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-rw-r--r--scene/2d/light_2d.cpp3
-rw-r--r--scene/3d/collision_shape_3d.cpp15
-rw-r--r--scene/3d/navigation_region_3d.cpp4
3 files changed, 12 insertions, 10 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 52bf122789..217a210342 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -313,8 +313,9 @@ String Light2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!texture.is_valid()) {
- if (!warning.empty())
+ if (!warning.empty()) {
warning += "\n\n";
+ }
warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
}
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 6ff0ce6032..e1c691b89a 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -140,15 +140,14 @@ String CollisionShape3D::get_configuration_warning() const {
warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
}
- if (Object::cast_to<RigidBody3D>(get_parent())) {
- if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- if (Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- if (!warning.empty()) {
- warning += "\n\n";
- }
- warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
- }
+ if (shape.is_valid() &&
+ Object::cast_to<RigidBody3D>(get_parent()) &&
+ Object::cast_to<ConcavePolygonShape3D>(*shape) &&
+ Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
+ if (!warning.empty()) {
+ warning += "\n\n";
}
+ warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
}
return warning;
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 71bc74f433..3d3467583d 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -197,10 +197,12 @@ String NavigationRegion3D::get_configuration_warning() const {
}
warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
}
+
const Node3D *c = this;
while (c) {
- if (Object::cast_to<Navigation3D>(c))
+ if (Object::cast_to<Navigation3D>(c)) {
return warning;
+ }
c = Object::cast_to<Node3D>(c->get_parent());
}