6c1dac7..71464003a0 100644
--- a/editor/plugins/font_editor_plugin.h
+++ b/editor/plugins/font_editor_plugin.h
@@ -94,7 +94,7 @@ class EditorInspectorPluginFont : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
/*************************************************************************/
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
new file mode 100644
index 0000000000..f1aa10844b
--- /dev/null
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* input_event_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "input_event_editor_plugin.h"
+
+void InputEventConfigContainer::_bind_methods() {
+}
+
+void InputEventConfigContainer::_configure_pressed() {
+ config_dialog->popup_and_configure(input_event);
+}
+
+void InputEventConfigContainer::_event_changed() {
+ input_event_text->set_text(input_event->as_text());
+}
+
+void InputEventConfigContainer::_config_dialog_confirmed() {
+ Ref<InputEvent> ie = config_dialog->get_event();
+ input_event->copy_from(ie);
+ _event_changed();
+}
+
+Size2 InputEventConfigContainer::get_minimum_size() const {
+ // Don't bother with a minimum x size for the control - we don't want the inspector
+ // to jump in size if a long text is placed in the label (e.g. Joypad Axis description)
+ return Size2(0, HBoxContainer::get_minimum_size().y);
+}
+
+void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+ Ref<InputEventMouseButton> m = p_event;
+ Ref<InputEventJoypadButton> jb = p_event;
+ Ref<InputEventJoypadMotion> jm = p_event;
+
+ if (k.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_KEY);
+ } else if (m.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_MOUSE_BUTTON);
+ } else if (jb.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_BUTTON);
+ } else if (jm.is_valid()) {
+ config_dialog->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_JOY_MOTION);
+ }
+
+ input_event = p_event;
+ _event_changed();
+ input_event->connect("changed", callable_mp(this, &InputEventConfigContainer::_event_changed));
+}
+
+InputEventConfigContainer::InputEventConfigContainer() {
+ MarginContainer *mc = memnew(MarginContainer);
+ mc->add_theme_constant_override("margin_left", 10);
+ mc->add_theme_constant_override("margin_right", 10);
+ mc->add_theme_constant_override("margin_top", 10);
+ mc->add_theme_constant_override("margin_bottom", 10);
+ add_child(mc);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ mc->add_child(hb);
+
+ open_config_button = memnew(Button);
+ open_config_button->set_text("Configure");
+ open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
+ hb->add_child(open_config_button);
+
+ input_event_text = memnew(Label);
+ hb->add_child(input_event_text);
+
+ config_dialog = memnew(InputEventConfigurationDialog);
+ config_dialog->connect("confirmed", callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
+ add_child(config_dialog);
+}
+
+bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
+ Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
+ Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
+ Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
+ Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
+
+ return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
+}
+
+void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
+ Ref<InputEvent> ie = Ref<InputEvent>(p_object);
+
+ InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
+ picker_controls->set_event(ie);
+ add_custom_control(picker_controls);
+}
+
+InputEventEditorPlugin::InputEventEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPluginInputEvent> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/input_event_editor_plugin.h b/editor/plugins/input_event_editor_plugin.h
new file mode 100644
index 0000000000..bc8293c9e5
--- /dev/null
+++ b/editor/plugins/input_event_editor_plugin.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* input_event_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
+#define INPUT_EVENT_EDITOR_PLUGIN_H
+
+#include "editor/action_map_editor.h"
+#include "editor/editor_inspector.h"
+#include "editor/editor_node.h"
+
+class InputEventConfigContainer : public HBoxContainer {
+ GDCLASS(InputEventConfigContainer, HBoxContainer);
+
+ Label *input_event_text;
+ Button *open_config_button;
+
+ Ref<InputEvent> input_event;
+ InputEventConfigurationDialog *config_dialog;
+
+ void _config_dialog_confirmed();
+ void _configure_pressed();
+
+ void _event_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const override;
+ void set_event(const Ref<InputEvent> &p_event);
+
+ InputEventConfigContainer();
+};
+
+class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class InputEventEditorPlugin : public EditorPlugin {
+ GDCLASS(InputEventEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "InputEvent"; }
+
+ InputEventEditorPlugin(EditorNode *p_node);
+};
+
+#endif // INPUT_EVENT_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 0d2b2ea2f5..7434accc1a 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -153,14 +153,18 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
- case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
+
+ case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
+ case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
err_dialog->popup_centered();
return;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
+
+ Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify);
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
@@ -169,7 +173,11 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Single Convex Shape"));
+ if (simplify) {
+ ur->create_action(TTR("Create Simplified Convex Shape"));
+ } else {
+ ur->create_action(TTR("Create Single Convex Shape"));
+ }
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
@@ -186,6 +194,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
+
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
@@ -441,8 +450,10 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
+ options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
- options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
+ options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 69f494de7f..98b667c978 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -43,6 +43,7 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
+ MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
MENU_OPTION_CREATE_NAVMESH,
MENU_OPTION_CREATE_OUTLINE_MESH,
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 228fe1649b..3532473e17 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -467,22 +467,31 @@ void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_
}
void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
- if (!p_append) {
- editor_selection->clear();
- }
-
- if (editor_selection->is_selected(p_node)) {
- //erase
- editor_selection->remove_node(p_node);
+ // Add or remove a single node from the selection
+ if (p_append && p_single) {
+ if (editor_selection->is_selected(p_node)) {
+ // Already in the selection, remove it from the selected nodes
+ editor_selection->remove_node(p_node);
+ } else {
+ // Add the item to the selection
+ editor_selection->add_node(p_node);
+ }
+ } else if (p_append && !p_single) {
+ // Add the item to the selection
+ editor_selection->add_node(p_node);
} else {
+ // No append; single select
+ editor_selection->clear();
editor_selection->add_node(p_node);
- }
-
- if (p_single) {
+ // Reselect
if (Engine::get_singleton()->is_editor_hint()) {
editor->call("edit_node", p_node);
}
}
+
+ if (editor_selection->get_selected_node_list().size() == 1) {
+ editor->push_item(editor_selection->get_selected_node_list()[0]);
+ }
}
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
@@ -1967,6 +1976,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
+ if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
+ const uint32_t code = k->get_keycode();
+ if (code >= KEY_0 && code <= KEY_9) {
+ k->set_keycode(code - KEY_0 + KEY_KP_0);
+ }
+ }
+
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;
@@ -2504,25 +2520,21 @@ void Node3DEditorViewport::_notification(int p_what) {
}
if (show_info) {
+ const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
String text;
- text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
- text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
- text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
- text += TTR("Pitch") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().x))) + "\n";
- text += TTR("Yaw") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().y))) + "\n\n";
-
- text += TTR("Size") +
- vformat(
- ": %dx%d (%.1fMP)\n",
- viewport->get_size().x,
- viewport->get_size().y,
- viewport->get_size().x * viewport->get_size().y * 0.000'001);
- text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
- text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
- text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";
- text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n";
- text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n";
- text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME));
+ text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
+ text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
+ text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
+ text += "\n";
+ text += vformat(
+ TTR("Size: %s (%.1fMP)\n"),
+ viewport_size,
+ viewport->get_size().x * viewport->get_size().y * 0.000001);
+
+ text += "\n";
+ text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
+ text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
+ text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
info_label->set_text(text);
}
@@ -3254,14 +3266,12 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!preview) {
preview_camera->hide();
}
- view_menu->set_disabled(false);
surface->update();
} else {
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
}
}
@@ -3508,7 +3518,6 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
- view_menu->set_disabled(true);
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
@@ -6172,7 +6181,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
if (snapped_to_floor) {
- undo_redo->create_action(TTR("Snap Nodes To Floor"));
+ undo_redo->create_action(TTR("Snap Nodes to Floor"));
// Perform snapping if at least one node can be snapped
for (int i = 0; i < keys.size(); i++) {
@@ -6218,31 +6227,47 @@ void Node3DEditor::_sun_environ_settings_pressed() {
sun_environ_popup->popup();
}
-void Node3DEditor::_add_sun_to_scene() {
+void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
+ if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_environment_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
- EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
- return;
+ // Create a root node so we can add child nodes to it.
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action("Add Preview Sun to Scene");
undo_redo->add_do_method(base, "add_child", new_sun);
+ // Move to the beginning of the scene tree since more "global" nodes
+ // generally look better when placed at the top.
+ undo_redo->add_do_method(base, "move_child", new_sun, 0);
undo_redo->add_do_method(new_sun, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_sun);
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
-void Node3DEditor::_add_environment_to_scene() {
+
+void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
+ if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Prevent infinite feedback loop between the sun and environment methods.
+ _add_sun_to_scene(true);
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
- EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
- return;
+ // Create a root node so we can add child nodes to it.
+ EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
+ base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_COND(!base);
@@ -6251,6 +6276,9 @@ void Node3DEditor::_add_environment_to_scene() {
undo_redo->create_action("Add Preview Environment to Scene");
undo_redo->add_do_method(base, "add_child", new_env);
+ // Move to the beginning of the scene tree since more "global" nodes
+ // generally look better when placed at the top.
+ undo_redo->add_do_method(base, "move_child", new_env, 0);
undo_redo->add_do_method(new_env, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_env);
undo_redo->add_do_reference(new_env);
@@ -7109,6 +7137,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_vb->hide();
sun_title = memnew(Label);
+ sun_title->set_theme_type_variation("HeaderSmall");
sun_vb->add_child(sun_title);
sun_title->set_text(TTR("Preview Sun"));
sun_title->set_align(Label::ALIGN_CENTER);
@@ -7178,7 +7207,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
- sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
+ sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
@@ -7199,6 +7229,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
environ_vb->hide();
environ_title = memnew(Label);
+ environ_title->set_theme_type_variation("HeaderSmall");
+
environ_vb->add_child(environ_title);
environ_title->set_text(TTR("Preview Environment"));
environ_title->set_align(Label::ALIGN_CENTER);
@@ -7242,7 +7274,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
- environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
+ environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ac0b2e1859..a195a0eee0 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -805,8 +805,8 @@ private:
void _preview_settings_changed();
void _sun_environ_settings_pressed();
- void _add_sun_to_scene();
- void _add_environment_to_scene();
+ void _add_sun_to_scene(bool p_already_added_environment = false);
+ void _add_environment_to_scene(bool p_already_added_sun = false);
protected:
void _notification(int p_what);
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index baab9bc438..2ac90762e3 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -191,7 +191,7 @@ void EditorInspectorPluginOpenTypeFeatures::parse_begin(Object *p_object) {
void EditorInspectorPluginOpenTypeFeatures::parse_category(Object *p_object, const String &p_parse_category) {
}
-bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "opentype_features/_new") {
OpenTypeFeaturesAdd *editor = memnew(OpenTypeFeaturesAdd);
add_property_editor(p_path, editor);
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index 9559a6c0c3..dbafa3bbf6 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -88,7 +88,7 @@ public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
virtual void parse_category(Object *p_object, const String &p_parse_category) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
/*************************************************************************/
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index a7c11f8521..488aa8c861 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -367,8 +367,10 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
tree = memnew(Tree);
tree->connect("button_pressed", callable_mp(this, &ResourcePreloaderEditor::_cell_button_pressed));
tree->set_columns(2);
- tree->set_column_custom_minimum_width(0, 2);
- tree->set_column_custom_minimum_width(1, 3);
+ tree->set_column_expand_ratio(0, 2);
+ tree->set_column_clip_content(0, true);
+ tree->set_column_expand_ratio(1, 3);
+ tree->set_column_clip_content(1, true);
tree->set_column_expand(0, true);
tree->set_column_expand(1, true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 1e6237ced1..120b0bc0bb 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -278,7 +278,7 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index c70fff7db7..1484af62e8 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -65,7 +65,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
virtual void parse_end() override;
};
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index bec2814462..cc0fbcc634 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1444,6 +1444,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
Array files = d["files"];
String text_to_drop;
@@ -1454,9 +1455,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (preload) {
- text_to_drop += "preload(\"" + String(files[i]).c_escape() + "\")";
+ text_to_drop += "preload(" + String(files[i]).c_escape().quote(quote_style) + ")";
} else {
- text_to_drop += "\"" + String(files[i]).c_escape() + "\"";
+ text_to_drop += String(files[i]).c_escape().quote(quote_style);
}
}
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 6954cacac6..91c5e96f08 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -44,7 +44,7 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
add_custom_control(preview);
}
-bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, bool p_wide) {
return false; //do not want
}
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index d4a235cd10..8ca348bd80 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -61,7 +61,7 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
virtual void parse_end() override;
};
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 99d7267eac..0a8a0dcdce 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -930,11 +930,14 @@ ThemeItemImportTree::ThemeItemImportTree() {
import_items_tree->set_column_title(IMPORT_ITEM, TTR("Import"));
import_items_tree->set_column_title(IMPORT_ITEM_DATA, TTR("With Data"));
import_items_tree->set_column_expand(0, true);
+ import_items_tree->set_column_clip_content(0, true);
import_items_tree->set_column_expand(IMPORT_ITEM, false);
import_items_tree->set_column_expand(IMPORT_ITEM_DATA, false);
import_items_tree->set_column_custom_minimum_width(0, 160 * EDSCALE);
import_items_tree->set_column_custom_minimum_width(IMPORT_ITEM, 80 * EDSCALE);
import_items_tree->set_column_custom_minimum_width(IMPORT_ITEM_DATA, 80 * EDSCALE);
+ import_items_tree->set_column_clip_content(1, true);
+ import_items_tree->set_column_clip_content(2, true);
ScrollContainer *import_bulk_sc = memnew(ScrollContainer);
import_bulk_sc->set_custom_minimum_size(Size2(260.0, 0.0) * EDSCALE);
@@ -1141,7 +1144,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
select_icons_warning = memnew(Label);
select_icons_warning->set_text(TTR("Caution: Adding icon data may considerably increase the size of your Theme resource."));
- select_icons_warning->set_autowrap(true);
+ select_icons_warning->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
select_icons_warning->set_h_size_flags(Control::SIZE_EXPAND_FILL);
select_icons_warning_hb->add_child(select_icons_warning);
}
@@ -1940,6 +1943,117 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
confirm_closing_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_close_dialog));
}
+void ThemeTypeDialog::_dialog_about_to_show() {
+ add_type_filter->set_text("");
+ add_type_filter->grab_focus();
+
+ _update_add_type_options();
+}
+
+void ThemeTypeDialog::ok_pressed() {
+ emit_signal("type_selected", add_type_filter->get_text().strip_edges());
+}
+
+void ThemeTypeDialog::_update_add_type_options(const String &p_filter) {
+ add_type_options->clear();
+
+ List<StringName> names;
+ Theme::get_default()->get_type_list(&names);
+ if (include_own_types) {
+ edited_theme->get_type_list(&names);
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ Vector<StringName> unique_names;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ // Filter out undesired values.
+ if (!p_filter.is_subsequence_ofi(String(E->get()))) {
+ continue;
+ }
+
+ // Skip duplicate values.
+ if (unique_names.has(E->get())) {
+ continue;
+ }
+ unique_names.append(E->get());
+
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
+ }
+
+ add_type_options->add_item(E->get(), item_icon);
+ }
+}
+
+void ThemeTypeDialog::_add_type_filter_cbk(const String &p_value) {
+ _update_add_type_options(p_value);
+}
+
+void ThemeTypeDialog::_add_type_options_cbk(int p_index) {
+ add_type_filter->set_text(add_type_options->get_item_text(p_index));
+}
+
+void ThemeTypeDialog::_add_type_dialog_entered(const String &p_value) {
+ emit_signal("type_selected", p_value.strip_edges());
+ hide();
+}
+
+void ThemeTypeDialog::_add_type_dialog_activated(int p_index) {
+ emit_signal("type_selected", add_type_options->get_item_text(p_index));
+ hide();
+}
+
+void ThemeTypeDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ connect("about_to_popup", callable_mp(this, &ThemeTypeDialog::_dialog_about_to_show));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_add_type_options();
+ } break;
+ }
+}
+
+void ThemeTypeDialog::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("type_selected", PropertyInfo(Variant::STRING, "type_name")));
+}
+
+void ThemeTypeDialog::set_edited_theme(const Ref<Theme> &p_theme) {
+ edited_theme = p_theme;
+}
+
+void ThemeTypeDialog::set_include_own_types(bool p_enable) {
+ include_own_types = p_enable;
+}
+
+ThemeTypeDialog::ThemeTypeDialog() {
+ VBoxContainer *add_type_vb = memnew(VBoxContainer);
+ add_child(add_type_vb);
+
+ Label *add_type_filter_label = memnew(Label);
+ add_type_filter_label->set_text(TTR("Name:"));
+ add_type_vb->add_child(add_type_filter_label);
+
+ add_type_filter = memnew(LineEdit);
+ add_type_vb->add_child(add_type_filter);
+ add_type_filter->connect("text_changed", callable_mp(this, &ThemeTypeDialog::_add_type_filter_cbk));
+ add_type_filter->connect("text_submitted", callable_mp(this, &ThemeTypeDialog::_add_type_dialog_entered));
+
+ Label *add_type_options_label = memnew(Label);
+ add_type_options_label->set_text(TTR("Node Types:"));
+ add_type_vb->add_child(add_type_options_label);
+
+ add_type_options = memnew(ItemList);
+ add_type_options->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ add_type_vb->add_child(add_type_options);
+ add_type_options->connect("item_selected", callable_mp(this, &ThemeTypeDialog::_add_type_options_cbk));
+ add_type_options->connect("item_activated", callable_mp(this, &ThemeTypeDialog::_add_type_dialog_activated));
+}
+
VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
VBoxContainer *items_tab = memnew(VBoxContainer);
items_tab->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
@@ -2045,36 +2159,18 @@ void ThemeTypeEditor::_update_type_list_debounced() {
update_debounce_timer->start();
}
-void ThemeTypeEditor::_update_add_type_options(const String &p_filter) {
- add_type_options->clear();
-
- List<StringName> names;
- Theme::get_default()->get_type_list(&names);
- names.sort_custom<StringName::AlphCompare>();
-
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (!p_filter.is_subsequence_ofi(String(E->get()))) {
- continue;
- }
-
- Ref<Texture2D> item_icon;
- if (E->get() == "") {
- item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
- } else {
- item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
- }
-
- add_type_options->add_item(E->get(), item_icon);
- }
-}
-
OrderedHashMap<StringName, bool> ThemeTypeEditor::_get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default) {
OrderedHashMap<StringName, bool> items;
List<StringName> names;
if (include_default) {
names.clear();
- (Theme::get_default().operator->()->*get_list_func)(p_type_name, &names);
+ String default_type = p_type_name;
+ if (edited_theme->get_type_variation_base(p_type_name) != StringName()) {
+ default_type = edited_theme->get_type_variation_base(p_type_name);
+ }
+
+ (Theme::get_default().operator->()->*get_list_func)(default_type, &names);
names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
items[E->get()] = false;
@@ -2432,6 +2528,20 @@ void ThemeTypeEditor::_update_type_items() {
stylebox_items_list->add_child(item_control);
}
}
+
+ // Various type settings.
+ if (ClassDB::class_exists(edited_type)) {
+ type_variation_edit->set_editable(false);
+ type_variation_edit->set_tooltip(TTR("A type associated with a built-in class cannot be marked as a variation of another type."));
+ type_variation_edit->set_text("");
+ type_variation_button->hide();
+ } else {
+ type_variation_edit->set_editable(true);
+ type_variation_edit->set_tooltip("");
+ type_variation_edit->set_text(edited_theme->get_type_variation_base(edited_type));
+ _add_focusable(type_variation_edit);
+ type_variation_button->show();
+ }
}
void ThemeTypeEditor::_list_type_selected(int p_index) {
@@ -2440,34 +2550,18 @@ void ThemeTypeEditor::_list_type_selected(int p_index) {
}
void ThemeTypeEditor::_add_type_button_cbk() {
+ add_type_mode = ADD_THEME_TYPE;
+ add_type_dialog->set_title(TTR("Add Item Type"));
+ add_type_dialog->set_include_own_types(false);
add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
- add_type_filter->grab_focus();
-}
-
-void ThemeTypeEditor::_add_type_filter_cbk(const String &p_value) {
- _update_add_type_options(p_value);
-}
-
-void ThemeTypeEditor::_add_type_options_cbk(int p_index) {
- add_type_filter->set_text(add_type_options->get_item_text(p_index));
-}
-
-void ThemeTypeEditor::_add_type_dialog_confirmed() {
- select_type(add_type_filter->get_text().strip_edges());
-}
-
-void ThemeTypeEditor::_add_type_dialog_entered(const String &p_value) {
- select_type(p_value.strip_edges());
- add_type_dialog->hide();
-}
-
-void ThemeTypeEditor::_add_type_dialog_activated(int p_index) {
- select_type(add_type_options->get_item_text(p_index));
- add_type_dialog->hide();
}
void ThemeTypeEditor::_add_default_type_items() {
List<StringName> names;
+ String default_type = edited_type;
+ if (edited_theme->get_type_variation_base(edited_type) != StringName()) {
+ default_type = edited_theme->get_type_variation_base(edited_type);
+ }
updating = true;
// Prevent changes from immediatelly being reported while the operation is still ongoing.
@@ -2475,7 +2569,7 @@ void ThemeTypeEditor::_add_default_type_items() {
{
names.clear();
- Theme::get_default()->get_icon_list(edited_type, &names);
+ Theme::get_default()->get_icon_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_icon(E->get(), edited_type)) {
edited_theme->set_icon(E->get(), edited_type, Ref<Texture2D>());
@@ -2484,7 +2578,7 @@ void ThemeTypeEditor::_add_default_type_items() {
}
{
names.clear();
- Theme::get_default()->get_stylebox_list(edited_type, &names);
+ Theme::get_default()->get_stylebox_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_stylebox(E->get(), edited_type)) {
edited_theme->set_stylebox(E->get(), edited_type, Ref<StyleBox>());
@@ -2493,7 +2587,7 @@ void ThemeTypeEditor::_add_default_type_items() {
}
{
names.clear();
- Theme::get_default()->get_font_list(edited_type, &names);
+ Theme::get_default()->get_font_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_font(E->get(), edited_type)) {
edited_theme->set_font(E->get(), edited_type, Ref<Font>());
@@ -2502,28 +2596,28 @@ void ThemeTypeEditor::_add_default_type_items() {
}
{
names.clear();
- Theme::get_default()->get_font_size_list(edited_type, &names);
+ Theme::get_default()->get_font_size_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_font_size(E->get(), edited_type)) {
- edited_theme->set_font_size(E->get(), edited_type, Theme::get_default()->get_font_size(E->get(), edited_type));
+ edited_theme->set_font_size(E->get(), edited_type, Theme::get_default()->get_font_size(E->get(), default_type));
}
}
}
{
names.clear();
- Theme::get_default()->get_color_list(edited_type, &names);
+ Theme::get_default()->get_color_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_color(E->get(), edited_type)) {
- edited_theme->set_color(E->get(), edited_type, Theme::get_default()->get_color(E->get(), edited_type));
+ edited_theme->set_color(E->get(), edited_type, Theme::get_default()->get_color(E->get(), default_type));
}
}
}
{
names.clear();
- Theme::get_default()->get_constant_list(edited_type, &names);
+ Theme::get_default()->get_constant_list(default_type, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (!edited_theme->has_constant(E->get(), edited_type)) {
- edited_theme->set_constant(E->get(), edited_type, Theme::get_default()->get_constant(E->get(), edited_type));
+ edited_theme->set_constant(E->get(), edited_type, Theme::get_default()->get_constant(E->get(), default_type));
}
}
}
@@ -2814,6 +2908,30 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
edited_theme->_unfreeze_and_propagate_changes();
}
+void ThemeTypeEditor::_type_variation_changed(const String p_value) {
+ if (p_value.is_empty()) {
+ edited_theme->clear_type_variation(edited_type);
+ } else {
+ edited_theme->set_type_variation(edited_type, StringName(p_value));
+ }
+}
+
+void ThemeTypeEditor::_add_type_variation_cbk() {
+ add_type_mode = ADD_VARIATION_BASE;
+ add_type_dialog->set_title(TTR("Add Variation Base Type"));
+ add_type_dialog->set_include_own_types(true);
+ add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
+}
+
+void ThemeTypeEditor::_add_type_dialog_selected(const String p_type_name) {
+ if (add_type_mode == ADD_THEME_TYPE) {
+ select_type(p_type_name);
+ } else if (add_type_mode == ADD_VARIATION_BASE) {
+ _type_variation_changed(p_type_name);
+ _update_type_items();
+ }
+}
+
void ThemeTypeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
@@ -2826,11 +2944,12 @@ void ThemeTypeEditor::_notification(int p_what) {
data_type_tabs->set_tab_icon(3, get_theme_icon("FontSize", "EditorIcons"));
data_type_tabs->set_tab_icon(4, get_theme_icon("ImageTexture", "EditorIcons"));
data_type_tabs->set_tab_icon(5, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+ data_type_tabs->set_tab_icon(6, get_theme_icon("Tools", "EditorIcons"));
data_type_tabs->add_theme_style_override("tab_selected", get_theme_stylebox("tab_selected_odd", "TabContainer"));
data_type_tabs->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
- _update_add_type_options();
+ type_variation_button->set_icon(get_theme_icon("Add", "EditorIcons"));
} break;
}
}
@@ -2843,6 +2962,8 @@ void ThemeTypeEditor::set_edited_theme(const Ref<Theme> &p_theme) {
edited_theme = p_theme;
edited_theme->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
_update_type_list();
+
+ add_type_dialog->set_edited_theme(edited_theme);
}
void ThemeTypeEditor::select_type(String p_type_name) {
@@ -2889,34 +3010,10 @@ ThemeTypeEditor::ThemeTypeEditor() {
theme_type_list->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_list_type_selected));
add_type_button = memnew(Button);
- add_type_button->set_tooltip(TTR("Add Type"));
+ add_type_button->set_tooltip(TTR("Add a type from a list of available types or create a new one."));
type_list_hb->add_child(add_type_button);
add_type_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_type_button_cbk));
- add_type_dialog = memnew(ConfirmationDialog);
- add_type_dialog->set_title(TTR("Add Item Type"));
- type_list_hb->add_child(add_type_dialog);
- add_type_dialog->connect("confirmed", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_confirmed));
-
- VBoxContainer *add_type_vb = memnew(VBoxContainer);
- add_type_dialog->add_child(add_type_vb);
-
- Label *add_type_filter_label = memnew(Label);
- add_type_filter_label->set_text(TTR("Name:"));
- add_type_vb->add_child(add_type_filter_label);
- add_type_filter = memnew(LineEdit);
- add_type_vb->add_child(add_type_filter);
- add_type_filter->connect("text_changed", callable_mp(this, &ThemeTypeEditor::_add_type_filter_cbk));
- add_type_filter->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_entered));
- Label *add_type_options_label = memnew(Label);
- add_type_options_label->set_text(TTR("Node Types:"));
- add_type_vb->add_child(add_type_options_label);
- add_type_options = memnew(ItemList);
- add_type_options->set_v_size_flags(SIZE_EXPAND_FILL);
- add_type_vb->add_child(add_type_options);
- add_type_options->connect("item_selected", callable_mp(this, &ThemeTypeEditor::_add_type_options_cbk));
- add_type_options->connect("item_activated", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_activated));
-
HBoxContainer *type_controls = memnew(HBoxContainer);
main_vb->add_child(type_controls);
@@ -2947,6 +3044,39 @@ ThemeTypeEditor::ThemeTypeEditor() {
icon_items_list = _create_item_list(Theme::DATA_TYPE_ICON);
stylebox_items_list = _create_item_list(Theme::DATA_TYPE_STYLEBOX);
+ VBoxContainer *type_settings_tab = memnew(VBoxContainer);
+ type_settings_tab->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
+ data_type_tabs->add_child(type_settings_tab);
+ data_type_tabs->set_tab_title(data_type_tabs->get_tab_count() - 1, "");
+
+ ScrollContainer *type_settings_sc = memnew(ScrollContainer);
+ type_settings_sc->set_v_size_flags(SIZE_EXPAND_FILL);
+ type_settings_sc->set_enable_h_scroll(false);
+ type_settings_tab->add_child(type_settings_sc);
+ VBoxContainer *type_settings_list = memnew(VBoxContainer);
+ type_settings_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ type_settings_sc->add_child(type_settings_list);
+
+ HBoxContainer *type_variation_hb = memnew(HBoxContainer);
+ type_settings_list->add_child(type_variation_hb);
+ Label *type_variation_label = memnew(Label);
+ type_variation_hb->add_child(type_variation_label);
+ type_variation_label->set_text(TTR("Base Type"));
+ type_variation_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ type_variation_edit = memnew(LineEdit);
+ type_variation_hb->add_child(type_variation_edit);
+ type_variation_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ type_variation_edit->connect("text_changed", callable_mp(this, &ThemeTypeEditor::_type_variation_changed));
+ type_variation_edit->connect("focus_exited", callable_mp(this, &ThemeTypeEditor::_update_type_items));
+ type_variation_button = memnew(Button);
+ type_variation_hb->add_child(type_variation_button);
+ type_variation_button->set_tooltip(TTR("Select the variation base type from a list of available types."));
+ type_variation_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_type_variation_cbk));
+
+ add_type_dialog = memnew(ThemeTypeDialog);
+ add_child(add_type_dialog);
+ add_type_dialog->connect("type_selected", callable_mp(this, &ThemeTypeEditor::_add_type_dialog_selected));
+
update_debounce_timer = memnew(Timer);
update_debounce_timer->set_one_shot(true);
update_debounce_timer->set_wait_time(0.5);
@@ -3091,6 +3221,7 @@ ThemeEditor::ThemeEditor() {
theme_name = memnew(Label);
theme_name->set_text(TTR("Theme") + ": ");
+ theme_name->set_theme_type_variation("HeaderSmall");
top_menu->add_child(theme_name);
top_menu->add_spacer(false);
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index cdedbbec8d..3c114a375a 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -263,6 +263,36 @@ public:
ThemeItemEditorDialog();
};
+class ThemeTypeDialog : public ConfirmationDialog {
+ GDCLASS(ThemeTypeDialog, ConfirmationDialog);
+
+ Ref<Theme> edited_theme;
+ bool include_own_types = false;
+
+ LineEdit *add_type_filter;
+ ItemList *add_type_options;
+
+ void _dialog_about_to_show();
+ void ok_pressed() override;
+
+ void _update_add_type_options(const String &p_filter = "");
+
+ void _add_type_filter_cbk(const String &p_value);
+ void _add_type_options_cbk(int p_index);
+ void _add_type_dialog_entered(const String &p_value);
+ void _add_type_dialog_activated(int p_index);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+ void set_include_own_types(bool p_enable);
+
+ ThemeTypeDialog();
+};
+
class ThemeTypeEditor : public MarginContainer {
GDCLASS(ThemeTypeEditor, MarginContainer);
@@ -281,9 +311,6 @@ class ThemeTypeEditor : public MarginContainer {
OptionButton *theme_type_list;
Button *add_type_button;
- ConfirmationDialog *add_type_dialog;
- LineEdit *add_type_filter;
- ItemList *add_type_options;
CheckButton *show_default_items_button;
@@ -295,13 +322,23 @@ class ThemeTypeEditor : public MarginContainer {
VBoxContainer *icon_items_list;
VBoxContainer *stylebox_items_list;
+ LineEdit *type_variation_edit;
+ Button *type_variation_button;
+
+ enum TypeDialogMode {
+ ADD_THEME_TYPE,
+ ADD_VARIATION_BASE,
+ };
+
+ TypeDialogMode add_type_mode = ADD_THEME_TYPE;
+ ThemeTypeDialog *add_type_dialog;
+
Vector<Control *> focusables;
Timer *update_debounce_timer;
VBoxContainer *_create_item_list(Theme::DataType p_data_type);
void _update_type_list();
void _update_type_list_debounced();
- void _update_add_type_options(const String &p_filter = "");
OrderedHashMap<StringName, bool> _get_type_items(String p_type_name, void (Theme::*get_list_func)(StringName, List<StringName> *) const, bool include_default);
HBoxContainer *_create_property_control(Theme::DataType p_data_type, String p_item_name, bool p_editable);
void _add_focusable(Control *p_control);
@@ -310,11 +347,6 @@ class ThemeTypeEditor : public MarginContainer {
void _list_type_selected(int p_index);
void _select_type(String p_type_name);
void _add_type_button_cbk();
- void _add_type_filter_cbk(const String &p_value);
- void _add_type_options_cbk(int p_index);
- void _add_type_dialog_confirmed();
- void _add_type_dialog_entered(const String &p_value);
- void _add_type_dialog_activated(int p_index);
void _add_default_type_items();
void _item_add_cbk(int p_data_type, Control *p_control);
@@ -337,6 +369,11 @@ class ThemeTypeEditor : public MarginContainer {
void _unpin_leading_stylebox();
void _update_stylebox_from_leading();
+ void _type_variation_changed(const String p_value);
+ void _add_type_variation_cbk();
+
+ void _add_type_dialog_selected(const String p_type_name);
+
protected:
void _notification(int p_what);
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 0b02150444..5ea46771ba 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -123,7 +123,7 @@ void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_even
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (hovered_control) {
- StringName theme_type = hovered_control->get_theme_custom_type();
+ StringName theme_type = hovered_control->get_theme_type_variation();
if (theme_type == StringName()) {
theme_type = hovered_control->get_class_name();
}
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 75a944e910..10679ad6f2 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -476,6 +476,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
version_control_dock = memnew(PanelContainer);
version_control_dock->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ version_control_dock->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
version_control_dock->hide();
diff_vbc = memnew(VBoxContainer);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 16d36ad053..f438d9bab8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -110,6 +110,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
+ ClassDB::bind_method("update_curve3", &VisualShaderGraphPlugin::update_curve3);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
@@ -211,9 +212,19 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
void VisualShaderGraphPlugin::update_curve(int p_node_id) {
- if (links.has(p_node_id) && links[p_node_id].curve_editor) {
+ if (links.has(p_node_id) && links[p_node_id].curve_editors[0]) {
if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
- links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
+ links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::update_curve3(int p_node_id) {
+ if (links.has(p_node_id) && links[p_node_id].curve_editors[0] && links[p_node_id].curve_editors[1] && links[p_node_id].curve_editors[2]) {
+ if (((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
+ links[p_node_id].curve_editors[0]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_x());
+ links[p_node_id].curve_editors[1]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_y());
+ links[p_node_id].curve_editors[2]->set_curve(((VisualShaderNodeCurve3Texture *)links[p_node_id].visual_node)->get_texture()->get_curve_z());
}
}
}
@@ -265,8 +276,8 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *
links[p_node_id].expression_edit = p_expression_edit;
}
-void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
- links[p_node_id].curve_editor = p_curve_editor;
+void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor) {
+ links[p_node_id].curve_editors[p_index] = p_curve_editor;
}
void VisualShaderGraphPlugin::update_uniform_refs() {
@@ -312,7 +323,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, { nullptr, nullptr, nullptr } });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -472,6 +483,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
custom_editor = hbox;
}
+ Ref<VisualShaderNodeCurve3Texture> curve3 = vsnode;
+ if (curve3.is_valid()) {
+ if (curve3->get_texture().is_valid() && !curve3->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3))) {
+ curve3->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve3), varray(p_id));
+ }
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hbox->add_child(custom_editor);
+ custom_editor = hbox;
+ }
+
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
if (float_const.is_valid()) {
HBoxContainer *hbox = memnew(HBoxContainer);
@@ -495,19 +518,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset++;
node->add_child(custom_editor);
- if (curve.is_valid()) {
+ bool is_curve = curve.is_valid() || curve3.is_valid();
+
+ if (is_curve) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
- CurveEditor *curve_editor = memnew(CurveEditor);
- node->add_child(curve_editor);
- register_curve_editor(p_id, curve_editor);
- curve_editor->set_custom_minimum_size(Size2(300, 0));
- curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve->get_texture().is_valid()) {
- curve_editor->set_curve(curve->get_texture()->get_curve());
- }
-
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
@@ -519,12 +535,59 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
custom_editor->add_child(preview);
+ if (vsnode->get_output_port_for_preview() >= 0) {
+ show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
+ }
+ }
+
+ if (curve.is_valid()) {
+ CurveEditor *curve_editor = memnew(CurveEditor);
+ node->add_child(curve_editor);
+ register_curve_editor(p_id, 0, curve_editor);
+ curve_editor->set_custom_minimum_size(Size2(300, 0));
+ curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve->get_texture().is_valid()) {
+ curve_editor->set_curve(curve->get_texture()->get_curve());
+ }
+ }
+
+ if (curve3.is_valid()) {
+ CurveEditor *curve_editor_x = memnew(CurveEditor);
+ node->add_child(curve_editor_x);
+ register_curve_editor(p_id, 0, curve_editor_x);
+ curve_editor_x->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_x->set_curve(curve3->get_texture()->get_curve_x());
+ }
+
+ CurveEditor *curve_editor_y = memnew(CurveEditor);
+ node->add_child(curve_editor_y);
+ register_curve_editor(p_id, 1, curve_editor_y);
+ curve_editor_y->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_y->set_curve(curve3->get_texture()->get_curve_y());
+ }
+
+ CurveEditor *curve_editor_z = memnew(CurveEditor);
+ node->add_child(curve_editor_z);
+ register_curve_editor(p_id, 2, curve_editor_z);
+ curve_editor_z->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve3->get_texture().is_valid()) {
+ curve_editor_z->set_curve(curve3->get_texture()->get_curve_z());
+ }
+ }
+
+ if (is_curve) {
VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
+
if (vsnode->is_use_prop_slots()) {
return;
}
@@ -888,6 +951,7 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
if (visual_shader->get_shader_type() == p_type) {
VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port });
if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) {
links[p_to_node].input_ports[p_to_port].default_input_button->hide();
}
@@ -897,6 +961,12 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro
void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
if (visual_shader->get_shader_type() == p_type) {
VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
+ connections.erase(E);
+ break;
+ }
+ }
if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) {
links[p_to_node].input_ports[p_to_port].default_input_button->show();
set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port));
@@ -2204,6 +2274,8 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_path, int p_node_idx) {
ERR_FAIL_INDEX(p_idx, add_options.size());
+ VisualShader::Type type = get_current_shader_type();
+
Ref<VisualShaderNode> vsnode;
bool is_custom = add_options[p_idx].is_custom;
@@ -2230,6 +2302,29 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
}
}
+ VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
+
+ if (uniform_ref && to_node != -1 && to_slot != -1) {
+ VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
+ bool success = false;
+
+ for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
+ if (uniform_ref->get_port_type_by_index(i) == input_port_type) {
+ uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ success = true;
+ break;
+ }
+ }
+ if (!success) {
+ for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) {
+ if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) {
+ uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i));
+ break;
+ }
+ }
+ }
+ }
+
vsnode = Ref<VisualShaderNode>(vsn);
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
@@ -2250,8 +2345,6 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
}
saved_node_pos_dirty = false;
- VisualShader::Type type = get_current_shader_type();
-
int id_to_use = visual_shader->get_valid_node_id(type);
if (p_resource_path.is_empty()) {
@@ -2380,6 +2473,11 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
graph_plugin->call_deferred("update_curve", id_to_use);
}
+ VisualShaderNodeCurve3Texture *curve3 = Object::cast_to<VisualShaderNodeCurve3Texture>(vsnode.ptr());
+ if (curve3) {
+ graph_plugin->call_deferred("update_curve3", id_to_use);
+ }
+
if (p_resource_path.is_empty()) {
undo_redo->commit_action();
} else {
@@ -2388,7 +2486,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
VisualShaderNodeTexture *texture2d = Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr());
VisualShaderNodeTexture3D *texture3d = Object::cast_to<VisualShaderNodeTexture3D>(vsnode.ptr());
- if (texture2d || texture3d || curve) {
+ if (texture2d || texture3d || curve || curve3) {
undo_redo->add_do_method(vsnode.ptr(), "set_texture", ResourceLoader::load(p_resource_path));
return;
}
@@ -3583,6 +3681,10 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
_add_node(curve_node_option_idx, -1, arr[i], i);
+ } else if (type == "Curve3Texture") {
+ saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_node(curve3_node_option_idx, -1, arr[i], i);
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, i * 250 * EDSCALE);
saved_node_pos_dirty = true;
@@ -3855,7 +3957,7 @@ VisualShaderEditor::VisualShaderEditor() {
error_label = memnew(Label);
error_panel->add_child(error_label);
- error_label->set_autowrap(true);
+ error_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
///////////////////////////////////////
// POPUP MENU
@@ -3941,7 +4043,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_child(members_dialog);
alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap(true);
+ alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD);
alert->get_label()->set_align(Label::ALIGN_CENTER);
alert->get_label()->set_valign(Label::VALIGN_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE);
@@ -4304,6 +4406,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
+ curve3_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("CurveTexture3", "Textures", "Functions", "VisualShaderNodeCurve3Texture", TTR("Perform the ternary curve texture lookup."), -1, -1));
texture2d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
texture2d_array_node_option_idx = add_options.size();
@@ -4864,7 +4968,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 4c7489a694..2b354db7b3 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -75,7 +75,7 @@ private:
LineEdit *uniform_name = nullptr;
OptionButton *const_op = nullptr;
CodeEdit *expression_edit = nullptr;
- CurveEditor *curve_editor = nullptr;
+ CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
};
Ref<VisualShader> visual_shader;
@@ -97,7 +97,7 @@ public:
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
- void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
+ void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@@ -117,6 +117,7 @@ public:
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_curve(int p_node_id);
+ void update_curve3(int p_node_id);
void update_constant(VisualShader::Type p_type, int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
@@ -289,6 +290,7 @@ class VisualShaderEditor : public VBoxContainer {
int texture3d_node_option_idx;
int custom_node_option_idx;
int curve_node_option_idx;
+ int curve3_node_option_idx;
List<String> keyword_list;
List<VisualShaderNodeUniformRef> uniform_refs;
@@ -505,7 +507,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
virtual void parse_end() override;
};
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index d30cc7ad17..162379a49d 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -69,10 +69,7 @@ void VoxelGIEditorPlugin::_notification(int p_what) {
const Vector3i size = voxel_gi->get_estimated_cell_size();
String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
- int data_size = 4;
- if (GLOBAL_GET("rendering/quality/voxel_gi/anisotropic")) {
- data_size += 4;
- }
+ const int data_size = 4;
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
text += " - " + vformat(TTR("VRAM Size: %s MB"), String::num(size_mb, 2));
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 75736a0723..b639a74132 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -64,6 +64,7 @@ void ProjectExportDialog::_notification(int p_what) {
duplicate_preset->set_icon(presets->get_theme_icon("Duplicate", "EditorIcons"));
delete_preset->set_icon(presets->get_theme_icon("Remove", "EditorIcons"));
connect("confirmed", callable_mp(this, &ProjectExportDialog::_export_pck_zip));
+ _update_export_all();
} break;
}
}
@@ -182,10 +183,12 @@ void ProjectExportDialog::_update_export_all() {
}
}
+ export_all_button->set_disabled(!can_export);
+
if (can_export) {
- export_all_button->set_disabled(false);
+ export_all_button->set_tooltip(TTR("Export the project for all the presets defined."));
} else {
- export_all_button->set_disabled(true);
+ export_all_button->set_tooltip(TTR("All presets must have an export path defined for Export All to work."));
}
}
@@ -433,6 +436,7 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con
current->set_export_path(p_value);
_update_presets();
+ _update_export_all();
}
void ProjectExportDialog::_enc_filters_changed(const String &p_filters) {
@@ -589,6 +593,10 @@ void ProjectExportDialog::_delete_preset_confirm() {
get_ok_button()->set_disabled(true);
EditorExport::get_singleton()->remove_export_preset(idx);
_update_presets();
+
+ // The Export All button might become enabled (if all other presets have an export path defined),
+ // or it could be disabled (if there are no presets anymore).
+ _update_export_all();
}
Variant ProjectExportDialog::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
@@ -1005,8 +1013,11 @@ ProjectExportDialog::ProjectExportDialog() {
preset_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbox->add_child(preset_vb);
+ Label *l = memnew(Label(TTR("Presets")));
+ l->set_theme_type_variation("HeaderSmall");
+
HBoxContainer *preset_hb = memnew(HBoxContainer);
- preset_hb->add_child(memnew(Label(TTR("Presets"))));
+ preset_hb->add_child(l);
preset_hb->add_spacer();
preset_vb->add_child(preset_hb);
@@ -1199,8 +1210,8 @@ ProjectExportDialog::ProjectExportDialog() {
updating = false;
get_cancel_button()->set_text(TTR("Close"));
- get_ok_button()->set_text(TTR("Export PCK/Zip"));
- export_button = add_button(TTR("Export Project"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+ get_ok_button()->set_text(TTR("Export PCK/ZIP..."));
+ export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
export_button->set_disabled(true);
@@ -1209,19 +1220,19 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_dialog = memnew(ConfirmationDialog);
add_child(export_all_dialog);
export_all_dialog->set_title("Export All");
- export_all_dialog->set_text(TTR("Export mode?"));
+ export_all_dialog->set_text(TTR("Choose an export mode:"));
export_all_dialog->get_ok_button()->hide();
export_all_dialog->add_button(TTR("Debug"), true, "debug");
export_all_dialog->add_button(TTR("Release"), true, "release");
export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action));
- export_all_button = add_button(TTR("Export All"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+ export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog));
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
- export_pck_zip->add_filter("*.pck ; " + TTR("Godot Game Pack"));
+ export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack"));
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(export_pck_zip);
@@ -1282,8 +1293,6 @@ ProjectExportDialog::ProjectExportDialog() {
default_filename = "UnnamedProject";
}
}
-
- _update_export_all();
}
ProjectExportDialog::~ProjectExportDialog() {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 7414c2d8e6..ab710a1c21 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -975,7 +975,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
}
for (int i = 0; i < conversions.size(); i++) {
String what = conversions[i]->converts_to();
- menu->add_item(vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i);
+ menu->add_item(vformat(TTR("Convert to %s"), what), CONVERT_BASE_ID + i);
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 262861cb11..166b82d744 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -359,7 +359,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- if (reset_create_dialog) {
+ if (reset_create_dialog && !p_confirm_override) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
@@ -1134,12 +1134,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
- editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
- editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node);
- editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
- editor_data->get_undo_redo().add_do_reference(new_node);
- editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
- editor_data->get_undo_redo().commit_action();
+ add_root_node(new_node);
editor->edit_node(new_node);
editor_selection->clear();
@@ -1162,6 +1157,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
+void SceneTreeDock::add_root_node(Node *p_node) {
+ editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
+ editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", p_node);
+ editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
+ editor_data->get_undo_redo().add_do_reference(p_node);
+ editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
+ editor_data->get_undo_redo().commit_action();
+}
+
void SceneTreeDock::_node_collapsed(Object *p_obj) {
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti) {
@@ -1202,14 +1206,13 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
- scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
-
// create_root_dialog
HBoxContainer *top_row = memnew(HBoxContainer);
top_row->set_name("NodeShortcutsTopRow");
top_row->set_h_size_flags(SIZE_EXPAND_FILL);
- top_row->add_child(memnew(Label(TTR("Create Root Node:"))));
+ Label *l = memnew(Label(TTR("Create Root Node:")));
+ l->set_theme_type_variation("HeaderSmall");
+ top_row->add_child(l);
top_row->add_spacer();
Button *node_shortcuts_toggle = memnew(Button);
@@ -3212,6 +3215,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
+ scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
+
+ editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 88c4a85f4c..08d992d465 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -261,6 +261,7 @@ public:
void _focus_node();
void import_subscene();
+ void add_root_node(Node *p_node);
void set_edited_scene(Node *p_scene);
void instantiate(const String &p_file);
void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 3aa04e4dc3..b2c66ee1e7 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -659,7 +659,14 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
} else {
editor_selection->remove_node(n);
}
- emit_signal("node_changed");
+
+ // Selection changed to be single node, so emit "selected" (for single node) rather than "changed" (for multiple nodes)
+ if (editor_selection->get_selected_nodes().size() == 1) {
+ selected = editor_selection->get_selected_node_list()[0];
+ emit_signal("node_selected");
+ } else {
+ emit_signal("node_changed");
+ }
}
void SceneTreeEditor::_notification(int p_what) {
@@ -1165,6 +1172,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
if (p_label) {
Label *label = memnew(Label);
+ label->set_theme_type_variation("HeaderSmall");
label->set_position(Point2(10, 0));
label->set_text(TTR("Scene Tree (Nodes):"));
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index fdbde8dc5c..b5028096e0 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -40,38 +40,35 @@
#include "editor/editor_scale.h"
#include "editor_file_system.h"
-void ScriptCreateDialog::_theme_changed() {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- String lang = ScriptServer::get_language(i)->get_type();
- Ref<Texture2D> lang_icon = gc->get_theme_icon(lang, "EditorIcons");
- if (lang_icon.is_valid()) {
- language_menu->set_item_icon(i, lang_icon);
- }
- }
-
- String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
- if (!last_lang.is_empty()) {
- for (int i = 0; i < language_menu->get_item_count(); i++) {
- if (language_menu->get_item_text(i) == last_lang) {
- language_menu->select(i);
- current_language = i;
- break;
+void ScriptCreateDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ String lang = ScriptServer::get_language(i)->get_type();
+ Ref<Texture2D> lang_icon = get_theme_icon(lang, "EditorIcons");
+ if (lang_icon.is_valid()) {
+ language_menu->set_item_icon(i, lang_icon);
+ }
}
- }
- } else {
- language_menu->select(default_language);
- }
- path_button->set_icon(gc->get_theme_icon("Folder", "EditorIcons"));
- parent_browse_button->set_icon(gc->get_theme_icon("Folder", "EditorIcons"));
- parent_search_button->set_icon(gc->get_theme_icon("ClassList", "EditorIcons"));
- status_panel->add_theme_style_override("panel", gc->get_theme_stylebox("bg", "Tree"));
-}
+ String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
+ if (!last_lang.is_empty()) {
+ for (int i = 0; i < language_menu->get_item_count(); i++) {
+ if (language_menu->get_item_text(i) == last_lang) {
+ language_menu->select(i);
+ current_language = i;
+ break;
+ }
+ }
+ } else {
+ language_menu->select(default_language);
+ }
-void ScriptCreateDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _theme_changed();
+ path_button->set_icon(get_theme_icon("Folder", "EditorIcons"));
+ parent_browse_button->set_icon(get_theme_icon("Folder", "EditorIcons"));
+ parent_search_button->set_icon(get_theme_icon("ClassList", "EditorIcons"));
+ status_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
} break;
}
}
@@ -451,7 +448,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
override_info += ", ";
}
}
- template_menu->set_item_icon(extended.id, gc->get_theme_icon("Override", "EditorIcons"));
+ template_menu->set_item_icon(extended.id, get_theme_icon("Override", "EditorIcons"));
template_menu->get_popup()->set_item_tooltip(extended.id, override_info.as_string());
}
// Reselect last selected template
@@ -609,18 +606,18 @@ void ScriptCreateDialog::_path_submitted(const String &p_path) {
void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
error_label->set_text("- " + p_msg);
if (valid) {
- error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor"));
+ error_label->add_theme_color_override("font_color", get_theme_color("success_color", "Editor"));
} else {
- error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor"));
+ error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
}
}
void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
path_error_label->set_text("- " + p_msg);
if (valid) {
- path_error_label->add_theme_color_override("font_color", gc->get_theme_color("success_color", "Editor"));
+ path_error_label->add_theme_color_override("font_color", get_theme_color("success_color", "Editor"));
} else {
- path_error_label->add_theme_color_override("font_color", gc->get_theme_color("error_color", "Editor"));
+ path_error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
}
}
@@ -748,15 +745,11 @@ void ScriptCreateDialog::_bind_methods() {
}
ScriptCreateDialog::ScriptCreateDialog() {
- /* DIALOG */
-
/* Main Controls */
- gc = memnew(GridContainer);
+ GridContainer *gc = memnew(GridContainer);
gc->set_columns(2);
- gc->connect("theme_changed", callable_mp(this, &ScriptCreateDialog::_theme_changed));
-
/* Error Messages Field */
VBoxContainer *vb = memnew(VBoxContainer);
@@ -771,7 +764,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
builtin_warning_label->set_text(
TTR("Note: Built-in scripts have some limitations and can't be edited using an external editor."));
vb->add_child(builtin_warning_label);
- builtin_warning_label->set_autowrap(true);
+ builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
builtin_warning_label->hide();
script_name_warning_label = memnew(Label);
@@ -779,7 +772,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
TTR("Warning: Having the script name be the same as a built-in type is usually not desired."));
vb->add_child(script_name_warning_label);
script_name_warning_label->add_theme_color_override("font_color", Color(1, 0.85, 0.4));
- script_name_warning_label->set_autowrap(true);
+ script_name_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
script_name_warning_label->hide();
status_panel = memnew(PanelContainer);
@@ -832,7 +825,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
parent_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(parent_name);
parent_search_button = memnew(Button);
- parent_search_button->set_flat(true);
parent_search_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_class_in_tree));
hb->add_child(parent_search_button);
parent_browse_button = memnew(Button);
@@ -892,7 +884,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
add_child(file_browse);
get_ok_button()->set_text(TTR("Create"));
alert = memnew(AcceptDialog);
- alert->get_label()->set_autowrap(true);
+ alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
alert->get_label()->set_align(Label::ALIGN_CENTER);
alert->get_label()->set_valign(Label::VALIGN_CENTER);
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index a020be0478..7c2ef1e150 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -45,7 +45,6 @@ class CreateDialog;
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog, ConfirmationDialog);
- GridContainer *gc;
LineEdit *class_name;
Label *error_label;
Label *path_error_label;
@@ -127,7 +126,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
void _update_dialog();
protected:
- void _theme_changed();
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 40669c01fb..bb7e7ca553 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -420,10 +420,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -472,7 +468,8 @@ msgid "Anim Move Keys"
msgstr "Anim Skuif Sleutels"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2557,7 +2554,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11989,10 +11986,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index ceeda7a037..6d8db6f47b 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -51,12 +51,13 @@
# Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021.
# ILG - Game <moegypt277@gmail.com>, 2021.
# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
+# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-07 02:12+0000\n"
-"Last-Translator: ILG - Game <moegypt277@gmail.com>\n"
+"PO-Revision-Date: 2021-07-09 14:32+0000\n"
+"Last-Translator: HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -65,7 +66,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -88,7 +89,7 @@ msgstr "مدخلات خاطئة %i (لم يتم تمريره) ÙÙŠ التعبيØ
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "لا يمكن إستخدامه Ù†Ùسه لأن الحالة Ùارغة (لم ÙŠÙمرر)"
+msgstr "لا يمكن استخدام self لأن النموذج Ùارغ (لم يتم ادخاله)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -455,10 +456,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "مسارات الحركة يمكنها Ùقط أن تشير إلى عÙقد مشغّل الحركة."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "مشغل الحركة لا يمكنه أن يحرك Ù†Ùسه, Ùقط الاعبين الأخرين."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "لا يمكن إضاÙØ© مقطع جديد بدون جذر"
@@ -503,8 +500,9 @@ msgid "Anim Move Keys"
msgstr "Ù…Ùتاح حركة التحريك"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "الحاÙظة (Clipboard) Ùارغة"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "الحاÙظة Ùارغة!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1156,7 +1154,7 @@ msgstr "شكراً من مجتمع غودوت!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "انقر للنسخ"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2531,7 +2529,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "هل تريد Ø­Ùظ التغييرات للمشاهد التالية قبل الخروج؟"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"هل تود Ø­Ùظ التغييرات التي اجريت على المشاهد الحالية قبل Ùتح ناÙذة ادارة "
"المشروع؟"
@@ -11996,10 +11994,6 @@ msgid "Can't copy the function node."
msgstr "لا يمكن نسخ الوظيÙØ© البرمجية للعÙقدة."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "الحاÙظة Ùارغة!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "لصق عÙقد البرمجة البصرية VisualScript"
@@ -13198,6 +13192,12 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "مشغل الحركة لا يمكنه أن يحرك Ù†Ùسه, Ùقط الاعبين الأخرين."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "الحاÙظة (Clipboard) Ùارغة"
+
#~ msgid "No"
#~ msgstr "لا"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 32efc852f8..054bc9263d 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -433,11 +433,6 @@ msgstr ""
"Animasiya parçaları yalnız AnimationPlayer düyünlərini işarə edə bilər."
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animasiya pleyeri özünü canlandıra bilməz, yalnız digər pleyerlər."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Kök olmadan yeni iz əlavə etmək mümkün deyil"
@@ -483,8 +478,9 @@ msgid "Anim Move Keys"
msgstr "Animasya Köçürmə Açarları"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Panel(Clipboard) boÅŸdur"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2480,7 +2476,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11552,10 +11548,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12576,3 +12568,10 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#, fuzzy
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Animasiya pleyeri özünü canlandıra bilməz, yalnız digər pleyerlər."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Panel(Clipboard) boÅŸdur"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 65a77ffd74..7bf3d40805 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -415,10 +415,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -463,7 +459,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2424,7 +2421,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11603,10 +11600,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "ПоÑтавÑне на възлите Ñ VisualScript"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 999d6f59d5..70a66820fb 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -415,10 +415,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ টà§à¦°à§à¦¯à¦¾à¦•à¦—à§à¦²à¦¿ কেবল অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦ªà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নোডগà§à¦²à¦¿à¦¤à§‡ নিরà§à¦¦à§‡à¦¶ করতে পারে।"
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "à¦à¦•à¦Ÿà¦¿ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নিজেই অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦Ÿ করতে পারে না, কেবল অনà§à¦¯ পà§à¦²à§‡à§Ÿà¦¾à¦°à¥¤"
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "মূল ছাড়া নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦• যà§à¦•à§à¦¤ করা সমà§à¦­à¦¬ নয়"
@@ -463,8 +459,10 @@ msgid "Anim Move Keys"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী-সমà§à¦¹ সরান"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty!"
+msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2609,7 +2607,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "বনà§à¦§ করার পূরà§à¦¬à§‡ পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ (সিন) সংরকà§à¦·à¦£ করবেন?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦° ওপেন করার পূরà§à¦¬à§‡ পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ (সিন) সংরকà§à¦·à¦£ করবেন?"
#: editor/editor_node.cpp
@@ -12737,11 +12735,6 @@ msgstr "'..' তে পরিচালনা করা সমà§à¦­à¦¬ নয়"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Clipboard is empty!"
-msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "নোড-সমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
@@ -13863,6 +13856,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "à¦à¦•à¦Ÿà¦¿ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦²à§‡à¦¯à¦¼à¦¾à¦° নিজেই অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦Ÿ করতে পারে না, কেবল অনà§à¦¯ পà§à¦²à§‡à§Ÿà¦¾à¦°à¥¤"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি"
+
#, fuzzy
#~ msgid "No"
#~ msgstr "নোড"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 21e33b7372..9d1e52e009 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -414,12 +414,6 @@ msgstr ""
"Roudennoù Fiñvskeudenn a c'hell poentañ nemetken da skoulmoù AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet "
-"lennerezhioù all."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Dibosupl ouzhpenn ur roudenn nevez hep ur gwrizienn"
@@ -464,8 +458,9 @@ msgid "Anim Move Keys"
msgstr "Fiñval Alc'hwezioù Fiñvskeudenn"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Goullo ar gwask-paper"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2425,7 +2420,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11497,10 +11492,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12521,3 +12512,11 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Ul lennerezh fiñvskeudenn ne c'hell ket em lakaat da fiñval, nemet "
+#~ "lennerezhioù all."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Goullo ar gwask-paper"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index e9dc4400fc..1032b7cdeb 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -421,12 +421,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Les pistes d'Animació només poden apuntar a nodes AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un reproductor d'Animacions no pot animar-se a si mateix, només altres "
-"reproductors."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es pot afegir una nova pista sense cap arrel"
@@ -472,8 +466,9 @@ msgid "Anim Move Keys"
msgstr "Mou les Claus"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "El porta-retalls és buit"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "El porta-retalls és buit!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2525,7 +2520,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Voleu Desar els canvis en les escenes següents abans de Sortir?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Desar els canvis a la(les) següent(s) escenes abans d'obrir el Gestor de "
"Projectes?"
@@ -12354,10 +12349,6 @@ msgid "Can't copy the function node."
msgstr "No es pot copiar el node de funció."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "El porta-retalls és buit!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Enganxa els Nodes de VisualScript"
@@ -13567,6 +13558,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un reproductor d'Animacions no pot animar-se a si mateix, només altres "
+#~ "reproductors."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "El porta-retalls és buit"
+
#~ msgid "No"
#~ msgstr "No"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 2557308828..3aaf91d758 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -431,10 +431,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "PÅ™ehrávaÄ animace nemůže animovat sám sebe, pouze ostatní pÅ™ehrávaÄe."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Není možné přidat novou stopu bez kořenového uzlu"
@@ -479,8 +475,9 @@ msgid "Anim Move Keys"
msgstr "Animace: pÅ™esunout klíÄe"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Schránka je prázdná"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Schránka je prázdná!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2515,7 +2512,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Uložit zmÄ›ny následujících scén pÅ™ed ukonÄením?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Uložit změny následujících scén před otevřením Správce projektu?"
#: editor/editor_node.cpp
@@ -11945,10 +11942,6 @@ msgid "Can't copy the function node."
msgstr "Nelze zkopírovat uzel funkce."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Schránka je prázdná!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Vložit VisualScript uzly"
@@ -13119,6 +13112,13 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "PÅ™ehrávaÄ animace nemůže animovat sám sebe, pouze ostatní pÅ™ehrávaÄe."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Schránka je prázdná"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 77cd37e20b..9e09250fbc 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -434,11 +434,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animationsspor kan kun pege på AnimationPlayer noder."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"En animationsafspiller kan ikke animerer sig selv, kun andre afspillere."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Det er ikke muligt at tilføje et nyt spor uden en rod"
@@ -487,8 +482,9 @@ msgid "Anim Move Keys"
msgstr "Anim Flyt Nøgle"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Udklipsholder er tom"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2600,7 +2596,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Gem ændringer i følgende scene(r) før du afslutter?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Gem ændringer i følgende scene(r), før du åbner Projekt Manager?"
#: editor/editor_node.cpp
@@ -12267,10 +12263,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Indsæt VisualScript Nodes"
@@ -13392,6 +13384,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "En animationsafspiller kan ikke animerer sig selv, kun andre afspillere."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Udklipsholder er tom"
+
#~ msgid "No"
#~ msgstr "Nej"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index fcf5522011..bbf72f815b 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -75,7 +75,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-28 22:34+0000\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
"Last-Translator: jmih03 <joerni@mail.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -84,7 +84,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7.1-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -475,11 +475,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animationsspuren können nur auf AnimationPlayer-Nodes zeigen."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Ein AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden"
@@ -526,8 +521,9 @@ msgid "Anim Move Keys"
msgstr "Schlüsselbilder bewegen"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Zwischenablage ist leer"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Zwischenablage ist leer!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2581,7 +2577,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Änderungen in den folgenden Szenen vor dem Schließen speichern?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Änderungen in den folgenden Szenen vor dem Öffnen der Projektverwaltung "
"speichern?"
@@ -7418,9 +7414,8 @@ msgid "Play IK"
msgstr "IK abspielen"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Orthogonal"
-msgstr "Orthogonal"
+msgstr "Senkrecht"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
@@ -12111,10 +12106,6 @@ msgid "Can't copy the function node."
msgstr "Das Function-Node kann nicht kopiert werden."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Zwischenablage ist leer!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "VisualScript-Nodes einfügen"
@@ -13349,6 +13340,13 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Ein AnimationPlayer kann sich nicht selbst animieren, nur andere Objekte."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Zwischenablage ist leer"
+
#~ msgid ""
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
#~ "baked.\n"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 603b07a6d5..a0f4654639 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -396,10 +396,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -444,7 +440,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2403,7 +2400,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11475,10 +11472,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index d85918f2b2..035a82f99f 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -12,12 +12,13 @@
# lawfulRobot <czavantias@gmail.com>, 2020, 2021.
# Michalis <michalisntovas@yahoo.gr>, 2021.
# leriaz <leriaz@live.com>, 2021.
+# Shadofer <shadowrlrs@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-30 04:15+0000\n"
-"Last-Translator: lawfulRobot <czavantias@gmail.com>\n"
+"PO-Revision-Date: 2021-07-09 14:32+0000\n"
+"Last-Translator: Shadofer <shadowrlrs@gmail.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -25,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -50,8 +51,8 @@ msgstr "ΆκυÏη είσοδος %i (δεν πέÏασε) στην έκφÏασ
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
-"Το self δεν μποÏεί να χÏησιμοποιηθεί επειδή το στιγμιότυπο είναι null (δεν "
-"πέÏασε)"
+"το self δεν μποÏεί να χÏησιμοποιηθεί επειδή το αντικείμενο είναι null (δέν "
+"έχει πεÏαστεί)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -421,10 +422,6 @@ msgstr ""
"Τα κομμάτια κίνησης μποÏοÏν να δείχνουν μόνο σε κόμβους AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Ένα AnimationPlayer δεν μποÏεί να κινήσει τον εαυτό του."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "ΑδÏνατη η Ï€Ïοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï‡Ï‰Ïίς Ïίζα"
@@ -469,8 +466,9 @@ msgid "Anim Move Keys"
msgstr "Μετακίνηση Κλειδιών Κίνησης"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Το Ï€ÏόχειÏο είναι άδειο"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Το Ï€ÏόχειÏο είναι άδειο!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1131,7 +1129,7 @@ msgstr "ΕυχαÏιστίες από την κοινότητα της Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Πατήστε για αντιγÏαφή."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1634,17 +1632,16 @@ msgstr ""
"ΕνεÏγοποιήστε το 'Εισαγωγή ETC2' ή 'Εισαγωγή PVRTC' στις Ρυθμίσεις ΈÏγου."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ «ETC» συμπίεση υφών για εναλλαγή Î¿Î´Î·Î³Î¿Ï ÏƒÏ„Î¿ "
+"Η πλατφόÏμα Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€Î±Î¹Ï„ÎµÎ¯ συμπίεση υφών 'PVRTC' για εναλλαγή Î¿Î´Î·Î³Î¿Ï ÏƒÏ„Î¿ "
"GLES2.\n"
-"ΕνεÏγοποιήστε το «Import Etc» στις Ρυθμίσεις ΈÏγου, ή απενεÏγοποιήστε το "
-"«Driver Fallback Enabled»."
+"ΕνεÏγοποιήστε το 'Εισαγωγή PVRTC' στις Ρυθμίσεις ΈÏγου, ή απενεÏγοποιήστε το "
+"'ΕνεÏγοποίηση εναλλαγής οδηγοÏ'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2523,7 +2520,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Αποθήκευση αλλαγών στις ακόλουθες σκηνές Ï€Ïιν την έξοδο;"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Αποθήκευση αλλαγών στις ακόλουθες σκηνές Ï€Ïιν το άνοιγμα του ΔιαχειÏιστή "
"ΈÏγων;"
@@ -5101,9 +5098,8 @@ msgid "Got:"
msgstr "Δοσμένο:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Η δοκιμή κατακεÏÎ¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï sha256 απέτυχε"
+msgstr "Ο έλεγχος κατακεÏÎ¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï sha256 απέτυχε"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5259,26 +5255,31 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"Αποτυχία Ï€ÏοσδιοÏÎ¹ÏƒÎ¼Î¿Ï Ï„Î¿Ï… μεγέθους lighÏ„map. Το μέγιστο μέγεθος lightmap "
+"ίσως είναι Ï€Î¿Î»Ï Î¼Î¹ÎºÏÏŒ."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"ΜέÏος του πλέγματος δεν είναι έγκυÏο. ΣιγουÏευτείτε πως οι τιμές του "
+"ÎºÎ±Î½Î±Î»Î¹Î¿Ï UV2 πεÏιλαμβάνονται στην τετÏαγωνική πεÏιοχή [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Ο Godot Editor φτιάχτηκε χωÏίς υποστήÏιξη ray-tracing, τα lightmaps δέν "
+"μποÏοÏν να δημιουÏγηθοÏν."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "ΠÏοετοιμασία Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Επιλογή ΑÏχείου ΠÏοτÏπων"
+msgstr "Επιλογή ΑÏχείου ΠÏοτÏπων:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5347,26 +5348,23 @@ msgstr "ΔημιουÏγία ΟÏιζοντίων και Καθέτων Οδηγ
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Θέσε τον άξονα πεÏιστÏοφής του CanvasItem \"%s\" σε (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "ΠεÏιστÏοφή CanvasItem"
+msgstr "ΠεÏιστÏοφή %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "ΠεÏιστÏοφή CanvasItem"
+msgstr "ΠεÏιστÏοφή του CanvasItem \"%s\" %d μοίÏες"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "Μετακίνηση CanvasItem"
+msgstr "Μετακίνηση άγκυÏας του CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Αλλαγή μεγέθους scaling Node2D \"%s\" σε (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
@@ -12080,10 +12078,6 @@ msgid "Can't copy the function node."
msgstr "ΑδÏνατη η αντιγÏαφή του κόμβου συνάÏτησης."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Το Ï€ÏόχειÏο είναι άδειο!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Επικόλληση κόμβων VisualScript"
@@ -13294,6 +13288,12 @@ msgstr "Τα «varying» μποÏοÏν να ανατεθοÏν μόνο στηÎ
msgid "Constants cannot be modified."
msgstr "Οι σταθεÏές δεν μποÏοÏν να Ï„ÏοποποιηθοÏν."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Ένα AnimationPlayer δεν μποÏεί να κινήσει τον εαυτό του."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Το Ï€ÏόχειÏο είναι άδειο"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 21d94bda5e..0523742303 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -13,18 +13,19 @@
# Jakub Fabijan <animatorzPolski@gmail.com>, 2021.
# mourning20s <mourning20s@protonmail.com>, 2021.
# Manuel González <mgoopazo@gmail.com>, 2021.
+# Wang Tseryui <2251439097@qq.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-06-02 09:04+0000\n"
-"Last-Translator: mourning20s <mourning20s@protonmail.com>\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
+"Last-Translator: Wang Tseryui <2251439097@qq.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -394,9 +395,8 @@ msgid "Rearrange Tracks"
msgstr "RearanÄi trakojn"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "Transformaj trakoj nur aplikas al Spatial-ajn nodojn."
+msgstr "Transformaj trakoj validas nur aplikas al Spatial-bazitaj nodoj."
#: editor/animation_track_editor.cpp
msgid ""
@@ -415,10 +415,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animaciaj trakoj nur eblas indiki al AnimationPlayer-aj nodoj."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animado legilo ne volas animi si mem, nur aliajn ludantojn."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ne eblas aldoni novan trakon sen radiko"
@@ -463,8 +459,9 @@ msgid "Anim Move Keys"
msgstr "Animado Movi Åœlosilojn"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Tondujo estas malplena"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1121,7 +1118,7 @@ msgstr "Dankon de la komunumo de Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Alklaku por kopii."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2510,7 +2507,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Konservi ÅanÄojn al la jena(j) sceno(j) antaÅ­ foriri?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Konservi ÅanÄojn al la jena(j) sceno(j) antaÅ­ malfermi projektan mastrumilon?"
@@ -11803,10 +11800,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12837,6 +12830,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstantoj ne povas esti modifitaj."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Animado legilo ne volas animi si mem, nur aliajn ludantojn."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Tondujo estas malplena"
+
#~ msgid "No"
#~ msgstr "Ne"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 7d3288527c..5953536c60 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -67,12 +67,13 @@
# Ib Quezada <ib@ibquezada.com>, 2021.
# hiking <joaquinfc@protonmail.com>, 2021.
# pabloggomez <pgg2733@gmail.com>, 2021.
+# Erick Figueroa <querecuto@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-23 21:56+0000\n"
-"Last-Translator: pabloggomez <pgg2733@gmail.com>\n"
+"PO-Revision-Date: 2021-07-05 21:41+0000\n"
+"Last-Translator: Erick Figueroa <querecuto@hotmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -80,7 +81,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7.1-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -106,8 +107,7 @@ msgstr "Entrada inválida %i (no aprobada) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"No se puede utilizar «self» porque la instancia es nula (no transmitida)"
+msgstr "\"self\" no puede ser usado porque la instancia es nula (detenido)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -167,7 +167,7 @@ msgstr "Balanceado"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "Mirror"
+msgstr "Reflejar"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -475,12 +475,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
-"reproductores."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"
@@ -528,8 +522,9 @@ msgid "Anim Move Keys"
msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "El portapapeles está vacío"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "¡El portapapeles está vacío!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -872,7 +867,7 @@ msgstr "Eliminar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir argumento extra de llamada:"
+msgstr "Añadir argumento de llamada extra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -1387,7 +1382,7 @@ msgstr "Silenciar"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Bypass"
+msgstr "Omitir"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -2089,7 +2084,7 @@ msgstr "Propiedades de Temas"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "Enumerados"
+msgstr "Enumeraciones"
#: editor/editor_help.cpp
msgid "Constants"
@@ -2581,7 +2576,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "¿Guardar los cambios en las siguientes escenas antes de salir?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"¿Guardar los cambios en las siguientes escenas antes de abrir el "
"Administrador de Proyectos?"
@@ -4203,7 +4198,7 @@ msgstr "Importar como:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr "Preset"
+msgstr "Preajuste"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -4933,7 +4928,7 @@ msgstr "Eliminar el nodo o transición seleccionado/a."
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Alternar reproducción automática de esta animación al comenzar, reiniciar o "
-"hacer puesta a cero."
+"poner a cero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -5334,7 +5329,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "Bake Lightmaps"
+msgstr "Calcular Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -6024,15 +6019,15 @@ msgstr "Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
-msgstr "Ease In"
+msgstr "Entrada Suave"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr "Ease Out"
+msgstr "Salida Suave"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr "Smoothstep"
+msgstr "Suavizado"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
@@ -6084,7 +6079,7 @@ msgstr "Clic derecho para añadir punto"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "Bake GI Probe"
+msgstr "Calcular GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -7115,7 +7110,7 @@ msgstr "Salir de Aquí"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr "Break"
+msgstr "Detener"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
@@ -7246,7 +7241,7 @@ msgstr "Marcadores"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
-msgstr "Breakpoints"
+msgstr "Puntos de interrupción"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -8037,7 +8032,7 @@ msgstr "Velocidad:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr "Loop"
+msgstr "Bucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
@@ -10549,7 +10544,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "AutoLoad"
+msgstr "AutoCarga"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -10561,7 +10556,7 @@ msgstr "Valores de Importación por Defecto"
#: editor/property_editor.cpp
msgid "Preset..."
-msgstr "Preset..."
+msgstr "Preajuste..."
#: editor/property_editor.cpp
msgid "Zero"
@@ -10569,11 +10564,11 @@ msgstr "Cero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr "Easing In-Out"
+msgstr "Entrada-Salida Suave"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr "Easing Out-In"
+msgstr "Salida-Entrada Suave"
#: editor/property_editor.cpp
msgid "File..."
@@ -11338,7 +11333,7 @@ msgstr "Fuente C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr "Stack Trace"
+msgstr "Rastreo de Pila"
#: editor/script_editor_debugger.cpp
msgid "Errors"
@@ -11374,7 +11369,7 @@ msgstr "Fotogramas Apilados"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr "Profiler"
+msgstr "Perfilador"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -11470,7 +11465,7 @@ msgstr "Atajos"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr "Binding"
+msgstr "Vinculación"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -11807,7 +11802,7 @@ msgstr "Fin del reporte de la pila de excepciones"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "Bake NavMesh"
+msgstr "Calcular NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -12109,10 +12104,6 @@ msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "¡El portapapeles está vacío!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Pegar nodos de VisualScript"
@@ -13341,6 +13332,14 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un reproductor de animación no puede animarse a sí mismo, solo a otros "
+#~ "reproductores."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "El portapapeles está vacío"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr ""
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 4bac2d84e9..d1fe06a565 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -424,12 +424,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
-"reproductores."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "No es posible agregar una nueva pista sin una raíz"
@@ -476,8 +470,9 @@ msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "El portapapeles está vacío"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "El portapapeles está vacío!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2528,7 +2523,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de "
"Proyectos?"
@@ -12043,10 +12038,6 @@ msgid "Can't copy the function node."
msgstr "No se puede copiar el nodo de función."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "El portapapeles está vacío!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Pegar Nodos de VisualScript"
@@ -13263,6 +13254,14 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un reproductor de animación no puede animarse a sí mismo, solo a otros "
+#~ "reproductores."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "El portapapeles está vacío"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
diff --git a/editor/translations/et.po b/editor/translations/et.po
index d81e10e9d7..05a414f5a9 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -409,10 +409,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animatsiooni rajad võivad osutada ainult AnimationPlayer sõlmedele."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "AnimationPlayer ei saa animeerida iseennast, ainult teisi mängijaid."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ei saa lisada uut rada ilma tüveta"
@@ -457,8 +453,9 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Lõikelaud on tühi"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2450,7 +2447,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11548,10 +11545,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12574,6 +12567,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ei saa muuta."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "AnimationPlayer ei saa animeerida iseennast, ainult teisi mängijaid."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Lõikelaud on tühi"
+
#~ msgid "Error trying to save layout!"
#~ msgstr "Viga paigutuse salvestamisel!"
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 0f8ef2de33..87c91de10e 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -410,10 +410,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animazio pistek AnimationPlayer nodoak bakarrik apunta ditzakete."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animazio irakurgailua ezin da norbera animatu, bakarrik beste batzuk."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ez da posiblea pista berri bat gehitzea sustrairik gabe"
@@ -458,7 +454,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2427,7 +2424,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11522,10 +11519,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12547,3 +12540,7 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Animazio irakurgailua ezin da norbera animatu, bakarrik beste batzuk."
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index ba8c4f9302..ddccfeaebe 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -20,12 +20,13 @@
# Ahmad Maftoun <CarCedo.Pro@gmail.com>, 2020.
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
# YASAN <yasandev@gmail.com>, 2021.
+# duniyal ras <duniyalr@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-03-16 10:40+0000\n"
-"Last-Translator: YASAN <yasandev@gmail.com>\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
+"Last-Translator: duniyal ras <duniyalr@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -33,7 +34,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5.2-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -425,10 +426,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "آهنگ های انیمیشن Ùقط Ù…ÛŒ توانند به گره های انیمش پلیر اشاره کنند."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "یک مجری انیمیشن نمی تواند خود را محرک کند، Ùقط سایر مجریان."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "بدون ریشه اضاÙÙ‡ کردن مسیر امکان پذیر نیست"
@@ -473,8 +470,9 @@ msgid "Anim Move Keys"
msgstr "کلیدها را در انیمیشن جابجا کن"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "حاÙظه پنهان خالی است"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "حاÙظه پنهان خالی است!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1047,7 +1045,6 @@ msgid ""
msgstr "آیا پرونده‌های انتخاب شده از طرح حذ٠شوند؟ (غیر قابل بازیابی)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1056,7 +1053,8 @@ msgid ""
msgstr ""
"پرونده‌هایی که می‌خواهید حذ٠شوند برای منابع دیگر مورد نیاز هستند تا کار "
"کنند.\n"
-"آیا در هر صورت حذ٠شوند؟(بدون برگشت)"
+"آیا در هر صورت حذ٠شوند؟(بدون برگشت)\n"
+"شما میتوانید Ùایل های حذ٠شده را در سطل زباله سیستم عامل خود بیابید ."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1128,7 +1126,7 @@ msgstr "با تشکر از سوی جامعه‌ی Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "برای کپی کردن کلیک کنید."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1351,9 +1349,8 @@ msgid "Add Audio Bus"
msgstr "اÙزودن کانل صوتی"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Master bus can't be deleted!"
-msgstr "استاد اتوبوس قابل حذ٠نیست!"
+msgstr "گذرگاه اصلی قابل حذ٠نیست!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
@@ -1470,9 +1467,8 @@ msgid "Rename Autoload"
msgstr "بارگذاری خودکار را تغییر نام بده"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Toggle AutoLoad Globals"
-msgstr "تغییر حالت اتماتیک لود عمومی"
+msgstr "تغییر متغیر های عمومی مربوط به لود خودکار"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -2459,7 +2455,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -12111,10 +12107,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "حاÙظه پنهان خالی است!"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "مسیر به سمت گره:"
@@ -13242,6 +13234,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "ثوابت قابل تغییر نیستند."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "یک مجری انیمیشن نمی تواند خود را محرک کند، Ùقط سایر مجریان."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "حاÙظه پنهان خالی است"
+
#~ msgid "No"
#~ msgstr "نه"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 9b0cb63c86..834d1894e3 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -416,10 +416,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animaatioraidat voivat osoittaa vain AnimationPlayer solmuihin."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animaatiotoistin ei voi animoida itseään, ainoastaan muita toistimia."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Uutta raitaa ei voida lisätä ilman juurta"
@@ -464,8 +460,9 @@ msgid "Anim Move Keys"
msgstr "Animaatio: siirrä avaimia"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Leikepöytä on tyhjä"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Leikepöytä on tyhjä!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2505,7 +2502,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Tallenetaanko muutokset seuraaviin skeneihin ennen sulkemista?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Tallennetaanko muutokset seuraaviin skeneihin ennen Projektienhallinnan "
"avaamista?"
@@ -11987,10 +11984,6 @@ msgid "Can't copy the function node."
msgstr "Ei voida kopioida funktiosolmua."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Leikepöytä on tyhjä!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Liitä VisualScript solmut"
@@ -13187,6 +13180,13 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Animaatiotoistin ei voi animoida itseään, ainoastaan muita toistimia."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Leikepöytä on tyhjä"
+
#~ msgid ""
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
#~ "baked.\n"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 54df144dd9..892968821b 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -410,10 +410,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -458,8 +454,9 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Walang laman ang Clipboard"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2418,7 +2415,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11508,10 +11505,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12533,5 +12526,8 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Clipboard is empty"
+#~ msgstr "Walang laman ang Clipboard"
+
#~ msgid "No"
#~ msgstr "Hindi"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 129ab4f687..6fad70a7c2 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -80,12 +80,13 @@
# TechnoPorg <jonah.janzen@gmail.com>, 2021.
# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021.
# Julien Vanelian <julienvanelian@hotmail.com>, 2021.
+# Clément Topy <topy72.mine@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-20 13:35+0000\n"
-"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
+"PO-Revision-Date: 2021-07-01 14:33+0000\n"
+"Last-Translator: Clément Topy <topy72.mine@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -93,7 +94,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.7\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -487,12 +488,6 @@ msgstr ""
"Les pistes d’animation ne peuvent pointer que sur des nœuds AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un lecteur d’animation ne peut s’animer lui-même, seulement les autres "
-"lecteurs."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Impossible d’ajouter une nouvelle piste sans racine"
@@ -539,8 +534,9 @@ msgid "Anim Move Keys"
msgstr "Déplacer les clés d’animation"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Le presse-papiers est vide"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Le presse-papiers est vide !"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1403,7 +1399,7 @@ msgstr "Contourner"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr "Options de tranport"
+msgstr "Options de bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -2596,7 +2592,7 @@ msgstr ""
"quitter ?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Enregistrer les modifications sur la (les) scène(s) suivante(s) avant "
"d'ouvrir le gestionnaire de projet ?"
@@ -3260,7 +3256,7 @@ msgstr "Ré-enregistrer"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr "Nouveau hérité"
+msgstr "Nouvelle scène héritée"
#: editor/editor_node.cpp
msgid "Load Errors"
@@ -12145,10 +12141,6 @@ msgid "Can't copy the function node."
msgstr "Impossible de copier le nœud de fonction."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Le presse-papiers est vide !"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Coller les nœuds VisualScript"
@@ -13391,6 +13383,14 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un lecteur d’animation ne peut s’animer lui-même, seulement les autres "
+#~ "lecteurs."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Le presse-papiers est vide"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index e3b1137cee..8168c1a440 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -402,10 +402,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -450,7 +446,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2413,7 +2410,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11501,10 +11498,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index f6905f4bef..016a3ab589 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -408,12 +408,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "As pistas de animación só poden apuntar a nodos AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un reproductor de animacións non pode animarse a si mesmo, só a outros "
-"reproductores."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Non é posible engadir unha nova pista sen unha raíz"
@@ -459,8 +453,9 @@ msgid "Anim Move Keys"
msgstr "Mover Claves de Animación"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "O portapapeis está baleiro"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "O portapapeis está baleiro!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2502,7 +2497,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Gardar os cambios nas seguintes escenas antes de saír?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Gardar os cambios nas seguintes escenas antes de abrir o Administrador de "
"Proxectos?"
@@ -11796,10 +11791,6 @@ msgid "Can't copy the function node."
msgstr "Non se pode copiar o nodo función."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "O portapapeis está baleiro!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Pegar Nodos VisualScript"
@@ -12896,3 +12887,11 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
+
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un reproductor de animacións non pode animarse a si mesmo, só a outros "
+#~ "reproductores."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "O portapapeis está baleiro"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index f0e3fa4383..5dc30a6cc2 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -426,10 +426,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "רצועות הנפשה יכולות להצביע רק על ×יברי AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "נגן הנפשה ×ינו יכול להנפיש ×ת עצמו, רק ×©×—×§× ×™× ×חרי×."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "××™ ×פשר להוסיף רצועה חדשה בלי שורש"
@@ -478,8 +474,9 @@ msgid "Anim Move Keys"
msgstr "מפתחות הזזת ×נימצייה"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "לוח העתקה ריק"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "לוח העתקה ריק!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2508,7 +2505,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œ×¡×¦× ×•×ª הב×ות לפני היצי××”?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "לשמור ×ת הסצנות הב×ות לפני פתיחת מנהל המיזמי×?"
#: editor/editor_node.cpp
@@ -12023,10 +12020,6 @@ msgid "Can't copy the function node."
msgstr "×œ× × ×™×ª×Ÿ להעתיק ×ת פונקצית המפרק."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "לוח העתקה ריק!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "הדבקת מפרקי VisualScript"
@@ -13165,6 +13158,12 @@ msgstr "ניתן להקצות ×©×™× ×•×™×™× ×¨×§ בפונקצית vertex."
msgid "Constants cannot be modified."
msgstr "××™ ×פשר לשנות קבועי×."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "נגן הנפשה ×ינו יכול להנפיש ×ת עצמו, רק ×©×—×§× ×™× ×חרי×."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "לוח העתקה ריק"
+
#~ msgid "No"
#~ msgstr "ל×"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index a70f058a65..db1dcd67e6 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -417,10 +417,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ टà¥à¤°à¥ˆà¤• केवल à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨à¤ªà¥à¤²à¥‡à¤¯à¤° नोडà¥à¤¸ को इंगित कर सकते हैं।"
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "à¤à¤• à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ खिलाड़ी खà¥à¤¦ को चेतन नहीं कर सकता, केवल अनà¥à¤¯ खिलाड़ी।"
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "रूट के बिना नया टà¥à¤°à¥ˆà¤• जोड़ना संभव नहीं"
@@ -465,8 +461,9 @@ msgid "Anim Move Keys"
msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤Ÿà¥‡à¤¡ मूव कीज़"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "कà¥à¤²à¤¿à¤ªà¤¬à¥‹à¤°à¥à¤¡ खाली है"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2487,7 +2484,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "छोड़ने से पहले निमà¥à¤¨à¤²à¤¿à¤–ित दृशà¥à¤¯ (ओं) में परिवरà¥à¤¤à¤¨ सहेजें?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "परियोजना पà¥à¤°à¤¬à¤‚धक खोलने से पहले निमà¥à¤¨à¤²à¤¿à¤–ित दृशà¥à¤¯ (ओं) में परिवरà¥à¤¤à¤¨ सहेजें?"
#: editor/editor_node.cpp
@@ -11775,10 +11772,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12819,6 +12812,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "à¤à¤• à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ खिलाड़ी खà¥à¤¦ को चेतन नहीं कर सकता, केवल अनà¥à¤¯ खिलाड़ी।"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "कà¥à¤²à¤¿à¤ªà¤¬à¥‹à¤°à¥à¤¡ खाली है"
+
#~ msgid "No"
#~ msgstr "नहीं"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index f49ba47c29..d737bb04b7 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -405,10 +405,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animator ne može animirati sebe, samo druge objekte."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nije moguće dodati novu stazu bez korijena"
@@ -453,8 +449,9 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Međuspremnik je prazan"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2425,7 +2422,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11527,10 +11524,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12553,6 +12546,12 @@ msgstr "Varijacije se mogu dodijeliti samo u vertex funkciji."
msgid "Constants cannot be modified."
msgstr "Konstante se ne mogu mijenjati."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Animator ne može animirati sebe, samo druge objekte."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Međuspremnik je prazan"
+
#, fuzzy
#~ msgid "Pack File"
#~ msgstr "Otvori datoteku"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index eda808eef4..85933dc05d 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -424,12 +424,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animáció sávok csak AnimationPlayer node-ra mutathatnak."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Egy AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
-"node-okat."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Új sáv hozzáadása nem lehetséges gyökér nélkül"
@@ -474,8 +468,9 @@ msgid "Anim Move Keys"
msgstr "Animáció - Kulcsok Mozgatása"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "A vágólap üres"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2523,7 +2518,7 @@ msgstr ""
"Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő "
"megnyitása előtt?"
@@ -11713,10 +11708,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12744,6 +12735,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Egy AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
+#~ "node-okat."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "A vágólap üres"
+
#~ msgid "No"
#~ msgstr "Nem"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 08bfa5969d..e1029fc231 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -31,12 +31,13 @@
# Hanz <hanzhaxors@gmail.com>, 2021.
# Reza Almanda <rezaalmanda27@gmail.com>, 2021.
# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
+# undisputedgoose <diablodvorak@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-05 14:28+0000\n"
-"Last-Translator: Naufal Adriansyah <naufaladrn90@gmail.com>\n"
+"PO-Revision-Date: 2021-07-05 14:32+0000\n"
+"Last-Translator: undisputedgoose <diablodvorak@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -44,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -69,7 +70,7 @@ msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self tidak dapat digunakan karena instance adalah null"
+msgstr "self tidak dapat digunakan karena instansi adalah null"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -77,7 +78,7 @@ msgstr "operan salah untuk operator %s, %s dan %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Tipe indeks %s tidak valid untuk tipe dasar %s"
+msgstr "Index tidak valid dari tipe %s untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -149,7 +150,7 @@ msgstr "Duplikat Key Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Hapus Key Terpilih"
+msgstr "Hapus Kunci Terpilih"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -161,7 +162,7 @@ msgstr "Pindah Titik-titik Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Tombol Duplikat Anim"
+msgstr "Kunci Duplikat Anim"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
@@ -341,7 +342,7 @@ msgstr "Interpolasi perulangan warp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Masukkan Key"
+msgstr "Masukkan Kunci"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
@@ -437,11 +438,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Track animasi hanya bisa menunjuk ke node AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar lain."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
@@ -487,8 +483,9 @@ msgid "Anim Move Keys"
msgstr "Pindahkan Kunci Anim"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Papan klip kosong"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Papan klip kosong!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -544,7 +541,7 @@ msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Pengancingan:"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -676,7 +673,7 @@ msgstr "Pilih Trek untuk Disalin"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "Kopy"
+msgstr "Salin"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
@@ -769,7 +766,7 @@ msgstr "Perkecil Pandangan"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "Kebalikan Semula Pandangan"
+msgstr "Kembalikan Semula Pandangan"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -1128,7 +1125,7 @@ msgstr "Memiliki"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Resource Tanpa Kepemilikan yang Jelas:"
+msgstr "Sumber Tanpa Kepemilikan yang Jelas:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1144,7 +1141,7 @@ msgstr "Terimakasih dari komunitas Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Klik untuk salin."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1373,7 +1370,7 @@ msgstr "Master Bus tidak dapat dihapus!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Hapus Bus Audio"
+msgstr "Hapus Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
@@ -1507,7 +1504,7 @@ msgstr "Mengatur kembali Autoload-autoload"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr "Tidak dapat menambahkan autoload:"
+msgstr "Tidak dapat menambahkan autoload"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -2526,7 +2523,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Simpan perubahan skena saat ini sebelum keluar?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Simpan perubahan skena saat ini sebelum membuka Manajer Proyek?"
#: editor/editor_node.cpp
@@ -2565,7 +2562,6 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
@@ -3016,7 +3012,7 @@ msgstr "Tentang"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Dukung pengembangan Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -7534,31 +7530,31 @@ msgstr "Tidak tersedia ketika menggunakan perender GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "TampilanBebas Kiri"
+msgstr "Tampilan Bebas Kiri"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "TampilanBebas Kanan"
+msgstr "Tampilan Bebas Kanan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "TampilanBebas Maju"
+msgstr "Tampilan Bebas Maju"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "TampilanBebas Mundur"
+msgstr "Tampilan Bebas Mundur"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "TampilanBebas Atas"
+msgstr "Tampilan Bebas Atas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "TampilanBebas Bawah"
+msgstr "Tampilan Bebas Bawah"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr "Pengubah Kecepatan TampilanBebas"
+msgstr "Pengubah Kecepatan Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
@@ -7569,9 +7565,12 @@ msgid "View Rotation Locked"
msgstr "Rotasi Tampilan Terkunci"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"Untuk memperbesar lebih jauh, ganti kamera clipping planes (Tinjau -> "
+"Setelan...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7657,11 +7656,11 @@ msgstr "Beralih Tampilan Ortogonal/Perspektif"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr "Sisipkan Kunci Animasi"
+msgstr "Masukkan Kunci Animasi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr "Asal Fokus"
+msgstr "Fokus asal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
@@ -7669,7 +7668,7 @@ msgstr "Pemilihan Fokus"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "Jungkitkan Mode Tampilan Bebas"
+msgstr "Aktifkan Mode Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -7678,7 +7677,7 @@ msgstr "Transformasi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr "Kancingkan Objek ke Lantai"
+msgstr "Tempelkan Objek ke Lantai"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -12008,10 +12007,6 @@ msgid "Can't copy the function node."
msgstr "Tidak dapat menyalin node fungsi."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Papan klip kosong!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Rekatkan Node VisualScript"
@@ -13210,6 +13205,14 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar "
+#~ "lain."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Papan klip kosong"
+
#~ msgid "No"
#~ msgstr "Tidak"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 72472c2215..fc1423d841 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -426,10 +426,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -478,7 +474,8 @@ msgid "Anim Move Keys"
msgstr "Færa lykla af Anim"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2449,7 +2446,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Vista breytingar á neðangreindum senu(m) áður en Verkefna Stjóri er opnaður?"
@@ -11628,10 +11625,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 3d0509ba15..60c362c63a 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -464,10 +464,6 @@ msgstr ""
"Le tracce di animazioni possono puntare solo a nodi di tipo AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice"
@@ -515,8 +511,9 @@ msgid "Anim Move Keys"
msgstr "Sposta delle chiavi d'animazione"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Gli appunti sono vuoti"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Gli appunti sono vuoti!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2578,7 +2575,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Salvare le modifiche alle scene seguenti prima di aprire il gestore di "
"progetti?"
@@ -12146,10 +12143,6 @@ msgid "Can't copy the function node."
msgstr "Non è possibile copiare il nodo della funzione."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Gli appunti sono vuoti!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Incolla Nodi VisualScript"
@@ -13371,6 +13364,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un AnimationPlayer non può animare se stesso, solo altri riproduttori."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Gli appunti sono vuoti"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr ""
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 85768d721a..1fd770fe13 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -439,12 +439,6 @@ msgstr ""
"アニメーショントラックã¯ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒ—レイヤーノードã®ã¿æŒ‡å®šã§ãã¾ã™ã€‚"
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"アニメーションプレーヤーã¯ä»–ã®ãƒ—レーヤーã ã‘ã«ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é©ç”¨ã™ã‚‹ã“ã¨ã¯"
-"ã§ãã¾ã›ã‚“。"
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "root ãŒç„¡ã‘ã‚Œã°æ–°è¦ãƒˆãƒ©ãƒƒã‚¯ã¯è¿½åŠ ã§ãã¾ã›ã‚“"
@@ -489,8 +483,9 @@ msgid "Anim Move Keys"
msgstr "アニメーションキーã®ç§»å‹•"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "クリップボードãŒç©ºã§ã™"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "クリップボードã¯ç©ºã§ã™!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2530,7 +2525,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "終了ã™ã‚‹å‰ã«ã€ä»¥ä¸‹ã®ã‚·ãƒ¼ãƒ³ã¸ã®å¤‰æ›´ã‚’ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã‚’é–‹ãå‰ã«ã€ä»¥ä¸‹ã®ã‚·ãƒ¼ãƒ³ã¸ã®å¤‰æ›´ã‚’ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
@@ -11994,10 +11989,6 @@ msgid "Can't copy the function node."
msgstr "ファンクションノードをコピーã§ãã¾ã›ã‚“。"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "クリップボードã¯ç©ºã§ã™!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "VisualScriptノードを貼り付ã‘"
@@ -13182,6 +13173,14 @@ msgstr "Varying変数ã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã
msgid "Constants cannot be modified."
msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。"
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "アニメーションプレーヤーã¯ä»–ã®ãƒ—レーヤーã ã‘ã«ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é©ç”¨ã™ã‚‹ã“ã¨"
+#~ "ã¯ã§ãã¾ã›ã‚“。"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "クリップボードãŒç©ºã§ã™"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera ã¯å»ƒæ­¢äºˆå®šã§ã‚ã‚Šã€Godot 4.0ã§é™¤åŽ»ã•ã‚Œã¾ã™ã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index ce5c6dc032..587624651a 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -436,10 +436,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "შეუძლებელირდáƒáƒáƒ›áƒáƒ¢áƒ áƒáƒ®áƒáƒšáƒ˜ ჩáƒáƒœáƒáƒ¬áƒ”რი ფესვის გáƒáƒ áƒ”შე"
@@ -491,9 +487,9 @@ msgid "Anim Move Keys"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების გáƒáƒ“áƒáƒáƒ“გილებáƒ"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Clipboard is empty"
-msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2529,7 +2525,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11863,10 +11859,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12909,6 +12901,10 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Clipboard is empty"
+#~ msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
+
+#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
diff --git a/editor/translations/km.po b/editor/translations/km.po
index ee77bab308..fe396cf590 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -402,10 +402,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -450,7 +446,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2409,7 +2406,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11481,10 +11478,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 9224ef5e65..ec9fed24ca 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -429,12 +429,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "애니메ì´ì…˜ íŠ¸ëž™ì€ ì˜¤ì§ AnimationPlayer 노드만 가리킬 수 있습니다."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"애니메ì´ì…˜ 플레ì´ì–´ëŠ” ìžì‹ ì´ ì•„ë‹Œ 다른 플레ì´ì–´ì—만 애니메ì´ì…˜ì„ 부여할 수 있"
-"습니다."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í•  수 ì—†ìŒ"
@@ -479,8 +473,9 @@ msgid "Anim Move Keys"
msgstr "애니메ì´ì…˜ 키 ì´ë™"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "í´ë¦½ë³´ë“œê°€ 비었ìŒ"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2510,7 +2505,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "ë„기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ ì‚¬í•­ì„ ì €ìž¥í• ê¹Œìš”?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "프로ì íŠ¸ 매니저를 열기 ì „ì— í•´ë‹¹ ì”¬ì˜ ë³€ê²½ ì‚¬í•­ì„ ì €ìž¥í• ê¹Œìš”?"
#: editor/editor_node.cpp
@@ -11908,10 +11903,6 @@ msgid "Can't copy the function node."
msgstr "함수 노드를 복사할 수 없습니다."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "비주얼 스í¬ë¦½íŠ¸ 노드 붙여넣기"
@@ -13071,6 +13062,14 @@ msgstr "Varyingì€ ê¼­ì§“ì  í•¨ìˆ˜ì—만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "ìƒìˆ˜ëŠ” 수정할 수 없습니다."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "애니메ì´ì…˜ 플레ì´ì–´ëŠ” ìžì‹ ì´ ì•„ë‹Œ 다른 플레ì´ì–´ì—만 애니메ì´ì…˜ì„ 부여할 "
+#~ "수 있습니다."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "í´ë¦½ë³´ë“œê°€ 비었ìŒ"
+
#~ msgid ""
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
#~ "baked.\n"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index d4520d2d76..6df1f44cfb 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -418,10 +418,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animacijos įrašai gali nurodyti į AnimacijosGrotuvo mazgus."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animacijos grotuvas negali animuoti savęs, tik kitus grotuvus."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nėra galimybės pridėti naują įrašą be root"
@@ -467,7 +463,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2481,7 +2478,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11833,10 +11830,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12880,6 +12873,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Animacijos grotuvas negali animuoti savęs, tik kitus grotuvus."
+
#, fuzzy
#~ msgid "Add initial export..."
#~ msgstr "MÄ—gstamiausi:"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 360b8bcb8f..8c8a0011c7 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -413,10 +413,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "AnimÄcijas celiņi var norÄdÄ«t tikai uz AnimationPlayer mezgliem."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "AnimÄcijas atskaņotÄjs nevar animÄ“t pats sevi, tikai citi spÄ“lÄ“tÄji."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nevar izveidot jaunu celiņu bez saknes"
@@ -461,8 +457,9 @@ msgid "Anim Move Keys"
msgstr "Anim PÄrvietot AtslÄ“gas"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Starpliktuve ir tukša"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2455,7 +2452,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11641,10 +11638,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12677,6 +12670,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "AnimÄcijas atskaņotÄjs nevar animÄ“t pats sevi, tikai citi spÄ“lÄ“tÄji."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Starpliktuve ir tukša"
+
#~ msgid "Add initial export..."
#~ msgstr "Pievienot sÄkuma eksportu..."
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 17b666c0e6..36a93be0ee 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -394,10 +394,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -442,7 +438,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2401,7 +2398,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11473,10 +11470,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 0443bd589e..7e5aa06f3c 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -401,10 +401,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -449,7 +445,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2408,7 +2405,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11480,10 +11477,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index a25540d2cd..3919011ade 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -404,10 +404,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -452,7 +448,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2413,7 +2410,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11490,10 +11487,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 7e6f8f5cc5..4d81595cb1 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -401,10 +401,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -449,7 +445,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2408,7 +2405,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11481,10 +11478,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 82a4443b24..6226d644a3 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -413,11 +413,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Tidak boleh menambah trek baru tanpa satu akar"
@@ -462,8 +457,9 @@ msgid "Anim Move Keys"
msgstr "Kunci Gerak Anim"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Papan klip kosong"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2514,7 +2510,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Simpan perubahan pada adegan berikut sebelum keluar?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Simpan perubahan adegan berikut sebelum membuka Pengurus Projek?"
#: editor/editor_node.cpp
@@ -11864,10 +11860,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12889,6 +12881,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Papan klip kosong"
+
#~ msgid "No"
#~ msgstr "Tidak"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index f040c4ca0e..042ee8d26f 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -422,11 +422,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ikke mulig å legge til et nytt spor uten en rot"
@@ -471,8 +466,9 @@ msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Utklippstavlen er tom"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Utklippsbordet er tomt!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2600,7 +2596,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Lagre endring til følgende scene(r) før avslutting?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Lagre endringer til følgende scene(r) før åpning av Prosjekt-Manager?"
#: editor/editor_node.cpp
@@ -12364,10 +12360,6 @@ msgid "Can't copy the function node."
msgstr "Kan ikke kopiere funksjonsnoden."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Utklippsbordet er tomt!"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Lim inn Noder"
@@ -13420,6 +13412,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Utklippstavlen er tom"
+
#~ msgid "No"
#~ msgstr "Nei"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 616c3ae69a..2410cd5ad0 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -451,10 +451,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animatiesporen kunnen alleen verwijzen naar AnimatiePlayer-knopen."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
@@ -499,8 +495,9 @@ msgid "Anim Move Keys"
msgstr "Anim Verplaats Keys"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Klembord is leeg"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Plakbord is leeg!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2550,7 +2547,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Wijzigen aan de volgende scène(s) opslaan voor het afsluiten?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Wijzigen aan de volgende scène(s) opslaan voor het openen van Projectbeheer?"
@@ -12047,10 +12044,6 @@ msgid "Can't copy the function node."
msgstr "Kan het functieknoop niet kopiëren."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Plakbord is leeg!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Plak VisualScipt knoopen"
@@ -13237,6 +13230,13 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Klembord is leeg"
+
#~ msgid "No"
#~ msgstr "Nee"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 58214daf10..87528cdac5 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -400,10 +400,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -448,7 +444,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2407,7 +2404,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11479,10 +11476,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 83d36da5bb..3c51593e02 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -17,7 +17,7 @@
# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020.
-# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020.
+# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020, 2021.
# Rafał Ziemniak <synaptykq@gmail.com>, 2017.
# RM <synaptykq@gmail.com>, 2018, 2020.
# Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017.
@@ -52,8 +52,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-20 13:35+0000\n"
-"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
+"PO-Revision-Date: 2021-07-05 14:32+0000\n"
+"Last-Translator: Rafal Brozio <rafal.brozio@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -62,7 +62,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.7\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -454,11 +454,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Ścieżki animacji mogą wskazywać tylko na węzły AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"AnimationPlayer nie może animować sam siebie, tylko inne węzły tego typu."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nie da się dodać nowej ścieżki bez korzenia"
@@ -503,8 +498,9 @@ msgid "Anim Move Keys"
msgstr "Przemieść klucze animacji"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Schowek jest pusty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Schowek jest pusty!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2538,7 +2534,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Zapisać zmiany w następujących scenach przed otwarciem menedżera projektów?"
@@ -4700,7 +4696,7 @@ msgstr "Otwórz w inspektorze"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr "Wyświetl listę animacji w odtwarzaczu."
+msgstr "Pokaż listę animacji w odtwarzaczu."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
@@ -12019,10 +12015,6 @@ msgid "Can't copy the function node."
msgstr "Nie można skopiować węzła funkcji."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Schowek jest pusty!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Wklej węzeł VisualScript"
@@ -13223,6 +13215,13 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "AnimationPlayer nie może animować sam siebie, tylko inne węzły tego typu."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Schowek jest pusty"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr ""
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index e308deb01b..675c9cf506 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -427,10 +427,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -476,7 +472,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2487,7 +2484,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11907,10 +11904,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Paste yer Node"
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index d2db134026..17b1861821 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -18,12 +18,13 @@
# Manuela Silva <mmsrs@sky.com>, 2020.
# Murilo Gama <murilovsky2030@gmail.com>, 2020.
# Ricardo Subtil <ricasubtil@gmail.com>, 2020.
+# André Silva <andre.olivais@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-18 14:51+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2021-07-03 10:33+0000\n"
+"Last-Translator: André Silva <andre.olivais@gmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -424,12 +425,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Pistas de Animação só podem apontar a nós AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Um reprodutor de animação não se pode animar a ele próprio, apenas a outros "
-"reprodutores."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Não é possível adicionar nova pista sem uma raiz"
@@ -474,8 +469,9 @@ msgid "Anim Move Keys"
msgstr "Anim Mover Chaves"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Ãrea de Transferência está vazia"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Ãrea de Transferência está vazia!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1132,7 +1128,7 @@ msgstr "Agradecimentos da Comunidade Godot!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Clique para copiar."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2516,7 +2512,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Guardar alterações da(s) seguinte(s) cena(s) antes de sair?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Guardar alterações da(s) seguinte(s) cena(s) antes de abrir o Gestor de "
"Projeto?"
@@ -11985,10 +11981,6 @@ msgid "Can't copy the function node."
msgstr "Não consigo copiar o nó função."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Ãrea de Transferência está vazia!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Colar Nós VisualScript"
@@ -13181,6 +13173,14 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Um reprodutor de animação não se pode animar a ele próprio, apenas a "
+#~ "outros reprodutores."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Ãrea de Transferência está vazia"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 49a7b43571..e79dd0fa19 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -522,11 +522,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Faixas de animação só podem apontar para nós AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Um tocador de animação não pode animar a si mesmo, apenas outros tocadores."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Não é possível adicionar uma nova trilha sem uma raiz"
@@ -572,8 +567,9 @@ msgid "Anim Move Keys"
msgstr "Mover Chaves da Anim"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Ãrea de transferência vazia"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Ãrea de transferência vazia!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2613,7 +2609,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Salvar alterações na(s) seguinte(s) cena(s) antes de sair?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Salvar alterações na(s) seguinte(s) cena(s) antes de abrir o Gerenciador de "
"Projetos?"
@@ -12107,10 +12103,6 @@ msgid "Can't copy the function node."
msgstr "Não é possível copiar o nó de função."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Ãrea de transferência vazia!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Colar Nodes VisualScript"
@@ -13315,6 +13307,14 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Um tocador de animação não pode animar a si mesmo, apenas outros "
+#~ "tocadores."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Ãrea de transferência vazia"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index ec89b47e96..7ac06fc1b1 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -420,12 +420,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Pistele de animație pot direcționa numai nodurilor AnimațieJucător."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un player de animatie nu se poate anima insusi, doar alti playeri de "
-"animatie."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nu este posibil să fie adăugată o nouă pistă fără a avea o rădăcină"
@@ -470,8 +464,9 @@ msgid "Anim Move Keys"
msgstr "Anim Mutați Cheie"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Clip-board de resurse gol"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2520,7 +2515,7 @@ msgstr ""
"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să închizi?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să deschizi "
"Managerul de Proiect?"
@@ -12046,10 +12041,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -13088,6 +13079,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Un player de animatie nu se poate anima insusi, doar alti playeri de "
+#~ "animatie."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Clip-board de resurse gol"
+
#~ msgid "No"
#~ msgstr "Nu"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 0da9285077..4b56d21383 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -96,11 +96,12 @@
# IindinAndEdresia <kapitan_pol@inbox.ru>, 2021.
# Bualma Show <appleaidar6@gmail.com>, 2021.
# enderlorde <madel.laboratories@gmail.com>, 2021.
+# Олег Довгер <oleg.a.dovger@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-27 07:10+0000\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -110,12 +111,13 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.7.1-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ðеверный параметр типа Ð´Ð»Ñ convert(), иÑпользуйте конÑтанты TYPE_*."
+msgstr ""
+"ÐедопуÑтимый аргумент type Ð´Ð»Ñ convert(), иÑпользуйте конÑтанты TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -502,10 +504,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Дорожки анимации могут указывать только на узлы типа AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Проигрыватель анимации не может анимировать Ñам ÑебÑ, только других."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ новую дорожку без корневого узла"
@@ -550,8 +548,9 @@ msgid "Anim Move Keys"
msgstr "ПеремеÑтить ключи"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Буфер обмена пуÑÑ‚"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Буфер обмена пуÑÑ‚!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2592,7 +2591,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Сохранить Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² Ñледующей Ñцене(Ñ‹) перед выходом?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Сохранить Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² Ñледующей Ñцене(Ñ‹) перед открытием менеджера проектов?"
@@ -12071,10 +12070,6 @@ msgid "Can't copy the function node."
msgstr "Ðе удаётÑÑ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒ узел функции."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Буфер обмена пуÑÑ‚!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Ð’Ñтавить узлы VisualScript"
@@ -13267,6 +13262,13 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð
msgid "Constants cannot be modified."
msgstr "КонÑтанты не могут быть изменены."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Проигрыватель анимации не может анимировать Ñам ÑебÑ, только других."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Буфер обмена пуÑÑ‚"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera уÑтарела и будет удалена в Godot 4.0."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 89c1b2ffc8..a5586af274 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -418,10 +418,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "AnimationPlayer පුරුක් සදහ෠පමණක් සජීවීකරණ ලුහුබදින්නන් එක් කළ à·„à·à¶š."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -470,7 +466,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2433,7 +2430,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11573,10 +11570,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 5d5b9cba9b..d97e1321ef 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -11,12 +11,13 @@
# Richard Urban <redasuio1@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
# Mario-projects-dev <m.vitek.mv@gmail.com>, 2021.
+# Eliška Fichnová <eliska@fichna.sk>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-04-11 22:02+0000\n"
-"Last-Translator: Mario-projects-dev <m.vitek.mv@gmail.com>\n"
+"PO-Revision-Date: 2021-07-07 15:34+0000\n"
+"Last-Translator: Eliška Fichnová <eliska@fichna.sk>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -414,10 +415,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Track-y Animácií môžu ukazovať iba na node-y AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "Animation player sa nemôže naanimovať sám, iba ostatné player-y."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Není možné pridať nový track bez root-u"
@@ -462,8 +459,9 @@ msgid "Anim Move Keys"
msgstr "Pohybové kľúÄe Animácie"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Schránka je prázdna"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1116,7 +1114,7 @@ msgstr "VÄaka z Godot komunity!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Klikni na skopírovanie."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1610,13 +1608,12 @@ msgstr ""
"Etc' v Nastaveniach Projektu."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Target platforma potrebuje 'ETC2' kompresor textúr pre GLES3. Povoliť'Import "
-"Etc 2' v Nastaveniach Projektu."
+"Cieľová platforma potrebuje 'ETC2' alebo 'PVRTC' kompresor textúr pre GLES3. "
+"Povoľte 'Import Etc 2' alebo 'Import Pvrtc' v Nastaveniach Projektu."
#: editor/editor_export.cpp
#, fuzzy
@@ -2309,6 +2306,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Nastala chyba pri pokuse o uloženie rozloženia editoru.\n"
+"Uistite sa, že cesta uživateľských dát editoru je zapisovateľná."
#: editor/editor_node.cpp
msgid ""
@@ -2316,15 +2315,17 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Prednastavené rozloženie editoru prepísané.\n"
+"Na obnovenie Prednastaveného rozloženia na základné nastavenia, použite "
+"možnosť Vymazať Rozloženie a vymažte Prednastavené rozloženie."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Meno Layout-u sa nenašlo!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "Obnovené predvolené rozloženie na základné nastavenia."
+msgstr "Predvolené rozloženie bolo obnovené na základné nastavenia."
#: editor/editor_node.cpp
msgid ""
@@ -2381,7 +2382,7 @@ msgstr "Nieje definovaná žiadna scéna na spustenie."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Uložiť scénu pred spustením..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2496,7 +2497,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "UložiÅ¥ zmeny do nasledujúcich scén pred ukonÄením?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Uložiť zmeny nasledujúcich scén pred otvorením Manažéra Projektov?"
#: editor/editor_node.cpp
@@ -2525,24 +2526,22 @@ msgstr ""
"Addon plugin nie je možné povoliť pri: '% s' analýze konfigurácie zlyhalo."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Nepodarilo sa nájsť script field pre addon plugin v: 'res://addons/%s'."
+msgstr "Nepodarilo sa nájsť pole skriptu pre addon plugin v: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nepodarilo sa naÄítaÅ¥ addon script z cesty: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Nepodarilo sa nájsť addon script z cesty: '%s' Vyzerá to tak že by mohol byť "
-"problém v kóde, prosím skontrolujte syntax."
+"Nebolo možné naÄítaÅ¥ addon skript z cesty: '%s'. Toto môže byÅ¥ spôsobené "
+"chybou kódu v skripte.\n"
+"Deaktivujem addon z '%s', aby sa prediÅ¡lo Äalším chybám."
#: editor/editor_node.cpp
msgid ""
@@ -2985,7 +2984,7 @@ msgstr "O nás"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr ""
+msgstr "Podporte vývoj Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3127,21 +3126,22 @@ msgid "Open & Run a Script"
msgstr "Otvoriť a vykonať skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Nasledovné súbory sa nepodarilo extrahovať z balíka:"
+msgstr ""
+"Nasledujúce súbory majú novšiu verziu na disku.\n"
+"Aká akcia sa má vykonať?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Znovu naÄítaÅ¥"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Znovu uložiť"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3670,6 +3670,8 @@ msgstr ""
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"Importovanie bolo zablokované pre tento súbor, Äiže nemôže byÅ¥ otvorený pre "
+"úpravy."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3716,6 +3718,12 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Nasledujúce súbory alebo zložky sú v konflikte s položkami v cieľovom "
+"umiestnení '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Prajete si ich prepísať?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3796,9 +3804,8 @@ msgid "Duplicate..."
msgstr "Duplikovať..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "Presunúť AutoLoad-y"
+msgstr "Presunúť do odpadkov"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3909,19 +3916,16 @@ msgid "Searching..."
msgstr "Vyhľadávam..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d zhody."
+msgstr "%d zhoda v %d súbore."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d zhody."
+msgstr "%d zhôd v % súbore."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d zhody."
+msgstr "%d zhôd v %d súboroch."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4058,23 +4062,20 @@ msgid "Saving..."
msgstr "Ukladám..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "Vybrať Režim"
+msgstr "Vybrať Importér"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "Import"
+msgstr "Importér:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "NaÄítaÅ¥ predvolené"
+msgstr "Obnoviť na východzie"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
-msgstr ""
+msgstr "Ponechať súbor (bez importu)"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -5040,9 +5041,8 @@ msgid "Got:"
msgstr "Má:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Zlyhalo sha256 hash check"
+msgstr "Zlyhalo overenie SHA-256 hashu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -11938,10 +11938,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Vložiť"
@@ -13001,6 +12997,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Animation player sa nemôže naanimovať sám, iba ostatné player-y."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Schránka je prázdna"
+
#~ msgid "No"
#~ msgstr "Nie"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 2ac453123c..07bd33c389 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -440,10 +440,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -493,7 +489,8 @@ msgid "Anim Move Keys"
msgstr "Animacija Premakni kljuÄ"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2606,7 +2603,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Shranim spremembe na sledeÄih scenah pred zaprtjem?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Shranim spremembe na sledeÄih scenah pred odpiranjem Upravljalnika Projekta?"
@@ -12321,10 +12318,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 4409a6f48a..49a42b5553 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -407,10 +407,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -455,8 +451,9 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Clipboard-i është bosh"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2548,7 +2545,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Ruaj ndryshimet nga skenat e mëposhtme përpara se të dalësh?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Ruaj ndryshimet ne skenat e mëposhtme para se të hapësh Menaxherin e "
"Projekteve?"
@@ -11927,10 +11924,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -12962,6 +12955,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Clipboard is empty"
+#~ msgstr "Clipboard-i është bosh"
+
#~ msgid "No"
#~ msgstr "Jo"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 3ba1c674a3..53fb04b3e4 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -457,11 +457,6 @@ msgstr "Ðнимационе траке могу Ñамо уÑмеравати Ð
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "An animation player can't animate itself, only other players."
-msgstr "Ðнимациони плејер не може анимирати Ñамог Ñебе, Ñамо друге плејере."
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Not possible to add a new track without a root"
msgstr "Ðије могуже додати нову траку без корена"
@@ -515,9 +510,9 @@ msgid "Anim Move Keys"
msgstr "Помери кључеве"
#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Clipboard is empty"
-msgstr "Ðема реÑурÑа за копирање!"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2727,7 +2722,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Сачувај промене тренутне Ñцене/а пре излазка?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Сачувај промене тренутне Ñцене/а пре отварање менаџера пројекта?"
#: editor/editor_node.cpp
@@ -13503,10 +13498,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -14817,6 +14808,14 @@ msgstr "Варијације могу Ñамо бити одређене у фу
msgid "Constants cannot be modified."
msgstr "КонÑтанте није могуће мењати."
+#, fuzzy
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "Ðнимациони плејер не може анимирати Ñамог Ñебе, Ñамо друге плејере."
+
+#, fuzzy
+#~ msgid "Clipboard is empty"
+#~ msgstr "Ðема реÑурÑа за копирање!"
+
#~ msgid "No"
#~ msgstr "Ðе"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index fcab84a2bf..0a90379b41 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -422,10 +422,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -473,7 +469,8 @@ msgid "Anim Move Keys"
msgstr "Animacija Pomjeri KljuÄeve"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2446,7 +2443,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11665,10 +11662,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index c5cad10f66..0c5db25a9a 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -22,12 +22,13 @@
# Shaggy <anton_christoffersson@hotmail.com>, 2020.
# Marcus Toftedahl <marcus.toftedahl@his.se>, 2020.
# Alex25820 <Alexander_sjogren@hotmail.se>, 2021.
+# Leon <joel.lundborg@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-03 21:29+0000\n"
-"Last-Translator: Alex25820 <Alexander_sjogren@hotmail.se>\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
+"Last-Translator: Leon <joel.lundborg@gmail.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -426,11 +427,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animationsspår kan bara peka på AnimationsSpelar noder."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"En animationsspelare kan inte animera sig själv, utan bara andra spelare."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Det är inte möjligt att lägga till ett nytt spår utan en rot-nod"
@@ -475,8 +471,9 @@ msgid "Anim Move Keys"
msgstr "Anim Flytta Nycklar"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Urklipp är tomt"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1134,7 +1131,7 @@ msgstr "Tack från Godot-gemenskapen!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Klicka för att kopiera."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1667,14 +1664,12 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars exporter."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "Öppna Skript-Redigerare"
+msgstr "Öppna 3D-redigeraren"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Öppna Skript-Redigerare"
+msgstr "Öppna Skript-Redigeraren"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
@@ -1699,18 +1694,16 @@ msgid "Import Dock"
msgstr "Importera"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "Ersätt Alla"
+msgstr "Rensa profil ‘%s’? (Du kan inte ångra den här åtgärden )"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr "Profilen måste ha ett giltigt filnamn och får inte innehålla '.'"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "En fil eller mapp med detta namn finns redan."
+msgstr "En profil med detta namn finns redan."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
@@ -1768,9 +1761,8 @@ msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Nuvarande Version:"
+msgstr "Nuvarande Profil:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1792,9 +1784,8 @@ msgid "Export"
msgstr "Exportera"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Tillgängliga Noder:"
+msgstr "Tillgängliga Profiler:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -2561,7 +2552,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Spara ändringar av följande scen(er) innan du avslutar?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Spara ändringar av följande scen(er) innan du öppnar Projekthanteraren?"
@@ -12074,10 +12065,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
@@ -13142,6 +13129,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "En animationsspelare kan inte animera sig själv, utan bara andra spelare."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Urklipp är tomt"
+
#~ msgid "No"
#~ msgstr "Nej"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index c630966603..0c9022b097 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -421,10 +421,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -472,7 +468,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2437,7 +2434,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11576,10 +11573,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index f1d857b911..8274d5520f 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -403,10 +403,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -451,7 +447,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2410,7 +2407,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11483,10 +11480,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 0edcf900b9..e9c2a80a49 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -427,10 +427,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนด AnimationPlayer เท่านั้น"
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¹„ม่สามารถเล่นตัวมันเองได้ à¹à¸•à¹ˆà¸ªà¸²à¸¡à¸²à¸£à¸–เล่นตัวเล่นอื่นได้"
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "ไม่สามารถที่จะเพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¹‚ดยที่ไม่มีรูท"
@@ -475,8 +471,9 @@ msgid "Anim Move Keys"
msgstr "ย้ายคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "คลิปบอร์ดว่างเปล่า"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "คลิปบอร์ดว่างเปล่า!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2483,7 +2480,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "บันทึà¸à¸‰à¸²à¸à¸•à¹ˆà¸­à¹„ปนี้à¸à¹ˆà¸­à¸™à¸›à¸´à¸”โปรà¹à¸à¸£à¸¡à¸«à¸£à¸·à¸­à¹„ม่?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "บันทึà¸à¸‰à¸²à¸à¸•à¹ˆà¸­à¹„ปนี้à¸à¹ˆà¸­à¸™à¸à¸¥à¸±à¸šà¸ªà¸¹à¹ˆà¸•à¸±à¸§à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œà¸«à¸£à¸·à¸­à¹„ม่?"
#: editor/editor_node.cpp
@@ -11801,10 +11798,6 @@ msgid "Can't copy the function node."
msgstr "คัดลอà¸à¹‚หนดฟังà¸à¹Œà¸Šà¸±à¸™à¹„ม่ได้"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "คลิปบอร์ดว่างเปล่า!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "วางโหนด VisualScript"
@@ -12913,6 +12906,12 @@ msgstr "Varyings สามารถà¸à¸³à¸«à¸™à¸”ในังà¸à¹Œà¸Šà¸±à¸™à¹€
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้"
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¹„ม่สามารถเล่นตัวมันเองได้ à¹à¸•à¹ˆà¸ªà¸²à¸¡à¸²à¸£à¸–เล่นตัวเล่นอื่นได้"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "คลิปบอร์ดว่างเปล่า"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera เลิà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¹à¸¥à¹‰à¸§à¹à¸¥à¸°à¸ˆà¸°à¸–ูà¸à¸¥à¸šà¸­à¸­à¸à¹ƒà¸™ Godot 4.0"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 5892850caf..578d7b48d0 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -60,12 +60,13 @@
# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021.
# ali aydın <alimxaydin@gmail.com>, 2021.
# Cannur Daşkıran <canndask@gmail.com>, 2021.
+# kahveciderin <kahveciderin@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-29 13:49+0000\n"
-"Last-Translator: ali aydın <alimxaydin@gmail.com>\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
+"Last-Translator: kahveciderin <kahveciderin@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -73,7 +74,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -464,12 +465,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animasyon izleri sadece AnimasyonOynatıcı düğümlerini işaret edebilir."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Bir animasyon oynatıcı kendisini oynamataz, sadece diğer oynatıcılar "
-"yapaibilir."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Bir kök olmadan yeni bir iz eklemek mümkün değildir"
@@ -514,8 +509,9 @@ msgid "Anim Move Keys"
msgstr "Animasyon Anahtarları Taşı"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Pano boÅŸ"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Pano boÅŸ!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1173,7 +1169,7 @@ msgstr "Godot topluluğundan teşekkürler!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "Kopyalamak için tıklayın."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2554,7 +2550,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Çıkmadan önce değişiklikler aşağıdaki sahne(ler)e kaydedilsin mi?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Proje Yöneticisi açılmadan önce değişiklikler aşağıdaki sahneye(lere) "
"kaydedilsin mi?"
@@ -12023,10 +12019,6 @@ msgid "Can't copy the function node."
msgstr "Fonksiyon düğümü kopyalanamıyor."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Pano boÅŸ!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "GörselBetik Düğümleri Yapıştır"
@@ -12238,6 +12230,8 @@ msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
+"Hata Ayıklama Anahtar Deposu, Hata Ayıklama Kullanıcısı VE Hata Ayıklama "
+"Şifresi konfigüre edilmelidir VEYA hiçbiri konfigüre edilmemelidir."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12250,6 +12244,8 @@ msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
+"Yayınlama Anahtar Deposu, Yayınlama Kullanıcısı be Yayınlama Şifresi "
+"ayarları konfigüre edilmeli VEYA hiçbiri konfigüre edilmemelidir."
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
@@ -13215,6 +13211,14 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir."
msgid "Constants cannot be modified."
msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Bir animasyon oynatıcı kendisini oynamataz, sadece diğer oynatıcılar "
+#~ "yapaibilir."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Pano boÅŸ"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr ""
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index c0d7e79447..3e63f2369d 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -403,10 +403,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -451,7 +447,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2410,7 +2407,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11482,10 +11479,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 629220c426..0b0ce7d01e 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -401,10 +401,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -449,7 +445,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2408,7 +2405,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11480,10 +11477,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 5f0fe3d721..50508c5df3 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -424,12 +424,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Доріжки анімації можуть вказувати лише на взули AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Відтворювач анімації не може відтворювати Ñам Ñебе, лише інші відтворювачі "
-"анімації."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Ðе можна додавати нові доріжки без кореневого запиÑу"
@@ -476,8 +470,9 @@ msgid "Anim Move Keys"
msgstr "ПереміÑтити ключі анімації"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Буфер обміну порожній"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Буфер обміну порожній!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2521,7 +2516,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Зберегти зміни в наÑтупній(их) Ñцені(ах) перед тим, Ñк вийти?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
"Зберегти зміни в наÑтупній(их) Ñцені(ах) перед відкриттÑм менеджера проєктів?"
@@ -12025,10 +12020,6 @@ msgid "Can't copy the function node."
msgstr "Ðеможливо Ñкопіювати вузол функції."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Буфер обміну порожній!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Ð’Ñтавити вузли (Візуального Ñкриптингу) VisualScript"
@@ -13248,6 +13239,14 @@ msgstr "Змінні величини можна пов'Ñзувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Відтворювач анімації не може відтворювати Ñам Ñебе, лише інші "
+#~ "відтворювачі анімації."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Буфер обміну порожній"
+
#~ msgid ""
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
#~ "baked.\n"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 3af1eac2ef..0a213a2bdf 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -410,10 +410,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
@@ -458,7 +454,8 @@ msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2456,7 +2453,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
@@ -11780,10 +11777,6 @@ msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 8a34f898b8..0104d05502 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -424,11 +424,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Các bản hoạt ảnh chỉ có thể trỠtới các nút AnimationPlayer."
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Animation player không tự tạo hoạt ảnh được, phải thông qua các player khác."
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Không thể thêm track mới mà không có root"
@@ -473,8 +468,9 @@ msgid "Anim Move Keys"
msgstr "Di chuyển các khoá hoạt cảnh"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "Clipboard rá»—ng"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "Clipboard trống!"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2499,7 +2495,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "Lưu thay đổi trong các scene sau trước khi thoát?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "Lưu thay đổi trong các cảnh sau trước khi mở Quản lí Dự án?"
#: editor/editor_node.cpp
@@ -11888,10 +11884,6 @@ msgid "Can't copy the function node."
msgstr "Không thể sao chép nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "Clipboard trống!"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Dán các nút VisualScript"
@@ -13004,6 +12996,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr ""
+#~ "Animation player không tự tạo hoạt ảnh được, phải thông qua các player "
+#~ "khác."
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "Clipboard rá»—ng"
+
#~ msgid "No"
#~ msgstr "Không"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 6994841e78..4393cb4e08 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -83,7 +83,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-06-20 13:35+0000\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -92,7 +92,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -260,7 +260,7 @@ msgstr "修改动画长度"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "修改循环"
+msgstr "修改动画循环"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -288,11 +288,11 @@ msgstr "动画播放轨é“"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "动画时长(帧)"
+msgstr "动画长度(帧)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
-msgstr "动画时长(秒)"
+msgstr "动画长度(秒)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
@@ -317,15 +317,15 @@ msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "改å˜è½¨é“路径"
+msgstr "修改轨é“路径"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "切æ¢å½“å‰è½¨é“开关。"
+msgstr "切æ¢è¯¥è½¨é“的开关。"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "更新模å¼ï¼ˆå±žæ€§è®¾ç½®æ–¹æ³•ï¼‰"
+msgstr "更新模å¼ï¼ˆè®¾ç½®å±žæ€§çš„æ–¹å¼ï¼‰"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -337,7 +337,7 @@ msgstr "æ— ç¼å¾ªçŽ¯æ¨¡å¼ï¼ˆä½¿ç”¨å¾ªçŽ¯å¼€å§‹æ’值循环结æŸï¼‰"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "移除当å‰è½¨é“。"
+msgstr "移除该轨é“。"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -378,11 +378,11 @@ msgstr "三次方"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "切断循环æ’值器"
+msgstr "切断循环æ’值"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "环绕间隔"
+msgstr "环绕循环æ’值"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -391,11 +391,11 @@ msgstr "æ’入关键帧"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "å¤åˆ¶å¸§"
+msgstr "å¤åˆ¶å…³é”®å¸§"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "删除帧"
+msgstr "删除关键帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -411,7 +411,7 @@ msgstr "更改动画循环模å¼"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "移除轨é“"
+msgstr "移除动画轨é“"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -447,11 +447,11 @@ msgstr "创建并æ’入动画"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "æ’入轨é“和关键帧"
+msgstr "æ’入动画轨é“和关键帧"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "æ’入关键帧"
+msgstr "æ’入动画关键帧"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -463,7 +463,7 @@ msgstr "é‡æ–°æŽ’列轨é“"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "å˜æ¢è½¨è¿¹ä»…应用到基于 Spatial 节点。"
+msgstr "å˜æ¢è½¨é“仅应用于基于 Spatial 的节点。"
#: editor/animation_track_editor.cpp
msgid ""
@@ -472,18 +472,14 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"音轨åªèƒ½æŒ‡å‘以下类型的节点:\n"
+"音频轨é“åªèƒ½æŒ‡å‘以下类型的节点:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "动画轨迹åªèƒ½æŒ‡å‘ AnimationPlayer 节点。"
-
-#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "动画播放器ä¸èƒ½åŠ¨ç”»åŒ–自己,åªèƒ½åŠ¨ç”»åŒ–其他播放器。"
+msgstr "动画轨é“åªèƒ½æŒ‡å‘ AnimationPlayer 节点。"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -530,8 +526,9 @@ msgid "Anim Move Keys"
msgstr "移动动画关键帧"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "剪贴æ¿æ˜¯ç©ºçš„"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "剪贴æ¿æ˜¯ç©ºçš„ï¼"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -2535,7 +2532,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "退出å‰è¦ä¿å­˜ä»¥ä¸‹åœºæ™¯æ›´æ”¹å—?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "打开项目管ç†å™¨å‰è¦ä¿å­˜ä¸‹åˆ—场景更改å—?"
#: editor/editor_node.cpp
@@ -9783,10 +9780,10 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
-"视觉质é‡æ›´é«˜\n"
+"视觉质é‡è¾ƒé«˜\n"
"所有功能å¯ç”¨\n"
-"与旧硬件ä¸å…¼å®¹\n"
-"ä¸æŽ¨è用于网络游æˆ"
+"ä¸å…¼å®¹è¾ƒè€çš„硬件\n"
+"ä¸æŽ¨è用于网页游æˆ"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
@@ -9802,7 +9799,7 @@ msgstr ""
"视觉质é‡è¾ƒä½Ž\n"
"æŸäº›åŠŸèƒ½ä¸å¯ç”¨\n"
"å¯ç”¨äºŽå¤§å¤šæ•°ç¡¬ä»¶\n"
-"推è用于网络游æˆ"
+"推è用于网页游æˆ"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
@@ -9878,7 +9875,7 @@ msgid ""
"the \"Application\" category."
msgstr ""
"无法è¿è¡Œé¡¹ç›®ï¼šæœªå®šä¹‰ä¸»åœºæ™¯ã€‚ \n"
-"请编辑项目并在 “项目设置†中 “Application†类别下设置主场景。"
+"请编辑项目并在 “项目设置†的 “Application†类别下设置主场景。"
#: editor/project_manager.cpp
msgid ""
@@ -9943,7 +9940,7 @@ msgstr "项目"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
-msgstr "正在加载,请ç¨å€™..."
+msgstr "正在加载,请ç¨å€™â€¦â€¦"
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -9971,7 +9968,7 @@ msgstr "模æ¿"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr "ç«‹å³é‡æ–°å¯åŠ¨"
+msgstr "ç«‹å³é‡å¯"
#: editor/project_manager.cpp
msgid "Can't run project"
@@ -9982,7 +9979,7 @@ msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
-"ç›®å‰æ²¡æœ‰ä»»ä½•é¡¹ç›®ã€‚ \n"
+"ç›®å‰æ²¡æœ‰ä»»ä½•é¡¹ç›®ã€‚\n"
"是å¦æŸ¥çœ‹ç´ æ库中的官方示例项目?"
#: editor/project_manager.cpp
@@ -9996,11 +9993,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr "é”® "
+msgstr "按键 "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr "手柄按钮"
+msgstr "手柄按键"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
@@ -10014,11 +10011,11 @@ msgstr "鼠标按键"
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
-msgstr "无效的æ“作å称。æ“作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或 “\"â€"
+msgstr "无效的动作å称。动作åä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或 “\"â€"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
-msgstr "å为 “%s†的æ“作已存在。"
+msgstr "å为“%sâ€çš„动作已存在。"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10042,11 +10039,11 @@ msgstr "设备"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr "按下一个键..."
+msgstr "请按键……"
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr "鼠标按键:"
+msgstr "鼠标按键索引:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
@@ -10070,11 +10067,11 @@ msgstr "滚轮å‘下"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
-msgstr "滚轮左键"
+msgstr "滚轮å‘å·¦"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
-msgstr "滚轮å³é”®"
+msgstr "滚轮å‘å³"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
@@ -10086,7 +10083,7 @@ msgstr "X 按键 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
-msgstr "手柄摇æ†åºå·ï¼š"
+msgstr "手柄摇æ†ç´¢å¼•ï¼š"
#: editor/project_settings_editor.cpp
msgid "Axis"
@@ -10094,15 +10091,15 @@ msgstr "è½´"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
-msgstr "手柄按钮:"
+msgstr "手柄按钮索引:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
-msgstr "移除输入事件"
+msgstr "移除输入动作"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "移除输入事件"
+msgstr "移除输入动作事件"
#: editor/project_settings_editor.cpp
msgid "Add Event"
@@ -10122,7 +10119,7 @@ msgstr "å³é”®ã€‚"
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr "中键(滚轮)。"
+msgstr "中键。"
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
@@ -10138,15 +10135,15 @@ msgstr "添加全局属性"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr "请先选择一个设置项目 ï¼"
+msgstr "请先选择一个设置项ï¼"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr "ä¸å­˜åœ¨å±žæ€§ “%sâ€ã€‚"
+msgstr "ä¸å­˜åœ¨å±žæ€§â€œ%sâ€ã€‚"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "“%s†是内部设定,无法删除。"
+msgstr "“%sâ€æ˜¯å†…部设定,无法删除。"
#: editor/project_settings_editor.cpp
msgid "Delete Item"
@@ -10157,7 +10154,7 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"无效的æ“作å称。å称ä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或者 “\"â€ã€‚"
+"无效的动作å称。动作ä¸èƒ½ä¸ºç©ºï¼Œä¹Ÿä¸èƒ½åŒ…å« â€œ/â€, “:â€, “=â€, “\\†或者 “\"â€ã€‚"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -10173,7 +10170,7 @@ msgstr "ä¿å­˜è®¾ç½®æˆåŠŸã€‚"
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
-msgstr "输入动作事件"
+msgstr "移动输入动作事件"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10209,11 +10206,11 @@ msgstr "移除资æºé‡å®šå‘选项"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
-msgstr "修改区域设置筛选模å¼"
+msgstr "修改区域设置筛选"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr "更改了区域设置筛选模å¼"
+msgstr "修改区域设置筛选模å¼"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -10237,7 +10234,7 @@ msgstr "é”®ä½æ˜ å°„"
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr "动作:"
+msgstr "动作:"
#: editor/project_settings_editor.cpp
msgid "Action"
@@ -10253,7 +10250,7 @@ msgstr "设备:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr "åºå·ï¼š"
+msgstr "索引:"
#: editor/project_settings_editor.cpp
msgid "Localization"
@@ -10277,7 +10274,7 @@ msgstr "资æºï¼š"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr "ä¾ç…§åŒºåŸŸé‡å®šå‘:"
+msgstr "按区域é‡å®šå‘:"
#: editor/project_settings_editor.cpp
msgid "Locale"
@@ -10329,7 +10326,7 @@ msgstr "缓入缓出"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr "å缓入缓出"
+msgstr "缓出缓入"
#: editor/property_editor.cpp
msgid "File..."
@@ -11832,10 +11829,6 @@ msgid "Can't copy the function node."
msgstr "无法å¤åˆ¶å‡½æ•°èŠ‚点。"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "剪贴æ¿æ˜¯ç©ºçš„ï¼"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "粘贴 VisualScript 节点"
@@ -12947,6 +12940,12 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
msgid "Constants cannot be modified."
msgstr "ä¸å…许修改常é‡ã€‚"
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "动画播放器ä¸èƒ½åŠ¨ç”»åŒ–自己,åªèƒ½åŠ¨ç”»åŒ–其他播放器。"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "剪贴æ¿æ˜¯ç©ºçš„"
+
#~ msgid ""
#~ "Godot editor was built without ray tracing support; lightmaps can't be "
#~ "baked.\n"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index eee6eb62b7..28a69ee289 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -435,10 +435,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "沒有ROOT以新增新動畫軌跡"
@@ -486,8 +482,9 @@ msgid "Anim Move Keys"
msgstr "移動動畫幀"
#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Clipboard is empty"
+msgid "Clipboard is empty!"
msgstr "路徑為空"
#: editor/animation_track_editor.cpp
@@ -2575,7 +2572,7 @@ msgstr "離開å‰è¦å…ˆå„²å­˜ä»¥ä¸‹ scene 的任何更改嗎?"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "é–‹å•Ÿ Project Manager å‰è¦å…ˆå„²å­˜ä»¥ä¸‹ scene 的任何更改嗎?"
#: editor/editor_node.cpp
@@ -12291,11 +12288,6 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Clipboard is empty!"
-msgstr "路徑為空"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "貼上"
@@ -13352,6 +13344,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Clipboard is empty"
+#~ msgstr "路徑為空"
+
#~ msgid "No"
#~ msgstr "å¦"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 7aee72ee43..f65d628d63 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -25,12 +25,13 @@
# BinotaLIU <binota@protonmail.ch>, 2020.
# BinotaLIU <me@binota.org>, 2020, 2021.
# MintSoda <lionlxh@qq.com>, 2020.
+# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-24 21:36+0000\n"
-"Last-Translator: Kisaragi Hiu <mail@kisaragi-hiu.com>\n"
+"PO-Revision-Date: 2021-07-13 06:13+0000\n"
+"Last-Translator: meowmeowmeowcat <meowmeowcat1211@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -38,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.7.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -428,10 +429,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "動畫軌僅å¯æŒ‡å‘ AnimationPlayer 節點。"
#: editor/animation_track_editor.cpp
-msgid "An animation player can't animate itself, only other players."
-msgstr "å‹•ç•« Player 無法播放自己,僅å¯æ’­æ”¾å…¶ä»– Player。"
-
-#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "沒有根節點時無法新增軌é“"
@@ -476,8 +473,9 @@ msgid "Anim Move Keys"
msgstr "移動動畫關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
-msgid "Clipboard is empty"
-msgstr "剪貼æ¿ç‚ºç©º"
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr "剪貼簿為空ï¼"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
@@ -1125,7 +1123,7 @@ msgstr "Godot 社群感è¬ä½ ï¼"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr ""
+msgstr "按一下以複製。"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2483,7 +2481,7 @@ msgid "Save changes to the following scene(s) before quitting?"
msgstr "退出å‰è¦å…ˆä¿å­˜ä¸‹åˆ—場景嗎?"
#: editor/editor_node.cpp
-msgid "Save changes the following scene(s) before opening Project Manager?"
+msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr "開啟專案管ç†å“¡å‰è¦å…ˆä¿å­˜ä»¥ä¸‹å ´æ™¯å—Žï¼Ÿ"
#: editor/editor_node.cpp
@@ -11778,10 +11776,6 @@ msgid "Can't copy the function node."
msgstr "無法複製函å¼ç¯€é»žã€‚"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr "剪貼簿為空ï¼"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "貼上視覺腳本 (VisualScript) 節點"
@@ -12897,6 +12891,12 @@ msgstr "Varying 變數åªå¯åœ¨é ‚點函å¼ä¸­æŒ‡æ´¾ã€‚"
msgid "Constants cannot be modified."
msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚"
+#~ msgid "An animation player can't animate itself, only other players."
+#~ msgstr "å‹•ç•« Player 無法播放自己,僅å¯æ’­æ”¾å…¶ä»– Player。"
+
+#~ msgid "Clipboard is empty"
+#~ msgstr "剪貼æ¿ç‚ºç©º"
+
#~ msgid ""
#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
#~ msgstr "InterpolatedCamera å·²åœæ­¢ç¶­è­·ï¼Œä¸”將於 Godot 4.0 中移除。"
diff --git a/main/main.cpp b/main/main.cpp
index 9e3b5c9ba2..0651f4b93f 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -151,9 +151,9 @@ static bool auto_build_solutions = false;
static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
+static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1024, 600);
-static bool window_vsync_via_compositor = false;
static int init_screen = -1;
static bool init_fullscreen = false;
@@ -338,8 +338,6 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
- OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n");
OS::get_singleton()->print("\n");
@@ -551,7 +549,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
- ClassDB::register_class<Performance>();
+ GDREGISTER_CLASS(Performance);
engine->add_singleton(Engine::Singleton("Performance", performance));
// Only flush stdout in debug builds by default, as spamming `print()` will
@@ -599,11 +597,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
- bool saw_vsync_via_compositor_override = false;
#ifdef TOOLS_ENABLED
bool found_project = false;
#endif
- bool use_vsync = false;
packed_data = PackedData::get_singleton();
if (!packed_data) {
@@ -825,12 +821,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "--no-window") { // disable window creation (Windows only)
OS::get_singleton()->set_no_window_mode(true);
- } else if (I->get() == "--enable-vsync-via-compositor") {
- window_vsync_via_compositor = true;
- saw_vsync_via_compositor_override = true;
- } else if (I->get() == "--disable-vsync-via-compositor") {
- window_vsync_via_compositor = false;
- saw_vsync_via_compositor_override = true;
#endif
} else if (I->get() == "--profiling") { // enable profiling
@@ -1287,19 +1277,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
}
- use_vsync = GLOBAL_DEF_RST("display/window/vsync/use_vsync", true);
- OS::get_singleton()->_use_vsync = use_vsync;
-
- if (!saw_vsync_via_compositor_override) {
- // If one of the command line options to enable/disable vsync via the
- // window compositor ("--enable-vsync-via-compositor" or
- // "--disable-vsync-via-compositor") was present then it overrides the
- // project setting.
- window_vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false);
- }
-
- OS::get_singleton()->_vsync_via_compositor = window_vsync_via_compositor;
-
/* todo restore
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
@@ -1357,7 +1334,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
{
window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
}
-
+ {
+ window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED)));
+ }
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",
PropertyInfo(Variant::INT, "physics/common/physics_fps",
@@ -1550,14 +1529,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
String rendering_driver; // temp broken
Error err;
- display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_flags, window_size, err);
+ display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
if (err != OK || display_server == nullptr) {
//ok i guess we can't use this display server, try other ones
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i == display_driver_idx) {
continue; //don't try the same twice
}
- display_server = DisplayServer::create(i, rendering_driver, window_mode, window_flags, window_size, err);
+ display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_size, err);
if (err == OK && display_server != nullptr) {
break;
}
diff --git a/main/performance.cpp b/main/performance.cpp
index a2e53f2ee2..9f5be7b8c4 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -60,16 +60,12 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
- BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
- BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
- BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
+ BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED);
BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
@@ -103,16 +99,12 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"object/resources",
"object/nodes",
"object/orphan_nodes",
- "raster/objects_drawn",
- "raster/vertices_drawn",
- "raster/mat_changes",
- "raster/shader_changes",
- "raster/surface_changes",
- "raster/draw_calls",
+ "raster/total_objects_drawn",
+ "raster/total_primitives_drawn",
+ "raster/total_draw_calls",
"video/video_mem",
"video/texture_mem",
- "video/vertex_mem",
- "video/video_mem_max",
+ "video/buffer_mem",
"physics_2d/active_objects",
"physics_2d/collision_pairs",
"physics_2d/islands",
@@ -148,26 +140,18 @@ float Performance::get_monitor(Monitor p_monitor) const {
return _get_node_count();
case OBJECT_ORPHAN_NODE_COUNT:
return Node::orphan_node_count;
- case RENDER_OBJECTS_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME);
- case RENDER_VERTICES_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME);
- case RENDER_MATERIAL_CHANGES_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
- case RENDER_SHADER_CHANGES_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
- case RENDER_SURFACE_CHANGES_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
- case RENDER_DRAW_CALLS_IN_FRAME:
- return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
+ case RENDER_TOTAL_OBJECTS_IN_FRAME:
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
+ case RENDER_TOTAL_PRIMITIVES_IN_FRAME:
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
+ case RENDER_TOTAL_DRAW_CALLS_IN_FRAME:
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
case RENDER_VIDEO_MEM_USED:
- return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED);
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED);
case RENDER_TEXTURE_MEM_USED:
- return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED);
- case RENDER_VERTEX_MEM_USED:
- return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED);
- case RENDER_USAGE_VIDEO_MEM_TOTAL:
- return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL);
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED);
+ case RENDER_BUFFER_MEM_USED:
+ return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED);
case PHYSICS_2D_ACTIVE_OBJECTS:
return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS);
case PHYSICS_2D_COLLISION_PAIRS:
@@ -207,10 +191,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_QUANTITY,
- MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
diff --git a/main/performance.h b/main/performance.h
index 122e5a4f9a..174b3500d1 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -73,16 +73,12 @@ public:
OBJECT_RESOURCE_COUNT,
OBJECT_NODE_COUNT,
OBJECT_ORPHAN_NODE_COUNT,
- RENDER_OBJECTS_IN_FRAME,
- RENDER_VERTICES_IN_FRAME,
- RENDER_MATERIAL_CHANGES_IN_FRAME,
- RENDER_SHADER_CHANGES_IN_FRAME,
- RENDER_SURFACE_CHANGES_IN_FRAME,
- RENDER_DRAW_CALLS_IN_FRAME,
+ RENDER_TOTAL_OBJECTS_IN_FRAME,
+ RENDER_TOTAL_PRIMITIVES_IN_FRAME,
+ RENDER_TOTAL_DRAW_CALLS_IN_FRAME,
RENDER_VIDEO_MEM_USED,
RENDER_TEXTURE_MEM_USED,
- RENDER_VERTEX_MEM_USED,
- RENDER_USAGE_VIDEO_MEM_TOTAL,
+ RENDER_BUFFER_MEM_USED,
PHYSICS_2D_ACTIVE_OBJECTS,
PHYSICS_2D_COLLISION_PAIRS,
PHYSICS_2D_ISLAND_COUNT,
diff --git a/methods.py b/methods.py
index 1afd1ca0d4..fd9978657e 100644
--- a/methods.py
+++ b/methods.py
@@ -231,6 +231,18 @@ def is_module(path):
return True
+def write_disabled_classes(class_list):
+ f = open("core/disabled_classes.gen.h", "w")
+ f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ f.write("#ifndef DISABLED_CLASSES_GEN_H\n")
+ f.write("#define DISABLED_CLASSES_GEN_H\n\n")
+ for c in class_list:
+ cs = c.strip()
+ if cs != "":
+ f.write("#define ClassDB_Disable_" + cs + " 1\n")
+ f.write("\n#endif\n")
+
+
def write_modules(modules):
includes_cpp = ""
preregister_cpp = ""
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 4140094813..3e5bdefdce 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -85,12 +85,6 @@ Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
-.TP
-\fB\-\-enable\-vsync\-via\-compositor\fR
-When vsync is enabled, vsync via the OS' window compositor (Windows only).
-.TP
-\fB\-\-disable\-vsync\-via\-compositor\fR
-Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 8e14240b53..b29746bfc4 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -51,8 +51,6 @@ _arguments \
'--position[request window position]:position in X,Y format' \
'--low-dpi[force low-DPI mode (macOS and Windows only)]' \
'--no-window[disable window creation (Windows only), useful together with --script]' \
- "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \
- "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 14f2be37b1..03861e43f8 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -54,8 +54,6 @@ _complete_godot_options() {
--position
--low-dpi
--no-window
---enable-vsync-via-compositor
---disable-vsync-via-compositor
--debug
--breakpoints
--profiling
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index a485a1dcdb..1367665bbc 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -61,8 +61,6 @@ complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)"
complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script"
-complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)"
-complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)"
# Debug options:
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp
index 23639a4f2f..9a13406900 100644
--- a/modules/basis_universal/register_types.cpp
+++ b/modules/basis_universal/register_types.cpp
@@ -272,7 +272,7 @@ void register_basis_universal_types() {
Image::basis_universal_packer = basis_universal_packer;
#endif
Image::basis_universal_unpacker = basis_universal_unpacker;
- //ClassDB::register_class<TextureBasisU>();
+ //GDREGISTER_CLASS(TextureBasisU);
}
void unregister_basis_universal_types() {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 8b3948b872..fd8b213293 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -868,7 +868,7 @@ void CSGMesh3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
@@ -1027,7 +1027,7 @@ void CSGSphere3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
void CSGSphere3D::set_radius(const float p_radius) {
@@ -1197,7 +1197,7 @@ void CSGBox3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
void CSGBox3D::set_size(const Vector3 &p_size) {
@@ -1378,7 +1378,7 @@ void CSGCylinder3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
void CSGCylinder3D::set_radius(const float p_radius) {
@@ -1597,7 +1597,7 @@ void CSGTorus3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
@@ -2158,13 +2158,13 @@ void CSGPolygon3D::_notification(int p_what) {
void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("spin") && mode != MODE_SPIN) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("path") && mode != MODE_PATH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "depth" && mode != MODE_DEPTH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
CSGShape3D::_validate_property(property);
@@ -2234,7 +2234,7 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
BIND_ENUM_CONSTANT(MODE_DEPTH);
BIND_ENUM_CONSTANT(MODE_SPIN);
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index e28f44d1eb..a47390c2b2 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -36,15 +36,15 @@
void register_csg_types() {
#ifndef _3D_DISABLED
- ClassDB::register_virtual_class<CSGShape3D>();
- ClassDB::register_virtual_class<CSGPrimitive3D>();
- ClassDB::register_class<CSGMesh3D>();
- ClassDB::register_class<CSGSphere3D>();
- ClassDB::register_class<CSGBox3D>();
- ClassDB::register_class<CSGCylinder3D>();
- ClassDB::register_class<CSGTorus3D>();
- ClassDB::register_class<CSGPolygon3D>();
- ClassDB::register_class<CSGCombiner3D>();
+ GDREGISTER_VIRTUAL_CLASS(CSGShape3D);
+ GDREGISTER_VIRTUAL_CLASS(CSGPrimitive3D);
+ GDREGISTER_CLASS(CSGMesh3D);
+ GDREGISTER_CLASS(CSGSphere3D);
+ GDREGISTER_CLASS(CSGBox3D);
+ GDREGISTER_CLASS(CSGCylinder3D);
+ GDREGISTER_CLASS(CSGTorus3D);
+ GDREGISTER_CLASS(CSGPolygon3D);
+ GDREGISTER_CLASS(CSGCombiner3D);
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<EditorPluginCSG>();
diff --git a/modules/enet/config.py b/modules/enet/config.py
index 5fd343c75d..3662b2d94e 100644
--- a/modules/enet/config.py
+++ b/modules/enet/config.py
@@ -8,7 +8,7 @@ def configure(env):
def get_doc_classes():
return [
- "NetworkedMultiplayerENet",
+ "ENetMultiplayerPeer",
]
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
index 271cb03c9f..5b2c72dce4 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="ENetMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
PacketPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library.
</brief_description>
<description>
- A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
+ A PacketPeer implementation that should be passed to [member MultiplayerAPI.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol).
[b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server.
</description>
@@ -36,7 +36,7 @@
<argument index="4" name="local_port" type="int" default="0">
</argument>
<description>
- Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]local_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques.
+ Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]local_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques.
</description>
</method>
<method name="create_server">
@@ -51,7 +51,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created.
+ Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this ENetMultiplayerPeer instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created.
</description>
</method>
<method name="disconnect_peer">
@@ -150,12 +150,12 @@
</methods>
<members>
<member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false">
- Enforce ordered packets when using [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system.
+ Enforce ordered packets when using [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system.
</member>
<member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="3">
The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per-channel basis. This is done to combat latency and reduces ordering restrictions on packets. The delivery status of a packet in one channel won't stall the delivery of other packets in another channel.
</member>
- <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0">
+ <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="ENetMultiplayerPeer.CompressionMode" default="0">
The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
</member>
<member name="dtls_verify" type="bool" setter="set_dtls_verify_enabled" getter="is_dtls_verify_enabled" default="true">
@@ -168,7 +168,7 @@
<member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1">
Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel [code]0[/code] is reserved and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. See [member channel_count] for more information about ENet channels.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
<member name="use_dtls" type="bool" setter="set_dtls_enabled" getter="is_dtls_enabled" default="false">
When enabled, the client or server created by this peer, will use [PacketPeerDTLS] instead of raw UDP sockets for communicating with the remote peer. This will make the communication encrypted with DTLS at the cost of higher resource usage and potentially larger packet size.
Note: When creating a DTLS server, make sure you setup the key/certificate pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS clients, have a look at the [member dtls_verify] option, and configure the certificate accordingly via [method set_dtls_certificate].
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/enet_multiplayer_peer.cpp
index 94260e8c13..a9726426ad 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_enet.cpp */
+/* enet_multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,45 +28,45 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "networked_multiplayer_enet.h"
+#include "enet_multiplayer_peer.h"
#include "core/io/ip.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
+void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
+MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
-void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
+void ENetMultiplayerPeer::set_target_peer(int p_peer) {
target_peer = p_peer;
}
-int NetworkedMultiplayerENet::get_packet_peer() const {
+int ENetMultiplayerPeer::get_packet_peer() const {
ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().from;
}
-int NetworkedMultiplayerENet::get_packet_channel() const {
+int ENetMultiplayerPeer::get_packet_channel() const {
ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
return incoming_packets.front()->get().channel;
}
-int NetworkedMultiplayerENet::get_last_packet_channel() const {
+int ENetMultiplayerPeer::get_last_packet_channel() const {
ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V(!current_packet.packet, -1);
return current_packet.channel;
}
-Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
+Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
@@ -115,7 +115,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
connection_status = CONNECTION_CONNECTED;
return OK;
}
-Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
+Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive).");
ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
@@ -199,7 +199,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
return OK;
}
-void NetworkedMultiplayerENet::poll() {
+void ENetMultiplayerPeer::poll() {
ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
@@ -426,13 +426,13 @@ void NetworkedMultiplayerENet::poll() {
}
}
-bool NetworkedMultiplayerENet::is_server() const {
+bool ENetMultiplayerPeer::is_server() const {
ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
return server;
}
-void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
+void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
_pop_current_packet();
@@ -463,7 +463,7 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
connection_status = CONNECTION_DISCONNECTED;
}
-void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
+void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool now) {
ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
@@ -498,11 +498,11 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
}
}
-int NetworkedMultiplayerENet::get_available_packet_count() const {
+int ENetMultiplayerPeer::get_available_packet_count() const {
return incoming_packets.size();
}
-Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
_pop_current_packet();
@@ -516,7 +516,7 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
return OK;
}
-Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
@@ -591,11 +591,11 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
return OK;
}
-int NetworkedMultiplayerENet::get_max_packet_size() const {
+int ENetMultiplayerPeer::get_max_packet_size() const {
return 1 << 24; // Anything is good
}
-void NetworkedMultiplayerENet::_pop_current_packet() {
+void ENetMultiplayerPeer::_pop_current_packet() {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
current_packet.packet = nullptr;
@@ -604,11 +604,11 @@ void NetworkedMultiplayerENet::_pop_current_packet() {
}
}
-NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const {
return connection_status;
}
-uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
+uint32_t ENetMultiplayerPeer::_gen_unique_id() const {
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
@@ -629,12 +629,12 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
return hash;
}
-int NetworkedMultiplayerENet::get_unique_id() const {
+int ENetMultiplayerPeer::get_unique_id() const {
ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
return unique_id;
}
-void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
+void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
#ifdef GODOT_ENET
if (active) {
@@ -643,20 +643,20 @@ void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
#endif
}
-bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
+bool ENetMultiplayerPeer::is_refusing_new_connections() const {
return refuse_connections;
}
-void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
+void ENetMultiplayerPeer::set_compression_mode(CompressionMode p_mode) {
compression_mode = p_mode;
}
-NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
+ENetMultiplayerPeer::CompressionMode ENetMultiplayerPeer::get_compression_mode() const {
return compression_mode;
}
-size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
+size_t ENetMultiplayerPeer::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
+ ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context);
if (size_t(enet->src_compressor_mem.size()) < inLimit) {
enet->src_compressor_mem.resize(inLimit);
@@ -709,8 +709,8 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
return ret;
}
-size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
+size_t ENetMultiplayerPeer::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
+ ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context);
int ret = -1;
switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
@@ -732,7 +732,7 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8
}
}
-void NetworkedMultiplayerENet::_setup_compressor() {
+void ENetMultiplayerPeer::_setup_compressor() {
switch (compression_mode) {
case COMPRESS_NONE: {
enet_host_compress(host, nullptr);
@@ -748,11 +748,11 @@ void NetworkedMultiplayerENet::_setup_compressor() {
}
}
-void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
+void ENetMultiplayerPeer::enet_compressor_destroy(void *context) {
// Nothing to do
}
-IPAddress NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
+IPAddress ENetMultiplayerPeer::get_peer_address(int p_peer_id) const {
ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
@@ -767,7 +767,7 @@ IPAddress NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
return out;
}
-int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
+int ENetMultiplayerPeer::get_peer_port(int p_peer_id) const {
ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
@@ -778,12 +778,12 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
-int NetworkedMultiplayerENet::get_local_port() const {
+int ENetMultiplayerPeer::get_local_port() const {
ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active.");
return host->address.port;
}
-void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
+void ENetMultiplayerPeer::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
@@ -791,73 +791,73 @@ void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_lim
enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
}
-void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
+void ENetMultiplayerPeer::set_transfer_channel(int p_channel) {
ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
transfer_channel = p_channel;
}
-int NetworkedMultiplayerENet::get_transfer_channel() const {
+int ENetMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
-void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
+void ENetMultiplayerPeer::set_channel_count(int p_channel) {
ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
channel_count = p_channel;
}
-int NetworkedMultiplayerENet::get_channel_count() const {
+int ENetMultiplayerPeer::get_channel_count() const {
return channel_count;
}
-void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
+void ENetMultiplayerPeer::set_always_ordered(bool p_ordered) {
always_ordered = p_ordered;
}
-bool NetworkedMultiplayerENet::is_always_ordered() const {
+bool ENetMultiplayerPeer::is_always_ordered() const {
return always_ordered;
}
-void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
+void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
server_relay = p_enabled;
}
-bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
+bool ENetMultiplayerPeer::is_server_relay_enabled() const {
return server_relay;
}
-void NetworkedMultiplayerENet::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
- ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
- ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
- ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
- ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
- ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
- ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
- ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
- ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
- ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
- ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
- ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
- ClassDB::bind_method(D_METHOD("get_local_port"), &NetworkedMultiplayerENet::get_local_port);
- ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
-
- ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
- ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
- ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
- ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
- ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
- ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
- ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
- ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
- ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
- ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
+void ENetMultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
+ ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &ENetMultiplayerPeer::disconnect_peer, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &ENetMultiplayerPeer::set_compression_mode);
+ ClassDB::bind_method(D_METHOD("get_compression_mode"), &ENetMultiplayerPeer::get_compression_mode);
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &ENetMultiplayerPeer::is_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &ENetMultiplayerPeer::set_dtls_key);
+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &ENetMultiplayerPeer::set_dtls_certificate);
+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &ENetMultiplayerPeer::is_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &ENetMultiplayerPeer::get_peer_address);
+ ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &ENetMultiplayerPeer::get_peer_port);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &ENetMultiplayerPeer::get_local_port);
+ ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &ENetMultiplayerPeer::set_peer_timeout);
+
+ ClassDB::bind_method(D_METHOD("get_packet_channel"), &ENetMultiplayerPeer::get_packet_channel);
+ ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &ENetMultiplayerPeer::get_last_packet_channel);
+ ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &ENetMultiplayerPeer::set_transfer_channel);
+ ClassDB::bind_method(D_METHOD("get_transfer_channel"), &ENetMultiplayerPeer::get_transfer_channel);
+ ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &ENetMultiplayerPeer::set_channel_count);
+ ClassDB::bind_method(D_METHOD("get_channel_count"), &ENetMultiplayerPeer::get_channel_count);
+ ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &ENetMultiplayerPeer::set_always_ordered);
+ ClassDB::bind_method(D_METHOD("is_always_ordered"), &ENetMultiplayerPeer::is_always_ordered);
+ ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
@@ -874,7 +874,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
}
-NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
+ENetMultiplayerPeer::ENetMultiplayerPeer() {
enet_compressor.context = this;
enet_compressor.compress = enet_compress;
enet_compressor.decompress = enet_decompress;
@@ -883,7 +883,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
bind_ip = IPAddress("*");
}
-NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
+ENetMultiplayerPeer::~ENetMultiplayerPeer() {
if (active) {
close_connection();
}
@@ -891,36 +891,36 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
// Sets IP for ENet to bind when using create_server or create_client
// if no IP is set, then ENet bind to ENET_HOST_ANY
-void NetworkedMultiplayerENet::set_bind_ip(const IPAddress &p_ip) {
+void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) {
ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
bind_ip = p_ip;
}
-void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
+void ENetMultiplayerPeer::set_dtls_enabled(bool p_enabled) {
ERR_FAIL_COND(active);
dtls_enabled = p_enabled;
}
-bool NetworkedMultiplayerENet::is_dtls_enabled() const {
+bool ENetMultiplayerPeer::is_dtls_enabled() const {
return dtls_enabled;
}
-void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
+void ENetMultiplayerPeer::set_dtls_verify_enabled(bool p_enabled) {
ERR_FAIL_COND(active);
dtls_verify = p_enabled;
}
-bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
+bool ENetMultiplayerPeer::is_dtls_verify_enabled() const {
return dtls_verify;
}
-void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
+void ENetMultiplayerPeer::set_dtls_key(Ref<CryptoKey> p_key) {
ERR_FAIL_COND(active);
dtls_key = p_key;
}
-void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
+void ENetMultiplayerPeer::set_dtls_certificate(Ref<X509Certificate> p_cert) {
ERR_FAIL_COND(active);
dtls_cert = p_cert;
}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/enet_multiplayer_peer.h
index 2d928859fa..e6d45eb16a 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/enet_multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_enet.h */
+/* enet_multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,12 +33,12 @@
#include "core/crypto/crypto.h"
#include "core/io/compression.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include <enet/enet.h>
-class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
- GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
+class ENetMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(ENetMultiplayerPeer, MultiplayerPeer);
public:
enum CompressionMode {
@@ -168,8 +168,8 @@ public:
void set_server_relay_enabled(bool p_enabled);
bool is_server_relay_enabled() const;
- NetworkedMultiplayerENet();
- ~NetworkedMultiplayerENet();
+ ENetMultiplayerPeer();
+ ~ENetMultiplayerPeer();
void set_bind_ip(const IPAddress &p_ip);
void set_dtls_enabled(bool p_enabled);
@@ -180,6 +180,6 @@ public:
void set_dtls_certificate(Ref<X509Certificate> p_cert);
};
-VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
+VARIANT_ENUM_CAST(ENetMultiplayerPeer::CompressionMode);
#endif // NETWORKED_MULTIPLAYER_ENET_H
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 8da2d17e13..38870316e4 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -30,7 +30,7 @@
#include "register_types.h"
#include "core/error/error_macros.h"
-#include "networked_multiplayer_enet.h"
+#include "enet_multiplayer_peer.h"
static bool enet_ok = false;
@@ -41,7 +41,7 @@ void register_enet_types() {
enet_ok = true;
}
- ClassDB::register_class<NetworkedMultiplayerENet>();
+ GDREGISTER_CLASS(ENetMultiplayerPeer);
}
void unregister_enet_types() {
diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp
index b615c91cd2..a75da8f3a9 100644
--- a/modules/fbx/register_types.cpp
+++ b/modules/fbx/register_types.cpp
@@ -46,7 +46,7 @@ void register_fbx_types() {
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- ClassDB::register_class<EditorSceneImporterFBX>();
+ GDREGISTER_CLASS(EditorSceneImporterFBX);
ClassDB::set_current_api(prev_api);
diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
index 9f33d32e81..b88f5e7e1e 100644
--- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="MultiplayerPeerGDNative" inherits="MultiplayerPeer" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index 2fa576a5bf..94e7739ef9 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -90,7 +90,7 @@ typedef struct {
godot_int (*get_available_packet_count)(const void *);
godot_int (*get_max_packet_size)(const void *);
- /* This is NetworkedMultiplayerPeer */
+ /* This is MultiplayerPeer */
void (*set_transfer_mode)(void *, godot_int);
godot_int (*get_transfer_mode)(const void *);
// 0 = broadcast, 1 = server, <0 = all but abs(value)
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index f3c50e6f87..6428f2f149 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -143,13 +143,14 @@ typedef struct {
bool (*shaped_text_shape)(void *, godot_rid *);
bool (*shaped_text_update_breaks)(void *, godot_rid *);
bool (*shaped_text_update_justification_ops)(void *, godot_rid *);
+ void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, float, uint8_t);
bool (*shaped_text_is_ready)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *);
godot_vector2i (*shaped_text_get_range)(void *, godot_rid *);
godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *);
godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t);
godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t);
- godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *);
+ godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int);
godot_array (*shaped_text_get_objects)(void *, godot_rid *);
godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *);
godot_vector2 (*shaped_text_get_size)(void *, godot_rid *);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 4f696f2a39..477bc9f74d 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -405,7 +405,7 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = Variant::get_type_name(arg_info.type);
}
} else {
- arg_type = Variant::get_type_name(arg_info.type);
+ arg_type = get_type_name(arg_info);
}
method_api.argument_names.push_back(arg_name);
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index b10a747568..70b14836bf 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -332,7 +332,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i
}
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
- return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
+ return nullptr;
}
void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 3695f6b9a3..d7943827c2 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1258,6 +1258,8 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
}
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
+ return nullptr;
+#if 0
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
@@ -1287,9 +1289,12 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
}
return (*binding_data)[p_idx];
+#endif
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
+ return nullptr;
+#if 0
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
@@ -1301,9 +1306,11 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
binding_instances.insert(binding_data);
return (void *)binding_data;
+#endif
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
+#if 0
if (!p_data) {
return;
}
@@ -1323,9 +1330,11 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
binding_instances.erase(&binding_data);
delete &binding_data;
+#endif
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
+#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@@ -1347,9 +1356,11 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec
binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
}
}
+#endif
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
+#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@@ -1375,6 +1386,8 @@ bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_objec
}
return can_die;
+#endif
+ return false;
}
void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index 0191cfd809..82a3459517 100644
--- a/modules/gdnative/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
@@ -45,7 +45,7 @@ Ref<ResourceFormatSaverNativeScript> resource_saver_gdns;
void register_nativescript_types() {
native_script_language = memnew(NativeScriptLanguage);
- ClassDB::register_class<NativeScript>();
+ GDREGISTER_CLASS(NativeScript);
native_script_language->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(native_script_language);
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index 8b5fc8db5c..8ceba0f339 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -61,13 +61,13 @@ int MultiplayerPeerGDNative::get_available_packet_count() const {
return interface->get_available_packet_count(interface->data);
}
-/* NetworkedMultiplayerPeer */
+/* MultiplayerPeer */
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}
-NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
return (TransferMode)interface->get_transfer_mode(interface->data);
}
@@ -107,7 +107,7 @@ bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
return interface->is_refusing_new_connections(interface->data);
}
-NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED);
return (ConnectionStatus)interface->get_connection_status(interface->data);
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index 593b2534dd..7c10ab77f7 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -31,12 +31,12 @@
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
#define MULTIPLAYER_PEER_GDNATIVE_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
-class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
- GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
+class MultiplayerPeerGDNative : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -55,7 +55,7 @@ public:
virtual int get_max_packet_size() const override;
virtual int get_available_packet_count() const override;
- /* Specific to NetworkedMultiplayerPeer */
+ /* Specific to MultiplayerPeer */
virtual void set_transfer_mode(TransferMode p_mode) override;
virtual TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
index 645c43b7e3..46c383e5ae 100644
--- a/modules/gdnative/net/register_types.cpp
+++ b/modules/gdnative/net/register_types.cpp
@@ -34,9 +34,9 @@
#include "stream_peer_gdnative.h"
void register_net_types() {
- ClassDB::register_class<MultiplayerPeerGDNative>();
- ClassDB::register_class<PacketPeerGDNative>();
- ClassDB::register_class<StreamPeerGDNative>();
+ GDREGISTER_CLASS(MultiplayerPeerGDNative);
+ GDREGISTER_CLASS(PacketPeerGDNative);
+ GDREGISTER_CLASS(StreamPeerGDNative);
}
void unregister_net_types() {
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index 433544178f..7faacfdcb9 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -107,7 +107,7 @@ void GDAPI godot_pluginscript_register_language(const godot_pluginscript_languag
}
void register_pluginscript_types() {
- ClassDB::register_class<PluginScript>();
+ GDREGISTER_CLASS(PluginScript);
}
void unregister_pluginscript_types() {
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 8e20a2b90d..8e5ae29ed9 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -259,8 +259,8 @@ void register_gdnative_types() {
EditorNode::add_init_callback(editor_init_callback);
#endif
- ClassDB::register_class<GDNativeLibrary>();
- ClassDB::register_class<GDNative>();
+ GDREGISTER_CLASS(GDNativeLibrary);
+ GDREGISTER_CLASS(GDNative);
resource_loader_gdnlib.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index bc4b1ac134..81dd570bcb 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -498,6 +498,11 @@ bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) {
return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped);
}
+void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_clip_flags);
+};
+
bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped);
@@ -550,15 +555,15 @@ Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, f
}
}
-Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped) const {
+Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const {
ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>());
if (interface->shaped_text_get_word_breaks != nullptr) {
- godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped);
+ godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped, p_grapheme_flags);
Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result;
godot_packed_vector2i_array_destroy(&result);
return breaks;
} else {
- return TextServer::shaped_text_get_word_breaks(p_shaped);
+ return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags);
}
}
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 7e42b16fe1..7a0725f3d9 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -167,6 +167,8 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+
virtual bool shaped_text_is_ready(RID p_shaped) const override;
virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override;
@@ -176,7 +178,7 @@ public:
virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override;
virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override;
- virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const override;
+ virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override;
virtual Array shaped_text_get_objects(RID p_shaped) const override;
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override;
diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp
index e822d42312..54a577a2b6 100644
--- a/modules/gdnative/videodecoder/register_types.cpp
+++ b/modules/gdnative/videodecoder/register_types.cpp
@@ -39,7 +39,7 @@ void register_videodecoder_types() {
resource_loader_vsgdnative.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_vsgdnative, true);
- ClassDB::register_class<VideoStreamGDNative>();
+ GDREGISTER_CLASS(VideoStreamGDNative);
}
void unregister_videodecoder_types() {
diff --git a/modules/gdnative/xr/register_types.cpp b/modules/gdnative/xr/register_types.cpp
index b60a04f470..cb043debc5 100644
--- a/modules/gdnative/xr/register_types.cpp
+++ b/modules/gdnative/xr/register_types.cpp
@@ -32,7 +32,7 @@
#include "xr_interface_gdnative.h"
void register_xr_types() {
- ClassDB::register_class<XRInterfaceGDNative>();
+ GDREGISTER_CLASS(XRInterfaceGDNative);
ClassDB::add_compatibility_class("ARVRInterfaceGDNative", "XRInterfaceGDNative");
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 397776ba1a..8b12b1eae4 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1170,7 +1170,7 @@ void GDScript::_init_rpc_methods_properties() {
nd.name = E->key();
nd.rpc_mode = E->get()->get_rpc_mode();
// TODO
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 33597c286f..c47164d95b 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -101,7 +101,7 @@ void GDScriptLanguageServer::stop() {
}
void register_lsp_types() {
- ClassDB::register_class<GDScriptLanguageProtocol>();
- ClassDB::register_class<GDScriptTextDocument>();
- ClassDB::register_class<GDScriptWorkspace>();
+ GDREGISTER_CLASS(GDScriptLanguageProtocol);
+ GDREGISTER_CLASS(GDScriptTextDocument);
+ GDREGISTER_CLASS(GDScriptWorkspace);
}
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 030633274c..59d2e6c8fa 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -40,6 +40,7 @@
void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
+ ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
@@ -61,6 +62,11 @@ void GDScriptTextDocument::didOpen(const Variant &p_param) {
sync_script_content(doc.uri, doc.text);
}
+void GDScriptTextDocument::didClose(const Variant &p_param) {
+ // Left empty on purpose. Godot does nothing special on closing a document,
+ // but it satisfies LSP clients that require didClose be implemented.
+}
+
void GDScriptTextDocument::didChange(const Variant &p_param) {
lsp::TextDocumentItem doc = load_document_item(p_param);
Dictionary dict = p_param;
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 17f1d5d5e3..e2987f779c 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -43,6 +43,7 @@ protected:
FileAccess *file_checker;
void didOpen(const Variant &p_param);
+ void didClose(const Variant &p_param);
void didChange(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index ad4ed8bf71..c2b1981f31 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -112,7 +112,7 @@ static void _editor_init() {
#endif // TOOLS_ENABLED
void register_gdscript_types() {
- ClassDB::register_class<GDScript>();
+ GDREGISTER_CLASS(GDScript);
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index d11c7cb9cd..85921490d2 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -62,25 +62,25 @@ void register_gltf_types() {
#ifdef TOOLS_ENABLED
ClassDB::APIType prev_api = ClassDB::get_current_api();
ClassDB::set_current_api(ClassDB::API_EDITOR);
- ClassDB::register_class<EditorSceneImporterGLTF>();
- ClassDB::register_class<GLTFMesh>();
+ GDREGISTER_CLASS(EditorSceneImporterGLTF);
+ GDREGISTER_CLASS(GLTFMesh);
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
#endif
- ClassDB::register_class<GLTFSpecGloss>();
- ClassDB::register_class<GLTFNode>();
- ClassDB::register_class<GLTFAnimation>();
- ClassDB::register_class<GLTFBufferView>();
- ClassDB::register_class<GLTFAccessor>();
- ClassDB::register_class<GLTFTexture>();
- ClassDB::register_class<GLTFSkeleton>();
- ClassDB::register_class<GLTFSkin>();
- ClassDB::register_class<GLTFCamera>();
- ClassDB::register_class<GLTFLight>();
- ClassDB::register_class<GLTFState>();
- ClassDB::register_class<GLTFDocument>();
- ClassDB::register_class<PackedSceneGLTF>();
+ GDREGISTER_CLASS(GLTFSpecGloss);
+ GDREGISTER_CLASS(GLTFNode);
+ GDREGISTER_CLASS(GLTFAnimation);
+ GDREGISTER_CLASS(GLTFBufferView);
+ GDREGISTER_CLASS(GLTFAccessor);
+ GDREGISTER_CLASS(GLTFTexture);
+ GDREGISTER_CLASS(GLTFSkeleton);
+ GDREGISTER_CLASS(GLTFSkin);
+ GDREGISTER_CLASS(GLTFCamera);
+ GDREGISTER_CLASS(GLTFLight);
+ GDREGISTER_CLASS(GLTFState);
+ GDREGISTER_CLASS(GLTFDocument);
+ GDREGISTER_CLASS(PackedSceneGLTF);
#endif
}
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index c62e7acd62..e9134b32d9 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -780,7 +780,7 @@ void GridMap::_update_octants_callback() {
while (to_delete.front()) {
octant_map.erase(to_delete.front()->get());
- to_delete.pop_back();
+ to_delete.pop_front();
}
_update_visibility();
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a2f570e6a5..d894425ce8 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1271,7 +1271,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
info_message->set_valign(Label::VALIGN_CENTER);
info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
+ info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
mesh_library_palette->add_child(info_message);
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index 5680664213..85739d202e 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -37,7 +37,7 @@
void register_gridmap_types() {
#ifndef _3D_DISABLED
- ClassDB::register_class<GridMap>();
+ GDREGISTER_CLASS(GridMap);
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<GridMapEditorPlugin>();
#endif
diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp
index d6b565ba84..8fdf6fe1aa 100644
--- a/modules/jsonrpc/register_types.cpp
+++ b/modules/jsonrpc/register_types.cpp
@@ -33,7 +33,7 @@
#include "jsonrpc.h"
void register_jsonrpc_types() {
- ClassDB::register_class<JSONRPC>();
+ GDREGISTER_CLASS(JSONRPC);
}
void unregister_jsonrpc_types() {
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index 191bb3d765..ae9c5fc390 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -54,7 +54,7 @@ void register_lightmapper_rd_types() {
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
#ifndef _3D_DISABLED
- ClassDB::register_class<LightmapperRD>();
+ GDREGISTER_CLASS(LightmapperRD);
Lightmapper::create_gpu = create_lightmapper_rd;
#endif
}
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index 774da5a324..2522f1bb11 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -249,6 +249,13 @@ PackedByteArray HMACContextMbedTLS::finish() {
return out;
}
+HMACContextMbedTLS::~HMACContextMbedTLS() {
+ if (ctx != nullptr) {
+ mbedtls_md_free((mbedtls_md_context_t *)ctx);
+ memfree((mbedtls_md_context_t *)ctx);
+ }
+}
+
Crypto *CryptoMbedTLS::create() {
return memnew(CryptoMbedTLS);
}
diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h
index 5ced4d136c..afa1ea7a64 100644
--- a/modules/mbedtls/crypto_mbedtls.h
+++ b/modules/mbedtls/crypto_mbedtls.h
@@ -119,6 +119,7 @@ public:
virtual PackedByteArray finish();
HMACContextMbedTLS() {}
+ ~HMACContextMbedTLS();
};
class CryptoMbedTLS : public Crypto {
diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp
index 27ea512b69..63f2589f42 100644
--- a/modules/minimp3/register_types.cpp
+++ b/modules/minimp3/register_types.cpp
@@ -45,7 +45,7 @@ void register_minimp3_types() {
ResourceFormatImporter::get_singleton()->add_importer(mp3_import);
}
#endif
- ClassDB::register_class<AudioStreamMP3>();
+ GDREGISTER_CLASS(AudioStreamMP3);
}
void unregister_minimp3_types() {
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index 7d138aa4c9..47d1fe482c 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -33,7 +33,7 @@
#include "mobile_vr_interface.h"
void register_mobile_vr_types() {
- ClassDB::register_class<MobileVRInterface>();
+ GDREGISTER_CLASS(MobileVRInterface);
if (XRServer::get_singleton()) {
Ref<MobileVRInterface> mobile_vr;
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 309abfbff7..8e441e7e07 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -101,12 +101,6 @@ def configure(env, env_mono):
mono_lib_names = ["mono-2.0-sgen", "monosgen-2.0"]
- is_travis = os.environ.get("TRAVIS") == "true"
-
- if is_travis:
- # Travis CI may have a Mono version lower than 5.12
- env_mono.Append(CPPDEFINES=["NO_PENDING_EXCEPTIONS"])
-
if is_android and not env["android_arch"] in android_arch_dirs:
raise RuntimeError("This module does not support the specified 'android_arch': " + env["android_arch"])
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index c48230f524..ff6a47f59b 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1510,6 +1510,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
+#if 0
RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
@@ -1544,9 +1545,11 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
gchandle.release();
gchandle = strong_gchandle;
}
+#endif
}
bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
+#if 0
RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
@@ -1586,6 +1589,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
}
return refcount == 0;
+#endif
+ return false;
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
@@ -2264,8 +2269,10 @@ CSharpInstance::~CSharpInstance() {
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
bool die = _unreference_owner_unsafe();
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
-
+#if 0
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+
CRASH_COND(data == nullptr);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@@ -2284,6 +2291,7 @@ CSharpInstance::~CSharpInstance() {
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
+#endif
}
if (script.is_valid() && owner) {
@@ -3030,7 +3038,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
@@ -3101,7 +3109,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
-
+#if 0
// If the object had a script instance binding, dispose it before adding the CSharpInstance
if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
@@ -3123,7 +3131,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
script_binding.inited = false;
}
}
-
+#endif
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 2b87c2d9a4..2d04cedb9b 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -64,7 +64,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
return;
}
}
-
+#if 0
void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
@@ -76,6 +76,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
}
+#endif
}
void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
@@ -84,7 +85,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
-
+#if 0
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
@@ -124,6 +125,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
}
}
}
+#endif
}
void godot_icall_Object_ConnectEventSignals(Object *p_ptr) {
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index d7df18d5da..d6545d50ec 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -45,7 +45,7 @@
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
-
+#if 0
CRASH_COND(!unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@@ -108,6 +108,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
unmanaged->set_script_and_instance(script, csharp_instance);
+#endif
}
void unhandled_exception(MonoException *p_exc) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 0b9a577e01..080398c997 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -54,6 +54,7 @@
namespace GDMonoUtils {
MonoObject *unmanaged_get_managed(Object *unmanaged) {
+#if 0
if (!unmanaged) {
return nullptr;
}
@@ -120,6 +121,8 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
}
return mono_object;
+#endif
+ return nullptr;
}
void set_main_thread(MonoThread *p_thread) {
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index b4a6bfdcd4..2ba89eac55 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -41,11 +41,11 @@ Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
_GodotSharp *_godotsharp = nullptr;
void register_mono_types() {
- ClassDB::register_class<CSharpScript>();
+ GDREGISTER_CLASS(CSharpScript);
_godotsharp = memnew(_GodotSharp);
- ClassDB::register_class<_GodotSharp>();
+ GDREGISTER_CLASS(_GodotSharp);
Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
script_language_cs = memnew(CSharpLanguage);
diff --git a/modules/navigation/register_types.cpp b/modules/navigation/register_types.cpp
index 0f3c412d4a..97c01d42ab 100644
--- a/modules/navigation/register_types.cpp
+++ b/modules/navigation/register_types.cpp
@@ -56,7 +56,7 @@ void register_navigation_types() {
#ifndef _3D_DISABLED
_nav_mesh_generator = memnew(NavigationMeshGenerator);
- ClassDB::register_class<NavigationMeshGenerator>();
+ GDREGISTER_CLASS(NavigationMeshGenerator);
Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationMeshGenerator", NavigationMeshGenerator::get_singleton()));
#endif
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index e9735a2cc8..d6f9f3436d 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -33,8 +33,8 @@
#include "open_simplex_noise.h"
void register_opensimplex_types() {
- ClassDB::register_class<OpenSimplexNoise>();
- ClassDB::register_class<NoiseTexture>();
+ GDREGISTER_CLASS(OpenSimplexNoise);
+ GDREGISTER_CLASS(NoiseTexture);
}
void unregister_opensimplex_types() {
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 82f3eaf707..03957f88cf 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -33,8 +33,8 @@
#include "regex.h"
void register_regex_types() {
- ClassDB::register_class<RegExMatch>();
- ClassDB::register_class<RegEx>();
+ GDREGISTER_CLASS(RegExMatch);
+ GDREGISTER_CLASS(RegEx);
}
void unregister_regex_types() {
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index d9c6c06d65..bdb1cf69cf 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -45,7 +45,7 @@ void register_stb_vorbis_types() {
ResourceFormatImporter::get_singleton()->add_importer(ogg_import);
}
#endif
- ClassDB::register_class<AudioStreamOGGVorbis>();
+ GDREGISTER_CLASS(AudioStreamOGGVorbis);
}
void unregister_stb_vorbis_types() {
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 906ebe4993..2513039e8e 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -129,6 +129,10 @@ _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
}
+_FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+ return (p_char == 0x005F);
+}
+
/*************************************************************************/
String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite";
@@ -1658,6 +1662,161 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float
return 0.f;
}
+void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+ _THREAD_SAFE_METHOD_
+ ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped_line);
+ ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
+ if (!sd->valid) {
+ shaped_text_shape(p_shaped_line);
+ }
+
+ bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+
+ Glyph *sd_glyphs = sd->glyphs.ptrw();
+
+ if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ return;
+ }
+
+ int sd_size = sd->glyphs.size();
+ RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
+ int last_gl_font_size = sd_glyphs[sd_size - 1].font_size;
+ uint32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.');
+ Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, dot_gl_idx, last_gl_font_size);
+ uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
+ Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
+
+ int ellipsis_advance = 0;
+ if (add_ellipsis) {
+ ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ }
+
+ int ell_min_characters = 6;
+ float width = sd->width;
+
+ bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL);
+
+ int trim_pos = (is_rtl) ? sd_size : 0;
+ int ellipsis_pos = (enforce_ellipsis) ? 0 : -1;
+
+ int last_valid_cut = 0;
+ bool found = false;
+
+ int glyphs_from = (is_rtl) ? 0 : sd_size - 1;
+ int glyphs_to = (is_rtl) ? sd_size - 1 : -1;
+ int glyphs_delta = (is_rtl) ? +1 : -1;
+
+ for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
+ if (!is_rtl) {
+ width -= sd_glyphs[i].advance;
+ }
+ if (sd_glyphs[i].count > 0) {
+ bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
+
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (cut_per_word && above_min_char_treshold) {
+ if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
+ last_valid_cut = i;
+ found = true;
+ }
+ } else {
+ last_valid_cut = i;
+ found = true;
+ }
+ if (found) {
+ trim_pos = last_valid_cut;
+
+ if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ ellipsis_pos = trim_pos;
+ }
+ break;
+ }
+ }
+ }
+ if (is_rtl) {
+ width -= sd_glyphs[i].advance;
+ }
+ }
+
+ if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
+ int added_glyphs = 0;
+ if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
+ // Insert an additional space when cutting word bound for aesthetics.
+ if (cut_per_word && (ellipsis_pos > 0)) {
+ TextServer::Glyph gl;
+ gl.start = sd_glyphs[ellipsis_pos].start;
+ gl.end = sd_glyphs[ellipsis_pos].end;
+ gl.count = 1;
+ gl.advance = whitespace_adv.x;
+ gl.index = whitespace_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ // Optimized glyph insertion by replacing a glyph whenever possible.
+ int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
+ if (is_rtl) {
+ if (glyph_idx < 0) {
+ sd->glyphs.insert(0, gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ } else {
+ if (glyph_idx > (sd_size - 1)) {
+ sd->glyphs.append(gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ }
+ added_glyphs++;
+ }
+ // Add ellipsis dots.
+ for (int d = 0; d < 3; d++) {
+ TextServer::Glyph gl;
+ gl.start = sd_glyphs[ellipsis_pos].start;
+ gl.end = sd_glyphs[ellipsis_pos].end;
+ gl.count = 1;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ // Optimized glyph insertion by replacing a glyph whenever possible.
+ int glyph_idx = trim_pos + ((is_rtl) ? (-added_glyphs - 1) : added_glyphs);
+ if (is_rtl) {
+ if (glyph_idx < 0) {
+ sd->glyphs.insert(0, gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ } else {
+ if (glyph_idx > (sd_size - 1)) {
+ sd->glyphs.append(gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ }
+ added_glyphs++;
+ }
+ }
+
+ // Cut the remaining glyphs off.
+ if (!is_rtl) {
+ sd->glyphs.resize(trim_pos + added_glyphs);
+ } else {
+ if (trim_pos - added_glyphs >= 0) {
+ sd->glyphs = sd->glyphs.subarray(trim_pos - added_glyphs, sd->glyphs.size() - 1);
+ }
+ }
+
+ // Update to correct width.
+ sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ }
+}
+
bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
_THREAD_SAFE_METHOD_
ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped);
@@ -1728,7 +1887,10 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
if (is_whitespace(c)) {
sd_glyphs[i].flags |= GRAPHEME_IS_SPACE;
}
- if (u_ispunct(c)) {
+ if (is_underscore(c)) {
+ sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE;
+ }
+ if (u_ispunct(c) && c != 0x005F) {
sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION;
}
if (breaks.has(sd->glyphs[i].start)) {
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 4ad23ca059..3c4f840bfd 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -229,6 +229,8 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+
virtual bool shaped_text_is_ready(RID p_shaped) const override;
virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index a22559efdd..9ad7dabbcc 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -46,7 +46,11 @@ _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
}
_FORCE_INLINE_ bool is_punct(char32_t p_char) {
- return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F);
+ return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x005E) || (p_char == 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F);
+}
+
+_FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+ return (p_char == 0x005F);
}
/*************************************************************************/
@@ -1108,6 +1112,9 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
if (is_punct(c)) {
sd->glyphs.write[i].flags |= GRAPHEME_IS_PUNCTUATION;
}
+ if (is_underscore(c)) {
+ sd->glyphs.write[i].flags |= GRAPHEME_IS_UNDERSCORE;
+ }
if (is_whitespace(c) && !is_linebreak(c)) {
sd->glyphs.write[i].flags |= GRAPHEME_IS_SPACE;
sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_SOFT;
@@ -1141,6 +1148,161 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) {
return true;
}
+void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint8_t p_clip_flags) {
+ _THREAD_SAFE_METHOD_
+ ShapedTextData *sd = shaped_owner.getornull(p_shaped_line);
+ ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid.");
+ if (!sd->valid) {
+ shaped_text_shape(p_shaped_line);
+ }
+
+ bool add_ellipsis = (p_clip_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
+ bool cut_per_word = (p_clip_flags & OVERRUN_TRIM_WORD_ONLY) == OVERRUN_TRIM_WORD_ONLY;
+ bool enforce_ellipsis = (p_clip_flags & OVERRUN_ENFORCE_ELLIPSIS) == OVERRUN_ENFORCE_ELLIPSIS;
+
+ Glyph *sd_glyphs = sd->glyphs.ptrw();
+
+ if ((p_clip_flags & OVERRUN_TRIM) == OVERRUN_NO_TRIMMING || sd_glyphs == nullptr || p_width <= 0 || !(sd->width > p_width || enforce_ellipsis)) {
+ return;
+ }
+
+ int sd_size = sd->glyphs.size();
+ RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid;
+ int last_gl_font_size = sd_glyphs[sd_size - 1].font_size;
+ uint32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.');
+ Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, dot_gl_idx, last_gl_font_size);
+ uint32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ');
+ Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, whitespace_gl_idx, last_gl_font_size);
+
+ int ellipsis_advance = 0;
+ if (add_ellipsis) {
+ ellipsis_advance = 3 * dot_adv.x + font_get_spacing_glyph(last_gl_font_rid) + (cut_per_word ? whitespace_adv.x : 0);
+ }
+
+ int ell_min_characters = 6;
+ float width = sd->width;
+
+ bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL);
+
+ int trim_pos = (is_rtl) ? sd_size : 0;
+ int ellipsis_pos = (enforce_ellipsis) ? 0 : -1;
+
+ int last_valid_cut = 0;
+ bool found = false;
+
+ int glyphs_from = (is_rtl) ? 0 : sd_size - 1;
+ int glyphs_to = (is_rtl) ? sd_size - 1 : -1;
+ int glyphs_delta = (is_rtl) ? +1 : -1;
+
+ for (int i = glyphs_from; i != glyphs_to; i += glyphs_delta) {
+ if (!is_rtl) {
+ width -= sd_glyphs[i].advance;
+ }
+ if (sd_glyphs[i].count > 0) {
+ bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
+
+ if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_advance : 0) <= p_width) {
+ if (cut_per_word && above_min_char_treshold) {
+ if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
+ last_valid_cut = i;
+ found = true;
+ }
+ } else {
+ last_valid_cut = i;
+ found = true;
+ }
+ if (found) {
+ trim_pos = last_valid_cut;
+
+ if (above_min_char_treshold && width - ellipsis_advance <= p_width) {
+ ellipsis_pos = trim_pos;
+ }
+ break;
+ }
+ }
+ }
+ if (is_rtl) {
+ width -= sd_glyphs[i].advance;
+ }
+ }
+
+ if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) {
+ int added_glyphs = 0;
+ if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) {
+ // Insert an additional space when cutting word bound for aesthetics.
+ if (cut_per_word && (ellipsis_pos > 0)) {
+ TextServer::Glyph gl;
+ gl.start = sd_glyphs[ellipsis_pos].start;
+ gl.end = sd_glyphs[ellipsis_pos].end;
+ gl.count = 1;
+ gl.advance = whitespace_adv.x;
+ gl.index = whitespace_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ // Optimized glyph insertion by replacing a glyph whenever possible.
+ int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
+ if (is_rtl) {
+ if (glyph_idx < 0) {
+ sd->glyphs.insert(0, gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ } else {
+ if (glyph_idx > (sd_size - 1)) {
+ sd->glyphs.append(gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ }
+ added_glyphs++;
+ }
+ // Add ellipsis dots.
+ for (int d = 0; d < 3; d++) {
+ TextServer::Glyph gl;
+ gl.start = sd_glyphs[ellipsis_pos].start;
+ gl.end = sd_glyphs[ellipsis_pos].end;
+ gl.count = 1;
+ gl.advance = dot_adv.x;
+ gl.index = dot_gl_idx;
+ gl.font_rid = last_gl_font_rid;
+ gl.font_size = last_gl_font_size;
+ gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0);
+
+ // Optimized glyph insertion by replacing a glyph whenever possible.
+ int glyph_idx = trim_pos + ((is_rtl) ? -added_glyphs : added_glyphs);
+ if (is_rtl) {
+ if (glyph_idx < 0) {
+ sd->glyphs.insert(0, gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ } else {
+ if (glyph_idx > (sd_size - 1)) {
+ sd->glyphs.append(gl);
+ } else {
+ sd->glyphs.set(glyph_idx, gl);
+ }
+ }
+ added_glyphs++;
+ }
+ }
+
+ // Cut the remaining glyphs off.
+ if (!is_rtl) {
+ sd->glyphs.resize(trim_pos + added_glyphs);
+ } else {
+ for (int ridx = 0; ridx <= trim_pos - added_glyphs; ridx++) {
+ sd->glyphs.remove(0);
+ }
+ }
+
+ // Update to correct width.
+ sd->width = width + ((ellipsis_pos != -1) ? ellipsis_advance : 0);
+ }
+}
+
bool TextServerFallback::shaped_text_shape(RID p_shaped) {
_THREAD_SAFE_METHOD_
ShapedTextData *sd = shaped_owner.getornull(p_shaped);
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index 8f5eb1d315..b70c8f4ec0 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -178,6 +178,8 @@ public:
virtual bool shaped_text_update_breaks(RID p_shaped) override;
virtual bool shaped_text_update_justification_ops(RID p_shaped) override;
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) override;
+
virtual bool shaped_text_is_ready(RID p_shaped) const override;
virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override;
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index fd6c9dcd3c..55148a6b87 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -38,7 +38,7 @@ void register_theora_types() {
resource_loader_theora.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_theora, true);
- ClassDB::register_class<VideoStreamTheora>();
+ GDREGISTER_CLASS(VideoStreamTheora);
}
void unregister_theora_types() {
diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp
index a5ee39517f..1e5edd3602 100644
--- a/modules/upnp/register_types.cpp
+++ b/modules/upnp/register_types.cpp
@@ -36,8 +36,8 @@
#include "upnp_device.h"
void register_upnp_types() {
- ClassDB::register_class<UPNP>();
- ClassDB::register_class<UPNPDevice>();
+ GDREGISTER_CLASS(UPNP);
+ GDREGISTER_CLASS(UPNPDevice);
}
void unregister_upnp_types() {
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index daad39bdfb..3d7aaee921 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
-static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
+static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
Vector<float> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
@@ -47,8 +47,12 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
}
}
- VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
VHACD::IVHACD::Parameters params;
+ if (p_max_convex_hulls > 0) {
+ params.m_maxConvexHulls = p_max_convex_hulls;
+ }
+
+ VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
int hull_count = decomposer->GetNConvexHulls();
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 4c7b66e368..f20ef046a3 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -51,59 +51,59 @@ void register_visual_script_types() {
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
- ClassDB::register_class<VisualScript>();
- ClassDB::register_virtual_class<VisualScriptNode>();
- ClassDB::register_class<VisualScriptFunctionState>();
- ClassDB::register_class<VisualScriptFunction>();
- ClassDB::register_virtual_class<VisualScriptLists>();
- ClassDB::register_class<VisualScriptComposeArray>();
- ClassDB::register_class<VisualScriptOperator>();
- ClassDB::register_class<VisualScriptVariableSet>();
- ClassDB::register_class<VisualScriptVariableGet>();
- ClassDB::register_class<VisualScriptConstant>();
- ClassDB::register_class<VisualScriptIndexGet>();
- ClassDB::register_class<VisualScriptIndexSet>();
- ClassDB::register_class<VisualScriptGlobalConstant>();
- ClassDB::register_class<VisualScriptClassConstant>();
- ClassDB::register_class<VisualScriptMathConstant>();
- ClassDB::register_class<VisualScriptBasicTypeConstant>();
- ClassDB::register_class<VisualScriptEngineSingleton>();
- ClassDB::register_class<VisualScriptSceneNode>();
- ClassDB::register_class<VisualScriptSceneTree>();
- ClassDB::register_class<VisualScriptResourcePath>();
- ClassDB::register_class<VisualScriptSelf>();
- ClassDB::register_class<VisualScriptCustomNode>();
- ClassDB::register_class<VisualScriptSubCall>();
- ClassDB::register_class<VisualScriptComment>();
- ClassDB::register_class<VisualScriptConstructor>();
- ClassDB::register_class<VisualScriptLocalVar>();
- ClassDB::register_class<VisualScriptLocalVarSet>();
- ClassDB::register_class<VisualScriptInputAction>();
- ClassDB::register_class<VisualScriptDeconstruct>();
- ClassDB::register_class<VisualScriptPreload>();
- ClassDB::register_class<VisualScriptTypeCast>();
-
- ClassDB::register_class<VisualScriptFunctionCall>();
- ClassDB::register_class<VisualScriptPropertySet>();
- ClassDB::register_class<VisualScriptPropertyGet>();
+ GDREGISTER_CLASS(VisualScript);
+ GDREGISTER_VIRTUAL_CLASS(VisualScriptNode);
+ GDREGISTER_CLASS(VisualScriptFunctionState);
+ GDREGISTER_CLASS(VisualScriptFunction);
+ GDREGISTER_VIRTUAL_CLASS(VisualScriptLists);
+ GDREGISTER_CLASS(VisualScriptComposeArray);
+ GDREGISTER_CLASS(VisualScriptOperator);
+ GDREGISTER_CLASS(VisualScriptVariableSet);
+ GDREGISTER_CLASS(VisualScriptVariableGet);
+ GDREGISTER_CLASS(VisualScriptConstant);
+ GDREGISTER_CLASS(VisualScriptIndexGet);
+ GDREGISTER_CLASS(VisualScriptIndexSet);
+ GDREGISTER_CLASS(VisualScriptGlobalConstant);
+ GDREGISTER_CLASS(VisualScriptClassConstant);
+ GDREGISTER_CLASS(VisualScriptMathConstant);
+ GDREGISTER_CLASS(VisualScriptBasicTypeConstant);
+ GDREGISTER_CLASS(VisualScriptEngineSingleton);
+ GDREGISTER_CLASS(VisualScriptSceneNode);
+ GDREGISTER_CLASS(VisualScriptSceneTree);
+ GDREGISTER_CLASS(VisualScriptResourcePath);
+ GDREGISTER_CLASS(VisualScriptSelf);
+ GDREGISTER_CLASS(VisualScriptCustomNode);
+ GDREGISTER_CLASS(VisualScriptSubCall);
+ GDREGISTER_CLASS(VisualScriptComment);
+ GDREGISTER_CLASS(VisualScriptConstructor);
+ GDREGISTER_CLASS(VisualScriptLocalVar);
+ GDREGISTER_CLASS(VisualScriptLocalVarSet);
+ GDREGISTER_CLASS(VisualScriptInputAction);
+ GDREGISTER_CLASS(VisualScriptDeconstruct);
+ GDREGISTER_CLASS(VisualScriptPreload);
+ GDREGISTER_CLASS(VisualScriptTypeCast);
+
+ GDREGISTER_CLASS(VisualScriptFunctionCall);
+ GDREGISTER_CLASS(VisualScriptPropertySet);
+ GDREGISTER_CLASS(VisualScriptPropertyGet);
//ClassDB::register_type<VisualScriptScriptCall>();
- ClassDB::register_class<VisualScriptEmitSignal>();
+ GDREGISTER_CLASS(VisualScriptEmitSignal);
- ClassDB::register_class<VisualScriptReturn>();
- ClassDB::register_class<VisualScriptCondition>();
- ClassDB::register_class<VisualScriptWhile>();
- ClassDB::register_class<VisualScriptIterator>();
- ClassDB::register_class<VisualScriptSequence>();
- //ClassDB::register_class<VisualScriptInputFilter>();
- ClassDB::register_class<VisualScriptSwitch>();
- ClassDB::register_class<VisualScriptSelect>();
+ GDREGISTER_CLASS(VisualScriptReturn);
+ GDREGISTER_CLASS(VisualScriptCondition);
+ GDREGISTER_CLASS(VisualScriptWhile);
+ GDREGISTER_CLASS(VisualScriptIterator);
+ GDREGISTER_CLASS(VisualScriptSequence);
+ //GDREGISTER_CLASS(VisualScriptInputFilter);
+ GDREGISTER_CLASS(VisualScriptSwitch);
+ GDREGISTER_CLASS(VisualScriptSelect);
- ClassDB::register_class<VisualScriptYield>();
- ClassDB::register_class<VisualScriptYieldSignal>();
+ GDREGISTER_CLASS(VisualScriptYield);
+ GDREGISTER_CLASS(VisualScriptYieldSignal);
- ClassDB::register_class<VisualScriptBuiltinFunc>();
+ GDREGISTER_CLASS(VisualScriptBuiltinFunc);
- ClassDB::register_class<VisualScriptExpression>();
+ GDREGISTER_CLASS(VisualScriptExpression);
register_visual_script_nodes();
register_visual_script_func_nodes();
@@ -114,7 +114,7 @@ void register_visual_script_types() {
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
- ClassDB::register_class<_VisualScriptEditor>();
+ GDREGISTER_CLASS(_VisualScriptEditor);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_editor_singleton = memnew(_VisualScriptEditor);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index d49060bea8..c4b3f9ba44 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1025,7 +1025,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
MultiplayerAPI::RPCConfig nd;
nd.name = E->get();
nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 69920a81b6..8712bfa06b 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1428,7 +1428,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id);
undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, pos);
undo_redo->add_undo_method(script.ptr(), "remove_function", name);
- undo_redo->add_do_method(script.ptr(), "remove_node", fn_id);
+ undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id);
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
undo_redo->add_do_method(this, "_update_graph");
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 43e1d38a16..8f7b514881 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -513,19 +513,19 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "singleton") {
if (call_mode != CALL_MODE_SINGLETON) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
} else {
List<Engine::Singleton> names;
Engine::get_singleton()->get_singletons(&names);
@@ -543,7 +543,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
@@ -614,7 +614,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
if (mc == 0) {
- property.usage = 0; //do not show
+ property.usage = PROPERTY_USAGE_NONE; //do not show
} else {
property.hint_string = "0," + itos(mc) + ",1";
}
@@ -622,7 +622,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (property.name == "rpc_call_mode") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -1278,19 +1278,19 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
@@ -1352,7 +1352,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
property.type = Variant::STRING;
if (options == "") {
- property.usage = 0; //hide if type has no usable index
+ property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
}
@@ -1956,19 +1956,19 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
@@ -2029,7 +2029,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.hint_string = options;
property.type = Variant::STRING;
if (options == "") {
- property.usage = 0; //hide if type has no usable index
+ property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
}
}
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index f168a5942e..b93c710652 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1534,7 +1534,7 @@ void VisualScriptConstant::_validate_property(PropertyInfo &property) const {
if (property.name == "value") {
property.type = type;
if (type == Variant::NIL) {
- property.usage = 0; //do not save if nil
+ property.usage = PROPERTY_USAGE_NONE; //do not save if nil
}
}
}
@@ -2124,7 +2124,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c
Variant::get_constants_for_type(type, &constants);
if (constants.size() == 0) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
property.hint_string = "";
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 2e1b0a3e99..d8bc926a1d 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -174,7 +174,7 @@ float VisualScriptYield::get_wait_time() {
void VisualScriptYield::_validate_property(PropertyInfo &property) const {
if (property.name == "wait_time") {
if (yield_mode != YIELD_WAIT) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -421,7 +421,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
} else {
Node *bnode = _get_base_node();
if (bnode) {
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index 9cfaba83c1..8f690a6892 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -38,7 +38,7 @@ void register_webm_types() {
resource_loader_webm.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_webm, true);
- ClassDB::register_class<VideoStreamWebm>();
+ GDREGISTER_CLASS(VideoStreamWebm);
}
void unregister_webm_types() {
diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py
index 0a075ccef1..3281415f38 100644
--- a/modules/webrtc/config.py
+++ b/modules/webrtc/config.py
@@ -10,7 +10,7 @@ def get_doc_classes():
return [
"WebRTCPeerConnection",
"WebRTCDataChannel",
- "WebRTCMultiplayer",
+ "WebRTCMultiplayerPeer",
]
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
index 5b9459bc27..26c5bfa6ce 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebRTCMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
- [signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer].
+ [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
<tutorials>
</tutorials>
@@ -66,8 +66,8 @@
</argument>
<description>
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
- If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.
- If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED].
+ If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
+ If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
</description>
</method>
<method name="remove_peer">
@@ -76,13 +76,13 @@
<argument index="0" name="peer_id" type="int">
</argument>
<description>
- Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted.
+ Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted.
</description>
</method>
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
index ecfaed9089..63ecc03a4c 100644
--- a/modules/webrtc/register_types.cpp
+++ b/modules/webrtc/register_types.cpp
@@ -41,7 +41,7 @@
#include "webrtc_data_channel_gdnative.h"
#include "webrtc_peer_connection_gdnative.h"
#endif
-#include "webrtc_multiplayer.h"
+#include "webrtc_multiplayer_peer.h"
void register_webrtc_types() {
#define _SET_HINT(NAME, _VAL_, _MAX_) \
@@ -58,11 +58,11 @@ void register_webrtc_types() {
ClassDB::register_custom_instance_class<WebRTCPeerConnection>();
#ifdef WEBRTC_GDNATIVE_ENABLED
- ClassDB::register_class<WebRTCPeerConnectionGDNative>();
- ClassDB::register_class<WebRTCDataChannelGDNative>();
+ GDREGISTER_CLASS(WebRTCPeerConnectionGDNative);
+ GDREGISTER_CLASS(WebRTCDataChannelGDNative);
#endif
- ClassDB::register_virtual_class<WebRTCDataChannel>();
- ClassDB::register_class<WebRTCMultiplayer>();
+ GDREGISTER_VIRTUAL_CLASS(WebRTCDataChannel);
+ GDREGISTER_CLASS(WebRTCMultiplayerPeer);
}
void unregister_webrtc_types() {}
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp
index 741cad5640..ac75f9e860 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* webrtc_multiplayer.cpp */
+/* webrtc_multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,43 +28,43 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "webrtc_multiplayer.h"
+#include "webrtc_multiplayer_peer.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-void WebRTCMultiplayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayer::initialize, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayer::add_peer, DEFVAL(1));
- ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayer::remove_peer);
- ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayer::has_peer);
- ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayer::get_peer);
- ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayer::get_peers);
- ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayer::close);
+void WebRTCMultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer);
+ ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer);
+ ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer);
+ ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers);
+ ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close);
}
-void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
+void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
-void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
+void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) {
target_peer = p_peer_id;
}
-/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
-int WebRTCMultiplayer::get_packet_peer() const {
+/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */
+int WebRTCMultiplayerPeer::get_packet_peer() const {
return next_packet_peer;
}
-bool WebRTCMultiplayer::is_server() const {
+bool WebRTCMultiplayerPeer::is_server() const {
return unique_id == TARGET_PEER_SERVER;
}
-void WebRTCMultiplayer::poll() {
+void WebRTCMultiplayerPeer::poll() {
if (peer_map.size() == 0) {
return;
}
@@ -147,7 +147,7 @@ void WebRTCMultiplayer::poll() {
}
}
-void WebRTCMultiplayer::_find_next_peer() {
+void WebRTCMultiplayerPeer::_find_next_peer() {
Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer);
if (E) {
E = E->next();
@@ -180,19 +180,19 @@ void WebRTCMultiplayer::_find_next_peer() {
next_packet_peer = 0;
}
-void WebRTCMultiplayer::set_refuse_new_connections(bool p_enable) {
+void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
}
-bool WebRTCMultiplayer::is_refusing_new_connections() const {
+bool WebRTCMultiplayerPeer::is_refusing_new_connections() const {
return refuse_connections;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const {
return connection_status;
}
-Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
+Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) {
ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
unique_id = p_self_id;
server_compat = p_server_compat;
@@ -206,12 +206,12 @@ Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
return OK;
}
-int WebRTCMultiplayer::get_unique_id() const {
+int WebRTCMultiplayerPeer::get_unique_id() const {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1);
return unique_id;
}
-void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
+void WebRTCMultiplayerPeer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
Array channels;
for (List<Ref<WebRTCDataChannel>>::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
channels.push_back(F->get());
@@ -221,18 +221,18 @@ void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dicti
r_dict["channels"] = channels;
}
-bool WebRTCMultiplayer::has_peer(int p_peer_id) {
+bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) {
return peer_map.has(p_peer_id);
}
-Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) {
+Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) {
ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary());
Dictionary out;
_peer_to_dict(peer_map[p_peer_id], out);
return out;
}
-Dictionary WebRTCMultiplayer::get_peers() {
+Dictionary WebRTCMultiplayerPeer::get_peers() {
Dictionary out;
for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
Dictionary d;
@@ -242,7 +242,7 @@ Dictionary WebRTCMultiplayer::get_peers() {
return out;
}
-Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
+Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED);
@@ -277,7 +277,7 @@ Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_i
return OK;
}
-void WebRTCMultiplayer::remove_peer(int p_peer_id) {
+void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) {
ERR_FAIL_COND(!peer_map.has(p_peer_id));
Ref<ConnectedPeer> peer = peer_map[p_peer_id];
peer_map.erase(p_peer_id);
@@ -291,7 +291,7 @@ void WebRTCMultiplayer::remove_peer(int p_peer_id) {
}
}
-Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
// Peer not available
if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) {
_find_next_peer();
@@ -309,7 +309,7 @@ Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size
ERR_FAIL_V(ERR_BUG);
}
-Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED);
int ch = CH_RELIABLE;
@@ -351,7 +351,7 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size)
return OK;
}
-int WebRTCMultiplayer::get_available_packet_count() const {
+int WebRTCMultiplayerPeer::get_available_packet_count() const {
if (next_packet_peer == 0) {
return 0; // To be sure next call to get_packet works if size > 0 .
}
@@ -364,11 +364,11 @@ int WebRTCMultiplayer::get_available_packet_count() const {
return size;
}
-int WebRTCMultiplayer::get_max_packet_size() const {
+int WebRTCMultiplayerPeer::get_max_packet_size() const {
return 1200;
}
-void WebRTCMultiplayer::close() {
+void WebRTCMultiplayerPeer::close() {
peer_map.clear();
unique_id = 0;
next_packet_peer = 0;
@@ -376,7 +376,7 @@ void WebRTCMultiplayer::close() {
connection_status = CONNECTION_DISCONNECTED;
}
-WebRTCMultiplayer::WebRTCMultiplayer() {
+WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() {
unique_id = 0;
next_packet_peer = 0;
target_peer = 0;
@@ -387,6 +387,6 @@ WebRTCMultiplayer::WebRTCMultiplayer() {
server_compat = false;
}
-WebRTCMultiplayer::~WebRTCMultiplayer() {
+WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() {
close();
}
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer_peer.h
index 2ddb98f656..1d9387b6dc 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* webrtc_multiplayer.h */
+/* webrtc_multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,11 +31,11 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
-class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
- GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
+class WebRTCMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -77,8 +77,8 @@ private:
void _find_next_peer();
public:
- WebRTCMultiplayer();
- ~WebRTCMultiplayer();
+ WebRTCMultiplayerPeer();
+ ~WebRTCMultiplayerPeer();
Error initialize(int p_self_id, bool p_server_compat = false);
Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
@@ -94,7 +94,7 @@ public:
int get_available_packet_count() const override;
int get_max_packet_size() const override;
- // NetworkedMultiplayerPeer
+ // MultiplayerPeer
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6af610c689..40c0ad17ad 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
This client can be optionally used as a network peer for the [MultiplayerAPI].
- After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
+ After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
<tutorials>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 0679acf78a..ee1b60f739 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
@@ -39,7 +39,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 7bc0d64718..26e09fd8b3 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
- After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
+ After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 626498e1ae..744053b6e2 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -107,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting)
return CONNECTION_CONNECTING;
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 5a02509c4a..7c742b1b89 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -63,7 +63,7 @@ void register_websocket_types() {
WSLServer::make_default();
#endif
- ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
+ GDREGISTER_VIRTUAL_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index fa0ef7060f..1beeb67b91 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -123,13 +123,13 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
}
//
-// NetworkedMultiplayerPeer
+// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 48a6607d89..e3ccd1a795 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,12 +32,12 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
@@ -78,7 +78,7 @@ protected:
int _gen_unique_id() const;
public:
- /* NetworkedMultiplayerPeer */
+ /* MultiplayerPeer */
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index 9b2d04f14f..b996852f28 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -121,7 +121,7 @@ void WebSocketServer::set_handshake_timeout(float p_timeout) {
handshake_timeout = p_timeout * 1000;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening()) {
return CONNECTION_CONNECTED;
}
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 74017fedd7..49997b42d3 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -288,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index ccdb6e9292..c889562732 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -97,26 +97,31 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uint64_t p_timeout) {
if (OS::get_singleton()->get_ticks_msec() - time > p_timeout) {
+ print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", p_timeout * 0.001));
return ERR_TIMEOUT;
}
+
if (use_ssl) {
Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
- return FAILED;
+ ERR_FAIL_V_MSG(ERR_BUG, "Couldn't get StreamPeerSSL for WebSocket handshake.");
}
ssl->poll();
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
return ERR_BUSY;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ print_verbose(vformat("WebSocket SSL connection error during handshake (StreamPeerSSL status code %d).", ssl->get_status()));
return FAILED;
}
}
+
if (!has_request) {
int read = 0;
while (true) {
- ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
+ ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "WebSocket response headers are too big.");
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) { // Got an error
+ print_verbose(vformat("WebSocket error while getting partial data (StreamPeer error code %d).", err));
return FAILED;
} else if (read != 1) { // Busy, wait next poll
return ERR_BUSY;
@@ -143,17 +148,21 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin
req_pos += 1;
}
}
+
if (has_request && response_sent < response.size() - 1) {
int sent = 0;
Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
if (err != OK) {
+ print_verbose(vformat("WebSocket error while putting partial data (StreamPeer error code %d).", err));
return err;
}
response_sent += sent;
}
+
if (response_sent < response.size() - 1) {
return ERR_BUSY;
}
+
return OK;
}
diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp
index 6df0234811..078a6547cf 100644
--- a/modules/webxr/register_types.cpp
+++ b/modules/webxr/register_types.cpp
@@ -34,7 +34,7 @@
#include "webxr_interface_js.h"
void register_webxr_types() {
- ClassDB::register_virtual_class<WebXRInterface>();
+ GDREGISTER_VIRTUAL_CLASS(WebXRInterface);
#ifdef JAVASCRIPT_ENABLED
Ref<WebXRInterfaceJS> webxr;
diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp
index d3c49c6eb7..03355e4815 100644
--- a/platform/android/api/api.cpp
+++ b/platform/android/api/api.cpp
@@ -44,11 +44,11 @@ void register_android_api() {
// `JNISingleton` registration occurs in
// `platform/android/java_godot_lib_jni.cpp#Java_org_godotengine_godot_GodotLib_setup`
java_class_wrapper = memnew(JavaClassWrapper); // Dummy
- ClassDB::register_class<JNISingleton>();
+ GDREGISTER_CLASS(JNISingleton);
#endif
- ClassDB::register_class<JavaClass>();
- ClassDB::register_class<JavaClassWrapper>();
+ GDREGISTER_CLASS(JavaClass);
+ GDREGISTER_CLASS(JavaClassWrapper);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
}
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 66a2013c4e..1fcc3d4a5c 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -358,8 +358,8 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
}
@@ -377,10 +377,11 @@ void DisplayServerAndroid::reset_window() {
ERR_FAIL_COND(!native_window);
ERR_FAIL_COND(!context_vulkan);
+ VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
context_vulkan->window_destroy(MAIN_WINDOW_ID);
Size2i display_size = OS_Android::get_singleton()->get_display_size();
- if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
+ if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to reset Vulkan window.");
@@ -402,7 +403,7 @@ void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
}
-DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
// TODO: rendering_driver is broken, change when different drivers are supported again
@@ -446,7 +447,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
}
Size2i display_size = OS_Android::get_singleton()->get_display_size();
- if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
+ if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
@@ -901,3 +902,17 @@ void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape)
DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
return cursor_shape;
}
+
+void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
+}
+
+DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
+}
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index a39271d524..bd5bed31cd 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -92,7 +92,7 @@ private:
1003, //CURSOR_HELP
};
const int CURSOR_TYPE_NULL = 0;
- MouseMode mouse_mode;
+ MouseMode mouse_mode = MouseMode::MOUSE_MODE_VISIBLE;
bool keep_screen_on;
@@ -188,6 +188,8 @@ public:
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool can_any_window_draw() const;
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID);
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const;
virtual void alert(const String &p_alert, const String &p_title);
@@ -211,7 +213,7 @@ public:
void mouse_set_mode(MouseMode p_mode);
MouseMode mouse_get_mode() const;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
@@ -221,7 +223,7 @@ public:
virtual Point2i mouse_get_position() const;
virtual MouseButton mouse_get_button_state() const;
- DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();
};
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
index 0572cf3589..b12844702a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
@@ -43,10 +43,10 @@ public class Dictionary extends HashMap<String, Object> {
for (String key : keys) {
ret[i] = key;
i++;
- };
+ }
return ret;
- };
+ }
public Object[] get_values() {
Object[] ret = new Object[size()];
@@ -55,21 +55,21 @@ public class Dictionary extends HashMap<String, Object> {
for (String key : keys) {
ret[i] = get(key);
i++;
- };
+ }
return ret;
- };
+ }
public void set_keys(String[] keys) {
keys_cache = keys;
- };
+ }
public void set_values(Object[] vals) {
int i = 0;
for (String key : keys_cache) {
put(key, vals[i]);
i++;
- };
+ }
keys_cache = null;
- };
-};
+ }
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 1ed16e04ca..89497d1526 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -96,14 +96,6 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
}
}
- @Override
- public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
- if (godotFragment != null && godotFragment.onKeyMultiple(inKeyCode, repeatCount, event)) {
- return true;
- }
- return super.onKeyMultiple(inKeyCode, repeatCount, event);
- }
-
/**
* Used to initialize the Godot fragment instance in {@link FullScreenGodotApp#onCreate(Bundle)}.
*/
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 0c16214c8a..8ffa4a9249 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -70,10 +70,8 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
-import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.LayoutInflater;
-import android.view.MotionEvent;
import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
@@ -175,7 +173,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public static GodotNetUtils netUtils;
public interface ResultCallback {
- public void callback(int requestCode, int resultCode, Intent data);
+ void callback(int requestCode, int resultCode, Intent data);
}
public ResultCallback result_callback;
@@ -220,7 +218,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (int i = 0; i < permissions.length; i++) {
GodotLib.requestPermissionResult(permissions[i], grantResults[i] == PackageManager.PERMISSION_GRANTED);
}
- };
+ }
/**
* Invoked on the render thread when the Godot setup is complete.
@@ -281,29 +279,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView);
io.setEdit(editText);
- view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
- @Override
- public void onGlobalLayout() {
- Point fullSize = new Point();
- activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
- Rect gameSize = new Rect();
- mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
-
- final int keyboardHeight = fullSize.y - gameSize.bottom;
- GodotLib.setVirtualKeyboardHeight(keyboardHeight);
- }
+ view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
+ Point fullSize = new Point();
+ activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
+ Rect gameSize = new Rect();
+ mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
+ final int keyboardHeight = fullSize.y - gameSize.bottom;
+ GodotLib.setVirtualKeyboardHeight(keyboardHeight);
});
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- // Must occur after GodotLib.setup has completed.
- for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
- plugin.onRegisterPluginWithGodotNative();
- }
-
- setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
+ mRenderView.queueOnRenderThread(() -> {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onRegisterPluginWithGodotNative();
}
+ setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
});
// Include the returned non-null views in the Godot view hierarchy.
@@ -316,14 +305,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void setKeepScreenOn(final boolean p_enabled) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- if (p_enabled) {
- getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- } else {
- getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- }
+ runOnUiThread(() -> {
+ if (p_enabled) {
+ getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
+ } else {
+ getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
});
}
@@ -370,21 +356,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void alert(final String message, final String title) {
final Activity activity = getActivity();
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- AlertDialog.Builder builder = new AlertDialog.Builder(activity);
- builder.setMessage(message).setTitle(title);
- builder.setPositiveButton(
- "OK",
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int id) {
- dialog.cancel();
- }
- });
- AlertDialog dialog = builder.create();
- dialog.show();
- }
+ runOnUiThread(() -> {
+ AlertDialog.Builder builder = new AlertDialog.Builder(activity);
+ builder.setMessage(message).setTitle(title);
+ builder.setPositiveButton(
+ "OK",
+ (dialog, id) -> dialog.cancel());
+ AlertDialog dialog = builder.create();
+ dialog.show();
});
}
@@ -534,7 +513,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
String main_pack_md5 = null;
String main_pack_key = null;
- List<String> new_args = new LinkedList<String>();
+ List<String> new_args = new LinkedList<>();
for (int i = 0; i < command_line.length; i++) {
boolean has_extra = i < command_line.length - 1;
@@ -755,19 +734,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public void UiChangeListener() {
final View decorView = getActivity().getWindow().getDecorView();
- decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
- @Override
- public void onSystemUiVisibilityChange(int visibility) {
- if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
- decorView.setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
- }
+ decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
+ if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
+ decorView.setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
});
@@ -780,7 +756,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
int displayRotation = display.getRotation();
float[] adjustedValues = new float[3];
- final int axisSwap[][] = {
+ final int[][] axisSwap = {
{ 1, -1, 0, 1 }, // ROTATION_0
{ -1, -1, 1, 0 }, // ROTATION_90
{ -1, 1, 0, 1 }, // ROTATION_180
@@ -798,21 +774,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final int typeOfSensor = event.sensor.getType();
if (mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
- GodotLib.accelerometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GRAVITY) {
- GodotLib.gravity(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
- GodotLib.magnetometer(-x, y, -z);
- }
- if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
- GodotLib.gyroscope(x, -y, z);
- }
+ mRenderView.queueOnRenderThread(() -> {
+ if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
+ GodotLib.accelerometer(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_GRAVITY) {
+ GodotLib.gravity(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
+ GodotLib.magnetometer(-x, y, -z);
+ }
+ if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
+ GodotLib.gyroscope(x, -y, z);
}
});
}
@@ -847,12 +820,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
if (shouldQuit && mRenderView != null) {
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.back();
- }
- });
+ mRenderView.queueOnRenderThread(GodotLib::back);
}
}
@@ -897,7 +865,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
byte[] messageDigest = complete.digest();
// Create Hex String
- StringBuffer hexString = new StringBuffer();
+ StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++) {
String s = Integer.toHexString(0xFF & messageDigest[i]);
@@ -918,33 +886,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
- public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
- String s = event.getCharacters();
- if (s == null || s.length() == 0)
- return false;
-
- final char[] cc = s.toCharArray();
- int cnt = 0;
- for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
- ;
- if (cnt == 0)
- return false;
- mRenderView.queueOnRenderThread(new Runnable() {
- // This method will be called on the rendering thread:
- public void run() {
- for (int i = 0, n = cc.length; i < n; i++) {
- int keyCode;
- if ((keyCode = cc[i]) != 0) {
- // Simulate key down and up...
- GodotLib.key(0, 0, keyCode, true);
- GodotLib.key(0, 0, keyCode, false);
- }
- }
- }
- });
- return true;
- }
-
public boolean requestPermission(String p_name) {
return PermissionsUtil.requestPermission(p_name, getActivity());
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index b3ee55ea64..a9d45c943b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -232,13 +232,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onResume() {
super.onResume();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- godotRenderer.onActivityResumed();
- GodotLib.focusin();
- }
+ queueEvent(() -> {
+ // Resume the renderer
+ godotRenderer.onActivityResumed();
+ GodotLib.focusin();
});
}
@@ -246,13 +243,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
public void onPause() {
super.onPause();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- godotRenderer.onActivityPaused();
- }
+ queueEvent(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ godotRenderer.onActivityPaused();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index 12a8bdb90b..66882e8e72 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -34,11 +34,9 @@ import org.godotengine.godot.input.*;
import android.app.Activity;
import android.content.*;
-import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.graphics.Point;
-import android.media.*;
import android.net.Uri;
import android.os.*;
import android.util.DisplayMetrics;
@@ -73,7 +71,7 @@ public class GodotIO {
public int last_file_id = 1;
- class AssetData {
+ static class AssetData {
public boolean eof = false;
public String path;
public InputStream is;
@@ -232,7 +230,7 @@ public class GodotIO {
/// DIRECTORIES
/////////////////////////
- class AssetDir {
+ static class AssetDir {
public String[] files;
public int current;
public String path;
@@ -323,8 +321,8 @@ public class GodotIO {
am = p_activity.getAssets();
activity = p_activity;
//streams = new HashMap<Integer, AssetData>();
- streams = new SparseArray<AssetData>();
- dirs = new SparseArray<AssetDir>();
+ streams = new SparseArray<>();
+ dirs = new SparseArray<>();
}
/////////////////////////
@@ -386,7 +384,7 @@ public class GodotIO {
Point size = new Point();
display.getRealSize(size);
- int result[] = { 0, 0, size.x, size.y };
+ int[] result = { 0, 0, size.x, size.y };
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
WindowInsets insets = activity.getWindow().getDecorView().getRootWindowInsets();
DisplayCutout cutout = insets.getDisplayCutout();
@@ -408,12 +406,12 @@ public class GodotIO {
//InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
//inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
- };
+ }
public void hideKeyboard() {
if (edit != null)
edit.hideKeyboard();
- };
+ }
public void setScreenOrientation(int p_orientation) {
switch (p_orientation) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 8108118388..95870acda1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -34,7 +34,6 @@ import android.app.Activity;
import android.hardware.SensorEvent;
import android.view.Surface;
-import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
index ac333dd827..79007764a7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
@@ -35,18 +35,18 @@ import org.godotengine.godot.input.GodotInputHandler;
import android.view.SurfaceView;
public interface GodotRenderView {
- abstract public SurfaceView getView();
+ SurfaceView getView();
- abstract public void initInputDevices();
+ void initInputDevices();
- abstract public void queueOnRenderThread(Runnable event);
+ void queueOnRenderThread(Runnable event);
- abstract public void onActivityPaused();
- abstract public void onActivityResumed();
+ void onActivityPaused();
+ void onActivityResumed();
- abstract public void onBackPressed();
+ void onBackPressed();
- abstract public GodotInputHandler getInputHandler();
+ GodotInputHandler getInputHandler();
- abstract public void setPointerIcon(int pointerType);
+ void setPointerIcon(int pointerType);
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
index 59bdbf7f8d..878a119c5c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java
@@ -34,7 +34,6 @@ import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.plugin.GodotPluginRegistry;
import org.godotengine.godot.utils.GLUtils;
-import android.content.Context;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 169c6cf770..6fca7f2a57 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -39,7 +39,6 @@ import android.annotation.SuppressLint;
import android.content.Context;
import android.os.Build;
import android.view.GestureDetector;
-import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
@@ -150,13 +149,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onResume() {
super.onResume();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- // Resume the renderer
- mRenderer.onVkResume();
- GodotLib.focusin();
- }
+ queueOnVkThread(() -> {
+ // Resume the renderer
+ mRenderer.onVkResume();
+ GodotLib.focusin();
});
}
@@ -164,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
public void onPause() {
super.onPause();
- queueOnVkThread(new Runnable() {
- @Override
- public void run() {
- GodotLib.focusout();
- // Pause the renderer
- mRenderer.onVkPause();
- }
+ queueOnVkThread(() -> {
+ GodotLib.focusout();
+ // Pause the renderer
+ mRenderer.onVkPause();
});
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 2c39d06832..1d60c21c60 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -75,12 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.doubleTap(buttonMask, x, y);
- }
- });
+ queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
return true;
}
@@ -89,12 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.scroll(x, y);
- }
- });
+ queueEvent(() -> GodotLib.scroll(x, y));
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 435b8b325f..4dc9157545 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -45,13 +45,9 @@ import android.view.InputDevice.MotionRange;
import android.view.KeyEvent;
import android.view.MotionEvent;
-import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
-import java.util.HashMap;
import java.util.HashSet;
-import java.util.List;
-import java.util.Map;
import java.util.Set;
/**
@@ -64,7 +60,7 @@ public class GodotInputHandler implements InputDeviceListener {
private final String tag = this.getClass().getSimpleName();
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
- private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<Joystick>(4);
+ private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
public GodotInputHandler(GodotRenderView godotView) {
mRenderView = godotView;
@@ -101,22 +97,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, false);
- }
- });
+ queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, false);
- }
- });
+ queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
}
return true;
@@ -147,22 +133,12 @@ public class GodotInputHandler implements InputDeviceListener {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joybutton(godotJoyId, button, true);
- }
- });
+ queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.key(keyCode, scanCode, chr, true);
- }
- });
+ queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
}
return true;
@@ -194,19 +170,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_MOVE:
- case MotionEvent.ACTION_POINTER_UP:
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
- } break;
- }
+ mRenderView.queueOnRenderThread(() -> {
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE:
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
}
});
}
@@ -232,13 +205,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
- //Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
- }
- });
+ queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
}
}
@@ -248,13 +215,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX;
joystick.hatY = hatY;
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyhat(godotJoyId, hatX, hatY);
- //Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
- }
- });
+ queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
}
}
return true;
@@ -263,12 +224,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ queueEvent(() -> GodotLib.hover(type, x, y));
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@@ -333,7 +289,7 @@ public class GodotInputHandler implements InputDeviceListener {
//Helps with creating new joypad mappings.
Log.i(tag, "=== New Input Device: " + joystick.name);
- Set<Integer> already = new HashSet<Integer>();
+ Set<Integer> already = new HashSet<>();
for (InputDevice.MotionRange range : device.getMotionRanges()) {
boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK);
boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD);
@@ -360,12 +316,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
mJoysticksDevices.put(deviceId, joystick);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(id, true, joystick.name);
- }
- });
+ queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
}
@Override
@@ -378,12 +329,7 @@ public class GodotInputHandler implements InputDeviceListener {
mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.joyconnectionchanged(godotJoyId, false, "");
- }
- });
+ queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
}
@Override
@@ -472,12 +418,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.hover(type, x, y);
- }
- });
+ queueEvent(() -> GodotLib.hover(type, x, y));
return true;
}
case MotionEvent.ACTION_BUTTON_PRESS:
@@ -487,12 +428,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
- }
- });
+ queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
return true;
}
case MotionEvent.ACTION_SCROLL: {
@@ -502,12 +438,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
- }
- });
+ queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
}
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 3e0e6a65fd..020870a110 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -94,17 +94,14 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
-
- if (mHasSelection) {
- mHasSelection = false;
- break;
- }
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < count; ++i) {
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
+
+ if (mHasSelection) {
+ mHasSelection = false;
+ break;
}
}
});
@@ -118,18 +115,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !mEdit.isMultiline()) {
- // Return keys are handled through action events
- continue;
- }
- GodotLib.key(0, 0, key, true);
- GodotLib.key(0, 0, key, false);
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < count; ++i) {
+ int key = newChars[i];
+ if ((key == '\n') && !mEdit.isMultiline()) {
+ // Return keys are handled through action events
+ continue;
}
+ GodotLib.key(0, 0, key, true);
+ GodotLib.key(0, 0, key, false);
}
});
}
@@ -139,23 +133,21 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
- mRenderView.queueOnRenderThread(new Runnable() {
- @Override
- public void run() {
- for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(0, 0, ch, true);
- GodotLib.key(0, 0, ch, false);
- }
+ mRenderView.queueOnRenderThread(() -> {
+ for (int i = 0; i < characters.length(); i++) {
+ final int ch = characters.codePointAt(i);
+ GodotLib.key(0, 0, ch, true);
+ GodotLib.key(0, 0, ch, false);
}
});
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
-
+ mRenderView.queueOnRenderThread(() -> {
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
+ });
mRenderView.getView().requestFocus();
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java
index 62810ad3a4..21fdc658bb 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java
@@ -28,14 +28,14 @@ public interface InputManagerCompat {
* @param id The device id
* @return The input device or null if not found
*/
- public InputDevice getInputDevice(int id);
+ InputDevice getInputDevice(int id);
/**
* Gets the ids of all input devices in the system.
*
* @return The input device ids.
*/
- public int[] getInputDeviceIds();
+ int[] getInputDeviceIds();
/**
* Registers an input device listener to receive notifications about when
@@ -46,7 +46,7 @@ public interface InputManagerCompat {
* null if the listener should be invoked on the calling thread's
* looper.
*/
- public void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
+ void registerInputDeviceListener(InputManagerCompat.InputDeviceListener listener,
Handler handler);
/**
@@ -54,7 +54,7 @@ public interface InputManagerCompat {
*
* @param listener The listener to unregister.
*/
- public void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
+ void unregisterInputDeviceListener(InputManagerCompat.InputDeviceListener listener);
/*
* The following three calls are to simulate V16 behavior on pre-Jellybean
@@ -69,7 +69,7 @@ public interface InputManagerCompat {
*
* @param event the motion event from the app
*/
- public void onGenericMotionEvent(MotionEvent event);
+ void onGenericMotionEvent(MotionEvent event);
/**
* Tell the V9 input manager that it should stop polling for disconnected
@@ -77,7 +77,7 @@ public interface InputManagerCompat {
* might want to call it whenever your game is not active (or whenever you
* don't care about being notified of new input devices)
*/
- public void onPause();
+ void onPause();
/**
* Tell the V9 input manager that it should start polling for disconnected
@@ -85,9 +85,9 @@ public interface InputManagerCompat {
* might want to call it less often (only when the gameplay is actually
* active)
*/
- public void onResume();
+ void onResume();
- public interface InputDeviceListener {
+ interface InputDeviceListener {
/**
* Called whenever the input manager detects that a device has been
* added. This will only be called in the V9 version when a motion event
@@ -119,7 +119,7 @@ public interface InputManagerCompat {
/**
* Use this to construct a compatible InputManager.
*/
- public static class Factory {
+ class Factory {
/**
* Constructs and returns a compatible InputManger
*
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java
index 61828dccae..0dbc13c77b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java
@@ -34,7 +34,7 @@ public class InputManagerV16 implements InputManagerCompat {
public InputManagerV16(Context context) {
mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
- mListeners = new HashMap<InputManagerCompat.InputDeviceListener, V16InputDeviceListener>();
+ mListeners = new HashMap<>();
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index 095fa9bd2a..bff90d7ce9 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -41,12 +41,12 @@ import java.util.List;
class Joystick {
int device_id;
String name;
- List<Integer> axes = new ArrayList<Integer>();
+ List<Integer> axes = new ArrayList<>();
protected boolean hasAxisHat = false;
/*
* Keep track of values so we can prevent flooding the engine with useless events.
*/
- protected final SparseArray<Float> axesValues = new SparseArray<Float>(4);
+ protected final SparseArray<Float> axesValues = new SparseArray<>(4);
protected int hatX;
protected int hatY;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 6c8a3d4219..2dc8359615 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -136,7 +136,7 @@ public abstract class GodotPlugin {
nativeRegisterSingleton(pluginName, pluginObject);
Set<Method> filteredMethods = new HashSet<>();
- Class clazz = pluginObject.getClass();
+ Class<?> clazz = pluginObject.getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
@@ -157,8 +157,8 @@ public abstract class GodotPlugin {
for (Method method : filteredMethods) {
List<String> ptr = new ArrayList<>();
- Class[] paramTypes = method.getParameterTypes();
- for (Class c : paramTypes) {
+ Class<?>[] paramTypes = method.getParameterTypes();
+ for (Class<?> c : paramTypes) {
ptr.add(c.getName());
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
index d6e49bb635..2b6e4ad2be 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
@@ -39,10 +39,10 @@ public class Crypt {
// Create MD5 Hash
MessageDigest digest = java.security.MessageDigest.getInstance("MD5");
digest.update(input.getBytes());
- byte messageDigest[] = digest.digest();
+ byte[] messageDigest = digest.digest();
// Create Hex String
- StringBuffer hexString = new StringBuffer();
+ StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++)
hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
return hexString.toString();
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
index 71610d2d00..c852e8759a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -30,7 +30,6 @@
package org.godotengine.godot.xr.regular;
-import org.godotengine.godot.GodotLib;
import org.godotengine.godot.utils.GLUtils;
import android.opengl.GLSurfaceView;
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 4c66789a83..2eded01bf4 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -157,7 +157,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
}
java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
- ClassDB::register_class<JNISingleton>();
+ GDREGISTER_CLASS(JNISingleton);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 63f2026fae..a031f3beee 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -36,7 +36,7 @@ const char *VulkanContextAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
-int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) {
+int VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) {
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
@@ -49,7 +49,7 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in
ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
}
- return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
+ return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height);
}
bool VulkanContextAndroid::_use_validation_layers() {
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index 5a84eaf8f3..182ce33c97 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -39,7 +39,7 @@ class VulkanContextAndroid : public VulkanContext {
virtual const char *_get_platform_surface_extension() const override;
public:
- int window_create(ANativeWindow *p_window, int p_width, int p_height);
+ int window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height);
VulkanContextAndroid() = default;
~VulkanContextAndroid() override = default;
diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h
index 34c56382a4..6f64130b23 100644
--- a/platform/iphone/display_server_iphone.h
+++ b/platform/iphone/display_server_iphone.h
@@ -67,7 +67,7 @@ class DisplayServerIPhone : public DisplayServer {
void perform_event(const Ref<InputEvent> &p_event);
- DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerIPhone();
public:
@@ -76,7 +76,7 @@ public:
static DisplayServerIPhone *get_singleton();
static void register_iphone_driver();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
// MARK: - Events
@@ -176,6 +176,9 @@ public:
virtual bool can_any_window_draw() const override;
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
+
virtual bool screen_is_touchscreen(int p_screen) const override;
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override;
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index 74d7419715..bd95e2c703 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -48,7 +48,7 @@ DisplayServerIPhone *DisplayServerIPhone::get_singleton() {
return (DisplayServerIPhone *)DisplayServer::get_singleton();
}
-DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
#if defined(OPENGL_ENABLED)
@@ -108,7 +108,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Displ
}
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
- if (context_vulkan->window_create(MAIN_WINDOW_ID, layer, size.width, size.height) != OK) {
+ if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
@@ -147,8 +147,8 @@ DisplayServerIPhone::~DisplayServerIPhone() {
#endif
}
-DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
}
Vector<String> DisplayServerIPhone::get_rendering_drivers_func() {
@@ -581,3 +581,19 @@ void DisplayServerIPhone::resize_window(CGSize viewSize) {
Variant resize_rect = Rect2i(Point2i(), size);
_window_callback(window_resize_callback, resize_rect);
}
+
+void DisplayServerIPhone::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
+}
+
+DisplayServer::VSyncMode DisplayServerIPhone::window_get_vsync_mode(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
+}
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 1d1961ac2f..523dc555f1 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -413,7 +413,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale To Fit,Scale To Fill,Scale"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale to Fit,Scale to Fill,Scale"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@3x", PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_custom_bg_color"), false));
diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h
index 88764e270e..ec6aaf46e8 100644
--- a/platform/iphone/vulkan_context_iphone.h
+++ b/platform/iphone/vulkan_context_iphone.h
@@ -39,7 +39,7 @@ class VulkanContextIPhone : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
- Error window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height);
+ Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height);
VulkanContextIPhone();
~VulkanContextIPhone();
diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm
index 08c9007fbb..17f2b167b3 100644
--- a/platform/iphone/vulkan_context_iphone.mm
+++ b/platform/iphone/vulkan_context_iphone.mm
@@ -35,7 +35,7 @@ const char *VulkanContextIPhone::_get_platform_surface_extension() const {
return VK_MVK_IOS_SURFACE_EXTENSION_NAME;
}
-Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height) {
+Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height) {
VkIOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
createInfo.pNext = nullptr;
@@ -47,7 +47,7 @@ Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CA
vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- return _window_create(p_window_id, surface, p_width, p_height);
+ return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
}
VulkanContextIPhone::VulkanContextIPhone() {}
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index 5ad2bf56cf..e7c018ba9f 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -37,8 +37,8 @@ static JavaScript *javascript_eval;
void register_javascript_api() {
JavaScriptToolsEditorPlugin::initialize();
- ClassDB::register_virtual_class<JavaScriptObject>();
- ClassDB::register_virtual_class<JavaScript>();
+ GDREGISTER_VIRTUAL_CLASS(JavaScriptObject);
+ GDREGISTER_VIRTUAL_CLASS(JavaScript);
javascript_eval = memnew(JavaScript);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
}
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index da6adc4cd8..dacc442575 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -29,7 +29,7 @@ def get_opts():
from SCons.Variables import BoolVariable
return [
- ("initial_memory", "Initial WASM memory (in MiB)", 16),
+ ("initial_memory", "Initial WASM memory (in MiB)", 32),
BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
BoolVariable("use_thinlto", "Use ThinLTO", False),
BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
@@ -130,7 +130,6 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=leak"])
env.Append(LINKFLAGS=["-fsanitize=leak"])
if env["use_safe_heap"]:
- env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"])
env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
# Closure compiler
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
index 9de2edc9a7..1dd73ef8e9 100644
--- a/platform/javascript/javascript_singleton.cpp
+++ b/platform/javascript/javascript_singleton.cpp
@@ -183,7 +183,7 @@ Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val
case Variant::FLOAT:
return p_val->r;
case Variant::STRING: {
- String out((const char *)p_val->p);
+ String out = String::utf8((const char *)p_val->p);
free(p_val->p);
return out;
}
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index fd652c0af2..8f0742041c 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -855,10 +855,10 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const {
return ret;
}
-DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
_THREAD_SAFE_METHOD_
- WindowID id = _create_window(p_mode, p_flags, p_rect);
+ WindowID id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, id);
@@ -3641,6 +3641,22 @@ void DisplayServerX11::set_icon(const Ref<Image> &p_icon) {
XSetErrorHandler(oldHandler);
}
+void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
+}
+
+DisplayServer::VSyncMode DisplayServerX11::window_get_vsync_mode(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
+}
+
Vector<String> DisplayServerX11::get_rendering_drivers_func() {
Vector<String> drivers;
@@ -3654,8 +3670,8 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n"
"Please update your drivers or if you have a very old or integrated GPU upgrade it.",
@@ -3664,7 +3680,7 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
return ds;
}
-DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
//Create window
long visualMask = VisualScreenMask;
@@ -3828,7 +3844,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
- Error err = context_vulkan->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
+ Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
}
#endif
@@ -3865,7 +3881,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
return id;
}
-DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
@@ -4101,7 +4117,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
Point2i window_position(
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
- WindowID main_window = _create_window(p_mode, p_flags, Rect2i(window_position, p_resolution));
+ WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution));
if (main_window == INVALID_WINDOW_ID) {
r_error = ERR_CANT_CREATE;
return;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 707775a1da..c5cf5ee4cb 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -152,7 +152,7 @@ class DisplayServerX11 : public DisplayServer {
Map<WindowID, WindowData> windows;
WindowID window_id_counter = MAIN_WINDOW_ID;
- WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
+ WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
String internal_clipboard;
Window xdnd_source_window;
@@ -307,7 +307,7 @@ public:
virtual Vector<DisplayServer::WindowID> get_window_list() const;
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
virtual void show_window(WindowID p_id);
virtual void delete_sub_window(WindowID p_id);
@@ -362,6 +362,9 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
+
virtual void cursor_set_shape(CursorShape p_shape);
virtual CursorShape cursor_get_shape() const;
virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
@@ -383,12 +386,12 @@ public:
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_x11_driver();
- DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerX11();
};
diff --git a/platform/linuxbsd/freedesktop_screensaver.cpp b/platform/linuxbsd/freedesktop_screensaver.cpp
index 23093698ba..a6a3b27d76 100644
--- a/platform/linuxbsd/freedesktop_screensaver.cpp
+++ b/platform/linuxbsd/freedesktop_screensaver.cpp
@@ -55,7 +55,8 @@ void FreeDesktopScreenSaver::inhibit() {
}
String app_name_string = ProjectSettings::get_singleton()->get("application/config/name");
- const char *app_name = app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data();
+ CharString app_name_utf8 = app_name_string.utf8();
+ const char *app_name = app_name_string.is_empty() ? "Godot Engine" : app_name_utf8.get_data();
const char *reason = "Running Godot Engine project";
diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp
index 021db630e0..88cb00a8a1 100644
--- a/platform/linuxbsd/vulkan_context_x11.cpp
+++ b/platform/linuxbsd/vulkan_context_x11.cpp
@@ -35,7 +35,7 @@ const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
-Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
+Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
@@ -46,7 +46,7 @@ Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Win
VkSurfaceKHR surface;
VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- return _window_create(p_window_id, surface, p_width, p_height);
+ return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
}
VulkanContextX11::VulkanContextX11() {
diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h
index 26472444ad..de4a9c7b90 100644
--- a/platform/linuxbsd/vulkan_context_x11.h
+++ b/platform/linuxbsd/vulkan_context_x11.h
@@ -38,7 +38,7 @@ class VulkanContextX11 : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
- Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
+ Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, ::Window p_window, Display *p_display, int p_width, int p_height);
VulkanContextX11();
~VulkanContextX11();
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 5f7f5f84a2..c7b9e411b8 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -145,7 +145,7 @@ public:
WindowID window_id_counter = MAIN_WINDOW_ID;
- WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect);
+ WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect);
void _update_window(WindowData p_wd);
void _send_window_event(const WindowData &wd, WindowEvent p_event);
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
@@ -232,7 +232,7 @@ public:
virtual Vector<int> get_window_list() const override;
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
virtual void show_window(WindowID p_id) override;
virtual void delete_sub_window(WindowID p_id) override;
@@ -286,6 +286,9 @@ public:
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
+
virtual Point2i ime_get_selection() const override;
virtual String ime_get_text() const override;
@@ -314,12 +317,12 @@ public:
virtual void console_set_visible(bool p_enabled) override;
virtual bool is_console_visible() const override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_osx_driver();
- DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerOSX();
};
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 4a672a4b17..dec6da42fe 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -2388,10 +2388,10 @@ Vector<DisplayServer::WindowID> DisplayServerOSX::get_window_list() const {
return ret;
}
-DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
_THREAD_SAFE_METHOD_
- WindowID id = _create_window(p_mode, p_rect);
+ WindowID id = _create_window(p_mode, p_vsync_mode, p_rect);
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, id);
@@ -3546,6 +3546,22 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) {
[nsimg release];
}
+void DisplayServerOSX::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
+}
+
+DisplayServer::VSyncMode DisplayServerOSX::window_get_vsync_mode(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
+}
+
Vector<String> DisplayServerOSX::get_rendering_drivers_func() {
Vector<String> drivers;
@@ -3596,15 +3612,15 @@ ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) co
return windows[p_window].instance_id;
}
-DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
ds->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver");
}
return ds;
}
-DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, const Rect2i &p_rect) {
+DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) {
WindowID id;
const float scale = screen_get_max_scale();
{
@@ -3651,7 +3667,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, c
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
if (context_vulkan) {
- Error err = context_vulkan->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
+ Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan context");
}
}
@@ -3750,7 +3766,7 @@ bool DisplayServerOSX::is_console_visible() const {
return isatty(STDIN_FILENO);
}
-DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
@@ -3886,7 +3902,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
Point2i window_position(
screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2,
screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2);
- WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution));
+ WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution));
ERR_FAIL_COND(main_window == INVALID_WINDOW_ID);
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index f68ff32012..ea34b8a24e 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -163,9 +163,13 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false));
+ if (!Engine::get_singleton()->has_singleton("GodotSharp")) {
+ // These entitlements are required to run managed code, and are always enabled in Mono builds.
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_unsigned_executable_memory"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_dyld_environment_variables"), false));
+ }
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/disable_library_validation"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/audio_input"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/camera"), false));
@@ -786,18 +790,29 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
ent_f->store_line("<plist version=\"1.0\">");
ent_f->store_line("<dict>");
- if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) {
+ if (Engine::get_singleton()->has_singleton("GodotSharp")) {
+ // These entitlements are required to run managed code, and are always enabled in Mono builds.
ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>");
ent_f->store_line("<true/>");
- }
- if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) {
ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>");
ent_f->store_line("<true/>");
- }
- if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) {
ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>");
ent_f->store_line("<true/>");
+ } else {
+ if ((bool)p_preset->get("codesign/entitlements/allow_jit_code_execution")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-jit</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/allow_unsigned_executable_memory")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-unsigned-executable-memory</key>");
+ ent_f->store_line("<true/>");
+ }
+ if ((bool)p_preset->get("codesign/entitlements/allow_dyld_environment_variables")) {
+ ent_f->store_line("<key>com.apple.security.cs.allow-dyld-environment-variables</key>");
+ ent_f->store_line("<true/>");
+ }
}
+
if ((bool)p_preset->get("codesign/entitlements/disable_library_validation")) {
ent_f->store_line("<key>com.apple.security.cs.disable-library-validation</key>");
ent_f->store_line("<true/>");
diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h
index 8b6a75adfb..22d43688a3 100644
--- a/platform/osx/vulkan_context_osx.h
+++ b/platform/osx/vulkan_context_osx.h
@@ -38,7 +38,7 @@ class VulkanContextOSX : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
- Error window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height);
+ Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height);
VulkanContextOSX();
~VulkanContextOSX();
diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm
index 6b87fbd489..7e18e177c1 100644
--- a/platform/osx/vulkan_context_osx.mm
+++ b/platform/osx/vulkan_context_osx.mm
@@ -35,7 +35,7 @@ const char *VulkanContextOSX::_get_platform_surface_extension() const {
return VK_MVK_MACOS_SURFACE_EXTENSION_NAME;
}
-Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height) {
+Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, id p_window, int p_width, int p_height) {
VkMacOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
createInfo.pNext = nullptr;
@@ -45,7 +45,7 @@ Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_
VkSurfaceKHR surface;
VkResult err = vkCreateMacOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- return _window_create(p_window_id, surface, p_width, p_height);
+ return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
}
VulkanContextOSX::VulkanContextOSX() {
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 7cf9738f13..74b12cbb3b 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -66,46 +66,13 @@ int ContextGL_Windows::get_window_height() {
return OS::get_singleton()->get_video_mode().height;
}
-bool ContextGL_Windows::should_vsync_via_compositor() {
- if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
- return false;
- }
-
- // Note: All Windows versions supported by Godot have a compositor.
- // It can be disabled on earlier Windows versions.
- BOOL dwm_enabled;
-
- if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) {
- return dwm_enabled;
- }
-
- return false;
-}
-
void ContextGL_Windows::swap_buffers() {
SwapBuffers(hDC);
-
- if (use_vsync) {
- bool vsync_via_compositor_now = should_vsync_via_compositor();
-
- if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
- DwmFlush();
- }
-
- if (vsync_via_compositor_now != vsync_via_compositor) {
- // The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
- // OpenGL swap interval to their proper values.
- set_use_vsync(true);
- }
- }
}
void ContextGL_Windows::set_use_vsync(bool p_use) {
- vsync_via_compositor = p_use && should_vsync_via_compositor();
-
if (wglSwapIntervalEXT) {
- int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0;
+ int swap_interval = p_use ? 1 : 0;
wglSwapIntervalEXT(swap_interval);
}
@@ -210,7 +177,6 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
opengl_3_context = p_opengl_3_context;
hWnd = hwnd;
use_vsync = false;
- vsync_via_compositor = false;
pixel_format = 0;
}
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index e44e2945ca..c8e8a0891d 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -50,13 +50,10 @@ class ContextGL_Windows {
HWND hWnd;
bool opengl_3_context;
bool use_vsync;
- bool vsync_via_compositor;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
- static bool should_vsync_via_compositor();
-
public:
void release_current();
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index f7172598ec..4f64809abc 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -477,10 +477,10 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons
return INVALID_WINDOW_ID;
}
-DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
_THREAD_SAFE_METHOD_
- WindowID window_id = _create_window(p_mode, p_flags, p_rect);
+ WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window.");
WindowData &wd = windows[window_id];
@@ -1697,11 +1697,20 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
}
-void DisplayServerWindows::vsync_set_use_via_compositor(bool p_enable) {
+void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
}
-bool DisplayServerWindows::vsync_is_using_via_compositor() const {
- return false;
+DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
}
void DisplayServerWindows::set_context(Context p_context) {
@@ -2968,7 +2977,7 @@ void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const
}
}
-DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
DWORD dwExStyle;
DWORD dwStyle;
@@ -3030,7 +3039,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
- if (context_vulkan->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
+ if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
windows.erase(id);
@@ -3151,7 +3160,7 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) {
}
}
-DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
drop_events = false;
key_event_pos = 0;
@@ -3270,7 +3279,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
context_gles2->set_use_vsync(video_mode.use_vsync);
- set_vsync_via_compositor(video_mode.vsync_via_compositor);
if (RasterizerGLES2::is_viable() == OK) {
RasterizerGLES2::register_config();
@@ -3286,7 +3294,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
- WindowID main_window = _create_window(p_mode, 0, Rect2i(window_position, p_resolution));
+ WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution));
ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window.");
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
@@ -3347,8 +3355,8 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
+DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n"
"Please update your drivers or if you have a very old or integrated GPU upgrade it.",
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index d71e579c67..394bed79b0 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -389,7 +389,7 @@ class DisplayServerWindows : public DisplayServer {
JoypadWindows *joypad;
- WindowID _create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect);
+ WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID window_id_counter = MAIN_WINDOW_ID;
Map<WindowID, WindowData> windows;
@@ -469,7 +469,7 @@ public:
virtual Vector<DisplayServer::WindowID> get_window_list() const;
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
virtual void show_window(WindowID p_window);
virtual void delete_sub_window(WindowID p_window);
@@ -525,6 +525,9 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
+
virtual void console_set_visible(bool p_enabled);
virtual bool is_console_visible() const;
@@ -558,16 +561,13 @@ public:
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
- virtual void vsync_set_use_via_compositor(bool p_enable);
- virtual bool vsync_is_using_via_compositor() const;
-
virtual void set_context(Context p_context);
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerWindows();
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c956fe49ae..56d673afc3 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -634,13 +634,13 @@ String OS_Windows::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
- return get_environment("XDG_CONFIG_HOME");
+ return get_environment("XDG_CONFIG_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
}
}
if (has_environment("APPDATA")) {
- return get_environment("APPDATA");
+ return get_environment("APPDATA").replace("\\", "/");
}
return ".";
}
@@ -649,7 +649,7 @@ String OS_Windows::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
- return get_environment("XDG_DATA_HOME");
+ return get_environment("XDG_DATA_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
}
@@ -661,13 +661,13 @@ String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- return get_environment("XDG_CACHE_HOME");
+ return get_environment("XDG_CACHE_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
}
}
if (has_environment("TEMP")) {
- return get_environment("TEMP");
+ return get_environment("TEMP").replace("\\", "/");
}
return get_config_path();
}
@@ -710,7 +710,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const {
PWSTR szPath;
HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
ERR_FAIL_COND_V(res != S_OK, String());
- String path = String::utf16((const char16_t *)szPath);
+ String path = String::utf16((const char16_t *)szPath).replace("\\", "/");
CoTaskMemFree(szPath);
return path;
}
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index e5e176ab93..191792b329 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -35,18 +35,17 @@ const char *VulkanContextWindows::_get_platform_surface_extension() const {
return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
}
-int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
+int VulkanContextWindows::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height) {
VkWin32SurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.hinstance = p_instance;
createInfo.hwnd = p_window;
-
VkSurfaceKHR surface;
VkResult err = vkCreateWin32SurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, -1);
- return _window_create(p_window_id, surface, p_width, p_height);
+ return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height);
}
VulkanContextWindows::VulkanContextWindows() {
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 4fe987218d..39dd2641fd 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -38,7 +38,7 @@ class VulkanContextWindows : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
- int window_create(DisplayServer::WindowID p_window_id, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
+ int window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
VulkanContextWindows();
~VulkanContextWindows();
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index c1f3827d15..8cab7ca521 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -108,47 +108,47 @@ void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file
SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
- logf("ERROR:");
+ logf_error("ERROR:");
break;
case ERR_WARNING:
- logf("WARNING:");
+ logf_error("WARNING:");
break;
case ERR_SCRIPT:
- logf("SCRIPT ERROR:");
+ logf_error("SCRIPT ERROR:");
break;
case ERR_SHADER:
- logf("SHADER ERROR:");
+ logf_error("SHADER ERROR:");
break;
}
SetConsoleTextAttribute(hCon, basecol);
if (p_rationale && p_rationale[0]) {
- logf(" %s\n", p_rationale);
+ logf_error(" %s\n", p_rationale);
} else {
- logf(" %s\n", p_code);
+ logf_error(" %s\n", p_code);
}
// `FOREGROUND_INTENSITY` alone results in gray text.
SetConsoleTextAttribute(hCon, FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_WARNING:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_SCRIPT:
- logf(" at: ");
+ logf_error(" at: ");
break;
case ERR_SHADER:
- logf(" at: ");
+ logf_error(" at: ");
break;
}
if (p_rationale && p_rationale[0]) {
- logf("(%s:%i)\n", p_file, p_line);
+ logf_error("(%s:%i)\n", p_file, p_line);
} else {
- logf("%s (%s:%i)\n", p_function, p_file, p_line);
+ logf_error("%s (%s:%i)\n", p_function, p_file, p_line);
}
SetConsoleTextAttribute(hCon, sbi.wAttributes);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 9d96f157c6..24f3301ce1 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -464,31 +464,31 @@ Vector2 CPUParticles2D::get_gravity() const {
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 54d94638d5..6dc865ec0e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -435,27 +435,27 @@ Vector3 CPUParticles3D::get_gravity() const {
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 7d6abe458a..5af7b8ca07 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -45,6 +45,7 @@ void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) {
textures[p_type] = p_texture;
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid);
+ update_configuration_warnings();
}
Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const {
@@ -137,6 +138,7 @@ float Decal::get_distance_fade_length() const {
void Decal::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
RS::get_singleton()->decal_set_cull_mask(decal, cull_mask);
+ update_configuration_warnings();
}
uint32_t Decal::get_cull_mask() const {
@@ -160,6 +162,27 @@ void Decal::_validate_property(PropertyInfo &property) const {
}
}
+TypedArray<String> Decal::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) {
+ warnings.push_back(TTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));
+ }
+
+ if ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) {
+ warnings.push_back(TTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0."));
+ }
+
+ if (cull_mask == 0) {
+ // NOTE: This warning will not be emitted if none of the 20 checkboxes
+ // exposed in the editor are checked. This is because there are
+ // currently 12 unexposed layers in the editor inspector.
+ warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property."));
+ }
+
+ return warnings;
+}
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
@@ -207,7 +230,9 @@ void Decal::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade");
+ // A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.
+ // Due to this, limit Normal Fade to 0.999.
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,0.999,0.001"), "set_normal_fade", "get_normal_fade");
ADD_GROUP("Vertical Fade", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade");
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index ce19e76de1..31a6315213 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -67,6 +67,8 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 1d3d5f13cd..f78027e6c7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -385,7 +385,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("draw_pass_")) {
int index = property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index de4862326a..8478821ba1 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -209,19 +209,19 @@ void Light3D::_validate_property(PropertyInfo &property) const {
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -375,15 +375,6 @@ DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const {
return shadow_mode;
}
-void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) {
- shadow_depth_range = p_range;
- RS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, RS::LightDirectionalShadowDepthRangeMode(p_range));
-}
-
-DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const {
- return shadow_depth_range;
-}
-
void DirectionalLight3D::set_blend_splits(bool p_enable) {
blend_splits = p_enable;
RS::get_singleton()->light_directional_set_blend_splits(light, p_enable);
@@ -406,9 +397,6 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode);
- ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight3D::set_shadow_depth_range);
- ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight3D::get_shadow_depth_range);
-
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
@@ -422,7 +410,6 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
@@ -431,9 +418,6 @@ void DirectionalLight3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
-
- BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
- BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
DirectionalLight3D::DirectionalLight3D() :
@@ -444,7 +428,6 @@ DirectionalLight3D::DirectionalLight3D() :
// Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
- set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index e145b08b74..d0308a3025 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -149,15 +149,9 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
- enum ShadowDepthRange {
- SHADOW_DEPTH_RANGE_STABLE = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- SHADOW_DEPTH_RANGE_OPTIMIZED = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
- };
-
private:
bool blend_splits;
ShadowMode shadow_mode;
- ShadowDepthRange shadow_depth_range;
bool sky_only = false;
protected:
@@ -167,9 +161,6 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- void set_shadow_depth_range(ShadowDepthRange p_range);
- ShadowDepthRange get_shadow_depth_range() const;
-
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
@@ -180,7 +171,6 @@ public:
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
-VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 74b4269169..66e3535fc4 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1367,13 +1367,13 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
void LightmapGI::_validate_property(PropertyInfo &property) const {
if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 08dec232ab..28ccbd3e68 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -241,12 +241,12 @@ void MeshInstance3D::create_trimesh_collision() {
}
}
-Node *MeshInstance3D::create_convex_collision_node() {
+Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) {
if (mesh.is_null()) {
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}
@@ -258,8 +258,8 @@ Node *MeshInstance3D::create_convex_collision_node() {
return static_body;
}
-void MeshInstance3D::create_convex_collision() {
- StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
+void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify));
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -451,7 +451,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
- ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
+ ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 9dea5804e0..e2d20d0a90 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -83,8 +83,8 @@ public:
Node *create_trimesh_collision_node();
void create_trimesh_collision();
- Node *create_convex_collision_node();
- void create_convex_collision();
+ Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
+ void create_convex_collision(bool p_clean = true, bool p_simplify = false);
Node *create_multiple_convex_collisions_node();
void create_multiple_convex_collisions();
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index b0b9668fd2..7b736e689c 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -174,10 +174,12 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
}
update_gizmo();
+ update_configuration_warnings();
}
void OccluderInstance3D::_occluder_changed() {
update_gizmo();
+ update_configuration_warnings();
}
Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
@@ -186,6 +188,7 @@ Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
bake_mask = p_mask;
+ update_configuration_warnings();
}
uint32_t OccluderInstance3D::get_bake_mask() const {
@@ -314,6 +317,31 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_OK;
}
+TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
+ warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
+ }
+
+ if (bake_mask == 0) {
+ // NOTE: This warning will not be emitted if none of the 20 checkboxes
+ // exposed in the editor are checked. This is because there are
+ // currently 12 unexposed layers in the editor inspector.
+ warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
+ }
+
+ if (occluder.is_null()) {
+ warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ } else if (occluder->get_vertices().size() < 3) {
+ // Using the "New Occluder" dropdown button won't result in a correct occluder,
+ // so warn the user about this.
+ warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+
+ return warnings;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 4bb468274d..d382cd090e 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -82,6 +82,8 @@ protected:
static void _bind_methods();
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
enum BakeError {
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index c16e3c2d78..bd47af8100 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -246,9 +246,9 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
has_def_value = true;
}
if (instance_uniforms.has(pi.name)) {
- pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
+ pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
} else {
- pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
+ pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
}
pi.name = "shader_params/" + pi.name;
@@ -293,7 +293,12 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform
instance_uniforms.erase(p_value);
} else {
instance_uniforms[p_uniform] = p_value;
- RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ if (p_value.get_type() == Variant::OBJECT) {
+ RID tex_id = p_value;
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, tex_id);
+ } else {
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ }
}
}
@@ -389,7 +394,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
ADD_GROUP("Geometry", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 15f562242f..3818c7edd1 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -47,7 +47,7 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
AnimationRootNode::_validate_property(property);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 9c4bc107dd..0871423fbd 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -34,8 +34,8 @@
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
- r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
@@ -532,10 +532,10 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
//see how much animation remains
- from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal;
+ from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from;
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false);
length_internal = from + mind;
closest = new_closest;
@@ -556,13 +556,13 @@ String AnimationNodeBlendSpace2D::get_caption() const {
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (auto_triangles && property.name == "triangles") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
AnimationRootNode::_validate_property(property);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index ad6115fa16..6a988042b5 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -43,7 +43,7 @@ StringName AnimationNodeAnimation::get_animation() const {
Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
@@ -130,10 +130,10 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
- r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
@@ -607,10 +607,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
}
r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
- r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
@@ -752,7 +752,7 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
if (n != "count") {
int idx = n.to_int();
if (idx >= enabled_inputs) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 6fac70bdd5..1e07f83d09 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -385,7 +385,7 @@ void AnimationNode::_set_filters(const Array &p_filters) {
void AnimationNode::_validate_property(PropertyInfo &property) const {
if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 7407ad5b8f..40a49dbb58 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -349,6 +349,7 @@ void BoxContainer::_bind_methods() {
MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
Label *l = memnew(Label);
+ l->set_theme_type_variation("HeaderSmall");
l->set_text(p_label);
add_child(l);
MarginContainer *mc = memnew(MarginContainer);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 049de4c8c5..659d14ae70 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -40,6 +40,8 @@
#endif
#include "scene/main/window.h"
+List<Color> ColorPicker::preset_cache;
+
void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
@@ -57,11 +59,17 @@ void ColorPicker::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray());
+ if (preset_cache.is_empty()) {
+ PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray());
+ for (int i = 0; i < saved_presets.size(); i++) {
+ preset_cache.push_back(saved_presets[i]);
+ }
+ }
- for (int i = 0; i < saved_presets.size(); i++) {
- add_preset(saved_presets[i]);
+ for (int i = 0; i < preset_cache.size(); i++) {
+ presets.push_back(preset_cache[i]);
}
+ preset->update();
}
#endif
} break;
@@ -413,6 +421,7 @@ void ColorPicker::add_preset(const Color &p_color) {
presets.move_to_back(presets.find(p_color));
} else {
presets.push_back(p_color);
+ preset_cache.push_back(p_color);
}
preset->update();
@@ -427,6 +436,7 @@ void ColorPicker::add_preset(const Color &p_color) {
void ColorPicker::erase_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.erase(presets.find(p_color));
+ preset_cache.erase(preset_cache.find(p_color));
preset->update();
#ifdef TOOLS_ENABLED
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 3bd2ff9375..60da3957aa 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -58,6 +58,7 @@ public:
private:
static Ref<Shader> wheel_shader;
static Ref<Shader> circle_shader;
+ static List<Color> preset_cache;
Control *screen = nullptr;
Control *uv_edit = memnew(Control);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4063d404d1..718e754514 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -339,13 +339,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
void Control::_get_property_list(List<PropertyInfo> *p_list) const {
Ref<Theme> theme = Theme::get_default();
- /* Using the default theme since the properties below are meant for editor only
- if (data.theme.is_valid()) {
- theme = data.theme;
- } else {
- theme = Theme::get_default();
-
- }*/
{
List<StringName> names;
@@ -421,6 +414,34 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+void Control::_validate_property(PropertyInfo &property) const {
+ if (property.name == "theme_type_variation") {
+ List<StringName> names;
+
+ // Only the default theme and the project theme are used for the list of options.
+ // This is an imposed limitation to simplify the logic needed to leverage those options.
+ Theme::get_default()->get_type_variation_list(get_class_name(), &names);
+ if (Theme::get_project_default().is_valid()) {
+ Theme::get_project_default()->get_type_variation_list(get_class_name(), &names);
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ Vector<StringName> unique_names;
+ String hint_string;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ // Skip duplicate values.
+ if (unique_names.has(E->get())) {
+ continue;
+ }
+
+ hint_string += String(E->get()) + ",";
+ unique_names.append(E->get());
+ }
+
+ property.hint_string = hint_string;
+ }
+}
+
Control *Control::get_parent_control() const {
return data.parent;
}
@@ -867,18 +888,19 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow
}
void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
- if (data.theme_custom_type != StringName()) {
- p_list->push_back(data.theme_custom_type);
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
+ if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(data.theme_type_variation) != StringName()) {
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
+ } else {
+ Theme::get_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
}
- Theme::get_type_dependencies(get_class_name(), p_list);
} else {
- Theme::get_type_dependencies(p_theme_type, p_list);
+ Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list);
}
}
Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
if (tex) {
return *tex;
@@ -891,7 +913,7 @@ Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringNam
}
Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
if (style) {
return *style;
@@ -904,7 +926,7 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String
}
Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<Font> *font = data.font_override.getptr(p_name);
if (font) {
return *font;
@@ -917,7 +939,7 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_
}
int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const int *font_size = data.font_size_override.getptr(p_name);
if (font_size) {
return *font_size;
@@ -930,7 +952,7 @@ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_t
}
Color Control::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Color *color = data.color_override.getptr(p_name);
if (color) {
return *color;
@@ -943,7 +965,7 @@ Color Control::get_theme_color(const StringName &p_name, const StringName &p_the
}
int Control::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const int *constant = data.constant_override.getptr(p_name);
if (constant) {
return *constant;
@@ -986,7 +1008,7 @@ bool Control::has_theme_constant_override(const StringName &p_name) const {
}
bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_icon_override(p_name)) {
return true;
}
@@ -998,7 +1020,7 @@ bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme
}
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_stylebox_override(p_name)) {
return true;
}
@@ -1010,7 +1032,7 @@ bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_t
}
bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_font_override(p_name)) {
return true;
}
@@ -1022,7 +1044,7 @@ bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme
}
bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_font_size_override(p_name)) {
return true;
}
@@ -1034,7 +1056,7 @@ bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_
}
bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_color_override(p_name)) {
return true;
}
@@ -1046,7 +1068,7 @@ bool Control::has_theme_color(const StringName &p_name, const StringName &p_them
}
bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
if (has_theme_constant_override(p_name)) {
return true;
}
@@ -1488,7 +1510,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_global_position();
+ Point2 global_pos = get_viewport()->get_canvas_transform().xform(get_global_position());
Window *w = Object::cast_to<Window>(get_viewport());
if (w && !w->is_embedding_subwindows()) {
global_pos += w->get_position();
@@ -2031,13 +2053,13 @@ Ref<Theme> Control::get_theme() const {
return data.theme;
}
-void Control::set_theme_custom_type(const StringName &p_theme_type) {
- data.theme_custom_type = p_theme_type;
+void Control::set_theme_type_variation(const StringName &p_theme_type) {
+ data.theme_type_variation = p_theme_type;
_propagate_theme_changed(this, data.theme_owner, data.theme_owner_window);
}
-StringName Control::get_theme_custom_type() const {
- return data.theme_custom_type;
+StringName Control::get_theme_type_variation() const {
+ return data.theme_type_variation;
}
void Control::set_tooltip(const String &p_tooltip) {
@@ -2660,8 +2682,8 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Control::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Control::get_theme);
- ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Control::set_theme_custom_type);
- ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Control::get_theme_custom_type);
+ ClassDB::bind_method(D_METHOD("set_theme_type_variation", "theme_type"), &Control::set_theme_type_variation);
+ ClassDB::bind_method(D_METHOD("get_theme_type_variation"), &Control::get_theme_type_variation);
ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override);
ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override);
@@ -2810,7 +2832,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio");
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation");
ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FOCUS_NONE);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0642686a9f..fb01295668 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -202,7 +202,7 @@ private:
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
- StringName theme_custom_type;
+ StringName theme_type_variation;
String tooltip;
CursorShape default_cursor = CURSOR_ARROW;
@@ -279,8 +279,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_notification);
-
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
//bind helpers
@@ -402,8 +402,8 @@ public:
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
- void set_theme_custom_type(const StringName &p_theme_type);
- StringName get_theme_custom_type() const;
+ void set_theme_type_variation(const StringName &p_theme_type);
+ StringName get_theme_type_variation() const;
void set_h_size_flags(int p_flags);
int get_h_size_flags() const;
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f63ae7569f..9d0a6a3380 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -148,11 +148,11 @@ bool AcceptDialog::get_hide_on_ok() const {
}
void AcceptDialog::set_autowrap(bool p_autowrap) {
- label->set_autowrap(p_autowrap);
+ label->set_autowrap_mode(p_autowrap ? Label::AUTOWRAP_WORD : Label::AUTOWRAP_OFF);
}
bool AcceptDialog::has_autowrap() {
- return label->has_autowrap();
+ return label->get_autowrap_mode() != Label::AUTOWRAP_OFF;
}
void AcceptDialog::register_text_enter(Control *p_line_edit) {
@@ -263,6 +263,28 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
return b;
}
+void AcceptDialog::remove_button(Control *p_button) {
+ Button *button = Object::cast_to<Button>(p_button);
+ ERR_FAIL_NULL(button);
+ ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
+ ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button.");
+
+ Node *right_spacer = hbc->get_child(button->get_index() + 1);
+ // Should always be valid but let's avoid crashing
+ if (right_spacer) {
+ hbc->remove_child(right_spacer);
+ memdelete(right_spacer);
+ }
+ hbc->remove_child(button);
+
+ if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) {
+ button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action));
+ }
+ if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) {
+ button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
+ }
+}
+
void AcceptDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ok_button"), &AcceptDialog::get_ok_button);
ClassDB::bind_method(D_METHOD("get_label"), &AcceptDialog::get_label);
@@ -270,6 +292,7 @@ void AcceptDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hide_on_ok"), &AcceptDialog::get_hide_on_ok);
ClassDB::bind_method(D_METHOD("add_button", "text", "right", "action"), &AcceptDialog::add_button, DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("add_cancel_button", "name"), &AcceptDialog::add_cancel_button);
+ ClassDB::bind_method(D_METHOD("remove_button", "button"), &AcceptDialog::remove_button);
ClassDB::bind_method(D_METHOD("register_text_enter", "line_edit"), &AcceptDialog::register_text_enter);
ClassDB::bind_method(D_METHOD("set_text", "text"), &AcceptDialog::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &AcceptDialog::get_text);
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index d389806fff..8e803a2a7c 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -82,6 +82,7 @@ public:
Button *get_ok_button() { return ok; }
Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
Button *add_cancel_button(const String &p_cancel = "");
+ void remove_button(Control *p_button);
void set_hide_on_ok(bool p_hide);
bool get_hide_on_ok() const;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 6580d794d1..78b9ad2569 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -36,20 +36,20 @@
#include "servers/text_server.h"
-void Label::set_autowrap(bool p_autowrap) {
- if (autowrap != p_autowrap) {
- autowrap = p_autowrap;
+void Label::set_autowrap_mode(Label::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
lines_dirty = true;
}
update();
- if (clip) {
+ if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
minimum_size_changed();
}
}
-bool Label::has_autowrap() const {
- return autowrap;
+Label::AutowrapMode Label::get_autowrap_mode() const {
+ return autowrap_mode;
}
void Label::set_uppercase(bool p_uppercase) {
@@ -94,24 +94,76 @@ void Label::_shape() {
dirty = false;
lines_dirty = true;
}
+
+ uint8_t overrun_flags = TextServer::OVERRUN_NO_TRIMMING;
if (lines_dirty) {
for (int i = 0; i < lines_rid.size(); i++) {
TS->free(lines_rid[i]);
}
lines_rid.clear();
- Vector<Vector2i> lines = TS->shaped_text_get_line_breaks(text_rid, width, 0, (autowrap) ? (TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) : TextServer::BREAK_MANDATORY);
+ uint8_t autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_OFF:
+ break;
+ }
+ Vector<Vector2i> lines = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
for (int i = 0; i < lines.size(); i++) {
RID line = TS->shaped_text_substr(text_rid, lines[i].x, lines[i].y - lines[i].x);
+
+ switch (overrun_behavior) {
+ case OVERRUN_TRIM_WORD_ELLIPSIS:
+ overrun_flags |= TextServer::OVERRUN_TRIM;
+ overrun_flags |= TextServer::OVERRUN_TRIM_WORD_ONLY;
+ overrun_flags |= TextServer::OVERRUN_ADD_ELLIPSIS;
+ break;
+ case OVERRUN_TRIM_ELLIPSIS:
+ overrun_flags |= TextServer::OVERRUN_TRIM;
+ overrun_flags |= TextServer::OVERRUN_ADD_ELLIPSIS;
+ break;
+ case OVERRUN_TRIM_WORD:
+ overrun_flags |= TextServer::OVERRUN_TRIM;
+ overrun_flags |= TextServer::OVERRUN_TRIM_WORD_ONLY;
+ break;
+ case OVERRUN_TRIM_CHAR:
+ overrun_flags |= TextServer::OVERRUN_TRIM;
+ break;
+ case OVERRUN_NO_TRIMMING:
+ break;
+ }
+
+ if (autowrap_mode == AUTOWRAP_OFF && align != ALIGN_FILL && overrun_behavior != OVERRUN_NO_TRIMMING) {
+ TS->shaped_text_overrun_trim_to_width(line, width, overrun_flags);
+ }
+
lines_rid.push_back(line);
}
+
+ if (autowrap_mode != AUTOWRAP_OFF && overrun_behavior != OVERRUN_NO_TRIMMING) {
+ int visible_lines = get_visible_line_count();
+
+ if (visible_lines < lines_rid.size() && visible_lines > 0) {
+ overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
+ TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
+ }
+ }
}
if (xl_text.length() == 0) {
minsize = Size2(1, get_line_height());
return;
}
- if (!autowrap) {
+ if (autowrap_mode == AUTOWRAP_OFF) {
minsize.width = 0.0f;
for (int i = 0; i < lines_rid.size(); i++) {
if (minsize.width < TS->shaped_text_get_size(lines_rid[i]).x) {
@@ -120,10 +172,21 @@ void Label::_shape() {
}
}
- if (lines_dirty) { // Fill after min_size calculation.
+ if (lines_dirty) {
+ // Fill after min_size calculation.
if (align == ALIGN_FILL) {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->shaped_text_fit_to_width(lines_rid.write[i], width);
+ if (overrun_behavior != OVERRUN_NO_TRIMMING && autowrap_mode == AUTOWRAP_OFF) {
+ float line_unaltered_width = TS->shaped_text_get_width(lines_rid[i]);
+ TS->shaped_text_fit_to_width(lines_rid[i], width);
+ float new_line_width = TS->shaped_text_get_width(lines_rid[i]);
+ // Begin trimming when there is no space between words available anymore.
+ if (new_line_width < line_unaltered_width) {
+ TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
+ }
+ } else {
+ TS->shaped_text_fit_to_width(lines_rid[i], width);
+ }
}
}
lines_dirty = false;
@@ -131,7 +194,7 @@ void Label::_shape() {
_update_visible();
- if (!autowrap || !clip) {
+ if (autowrap_mode == AUTOWRAP_OFF || !clip || overrun_behavior == OVERRUN_NO_TRIMMING) {
minimum_size_changed();
}
}
@@ -370,13 +433,12 @@ Size2 Label::get_minimum_size() const {
min_size.height = MAX(min_size.height, font->get_height(get_theme_font_size("font_size")) + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM));
Size2 min_style = get_theme_stylebox("normal")->get_minimum_size();
- if (autowrap) {
- return Size2(1, clip ? 1 : min_size.height) + min_style;
+ if (autowrap_mode != AUTOWRAP_OFF) {
+ return Size2(1, (clip || overrun_behavior != OVERRUN_NO_TRIMMING) ? 1 : min_size.height) + min_style;
} else {
- if (clip) {
+ if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
min_size.width = 1;
}
-
return min_size + min_style;
}
}
@@ -536,6 +598,21 @@ bool Label::is_clipping_text() const {
return clip;
}
+void Label::set_text_overrun_behavior(Label::OverrunBehavior p_behavior) {
+ if (overrun_behavior != p_behavior) {
+ overrun_behavior = p_behavior;
+ lines_dirty = true;
+ }
+ update();
+ if (clip || overrun_behavior != OVERRUN_NO_TRIMMING) {
+ minimum_size_changed();
+ }
+}
+
+Label::OverrunBehavior Label::get_text_overrun_behavior() const {
+ return overrun_behavior;
+}
+
String Label::get_text() const {
return text;
}
@@ -663,10 +740,12 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_opentype_features"), &Label::clear_opentype_features);
ClassDB::bind_method(D_METHOD("set_language", "language"), &Label::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &Label::get_language);
- ClassDB::bind_method(D_METHOD("set_autowrap", "enable"), &Label::set_autowrap);
- ClassDB::bind_method(D_METHOD("has_autowrap"), &Label::has_autowrap);
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label::get_autowrap_mode);
ClassDB::bind_method(D_METHOD("set_clip_text", "enable"), &Label::set_clip_text);
ClassDB::bind_method(D_METHOD("is_clipping_text"), &Label::is_clipping_text);
+ ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &Label::set_text_overrun_behavior);
+ ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &Label::get_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label::set_uppercase);
ClassDB::bind_method(D_METHOD("is_uppercase"), &Label::is_uppercase);
ClassDB::bind_method(D_METHOD("get_line_height", "line"), &Label::get_line_height, DEFVAL(-1));
@@ -696,13 +775,25 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
BIND_ENUM_CONSTANT(VALIGN_FILL);
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
+ BIND_ENUM_CONSTANT(OVERRUN_NO_TRIMMING);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_CHAR);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_ELLIPSIS);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ELLIPSIS);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
ADD_PROPERTY(PropertyInfo(Variant::INT, "valign", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_valign", "get_valign");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "has_autowrap");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim nothing,Trim characters,Trim words,Ellipsis,Word ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1", PROPERTY_USAGE_EDITOR), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 032b4112e1..8b48eb9670 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -51,13 +51,29 @@ public:
VALIGN_FILL
};
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
+ enum OverrunBehavior {
+ OVERRUN_NO_TRIMMING,
+ OVERRUN_TRIM_CHAR,
+ OVERRUN_TRIM_WORD,
+ OVERRUN_TRIM_ELLIPSIS,
+ OVERRUN_TRIM_WORD_ELLIPSIS,
+ };
+
private:
Align align = ALIGN_LEFT;
VAlign valign = VALIGN_TOP;
String text;
String xl_text;
- bool autowrap = false;
+ AutowrapMode autowrap_mode = AUTOWRAP_OFF;
bool clip = false;
+ OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING;
Size2 minsize;
bool uppercase = false;
@@ -118,8 +134,8 @@ public:
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
- void set_autowrap(bool p_autowrap);
- bool has_autowrap() const;
+ void set_autowrap_mode(AutowrapMode p_mode);
+ AutowrapMode get_autowrap_mode() const;
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
@@ -131,6 +147,9 @@ public:
void set_clip_text(bool p_clip);
bool is_clipping_text() const;
+ void set_text_overrun_behavior(OverrunBehavior p_behavior);
+ OverrunBehavior get_text_overrun_behavior() const;
+
void set_percent_visible(float p_percent);
float get_percent_visible() const;
@@ -150,5 +169,7 @@ public:
VARIANT_ENUM_CAST(Label::Align);
VARIANT_ENUM_CAST(Label::VAlign);
+VARIANT_ENUM_CAST(Label::AutowrapMode);
+VARIANT_ENUM_CAST(Label::OverrunBehavior);
#endif
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 089893e63b..f2d0d9bb22 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1470,19 +1470,23 @@ int LineEdit::get_scroll_offset() const {
}
void LineEdit::insert_text_at_caret(String p_text) {
- if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- String pre = text.substr(0, caret_column);
- String post = text.substr(caret_column, text.length() - caret_column);
- text = pre + p_text + post;
- _shape();
- TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
- if (dir != TextServer::DIRECTION_AUTO) {
- input_direction = (TextDirection)dir;
+ if (max_length > 0) {
+ // Truncate text to append to fit in max_length, if needed.
+ int available_chars = max_length - text.length();
+ if (p_text.length() > available_chars) {
+ emit_signal("text_change_rejected", p_text.substr(available_chars));
+ p_text = p_text.substr(0, available_chars);
}
- set_caret_column(caret_column + p_text.length());
- } else {
- emit_signal("text_change_rejected");
}
+ String pre = text.substr(0, caret_column);
+ String post = text.substr(caret_column, text.length() - caret_column);
+ text = pre + p_text + post;
+ _shape();
+ TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
+ if (dir != TextServer::DIRECTION_AUTO) {
+ input_direction = (TextDirection)dir;
+ }
+ set_caret_column(caret_column + p_text.length());
}
void LineEdit::clear_internal() {
@@ -2158,7 +2162,7 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
- ADD_SIGNAL(MethodInfo("text_change_rejected"));
+ ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text")));
BIND_ENUM_CONSTANT(ALIGN_LEFT);
@@ -2198,7 +2202,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
@@ -2221,7 +2225,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index df4cf9a740..9796b32c6b 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -38,7 +38,7 @@ Control *SplitContainer::_getch(int p_idx) const {
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree()) {
+ if (!c || !c->is_visible()) {
continue;
}
if (c->is_set_as_top_level()) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 370fdd8b88..6f96b530a6 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4008,14 +4008,6 @@ bool TextEdit::is_wrap_enabled() const {
return wrap_enabled;
}
-void TextEdit::set_max_chars(int p_max_chars) {
- max_chars = p_max_chars;
-}
-
-int TextEdit::get_max_chars() const {
- return max_chars;
-}
-
void TextEdit::_reset_caret_blink_timer() {
if (caret_blink_enabled) {
draw_caret = true;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 146de50275..dcd5c6d0f8 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -258,7 +258,6 @@ private:
uint32_t version = 0;
uint32_t saved_version = 0;
- int max_chars = 0;
bool readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly.
Timer *caret_blink_timer;
@@ -678,9 +677,6 @@ public:
void set_readonly(bool p_readonly);
bool is_readonly() const;
- void set_max_chars(int p_max_chars);
- int get_max_chars() const;
-
void set_wrap_enabled(bool p_wrap_enabled);
bool is_wrap_enabled() const;
bool line_wraps(int line) const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index aac15cd9a5..4d2cb81f23 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -99,39 +99,44 @@ void TreeItem::_change_tree(Tree *p_tree) {
c = c->next;
}
- if (tree && tree->root == this) {
- tree->root = nullptr;
- }
+ if (tree) {
+ if (tree->root == this) {
+ tree->root = nullptr;
+ }
- if (tree && tree->popup_edited_item == this) {
- tree->popup_edited_item = nullptr;
- tree->pressing_for_editor = false;
- }
+ if (tree->popup_edited_item == this) {
+ tree->popup_edited_item = nullptr;
+ tree->pressing_for_editor = false;
+ }
- if (tree && tree->cache.hover_item == this) {
- tree->cache.hover_item = nullptr;
- }
+ if (tree->cache.hover_item == this) {
+ tree->cache.hover_item = nullptr;
+ }
- if (tree && tree->selected_item == this) {
- tree->selected_item = nullptr;
- }
+ if (tree->selected_item == this) {
+ tree->selected_item = nullptr;
+ }
- if (tree && tree->drop_mode_over == this) {
- tree->drop_mode_over = nullptr;
- }
+ if (tree->drop_mode_over == this) {
+ tree->drop_mode_over = nullptr;
+ }
- if (tree && tree->single_select_defer == this) {
- tree->single_select_defer = nullptr;
- }
+ if (tree->single_select_defer == this) {
+ tree->single_select_defer = nullptr;
+ }
- if (tree && tree->edited_item == this) {
- tree->edited_item = nullptr;
- tree->pressing_for_editor = false;
+ if (tree->edited_item == this) {
+ tree->edited_item = nullptr;
+ tree->pressing_for_editor = false;
+ }
+
+ tree->update();
}
tree = p_tree;
if (tree) {
+ tree->update();
cells.resize(tree->columns.size());
}
}
@@ -451,6 +456,7 @@ TreeItem *TreeItem::create_child(int p_idx) {
TreeItem *ti = memnew(TreeItem(tree));
if (tree) {
ti->cells.resize(tree->columns.size());
+ tree->update();
}
TreeItem *l_prev = nullptr;
@@ -654,11 +660,7 @@ void TreeItem::move_before(TreeItem *p_item) {
next = p_item;
p_item->prev = this;
- if (old_tree && old_tree != tree) {
- old_tree->update();
- }
-
- if (tree) {
+ if (tree && old_tree == tree) {
tree->update();
}
}
@@ -696,11 +698,7 @@ void TreeItem::move_after(TreeItem *p_item) {
parent->children_cache.append(this);
}
- if (old_tree && old_tree != tree) {
- old_tree->update();
- }
-
- if (tree) {
+ if (tree && old_tree == tree) {
tree->update();
}
}
@@ -975,6 +973,9 @@ Size2 TreeItem::get_minimum_size(int p_column) {
}
// Icon.
+ if (cell.mode == CELL_MODE_CHECK) {
+ size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
+ }
if (cell.icon.is_valid()) {
Size2i icon_size = cell.get_icon_size();
if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
@@ -1249,6 +1250,9 @@ void Tree::update_cache() {
cache.item_margin = get_theme_constant("item_margin");
cache.button_margin = get_theme_constant("button_margin");
+ cache.font_outline_color = get_theme_color("font_outline_color");
+ cache.font_outline_size = get_theme_constant("outline_size");
+
cache.draw_guides = get_theme_constant("draw_guides");
cache.guide_color = get_theme_color("guide_color");
cache.draw_relationship_lines = get_theme_constant("draw_relationship_lines");
@@ -1510,7 +1514,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int htotal = 0;
int label_h = compute_item_height(p_item);
- bool rtl = is_layout_rtl();
+ bool rtl = cache.rtl;
/* Calculate height of the label part */
label_h += cache.vseparation;
@@ -1556,6 +1560,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
+ if (!rtl && p_item->cells[i].buttons.size()) {
+ int button_w = 0;
+ for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
+ button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ }
+
+ int total_ofs = ofs - cache.offset.x;
+
+ if (total_ofs + w > p_draw_size.width) {
+ w = MAX(button_w, p_draw_size.width - total_ofs);
+ }
+ }
+
int bw = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
@@ -1680,8 +1698,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color");
- Color font_outline_color = get_theme_color("font_outline_color");
- int outline_size = get_theme_constant("outline_size");
+ Color font_outline_color = cache.font_outline_color;
+ int outline_size = cache.font_outline_size;
Color icon_col = p_item->cells[i].icon_color;
if (p_item->cells[i].dirty) {
@@ -2135,13 +2153,24 @@ void Tree::_range_click_timeout() {
}
}
+ if (!root) {
+ return;
+ }
+
click_handled = false;
Ref<InputEventMouseButton> mb;
mb.instantiate();
+ int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ if (h_scroll->is_visible()) {
+ x_limit -= h_scroll->get_minimum_size().width;
+ }
+
+ cache.rtl = is_layout_rtl();
+
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2164,7 +2193,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2189,6 +2218,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
int col = -1;
int col_ofs = 0;
int col_width = 0;
+
+ int limit_w = x_limit;
+
for (int i = 0; i < columns.size(); i++) {
col_width = get_column_width(i);
@@ -2204,6 +2236,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (x > col_width) {
col_ofs += col_width;
x -= col_width;
+ limit_w -= col_width;
continue;
}
@@ -2217,10 +2250,12 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
int margin = x_ofs + cache.item_margin; //-cache.hseparation;
//int lm = cache.bg->get_margin(SIDE_LEFT);
col_width -= margin;
+ limit_w -= margin;
col_ofs += margin;
x -= margin;
} else {
col_width -= cache.hseparation;
+ limit_w -= cache.hseparation;
x -= cache.hseparation;
}
@@ -2234,6 +2269,16 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
bool already_selected = c.selected;
bool already_cursor = (p_item == selected_item) && col == selected_col;
+ if (!cache.rtl && p_item->cells[col].buttons.size()) {
+ int button_w = 0;
+ for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
+ Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
+ button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ }
+
+ col_width = MAX(button_w, MIN(limit_w, col_width));
+ }
+
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
int w = b->get_size().width + cache.button_pressed->get_minimum_size().width;
@@ -2255,6 +2300,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
//emit_signal("button_pressed");
return -1;
}
+
col_width -= w + cache.button_margin;
}
@@ -2465,7 +2511,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
TreeItem *c = p_item->first_child;
while (c) {
- int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_double_click, c, p_button, p_mod);
+ int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, x_limit, p_double_click, c, p_button, p_mod);
if (child_h < 0) {
return -1; // break, stop propagating, no need to anymore
@@ -3143,8 +3189,14 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pressing_for_editor = false;
propagate_mouse_activated = false;
+ int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ if (h_scroll->is_visible()) {
+ x_limit -= h_scroll->get_minimum_size().width;
+ }
+
+ cache.rtl = is_layout_rtl();
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, b->is_double_click(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, b->is_double_click(), root, b->get_button_index(), b);
blocked--;
if (pressing_for_editor) {
@@ -3496,6 +3548,9 @@ void Tree::_notification(int p_what) {
Point2 draw_ofs;
draw_ofs += bg->get_offset();
Size2 draw_size = get_size() - bg->get_minimum_size();
+ if (h_scroll->is_visible()) {
+ draw_size.width -= h_scroll->get_minimum_size().width;
+ }
bg->draw(ci, Rect2(Point2(), get_size()));
@@ -3504,6 +3559,8 @@ void Tree::_notification(int p_what) {
draw_ofs.y += tbh;
draw_size.y -= tbh;
+ cache.rtl = is_layout_rtl();
+
if (root && get_size().x > 0 && get_size().y > 0) {
draw_item(Point2(), draw_ofs, draw_size, root);
}
@@ -3515,7 +3572,7 @@ void Tree::_notification(int p_what) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
- if (is_layout_rtl()) {
+ if (cache.rtl) {
tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
}
sb->draw(ci, tbrect);
@@ -3761,6 +3818,36 @@ void Tree::set_column_expand(int p_column, bool p_expand) {
update();
}
+void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+ columns.write[p_column].expand_ratio = p_ratio;
+ update();
+}
+
+void Tree::set_column_clip_content(int p_column, bool p_fit) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+
+ columns.write[p_column].clip_content = p_fit;
+ update();
+}
+
+bool Tree::is_column_expanding(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), false);
+
+ return columns[p_column].expand;
+}
+int Tree::get_column_expand_ratio(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), 1);
+
+ return columns[p_column].expand_ratio;
+}
+
+bool Tree::is_column_clipping_content(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, columns.size(), false);
+
+ return columns[p_column].clip_content;
+}
+
TreeItem *Tree::get_selected() const {
return selected_item;
}
@@ -3820,11 +3907,14 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) {
int Tree::get_column_minimum_width(int p_column) const {
ERR_FAIL_INDEX_V(p_column, columns.size(), -1);
- if (columns[p_column].custom_min_width != 0) {
- return columns[p_column].custom_min_width;
- } else {
+ int min_width = columns[p_column].custom_min_width;
+
+ if (show_column_titles) {
+ min_width = MAX(cache.font->get_string_size(columns[p_column].title).width, min_width);
+ }
+
+ if (!columns[p_column].clip_content) {
int depth = 0;
- int min_width = 0;
TreeItem *next;
for (TreeItem *item = get_root(); item; item = next) {
next = item->get_next_visible();
@@ -3848,13 +3938,16 @@ int Tree::get_column_minimum_width(int p_column) const {
}
min_width = MAX(min_width, item_size.width);
}
- return min_width;
}
+
+ return min_width;
}
int Tree::get_column_width(int p_column) const {
ERR_FAIL_INDEX_V(p_column, columns.size(), -1);
+ int column_width = get_column_minimum_width(p_column);
+
if (columns[p_column].expand) {
int expand_area = get_size().width;
@@ -3868,31 +3961,24 @@ int Tree::get_column_width(int p_column) const {
expand_area -= v_scroll->get_combined_minimum_size().width;
}
- int expanding_columns = 0;
int expanding_total = 0;
for (int i = 0; i < columns.size(); i++) {
- if (!columns[i].expand) {
- expand_area -= get_column_minimum_width(i);
- } else {
- expanding_total += get_column_minimum_width(i);
- expanding_columns++;
+ expand_area -= get_column_minimum_width(i);
+ if (columns[i].expand) {
+ expanding_total += columns[i].expand_ratio;
}
}
- if (expand_area < expanding_total) {
- return get_column_minimum_width(p_column);
+ if (expand_area >= expanding_total && expanding_total > 0) {
+ column_width += expand_area * columns[p_column].expand_ratio / expanding_total;
}
+ }
- ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen
- if (expanding_total == 0) {
- return 0;
- } else {
- return expand_area * get_column_minimum_width(p_column) / expanding_total;
- }
- } else {
- return get_column_minimum_width(p_column);
+ if (p_column < columns.size() - 1) {
+ column_width += cache.hseparation;
}
+ return column_width;
}
void Tree::propagate_set_columns(TreeItem *p_item) {
@@ -4549,6 +4635,12 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width);
ClassDB::bind_method(D_METHOD("set_column_expand", "column", "expand"), &Tree::set_column_expand);
+ ClassDB::bind_method(D_METHOD("set_column_expand_ratio", "column", "ratio"), &Tree::set_column_expand_ratio);
+ ClassDB::bind_method(D_METHOD("set_column_clip_content", "column", "enable"), &Tree::set_column_clip_content);
+ ClassDB::bind_method(D_METHOD("is_column_expanding", "column"), &Tree::is_column_expanding);
+ ClassDB::bind_method(D_METHOD("is_column_clipping_content", "column"), &Tree::is_column_clipping_content);
+ ClassDB::bind_method(D_METHOD("get_column_expand_ratio", "column"), &Tree::get_column_expand_ratio);
+
ClassDB::bind_method(D_METHOD("get_column_width", "column"), &Tree::get_column_width);
ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index fd5fcd7838..10e6642303 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -411,7 +411,9 @@ private:
struct ColumnInfo {
int custom_min_width = 0;
+ int expand_ratio = 1;
bool expand = true;
+ bool clip_content = false;
String title;
Ref<TextLine> text_buf;
Dictionary opentype_features;
@@ -450,7 +452,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_submit(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
@@ -504,6 +506,7 @@ private:
Color parent_hl_line_color;
Color children_hl_line_color;
Color custom_button_font_highlight;
+ Color font_outline_color;
int hseparation = 0;
int vseparation = 0;
@@ -518,6 +521,7 @@ private:
int draw_guides = 0;
int scroll_border = 0;
int scroll_speed = 0;
+ int font_outline_size = 0;
enum ClickType {
CLICK_NONE,
@@ -540,6 +544,8 @@ private:
Point2i text_editor_position;
+ bool rtl = false;
+
} cache;
int _get_title_button_height() const;
@@ -547,6 +553,7 @@ private:
void _scroll_moved(float p_value);
HScrollBar *h_scroll;
VScrollBar *v_scroll;
+
bool h_scroll_enabled = true;
bool v_scroll_enabled = true;
@@ -632,8 +639,14 @@ public:
void set_column_custom_minimum_width(int p_column, int p_min_width);
void set_column_expand(int p_column, bool p_expand);
+ void set_column_expand_ratio(int p_column, int p_ratio);
+ void set_column_clip_content(int p_column, bool p_fit);
int get_column_minimum_width(int p_column) const;
int get_column_width(int p_column) const;
+ int get_column_expand_ratio(int p_column) const;
+
+ bool is_column_expanding(int p_column) const;
+ bool is_column_clipping_content(int p_column) const;
void set_hide_root(bool p_enabled);
bool is_root_hidden() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 361f584a5d..f81a3ef630 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -239,7 +239,7 @@ bool CanvasItemMaterial::get_particles_anim_loop() const {
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("particles_anim_") && !particles_animation) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -1227,7 +1227,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
ADD_GROUP("Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ac092d9862..787b283e8c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -507,7 +507,7 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
-uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i];
@@ -2493,7 +2493,9 @@ String Node::get_configuration_warnings_as_string() const {
if (i > 0) {
all_warnings += "\n\n";
}
- all_warnings += String(warnings[i]);
+ // Format as a bullet point list to make multiple warnings easier to distinguish
+ // from each other.
+ all_warnings += String::utf8("• ") + String(warnings[i]);
}
return all_warnings;
}
@@ -2621,7 +2623,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
diff --git a/scene/main/node.h b/scene/main/node.h
index fc5af43829..c6727ce884 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -430,7 +430,7 @@ public:
int get_network_master() const;
bool is_network_master() const;
- uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, NetworkedMultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
+ uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC
Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const;
void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 4b52c4e99f..fefe4c9f0d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1142,26 +1142,6 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-void SceneTree::_network_peer_connected(int p_id) {
- emit_signal("network_peer_connected", p_id);
-}
-
-void SceneTree::_network_peer_disconnected(int p_id) {
- emit_signal("network_peer_disconnected", p_id);
-}
-
-void SceneTree::_connected_to_server() {
- emit_signal("connected_to_server");
-}
-
-void SceneTree::_connection_failed() {
- emit_signal("connection_failed");
-}
-
-void SceneTree::_server_disconnected() {
- emit_signal("server_disconnected");
-}
-
Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
return multiplayer;
}
@@ -1177,58 +1157,8 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
ERR_FAIL_COND(!p_multiplayer.is_valid());
- if (multiplayer.is_valid()) {
- multiplayer->disconnect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected));
- multiplayer->disconnect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected));
- multiplayer->disconnect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server));
- multiplayer->disconnect("connection_failed", callable_mp(this, &SceneTree::_connection_failed));
- multiplayer->disconnect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected));
- }
-
multiplayer = p_multiplayer;
multiplayer->set_root_node(root);
-
- multiplayer->connect("network_peer_connected", callable_mp(this, &SceneTree::_network_peer_connected));
- multiplayer->connect("network_peer_disconnected", callable_mp(this, &SceneTree::_network_peer_disconnected));
- multiplayer->connect("connected_to_server", callable_mp(this, &SceneTree::_connected_to_server));
- multiplayer->connect("connection_failed", callable_mp(this, &SceneTree::_connection_failed));
- multiplayer->connect("server_disconnected", callable_mp(this, &SceneTree::_server_disconnected));
-}
-
-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
- multiplayer->set_network_peer(p_network_peer);
-}
-
-Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
- return multiplayer->get_network_peer();
-}
-
-bool SceneTree::is_network_server() const {
- return multiplayer->is_network_server();
-}
-
-bool SceneTree::has_network_peer() const {
- return multiplayer->has_network_peer();
-}
-
-int SceneTree::get_network_unique_id() const {
- return multiplayer->get_network_unique_id();
-}
-
-Vector<int> SceneTree::get_network_connected_peers() const {
- return multiplayer->get_network_connected_peers();
-}
-
-int SceneTree::get_rpc_sender_id() const {
- return multiplayer->get_rpc_sender_id();
-}
-
-void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
- multiplayer->set_refuse_new_network_connections(p_refuse);
-}
-
-bool SceneTree::is_refusing_new_network_connections() const {
- return multiplayer->is_refusing_new_network_connections();
}
void SceneTree::_bind_methods() {
@@ -1297,24 +1227,12 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
- ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
- ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
- ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer);
- ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers);
- ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id);
- ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
@@ -1330,11 +1248,6 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
- ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("connected_to_server"));
- ADD_SIGNAL(MethodInfo("connection_failed"));
- ADD_SIGNAL(MethodInfo("server_disconnected"));
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 0e9ffb0f5f..0be0e185a5 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -159,13 +159,6 @@ private:
Ref<MultiplayerAPI> multiplayer;
bool multiplayer_poll = true;
- void _network_peer_connected(int p_id);
- void _network_peer_disconnected(int p_id);
-
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
-
static SceneTree *singleton;
friend class Node;
@@ -337,16 +330,6 @@ public:
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- bool is_network_server() const;
- bool has_network_peer() const;
- int get_network_unique_id() const;
- Vector<int> get_network_connected_peers() const;
- int get_rpc_sender_id() const;
-
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
static void add_idle_callback(IdleCallback p_callback);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 3d65c12cb7..d22a6b2875 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -63,7 +63,12 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (o) {
o->override = p_value;
if (active) {
- RS::get_singleton()->global_variable_set_override(*r, p_value);
+ if (o->override.get_type() == Variant::OBJECT) {
+ RID tex_rid = p_value;
+ RS::get_singleton()->global_variable_set_override(*r, tex_rid);
+ } else {
+ RS::get_singleton()->global_variable_set_override(*r, p_value);
+ }
}
o->in_use = p_value.get_type() != Variant::NIL;
return true;
@@ -228,7 +233,12 @@ void ShaderGlobalsOverride::_activate() {
while ((K = overrides.next(K))) {
Override *o = overrides.getptr(*K);
if (o->in_use && o->override.get_type() != Variant::NIL) {
- RS::get_singleton()->global_variable_set_override(*K, o->override);
+ if (o->override.get_type() == Variant::OBJECT) {
+ RID tex_rid = o->override;
+ RS::get_singleton()->global_variable_set_override(*K, tex_rid);
+ } else {
+ RS::get_singleton()->global_variable_set_override(*K, o->override);
+ }
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 319e589036..9a2e0c5230 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3268,8 +3268,8 @@ Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
-int Viewport::get_render_info(RenderInfo p_info) {
- return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info));
+int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) {
+ return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
@@ -3499,7 +3499,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
- ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
+ ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
@@ -3650,13 +3650,14 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
+ BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
+ BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);
+ BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX);
+
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 29491a1178..0f3bb8707d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -115,14 +115,17 @@ public:
enum RenderInfo {
RENDER_INFO_OBJECTS_IN_FRAME,
- RENDER_INFO_VERTICES_IN_FRAME,
- RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
- RENDER_INFO_SHADER_CHANGES_IN_FRAME,
- RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
+ RENDER_INFO_PRIMITIVES_IN_FRAME,
RENDER_INFO_DRAW_CALLS_IN_FRAME,
RENDER_INFO_MAX
};
+ enum RenderInfoType {
+ RENDER_INFO_TYPE_VISIBLE,
+ RENDER_INFO_TYPE_SHADOW,
+ RENDER_INFO_TYPE_MAX
+ };
+
enum DebugDraw {
DEBUG_DRAW_DISABLED,
DEBUG_DRAW_UNSHADED,
@@ -596,7 +599,7 @@ public:
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
- int get_render_info(RenderInfo p_info);
+ int get_render_info(RenderInfoType p_type, RenderInfo p_info);
void set_snap_controls_to_pixels(bool p_enable);
bool is_snap_controls_to_pixels_enabled() const;
@@ -699,6 +702,7 @@ VARIANT_ENUM_CAST(Viewport::SDFScale);
VARIANT_ENUM_CAST(Viewport::SDFOversize);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);
+VARIANT_ENUM_CAST(Viewport::RenderInfoType);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d793be1869..c557fd0101 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -115,7 +115,7 @@ Size2i Window::get_max_size() const {
void Window::set_min_size(const Size2i &p_min_size) {
min_size = p_min_size;
- if (window_id != DisplayServer::INVALID_WINDOW_ID) {
+ if (!wrap_controls && window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
}
_update_window_size();
@@ -227,7 +227,8 @@ void Window::_make_window() {
}
}
- window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), f, Rect2i(position, size));
+ DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID);
+ window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size));
ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
@@ -541,6 +542,7 @@ void Window::_update_window_size() {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_size(size, window_id);
+ DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
}
//update the viewport
@@ -1169,23 +1171,24 @@ Ref<Theme> Window::get_theme() const {
return theme;
}
-void Window::set_theme_custom_type(const StringName &p_theme_type) {
- theme_custom_type = p_theme_type;
+void Window::set_theme_type_variation(const StringName &p_theme_type) {
+ theme_type_variation = p_theme_type;
Control::_propagate_theme_changed(this, theme_owner, theme_owner_window);
}
-StringName Window::get_theme_custom_type() const {
- return theme_custom_type;
+StringName Window::get_theme_type_variation() const {
+ return theme_type_variation;
}
void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_custom_type) {
- if (theme_custom_type != StringName()) {
- p_list->push_back(theme_custom_type);
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
+ if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(theme_type_variation) != StringName()) {
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
+ } else {
+ Theme::get_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
}
- Theme::get_type_dependencies(get_class_name(), p_list);
} else {
- Theme::get_type_dependencies(p_theme_type, p_list);
+ Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list);
}
}
@@ -1339,6 +1342,34 @@ bool Window::is_layout_rtl() const {
}
}
+void Window::_validate_property(PropertyInfo &property) const {
+ if (property.name == "theme_type_variation") {
+ List<StringName> names;
+
+ // Only the default theme and the project theme are used for the list of options.
+ // This is an imposed limitation to simplify the logic needed to leverage those options.
+ Theme::get_default()->get_type_variation_list(get_class_name(), &names);
+ if (Theme::get_project_default().is_valid()) {
+ Theme::get_project_default()->get_type_variation_list(get_class_name(), &names);
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ Vector<StringName> unique_names;
+ String hint_string;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ // Skip duplicate values.
+ if (unique_names.has(E->get())) {
+ continue;
+ }
+
+ hint_string += String(E->get()) + ",";
+ unique_names.append(E->get());
+ }
+
+ property.hint_string = hint_string;
+ }
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -1393,6 +1424,8 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded);
+ ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size);
+
ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size);
ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size);
@@ -1414,8 +1447,8 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
- ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Window::set_theme_custom_type);
- ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Window::get_theme_custom_type);
+ ClassDB::bind_method(D_METHOD("set_theme_type_variation", "theme_type"), &Window::set_theme_type_variation);
+ ClassDB::bind_method(D_METHOD("get_theme_type_variation"), &Window::get_theme_type_variation);
ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Window::get_theme_icon, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Window::get_theme_stylebox, DEFVAL(""));
@@ -1465,7 +1498,7 @@ void Window::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,Keep Width,Keep Height,Expand"), "set_content_scale_aspect", "get_content_scale_aspect");
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation");
ADD_SIGNAL(MethodInfo("window_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
diff --git a/scene/main/window.h b/scene/main/window.h
index 494c386606..e92b5e22ed 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -130,7 +130,7 @@ private:
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
- StringName theme_custom_type;
+ StringName theme_type_variation;
Viewport *embedder = nullptr;
@@ -151,6 +151,7 @@ protected:
virtual Size2 _get_contents_minimum_size() const;
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const override;
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
@@ -242,8 +243,8 @@ public:
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
- void set_theme_custom_type(const StringName &p_theme_type);
- StringName get_theme_custom_type() const;
+ void set_theme_type_variation(const StringName &p_theme_type);
+ StringName get_theme_type_variation() const;
_FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
Size2 get_contents_minimum_size() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d069d5e963..9efe5c58fc 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -292,108 +292,108 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<Object>();
+ GDREGISTER_CLASS(Object);
- ClassDB::register_class<Node>();
- ClassDB::register_virtual_class<InstancePlaceholder>();
+ GDREGISTER_CLASS(Node);
+ GDREGISTER_VIRTUAL_CLASS(InstancePlaceholder);
- ClassDB::register_virtual_class<Viewport>();
- ClassDB::register_class<SubViewport>();
- ClassDB::register_class<ViewportTexture>();
- ClassDB::register_class<HTTPRequest>();
- ClassDB::register_class<Timer>();
- ClassDB::register_class<CanvasLayer>();
- ClassDB::register_class<CanvasModulate>();
- ClassDB::register_class<ResourcePreloader>();
- ClassDB::register_class<Window>();
+ GDREGISTER_VIRTUAL_CLASS(Viewport);
+ GDREGISTER_CLASS(SubViewport);
+ GDREGISTER_CLASS(ViewportTexture);
+ GDREGISTER_CLASS(HTTPRequest);
+ GDREGISTER_CLASS(Timer);
+ GDREGISTER_CLASS(CanvasLayer);
+ GDREGISTER_CLASS(CanvasModulate);
+ GDREGISTER_CLASS(ResourcePreloader);
+ GDREGISTER_CLASS(Window);
/* REGISTER GUI */
- ClassDB::register_class<ButtonGroup>();
- ClassDB::register_virtual_class<BaseButton>();
+ GDREGISTER_CLASS(ButtonGroup);
+ GDREGISTER_VIRTUAL_CLASS(BaseButton);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<Shortcut>();
- ClassDB::register_class<Control>();
- ClassDB::register_class<Button>();
- ClassDB::register_class<Label>();
- ClassDB::register_virtual_class<ScrollBar>();
- ClassDB::register_class<HScrollBar>();
- ClassDB::register_class<VScrollBar>();
- ClassDB::register_class<ProgressBar>();
- ClassDB::register_virtual_class<Slider>();
- ClassDB::register_class<HSlider>();
- ClassDB::register_class<VSlider>();
- ClassDB::register_class<Popup>();
- ClassDB::register_class<PopupPanel>();
- ClassDB::register_class<MenuButton>();
- ClassDB::register_class<CheckBox>();
- ClassDB::register_class<CheckButton>();
- ClassDB::register_class<LinkButton>();
- ClassDB::register_class<Panel>();
- ClassDB::register_virtual_class<Range>();
+ GDREGISTER_CLASS(Shortcut);
+ GDREGISTER_CLASS(Control);
+ GDREGISTER_CLASS(Button);
+ GDREGISTER_CLASS(Label);
+ GDREGISTER_VIRTUAL_CLASS(ScrollBar);
+ GDREGISTER_CLASS(HScrollBar);
+ GDREGISTER_CLASS(VScrollBar);
+ GDREGISTER_CLASS(ProgressBar);
+ GDREGISTER_VIRTUAL_CLASS(Slider);
+ GDREGISTER_CLASS(HSlider);
+ GDREGISTER_CLASS(VSlider);
+ GDREGISTER_CLASS(Popup);
+ GDREGISTER_CLASS(PopupPanel);
+ GDREGISTER_CLASS(MenuButton);
+ GDREGISTER_CLASS(CheckBox);
+ GDREGISTER_CLASS(CheckButton);
+ GDREGISTER_CLASS(LinkButton);
+ GDREGISTER_CLASS(Panel);
+ GDREGISTER_VIRTUAL_CLASS(Range);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<TextureRect>();
- ClassDB::register_class<ColorRect>();
- ClassDB::register_class<NinePatchRect>();
- ClassDB::register_class<ReferenceRect>();
- ClassDB::register_class<AspectRatioContainer>();
- ClassDB::register_class<TabContainer>();
- ClassDB::register_class<Tabs>();
- ClassDB::register_virtual_class<Separator>();
- ClassDB::register_class<HSeparator>();
- ClassDB::register_class<VSeparator>();
- ClassDB::register_class<TextureButton>();
- ClassDB::register_class<Container>();
- ClassDB::register_virtual_class<BoxContainer>();
- ClassDB::register_class<HBoxContainer>();
- ClassDB::register_class<VBoxContainer>();
- ClassDB::register_class<GridContainer>();
- ClassDB::register_class<CenterContainer>();
- ClassDB::register_class<ScrollContainer>();
- ClassDB::register_class<PanelContainer>();
+ GDREGISTER_CLASS(TextureRect);
+ GDREGISTER_CLASS(ColorRect);
+ GDREGISTER_CLASS(NinePatchRect);
+ GDREGISTER_CLASS(ReferenceRect);
+ GDREGISTER_CLASS(AspectRatioContainer);
+ GDREGISTER_CLASS(TabContainer);
+ GDREGISTER_CLASS(Tabs);
+ GDREGISTER_VIRTUAL_CLASS(Separator);
+ GDREGISTER_CLASS(HSeparator);
+ GDREGISTER_CLASS(VSeparator);
+ GDREGISTER_CLASS(TextureButton);
+ GDREGISTER_CLASS(Container);
+ GDREGISTER_VIRTUAL_CLASS(BoxContainer);
+ GDREGISTER_CLASS(HBoxContainer);
+ GDREGISTER_CLASS(VBoxContainer);
+ GDREGISTER_CLASS(GridContainer);
+ GDREGISTER_CLASS(CenterContainer);
+ GDREGISTER_CLASS(ScrollContainer);
+ GDREGISTER_CLASS(PanelContainer);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<TextureProgressBar>();
- ClassDB::register_class<ItemList>();
+ GDREGISTER_CLASS(TextureProgressBar);
+ GDREGISTER_CLASS(ItemList);
- ClassDB::register_class<LineEdit>();
- ClassDB::register_class<VideoPlayer>();
+ GDREGISTER_CLASS(LineEdit);
+ GDREGISTER_CLASS(VideoPlayer);
#ifndef ADVANCED_GUI_DISABLED
- ClassDB::register_class<FileDialog>();
-
- ClassDB::register_class<PopupMenu>();
- ClassDB::register_class<Tree>();
-
- ClassDB::register_class<TextEdit>();
- ClassDB::register_class<CodeEdit>();
- ClassDB::register_class<SyntaxHighlighter>();
- ClassDB::register_class<CodeHighlighter>();
-
- ClassDB::register_virtual_class<TreeItem>();
- ClassDB::register_class<OptionButton>();
- ClassDB::register_class<SpinBox>();
- ClassDB::register_class<ColorPicker>();
- ClassDB::register_class<ColorPickerButton>();
- ClassDB::register_class<RichTextLabel>();
- ClassDB::register_class<RichTextEffect>();
- ClassDB::register_class<CharFXTransform>();
-
- ClassDB::register_class<AcceptDialog>();
- ClassDB::register_class<ConfirmationDialog>();
-
- ClassDB::register_class<MarginContainer>();
- ClassDB::register_class<SubViewportContainer>();
- ClassDB::register_virtual_class<SplitContainer>();
- ClassDB::register_class<HSplitContainer>();
- ClassDB::register_class<VSplitContainer>();
- ClassDB::register_class<GraphNode>();
- ClassDB::register_class<GraphEdit>();
+ GDREGISTER_CLASS(FileDialog);
+
+ GDREGISTER_CLASS(PopupMenu);
+ GDREGISTER_CLASS(Tree);
+
+ GDREGISTER_CLASS(TextEdit);
+ GDREGISTER_CLASS(CodeEdit);
+ GDREGISTER_CLASS(SyntaxHighlighter);
+ GDREGISTER_CLASS(CodeHighlighter);
+
+ GDREGISTER_VIRTUAL_CLASS(TreeItem);
+ GDREGISTER_CLASS(OptionButton);
+ GDREGISTER_CLASS(SpinBox);
+ GDREGISTER_CLASS(ColorPicker);
+ GDREGISTER_CLASS(ColorPickerButton);
+ GDREGISTER_CLASS(RichTextLabel);
+ GDREGISTER_CLASS(RichTextEffect);
+ GDREGISTER_CLASS(CharFXTransform);
+
+ GDREGISTER_CLASS(AcceptDialog);
+ GDREGISTER_CLASS(ConfirmationDialog);
+
+ GDREGISTER_CLASS(MarginContainer);
+ GDREGISTER_CLASS(SubViewportContainer);
+ GDREGISTER_VIRTUAL_CLASS(SplitContainer);
+ GDREGISTER_CLASS(HSplitContainer);
+ GDREGISTER_CLASS(VSplitContainer);
+ GDREGISTER_CLASS(GraphNode);
+ GDREGISTER_CLASS(GraphEdit);
OS::get_singleton()->yield(); //may take time to init
@@ -406,449 +406,451 @@ void register_scene_types() {
/* REGISTER ANIMATION */
- ClassDB::register_class<AnimationPlayer>();
- ClassDB::register_class<Tween>();
- ClassDB::register_virtual_class<Tweener>();
- ClassDB::register_class<PropertyTweener>();
- ClassDB::register_class<IntervalTweener>();
- ClassDB::register_class<CallbackTweener>();
- ClassDB::register_class<MethodTweener>();
-
- ClassDB::register_class<AnimationTree>();
- ClassDB::register_class<AnimationNode>();
- ClassDB::register_class<AnimationRootNode>();
- ClassDB::register_class<AnimationNodeBlendTree>();
- ClassDB::register_class<AnimationNodeBlendSpace1D>();
- ClassDB::register_class<AnimationNodeBlendSpace2D>();
- ClassDB::register_class<AnimationNodeStateMachine>();
- ClassDB::register_class<AnimationNodeStateMachinePlayback>();
-
- ClassDB::register_class<AnimationNodeStateMachineTransition>();
- ClassDB::register_class<AnimationNodeOutput>();
- ClassDB::register_class<AnimationNodeOneShot>();
- ClassDB::register_class<AnimationNodeAnimation>();
- ClassDB::register_class<AnimationNodeAdd2>();
- ClassDB::register_class<AnimationNodeAdd3>();
- ClassDB::register_class<AnimationNodeBlend2>();
- ClassDB::register_class<AnimationNodeBlend3>();
- ClassDB::register_class<AnimationNodeTimeScale>();
- ClassDB::register_class<AnimationNodeTimeSeek>();
- ClassDB::register_class<AnimationNodeTransition>();
-
- ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader
+ GDREGISTER_CLASS(AnimationPlayer);
+ GDREGISTER_CLASS(Tween);
+ GDREGISTER_VIRTUAL_CLASS(Tweener);
+ GDREGISTER_CLASS(PropertyTweener);
+ GDREGISTER_CLASS(IntervalTweener);
+ GDREGISTER_CLASS(CallbackTweener);
+ GDREGISTER_CLASS(MethodTweener);
+
+ GDREGISTER_CLASS(AnimationTree);
+ GDREGISTER_CLASS(AnimationNode);
+ GDREGISTER_CLASS(AnimationRootNode);
+ GDREGISTER_CLASS(AnimationNodeBlendTree);
+ GDREGISTER_CLASS(AnimationNodeBlendSpace1D);
+ GDREGISTER_CLASS(AnimationNodeBlendSpace2D);
+ GDREGISTER_CLASS(AnimationNodeStateMachine);
+ GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
+
+ GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
+ GDREGISTER_CLASS(AnimationNodeOutput);
+ GDREGISTER_CLASS(AnimationNodeOneShot);
+ GDREGISTER_CLASS(AnimationNodeAnimation);
+ GDREGISTER_CLASS(AnimationNodeAdd2);
+ GDREGISTER_CLASS(AnimationNodeAdd3);
+ GDREGISTER_CLASS(AnimationNodeBlend2);
+ GDREGISTER_CLASS(AnimationNodeBlend3);
+ GDREGISTER_CLASS(AnimationNodeTimeScale);
+ GDREGISTER_CLASS(AnimationNodeTimeSeek);
+ GDREGISTER_CLASS(AnimationNodeTransition);
+
+ GDREGISTER_CLASS(ShaderGlobalsOverride); //can be used in any shader
OS::get_singleton()->yield(); //may take time to init
/* REGISTER 3D */
#ifndef _3D_DISABLED
- ClassDB::register_class<Node3D>();
- ClassDB::register_virtual_class<Node3DGizmo>();
- ClassDB::register_class<Skin>();
- ClassDB::register_virtual_class<SkinReference>();
- ClassDB::register_class<Skeleton3D>();
- ClassDB::register_virtual_class<VisualInstance3D>();
- ClassDB::register_virtual_class<GeometryInstance3D>();
- ClassDB::register_class<Camera3D>();
- ClassDB::register_class<ClippedCamera3D>();
- ClassDB::register_class<Listener3D>();
- ClassDB::register_class<XRCamera3D>();
- ClassDB::register_class<XRController3D>();
- ClassDB::register_class<XRAnchor3D>();
- ClassDB::register_class<XROrigin3D>();
- ClassDB::register_class<MeshInstance3D>();
- ClassDB::register_class<OccluderInstance3D>();
- ClassDB::register_class<Occluder3D>();
- ClassDB::register_virtual_class<SpriteBase3D>();
- ClassDB::register_class<Sprite3D>();
- ClassDB::register_class<AnimatedSprite3D>();
- ClassDB::register_virtual_class<Light3D>();
- ClassDB::register_class<DirectionalLight3D>();
- ClassDB::register_class<OmniLight3D>();
- ClassDB::register_class<SpotLight3D>();
- ClassDB::register_class<ReflectionProbe>();
- ClassDB::register_class<Decal>();
- ClassDB::register_class<VoxelGI>();
- ClassDB::register_class<VoxelGIData>();
- ClassDB::register_class<LightmapGI>();
- ClassDB::register_class<LightmapGIData>();
- ClassDB::register_class<LightmapProbe>();
- ClassDB::register_virtual_class<Lightmapper>();
- ClassDB::register_class<GPUParticles3D>();
- ClassDB::register_virtual_class<GPUParticlesCollision3D>();
- ClassDB::register_class<GPUParticlesCollisionBox>();
- ClassDB::register_class<GPUParticlesCollisionSphere>();
- ClassDB::register_class<GPUParticlesCollisionSDF>();
- ClassDB::register_class<GPUParticlesCollisionHeightField>();
- ClassDB::register_virtual_class<GPUParticlesAttractor3D>();
- ClassDB::register_class<GPUParticlesAttractorBox>();
- ClassDB::register_class<GPUParticlesAttractorSphere>();
- ClassDB::register_class<GPUParticlesAttractorVectorField>();
- ClassDB::register_class<CPUParticles3D>();
- ClassDB::register_class<Position3D>();
-
- ClassDB::register_class<RootMotionView>();
+ GDREGISTER_CLASS(Node3D);
+ GDREGISTER_VIRTUAL_CLASS(Node3DGizmo);
+ GDREGISTER_CLASS(Skin);
+ GDREGISTER_VIRTUAL_CLASS(SkinReference);
+ GDREGISTER_CLASS(Skeleton3D);
+ GDREGISTER_VIRTUAL_CLASS(VisualInstance3D);
+ GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
+ GDREGISTER_CLASS(Camera3D);
+ GDREGISTER_CLASS(ClippedCamera3D);
+ GDREGISTER_CLASS(Listener3D);
+ GDREGISTER_CLASS(XRCamera3D);
+ GDREGISTER_CLASS(XRController3D);
+ GDREGISTER_CLASS(XRAnchor3D);
+ GDREGISTER_CLASS(XROrigin3D);
+ GDREGISTER_CLASS(MeshInstance3D);
+ GDREGISTER_CLASS(OccluderInstance3D);
+ GDREGISTER_CLASS(Occluder3D);
+ GDREGISTER_VIRTUAL_CLASS(SpriteBase3D);
+ GDREGISTER_CLASS(Sprite3D);
+ GDREGISTER_CLASS(AnimatedSprite3D);
+ GDREGISTER_VIRTUAL_CLASS(Light3D);
+ GDREGISTER_CLASS(DirectionalLight3D);
+ GDREGISTER_CLASS(OmniLight3D);
+ GDREGISTER_CLASS(SpotLight3D);
+ GDREGISTER_CLASS(ReflectionProbe);
+ GDREGISTER_CLASS(Decal);
+ GDREGISTER_CLASS(VoxelGI);
+ GDREGISTER_CLASS(VoxelGIData);
+ GDREGISTER_CLASS(LightmapGI);
+ GDREGISTER_CLASS(LightmapGIData);
+ GDREGISTER_CLASS(LightmapProbe);
+ GDREGISTER_VIRTUAL_CLASS(Lightmapper);
+ GDREGISTER_CLASS(GPUParticles3D);
+ GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D);
+ GDREGISTER_CLASS(GPUParticlesCollisionBox);
+ GDREGISTER_CLASS(GPUParticlesCollisionSphere);
+ GDREGISTER_CLASS(GPUParticlesCollisionSDF);
+ GDREGISTER_CLASS(GPUParticlesCollisionHeightField);
+ GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D);
+ GDREGISTER_CLASS(GPUParticlesAttractorBox);
+ GDREGISTER_CLASS(GPUParticlesAttractorSphere);
+ GDREGISTER_CLASS(GPUParticlesAttractorVectorField);
+ GDREGISTER_CLASS(CPUParticles3D);
+ GDREGISTER_CLASS(Position3D);
+
+ GDREGISTER_CLASS(RootMotionView);
ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_virtual_class<CollisionObject3D>();
- ClassDB::register_virtual_class<PhysicsBody3D>();
- ClassDB::register_class<StaticBody3D>();
- ClassDB::register_class<RigidBody3D>();
- ClassDB::register_class<KinematicCollision3D>();
- ClassDB::register_class<CharacterBody3D>();
- ClassDB::register_class<SpringArm3D>();
-
- ClassDB::register_class<PhysicalBone3D>();
- ClassDB::register_class<SoftBody3D>();
-
- ClassDB::register_class<SkeletonIK3D>();
- ClassDB::register_class<BoneAttachment3D>();
-
- ClassDB::register_class<VehicleBody3D>();
- ClassDB::register_class<VehicleWheel3D>();
- ClassDB::register_class<Area3D>();
- ClassDB::register_class<ProximityGroup3D>();
- ClassDB::register_class<CollisionShape3D>();
- ClassDB::register_class<CollisionPolygon3D>();
- ClassDB::register_class<RayCast3D>();
- ClassDB::register_class<MultiMeshInstance3D>();
-
- ClassDB::register_class<Curve3D>();
- ClassDB::register_class<Path3D>();
- ClassDB::register_class<PathFollow3D>();
- ClassDB::register_class<VisibleOnScreenNotifier3D>();
- ClassDB::register_class<VisibleOnScreenEnabler3D>();
- ClassDB::register_class<WorldEnvironment>();
- ClassDB::register_class<RemoteTransform3D>();
-
- ClassDB::register_virtual_class<Joint3D>();
- ClassDB::register_class<PinJoint3D>();
- ClassDB::register_class<HingeJoint3D>();
- ClassDB::register_class<SliderJoint3D>();
- ClassDB::register_class<ConeTwistJoint3D>();
- ClassDB::register_class<Generic6DOFJoint3D>();
-
- ClassDB::register_class<NavigationRegion3D>();
- ClassDB::register_class<NavigationAgent3D>();
- ClassDB::register_class<NavigationObstacle3D>();
+ GDREGISTER_VIRTUAL_CLASS(CollisionObject3D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D);
+ GDREGISTER_CLASS(StaticBody3D);
+ GDREGISTER_CLASS(RigidBody3D);
+ GDREGISTER_CLASS(KinematicCollision3D);
+ GDREGISTER_CLASS(CharacterBody3D);
+ GDREGISTER_CLASS(SpringArm3D);
+
+ GDREGISTER_CLASS(PhysicalBone3D);
+ GDREGISTER_CLASS(SoftBody3D);
+
+ GDREGISTER_CLASS(SkeletonIK3D);
+ GDREGISTER_CLASS(BoneAttachment3D);
+
+ GDREGISTER_CLASS(VehicleBody3D);
+ GDREGISTER_CLASS(VehicleWheel3D);
+ GDREGISTER_CLASS(Area3D);
+ GDREGISTER_CLASS(ProximityGroup3D);
+ GDREGISTER_CLASS(CollisionShape3D);
+ GDREGISTER_CLASS(CollisionPolygon3D);
+ GDREGISTER_CLASS(RayCast3D);
+ GDREGISTER_CLASS(MultiMeshInstance3D);
+
+ GDREGISTER_CLASS(Curve3D);
+ GDREGISTER_CLASS(Path3D);
+ GDREGISTER_CLASS(PathFollow3D);
+ GDREGISTER_CLASS(VisibleOnScreenNotifier3D);
+ GDREGISTER_CLASS(VisibleOnScreenEnabler3D);
+ GDREGISTER_CLASS(WorldEnvironment);
+ GDREGISTER_CLASS(RemoteTransform3D);
+
+ GDREGISTER_VIRTUAL_CLASS(Joint3D);
+ GDREGISTER_CLASS(PinJoint3D);
+ GDREGISTER_CLASS(HingeJoint3D);
+ GDREGISTER_CLASS(SliderJoint3D);
+ GDREGISTER_CLASS(ConeTwistJoint3D);
+ GDREGISTER_CLASS(Generic6DOFJoint3D);
+
+ GDREGISTER_CLASS(NavigationRegion3D);
+ GDREGISTER_CLASS(NavigationAgent3D);
+ GDREGISTER_CLASS(NavigationObstacle3D);
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER SHADER */
- ClassDB::register_class<Shader>();
- ClassDB::register_class<VisualShader>();
- ClassDB::register_virtual_class<VisualShaderNode>();
- ClassDB::register_class<VisualShaderNodeCustom>();
- ClassDB::register_class<VisualShaderNodeInput>();
- ClassDB::register_virtual_class<VisualShaderNodeOutput>();
- ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
- ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
- ClassDB::register_virtual_class<VisualShaderNodeConstant>();
- ClassDB::register_class<VisualShaderNodeComment>();
- ClassDB::register_class<VisualShaderNodeFloatConstant>();
- ClassDB::register_class<VisualShaderNodeIntConstant>();
- ClassDB::register_class<VisualShaderNodeBooleanConstant>();
- ClassDB::register_class<VisualShaderNodeColorConstant>();
- ClassDB::register_class<VisualShaderNodeVec3Constant>();
- ClassDB::register_class<VisualShaderNodeTransformConstant>();
- ClassDB::register_class<VisualShaderNodeFloatOp>();
- ClassDB::register_class<VisualShaderNodeIntOp>();
- ClassDB::register_class<VisualShaderNodeVectorOp>();
- ClassDB::register_class<VisualShaderNodeColorOp>();
- ClassDB::register_class<VisualShaderNodeTransformMult>();
- ClassDB::register_class<VisualShaderNodeTransformVecMult>();
- ClassDB::register_class<VisualShaderNodeFloatFunc>();
- ClassDB::register_class<VisualShaderNodeIntFunc>();
- ClassDB::register_class<VisualShaderNodeVectorFunc>();
- ClassDB::register_class<VisualShaderNodeColorFunc>();
- ClassDB::register_class<VisualShaderNodeTransformFunc>();
- ClassDB::register_class<VisualShaderNodeUVFunc>();
- ClassDB::register_class<VisualShaderNodeDotProduct>();
- ClassDB::register_class<VisualShaderNodeVectorLen>();
- ClassDB::register_class<VisualShaderNodeDeterminant>();
- ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>();
- ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>();
- ClassDB::register_class<VisualShaderNodeClamp>();
- ClassDB::register_class<VisualShaderNodeFaceForward>();
- ClassDB::register_class<VisualShaderNodeOuterProduct>();
- ClassDB::register_class<VisualShaderNodeSmoothStep>();
- ClassDB::register_class<VisualShaderNodeStep>();
- ClassDB::register_class<VisualShaderNodeVectorDistance>();
- ClassDB::register_class<VisualShaderNodeVectorRefract>();
- ClassDB::register_class<VisualShaderNodeMix>();
- ClassDB::register_class<VisualShaderNodeVectorCompose>();
- ClassDB::register_class<VisualShaderNodeTransformCompose>();
- ClassDB::register_class<VisualShaderNodeVectorDecompose>();
- ClassDB::register_class<VisualShaderNodeTransformDecompose>();
- ClassDB::register_class<VisualShaderNodeTexture>();
- ClassDB::register_class<VisualShaderNodeCurveTexture>();
- ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
- ClassDB::register_class<VisualShaderNodeTexture2DArray>();
- ClassDB::register_class<VisualShaderNodeTexture3D>();
- ClassDB::register_class<VisualShaderNodeCubemap>();
- ClassDB::register_virtual_class<VisualShaderNodeUniform>();
- ClassDB::register_class<VisualShaderNodeUniformRef>();
- ClassDB::register_class<VisualShaderNodeFloatUniform>();
- ClassDB::register_class<VisualShaderNodeIntUniform>();
- ClassDB::register_class<VisualShaderNodeBooleanUniform>();
- ClassDB::register_class<VisualShaderNodeColorUniform>();
- ClassDB::register_class<VisualShaderNodeVec3Uniform>();
- ClassDB::register_class<VisualShaderNodeTransformUniform>();
- ClassDB::register_class<VisualShaderNodeTextureUniform>();
- ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
- ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>();
- ClassDB::register_class<VisualShaderNodeTexture3DUniform>();
- ClassDB::register_class<VisualShaderNodeCubemapUniform>();
- ClassDB::register_class<VisualShaderNodeIf>();
- ClassDB::register_class<VisualShaderNodeSwitch>();
- ClassDB::register_class<VisualShaderNodeFresnel>();
- ClassDB::register_class<VisualShaderNodeExpression>();
- ClassDB::register_class<VisualShaderNodeGlobalExpression>();
- ClassDB::register_class<VisualShaderNodeIs>();
- ClassDB::register_class<VisualShaderNodeCompare>();
- ClassDB::register_class<VisualShaderNodeMultiplyAdd>();
- ClassDB::register_class<VisualShaderNodeBillboard>();
-
- ClassDB::register_class<VisualShaderNodeSDFToScreenUV>();
- ClassDB::register_class<VisualShaderNodeScreenUVToSDF>();
- ClassDB::register_class<VisualShaderNodeTextureSDF>();
- ClassDB::register_class<VisualShaderNodeTextureSDFNormal>();
- ClassDB::register_class<VisualShaderNodeSDFRaymarch>();
-
- ClassDB::register_class<VisualShaderNodeParticleOutput>();
- ClassDB::register_virtual_class<VisualShaderNodeParticleEmitter>();
- ClassDB::register_class<VisualShaderNodeParticleSphereEmitter>();
- ClassDB::register_class<VisualShaderNodeParticleBoxEmitter>();
- ClassDB::register_class<VisualShaderNodeParticleRingEmitter>();
- ClassDB::register_class<VisualShaderNodeParticleMultiplyByAxisAngle>();
- ClassDB::register_class<VisualShaderNodeParticleConeVelocity>();
- ClassDB::register_class<VisualShaderNodeParticleRandomness>();
- ClassDB::register_class<VisualShaderNodeParticleAccelerator>();
- ClassDB::register_class<VisualShaderNodeParticleEmit>();
-
- ClassDB::register_class<ShaderMaterial>();
- ClassDB::register_virtual_class<CanvasItem>();
- ClassDB::register_class<CanvasTexture>();
- ClassDB::register_class<CanvasItemMaterial>();
+ GDREGISTER_CLASS(Shader);
+ GDREGISTER_CLASS(VisualShader);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNode);
+ GDREGISTER_CLASS(VisualShaderNodeCustom);
+ GDREGISTER_CLASS(VisualShaderNodeInput);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeOutput);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant);
+ GDREGISTER_CLASS(VisualShaderNodeComment);
+ GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
+ GDREGISTER_CLASS(VisualShaderNodeIntConstant);
+ GDREGISTER_CLASS(VisualShaderNodeBooleanConstant);
+ GDREGISTER_CLASS(VisualShaderNodeColorConstant);
+ GDREGISTER_CLASS(VisualShaderNodeVec3Constant);
+ GDREGISTER_CLASS(VisualShaderNodeTransformConstant);
+ GDREGISTER_CLASS(VisualShaderNodeFloatOp);
+ GDREGISTER_CLASS(VisualShaderNodeIntOp);
+ GDREGISTER_CLASS(VisualShaderNodeVectorOp);
+ GDREGISTER_CLASS(VisualShaderNodeColorOp);
+ GDREGISTER_CLASS(VisualShaderNodeTransformMult);
+ GDREGISTER_CLASS(VisualShaderNodeTransformVecMult);
+ GDREGISTER_CLASS(VisualShaderNodeFloatFunc);
+ GDREGISTER_CLASS(VisualShaderNodeIntFunc);
+ GDREGISTER_CLASS(VisualShaderNodeVectorFunc);
+ GDREGISTER_CLASS(VisualShaderNodeColorFunc);
+ GDREGISTER_CLASS(VisualShaderNodeTransformFunc);
+ GDREGISTER_CLASS(VisualShaderNodeUVFunc);
+ GDREGISTER_CLASS(VisualShaderNodeDotProduct);
+ GDREGISTER_CLASS(VisualShaderNodeVectorLen);
+ GDREGISTER_CLASS(VisualShaderNodeDeterminant);
+ GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc);
+ GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc);
+ GDREGISTER_CLASS(VisualShaderNodeClamp);
+ GDREGISTER_CLASS(VisualShaderNodeFaceForward);
+ GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
+ GDREGISTER_CLASS(VisualShaderNodeSmoothStep);
+ GDREGISTER_CLASS(VisualShaderNodeStep);
+ GDREGISTER_CLASS(VisualShaderNodeVectorDistance);
+ GDREGISTER_CLASS(VisualShaderNodeVectorRefract);
+ GDREGISTER_CLASS(VisualShaderNodeMix);
+ GDREGISTER_CLASS(VisualShaderNodeVectorCompose);
+ GDREGISTER_CLASS(VisualShaderNodeTransformCompose);
+ GDREGISTER_CLASS(VisualShaderNodeVectorDecompose);
+ GDREGISTER_CLASS(VisualShaderNodeTransformDecompose);
+ GDREGISTER_CLASS(VisualShaderNodeTexture);
+ GDREGISTER_CLASS(VisualShaderNodeCurveTexture);
+ GDREGISTER_CLASS(VisualShaderNodeCurve3Texture);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeSample3D);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
+ GDREGISTER_CLASS(VisualShaderNodeTexture3D);
+ GDREGISTER_CLASS(VisualShaderNodeCubemap);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeUniform);
+ GDREGISTER_CLASS(VisualShaderNodeUniformRef);
+ GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
+ GDREGISTER_CLASS(VisualShaderNodeIntUniform);
+ GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
+ GDREGISTER_CLASS(VisualShaderNodeColorUniform);
+ GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
+ GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
+ GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
+ GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform);
+ GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform);
+ GDREGISTER_CLASS(VisualShaderNodeCubemapUniform);
+ GDREGISTER_CLASS(VisualShaderNodeIf);
+ GDREGISTER_CLASS(VisualShaderNodeSwitch);
+ GDREGISTER_CLASS(VisualShaderNodeFresnel);
+ GDREGISTER_CLASS(VisualShaderNodeExpression);
+ GDREGISTER_CLASS(VisualShaderNodeGlobalExpression);
+ GDREGISTER_CLASS(VisualShaderNodeIs);
+ GDREGISTER_CLASS(VisualShaderNodeCompare);
+ GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
+ GDREGISTER_CLASS(VisualShaderNodeBillboard);
+
+ GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
+ GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);
+ GDREGISTER_CLASS(VisualShaderNodeTextureSDF);
+ GDREGISTER_CLASS(VisualShaderNodeTextureSDFNormal);
+ GDREGISTER_CLASS(VisualShaderNodeSDFRaymarch);
+
+ GDREGISTER_CLASS(VisualShaderNodeParticleOutput);
+ GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeParticleEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
+ GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
+ GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);
+ GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator);
+ GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
+
+ GDREGISTER_CLASS(ShaderMaterial);
+ GDREGISTER_VIRTUAL_CLASS(CanvasItem);
+ GDREGISTER_CLASS(CanvasTexture);
+ GDREGISTER_CLASS(CanvasItemMaterial);
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
/* REGISTER 2D */
- ClassDB::register_class<Node2D>();
- ClassDB::register_class<CanvasGroup>();
- ClassDB::register_class<CPUParticles2D>();
- ClassDB::register_class<GPUParticles2D>();
- ClassDB::register_class<Sprite2D>();
- ClassDB::register_class<SpriteFrames>();
- ClassDB::register_class<AnimatedSprite2D>();
- ClassDB::register_class<Position2D>();
- ClassDB::register_class<Line2D>();
- ClassDB::register_class<MeshInstance2D>();
- ClassDB::register_class<MultiMeshInstance2D>();
- ClassDB::register_virtual_class<CollisionObject2D>();
- ClassDB::register_virtual_class<PhysicsBody2D>();
- ClassDB::register_class<StaticBody2D>();
- ClassDB::register_class<RigidBody2D>();
- ClassDB::register_class<CharacterBody2D>();
- ClassDB::register_class<KinematicCollision2D>();
- ClassDB::register_class<Area2D>();
- ClassDB::register_class<CollisionShape2D>();
- ClassDB::register_class<CollisionPolygon2D>();
- ClassDB::register_class<RayCast2D>();
- ClassDB::register_class<VisibleOnScreenNotifier2D>();
- ClassDB::register_class<VisibleOnScreenEnabler2D>();
- ClassDB::register_class<Polygon2D>();
- ClassDB::register_class<Skeleton2D>();
- ClassDB::register_class<Bone2D>();
- ClassDB::register_virtual_class<Light2D>();
- ClassDB::register_class<PointLight2D>();
- ClassDB::register_class<DirectionalLight2D>();
- ClassDB::register_class<LightOccluder2D>();
- ClassDB::register_class<OccluderPolygon2D>();
- ClassDB::register_class<BackBufferCopy>();
+ GDREGISTER_CLASS(Node2D);
+ GDREGISTER_CLASS(CanvasGroup);
+ GDREGISTER_CLASS(CPUParticles2D);
+ GDREGISTER_CLASS(GPUParticles2D);
+ GDREGISTER_CLASS(Sprite2D);
+ GDREGISTER_CLASS(SpriteFrames);
+ GDREGISTER_CLASS(AnimatedSprite2D);
+ GDREGISTER_CLASS(Position2D);
+ GDREGISTER_CLASS(Line2D);
+ GDREGISTER_CLASS(MeshInstance2D);
+ GDREGISTER_CLASS(MultiMeshInstance2D);
+ GDREGISTER_VIRTUAL_CLASS(CollisionObject2D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D);
+ GDREGISTER_CLASS(StaticBody2D);
+ GDREGISTER_CLASS(RigidBody2D);
+ GDREGISTER_CLASS(CharacterBody2D);
+ GDREGISTER_CLASS(KinematicCollision2D);
+ GDREGISTER_CLASS(Area2D);
+ GDREGISTER_CLASS(CollisionShape2D);
+ GDREGISTER_CLASS(CollisionPolygon2D);
+ GDREGISTER_CLASS(RayCast2D);
+ GDREGISTER_CLASS(VisibleOnScreenNotifier2D);
+ GDREGISTER_CLASS(VisibleOnScreenEnabler2D);
+ GDREGISTER_CLASS(Polygon2D);
+ GDREGISTER_CLASS(Skeleton2D);
+ GDREGISTER_CLASS(Bone2D);
+ GDREGISTER_VIRTUAL_CLASS(Light2D);
+ GDREGISTER_CLASS(PointLight2D);
+ GDREGISTER_CLASS(DirectionalLight2D);
+ GDREGISTER_CLASS(LightOccluder2D);
+ GDREGISTER_CLASS(OccluderPolygon2D);
+ GDREGISTER_CLASS(BackBufferCopy);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<Camera2D>();
- ClassDB::register_virtual_class<Joint2D>();
- ClassDB::register_class<PinJoint2D>();
- ClassDB::register_class<GrooveJoint2D>();
- ClassDB::register_class<DampedSpringJoint2D>();
- ClassDB::register_class<TileSet>();
- ClassDB::register_virtual_class<TileSetSource>();
- ClassDB::register_class<TileSetAtlasSource>();
- ClassDB::register_class<TileSetScenesCollectionSource>();
- ClassDB::register_class<TileData>();
- ClassDB::register_class<TileMap>();
- ClassDB::register_class<ParallaxBackground>();
- ClassDB::register_class<ParallaxLayer>();
- ClassDB::register_class<TouchScreenButton>();
- ClassDB::register_class<RemoteTransform2D>();
-
- ClassDB::register_class<SkeletonModificationStack2D>();
- ClassDB::register_class<SkeletonModification2D>();
- ClassDB::register_class<SkeletonModification2DLookAt>();
- ClassDB::register_class<SkeletonModification2DCCDIK>();
- ClassDB::register_class<SkeletonModification2DFABRIK>();
- ClassDB::register_class<SkeletonModification2DJiggle>();
- ClassDB::register_class<SkeletonModification2DTwoBoneIK>();
- ClassDB::register_class<SkeletonModification2DStackHolder>();
-
- ClassDB::register_class<PhysicalBone2D>();
- ClassDB::register_class<SkeletonModification2DPhysicalBones>();
+ GDREGISTER_CLASS(Camera2D);
+ GDREGISTER_VIRTUAL_CLASS(Joint2D);
+ GDREGISTER_CLASS(PinJoint2D);
+ GDREGISTER_CLASS(GrooveJoint2D);
+ GDREGISTER_CLASS(DampedSpringJoint2D);
+ GDREGISTER_CLASS(TileSet);
+ GDREGISTER_VIRTUAL_CLASS(TileSetSource);
+ GDREGISTER_CLASS(TileSetAtlasSource);
+ GDREGISTER_CLASS(TileSetScenesCollectionSource);
+ GDREGISTER_CLASS(TileData);
+ GDREGISTER_CLASS(TileMap);
+ GDREGISTER_CLASS(ParallaxBackground);
+ GDREGISTER_CLASS(ParallaxLayer);
+ GDREGISTER_CLASS(TouchScreenButton);
+ GDREGISTER_CLASS(RemoteTransform2D);
+
+ GDREGISTER_CLASS(SkeletonModificationStack2D);
+ GDREGISTER_CLASS(SkeletonModification2D);
+ GDREGISTER_CLASS(SkeletonModification2DLookAt);
+ GDREGISTER_CLASS(SkeletonModification2DCCDIK);
+ GDREGISTER_CLASS(SkeletonModification2DFABRIK);
+ GDREGISTER_CLASS(SkeletonModification2DJiggle);
+ GDREGISTER_CLASS(SkeletonModification2DTwoBoneIK);
+ GDREGISTER_CLASS(SkeletonModification2DStackHolder);
+
+ GDREGISTER_CLASS(PhysicalBone2D);
+ GDREGISTER_CLASS(SkeletonModification2DPhysicalBones);
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
- ClassDB::register_virtual_class<Shader>();
- ClassDB::register_class<ParticlesMaterial>();
+ GDREGISTER_VIRTUAL_CLASS(Shader);
+ GDREGISTER_CLASS(ParticlesMaterial);
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
- ClassDB::register_class<ProceduralSkyMaterial>();
- ClassDB::register_class<PanoramaSkyMaterial>();
- ClassDB::register_class<PhysicalSkyMaterial>();
+ GDREGISTER_CLASS(ProceduralSkyMaterial);
+ GDREGISTER_CLASS(PanoramaSkyMaterial);
+ GDREGISTER_CLASS(PhysicalSkyMaterial);
- ClassDB::register_virtual_class<Mesh>();
- ClassDB::register_class<ArrayMesh>();
- ClassDB::register_class<ImmediateMesh>();
- ClassDB::register_class<MultiMesh>();
- ClassDB::register_class<SurfaceTool>();
- ClassDB::register_class<MeshDataTool>();
+ GDREGISTER_VIRTUAL_CLASS(Mesh);
+ GDREGISTER_CLASS(ArrayMesh);
+ GDREGISTER_CLASS(ImmediateMesh);
+ GDREGISTER_CLASS(MultiMesh);
+ GDREGISTER_CLASS(SurfaceTool);
+ GDREGISTER_CLASS(MeshDataTool);
#ifndef _3D_DISABLED
- ClassDB::register_virtual_class<PrimitiveMesh>();
- ClassDB::register_class<BoxMesh>();
- ClassDB::register_class<CapsuleMesh>();
- ClassDB::register_class<CylinderMesh>();
- ClassDB::register_class<PlaneMesh>();
- ClassDB::register_class<PrismMesh>();
- ClassDB::register_class<QuadMesh>();
- ClassDB::register_class<SphereMesh>();
- ClassDB::register_class<TubeTrailMesh>();
- ClassDB::register_class<RibbonTrailMesh>();
- ClassDB::register_class<PointMesh>();
- ClassDB::register_virtual_class<Material>();
- ClassDB::register_virtual_class<BaseMaterial3D>();
- ClassDB::register_class<StandardMaterial3D>();
- ClassDB::register_class<ORMMaterial3D>();
+ GDREGISTER_VIRTUAL_CLASS(PrimitiveMesh);
+ GDREGISTER_CLASS(BoxMesh);
+ GDREGISTER_CLASS(CapsuleMesh);
+ GDREGISTER_CLASS(CylinderMesh);
+ GDREGISTER_CLASS(PlaneMesh);
+ GDREGISTER_CLASS(PrismMesh);
+ GDREGISTER_CLASS(QuadMesh);
+ GDREGISTER_CLASS(SphereMesh);
+ GDREGISTER_CLASS(TubeTrailMesh);
+ GDREGISTER_CLASS(RibbonTrailMesh);
+ GDREGISTER_CLASS(PointMesh);
+ GDREGISTER_VIRTUAL_CLASS(Material);
+ GDREGISTER_VIRTUAL_CLASS(BaseMaterial3D);
+ GDREGISTER_CLASS(StandardMaterial3D);
+ GDREGISTER_CLASS(ORMMaterial3D);
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
BaseMaterial3D::init_shaders();
- ClassDB::register_class<MeshLibrary>();
+ GDREGISTER_CLASS(MeshLibrary);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_virtual_class<Shape3D>();
- ClassDB::register_class<RayShape3D>();
- ClassDB::register_class<SphereShape3D>();
- ClassDB::register_class<BoxShape3D>();
- ClassDB::register_class<CapsuleShape3D>();
- ClassDB::register_class<CylinderShape3D>();
- ClassDB::register_class<HeightMapShape3D>();
- ClassDB::register_class<WorldMarginShape3D>();
- ClassDB::register_class<ConvexPolygonShape3D>();
- ClassDB::register_class<ConcavePolygonShape3D>();
+ GDREGISTER_VIRTUAL_CLASS(Shape3D);
+ GDREGISTER_CLASS(RayShape3D);
+ GDREGISTER_CLASS(SphereShape3D);
+ GDREGISTER_CLASS(BoxShape3D);
+ GDREGISTER_CLASS(CapsuleShape3D);
+ GDREGISTER_CLASS(CylinderShape3D);
+ GDREGISTER_CLASS(HeightMapShape3D);
+ GDREGISTER_CLASS(WorldMarginShape3D);
+ GDREGISTER_CLASS(ConvexPolygonShape3D);
+ GDREGISTER_CLASS(ConcavePolygonShape3D);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<VelocityTracker3D>();
+ GDREGISTER_CLASS(VelocityTracker3D);
#endif
- ClassDB::register_class<PhysicsMaterial>();
- ClassDB::register_class<World3D>();
- ClassDB::register_class<Environment>();
- ClassDB::register_class<CameraEffects>();
- ClassDB::register_class<World2D>();
- ClassDB::register_virtual_class<Texture>();
- ClassDB::register_virtual_class<Texture2D>();
- ClassDB::register_class<Sky>();
- ClassDB::register_class<StreamTexture2D>();
- ClassDB::register_class<ImageTexture>();
- ClassDB::register_class<AtlasTexture>();
- ClassDB::register_class<MeshTexture>();
- ClassDB::register_class<CurveTexture>();
- ClassDB::register_class<GradientTexture>();
- ClassDB::register_class<ProxyTexture>();
- ClassDB::register_class<AnimatedTexture>();
- ClassDB::register_class<CameraTexture>();
- ClassDB::register_virtual_class<TextureLayered>();
- ClassDB::register_virtual_class<ImageTextureLayered>();
- ClassDB::register_virtual_class<Texture3D>();
- ClassDB::register_class<ImageTexture3D>();
- ClassDB::register_class<StreamTexture3D>();
- ClassDB::register_class<Cubemap>();
- ClassDB::register_class<CubemapArray>();
- ClassDB::register_class<Texture2DArray>();
- ClassDB::register_virtual_class<StreamTextureLayered>();
- ClassDB::register_class<StreamCubemap>();
- ClassDB::register_class<StreamCubemapArray>();
- ClassDB::register_class<StreamTexture2DArray>();
-
- ClassDB::register_class<Animation>();
- ClassDB::register_class<FontData>();
- ClassDB::register_class<Font>();
- ClassDB::register_class<Curve>();
-
- ClassDB::register_class<TextFile>();
- ClassDB::register_class<TextLine>();
- ClassDB::register_class<TextParagraph>();
-
- ClassDB::register_virtual_class<StyleBox>();
- ClassDB::register_class<StyleBoxEmpty>();
- ClassDB::register_class<StyleBoxTexture>();
- ClassDB::register_class<StyleBoxFlat>();
- ClassDB::register_class<StyleBoxLine>();
- ClassDB::register_class<Theme>();
-
- ClassDB::register_class<PolygonPathFinder>();
- ClassDB::register_class<BitMap>();
- ClassDB::register_class<Gradient>();
+ GDREGISTER_CLASS(PhysicsMaterial);
+ GDREGISTER_CLASS(World3D);
+ GDREGISTER_CLASS(Environment);
+ GDREGISTER_CLASS(CameraEffects);
+ GDREGISTER_CLASS(World2D);
+ GDREGISTER_VIRTUAL_CLASS(Texture);
+ GDREGISTER_VIRTUAL_CLASS(Texture2D);
+ GDREGISTER_CLASS(Sky);
+ GDREGISTER_CLASS(StreamTexture2D);
+ GDREGISTER_CLASS(ImageTexture);
+ GDREGISTER_CLASS(AtlasTexture);
+ GDREGISTER_CLASS(MeshTexture);
+ GDREGISTER_CLASS(CurveTexture);
+ GDREGISTER_CLASS(Curve3Texture);
+ GDREGISTER_CLASS(GradientTexture);
+ GDREGISTER_CLASS(ProxyTexture);
+ GDREGISTER_CLASS(AnimatedTexture);
+ GDREGISTER_CLASS(CameraTexture);
+ GDREGISTER_VIRTUAL_CLASS(TextureLayered);
+ GDREGISTER_VIRTUAL_CLASS(ImageTextureLayered);
+ GDREGISTER_VIRTUAL_CLASS(Texture3D);
+ GDREGISTER_CLASS(ImageTexture3D);
+ GDREGISTER_CLASS(StreamTexture3D);
+ GDREGISTER_CLASS(Cubemap);
+ GDREGISTER_CLASS(CubemapArray);
+ GDREGISTER_CLASS(Texture2DArray);
+ GDREGISTER_VIRTUAL_CLASS(StreamTextureLayered);
+ GDREGISTER_CLASS(StreamCubemap);
+ GDREGISTER_CLASS(StreamCubemapArray);
+ GDREGISTER_CLASS(StreamTexture2DArray);
+
+ GDREGISTER_CLASS(Animation);
+ GDREGISTER_CLASS(FontData);
+ GDREGISTER_CLASS(Font);
+ GDREGISTER_CLASS(Curve);
+
+ GDREGISTER_CLASS(TextFile);
+ GDREGISTER_CLASS(TextLine);
+ GDREGISTER_CLASS(TextParagraph);
+
+ GDREGISTER_VIRTUAL_CLASS(StyleBox);
+ GDREGISTER_CLASS(StyleBoxEmpty);
+ GDREGISTER_CLASS(StyleBoxTexture);
+ GDREGISTER_CLASS(StyleBoxFlat);
+ GDREGISTER_CLASS(StyleBoxLine);
+ GDREGISTER_CLASS(Theme);
+
+ GDREGISTER_CLASS(PolygonPathFinder);
+ GDREGISTER_CLASS(BitMap);
+ GDREGISTER_CLASS(Gradient);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_class<AudioStreamPlayer>();
- ClassDB::register_class<AudioStreamPlayer2D>();
+ GDREGISTER_CLASS(AudioStreamPlayer);
+ GDREGISTER_CLASS(AudioStreamPlayer2D);
#ifndef _3D_DISABLED
- ClassDB::register_class<AudioStreamPlayer3D>();
+ GDREGISTER_CLASS(AudioStreamPlayer3D);
#endif
- ClassDB::register_virtual_class<VideoStream>();
- ClassDB::register_class<AudioStreamSample>();
+ GDREGISTER_VIRTUAL_CLASS(VideoStream);
+ GDREGISTER_CLASS(AudioStreamSample);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_virtual_class<Shape2D>();
- ClassDB::register_class<LineShape2D>();
- ClassDB::register_class<SegmentShape2D>();
- ClassDB::register_class<RayShape2D>();
- ClassDB::register_class<CircleShape2D>();
- ClassDB::register_class<RectangleShape2D>();
- ClassDB::register_class<CapsuleShape2D>();
- ClassDB::register_class<ConvexPolygonShape2D>();
- ClassDB::register_class<ConcavePolygonShape2D>();
- ClassDB::register_class<Curve2D>();
- ClassDB::register_class<Path2D>();
- ClassDB::register_class<PathFollow2D>();
-
- ClassDB::register_class<NavigationMesh>();
- ClassDB::register_class<NavigationPolygon>();
- ClassDB::register_class<NavigationRegion2D>();
- ClassDB::register_class<NavigationAgent2D>();
- ClassDB::register_class<NavigationObstacle2D>();
+ GDREGISTER_VIRTUAL_CLASS(Shape2D);
+ GDREGISTER_CLASS(LineShape2D);
+ GDREGISTER_CLASS(SegmentShape2D);
+ GDREGISTER_CLASS(RayShape2D);
+ GDREGISTER_CLASS(CircleShape2D);
+ GDREGISTER_CLASS(RectangleShape2D);
+ GDREGISTER_CLASS(CapsuleShape2D);
+ GDREGISTER_CLASS(ConvexPolygonShape2D);
+ GDREGISTER_CLASS(ConcavePolygonShape2D);
+ GDREGISTER_CLASS(Curve2D);
+ GDREGISTER_CLASS(Path2D);
+ GDREGISTER_CLASS(PathFollow2D);
+
+ GDREGISTER_CLASS(NavigationMesh);
+ GDREGISTER_CLASS(NavigationPolygon);
+ GDREGISTER_CLASS(NavigationRegion2D);
+ GDREGISTER_CLASS(NavigationAgent2D);
+ GDREGISTER_CLASS(NavigationObstacle2D);
OS::get_singleton()->yield(); //may take time to init
- ClassDB::register_virtual_class<SceneState>();
- ClassDB::register_class<PackedScene>();
+ GDREGISTER_VIRTUAL_CLASS(SceneState);
+ GDREGISTER_CLASS(PackedScene);
- ClassDB::register_class<SceneTree>();
- ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
+ GDREGISTER_CLASS(SceneTree);
+ GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); //sorry, you can't create it
#ifndef DISABLE_DEPRECATED
// Dropped in 4.0, near approximation.
@@ -936,14 +938,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
- ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D");
ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
- ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 5464a46df4..1bbb84f43d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -390,6 +390,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_outline_size", "Label", 1 * scale);
theme->set_constant("line_spacing", "Label", 3 * scale);
+ theme->set_type_variation("HeaderSmall", "Label");
+ theme->set_font_size("font_size", "HeaderSmall", default_font_size + 4);
+
+ theme->set_type_variation("HeaderMedium", "Label");
+ theme->set_font_size("font_size", "HeaderMedium", default_font_size + 8);
+
+ theme->set_type_variation("HeaderLarge", "Label");
+ theme->set_font_size("font_size", "HeaderLarge", default_font_size + 12);
+
// LineEdit
theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5));
@@ -984,7 +993,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
- int default_font_size = 16;
+
if (p_font.is_valid()) {
// Use the custom font defined in the Project Settings.
default_font = p_font;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index a7b2bec5a4..4cd781e814 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,6 +33,8 @@
#include "scene/resources/theme.h"
+const int default_font_size = 16;
+
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
void clear_default_theme();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d391540a0b..a264c2d1eb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -77,7 +77,7 @@ RID Material::get_rid() const {
void Material::_validate_property(PropertyInfo &property) const {
if (!_can_do_next_pass() && property.name == "next_pass") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -130,7 +130,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
}
}
if (pr) {
- RenderingServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
+ set_shader_param(pr, p_value);
return true;
}
}
@@ -152,7 +152,12 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
if (pr) {
- r_ret = RenderingServer::get_singleton()->material_get_param(_get_material(), pr);
+ const Map<StringName, Variant>::Element *E = param_cache.find(pr);
+ if (E) {
+ r_ret = E->get();
+ } else {
+ r_ret = Variant();
+ }
return true;
}
}
@@ -219,11 +224,31 @@ Ref<Shader> ShaderMaterial::get_shader() const {
}
void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) {
- RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
+ if (p_value.get_type() == Variant::NIL) {
+ param_cache.erase(p_param);
+ RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
+ } else {
+ param_cache[p_param] = p_value;
+ if (p_value.get_type() == Variant::OBJECT) {
+ RID tex_rid = p_value;
+ if (tex_rid == RID()) {
+ param_cache.erase(p_param);
+ RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
+ } else {
+ RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid);
+ }
+ } else {
+ RS::get_singleton()->material_set_param(_get_material(), p_param, p_value);
+ }
+ }
}
Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
- return RS::get_singleton()->material_get_param(_get_material(), p_param);
+ if (param_cache.has(p_param)) {
+ return param_cache[p_param];
+ } else {
+ return Variant();
+ }
}
void ShaderMaterial::_shader_changed() {
@@ -345,7 +370,6 @@ void BaseMaterial3D::init_shaders() {
shader_names->refraction_texture_channel = "refraction_texture_channel";
shader_names->transmittance_color = "transmittance_color";
- shader_names->transmittance_curve = "transmittance_curve";
shader_names->transmittance_depth = "transmittance_depth";
shader_names->transmittance_boost = "transmittance_boost";
@@ -692,7 +716,6 @@ void BaseMaterial3D::_update_shader() {
code += "uniform vec4 transmittance_color : hint_color;\n";
code += "uniform float transmittance_depth;\n";
code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n";
- code += "uniform float transmittance_curve;\n";
code += "uniform float transmittance_boost;\n";
}
@@ -1001,9 +1024,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tSPECULAR = specular;\n";
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
+ code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
- code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
+ code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n";
}
code += "\tROUGHNESS = orm_tex.g;\n";
@@ -1194,7 +1217,6 @@ void BaseMaterial3D::_update_shader() {
code += "\tSSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n";
code += "\tSSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n";
- code += "\tSSS_TRANSMITTANCE_CURVE=transmittance_curve;\n";
code += "\tSSS_TRANSMITTANCE_BOOST=transmittance_boost;\n";
}
@@ -1438,15 +1460,6 @@ float BaseMaterial3D::get_transmittance_depth() const {
return transmittance_depth;
}
-void BaseMaterial3D::set_transmittance_curve(float p_curve) {
- transmittance_curve = p_curve;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_curve, p_curve);
-}
-
-float BaseMaterial3D::get_transmittance_curve() const {
- return transmittance_curve;
-}
-
void BaseMaterial3D::set_transmittance_boost(float p_boost) {
transmittance_boost = p_boost;
RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost);
@@ -1710,7 +1723,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
@@ -1740,33 +1753,33 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
// alpha scissor slider isn't needed when alpha antialiasing is enabled
if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
// alpha hash scale slider is only needed if transparency is alpha hash
if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
// we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "blend_mode" && alpha_aa_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
- if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) {
- property.usage = 0;
+ if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) {
+ property.usage = PROPERTY_USAGE_NONE;
}
if (orm) {
@@ -1775,12 +1788,12 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.hint_string = "Unshaded,Per-Pixel";
}
if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
} else {
if (property.name == "orm_texture") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -1788,47 +1801,47 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
if (shading_mode != SHADING_MODE_PER_VERTEX) {
//these may still work per vertex
if (property.name.begins_with("ao")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("emission")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("metallic")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("rim")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("roughness")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("subsurf_scatter")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
//these definitely only need per pixel
if (property.name.begins_with("anisotropy")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("clearcoat")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("normal")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("backlight")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("transmittance")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -2269,9 +2282,6 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transmittance_depth", "depth"), &BaseMaterial3D::set_transmittance_depth);
ClassDB::bind_method(D_METHOD("get_transmittance_depth"), &BaseMaterial3D::get_transmittance_depth);
- ClassDB::bind_method(D_METHOD("set_transmittance_curve", "curve"), &BaseMaterial3D::set_transmittance_curve);
- ClassDB::bind_method(D_METHOD("get_transmittance_curve"), &BaseMaterial3D::get_transmittance_curve);
-
ClassDB::bind_method(D_METHOD("set_transmittance_boost", "boost"), &BaseMaterial3D::set_transmittance_boost);
ClassDB::bind_method(D_METHOD("get_transmittance_boost"), &BaseMaterial3D::get_transmittance_boost);
@@ -2506,7 +2516,6 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_curve", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_transmittance_curve", "get_transmittance_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost");
ADD_GROUP("Back Lighting", "backlight_");
@@ -2723,7 +2732,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_backlight(Color(0, 0, 0));
set_transmittance_color(Color(1, 1, 1, 1));
set_transmittance_depth(0.1);
- set_transmittance_curve(1.0);
set_transmittance_boost(0.0);
set_refraction(0.05);
set_point_size(1);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index cd91d05a60..e2838e1399 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -79,6 +79,8 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
+ Map<StringName, Variant> param_cache;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -389,7 +391,6 @@ private:
StringName heightmap_scale;
StringName subsurface_scattering_strength;
StringName transmittance_color;
- StringName transmittance_curve;
StringName transmittance_depth;
StringName transmittance_boost;
StringName backlight;
@@ -458,7 +459,6 @@ private:
float transmittance_amount;
Color transmittance_color;
float transmittance_depth;
- float transmittance_curve;
float transmittance_boost;
Color backlight;
@@ -602,9 +602,6 @@ public:
void set_transmittance_depth(float p_depth);
float get_transmittance_depth() const;
- void set_transmittance_curve(float p_curve);
- float get_transmittance_curve() const;
-
void set_transmittance_boost(float p_boost);
float get_transmittance_boost() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ce942817c0..2f92872ad5 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,6 +30,7 @@
#include "mesh.h"
+#include "core/math/convex_hull.h"
#include "core/templates/pair.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
@@ -221,9 +222,17 @@ Vector<Face3> Mesh::get_faces() const {
*/
}
-Ref<Shape3D> Mesh::create_convex_shape() const {
- Vector<Vector3> vertices;
+Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
+ if (p_simplify) {
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
+ if (decomposed.size() == 1) {
+ return decomposed[0];
+ } else {
+ ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
+ }
+ }
+ Vector<Vector3> vertices;
for (int i = 0; i < get_surface_count(); i++) {
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
@@ -232,6 +241,18 @@ Ref<Shape3D> Mesh::create_convex_shape() const {
}
Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+
+ if (p_clean) {
+ Geometry3D::MeshData md;
+ Error err = ConvexHullComputer::convex_hull(vertices, md);
+ if (err == OK) {
+ shape->set_points(md.vertices);
+ return shape;
+ } else {
+ ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
+ }
+ }
+
shape->set_points(vertices);
return shape;
}
@@ -543,12 +564,12 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
+Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
Vector<Ref<Shape3D>> ret;
@@ -590,157 +611,320 @@ Transform3D Mesh::get_builtin_bind_pose(int p_index) const {
Mesh::Mesh() {
}
-#if 0
-static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
- enum ArrayType {
- OLD_ARRAY_VERTEX = 0,
- OLD_ARRAY_NORMAL = 1,
- OLD_ARRAY_TANGENT = 2,
- OLD_ARRAY_COLOR = 3,
- OLD_ARRAY_TEX_UV = 4,
- OLD_ARRAY_TEX_UV2 = 5,
- OLD_ARRAY_BONES = 6,
- OLD_ARRAY_WEIGHTS = 7,
- OLD_ARRAY_INDEX = 8,
- OLD_ARRAY_MAX = 9
- };
-
- enum ArrayFormat {
- /* OLD_ARRAY FORMAT FLAGS */
- OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
- OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
- OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
- OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
- OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
- OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
- OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
- OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
- OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
-
- OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
- OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
- OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2,
-
- OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
- OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
- };
-
- bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE)));
- bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES);
- bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2));
- bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2));
-
- print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32));
-
- if (!vertex_16bit && !bone_8 && !weight_32) {
- return p_src;
- }
+enum OldArrayType {
+ OLD_ARRAY_VERTEX,
+ OLD_ARRAY_NORMAL,
+ OLD_ARRAY_TANGENT,
+ OLD_ARRAY_COLOR,
+ OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_BONES,
+ OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_INDEX,
+ OLD_ARRAY_MAX,
+};
- bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1));
+enum OldArrayFormat {
+ /* OLD_ARRAY FORMAT FLAGS */
+ OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory
+ OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL,
+ OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT,
+ OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR,
+ OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV,
+ OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2,
+ OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES,
+ OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS,
+ OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX,
+
+ OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1),
+ OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory
+ OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE),
+ OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE),
+
+ OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
+ OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
+ OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
- uint32_t src_stride = p_src.size() / p_elements;
- uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0);
+};
- Vector<uint8_t> ret = p_src;
+static Array _convert_old_array(const Array &p_old) {
+ Array new_array;
+ new_array.resize(Mesh::ARRAY_MAX);
+ new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX];
+ new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL];
+ new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT];
+ new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR];
+ new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV];
+ new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2];
+ new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES];
+ new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS];
+ new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX];
+ return new_array;
+}
+
+static Mesh::PrimitiveType _old_primitives[7] = {
+ Mesh::PRIMITIVE_POINTS,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_LINE_STRIP,
+ Mesh::PRIMITIVE_LINES,
+ Mesh::PRIMITIVE_TRIANGLES,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP,
+ Mesh::PRIMITIVE_TRIANGLE_STRIP
+};
- ret.resize(dst_stride * p_elements);
- {
- uint8_t *w = ret.ptrw();
- const uint8_t *r = p_src.ptr();
-
- for (uint32_t i = 0; i < p_elements; i++) {
- uint32_t remaining = src_stride;
- const uint8_t *src = (const uint8_t *)(r + src_stride * i);
- uint8_t *dst = (uint8_t *)(w + dst_stride * i);
-
- if (!vertex_2d) { //3D
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- dstw[2] = Math::half_to_float(srcr[2]);
- remaining -= 8;
- src += 8;
+void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
+ uint32_t dst_vertex_stride;
+ uint32_t dst_attribute_stride;
+ uint32_t dst_skin_stride;
+ uint32_t dst_offsets[Mesh::ARRAY_MAX];
+ RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride);
+
+ vertex_data.resize(dst_vertex_stride * p_elements);
+ attribute_data.resize(dst_attribute_stride * p_elements);
+ skin_data.resize(dst_skin_stride * p_elements);
+
+ uint8_t *dst_vertex_ptr = vertex_data.ptrw();
+ uint8_t *dst_attribute_ptr = attribute_data.ptrw();
+ uint8_t *dst_skin_ptr = skin_data.ptrw();
+
+ const uint8_t *src_vertex_ptr = p_src.ptr();
+ uint32_t src_vertex_stride = p_src.size() / p_elements;
+
+ uint32_t src_offset = 0;
+ for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) {
+ if (!(p_old_format & (1 << j))) {
+ continue;
+ }
+ switch (j) {
+ case OLD_ARRAY_VERTEX: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
} else {
- src += 12;
- remaining -= 12;
+ if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ dst[2] = Math::half_to_float(src[2]);
+ }
+ src_offset += sizeof(uint16_t) * 4; //+pad
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride];
+ float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ }
+ src_offset += sizeof(float) * 3;
+ }
}
- dst += 12;
- } else {
- if (vertex_16bit) {
- float *dstw = (float *)dst;
- const uint16_t *srcr = (const uint16_t *)src;
- dstw[0] = Math::half_to_float(srcr[0]);
- dstw[1] = Math::half_to_float(srcr[1]);
- remaining -= 4;
- src += 4;
+ } break;
+ case OLD_ARRAY_NORMAL: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- src += 8;
- remaining -= 8;
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- dst += 8;
- }
-
- if (has_bones) {
- remaining -= bone_8 ? 4 : 8;
- remaining -= weight_32 ? 16 : 8;
- }
-
- for (uint32_t j = 0; j < remaining; j++) {
- dst[j] = src[j];
- }
- if (has_bones) {
- dst += remaining;
- src += remaining;
-
- if (bone_8) {
- const uint8_t *src_bones = (const uint8_t *)src;
- uint16_t *dst_bones = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TANGENT: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(float) * 4;
+ }
- dst_bones[0] = src_bones[0];
- dst_bones[1] = src_bones[1];
- dst_bones[2] = src_bones[2];
- dst_bones[3] = src_bones[3];
+ } break;
+ case OLD_ARRAY_COLOR: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
- src += 4;
+ *dst = *src;
+ }
+ src_offset += sizeof(uint32_t);
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]];
+
+ dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0));
+ dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0));
+ dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0));
+ dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0));
}
-
- src += 8;
+ src_offset += sizeof(float) * 4;
}
+ } break;
+ case OLD_ARRAY_TEX_UV: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
+
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]];
- dst += 8;
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
- if (weight_32) {
- const float *src_weights = (const float *)src;
- uint16_t *dst_weights = (uint16_t *)dst;
+ } break;
+ case OLD_ARRAY_TEX_UV2: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
- dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
- dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535);
- dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535);
- dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535);
+ dst[0] = Math::half_to_float(src[0]);
+ dst[1] = Math::half_to_float(src[1]);
+ }
+ src_offset += sizeof(uint16_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ }
+ src_offset += sizeof(float) * 2;
+ }
+ } break;
+ case OLD_ARRAY_BONES: {
+ if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint8_t) * 4;
+ }
+ } break;
+ case OLD_ARRAY_WEIGHTS: {
+ if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ }
+ src_offset += sizeof(uint16_t) * 4;
} else {
- for (uint32_t j = 0; j < 8; j++) {
- dst[j] = src[j];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]];
+
+ dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0));
+ dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0));
+ dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0));
+ dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0));
}
+ src_offset += sizeof(float) * 4;
}
+ } break;
+ default: {
}
}
}
-
- return ret;
}
-#endif
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -779,10 +963,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("arrays")) {
//oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
- add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
+ Array morph_arrays = d["morph_arrays"];
+ for (int i = 0; i < morph_arrays.size(); i++) {
+ morph_arrays[i] = _convert_old_array(morph_arrays[i]);
+ }
+ add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays);
} else if (d.has("array_data")) {
-#if 0
//print_line("array data (old style");
//older format (3.x)
Vector<uint8_t> array_data = d["array_data"];
@@ -792,48 +979,76 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("format"), false);
- uint32_t format = d["format"];
+ uint32_t old_format = d["format"];
uint32_t primitive = d["primitive"];
- uint32_t primitive_remap[7] = {
- PRIMITIVE_POINTS,
- PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINES,
- PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_STRIP
- };
-
- primitive = primitive_remap[primitive]; //compatibility
+ primitive = _old_primitives[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
- array_data = _fix_array_compatibility(array_data, format, vertex_count);
+ uint32_t new_format = ARRAY_FORMAT_VERTEX;
+
+ if (old_format & OLD_ARRAY_FORMAT_NORMAL) {
+ new_format |= ARRAY_FORMAT_NORMAL;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TANGENT) {
+ new_format |= ARRAY_FORMAT_TANGENT;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_COLOR) {
+ new_format |= ARRAY_FORMAT_COLOR;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV) {
+ new_format |= ARRAY_FORMAT_TEX_UV;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) {
+ new_format |= ARRAY_FORMAT_TEX_UV2;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_BONES) {
+ new_format |= ARRAY_FORMAT_BONES;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) {
+ new_format |= ARRAY_FORMAT_WEIGHTS;
+ }
+ if (old_format & OLD_ARRAY_FORMAT_INDEX) {
+ new_format |= ARRAY_FORMAT_INDEX;
+ }
+ if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) {
+ new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES;
+ }
+
+ Vector<uint8_t> vertex_array;
+ Vector<uint8_t> attribute_array;
+ Vector<uint8_t> skin_array;
+
+ _fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array);
int index_count = 0;
if (d.has("index_count")) {
index_count = d["index_count"];
}
- Vector<Vector<uint8_t>> blend_shapes;
+ Vector<uint8_t> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
+ Vector<uint8_t> blend_vertex_array;
+ Vector<uint8_t> blend_attribute_array;
+ Vector<uint8_t> blend_skin_array;
+
Vector<uint8_t> shape = blend_shape_data[i];
- shape = _fix_array_compatibility(shape, format, vertex_count);
+ _fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array);
- blend_shapes.push_back(shape);
+ blend_shapes.append_array(blend_vertex_array);
}
}
//clear unused flags
- print_line("format pre: " + itos(format));
- format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2));
- print_line("format post: " + itos(format));
+ print_line("format pre: " + itos(old_format));
+
+ print_line("format post: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];
@@ -848,8 +1063,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
}
- add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
-#endif
+ add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
+
} else {
ERR_FAIL_V(false);
}
@@ -1120,9 +1335,9 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial", PROPERTY_USAGE_EDITOR));
} else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_EDITOR));
}
}
}
@@ -1658,7 +1873,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
+ ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 02cab9a5e1..27b0eb098b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -149,7 +149,7 @@ public:
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape() const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
Ref<Mesh> create_outline(float p_margin) const;
@@ -159,11 +159,11 @@ public:
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
+ typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
static ConvexDecompositionFunc convex_composition_function;
- Vector<Ref<Shape3D>> convex_decompose() const;
+ Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 0a25bb2ed1..d2be2bdba1 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -501,14 +501,14 @@ void NavigationMesh::_bind_methods() {
void NavigationMesh::_validate_property(PropertyInfo &property) const {
if (property.name == "geometry/collision_mask") {
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
if (property.name == "geometry/source_group_name") {
if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
return;
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 24b56da791..2bde98abe0 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -852,52 +852,54 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D
tex_parameters[p_param] = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -500, 500);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 100);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
@@ -923,7 +925,8 @@ Color ParticlesMaterial::get_color() const {
void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
_queue_shader_change();
notify_property_list_changed();
}
@@ -965,17 +968,20 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
+ RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
}
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
+ RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
}
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
+ RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
_queue_shader_change();
}
@@ -1041,39 +1047,39 @@ RID ParticlesMaterial::get_shader_rid() const {
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 2b2ebb5c16..dfa45cc810 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -207,7 +207,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
@@ -714,7 +714,7 @@ int BoxMesh::get_subdivide_depth() const {
BoxMesh::BoxMesh() {}
/**
- CylinderMesh
+ CylinderMesh
*/
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
@@ -955,7 +955,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
u /= (subdivide_w + 1.0);
v /= (subdivide_d + 1.0);
- points.push_back(Vector3(-x, 0.0, -z));
+ points.push_back(Vector3(-x, 0.0, -z) + center_offset);
normals.push_back(Vector3(0.0, 1.0, 0.0));
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
@@ -993,10 +993,13 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
+ ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
+ ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1026,6 +1029,15 @@ int PlaneMesh::get_subdivide_depth() const {
return subdivide_d;
}
+void PlaneMesh::set_center_offset(const Vector3 p_offset) {
+ center_offset = p_offset;
+ _request_update();
+}
+
+Vector3 PlaneMesh::get_center_offset() const {
+ return center_offset;
+}
+
PlaneMesh::PlaneMesh() {}
/**
@@ -1326,10 +1338,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
Vector3 quad_faces[4] = {
- Vector3(-_size.x, -_size.y, 0),
- Vector3(-_size.x, _size.y, 0),
- Vector3(_size.x, _size.y, 0),
- Vector3(_size.x, -_size.y, 0),
+ Vector3(-_size.x, -_size.y, 0) + center_offset,
+ Vector3(-_size.x, _size.y, 0) + center_offset,
+ Vector3(_size.x, _size.y, 0) + center_offset,
+ Vector3(_size.x, -_size.y, 0) + center_offset,
};
static const int indices[6] = {
@@ -1365,7 +1377,11 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
void QuadMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
+ ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
+ ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
}
QuadMesh::QuadMesh() {
@@ -1381,6 +1397,15 @@ Size2 QuadMesh::get_size() const {
return size;
}
+void QuadMesh::set_center_offset(Vector3 p_center_offset) {
+ center_offset = p_center_offset;
+ _request_update();
+}
+
+Vector3 QuadMesh::get_center_offset() const {
+ return center_offset;
+}
+
/**
SphereMesh
*/
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index bd6f94921e..a3de34d3e3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -211,6 +211,7 @@ private:
Size2 size = Size2(2.0, 2.0);
int subdivide_w = 0;
int subdivide_d = 0;
+ Vector3 center_offset;
protected:
static void _bind_methods();
@@ -226,6 +227,9 @@ public:
void set_subdivide_depth(const int p_divisions);
int get_subdivide_depth() const;
+ void set_center_offset(const Vector3 p_offset);
+ Vector3 get_center_offset() const;
+
PlaneMesh();
};
@@ -274,6 +278,7 @@ class QuadMesh : public PrimitiveMesh {
private:
Size2 size = Size2(1.0, 1.0);
+ Vector3 center_offset;
protected:
static void _bind_methods();
@@ -284,6 +289,9 @@ public:
void set_size(const Size2 &p_size);
Size2 get_size() const;
+
+ void set_center_offset(const Vector3 p_offset);
+ Vector3 get_center_offset() const;
};
/**
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 9d79c22159..89b3336118 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -270,7 +270,8 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() {
void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) {
panorama = p_panorama;
- RS::get_singleton()->material_set_param(_get_material(), "source_panorama", panorama);
+ RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID();
+ RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid);
}
Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
@@ -411,7 +412,8 @@ float PhysicalSkyMaterial::get_dither_strength() const {
void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
night_sky = p_night_sky;
- RS::get_singleton()->material_set_param(_get_material(), "night_sky", night_sky);
+ RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID();
+ RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid);
}
Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 72031c3a69..98997e482a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1407,14 +1407,26 @@ void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
+ ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode);
+ ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode);
+
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+
+ BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB);
+ BIND_ENUM_CONSTANT(TEXTURE_MODE_RED);
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
+
+ if (_width == p_width) {
+ return;
+ }
+
_width = p_width;
_update();
}
@@ -1450,7 +1462,7 @@ void CurveTexture::set_curve(Ref<Curve> p_curve) {
void CurveTexture::_update() {
Vector<uint8_t> data;
- data.resize(_width * sizeof(float));
+ data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1));
// The array is locked in that scope
{
@@ -1461,24 +1473,42 @@ void CurveTexture::_update() {
Curve &curve = **_curve;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i] = curve.interpolate_baked(t);
+ if (texture_mode == TEXTURE_MODE_RGB) {
+ wd[i * 3 + 0] = curve.interpolate_baked(t);
+ wd[i * 3 + 1] = wd[i * 3 + 0];
+ wd[i * 3 + 2] = wd[i * 3 + 0];
+ } else {
+ wd[i] = curve.interpolate_baked(t);
+ }
}
} else {
for (int i = 0; i < _width; ++i) {
- wd[i] = 0;
+ if (texture_mode == TEXTURE_MODE_RGB) {
+ wd[i * 3 + 0] = 0;
+ wd[i * 3 + 1] = 0;
+ wd[i * 3 + 2] = 0;
+ } else {
+ wd[i] = 0;
+ }
}
}
}
- Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
+ Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data));
if (_texture.is_valid()) {
- RID new_texture = RS::get_singleton()->texture_2d_create(image);
- RS::get_singleton()->texture_replace(_texture, new_texture);
+ if (_current_texture_mode != texture_mode || _current_width != _width) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ RS::get_singleton()->texture_2d_update(_texture, image);
+ }
} else {
_texture = RS::get_singleton()->texture_2d_create(image);
}
+ _current_texture_mode = texture_mode;
+ _current_width = _width;
emit_changed();
}
@@ -1487,6 +1517,17 @@ Ref<Curve> CurveTexture::get_curve() const {
return _curve;
}
+void CurveTexture::set_texture_mode(TextureMode p_mode) {
+ if (texture_mode == p_mode) {
+ return;
+ }
+ texture_mode = p_mode;
+ _update();
+}
+CurveTexture::TextureMode CurveTexture::get_texture_mode() const {
+ return texture_mode;
+}
+
RID CurveTexture::get_rid() const {
if (!_texture.is_valid()) {
_texture = RS::get_singleton()->texture_2d_placeholder_create();
@@ -1504,6 +1545,204 @@ CurveTexture::~CurveTexture() {
//////////////////
+void Curve3Texture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &Curve3Texture::set_width);
+
+ ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &Curve3Texture::set_curve_x);
+ ClassDB::bind_method(D_METHOD("get_curve_x"), &Curve3Texture::get_curve_x);
+
+ ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &Curve3Texture::set_curve_y);
+ ClassDB::bind_method(D_METHOD("get_curve_y"), &Curve3Texture::get_curve_y);
+
+ ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &Curve3Texture::set_curve_z);
+ ClassDB::bind_method(D_METHOD("get_curve_z"), &Curve3Texture::get_curve_z);
+
+ ClassDB::bind_method(D_METHOD("_update"), &Curve3Texture::_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z");
+}
+
+void Curve3Texture::set_width(int p_width) {
+ ERR_FAIL_COND(p_width < 32 || p_width > 4096);
+
+ if (_width == p_width) {
+ return;
+ }
+
+ _width = p_width;
+ _update();
+}
+
+int Curve3Texture::get_width() const {
+ return _width;
+}
+
+void Curve3Texture::ensure_default_setup(float p_min, float p_max) {
+ if (_curve_x.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_x(curve);
+ }
+
+ if (_curve_y.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_y(curve);
+ }
+
+ if (_curve_z.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ curve->set_min_value(p_min);
+ curve->set_max_value(p_max);
+ set_curve_z(curve);
+ }
+}
+
+void Curve3Texture::set_curve_x(Ref<Curve> p_curve) {
+ if (_curve_x != p_curve) {
+ if (_curve_x.is_valid()) {
+ _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update));
+ }
+ _curve_x = p_curve;
+ if (_curve_x.is_valid()) {
+ _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void Curve3Texture::set_curve_y(Ref<Curve> p_curve) {
+ if (_curve_y != p_curve) {
+ if (_curve_y.is_valid()) {
+ _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update));
+ }
+ _curve_y = p_curve;
+ if (_curve_y.is_valid()) {
+ _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void Curve3Texture::set_curve_z(Ref<Curve> p_curve) {
+ if (_curve_z != p_curve) {
+ if (_curve_z.is_valid()) {
+ _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update));
+ }
+ _curve_z = p_curve;
+ if (_curve_z.is_valid()) {
+ _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ _update();
+ }
+}
+
+void Curve3Texture::_update() {
+ Vector<uint8_t> data;
+ data.resize(_width * sizeof(float) * 3);
+
+ // The array is locked in that scope
+ {
+ uint8_t *wd8 = data.ptrw();
+ float *wd = (float *)wd8;
+
+ if (_curve_x.is_valid()) {
+ Curve &curve_x = **_curve_x;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 0] = curve_x.interpolate_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 0] = 0;
+ }
+ }
+
+ if (_curve_y.is_valid()) {
+ Curve &curve_y = **_curve_y;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 1] = curve_y.interpolate_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 1] = 0;
+ }
+ }
+
+ if (_curve_z.is_valid()) {
+ Curve &curve_z = **_curve_z;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ wd[i * 3 + 2] = curve_z.interpolate_baked(t);
+ }
+
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i * 3 + 2] = 0;
+ }
+ }
+ }
+
+ Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data));
+
+ if (_texture.is_valid()) {
+ if (_current_width != _width) {
+ RID new_texture = RS::get_singleton()->texture_2d_create(image);
+ RS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ RS::get_singleton()->texture_2d_update(_texture, image);
+ }
+ } else {
+ _texture = RS::get_singleton()->texture_2d_create(image);
+ }
+ _current_width = _width;
+
+ emit_changed();
+}
+
+Ref<Curve> Curve3Texture::get_curve_x() const {
+ return _curve_x;
+}
+
+Ref<Curve> Curve3Texture::get_curve_y() const {
+ return _curve_y;
+}
+
+Ref<Curve> Curve3Texture::get_curve_z() const {
+ return _curve_z;
+}
+
+RID Curve3Texture::get_rid() const {
+ if (!_texture.is_valid()) {
+ _texture = RS::get_singleton()->texture_2d_placeholder_create();
+ }
+ return _texture;
+}
+
+Curve3Texture::Curve3Texture() {}
+
+Curve3Texture::~Curve3Texture() {
+ if (_texture.is_valid()) {
+ RS::get_singleton()->free(_texture);
+ }
+}
+
+//////////////////
+
GradientTexture::GradientTexture() {
_queue_update();
}
@@ -1523,7 +1762,7 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
@@ -1873,7 +2112,7 @@ void AnimatedTexture::_validate_property(PropertyInfo &property) const {
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 40193e3ff6..73390039cb 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -586,11 +586,19 @@ public:
class CurveTexture : public Texture2D {
GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
+public:
+ enum TextureMode {
+ TEXTURE_MODE_RGB,
+ TEXTURE_MODE_RED,
+ };
private:
mutable RID _texture;
Ref<Curve> _curve;
int _width = 2048;
+ int _current_width = 0;
+ TextureMode texture_mode = TEXTURE_MODE_RGB;
+ TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
void _update();
@@ -601,6 +609,9 @@ public:
void set_width(int p_width);
int get_width() const override;
+ void set_texture_mode(TextureMode p_mode);
+ TextureMode get_texture_mode() const;
+
void ensure_default_setup(float p_min = 0, float p_max = 1);
void set_curve(Ref<Curve> p_curve);
@@ -614,18 +625,49 @@ public:
CurveTexture();
~CurveTexture();
};
-/*
- enum CubeMapSide {
- CUBEMAP_LEFT,
- CUBEMAP_RIGHT,
- CUBEMAP_BOTTOM,
- CUBEMAP_TOP,
- CUBEMAP_FRONT,
- CUBEMAP_BACK,
- };
-*/
-//VARIANT_ENUM_CAST( Texture::CubeMapSide );
+VARIANT_ENUM_CAST(CurveTexture::TextureMode)
+
+class Curve3Texture : public Texture2D {
+ GDCLASS(Curve3Texture, Texture2D);
+ RES_BASE_EXTENSION("curvetex")
+
+private:
+ mutable RID _texture;
+ Ref<Curve> _curve_x;
+ Ref<Curve> _curve_y;
+ Ref<Curve> _curve_z;
+ int _width = 2048;
+ int _current_width = 0;
+
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_width(int p_width);
+ int get_width() const override;
+
+ void ensure_default_setup(float p_min = 0, float p_max = 1);
+
+ void set_curve_x(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_x() const;
+
+ void set_curve_y(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_y() const;
+
+ void set_curve_z(Ref<Curve> p_curve);
+ Ref<Curve> get_curve_z() const;
+
+ virtual RID get_rid() const override;
+
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return false; }
+
+ Curve3Texture();
+ ~Curve3Texture();
+};
class GradientTexture : public Texture2D {
GDCLASS(GradientTexture, Texture2D);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 89ac033207..303bbf38f4 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -263,6 +263,21 @@ Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
return Vector<String>();
}
+Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_type_variation_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -292,10 +307,14 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) {
set_stylebox(name, theme_type, p_value);
} else if (type == "fonts") {
set_font(name, theme_type, p_value);
+ } else if (type == "font_sizes") {
+ set_font_size(name, theme_type, p_value);
} else if (type == "colors") {
set_color(name, theme_type, p_value);
} else if (type == "constants") {
set_constant(name, theme_type, p_value);
+ } else if (type == "base_type") {
+ set_type_variation(theme_type, p_value);
} else {
return false;
}
@@ -332,10 +351,14 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
} else {
r_ret = get_font(name, theme_type);
}
+ } else if (type == "font_sizes") {
+ r_ret = get_font_size(name, theme_type);
} else if (type == "colors") {
r_ret = get_color(name, theme_type);
} else if (type == "constants") {
r_ret = get_constant(name, theme_type);
+ } else if (type == "base_type") {
+ r_ret = get_type_variation_base(theme_type);
} else {
return false;
}
@@ -351,6 +374,14 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
const StringName *key = nullptr;
+ // Type variations.
+ while ((key = variation_map.next(key))) {
+ list.push_back(PropertyInfo(Variant::STRING_NAME, String() + *key + "/base_type"));
+ }
+
+ key = nullptr;
+
+ // Icons.
while ((key = icon_map.next(key))) {
const StringName *key2 = nullptr;
@@ -361,6 +392,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
key = nullptr;
+ // Styles.
while ((key = style_map.next(key))) {
const StringName *key2 = nullptr;
@@ -371,6 +403,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
key = nullptr;
+ // Fonts.
while ((key = font_map.next(key))) {
const StringName *key2 = nullptr;
@@ -381,6 +414,18 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
key = nullptr;
+ // Font sizes.
+ while ((key = font_size_map.next(key))) {
+ const StringName *key2 = nullptr;
+
+ while ((key2 = font_size_map[*key].next(key2))) {
+ list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2));
+ }
+ }
+
+ key = nullptr;
+
+ // Colors.
while ((key = color_map.next(key))) {
const StringName *key2 = nullptr;
@@ -391,6 +436,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
key = nullptr;
+ // Constants.
while ((key = constant_map.next(key))) {
const StringName *key2 = nullptr;
@@ -399,6 +445,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+ // Sort and store properties.
list.sort();
for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {
p_list->push_back(E->get());
@@ -1183,6 +1230,63 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l
}
}
+void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) {
+ ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type.");
+ ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type.");
+ ERR_FAIL_COND_MSG(p_base_type == StringName(), "An empty theme type cannot be the base type of a variation. Use clear_type_variation() instead if you want to unmark '" + String(p_theme_type) + "' as a variation.");
+
+ if (variation_map.has(p_theme_type)) {
+ StringName old_base = variation_map[p_theme_type];
+ variation_base_map[old_base].erase(p_theme_type);
+ }
+
+ variation_map[p_theme_type] = p_base_type;
+ variation_base_map[p_base_type].push_back(p_theme_type);
+
+ _emit_theme_changed();
+}
+
+bool Theme::is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const {
+ return (variation_map.has(p_theme_type) && variation_map[p_theme_type] == p_base_type);
+}
+
+void Theme::clear_type_variation(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!variation_map.has(p_theme_type), "Cannot clear the type variation '" + String(p_theme_type) + "' because it does not exist.");
+
+ StringName base_type = variation_map[p_theme_type];
+ variation_base_map[base_type].erase(p_theme_type);
+ variation_map.erase(p_theme_type);
+
+ _emit_theme_changed();
+}
+
+StringName Theme::get_type_variation_base(const StringName &p_theme_type) const {
+ if (!variation_map.has(p_theme_type)) {
+ return StringName();
+ }
+
+ return variation_map[p_theme_type];
+}
+
+void Theme::get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ if (!variation_base_map.has(p_base_type)) {
+ return;
+ }
+
+ for (const List<StringName>::Element *E = variation_base_map[p_base_type].front(); E; E = E->next()) {
+ // Prevent infinite loops if variants were set to be cross-dependent (that's still invalid usage, but handling for stability sake).
+ if (p_list->find(E->get())) {
+ continue;
+ }
+
+ p_list->push_back(E->get());
+ // Continue looking for sub-variations.
+ get_type_variation_list(E->get(), p_list);
+ }
+}
+
void Theme::_freeze_change_propagation() {
no_change_propagation = true;
}
@@ -1236,9 +1340,13 @@ void Theme::clear() {
icon_map.clear();
style_map.clear();
font_map.clear();
+ font_size_map.clear();
color_map.clear();
constant_map.clear();
+ variation_map.clear();
+ variation_base_map.clear();
+
_emit_theme_changed();
}
@@ -1291,6 +1399,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
+ variation_map = p_other->variation_map;
+ variation_base_map = p_other->variation_base_map;
+
_unfreeze_and_propagate_changes();
}
@@ -1300,30 +1411,42 @@ void Theme::get_type_list(List<StringName> *p_list) const {
Set<StringName> types;
const StringName *key = nullptr;
+ // Icons.
while ((key = icon_map.next(key))) {
types.insert(*key);
}
key = nullptr;
+ // StyleBoxes.
while ((key = style_map.next(key))) {
types.insert(*key);
}
key = nullptr;
+ // Fonts.
while ((key = font_map.next(key))) {
types.insert(*key);
}
key = nullptr;
+ // Font sizes.
+ while ((key = font_size_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // Colors.
while ((key = color_map.next(key))) {
types.insert(*key);
}
key = nullptr;
+ // Constants.
while ((key = constant_map.next(key))) {
types.insert(*key);
}
@@ -1333,10 +1456,25 @@ void Theme::get_type_list(List<StringName> *p_list) const {
}
}
-void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) {
+void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) {
ERR_FAIL_NULL(p_list);
- StringName class_name = p_theme_type;
+ // Build the dependency chain for type variations.
+ if (p_type_variation != StringName()) {
+ StringName variation_name = p_type_variation;
+ while (variation_name != StringName()) {
+ p_list->push_back(variation_name);
+ variation_name = get_type_variation_base(variation_name);
+
+ // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme).
+ if (variation_name == p_base_type) {
+ break;
+ }
+ }
+ }
+
+ // Continue building the chain using native class hierarchy.
+ StringName class_name = p_base_type;
while (class_name != StringName()) {
p_list->push_back(class_name);
class_name = ClassDB::get_parent_class_nocheck(class_name);
@@ -1346,6 +1484,7 @@ void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringNam
void Theme::reset_state() {
clear();
}
+
void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon", "name", "theme_type", "texture"), &Theme::set_icon);
ClassDB::bind_method(D_METHOD("get_icon", "name", "theme_type"), &Theme::get_icon);
@@ -1411,6 +1550,12 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "theme_type"), &Theme::_get_theme_item_list);
ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list);
+ ClassDB::bind_method(D_METHOD("set_type_variation", "theme_type", "base_type"), &Theme::set_type_variation);
+ ClassDB::bind_method(D_METHOD("is_type_variation", "theme_type", "base_type"), &Theme::is_type_variation);
+ ClassDB::bind_method(D_METHOD("clear_type_variation", "theme_type"), &Theme::clear_type_variation);
+ ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base);
+ ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list);
+
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index fe64fd7290..8a8fc28be1 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -69,6 +69,8 @@ private:
HashMap<StringName, HashMap<StringName, int>> font_size_map;
HashMap<StringName, HashMap<StringName, Color>> color_map;
HashMap<StringName, HashMap<StringName, int>> constant_map;
+ HashMap<StringName, StringName> variation_map;
+ HashMap<StringName, List<StringName>> variation_base_map;
Vector<String> _get_icon_list(const String &p_theme_type) const;
Vector<String> _get_icon_type_list() const;
@@ -85,6 +87,8 @@ private:
Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const;
Vector<String> _get_theme_item_type_list(DataType p_data_type) const;
+
+ Vector<String> _get_type_variation_list(const StringName &p_theme_type) const;
Vector<String> _get_type_list() const;
protected:
@@ -197,8 +201,14 @@ public:
void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const;
+ void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type);
+ bool is_type_variation(const StringName &p_theme_type, const StringName &p_base_type) const;
+ void clear_type_variation(const StringName &p_theme_type);
+ StringName get_type_variation_base(const StringName &p_theme_type) const;
+ void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const;
+
void get_type_list(List<StringName> *p_list) const;
- static void get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list);
+ void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
void copy_default_theme();
void copy_theme(const Ref<Theme> &p_other);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 4f854ff229..deee22f05f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2245,22 +2245,22 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 54bc7382db..36a1c206c8 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2708,6 +2708,28 @@ VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_
return UniformType::UNIFORM_TYPE_FLOAT;
}
+VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < uniforms.size()) {
+ switch (uniforms[p_idx].type) {
+ case UniformType::UNIFORM_TYPE_FLOAT:
+ return PORT_TYPE_SCALAR;
+ case UniformType::UNIFORM_TYPE_INT:
+ return PORT_TYPE_SCALAR_INT;
+ case UniformType::UNIFORM_TYPE_SAMPLER:
+ return PORT_TYPE_SAMPLER;
+ case UniformType::UNIFORM_TYPE_VECTOR:
+ return PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ case UniformType::UNIFORM_TYPE_COLOR:
+ return PORT_TYPE_VECTOR;
+ default:
+ break;
+ }
+ }
+ return PORT_TYPE_SCALAR;
+}
+
String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
switch (uniform_type) {
case UniformType::UNIFORM_TYPE_FLOAT:
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 454012b7ed..880c401b29 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -517,6 +517,7 @@ public:
String get_uniform_name_by_index(int p_idx) const;
UniformType get_uniform_type_by_name(const String &p_name) const;
UniformType get_uniform_type_by_index(int p_idx) const;
+ PortType get_port_type_by_index(int p_idx) const;
virtual Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d3b094de31..4e73b8db44 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -805,7 +805,7 @@ void VisualShaderNodeTexture::_bind_methods() {
VisualShaderNodeTexture::VisualShaderNodeTexture() {
}
-////////////// Curve
+////////////// CurveTexture
String VisualShaderNodeCurveTexture::get_caption() const {
return "CurveTexture";
@@ -889,6 +889,90 @@ VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() {
allow_v_resize = false;
}
+////////////// Curve3Texture
+
+String VisualShaderNodeCurve3Texture::get_caption() const {
+ return "Curve3Texture";
+}
+
+int VisualShaderNodeCurve3Texture::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeCurve3Texture::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeCurve3Texture::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCurve3Texture::PortType VisualShaderNodeCurve3Texture::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeCurve3Texture::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeCurve3Texture::set_texture(Ref<Curve3Texture> p_texture) {
+ texture = p_texture;
+ emit_changed();
+}
+
+Ref<Curve3Texture> VisualShaderNodeCurve3Texture::get_texture() const {
+ return texture;
+}
+
+Vector<StringName> VisualShaderNodeCurve3Texture::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("texture");
+ return props;
+}
+
+String VisualShaderNodeCurve3Texture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d") + ";\n";
+}
+
+String VisualShaderNodeCurve3Texture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ if (p_input_vars[0] == String()) {
+ return "\t" + p_output_vars[0] + " = vec3(0.0);\n";
+ }
+ String id = make_unique_id(p_type, p_id, "curve3d");
+ String code;
+ code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n";
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurve3Texture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "curve3d");
+ dtp.param = texture;
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp);
+ return ret;
+}
+
+void VisualShaderNodeCurve3Texture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurve3Texture::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurve3Texture::get_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Curve3Texture"), "set_texture", "get_texture");
+}
+
+bool VisualShaderNodeCurve3Texture::is_use_prop_slots() const {
+ return true;
+}
+
+VisualShaderNodeCurve3Texture::VisualShaderNodeCurve3Texture() {
+ simple_decl = true;
+ allow_v_resize = false;
+}
+
////////////// Sample3D
int VisualShaderNodeSample3D::get_input_port_count() const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 5b44e9f776..3ae79723e9 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -338,6 +338,39 @@ public:
///////////////////////////////////////
+class VisualShaderNodeCurve3Texture : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeCurve3Texture, VisualShaderNodeResizableBase);
+ Ref<Curve3Texture> texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_texture(Ref<Curve3Texture> p_value);
+ Ref<Curve3Texture> get_texture() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ VisualShaderNodeCurve3Texture();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeSample3D : public VisualShaderNode {
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 54cd5ed0bf..9af3ed30cc 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -276,7 +276,7 @@ void AudioEffectChorus::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("voice/")) {
int voice_idx = property.name.get_slice("/", 1).to_int();
if (voice_idx > voice_count) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 9aab97da29..1fa3df1570 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -100,7 +100,7 @@ class AudioEffectLowPassFilter : public AudioEffectFilter {
void _validate_property(PropertyInfo &property) const override {
if (property.name == "gain") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -113,7 +113,7 @@ class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter);
void _validate_property(PropertyInfo &property) const override {
if (property.name == "gain") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -126,7 +126,7 @@ class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter);
void _validate_property(PropertyInfo &property) const override {
if (property.name == "gain") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index d746117884..be2a813fd1 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -35,7 +35,6 @@
#include "servers/display_server_headless.h"
DisplayServer *DisplayServer::singleton = nullptr;
-DisplayServer::SwitchVSyncCallbackInThread DisplayServer::switch_vsync_function = nullptr;
bool DisplayServer::hidpi_allowed = false;
@@ -185,7 +184,7 @@ bool DisplayServer::screen_is_kept_on() const {
return false;
}
-DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) {
+DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server.");
}
@@ -309,29 +308,13 @@ void DisplayServer::set_icon(const Ref<Image> &p_icon) {
WARN_PRINT("Icon not supported by this display server.");
}
-void DisplayServer::_set_use_vsync(bool p_enable) {
- WARN_PRINT("VSync not supported by this display server.");
+void DisplayServer::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ WARN_PRINT("Changing the VSync mode is not supported by this display server.");
}
-void DisplayServer::vsync_set_enabled(bool p_enable) {
- vsync_enabled = p_enable;
- if (switch_vsync_function) { //if a function was set, use function
- switch_vsync_function(p_enable);
- } else { //otherwise just call here
- _set_use_vsync(p_enable);
- }
-}
-
-bool DisplayServer::vsync_is_enabled() const {
- return vsync_enabled;
-}
-
-void DisplayServer::vsync_set_use_via_compositor(bool p_enable) {
- WARN_PRINT("VSync via compositor not supported by this display server.");
-}
-
-bool DisplayServer::vsync_is_using_via_compositor() const {
- return false;
+DisplayServer::VSyncMode DisplayServer::window_get_vsync_mode(WindowID p_window) const {
+ WARN_PRINT("Changing the VSync mode is not supported by this display server.");
+ return VSyncMode::VSYNC_ENABLED;
}
void DisplayServer::set_context(Context p_context) {
@@ -394,7 +377,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_window_list"), &DisplayServer::get_window_list);
ClassDB::bind_method(D_METHOD("get_window_at_screen_position", "position"), &DisplayServer::get_window_at_screen_position);
- ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i()));
+ ClassDB::bind_method(D_METHOD("create_sub_window", "mode", "vsync_mode", "flags", "rect"), &DisplayServer::create_sub_window, DEFVAL(Rect2i()));
ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window);
ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID));
@@ -441,6 +424,9 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("window_set_ime_active", "active", "window_id"), &DisplayServer::window_set_ime_active, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_ime_position", "position", "window_id"), &DisplayServer::window_set_ime_position, DEFVAL(MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("window_set_vsync_mode", "vsync_mode", "window_id"), &DisplayServer::window_set_vsync_mode, DEFVAL(MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("window_get_vsync_mode", "window_id"), &DisplayServer::window_get_vsync_mode, DEFVAL(MAIN_WINDOW_ID));
+
ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection);
ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text);
@@ -472,12 +458,6 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("process_events"), &DisplayServer::process_events);
ClassDB::bind_method(D_METHOD("force_process_and_drop_events"), &DisplayServer::force_process_and_drop_events);
- ClassDB::bind_method(D_METHOD("vsync_set_enabled", "enabled"), &DisplayServer::vsync_set_enabled);
- ClassDB::bind_method(D_METHOD("vsync_is_enabled"), &DisplayServer::vsync_is_enabled);
-
- ClassDB::bind_method(D_METHOD("vsync_set_use_via_compositor", "enabled"), &DisplayServer::vsync_set_use_via_compositor);
- ClassDB::bind_method(D_METHOD("vsync_is_using_via_compositor"), &DisplayServer::vsync_is_using_via_compositor);
-
ClassDB::bind_method(D_METHOD("set_native_icon", "filename"), &DisplayServer::set_native_icon);
ClassDB::bind_method(D_METHOD("set_icon", "image"), &DisplayServer::set_icon);
@@ -561,6 +541,11 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_EVENT_CLOSE_REQUEST);
BIND_ENUM_CONSTANT(WINDOW_EVENT_GO_BACK_REQUEST);
BIND_ENUM_CONSTANT(WINDOW_EVENT_DPI_CHANGE);
+
+ BIND_ENUM_CONSTANT(VSYNC_DISABLED);
+ BIND_ENUM_CONSTANT(VSYNC_ENABLED);
+ BIND_ENUM_CONSTANT(VSYNC_ADAPTIVE);
+ BIND_ENUM_CONSTANT(VSYNC_MAILBOX);
}
void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) {
@@ -587,9 +572,9 @@ Vector<String> DisplayServer::get_create_function_rendering_drivers(int p_index)
return server_create_functions[p_index].get_rendering_drivers_function();
}
-DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
ERR_FAIL_INDEX_V(p_index, server_create_count, nullptr);
- return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_flags, p_resolution, r_error);
+ return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error);
}
void DisplayServer::_input_set_mouse_mode(Input::MouseMode p_mode) {
diff --git a/servers/display_server.h b/servers/display_server.h
index 7dab7b7481..8d289b10fd 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -42,7 +42,6 @@ class DisplayServer : public Object {
GDCLASS(DisplayServer, Object)
static DisplayServer *singleton;
- bool vsync_enabled = true;
static bool hidpi_allowed;
public:
@@ -57,7 +56,16 @@ public:
WINDOW_MODE_FULLSCREEN
};
- typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, uint32_t, const Size2i &, Error &r_error);
+ // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode`
+ // project setting hint.
+ enum VSyncMode {
+ VSYNC_DISABLED,
+ VSYNC_ENABLED,
+ VSYNC_ADAPTIVE,
+ VSYNC_MAILBOX
+ };
+
+ typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error);
typedef Vector<String> (*GetRenderingDriversFunction)();
private:
@@ -84,7 +92,6 @@ protected:
static int server_create_count;
friend class RendererViewport;
- virtual void _set_use_vsync(bool p_enable);
public:
enum Feature {
@@ -221,7 +228,7 @@ public:
WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS)
};
- virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
+ virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
virtual void show_window(WindowID p_id);
virtual void delete_sub_window(WindowID p_id);
@@ -272,6 +279,9 @@ public:
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+ virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID);
+ virtual VSyncMode window_get_vsync_mode(WindowID p_window) const;
+
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
@@ -352,18 +362,6 @@ public:
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
- typedef void (*SwitchVSyncCallbackInThread)(bool);
-
- static SwitchVSyncCallbackInThread switch_vsync_function;
-
- void vsync_set_enabled(bool p_enable);
- bool vsync_is_enabled() const;
-
- virtual void vsync_set_use_via_compositor(bool p_enable);
- virtual bool vsync_is_using_via_compositor() const;
-
- //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
-
enum Context {
CONTEXT_EDITOR,
CONTEXT_PROJECTMAN,
@@ -376,7 +374,7 @@ public:
static int get_create_function_count();
static const char *get_create_function_name(int p_index);
static Vector<String> get_create_function_rendering_drivers(int p_index);
- static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
DisplayServer();
~DisplayServer();
@@ -389,5 +387,6 @@ VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
VARIANT_ENUM_CAST(DisplayServer::WindowMode)
VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
VARIANT_ENUM_CAST(DisplayServer::CursorShape)
+VARIANT_ENUM_CAST(DisplayServer::VSyncMode)
#endif // DISPLAY_SERVER_H
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
index 8b386c8d9c..870401b180 100644
--- a/servers/display_server_headless.h
+++ b/servers/display_server_headless.h
@@ -45,7 +45,7 @@ private:
return drivers;
}
- static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
r_error = OK;
RasterizerDummy::make_current();
return memnew(DisplayServerHeadless());
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index c776641699..a8f7ff3393 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -253,12 +253,12 @@ public:
FUNC2(body_set_pickable, RID, bool);
- bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
+ bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r_result, p_exclude_raycast_shapes);
}
- int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override {
+ int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
}
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index b362f1ff17..1cfb9ba3ad 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -1024,7 +1024,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_tr
n1 *= -1.0;
}
- if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(n1.normalized())) {
return;
}
@@ -1035,7 +1035,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_tr
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -1493,7 +1493,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -1509,7 +1509,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -1533,7 +1533,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans
axis_ab *= -1.0;
}
- if (!separator.test_axis(axis_ab.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
@@ -1548,7 +1548,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -1578,7 +1578,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_trans
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -1812,7 +1812,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
@@ -1821,7 +1821,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t
dir_axis *= -1.0;
}
- if (!separator.test_axis(dir_axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(dir_axis)) {
return;
}
@@ -1834,7 +1834,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t
n1 *= -1.0;
}
- if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(n1.normalized())) {
return;
}
@@ -1845,7 +1845,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_t
axis *= -1.0;
}
- if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(axis.normalized())) {
return;
}
}
@@ -1955,7 +1955,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_
}
// Cylinder end caps.
- if (!separator.test_axis(cyl_axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(cyl_axis)) {
return;
}
@@ -1971,7 +1971,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_
axis *= -1.0;
}
- if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(axis.normalized())) {
return;
}
}
@@ -1984,7 +1984,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -2021,7 +2021,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_
axis *= -1.0;
}
- if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
+ if (!separator.test_axis(axis.normalized())) {
return;
}
}
@@ -2175,7 +2175,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -2192,7 +2192,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -2209,7 +2209,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -2229,7 +2229,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -2248,7 +2248,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
axis *= -1.0;
}
- if (!separator.test_axis(axis, !face_B->backface_collision)) {
+ if (!separator.test_axis(axis)) {
return;
}
}
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 12200989fd..ec0ff57a5e 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -418,37 +418,6 @@ void PhysicsDirectSpaceState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
-int PhysicsShapeQueryResult2D::get_result_count() const {
- return result.size();
-}
-
-RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const {
- return result[p_idx].rid;
-}
-
-ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const {
- return result[p_idx].collider_id;
-}
-
-Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const {
- return result[p_idx].collider;
-}
-
-int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const {
- return result[p_idx].shape;
-}
-
-PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() {
-}
-
-void PhysicsShapeQueryResult2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult2D::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult2D::get_result_object_shape);
-}
-
///////////////////////////////
Vector2 PhysicsTestMotionResult2D::get_motion() const {
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 90f50810f9..6737aacaf0 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -92,8 +92,6 @@ public:
PhysicsDirectBodyState2D();
};
-class PhysicsShapeQueryResult2D;
-
//used for script
class PhysicsShapeQueryParameters2D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
@@ -203,26 +201,6 @@ public:
PhysicsDirectSpaceState2D();
};
-class PhysicsShapeQueryResult2D : public RefCounted {
- GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
-
- Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
-
- friend class PhysicsDirectSpaceState2D;
-
-protected:
- static void _bind_methods();
-
-public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object *get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
-
- PhysicsShapeQueryResult2D();
-};
-
class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {
@@ -503,7 +481,7 @@ public:
Variant collider_metadata;
};
- virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
+ virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.08, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0;
struct SeparationResult {
real_t collision_depth;
@@ -517,7 +495,7 @@ public:
Variant collider_metadata;
};
- virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0;
+ virtual int body_test_ray_separation(RID p_body, const Transform2D &p_transform, bool p_infinite_inertia, Vector2 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.08) = 0;
/* JOINT API */
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index 1634169e8a..7a0253506c 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -365,39 +365,94 @@ void PhysicsDirectSpaceState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
-int PhysicsShapeQueryResult3D::get_result_count() const {
- return result.size();
+///////////////////////////////
+
+Vector3 PhysicsTestMotionResult3D::get_motion() const {
+ return result.motion;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const {
+ return result.remainder;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collision_point() const {
+ return result.collision_point;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collision_normal() const {
+ return result.collision_normal;
+}
+
+Vector3 PhysicsTestMotionResult3D::get_collider_velocity() const {
+ return result.collider_velocity;
}
-RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
- return result[p_idx].rid;
+ObjectID PhysicsTestMotionResult3D::get_collider_id() const {
+ return result.collider_id;
}
-ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
- return result[p_idx].collider_id;
+RID PhysicsTestMotionResult3D::get_collider_rid() const {
+ return result.collider;
}
-Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
- return result[p_idx].collider;
+Object *PhysicsTestMotionResult3D::get_collider() const {
+ return ObjectDB::get_instance(result.collider_id);
}
-int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
- return result[p_idx].shape;
+int PhysicsTestMotionResult3D::get_collider_shape() const {
+ return result.collider_shape;
}
-PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
+real_t PhysicsTestMotionResult3D::get_collision_depth() const {
+ return result.collision_depth;
}
-void PhysicsShapeQueryResult3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
- ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
- ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
- ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object);
- ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape);
+real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
+ return result.collision_safe_fraction;
+}
+
+real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
+ return result.collision_unsafe_fraction;
+}
+
+void PhysicsTestMotionResult3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion);
+ ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult3D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult3D::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult3D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult3D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult3D::get_collision_depth);
+ ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
}
///////////////////////////////////////
+bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result) {
+ MotionResult *r = nullptr;
+ if (p_result.is_valid()) {
+ r = p_result->get_result_ptr();
+ }
+ return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
+}
+
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
switch (p_shape) {
case SHAPE_PLANE:
@@ -551,6 +606,8 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()));
+
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
/* SOFT BODY API */
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index fcdd207843..78fc026747 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -94,8 +94,6 @@ public:
PhysicsDirectBodyState3D();
};
-class PhysicsShapeQueryResult3D;
-
class PhysicsShapeQueryParameters3D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
friend class PhysicsDirectSpaceState3D;
@@ -196,26 +194,6 @@ public:
PhysicsDirectSpaceState3D();
};
-class PhysicsShapeQueryResult3D : public RefCounted {
- GDCLASS(PhysicsShapeQueryResult3D, RefCounted);
-
- Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
-
- friend class PhysicsDirectSpaceState3D;
-
-protected:
- static void _bind_methods();
-
-public:
- int get_result_count() const;
- RID get_result_rid(int p_idx) const;
- ObjectID get_result_object_id(int p_idx) const;
- Object *get_result_object(int p_idx) const;
- int get_result_object_shape(int p_idx) const;
-
- PhysicsShapeQueryResult3D();
-};
-
class RenderingServerHandler {
public:
virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
@@ -225,11 +203,15 @@ public:
virtual ~RenderingServerHandler() {}
};
+class PhysicsTestMotionResult3D;
+
class PhysicsServer3D : public Object {
GDCLASS(PhysicsServer3D, Object);
static PhysicsServer3D *singleton;
+ virtual bool _body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin = 0.001, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
+
protected:
static void _bind_methods();
@@ -770,6 +752,33 @@ public:
~PhysicsServer3D();
};
+class PhysicsTestMotionResult3D : public RefCounted {
+ GDCLASS(PhysicsTestMotionResult3D, RefCounted);
+
+ PhysicsServer3D::MotionResult result;
+ friend class PhysicsServer3D;
+
+protected:
+ static void _bind_methods();
+
+public:
+ PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); }
+
+ Vector3 get_motion() const;
+ Vector3 get_motion_remainder() const;
+
+ Vector3 get_collision_point() const;
+ Vector3 get_collision_normal() const;
+ Vector3 get_collider_velocity() const;
+ ObjectID get_collider_id() const;
+ RID get_collider_rid() const;
+ Object *get_collider() const;
+ int get_collider_shape() const;
+ real_t get_collision_depth() const;
+ real_t get_collision_safe_fraction() const;
+ real_t get_collision_unsafe_fraction() const;
+};
+
typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
class PhysicsServer3DManager {
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 59c7dcc7d2..717b4e8d14 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -120,106 +120,106 @@ void preregister_server_types() {
void register_server_types() {
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
- ClassDB::register_virtual_class<DisplayServer>();
- ClassDB::register_virtual_class<RenderingServer>();
- ClassDB::register_class<AudioServer>();
+ GDREGISTER_VIRTUAL_CLASS(DisplayServer);
+ GDREGISTER_VIRTUAL_CLASS(RenderingServer);
+ GDREGISTER_CLASS(AudioServer);
- ClassDB::register_class<TextServerManager>();
- ClassDB::register_virtual_class<TextServer>();
+ GDREGISTER_CLASS(TextServerManager);
+ GDREGISTER_VIRTUAL_CLASS(TextServer);
TextServer::initialize_hex_code_box_fonts();
- ClassDB::register_virtual_class<PhysicsServer2D>();
- ClassDB::register_virtual_class<PhysicsServer3D>();
- ClassDB::register_virtual_class<NavigationServer2D>();
- ClassDB::register_virtual_class<NavigationServer3D>();
- ClassDB::register_class<XRServer>();
- ClassDB::register_class<CameraServer>();
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer2D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsServer3D);
+ GDREGISTER_VIRTUAL_CLASS(NavigationServer2D);
+ GDREGISTER_VIRTUAL_CLASS(NavigationServer3D);
+ GDREGISTER_CLASS(XRServer);
+ GDREGISTER_CLASS(CameraServer);
- ClassDB::register_virtual_class<RenderingDevice>();
+ GDREGISTER_VIRTUAL_CLASS(RenderingDevice);
- ClassDB::register_virtual_class<XRInterface>();
- ClassDB::register_class<XRPositionalTracker>();
+ GDREGISTER_VIRTUAL_CLASS(XRInterface);
+ GDREGISTER_CLASS(XRPositionalTracker);
- ClassDB::register_virtual_class<AudioStream>();
- ClassDB::register_virtual_class<AudioStreamPlayback>();
- ClassDB::register_virtual_class<AudioStreamPlaybackResampled>();
- ClassDB::register_class<AudioStreamMicrophone>();
- ClassDB::register_class<AudioStreamRandomPitch>();
- ClassDB::register_virtual_class<AudioEffect>();
- ClassDB::register_virtual_class<AudioEffectInstance>();
- ClassDB::register_class<AudioEffectEQ>();
- ClassDB::register_class<AudioEffectFilter>();
- ClassDB::register_class<AudioBusLayout>();
+ GDREGISTER_VIRTUAL_CLASS(AudioStream);
+ GDREGISTER_VIRTUAL_CLASS(AudioStreamPlayback);
+ GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
+ GDREGISTER_CLASS(AudioStreamMicrophone);
+ GDREGISTER_CLASS(AudioStreamRandomPitch);
+ GDREGISTER_VIRTUAL_CLASS(AudioEffect);
+ GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
+ GDREGISTER_CLASS(AudioEffectEQ);
+ GDREGISTER_CLASS(AudioEffectFilter);
+ GDREGISTER_CLASS(AudioBusLayout);
- ClassDB::register_class<AudioStreamGenerator>();
- ClassDB::register_virtual_class<AudioStreamGeneratorPlayback>();
+ GDREGISTER_CLASS(AudioStreamGenerator);
+ GDREGISTER_VIRTUAL_CLASS(AudioStreamGeneratorPlayback);
{
//audio effects
- ClassDB::register_class<AudioEffectAmplify>();
+ GDREGISTER_CLASS(AudioEffectAmplify);
- ClassDB::register_class<AudioEffectReverb>();
+ GDREGISTER_CLASS(AudioEffectReverb);
- ClassDB::register_class<AudioEffectLowPassFilter>();
- ClassDB::register_class<AudioEffectHighPassFilter>();
- ClassDB::register_class<AudioEffectBandPassFilter>();
- ClassDB::register_class<AudioEffectNotchFilter>();
- ClassDB::register_class<AudioEffectBandLimitFilter>();
- ClassDB::register_class<AudioEffectLowShelfFilter>();
- ClassDB::register_class<AudioEffectHighShelfFilter>();
+ GDREGISTER_CLASS(AudioEffectLowPassFilter);
+ GDREGISTER_CLASS(AudioEffectHighPassFilter);
+ GDREGISTER_CLASS(AudioEffectBandPassFilter);
+ GDREGISTER_CLASS(AudioEffectNotchFilter);
+ GDREGISTER_CLASS(AudioEffectBandLimitFilter);
+ GDREGISTER_CLASS(AudioEffectLowShelfFilter);
+ GDREGISTER_CLASS(AudioEffectHighShelfFilter);
- ClassDB::register_class<AudioEffectEQ6>();
- ClassDB::register_class<AudioEffectEQ10>();
- ClassDB::register_class<AudioEffectEQ21>();
+ GDREGISTER_CLASS(AudioEffectEQ6);
+ GDREGISTER_CLASS(AudioEffectEQ10);
+ GDREGISTER_CLASS(AudioEffectEQ21);
- ClassDB::register_class<AudioEffectDistortion>();
+ GDREGISTER_CLASS(AudioEffectDistortion);
- ClassDB::register_class<AudioEffectStereoEnhance>();
+ GDREGISTER_CLASS(AudioEffectStereoEnhance);
- ClassDB::register_class<AudioEffectPanner>();
- ClassDB::register_class<AudioEffectChorus>();
- ClassDB::register_class<AudioEffectDelay>();
- ClassDB::register_class<AudioEffectCompressor>();
- ClassDB::register_class<AudioEffectLimiter>();
- ClassDB::register_class<AudioEffectPitchShift>();
- ClassDB::register_class<AudioEffectPhaser>();
+ GDREGISTER_CLASS(AudioEffectPanner);
+ GDREGISTER_CLASS(AudioEffectChorus);
+ GDREGISTER_CLASS(AudioEffectDelay);
+ GDREGISTER_CLASS(AudioEffectCompressor);
+ GDREGISTER_CLASS(AudioEffectLimiter);
+ GDREGISTER_CLASS(AudioEffectPitchShift);
+ GDREGISTER_CLASS(AudioEffectPhaser);
- ClassDB::register_class<AudioEffectRecord>();
- ClassDB::register_class<AudioEffectSpectrumAnalyzer>();
- ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
+ GDREGISTER_CLASS(AudioEffectRecord);
+ GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
+ GDREGISTER_VIRTUAL_CLASS(AudioEffectSpectrumAnalyzerInstance);
- ClassDB::register_class<AudioEffectCapture>();
+ GDREGISTER_CLASS(AudioEffectCapture);
}
- ClassDB::register_virtual_class<RenderingDevice>();
- ClassDB::register_class<RDTextureFormat>();
- ClassDB::register_class<RDTextureView>();
- ClassDB::register_class<RDAttachmentFormat>();
- ClassDB::register_class<RDFramebufferPass>();
- ClassDB::register_class<RDSamplerState>();
- ClassDB::register_class<RDVertexAttribute>();
- ClassDB::register_class<RDUniform>();
- ClassDB::register_class<RDPipelineRasterizationState>();
- ClassDB::register_class<RDPipelineMultisampleState>();
- ClassDB::register_class<RDPipelineDepthStencilState>();
- ClassDB::register_class<RDPipelineColorBlendStateAttachment>();
- ClassDB::register_class<RDPipelineColorBlendState>();
- ClassDB::register_class<RDShaderSource>();
- ClassDB::register_class<RDShaderBytecode>();
- ClassDB::register_class<RDShaderFile>();
-
- ClassDB::register_class<CameraFeed>();
-
- ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
- ClassDB::register_class<PhysicsTestMotionResult2D>();
- ClassDB::register_class<PhysicsShapeQueryParameters2D>();
-
- ClassDB::register_class<PhysicsShapeQueryParameters3D>();
- ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
+ GDREGISTER_VIRTUAL_CLASS(RenderingDevice);
+ GDREGISTER_CLASS(RDTextureFormat);
+ GDREGISTER_CLASS(RDTextureView);
+ GDREGISTER_CLASS(RDAttachmentFormat);
+ GDREGISTER_CLASS(RDFramebufferPass);
+ GDREGISTER_CLASS(RDSamplerState);
+ GDREGISTER_CLASS(RDVertexAttribute);
+ GDREGISTER_CLASS(RDUniform);
+ GDREGISTER_CLASS(RDPipelineRasterizationState);
+ GDREGISTER_CLASS(RDPipelineMultisampleState);
+ GDREGISTER_CLASS(RDPipelineDepthStencilState);
+ GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
+ GDREGISTER_CLASS(RDPipelineColorBlendState);
+ GDREGISTER_CLASS(RDShaderSource);
+ GDREGISTER_CLASS(RDShaderBytecode);
+ GDREGISTER_CLASS(RDShaderFile);
+ GDREGISTER_CLASS(RDPipelineSpecializationConstant);
+
+ GDREGISTER_CLASS(CameraFeed);
+
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D);
+ GDREGISTER_CLASS(PhysicsTestMotionResult2D);
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
+
+ GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D);
+ GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D);
+ GDREGISTER_CLASS(PhysicsTestMotionResult3D);
// Physics 2D
GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 62914bad8a..3f751cfbe8 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -36,6 +36,7 @@
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
class RasterizerSceneDummy : public RendererSceneRender {
@@ -60,6 +61,7 @@ public:
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
+ void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
@@ -175,7 +177,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -405,15 +407,14 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
bool light_directional_get_blend_splits(RID p_light) const override { return false; }
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
bool light_directional_is_sky_only(RID p_light) const override { return false; }
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
bool light_has_shadow(RID p_light) const override { return false; }
+ bool light_has_projector(RID p_light) const override { return false; }
RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
AABB light_get_aabb(RID p_light) const override { return AABB(); }
@@ -664,17 +665,15 @@ public:
return true;
}
+ virtual void update_memory_info() override {}
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
+
bool has_os_feature(const String &p_feature) const override { return false; }
void update_dirty_resources() override {}
void set_debug_generate_wireframes(bool p_generate) override {}
- void render_info_begin_capture() override {}
- void render_info_end_capture() override {}
- int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
-
- uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; }
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index eabdebf4b3..5fe9cdffba 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -36,10 +36,9 @@
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
-#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering_server.h"
-
+class RendererSceneRender;
struct BlitToScreen {
RID render_target;
Rect2i rect;
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 4290e0d574..5cf8895c8e 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -503,11 +503,10 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R
if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_normal_roughness), 3);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
}
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1);
@@ -1378,6 +1377,24 @@ void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RI
RD::get_singleton()->compute_list_end(p_barrier);
}
+void EffectsRD::resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
+ ResolvePushConstant push_constant;
+ push_constant.screen_size[0] = p_screen_size.x;
+ push_constant.screen_size[1] = p_screen_size.y;
+ push_constant.samples = p_samples;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[RESOLVE_MODE_DEPTH]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_depth), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_depth), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1);
+
+ RD::get_singleton()->compute_list_end(p_barrier);
+}
+
void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
Sort::PushConstant push_constant;
push_constant.total_elements = p_size;
@@ -1880,6 +1897,7 @@ EffectsRD::EffectsRD() {
Vector<String> resolve_modes;
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
+ resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
resolve.shader.initialize(resolve_modes);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index b4ddd400a8..33d32f0c57 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -581,6 +581,7 @@ class EffectsRD {
enum ResolveMode {
RESOLVE_MODE_GI,
RESOLVE_MODE_GI_VOXEL_GI,
+ RESOLVE_MODE_DEPTH,
RESOLVE_MODE_MAX
};
@@ -746,6 +747,7 @@ public:
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index b66b9b597c..b457f5d122 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -318,11 +318,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RID prev_pipeline_rd;
RID prev_xforms_uniform_set;
- bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP);
+ bool shadow_pass = (p_pass_mode == PASS_MODE_SHADOW) || (p_pass_mode == PASS_MODE_SHADOW_DP);
SceneState::PushConstant push_constant;
- if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16;
push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x);
} else {
@@ -339,14 +339,26 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
SceneShaderForwardClustered::ShaderData *shader;
void *mesh_surface;
- if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too
+ if (shadow_pass || p_pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too
material_uniform_set = surf->material_uniform_set_shadow;
shader = surf->shader_shadow;
mesh_surface = surf->surface_shadow;
} else {
- material_uniform_set = surf->material_uniform_set;
- shader = surf->shader;
+#ifdef DEBUG_ENABLED
+ if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
+ material_uniform_set = scene_shader.default_material_uniform_set;
+ shader = scene_shader.default_material_shader_ptr;
+ } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) {
+ material_uniform_set = scene_shader.overdraw_material_uniform_set;
+ shader = scene_shader.overdraw_material_shader_ptr;
+ } else {
+#endif
+ material_uniform_set = surf->material_uniform_set;
+ shader = surf->shader;
+#ifdef DEBUG_ENABLED
+ }
+#endif
mesh_surface = surf->surface;
}
@@ -357,7 +369,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
//find cull variant
SceneShaderForwardClustered::ShaderData::CullVariant cull_variant;
- if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) {
+ if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) {
cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED;
} else {
bool mirror = surf->owner->mirror;
@@ -372,14 +384,30 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
SceneShaderForwardClustered::ShaderVersion shader_version = SceneShaderForwardClustered::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
- switch (p_params->pass_mode) {
+ uint32_t pipeline_specialization = 0;
+
+ if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_SPECULAR) {
+ if (element_info.uses_softshadow) {
+ pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS;
+ }
+ if (element_info.uses_projector) {
+ pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_PROJECTOR;
+ }
+
+ if (p_params->use_directional_soft_shadow) {
+ pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_DIRECTIONAL_SOFT_SHADOWS;
+ }
+ }
+
+ switch (p_pass_mode) {
case PASS_MODE_COLOR:
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
- } else if (element_info.uses_forward_gi) {
- shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI;
} else {
+ if (element_info.uses_forward_gi) {
+ pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI;
+ }
shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS;
}
} break;
@@ -440,7 +468,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
prev_index_array_rd = index_array_rd;
}
- RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe);
+ RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, 0, pipeline_specialization);
if (pipeline_rd != prev_pipeline_rd) {
// checking with prev shader does not make so much sense, as
@@ -801,13 +829,16 @@ void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_rende
RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER);
}
}
-void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, int *p_render_info, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
RenderList *rl = &render_list[p_render_list];
uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
scene_state.instance_data[p_render_list].resize(p_offset + element_total);
rl->element_info.resize(p_offset + element_total);
+ if (p_render_info) {
+ p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total;
+ }
uint32_t repeats = 0;
GeometryInstanceSurfaceDataCache *prev_surface = nullptr;
for (uint32_t i = 0; i < element_total; i++) {
@@ -833,7 +864,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid();
- if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2) {
+ if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2 && repeats < RenderElementInfo::MAX_REPEATS) {
//this element is the same as the previous one, count repeats to draw it using instancing
repeats++;
} else {
@@ -843,6 +874,9 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
}
}
repeats = 1;
+ if (p_render_info) {
+ p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
}
RenderElementInfo &element_info = rl->element_info[p_offset + i];
@@ -850,6 +884,8 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
element_info.lod_index = surface->sort.lod_index;
element_info.uses_forward_gi = surface->sort.uses_forward_gi;
element_info.uses_lightmap = surface->sort.uses_lightmap;
+ element_info.uses_softshadow = surface->sort.uses_softshadow;
+ element_info.uses_projector = surface->sort.uses_projector;
if (cant_repeat) {
prev_surface = nullptr;
@@ -869,6 +905,11 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
}
}
+_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
+ static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
+ static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
+ return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
+}
void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
@@ -1011,17 +1052,41 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
- surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ uint32_t indices;
+ surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices);
+ if (p_render_data->render_info) {
+ indices = _indices_to_primitives(surf->primitive, indices);
+ if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+ } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+ }
+ }
} else {
surf->sort.lod_index = 0;
+ if (p_render_data->render_info) {
+ uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ to_draw = _indices_to_primitives(surf->primitive, to_draw);
+ to_draw *= inst->instance_count;
+ if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ }
+ }
}
// ADD Element
if (p_pass_mode == PASS_MODE_COLOR) {
- if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+#ifdef DEBUG_ENABLED
+ bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW);
+#else
+ bool force_alpha = false;
+#endif
+ if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
rl->add_element(surf);
}
- if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) {
+ if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) {
render_list[RENDER_LIST_ALPHA].add_element(surf);
if (uses_gi) {
surf->sort.uses_forward_gi = 1;
@@ -1103,6 +1168,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
+ static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
//first of all, make a new render pass
//fill up ubo
@@ -1212,8 +1278,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
- render_list[RENDER_LIST_ALPHA].sort_by_depth();
- _fill_instance_data(RENDER_LIST_OPAQUE);
+ render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
+ _fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
_fill_instance_data(RENDER_LIST_ALPHA);
RD::get_singleton()->draw_command_end_label();
@@ -1327,7 +1393,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1343,10 +1409,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (needs_pre_resolve) {
RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE);
}
- static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
- storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]);
+ storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
} else if (finish_depth) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
+ storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -1385,7 +1450,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
@@ -1450,7 +1515,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
+ storage->get_effects()->resolve_depth(render_buffer->depth_msaa, render_buffer->depth, Vector2i(render_buffer->width, render_buffer->height), texture_multisamples[render_buffer->msaa]);
}
if (using_separate_specular) {
@@ -1482,7 +1547,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1506,7 +1571,7 @@ void RenderForwardClustered::_render_shadow_begin() {
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
@@ -1521,6 +1586,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
render_data.instances = &p_instances;
render_data.lod_camera_plane = p_camera_plane;
render_data.lod_distance_multiplier = p_lod_distance_multiplier;
+ render_data.render_info = p_render_info;
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
@@ -1538,7 +1604,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
- _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false);
+ _fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
{
//regular forward for now
@@ -1583,7 +1649,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -1624,7 +1690,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
{
//regular forward for now
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, true, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, true, false, rp_uniform_set);
_render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
}
RD::get_singleton()->draw_command_end_label();
@@ -1659,7 +1725,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set);
//regular forward for now
Vector<Color> clear;
clear.push_back(Color(0, 0, 0, 0));
@@ -1702,7 +1768,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set, true);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, true);
//regular forward for now
Vector<Color> clear;
clear.push_back(Color(0, 0, 0, 0));
@@ -1820,7 +1886,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i
E = sdfgi_framebuffer_size_cache.insert(fb_size, fb);
}
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, rp_uniform_set, false);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, true, false, rp_uniform_set, false);
_render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs);
}
@@ -2463,12 +2529,14 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
sdcache->sort.sort_key2 = 0;
sdcache->sort.surface_index = p_surface;
- sdcache->sort.material_id_low = p_material_id & 0x3FFF;
- sdcache->sort.material_id_hi = p_material_id >> 14;
+ sdcache->sort.material_id_low = p_material_id & 0xFFFF;
+ sdcache->sort.material_id_hi = p_material_id >> 16;
sdcache->sort.shader_id = p_shader_id;
sdcache->sort.geometry_id = p_mesh.get_local_index(); //only meshes can repeat anyway
sdcache->sort.uses_forward_gi = ginstance->can_sdfgi;
sdcache->sort.priority = p_material->priority;
+ sdcache->sort.uses_projector = ginstance->using_projectors;
+ sdcache->sort.uses_softshadow = ginstance->using_softshadows;
}
void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
@@ -2863,6 +2931,14 @@ void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryI
}
}
+void RenderForwardClustered::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->using_projectors = p_projector;
+ ginstance->using_softshadows = p_softshadow;
+ _geometry_instance_mark_dirty(ginstance);
+}
+
RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
RendererSceneRenderRD(p_storage) {
singleton = this;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 8fbe3935e8..b70cefd980 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -108,7 +108,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
~RenderBufferDataForwardClustered();
};
- virtual RenderBufferData *_create_render_buffer_data();
+ virtual RenderBufferData *_create_render_buffer_data() override;
void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb);
RID render_base_uniform_set;
@@ -117,8 +117,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
- virtual void _base_uniforms_changed();
- virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
+ virtual void _base_uniforms_changed() override;
+ virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
@@ -156,8 +156,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RD::FramebufferFormatID framebuffer_format = 0;
uint32_t element_offset = 0;
uint32_t barrier = RD::BARRIER_MASK_ALL;
+ bool use_directional_soft_shadow = false;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
@@ -172,6 +173,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
screen_lod_threshold = p_screen_lod_threshold;
element_offset = p_element_offset;
barrier = p_barrier;
+ use_directional_soft_shadow = p_use_directional_soft_shadows;
}
};
@@ -353,7 +355,10 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);
struct RenderElementInfo {
- uint32_t repeat : 22;
+ enum { MAX_REPEATS = (1 << 20) - 1 };
+ uint32_t repeat : 20;
+ uint32_t uses_projector : 1;
+ uint32_t uses_softshadow : 1;
uint32_t uses_lightmap : 1;
uint32_t uses_forward_gi : 1;
uint32_t lod_index : 8;
@@ -371,7 +376,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t render_list_thread_threshold = 500;
void _update_instance_data_buffer(RenderListType p_render_list);
- void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
+ void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
Map<Size2i, RID> sdfgi_framebuffer_size_cache;
@@ -402,12 +407,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
union {
struct {
uint64_t lod_index : 8;
- uint64_t surface_index : 10;
+ uint64_t surface_index : 8;
uint64_t geometry_id : 32;
- uint64_t material_id_low : 14;
+ uint64_t material_id_low : 16;
- uint64_t material_id_hi : 18;
+ uint64_t material_id_hi : 16;
uint64_t shader_id : 32;
+ uint64_t uses_softshadow : 1;
+ uint64_t uses_projector : 1;
uint64_t uses_forward_gi : 1;
uint64_t uses_lightmap : 1;
uint64_t depth_layer : 4;
@@ -455,6 +462,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false;
+ bool using_projectors = false;
+ bool using_softshadows = false;
//used during setup
uint32_t base_flags = 0;
Transform3D transform;
@@ -551,7 +560,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
}
};
- void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
+ void sort_by_reverse_depth_and_priority() { //used for alpha
SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter;
sorter.sort(elements.ptr(), elements.size());
@@ -565,46 +574,48 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RenderList render_list[RENDER_LIST_MAX];
protected:
- virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
- virtual void _render_shadow_begin();
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
- virtual void _render_shadow_process();
- virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ virtual void _render_shadow_begin() override;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
+ virtual void _render_shadow_process() override;
+ virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
- virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
- virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
public:
- virtual GeometryInstance *geometry_instance_create(RID p_base);
- virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton);
- virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override);
- virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials);
- virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance);
- virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
- virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask);
- virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias);
- virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index);
- virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9);
- virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset);
- virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable);
-
- virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance);
- virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance);
-
- virtual void geometry_instance_free(GeometryInstance *p_geometry_instance);
-
- virtual uint32_t geometry_instance_get_pair_mask();
- virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
- virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
- virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
-
- virtual bool free(RID p_rid);
+ virtual GeometryInstance *geometry_instance_create(RID p_base) override;
+ virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
+ virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
+ virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override;
+ virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
+ virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
+ virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
+ virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
+ virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
+ virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
+ virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
+
+ virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override;
+ virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override;
+
+ virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
+
+ virtual uint32_t geometry_instance_get_pair_mask() override;
+ virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
+ virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
+ virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
+
+ virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
+
+ virtual bool free(RID p_rid) override;
RenderForwardClustered(RendererStorageRD *p_storage);
~RenderForwardClustered();
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index f125931df8..706a75e641 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -287,7 +287,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
multisample_state.enable_alpha_to_one = true;
}
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
blend_state = blend_state_blend;
if (depth_draw == DEPTH_DRAW_OPAQUE) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth
@@ -305,7 +305,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
continue; // do not use this version (will error if using it is attempted)
}
} else {
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
blend_state = blend_state_opaque;
} else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
//none, leave empty
@@ -320,8 +320,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
} else {
//specular write
blend_state = blend_state_opaque_specular;
- depth_stencil.enable_depth_test = false;
- depth_stencil.enable_depth_write = false;
}
}
@@ -437,94 +435,14 @@ void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-void SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER);
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
}
SceneShaderForwardClustered::MaterialData::~MaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
+ free_parameters_uniform_set(uniform_set);
}
RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) {
@@ -546,11 +464,9 @@ SceneShaderForwardClustered::~SceneShaderForwardClustered() {
RD::get_singleton()->free(default_vec4_xform_buffer);
RD::get_singleton()->free(shadow_sampler);
- storage->free(wireframe_material_shader);
storage->free(overdraw_material_shader);
storage->free(default_shader);
- storage->free(wireframe_material);
storage->free(overdraw_material);
storage->free(default_material);
}
@@ -567,7 +483,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
- shader_versions.push_back("\n#define USE_FORWARD_GI\n"); // SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI
shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); // SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR
shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR
@@ -633,7 +548,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["SSS_STRENGTH"] = "sss_strength";
actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
- actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
actions.renames["BACKLIGHT"] = "backlight";
actions.renames["AO"] = "ao";
@@ -775,22 +689,23 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF);
+
+ default_material_shader_ptr = md->shader_data;
+ default_material_uniform_set = md->uniform_set;
}
{
overdraw_material_shader = storage->shader_allocate();
storage->shader_initialize(overdraw_material_shader);
- storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
+ // Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
+ storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.1; }");
overdraw_material = storage->material_allocate();
storage->material_initialize(overdraw_material);
storage->material_set_shader(overdraw_material, overdraw_material_shader);
- wireframe_material_shader = storage->shader_allocate();
- storage->shader_initialize(wireframe_material_shader);
- storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
- wireframe_material = storage->material_allocate();
- storage->material_initialize(wireframe_material);
- storage->material_set_shader(wireframe_material, wireframe_material_shader);
+ MaterialData *md = (MaterialData *)storage->material_get_data(overdraw_material, RendererStorageRD::SHADER_TYPE_3D);
+ overdraw_material_shader_ptr = md->shader_data;
+ overdraw_material_uniform_set = md->uniform_set;
}
{
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 8add9f8095..8dfd18cca5 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -52,7 +52,6 @@ public:
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_COLOR_PASS,
- SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI,
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
@@ -60,6 +59,13 @@ public:
SHADER_VERSION_MAX
};
+ enum ShaderSpecializations {
+ SHADER_SPECIALIZATION_FORWARD_GI = 1 << 0,
+ SHADER_SPECIALIZATION_PROJECTOR = 1 << 1,
+ SHADER_SPECIALIZATION_SOFT_SHADOWS = 1 << 2,
+ SHADER_SPECIALIZATION_DIRECTIONAL_SOFT_SHADOWS = 1 << 3,
+ };
+
struct ShaderData : public RendererStorageRD::ShaderData {
enum BlendMode { //used internally
BLEND_MODE_MIX,
@@ -166,17 +172,14 @@ public:
struct MaterialData : public RendererStorageRD::MaterialData {
uint64_t last_frame;
ShaderData *shader_data;
- RID uniform_buffer;
RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
uint64_t last_pass = 0;
uint32_t index = 0;
RID next_pass;
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
@@ -192,8 +195,6 @@ public:
RID default_material;
RID overdraw_material_shader;
RID overdraw_material;
- RID wireframe_material_shader;
- RID wireframe_material;
RID default_shader_rd;
RID default_shader_sdfgi_rd;
@@ -202,6 +203,12 @@ public:
RID shadow_sampler;
+ RID default_material_uniform_set;
+ ShaderData *default_material_shader_ptr = nullptr;
+
+ RID overdraw_material_uniform_set;
+ ShaderData *overdraw_material_shader_ptr = nullptr;
+
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index fdcf4394a7..29cb597798 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -335,6 +335,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
bool using_ssr = false;
bool using_sss = false;
+ if (p_render_data->render_info) {
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_render_data->instances->size();
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
+ }
+
if (render_buffer) {
// setup rendering to render buffer
screen_size.x = render_buffer->width;
@@ -369,7 +374,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
- render_list[RENDER_LIST_ALPHA].sort_by_depth();
+ render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
// we no longer use this...
_fill_instance_data(RENDER_LIST_OPAQUE);
@@ -555,11 +560,15 @@ void RenderForwardMobile::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
}
-void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
+ if (p_render_info) {
+ p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_instances.size();
+ p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_instances.size();
+ }
RenderDataRD render_data;
render_data.cam_projection = p_projection;
render_data.cam_transform = p_transform;
@@ -567,6 +576,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
render_data.z_near = 0.0;
render_data.z_far = p_zfar;
render_data.instances = &p_instances;
+ render_data.render_info = p_render_info;
render_data.lod_camera_plane = p_camera_plane;
render_data.lod_distance_multiplier = p_lod_distance_multiplier;
@@ -927,6 +937,12 @@ RID RenderForwardMobile::_render_buffers_get_normal_texture(RID p_render_buffers
return RID();
}
+_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
+ static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
+ static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
+ return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
+}
+
void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
@@ -1036,21 +1052,42 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
- surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ uint32_t indices;
+ surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices);
+ if (p_render_data->render_info) {
+ indices = _indices_to_primitives(surf->primitive, indices);
+ if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+ } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+ }
+ }
} else {
surf->lod_index = 0;
+ if (p_render_data->render_info) {
+ uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ to_draw = _indices_to_primitives(surf->primitive, to_draw);
+ to_draw *= inst->instance_count;
+ if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+ p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+ }
+ }
}
// ADD Element
if (p_pass_mode == PASS_MODE_COLOR) {
- if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+#ifdef DEBUG_ENABLED
+ bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW);
+#else
+ bool force_alpha = false;
+#endif
+ if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) {
rl->add_element(surf);
}
- if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) {
+ if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) {
render_list[RENDER_LIST_ALPHA].add_element(surf);
- // if (uses_gi) {
- // surf->sort.uses_forward_gi = 1;
- // }
}
if (uses_lightmap) {
@@ -1416,8 +1453,20 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
mesh_surface = surf->surface_shadow;
} else {
- material_uniform_set = surf->material_uniform_set;
- shader = surf->shader;
+#ifdef DEBUG_ENABLED
+ if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
+ material_uniform_set = scene_shader.default_material_uniform_set;
+ shader = scene_shader.default_material_shader_ptr;
+ } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) {
+ material_uniform_set = scene_shader.overdraw_material_uniform_set;
+ shader = scene_shader.overdraw_material_shader_ptr;
+ } else {
+#endif
+ material_uniform_set = surf->material_uniform_set;
+ shader = surf->shader;
+#ifdef DEBUG_ENABLED
+ }
+#endif
mesh_surface = surf->surface;
}
@@ -1752,6 +1801,9 @@ void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInst
// We do not have this here!
}
+void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
+}
+
void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
if (ginstance->dirty_list_element.in_list()) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 35e62be281..53650a7a5e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -93,7 +93,7 @@ protected:
~RenderBufferDataForwardMobile();
};
- virtual RenderBufferData *_create_render_buffer_data();
+ virtual RenderBufferData *_create_render_buffer_data() override;
/* Rendering */
@@ -152,23 +152,23 @@ protected:
};
RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
- virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
- virtual void _render_shadow_begin();
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
- virtual void _render_shadow_process();
- virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ virtual void _render_shadow_begin() override;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
+ virtual void _render_shadow_process() override;
+ virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
- virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
- virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
- virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
- virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
+ virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
+ virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
- virtual void _base_uniforms_changed();
+ virtual void _base_uniforms_changed() override;
void _update_render_base_uniform_set();
- virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
+ virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) override;
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);
void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
@@ -356,7 +356,7 @@ protected:
}
};
- void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
+ void sort_by_reverse_depth_and_priority() { //used for alpha
SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter;
sorter.sort(elements.ptr(), elements.size());
@@ -568,38 +568,40 @@ public:
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances();
- virtual GeometryInstance *geometry_instance_create(RID p_base);
- virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton);
- virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override);
- virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials);
- virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance);
- virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
- virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask);
- virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias);
- virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable);
- virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index);
- virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9);
- virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset);
- virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable);
-
- virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance);
- virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance);
-
- virtual void geometry_instance_free(GeometryInstance *p_geometry_instance);
-
- virtual uint32_t geometry_instance_get_pair_mask();
- virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
- virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
- virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
- virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count);
-
- virtual bool free(RID p_rid);
-
- virtual bool is_dynamic_gi_supported() const;
- virtual bool is_clustered_enabled() const;
- virtual bool is_volumetric_supported() const;
- virtual uint32_t get_max_elements() const;
+ virtual GeometryInstance *geometry_instance_create(RID p_base) override;
+ virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
+ virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
+ virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override;
+ virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
+ virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
+ virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
+ virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
+ virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
+ virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
+ virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
+ virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
+
+ virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override;
+ virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override;
+
+ virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
+
+ virtual uint32_t geometry_instance_get_pair_mask() override;
+ virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
+ virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
+ virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
+ virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
+
+ virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
+
+ virtual bool free(RID p_rid) override;
+
+ virtual bool is_dynamic_gi_supported() const override;
+ virtual bool is_clustered_enabled() const override;
+ virtual bool is_volumetric_supported() const override;
+ virtual uint32_t get_max_elements() const override;
RenderForwardMobile(RendererStorageRD *p_storage);
~RenderForwardMobile();
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index b5fb9fbc62..7709c8aadc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -429,94 +429,14 @@ void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) {
next_pass = p_pass;
}
-void SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER);
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET, RD::BARRIER_MASK_RASTER);
}
SceneShaderForwardMobile::MaterialData::~MaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
+ free_parameters_uniform_set(uniform_set);
}
RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) {
@@ -621,7 +541,6 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.renames["SSS_STRENGTH"] = "sss_strength";
actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
- actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
actions.renames["BACKLIGHT"] = "backlight";
actions.renames["AO"] = "ao";
@@ -759,22 +678,23 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
+
+ default_material_shader_ptr = md->shader_data;
+ default_material_uniform_set = md->uniform_set;
}
{
overdraw_material_shader = storage->shader_allocate();
storage->shader_initialize(overdraw_material_shader);
- storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
+ // Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
+ storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.1; }");
overdraw_material = storage->material_allocate();
storage->material_initialize(overdraw_material);
storage->material_set_shader(overdraw_material, overdraw_material_shader);
- wireframe_material_shader = storage->shader_allocate();
- storage->shader_initialize(wireframe_material_shader);
- storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
- wireframe_material = storage->material_allocate();
- storage->material_initialize(wireframe_material);
- storage->material_set_shader(wireframe_material, wireframe_material_shader);
+ MaterialData *md = (MaterialData *)storage->material_get_data(overdraw_material, RendererStorageRD::SHADER_TYPE_3D);
+ overdraw_material_shader_ptr = md->shader_data;
+ overdraw_material_uniform_set = md->uniform_set;
}
{
@@ -802,11 +722,9 @@ SceneShaderForwardMobile::~SceneShaderForwardMobile() {
RD::get_singleton()->free(default_vec4_xform_buffer);
RD::get_singleton()->free(shadow_sampler);
- storage->free(wireframe_material_shader);
storage->free(overdraw_material_shader);
storage->free(default_shader);
- storage->free(wireframe_material);
storage->free(overdraw_material);
storage->free(default_material);
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index f4f6ceeb1d..5c9e35fd0d 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -163,17 +163,14 @@ public:
struct MaterialData : public RendererStorageRD::MaterialData {
uint64_t last_frame;
ShaderData *shader_data;
- RID uniform_buffer;
RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
uint64_t last_pass = 0;
uint32_t index = 0;
RID next_pass;
uint8_t priority;
virtual void set_render_priority(int p_priority);
virtual void set_next_pass(RID p_pass);
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
@@ -189,8 +186,6 @@ public:
RID default_material;
RID overdraw_material_shader;
RID overdraw_material;
- RID wireframe_material_shader;
- RID wireframe_material;
RID default_shader_rd;
RID default_vec4_xform_buffer;
@@ -198,6 +193,12 @@ public:
RID shadow_sampler;
+ RID default_material_uniform_set;
+ ShaderData *default_material_shader_ptr = nullptr;
+
+ RID overdraw_material_uniform_set;
+ ShaderData *overdraw_material_shader_ptr = nullptr;
+
SceneShaderForwardMobile();
~SceneShaderForwardMobile();
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index 22888ddbe5..2bdd523920 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -31,14 +31,30 @@
#include "pipeline_cache_rd.h"
#include "core/os/memory.h"
-RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass) {
+RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations) {
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
RD::PipelineRasterizationState raster_state_version = rasterization_state;
raster_state_version.wireframe = p_wireframe;
- RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass);
+ Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
+
+ uint32_t bool_index = 0;
+ uint32_t bool_specializations = p_bool_specializations;
+ while (bool_specializations) {
+ if (bool_specializations & (1 << bool_index)) {
+ RD::PipelineSpecializationConstant sc;
+ sc.bool_value = true;
+ sc.constant_id = bool_index;
+ sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ specialization_constants.push_back(sc);
+ bool_specializations &= ~(1 << bool_index);
+ }
+ bool_index++;
+ }
+
+ RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
ERR_FAIL_COND_V(pipeline.is_null(), RID());
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
@@ -46,6 +62,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
versions[version_count].wireframe = p_wireframe;
versions[version_count].pipeline = pipeline;
versions[version_count].render_pass = p_render_pass;
+ versions[version_count].bool_specializations = p_bool_specializations;
version_count++;
return pipeline;
}
@@ -64,7 +81,7 @@ void PipelineCacheRD::_clear() {
}
}
-void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
+void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
ERR_FAIL_COND(p_shader.is_null());
_clear();
shader = p_shader;
@@ -75,6 +92,7 @@ void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const
depth_stencil_state = p_depth_stencil_state;
blend_state = p_blend_state;
dynamic_state_flags = p_dynamic_state_flags;
+ base_specialization_constants = p_base_specialization_constants;
}
void PipelineCacheRD::update_shader(RID p_shader) {
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h
index 387a8a038f..71e26283e1 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.h
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h
@@ -46,27 +46,29 @@ class PipelineCacheRD {
RD::PipelineDepthStencilState depth_stencil_state;
RD::PipelineColorBlendState blend_state;
int dynamic_state_flags;
+ Vector<RD::PipelineSpecializationConstant> base_specialization_constants;
struct Version {
RD::VertexFormatID vertex_id;
RD::FramebufferFormatID framebuffer_id;
uint32_t render_pass;
bool wireframe;
+ uint32_t bool_specializations;
RID pipeline;
};
Version *versions;
uint32_t version_count;
- RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass);
+ RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations = 0);
void _clear();
public:
- void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0);
+ void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants = Vector<RD::PipelineSpecializationConstant>());
void update_shader(RID p_shader);
- _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false, uint32_t p_render_pass = 0) {
+ _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false, uint32_t p_render_pass = 0, uint32_t p_bool_specializations = 0) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V_MSG(shader.is_null(), RID(),
"Attempted to use an unused shader variant (shader is null),");
@@ -75,13 +77,13 @@ public:
spin_lock.lock();
RID result;
for (uint32_t i = 0; i < version_count; i++) {
- if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe && versions[i].render_pass == p_render_pass) {
+ if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe && versions[i].render_pass == p_render_pass && versions[i].bool_specializations == p_bool_specializations) {
result = versions[i].pipeline;
spin_lock.unlock();
return result;
}
}
- result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe, p_render_pass);
+ result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe, p_render_pass, p_bool_specializations);
spin_lock.unlock();
return result;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 026969c09f..1e3dbe69a3 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2201,94 +2201,14 @@ RendererStorageRD::ShaderData *RendererCanvasRenderRD::_create_shader_func() {
return shader_data;
}
-void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), false);
- }
-
- if (shader_data->ubo_size == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
}
RendererCanvasRenderRD::MaterialData::~MaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
+ free_parameters_uniform_set(uniform_set);
}
RendererStorageRD::MaterialData *RendererCanvasRenderRD::_create_material_func(ShaderData *p_shader) {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 1bc3769450..7c4f62832c 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -201,14 +201,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
struct MaterialData : public RendererStorageRD::MaterialData {
uint64_t last_frame;
ShaderData *shader_data;
- RID uniform_buffer;
RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~MaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index f9ac7c8fa3..a8f086b0f9 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -60,8 +60,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
}
Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen));
- BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER :
- BLIT_MODE_NORMAL;
+ BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : (p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER : BLIT_MODE_NORMAL);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]);
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
@@ -111,13 +110,14 @@ void RendererCompositorRD::initialize() {
blit_modes.push_back("\n");
blit_modes.push_back("\n#define USE_LAYER\n");
blit_modes.push_back("\n#define USE_LAYER\n#define APPLY_LENS_DISTORTION\n");
+ blit_modes.push_back("\n");
blit.shader.initialize(blit_modes);
blit.shader_version = blit.shader.version_create();
for (int i = 0; i < BLIT_MODE_MAX; i++) {
- blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
+ blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), i == BLIT_MODE_NORMAL_ALPHA ? RenderingDevice::PipelineColorBlendState::create_blend() : RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
}
//create index array for copy shader
@@ -153,6 +153,81 @@ void RendererCompositorRD::finalize() {
RD::get_singleton()->free(blit.sampler);
}
+void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
+ RD::get_singleton()->prepare_screen_for_drawing();
+
+ RID texture = storage->texture_allocate();
+ storage->texture_2d_initialize(texture, p_image);
+ RID rd_texture = storage->texture_get_rd_texture(texture);
+
+ RID uset;
+ {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(blit.sampler);
+ u.ids.push_back(rd_texture);
+ uniforms.push_back(u);
+ uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
+ }
+
+ Size2 window_size = DisplayServer::get_singleton()->window_get_size();
+ print_line("window size: " + window_size);
+
+ Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
+ Rect2 screenrect;
+ if (p_scale) {
+ if (window_size.width > window_size.height) {
+ //scale horizontally
+ screenrect.size.y = window_size.height;
+ screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y;
+ screenrect.position.x = (window_size.width - screenrect.size.x) / 2;
+
+ } else {
+ //scale vertically
+ screenrect.size.x = window_size.width;
+ screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x;
+ screenrect.position.y = (window_size.height - screenrect.size.y) / 2;
+ }
+ } else {
+ screenrect = imgrect;
+ screenrect.position += ((Size2(window_size.width, window_size.height) - screenrect.size) / 2.0).floor();
+ }
+
+ screenrect.position /= window_size;
+ screenrect.size /= window_size;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(DisplayServer::MAIN_WINDOW_ID, p_color);
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[BLIT_MODE_NORMAL_ALPHA]);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
+
+ blit.push_constant.rect[0] = screenrect.position.x;
+ blit.push_constant.rect[1] = screenrect.position.y;
+ blit.push_constant.rect[2] = screenrect.size.width;
+ blit.push_constant.rect[3] = screenrect.size.height;
+ blit.push_constant.layer = 0;
+ blit.push_constant.eye_center[0] = 0;
+ blit.push_constant.eye_center[1] = 0;
+ blit.push_constant.k1 = 0;
+ blit.push_constant.k2 = 0;
+ blit.push_constant.upscale = 1.0;
+ blit.push_constant.aspect_ratio = 1.0;
+
+ print_line("rect: " + screenrect);
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+
+ RD::get_singleton()->draw_list_end();
+
+ RD::get_singleton()->swap_buffers();
+
+ RD::get_singleton()->free(texture);
+}
+
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
RendererCompositorRD::RendererCompositorRD() {
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 7a78322051..15b3b77ed9 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -50,6 +50,7 @@ protected:
BLIT_MODE_NORMAL,
BLIT_MODE_USE_LAYER,
BLIT_MODE_LENS,
+ BLIT_MODE_NORMAL_ALPHA,
BLIT_MODE_MAX
};
@@ -88,7 +89,7 @@ public:
RendererCanvasRender *get_canvas() { return canvas; }
RendererSceneRender *get_scene() { return scene; }
- void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {}
+ void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter);
void initialize();
void begin_frame(double frame_step);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 9228e06d7e..98d08f68e8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -3029,8 +3029,6 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
RID voxel_gi_buffer = p_scene_render->render_buffers_get_voxel_gi_buffer(p_render_buffers);
- RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup");
-
VoxelGIData voxel_gi_data[MAX_VOXEL_GI_INSTANCES];
bool voxel_gi_instances_changed = false;
@@ -3110,10 +3108,12 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
}
if (p_voxel_gi_instances.size() > 0) {
+ RD::get_singleton()->draw_command_begin_label("VoxelGIs Setup");
+
RD::get_singleton()->buffer_update(voxel_gi_buffer, 0, sizeof(VoxelGIData) * MIN((uint64_t)MAX_VOXEL_GI_INSTANCES, p_voxel_gi_instances.size()), voxel_gi_data, RD::BARRIER_MASK_COMPUTE);
- }
- RD::get_singleton()->draw_command_end_label();
+ RD::get_singleton()->draw_command_end_label();
+ }
}
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
@@ -3346,6 +3346,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
} else {
mode = (use_sdfgi && use_voxel_gi_instances) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_VOXEL_GI);
}
+
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi.uniform_set, 0);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 089651cbfb..3b7c14d4ff 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -709,6 +709,10 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
}
+ if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
+ atlas->reflections.write[rpi->atlas_index].owner = p_instance;
+ }
+
rpi->atlas = p_reflection_atlas;
rpi->rendering = true;
rpi->dirty = false;
@@ -2373,7 +2377,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
}
-void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
+void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
Transform3D inverse_transform = p_camera_transform.affine_inverse();
r_directional_light_count = 0;
@@ -2385,6 +2389,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
cluster.omni_light_count = 0;
cluster.spot_light_count = 0;
+ r_directional_light_soft_shadows = false;
+
for (int i = 0; i < (int)p_lights.size(); i++) {
LightInstance *li = light_instance_owner.getornull(p_lights[i]);
if (!li) {
@@ -2423,6 +2429,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
// technically this will keep expanding until reaching the sun, but all we care
// is expand until we reach the radius of the near plane (there can't be more occluders than that)
angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
+ if (storage->light_has_shadow(base)) {
+ r_directional_light_soft_shadows = true;
+ }
} else {
angular_diameter = 0.0;
}
@@ -3522,7 +3531,6 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
-
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light);
@@ -3538,7 +3546,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//cube shadows are rendered in their own way
for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true);
+ _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info);
}
if (render_state.directional_shadows.size()) {
@@ -3568,11 +3576,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//render directional shadows
for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false);
+ _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
}
//render positional shadows
for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true);
+ _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
}
_render_shadow_process();
@@ -3618,7 +3626,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
- _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count);
+ _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
_setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse());
p_render_data->directional_light_count = directional_light_count;
@@ -3641,7 +3649,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -3696,6 +3704,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_state.render_sdfgi_regions = p_render_sdfgi_regions;
render_state.render_sdfgi_region_count = p_render_sdfgi_region_count;
render_state.sdfgi_update_data = p_sdfgi_update_data;
+ render_data.render_info = r_render_info;
}
PagedArray<RID> empty;
@@ -3759,9 +3768,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
rb->sdfgi->update_light();
}
- if (p_voxel_gi_instances.size()) {
- gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
- }
+ gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
}
render_state.depth_prepass_used = false;
@@ -3808,7 +3815,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
}
}
-void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region) {
+void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
LightInstance *light_instance = light_instance_owner.getornull(p_light);
ERR_FAIL_COND(!light_instance);
@@ -3954,7 +3961,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
if (render_cubemap) {
//rendering to cubemap
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true);
+ _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info);
if (finalize_cubemap) {
_render_shadow_process();
_render_shadow_end();
@@ -3975,7 +3982,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else {
//render shadow
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass);
+ _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 9a793e42c5..69c56cf4a7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -40,6 +40,7 @@
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
+#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
@@ -79,6 +80,9 @@ struct RenderDataRD {
uint32_t cluster_max_elements = 0;
uint32_t directional_light_count = 0;
+ bool directional_light_soft_shadows = false;
+
+ RendererScene::RenderInfo *render_info = nullptr;
};
class RendererSceneRenderRD : public RendererSceneRender {
@@ -96,14 +100,14 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- void _setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
+ void _setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform);
void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
virtual void _render_shadow_begin() = 0;
- virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0;
virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
@@ -746,7 +750,7 @@ private:
uint32_t max_cluster_elements = 512;
- void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true);
+ void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr);
public:
virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
@@ -754,10 +758,10 @@ public:
/* SHADOW ATLAS API */
- RID shadow_atlas_create();
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false);
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
+ virtual RID shadow_atlas_create() override;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
ERR_FAIL_COND_V(!atlas, false);
@@ -776,9 +780,9 @@ public:
return Size2(atlas->size, atlas->size);
}
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false);
- int get_directional_light_shadow_size(RID p_light_intance);
- void set_directional_shadow_count(int p_count);
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
+ virtual int get_directional_light_shadow_size(RID p_light_intance) override;
+ virtual void set_directional_shadow_count(int p_count) override;
_FORCE_INLINE_ RID directional_shadow_get_texture() {
return directional_shadow.depth;
@@ -790,43 +794,43 @@ public:
/* SDFGI UPDATE */
- virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position);
- virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const;
- virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const;
- virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const;
+ virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
+ virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const override;
+ virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override;
+ virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override;
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
/* SKY API */
- virtual RID sky_allocate();
- virtual void sky_initialize(RID p_rid);
+ virtual RID sky_allocate() override;
+ virtual void sky_initialize(RID p_rid) override;
- void sky_set_radiance_size(RID p_sky, int p_radiance_size);
- void sky_set_mode(RID p_sky, RS::SkyMode p_mode);
- void sky_set_material(RID p_sky, RID p_material);
- Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size);
+ virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) override;
+ virtual void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override;
+ virtual void sky_set_material(RID p_sky, RID p_material) override;
+ virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override;
/* ENVIRONMENT API */
- virtual RID environment_allocate();
- virtual void environment_initialize(RID p_rid);
+ virtual RID environment_allocate() override;
+ virtual void environment_initialize(RID p_rid) override;
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg);
- void environment_set_sky(RID p_env, RID p_sky);
- void environment_set_sky_custom_fov(RID p_env, float p_scale);
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
- void environment_set_bg_color(RID p_env, const Color &p_color);
- void environment_set_bg_energy(RID p_env, float p_energy);
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color());
+ virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override;
+ virtual void environment_set_sky(RID p_env, RID p_sky) override;
+ virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) override;
+ virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override;
+ virtual void environment_set_bg_color(RID p_env, const Color &p_color) override;
+ virtual void environment_set_bg_energy(RID p_env, float p_energy) override;
+ virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
+ virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) override;
- RS::EnvironmentBG environment_get_background(RID p_env) const;
+ virtual RS::EnvironmentBG environment_get_background(RID p_env) const override;
RID environment_get_sky(RID p_env) const;
float environment_get_sky_custom_fov(RID p_env) const;
Basis environment_get_sky_orientation(RID p_env) const;
Color environment_get_bg_color(RID p_env) const;
float environment_get_bg_energy(RID p_env) const;
- int environment_get_canvas_max_layer(RID p_env) const;
+ virtual int environment_get_canvas_max_layer(RID p_env) const override;
Color environment_get_ambient_light_color(RID p_env) const;
RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const;
float environment_get_ambient_light_energy(RID p_env) const;
@@ -834,13 +838,13 @@ public:
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
Color environment_get_ao_color(RID p_env) const;
- bool is_environment(RID p_env) const;
+ virtual bool is_environment(RID p_env) const override;
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap);
- void environment_glow_set_use_bicubic_upscale(bool p_enable);
- void environment_glow_set_use_high_quality(bool p_enable);
+ virtual void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override;
+ virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
+ virtual void environment_glow_set_use_high_quality(bool p_enable) override;
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective);
+ virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override;
bool environment_is_fog_enabled(RID p_env) const;
Color environment_get_fog_light_color(RID p_env) const;
float environment_get_fog_light_energy(RID p_env) const;
@@ -850,47 +854,47 @@ public:
float environment_get_fog_height_density(RID p_env) const;
float environment_get_fog_aerial_perspective(RID p_env) const;
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount);
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override;
- virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth);
- virtual void environment_set_volumetric_fog_filter_active(bool p_enable);
+ virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
+ virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override;
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect);
- void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to);
+ virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
+ virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
bool environment_is_ssao_enabled(RID p_env) const;
float environment_get_ssao_ao_affect(RID p_env) const;
float environment_get_ssao_light_affect(RID p_env) const;
bool environment_is_ssr_enabled(RID p_env) const;
bool environment_is_sdfgi_enabled(RID p_env) const;
- virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
- virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count);
- virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames);
- virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update);
+ virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
+ virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
+ virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
+ virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
- void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality);
+ virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction);
+ virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override;
+ virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override;
- virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
+ virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
- virtual RID camera_effects_allocate();
- virtual void camera_effects_initialize(RID p_rid);
+ virtual RID camera_effects_allocate() override;
+ virtual void camera_effects_initialize(RID p_rid) override;
- virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
- virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape);
+ virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;
+ virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override;
- virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
- virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure);
+ virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override;
+ virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
- RID light_instance_create(RID p_light);
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform);
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb);
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2());
- void light_instance_mark_visible(RID p_light_instance);
+ virtual RID light_instance_create(RID p_light) override;
+ virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
+ virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
+ virtual void light_instance_mark_visible(RID p_light_instance) override;
_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
LightInstance *li = light_instance_owner.getornull(p_light_instance);
@@ -1017,9 +1021,9 @@ public:
return li->light_type;
}
- virtual RID reflection_atlas_create();
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count);
- virtual int reflection_atlas_get_size(RID p_ref_atlas) const;
+ virtual RID reflection_atlas_create() override;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
+ virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
_FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
@@ -1027,13 +1031,13 @@ public:
return atlas->reflection;
}
- virtual RID reflection_probe_instance_create(RID p_probe);
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform);
- virtual void reflection_probe_release_atlas_index(RID p_instance);
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
- virtual bool reflection_probe_instance_has_reflection(RID p_instance);
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
+ virtual RID reflection_probe_instance_create(RID p_probe) override;
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
+ virtual void reflection_probe_release_atlas_index(RID p_instance) override;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
uint32_t reflection_probe_instance_get_resolution(RID p_instance);
RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
@@ -1086,8 +1090,8 @@ public:
return rpi->atlas_index;
}
- virtual RID decal_instance_create(RID p_decal);
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform);
+ virtual RID decal_instance_create(RID p_decal) override;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
DecalInstance *decal = decal_instance_owner.getornull(p_decal);
@@ -1099,8 +1103,8 @@ public:
return decal->transform;
}
- virtual RID lightmap_instance_create(RID p_lightmap);
- virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform);
+ virtual RID lightmap_instance_create(RID p_lightmap) override;
+ virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
_FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr;
}
@@ -1118,17 +1122,17 @@ public:
/* gi light probes */
- RID voxel_gi_instance_create(RID p_base);
- void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
- bool voxel_gi_needs_update(RID p_probe) const;
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
- void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) { gi.voxel_gi_quality = p_quality; }
+ virtual RID voxel_gi_instance_create(RID p_base) override;
+ virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
+ virtual bool voxel_gi_needs_update(RID p_probe) const override;
+ virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override;
+ virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; }
/* render buffers */
- RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count);
- void gi_set_use_half_resolution(bool p_enable);
+ virtual RID render_buffers_create() override;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
+ virtual void gi_set_use_half_resolution(bool p_enable) override;
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
@@ -1156,30 +1160,30 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances);
+ virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
- virtual void set_scene_pass(uint64_t p_pass) {
+ virtual void set_scene_pass(uint64_t p_pass) override {
scene_pass = p_pass;
}
_FORCE_INLINE_ uint64_t get_scene_pass() {
return scene_pass;
}
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit);
- virtual bool screen_space_roughness_limiter_is_active() const;
+ virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) override;
+ virtual bool screen_space_roughness_limiter_is_active() const override;
virtual float screen_space_roughness_limiter_get_amount() const;
virtual float screen_space_roughness_limiter_get_limit() const;
- virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality);
+ virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const;
- virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale);
+ virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
- virtual void shadows_quality_set(RS::ShadowQuality p_quality);
- virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality);
+ virtual void shadows_quality_set(RS::ShadowQuality p_quality) override;
+ virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) override;
_FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { return shadows_quality; }
_FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { return directional_shadow_quality; }
_FORCE_INLINE_ float shadows_quality_radius_get() const { return shadows_quality_radius; }
@@ -1198,18 +1202,18 @@ public:
int get_roughness_layers() const;
bool is_using_radiance_cubemap_array() const;
- virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size);
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override;
- virtual bool free(RID p_rid);
+ virtual bool free(RID p_rid) override;
- virtual void update();
+ virtual void update() override;
- virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw);
+ virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override;
_FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const {
return debug_draw;
}
- void set_time(double p_time, double p_step);
+ virtual void set_time(double p_time, double p_step) override;
RID get_reflection_probe_buffer();
RID get_omni_light_buffer();
@@ -1218,7 +1222,7 @@ public:
RID get_decal_buffer();
int get_max_directional_lights() const;
- void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
+ virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
virtual bool is_dynamic_gi_supported() const;
virtual bool is_clustered_enabled() const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 956609b77e..e701219617 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -230,96 +230,16 @@ RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
////////////////////////////////////////////////////////////////////////////////
// Sky material
-void RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererSceneSkyRD::SkyMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
uniform_set_updated = true;
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL);
}
RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
+ free_parameters_uniform_set(uniform_set);
}
////////////////////////////////////////////////////////////////////////////////
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 1292622fca..4f852e55a7 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -224,15 +224,12 @@ public:
struct SkyMaterialData : public RendererStorageRD::MaterialData {
uint64_t last_frame;
SkyShaderData *shader_data;
- RID uniform_buffer;
RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
bool uniform_set_updated;
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~SkyMaterialData();
};
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index b7161a0051..8e79f33dfa 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1526,27 +1526,18 @@ RID RendererStorageRD::material_allocate() {
return material_owner.allocate_rid();
}
void RendererStorageRD::material_initialize(RID p_rid) {
- Material material;
- material.data = nullptr;
- material.shader = nullptr;
- material.shader_type = SHADER_TYPE_MAX;
- material.update_next = nullptr;
- material.update_requested = false;
- material.uniform_dirty = false;
- material.texture_dirty = false;
- material.priority = 0;
- material.self = p_rid;
- material_owner.initialize_rid(p_rid, material);
+ material_owner.initialize_rid(p_rid);
+ Material *material = material_owner.getornull(p_rid);
+ material->self = p_rid;
}
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
- if (material->update_requested) {
+ if (material->update_element.in_list()) {
return;
}
- material->update_next = material_update_list;
- material_update_list = material;
- material->update_requested = true;
+ material_update_list.add(&material->update_element);
+
material->uniform_dirty = material->uniform_dirty || p_uniform;
material->texture_dirty = material->texture_dirty || p_texture;
}
@@ -1601,6 +1592,7 @@ void RendererStorageRD::material_set_param(RID p_material, const StringName &p_p
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
} else {
+ ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
material->params[p_param] = p_value;
}
@@ -2232,6 +2224,10 @@ RendererStorageRD::MaterialData::~MaterialData() {
//unregister material from those using global textures
rs->global_variables.materials_using_texture.erase(global_texture_E);
}
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ }
}
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
@@ -2381,6 +2377,105 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
}
}
+void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
+ if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(p_uniform_set);
+ }
+}
+
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+ if ((uint32_t)ubo_data.size() != p_ubo_size) {
+ p_uniform_dirty = true;
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ ubo_data.resize(p_ubo_size);
+ if (ubo_data.size()) {
+ uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
+ memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+ }
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ //check whether buffer changed
+ if (p_uniform_dirty && ubo_data.size()) {
+ update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
+ }
+
+ uint32_t tex_uniform_count = p_texture_uniforms.size();
+
+ if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
+ texture_cache.resize(tex_uniform_count);
+ p_textures_dirty = true;
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ if (p_textures_dirty && tex_uniform_count) {
+ update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
+ }
+
+ if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
+ // This material does not require an uniform set, so don't create it.
+ return false;
+ }
+
+ if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //no reason to update uniform set, only UBO (or nothing) was needed to update
+ return false;
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ if (p_ubo_size) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ const RID *textures = texture_cache.ptrw();
+ for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1 + i;
+ u.ids.push_back(textures[i]);
+ uniforms.push_back(u);
+ }
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
+
+ RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
+
+ return true;
+}
+
+void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
+ RID rid = *(RID *)p_material;
+ Material *material = base_singleton->material_owner.getornull(rid);
+ if (material) {
+ material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
+ }
+}
+
void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
Material *material = material_owner.getornull(p_material);
if (material->shader_type != p_shader_type) {
@@ -2392,20 +2487,23 @@ void RendererStorageRD::material_force_update_textures(RID p_material, ShaderTyp
}
void RendererStorageRD::_update_queued_materials() {
- Material *material = material_update_list;
- while (material) {
- Material *next = material->update_next;
+ while (material_update_list.first()) {
+ Material *material = material_update_list.first()->self();
+ bool uniforms_changed = false;
if (material->data) {
- material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
+ uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
}
- material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
- material->update_next = nullptr;
- material = next;
+
+ material_update_list.remove(&material->update_element);
+
+ if (uniforms_changed) {
+ //some implementations such as 3D renderer cache the matreial uniform set, so update is required
+ material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
+ }
}
- material_update_list = nullptr;
}
/* MESH API */
@@ -2433,6 +2531,8 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
+ ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
+
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
@@ -2460,7 +2560,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
} break;
case RS::ARRAY_COLOR: {
- attrib_stride += sizeof(int16_t) * 4;
+ attrib_stride += sizeof(uint32_t);
} break;
case RS::ARRAY_TEX_UV: {
attrib_stride += sizeof(float) * 2;
@@ -2548,6 +2648,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
s->lods[i].edge_length = p_surface.lods[i].edge_length;
+ s->lods[i].index_count = indices;
}
}
}
@@ -5280,94 +5381,14 @@ RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func(
return shader_data;
}
-void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
uniform_set_updated = true;
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
}
RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
+ free_parameters_uniform_set(uniform_set);
}
RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
@@ -5867,6 +5888,10 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+ if (light->param[p_param] == p_value) {
+ return;
+ }
+
switch (p_param) {
case RS::LIGHT_PARAM_RANGE:
case RS::LIGHT_PARAM_SPOT_ANGLE:
@@ -5880,6 +5905,12 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
} break;
+ case RS::LIGHT_PARAM_SIZE: {
+ if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
+ //changing from no size to size and the opposite
+ light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+ } break;
default: {
}
}
@@ -5916,8 +5947,11 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
light->projector = p_texture;
- if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
- texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ if (light->type != RS::LIGHT_DIRECTIONAL) {
+ if (light->projector.is_valid()) {
+ texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+ light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
}
}
@@ -6031,20 +6065,6 @@ RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_m
return light->directional_shadow_mode;
}
-void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
- Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_range_mode = p_range_mode;
-}
-
-RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
- const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
-
- return light->directional_range_mode;
-}
-
uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, 0);
@@ -8335,6 +8355,9 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
if (!global_variables.variables.has(p_name)) {
return; //variable may not exist
}
+
+ ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
+
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.override = p_value;
@@ -8674,9 +8697,6 @@ bool RendererStorageRD::free(RID p_rid) {
} else if (material_owner.owns(p_rid)) {
Material *material = material_owner.getornull(p_rid);
- if (material->update_requested) {
- _update_queued_materials();
- }
material_set_shader(p_rid, RID()); //clean up shader
material->dependency.deleted_notify(p_rid);
@@ -8819,6 +8839,29 @@ String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
+void RendererStorageRD::update_memory_info() {
+ texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
+ buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
+ total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
+}
+uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
+ if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
+ return texture_mem_cache;
+ } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
+ return buffer_mem_cache;
+ } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
+ return total_mem_cache;
+ }
+ return 0;
+}
+
+String RendererStorageRD::get_video_adapter_name() const {
+ return RenderingDevice::get_singleton()->get_device_name();
+}
+String RendererStorageRD::get_video_adapter_vendor() const {
+ return RenderingDevice::get_singleton()->get_device_vendor_name();
+}
+
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
@@ -8839,7 +8882,6 @@ RendererStorageRD::RendererStorageRD() {
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
- material_update_list = nullptr;
{ //create default textures
RD::TextureFormat tformat;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 3dc5b32421..f471874c8e 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -155,9 +155,13 @@ public:
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
virtual ~MaterialData();
+ //to be used internally by update_parameters, in the most common configuration of material parameters
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ void free_parameters_uniform_set(RID p_uniform_set);
+
private:
friend class RendererStorageRD;
RID self;
@@ -165,8 +169,14 @@ public:
List<RID>::Element *global_texture_E = nullptr;
uint64_t global_textures_pass = 0;
Map<StringName, uint64_t> used_global_textures;
+
+ //internally by update_parameters_uniform_set
+ Vector<uint8_t> ubo_data;
+ RID uniform_buffer;
+ Vector<RID> texture_cache;
};
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
+ static void _material_uniform_set_erased(const RID &p_set, void *p_material);
enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_WHITE,
@@ -373,25 +383,28 @@ private:
struct Material {
RID self;
- MaterialData *data;
- Shader *shader;
+ MaterialData *data = nullptr;
+ Shader *shader = nullptr;
//shortcut to shader data and type
- ShaderType shader_type;
+ ShaderType shader_type = SHADER_TYPE_MAX;
uint32_t shader_id = 0;
- bool update_requested;
- bool uniform_dirty;
- bool texture_dirty;
- Material *update_next;
+ bool uniform_dirty = false;
+ bool texture_dirty = false;
Map<StringName, Variant> params;
- int32_t priority;
+ int32_t priority = 0;
RID next_pass;
+ SelfList<Material> update_element;
+
Dependency dependency;
+
+ Material() :
+ update_element(this) {}
};
MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX];
mutable RID_Owner<Material, true> material_owner;
- Material *material_update_list;
+ SelfList<Material>::List material_update_list;
void _material_queue_update(Material *material, bool p_uniform, bool p_texture);
void _update_queued_materials();
@@ -434,6 +447,7 @@ private:
struct LOD {
float edge_length = 0.0;
+ uint32_t index_count = 0;
RID index_buffer;
RID index_array;
};
@@ -894,17 +908,14 @@ private:
}
struct ParticlesMaterialData : public MaterialData {
- uint64_t last_frame;
- ParticlesShaderData *shader_data;
- RID uniform_buffer;
+ uint64_t last_frame = 0;
+ ParticlesShaderData *shader_data = nullptr;
RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
- bool uniform_set_updated;
+ bool uniform_set_updated = false;
virtual void set_render_priority(int p_priority) {}
virtual void set_next_pass(RID p_pass) {}
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
virtual ~ParticlesMaterialData();
};
@@ -1002,7 +1013,6 @@ private:
uint32_t cull_mask = 0xFFFFFFFF;
RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- RS::LightDirectionalShadowDepthRangeMode directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
bool directional_blend_splits = false;
bool directional_sky_only = false;
uint64_t version = 0;
@@ -1525,10 +1535,18 @@ public:
return s->lod_count > 0;
}
- _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const {
+ _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+ return s->index_count ? s->index_count : s->vertex_count;
+ }
+
+ _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold, uint32_t *r_index_count = nullptr) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
int32_t current_lod = -1;
+ if (r_index_count) {
+ *r_index_count = s->index_count;
+ }
for (uint32_t i = 0; i < s->lod_count; i++) {
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
if (screen_size > p_lod_threshold) {
@@ -1539,6 +1557,9 @@ public:
if (current_lod == -1) {
return 0;
} else {
+ if (r_index_count) {
+ *r_index_count = s->lods[current_lod].index_count;
+ }
return current_lod + 1;
}
}
@@ -1813,8 +1834,6 @@ public:
bool light_directional_get_blend_splits(RID p_light) const;
void light_directional_set_sky_only(RID p_light, bool p_sky_only);
bool light_directional_is_sky_only(RID p_light) const;
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode);
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const;
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
@@ -1869,6 +1888,13 @@ public:
return light->shadow;
}
+ _FORCE_INLINE_ bool light_has_projector(RID p_light) const {
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return texture_owner.owns(light->projector);
+ }
+
_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
@@ -2325,13 +2351,16 @@ public:
void set_debug_generate_wireframes(bool p_generate) {}
- void render_info_begin_capture() {}
- void render_info_end_capture() {}
- int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
+ //keep cached since it can be called form any thread
+ uint64_t texture_mem_cache = 0;
+ uint64_t buffer_mem_cache = 0;
+ uint64_t total_mem_cache = 0;
+
+ virtual void update_memory_info();
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info);
- uint64_t get_render_info(RS::RenderInfo p_info) { return 0; }
- String get_video_adapter_name() const { return String(); }
- String get_video_adapter_vendor() const { return String(); }
+ String get_video_adapter_name() const;
+ String get_video_adapter_vendor() const;
virtual void capture_timestamps_begin();
virtual void capture_timestamp(const String &p_name);
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index a4610e081c..fecf812a8c 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -6,6 +6,11 @@
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+#ifdef MODE_RESOLVE_DEPTH
+layout(set = 0, binding = 0) uniform sampler2DMS source_depth;
+layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_depth;
+#endif
+
#ifdef MODE_RESOLVE_GI
layout(set = 0, binding = 0) uniform sampler2DMS source_depth;
layout(set = 0, binding = 1) uniform sampler2DMS source_normal_roughness;
@@ -34,6 +39,17 @@ void main() {
return;
}
+#ifdef MODE_RESOLVE_DEPTH
+
+ float depth_avg = 0.0;
+ for (int i = 0; i < params.sample_count; i++) {
+ depth_avg += texelFetch(source_depth, pos, i).r;
+ }
+ depth_avg /= float(params.sample_count);
+ imageStore(dest_depth, pos, vec4(depth_avg));
+
+#endif
+
#ifdef MODE_RESOLVE_GI
float best_depth = 1e20;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 8538030263..763c3895a9 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -356,6 +356,13 @@ void main() {
#VERSION_DEFINES
+/* Specialization Constants */
+
+layout(constant_id = 0) const bool sc_use_forward_gi = false;
+layout(constant_id = 1) const bool sc_use_light_projector = false;
+layout(constant_id = 2) const bool sc_use_light_soft_shadows = false;
+layout(constant_id = 3) const bool sc_use_directional_soft_shadows = false;
+
#include "scene_forward_clustered_inc.glsl"
/* Varyings */
@@ -450,12 +457,8 @@ layout(location = 0) out vec4 frag_color;
#include "scene_forward_lights_inc.glsl"
-#ifdef USE_FORWARD_GI
-
#include "scene_forward_gi_inc.glsl"
-#endif //USE_FORWARD_GI
-
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
#ifndef MODE_RENDER_DEPTH
@@ -547,9 +550,8 @@ void main() {
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
- vec4 transmittance_color = vec4(0.0);
+ vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
float transmittance_depth = 0.0;
- float transmittance_curve = 1.0;
float transmittance_boost = 0.0;
float metallic = 0.0;
float specular = 0.5;
@@ -634,12 +636,8 @@ void main() {
}
#ifdef LIGHT_TRANSMITTANCE_USED
-#ifdef SSS_MODE_SKIN
- transmittance_color.a = sss_strength;
-#else
transmittance_color.a *= sss_strength;
#endif
-#endif
#ifndef USE_SHADOW_TO_OPACITY
@@ -968,9 +966,9 @@ void main() {
ambient_light += textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw, 0.0).rgb;
}
}
-#elif defined(USE_FORWARD_GI)
+#else
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture
+ if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture
//make vertex orientation the world one, but still align to camera
vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex;
@@ -1042,7 +1040,7 @@ void main() {
}
}
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
+ if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
@@ -1073,9 +1071,8 @@ void main() {
specular_light = spec_accum.rgb;
ambient_light = amb_accum.rgb;
}
-#else
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers
+ if (!sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers
vec2 coord;
@@ -1106,7 +1103,7 @@ void main() {
ambient_light = mix(ambient_light, buffer_ambient.rgb, buffer_ambient.a);
specular_light = mix(specular_light, buffer_reflection.rgb, buffer_reflection.a);
}
-#endif
+#endif // !USE_LIGHTMAP
if (scene_data.ssao_enabled) {
float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r;
@@ -1233,14 +1230,13 @@ void main() {
float shadow = 1.0;
-#ifdef USE_SOFT_SHADOWS
//version with soft shadows, more expensive
if (directional_lights.data[i].shadow_enabled) {
- float depth_z = -vertex.z;
+ if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
+ float depth_z = -vertex.z;
- vec4 pssm_coord;
- vec3 shadow_color = vec3(0.0);
- vec3 light_dir = directional_lights.data[i].direction;
+ vec3 shadow_color = vec3(0.0);
+ vec3 light_dir = directional_lights.data[i].direction;
#define BIAS_FUNC(m_var, m_idx) \
m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
@@ -1248,168 +1244,105 @@ void main() {
normal_bias -= light_dir * dot(light_dir, normal_bias); \
m_var.xyz += normal_bias;
- if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
- vec4 v = vec4(vertex, 1.0);
+ uint blend_index = 0;
- BIAS_FUNC(v, 0)
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
- pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
- pssm_coord /= pssm_coord.w;
+ BIAS_FUNC(v, 0)
+
+ vec4 pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
float range_pos = dot(directional_lights.data[i].direction, v.xyz);
float range_begin = directional_lights.data[i].shadow_range_begin.x;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ blend_index++;
}
- shadow_color = directional_lights.data[i].shadow_color1.rgb;
-
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
- vec4 v = vec4(vertex, 1.0);
+ if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
- BIAS_FUNC(v, 1)
+ BIAS_FUNC(v, 1)
- pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
- pssm_coord /= pssm_coord.w;
+ vec4 pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
float range_pos = dot(directional_lights.data[i].direction, v.xyz);
float range_begin = directional_lights.data[i].shadow_range_begin.y;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+
+ if (blend_index == 0) {
+ shadow = s;
+ } else {
+ //blend
+ float blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ shadow = mix(shadow, s, blend);
+ }
+
+ blend_index++;
}
- shadow_color = directional_lights.data[i].shadow_color2.rgb;
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
- vec4 v = vec4(vertex, 1.0);
+ if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
- BIAS_FUNC(v, 2)
+ BIAS_FUNC(v, 2)
- pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
- pssm_coord /= pssm_coord.w;
+ vec4 pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
float range_pos = dot(directional_lights.data[i].direction, v.xyz);
float range_begin = directional_lights.data[i].shadow_range_begin.z;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
- }
-
- shadow_color = directional_lights.data[i].shadow_color3.rgb;
+ float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- vec4 v = vec4(vertex, 1.0);
-
- BIAS_FUNC(v, 3)
-
- pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
- pssm_coord /= pssm_coord.w;
+ if (blend_index == 0) {
+ shadow = s;
+ } else {
+ //blend
+ float blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ shadow = mix(shadow, s, blend);
+ }
- if (directional_lights.data[i].softshadow_angle > 0) {
- float range_pos = dot(directional_lights.data[i].direction, v.xyz);
- float range_begin = directional_lights.data[i].shadow_range_begin.w;
- float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
- vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ blend_index++;
}
- shadow_color = directional_lights.data[i].shadow_color4.rgb;
- }
-
- if (directional_lights.data[i].blend_splits) {
- vec3 shadow_color_blend = vec3(0.0);
- float pssm_blend;
- float shadow2;
-
- if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ if (blend_index < 2) {
vec4 v = vec4(vertex, 1.0);
- BIAS_FUNC(v, 1)
- pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
- pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
- float range_pos = dot(directional_lights.data[i].direction, v.xyz);
- float range_begin = directional_lights.data[i].shadow_range_begin.y;
- float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
- vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
- }
+ BIAS_FUNC(v, 3)
- pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
- shadow_color_blend = directional_lights.data[i].shadow_color2.rgb;
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
- vec4 v = vec4(vertex, 1.0);
- BIAS_FUNC(v, 2)
- pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ vec4 pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
- float range_pos = dot(directional_lights.data[i].direction, v.xyz);
- float range_begin = directional_lights.data[i].shadow_range_begin.z;
- float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
- vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- } else {
- shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
- }
-
- pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.w;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
+ float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- shadow_color_blend = directional_lights.data[i].shadow_color3.rgb;
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
- vec4 v = vec4(vertex, 1.0);
- BIAS_FUNC(v, 3)
- pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
- pssm_coord /= pssm_coord.w;
- if (directional_lights.data[i].softshadow_angle > 0) {
- float range_pos = dot(directional_lights.data[i].direction, v.xyz);
- float range_begin = directional_lights.data[i].shadow_range_begin.w;
- float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
- vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ if (blend_index == 0) {
+ shadow = s;
} else {
- shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ //blend
+ float blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ shadow = mix(shadow, s, blend);
}
-
- pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
- shadow_color_blend = directional_lights.data[i].shadow_color4.rgb;
- } else {
- pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
}
- pssm_blend = sqrt(pssm_blend);
-
- shadow = mix(shadow, shadow2, pssm_blend);
- shadow_color = mix(shadow_color, shadow_color_blend, pssm_blend);
- }
-
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
-
#undef BIAS_FUNC
- }
-#else
- // Soft shadow disabled version
+ } else { //no soft shadows
- if (directional_lights.data[i].shadow_enabled) {
- float depth_z = -vertex.z;
+ float depth_z = -vertex.z;
- vec4 pssm_coord;
- vec3 light_dir = directional_lights.data[i].direction;
- vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
+ vec4 pssm_coord;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
#define BIAS_FUNC(m_var, m_idx) \
m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
@@ -1417,122 +1350,70 @@ void main() {
normal_bias -= light_dir * dot(light_dir, normal_bias); \
m_var.xyz += normal_bias;
- if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
- vec4 v = vec4(vertex, 1.0);
-
- BIAS_FUNC(v, 0)
-
- pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.x, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix1 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x;
-
- transmittance_z = z - shadow_z;
- }
-#endif
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
- vec4 v = vec4(vertex, 1.0);
-
- BIAS_FUNC(v, 1)
-
- pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.y, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix2 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y;
-
- transmittance_z = z - shadow_z;
- }
-#endif
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
- vec4 v = vec4(vertex, 1.0);
-
- BIAS_FUNC(v, 2)
-
- pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.z, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix3 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z;
-
- transmittance_z = z - shadow_z;
- }
-#endif
-
- } else {
- vec4 v = vec4(vertex, 1.0);
-
- BIAS_FUNC(v, 3)
-
- pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
-#ifdef LIGHT_TRANSMITTANCE_USED
- {
- vec4 trans_vertex = vec4(vertex - normalize(normal_interp) * directional_lights.data[i].shadow_transmittance_bias.w, 1.0);
- vec4 trans_coord = directional_lights.data[i].shadow_matrix4 * trans_vertex;
- trans_coord /= trans_coord.w;
-
- float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w;
-
- transmittance_z = z - shadow_z;
- }
-#endif
- }
-
- pssm_coord /= pssm_coord.w;
-
- shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
- if (directional_lights.data[i].blend_splits) {
- float pssm_blend;
+ BIAS_FUNC(v, 0)
- if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
+
BIAS_FUNC(v, 1)
+
pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
- pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
+
BIAS_FUNC(v, 2)
+
pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
- pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
- } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+
+ } else {
vec4 v = vec4(vertex, 1.0);
+
BIAS_FUNC(v, 3)
+
pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
- pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
- } else {
- pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
}
pssm_coord /= pssm_coord.w;
- float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
- shadow = mix(shadow, shadow2, pssm_blend);
- }
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+
+ if (directional_lights.data[i].blend_splits) {
+ float pssm_blend;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 1)
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 2)
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 3)
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ } else {
+ pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ }
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+ pssm_coord /= pssm_coord.w;
+
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = mix(shadow, shadow2, pssm_blend);
+ }
+
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
#undef BIAS_FUNC
- }
-#endif
+ }
+ } // shadows
if (i < 4) {
shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8);
@@ -1562,8 +1443,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.x;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.x;
+ shadow_z *= directional_lights.data[i].shadow_z_range.x;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.x;
transmittance_z = z - shadow_z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
@@ -1572,8 +1453,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.y;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.y;
+ shadow_z *= directional_lights.data[i].shadow_z_range.y;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.y;
transmittance_z = z - shadow_z;
} else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
@@ -1582,8 +1463,8 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.z;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.z;
+ shadow_z *= directional_lights.data[i].shadow_z_range.z;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.z;
transmittance_z = z - shadow_z;
@@ -1593,221 +1474,218 @@ void main() {
trans_coord /= trans_coord.w;
float shadow_z = textureLod(sampler2D(directional_shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), trans_coord.xy, 0.0).r;
- shadow_z *= directional_lights.data[i].shadow_transmittance_z_scale.w;
- float z = trans_coord.z * directional_lights.data[i].shadow_transmittance_z_scale.w;
+ shadow_z *= directional_lights.data[i].shadow_z_range.w;
+ float z = trans_coord.z * directional_lights.data[i].shadow_z_range.w;
transmittance_z = z - shadow_z;
}
+ }
#endif
- float shadow = 1.0;
+ float shadow = 1.0;
- if (i < 4) {
- shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
- } else {
- shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
- }
+ if (i < 4) {
+ shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
+ } else {
+ shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
+ }
- blur_shadow(shadow);
+ blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ float size_A = sc_use_light_soft_shadows ? directional_lights.data[i].size : 0.0;
+
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
- transmittance_z,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
+ transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint, albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- binormal, tangent, anisotropy,
-#endif
-#ifdef USE_SOFT_SHADOW
- directional_lights.data[i].size,
+ binormal, tangent, anisotropy,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light,
- specular_light);
- }
+ diffuse_light,
+ specular_light);
}
+ }
- { //omni lights
+ { //omni lights
- uint cluster_omni_offset = cluster_offset;
+ uint cluster_omni_offset = cluster_offset;
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
- cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
#endif
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_omni_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_omni_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
#else
uint merged_mask = mask;
#endif
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
#endif
- uint light_index = 32 * i + bit;
+ uint light_index = 32 * i + bit;
- if (!bool(omni_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
- continue; //not masked
- }
+ if (!bool(omni_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
+ continue; //not masked
+ }
- if (omni_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
- continue; // Statically baked light and object uses lightmap, skip
- }
+ if (omni_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
- float shadow = light_process_omni_shadow(light_index, vertex, view);
+ float shadow = light_process_omni_shadow(light_index, vertex, view);
- shadow = blur_shadow(shadow);
+ shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- rim,
- rim_tint,
- albedo,
+ rim,
+ rim_tint,
+ albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent, binormal, anisotropy,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light, specular_light);
- }
+ diffuse_light, specular_light);
}
}
+ }
- { //spot lights
+ { //spot lights
- uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size;
+ uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size;
- uint item_min;
- uint item_max;
- uint item_from;
- uint item_to;
+ uint item_min;
+ uint item_max;
+ uint item_from;
+ uint item_to;
- cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
- item_from = subgroupBroadcastFirst(subgroupMin(item_from));
- item_to = subgroupBroadcastFirst(subgroupMax(item_to));
+ item_from = subgroupBroadcastFirst(subgroupMin(item_from));
+ item_to = subgroupBroadcastFirst(subgroupMax(item_to));
#endif
- for (uint i = item_from; i < item_to; i++) {
- uint mask = cluster_buffer.data[cluster_spot_offset + i];
- mask &= cluster_get_range_clip_mask(i, item_min, item_max);
+ for (uint i = item_from; i < item_to; i++) {
+ uint mask = cluster_buffer.data[cluster_spot_offset + i];
+ mask &= cluster_get_range_clip_mask(i, item_min, item_max);
#ifdef USE_SUBGROUPS
- uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
+ uint merged_mask = subgroupBroadcastFirst(subgroupOr(mask));
#else
uint merged_mask = mask;
#endif
- while (merged_mask != 0) {
- uint bit = findMSB(merged_mask);
- merged_mask &= ~(1 << bit);
+ while (merged_mask != 0) {
+ uint bit = findMSB(merged_mask);
+ merged_mask &= ~(1 << bit);
#ifdef USE_SUBGROUPS
- if (((1 << bit) & mask) == 0) { //do not process if not originally here
- continue;
- }
+ if (((1 << bit) & mask) == 0) { //do not process if not originally here
+ continue;
+ }
#endif
- uint light_index = 32 * i + bit;
+ uint light_index = 32 * i + bit;
- if (!bool(spot_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
- continue; //not masked
- }
+ if (!bool(spot_lights.data[light_index].mask & instances.data[instance_index].layer_mask)) {
+ continue; //not masked
+ }
- if (spot_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
- continue; // Statically baked light and object uses lightmap, skip
- }
+ if (spot_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
- float shadow = light_process_spot_shadow(light_index, vertex, view);
+ float shadow = light_process_spot_shadow(light_index, vertex, view);
- shadow = blur_shadow(shadow);
+ shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
#ifdef LIGHT_BACKLIGHT_USED
- backlight,
+ backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
+ transmittance_color,
+ transmittance_depth,
+ transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- rim,
- rim_tint,
- albedo,
+ rim,
+ rim_tint,
+ albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
+ clearcoat, clearcoat_gloss,
#endif
#ifdef LIGHT_ANISOTROPY_USED
- tangent, binormal, anisotropy,
+ tangent, binormal, anisotropy,
#endif
#ifdef USE_SHADOW_TO_OPACITY
- alpha,
+ alpha,
#endif
- diffuse_light, specular_light);
- }
+ diffuse_light, specular_light);
}
}
+ }
#ifdef USE_SHADOW_TO_OPACITY
- alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
+ alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
- if (alpha < alpha_scissor) {
- discard;
- }
+ if (alpha < alpha_scissor) {
+ discard;
+ }
#endif // ALPHA_SCISSOR_USED
#ifdef USE_OPAQUE_PREPASS
- if (alpha < opaque_prepass_threshold) {
- discard;
- }
+ if (alpha < opaque_prepass_threshold) {
+ discard;
+ }
#endif // USE_OPAQUE_PREPASS
@@ -1819,126 +1697,126 @@ void main() {
#ifdef MODE_RENDER_SDF
- {
- vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
- ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size));
-
- uint albedo16 = 0x1; //solid flag
- albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11;
- albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6;
- albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1;
-
- imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16));
-
- uint facing_bits = 0;
- const vec3 aniso_dir[6] = vec3[](
- vec3(1, 0, 0),
- vec3(0, 1, 0),
- vec3(0, 0, 1),
- vec3(-1, 0, 0),
- vec3(0, -1, 0),
- vec3(0, 0, -1));
-
- vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
-
- float closest_dist = -1e20;
-
- for (uint i = 0; i < 6; i++) {
- float d = dot(cam_normal, aniso_dir[i]);
- if (d > closest_dist) {
- closest_dist = d;
- facing_bits = (1 << i);
- }
+ {
+ vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
+ ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size));
+
+ uint albedo16 = 0x1; //solid flag
+ albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11;
+ albedo16 |= clamp(uint(albedo.g * 31.0), 0, 31) << 6;
+ albedo16 |= clamp(uint(albedo.b * 31.0), 0, 31) << 1;
+
+ imageStore(albedo_volume_grid, grid_pos, uvec4(albedo16));
+
+ uint facing_bits = 0;
+ const vec3 aniso_dir[6] = vec3[](
+ vec3(1, 0, 0),
+ vec3(0, 1, 0),
+ vec3(0, 0, 1),
+ vec3(-1, 0, 0),
+ vec3(0, -1, 0),
+ vec3(0, 0, -1));
+
+ vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp);
+
+ float closest_dist = -1e20;
+
+ for (uint i = 0; i < 6; i++) {
+ float d = dot(cam_normal, aniso_dir[i]);
+ if (d > closest_dist) {
+ closest_dist = d;
+ facing_bits = (1 << i);
}
+ }
- imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
+ imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits
- if (length(emission) > 0.001) {
- float lumas[6];
- vec3 light_total = vec3(0);
+ if (length(emission) > 0.001) {
+ float lumas[6];
+ vec3 light_total = vec3(0);
- for (int i = 0; i < 6; i++) {
- float strength = max(0.0, dot(cam_normal, aniso_dir[i]));
- vec3 light = emission * strength;
- light_total += light;
- lumas[i] = max(light.r, max(light.g, light.b));
- }
+ for (int i = 0; i < 6; i++) {
+ float strength = max(0.0, dot(cam_normal, aniso_dir[i]));
+ vec3 light = emission * strength;
+ light_total += light;
+ lumas[i] = max(light.r, max(light.g, light.b));
+ }
- float luma_total = max(light_total.r, max(light_total.g, light_total.b));
+ float luma_total = max(light_total.r, max(light_total.g, light_total.b));
- uint light_aniso = 0;
+ uint light_aniso = 0;
- for (int i = 0; i < 6; i++) {
- light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5);
- }
+ for (int i = 0; i < 6; i++) {
+ light_aniso |= min(31, uint((lumas[i] / luma_total) * 31.0)) << (i * 5);
+ }
- //compress to RGBE9995 to save space
+ //compress to RGBE9995 to save space
- const float pow2to9 = 512.0f;
- const float B = 15.0f;
- const float N = 9.0f;
- const float LN2 = 0.6931471805599453094172321215;
+ const float pow2to9 = 512.0f;
+ const float B = 15.0f;
+ const float N = 9.0f;
+ const float LN2 = 0.6931471805599453094172321215;
- float cRed = clamp(light_total.r, 0.0, 65408.0);
- float cGreen = clamp(light_total.g, 0.0, 65408.0);
- float cBlue = clamp(light_total.b, 0.0, 65408.0);
+ float cRed = clamp(light_total.r, 0.0, 65408.0);
+ float cGreen = clamp(light_total.g, 0.0, 65408.0);
+ float cBlue = clamp(light_total.b, 0.0, 65408.0);
- float cMax = max(cRed, max(cGreen, cBlue));
+ float cMax = max(cRed, max(cGreen, cBlue));
- float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B;
+ float expp = max(-B - 1.0f, floor(log(cMax) / LN2)) + 1.0f + B;
- float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f);
+ float sMax = floor((cMax / pow(2.0f, expp - B - N)) + 0.5f);
- float exps = expp + 1.0f;
+ float exps = expp + 1.0f;
- if (0.0 <= sMax && sMax < pow2to9) {
- exps = expp;
- }
+ if (0.0 <= sMax && sMax < pow2to9) {
+ exps = expp;
+ }
- float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
- float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
- float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
- //store as 8985 to have 2 extra neighbour bits
- uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25);
+ float sRed = floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
+ float sGreen = floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
+ float sBlue = floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
+ //store as 8985 to have 2 extra neighbour bits
+ uint light_rgbe = ((uint(sRed) & 0x1FF) >> 1) | ((uint(sGreen) & 0x1FF) << 8) | (((uint(sBlue) & 0x1FF) >> 1) << 17) | ((uint(exps) & 0x1F) << 25);
- imageStore(emission_grid, grid_pos, uvec4(light_rgbe));
- imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso));
- }
+ imageStore(emission_grid, grid_pos, uvec4(light_rgbe));
+ imageStore(emission_aniso_grid, grid_pos, uvec4(light_aniso));
}
+ }
#endif
#ifdef MODE_RENDER_MATERIAL
- albedo_output_buffer.rgb = albedo;
- albedo_output_buffer.a = alpha;
+ albedo_output_buffer.rgb = albedo;
+ albedo_output_buffer.a = alpha;
- normal_output_buffer.rgb = normal * 0.5 + 0.5;
- normal_output_buffer.a = 0.0;
- depth_output_buffer.r = -vertex.z;
+ normal_output_buffer.rgb = normal * 0.5 + 0.5;
+ normal_output_buffer.a = 0.0;
+ depth_output_buffer.r = -vertex.z;
- orm_output_buffer.r = ao;
- orm_output_buffer.g = roughness;
- orm_output_buffer.b = metallic;
- orm_output_buffer.a = sss_strength;
+ orm_output_buffer.r = ao;
+ orm_output_buffer.g = roughness;
+ orm_output_buffer.b = metallic;
+ orm_output_buffer.a = sss_strength;
- emission_output_buffer.rgb = emission;
- emission_output_buffer.a = 0.0;
+ emission_output_buffer.rgb = emission;
+ emission_output_buffer.a = 0.0;
#endif
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
- normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
+ normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness);
#ifdef MODE_RENDER_VOXEL_GI
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
- uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
- uint index2 = instances.data[instance_index].gi_offset >> 16;
- voxel_gi_buffer.x = index1 & 0xFF;
- voxel_gi_buffer.y = index2 & 0xFF;
- } else {
- voxel_gi_buffer.x = 0xFF;
- voxel_gi_buffer.y = 0xFF;
- }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
+ uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
+ uint index2 = instances.data[instance_index].gi_offset >> 16;
+ voxel_gi_buffer.x = index1 & 0xFF;
+ voxel_gi_buffer.y = index2 & 0xFF;
+ } else {
+ voxel_gi_buffer.x = 0xFF;
+ voxel_gi_buffer.y = 0xFF;
+ }
#endif
#endif //MODE_RENDER_NORMAL_ROUGHNESS
@@ -1996,4 +1874,4 @@ void main() {
#endif //MODE_MULTIPLE_RENDER_TARGETS
#endif //MODE_RENDER_DEPTH
- }
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 709ea45b88..79790b1bfe 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -73,14 +73,13 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
float transmittance_z,
#endif
@@ -93,9 +92,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
#endif
-#ifdef USE_SOFT_SHADOWS
- float A,
-#endif
#ifdef USE_SHADOW_TO_OPACITY
inout float alpha,
#endif
@@ -112,11 +108,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#else
-#ifdef USE_SOFT_SHADOWS
float NdotL = min(A + dot(N, L), 1.0);
-#else
- float NdotL = dot(N, L);
-#endif
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
float cNdotV = max(NdotV, 0.0);
@@ -126,19 +118,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#endif
#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
-#ifdef USE_SOFT_SHADOWS
float cNdotH = clamp(A + dot(N, H), 0.0, 1.0);
-#else
- float cNdotH = clamp(dot(N, H), 0.0, 1.0);
-#endif
#endif
#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
-#ifdef USE_SOFT_SHADOWS
float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
-#else
- float cLdotH = clamp(dot(L, H), 0.0, 1.0);
-#endif
#endif
float metallic = unpackUnorm4x8(orms).z;
@@ -189,9 +173,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#ifdef LIGHT_TRANSMITTANCE_USED
-#ifdef SSS_MODE_SKIN
-
{
+#ifdef SSS_MODE_SKIN
float scale = 8.25 / transmittance_depth;
float d = scale * abs(transmittance_z);
float dd = -d * d;
@@ -203,19 +186,15 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
- }
#else
- if (transmittance_depth > 0.0) {
- float fade = clamp(abs(transmittance_z / transmittance_depth), 0.0, 1.0);
-
- fade = pow(max(0.0, 1.0 - fade), transmittance_curve);
- fade *= clamp(transmittance_boost - NdotL, 0.0, 1.0);
-
- diffuse_light += transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade;
+ float scale = 8.25 / transmittance_depth;
+ float d = scale * abs(transmittance_z);
+ float dd = -d * d;
+ diffuse_light += exp(dd) * transmittance_color.rgb * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
+#endif
}
-
-#endif //SSS_MODE_SKIN
+#else
#endif //LIGHT_TRANSMITTANCE_USED
}
@@ -238,11 +217,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation,
#elif defined(SPECULAR_PHONG)
vec3 R = normalize(-reflect(L, N));
-#ifdef USE_SOFT_SHADOWS
float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
-#else
- float cRdotV = clamp(dot(R, V), 0.0, 1.0);
-#endif
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
@@ -448,8 +423,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
float shadow;
-#ifdef USE_SOFT_SHADOWS
- if (omni_lights.data[idx].soft_shadow_size > 0.0) {
+ if (sc_use_light_soft_shadows && omni_lights.data[idx].soft_shadow_size > 0.0) {
//soft shadow
//find blocker
@@ -539,7 +513,6 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
shadow = 1.0;
}
} else {
-#endif
splane.xyz = normalize(splane.xyz);
vec4 clamp_rect = omni_lights.data[idx].atlas_rect;
@@ -559,9 +532,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
splane.w = 1.0; //needed? i think it should be 1 already
shadow = sample_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane);
-#ifdef USE_SOFT_SHADOWS
}
-#endif
return shadow;
}
@@ -577,7 +548,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
@@ -599,14 +569,12 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float light_attenuation = omni_attenuation;
vec3 color = omni_lights.data[idx].color;
-#ifdef USE_SOFT_SHADOWS
float size_A = 0.0;
- if (omni_lights.data[idx].size > 0.0) {
+ if (sc_use_light_soft_shadows && omni_lights.data[idx].size > 0.0) {
float t = omni_lights.data[idx].size / max(0.001, light_length);
size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
}
-#endif
#ifdef LIGHT_TRANSMITTANCE_USED
float transmittance_z = transmittance_depth; //no transmittance by default
@@ -617,20 +585,22 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
//redo shadowmapping, but shrink the model a bit to avoid arctifacts
vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0));
- shadow_len = length(splane.xyz);
- splane = normalize(splane.xyz);
+ float shadow_len = length(splane.xyz);
+ splane.xyz = normalize(splane.xyz);
if (splane.z >= 0.0) {
splane.z += 1.0;
-
+ clamp_rect.y += clamp_rect.w;
} else {
splane.z = 1.0 - splane.z;
}
splane.xy /= splane.z;
+
splane.xy = splane.xy * 0.5 + 0.5;
splane.z = shadow_len * omni_lights.data[idx].inv_radius;
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ // splane.xy = clamp(splane.xy,clamp_rect.xy + scene_data.shadow_atlas_pixel_size,clamp_rect.xy + clamp_rect.zw - scene_data.shadow_atlas_pixel_size );
splane.w = 1.0; //needed? i think it should be 1 already
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
@@ -638,9 +608,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
#endif
-#if 0
-
- if (omni_lights.data[idx].projector_rect != vec4(0.0)) {
+ if (sc_use_light_projector && omni_lights.data[idx].projector_rect != vec4(0.0)) {
vec3 local_v = (omni_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz;
local_v = normalize(local_v);
@@ -691,20 +659,18 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy);
- no_shadow = mix(no_shadow, proj.rgb, proj.a);
+ color *= proj.rgb * proj.a;
}
-#endif
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
@@ -717,9 +683,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SOFT_SHADOWS
- size_A,
-#endif
#ifdef USE_SHADOW_TO_OPACITY
alpha,
#endif
@@ -753,8 +716,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
vec4 splane = (spot_lights.data[idx].shadow_matrix * v);
splane /= splane.w;
-#ifdef USE_SOFT_SHADOWS
- if (spot_lights.data[idx].soft_shadow_size > 0.0) {
+ if (sc_use_light_soft_shadows && spot_lights.data[idx].soft_shadow_size > 0.0) {
//soft shadow
//find blocker
@@ -778,7 +740,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
- if (d < z_norm) {
+ if (d < splane.z) {
blocker_average += d;
blocker_count += 1.0;
}
@@ -794,7 +756,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
- shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0));
+ shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, splane.z, 1.0));
}
shadow /= float(scene_data.penumbra_shadow_samples);
@@ -805,14 +767,11 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
}
} else {
-#endif
//hard shadow
vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0);
shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
-#ifdef USE_SOFT_SHADOWS
}
-#endif
return shadow;
}
@@ -822,6 +781,18 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
return 1.0;
}
+vec2 normal_to_panorama(vec3 n) {
+ n = normalize(n);
+ vec2 panorama_coords = vec2(atan(n.x, n.z), acos(-n.y));
+
+ if (panorama_coords.x < 0.0) {
+ panorama_coords.x += M_PI * 2.0;
+ }
+
+ panorama_coords /= vec2(M_PI * 2.0, M_PI);
+ return panorama_coords;
+}
+
void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
@@ -829,7 +800,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_TRANSMITTANCE_USED
vec4 transmittance_color,
float transmittance_depth,
- float transmittance_curve,
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
@@ -857,48 +827,61 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
vec3 color = spot_lights.data[idx].color;
float specular_amount = spot_lights.data[idx].specular_amount;
-#ifdef USE_SOFT_SHADOWS
float size_A = 0.0;
- if (spot_lights.data[idx].size > 0.0) {
+ if (sc_use_light_soft_shadows && spot_lights.data[idx].size > 0.0) {
float t = spot_lights.data[idx].size / max(0.001, light_length);
size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
}
-#endif
-
- /*
- if (spot_lights.data[idx].atlas_rect!=vec4(0.0)) {
- //use projector texture
- }
- */
#ifdef LIGHT_TRANSMITTANCE_USED
float transmittance_z = transmittance_depth;
transmittance_color.a *= light_attenuation;
{
- splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
+ vec4 splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
splane /= splane.w;
splane.xy = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
- //reconstruct depth
- shadow_z /= spot_lights.data[idx].inv_radius;
+
+ shadow_z = shadow_z * 2.0 - 1.0;
+ float z_far = 1.0 / spot_lights.data[idx].inv_radius;
+ float z_near = 0.01;
+ shadow_z = 2.0 * z_near * z_far / (z_far + z_near - shadow_z * (z_far - z_near));
+
//distance to light plane
float z = dot(spot_dir, -light_rel_vec);
transmittance_z = z - shadow_z;
}
#endif //LIGHT_TRANSMITTANCE_USED
+ if (sc_use_light_projector && spot_lights.data[idx].projector_rect != vec4(0.0)) {
+ vec4 splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex, 1.0));
+ splane /= splane.w;
+
+ vec2 proj_uv = normal_to_panorama(splane.xyz) * spot_lights.data[idx].projector_rect.zw;
+
+ //ensure we have proper mipmaps
+ vec4 splane_ddx = (spot_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0));
+ splane_ddx /= splane_ddx.w;
+ vec2 proj_uv_ddx = normal_to_panorama(splane_ddx.xyz) * spot_lights.data[idx].projector_rect.zw - proj_uv;
+
+ vec4 splane_ddy = (spot_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0));
+ splane_ddy /= splane_ddy.w;
+ vec2 proj_uv_ddy = normal_to_panorama(splane_ddy.xyz) * spot_lights.data[idx].projector_rect.zw - proj_uv;
+
+ vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + spot_lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy);
+ color *= proj.rgb * proj.a;
+ }
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
@@ -911,9 +894,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SOFT_SHADOW
- size_A,
-#endif
#ifdef USE_SHADOW_TO_OPACITY
alpha,
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index aa8a0b96c5..30673745ca 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -370,6 +370,13 @@ void main() {
#VERSION_DEFINES
+/* Specialization Constants */
+
+//unused but there for compatibility
+layout(constant_id = 0) const bool sc_use_forward_gi = false;
+layout(constant_id = 1) const bool sc_use_light_projector = false;
+layout(constant_id = 2) const bool sc_use_light_soft_shadows = false;
+
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
@@ -543,7 +550,6 @@ void main() {
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0);
float transmittance_depth = 0.0;
- float transmittance_curve = 1.0;
float transmittance_boost = 0.0;
float metallic = 0.0;
float specular = 0.5;
@@ -1293,7 +1299,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
transmittance_z,
#endif
@@ -1344,7 +1349,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
#endif
*/
@@ -1393,7 +1397,6 @@ void main() {
#ifdef LIGHT_TRANSMITTANCE_USED
transmittance_color,
transmittance_depth,
- transmittance_curve,
transmittance_boost,
#endif
*/
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
index 7e06516d90..2328effe7b 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
@@ -36,12 +36,12 @@ void main() {
float divisor = 0.0;
vec4 color;
float depth;
- vec3 normal;
+ vec4 normal;
if (params.filtered) {
color = vec4(0.0);
depth = 0.0;
- normal = vec3(0.0);
+ normal = vec4(0.0);
for (int i = 0; i < 4; i++) {
ivec2 ofs = ssC << 1;
@@ -53,7 +53,9 @@ void main() {
}
color += texelFetch(source_ssr, ofs, 0);
float d = texelFetch(source_depth, ofs, 0).r;
- normal += texelFetch(source_normal, ofs, 0).xyz * 2.0 - 1.0;
+ vec4 nr = texelFetch(source_normal, ofs, 0);
+ normal.xyz += nr.xyz * 2.0 - 1.0;
+ normal.w += nr.w;
d = d * 2.0 - 1.0;
if (params.orthogonal) {
@@ -66,11 +68,12 @@ void main() {
color /= 4.0;
depth /= 4.0;
- normal = normalize(normal / 4.0) * 0.5 + 0.5;
+ normal.xyz = normalize(normal.xyz / 4.0) * 0.5 + 0.5;
+ normal.w /= 4.0;
} else {
color = texelFetch(source_ssr, ssC << 1, 0);
depth = texelFetch(source_depth, ssC << 1, 0).r;
- normal = texelFetch(source_normal, ssC << 1, 0).xyz;
+ normal = texelFetch(source_normal, ssC << 1, 0);
depth = depth * 2.0 - 1.0;
if (params.orthogonal) {
@@ -83,5 +86,5 @@ void main() {
imageStore(dest_ssr, ssC, color);
imageStore(dest_depth, ssC, vec4(depth));
- imageStore(dest_normal, ssC, vec4(normal, 0.0));
+ imageStore(dest_normal, ssC, normal);
}
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index d2e9f64335..8273e53d46 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -201,7 +201,12 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) = 0;
+
+ struct RenderInfo {
+ int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {};
+ };
+
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 52b247376a..3336623f21 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -151,6 +151,22 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
}
+ if (light->uses_projector) {
+ geom->projector_count++;
+ if (geom->projector_count == 1) {
+ InstanceData &idata = A->scenario->instance_data[A->array_index];
+ idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
+ }
+ }
+
+ if (light->uses_softshadow) {
+ geom->softshadow_count++;
+ if (geom->softshadow_count == 1) {
+ InstanceData &idata = A->scenario->instance_data[A->array_index];
+ idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
+ }
+ }
+
} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -242,6 +258,32 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
}
+ if (light->uses_projector) {
+#ifdef DEBUG_ENABLED
+ if (geom->projector_count == 0) {
+ ERR_PRINT("geom->projector_count==0 - BUG!");
+ }
+#endif
+ geom->projector_count--;
+ if (geom->projector_count == 0) {
+ InstanceData &idata = A->scenario->instance_data[A->array_index];
+ idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
+ }
+ }
+
+ if (light->uses_softshadow) {
+#ifdef DEBUG_ENABLED
+ if (geom->softshadow_count == 0) {
+ ERR_PRINT("geom->softshadow_count==0 - BUG!");
+ }
+#endif
+ geom->softshadow_count--;
+ if (geom->softshadow_count == 0) {
+ InstanceData &idata = A->scenario->instance_data[A->array_index];
+ idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
+ }
+ }
+
} else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -1315,6 +1357,8 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
+ ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
+
Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
if (!E) {
@@ -1530,7 +1574,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
} break;
case RS::INSTANCE_LIGHT: {
- idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id();
+ InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
+ idata.instance_data_rid = light_data->instance.get_id();
+ light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base);
+ light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
+
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id();
@@ -1877,8 +1925,6 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
- RS::LightDirectionalShadowDepthRangeMode depth_range_mode = RSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
-
real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
real_t range = max_distance - min_distance;
@@ -2038,22 +2084,13 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
}
}
- x_max_cam = x_vec.dot(center) + radius + soft_shadow_expand;
- x_min_cam = x_vec.dot(center) - radius - soft_shadow_expand;
- y_max_cam = y_vec.dot(center) + radius + soft_shadow_expand;
- y_min_cam = y_vec.dot(center) - radius - soft_shadow_expand;
-
- if (depth_range_mode == RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
- //this trick here is what stabilizes the shadow (make potential jaggies to not move)
- //at the cost of some wasted resolution. Still the quality increase is very well worth it
-
- real_t unit = radius * 2.0 / texture_size;
-
- x_max_cam = Math::snapped(x_max_cam, unit);
- x_min_cam = Math::snapped(x_min_cam, unit);
- y_max_cam = Math::snapped(y_max_cam, unit);
- y_min_cam = Math::snapped(y_min_cam, unit);
- }
+ // This trick here is what stabilizes the shadow (make potential jaggies to not move)
+ // at the cost of some wasted resolution. Still, the quality increase is very well worth it.
+ const real_t unit = radius * 2.0 / texture_size;
+ x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
+ x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
+ y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
+ y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit);
}
//now that we know all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -2383,7 +2420,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) {
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
#ifndef _3D_DISABLED
Camera *camera = camera_owner.getornull(p_camera);
@@ -2465,7 +2502,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
// For now just cull on the first camera
RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
- _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
+ _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold, true, r_render_info);
#endif
}
@@ -2655,6 +2692,13 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
}
+ if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) {
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+
+ scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
+ }
+
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
uint32_t idx = 0;
@@ -2771,7 +2815,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
}
}
-void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
+void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
Scenario *scenario = scenario_owner.getornull(p_scenario);
@@ -3116,7 +3160,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
+ scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -3153,7 +3197,6 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
#ifndef _3D_DISABLED
-
Scenario *scenario = scenario_owner.getornull(p_scenario);
RID environment;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 53fb197fcc..b9009c9f59 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -267,6 +267,7 @@ public:
FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK = (3 << 20), // 2 bits, overlaps with the other vis. dependency flags
FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE = (1 << 20),
FLAG_VISIBILITY_DEPENDENCY_HIDDEN = (1 << 21),
+ FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY = (1 << 22),
};
uint32_t flags = 0;
@@ -489,6 +490,14 @@ public:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES: {
//ignored
} break;
+ case RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
+ //requires repairing
+ if (instance->indexer_id.is_valid()) {
+ singleton->_unpair_instance(instance);
+ singleton->_instance_queue_update(instance, true, true);
+ }
+
+ } break;
}
}
@@ -567,6 +576,8 @@ public:
Set<Instance *> lights;
bool can_cast_shadows;
bool material_is_animated;
+ uint32_t projector_count = 0;
+ uint32_t softshadow_count = 0;
Set<Instance *> decals;
Set<Instance *> reflection_probes;
@@ -631,6 +642,8 @@ public:
List<Instance *>::Element *D; // directional light in scenario
bool shadow_dirty;
+ bool uses_projector = false;
+ bool uses_softshadow = false;
Set<Instance *> geometries;
@@ -1019,10 +1032,10 @@ public:
void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
- void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
+ void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface);
+ void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
void update_dirty_instances();
void render_particle_colliders();
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 3682122dd3..0cf34773ef 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -33,6 +33,7 @@
#include "core/math/camera_matrix.h"
#include "core/templates/paged_array.h"
+#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
class RendererSceneRender {
@@ -68,6 +69,8 @@ public:
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
+ virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) = 0;
+
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0;
/* SHADOW ATLAS API */
@@ -234,7 +237,7 @@ public:
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
};
- virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+ virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 1c3e6a1eb2..b9bc349f79 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -48,6 +48,7 @@ public:
DEPENDENCY_CHANGED_SKELETON_DATA,
DEPENDENCY_CHANGED_SKELETON_BONES,
DEPENDENCY_CHANGED_LIGHT,
+ DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
DEPENDENCY_CHANGED_REFLECTION_PROBE,
};
@@ -331,14 +332,14 @@ public:
virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
virtual bool light_directional_is_sky_only(RID p_light) const = 0;
- virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
- virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
virtual bool light_has_shadow(RID p_light) const = 0;
+ virtual bool light_has_projector(RID p_light) const = 0;
+
virtual RS::LightType light_get_type(RID p_light) const = 0;
virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
@@ -601,11 +602,9 @@ public:
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
- virtual void render_info_begin_capture() = 0;
- virtual void render_info_end_capture() = 0;
- virtual int get_captured_render_info(RS::RenderInfo p_info) = 0;
+ virtual void update_memory_info() = 0;
- virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0;
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index b3301fc607..15ce1dbe63 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -95,7 +95,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
}
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@@ -112,6 +112,12 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
int scenario_canvas_max_layer = 0;
+ for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) {
+ for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) {
+ p_viewport->render_info.info[i][j] = 0;
+ }
+ }
+
Color bgcolor = RSG::storage->get_default_clear_color();
if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
@@ -522,6 +528,10 @@ void RendererViewport::draw_viewports() {
}
}
+ int vertices_drawn = 0;
+ int objects_drawn = 0;
+ int draw_calls_used = 0;
+
for (int i = 0; i < active_viewports.size(); i++) {
Viewport *vp = active_viewports[i];
@@ -544,19 +554,11 @@ void RendererViewport::draw_viewports() {
// render...
RSG::scene->set_debug_draw_mode(vp->debug_draw);
- RSG::storage->render_info_begin_capture();
// and draw viewport
_draw_viewport(vp, view_count);
// measure
- RSG::storage->render_info_end_capture();
- vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
// commit our eyes
Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect);
@@ -576,19 +578,10 @@ void RendererViewport::draw_viewports() {
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene->set_debug_draw_mode(vp->debug_draw);
- RSG::storage->render_info_begin_capture();
// render standard mono camera
_draw_viewport(vp, 1);
- RSG::storage->render_info_end_capture();
- vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
- vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
-
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
//copy to screen if set as such
BlitToScreen blit;
@@ -613,9 +606,17 @@ void RendererViewport::draw_viewports() {
}
RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
+
+ objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME];
+ vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME];
+ draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME];
}
RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
+ total_objects_drawn = objects_drawn;
+ total_vertices_drawn = vertices_drawn;
+ total_draw_calls_used = draw_calls_used;
+
RENDER_TIMESTAMP("<Render Viewports");
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
@@ -693,7 +694,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
ERR_FAIL_COND(!viewport);
if (p_active) {
- ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
+ ERR_FAIL_COND_MSG(active_viewports.find(viewport) != -1, "Can't make active a Viewport that is already active.");
viewport->occlusion_buffer_dirty = true;
active_viewports.push_back(viewport);
} else {
@@ -987,7 +988,7 @@ void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels
viewport->lod_threshold = p_pixels;
}
-int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
+int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) {
ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
Viewport *viewport = viewport_owner.getornull(p_viewport);
@@ -995,7 +996,7 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende
return 0; //there should be a lock here..
}
- return viewport->render_info[p_info];
+ return viewport->render_info.info[p_type][p_info];
}
void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
@@ -1115,9 +1116,19 @@ void RendererViewport::set_default_clear_color(const Color &p_color) {
RSG::storage->set_default_clear_color(p_color);
}
-//workaround for setting this on thread
-void RendererViewport::call_set_use_vsync(bool p_enable) {
- DisplayServer::get_singleton()->_set_use_vsync(p_enable);
+// Workaround for setting this on thread.
+void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) {
+ DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window);
+}
+
+int RendererViewport::get_total_objects_drawn() const {
+ return total_objects_drawn;
+}
+int RendererViewport::get_total_vertices_drawn() const {
+ return total_vertices_drawn;
+}
+int RendererViewport::get_total_draw_calls_used() const {
+ return total_draw_calls_used;
}
RendererViewport::RendererViewport() {
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index bf47bda148..ac7a35f97d 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -34,6 +34,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_scene.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
@@ -92,7 +93,6 @@ public:
uint64_t last_pass = 0;
- int render_info[RS::VIEWPORT_RENDER_INFO_MAX];
RS::ViewportDebugDraw debug_draw;
RS::ViewportClearMode clear_mode;
@@ -133,6 +133,8 @@ public:
Map<RID, CanvasData> canvas_map;
+ RendererScene::RenderInfo render_info;
+
Viewport() {
update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
@@ -152,9 +154,6 @@ public:
snap_2d_transforms_to_pixel = false;
snap_2d_vertices_to_pixel = false;
- for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
- render_info[i] = 0;
- }
use_xr = false;
sdf_active = false;
@@ -188,6 +187,10 @@ public:
Vector<Viewport *> active_viewports;
+ int total_objects_drawn = 0;
+ int total_vertices_drawn = 0;
+ int total_draw_calls_used = 0;
+
private:
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1);
@@ -242,7 +245,7 @@ public:
void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
void viewport_set_lod_threshold(RID p_viewport, float p_pixels);
- virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
+ virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info);
virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
void viewport_set_measure_render_time(RID p_viewport, bool p_enable);
@@ -264,8 +267,12 @@ public:
bool free(RID p_rid);
- //workaround for setting this on thread
- void call_set_use_vsync(bool p_enable);
+ int get_total_objects_drawn() const;
+ int get_total_vertices_drawn() const;
+ int get_total_draw_calls_used() const;
+
+ // Workaround for setting this on thread.
+ void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window);
RendererViewport();
virtual ~RendererViewport() {}
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index c52d97a3de..3594939362 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -221,7 +221,36 @@ Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t
return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier);
}
-RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass) {
+static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) {
+ Vector<RenderingDevice::PipelineSpecializationConstant> ret;
+ ret.resize(p_constants.size());
+ for (int i = 0; i < p_constants.size(); i++) {
+ Ref<RDPipelineSpecializationConstant> c = p_constants[i];
+ ERR_CONTINUE(c.is_null());
+ RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i];
+ Variant value = c->get_value();
+ switch (value.get_type()) {
+ case Variant::BOOL: {
+ sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ sc.bool_value = value;
+ } break;
+ case Variant::INT: {
+ sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
+ sc.int_value = value;
+ } break;
+ case Variant::FLOAT: {
+ sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
+ sc.float_value = value;
+ } break;
+ default: {
+ }
+ }
+
+ sc.constant_id = c->get_constant_id();
+ }
+ return ret;
+}
+RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
PipelineRasterizationState rasterization_state;
if (p_rasterization_state.is_valid()) {
rasterization_state = p_rasterization_state->base;
@@ -252,7 +281,11 @@ RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p
}
}
- return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass);
+ return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants));
+}
+
+RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) {
+ return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants));
}
Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
@@ -348,10 +381,10 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL));
ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
- ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
- ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
+ ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
@@ -416,6 +449,8 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
+ ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+
BIND_CONSTANT(BARRIER_MASK_RASTER);
BIND_CONSTANT(BARRIER_MASK_COMPUTE);
BIND_CONSTANT(BARRIER_MASK_TRANSFER);
@@ -851,6 +886,10 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
+ BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL);
+ BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT);
+ BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT);
+
BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
@@ -887,6 +926,10 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
+ BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
+ BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
+ BIND_ENUM_CONSTANT(MEMORY_TOTAL);
+
BIND_CONSTANT(INVALID_ID);
BIND_CONSTANT(INVALID_FORMAT_ID);
}
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index be7e127491..9a154ef7e9 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -48,6 +48,7 @@ class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
class RDPipelineColorBlendState;
class RDFramebufferPass;
+class RDPipelineSpecializationConstant;
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
@@ -715,11 +716,39 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
+ typedef void (*UniformSetInvalidatedCallback)(const RID &, void *);
+ virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving
+ /******************************************/
+ /**** PIPELINE SPECIALIZATION CONSTANT ****/
+ /******************************************/
+
+ enum PipelineSpecializationConstantType {
+ PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL,
+ PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT,
+ PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT,
+ };
+
+ struct PipelineSpecializationConstant {
+ PipelineSpecializationConstantType type;
+ uint32_t constant_id;
+ union {
+ uint32_t int_value;
+ float float_value;
+ bool bool_value;
+ };
+
+ PipelineSpecializationConstant() {
+ type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ constant_id = 0;
+ int_value = 0;
+ }
+ };
+
/*************************/
/**** RENDER PIPELINE ****/
/*************************/
@@ -976,13 +1005,13 @@ public:
};
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
/**************************/
- virtual RID compute_pipeline_create(RID p_shader) = 0;
+ virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0;
/****************/
@@ -1128,7 +1157,13 @@ public:
virtual void submit() = 0;
virtual void sync() = 0;
- virtual uint64_t get_memory_usage() const = 0;
+ enum MemoryType {
+ MEMORY_TEXTURES,
+ MEMORY_BUFFERS,
+ MEMORY_TOTAL
+ };
+
+ virtual uint64_t get_memory_usage(MemoryType p_type) const = 0;
virtual RenderingDevice *create_local_device() = 0;
@@ -1165,7 +1200,8 @@ protected:
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);
- RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0);
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
+ RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
@@ -1197,9 +1233,11 @@ VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
VARIANT_ENUM_CAST(RenderingDevice::Limit)
+VARIANT_ENUM_CAST(RenderingDevice::MemoryType)
typedef RenderingDevice RD;
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
index dc59568ce9..1af427b356 100644
--- a/servers/rendering/rendering_device_binds.h
+++ b/servers/rendering/rendering_device_binds.h
@@ -452,6 +452,41 @@ protected:
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
}
};
+
+class RDPipelineSpecializationConstant : public RefCounted {
+ GDCLASS(RDPipelineSpecializationConstant, RefCounted)
+ friend class RenderingDevice;
+
+ Variant value = false;
+ uint32_t constant_id;
+
+public:
+ void set_value(const Variant &p_value) {
+ ERR_FAIL_COND(p_value.get_type() != Variant::BOOL && p_value.get_type() != Variant::INT && p_value.get_type() != Variant::FLOAT);
+ value = p_value;
+ }
+ Variant get_value() const { return value; }
+
+ void set_constant_id(uint32_t p_id) {
+ constant_id = p_id;
+ }
+ uint32_t get_constant_id() const {
+ return constant_id;
+ }
+
+protected:
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_value", "value"), &RDPipelineSpecializationConstant::set_value);
+ ClassDB::bind_method(D_METHOD("get_value"), &RDPipelineSpecializationConstant::get_value);
+
+ ClassDB::bind_method(D_METHOD("set_constant_id", "constant_id"), &RDPipelineSpecializationConstant::set_constant_id);
+ ClassDB::bind_method(D_METHOD("get_constant_id"), &RDPipelineSpecializationConstant::get_constant_id);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_value", "get_value");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "constant_id", PROPERTY_HINT_RANGE, "0,65535,0"), "set_constant_id", "get_constant_id");
+ }
+};
+
class RDPipelineRasterizationState : public RefCounted {
GDCLASS(RDPipelineRasterizationState, RefCounted)
friend class RenderingDevice;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index aad6163a16..e3ebebca86 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -189,6 +189,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
print_frame_profile_frame_count = 0;
}
}
+
+ RSG::storage->update_memory_info();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
@@ -239,8 +241,15 @@ void RenderingServerDefault::finish() {
/* STATUS INFORMATION */
-uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) {
- return RSG::storage->get_render_info(p_info);
+uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
+ if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
+ return RSG::viewport->get_total_objects_drawn();
+ } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
+ return RSG::viewport->get_total_vertices_drawn();
+ } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
+ return RSG::viewport->get_total_draw_calls_used();
+ }
+ return RSG::storage->get_rendering_info(p_info);
}
String RenderingServerDefault::get_video_adapter_name() const {
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 8de3d893ce..79665dcdd2 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -362,7 +362,6 @@ public:
FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode)
FUNC2(light_directional_set_blend_splits, RID, bool)
FUNC2(light_directional_set_sky_only, RID, bool)
- FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode)
/* PROBE API */
@@ -571,14 +570,14 @@ public:
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
- FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+ FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
FUNC2(viewport_set_measure_render_time, RID, bool)
FUNC1RC(float, viewport_get_measured_render_time_cpu, RID)
FUNC1RC(float, viewport_get_measured_render_time_gpu, RID)
- FUNC1(call_set_use_vsync, bool)
+ FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID)
/* ENVIRONMENT API */
@@ -877,7 +876,7 @@ public:
/* STATUS INFORMATION */
- virtual uint64_t get_render_info(RenderInfo p_info) override;
+ virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index c4e7511374..376d23ccb3 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -122,7 +122,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_CURVE"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_TRANSMITTANCE_BOOST"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["BACKLIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 6059d3f7b2..748b372c62 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1853,7 +1853,6 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
- ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
BIND_ENUM_CONSTANT(LIGHT_OMNI);
@@ -1891,9 +1890,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
- BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
-
ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
@@ -2140,7 +2136,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
- ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
+ ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
@@ -2185,13 +2181,14 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
+ BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
@@ -2630,7 +2627,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
- ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
+ ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
@@ -2654,16 +2651,12 @@ void RenderingServer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
- BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
- BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
- BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
- BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
- BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
+ BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
@@ -2779,7 +2772,6 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
- GLOBAL_DEF("rendering/global_illumination/voxel_gi/anisotropic", false);
GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 93fc628976..e13b81f698 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -78,7 +78,8 @@ public:
CANVAS_ITEM_Z_MAX = 4096,
MAX_GLOW_LEVELS = 7,
MAX_CURSORS = 8,
- MAX_2D_DIRECTIONAL_LIGHTS = 8
+ MAX_2D_DIRECTIONAL_LIGHTS = 8,
+ MAX_MESH_SURFACES = 256
};
/* TEXTURE API */
@@ -469,13 +470,6 @@ public:
virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
- enum LightDirectionalShadowDepthRangeMode {
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
- LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
- };
-
- virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
-
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
enum ShadowQuality {
@@ -842,15 +836,18 @@ public:
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
- VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
- VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
- VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
- VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
+ VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME,
VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
VIEWPORT_RENDER_INFO_MAX,
};
- virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0;
+ enum ViewportRenderInfoType {
+ VIEWPORT_RENDER_INFO_TYPE_VISIBLE,
+ VIEWPORT_RENDER_INFO_TYPE_SHADOW,
+ VIEWPORT_RENDER_INFO_TYPE_MAX
+ };
+
+ virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfoType p_type, ViewportRenderInfo p_info) = 0;
enum ViewportDebugDraw {
VIEWPORT_DEBUG_DRAW_DISABLED,
@@ -1402,20 +1399,17 @@ public:
/* STATUS INFORMATION */
- enum RenderInfo {
- INFO_OBJECTS_IN_FRAME,
- INFO_VERTICES_IN_FRAME,
- INFO_MATERIAL_CHANGES_IN_FRAME,
- INFO_SHADER_CHANGES_IN_FRAME,
- INFO_SURFACE_CHANGES_IN_FRAME,
- INFO_DRAW_CALLS_IN_FRAME,
- INFO_USAGE_VIDEO_MEM_TOTAL,
- INFO_VIDEO_MEM_USED,
- INFO_TEXTURE_MEM_USED,
- INFO_VERTEX_MEM_USED,
+ enum RenderingInfo {
+ RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME,
+ RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME,
+ RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME,
+ RENDERING_INFO_TEXTURE_MEM_USED,
+ RENDERING_INFO_BUFFER_MEM_USED,
+ RENDERING_INFO_VIDEO_MEM_USED,
+ RENDERING_INFO_MAX
};
- virtual uint64_t get_render_info(RenderInfo p_info) = 0;
+ virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0;
virtual String get_video_adapter_name() const = 0;
virtual String get_video_adapter_vendor() const = 0;
@@ -1461,7 +1455,7 @@ public:
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
- virtual void call_set_use_vsync(bool p_enable) = 0;
+ virtual void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) = 0;
virtual bool is_low_end() const = 0;
@@ -1505,7 +1499,6 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam);
VARIANT_ENUM_CAST(RenderingServer::LightBakeMode);
VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
-VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality);
@@ -1521,6 +1514,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfoType);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize);
@@ -1554,7 +1548,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
-VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
VARIANT_ENUM_CAST(RenderingServer::BakeChannels);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 6f48148cab..1491368109 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -331,6 +331,9 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks_adv", "shaped", "width", "start", "once", "break_flags"), &TextServer::_shaped_text_get_line_breaks_adv, DEFVAL(0), DEFVAL(true), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND));
ClassDB::bind_method(D_METHOD("shaped_text_get_line_breaks", "shaped", "width", "start", "break_flags"), &TextServer::_shaped_text_get_line_breaks, DEFVAL(0), DEFVAL(BREAK_MANDATORY | BREAK_WORD_BOUND));
ClassDB::bind_method(D_METHOD("shaped_text_get_word_breaks", "shaped"), &TextServer::_shaped_text_get_word_breaks);
+
+ ClassDB::bind_method(D_METHOD("shaped_text_overrun_trim_to_width", "shaped", "width", "overrun_trim_flags"), &TextServer::shaped_text_overrun_trim_to_width, DEFVAL(0), DEFVAL(OVERRUN_NO_TRIMMING));
+
ClassDB::bind_method(D_METHOD("shaped_text_get_objects", "shaped"), &TextServer::shaped_text_get_objects);
ClassDB::bind_method(D_METHOD("shaped_text_get_object_rect", "shaped", "key"), &TextServer::shaped_text_get_object_rect);
@@ -381,6 +384,13 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(BREAK_WORD_BOUND);
BIND_ENUM_CONSTANT(BREAK_GRAPHEME_BOUND);
+ /* TextOverrunFlag */
+ BIND_ENUM_CONSTANT(OVERRUN_NO_TRIMMING);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM);
+ BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ONLY);
+ BIND_ENUM_CONSTANT(OVERRUN_ADD_ELLIPSIS);
+ BIND_ENUM_CONSTANT(OVERRUN_ENFORCE_ELLIPSIS);
+
/* GraphemeFlag */
BIND_ENUM_CONSTANT(GRAPHEME_IS_RTL);
BIND_ENUM_CONSTANT(GRAPHEME_IS_VIRTUAL);
@@ -646,7 +656,7 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w
float width = 0.f;
int line_start = MAX(p_start, range.x);
int last_safe_break = -1;
-
+ int word_count = 0;
int l_size = logical.size();
const Glyph *l_gl = logical.ptr();
@@ -655,12 +665,15 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w
continue;
}
if (l_gl[i].count > 0) {
- if ((p_width > 0) && (width + l_gl[i].advance > p_width) && (last_safe_break >= 0)) {
+ //Ignore trailing spaces.
+ bool is_space = (l_gl[i].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE;
+ if ((p_width > 0) && (width + (is_space ? 0 : l_gl[i].advance) > p_width) && (last_safe_break >= 0)) {
lines.push_back(Vector2i(line_start, l_gl[last_safe_break].end));
line_start = l_gl[last_safe_break].end;
i = last_safe_break;
last_safe_break = -1;
width = 0;
+ word_count = 0;
continue;
}
if ((p_break_flags & BREAK_MANDATORY) == BREAK_MANDATORY) {
@@ -675,8 +688,12 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w
if ((p_break_flags & BREAK_WORD_BOUND) == BREAK_WORD_BOUND) {
if ((l_gl[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
last_safe_break = i;
+ word_count++;
}
}
+ if (((p_break_flags & BREAK_WORD_BOUND_ADAPTIVE) == BREAK_WORD_BOUND_ADAPTIVE) && word_count == 0) {
+ last_safe_break = i;
+ }
if ((p_break_flags & BREAK_GRAPHEME_BOUND) == BREAK_GRAPHEME_BOUND) {
last_safe_break = i;
}
@@ -695,7 +712,7 @@ Vector<Vector2i> TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w
return lines;
}
-Vector<Vector2i> TextServer::shaped_text_get_word_breaks(RID p_shaped) const {
+Vector<Vector2i> TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const {
Vector<Vector2i> words;
const_cast<TextServer *>(this)->shaped_text_update_justification_ops(p_shaped);
@@ -709,7 +726,7 @@ Vector<Vector2i> TextServer::shaped_text_get_word_breaks(RID p_shaped) const {
for (int i = 0; i < l_size; i++) {
if (l_gl[i].count > 0) {
- if (((l_gl[i].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) || ((l_gl[i].flags & GRAPHEME_IS_PUNCTUATION) == GRAPHEME_IS_PUNCTUATION)) {
+ if ((l_gl[i].flags & p_grapheme_flags) != 0) {
words.push_back(Vector2i(word_start, l_gl[i].start));
word_start = l_gl[i].end;
}
diff --git a/servers/text_server.h b/servers/text_server.h
index 138ceb9356..4c2ada7fc9 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -66,8 +66,16 @@ public:
BREAK_NONE = 0,
BREAK_MANDATORY = 1 << 4,
BREAK_WORD_BOUND = 1 << 5,
- BREAK_GRAPHEME_BOUND = 1 << 6
- //RESERVED = 1 << 7
+ BREAK_GRAPHEME_BOUND = 1 << 6,
+ BREAK_WORD_BOUND_ADAPTIVE = 1 << 5 | 1 << 7
+ };
+
+ enum TextOverrunFlag {
+ OVERRUN_NO_TRIMMING = 0,
+ OVERRUN_TRIM = 1 << 0,
+ OVERRUN_TRIM_WORD_ONLY = 1 << 1,
+ OVERRUN_ADD_ELLIPSIS = 1 << 2,
+ OVERRUN_ENFORCE_ELLIPSIS = 1 << 3
};
enum GraphemeFlag {
@@ -79,7 +87,8 @@ public:
GRAPHEME_IS_BREAK_SOFT = 1 << 5, // Is line break (optional break, e.g. space).
GRAPHEME_IS_TAB = 1 << 6, // Is tab or vertical tab.
GRAPHEME_IS_ELONGATION = 1 << 7, // Elongation (e.g. kashida), glyph can be duplicated or truncated to fit line to width.
- GRAPHEME_IS_PUNCTUATION = 1 << 8 // Punctuation (can be used as word break, but not line break or justifiction).
+ GRAPHEME_IS_PUNCTUATION = 1 << 8, // Punctuation, except underscore (can be used as word break, but not line break or justifiction).
+ GRAPHEME_IS_UNDERSCORE = 1 << 9, // Underscore (can be used as word break).
};
enum Hinting {
@@ -138,7 +147,7 @@ public:
return true;
}
}
- return l.count > r.count; // Sort first glyoh with count & flags, order of the rest are irrelevant.
+ return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant.
} else {
return l.start < r.start;
}
@@ -346,7 +355,9 @@ public:
virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const;
- virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const;
+ virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const;
+
+ virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint8_t p_clip_flags) = 0;
virtual Array shaped_text_get_objects(RID p_shaped) const = 0;
virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const = 0;
@@ -461,6 +472,7 @@ VARIANT_ENUM_CAST(TextServer::Direction);
VARIANT_ENUM_CAST(TextServer::Orientation);
VARIANT_ENUM_CAST(TextServer::JustificationFlag);
VARIANT_ENUM_CAST(TextServer::LineBreakFlag);
+VARIANT_ENUM_CAST(TextServer::TextOverrunFlag);
VARIANT_ENUM_CAST(TextServer::GraphemeFlag);
VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index 75785fa5ed..29edf5a4a0 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -754,6 +754,9 @@ void add_exposed_classes(Context &r_context) {
const List<StringName> &enum_constants = enum_map.get(*k);
for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) {
const StringName &constant_name = E->get();
+ TEST_FAIL_COND(String(constant_name).find("::") != -1,
+ "Enum constant contains '::', check bindings to remove the scope: '",
+ String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
int *value = class_info->constant_map.getptr(constant_name);
TEST_FAIL_COND(!value, "Missing enum constant value: '",
String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
@@ -773,8 +776,11 @@ void add_exposed_classes(Context &r_context) {
for (const List<String>::Element *E = constants.front(); E; E = E->next()) {
const String &constant_name = E->get();
+ TEST_FAIL_COND(constant_name.find("::") != -1,
+ "Constant contains '::', check bindings to remove the scope: '",
+ String(class_name), ".", constant_name, "'.");
int *value = class_info->constant_map.getptr(StringName(E->get()));
- TEST_FAIL_COND(!value, "Missing enum constant value: '", String(class_name), ".", String(constant_name), "'.");
+ TEST_FAIL_COND(!value, "Missing constant value: '", String(class_name), ".", String(constant_name), "'.");
ConstantData constant;
constant.name = constant_name;
diff --git a/tests/test_object.h b/tests/test_object.h
index b7eedc2670..36f9ef2a51 100644
--- a/tests/test_object.h
+++ b/tests/test_object.h
@@ -206,7 +206,7 @@ TEST_CASE("[Object] Script instance property getter") {
}
TEST_CASE("[Object] Built-in property setter") {
- ClassDB::register_class<_TestDerivedObject>();
+ GDREGISTER_CLASS(_TestDerivedObject);
_TestDerivedObject derived_object;
bool valid = false;
@@ -218,7 +218,7 @@ TEST_CASE("[Object] Built-in property setter") {
}
TEST_CASE("[Object] Built-in property getter") {
- ClassDB::register_class<_TestDerivedObject>();
+ GDREGISTER_CLASS(_TestDerivedObject);
_TestDerivedObject derived_object;
derived_object.set_property(100);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 03a2ddf5e4..31e88180d0 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -616,6 +616,11 @@ Files extracted from upstream source:
- `include` folder
- `LICENSE`
+Some downstream changes have been made and are identified by
+`// -- GODOT begin --` and `// -- GODOT end --` comments.
+They can be reapplied using the patch included in the `patches`
+folder.
+
## squish
diff --git a/thirdparty/spirv-reflect/patches/specialization-constants.patch b/thirdparty/spirv-reflect/patches/specialization-constants.patch
new file mode 100644
index 0000000000..8ff1dcc2e5
--- /dev/null
+++ b/thirdparty/spirv-reflect/patches/specialization-constants.patch
@@ -0,0 +1,293 @@
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
+index 0fc979a8a4..3e3643717a 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.c
++++ b/thirdparty/spirv-reflect/spirv_reflect.c
+@@ -124,6 +124,9 @@ typedef struct Decorations {
+ NumberDecoration location;
+ NumberDecoration offset;
+ NumberDecoration uav_counter_buffer;
++// -- GODOT begin --
++ NumberDecoration specialization_constant;
++// -- GODOT end --
+ StringDecoration semantic;
+ uint32_t array_stride;
+ uint32_t matrix_stride;
+@@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
+ p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE;
+ p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE;
+ p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE;
++// -- GODOT begin --
++ p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE;
++// -- GODOT end --
+ }
+ // Mark source file id node
+ p_parser->source_file_id = (uint32_t)INVALID_VALUE;
+@@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
+ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
+ }
+ break;
+-
++// -- GODOT begin --
+ case SpvOpSpecConstantTrue:
+ case SpvOpSpecConstantFalse:
+- case SpvOpSpecConstant:
++ case SpvOpSpecConstant: {
++ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
++ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
++ p_node->is_type = true;
++ }
++ break;
++// -- GODOT end --
+ case SpvOpSpecConstantComposite:
+ case SpvOpSpecConstantOp: {
+ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
+@@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
+ skip = true;
+ }
+ break;
++// -- GODOT begin --
++ case SpvDecorationSpecId:
++// -- GODOT end --
+ case SpvDecorationBlock:
+ case SpvDecorationBufferBlock:
+ case SpvDecorationColMajor:
+@@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
+ p_target_decorations->input_attachment_index.word_offset = word_offset;
+ }
+ break;
+-
++// -- GODOT begin --
++ case SpvDecorationSpecId: {
++ uint32_t word_offset = p_node->word_offset + member_offset+ 3;
++ CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value);
++ p_target_decorations->specialization_constant.word_offset = word_offset;
++ }
++ break;
++// -- GODOT end --
+ case SpvReflectDecorationHlslCounterBufferGOOGLE: {
+ uint32_t word_offset = p_node->word_offset + member_offset+ 3;
+ CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value);
+@@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType(
+ p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE;
+ }
+ break;
++// -- GODOT begin --
++ case SpvOpSpecConstantTrue:
++ case SpvOpSpecConstantFalse:
++ case SpvOpSpecConstant: {
++ }
++ break;
++// -- GODOT end --
+ }
+
+ if (result == SPV_REFLECT_RESULT_SUCCESS) {
+@@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo
+ return SPV_REFLECT_RESULT_SUCCESS;
+ }
+
++// -- GODOT begin --
++static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module)
++{
++ p_module->specialization_constant_count = 0;
++ p_module->specialization_constants = NULL;
++ for (size_t i = 0; i < p_parser->node_count; ++i) {
++ Node* p_node = &(p_parser->nodes[i]);
++ if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) {
++ p_module->specialization_constant_count++;
++ }
++ }
++
++ if (p_module->specialization_constant_count == 0) {
++ return SPV_REFLECT_RESULT_SUCCESS;
++ }
++
++ p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant));
++
++ uint32_t index = 0;
++
++ for (size_t i = 0; i < p_parser->node_count; ++i) {
++ Node* p_node = &(p_parser->nodes[i]);
++ switch(p_node->op) {
++ default: continue;
++ case SpvOpSpecConstantTrue: {
++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
++ p_module->specialization_constants[index].default_value.int_bool_value = 1;
++ } break;
++ case SpvOpSpecConstantFalse: {
++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
++ p_module->specialization_constants[index].default_value.int_bool_value = 0;
++ } break;
++ case SpvOpSpecConstant: {
++ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
++ uint32_t element_type_id = (uint32_t)INVALID_VALUE;
++ uint32_t default_value = 0;
++ IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id);
++ IF_READU32(result, p_parser, p_node->word_offset + 3, default_value);
++
++ Node* p_next_node = FindNode(p_parser, element_type_id);
++
++ if (p_next_node->op == SpvOpTypeInt) {
++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT;
++ } else if (p_next_node->op == SpvOpTypeFloat) {
++ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT;
++ } else {
++ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED;
++ }
++
++ p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float
++ } break;
++ }
++
++ p_module->specialization_constants[index].name = p_node->name;
++ p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value;
++ p_module->specialization_constants[index].spirv_id = p_node->result_id;
++ index++;
++ }
++
++ return SPV_REFLECT_RESULT_SUCCESS;
++}
++// -- GODOT end --
++
+ static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module)
+ {
+ for (size_t i = 0; i < p_parser->node_count; ++i) {
+@@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule(
+ result = ParsePushConstantBlocks(&parser, p_module);
+ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
+ }
++// -- GODOT begin --
++ if (result == SPV_REFLECT_RESULT_SUCCESS) {
++ result = ParseSpecializationConstants(&parser, p_module);
++ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
++ }
++// -- GODOT end --
+ if (result == SPV_REFLECT_RESULT_SUCCESS) {
+ result = ParseEntryPoints(&parser, p_module);
+ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
+@@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module)
+ SafeFree(p_entry->used_push_constants);
+ }
+ SafeFree(p_module->entry_points);
++// -- GODOT begin --
++ SafeFree(p_module->specialization_constants);
++// -- GODOT end --
+
+ // Push constants
+ for (size_t i = 0; i < p_module->push_constant_block_count; ++i) {
+@@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables(
+ return SPV_REFLECT_RESULT_SUCCESS;
+ }
+
++// -- GODOT begin --
++SpvReflectResult spvReflectEnumerateSpecializationConstants(
++ const SpvReflectShaderModule* p_module,
++ uint32_t* p_count,
++ SpvReflectSpecializationConstant** pp_constants
++)
++{
++ if (IsNull(p_module)) {
++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
++ }
++ if (IsNull(p_count)) {
++ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
++ }
++
++ if (IsNotNull(pp_constants)) {
++ if (*p_count != p_module->specialization_constant_count) {
++ return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
++ }
++
++ for (uint32_t index = 0; index < *p_count; ++index) {
++ SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index];
++ pp_constants[index] = p_const;
++ }
++ }
++ else {
++ *p_count = p_module->specialization_constant_count;
++ }
++
++ return SPV_REFLECT_RESULT_SUCCESS;
++}
++// -- GODOT end --
++
+ SpvReflectResult spvReflectEnumerateInputVariables(
+ const SpvReflectShaderModule* p_module,
+ uint32_t* p_count,
+diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h
+index a5a956e9e8..21f8160770 100644
+--- a/thirdparty/spirv-reflect/spirv_reflect.h
++++ b/thirdparty/spirv-reflect/spirv_reflect.h
+@@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription {
+ struct SpvReflectTypeDescription* members;
+ } SpvReflectTypeDescription;
+
++// -- GODOT begin --
++/*! @struct SpvReflectSpecializationConstant
++
++*/
++
++typedef enum SpvReflectSpecializationConstantType {
++ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0,
++ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1,
++ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2,
++} SpvReflectSpecializationConstantType;
++
++typedef struct SpvReflectSpecializationConstant {
++ const char* name;
++ uint32_t spirv_id;
++ uint32_t constant_id;
++ SpvReflectSpecializationConstantType constant_type;
++ union {
++ float float_value;
++ uint32_t int_bool_value;
++ } default_value;
++} SpvReflectSpecializationConstant;
++// -- GODOT end --
+
+ /*! @struct SpvReflectInterfaceVariable
+
+@@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule {
+ SpvReflectInterfaceVariable* interface_variables;
+ uint32_t push_constant_block_count;
+ SpvReflectBlockVariable* push_constant_blocks;
++ // -- GODOT begin --
++ uint32_t specialization_constant_count;
++ SpvReflectSpecializationConstant* specialization_constants;
++ // -- GODOT end --
+
+ struct Internal {
+ size_t spirv_size;
+@@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables(
+ SpvReflectInterfaceVariable** pp_variables
+ );
+
++// -- GOODT begin --
++/*! @fn spvReflectEnumerateSpecializationConstants
++ @brief If the module contains multiple entry points, this will only get
++ the specialization constants for the first one.
++ @param p_module Pointer to an instance of SpvReflectShaderModule.
++ @param p_count If pp_constants is NULL, the module's specialization constant
++ count will be stored here.
++ If pp_variables is not NULL, *p_count must contain
++ the module's specialization constant count.
++ @param pp_variables If NULL, the module's specialization constant count will be
++ written to *p_count.
++ If non-NULL, pp_constants must point to an array with
++ *p_count entries, where pointers to the module's
++ specialization constants will be written. The caller must not
++ free the specialization constants written to this array.
++ @return If successful, returns SPV_REFLECT_RESULT_SUCCESS.
++ Otherwise, the error code indicates the cause of the
++ failure.
++
++*/
++SpvReflectResult spvReflectEnumerateSpecializationConstants(
++ const SpvReflectShaderModule* p_module,
++ uint32_t* p_count,
++ SpvReflectSpecializationConstant** pp_constants
++);
++// -- GODOT end --
++
+ /*! @fn spvReflectEnumerateEntryPointInputVariables
+ @brief Enumerate the input variables for a given entry point.
+ @param entry_point The name of the entry point to get the input variables for.
diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index 0fc979a8a4..8f614c8874 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -124,6 +124,9 @@ typedef struct Decorations {
NumberDecoration location;
NumberDecoration offset;
NumberDecoration uav_counter_buffer;
+// -- GODOT begin --
+ NumberDecoration specialization_constant;
+// -- GODOT end --
StringDecoration semantic;
uint32_t array_stride;
uint32_t matrix_stride;
@@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE;
p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE;
p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE;
+// -- GODOT begin --
+ p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE;
+// -- GODOT end --
}
// Mark source file id node
p_parser->source_file_id = (uint32_t)INVALID_VALUE;
@@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
}
break;
-
+// -- GODOT begin --
case SpvOpSpecConstantTrue:
case SpvOpSpecConstantFalse:
- case SpvOpSpecConstant:
+ case SpvOpSpecConstant: {
+ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
+ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
+ p_node->is_type = true;
+ }
+ break;
+// -- GODOT end --
case SpvOpSpecConstantComposite:
case SpvOpSpecConstantOp: {
CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
@@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
skip = true;
}
break;
+// -- GODOT begin --
+ case SpvDecorationSpecId:
+// -- GODOT end --
case SpvDecorationBlock:
case SpvDecorationBufferBlock:
case SpvDecorationColMajor:
@@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
p_target_decorations->input_attachment_index.word_offset = word_offset;
}
break;
-
+// -- GODOT begin --
+ case SpvDecorationSpecId: {
+ uint32_t word_offset = p_node->word_offset + member_offset+ 3;
+ CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value);
+ p_target_decorations->specialization_constant.word_offset = word_offset;
+ }
+ break;
+// -- GODOT end --
case SpvReflectDecorationHlslCounterBufferGOOGLE: {
uint32_t word_offset = p_node->word_offset + member_offset+ 3;
CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value);
@@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType(
p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE;
}
break;
+// -- GODOT begin --
+ case SpvOpSpecConstantTrue:
+ case SpvOpSpecConstantFalse:
+ case SpvOpSpecConstant: {
+ }
+ break;
+// -- GODOT end --
}
if (result == SPV_REFLECT_RESULT_SUCCESS) {
@@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo
return SPV_REFLECT_RESULT_SUCCESS;
}
+// -- GODOT begin --
+static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module)
+{
+ p_module->specialization_constant_count = 0;
+ p_module->specialization_constants = NULL;
+ for (size_t i = 0; i < p_parser->node_count; ++i) {
+ Node* p_node = &(p_parser->nodes[i]);
+ if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) {
+ p_module->specialization_constant_count++;
+ }
+ }
+
+ if (p_module->specialization_constant_count == 0) {
+ return SPV_REFLECT_RESULT_SUCCESS;
+ }
+
+ p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant));
+
+ uint32_t index = 0;
+
+ for (size_t i = 0; i < p_parser->node_count; ++i) {
+ Node* p_node = &(p_parser->nodes[i]);
+ switch(p_node->op) {
+ default: continue;
+ case SpvOpSpecConstantTrue: {
+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
+ p_module->specialization_constants[index].default_value.int_bool_value = 1;
+ } break;
+ case SpvOpSpecConstantFalse: {
+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
+ p_module->specialization_constants[index].default_value.int_bool_value = 0;
+ } break;
+ case SpvOpSpecConstant: {
+ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
+ uint32_t element_type_id = (uint32_t)INVALID_VALUE;
+ uint32_t default_value = 0;
+ IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id);
+ IF_READU32(result, p_parser, p_node->word_offset + 3, default_value);
+
+ Node* p_next_node = FindNode(p_parser, element_type_id);
+
+ if (p_next_node->op == SpvOpTypeInt) {
+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT;
+ } else if (p_next_node->op == SpvOpTypeFloat) {
+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT;
+ } else {
+ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED;
+ }
+
+ p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float
+ } break;
+ }
+
+ p_module->specialization_constants[index].name = p_node->name;
+ p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value;
+ p_module->specialization_constants[index].spirv_id = p_node->result_id;
+ index++;
+ }
+
+ return SPV_REFLECT_RESULT_SUCCESS;
+}
+// -- GODOT end --
+
static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module)
{
for (size_t i = 0; i < p_parser->node_count; ++i) {
@@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule(
result = ParsePushConstantBlocks(&parser, p_module);
SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
}
+// -- GODOT begin --
+ if (result == SPV_REFLECT_RESULT_SUCCESS) {
+ result = ParseSpecializationConstants(&parser, p_module);
+ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
+ }
+// -- GODOT end --
if (result == SPV_REFLECT_RESULT_SUCCESS) {
result = ParseEntryPoints(&parser, p_module);
SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
@@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module)
SafeFree(p_entry->used_push_constants);
}
SafeFree(p_module->entry_points);
+// -- GODOT begin --
+ SafeFree(p_module->specialization_constants);
+// -- GODOT end --
// Push constants
for (size_t i = 0; i < p_module->push_constant_block_count; ++i) {
@@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables(
return SPV_REFLECT_RESULT_SUCCESS;
}
+// -- GODOT begin --
+SpvReflectResult spvReflectEnumerateSpecializationConstants(
+ const SpvReflectShaderModule* p_module,
+ uint32_t* p_count,
+ SpvReflectSpecializationConstant** pp_constants
+)
+{
+ if (IsNull(p_module)) {
+ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
+ }
+ if (IsNull(p_count)) {
+ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
+ }
+
+ if (IsNotNull(pp_constants)) {
+ if (*p_count != p_module->specialization_constant_count) {
+ return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
+ }
+
+ for (uint32_t index = 0; index < *p_count; ++index) {
+ SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index];
+ pp_constants[index] = p_const;
+ }
+ }
+ else {
+ *p_count = p_module->specialization_constant_count;
+ }
+
+ return SPV_REFLECT_RESULT_SUCCESS;
+}
+// -- GODOT end --
+
SpvReflectResult spvReflectEnumerateInputVariables(
const SpvReflectShaderModule* p_module,
uint32_t* p_count,
diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h
index a5a956e9e8..21f8160770 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.h
+++ b/thirdparty/spirv-reflect/spirv_reflect.h
@@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription {
struct SpvReflectTypeDescription* members;
} SpvReflectTypeDescription;
+// -- GODOT begin --
+/*! @struct SpvReflectSpecializationConstant
+
+*/
+
+typedef enum SpvReflectSpecializationConstantType {
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0,
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1,
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2,
+} SpvReflectSpecializationConstantType;
+
+typedef struct SpvReflectSpecializationConstant {
+ const char* name;
+ uint32_t spirv_id;
+ uint32_t constant_id;
+ SpvReflectSpecializationConstantType constant_type;
+ union {
+ float float_value;
+ uint32_t int_bool_value;
+ } default_value;
+} SpvReflectSpecializationConstant;
+// -- GODOT end --
/*! @struct SpvReflectInterfaceVariable
@@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule {
SpvReflectInterfaceVariable* interface_variables;
uint32_t push_constant_block_count;
SpvReflectBlockVariable* push_constant_blocks;
+ // -- GODOT begin --
+ uint32_t specialization_constant_count;
+ SpvReflectSpecializationConstant* specialization_constants;
+ // -- GODOT end --
struct Internal {
size_t spirv_size;
@@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables(
SpvReflectInterfaceVariable** pp_variables
);
+// -- GOODT begin --
+/*! @fn spvReflectEnumerateSpecializationConstants
+ @brief If the module contains multiple entry points, this will only get
+ the specialization constants for the first one.
+ @param p_module Pointer to an instance of SpvReflectShaderModule.
+ @param p_count If pp_constants is NULL, the module's specialization constant
+ count will be stored here.
+ If pp_variables is not NULL, *p_count must contain
+ the module's specialization constant count.
+ @param pp_variables If NULL, the module's specialization constant count will be
+ written to *p_count.
+ If non-NULL, pp_constants must point to an array with
+ *p_count entries, where pointers to the module's
+ specialization constants will be written. The caller must not
+ free the specialization constants written to this array.
+ @return If successful, returns SPV_REFLECT_RESULT_SUCCESS.
+ Otherwise, the error code indicates the cause of the
+ failure.
+
+*/
+SpvReflectResult spvReflectEnumerateSpecializationConstants(
+ const SpvReflectShaderModule* p_module,
+ uint32_t* p_count,
+ SpvReflectSpecializationConstant** pp_constants
+);
+// -- GODOT end --
+
/*! @fn spvReflectEnumerateEntryPointInputVariables
@brief Enumerate the input variables for a given entry point.
@param entry_point The name of the entry point to get the input variables for.