diff options
-rw-r--r-- | editor/editor_node.cpp | 31 | ||||
-rw-r--r-- | editor/editor_node.h | 4 |
2 files changed, 35 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cf1c1016fa..08c9b17718 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3984,6 +3984,15 @@ HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node * return modified_property_map; } +void EditorNode::update_ownership_table_for_addition_node_ancestors(Node *p_current_node, HashMap<Node *, Node *> &p_ownership_table) { + p_ownership_table.insert(p_current_node, p_current_node->get_owner()); + + for (int i = 0; i < p_current_node->get_child_count(); i++) { + Node *child = p_current_node->get_child(i); + update_ownership_table_for_addition_node_ancestors(child, p_ownership_table); + } +} + void EditorNode::update_diff_data_for_node( Node *p_edited_scene, Node *p_root, @@ -4079,6 +4088,16 @@ void EditorNode::update_diff_data_for_node( if (node_3d) { new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent()); } + + // Gathers the ownership of all ancestor nodes for later use. + HashMap<Node *, Node *> ownership_table; + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + update_ownership_table_for_addition_node_ancestors(child, ownership_table); + } + + new_additive_node_entry.ownership_table = ownership_table; + p_addition_list.push_back(new_additive_node_entry); return; @@ -6203,6 +6222,18 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins node_3d->set_transform(additive_node_entry.transform_3d); } } + + // Restore the ownership of its ancestors + for (KeyValue<Node *, Node *> &E : additive_node_entry.ownership_table) { + Node *current_ancestor = E.key; + Node *ancestor_owner = E.value; + + if (ancestor_owner == original_node) { + ancestor_owner = instantiated_node; + } + + current_ancestor->set_owner(ancestor_owner); + } } // Restore the selection. diff --git a/editor/editor_node.h b/editor/editor_node.h index eefe45ca1f..8ad5969249 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -832,6 +832,8 @@ public: // Used if the original parent node is lost Transform2D transform_2d; Transform3D transform_3d; + // Used to keep track of the ownership of all ancestor nodes so they can be restored later. + HashMap<Node *, Node *> ownership_table; }; struct ConnectionWithNodePath { @@ -846,6 +848,8 @@ public: List<Node::GroupInfo> groups; }; + void update_ownership_table_for_addition_node_ancestors(Node *p_current_node, HashMap<Node *, Node *> &p_ownership_table); + void update_diff_data_for_node( Node *p_edited_scene, Node *p_root, |