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-rw-r--r--drivers/gles2/shaders/canvas.glsl5
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl4
-rw-r--r--drivers/gles2/shaders/scene.glsl4
-rw-r--r--scene/resources/texture.cpp4
4 files changed, 14 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 45d26e7254..bc734a6597 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -223,16 +223,19 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
+
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index c9a0fd4ba2..558c83960e 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -33,6 +33,8 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
@@ -42,7 +44,7 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL
#define lowp
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 148b5ae7ef..6aa91df20f 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -664,6 +664,8 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
@@ -673,7 +675,7 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4984af57b5..3870916779 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -185,6 +185,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
format = p_format;
w = p_width;
h = p_height;
+ _change_notify();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
@@ -211,6 +212,7 @@ void ImageTexture::set_flags(uint32_t p_flags) {
return; //uninitialized, do not set to texture
}
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
+ _change_notify("flags");
}
uint32_t ImageTexture::get_flags() const {
@@ -712,6 +714,7 @@ Error StreamTexture::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
+ _change_notify();
return OK;
}
String StreamTexture::get_load_path() const {
@@ -801,6 +804,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
+ _change_notify("flags");
}
void StreamTexture::reload_from_file() {