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-rw-r--r--doc/classes/ARVRServer.xml2
-rw-r--r--doc/classes/AnimatedSprite.xml2
-rw-r--r--doc/classes/AnimatedSprite3D.xml2
-rw-r--r--doc/classes/AnimationTree.xml2
-rw-r--r--doc/classes/AtlasTexture.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/AudioStreamRandomPitch.xml2
-rw-r--r--doc/classes/BakedLightmap.xml7
-rw-r--r--doc/classes/BaseButton.xml4
-rw-r--r--doc/classes/BitmapFont.xml2
-rw-r--r--doc/classes/Button.xml2
-rw-r--r--doc/classes/CPUParticles.xml57
-rw-r--r--doc/classes/CPUParticles2D.xml57
-rw-r--r--doc/classes/Camera.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CollisionShape.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/DynamicFont.xml2
-rw-r--r--doc/classes/Environment.xml4
-rw-r--r--doc/classes/GIProbe.xml2
-rw-r--r--doc/classes/GeometryInstance.xml2
-rw-r--r--doc/classes/GradientTexture.xml2
-rw-r--r--doc/classes/Image.xml8
-rw-r--r--doc/classes/KinematicCollision.xml6
-rw-r--r--doc/classes/KinematicCollision2D.xml6
-rw-r--r--doc/classes/Light2D.xml2
-rw-r--r--doc/classes/LightOccluder2D.xml2
-rw-r--r--doc/classes/Line2D.xml6
-rw-r--r--doc/classes/Material.xml2
-rw-r--r--doc/classes/MeshInstance.xml2
-rw-r--r--doc/classes/MeshInstance2D.xml6
-rw-r--r--doc/classes/MeshTexture.xml4
-rw-r--r--doc/classes/MultiMesh.xml2
-rw-r--r--doc/classes/MultiMeshInstance.xml2
-rw-r--r--doc/classes/MultiMeshInstance2D.xml6
-rw-r--r--doc/classes/NavigationMeshInstance.xml2
-rw-r--r--doc/classes/NavigationPolygonInstance.xml2
-rw-r--r--doc/classes/NinePatchRect.xml2
-rw-r--r--doc/classes/PackedScene.xml12
-rw-r--r--doc/classes/PanoramaSky.xml2
-rw-r--r--doc/classes/Particles.xml4
-rw-r--r--doc/classes/Particles2D.xml6
-rw-r--r--doc/classes/ParticlesMaterial.xml29
-rw-r--r--doc/classes/Path.xml6
-rw-r--r--doc/classes/Path2D.xml5
-rw-r--r--doc/classes/Physics2DTestMotionResult.xml2
-rw-r--r--doc/classes/Polygon2D.xml2
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml113
-rw-r--r--doc/classes/ProxyTexture.xml2
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/ShaderMaterial.xml2
-rw-r--r--doc/classes/ShortCut.xml2
-rw-r--r--doc/classes/SpatialMaterial.xml6
-rw-r--r--doc/classes/SpringArm.xml2
-rw-r--r--doc/classes/Sprite.xml4
-rw-r--r--doc/classes/Sprite3D.xml2
-rw-r--r--doc/classes/StaticBody.xml2
-rw-r--r--doc/classes/StaticBody2D.xml2
-rw-r--r--doc/classes/StyleBoxTexture.xml4
-rw-r--r--doc/classes/TextureButton.xml12
-rw-r--r--doc/classes/TextureLayered.xml9
-rw-r--r--doc/classes/TextureProgress.xml6
-rw-r--r--doc/classes/TextureRect.xml2
-rw-r--r--doc/classes/Theme.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TouchScreenButton.xml8
-rw-r--r--doc/classes/VideoPlayer.xml2
-rw-r--r--doc/classes/Viewport.xml2
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml45
-rw-r--r--doc/classes/VisualShaderNodeCubeMap.xml2
-rw-r--r--doc/classes/VisualShaderNodeIs.xml21
-rw-r--r--doc/classes/VisualShaderNodeTexture.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureUniformTriplanar.xml13
-rw-r--r--doc/classes/World.xml4
-rw-r--r--doc/classes/WorldEnvironment.xml2
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp49
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp90
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp82
-rw-r--r--editor/doc/doc_data.cpp4
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/editor_node.cpp262
-rw-r--r--editor/editor_sectioned_inspector.cpp25
-rw-r--r--editor/editor_sectioned_inspector.h2
-rw-r--r--editor/icons/icon_vulkan.svg127
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp16
-rw-r--r--editor/plugins/texture_region_editor_plugin.h6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp32
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp93
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h7
-rw-r--r--editor/scene_tree_dock.cpp6
-rw-r--r--editor/scene_tree_editor.cpp10
-rw-r--r--main/tests/test_shader_lang.cpp7
-rw-r--r--modules/csg/doc_classes/CSGBox.xml2
-rw-r--r--modules/csg/doc_classes/CSGCylinder.xml2
-rw-r--r--modules/csg/doc_classes/CSGMesh.xml4
-rw-r--r--modules/csg/doc_classes/CSGPolygon.xml2
-rw-r--r--modules/csg/doc_classes/CSGSphere.xml2
-rw-r--r--modules/csg/doc_classes/CSGTorus.xml2
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml2
-rw-r--r--modules/gdscript/gdscript_parser.cpp21
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mono/csharp_script.cpp21
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs131
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs110
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs33
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs34
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs13
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp44
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp504
-rw-r--r--modules/mono/mono_gd/gd_mono.h15
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml2
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml4
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPreload.xml2
-rw-r--r--scene/2d/collision_shape_2d.cpp22
-rw-r--r--scene/2d/cpu_particles_2d.cpp20
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/ray_cast_2d.cpp19
-rw-r--r--scene/3d/cpu_particles.cpp20
-rw-r--r--scene/3d/cpu_particles.h4
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/line_edit.cpp8
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/particles_material.cpp30
-rw-r--r--scene/resources/particles_material.h7
-rw-r--r--scene/resources/visual_shader.cpp41
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/visual_shader_nodes.cpp92
-rw-r--r--scene/resources/visual_shader_nodes.h19
-rw-r--r--servers/visual/shader_language.cpp1804
-rw-r--r--servers/visual/shader_language.h49
140 files changed, 2523 insertions, 1987 deletions
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index af1a1b0fff..b71a18858f 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -107,7 +107,7 @@
</method>
</methods>
<members>
- <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null">
+ <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface">
</member>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 72d1fa4881..10ee4222c8 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -51,7 +51,7 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
The displayed animation frame's index.
</member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
+ <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index ff7d2fb9eb..eac5822d53 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -40,7 +40,7 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
The displayed animation frame's index.
</member>
- <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
+ <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 70c1b783df..d1c24e466d 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -43,7 +43,7 @@
</member>
<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
</member>
- <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null">
+ <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
</member>
</members>
<constants>
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 1363287dc1..5b0a06a7fb 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null">
+ <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 92f3a9bd73..4bc29335ff 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -65,7 +65,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
+ <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 362a096810..4734aff770 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -71,7 +71,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
+ <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index d722f2164d..a73f96d082 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -95,7 +95,7 @@
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
+ <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml
index 9c73a64537..a2ee314d92 100644
--- a/doc/classes/AudioStreamRandomPitch.xml
+++ b/doc/classes/AudioStreamRandomPitch.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null">
+ <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
The current [AudioStream].
</member>
<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index 4baf3a6bb2..4a1381295f 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -18,12 +18,14 @@
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
+ Bakes the lightmaps within the currently edited scene.
</description>
</method>
<method name="debug_bake">
<return type="void">
</return>
<description>
+ Executes a dry run bake of lightmaps within the currently edited scene.
</description>
</method>
</methods>
@@ -32,8 +34,10 @@
Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large.
</member>
<member name="bake_default_texels_per_unit" type="float" setter="set_bake_default_texels_per_unit" getter="get_bake_default_texels_per_unit" default="20.0">
+ If a [member Mesh.lightmap_size_hint] isn't specified, the lightmap baker will dynamically set the lightmap size using this value. This value is measured in texels per world unit. The maximum lightmap texture size is 4096x4096.
</member>
<member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
+ Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright.
</member>
<member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )">
The size of the affected area.
@@ -45,6 +49,7 @@
Lightmapping mode. See [enum BakeMode].
</member>
<member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0">
+ Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far.
</member>
<member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1">
Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
@@ -55,7 +60,7 @@
<member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default="&quot;.&quot;">
The location where lightmaps will be saved.
</member>
- <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null">
+ <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
The calculated light data.
</member>
</members>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index f306adced2..9d1c80d3be 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -54,7 +54,7 @@
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
</member>
- <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null">
+ <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
[ButtonGroup] associated to the button.
</member>
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
@@ -63,7 +63,7 @@
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
</member>
- <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null">
+ <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
[ShortCut] associated to the button.
</member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 5ec4947f46..16a28978d5 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -110,7 +110,7 @@
<member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false">
If [code]true[/code], distance field hint is enabled.
</member>
- <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null">
+ <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback">
The fallback font.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index f92cf8fabc..adf826c26b 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -20,7 +20,7 @@
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
Flat buttons don't display decoration.
</member>
- <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null">
+ <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index 12e00be04a..e68b0feb2d 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -106,7 +106,7 @@
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
Initial rotation applied to each particle, in degrees.
</member>
- <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's rotation will be animated along this [Curve].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -115,7 +115,7 @@
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
</member>
- <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's angular velocity will vary along this [Curve].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -124,7 +124,7 @@
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
</member>
- <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation offset will vary along this [Curve].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -133,7 +133,7 @@
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
</member>
- <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation speed will vary along this [Curve].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -142,13 +142,13 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Unused for 3D particles.
</member>
- <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null">
+ <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Unused for 3D particles.
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
</member>
- <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Damping will vary along this [Curve].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -205,7 +205,7 @@
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
</member>
- <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's hue will vary along this [Curve].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -220,10 +220,13 @@
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
+ <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+ Particle lifetime randomness ratio.
+ </member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Linear acceleration applied to each particle in the direction of motion.
</member>
- <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's linear acceleration will vary along this [Curve].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -232,7 +235,7 @@
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
</member>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
@@ -254,7 +257,7 @@
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
- <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's radial acceleration will vary along this [Curve].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -266,7 +269,7 @@
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
</member>
- <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's scale will vary along this [Curve].
</member>
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -281,7 +284,7 @@
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
- <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's tangential acceleration will vary along this [Curve].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -299,52 +302,52 @@
Particles are drawn in order of depth.
</constant>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
</constant>
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
</constant>
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
</constant>
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
</constant>
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
</constant>
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
</constant>
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
</constant>
<constant name="PARAM_SCALE" value="8" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
</constant>
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
</constant>
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
</constant>
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
</constant>
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_flag] to set [member flag_align_y].
+ Use with [method set_particle_flag] to set [member flag_align_y].
</constant>
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
- Use with [method set_flag] to set [member flag_rotate_y].
+ Use with [method set_particle_flag] to set [member flag_rotate_y].
</constant>
<constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
- Use with [method set_flag] to set [member flag_disable_z].
+ Use with [method set_particle_flag] to set [member flag_disable_z].
</constant>
<constant name="FLAG_MAX" value="3" enum="Flags">
Represents the size of the [enum Flags] enum.
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 7380014b96..c8dbffb4cb 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -107,7 +107,7 @@
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
Initial rotation applied to each particle, in degrees.
</member>
- <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's rotation will be animated along this [Curve].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -116,7 +116,7 @@
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
</member>
- <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's angular velocity will vary along this [Curve].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -125,7 +125,7 @@
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
</member>
- <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation offset will vary along this [Curve].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -134,7 +134,7 @@
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
</member>
- <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's animation speed will vary along this [Curve].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -143,13 +143,13 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
- <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null">
+ <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient].
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
</member>
- <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Damping will vary along this [Curve].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -199,7 +199,7 @@
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
</member>
- <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's hue will vary along this [Curve].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -214,10 +214,13 @@
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
+ <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+ Particle lifetime randomness ratio.
+ </member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Linear acceleration applied to each particle in the direction of motion.
</member>
- <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's linear acceleration will vary along this [Curve].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -226,7 +229,7 @@
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
</member>
- <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null">
+ <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
Normal map to be used for the [member texture] property.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
@@ -235,7 +238,7 @@
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
</member>
- <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's orbital velocity will vary along this [Curve].
</member>
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -247,7 +250,7 @@
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
- <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's radial acceleration will vary along this [Curve].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -259,7 +262,7 @@
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
</member>
- <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's scale will vary along this [Curve].
</member>
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -274,13 +277,13 @@
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
- <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
+ <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
Each particle's tangential acceleration will vary along this [Curve].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Tangential acceleration randomness ratio.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.
</member>
</members>
@@ -292,46 +295,46 @@
Particles are drawn in order of remaining lifetime.
</constant>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
</constant>
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
</constant>
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
</constant>
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
</constant>
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
</constant>
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
</constant>
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
</constant>
<constant name="PARAM_SCALE" value="8" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
</constant>
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
</constant>
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
</constant>
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
- Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
+ Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
</constant>
<constant name="PARAM_MAX" value="12" enum="Parameter">
Represents the size of the [enum Parameter] enum.
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
- Use with [method set_flag] to set [member flag_align_y].
+ Use with [method set_particle_flag] to set [member flag_align_y].
</constant>
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
Present for consistency with 3D particle nodes, not used in 2D.
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index c22413ae7e..d410800141 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -171,7 +171,7 @@
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0">
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
</member>
- <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
+ <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.
</member>
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 79e3676068..87b8f5c83d 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -519,7 +519,7 @@
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The material applied to textures on this [CanvasItem].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index bbbc07e6d3..c34c0be839 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -31,7 +31,7 @@
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
A disabled collision shape has no effect in the world.
</member>
- <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
+ <member name="shape" type="Shape" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index fa002bc881..5fd8826a98 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -20,7 +20,7 @@
</member>
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
</member>
- <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
+ <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 8ca0bb0b9b..69fec750a2 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -788,7 +788,7 @@
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
</member>
- <member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null">
+ <member name="theme" type="Theme" setter="set_theme" getter="get_theme">
Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
</member>
</members>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index 666284138b..e8df560a4c 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
+ <member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index ac707d09bc..0820d4e1b6 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -92,7 +92,7 @@
<member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
Extra spacing at the top in pixels.
</member>
- <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null">
+ <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data">
The font data.
</member>
<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )">
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 613c5b6563..cc3d5a1139 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -38,7 +38,7 @@
<member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0">
Global brightness value of the rendered scene (default value is 1).
</member>
- <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null">
+ <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction">
Applies the provided [Texture] resource to affect the global color aspect of the rendered scene.
</member>
<member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0">
@@ -89,7 +89,7 @@
<member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0">
Defines the mode of background.
</member>
- <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null">
+ <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky">
[Sky] resource defined as background.
</member>
<member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0">
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index 6f672bd01a..a9192d1942 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -30,7 +30,7 @@
</member>
<member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false">
</member>
- <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null">
+ <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
</member>
<member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4">
</member>
diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml
index 49c1ce480f..b108e1be7c 100644
--- a/doc/classes/GeometryInstance.xml
+++ b/doc/classes/GeometryInstance.xml
@@ -56,7 +56,7 @@
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
The GeometryInstance's min LOD margin.
</member>
- <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null">
+ <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
The material override for the whole geometry.
If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh.
</member>
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml
index ef46491e02..3492b2e261 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
+ <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The [Gradient] that will be used to fill the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 65d5fbedc3..8cd69ba0da 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -469,13 +469,7 @@
</method>
</methods>
<members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
-&quot;data&quot;: PoolByteArray( ),
-&quot;format&quot;: &quot;Lum8&quot;,
-&quot;height&quot;: 0,
-&quot;mipmaps&quot;: false,
-&quot;width&quot;: 0
-}">
+ <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;data&quot;: PoolByteArray( ),&quot;format&quot;: &quot;Lum8&quot;,&quot;height&quot;: 0,&quot;mipmaps&quot;: false,&quot;width&quot;: 0}">
Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants.
</member>
</members>
diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml
index 4ce28b25c9..44447c8fc8 100644
--- a/doc/classes/KinematicCollision.xml
+++ b/doc/classes/KinematicCollision.xml
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider" default="null">
+ <member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
@@ -21,7 +21,7 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
@@ -30,7 +30,7 @@
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
The colliding object's velocity.
</member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index 91cee3d05a..51c2277fb2 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider" default="null">
+ <member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
@@ -21,7 +21,7 @@
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
- <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
@@ -30,7 +30,7 @@
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
The colliding object's velocity.
</member>
- <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 88ad371983..f61be5a5af 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -70,7 +70,7 @@
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] used for the Light2D's appearance.
</member>
<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml
index 55978aa0a1..c7d52e6ef4 100644
--- a/doc/classes/LightOccluder2D.xml
+++ b/doc/classes/LightOccluder2D.xml
@@ -15,7 +15,7 @@
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
- <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null">
+ <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 106c736147..3cb04b8b89 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -75,7 +75,7 @@
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
</member>
- <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
+ <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
</member>
<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0">
@@ -90,7 +90,7 @@
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0">
@@ -99,7 +99,7 @@
<member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
The line's width.
</member>
- <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
+ <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve">
The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
</member>
</members>
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 80d8b674f3..f584c5207a 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null">
+ <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
</member>
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index e7dbb8e017..c577635c98 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -59,7 +59,7 @@
</method>
</methods>
<members>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] resource for the instance.
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath(&quot;..&quot;)">
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index a44b009fb6..4b38b9aa96 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] that will be drawn by the [MeshInstance2D].
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml
index 4ec8268cc5..f8e02d1851 100644
--- a/doc/classes/MeshTexture.xml
+++ b/doc/classes/MeshTexture.xml
@@ -11,13 +11,13 @@
<methods>
</methods>
<members>
- <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null">
+ <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
Sets the size of the image, needed for reference.
</member>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Sets the mesh used to draw. It must be a mesh using 2D vertices.
</member>
</members>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 295f23a92c..8a72aa155b 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -123,7 +123,7 @@
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count].
</member>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Mesh to be drawn.
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index 5e8cb83a39..16f16fdc8b 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
+ <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
</member>
</members>
diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml
index 28cee1aeba..8509986c3c 100644
--- a/doc/classes/MultiMeshInstance2D.xml
+++ b/doc/classes/MultiMeshInstance2D.xml
@@ -12,13 +12,13 @@
<methods>
</methods>
<members>
- <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
+ <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml
index a6266aac0a..2f9cc58aea 100644
--- a/doc/classes/NavigationMeshInstance.xml
+++ b/doc/classes/NavigationMeshInstance.xml
@@ -11,7 +11,7 @@
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
</member>
- <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null">
+ <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
</member>
</members>
<constants>
diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml
index 26cc7fbf31..83f3386af6 100644
--- a/doc/classes/NavigationPolygonInstance.xml
+++ b/doc/classes/NavigationPolygonInstance.xml
@@ -11,7 +11,7 @@
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
</member>
- <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null">
+ <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
</member>
</members>
<constants>
diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml
index c50c1b6079..f191b08d96 100644
--- a/doc/classes/NinePatchRect.xml
+++ b/doc/classes/NinePatchRect.xml
@@ -53,7 +53,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's texture resource.
</member>
</members>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index f01ef78c02..0400f2704b 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -65,17 +65,7 @@
</method>
</methods>
<members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{
-&quot;conn_count&quot;: 0,
-&quot;conns&quot;: PoolIntArray( ),
-&quot;editable_instances&quot;: [ ],
-&quot;names&quot;: PoolStringArray( ),
-&quot;node_count&quot;: 0,
-&quot;node_paths&quot;: [ ],
-&quot;nodes&quot;: PoolIntArray( ),
-&quot;variants&quot;: [ ],
-&quot;version&quot;: 2
-}">
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PoolIntArray( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PoolStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PoolIntArray( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}">
A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
</member>
diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml
index 93a8bc6166..96aefc0623 100644
--- a/doc/classes/PanoramaSky.xml
+++ b/doc/classes/PanoramaSky.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null">
+ <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
[Texture] to be applied to the PanoramaSky.
</member>
</members>
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 3b9a0554e8..fb74c5a3d4 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -51,7 +51,7 @@
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
</member>
- <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null">
+ <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
[Mesh] that is drawn for the first draw pass.
</member>
<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
@@ -90,7 +90,7 @@
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
</member>
- <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
+ <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 52b0c846ca..7c7b42ce88 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -51,7 +51,7 @@
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
Normal map to be used for the [member texture] property.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
@@ -60,7 +60,7 @@
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>
- <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
+ <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
@@ -69,7 +69,7 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 624a8d4dc5..64751cdf76 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -89,7 +89,7 @@
Initial rotation applied to each particle, in degrees.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
- <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's rotation will be animated along this [CurveTexture].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -99,7 +99,7 @@
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
</member>
- <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity will vary along this [CurveTexture].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -108,7 +108,7 @@
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
</member>
- <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's animation offset will vary along this [CurveTexture].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -117,7 +117,7 @@
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
</member>
- <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's animation speed will vary along this [CurveTexture].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -126,13 +126,13 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
- <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null">
+ <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
</member>
- <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Damping will vary along this [CurveTexture].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -180,7 +180,7 @@
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
</member>
- <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's hue will vary along this [CurveTexture].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -192,10 +192,13 @@
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Initial velocity randomness ratio.
</member>
+ <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
+ Particle lifetime randomness ratio.
+ </member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Linear acceleration applied to each particle in the direction of motion.
</member>
- <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's linear acceleration will vary along this [CurveTexture].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -214,7 +217,7 @@
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
- <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's radial acceleration will vary along this [CurveTexture].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -223,7 +226,7 @@
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
</member>
- <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's scale will vary along this [CurveTexture].
</member>
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
@@ -235,19 +238,19 @@
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
- <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
+ <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
Tangential acceleration randomness ratio.
</member>
- <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
+ <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
Trail particles' color will vary along this [GradientTexture].
</member>
<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1">
Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
</member>
- <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null">
+ <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
Trail particles' size will vary along this [CurveTexture].
</member>
</members>
diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml
index 5c1100e670..12ae8fd3d5 100644
--- a/doc/classes/Path.xml
+++ b/doc/classes/Path.xml
@@ -12,11 +12,7 @@
<methods>
</methods>
<members>
- <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;bake_interval&quot;:0.2,&quot;_data&quot;:{
-&quot;points&quot;: PoolVector3Array( ),
-&quot;tilts&quot;: PoolRealArray( )
-},&quot;up_vector_enabled&quot;:true,&quot;script&quot;:null)
-">
+ <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
A [Curve3D] describing the path.
</member>
</members>
diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml
index 960cd5163d..b49a3d928d 100644
--- a/doc/classes/Path2D.xml
+++ b/doc/classes/Path2D.xml
@@ -12,10 +12,7 @@
<methods>
</methods>
<members>
- <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;bake_interval&quot;:5.0,&quot;_data&quot;:{
-&quot;points&quot;: PoolVector2Array( )
-},&quot;script&quot;:null)
-">
+ <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
A [Curve2D] describing the path.
</member>
</members>
diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml
index 410bffc0f0..752b50922d 100644
--- a/doc/classes/Physics2DTestMotionResult.xml
+++ b/doc/classes/Physics2DTestMotionResult.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="collider" type="Object" setter="" getter="get_collider" default="null">
+ <member name="collider" type="Object" setter="" getter="get_collider">
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
</member>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 6fc0d76d02..7c2aa468ab 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -104,7 +104,7 @@
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
</member>
<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 83d4dea5b1..b0e69bd089 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -24,7 +24,7 @@
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
</members>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 22dae4fe71..7ab29e67ae 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -434,92 +434,31 @@
<member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="" default="3">
Timer for detecting idle in the editor (in seconds).
</member>
- <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777221,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777222,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:32,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:0,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777217,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:1,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777234,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:13,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777230,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777218,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:true,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777218,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777229,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777231,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:14,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777236,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777235,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777233,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:15,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:32,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:3,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
- </member>
- <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{
-&quot;deadzone&quot;: 0.5,
-&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777232,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null)
-, Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:12,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null)
- ]
-}">
+ <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777221,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777222,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:32,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:0,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777217,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:1,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777234,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:13,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777230,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777218,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:true,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777218,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777229,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777231,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:14,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777236,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777235,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777233,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:15,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:32,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:3,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
+ </member>
+ <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{&quot;deadzone&quot;: 0.5,&quot;events&quot;: [ Object(InputEventKey,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;alt&quot;:false,&quot;shift&quot;:false,&quot;control&quot;:false,&quot;meta&quot;:false,&quot;command&quot;:false,&quot;pressed&quot;:false,&quot;scancode&quot;:16777232,&quot;unicode&quot;:0,&quot;echo&quot;:false,&quot;script&quot;:null), Object(InputEventJoypadButton,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;device&quot;:0,&quot;button_index&quot;:12,&quot;pressure&quot;:0.0,&quot;pressed&quot;:false,&quot;script&quot;:null) ]}">
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
@@ -907,7 +846,7 @@
<member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
</member>
- <member name="script" type="Script" setter="" getter="" default="null">
+ <member name="script" type="Script" setter="" getter="">
</member>
</members>
<constants>
diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml
index d403196022..a36f670c42 100644
--- a/doc/classes/ProxyTexture.xml
+++ b/doc/classes/ProxyTexture.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="base" type="Texture" setter="set_base" getter="get_base" default="null">
+ <member name="base" type="Texture" setter="set_base" getter="get_base">
</member>
</members>
<constants>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 07eed6bb34..4378fc3ffe 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -182,7 +182,7 @@
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0">
The body mode. See [enum Mode] for possible values.
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 907a82d51d..f280dc81c2 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -168,7 +168,7 @@
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0">
The body's mode. See [enum Mode] for possible values.
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 01d9055569..ef355c4417 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -48,7 +48,7 @@
</method>
</methods>
<members>
- <member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null">
+ <member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material.
</member>
</members>
diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml
index 44a10ba598..4c5dc0e77b 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/ShortCut.xml
@@ -35,7 +35,7 @@
</method>
</methods>
<members>
- <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null">
+ <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index f739fed733..f684f09263 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -69,7 +69,7 @@
<member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )">
The material's base color.
</member>
- <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
The strength of the anisotropy effect.
@@ -190,7 +190,7 @@
General reflectivity amount.
[b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness].
</member>
- <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2">
</member>
@@ -275,7 +275,7 @@
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
</member>
- <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1">
</member>
diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml
index 16b4b846e4..438d96f2b3 100644
--- a/doc/classes/SpringArm.xml
+++ b/doc/classes/SpringArm.xml
@@ -41,7 +41,7 @@
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
</member>
- <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
+ <member name="shape" type="Shape" setter="set_shape" getter="get_shape">
</member>
<member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0">
</member>
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index c14ae43f66..e5aea961f4 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -49,7 +49,7 @@
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map gives depth to the Sprite.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
@@ -64,7 +64,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 78004c60ee..9a51302bf1 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -23,7 +23,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index 878d76a2e3..a9709d00df 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -27,7 +27,7 @@
The body's friction, from 0 (frictionless) to 1 (full friction).
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
</members>
<constants>
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml
index 4522a50557..4a7f71b667 100644
--- a/doc/classes/StaticBody2D.xml
+++ b/doc/classes/StaticBody2D.xml
@@ -26,7 +26,7 @@
The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
</members>
<constants>
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index f68d749d3b..d5efc80846 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -110,14 +110,14 @@
<member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
Modulates the color of the texture when this style box is drawn.
</member>
- <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
+ <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
The normal map to use when drawing this style box.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Species a sub region of the texture to use.
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The texture to use when drawing this style box.
</member>
</members>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index e3396a10c2..899ab8b875 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -18,22 +18,22 @@
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
</member>
- <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null">
+ <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
</member>
- <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null">
+ <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
Texture to display when the node is disabled. See [member BaseButton.disabled].
</member>
- <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null">
+ <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
Texture to display when the node has mouse or keyboard focus.
</member>
- <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null">
+ <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
Texture to display when the mouse hovers the node.
</member>
- <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null">
+ <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
</member>
- <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null">
+ <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
</member>
</members>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index a9ad5c251d..232df8f59b 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -83,14 +83,7 @@
</method>
</methods>
<members>
- <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
-&quot;depth&quot;: 0,
-&quot;flags&quot;: 4,
-&quot;format&quot;: 37,
-&quot;height&quot;: 0,
-&quot;layers&quot;: [ ],
-&quot;width&quot;: 0
-}">
+ <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}">
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
</member>
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml
index 3900b8bf45..4f8ea6438b 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgress.xml
@@ -57,14 +57,14 @@
<member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
The height of the 9-patch's top row.
</member>
- <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null">
+ <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture">
[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress].
</member>
- <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null">
+ <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture">
[Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
</member>
- <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null">
+ <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
[Texture] that draws under the progress bar. The bar's background.
</member>
<member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )">
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 8320d535ea..be46459b21 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -23,7 +23,7 @@
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's [Texture] resource.
</member>
</members>
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 9c2676a55a..e4db9243ef 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -335,7 +335,7 @@
</method>
</methods>
<members>
- <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null">
+ <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font">
The theme's default font.
</member>
</members>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 3f9c2e8647..efb7a0d900 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -306,7 +306,7 @@
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
- <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null">
+ <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>
</members>
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index fd9f96a41e..fccfb4cd6d 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -21,19 +21,19 @@
<member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
The button's action. Actions can be handled with [InputEventAction].
</member>
- <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null">
+ <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
- <member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="normal" type="Texture" setter="set_texture" getter="get_texture">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], pass-by presses are enabled.
</member>
- <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null">
+ <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
</member>
- <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
+ <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index 45341cee74..18a85d496f 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -64,7 +64,7 @@
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
If [code]true[/code], the video is paused.
</member>
- <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null">
+ <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 9b24aa1a86..117c4835eb 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -295,7 +295,7 @@
<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2">
The rendering mode of viewport.
</member>
- <member name="world" type="World" setter="set_world" getter="get_world" default="null">
+ <member name="world" type="World" setter="set_world" getter="get_world">
The custom [World] which can be used as 3D environment source.
</member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
new file mode 100644
index 0000000000..7edad5294d
--- /dev/null
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
+ </member>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
+ </member>
+ <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="CTYPE_SCALAR" value="0" enum="ComparsionType">
+ </constant>
+ <constant name="CTYPE_VECTOR" value="1" enum="ComparsionType">
+ </constant>
+ <constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType">
+ </constant>
+ <constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType">
+ </constant>
+ <constant name="FUNC_EQUAL" value="0" enum="Function">
+ </constant>
+ <constant name="FUNC_NOT_EQUAL" value="1" enum="Function">
+ </constant>
+ <constant name="FUNC_GREATER_THAN" value="2" enum="Function">
+ </constant>
+ <constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function">
+ </constant>
+ <constant name="FUNC_LESS_THAN" value="4" enum="Function">
+ </constant>
+ <constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
+ </constant>
+ <constant name="COND_ALL" value="0" enum="Condition">
+ </constant>
+ <constant name="COND_ANY" value="1" enum="Condition">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml
index 9a4cb5b17c..b695297f07 100644
--- a/doc/classes/VisualShaderNodeCubeMap.xml
+++ b/doc/classes/VisualShaderNodeCubeMap.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null">
+ <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
</member>
diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml
new file mode 100644
index 0000000000..8db64b7cde
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIs.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_IS_INF" value="0" enum="Function">
+ </constant>
+ <constant name="FUNC_IS_NAN" value="1" enum="Function">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index b3b89eb29b..f3bade9303 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -11,7 +11,7 @@
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
</member>
diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
new file mode 100644
index 0000000000..d4e142651e
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/World.xml b/doc/classes/World.xml
index adb3286c51..c8e6944b83 100644
--- a/doc/classes/World.xml
+++ b/doc/classes/World.xml
@@ -15,10 +15,10 @@
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
</member>
- <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
+ <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World's [Environment].
</member>
- <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null">
+ <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
</member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index a2a454d1b3..b4524bfea0 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -14,7 +14,7 @@
<methods>
</methods>
<members>
- <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
+ <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] resource used by this [WorldEnvironment], defining the default properties.
</member>
</members>
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index b82186162d..8a177e32b0 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -498,7 +498,16 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
Vector2(line->to.x, line->to.y)
};
+#ifdef GLES_OVER_GL
+ if (line->antialiased)
+ glEnable(GL_LINE_SMOOTH);
+#endif
_draw_gui_primitive(2, verts, NULL, NULL);
+
+#ifdef GLES_OVER_GL
+ if (line->antialiased)
+ glDisable(GL_LINE_SMOOTH);
+#endif
} else {
Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5;
@@ -510,6 +519,19 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
};
_draw_gui_primitive(4, verts, NULL, NULL);
+#ifdef GLES_OVER_GL
+ if (line->antialiased) {
+ glEnable(GL_LINE_SMOOTH);
+ for (int j = 0; j < 4; j++) {
+ Vector2 vertsl[2] = {
+ verts[j],
+ verts[(j + 1) % 4],
+ };
+ _draw_gui_primitive(2, vertsl, NULL, NULL);
+ }
+ glDisable(GL_LINE_SMOOTH);
+ }
+#endif
}
} break;
@@ -919,6 +941,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
}
_draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr());
+#ifdef GLES_OVER_GL
+ if (polygon->antialiased) {
+ glEnable(GL_LINE_SMOOTH);
+ _draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ glDisable(GL_LINE_SMOOTH);
+ }
+#endif
} break;
case Item::Command::TYPE_MESH: {
@@ -1120,7 +1149,22 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
if (pline->triangles.size()) {
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
+#ifdef GLES_OVER_GL
+ glEnable(GL_LINE_SMOOTH);
+ if (pline->multiline) {
+ //needs to be different
+ } else {
+ _draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
+ glDisable(GL_LINE_SMOOTH);
+#endif
} else {
+
+#ifdef GLES_OVER_GL
+ if (pline->antialiased)
+ glEnable(GL_LINE_SMOOTH);
+#endif
+
if (pline->multiline) {
int todo = pline->lines.size() / 2;
int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
@@ -1135,6 +1179,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
+
+#ifdef GLES_OVER_GL
+ if (pline->antialiased)
+ glDisable(GL_LINE_SMOOTH);
+#endif
}
} break;
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index ee34a478b1..df7eee2301 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -510,7 +510,97 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
}
} break;
+ case SL::Node::TYPE_ARRAY_DECLARATION: {
+ SL::ArrayDeclarationNode *var_dec_node = (SL::ArrayDeclarationNode *)p_node;
+
+ StringBuffer<> declaration;
+
+ declaration += _prestr(var_dec_node->precision);
+ declaration += _typestr(var_dec_node->datatype);
+
+ for (int i = 0; i < var_dec_node->declarations.size(); i++) {
+
+ if (i > 0) {
+ declaration += ",";
+ }
+
+ declaration += " ";
+
+ declaration += _mkid(var_dec_node->declarations[i].name);
+ declaration += "[";
+ declaration += itos(var_dec_node->declarations[i].size);
+ declaration += "]";
+ int sz = var_dec_node->declarations[i].initializer.size();
+ if (sz > 0) {
+ declaration += "=";
+ declaration += _typestr(var_dec_node->datatype);
+ declaration += "[";
+ declaration += itos(sz);
+ declaration += "]";
+ declaration += "(";
+ for (int j = 0; j < sz; j++) {
+ declaration += _dump_node_code(var_dec_node->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (j != sz - 1) {
+ declaration += ", ";
+ }
+ }
+ declaration += ")";
+ }
+ }
+
+ code += declaration.as_string();
+ } break;
+ case SL::Node::TYPE_ARRAY: {
+ SL::ArrayNode *var_node = (SL::ArrayNode *)p_node;
+
+ if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) {
+ *p_actions.write_flag_pointers[var_node->name] = true;
+ }
+
+ if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
+ String define = p_default_actions.usage_defines[var_node->name];
+
+ if (define.begins_with("@")) {
+ define = p_default_actions.usage_defines[define.substr(1, define.length())];
+ }
+
+ r_gen_code.custom_defines.push_back(define.utf8());
+ used_name_defines.insert(var_node->name);
+ }
+
+ if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) {
+ *p_actions.usage_flag_pointers[var_node->name] = true;
+ used_flag_pointers.insert(var_node->name);
+ }
+
+ if (p_default_actions.renames.has(var_node->name)) {
+ code += p_default_actions.renames[var_node->name];
+ } else {
+ code += _mkid(var_node->name);
+ }
+
+ if (var_node->call_expression != NULL) {
+ code += ".";
+ code += _dump_node_code(var_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+
+ if (var_node->index_expression != NULL) {
+ code += "[";
+ code += _dump_node_code(var_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "]";
+ }
+
+ if (var_node->name == time_name) {
+ if (current_func_name == vertex_name) {
+ r_gen_code.uses_vertex_time = true;
+ }
+ if (current_func_name == fragment_name || current_func_name == light_name) {
+ r_gen_code.uses_fragment_time = true;
+ }
+ }
+
+ } break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *const_node = (SL::ConstantNode *)p_node;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index b0f0a71d56..f826bdf5a2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -607,6 +607,88 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
} break;
+ case SL::Node::TYPE_ARRAY_DECLARATION: {
+
+ SL::ArrayDeclarationNode *vdnode = (SL::ArrayDeclarationNode *)p_node;
+
+ String declaration = _prestr(vdnode->precision) + _typestr(vdnode->datatype);
+ for (int i = 0; i < vdnode->declarations.size(); i++) {
+ if (i > 0) {
+ declaration += ",";
+ } else {
+ declaration += " ";
+ }
+ declaration += _mkid(vdnode->declarations[i].name);
+ declaration += "[";
+ declaration += itos(vdnode->declarations[i].size);
+ declaration += "]";
+ int sz = vdnode->declarations[i].initializer.size();
+ if (sz > 0) {
+ declaration += "=";
+ declaration += _typestr(vdnode->datatype);
+ declaration += "[";
+ declaration += itos(sz);
+ declaration += "]";
+ declaration += "(";
+ for (int j = 0; j < sz; j++) {
+ declaration += _dump_node_code(vdnode->declarations[i].initializer[j], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (j != sz - 1) {
+ declaration += ", ";
+ }
+ }
+ declaration += ")";
+ }
+ }
+
+ code += declaration;
+ } break;
+ case SL::Node::TYPE_ARRAY: {
+ SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
+
+ if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
+ *p_actions.write_flag_pointers[vnode->name] = true;
+ }
+
+ if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
+ String define = p_default_actions.usage_defines[vnode->name];
+ if (define.begins_with("@")) {
+ define = p_default_actions.usage_defines[define.substr(1, define.length())];
+ }
+ r_gen_code.defines.push_back(define.utf8());
+ used_name_defines.insert(vnode->name);
+ }
+
+ if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) {
+ *p_actions.usage_flag_pointers[vnode->name] = true;
+ used_flag_pointers.insert(vnode->name);
+ }
+
+ if (p_default_actions.renames.has(vnode->name))
+ code = p_default_actions.renames[vnode->name];
+ else
+ code = _mkid(vnode->name);
+
+ if (vnode->call_expression != NULL) {
+ code += ".";
+ code += _dump_node_code(vnode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ }
+
+ if (vnode->index_expression != NULL) {
+ code += "[";
+ code += _dump_node_code(vnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += "]";
+ }
+
+ if (vnode->name == time_name) {
+ if (current_func_name == vertex_name) {
+ r_gen_code.uses_vertex_time = true;
+ }
+ if (current_func_name == fragment_name || current_func_name == light_name) {
+ r_gen_code.uses_fragment_time = true;
+ }
+ }
+
+ } break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
return get_constant_text(cnode->datatype, cnode->values);
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index a8ba54d4f8..6f09e73fab 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -266,8 +266,8 @@ void DocData::generate(bool p_basic_types) {
}
}
- if (default_value_valid) {
- prop.default_value = default_value.get_construct_string();
+ if (default_value_valid && default_value.get_type() != Variant::OBJECT) {
+ prop.default_value = default_value.get_construct_string().replace("\n", "");
}
bool found_type = false;
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index cd5d26e577..d81a1dbd77 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -444,6 +444,7 @@ void EditorHelp::_update_doc() {
class_desc->pop();
class_desc->add_newline();
+ class_desc->push_font(doc_code_font);
class_desc->push_indent(1);
class_desc->push_table(2);
class_desc->set_table_column_expand(1, 1);
@@ -509,6 +510,7 @@ void EditorHelp::_update_doc() {
class_desc->pop(); //table
class_desc->pop();
+ class_desc->pop(); // font
class_desc->add_newline();
class_desc->add_newline();
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 3431930b8b..3183f1ae97 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -238,185 +238,183 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
void EditorNode::_notification(int p_what) {
- if (p_what == NOTIFICATION_EXIT_TREE) {
-
- editor_data.save_editor_external_data();
- FileAccess::set_file_close_fail_notify_callback(NULL);
- log->deinit(); // do not get messages anymore
- }
- if (p_what == NOTIFICATION_PROCESS) {
-
- if (opening_prev && !confirmation->is_visible())
- opening_prev = false;
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ if (opening_prev && !confirmation->is_visible())
+ opening_prev = false;
- if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
+ if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
- unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
- _update_title();
- }
+ unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
+ _update_title();
+ }
- if (last_checked_version != editor_data.get_undo_redo().get_version()) {
- _update_scene_tabs();
- last_checked_version = editor_data.get_undo_redo().get_version();
- }
+ if (last_checked_version != editor_data.get_undo_redo().get_version()) {
+ _update_scene_tabs();
+ last_checked_version = editor_data.get_undo_redo().get_version();
+ }
- // update the animation frame of the update spinner
- uint64_t frame = Engine::get_singleton()->get_frames_drawn();
- uint32_t tick = OS::get_singleton()->get_ticks_msec();
+ // update the animation frame of the update spinner
+ uint64_t frame = Engine::get_singleton()->get_frames_drawn();
+ uint32_t tick = OS::get_singleton()->get_ticks_msec();
- if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
+ if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
- update_spinner_step++;
- if (update_spinner_step >= 8)
- update_spinner_step = 0;
+ update_spinner_step++;
+ if (update_spinner_step >= 8)
+ update_spinner_step = 0;
- update_spinner_step_msec = tick;
- update_spinner_step_frame = frame + 1;
+ update_spinner_step_msec = tick;
+ update_spinner_step_frame = frame + 1;
- // update the icon itself only when the spinner is visible
- if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
- update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
+ // update the icon itself only when the spinner is visible
+ if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
+ update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
+ }
}
- }
- editor_selection->update();
+ editor_selection->update();
- scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
+ scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
- ResourceImporterTexture::get_singleton()->update_imports();
- }
- if (p_what == NOTIFICATION_ENTER_TREE) {
+ ResourceImporterTexture::get_singleton()->update_imports();
+ } break;
- Engine::get_singleton()->set_editor_hint(true);
+ case NOTIFICATION_ENTER_TREE: {
+ Engine::get_singleton()->set_editor_hint(true);
- OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
- get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
- get_tree()->get_root()->set_disable_3d(true);
- get_tree()->get_root()->set_as_audio_listener(false);
- get_tree()->get_root()->set_as_audio_listener_2d(false);
- get_tree()->set_auto_accept_quit(false);
- get_tree()->connect("files_dropped", this, "_dropped_files");
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
+ get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
+ get_tree()->get_root()->set_disable_3d(true);
+ get_tree()->get_root()->set_as_audio_listener(false);
+ get_tree()->get_root()->set_as_audio_listener_2d(false);
+ get_tree()->set_auto_accept_quit(false);
+ get_tree()->connect("files_dropped", this, "_dropped_files");
- /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
- }
+ /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
+ case NOTIFICATION_EXIT_TREE: {
+ editor_data.save_editor_external_data();
+ FileAccess::set_file_close_fail_notify_callback(NULL);
+ log->deinit(); // do not get messages anymore
+ editor_data.clear_edited_scenes();
+ } break;
- editor_data.clear_edited_scenes();
- }
- if (p_what == NOTIFICATION_READY) {
+ case NOTIFICATION_READY: {
- VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
- VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
- VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
+ VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
+ VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
+ VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
- feature_profile_manager->notify_changed();
+ feature_profile_manager->notify_changed();
- if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
- _editor_select(EDITOR_2D);
- } else {
- _editor_select(EDITOR_3D);
- }
+ if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
+ _editor_select(EDITOR_2D);
+ } else {
+ _editor_select(EDITOR_3D);
+ }
- _update_debug_options();
+ _update_debug_options();
- /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
- }
+ /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
+ } break;
- if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
- // Restore the original FPS cap after focusing back on the editor
- OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
+ // Restore the original FPS cap after focusing back on the editor
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
- EditorFileSystem::get_singleton()->scan_changes();
- }
+ EditorFileSystem::get_singleton()->scan_changes();
+ } break;
- if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
- // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
- OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
- }
+ // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
+ OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
+ } break;
- if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
+ case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- _menu_option_confirm(FILE_QUIT, false);
- }
+ _menu_option_confirm(FILE_QUIT, false);
+ } break;
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
- Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
+ Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
- theme_base->set_theme(theme);
- gui_base->set_theme(theme);
+ theme_base->set_theme(theme);
+ gui_base->set_theme(theme);
- gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
- scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
- bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
- scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
- scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
+ gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
+ scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
+ bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
+ scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
+ scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
- file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
- project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
- debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
- settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
- help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
+ file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
+ project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
+ debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
+ settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
+ help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
- if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
- scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
- } else {
- scene_tabs->set_min_width(0);
- }
- _update_scene_tabs();
+ if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
+ scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
+ } else {
+ scene_tabs->set_min_width(0);
+ }
+ _update_scene_tabs();
- recent_scenes->set_as_minsize();
+ recent_scenes->set_as_minsize();
- // debugger area
- if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
- bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
+ // debugger area
+ if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
+ bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
- // update_icons
- for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
+ // update_icons
+ for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
- ToolButton *tb = singleton->main_editor_buttons[i];
- EditorPlugin *p_editor = singleton->editor_table[i];
- Ref<Texture> icon = p_editor->get_icon();
+ ToolButton *tb = singleton->main_editor_buttons[i];
+ EditorPlugin *p_editor = singleton->editor_table[i];
+ Ref<Texture> icon = p_editor->get_icon();
- if (icon.is_valid()) {
- tb->set_icon(icon);
- } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
- tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ if (icon.is_valid()) {
+ tb->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
+ tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
+ }
}
- }
- _build_icon_type_cache();
+ _build_icon_type_cache();
- play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
- play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
- play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
- pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
- stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
+ play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
+ play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
+ play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
+ pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
+ stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
- prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
- distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
- scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
+ prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
+ distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
+ scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
- // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
- dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
- dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
+ // clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
+ dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
+ dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
- PopupMenu *p = help_menu->get_popup();
- p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
+ PopupMenu *p = help_menu->get_popup();
+ p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
- _update_update_spinner();
- }
+ _update_update_spinner();
+ } break;
- if (p_what == Control::NOTIFICATION_RESIZED) {
- _update_scene_tabs();
+ case Control::NOTIFICATION_RESIZED: {
+ _update_scene_tabs();
+ } break;
}
}
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index e7019e4ef6..ad6b280b6d 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -144,8 +144,9 @@ void SectionedInspector::_section_selected() {
if (!sections->get_selected())
return;
- filter->set_section(sections->get_selected()->get_metadata(0), sections->get_selected()->get_children() == NULL);
- inspector->set_property_prefix(String(sections->get_selected()->get_metadata(0)) + "/");
+ selected_category = sections->get_selected()->get_metadata(0);
+ filter->set_section(selected_category, sections->get_selected()->get_children() == NULL);
+ inspector->set_property_prefix(selected_category + "/");
}
void SectionedInspector::set_current_section(const String &p_section) {
@@ -197,8 +198,13 @@ void SectionedInspector::edit(Object *p_object) {
filter->set_edited(p_object);
inspector->edit(filter);
- if (sections->get_root()->get_children()) {
- sections->get_root()->get_children()->select(0);
+ TreeItem *first_item = sections->get_root();
+ if (first_item) {
+ while (first_item->get_children())
+ first_item = first_item->get_children();
+
+ first_item->select(0);
+ selected_category = first_item->get_metadata(0);
}
} else {
@@ -208,7 +214,6 @@ void SectionedInspector::edit(Object *p_object) {
void SectionedInspector::update_category_list() {
- String selected_category = get_current_section();
sections->clear();
Object *o = ObjectDB::get_instance(obj);
@@ -224,6 +229,10 @@ void SectionedInspector::update_category_list() {
TreeItem *root = sections->create_item();
section_map[""] = root;
+ String filter;
+ if (search_box)
+ filter = search_box->get_text();
+
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
@@ -236,9 +245,6 @@ void SectionedInspector::update_category_list() {
if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script"))
continue;
- if (search_box && search_box->get_text() != String() && pi.name.findn(search_box->get_text()) == -1)
- continue;
-
int sp = pi.name.find("/");
if (sp == -1)
pi.name = "global/" + pi.name;
@@ -246,6 +252,9 @@ void SectionedInspector::update_category_list() {
Vector<String> sectionarr = pi.name.split("/");
String metasection;
+ if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize()))
+ continue;
+
int sc = MIN(2, sectionarr.size() - 1);
for (int i = 0; i < sc; i++) {
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index c32f23890f..4395e9bb27 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -50,6 +50,8 @@ class SectionedInspector : public HSplitContainer {
EditorInspector *inspector;
LineEdit *search_box;
+ String selected_category;
+
static void _bind_methods();
void _section_selected();
diff --git a/editor/icons/icon_vulkan.svg b/editor/icons/icon_vulkan.svg
deleted file mode 100644
index 1d5fed0305..0000000000
--- a/editor/icons/icon_vulkan.svg
+++ /dev/null
@@ -1,127 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<!-- Created with Inkscape (http://www.inkscape.org/) -->
-
-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
- xmlns:cc="http://creativecommons.org/ns#"
- xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
- xmlns:svg="http://www.w3.org/2000/svg"
- xmlns="http://www.w3.org/2000/svg"
- xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- version="1.1"
- id="svg2"
- width="48"
- height="16"
- viewBox="0 0 47.999999 16"
- sodipodi:docname="icon_vulkan.svg"
- inkscape:version="0.92.3 (2405546, 2018-03-11)">
- <metadata
- id="metadata8">
- <rdf:RDF>
- <cc:Work
- rdf:about="">
- <dc:format>image/svg+xml</dc:format>
- <dc:type
- rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
- </cc:Work>
- </rdf:RDF>
- </metadata>
- <defs
- id="defs6" />
- <sodipodi:namedview
- pagecolor="#ffffff"
- bordercolor="#666666"
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- gridtolerance="10"
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- inkscape:pageshadow="2"
- inkscape:window-width="1853"
- inkscape:window-height="1016"
- id="namedview4"
- showgrid="false"
- inkscape:zoom="10.24"
- inkscape:cx="9.4970674"
- inkscape:cy="11.192118"
- inkscape:window-x="67"
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- <g
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diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 8f58fbd6ab..cb48b5eaa5 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -1021,15 +1021,21 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Sprite") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
}
+void TextureRegionEditorPlugin::_editor_visiblity_changed() {
+ manually_hidden = !region_editor->is_visible_in_tree();
+}
+
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()) || texture_region_button->is_pressed()) {
+ bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
+ if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
} else {
if (region_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ manually_hidden = false;
}
texture_region_button->hide();
region_editor->edit(NULL);
@@ -1076,12 +1082,18 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
}
}
+void TextureRegionEditorPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_editor_visiblity_changed"), &TextureRegionEditorPlugin::_editor_visiblity_changed);
+}
+
TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
+ manually_hidden = false;
editor = p_node;
- region_editor = memnew(TextureRegionEditor(p_node));
+ region_editor = memnew(TextureRegionEditor(p_node));
region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
region_editor->hide();
+ region_editor->connect("visibility_changed", this, "_editor_visiblity_changed");
texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
texture_region_button->hide();
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index a49e0fb96c..4eb84ae176 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -145,10 +145,16 @@ public:
class TextureRegionEditorPlugin : public EditorPlugin {
GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
+ bool manually_hidden;
Button *texture_region_button;
TextureRegionEditor *region_editor;
EditorNode *editor;
+protected:
+ static void _bind_methods();
+
+ void _editor_visiblity_changed();
+
public:
virtual String get_name() const { return "TextureRegion"; }
bool has_main_screen() const { return false; }
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 25e812e31c..766890242f 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -1467,15 +1467,28 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (ED_IS_SHORTCUT("tile_map_editor/mirror_x", p_event)) {
- flip_h = !flip_h;
- _update_palette();
+ if (ED_IS_SHORTCUT("tile_map_editor/rotate_left", p_event)) {
+ _rotate(-1);
CanvasItemEditor::get_singleton()->update_viewport();
return true;
}
- if (ED_IS_SHORTCUT("tile_map_editor/mirror_y", p_event)) {
- flip_v = !flip_v;
- _update_palette();
+ if (ED_IS_SHORTCUT("tile_map_editor/rotate_right", p_event)) {
+ _rotate(1);
+ CanvasItemEditor::get_singleton()->update_viewport();
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tile_map_editor/flip_horizontal", p_event)) {
+ _flip_horizontal();
+ CanvasItemEditor::get_singleton()->update_viewport();
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tile_map_editor/flip_vertical", p_event)) {
+ _flip_vertical();
+ CanvasItemEditor::get_singleton()->update_viewport();
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tile_map_editor/clear_transform", p_event)) {
+ _clear_transform();
CanvasItemEditor::get_singleton()->update_viewport();
return true;
}
@@ -1917,8 +1930,6 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase Selection"), KEY_DELETE);
ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find Tile"), KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T);
- ED_SHORTCUT("tile_map_editor/mirror_x", TTR("Mirror X"), KEY_A);
- ED_SHORTCUT("tile_map_editor/mirror_y", TTR("Mirror Y"), KEY_S);
HBoxContainer *tool_hb = memnew(HBoxContainer);
add_child(tool_hb);
@@ -2044,30 +2055,35 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
rotate_left_button->connect("pressed", this, "_rotate", varray(-1));
+ rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A));
tool_hb->add_child(rotate_left_button);
rotate_right_button = memnew(ToolButton);
rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
rotate_right_button->connect("pressed", this, "_rotate", varray(1));
+ rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S));
tool_hb->add_child(rotate_right_button);
flip_horizontal_button = memnew(ToolButton);
flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
flip_horizontal_button->connect("pressed", this, "_flip_horizontal");
+ flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X));
tool_hb->add_child(flip_horizontal_button);
flip_vertical_button = memnew(ToolButton);
flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
flip_vertical_button->connect("pressed", this, "_flip_vertical");
+ flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z));
tool_hb->add_child(flip_vertical_button);
clear_transform_button = memnew(ToolButton);
clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
clear_transform_button->connect("pressed", this, "_clear_transform");
+ clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W));
tool_hb->add_child(clear_transform_button);
clear_transform_button->set_disabled(true);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7ecceaed1d..cd8e36f68b 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -184,6 +184,11 @@ void VisualShaderEditor::_update_options_menu() {
int item_count2 = 0;
bool is_first_item = true;
+ Color unsupported_color = get_color("error_color", "Editor");
+ Color supported_color = get_color("warning_color", "Editor");
+
+ static bool low_driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES2";
+
int current_func = -1;
if (!visual_shader.is_null()) {
@@ -239,6 +244,10 @@ void VisualShaderEditor::_update_options_menu() {
if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) {
++item_count2;
TreeItem *item = members->create_item(sub_category);
+ if (add_options[i].highend && low_driver)
+ item->set_custom_color(0, unsupported_color);
+ else if (add_options[i].highend)
+ item->set_custom_color(0, supported_color);
item->set_text(0, add_options[i].name);
if (is_first_item) {
item->select(0);
@@ -271,6 +280,10 @@ void VisualShaderEditor::_update_options_menu() {
if ((add_options[i].func == current_func || add_options[i].func == -1) && _is_available(add_options[i].mode)) {
++item_count;
TreeItem *item = members->create_item(category);
+ if (add_options[i].highend && low_driver)
+ item->set_custom_color(0, unsupported_color);
+ else if (add_options[i].highend)
+ item->set_custom_color(0, supported_color);
item->set_text(0, add_options[i].name);
switch (add_options[i].return_type) {
case VisualShaderNode::PORT_TYPE_SCALAR:
@@ -529,6 +542,9 @@ void VisualShaderEditor::_update_graph() {
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
button->connect("draw", this, "_draw_color_over_button", varray(button, default_value));
} break;
+ case Variant::BOOL: {
+ button->set_text(((bool)default_value) ? "true" : "false");
+ } break;
case Variant::INT:
case Variant::REAL: {
button->set_text(String::num(default_value, 4));
@@ -1723,7 +1739,11 @@ void VisualShaderEditor::_member_selected() {
if (item != NULL && item->has_meta("id")) {
members_dialog->get_ok()->set_disabled(false);
- node_desc->set_text(add_options[item->get_meta("id")].description);
+ if (add_options[item->get_meta("id")].highend) {
+ node_desc->set_text(TTR("(GLES3 only)") + " " + add_options[item->get_meta("id")].description); // TODO: change it to (Vulkan Only) when its ready
+ } else {
+ node_desc->set_text(add_options[item->get_meta("id")].description);
+ }
} else {
members_dialog->get_ok()->set_disabled(true);
node_desc->set_text("");
@@ -2059,15 +2079,15 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), VisualShaderNodeCompare::FUNC_GREATER_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
+ add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the contains the result of comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
@@ -2202,16 +2222,16 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2228,18 +2248,18 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2255,20 +2275,21 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
add_options.push_back(AddOption("Texture", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, VisualShaderNode::PORT_TYPE_COLOR));
+ add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, VisualShaderNode::PORT_TYPE_COLOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
// TRANSFORM
add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("(GLES3 only) Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors.")));
- add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("(GLES3 only) Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("(GLES3 only) Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
+ add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
+ add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2286,16 +2307,16 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2320,20 +2341,20 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("(GLES3 only) Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2349,15 +2370,15 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
- add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT));
+ add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
/////////////////////////////////////////////////////////////////////
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 4274cc3d76..100bc53d00 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -103,8 +103,9 @@ class VisualShaderEditor : public VBoxContainer {
int return_type;
int func;
float value;
+ bool highend;
- AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) {
+ AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
category = p_category;
@@ -115,9 +116,10 @@ class VisualShaderEditor : public VBoxContainer {
mode = p_mode;
func = p_func;
value = p_value;
+ highend = p_highend;
}
- AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1) {
+ AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
type = p_type;
category = p_category;
@@ -128,6 +130,7 @@ class VisualShaderEditor : public VBoxContainer {
mode = p_mode;
func = p_func;
value = p_value;
+ highend = p_highend;
}
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 935946bf24..c43d164078 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -394,7 +394,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (!profile_allow_editing) {
break;
}
- create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class());
+
+ Node *selected = scene_tree->get_selected();
+ if (selected)
+ create_dialog->popup_create(false, true, selected->get_class());
+
} break;
case TOOL_ATTACH_SCRIPT: {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 445ca3a792..c1a14685b0 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -70,7 +70,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
} else if (p_id == BUTTON_SCRIPT) {
RefPtr script = n->get_script();
- if (!script.is_null())
+ Ref<Script> script_typed = script;
+ if (!script_typed.is_null())
emit_signal("open_script", script);
} else if (p_id == BUTTON_VISIBILITY) {
@@ -210,7 +211,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (connect_to_script_mode) {
Color accent = get_color("accent_color", "Editor");
- if (!p_node->get_script().is_null()) {
+ Ref<Script> script = p_node->get_script();
+ if (!script.is_null()) {
//has script
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
} else {
@@ -290,8 +292,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
- if (!p_node->get_script().is_null()) {
- Ref<Script> script = p_node->get_script();
+ Ref<Script> script = p_node->get_script();
+ if (!script.is_null()) {
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
}
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index dcb19b7df7..d66e706b6f 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -197,6 +197,13 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
case SL::Node::TYPE_VARIABLE_DECLARATION: {
// FIXME: Implement
} break;
+ case SL::Node::TYPE_ARRAY: {
+ SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
+ code = vnode->name;
+ } break;
+ case SL::Node::TYPE_ARRAY_DECLARATION: {
+ // FIXME: Implement
+ } break;
case SL::Node::TYPE_CONSTANT: {
SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
return get_constant_text(cnode->datatype, cnode->values);
diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml
index d100c01205..14f5a1952e 100644
--- a/modules/csg/doc_classes/CSGBox.xml
+++ b/modules/csg/doc_classes/CSGBox.xml
@@ -17,7 +17,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Height of the box measured from the center of the box.
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
</member>
<member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml
index 643eb7c7f4..9fc0281887 100644
--- a/modules/csg/doc_classes/CSGCylinder.xml
+++ b/modules/csg/doc_classes/CSGCylinder.xml
@@ -17,7 +17,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
The height of the cylinder.
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the cylinder.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml
index daa08decb6..afe0bc262d 100644
--- a/modules/csg/doc_classes/CSGMesh.xml
+++ b/modules/csg/doc_classes/CSGMesh.xml
@@ -11,9 +11,9 @@
<methods>
</methods>
<members>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
</member>
- <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The mesh resource to use as a CSG shape.
</member>
</members>
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml
index 48f5d730cc..0ecee92cd5 100644
--- a/modules/csg/doc_classes/CSGPolygon.xml
+++ b/modules/csg/doc_classes/CSGPolygon.xml
@@ -14,7 +14,7 @@
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Extrusion depth when [member mode] is [constant MODE_DEPTH].
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
Material to use for the resulting mesh.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode" default="0">
diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml
index 0a62644179..714e725acb 100644
--- a/modules/csg/doc_classes/CSGSphere.xml
+++ b/modules/csg/doc_classes/CSGSphere.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the sphere.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12">
diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml
index 156fb185e7..5dc6bb8380 100644
--- a/modules/csg/doc_classes/CSGTorus.xml
+++ b/modules/csg/doc_classes/CSGTorus.xml
@@ -14,7 +14,7 @@
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
The inner radius of the torus.
</member>
- <member name="material" type="Material" setter="set_material" getter="get_material" default="null">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the torus.
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index 95ed1fc048..8750ddc56d 100644
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -33,7 +33,7 @@
</method>
</methods>
<members>
- <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null">
+ <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
</member>
</members>
<constants>
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
index 460471386d..e34e209374 100644
--- a/modules/gdnative/doc_classes/NativeScript.xml
+++ b/modules/gdnative/doc_classes/NativeScript.xml
@@ -53,7 +53,7 @@
<members>
<member name="class_name" type="String" setter="set_class_name" getter="get_class_name" default="&quot;&quot;">
</member>
- <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library" default="null">
+ <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
</member>
<member name="script_class_icon_path" type="String" setter="set_script_class_icon_path" getter="get_script_class_icon_path" default="&quot;&quot;">
</member>
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 80da606967..fa430b5364 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2211,6 +2211,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
p_block->has_return = true;
+ bool catch_all_appeared = false;
+
while (true) {
while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline())
@@ -2221,7 +2223,7 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
return;
if (indent_level > tab_level.back()->get()) {
- return; // go back a level
+ break; // go back a level
}
if (pending_newline != -1) {
@@ -2236,12 +2238,20 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
branch->patterns.push_back(_parse_pattern(p_static));
if (!branch->patterns[0]) {
- return;
+ break;
}
bool has_binding = branch->patterns[0]->pt_type == PatternNode::PT_BIND;
bool catch_all = has_binding || branch->patterns[0]->pt_type == PatternNode::PT_WILDCARD;
+#ifdef DEBUG_ENABLED
+ // Branches after a wildcard or binding are unreachable
+ if (catch_all_appeared && !current_function->has_unreachable_code) {
+ _add_warning(GDScriptWarning::UNREACHABLE_CODE, -1, current_function->name.operator String());
+ current_function->has_unreachable_code = true;
+ }
+#endif
+
while (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
branch->patterns.push_back(_parse_pattern(p_static));
@@ -2259,6 +2269,8 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
catch_all = catch_all || pt == PatternNode::PT_WILDCARD;
}
+ catch_all_appeared = catch_all_appeared || catch_all;
+
if (!_enter_indent_block()) {
_set_error("Expected block in pattern branch");
return;
@@ -2274,6 +2286,11 @@ void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBran
p_branches.push_back(branch);
}
+
+ // Even if all branches return, there is possibility of default fallthrough
+ if (!catch_all_appeared) {
+ p_block->has_return = false;
+ }
}
void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings) {
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 325432579f..1bd3d72066 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -210,7 +210,7 @@
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
</member>
- <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library" default="null">
+ <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
<member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 1add697997..078a490b22 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -114,15 +114,20 @@ void CSharpLanguage::init() {
gdmono = memnew(GDMono);
gdmono->initialize();
-#ifndef MONO_GLUE_ENABLED
- WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting");
-#endif
-
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+ // Generate bindings here, before loading assemblies. `initialize_load_assemblies` aborts
+ // the applications if the api assemblies or the main tools assembly is missing, but this
+ // is not a problem for BindingsGenerator as it only needs the tools project editor assembly.
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif
+#ifndef MONO_GLUE_ENABLED
+ print_line("Run this binary with `--generate-mono-glue path/to/modules/mono/glue`");
+#endif
+
+ gdmono->initialize_load_assemblies();
+
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&_editor_init_callback);
@@ -710,14 +715,6 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
return false; // No assembly to load
}
-#ifdef TOOLS_ENABLED
- if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
- return false; // The core API assembly to load is invalidated
-
- if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
- return false; // The editor API assembly to load is invalidated
-#endif
-
return true;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
index e216d30462..4535ed7247 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
@@ -1,9 +1,9 @@
using Godot;
using System;
-using System.Collections.Generic;
using Godot.Collections;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
+using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using Directory = GodotTools.Utils.Directory;
@@ -26,7 +26,7 @@ namespace GodotTools
public static void AddItem(string projectPath, string itemType, string include)
{
- if (!(bool) Internal.GlobalDef("mono/project/auto_update_project", true))
+ if (!(bool) GlobalDef("mono/project/auto_update_project", true))
return;
ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
index 433a931941..a884b0ead0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
@@ -5,6 +5,7 @@ using System.Threading.Tasks;
using GodotTools.Build;
using GodotTools.Internals;
using GodotTools.Utils;
+using static GodotTools.Internals.Globals;
using Error = Godot.Error;
using File = GodotTools.Utils.File;
using Directory = GodotTools.Utils.Directory;
@@ -192,134 +193,14 @@ namespace GodotTools
return false;
}
- private static bool CopyApiAssembly(string srcDir, string dstDir, string assemblyName, ApiAssemblyType apiType)
- {
- // Create destination directory if needed
- if (!Directory.Exists(dstDir))
- {
- try
- {
- Directory.CreateDirectory(dstDir);
- }
- catch (IOException e)
- {
- ShowBuildErrorDialog($"Failed to create destination directory for the API assemblies. Exception message: {e.Message}");
- return false;
- }
- }
-
- string assemblyFile = assemblyName + ".dll";
- string assemblySrc = Path.Combine(srcDir, assemblyFile);
- string assemblyDst = Path.Combine(dstDir, assemblyFile);
-
- if (!File.Exists(assemblyDst) || File.GetLastWriteTime(assemblySrc) > File.GetLastWriteTime(assemblyDst) ||
- Internal.MetadataIsApiAssemblyInvalidated(apiType))
- {
- string xmlFile = $"{assemblyName}.xml";
- string pdbFile = $"{assemblyName}.pdb";
-
- try
- {
- File.Copy(Path.Combine(srcDir, xmlFile), Path.Combine(dstDir, xmlFile));
- }
- catch (IOException e)
- {
- Godot.GD.PushWarning(e.ToString());
- }
-
- try
- {
- File.Copy(Path.Combine(srcDir, pdbFile), Path.Combine(dstDir, pdbFile));
- }
- catch (IOException e)
- {
- Godot.GD.PushWarning(e.ToString());
- }
-
- try
- {
- File.Copy(assemblySrc, assemblyDst);
- }
- catch (IOException e)
- {
- ShowBuildErrorDialog($"Failed to copy {assemblyFile}. Exception message: {e.Message}");
- return false;
- }
-
- Internal.MetadataSetApiAssemblyInvalidated(apiType, false);
- }
-
- return true;
- }
-
- public static bool MakeApiAssembly(ApiAssemblyType apiType, string config)
- {
- string apiName = apiType == ApiAssemblyType.Core ? ApiAssemblyNames.Core : ApiAssemblyNames.Editor;
-
- string editorPrebuiltApiDir = Path.Combine(GodotSharpDirs.DataEditorPrebuiltApiDir, config);
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, config);
-
- if (File.Exists(Path.Combine(editorPrebuiltApiDir, $"{apiName}.dll")))
- {
- using (var copyProgress = new EditorProgress("mono_copy_prebuilt_api_assembly", $"Copying prebuilt {apiName} assembly...", 1))
- {
- copyProgress.Step($"Copying {apiName} assembly", 0);
- return CopyApiAssembly(editorPrebuiltApiDir, resAssembliesDir, apiName, apiType);
- }
- }
-
- const string apiSolutionName = ApiAssemblyNames.SolutionName;
-
- using (var pr = new EditorProgress($"mono_build_release_{apiSolutionName}", $"Building {apiSolutionName} solution...", 3))
- {
- pr.Step($"Generating {apiSolutionName} solution", 0);
-
- string apiSlnDir = Path.Combine(GodotSharpDirs.MonoSolutionsDir, _ApiFolderName(ApiAssemblyType.Core));
- string apiSlnFile = Path.Combine(apiSlnDir, $"{apiSolutionName}.sln");
-
- if (!Directory.Exists(apiSlnDir) || !File.Exists(apiSlnFile))
- {
- var bindingsGenerator = new BindingsGenerator();
-
- if (!Godot.OS.IsStdoutVerbose())
- bindingsGenerator.LogPrintEnabled = false;
-
- Error err = bindingsGenerator.GenerateCsApi(apiSlnDir);
- if (err != Error.Ok)
- {
- ShowBuildErrorDialog($"Failed to generate {apiSolutionName} solution. Error: {err}");
- return false;
- }
- }
-
- pr.Step($"Building {apiSolutionName} solution", 1);
-
- if (!BuildApiSolution(apiSlnDir, config))
- return false;
-
- pr.Step($"Copying {apiName} assembly", 2);
-
- // Copy the built assembly to the assemblies directory
- string apiAssemblyDir = Path.Combine(apiSlnDir, apiName, "bin", config);
- if (!CopyApiAssembly(apiAssemblyDir, resAssembliesDir, apiName, apiType))
- return false;
- }
-
- return true;
- }
-
public static bool BuildProjectBlocking(string config, IEnumerable<string> godotDefines)
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return true; // No solution to build
- string apiConfig = config == "Release" ? "Release" : "Debug";
-
- if (!MakeApiAssembly(ApiAssemblyType.Core, apiConfig))
- return false;
-
- if (!MakeApiAssembly(ApiAssemblyType.Editor, apiConfig))
- return false;
+ // Make sure to update the API assemblies if they happen to be missing. Just in
+ // case the user decided to delete them at some point after they were loaded.
+ Internal.UpdateApiAssembliesFromPrebuilt();
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
@@ -376,7 +257,7 @@ namespace GodotTools
{
// Build tool settings
- Internal.EditorDef("mono/builds/build_tool", OS.IsWindows() ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
+ EditorDef("mono/builds/build_tool", OS.IsWindows() ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
@@ -390,7 +271,7 @@ namespace GodotTools
$"{PropNameMsbuildMono},{PropNameXbuild}"
});
- Internal.EditorDef("mono/builds/print_build_output", false);
+ EditorDef("mono/builds/print_build_output", false);
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index da439b8d6f..90dec43412 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.IO;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
+using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using Path = System.IO.Path;
using OS = GodotTools.Utils.OS;
@@ -26,15 +27,15 @@ namespace GodotTools
private MonoDevelopInstance monoDevelopInstance;
private MonoDevelopInstance visualStudioForMacInstance;
- private WeakReference<GodotSharpExport> exportPluginWeak;
+ private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization
public MonoBottomPanel MonoBottomPanel { get; private set; }
private bool CreateProjectSolution()
{
- using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...", 2)) // TTR("Generating solution...")
+ using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 2))
{
- pr.Step("Generating C# project..."); // TTR("Generating C# project...")
+ pr.Step("Generating C# project...".TTR());
string resourceDir = ProjectSettings.GlobalizePath("res://");
@@ -67,96 +68,28 @@ namespace GodotTools
}
catch (IOException e)
{
- ShowErrorDialog($"Failed to save solution. Exception message: {e.Message}"); // TTR
+ ShowErrorDialog("Failed to save solution. Exception message: ".TTR() + e.Message);
return false;
}
- string apiConfig = "Debug";
+ // Make sure to update the API assemblies if they happen to be missing. Just in
+ // case the user decided to delete them at some point after they were loaded.
+ Internal.UpdateApiAssembliesFromPrebuilt();
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Core, apiConfig))
- return false;
-
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Editor, apiConfig))
- return false;
-
- pr.Step("Done"); // TTR("Done")
+ pr.Step("Done".TTR());
// Here, after all calls to progress_task_step
CallDeferred(nameof(_RemoveCreateSlnMenuOption));
}
else
{
- ShowErrorDialog("Failed to create C# project."); // TTR
+ ShowErrorDialog("Failed to create C# project.".TTR());
}
return true;
}
}
- private static int _makeApiSolutionsAttempts = 100;
- private static bool _makeApiSolutionsRecursionGuard = false;
-
- private void _MakeApiSolutionsIfNeeded()
- {
- // I'm sick entirely of ProgressDialog
-
- if (Internal.IsMessageQueueFlushing() || Engine.GetMainLoop() == null)
- {
- if (_makeApiSolutionsAttempts == 0) // This better never happen or I swear...
- throw new TimeoutException();
-
- if (Engine.GetMainLoop() != null)
- {
- if (!Engine.GetMainLoop().IsConnected("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded)))
- Engine.GetMainLoop().Connect("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded));
- }
- else
- {
- CallDeferred(nameof(_MakeApiSolutionsIfNeededImpl));
- }
-
- _makeApiSolutionsAttempts--;
- return;
- }
-
- // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike
- // the message queue, with signals the collateral damage should be minimal in the worst case.
- if (!_makeApiSolutionsRecursionGuard)
- {
- _makeApiSolutionsRecursionGuard = true;
-
- // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead
- if (Engine.GetMainLoop().IsConnected("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded)))
- Engine.GetMainLoop().Disconnect("idle_frame", this, nameof(_MakeApiSolutionsIfNeeded));
-
- _MakeApiSolutionsIfNeededImpl();
-
- _makeApiSolutionsRecursionGuard = false;
- }
- }
-
- private void _MakeApiSolutionsIfNeededImpl()
- {
- // If the project has a solution and C# project make sure the API assemblies are present and up to date
-
- string api_config = "Debug";
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, api_config);
-
- if (!File.Exists(Path.Combine(resAssembliesDir, $"{ApiAssemblyNames.Core}.dll")) ||
- Internal.MetadataIsApiAssemblyInvalidated(ApiAssemblyType.Core))
- {
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Core, api_config))
- return;
- }
-
- if (!File.Exists(Path.Combine(resAssembliesDir, $"{ApiAssemblyNames.Editor}.dll")) ||
- Internal.MetadataIsApiAssemblyInvalidated(ApiAssemblyType.Editor))
- {
- if (!GodotSharpBuilds.MakeApiAssembly(ApiAssemblyType.Editor, api_config))
- return; // Redundant? I don't think so!
- }
- }
-
private void _RemoveCreateSlnMenuOption()
{
menuPopup.RemoveItem(menuPopup.GetItemIndex((int) MenuOptions.CreateSln));
@@ -407,7 +340,7 @@ namespace GodotTools
MonoBottomPanel = new MonoBottomPanel();
- bottomPanelBtn = AddControlToBottomPanel(MonoBottomPanel, "Mono"); // TTR("Mono")
+ bottomPanelBtn = AddControlToBottomPanel(MonoBottomPanel, "Mono".TTR());
AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
@@ -419,7 +352,7 @@ namespace GodotTools
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
- menuPopup.AddItem("About C# support", (int) MenuOptions.AboutCSharp); // TTR("About C# support")
+ menuPopup.AddItem("About C# support".TTR(), (int) MenuOptions.AboutCSharp);
aboutDialog = new AcceptDialog();
editorBaseControl.AddChild(aboutDialog);
aboutDialog.WindowTitle = "Important: C# support is not feature-complete";
@@ -441,7 +374,7 @@ namespace GodotTools
var aboutLabel = new Label();
aboutHBox.AddChild(aboutLabel);
- aboutLabel.RectMinSize = new Vector2(600, 150) * Internal.EditorScale;
+ aboutLabel.RectMinSize = new Vector2(600, 150) * EditorScale;
aboutLabel.SizeFlagsVertical = (int) Control.SizeFlags.ExpandFill;
aboutLabel.Autowrap = true;
aboutLabel.Text =
@@ -454,7 +387,7 @@ namespace GodotTools
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
- Internal.EditorDef("mono/editor/show_info_on_start", true);
+ EditorDef("mono/editor/show_info_on_start", true);
// CheckBox in main container
aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
@@ -464,16 +397,13 @@ namespace GodotTools
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
- // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
- CallDeferred(nameof(_MakeApiSolutionsIfNeeded));
-
// Make sure the existing project has Api assembly references configured correctly
CSharpProject.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
}
else
{
bottomPanelBtn.Hide();
- menuPopup.AddItem("Create C# solution", (int) MenuOptions.CreateSln); // TTR("Create C# solution")
+ menuPopup.AddItem("Create C# solution".TTR(), (int) MenuOptions.CreateSln);
}
menuPopup.Connect("id_pressed", this, nameof(_MenuOptionPressed));
@@ -488,7 +418,7 @@ namespace GodotTools
AddControlToContainer(CustomControlContainer.Toolbar, buildButton);
// External editor settings
- Internal.EditorDef("mono/editor/external_editor", ExternalEditor.None);
+ EditorDef("mono/editor/external_editor", ExternalEditor.None);
string settingsHintStr = "Disabled";
@@ -520,7 +450,7 @@ namespace GodotTools
// Export plugin
var exportPlugin = new GodotSharpExport();
AddExportPlugin(exportPlugin);
- exportPluginWeak = new WeakReference<GodotSharpExport>(exportPlugin);
+ exportPluginWeak = WeakRef(exportPlugin);
GodotSharpBuilds.Initialize();
}
@@ -529,13 +459,15 @@ namespace GodotTools
{
base.Dispose(disposing);
- if (exportPluginWeak.TryGetTarget(out var exportPlugin))
+ if (exportPluginWeak != null)
{
// We need to dispose our export plugin before the editor destroys EditorSettings.
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
- exportPlugin.Dispose();
+ (exportPluginWeak.GetRef() as GodotSharpExport)?.Dispose();
+
+ exportPluginWeak.Dispose();
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index a0ff8a0df1..01e8c87d14 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -44,6 +44,7 @@
<Compile Include="Internals\GodotSharpDirs.cs" />
<Compile Include="Internals\Internal.cs" />
<Compile Include="Internals\ScriptClassParser.cs" />
+ <Compile Include="Internals\Globals.cs" />
<Compile Include="MonoDevelopInstance.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Build\BuildSystem.cs" />
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index aa52079cf4..0f6f5ffadc 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -1,5 +1,6 @@
using Godot;
using GodotTools.Internals;
+using static GodotTools.Internals.Globals;
namespace GodotTools
{
@@ -37,7 +38,7 @@ namespace GodotTools
watchTimer = new Timer
{
OneShot = false,
- WaitTime = (float) Internal.EditorDef("mono/assembly_watch_interval_sec", 0.5)
+ WaitTime = (float) EditorDef("mono/assembly_watch_interval_sec", 0.5)
};
watchTimer.Connect("timeout", this, nameof(TimerTimeout));
AddChild(watchTimer);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
new file mode 100644
index 0000000000..793f84fd77
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs
@@ -0,0 +1,33 @@
+using System.Diagnostics.CodeAnalysis;
+using System.Runtime.CompilerServices;
+
+namespace GodotTools.Internals
+{
+ public static class Globals
+ {
+ public static float EditorScale => internal_EditorScale();
+
+ public static object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false) =>
+ internal_GlobalDef(setting, defaultValue, restartIfChanged);
+
+ public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) =>
+ internal_EditorDef(setting, defaultValue, restartIfChanged);
+
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ public static string TTR(this string text) => internal_TTR(text);
+
+ // Internal Calls
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern float internal_EditorScale();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern object internal_GlobalDef(string setting, object defaultValue, bool restartIfChanged);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern string internal_TTR(string text);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 5c7ce832cd..9526dd3c6f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -10,13 +10,8 @@ namespace GodotTools.Internals
public const string CSharpLanguageType = "CSharpScript";
public const string CSharpLanguageExtension = "cs";
- public static float EditorScale => internal_EditorScale();
-
- public static object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false) =>
- internal_GlobalDef(setting, defaultValue, restartIfChanged);
-
- public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) =>
- internal_EditorDef(setting, defaultValue, restartIfChanged);
+ public static string UpdateApiAssembliesFromPrebuilt() =>
+ internal_UpdateApiAssembliesFromPrebuilt();
public static string FullTemplatesDir =>
internal_FullTemplatesDir();
@@ -25,14 +20,6 @@ namespace GodotTools.Internals
public static bool IsOsxAppBundleInstalled(string bundleId) => internal_IsOsxAppBundleInstalled(bundleId);
- public static bool MetadataIsApiAssemblyInvalidated(ApiAssemblyType apiType) =>
- internal_MetadataIsApiAssemblyInvalidated(apiType);
-
- public static void MetadataSetApiAssemblyInvalidated(ApiAssemblyType apiType, bool invalidated) =>
- internal_MetadataSetApiAssemblyInvalidated(apiType, invalidated);
-
- public static bool IsMessageQueueFlushing() => internal_IsMessageQueueFlushing();
-
public static bool GodotIs32Bits() => internal_GodotIs32Bits();
public static bool GodotIsRealTDouble() => internal_GodotIsRealTDouble();
@@ -62,13 +49,7 @@ namespace GodotTools.Internals
// Internal Calls
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float internal_EditorScale();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object internal_GlobalDef(string setting, object defaultValue, bool restartIfChanged);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged);
+ private static extern string internal_UpdateApiAssembliesFromPrebuilt();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_FullTemplatesDir();
@@ -80,15 +61,6 @@ namespace GodotTools.Internals
private static extern bool internal_IsOsxAppBundleInstalled(string bundleId);
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_MetadataIsApiAssemblyInvalidated(ApiAssemblyType apiType);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_MetadataSetApiAssemblyInvalidated(ApiAssemblyType apiType, bool invalidated);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_IsMessageQueueFlushing();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool internal_GodotIs32Bits();
[MethodImpl(MethodImplOptions.InternalCall)]
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs
index 300cf7fcb9..53ff0891d5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs
@@ -3,6 +3,7 @@ using System;
using System.IO;
using Godot.Collections;
using GodotTools.Internals;
+using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using Path = System.IO.Path;
@@ -254,7 +255,7 @@ namespace GodotTools
panelTabs = new TabContainer
{
TabAlign = TabContainer.TabAlignEnum.Left,
- RectMinSize = new Vector2(0, 228) * Internal.EditorScale,
+ RectMinSize = new Vector2(0, 228) * EditorScale,
SizeFlagsVertical = (int) SizeFlags.ExpandFill
};
panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
@@ -266,7 +267,7 @@ namespace GodotTools
// Builds tab
panelBuildsTab = new VBoxContainer
{
- Name = "Builds", // TTR
+ Name = "Builds".TTR(),
SizeFlagsHorizontal = (int) SizeFlags.ExpandFill
};
panelTabs.AddChild(panelBuildsTab);
@@ -276,7 +277,7 @@ namespace GodotTools
var buildProjectBtn = new Button
{
- Text = "Build Project", // TTR
+ Text = "Build Project".TTR(),
FocusMode = FocusModeEnum.None
};
buildProjectBtn.Connect("pressed", this, nameof(BuildProjectPressed));
@@ -286,7 +287,7 @@ namespace GodotTools
warningsBtn = new ToolButton
{
- Text = "Warnings", // TTR
+ Text = "Warnings".TTR(),
ToggleMode = true,
Pressed = true,
Visible = false,
@@ -297,7 +298,7 @@ namespace GodotTools
errorsBtn = new ToolButton
{
- Text = "Errors", // TTR
+ Text = "Errors".TTR(),
ToggleMode = true,
Pressed = true,
Visible = false,
@@ -310,7 +311,7 @@ namespace GodotTools
viewLogBtn = new Button
{
- Text = "View log", // TTR
+ Text = "View log".TTR(),
FocusMode = FocusModeEnum.None,
Visible = false
};
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index a3b5b450ef..0014aaca70 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -30,7 +30,6 @@
#include "editor_internal_calls.h"
-#include "core/message_queue.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_node.h"
@@ -231,24 +230,34 @@ uint32_t godot_icall_GodotSharpExport_GetExportedAssemblyDependencies(MonoString
return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_lib_dir, dependencies);
}
-float godot_icall_Internal_EditorScale() {
+float godot_icall_Globals_EditorScale() {
return EDSCALE;
}
-MonoObject *godot_icall_Internal_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
+MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
return GDMonoMarshal::variant_to_mono_object(result);
}
-MonoObject *godot_icall_Internal_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
+MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
- Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
+ Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
return GDMonoMarshal::variant_to_mono_object(result);
}
+MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
+ String text = GDMonoMarshal::mono_string_to_godot(p_text);
+ return GDMonoMarshal::mono_string_from_godot(TTR(text));
+}
+
+MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt() {
+ String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt();
+ return GDMonoMarshal::mono_string_from_godot(error_str);
+}
+
MonoString *godot_icall_Internal_FullTemplatesDir() {
String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
@@ -269,18 +278,6 @@ MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id
#endif
}
-MonoBoolean godot_icall_Internal_MetadataIsApiAssemblyInvalidated(int32_t p_api_type) {
- return GDMono::get_singleton()->metadata_is_api_assembly_invalidated((APIAssembly::Type)p_api_type);
-}
-
-void godot_icall_Internal_MetadataSetApiAssemblyInvalidated(int32_t p_api_type, MonoBoolean p_invalidated) {
- GDMono::get_singleton()->metadata_set_api_assembly_invalidated((APIAssembly::Type)p_api_type, (bool)p_invalidated);
-}
-
-MonoBoolean godot_icall_Internal_IsMessageQueueFlushing() {
- return (MonoBoolean)MessageQueue::get_singleton()->is_flushing();
-}
-
MonoBoolean godot_icall_Internal_GodotIs32Bits() {
return sizeof(void *) == 4;
}
@@ -402,15 +399,10 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
// Internals
- mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorScale", (void *)godot_icall_Internal_EditorScale);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_GlobalDef", (void *)godot_icall_Internal_GlobalDef);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorDef", (void *)godot_icall_Internal_EditorDef);
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir);
mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath);
mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataIsApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataIsApiAssemblyInvalidated);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_MetadataSetApiAssemblyInvalidated", (void *)godot_icall_Internal_MetadataSetApiAssemblyInvalidated);
- mono_add_internal_call("GodotTools.Internals.Internal::internal_IsMessageQueueFlushing", (void *)godot_icall_Internal_IsMessageQueueFlushing);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration);
@@ -424,6 +416,12 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing);
mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot);
+ // Globals
+ mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);
+ mono_add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", (void *)godot_icall_Globals_GlobalDef);
+ mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", (void *)godot_icall_Globals_EditorDef);
+ mono_add_internal_call("GodotTools.Internals.Globals::internal_TTR", (void *)godot_icall_Globals_TTR);
+
// Utils.OS
mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 06fbae019c..096ad0f5e3 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -59,10 +59,6 @@
#include "android_mono_config.gen.h"
#endif
-#define OUT_OF_SYNC_ERR_MESSAGE(m_assembly_name) "The assembly '" m_assembly_name "' is out of sync. " \
- "This error is expected if you just upgraded to a newer Godot version. " \
- "Building the project will update the assembly to the correct version."
-
GDMono *GDMono::singleton = NULL;
namespace {
@@ -304,26 +300,9 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
#ifndef TOOLS_ENABLED
- if (!DirAccess::exists("res://.mono")) {
- // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
- // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
-
- String mscorlib_fname("mscorlib.dll");
-
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs);
-
- bool found = false;
- for (int i = 0; i < search_dirs.size(); i++) {
- if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
- found = true;
- break;
- }
- }
-
- if (!found)
- return; // mscorlib is missing, do not initialize mono
- }
+ // Export templates only load the Mono runtime if the project uses it
+ if (!DirAccess::exists("res://.mono"))
+ return;
#endif
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
@@ -354,63 +333,48 @@ void GDMono::initialize() {
_register_internal_calls();
- // The following assemblies are not required at initialization
-#ifdef MONO_GLUE_ENABLED
- if (_load_api_assemblies()) {
- // Everything is fine with the api assemblies, load the tools and project assemblies
-
-#if defined(TOOLS_ENABLED)
- ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
- ERR_FAIL_COND(!_load_tools_assemblies());
-#endif
+ print_verbose("Mono: INITIALIZED");
+}
- _load_project_assembly();
+void GDMono::initialize_load_assemblies() {
- } else {
- if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
-#ifdef TOOLS_ENABLED
- || (editor_api_assembly && editor_api_assembly_out_of_sync)
+#ifndef MONO_GLUE_ENABLED
+ ERR_EXPLAIN("Mono: This binary was built with `mono_glue=no`; cannot load assemblies");
+ CRASH_NOW();
#endif
- ) {
-#ifdef TOOLS_ENABLED
- // The assembly was successfully loaded, but the full api could not be cached.
- // This is most likely an outdated assembly loaded because of an invalid version in the
- // metadata, so we invalidate the version in the metadata and unload the script domain.
-
- if (core_api_assembly_out_of_sync) {
- ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
- metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
- } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
- ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
- metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
- }
- if (editor_api_assembly_out_of_sync) {
- ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
- metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
- }
+ // Load assemblies. The API and tools assemblies are required,
+ // the application is aborted if these assemblies cannot be loaded.
- print_line("Mono: Proceeding to unload scripts domain because of invalid API assemblies.");
+ _load_api_assemblies();
- Error err = _unload_scripts_domain();
- if (err != OK) {
- WARN_PRINT("Mono: Failed to unload scripts domain");
- }
-#else
- ERR_PRINT("The loaded API assembly is invalid");
- CRASH_NOW();
-#endif // TOOLS_ENABLED
- }
+#if defined(TOOLS_ENABLED)
+ if (!_load_tools_assemblies()) {
+ ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
+ CRASH_NOW();
}
-#else
- print_verbose("Mono: Glue disabled, ignoring script assemblies.");
-#endif // MONO_GLUE_ENABLED
+#endif
- print_verbose("Mono: INITIALIZED");
+ // Load the project's main assembly. This doesn't necessarily need to succeed.
+ // The game may not be using .NET at all, or if the project does use .NET and
+ // we're running in the editor, it may just happen to be it wasn't built yet.
+ if (!_load_project_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ print_error("Mono: Failed to load project assembly");
+ }
+}
+
+bool GDMono::_are_api_assemblies_out_of_sync() {
+ bool out_of_sync = core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated);
+#ifdef TOOLS_ENABLED
+ if (!out_of_sync)
+ out_of_sync = editor_api_assembly && editor_api_assembly_out_of_sync;
+#endif
+ return out_of_sync;
}
-#ifdef MONO_GLUE_ENABLED
namespace GodotSharpBindings {
+#ifdef MONO_GLUE_ENABLED
uint64_t get_core_api_hash();
#ifdef TOOLS_ENABLED
@@ -419,13 +383,33 @@ uint64_t get_editor_api_hash();
uint32_t get_bindings_version();
void register_generated_icalls();
-} // namespace GodotSharpBindings
+
+#else
+
+uint64_t get_core_api_hash() {
+ CRASH_NOW();
+ GD_UNREACHABLE();
+}
+#ifdef TOOLS_ENABLED
+uint64_t get_editor_api_hash() {
+ CRASH_NOW();
+ GD_UNREACHABLE();
+}
#endif
+uint32_t get_bindings_version() {
+ CRASH_NOW();
+ GD_UNREACHABLE();
+}
+
+void register_generated_icalls() {
+ /* Fine, just do nothing */
+}
+
+#endif // MONO_GLUE_ENABLED
+} // namespace GodotSharpBindings
void GDMono::_register_internal_calls() {
-#ifdef MONO_GLUE_ENABLED
GodotSharpBindings::register_generated_icalls();
-#endif
}
void GDMono::_initialize_and_check_api_hashes() {
@@ -565,12 +549,21 @@ bool GDMono::_load_corlib_assembly() {
}
#ifdef TOOLS_ENABLED
-static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
+bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) {
+
+ bool &api_assembly_out_of_sync = (p_api_type == APIAssembly::API_CORE) ?
+ GDMono::get_singleton()->core_api_assembly_out_of_sync :
+ GDMono::get_singleton()->editor_api_assembly_out_of_sync;
+
+ String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+ String dst_dir = GodotSharpDirs::get_res_assemblies_dir();
+
+ String assembly_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
// Create destination directory if needed
- if (!DirAccess::exists(p_dst_dir)) {
- DirAccess *da = DirAccess::create_for_path(p_dst_dir);
- Error err = da->make_dir_recursive(p_dst_dir);
+ if (!DirAccess::exists(dst_dir)) {
+ DirAccess *da = DirAccess::create_for_path(dst_dir);
+ Error err = da->make_dir_recursive(dst_dir);
memdelete(da);
if (err != OK) {
@@ -579,21 +572,19 @@ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir,
}
}
- String assembly_file = p_assembly_name + ".dll";
- String assembly_src = p_src_dir.plus_file(assembly_file);
- String assembly_dst = p_dst_dir.plus_file(assembly_file);
+ String assembly_file = assembly_name + ".dll";
+ String assembly_src = src_dir.plus_file(assembly_file);
+ String assembly_dst = dst_dir.plus_file(assembly_file);
- if (!FileAccess::exists(assembly_dst) ||
- FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
- GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
+ if (!FileAccess::exists(assembly_dst) || api_assembly_out_of_sync) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- String xml_file = p_assembly_name + ".xml";
- if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
+ String xml_file = assembly_name + ".xml";
+ if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
WARN_PRINTS("Failed to copy " + xml_file);
- String pdb_file = p_assembly_name + ".pdb";
- if (da->copy(p_src_dir.plus_file(pdb_file), p_dst_dir.plus_file(pdb_file)) != OK)
+ String pdb_file = assembly_name + ".pdb";
+ if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
WARN_PRINTS("Failed to copy " + pdb_file);
Error err = da->copy(assembly_src, assembly_dst);
@@ -603,11 +594,46 @@ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir,
return false;
}
- GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false);
+ api_assembly_out_of_sync = false;
}
return true;
}
+
+String GDMono::update_api_assemblies_from_prebuilt() {
+
+#define FAIL_REASON(m_out_of_sync, m_prebuilt_exist) \
+ ( \
+ (m_out_of_sync ? \
+ String("The assembly is invalidated") : \
+ String("The assembly was not found")) + \
+ (m_prebuilt_exist ? \
+ String(" and the prebuilt assemblies are missing") : \
+ String(" and we failed to copy the prebuilt assemblies")))
+
+ bool api_assembly_out_of_sync = core_api_assembly_out_of_sync || editor_api_assembly_out_of_sync;
+
+ String core_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String editor_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!api_assembly_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
+ return String(); // No update needed
+
+ String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+ String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path))
+ return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ false);
+
+ // Copy the prebuilt Api
+ if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE) || !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR))
+ return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ true);
+
+ return String(); // Updated successfully
+
+#undef FAIL_REASON
+}
#endif
bool GDMono::_load_core_api_assembly() {
@@ -616,35 +642,15 @@ bool GDMono::_load_core_api_assembly() {
return true;
#ifdef TOOLS_ENABLED
- if (metadata_is_api_assembly_invalidated(APIAssembly::API_CORE)) {
- String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
- String prebuilt_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String invalidated_dll_path = get_invalidated_api_assembly_path(APIAssembly::API_CORE);
-
- if (!FileAccess::exists(prebuilt_dll_path) ||
- FileAccess::get_modified_time(invalidated_dll_path) == FileAccess::get_modified_time(prebuilt_dll_path)) {
- print_verbose("Mono: Skipping loading of Core API assembly because it was invalidated");
- return false;
- } else {
- // Copy the prebuilt Api
- String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
- if (!copy_api_assembly(prebuilt_api_dir, res_assemblies_dir, CORE_API_ASSEMBLY_NAME, APIAssembly::API_CORE) ||
- !copy_api_assembly(prebuilt_api_dir, res_assemblies_dir, EDITOR_API_ASSEMBLY_NAME, APIAssembly::API_EDITOR)) {
- print_verbose("Mono: Failed to copy prebuilt API. Skipping loading of Core API assembly because it was invalidated");
- return false;
- }
- }
- }
-#endif
-
+ // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
-
- bool success = (FileAccess::exists(assembly_path) &&
- load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly)) ||
- load_assembly(CORE_API_ASSEMBLY_NAME, &core_api_assembly);
+ bool success = FileAccess::exists(assembly_path) &&
+ load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
+#else
+ bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &core_api_assembly);
+#endif
if (success) {
-#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
@@ -654,9 +660,8 @@ bool GDMono::_load_core_api_assembly() {
_install_trace_listener();
}
-#else
- GDMonoUtils::update_godot_api_cache();
-#endif
+ } else {
+ core_api_assembly_out_of_sync = false;
}
return success;
@@ -668,44 +673,100 @@ bool GDMono::_load_editor_api_assembly() {
if (editor_api_assembly)
return true;
- if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) {
- String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
- String prebuilt_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- String invalidated_dll_path = get_invalidated_api_assembly_path(APIAssembly::API_EDITOR);
-
- if (!FileAccess::exists(prebuilt_dll_path) ||
- FileAccess::get_modified_time(invalidated_dll_path) == FileAccess::get_modified_time(prebuilt_dll_path)) {
- print_verbose("Mono: Skipping loading of Editor API assembly because it was invalidated");
- return false;
- } else {
- // Copy the prebuilt editor Api (no need to copy the core api if we got to this point)
- String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
- if (!copy_api_assembly(prebuilt_api_dir, res_assemblies_dir, EDITOR_API_ASSEMBLY_NAME, APIAssembly::API_EDITOR)) {
- print_verbose("Mono: Failed to copy prebuilt API. Skipping loading of Editor API assembly because it was invalidated");
- return false;
- }
- }
- }
-
+ // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
-
- bool success = (FileAccess::exists(assembly_path) &&
- load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly)) ||
- load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+ bool success = FileAccess::exists(assembly_path) &&
+ load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
if (success) {
-#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
-#endif
+ } else {
+ editor_api_assembly_out_of_sync = false;
}
return success;
}
#endif
+bool GDMono::_try_load_api_assemblies() {
+
+ if (!_load_core_api_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ print_error("Mono: Failed to load Core API assembly");
+ return false;
+ }
+
+ if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)
+ return false;
+
+#ifdef TOOLS_ENABLED
+ if (!_load_editor_api_assembly()) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ print_error("Mono: Failed to load Editor API assembly");
+ return false;
+ }
+
+ if (editor_api_assembly_out_of_sync)
+ return false;
+#endif
+
+ return true;
+}
+
+void GDMono::_load_api_assemblies() {
+
+ if (!_try_load_api_assemblies()) {
+ // The API assemblies are out of sync. Fine, try one more time, but this time
+ // update them from the prebuilt assemblies directory before trying to load them.
+
+ // 1. Unload the scripts domain
+ if (_unload_scripts_domain() != OK) {
+ ERR_EXPLAIN("Mono: Failed to unload scripts domain");
+ CRASH_NOW();
+ }
+
+ // 2. Update the API assemblies
+ String update_error = update_api_assemblies_from_prebuilt();
+ if (!update_error.empty()) {
+ ERR_EXPLAIN(update_error);
+ CRASH_NOW();
+ }
+
+ // 3. Load the scripts domain again
+ if (_load_scripts_domain() != OK) {
+ ERR_EXPLAIN("Mono: Failed to load scripts domain");
+ CRASH_NOW();
+ }
+
+ // 4. Try loading the updated assemblies
+ if (!_try_load_api_assemblies()) {
+ // welp... too bad
+
+ if (_are_api_assemblies_out_of_sync()) {
+ if (core_api_assembly_out_of_sync) {
+ ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync");
+ } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
+ }
+
+#ifdef TOOLS_ENABLED
+ if (editor_api_assembly_out_of_sync) {
+ ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync");
+ }
+#endif
+
+ CRASH_NOW();
+ } else {
+ ERR_EXPLAIN("Failed to load one of the API assemblies");
+ CRASH_NOW();
+ }
+ }
+ }
+}
+
#ifdef TOOLS_ENABLED
bool GDMono::_load_tools_assemblies() {
@@ -734,39 +795,11 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
- } else {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load project assembly");
}
return success;
}
-bool GDMono::_load_api_assemblies() {
-
- if (!_load_core_api_assembly()) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load Core API assembly");
- return false;
- }
-
- if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)
- return false;
-
-#ifdef TOOLS_ENABLED
- if (!_load_editor_api_assembly()) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Failed to load Editor API assembly");
- return false;
- }
-
- if (editor_api_assembly_out_of_sync)
- return false;
-#endif
-
- return true;
-}
-
void GDMono::_install_trace_listener() {
#ifdef DEBUG_ENABLED
@@ -784,78 +817,6 @@ void GDMono::_install_trace_listener() {
#endif
}
-#ifdef TOOLS_ENABLED
-String GDMono::_get_api_assembly_metadata_path() {
-
- return GodotSharpDirs::get_res_metadata_dir().plus_file("api_assemblies.cfg");
-}
-
-void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated) {
-
- String section = APIAssembly::to_string(p_api_type);
- String path = _get_api_assembly_metadata_path();
-
- Ref<ConfigFile> metadata;
- metadata.instance();
- metadata->load(path);
-
- metadata->set_value(section, "invalidated", p_invalidated);
-
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
- .plus_file(p_api_type == APIAssembly::API_CORE ?
- CORE_API_ASSEMBLY_NAME ".dll" :
- EDITOR_API_ASSEMBLY_NAME ".dll");
-
- ERR_FAIL_COND(!FileAccess::exists(assembly_path));
-
- uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
-
- metadata->set_value(section, "invalidated_asm_modified_time", String::num_uint64(modified_time));
-
- String dir = path.get_base_dir();
- if (!DirAccess::exists(dir)) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND(!da);
- Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(dir));
- ERR_FAIL_COND(err != OK);
- }
-
- Error save_err = metadata->save(path);
- ERR_FAIL_COND(save_err != OK);
-}
-
-bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type) {
-
- String section = APIAssembly::to_string(p_api_type);
-
- Ref<ConfigFile> metadata;
- metadata.instance();
- metadata->load(_get_api_assembly_metadata_path());
-
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
- .plus_file(p_api_type == APIAssembly::API_CORE ?
- CORE_API_ASSEMBLY_NAME ".dll" :
- EDITOR_API_ASSEMBLY_NAME ".dll");
-
- if (!FileAccess::exists(assembly_path))
- return false;
-
- uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
-
- uint64_t stored_modified_time = metadata->get_value(section, "invalidated_asm_modified_time", 0);
-
- return metadata->get_value(section, "invalidated", false) && modified_time <= stored_modified_time;
-}
-
-String GDMono::get_invalidated_api_assembly_path(APIAssembly::Type p_api_type) {
-
- return GodotSharpDirs::get_res_assemblies_dir()
- .plus_file(p_api_type == APIAssembly::API_CORE ?
- CORE_API_ASSEMBLY_NAME ".dll" :
- EDITOR_API_ASSEMBLY_NAME ".dll");
-}
-#endif
-
Error GDMono::_load_scripts_domain() {
ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
@@ -903,11 +864,6 @@ Error GDMono::_unload_scripts_domain() {
tools_project_editor_assembly = NULL;
#endif
- core_api_assembly_out_of_sync = false;
-#ifdef TOOLS_ENABLED
- editor_api_assembly_out_of_sync = false;
-#endif
-
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
@@ -944,57 +900,25 @@ Error GDMono::reload_scripts_domain() {
return err;
}
-#ifdef MONO_GLUE_ENABLED
- if (!_load_api_assemblies()) {
- if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
-#ifdef TOOLS_ENABLED
- || (editor_api_assembly && editor_api_assembly_out_of_sync)
-#endif
- ) {
-#ifdef TOOLS_ENABLED
- // The assembly was successfully loaded, but the full api could not be cached.
- // This is most likely an outdated assembly loaded because of an invalid version in the
- // metadata, so we invalidate the version in the metadata and unload the script domain.
-
- if (core_api_assembly_out_of_sync) {
- ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(CORE_API_ASSEMBLY_NAME));
- metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
- } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
- ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
- metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
- }
-
- if (editor_api_assembly_out_of_sync) {
- ERR_PRINT(OUT_OF_SYNC_ERR_MESSAGE(EDITOR_API_ASSEMBLY_NAME));
- metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
- }
+ // Load assemblies. The API and tools assemblies are required,
+ // the application is aborted if these assemblies cannot be loaded.
- err = _unload_scripts_domain();
- if (err != OK) {
- WARN_PRINT("Mono: Failed to unload scripts domain");
- }
+ _load_api_assemblies();
- return ERR_CANT_RESOLVE;
-#else
- ERR_PRINT("The loaded API assembly is invalid");
- CRASH_NOW();
-#endif
- } else {
- return ERR_CANT_OPEN;
- }
+#if defined(TOOLS_ENABLED)
+ if (!_load_tools_assemblies()) {
+ ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
+ CRASH_NOW();
}
-
-#ifdef TOOLS_ENABLED
- ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
- ERR_FAIL_COND_V(!_load_tools_assemblies(), ERR_CANT_OPEN);
#endif
+ // Load the project's main assembly. Here, during hot-reloading, we do
+ // consider failing to load the project's main assembly to be an error.
+ // However, unlike the API and tools assemblies, the application can continue working.
if (!_load_project_assembly()) {
+ print_error("Mono: Failed to load project assembly");
return ERR_CANT_OPEN;
}
-#else
- print_verbose("Mono: Glue disabled, ignoring script assemblies.");
-#endif // MONO_GLUE_ENABLED
return OK;
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index a926bf4126..deebe5fd50 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -104,6 +104,8 @@ class GDMono {
void _domain_assemblies_cleanup(uint32_t p_domain_id);
+ bool _are_api_assemblies_out_of_sync();
+
bool _load_corlib_assembly();
bool _load_core_api_assembly();
#ifdef TOOLS_ENABLED
@@ -112,11 +114,8 @@ class GDMono {
#endif
bool _load_project_assembly();
- bool _load_api_assemblies();
-
-#ifdef TOOLS_ENABLED
- String _get_api_assembly_metadata_path();
-#endif
+ bool _try_load_api_assemblies();
+ void _load_api_assemblies();
void _install_trace_listener();
@@ -157,9 +156,8 @@ public:
#endif
#ifdef TOOLS_ENABLED
- void metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated);
- bool metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type);
- String get_invalidated_api_assembly_path(APIAssembly::Type p_api_type);
+ bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type);
+ String update_api_assemblies_from_prebuilt();
#endif
static GDMono *get_singleton() { return singleton; }
@@ -203,6 +201,7 @@ public:
Error finalize_and_unload_domain(MonoDomain *p_domain);
void initialize();
+ void initialize_load_assemblies();
GDMono();
~GDMono();
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 4826b6cd2a..4b59a380f5 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -20,7 +20,7 @@
<member name="height" type="int" setter="set_height" getter="get_height" default="512">
Height of the generated texture.
</member>
- <member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise" default="null">
+ <member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise">
The [OpenSimplexNoise] instance used to generate the noise.
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index e279607d13..6dec9fc516 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -48,9 +48,7 @@
</method>
</methods>
<members>
- <member name="names" type="Dictionary" setter="" getter="get_names" default="{
-
-}">
+ <member name="names" type="Dictionary" setter="" getter="get_names" default="{}">
A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one.
</member>
<member name="strings" type="Array" setter="" getter="get_strings" default="[ ]">
diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml
index 05ed0ad1e5..b3b39691c9 100644
--- a/modules/visual_script/doc_classes/VisualScriptPreload.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml
@@ -15,7 +15,7 @@
<methods>
</methods>
<members>
- <member name="resource" type="Resource" setter="set_preload" getter="get_preload" default="null">
+ <member name="resource" type="Resource" setter="set_preload" getter="get_preload">
The [Resource] to load.
</member>
</members>
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 5440a1d8c3..f79d79d039 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -97,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) {
}
owner_id = 0;
parent = NULL;
- } break;
- /*
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (!is_inside_scene())
- break;
- _update_parent();
- } break;*/
+ } break;
case NOTIFICATION_DRAW: {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
@@ -131,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) {
rect = rect.grow(3);
if (one_way_collision) {
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- dcol.a = 1.0;
+ // Draw an arrow indicating the one-way collision direction
+ draw_col = get_tree()->get_debug_collisions_color().inverted();
+ if (disabled) {
+ draw_col = draw_col.darkened(0.25);
+ }
Vector2 line_to(0, 20);
- draw_line(Vector2(), line_to, dcol, 3);
+ draw_line(Vector2(), line_to, draw_col, 2, true);
Vector<Vector2> pts;
float tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
@@ -142,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) {
pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
}
} break;
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 591933d972..1bddc4d22f 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -83,6 +83,10 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles2D::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -123,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles2D::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles2D::get_use_local_coordinates() const {
@@ -611,6 +619,10 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -654,6 +666,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -696,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -1153,6 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1187,6 +1203,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
@@ -1199,6 +1216,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
@@ -1225,6 +1243,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1404,6 +1423,7 @@ CPUParticles2D::CPUParticles2D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8613a185b4..1cd22df9e7 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -96,6 +96,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -139,6 +140,7 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
@@ -200,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -211,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 57dfe5176d..bf8d008bb2 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
+ update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
@@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) {
xf.rotate(cast_to.angle());
xf.translate(Vector2(cast_to.length(), 0));
- //Vector2 tip = Vector2(0,s->get_length());
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- draw_line(Vector2(), cast_to, dcol, 3);
+ // Draw an arrow indicating where the RayCast is pointing to
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ draw_line(Vector2(), cast_to, draw_col, 2, true);
Vector<Vector2> pts;
- float tsize = 4;
+ float tsize = 8;
pts.push_back(xf.xform(Vector2(tsize, 0)));
pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
} break;
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 86b407b9e6..7ab7363c7c 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -92,6 +92,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -130,6 +134,10 @@ float CPUParticles::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles::get_use_local_coordinates() const {
@@ -583,6 +591,10 @@ void CPUParticles::_particles_process(float p_delta) {
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -636,6 +648,7 @@ void CPUParticles::_particles_process(float p_delta) {
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
p.transform = Transform();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -701,6 +714,8 @@ void CPUParticles::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -1221,6 +1236,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_emission_box_extents(material->get_emission_box_extents());
set_gravity(material->get_gravity());
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1255,6 +1271,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta);
@@ -1267,6 +1284,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta);
@@ -1290,6 +1308,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1472,6 +1491,7 @@ CPUParticles::CPUParticles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 517df8490d..71de56f59e 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -95,6 +95,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -137,6 +138,7 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
@@ -200,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -211,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6463ee5ad5..222c75b21d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -599,6 +599,8 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
+ //send focus to parent
+ get_parent_control()->grab_focus();
emit_signal("close_request");
accept_event();
return;
@@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- //send focus to parent
emit_signal("raise_request");
- get_parent_control()->grab_focus();
}
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3dcbf64e7c..d5347edb87 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -999,6 +999,8 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_stylebox("normal");
int pixel_ofs = 0;
Size2 size = get_size();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ int r_icon_width = Control::get_icon("clear")->get_width();
switch (align) {
@@ -1013,10 +1015,16 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
pixel_ofs = int(style->get_offset().x);
else
pixel_ofs = int(size.width - (cached_width)) / 2;
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT));
} break;
case ALIGN_RIGHT: {
pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width));
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT));
} break;
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9a21da7479..2533d91156 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -522,6 +522,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVec3Uniform>();
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
+ ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index b4818755b4..dc6ef2b49c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -101,6 +101,8 @@ void ParticlesMaterial::init_shaders() {
shader_names->trail_color_modifier = "trail_color_modifier";
shader_names->gravity = "gravity";
+
+ shader_names->lifetime_randomness = "lifetime_randomness";
}
void ParticlesMaterial::finish_shaders() {
@@ -173,6 +175,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform float hue_variation_random;\n";
code += "uniform float anim_speed_random;\n";
code += "uniform float anim_offset_random;\n";
+ code += "uniform float lifetime_randomness;\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
@@ -285,7 +288,11 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " if (RESTART) {\n";
+ code += " bool restart = false;\n";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
+ code += " restart = true;\n";
+ code += " }\n\n";
+ code += " if (RESTART || restart) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -325,6 +332,7 @@ void ParticlesMaterial::_update_shader() {
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
switch (emission_shape) {
@@ -576,6 +584,9 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
code += "}\n";
code += "\n";
@@ -1014,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const {
return gravity;
}
+void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) {
+
+ lifetime_randomness = p_lifetime;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness);
+}
+
+float ParticlesMaterial::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
+
RID ParticlesMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
@@ -1118,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+
+ ADD_GROUP("Time", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Trail", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
@@ -1240,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_box_extents(Vector3(1, 1, 1));
set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
+ set_lifetime_randomness(0);
emission_point_count = 1;
for (int i = 0; i < PARAM_MAX; i++) {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 7f11bd794b..6fe381db0a 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -185,6 +185,8 @@ private:
StringName trail_color_modifier;
StringName gravity;
+
+ StringName lifetime_randomness;
};
static ShaderNames *shader_names;
@@ -225,6 +227,8 @@ private:
Vector3 gravity;
+ float lifetime_randomness;
+
//do not save emission points here
protected:
@@ -287,6 +291,9 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
+ void set_lifetime_randomness(float p_lifetime);
+ float get_lifetime_randomness() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 7265c9b457..8475a34818 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -67,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type
return String();
}
+String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
+String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
@@ -449,7 +457,10 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
+ Set<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
@@ -474,7 +485,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true);
+ Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
@@ -489,6 +500,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
//set code secretly
global_code += "\n\n";
String final_code = global_code;
+ final_code += global_code_per_node;
final_code += code;
return final_code;
}
@@ -833,7 +845,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const {
+Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
@@ -850,7 +862,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
continue;
}
- Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview);
+ Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes);
if (err)
return err;
}
@@ -958,6 +970,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (!skip_global) {
global_code += vsnode->generate_global(get_mode(), type, node);
+
+ if (!r_classes.has(vsnode->get_class_name())) {
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ for (int i = 0; i < TYPE_MAX; i++) {
+ global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
+ r_classes.insert(vsnode->get_class_name());
+ }
}
//handle normally
@@ -976,8 +996,12 @@ void VisualShader::_update_shader() const {
dirty = false;
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
+ Set<StringName> classes;
+ List<int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -1056,8 +1080,9 @@ void VisualShader::_update_shader() const {
code += "\nvoid " + String(func_name[i]) + "() {\n";
Set<int> processed;
- Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ insertion_pos.push_back(code.get_string_length());
code += "}\n";
}
@@ -1065,7 +1090,13 @@ void VisualShader::_update_shader() const {
//set code secretly
global_code += "\n\n";
String final_code = global_code;
- final_code += code;
+ final_code += global_code_per_node;
+ String tcode = code;
+ for (int i = 0; i < TYPE_MAX; i++) {
+ tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
+ }
+ final_code += tcode;
+
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 83db51b1b0..b3c0ab6e0b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -103,7 +103,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const;
+ Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
@@ -208,6 +208,8 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 235b56b0ce..06f18472ce 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2968,6 +2968,98 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
color_default = COLOR_DEFAULT_WHITE;
}
+////////////// Texture Uniform (Triplanar)
+
+String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+ return "TextureUniformTriplanar";
+}
+
+int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "weights";
+ } else if (p_port == 1) {
+ return "pos";
+ }
+ return "";
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
+ code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
+ code += "\t\tvec4 samp = vec4(0.0);\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
+ code += "\t\treturn samp;\n";
+ code += "\t}\n";
+ code += "\n";
+ code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
+ code += "\tuniform vec3 triplanar_offset;\n";
+ code += "\tuniform float triplanar_sharpness = 0.5;\n";
+ code += "\n";
+ code += "\tvarying vec3 triplanar_power_normal;\n";
+ code += "\tvarying vec3 triplanar_pos;\n";
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ if (p_type == VisualShader::TYPE_VERTEX) {
+
+ code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
+ code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
+ code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
+ code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String id = get_uniform_name();
+ String code = "\t{\n";
+
+ if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n";
+ } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n";
+ } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n";
+ } else {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
+ code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n";
+ code += "\t}\n";
+
+ return code;
+}
+
+VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+}
+
////////////// CubeMap Uniform
String VisualShaderNodeCubeMapUniform::get_caption() const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index dca0ebe033..cafc7a0f00 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1425,6 +1425,25 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
///////////////////////////////////////
+class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTextureUniformTriplanar();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode);
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e0be58d0c1..14fefbf195 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -785,6 +785,17 @@ ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_ty
return PRECISION_MEDIUMP;
}
+String ShaderLanguage::get_precision_name(DataPrecision p_type) {
+ switch (p_type) {
+ case PRECISION_LOWP: return "lowp";
+ case PRECISION_MEDIUMP: return "mediump";
+ case PRECISION_HIGHP: return "highp";
+ default:
+ break;
+ }
+ return "";
+}
+
String ShaderLanguage::get_datatype_name(DataType p_type) {
switch (p_type) {
@@ -849,7 +860,7 @@ void ShaderLanguage::clear() {
}
}
-bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) {
+bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, int *r_array_size) {
if (p_builtin_types.has(p_identifier)) {
@@ -871,6 +882,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_data_type) {
*r_data_type = p_block->variables[p_identifier].type;
}
+ if (r_array_size) {
+ *r_array_size = p_block->variables[p_identifier].array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_LOCAL_VAR;
}
@@ -1328,721 +1342,730 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//constructors
- { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
-
- { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
-
- { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
-
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
-
- { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
//conversion scalars
- { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
+ { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
+ { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
//conversion vectors
- { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//conversion between matrixes
- { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
- { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
+ { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
//builtins - trigonometry
- { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - exponential
- { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - common
- { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
-
- { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
-
- { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
-
- { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
-
- { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
-
- { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID } },
-
- { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
-
- { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
- { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
-
- { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - geometric
- { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } },
- { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } },
- { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID } },
- { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID } },
- { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID } },
-
- { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
- { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
- { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
-
- { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID } },
- { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID } },
- { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID } },
-
- { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
- { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
- { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
-
- { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
+ { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - texture
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
- { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
- { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ //sub-functions
- { NULL, TYPE_VOID, { TYPE_VOID } }
+ //array
+ { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY },
+
+ { NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL }
};
@@ -2076,6 +2099,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
while (builtin_func_defs[idx].name) {
+ if (completion_class != builtin_func_defs[idx].tag) {
+ idx++;
+ continue;
+ }
+
if (name == builtin_func_defs[idx].name) {
failed_builtin = true;
@@ -2716,6 +2744,8 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) {
return true;
}
+ } else if (p_node->type == Node::TYPE_ARRAY) {
+ return true;
}
if (r_message)
@@ -2726,6 +2756,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
Vector<Expression> expression;
+
//Vector<TokenType> operators;
while (true) {
@@ -2834,7 +2865,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("No matching constructor found for: '" + String(funcname->name) + "'");
return NULL;
}
- //validate_Function_call()
expr = _reduce_expression(p_block, func);
@@ -2890,6 +2920,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("No matching function found for: '" + String(funcname->name) + "'");
return NULL;
}
+ completion_class = TAG_GLOBAL; // reset sub-class
expr = func;
@@ -2900,8 +2931,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
DataType data_type;
IdentifierType ident_type;
+ int array_size = 0;
- if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type)) {
+ if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &array_size)) {
_set_error("Unknown identifier in expression: " + String(identifier));
return NULL;
}
@@ -2911,10 +2943,68 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return NULL;
}
- VariableNode *varname = alloc_node<VariableNode>();
- varname->name = identifier;
- varname->datatype_cache = data_type;
- expr = varname;
+ Node *index_expression = NULL;
+ Node *call_expression = NULL;
+
+ if (array_size > 0) {
+ tk = _get_token();
+
+ if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD) {
+ _set_error("Expected '[' or '.'");
+ return NULL;
+ }
+
+ if (tk.type == TK_PERIOD) {
+ completion_class = TAG_ARRAY;
+ call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!call_expression)
+ return NULL;
+ data_type = call_expression->get_datatype();
+ } else { // indexing
+
+ index_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!index_expression)
+ return NULL;
+
+ if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
+ _set_error("Only integer expressions are allowed for indexing");
+ return NULL;
+ }
+
+ if (index_expression->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cnode = (ConstantNode *)index_expression;
+ if (cnode) {
+ if (!cnode->values.empty()) {
+ int value = cnode->values[0].sint;
+ if (value < 0 || value >= array_size) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
+ return NULL;
+ }
+ }
+ }
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return NULL;
+ }
+ }
+
+ ArrayNode *arrname = alloc_node<ArrayNode>();
+ arrname->name = identifier;
+ arrname->datatype_cache = data_type;
+ arrname->index_expression = index_expression;
+ arrname->call_expression = call_expression;
+ expr = arrname;
+
+ } else {
+
+ VariableNode *varname = alloc_node<VariableNode>();
+ varname->name = identifier;
+ varname->datatype_cache = data_type;
+ expr = varname;
+ }
}
} else if (tk.type == TK_OP_ADD) {
@@ -2965,7 +3055,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Expected identifier as member");
return NULL;
}
-
DataType dt = expr->get_datatype();
String ident = identifier;
@@ -3701,11 +3790,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
- VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>();
- vardecl->datatype = type;
- vardecl->precision = precision;
-
- p_block->statements.push_back(vardecl);
+ Node *vardecl = NULL;
while (true) {
@@ -3724,15 +3809,207 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
var.type = type;
var.precision = precision;
var.line = tk_line;
+ var.array_size = 0;
- VariableDeclarationNode::Declaration decl;
+ tk = _get_token();
- decl.name = name;
- decl.initializer = NULL;
+ if (tk.type == TK_BRACKET_OPEN) {
+ bool unknown_size = false;
- tk = _get_token();
+ ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ vardecl = (Node *)node;
+
+ ArrayDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.size = 0U;
+
+ tk = _get_token();
+
+ if (tk.type == TK_BRACKET_CLOSE) {
+ unknown_size = true;
+ } else {
+
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_error("Expected integer constant > 0 or ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ decl.size = ((uint32_t)tk.constant);
+ var.array_size = decl.size;
+ }
+
+ bool full_def = false;
+
+ tk = _get_token();
+ if (tk.type == TK_OP_ASSIGN) {
+ tk = _get_token();
+
+ if (tk.type != TK_CURLY_BRACKET_OPEN) {
+
+ if (unknown_size) {
+ _set_error("Expected '{'");
+ return ERR_PARSE_ERROR;
+ }
+
+ full_def = true;
+
+ DataPrecision precision2 = PRECISION_DEFAULT;
+ if (is_token_precision(tk.type)) {
+ precision2 = get_token_precision(tk.type);
+ tk = _get_token();
+ if (!is_token_nonvoid_datatype(tk.type)) {
+ _set_error("Expected datatype after precision");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for array");
+ return ERR_PARSE_ERROR;
+ }
+ DataType type2 = get_token_datatype(tk.type);
+
+ int array_size2 = 0;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ ConstantNode *cnode = (ConstantNode *)n;
+ if (cnode->values.size() == 1) {
+ array_size2 = cnode->values[0].sint;
+ if (array_size2 <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']");
+ return ERR_PARSE_ERROR;
+ } else {
+ tk = _get_token();
+ }
+ } else {
+ _set_error("Expected '[");
+ return ERR_PARSE_ERROR;
+ }
+
+ if (precision != precision2 || type != type2 || var.array_size != array_size2) {
+ String error_str = "Cannot convert from '";
+ if (precision2 != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision2);
+ error_str += " ";
+ }
+ error_str += get_datatype_name(type2);
+ error_str += "[";
+ error_str += itos(array_size2);
+ error_str += "]'";
+ error_str += " to '";
+ if (precision != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision);
+ error_str += " ";
+ }
+ error_str += get_datatype_name(type);
+ error_str += "[";
+ error_str += itos(var.array_size);
+ error_str += "]'";
+ _set_error(error_str);
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
+
+ if (unknown_size) {
+ if (!curly) {
+ _set_error("Expected '{'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ if (full_def) {
+ if (curly) {
+ _set_error("Expected '('");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ }
+
+ if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
+ while (true) {
+
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+
+ if (var.type != n->get_datatype()) {
+ _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type == TK_COMMA) {
+ decl.initializer.push_back(n);
+ continue;
+ } else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
+ } else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
+ } else {
+ if (curly)
+ _set_error("Expected '}' or ','");
+ else
+ _set_error("Expected ')' or ','");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ if (unknown_size) {
+ decl.size = decl.initializer.size();
+ var.array_size = decl.initializer.size();
+ } else if (decl.initializer.size() != var.array_size) {
+ _set_error("Array size mismatch");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
+ }
+ } else {
+ if (unknown_size) {
+ _set_error("Expected array initialization");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ node->declarations.push_back(decl);
+ } else if (tk.type == TK_OP_ASSIGN) {
+
+ VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ vardecl = (Node *)node;
+
+ VariableDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.initializer = NULL;
- if (tk.type == TK_OP_ASSIGN) {
//variable created with assignment! must parse an expression
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
@@ -3745,11 +4022,22 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return ERR_PARSE_ERROR;
}
tk = _get_token();
+ node->declarations.push_back(decl);
+ } else {
+ VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ vardecl = (Node *)node;
+
+ VariableDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.initializer = NULL;
+ node->declarations.push_back(decl);
}
- p_block->variables[name] = var;
+ p_block->statements.push_back(vardecl);
- vardecl->declarations.push_back(decl);
+ p_block->variables[name] = var;
if (tk.type == TK_COMMA) {
tk = _get_token();
@@ -4365,6 +4653,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
type = get_token_datatype(tk.type);
+ TkPos prev_pos = _get_tkpos();
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Cannot use arrays as return types");
+ return ERR_PARSE_ERROR;
+ }
+ _set_tkpos(prev_pos);
+
_get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
if (name == StringName()) {
@@ -4518,6 +4814,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Arrays as parameters are not implemented yet");
+ return ERR_PARSE_ERROR;
+ }
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier for argument name");
return ERR_PARSE_ERROR;
@@ -4538,6 +4838,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->arguments.push_back(arg);
tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Arrays as parameters are not implemented yet");
+ return ERR_PARSE_ERROR;
+ }
if (tk.type == TK_COMMA) {
tk = _get_token();
@@ -4724,60 +5028,71 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
StringName skip_function;
BlockNode *block = completion_block;
- while (block) {
-
- if (comp_ident) {
- for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
+ if (completion_class == TAG_GLOBAL) {
+ while (block) {
+ if (comp_ident) {
+ for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
- if (E->get().line < completion_line) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ if (E->get().line < completion_line) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ }
}
}
- }
- if (block->parent_function) {
- if (comp_ident) {
- for (int i = 0; i < block->parent_function->arguments.size(); i++) {
- matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION);
+ if (block->parent_function) {
+ if (comp_ident) {
+ for (int i = 0; i < block->parent_function->arguments.size(); i++) {
+ matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION);
+ }
}
+ skip_function = block->parent_function->name;
}
- skip_function = block->parent_function->name;
+ block = block->parent_block;
}
- block = block->parent_block;
- }
- if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
+ if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
- ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
- if (E->get().constant) {
- kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ if (E->get().constant) {
+ kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ }
+ matches.insert(E->key(), kind);
}
- matches.insert(E->key(), kind);
}
- }
- if (comp_ident) {
- for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ if (comp_ident) {
+ for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ }
+ for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
+ }
}
- for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
+
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
+ continue;
+ matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION);
}
- }
- for (int i = 0; i < shader->functions.size(); i++) {
- if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
- continue;
- matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION);
- }
+ int idx = 0;
- int idx = 0;
+ while (builtin_func_defs[idx].name) {
- while (builtin_func_defs[idx].name) {
+ matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ idx++;
+ }
- matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
- idx++;
+ } else { // sub-class
+ int idx = 0;
+
+ while (builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag == completion_class) {
+ matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ }
+ idx++;
+ }
}
for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) {
@@ -4789,7 +5104,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
return OK;
-
} break;
case COMPLETION_CALL_ARGUMENTS: {
@@ -4842,6 +5156,11 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (completion_function == builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag != completion_class) {
+ idx++;
+ continue;
+ }
+
if (calltip.length())
calltip += "\n";
@@ -4953,6 +5272,7 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
ShaderLanguage::ShaderLanguage() {
nodes = NULL;
+ completion_class = TAG_GLOBAL;
}
ShaderLanguage::~ShaderLanguage() {
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 65bf78bddd..8253bce468 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -288,7 +288,9 @@ public:
TYPE_CONSTANT,
TYPE_OPERATOR,
TYPE_CONTROL_FLOW,
- TYPE_MEMBER
+ TYPE_MEMBER,
+ TYPE_ARRAY,
+ TYPE_ARRAY_DECLARATION,
};
Type type;
@@ -352,6 +354,40 @@ public:
datatype(TYPE_VOID) {}
};
+ struct ArrayNode : public Node {
+ DataType datatype_cache;
+ StringName name;
+ Node *index_expression;
+ Node *call_expression;
+
+ virtual DataType get_datatype() const { return datatype_cache; }
+
+ ArrayNode() :
+ Node(TYPE_ARRAY),
+ datatype_cache(TYPE_VOID),
+ index_expression(NULL),
+ call_expression(NULL) {}
+ };
+
+ struct ArrayDeclarationNode : public Node {
+ DataPrecision precision;
+ DataType datatype;
+
+ struct Declaration {
+ StringName name;
+ uint32_t size;
+ Vector<Node *> initializer;
+ };
+
+ Vector<Declaration> declarations;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ArrayDeclarationNode() :
+ Node(TYPE_ARRAY_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID) {}
+ };
+
struct ConstantNode : public Node {
DataType datatype;
@@ -380,6 +416,7 @@ public:
DataType type;
DataPrecision precision;
int line; //for completion
+ int array_size;
};
Map<StringName, Variable> variables;
@@ -552,6 +589,7 @@ public:
static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
+ static String get_precision_name(DataPrecision p_type);
static String get_datatype_name(DataType p_type);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
@@ -645,16 +683,22 @@ private:
IDENTIFIER_CONSTANT,
};
- bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
+ bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, int *r_array_size = NULL);
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
+ enum SubClassTag {
+ TAG_GLOBAL,
+ TAG_ARRAY
+ };
+
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
+ SubClassTag tag;
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
@@ -666,6 +710,7 @@ private:
int completion_line;
BlockNode *completion_block;
DataType completion_base;
+ SubClassTag completion_class;
StringName completion_function;
int completion_argument;