diff options
-rw-r--r-- | doc/classes/ARVRServer.xml | 2 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index a7d3e46684..e089360c46 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -56,7 +56,7 @@ <return type="int"> </return> <description> - Get the number of interfaces currently registered with the AR/VR server. If you're game supports multiple AR/VR platforms you can look through the available interface and either present the user with a selection or simply try an initialize each interface and use the first one that returns true. + Get the number of interfaces currently registered with the AR/VR server. If your game supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try an initialize each interface and use the first one that returns true. </description> </method> <method name="get_interfaces" qualifiers="const"> diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index f0a8ceb8c5..bff031b93a 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -737,7 +737,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code, Vector<String> shader = p_code.split("\n"); for (int i = 0; i < shader.size(); i++) { - print_line(itos(i) + " " + shader[i]); + print_line(itos(i + 1) + " " + shader[i]); } _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 56446b33ff..cda6dac506 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -748,7 +748,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code, Vector<String> shader = p_code.split("\n"); for (int i = 0; i < shader.size(); i++) { - print_line(itos(i) + " " + shader[i]); + print_line(itos(i + 1) + " " + shader[i]); } _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); |