diff options
215 files changed, 151 insertions, 56136 deletions
diff --git a/core/class_db.h b/core/class_db.h index 02ec7e480f..25a5000572 100644 --- a/core/class_db.h +++ b/core/class_db.h @@ -181,27 +181,6 @@ public: static void _add_class() { _add_class2(T::get_class_static(), T::get_parent_class_static()); -#if 0 - GLOBAL_LOCK_FUNCTION; - - StringName name = T::get_class_static(); - - ERR_FAIL_COND(types.has(name)); - - types[name]=TypeInfo(); - TypeInfo &ti=types[name]; - ti.name=name; - ti.inherits=T::get_parent_class_static(); - - if (ti.inherits) { - - ERR_FAIL_COND( !types.has(ti.inherits) ); //it MUST be registered. - ti.inherits_ptr = &types[ti.inherits]; - - } else { - ti.inherits_ptr=NULL; - } -#endif } template <class T> @@ -252,102 +231,6 @@ public: static uint64_t get_api_hash(APIType p_api); -#if 0 - template<class N, class M> - static MethodBind* bind_method(N p_method_name, M p_method, - //default arguments - ParamDef d1=ParamDef(), - ParamDef d2=ParamDef(), - ParamDef d3=ParamDef(), - ParamDef d4=ParamDef(), - ParamDef d5=ParamDef() - ) { - - return bind_methodf(METHOD_FLAGS_DEFAULT,p_method_name, p_method, d1,d2,d3,d4,d5); - } - - - - template<class N, class M> - static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method, - - - //default arguments - const ParamDef &d1=ParamDef(), - const ParamDef &d2=ParamDef(), - const ParamDef &d3=ParamDef(), - const ParamDef &d4=ParamDef(), - const ParamDef &d5=ParamDef() - ) { - - GLOBAL_LOCK_FUNCTION; - - MethodDefinition method_name=p_method_name; - - MethodBind *bind = create_method_bind(p_method); - bind->set_name(method_name.name); - ERR_FAIL_COND_V(!bind,NULL); - - String instance_type=bind->get_instance_type(); - - TypeInfo *type=types.getptr(instance_type); - if (!type) { - memdelete(bind); - ERR_FAIL_COND_V(!type,NULL); - } - - if (type->method_map.has(method_name.name)) { - memdelete(bind); - // overloading not supported - ERR_EXPLAIN("Method already bound: "+instance_type+"::"+method_name.name); - ERR_FAIL_V(NULL); - } - bind->set_argument_names(method_name.args); - type->method_map[method_name.name]=bind; - - Vector<Variant> defvals; - -#define PARSE_DEFVAL(m_defval) \ - if (d##m_defval.used) \ - defvals.insert(0, d##m_defval.val); \ - else \ - goto set_defvals; - - - PARSE_DEFVAL(1); - PARSE_DEFVAL(2); - PARSE_DEFVAL(3); - PARSE_DEFVAL(4); - PARSE_DEFVAL(5); - set_defvals: - - bind->set_default_arguments(defvals); - bind->set_hint_flags(p_flags); - - return bind; -#undef PARSE_DEFVAL - } -#else - -#if 0 - template<class N, class M> - static MethodBind* bind_method(N p_method_name, M p_method, - //default arguments - const ParamDef &d1=ParamDef(), - const ParamDef &d2=ParamDef(), - const ParamDef &d3=ParamDef(), - const ParamDef &d4=ParamDef(), - const ParamDef &d5=ParamDef() - ) { - - MethodDefinition method_name=p_method_name; - - MethodBind *bind = create_method_bind(p_method); - - return bind_methodfi(METHOD_FLAGS_DEFAULT,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage - } -#endif - template <class N, class M> static MethodBind *bind_method(N p_method_name, M p_method) { @@ -410,26 +293,6 @@ public: return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6); } -#if 0 - template<class N, class M> - static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method, - - const ParamDef& d1=ParamDef(), - const ParamDef& d2=ParamDef(), - const ParamDef& d3=ParamDef(), - const ParamDef& d4=ParamDef(), - const ParamDef& d5=ParamDef() - ) { - - MethodDefinition method_name=p_method_name; - - MethodBind *bind = create_method_bind(p_method); - - return bind_methodfi(p_flags,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage - } -#endif - -#endif template <class M> static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>()) { diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 9559c45c49..bb2e892951 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -200,17 +200,6 @@ uint32_t Dictionary::hash() const { Array Dictionary::keys() const { -#if 0 - Array karr; - karr.resize(size()); - const Variant *K = NULL; - int idx = 0; - while ((K = next(K))) { - karr[idx++] = (*K); - } - return karr; -#else - Array varr; varr.resize(size()); if (_p->variant_map.empty()) @@ -228,7 +217,6 @@ Array Dictionary::keys() const { } return varr; -#endif } Array Dictionary::values() const { diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 22a0088f2c..965d11e414 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1717,54 +1717,6 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant default: {} } } -#if 0 -Error ResourceFormatSaverBinary::_save_obj(const Object *p_object,SavedObject *so) { - - //use classic way - List<PropertyInfo> property_list; - p_object->get_property_list( &property_list ); - - for(List<PropertyInfo>::Element *E=property_list.front();E;E=E->next()) { - - if (skip_editor && E->get().name.begins_with("__editor")) - continue; - if (E->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && E->get().usage&PROPERTY_USAGE_BUNDLE)) { - - SavedObject::SavedProperty sp; - sp.name_idx=get_string_index(E->get().name); - sp.value = p_object->get(E->get().name); - _find_resources(sp.value); - so->properties.push_back(sp); - } - } - - return OK; - -} - - - -Error ResourceFormatSaverBinary::save(const Object *p_object,const Variant &p_meta) { - - ERR_FAIL_COND_V(!f,ERR_UNCONFIGURED); - ERR_EXPLAIN("write_object should supply either an object, a meta, or both"); - ERR_FAIL_COND_V(!p_object && p_meta.get_type()==Variant::NIL, ERR_INVALID_PARAMETER); - - SavedObject *so = memnew( SavedObject ); - - if (p_object) - so->type=p_object->get_type(); - - _find_resources(p_meta); - so->meta=p_meta; - Error err = _save_obj(p_object,so); - ERR_FAIL_COND_V( err, ERR_INVALID_DATA ); - - saved_objects.push_back(so); - - return OK; -} -#endif void ResourceFormatSaverBinaryInstance::save_unicode_string(const String &p_string) { diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 24004ff849..0512cdd798 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -180,19 +180,7 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear } void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) { -#if 0 - ///@TODO, give a check to this. I'm not sure if it's working. - set_identity(); - matrix[0][0]=(2*p_near) / (p_right-p_left); - matrix[0][2]=(p_right+p_left) / (p_right-p_left); - matrix[1][1]=(2*p_near) / (p_top-p_bottom); - matrix[1][2]=(p_top+p_bottom) / (p_top-p_bottom); - matrix[2][2]=-(p_far+p_near) / ( p_far-p_near); - matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near); - matrix[3][2]=-1; - matrix[3][3]=0; -#else real_t *te = &matrix[0][0]; real_t x = 2 * p_near / (p_right - p_left); real_t y = 2 * p_near / (p_top - p_bottom); @@ -218,8 +206,6 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r te[13] = 0; te[14] = d; te[15] = 0; - -#endif } real_t CameraMatrix::get_z_far() const { diff --git a/core/math/geometry.h b/core/math/geometry.h index bba6997012..cd069bd7a3 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -105,7 +105,7 @@ public: } static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) { -#if 1 + //do the function 'd' as defined by pb. I think is is dot product of some sort #define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z)) @@ -120,33 +120,6 @@ public: if (mub > 1) mub = 1; c1 = p1.linear_interpolate(p2, mua); c2 = q1.linear_interpolate(q2, mub); -#else - //this is broken do not use - Vector3 u = p2 - p1; - Vector3 v = q2 - q1; - Vector3 w = p1 - q1; - float a = u.dot(u); - float b = u.dot(v); - float c = v.dot(v); // always >= 0 - float d = u.dot(w); - float e = v.dot(w); - float D = a * c - b * b; // always >= 0 - float sc, tc; - - // compute the line parameters of the two closest points - if (D < CMP_EPSILON) { // the lines are almost parallel - sc = 0.0; - tc = (b > c ? d / b : e / c); // use the largest denominator - } else { - sc = (b * e - c * d) / D; - tc = (a * e - b * d) / D; - } - - c1 = w + sc * u; - c2 = w + tc * v; -// get the difference of the two closest points -//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc) -#endif } static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) { diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index ddfa0d424c..c77fe96ff2 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -205,33 +205,6 @@ Vector2 Vector2::clamped(real_t p_len) const { return v; } -Vector2 Vector2::cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { -#if 0 - k[0] = ((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) (vi[0], - vi[1],vi[2])); //fk = a0 - k[1] = (((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) ((int) (v(0) - - 1), vi[1],vi[2])))*0.5; //dk = a1 - k[2] = (((*this) ((int) (v(0) + 2), vi[1], vi[2])) - ((*this) (vi[0], - vi[1],vi[2])))*0.5; //dk+1 - k[3] = k[0]*3 - k[1]*2 - k[2];//a2 - k[4] = k[1] + k[2] - k[0]*2;//a3 - - //ip = a3(t-tk)³ + a2(t-tk)² + a1(t-tk) + a0 - // - //a3 = dk + dk+1 - Dk - //a2 = 3Dk - 2dk - dk+1 - //a1 = dk - //a0 = fk - // - //dk = (fk+1 - fk-1)*0.5 - //Dk = (fk+1 - fk) - - real_t dk = -#endif - - return Vector2(); -} - Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { Vector2 p0 = p_pre_a; diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 8b7acf514a..d215df8a43 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -113,7 +113,6 @@ struct Vector2 { _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t); _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; - Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; Vector2 slide(const Vector2 &p_normal) const; Vector2 bounce(const Vector2 &p_normal) const; diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 7a8489b518..6fb688f16b 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -28,16 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "math_funcs.h" + #include "core/os/os.h" pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 }; #define PHI 0x9e3779b9 -#if 0 -static uint32_t Q[4096]; -#endif - // TODO: we should eventually expose pcg.inc too uint32_t Math::rand_from_seed(uint64_t *seed) { pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 }; diff --git a/core/math/octree.h b/core/math/octree.h index 2b0dc83050..95a67943fd 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -851,28 +851,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) { ERR_FAIL_COND(!E); Element &e = E->get(); -#if 0 - - pass++; - if (!e.aabb.has_no_surface()) { - _remove_element(&e); - } - - e.aabb=p_aabb; - - if (!e.aabb.has_no_surface()) { - _ensure_valid_root(p_aabb); - - _insert_element(&e,root); - if (use_pairs) - _element_check_pairs(&e); - - } - - _optimize(); - -#else - bool old_has_surf = !e.aabb.has_no_surface(); bool new_has_surf = !p_aabb.has_no_surface(); @@ -979,7 +957,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) { } _optimize(); -#endif } template <class T, bool use_pairs, class AL> diff --git a/core/math/quat.cpp b/core/math/quat.cpp index e813d93e9f..cebc5b9522 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -139,48 +139,6 @@ Quat Quat::inverse() const { Quat Quat::slerp(const Quat &q, const real_t &t) const { -#if 0 - - - Quat dst=q; - Quat src=*this; - - src.normalize(); - dst.normalize(); - - real_t cosine = dst.dot(src); - - if (cosine < 0 && true) { - cosine = -cosine; - dst = -dst; - } else { - dst = dst; - } - - if (Math::abs(cosine) < 1 - CMP_EPSILON) { - // Standard case (slerp) - real_t sine = Math::sqrt(1 - cosine*cosine); - real_t angle = Math::atan2(sine, cosine); - real_t inv_sine = 1.0 / sine; - real_t coeff_0 = Math::sin((1.0 - t) * angle) * inv_sine; - real_t coeff_1 = Math::sin(t * angle) * inv_sine; - Quat ret= src * coeff_0 + dst * coeff_1; - - return ret; - } else { - // There are two situations: - // 1. "rkP" and "q" are very close (cosine ~= +1), so we can do a linear - // interpolation safely. - // 2. "rkP" and "q" are almost invedste of each other (cosine ~= -1), there - // are an infinite number of possibilities interpolation. but we haven't - // have method to fix this case, so just use linear interpolation here. - Quat ret = src * (1.0 - t) + dst *t; - // taking the complement requires renormalisation - ret.normalize(); - return ret; - } -#else - Quat to1; real_t omega, cosom, sinom, scale0, scale1; @@ -221,7 +179,6 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { scale0 * y + scale1 * to1.y, scale0 * z + scale1 * to1.z, scale0 * w + scale1 * to1.w); -#endif } Quat Quat::slerpni(const Quat &q, const real_t &t) const { @@ -241,53 +198,6 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const { invFactor * from.y + newFactor * q.y, invFactor * from.z + newFactor * q.z, invFactor * from.w + newFactor * q.w); - -#if 0 - real_t to1[4]; - real_t omega, cosom, sinom, scale0, scale1; - - - // calc cosine - cosom = x * q.x + y * q.y + z * q.z - + w * q.w; - - - // adjust signs (if necessary) - if ( cosom <0.0 && false) { - cosom = -cosom;to1[0] = - q.x; - to1[1] = - q.y; - to1[2] = - q.z; - to1[3] = - q.w; - } else { - to1[0] = q.x; - to1[1] = q.y; - to1[2] = q.z; - to1[3] = q.w; - } - - - // calculate coefficients - - if ( (1.0 - cosom) > CMP_EPSILON ) { - // standard case (slerp) - omega = Math::acos(cosom); - sinom = Math::sin(omega); - scale0 = Math::sin((1.0 - t) * omega) / sinom; - scale1 = Math::sin(t * omega) / sinom; - } else { - // "from" and "to" quaternions are very close - // ... so we can do a linear interpolation - scale0 = 1.0 - t; - scale1 = t; - } - // calculate final values - return Quat( - scale0 * x + scale1 * to1[0], - scale0 * y + scale1 * to1[1], - scale0 * z + scale1 * to1[2], - scale0 * w + scale1 * to1[3] - ); -#endif } Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const { diff --git a/core/math/rect3.h b/core/math/rect3.h index 642595979d..c3a2f5fbfb 100644 --- a/core/math/rect3.h +++ b/core/math/rect3.h @@ -189,8 +189,6 @@ Vector3 Rect3::get_endpoint(int p_point) const { bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const { -#if 1 - Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; @@ -206,42 +204,6 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co } return true; -#else - //cache all points to check against! - // #warning should be easy to optimize, just use the same as when taking the support and use only that point - Vector3 points[8] = { - Vector3(position.x, position.y, position.z), - Vector3(position.x, position.y, position.z + size.z), - Vector3(position.x, position.y + size.y, position.z), - Vector3(position.x, position.y + size.y, position.z + size.z), - Vector3(position.x + size.x, position.y, position.z), - Vector3(position.x + size.x, position.y, position.z + size.z), - Vector3(position.x + size.x, position.y + size.y, position.z), - Vector3(position.x + size.x, position.y + size.y, position.z + size.z), - }; - - for (int i = 0; i < p_plane_count; i++) { //for each plane - - const Plane &plane = p_planes[i]; - bool all_points_over = true; - //test if it has all points over! - - for (int j = 0; j < 8; j++) { - - if (!plane.is_point_over(points[j])) { - - all_points_over = false; - break; - } - } - - if (all_points_over) { - - return false; - } - } - return true; -#endif } bool Rect3::has_point(const Vector3 &p_point) const { diff --git a/core/math/transform.h b/core/math/transform.h index 15deeaa8eb..566bf482a9 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -154,8 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { } _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const { -/* define vertices */ -#if 1 + /* define vertices */ Vector3 x = basis.get_axis(0) * p_aabb.size.x; Vector3 y = basis.get_axis(1) * p_aabb.size.y; Vector3 z = basis.get_axis(2) * p_aabb.size.z; @@ -171,31 +170,8 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const { new_aabb.expand_to(pos + y + z); new_aabb.expand_to(pos + x + y + z); return new_aabb; -#else - - Vector3 vertices[8] = { - Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), - Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), - Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), - Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z), - Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), - Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z), - Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z), - Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z) - }; - - AABB ret; - - ret.pos = xform(vertices[0]); - - for (int i = 1; i < 8; i++) { - - ret.expand_to(xform(vertices[i])); - } - - return ret; -#endif } + _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const { /* define vertices */ @@ -222,4 +198,4 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const { return ret; } -#endif +#endif // TRANSFORM_H diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 39ef05b78a..144234f4d1 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -125,51 +125,6 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c return out; } -#if 0 -Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const { - - Vector3 p0=p_pre_a; - Vector3 p1=*this; - Vector3 p2=p_b; - Vector3 p3=p_post_b; - - if (true) { - - real_t ab = p0.distance_to(p1); - real_t bc = p1.distance_to(p2); - real_t cd = p2.distance_to(p3); - - //if (ab>bc) { - if (ab>0) - p0 = p1+(p0-p1)*(bc/ab); - //} - - //if (cd>bc) { - if (cd>0) - p3 = p2+(p3-p2)*(bc/cd); - //} - } - - real_t t = p_t; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out.x = 0.5 * ( ( 2.0 * p1.x ) + - ( -p0.x + p2.x ) * t + - ( 2.0 * p0.x - 5.0 * p1.x + 4 * p2.x - p3.x ) * t2 + - ( -p0.x + 3.0 * p1.x - 3.0 * p2.x + p3.x ) * t3 ); - out.y = 0.5 * ( ( 2.0 * p1.y ) + - ( -p0.y + p2.y ) * t + - ( 2.0 * p0.y - 5.0 * p1.y + 4 * p2.y - p3.y ) * t2 + - ( -p0.y + 3.0 * p1.y - 3.0 * p2.y + p3.y ) * t3 ); - out.z = 0.5 * ( ( 2.0 * p1.z ) + - ( -p0.z + p2.z ) * t + - ( 2.0 * p0.z - 5.0 * p1.z + 4 * p2.z - p3.z ) * t2 + - ( -p0.z + 3.0 * p1.z - 3.0 * p2.z + p3.z ) * t3 ); - return out; -} -#endif Vector3::operator String() const { return (rtos(x) + ", " + rtos(y) + ", " + rtos(z)); diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 14b3ba8afb..040fb69805 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -240,47 +240,6 @@ void MessageQueue::statistics() { } } -bool MessageQueue::print() { -#if 0 - uint32_t read_pos=0; - while (read_pos < buffer_end ) { - Message *message = (Message*)&buffer[ read_pos ]; - - Object *target = ObjectDB::get_instance(message->instance_ID); - String cname; - String cfunc; - - if (target==NULL) { - //object was deleted - //WARN_PRINT("Object was deleted while awaiting a callback") - //should it print a warning? - } else if (message->notification>=0) { - - // messages don't expect a return value - cfunc="notification # "+itos(message->notification); - cname=target->get_type(); - - } else if (!message->target.empty()) { - - cfunc="property: "+message->target; - cname=target->get_type(); - - - } else if (message->target) { - - cfunc=String(message->target)+"()"; - cname=target->get_type(); - } - - - read_pos+=sizeof(Message); - if (message->type!=TYPE_NOTIFICATION) - read_pos+=sizeof(Variant)*message->args; - } -#endif - return false; -} - int MessageQueue::get_max_buffer_usage() const { return buffer_max_used; diff --git a/core/message_queue.h b/core/message_queue.h index 575132bb46..193d2b6907 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -33,6 +33,7 @@ #include "object.h" #include "os/mutex.h" #include "os/thread_safe.h" + class MessageQueue { _THREAD_SAFE_CLASS_ @@ -85,7 +86,6 @@ public: Error push_notification(Object *p_object, int p_notification); Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value); - bool print(); void statistics(); void flush(); diff --git a/core/method_bind.h b/core/method_bind.h index 738d4166e0..f6cae6f34d 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -252,28 +252,6 @@ public: _FORCE_INLINE_ int get_argument_count() const { return argument_count; }; -#if 0 - _FORCE_INLINE_ Variant call_safe(const Variant** p_args,int p_arg_count, Variant::CallError& r_error) { - - r_error.error=Variant::CallError::CALL_OK; - check_call( p_args, &errorarg ); - if (!err) - return call(p_object, VARIANT_ARG_PASS ); - - VARIANT_ARGPTRS - String errstr; - String methodname = get_instance_type()+"::"+name; - if (err==CALL_ERROR_ARGUMENT_TYPE) { - errstr="Invalid Argument to call: '"+methodname+"'. Cannot convert argument "+itos(errorarg+1)+" from "+Variant::get_type_name(get_argument_type(errorarg))+" to "+Variant::get_type_name(argptr[errorarg]->get_type())+"."; - } - if (err==CALL_ERROR_EXTRA_ARGUMENT) { - errstr="Invalid call. Member function '"+methodname+"' takes "+itos(get_argument_count())+" argument, but argument "+itos(errorarg+1)+" was received."; - } - - ERR_PRINT(errstr.ascii().get_data()); - return Variant(); - } -#endif virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Variant::CallError &r_error) = 0; #ifdef PTRCALL_ENABLED diff --git a/core/object.cpp b/core/object.cpp index 99e9554e88..b220dc0563 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -342,35 +342,6 @@ void Object::get_valid_parents_static(List<String> *p_parents) { } void Object::_get_valid_parents_static(List<String> *p_parents) { } -#if 0 -//old style set, deprecated - -void Object::set(const String& p_name, const Variant& p_value) { - - _setv(p_name,p_value); - - /* - if (!_use_builtin_script()) - return; - */ - - bool success; - ClassDB::set_property(this,p_name,p_value,success); - if (success) { - return; - } - - if (p_name=="__meta__") { - metadata=p_value; - } else if (p_name=="script") { - set_script(p_value); - } else if (script_instance) { - script_instance->set(p_name,p_value); - } - - -} -#endif void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid) { @@ -489,34 +460,6 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const { } } -#if 0 -//old style get, deprecated -Variant Object::get(const String& p_name) const { - - Variant ret=_getv(p_name); - if (ret.get_type()!=Variant::NIL) - return ret; - - bool success; - ClassDB::get_property(const_cast<Object*>(this),p_name,ret,success); - if (success) { - return ret; - } - - if (p_name=="__meta__") - return metadata; - else if (p_name=="script") - return script; - - if (script_instance) { - return script_instance->get(p_name); - } - - return Variant(); - -} -#endif - void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) const { if (script_instance && p_reversed) { @@ -596,22 +539,6 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Vari return Variant(); } -#if 0 -Variant Object::_call_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) { - - ERR_FAIL_COND_V(p_argcount<1,Variant()); - - return call(p_name, p_arg1, p_arg2, p_arg3, p_arg4); -}; - - - - -void Object::_call_deferred_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) { - - call_deferred(p_name, p_arg1, p_arg2, p_arg3, p_arg4); -}; -#endif #ifdef DEBUG_ENABLED static bool _test_call_error(const StringName &p_func, const Variant::CallError &error) { @@ -764,54 +691,6 @@ Variant Object::callv(const StringName &p_method, const Array &p_args) { } Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) { -#if 0 - if (p_name==CoreStringNames::get_singleton()->_free) { -#ifdef DEBUG_ENABLED - if (cast_to<Reference>()) { - ERR_EXPLAIN("Can't 'free' a reference."); - ERR_FAIL_V(Variant()); - } -#endif - //must be here, must be before everything, - memdelete(this); - return Variant(); - } - - VARIANT_ARGPTRS; - - int argc=0; - for(int i=0;i<VARIANT_ARG_MAX;i++) { - if (argptr[i]->get_type()==Variant::NIL) - break; - argc++; - } - - Variant::CallError error; - - Variant ret; - - if (script_instance) { - ret = script_instance->call(p_name,argptr,argc,error); - if (_test_call_error(p_name,error)) - return ret; - } - - MethodBind *method=ClassDB::get_method(get_type_name(),p_name); - - if (method) { - - - Variant ret = method->call(this,argptr,argc,error); - if (_test_call_error(p_name,error)) - return ret; - - return ret; - } else { - - } - - return Variant(); -#else VARIANT_ARGPTRS; @@ -826,52 +705,9 @@ Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) { Variant ret = call(p_name, argptr, argc, error); return ret; - -#endif } void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) { -#if 0 - if (p_name==CoreStringNames::get_singleton()->_free) { -#ifdef DEBUG_ENABLED - if (cast_to<Reference>()) { - ERR_EXPLAIN("Can't 'free' a reference."); - ERR_FAIL(); - return; - } -#endif - //must be here, must be before everything, - memdelete(this); - return; - } - - VARIANT_ARGPTRS; - - int argc=0; - for(int i=0;i<VARIANT_ARG_MAX;i++) { - if (argptr[i]->get_type()==Variant::NIL) - break; - argc++; - } - - Variant::CallError error; - - if (script_instance) { - script_instance->call(p_name,argptr,argc,error); - _test_call_error(p_name,error); - - } - - MethodBind *method=ClassDB::get_method(get_type_name(),p_name); - - if (method) { - - method->call(this,argptr,argc,error); - _test_call_error(p_name,error); - - } - -#else VARIANT_ARGPTRS; @@ -884,8 +720,6 @@ void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) { //Variant::CallError error; call_multilevel(p_name, argptr, argc); - -#endif } Variant Object::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { @@ -1130,22 +964,6 @@ struct _ObjectSignalDisconnectData { StringName method; }; -#if 0 -void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){ - - Variant args[VARIANT_ARG_MAX]; - - int count = p_pargs.size(); - - for(int i=0;i<count;i++) { - args[i]=p_pargs[i]; - } - - emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args)); -} - -#endif - Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; @@ -1314,21 +1132,7 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) { add_user_signal(mi); } -#if 0 -void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){ - - Variant args[VARIANT_ARG_MAX]; - int count = p_pargs.size(); - - for(int i=0;i<count;i++) { - args[i]=p_pargs[i]; - } - - emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args)); -} - -#endif Array Object::_get_signal_list() const { List<MethodInfo> signal_list; @@ -1342,6 +1146,7 @@ Array Object::_get_signal_list() const { return ret; } + Array Object::_get_signal_connection_list(const String &p_signal) const { List<Connection> conns; diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 314fdefef4..88037859aa 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -28,11 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_event.h" + #include "input_map.h" #include "os/keyboard.h" -/** - * - */ void InputEvent::set_id(uint32_t p_id) { id = p_id; @@ -99,25 +97,6 @@ bool InputEvent::is_action_type() const { return false; } -#if 0 -if (String(p_method) == "is_action" && p_argidx == 0) { - - List<PropertyInfo> pinfo; - ProjectSettings::get_singleton()->get_property_list(&pinfo); - - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - const PropertyInfo &pi = E->get(); - - if (!pi.name.begins_with("input/")) - continue; - - String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); - result.insert("\"" + name + "\""); - } - -} else -#endif - void InputEvent::_bind_methods() { ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 645c1390c6..ce1d7918db 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -733,46 +733,6 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust } return OK; - -#if 0 - Error err = file->open(dst_file,FileAccess::WRITE); - if (err) { - memdelete(file); - ERR_EXPLAIN("Couldn't save project.godot"); - ERR_FAIL_COND_V(err,err) - } - - - for(Map<String,List<String> >::Element *E=props.front();E;E=E->next()) { - - if (E!=props.front()) - file->store_string("\n"); - - if (E->key()!="") - file->store_string("["+E->key()+"]\n\n"); - for(List<String>::Element *F=E->get().front();F;F=F->next()) { - - String key = F->get(); - if (E->key()!="") - key=E->key()+"/"+key; - Variant value; - - if (p_custom.has(key)) - value=p_custom[key]; - else - value = get(key); - - file->store_string(F->get()+"="+_encode_variant(value)+"\n"); - - } - } - - file->close(); - memdelete(file); - - - return OK; -#endif } Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) { diff --git a/core/reference.cpp b/core/reference.cpp index 936da899ca..bb70628cbe 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -124,44 +124,3 @@ void WeakRef::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref); } -#if 0 - -Reference * RefBase::get_reference_from_ref(const RefBase &p_base) { - - return p_base.get_reference(); -} -void RefBase::ref_inc(Reference *p_reference) { - - p_reference->refcount.ref(); -} -bool RefBase::ref_dec(Reference *p_reference) { - - bool ref = p_reference->refcount.unref(); - return ref; -} - -Reference *RefBase::first_ref(Reference *p_reference) { - - if (p_reference->refcount.ref()) { - - // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME - // at the same time, which is never likely to happen (would be crazy to do) - // so don't do it. - - if (p_reference->refcount_init.get()>0) { - p_reference->refcount_init.unref(); - p_reference->refcount.unref(); // first referencing is already 1, so compensate for the ref above - } - - return p_reference; - } else { - - return 0; - } - -} -char * RefBase::get_refptr_data(const RefPtr &p_refptr) const { - - return p_refptr.data; -} -#endif diff --git a/core/reference.h b/core/reference.h index 1fd2a55d2c..5fe8296314 100644 --- a/core/reference.h +++ b/core/reference.h @@ -59,21 +59,6 @@ public: ~Reference(); }; -#if 0 -class RefBase { -protected: - void ref_inc(Reference *p_reference); - bool ref_dec(Reference *p_reference); - Reference *first_ref(Reference *p_reference); - Reference * get_reference_from_ref(const RefBase &p_base); - virtual Reference * get_reference() const=0; - char * get_refptr_data(const RefPtr &p_refptr) const; -public: - - virtual ~RefBase() {} -}; -#endif - template <class T> class Ref { @@ -151,20 +136,10 @@ public: return refptr; }; -#if 0 - // go to RefPtr - operator RefPtr() const { - - return get_ref_ptr(); - } -#endif - -#if 1 operator Variant() const { return Variant(get_ref_ptr()); } -#endif void operator=(const Ref &p_from) { diff --git a/core/ustring.cpp b/core/ustring.cpp index 77eeda13ee..ee07c7b11b 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -1252,66 +1252,7 @@ String String::utf8(const char *p_utf8, int p_len) { return ret; }; -#if 0 -_FORCE_INLINE static int parse_utf8_char(const char *p_utf8,unsigned int *p_ucs4,int p_left) { //return len - - - int len=0; - -/* Determine the number of characters in sequence */ - if ((*p_utf8 & 0x80)==0) - len=1; - else if ((*p_utf8 & 0xE0)==0xC0) - len=2; - else if ((*p_utf8 & 0xF0)==0xE0) - len=3; - else if ((*p_utf8 & 0xF8)==0xF0) - len=4; - else if ((*p_utf8 & 0xFC)==0xF8) - len=5; - else if ((*p_utf8 & 0xFE)==0xFC) - len=6; - else - return -1; //invalid UTF8 - - if (len>p_left) - return -1; //not enough space - - if (len==2 && (*p_utf8&0x1E)==0) { - //printf("overlong rejected\n"); - return -1; //reject overlong - } - - /* Convert the first character */ - - unsigned int unichar=0; - - if (len == 1) - unichar=*p_utf8; - else { - - unichar=(0xFF >> (len +1)) & *p_utf8; - for (int i=1;i<len;i++) { - - if ((p_utf8[i] & 0xC0) != 0x80) { - //printf("invalid utf8\n"); - return -1; //invalid utf8 - } - if (unichar==0 && i==2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) { - //printf("no overlong\n"); - return -1; //no overlong - } - unichar = (unichar << 6) | (p_utf8[i] & 0x3F); - } - } - - *p_ucs4=unichar; - - return len; - -} -#endif bool String::parse_utf8(const char *p_utf8, int p_len) { #define _UNICERROR(m_err) print_line("unicode error: " + String(m_err)); @@ -1998,94 +1939,6 @@ double String::to_double(const char *p_str) { #else return built_in_strtod<char>(p_str); #endif -#if 0 -#if 0 - - - return atof(p_str); -#else - if (!p_str[0]) - return 0; -///@todo make more exact so saving and loading does not lose precision - - double integer=0; - double decimal=0; - double decimal_mult=0.1; - double sign=1.0; - double exp=0; - double exp_sign=1.0; - int reading=READING_SIGN; - - const char *str=p_str; - - while(*str && reading!=READING_DONE) { - - CharType c=*(str++); - switch(reading) { - case READING_SIGN: { - if (c>='0' && c<='9') - reading=READING_INT; - // let it fallthrough - else if (c=='-') { - sign=-1.0; - reading=READING_INT; - break; - } else if (c=='.') { - reading=READING_DEC; - break; - } else { - break; - } - } - case READING_INT: { - - if (c>='0' && c<='9') { - - integer*=10; - integer+=c-'0'; - } else if (c=='.') { - reading=READING_DEC; - } else if (c=='e') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_DEC: { - - if (c>='0' && c<='9') { - - decimal+=(c-'0')*decimal_mult; - decimal_mult*=0.1; - } else if (c=='e') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_EXP: { - - if (c>='0' && c<='9') { - - exp*=10.0; - exp+=(c-'0'); - } else if (c=='-' && exp==0) { - exp_sign=-1.0; - } else if (exp_sign>=0 && c=='+') { - //redundant... - exp_sign=1.0; - } else { - reading=READING_DONE; - } - } break; - } - } - - return sign*(integer+decimal)*Math::pow(10,exp_sign*exp); -#endif -#endif } float String::to_float() const { @@ -2096,100 +1949,6 @@ float String::to_float() const { double String::to_double(const CharType *p_str, const CharType **r_end) { return built_in_strtod<CharType>(p_str, (CharType **)r_end); -#if 0 -#if 0 - //ndef NO_USE_STDLIB - return wcstod(p_str,p_len<0?NULL:p_str+p_len); -#else - if (p_len==0 || !p_str[0]) - return 0; -///@todo make more exact so saving and loading does not lose precision - - double integer=0; - double decimal=0; - double decimal_mult=0.1; - double sign=1.0; - double exp=0; - double exp_sign=1.0; - int reading=READING_SIGN; - - const CharType *str=p_str; - const CharType *limit=&p_str[p_len]; - - while(reading!=READING_DONE && str!=limit) { - - CharType c=*(str++); - switch(reading) { - case READING_SIGN: { - if (c>='0' && c<='9') - reading=READING_INT; - // let it fallthrough - else if (c=='-') { - sign=-1.0; - reading=READING_INT; - break; - } else if (c=='.') { - reading=READING_DEC; - break; - } else if (c==0) { - reading=READING_DONE; - break; - } else { - break; - } - } - case READING_INT: { - - if (c>='0' && c<='9') { - - integer*=10; - integer+=c-'0'; - } else if (c=='.') { - reading=READING_DEC; - } else if (c=='e' || c=='E') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_DEC: { - - if (c>='0' && c<='9') { - - decimal+=(c-'0')*decimal_mult; - decimal_mult*=0.1; - } else if (c=='e' || c=='E') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_EXP: { - - if (c>='0' && c<='9') { - - exp*=10.0; - exp+=(c-'0'); - } else if (c=='-' && exp==0) { - exp_sign=-1.0; - } else if (exp_sign>=0 && c=='+') { - //redundant... - exp_sign=1.0; - } else { - reading=READING_DONE; - } - } break; - } - } - - if (r_end) - *r_end=str-1; - - return sign*(integer+decimal)*Math::pow(10,exp_sign*exp); -#endif -#endif } int64_t String::to_int(const CharType *p_str, int p_len) { @@ -2252,98 +2011,6 @@ double String::to_double() const { #else return built_in_strtod<CharType>(c_str()); #endif -#if 0 -#ifndef NO_USE_STDLIB - - return atof(utf8().get_data()); -#else - - double integer=0; - double decimal=0; - double decimal_mult=0.1; - double sign=1.0; - double exp=0; - double exp_sign=1.0; - int reading=READING_SIGN; - - const CharType *str=&operator[](0); - - while(*str && reading!=READING_DONE) { - - CharType c=*(str++); - switch(reading) { - case READING_SIGN: { - if (c>='0' && c<='9') - reading=READING_INT; - // let it fallthrough - else if (c=='-') { - sign=-1.0; - reading=READING_INT; - break; - } else if (c=='.') { - reading=READING_DEC; - break; - } else { - break; - } - } - case READING_INT: { - - if (c>='0' && c<='9') { - - integer*=10; - integer+=c-'0'; - } else if (c=='.') { - reading=READING_DEC; - } else if (c=='e') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_DEC: { - - if (c>='0' && c<='9') { - - decimal+=(c-'0')*decimal_mult; - decimal_mult*=0.1; - } else if (c=='e') { - reading=READING_EXP; - } else { - reading=READING_DONE; - } - - } break; - case READING_EXP: { - - if (c>='0' && c<='9') { - - exp*=10.0; - exp+=(c-'0'); - } else if (c=='-' && exp==0) { - exp_sign=-1.0; - } else if (exp_sign>=0 && c=='+') { - //redundant... - exp_sign=1.0; - } else { - reading=READING_DONE; - } - } break; - } - } - - return sign*(integer+decimal)*Math::pow(10,exp_sign*exp); -#endif -#if 0 - - - double ret=sign*(integer+decimal)*Math::pow(10,exp_sign*exp); - - print_line(*this +" == "+rtos(ret)); - return ret; -#endif -#endif } bool operator==(const char *p_chr, const String &p_str) { diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub deleted file mode 100644 index dedd794dba..0000000000 --- a/drivers/gles2/SCsub +++ /dev/null @@ -1,9 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -env.add_source_files(env.drivers_sources, "*.cpp") - -SConscript("shaders/SCsub") - -Export('env') diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp deleted file mode 100644 index 7cd26078fb..0000000000 --- a/drivers/gles2/rasterizer_gles2.cpp +++ /dev/null @@ -1,10766 +0,0 @@ -/*************************************************************************/ -/* rasterizer_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifdef GLES2_ENABLED - -#include "rasterizer_gles2.h" -#include "gl_context/context_gl.h" -#include "os/os.h" -#include "project_settings.h" -#include "servers/visual/particle_system_sw.h" -#include "servers/visual/shader_language.h" -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#ifdef GLEW_ENABLED -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _GL_RGBA16F_EXT 0x881A -#define _GL_RGB16F_EXT 0x881B -#define _GL_RG16F_EXT 0x822F -#define _GL_R16F_EXT 0x822D -#define _GL_R32F_EXT 0x822E - -#define _GL_RED_EXT 0x1903 -#define _GL_RG_EXT 0x8227 -#define _GL_R8_EXT 0x8229 -#define _GL_RG8_EXT 0x822B - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifdef GLEW_ENABLED -#define _glClearDepth glClearDepth -#else -#define _glClearDepth glClearDepthf -#endif - -#define _GL_SRGB_EXT 0x8C40 -#define _GL_SRGB_ALPHA_EXT 0x8C42 - -#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -//#define DEBUG_OPENGL - -#ifdef DEBUG_OPENGL - -#define DEBUG_TEST_ERROR(m_section) \ - { \ - print_line("AT: " + String(m_section)); \ - glFlush(); \ - uint32_t err = glGetError(); \ - if (err) { \ - print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \ - } \ - } - -#else - -#define DEBUG_TEST_ERROR(m_section) - -#endif - -static RasterizerGLES2 *_singleton = NULL; - -#ifdef GLES_NO_CLIENT_ARRAYS -static float GlobalVertexBuffer[MAX_POLYGON_VERTICES * 8] = { 0 }; -#endif - -static const GLenum prim_type[] = { GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - -_FORCE_INLINE_ static void _set_color_attrib(const Color &p_color) { - - GLfloat c[4] = { p_color.r, p_color.g, p_color.b, p_color.a }; - glVertexAttrib4fv(VS::ARRAY_COLOR, c); -} - -static _FORCE_INLINE_ uint16_t make_half_float(float f) { - - union { - float fv; - uint32_t ui; - } ci; - ci.fv = f; - - unsigned int x = ci.ui; - unsigned int sign = (unsigned short)(x >> 31); - unsigned int mantissa; - unsigned int exp; - uint16_t hf; - - // get mantissa - mantissa = x & ((1 << 23) - 1); - // get exponent bits - exp = x & (0xFF << 23); - if (exp >= 0x47800000) { - // check if the original single precision float number is a NaN - if (mantissa && (exp == (0xFF << 23))) { - // we have a single precision NaN - mantissa = (1 << 23) - 1; - } else { - // 16-bit half-float representation stores number as Inf - mantissa = 0; - } - hf = (((uint16_t)sign) << 15) | (uint16_t)((0x1F << 10)) | - (uint16_t)(mantissa >> 13); - } - // check if exponent is <= -15 - else if (exp <= 0x38000000) { - - /*// store a denorm half-float value or zero - exp = (0x38000000 - exp) >> 23; - mantissa >>= (14 + exp); - - hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa); - */ - hf = 0; //denormals do not work for 3D, convert to zero - } else { - hf = (((uint16_t)sign) << 15) | - (uint16_t)((exp - 0x38000000) >> 13) | - (uint16_t)(mantissa >> 13); - } - - return hf; -} - -void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color *p_colors, const Vector3 *p_uvs, const Plane *p_tangents, int p_instanced) { - - ERR_FAIL_COND(!p_vertices); - ERR_FAIL_COND(p_points < 1 || p_points > 4); - - bool quad = false; - - GLenum type; - switch (p_points) { - - case 1: type = GL_POINTS; break; - case 2: type = GL_LINES; break; - case 4: quad = true; p_points = 3; - case 3: type = GL_TRIANGLES; break; - }; - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - GLfloat vert_array[18]; - GLfloat normal_array[18]; - GLfloat color_array[24]; - GLfloat tangent_array[24]; - GLfloat uv_array[18]; - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, vert_array); - - for (int i = 0; i < p_points; i++) { - - vert_array[i * 3 + 0] = p_vertices[i].x; - vert_array[i * 3 + 1] = p_vertices[i].y; - vert_array[i * 3 + 2] = p_vertices[i].z; - if (quad) { - int idx = 2 + i; - if (idx == 4) - idx = 0; - vert_array[9 + i * 3 + 0] = p_vertices[idx].x; - vert_array[9 + i * 3 + 1] = p_vertices[idx].y; - vert_array[9 + i * 3 + 2] = p_vertices[idx].z; - } - } - - if (p_normals) { - glEnableVertexAttribArray(VS::ARRAY_NORMAL); - glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, 0, normal_array); - for (int i = 0; i < p_points; i++) { - - normal_array[i * 3 + 0] = p_normals[i].x; - normal_array[i * 3 + 1] = p_normals[i].y; - normal_array[i * 3 + 2] = p_normals[i].z; - if (quad) { - int idx = 2 + i; - if (idx == 4) - idx = 0; - normal_array[9 + i * 3 + 0] = p_normals[idx].x; - normal_array[9 + i * 3 + 1] = p_normals[idx].y; - normal_array[9 + i * 3 + 2] = p_normals[idx].z; - } - } - } else { - glDisableVertexAttribArray(VS::ARRAY_NORMAL); - } - - if (p_colors) { - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, 0, color_array); - for (int i = 0; i < p_points; i++) { - - color_array[i * 4 + 0] = p_colors[i].r; - color_array[i * 4 + 1] = p_colors[i].g; - color_array[i * 4 + 2] = p_colors[i].b; - color_array[i * 4 + 3] = p_colors[i].a; - if (quad) { - int idx = 2 + i; - if (idx == 4) - idx = 0; - color_array[12 + i * 4 + 0] = p_colors[idx].r; - color_array[12 + i * 4 + 1] = p_colors[idx].g; - color_array[12 + i * 4 + 2] = p_colors[idx].b; - color_array[12 + i * 4 + 3] = p_colors[idx].a; - } - } - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (p_tangents) { - glEnableVertexAttribArray(VS::ARRAY_TANGENT); - glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, 0, tangent_array); - for (int i = 0; i < p_points; i++) { - - tangent_array[i * 4 + 0] = p_tangents[i].normal.x; - tangent_array[i * 4 + 1] = p_tangents[i].normal.y; - tangent_array[i * 4 + 2] = p_tangents[i].normal.z; - tangent_array[i * 4 + 3] = p_tangents[i].d; - if (quad) { - int idx = 2 + i; - if (idx == 4) - idx = 0; - tangent_array[12 + i * 4 + 0] = p_tangents[idx].normal.x; - tangent_array[12 + i * 4 + 1] = p_tangents[idx].normal.y; - tangent_array[12 + i * 4 + 2] = p_tangents[idx].normal.z; - tangent_array[12 + i * 4 + 3] = p_tangents[idx].d; - } - } - } else { - glDisableVertexAttribArray(VS::ARRAY_TANGENT); - } - - if (p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 3, GL_FLOAT, false, 0, uv_array); - for (int i = 0; i < p_points; i++) { - - uv_array[i * 3 + 0] = p_uvs[i].x; - uv_array[i * 3 + 1] = p_uvs[i].y; - uv_array[i * 3 + 2] = p_uvs[i].z; - if (quad) { - int idx = 2 + i; - if (idx == 4) - idx = 0; - uv_array[9 + i * 3 + 0] = p_uvs[idx].x; - uv_array[9 + i * 3 + 1] = p_uvs[idx].y; - uv_array[9 + i * 3 + 2] = p_uvs[idx].z; - } - } - - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - /* - if (p_instanced>1) - glDrawArraysInstanced(type,0,p_points,p_instanced); - else - */ - - glDrawArrays(type, 0, quad ? 6 : p_points); -}; - -/* TEXTURE API */ -#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_SLUMINANCE_NV 0x8C46 -#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44 -#define _EXT_SRGB8_NV 0x8C41 -#define _EXT_SLUMINANCE8_NV 0x8C47 -#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45 - -#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F - -#define _EXT_ATC_RGB_AMD 0x8C92 -#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE - -/* TEXTURE API */ - -Ref<Image> RasterizerGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, int &r_gl_components, bool &r_has_alpha_cache, bool &r_compressed) { - - r_has_alpha_cache = false; - r_compressed = false; - r_gl_format = 0; - Ref<Image> image = p_image; - - switch (p_format) { - - case Image::FORMAT_L8: { - r_gl_components = 1; - r_gl_format = GL_LUMINANCE; - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_SLUMINANCE_NV : GL_LUMINANCE; - - } break; - case Image::FORMAT_INTENSITY: { - - if (!image.empty()) - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - r_gl_format = GL_RGBA; - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _GL_SRGB_ALPHA_EXT : GL_RGBA; - r_has_alpha_cache = true; - } break; - case Image::FORMAT_LA8: { - - //image.convert(Image::FORMAT_RGBA8); - r_gl_components = 2; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_SLUMINANCE_ALPHA_NV : GL_LUMINANCE_ALPHA; - r_has_alpha_cache = true; - } break; - - case Image::FORMAT_INDEXED: { - - if (!image.empty()) - image.convert(Image::FORMAT_RGB8); - r_gl_components = 3; - r_gl_format = GL_RGB; - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _GL_SRGB_EXT : GL_RGB; - - } break; - - case Image::FORMAT_INDEXED_ALPHA: { - - if (!image.empty()) - image.convert(Image::FORMAT_RGBA8); - r_gl_components = 4; - - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } break; - case Image::FORMAT_RGB8: { - - r_gl_components = 3; - - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_internal_format = _GL_SRGB_EXT; - r_gl_format = GL_RGB; - } else { - r_gl_internal_format = GL_RGB; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGB; - } - } break; - case Image::FORMAT_RGBA8: { - - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - r_gl_format = GL_RGBA; - //r_gl_internal_format=GL_RGBA; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - - r_has_alpha_cache = true; - } break; - case Image::FORMAT_DXT1: { - - if (!s3tc_supported || (!s3tc_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - - r_gl_components = 1; //doesn't matter much - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_compressed = true; - }; - - } break; - case Image::FORMAT_DXT3: { - - if (!s3tc_supported || (!s3tc_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - r_gl_components = 1; //doesn't matter much - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - - r_has_alpha_cache = true; - r_compressed = true; - }; - - } break; - case Image::FORMAT_DXT5: { - - if (!s3tc_supported || (!s3tc_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - r_gl_components = 1; //doesn't matter much - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_has_alpha_cache = true; - r_compressed = true; - }; - - } break; - case Image::FORMAT_ATI1: { - - if (!latc_supported) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - - r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_LATC1_EXT; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - }; - - } break; - case Image::FORMAT_ATI2: { - - if (!latc_supported) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - }; - } break; - case Image::FORMAT_PVRTC2: { - - if (!pvr_supported || (!pvr_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_PVRTC2A: { - - if (!pvr_supported || (!pvr_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) - image.decompress(); - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_PVRTC4: { - - if (!pvr_supported || (!pvr_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) - image.decompress(); - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - } else { - - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_PVRTC4A: { - - if (!pvr_supported || (!pvr_srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) { - - if (!image.empty()) - image.decompress(); - r_gl_components = 4; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGBA; - r_gl_internal_format = _GL_SRGB_ALPHA_EXT; - } else { - r_gl_internal_format = GL_RGBA; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGBA; - } - r_has_alpha_cache = true; - - } else { - r_gl_internal_format = (srgb_supported && p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_ETC: { - - if (!etc_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 3; - if (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) { - - if (srgb_supported) { - r_gl_format = GL_RGB; - r_gl_internal_format = _GL_SRGB_EXT; - } else { - r_gl_internal_format = GL_RGB; - if (!image.empty()) - image.srgb_to_linear(); - } - } else { - r_gl_internal_format = GL_RGB; - } - r_gl_internal_format = GL_RGB; - - } else { - - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_ATC: { - - if (!atitc_supported) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 3; - r_gl_internal_format = GL_RGB; - - } else { - - r_gl_internal_format = _EXT_ATC_RGB_AMD; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_ATC_ALPHA_EXPLICIT: { - - if (!atitc_supported) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - r_gl_internal_format = GL_RGBA; - - } else { - - r_gl_internal_format = _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_ATC_ALPHA_INTERPOLATED: { - - if (!atitc_supported) { - - if (!image.empty()) { - image.decompress(); - } - r_gl_components = 4; - r_gl_internal_format = GL_RGBA; - - } else { - - r_gl_internal_format = _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD; - r_gl_components = 1; //doesn't matter much - r_compressed = true; - } - - } break; - case Image::FORMAT_YUV_422: - case Image::FORMAT_YUV_444: { - - if (!image.empty()) - image.convert(Image::FORMAT_RGB8); - r_gl_internal_format = GL_RGB; - r_gl_components = 3; - - } break; - - default: { - - ERR_FAIL_V(Image()); - } - } - - if (r_gl_format == 0) { - r_gl_format = r_gl_internal_format; - } - - return image; -} - -static const GLenum _cube_side_enum[6] = { - - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - -}; - -RID RasterizerGLES2::texture_create() { - - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - - bool has_alpha_cache; - int components; - GLenum format; - GLenum internal_format; - bool compressed; - - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - if (p_flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) { - p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; - - _get_gl_image_and_format(Image(), texture->format, texture->flags, format, internal_format, components, has_alpha_cache, compressed); - - bool scale_textures = !compressed && !(p_flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) && (!npo2_textures_available || p_flags & VS::TEXTURE_FLAG_MIPMAPS); - - if (scale_textures) { - texture->alloc_width = po2_width; - texture->alloc_height = po2_height; - //print_line("scale because npo2: "+itos(npo2_textures_available)+" mm: "+itos(p_format&VS::TEXTURE_FLAG_MIPMAPS)+" "+itos(p_mipmap_count) ); - } else { - - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - }; - - if (!(p_flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) && shrink_textures_x2) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - } - - texture->gl_components_cache = components; - texture->gl_format_cache = format; - texture->gl_internal_format_cache = internal_format; - texture->format_has_alpha = has_alpha_cache; - texture->compressed = compressed; - texture->has_alpha = false; //by default it doesn't have alpha unless something with alpha is blitteds - texture->data_size = 0; - texture->mipmaps = 0; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (p_flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) { - //prealloc if video - glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, GL_UNSIGNED_BYTE, NULL); - } - - texture->active = true; -} - -void RasterizerGLES2::texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side) { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(texture->format != p_image.get_format()); - ERR_FAIL_COND(p_image.empty()); - - int components; - GLenum format; - GLenum internal_format; - bool alpha; - bool compressed; - - if (keep_copies && !(texture->flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) && !(use_reload_hooks && texture->reloader)) { - texture->image[p_cube_side] = p_image; - } - - Image img = _get_gl_image_and_format(p_image, p_image.get_format(), texture->flags, format, internal_format, components, alpha, compressed); - - if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) { - - if (texture->alloc_width == img.get_width() / 2 && texture->alloc_height == img.get_height() / 2) { - - img.shrink_x2(); - } else if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) { - - img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - }; - - if (!(texture->flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) && img.detect_alpha() == Image::ALPHA_BLEND) { - texture->has_alpha = true; - } - - GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; - - texture->data_size = img.get_data().size(); - PoolVector<uint8_t>::Read read = img.get_data().read(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && img.get_mipmaps() == 0; - - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - else { - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } - - bool force_clamp_to_edge = !(texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (next_power_of_2(texture->alloc_height) != texture->alloc_height || next_power_of_2(texture->alloc_width) != texture->alloc_width); - - if (!force_clamp_to_edge && (texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) { - - if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if (use_anisotropic_filter) { - - if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { - - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level); - } else { - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); - } - } - - int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps() > 0) ? img.get_mipmaps() + 1 : 1; - - int w = img.get_width(); - int h = img.get_height(); - - int tsize = 0; - for (int i = 0; i < mipmaps; i++) { - - int size, ofs; - img.get_mipmap_offset_and_size(i, ofs, size); - - //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glCompressedTexImage2D(blit_target, i, format, w, h, 0, size, &read[ofs]); - - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, GL_UNSIGNED_BYTE, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, GL_UNSIGNED_BYTE, &read[ofs]); - } - } - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - _rinfo.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - _rinfo.texture_mem += texture->total_data_size; - - //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); - - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && mipmaps == 1 && !texture->ignore_mipmaps) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; - - if (mipmaps > 1) { - - //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps-1 ); - assumed to have all, always - } - - //texture_set_flags(p_texture,texture->flags); -} - -Image RasterizerGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, Image()); - ERR_FAIL_COND_V(!texture->active, Image()); - ERR_FAIL_COND_V(texture->data_size == 0, Image()); - ERR_FAIL_COND_V(texture->render_target, Image()); - - return texture->image[p_cube_side]; - -#if 0 - - Texture * texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture,Image()); - ERR_FAIL_COND_V(!texture->active,Image()); - ERR_FAIL_COND_V(texture->data_size==0,Image()); - - PoolVector<uint8_t> data; - GLenum format,type=GL_UNSIGNED_BYTE; - Image::Format fmt; - int pixelsize=0; - int pixelshift=0; - int minw=1,minh=1; - bool compressed=false; - - fmt=texture->format; - - switch(texture->format) { - - case Image::FORMAT_L8: { - - format=GL_LUMINANCE; - type=GL_UNSIGNED_BYTE; - data.resize(texture->alloc_width*texture->alloc_height); - pixelsize=1; - - } break; - case Image::FORMAT_INTENSITY: { - return Image(); - } break; - case Image::FORMAT_LA8: { - - format=GL_LUMINANCE_ALPHA; - type=GL_UNSIGNED_BYTE; - pixelsize=2; - - } break; - case Image::FORMAT_RGB8: { - format=GL_RGB; - type=GL_UNSIGNED_BYTE; - pixelsize=3; - } break; - case Image::FORMAT_RGBA8: { - - format=GL_RGBA; - type=GL_UNSIGNED_BYTE; - pixelsize=4; - } break; - case Image::FORMAT_INDEXED: { - - format=GL_RGB; - type=GL_UNSIGNED_BYTE; - fmt=Image::FORMAT_RGB8; - pixelsize=3; - } break; - case Image::FORMAT_INDEXED_ALPHA: { - - format=GL_RGBA; - type=GL_UNSIGNED_BYTE; - fmt=Image::FORMAT_RGBA8; - pixelsize=4; - - } break; - case Image::FORMAT_DXT1: { - - pixelsize=1; //doesn't matter much - format=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - compressed=true; - pixelshift=1; - minw=minh=4; - - } break; - case Image::FORMAT_DXT3: { - pixelsize=1; //doesn't matter much - format=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - compressed=true; - minw=minh=4; - - } break; - case Image::FORMAT_DXT5: { - - pixelsize=1; //doesn't matter much - format=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - compressed=true; - minw=minh=4; - - } break; - case Image::FORMAT_ATI1: { - - format=GL_COMPRESSED_RED_RGTC1; - pixelsize=1; //doesn't matter much - compressed=true; - pixelshift=1; - minw=minh=4; - - } break; - case Image::FORMAT_ATI2: { - - format=GL_COMPRESSED_RG_RGTC2; - pixelsize=1; //doesn't matter much - compressed=true; - minw=minh=4; - - } break; - - default:{} - } - - data.resize(texture->data_size); - PoolVector<uint8_t>::Write wb = data.write(); - - glActiveTexture(GL_TEXTURE0); - int ofs=0; - glBindTexture(texture->target,texture->tex_id); - - int w=texture->alloc_width; - int h=texture->alloc_height; - for(int i=0;i<texture->mipmaps+1;i++) { - - if (compressed) { - - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target,i,&wb[ofs]); - - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target,i,format,type,&wb[ofs]); - } - - int size = (w*h*pixelsize)>>pixelshift; - ofs+=size; - - w=MAX(minw,w>>1); - h=MAX(minh,h>>1); - - } - - - wb=PoolVector<uint8_t>::Write(); - - Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data); - - if (texture->format<Image::FORMAT_INDEXED && (texture->alloc_width!=texture->width || texture->alloc_height!=texture->height)) - img.resize(texture->width,texture->height); - - return img; -#endif -} - -void RasterizerGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) { - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - if (texture->render_target) { - - p_flags &= VS::TEXTURE_FLAG_FILTER; //can change only filter - } - - bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags = p_flags | cube; // can't remove a cube from being a cube - - bool force_clamp_to_edge = !(p_flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (next_power_of_2(texture->alloc_height) != texture->alloc_height || next_power_of_2(texture->alloc_width) != texture->alloc_width); - - if (!force_clamp_to_edge && (texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) { - - if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if (use_anisotropic_filter) { - - if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) { - - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level); - } else { - glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1); - } - } - - if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - - } else { - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } -} -uint32_t RasterizerGLES2::texture_get_flags(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} -Image::Format RasterizerGLES2::texture_get_format(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} -uint32_t RasterizerGLES2::texture_get_width(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} -uint32_t RasterizerGLES2::texture_get_height(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -bool RasterizerGLES2::texture_has_alpha(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->has_alpha; -} - -void RasterizerGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerGLES2::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const { - - Texture *texture = texture_owner.get(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - texture->reloader = p_owner; - texture->reloader_func = p_function; - if (use_reload_hooks && p_owner && keep_copies) { - - for (int i = 0; i < 6; i++) - texture->image[i] = Image(); - } -} - -GLuint RasterizerGLES2::_texture_get_name(RID p_tex) { - - Texture *texture = texture_owner.get(p_tex); - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -}; - -void RasterizerGLES2::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerGLES2::texture_get_path(RID p_texture) const { - - Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture, String()); - return texture->path; -} -void RasterizerGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) { - - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - - Texture *t = texture_owner.get(E->get()); - if (!t) - continue; - VS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.size.x = t->alloc_width; - tinfo.size.y = t->alloc_height; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - - shrink_textures_x2 = p_enable; -} - -/* SHADER API */ - -RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) { - - Shader *shader = memnew(Shader); - shader->mode = p_mode; - RID rid = shader_owner.make_rid(shader); - shader_set_mode(rid, p_mode); - _shader_make_dirty(shader); - - return rid; -} - -void RasterizerGLES2::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { - - ERR_FAIL_INDEX(p_mode, 3); - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND(!shader); - if (shader->custom_code_id && p_mode == shader->mode) - return; - - if (shader->custom_code_id) { - - switch (shader->mode) { - case VS::SHADER_MATERIAL: { - material_shader.free_custom_shader(shader->custom_code_id); - } break; - case VS::SHADER_CANVAS_ITEM: { - canvas_shader.free_custom_shader(shader->custom_code_id); - } break; - } - - shader->custom_code_id = 0; - } - - shader->mode = p_mode; - - switch (shader->mode) { - case VS::SHADER_MATERIAL: { - shader->custom_code_id = material_shader.create_custom_shader(); - } break; - case VS::SHADER_CANVAS_ITEM: { - shader->custom_code_id = canvas_shader.create_custom_shader(); - } break; - } - _shader_make_dirty(shader); -} -VS::ShaderMode RasterizerGLES2::shader_get_mode(RID p_shader) const { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, VS::SHADER_MATERIAL); - return shader->mode; -} - -void RasterizerGLES2::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND(!shader); - -#ifdef DEBUG_ENABLED - if (shader->vertex_code == p_vertex && shader->fragment_code == p_fragment && shader->light_code == p_light) - return; -#endif - shader->fragment_code = p_fragment; - shader->vertex_code = p_vertex; - shader->light_code = p_light; - shader->fragment_line = p_fragment_ofs; - shader->vertex_line = p_vertex_ofs; - shader->light_line = p_light_ofs; - _shader_make_dirty(shader); -} - -String RasterizerGLES2::shader_get_vertex_code(RID p_shader) const { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, String()); - return shader->vertex_code; -} - -String RasterizerGLES2::shader_get_fragment_code(RID p_shader) const { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, String()); - return shader->fragment_code; -} - -String RasterizerGLES2::shader_get_light_code(RID p_shader) const { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, String()); - return shader->light_code; -} - -void RasterizerGLES2::_shader_make_dirty(Shader *p_shader) { - - if (p_shader->dirty_list.in_list()) - return; - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) - _update_shader(shader); // ok should be not anymore dirty - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - - order[E->get().order] = E->key(); - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - - PropertyInfo pi; - ShaderLanguage::Uniform &u = shader->uniforms[E->get()]; - pi.name = E->get(); - switch (u.type) { - - case ShaderLanguage::TYPE_VOID: - case ShaderLanguage::TYPE_BOOL: - case ShaderLanguage::TYPE_FLOAT: - case ShaderLanguage::TYPE_VEC2: - case ShaderLanguage::TYPE_VEC3: - case ShaderLanguage::TYPE_MAT3: - case ShaderLanguage::TYPE_MAT4: - case ShaderLanguage::TYPE_VEC4: - pi.type = u.default_value.get_type(); - break; - case ShaderLanguage::TYPE_TEXTURE: - pi.type = Variant::_RID; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture"; - break; - case ShaderLanguage::TYPE_CUBEMAP: - pi.type = Variant::_RID; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - break; - }; - - p_param_list->push_back(pi); - } -} - -void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (p_texture.is_valid()) - shader->default_textures[p_name] = p_texture; - else - shader->default_textures.erase(p_name); - - _shader_make_dirty(shader); -} - -RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - const Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); - if (!E) - return RID(); - return E->get(); -} - -Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName &p_name) { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, Variant()); - - //update shader params if necessary - //make sure the shader is compiled and everything - //so the actual parameters can be properly retrieved! - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - if (shader->valid && shader->uniforms.has(p_name)) - return shader->uniforms[p_name].default_value; - - return Variant(); -} - -/* COMMON MATERIAL API */ - -RID RasterizerGLES2::material_create() { - - RID material = material_owner.make_rid(memnew(Material)); - return material; -} - -void RasterizerGLES2::material_set_shader(RID p_shader_material, RID p_shader) { - - Material *material = material_owner.get(p_shader_material); - ERR_FAIL_COND(!material); - if (material->shader == p_shader) - return; - material->shader = p_shader; - material->shader_version = 0; -} - -RID RasterizerGLES2::material_get_shader(RID p_shader_material) const { - - Material *material = material_owner.get(p_shader_material); - ERR_FAIL_COND_V(!material, RID()); - return material->shader; -} - -void RasterizerGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND(!material); - - Map<StringName, Material::UniformData>::Element *E = material->shader_params.find(p_param); - if (E) { - - if (p_value.get_type() == Variant::NIL) { - - material->shader_params.erase(E); - material->shader_version = 0; //get default! - } else { - E->get().value = p_value; - E->get().inuse = true; - } - } else { - - if (p_value.get_type() == Variant::NIL) - return; - - Material::UniformData ud; - ud.index = -1; - ud.value = p_value; - ud.istexture = p_value.get_type() == Variant::_RID; /// cache it being texture - ud.inuse = true; - material->shader_params[p_param] = ud; //may be got at some point, or erased - } -} -Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_param) const { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader.is_valid()) { - //update shader params if necessary - //make sure the shader is compiled and everything - //so the actual parameters can be properly retrieved! - material->shader_cache = shader_owner.get(material->shader); - if (!material->shader_cache) { - //invalidate - material->shader = RID(); - material->shader_cache = NULL; - } else { - - if (material->shader_cache->dirty_list.in_list()) - _update_shader(material->shader_cache); - if (material->shader_cache->valid && material->shader_cache->version != material->shader_version) { - //validate - _update_material_shader_params(material); - } - } - } - - if (material->shader_params.has(p_param) && material->shader_params[p_param].inuse) - return material->shader_params[p_param].value; - else - return Variant(); -} - -void RasterizerGLES2::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND(!material); - ERR_FAIL_INDEX(p_flag, VS::MATERIAL_FLAG_MAX); - - material->flags[p_flag] = p_enabled; -} -bool RasterizerGLES2::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material, false); - ERR_FAIL_INDEX_V(p_flag, VS::MATERIAL_FLAG_MAX, false); - return material->flags[p_flag]; -} - -void RasterizerGLES2::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND(!material); - material->depth_draw_mode = p_mode; -} - -VS::MaterialDepthDrawMode RasterizerGLES2::material_get_depth_draw_mode(RID p_material) const { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material, VS::MATERIAL_DEPTH_DRAW_ALWAYS); - return material->depth_draw_mode; -} - -void RasterizerGLES2::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND(!material); - material->blend_mode = p_mode; -} -VS::MaterialBlendMode RasterizerGLES2::material_get_blend_mode(RID p_material) const { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material, VS::MATERIAL_BLEND_MODE_ADD); - return material->blend_mode; -} - -void RasterizerGLES2::material_set_line_width(RID p_material, float p_line_width) { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND(!material); - material->line_width = p_line_width; -} -float RasterizerGLES2::material_get_line_width(RID p_material) const { - - Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material, 0); - - return material->line_width; -} - -/* MESH API */ - -RID RasterizerGLES2::mesh_create() { - - return mesh_owner.make_rid(memnew(Mesh)); -} - -void RasterizerGLES2::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); - ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX); - - uint32_t format = 0; - - // validation - int index_array_len = 0; - int array_len = 0; - - for (int i = 0; i < p_arrays.size(); i++) { - - if (p_arrays[i].get_type() == Variant::NIL) - continue; - - format |= (1 << i); - - if (i == VS::ARRAY_VERTEX) { - - array_len = Vector3Array(p_arrays[i]).size(); - ERR_FAIL_COND(array_len == 0); - } else if (i == VS::ARRAY_INDEX) { - - index_array_len = IntArray(p_arrays[i]).size(); - } - } - - ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory - - ERR_FAIL_COND(mesh->morph_target_count != p_blend_shapes.size()); - if (mesh->morph_target_count) { - //validate format for morphs - for (int i = 0; i < p_blend_shapes.size(); i++) { - - uint32_t bsformat = 0; - Array arr = p_blend_shapes[i]; - for (int j = 0; j < arr.size(); j++) { - - if (arr[j].get_type() != Variant::NIL) - bsformat |= (1 << j); - } - - ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_BONES - 1))); - } - } - - Surface *surface = memnew(Surface); - ERR_FAIL_COND(!surface); - - bool use_VBO = true; //glGenBuffersARB!=NULL; // TODO detect if it's in there - if ((!use_hw_skeleton_xform && format & VS::ARRAY_FORMAT_WEIGHTS) || mesh->morph_target_count > 0) { - - use_VBO = false; - } - - //surface->packed=pack_arrays && use_VBO; - - int total_elem_size = 0; - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - Surface::ArrayData &ad = surface->array[i]; - ad.size = 0; - ad.ofs = 0; - int elem_size = 0; - int elem_count = 0; - bool valid_local = true; - GLenum datatype; - bool normalize = false; - bool bind = false; - - if (!(format & (1 << i))) // no array - continue; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (use_VBO && use_half_float) { - elem_size = 3 * sizeof(int16_t); // vertex - datatype = _GL_HALF_FLOAT_OES; - } else { - - elem_size = 3 * sizeof(GLfloat); // vertex - datatype = GL_FLOAT; - } - bind = true; - elem_count = 3; - - } break; - case VS::ARRAY_NORMAL: { - - if (use_VBO) { - elem_size = 4 * sizeof(int8_t); // vertex - datatype = GL_BYTE; - normalize = true; - } else { - elem_size = 3 * sizeof(GLfloat); // vertex - datatype = GL_FLOAT; - } - bind = true; - elem_count = 3; - } break; - case VS::ARRAY_TANGENT: { - if (use_VBO) { - elem_size = 4 * sizeof(int8_t); // vertex - datatype = GL_BYTE; - normalize = true; - } else { - elem_size = 4 * sizeof(GLfloat); // vertex - datatype = GL_FLOAT; - } - bind = true; - elem_count = 4; - - } break; - case VS::ARRAY_COLOR: { - - elem_size = 4 * sizeof(uint8_t); /* RGBA */ - datatype = GL_UNSIGNED_BYTE; - elem_count = 4; - bind = true; - normalize = true; - } break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: { - if (use_VBO && use_half_float) { - elem_size = 2 * sizeof(int16_t); // vertex - datatype = _GL_HALF_FLOAT_OES; - } else { - elem_size = 2 * sizeof(GLfloat); // vertex - datatype = GL_FLOAT; - } - bind = true; - elem_count = 2; - - } break; - case VS::ARRAY_WEIGHTS: { - - if (use_VBO) { - - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLushort); - valid_local = false; - bind = true; - normalize = true; - datatype = GL_UNSIGNED_SHORT; - elem_count = 4; - - } else { - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLfloat); - valid_local = false; - bind = false; - datatype = GL_FLOAT; - elem_count = 4; - } - - } break; - case VS::ARRAY_BONES: { - - if (use_VBO) { - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLubyte); - valid_local = false; - bind = true; - datatype = GL_UNSIGNED_BYTE; - elem_count = 4; - } else { - - elem_size = VS::ARRAY_WEIGHTS_SIZE * sizeof(GLushort); - valid_local = false; - bind = false; - datatype = GL_UNSIGNED_SHORT; - elem_count = 4; - } - - } break; - case VS::ARRAY_INDEX: { - - if (index_array_len <= 0) { - ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine wether using 16 or 32 bits indices */ - if (array_len > (1 << 16)) { - - elem_size = 4; - datatype = GL_UNSIGNED_INT; - } else { - elem_size = 2; - datatype = GL_UNSIGNED_SHORT; - } - - /* - if (use_VBO) { - - glGenBuffers(1,&surface->index_id); - ERR_FAIL_COND(surface->index_id==0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*elem_size,NULL,GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind - } else { - surface->index_array_local = (uint8_t*)memalloc(index_array_len*elem_size); - }; -*/ - surface->index_array_len = index_array_len; // only way it can exist - ad.ofs = 0; - ad.size = elem_size; - - continue; - } break; - default: { - ERR_FAIL(); - } - } - - ad.ofs = total_elem_size; - ad.size = elem_size; - ad.datatype = datatype; - ad.normalize = normalize; - ad.bind = bind; - ad.count = elem_count; - total_elem_size += elem_size; - if (valid_local) { - surface->local_stride += elem_size; - surface->morph_format |= (1 << i); - } - } - - surface->stride = total_elem_size; - surface->array_len = array_len; - surface->format = format; - surface->primitive = p_primitive; - surface->morph_target_count = mesh->morph_target_count; - surface->configured_format = 0; - surface->mesh = mesh; - if (keep_copies) { - surface->data = p_arrays; - surface->morph_data = p_blend_shapes; - } - - uint8_t *array_ptr = NULL; - uint8_t *index_array_ptr = NULL; - PoolVector<uint8_t> array_pre_vbo; - PoolVector<uint8_t>::Write vaw; - PoolVector<uint8_t> index_array_pre_vbo; - PoolVector<uint8_t>::Write iaw; - - /* create pointers */ - if (use_VBO) { - - array_pre_vbo.resize(surface->array_len * surface->stride); - vaw = array_pre_vbo.write(); - array_ptr = vaw.ptr(); - - if (surface->index_array_len) { - - index_array_pre_vbo.resize(surface->index_array_len * surface->array[VS::ARRAY_INDEX].size); - iaw = index_array_pre_vbo.write(); - index_array_ptr = iaw.ptr(); - } - - _surface_set_arrays(surface, array_ptr, index_array_ptr, p_arrays, true); - - } else { - - surface->array_local = (uint8_t *)memalloc(surface->array_len * surface->stride); - array_ptr = (uint8_t *)surface->array_local; - if (surface->index_array_len) { - surface->index_array_local = (uint8_t *)memalloc(index_array_len * surface->array[VS::ARRAY_INDEX].size); - index_array_ptr = (uint8_t *)surface->index_array_local; - } - - _surface_set_arrays(surface, array_ptr, index_array_ptr, p_arrays, true); - - if (mesh->morph_target_count) { - - surface->morph_targets_local = memnew_arr(Surface::MorphTarget, mesh->morph_target_count); - for (int i = 0; i < mesh->morph_target_count; i++) { - - surface->morph_targets_local[i].array = memnew_arr(uint8_t, surface->local_stride * surface->array_len); - surface->morph_targets_local[i].configured_format = surface->morph_format; - _surface_set_arrays(surface, surface->morph_targets_local[i].array, NULL, p_blend_shapes[i], false); - } - } - } - - /* create buffers!! */ - if (use_VBO) { - glGenBuffers(1, &surface->vertex_id); - ERR_FAIL_COND(surface->vertex_id == 0); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, surface->array_len * surface->stride, array_ptr, GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - if (surface->index_array_len) { - - glGenBuffers(1, &surface->index_id); - ERR_FAIL_COND(surface->index_id == 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_len * surface->array[VS::ARRAY_INDEX].size, index_array_ptr, GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - } - } - - mesh->surfaces.push_back(surface); -} - -Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem, uint8_t *p_index_mem, const Array &p_arrays, bool p_main) { - - uint32_t stride = p_main ? p_surface->stride : p_surface->local_stride; - - for (int ai = 0; ai < VS::ARRAY_MAX; ai++) { - if (ai >= p_arrays.size()) - break; - if (p_arrays[ai].get_type() == Variant::NIL) - continue; - Surface::ArrayData &a = p_surface->array[ai]; - - switch (ai) { - - case VS::ARRAY_VERTEX: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V(array.size() != p_surface->array_len, ERR_INVALID_PARAMETER); - - PoolVector<Vector3>::Read read = array.read(); - const Vector3 *src = read.ptr(); - - // setting vertices means regenerating the AABB - AABB aabb; - - float scale = 1; - - if (p_surface->array[VS::ARRAY_VERTEX].datatype == _GL_HALF_FLOAT_OES) { - - for (int i = 0; i < p_surface->array_len; i++) { - - uint16_t vector[3] = { make_half_float(src[i].x), make_half_float(src[i].y), make_half_float(src[i].z) }; - - copymem(&p_mem[a.ofs + i * stride], vector, a.size); - - if (i == 0) { - - aabb = AABB(src[i], Vector3()); - } else { - - aabb.expand_to(src[i]); - } - } - - } else { - for (int i = 0; i < p_surface->array_len; i++) { - - GLfloat vector[3] = { src[i].x, src[i].y, src[i].z }; - - copymem(&p_mem[a.ofs + i * stride], vector, a.size); - - if (i == 0) { - - aabb = AABB(src[i], Vector3()); - } else { - - aabb.expand_to(src[i]); - } - } - } - - if (p_main) { - p_surface->aabb = aabb; - p_surface->vertex_scale = scale; - } - - } break; - case VS::ARRAY_NORMAL: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V(array.size() != p_surface->array_len, ERR_INVALID_PARAMETER); - - PoolVector<Vector3>::Read read = array.read(); - const Vector3 *src = read.ptr(); - - // setting vertices means regenerating the AABB - - if (p_surface->array[VS::ARRAY_NORMAL].datatype == GL_BYTE) { - - for (int i = 0; i < p_surface->array_len; i++) { - - GLbyte vector[4] = { - CLAMP(src[i].x * 127, -128, 127), - CLAMP(src[i].y * 127, -128, 127), - CLAMP(src[i].z * 127, -128, 127), - 0, - }; - - copymem(&p_mem[a.ofs + i * stride], vector, a.size); - } - - } else { - for (int i = 0; i < p_surface->array_len; i++) { - - GLfloat vector[3] = { src[i].x, src[i].y, src[i].z }; - copymem(&p_mem[a.ofs + i * stride], vector, a.size); - } - } - - } break; - case VS::ARRAY_TANGENT: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_surface->array_len * 4, ERR_INVALID_PARAMETER); - - PoolVector<real_t>::Read read = array.read(); - const real_t *src = read.ptr(); - - if (p_surface->array[VS::ARRAY_TANGENT].datatype == GL_BYTE) { - - for (int i = 0; i < p_surface->array_len; i++) { - - GLbyte xyzw[4] = { - CLAMP(src[i * 4 + 0] * 127, -128, 127), - CLAMP(src[i * 4 + 1] * 127, -128, 127), - CLAMP(src[i * 4 + 2] * 127, -128, 127), - CLAMP(src[i * 4 + 3] * 127, -128, 127) - }; - - copymem(&p_mem[a.ofs + i * stride], xyzw, a.size); - } - - } else { - for (int i = 0; i < p_surface->array_len; i++) { - - GLfloat xyzw[4] = { - src[i * 4 + 0], - src[i * 4 + 1], - src[i * 4 + 2], - src[i * 4 + 3] - }; - - copymem(&p_mem[a.ofs + i * stride], xyzw, a.size); - } - } - - } break; - case VS::ARRAY_COLOR: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Color> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_surface->array_len, ERR_INVALID_PARAMETER); - - PoolVector<Color>::Read read = array.read(); - const Color *src = read.ptr(); - bool alpha = false; - - for (int i = 0; i < p_surface->array_len; i++) { - - if (src[i].a < 0.98) // tolerate alpha a bit, for crappy exporters - alpha = true; - - uint8_t colors[4]; - - for (int j = 0; j < 4; j++) { - - colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255); - } - - copymem(&p_mem[a.ofs + i * stride], colors, a.size); - } - - if (p_main) - p_surface->has_alpha = alpha; - - } break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<Vector2> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_surface->array_len, ERR_INVALID_PARAMETER); - - PoolVector<Vector2>::Read read = array.read(); - - const Vector2 *src = read.ptr(); - float scale = 1.0; - - if (p_surface->array[ai].datatype == _GL_HALF_FLOAT_OES) { - - for (int i = 0; i < p_surface->array_len; i++) { - - uint16_t uv[2] = { make_half_float(src[i].x), make_half_float(src[i].y) }; - copymem(&p_mem[a.ofs + i * stride], uv, a.size); - } - - } else { - for (int i = 0; i < p_surface->array_len; i++) { - - GLfloat uv[2] = { src[i].x, src[i].y }; - - copymem(&p_mem[a.ofs + i * stride], uv, a.size); - } - } - - if (p_main) { - - if (ai == VS::ARRAY_TEX_UV) { - - p_surface->uv_scale = scale; - } - if (ai == VS::ARRAY_TEX_UV2) { - - p_surface->uv2_scale = scale; - } - } - - } break; - case VS::ARRAY_WEIGHTS: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - PoolVector<real_t>::Read read = array.read(); - - const real_t *src = read.ptr(); - - if (p_surface->array[VS::ARRAY_WEIGHTS].datatype == GL_UNSIGNED_SHORT) { - - for (int i = 0; i < p_surface->array_len; i++) { - - GLushort data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535); - } - - copymem(&p_mem[a.ofs + i * stride], data, a.size); - } - } else { - - for (int i = 0; i < p_surface->array_len; i++) { - - GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - } - - copymem(&p_mem[a.ofs + i * stride], data, a.size); - } - } - - } break; - case VS::ARRAY_BONES: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<int> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_surface->array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - PoolVector<int>::Read read = array.read(); - - const int *src = read.ptr(); - - p_surface->max_bone = 0; - - if (p_surface->array[VS::ARRAY_BONES].datatype == GL_UNSIGNED_BYTE) { - - for (int i = 0; i < p_surface->array_len; i++) { - - GLubyte data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255); - p_surface->max_bone = MAX(data[j], p_surface->max_bone); - } - - copymem(&p_mem[a.ofs + i * stride], data, a.size); - } - - } else { - for (int i = 0; i < p_surface->array_len; i++) { - - GLushort data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - p_surface->max_bone = MAX(data[j], p_surface->max_bone); - } - - copymem(&p_mem[a.ofs + i * stride], data, a.size); - } - } - - } break; - case VS::ARRAY_INDEX: { - - ERR_FAIL_COND_V(p_surface->index_array_len <= 0, ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER); - - PoolVector<int> indices = p_arrays[ai]; - ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER); - - /* determine wether using 16 or 32 bits indices */ - - PoolVector<int>::Read read = indices.read(); - const int *src = read.ptr(); - - for (int i = 0; i < p_surface->index_array_len; i++) { - - if (a.size == 2) { - uint16_t v = src[i]; - - copymem(&p_index_mem[i * a.size], &v, a.size); - } else { - uint32_t v = src[i]; - - copymem(&p_index_mem[i * a.size], &v, a.size); - } - } - - } break; - - default: { ERR_FAIL_V(ERR_INVALID_PARAMETER); } - } - - p_surface->configured_format |= (1 << ai); - } - - if (p_surface->format & VS::ARRAY_FORMAT_BONES) { - //create AABBs for each detected bone - int total_bones = p_surface->max_bone + 1; - if (p_main) { - p_surface->skeleton_bone_aabb.resize(total_bones); - p_surface->skeleton_bone_used.resize(total_bones); - for (int i = 0; i < total_bones; i++) - p_surface->skeleton_bone_used[i] = false; - } - PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; - PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; - PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; - - bool any_valid = false; - - if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) { - //print_line("MAKING SKELETHONG"); - int vs = vertices.size(); - PoolVector<Vector3>::Read rv = vertices.read(); - PoolVector<int>::Read rb = bones.read(); - PoolVector<float>::Read rw = weights.read(); - - Vector<bool> first; - first.resize(total_bones); - for (int i = 0; i < total_bones; i++) { - first[i] = p_main; - } - AABB *bptr = p_surface->skeleton_bone_aabb.ptr(); - bool *fptr = first.ptr(); - bool *usedptr = p_surface->skeleton_bone_used.ptr(); - - for (int i = 0; i < vs; i++) { - - Vector3 v = rv[i]; - for (int j = 0; j < 4; j++) { - - int idx = rb[i * 4 + j]; - float w = rw[i * 4 + j]; - if (w == 0) - continue; //break; - ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); - - if (fptr[idx]) { - bptr[idx].pos = v; - fptr[idx] = false; - any_valid = true; - } else { - bptr[idx].expand_to(v); - } - usedptr[idx] = true; - } - } - } - - if (p_main && !any_valid) { - - p_surface->skeleton_bone_aabb.clear(); - p_surface->skeleton_bone_used.clear(); - } - } - - return OK; -} - -void RasterizerGLES2::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) { - - ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?"); - ERR_FAIL(); -} - -Array RasterizerGLES2::mesh_get_surface_arrays(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, Array()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, Array()); - - return surface->data; -} -Array RasterizerGLES2::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, Array()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, Array()); - - return surface->morph_data; -} - -void RasterizerGLES2::mesh_set_morph_target_count(RID p_mesh, int p_amount) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_COND(mesh->surfaces.size() != 0); - - mesh->morph_target_count = p_amount; -} - -int RasterizerGLES2::mesh_get_morph_target_count(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - - return mesh->morph_target_count; -} - -void RasterizerGLES2::mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode) { - - ERR_FAIL_INDEX(p_mode, 2); - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->morph_target_mode = p_mode; -} - -VS::MorphTargetMode RasterizerGLES2::mesh_get_morph_target_mode(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::MORPH_MODE_NORMALIZED); - - return mesh->morph_target_mode; -} - -void RasterizerGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND(!surface); - - if (surface->material_owned && surface->material.is_valid()) - free(surface->material); - - surface->material_owned = p_owned; - - surface->material = p_material; -} - -RID RasterizerGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, RID()); - - return surface->material; -} - -int RasterizerGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->array_len; -} -int RasterizerGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, -1); - - return surface->index_array_len; -} -uint32_t RasterizerGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, 0); - - return surface->format; -} -VS::PrimitiveType RasterizerGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS); - Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS); - - return surface->primitive; -} - -void RasterizerGLES2::mesh_remove_surface(RID p_mesh, int p_index) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_index, mesh->surfaces.size()); - Surface *surface = mesh->surfaces[p_index]; - ERR_FAIL_COND(!surface); - - if (surface->vertex_id) - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) - glDeleteBuffers(1, &surface->index_id); - - if (mesh->morph_target_count) { - for (int i = 0; i < mesh->morph_target_count; i++) - memfree(surface->morph_targets_local[i].array); - memfree(surface->morph_targets_local); - } - - memdelete(mesh->surfaces[p_index]); - mesh->surfaces.remove(p_index); -} -int RasterizerGLES2::mesh_get_surface_count(RID p_mesh) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, -1); - - return mesh->surfaces.size(); -} - -AABB RasterizerGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - if (mesh->custom_aabb != AABB()) - return mesh->custom_aabb; - - Skeleton *sk = NULL; - if (p_skeleton.is_valid()) - sk = skeleton_owner.get(p_skeleton); - - AABB aabb; - if (sk && sk->bones.size() != 0) { - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - AABB laabb; - if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) { - - int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); - const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); - - int sbs = sk->bones.size(); - ERR_CONTINUE(bs > sbs); - Skeleton::Bone *skb = sk->bones.ptr(); - - bool first = true; - for (int j = 0; j < bs; j++) { - - if (!skused[j]) - continue; - AABB baabb = skb[j].transform_aabb(skbones[j]); - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - - } else { - - laabb = mesh->surfaces[i]->aabb; - } - - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } else { - - for (int i = 0; i < mesh->surfaces.size(); i++) { - - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - } - - return aabb; -} - -void RasterizerGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->custom_aabb = p_aabb; -} - -AABB RasterizerGLES2::mesh_get_custom_aabb(RID p_mesh) const { - - const Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - return mesh->custom_aabb; -} -/* MULTIMESH API */ - -RID RasterizerGLES2::multimesh_create() { - - return multimesh_owner.make_rid(memnew(MultiMesh)); -} - -void RasterizerGLES2::multimesh_set_instance_count(RID p_multimesh, int p_count) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - - //multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations - - if (use_texture_instancing) { - - if (next_power_of_2(p_count) != next_power_of_2(multimesh->elements.size())) { - if (multimesh->tex_id) { - glDeleteTextures(1, &multimesh->tex_id); - multimesh->tex_id = 0; - } - - if (p_count) { - - uint32_t po2 = next_power_of_2(p_count); - if (po2 & 0xAAAAAAAA) { - //half width - - multimesh->tw = Math::sqrt(po2 * 2); - multimesh->th = multimesh->tw / 2; - } else { - - multimesh->tw = Math::sqrt(po2); - multimesh->th = multimesh->tw; - } - multimesh->tw *= 4; - if (multimesh->th == 0) - multimesh->th = 1; - - glGenTextures(1, &multimesh->tex_id); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, multimesh->tex_id); - -#ifdef GLEW_ENABLED - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, multimesh->tw, multimesh->th, 0, GL_RGBA, GL_FLOAT, NULL); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, multimesh->tw, multimesh->th, 0, GL_RGBA, GL_FLOAT, NULL); -#endif - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - //multimesh->pixel_size=1.0/ps; - - glBindTexture(GL_TEXTURE_2D, 0); - } - } - - if (!multimesh->dirty_list.in_list()) { - _multimesh_dirty_list.add(&multimesh->dirty_list); - } - } - - multimesh->elements.resize(p_count); -} -int RasterizerGLES2::multimesh_get_instance_count(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, -1); - - return multimesh->elements.size(); -} - -void RasterizerGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - - multimesh->mesh = p_mesh; -} -void RasterizerGLES2::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - multimesh->aabb = p_aabb; -} -void RasterizerGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->elements.size()); - MultiMesh::Element &e = multimesh->elements[p_index]; - - e.matrix[0] = p_transform.basis.elements[0][0]; - e.matrix[1] = p_transform.basis.elements[1][0]; - e.matrix[2] = p_transform.basis.elements[2][0]; - e.matrix[3] = 0; - e.matrix[4] = p_transform.basis.elements[0][1]; - e.matrix[5] = p_transform.basis.elements[1][1]; - e.matrix[6] = p_transform.basis.elements[2][1]; - e.matrix[7] = 0; - e.matrix[8] = p_transform.basis.elements[0][2]; - e.matrix[9] = p_transform.basis.elements[1][2]; - e.matrix[10] = p_transform.basis.elements[2][2]; - e.matrix[11] = 0; - e.matrix[12] = p_transform.origin.x; - e.matrix[13] = p_transform.origin.y; - e.matrix[14] = p_transform.origin.z; - e.matrix[15] = 1; - - if (!multimesh->dirty_list.in_list()) { - _multimesh_dirty_list.add(&multimesh->dirty_list); - } -} -void RasterizerGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh) - ERR_FAIL_INDEX(p_index, multimesh->elements.size()); - MultiMesh::Element &e = multimesh->elements[p_index]; - e.color[0] = CLAMP(p_color.r * 255, 0, 255); - e.color[1] = CLAMP(p_color.g * 255, 0, 255); - e.color[2] = CLAMP(p_color.b * 255, 0, 255); - e.color[3] = CLAMP(p_color.a * 255, 0, 255); - - if (!multimesh->dirty_list.in_list()) { - _multimesh_dirty_list.add(&multimesh->dirty_list); - } -} - -RID RasterizerGLES2::multimesh_get_mesh(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); - - return multimesh->mesh; -} -AABB RasterizerGLES2::multimesh_get_aabb(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); - - return multimesh->aabb; -} - -Transform RasterizerGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - - ERR_FAIL_INDEX_V(p_index, multimesh->elements.size(), Transform()); - MultiMesh::Element &e = multimesh->elements[p_index]; - - Transform tr; - - tr.basis.elements[0][0] = e.matrix[0]; - tr.basis.elements[1][0] = e.matrix[1]; - tr.basis.elements[2][0] = e.matrix[2]; - tr.basis.elements[0][1] = e.matrix[4]; - tr.basis.elements[1][1] = e.matrix[5]; - tr.basis.elements[2][1] = e.matrix[6]; - tr.basis.elements[0][2] = e.matrix[8]; - tr.basis.elements[1][2] = e.matrix[9]; - tr.basis.elements[2][2] = e.matrix[10]; - tr.origin.x = e.matrix[12]; - tr.origin.y = e.matrix[13]; - tr.origin.z = e.matrix[14]; - - return tr; -} -Color RasterizerGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->elements.size(), Color()); - MultiMesh::Element &e = multimesh->elements[p_index]; - Color c; - c.r = e.color[0] / 255.0; - c.g = e.color[1] / 255.0; - c.b = e.color[2] / 255.0; - c.a = e.color[3] / 255.0; - - return c; -} - -void RasterizerGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - multimesh->visible = p_visible; -} - -int RasterizerGLES2::multimesh_get_visible_instances(RID p_multimesh) const { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh, -1); - return multimesh->visible; -} - -/* IMMEDIATE API */ - -RID RasterizerGLES2::immediate_create() { - - Immediate *im = memnew(Immediate); - return immediate_owner.make_rid(im); -} - -void RasterizerGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - Immediate::Chunk ic; - ic.texture = p_texture; - ic.primitive = p_rimitive; - im->chunks.push_back(ic); - im->mask = 0; - im->building = true; -} -void RasterizerGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - Immediate::Chunk *c = &im->chunks.back()->get(); - - if (c->vertices.empty() && im->chunks.size() == 1) { - - im->aabb.pos = p_vertex; - im->aabb.size = Vector3(); - } else { - im->aabb.expand_to(p_vertex); - } - - if (im->mask & VS::ARRAY_FORMAT_NORMAL) - c->normals.push_back(chunk_normal); - if (im->mask & VS::ARRAY_FORMAT_TANGENT) - c->tangents.push_back(chunk_tangent); - if (im->mask & VS::ARRAY_FORMAT_COLOR) - c->colors.push_back(chunk_color); - if (im->mask & VS::ARRAY_FORMAT_TEX_UV) - c->uvs.push_back(chunk_uv); - if (im->mask & VS::ARRAY_FORMAT_TEX_UV2) - c->uvs2.push_back(chunk_uv2); - im->mask |= VS::ARRAY_FORMAT_VERTEX; - c->vertices.push_back(p_vertex); -} - -void RasterizerGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_NORMAL; - chunk_normal = p_normal; -} -void RasterizerGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TANGENT; - chunk_tangent = p_tangent; -} -void RasterizerGLES2::immediate_color(RID p_immediate, const Color &p_color) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_COLOR; - chunk_color = p_color; -} -void RasterizerGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TEX_UV; - chunk_uv = tex_uv; -} -void RasterizerGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= VS::ARRAY_FORMAT_TEX_UV2; - chunk_uv2 = tex_uv; -} - -void RasterizerGLES2::immediate_end(RID p_immediate) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->building = false; -} -void RasterizerGLES2::immediate_clear(RID p_immediate) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - im->chunks.clear(); -} - -AABB RasterizerGLES2::immediate_get_aabb(RID p_immediate) const { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im, AABB()); - return im->aabb; -} - -void RasterizerGLES2::immediate_set_material(RID p_immediate, RID p_material) { - - Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!im); - im->material = p_material; -} - -RID RasterizerGLES2::immediate_get_material(RID p_immediate) const { - - const Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im, RID()); - return im->material; -} - -/* PARTICLES API */ - -RID RasterizerGLES2::particles_create() { - - Particles *particles = memnew(Particles); - ERR_FAIL_COND_V(!particles, RID()); - return particles_owner.make_rid(particles); -} - -void RasterizerGLES2::particles_set_amount(RID p_particles, int p_amount) { - - ERR_FAIL_COND(p_amount < 1); - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.amount = p_amount; -} - -int RasterizerGLES2::particles_get_amount(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.amount; -} - -void RasterizerGLES2::particles_set_emitting(RID p_particles, bool p_emitting) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.emitting = p_emitting; -} -bool RasterizerGLES2::particles_is_emitting(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, false); - return particles->data.emitting; -} - -void RasterizerGLES2::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.visibility_aabb = p_visibility; -} - -void RasterizerGLES2::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - - particles->data.emission_half_extents = p_half_extents; -} -Vector3 RasterizerGLES2::particles_get_emission_half_extents(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, Vector3()); - - return particles->data.emission_half_extents; -} - -void RasterizerGLES2::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - - particles->data.emission_base_velocity = p_base_velocity; -} - -Vector3 RasterizerGLES2::particles_get_emission_base_velocity(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, Vector3()); - - return particles->data.emission_base_velocity; -} - -void RasterizerGLES2::particles_set_emission_points(RID p_particles, const PoolVector<Vector3> &p_points) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - - particles->data.emission_points = p_points; -} - -PoolVector<Vector3> RasterizerGLES2::particles_get_emission_points(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, PoolVector<Vector3>()); - - return particles->data.emission_points; -} - -void RasterizerGLES2::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - - particles->data.gravity_normal = p_normal; -} -Vector3 RasterizerGLES2::particles_get_gravity_normal(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, Vector3()); - - return particles->data.gravity_normal; -} - -AABB RasterizerGLES2::particles_get_visibility_aabb(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - return particles->data.visibility_aabb; -} - -void RasterizerGLES2::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) { - - ERR_FAIL_INDEX(p_variable, VS::PARTICLE_VAR_MAX); - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.particle_vars[p_variable] = p_value; -} -float RasterizerGLES2::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.particle_vars[p_variable]; -} - -void RasterizerGLES2::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.particle_randomness[p_variable] = p_randomness; -} -float RasterizerGLES2::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.particle_randomness[p_variable]; -} - -void RasterizerGLES2::particles_set_color_phases(RID p_particles, int p_phases) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_COND(p_phases < 0 || p_phases > VS::MAX_PARTICLE_COLOR_PHASES); - particles->data.color_phase_count = p_phases; -} -int RasterizerGLES2::particles_get_color_phases(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.color_phase_count; -} - -void RasterizerGLES2::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { - - ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); - if (p_pos < 0.0) - p_pos = 0.0; - if (p_pos > 1.0) - p_pos = 1.0; - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.color_phases[p_phase].pos = p_pos; -} -float RasterizerGLES2::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - - ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.color_phases[p_phase].pos; -} - -void RasterizerGLES2::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { - - ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.color_phases[p_phase].color = p_color; - - //update alpha - particles->has_alpha = false; - for (int i = 0; i < VS::MAX_PARTICLE_COLOR_PHASES; i++) { - if (particles->data.color_phases[i].color.a < 0.99) - particles->has_alpha = true; - } -} - -Color RasterizerGLES2::particles_get_color_phase_color(RID p_particles, int p_phase) const { - - ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, Color()); - return particles->data.color_phases[p_phase].color; -} - -void RasterizerGLES2::particles_set_attractors(RID p_particles, int p_attractors) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_COND(p_attractors < 0 || p_attractors > VisualServer::MAX_PARTICLE_ATTRACTORS); - particles->data.attractor_count = p_attractors; -} -int RasterizerGLES2::particles_get_attractors(RID p_particles) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, -1); - return particles->data.attractor_count; -} - -void RasterizerGLES2::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_attractor, particles->data.attractor_count); - particles->data.attractors[p_attractor].pos = p_pos; -} -Vector3 RasterizerGLES2::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, Vector3()); - ERR_FAIL_INDEX_V(p_attractor, particles->data.attractor_count, Vector3()); - return particles->data.attractors[p_attractor].pos; -} - -void RasterizerGLES2::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_attractor, particles->data.attractor_count); - particles->data.attractors[p_attractor].force = p_force; -} - -float RasterizerGLES2::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, 0); - ERR_FAIL_INDEX_V(p_attractor, particles->data.attractor_count, 0); - return particles->data.attractors[p_attractor].force; -} - -void RasterizerGLES2::particles_set_material(RID p_particles, RID p_material, bool p_owned) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - if (particles->material_owned && particles->material.is_valid()) - free(particles->material); - - particles->material_owned = p_owned; - - particles->material = p_material; -} -RID RasterizerGLES2::particles_get_material(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, RID()); - return particles->material; -} - -void RasterizerGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.local_coordinates = p_enable; -} - -bool RasterizerGLES2::particles_is_using_local_coordinates(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, false); - return particles->data.local_coordinates; -} -bool RasterizerGLES2::particles_has_height_from_velocity(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, false); - return particles->data.height_from_velocity; -} - -void RasterizerGLES2::particles_set_height_from_velocity(RID p_particles, bool p_enable) { - - Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND(!particles); - particles->data.height_from_velocity = p_enable; -} - -AABB RasterizerGLES2::particles_get_aabb(RID p_particles) const { - - const Particles *particles = particles_owner.get(p_particles); - ERR_FAIL_COND_V(!particles, AABB()); - return particles->data.visibility_aabb; -} - -/* SKELETON API */ - -RID RasterizerGLES2::skeleton_create() { - - Skeleton *skeleton = memnew(Skeleton); - ERR_FAIL_COND_V(!skeleton, RID()); - return skeleton_owner.make_rid(skeleton); -} -void RasterizerGLES2::skeleton_resize(RID p_skeleton, int p_bones) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - if (p_bones == skeleton->bones.size()) { - return; - }; - if (use_hw_skeleton_xform) { - - if (next_power_of_2(p_bones) != next_power_of_2(skeleton->bones.size())) { - if (skeleton->tex_id) { - glDeleteTextures(1, &skeleton->tex_id); - skeleton->tex_id = 0; - } - - if (p_bones) { - - glGenTextures(1, &skeleton->tex_id); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - int ps = next_power_of_2(p_bones * 3); -#ifdef GLEW_ENABLED - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, ps, 1, 0, GL_RGBA, GL_FLOAT, skel_default.ptr()); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ps, 1, 0, GL_RGBA, GL_FLOAT, skel_default.ptr()); -#endif - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - skeleton->pixel_size = 1.0 / ps; - - glBindTexture(GL_TEXTURE_2D, 0); - } - } - - if (!skeleton->dirty_list.in_list()) { - _skeleton_dirty_list.add(&skeleton->dirty_list); - } - } - skeleton->bones.resize(p_bones); -} -int RasterizerGLES2::skeleton_get_bone_count(RID p_skeleton) const { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, -1); - return skeleton->bones.size(); -} -void RasterizerGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX(p_bone, skeleton->bones.size()); - - Skeleton::Bone &b = skeleton->bones[p_bone]; - - b.mtx[0][0] = p_transform.basis[0][0]; - b.mtx[0][1] = p_transform.basis[1][0]; - b.mtx[0][2] = p_transform.basis[2][0]; - b.mtx[1][0] = p_transform.basis[0][1]; - b.mtx[1][1] = p_transform.basis[1][1]; - b.mtx[1][2] = p_transform.basis[2][1]; - b.mtx[2][0] = p_transform.basis[0][2]; - b.mtx[2][1] = p_transform.basis[1][2]; - b.mtx[2][2] = p_transform.basis[2][2]; - b.mtx[3][0] = p_transform.origin[0]; - b.mtx[3][1] = p_transform.origin[1]; - b.mtx[3][2] = p_transform.origin[2]; - - if (skeleton->tex_id) { - if (!skeleton->dirty_list.in_list()) { - _skeleton_dirty_list.add(&skeleton->dirty_list); - } - } -} - -Transform RasterizerGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { - - Skeleton *skeleton = skeleton_owner.get(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform()); - - const Skeleton::Bone &b = skeleton->bones[p_bone]; - - Transform t; - t.basis[0][0] = b.mtx[0][0]; - t.basis[1][0] = b.mtx[0][1]; - t.basis[2][0] = b.mtx[0][2]; - t.basis[0][1] = b.mtx[1][0]; - t.basis[1][1] = b.mtx[1][1]; - t.basis[2][1] = b.mtx[1][2]; - t.basis[0][2] = b.mtx[2][0]; - t.basis[1][2] = b.mtx[2][1]; - t.basis[2][2] = b.mtx[2][2]; - t.origin[0] = b.mtx[3][0]; - t.origin[1] = b.mtx[3][1]; - t.origin[2] = b.mtx[3][2]; - - return t; -} - -/* LIGHT API */ - -RID RasterizerGLES2::light_create(VS::LightType p_type) { - - Light *light = memnew(Light); - light->type = p_type; - return light_owner.make_rid(light); -} - -VS::LightType RasterizerGLES2::light_get_type(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI); - return light->type; -} - -void RasterizerGLES2::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_type, 3); - light->colors[p_type] = p_color; -} -Color RasterizerGLES2::light_get_color(RID p_light, VS::LightColor p_type) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, Color()); - ERR_FAIL_INDEX_V(p_type, 3, Color()); - return light->colors[p_type]; -} - -void RasterizerGLES2::light_set_shadow(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->shadow_enabled = p_enabled; -} - -bool RasterizerGLES2::light_has_shadow(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->shadow_enabled; -} - -void RasterizerGLES2::light_set_volumetric(RID p_light, bool p_enabled) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->volumetric_enabled = p_enabled; -} -bool RasterizerGLES2::light_is_volumetric(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, false); - return light->volumetric_enabled; -} - -void RasterizerGLES2::light_set_projector(RID p_light, RID p_texture) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - light->projector = p_texture; -} -RID RasterizerGLES2::light_get_projector(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - return light->projector; -} - -void RasterizerGLES2::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX); - - light->vars[p_var] = p_value; -} -float RasterizerGLES2::light_get_var(RID p_light, VS::LightParam p_var) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, 0); - - ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0); - - return light->vars[p_var]; -} - -void RasterizerGLES2::light_set_operator(RID p_light, VS::LightOp p_op){ - -}; - -VS::LightOp RasterizerGLES2::light_get_operator(RID p_light) const { - - return VS::LightOp(); -}; - -void RasterizerGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; -} -VS::LightOmniShadowMode RasterizerGLES2::light_omni_get_shadow_mode(RID p_light) const { - - const Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_DEFAULT); - - return light->omni_shadow_mode; -} - -void RasterizerGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; -} - -VS::LightDirectionalShadowMode RasterizerGLES2::light_directional_get_shadow_mode(RID p_light) const { - - const Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - - return light->directional_shadow_mode; -} - -void RasterizerGLES2::light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_param[p_param] = p_value; -} - -float RasterizerGLES2::light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const { - - const Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, 0); - return light->directional_shadow_param[p_param]; -} - -AABB RasterizerGLES2::light_get_aabb(RID p_light) const { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - - case VS::LIGHT_SPOT: { - - float len = light->vars[VS::LIGHT_PARAM_RADIUS]; - float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - } break; - case VS::LIGHT_OMNI: { - - float r = light->vars[VS::LIGHT_PARAM_RADIUS]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - } break; - case VS::LIGHT_DIRECTIONAL: { - - return AABB(); - } break; - default: {} - } - - ERR_FAIL_V(AABB()); -} - -RID RasterizerGLES2::light_instance_create(RID p_light) { - - Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light, RID()); - - LightInstance *light_instance = memnew(LightInstance); - - light_instance->light = p_light; - light_instance->base = light; - light_instance->last_pass = 0; - - return light_instance_owner.make_rid(light_instance); -} -void RasterizerGLES2::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - lighti->transform = p_transform; -} - -Rasterizer::ShadowType RasterizerGLES2::light_instance_get_shadow_type(RID p_light_instance, bool p_far) const { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND_V(!lighti, Rasterizer::SHADOW_NONE); - - switch (lighti->base->type) { - - case VS::LIGHT_DIRECTIONAL: { - switch (lighti->base->directional_shadow_mode) { - case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: { - return SHADOW_ORTHOGONAL; - } break; - case VS::LIGHT_DIRECTIONAL_SHADOW_PERSPECTIVE: { - return SHADOW_PSM; - } break; - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: { - return SHADOW_PSSM; - } break; - } - - } break; - case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; - case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break; - } - - return Rasterizer::SHADOW_NONE; -} - -int RasterizerGLES2::light_instance_get_shadow_passes(RID p_light_instance) const { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND_V(!lighti, 0); - - if (lighti->base->type == VS::LIGHT_DIRECTIONAL && lighti->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - - return 4; // dp4 - } else if (lighti->base->type == VS::LIGHT_OMNI || (lighti->base->type == VS::LIGHT_DIRECTIONAL && lighti->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS)) { - return 2; // dp - } else - return 1; -} - -bool RasterizerGLES2::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const { - - return shadow_filter >= SHADOW_FILTER_ESM; -} - -void RasterizerGLES2::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near, float p_split_far) { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!lighti); - - ERR_FAIL_COND(lighti->base->type != VS::LIGHT_DIRECTIONAL); - //ERR_FAIL_INDEX(p_index,1); - - lighti->custom_projection[p_index] = p_camera; - lighti->custom_transform[p_index] = p_transform; - lighti->shadow_split[p_index] = 1.0 / p_split_far; -#if 0 - if (p_index==0) { - lighti->custom_projection=p_camera; - lighti->custom_transform=p_transform; - //Plane p(0,0,-p_split_far,1); - //p=camera_projection.xform4(p); - //lighti->shadow_split=p.normal.z/p.d; - lighti->shadow_split=1.0/p_split_far; - - //lighti->shadow_split=-p_split_far; - } else { - - lighti->custom_projection2=p_camera; - lighti->custom_transform2=p_transform; - lighti->shadow_split2=p_split_far; - - } -#endif -} - -int RasterizerGLES2::light_instance_get_shadow_size(RID p_light_instance, int p_index) const { - - LightInstance *lighti = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND_V(!lighti, 1); - ERR_FAIL_COND_V(!lighti->near_shadow_buffer, 256); - return lighti->near_shadow_buffer->size / 2; -} - -void RasterizerGLES2::shadow_clear_near() { - - for (int i = 0; i < near_shadow_buffers.size(); i++) { - - if (near_shadow_buffers[i].owner) - near_shadow_buffers[i].owner->clear_near_shadow_buffers(); - } -} - -bool RasterizerGLES2::shadow_allocate_near(RID p_light) { - - if (!use_shadow_mapping || !use_framebuffers) - return false; - - LightInstance *li = light_instance_owner.get(p_light); - ERR_FAIL_COND_V(!li, false); - ERR_FAIL_COND_V(li->near_shadow_buffer, false); - - int skip = 0; - if (framebuffer.active) { - - int sc = framebuffer.scale; - while (sc > 1) { - sc /= 2; - skip++; - } - } - - for (int i = 0; i < near_shadow_buffers.size(); i++) { - - if (skip > 0) { - skip--; - continue; - } - - if (near_shadow_buffers[i].owner != NULL) - continue; - - near_shadow_buffers[i].owner = li; - li->near_shadow_buffer = &near_shadow_buffers[i]; - return true; - } - - return false; -} - -bool RasterizerGLES2::shadow_allocate_far(RID p_light) { - - return false; -} - -/* PARTICLES INSTANCE */ - -RID RasterizerGLES2::particles_instance_create(RID p_particles) { - - ERR_FAIL_COND_V(!particles_owner.owns(p_particles), RID()); - ParticlesInstance *particles_instance = memnew(ParticlesInstance); - ERR_FAIL_COND_V(!particles_instance, RID()); - particles_instance->particles = p_particles; - return particles_instance_owner.make_rid(particles_instance); -} - -void RasterizerGLES2::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) { - - ParticlesInstance *particles_instance = particles_instance_owner.get(p_particles_instance); - ERR_FAIL_COND(!particles_instance); - particles_instance->transform = p_transform; -} - -RID RasterizerGLES2::viewport_data_create() { - - ViewportData *vd = memnew(ViewportData); - - glActiveTexture(GL_TEXTURE0); - glGenFramebuffers(1, &vd->lum_fbo); - glBindFramebuffer(GL_FRAMEBUFFER, vd->lum_fbo); - - GLuint format_luminance = use_fp16_fb ? _GL_RG_EXT : GL_RGBA; - GLuint format_luminance_type = use_fp16_fb ? (full_float_fb_supported ? GL_FLOAT : _GL_HALF_FLOAT_OES) : GL_UNSIGNED_BYTE; - GLuint format_luminance_components = use_fp16_fb ? _GL_RG_EXT : GL_RGBA; - - glGenTextures(1, &vd->lum_color); - glBindTexture(GL_TEXTURE_2D, vd->lum_color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - /* - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - */ - glTexImage2D(GL_TEXTURE_2D, 0, format_luminance, 1, 1, 0, - format_luminance_components, format_luminance_type, NULL); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, vd->lum_color, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - DEBUG_TEST_ERROR("Viewport Data Init"); - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT("Can't create framebuffer for vd"); - } - - return viewport_data_owner.make_rid(vd); -} - -RID RasterizerGLES2::render_target_create() { - - RenderTarget *rt = memnew(RenderTarget); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->last_pass = 0; - - Texture *texture = memnew(Texture); - texture->active = false; - texture->total_data_size = 0; - texture->render_target = rt; - texture->ignore_mipmaps = true; - rt->texture_ptr = texture; - rt->texture = texture_owner.make_rid(texture); - rt->texture_ptr->active = false; - return render_target_owner.make_rid(rt); -} -void RasterizerGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) { - - RenderTarget *rt = render_target_owner.get(p_render_target); - - if (p_width == rt->width && p_height == rt->height) - return; - - if (rt->width != 0 && rt->height != 0) { - - glDeleteFramebuffers(1, &rt->fbo); - glDeleteRenderbuffers(1, &rt->depth); - glDeleteTextures(1, &rt->color); - - rt->fbo = 0; - rt->depth = 0; - rt->color = 0; - rt->width = 0; - rt->height = 0; - rt->texture_ptr->tex_id = 0; - rt->texture_ptr->active = false; - } - - if (p_width == 0 || p_height == 0) - return; - - rt->width = p_width; - rt->height = p_height; - - //fbo - glGenFramebuffers(1, &rt->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - - //depth - if (!low_memory_2d) { - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - - glRenderbufferStorage(GL_RENDERBUFFER, use_depth24 ? _DEPTH_COMPONENT24_OES : GL_DEPTH_COMPONENT16, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - - //color - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - if (rt->texture_ptr->flags & VS::TEXTURE_FLAG_FILTER) { - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - rt->texture_ptr->tex_id = rt->color; - rt->texture_ptr->active = true; - rt->texture_ptr->width = p_width; - rt->texture_ptr->height = p_height; - -# - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - - glDeleteRenderbuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->depth); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->color = 0; - rt->depth = 0; - rt->texture_ptr->tex_id = 0; - rt->texture_ptr->active = false; - WARN_PRINT("Could not create framebuffer!!"); - } - - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); -} - -RID RasterizerGLES2::render_target_get_texture(RID p_render_target) const { - - const RenderTarget *rt = render_target_owner.get(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - return rt->texture; -} -bool RasterizerGLES2::render_target_renedered_in_frame(RID p_render_target) { - - RenderTarget *rt = render_target_owner.get(p_render_target); - ERR_FAIL_COND_V(!rt, false); - return rt->last_pass == frame; -} - -/* RENDER API */ -/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - -void RasterizerGLES2::begin_frame() { - - _update_framebuffer(); - - glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - -//fragment_lighting=Globals::get_singleton()->get("rasterizer/use_fragment_lighting"); -#ifdef TOOLS_ENABLED - canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/use_2d_pixel_snap", false)); - shadow_filter = ShadowFilterTechnique(int(ProjectSettings::get_singleton()->get("rasterizer/shadow_filter"))); -#endif - - canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF5, shadow_filter == SHADOW_FILTER_PCF5); - canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF13, shadow_filter == SHADOW_FILTER_PCF13); - canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_ESM, shadow_filter == SHADOW_FILTER_ESM); - - window_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); - - double time = (OS::get_singleton()->get_ticks_usec() / 1000); // get msec - time /= 1000.0; // make secs - time_delta = time - last_time; - last_time = time; - frame++; - - _rinfo.vertex_count = 0; - _rinfo.object_count = 0; - _rinfo.mat_change_count = 0; - _rinfo.shader_change_count = 0; - _rinfo.ci_draw_commands = 0; - _rinfo.surface_count = 0; - _rinfo.draw_calls = 0; - - _update_fixed_materials(); - while (_shader_dirty_list.first()) { - - _update_shader(_shader_dirty_list.first()->self()); - } - - while (_skeleton_dirty_list.first()) { - - Skeleton *s = _skeleton_dirty_list.first()->self(); - - float *sk_float = (float *)skinned_buffer; - for (int i = 0; i < s->bones.size(); i++) { - - float *m = &sk_float[i * 12]; - const Skeleton::Bone &b = s->bones[i]; - m[0] = b.mtx[0][0]; - m[1] = b.mtx[1][0]; - m[2] = b.mtx[2][0]; - m[3] = b.mtx[3][0]; - - m[4] = b.mtx[0][1]; - m[5] = b.mtx[1][1]; - m[6] = b.mtx[2][1]; - m[7] = b.mtx[3][1]; - - m[8] = b.mtx[0][2]; - m[9] = b.mtx[1][2]; - m[10] = b.mtx[2][2]; - m[11] = b.mtx[3][2]; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, s->tex_id); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, next_power_of_2(s->bones.size() * 3), 1, GL_RGBA, GL_FLOAT, sk_float); - _skeleton_dirty_list.remove(_skeleton_dirty_list.first()); - } - - while (_multimesh_dirty_list.first()) { - - MultiMesh *s = _multimesh_dirty_list.first()->self(); - - float *sk_float = (float *)skinned_buffer; - for (int i = 0; i < s->elements.size(); i++) { - - float *m = &sk_float[i * 16]; - const float *im = s->elements[i].matrix; - for (int j = 0; j < 16; j++) { - m[j] = im[j]; - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, s->tex_id); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, s->tw, s->th, GL_RGBA, GL_FLOAT, sk_float); - _multimesh_dirty_list.remove(_multimesh_dirty_list.first()); - } - - draw_next_frame = false; - //material_shader.set_uniform_default(MaterialShaderGLES2::SCREENZ_SCALE, Math::fmod(time, 3600.0)); - /* nehe ?*/ - - //glClearColor(0,0,1,1); - //glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared.. -} - -void RasterizerGLES2::capture_viewport(Image *r_capture) { -#if 0 - PoolVector<uint8_t> pixels; - pixels.resize(viewport.width*viewport.height*3); - PoolVector<uint8_t>::Write w = pixels.write(); -#ifdef GLEW_ENABLED - glReadBuffer(GL_COLOR_ATTACHMENT0); -#endif - glPixelStorei(GL_PACK_ALIGNMENT, 1); - if (current_rt) - glReadPixels( 0, 0, viewport.width, viewport.height,GL_RGB,GL_UNSIGNED_BYTE,w.ptr() ); - else - glReadPixels( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height,GL_RGB,GL_UNSIGNED_BYTE,w.ptr()); - - glPixelStorei(GL_PACK_ALIGNMENT, 4); - - w=PoolVector<uint8_t>::Write(); - - r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGB8,pixels); -#else - - PoolVector<uint8_t> pixels; - pixels.resize(viewport.width * viewport.height * 4); - PoolVector<uint8_t>::Write w = pixels.write(); - glPixelStorei(GL_PACK_ALIGNMENT, 4); - - //uint64_t time = OS::get_singleton()->get_ticks_usec(); - - if (current_rt) { -#ifdef GLEW_ENABLED - glReadBuffer(GL_COLOR_ATTACHMENT0); -#endif - glReadPixels(0, 0, viewport.width, viewport.height, GL_RGBA, GL_UNSIGNED_BYTE, w.ptr()); - } else { - // back? - glReadPixels(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height, GL_RGBA, GL_UNSIGNED_BYTE, w.ptr()); - } - - bool flip = current_rt == NULL; - - if (flip) { - uint32_t *imgptr = (uint32_t *)w.ptr(); - for (int y = 0; y < (viewport.height / 2); y++) { - - uint32_t *ptr1 = &imgptr[y * viewport.width]; - uint32_t *ptr2 = &imgptr[(viewport.height - y - 1) * viewport.width]; - - for (int x = 0; x < viewport.width; x++) { - - uint32_t tmp = ptr1[x]; - ptr1[x] = ptr2[x]; - ptr2[x] = tmp; - } - } - } - - w = PoolVector<uint8_t>::Write(); - r_capture->create(viewport.width, viewport.height, 0, Image::FORMAT_RGBA8, pixels); -//r_capture->flip_y(); - -#endif -} - -void RasterizerGLES2::clear_viewport(const Color &p_color) { - - if (current_rt || using_canvas_bg) { - - glScissor(0, 0, viewport.width, viewport.height); - } else { - glScissor(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); - } - - glEnable(GL_SCISSOR_TEST); - glClearColor(p_color.r, p_color.g, p_color.b, p_color.a); - glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared.. - glDisable(GL_SCISSOR_TEST); -}; - -void RasterizerGLES2::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) { - - if (!p_render_target.is_valid()) { - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - current_rt = NULL; - current_rt_vflip = false; - - } else { - RenderTarget *rt = render_target_owner.get(p_render_target); - ERR_FAIL_COND(!rt); - ERR_FAIL_COND(rt->fbo == 0); - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - current_rt = rt; - current_rt_transparent = p_transparent_bg; - current_rt_vflip = !p_vflip; - } -} - -void RasterizerGLES2::set_viewport(const VS::ViewportRect &p_viewport) { - - viewport = p_viewport; - //viewport.width/=2; - //viewport.height/=2; - //print_line("viewport: "+itos(p_viewport.x)+","+itos(p_viewport.y)+","+itos(p_viewport.width)+","+itos(p_viewport.height)); - - if (current_rt) { - - glViewport(0, 0, viewport.width, viewport.height); - } else { - glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); - } -} - -void RasterizerGLES2::begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug) { - - current_debug = p_debug; - opaque_render_list.clear(); - alpha_render_list.clear(); - light_instance_count = 0; - current_env = p_env.is_valid() ? environment_owner.get(p_env) : NULL; - scene_pass++; - last_light_id = 0; - directional_light_count = 0; - lights_use_shadow = false; - texscreen_used = false; - current_vd = viewport_data_owner.get(p_viewport_data); - if (current_debug == VS::SCENARIO_DEBUG_WIREFRAME) { -#ifdef GLEW_ENABLED - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -#endif - } - - //set state - - glCullFace(GL_FRONT); - cull_front = true; -}; - -void RasterizerGLES2::begin_shadow_map(RID p_light_instance, int p_shadow_pass) { - - ERR_FAIL_COND(shadow); - shadow = light_instance_owner.get(p_light_instance); - shadow_pass = p_shadow_pass; - ERR_FAIL_COND(!shadow); - - opaque_render_list.clear(); - alpha_render_list.clear(); - //pre_zpass_render_list.clear(); - light_instance_count = 0; - - glCullFace(GL_FRONT); - cull_front = true; -} - -void RasterizerGLES2::set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint) { - - camera_transform = p_world; - if (current_rt && current_rt_vflip) { - camera_transform.basis.set_axis(1, -camera_transform.basis.get_axis(1)); - } - camera_transform_inverse = camera_transform.inverse(); - camera_projection = p_projection; - camera_plane = Plane(camera_transform.origin, -camera_transform.basis.get_axis(2)); - camera_z_near = camera_projection.get_z_near(); - camera_z_far = camera_projection.get_z_far(); - camera_projection.get_viewport_size(camera_vp_size.x, camera_vp_size.y); - camera_ortho = p_ortho_hint; -} - -void RasterizerGLES2::add_light(RID p_light_instance) { - -#define LIGHT_FADE_THRESHOLD 0.05 - - ERR_FAIL_COND(light_instance_count >= MAX_SCENE_LIGHTS); - - LightInstance *li = light_instance_owner.get(p_light_instance); - ERR_FAIL_COND(!li); - - switch (li->base->type) { - - case VS::LIGHT_DIRECTIONAL: { - - ERR_FAIL_COND(directional_light_count >= RenderList::MAX_LIGHTS); - directional_lights[directional_light_count++] = li; - - if (li->base->shadow_enabled) { - CameraMatrix bias; - bias.set_light_bias(); - - int passes = light_instance_get_shadow_passes(p_light_instance); - - for (int i = 0; i < passes; i++) { - Transform modelview = Transform(camera_transform_inverse * li->custom_transform[i]).inverse(); - li->shadow_projection[i] = bias * li->custom_projection[i] * modelview; - } - - lights_use_shadow = true; - } - } break; - case VS::LIGHT_OMNI: { - - if (li->base->shadow_enabled) { - li->shadow_projection[0] = Transform(camera_transform_inverse * li->transform).inverse(); - lights_use_shadow = true; - } - } break; - case VS::LIGHT_SPOT: { - - if (li->base->shadow_enabled) { - CameraMatrix bias; - bias.set_light_bias(); - Transform modelview = Transform(camera_transform_inverse * li->transform).inverse(); - li->shadow_projection[0] = bias * li->projection * modelview; - lights_use_shadow = true; - } - } break; - } - - /* make light hash */ - - // actually, not really a hash, but helps to sort the lights - // and avoid recompiling redudant shader versions - - li->last_pass = scene_pass; - li->sort_key = light_instance_count; - - light_instances[light_instance_count++] = li; -} - -void RasterizerGLES2::_update_shader(Shader *p_shader) const { - - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - Vector<StringName> uniform_names; - - String vertex_code; - String vertex_globals; - ShaderCompilerGLES2::Flags vertex_flags; - ShaderCompilerGLES2::Flags fragment_flags; - ShaderCompilerGLES2::Flags light_flags; - - if (p_shader->mode == VS::SHADER_MATERIAL) { - Error err = shader_precompiler.compile(p_shader->vertex_code, ShaderLanguage::SHADER_MATERIAL_VERTEX, vertex_code, vertex_globals, vertex_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } else if (p_shader->mode == VS::SHADER_CANVAS_ITEM) { - - Error err = shader_precompiler.compile(p_shader->vertex_code, ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX, vertex_code, vertex_globals, vertex_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } - - //print_line("compiled vertex: "+vertex_code); - //print_line("compiled vertex globals: "+vertex_globals); - - //print_line("UCV: "+itos(p_shader->uniforms.size())); - String fragment_code; - String fragment_globals; - - if (p_shader->mode == VS::SHADER_MATERIAL) { - Error err = shader_precompiler.compile(p_shader->fragment_code, ShaderLanguage::SHADER_MATERIAL_FRAGMENT, fragment_code, fragment_globals, fragment_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } else if (p_shader->mode == VS::SHADER_CANVAS_ITEM) { - Error err = shader_precompiler.compile(p_shader->fragment_code, ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT, fragment_code, fragment_globals, fragment_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } - - String light_code; - String light_globals; - - if (p_shader->mode == VS::SHADER_MATERIAL) { - - Error err = shader_precompiler.compile(p_shader->light_code, (ShaderLanguage::SHADER_MATERIAL_LIGHT), light_code, light_globals, light_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } else if (p_shader->mode == VS::SHADER_CANVAS_ITEM) { - Error err = shader_precompiler.compile(p_shader->light_code, (ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT), light_code, light_globals, light_flags, &p_shader->uniforms); - if (err) { - return; //invalid - } - } - - fragment_globals += light_globals; //both fragment anyway - - //print_line("compiled fragment: "+fragment_code); - //("compiled fragment globals: "+fragment_globals); - - //print_line("UCF: "+itos(p_shader->uniforms.size())); - - int first_tex_index = 0xFFFFF; - p_shader->first_texture = StringName(); - - for (Map<StringName, ShaderLanguage::Uniform>::Element *E = p_shader->uniforms.front(); E; E = E->next()) { - - uniform_names.push_back("_" + String(E->key())); - if (E->get().type == ShaderLanguage::TYPE_TEXTURE && E->get().order < first_tex_index) { - p_shader->first_texture = E->key(); - first_tex_index = E->get().order; - } - } - - bool uses_time = false; - - if (p_shader->mode == VS::SHADER_MATERIAL) { - //print_line("setting code to id.. "+itos(p_shader->custom_code_id)); - Vector<const char *> enablers; - if (fragment_flags.use_color_interp || vertex_flags.use_color_interp) - enablers.push_back("#define ENABLE_COLOR_INTERP\n"); - if (fragment_flags.use_uv_interp || vertex_flags.use_uv_interp) - enablers.push_back("#define ENABLE_UV_INTERP\n"); - if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp) - enablers.push_back("#define ENABLE_UV2_INTERP\n"); - if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp || fragment_flags.uses_normalmap) - enablers.push_back("#define ENABLE_TANGENT_INTERP\n"); - if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp) - enablers.push_back("#define ENABLE_VAR1_INTERP\n"); - if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp) - enablers.push_back("#define ENABLE_VAR2_INTERP\n"); - if (fragment_flags.uses_texscreen) { - enablers.push_back("#define ENABLE_TEXSCREEN\n"); - } - if (fragment_flags.uses_screen_uv) { - enablers.push_back("#define ENABLE_SCREEN_UV\n"); - } - if (fragment_flags.uses_discard) { - enablers.push_back("#define ENABLE_DISCARD\n"); - } - if (fragment_flags.uses_normalmap) { - enablers.push_back("#define ENABLE_NORMALMAP\n"); - } - if (light_flags.uses_light) { - enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); - } - if (light_flags.uses_shadow_color) { - enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n"); - } - if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) { - enablers.push_back("#define USE_TIME\n"); - uses_time = true; - } - if (vertex_flags.vertex_code_writes_position) { - enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n"); - } - - material_shader.set_custom_shader_code(p_shader->custom_code_id, vertex_code, vertex_globals, fragment_code, light_code, fragment_globals, uniform_names, enablers); - } else if (p_shader->mode == VS::SHADER_CANVAS_ITEM) { - - Vector<const char *> enablers; - - if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) { - enablers.push_back("#define USE_TIME\n"); - uses_time = true; - } - if (fragment_flags.uses_normal) { - enablers.push_back("#define NORMAL_USED\n"); - } - if (fragment_flags.uses_normalmap) { - enablers.push_back("#define USE_NORMALMAP\n"); - } - - if (light_flags.uses_light) { - enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); - } - if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp) - enablers.push_back("#define ENABLE_VAR1_INTERP\n"); - if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp) - enablers.push_back("#define ENABLE_VAR2_INTERP\n"); - if (fragment_flags.uses_texscreen) { - enablers.push_back("#define ENABLE_TEXSCREEN\n"); - } - if (fragment_flags.uses_screen_uv) { - enablers.push_back("#define ENABLE_SCREEN_UV\n"); - } - if (fragment_flags.uses_texpixel_size) { - enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); - } - if (light_flags.uses_shadow_color) { - enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n"); - } - - if (vertex_flags.uses_worldvec) { - enablers.push_back("#define USE_WORLD_VEC\n"); - } - canvas_shader.set_custom_shader_code(p_shader->custom_code_id, vertex_code, vertex_globals, fragment_code, light_code, fragment_globals, uniform_names, enablers); - - //postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names); - } - - p_shader->valid = true; - p_shader->has_alpha = fragment_flags.uses_alpha || fragment_flags.uses_texscreen; - p_shader->writes_vertex = vertex_flags.vertex_code_writes_vertex; - p_shader->uses_discard = fragment_flags.uses_discard; - p_shader->has_texscreen = fragment_flags.uses_texscreen; - p_shader->has_screen_uv = fragment_flags.uses_screen_uv; - p_shader->can_zpass = !fragment_flags.uses_discard && !vertex_flags.vertex_code_writes_vertex; - p_shader->uses_normal = fragment_flags.uses_normal || light_flags.uses_normal; - p_shader->uses_time = uses_time; - p_shader->uses_texpixel_size = fragment_flags.uses_texpixel_size; - p_shader->version++; -} - -void RasterizerGLES2::_add_geometry(const Geometry *p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner, int p_material) { - - Material *m = NULL; - RID m_src = p_instance->material_override.is_valid() ? p_instance->material_override : (p_material >= 0 ? p_instance->materials[p_material] : p_geometry->material); - -#ifdef DEBUG_ENABLED - if (current_debug == VS::SCENARIO_DEBUG_OVERDRAW) { - m_src = overdraw_material; - } - -#endif - - if (m_src) - m = material_owner.get(m_src); - - if (!m) { - m = material_owner.get(default_material); - } - - ERR_FAIL_COND(!m); - - if (m->last_pass != frame) { - - if (m->shader.is_valid()) { - - m->shader_cache = shader_owner.get(m->shader); - if (m->shader_cache) { - - if (!m->shader_cache->valid) { - m->shader_cache = NULL; - } else { - if (m->shader_cache->has_texscreen) - texscreen_used = true; - } - } else { - m->shader = RID(); - } - - } else { - m->shader_cache = NULL; - } - - m->last_pass = frame; - } - - RenderList *render_list = NULL; - - bool has_base_alpha = (m->shader_cache && m->shader_cache->has_alpha); - bool has_blend_alpha = m->blend_mode != VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP]; - bool has_alpha = has_base_alpha || has_blend_alpha; - - if (shadow) { - - if (has_blend_alpha || (has_base_alpha && m->depth_draw_mode != VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) - return; //bye - - if (!m->shader_cache || (!m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && m->depth_draw_mode != VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA)) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) - m = shadow_mat_double_sided_ptr; - else - m = shadow_mat_ptr; - if (m->last_pass != frame) { - - if (m->shader.is_valid()) { - - m->shader_cache = shader_owner.get(m->shader); - if (m->shader_cache) { - - if (!m->shader_cache->valid) - m->shader_cache = NULL; - } else { - m->shader = RID(); - } - - } else { - m->shader_cache = NULL; - } - - m->last_pass = frame; - } - } - - render_list = &opaque_render_list; - /* notyet - if (!m->shader_cache || m->shader_cache->can_zpass) - render_list = &alpha_render_list; - } else { - render_list = &opaque_render_list; - }*/ - - } else { - if (has_alpha) { - render_list = &alpha_render_list; - } else { - render_list = &opaque_render_list; - } - } - - RenderList::Element *e = render_list->add_element(); - - if (!e) - return; - - e->geometry = p_geometry; - e->geometry_cmp = p_geometry_cmp; - e->material = m; - e->instance = p_instance; - if (camera_ortho) { - e->depth = camera_plane.distance_to(p_instance->transform.origin); - } else { - e->depth = camera_transform.origin.distance_to(p_instance->transform.origin); - } - e->owner = p_owner; - e->light_type = 0; - e->additive = false; - e->additive_ptr = &e->additive; - e->sort_flags = 0; - - if (p_instance->skeleton.is_valid()) { - e->skeleton = skeleton_owner.get(p_instance->skeleton); - if (!e->skeleton) - const_cast<InstanceData *>(p_instance)->skeleton = RID(); - else - e->sort_flags |= RenderList::SORT_FLAG_SKELETON; - } else { - e->skeleton = NULL; - } - - if (e->geometry->type == Geometry::GEOMETRY_MULTISURFACE) - e->sort_flags |= RenderList::SORT_FLAG_INSTANCING; - - e->mirror = p_instance->mirror; - if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) - e->mirror = !e->mirror; - - //e->light_type=0xFF; // no lights! - e->light_type = 3; //light type 3 is no light? - e->light = 0xFFFF; - - if (!shadow && !has_blend_alpha && has_alpha && m->depth_draw_mode == VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { - - //if nothing exists, add this element as opaque too - RenderList::Element *oe = opaque_render_list.add_element(); - - if (!oe) - return; - - memcpy(oe, e, sizeof(RenderList::Element)); - oe->additive_ptr = &oe->additive; - } - - if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug == VS::SCENARIO_DEBUG_SHADELESS) { - - e->light_type = 0x7F; //unshaded is zero - } else { - - bool duplicate = false; - - for (int i = 0; i < directional_light_count; i++) { - uint16_t sort_key = directional_lights[i]->sort_key; - uint8_t light_type = VS::LIGHT_DIRECTIONAL; - if (directional_lights[i]->base->shadow_enabled) { - light_type |= 0x8; - if (directional_lights[i]->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) - light_type |= 0x10; - else if (directional_lights[i]->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) - light_type |= 0x30; - } - - RenderList::Element *ec; - if (duplicate) { - - ec = render_list->add_element(); - memcpy(ec, e, sizeof(RenderList::Element)); - } else { - - ec = e; - duplicate = true; - } - - ec->light_type = light_type; - ec->light = sort_key; - ec->additive_ptr = &e->additive; - } - - const RID *liptr = p_instance->light_instances.ptr(); - int ilc = p_instance->light_instances.size(); - - for (int i = 0; i < ilc; i++) { - - LightInstance *li = light_instance_owner.get(liptr[i]); - if (!li || li->last_pass != scene_pass) //lit by light not in visible scene - continue; - uint8_t light_type = li->base->type | 0x40; //penalty to ensure directionals always go first - if (li->base->shadow_enabled) { - light_type |= 0x8; - } - uint16_t sort_key = li->sort_key; - - RenderList::Element *ec; - if (duplicate) { - - ec = render_list->add_element(); - memcpy(ec, e, sizeof(RenderList::Element)); - } else { - - duplicate = true; - ec = e; - } - - ec->light_type = light_type; - ec->light = sort_key; - ec->additive_ptr = &e->additive; - } - } - - DEBUG_TEST_ERROR("Add Geometry"); -} - -void RasterizerGLES2::add_mesh(const RID &p_mesh, const InstanceData *p_data) { - - Mesh *mesh = mesh_owner.get(p_mesh); - ERR_FAIL_COND(!mesh); - - int ssize = mesh->surfaces.size(); - - for (int i = 0; i < ssize; i++) { - - int mat_idx = p_data->materials[i].is_valid() ? i : -1; - Surface *s = mesh->surfaces[i]; - _add_geometry(s, p_data, s, NULL, mat_idx); - } - - mesh->last_pass = frame; -} - -void RasterizerGLES2::add_multimesh(const RID &p_multimesh, const InstanceData *p_data) { - - MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (!multimesh->mesh.is_valid()) - return; - if (multimesh->elements.empty()) - return; - - Mesh *mesh = mesh_owner.get(multimesh->mesh); - ERR_FAIL_COND(!mesh); - - int surf_count = mesh->surfaces.size(); - if (multimesh->last_pass != scene_pass) { - - multimesh->cache_surfaces.resize(surf_count); - for (int i = 0; i < surf_count; i++) { - - multimesh->cache_surfaces[i].material = mesh->surfaces[i]->material; - multimesh->cache_surfaces[i].has_alpha = mesh->surfaces[i]->has_alpha; - multimesh->cache_surfaces[i].surface = mesh->surfaces[i]; - } - - multimesh->last_pass = scene_pass; - } - - for (int i = 0; i < surf_count; i++) { - - _add_geometry(&multimesh->cache_surfaces[i], p_data, multimesh->cache_surfaces[i].surface, multimesh); - } -} - -void RasterizerGLES2::add_immediate(const RID &p_immediate, const InstanceData *p_data) { - - Immediate *immediate = immediate_owner.get(p_immediate); - ERR_FAIL_COND(!immediate); - - _add_geometry(immediate, p_data, immediate, NULL); -} - -void RasterizerGLES2::add_particles(const RID &p_particle_instance, const InstanceData *p_data) { - - //print_line("adding particles"); - ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance); - ERR_FAIL_COND(!particles_instance); - Particles *p = particles_owner.get(particles_instance->particles); - ERR_FAIL_COND(!p); - - _add_geometry(p, p_data, p, particles_instance); - draw_next_frame = true; -} - -Color RasterizerGLES2::_convert_color(const Color &p_color) { - - if (current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]) - return p_color.to_linear(); - else - return p_color; -} - -void RasterizerGLES2::_set_cull(bool p_front, bool p_reverse_cull) { - - bool front = p_front; - if (p_reverse_cull) - front = !front; - - if (front != cull_front) { - - glCullFace(front ? GL_FRONT : GL_BACK); - cull_front = front; - } -} - -_FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_material) const { - - Map<StringName, Material::UniformData> old_mparams = p_material->shader_params; - Map<StringName, Material::UniformData> &mparams = p_material->shader_params; - mparams.clear(); - int idx = 0; - for (Map<StringName, ShaderLanguage::Uniform>::Element *E = p_material->shader_cache->uniforms.front(); E; E = E->next()) { - - Material::UniformData ud; - - bool keep = true; //keep material value - - Map<StringName, Material::UniformData>::Element *OLD = old_mparams.find(E->key()); - bool has_old = OLD; - bool old_inuse = has_old && old_mparams[E->key()].inuse; - - ud.istexture = (E->get().type == ShaderLanguage::TYPE_TEXTURE || E->get().type == ShaderLanguage::TYPE_CUBEMAP); - - if (!has_old || !old_inuse) { - keep = false; - } else if (OLD->get().value.get_type() != E->value().default_value.get_type()) { - - if (OLD->get().value.get_type() == Variant::INT && E->get().type == ShaderLanguage::TYPE_FLOAT) { - //handle common mistake using shaders (feeding ints instead of float) - OLD->get().value = float(OLD->get().value); - keep = true; - } else if (!ud.istexture && E->value().default_value.get_type() != Variant::NIL) { - - keep = false; - } - //type changed between old and new - /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { - if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures - keep=false; - } else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) - keep=false;*/ - - //value is invalid because type differs and default is not null - ; - } - - if (keep) { - ud.value = old_mparams[E->key()].value; - - //print_line("KEEP: "+String(E->key())); - } else { - if (ud.istexture && p_material->shader_cache->default_textures.has(E->key())) - ud.value = p_material->shader_cache->default_textures[E->key()]; - else - ud.value = E->value().default_value; - old_inuse = false; //if reverted to default, obviously did not work - - /* - print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key()))); - if (old_mparams.has(E->key())) - print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type())); - */ - } - - ud.index = idx++; - ud.inuse = old_inuse; - mparams[E->key()] = ud; - } - - p_material->shader_version = p_material->shader_cache->version; -} - -bool RasterizerGLES2::_setup_material(const Geometry *p_geometry, const Material *p_material, bool p_no_const_light, bool p_opaque_pass) { - - if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) { - glDisable(GL_CULL_FACE); - } else { - glEnable(GL_CULL_FACE); - } - - //glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - - /* - if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) - glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - */ - - if (p_material->line_width) - glLineWidth(p_material->line_width); - - //all goes to false by default - material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PASS, shadow != NULL); - material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF, shadow_filter == SHADOW_FILTER_PCF5 || shadow_filter == SHADOW_FILTER_PCF13); - material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ, shadow_filter == SHADOW_FILTER_PCF13); - material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM, shadow_filter == SHADOW_FILTER_ESM); - material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2, p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]); - material_shader.set_conditional(MaterialShaderGLES2::USE_COLOR_ATTRIB_SRGB_TO_LINEAR, p_material->flags[VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB] && current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]); - - if (p_opaque_pass && p_material->depth_draw_mode == VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) { - - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA, true); - } else { - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA, false); - } - - if (!shadow) { - - bool depth_test = !p_material->flags[VS::MATERIAL_FLAG_ONTOP]; - bool depth_write = p_material->depth_draw_mode != VS::MATERIAL_DEPTH_DRAW_NEVER && (p_opaque_pass || p_material->depth_draw_mode == VS::MATERIAL_DEPTH_DRAW_ALWAYS); - //bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW] && (p_opaque_pass || !p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA]); - - if (current_depth_mask != depth_write) { - current_depth_mask = depth_write; - glDepthMask(depth_write); - } - - if (current_depth_test != depth_test) { - - current_depth_test = depth_test; - if (depth_test) - glEnable(GL_DEPTH_TEST); - else - glDisable(GL_DEPTH_TEST); - } - - material_shader.set_conditional(MaterialShaderGLES2::USE_FOG, current_env && current_env->fx_enabled[VS::ENV_FX_FOG]); - //glDepthMask( true ); - } - - DEBUG_TEST_ERROR("Pre Shader Bind"); - - bool rebind = false; - - if (p_material->shader_cache && p_material->shader_cache->valid) { - - /* - // reduce amount of conditional compilations - for(int i=0;i<_tex_version_count;i++) - material_shader.set_conditional((MaterialShaderGLES2::Conditionals)_tex_version[i],false); - */ - - //material_shader.set_custom_shader(p_material->shader_cache->custom_code_id); - - if (p_material->shader_version != p_material->shader_cache->version) { - //shader changed somehow, must update uniforms - - _update_material_shader_params((Material *)p_material); - } - material_shader.set_custom_shader(p_material->shader_cache->custom_code_id); - rebind = material_shader.bind(); - - DEBUG_TEST_ERROR("Shader Bind"); - - //set uniforms! - int texcoord = 0; - for (Map<StringName, Material::UniformData>::Element *E = p_material->shader_params.front(); E; E = E->next()) { - - if (E->get().index < 0) - continue; - //print_line(String(E->key())+": "+E->get().value); - if (E->get().istexture) { - //clearly a texture.. - RID rid = E->get().value; - int loc = material_shader.get_custom_uniform_location(E->get().index); //should be automatic.. - - Texture *t = NULL; - if (rid.is_valid()) { - - t = texture_owner.get(rid); - if (!t) { - E->get().value = RID(); //nullify, invalid texture - rid = RID(); - } - } - - glActiveTexture(GL_TEXTURE0 + texcoord); - glUniform1i(loc, texcoord); //TODO - this could happen automatically on compile... - if (t) { - if (t->render_target) - t->render_target->last_pass = frame; - if (E->key() == p_material->shader_cache->first_texture) { - tc0_idx = texcoord; - tc0_id_cache = t->tex_id; - } - glBindTexture(t->target, t->tex_id); - } else - glBindTexture(GL_TEXTURE_2D, white_tex); //no texture - texcoord++; - - } else if (E->get().value.get_type() == Variant::COLOR) { - Color c = E->get().value; - material_shader.set_custom_uniform(E->get().index, _convert_color(c)); - } else { - material_shader.set_custom_uniform(E->get().index, E->get().value); - } - } - - if (p_material->shader_cache->has_texscreen && framebuffer.active) { - material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT, Vector2(float(viewport.width) / framebuffer.width, float(viewport.height) / framebuffer.height)); - material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP, Color(0, 0, float(viewport.width) / framebuffer.width, float(viewport.height) / framebuffer.height)); - material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX, texcoord); - glActiveTexture(GL_TEXTURE0 + texcoord); - glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); - } - if (p_material->shader_cache->has_screen_uv) { - material_shader.set_uniform(MaterialShaderGLES2::SCREEN_UV_MULT, Vector2(1.0 / viewport.width, 1.0 / viewport.height)); - } - DEBUG_TEST_ERROR("Material arameters"); - - if (p_material->shader_cache->uses_time) { - material_shader.set_uniform(MaterialShaderGLES2::TIME, Math::fmod(last_time, shader_time_rollback)); - draw_next_frame = true; - } - //if uses TIME - draw_next_frame=true - - } else { - - material_shader.set_custom_shader(0); - rebind = material_shader.bind(); - - DEBUG_TEST_ERROR("Shader bind2"); - } - - if (shadow) { - - float zofs = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]; - float zslope = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE]; - if (shadow_pass >= 1 && shadow->base->type == VS::LIGHT_DIRECTIONAL) { - float m = Math::pow(shadow->base->directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE], shadow_pass); - zofs *= m; - zslope *= m; - } - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_OFFSET, zofs); - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_Z_SLOPE_SCALE, zslope); - if (shadow->base->type == VS::LIGHT_OMNI) - material_shader.set_uniform(MaterialShaderGLES2::DUAL_PARABOLOID, shadow->dp); - DEBUG_TEST_ERROR("Shadow uniforms"); - } - - if (current_env && current_env->fx_enabled[VS::ENV_FX_FOG]) { - - Color col_begin = current_env->fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]; - Color col_end = current_env->fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]; - col_begin = _convert_color(col_begin); - col_end = _convert_color(col_end); - float from = current_env->fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]; - float zf = camera_z_far; - float curve = current_env->fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]; - material_shader.set_uniform(MaterialShaderGLES2::FOG_PARAMS, Vector3(from, zf, curve)); - material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_BEGIN, Vector3(col_begin.r, col_begin.g, col_begin.b)); - material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_END, Vector3(col_end.r, col_end.g, col_end.b)); - } - - //material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0)); - //if uses TIME - draw_next_frame=true - - return rebind; -} - -void RasterizerGLES2::_setup_light(uint16_t p_light) { - - if (shadow) - return; - - if (p_light == 0xFFFF) - return; - - enum { - VL_LIGHT_POS, - VL_LIGHT_DIR, - VL_LIGHT_ATTENUATION, - VL_LIGHT_SPOT_ATTENUATION, - VL_LIGHT_DIFFUSE, - VL_LIGHT_SPECULAR, - VL_LIGHT_MAX - }; - - static const MaterialShaderGLES2::Uniforms light_uniforms[VL_LIGHT_MAX] = { - MaterialShaderGLES2::LIGHT_POS, - MaterialShaderGLES2::LIGHT_DIRECTION, - MaterialShaderGLES2::LIGHT_ATTENUATION, - MaterialShaderGLES2::LIGHT_SPOT_ATTENUATION, - MaterialShaderGLES2::LIGHT_DIFFUSE, - MaterialShaderGLES2::LIGHT_SPECULAR, - }; - - GLfloat light_data[VL_LIGHT_MAX][3]; - memset(light_data, 0, (VL_LIGHT_MAX)*3 * sizeof(GLfloat)); - - LightInstance *li = light_instances[p_light]; - Light *l = li->base; - - Color col_diffuse = _convert_color(l->colors[VS::LIGHT_COLOR_DIFFUSE]); - Color col_specular = _convert_color(l->colors[VS::LIGHT_COLOR_SPECULAR]); - - for (int j = 0; j < 3; j++) { - light_data[VL_LIGHT_DIFFUSE][j] = col_diffuse[j]; - light_data[VL_LIGHT_SPECULAR][j] = col_specular[j]; - } - - if (l->type != VS::LIGHT_OMNI) { - - Vector3 dir = -li->transform.get_basis().get_axis(2); - dir = camera_transform_inverse.basis.xform(dir).normalized(); - for (int j = 0; j < 3; j++) - light_data[VL_LIGHT_DIR][j] = dir[j]; - } - - if (l->type != VS::LIGHT_DIRECTIONAL) { - - Vector3 pos = li->transform.get_origin(); - pos = camera_transform_inverse.xform(pos); - for (int j = 0; j < 3; j++) - light_data[VL_LIGHT_POS][j] = pos[j]; - } - - if (li->near_shadow_buffer) { - - glActiveTexture(GL_TEXTURE0 + max_texture_units - 1); - glBindTexture(GL_TEXTURE_2D, li->near_shadow_buffer->depth); - - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX, li->shadow_projection[0]); - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXEL_SIZE, Vector2(1.0, 1.0) / li->near_shadow_buffer->size); - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE, max_texture_units - 1); - if (shadow_filter == SHADOW_FILTER_ESM) - material_shader.set_uniform(MaterialShaderGLES2::ESM_MULTIPLIER, float(li->base->vars[VS::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER])); - - if (li->base->type == VS::LIGHT_DIRECTIONAL) { - - if (li->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX2, li->shadow_projection[1]); - material_shader.set_uniform(MaterialShaderGLES2::LIGHT_PSSM_SPLIT, Vector3(li->shadow_split[0], li->shadow_split[1], li->shadow_split[2])); - } else if (li->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX2, li->shadow_projection[1]); - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX3, li->shadow_projection[2]); - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX4, li->shadow_projection[3]); - material_shader.set_uniform(MaterialShaderGLES2::LIGHT_PSSM_SPLIT, Vector3(li->shadow_split[0], li->shadow_split[1], li->shadow_split[2])); - } - //print_line("shadow split: "+rtos(li->shadow_split)); - } - - material_shader.set_uniform(MaterialShaderGLES2::SHADOW_DARKENING, li->base->vars[VS::LIGHT_PARAM_SHADOW_DARKENING]); - //matrix - } - - light_data[VL_LIGHT_ATTENUATION][0] = l->vars[VS::LIGHT_PARAM_ENERGY]; - - if (l->type == VS::LIGHT_DIRECTIONAL) { - light_data[VL_LIGHT_ATTENUATION][1] = l->directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE]; - } else { - light_data[VL_LIGHT_ATTENUATION][1] = l->vars[VS::LIGHT_PARAM_RADIUS]; - } - - light_data[VL_LIGHT_ATTENUATION][2] = l->vars[VS::LIGHT_PARAM_ATTENUATION]; - - light_data[VL_LIGHT_SPOT_ATTENUATION][0] = Math::cos(Math::deg2rad(l->vars[VS::LIGHT_PARAM_SPOT_ANGLE])); - light_data[VL_LIGHT_SPOT_ATTENUATION][1] = l->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]; - - //int uf = material_shader.get_uniform(MaterialShaderGLES2::LIGHT_PARAMS); - for (int i = 0; i < VL_LIGHT_MAX; i++) { - glUniform3f(material_shader.get_uniform(light_uniforms[i]), light_data[i][0], light_data[i][1], light_data[i][2]); - } -} - -template <bool USE_NORMAL, bool USE_TANGENT, bool INPLACE> -void RasterizerGLES2::_skeleton_xform(const uint8_t *p_src_array, int p_src_stride, uint8_t *p_dst_array, int p_dst_stride, int p_elements, const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms) { - - uint32_t basesize = 3; - if (USE_NORMAL) - basesize += 3; - if (USE_TANGENT) - basesize += 4; - - uint32_t extra = (p_dst_stride - basesize * 4); - const int dstvec_size = 3 + (USE_NORMAL ? 3 : 0) + (USE_TANGENT ? 4 : 0); - float dstcopy[dstvec_size]; - - for (int i = 0; i < p_elements; i++) { - - uint32_t ss = p_src_stride * i; - uint32_t ds = p_dst_stride * i; - const uint16_t *bi = (const uint16_t *)&p_src_bones[ss]; - const float *bw = (const float *)&p_src_weights[ss]; - const float *src_vec = (const float *)&p_src_array[ss]; - float *dst_vec; - if (INPLACE) - dst_vec = dstcopy; - else - dst_vec = (float *)&p_dst_array[ds]; - - dst_vec[0] = 0.0; - dst_vec[1] = 0.0; - dst_vec[2] = 0.0; - //conditionals simply removed by optimizer - if (USE_NORMAL) { - - dst_vec[3] = 0.0; - dst_vec[4] = 0.0; - dst_vec[5] = 0.0; - - if (USE_TANGENT) { - - dst_vec[6] = 0.0; - dst_vec[7] = 0.0; - dst_vec[8] = 0.0; - dst_vec[9] = src_vec[9]; - } - } else { - - if (USE_TANGENT) { - - dst_vec[3] = 0.0; - dst_vec[4] = 0.0; - dst_vec[5] = 0.0; - dst_vec[6] = src_vec[6]; - } - } - -#define _XFORM_BONE(m_idx) \ - if (bw[m_idx] == 0) \ - goto end; \ - p_bone_xforms[bi[m_idx]].transform_add_mul3(&src_vec[0], &dst_vec[0], bw[m_idx]); \ - if (USE_NORMAL) { \ - p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[3], &dst_vec[3], bw[m_idx]); \ - if (USE_TANGENT) { \ - p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[6], &dst_vec[6], bw[m_idx]); \ - } \ - } else { \ - if (USE_TANGENT) { \ - p_bone_xforms[bi[m_idx]].transform3_add_mul3(&src_vec[3], &dst_vec[3], bw[m_idx]); \ - } \ - } - - _XFORM_BONE(0); - _XFORM_BONE(1); - _XFORM_BONE(2); - _XFORM_BONE(3); - - end: - - if (INPLACE) { - - const uint8_t *esp = (const uint8_t *)dstcopy; - uint8_t *edp = (uint8_t *)&p_dst_array[ds]; - - for (uint32_t j = 0; j < dstvec_size * 4; j++) { - - edp[j] = esp[j]; - } - - } else { - //copy extra stuff - const uint8_t *esp = (const uint8_t *)&src_vec[basesize]; - uint8_t *edp = (uint8_t *)&dst_vec[basesize]; - - for (uint32_t j = 0; j < extra; j++) { - - edp[j] = esp[j]; - } - } - } -} - -Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton, const float *p_morphs) { - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_MULTISURFACE: - case Geometry::GEOMETRY_SURFACE: { - - const Surface *surf = NULL; - if (p_geometry->type == Geometry::GEOMETRY_SURFACE) - surf = static_cast<const Surface *>(p_geometry); - else if (p_geometry->type == Geometry::GEOMETRY_MULTISURFACE) - surf = static_cast<const MultiMeshSurface *>(p_geometry)->surface; - - if (surf->format != surf->configured_format) { - if (OS::get_singleton()->is_stdout_verbose()) { - - print_line("has format: " + itos(surf->format)); - print_line("configured format: " + itos(surf->configured_format)); - } - ERR_EXPLAIN("Missing arrays (not set) in surface"); - } - ERR_FAIL_COND_V(surf->format != surf->configured_format, ERR_UNCONFIGURED); - uint8_t *base = 0; - int stride = surf->stride; - bool use_VBO = (surf->array_local == 0); - _setup_geometry_vinfo = surf->array_len; - - bool skeleton_valid = p_skeleton && (surf->format & VS::ARRAY_FORMAT_BONES) && (surf->format & VS::ARRAY_FORMAT_WEIGHTS) && !p_skeleton->bones.empty() && p_skeleton->bones.size() > surf->max_bone; - /* - if (surf->packed) { - float scales[4]={surf->vertex_scale,surf->uv_scale,surf->uv2_scale,0.0}; - glVertexAttrib4fv( 7, scales ); - } else { - glVertexAttrib4f( 7, 1,1,1,1 ); - - }*/ - - if (!use_VBO) { - - DEBUG_TEST_ERROR("Draw NO VBO"); - - base = surf->array_local; - glBindBuffer(GL_ARRAY_BUFFER, 0); - bool can_copy_to_local = surf->local_stride * surf->array_len <= skinned_buffer_size; - if (p_morphs && surf->stride * surf->array_len > skinned_buffer_size) - can_copy_to_local = false; - - if (!can_copy_to_local) - skeleton_valid = false; - - /* compute morphs */ - - if (p_morphs && surf->morph_target_count && can_copy_to_local) { - - base = skinned_buffer; - stride = surf->local_stride; - - //copy all first - float coef = 1.0; - - for (int i = 0; i < surf->morph_target_count; i++) { - if (surf->mesh->morph_target_mode == VS::MORPH_MODE_NORMALIZED) - coef -= p_morphs[i]; - ERR_FAIL_COND_V(surf->morph_format != surf->morph_targets_local[i].configured_format, ERR_INVALID_DATA); - } - - int16_t coeffp = CLAMP(coef * 255, 0, 255); - - for (int i = 0; i < VS::ARRAY_MAX - 1; i++) { - - const Surface::ArrayData &ad = surf->array[i]; - if (ad.size == 0) - continue; - - int ofs = ad.ofs; - int src_stride = surf->stride; - int dst_stride = skeleton_valid ? surf->stride : surf->local_stride; - int count = surf->array_len; - - if (!skeleton_valid && i >= VS::ARRAY_MAX - 3) - break; - - switch (i) { - - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: - case VS::ARRAY_TANGENT: { - - for (int k = 0; k < count; k++) { - - const float *src = (const float *)&surf->array_local[ofs + k * src_stride]; - float *dst = (float *)&base[ofs + k * dst_stride]; - - dst[0] = src[0] * coef; - dst[1] = src[1] * coef; - dst[2] = src[2] * coef; - }; - - } break; - case VS::ARRAY_COLOR: { - - for (int k = 0; k < count; k++) { - - const uint8_t *src = (const uint8_t *)&surf->array_local[ofs + k * src_stride]; - uint8_t *dst = (uint8_t *)&base[ofs + k * dst_stride]; - - dst[0] = (src[0] * coeffp) >> 8; - dst[1] = (src[1] * coeffp) >> 8; - dst[2] = (src[2] * coeffp) >> 8; - dst[3] = (src[3] * coeffp) >> 8; - } - - } break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: { - - for (int k = 0; k < count; k++) { - - const float *src = (const float *)&surf->array_local[ofs + k * src_stride]; - float *dst = (float *)&base[ofs + k * dst_stride]; - - dst[0] = src[0] * coef; - dst[1] = src[1] * coef; - } - - } break; - case VS::ARRAY_BONES: - case VS::ARRAY_WEIGHTS: { - - for (int k = 0; k < count; k++) { - - const float *src = (const float *)&surf->array_local[ofs + k * src_stride]; - float *dst = (float *)&base[ofs + k * dst_stride]; - - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; - } - - } break; - } - } - - for (int j = 0; j < surf->morph_target_count; j++) { - - for (int i = 0; i < VS::ARRAY_MAX - 3; i++) { - - const Surface::ArrayData &ad = surf->array[i]; - if (ad.size == 0) - continue; - - int ofs = ad.ofs; - int src_stride = surf->local_stride; - int dst_stride = skeleton_valid ? surf->stride : surf->local_stride; - int count = surf->array_len; - const uint8_t *morph = surf->morph_targets_local[j].array; - float w = p_morphs[j]; - int16_t wfp = CLAMP(w * 255, 0, 255); - - switch (i) { - - case VS::ARRAY_VERTEX: - case VS::ARRAY_NORMAL: - case VS::ARRAY_TANGENT: { - - for (int k = 0; k < count; k++) { - - const float *src_morph = (const float *)&morph[ofs + k * src_stride]; - float *dst = (float *)&base[ofs + k * dst_stride]; - - dst[0] += src_morph[0] * w; - dst[1] += src_morph[1] * w; - dst[2] += src_morph[2] * w; - } - - } break; - case VS::ARRAY_COLOR: { - for (int k = 0; k < count; k++) { - - const uint8_t *src = (const uint8_t *)&morph[ofs + k * src_stride]; - uint8_t *dst = (uint8_t *)&base[ofs + k * dst_stride]; - - dst[0] = (src[0] * wfp) >> 8; - dst[1] = (src[1] * wfp) >> 8; - dst[2] = (src[2] * wfp) >> 8; - dst[3] = (src[3] * wfp) >> 8; - } - - } break; - case VS::ARRAY_TEX_UV: - case VS::ARRAY_TEX_UV2: { - - for (int k = 0; k < count; k++) { - - const float *src_morph = (const float *)&morph[ofs + k * src_stride]; - float *dst = (float *)&base[ofs + k * dst_stride]; - - dst[0] += src_morph[0] * w; - dst[1] += src_morph[1] * w; - } - - } break; - } - } - } - - if (skeleton_valid) { - - const uint8_t *src_weights = &surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; - const uint8_t *src_bones = &surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; - const Skeleton::Bone *skeleton = &p_skeleton->bones[0]; - - if (surf->format & VS::ARRAY_FORMAT_NORMAL && surf->format & VS::ARRAY_FORMAT_TANGENT) - _skeleton_xform<true, true, true>(base, surf->stride, base, surf->stride, surf->array_len, src_bones, src_weights, skeleton); - else if (surf->format & (VS::ARRAY_FORMAT_NORMAL)) - _skeleton_xform<true, false, true>(base, surf->stride, base, surf->stride, surf->array_len, src_bones, src_weights, skeleton); - else if (surf->format & (VS::ARRAY_FORMAT_TANGENT)) - _skeleton_xform<false, true, true>(base, surf->stride, base, surf->stride, surf->array_len, src_bones, src_weights, skeleton); - else - _skeleton_xform<false, false, true>(base, surf->stride, base, surf->stride, surf->array_len, src_bones, src_weights, skeleton); - } - - stride = skeleton_valid ? surf->stride : surf->local_stride; - -#if 0 - { - //in-place skeleton tansformation, only used for morphs, slow. - //should uptimize some day.... - - const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; - const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; - int src_stride = surf->stride; - int count = surf->array_len; - const Transform *skeleton = &p_skeleton->bones[0]; - - for(int i=0;i<VS::ARRAY_MAX-1;i++) { - - const Surface::ArrayData& ad=surf->array[i]; - if (ad.size==0) - continue; - - int ofs = ad.ofs; - - - switch(i) { - - case VS::ARRAY_VERTEX: { - for(int k=0;k<count;k++) { - - float *ptr= (float*)&base[ofs+k*stride]; - const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]); - const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]); - - Vector3 src( ptr[0], ptr[1], ptr[2] ); - Vector3 dst; - for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - - float w = weights[j]; - if (w==0) - break; - - //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w)); - int bidx = Math::fast_ftoi(bones[j]); - dst+=skeleton[ bidx ].xform(src) * w; - } - - ptr[0]=dst.x; - ptr[1]=dst.y; - ptr[2]=dst.z; - - } break; - - } break; - case VS::ARRAY_NORMAL: - case VS::ARRAY_TANGENT: { - for(int k=0;k<count;k++) { - - float *ptr= (float*)&base[ofs+k*stride]; - const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]); - const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]); - - Vector3 src( ptr[0], ptr[1], ptr[2] ); - Vector3 dst; - for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) { - - float w = weights[j]; - if (w==0) - break; - - //print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w)); - int bidx=Math::fast_ftoi(bones[j]); - dst+=skeleton[ bidx ].basis.xform(src) * w; - } - - ptr[0]=dst.x; - ptr[1]=dst.y; - ptr[2]=dst.z; - - } break; - - } break; - } - } - } -#endif - - } else if (skeleton_valid) { - - base = skinned_buffer; - //copy stuff and get it ready for the skeleton - - int dst_stride = surf->stride - (surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size); - const uint8_t *src_weights = &surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs]; - const uint8_t *src_bones = &surf->array_local[surf->array[VS::ARRAY_BONES].ofs]; - const Skeleton::Bone *skeleton = &p_skeleton->bones[0]; - - if (surf->format & VS::ARRAY_FORMAT_NORMAL && surf->format & VS::ARRAY_FORMAT_TANGENT) - _skeleton_xform<true, true, false>(surf->array_local, surf->stride, base, dst_stride, surf->array_len, src_bones, src_weights, skeleton); - else if (surf->format & (VS::ARRAY_FORMAT_NORMAL)) - _skeleton_xform<true, false, false>(surf->array_local, surf->stride, base, dst_stride, surf->array_len, src_bones, src_weights, skeleton); - else if (surf->format & (VS::ARRAY_FORMAT_TANGENT)) - _skeleton_xform<false, true, false>(surf->array_local, surf->stride, base, dst_stride, surf->array_len, src_bones, src_weights, skeleton); - else - _skeleton_xform<false, false, false>(surf->array_local, surf->stride, base, dst_stride, surf->array_len, src_bones, src_weights, skeleton); - - stride = dst_stride; - } - - } else { - - glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); - }; - - for (int i = 0; i < (VS::ARRAY_MAX - 1); i++) { - - const Surface::ArrayData &ad = surf->array[i]; - - /* - if (!gl_texcoord_shader[i]) - continue; - */ - - if (ad.size == 0 || !ad.bind) { - glDisableVertexAttribArray(i); - if (i == VS::ARRAY_COLOR) { - _set_color_attrib(Color(1, 1, 1, 1)); - }; - //print_line("disable: "+itos(i)); - continue; // this one is disabled. - } - - glEnableVertexAttribArray(i); - //print_line("set: "+itos(i)+" - count: "+itos(ad.count)+" datatype: "+itos(ad.datatype)+" ofs: "+itos(ad.ofs)+" stride: "+itos(stride)+" total len: "+itos(surf->array_len)); - glVertexAttribPointer(i, ad.count, ad.datatype, ad.normalize, stride, &base[ad.ofs]); - } -#ifdef GLEW_ENABLED - //"desktop" opengl needs this. - if (surf->primitive == VS::PRIMITIVE_POINTS) { - glEnable(GL_POINT_SPRITE); - glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); - - } else { - glDisable(GL_POINT_SPRITE); - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); - } -#endif - } break; - - default: break; - }; - - return OK; -}; - -static const GLenum gl_primitive[] = { - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_LINE_LOOP, - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN -}; - -void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton, const GeometryOwner *p_owner, const Transform &p_xform) { - - _rinfo.object_count++; - - switch (p_geometry->type) { - - case Geometry::GEOMETRY_SURFACE: { - - Surface *s = (Surface *)p_geometry; - - _rinfo.vertex_count += s->array_len; - - if (s->index_array_len > 0) { - - if (s->index_array_local) { - - //print_line("LOCAL F: "+itos(s->format)+" C: "+itos(s->index_array_len)+" VC: "+itos(s->array_len)); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len > (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, s->index_array_local); - - } else { - //print_line("indices: "+itos(s->index_array_local) ); - - //print_line("VBO F: "+itos(s->format)+" C: "+itos(s->index_array_len)+" VC: "+itos(s->array_len)); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len > (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } - - } else { - - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - }; - - _rinfo.draw_calls++; - } break; - - case Geometry::GEOMETRY_MULTISURFACE: { - - material_shader.bind_uniforms(); - Surface *s = static_cast<const MultiMeshSurface *>(p_geometry)->surface; - const MultiMesh *mm = static_cast<const MultiMesh *>(p_owner); - int element_count = mm->elements.size(); - - if (element_count == 0) - return; - - if (mm->visible >= 0) { - element_count = MIN(element_count, mm->visible); - } - - const MultiMesh::Element *elements = &mm->elements[0]; - - _rinfo.vertex_count += s->array_len * element_count; - - _rinfo.draw_calls += element_count; - - if (use_texture_instancing) { - //this is probably the fastest all around way if vertex texture fetch is supported - - float twd = (1.0 / mm->tw) * 4.0; - float thd = 1.0 / mm->th; - float parm[3] = { 0.0, 01.0, (1.0f / mm->tw) }; - glActiveTexture(GL_TEXTURE0 + max_texture_units - 2); - glDisableVertexAttribArray(6); - glBindTexture(GL_TEXTURE_2D, mm->tex_id); - material_shader.set_uniform(MaterialShaderGLES2::INSTANCE_MATRICES, GL_TEXTURE0 + max_texture_units - 2); - - if (s->index_array_len > 0) { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - for (int i = 0; i < element_count; i++) { - parm[0] = (i % (mm->tw >> 2)) * twd; - parm[1] = (i / (mm->tw >> 2)) * thd; - glVertexAttrib3fv(6, parm); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len > (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } - - } else { - - for (int i = 0; i < element_count; i++) { - //parm[0]=(i%(mm->tw>>2))*twd; - //parm[1]=(i/(mm->tw>>2))*thd; - glVertexAttrib3fv(6, parm); - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - }; - - } else if (use_attribute_instancing) { - //if not, using attributes instead of uniforms can be really fast in forward rendering architectures - if (s->index_array_len > 0) { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - for (int i = 0; i < element_count; i++) { - glVertexAttrib4fv(8, &elements[i].matrix[0]); - glVertexAttrib4fv(9, &elements[i].matrix[4]); - glVertexAttrib4fv(10, &elements[i].matrix[8]); - glVertexAttrib4fv(11, &elements[i].matrix[12]); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len > (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } - - } else { - - for (int i = 0; i < element_count; i++) { - glVertexAttrib4fv(8, &elements[i].matrix[0]); - glVertexAttrib4fv(9, &elements[i].matrix[4]); - glVertexAttrib4fv(10, &elements[i].matrix[8]); - glVertexAttrib4fv(11, &elements[i].matrix[12]); - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - }; - - } else { - - //nothing to do, slow path (hope no hardware has to use it... but you never know) - - if (s->index_array_len > 0) { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); - for (int i = 0; i < element_count; i++) { - - glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES2::INSTANCE_TRANSFORM), 1, false, elements[i].matrix); - glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len > (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); - } - - } else { - - for (int i = 0; i < element_count; i++) { - glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES2::INSTANCE_TRANSFORM), 1, false, elements[i].matrix); - glDrawArrays(gl_primitive[s->primitive], 0, s->array_len); - } - }; - } - } break; - case Geometry::GEOMETRY_IMMEDIATE: { - - bool restore_tex = false; - const Immediate *im = static_cast<const Immediate *>(p_geometry); - if (im->building) { - return; - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - for (const List<Immediate::Chunk>::Element *E = im->chunks.front(); E; E = E->next()) { - - const Immediate::Chunk &c = E->get(); - if (c.vertices.empty()) { - continue; - } - for (int i = 0; i < c.vertices.size(); i++) - - if (c.texture.is_valid() && texture_owner.owns(c.texture)) { - - const Texture *t = texture_owner.get(c.texture); - glActiveTexture(GL_TEXTURE0 + tc0_idx); - glBindTexture(t->target, t->tex_id); - restore_tex = true; - - } else if (restore_tex) { - - glActiveTexture(GL_TEXTURE0 + tc0_idx); - glBindTexture(GL_TEXTURE_2D, tc0_id_cache); - restore_tex = false; - } - - if (!c.normals.empty()) { - - glEnableVertexAttribArray(VS::ARRAY_NORMAL); - glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3), c.normals.ptr()); - - } else { - - glDisableVertexAttribArray(VS::ARRAY_NORMAL); - } - - if (!c.tangents.empty()) { - - glEnableVertexAttribArray(VS::ARRAY_TANGENT); - glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane), c.tangents.ptr()); - - } else { - - glDisableVertexAttribArray(VS::ARRAY_TANGENT); - } - - if (!c.colors.empty()) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), c.colors.ptr()); - - } else { - - glDisableVertexAttribArray(VS::ARRAY_COLOR); - _set_color_attrib(Color(1, 1, 1, 1)); - } - - if (!c.uvs.empty()) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), c.uvs.ptr()); - - } else { - - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - if (!c.uvs2.empty()) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); - glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), c.uvs2.ptr()); - - } else { - - glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); - } - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), c.vertices.ptr()); - glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size()); - } - - if (restore_tex) { - - glActiveTexture(GL_TEXTURE0 + tc0_idx); - glBindTexture(GL_TEXTURE_2D, tc0_id_cache); - restore_tex = false; - } - - } break; - case Geometry::GEOMETRY_PARTICLES: { - - //print_line("particulinas"); - const Particles *particles = static_cast<const Particles *>(p_geometry); - ERR_FAIL_COND(!p_owner); - ParticlesInstance *particles_instance = (ParticlesInstance *)p_owner; - - ParticleSystemProcessSW &pp = particles_instance->particles_process; - float td = time_delta; //MIN(time_delta,1.0/10.0); - pp.process(&particles->data, particles_instance->transform, td); - ERR_EXPLAIN("A parameter in the particle system is not correct."); - ERR_FAIL_COND(!pp.valid); - - Transform camera; - if (shadow) - camera = shadow->transform; - else - camera = camera_transform; - - particle_draw_info.prepare(&particles->data, &pp, particles_instance->transform, camera); - _rinfo.draw_calls += particles->data.amount; - - _rinfo.vertex_count += 4 * particles->data.amount; - - { - static const Vector3 points[4] = { - Vector3(-1.0, 1.0, 0), - Vector3(1.0, 1.0, 0), - Vector3(1.0, -1.0, 0), - Vector3(-1.0, -1.0, 0) - }; - static const Vector3 uvs[4] = { - Vector3(0.0, 0.0, 0.0), - Vector3(1.0, 0.0, 0.0), - Vector3(1.0, 1.0, 0.0), - Vector3(0, 1.0, 0.0) - }; - static const Vector3 normals[4] = { - Vector3(0, 0, 1), - Vector3(0, 0, 1), - Vector3(0, 0, 1), - Vector3(0, 0, 1) - }; - - static const Plane tangents[4] = { - Plane(Vector3(1, 0, 0), 0), - Plane(Vector3(1, 0, 0), 0), - Plane(Vector3(1, 0, 0), 0), - Plane(Vector3(1, 0, 0), 0) - }; - - for (int i = 0; i < particles->data.amount; i++) { - - ParticleSystemDrawInfoSW::ParticleDrawInfo &pinfo = *particle_draw_info.draw_info_order[i]; - if (!pinfo.data->active) - continue; - - material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, pinfo.transform); - _set_color_attrib(pinfo.color); - _draw_primitive(4, points, normals, NULL, uvs, tangents); - } - } - - } break; - default: break; - }; -}; - -void RasterizerGLES2::_setup_shader_params(const Material *p_material) { - -#if 0 - int idx=0; - int tex_idx=0; - for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) { - - Variant v; // - v = E->get(); - const Map<StringName,Variant>::Element *F=p_material->shader_params.find(E->key()); - if (F) - v=F->get(); - - switch(v.get_type() ) { - case Variant::OBJECT: - case Variant::_RID: { - - RID tex=v; - if (!tex.is_valid()) - break; - - Texture *texture = texture_owner.get(tex); - if (!texture) - break; - glUniform1i( material_shader.get_custom_uniform_location(idx), tex_idx); - glActiveTexture(tex_idx); - glBindTexture(texture->target,texture->tex_id); - - } break; - case Variant::COLOR: { - - Color c=v; - material_shader.set_custom_uniform(idx,Vector3(c.r,c.g,c.b)); - } break; - default: { - - material_shader.set_custom_uniform(idx,v); - } break; - } - - } -#endif -} - -void RasterizerGLES2::_setup_skeleton(const Skeleton *p_skeleton) { - - material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON, p_skeleton != NULL); - if (p_skeleton && p_skeleton->tex_id) { - - glActiveTexture(GL_TEXTURE0 + max_texture_units - 2); - glBindTexture(GL_TEXTURE_2D, p_skeleton->tex_id); - } -} - -void RasterizerGLES2::_render_list_forward(RenderList *p_render_list, const Transform &p_view_transform, const Transform &p_view_transform_inverse, const CameraMatrix &p_projection, bool p_reverse_cull, bool p_fragment_light, bool p_alpha_pass) { - - if (current_rt && current_rt_vflip) { - //p_reverse_cull=!p_reverse_cull; - glFrontFace(GL_CCW); - } - - const Material *prev_material = NULL; - uint16_t prev_light = 0x777E; - const Geometry *prev_geometry_cmp = NULL; - uint8_t prev_light_type = 0xEF; - const Skeleton *prev_skeleton = NULL; - uint8_t prev_sort_flags = 0xFF; - const BakedLightData *prev_baked_light = NULL; - RID prev_baked_light_texture; - const float *prev_morph_values = NULL; - int prev_receive_shadows_state = -1; - - material_shader.set_conditional(MaterialShaderGLES2::USE_VERTEX_LIGHTING, !shadow && !p_fragment_light); - material_shader.set_conditional(MaterialShaderGLES2::USE_FRAGMENT_LIGHTING, !shadow && p_fragment_light); - material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON, false); - - if (shadow) { - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4, false); - material_shader.set_conditional(MaterialShaderGLES2::SHADELESS, false); - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE, false); - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, false); - //material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false); - } - - bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass; - float sampled_light_dp_multiplier = 1.0; - - bool prev_blend = false; - glDisable(GL_BLEND); - for (int i = 0; i < p_render_list->element_count; i++) { - - RenderList::Element *e = p_render_list->elements[i]; - const Material *material = e->material; - uint16_t light = e->light; - uint8_t light_type = e->light_type; - uint8_t sort_flags = e->sort_flags; - const Skeleton *skeleton = e->skeleton; - const Geometry *geometry_cmp = e->geometry_cmp; - const BakedLightData *baked_light = e->instance->baked_light; - const float *morph_values = e->instance->morph_values.ptr(); - int receive_shadows_state = e->instance->receive_shadows == true ? 1 : 0; - - bool rebind = false; - bool bind_baked_light_octree = false; - bool bind_baked_lightmap = false; - bool additive = false; - bool bind_dp_sampler = false; - - if (!shadow) { - - if (texscreen_used && !texscreen_copied && material->shader_cache && material->shader_cache->valid && material->shader_cache->has_texscreen) { - texscreen_copied = true; - _copy_to_texscreen(); - - //force reset state - prev_material = NULL; - prev_light = 0x777E; - prev_geometry_cmp = NULL; - prev_light_type = 0xEF; - prev_skeleton = NULL; - prev_sort_flags = 0xFF; - prev_morph_values = NULL; - prev_receive_shadows_state = -1; - glEnable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - } - - if (light_type != prev_light_type || receive_shadows_state != prev_receive_shadows_state) { - - if (material->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug == VS::SCENARIO_DEBUG_SHADELESS) { - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4, false); - material_shader.set_conditional(MaterialShaderGLES2::SHADELESS, true); - } else { - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_DIRECTIONAL, (light_type & 0x3) == VS::LIGHT_DIRECTIONAL); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_OMNI, (light_type & 0x3) == VS::LIGHT_OMNI); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_TYPE_SPOT, (light_type & 0x3) == VS::LIGHT_SPOT); - if (receive_shadows_state == 1) { - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW, (light_type & 0x8)); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM, (light_type & 0x10)); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4, (light_type & 0x20)); - } else { - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_SHADOW, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM, false); - material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4, false); - } - material_shader.set_conditional(MaterialShaderGLES2::SHADELESS, false); - } - - rebind = true; - } - - if (!*e->additive_ptr) { - - additive = false; - *e->additive_ptr = true; - } else { - additive = true; - } - - if (stores_glow) - material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW, !additive); - - bool desired_blend = false; - VS::MaterialBlendMode desired_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - - if (additive) { - desired_blend = true; - desired_blend_mode = VS::MATERIAL_BLEND_MODE_ADD; - } else { - desired_blend = p_alpha_pass; - desired_blend_mode = material->blend_mode; - } - - if (prev_blend != desired_blend) { - - if (desired_blend) { - glEnable(GL_BLEND); - if (!current_rt || !current_rt_transparent) - glColorMask(1, 1, 1, 0); - } else { - glDisable(GL_BLEND); - glColorMask(1, 1, 1, 1); - } - - prev_blend = desired_blend; - } - - if (desired_blend && desired_blend_mode != current_blend_mode) { - - switch (desired_blend_mode) { - - case VS::MATERIAL_BLEND_MODE_MIX: { - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - } break; - case VS::MATERIAL_BLEND_MODE_ADD: { - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(p_alpha_pass ? GL_SRC_ALPHA : GL_ONE, GL_ONE); - - } break; - case VS::MATERIAL_BLEND_MODE_SUB: { - - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case VS::MATERIAL_BLEND_MODE_MUL: { - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - } break; - } - - current_blend_mode = desired_blend_mode; - } - - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE, false); - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, false); - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER, false); - - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, false); - - if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) { - - if (baked_light != NULL) { - if (baked_light->realtime_color_enabled) { - float realtime_energy = baked_light->realtime_energy; - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, true); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_COLOR, Vector3(baked_light->realtime_color.r * realtime_energy, baked_light->realtime_color.g * realtime_energy, baked_light->realtime_color.b * realtime_energy)); - } - } - - if (e->instance->sampled_light.is_valid()) { - - SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light); - if (sl) { - - baked_light = NULL; //can't mix - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER, true); - glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); - glBindTexture(GL_TEXTURE_2D, sl->texture); //bind the texture - sampled_light_dp_multiplier = sl->multiplier; - bind_dp_sampler = true; - } - } - - if (!additive && baked_light) { - - if (baked_light->mode == VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) { - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE, true); - bind_baked_light_octree = true; - if (prev_baked_light != baked_light) { - Texture *tex = texture_owner.get(baked_light->octree_texture); - if (tex) { - - glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); - glBindTexture(tex->target, tex->tex_id); //bind the texture - } - if (baked_light->light_texture.is_valid()) { - Texture *texl = texture_owner.get(baked_light->light_texture); - if (texl) { - glActiveTexture(GL_TEXTURE0 + max_texture_units - 4); - glBindTexture(texl->target, texl->tex_id); //bind the light texture - } - } - } - } else if (baked_light->mode == VS::BAKED_LIGHT_LIGHTMAPS) { - - int lightmap_idx = e->instance->baked_lightmap_id; - - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, false); - bind_baked_lightmap = false; - - if (baked_light->lightmaps.has(lightmap_idx)) { - - RID texid = baked_light->lightmaps[lightmap_idx]; - - if (prev_baked_light != baked_light || texid != prev_baked_light_texture) { - - Texture *tex = texture_owner.get(texid); - if (tex) { - - glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); - glBindTexture(tex->target, tex->tex_id); //bind the texture - } - - prev_baked_light_texture = texid; - } - - if (texid.is_valid()) { - material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, true); - bind_baked_lightmap = true; - } - } - } - } - - if (int(prev_baked_light != NULL) ^ int(baked_light != NULL)) { - rebind = true; - } - } - } - - if (sort_flags != prev_sort_flags) { - - if (sort_flags & RenderList::SORT_FLAG_INSTANCING) { - material_shader.set_conditional(MaterialShaderGLES2::USE_UNIFORM_INSTANCING, !use_texture_instancing && !use_attribute_instancing); - material_shader.set_conditional(MaterialShaderGLES2::USE_ATTRIBUTE_INSTANCING, use_attribute_instancing); - material_shader.set_conditional(MaterialShaderGLES2::USE_TEXTURE_INSTANCING, use_texture_instancing); - } else { - material_shader.set_conditional(MaterialShaderGLES2::USE_UNIFORM_INSTANCING, false); - material_shader.set_conditional(MaterialShaderGLES2::USE_ATTRIBUTE_INSTANCING, false); - material_shader.set_conditional(MaterialShaderGLES2::USE_TEXTURE_INSTANCING, false); - } - rebind = true; - } - - if (use_hw_skeleton_xform && (skeleton != prev_skeleton || morph_values != prev_morph_values)) { - if (!prev_skeleton || !skeleton) - rebind = true; //went from skeleton <-> no skeleton, needs rebind - - if (morph_values == NULL) - _setup_skeleton(skeleton); - else - _setup_skeleton(NULL); - } - - if (material != prev_material || rebind) { - - rebind = _setup_material(e->geometry, material, additive, !p_alpha_pass); - - DEBUG_TEST_ERROR("Setup material"); - _rinfo.mat_change_count++; - //_setup_material_overrides(e->material,NULL,material_overrides); - //_setup_material_skeleton(material,skeleton); - } else { - - if (prev_skeleton != skeleton) { - //_setup_material_skeleton(material,skeleton); - }; - } - - if (geometry_cmp != prev_geometry_cmp || prev_skeleton != skeleton) { - - _setup_geometry(e->geometry, material, e->skeleton, e->instance->morph_values.ptr()); - _rinfo.surface_count++; - DEBUG_TEST_ERROR("Setup geometry"); - }; - - if (i == 0 || light != prev_light || rebind) { - if (e->light != 0xFFFF) { - _setup_light(e->light); - } - } - - if (bind_baked_light_octree && (baked_light != prev_baked_light || rebind)) { - - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_INVERSE_TRANSFORM, *e->instance->baked_light_octree_xform); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_SIZE, baked_light->octree_lattice_size); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX, max_texture_units - 3); - if (baked_light->light_texture.is_valid()) { - - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX, max_texture_units - 4); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE, baked_light->light_tex_pixel_size); - } else { - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX, max_texture_units - 3); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE, baked_light->octree_tex_pixel_size); - } - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_MULTIPLIER, baked_light->texture_multiplier); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE, baked_light->octree_tex_pixel_size); - } - - if (bind_baked_lightmap && (baked_light != prev_baked_light || rebind)) { - - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, max_texture_units - 3); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier); - } - - if (bind_dp_sampler) { - - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER_MULTIPLIER, sampled_light_dp_multiplier); - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER, max_texture_units - 3); - } - - _set_cull(e->mirror, p_reverse_cull); - - if (i == 0 || rebind) { - material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse); - material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection); - if (!shadow) { - - if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) { - Color ambcolor = _convert_color(current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR]); - float ambnrg = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY]; - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT, Vector3(ambcolor.r * ambnrg, ambcolor.g * ambnrg, ambcolor.b * ambnrg)); - } else { - material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT, Vector3()); - } - } - - _rinfo.shader_change_count++; - } - - if (skeleton != prev_skeleton || rebind) { - if (skeleton && morph_values == NULL) { - material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES, max_texture_units - 2); - material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE, skeleton->pixel_size); - } - } - - if (e->instance->billboard || e->instance->billboard_y || e->instance->depth_scale) { - - Transform xf = e->instance->transform; - if (e->instance->depth_scale) { - - if (p_projection.matrix[3][3]) { - //orthogonal matrix, try to do about the same - //with viewport size - //real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) ); - real_t h = Math::abs(1.0 / (2.0 * p_projection.matrix[1][1])); - float sc = (h * 2.0); //consistent with Y-fov - xf.basis.scale(Vector3(sc, sc, sc)); - } else { - //just scale by depth - real_t sc = -camera_plane.distance_to(xf.origin); - xf.basis.scale(Vector3(sc, sc, sc)); - } - } - - if (e->instance->billboard) { - - Vector3 scale = xf.basis.get_scale(); - - if (current_rt && current_rt_vflip) { - xf.set_look_at(xf.origin, xf.origin + p_view_transform.get_basis().get_axis(2), -p_view_transform.get_basis().get_axis(1)); - } else { - xf.set_look_at(xf.origin, xf.origin + p_view_transform.get_basis().get_axis(2), p_view_transform.get_basis().get_axis(1)); - } - - xf.basis.scale(scale); - } - - if (e->instance->billboard_y) { - - Vector3 scale = xf.basis.get_scale(); - Vector3 look_at = p_view_transform.get_origin(); - look_at.y = 0.0; - Vector3 look_at_norm = look_at.normalized(); - - if (current_rt && current_rt_vflip) { - xf.set_look_at(xf.origin, xf.origin + look_at_norm, Vector3(0.0, -1.0, 0.0)); - } else { - xf.set_look_at(xf.origin, xf.origin + look_at_norm, Vector3(0.0, 1.0, 0.0)); - } - xf.basis.scale(scale); - } - material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, xf); - - } else { - material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, e->instance->transform); - } - - material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror ? -1.0 : 1.0); - material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT, additive ? 0.0 : 1.0); - - _render(e->geometry, material, skeleton, e->owner, e->instance->transform); - DEBUG_TEST_ERROR("Rendering"); - - prev_material = material; - prev_skeleton = skeleton; - prev_geometry_cmp = geometry_cmp; - prev_light = e->light; - prev_light_type = e->light_type; - prev_sort_flags = sort_flags; - prev_baked_light = baked_light; - prev_morph_values = morph_values; - prev_receive_shadows_state = receive_shadows_state; - } - - //print_line("shaderchanges: "+itos(p_alpha_pass)+": "+itos(_rinfo.shader_change_count)); - - if (current_rt && current_rt_vflip) { - glFrontFace(GL_CW); - } -}; - -void RasterizerGLES2::_copy_to_texscreen() { - - //what am i missing? - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); -#ifdef GLEW_ENABLED - glDisable(GL_POINT_SPRITE); - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); -#endif - glDisable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - //glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } - - glActiveTexture(GL_TEXTURE0); - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, framebuffer.color); - copy_shader.bind(); - _copy_screen_quad(); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); -} - -void RasterizerGLES2::_copy_screen_quad() { - - Vector2 dst_pos[4] = { - Vector2(-1, 1), - Vector2(1, 1), - Vector2(1, -1), - Vector2(-1, -1) - }; - - Size2 uvscale( - (viewport.width / float(framebuffer.scale)) / framebuffer.width, - (viewport.height / float(framebuffer.scale)) / framebuffer.height); - - Vector2 src_uv[4] = { - Vector2(0, 1) * uvscale, - Vector2(1, 1) * uvscale, - Vector2(1, 0) * uvscale, - Vector2(0, 0) * uvscale - }; - - Vector2 full_uv[4] = { - Vector2(0, 1), - Vector2(1, 1), - Vector2(1, 0), - Vector2(0, 0) - }; - - _draw_gui_primitive2(4, dst_pos, NULL, src_uv, full_uv); -} - -void RasterizerGLES2::_process_glow_bloom() { - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[0].fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, framebuffer.color); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY, true); - if (current_vd && current_env->fx_enabled[VS::ENV_FX_HDR]) { - - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR, true); - } - - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::BLOOM, float(current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM])); - copy_shader.set_uniform(CopyShaderGLES2::BLOOM_THRESHOLD, float(current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_THRESHOLD])); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - if (current_vd && current_env->fx_enabled[VS::ENV_FX_HDR]) { - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, current_vd->lum_color); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::HDR_SOURCE), 2); - copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_EXPOSURE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE])); - copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_WHITE])); - //copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE,1.0); - copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_THRESHOLD, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_THRESHOLD])); - copy_shader.set_uniform(CopyShaderGLES2::HDR_GLOW_SCALE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE])); - - glActiveTexture(GL_TEXTURE0); - } - - glViewport(0, 0, framebuffer.blur_size, framebuffer.blur_size); - _copy_screen_quad(); - - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR, false); - int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; - Vector2 psize(1.0 / framebuffer.blur_size, 1.0 / framebuffer.blur_size); - float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE]; - float pmag = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH]; - - for (int i = 0; i < passes; i++) { - - static const Vector2 src_uv[4] = { - Vector2(0, 1), - Vector2(1, 1), - Vector2(1, 0), - Vector2(0, 0) - }; - static const Vector2 dst_pos[4] = { - Vector2(-1, 1), - Vector2(1, 1), - Vector2(1, -1), - Vector2(-1, -1) - }; - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[1].fbo); - glBindTexture(GL_TEXTURE_2D, framebuffer.blur[0].color); - copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS, true); - copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS, false); - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, psize); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE, pscale); - copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE, pmag); - - _draw_gui_primitive(4, dst_pos, NULL, src_uv); - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[0].fbo); - glBindTexture(GL_TEXTURE_2D, framebuffer.blur[1].color); - copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS, false); - copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS, true); - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, psize); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE, pscale); - copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE, pmag); - - _draw_gui_primitive(4, dst_pos, NULL, src_uv); - } - - copy_shader.set_conditional(CopyShaderGLES2::BLUR_V_PASS, false); - copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR, false); - - //blur it -} - -void RasterizerGLES2::_process_hdr() { - - if (framebuffer.luminance.empty()) { - return; - } - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[0].fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, framebuffer.color); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_COPY, true); - copy_shader.bind(); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - glViewport(0, 0, framebuffer.luminance[0].size, framebuffer.luminance[0].size); - _copy_screen_quad(); - - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_COPY, false); - //int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; - - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_REDUCE, true); - copy_shader.bind(); - - for (int i = 1; i < framebuffer.luminance.size(); i++) { - - static const Vector2 src_uv[4] = { - Vector2(0, 1), - Vector2(1, 1), - Vector2(1, 0), - Vector2(0, 0) - }; - static const Vector2 dst_pos[4] = { - Vector2(-1, 1), - Vector2(1, 1), - Vector2(1, -1), - Vector2(-1, -1) - }; - - Vector2 psize(1.0 / framebuffer.luminance[i - 1].size, 1.0 / framebuffer.luminance[i - 1].size); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[i].fbo); - glBindTexture(GL_TEXTURE_2D, framebuffer.luminance[i - 1].color); - glViewport(0, 0, framebuffer.luminance[i].size, framebuffer.luminance[i].size); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - if (framebuffer.luminance[i].size == 1) { - //last step - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_STORE, true); - copy_shader.bind(); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, current_vd->lum_color); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_VD_LUM), 1); - copy_shader.set_uniform(CopyShaderGLES2::HDR_TIME_DELTA, time_delta); - copy_shader.set_uniform(CopyShaderGLES2::HDR_EXP_ADJ_SPEED, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED])); - copy_shader.set_uniform(CopyShaderGLES2::MIN_LUMINANCE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE])); - copy_shader.set_uniform(CopyShaderGLES2::MAX_LUMINANCE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE])); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - //swap them - SWAP(current_vd->lum_color, framebuffer.luminance[i].color); - SWAP(current_vd->lum_fbo, framebuffer.luminance[i].fbo); - } - - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, psize); - - _draw_gui_primitive(4, dst_pos, NULL, src_uv); - } - - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_REDUCE, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR_STORE, false); - - draw_next_frame = true; -} - -void RasterizerGLES2::_draw_tex_bg() { - - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glColorMask(1, 1, 1, 1); - - RID texture; - - if (current_env->bg_mode == VS::ENV_BG_TEXTURE) { - texture = current_env->bg_param[VS::ENV_BG_PARAM_TEXTURE]; - } else { - texture = current_env->bg_param[VS::ENV_BG_PARAM_CUBEMAP]; - } - - if (!texture_owner.owns(texture)) { - return; - } - - Texture *t = texture_owner.get(texture); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(t->target, t->tex_id); - - copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY, true); - - if (current_env->bg_mode == VS::ENV_BG_TEXTURE) { - copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - - } else { - copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP, true); - } - - copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, true); - - copy_shader.bind(); - - if (current_env->bg_mode == VS::ENV_BG_TEXTURE) { - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - } else { - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE_CUBE), 0); - } - - float nrg = float(current_env->bg_param[VS::ENV_BG_PARAM_ENERGY]); - if (current_env->fx_enabled[VS::ENV_FX_HDR] && !use_fp16_fb) - nrg *= 0.25; //go down a quarter for hdr - copy_shader.set_uniform(CopyShaderGLES2::ENERGY, nrg); - copy_shader.set_uniform(CopyShaderGLES2::CUSTOM_ALPHA, float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW])); - - float flip_sign = (current_env->bg_mode == VS::ENV_BG_TEXTURE && current_rt && current_rt_vflip) ? -1 : 1; - - Vector3 vertices[4] = { - Vector3(-1, -1 * flip_sign, 1), - Vector3(1, -1 * flip_sign, 1), - Vector3(1, 1 * flip_sign, 1), - Vector3(-1, 1 * flip_sign, 1) - }; - - Vector3 src_uv[4] = { - Vector3(0, 1, 0), - Vector3(1, 1, 0), - Vector3(1, 0, 0), - Vector3(0, 0, 0) - }; - - if (current_env->bg_mode == VS::ENV_BG_TEXTURE) { - - //regular texture - //adjust aspect - - float aspect_t = t->width / float(t->height); - float aspect_v = viewport.width / float(viewport.height); - - if (aspect_v > aspect_t) { - //wider than texture - for (int i = 0; i < 4; i++) { - src_uv[i].y = (src_uv[i].y - 0.5) * (aspect_t / aspect_v) + 0.5; - } - - } else { - //narrower than texture - for (int i = 0; i < 4; i++) { - src_uv[i].x = (src_uv[i].x - 0.5) * (aspect_v / aspect_t) + 0.5; - } - } - - float scale = current_env->bg_param[VS::ENV_BG_PARAM_SCALE]; - for (int i = 0; i < 4; i++) { - - src_uv[i].x *= scale; - src_uv[i].y *= scale; - } - } else { - - //skybox uv vectors - float vw, vh, zn; - camera_projection.get_viewport_size(vw, vh); - zn = camera_projection.get_z_near(); - - float scale = current_env->bg_param[VS::ENV_BG_PARAM_SCALE]; - - for (int i = 0; i < 4; i++) { - - Vector3 uv = src_uv[i]; - uv.x = (uv.x * 2.0 - 1.0) * vw * scale; - uv.y = -(uv.y * 2.0 - 1.0) * vh * scale; - uv.z = -zn; - src_uv[i] = camera_transform.basis.xform(uv).normalized(); - src_uv[i].z = -src_uv[i].z; - } - } - - _draw_primitive(4, vertices, NULL, NULL, src_uv); - - copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, false); -} - -void RasterizerGLES2::end_scene() { - - glEnable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - - bool use_fb = false; - - if (framebuffer.active) { - - //detect when to use the framebuffer object - if (using_canvas_bg || texscreen_used || framebuffer.scale != 1) { - use_fb = true; - } else if (current_env) { - use_fb = false; - for (int i = 0; i < VS::ENV_FX_MAX; i++) { - - if (i == VS::ENV_FX_FOG) //does not need fb - continue; - - if (current_env->fx_enabled[i]) { - use_fb = true; - break; - } - } - } - } - - if (use_fb) { - - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); - glViewport(0, 0, viewport.width / framebuffer.scale, viewport.height / framebuffer.scale); - glScissor(0, 0, viewport.width / framebuffer.scale, viewport.height / framebuffer.scale); - - material_shader.set_conditional(MaterialShaderGLES2::USE_8BIT_HDR, !use_fp16_fb && current_env && current_env->fx_enabled[VS::ENV_FX_HDR]); - - } else { - if (current_rt) { - glScissor(0, 0, viewport.width, viewport.height); - } else { - glScissor(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); - } - } - - glEnable(GL_SCISSOR_TEST); - _glClearDepth(1.0); - - bool draw_tex_background = false; - - if (current_debug == VS::SCENARIO_DEBUG_OVERDRAW) { - - glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - } else if (current_rt && current_rt_transparent) { - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - } else if (current_env) { - - switch (current_env->bg_mode) { - - case VS::ENV_BG_CANVAS: - case VS::ENV_BG_KEEP: { - //copy from framebuffer if framebuffer - glClear(GL_DEPTH_BUFFER_BIT); - } break; - case VS::ENV_BG_DEFAULT_COLOR: - case VS::ENV_BG_COLOR: { - - Color bgcolor; - if (current_env->bg_mode == VS::ENV_BG_COLOR) - bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR]; - else - bgcolor = ProjectSettings::get_singleton()->get("render/default_clear_color"); - bgcolor = _convert_color(bgcolor); - float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0; - glClearColor(bgcolor.r, bgcolor.g, bgcolor.b, a); - _glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - } break; - case VS::ENV_BG_TEXTURE: - case VS::ENV_BG_CUBEMAP: { - - glClear(GL_DEPTH_BUFFER_BIT); - draw_tex_background = true; - } break; - } - } else { - - Color c = _convert_color(Color(0.3, 0.3, 0.3)); - glClearColor(c.r, c.g, c.b, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - } - - glDisable(GL_SCISSOR_TEST); - - //material_shader.set_uniform_camera(MaterialShaderGLES2::PROJECTION_MATRIX, camera_projection); - - /* - printf("setting projection to "); - for (int i=0; i<16; i++) { - printf("%f, ", ((float*)camera_projection.matrix)[i]); - }; - printf("\n"); - - print_line(String("setting camera to ")+camera_transform_inverse); - */ - //material_shader.set_uniform_default(MaterialShaderGLES2::CAMERA_INVERSE, camera_transform_inverse); - - current_depth_test = true; - current_depth_mask = true; - texscreen_copied = false; - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - glDisable(GL_BLEND); - current_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - - //material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]); - opaque_render_list.sort_mat_light_type_flags(); - _render_list_forward(&opaque_render_list, camera_transform, camera_transform_inverse, camera_projection, false, fragment_lighting); - - if (draw_tex_background) { - - //most 3D vendors recommend drawing a texture bg or skybox here, - //after opaque geometry has been drawn - //so the zbuffer can get rid of most pixels - _draw_tex_bg(); - } - - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - glDisable(GL_BLEND); - current_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW, false); - if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { - glColorMask(1, 1, 1, 0); //don't touch alpha - } - - alpha_render_list.sort_z(); - _render_list_forward(&alpha_render_list, camera_transform, camera_transform_inverse, camera_projection, false, fragment_lighting, true); - glColorMask(1, 1, 1, 1); - - //material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false); - - DEBUG_TEST_ERROR("Drawing Scene"); - -#ifdef GLEW_ENABLED - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif - - if (use_fb) { - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_SCISSOR_TEST); - glDepthMask(false); - - if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR]) { - - int hdr_tm = current_env->fx_param[VS::ENV_FX_PARAM_HDR_TONEMAPPER]; - switch (hdr_tm) { - case VS::ENV_FX_HDR_TONE_MAPPER_LINEAR: { - - } break; - case VS::ENV_FX_HDR_TONE_MAPPER_LOG: { - copy_shader.set_conditional(CopyShaderGLES2::USE_LOG_TONEMAPPER, true); - - } break; - case VS::ENV_FX_HDR_TONE_MAPPER_REINHARDT: { - copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER, true); - } break; - case VS::ENV_FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE: { - - copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER, true); - copy_shader.set_conditional(CopyShaderGLES2::USE_AUTOWHITE, true); - } break; - } - - _process_hdr(); - } - if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { - _process_glow_bloom(); - int glow_transfer_mode = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE]; - if (glow_transfer_mode == 1) - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN, true); - if (glow_transfer_mode == 2) - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT, true); - } - - glBindFramebuffer(GL_FRAMEBUFFER, current_rt ? current_rt->fbo : base_framebuffer); - - Size2 size; - if (current_rt) { - glBindFramebuffer(GL_FRAMEBUFFER, current_rt->fbo); - glViewport(0, 0, viewport.width, viewport.height); - size = Size2(viewport.width, viewport.height); - } else { - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - glViewport(viewport.x, window_size.height - (viewport.height + viewport.y), viewport.width, viewport.height); - size = Size2(viewport.width, viewport.height); - } - - //time to copy!!! - copy_shader.set_conditional(CopyShaderGLES2::USE_BCS, current_env && current_env->fx_enabled[VS::ENV_FX_BCS]); - copy_shader.set_conditional(CopyShaderGLES2::USE_SRGB, current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW, current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR, current_env && current_env->fx_enabled[VS::ENV_FX_HDR]); - copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, true); - copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA, current_env && current_env->fx_enabled[VS::ENV_FX_FXAA]); - - copy_shader.bind(); - //copy_shader.set_uniform(CopyShaderGLES2::SOURCE,0); - - if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, framebuffer.blur[0].color); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::GLOW_SOURCE), 1); - } - - if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR]) { - - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, current_vd->lum_color); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::HDR_SOURCE), 2); - copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_EXPOSURE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE])); - copy_shader.set_uniform(CopyShaderGLES2::TONEMAP_WHITE, float(current_env->fx_param[VS::ENV_FX_PARAM_HDR_WHITE])); - } - - if (current_env && current_env->fx_enabled[VS::ENV_FX_FXAA]) - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, Size2(1.0 / size.x, 1.0 / size.y)); - - if (current_env && current_env->fx_enabled[VS::ENV_FX_BCS]) { - - Vector3 bcs; - bcs.x = current_env->fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]; - bcs.y = current_env->fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]; - bcs.z = current_env->fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]; - copy_shader.set_uniform(CopyShaderGLES2::BCS, bcs); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, framebuffer.color); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - _copy_screen_quad(); - - copy_shader.set_conditional(CopyShaderGLES2::USE_BCS, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_SRGB, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_REINHARDT_TONEMAPPER, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_AUTOWHITE, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_LOG_TONEMAPPER, false); - - material_shader.set_conditional(MaterialShaderGLES2::USE_8BIT_HDR, false); - - if (current_env && current_env->fx_enabled[VS::ENV_FX_HDR] && GLOBAL_DEF("rasterizer/debug_hdr", false)) { - _debug_luminances(); - } - } - - current_env = NULL; - current_debug = VS::SCENARIO_DEBUG_DISABLED; - if (GLOBAL_DEF("rasterizer/debug_shadow_maps", false)) { - _debug_shadows(); - } - //_debug_luminances(); - //_debug_samplers(); - - if (using_canvas_bg) { - using_canvas_bg = false; - glColorMask(1, 1, 1, 1); //don't touch alpha - } -} -void RasterizerGLES2::end_shadow_map() { - - ERR_FAIL_COND(!shadow); - - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glEnable(GL_DEPTH_TEST); - glDepthMask(true); - - ShadowBuffer *sb = shadow->near_shadow_buffer; - - ERR_FAIL_COND(!sb); - - glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo); - - if (!use_rgba_shadowmaps) - glColorMask(0, 0, 0, 0); - - //glEnable(GL_POLYGON_OFFSET_FILL); - //glPolygonOffset( 8.0f, 16.0f); - - CameraMatrix cm; - float z_near, z_far; - Transform light_transform; - - float dp_direction = 0.0; - bool flip_facing = false; - Rect2 vp_rect; - - switch (shadow->base->type) { - - case VS::LIGHT_DIRECTIONAL: { - - if (shadow->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - - cm = shadow->custom_projection[shadow_pass]; - light_transform = shadow->custom_transform[shadow_pass]; - - if (shadow_pass == 0) { - - vp_rect = Rect2(0, sb->size / 2, sb->size / 2, sb->size / 2); - glViewport(0, sb->size / 2, sb->size / 2, sb->size / 2); - glScissor(0, sb->size / 2, sb->size / 2, sb->size / 2); - } else if (shadow_pass == 1) { - - vp_rect = Rect2(0, 0, sb->size / 2, sb->size / 2); - glViewport(0, 0, sb->size / 2, sb->size / 2); - glScissor(0, 0, sb->size / 2, sb->size / 2); - - } else if (shadow_pass == 2) { - - vp_rect = Rect2(sb->size / 2, sb->size / 2, sb->size / 2, sb->size / 2); - glViewport(sb->size / 2, sb->size / 2, sb->size / 2, sb->size / 2); - glScissor(sb->size / 2, sb->size / 2, sb->size / 2, sb->size / 2); - } else if (shadow_pass == 3) { - - vp_rect = Rect2(sb->size / 2, 0, sb->size / 2, sb->size / 2); - glViewport(sb->size / 2, 0, sb->size / 2, sb->size / 2); - glScissor(sb->size / 2, 0, sb->size / 2, sb->size / 2); - } - - glEnable(GL_SCISSOR_TEST); - - } else if (shadow->base->directional_shadow_mode == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - - if (shadow_pass == 0) { - - cm = shadow->custom_projection[0]; - light_transform = shadow->custom_transform[0]; - vp_rect = Rect2(0, sb->size / 2, sb->size, sb->size / 2); - glViewport(0, sb->size / 2, sb->size, sb->size / 2); - glScissor(0, sb->size / 2, sb->size, sb->size / 2); - } else { - - cm = shadow->custom_projection[1]; - light_transform = shadow->custom_transform[1]; - vp_rect = Rect2(0, 0, sb->size, sb->size / 2); - glViewport(0, 0, sb->size, sb->size / 2); - glScissor(0, 0, sb->size, sb->size / 2); - } - - glEnable(GL_SCISSOR_TEST); - - } else { - cm = shadow->custom_projection[0]; - light_transform = shadow->custom_transform[0]; - vp_rect = Rect2(0, 0, sb->size, sb->size); - glViewport(0, 0, sb->size, sb->size); - } - - z_near = cm.get_z_near(); - z_far = cm.get_z_far(); - - _glClearDepth(1.0f); - glClearColor(1, 1, 1, 1); - - if (use_rgba_shadowmaps) - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - else - glClear(GL_DEPTH_BUFFER_BIT); - - glDisable(GL_SCISSOR_TEST); - - } break; - case VS::LIGHT_OMNI: { - - material_shader.set_conditional(MaterialShaderGLES2::USE_DUAL_PARABOLOID, true); - dp_direction = shadow_pass ? 1.0 : -1.0; - flip_facing = (shadow_pass == 1); - light_transform = shadow->transform; - z_near = 0; - z_far = shadow->base->vars[VS::LIGHT_PARAM_RADIUS]; - shadow->dp.x = 1.0 / z_far; - shadow->dp.y = dp_direction; - - if (shadow_pass == 0) { - vp_rect = Rect2(0, sb->size / 2, sb->size, sb->size / 2); - glViewport(0, sb->size / 2, sb->size, sb->size / 2); - glScissor(0, sb->size / 2, sb->size, sb->size / 2); - } else { - vp_rect = Rect2(0, 0, sb->size, sb->size / 2); - glViewport(0, 0, sb->size, sb->size / 2); - glScissor(0, 0, sb->size, sb->size / 2); - } - glEnable(GL_SCISSOR_TEST); - shadow->projection = cm; - - glClearColor(1, 1, 1, 1); - _glClearDepth(1.0f); - if (use_rgba_shadowmaps) - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - else - glClear(GL_DEPTH_BUFFER_BIT); - glDisable(GL_SCISSOR_TEST); - - } break; - case VS::LIGHT_SPOT: { - - float far = shadow->base->vars[VS::LIGHT_PARAM_RADIUS]; - ERR_FAIL_COND(far <= 0); - float near = far / 200.0; - if (near < 0.05) - near = 0.05; - - float angle = shadow->base->vars[VS::LIGHT_PARAM_SPOT_ANGLE]; - - cm.set_perspective(angle * 2.0, 1.0, near, far); - - shadow->projection = cm; // cache - light_transform = shadow->transform; - z_near = cm.get_z_near(); - z_far = cm.get_z_far(); - - glViewport(0, 0, sb->size, sb->size); - vp_rect = Rect2(0, 0, sb->size, sb->size); - _glClearDepth(1.0f); - glClearColor(1, 1, 1, 1); - if (use_rgba_shadowmaps) - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); - else - glClear(GL_DEPTH_BUFFER_BIT); - - } break; - } - - Transform light_transform_inverse = light_transform.affine_inverse(); - - opaque_render_list.sort_mat_geom(); - _render_list_forward(&opaque_render_list, light_transform, light_transform_inverse, cm, flip_facing, false); - - material_shader.set_conditional(MaterialShaderGLES2::USE_DUAL_PARABOLOID, false); - - //if (!use_rgba_shadowmaps) - - if (shadow_filter == SHADOW_FILTER_ESM) { - - copy_shader.set_conditional(CopyShaderGLES2::USE_RGBA_DEPTH, use_rgba_shadowmaps); - copy_shader.set_conditional(CopyShaderGLES2::USE_HIGHP_SOURCE, !use_rgba_shadowmaps); - - Vector2 psize(1.0 / sb->size, 1.0 / sb->size); - float pscale = 1.0; - int passes = shadow->base->vars[VS::LIGHT_PARAM_SHADOW_BLUR_PASSES]; - glDisable(GL_BLEND); - glDisable(GL_CULL_FACE); -#ifdef GLEW_ENABLED - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_SCISSOR_TEST); - - if (!use_rgba_shadowmaps) { - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_ALWAYS); - glDepthMask(true); - } else { - glDisable(GL_DEPTH_TEST); - } - - for (int i = 0; i < passes; i++) { - - Vector2 src_sb_uv[4] = { - (vp_rect.pos + Vector2(0, vp_rect.size.y)) / sb->size, - (vp_rect.pos + vp_rect.size) / sb->size, - (vp_rect.pos + Vector2(vp_rect.size.x, 0)) / sb->size, - (vp_rect.pos) / sb->size - }; - /* - Vector2 src_uv[4]={ - Vector2( 0, 1), - Vector2( 1, 1), - Vector2( 1, 0), - Vector2( 0, 0) - }; -*/ - static const Vector2 dst_pos[4] = { - Vector2(-1, 1), - Vector2(1, 1), - Vector2(1, -1), - Vector2(-1, -1) - }; - - glBindFramebuffer(GL_FRAMEBUFFER, blur_shadow_buffer.fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, sb->depth); -#ifdef GLEW_ENABLED -//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); -#endif - - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS, true); - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS, false); - - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, psize); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE, pscale); - copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE, 1); - //copy_shader.set_uniform(CopyShaderGLES2::SOURCE,0); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - _draw_gui_primitive(4, dst_pos, NULL, src_sb_uv); - - Vector2 src_bb_uv[4] = { - (vp_rect.pos + Vector2(0, vp_rect.size.y)) / blur_shadow_buffer.size, - (vp_rect.pos + vp_rect.size) / blur_shadow_buffer.size, - (vp_rect.pos + Vector2(vp_rect.size.x, 0)) / blur_shadow_buffer.size, - (vp_rect.pos) / blur_shadow_buffer.size, - }; - - glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, blur_shadow_buffer.depth); -#ifdef GLEW_ENABLED - -//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); -#endif - - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS, false); - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS, true); - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE, psize); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE, pscale); - copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE, 1); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE), 0); - - _draw_gui_primitive(4, dst_pos, NULL, src_bb_uv); - } - - glDepthFunc(GL_LEQUAL); - copy_shader.set_conditional(CopyShaderGLES2::USE_RGBA_DEPTH, false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HIGHP_SOURCE, false); - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_V_PASS, false); - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS, false); - } - - DEBUG_TEST_ERROR("Drawing Shadow"); - shadow = NULL; - glBindFramebuffer(GL_FRAMEBUFFER, current_rt ? current_rt->fbo : base_framebuffer); - glColorMask(1, 1, 1, 1); - //glDisable(GL_POLYGON_OFFSET_FILL); -} - -void RasterizerGLES2::_debug_draw_shadow(GLuint tex, const Rect2 &p_rect) { - - Transform2D modelview; - modelview.translate(p_rect.pos.x, p_rect.pos.y); - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, modelview); - glBindTexture(GL_TEXTURE_2D, tex); - - Vector3 coords[4] = { - Vector3(p_rect.pos.x, p_rect.pos.y, 0), - Vector3(p_rect.pos.x + p_rect.size.width, - p_rect.pos.y, 0), - Vector3(p_rect.pos.x + p_rect.size.width, - p_rect.pos.y + p_rect.size.height, 0), - Vector3(p_rect.pos.x, - p_rect.pos.y + p_rect.size.height, 0) - }; - - Vector3 texcoords[4] = { - Vector3(0.0f, 0.0f, 0), - Vector3(1.0f, 0.0f, 0), - Vector3(1.0f, 1.0f, 0), - Vector3(0.0f, 1.0f, 0), - }; - - _draw_primitive(4, coords, 0, 0, texcoords); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); -} - -void RasterizerGLES2::_debug_draw_shadows_type(Vector<ShadowBuffer> &p_shadows, Point2 &ofs) { - - Size2 debug_size(128, 128); - //Size2 debug_size(512,512); - - int useblur = shadow_filter == SHADOW_FILTER_ESM ? 1 : 0; - for (int i = 0; i < p_shadows.size() + useblur; i++) { - - ShadowBuffer *sb = i == p_shadows.size() ? &blur_shadow_buffer : &p_shadows[i]; - - if (!sb->owner && i != p_shadows.size()) - continue; - - _debug_draw_shadow(sb->depth, Rect2(ofs, debug_size)); - ofs.x += debug_size.x; - if ((ofs.x + debug_size.x) > viewport.width) { - - ofs.x = 0; - ofs.y += debug_size.y; - } - } -} - -void RasterizerGLES2::_debug_luminances() { - - canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32, !use_fp16_fb); - canvas_begin(); - glDisable(GL_BLEND); - canvas_shader.bind(); - - Size2 debug_size(128, 128); - Size2 ofs; - - for (int i = 0; i <= framebuffer.luminance.size(); i++) { - - if (i == framebuffer.luminance.size()) { - if (!current_vd) - break; - _debug_draw_shadow(current_vd->lum_color, Rect2(ofs, debug_size)); - } else { - _debug_draw_shadow(framebuffer.luminance[i].color, Rect2(ofs, debug_size)); - } - ofs.x += debug_size.x / 2; - if ((ofs.x + debug_size.x) > viewport.width) { - - ofs.x = 0; - ofs.y += debug_size.y; - } - } - - canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32, false); -} - -void RasterizerGLES2::_debug_samplers() { - canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32, false); - canvas_begin(); - glDisable(GL_BLEND); - _set_color_attrib(Color(1, 1, 1, 1)); - canvas_shader.bind(); - - List<RID> samplers; - sampled_light_owner.get_owned_list(&samplers); - - Size2 debug_size(128, 128); - Size2 ofs; - - for (List<RID>::Element *E = samplers.front(); E; E = E->next()) { - - SampledLight *sl = sampled_light_owner.get(E->get()); - - _debug_draw_shadow(sl->texture, Rect2(ofs, debug_size)); - - ofs.x += debug_size.x / 2; - if ((ofs.x + debug_size.x) > viewport.width) { - - ofs.x = 0; - ofs.y += debug_size.y; - } - } -} -void RasterizerGLES2::_debug_shadows() { - - canvas_begin(); - glDisable(GL_BLEND); - Size2 ofs; - - /* - for(int i=0;i<16;i++) { - glActiveTexture(GL_TEXTURE0+i); - //glDisable(GL_TEXTURE_2D); - } - glActiveTexture(GL_TEXTURE0); - //glEnable(GL_TEXTURE_2D); - */ - - _debug_draw_shadows_type(near_shadow_buffers, ofs); - //_debug_draw_shadows_type(far_shadow_buffers,ofs); -} - -void RasterizerGLES2::end_frame() { - - //print_line("VTX: "+itos(_rinfo.vertex_count)+" OBJ: "+itos(_rinfo.object_count)+" MAT: "+itos(_rinfo.mat_change_count)+" SHD: "+itos(_rinfo.shader_change_count)+" CI: "+itos(_rinfo.ci_draw_commands)); - - //print_line("TOTAL VTX: "+itos(_rinfo.vertex_count)); - OS::get_singleton()->swap_buffers(); -} - -void RasterizerGLES2::flush_frame() { - - glFlush(); -} - -/* CANVAS API */ - -void RasterizerGLES2::begin_canvas_bg() { - - if (framebuffer.active) { - using_canvas_bg = true; - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); - glViewport(0, 0, viewport.width, viewport.height); - } else { - using_canvas_bg = false; - } -} - -void RasterizerGLES2::canvas_begin() { - - if (using_canvas_bg) { - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); - glColorMask(1, 1, 1, 0); //don't touch alpha - } - - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); -#ifdef GLEW_ENABLED - glDisable(GL_POINT_SPRITE); - glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); -#endif - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - //glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); - glLineWidth(1.0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - for (int i = 0; i < VS::ARRAY_MAX; i++) { - glDisableVertexAttribArray(i); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, white_tex); - canvas_tex = RID(); - //material_shader.unbind(); - canvas_shader.unbind(); - canvas_shader.set_custom_shader(0); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE, false); - canvas_shader.bind(); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); - canvas_use_modulate = false; - _set_color_attrib(Color(1, 1, 1)); - canvas_transform = Transform(); - canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); - float csy = 1.0; - if (current_rt && current_rt_vflip) - csy = -1.0; - - canvas_transform.scale(Vector3(2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f)); - canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, canvas_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, Transform2D()); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, Transform2D()); - - canvas_opacity = 1.0; - canvas_blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - canvas_texscreen_used = false; - uses_texpixel_size = false; - - canvas_last_material = NULL; -} - -void RasterizerGLES2::canvas_disable_blending() { - - glDisable(GL_BLEND); -} - -void RasterizerGLES2::canvas_set_opacity(float p_opacity) { - - canvas_opacity = p_opacity; -} - -void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { - - if (p_mode == canvas_blend_mode) - return; - switch (p_mode) { - - case VS::MATERIAL_BLEND_MODE_MIX: { - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - } break; - case VS::MATERIAL_BLEND_MODE_ADD: { - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - } break; - case VS::MATERIAL_BLEND_MODE_SUB: { - - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case VS::MATERIAL_BLEND_MODE_MUL: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_DST_COLOR, GL_ZERO); - } break; - case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } break; - } - - canvas_blend_mode = p_mode; -} - -void RasterizerGLES2::canvas_begin_rect(const Transform2D &p_transform) { - - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, p_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, Transform2D()); -} - -void RasterizerGLES2::canvas_set_clip(bool p_clip, const Rect2 &p_rect) { - - if (p_clip) { - - glEnable(GL_SCISSOR_TEST); - //glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), - - int x = p_rect.pos.x; - int y = window_size.height - (p_rect.pos.y + p_rect.size.y); - int w = p_rect.size.x; - int h = p_rect.size.y; - - glScissor(x, y, w, h); - - } else { - - glDisable(GL_SCISSOR_TEST); - } -} - -void RasterizerGLES2::canvas_end_rect() { - - //glPopMatrix(); -} - -RasterizerGLES2::Texture *RasterizerGLES2::_bind_canvas_texture(const RID &p_texture) { - - if (p_texture == canvas_tex && !rebind_texpixel_size) { - if (canvas_tex.is_valid()) { - Texture *texture = texture_owner.get(p_texture); - return texture; - } - return NULL; - } - - rebind_texpixel_size = false; - - if (p_texture.is_valid()) { - - Texture *texture = texture_owner.get(p_texture); - if (!texture) { - canvas_tex = RID(); - glBindTexture(GL_TEXTURE_2D, white_tex); - - return NULL; - } - - if (texture->render_target) - texture->render_target->last_pass = frame; - - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - canvas_tex = p_texture; - if (uses_texpixel_size) { - canvas_shader.set_uniform(CanvasShaderGLES2::TEXPIXEL_SIZE, Size2(1.0 / texture->width, 1.0 / texture->height)); - } - return texture; - - } else { - - glBindTexture(GL_TEXTURE_2D, white_tex); - canvas_tex = p_texture; - } - - return NULL; -} - -void RasterizerGLES2::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { - - _bind_canvas_texture(RID()); - Color c = p_color; - c.a *= canvas_opacity; - _set_color_attrib(c); - - Vector3 verts[2] = { - Vector3(p_from.x, p_from.y, 0), - Vector3(p_to.x, p_to.y, 0) - }; - -#ifdef GLEW_ENABLED - if (p_antialiased) - glEnable(GL_LINE_SMOOTH); -#endif - glLineWidth(p_width); - _draw_primitive(2, verts, 0, 0, 0); - -#ifdef GLEW_ENABLED - if (p_antialiased) - glDisable(GL_LINE_SMOOTH); -#endif - - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) { - - static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - -//#define GLES_USE_PRIMITIVE_BUFFER - -#ifndef GLES_NO_CLIENT_ARRAYS - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), p_vertices); - - if (p_colors) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), p_colors); - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), p_uvs); - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - glDrawArrays(prim[p_points], 0, p_points); - -#else - - glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); - float b[32]; - int ofs = 0; - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); - for (int i = 0; i < p_points; i++) { - b[ofs++] = p_vertices[i].x; - b[ofs++] = p_vertices[i].y; - } - - if (p_colors) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(float) * 4, ((float *)0) + ofs); - for (int i = 0; i < p_points; i++) { - b[ofs++] = p_colors[i].r; - b[ofs++] = p_colors[i].g; - b[ofs++] = p_colors[i].b; - b[ofs++] = p_colors[i].a; - } - - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); - for (int i = 0; i < p_points; i++) { - b[ofs++] = p_uvs[i].x; - b[ofs++] = p_uvs[i].y; - } - - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - glBufferSubData(GL_ARRAY_BUFFER, 0, ofs * 4, &b[0]); - glDrawArrays(prim[p_points], 0, p_points); - glBindBuffer(GL_ARRAY_BUFFER, 0); - -#endif - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::_draw_gui_primitive2(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const Vector2 *p_uvs2) { - - static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), p_vertices); - if (p_colors) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), p_colors); - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), p_uvs); - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - if (p_uvs2) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV2); - glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), p_uvs2); - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV2); - } - - glDrawArrays(prim[p_points], 0, p_points); - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::_draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size, bool p_h_flip, bool p_v_flip, bool p_transpose) { - - Vector2 texcoords[4] = { - Vector2(p_src_region.pos.x / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height), - - Vector2((p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - p_src_region.pos.y / p_tex_size.height), - - Vector2((p_src_region.pos.x + p_src_region.size.width) / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height), - - Vector2(p_src_region.pos.x / p_tex_size.width, - (p_src_region.pos.y + p_src_region.size.height) / p_tex_size.height) - }; - - if (p_transpose) { - SWAP(texcoords[1], texcoords[3]); - } - if (p_h_flip) { - SWAP(texcoords[0], texcoords[1]); - SWAP(texcoords[2], texcoords[3]); - } - if (p_v_flip) { - SWAP(texcoords[1], texcoords[2]); - SWAP(texcoords[0], texcoords[3]); - } - - Vector2 coords[4] = { - Vector2(p_rect.pos.x, p_rect.pos.y), - Vector2(p_rect.pos.x + p_rect.size.width, p_rect.pos.y), - Vector2(p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height), - Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height) - }; - - _draw_gui_primitive(4, coords, 0, texcoords); - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::_draw_quad(const Rect2 &p_rect) { - - Vector2 coords[4] = { - Vector2(p_rect.pos.x, p_rect.pos.y), - Vector2(p_rect.pos.x + p_rect.size.width, p_rect.pos.y), - Vector2(p_rect.pos.x + p_rect.size.width, p_rect.pos.y + p_rect.size.height), - Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height) - }; - - _draw_gui_primitive(4, coords, 0, 0); - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate) { - - Color m = p_modulate; - m.a *= canvas_opacity; - _set_color_attrib(m); - Texture *texture = _bind_canvas_texture(p_texture); - - if (texture) { - - bool untile = false; - - if (p_flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - untile = true; - } - - if (!(p_flags & CANVAS_RECT_REGION)) { - - Rect2 region = Rect2(0, 0, texture->width, texture->height); - _draw_textured_quad(p_rect, region, region.size, p_flags & CANVAS_RECT_FLIP_H, p_flags & CANVAS_RECT_FLIP_V, p_flags & CANVAS_RECT_TRANSPOSE); - - } else { - - _draw_textured_quad(p_rect, p_source, Size2(texture->width, texture->height), p_flags & CANVAS_RECT_FLIP_H, p_flags & CANVAS_RECT_FLIP_V, p_flags & CANVAS_RECT_TRANSPOSE); - } - - if (untile) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - } else { - - //glDisable(GL_TEXTURE_2D); - _draw_quad(p_rect); - //print_line("rect: "+p_rect); - } - - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center, const Color &p_modulate) { - - Color m = p_modulate; - m.a *= canvas_opacity; - _set_color_attrib(m); - - Texture *texture = _bind_canvas_texture(p_texture); - ERR_FAIL_COND(!texture); - - Rect2 region = p_src_region; - if (region.size.width <= 0) - region.size.width = texture->width; - if (region.size.height <= 0) - region.size.height = texture->height; - /* CORNERS */ - _draw_textured_quad( // top left - Rect2(p_rect.pos, Size2(p_margins[MARGIN_LEFT], p_margins[MARGIN_TOP])), - Rect2(region.pos, Size2(p_margins[MARGIN_LEFT], p_margins[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // top right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margins[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margins[MARGIN_RIGHT], p_margins[MARGIN_TOP])), - Rect2(Point2(region.pos.x + region.size.width - p_margins[MARGIN_RIGHT], region.pos.y), Size2(p_margins[MARGIN_RIGHT], p_margins[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom left - Rect2(Point2(p_rect.pos.x, p_rect.pos.y + p_rect.size.height - p_margins[MARGIN_BOTTOM]), Size2(p_margins[MARGIN_LEFT], p_margins[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x, region.pos.y + region.size.height - p_margins[MARGIN_BOTTOM]), Size2(p_margins[MARGIN_LEFT], p_margins[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom right - Rect2(Point2(p_rect.pos.x + p_rect.size.width - p_margins[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margins[MARGIN_BOTTOM]), Size2(p_margins[MARGIN_RIGHT], p_margins[MARGIN_BOTTOM])), - Rect2(Point2(region.pos.x + region.size.width - p_margins[MARGIN_RIGHT], region.pos.y + region.size.height - p_margins[MARGIN_BOTTOM]), Size2(p_margins[MARGIN_RIGHT], p_margins[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - Rect2 rect_center(p_rect.pos + Point2(p_margins[MARGIN_LEFT], p_margins[MARGIN_TOP]), Size2(p_rect.size.width - p_margins[MARGIN_LEFT] - p_margins[MARGIN_RIGHT], p_rect.size.height - p_margins[MARGIN_TOP] - p_margins[MARGIN_BOTTOM])); - - Rect2 src_center(Point2(region.pos.x + p_margins[MARGIN_LEFT], region.pos.y + p_margins[MARGIN_TOP]), Size2(region.size.width - p_margins[MARGIN_LEFT] - p_margins[MARGIN_RIGHT], region.size.height - p_margins[MARGIN_TOP] - p_margins[MARGIN_BOTTOM])); - - _draw_textured_quad( // top - Rect2(Point2(rect_center.pos.x, p_rect.pos.y), Size2(rect_center.size.width, p_margins[MARGIN_TOP])), - Rect2(Point2(src_center.pos.x, region.pos.y), Size2(src_center.size.width, p_margins[MARGIN_TOP])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // bottom - Rect2(Point2(rect_center.pos.x, rect_center.pos.y + rect_center.size.height), Size2(rect_center.size.width, p_margins[MARGIN_BOTTOM])), - Rect2(Point2(src_center.pos.x, src_center.pos.y + src_center.size.height), Size2(src_center.size.width, p_margins[MARGIN_BOTTOM])), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // left - Rect2(Point2(p_rect.pos.x, rect_center.pos.y), Size2(p_margins[MARGIN_LEFT], rect_center.size.height)), - Rect2(Point2(region.pos.x, region.pos.y + p_margins[MARGIN_TOP]), Size2(p_margins[MARGIN_LEFT], src_center.size.height)), - Size2(texture->width, texture->height)); - - _draw_textured_quad( // right - Rect2(Point2(rect_center.pos.x + rect_center.size.width, rect_center.pos.y), Size2(p_margins[MARGIN_RIGHT], rect_center.size.height)), - Rect2(Point2(src_center.pos.x + src_center.size.width, region.pos.y + p_margins[MARGIN_TOP]), Size2(p_margins[MARGIN_RIGHT], src_center.size.height)), - Size2(texture->width, texture->height)); - - if (p_draw_center) { - - _draw_textured_quad( - rect_center, - src_center, - Size2(texture->width, texture->height)); - } - - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { - - ERR_FAIL_COND(p_points.size() < 1); - _set_color_attrib(Color(1, 1, 1, canvas_opacity)); - _bind_canvas_texture(p_texture); - _draw_gui_primitive(p_points.size(), p_points.ptr(), p_colors.ptr(), p_uvs.ptr()); - - _rinfo.ci_draw_commands++; -} - -void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) { - - bool do_colors = false; - Color m; - if (p_singlecolor) { - m = *p_colors; - m.a *= canvas_opacity; - _set_color_attrib(m); - } else if (!p_colors) { - m = Color(1, 1, 1, canvas_opacity); - _set_color_attrib(m); - } else - do_colors = true; - - Texture *texture = _bind_canvas_texture(p_texture); - -#ifndef GLES_NO_CLIENT_ARRAYS - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), p_vertices); - if (do_colors) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), p_colors); - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (texture && p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), p_uvs); - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - if (p_indices) { -#ifdef GLEW_ENABLED - glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices); -#else - static const int _max_draw_poly_indices = 16 * 1024; // change this size if needed!!! - ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices); - static uint16_t _draw_poly_indices[_max_draw_poly_indices]; - for (int i = 0; i < p_vertex_count; i++) { - _draw_poly_indices[i] = p_indices[i]; - }; - glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices); -#endif - } else { - glDrawArrays(GL_TRIANGLES, 0, p_vertex_count); - } - -#else //WebGL specific impl. - glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); - float *b = GlobalVertexBuffer; - int ofs = 0; - if (p_vertex_count > MAX_POLYGON_VERTICES) { - print_line("Too many vertices to render"); - return; - } - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); - for (int i = 0; i < p_vertex_count; i++) { - b[ofs++] = p_vertices[i].x; - b[ofs++] = p_vertices[i].y; - } - - if (p_colors && do_colors) { - - glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(float) * 4, ((float *)0) + ofs); - for (int i = 0; i < p_vertex_count; i++) { - b[ofs++] = p_colors[i].r; - b[ofs++] = p_colors[i].g; - b[ofs++] = p_colors[i].b; - b[ofs++] = p_colors[i].a; - } - - } else { - glDisableVertexAttribArray(VS::ARRAY_COLOR); - } - - if (p_uvs) { - - glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(float) * 2, ((float *)0) + ofs); - for (int i = 0; i < p_vertex_count; i++) { - b[ofs++] = p_uvs[i].x; - b[ofs++] = p_uvs[i].y; - } - - } else { - glDisableVertexAttribArray(VS::ARRAY_TEX_UV); - } - - glBufferSubData(GL_ARRAY_BUFFER, 0, ofs * 4, &b[0]); - - //bind the indices buffer. - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer); - - static const int _max_draw_poly_indices = 16 * 1024; // change this size if needed!!! - ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices); - static uint16_t _draw_poly_indices[_max_draw_poly_indices]; - for (int i = 0; i < p_vertex_count; i++) { - _draw_poly_indices[i] = p_indices[i]; - //OS::get_singleton()->print("ind: %d ", p_indices[i]); - }; - - //copy the data to GPU. - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, p_vertex_count * sizeof(uint16_t), &_draw_poly_indices[0]); - - //draw the triangles. - glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, 0); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -#endif - - _rinfo.ci_draw_commands++; -}; - -void RasterizerGLES2::canvas_set_transform(const Transform2D &p_transform) { - - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, p_transform); - - //canvas_transform = Variant(p_transform); -} - -RID RasterizerGLES2::canvas_light_occluder_create() { - - CanvasOccluder *co = memnew(CanvasOccluder); - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - - return canvas_occluder_owner.make_rid(co); -} - -void RasterizerGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) { - - CanvasOccluder *co = canvas_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!co); - - co->lines = p_lines; - - if (p_lines.size() != co->len) { - - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - } - - if (p_lines.size()) { - - PoolVector<float> geometry; - PoolVector<uint16_t> indices; - int lc = p_lines.size(); - - geometry.resize(lc * 6); - indices.resize(lc * 3); - - PoolVector<float>::Write vw = geometry.write(); - PoolVector<uint16_t>::Write iw = indices.write(); - - PoolVector<Vector2>::Read lr = p_lines.read(); - - const int POLY_HEIGHT = 16384; - - for (int i = 0; i < lc / 2; i++) { - - vw[i * 12 + 0] = lr[i * 2 + 0].x; - vw[i * 12 + 1] = lr[i * 2 + 0].y; - vw[i * 12 + 2] = POLY_HEIGHT; - - vw[i * 12 + 3] = lr[i * 2 + 1].x; - vw[i * 12 + 4] = lr[i * 2 + 1].y; - vw[i * 12 + 5] = POLY_HEIGHT; - - vw[i * 12 + 6] = lr[i * 2 + 1].x; - vw[i * 12 + 7] = lr[i * 2 + 1].y; - vw[i * 12 + 8] = -POLY_HEIGHT; - - vw[i * 12 + 9] = lr[i * 2 + 0].x; - vw[i * 12 + 10] = lr[i * 2 + 0].y; - vw[i * 12 + 11] = -POLY_HEIGHT; - - iw[i * 6 + 0] = i * 4 + 0; - iw[i * 6 + 1] = i * 4 + 1; - iw[i * 6 + 2] = i * 4 + 2; - - iw[i * 6 + 3] = i * 4 + 2; - iw[i * 6 + 4] = i * 4 + 3; - iw[i * 6 + 5] = i * 4 + 0; - } - - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush - - if (!co->vertex_id) { - glGenBuffers(1, &co->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); - } else { - - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - if (!co->index_id) { - - glGenBuffers(1, &co->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_STATIC_DRAW); - } else { - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr()); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - - co->len = lc; - } -} - -RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { - - CanvasLightShadow *cls = memnew(CanvasLightShadow); - if (p_width > max_texture_size) - p_width = max_texture_size; - - cls->size = p_width; - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &cls->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - // Create a render buffer - glGenRenderbuffers(1, &cls->rbo); - glBindRenderbuffer(GL_RENDERBUFFER, cls->rbo); - - // Create a texture for storing the depth - glGenTextures(1, &cls->depth); - glBindTexture(GL_TEXTURE_2D, cls->depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // Remove artifact on the edges of the shadowmap - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - cls->height = 16; - - //print_line("ERROR? "+itos(glGetError())); - if (read_depth_supported) { - - // We'll use a depth texture to store the depths in the shadow map - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cls->size, cls->height, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - -#ifdef GLEW_ENABLED - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#endif - - // Attach the depth texture to FBO depth attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, cls->depth, 0); - -#ifdef GLEW_ENABLED - glDrawBuffer(GL_NONE); -#endif - - } else { - // We'll use a RGBA texture into which we pack the depth info - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - // Attach the RGBA texture to FBO color attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, cls->depth, 0); - cls->rgba = cls->depth; - - // Allocate 16-bit depth buffer - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height); - - // Attach the render buffer as depth buffer - will be ignored - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, cls->rbo); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); -//printf("errnum: %x\n",status); -#ifdef GLEW_ENABLED - if (read_depth_supported) { - //glDrawBuffer(GL_BACK); - } -#endif - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - DEBUG_TEST_ERROR("2D Shadow Buffer Init"); - ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID()); - -#ifdef GLEW_ENABLED - if (read_depth_supported) { - //glDrawBuffer(GL_BACK); - } -#endif - - return canvas_light_shadow_owner.make_rid(cls); -} - -void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { - - CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_buffer); - ERR_FAIL_COND(!cls); - - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glDisable(GL_CULL_FACE); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); - glDepthMask(true); - - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - if (!use_rgba_shadowmaps) - glColorMask(0, 0, 0, 0); - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - canvas_shadow_shader.bind(); - - glViewport(0, 0, cls->size, cls->height); - _glClearDepth(1.0f); - glClearColor(1, 1, 1, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - VS::CanvasOccluderPolygonCullMode cull = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; - - for (int i = 0; i < 4; i++) { - - //make sure it remains orthogonal, makes easy to read angle later - - Transform light; - light.origin[0] = p_light_xform[2][0]; - light.origin[1] = p_light_xform[2][1]; - light.basis[0][0] = p_light_xform[0][0]; - light.basis[0][1] = p_light_xform[1][0]; - light.basis[1][0] = p_light_xform[0][1]; - light.basis[1][1] = p_light_xform[1][1]; - - //light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1)); - - / //p_near=1; - CameraMatrix projection; - { - real_t fov = 90; - real_t near = p_near; - real_t far = p_far; - real_t aspect = 1.0; - - real_t ymax = near * Math::tan(Math::deg2rad(fov * 0.5)); - real_t ymin = -ymax; - real_t xmin = ymin * aspect; - real_t xmax = ymax * aspect; - - projection.set_frustum(xmin, xmax, ymin, ymax, near, far); - } - - Vector3 cam_target = Matrix3(Vector3(0, 0, Math_PI * 2 * (i / 4.0))).xform(Vector3(0, 1, 0)); - projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); - - canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::PROJECTION_MATRIX, projection); - canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::LIGHT_MATRIX, light); - - if (i == 0) - *p_xform_cache = projection; - - glViewport(0, (cls->height / 4) * i, cls->size, cls->height / 4); - - CanvasLightOccluderInstance *instance = p_occluders; - - while (instance) { - - CanvasOccluder *cc = canvas_occluder_owner.get(instance->polygon_buffer); - if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) { - - instance = instance->next; - continue; - } - - canvas_shadow_shader.set_uniform(CanvasShadowShaderGLES2::WORLD_MATRIX, instance->xform_cache); - if (cull != instance->cull_cache) { - - cull = instance->cull_cache; - switch (cull) { - case VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: { - - glDisable(GL_CULL_FACE); - - } break; - case VS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE: { - - glEnable(GL_CULL_FACE); - glCullFace(GL_FRONT); - } break; - case VS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE: { - - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - - } break; - } - } - /* - if (i==0) { - for(int i=0;i<cc->lines.size();i++) { - Vector2 p = instance->xform_cache.xform(cc->lines.get(i)); - Plane pp(Vector3(p.x,p.y,0),1); - pp.normal = light.xform(pp.normal); - pp = projection.xform4(pp); - print_line(itos(i)+": "+pp.normal/pp.d); - //pp=light_mat.xform4(pp); - //print_line(itos(i)+": "+pp.normal/pp.d); - } - } -*/ - glBindBuffer(GL_ARRAY_BUFFER, cc->vertex_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cc->index_id); - glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, 0, 0); - glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0); - - instance = instance->next; - } - } - - glDisableVertexAttribArray(VS::ARRAY_VERTEX); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - if (shadow_filter == SHADOW_FILTER_ESM) { -//blur the buffer -#if 0 - //this is ignord, it did not make any difference.. - if (read_depth_supported) { - glDepthFunc(GL_ALWAYS); - } else { - glDisable(GL_DEPTH_TEST); - glDepthMask(false); - } - glDisable(GL_CULL_FACE); - glViewport(0, 0, cls->size,cls->height); - - int passes=1; - CanvasLightShadow *blur = canvas_light_shadow_owner.get(canvas_shadow_blur); - - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,true); - copy_shader.bind(); - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,1); - copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,1); - glUniform1i(copy_shader.get_uniform_location(CopyShaderGLES2::SOURCE),0); - - for(int i=0;i<passes;i++) { - - glBindFramebuffer(GL_FRAMEBUFFER, blur->fbo); - glActiveTexture(GL_TEXTURE0); - - if (read_depth_supported) - glBindTexture(GL_TEXTURE_2D,cls->depth); - else - glBindTexture(GL_TEXTURE_2D,cls->rgba); - - - { - Vector2 src_sb_uv[4]={ - Vector2( 0, 1), - Vector2( 1, 1), - Vector2( 1, 0), - Vector2( 0, 0) - }; - static const Vector2 dst_pos[4]={ - Vector2(-1, 1), - Vector2( 1, 1), - Vector2( 1,-1), - Vector2(-1,-1) - }; - - - - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,Vector2(1.0,1.0)/cls->size); - _draw_gui_primitive(4,dst_pos,NULL,src_sb_uv); - } - - glActiveTexture(GL_TEXTURE0); - if (read_depth_supported) - glBindTexture(GL_TEXTURE_2D,blur->depth); - else - glBindTexture(GL_TEXTURE_2D,blur->rgba); - - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - { - float hlimit = float(cls->size) / blur->size; - //hlimit*=2.0; - Vector2 src_sb_uv[4]={ - Vector2( 0, 1), - Vector2( hlimit, 1), - Vector2( hlimit, 0), - Vector2( 0, 0) - }; - static const Vector2 dst_pos[4]={ - Vector2(-1, 1), - Vector2( 1, 1), - Vector2( 1,-1), - Vector2(-1,-1) - }; - - - copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,Vector2(1.0,1.0)/blur->size); - _draw_gui_primitive(4,dst_pos,NULL,src_sb_uv); - } - - } - copy_shader.set_conditional(CopyShaderGLES2::SHADOW_BLUR_H_PASS,false); - glDepthFunc(GL_LEQUAL); -#endif - } - - glBindFramebuffer(GL_FRAMEBUFFER, current_rt ? current_rt->fbo : base_framebuffer); - glColorMask(1, 1, 1, 1); -} - -void RasterizerGLES2::canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow) { - - CanvasLight *light = p_lights_with_shadow; - - canvas_begin(); //reset - - int h = 10; - int w = viewport.width; - int ofs = h; - - //print_line(" debug lights "); - while (light) { - - //print_line("debug light"); - if (light->shadow_buffer.is_valid()) { - - //print_line("sb is valid"); - CanvasLightShadow *sb = canvas_light_shadow_owner.get(light->shadow_buffer); - if (sb) { - glActiveTexture(GL_TEXTURE0); - if (read_depth_supported) - glBindTexture(GL_TEXTURE_2D, sb->depth); - else - glBindTexture(GL_TEXTURE_2D, sb->rgba); - _draw_textured_quad(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, sb->size, 10), Size2(sb->size, 10), false, false); - ofs += h * 2; - } - } - - light = light->shadows_next_ptr; - } -} - -void RasterizerGLES2::_canvas_normal_set_flip(const Vector2 &p_flip) { - - if (p_flip == normal_flip) - return; - normal_flip = p_flip; - canvas_shader.set_uniform(CanvasShaderGLES2::NORMAL_FLIP, normal_flip); -} - -template <bool use_normalmap> -void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item, CanvasItem *current_clip, bool &reclip) { - - int cc = p_item->commands.size(); - CanvasItem::Command **commands = p_item->commands.ptr(); - - for (int i = 0; i < cc; i++) { - - CanvasItem::Command *c = commands[i]; - - switch (c->type) { - case CanvasItem::Command::TYPE_LINE: { - - CanvasItem::CommandLine *line = static_cast<CanvasItem::CommandLine *>(c); - canvas_draw_line(line->from, line->to, line->color, line->width, line->antialiased); - } break; - case CanvasItem::Command::TYPE_RECT: { - - CanvasItem::CommandRect *rect = static_cast<CanvasItem::CommandRect *>(c); -//canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate); -#if 0 - int flags=0; - - if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) { - flags|=Rasterizer::CANVAS_RECT_REGION; - } - if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) { - flags|=Rasterizer::CANVAS_RECT_TILE; - } - if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) { - - flags|=Rasterizer::CANVAS_RECT_FLIP_H; - } - if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) { - - flags|=Rasterizer::CANVAS_RECT_FLIP_V; - } -#else - - int flags = rect->flags; -#endif - if (use_normalmap) - _canvas_normal_set_flip(Vector2((flags & CANVAS_RECT_FLIP_H) ? -1 : 1, (flags & CANVAS_RECT_FLIP_V) ? -1 : 1)); - canvas_draw_rect(rect->rect, flags, rect->source, rect->texture, rect->modulate); - - } break; - case CanvasItem::Command::TYPE_STYLE: { - - CanvasItem::CommandStyle *style = static_cast<CanvasItem::CommandStyle *>(c); - if (use_normalmap) - _canvas_normal_set_flip(Vector2(1, 1)); - canvas_draw_style_box(style->rect, style->source, style->texture, style->margin, style->draw_center, style->color); - - } break; - case CanvasItem::Command::TYPE_PRIMITIVE: { - - if (use_normalmap) - _canvas_normal_set_flip(Vector2(1, 1)); - CanvasItem::CommandPrimitive *primitive = static_cast<CanvasItem::CommandPrimitive *>(c); - canvas_draw_primitive(primitive->points, primitive->colors, primitive->uvs, primitive->texture, primitive->width); - } break; - case CanvasItem::Command::TYPE_POLYGON: { - - if (use_normalmap) - _canvas_normal_set_flip(Vector2(1, 1)); - CanvasItem::CommandPolygon *polygon = static_cast<CanvasItem::CommandPolygon *>(c); - canvas_draw_polygon(polygon->count, polygon->indices.ptr(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->texture, polygon->colors.size() == 1); - - } break; - - case CanvasItem::Command::TYPE_POLYGON_PTR: { - - if (use_normalmap) - _canvas_normal_set_flip(Vector2(1, 1)); - CanvasItem::CommandPolygonPtr *polygon = static_cast<CanvasItem::CommandPolygonPtr *>(c); - canvas_draw_polygon(polygon->count, polygon->indices, polygon->points, polygon->uvs, polygon->colors, polygon->texture, false); - } break; - case CanvasItem::Command::TYPE_CIRCLE: { - - CanvasItem::CommandCircle *circle = static_cast<CanvasItem::CommandCircle *>(c); - static const int numpoints = 32; - Vector2 points[numpoints + 1]; - points[numpoints] = circle->pos; - int indices[numpoints * 3]; - - for (int i = 0; i < numpoints; i++) { - - points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / numpoints), Math::cos(i * Math_PI * 2.0 / numpoints)) * circle->radius; - indices[i * 3 + 0] = i; - indices[i * 3 + 1] = (i + 1) % numpoints; - indices[i * 3 + 2] = numpoints; - } - canvas_draw_polygon(numpoints * 3, indices, points, NULL, &circle->color, RID(), true); - //canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1); - } break; - case CanvasItem::Command::TYPE_TRANSFORM: { - - CanvasItem::CommandTransform *transform = static_cast<CanvasItem::CommandTransform *>(c); - canvas_set_transform(transform->xform); - } break; - case CanvasItem::Command::TYPE_BLEND_MODE: { - - CanvasItem::CommandBlendMode *bm = static_cast<CanvasItem::CommandBlendMode *>(c); - canvas_set_blend_mode(bm->blend_mode); - - } break; - case CanvasItem::Command::TYPE_CLIP_IGNORE: { - - CanvasItem::CommandClipIgnore *ci = static_cast<CanvasItem::CommandClipIgnore *>(c); - if (current_clip) { - - if (ci->ignore != reclip) { - if (ci->ignore) { - - glDisable(GL_SCISSOR_TEST); - reclip = true; - } else { - - glEnable(GL_SCISSOR_TEST); - //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - - int x; - int y; - int w; - int h; - - if (current_rt) { - x = current_clip->final_clip_rect.pos.x; - y = current_clip->final_clip_rect.pos.y; - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } else { - x = current_clip->final_clip_rect.pos.x; - y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } - - glScissor(x, y, w, h); - - reclip = false; - } - } - } - - } break; - } - } -} - -void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material, Shader *p_shader) { - - if (canvas_shader.bind()) - rebind_texpixel_size = true; - - if (material->shader_version != p_shader->version) { - //todo optimize uniforms - material->shader_version = p_shader->version; - } - - if (p_shader->has_texscreen && framebuffer.active) { - - int x = viewport.x; - int y = window_size.height - (viewport.height + viewport.y); - - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT, Vector2(float(viewport.width) / framebuffer.width, float(viewport.height) / framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP, Color(float(x) / framebuffer.width, float(y) / framebuffer.height, float(x + viewport.width) / framebuffer.width, float(y + viewport.height) / framebuffer.height)); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX, max_texture_units - 1); - glActiveTexture(GL_TEXTURE0 + max_texture_units - 1); - glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); - if (framebuffer.scale == 1 && !canvas_texscreen_used) { -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, viewport.x, viewport.y, viewport.x, viewport.y, viewport.width, viewport.height); - canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP, Color(float(x) / framebuffer.width, float(viewport.y) / framebuffer.height, float(x + viewport.width) / framebuffer.width, float(y + viewport.height) / framebuffer.height)); - //window_size.height-(viewport.height+viewport.y) - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, y, x, y, viewport.width, viewport.height); - } - - canvas_texscreen_used = true; - } - - glActiveTexture(GL_TEXTURE0); - } - - if (p_shader->has_screen_uv) { - canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT, Vector2(1.0 / viewport.width, 1.0 / viewport.height)); - } - - uses_texpixel_size = p_shader->uses_texpixel_size; -} - -void RasterizerGLES2::_canvas_item_setup_shader_uniforms(ShaderMaterial *material, Shader *p_shader) { - - //this can be optimized.. - int tex_id = 1; - int idx = 0; - for (Map<StringName, ShaderLanguage::Uniform>::Element *E = p_shader->uniforms.front(); E; E = E->next()) { - - Map<StringName, Variant>::Element *F = material->shader_param.find(E->key()); - - if ((E->get().type == ShaderLanguage::TYPE_TEXTURE || E->get().type == ShaderLanguage::TYPE_CUBEMAP)) { - - RID rid; - if (F) { - rid = F->get(); - } - - if (!rid.is_valid()) { - - Map<StringName, RID>::Element *DT = p_shader->default_textures.find(E->key()); - if (DT) { - rid = DT->get(); - } - } - - if (rid.is_valid()) { - - int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. - - glActiveTexture(GL_TEXTURE0 + tex_id); - Texture *t = texture_owner.get(rid); - if (!t) - glBindTexture(GL_TEXTURE_2D, white_tex); - else - glBindTexture(t->target, t->tex_id); - - glUniform1i(loc, tex_id); - tex_id++; - } - } else { - Variant &v = F ? F->get() : E->get().default_value; - canvas_shader.set_custom_uniform(idx, v); - } - - idx++; - } - - if (tex_id > 1) { - glActiveTexture(GL_TEXTURE0); - } - - if (p_shader->uses_time) { - canvas_shader.set_uniform(CanvasShaderGLES2::TIME, Math::fmod(last_time, shader_time_rollback)); - draw_next_frame = true; - } - //if uses TIME - draw_next_frame=true -} - -void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light) { - - CanvasItem *current_clip = NULL; - Shader *shader_cache = NULL; - - bool rebind_shader = true; - - canvas_opacity = 1.0; - canvas_use_modulate = p_modulate != Color(1, 1, 1, 1); - canvas_modulate = p_modulate; - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE, canvas_use_modulate); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD, false); - - bool reset_modulate = false; - bool prev_distance_field = false; - - while (p_item_list) { - - CanvasItem *ci = p_item_list; - - if (ci->vp_render) { - if (draw_viewport_func) { - draw_viewport_func(ci->vp_render->owner, ci->vp_render->udata, ci->vp_render->rect); - } - memdelete(ci->vp_render); - ci->vp_render = NULL; - canvas_last_material = NULL; - canvas_use_modulate = p_modulate != Color(1, 1, 1, 1); - canvas_modulate = p_modulate; - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE, canvas_use_modulate); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD, false); - prev_distance_field = false; - rebind_shader = true; - reset_modulate = true; - } - - if (prev_distance_field != ci->distance_field) { - - canvas_shader.set_conditional(CanvasShaderGLES2::USE_DISTANCE_FIELD, ci->distance_field); - prev_distance_field = ci->distance_field; - rebind_shader = true; - } - - if (current_clip != ci->final_clip_owner) { - - current_clip = ci->final_clip_owner; - - //setup clip - if (current_clip) { - - glEnable(GL_SCISSOR_TEST); - //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - - /* int x = viewport.x+current_clip->final_clip_rect.pos.x; - int y = window_size.height-(viewport.y+current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; -*/ - int x; - int y; - int w; - int h; - - if (current_rt) { - x = current_clip->final_clip_rect.pos.x; - y = current_clip->final_clip_rect.pos.y; - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } else { - x = current_clip->final_clip_rect.pos.x; - y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } - - glScissor(x, y, w, h); - - } else { - - glDisable(GL_SCISSOR_TEST); - } - } - - if (ci->copy_back_buffer && framebuffer.active && framebuffer.scale == 1) { - - Rect2 rect; - int x, y; - - if (ci->copy_back_buffer->full) { - - x = viewport.x; - y = window_size.height - (viewport.height + viewport.y); - } else { - x = viewport.x + ci->copy_back_buffer->screen_rect.pos.x; - y = window_size.height - (viewport.y + ci->copy_back_buffer->screen_rect.pos.y + ci->copy_back_buffer->screen_rect.size.y); - } - glActiveTexture(GL_TEXTURE0 + max_texture_units - 1); - glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); - -#ifdef GLEW_ENABLED - if (current_rt) { - glReadBuffer(GL_COLOR_ATTACHMENT0); - } else { - glReadBuffer(GL_BACK); - } -#endif - if (current_rt) { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, viewport.x, viewport.y, viewport.x, viewport.y, viewport.width, viewport.height); - //window_size.height-(viewport.height+viewport.y) - } else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, y, x, y, viewport.width, viewport.height); - } - - canvas_texscreen_used = true; - glActiveTexture(GL_TEXTURE0); - } - - //begin rect - CanvasItem *material_owner = ci->material_owner ? ci->material_owner : ci; - ShaderMaterial *material = material_owner->material; - - if (material != canvas_last_material || rebind_shader) { - - Shader *shader = NULL; - if (material && material->shader.is_valid()) { - shader = shader_owner.get(material->shader); - if (shader && !shader->valid) { - shader = NULL; - } - } - - shader_cache = shader; - - if (shader) { - canvas_shader.set_custom_shader(shader->custom_code_id); - _canvas_item_setup_shader_params(material, shader); - } else { - shader_cache = NULL; - canvas_shader.set_custom_shader(0); - canvas_shader.bind(); - uses_texpixel_size = false; - } - - canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, canvas_transform); - if (canvas_use_modulate) - reset_modulate = true; - canvas_last_material = material; - rebind_shader = false; - } - - if (material && shader_cache) { - - _canvas_item_setup_shader_uniforms(material, shader_cache); - } - - bool unshaded = (material && material->shading_mode == VS::CANVAS_ITEM_SHADING_UNSHADED) || ci->blend_mode != VS::MATERIAL_BLEND_MODE_MIX; - - if (unshaded) { - canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE, Color(1, 1, 1, 1)); - reset_modulate = true; - } else if (reset_modulate) { - canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE, canvas_modulate); - reset_modulate = false; - } - - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, ci->final_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, Transform2D()); - - bool reclip = false; - - if (ci == p_item_list || ci->blend_mode != canvas_blend_mode) { - - switch (ci->blend_mode) { - - case VS::MATERIAL_BLEND_MODE_MIX: { - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - } break; - case VS::MATERIAL_BLEND_MODE_ADD: { - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - } break; - case VS::MATERIAL_BLEND_MODE_SUB: { - - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case VS::MATERIAL_BLEND_MODE_MUL: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_DST_COLOR, GL_ZERO); - } break; - case VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } break; - } - - canvas_blend_mode = ci->blend_mode; - } - - canvas_opacity = ci->final_opacity; - - if (unshaded || (p_modulate.a > 0.001 && (!material || material->shading_mode != VS::CANVAS_ITEM_SHADING_ONLY_LIGHT) && !ci->light_masked)) - _canvas_item_render_commands<false>(ci, current_clip, reclip); - - if (canvas_blend_mode == VS::MATERIAL_BLEND_MODE_MIX && p_light && !unshaded) { - - CanvasLight *light = p_light; - bool light_used = false; - VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD; - - while (light) { - - if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { - - //intersects this light - - if (!light_used || mode != light->mode) { - - mode = light->mode; - - switch (mode) { - - case VS::CANVAS_LIGHT_MODE_ADD: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - } break; - case VS::CANVAS_LIGHT_MODE_SUB: { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - } break; - case VS::CANVAS_LIGHT_MODE_MIX: - case VS::CANVAS_LIGHT_MODE_MASK: { - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - } break; - } - } - - if (!light_used) { - - canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, true); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE, false); - light_used = true; - normal_flip = Vector2(1, 1); - } - - bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask & light->item_shadow_mask; - - canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, has_shadow); - - bool light_rebind = canvas_shader.bind(); - - if (light_rebind) { - - if (material && shader_cache) { - _canvas_item_setup_shader_params(material, shader_cache); - _canvas_item_setup_shader_uniforms(material, shader_cache); - } - - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, ci->final_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, Transform2D()); - canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, canvas_transform); - if (canvas_use_modulate) - canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE, canvas_modulate); - canvas_shader.set_uniform(CanvasShaderGLES2::NORMAL_FLIP, Vector2(1, 1)); - canvas_shader.set_uniform(CanvasShaderGLES2::SHADOWPIXEL_SIZE, 1.0 / light->shadow_buffer_size); - } - - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX, light->light_shader_xform); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS, light->light_shader_pos); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR, Color(light->color.r * light->energy, light->color.g * light->energy, light->color.b * light->energy, light->color.a)); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT, light->height); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX, light->xform_cache.affine_inverse()); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA, light->mode == VS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0); - - if (has_shadow) { - - CanvasLightShadow *cls = canvas_light_shadow_owner.get(light->shadow_buffer); - glActiveTexture(GL_TEXTURE0 + max_texture_units - 3); - if (read_depth_supported) - glBindTexture(GL_TEXTURE_2D, cls->depth); - else - glBindTexture(GL_TEXTURE_2D, cls->rgba); - - canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_TEXTURE, max_texture_units - 3); - canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX, light->shadow_matrix_cache); - canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER, light->shadow_esm_mult); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR, light->shadow_color); - } - - glActiveTexture(GL_TEXTURE0 + max_texture_units - 2); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_TEXTURE, max_texture_units - 2); - Texture *t = texture_owner.get(light->texture); - if (!t) { - glBindTexture(GL_TEXTURE_2D, white_tex); - } else { - - glBindTexture(t->target, t->tex_id); - } - - glActiveTexture(GL_TEXTURE0); - _canvas_item_render_commands<true>(ci, current_clip, reclip); //redraw using light - } - - light = light->next_ptr; - } - - if (light_used) { - - canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, false); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE, canvas_use_modulate); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, false); - - canvas_shader.bind(); - - if (material && shader_cache) { - _canvas_item_setup_shader_params(material, shader_cache); - _canvas_item_setup_shader_uniforms(material, shader_cache); - } - - canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, ci->final_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, Transform2D()); - if (canvas_use_modulate) - canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE, canvas_modulate); - - glBlendEquation(GL_FUNC_ADD); - if (current_rt && current_rt_transparent) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - } - - if (reclip) { - - glEnable(GL_SCISSOR_TEST); - //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - - int x; - int y; - int w; - int h; - - if (current_rt) { - x = current_clip->final_clip_rect.pos.x; - y = current_clip->final_clip_rect.pos.y; - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } else { - x = current_clip->final_clip_rect.pos.x; - y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); - w = current_clip->final_clip_rect.size.x; - h = current_clip->final_clip_rect.size.y; - } - - glScissor(x, y, w, h); - } - - p_item_list = p_item_list->next; - } - - if (current_clip) { - glDisable(GL_SCISSOR_TEST); - } -} - -/* ENVIRONMENT */ - -RID RasterizerGLES2::environment_create() { - - Environment *env = memnew(Environment); - return environment_owner.make_rid(env); -} - -void RasterizerGLES2::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) { - - ERR_FAIL_INDEX(p_bg, VS::ENV_BG_MAX); - Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND(!env); - env->bg_mode = p_bg; -} - -VS::EnvironmentBG RasterizerGLES2::environment_get_background(RID p_env) const { - - const Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX); - return env->bg_mode; -} - -void RasterizerGLES2::environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value) { - - ERR_FAIL_INDEX(p_param, VS::ENV_BG_PARAM_MAX); - Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND(!env); - env->bg_param[p_param] = p_value; -} -Variant RasterizerGLES2::environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const { - - ERR_FAIL_INDEX_V(p_param, VS::ENV_BG_PARAM_MAX, Variant()); - const Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env, Variant()); - return env->bg_param[p_param]; -} - -void RasterizerGLES2::environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled) { - - ERR_FAIL_INDEX(p_effect, VS::ENV_FX_MAX); - Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND(!env); - env->fx_enabled[p_effect] = p_enabled; -} -bool RasterizerGLES2::environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const { - - ERR_FAIL_INDEX_V(p_effect, VS::ENV_FX_MAX, false); - const Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env, false); - return env->fx_enabled[p_effect]; -} - -void RasterizerGLES2::environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value) { - - ERR_FAIL_INDEX(p_param, VS::ENV_FX_PARAM_MAX); - Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND(!env); - env->fx_param[p_param] = p_value; -} -Variant RasterizerGLES2::environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const { - - ERR_FAIL_INDEX_V(p_param, VS::ENV_FX_PARAM_MAX, Variant()); - const Environment *env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env, Variant()); - return env->fx_param[p_param]; -} - -RID RasterizerGLES2::sampled_light_dp_create(int p_width, int p_height) { - - SampledLight *slight = memnew(SampledLight); - slight->w = p_width; - slight->h = p_height; - slight->multiplier = 1.0; - slight->is_float = float_linear_supported; - - glActiveTexture(GL_TEXTURE0); - glGenTextures(1, &slight->texture); - glBindTexture(GL_TEXTURE_2D, slight->texture); - // for debug, but glitchy - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // Remove artifact on the edges of the shadowmap - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (slight->is_float) { -#ifdef GLEW_ENABLED - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_width, p_height, 0, GL_RGBA, GL_FLOAT, NULL); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_FLOAT, NULL); -#endif - } else { - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - - return sampled_light_owner.make_rid(slight); -} - -void RasterizerGLES2::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) { - - SampledLight *slight = sampled_light_owner.get(p_sampled_light); - ERR_FAIL_COND(!slight); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, slight->texture); - - if (slight->is_float) { - -#ifdef GLEW_ENABLED - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, slight->w, slight->h, GL_RGBA, GL_FLOAT, p_data); -#else - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, slight->w, slight->h, GL_RGBA, GL_FLOAT, p_data); -#endif - - } else { - //convert to bytes - uint8_t *tex8 = (uint8_t *)alloca(slight->w * slight->h * 4); - const float *src = (const float *)p_data; - - for (int i = 0; i < slight->w * slight->h * 4; i++) { - - tex8[i] = Math::fast_ftoi(CLAMP(src[i] * 255.0, 0.0, 255.0)); - } - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, slight->w, slight->h, GL_RGBA, GL_UNSIGNED_BYTE, p_data); - } - - slight->multiplier = p_multiplier; -} - -/*MISC*/ - -bool RasterizerGLES2::is_texture(const RID &p_rid) const { - - return texture_owner.owns(p_rid); -} -bool RasterizerGLES2::is_material(const RID &p_rid) const { - - return material_owner.owns(p_rid); -} -bool RasterizerGLES2::is_mesh(const RID &p_rid) const { - - return mesh_owner.owns(p_rid); -} -bool RasterizerGLES2::is_immediate(const RID &p_rid) const { - - return immediate_owner.owns(p_rid); -} -bool RasterizerGLES2::is_multimesh(const RID &p_rid) const { - - return multimesh_owner.owns(p_rid); -} -bool RasterizerGLES2::is_particles(const RID &p_beam) const { - - return particles_owner.owns(p_beam); -} - -bool RasterizerGLES2::is_light(const RID &p_rid) const { - - return light_owner.owns(p_rid); -} -bool RasterizerGLES2::is_light_instance(const RID &p_rid) const { - - return light_instance_owner.owns(p_rid); -} -bool RasterizerGLES2::is_particles_instance(const RID &p_rid) const { - - return particles_instance_owner.owns(p_rid); -} -bool RasterizerGLES2::is_skeleton(const RID &p_rid) const { - - return skeleton_owner.owns(p_rid); -} -bool RasterizerGLES2::is_environment(const RID &p_rid) const { - - return environment_owner.owns(p_rid); -} -bool RasterizerGLES2::is_shader(const RID &p_rid) const { - - return shader_owner.owns(p_rid); -} - -bool RasterizerGLES2::is_canvas_light_occluder(const RID &p_rid) const { - - return false; -} - -void RasterizerGLES2::free(const RID &p_rid) { - if (texture_owner.owns(p_rid)) { - - // delete the texture - Texture *texture = texture_owner.get(p_rid); - - //glDeleteTextures( 1,&texture->tex_id ); - _rinfo.texture_mem -= texture->total_data_size; - texture_owner.free(p_rid); - memdelete(texture); - - } else if (shader_owner.owns(p_rid)) { - - // delete the texture - Shader *shader = shader_owner.get(p_rid); - - switch (shader->mode) { - case VS::SHADER_MATERIAL: { - material_shader.free_custom_shader(shader->custom_code_id); - } break; - case VS::SHADER_POST_PROCESS: { - //postprocess_shader.free_custom_shader(shader->custom_code_id); - } break; - } - - if (shader->dirty_list.in_list()) - _shader_dirty_list.remove(&shader->dirty_list); - - //material_shader.free_custom_shader(shader->custom_code_id); - shader_owner.free(p_rid); - memdelete(shader); - - } else if (material_owner.owns(p_rid)) { - - Material *material = material_owner.get(p_rid); - ERR_FAIL_COND(!material); - - _free_fixed_material(p_rid); //just in case - material_owner.free(p_rid); - memdelete(material); - - } else if (mesh_owner.owns(p_rid)) { - - Mesh *mesh = mesh_owner.get(p_rid); - ERR_FAIL_COND(!mesh); - for (int i = 0; i < mesh->surfaces.size(); i++) { - - Surface *surface = mesh->surfaces[i]; - if (surface->array_local != 0) { - memfree(surface->array_local); - }; - if (surface->index_array_local != 0) { - memfree(surface->index_array_local); - }; - - if (mesh->morph_target_count > 0) { - - for (int i = 0; i < mesh->morph_target_count; i++) { - - memdelete_arr(surface->morph_targets_local[i].array); - } - memdelete_arr(surface->morph_targets_local); - surface->morph_targets_local = NULL; - } - - if (surface->vertex_id) - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) - glDeleteBuffers(1, &surface->index_id); - - memdelete(surface); - }; - - mesh->surfaces.clear(); - - mesh_owner.free(p_rid); - memdelete(mesh); - - } else if (multimesh_owner.owns(p_rid)) { - - MultiMesh *multimesh = multimesh_owner.get(p_rid); - ERR_FAIL_COND(!multimesh); - - if (multimesh->tex_id) { - glDeleteTextures(1, &multimesh->tex_id); - } - - multimesh_owner.free(p_rid); - memdelete(multimesh); - - } else if (immediate_owner.owns(p_rid)) { - - Immediate *immediate = immediate_owner.get(p_rid); - ERR_FAIL_COND(!immediate); - - immediate_owner.free(p_rid); - memdelete(immediate); - } else if (particles_owner.owns(p_rid)) { - - Particles *particles = particles_owner.get(p_rid); - ERR_FAIL_COND(!particles); - - particles_owner.free(p_rid); - memdelete(particles); - } else if (particles_instance_owner.owns(p_rid)) { - - ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid); - ERR_FAIL_COND(!particles_isntance); - - particles_instance_owner.free(p_rid); - memdelete(particles_isntance); - - } else if (skeleton_owner.owns(p_rid)) { - - Skeleton *skeleton = skeleton_owner.get(p_rid); - ERR_FAIL_COND(!skeleton); - - if (skeleton->dirty_list.in_list()) - _skeleton_dirty_list.remove(&skeleton->dirty_list); - if (skeleton->tex_id) { - glDeleteTextures(1, &skeleton->tex_id); - } - skeleton_owner.free(p_rid); - memdelete(skeleton); - - } else if (light_owner.owns(p_rid)) { - - Light *light = light_owner.get(p_rid); - ERR_FAIL_COND(!light) - - light_owner.free(p_rid); - memdelete(light); - - } else if (light_instance_owner.owns(p_rid)) { - - LightInstance *light_instance = light_instance_owner.get(p_rid); - ERR_FAIL_COND(!light_instance); - light_instance->clear_shadow_buffers(); - light_instance_owner.free(p_rid); - memdelete(light_instance); - - } else if (environment_owner.owns(p_rid)) { - - Environment *env = environment_owner.get(p_rid); - ERR_FAIL_COND(!env); - - environment_owner.free(p_rid); - memdelete(env); - - } else if (viewport_data_owner.owns(p_rid)) { - - ViewportData *viewport_data = viewport_data_owner.get(p_rid); - ERR_FAIL_COND(!viewport_data); - glDeleteFramebuffers(1, &viewport_data->lum_fbo); - glDeleteTextures(1, &viewport_data->lum_color); - viewport_data_owner.free(p_rid); - memdelete(viewport_data); - - } else if (render_target_owner.owns(p_rid)) { - - RenderTarget *render_target = render_target_owner.get(p_rid); - ERR_FAIL_COND(!render_target); - render_target_set_size(p_rid, 0, 0); //clears framebuffer - texture_owner.free(render_target->texture); - memdelete(render_target->texture_ptr); - render_target_owner.free(p_rid); - memdelete(render_target); - } else if (sampled_light_owner.owns(p_rid)) { - - SampledLight *sampled_light = sampled_light_owner.get(p_rid); - ERR_FAIL_COND(!sampled_light); - glDeleteTextures(1, &sampled_light->texture); - sampled_light_owner.free(p_rid); - memdelete(sampled_light); - } else if (canvas_occluder_owner.owns(p_rid)) { - - CanvasOccluder *co = canvas_occluder_owner.get(p_rid); - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - canvas_occluder_owner.free(p_rid); - memdelete(co); - - } else if (canvas_light_shadow_owner.owns(p_rid)) { - - CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid); - glDeleteFramebuffers(1, &cls->fbo); - glDeleteRenderbuffers(1, &cls->rbo); - glDeleteTextures(1, &cls->depth); - /* - if (!read_depth_supported) { - glDeleteTextures(1,&cls->rgba); - } - */ - - canvas_light_shadow_owner.free(p_rid); - memdelete(cls); - }; -} - -bool RasterizerGLES2::ShadowBuffer::init(int p_size, bool p_use_depth) { - - size = p_size; - // Create a framebuffer object - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - // Create a render buffer - glGenRenderbuffers(1, &rbo); - glBindRenderbuffer(GL_RENDERBUFFER, rbo); - - // Create a texture for storing the depth - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - // Remove artifact on the edges of the shadowmap - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - //print_line("ERROR? "+itos(glGetError())); - if (p_use_depth) { - - // We'll use a depth texture to store the depths in the shadow map - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - -#ifdef GLEW_ENABLED - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#endif - - // Attach the depth texture to FBO depth attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, depth, 0); - -#ifdef GLEW_ENABLED - glDrawBuffer(GL_NONE); -#endif - } else { - // We'll use a RGBA texture into which we pack the depth info - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - // Attach the RGBA texture to FBO color attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, depth, 0); - - // Allocate 16-bit depth buffer - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); - - // Attach the render buffer as depth buffer - will be ignored - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, rbo); - } - -#if 0 - - if (!p_use_depth) { - - - print_line("try no depth!"); - - glGenTextures(1, &rgba); - glBindTexture(GL_TEXTURE_2D, rgba); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rgba, 0); -/* - glGenRenderbuffers(1, &depth); - glBindRenderbuffer(GL_RENDERBUFFER, depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, p_size, p_size); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); -*/ - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - } else { - - //glGenRenderbuffers(1, &rbo); - //glBindRenderbuffer(GL_RENDERBUFFER, rbo); - - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - } - -#endif - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); -//printf("errnum: %x\n",status); -#ifdef GLEW_ENABLED - if (p_use_depth) { - //glDrawBuffer(GL_BACK); - } -#endif - glBindFramebuffer(GL_FRAMEBUFFER, 0); - DEBUG_TEST_ERROR("Shadow Buffer Init"); - ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, false); - -#ifdef GLEW_ENABLED - if (p_use_depth) { - //glDrawBuffer(GL_BACK); - } -#endif - -#if 0 - glGenFramebuffers(1, &fbo_blur); - glBindFramebuffer(GL_FRAMEBUFFER, fbo_blur); - - glGenRenderbuffers(1, &rbo_blur); - glBindRenderbuffer(GL_RENDERBUFFER, rbo_blur); - - glGenTextures(1, &blur); - glBindTexture(GL_TEXTURE_2D, blur); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - //glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, size, size, 0, - //GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, NULL); - - // Attach the RGBA texture to FBO color attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, blur, 0); - - // Allocate 16-bit depth buffer - /* - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); - - // Attach the render buffer as depth buffer - will be ignored - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, rbo_blur); - */ - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - OS::get_singleton()->print("Status: %x\n",status); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - DEBUG_TEST_ERROR("Shadow Blur Buffer Init"); - ERR_FAIL_COND_V( status != GL_FRAMEBUFFER_COMPLETE,false ); -#endif - - return true; -} - -void RasterizerGLES2::_update_framebuffer() { - - if (!use_framebuffers) - return; - - int scale = GLOBAL_DEF("rasterizer/framebuffer_shrink", 1); - if (scale < 1) - scale = 1; - - int dwidth = OS::get_singleton()->get_video_mode().width / scale; - int dheight = OS::get_singleton()->get_video_mode().height / scale; - - if (framebuffer.fbo && dwidth == framebuffer.width && dheight == framebuffer.height) - return; - - bool use_fbo = true; - - if (framebuffer.fbo != 0) { - - glDeleteFramebuffers(1, &framebuffer.fbo); -#if 0 - glDeleteTextures(1,&framebuffer.depth); -#else - glDeleteRenderbuffers(1, &framebuffer.depth); - -#endif - glDeleteTextures(1, &framebuffer.color); - - for (int i = 0; i < framebuffer.luminance.size(); i++) { - - glDeleteTextures(1, &framebuffer.luminance[i].color); - glDeleteFramebuffers(1, &framebuffer.luminance[i].fbo); - } - - for (int i = 0; i < 3; i++) { - - glDeleteTextures(1, &framebuffer.blur[i].color); - glDeleteFramebuffers(1, &framebuffer.blur[i].fbo); - } - - glDeleteTextures(1, &framebuffer.sample_color); - glDeleteFramebuffers(1, &framebuffer.sample_fbo); - framebuffer.luminance.clear(); - framebuffer.blur_size = 0; - framebuffer.fbo = 0; - } - -#ifdef TOOLS_ENABLED - framebuffer.active = use_fbo; -#else - framebuffer.active = use_fbo && !low_memory_2d; -#endif - framebuffer.width = dwidth; - framebuffer.height = dheight; - framebuffer.scale = scale; - - if (!framebuffer.active) - return; - - glGenFramebuffers(1, &framebuffer.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo); - -//print_line("generating fbo, id: "+itos(framebuffer.fbo)); -//depth - -// Create a render buffer - -#if 0 - glGenTextures(1, &framebuffer.depth); - glBindTexture(GL_TEXTURE_2D, framebuffer.depth); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, framebuffer.width, framebuffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE ); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, framebuffer.depth, 0); - -#else - - glGenRenderbuffers(1, &framebuffer.depth); - glBindRenderbuffer(GL_RENDERBUFFER, framebuffer.depth); - - glRenderbufferStorage(GL_RENDERBUFFER, use_depth24 ? _DEPTH_COMPONENT24_OES : GL_DEPTH_COMPONENT16, framebuffer.width, framebuffer.height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebuffer.depth); - -#endif - //color - - //GLuint format_rgba = use_fp16_fb?_GL_RGBA16F_EXT:GL_RGBA; - GLuint format_rgba = GL_RGBA; - GLuint format_type = use_fp16_fb ? _GL_HALF_FLOAT_OES : GL_UNSIGNED_BYTE; - GLuint format_internal = GL_RGBA; - - if (use_16bits_fbo) { - format_type = GL_UNSIGNED_SHORT_5_6_5; - format_rgba = GL_RGB; - format_internal = GL_RGB; - } - /*GLuint format_luminance = use_fp16_fb?GL_RGB16F:GL_RGBA; - GLuint format_luminance_type = use_fp16_fb?(use_fu_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE; - GLuint format_luminance_components = use_fp16_fb?GL_RGB:GL_RGBA;*/ - - GLuint format_luminance = use_fp16_fb ? _GL_RG_EXT : GL_RGBA; - GLuint format_luminance_type = use_fp16_fb ? (full_float_fb_supported ? GL_FLOAT : _GL_HALF_FLOAT_OES) : GL_UNSIGNED_BYTE; - GLuint format_luminance_components = use_fp16_fb ? _GL_RG_EXT : GL_RGBA; - - glGenTextures(1, &framebuffer.color); - glBindTexture(GL_TEXTURE_2D, framebuffer.color); - glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0); -# - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - - glDeleteFramebuffers(1, &framebuffer.fbo); -#if 0 - glDeleteTextures(1,&framebuffer.depth); -#else - glDeleteRenderbuffers(1, &framebuffer.depth); - -#endif - glDeleteTextures(1, &framebuffer.color); - framebuffer.fbo = 0; - framebuffer.active = false; - //print_line("**************** NO FAMEBUFFEEEERRRR????"); - WARN_PRINT(String("Could not create framebuffer!!, code: " + itos(status)).ascii().get_data()); - } - - //sample - - glGenFramebuffers(1, &framebuffer.sample_fbo); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo); - glGenTextures(1, &framebuffer.sample_color); - glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); - glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.sample_color, 0); -# - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - - glDeleteFramebuffers(1, &framebuffer.fbo); -#if 0 - glDeleteTextures(1,&framebuffer.depth); -#else - glDeleteRenderbuffers(1, &framebuffer.depth); - -#endif - glDeleteTextures(1, &framebuffer.color); - glDeleteTextures(1, &framebuffer.sample_color); - glDeleteFramebuffers(1, &framebuffer.sample_fbo); - framebuffer.fbo = 0; - framebuffer.active = false; - //print_line("**************** NO FAMEBUFFEEEERRRR????"); - WARN_PRINT("Could not create framebuffer!!"); - } - //blur - - int size = GLOBAL_DEF("rasterizer/blur_buffer_size", 256); - - if (size != framebuffer.blur_size) { - - for (int i = 0; i < 3; i++) { - - if (framebuffer.blur[i].fbo) { - glDeleteFramebuffers(1, &framebuffer.blur[i].fbo); - glDeleteTextures(1, &framebuffer.blur[i].color); - framebuffer.blur[i].fbo = 0; - framebuffer.blur[i].color = 0; - } - } - - framebuffer.blur_size = size; - - for (int i = 0; i < 3; i++) { - - glGenFramebuffers(1, &framebuffer.blur[i].fbo); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo); - - glGenTextures(1, &framebuffer.blur[i].color); - glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, size, size, 0, - format_internal, format_type, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, framebuffer.blur[i].color, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - DEBUG_TEST_ERROR("Shadow Buffer Init"); - ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); - } - } - - // luminance - - int base_size = GLOBAL_DEF("rasterizer/luminance_buffer_size", 81); - - if (framebuffer.luminance.empty() || framebuffer.luminance[0].size != base_size) { - - for (int i = 0; i < framebuffer.luminance.size(); i++) { - - glDeleteFramebuffers(1, &framebuffer.luminance[i].fbo); - glDeleteTextures(1, &framebuffer.luminance[i].color); - } - - framebuffer.luminance.clear(); - - while (base_size > 0) { - - FrameBuffer::Luminance lb; - lb.size = base_size; - - glGenFramebuffers(1, &lb.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, lb.fbo); - - glGenTextures(1, &lb.color); - glBindTexture(GL_TEXTURE_2D, lb.color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, format_luminance, lb.size, lb.size, 0, - format_luminance_components, format_luminance_type, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, lb.color, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - base_size /= 3; - - DEBUG_TEST_ERROR("Shadow Buffer Init"); - ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); - - framebuffer.luminance.push_back(lb); - } - } -} - -void RasterizerGLES2::set_base_framebuffer(GLuint p_id, Vector2 p_size) { - - base_framebuffer = p_id; - - if (p_size.x != 0) { - window_size = p_size; - }; -} - -#if 0 -void RasterizerGLES2::_update_blur_buffer() { - - int size = GLOBAL_DEF("rasterizer/blur_buffer_size",256); - if (size!=framebuffer.blur_size) { - - for(int i=0;i<3;i++) { - - if (framebuffer.blur[i].fbo) { - glDeleteFramebuffers(1,&framebuffer.blur[i].fbo); - glDeleteTextures(1,&framebuffer.blur[i].color); - framebuffer.blur[i].fbo=0; - framebuffer.blur[i].color=0; - } - } - - framebuffer.blur_size=size; - - for(int i=0;i<3;i++) { - - glGenFramebuffers(1, &framebuffer.blur[i].fbo); - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo); - - glGenTextures(1, &framebuffer.blur[i].color); - glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, framebuffer.blur[i].color, 0); - - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - DEBUG_TEST_ERROR("Shadow Buffer Init"); - ERR_CONTINUE( status != GL_FRAMEBUFFER_COMPLETE ); - - - } - - } - - - - - -} -#endif - -bool RasterizerGLES2::_test_depth_shadow_buffer() { - - int size = 16; - - GLuint fbo; - GLuint rbo; - GLuint depth; - - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - // Create a render buffer - glGenRenderbuffers(1, &rbo); - glBindRenderbuffer(GL_RENDERBUFFER, rbo); - - // Create a texture for storing the depth - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // Remove artifact on the edges of the shadowmap - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // We'll use a depth texture to store the depths in the shadow map - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - -#ifdef GLEW_ENABLED - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#endif - - // Attach the depth texture to FBO depth attachment point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, depth, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glDeleteFramebuffers(1, &fbo); - glDeleteRenderbuffers(1, &rbo); - glDeleteTextures(1, &depth); - - return status == GL_FRAMEBUFFER_COMPLETE; -} - -void RasterizerGLES2::init() { - - if (OS::get_singleton()->is_stdout_verbose()) { - print_line("Using GLES2 video driver"); - } - -#ifdef GLEW_ENABLED - GLuint res = glewInit(); - ERR_FAIL_COND(res != GLEW_OK); - if (OS::get_singleton()->is_stdout_verbose()) { - print_line(String("GLES2: Using GLEW ") + (const char *)glewGetString(GLEW_VERSION)); - } - - // Godot makes use of functions from ARB_framebuffer_object extension which is not implemented by all drivers. - // On the other hand, these drivers might implement the older EXT_framebuffer_object extension - // with which current source code is backward compatible. - - bool framebuffer_object_is_supported = glewIsSupported("GL_ARB_framebuffer_object"); - - if (!framebuffer_object_is_supported) { - WARN_PRINT("GL_ARB_framebuffer_object not supported by your graphics card."); - - if (glewIsSupported("GL_EXT_framebuffer_object")) { - // falling-back to the older EXT function if present - WARN_PRINT("Falling-back to GL_EXT_framebuffer_object."); - - glIsRenderbuffer = glIsRenderbufferEXT; - glBindRenderbuffer = glBindRenderbufferEXT; - glDeleteRenderbuffers = glDeleteRenderbuffersEXT; - glGenRenderbuffers = glGenRenderbuffersEXT; - glRenderbufferStorage = glRenderbufferStorageEXT; - glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT; - glIsFramebuffer = glIsFramebufferEXT; - glBindFramebuffer = glBindFramebufferEXT; - glDeleteFramebuffers = glDeleteFramebuffersEXT; - glGenFramebuffers = glGenFramebuffersEXT; - glCheckFramebufferStatus = glCheckFramebufferStatusEXT; - glFramebufferTexture1D = glFramebufferTexture1DEXT; - glFramebufferTexture2D = glFramebufferTexture2DEXT; - glFramebufferTexture3D = glFramebufferTexture3DEXT; - glFramebufferRenderbuffer = glFramebufferRenderbufferEXT; - glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT; - glGenerateMipmap = glGenerateMipmapEXT; - - framebuffer_object_is_supported = true; - } else { - ERR_PRINT("Framebuffer Object is not supported by your graphics card."); - } - } - - // Check for GL 2.1 compatibility, if not bail out - if (!(glewIsSupported("GL_VERSION_2_1") && framebuffer_object_is_supported)) { - ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" - "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot is now going to terminate."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" - "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES drivers"); - exit(1); - } -#endif - - scene_pass = 1; - - if (extensions.size() == 0) { - - set_extensions((const char *)glGetString(GL_EXTENSIONS)); - } - - GLint tmp = 0; - glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &tmp); - //print_line("GL_MAX_VERTEX_ATTRIBS "+itos(tmp)); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - //glEnable(GL_TEXTURE_2D); - - default_material = create_default_material(); - - material_shader.init(); - canvas_shader.init(); - copy_shader.init(); - canvas_shadow_shader.init(); - -#ifdef GLEW_ENABLED - material_shader.set_conditional(MaterialShaderGLES2::USE_GLES_OVER_GL, true); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_GLES_OVER_GL, true); - canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES2::USE_GLES_OVER_GL, true); - copy_shader.set_conditional(CopyShaderGLES2::USE_GLES_OVER_GL, true); -#endif - -#ifdef ANGLE_ENABLED - // Fix for ANGLE - material_shader.set_conditional(MaterialShaderGLES2::DISABLE_FRONT_FACING, true); -#endif - - shadow = NULL; - shadow_pass = 0; - - framebuffer.fbo = 0; - framebuffer.width = 0; - framebuffer.height = 0; - //framebuffer.buff16=false; - //framebuffer.blur[0].fbo=false; - //framebuffer.blur[1].fbo=false; - framebuffer.active = false; - - //do a single initial clear - glClearColor(0, 0, 0, 1); - //glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glGenTextures(1, &white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - -#ifdef GLEW_ENABLED - - pvr_supported = false; - etc_supported = false; - use_depth24 = true; - s3tc_supported = true; - atitc_supported = false; - //use_texture_instancing=false; - //use_attribute_instancing=true; - use_texture_instancing = false; - use_attribute_instancing = true; - full_float_fb_supported = true; - srgb_supported = true; - latc_supported = true; - s3tc_srgb_supported = true; - use_anisotropic_filter = true; - float_linear_supported = true; - - GLint vtf; - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vtf); - float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float"); - use_hw_skeleton_xform = vtf > 0 && float_supported; - - read_depth_supported = _test_depth_shadow_buffer(); - use_rgba_shadowmaps = !read_depth_supported; - //print_line("read depth support? "+itos(read_depth_supported)); - - glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); - anisotropic_level = MIN(anisotropic_level, float(GLOBAL_DEF("rasterizer/anisotropic_filter_level", 4.0))); -#ifdef OSX_ENABLED - use_rgba_shadowmaps = true; - use_fp16_fb = false; -#else - -#endif - use_half_float = true; - -#else - - for (Set<String>::Element *E = extensions.front(); E; E = E->next()) { - print_line(E->get()); - } - read_depth_supported = extensions.has("GL_OES_depth_texture"); - use_rgba_shadowmaps = !read_depth_supported; - if (shadow_filter >= SHADOW_FILTER_ESM && !extensions.has("GL_EXT_frag_depth")) { - use_rgba_shadowmaps = true; //no other way, go back to rgba - } - pvr_supported = extensions.has("GL_IMG_texture_compression_pvrtc"); - pvr_srgb_supported = extensions.has("GL_EXT_pvrtc_sRGB"); - etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - use_depth24 = extensions.has("GL_OES_depth24"); - s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); - use_half_float = extensions.has("GL_OES_vertex_half_float"); - atitc_supported = extensions.has("GL_AMD_compressed_ATC_texture"); - - srgb_supported = extensions.has("GL_EXT_sRGB"); -#ifndef ANGLE_ENABLED - s3tc_srgb_supported = s3tc_supported && extensions.has("GL_EXT_texture_compression_s3tc"); -#else - s3tc_srgb_supported = s3tc_supported; -#endif - latc_supported = extensions.has("GL_EXT_texture_compression_latc"); - anisotropic_level = 1.0; - use_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic"); - if (use_anisotropic_filter) { - glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); - anisotropic_level = MIN(anisotropic_level, float(GLOBAL_DEF("rasterizer/anisotropic_filter_level", 4.0))); - } - - print_line("S3TC: " + itos(s3tc_supported) + " ATITC: " + itos(atitc_supported)); - - GLint vtf; - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vtf); - float_supported = extensions.has("GL_OES_texture_float") || extensions.has("GL_ARB_texture_float"); - use_hw_skeleton_xform = vtf > 0 && float_supported; - float_linear_supported = extensions.has("GL_OES_texture_float_linear"); - - /* - if (extensions.has("GL_QCOM_tiled_rendering")) - use_hw_skeleton_xform=false; - */ - GLint mva; - glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mva); - if (vtf == 0 && mva > 8) { - //tegra 3, mali 400 - use_attribute_instancing = true; - use_texture_instancing = false; - } else if (vtf > 0 && extensions.has("GL_OES_texture_float")) { - //use_texture_instancing=true; - use_texture_instancing = false; // i don't get it, uniforms are faster. - use_attribute_instancing = false; - - } else { - - use_texture_instancing = false; - use_attribute_instancing = false; - } - - if (use_fp16_fb) { - use_fp16_fb = extensions.has("GL_OES_texture_half_float") && extensions.has("GL_EXT_color_buffer_half_float") && extensions.has("GL_EXT_texture_rg"); - } - - full_float_fb_supported = extensions.has("GL_EXT_color_buffer_float"); - -//etc_supported=false; - -#endif - - //use_rgba_shadowmaps=true; - - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); - //read_depth_supported=false; - - canvas_shadow_blur = canvas_light_shadow_buffer_create(max_texture_size); - - { - //shadowmaps - - //don't use a shadowbuffer too big in GLES, this should be the maximum - int max_shadow_size = GLOBAL_DEF("rasterizer/max_shadow_buffer_size", 1024); - int smsize = max_shadow_size; - while (smsize >= 16) { - - ShadowBuffer sb; - bool s = sb.init(smsize, !use_rgba_shadowmaps); - if (s) - near_shadow_buffers.push_back(sb); - smsize /= 2; - } - - blur_shadow_buffer.init(max_shadow_size, !use_rgba_shadowmaps); - - //material_shader - material_shader.set_conditional(MaterialShaderGLES2::USE_DEPTH_SHADOWS, !use_rgba_shadowmaps); - canvas_shadow_shader.set_conditional(CanvasShadowShaderGLES2::USE_DEPTH_SHADOWS, !use_rgba_shadowmaps); - } - - shadow_material = material_create(); //empty with nothing - shadow_mat_ptr = material_owner.get(shadow_material); - - // Now create a second shadow material for double-sided shadow instances - shadow_material_double_sided = material_create(); - shadow_mat_double_sided_ptr = material_owner.get(shadow_material_double_sided); - shadow_mat_double_sided_ptr->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED] = true; - - overdraw_material = create_overdraw_debug_material(); - copy_shader.set_conditional(CopyShaderGLES2::USE_8BIT_HDR, !use_fp16_fb); - canvas_shader.set_conditional(CanvasShaderGLES2::USE_DEPTH_SHADOWS, read_depth_supported); - - canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/use_2d_pixel_snap", false)); - - npo2_textures_available = true; - //fragment_lighting=false; - _rinfo.texture_mem = 0; - current_env = NULL; - current_rt = NULL; - current_vd = NULL; - current_debug = VS::SCENARIO_DEBUG_DISABLED; - camera_ortho = false; - - glGenBuffers(1, &gui_quad_buffer); - glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); -#ifdef GLES_NO_CLIENT_ARRAYS //WebGL specific implementation. - glBufferData(GL_ARRAY_BUFFER, 8 * MAX_POLYGON_VERTICES, NULL, GL_DYNAMIC_DRAW); -#else - glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); -#endif - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - -#ifdef GLES_NO_CLIENT_ARRAYS //webgl indices buffer - glGenBuffers(1, &indices_buffer); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, 16 * 1024, NULL, GL_DYNAMIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); // unbind -#endif - - shader_time_rollback = GLOBAL_DEF("rasterizer/shader_time_rollback", 300); - - using_canvas_bg = false; - _update_framebuffer(); - DEBUG_TEST_ERROR("Initializing"); -} - -void RasterizerGLES2::finish() { - - free(default_material); - free(shadow_material); - free(shadow_material_double_sided); - free(canvas_shadow_blur); - free(overdraw_material); -} - -int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { - - switch (p_info) { - - case VS::INFO_OBJECTS_IN_FRAME: { - - return _rinfo.object_count; - } break; - case VS::INFO_VERTICES_IN_FRAME: { - - return _rinfo.vertex_count; - } break; - case VS::INFO_MATERIAL_CHANGES_IN_FRAME: { - - return _rinfo.mat_change_count; - } break; - case VS::INFO_SHADER_CHANGES_IN_FRAME: { - - return _rinfo.shader_change_count; - } break; - case VS::INFO_DRAW_CALLS_IN_FRAME: { - - return _rinfo.draw_calls; - } break; - case VS::INFO_SURFACE_CHANGES_IN_FRAME: { - - return _rinfo.surface_count; - } break; - case VS::INFO_USAGE_VIDEO_MEM_TOTAL: { - - return 0; - } break; - case VS::INFO_VIDEO_MEM_USED: { - - return get_render_info(VS::INFO_TEXTURE_MEM_USED) + get_render_info(VS::INFO_VERTEX_MEM_USED); - } break; - case VS::INFO_TEXTURE_MEM_USED: { - - return _rinfo.texture_mem; - } break; - case VS::INFO_VERTEX_MEM_USED: { - - return 0; - } break; - } - - return 0; -} - -void RasterizerGLES2::set_extensions(const char *p_strings) { - - Vector<String> strings = String(p_strings).split(" ", false); - for (int i = 0; i < strings.size(); i++) { - - extensions.insert(strings[i]); - //print_line(strings[i]); - } -} - -bool RasterizerGLES2::needs_to_draw_next_frame() const { - - return draw_next_frame; -} - -bool RasterizerGLES2::has_feature(VS::Features p_feature) const { - - switch (p_feature) { - case VS::FEATURE_SHADERS: return true; - case VS::FEATURE_NEEDS_RELOAD_HOOK: return use_reload_hooks; - default: return false; - } -} - -void RasterizerGLES2::reload_vram() { - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glFrontFace(GL_CW); - - //do a single initial clear - glClearColor(0, 0, 0, 1); - //glClearDepth(1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glGenTextures(1, &white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - List<RID> textures; - texture_owner.get_owned_list(&textures); - keep_copies = false; - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - - RID tid = E->get(); - Texture *t = texture_owner.get(tid); - ERR_CONTINUE(!t); - t->tex_id = 0; - t->data_size = 0; - glGenTextures(1, &t->tex_id); - t->active = false; - if (t->render_target) - continue; - texture_allocate(tid, t->width, t->height, t->format, t->flags); - bool had_image = false; - for (int i = 0; i < 6; i++) { - if (!t->image[i].empty()) { - texture_set_data(tid, t->image[i], VS::CubeMapSide(i)); - had_image = true; - } - } - - if (!had_image && t->reloader) { - Object *rl = ObjectDB::get_instance(t->reloader); - if (rl) - rl->call(t->reloader_func, tid); - } - } - keep_copies = true; - - List<RID> render_targets; - render_target_owner.get_owned_list(&render_targets); - for (List<RID>::Element *E = render_targets.front(); E; E = E->next()) { - RenderTarget *rt = render_target_owner.get(E->get()); - - int w = rt->width; - int h = rt->height; - rt->width = 0; - rt->height = 0; - render_target_set_size(E->get(), w, h); - } - - List<RID> meshes; - mesh_owner.get_owned_list(&meshes); - for (List<RID>::Element *E = meshes.front(); E; E = E->next()) { - - Mesh *mesh = mesh_owner.get(E->get()); - Vector<Surface *> surfaces = mesh->surfaces; - mesh->surfaces.clear(); - for (int i = 0; i < surfaces.size(); i++) { - mesh_add_surface(E->get(), surfaces[i]->primitive, surfaces[i]->data, surfaces[i]->morph_data, surfaces[i]->alpha_sort); - mesh_surface_set_material(E->get(), i, surfaces[i]->material); - - if (surfaces[i]->array_local != 0) { - memfree(surfaces[i]->array_local); - }; - if (surfaces[i]->index_array_local != 0) { - memfree(surfaces[i]->index_array_local); - }; - - memdelete(surfaces[i]); - } - } - - List<RID> skeletons; - skeleton_owner.get_owned_list(&skeletons); - for (List<RID>::Element *E = skeletons.front(); E; E = E->next()) { - - Skeleton *sk = skeleton_owner.get(E->get()); - if (!sk->tex_id) - continue; //does not use hw transform, leave alone - - Vector<Skeleton::Bone> bones = sk->bones; - sk->bones.clear(); - sk->tex_id = 0; - sk->pixel_size = 1.0; - skeleton_resize(E->get(), bones.size()); - sk->bones = bones; - } - - List<RID> multimeshes; - multimesh_owner.get_owned_list(&multimeshes); - for (List<RID>::Element *E = multimeshes.front(); E; E = E->next()) { - - MultiMesh *mm = multimesh_owner.get(E->get()); - if (!mm->tex_id) - continue; //does not use hw transform, leave alone - - Vector<MultiMesh::Element> elements = mm->elements; - mm->elements.clear(); - - mm->tw = 1; - mm->th = 1; - mm->tex_id = 0; - mm->last_pass = 0; - mm->visible = -1; - - multimesh_set_instance_count(E->get(), elements.size()); - mm->elements = elements; - } - - if (framebuffer.fbo != 0) { - - framebuffer.fbo = 0; - framebuffer.depth = 0; - framebuffer.color = 0; - - for (int i = 0; i < 3; i++) { - framebuffer.blur[i].fbo = 0; - framebuffer.blur[i].color = 0; - } - - framebuffer.luminance.clear(); - } - - for (int i = 0; i < near_shadow_buffers.size(); i++) { - near_shadow_buffers[i].init(near_shadow_buffers[i].size, !use_rgba_shadowmaps); - } - - blur_shadow_buffer.init(near_shadow_buffers[0].size, !use_rgba_shadowmaps); - - canvas_shader.clear_caches(); - material_shader.clear_caches(); - blur_shader.clear_caches(); - copy_shader.clear_caches(); - - List<RID> shaders; - shader_owner.get_owned_list(&shaders); - for (List<RID>::Element *E = shaders.front(); E; E = E->next()) { - - Shader *s = shader_owner.get(E->get()); - s->custom_code_id = 0; - s->version = 1; - s->valid = false; - shader_set_mode(E->get(), s->mode); - } - - List<RID> materials; - material_owner.get_owned_list(&materials); - for (List<RID>::Element *E = materials.front(); E; E = E->next()) { - - Material *m = material_owner.get(E->get()); - RID shader = m->shader; - m->shader_version = 0; - material_set_shader(E->get(), shader); - } -} - -void RasterizerGLES2::set_use_framebuffers(bool p_use) { - - use_framebuffers = p_use; -} - -RasterizerGLES2 *RasterizerGLES2::get_singleton() { - - return _singleton; -}; - -int RasterizerGLES2::RenderList::max_elements = RenderList::DEFAULT_MAX_ELEMENTS; - -void RasterizerGLES2::set_force_16_bits_fbo(bool p_force) { - - use_16bits_fbo = p_force; -} - -RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays, bool p_keep_ram_copy, bool p_default_fragment_lighting, bool p_use_reload_hooks) { - - _singleton = this; - shrink_textures_x2 = false; - RenderList::max_elements = GLOBAL_DEF("rasterizer/max_render_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS); - if (RenderList::max_elements > 64000) - RenderList::max_elements = 64000; - if (RenderList::max_elements < 1024) - RenderList::max_elements = 1024; - - opaque_render_list.init(); - alpha_render_list.init(); - - skinned_buffer_size = GLOBAL_DEF("rasterizer/skeleton_buffer_size_kb", DEFAULT_SKINNED_BUFFER_SIZE); - if (skinned_buffer_size < 256) - skinned_buffer_size = 256; - if (skinned_buffer_size > 16384) - skinned_buffer_size = 16384; - skinned_buffer_size *= 1024; - skinned_buffer = memnew_arr(uint8_t, skinned_buffer_size); - - keep_copies = p_keep_ram_copy; - use_reload_hooks = p_use_reload_hooks; - pack_arrays = p_compress_arrays; - p_default_fragment_lighting = false; - fragment_lighting = GLOBAL_DEF("rasterizer/use_fragment_lighting", true); - read_depth_supported = true; //todo check for extension - shadow_filter = ShadowFilterTechnique((int)(GLOBAL_DEF("rasterizer/shadow_filter", SHADOW_FILTER_PCF5))); - ProjectSettings::get_singleton()->set_custom_property_info("rasterizer/shadow_filter", PropertyInfo(Variant::INT, "rasterizer/shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13,ESM")); - use_fp16_fb = bool(GLOBAL_DEF("rasterizer/fp16_framebuffer", true)); - use_shadow_mapping = true; - use_fast_texture_filter = !bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter", true)); - low_memory_2d = bool(GLOBAL_DEF("rasterizer/low_memory_2d_mode", false)); - skel_default.resize(1024 * 4); - for (int i = 0; i < 1024 / 3; i++) { - - float *ptr = skel_default.ptr(); - ptr += i * 4 * 4; - ptr[0] = 1.0; - ptr[1] = 0.0; - ptr[2] = 0.0; - ptr[3] = 0.0; - - ptr[4] = 0.0; - ptr[5] = 1.0; - ptr[6] = 0.0; - ptr[7] = 0.0; - - ptr[8] = 0.0; - ptr[9] = 0.0; - ptr[10] = 1.0; - ptr[12] = 0.0; - } - - base_framebuffer = 0; - frame = 0; - draw_next_frame = false; - use_framebuffers = true; - framebuffer.active = false; - tc0_id_cache = 0; - tc0_idx = 0; - use_16bits_fbo = false; -}; - -void RasterizerGLES2::restore_framebuffer() { - - glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); -} - -RasterizerGLES2::~RasterizerGLES2() { - - memdelete_arr(skinned_buffer); -}; - -#endif diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h deleted file mode 100644 index a8ed60d22b..0000000000 --- a/drivers/gles2/rasterizer_gles2.h +++ /dev/null @@ -1,1686 +0,0 @@ -/*************************************************************************/ -/* rasterizer_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef RASTERIZER_GLES2_H -#define RASTERIZER_GLES2_H - -#include "servers/visual/rasterizer.h" - -#define MAX_POLYGON_VERTICES 4096 //used for WebGL canvas_draw_polygon call. - -#ifdef GLES2_ENABLED - -#include "camera_matrix.h" -#include "image.h" -#include "list.h" -#include "map.h" -#include "rid.h" -#include "self_list.h" -#include "servers/visual_server.h" -#include "sort.h" - -#include "platform_config.h" -#ifndef GLES2_INCLUDE_H -#include <GLES2/gl2.h> -#else -#include GLES2_INCLUDE_H -#endif - -#include "drivers/gles2/shader_compiler_gles2.h" -#include "drivers/gles2/shaders/blur.glsl.h" -#include "drivers/gles2/shaders/canvas.glsl.h" -#include "drivers/gles2/shaders/canvas_shadow.glsl.h" -#include "drivers/gles2/shaders/copy.glsl.h" -#include "drivers/gles2/shaders/material.glsl.h" -#include "servers/visual/particle_system_sw.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class RasterizerGLES2 : public Rasterizer { - - enum { - - MAX_SCENE_LIGHTS = 2048, - LIGHT_SPOT_BIT = 0x80, - DEFAULT_SKINNED_BUFFER_SIZE = 2048, // 10k vertices - MAX_HW_LIGHTS = 1, - }; - - uint8_t *skinned_buffer; - int skinned_buffer_size; - bool pvr_supported; - bool pvr_srgb_supported; - bool s3tc_supported; - bool s3tc_srgb_supported; - bool latc_supported; - bool etc_supported; - bool atitc_supported; - bool npo2_textures_available; - bool read_depth_supported; - bool use_framebuffers; - bool full_float_fb_supported; - bool use_shadow_mapping; - bool use_fp16_fb; - bool srgb_supported; - bool float_supported; - bool float_linear_supported; - bool use_16bits_fbo; - - ShadowFilterTechnique shadow_filter; - - bool use_shadow_esm; - bool use_shadow_pcf; - bool use_hw_skeleton_xform; - bool use_depth24; - bool use_texture_instancing; - bool use_attribute_instancing; - bool use_rgba_shadowmaps; - bool use_anisotropic_filter; - float anisotropic_level; - - bool use_half_float; - bool low_memory_2d; - - bool shrink_textures_x2; - - Vector<float> skel_default; - - Image _get_gl_image_and_format(const Image &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, int &r_gl_components, bool &r_has_alpha_cache, bool &r_compressed); - - struct RenderTarget; - - struct Texture { - - String path; - uint32_t flags; - int width, height; - int alloc_width, alloc_height; - Image::Format format; - - GLenum target; - GLenum gl_format_cache; - GLenum gl_internal_format_cache; - int gl_components_cache; - int data_size; //original data size, useful for retrieving back - bool has_alpha; - bool format_has_alpha; - bool compressed; - bool disallow_mipmaps; - int total_data_size; - bool ignore_mipmaps; - - ObjectID reloader; - StringName reloader_func; - Image image[6]; - - int mipmaps; - - bool active; - GLuint tex_id; - - RenderTarget *render_target; - - Texture() { - - ignore_mipmaps = false; - render_target = NULL; - flags = width = height = 0; - tex_id = 0; - data_size = 0; - format = Image::FORMAT_L8; - gl_components_cache = 0; - format_has_alpha = false; - has_alpha = false; - active = false; - disallow_mipmaps = false; - compressed = false; - total_data_size = 0; - target = GL_TEXTURE_2D; - mipmaps = 0; - - reloader = 0; - } - - ~Texture() { - - if (tex_id != 0) { - - glDeleteTextures(1, &tex_id); - } - } - }; - - mutable RID_Owner<Texture> texture_owner; - - struct Shader { - - String vertex_code; - String fragment_code; - String light_code; - int vertex_line; - int fragment_line; - int light_line; - VS::ShaderMode mode; - - uint32_t custom_code_id; - uint32_t version; - - bool valid; - bool has_alpha; - bool can_zpass; - bool has_texscreen; - bool has_screen_uv; - bool writes_vertex; - bool uses_discard; - bool uses_time; - bool uses_normal; - bool uses_texpixel_size; - - Map<StringName, ShaderLanguage::Uniform> uniforms; - StringName first_texture; - - Map<StringName, RID> default_textures; - - SelfList<Shader> dirty_list; - - Shader() - : dirty_list(this) { - - valid = false; - custom_code_id = 0; - has_alpha = false; - version = 1; - vertex_line = 0; - fragment_line = 0; - light_line = 0; - can_zpass = true; - has_texscreen = false; - has_screen_uv = false; - writes_vertex = false; - uses_discard = false; - uses_time = false; - uses_normal = false; - } - }; - - mutable RID_Owner<Shader> shader_owner; - mutable SelfList<Shader>::List _shader_dirty_list; - _FORCE_INLINE_ void _shader_make_dirty(Shader *p_shader); - void _update_shader(Shader *p_shader) const; - - struct Material { - - bool flags[VS::MATERIAL_FLAG_MAX]; - - VS::MaterialBlendMode blend_mode; - VS::MaterialDepthDrawMode depth_draw_mode; - - float line_width; - bool has_alpha; - - mutable uint32_t shader_version; - - RID shader; // shader material - Shader *shader_cache; - - struct UniformData { - - bool inuse; - bool istexture; - Variant value; - int index; - }; - - mutable Map<StringName, UniformData> shader_params; - - uint64_t last_pass; - - Material() { - - for (int i = 0; i < VS::MATERIAL_FLAG_MAX; i++) - flags[i] = false; - flags[VS::MATERIAL_FLAG_VISIBLE] = true; - - line_width = 1; - has_alpha = false; - depth_draw_mode = VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY; - blend_mode = VS::MATERIAL_BLEND_MODE_MIX; - last_pass = 0; - shader_version = 0; - shader_cache = NULL; - } - }; - - _FORCE_INLINE_ void _update_material_shader_params(Material *p_material) const; - mutable RID_Owner<Material> material_owner; - - struct Geometry { - - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_IMMEDIATE, - GEOMETRY_PARTICLES, - GEOMETRY_MULTISURFACE, - }; - - Type type; - RID material; - bool has_alpha; - bool material_owned; - - Geometry() { - has_alpha = false; - material_owned = false; - } - virtual ~Geometry(){}; - }; - - struct GeometryOwner { - - virtual ~GeometryOwner() {} - }; - - struct Mesh; - - struct Surface : public Geometry { - - struct ArrayData { - - uint32_t ofs, size, datatype, count; - bool normalize; - bool bind; - - ArrayData() { - ofs = 0; - size = 0; - count = 0; - datatype = 0; - normalize = 0; - bind = false; - } - }; - - Mesh *mesh; - - Array data; - Array morph_data; - ArrayData array[VS::ARRAY_MAX]; - // support for vertex array objects - GLuint array_object_id; - // support for vertex buffer object - GLuint vertex_id; // 0 means, unconfigured - GLuint index_id; // 0 means, unconfigured - // no support for the above, array in localmem. - uint8_t *array_local; - uint8_t *index_array_local; - Vector<AABB> skeleton_bone_aabb; - Vector<bool> skeleton_bone_used; - - //bool packed; - - struct MorphTarget { - uint32_t configured_format; - uint8_t *array; - }; - - MorphTarget *morph_targets_local; - int morph_target_count; - AABB aabb; - - int array_len; - int index_array_len; - int max_bone; - - float vertex_scale; - float uv_scale; - float uv2_scale; - - bool alpha_sort; - - VS::PrimitiveType primitive; - - uint32_t format; - uint32_t configured_format; - - int stride; - int local_stride; - uint32_t morph_format; - - bool active; - - Point2 uv_min; - Point2 uv_max; - - Surface() { - - array_len = 0; - local_stride = 0; - morph_format = 0; - type = GEOMETRY_SURFACE; - primitive = VS::PRIMITIVE_POINTS; - index_array_len = 0; - vertex_scale = 1.0; - uv_scale = 1.0; - uv2_scale = 1.0; - - alpha_sort = false; - - format = 0; - stride = 0; - morph_targets_local = 0; - morph_target_count = 0; - - array_local = index_array_local = 0; - vertex_id = index_id = 0; - - active = false; - //packed=false; - } - - ~Surface() { - } - }; - - struct Mesh { - - bool active; - Vector<Surface *> surfaces; - int morph_target_count; - VS::MorphTargetMode morph_target_mode; - AABB custom_aabb; - - mutable uint64_t last_pass; - Mesh() { - morph_target_mode = VS::MORPH_MODE_NORMALIZED; - morph_target_count = 0; - last_pass = 0; - active = false; - } - }; - mutable RID_Owner<Mesh> mesh_owner; - - Error _surface_set_arrays(Surface *p_surface, uint8_t *p_mem, uint8_t *p_index_mem, const Array &p_arrays, bool p_main); - - struct MultiMesh; - - struct MultiMeshSurface : public Geometry { - - Surface *surface; - MultiMeshSurface() { type = GEOMETRY_MULTISURFACE; } - }; - - struct MultiMesh : public GeometryOwner { - - struct Element { - - float matrix[16]; - uint8_t color[4]; - Element() { - matrix[0] = 1; - matrix[1] = 0; - matrix[2] = 0; - matrix[3] = 0; - - matrix[4] = 0; - matrix[5] = 1; - matrix[6] = 0; - matrix[7] = 0; - - matrix[8] = 0; - matrix[9] = 0; - matrix[10] = 1; - matrix[11] = 0; - - matrix[12] = 0; - matrix[13] = 0; - matrix[14] = 0; - matrix[15] = 1; - }; - }; - - AABB aabb; - RID mesh; - int visible; - - //IDirect3DVertexBuffer9* instance_buffer; - Vector<Element> elements; - Vector<MultiMeshSurface> cache_surfaces; - mutable uint64_t last_pass; - GLuint tex_id; - int tw; - int th; - - SelfList<MultiMesh> dirty_list; - - MultiMesh() - : dirty_list(this) { - - tw = 1; - th = 1; - tex_id = 0; - last_pass = 0; - visible = -1; - } - }; - - mutable RID_Owner<MultiMesh> multimesh_owner; - mutable SelfList<MultiMesh>::List _multimesh_dirty_list; - - struct Immediate : public Geometry { - - struct Chunk { - - RID texture; - VS::PrimitiveType primitive; - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<Plane> tangents; - Vector<Color> colors; - Vector<Vector2> uvs; - Vector<Vector2> uvs2; - }; - - List<Chunk> chunks; - bool building; - int mask; - AABB aabb; - - Immediate() { - type = GEOMETRY_IMMEDIATE; - building = false; - } - }; - - mutable RID_Owner<Immediate> immediate_owner; - - struct Particles : public Geometry { - - ParticleSystemSW data; // software particle system - - Particles() { - type = GEOMETRY_PARTICLES; - } - }; - - mutable RID_Owner<Particles> particles_owner; - - struct ParticlesInstance : public GeometryOwner { - - RID particles; - - ParticleSystemProcessSW particles_process; - Transform transform; - - ParticlesInstance() {} - }; - - mutable RID_Owner<ParticlesInstance> particles_instance_owner; - ParticleSystemDrawInfoSW particle_draw_info; - - struct Skeleton { - - struct Bone { - - float mtx[4][4]; //used - - Bone() { - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - - mtx[i][j] = (i == j) ? 1 : 0; - } - } - } - - _ALWAYS_INLINE_ void transform_add_mul3(const float *p_src, float *r_dst, float p_weight) const { - - r_dst[0] += ((mtx[0][0] * p_src[0]) + (mtx[1][0] * p_src[1]) + (mtx[2][0] * p_src[2]) + mtx[3][0]) * p_weight; - r_dst[1] += ((mtx[0][1] * p_src[0]) + (mtx[1][1] * p_src[1]) + (mtx[2][1] * p_src[2]) + mtx[3][1]) * p_weight; - r_dst[2] += ((mtx[0][2] * p_src[0]) + (mtx[1][2] * p_src[1]) + (mtx[2][2] * p_src[2]) + mtx[3][2]) * p_weight; - } - _ALWAYS_INLINE_ void transform3_add_mul3(const float *p_src, float *r_dst, float p_weight) const { - - r_dst[0] += ((mtx[0][0] * p_src[0]) + (mtx[1][0] * p_src[1]) + (mtx[2][0] * p_src[2])) * p_weight; - r_dst[1] += ((mtx[0][1] * p_src[0]) + (mtx[1][1] * p_src[1]) + (mtx[2][1] * p_src[2])) * p_weight; - r_dst[2] += ((mtx[0][2] * p_src[0]) + (mtx[1][2] * p_src[1]) + (mtx[2][2] * p_src[2])) * p_weight; - } - - _ALWAYS_INLINE_ AABB transform_aabb(const AABB &p_aabb) const { - - float vertices[8][3] = { - { p_aabb.pos.x + p_aabb.size.x, p_aabb.pos.y + p_aabb.size.y, p_aabb.pos.z + p_aabb.size.z }, - { p_aabb.pos.x + p_aabb.size.x, p_aabb.pos.y + p_aabb.size.y, p_aabb.pos.z }, - { p_aabb.pos.x + p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z + p_aabb.size.z }, - { p_aabb.pos.x + p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z }, - { p_aabb.pos.x, p_aabb.pos.y + p_aabb.size.y, p_aabb.pos.z + p_aabb.size.z }, - { p_aabb.pos.x, p_aabb.pos.y + p_aabb.size.y, p_aabb.pos.z }, - { p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z + p_aabb.size.z }, - { p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z } - }; - - AABB ret; - - for (int i = 0; i < 8; i++) { - - Vector3 xv( - - ((mtx[0][0] * vertices[i][0]) + (mtx[1][0] * vertices[i][1]) + (mtx[2][0] * vertices[i][2]) + mtx[3][0]), - ((mtx[0][1] * vertices[i][0]) + (mtx[1][1] * vertices[i][1]) + (mtx[2][1] * vertices[i][2]) + mtx[3][1]), - ((mtx[0][2] * vertices[i][0]) + (mtx[1][2] * vertices[i][1]) + (mtx[2][2] * vertices[i][2]) + mtx[3][2])); - - if (i == 0) - ret.pos = xv; - else - ret.expand_to(xv); - } - - return ret; - } - }; - - GLuint tex_id; - float pixel_size; //for texture - Vector<Bone> bones; - - SelfList<Skeleton> dirty_list; - - Skeleton() - : dirty_list(this) { - tex_id = 0; - pixel_size = 1.0; - } - }; - - mutable RID_Owner<Skeleton> skeleton_owner; - mutable SelfList<Skeleton>::List _skeleton_dirty_list; - - template <bool USE_NORMAL, bool USE_TANGENT, bool INPLACE> - void _skeleton_xform(const uint8_t *p_src_array, int p_src_stride, uint8_t *p_dst_array, int p_dst_stride, int p_elements, const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms); - - struct Light { - - VS::LightType type; - float vars[VS::LIGHT_PARAM_MAX]; - Color colors[3]; - bool shadow_enabled; - RID projector; - bool volumetric_enabled; - Color volumetric_color; - VS::LightOmniShadowMode omni_shadow_mode; - VS::LightDirectionalShadowMode directional_shadow_mode; - float directional_shadow_param[3]; - - Light() { - - vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1; - vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; - vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0; - vars[VS::LIGHT_PARAM_ENERGY] = 1.0; - vars[VS::LIGHT_PARAM_RADIUS] = 1.0; - vars[VS::LIGHT_PARAM_SHADOW_DARKENING] = 0.0; - vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET] = 0.2; - vars[VS::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE] = 1.4; - vars[VS::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER] = 60.0; - vars[VS::LIGHT_PARAM_SHADOW_BLUR_PASSES] = 1; - colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1); - colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1); - shadow_enabled = false; - volumetric_enabled = false; - - directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT] = 0.5; - directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE] = 0; - directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE] = 2.0; - omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DEFAULT; - directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - } - }; - - struct Environment { - - VS::EnvironmentBG bg_mode; - Variant bg_param[VS::ENV_BG_PARAM_MAX]; - bool fx_enabled[VS::ENV_FX_MAX]; - Variant fx_param[VS::ENV_FX_PARAM_MAX]; - - Environment() { - - bg_mode = VS::ENV_BG_DEFAULT_COLOR; - bg_param[VS::ENV_BG_PARAM_COLOR] = Color(0, 0, 0); - bg_param[VS::ENV_BG_PARAM_TEXTURE] = RID(); - bg_param[VS::ENV_BG_PARAM_CUBEMAP] = RID(); - bg_param[VS::ENV_BG_PARAM_ENERGY] = 1.0; - bg_param[VS::ENV_BG_PARAM_SCALE] = 1.0; - bg_param[VS::ENV_BG_PARAM_GLOW] = 0.0; - bg_param[VS::ENV_BG_PARAM_CANVAS_MAX_LAYER] = 0; - - for (int i = 0; i < VS::ENV_FX_MAX; i++) - fx_enabled[i] = false; - - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES] = 1; - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE] = 1.0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH] = 1.0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE] = 0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM] = 0.0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_THRESHOLD] = 0.5; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES] = 1; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN] = 100.0; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE] = 10.0; - fx_param[VS::ENV_FX_PARAM_HDR_TONEMAPPER] = VS::ENV_FX_HDR_TONE_MAPPER_LINEAR; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE] = 0.4; - fx_param[VS::ENV_FX_PARAM_HDR_WHITE] = 1.0; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_THRESHOLD] = 0.95; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE] = 0.2; - fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE] = 0.4; - fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE] = 8.0; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED] = 0.5; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN] = 100.0; - fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION] = 1.0; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR] = Color(0, 0, 0); - fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR] = Color(0, 0, 0); - fx_param[VS::ENV_FX_PARAM_FOG_BG] = true; - fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS] = 1.0; - fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST] = 1.0; - fx_param[VS::ENV_FX_PARAM_BCS_SATURATION] = 1.0; - } - }; - - mutable RID_Owner<Environment> environment_owner; - - struct SampledLight { - - int w, h; - GLuint texture; - float multiplier; - bool is_float; - }; - - mutable RID_Owner<SampledLight> sampled_light_owner; - - struct ViewportData { - - //1x1 fbo+texture for storing previous HDR value - GLuint lum_fbo; - GLuint lum_color; - - ViewportData() { - lum_fbo = 0; - lum_color = 0; - } - }; - - mutable RID_Owner<ViewportData> viewport_data_owner; - - struct RenderTarget { - - Texture *texture_ptr; - RID texture; - GLuint fbo; - GLuint color; - GLuint depth; - int width, height; - uint64_t last_pass; - }; - - mutable RID_Owner<RenderTarget> render_target_owner; - - struct ShadowBuffer; - - struct LightInstance { - - struct SplitInfo { - - CameraMatrix camera; - Transform transform; - float near; - float far; - }; - - RID light; - Light *base; - Transform transform; - CameraMatrix projection; - - Transform custom_transform[4]; - CameraMatrix custom_projection[4]; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - uint64_t shadow_pass; - uint64_t last_pass; - uint16_t sort_key; - - Vector2 dp; - - CameraMatrix shadow_projection[4]; - float shadow_split[4]; - - ShadowBuffer *near_shadow_buffer; - - void clear_shadow_buffers() { - - clear_near_shadow_buffers(); - } - - void clear_near_shadow_buffers() { - - if (near_shadow_buffer) { - near_shadow_buffer->owner = NULL; - near_shadow_buffer = NULL; - } - } - - LightInstance() { - shadow_pass = 0; - last_pass = 0; - sort_key = 0; - near_shadow_buffer = NULL; - } - }; - mutable RID_Owner<Light> light_owner; - mutable RID_Owner<LightInstance> light_instance_owner; - - LightInstance *light_instances[MAX_SCENE_LIGHTS]; - LightInstance *directional_lights[4]; - int light_instance_count; - int directional_light_count; - int last_light_id; - bool current_depth_test; - bool current_depth_mask; - VS::MaterialBlendMode current_blend_mode; - bool use_fast_texture_filter; - int max_texture_size; - - bool fragment_lighting; - RID shadow_material; - RID shadow_material_double_sided; - Material *shadow_mat_ptr; - Material *shadow_mat_double_sided_ptr; - - int max_texture_units; - GLuint base_framebuffer; - - GLuint gui_quad_buffer; - GLuint indices_buffer; - - struct RenderList { - - enum { - DEFAULT_MAX_ELEMENTS = 4096, - MAX_LIGHTS = 4, - SORT_FLAG_SKELETON = 1, - SORT_FLAG_INSTANCING = 2, - }; - - static int max_elements; - - struct Element { - - float depth; - const InstanceData *instance; - const Skeleton *skeleton; - const Geometry *geometry; - const Geometry *geometry_cmp; - const Material *material; - const GeometryOwner *owner; - bool *additive_ptr; - bool additive; - bool mirror; - union { -#ifdef BIG_ENDIAN_ENABLED - struct { - uint8_t sort_flags; - uint8_t light_type; - uint16_t light; - }; -#else - struct { - uint16_t light; - uint8_t light_type; - uint8_t sort_flags; - }; -#endif - uint32_t sort_key; - }; - }; - - Element *_elements; - Element **elements; - int element_count; - - void clear() { - - element_count = 0; - } - - struct SortZ { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - return A->depth > B->depth; - } - }; - - void sort_z() { - - SortArray<Element *, SortZ> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatGeom { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - // TODO move to a single uint64 (one comparison) - if (A->material->shader_cache == B->material->shader_cache) { - if (A->material == B->material) { - - return A->geometry_cmp < B->geometry_cmp; - } else { - - return (A->material < B->material); - } - } else { - - return A->material->shader_cache < B->material->shader_cache; - } - } - }; - - void sort_mat_geom() { - - SortArray<Element *, SortMatGeom> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatLight { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->geometry_cmp == B->geometry_cmp) { - - if (A->material == B->material) { - - return A->light < B->light; - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry_cmp < B->geometry_cmp); - } - } - }; - - void sort_mat_light() { - - SortArray<Element *, SortMatLight> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatLightType { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->light_type == B->light_type) { - if (A->material->shader_cache == B->material->shader_cache) { - if (A->material == B->material) { - - return (A->geometry_cmp < B->geometry_cmp); - } else { - - return (A->material < B->material); - } - } else { - - return (A->material->shader_cache < B->material->shader_cache); - } - } else { - - return A->light_type < B->light_type; - } - } - }; - - void sort_mat_light_type() { - - SortArray<Element *, SortMatLightType> sorter; - sorter.sort(elements, element_count); - } - - struct SortMatLightTypeFlags { - - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - - if (A->sort_key == B->sort_key) { - if (A->material->shader_cache == B->material->shader_cache) { - if (A->material == B->material) { - - return (A->geometry_cmp < B->geometry_cmp); - } else { - - return (A->material < B->material); - } - } else { - - return (A->material->shader_cache < B->material->shader_cache); - } - } else { - - return A->sort_key < B->sort_key; //one is null and one is not - } - } - }; - - void sort_mat_light_type_flags() { - - SortArray<Element *, SortMatLightTypeFlags> sorter; - sorter.sort(elements, element_count); - } - _FORCE_INLINE_ Element *add_element() { - - if (element_count >= max_elements) - return NULL; - elements[element_count] = &_elements[element_count]; - return elements[element_count++]; - } - - void init() { - - element_count = 0; - elements = memnew_arr(Element *, max_elements); - _elements = memnew_arr(Element, max_elements); - for (int i = 0; i < max_elements; i++) - elements[i] = &_elements[i]; // assign elements - } - - RenderList() { - } - ~RenderList() { - memdelete_arr(elements); - memdelete_arr(_elements); - } - }; - - RenderList opaque_render_list; - RenderList alpha_render_list; - - RID default_material; - - CameraMatrix camera_projection; - Transform camera_transform; - Transform camera_transform_inverse; - float camera_z_near; - float camera_z_far; - Size2 camera_vp_size; - bool camera_ortho; - Set<String> extensions; - bool texscreen_copied; - bool texscreen_used; - - Plane camera_plane; - - void _add_geometry(const Geometry *p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner, int p_material = -1); - void _render_list_forward(RenderList *p_render_list, const Transform &p_view_transform, const Transform &p_view_transform_inverse, const CameraMatrix &p_projection, bool p_reverse_cull = false, bool p_fragment_light = false, bool p_alpha_pass = false); - - //void _setup_light(LightInstance* p_instance, int p_idx); - void _setup_light(uint16_t p_light); - - _FORCE_INLINE_ void _setup_shader_params(const Material *p_material); - bool _setup_material(const Geometry *p_geometry, const Material *p_material, bool p_no_const_light, bool p_opaque_pass); - void _setup_skeleton(const Skeleton *p_skeleton); - - Error _setup_geometry(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton, const float *p_morphs); - void _render(const Geometry *p_geometry, const Material *p_material, const Skeleton *p_skeleton, const GeometryOwner *p_owner, const Transform &p_xform); - - /***********/ - /* SHADOWS */ - /***********/ - - struct ShadowBuffer { - - int size; - GLuint fbo; - GLuint rbo; - GLuint depth; - GLuint rgba; //for older devices -#if 0 - GLuint fbo_blur; - GLuint rbo_blur; - GLuint blur; -#endif - - LightInstance *owner; - bool init(int p_size, bool p_use_depth); - ShadowBuffer() { - size = 0; - depth = 0; - owner = NULL; - } - }; - - Vector<ShadowBuffer> near_shadow_buffers; - ShadowBuffer blur_shadow_buffer; - - Vector<ShadowBuffer> far_shadow_buffers; - - LightInstance *shadow; - int shadow_pass; - - float shadow_near_far_split_size_ratio; - bool _allocate_shadow_buffers(LightInstance *p_instance, Vector<ShadowBuffer> &p_buffers); - void _debug_draw_shadow(GLuint tex, const Rect2 &p_rect); - void _debug_draw_shadows_type(Vector<ShadowBuffer> &p_shadows, Point2 &ofs); - void _debug_shadows(); - void _debug_luminances(); - void _debug_samplers(); - - /***********/ - /* FBOs */ - /***********/ - - struct FrameBuffer { - - GLuint fbo; - GLuint color; - GLuint depth; - - int width, height; - int scale; - bool active; - - int blur_size; - - struct Blur { - - GLuint fbo; - GLuint color; - - Blur() { - fbo = 0; - color = 0; - } - } blur[3]; - - struct Luminance { - - int size; - GLuint fbo; - GLuint color; - - Luminance() { - fbo = 0; - color = 0; - size = 0; - } - }; - - Vector<Luminance> luminance; - - GLuint sample_fbo; - GLuint sample_color; - - FrameBuffer() { - blur_size = 0; - } - - } framebuffer; - - void _update_framebuffer(); - void _process_glow_and_bloom(); - //void _update_blur_buffer(); - - /*********/ - /* FRAME */ - /*********/ - - struct _Rinfo { - - int texture_mem; - int vertex_count; - int object_count; - int mat_change_count; - int surface_count; - int shader_change_count; - int ci_draw_commands; - int draw_calls; - - } _rinfo; - - /*******************/ - /* CANVAS OCCLUDER */ - /*******************/ - - struct CanvasOccluder { - - GLuint vertex_id; // 0 means, unconfigured - GLuint index_id; // 0 means, unconfigured - DVector<Vector2> lines; - int len; - }; - - RID_Owner<CanvasOccluder> canvas_occluder_owner; - - /***********************/ - /* CANVAS LIGHT SHADOW */ - /***********************/ - - struct CanvasLightShadow { - - int size; - int height; - GLuint fbo; - GLuint rbo; - GLuint depth; - GLuint rgba; //for older devices - - GLuint blur; - }; - - RID_Owner<CanvasLightShadow> canvas_light_shadow_owner; - - RID canvas_shadow_blur; - - /* ETC */ - - RenderTarget *current_rt; - bool current_rt_transparent; - bool current_rt_vflip; - ViewportData *current_vd; - - GLuint white_tex; - RID canvas_tex; - float canvas_opacity; - Color canvas_modulate; - bool canvas_use_modulate; - bool uses_texpixel_size; - bool rebind_texpixel_size; - Transform canvas_transform; - ShaderMaterial *canvas_last_material; - bool canvas_texscreen_used; - Vector2 normal_flip; - _FORCE_INLINE_ void _canvas_normal_set_flip(const Vector2 &p_flip); - - _FORCE_INLINE_ Texture *_bind_canvas_texture(const RID &p_texture); - VS::MaterialBlendMode canvas_blend_mode; - - int _setup_geometry_vinfo; - - bool pack_arrays; - bool keep_copies; - bool use_reload_hooks; - bool cull_front; - bool lights_use_shadow; - _FORCE_INLINE_ void _set_cull(bool p_front, bool p_reverse_cull = false); - _FORCE_INLINE_ Color _convert_color(const Color &p_color); - - void _process_glow_bloom(); - void _process_hdr(); - void _draw_tex_bg(); - - bool using_canvas_bg; - Size2 window_size; - VS::ViewportRect viewport; - double last_time; - double time_delta; - uint64_t frame; - uint64_t scene_pass; - bool draw_next_frame; - Environment *current_env; - VS::ScenarioDebugMode current_debug; - RID overdraw_material; - float shader_time_rollback; - - mutable MaterialShaderGLES2 material_shader; - mutable CanvasShaderGLES2 canvas_shader; - BlurShaderGLES2 blur_shader; - CopyShaderGLES2 copy_shader; - mutable CanvasShadowShaderGLES2 canvas_shadow_shader; - - mutable ShaderCompilerGLES2 shader_precompiler; - - void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color *p_colors, const Vector3 *p_uvs, const Plane *p_tangents = NULL, int p_instanced = 1); - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); - _FORCE_INLINE_ void _draw_gui_primitive2(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const Vector2 *p_uvs2); - void _draw_textured_quad(const Rect2 &p_rect, const Rect2 &p_src_region, const Size2 &p_tex_size, bool p_h_flip = false, bool p_v_flip = false, bool p_transpose = false); - void _draw_quad(const Rect2 &p_rect); - void _copy_screen_quad(); - void _copy_to_texscreen(); - - bool _test_depth_shadow_buffer(); - - Vector3 chunk_vertex; - Vector3 chunk_normal; - Plane chunk_tangent; - Color chunk_color; - Vector2 chunk_uv; - Vector2 chunk_uv2; - GLuint tc0_id_cache; - GLuint tc0_idx; - - template <bool use_normalmap> - _FORCE_INLINE_ void _canvas_item_render_commands(CanvasItem *p_item, CanvasItem *current_clip, bool &reclip); - _FORCE_INLINE_ void _canvas_item_setup_shader_params(ShaderMaterial *material, Shader *p_shader); - _FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(ShaderMaterial *material, Shader *p_shader); - -public: - /* TEXTURE API */ - - virtual RID texture_create(); - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); - virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture, uint32_t p_flags); - virtual uint32_t texture_get_flags(RID p_texture) const; - virtual Image::Format texture_get_format(RID p_texture) const; - virtual uint32_t texture_get_width(RID p_texture) const; - virtual uint32_t texture_get_height(RID p_texture) const; - virtual bool texture_has_alpha(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); - virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const; - - virtual void texture_set_path(RID p_texture, const String &p_path); - virtual String texture_get_path(RID p_texture) const; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info); - - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable); - - GLuint _texture_get_name(RID p_tex); - - /* SHADER API */ - - virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_MATERIAL); - - virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode); - virtual VS::ShaderMode shader_get_mode(RID p_shader) const; - - virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0); - virtual String shader_get_fragment_code(RID p_shader) const; - virtual String shader_get_vertex_code(RID p_shader) const; - virtual String shader_get_light_code(RID p_shader) const; - - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); - virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; - - virtual Variant shader_get_default_param(RID p_shader, const StringName &p_name); - - /* COMMON MATERIAL API */ - - virtual RID material_create(); - - virtual void material_set_shader(RID p_shader_material, RID p_shader); - virtual RID material_get_shader(RID p_shader_material) const; - - virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); - virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled); - virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const; - - virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode); - virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const; - - virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; - - virtual void material_set_line_width(RID p_material, float p_line_width); - virtual float material_get_line_width(RID p_material) const; - - /* MESH API */ - - virtual RID mesh_create(); - - virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false); - virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const; - virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat); - - virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount); - virtual int mesh_get_morph_target_count(RID p_mesh) const; - - virtual void mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode); - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - - virtual void mesh_remove_surface(RID p_mesh, int p_index); - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) const; - - virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); - virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - - /* MULTIMESH API */ - - virtual RID multimesh_create(); - - virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); - virtual int multimesh_get_instance_count(RID p_multimesh) const; - - virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); - - virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh) const; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - - virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); - virtual int multimesh_get_visible_instances(RID p_multimesh) const; - - /* IMMEDIATE API */ - - virtual RID immediate_create(); - virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()); - virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); - virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); - virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); - virtual void immediate_color(RID p_immediate, const Color &p_color); - virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv); - virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); - virtual void immediate_end(RID p_immediate); - virtual void immediate_clear(RID p_immediate); - virtual AABB immediate_get_aabb(RID p_immediate) const; - virtual void immediate_set_material(RID p_immediate, RID p_material); - virtual RID immediate_get_material(RID p_immediate) const; - - /* PARTICLES API */ - - virtual RID particles_create(); - - virtual void particles_set_amount(RID p_particles, int p_amount); - virtual int particles_get_amount(RID p_particles) const; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting); - virtual bool particles_is_emitting(RID p_particles) const; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); - virtual AABB particles_get_visibility_aabb(RID p_particles) const; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity); - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; - - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points); - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); - virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value); - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness); - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; - - virtual void particles_set_color_phases(RID p_particles, int p_phases); - virtual int particles_get_color_phases(RID p_particles) const; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; - - virtual void particles_set_attractors(RID p_particles, int p_attractors); - virtual int particles_get_attractors(RID p_particles) const; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; - - virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); - virtual RID particles_get_material(RID p_particles) const; - - virtual AABB particles_get_aabb(RID p_particles) const; - - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable); - virtual bool particles_has_height_from_velocity(RID p_particles) const; - - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); - virtual bool particles_is_using_local_coordinates(RID p_particles) const; - - /* SKELETON API */ - - virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton, int p_bones); - virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type); - virtual VS::LightType light_get_type(RID p_light) const; - - virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color); - virtual Color light_get_color(RID p_light, VS::LightColor p_type) const; - - virtual void light_set_shadow(RID p_light, bool p_enabled); - virtual bool light_has_shadow(RID p_light) const; - - virtual void light_set_volumetric(RID p_light, bool p_enabled); - virtual bool light_is_volumetric(RID p_light) const; - - virtual void light_set_projector(RID p_light, RID p_texture); - virtual RID light_get_projector(RID p_light) const; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); - virtual float light_get_var(RID p_light, VS::LightParam p_var) const; - - virtual void light_set_operator(RID p_light, VS::LightOp p_op); - virtual VS::LightOp light_get_operator(RID p_light) const; - - virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode); - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; - - virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode); - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; - virtual void light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value); - virtual float light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const; - - virtual AABB light_get_aabb(RID p_light) const; - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance, bool p_far = false) const; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const; - virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0); - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index = 0) const; - - virtual void shadow_clear_near(); - virtual bool shadow_allocate_near(RID p_light); - virtual bool shadow_allocate_far(RID p_light); - - /* SHADOW */ - - virtual RID particles_instance_create(RID p_particles); - virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform); - - /* VIEWPORT */ - - virtual RID viewport_data_create(); - - virtual RID render_target_create(); - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); - virtual RID render_target_get_texture(RID p_render_target) const; - virtual bool render_target_renedered_in_frame(RID p_render_target); - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - virtual void begin_frame(); - - virtual void set_viewport(const VS::ViewportRect &p_viewport); - virtual void set_render_target(RID p_render_target, bool p_transparent_bg = false, bool p_vflip = false); - virtual void clear_viewport(const Color &p_color); - virtual void capture_viewport(Image *r_capture); - - virtual void begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug); - - virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass); - - virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint); - - virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName, Variant> ParamOverrideMap; - - virtual void add_mesh(const RID &p_mesh, const InstanceData *p_data); - virtual void add_multimesh(const RID &p_multimesh, const InstanceData *p_data); - virtual void add_immediate(const RID &p_immediate, const InstanceData *p_data); - virtual void add_particles(const RID &p_particle_instance, const InstanceData *p_data); - - virtual void end_scene(); - virtual void end_shadow_map(); - - virtual void end_frame(); - - /* CANVAS API */ - - virtual void begin_canvas_bg(); - - virtual void canvas_begin(); - virtual void canvas_disable_blending(); - - virtual void canvas_set_opacity(float p_opacity); - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode); - virtual void canvas_begin_rect(const Transform2D &p_transform); - virtual void canvas_set_clip(bool p_clip, const Rect2 &p_rect); - virtual void canvas_end_rect(); - virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased); - virtual void canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate); - virtual void canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); - virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width); - virtual void canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor); - virtual void canvas_set_transform(const Transform2D &p_transform); - - virtual void canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light); - virtual void canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow); - - /* CANVAS LIGHT SHADOW */ - - //buffer - virtual RID canvas_light_shadow_buffer_create(int p_width); - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); - - //occluder - virtual RID canvas_light_occluder_create(); - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines); - - /* ENVIRONMENT */ - - virtual RID environment_create(); - - virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); - virtual VS::EnvironmentBG environment_get_background(RID p_env) const; - - virtual void environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value); - virtual Variant environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const; - - virtual void environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled); - virtual bool environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const; - - virtual void environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value); - virtual Variant environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const; - - /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width, int p_height); - virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier); - - /*MISC*/ - - virtual bool is_texture(const RID &p_rid) const; - virtual bool is_material(const RID &p_rid) const; - virtual bool is_mesh(const RID &p_rid) const; - virtual bool is_immediate(const RID &p_rid) const; - virtual bool is_multimesh(const RID &p_rid) const; - virtual bool is_particles(const RID &p_beam) const; - - virtual bool is_light(const RID &p_rid) const; - virtual bool is_light_instance(const RID &p_rid) const; - virtual bool is_particles_instance(const RID &p_rid) const; - virtual bool is_skeleton(const RID &p_rid) const; - virtual bool is_environment(const RID &p_rid) const; - virtual bool is_shader(const RID &p_rid) const; - - virtual bool is_canvas_light_occluder(const RID &p_rid) const; - - virtual void free(const RID &p_rid); - - virtual void init(); - virtual void finish(); - - virtual int get_render_info(VS::RenderInfo p_info); - - void set_base_framebuffer(GLuint p_id, Vector2 p_size = Vector2(0, 0)); - - virtual void flush_frame(); //not necessary in most cases - void set_extensions(const char *p_strings); - - virtual bool needs_to_draw_next_frame() const; - - void set_use_framebuffers(bool p_use); - void reload_vram(); - - virtual bool has_feature(VS::Features p_feature) const; - - virtual void restore_framebuffer(); - - static RasterizerGLES2 *get_singleton(); - - virtual void set_force_16_bits_fbo(bool p_force); - - RasterizerGLES2(bool p_compress_arrays = false, bool p_keep_ram_copy = true, bool p_default_fragment_lighting = true, bool p_use_reload_hooks = false); - virtual ~RasterizerGLES2(); -}; - -#endif -#endif diff --git a/drivers/gles2/rasterizer_instance_gles2.cpp b/drivers/gles2/rasterizer_instance_gles2.cpp deleted file mode 100644 index 90ff837bb6..0000000000 --- a/drivers/gles2/rasterizer_instance_gles2.cpp +++ /dev/null @@ -1,40 +0,0 @@ -/*************************************************************************/ -/* rasterizer_instance_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "rasterizer_instance_gles2.h" -#include "rasterizer_gles2.h" - -#ifdef GLES2_ENABLED - -Rasterizer *instance_RasterizerGLES2() { - - return memnew(RasterizerGLES2); -} - -#endif diff --git a/drivers/gles2/rasterizer_instance_gles2.h b/drivers/gles2/rasterizer_instance_gles2.h deleted file mode 100644 index 3348d6140d..0000000000 --- a/drivers/gles2/rasterizer_instance_gles2.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* rasterizer_instance_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef RASTERIZER_INSTANCE_GLES2_H -#define RASTERIZER_INSTANCE_GLES2_H - -#include "servers/visual/rasterizer.h" - -#ifdef GLES2_ENABLED - -Rasterizer *instance_RasterizerGLES2(); - -#endif - -#endif // RASTERIZER_INSTANCE_gles2_H diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp deleted file mode 100644 index 72d67e31f3..0000000000 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ /dev/null @@ -1,939 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "shader_compiler_gles2.h" -#include "print_string.h" - -#include "stdio.h" - -//#define DEBUG_SHADER_ENABLED - -typedef ShaderLanguage SL; - -struct CodeGLSL2 { - - String code; -}; - -static String _mktab(int p_level) { - - String tb; - for (int i = 0; i < p_level; i++) { - tb += "\t"; - } - - return tb; -} - -static String _typestr(SL::DataType p_type) { - - switch (p_type) { - - case SL::TYPE_VOID: return "void"; - case SL::TYPE_BOOL: return "bool"; - case SL::TYPE_FLOAT: return "float"; - case SL::TYPE_VEC2: return "vec2"; - case SL::TYPE_VEC3: return "vec3"; - case SL::TYPE_VEC4: return "vec4"; - case SL::TYPE_MAT2: return "mat2"; - case SL::TYPE_MAT3: return "mat3"; - case SL::TYPE_MAT4: return "mat4"; - case SL::TYPE_TEXTURE: return "sampler2D"; - case SL::TYPE_CUBEMAP: return "samplerCube"; - } - - return ""; -} - -static String _mknum(float p_num) { - return String::num_real(p_num); -} - -static String _opstr(SL::Operator p_op) { - - switch (p_op) { - case SL::OP_ASSIGN: return "="; - case SL::OP_ADD: return "+"; - case SL::OP_SUB: return "-"; - case SL::OP_MUL: return "*"; - case SL::OP_DIV: return "/"; - case SL::OP_ASSIGN_ADD: return "+="; - case SL::OP_ASSIGN_SUB: return "-="; - case SL::OP_ASSIGN_MUL: return "*="; - case SL::OP_ASSIGN_DIV: return "/="; - case SL::OP_NEG: return "-"; - case SL::OP_NOT: return "!"; - case SL::OP_CMP_EQ: return "=="; - case SL::OP_CMP_NEQ: return "!="; - case SL::OP_CMP_LEQ: return "<="; - case SL::OP_CMP_GEQ: return ">="; - case SL::OP_CMP_LESS: return "<"; - case SL::OP_CMP_GREATER: return ">"; - case SL::OP_CMP_OR: return "||"; - case SL::OP_CMP_AND: return "&&"; - default: return ""; - } - - return ""; -} - -//#ifdef DEBUG_SHADER_ENABLED -#if 1 -#define ENDL "\n" -#else -#define ENDL "" -#endif - -String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node, int p_level, bool p_assign_left) { - - String code; - - switch (p_node->type) { - - case SL::Node::TYPE_PROGRAM: { - - SL::ProgramNode *pnode = (SL::ProgramNode *)p_node; - - code += dump_node_code(pnode->body, p_level); - } break; - case SL::Node::TYPE_FUNCTION: { - - } break; - case SL::Node::TYPE_BLOCK: { - SL::BlockNode *bnode = (SL::BlockNode *)p_node; - - //variables - code += "{" ENDL; - for (Map<StringName, SL::DataType>::Element *E = bnode->variables.front(); E; E = E->next()) { - - code += _mktab(p_level) + _typestr(E->value()) + " " + replace_string(E->key()) + ";" ENDL; - } - - for (int i = 0; i < bnode->statements.size(); i++) { - - code += _mktab(p_level) + dump_node_code(bnode->statements[i], p_level) + ";" ENDL; - } - - code += "}" ENDL; - - } break; - case SL::Node::TYPE_VARIABLE: { - SL::VariableNode *vnode = (SL::VariableNode *)p_node; - - if (type == ShaderLanguage::SHADER_MATERIAL_VERTEX) { - - if (vnode->name == vname_vertex && p_assign_left) { - vertex_code_writes_vertex = true; - } - if (vnode->name == vname_position && p_assign_left) { - vertex_code_writes_position = true; - } - if (vnode->name == vname_color_interp) { - flags->use_color_interp = true; - } - if (vnode->name == vname_uv_interp) { - flags->use_uv_interp = true; - } - if (vnode->name == vname_uv2_interp) { - flags->use_uv2_interp = true; - } - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) { - flags->use_tangent_interp = true; - } - } - - if (type == ShaderLanguage::SHADER_MATERIAL_FRAGMENT) { - - if (vnode->name == vname_discard) { - uses_discard = true; - } - if (vnode->name == vname_normalmap) { - uses_normalmap = true; - } - if (vnode->name == vname_screen_uv) { - uses_screen_uv = true; - } - if (vnode->name == vname_diffuse_alpha && p_assign_left) { - uses_alpha = true; - } - if (vnode->name == vname_color_interp) { - flags->use_color_interp = true; - } - if (vnode->name == vname_uv_interp) { - flags->use_uv_interp = true; - } - if (vnode->name == vname_uv2_interp) { - flags->use_uv2_interp = true; - } - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_tangent_interp || vnode->name == vname_binormal_interp) { - flags->use_tangent_interp = true; - } - } - if (type == ShaderLanguage::SHADER_MATERIAL_LIGHT) { - - if (vnode->name == vname_light) { - uses_light = true; - } - - if (vnode->name == vname_shadow) { - uses_shadow_color = true; - } - } - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) { - - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - if (vnode->name == vname_world_vec) { - uses_worldvec = true; - } - } - - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { - - if (vnode->name == vname_texpixel_size) { - uses_texpixel_size = true; - } - if (vnode->name == vname_normal) { - uses_normal = true; - } - if (vnode->name == vname_normalmap || vnode->name == vname_normalmap_depth) { - uses_normalmap = true; - uses_normal = true; - } - - if (vnode->name == vname_screen_uv) { - uses_screen_uv = true; - } - - if (vnode->name == vname_var1_interp) { - flags->use_var1_interp = true; - } - if (vnode->name == vname_var2_interp) { - flags->use_var2_interp = true; - } - } - - if (type == ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) { - - if (vnode->name == vname_light) { - uses_light = true; - } - - if (vnode->name == vname_normal) { - uses_normal = true; - } - - if (vnode->name == vname_shadow) { - uses_shadow_color = true; - } - } - - if (vnode->name == vname_time) { - uses_time = true; - } - code = replace_string(vnode->name); - - } break; - case SL::Node::TYPE_CONSTANT: { - SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; - switch (cnode->datatype) { - - case SL::TYPE_BOOL: code = cnode->value.operator bool() ? "true" : "false"; break; - case SL::TYPE_FLOAT: - code = _mknum(cnode->value); - break; //force zeros, so GLSL doesn't confuse with integer. - case SL::TYPE_VEC2: { - Vector2 v = cnode->value; - code = "vec2(" + _mknum(v.x) + ", " + _mknum(v.y) + ")"; - } break; - case SL::TYPE_VEC3: { - Vector3 v = cnode->value; - code = "vec3(" + _mknum(v.x) + ", " + _mknum(v.y) + ", " + _mknum(v.z) + ")"; - } break; - case SL::TYPE_VEC4: { - Plane v = cnode->value; - code = "vec4(" + _mknum(v.normal.x) + ", " + _mknum(v.normal.y) + ", " + _mknum(v.normal.z) + ", " + _mknum(v.d) + ")"; - } break; - case SL::TYPE_MAT2: { - Transform2D x = cnode->value; - code = "mat2( vec2(" + _mknum(x[0][0]) + ", " + _mknum(x[0][1]) + "), vec2(" + _mknum(x[1][0]) + ", " + _mknum(x[1][1]) + "))"; - } break; - case SL::TYPE_MAT3: { - Basis x = cnode->value; - code = "mat3( vec3(" + _mknum(x.get_axis(0).x) + ", " + _mknum(x.get_axis(0).y) + ", " + _mknum(x.get_axis(0).z) + "), vec3(" + _mknum(x.get_axis(1).x) + ", " + _mknum(x.get_axis(1).y) + ", " + _mknum(x.get_axis(1).z) + "), vec3(" + _mknum(x.get_axis(2).x) + ", " + _mknum(x.get_axis(2).y) + ", " + _mknum(x.get_axis(2).z) + "))"; - } break; - case SL::TYPE_MAT4: { - Transform x = cnode->value; - code = "mat4( vec4(" + _mknum(x.basis.get_axis(0).x) + ", " + _mknum(x.basis.get_axis(0).y) + ", " + _mknum(x.basis.get_axis(0).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(1).x) + ", " + _mknum(x.basis.get_axis(1).y) + ", " + _mknum(x.basis.get_axis(1).z) + ",0.0), vec4(" + _mknum(x.basis.get_axis(2).x) + ", " + _mknum(x.basis.get_axis(2).y) + ", " + _mknum(x.basis.get_axis(2).z) + ",0.0), vec4(" + _mknum(x.origin.x) + ", " + _mknum(x.origin.y) + ", " + _mknum(x.origin.z) + ",1.0))"; - } break; - default: code = "<error: " + Variant::get_type_name(cnode->value.get_type()) + " (" + itos(cnode->datatype) + ">"; - } - - } break; - case SL::Node::TYPE_OPERATOR: { - SL::OperatorNode *onode = (SL::OperatorNode *)p_node; - - switch (onode->op) { - - case SL::OP_ASSIGN_MUL: { - - if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=(vec4(" + mul_l + ",1.0)*(" + mul_r + ")).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",1.0)).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=(vec4(" + mul_l + ",0.0,1.0)*(" + mul_r + ")).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec4(" + mul_r + ",0.0,1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) { - String mul_l = dump_node_code(onode->arguments[0], p_level, true); - String mul_r = dump_node_code(onode->arguments[1], p_level); - code = mul_l + "=((" + mul_l + ")*vec3(" + mul_r + ",1.0)).xy"; - break; - } - }; - case SL::OP_ASSIGN: - case SL::OP_ASSIGN_ADD: - case SL::OP_ASSIGN_SUB: - case SL::OP_ASSIGN_DIV: - code = "(" + dump_node_code(onode->arguments[0], p_level, true) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - - case SL::OP_MUL: - - if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC3) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC3 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xyz"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT4 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec4(" + dump_node_code(onode->arguments[1], p_level) + ",0.0,1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT4) { - - code = "(vec4(" + dump_node_code(onode->arguments[0], p_level) + ",0.0,1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_MAT3 && onode->arguments[1]->get_datatype() == SL::TYPE_VEC2) { - - code = "(" + dump_node_code(onode->arguments[0], p_level) + "*vec3(" + dump_node_code(onode->arguments[1], p_level) + ",1.0)).xy"; - break; - } else if (onode->arguments[0]->get_datatype() == SL::TYPE_VEC2 && onode->arguments[1]->get_datatype() == SL::TYPE_MAT3) { - - code = "(vec3(" + dump_node_code(onode->arguments[0], p_level) + ",1.0)*" + dump_node_code(onode->arguments[1], p_level) + ").xy"; - break; - } - - case SL::OP_ADD: - case SL::OP_SUB: - case SL::OP_DIV: - case SL::OP_CMP_EQ: - case SL::OP_CMP_NEQ: - case SL::OP_CMP_LEQ: - case SL::OP_CMP_GEQ: - case SL::OP_CMP_LESS: - case SL::OP_CMP_GREATER: - case SL::OP_CMP_OR: - case SL::OP_CMP_AND: - //handle binary - code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")"; - break; - case SL::OP_NEG: - case SL::OP_NOT: - //handle unary - code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level); - break; - case SL::OP_CONSTRUCT: - case SL::OP_CALL: { - String callfunc = dump_node_code(onode->arguments[0], p_level); - - code = callfunc + "("; - /*if (callfunc=="mat4") { - //fix constructor for mat4 - for(int i=1;i<onode->arguments.size();i++) { - if (i>1) - code+=", "; - //transform - code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)"); - - } - } else*/ if (callfunc == "tex") { - - code = "texture2D( " + dump_node_code(onode->arguments[1], p_level) + "," + dump_node_code(onode->arguments[2], p_level) + ")"; - break; - } else if (callfunc == "texcube") { - - code = "(textureCube( " + dump_node_code(onode->arguments[1], p_level) + ",(" + dump_node_code(onode->arguments[2], p_level) + ")).xyz"; - break; - } else if (callfunc == "texscreen") { - //create the call to sample the screen, and clamp it - uses_texscreen = true; - code = "(texture2D( texscreen_tex, clamp((" + dump_node_code(onode->arguments[1], p_level) + ").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb"; - //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; - break; - } else if (callfunc == "texpos") { - //create the call to sample the screen, and clamp it - uses_texpos = true; - code = "get_texpos(" + dump_node_code(onode->arguments[1], p_level) + ""; - //code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; - //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; - break; - } else if (custom_h && callfunc == "cosh_custom") { - - if (!cosh_used) { - global_code = - "float cosh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float cosH = (tmp + 1.0 / tmp) / 2.0;\n" - " return cosH;\n" - "}\n" + - global_code; - cosh_used = true; - } - code = "cosh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - } else if (custom_h && callfunc == "sinh_custom") { - - if (!sinh_used) { - global_code = - "float sinh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float sinH = (tmp - 1.0 / tmp) / 2.0;\n" - " return sinH;\n" - "}\n" + - global_code; - sinh_used = true; - } - code = "sinh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - } else if (custom_h && callfunc == "tanh_custom") { - - if (!tanh_used) { - global_code = - "float tanh_custom(float val)\n" - "{\n" - " float tmp = exp(val);\n" - " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n" - " return tanH;\n" - "}\n" + - global_code; - tanh_used = true; - } - code = "tanh_custom(" + dump_node_code(onode->arguments[1], p_level) + ""; - - } else { - - for (int i = 1; i < onode->arguments.size(); i++) { - if (i > 1) - code += ", "; - //transform - code += dump_node_code(onode->arguments[i], p_level); - } - } - code += ")"; - break; - } break; - default: {} - } - - } break; - case SL::Node::TYPE_CONTROL_FLOW: { - SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; - if (cfnode->flow_op == SL::FLOW_OP_IF) { - - code += "if (" + dump_node_code(cfnode->statements[0], p_level) + ") {" ENDL; - code += dump_node_code(cfnode->statements[1], p_level + 1); - if (cfnode->statements.size() == 3) { - - code += "} else {" ENDL; - code += dump_node_code(cfnode->statements[2], p_level + 1); - } - - code += "}" ENDL; - - } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - - if (cfnode->statements.size()) { - code = "return " + dump_node_code(cfnode->statements[0], p_level); - } else { - code = "return"; - } - } - - } break; - case SL::Node::TYPE_MEMBER: { - SL::MemberNode *mnode = (SL::MemberNode *)p_node; - String m; - if (mnode->basetype == SL::TYPE_MAT4) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - else if (mnode->name == "z") - m = "[2]"; - else if (mnode->name == "w") - m = "[3]"; - } else if (mnode->basetype == SL::TYPE_MAT2) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - - } else if (mnode->basetype == SL::TYPE_MAT3) { - if (mnode->name == "x") - m = "[0]"; - else if (mnode->name == "y") - m = "[1]"; - else if (mnode->name == "z") - m = "[2]"; - - } else { - m = "." + mnode->name; - } - code = dump_node_code(mnode->owner, p_level) + m; - - } break; - } - - return code; -} - -Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) { - - // feed the local replace table and global code - global_code = ""; - - // uniforms first! - - int ubase = 0; - if (uniforms) - ubase = uniforms->size(); - for (Map<StringName, SL::Uniform>::Element *E = p_program->uniforms.front(); E; E = E->next()) { - - String uline = "uniform " + _typestr(E->get().type) + " _" + E->key().operator String() + ";" ENDL; - - global_code += uline; - if (uniforms) { - /* - if (uniforms->has(E->key())) { - //repeated uniform, error - ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key())); - ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS); - } - */ - SL::Uniform u = E->get(); - u.order += ubase; - uniforms->insert(E->key(), u); - } - } - - for (int i = 0; i < p_program->functions.size(); i++) { - - SL::FunctionNode *fnode = p_program->functions[i].function; - - StringName funcname = fnode->name; - String newfuncname = replace_string(funcname); - - String header; - header = _typestr(fnode->return_type) + " " + newfuncname + "("; - for (int i = 0; i < fnode->arguments.size(); i++) { - - if (i > 0) - header += ", "; - header += _typestr(fnode->arguments[i].type) + " " + replace_string(fnode->arguments[i].name); - } - - header += ") {" ENDL; - String fcode = header; - fcode += dump_node_code(fnode->body, 1); - fcode += "}" ENDL; - global_code += fcode; - } - - /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) { - - StringName varname=E->key(); - String newvarname=replace_string(varname); - global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL; - }*/ - - code = dump_node_code(p_program, 0); - -#ifdef DEBUG_SHADER_ENABLED - - print_line("GLOBAL CODE:\n\n"); - print_line(global_code); - global_code = global_code.replace("\n", ""); - print_line("CODE:\n\n"); - print_line(code); - code = code.replace("\n", ""); -#endif - - return OK; -} - -Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str, SL::ProgramNode *p_program) { - - ShaderCompilerGLES2 *compiler = (ShaderCompilerGLES2 *)p_str; - return compiler->compile_node(p_program); -} - -String ShaderCompilerGLES2::replace_string(const StringName &p_string) { - - Map<StringName, StringName>::Element *E = NULL; - E = replace_table.find(p_string); - if (E) - return E->get(); - - E = mode_replace_table[type].find(p_string); - if (E) - return E->get(); - - return "_" + p_string.operator String(); -} - -Error ShaderCompilerGLES2::compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms) { - - uses_texscreen = false; - uses_texpos = false; - uses_alpha = false; - uses_discard = false; - uses_screen_uv = false; - uses_light = false; - uses_time = false; - uses_normalmap = false; - uses_normal = false; - uses_texpixel_size = false; - uses_worldvec = false; - vertex_code_writes_vertex = false; - vertex_code_writes_position = false; - uses_shadow_color = false; - uniforms = r_uniforms; - flags = &r_flags; - r_flags.use_color_interp = false; - r_flags.use_uv_interp = false; - r_flags.use_uv2_interp = false; - r_flags.use_tangent_interp = false; - r_flags.use_var1_interp = false; - r_flags.use_var2_interp = false; - r_flags.uses_normalmap = false; - r_flags.uses_normal = false; - sinh_used = false; - tanh_used = false; - cosh_used = false; - - String error; - int errline, errcol; - - type = p_type; - Error err = SL::compile(p_code, p_type, create_glsl_120_code, this, &error, &errline, &errcol); - - if (err) { - print_line("***Error precompiling shader: " + error); - print_line("error " + itos(errline) + ":" + itos(errcol)); - return err; - } - - r_flags.uses_alpha = uses_alpha; - r_flags.uses_texscreen = uses_texscreen; - r_flags.uses_texpos = uses_texpos; - r_flags.vertex_code_writes_vertex = vertex_code_writes_vertex; - r_flags.vertex_code_writes_position = vertex_code_writes_position; - r_flags.uses_discard = uses_discard; - r_flags.uses_screen_uv = uses_screen_uv; - r_flags.uses_light = uses_light; - r_flags.uses_time = uses_time; - r_flags.uses_normalmap = uses_normalmap; - r_flags.uses_normal = uses_normal; - r_flags.uses_texpixel_size = uses_texpixel_size; - r_flags.uses_worldvec = uses_worldvec; - r_flags.uses_shadow_color = uses_shadow_color; - r_code_line = code; - r_globals_line = global_code; - return OK; -} - -ShaderCompilerGLES2::ShaderCompilerGLES2() { - -#ifdef GLEW_ENABLED - //use custom functions because they are not supported in GLSL120 - custom_h = true; -#else - custom_h = false; -#endif - - replace_table["bool"] = "bool"; - replace_table["float"] = "float"; - replace_table["vec2"] = "vec2"; - replace_table["vec3"] = "vec3"; - replace_table["vec4"] = "vec4"; - replace_table["mat2"] = "mat2"; - replace_table["mat3"] = "mat3"; - replace_table["mat4"] = "mat4"; - replace_table["texture"] = "sampler2D"; - replace_table["cubemap"] = "samplerCube"; - - replace_table["sin"] = "sin"; - replace_table["cos"] = "cos"; - replace_table["tan"] = "tan"; - replace_table["asin"] = "asin"; - replace_table["acos"] = "acos"; - replace_table["atan"] = "atan"; - replace_table["atan2"] = "atan"; - - if (custom_h) { - replace_table["sinh"] = "sinh_custom"; - replace_table["cosh"] = "cosh_custom"; - replace_table["tanh"] = "tanh_custom"; - } else { - replace_table["sinh"] = "sinh"; - replace_table["cosh"] = "cosh"; - replace_table["tanh"] = "tanh"; - } - - replace_table["pow"] = "pow"; - replace_table["exp"] = "exp"; - replace_table["log"] = "log"; - replace_table["sqrt"] = "sqrt"; - replace_table["abs"] = "abs"; - replace_table["sign"] = "sign"; - replace_table["floor"] = "floor"; - replace_table["trunc"] = "trunc"; -#ifdef GLEW_ENABLED - replace_table["round"] = "roundfix"; -#else - replace_table["round"] = "round"; -#endif - replace_table["ceil"] = "ceil"; - replace_table["fract"] = "fract"; - replace_table["mod"] = "mod"; - replace_table["min"] = "min"; - replace_table["max"] = "max"; - replace_table["clamp"] = "clamp"; - replace_table["mix"] = "mix"; - replace_table["step"] = "step"; - replace_table["smoothstep"] = "smoothstep"; - replace_table["length"] = "length"; - replace_table["distance"] = "distance"; - replace_table["dot"] = "dot"; - replace_table["cross"] = "cross"; - replace_table["normalize"] = "normalize"; - replace_table["reflect"] = "reflect"; - replace_table["refract"] = "refract"; - replace_table["tex"] = "tex"; - replace_table["texa"] = "texa"; - replace_table["tex2"] = "tex2"; - replace_table["texcube"] = "textureCube"; - replace_table["texscreen"] = "texscreen"; - replace_table["texpos"] = "texpos"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"] = "tangent_in"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"] = "binormalf"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"] = "vertex_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"] = "normal_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"] = "tangent_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"] = "binormal_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"] = "uv_interp.xy"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"] = "uv_interp.zw"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"] = "color_interp"; - //@TODO convert to glsl stuff - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"] = "vertex_specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"] = "world_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"] = "camera_inverse_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"] = "projection_transform"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"] = "modelview"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"] = "gl_PointSize"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"] = "var2_interp"; - - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"] = "instance_id"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"] = "vertex"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"] = "tangent"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"] = "binormal"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"] = "normalmap"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"] = "normaldepth"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"] = "uv"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"] = "uv2"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"] = "diffuse.rgb"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"] = "diffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"] = "specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"] = "emission"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"] = "shade_param"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"] = "specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"] = "glow"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"] = "discard_"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"] = "camera_inverse_transform"; - - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"] = "time"; - - ////////////// - - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"] = "normal"; - //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"] = "light_dir"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"] = "light_diffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"] = "light_specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"] = "eye_vec"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"] = "mdiffuse"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"] = "specular"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"] = "specular_exp"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"] = "shade_param"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"] = "light"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"] = "time"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"] = "shadow_color"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"] = "src_vtx"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"] = "outvec.xy"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"] = "outvec.xy"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"] = "color_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"] = "gl_PointSize"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"] = "modelview_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"] = "projection_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"] = "extra_matrix"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"] = "normal_map"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"] = "normal_depth"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"] = "color_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"] = "texture"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"] = "time"; - - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"] = "gl_Position"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"] = "normal"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"] = "uv_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"] = "color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"] = "texture"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"] = "texpixel_size"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"] = "var1_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"] = "var2_interp"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"] = "light_vec"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"] = "light_height"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"] = "light"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_SHADOW"] = "light_shadow_color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"] = "light_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"] = "light_out"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"] = "shadow_color"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"] = "screen_uv"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"] = "gl_PointCoord"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"] = "time"; - - //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS"; - //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; - - out_vertex_name = "VERTEX"; - - vname_discard = "DISCARD"; - vname_screen_uv = "SCREEN_UV"; - vname_diffuse_alpha = "DIFFUSE_ALPHA"; - vname_color_interp = "COLOR"; - vname_uv_interp = "UV"; - vname_uv2_interp = "UV2"; - vname_tangent_interp = "TANGENT"; - vname_binormal_interp = "BINORMAL"; - vname_var1_interp = "VAR1"; - vname_var2_interp = "VAR2"; - vname_vertex = "VERTEX"; - vname_position = "POSITION"; - vname_light = "LIGHT"; - vname_time = "TIME"; - vname_normalmap = "NORMALMAP"; - vname_normalmap_depth = "NORMALMAP_DEPTH"; - vname_normal = "NORMAL"; - vname_texpixel_size = "TEXTURE_PIXEL_SIZE"; - vname_world_vec = "WORLD_VERTEX"; - vname_shadow = "SHADOW"; -} diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h deleted file mode 100644 index eb1854fa66..0000000000 --- a/drivers/gles2/shader_compiler_gles2.h +++ /dev/null @@ -1,134 +0,0 @@ -/*************************************************************************/ -/* shader_compiler_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SHADER_COMPILER_GLES2_H -#define SHADER_COMPILER_GLES2_H - -#include "servers/visual/shader_language.h" -class ShaderCompilerGLES2 { - - class Uniform; - -public: - struct Flags; - -private: - ShaderLanguage::ProgramNode *program_node; - String dump_node_code(ShaderLanguage::Node *p_node, int p_level, bool p_assign_left = false); - Error compile_node(ShaderLanguage::ProgramNode *p_program); - static Error create_glsl_120_code(void *p_str, ShaderLanguage::ProgramNode *p_program); - - bool uses_light; - bool uses_texscreen; - bool uses_texpos; - bool uses_alpha; - bool uses_discard; - bool uses_time; - bool uses_screen_uv; - bool uses_normalmap; - bool uses_normal; - bool uses_texpixel_size; - bool uses_worldvec; - bool vertex_code_writes_vertex; - bool vertex_code_writes_position; - bool uses_shadow_color; - - bool sinh_used; - bool tanh_used; - bool cosh_used; - - bool custom_h; - - Flags *flags; - - StringName vname_discard; - StringName vname_screen_uv; - StringName vname_diffuse_alpha; - StringName vname_color_interp; - StringName vname_uv_interp; - StringName vname_uv2_interp; - StringName vname_tangent_interp; - StringName vname_binormal_interp; - StringName vname_var1_interp; - StringName vname_var2_interp; - StringName vname_vertex; - StringName vname_position; - StringName vname_light; - StringName vname_time; - StringName vname_normalmap; - StringName vname_normalmap_depth; - StringName vname_normal; - StringName vname_texpixel_size; - StringName vname_world_vec; - StringName vname_shadow; - - Map<StringName, ShaderLanguage::Uniform> *uniforms; - - StringName out_vertex_name; - - String global_code; - String code; - ShaderLanguage::ShaderType type; - - String replace_string(const StringName &p_string); - - Map<StringName, StringName> mode_replace_table[9]; - Map<StringName, StringName> replace_table; - -public: - struct Flags { - - bool uses_alpha; - bool uses_texscreen; - bool uses_texpos; - bool uses_normalmap; - bool vertex_code_writes_vertex; - bool vertex_code_writes_position; - bool uses_discard; - bool uses_screen_uv; - bool use_color_interp; - bool use_uv_interp; - bool use_uv2_interp; - bool use_tangent_interp; - bool use_var1_interp; - bool use_var2_interp; - bool uses_light; - bool uses_time; - bool uses_normal; - bool uses_texpixel_size; - bool uses_worldvec; - bool uses_shadow_color; - }; - - Error compile(const String &p_code, ShaderLanguage::ShaderType p_type, String &r_code_line, String &r_globals_line, Flags &r_flags, Map<StringName, ShaderLanguage::Uniform> *r_uniforms = NULL); - - ShaderCompilerGLES2(); -}; - -#endif // SHADER_COMPILERL_GL_H diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp deleted file mode 100644 index 85ab587bd5..0000000000 --- a/drivers/gles2/shader_gles2.cpp +++ /dev/null @@ -1,736 +0,0 @@ -/*************************************************************************/ -/* shader_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "shader_gles2.h" - -#ifdef GLES2_ENABLED -#include "print_string.h" - -//#define DEBUG_OPENGL - -#ifdef DEBUG_OPENGL - -#define DEBUG_TEST_ERROR(m_section) \ - { \ - uint32_t err = glGetError(); \ - if (err) { \ - print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \ - } \ - } -#else - -#define DEBUG_TEST_ERROR(m_section) - -#endif - -ShaderGLES2 *ShaderGLES2::active = NULL; - -//#define DEBUG_SHADER - -#ifdef DEBUG_SHADER - -#define DEBUG_PRINT(m_text) print_line(m_text); - -#else - -#define DEBUG_PRINT(m_text) - -#endif - -void ShaderGLES2::bind_uniforms() { - - if (!uniforms_dirty) { - return; - }; - - // upload default uniforms - const Map<uint32_t, Variant>::Element *E = uniform_defaults.front(); - - while (E) { - int idx = E->key(); - int location = version->uniform_location[idx]; - - if (location < 0) { - E = E->next(); - continue; - } - - const Variant &v = E->value(); - _set_uniform_variant(location, v); - //print_line("uniform "+itos(location)+" value "+v+ " type "+Variant::get_type_name(v.get_type())); - E = E->next(); - }; - - const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front(); - while (C) { - - int location = version->uniform_location[C->key()]; - if (location < 0) { - C = C->next(); - continue; - } - - glUniformMatrix4fv(location, 1, false, &(C->get().matrix[0][0])); - C = C->next(); - }; - - uniforms_dirty = false; -}; - -GLint ShaderGLES2::get_uniform_location(int p_index) const { - - ERR_FAIL_COND_V(!version, -1); - - return version->uniform_location[p_index]; -}; - -bool ShaderGLES2::bind() { - - if (active != this || !version || new_conditional_version.key != conditional_version.key) { - conditional_version = new_conditional_version; - version = get_current_version(); - } else { - - return false; - } - - ERR_FAIL_COND_V(!version, false); - - glUseProgram(version->id); - - DEBUG_TEST_ERROR("Use Program"); - - active = this; - uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i<texunit_pair_count;i++) { - - glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index); - DEBUG_TEST_ERROR("Uniform 1 i"); - } - -*/ - return true; -} - -void ShaderGLES2::unbind() { - - version = NULL; - glUseProgram(0); - uniforms_dirty = true; - active = NULL; -} - -static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) { - - int last_find_pos = -1; - // NVIDIA - String error = p_error; - while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) { - - int end_pos = last_find_pos + 1; - - while (true) { - - if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { - - end_pos++; - continue; - } else if (p_error[end_pos] == ')') { - break; - } else { - - end_pos = -1; - break; - } - } - - if (end_pos == -1) - continue; - - String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); - String begin = error.substr(0, last_find_pos + 1); - String end = error.substr(end_pos, error.length()); - int num = numstr.to_int() + p_code_start - p_offset; - error = begin + itos(num) + end; - } - - // ATI - last_find_pos = -1; - while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) { - - last_find_pos += 6; - int end_pos = last_find_pos + 1; - - while (true) { - - if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { - - end_pos++; - continue; - } else if (p_error[end_pos] == ':') { - break; - } else { - - end_pos = -1; - break; - } - } - continue; - if (end_pos == -1) - continue; - - String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); - print_line("numstr: " + numstr); - String begin = error.substr(0, last_find_pos + 1); - String end = error.substr(end_pos, error.length()); - int num = numstr.to_int() + p_code_start - p_offset; - error = begin + itos(num) + end; - } - return error; -} - -ShaderGLES2::Version *ShaderGLES2::get_current_version() { - - Version *_v = version_map.getptr(conditional_version); - - if (_v) { - - if (conditional_version.code_version != 0) { - CustomCode *cc = custom_code_map.getptr(conditional_version.code_version); - ERR_FAIL_COND_V(!cc, _v); - if (cc->version == _v->code_version) - return _v; - } else { - return _v; - } - } - - if (!_v) - version_map[conditional_version] = Version(); - - Version &v = version_map[conditional_version]; - - if (!_v) { - - v.uniform_location = memnew_arr(GLint, uniform_count); - - } else { - if (v.ok) { - //bye bye shaders - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - v.id = 0; - } - } - - v.ok = false; - /* SETUP CONDITIONALS */ - - Vector<const char *> strings; -#ifdef GLEW_ENABLED - strings.push_back("#version 120\n"); //ATI requieres this before anything -#endif - int define_line_ofs = 1; - - for (int j = 0; j < conditional_count; j++) { - - bool enable = ((1 << j) & conditional_version.version); - strings.push_back(enable ? conditional_defines[j] : ""); - if (enable) - define_line_ofs++; - - if (enable) { - DEBUG_PRINT(conditional_defines[j]); - } - } - - //keep them around during the function - CharString code_string; - CharString code_string2; - CharString code_globals; - - //print_line("code version? "+itos(conditional_version.code_version)); - - CustomCode *cc = NULL; - - if (conditional_version.code_version > 0) { - //do custom code related stuff - - ERR_FAIL_COND_V(!custom_code_map.has(conditional_version.code_version), NULL); - cc = &custom_code_map[conditional_version.code_version]; - v.code_version = cc->version; - define_line_ofs += 2; - } - - /* CREATE PROGRAM */ - - v.id = glCreateProgram(); - - ERR_FAIL_COND_V(v.id == 0, NULL); - - /* VERTEX SHADER */ - - if (cc) { - for (int i = 0; i < cc->custom_defines.size(); i++) { - - strings.push_back(cc->custom_defines[i]); - DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i])); - } - } - - int strings_base_size = strings.size(); -#if 0 - if (cc) { - - String _code_string = "#define VERTEX_SHADER_CODE "+cc->vertex+"\n"; - String _code_globals = "#define VERTEX_SHADER_GLOBALS "+cc->vertex_globals+"\n"; - - code_string=_code_string.ascii(); - code_globals=_code_globals.ascii(); - DEBUG_PRINT( code_globals.get_data() ); - DEBUG_PRINT( code_string.get_data() ); - strings.push_back(code_globals); - strings.push_back(code_string); - } -#endif - - strings.push_back(vertex_code0.get_data()); - if (cc) { - code_globals = cc->vertex_globals.ascii(); - strings.push_back(code_globals.get_data()); - } - strings.push_back(vertex_code1.get_data()); - - if (cc) { - code_string = cc->vertex.ascii(); - strings.push_back(code_string.get_data()); - } - - strings.push_back(vertex_code2.get_data()); -#ifdef DEBUG_SHADER - - DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data())); - for (int i = 0; i < strings.size(); i++) { - - //print_line("vert strings "+itos(i)+":"+String(strings[i])); - } -#endif - - v.vert_id = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(v.vert_id, strings.size(), &strings[0], NULL); - glCompileShader(v.vert_id); - - GLint status; - - glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - // error compiling - GLsizei iloglen; - glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_PRINT("NO LOG, WTF"); - } else { - - if (iloglen == 0) { - - iloglen = 4096; //buggy driver (Adreno 220+....) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = 0; - glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Vertex Program Compilation Failed:\n"; - - err_string += ilogmem; - err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs); - ERR_PRINT(err_string.ascii().get_data()); - Memory::free_static(ilogmem); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - } - - ERR_FAIL_V(NULL); - } - - /* FRAGMENT SHADER */ - - strings.resize(strings_base_size); -#if 0 - if (cc) { - - String _code_string = "#define FRAGMENT_SHADER_CODE "+cc->fragment+"\n"; - String _code_globals = "#define FRAGMENT_SHADER_GLOBALS "+cc->fragment_globals+"\n"; - - code_string=_code_string.ascii(); - code_globals=_code_globals.ascii(); - DEBUG_PRINT( code_globals.get_data() ); - DEBUG_PRINT( code_string.get_data() ); - strings.push_back(code_globals); - strings.push_back(code_string); - } -#endif - - strings.push_back(fragment_code0.get_data()); - if (cc) { - code_globals = cc->fragment_globals.ascii(); - strings.push_back(code_globals.get_data()); - } - strings.push_back(fragment_code1.get_data()); - - if (cc) { - code_string = cc->fragment.ascii(); - strings.push_back(code_string.get_data()); - } - - strings.push_back(fragment_code2.get_data()); - - if (cc) { - code_string2 = cc->light.ascii(); - strings.push_back(code_string2.get_data()); - } - - strings.push_back(fragment_code3.get_data()); - -#ifdef DEBUG_SHADER - DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data())); - for (int i = 0; i < strings.size(); i++) { - - //print_line("frag strings "+itos(i)+":"+String(strings[i])); - } -#endif - - v.frag_id = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(v.frag_id, strings.size(), &strings[0], NULL); - glCompileShader(v.frag_id); - - glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - // error compiling - GLsizei iloglen; - glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - ERR_PRINT("NO LOG, WTF"); - } else { - - if (iloglen == 0) { - - iloglen = 4096; //buggy driver (Adreno 220+....) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = 0; - glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Fragment Program Compilation Failed:\n"; - - err_string += ilogmem; - err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); - ERR_PRINT(err_string.ascii().get_data()); - Memory::free_static(ilogmem); - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - } - - ERR_FAIL_V(NULL); - } - - glAttachShader(v.id, v.frag_id); - glAttachShader(v.id, v.vert_id); - - // bind attributes before linking - for (int i = 0; i < attribute_pair_count; i++) { - - glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name); - } - - glLinkProgram(v.id); - - glGetProgramiv(v.id, GL_LINK_STATUS, &status); - - if (status == GL_FALSE) { - // error linking - GLsizei iloglen; - glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen); - - if (iloglen < 0) { - - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - ERR_FAIL_COND_V(iloglen <= 0, NULL); - } - - if (iloglen == 0) { - - iloglen = 4096; //buggy driver (Adreno 220+....) - } - - char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); - ilogmem[iloglen] = 0; - glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem); - - String err_string = get_shader_name() + ": Program LINK FAILED:\n"; - - err_string += ilogmem; - err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); - ERR_PRINT(err_string.ascii().get_data()); - Memory::free_static(ilogmem); - glDeleteShader(v.frag_id); - glDeleteShader(v.vert_id); - glDeleteProgram(v.id); - v.id = 0; - - ERR_FAIL_V(NULL); - } - - /* UNIFORMS */ - - glUseProgram(v.id); - - //print_line("uniforms: "); - for (int j = 0; j < uniform_count; j++) { - - v.uniform_location[j] = glGetUniformLocation(v.id, uniform_names[j]); - //print_line("uniform "+String(uniform_names[j])+" location "+itos(v.uniform_location[j])); - } - - // set texture uniforms - for (int i = 0; i < texunit_pair_count; i++) { - - GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name); - if (loc >= 0) - glUniform1i(loc, texunit_pairs[i].index); - } - - if (cc) { - - v.custom_uniform_locations.resize(cc->custom_uniforms.size()); - for (int i = 0; i < cc->custom_uniforms.size(); i++) { - - v.custom_uniform_locations[i] = glGetUniformLocation(v.id, String(cc->custom_uniforms[i]).ascii().get_data()); - } - } - - glUseProgram(0); - - v.ok = true; - - return &v; -} - -GLint ShaderGLES2::get_uniform_location(const String &p_name) const { - - ERR_FAIL_COND_V(!version, -1); - return glGetUniformLocation(version->id, p_name.ascii().get_data()); -} - -void ShaderGLES2::setup(const char **p_conditional_defines, int p_conditional_count, const char **p_uniform_names, int p_uniform_count, const AttributePair *p_attribute_pairs, int p_attribute_count, const TexUnitPair *p_texunit_pairs, int p_texunit_pair_count, const char *p_vertex_code, const char *p_fragment_code, int p_vertex_code_start, int p_fragment_code_start) { - - ERR_FAIL_COND(version); - conditional_version.key = 0; - new_conditional_version.key = 0; - uniform_count = p_uniform_count; - conditional_count = p_conditional_count; - conditional_defines = p_conditional_defines; - uniform_names = p_uniform_names; - vertex_code = p_vertex_code; - fragment_code = p_fragment_code; - texunit_pairs = p_texunit_pairs; - texunit_pair_count = p_texunit_pair_count; - vertex_code_start = p_vertex_code_start; - fragment_code_start = p_fragment_code_start; - attribute_pairs = p_attribute_pairs; - attribute_pair_count = p_attribute_count; - - //split vertex and shader code (thank you, retarded shader compiler programmers from you know what company). - { - String globals_tag = "\nVERTEX_SHADER_GLOBALS"; - String code_tag = "\nVERTEX_SHADER_CODE"; - String code = vertex_code; - int cpos = code.find(globals_tag); - if (cpos == -1) { - vertex_code0 = code.ascii(); - } else { - vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code.find(code_tag); - - if (cpos == -1) { - vertex_code1 = code.ascii(); - } else { - - vertex_code1 = code.substr(0, cpos).ascii(); - vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii(); - } - } - } - - { - String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; - String code_tag = "\nFRAGMENT_SHADER_CODE"; - String light_code_tag = "\nLIGHT_SHADER_CODE"; - String code = fragment_code; - int cpos = code.find(globals_tag); - if (cpos == -1) { - fragment_code0 = code.ascii(); - } else { - fragment_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); - - cpos = code.find(code_tag); - - if (cpos == -1) { - fragment_code1 = code.ascii(); - } else { - - fragment_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + code_tag.length(), code.length()); - - cpos = code2.find(light_code_tag); - if (cpos == -1) { - fragment_code2 = code2.ascii(); - } else { - - fragment_code2 = code2.substr(0, cpos).ascii(); - fragment_code3 = code2.substr(cpos + light_code_tag.length(), code2.length()).ascii(); - } - } - } - } -} - -void ShaderGLES2::finish() { - - const VersionKey *V = NULL; - while ((V = version_map.next(V))) { - - Version &v = version_map[*V]; - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); - } -} - -void ShaderGLES2::clear_caches() { - - const VersionKey *V = NULL; - while ((V = version_map.next(V))) { - - Version &v = version_map[*V]; - glDeleteShader(v.vert_id); - glDeleteShader(v.frag_id); - glDeleteProgram(v.id); - memdelete_arr(v.uniform_location); - } - - version_map.clear(); - - custom_code_map.clear(); - version = NULL; - last_custom_code = 1; - uniforms_dirty = true; -} - -uint32_t ShaderGLES2::create_custom_shader() { - - custom_code_map[last_custom_code] = CustomCode(); - custom_code_map[last_custom_code].version = 1; - return last_custom_code++; -} - -void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines) { - - ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - CustomCode *cc = &custom_code_map[p_code_id]; - - cc->vertex = p_vertex; - cc->vertex_globals = p_vertex_globals; - cc->fragment = p_fragment; - cc->fragment_globals = p_fragment_globals; - cc->light = p_light; - cc->custom_uniforms = p_uniforms; - cc->custom_defines = p_custom_defines; - cc->version++; -} - -void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { - - new_conditional_version.code_version = p_code_id; -} - -void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { - - /* if (! custom_code_map.has( p_code_id )) { - print_line("no code id "+itos(p_code_id)); - } else { - print_line("freed code id "+itos(p_code_id)); - - }*/ - - ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - if (conditional_version.code_version == p_code_id) - conditional_version.code_version = 0; //bye - - custom_code_map.erase(p_code_id); -} - -ShaderGLES2::ShaderGLES2() { - version = NULL; - last_custom_code = 1; - uniforms_dirty = true; -} - -ShaderGLES2::~ShaderGLES2() { - - finish(); -} - -#endif diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h deleted file mode 100644 index f897f77515..0000000000 --- a/drivers/gles2/shader_gles2.h +++ /dev/null @@ -1,359 +0,0 @@ -/*************************************************************************/ -/* shader_gles2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SHADER_GLES2_H -#define SHADER_GLES2_H - -#ifdef GLES2_ENABLED - -#include "platform_config.h" -#ifndef GLES2_INCLUDE_H -#include <GLES2/gl2.h> -#else -#include GLES2_INCLUDE_H -#endif - -#include "camera_matrix.h" -#include "hash_map.h" -#include "map.h" -#include "variant.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class ShaderGLES2 { -protected: - struct Enum { - - uint64_t mask; - uint64_t shift; - const char *defines[16]; - }; - - struct EnumValue { - - uint64_t set_mask; - uint64_t clear_mask; - }; - - struct AttributePair { - - const char *name; - int index; - }; - - struct UniformPair { - const char *name; - Variant::Type type_hint; - }; - - struct TexUnitPair { - - const char *name; - int index; - }; - - bool uniforms_dirty; - -private: - //@TODO Optimize to a fixed set of shader pools and use a LRU - int uniform_count; - int texunit_pair_count; - int conditional_count; - int vertex_code_start; - int fragment_code_start; - int attribute_pair_count; - - struct CustomCode { - - String vertex; - String vertex_globals; - String fragment; - String fragment_globals; - String light; - uint32_t version; - Vector<StringName> custom_uniforms; - Vector<const char *> custom_defines; - }; - - struct Version { - - GLuint id; - GLuint vert_id; - GLuint frag_id; - GLint *uniform_location; - Vector<GLint> custom_uniform_locations; - uint32_t code_version; - bool ok; - Version() { - code_version = 0; - ok = false; - uniform_location = NULL; - } - }; - - Version *version; - - union VersionKey { - - struct { - uint32_t version; - uint32_t code_version; - }; - uint64_t key; - bool operator==(const VersionKey &p_key) const { return key == p_key.key; } - bool operator<(const VersionKey &p_key) const { return key < p_key.key; } - }; - - struct VersionKeyHash { - - static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); }; - }; - - //this should use a way more cachefriendly version.. - HashMap<VersionKey, Version, VersionKeyHash> version_map; - - HashMap<uint32_t, CustomCode> custom_code_map; - uint32_t last_custom_code; - - VersionKey conditional_version; - VersionKey new_conditional_version; - - virtual String get_shader_name() const = 0; - - const char **conditional_defines; - const char **uniform_names; - const AttributePair *attribute_pairs; - const TexUnitPair *texunit_pairs; - const char *vertex_code; - const char *fragment_code; - CharString fragment_code0; - CharString fragment_code1; - CharString fragment_code2; - CharString fragment_code3; - - CharString vertex_code0; - CharString vertex_code1; - CharString vertex_code2; - - Version *get_current_version(); - - static ShaderGLES2 *active; - - _FORCE_INLINE_ void _set_uniform_variant(GLint p_uniform, const Variant &p_value) { - - if (p_uniform < 0) - return; // do none - switch (p_value.get_type()) { - - case Variant::BOOL: - case Variant::INT: /* { - - int val=p_value; - glUniform1i( p_uniform, val ); - } break; */ - case Variant::REAL: { - - real_t val = p_value; - glUniform1f(p_uniform, val); - } break; - case Variant::COLOR: { - - Color val = p_value; - glUniform4f(p_uniform, val.r, val.g, val.b, val.a); - } break; - case Variant::VECTOR2: { - - Vector2 val = p_value; - glUniform2f(p_uniform, val.x, val.y); - } break; - case Variant::VECTOR3: { - - Vector3 val = p_value; - glUniform3f(p_uniform, val.x, val.y, val.z); - } break; - case Variant::PLANE: { - - Plane val = p_value; - glUniform4f(p_uniform, val.normal.x, val.normal.y, val.normal.z, val.d); - } break; - case Variant::QUAT: { - - Quat val = p_value; - glUniform4f(p_uniform, val.x, val.y, val.z, val.w); - } break; - - case Variant::MATRIX32: { - - Transform2D tr = p_value; - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - glUniformMatrix4fv(p_uniform, 1, false, matrix); - - } break; - case Variant::MATRIX3: - case Variant::TRANSFORM: { - - Transform tr = p_value; - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glUniformMatrix4fv(p_uniform, 1, false, matrix); - } break; - default: { ERR_FAIL(); } // do nothing - } - } - - Map<uint32_t, Variant> uniform_defaults; - Map<uint32_t, CameraMatrix> uniform_cameras; - -protected: - _FORCE_INLINE_ int _get_uniform(int p_which) const; - _FORCE_INLINE_ void _set_conditional(int p_which, bool p_value); - - void setup(const char **p_conditional_defines, int p_conditional_count, const char **p_uniform_names, int p_uniform_count, const AttributePair *p_attribute_pairs, int p_attribute_count, const TexUnitPair *p_texunit_pairs, int p_texunit_pair_count, const char *p_vertex_code, const char *p_fragment_code, int p_vertex_code_start, int p_fragment_code_start); - - ShaderGLES2(); - -public: - enum { - CUSTOM_SHADER_DISABLED = 0 - }; - - GLint get_uniform_location(const String &p_name) const; - GLint get_uniform_location(int p_index) const; - - static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; }; - bool bind(); - void unbind(); - void bind_uniforms(); - - inline GLuint get_program() const { return version ? version->id : 0; } - - void clear_caches(); - - uint32_t create_custom_shader(); - void set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, const String &p_vertex_globals, const String &p_fragment, const String &p_light, const String &p_fragment_globals, const Vector<StringName> &p_uniforms, const Vector<const char *> &p_custom_defines); - void set_custom_shader(uint32_t p_code_id); - void free_custom_shader(uint32_t p_code_id); - - void set_uniform_default(int p_idx, const Variant &p_value) { - - if (p_value.get_type() == Variant::NIL) { - - uniform_defaults.erase(p_idx); - } else { - - uniform_defaults[p_idx] = p_value; - } - uniforms_dirty = true; - }; - - uint32_t get_version() const { return new_conditional_version.version; } - - void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) { - - uniform_cameras[p_idx] = p_mat; - uniforms_dirty = true; - }; - - _FORCE_INLINE_ void set_custom_uniform(int p_idx, const Variant &p_value) { - - ERR_FAIL_COND(!version); - ERR_FAIL_INDEX(p_idx, version->custom_uniform_locations.size()); - _set_uniform_variant(version->custom_uniform_locations[p_idx], p_value); - } - - _FORCE_INLINE_ GLint get_custom_uniform_location(int p_idx) { - - ERR_FAIL_COND_V(!version, -1); - ERR_FAIL_INDEX_V(p_idx, version->custom_uniform_locations.size(), -1); - return version->custom_uniform_locations[p_idx]; - } - - virtual void init() = 0; - void finish(); - - virtual ~ShaderGLES2(); -}; - -// called a lot, made inline - -int ShaderGLES2::_get_uniform(int p_which) const { - - ERR_FAIL_INDEX_V(p_which, uniform_count, -1); - ERR_FAIL_COND_V(!version, -1); - return version->uniform_location[p_which]; -} - -void ShaderGLES2::_set_conditional(int p_which, bool p_value) { - - ERR_FAIL_INDEX(p_which, conditional_count); - if (p_value) - new_conditional_version.version |= (1 << p_which); - else - new_conditional_version.version &= ~(1 << p_which); -} - -#endif -#endif diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub deleted file mode 100644 index bf4ec9485d..0000000000 --- a/drivers/gles2/shaders/SCsub +++ /dev/null @@ -1,12 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -if env['BUILDERS'].has_key('GLSL120GLES'): - env.GLSL120GLES('material.glsl') - env.GLSL120GLES('canvas.glsl') - env.GLSL120GLES('canvas_shadow.glsl') - env.GLSL120GLES('blur.glsl') - env.GLSL120GLES('copy.glsl') - -Export('env') diff --git a/drivers/gles2/shaders/blur.glsl b/drivers/gles2/shaders/blur.glsl deleted file mode 100644 index b68a55aee7..0000000000 --- a/drivers/gles2/shaders/blur.glsl +++ /dev/null @@ -1,51 +0,0 @@ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -attribute highp vec4 vertex_attrib; // attrib:0 -attribute vec2 uv_in; // attrib:4 - -varying vec2 uv_out; - - - -void main() { - - color_interp = color_attrib; - uv_interp = uv_attrib; - vec4 outvec = vec4(vertex, 1.0); - outvec = extra_matrix * outvec; - outvec = modelview_matrix * outvec; - gl_Position = projection_matrix * outvec; -} - -[fragment] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - - // texunit:0 -uniform sampler2D texture; -varying vec2 uv_out; - - -void main() { - - vec4 color = color_interp; - - color *= texture2D( texture, uv_interp ); - - gl_FragColor = color; -} - diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl deleted file mode 100644 index 4b8c553b60..0000000000 --- a/drivers/gles2/shaders/canvas.glsl +++ /dev/null @@ -1,391 +0,0 @@ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -uniform highp mat4 projection_matrix; -uniform highp mat4 modelview_matrix; -uniform highp mat4 extra_matrix; -attribute highp vec3 vertex; // attrib:0 -attribute vec4 color_attrib; // attrib:3 -attribute highp vec2 uv_attrib; // attrib:4 - -varying vec2 uv_interp; -varying vec4 color_interp; - -#if defined(USE_TIME) -uniform float time; -#endif - - -#ifdef USE_LIGHTING - -uniform highp mat4 light_matrix; -uniform highp mat4 light_local_matrix; -uniform vec2 light_pos; -varying vec4 light_uv_interp; - -varying vec4 local_rot; -uniform vec2 normal_flip; - -#ifdef USE_SHADOWS -varying highp vec2 pos; -#endif - -#endif - -#if defined(ENABLE_VAR1_INTERP) -varying vec4 var1_interp; -#endif - -#if defined(ENABLE_VAR2_INTERP) -varying vec4 var2_interp; -#endif - -//uniform bool snap_pixels; - -VERTEX_SHADER_GLOBALS - -void main() { - - color_interp = color_attrib; - uv_interp = uv_attrib; - highp vec4 outvec = vec4(vertex, 1.0); -{ - vec2 src_vtx=outvec.xy; -VERTEX_SHADER_CODE - -} -#if !defined(USE_WORLD_VEC) - outvec = extra_matrix * outvec; - outvec = modelview_matrix * outvec; -#endif - - - -#ifdef USE_PIXEL_SNAP - - outvec.xy=floor(outvec.xy+0.5); -#endif - - - gl_Position = projection_matrix * outvec; - -#ifdef USE_LIGHTING - - light_uv_interp.xy = (light_matrix * outvec).xy; - light_uv_interp.zw =(light_local_matrix * outvec).xy; -#ifdef USE_SHADOWS - pos=outvec.xy; -#endif - - local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy )*normal_flip.x; - local_rot.zw=normalize( (modelview_matrix * ( extra_matrix * vec4(0.0,1.0,0.0,0.0) )).xy )*normal_flip.y; - -#endif - -} - -[fragment] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - - -uniform sampler2D texture; // texunit:0 -uniform sampler2D normal_texture; // texunit:0 - -varying vec2 uv_interp; -varying vec4 color_interp; - -#ifdef MOMO - -#endif - -#if defined(ENABLE_SCREEN_UV) - -uniform vec2 screen_uv_mult; - -#endif - -#if defined(ENABLE_TEXSCREEN) - -uniform vec2 texscreen_screen_mult; -uniform vec4 texscreen_screen_clamp; -uniform sampler2D texscreen_tex; - -#endif - - -#if defined(ENABLE_VAR1_INTERP) -varying vec4 var1_interp; -#endif - -#if defined(ENABLE_VAR2_INTERP) -varying vec4 var2_interp; -#endif - -#if defined(USE_TIME) -uniform float time; -#endif - -#ifdef USE_MODULATE - -uniform vec4 modulate; - -#endif - -#ifdef USE_LIGHTING - -uniform sampler2D light_texture; -uniform vec4 light_color; -uniform vec4 light_shadow_color; -uniform float light_height; -varying vec4 light_uv_interp; -uniform float light_outside_alpha; - -varying vec4 local_rot; - -#ifdef USE_SHADOWS - -uniform highp sampler2D shadow_texture; -uniform float shadow_attenuation; - -uniform highp mat4 shadow_matrix; -varying highp vec2 pos; -uniform float shadowpixel_size; - -#ifdef SHADOW_ESM -uniform float shadow_esm_multiplier; -#endif - -#endif - -#endif - -#if defined(USE_TEXPIXEL_SIZE) -uniform vec2 texpixel_size; -#endif - - -FRAGMENT_SHADER_GLOBALS - - -void main() { - - vec4 color = color_interp; - -#ifdef USE_DISTANCE_FIELD - const float smoothing = 1.0/32.0; - float distance = textureLod(texture, uv_interp,0.0).a; - color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance) * color.a; -#else - color *= texture2D( texture, uv_interp ); - -#endif - - vec3 normal; - normal.xy = textureLod( normal_texture, uv_interp, 0.0 ).xy * 2.0 - 1.0; - normal.z = sqrt(1.0-dot(normal.xy,normal.xy)); - -#if defined(ENABLE_SCREEN_UV) - vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; -#endif - - -{ -#if defined(USE_NORMALMAP) - vec3 normal_map=vec3(0.0,0.0,1.0); - float normal_depth=1.0; -#endif - -FRAGMENT_SHADER_CODE - -#if defined(USE_NORMALMAP) - normal = mix(vec3(0.0,0.0,1.0), normal_map * vec3(2.0,-2.0,1.0) - vec3( 1.0, -1.0, 0.0 ), normal_depth ); -#endif - -} -#ifdef DEBUG_ENCODED_32 - highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ); - color = vec4(vec3(enc32),1.0); -#endif - -#ifdef USE_MODULATE - - color*=modulate; -#endif - - -#ifdef USE_LIGHTING - - vec2 light_vec = light_uv_interp.zw;; //for shadow and normal mapping - - normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy; - - float att=1.0; - - vec2 light_uv = light_uv_interp.xy; - vec4 light = texture2D(light_texture,light_uv) * light_color; -#if defined(USE_OUTPUT_SHADOW_COLOR) - vec4 shadow_color=vec4(0.0,0.0,0.0,0.0); -#endif - - if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) { - color.a*=light_outside_alpha; //invisible - - } else { - -#if defined(USE_LIGHT_SHADER_CODE) -//light is written by the light shader - { - vec4 light_out=light*color; -LIGHT_SHADER_CODE - color=light_out; - } - -#else - - vec3 light_normal = normalize(vec3(light_vec,-light_height)); - light*=max(dot(-light_normal,normal),0.0); - - color*=light; -/* -#ifdef USE_NORMAL - color.xy=local_rot.xy;//normal.xy; - color.zw=vec2(0.0,1.0); -#endif -*/ - -//light shader code -#endif - - -#ifdef USE_SHADOWS - - float angle_to_light = -atan(light_vec.x,light_vec.y); - float PI = 3.14159265358979323846264; - /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays - float ang*/ - - float su,sz; - - float abs_angle = abs(angle_to_light); - vec2 point; - float sh; - if (abs_angle<45.0*PI/180.0) { - point = light_vec; - sh=0.0+(1.0/8.0); - } else if (abs_angle>135.0*PI/180.0) { - point = -light_vec; - sh = 0.5+(1.0/8.0); - } else if (angle_to_light>0.0) { - - point = vec2(light_vec.y,-light_vec.x); - sh = 0.25+(1.0/8.0); - } else { - - point = vec2(-light_vec.y,light_vec.x); - sh = 0.75+(1.0/8.0); - - } - - - highp vec4 s = shadow_matrix * vec4(point,0.0,1.0); - s.xyz/=s.w; - su=s.x*0.5+0.5; - sz=s.z*0.5+0.5; - - highp float shadow_attenuation=0.0; - -#ifdef USE_DEPTH_SHADOWS - -#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).r) - -#else - -//#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) -#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) - -#endif - - - -#ifdef SHADOW_PCF5 - - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*2.0,sh))<sz?0.0:1.0; - shadow_attenuation/=5.0; - -#endif - -#ifdef SHADOW_PCF13 - - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*3.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*4.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*5.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*6.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*2.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*3.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*4.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*5.0,sh))<sz?0.0:1.0; - shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su-shadowpixel_size*6.0,sh))<sz?0.0:1.0; - shadow_attenuation/=13.0; - -#endif - -#ifdef SHADOW_ESM - - - { - float unnormalized = su/shadowpixel_size; - float fractional = fract(unnormalized); - unnormalized = floor(unnormalized); - float zc = SHADOW_DEPTH(shadow_texture,vec2((unnormalized-0.5)*shadowpixel_size,sh)); - float zn = SHADOW_DEPTH(shadow_texture,vec2((unnormalized+0.5)*shadowpixel_size,sh)); - float z = mix(zc,zn,fractional); - shadow_attenuation=clamp(exp(shadow_esm_multiplier* ( z - sz )),0.0,1.0); - } - -#endif - -#if !defined(SHADOW_PCF5) && !defined(SHADOW_PCF13) && !defined(SHADOW_ESM) - - shadow_attenuation = SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0; - -#endif - -#if defined(USE_OUTPUT_SHADOW_COLOR) - color=mix(shadow_color,color,shadow_attenuation); -#else - //color*=shadow_attenuation; - color=mix(light_shadow_color,color,shadow_attenuation); -#endif -//use shadows -#endif - } - -//use lighting -#endif - //color.rgb*=color.a; - gl_FragColor = color; - - -} - diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl deleted file mode 100644 index 40cf321dce..0000000000 --- a/drivers/gles2/shaders/canvas_shadow.glsl +++ /dev/null @@ -1,62 +0,0 @@ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -uniform highp mat4 projection_matrix; -uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; - -attribute highp vec3 vertex; // attrib:0 - -#ifndef USE_DEPTH_SHADOWS - -varying vec4 position_interp; - -#endif - - -void main() { - - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0))); - -#ifndef USE_DEPTH_SHADOWS - position_interp = gl_Position; -#endif - -} - -[fragment] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -#ifndef USE_DEPTH_SHADOWS - -varying vec4 position_interp; - -#endif - -void main() { - -#ifdef USE_DEPTH_SHADOWS - -#else - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias; - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - gl_FragColor = comp; -#endif - -} - diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl deleted file mode 100644 index 23680ffe91..0000000000 --- a/drivers/gles2/shaders/copy.glsl +++ /dev/null @@ -1,557 +0,0 @@ -[vertex] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - -attribute highp vec4 vertex_attrib; // attrib:0 -#ifdef USE_CUBEMAP -attribute vec3 cube_in; // attrib:4 -#else -attribute vec2 uv_in; // attrib:4 -#endif -attribute vec2 uv2_in; // attrib:5 - - -#ifdef USE_CUBEMAP -varying vec3 cube_interp; -#else -varying vec2 uv_interp; -#endif - -varying vec2 uv2_interp; - -void main() { - -#ifdef USE_CUBEMAP - cube_interp = cube_in; -#else - uv_interp = uv_in; -#endif - uv2_interp = uv2_in; - gl_Position = vertex_attrib; -} - -[fragment] - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#else -precision mediump float; -precision mediump int; -#endif - - - -float sRGB_gamma_correct(float c){ - float a = 0.055; - if(c < 0.0031308) - return 12.92*c; - else - return (1.0+a)*pow(c, 1.0/2.4) - a; -} - -#define LUM_RANGE 4.0 - - -#ifdef USE_ARRAY -uniform sampler2DArray source; -#elif defined(USE_CUBEMAP) -varying vec3 cube_interp; -uniform samplerCube source_cube; -#else -varying vec2 uv_interp; -#ifdef HIGHP_SOURCE -uniform highp sampler2D source; -#else -uniform sampler2D source; -#endif -#endif -varying vec2 uv2_interp; - - -#ifdef USE_DEPTH -uniform highp sampler2D source_depth; //texunit:1 -#endif - -#ifdef USE_GLOW - -uniform sampler2D glow_source; - -#endif - - -#if defined(USE_HDR) && defined(USE_GLOW_COPY) -uniform highp float hdr_glow_threshold; -uniform highp float hdr_glow_scale; -#endif - -#ifdef USE_HDR - -uniform sampler2D hdr_source; -uniform highp float tonemap_exposure; -uniform highp float tonemap_white; -#endif - -#ifdef USE_BCS - -uniform vec3 bcs; - -#endif - -#ifdef USE_GLOW_COPY - -uniform float bloom; -uniform float bloom_threshold; - -#endif - -#if defined(SHADOW_BLUR_V_PASS) || defined(SHADOW_BLUR_H_PASS) || defined(BLUR_V_PASS) || defined(BLUR_H_PASS) || defined(USE_HDR_REDUCE) - -uniform vec2 pixel_size; -uniform float pixel_scale; -uniform float blur_magnitude; - -#ifdef USE_HDR_STORE - -uniform highp float hdr_time_delta; -uniform highp float hdr_exp_adj_speed; -uniform highp float min_luminance; -uniform highp float max_luminance; -uniform sampler2D source_vd_lum; - -#endif - -//endif -#elif defined(USE_FXAA) - -uniform vec2 pixel_size; - -#endif - -#ifdef USE_ENERGY - -uniform highp float energy; - -#endif - -#ifdef USE_CUSTOM_ALPHA -uniform float custom_alpha; -#endif - - -void main() { - - //vec4 color = color_interp; - - -#ifdef USE_ARRAY - highp vec4 color = textureLod( source, vec3(uv_interp,0.0),0.0 ); -#elif defined(USE_CUBEMAP) - highp vec4 color = textureCube( source_cube, normalize(cube_interp) ); - -#else - highp vec4 color = texture2D( source, uv_interp ); -#endif - - - -#endif - -#ifdef USE_FXAA - -#define FXAA_REDUCE_MIN (1.0/ 128.0) -#define FXAA_REDUCE_MUL (1.0 / 8.0) -#define FXAA_SPAN_MAX 8.0 - - { - vec3 rgbNW = texture2D(source, uv_interp + vec2(-1.0, -1.0) * pixel_size).xyz; - vec3 rgbNE = texture2D(source, uv_interp + vec2(1.0, -1.0) * pixel_size).xyz; - vec3 rgbSW = texture2D(source, uv_interp + vec2(-1.0, 1.0) * pixel_size).xyz; - vec3 rgbSE = texture2D(source, uv_interp + vec2(1.0, 1.0) * pixel_size).xyz; - vec3 rgbM = color.rgb; - vec3 luma = vec3(0.299, 0.587, 0.114); - float lumaNW = dot(rgbNW, luma); - float lumaNE = dot(rgbNE, luma); - float lumaSW = dot(rgbSW, luma); - float lumaSE = dot(rgbSE, luma); - float lumaM = dot(rgbM, luma); - float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE))); - float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE))); - - vec2 dir; - dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE)); - dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE)); - - float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * - (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN); - - float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce); - dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), - max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), - dir * rcpDirMin)) * pixel_size; - - vec3 rgbA = 0.5 * ( - texture2D(source, uv_interp + dir * (1.0 / 3.0 - 0.5)).xyz + - texture2D(source, uv_interp + dir * (2.0 / 3.0 - 0.5)).xyz); - vec3 rgbB = rgbA * 0.5 + 0.25 * ( - texture2D(source, uv_interp + dir * -0.5).xyz + - texture2D(source, uv_interp + dir * 0.5).xyz); - - float lumaB = dot(rgbB, luma); - if ((lumaB < lumaMin) || (lumaB > lumaMax)) - color.rgb = rgbA; - else - color.rgb = rgbB; - } - -#endif - //color.rg=uv_interp; - -#ifdef USE_BCS - - color.rgb = mix(vec3(0.0),color.rgb,bcs.x); - color.rgb = mix(vec3(0.5),color.rgb,bcs.y); - color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z); - -#endif - -#ifdef BLUR_V_PASS - - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale); - - color*=(1.0/7.0)*blur_magnitude; - -#endif - -#ifdef BLUR_H_PASS - - - color+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale); - color+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale); - - color*=(1.0/7.0)*blur_magnitude; - -#endif - -#ifdef SHADOW_BLUR_V_PASS - -#ifdef USE_RGBA_DEPTH - -#define VEC42DEPTH(m_vec4) dot(m_vec4,vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1)) - - highp float depth = VEC42DEPTH(color)*0.383; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale))*0.006; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale))*0.061; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale))*0.242; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale))*0.242; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale))*0.061; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale))*0.006; - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - color=comp; - -#else - - highp float depth = color.r*0.383; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale).r*0.006; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale).r*0.061; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale).r*0.242; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale).r*0.242; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale).r*0.061; - depth+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale).r*0.006; - -#ifdef USE_GLES_OVER_GL - gl_FragDepth = depth; - -#else - gl_FragDepthEXT = depth; -#endif - - return; -#endif - -#endif - -#ifdef SHADOW_BLUR_H_PASS - - -#ifdef USE_RGBA_DEPTH - -#define VEC42DEPTH(m_vec4) dot(m_vec4,vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1)) - - highp float depth = VEC42DEPTH(color)*0.383; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale))*0.006; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale))*0.061; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale))*0.242; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale))*0.242; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale))*0.061; - depth+=VEC42DEPTH(texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale))*0.006; - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - color=comp; -#else - - - highp float depth = color.r*0.383; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale).r*0.006; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale).r*0.061; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale).r*0.242; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale).r*0.242; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale).r*0.061; - depth+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale).r*0.006; - -#ifdef USE_GLES_OVER_GL - gl_FragDepth = depth; -#else - gl_FragDepthEXT = depth; -#endif - - return; - -#endif - -#endif - -#ifdef USE_HDR - - highp float white_mult = 1.0; - -#ifdef USE_8BIT_HDR - highp vec4 _mult = vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1); - highp float hdr_lum = dot(texture2D( hdr_source, vec2(0.0) ), _mult ); - color.rgb*=LUM_RANGE; - hdr_lum*=LUM_RANGE; //restore to full range -#else - - highp vec2 lv = texture2D( hdr_source, vec2(0.0) ).rg; - highp float hdr_lum = lv.r; -#ifdef USE_AUTOWHITE - white_mult=lv.g; -#endif - -#endif - -#ifdef USE_REINHARDT_TONEMAPPER - float src_lum = dot(color.rgb,vec3(0.3, 0.58, 0.12)); - float lp = tonemap_exposure/hdr_lum*src_lum; - float white = tonemap_white; -#ifdef USE_AUTOWHITE - white_mult = (white_mult + 1.0 * white_mult); - white_mult*=white_mult; - white*=white_mult; -#endif - lp = ( lp * ( 1.0 + ( lp / ( white) ) ) ) / ( 1.0 + lp ); - color.rgb*=lp; - -#else - -#ifdef USE_LOG_TONEMAPPER - color.rgb = tonemap_exposure * log(color.rgb+1.0)/log(hdr_lum+1.0); -#else - highp float tone_scale = tonemap_exposure / hdr_lum; //only linear supported - color.rgb*=tone_scale; -#endif - -#endif - -#endif - - -#ifdef USE_GLOW_COPY - - highp vec3 glowcol = color.rgb*color.a+step(bloom_threshold,dot(vec3(0.3333,0.3333,0.3333),color.rgb))*bloom*color.rgb; - -#ifdef USE_HDR - highp float collum = max(color.r,max(color.g,color.b)); - glowcol+=color.rgb*max(collum-hdr_glow_threshold,0.0)*hdr_glow_scale; -#endif - color.rgb=glowcol; - color.a=0.0; - -#endif - - -#ifdef USE_GLOW - - vec4 glow = texture2D( glow_source, uv2_interp ); - -#ifdef USE_GLOW_SCREEN - - color.rgb = clamp((color.rgb + glow.rgb) - (color.rgb * glow.rgb), 0.0, 1.0); - -#endif - -#ifdef USE_GLOW_SOFTLIGHT - - { - - glow.rgb = (glow.rgb * 0.5) + 0.5; - color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r))); - color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g))); - color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b))); - } - -#endif - -#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) - color.rgb+=glow.rgb; -#endif - - - -#endif - -#ifdef USE_SRGB - -#if 0 - //this was fast, but was commented out because it looked kind of shitty, might it be fixable? - - { //i have my doubts about how fast this is - - color.rgb = min(color.rgb,vec3(1.0)); //clamp just in case - vec3 S1 = sqrt(color.rgb); - vec3 S2 = sqrt(S1); - vec3 S3 = sqrt(S2); - color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.225411470 * color.rgb; - } -#else - - color.r=sRGB_gamma_correct(color.r); - color.g=sRGB_gamma_correct(color.g); - color.b=sRGB_gamma_correct(color.b); - -#endif - -#endif - -#ifdef USE_HDR_COPY - - //highp float lum = dot(color.rgb,highp vec3(1.0/3.0,1.0/3.0,1.0/3.0)); - //highp float lum = max(color.r,max(color.g,color.b)); - highp float lum = dot(color.rgb,vec3(0.3, 0.58, 0.12)); - - //lum=log(lum+0.0001); //everyone does it - -#ifdef USE_8BIT_HDR - highp vec4 comp = fract(lum * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - color=comp; -#else - color.rgb=vec3(lum); -#endif - - -#endif - -#ifdef USE_HDR_REDUCE - -#ifdef USE_8BIT_HDR - highp vec4 _multcv = vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0, 1.0); - highp float lum_accum = dot(color,_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,-pixel_size.y) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(0.0,-pixel_size.y) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,-pixel_size.y) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,0.0) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,0.0) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(-pixel_size.x,pixel_size.y) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(0.0,pixel_size.y) ),_multcv ); - lum_accum += dot(texture2D( source, uv_interp+vec2(pixel_size.x,pixel_size.y) ),_multcv ); - lum_accum/=9.0; -#else - - highp float lum_accum = color.r; - highp float lum_max = color.g; - -#define LUM_REDUCE(m_uv) \ - {\ - vec2 val = texture2D( source, uv_interp+m_uv ).rg;\ - lum_accum+=val.x;\ - lum_max=max(val.y,lum_max);\ - } - - LUM_REDUCE( vec2(-pixel_size.x,-pixel_size.y) ); - LUM_REDUCE( vec2(0.0,-pixel_size.y) ); - LUM_REDUCE( vec2(pixel_size.x,-pixel_size.y) ); - LUM_REDUCE( vec2(-pixel_size.x,0.0) ); - LUM_REDUCE( vec2(pixel_size.x,0.0) ); - LUM_REDUCE( vec2(-pixel_size.x,pixel_size.y) ); - LUM_REDUCE( vec2(0.0,pixel_size.y) ); - LUM_REDUCE( vec2(pixel_size.x,pixel_size.y) ); - lum_accum/=9.0; - -#endif - -#ifdef USE_HDR_STORE - - //lum_accum=exp(lum_accum); - -#ifdef USE_8BIT_HDR - - highp float vd_lum = dot(texture2D( source_vd_lum, vec2(0.0) ), _multcv ); - lum_accum = clamp( vd_lum + (lum_accum-vd_lum)*hdr_time_delta*hdr_exp_adj_speed,min_luminance*(1.0/LUM_RANGE),max_luminance*(1.0/LUM_RANGE)); -#else - highp float vd_lum=texture2D( source_vd_lum, vec2(0.0) ).r; - lum_accum = clamp( vd_lum + (lum_accum-vd_lum)*hdr_time_delta*hdr_exp_adj_speed,min_luminance,max_luminance); -#endif - -#endif - -#ifdef USE_8BIT_HDR - highp vec4 comp = fract(lum_accum * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - color=comp; -#else -#ifdef USE_AUTOWHITE - color.r=lum_accum; - color.g=lum_max; -#else - color.rgb=vec3(lum_accum); -#endif - - -#endif - -#endif - - - -#ifdef USE_RGBE - - color.rgb = pow(color.rgb,color.a*255.0-(8.0+128.0)); -#endif - -#ifdef USE_ENERGY - color.rgb*=energy; -#endif - -#ifdef USE_NO_ALPHA - color.a=1.0; -#endif - -#ifdef USE_CUSTOM_ALPHA - color.a=custom_alpha; -#endif - - - gl_FragColor = color; - -#ifdef USE_DEPTH - gl_FragDepth = texture(source_depth,uv_interp).r; -#endif - -} diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl deleted file mode 100644 index 704a22c5d1..0000000000 --- a/drivers/gles2/shaders/material.glsl +++ /dev/null @@ -1,1326 +0,0 @@ -[vertex] - - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#define roundfix( m_val ) floor( (m_val) + 0.5 ) -#else -precision mediump float; -precision mediump int; -#endif - - - -/* -from VisualServer: - -ARRAY_VERTEX=0, -ARRAY_NORMAL=1, -ARRAY_TANGENT=2, -ARRAY_COLOR=3, -ARRAY_TEX_UV=4, -ARRAY_TEX_UV2=5, -ARRAY_BONES=6, -ARRAY_WEIGHTS=7, -ARRAY_INDEX=8, -*/ - -//hack to use uv if no uv present so it works with lightmap -#ifdef ENABLE_AMBIENT_LIGHTMAP - -#ifdef USE_LIGHTMAP_ON_UV2 - -#ifndef ENABLE_UV2_INTERP -#define ENABLE_UV2_INTERP -#endif - -#else - -#ifndef ENABLE_UV_INTERP -#define ENABLE_UV_INTERP -#endif - -#endif - -#endif - - -/* INPUT ATTRIBS */ - -attribute highp vec4 vertex_attrib; // attrib:0 -attribute vec3 normal_attrib; // attrib:1 -attribute vec4 tangent_attrib; // attrib:2 -attribute vec4 color_attrib; // attrib:3 -attribute vec2 uv_attrib; // attrib:4 -attribute vec2 uv2_attrib; // attrib:5 - -uniform float normal_mult; - -#ifdef USE_SKELETON -attribute vec4 bone_indices; // attrib:6 -attribute vec4 bone_weights; // attrib:7 -uniform highp sampler2D skeleton_matrices; -uniform highp float skeltex_pixel_size; -#endif - -#ifdef USE_ATTRIBUTE_INSTANCING - -attribute highp vec4 instance_row0; // attrib:8 -attribute highp vec4 instance_row1; // attrib:9 -attribute highp vec4 instance_row2; // attrib:10 -attribute highp vec4 instance_row3; // attrib:11 - -#endif - -#ifdef USE_TEXTURE_INSTANCING - -attribute highp vec3 instance_uv; // attrib:6 -uniform highp sampler2D instance_matrices; - -#endif - -uniform highp mat4 world_transform; -uniform highp mat4 camera_inverse_transform; -uniform highp mat4 projection_transform; - -#ifdef USE_UNIFORM_INSTANCING -//shittiest form of instancing (but most compatible) -uniform highp mat4 instance_transform; -#endif - -/* Varyings */ - -varying vec3 vertex_interp; -varying vec3 normal_interp; - -#if defined(ENABLE_COLOR_INTERP) -varying vec4 color_interp; -#endif - -#if defined(ENABLE_UV_INTERP) -varying vec2 uv_interp; -#endif - -#if defined(ENABLE_UV2_INTERP) -varying vec2 uv2_interp; -#endif - -#if defined(ENABLE_VAR1_INTERP) -varying vec4 var1_interp; -#endif - -#if defined(ENABLE_VAR2_INTERP) -varying vec4 var2_interp; -#endif - -#if defined(ENABLE_TANGENT_INTERP) -varying vec3 tangent_interp; -varying vec3 binormal_interp; -#endif - -#ifdef ENABLE_AMBIENT_OCTREE - -uniform highp mat4 ambient_octree_inverse_transform; -varying highp vec3 ambient_octree_coords; - -#endif - -#ifdef USE_FOG - -varying vec4 fog_interp; -uniform highp vec3 fog_params; -uniform vec3 fog_color_begin; -uniform vec3 fog_color_end; - -#endif - -#ifdef USE_VERTEX_LIGHTING - -uniform vec3 light_pos; -uniform vec3 light_direction; -uniform vec3 light_attenuation; -uniform vec3 light_spot_attenuation; -uniform vec3 light_diffuse; -uniform vec3 light_specular; - - - -#endif - -varying vec4 diffuse_interp; -varying vec3 specular_interp; -//intended for static branching -//pretty much all meaningful platforms support -//static branching - -uniform float time; -uniform float instance_id; - -uniform vec3 ambient_light; - -#if !defined(USE_DEPTH_SHADOWS) && defined(USE_SHADOW_PASS) - -varying vec4 position_interp; - -#endif - -#ifdef LIGHT_USE_SHADOW - -uniform highp mat4 shadow_matrix; -varying highp vec4 shadow_coord; -#ifdef LIGHT_USE_PSSM -uniform highp mat4 shadow_matrix2; -varying highp vec4 shadow_coord2; -#endif -#ifdef LIGHT_USE_PSSM4 -uniform highp mat4 shadow_matrix3; -varying highp vec4 shadow_coord3; -uniform highp mat4 shadow_matrix4; -varying highp vec4 shadow_coord4; -#endif - - -#endif - -#ifdef USE_SHADOW_PASS - -uniform highp float shadow_z_offset; -uniform highp float shadow_z_slope_scale; - -#endif - -#ifdef USE_DUAL_PARABOLOID -uniform highp vec2 dual_paraboloid; -varying float dp_clip; -#endif - - - -VERTEX_SHADER_GLOBALS - - - - -void main() { -#ifdef USE_UNIFORM_INSTANCING - - highp mat4 modelview = (camera_inverse_transform * (world_transform * instance_transform)); -#ifdef ENABLE_AMBIENT_OCTREE - highp mat4 ambient_octree_transform = (ambient_octree_inverse_transform * (world_transform * instance_transform)); -#endif - -#else - -#ifdef USE_ATTRIBUTE_INSTANCING - - highp mat4 minst=mat4(instance_row0,instance_row1,instance_row2,instance_row3); - highp mat4 modelview = (camera_inverse_transform * (world_transform * minst)); -#ifdef ENABLE_AMBIENT_OCTREE - highp mat4 ambient_octree_transform = (ambient_octree_inverse_transform * (world_transform * minst)); -#endif - -#else - -#ifdef USE_TEXTURE_INSTANCING - - highp vec2 ins_ofs=vec2(instance_uv.z,0.0); - - highp mat4 minst=mat4( - texture2D(instance_matrices,instance_uv.xy), - texture2D(instance_matrices,instance_uv.xy+ins_ofs), - texture2D(instance_matrices,instance_uv.xy+ins_ofs*2.0), - texture2D(instance_matrices,instance_uv.xy+ins_ofs*3.0) - ); - - /*highp mat4 minst=mat4( - vec4(1.0,0.0,0.0,0.0), - vec4(0.0,1.0,0.0,0.0), - vec4(0.0,0.0,1.0,0.0), - vec4(0.0,0.0,0.0,1.0) - );*/ - - highp mat4 modelview = (camera_inverse_transform * (world_transform * minst)); -#ifdef ENABLE_AMBIENT_OCTREE - highp mat4 ambient_octree_transform = (ambient_octree_inverse_transform * (world_transform * minst)); -#endif - -#else - highp mat4 modelview = (camera_inverse_transform * world_transform); -#ifdef ENABLE_AMBIENT_OCTREE - highp mat4 ambient_octree_transform = (ambient_octree_inverse_transform * world_transform); -#endif - -#endif - -#endif - -#endif - highp vec4 vertex_in = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); - vec3 normal_in = normal_attrib; - normal_in*=normal_mult; -#if defined(ENABLE_TANGENT_INTERP) - vec3 tangent_in = tangent_attrib.xyz; - tangent_in*=normal_mult; - float binormalf = tangent_attrib.a; -#endif - -#ifdef USE_SKELETON - - { - //skeleton transform - highp mat4 m=mat4(texture2D(skeleton_matrices,vec2((bone_indices.x*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.x*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.x*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.x; - m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.y*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.y*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.y*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.y; - m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.z; - m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.w; - - vertex_in = vertex_in * m; - normal_in = (vec4(normal_in,0.0) * m).xyz; -#if defined(ENABLE_TANGENT_INTERP) - tangent_in = (vec4(tangent_in,0.0) * m).xyz; -#endif - } - -#endif - -#ifdef ENABLE_AMBIENT_OCTREE - - ambient_octree_coords = (ambient_octree_transform * vertex_in).xyz; -#endif - - vertex_interp = (modelview * vertex_in).xyz; - normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz); - -#if defined(ENABLE_COLOR_INTERP) -#ifdef USE_COLOR_ATTRIB_SRGB_TO_LINEAR - - color_interp = vec4( - color_attrib.r<0.04045 ? color_attrib.r * (1.0 / 12.92) : pow((color_attrib.r + 0.055) * (1.0 / (1 + 0.055)), 2.4), - color_attrib.g<0.04045 ? color_attrib.g * (1.0 / 12.92) : pow((color_attrib.g + 0.055) * (1.0 / (1 + 0.055)), 2.4), - color_attrib.b<0.04045 ? color_attrib.b * (1.0 / 12.92) : pow((color_attrib.b + 0.055) * (1.0 / (1 + 0.055)), 2.4), - color_attrib.a - ); -#else - color_interp = color_attrib; -#endif -#endif - -#if defined(ENABLE_TANGENT_INTERP) - tangent_interp=normalize((modelview * vec4(tangent_in,0.0)).xyz); - binormal_interp = normalize( cross(normal_interp,tangent_interp) * binormalf ); -#endif - -#if defined(ENABLE_UV_INTERP) - uv_interp = uv_attrib; -#endif -#if defined(ENABLE_UV2_INTERP) - uv2_interp = uv2_attrib; -#endif - - float vertex_specular_exp = 40.0; //material_specular.a; - - - -VERTEX_SHADER_CODE - - -#ifdef USE_DUAL_PARABOLOID -//for dual paraboloid shadow mapping - highp vec3 vtx = vertex_interp; - vtx.z*=dual_paraboloid.y; //side to affect - vtx.z+=0.01; - dp_clip=vtx.z; - highp float len=length( vtx ); - vtx=normalize(vtx); - vtx.xy/=1.0+vtx.z; - vtx.z = len*dual_paraboloid.x; // it's a reciprocal(len - z_near) / (z_far - z_near); - vtx+=normalize(vtx)*0.025; - vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace - vertex_interp=vtx; - - //vertex_interp.w = z_clip; - -#endif - -#ifdef USE_SHADOW_PASS - - float z_ofs = shadow_z_offset; - z_ofs += (1.0-abs(normal_interp.z))*shadow_z_slope_scale; - vertex_interp.z-=z_ofs; -#endif - -#ifdef LIGHT_USE_SHADOW - - shadow_coord = shadow_matrix * vec4(vertex_interp,1.0); - shadow_coord.xyz/=shadow_coord.w; - -#ifdef LIGHT_USE_PSSM - shadow_coord.y*=0.5; - shadow_coord.y+=0.5; - shadow_coord2 = shadow_matrix2 * vec4(vertex_interp,1.0); - shadow_coord2.xyz/=shadow_coord2.w; - shadow_coord2.y*=0.5; -#endif -#ifdef LIGHT_USE_PSSM4 - shadow_coord.x*=0.5; - shadow_coord2.x*=0.5; - - shadow_coord3 = shadow_matrix3 * vec4(vertex_interp,1.0); - shadow_coord3.xyz/=shadow_coord3.w; - shadow_coord3.xy*=vec2(0.5); - shadow_coord3.xy+=vec2(0.5); - - shadow_coord4 = shadow_matrix4 * vec4(vertex_interp,1.0); - shadow_coord4.xyz/=shadow_coord4.w; - shadow_coord4.xy*=vec2(0.5); - shadow_coord4.x+=0.5; - -#endif - -#endif - -#ifdef USE_FOG - - fog_interp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ), fog_params.z ); - fog_interp.rgb = mix( fog_color_begin, fog_color_end, fog_interp.a ); -#endif - -#ifndef VERTEX_SHADER_WRITE_POSITION -//vertex shader might write a position - gl_Position = projection_transform * vec4(vertex_interp,1.0); -#endif - - - -#if !defined(USE_DEPTH_SHADOWS) && defined(USE_SHADOW_PASS) - - position_interp=gl_Position; - -#endif - - -#ifdef USE_VERTEX_LIGHTING - - vec3 eye_vec = -normalize(vertex_interp); - -#ifdef LIGHT_TYPE_DIRECTIONAL - - vec3 light_dir = -light_direction; - float attenuation = light_attenuation.r; - - -#endif - -#ifdef LIGHT_TYPE_OMNI - vec3 light_dir = light_pos-vertex_interp; - float radius = light_attenuation.g; - float dist = min(length(light_dir),radius); - light_dir=normalize(light_dir); - float attenuation = pow( max(1.0 - dist/radius, 0.0), light_attenuation.b ) * light_attenuation.r; - -#endif - -#ifdef LIGHT_TYPE_SPOT - - vec3 light_dir = light_pos-vertex_interp; - float radius = light_attenuation.g; - float dist = min(length(light_dir),radius); - light_dir=normalize(light_dir); - float attenuation = pow( max(1.0 - dist/radius, 0.0), light_attenuation.b ) * light_attenuation.r; - vec3 spot_dir = light_direction; - float spot_cutoff=light_spot_attenuation.r; - float scos = max(dot(-light_dir, spot_dir),spot_cutoff); - float rim = (1.0 - scos) / (1.0 - spot_cutoff); - attenuation *= 1.0 - pow( rim, light_spot_attenuation.g); - - -#endif - -#if defined(LIGHT_TYPE_DIRECTIONAL) || defined(LIGHT_TYPE_OMNI) || defined(LIGHT_TYPE_SPOT) - - //process_shade(normal_interp,light_dir,eye_vec,vertex_specular_exp,attenuation,diffuse_interp,specular_interp); - { - float NdotL = max(0.0,dot( normal_interp, light_dir )); - vec3 half_vec = normalize(light_dir + eye_vec); - float eye_light = max(dot(normal_interp, half_vec),0.0); - diffuse_interp.rgb=light_diffuse * NdotL * attenuation; - diffuse_interp.a=attenuation; - if (NdotL > 0.0) { - specular_interp=light_specular * pow( eye_light, vertex_specular_exp ) * attenuation; - } else { - specular_interp=vec3(0.0); - } - } - -#else - -#ifdef SHADELESS - - diffuse_interp=vec4(vec3(1.0),0.0); - specular_interp=vec3(0.0); -# else - - diffuse_interp=vec4(0.0); - specular_interp=vec3(0.0); -# endif - -#endif - - - - -#endif - - -} - - -[fragment] - - -#ifdef USE_GLES_OVER_GL -#define mediump -#define highp -#define roundfix( m_val ) floor( (m_val) + 0.5 ) -#else - -precision mediump float; -precision mediump int; - -#endif - - -//hack to use uv if no uv present so it works with lightmap -#ifdef ENABLE_AMBIENT_LIGHTMAP - -#ifdef USE_LIGHTMAP_ON_UV2 - -#ifndef ENABLE_UV2_INTERP -#define ENABLE_UV2_INTERP -#endif - -#else - -#ifndef ENABLE_UV_INTERP -#define ENABLE_UV_INTERP -#endif - -#endif - -#endif - - -/* Varyings */ - -#if defined(ENABLE_COLOR_INTERP) -varying vec4 color_interp; -#endif - -#if defined(ENABLE_UV_INTERP) -varying vec2 uv_interp; -#endif - -#if defined(ENABLE_UV2_INTERP) -varying vec2 uv2_interp; -#endif - -#if defined(ENABLE_TANGENT_INTERP) -varying vec3 tangent_interp; -varying vec3 binormal_interp; -#endif - -#if defined(ENABLE_VAR1_INTERP) -varying vec4 var1_interp; -#endif - -#if defined(ENABLE_VAR2_INTERP) -varying vec4 var2_interp; -#endif - -#ifdef LIGHT_USE_PSSM -uniform vec3 light_pssm_split; -#endif - -varying vec3 vertex_interp; -varying vec3 normal_interp; - -#ifdef USE_FOG - -varying vec4 fog_interp; - -#endif - -/* Material Uniforms */ - -#ifdef USE_VERTEX_LIGHTING - -varying vec4 diffuse_interp; -varying vec3 specular_interp; - -#endif - -#if !defined(USE_DEPTH_SHADOWS) && defined(USE_SHADOW_PASS) - -varying vec4 position_interp; - -#endif - - - -uniform vec3 light_pos; -uniform vec3 light_direction; -uniform vec3 light_attenuation; -uniform vec3 light_spot_attenuation; -uniform vec3 light_diffuse; -uniform vec3 light_specular; - -uniform vec3 ambient_light; - - -#ifdef USE_FRAGMENT_LIGHTING - - - -# ifdef USE_DEPTH_SHADOWS -# else -# endif - -#endif - -uniform float const_light_mult; -uniform float time; - -#ifdef ENABLE_AMBIENT_OCTREE - -varying highp vec3 ambient_octree_coords; -uniform highp float ambient_octree_lattice_size; -uniform highp vec2 ambient_octree_pix_size; -uniform highp vec2 ambient_octree_light_pix_size; -uniform highp float ambient_octree_lattice_divide; -uniform highp sampler2D ambient_octree_tex; -uniform highp sampler2D ambient_octree_light_tex; -uniform float ambient_octree_multiplier; -uniform int ambient_octree_steps; - -#endif - -#ifdef ENABLE_AMBIENT_LIGHTMAP - -uniform highp sampler2D ambient_lightmap; -uniform float ambient_lightmap_multiplier; - -#endif - -#ifdef ENABLE_AMBIENT_DP_SAMPLER - -uniform highp sampler2D ambient_dp_sampler; -uniform float ambient_dp_sampler_multiplier; - -#endif - -#ifdef ENABLE_AMBIENT_COLOR - -uniform vec3 ambient_color; - -#endif - -FRAGMENT_SHADER_GLOBALS - - - -#ifdef LIGHT_USE_SHADOW - -varying highp vec4 shadow_coord; -#ifdef LIGHT_USE_PSSM -varying highp vec4 shadow_coord2; -#endif -#ifdef LIGHT_USE_PSSM4 -varying highp vec4 shadow_coord3; -varying highp vec4 shadow_coord4; -#endif - -uniform highp sampler2D shadow_texture; -uniform highp vec2 shadow_texel_size; - -uniform float shadow_darkening; - -#ifdef USE_DEPTH_SHADOWS - -#define SHADOW_DEPTH(m_tex,m_uv) (texture2D((m_tex),(m_uv)).z) - -#else - -//#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) -#define SHADOW_DEPTH(m_tex,m_uv) dot(texture2D((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ) - -#endif - -#ifdef USE_SHADOW_PCF - - -#ifdef USE_SHADOW_PCF_HQ - - -float SAMPLE_SHADOW_TEX( highp vec2 coord, highp float refdepth) { - - float avg=(SHADOW_DEPTH(shadow_texture,coord) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(shadow_texel_size.x,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(-shadow_texel_size.x,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,-shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(shadow_texel_size.x,shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(-shadow_texel_size.x,shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(shadow_texel_size.x,-shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(-shadow_texel_size.x,-shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(shadow_texel_size.x*2.0,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(-shadow_texel_size.x*2.0,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,shadow_texel_size.y*2.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,-shadow_texel_size.y*2.0)) < refdepth ? 0.0 : 1.0); - return avg*(1.0/13.0); -} - -#else - -float SAMPLE_SHADOW_TEX( highp vec2 coord, highp float refdepth) { - - float avg=(SHADOW_DEPTH(shadow_texture,coord) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(shadow_texel_size.x,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(-shadow_texel_size.x,0.0)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - avg+=(SHADOW_DEPTH(shadow_texture,coord+vec2(0.0,-shadow_texel_size.y)) < refdepth ? 0.0 : 1.0); - return avg*0.2; -} - -#endif - - - - -/* - 16x averaging -float SAMPLE_SHADOW_TEX( highp vec2 coord, highp float refdepth) { - - vec2 offset = vec2( - lessThan(vec2(0.25),fract(gl_FragCoord.xy * 0.5)) - ); - offset.y += offset.x; // y ^= x in floating point - - if (offset.y > 1.1) - offset.y = 0.0; - float avg = step( refdepth, SHADOW_DEPTH(shadow_texture, coord+ (offset + vec2(-1.5, 0.5))*shadow_texel_size) ); - avg+=step(refdepth, SHADOW_DEPTH(shadow_texture, coord+ (offset + vec2(0.5, 0.5))*shadow_texel_size) ); - avg+=step(refdepth, SHADOW_DEPTH(shadow_texture, coord+ (offset + vec2(-1.5, -1.5))*shadow_texel_size) ); - avg+=step(refdepth, SHADOW_DEPTH(shadow_texture, coord+ (offset + vec2(0.5, -1.5))*shadow_texel_size) ); - return avg * 0.25; -} -*/ - -/* -float SAMPLE_SHADOW_TEX( highp vec2 coord, highp float refdepth) { - - vec2 offset = vec2( - lessThan(vec2(0.25),fract(gl_FragCoord.xy * 0.5)) - ); - offset.y += offset.x; // y ^= x in floating point - - if (offset.y > 1.1) - offset.y = 0.0; - return step( refdepth, SHADOW_DEPTH(shadow_texture, coord+ offset*shadow_texel_size) ); - -} - -*/ -/* simple pcf4 */ -//#define SAMPLE_SHADOW_TEX(m_coord,m_depth) ((step(m_depth,SHADOW_DEPTH(shadow_texture,m_coord))+step(m_depth,SHADOW_DEPTH(shadow_texture,m_coord+vec2(0.0,shadow_texel_size.y)))+step(m_depth,SHADOW_DEPTH(shadow_texture,m_coord+vec2(shadow_texel_size.x,0.0)))+step(m_depth,SHADOW_DEPTH(shadow_texture,m_coord+shadow_texel_size)))/4.0) - -#endif - -#ifdef USE_SHADOW_ESM - -uniform float esm_multiplier; - -float SAMPLE_SHADOW_TEX(vec2 p_uv,float p_depth) { - -#if defined (USE_DEPTH_SHADOWS) - //these only are used if interpolation exists - highp float occluder = SHADOW_DEPTH(shadow_texture, p_uv); -#else - vec2 unnormalized = p_uv/shadow_texel_size; - vec2 fractional = fract(unnormalized); - unnormalized = floor(unnormalized); - - vec4 exponent; - exponent.x = SHADOW_DEPTH(shadow_texture, (unnormalized + vec2( -0.5, 0.5 )) * shadow_texel_size ); - exponent.y = SHADOW_DEPTH(shadow_texture, (unnormalized + vec2( 0.5, 0.5 )) * shadow_texel_size ); - exponent.z = SHADOW_DEPTH(shadow_texture, (unnormalized + vec2( 0.5, -0.5 )) * shadow_texel_size ); - exponent.w = SHADOW_DEPTH(shadow_texture, (unnormalized + vec2( -0.5, -0.5 )) * shadow_texel_size ); - - highp float occluder = (exponent.w + (exponent.x - exponent.w) * fractional.y); - occluder = occluder + ((exponent.z + (exponent.y - exponent.z) * fractional.y) - occluder)*fractional.x; -#endif - return clamp(exp(esm_multiplier* ( occluder - p_depth )),0.0,1.0); - -} - - -#endif - -#if !defined(USE_SHADOW_PCF) && !defined(USE_SHADOW_ESM) - -#define SAMPLE_SHADOW_TEX(m_coord,m_depth) (SHADOW_DEPTH(shadow_texture,m_coord) < m_depth ? 0.0 : 1.0) - -#endif - - -#endif - -#ifdef USE_DUAL_PARABOLOID - -varying float dp_clip; - -#endif - -uniform highp mat4 camera_inverse_transform; - -#if defined(ENABLE_TEXSCREEN) - -uniform vec2 texscreen_screen_mult; -uniform vec4 texscreen_screen_clamp; -uniform sampler2D texscreen_tex; - -#endif - -#if defined(ENABLE_SCREEN_UV) - -uniform vec2 screen_uv_mult; - -#endif - -void main() { - -#ifdef USE_DUAL_PARABOLOID - if (dp_clip<0.0) - discard; -#endif - - //lay out everything, whathever is unused is optimized away anyway - vec3 vertex = vertex_interp; - vec4 diffuse = vec4(0.9,0.9,0.9,1.0); - vec3 specular = vec3(0.0,0.0,0.0); - vec3 emission = vec3(0.0,0.0,0.0); - float specular_exp=1.0; - float glow=0.0; - float shade_param=0.0; -#ifdef DISABLE_FRONT_FACING - float side=float(1)*2.0-1.0; -#else - float side=float(gl_FrontFacing)*2.0-1.0; -#endif -#if defined(ENABLE_TANGENT_INTERP) - vec3 binormal = normalize(binormal_interp)*side; - vec3 tangent = normalize(tangent_interp)*side; -#endif - //vec3 normal = abs(normalize(normal_interp))*side; - vec3 normal = normalize(normal_interp)*side; -#if defined(ENABLE_SCREEN_UV) - vec2 screen_uv = gl_FragCoord.xy*screen_uv_mult; -#endif - -#if defined(ENABLE_UV_INTERP) - vec2 uv = uv_interp; -#endif - -#if defined(ENABLE_UV2_INTERP) - vec2 uv2 = uv2_interp; -#endif - -#if defined(ENABLE_COLOR_INTERP) - vec4 color = color_interp; -#endif - -#if defined(ENABLE_NORMALMAP) - - vec3 normalmap = vec3(0.0); -#endif - - float normaldepth=1.0; - - - -#if defined(ENABLE_DISCARD) - bool discard_=false; -#endif - -{ - - -FRAGMENT_SHADER_CODE - -} - -#if defined(ENABLE_NORMALMAP) - - normal = normalize( mix(normal_interp,tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z,normaldepth) ) * side; - -#endif - -#if defined(ENABLE_DISCARD) - if (discard_) { - //easy to eliminate dead code - discard; - } -#endif - -#ifdef ENABLE_CLIP_ALPHA - if (diffuse.a<0.99) { - //used for doublepass and shadowmapping - discard; - } -#endif - - float shadow_attenuation = 1.0; - -#ifdef ENABLE_AMBIENT_LIGHTMAP - - vec3 ambientmap_color = vec3(0.0,0.0,0.0); - vec2 ambientmap_uv = vec2(0.0,0.0); - -#ifdef USE_LIGHTMAP_ON_UV2 - - ambientmap_uv = uv2_interp; - -#else - - ambientmap_uv = uv_interp; - -#endif - - vec4 amcol = texture2D(ambient_lightmap,ambientmap_uv); - shadow_attenuation=amcol.a; - ambientmap_color = amcol.rgb; - ambientmap_color*=ambient_lightmap_multiplier; - ambientmap_color*=diffuse.rgb; - - - -#endif - - -#ifdef ENABLE_AMBIENT_OCTREE - - vec3 ambientmap_color = vec3(0.0,0.0,0.0); - - - { - - //read position from initial lattice grid - highp vec3 lattice_pos = floor(ambient_octree_coords*ambient_octree_lattice_size); - highp vec2 octant_uv = highp vec2(lattice_pos.x+ambient_octree_lattice_size*lattice_pos.z,lattice_pos.y); - octant_uv=(octant_uv*highp vec2(2.0,4.0)+highp vec2(0.0,4.0)); - highp float ld = 1.0/ambient_octree_lattice_size; - - - //go down the octree - - for(int i=0;i<ambient_octree_steps;i++) { - - - highp vec3 sub=mod(ambient_octree_coords,ld); - ld*=0.5; - highp vec3 s = step(ld,sub); - octant_uv+=s.xy; - octant_uv.y+=s.z*2.0; - octant_uv=(octant_uv+0.5)*ambient_octree_pix_size; - highp vec4 new_uv = texture2D(ambient_octree_tex,octant_uv); - octant_uv=floor(highp vec2( dot(new_uv.xy,highp vec2(65280.0,255.0)), dot(new_uv.zw,highp vec2(65280.0,255.0)) )+0.5);//+ambient_octree_pix_size*0.5; - - } - - //sample color - octant_uv=(octant_uv+0.5)*ambient_octree_light_pix_size; - highp vec3 sub=(mod(ambient_octree_coords,ld)/ld); - octant_uv.xy+=sub.xy*ambient_octree_light_pix_size.xy; - vec3 col_up=texture2D(ambient_octree_light_tex,octant_uv).rgb; - octant_uv.y+=ambient_octree_light_pix_size.y*2.0; - vec3 col_down=texture2D(ambient_octree_light_tex,octant_uv).rgb; - ambientmap_color=mix(col_up,col_down,sub.z)*ambient_octree_multiplier; - - ambientmap_color*=diffuse.rgb; - - } - -#endif - - - -#ifdef ENABLE_AMBIENT_DP_SAMPLER - - vec3 ambientmap_color = vec3(0.0,0.0,0.0); - - { - - vec3 dp_normal = normalize((vec4(normal,0) * camera_inverse_transform).xyz); - vec2 ambient_uv = (dp_normal.xy / (1.0+abs(dp_normal.z)))*0.5+0.5; //dual paraboloid - ambient_uv.y*=0.5; - if (dp_normal.z<0) { - - ambient_uv.y=(0.5-ambient_uv.y)+0.5; - - } - - ambientmap_color = texture2D(ambient_dp_sampler,ambient_uv ).rgb * ambient_dp_sampler_multiplier; - ambientmap_color*=diffuse.rgb; - } - -#endif - - - - -#ifdef LIGHT_USE_SHADOW -#ifdef LIGHT_TYPE_DIRECTIONAL - - float shadow_fade_exponent=5.0; //hardcoded for now - float shadow_fade=pow(length(vertex_interp)/light_attenuation.g,shadow_fade_exponent); - -// optimization - skip shadows outside visible range - if(shadow_fade<1.0){ - -#ifdef LIGHT_USE_PSSM - - - //if (vertex_interp.z > light_pssm_split) { -#if 0 - highp vec3 splane = vec3(0.0,0.0,0.0); - - if (gl_FragCoord.w > light_pssm_split.x) { - - splane = shadow_coord.xyz; - splane.y+=1.0; - } else { - splane = shadow_coord2.xyz; - } - splane.y*=0.5; - shadow_attenuation=SAMPLE_SHADOW_TEX(splane.xy,splane.z); - -#else -/* - float sa_a = SAMPLE_SHADOW_TEX(shadow_coord.xy,shadow_coord.z); - float sa_b = SAMPLE_SHADOW_TEX(shadow_coord2.xy,shadow_coord2.z); - if (gl_FragCoord.w > light_pssm_split.x) { - shadow_attenuation=sa_a; - } else { - shadow_attenuation=sa_b; - } -*/ - - vec2 pssm_coord; - float pssm_z; - -#if defined(LIGHT_USE_PSSM) && defined(USE_SHADOW_ESM) -#define USE_PSSM_BLEND - float pssm_blend; - vec2 pssm_coord_2; - float pssm_z_2; - vec3 light_pssm_split_inv = 1.0/light_pssm_split; - float w_inv = 1.0/gl_FragCoord.w; -#endif - -#ifdef LIGHT_USE_PSSM4 - - - if (gl_FragCoord.w > light_pssm_split.y) { - - if (gl_FragCoord.w > light_pssm_split.x) { - pssm_coord=shadow_coord.xy; - pssm_z=shadow_coord.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord2.xy; - pssm_z_2=shadow_coord2.z; - pssm_blend=smoothstep(0.0,light_pssm_split_inv.x,w_inv); -#endif - - } else { - pssm_coord=shadow_coord2.xy; - pssm_z=shadow_coord2.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord3.xy; - pssm_z_2=shadow_coord3.z; - pssm_blend=smoothstep(light_pssm_split_inv.x,light_pssm_split_inv.y,w_inv); -#endif - - } - } else { - - - if (gl_FragCoord.w > light_pssm_split.z) { - pssm_coord=shadow_coord3.xy; - pssm_z=shadow_coord3.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord4.xy; - pssm_z_2=shadow_coord4.z; - pssm_blend=smoothstep(light_pssm_split_inv.y,light_pssm_split_inv.z,w_inv); -#endif - - } else { - pssm_coord=shadow_coord4.xy; - pssm_z=shadow_coord4.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord4.xy; - pssm_z_2=shadow_coord4.z; - pssm_blend=0.0; -#endif - - } - } - -#else - - if (gl_FragCoord.w > light_pssm_split.x) { - pssm_coord=shadow_coord.xy; - pssm_z=shadow_coord.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord2.xy; - pssm_z_2=shadow_coord2.z; - pssm_blend=smoothstep(0.0,light_pssm_split_inv.x,w_inv); -#endif - - } else { - pssm_coord=shadow_coord2.xy; - pssm_z=shadow_coord2.z; -#if defined(USE_PSSM_BLEND) - pssm_coord_2=shadow_coord2.xy; - pssm_z_2=shadow_coord2.z; - pssm_blend=0.0; -#endif - - } - -#endif - - //one one sample - shadow_attenuation=SAMPLE_SHADOW_TEX(pssm_coord,pssm_z); -#if defined(USE_PSSM_BLEND) - shadow_attenuation=mix(shadow_attenuation,SAMPLE_SHADOW_TEX(pssm_coord_2,pssm_z_2),pssm_blend); -#endif - - -#endif - -#else - - shadow_attenuation=SAMPLE_SHADOW_TEX(shadow_coord.xy,shadow_coord.z); -#endif - - shadow_attenuation=mix(shadow_attenuation,1.0,shadow_fade); - }else{ - shadow_attenuation=1.0; - }; - -#endif - -#ifdef LIGHT_TYPE_OMNI - - vec3 splane=shadow_coord.xyz;///shadow_coord.w; - float shadow_len=length(splane); - splane=normalize(splane); - float vofs=0.0; - - if (splane.z>=0.0) { - - splane.z+=1.0; - } else { - - splane.z=1.0 - splane.z; - vofs=0.5; - } - splane.xy/=splane.z; - splane.xy=splane.xy * 0.5 + 0.5; - float lradius = light_attenuation.g; - splane.z = shadow_len / lradius; - splane.y=clamp(splane.y,0.0,1.0)*0.5+vofs; - - shadow_attenuation=SAMPLE_SHADOW_TEX(splane.xy,splane.z); -#endif - -#ifdef LIGHT_TYPE_SPOT - - shadow_attenuation=SAMPLE_SHADOW_TEX(shadow_coord.xy,shadow_coord.z); -#endif - - shadow_attenuation=mix(shadow_attenuation,1.0,shadow_darkening); -#endif - - -#ifdef USE_FRAGMENT_LIGHTING - - vec3 eye_vec = -normalize(vertex); - -#ifdef LIGHT_TYPE_DIRECTIONAL - - vec3 light_dir = -light_direction; - float attenuation = light_attenuation.r; - - -#endif - -#ifdef LIGHT_TYPE_OMNI - - vec3 light_dir = light_pos-vertex; - float radius = light_attenuation.g; - float dist = min(length(light_dir),radius); - light_dir=normalize(light_dir); - float attenuation = pow( max(1.0 - dist/radius, 0.0), light_attenuation.b ) * light_attenuation.r; - -#endif - - -#ifdef LIGHT_TYPE_SPOT - - vec3 light_dir = light_pos-vertex; - float radius = light_attenuation.g; - float dist = min(length(light_dir),radius); - light_dir=normalize(light_dir); - float attenuation = pow( max(1.0 - dist/radius, 0.0), light_attenuation.b ) * light_attenuation.r; - vec3 spot_dir = light_direction; - float spot_cutoff=light_spot_attenuation.r; - float scos = max(dot(-light_dir, spot_dir),spot_cutoff); - float rim = (1.0 - scos) / (1.0 - spot_cutoff); - attenuation *= 1.0 - pow( rim, light_spot_attenuation.g); - -#endif - -# if defined(LIGHT_TYPE_DIRECTIONAL) || defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - - { - - vec3 mdiffuse = diffuse.rgb; - vec3 light; - -#if defined(USE_OUTPUT_SHADOW_COLOR) - vec3 shadow_color=vec3(0.0,0.0,0.0); -#endif - -#if defined(USE_LIGHT_SHADER_CODE) -//light is written by the light shader -{ - -LIGHT_SHADER_CODE - -} -#else -//traditional lambert + blinn - float NdotL = max(0.0,dot( normal, light_dir )); - vec3 half_vec = normalize(light_dir + eye_vec); - float eye_light = max(dot(normal, half_vec),0.0); - - light = light_diffuse * mdiffuse * NdotL; - if (NdotL > 0.0) { - light+=specular * light_specular * pow( eye_light, specular_exp ); - } -#endif - diffuse.rgb = const_light_mult * ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation; - -#if defined(USE_OUTPUT_SHADOW_COLOR) - diffuse.rgb += light * shadow_color * attenuation * (1.0 - shadow_attenuation); -#endif - -#ifdef USE_FOG - - diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a); - -# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,attenuation),diffuse.rgb,const_light_mult); -# endif - - -#endif - - - } - - -# endif - -# if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT) -//none -#ifndef SHADELESS - diffuse.rgb=ambient_light *diffuse.rgb; -#endif - -# endif - - diffuse.rgb+=const_light_mult*emission; - -#endif - - - - -#ifdef USE_VERTEX_LIGHTING - - vec3 ambient = const_light_mult*ambient_light*diffuse.rgb; -# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - //ambient*=diffuse_interp.a; //attenuation affects ambient too - -# endif - - //diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient; - //diffuse.rgb+=emission * const_light_mult; - diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient; - diffuse.rgb+=emission * const_light_mult; - -#ifdef USE_FOG - - diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a); - -# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT) - diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,diffuse_interp.a),diffuse.rgb,const_light_mult); -# endif - -#endif - -#endif - - -#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP) || defined(ENABLE_AMBIENT_DP_SAMPLER) -#if defined(ENABLE_AMBIENT_COLOR) - ambientmap_color*=ambient_color; -#endif - diffuse.rgb+=ambientmap_color; -#endif - - -#ifdef USE_SHADOW_PASS - -#ifdef USE_DEPTH_SHADOWS - - //do nothing, depth is just written -#else - // pack depth to rgba - //highp float bias = 0.0005; - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias; - highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); - comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - gl_FragColor = comp; - -#endif - -#else - - - -#ifdef USE_GLOW - - diffuse.a=glow; -#endif - -#ifdef USE_8BIT_HDR - diffuse.rgb*=0.25; -#endif - - gl_FragColor = diffuse; -#endif -} - - diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 3234633163..d793ea446d 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -626,13 +626,11 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code, Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); if (err != OK) { -#if 1 Vector<String> shader = p_code.split("\n"); for (int i = 0; i < shader.size(); i++) { print_line(itos(i) + " " + shader[i]); } -#endif _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); return err; diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 4a21e7ac65..ddc3b2ed33 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -194,21 +194,9 @@ Error DirAccessUnix::make_dir(String p_dir) { p_dir = fix_path(p_dir); -#if 1 - - bool success = (mkdir(p_dir.utf8().get_data(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == 0); - int err = errno; - -#else - char real_current_dir_name[2048]; - getcwd(real_current_dir_name, 2048); - chdir(current_dir.utf8().get_data()); //ascii since this may be unicode or wathever the host os wants - bool success = (mkdir(p_dir.utf8().get_data(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == 0); int err = errno; - chdir(real_current_dir_name); -#endif if (success) { return OK; }; diff --git a/editor/SCsub b/editor/SCsub index a92983851c..b9eead3dfc 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -404,7 +404,6 @@ if (env["tools"] == "yes"): SConscript('fileserver/SCsub') SConscript('icons/SCsub') SConscript('import/SCsub') - SConscript('io_plugins/SCsub') SConscript('plugins/SCsub') lib = env.Library("editor", env.editor_sources) diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index 9e62d589d0..702adf0c68 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -38,6 +38,7 @@ #include "pair.h" #include "scene/gui/separator.h" #include "scene/main/viewport.h" + /* Missing to fix: *Set @@ -2684,17 +2685,6 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input) Point2 mpos = mm->get_position() - ofs; if (mpos.y < h) { -#if 0 - //seek - //int zoomw = settings_limit-name_limit; - float scale = _get_zoom_scale(); - float pos = h_scroll->get_val() + (mpos.y-name_limit) / scale; - if (pos<0 ) - pos=0; - if (pos>=animation->get_length()) - pos=animation->get_length(); - timeline->set_val(pos); -#endif return; } diff --git a/editor/call_dialog.cpp b/editor/call_dialog.cpp deleted file mode 100644 index ee0f5ce48d..0000000000 --- a/editor/call_dialog.cpp +++ /dev/null @@ -1,342 +0,0 @@ -/*************************************************************************/ -/* call_dialog.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "call_dialog.h" - -#if 0 -#include "class_db.h" -#include "print_string.h" -#include "scene/gui/label.h" - - -class CallDialogParams : public Object { - - GDCLASS( CallDialogParams, Object ); -public: - - bool _set(const StringName& p_name, const Variant& p_value) { - - values[p_name]=p_value; - return true; - } - - bool _get(const StringName& p_name,Variant &r_ret) const { - - if (values.has(p_name)) { - r_ret=values[p_name]; - return true; - } - return false; - } - - void _get_property_list( List<PropertyInfo> *p_list) const { - - for(int i=0;i<method.arguments.size();i++) - p_list->push_back(method.arguments[i]); - } - - MethodInfo method; - HashMap<String,Variant> values; - - CallDialogParams() {} -}; - - -void CallDialog::_notification(int p_what) { - - if (p_what==NOTIFICATION_READY) { - - call->connect("pressed", this,"_call"); - cancel->connect("pressed", this,"_cancel"); - //filter->get_path()->connect("text_changed", this,"_text_changed"); - _update_method_list(); - } - - if (p_what==NOTIFICATION_EXIT_TREE) { - - call->disconnect("pressed", this,"_call"); - cancel->disconnect("pressed", this,"_cancel"); - - //filter->get_path()->connect("text_changed", this,"_text_changed"); - _update_method_list(); - } - - if (p_what==NOTIFICATION_DRAW) { - - RID ci = get_canvas_item(); - get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); - } -} - - -void CallDialog::_call() { - - if (!tree->get_selected()) - return; - - TreeItem* item=tree->get_selected(); - ERR_FAIL_COND(!item); - int idx=item->get_metadata(0); - ERR_FAIL_INDEX(idx,methods.size()); - MethodInfo &m = methods[idx]; - - Variant args[VARIANT_ARG_MAX]; - - for(int i=0;i<VARIANT_ARG_MAX;i++) { - - if (i>=m.arguments.size()) - continue; - - if (call_params->values.has(m.arguments[i].name)) - args[i]=call_params->values[m.arguments[i].name]; - } - - Variant ret = object->call(m.name,args[0],args[1],args[2],args[3],args[4]); - if (ret.get_type()!=Variant::NIL) - return_value->set_text(ret); - else - return_value->set_text(""); -} - -void CallDialog::_cancel() { - - hide(); -} - - -void CallDialog::_item_selected() { - - TreeItem* item=tree->get_selected(); - ERR_FAIL_COND(!item); - - if (item->get_metadata(0).get_type()==Variant::NIL) { - - call->set_disabled(true); - return; - } - - call->set_disabled(false); - - int idx=item->get_metadata(0); - ERR_FAIL_INDEX(idx,methods.size()); - - MethodInfo &m = methods[idx]; - - call_params->values.clear(); - call_params->method=m; - - property_editor->edit(call_params); - property_editor->update_tree(); - - -} - -void CallDialog::_update_method_list() { - - tree->clear(); - if (!object) - return; - - TreeItem *root = tree->create_item(); - - List<MethodInfo> method_list; - object->get_method_list(&method_list); - method_list.sort(); - methods.clear(); - - List<String> inheritance_list; - - String type = object->get_class(); - - while(type!="") { - inheritance_list.push_back( type ); - type=ClassDB::get_parent_class(type); - } - - TreeItem *selected_item=NULL; - - for(int i=0;i<inheritance_list.size();i++) { - - String type=inheritance_list[i]; - String parent_type=ClassDB::get_parent_class(type); - - TreeItem *type_item=NULL; - - List<MethodInfo>::Element *N,*E=method_list.front(); - - while(E) { - - N=E->next(); - - if (parent_type!="" && ClassDB::get_method(parent_type,E->get().name)!=NULL) { - E=N; - continue; - } - - if (!type_item) { - type_item=tree->create_item(root); - type_item->set_text(0,type); - if (has_icon(type,"EditorIcons")) - type_item->set_icon(0,get_icon(type,"EditorIcons")); - } - - TreeItem *method_item = tree->create_item(type_item); - method_item->set_text(0,E->get().name); - method_item->set_metadata(0,methods.size()); - if (E->get().name==selected) - selected_item=method_item; - methods.push_back( E->get() ); - - method_list.erase(E); - E=N; - } - } - - - - if (selected_item) - selected_item->select(0); -} - -void CallDialog::_bind_methods() { - - ClassDB::bind_method("_call",&CallDialog::_call); - ClassDB::bind_method("_cancel",&CallDialog::_cancel); - ClassDB::bind_method("_item_selected", &CallDialog::_item_selected); - -} - -void CallDialog::set_object(Object *p_object,StringName p_selected) { - - object=p_object; - selected=p_selected; - property_editor->edit(NULL); - call->set_disabled(true); - return_value->clear(); - - _update_method_list(); - method_label->set_text(vformat(TTR("Method List For '%s':"),p_object->get_class())); -} - -CallDialog::CallDialog() { - - object=NULL; - - call = memnew( Button ); - call->set_anchor( MARGIN_LEFT, ANCHOR_END ); - call->set_anchor( MARGIN_TOP, ANCHOR_END ); - call->set_anchor( MARGIN_RIGHT, ANCHOR_END ); - call->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - call->set_begin( Point2( -70, -29 ) ); - call->set_end( Point2( -15, -15 ) ); - call->set_text(TTR("Call")); - - add_child(call); - - cancel = memnew( Button ); - cancel->set_anchor( MARGIN_TOP, ANCHOR_END ); - cancel->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - cancel->set_begin( Point2( -15, 29 ) ); - cancel->set_end( Point2( 70, -15 ) ); - cancel->set_text(TTR("Close")); - - add_child(cancel); - - tree = memnew( Tree ); - - tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - tree->set_begin( Point2( 20,50 ) ); - tree->set_margin(MARGIN_BOTTOM, -44 ); - tree->set_margin(MARGIN_RIGHT, 0.5 ); - tree->set_select_mode( Tree::SELECT_ROW ); - add_child(tree); - - tree->connect("item_selected", this,"_item_selected"); - tree->set_hide_root(true); - - property_editor = memnew( PropertyEditor ); - - property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, -15 ); - property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 ); - //property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 ); - property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, -90 ); - property_editor->get_scene_tree()->set_hide_root( true ); - property_editor->hide_top_label(); - - add_child(property_editor); - method_label = memnew(Label); - method_label->set_position(Point2( 15,25)); - method_label->set_text(TTR("Method List:")); - - add_child(method_label); - - Label *label = memnew( Label ); - //label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 ); - label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 25 ); - label->set_text(TTR("Arguments:")); - - add_child(label); - - return_label = memnew( Label ); - //return_label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 ); - return_label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, -85 ); - return_label->set_text(TTR("Return:")); - - add_child(return_label); - - return_value = memnew( LineEdit ); - //return_value->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 ); - return_value->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, -15 ); - return_value->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, -65 ); - - add_child(return_value); - - /* - label = memnew( Label ); - label->set_anchor( MARGIN_TOP, ANCHOR_END ); - label->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - - label->set_begin( Point2( 15,54) ); - label->set_end( Point2( 16,44) ); - label->set_text("Parameters:"); - - add_child(label); - */ - - - call_params = memnew( CallDialogParams ); - set_as_toplevel(true); -} - - -CallDialog::~CallDialog() -{ - memdelete(call_params); -} -#endif diff --git a/editor/call_dialog.h b/editor/call_dialog.h deleted file mode 100644 index 2e20d5e587..0000000000 --- a/editor/call_dialog.h +++ /dev/null @@ -1,86 +0,0 @@ -/*************************************************************************/ -/* call_dialog.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef CALL_DIALOG_H -#define CALL_DIALOG_H - -#include "editor/property_editor.h" -#include "scene/gui/button.h" -#include "scene/gui/label.h" -#include "scene/gui/line_edit.h" -#include "scene/gui/popup.h" -#include "scene/gui/tree.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -#if 0 - -class CallDialogParams; - -class CallDialog : public Popup { - - GDCLASS( CallDialog, Popup ); - - - Label* method_label; - Tree *tree; - Button *call; - Button *cancel; - - CallDialogParams *call_params; - PropertyEditor *property_editor; - - Label *return_label; - LineEdit *return_value; - Object *object; - StringName selected; - - Vector<MethodInfo> methods; - - - void _item_selected(); - void _update_method_list(); - void _call(); - void _cancel(); - -protected: - static void _bind_methods(); - void _notification(int p_what); -public: - - void set_object(Object *p_object,StringName p_selected=""); - - CallDialog(); - ~CallDialog(); - -}; - -#endif -#endif diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index e90b3ec85c..4986d97e8f 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -31,7 +31,7 @@ #include "collada.h" -#include "stdio.h" +#include <stdio.h> //#define DEBUG_DEFAULT_ANIMATION //#define DEBUG_COLLADA @@ -671,15 +671,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String & } } else if (what == "shininess") { -#if 1 effect.shininess = _parse_param(parser); -#else - - parser.read(); - float shininess = parser.get_node_data().to_double(); - effect.shininess = shininess; - COLLADA_PRINT("shininess: " + rtos(shininess)); -#endif } } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" || parser.get_node_name() == "lambert" || @@ -2505,7 +2497,7 @@ void Collada::_optimize() { for (int i = 0; i < vs.root_nodes.size(); i++) { _create_skeletons(&vs.root_nodes[i]); } -#if 1 + for (int i = 0; i < vs.root_nodes.size(); i++) { _merge_skeletons(&vs, vs.root_nodes[i]); } @@ -2531,7 +2523,7 @@ void Collada::_optimize() { mgeom.pop_front(); } } -#endif + for (int i = 0; i < vs.root_nodes.size(); i++) { _find_morph_nodes(&vs, vs.root_nodes[i]); } diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index fde6a7a664..b4c2ac95cc 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -113,33 +113,7 @@ void ConnectDialog::_tree_node_selected() { make_callback->hide(); else make_callback->show(); -#if 0 - List<MethodInfo> methods; - current->get_method_list(&methods); - for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) { - - if (E->get().name.length() && E->get().name[0]=='_') - continue; // hidden method, not show! - - if (ClassDB::has_method(node->get_type(),"Node") || ClassDB::has_method(node->get_type(),"Control",true)) - continue; //avoid too much unnecessary stuff - - String method=E->get().name+"("; - for(int i=0;i<E->get().arguments.size();i++) { - - if (i!=0) - method+=", "; - method+=Variant::get_type_name(E->get().arguments[i].type); - if (E->get().arguments[i].name.length()) { - method+=" "; - method+=E->get().arguments[i].name; - } - } - method+=")"; - //dst_method_list->get_popup()->add_item(method); - } -#endif dst_path->set_text(node->get_path_to(current)); } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 9941f0fde0..e761dce8ab 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1169,2205 +1169,3 @@ void EditorExportPlatformPC::get_platform_features(List<String> *r_features) { EditorExportPlatformPC::EditorExportPlatformPC() { } - -//////// - -#if 0 -#include "editor/editor_file_system.h" -#include "editor/plugins/script_editor_plugin.h" -#include "editor_node.h" -#include "editor_settings.h" -#include "io/config_file.h" -#include "io/md5.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "io/zip_io.h" -#include "io_plugins/editor_texture_import_plugin.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "project_settings.h" -#include "script_language.h" -#include "version.h" - - -String EditorImportPlugin::validate_source_path(const String& p_path) { - - String gp = ProjectSettings::get_singleton()->globalize_path(p_path); - String rp = ProjectSettings::get_singleton()->get_resource_path(); - if (!rp.ends_with("/")) - rp+="/"; - - return rp.path_to_file(gp); -} - -String EditorImportPlugin::expand_source_path(const String& p_path) { - - if (p_path.is_rel_path()) { - return ProjectSettings::get_singleton()->get_resource_path().plus_file(p_path).simplify_path(); - } else { - return p_path; - } -} - - -String EditorImportPlugin::_validate_source_path(const String& p_path) { - - return validate_source_path(p_path); -} - -String EditorImportPlugin::_expand_source_path(const String& p_path) { - - return expand_source_path(p_path); -} - -void EditorImportPlugin::_bind_methods() { - - - ClassDB::bind_method(D_METHOD("validate_source_path","path"),&EditorImportPlugin::_validate_source_path); - ClassDB::bind_method(D_METHOD("expand_source_path","path"),&EditorImportPlugin::_expand_source_path); - - ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::STRING,"get_name")); - ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::STRING,"get_visible_name")); - ClassDB::add_virtual_method(get_class_static(),MethodInfo("import_dialog",PropertyInfo(Variant::STRING,"from"))); - ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::INT,"import",PropertyInfo(Variant::STRING,"path"),PropertyInfo(Variant::OBJECT,"from",PROPERTY_HINT_RESOURCE_TYPE,"ResourceImportMetadata"))); - ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::POOL_BYTE_ARRAY,"custom_export",PropertyInfo(Variant::STRING,"path"),PropertyInfo(Variant::OBJECT,"platform",PROPERTY_HINT_RESOURCE_TYPE,"EditorExportPlatform"))); - ClassDB::add_virtual_method(get_class_static(),MethodInfo("import_from_drop",PropertyInfo(Variant::POOL_STRING_ARRAY,"files"),PropertyInfo(Variant::STRING,"dest_path"))); - ClassDB::add_virtual_method(get_class_static(),MethodInfo("reimport_multiple_files",PropertyInfo(Variant::POOL_STRING_ARRAY,"files"))); - ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::BOOL,"can_reimport_multiple_files")); - - //BIND_VMETHOD( mi ); -} - -String EditorImportPlugin::get_name() const { - - if (get_script_instance() && get_script_instance()->has_method("get_name")) { - return get_script_instance()->call("get_name"); - } - - ERR_FAIL_V(""); -} - -String EditorImportPlugin::get_visible_name() const { - - if (get_script_instance() && get_script_instance()->has_method("get_visible_name")) { - return get_script_instance()->call("get_visible_name"); - } - - ERR_FAIL_V(""); -} - - -void EditorImportPlugin::import_dialog(const String& p_from) { - - if (get_script_instance() && get_script_instance()->has_method("import_dialog")) { - get_script_instance()->call("import_dialog",p_from); - return; - } - - ERR_FAIL(); - -} - -Error EditorImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from) { - - if (get_script_instance() && get_script_instance()->has_method("import")) { - return Error(get_script_instance()->call("import",p_path,p_from).operator int()); - } - - ERR_FAIL_V(ERR_UNAVAILABLE); -} - -Vector<uint8_t> EditorImportPlugin::custom_export(const String& p_path, const Ref<EditorExportPlatform> &p_platform) { - - if (get_script_instance() && get_script_instance()->has_method("custom_export")) { - get_script_instance()->call("custom_export",p_path,p_platform); - } - - return Vector<uint8_t>(); -} - -bool EditorImportPlugin::can_reimport_multiple_files() const { - - if (get_script_instance() && get_script_instance()->has_method("can_reimport_multiple_files")) { - return get_script_instance()->call("can_reimport_multiple_files"); - } - - return false; -} -void EditorImportPlugin::reimport_multiple_files(const Vector<String>& p_list) { - - if (get_script_instance() && get_script_instance()->has_method("reimport_multiple_files")) { - get_script_instance()->call("reimport_multiple_files",p_list); - } - -} - -void EditorImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - if (get_script_instance() && get_script_instance()->has_method("import_from_drop")) { - get_script_instance()->call("import_from_drop",p_drop,p_dest_path); - } - -} - -EditorImportPlugin::EditorImportPlugin() { - - -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// - - -void EditorExportPlugin::_bind_methods() { - - MethodInfo mi = MethodInfo("custom_export:Variant",PropertyInfo(Variant::STRING,"name"),PropertyInfo(Variant::OBJECT,"platform",PROPERTY_HINT_RESOURCE_TYPE,"EditorExportPlatform")); - mi.return_val.type=Variant::POOL_BYTE_ARRAY; - - BIND_VMETHOD( mi ); -} - - -Vector<uint8_t> EditorExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) { - - if (get_script_instance()) { - - Variant d = get_script_instance()->call("custom_export",p_path,p_platform); - if (d.get_type()==Variant::NIL) - return Vector<uint8_t>(); - if (d.get_type()==Variant::POOL_BYTE_ARRAY) - return d; - - ERR_FAIL_COND_V(d.get_type()!=Variant::DICTIONARY,Vector<uint8_t>()); - Dictionary dict=d; - ERR_FAIL_COND_V(!dict.has("name"),Vector<uint8_t>()); - ERR_FAIL_COND_V(!dict.has("data"),Vector<uint8_t>()); - p_path=dict["name"]; - return dict["data"]; - } - - return Vector<uint8_t>(); - -} - - -EditorExportPlugin::EditorExportPlugin() { - - -} - -///////////////////////////////////////////////////////////////////////////////////////////////////// - - - -static void _add_to_list(EditorFileSystemDirectory *p_efsd,Set<StringName>& r_list) { - - for(int i=0;i<p_efsd->get_subdir_count();i++) { - - _add_to_list(p_efsd->get_subdir(i),r_list); - } - - for(int i=0;i<p_efsd->get_file_count();i++) { - r_list.insert(p_efsd->get_file_path(i)); - } -} - - -struct __EESortDepCmp { - - _FORCE_INLINE_ bool operator()(const StringName& p_l,const StringName& p_r) const { - return p_l.operator String() < p_r.operator String(); - } -}; - - - - -static void _edit_files_with_filter(DirAccess *da,const List<String>& p_filters,Set<StringName>& r_list,bool exclude) { - - - List<String> files; - List<String> dirs; - - da->list_dir_begin(); - - String f = da->get_next(); - while(f!="") { - - print_line("HOHO: "+f); - if (da->current_is_dir()) - dirs.push_back(f); - else - files.push_back(f); - - f=da->get_next(); - } - - String r = da->get_current_dir().replace("\\","/"); - if (!r.ends_with("/")) - r+="/"; - - print_line("AT: "+r); - - for(List<String>::Element *E=files.front();E;E=E->next()) { - String fullpath=r+E->get(); - for(const List<String>::Element *F=p_filters.front();F;F=F->next()) { - - if (fullpath.matchn(F->get())) { - String act = TTR("Added:")+" "; - - if (!exclude) { - r_list.insert(fullpath); - } else { - act = TTR("Removed:")+" "; - r_list.erase(fullpath); - } - - - print_line(act+fullpath); - } - } - } - - da->list_dir_end(); - - for(List<String>::Element *E=dirs.front();E;E=E->next()) { - if (E->get().begins_with(".")) - continue; - da->change_dir(E->get()); - _edit_files_with_filter(da,p_filters,r_list,exclude); - da->change_dir(".."); - } - -} - -static void _edit_filter_list(Set<StringName>& r_list,const String& p_filter,bool exclude) { - - if (p_filter=="") - return; - Vector<String> split = p_filter.split(","); - List<String> filters; - for(int i=0;i<split.size();i++) { - String f = split[i].strip_edges(); - if (f.empty()) - continue; - filters.push_back(f); - } - - DirAccess *da = DirAccess::open("res://"); - ERR_FAIL_NULL(da); - _edit_files_with_filter(da,filters,r_list,exclude); - memdelete(da); -} - -static void _add_filter_to_list(Set<StringName>& r_list,const String& p_filter) { - _edit_filter_list(r_list,p_filter,false); -} - -static void _remove_filter_from_list(Set<StringName>& r_list,const String& p_filter) { - _edit_filter_list(r_list,p_filter,true); -} - -bool EditorExportPlatform::_set(const StringName& p_name, const Variant& p_value) { - - String n = p_name; - - if (n=="debug/debugging_enabled") { - set_debugging_enabled(p_value); - } else { - return false; - } - - return true; - -} - -bool EditorExportPlatform::_get(const StringName& p_name,Variant &r_ret) const { - - String n = p_name; - - if (n=="debug/debugging_enabled") { - r_ret=is_debugging_enabled(); - } else { - return false; - } - - return true; - -} - -void EditorExportPlatform::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_front( PropertyInfo( Variant::BOOL, "debug/debugging_enabled")); -} - -Vector<uint8_t> EditorExportPlatform::get_exported_file_default(String& p_fname) const { - - FileAccess *f = FileAccess::open(p_fname,FileAccess::READ); - ERR_FAIL_COND_V(!f,Vector<uint8_t>()); - Vector<uint8_t> ret; - ret.resize(f->get_len()); - int rbs = f->get_buffer(ret.ptr(),ret.size()); - memdelete(f); - return ret; -} - -Vector<uint8_t> EditorExportPlatform::get_exported_file(String& p_fname) const { - - Ref<EditorExportPlatform> ep=EditorImportExport::get_singleton()->get_export_platform(get_name()); - - for(int i=0;i<EditorImportExport::get_singleton()->get_export_plugin_count();i++) { - - Vector<uint8_t> data = EditorImportExport::get_singleton()->get_export_plugin(i)->custom_export(p_fname,ep); - if (data.size()) - return data; - - } - - - return get_exported_file_default(p_fname); - - -} - -Vector<StringName> EditorExportPlatform::get_dependencies(bool p_bundles) const { - - - Set<StringName> exported; - - if (FileAccess::exists("res://project.godot")) - exported.insert("res://project.godot"); - - if (EditorImportExport::get_singleton()->get_export_filter()!=EditorImportExport::EXPORT_SELECTED) { - - String filter; - if (EditorImportExport::get_singleton()->get_export_filter()==EditorImportExport::EXPORT_ALL) { - _add_filter_to_list(exported,"*"); - } else { - _add_to_list(EditorFileSystem::get_singleton()->get_filesystem(),exported); - String cf = EditorImportExport::get_singleton()->get_export_custom_filter(); - if (cf!="") - cf+=","; - cf+="*.flags"; - _add_filter_to_list(exported,cf); - - cf = EditorImportExport::get_singleton()->get_export_custom_filter_exclude(); - _remove_filter_from_list(exported,cf); - } - - - } else { - - - Map<String,Map<String,String> > remapped_paths; - - Set<String> scene_extensions; - Set<String> resource_extensions; - - { - - List<String> l; - /* - SceneLoader::get_recognized_extensions(&l); - for(List<String>::Element *E=l.front();E;E=E->next()) { - scene_extensions.insert(E->get()); - } - */ - ResourceLoader::get_recognized_extensions_for_type("",&l); - for(List<String>::Element *E=l.front();E;E=E->next()) { - - resource_extensions.insert(E->get()); - } - } - - - List<StringName> toexport; - - EditorImportExport::get_singleton()->get_export_file_list(&toexport); - - print_line("TO EXPORT: "+itos(toexport.size())); - - - for (List<StringName>::Element *E=toexport.front();E;E=E->next()) { - - print_line("DEP: "+String(E->get())); - exported.insert(E->get()); - if (p_bundles && EditorImportExport::get_singleton()->get_export_file_action(E->get())==EditorImportExport::ACTION_BUNDLE) { - print_line("NO BECAUSE OF BUNDLE!"); - continue; //no dependencies needed to be copied - } - - List<String> testsubs; - testsubs.push_back(E->get()); - - while(testsubs.size()) { - //recursive subdep search! - List<String> deplist; - ResourceLoader::get_dependencies(testsubs.front()->get(),&deplist); - testsubs.pop_front(); - - List<String> subdeps; - - for (List<String>::Element *F=deplist.front();F;F=F->next()) { - - StringName dep = F->get(); - - if (exported.has(dep) || EditorImportExport::get_singleton()->get_export_file_action(dep)!=EditorImportExport::ACTION_NONE) - continue; //dependency added or to be added - print_line(" SUBDEP: "+String(dep)); - - exported.insert(dep); - testsubs.push_back(dep); - } - } - } - String cf = EditorImportExport::get_singleton()->get_export_custom_filter(); - if (cf!="") - cf+=","; - cf+="*.flags"; - _add_filter_to_list(exported,cf); - - cf = EditorImportExport::get_singleton()->get_export_custom_filter_exclude(); - _remove_filter_from_list(exported,cf); - - - } - - Vector<StringName> ret; - ret.resize(exported.size()); - - - int idx=0; - for(Set<StringName>::Element *E=exported.front();E;E=E->next()) { - - ret[idx++]=E->get(); - - } - - SortArray<StringName,__EESortDepCmp> sort; //some platforms work better if this is sorted - sort.sort(ret.ptr(),ret.size()); - - return ret; - -} - -/////////////////////////////////////// - - - -bool EditorExportPlatform::is_debugging_enabled() const { - - return debugging_enabled; -} - -void EditorExportPlatform::set_debugging_enabled(bool p_enabled) { - - debugging_enabled = p_enabled; -} - -bool EditorExportPlatformPC::_set(const StringName& p_name, const Variant& p_value) { - - String n = p_name; - - if (n=="custom_binary/release") { - - custom_release_binary=p_value; - } else if (n=="custom_binary/debug") { - - custom_debug_binary=p_value; - } else if (n=="resources/pack_mode") { - - export_mode=ExportMode(int(p_value)); - } else if (n=="resources/bundle_dependencies_(for_optical_disc)") { - - bundle=p_value; - } else if (n=="binary/64_bits") { - - use64=p_value; - } else - return false; - - return true; - -} - -bool EditorExportPlatformPC::_get(const StringName& p_name,Variant &r_ret) const { - - String n = p_name; - - if (n=="custom_binary/release") { - - r_ret=custom_release_binary; - } else if (n=="custom_binary/debug") { - - r_ret=custom_debug_binary; - } else if (n=="resources/pack_mode") { - - r_ret=export_mode; - } else if (n=="resources/bundle_dependencies_(for_optical_disc)") { - - r_ret=bundle; - } else if (n=="binary/64_bits") { - - r_ret=use64; - } else - return false; - - return true; - -} - -void EditorExportPlatformPC::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/debug", PROPERTY_HINT_GLOBAL_FILE,binary_extension)); - p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/release", PROPERTY_HINT_GLOBAL_FILE,binary_extension)); - p_list->push_back( PropertyInfo( Variant::INT, "resources/pack_mode", PROPERTY_HINT_ENUM,"Pack into executable,Pack into binary file (.pck),Pack into archive file (.zip)")); - p_list->push_back( PropertyInfo( Variant::BOOL, "resources/bundle_dependencies_(for_optical_disc)")); - p_list->push_back( PropertyInfo( Variant::BOOL, "binary/64_bits")); -} - - - -static void _exp_add_dep(Map<StringName,List<StringName> > &deps,const StringName& p_path) { - - - if (deps.has(p_path)) - return; //already done - - deps.insert(p_path,List<StringName>()); - - List<StringName> &deplist=deps[p_path]; - Set<StringName> depset; - - List<String> dl; - ResourceLoader::get_dependencies(p_path,&dl); - - //added in order so child dependencies are always added bfore parent dependencies - for (List<String>::Element *E=dl.front();E;E=E->next()) { - - - if (!deps.has(E->get())) - _exp_add_dep(deps,E->get()); - - for(List<StringName>::Element *F=deps[E->get()].front();F;F=F->next()) { - - - if (!depset.has(F->get())) { - depset.insert(F->get()); - deplist.push_back(F->get()); - } - } - - if (!depset.has(E->get())) { - depset.insert(E->get()); - deplist.push_back(E->get()); - } - - } -} - - - -Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles) { - -/* ALL FILES AND DEPENDENCIES */ - - Vector<StringName> files=get_dependencies(p_make_bundles); - - Map<StringName,List<StringName> > deps; - - if (false) { - for(int i=0;i<files.size();i++) { - - _exp_add_dep(deps,files[i]); - - } - } - - - -/* GROUP ATLAS */ - - - List<StringName> groups; - - EditorImportExport::get_singleton()->image_export_get_groups(&groups); - - Map<StringName,StringName> remap_files; - Set<StringName> saved; - - int counter=0; - - for(List<StringName>::Element *E=groups.front();E;E=E->next()) { - - if (!EditorImportExport::get_singleton()->image_export_group_get_make_atlas(E->get())) - continue; //uninterested, only process for atlas! - - List<StringName> atlas_images; - EditorImportExport::get_singleton()->image_export_get_images_in_group(E->get(),&atlas_images); - atlas_images.sort_custom<StringName::AlphCompare>(); - - for (List<StringName>::Element *F=atlas_images.front();F;) { - - List<StringName>::Element *N=F->next(); - - if (!FileAccess::exists(F->get())) { - atlas_images.erase(F); - } - - F=N; - - } - - if (atlas_images.size()<=1) - continue; - - int group_format=0; - float group_lossy_quality=EditorImportExport::get_singleton()->image_export_group_get_lossy_quality(E->get()); - int group_shrink=EditorImportExport::get_singleton()->image_export_group_get_shrink(E->get()); - group_shrink*=EditorImportExport::get_singleton()->get_export_image_shrink(); - - switch(EditorImportExport::get_singleton()->image_export_group_get_image_action(E->get())) { - case EditorImportExport::IMAGE_ACTION_KEEP: - case EditorImportExport::IMAGE_ACTION_NONE: { - - switch(EditorImportExport::get_singleton()->get_export_image_action()) { - case EditorImportExport::IMAGE_ACTION_NONE: { - - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS; //? - - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_DISK: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY; - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM; - } break; //use default - } - - group_lossy_quality=EditorImportExport::get_singleton()->get_export_image_quality(); - - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_DISK: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY; - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM; - } break; //use default - } - - String image_list_md5; - - { - MD5_CTX ctx; - MD5Init(&ctx); - for (List<StringName>::Element *F=atlas_images.front();F;F=F->next()) { - - String p = F->get(); - MD5Update(&ctx,(unsigned char*)p.utf8().get_data(),p.utf8().length()); - - } - - MD5Final(&ctx); - image_list_md5=String::md5(ctx.digest); - } - //ok see if cached - String md5; - bool atlas_valid=true; - String atlas_name; - - { - MD5_CTX ctx; - MD5Init(&ctx); - String path = ProjectSettings::get_singleton()->get_resource_path()+"::"+String(E->get())+"::"+get_name(); - MD5Update(&ctx,(unsigned char*)path.utf8().get_data(),path.utf8().length()); - MD5Final(&ctx); - md5 = String::md5(ctx.digest); - } - - FileAccess *f=NULL; - - if (!FileAccess::exists(EditorSettings::get_singleton()->get_settings_path()+"/tmp/atlas-"+md5)) { - print_line("NO MD5 INVALID"); - atlas_valid=false; - } - - if (atlas_valid) - f=FileAccess::open(EditorSettings::get_singleton()->get_settings_path()+"/tmp/atlas-"+md5,FileAccess::READ); - - if (atlas_valid) { - //compare options - /*Dictionary options; - options.parse_json(f->get_line()); - if (!options.has("lossy_quality") || float(options["lossy_quality"])!=group_lossy_quality) - atlas_valid=false; - else if (!options.has("shrink") || int(options["shrink"])!=group_shrink) - atlas_valid=false; - else if (!options.has("image_format") || int(options["image_format"])!=group_format) - atlas_valid=false; - - if (!atlas_valid) - print_line("JSON INVALID"); -*/ - } - - - if (atlas_valid) { - //check md5 of list of image /names/ - if (f->get_line().strip_edges()!=image_list_md5) { - atlas_valid=false; - print_line("IMAGE MD5 INVALID!"); - } - - } - - Vector<Rect2> rects; - bool resave_deps=false; - - if (atlas_valid) { - - //check if images were not modified - for (List<StringName>::Element *F=atlas_images.front();F;F=F->next()) { - - Vector<String> slices = f->get_line().strip_edges().split("::"); - - if (slices.size()!=10) { - atlas_valid=false; - print_line("CAN'T SLICE IN 10"); - break; - } - uint64_t mod_time = slices[0].to_int64(); - uint64_t file_mod_time = FileAccess::get_modified_time(F->get()); - if (mod_time!=file_mod_time) { - - String image_md5 = slices[1]; - String file_md5 = FileAccess::get_md5(F->get()); - - if (image_md5!=file_md5) { - atlas_valid=false; - print_line("IMAGE INVALID "+slices[0]); - break; - } else { - resave_deps=true; - } - } - - if (atlas_valid) { - //push back region and margin - rects.push_back(Rect2(slices[2].to_float(),slices[3].to_float(),slices[4].to_float(),slices[5].to_float())); - rects.push_back(Rect2(slices[6].to_float(),slices[7].to_float(),slices[8].to_float(),slices[9].to_float())); - } - } - - } - - if (f) { - memdelete(f); - f=NULL; - } - - print_line("ATLAS VALID? "+itos(atlas_valid)+" RESAVE DEPS? "+itos(resave_deps)); - if (!atlas_valid) { - rects.clear(); - //oh well, atlas is not valid. need to make new one.... - - String dst_file = EditorSettings::get_singleton()->get_settings_path()+"/tmp/atlas-"+md5+".tex"; - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - //imd->set_editor(); - - - for (List<StringName>::Element *F=atlas_images.front();F;F=F->next()) { - - imd->add_source(EditorImportPlugin::validate_source_path(F->get()),FileAccess::get_md5(F->get())); - - } - - - imd->set_option("format",group_format); - - - int flags=0; - - if (ProjectSettings::get_singleton()->get("image_loader/filter")) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_FILTER; - if (!ProjectSettings::get_singleton()->get("image_loader/gen_mipmaps")) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS; - if (!ProjectSettings::get_singleton()->get("image_loader/repeat")) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_REPEAT; - - flags|=EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA; - - imd->set_option("flags",flags); - imd->set_option("quality",group_lossy_quality); - imd->set_option("atlas",true); - imd->set_option("crop",true); - imd->set_option("shrink",group_shrink); - - - - Ref<EditorTextureImportPlugin> plugin = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture"); - Error err = plugin->import2(dst_file,imd,get_image_compression(),true); - if (err) { - - EditorNode::add_io_error(TTR("Error saving atlas:")+" "+dst_file.get_file()); - return ERR_CANT_CREATE; - } - - ERR_FAIL_COND_V(imd->get_option("rects")==Variant(),ERR_BUG); - - Array r_rects=imd->get_option("rects"); - rects.resize(r_rects.size()); - for(int i=0;i<r_rects.size();i++) { - //get back region and margins - rects[i]=r_rects[i]; - } - - - resave_deps=true; - } - - - //atlas is valid (or it was just saved i guess), create the atex files and save them - - if (resave_deps) { - f=FileAccess::open(EditorSettings::get_singleton()->get_settings_path()+"/tmp/atlas-"+md5,FileAccess::WRITE); - Dictionary options; - options["lossy_quality"]=group_lossy_quality; - options["shrink"]=EditorImportExport::get_singleton()->image_export_group_get_shrink(E->get()); - options["image_format"]=group_format; - //f->store_line(options.to_json()); - f->store_line(image_list_md5); - } - - //go through all ATEX files - - { - Ref<ImageTexture> atlas = memnew( ImageTexture ); //fake atlas! - String atlas_path="res://atlas-"+md5+".tex"; - atlas->set_path(atlas_path); - int idx=0; - for (List<StringName>::Element *F=atlas_images.front();F;F=F->next()) { - - String p = F->get(); - Ref<AtlasTexture> atex = memnew(AtlasTexture); - atex->set_atlas(atlas); - Rect2 region=rects[idx++]; - Rect2 margin=rects[idx++]; - atex->set_region(region); - atex->set_margin(margin); - - String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpatlas.atlastex"; - Error err = ResourceSaver::save(path,atex); - if (err!=OK) { - EditorNode::add_io_error(TTR("Could not save atlas subtexture:")+" "+path); - return ERR_CANT_CREATE; - } - Vector<uint8_t> data = FileAccess::get_file_as_array(path); - String dst_path = F->get().operator String().get_basename()+".atlastex"; - err = p_func(p_udata,dst_path,data,counter++,files.size()); - saved.insert(dst_path); - if (err) - return err; - - if (f) { - //recreating deps.. - String depline; - //depline=String(F->get())+"::"+itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::get_md5(F->get()); name unnecessary by top md5 - depline=itos(FileAccess::get_modified_time(F->get()))+"::"+FileAccess::get_md5(F->get()); - depline+="::"+itos(region.pos.x)+"::"+itos(region.pos.y)+"::"+itos(region.size.x)+"::"+itos(region.size.y); - depline+="::"+itos(margin.pos.x)+"::"+itos(margin.pos.y)+"::"+itos(margin.size.x)+"::"+itos(margin.size.y); - f->store_line(depline); - } - - remap_files[F->get()]=dst_path; - } - - Vector<uint8_t> atlas_data = FileAccess::get_file_as_array(EditorSettings::get_singleton()->get_settings_path()+"/tmp/atlas-"+md5+".tex"); - Error err = p_func(p_udata,atlas_path,atlas_data,counter,files.size()); - saved.insert(atlas_path); - if (err) - return err; - - } - - - if (f) { - memdelete(f); - } - - } - - - StringName engine_cfg="res://project.godot"; - StringName boot_splash; - { - String splash=ProjectSettings::get_singleton()->get("application/boot_splash"); //avoid splash from being converted - splash=splash.strip_edges(); - if (splash!=String()) { - if (!splash.begins_with("res://")) - splash="res://"+splash; - splash=splash.simplify_path(); - boot_splash=splash; - } - } - StringName custom_cursor; - { - String splash=ProjectSettings::get_singleton()->get("display/custom_mouse_cursor"); //avoid splash from being converted - splash=splash.strip_edges(); - if (splash!=String()) { - if (!splash.begins_with("res://")) - splash="res://"+splash; - splash=splash.simplify_path(); - custom_cursor=splash; - } - } - - - - - for(int i=0;i<files.size();i++) { - - if (remap_files.has(files[i]) || files[i]==engine_cfg) //gonna be remapped (happened before!) - continue; //from atlas? - String src=files[i]; - Vector<uint8_t> buf; - - if (src==boot_splash || src==custom_cursor) - buf = get_exported_file_default(src); //bootsplash must be kept if used - else - buf = get_exported_file(src); - - ERR_CONTINUE( saved.has(src) ); - - Error err = p_func(p_udata,src,buf,counter++,files.size()); - if (err) - return err; - - saved.insert(src); - if (src!=String(files[i])) - remap_files[files[i]]=src; - - } - - - { - - //make binary project.godot config - Map<String,Variant> custom; - - - if (remap_files.size()) { - Vector<String> remapsprop; - for(Map<StringName,StringName>::Element *E=remap_files.front();E;E=E->next()) { - print_line("REMAP: "+String(E->key())+" -> "+E->get()); - remapsprop.push_back(E->key()); - remapsprop.push_back(E->get()); - } - - custom["remap/all"]=remapsprop; - } - - //add presaved dependencies - for(Map<StringName,List<StringName> >::Element *E=deps.front();E;E=E->next()) { - - if (E->get().size()==0) - continue; //no deps - String key; - Vector<StringName> deps; - //if bundle continue (when bundles supported obviously) - - if (remap_files.has(E->key())) { - key=remap_files[E->key()]; - } else { - key=E->key(); - } - - deps.resize(E->get().size()); - int i=0; - - for(List<StringName>::Element *F=E->get().front();F;F=F->next()) { - deps[i++]=F->get(); - print_line(" -"+String(F->get())); - } - - NodePath prop(deps,true,String()); //seems best to use this for performance - - custom["deps/"+key.md5_text()]=prop; - - } - - String remap_file="project.binary"; - String engine_cfb =EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp"+remap_file; - ProjectSettings::get_singleton()->save_custom(engine_cfb,custom); - Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb); - - Error err = p_func(p_udata,"res://"+remap_file,data,counter,files.size()); - if (err) - return err; - - } - - return OK; -} - -static int _get_pad(int p_alignment, int p_n) { - - int rest = p_n % p_alignment; - int pad = 0; - if (rest > 0) { - pad = p_alignment - rest; - }; - - return pad; -}; - -void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) { - - String host = EditorSettings::get_singleton()->get("network/debug/remote_host"); - int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - - if (p_flags&EXPORT_REMOTE_DEBUG_LOCALHOST) - host="localhost"; - - if (p_flags&EXPORT_DUMB_CLIENT) { - int port = EditorSettings::get_singleton()->get("filesystem/file_server/port"); - String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password"); - r_flags.push_back("--remote-fs"); - r_flags.push_back(host+":"+itos(port)); - if (passwd!="") { - r_flags.push_back("--remote-fs-password"); - r_flags.push_back(passwd); - } - } - - if (p_flags&EXPORT_REMOTE_DEBUG) { - - r_flags.push_back("--remote-debug"); - - r_flags.push_back(host+":"+String::num(remote_port)); - - List<String> breakpoints; - ScriptEditor::get_singleton()->get_breakpoints(&breakpoints); - - - if (breakpoints.size()) { - - r_flags.push_back("--breakpoints"); - String bpoints; - for(const List<String>::Element *E=breakpoints.front();E;E=E->next()) { - - bpoints+=E->get().replace(" ","%20"); - if (E->next()) - bpoints+=","; - } - - r_flags.push_back(bpoints); - } - - } - - if (p_flags&EXPORT_VIEW_COLLISONS) { - - r_flags.push_back("--debug-collisions"); - } - - if (p_flags&EXPORT_VIEW_NAVIGATION) { - - r_flags.push_back("--debug-navigation"); - } - - -} - -Error EditorExportPlatform::save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) { - - - PackData *pd = (PackData*)p_userdata; - - CharString cs=p_path.utf8(); - pd->f->store_32(cs.length()); - pd->f->store_buffer((uint8_t*)cs.get_data(),cs.length()); - TempData td; - td.pos=pd->f->get_pos(); - td.ofs=pd->ftmp->get_pos(); - td.size=p_data.size(); - pd->file_ofs.push_back(td); - pd->f->store_64(0); //ofs - pd->f->store_64(0); //size - { - MD5_CTX ctx; - MD5Init(&ctx); - MD5Update(&ctx,(unsigned char*)p_data.ptr(),p_data.size()); - MD5Final(&ctx); - pd->f->store_buffer(ctx.digest,16); - } - pd->ep->step(TTR("Storing File:")+" "+p_path,2+p_file*100/p_total,false); - pd->count++; - pd->ftmp->store_buffer(p_data.ptr(),p_data.size()); - if (pd->alignment > 1) { - - int pad = _get_pad(pd->alignment, pd->ftmp->get_pos()); - for (int i=0; i<pad; i++) { - - pd->ftmp->store_8(0); - }; - }; - return OK; - -} - -Error EditorExportPlatform::save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) { - - - String path=p_path.replace_first("res://",""); - - ZipData *zd = (ZipData*)p_userdata; - - zipFile zip=(zipFile)zd->zip; - - zipOpenNewFileInZip(zip, - path.utf8().get_data(), - NULL, - NULL, - 0, - NULL, - 0, - NULL, - Z_DEFLATED, - Z_DEFAULT_COMPRESSION); - - zipWriteInFileInZip(zip,p_data.ptr(),p_data.size()); - zipCloseFileInZip(zip); - - zd->ep->step(TTR("Storing File:")+" "+p_path,2+p_file*100/p_total,false); - zd->count++; - return OK; - -} - -Error EditorExportPlatform::save_zip(const String& p_path, bool p_make_bundles) { - - EditorProgress ep("savezip",TTR("Packing"),102); - - //FileAccess *tmp = FileAccess::open(tmppath,FileAccess::WRITE); - - FileAccess *src_f; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); - zipFile zip=zipOpen2(p_path.utf8().get_data(),APPEND_STATUS_CREATE,NULL,&io); - - ZipData zd; - zd.count=0; - zd.ep=&ep; - zd.zip=zip; - - - Error err = export_project_files(save_zip_file,&zd,p_make_bundles); - - zipClose(zip,NULL); - - return err; -} - -Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles, int p_alignment) { - - EditorProgress ep("savepack",TTR("Packing"),102); - - String tmppath = EditorSettings::get_singleton()->get_settings_path()+"/tmp/packtmp"; - FileAccess *tmp = FileAccess::open(tmppath,FileAccess::WRITE); - uint64_t ofs_begin = dst->get_pos(); - - dst->store_32(0x43504447); //GDPK - dst->store_32(0); //pack version - dst->store_32(VERSION_MAJOR); - dst->store_32(VERSION_MINOR); - dst->store_32(0); //hmph - for(int i=0;i<16;i++) { - //reserved - dst->store_32(0); - } - - size_t fcountpos = dst->get_pos(); - dst->store_32(0); - - PackData pd; - pd.ep=&ep; - pd.f=dst; - pd.ftmp=tmp; - pd.count=0; - pd.alignment = p_alignment; - Error err = export_project_files(save_pack_file,&pd,p_make_bundles); - memdelete(tmp); - if (err) - return err; - - if (p_alignment > 1) { - int pad = _get_pad(p_alignment, dst->get_pos()); - for (int i=0; i<pad; i++) { - - dst->store_8(0); - }; - }; - - size_t ofsplus = dst->get_pos(); - //append file - - tmp = FileAccess::open(tmppath,FileAccess::READ); - - ERR_FAIL_COND_V(!tmp,ERR_CANT_OPEN;) - const int bufsize=16384; - uint8_t buf[bufsize]; - - while(true) { - - int got = tmp->get_buffer(buf,bufsize); - if (got<=0) - break; - dst->store_buffer(buf,got); - } - - memdelete(tmp); - - dst->store_64(dst->get_pos()-ofs_begin); - dst->store_32(0x43504447); //GDPK - - //fix offsets - - dst->seek(fcountpos); - dst->store_32(pd.count); - for(int i=0;i<pd.file_ofs.size();i++) { - - dst->seek(pd.file_ofs[i].pos); - dst->store_64(pd.file_ofs[i].ofs+ofsplus); - dst->store_64(pd.file_ofs[i].size); - } - - return OK; -} - -EditorExportPlatform::EditorExportPlatform() { - - debugging_enabled = true; -} - -Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, int p_flags) { - - - - EditorProgress ep("export",vformat(TTR("Exporting for %s"),get_name()),102); - - const int BUFSIZE = 32768; - - - - ep.step(TTR("Setting Up.."),0); - - String exe_path=""; - - if (p_debug) - exe_path=custom_debug_binary; - else - exe_path=custom_release_binary; - - if (exe_path=="") { - String fname; - if (use64) { - if (p_debug) - fname=debug_binary64; - else - fname=release_binary64; - } else { - if (p_debug) - fname=debug_binary32; - else - fname=release_binary32; - } - String err=""; - exe_path=find_export_template(fname,&err); - if (exe_path=="") { - EditorNode::add_io_error(err); - return ERR_FILE_CANT_READ; - } - } - - FileAccess *src_exe=FileAccess::open(exe_path,FileAccess::READ); - if (!src_exe) { - - EditorNode::add_io_error("Couldn't read source executable at:\n "+exe_path); - return ERR_FILE_CANT_READ; - } - - FileAccess *dst=FileAccess::open(p_path,FileAccess::WRITE); - if (!dst) { - - EditorNode::add_io_error("Can't copy executable file to:\n "+p_path); - return ERR_FILE_CANT_WRITE; - } - - uint8_t buff[32768]; - - while(true) { - - int c = src_exe->get_buffer(buff,BUFSIZE); - if (c>0) { - - dst->store_buffer(buff,c); - } else { - break; - } - } - - String dstfile = p_path.replace_first("res://","").replace("\\","/"); - if (export_mode!=EXPORT_EXE) { - - String dstfile_extension=export_mode==EXPORT_ZIP?".zip":".pck"; - if (dstfile.find("/")!=-1) - dstfile=dstfile.get_base_dir()+"/data"+dstfile_extension; - else - dstfile="data"+dstfile_extension; - if (export_mode==EXPORT_PACK) { - - memdelete(dst); - - dst=FileAccess::open(dstfile,FileAccess::WRITE); - if (!dst) { - - EditorNode::add_io_error("Can't write data pack to:\n "+p_path); - return ERR_FILE_CANT_WRITE; - } - } - } - - - - memdelete(src_exe); - - Error err = export_mode==EXPORT_ZIP?save_zip(dstfile,bundle):save_pack(dst,bundle); - memdelete(dst); - return err; -} - -void EditorExportPlatformPC::set_binary_extension(const String& p_extension) { - - binary_extension=p_extension; -} - -EditorExportPlatformPC::EditorExportPlatformPC() { - - export_mode=EXPORT_PACK; - use64=true; -} - - - - - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////// - - -EditorImportExport* EditorImportExport::singleton=NULL; - -void EditorImportExport::add_import_plugin(const Ref<EditorImportPlugin>& p_plugin) { - - // Need to make sure the name is unique if we are going to lookup by it - ERR_FAIL_COND(by_idx.has(p_plugin->get_name())); - - by_idx[ p_plugin->get_name() ]=plugins.size(); - plugins.push_back(p_plugin); -} - -void EditorImportExport::remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin) { - - String plugin_name = p_plugin->get_name(); - - // Keep the indices the same - // Find the index of the target plugin - ERR_FAIL_COND(!by_idx.has(plugin_name)); - int idx = by_idx[plugin_name]; - int last_idx = plugins.size() - 1; - - // Swap the last plugin and the target one - SWAP(plugins[idx], plugins[last_idx]); - - // Update the index of the old last one - by_idx[plugins[idx]->get_name()] = idx; - - // Remove the target plugin's by_idx entry - by_idx.erase(plugin_name); - - // Erase the plugin - plugins.remove(last_idx); -} - -int EditorImportExport::get_import_plugin_count() const{ - - return plugins.size(); -} -Ref<EditorImportPlugin> EditorImportExport::get_import_plugin(int p_idx) const{ - - ERR_FAIL_INDEX_V(p_idx,plugins.size(),Ref<EditorImportPlugin>()); - return plugins[p_idx]; - -} - - - -Ref<EditorImportPlugin> EditorImportExport::get_import_plugin_by_name(const String& p_string) const{ - - ERR_FAIL_COND_V( !by_idx.has(p_string), Ref<EditorImportPlugin>()); - return plugins[ by_idx[p_string] ]; -} - -void EditorImportExport::add_export_plugin(const Ref<EditorExportPlugin>& p_plugin) { - - ERR_FAIL_COND( p_plugin.is_null() ); - - export_plugins.push_back(p_plugin); -} - -void EditorImportExport::remove_export_plugin(const Ref<EditorExportPlugin>& p_plugin) { - - ERR_FAIL_COND( p_plugin.is_null() ); - export_plugins.erase(p_plugin); -} - -int EditorImportExport::get_export_plugin_count() const{ - - return export_plugins.size(); -} -Ref<EditorExportPlugin> EditorImportExport::get_export_plugin(int p_idx) const{ - - ERR_FAIL_INDEX_V(p_idx,export_plugins.size(),Ref<EditorExportPlugin>()); - return export_plugins[p_idx]; -} - -void EditorImportExport::set_export_file_action(const StringName& p_file, FileAction p_action) { - - if (p_action==ACTION_NONE) { - - files.erase(p_file); - } else { - - files[p_file]=p_action; - } - -} - -EditorImportExport::FileAction EditorImportExport::get_export_file_action(const StringName& p_file) const{ - - - if (files.has(p_file)) - return files[p_file]; - - - return ACTION_NONE; -} - -void EditorImportExport::get_export_file_list(List<StringName> *p_files){ - - - for (Map<StringName,FileAction>::Element *E=files.front();E;E=E->next()) { - - p_files->push_back(E->key()); - } - -} - -void EditorImportExport::add_export_platform(const Ref<EditorExportPlatform>& p_export) { - - exporters[p_export->get_name()]=p_export; -} - - -void EditorImportExport::get_export_platforms(List<StringName> *r_platforms) { - - for (Map<StringName,Ref<EditorExportPlatform> >::Element *E=exporters.front();E;E=E->next()) { - - r_platforms->push_back(E->key()); - } -} - -Ref<EditorExportPlatform> EditorImportExport::get_export_platform(const StringName& p_platform) { - - if (exporters.has(p_platform)) { - return exporters[p_platform]; - } else { - return Ref<EditorExportPlatform>(); - } -} - - -bool EditorImportExport::poll_export_platforms() { - - bool changed=false; - for (Map<StringName,Ref<EditorExportPlatform> >::Element *E=exporters.front();E;E=E->next()) { - - if (E->get()->poll_devices()) - changed=true; - } - - return changed; - -} - -void EditorImportExport::set_export_filter(ExportFilter p_enable) { - - export_filter=p_enable; -} - -EditorImportExport::ExportFilter EditorImportExport::get_export_filter() const{ - - return export_filter; -} - -void EditorImportExport::set_export_custom_filter(const String& p_custom_filter){ - export_custom_filter=p_custom_filter; -} -void EditorImportExport::set_export_custom_filter_exclude(const String& p_custom_filter){ - export_custom_filter_exclude=p_custom_filter; -} -String EditorImportExport::get_export_custom_filter() const{ - return export_custom_filter; -} -String EditorImportExport::get_export_custom_filter_exclude() const{ - return export_custom_filter_exclude; -} - -void EditorImportExport::set_export_image_action(ImageAction p_action) { - - image_action=p_action; -} - -EditorImportExport::ImageAction EditorImportExport::get_export_image_action() const{ - - return image_action; -} - -void EditorImportExport::set_export_image_shrink(float p_shrink) { - - image_shrink=p_shrink; -} - -float EditorImportExport::get_export_image_shrink() const{ - - return image_shrink; -} - - -void EditorImportExport::set_export_image_quality(float p_quality){ - - image_action_compress_quality=p_quality; -} - -float EditorImportExport::get_export_image_quality() const{ - - return image_action_compress_quality; -} - -void EditorImportExport::image_export_group_create(const StringName& p_name) { - - ERR_FAIL_COND(image_groups.has(p_name)); - ImageGroup ig; - ig.action=IMAGE_ACTION_NONE; //default - ig.make_atlas=false; - ig.shrink=1; - ig.lossy_quality=0.7; - image_groups[p_name]=ig; - - -} - - -bool EditorImportExport::image_export_has_group(const StringName& p_name) const { - - return image_groups.has(p_name); -} -void EditorImportExport::image_export_get_groups(List<StringName> *r_name) const { - - for (Map<StringName,ImageGroup>::Element *E=image_groups.front();E;E=E->next()) { - - r_name->push_back(E->key()); - } -} - -void EditorImportExport::image_export_group_remove(const StringName& p_name){ - - ERR_FAIL_COND(!image_groups.has(p_name)); - image_groups.erase(p_name); -} -void EditorImportExport::image_export_group_set_image_action(const StringName& p_export_group,ImageAction p_action){ - - ERR_FAIL_COND(!image_groups.has(p_export_group)); - image_groups[p_export_group].action=p_action; - -} -EditorImportExport::ImageAction EditorImportExport::image_export_group_get_image_action(const StringName& p_export_group) const{ - - ERR_FAIL_COND_V(!image_groups.has(p_export_group),IMAGE_ACTION_NONE); - return image_groups[p_export_group].action; - -} -void EditorImportExport::image_export_group_set_make_atlas(const StringName& p_export_group,bool p_make){ - - ERR_FAIL_COND(!image_groups.has(p_export_group)); - image_groups[p_export_group].make_atlas=p_make; - -} -bool EditorImportExport::image_export_group_get_make_atlas(const StringName& p_export_group) const{ - - ERR_FAIL_COND_V(!image_groups.has(p_export_group),false); - return image_groups[p_export_group].make_atlas; - -} -void EditorImportExport::image_export_group_set_shrink(const StringName& p_export_group,float p_amount){ - ERR_FAIL_COND(!image_groups.has(p_export_group)); - image_groups[p_export_group].shrink=p_amount; - -} -float EditorImportExport::image_export_group_get_shrink(const StringName& p_export_group) const{ - - ERR_FAIL_COND_V(!image_groups.has(p_export_group),1); - return image_groups[p_export_group].shrink; - -} - -void EditorImportExport::image_export_group_set_lossy_quality(const StringName& p_export_group,float p_amount){ - ERR_FAIL_COND(!image_groups.has(p_export_group)); - image_groups[p_export_group].lossy_quality=p_amount; - -} -float EditorImportExport::image_export_group_get_lossy_quality(const StringName& p_export_group) const{ - - ERR_FAIL_COND_V(!image_groups.has(p_export_group),1); - return image_groups[p_export_group].lossy_quality; - -} - -StringName EditorImportExport::image_get_export_group(const StringName& p_image) const { - - if (image_group_files.has(p_image)) - return image_group_files[p_image]; - else - return StringName(); - -} - -void EditorImportExport::image_add_to_export_group(const StringName& p_image,const StringName& p_export_group) { - - - bool emptygroup = String(p_export_group)==String(); - ERR_FAIL_COND(!emptygroup && !image_groups.has(p_export_group)); - - if (emptygroup) - image_group_files.erase(p_image); - else - image_group_files[p_image]=p_export_group; -} - -void EditorImportExport::image_export_get_images_in_group(const StringName& p_group,List<StringName> *r_images) const { - - for (Map<StringName,StringName>::Element *E=image_group_files.front();E;E=E->next()) { - - if (p_group==E->get()) - r_images->push_back(E->key()); - } -} - -void EditorImportExport::set_convert_text_scenes(bool p_convert) { - - convert_text_scenes=p_convert; -} - -bool EditorImportExport::get_convert_text_scenes() const{ - - return convert_text_scenes; -} - - -void EditorImportExport::load_config() { - - Ref<ConfigFile> cf = memnew( ConfigFile ); - - Error err = cf->load("res://export.cfg"); - if (err!=OK) - return; //no export config to be loaded! - - - export_custom_filter=cf->get_value("export_filter","filter"); - export_custom_filter_exclude=cf->get_value("export_filter","filter_exclude"); - String t=cf->get_value("export_filter","type"); - if (t=="selected") - export_filter=EXPORT_SELECTED; - else if (t=="resources") - export_filter=EXPORT_RESOURCES; - else if (t=="all") - export_filter=EXPORT_ALL; - - if (cf->has_section("convert_images")) { - - String ci = "convert_images"; - String action = cf->get_value(ci,"action"); - if (action=="none") - image_action=IMAGE_ACTION_NONE; - else if (action=="compress_ram") - image_action=IMAGE_ACTION_COMPRESS_RAM; - else if (action=="compress_disk") - image_action=IMAGE_ACTION_COMPRESS_DISK; - - image_action_compress_quality = cf->get_value(ci,"compress_quality"); - if (cf->has_section_key(ci,"shrink")) - image_shrink = cf->get_value(ci,"shrink"); - else - image_shrink=1; - String formats=cf->get_value(ci,"formats"); - Vector<String> f = formats.split(","); - image_formats.clear(); - for(int i=0;i<f.size();i++) { - image_formats.insert(f[i].strip_edges()); - } - } - - if (cf->has_section("convert_scenes")) { - - convert_text_scenes = cf->get_value("convert_scenes","convert_text_scenes"); - } - - - if (cf->has_section("export_filter_files")) { - - - String eff = "export_filter_files"; - List<String> k; - cf->get_section_keys(eff,&k); - for(List<String>::Element *E=k.front();E;E=E->next()) { - - String val = cf->get_value(eff,E->get()); - if (val=="copy") { - files[E->get()]=ACTION_COPY; - } else if (val=="bundle") { - files[E->get()]=ACTION_BUNDLE; - } - } - } - - List<String> sect; - - cf->get_sections(§); - - for(List<String>::Element *E=sect.front();E;E=E->next()) { - - String s = E->get(); - if (!s.begins_with("platform:")) - continue; - String p = s.substr(s.find(":")+1,s.length()); - - if (!exporters.has(p)) - continue; - - Ref<EditorExportPlatform> ep = exporters[p]; - if (!ep.is_valid()) { - continue; - } - List<String> keys; - cf->get_section_keys(s,&keys); - for(List<String>::Element *F=keys.front();F;F=F->next()) { - ep->set(F->get(),cf->get_value(s,F->get())); - } - } - - //save image groups - - if (cf->has_section("image_groups")) { - - sect.clear(); - cf->get_section_keys("image_groups",§); - for(List<String>::Element *E=sect.front();E;E=E->next()) { - - Dictionary d = cf->get_value("image_groups",E->get()); - ImageGroup g; - g.action=IMAGE_ACTION_NONE; - g.make_atlas=false; - g.lossy_quality=0.7; - g.shrink=1; - - if (d.has("action")) { - String action=d["action"]; - if (action=="compress_ram") - g.action=IMAGE_ACTION_COMPRESS_RAM; - else if (action=="compress_disk") - g.action=IMAGE_ACTION_COMPRESS_DISK; - else if (action=="keep") - g.action=IMAGE_ACTION_KEEP; - } - - if (d.has("atlas")) - g.make_atlas=d["atlas"]; - if (d.has("lossy_quality")) - g.lossy_quality=d["lossy_quality"]; - if (d.has("shrink")) { - - g.shrink=d["shrink"]; - g.shrink=CLAMP(g.shrink,1,8); - } - - image_groups[E->get()]=g; - - } - - if (cf->has_section_key("image_group_files","files")) { - - Vector<String> sa=cf->get_value("image_group_files","files"); - if (sa.size()%2==0) { - for(int i=0;i<sa.size();i+=2) { - image_group_files[sa[i]]=sa[i+1]; - } - } - } - - } - - - if (cf->has_section("script")) { - - if (cf->has_section_key("script","action")) { - - String action = cf->get_value("script","action"); - if (action=="compile") - script_action=SCRIPT_ACTION_COMPILE; - else if (action=="encrypt") - script_action=SCRIPT_ACTION_ENCRYPT; - else - script_action=SCRIPT_ACTION_NONE; - - } - - if (cf->has_section_key("script","encrypt_key")) { - - script_key = cf->get_value("script","encrypt_key"); - } - } - - if (cf->has_section("convert_samples")) { - - if (cf->has_section_key("convert_samples","action")) { - String action = cf->get_value("convert_samples","action"); - if (action=="none") { - sample_action=SAMPLE_ACTION_NONE; - } else if (action=="compress_ram") { - sample_action=SAMPLE_ACTION_COMPRESS_RAM; - } - } - - if (cf->has_section_key("convert_samples","max_hz")) - sample_action_max_hz=cf->get_value("convert_samples","max_hz"); - - if (cf->has_section_key("convert_samples","trim")) - sample_action_trim=cf->get_value("convert_samples","trim"); - } - - - -} - - - - - -void EditorImportExport::save_config() { - - Ref<ConfigFile> cf = memnew( ConfigFile ); - - switch(export_filter) { - case EXPORT_SELECTED: cf->set_value("export_filter","type","selected"); break; - case EXPORT_RESOURCES: cf->set_value("export_filter","type","resources"); break; - case EXPORT_ALL: cf->set_value("export_filter","type","all"); break; - } - - cf->set_value("export_filter","filter",export_custom_filter); - cf->set_value("export_filter", "filter_exclude",export_custom_filter_exclude); - - String file_action_section = "export_filter_files"; - - for (Map<StringName,FileAction>::Element *E=files.front();E;E=E->next()) { - - String f=E->key(); - String a; - switch (E->get()) { - case ACTION_NONE: {} - case ACTION_COPY: a="copy"; break; - case ACTION_BUNDLE: a="bundle"; break; - } - - cf->set_value(file_action_section,f,a); - } - - - for (Map<StringName,Ref<EditorExportPlatform> >::Element *E=exporters.front();E;E=E->next()) { - - String pname = "platform:"+String(E->key()); - - Ref<EditorExportPlatform> ep = E->get(); - - List<PropertyInfo> pl; - ep->get_property_list(&pl); - - for (List<PropertyInfo>::Element *F=pl.front();F;F=F->next()) { - - cf->set_value(pname,F->get().name,ep->get(F->get().name)); - } - - } - - switch(image_action) { - case IMAGE_ACTION_NONE: cf->set_value("convert_images","action","none"); break; - case IMAGE_ACTION_COMPRESS_RAM: cf->set_value("convert_images","action","compress_ram"); break; - case IMAGE_ACTION_COMPRESS_DISK: cf->set_value("convert_images","action","compress_disk"); break; - } - - cf->set_value("convert_images","shrink",image_shrink); - cf->set_value("convert_images","compress_quality",image_action_compress_quality); - - String formats; - for(Set<String>::Element *E=image_formats.front();E;E=E->next()) { - - if (E!=image_formats.front()) - formats+=","; - formats+=E->get(); - } - - cf->set_value("convert_images","formats",formats); - - //save image groups - - for(Map<StringName,ImageGroup>::Element *E=image_groups.front();E;E=E->next()) { - - Dictionary d; - switch(E->get().action) { - case IMAGE_ACTION_NONE: d["action"]="default"; break; - case IMAGE_ACTION_COMPRESS_RAM: d["action"]="compress_ram"; break; - case IMAGE_ACTION_COMPRESS_DISK: d["action"]="compress_disk"; break; - case IMAGE_ACTION_KEEP: d["action"]="keep"; break; - } - - - d["atlas"]=E->get().make_atlas; - d["shrink"]=E->get().shrink; - d["lossy_quality"]=E->get().lossy_quality; - cf->set_value("image_groups",E->key(),d); - - } - - if (image_groups.size() && image_group_files.size()){ - - Vector<String> igfkeys; - igfkeys.resize(image_group_files.size()); - int idx=0; - for (Map<StringName,StringName>::Element *E=image_group_files.front();E;E=E->next()) { - igfkeys[idx++]=E->key(); - } - igfkeys.sort(); - - Vector<String> igfsave; - igfsave.resize(image_group_files.size()*2); - idx=0; - for (int i=0;i<igfkeys.size();++i) { - - igfsave[idx++]=igfkeys[i]; - igfsave[idx++]=image_group_files[igfkeys[i]]; - } - cf->set_value("image_group_files","files",igfsave); - } - - switch(script_action) { - case SCRIPT_ACTION_NONE: cf->set_value("script","action","none"); break; - case SCRIPT_ACTION_COMPILE: cf->set_value("script","action","compile"); break; - case SCRIPT_ACTION_ENCRYPT: cf->set_value("script","action","encrypt"); break; - } - - cf->set_value("convert_scenes","convert_text_scenes",convert_text_scenes); - - cf->set_value("script","encrypt_key",script_key); - - switch(sample_action) { - case SAMPLE_ACTION_NONE: cf->set_value("convert_samples","action","none"); break; - case SAMPLE_ACTION_COMPRESS_RAM: cf->set_value("convert_samples","action","compress_ram"); break; - } - - cf->set_value("convert_samples","max_hz",sample_action_max_hz); - cf->set_value("convert_samples","trim",sample_action_trim); - - cf->save("res://export.cfg"); - -} - - -void EditorImportExport::script_set_action(ScriptAction p_action) { - - script_action=p_action; -} - -EditorImportExport::ScriptAction EditorImportExport::script_get_action() const{ - - return script_action; -} - -void EditorImportExport::script_set_encryption_key(const String& p_key){ - - script_key=p_key; -} -String EditorImportExport::script_get_encryption_key() const{ - - return script_key; -} - - -void EditorImportExport::sample_set_action(SampleAction p_action) { - - sample_action=p_action; -} - -EditorImportExport::SampleAction EditorImportExport::sample_get_action() const{ - - return sample_action; -} - -void EditorImportExport::sample_set_max_hz(int p_hz){ - - sample_action_max_hz=p_hz; -} -int EditorImportExport::sample_get_max_hz() const{ - - return sample_action_max_hz; -} - -void EditorImportExport::sample_set_trim(bool p_trim){ - - sample_action_trim=p_trim; -} -bool EditorImportExport::sample_get_trim() const{ - - return sample_action_trim; -} - -PoolVector<String> EditorImportExport::_get_export_file_list() { - - PoolVector<String> fl; - for (Map<StringName,FileAction>::Element *E=files.front();E;E=E->next()) { - - fl.push_back(E->key()); - } - - return fl; -} - -PoolVector<String> EditorImportExport::_get_export_platforms() { - - PoolVector<String> ep; - for (Map<StringName,Ref<EditorExportPlatform> >::Element *E=exporters.front();E;E=E->next()) { - - ep.push_back(E->key()); - } - - return ep; - -} - -void EditorImportExport::_bind_methods() { - - ClassDB::bind_method(D_METHOD("add_import_plugin","plugin"),&EditorImportExport::add_import_plugin); - ClassDB::bind_method(D_METHOD("remove_import_plugin","plugin"),&EditorImportExport::remove_import_plugin); - ClassDB::bind_method(D_METHOD("get_import_plugin_count"),&EditorImportExport::get_import_plugin_count); - ClassDB::bind_method(D_METHOD("get_import_plugin","idx"),&EditorImportExport::get_import_plugin); - ClassDB::bind_method(D_METHOD("get_import_plugin_by_name","name"),&EditorImportExport::get_import_plugin_by_name); - - ClassDB::bind_method(D_METHOD("add_export_plugin","plugin"),&EditorImportExport::add_export_plugin); - ClassDB::bind_method(D_METHOD("remove_export_plugin","plugin"),&EditorImportExport::remove_export_plugin); - ClassDB::bind_method(D_METHOD("get_export_plugin_count"),&EditorImportExport::get_export_plugin_count); - ClassDB::bind_method(D_METHOD("get_export_plugin","idx"),&EditorImportExport::get_export_plugin); - - ClassDB::bind_method(D_METHOD("set_export_file_action","file","action"),&EditorImportExport::set_export_file_action); - ClassDB::bind_method(D_METHOD("get_export_file_action","file"),&EditorImportExport::get_export_file_action); - ClassDB::bind_method(D_METHOD("get_export_file_list"),&EditorImportExport::_get_export_file_list); - - ClassDB::bind_method(D_METHOD("add_export_platform","platform"),&EditorImportExport::add_export_platform); - //ClassDB::bind_method(D_METHOD("remove_export_platform","platform"),&EditorImportExport::add_export_platform); - ClassDB::bind_method(D_METHOD("get_export_platform","name"),&EditorImportExport::get_export_platform); - ClassDB::bind_method(D_METHOD("get_export_platforms"),&EditorImportExport::_get_export_platforms); - - ClassDB::bind_method(D_METHOD("set_export_filter","filter"),&EditorImportExport::set_export_filter); - ClassDB::bind_method(D_METHOD("get_export_filter"),&EditorImportExport::get_export_filter); - - ClassDB::bind_method(D_METHOD("set_export_custom_filter","filter"),&EditorImportExport::set_export_custom_filter); - ClassDB::bind_method(D_METHOD("get_export_custom_filter"),&EditorImportExport::get_export_custom_filter); - - ClassDB::bind_method(D_METHOD("set_export_custom_filter_exclude","filter_exclude"),&EditorImportExport::set_export_custom_filter_exclude); - ClassDB::bind_method(D_METHOD("get_export_custom_filter_exclude"),&EditorImportExport::get_export_custom_filter_exclude); - - - ClassDB::bind_method(D_METHOD("image_export_group_create"),&EditorImportExport::image_export_group_create); - ClassDB::bind_method(D_METHOD("image_export_group_remove"),&EditorImportExport::image_export_group_remove); - ClassDB::bind_method(D_METHOD("image_export_group_set_image_action"),&EditorImportExport::image_export_group_set_image_action); - ClassDB::bind_method(D_METHOD("image_export_group_set_make_atlas"),&EditorImportExport::image_export_group_set_make_atlas); - ClassDB::bind_method(D_METHOD("image_export_group_set_shrink"),&EditorImportExport::image_export_group_set_shrink); - ClassDB::bind_method(D_METHOD("image_export_group_get_image_action"),&EditorImportExport::image_export_group_get_image_action); - ClassDB::bind_method(D_METHOD("image_export_group_get_make_atlas"),&EditorImportExport::image_export_group_get_make_atlas); - ClassDB::bind_method(D_METHOD("image_export_group_get_shrink"),&EditorImportExport::image_export_group_get_shrink); - ClassDB::bind_method(D_METHOD("image_add_to_export_group"),&EditorImportExport::image_add_to_export_group); - ClassDB::bind_method(D_METHOD("script_set_action"),&EditorImportExport::script_set_action); - ClassDB::bind_method(D_METHOD("script_set_encryption_key"),&EditorImportExport::script_set_encryption_key); - ClassDB::bind_method(D_METHOD("script_get_action"),&EditorImportExport::script_get_action); - ClassDB::bind_method(D_METHOD("script_get_encryption_key"),&EditorImportExport::script_get_encryption_key); - - - - BIND_ENUM_CONSTANT( ACTION_NONE ); - BIND_ENUM_CONSTANT( ACTION_COPY ); - BIND_ENUM_CONSTANT( ACTION_BUNDLE ); - - BIND_ENUM_CONSTANT( EXPORT_SELECTED ); - BIND_ENUM_CONSTANT( EXPORT_RESOURCES ); - BIND_ENUM_CONSTANT( EXPORT_ALL ); - - BIND_ENUM_CONSTANT( IMAGE_ACTION_NONE ); - BIND_ENUM_CONSTANT( IMAGE_ACTION_COMPRESS_DISK ); - BIND_ENUM_CONSTANT( IMAGE_ACTION_COMPRESS_RAM ); - BIND_ENUM_CONSTANT( IMAGE_ACTION_KEEP ); - - BIND_ENUM_CONSTANT( SCRIPT_ACTION_NONE ); - BIND_ENUM_CONSTANT( SCRIPT_ACTION_COMPILE ); - BIND_ENUM_CONSTANT( SCRIPT_ACTION_ENCRYPT ); -}; - - - -EditorImportExport::EditorImportExport() { - - export_filter=EXPORT_RESOURCES; - singleton=this; - image_action=IMAGE_ACTION_NONE; - image_action_compress_quality=0.7; - image_formats.insert("png"); - image_shrink=1; - - - script_action=SCRIPT_ACTION_COMPILE; - - sample_action=SAMPLE_ACTION_NONE; - sample_action_max_hz=44100; - sample_action_trim=false; - - convert_text_scenes=true; - -} - - - -EditorImportExport::~EditorImportExport() { - - - -} -#endif diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 12c9bb9e21..c7c3a88684 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -530,49 +530,6 @@ void EditorHelp::_search(const String &) { prev_search = stext; } -#if 0 -void EditorHelp::_button_pressed(int p_idx) { - - if (p_idx==PAGE_CLASS_LIST) { - - //edited_class->set_pressed(false); - //class_list_button->set_pressed(true); - //tabs->set_current_tab(PAGE_CLASS_LIST); - - } else if (p_idx==PAGE_CLASS_DESC) { - - //edited_class->set_pressed(true); - //class_list_button->set_pressed(false); - //tabs->set_current_tab(PAGE_CLASS_DESC); - - } else if (p_idx==PAGE_CLASS_PREV) { - - if (history_pos<2) - return; - history_pos--; - ERR_FAIL_INDEX(history_pos-1,history.size()); - _goto_desc(history[history_pos-1].c,false,history[history_pos-1].scroll); - _update_history_buttons(); - - - } else if (p_idx==PAGE_CLASS_NEXT) { - - if (history_pos>=history.size()) - return; - - history_pos++; - ERR_FAIL_INDEX(history_pos-1,history.size()); - _goto_desc(history[history_pos-1].c,false,history[history_pos-1].scroll); - _update_history_buttons(); - - } else if (p_idx==PAGE_SEARCH) { - - _search(""); - } -} - -#endif - void EditorHelp::_class_list_select(const String &p_select) { _goto_desc(p_select); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cfd628359f..f724cba3ef 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -65,18 +65,9 @@ #include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_wav.h" -#include "editor/io_plugins/editor_bitmask_import_plugin.h" -#include "editor/io_plugins/editor_export_scene.h" -#include "editor/io_plugins/editor_font_import_plugin.h" -#include "editor/io_plugins/editor_mesh_import_plugin.h" -#include "editor/io_plugins/editor_scene_import_plugin.h" -#include "editor/io_plugins/editor_scene_importer_fbxconv.h" -#include "editor/io_plugins/editor_texture_import_plugin.h" -#include "editor/io_plugins/editor_translation_import_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/baked_light_editor_plugin.h" #include "editor/plugins/camera_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/collision_polygon_2d_editor_plugin.h" @@ -107,7 +98,6 @@ #include "editor/plugins/shader_graph_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "editor/plugins/sprite_frames_editor_plugin.h" -#include "editor/plugins/stream_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" diff --git a/editor/editor_node.h b/editor/editor_node.h index 1919a93570..985f5cd894 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -30,7 +30,6 @@ #ifndef EDITOR_NODE_H #define EDITOR_NODE_H -#include "editor/call_dialog.h" #include "editor/connections_dialog.h" #include "editor/create_dialog.h" #include "editor/editor_about.h" @@ -40,7 +39,6 @@ #include "editor/editor_name_dialog.h" #include "editor/editor_path.h" #include "editor/editor_plugin.h" -#include "editor/editor_reimport_dialog.h" #include "editor/editor_resource_preview.h" #include "editor/editor_run.h" #include "editor/editor_run_native.h" diff --git a/editor/editor_reimport_dialog.cpp b/editor/editor_reimport_dialog.cpp deleted file mode 100644 index ca5853e8a4..0000000000 --- a/editor/editor_reimport_dialog.cpp +++ /dev/null @@ -1,149 +0,0 @@ -/*************************************************************************/ -/* editor_reimport_dialog.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_reimport_dialog.h" - -#include "editor_file_system.h" -#include "editor_node.h" - -#if 0 -void EditorReImportDialog::popup_reimport() { - - if (EditorFileSystem::get_singleton()->is_scanning()) { - error->set_text(TTR("Please wait for scan to complete.")); - error->popup_centered_minsize(); - return; - } - - tree->clear(); - items.clear(); - List<String> ril; - EditorFileSystem::get_singleton()->get_changed_sources(&ril); - - scene_must_save=false; - - - TreeItem *root = tree->create_item(); - for(List<String>::Element *E=ril.front();E;E=E->next()) { - - TreeItem *item = tree->create_item(root); - item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - item->set_metadata(0,E->get()); - item->set_text(0,E->get().replace_first("res://","")); - item->set_tooltip(0,E->get()); - item->set_checked(0,true); - item->set_editable(0,true); - items.push_back(item); - - String name = E->get(); - - if (EditorFileSystem::get_singleton()->get_file_type(name)=="PackedScene" && EditorNode::get_singleton()->is_scene_in_use(name)) { - - scene_must_save=true; - } - } - - - if (scene_must_save) { - if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->get_filename()=="") { - - error->set_text(TTR("Current scene must be saved to re-import.")); - error->popup_centered_minsize(); - get_ok()->set_text(TTR("Re-Import")); - get_ok()->set_disabled(true); - return; - - } - get_ok()->set_disabled(false); - get_ok()->set_text(TTR("Save & Re-Import")); - } else { - get_ok()->set_text(TTR("Re-Import")); - get_ok()->set_disabled(false); - } - - popup_centered(Size2(600,400)); - - -} - - -void EditorReImportDialog::ok_pressed() { - - if (EditorFileSystem::get_singleton()->is_scanning()) { - error->set_text(TTR("Please wait for scan to complete.")); - error->popup_centered_minsize(); - return; - } - - - - EditorProgress ep("reimport",TTR("Re-Importing"),items.size()); - String reload_fname; - if (scene_must_save && EditorNode::get_singleton()->get_edited_scene()) { - reload_fname = EditorNode::get_singleton()->get_edited_scene()->get_filename(); - EditorNode::get_singleton()->save_scene(reload_fname); - EditorNode::get_singleton()->clear_scene(); - } - - for(int i=0;i<items.size();i++) { - - String it = items[i]->get_metadata(0); - ep.step(items[i]->get_text(0),i); - print_line("reload import from: "+it); - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(it); - ERR_CONTINUE(rimd.is_null()); - String editor = rimd->get_editor(); - Ref<EditorImportPlugin> eip = EditorImportExport::get_singleton()->get_import_plugin_by_name(editor); - ERR_CONTINUE(eip.is_null()); - Error err = eip->import(it,rimd); - if (err!=OK) { - EditorNode::add_io_error("Error Importing:\n "+it); - } - - } - if (reload_fname!="") { - EditorNode::get_singleton()->load_scene(reload_fname); - } - - EditorFileSystem::get_singleton()->scan_sources(); -} - -EditorReImportDialog::EditorReImportDialog() { - - tree = memnew( Tree ); - add_child(tree); - tree->set_hide_root(true); - //set_child_rect(tree); - set_title(TTR("Re-Import Changed Resources")); - error = memnew( AcceptDialog); - add_child(error); - scene_must_save=false; - -} -#endif diff --git a/editor/editor_reimport_dialog.h b/editor/editor_reimport_dialog.h deleted file mode 100644 index 9329fa0587..0000000000 --- a/editor/editor_reimport_dialog.h +++ /dev/null @@ -1,54 +0,0 @@ -/*************************************************************************/ -/* editor_reimport_dialog.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_REIMPORT_DIALOG_H -#define EDITOR_REIMPORT_DIALOG_H - -#if 0 -#include "scene/gui/dialogs.h" -#include "scene/gui/tree.h" - -class EditorReImportDialog : public ConfirmationDialog { - - GDCLASS(EditorReImportDialog,ConfirmationDialog); - - Tree *tree; - Vector<TreeItem*> items; - AcceptDialog *error; - bool scene_must_save; - - void ok_pressed(); -public: - - void popup_reimport(); - EditorReImportDialog(); -}; - -#endif // EDITOR_REIMPORT_DIALOG_H -#endif diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 45a6207eb1..177ec4760d 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -35,7 +35,7 @@ #include "core/io/config_file.h" #include "os/thread_safe.h" #include "resource.h" -#include "scene/gui/input_action.h" +#include "scene/gui/shortcut.h" #include "translation.h" class EditorPlugin; diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 8883fe517e..147d5f90c6 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -313,77 +313,6 @@ void ExportTemplateManager::_bind_methods() { ClassDB::bind_method("_uninstall_template", &ExportTemplateManager::_uninstall_template); ClassDB::bind_method("_uninstall_template_confirm", &ExportTemplateManager::_uninstall_template_confirm); ClassDB::bind_method("_install_from_file", &ExportTemplateManager::_install_from_file); - -#if 0 - FileAccess *fa = NULL; - zlib_filefunc_def io = zipio_create_io_from_file(&fa); - - unzFile pkg = unzOpen2(p_file.utf8().get_data(), &io); - if (!pkg) { - - current_option = -1; - //confirmation->get_cancel()->hide(); - accept->get_ok()->set_text(TTR("I see..")); - accept->set_text(TTR("Can't open export templates zip.")); - accept->popup_centered_minsize(); - return; - } - int ret = unzGoToFirstFile(pkg); - - int fc = 0; //count them - - while (ret == UNZ_OK) { - fc++; - ret = unzGoToNextFile(pkg); - } - - ret = unzGoToFirstFile(pkg); - - EditorProgress p("ltask", TTR("Loading Export Templates"), fc); - - fc = 0; - - while (ret == UNZ_OK) { - - //get filename - unz_file_info info; - char fname[16384]; - ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); - - String file = fname; - - Vector<uint8_t> data; - data.resize(info.uncompressed_size); - - //read - ret = unzOpenCurrentFile(pkg); - ret = unzReadCurrentFile(pkg, data.ptr(), data.size()); - unzCloseCurrentFile(pkg); - - print_line(fname); - /* - for(int i=0;i<512;i++) { - print_line(itos(data[i])); - } - */ - - file = file.get_file(); - - p.step(TTR("Importing:") + " " + file, fc); - - FileAccess *f = FileAccess::open(EditorSettings::get_singleton()->get_settings_path() + "/templates/" + file, FileAccess::WRITE); - - ERR_CONTINUE(!f); - f->store_buffer(data.ptr(), data.size()); - - memdelete(f); - - ret = unzGoToNextFile(pkg); - fc++; - } - - unzClose(pkg); -#endif } ExportTemplateManager::ExportTemplateManager() { diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index db53ba2455..86482dad5a 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -41,6 +41,7 @@ #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/packed_scene.h" + #include <iostream> struct ColladaImport { @@ -1238,173 +1239,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me Array mr; -//////////////////////////// -// THEN THE MORPH TARGETS // -//////////////////////////// -#if 0 - if (p_morph_data) { - - //add morphie target - ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA ); - String mt = p_morph_data->targets["MORPH_TARGET"]; - ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA); - int morph_targets = p_morph_data->sources[mt].sarray.size(); - mr.resize(morph_targets); - - for(int j=0;j<morph_targets;j++) { - - Array mrt; - mrt.resize(VS::ARRAY_MAX); - - String target = p_morph_data->sources[mt].sarray[j]; - ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); - String name = collada.state.mesh_data_map[target].name; - Collada::MeshData &md = collada.state.mesh_data_map[target]; - - // collada in itself supports morphing everything. However, the spec is unclear and no examples or exporters that - // morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here, - // which may result in inaccurate (but most of the time good enough) results. - - PoolVector<Vector3> vertices; - vertices.resize(vlen); - - ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA); - String vertex_src_id=md.vertices.front()->key(); - ERR_FAIL_COND_V(!md.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA); - String position_src_id = md.vertices[vertex_src_id].sources["POSITION"]; - - ERR_FAIL_COND_V(!md.sources.has(position_src_id),ERR_INVALID_DATA); - - const Collada::MeshData::Source *m=&md.sources[position_src_id]; - - ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA); - int stride=m->stride; - if (stride==0) - stride=3; - - - //read vertices from morph target - PoolVector<Vector3>::Write vertw = vertices.write(); - - for(int m_i=0;m_i<m->array.size()/stride;m_i++) { - - int pos = m_i*stride; - Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - -#ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP( vtx.z, vtx.y ); - vtx.z = -vtx.z; - - } -#endif - - Collada::Vertex vertex; - vertex.vertex=vtx; - vertex.fix_unit_scale(collada); - vtx=vertex.vertex; - - vtx = p_local_xform.xform(vtx); - - - if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting - - - for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) { - - vertw[E->get()]=vtx; - } - } - } - - - //vertices are in place, now generate everything else - vertw = PoolVector<Vector3>::Write(); - PoolVector<Vector3> normals; - PoolVector<float> tangents; - print_line("vertex source id: "+vertex_src_id); - if(md.vertices[vertex_src_id].sources.has("NORMAL")){ - //has normals - normals.resize(vlen); - //std::cout << "has normals" << std::endl; - String normal_src_id = md.vertices[vertex_src_id].sources["NORMAL"]; - //std::cout << "normals source: "<< normal_src_id.utf8().get_data() <<std::endl; - ERR_FAIL_COND_V(!md.sources.has(normal_src_id),ERR_INVALID_DATA); - - const Collada::MeshData::Source *m=&md.sources[normal_src_id]; - - ERR_FAIL_COND_V( m->array.size() != vertex_src->array.size(), ERR_INVALID_DATA); - int stride=m->stride; - if (stride==0) - stride=3; - - - //read normals from morph target - PoolVector<Vector3>::Write vertw = normals.write(); - - for(int m_i=0;m_i<m->array.size()/stride;m_i++) { - - int pos = m_i*stride; - Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - -#ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { - - SWAP( vtx.z, vtx.y ); - vtx.z = -vtx.z; - - } -#endif - - Collada::Vertex vertex; - vertex.vertex=vtx; - vertex.fix_unit_scale(collada); - vtx=vertex.vertex; - - vtx = p_local_xform.xform(vtx); - - - if (vertex_map.has(m_i)) { //vertex may no longer be here, don't bother converting - - - for (Set<int> ::Element *E=vertex_map[m_i].front() ; E; E=E->next() ) { - - vertw[E->get()]=vtx; - } - } - } - - print_line("using built-in normals"); - }else{ - print_line("generating normals"); - _generate_normals(index_array,vertices,normals);//no normals - } - if (final_tangent_array.size() && final_uv_array.size()) { - - _generate_tangents_and_binormals(index_array,vertices,final_uv_array,normals,tangents); - - } - - mrt[Mesh::ARRAY_VERTEX]=vertices; - - mrt[Mesh::ARRAY_NORMAL]=normals; - if (tangents.size()) - mrt[Mesh::ARRAY_TANGENT]=tangents; - if (final_uv_array.size()) - mrt[Mesh::ARRAY_TEX_UV]=final_uv_array; - if (final_uv2_array.size()) - mrt[Mesh::ARRAY_TEX_UV2]=final_uv2_array; - if (final_color_array.size()) - mrt[Mesh::ARRAY_COLOR]=final_color_array; - - mr[j]=mrt; - - } - - } + //////////////////////////// + // THEN THE MORPH TARGETS // + //////////////////////////// -#endif for (int mi = 0; mi < p_morph_meshes.size(); mi++) { //print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count())); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index fb987a5981..dd98494504 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -171,38 +171,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array memdelete(p_node); return NULL; } -#if 0 - if (Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - bool bb = false; - - if ((_teststr(name, "bb"))) { - bb = true; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "bb"))) { - bb = true; - } - - if (bb) { - mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); - if (mi->get_mesh().is_valid()) { - Ref<ArrayMesh> m = mi->get_mesh(); - for (int i = 0; i < m->get_surface_count(); i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - //fm->set_flag(Material::FLAG_UNSHADED,true); - //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - } - } - } -#endif if (Object::cast_to<MeshInstance>(p_node)) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); @@ -256,115 +225,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array } } } -#if 0 - if (Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str; - - if ((_teststr(name, "imp"))) { - str = name; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(), "imp"))) { - str = mi->get_mesh()->get_name(); - } - - if (Object::cast_to<MeshInstance>(p_node->get_parent())) { - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent()); - String d = str.substr(str.find("imp") + 3, str.length()); - if (d != "") { - if ((d[0] < '0' || d[0] > '9')) - d = d.substr(1, d.length()); - if (d.length() && d[0] >= '0' && d[0] <= '9') { - float dist = d.to_double(); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y, true); - //mi->set_draw_range_begin(dist); - //mi->set_draw_range_end(100000); - - //mip->set_draw_range_begin(0); - //mip->set_draw_range_end(dist); - - if (mi->get_mesh().is_valid()) { - - Ref<ArrayMesh> m = mi->get_mesh(); - for (int i = 0; i < m->get_surface_count(); i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - //fm->set_flag(Material::FLAG_UNSHADED,true); - //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - } - } - } - } - } -#endif -#if 0 - if (p_flags&SCENE_FLAG_CREATE_LODS && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str; - - if ((_teststr(name,"lod"))) { - str=name; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) { - str=mi->get_mesh()->get_name(); - - } - - - if (Object::cast_to<MeshInstance>(p_node->get_parent())) { - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent()); - String d=str.substr(str.find("lod")+3,str.length()); - if (d!="") { - if ((d[0]<'0' || d[0]>'9')) - d=d.substr(1,d.length()); - if (d.length() && d[0]>='0' && d[0]<='9') { - float dist = d.to_double(); - /// mi->set_draw_range_begin(dist); - // mi->set_draw_range_end(100000); - - // mip->set_draw_range_begin(0); - // mip->set_draw_range_end(dist); - - /*if (mi->get_mesh().is_valid()) { - - Ref<ArrayMesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - fm->set_flag(Material::FLAG_UNSHADED,true); - fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - }*/ - } - } - } - } - - - if (p_flags&SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name,"lm") && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str=name; - int layer = str.substr(str.find("lm")+3,str.length()).to_int(); - //mi->set_baked_light_texture_id(layer); - } -#endif if (_teststr(name, "colonly")) { if (isroot) @@ -681,38 +542,6 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array if (!shape.is_null()) collision_map[mesh] = shape; } - - if (!shape.is_null()) { -#if 0 - StaticBody* static_body = memnew( StaticBody ); - ERR_FAIL_COND_V(!static_body,NULL); - static_body->set_name( String(mesh->get_name()) + "_col" ); - shape->set_name(static_body->get_name()); - static_body->add_shape(shape); - - mi->add_child(static_body); - if (mi->get_owner()) - static_body->set_owner( mi->get_owner() ); -#endif - } - } - - for (int i = 0; i < mesh->get_surface_count(); i++) { - - Ref<SpatialMaterial> fm = mesh->surface_get_material(i); - if (fm.is_valid()) { - String name = fm->get_name(); - /* if (_teststr(name,"alpha")) { - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - name=_fixstr(name,"alpha"); - } - - if (_teststr(name,"vcol")) { - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); - name=_fixstr(name,"vcol"); - }*/ - fm->set_name(name); - } } } } diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp deleted file mode 100644 index 1f71ee685f..0000000000 --- a/editor/inspector_dock.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/*************************************************************************/ -/* inspector_dock.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "inspector_dock.h" - -#if 0 -void InspectorDock::_go_next() { - - -} - -void InspectorDock::_go_prev() { - - -} - -void InspectorDock::_bind_methods() { - -} - -InspectorDock::InspectorDock() { - - -} -#endif diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h deleted file mode 100644 index 2d14b68e92..0000000000 --- a/editor/inspector_dock.h +++ /dev/null @@ -1,63 +0,0 @@ -/*************************************************************************/ -/* inspector_dock.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef INSPECTOR_DOCK_H -#define INSPECTOR_DOCK_H - -#include "property_editor.h" -#include "scene/gui/box_container.h" - -//this is for now bundled in EditorNode, will be moved away here eventually - -#if 0 -class InspectorDock : public VBoxContainer -{ - GDCLASS(InspectorDock,VBoxContainer); - - PropertyEditor *property_editor; - - EditorHistory editor_history; - - void _go_next(); - void _go_prev(); - -protected: - - static void _bind_methods(); -public: - - EditorHistory &get_editor_history(); - - PropertyEditor *get_property_editor(); - - InspectorDock(); -}; - -#endif -#endif // INSPECTOR_DOCK_H diff --git a/editor/io_plugins/SCsub b/editor/io_plugins/SCsub deleted file mode 100644 index f1fa50148f..0000000000 --- a/editor/io_plugins/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -#!/usr/bin/env python - -Import('env') -Export('env') -env.add_source_files(env.editor_sources, "*.cpp") diff --git a/editor/io_plugins/editor_atlas.cpp b/editor/io_plugins/editor_atlas.cpp deleted file mode 100644 index 71cdfbfd93..0000000000 --- a/editor/io_plugins/editor_atlas.cpp +++ /dev/null @@ -1,153 +0,0 @@ -/*************************************************************************/ -/* editor_atlas.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_atlas.h" - -#include "print_string.h" - -struct _EditorAtlasWorkRect { - - Size2i s; - Point2i p; - int idx; - _FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect &p_r) const { return s.width > p_r.s.width; }; -}; - -struct _EditorAtlasWorkRectResult { - - Vector<_EditorAtlasWorkRect> result; - int max_w; - int max_h; -}; - -void EditorAtlas::fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) { - - //super simple, almost brute force scanline stacking fitter - //it's pretty basic for now, but it tries to make sure that the aspect ratio of the - //resulting atlas is somehow square. This is necessary because video cards have limits - //on texture size (usually 2048 or 4096), so the more square a texture, the more chances - //it will work in every hardware. - // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a - // 256x8192 atlas (won't work anywhere). - - ERR_FAIL_COND(p_rects.size() == 0); - - Vector<_EditorAtlasWorkRect> wrects; - wrects.resize(p_rects.size()); - for (int i = 0; i < p_rects.size(); i++) { - wrects[i].s = p_rects[i]; - wrects[i].idx = i; - } - wrects.sort(); - int widest = wrects[0].s.width; - - Vector<_EditorAtlasWorkRectResult> results; - - for (int i = 0; i <= 12; i++) { - - int w = 1 << i; - int max_h = 0; - int max_w = 0; - if (w < widest) - continue; - - Vector<int> hmax; - hmax.resize(w); - for (int j = 0; j < w; j++) - hmax[j] = 0; - - //place them - int ofs = 0; - - for (int j = 0; j < wrects.size(); j++) { - - if (ofs + wrects[j].s.width > w) { - - ofs = 0; - } - - int from_y = 0; - for (int k = 0; k < wrects[j].s.width; k++) { - - if (hmax[ofs + k] > from_y) - from_y = hmax[ofs + k]; - } - - wrects[j].p.x = ofs; - wrects[j].p.y = from_y; - - int end_h = from_y + wrects[j].s.height; - int end_w = ofs + wrects[j].s.width; - - for (int k = 0; k < wrects[j].s.width; k++) { - - hmax[ofs + k] = end_h; - } - - if (end_h > max_h) - max_h = end_h; - - if (end_w > max_w) - max_w = end_w; - - ofs += wrects[j].s.width; - } - - _EditorAtlasWorkRectResult result; - result.result = wrects; - result.max_h = max_h; - result.max_w = max_w; - results.push_back(result); - } - - //find the result with the best aspect ratio - - int best = -1; - float best_aspect = 1e20; - - for (int i = 0; i < results.size(); i++) { - - float h = results[i].max_h; - float w = results[i].max_w; - float aspect = h > w ? h / w : w / h; - if (aspect < best_aspect) { - best = i; - best_aspect = aspect; - } - } - - r_result.resize(p_rects.size()); - - for (int i = 0; i < p_rects.size(); i++) { - - r_result[results[best].result[i].idx] = results[best].result[i].p; - } - - r_size = Size2(results[best].max_w, results[best].max_h); -} diff --git a/editor/io_plugins/editor_atlas.h b/editor/io_plugins/editor_atlas.h deleted file mode 100644 index c42222bd99..0000000000 --- a/editor/io_plugins/editor_atlas.h +++ /dev/null @@ -1,41 +0,0 @@ -/*************************************************************************/ -/* editor_atlas.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_ATLAS_H -#define EDITOR_ATLAS_H - -#include "math_2d.h" -#include "vector.h" - -class EditorAtlas { -public: - static void fit(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size); -}; - -#endif // EDITOR_ATLAS_H diff --git a/editor/io_plugins/editor_bitmask_import_plugin.cpp b/editor/io_plugins/editor_bitmask_import_plugin.cpp deleted file mode 100644 index 01b7f3145e..0000000000 --- a/editor/io_plugins/editor_bitmask_import_plugin.cpp +++ /dev/null @@ -1,388 +0,0 @@ -/*************************************************************************/ -/* editor_bitmask_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_bitmask_import_plugin.h" -#if 0 -#include "editor/editor_dir_dialog.h" -#include "editor/editor_file_dialog.h" -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "editor/property_editor.h" -#include "io/image_loader.h" -#include "io/marshalls.h" -#include "io/resource_saver.h" -#include "os/file_access.h" - -class _EditorBitMaskImportOptions : public Object { - - GDCLASS(_EditorBitMaskImportOptions, Object); -public: - - bool _set(const StringName& p_name, const Variant& p_value) { - - return false; - } - - bool _get(const StringName& p_name, Variant &r_ret) const{ - - return false; - } - - void _get_property_list(List<PropertyInfo> *p_list) const{ - - } - - static void _bind_methods() { - - ADD_SIGNAL(MethodInfo("changed")); - } - - - _EditorBitMaskImportOptions() { - - } - -}; - -class EditorBitMaskImportDialog : public ConfirmationDialog { - - GDCLASS(EditorBitMaskImportDialog, ConfirmationDialog); - - EditorBitMaskImportPlugin *plugin; - - LineEdit *import_path; - LineEdit *save_path; - EditorFileDialog *file_select; - EditorDirDialog *save_select; - ConfirmationDialog *error_dialog; - PropertyEditor *option_editor; - -public: - - void _choose_files(const Vector<String>& p_path) { - - String files; - for (int i = 0; i<p_path.size(); i++) { - - if (i>0) - files += ","; - files += p_path[i]; - } - - import_path->set_text(files); - - } - void _choose_save_dir(const String& p_path) { - - save_path->set_text(p_path); - } - - void _browse() { - - file_select->popup_centered_ratio(); - } - - void _browse_target() { - - save_select->popup_centered_ratio(); - - } - - - void popup_import(const String& p_path) { - - popup_centered(Size2(400, 100)*EDSCALE); - if (p_path != "") { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - ERR_FAIL_COND(!rimd.is_valid()); - - save_path->set_text(p_path.get_base_dir()); - - String src = ""; - for (int i = 0; i<rimd->get_source_count(); i++) { - if (i>0) - src += ","; - src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i)); - } - import_path->set_text(src); - } - } - - - void _import() { - - Vector<String> bitmasks = import_path->get_text().split(","); - - if (bitmasks.size() == 0) { - error_dialog->set_text(TTR("No bit masks to import!")); - error_dialog->popup_centered(Size2(200, 100)*EDSCALE); - } - - if (save_path->get_text().strip_edges() == "") { - error_dialog->set_text(TTR("Target path is empty.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!save_path->get_text().begins_with("res://")) { - error_dialog->set_text(TTR("Target path must be a complete resource path.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!DirAccess::exists(save_path->get_text())) { - error_dialog->set_text(TTR("Target path must exist.")); - error_dialog->popup_centered_minsize(); - return; - } - - for (int i = 0; i<bitmasks.size(); i++) { - - Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata); - - imd->add_source(EditorImportPlugin::validate_source_path(bitmasks[i])); - - String dst = save_path->get_text(); - if (dst == "") { - error_dialog->set_text(TTR("Save path is empty!")); - error_dialog->popup_centered(Size2(200, 100)*EDSCALE); - } - - dst = dst.plus_file(bitmasks[i].get_file().get_basename() + ".pbm"); - - plugin->import(dst, imd); - } - - hide(); - - } - - - void _notification(int p_what) { - - } - - static void _bind_methods() { - - - ClassDB::bind_method("_choose_files", &EditorBitMaskImportDialog::_choose_files); - ClassDB::bind_method("_choose_save_dir", &EditorBitMaskImportDialog::_choose_save_dir); - ClassDB::bind_method("_import", &EditorBitMaskImportDialog::_import); - ClassDB::bind_method("_browse", &EditorBitMaskImportDialog::_browse); - ClassDB::bind_method("_browse_target", &EditorBitMaskImportDialog::_browse_target); - //ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) ); - } - - EditorBitMaskImportDialog(EditorBitMaskImportPlugin *p_plugin) { - - plugin = p_plugin; - - - set_title(TTR("Import BitMasks")); - - VBoxContainer *vbc = memnew(VBoxContainer); - add_child(vbc); - //set_child_rect(vbc); - - - HBoxContainer *hbc = memnew(HBoxContainer); - vbc->add_margin_child(TTR("Source Texture(s):"), hbc); - - import_path = memnew(LineEdit); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - - Button * import_choose = memnew(Button); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this, "_browse"); - - hbc = memnew(HBoxContainer); - vbc->add_margin_child(TTR("Target Path:"), hbc); - - save_path = memnew(LineEdit); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew(Button); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this, "_browse_target"); - - file_select = memnew(EditorFileDialog); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - add_child(file_select); - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES); - file_select->connect("files_selected", this, "_choose_files"); - - List<String> extensions; - ImageLoader::get_recognized_extensions(&extensions); - file_select->clear_filters(); - for (int i = 0; i<extensions.size(); i++) { - - file_select->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); - } - - save_select = memnew(EditorDirDialog); - add_child(save_select); - - //save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR); - save_select->connect("dir_selected", this, "_choose_save_dir"); - - get_ok()->connect("pressed", this, "_import"); - get_ok()->set_text(TTR("Import")); - - - error_dialog = memnew(ConfirmationDialog); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - //error_dialog->get_cancel()->hide(); - - set_hide_on_ok(false); - } - - ~EditorBitMaskImportDialog() { - } - -}; - - -String EditorBitMaskImportPlugin::get_name() const { - - return "bitmask"; -} -String EditorBitMaskImportPlugin::get_visible_name() const{ - - return TTR("Bit Mask"); -} -void EditorBitMaskImportPlugin::import_dialog(const String& p_from){ - - dialog->popup_import(p_from); -} -Error EditorBitMaskImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){ - - ERR_FAIL_COND_V(p_from->get_source_count() != 1, ERR_INVALID_PARAMETER); - - Ref<ResourceImportMetadata> from = p_from; - - String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0)); - Ref<ImageTexture> it = ResourceLoader::load(src_path); - ERR_FAIL_COND_V(it.is_null(), ERR_CANT_OPEN); - - Ref<BitMap> target = memnew(BitMap); - target->create_from_image_alpha(it.ptr()->get_data()); - - from->set_source_md5(0, FileAccess::get_md5(src_path)); - from->set_editor(get_name()); - target->set_import_metadata(from); - - - Error err = ResourceSaver::save(p_path, target); - - return err; - -} - - -EditorBitMaskImportPlugin* EditorBitMaskImportPlugin::singleton = NULL; - - -void EditorBitMaskImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - Vector<String> files; - - List<String> valid_extensions; - ImageLoader::get_recognized_extensions(&valid_extensions); - for(int i=0;i<p_drop.size();i++) { - - String extension=p_drop[i].get_extension().to_lower(); - - for (List<String>::Element *E=valid_extensions.front();E;E=E->next()) { - - if (E->get()==extension) { - files.push_back(p_drop[i]); - break; - } - } - } - - if (files.size()) { - import_dialog(); - dialog->_choose_files(files); - dialog->_choose_save_dir(p_dest_path); - } -} - -void EditorBitMaskImportPlugin::reimport_multiple_files(const Vector<String>& p_list) { - - if (p_list.size() == 0) - return; - - Vector<String> sources; - for (int i = 0; i<p_list.size(); i++) { - int idx; - EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i], &idx); - if (efsd) { - for (int j = 0; j<efsd->get_source_count(idx); j++) { - String file = expand_source_path(efsd->get_source_file(idx, j)); - if (sources.find(file) == -1) { - sources.push_back(file); - } - - } - } - } - - if (sources.size()) { - - dialog->popup_import(p_list[0]); - dialog->_choose_files(sources); - dialog->_choose_save_dir(p_list[0].get_base_dir()); - } -} - -bool EditorBitMaskImportPlugin::can_reimport_multiple_files() const { - - return true; -} - -EditorBitMaskImportPlugin::EditorBitMaskImportPlugin(EditorNode* p_editor) { - - singleton = this; - dialog = memnew(EditorBitMaskImportDialog(this)); - p_editor->get_gui_base()->add_child(dialog); -} - -EditorBitMaskExportPlugin::EditorBitMaskExportPlugin() { - -} -#endif diff --git a/editor/io_plugins/editor_bitmask_import_plugin.h b/editor/io_plugins/editor_bitmask_import_plugin.h deleted file mode 100644 index 5200be0180..0000000000 --- a/editor/io_plugins/editor_bitmask_import_plugin.h +++ /dev/null @@ -1,71 +0,0 @@ -/*************************************************************************/ -/* editor_bitmask_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_BITMASK_IMPORT_PLUGIN_H -#define EDITOR_BITMASK_IMPORT_PLUGIN_H -#if 0 -#include "editor/editor_import_export.h" -#include "scene/resources/font.h" - -class EditorNode; -class EditorBitMaskImportDialog; - -class EditorBitMaskImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorBitMaskImportPlugin, EditorImportPlugin); - - EditorBitMaskImportDialog *dialog; -public: - - static EditorBitMaskImportPlugin *singleton; - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from = ""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path); - virtual void reimport_multiple_files(const Vector<String>& p_list); - virtual bool can_reimport_multiple_files() const; - - - EditorBitMaskImportPlugin(EditorNode* p_editor); -}; - -class EditorBitMaskExportPlugin : public EditorExportPlugin { - - GDCLASS(EditorBitMaskExportPlugin, EditorExportPlugin); - - -public: - - EditorBitMaskExportPlugin(); -}; - -#endif -#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H diff --git a/editor/io_plugins/editor_export_scene.cpp b/editor/io_plugins/editor_export_scene.cpp deleted file mode 100644 index b35f311fbd..0000000000 --- a/editor/io_plugins/editor_export_scene.cpp +++ /dev/null @@ -1,143 +0,0 @@ -/*************************************************************************/ -/* editor_export_scene.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_export_scene.h" -#if 0 -#include "editor/editor_settings.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "project_settings.h" -#include "scene/resources/packed_scene.h" - -Vector<uint8_t> EditorSceneExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) { - - if (!EditorImportExport::get_singleton()->get_convert_text_scenes()) { - return Vector<uint8_t>(); - } - - - String extension = p_path.get_extension(); - - //step 1 check if scene - - if (extension=="xml" || extension=="xres") { - - String type = ResourceLoader::get_resource_type(p_path); - - if (type!="PackedScene") - return Vector<uint8_t>(); - - } else if (extension!="tscn" && extension!="xscn") { - return Vector<uint8_t>(); - } - - //step 2 check if cached - - uint64_t sd=0; - String smd5; - String gp = ProjectSettings::get_singleton()->globalize_path(p_path); - String md5=gp.md5_text(); - String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/"); - - bool valid=false; - { - //if existing, make sure it's valid - FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::READ); - if (f) { - - uint64_t d = f->get_line().strip_edges().to_int64(); - sd = FileAccess::get_modified_time(p_path); - - if (d==sd) { - valid=true; - } else { - String cmd5 = f->get_line().strip_edges(); - smd5 = FileAccess::get_md5(p_path); - if (cmd5==smd5) { - valid=true; - } - } - - - } - } - - if (!valid) { - //cache failed, convert - DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - - String copy = p_path+".convert."+extension; - - // a copy will allow loading the internal resources without conflicting with opened scenes - da->copy(p_path,copy); - - //@todo for tscn use something more efficient - - Ref<PackedScene> copyres = ResourceLoader::load(copy,"PackedScene"); - - da->remove(copy); - - memdelete(da); - - ERR_FAIL_COND_V(!copyres.is_valid(),Vector<uint8_t>()); - - Error err = ResourceSaver::save(tmp_path+"scnexp-"+md5+".scn",copyres); - - copyres=Ref<PackedScene>(); - - ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>()); - - FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::WRITE); - - if (sd==0) - sd = FileAccess::get_modified_time(p_path); - if (smd5==String()) - smd5 = FileAccess::get_md5(p_path); - - f->store_line(String::num(sd)); - f->store_line(smd5); - f->store_line(gp); //source path for reference - } - - - Vector<uint8_t> ret = FileAccess::get_file_as_array(tmp_path+"scnexp-"+md5+".scn"); - - p_path+=".converted.scn"; - - return ret; - -} - - -EditorSceneExportPlugin::EditorSceneExportPlugin() -{ -} -#endif diff --git a/editor/io_plugins/editor_export_scene.h b/editor/io_plugins/editor_export_scene.h deleted file mode 100644 index a898af4ec7..0000000000 --- a/editor/io_plugins/editor_export_scene.h +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* editor_export_scene.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_EXPORT_SCENE_H -#define EDITOR_EXPORT_SCENE_H - -#include "editor/editor_export.h" - -#if 0 -class EditorSceneExportPlugin : public EditorExportPlugin { - GDCLASS( EditorSceneExportPlugin, EditorExportPlugin ); -public: - - virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform); - - EditorSceneExportPlugin(); -}; -#endif -#endif // EDITOR_EXPORT_SCENE_H diff --git a/editor/io_plugins/editor_font_import_plugin.cpp b/editor/io_plugins/editor_font_import_plugin.cpp deleted file mode 100644 index bf1a1147fd..0000000000 --- a/editor/io_plugins/editor_font_import_plugin.cpp +++ /dev/null @@ -1,1705 +0,0 @@ -/*************************************************************************/ -/* editor_font_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_font_import_plugin.h" -#if 0 -#include "editor/editor_file_dialog.h" -#include "editor/editor_node.h" -#include "editor_atlas.h" -#include "io/image_loader.h" -#include "io/resource_saver.h" -#include "os/file_access.h" -#include "scene/gui/dialogs.h" - -#ifdef FREETYPE_ENABLED -#include <ft2build.h> -#include FT_FREETYPE_H -#endif - - -class _EditorFontImportOptions : public Object { - - GDCLASS(_EditorFontImportOptions,Object); -public: - - enum FontMode { - - FONT_BITMAP, - FONT_DISTANCE_FIELD - }; - - enum ColorType { - COLOR_WHITE, - COLOR_CUSTOM, - COLOR_GRADIENT_RANGE, - COLOR_GRADIENT_IMAGE - }; - - - int char_extra_spacing; - int top_extra_spacing; - int bottom_extra_spacing; - int space_extra_spacing; - - enum CharacterSet { - - CHARSET_ASCII, - CHARSET_LATIN, - CHARSET_UNICODE, - CHARSET_CUSTOM, - CHARSET_CUSTOM_LATIN - }; - - - FontMode font_mode; - - CharacterSet character_set; - String custom_file; - - bool shadow; - Vector2 shadow_offset; - int shadow_radius; - Color shadow_color; - float shadow_transition; - - bool shadow2; - Vector2 shadow2_offset; - int shadow2_radius; - Color shadow2_color; - float shadow2_transition; - - ColorType color_type; - Color color; - Color gradient_begin; - Color gradient_end; - bool color_use_monochrome; - String gradient_image; - - bool enable_filter; - bool round_advance; - bool premultiply_alpha; - - - - bool _set(const StringName& p_name, const Variant& p_value) { - - String n = p_name; - if (n=="mode/mode") { - font_mode=FontMode(int(p_value)); - _change_notify(); - } else if (n=="extra_space/char") - char_extra_spacing=p_value; - else if (n=="extra_space/space") - space_extra_spacing=p_value; - else if (n=="extra_space/top") - top_extra_spacing=p_value; - else if (n=="extra_space/bottom") - bottom_extra_spacing=p_value; - - else if (n=="character_set/mode") { - character_set=CharacterSet(int(p_value)); - _change_notify(); - } else if (n=="character_set/custom") - custom_file=p_value; - - else if (n=="shadow/enabled") { - shadow=p_value; - _change_notify(); - }else if (n=="shadow/radius") - shadow_radius=p_value; - else if (n=="shadow/offset") - shadow_offset=p_value; - else if (n=="shadow/color") - shadow_color=p_value; - else if (n=="shadow/transition") - shadow_transition=p_value; - - else if (n=="shadow2/enabled") { - shadow2=p_value; - _change_notify(); - }else if (n=="shadow2/radius") - shadow2_radius=p_value; - else if (n=="shadow2/offset") - shadow2_offset=p_value; - else if (n=="shadow2/color") - shadow2_color=p_value; - else if (n=="shadow2/transition") - shadow2_transition=p_value; - - else if (n=="color/mode") { - color_type=ColorType(int(p_value)); - _change_notify(); - }else if (n=="color/color") - color=p_value; - else if (n=="color/begin") - gradient_begin=p_value; - else if (n=="color/end") - gradient_end=p_value; - else if (n=="color/image") - gradient_image=p_value; - else if (n=="color/monochrome") - color_use_monochrome=p_value; - else if (n=="advanced/round_advance") - round_advance=p_value; - else if (n=="advanced/enable_filter") - enable_filter=p_value; - else if (n=="advanced/premultiply_alpha") - premultiply_alpha=p_value; - else - return false; - - emit_signal("changed"); - - - return true; - - } - - bool _get(const StringName& p_name,Variant &r_ret) const{ - - String n = p_name; - if (n=="mode/mode") - r_ret=font_mode; - else if (n=="extra_space/char") - r_ret=char_extra_spacing; - else if (n=="extra_space/space") - r_ret=space_extra_spacing; - else if (n=="extra_space/top") - r_ret=top_extra_spacing; - else if (n=="extra_space/bottom") - r_ret=bottom_extra_spacing; - - else if (n=="character_set/mode") - r_ret=character_set; - else if (n=="character_set/custom") - r_ret=custom_file; - - else if (n=="shadow/enabled") - r_ret=shadow; - else if (n=="shadow/radius") - r_ret=shadow_radius; - else if (n=="shadow/offset") - r_ret=shadow_offset; - else if (n=="shadow/color") - r_ret=shadow_color; - else if (n=="shadow/transition") - r_ret=shadow_transition; - - else if (n=="shadow2/enabled") - r_ret=shadow2; - else if (n=="shadow2/radius") - r_ret=shadow2_radius; - else if (n=="shadow2/offset") - r_ret=shadow2_offset; - else if (n=="shadow2/color") - r_ret=shadow2_color; - else if (n=="shadow2/transition") - r_ret=shadow2_transition; - - - else if (n=="color/mode") - r_ret=color_type; - else if (n=="color/color") - r_ret=color; - else if (n=="color/begin") - r_ret=gradient_begin; - else if (n=="color/end") - r_ret=gradient_end; - else if (n=="color/image") - r_ret=gradient_image; - else if (n=="color/monochrome") - r_ret=color_use_monochrome; - else if (n=="advanced/round_advance") - r_ret=round_advance; - else if (n=="advanced/enable_filter") - r_ret=enable_filter; - else if (n=="advanced/premultiply_alpha") - r_ret=premultiply_alpha; - else - return false; - - return true; - - } - - void _get_property_list( List<PropertyInfo> *p_list) const{ - - - p_list->push_back(PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Bitmap,Distance Field")); - - p_list->push_back(PropertyInfo(Variant::INT,"extra_space/char",PROPERTY_HINT_RANGE,"-64,64,1")); - p_list->push_back(PropertyInfo(Variant::INT,"extra_space/space",PROPERTY_HINT_RANGE,"-64,64,1")); - p_list->push_back(PropertyInfo(Variant::INT,"extra_space/top",PROPERTY_HINT_RANGE,"-64,64,1")); - p_list->push_back(PropertyInfo(Variant::INT,"extra_space/bottom",PROPERTY_HINT_RANGE,"-64,64,1")); - p_list->push_back(PropertyInfo(Variant::INT,"character_set/mode",PROPERTY_HINT_ENUM,"Ascii,Latin,Unicode,Custom,Custom&Latin")); - - if (character_set>=CHARSET_CUSTOM) - p_list->push_back(PropertyInfo(Variant::STRING,"character_set/custom",PROPERTY_HINT_GLOBAL_FILE)); - - int usage = PROPERTY_USAGE_DEFAULT; - - if (font_mode==FONT_DISTANCE_FIELD) { - usage = PROPERTY_USAGE_NOEDITOR; - } - - { - - p_list->push_back(PropertyInfo(Variant::BOOL,"shadow/enabled",PROPERTY_HINT_NONE,"",usage)); - if (shadow) { - p_list->push_back(PropertyInfo(Variant::INT,"shadow/radius",PROPERTY_HINT_RANGE,"-64,64,1",usage)); - p_list->push_back(PropertyInfo(Variant::VECTOR2,"shadow/offset",PROPERTY_HINT_NONE,"",usage)); - p_list->push_back(PropertyInfo(Variant::COLOR,"shadow/color",PROPERTY_HINT_NONE,"",usage)); - p_list->push_back(PropertyInfo(Variant::REAL,"shadow/transition",PROPERTY_HINT_EXP_EASING,"",usage)); - } - - p_list->push_back(PropertyInfo(Variant::BOOL,"shadow2/enabled",PROPERTY_HINT_NONE,"",usage)); - if (shadow2) { - p_list->push_back(PropertyInfo(Variant::INT,"shadow2/radius",PROPERTY_HINT_RANGE,"-64,64,1",usage)); - p_list->push_back(PropertyInfo(Variant::VECTOR2,"shadow2/offset",PROPERTY_HINT_NONE,"",usage)); - p_list->push_back(PropertyInfo(Variant::COLOR,"shadow2/color",PROPERTY_HINT_NONE,"",usage)); - p_list->push_back(PropertyInfo(Variant::REAL,"shadow2/transition",PROPERTY_HINT_EXP_EASING,"",usage)); - } - - p_list->push_back(PropertyInfo(Variant::INT,"color/mode",PROPERTY_HINT_ENUM,"White,Color,Gradient,Gradient Image",usage)); - if (color_type==COLOR_CUSTOM) { - p_list->push_back(PropertyInfo(Variant::COLOR,"color/color",PROPERTY_HINT_NONE,"",usage)); - - } - if (color_type==COLOR_GRADIENT_RANGE) { - p_list->push_back(PropertyInfo(Variant::COLOR,"color/begin",PROPERTY_HINT_NONE,"",usage)); - p_list->push_back(PropertyInfo(Variant::COLOR,"color/end",PROPERTY_HINT_NONE,"",usage)); - } - if (color_type==COLOR_GRADIENT_IMAGE) { - p_list->push_back(PropertyInfo(Variant::STRING,"color/image",PROPERTY_HINT_GLOBAL_FILE,"",usage)); - } - p_list->push_back(PropertyInfo(Variant::BOOL,"color/monochrome",PROPERTY_HINT_NONE,"",usage)); - } - - p_list->push_back(PropertyInfo(Variant::BOOL,"advanced/round_advance")); - p_list->push_back(PropertyInfo(Variant::BOOL,"advanced/enable_filter")); - p_list->push_back(PropertyInfo(Variant::BOOL,"advanced/premultiply_alpha")); - - } - - - static void _bind_methods() { - - - ADD_SIGNAL( MethodInfo("changed")); - } - - - void reset() { - - char_extra_spacing=0; - top_extra_spacing=0; - bottom_extra_spacing=0; - space_extra_spacing=0; - - character_set=CHARSET_LATIN; - - shadow=false; - shadow_radius=2; - shadow_color=Color(0,0,0,0.3); - shadow_transition=1.0; - - shadow2=false; - shadow2_radius=2; - shadow2_color=Color(0,0,0,0.3); - shadow2_transition=1.0; - - color_type=COLOR_WHITE; - color=Color(1,1,1,1); - gradient_begin=Color(1,1,1,1); - gradient_end=Color(0.5,0.5,0.5,1); - color_use_monochrome=false; - - font_mode=FONT_BITMAP; - round_advance=true; - enable_filter=true; - premultiply_alpha=false; - - } - - _EditorFontImportOptions() { - - font_mode=FONT_BITMAP; - - char_extra_spacing=0; - top_extra_spacing=0; - bottom_extra_spacing=0; - space_extra_spacing=0; - - character_set=CHARSET_LATIN; - - shadow=false; - shadow_radius=2; - shadow_color=Color(0,0,0,0.3); - shadow_transition=1.0; - - shadow2=false; - shadow2_radius=2; - shadow2_color=Color(0,0,0,0.3); - shadow2_transition=1.0; - - color_type=COLOR_WHITE; - color=Color(1,1,1,1); - gradient_begin=Color(1,1,1,1); - gradient_end=Color(0.5,0.5,0.5,1); - color_use_monochrome=false; - - round_advance=true; - enable_filter=true; - premultiply_alpha=false; - } - - -}; - - -class EditorFontImportDialog : public ConfirmationDialog { - - GDCLASS(EditorFontImportDialog, ConfirmationDialog); - - - EditorLineEditFileChooser *source; - EditorLineEditFileChooser *dest; - SpinBox *font_size; - LineEdit *test_string; - ColorPickerButton *test_color; - Label *test_label; - PropertyEditor *prop_edit; - Timer *timer; - ConfirmationDialog *error_dialog; - - - Ref<ResourceImportMetadata> get_rimd() { - - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - List<PropertyInfo> pl; - options->_get_property_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - - Variant v; - String opt=E->get().name; - options->_get(opt,v); - if (opt=="color/image" || opt=="character_set/custom") { - v = EditorImportPlugin::validate_source_path(v); - } - imd->set_option(opt,v); - } - - String src_path = EditorImportPlugin::validate_source_path(source->get_line_edit()->get_text()); - //print_line("pre src path "+source->get_line_edit()->get_text()); - //print_line("src path "+src_path); - imd->add_source(src_path); - imd->set_option("font/size",font_size->get_value()); - - return imd; - - } - - void _src_changed(String) { - _prop_changed(); - } - - void _update_text2(String) { - _update_text(); - } - void _update_text3(Color) { - _update_text(); - } - - void _update_text() { - - test_label->set_text(""); - test_label->set_text(test_string->get_text()); - test_label->add_color_override("font_color",test_color->get_pick_color()); - } - - void _update() { - - Ref<ResourceImportMetadata> imd = get_rimd(); - Ref<BitmapFont> font = plugin->generate_font(imd); - test_label->add_font_override("font",font); - _update_text(); - } - - void _font_size_changed(double) { - - _prop_changed(); - } - - void _prop_changed() { - - timer->start(); - } - - void _import_inc(String p_font) { - - Ref<BitmapFont> font = ResourceLoader::load(p_font); - if (!font.is_valid()) - return; - Ref<ImageTexture> tex = font->get_texture(0); - if (tex.is_null()) - return; - FileAccessRef f=FileAccess::open(p_font.get_basename()+".inc",FileAccess::WRITE); - Vector<CharType> ck = font->get_char_keys(); - - f->store_line("static const int _builtin_font_height="+itos(font->get_height())+";"); - f->store_line("static const int _builtin_font_ascent="+itos(font->get_ascent())+";"); - f->store_line("static const int _builtin_font_charcount="+itos(ck.size())+";"); - f->store_line("static const int _builtin_font_charrects["+itos(ck.size())+"][8]={"); - f->store_line("/* charidx , ofs_x, ofs_y, size_x, size_y, valign, halign, advance */"); - - for(int i=0;i<ck.size();i++) { - CharType k=ck[i]; - BitmapFont::Character c=font->get_character(k); - f->store_line("{"+itos(k)+","+rtos(c.rect.pos.x)+","+rtos(c.rect.pos.y)+","+rtos(c.rect.size.x)+","+rtos(c.rect.size.y)+","+rtos(c.v_align)+","+rtos(c.h_align)+","+rtos(c.advance)+"},"); - } - f->store_line("};"); - - Vector<BitmapFont::KerningPairKey> kp=font->get_kerning_pair_keys(); - f->store_line("static const int _builtin_font_kerning_pair_count="+itos(kp.size())+";"); - f->store_line("static const int _builtin_font_kerning_pairs["+itos(kp.size())+"][3]={"); - for(int i=0;i<kp.size();i++) { - - int d = font->get_kerning_pair(kp[i].A,kp[i].B); - f->store_line("{"+itos(kp[i].A)+","+itos(kp[i].B)+","+itos(d)+"},"); - } - - f->store_line("};"); - Image img = tex->get_data(); - - f->store_line("static const int _builtin_font_img_width="+itos(img.get_width())+";"); - f->store_line("static const int _builtin_font_img_height="+itos(img.get_height())+";"); - - String fname = p_font.get_basename()+".sv.png"; - ResourceSaver::save(fname,tex); - Vector<uint8_t> data=FileAccess::get_file_as_array(fname); - - - f->store_line("static const int _builtin_font_img_data_size="+itos(data.size())+";"); - f->store_line("static const unsigned char _builtin_font_img_data["+itos(data.size())+"]={"); - - - - for(int i=0;i<data.size();i++) { - - f->store_line(itos(data[i])+","); - - } - f->store_line("};"); - - } - - void _import() { - - if (source->get_line_edit()->get_text()=="") { - error_dialog->set_text(TTR("No source font file!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - if (dest->get_line_edit()->get_text()=="") { - error_dialog->set_text(TTR("No target font resource!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - if (dest->get_line_edit()->get_text().get_file()==".font") { - dest->get_line_edit()->set_text(dest->get_line_edit()->get_text().get_base_dir() + "/" + source->get_line_edit()->get_text().get_file().get_basename() + ".font" ); - } - - if (dest->get_line_edit()->get_text().get_extension() == dest->get_line_edit()->get_text()) { - dest->get_line_edit()->set_text(dest->get_line_edit()->get_text() + ".font"); - } - - if (dest->get_line_edit()->get_text().get_extension().to_lower() != "font") { - error_dialog->set_text(TTR("Invalid file extension.\nPlease use .font.")); - error_dialog->popup_centered(Size2(200,100)); - return; - } - - Ref<ResourceImportMetadata> rimd = get_rimd(); - - if (rimd.is_null()) { - error_dialog->set_text(TTR("Can't load/process source font.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - Error err = plugin->import(dest->get_line_edit()->get_text(),rimd); - - if (err!=OK) { - error_dialog->set_text(TTR("Couldn't save font.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - _import_inc(dest->get_line_edit()->get_text()); - - hide(); - } - - EditorFontImportPlugin *plugin; - _EditorFontImportOptions *options; - - static void _bind_methods() { - - ClassDB::bind_method("_update",&EditorFontImportDialog::_update); - ClassDB::bind_method("_update_text",&EditorFontImportDialog::_update_text); - ClassDB::bind_method("_update_text2",&EditorFontImportDialog::_update_text2); - ClassDB::bind_method("_update_text3",&EditorFontImportDialog::_update_text3); - ClassDB::bind_method("_prop_changed",&EditorFontImportDialog::_prop_changed); - ClassDB::bind_method("_src_changed",&EditorFontImportDialog::_src_changed); - ClassDB::bind_method("_font_size_changed",&EditorFontImportDialog::_font_size_changed); - ClassDB::bind_method("_import",&EditorFontImportDialog::_import); - - } - -public: - - void _notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - prop_edit->edit(options); - _update_text(); - } - } - - void popup_import(const String& p_path) { - - popup_centered(Size2(600,500)*EDSCALE); - - if (p_path!="") { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - ERR_FAIL_COND(!rimd.is_valid()); - - dest->get_line_edit()->set_text(p_path); - List<String> opts; - rimd->get_options(&opts); - options->reset(); - for(List<String>::Element *E=opts.front();E;E=E->next()) { - - options->_set(E->get(),rimd->get_option(E->get())); - } - - String src = ""; - for(int i=0;i<rimd->get_source_count();i++) { - if (i>0) - src+=","; - src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i)); - } - source->get_line_edit()->set_text(src); - - font_size->set_value(rimd->get_option("font/size")); - } - } - - - void set_source_and_dest(const String& p_font,const String& p_dest) { - source->get_line_edit()->set_text(p_font); - dest->get_line_edit()->set_text(p_dest); - _prop_changed(); - } - - EditorFontImportDialog(EditorFontImportPlugin *p_plugin) { - plugin=p_plugin; - VBoxContainer *vbc = memnew( VBoxContainer ); - add_child(vbc); - //set_child_rect(vbc); - HBoxContainer *hbc = memnew( HBoxContainer); - vbc->add_child(hbc); - VBoxContainer *vbl = memnew( VBoxContainer ); - hbc->add_child(vbl); - hbc->set_v_size_flags(SIZE_EXPAND_FILL); - vbl->set_h_size_flags(SIZE_EXPAND_FILL); - VBoxContainer *vbr = memnew( VBoxContainer ); - hbc->add_child(vbr); - vbr->set_h_size_flags(SIZE_EXPAND_FILL); - - source = memnew( EditorLineEditFileChooser ); - source->get_file_dialog()->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - source->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE); - source->get_file_dialog()->add_filter("*.ttf;TrueType"); - source->get_file_dialog()->add_filter("*.otf;OpenType"); - source->get_file_dialog()->add_filter("*.fnt;BMFont"); - source->get_line_edit()->connect("text_entered",this,"_src_changed"); - - vbl->add_margin_child(TTR("Source Font:"),source); - font_size = memnew( SpinBox ); - vbl->add_margin_child(TTR("Source Font Size:"),font_size); - font_size->set_min(3); - font_size->set_max(256); - font_size->set_value(16); - font_size->connect("value_changed",this,"_font_size_changed"); - dest = memnew( EditorLineEditFileChooser ); - // - List<String> fl; - Ref<BitmapFont> font= memnew(BitmapFont); - dest->get_file_dialog()->add_filter("*.font ; Font" ); - /* - ResourceSaver::get_recognized_extensions(font,&fl); - for(List<String>::Element *E=fl.front();E;E=E->next()) { - dest->get_file_dialog()->add_filter("*."+E->get()); - } - */ - - vbl->add_margin_child(TTR("Dest Resource:"),dest); - HBoxContainer *testhb = memnew( HBoxContainer ); - test_string = memnew( LineEdit ); - test_string->set_text(TTR("The quick brown fox jumps over the lazy dog.")); - test_string->set_h_size_flags(SIZE_EXPAND_FILL); - test_string->set_stretch_ratio(5); - - testhb->add_child(test_string); - test_color = memnew( ColorPickerButton ); - test_color->set_pick_color(get_color("font_color","Label")); - test_color->set_h_size_flags(SIZE_EXPAND_FILL); - test_color->set_stretch_ratio(1); - test_color->connect("color_changed",this,"_update_text3"); - testhb->add_child(test_color); - - vbl->add_spacer(); - vbl->add_margin_child(TTR("Test:")+" ",testhb); - /* - HBoxContainer *upd_hb = memnew( HBoxContainer ); - //vbl->add_child(upd_hb); - upd_hb->add_spacer(); - Button *update = memnew( Button); - upd_hb->add_child(update); - update->set_text("Update"); - update->connect("pressed",this,"_update"); -*/ - options = memnew( _EditorFontImportOptions ); - prop_edit = memnew( PropertyEditor() ); - vbr->add_margin_child(TTR("Options:"),prop_edit,true); - options->connect("changed",this,"_prop_changed"); - - prop_edit->hide_top_label(); - - Panel *panel = memnew( Panel ); - vbc->add_child(panel); - test_label = memnew( Label ); - test_label->set_autowrap(true); - panel->add_child(test_label); - test_label->set_area_as_parent_rect(); - panel->set_v_size_flags(SIZE_EXPAND_FILL); - test_string->connect("text_changed",this,"_update_text2"); - set_title(TTR("Font Import")); - timer = memnew( Timer ); - add_child(timer); - timer->connect("timeout",this,"_update"); - timer->set_wait_time(0.4); - timer->set_one_shot(true); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - error_dialog = memnew ( ConfirmationDialog ); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - set_hide_on_ok(false); - - - } - - ~EditorFontImportDialog() { - memdelete(options); - } -}; - - -/////////////////////////////////////// - - - -struct _EditorFontData { - - Vector<uint8_t> bitmap; - int width,height; - int ofs_x; //offset to center, from ABOVE - int ofs_y; //offset to beginning, from LEFT - int valign; //vertical alignment - int halign; - float advance; - int character; - int glyph; - - int texture; - Image blit; - Point2i blit_ofs; - //bool printable; - -}; - - -struct _EditorFontDataSort { - - bool operator()(const _EditorFontData *p_A,const _EditorFontData *p_B) const { - return p_A->height > p_B->height; - }; -}; - -struct _EditorKerningKey { - - CharType A,B; - bool operator<(const _EditorKerningKey& p_k) const { return (A==p_k.A)?(B<p_k.B):(A<p_k.A); } - -}; - - -static unsigned char get_SDF_radial( - unsigned char *fontmap, - int w, int h, - int x, int y, - int max_radius ) -{ - //hideous brute force method - float d2 = max_radius*max_radius+1.0; - unsigned char v = fontmap[x+y*w]; - for( int radius = 1; (radius <= max_radius) && (radius*radius < d2); ++radius ) - { - int line, lo, hi; - //north - line = y - radius; - if( (line >= 0) && (line < h) ) - { - lo = x - radius; - hi = x + radius; - if( lo < 0 ) { lo = 0; } - if( hi >= w ) { hi = w-1; } - int idx = line * w + lo; - for( int i = lo; i <= hi; ++i ) - { - //check this pixel - if( fontmap[idx] != v ) - { - float nx = i - x; - float ny = line - y; - float nd2 = nx*nx+ny*ny; - if( nd2 < d2 ) - { - d2 = nd2; - } - } - //move on - ++idx; - } - } - //south - line = y + radius; - if( (line >= 0) && (line < h) ) - { - lo = x - radius; - hi = x + radius; - if( lo < 0 ) { lo = 0; } - if( hi >= w ) { hi = w-1; } - int idx = line * w + lo; - for( int i = lo; i <= hi; ++i ) - { - //check this pixel - if( fontmap[idx] != v ) - { - float nx = i - x; - float ny = line - y; - float nd2 = nx*nx+ny*ny; - if( nd2 < d2 ) - { - d2 = nd2; - } - } - //move on - ++idx; - } - } - //west - line = x - radius; - if( (line >= 0) && (line < w) ) - { - lo = y - radius + 1; - hi = y + radius - 1; - if( lo < 0 ) { lo = 0; } - if( hi >= h ) { hi = h-1; } - int idx = lo * w + line; - for( int i = lo; i <= hi; ++i ) - { - //check this pixel - if( fontmap[idx] != v ) - { - float nx = line - x; - float ny = i - y; - float nd2 = nx*nx+ny*ny; - if( nd2 < d2 ) - { - d2 = nd2; - } - } - //move on - idx += w; - } - } - //east - line = x + radius; - if( (line >= 0) && (line < w) ) - { - lo = y - radius + 1; - hi = y + radius - 1; - if( lo < 0 ) { lo = 0; } - if( hi >= h ) { hi = h-1; } - int idx = lo * w + line; - for( int i = lo; i <= hi; ++i ) - { - //check this pixel - if( fontmap[idx] != v ) - { - float nx = line - x; - float ny = i - y; - float nd2 = nx*nx+ny*ny; - if( nd2 < d2 ) - { - d2 = nd2; - } - } - //move on - idx += w; - } - } - } - d2 = sqrtf( d2 ); - if( v==0 ) - { - d2 = -d2; - } - d2 *= 127.5 / max_radius; - d2 += 127.5; - if( d2 < 0.0 ) d2 = 0.0; - if( d2 > 255.0 ) d2 = 255.0; - return (unsigned char)(d2 + 0.5); -} - - -Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMetadata>& p_from, const String &p_existing) { - - - - Ref<ResourceImportMetadata> from = p_from; - ERR_FAIL_COND_V(from->get_source_count()!=1,Ref<BitmapFont>()); - - String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0)); - - if (src_path.get_extension().to_lower()=="fnt") { - - if (ResourceLoader::load(src_path).is_valid()) { - EditorNode::get_singleton()->show_warning(TTR("Path:")+" "+src_path+"\n"+TTR("This file is already a Godot font file, please supply a BMFont type file instead.")); - return Ref<BitmapFont>(); - } - - Ref<BitmapFont> font; - font.instance(); - Error err = font->create_from_fnt(src_path); - if (err) { - EditorNode::get_singleton()->show_warning(TTR("Path:")+" "+src_path+"\n"+TTR("Failed opening as BMFont file.")); - return Ref<BitmapFont>(); - } - - return font; - } - - int size = from->get_option("font/size"); - -#ifdef FREETYPE_ENABLED - FT_Library library; /* handle to library */ - FT_Face face; /* handle to face object */ - - Vector<_EditorFontData*> font_data_list; - - int error = FT_Init_FreeType( &library ); - - ERR_EXPLAIN(TTR("Error initializing FreeType.")); - ERR_FAIL_COND_V( error !=0, Ref<BitmapFont>() ); - - print_line("loadfrom: "+src_path); - error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); - - if ( error == FT_Err_Unknown_File_Format ) { - ERR_EXPLAIN(TTR("Unknown font format.")); - FT_Done_FreeType( library ); - } else if ( error ) { - - ERR_EXPLAIN(TTR("Error loading font.")); - FT_Done_FreeType( library ); - - } - - ERR_FAIL_COND_V(error,Ref<BitmapFont>()); - - - int height=0; - int ascent=0; - int font_spacing=0; - - error = FT_Set_Char_Size(face,0,64*size,512,512); - - if ( error ) { - FT_Done_FreeType( library ); - ERR_EXPLAIN(TTR("Invalid font size.")); - ERR_FAIL_COND_V( error,Ref<BitmapFont>() ); - - } - - int font_mode = from->get_option("mode/mode"); - - int scaler=(font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD)?16:1; - - error = FT_Set_Pixel_Sizes(face,0,size*scaler); - - FT_GlyphSlot slot = face->glyph; - - //error = FT_Set_Charmap(face,ft_encoding_unicode ); /* encoding.. */ - - - /* PRINT CHARACTERS TO INDIVIDUAL BITMAPS */ - - - //int space_size=5; //size for space, if none found.. 5! - //int min_valign=500; //some ridiculous number - - FT_ULong charcode; - FT_UInt gindex; - - int max_up=-1324345; ///gibberish - int max_down=124232; - - Map<_EditorKerningKey,int> kerning_map; - - charcode = FT_Get_First_Char( face, &gindex ); - - Set<CharType> import_chars; - - int import_mode = from->get_option("character_set/mode"); - bool round_advance = from->get_option("advanced/round_advance"); - - if (import_mode>=_EditorFontImportOptions::CHARSET_CUSTOM) { - - //load from custom text - String path = from->get_option("character_set/custom"); - - FileAccess *fa = FileAccess::open(EditorImportPlugin::expand_source_path(path),FileAccess::READ); - - if ( !fa ) { - - FT_Done_FreeType( library ); - ERR_EXPLAIN(TTR("Invalid font custom source.")); - ERR_FAIL_COND_V( !fa,Ref<BitmapFont>() ); - - } - - - while(!fa->eof_reached()) { - - String line = fa->get_line(); - for(int i=0;i<line.length();i++) { - import_chars.insert(line[i]); - } - } - - if (import_mode==_EditorFontImportOptions::CHARSET_CUSTOM_LATIN) { - - for(int i=32;i<128;i++) - import_chars.insert(i); - } - - memdelete(fa); - } - - int xsize=0; - while ( gindex != 0 ) - { - - bool skip=false; - error = FT_Load_Char( face, charcode, font_mode==_EditorFontImportOptions::FONT_BITMAP?FT_LOAD_RENDER:FT_LOAD_MONOCHROME ); - if (error) skip=true; - else error = FT_Render_Glyph( face->glyph, font_mode==_EditorFontImportOptions::FONT_BITMAP?ft_render_mode_normal:ft_render_mode_mono ); - if (error) { - skip=true; - } else if (!skip) { - - switch(import_mode) { - - case _EditorFontImportOptions::CHARSET_ASCII: skip = charcode>127; break; - case _EditorFontImportOptions::CHARSET_LATIN: skip = charcode>255 ;break; - case _EditorFontImportOptions::CHARSET_UNICODE: break; //none - case _EditorFontImportOptions::CHARSET_CUSTOM: - case _EditorFontImportOptions::CHARSET_CUSTOM_LATIN: skip = !import_chars.has(charcode); break; - - } - } - - if (charcode<=32) //?? - skip=true; - - if (skip) { - charcode=FT_Get_Next_Char(face,charcode,&gindex); - continue; - } - - _EditorFontData * fdata = memnew( _EditorFontData ); - - - int w = slot->bitmap.width; - int h = slot->bitmap.rows; - int p = slot->bitmap.pitch; - - //print_line("W: "+itos(w)+" P: "+itos(slot->bitmap.pitch)); - - if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) { - - //oversize the holding buffer so I can smooth it! - int sw = w + scaler * 4; - int sh = h + scaler * 4; - //do the SDF - int sdfw = sw / scaler; - int sdfh = sh / scaler; - - fdata->width=sdfw; - fdata->height=sdfh; - } else { - fdata->width=w; - fdata->height=h; - } - - fdata->character=charcode; - fdata->glyph=FT_Get_Char_Index(face,charcode); - if (charcode=='x') - xsize=w/scaler; - - - - fdata->valign=slot->bitmap_top; - fdata->halign=slot->bitmap_left; - - if (round_advance) - fdata->advance=(slot->advance.x+(1<<5))>>6; - else - fdata->advance=slot->advance.x/float(1<<6); - - if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) { - - fdata->halign = fdata->halign / scaler - 1.5; - fdata->valign = fdata->valign / scaler + 1.5; - fdata->advance/=scaler; - - } - - fdata->advance+=font_spacing; - - - if (charcode<127) { - int top = fdata->valign; - int hmax = h/scaler; - - if (top>max_up) { - - max_up=top; - } - - - if ( (top - hmax)<max_down ) { - - max_down=top - hmax; - } - } - - if (font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD) { - - - //oversize the holding buffer so I can smooth it! - int sw = w + scaler * 4; - int sh = h + scaler * 4; - - unsigned char *smooth_buf = new unsigned char[sw*sh]; - - for( int i = 0; i < sw*sh; ++i ) { - smooth_buf[i] = 0; - } - - // copy the glyph into the buffer to be smoothed - unsigned char *buf = slot->bitmap.buffer; - for( int j = 0; j < h; ++j ) { - for( int i = 0; i < w; ++i ) { - smooth_buf[scaler*2+i+(j+scaler*2)*sw] = 255 * ((buf[j*p+(i>>3)] >> (7 - (i & 7))) & 1); - } - } - - // do the SDF - int sdfw = fdata->width; - int sdfh = fdata->height; - - fdata->bitmap.resize( sdfw*sdfh ); - - for( int j = 0; j < sdfh; ++j ) { - for( int i = 0; i < sdfw; ++i ) { - int pd_idx = j*sdfw+i; - - //fdata->bitmap[j*slot->bitmap.width+i]=slot->bitmap.buffer[j*slot->bitmap.width+i]; - - fdata->bitmap[pd_idx] = - //get_SDF - get_SDF_radial - ( smooth_buf, sw, sh, - i*scaler + (scaler >>1), j*scaler + (scaler >>1), - 2*scaler ); - - } - } - - delete [] smooth_buf; - - } else { - fdata->bitmap.resize( slot->bitmap.width*slot->bitmap.rows ); - for (int i=0;i<slot->bitmap.width;i++) { - for (int j=0;j<slot->bitmap.rows;j++) { - - fdata->bitmap[j*slot->bitmap.width+i]=slot->bitmap.buffer[j*slot->bitmap.width+i]; - } - } - } - - font_data_list.push_back(fdata); - charcode=FT_Get_Next_Char(face,charcode,&gindex); -// printf("reading char %i\n",charcode); - } - - /* SPACE */ - - _EditorFontData *spd = memnew( _EditorFontData ); - spd->advance=0; - spd->character=' '; - spd->halign=0; - spd->valign=0; - spd->width=0; - spd->height=0; - spd->ofs_x=0; - spd->ofs_y=0; - - if (!FT_Load_Char( face, ' ', FT_LOAD_RENDER ) && !FT_Render_Glyph( face->glyph, font_mode==_EditorFontImportOptions::FONT_BITMAP?ft_render_mode_normal:ft_render_mode_mono )) { - - spd->advance = slot->advance.x>>6; //round to nearest or store as float - spd->advance/=scaler; - spd->advance+=font_spacing; - } else { - - spd->advance=xsize; - spd->advance+=font_spacing; - } - - font_data_list.push_back(spd); - - Set<CharType> exported; - for (int i=0; i<font_data_list.size(); i++) { - exported.insert(font_data_list[i]->character); - }; - int missing = 0; - for(Set<CharType>::Element *E=import_chars.front();E;E=E->next()) { - CharType c = E->get(); - if (!exported.has(c)) { - CharType str[2] = {c, 0}; - printf("** Warning: character %i (%ls) not exported\n", (int)c, str); - ++missing; - }; - }; - print_line("total_chars: "+itos(font_data_list.size())); - - /* KERNING */ - - - for(int i=0;i<font_data_list.size();i++) { - - if (font_data_list[i]->character>512) - continue; - for(int j=0;j<font_data_list.size();j++) { - - if (font_data_list[j]->character>512) - continue; - - FT_Vector delta; - FT_Get_Kerning( face, font_data_list[i]->glyph,font_data_list[j]->glyph, FT_KERNING_DEFAULT, &delta ); - - if (delta.x!=0) { - - _EditorKerningKey kpk; - kpk.A = font_data_list[i]->character; - kpk.B = font_data_list[j]->character; - int kern = ((-delta.x)+(1<<5))>>6; - - if (kern==0) - continue; - kerning_map[kpk]=kern/scaler; - } - } - } - - height=max_up-max_down; - ascent=max_up; - - /* FIND OUT WHAT THE FONT HEIGHT FOR THIS IS */ - - /* ADJUST THE VALIGN FOR EACH CHARACTER */ - - for (int i=0;i<(int)font_data_list.size();i++) { - - font_data_list[i]->valign=max_up-font_data_list[i]->valign; - } - - - - /* ADD THE SPACEBAR CHARACTER */ -/* - _EditorFontData * fdata = new _EditorFontData; - - fdata->character=32; - fdata->bitmap=0; - fdata->width=xsize; - fdata->height=1; - fdata->valign=0; - - font_data_list.push_back(fdata); -*/ - /* SORT BY HEIGHT, SO THEY FIT BETTER ON THE TEXTURE */ - - font_data_list.sort_custom<_EditorFontDataSort>(); - Color *color=memnew_arr(Color,height); - - int gradient_type=from->get_option("color/mode"); - switch(gradient_type) { - case _EditorFontImportOptions::COLOR_WHITE: { - - for(int i=0;i<height;i++){ - color[i]=Color(1,1,1,1); - } - - } break; - case _EditorFontImportOptions::COLOR_CUSTOM: { - - Color cc = from->get_option("color/color"); - for(int i=0;i<height;i++){ - color[i]=cc; - } - - } break; - case _EditorFontImportOptions::COLOR_GRADIENT_RANGE: { - - Color src=from->get_option("color/begin"); - Color to=from->get_option("color/end"); - for(int i=0;i<height;i++){ - color[i]=src.linear_interpolate(to,i/float(height)); - } - - } break; - case _EditorFontImportOptions::COLOR_GRADIENT_IMAGE: { - - String fp = EditorImportPlugin::expand_source_path(from->get_option("color/image")); - Image img; - Error err = ImageLoader::load_image(fp,&img); - if (err==OK) { - - for(int i=0;i<height;i++){ - //color[i]=img.get_pixel(0,i*img.get_height()/height); - } - } else { - - for(int i=0;i<height;i++){ - color[i]=Color(1,1,1,1); - } - } - - } break; - } - - - for(int i=0;i<font_data_list.size();i++) { - - if (font_data_list[i]->bitmap.size()==0) - continue; - - int margin[4]={0,0,0,0}; - - if (from->get_option("shadow/enabled").operator bool()) { - int r=from->get_option("shadow/radius"); - Point2i ofs=Point2(from->get_option("shadow/offset")); - margin[ MARGIN_LEFT ] = MAX( r - ofs.x, 0); - margin[ MARGIN_RIGHT ] = MAX( r + ofs.x, 0); - margin[ MARGIN_TOP ] = MAX( r - ofs.y, 0); - margin[ MARGIN_BOTTOM ] = MAX( r + ofs.y, 0); - - } - - if (from->get_option("shadow2/enabled").operator bool()) { - int r=from->get_option("shadow2/radius"); - Point2i ofs=Point2(from->get_option("shadow2/offset")); - margin[ MARGIN_LEFT ] = MAX( r - ofs.x, margin[ MARGIN_LEFT ]); - margin[ MARGIN_RIGHT ] = MAX( r + ofs.x, margin[ MARGIN_RIGHT ]); - margin[ MARGIN_TOP ] = MAX( r - ofs.y, margin[ MARGIN_TOP ]); - margin[ MARGIN_BOTTOM ] = MAX( r + ofs.y, margin[ MARGIN_BOTTOM ]); - - } - - Size2i s; - s.width=font_data_list[i]->width+margin[MARGIN_LEFT]+margin[MARGIN_RIGHT]; - s.height=font_data_list[i]->height+margin[MARGIN_TOP]+margin[MARGIN_BOTTOM]; - Point2i o; - o.x=margin[MARGIN_LEFT]; - o.y=margin[MARGIN_TOP]; - - int ow=font_data_list[i]->width; - int oh=font_data_list[i]->height; - - PoolVector<uint8_t> pixels; - pixels.resize(s.x*s.y*4); - - PoolVector<uint8_t>::Write w = pixels.write(); - //print_line("val: "+itos(font_data_list[i]->valign)); - for(int y=0;y<s.height;y++) { - - int yc=CLAMP(y-o.y+font_data_list[i]->valign,0,height-1); - Color c=color[yc]; - c.a=0; - - for(int x=0;x<s.width;x++) { - - int ofs=y*s.x+x; - w[ofs*4+0]=c.r*255.0; - w[ofs*4+1]=c.g*255.0; - w[ofs*4+2]=c.b*255.0; - w[ofs*4+3]=c.a*255.0; - } - } - - - for(int si=0;si<2;si++) { - -#define S_VAR(m_v) (String(si == 0 ? "shadow/" : "shadow2/") + m_v) - if (from->get_option(S_VAR("enabled")).operator bool()) { - int r = from->get_option(S_VAR("radius")); - - Color sc = from->get_option(S_VAR("color")); - Point2i so=Point2(from->get_option(S_VAR("offset"))); - - float tr = from->get_option(S_VAR("transition")); - print_line("shadow enabled: "+itos(si)); - - Vector<uint8_t> s2buf; - s2buf.resize(s.x*s.y); - uint8_t *wa=s2buf.ptr(); - - for(int j=0;j<s.x*s.y;j++){ - - wa[j]=0; - } - - // blit shadowa - for(int x=0;x<ow;x++) { - for(int y=0;y<oh;y++) { - int ofs = (o.y+y+so.y)*s.x+x+o.x+so.x; - wa[ofs]=font_data_list[i]->bitmap[y*ow+x]; - } - } - //blur shadow2 with separatable convolution - - if (r>0) { - - Vector<uint8_t> pixels2; - pixels2.resize(s2buf.size()); - uint8_t *w2=pixels2.ptr(); - //vert - for(int x=0;x<s.width;x++) { - for(int y=0;y<s.height;y++) { - - int ofs = y*s.width+x; - int sum=wa[ofs]; - - for(int k=1;k<=r;k++) { - - int ofs_d=MIN(y+k,s.height-1)*s.width+x; - int ofs_u=MAX(y-k,0)*s.width+x; - sum+=wa[ofs_d]; - sum+=wa[ofs_u]; - } - - w2[ofs]=sum/(r*2+1); - - } - } - //horiz - for(int x=0;x<s.width;x++) { - for(int y=0;y<s.height;y++) { - - int ofs = y*s.width+x; - int sum=w2[ofs]; - - for(int k=1;k<=r;k++) { - - int ofs_r=MIN(x+k,s.width-1)+s.width*y; - int ofs_l=MAX(x-k,0)+s.width*y; - sum+=w2[ofs_r]; - sum+=w2[ofs_l]; - } - - wa[ofs]=Math::pow(float(sum/(r*2+1))/255.0f,tr)*255.0f; - - } - } - - } - - //blend back - - for(int j=0;j<s.x*s.y;j++){ - Color wd(w[j*4+0]/255.0,w[j*4+1]/255.0,w[j*4+2]/255.0,w[j*4+3]/255.0); - Color ws(sc.r,sc.g,sc.b,sc.a*(wa[j]/255.0)); - Color b = wd.blend(ws); - - w[j*4+0]=b.r*255.0; - w[j*4+1]=b.g*255.0; - w[j*4+2]=b.b*255.0; - w[j*4+3]=b.a*255.0; - - } - } - } - - for(int y=0;y<oh;y++) { - int yc=CLAMP(y+font_data_list[i]->valign,0,height-1); - Color sc=color[yc]; - for(int x=0;x<ow;x++) { - int ofs = (o.y+y)*s.x+x+o.x; - float c = font_data_list[i]->bitmap[y*ow+x]/255.0; - Color src_col=sc; - src_col.a*=c; - Color dst_col(w[ofs*4+0]/255.0,w[ofs*4+1]/255.0,w[ofs*4+2]/255.0,w[ofs*4+3]/255.0); - dst_col = dst_col.blend(src_col); - w[ofs*4+0]=dst_col.r*255.0; - w[ofs*4+1]=dst_col.g*255.0; - w[ofs*4+2]=dst_col.b*255.0; - w[ofs*4+3]=dst_col.a*255.0; - } - } - - - w=PoolVector<uint8_t>::Write(); - - Image img(s.width,s.height,0,Image::FORMAT_RGBA8,pixels); - - font_data_list[i]->blit=img; - font_data_list[i]->blit_ofs=o; - - } - - //make atlas - int spacing=2; - Vector<Size2i> sizes; - sizes.resize(font_data_list.size()); - for(int i=0;i<font_data_list.size();i++) { - - sizes[i]=Size2(font_data_list[i]->blit.get_width()+spacing*2,font_data_list[i]->blit.get_height()+spacing*2); - - } - Vector<Point2i> res; - Size2i res_size; - EditorAtlas::fit(sizes,res,res_size); - res_size.x=next_power_of_2(res_size.x); - res_size.y=next_power_of_2(res_size.y); - print_line("Atlas size: "+res_size); - - Image atlas(res_size.x,res_size.y,0,Image::FORMAT_RGBA8); - - for(int i=0;i<font_data_list.size();i++) { - - if (font_data_list[i]->bitmap.size()==0) - continue; - atlas.blit_rect(font_data_list[i]->blit,Rect2(0,0,font_data_list[i]->blit.get_width(),font_data_list[i]->blit.get_height()),res[i]+Size2(spacing,spacing)); - font_data_list[i]->ofs_x=res[i].x+spacing; - font_data_list[i]->ofs_y=res[i].y+spacing; - - - } - - if (from->has_option("advanced/premultiply_alpha") && bool(from->get_option("advanced/premultiply_alpha"))) { - - PoolVector<uint8_t> data = atlas.get_data(); - int dl = data.size(); - { - PoolVector<uint8_t>::Write w = data.write(); - - for(int i=0;i<dl;i+=4) { - - w[i+0]= uint8_t(int(w[i+0])*int(w[i+3])/255); - w[i+1]= uint8_t(int(w[i+1])*int(w[i+3])/255); - w[i+2]= uint8_t(int(w[i+2])*int(w[i+3])/255); - } - } - - atlas=Image(res_size.x,res_size.y,0,Image::FORMAT_RGBA8,data); - } - - if (from->has_option("color/monochrome") && bool(from->get_option("color/monochrome"))) { - - atlas.convert(Image::FORMAT_LA8); - } - - - if (0) { - //debug the texture - Ref<ImageTexture> atlast = memnew( ImageTexture ); - atlast->create_from_image(atlas); - //atlast->create_from_image(font_data_list[5]->blit); - TextureRect *tf = memnew( TextureRect ); - tf->set_texture(atlast); - dialog->add_child(tf); - } - - - /* CREATE FONT */ - - int char_space = from->get_option("extra_space/char"); - int space_space = from->get_option("extra_space/space"); - int top_space = from->get_option("extra_space/top"); - int bottom_space = from->get_option("extra_space/bottom"); - bool enable_filter = from->get_option("advanced/enable_filter"); - if (from->has_option("advanced/disable_filter")){ // this is a compatibility check for a deprecated option - enable_filter = !from->get_option("advanced/disable_filter"); - } - - Ref<BitmapFont> font; - - if (p_existing!=String() && ResourceCache::has(p_existing)) { - - font = Ref<BitmapFont>( Object::cast_to<BitmapFont>(ResourceCache::get(p_existing))); - } - - if (font.is_null()) { - font = Ref<BitmapFont>( memnew( BitmapFont ) ); - } - - font->clear(); - font->set_height(height+bottom_space+top_space); - font->set_ascent(ascent+top_space); - font->set_distance_field_hint(font_mode==_EditorFontImportOptions::FONT_DISTANCE_FIELD); - - //register texures - { - Ref<ImageTexture> t = memnew(ImageTexture); - int flags; - if (!enable_filter) - flags=0; - else - flags=Texture::FLAG_FILTER; - t->create_from_image(atlas,flags); - t->set_storage( ImageTexture::STORAGE_COMPRESS_LOSSLESS ); - font->add_texture(t); - - } - //register characters - - - for(int i=0;i<font_data_list.size();i++) { - _EditorFontData *fd=font_data_list[i]; - int tex_idx=0; - - font->add_char(fd->character,tex_idx,Rect2( fd->ofs_x, fd->ofs_y, fd->blit.get_width(), fd->blit.get_height()),Point2(fd->halign-fd->blit_ofs.x,fd->valign-fd->blit_ofs.y+top_space), fd->advance+char_space+(fd->character==' '?space_space:0)); - memdelete(fd); - } - - for(Map<_EditorKerningKey,int>::Element *E=kerning_map.front();E;E=E->next()) { - - font->add_kerning_pair(E->key().A,E->key().B,E->get()); - } - - FT_Done_FreeType( library ); - - return font; -#else - - return Ref<BitmapFont>(); -#endif -} - - -String EditorFontImportPlugin::get_name() const { - - return "font"; -} -String EditorFontImportPlugin::get_visible_name() const{ - - return TTR("Font"); -} -void EditorFontImportPlugin::import_dialog(const String& p_from){ - - dialog->popup_import(p_from); -} -Error EditorFontImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){ - - - Ref<BitmapFont> font = EditorFontImportPlugin::generate_font(p_from,p_path); - if (!font.is_valid()) - return ERR_CANT_CREATE; - - Ref<ResourceImportMetadata> from=p_from; - from->set_source_md5(0,FileAccess::get_md5(EditorImportPlugin::expand_source_path(from->get_source_path(0)))); - from->set_editor(get_name()); - font->set_import_metadata(from); - - return ResourceSaver::save(p_path,font); - -} - -void EditorFontImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - for(int i=0;i<p_drop.size();i++) { - String ext = p_drop[i].get_extension().to_lower(); - String file = p_drop[i].get_file(); - if (ext=="ttf" || ext=="otf" || ext=="fnt") { - - import_dialog(); - dialog->set_source_and_dest(p_drop[i],p_dest_path.plus_file(file.get_basename()+".font")); - break; - } - } -} - - -EditorFontImportPlugin::EditorFontImportPlugin(EditorNode* p_editor) { - - dialog = memnew( EditorFontImportDialog(this) ); - p_editor->get_gui_base()->add_child(dialog); -} -#endif diff --git a/editor/io_plugins/editor_font_import_plugin.h b/editor/io_plugins/editor_font_import_plugin.h deleted file mode 100644 index 67ae7cd8a7..0000000000 --- a/editor/io_plugins/editor_font_import_plugin.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* editor_font_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_FONT_IMPORT_PLUGIN_H -#define EDITOR_FONT_IMPORT_PLUGIN_H - -#include "editor/editor_export.h" -#include "scene/resources/font.h" -#if 0 -class EditorNode; -class EditorFontImportDialog; - -class EditorFontImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorFontImportPlugin,EditorImportPlugin); - - EditorFontImportDialog *dialog; -public: - - Ref<BitmapFont> generate_font(const Ref<ResourceImportMetadata>& p_from,const String& p_existing=String()); //used by editor - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path); - - - EditorFontImportPlugin(EditorNode* p_editor); -}; - -#endif // EDITOR_FONT_IMPORT_PLUGIN_H -#endif diff --git a/editor/io_plugins/editor_mesh_import_plugin.cpp b/editor/io_plugins/editor_mesh_import_plugin.cpp deleted file mode 100644 index 5612ad160b..0000000000 --- a/editor/io_plugins/editor_mesh_import_plugin.cpp +++ /dev/null @@ -1,594 +0,0 @@ -/*************************************************************************/ -/* editor_mesh_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_mesh_import_plugin.h" - -#if 0 - -#include "editor/editor_dir_dialog.h" -#include "editor/editor_file_dialog.h" -#include "editor/editor_node.h" -#include "editor/property_editor.h" -//#include "scene/resources/sample.h" -#include "io/marshalls.h" -#include "io/resource_saver.h" -#include "os/file_access.h" -#include "scene/resources/surface_tool.h" - -class _EditorMeshImportOptions : public Object { - - GDCLASS(_EditorMeshImportOptions,Object); -public: - - - bool generate_tangents; - bool generate_normals; - bool flip_faces; - bool smooth_shading; - bool weld_vertices; - bool import_material; - bool import_textures; - float weld_tolerance; - - - bool _set(const StringName& p_name, const Variant& p_value) { - - String n = p_name; - if (n=="generate/tangents") - generate_tangents=p_value; - else if (n=="generate/normals") - generate_normals=p_value; - else if (n=="import/materials") - import_material=p_value; - else if (n=="import/textures") - import_textures=p_value; - else if (n=="force/flip_faces") - flip_faces=p_value; - else if (n=="force/smooth_shading") - smooth_shading=p_value; - else if (n=="force/weld_vertices") - weld_vertices=p_value; - else if (n=="force/weld_tolerance") - weld_tolerance=p_value; - else - return false; - - return true; - - } - - bool _get(const StringName& p_name,Variant &r_ret) const{ - - String n = p_name; - if (n=="generate/tangents") - r_ret=generate_tangents; - else if (n=="generate/normals") - r_ret=generate_normals; - else if (n=="import/materials") - r_ret=import_material; - else if (n=="import/textures") - r_ret=import_textures; - else if (n=="force/flip_faces") - r_ret=flip_faces; - else if (n=="force/smooth_shading") - r_ret=smooth_shading; - else if (n=="force/weld_vertices") - r_ret=weld_vertices; - else if (n=="force/weld_tolerance") - r_ret=weld_tolerance; - else - return false; - - return true; - - } - void _get_property_list( List<PropertyInfo> *p_list) const{ - - p_list->push_back(PropertyInfo(Variant::BOOL,"generate/tangents")); - p_list->push_back(PropertyInfo(Variant::BOOL,"generate/normals")); - //not for nowp - //p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials")); - //p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures")); - p_list->push_back(PropertyInfo(Variant::BOOL,"force/flip_faces")); - p_list->push_back(PropertyInfo(Variant::BOOL,"force/smooth_shading")); - p_list->push_back(PropertyInfo(Variant::BOOL,"force/weld_vertices")); - p_list->push_back(PropertyInfo(Variant::REAL,"force/weld_tolerance",PROPERTY_HINT_RANGE,"0.00001,16,0.00001")); - //p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable")); - //p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192")); - - - } - - - static void _bind_methods() { - - - ADD_SIGNAL( MethodInfo("changed")); - } - - - _EditorMeshImportOptions() { - - generate_tangents=true; - generate_normals=false; - flip_faces=false; - smooth_shading=false; - weld_vertices=true; - weld_tolerance=0.0001; - import_material=false; - import_textures=false; - - } - - -}; - -class EditorMeshImportDialog : public ConfirmationDialog { - - GDCLASS(EditorMeshImportDialog,ConfirmationDialog); - - EditorMeshImportPlugin *plugin; - - LineEdit *import_path; - LineEdit *save_path; - EditorFileDialog *file_select; - EditorDirDialog *save_select; - AcceptDialog *error_dialog; - PropertyEditor *option_editor; - - _EditorMeshImportOptions *options; - - -public: - - void _choose_files(const Vector<String>& p_path) { - - String files; - for(int i=0;i<p_path.size();i++) { - - if (i>0) - files+=","; - files+=p_path[i]; - } - /* - if (p_path.size()) { - String srctex=p_path[0]; - String ipath = EditorImportDB::get_singleton()->find_source_path(srctex); - - if (ipath!="") - save_path->set_text(ipath.get_base_dir()); - }*/ - import_path->set_text(files); - - } - void _choose_save_dir(const String& p_path) { - - save_path->set_text(p_path); - } - - void _browse() { - - file_select->popup_centered_ratio(); - } - - void _browse_target() { - - save_select->popup_centered_ratio(); - } - - void popup_import(const String& p_path) { - - popup_centered(Size2(400,400)*EDSCALE); - - if (p_path!="") { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - ERR_FAIL_COND(!rimd.is_valid()); - - save_path->set_text(p_path.get_base_dir()); - List<String> opts; - rimd->get_options(&opts); - for(List<String>::Element *E=opts.front();E;E=E->next()) { - - options->_set(E->get(),rimd->get_option(E->get())); - } - - String src = ""; - for(int i=0;i<rimd->get_source_count();i++) { - if (i>0) - src+=","; - src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i)); - } - import_path->set_text(src); - } - } - - void _import() { - - Vector<String> meshes = import_path->get_text().split(","); - if (meshes.size()==0) { - error_dialog->set_text(TTR("No meshes to import!")); - error_dialog->popup_centered_minsize(); - return; - } - - String dst = save_path->get_text(); - if (dst=="") { - error_dialog->set_text(TTR("Save path is empty!")); - error_dialog->popup_centered_minsize(); - return; - } - - for(int i=0;i<meshes.size();i++) { - - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - - List<PropertyInfo> pl; - options->_get_property_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - - Variant v; - String opt=E->get().name; - options->_get(opt,v); - imd->set_option(opt,v); - - } - - imd->add_source(EditorImportPlugin::validate_source_path(meshes[i])); - - String file_path = dst.plus_file(meshes[i].get_file().get_basename()+".mesh"); - - plugin->import(file_path,imd); - } - - hide(); - } - - void _notification(int p_what) { - - - if (p_what==NOTIFICATION_ENTER_TREE) { - - option_editor->edit(options); - } - } - - static void _bind_methods() { - - ClassDB::bind_method("_choose_files",&EditorMeshImportDialog::_choose_files); - ClassDB::bind_method("_choose_save_dir",&EditorMeshImportDialog::_choose_save_dir); - ClassDB::bind_method("_import",&EditorMeshImportDialog::_import); - ClassDB::bind_method("_browse",&EditorMeshImportDialog::_browse); - ClassDB::bind_method("_browse_target",&EditorMeshImportDialog::_browse_target); - } - - EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) { - - plugin=p_plugin; - - set_title(TTR("Single Mesh Import")); - set_hide_on_ok(false); - - VBoxContainer *vbc = memnew( VBoxContainer ); - add_child(vbc); - //set_child_rect(vbc); - - HBoxContainer *hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Source Mesh(es):"),hbc); - - import_path = memnew( LineEdit ); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - - Button * import_choose = memnew( Button ); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this,"_browse"); - - hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Target Path:"),hbc); - - save_path = memnew( LineEdit ); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew( Button ); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this,"_browse_target"); - - file_select = memnew( EditorFileDialog ); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES); - file_select->add_filter("*.obj ; Wavefront OBJ"); - add_child(file_select); - file_select->connect("files_selected", this,"_choose_files"); - - save_select = memnew( EditorDirDialog ); - add_child(save_select); - save_select->connect("dir_selected", this,"_choose_save_dir"); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - error_dialog = memnew( AcceptDialog ); - add_child(error_dialog); - - options = memnew( _EditorMeshImportOptions ); - - option_editor = memnew( PropertyEditor ); - option_editor->hide_top_label(); - vbc->add_margin_child(TTR("Options:"),option_editor,true); - } - - ~EditorMeshImportDialog() { - memdelete(options); - } - -}; - - -String EditorMeshImportPlugin::get_name() const { - - return "mesh"; -} -String EditorMeshImportPlugin::get_visible_name() const{ - - return TTR("Mesh"); -} -void EditorMeshImportPlugin::import_dialog(const String& p_from){ - - dialog->popup_import(p_from); -} -Error EditorMeshImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){ - - - ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER); - - Ref<ResourceImportMetadata> from=p_from; - - String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0)); - FileAccessRef f = FileAccess::open(src_path,FileAccess::READ); - ERR_FAIL_COND_V(!f,ERR_CANT_OPEN); - - Ref<Mesh> mesh; - Map<String,Ref<Material> > name_map; - - if (FileAccess::exists(p_path)) { - mesh=ResourceLoader::load(p_path,"Mesh"); - if (mesh.is_valid()) { - for(int i=0;i<mesh->get_surface_count();i++) { - - if (!mesh->surface_get_material(i).is_valid()) - continue; - String name; - if (mesh->surface_get_name(i)!="") - name=mesh->surface_get_name(i); - else - name=vformat(TTR("Surface %d"),i+1); - - name_map[name]=mesh->surface_get_material(i); - } - - while(mesh->get_surface_count()) { - mesh->surface_remove(0); - } - } - } - - if (!mesh.is_valid()) - mesh = Ref<Mesh>( memnew( Mesh ) ); - - - bool generate_normals=from->get_option("generate/normals"); - bool generate_tangents=from->get_option("generate/tangents"); - bool flip_faces=from->get_option("force/flip_faces"); - bool force_smooth=from->get_option("force/smooth_shading"); - bool weld_vertices=from->get_option("force/weld_vertices"); - float weld_tolerance=from->get_option("force/weld_tolerance"); - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<Vector2> uvs; - String name; - - Ref<SurfaceTool> surf_tool = memnew( SurfaceTool) ; - surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - if (force_smooth) - surf_tool->add_smooth_group(true); - int has_index_data=false; - - while(true) { - - - String l = f->get_line().strip_edges(); - - if (l.begins_with("v ")) { - //vertex - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); - Vector3 vtx; - vtx.x=v[1].to_float(); - vtx.y=v[2].to_float(); - vtx.z=v[3].to_float(); - vertices.push_back(vtx); - } else if (l.begins_with("vt ")) { - //uv - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<3,ERR_INVALID_DATA); - Vector2 uv; - uv.x=v[1].to_float(); - uv.y=1.0-v[2].to_float(); - uvs.push_back(uv); - - } else if (l.begins_with("vn ")) { - //normal - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); - Vector3 nrm; - nrm.x=v[1].to_float(); - nrm.y=v[2].to_float(); - nrm.z=v[3].to_float(); - normals.push_back(nrm); - } if (l.begins_with("f ")) { - //vertex - - has_index_data=true; - Vector<String> v = l.split(" ",false); - ERR_FAIL_COND_V(v.size()<4,ERR_INVALID_DATA); - - //not very fast, could be sped up - - - Vector<String> face[3]; - face[0] = v[1].split("/"); - face[1] = v[2].split("/"); - ERR_FAIL_COND_V(face[0].size()==0,ERR_PARSE_ERROR); - ERR_FAIL_COND_V(face[0].size()!=face[1].size(),ERR_PARSE_ERROR); - for(int i=2;i<v.size()-1;i++) { - - face[2] = v[i+1].split("/"); - ERR_FAIL_COND_V(face[0].size()!=face[2].size(),ERR_PARSE_ERROR); - for(int j=0;j<3;j++) { - - int idx=j; - - if (!flip_faces && idx<2) { - idx=1^idx; - } - - - if (face[idx].size()==3) { - int norm = face[idx][2].to_int()-1; - ERR_FAIL_INDEX_V(norm,normals.size(),ERR_PARSE_ERROR); - surf_tool->add_normal(normals[norm]); - } - - if (face[idx].size()>=2 && face[idx][1]!=String()) { - - int uv = face[idx][1].to_int()-1; - ERR_FAIL_INDEX_V(uv,uvs.size(),ERR_PARSE_ERROR); - surf_tool->add_uv(uvs[uv]); - } - - int vtx = face[idx][0].to_int()-1; - ERR_FAIL_INDEX_V(vtx,vertices.size(),ERR_PARSE_ERROR); - - Vector3 vertex = vertices[vtx]; - if (weld_vertices) - vertex=vertex.snapped(weld_tolerance); - surf_tool->add_vertex(vertex); - } - - face[1]=face[2]; - } - } else if (l.begins_with("s ") && !force_smooth) { //smoothing - String what = l.substr(2,l.length()).strip_edges(); - if (what=="off") - surf_tool->add_smooth_group(false); - else - surf_tool->add_smooth_group(true); - - } else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done - - if (has_index_data) { - //new object/surface - if (generate_normals || force_smooth) - surf_tool->generate_normals(); - if (uvs.size() && (normals.size() || generate_normals) && generate_tangents) - surf_tool->generate_tangents(); - - surf_tool->index(); - mesh = surf_tool->commit(mesh); - if (name=="") - name=vformat(TTR("Surface %d"),mesh->get_surface_count()-1); - mesh->surface_set_name(mesh->get_surface_count()-1,name); - name=""; - surf_tool->clear(); - surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - if (force_smooth) - surf_tool->add_smooth_group(true); - - has_index_data=false; - - if (f->eof_reached()) - break; - } - - if (l.begins_with("o ")) //name - name=l.substr(2,l.length()).strip_edges(); - } - } - - - from->set_source_md5(0,FileAccess::get_md5(src_path)); - from->set_editor(get_name()); - mesh->set_import_metadata(from); - - //re-apply materials if exist - for(int i=0;i<mesh->get_surface_count();i++) { - - String n = mesh->surface_get_name(i); - if (name_map.has(n)) - mesh->surface_set_material(i,name_map[n]); - } - - Error err = ResourceSaver::save(p_path,mesh); - - return err; -} - - -void EditorMeshImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - - Vector<String> files; - for(int i=0;i<p_drop.size();i++) { - String ext = p_drop[i].get_extension().to_lower(); - String file = p_drop[i].get_file(); - if (ext=="obj") { - - files.push_back(p_drop[i]); - } - } - - if (files.size()) { - import_dialog(); - dialog->_choose_files(files); - dialog->_choose_save_dir(p_dest_path); - } -} - -EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode* p_editor) { - - dialog = memnew( EditorMeshImportDialog(this)); - p_editor->get_gui_base()->add_child(dialog); -} -#endif diff --git a/editor/io_plugins/editor_mesh_import_plugin.h b/editor/io_plugins/editor_mesh_import_plugin.h deleted file mode 100644 index 27d523b2be..0000000000 --- a/editor/io_plugins/editor_mesh_import_plugin.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* editor_mesh_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_MESH_IMPORT_PLUGIN_H -#define EDITOR_MESH_IMPORT_PLUGIN_H - -#if 0 -#include "editor/editor_import_export.h" -#include "scene/resources/font.h" - -class EditorNode; -class EditorMeshImportDialog; - -class EditorMeshImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorMeshImportPlugin,EditorImportPlugin); - - EditorMeshImportDialog *dialog; - - -public: - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path); - - - EditorMeshImportPlugin(EditorNode* p_editor); -}; - -#endif -#endif // EDITOR_MESH_IMPORT_PLUGIN_H diff --git a/editor/io_plugins/editor_sample_import_plugin.cpp b/editor/io_plugins/editor_sample_import_plugin.cpp deleted file mode 100644 index a522da97ba..0000000000 --- a/editor/io_plugins/editor_sample_import_plugin.cpp +++ /dev/null @@ -1,930 +0,0 @@ -/*************************************************************************/ -/* editor_sample_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_sample_import_plugin.h" - -#include "editor/editor_dir_dialog.h" -#include "editor/editor_file_dialog.h" -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "editor/property_editor.h" -#include "io/marshalls.h" -#include "io/resource_saver.h" -#include "os/file_access.h" - -#if 0 - -class _EditorSampleImportOptions : public Object { - - GDCLASS(_EditorSampleImportOptions,Object); -public: - - enum CompressMode { - COMPRESS_MODE_DISABLED, - COMPRESS_MODE_RAM, - COMPRESS_MODE_DISK - }; - - enum CompressBitrate { - COMPRESS_64, - COMPRESS_96, - COMPRESS_128, - COMPRESS_192 - }; - - bool force_8_bit; - bool force_mono; - bool force_rate; - float force_rate_hz; - - bool edit_trim; - bool edit_normalize; - bool edit_loop; - - CompressMode compress_mode; - CompressBitrate compress_bitrate; - - - bool _set(const StringName& p_name, const Variant& p_value) { - - String n = p_name; - if (n=="force/8_bit") - force_8_bit=p_value; - else if (n=="force/mono") - force_mono=p_value; - else if (n=="force/max_rate") - force_rate=p_value; - else if (n=="force/max_rate_hz") - force_rate_hz=p_value; - else if (n=="edit/trim") - edit_trim=p_value; - else if (n=="edit/normalize") - edit_normalize=p_value; - else if (n=="edit/loop") - edit_loop=p_value; - else if (n=="compress/mode") - compress_mode=CompressMode(int(p_value)); - else if (n=="compress/bitrate") - compress_bitrate=CompressBitrate(int(p_value)); - else - return false; - - return true; - - } - - bool _get(const StringName& p_name,Variant &r_ret) const{ - - String n = p_name; - if (n=="force/8_bit") - r_ret=force_8_bit; - else if (n=="force/mono") - r_ret=force_mono; - else if (n=="force/max_rate") - r_ret=force_rate; - else if (n=="force/max_rate_hz") - r_ret=force_rate_hz; - else if (n=="edit/trim") - r_ret=edit_trim; - else if (n=="edit/normalize") - r_ret=edit_normalize; - else if (n=="edit/loop") - r_ret=edit_loop; - else if (n=="compress/mode") - r_ret=compress_mode; - else if (n=="compress/bitrate") - r_ret=compress_bitrate; - else - return false; - - return true; - - } - void _get_property_list( List<PropertyInfo> *p_list) const{ - - p_list->push_back(PropertyInfo(Variant::BOOL,"force/8_bit")); - p_list->push_back(PropertyInfo(Variant::BOOL,"force/mono")); - p_list->push_back(PropertyInfo(Variant::BOOL,"force/max_rate")); - p_list->push_back(PropertyInfo(Variant::REAL,"force/max_rate_hz",PROPERTY_HINT_EXP_RANGE,"11025,192000,1")); - p_list->push_back(PropertyInfo(Variant::BOOL,"edit/trim")); - p_list->push_back(PropertyInfo(Variant::BOOL,"edit/normalize")); - p_list->push_back(PropertyInfo(Variant::BOOL,"edit/loop")); - p_list->push_back(PropertyInfo(Variant::INT,"compress/mode",PROPERTY_HINT_ENUM,"Disabled,RAM (Ima-ADPCM)")); - //p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192")); - - - } - - - static void _bind_methods() { - - - ADD_SIGNAL( MethodInfo("changed")); - } - - - _EditorSampleImportOptions() { - - force_8_bit=false; - force_mono=false; - force_rate=true; - force_rate_hz=44100; - - edit_trim=true; - edit_normalize=true; - edit_loop=false; - - compress_mode=COMPRESS_MODE_RAM; - compress_bitrate=COMPRESS_128; - } - - -}; - -class EditorSampleImportDialog : public ConfirmationDialog { - - GDCLASS(EditorSampleImportDialog,ConfirmationDialog); - - EditorSampleImportPlugin *plugin; - - LineEdit *import_path; - LineEdit *save_path; - EditorFileDialog *file_select; - EditorDirDialog *save_select; - ConfirmationDialog *error_dialog; - PropertyEditor *option_editor; - - _EditorSampleImportOptions *options; - - -public: - - void _choose_files(const Vector<String>& p_path) { - - String files; - for(int i=0;i<p_path.size();i++) { - - if (i>0) - files+=","; - files+=p_path[i]; - } - /* - if (p_path.size()) { - String srctex=p_path[0]; - String ipath = EditorImportDB::get_singleton()->find_source_path(srctex); - - if (ipath!="") - save_path->set_text(ipath.get_base_dir()); - }*/ - import_path->set_text(files); - - } - void _choose_save_dir(const String& p_path) { - - save_path->set_text(p_path); - } - - void _browse() { - - file_select->popup_centered_ratio(); - } - - void _browse_target() { - - save_select->popup_centered_ratio(); - - } - - - void popup_import(const String& p_path) { - - popup_centered(Size2(400,400)*EDSCALE); - if (p_path!="") { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - ERR_FAIL_COND(!rimd.is_valid()); - - save_path->set_text(p_path.get_base_dir()); - List<String> opts; - rimd->get_options(&opts); - for(List<String>::Element *E=opts.front();E;E=E->next()) { - - options->_set(E->get(),rimd->get_option(E->get())); - } - - String src = ""; - for(int i=0;i<rimd->get_source_count();i++) { - if (i>0) - src+=","; - src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i)); - } - import_path->set_text(src); - } - } - - - void _import() { - - Vector<String> samples = import_path->get_text().split(","); - - if (samples.size()==0) { - error_dialog->set_text(TTR("No samples to import!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - } - - if (save_path->get_text().strip_edges()=="") { - error_dialog->set_text(TTR("Target path is empty.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!save_path->get_text().begins_with("res://")) { - error_dialog->set_text(TTR("Target path must be a complete resource path.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!DirAccess::exists(save_path->get_text())) { - error_dialog->set_text(TTR("Target path must exist.")); - error_dialog->popup_centered_minsize(); - return; - } - - for(int i=0;i<samples.size();i++) { - - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - - List<PropertyInfo> pl; - options->_get_property_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - - Variant v; - String opt=E->get().name; - options->_get(opt,v); - imd->set_option(opt,v); - - } - - imd->add_source(EditorImportPlugin::validate_source_path(samples[i])); - - String dst = save_path->get_text(); - if (dst=="") { - error_dialog->set_text(TTR("Save path is empty!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - } - - dst = dst.plus_file(samples[i].get_file().get_basename()+".sample"); - - plugin->import(dst,imd); - } - - hide(); - - } - - - void _notification(int p_what) { - - - if (p_what==NOTIFICATION_ENTER_TREE) { - - option_editor->edit(options); - } - } - - static void _bind_methods() { - - - ClassDB::bind_method("_choose_files",&EditorSampleImportDialog::_choose_files); - ClassDB::bind_method("_choose_save_dir",&EditorSampleImportDialog::_choose_save_dir); - ClassDB::bind_method("_import",&EditorSampleImportDialog::_import); - ClassDB::bind_method("_browse",&EditorSampleImportDialog::_browse); - ClassDB::bind_method("_browse_target",&EditorSampleImportDialog::_browse_target); - //ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) ); - } - - EditorSampleImportDialog(EditorSampleImportPlugin *p_plugin) { - - plugin=p_plugin; - - - set_title(TTR("Import Audio Samples")); - - VBoxContainer *vbc = memnew( VBoxContainer ); - add_child(vbc); - //set_child_rect(vbc); - - - HBoxContainer *hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Source Sample(s):"),hbc); - - import_path = memnew( LineEdit ); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - - Button * import_choose = memnew( Button ); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this,"_browse"); - - hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Target Path:"),hbc); - - save_path = memnew( LineEdit ); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew( Button ); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this,"_browse_target"); - - file_select = memnew(EditorFileDialog); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - add_child(file_select); - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES); - file_select->connect("files_selected", this,"_choose_files"); - file_select->add_filter("*.wav ; MS Waveform"); - save_select = memnew( EditorDirDialog ); - add_child(save_select); - - //save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR); - save_select->connect("dir_selected", this,"_choose_save_dir"); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - - error_dialog = memnew ( ConfirmationDialog ); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - //error_dialog->get_cancel()->hide(); - - set_hide_on_ok(false); - options = memnew( _EditorSampleImportOptions ); - - option_editor = memnew( PropertyEditor ); - option_editor->hide_top_label(); - vbc->add_margin_child(TTR("Options:"),option_editor,true); - } - - ~EditorSampleImportDialog() { - memdelete(options); - } - -}; - - -String EditorSampleImportPlugin::get_name() const { - - return "sample"; -} -String EditorSampleImportPlugin::get_visible_name() const{ - - return TTR("Audio Sample"); -} -void EditorSampleImportPlugin::import_dialog(const String& p_from){ - - dialog->popup_import(p_from); -} -Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){ - - ERR_FAIL_COND_V(p_from->get_source_count()!=1,ERR_INVALID_PARAMETER); - - Ref<ResourceImportMetadata> from=p_from; - - String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0)); - Ref<Sample> smp = ResourceLoader::load(src_path); - ERR_FAIL_COND_V(smp.is_null(),ERR_CANT_OPEN); - - - float rate = smp->get_mix_rate(); - bool is16 = smp->get_format()==Sample::FORMAT_PCM16; - int chans = smp->is_stereo()?2:1; - int len = smp->get_length(); - Sample::LoopFormat loop= smp->get_loop_format(); - int loop_beg = smp->get_loop_begin(); - int loop_end = smp->get_loop_end(); - - print_line("Input Sample: "); - print_line("\tlen: "+itos(len)); - print_line("\tchans: "+itos(chans)); - print_line("\t16bits: "+itos(is16)); - print_line("\trate: "+itos(rate)); - print_line("\tloop: "+itos(loop)); - print_line("\tloop begin: "+itos(loop_beg)); - print_line("\tloop end: "+itos(loop_end)); - Vector<float> data; - data.resize(len*chans); - - { - PoolVector<uint8_t> src_data = smp->get_data(); - PoolVector<uint8_t>::Read sr = src_data.read(); - - - for(int i=0;i<len*chans;i++) { - - float s=0; - if (is16) { - - int16_t i16 = decode_uint16(&sr[i*2]); - s=i16/32767.0; - } else { - - int8_t i8 = sr[i]; - s=i8/127.0; - } - data[i]=s; - } - } - - //apply frequency limit - - bool limit_rate = from->get_option("force/max_rate"); - int limit_rate_hz = from->get_option("force/max_rate_hz"); - if (limit_rate && rate > limit_rate_hz) { - //resampleeee!!! - int new_data_len = len * limit_rate_hz / rate; - Vector<float> new_data; - new_data.resize( new_data_len * chans ); - for(int c=0;c<chans;c++) { - - for(int i=0;i<new_data_len;i++) { - - //simple cubic interpolation should be enough. - float pos = float(i) * len / new_data_len; - float mu = pos-Math::floor(pos); - int ipos = int(Math::floor(pos)); - - float y0=data[MAX(0,ipos-1)*chans+c]; - float y1=data[ipos*chans+c]; - float y2=data[MIN(len-1,ipos+1)*chans+c]; - float y3=data[MIN(len-1,ipos+2)*chans+c]; - - float mu2 = mu*mu; - float a0 = y3 - y2 - y0 + y1; - float a1 = y0 - y1 - a0; - float a2 = y2 - y0; - float a3 = y1; - - float res=(a0*mu*mu2+a1*mu2+a2*mu+a3); - - new_data[i*chans+c]=res; - } - } - - if (loop) { - - loop_beg=loop_beg*new_data_len/len; - loop_end=loop_end*new_data_len/len; - } - data=new_data; - rate=limit_rate_hz; - len=new_data_len; - } - - - bool normalize = from->get_option("edit/normalize"); - - if (normalize) { - - float max=0; - for(int i=0;i<data.size();i++) { - - float amp = Math::abs(data[i]); - if (amp>max) - max=amp; - } - - if (max>0) { - - float mult=1.0/max; - for(int i=0;i<data.size();i++) { - - data[i]*=mult; - } - - } - } - - bool trim = from->get_option("edit/trim"); - - if (trim && !loop) { - - int first=0; - int last=(len*chans)-1; - bool found=false; - float limit = Math::db2linear((float)-30); - for(int i=0;i<data.size();i++) { - float amp = Math::abs(data[i]); - - if (!found && amp > limit) { - first=i; - found=true; - } - - if (found && amp > limit) { - last=i; - } - } - - first/=chans; - last/=chans; - - if (first<last) { - - Vector<float> new_data; - new_data.resize((last-first+1)*chans); - for(int i=first*chans;i<=last*chans;i++) { - new_data[i-first*chans]=data[i]; - } - - data=new_data; - len=data.size()/chans; - } - - } - - bool make_loop = from->get_option("edit/loop"); - - if (make_loop && !loop) { - - loop=Sample::LOOP_FORWARD; - loop_beg=0; - loop_end=len; - } - - int compression = from->get_option("compress/mode"); - bool force_mono = from->get_option("force/mono"); - - - if (force_mono && chans==2) { - - Vector<float> new_data; - new_data.resize(data.size()/2); - for(int i=0;i<len;i++) { - new_data[i]=(data[i*2+0]+data[i*2+1])/2.0; - } - - data=new_data; - chans=1; - } - - bool force_8_bit = from->get_option("force/8_bit"); - if (force_8_bit) { - - is16=false; - } - - - PoolVector<uint8_t> dst_data; - Sample::Format dst_format; - - if ( compression == _EditorSampleImportOptions::COMPRESS_MODE_RAM) { - - dst_format=Sample::FORMAT_IMA_ADPCM; - if (chans==1) { - _compress_ima_adpcm(data,dst_data); - } else { - - print_line("INTERLEAAVE!"); - - - - //byte interleave - Vector<float> left; - Vector<float> right; - - int tlen = data.size()/2; - left.resize(tlen); - right.resize(tlen); - - for(int i=0;i<tlen;i++) { - left[i]=data[i*2+0]; - right[i]=data[i*2+1]; - } - - PoolVector<uint8_t> bleft; - PoolVector<uint8_t> bright; - - _compress_ima_adpcm(left,bleft); - _compress_ima_adpcm(right,bright); - - int dl = bleft.size(); - dst_data.resize( dl *2 ); - - PoolVector<uint8_t>::Write w=dst_data.write(); - PoolVector<uint8_t>::Read rl=bleft.read(); - PoolVector<uint8_t>::Read rr=bright.read(); - - for(int i=0;i<dl;i++) { - w[i*2+0]=rl[i]; - w[i*2+1]=rr[i]; - } - } - - //print_line("compressing ima-adpcm, resulting buffersize is "+itos(dst_data.size())+" from "+itos(data.size())); - - } else { - - dst_format=is16?Sample::FORMAT_PCM16:Sample::FORMAT_PCM8; - dst_data.resize( data.size() * (is16?2:1)); - { - PoolVector<uint8_t>::Write w = dst_data.write(); - - int ds=data.size(); - for(int i=0;i<ds;i++) { - - if (is16) { - int16_t v = CLAMP(data[i]*32767,-32768,32767); - encode_uint16(v,&w[i*2]); - } else { - int8_t v = CLAMP(data[i]*127,-128,127); - w[i]=v; - } - } - } - } - - - Ref<Sample> target; - - if (ResourceCache::has(p_path)) { - - target = Ref<Sample>( Object::cast_to<Sample>(ResourceCache::get(p_path)) ); - } else { - - target = smp; - } - - target->create(dst_format,chans==2?true:false,len); - target->set_data(dst_data); - target->set_mix_rate(rate); - target->set_loop_format(loop); - target->set_loop_begin(loop_beg); - target->set_loop_end(loop_end); - - from->set_source_md5(0,FileAccess::get_md5(src_path)); - from->set_editor(get_name()); - target->set_import_metadata(from); - - - Error err = ResourceSaver::save(p_path,smp); - - return err; - -} - -void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data) { - - - /*p_sample_data->data = (void*)malloc(len); - xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/ - - static const int16_t _ima_adpcm_step_table[89] = { - 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, - 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, - 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, - 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, - 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, - 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, - 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, - 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, - 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 - }; - - static const int8_t _ima_adpcm_index_table[16] = { - -1, -1, -1, -1, 2, 4, 6, 8, - -1, -1, -1, -1, 2, 4, 6, 8 - }; - - - int datalen = p_data.size(); - int datamax=datalen; - if (datalen&1) - datalen++; - - dst_data.resize(datalen/2+4); - PoolVector<uint8_t>::Write w = dst_data.write(); - - - int i,step_idx=0,prev=0; - uint8_t *out = w.ptr(); - //int16_t xm_prev=0; - const float *in=p_data.ptr(); - - - /* initial value is zero */ - *(out++) =0; - *(out++) =0; - /* Table index initial value */ - *(out++) =0; - /* unused */ - *(out++) =0; - - for (i=0;i<datalen;i++) { - int step,diff,vpdiff,mask; - uint8_t nibble; - int16_t xm_sample; - - if (i>=datamax) - xm_sample=0; - else { - - - xm_sample=CLAMP(in[i]*32767.0,-32768,32767); - /* - if (xm_sample==32767 || xm_sample==-32768) - printf("clippy!\n",xm_sample); - */ - } - - //xm_sample=xm_sample+xm_prev; - //xm_prev=xm_sample; - - diff = (int)xm_sample - prev ; - - nibble=0 ; - step = _ima_adpcm_step_table[ step_idx ]; - vpdiff = step >> 3 ; - if (diff < 0) { - nibble=8; - diff=-diff ; - } - mask = 4 ; - while (mask) { - - if (diff >= step) { - - nibble |= mask; - diff -= step; - vpdiff += step; - } - - step >>= 1 ; - mask >>= 1 ; - }; - - if (nibble&8) - prev-=vpdiff ; - else - prev+=vpdiff ; - - if (prev > 32767) { - //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip up %i\n",i,xm_sample,prev,diff,vpdiff,prev); - prev=32767; - } else if (prev < -32768) { - //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip down %i\n",i,xm_sample,prev,diff,vpdiff,prev); - prev = -32768 ; - } - - step_idx += _ima_adpcm_index_table[nibble]; - if (step_idx< 0) - step_idx= 0 ; - else if (step_idx> 88) - step_idx= 88 ; - - - if (i&1) { - *out|=nibble<<4; - out++; - } else { - *out=nibble; - } - /*dataptr[i]=prev>>8;*/ - } - -} - - -EditorSampleImportPlugin* EditorSampleImportPlugin::singleton=NULL; - - -void EditorSampleImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - - Vector<String> files; - for(int i=0;i<p_drop.size();i++) { - String ext = p_drop[i].get_extension().to_lower(); - - if (ext=="wav") { - - files.push_back(p_drop[i]); - } - } - - if (files.size()) { - import_dialog(); - dialog->_choose_files(files); - dialog->_choose_save_dir(p_dest_path); - } -} - -void EditorSampleImportPlugin::reimport_multiple_files(const Vector<String>& p_list) { - - if (p_list.size()==0) - return; - - Vector<String> sources; - for(int i=0;i<p_list.size();i++) { - int idx; - EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i],&idx); - if (efsd) { - for(int j=0;j<efsd->get_source_count(idx);j++) { - String file = expand_source_path(efsd->get_source_file(idx,j)); - if (sources.find(file)==-1) { - sources.push_back(file); - } - - } - } - } - - if (sources.size()) { - - dialog->popup_import(p_list[0]); - dialog->_choose_files(sources); - dialog->_choose_save_dir(p_list[0].get_base_dir()); - } -} - -bool EditorSampleImportPlugin::can_reimport_multiple_files() const { - - return true; -} - -EditorSampleImportPlugin::EditorSampleImportPlugin(EditorNode* p_editor) { - - singleton=this; - dialog = memnew( EditorSampleImportDialog(this)); - p_editor->get_gui_base()->add_child(dialog); -} - -Vector<uint8_t> EditorSampleExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) { - - - - if (EditorImportExport::get_singleton()->sample_get_action()==EditorImportExport::SAMPLE_ACTION_NONE || p_path.get_extension().to_lower()!="wav") { - - return Vector<uint8_t>(); - } - - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - - imd->add_source(EditorImportPlugin::validate_source_path(p_path)); - - imd->set_option("force/8_bit",false); - imd->set_option("force/mono",false); - imd->set_option("force/max_rate",true); - imd->set_option("force/max_rate_hz",EditorImportExport::get_singleton()->sample_get_max_hz()); - imd->set_option("edit/trim",EditorImportExport::get_singleton()->sample_get_trim()); - imd->set_option("edit/normalize",false); - imd->set_option("edit/loop",false); - imd->set_option("compress/mode",1); - - String savepath = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/smpconv.sample"); - Error err = EditorSampleImportPlugin::singleton->import(savepath,imd); - - - ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>()); - - p_path=p_path.get_basename()+".converted.sample"; - return FileAccess::get_file_as_array(savepath); - -} - - - -EditorSampleExportPlugin::EditorSampleExportPlugin() { - -} - -#endif diff --git a/editor/io_plugins/editor_sample_import_plugin.h b/editor/io_plugins/editor_sample_import_plugin.h deleted file mode 100644 index d9abdd50b2..0000000000 --- a/editor/io_plugins/editor_sample_import_plugin.h +++ /dev/null @@ -1,75 +0,0 @@ -/*************************************************************************/ -/* editor_sample_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_SAMPLE_IMPORT_PLUGIN_H -#define EDITOR_SAMPLE_IMPORT_PLUGIN_H - -#if 0 -#include "editor/editor_import_export.h" -#include "scene/resources/font.h" - -class EditorNode; -class EditorSampleImportDialog; - -class EditorSampleImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorSampleImportPlugin,EditorImportPlugin); - - EditorSampleImportDialog *dialog; - void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data); -public: - - static EditorSampleImportPlugin *singleton; - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path); - virtual void reimport_multiple_files(const Vector<String>& p_list); - virtual bool can_reimport_multiple_files() const; - - - EditorSampleImportPlugin(EditorNode* p_editor); -}; - -class EditorSampleExportPlugin : public EditorExportPlugin { - - GDCLASS( EditorSampleExportPlugin, EditorExportPlugin); - - -public: - - virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform); - - EditorSampleExportPlugin(); -}; - -#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H -#endif diff --git a/editor/io_plugins/editor_scene_import_plugin.cpp b/editor/io_plugins/editor_scene_import_plugin.cpp deleted file mode 100644 index e202fa1f0d..0000000000 --- a/editor/io_plugins/editor_scene_import_plugin.cpp +++ /dev/null @@ -1,2986 +0,0 @@ -/*************************************************************************/ -/* editor_scene_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_scene_import_plugin.h" -#if 0 -#include "editor/create_dialog.h" -#include "editor/editor_node.h" -#include "io/resource_saver.h" -#include "os/file_access.h" -#include "os/os.h" -#include "project_settings.h" -#include "scene/3d/body_shape.h" -#include "scene/3d/mesh_instance.h" -#include "scene/3d/navigation.h" -#include "scene/3d/path.h" -#include "scene/3d/physics_body.h" -#include "scene/3d/portal.h" -#include "scene/3d/room_instance.h" -#include "scene/3d/vehicle_body.h" -#include "scene/animation/animation_player.h" -#include "scene/resources/box_shape.h" -#include "scene/resources/packed_scene.h" -#include "scene/resources/sphere_shape.h" -#include <scene/resources/box_shape.h> -#include <scene/resources/plane_shape.h> -#include <scene/resources/ray_shape.h> - - - - -EditorSceneImporter::EditorSceneImporter() { - - -} - -void EditorScenePostImport::_bind_methods() { - - BIND_VMETHOD( MethodInfo("post_import",PropertyInfo(Variant::OBJECT,"scene")) ); - -} - -Node *EditorScenePostImport::post_import(Node* p_scene) { - - if (get_script_instance()) - return get_script_instance()->call("post_import",p_scene); - - return p_scene; -} - -EditorScenePostImport::EditorScenePostImport() { - - -} - - -///////////////////////////// - - -class EditorImportAnimationOptions : public VBoxContainer { - - GDCLASS( EditorImportAnimationOptions, VBoxContainer ); - - - - TreeItem *fps; - TreeItem* optimize_linear_error; - TreeItem* optimize_angular_error; - TreeItem* optimize_max_angle; - - TreeItem *clips_base; - - TextEdit *filters; - Vector<TreeItem*> clips; - - Tree *flags; - Tree *clips_tree; - Tree *optimization_tree; - Vector<TreeItem*> items; - - - bool updating; - bool validating; - - - - void _changed(); - void _item_edited(); - void _button_action(Object *p_obj,int p_col,int p_id); - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - - void set_fps(int p_fps); - int get_fps() const; - - void set_optimize_linear_error(float p_error); - float get_optimize_linear_error() const; - - void set_optimize_angular_error(float p_error); - float get_optimize_angular_error() const; - - void set_optimize_max_angle(float p_error); - float get_optimize_max_angle() const; - - void setup_clips(const Array& p_clips); - Array get_clips() const; - - void set_filter(const String& p_filter); - String get_filter() const; - - EditorImportAnimationOptions(); - - -}; - -//////////////////////////// - -class EditorSceneImportDialog : public ConfirmationDialog { - - GDCLASS(EditorSceneImportDialog,ConfirmationDialog); - - - struct FlagInfo { - int value; - const char *category; - const char *text; - bool defval; - }; - - static const FlagInfo scene_flag_names[]; - - EditorImportTextureOptions *texture_options; - EditorImportAnimationOptions *animation_options; - - EditorSceneImportPlugin *plugin; - - EditorNode *editor; - - LineEdit *import_path; - LineEdit *save_path; - LineEdit *script_path; - Tree *import_options; - EditorFileDialog *file_select; - EditorFileDialog *script_select; - EditorDirDialog *save_select; - OptionButton *texture_action; - CreateDialog *root_type_choose; - LineEdit *root_node_name; - - ConfirmationDialog *confirm_open; - - ConfirmationDialog *confirm_import; - RichTextLabel *missing_files; - - Vector<TreeItem*> scene_flags; - - Map<Ref<Mesh>,Ref<Shape> > collision_map; - ConfirmationDialog *error_dialog; - - Button *root_type; - CheckBox *root_default; - - - void _root_default_pressed(); - void _root_type_pressed(); - void _set_root_type(); - - void _choose_file(const String& p_path); - void _choose_save_file(const String& p_path); - void _choose_script(const String& p_path); - void _browse(); - void _browse_target(); - void _browse_script(); - void _import(bool p_and_open=false); - void _import_confirm(); - - Ref<ResourceImportMetadata> wip_rimd; - Node *wip_import; - String wip_save_file; - bool wip_blocked; - bool wip_open; - - void _dialog_hid(); - void _open_and_import(); - - -protected: - - void _notification(int p_what); - static void _bind_methods(); -public: - - void setup_popup(const String& p_from,const String& p_to_path) { - _choose_file(p_from); - _choose_save_file(p_to_path); - } - - Error import(const String& p_from, const String& p_to, const String& p_preset); - void popup_import(const String& p_from); - EditorSceneImportDialog(EditorNode *p_editor,EditorSceneImportPlugin *p_plugin); -}; - -/////////////////////////////////// - - -static const char *anim_flag_names[]={ - "Detect Loop (-loop,-cycle)", - "Keep Value Tracks", - "Optimize", - "Force All Tracks in All Clips", - NULL -}; - -static const char *anim_flag_descript[]={ - "Set loop flag for animation names that\ncontain 'cycle' or 'loop' in the name.", - "When merging an existing aimation,\nkeep the user-created value-tracks.", - "Remove redundant keyframes in\n transform tacks.", - "Some exporters will rely on default pose for some bones.\nThis forces those bones to have at least one animation key.", - NULL -}; - - - -void EditorImportAnimationOptions::set_flags(uint32_t p_flags){ - - updating=true; - for(int i=0;i<items.size();i++) { - - items[i]->set_checked(0,p_flags&(1<<i)); - } - updating=false; - -} -uint32_t EditorImportAnimationOptions::get_flags() const{ - - uint32_t f=0; - for(int i=0;i<items.size();i++) { - - if (items[i]->is_checked(0)) - f|=(1<<i); - } - - return f; -} - - -void EditorImportAnimationOptions::_changed() { - - if (updating) - return; - emit_signal("changed"); -} - - -void EditorImportAnimationOptions::_button_action(Object *p_obj,int p_col,int p_id) { - - memdelete(p_obj); - -} - - -void EditorImportAnimationOptions::_item_edited() { - - if (validating) - return; - - if (clips.size()==0) - return; - validating=true; - print_line("edited"); - TreeItem *item = clips_tree->get_edited(); - if (item==clips[clips.size()-1]) { - //add new - print_line("islast"); - if (item->get_text(0).find("<")!=-1 || item->get_text(0).find(">")!=-1) { - validating=false; - return; //fuckit - } - - item->set_editable(1,true); - item->set_editable(2,true); - item->add_button(0,EditorNode::get_singleton()->get_gui_base()->get_icon("Del","EditorIcons")); - item->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - item->set_range_config(1,0,3600,0.01); - item->set_range(1,0); - item->set_editable(1,true); - item->set_cell_mode(2,TreeItem::CELL_MODE_RANGE); - item->set_range_config(2,0,3600,0.01); - item->set_range(2,0); - item->set_cell_mode(3,TreeItem::CELL_MODE_CHECK); - item->set_editable(3,true); - - TreeItem *newclip = clips_tree->create_item(clips_base); - newclip->set_text(0,"<new clip>"); - newclip->set_editable(0,true); - newclip->set_editable(1,false); - newclip->set_editable(2,false); - clips.push_back(newclip); - - - - } - - - //make name unique JUST IN CASE - String name = item->get_text(0); - name=name.replace("/","_").replace(":","_").strip_edges(); - if (name=="") - name=TTR("New Clip"); - - if (clips.size()>2) { - int index=1; - while(true) { - bool valid = true; - String try_name=name; - if (index>1) - try_name+=" "+itos(index); - - for(int i=0;i<clips.size()-1;i++) { - - if (clips[i]==item) - continue; - if (clips[i]->get_text(0)==try_name) { - index++; - valid=false; - break; - } - } - - if (valid) { - name=try_name; - break; - } - - } - } - - if (item->get_text(0)!=name) - item->set_text(0,name); - - validating=false; - -} - -void EditorImportAnimationOptions::_bind_methods() { - - ClassDB::bind_method("_changed",&EditorImportAnimationOptions::_changed); - ClassDB::bind_method("_item_edited",&EditorImportAnimationOptions::_item_edited); - ClassDB::bind_method("_button_action",&EditorImportAnimationOptions::_button_action); - //ClassDB::bind_method("_changedp",&EditorImportAnimationOptions::_changedp); - - ADD_SIGNAL(MethodInfo("changed")); -} - - -void EditorImportAnimationOptions::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - - flags->connect("item_edited",this,"_changed"); - clips_tree->connect("item_edited",this,"_item_edited"); - clips_tree->connect("button_pressed",this,"_button_action",varray(),CONNECT_DEFERRED); - //format->connect("item_selected",this,"_changedp"); - } -} - - -Array EditorImportAnimationOptions::get_clips() const { - - Array arr; - for(int i=0;i<clips.size()-1;i++) { - - arr.push_back(clips[i]->get_text(0)); - arr.push_back(clips[i]->get_range(1)); - arr.push_back(clips[i]->get_range(2)); - arr.push_back(clips[i]->is_checked(3)); - } - - return arr; -} - - -void EditorImportAnimationOptions::setup_clips(const Array& p_clips) { - - ERR_FAIL_COND(p_clips.size()%4!=0); - for(int i=0;i<clips.size();i++) { - - memdelete(clips[i]); - } - - - clips.clear(); - - for(int i=0;i<p_clips.size();i+=4) { - - TreeItem *clip = clips_tree->create_item(clips_base); - clip->set_text(0,p_clips[i]); - clip->add_button(0,EditorNode::get_singleton()->get_gui_base()->get_icon("Del","EditorIcons")); - clip->set_editable(0,true); - clip->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - clip->set_range_config(1,0,3600,0.01); - clip->set_range(1,p_clips[i+1]); - clip->set_editable(1,true); - clip->set_cell_mode(2,TreeItem::CELL_MODE_RANGE); - clip->set_range_config(2,0,3600,0.01); - clip->set_range(2,p_clips[i+2]); - clip->set_editable(2,true); - clip->set_cell_mode(3,TreeItem::CELL_MODE_CHECK); - clip->set_editable(3,true); - clip->set_checked(3,p_clips[i+3]); - clips.push_back(clip); - - } - - TreeItem *newclip = clips_tree->create_item(clips_base); - newclip->set_text(0,"<new clip>"); - newclip->set_editable(0,true); - newclip->set_editable(1,false); - newclip->set_editable(2,false); - newclip->set_editable(3,false); - clips.push_back(newclip); - -} - - -EditorImportAnimationOptions::EditorImportAnimationOptions() { - - - updating=false; - validating=false; - - TabContainer *tab= memnew(TabContainer); - add_margin_child(TTR("Animation Options"),tab,true); - - flags = memnew( Tree ); - flags->set_hide_root(true); - tab->add_child(flags); - flags->set_name(TTR("Flags")); - TreeItem *root = flags->create_item(); - - const char ** fname=anim_flag_names; - const char ** fdescr=anim_flag_descript; - - while( *fname ) { - - TreeItem*ti = flags->create_item(root); - ti->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - ti->set_text(0,*fname); - ti->set_editable(0,true); - ti->set_tooltip(0,*fdescr); - items.push_back(ti); - fname++; - fdescr++; - } - - - TreeItem *fps_base = flags->create_item(root); - fps_base->set_text(0,TTR("Bake FPS:")); - fps_base->set_editable(0,false); - fps = flags->create_item(fps_base); - fps->set_cell_mode(0,TreeItem::CELL_MODE_RANGE); - fps->set_editable(0,true); - fps->set_range_config(0,1,120,1); - fps->set_range(0,15); - - optimization_tree = memnew( Tree ); - optimization_tree->set_columns(2); - tab->add_child(optimization_tree); - optimization_tree->set_name(TTR("Optimizer")); - optimization_tree->set_column_expand(0,true); - optimization_tree->set_column_expand(1,false); - optimization_tree->set_column_min_width(1,80); - optimization_tree->set_hide_root(true); - - - TreeItem *optimize_root = optimization_tree->create_item(); - - optimize_linear_error = optimization_tree->create_item(optimize_root); - optimize_linear_error->set_text(0,TTR("Max Linear Error")); - optimize_linear_error->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - optimize_linear_error->set_editable(1,true); - optimize_linear_error->set_range_config(1,0,1,0.001); - optimize_linear_error->set_range(1,0.05); - - optimize_angular_error = optimization_tree->create_item(optimize_root); - optimize_angular_error->set_text(0,TTR("Max Angular Error")); - optimize_angular_error->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - optimize_angular_error->set_editable(1,true); - optimize_angular_error->set_range_config(1,0,1,0.001); - optimize_angular_error->set_range(1,0.01); - - optimize_max_angle = optimization_tree->create_item(optimize_root); - optimize_max_angle->set_text(0,TTR("Max Angle")); - optimize_max_angle->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - optimize_max_angle->set_editable(1,true); - optimize_max_angle->set_range_config(1,0,360,0.001); - optimize_max_angle->set_range(1,int(180*0.125)); - - clips_tree = memnew( Tree ); - clips_tree->set_hide_root(true); - tab->add_child(clips_tree); - clips_tree->set_name(TTR("Clips")); - - clips_tree->set_columns(4); - clips_tree->set_column_expand(0,1); - clips_tree->set_column_expand(1,0); - clips_tree->set_column_expand(2,0); - clips_tree->set_column_expand(3,0); - clips_tree->set_column_min_width(1,60); - clips_tree->set_column_min_width(2,60); - clips_tree->set_column_min_width(3,40); - clips_tree->set_column_titles_visible(true); - clips_tree->set_column_title(0,TTR("Name")); - clips_tree->set_column_title(1,TTR("Start(s)")); - clips_tree->set_column_title(2,TTR("End(s)")); - clips_tree->set_column_title(3,TTR("Loop")); - clips_base =clips_tree->create_item(0); - - - setup_clips(Array()); - - - filters = memnew( TextEdit ); - tab->add_child(filters); - filters->set_name(TTR("Filters")); -} - - - -void EditorImportAnimationOptions::set_fps(int p_fps) { - - fps->set_range(0,p_fps); -} - -int EditorImportAnimationOptions::get_fps() const { - - return fps->get_range(0); -} - - -void EditorImportAnimationOptions::set_optimize_linear_error(float p_optimize_linear_error) { - - optimize_linear_error->set_range(1,p_optimize_linear_error); -} - -float EditorImportAnimationOptions::get_optimize_linear_error() const { - - return optimize_linear_error->get_range(1); -} - -void EditorImportAnimationOptions::set_optimize_angular_error(float p_optimize_angular_error) { - - optimize_angular_error->set_range(1,p_optimize_angular_error); -} - -float EditorImportAnimationOptions::get_optimize_angular_error() const { - - return optimize_angular_error->get_range(1); -} - -void EditorImportAnimationOptions::set_optimize_max_angle(float p_optimize_max_angle) { - - optimize_max_angle->set_range(1,p_optimize_max_angle); -} - -float EditorImportAnimationOptions::get_optimize_max_angle() const { - - return optimize_max_angle->get_range(1); -} - - -void EditorImportAnimationOptions::set_filter(const String& p_filter) { - - filters->set_text(p_filter); -} - -String EditorImportAnimationOptions::get_filter() const { - - return filters->get_text(); -} - - - - - -//////////////////////////////////////////////////////// - - - -void EditorSceneImportDialog::_choose_file(const String& p_path) { -#if 0 - StringName sn = EditorImportDB::get_singleton()->find_source_path(p_path); - if (sn!=StringName()) { - - EditorImportDB::ImportScene isc; - if (EditorImportDB::get_singleton()->get_scene(sn,isc)==OK) { - - save_path->set_text(String(sn).get_base_dir()); - texture_options->set_flags( isc.image_flags ); - texture_options->set_quality( isc.image_quality ); - texture_options->set_format( isc.image_format ); - animation_options->set_flags( isc.anim_flags ); - script_path->set_text( isc.import_script ); - uint32_t f = isc.flags; - for(int i=0;i<scene_flags.size();i++) { - - scene_flags[i]->set_checked(0,f&(1<<i)); - } - } - } else { -#endif - save_path->set_text(""); - root_node_name->set_text(""); - //save_path->set_text(p_path.get_file().basename()+".scn"); -#if 0 - } -#endif - - if (p_path!=String()) { - - String from_path = EditorFileSystem::get_singleton()->find_resource_from_source(EditorImportPlugin::validate_source_path(p_path)); - print_line("from path.."+from_path); - if (from_path!=String()) { - popup_import(from_path); - - } - } - - - import_path->set_text(p_path); - if (root_node_name->get_text().size()==0){ - root_node_name->set_text(import_path->get_text().get_file().get_basename()); - } - -} -void EditorSceneImportDialog::_choose_save_file(const String& p_path) { - - save_path->set_text(p_path); -} - -void EditorSceneImportDialog::_choose_script(const String& p_path) { - - String p = ProjectSettings::get_singleton()->localize_path(p_path); - if (!p.is_resource_file()) - p=ProjectSettings::get_singleton()->get_resource_path().path_to(p_path.get_base_dir())+p_path.get_file(); - script_path->set_text(p); - -} - - -void EditorSceneImportDialog::_open_and_import() { - - bool unsaved=EditorNode::has_unsaved_changes(); - - if (unsaved) { - - confirm_open->popup_centered_minsize(Size2(300,80)*EDSCALE); - } else { - _import(true); - } -} - -void EditorSceneImportDialog::_import(bool p_and_open) { - - wip_open=p_and_open; -//' ImportMonitorBlock imb; - - - if (import_path->get_text().strip_edges()=="") { - error_dialog->set_text(TTR("Source path is empty.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (save_path->get_text().strip_edges()=="") { - error_dialog->set_text(TTR("Target path is empty.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!save_path->get_text().begins_with("res://")) { - error_dialog->set_text(TTR("Target path must be a complete resource path.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!DirAccess::exists(save_path->get_text())) { - error_dialog->set_text(TTR("Target path must exist.")); - error_dialog->popup_centered_minsize(); - return; - } - - String dst_path; - - if (texture_action->get_selected()==0) - dst_path=save_path->get_text();//.get_base_dir(); - else - dst_path=ProjectSettings::get_singleton()->get("import/shared_textures"); - - uint32_t flags=0; - - for(int i=0;i<scene_flags.size();i++) { - - if (scene_flags[i]->is_checked(0)) { - int md = scene_flags[i]->get_metadata(0); - flags|=md; - } - } - - - - - - if (script_path->get_text()!="") { - Ref<Script> scr = ResourceLoader::load(script_path->get_text()); - if (!scr.is_valid()) { - error_dialog->set_text(TTR("Couldn't load post-import script.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - Ref<EditorScenePostImport> pi = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) ); - pi->set_script(scr.get_ref_ptr()); - if (!pi->get_script_instance()) { - - error_dialog->set_text(TTR("Invalid/broken script for post-import.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - } - - - // Scenes should always be imported as binary format since vertex data is large and would take - // up a lot of space and time to load if imported as text format (GH-5778) - String save_file = save_path->get_text().plus_file(import_path->get_text().get_file().get_basename()+".scn"); - print_line("Saving to: "+save_file); - - - - - - Node *scene=NULL; - - - Ref<ResourceImportMetadata> rim = memnew( ResourceImportMetadata ); - - rim->add_source(EditorImportPlugin::validate_source_path(import_path->get_text())); - rim->set_option("flags",flags); - print_line("GET FLAGS: "+itos(texture_options->get_flags())); - rim->set_option("texture_flags",texture_options->get_flags()); - rim->set_option("texture_format",texture_options->get_format()); - rim->set_option("texture_quality",texture_options->get_quality()); - rim->set_option("animation_flags",animation_options->get_flags()); - rim->set_option("animation_bake_fps",animation_options->get_fps()); - rim->set_option("animation_optimizer_linear_error",animation_options->get_optimize_linear_error()); - rim->set_option("animation_optimizer_angular_error",animation_options->get_optimize_angular_error()); - rim->set_option("animation_optimizer_max_angle",animation_options->get_optimize_max_angle()); - rim->set_option("animation_filters",animation_options->get_filter()); - rim->set_option("animation_clips",animation_options->get_clips()); - rim->set_option("post_import_script",script_path->get_text()); - rim->set_option("reimport",true); - if (!root_default->is_pressed()) { - rim->set_option("root_type",root_type->get_text()); - } - if (root_node_name->get_text().size()==0) { - root_node_name->set_text(import_path->get_text().get_file().get_basename()); - } - rim->set_option("root_name",root_node_name->get_text()); - - List<String> missing; - Error err = plugin->import1(rim,&scene,&missing); - - if (err || !scene) { - - error_dialog->set_text(TTR("Error importing scene.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - if (missing.size()) { - - missing_files->clear(); - for(List<String>::Element *E=missing.front();E;E=E->next()) { - - missing_files->add_text(E->get()); - missing_files->add_newline(); - } - wip_import=scene; - wip_rimd=rim; - wip_save_file=save_file; - confirm_import->popup_centered_ratio(); - return; - - } else { - - err = plugin->import2(scene,save_file,rim); - - if (err) { - - error_dialog->set_text(TTR("Error importing scene.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - if (wip_open) - EditorNode::get_singleton()->load_scene(save_file,false,false,false); - - } - - hide(); - - /* - editor->clear_scene(); - - Error err = EditorImport::import_scene(import_path->get_text(),save_file,dst_path,flags,texture_options->get_format(),compression,texture_options->get_flags(),texture_options->get_quality(),animation_options->get_flags(), &scene,pi); - - if (err) { - - error_dialog->set_text("Error importing scene."); - error_dialog->popup_centered(Size2(200,100)); - return; - } - - editor->save_import_export(); - if (scene) - editor->set_edited_scene(scene); - - hide(); - */ -}; - - -void EditorSceneImportDialog::_import_confirm() { - - wip_blocked=true; - print_line("import confirm!"); - Error err = plugin->import2(wip_import,wip_save_file,wip_rimd); - wip_blocked=false; - wip_import=NULL; - wip_rimd=Ref<ResourceImportMetadata>(); - confirm_import->hide(); - if (err) { - - wip_save_file=""; - error_dialog->set_text(TTR("Error importing scene.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - if (wip_open) - EditorNode::get_singleton()->load_scene(wip_save_file,false,false,false); - wip_open=false; - wip_save_file=""; - - hide(); - -} - - -void EditorSceneImportDialog::_browse() { - - file_select->popup_centered_ratio(); -} - -void EditorSceneImportDialog::_browse_target() { - - save_select->popup_centered_ratio(); - if (save_path->get_text()!="") - save_select->set_current_path(save_path->get_text()); - -} - -void EditorSceneImportDialog::_browse_script() { - - script_select->popup_centered_ratio(); - -} - -void EditorSceneImportDialog::popup_import(const String &p_from) { - - popup_centered(Size2(750,550)*EDSCALE); - if (p_from!="") { - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from); - if (rimd.is_null()) - return; - - int flags = rimd->get_option("flags"); - - for(int i=0;i<scene_flags.size();i++) { - - int md = scene_flags[i]->get_metadata(0); - scene_flags[i]->set_checked(0,flags&md); - } - - texture_options->set_flags(rimd->get_option("texture_flags")); - texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("texture_format")))); - texture_options->set_quality(rimd->get_option("texture_quality")); - animation_options->set_flags(rimd->get_option("animation_flags")); - if (rimd->has_option("animation_clips")) - animation_options->setup_clips(rimd->get_option("animation_clips")); - if (rimd->has_option("animation_filters")) - animation_options->set_filter(rimd->get_option("animation_filters")); - if (rimd->has_option("animation_bake_fps")) - animation_options->set_fps(rimd->get_option("animation_bake_fps")); - if (rimd->has_option("animation_optimizer_linear_error")) - animation_options->set_optimize_linear_error(rimd->get_option("animation_optimizer_linear_error")); - if (rimd->has_option("animation_optimizer_angular_error")) - animation_options->set_optimize_angular_error(rimd->get_option("animation_optimizer_angular_error")); - if (rimd->has_option("animation_optimizer_max_angle")) - animation_options->set_optimize_max_angle(rimd->get_option("animation_optimizer_max_angle")); - - if (rimd->has_option("root_type")) { - root_default->set_pressed(false); - String type = rimd->get_option("root_type"); - root_type->set_text(type); - root_type->set_disabled(false); - - if (has_icon(type,"EditorIcons")) { - root_type->set_icon(get_icon(type,"EditorIcons")); - } else { - root_type->set_icon(get_icon("Object","EditorIcons")); - } - - } else { - root_default->set_pressed(true); - root_type->set_disabled(true); - } - if (rimd->has_option("root_name")) { - root_node_name->set_text(rimd->get_option("root_name")); - } else { - root_node_name->set_text(root_type->get_text()); // backward compatibility for 2.1 or before - } - script_path->set_text(rimd->get_option("post_import_script")); - - save_path->set_text(p_from.get_base_dir()); - import_path->set_text(EditorImportPlugin::expand_source_path(rimd->get_source_path(0))); - - } -} - - -void EditorSceneImportDialog::_notification(int p_what) { - - - if (p_what==NOTIFICATION_ENTER_TREE) { - - - List<String> extensions; - file_select->clear_filters(); - root_type->set_icon(get_icon("Spatial","EditorIcons")); - root_type->set_text("Spatial"); - root_type->set_disabled(true); - - for(int i=0;i<plugin->get_importers().size();i++) { - plugin->get_importers()[i]->get_extensions(&extensions); - } - - - for(int i=0;i<extensions.size();i++) { - - file_select->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); - } - - extensions.clear(); - - //EditorImport::get_import_extensions(&extensions) - /* ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions); - save_select->clear_filters(); - for(int i=0;i<extensions.size();i++) { - - save_select->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); - }*/ - - - } -} - -Error EditorSceneImportDialog::import(const String& p_from, const String& p_to, const String& p_preset) { - - import_path->set_text(p_from); - save_path->set_text(p_to); - script_path->set_text(p_preset); - - _import(); - - - - return OK; -} - -void EditorSceneImportDialog::_dialog_hid() { - - if (wip_blocked) - return; - print_line("DIALOGHID!"); - if (wip_import) { - memdelete(wip_import); - wip_import=NULL; - wip_save_file=""; - wip_rimd=Ref<ResourceImportMetadata>(); - } -} -void EditorSceneImportDialog::_root_default_pressed() { - - root_type->set_disabled(root_default->is_pressed()); -} - -void EditorSceneImportDialog::_root_type_pressed() { - - - root_type_choose->popup(false); -} - - -void EditorSceneImportDialog::_set_root_type() { - - String type = root_type_choose->get_selected_type(); - if (type==String()) - return; - root_type->set_text(type); - if (has_icon(type,"EditorIcons")) { - root_type->set_icon(get_icon(type,"EditorIcons")); - } else { - root_type->set_icon(get_icon("Object","EditorIcons")); - } -} - -void EditorSceneImportDialog::_bind_methods() { - - - ClassDB::bind_method("_choose_file",&EditorSceneImportDialog::_choose_file); - ClassDB::bind_method("_choose_save_file",&EditorSceneImportDialog::_choose_save_file); - ClassDB::bind_method("_choose_script",&EditorSceneImportDialog::_choose_script); - ClassDB::bind_method("_import",&EditorSceneImportDialog::_import,DEFVAL(false)); - ClassDB::bind_method("_browse",&EditorSceneImportDialog::_browse); - ClassDB::bind_method("_browse_target",&EditorSceneImportDialog::_browse_target); - ClassDB::bind_method("_browse_script",&EditorSceneImportDialog::_browse_script); - ClassDB::bind_method("_dialog_hid",&EditorSceneImportDialog::_dialog_hid); - ClassDB::bind_method("_import_confirm",&EditorSceneImportDialog::_import_confirm); - ClassDB::bind_method("_open_and_import",&EditorSceneImportDialog::_open_and_import); - ClassDB::bind_method("_root_default_pressed",&EditorSceneImportDialog::_root_default_pressed); - ClassDB::bind_method("_root_type_pressed",&EditorSceneImportDialog::_root_type_pressed); - ClassDB::bind_method("_set_root_type",&EditorSceneImportDialog::_set_root_type); - - - ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) ); -} - - - -const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_names[]={ - - {EditorSceneImportPlugin::SCENE_FLAG_REMOVE_NOIMP,("Actions"),"Remove Nodes (-noimp)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_IMPORT_ANIMATIONS,("Actions"),"Import Animations",true}, - {EditorSceneImportPlugin::SCENE_FLAG_COMPRESS_GEOMETRY,("Actions"),"Compress Geometry",false}, - {EditorSceneImportPlugin::SCENE_FLAG_GENERATE_TANGENT_ARRAYS,("Actions"),"Force Generation of Tangent Arrays",false}, - {EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES,("Actions"),"SRGB->Linear Of Diffuse Textures",false}, - {EditorSceneImportPlugin::SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY,("Actions"),"Convert Normal Maps to XY",true}, - {EditorSceneImportPlugin::SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS,("Actions"),"Set Material Lightmap to UV2 if Tex2Array Exists",true}, - {EditorSceneImportPlugin::SCENE_FLAG_MERGE_KEEP_MATERIALS,("Merge"),"Keep Materials after first import (delete them for re-import).",true}, - {EditorSceneImportPlugin::SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS,("Merge"),"Keep user-added Animation tracks.",true}, - {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,("Materials"),"Set Alpha in Materials (-alpha)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,("Materials"),"Set Vert. Color in Materials (-vcol)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,("Create"),"Create Collisions and/or Rigid Bodies (-col,-colonly,-rigid,-rigidonly)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,("Create"),"Create Portals (-portal)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,("Create"),"Create Rooms (-room)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_SIMPLIFY_ROOMS,("Create"),"Simplify Rooms",false}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_BILLBOARDS,("Create"),"Create Billboards (-bb)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_IMPOSTORS,("Create"),"Create Impostors (-imp:dist)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_LODS,("Create"),"Create LODs (-lod:dist)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_CARS,("Create"),"Create Vehicles (-vehicle)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_WHEELS,("Create"),"Create Vehicle Wheels (-wheel)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_CREATE_NAVMESH,("Create"),"Create Navigation Meshes (-navmesh)",true}, - {EditorSceneImportPlugin::SCENE_FLAG_DETECT_LIGHTMAP_LAYER,("Create"),"Detect LightMap Layer (-lm:<int>).",true}, - {-1,NULL,NULL,false} -}; - - -EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSceneImportPlugin *p_plugin) { - - - editor=p_editor; - plugin=p_plugin; - - set_title(TTR("Import 3D Scene")); - HBoxContainer *import_hb = memnew( HBoxContainer ); - add_child(import_hb); - //set_child_rect(import_hb); - - VBoxContainer *vbc = memnew( VBoxContainer ); - import_hb->add_child(vbc); - vbc->set_h_size_flags(SIZE_EXPAND_FILL); - - HBoxContainer *hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Source Scene:"),hbc); - - import_path = memnew( LineEdit ); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - - Button * import_choose = memnew( Button ); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this,"_browse"); - - hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Target Path:"),hbc); - - save_path = memnew( LineEdit ); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew( Button ); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this,"_browse_target"); - - texture_action = memnew( OptionButton ); - texture_action->add_item(TTR("Same as Target Scene")); - texture_action->add_item(TTR("Shared")); - texture_action->select(0); - vbc->add_margin_child(TTR("Target Texture Folder:"),texture_action); - - import_options = memnew( Tree ); - vbc->set_v_size_flags(SIZE_EXPAND_FILL); - vbc->add_margin_child(TTR("Options:"),import_options,true); - - file_select = memnew(EditorFileDialog); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - add_child(file_select); - - - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILE); - - file_select->connect("file_selected", this,"_choose_file"); - - save_select = memnew(EditorDirDialog); - add_child(save_select); - - //save_select->set_mode(EditorFileDialog::MODE_SAVE_FILE); - save_select->connect("dir_selected", this,"_choose_save_file"); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - TreeItem *root = import_options->create_item(NULL); - import_options->set_hide_root(true); - - const FlagInfo* fn=scene_flag_names; - - Map<String,TreeItem*> categories; - - while(fn->text) { - - String cat = fn->category; - TreeItem *parent; - if (!categories.has(cat)) { - parent = import_options->create_item(root); - parent->set_text(0,cat); - categories[cat]=parent; - } else { - parent=categories[cat]; - } - - TreeItem *opt = import_options->create_item(parent); - opt->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - opt->set_checked(0,fn->defval); - opt->set_editable(0,true); - opt->set_text(0,fn->text); - opt->set_metadata(0,fn->value); - - scene_flags.push_back(opt); - fn++; - } - - hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Post-Process Script:"),hbc); - - script_path = memnew( LineEdit ); - script_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(script_path); - - Button * script_choose = memnew( Button ); - script_choose->set_text(" .. "); - hbc->add_child(script_choose); - - script_choose->connect("pressed", this,"_browse_script"); - - script_select = memnew(EditorFileDialog); - add_child(script_select); - for(int i=0;i<ScriptServer::get_language_count();i++) { - - ScriptLanguage *sl=ScriptServer::get_language(i); - String ext = sl->get_extension(); - if (ext=="") - continue; - script_select->add_filter("*."+ext+" ; "+sl->get_name()); - } - - - script_select->set_mode(EditorFileDialog::MODE_OPEN_FILE); - - script_select->connect("file_selected", this,"_choose_script"); - - error_dialog = memnew ( ConfirmationDialog ); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - //error_dialog->get_cancel()->hide(); - - - HBoxContainer *custom_root_hb = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Custom Root Node Type:"),custom_root_hb); - root_type = memnew(Button); - root_type->set_h_size_flags(SIZE_EXPAND_FILL); - root_type->set_text_align(Button::ALIGN_LEFT); - root_type->connect("pressed",this,"_root_type_pressed"); - custom_root_hb->add_child(root_type); - - root_default = memnew(CheckBox); - root_default->set_text(TTR("Auto")); - root_default->set_pressed(true); - root_default->connect("pressed",this,"_root_default_pressed"); - custom_root_hb->add_child(root_default); - - root_node_name = memnew( LineEdit ); - root_node_name->set_h_size_flags(SIZE_EXPAND_FILL); - vbc->add_margin_child(TTR("Root Node Name:"),root_node_name); - /* - this_import = memnew( OptionButton ); - this_import->add_item("Overwrite Existing Scene"); - this_import->add_item("Overwrite Existing, Keep Materials"); - this_import->add_item("Keep Existing, Merge with New"); - this_import->add_item("Keep Existing, Ignore New"); - vbc->add_margin_child("This Time:",this_import); - - next_import = memnew( OptionButton ); - next_import->add_item("Overwrite Existing Scene"); - next_import->add_item("Overwrite Existing, Keep Materials"); - next_import->add_item("Keep Existing, Merge with New"); - next_import->add_item("Keep Existing, Ignore New"); - vbc->add_margin_child("Next Time:",next_import); -*/ - set_hide_on_ok(false); - - GLOBAL_DEF("import/shared_textures","res://"); - ProjectSettings::get_singleton()->set_custom_property_info("import/shared_textures",PropertyInfo(Variant::STRING,"import/shared_textures",PROPERTY_HINT_DIR)); - - import_hb->add_constant_override("separation",30); - - - VBoxContainer *ovb = memnew( VBoxContainer); - ovb->set_h_size_flags(SIZE_EXPAND_FILL); - import_hb->add_child(ovb); - - texture_options = memnew( EditorImportTextureOptions ); - ovb->add_child(texture_options); - texture_options->set_v_size_flags(SIZE_EXPAND_FILL); - //animation_options->set_flags(EditorImport:: - texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM); - texture_options->set_flags( EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA | EditorTextureImportPlugin::IMAGE_FLAG_REPEAT | EditorTextureImportPlugin::IMAGE_FLAG_FILTER ); - - - animation_options = memnew( EditorImportAnimationOptions ); - ovb->add_child(animation_options); - animation_options->set_v_size_flags(SIZE_EXPAND_FILL); - animation_options->set_flags(EditorSceneAnimationImportPlugin::ANIMATION_DETECT_LOOP|EditorSceneAnimationImportPlugin::ANIMATION_KEEP_VALUE_TRACKS|EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE|EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS); - - - confirm_import = memnew( ConfirmationDialog ); - add_child(confirm_import); - VBoxContainer *cvb = memnew( VBoxContainer ); - confirm_import->add_child(cvb); - //confirm_import->set_child_rect(cvb); - - PanelContainer *pc = memnew( PanelContainer ); - pc->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("normal","TextEdit")); - //ec->add_child(pc); - missing_files = memnew( RichTextLabel ); - cvb->add_margin_child(TTR("The Following Files are Missing:"),pc,true); - pc->add_child(missing_files); - confirm_import->get_ok()->set_text(TTR("Import Anyway")); - confirm_import->get_cancel()->set_text(TTR("Cancel")); - confirm_import->connect("popup_hide",this,"_dialog_hid"); - confirm_import->connect("confirmed",this,"_import_confirm"); - confirm_import->set_hide_on_ok(false); - - add_button(TTR("Import & Open"),!OS::get_singleton()->get_swap_ok_cancel())->connect("pressed",this,"_open_and_import"); - - confirm_open = memnew( ConfirmationDialog ); - add_child(confirm_open); - confirm_open->set_text(TTR("Edited scene has not been saved, open imported scene anyway?")); - confirm_open->connect("confirmed",this,"_import",varray(true)); - - - wip_import=NULL; - wip_blocked=false; - wip_open=false; - //texture_options->set_format(EditorImport::IMAGE_FORMAT_C); - - root_type_choose = memnew( CreateDialog ); - add_child(root_type_choose); - root_type_choose->set_base_type("Node"); - root_type_choose->connect("create",this,"_set_root_type"); -} - - - -//////////////////////////////// - - - -String EditorSceneImportPlugin::get_name() const { - - return "scene_3d"; -} - -String EditorSceneImportPlugin::get_visible_name() const{ - - return TTR("Scene"); -} - -void EditorSceneImportPlugin::import_dialog(const String& p_from){ - - dialog->popup_import(p_from); -} - - -////////////////////////// - - -static bool _teststr(const String& p_what,const String& p_str) { - - if (p_what.findn("$"+p_str)!=-1) //blender and other stuff - return true; - if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters - return true; - if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters - return true; - return false; -} - -static String _fixstr(const String& p_what,const String& p_str) { - - if (p_what.findn("$"+p_str)!=-1) //blender and other stuff - return p_what.replace("$"+p_str,""); - if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters - return p_what.substr(0,p_what.length()-(p_str.length()+1)); - if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters - return p_what.substr(0,p_what.length()-(p_str.length()+1)); - return p_what; -} - - - -void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<ImageTexture>, TextureRole> &image_map,int p_flags) { - - - switch(p_var.get_type()) { - - case Variant::OBJECT: { - - Ref<Resource> res = p_var; - if (res.is_valid()) { - - if (res->is_class("Texture") && !image_map.has(res)) { - - image_map.insert(res,TEXTURE_ROLE_DEFAULT); - - - } else { - - - List<PropertyInfo> pl; - res->get_property_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - - if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { - if (E->get().type==Variant::OBJECT && Object::cast_to<SpatialMaterial>(*res) && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { - - Ref<ImageTexture> tex =res->get(E->get().name); - if (tex.is_valid()) { - - image_map.insert(tex,TEXTURE_ROLE_DIFFUSE); - } - - } else if (E->get().type==Variant::OBJECT && Object::cast_to<SpatialMaterial>(*res) && (E->get().name=="textures/normal")) { - - Ref<ImageTexture> tex =res->get(E->get().name); - if (tex.is_valid()) { - - image_map.insert(tex,TEXTURE_ROLE_NORMALMAP); - /* - if (p_flags&SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY) - Object::cast_to<SpatialMaterial>(*res)->set_fixed_flag(SpatialMaterial::FLAG_USE_XY_NORMALMAP,true); - */ - } - - - } else { - _find_resources(res->get(E->get().name),image_map,p_flags); - } - } - } - - } - } - - } break; - case Variant::DICTIONARY: { - - Dictionary d= p_var; - - List<Variant> keys; - d.get_key_list(&keys); - - for(List<Variant>::Element *E=keys.front();E;E=E->next()) { - - - _find_resources(E->get(),image_map,p_flags); - _find_resources(d[E->get()],image_map,p_flags); - - } - - - } break; - case Variant::ARRAY: { - - Array a = p_var; - for(int i=0;i<a.size();i++) { - - _find_resources(a[i],image_map,p_flags); - } - - } break; - default: {} - - } - -} - - -Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,TextureRole >& image_map) { - - // children first.. - for(int i=0;i<p_node->get_child_count();i++) { - - - Node *r = _fix_node(p_node->get_child(i),p_root,collision_map,p_flags,image_map); - if (!r) { - print_line("was erased.."); - i--; //was erased - } - } - - String name = p_node->get_name(); - - bool isroot = p_node==p_root; - - - if (!isroot && p_flags&SCENE_FLAG_REMOVE_NOIMP && _teststr(name,"noimp")) { - - memdelete(p_node); - return NULL; - } - - { - - List<PropertyInfo> pl; - p_node->get_property_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - - if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { - _find_resources(p_node->get(E->get().name),image_map,p_flags); - } - } - - } - - - - - if (p_flags&SCENE_FLAG_CREATE_BILLBOARDS && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - bool bb=false; - - if ((_teststr(name,"bb"))) { - bb=true; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) { - bb=true; - - } - - if (bb) { - mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); - if (mi->get_mesh().is_valid()) { - - Ref<Mesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - //fm->set_flag(Material::FLAG_UNSHADED,true); - //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - } - } - } - - - if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR|SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS) && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - Ref<Mesh> m = mi->get_mesh(); - - if (m.is_valid()) { - - for(int i=0;i<m->get_surface_count();i++) { - - Ref<SpatialMaterial> mat = m->surface_get_material(i); - if (!mat.is_valid()) - continue; - - if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) { - - //mat->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - //mat->set_name(_fixstr(mat->get_name(),"alpha")); - } - if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) { - - //mat->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); - //mat->set_name(_fixstr(mat->get_name(),"vcol")); - } - - if (p_flags&SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS && m->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { - //mat->set_flag(Material::FLAG_LIGHTMAP_ON_UV2,true); - } - - } - } - } - - if (p_flags&SCENE_FLAG_REMOVE_NOIMP && Object::cast_to<AnimationPlayer>(p_node)) { - //remove animations referencing non-importable nodes - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - List<StringName> anims; - ap->get_animation_list(&anims); - for(List<StringName>::Element *E=anims.front();E;E=E->next()) { - - Ref<Animation> anim=ap->get_animation(E->get()); - ERR_CONTINUE(anim.is_null()); - for(int i=0;i<anim->get_track_count();i++) { - NodePath path = anim->track_get_path(i); - - for(int j=0;j<path.get_name_count();j++) { - String node = path.get_name(j); - if (_teststr(node,"noimp")) { - anim->remove_track(i); - i--; - break; - } - } - } - - } - } - - - if (p_flags&SCENE_FLAG_CREATE_IMPOSTORS && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str; - - if ((_teststr(name,"imp"))) { - str=name; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) { - str=mi->get_mesh()->get_name(); - - } - - - if (Object::cast_to<MeshInstance>(p_node->get_parent())) { - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent()); - String d=str.substr(str.find("imp")+3,str.length()); - if (d!="") { - if ((d[0]<'0' || d[0]>'9')) - d=d.substr(1,d.length()); - if (d.length() && d[0]>='0' && d[0]<='9') { - float dist = d.to_double(); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true); - mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true); - //mi->set_draw_range_begin(dist); - //mi->set_draw_range_end(100000); - - //mip->set_draw_range_begin(0); - //mip->set_draw_range_end(dist); - - if (mi->get_mesh().is_valid()) { - - Ref<Mesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - //fm->set_flag(Material::FLAG_UNSHADED,true); - //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - } - } - } - } - } - - if (p_flags&SCENE_FLAG_CREATE_LODS && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str; - - if ((_teststr(name,"lod"))) { - str=name; - } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) { - str=mi->get_mesh()->get_name(); - - } - - - if (Object::cast_to<MeshInstance>(p_node->get_parent())) { - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - MeshInstance *mip = Object::cast_to<MeshInstance>(p_node->get_parent()); - String d=str.substr(str.find("lod")+3,str.length()); - if (d!="") { - if ((d[0]<'0' || d[0]>'9')) - d=d.substr(1,d.length()); - if (d.length() && d[0]>='0' && d[0]<='9') { - float dist = d.to_double(); - /// mi->set_draw_range_begin(dist); - // mi->set_draw_range_end(100000); - - // mip->set_draw_range_begin(0); - // mip->set_draw_range_end(dist); - - /*if (mi->get_mesh().is_valid()) { - - Ref<Mesh> m = mi->get_mesh(); - for(int i=0;i<m->get_surface_count();i++) { - - Ref<SpatialMaterial> fm = m->surface_get_material(i); - if (fm.is_valid()) { - fm->set_flag(Material::FLAG_UNSHADED,true); - fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); - fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - } - } - }*/ - } - } - } - } - - - if (p_flags&SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name,"lm") && Object::cast_to<MeshInstance>(p_node)) { - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - String str=name; - int layer = str.substr(str.find("lm")+3,str.length()).to_int(); - //mi->set_baked_light_texture_id(layer); - } - - bool is_rigid = _teststr(name, "rigidonly"); - - if (p_flags & SCENE_FLAG_CREATE_COLLISIONS && (_teststr(name, "colonly") || is_rigid)) { - - if (isroot) - return p_node; - - if (Object::cast_to<MeshInstance>(p_node) && !is_rigid) { - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - Node * col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); - - col->set_name(_fixstr(name,"colonly")); - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node=col; - - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = memnew( CollisionShape); - colshape->set_shape(sb->get_shape(0)); - colshape->set_name("shape"); - sb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - } else if (p_node->has_meta("empty_draw_type")) { - String empty_draw_type = String(p_node->get_meta("empty_draw_type")); - print_line(empty_draw_type); - PhysicsBody *pb; - if (is_rigid) { - pb = memnew(RigidBody); - pb->set_name(_fixstr(name, "rigidonly")); - } else { - pb = memnew(StaticBody); - pb->set_name(_fixstr(name, "colonly")); - } - Object::cast_to<Spatial>(pb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform()); - p_node->replace_by(pb); - memdelete(p_node); - CollisionShape *colshape = memnew( CollisionShape); - if (empty_draw_type == "CUBE") { - BoxShape *boxShape = memnew( BoxShape); - boxShape->set_extents(Vector3(1, 1, 1)); - colshape->set_shape(boxShape); - colshape->set_name("BoxShape"); - } else if (empty_draw_type == "SINGLE_ARROW") { - RayShape *rayShape = memnew( RayShape); - rayShape->set_length(1); - colshape->set_shape(rayShape); - colshape->set_name("RayShape"); - Object::cast_to<Spatial>(pb)->rotate_x(Math_PI / 2); - } else if (empty_draw_type == "IMAGE") { - PlaneShape *planeShape = memnew( PlaneShape); - colshape->set_shape(planeShape); - colshape->set_name("PlaneShape"); - } else { - SphereShape *sphereShape = memnew( SphereShape); - sphereShape->set_radius(1); - colshape->set_shape(sphereShape); - colshape->set_name("SphereShape"); - } - pb->add_child(colshape); - colshape->set_owner(pb->get_owner()); - } - - } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"rigid") && Object::cast_to<MeshInstance>(p_node)) { - - if (isroot) - return p_node; - - // get mesh instance and bounding box - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - Rect3 aabb = mi->get_aabb(); - - // create a new rigid body collision node - RigidBody * rigid_body = memnew( RigidBody ); - Node * col = rigid_body; - ERR_FAIL_COND_V(!col,NULL); - - // remove node name postfix - col->set_name(_fixstr(name,"rigid")); - // get mesh instance xform matrix to the rigid body collision node - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - // save original node by duplicating it into a new instance and correcting the name - Node * mesh = p_node->duplicate(); - mesh->set_name(_fixstr(name,"rigid")); - // reset the xform matrix of the duplicated node so it can inherit parent node xform - Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis())); - // reparent the new mesh node to the rigid body collision node - p_node->add_child(mesh); - mesh->set_owner(p_node->get_owner()); - // replace the original node with the rigid body collision node - p_node->replace_by(col); - memdelete(p_node); - p_node=col; - - // create an alias for the rigid body collision node - RigidBody *rb = Object::cast_to<RigidBody>(col); - // create a new Box collision shape and set the right extents - Ref<BoxShape> shape = memnew( BoxShape ); - shape->set_extents(aabb.get_size() * 0.5); - CollisionShape *colshape = memnew( CollisionShape); - colshape->set_name("shape"); - colshape->set_shape(shape); - // reparent the new collision shape to the rigid body collision node - rb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - - } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && Object::cast_to<MeshInstance>(p_node)) { - - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - mi->set_name(_fixstr(name,"col")); - Node *col= mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); - - col->set_name("col"); - p_node->add_child(col); - - StaticBody *sb=Object::cast_to<StaticBody>(col); - CollisionShape *colshape = memnew( CollisionShape); - colshape->set_shape(sb->get_shape(0)); - colshape->set_name("shape"); - col->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - sb->set_owner(p_node->get_owner()); - - } else if (p_flags&SCENE_FLAG_CREATE_NAVMESH &&_teststr(name,"navmesh") && Object::cast_to<MeshInstance>(p_node)) { - - if (isroot) - return p_node; - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - Ref<Mesh> mesh=mi->get_mesh(); - ERR_FAIL_COND_V(mesh.is_null(),NULL); - NavigationMeshInstance *nmi = memnew( NavigationMeshInstance ); - - - nmi->set_name(_fixstr(name,"navmesh")); - Ref<NavigationMesh> nmesh = memnew( NavigationMesh); - nmesh->create_from_mesh(mesh); - nmi->set_navigation_mesh(nmesh); - Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform()); - p_node->replace_by(nmi); - memdelete(p_node); - p_node=nmi; - } else if (p_flags&SCENE_FLAG_CREATE_CARS &&_teststr(name,"vehicle")) { - - if (isroot) - return p_node; - - Node *owner = p_node->get_owner(); - Spatial *s = Object::cast_to<Spatial>(p_node); - VehicleBody *bv = memnew( VehicleBody ); - String n = _fixstr(p_node->get_name(),"vehicle"); - bv->set_name(n); - p_node->replace_by(bv); - p_node->set_name(n); - bv->add_child(p_node); - bv->set_owner(owner); - p_node->set_owner(owner); - bv->set_transform(s->get_transform()); - s->set_transform(Transform()); - - p_node=bv; - - - } else if (p_flags&SCENE_FLAG_CREATE_CARS &&_teststr(name,"wheel")) { - - if (isroot) - return p_node; - - Node *owner = p_node->get_owner(); - Spatial *s = Object::cast_to<Spatial>(p_node); - VehicleWheel *bv = memnew( VehicleWheel ); - String n = _fixstr(p_node->get_name(),"wheel"); - bv->set_name(n); - p_node->replace_by(bv); - p_node->set_name(n); - bv->add_child(p_node); - bv->set_owner(owner); - p_node->set_owner(owner); - bv->set_transform(s->get_transform()); - s->set_transform(Transform()); - - p_node=bv; - - } else if (p_flags&SCENE_FLAG_CREATE_ROOMS && _teststr(name,"room") && Object::cast_to<MeshInstance>(p_node)) { - - - if (isroot) - return p_node; - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); - - - BSP_Tree bsptree(faces); - - Ref<RoomBounds> area = memnew( RoomBounds ); - //area->set_bounds(faces); - //area->set_geometry_hint(faces); - - - Room * room = memnew( Room ); - room->set_name(_fixstr(name,"room")); - room->set_transform(mi->get_transform()); - room->set_room(area); - - p_node->replace_by(room); - memdelete(p_node); - p_node=room; - - } else if (p_flags&SCENE_FLAG_CREATE_ROOMS &&_teststr(name,"room")) { - - if (isroot) - return p_node; - - Spatial *dummy = Object::cast_to<Spatial>(p_node); - ERR_FAIL_COND_V(!dummy,NULL); - - Room * room = memnew( Room ); - room->set_name(_fixstr(name,"room")); - room->set_transform(dummy->get_transform()); - - p_node->replace_by(room); - memdelete(p_node); - p_node=room; - - //room->compute_room_from_subtree(); - - } else if (p_flags&SCENE_FLAG_CREATE_PORTALS &&_teststr(name,"portal") && Object::cast_to<MeshInstance>(p_node)) { - - if (isroot) - return p_node; - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID); - - ERR_FAIL_COND_V(faces.size()==0,NULL); - //step 1 compute the plane - Set<Vector3> points; - Plane plane; - - Vector3 center; - - for(int i=0;i<faces.size();i++) { - - Face3 f = faces.get(i); - Plane p = f.get_plane(); - plane.normal+=p.normal; - plane.d+=p.d; - - for(int i=0;i<3;i++) { - - Vector3 v = f.vertex[i].snapped(0.01); - if (!points.has(v)) { - points.insert(v); - center+=v; - } - } - } - - plane.normal.normalize(); - plane.d/=faces.size(); - center/=points.size(); - - //step 2, create points - - Transform t; - t.basis.from_z(plane.normal); - t.basis.transpose(); - t.origin=center; - - Vector<Point2> portal_points; - - for(Set<Vector3>::Element *E=points.front();E;E=E->next()) { - - Vector3 local = t.xform_inv(E->get()); - portal_points.push_back(Point2(local.x,local.y)); - } - // step 3 bubbly sort points - - int swaps=0; - - do { - swaps=0; - - for(int i=0;i<portal_points.size()-1;i++) { - - float a = portal_points[i].angle(); - float b = portal_points[i+1].angle(); - - if (a>b) { - SWAP( portal_points[i], portal_points[i+1] ); - swaps++; - } - - } - - } while(swaps); - - - Portal *portal = memnew( Portal ); - - portal->set_shape(portal_points); - portal->set_transform( mi->get_transform() * t); - - p_node->replace_by(portal); - memdelete(p_node); - p_node=portal; - - } else if (Object::cast_to<MeshInstance>(p_node)) { - - //last attempt, maybe collision insde the mesh data - - MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); - - Ref<Mesh> mesh = mi->get_mesh(); - if (!mesh.is_null()) { - - if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(mesh->get_name(),"col")) { - - mesh->set_name( _fixstr(mesh->get_name(),"col") ); - Ref<Shape> shape; - - if (collision_map.has(mesh)) { - shape = collision_map[mesh]; - - } else { - - shape = mesh->create_trimesh_shape(); - if (!shape.is_null()) - collision_map[mesh]=shape; - - - } - - if (!shape.is_null()) { -#if 0 - StaticBody* static_body = memnew( StaticBody ); - ERR_FAIL_COND_V(!static_body,NULL); - static_body->set_name( String(mesh->get_name()) + "_col" ); - shape->set_name(static_body->get_name()); - static_body->add_shape(shape); - - mi->add_child(static_body); - if (mi->get_owner()) - static_body->set_owner( mi->get_owner() ); -#endif - } - - } - - for(int i=0;i<mesh->get_surface_count();i++) { - - Ref<SpatialMaterial> fm = mesh->surface_get_material(i); - if (fm.is_valid()) { - String name = fm->get_name(); - /* if (_teststr(name,"alpha")) { - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); - name=_fixstr(name,"alpha"); - } - - if (_teststr(name,"vcol")) { - fm->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); - name=_fixstr(name,"vcol"); - }*/ - fm->set_name(name); - } - } - - } - - } - - - return p_node; -} - -void EditorSceneImportPlugin::_tag_import_paths(Node *p_scene,Node *p_node) { - - if (p_scene!=p_node && p_node->get_owner()!=p_scene) - return; - - NodePath path = p_scene->get_path_to(p_node); - p_node->set_import_path( path ); - - Spatial *snode=Object::cast_to<Spatial>(p_node); - - if (snode) { - - snode->set_import_transform(snode->get_transform()); - } - - for(int i=0;i<p_node->get_child_count();i++) { - _tag_import_paths(p_scene,p_node->get_child(i)); - } - -} - -Error EditorSceneImportPlugin::import1(const Ref<ResourceImportMetadata>& p_from,Node**r_node,List<String> *r_missing) { - - Ref<ResourceImportMetadata> from=p_from; - - ERR_FAIL_COND_V(from->get_source_count()!=1,ERR_INVALID_PARAMETER); - - String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0)); - - Ref<EditorSceneImporter> importer; - String ext=src_path.get_extension().to_lower(); - - - EditorProgress progress("import",TTR("Import Scene"),104); - progress.step(TTR("Importing Scene.."),0); - - for(int i=0;i<importers.size();i++) { - - List<String> extensions; - importers[i]->get_extensions(&extensions); - - for(List<String>::Element *E=extensions.front();E;E=E->next()) { - - if (E->get().to_lower()==ext) { - - importer = importers[i]; - break; - } - } - - if (importer.is_valid()) - break; - } - - ERR_FAIL_COND_V(!importer.is_valid(),ERR_FILE_UNRECOGNIZED); - - int animation_flags=p_from->get_option("animation_flags"); - int scene_flags = from->get_option("flags"); - int fps = 24; - if (from->has_option("animation_bake_fps")) - fps=from->get_option("animation_bake_fps"); - - - Array clips; - if (from->has_option("animation_clips")) - clips=from->get_option("animation_clips"); - - uint32_t import_flags=0; - if (animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_DETECT_LOOP) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP; - if (animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_KEEP_VALUE_TRACKS) - import_flags |= EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS; - if (animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION_OPTIMIZE; - if (animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS; - if (scene_flags&SCENE_FLAG_IMPORT_ANIMATIONS) - import_flags|=EditorSceneImporter::IMPORT_ANIMATION; - /* - if (scene_flags&SCENE_FLAG_FAIL_ON_MISSING_IMAGES) - import_flags|=EditorSceneImporter::IMPORT_FAIL_ON_MISSING_DEPENDENCIES; - */ - if (scene_flags&SCENE_FLAG_GENERATE_TANGENT_ARRAYS) - import_flags|=EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS; - - - - - - Error err=OK; - Node *scene = importer->import_scene(src_path,import_flags,fps,r_missing,&err); - if (!scene || err!=OK) { - return err; - } - - if (from->has_option("root_type")) { - String type = from->get_option("root_type"); - Node *base_node = Object::cast_to<Node>(ClassDB::instance(type)); - - if (base_node) { - - scene->replace_by(base_node); - memdelete(scene); - scene=base_node; - } - } - - scene->set_name(from->get_option("root_name")); - _tag_import_paths(scene,scene); - - *r_node=scene; - return OK; -} - - -void EditorSceneImportPlugin::_create_clips(Node *scene, const Array& p_clips,bool p_bake_all) { - - if (!scene->has_node(String("AnimationPlayer"))) - return; - - Node* n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); - - if (!anim->has_animation("default")) - return; - - - Ref<Animation> default_anim = anim->get_animation("default"); - - for(int i=0;i<p_clips.size();i+=4) { - - String name = p_clips[i]; - float from=p_clips[i+1]; - float to=p_clips[i+2]; - bool loop=p_clips[i+3]; - if (from>=to) - continue; - - Ref<Animation> new_anim = memnew( Animation ); - - for(int j=0;j<default_anim->get_track_count();j++) { - - - List<float> keys; - int kc = default_anim->track_get_key_count(j); - int dtrack=-1; - for(int k=0;k<kc;k++) { - - float kt = default_anim->track_get_key_time(j,k); - if (kt>=from && kt<to) { - - //found a key within range, so create track - if (dtrack==-1) { - new_anim->add_track(default_anim->track_get_type(j)); - dtrack = new_anim->get_track_count()-1; - new_anim->track_set_path(dtrack,default_anim->track_get_path(j)); - - if (kt>(from+0.01) && k>0) { - - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { - Quat q; - Vector3 p; - Vector3 s; - default_anim->transform_track_interpolate(j,from,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,0,p,q,s); - } - } - - } - - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { - Quat q; - Vector3 p; - Vector3 s; - default_anim->transform_track_get_key(j,k,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,kt-from,p,q,s); - } - - } - - if (dtrack!=-1 && kt>=to) { - - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { - Quat q; - Vector3 p; - Vector3 s; - default_anim->transform_track_interpolate(j,to,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,to-from,p,q,s); - } - } - - } - - if (dtrack==-1 && p_bake_all) { - new_anim->add_track(default_anim->track_get_type(j)); - dtrack = new_anim->get_track_count()-1; - new_anim->track_set_path(dtrack,default_anim->track_get_path(j)); - if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) { - - - Quat q; - Vector3 p; - Vector3 s; - default_anim->transform_track_interpolate(j,from,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,0,p,q,s); - default_anim->transform_track_interpolate(j,to,&p,&q,&s); - new_anim->transform_track_insert_key(dtrack,to-from,p,q,s); - } - - } - } - - - new_anim->set_loop(loop); - new_anim->set_length(to-from); - anim->add_animation(name,new_anim); - } - - anim->remove_animation("default"); //remove default (no longer needed) -} - -void EditorSceneImportPlugin::_filter_anim_tracks(Ref<Animation> anim,Set<String> &keep) { - - Ref<Animation> a = anim; - ERR_FAIL_COND(!a.is_valid()); - - print_line("From Anim "+anim->get_name()+":"); - - for(int j=0;j<a->get_track_count();j++) { - - String path = a->track_get_path(j); - - if (!keep.has(path)) { - - print_line("Remove: "+path); - a->remove_track(j); - j--; - } - - } -} - - -void EditorSceneImportPlugin::_filter_tracks(Node *scene, const String& p_text) { - - if (!scene->has_node(String("AnimationPlayer"))) - return; - Node* n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); - - Vector<String> strings = p_text.split("\n"); - for(int i=0;i<strings.size();i++) { - - strings[i]=strings[i].strip_edges(); - } - - List<StringName> anim_names; - anim->get_animation_list(&anim_names); - for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { - - String name = E->get(); - bool valid_for_this=false; - bool valid=false; - - Set<String> keep; - Set<String> keep_local; - - - for(int i=0;i<strings.size();i++) { - - - if (strings[i].begins_with("@")) { - - valid_for_this=false; - for(Set<String>::Element *F=keep_local.front();F;F=F->next()) { - keep.insert(F->get()); - } - keep_local.clear(); - - Vector<String> filters=strings[i].substr(1,strings[i].length()).split(","); - for(int j=0;j<filters.size();j++) { - - String fname = filters[j].strip_edges(); - if (fname=="") - continue; - int fc = fname[0]; - bool plus; - if (fc=='+') - plus=true; - else if (fc=='-') - plus=false; - else - continue; - - String filter=fname.substr(1,fname.length()).strip_edges(); - - if (!name.matchn(filter)) - continue; - valid_for_this=plus; - } - - if (valid_for_this) - valid=true; - - } else if (valid_for_this) { - - Ref<Animation> a = anim->get_animation(name); - if (!a.is_valid()) - continue; - - for(int j=0;j<a->get_track_count();j++) { - - String path = a->track_get_path(j); - - String tname = strings[i]; - if (tname=="") - continue; - int fc = tname[0]; - bool plus; - if (fc=='+') - plus=true; - else if (fc=='-') - plus=false; - else - continue; - - String filter=tname.substr(1,tname.length()).strip_edges(); - - if (!path.matchn(filter)) - continue; - - if (plus) - keep_local.insert(path); - else if (!keep.has(path)) { - keep_local.erase(path); - } - } - - } - - } - - if (valid) { - for(Set<String>::Element *F=keep_local.front();F;F=F->next()) { - keep.insert(F->get()); - } - print_line("FILTERING ANIM: "+String(E->get())); - _filter_anim_tracks(anim->get_animation(name),keep); - } else { - print_line("NOT FILTERING ANIM: "+String(E->get())); - - } - - } - - - -} - -void EditorSceneImportPlugin::_optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle) { - - if (!scene->has_node(String("AnimationPlayer"))) - return; - Node* n = scene->get_node(String("AnimationPlayer")); - ERR_FAIL_COND(!n); - AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n); - ERR_FAIL_COND(!anim); - - - List<StringName> anim_names; - anim->get_animation_list(&anim_names); - for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { - - Ref<Animation> a = anim->get_animation(E->get()); - a->optimize(p_max_lin_error,p_max_ang_error,Math::deg2rad(p_max_angle)); - } -} - - -void EditorSceneImportPlugin::_find_resources_to_merge(Node *scene, Node *node, bool p_merge_material, Map<String, Ref<Material> > &materials, bool p_merge_anims, Map<String,Ref<Animation> >& merged_anims,Set<Ref<Mesh> > &tested_meshes) { - - if (node!=scene && node->get_owner()!=scene) - return; - - String path = scene->get_path_to(node); - - if (p_merge_anims && Object::cast_to<AnimationPlayer>(node)) { - - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node); - List<StringName> anims; - ap->get_animation_list(&anims); - for (List<StringName>::Element *E=anims.front();E;E=E->next()) { - Ref<Animation> anim = ap->get_animation(E->get()); - Ref<Animation> clone; - - bool has_user_tracks=false; - - for(int i=0;i<anim->get_track_count();i++) { - - if (!anim->track_is_imported(i)) { - has_user_tracks=true; - break; - } - } - - if (has_user_tracks) { - - clone = anim->duplicate(); - for(int i=0;i<clone->get_track_count();i++) { - if (clone->track_is_imported(i)) { - clone->remove_track(i); - i--; - } - } - - merged_anims[path+"::"+String(E->get())]=clone; - } - } - } - - - - if (p_merge_material && Object::cast_to<MeshInstance>(node)) { - MeshInstance *mi=Object::cast_to<MeshInstance>(node); - Ref<Mesh> mesh = mi->get_mesh(); - if (mesh.is_valid() && mesh->get_name()!=String() && !tested_meshes.has(mesh)) { - - for(int i=0;i<mesh->get_surface_count();i++) { - Ref<Material> material = mesh->surface_get_material(i); - - if (material.is_valid()) { - - String sname = mesh->surface_get_name(i); - if (sname=="") - sname="surf_"+itos(i); - - sname=mesh->get_name()+":surf:"+sname; - materials[sname]=material; - } - } - - tested_meshes.insert(mesh); - } - - if (mesh.is_valid()) { - - for(int i=0;i<mesh->get_surface_count();i++) { - Ref<Material> material = mi->get_surface_material(i); - if (material.is_valid()) { - String sname = mesh->surface_get_name(i); - if (sname=="") - sname="surf_"+itos(i); - - sname=path+":inst_surf:"+sname; - materials[sname]=material; - } - } - - } - - Ref<Material> override = mi->get_material_override(); - - if (override.is_valid()) { - - materials[path+":override"]=override; - } - } - - - - for(int i=0;i<node->get_child_count();i++) { - _find_resources_to_merge(scene,node->get_child(i),p_merge_material,materials,p_merge_anims,merged_anims,tested_meshes); - } - -} - - -void EditorSceneImportPlugin::_merge_found_resources(Node *scene, Node *node, bool p_merge_material, const Map<String, Ref<Material> > &materials, bool p_merge_anims, const Map<String,Ref<Animation> >& merged_anims, Set<Ref<Mesh> > &tested_meshes) { - - if (node!=scene && node->get_owner()!=scene) - return; - - String path = scene->get_path_to(node); - - print_line("at path: "+path); - - if (AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node)) { - - List<StringName> anims; - ap->get_animation_list(&anims); - for (List<StringName>::Element *E=anims.front();E;E=E->next()) { - Ref<Animation> anim = ap->get_animation(E->get()); - - String anim_path = path+"::"+String(E->get()); - - if (merged_anims.has(anim_path)) { - - Ref<Animation> user_tracks = merged_anims[anim_path]; - for(int i=0;i<user_tracks->get_track_count();i++) { - - int idx = anim->get_track_count(); - anim->add_track(user_tracks->track_get_type(i)); - anim->track_set_path(idx,user_tracks->track_get_path(i)); - anim->track_set_interpolation_type(idx,user_tracks->track_get_interpolation_type(i)); - for(int j=0;j<user_tracks->track_get_key_count(i);j++) { - - float ofs = user_tracks->track_get_key_time(i,j); - float trans = user_tracks->track_get_key_transition(i,j); - Variant value = user_tracks->track_get_key_value(i,j); - - anim->track_insert_key(idx,ofs,value,trans); - } - } - } - } - } - - - - if (MeshInstance *mi=Object::cast_to<MeshInstance>(node)) { - - Ref<Mesh> mesh = mi->get_mesh(); - if (mesh.is_valid() && mesh->get_name()!=String() && !tested_meshes.has(mesh)) { - - for(int i=0;i<mesh->get_surface_count();i++) { - - String sname = mesh->surface_get_name(i); - if (sname=="") - sname="surf_"+itos(i); - - sname=mesh->get_name()+":surf:"+sname; - - - if (materials.has(sname)) { - - mesh->surface_set_material(i,materials[sname]); - } - } - - tested_meshes.insert(mesh); - } - - if (mesh.is_valid()) { - - for(int i=0;i<mesh->get_surface_count();i++) { - - String sname = mesh->surface_get_name(i); - if (sname=="") - sname="surf_"+itos(i); - - sname=path+":inst_surf:"+sname; - - - if (materials.has(sname)) { - - mi->set_surface_material(i,materials[sname]); - } - } - - } - - - String opath = path+":override"; - if (materials.has(opath)) { - mi->set_material_override(materials[opath]); - } - - } - - - - for(int i=0;i<node->get_child_count();i++) { - _merge_found_resources(scene,node->get_child(i),p_merge_material,materials,p_merge_anims,merged_anims,tested_meshes); - } - -} - -Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, const Ref<ResourceImportMetadata>& p_from) { - - Error err=OK; - Ref<ResourceImportMetadata> from=p_from; - String src_path=EditorImportPlugin::expand_source_path(from->get_source_path(0)); - int animation_flags=p_from->get_option("animation_flags"); - Array animation_clips = p_from->get_option("animation_clips"); - String animation_filter = p_from->get_option("animation_filters"); - int scene_flags = from->get_option("flags"); - float anim_optimizer_linerr=0.05; - float anim_optimizer_angerr=0.01; - float anim_optimizer_maxang=22; - - if (from->has_option("animation_optimizer_linear_error")) - anim_optimizer_linerr=from->get_option("animation_optimizer_linear_error"); - if (from->has_option("animation_optimizer_angular_error")) - anim_optimizer_angerr=from->get_option("animation_optimizer_angular_error"); - if (from->has_option("animation_optimizer_max_angle")) - anim_optimizer_maxang=from->get_option("animation_optimizer_max_angle"); - - EditorProgress progress("import",TTR("Import Scene"),104); - progress.step(TTR("Importing Scene.."),2); - - - from->set_source_md5(0,FileAccess::get_md5(src_path)); - from->set_editor(get_name()); - - from->set_option("reimport",false); - String target_res_path=p_dest_path.get_base_dir(); - - Map<Ref<Mesh>,Ref<Shape> > collision_map; - - Map< Ref<ImageTexture>,TextureRole > imagemap; - - scene=_fix_node(scene,scene,collision_map,scene_flags,imagemap); - if (animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_OPTIMIZE) - _optimize_animations(scene,anim_optimizer_linerr,anim_optimizer_angerr,anim_optimizer_maxang); - if (animation_clips.size()) - _create_clips(scene,animation_clips,animation_flags&EditorSceneAnimationImportPlugin::ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS); - - _filter_tracks(scene,animation_filter); - - - if (scene_flags&(SCENE_FLAG_MERGE_KEEP_MATERIALS|SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS) && FileAccess::exists(p_dest_path)) { - //must merge! - - print_line("MUST MERGE"); - Ref<PackedScene> pscene = ResourceLoader::load(p_dest_path,"PackedScene",true); - if (pscene.is_valid()) { - - Node *instance = pscene->instance(); - if (instance) { - Map<String,Ref<Animation> > merged_anims; - Map<String,Ref<Material> > merged_materials; - Set<Ref<Mesh> > tested_meshes; - - _find_resources_to_merge(instance,instance,scene_flags&SCENE_FLAG_MERGE_KEEP_MATERIALS,merged_materials,scene_flags&SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS,merged_anims,tested_meshes); - - tested_meshes.clear(); - _merge_found_resources(scene,scene,scene_flags&SCENE_FLAG_MERGE_KEEP_MATERIALS,merged_materials,scene_flags&SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS,merged_anims,tested_meshes); - - memdelete(instance); - } - - } - - } - - /// BEFORE ANYTHING, RUN SCRIPT - - progress.step(TTR("Running Custom Script.."),2); - - String post_import_script_path = from->get_option("post_import_script"); - Ref<EditorScenePostImport> post_import_script; - - if (post_import_script_path!="") { - post_import_script_path = post_import_script_path; - Ref<Script> scr = ResourceLoader::load(post_import_script_path); - if (!scr.is_valid()) { - EditorNode::add_io_error(TTR("Couldn't load post-import script:")+" "+post_import_script_path); - } else { - - post_import_script = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) ); - post_import_script->set_script(scr.get_ref_ptr()); - if (!post_import_script->get_script_instance()) { - EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):")+" "+post_import_script_path); - post_import_script.unref(); - return ERR_CANT_CREATE; - } - } - } - - - if (post_import_script.is_valid()) { - scene = post_import_script->post_import(scene); - if (!scene) { - EditorNode::add_io_error(TTR("Error running post-import script:")+" "+post_import_script_path); - return err; - } - - - } - - - /// IMPORT IMAGES - - - int idx=0; - - int image_format = from->get_option("texture_format"); - int image_flags = from->get_option("texture_flags"); - float image_quality = from->get_option("texture_quality"); - - for (Map< Ref<ImageTexture>,TextureRole >::Element *E=imagemap.front();E;E=E->next()) { - - //texture could be converted to something more useful for 3D, that could load individual mipmaps and stuff - //but not yet.. - - Ref<ImageTexture> texture = E->key(); - - ERR_CONTINUE(!texture.is_valid()); - - String path = texture->get_path(); - String fname= path.get_file(); - String target_path = ProjectSettings::get_singleton()->localize_path(target_res_path.plus_file(fname)); - progress.step(TTR("Import Image:")+" "+fname,3+(idx)*100/imagemap.size()); - - idx++; - - if (path==target_path) { - - EditorNode::add_io_error(TTR("Can't import a file over itself:")+" "+target_path); - continue; - } - - if (!target_path.begins_with("res://")) { - EditorNode::add_io_error(vformat(TTR("Couldn't localize path: %s (already local)"),target_path)); - continue; - } - - - { - - - target_path=target_path.get_basename()+".tex"; - - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - - uint32_t flags = image_flags; - if (E->get()==TEXTURE_ROLE_DIFFUSE && scene_flags&SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR; - - if (E->get()==TEXTURE_ROLE_NORMALMAP && scene_flags&SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_NORMAL_TO_XY; - - imd->set_option("flags",flags); - imd->set_option("format",image_format); - imd->set_option("quality",image_quality); - imd->set_option("atlas",false); - imd->add_source(EditorImportPlugin::validate_source_path(path)); - - - if (FileAccess::exists(target_path)) { - - Ref<ResourceImportMetadata> rimdex = ResourceLoader::load_import_metadata(target_path); - if (rimdex.is_valid()) { - //make sure the options are the same, otherwise re-import - List<String> opts; - imd->get_options(&opts); - bool differ=false; - for (List<String>::Element *E=opts.front();E;E=E->next()) { - if (!(rimdex->get_option(E->get())==imd->get_option(E->get()))) { - differ=true; - break; - } - } - - if (!differ) { - texture->set_path(target_path); - continue; //already imported - } - } - } - - EditorTextureImportPlugin::get_singleton()->import(target_path,imd); - - } - } - - - - progress.step(TTR("Saving.."),104); - - Ref<PackedScene> packer = memnew( PackedScene ); - packer->pack(scene); - //packer->set_path(p_dest_path); do not take over, let the changed files reload themselves - packer->set_import_metadata(from); - - print_line("SAVING TO: "+p_dest_path); - err = ResourceSaver::save(p_dest_path,packer); //do not take over, let the changed files reload themselves - - //EditorFileSystem::get_singleton()->update_resource(packer); - - memdelete(scene); - - /* - scene->set_filename(p_dest_path); - if (r_scene) { - *r_scene=scene; - } else { - memdelete(scene); - } - - String sp; - if (p_post_import.is_valid() && !p_post_import->get_script().is_null()) { - Ref<Script> scr = p_post_import->get_script(); - if (scr.is_valid()) - sp=scr->get_path(); - } - - String op=_getrelpath(p_path,p_dest_path); - - */ - - EditorNode::get_singleton()->reload_scene(p_dest_path); - - return err; - -} - - -Error EditorSceneImportPlugin::import(const String& p_dest_path, const Ref<ResourceImportMetadata>& p_from){ - - - Node *n=NULL; - Error err = import1(p_from,&n); - if (err!=OK) { - if (n) { - memdelete(n); - } - return err; - } - return import2(n,p_dest_path,p_from); -} - -void EditorSceneImportPlugin::add_importer(const Ref<EditorSceneImporter>& p_importer) { - - importers.push_back(p_importer); -} - -void EditorSceneImportPlugin::import_from_drop(const Vector<String>& p_drop,const String& p_dest_path) { - - List<String> extensions; - for(int i=0;i<importers.size();i++) { - importers[i]->get_extensions(&extensions); - } - //bool warn_compatible=false; - for(int i=0;i<p_drop.size();i++) { - - String extension = p_drop[i].get_extension().to_lower(); - - for(List<String>::Element *E=extensions.front();E;E=E->next()) { - - if (E->get()==extension) { - - dialog->popup_import(String()); - dialog->setup_popup(p_drop[i],p_dest_path); - return; - } - } - } - -} - - -EditorSceneImportPlugin::EditorSceneImportPlugin(EditorNode* p_editor) { - - dialog = memnew( EditorSceneImportDialog(p_editor,this) ); - p_editor->get_gui_base()->add_child(dialog); -} - - -/////////////////////////////// - - -String EditorSceneAnimationImportPlugin::get_name() const { - - return "anim_3d"; -} -String EditorSceneAnimationImportPlugin::get_visible_name() const{ - - - return TTR("3D Scene Animation"); -} -void EditorSceneAnimationImportPlugin::import_dialog(const String& p_from){ - - -} -Error EditorSceneAnimationImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){ - - return OK; -} - -EditorSceneAnimationImportPlugin::EditorSceneAnimationImportPlugin(EditorNode* p_editor) { - - -} -#endif diff --git a/editor/io_plugins/editor_scene_import_plugin.h b/editor/io_plugins/editor_scene_import_plugin.h deleted file mode 100644 index afaeea49af..0000000000 --- a/editor/io_plugins/editor_scene_import_plugin.h +++ /dev/null @@ -1,201 +0,0 @@ -/*************************************************************************/ -/* editor_scene_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_SCENE_IMPORT_PLUGIN_H -#define EDITOR_SCENE_IMPORT_PLUGIN_H -#if 0 -#include "editor/editor_dir_dialog.h" -#include "editor/editor_file_system.h" -#include "editor/editor_import_export.h" -#include "editor/io_plugins/editor_texture_import_plugin.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/file_dialog.h" -#include "scene/gui/label.h" -#include "scene/gui/line_edit.h" -#include "scene/gui/option_button.h" -#include "scene/gui/progress_bar.h" -#include "scene/gui/slider.h" -#include "scene/gui/spin_box.h" -#include "scene/gui/tree.h" -#include "scene/resources/animation.h" -#include "scene/resources/mesh.h" - - -class EditorNode; -class EditorSceneImportDialog; - -class EditorSceneImporter : public Reference { - - GDCLASS(EditorSceneImporter,Reference ); -public: - - enum ImportFlags { - IMPORT_SCENE=1, - IMPORT_ANIMATION=2, - IMPORT_ANIMATION_DETECT_LOOP=4, - IMPORT_ANIMATION_OPTIMIZE=8, - IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=16, - IMPORT_ANIMATION_KEEP_VALUE_TRACKS=32, - IMPORT_GENERATE_TANGENT_ARRAYS=256, - IMPORT_FAIL_ON_MISSING_DEPENDENCIES=512 - - }; - - virtual uint32_t get_import_flags() const=0; - virtual void get_extensions(List<String> *r_extensions) const=0; - virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps,Error* r_err=NULL)=0; - virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0; - - - - EditorSceneImporter(); -}; - -///////////////////////////////////////// - - -//Plugin for post processing scenes or images - -class EditorScenePostImport : public Reference { - - GDCLASS(EditorScenePostImport,Reference ); -protected: - - static void _bind_methods(); -public: - - virtual Node* post_import(Node* p_scene); - EditorScenePostImport(); -}; - - -class EditorSceneImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorSceneImportPlugin,EditorImportPlugin); - - EditorSceneImportDialog *dialog; - - Vector<Ref<EditorSceneImporter> > importers; - - enum TextureRole { - TEXTURE_ROLE_DEFAULT, - TEXTURE_ROLE_DIFFUSE, - TEXTURE_ROLE_NORMALMAP - }; - - void _find_resources(const Variant& p_var,Map<Ref<ImageTexture>,TextureRole >& image_map,int p_flags); - Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map,uint32_t p_flags,Map<Ref<ImageTexture>,TextureRole >& image_map); - void _create_clips(Node *scene, const Array& p_clips, bool p_bake_all); - void _filter_anim_tracks(Ref<Animation> anim,Set<String> &keep); - void _filter_tracks(Node *scene, const String& p_text); - void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle); - - void _tag_import_paths(Node *p_scene,Node *p_node); - - void _find_resources_to_merge(Node *scene, Node *node, bool p_merge_material, Map<String,Ref<Material> >&materials, bool p_merge_anims, Map<String,Ref<Animation> >& merged_anims, Set<Ref<Mesh> > &tested_meshes); - void _merge_found_resources(Node *scene, Node *node, bool p_merge_material, const Map<String, Ref<Material> > &materials, bool p_merge_anims, const Map<String,Ref<Animation> >& merged_anims, Set<Ref<Mesh> > &tested_meshes); - - -public: - - enum SceneFlags { - - SCENE_FLAG_CREATE_COLLISIONS=1<<0, - SCENE_FLAG_CREATE_PORTALS=1<<1, - SCENE_FLAG_CREATE_ROOMS=1<<2, - SCENE_FLAG_SIMPLIFY_ROOMS=1<<3, - SCENE_FLAG_CREATE_BILLBOARDS=1<<4, - SCENE_FLAG_CREATE_IMPOSTORS=1<<5, - SCENE_FLAG_CREATE_LODS=1<<6, - SCENE_FLAG_CREATE_CARS=1<<8, - SCENE_FLAG_CREATE_WHEELS=1<<9, - SCENE_FLAG_DETECT_ALPHA=1<<15, - SCENE_FLAG_DETECT_VCOLOR=1<<16, - SCENE_FLAG_CREATE_NAVMESH=1<<17, - SCENE_FLAG_DETECT_LIGHTMAP_LAYER=1<<18, - - SCENE_FLAG_MERGE_KEEP_MATERIALS=1<<20, - SCENE_FLAG_MERGE_KEEP_EXTRA_ANIM_TRACKS=1<<21, - - SCENE_FLAG_REMOVE_NOIMP=1<<24, - SCENE_FLAG_IMPORT_ANIMATIONS=1<<25, - SCENE_FLAG_COMPRESS_GEOMETRY=1<<26, - SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27, - SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28, - SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS=1<<29, - SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY=1<<30, - }; - - - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - - Error import1(const Ref<ResourceImportMetadata>& p_from,Node**r_node,List<String> *r_missing=NULL); - Error import2(Node* p_scene,const String& p_path, const Ref<ResourceImportMetadata>& p_from); - - void add_importer(const Ref<EditorSceneImporter>& p_importer); - const Vector<Ref<EditorSceneImporter> >& get_importers() { return importers; } - - virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path); - - EditorSceneImportPlugin(EditorNode* p_editor=NULL); - - -}; - - -class EditorSceneAnimationImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorSceneAnimationImportPlugin,EditorImportPlugin); -public: - - - enum AnimationFlags { - - ANIMATION_DETECT_LOOP=1, - ANIMATION_KEEP_VALUE_TRACKS=2, - ANIMATION_OPTIMIZE=4, - ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=8 - }; - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - - EditorSceneAnimationImportPlugin(EditorNode* p_editor=NULL); - - -}; - -#endif -#endif // EDITOR_SCENE_IMPORT_PLUGIN_H diff --git a/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/editor/io_plugins/editor_scene_importer_fbxconv.cpp deleted file mode 100644 index 48172520c7..0000000000 --- a/editor/io_plugins/editor_scene_importer_fbxconv.cpp +++ /dev/null @@ -1,1137 +0,0 @@ -/*************************************************************************/ -/* editor_scene_importer_fbxconv.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_scene_importer_fbxconv.h" - -#include "editor/editor_settings.h" -#include "os/file_access.h" -#include "os/os.h" -#include "scene/3d/mesh_instance.h" -#include "scene/animation/animation_player.h" - -#if 0 -String EditorSceneImporterFBXConv::_id(const String& p_id) const { - - return p_id.replace(":","_").replace("/","_"); -} - -uint32_t EditorSceneImporterFBXConv::get_import_flags() const { - - return IMPORT_SCENE|IMPORT_ANIMATION; -} -void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const{ - - r_extensions->push_back("fbx"); - r_extensions->push_back("g3dj"); -} - - -Color EditorSceneImporterFBXConv::_get_color(const Array& a) { - - if (a.size()<3) - return Color(); - Color c; - c.r=a[0]; - c.g=a[1]; - c.b=a[2]; - if (a.size()>=4) - c.a=a[3]; - return c; - -} - -Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary& d,const Dictionary& dbase) { - - - - - Array translation; - - if (d.has("translation")) - translation=d["translation"]; - else if (dbase.has("translation")) - translation=dbase["translation"]; - - Array rotation; - - if (d.has("rotation")) - rotation=d["rotation"]; - else if (dbase.has("rotation")) - rotation=dbase["rotation"]; - - Array scale; - - if (d.has("scale")) - scale=d["scale"]; - else if (dbase.has("scale")) - scale=dbase["scale"]; - - Transform t; - - - if (translation.size()) { - Array tr = translation; - if (tr.size()>=3) { - t.origin.x=tr[0]; - t.origin.y=tr[1]; - t.origin.z=tr[2]; - } - } - - if (rotation.size()) { - - Array r = rotation; - if (r.size()>=4) { - - Quat q; - q.x = r[0]; - q.y = r[1]; - q.z = r[2]; - q.w = r[3]; - t.basis=Matrix3(q); - } - } - - - if (scale.size()) { - - Array sc = scale; - if (sc.size()>=3) { - Vector3 s; - s.x=sc[0]; - s.y=sc[1]; - s.z=sc[2]; - t.basis.scale(s); - } - } - - return t; - - -} - -Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary& d) { - - - Transform t; - - if (d.has("translation")) { - Array tr = d["translation"]; - if (tr.size()>=3) { - t.origin.x=tr[0]; - t.origin.y=tr[1]; - t.origin.z=tr[2]; - } - } - - if (d.has("rotation")) { - - Array r = d["rotation"]; - if (r.size()>=4) { - - Quat q; - q.x = r[0]; - q.y = r[1]; - q.z = r[2]; - q.w = r[3]; - t.basis=Matrix3(q); - } - } - - - if (d.has("scale")) { - - Array sc = d["scale"]; - if (sc.size()>=3) { - Vector3 s; - s.x=sc[0]; - s.y=sc[1]; - s.z=sc[2]; - t.basis.scale(s); - } - } - - return t; -} - - -void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State& state,const Array& p_nodes) { - - - for(int i=0;i<p_nodes.size();i++) { - - Dictionary d = p_nodes[i]; - if (d.has("isBone") && bool(d["isBone"])) { - - String bone_name=_id(d["id"]); - print_line("IS BONE: "+bone_name); - if (!state.bones.has(bone_name)) { - state.bones.insert(bone_name,BoneInfo()); - } - - if (!state.bones[bone_name].has_rest) { - state.bones[bone_name].rest=_get_transform(d).affine_inverse(); - } - - state.bones[bone_name].node=d; - - //state.bones[name].rest=_get_transform(b); - } - - if (d.has("parts")) { - - Array parts=d["parts"]; - for(int j=0;j<parts.size();j++) { - - Dictionary p=parts[j]; - if (p.has("bones")) { - Array bones=p["bones"]; - //omfg - for(int k=0;k<bones.size();k++) { - - Dictionary b = bones[k]; - if (b.has("node")) { - - String name = _id(b["node"]); - if (!state.bones.has(name)) { - state.bones.insert(name,BoneInfo()); - } - - state.bones[name].rest=_get_transform(b); - state.bones[name].has_rest=true; - } - } - } - - } - } - - if (d.has("children")) { - - _detect_bones_in_nodes(state,d["children"]); - } - } - -} - -void EditorSceneImporterFBXConv::_parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton *p_skeleton,int p_parent) { - - - - for(int i=0;i<p_nodes.size();i++) { - - - Dictionary d = p_nodes[i]; - int bone_idx=-1; - String id; - Skeleton* skeleton=p_skeleton; - if (d.has("id")) { - - id=_id(d["id"]); - if (state.bones.has(id)) { - //BONER - if (!skeleton) { - skeleton=memnew( Skeleton ); - state.skeletons[id]=skeleton; - } - bone_idx = skeleton->get_bone_count(); - skeleton->add_bone(id); - skeleton->set_bone_parent(bone_idx,p_parent); - skeleton->set_bone_rest(bone_idx,state.bones[id].rest); - state.bones[id].skeleton=skeleton; - } - } - - if (d.has("children")) { - - _parse_skeletons(id,state,d["children"],skeleton,bone_idx); - } - } - -} - -void EditorSceneImporterFBXConv::_detect_bones(State& state) { - //This format should mark when a node is a bone, - //which is the only thing that Collada does right. - //think about others implementing a parser. - //Just _one_ string and you avoid loads of lines of code to other people. - - for(int i=0;i<state.animations.size();i++) { - - Dictionary an = state.animations[i]; - if (an.has("bones")) { - - Array bo=an["bones"]; - for(int j=0;j<bo.size();j++) { - - Dictionary b=bo[j]; - if (b.has("boneId")) { - - String id = b["boneId"]; - if (!state.bones.has(id)) { - state.bones.insert(id,BoneInfo()); - } - state.bones[id].has_anim_chan=true; //used in anim - - - } - } - } - } - - _detect_bones_in_nodes(state,state.nodes); - _parse_skeletons("",state,state.nodes,NULL,-1); - - print_line("found bones: "+itos(state.bones.size())); - print_line("found skeletons: "+itos(state.skeletons.size())); -} - -Error EditorSceneImporterFBXConv::_parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton) { - - - - return OK; -} - - -void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Dictionary &part) { - - if (part.has("meshpartid")) { - - String id = part["meshpartid"]; - ERR_FAIL_COND(!state.surface_cache.has(id)); - - - Ref<Material> mat; - if (part.has("materialid")) { - String matid=part["materialid"]; - if (state.material_cache.has(matid)) { - mat=state.material_cache[matid]; - } - } - int idx = m->get_surface_count(); - - Array array = state.surface_cache[id].array; - PoolVector<float> indices = array[Mesh::ARRAY_BONES]; - if (indices.size() && part.has("bones")) { - - - Map<int,int> index_map; - - Array bones=part["bones"]; - - for(int i=0;i<bones.size();i++) { - - Dictionary bone=bones[i]; - String name=_id(bone["node"]); - - if (state.bones.has(name)) { - int idx=state.bones[name].skeleton->find_bone(name); - if (idx==-1) - idx=0; - index_map[i]=idx; - } - } - - - - int ilen=indices.size(); - { - PoolVector<float>::Write iw=indices.write(); - for(int j=0;j<ilen;j++) { - int b = iw[j]; - ERR_CONTINUE(!index_map.has(b)); - b=index_map[b]; - iw[j]=b; - } - } - - array[Mesh::ARRAY_BONES]=indices; - - - } - - m->add_surface(state.surface_cache[id].primitive,array); - m->surface_set_material(idx,mat); - m->surface_set_name(idx,id); - } - -} - -Error EditorSceneImporterFBXConv::_parse_nodes(State& state,const Array &p_nodes,Node* p_base) { - - for(int i=0;i<p_nodes.size();i++) { - - Dictionary n = p_nodes[i]; - Spatial *node=NULL; - bool skip=false; - - String id; - if (n.has("id")) { - id=_id(n["id"]); - } - - print_line("ID: "+id); - - if (state.skeletons.has(id)) { - - Skeleton *skeleton = state.skeletons[id]; - node=skeleton; - skeleton->localize_rests(); - print_line("IS SKELETON! "); - } else if (state.bones.has(id)) { - if (p_base) - node=Object::cast_to<Spatial>(p_base); - if (!state.bones[id].has_anim_chan) { - print_line("no has anim "+id); - } - skip=true; - } else if (n.has("parts")) { - //is a mesh - MeshInstance *mesh = memnew( MeshInstance ); - node=mesh; - - Array parts=n["parts"]; - String long_identifier; - for(int j=0;j<parts.size();j++) { - - Dictionary part=parts[j]; - if (part.has("meshpartid")) { - String partid=part["meshpartid"]; - long_identifier+=partid; - } - } - - Ref<Mesh> m; - - if (state.mesh_cache.has(long_identifier)) { - m=state.mesh_cache[long_identifier]; - } else { - m = Ref<Mesh>( memnew( Mesh ) ); - - //and parts are surfaces - for(int j=0;j<parts.size();j++) { - - Dictionary part=parts[j]; - if (part.has("meshpartid")) { - _add_surface(state,m,part); - } - } - - - state.mesh_cache[long_identifier]=m; - } - - mesh->set_mesh(m); - } - - if (!skip) { - - if (!node) { - node = memnew( Spatial ); - } - - node->set_name(id); - node->set_transform(_get_transform(n)); - p_base->add_child(node); - node->set_owner(state.scene); - } - - - if (n.has("children")) { - Error err = _parse_nodes(state,n["children"],node); - if (err) - return err; - } - } - - return OK; -} - - -void EditorSceneImporterFBXConv::_parse_materials(State& state) { - - for(int i=0;i<state.materials.size();i++) { - - Dictionary material = state.materials[i]; - - ERR_CONTINUE(!material.has("id")); - String id = _id(material["id"]); - - Ref<SpatialMaterial> mat = memnew( SpatialMaterial ); - - if (material.has("diffuse")) { - mat->set_parameter(SpatialMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"])); - } - - if (material.has("specular")) { - mat->set_parameter(SpatialMaterial::PARAM_SPECULAR,_get_color(material["specular"])); - } - - if (material.has("emissive")) { - mat->set_parameter(SpatialMaterial::PARAM_EMISSION,_get_color(material["emissive"])); - } - - if (material.has("shininess")) { - float exp = material["shininess"]; - mat->set_parameter(SpatialMaterial::PARAM_SPECULAR_EXP,exp); - } - - if (material.has("opacity")) { - Color c = mat->get_parameter(SpatialMaterial::PARAM_DIFFUSE); - c.a=material["opacity"]; - mat->set_parameter(SpatialMaterial::PARAM_DIFFUSE,c); - } - - - if (material.has("textures")) { - - Array textures = material["textures"]; - for(int j=0;j<textures.size();j++) { - - Dictionary texture=textures[j]; - Ref<Texture> tex; - if (texture.has("filename")) { - - - String filename=texture["filename"]; - String path=state.base_path+"/"+filename.replace("\\","/"); - if (state.texture_cache.has(path)) { - tex=state.texture_cache[path]; - } else { - tex = ResourceLoader::load(path,"ImageTexture"); - if (tex.is_null()) { - if (state.missing_deps) - state.missing_deps->push_back(path); - } - state.texture_cache[path]=tex; //add anyway - } - } - - if (tex.is_valid() && texture.has("type")) { - - String type=texture["type"]; - if (type=="DIFFUSE") - mat->set_texture(SpatialMaterial::PARAM_DIFFUSE,tex); - else if (type=="SPECULAR") - mat->set_texture(SpatialMaterial::PARAM_SPECULAR,tex); - else if (type=="SHININESS") - mat->set_texture(SpatialMaterial::PARAM_SPECULAR_EXP,tex); - else if (type=="NORMAL") - mat->set_texture(SpatialMaterial::PARAM_NORMAL,tex); - else if (type=="EMISSIVE") - mat->set_texture(SpatialMaterial::PARAM_EMISSION,tex); - } - - } - } - - state.material_cache[id]=mat; - - } - -} - -void EditorSceneImporterFBXConv::_parse_surfaces(State& state) { - - for(int i=0;i<state.meshes.size();i++) { - - Dictionary mesh = state.meshes[i]; - - ERR_CONTINUE(!mesh.has("attributes")); - ERR_CONTINUE(!mesh.has("vertices")); - ERR_CONTINUE(!mesh.has("parts")); - - print_line("MESH #"+itos(i)); - - Array attrlist=mesh["attributes"]; - Array vertices=mesh["vertices"]; - bool exists[Mesh::ARRAY_MAX]; - int ofs[Mesh::ARRAY_MAX]; - int weight_max=0; - int binormal_ofs=-1; - int weight_ofs[4]; - - for(int j=0;j<Mesh::ARRAY_MAX;j++) { - exists[j]=false; - ofs[j]=0; - } - exists[Mesh::ARRAY_INDEX]=true; - float stride=0; - - for(int j=0;j<attrlist.size();j++) { - - String attr=attrlist[j]; - if (attr=="POSITION") { - exists[Mesh::ARRAY_VERTEX]=true; - ofs[Mesh::ARRAY_VERTEX]=stride; - stride+=3; - } else if (attr=="NORMAL") { - exists[Mesh::ARRAY_NORMAL]=true; - ofs[Mesh::ARRAY_NORMAL]=stride; - stride+=3; - } else if (attr=="COLOR") { - exists[Mesh::ARRAY_COLOR]=true; - ofs[Mesh::ARRAY_COLOR]=stride; - stride+=4; - } else if (attr=="COLORPACKED") { - stride+=1; //ignore - } else if (attr=="TANGENT") { - exists[Mesh::ARRAY_TANGENT]=true; - ofs[Mesh::ARRAY_TANGENT]=stride; - stride+=3; - } else if (attr=="BINORMAL") { - binormal_ofs=stride; - stride+=3; - } else if (attr=="TEXCOORD0") { - exists[Mesh::ARRAY_TEX_UV]=true; - ofs[Mesh::ARRAY_TEX_UV]=stride; - stride+=2; - } else if (attr=="TEXCOORD1") { - exists[Mesh::ARRAY_TEX_UV2]=true; - ofs[Mesh::ARRAY_TEX_UV2]=stride; - stride+=2; - } else if (attr.begins_with("TEXCOORD")) { - stride+=2; - } else if (attr.begins_with("BLENDWEIGHT")) { - int idx=attr.replace("BLENDWEIGHT","").to_int(); - if (idx==0) { - exists[Mesh::ARRAY_BONES]=true; - ofs[Mesh::ARRAY_BONES]=stride; - exists[Mesh::ARRAY_WEIGHTS]=true; - ofs[Mesh::ARRAY_WEIGHTS]=stride+1; - } if (idx<4) { - weight_ofs[idx]=stride; - weight_max=MAX(weight_max,idx+1); - } - - stride+=2; - } - - print_line("ATTR "+attr+" OFS: "+itos(stride)); - - } - - Array parts=mesh["parts"]; - - for(int j=0;j<parts.size();j++) { - - - - Dictionary part=parts[j]; - ERR_CONTINUE(!part.has("indices")); - ERR_CONTINUE(!part.has("id")); - - print_line("PART: "+String(part["id"])); - Array indices=part["indices"]; - Map<int,int> iarray; - Map<int,int> array; - - for(int k=0;k<indices.size();k++) { - - int idx = indices[k]; - if (!iarray.has(idx)) { - int map_to=array.size(); - iarray[idx]=map_to; - array[map_to]=idx; - } - } - - print_line("indices total "+itos(indices.size())+" vertices used: "+itos(array.size())); - - Array arrays; - arrays.resize(Mesh::ARRAY_MAX); - - - - for(int k=0;k<Mesh::ARRAY_MAX;k++) { - - - if (!exists[k]) - continue; - print_line("exists: "+itos(k)); - int lofs = ofs[k]; - switch(k) { - - case Mesh::ARRAY_VERTEX: - case Mesh::ARRAY_NORMAL: { - - PoolVector<Vector3> vtx; - vtx.resize(array.size()); - { - int len=array.size(); - PoolVector<Vector3>::Write w = vtx.write(); - for(int l=0;l<len;l++) { - - int pos = array[l]; - w[l].x=vertices[pos*stride+lofs+0]; - w[l].y=vertices[pos*stride+lofs+1]; - w[l].z=vertices[pos*stride+lofs+2]; - } - } - arrays[k]=vtx; - - } break; - case Mesh::ARRAY_TANGENT: { - - if (binormal_ofs<0) - break; - - PoolVector<float> tangents; - tangents.resize(array.size()*4); - { - int len=array.size(); - - PoolVector<float>::Write w = tangents.write(); - for(int l=0;l<len;l++) { - - int pos = array[l]; - Vector3 n; - n.x=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+0]; - n.y=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+1]; - n.z=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+2]; - Vector3 t; - t.x=vertices[pos*stride+lofs+0]; - t.y=vertices[pos*stride+lofs+1]; - t.z=vertices[pos*stride+lofs+2]; - Vector3 bi; - bi.x=vertices[pos*stride+binormal_ofs+0]; - bi.y=vertices[pos*stride+binormal_ofs+1]; - bi.z=vertices[pos*stride+binormal_ofs+2]; - float d = bi.dot(n.cross(t)); - - w[l*4+0]=t.x; - w[l*4+1]=t.y; - w[l*4+2]=t.z; - w[l*4+3]=d; - - } - } - arrays[k]=tangents; - - } break; - case Mesh::ARRAY_COLOR: { - - PoolVector<Color> cols; - cols.resize(array.size()); - { - int len=array.size(); - PoolVector<Color>::Write w = cols.write(); - for(int l=0;l<len;l++) { - - int pos = array[l]; - w[l].r=vertices[pos*stride+lofs+0]; - w[l].g=vertices[pos*stride+lofs+1]; - w[l].b=vertices[pos*stride+lofs+2]; - w[l].a=vertices[pos*stride+lofs+3]; - } - } - arrays[k]=cols; - - } break; - case Mesh::ARRAY_TEX_UV: - case Mesh::ARRAY_TEX_UV2: { - - PoolVector<Vector2> uvs; - uvs.resize(array.size()); - { - int len=array.size(); - PoolVector<Vector2>::Write w = uvs.write(); - for(int l=0;l<len;l++) { - - int pos = array[l]; - w[l].x=vertices[pos*stride+lofs+0]; - w[l].y=vertices[pos*stride+lofs+1]; - w[l].y=1.0-w[l].y; - } - } - arrays[k]=uvs; - - } break; - case Mesh::ARRAY_BONES: - case Mesh::ARRAY_WEIGHTS: { - - PoolVector<float> arr; - arr.resize(array.size()*4); - int po=k==Mesh::ARRAY_WEIGHTS?1:0; - lofs=ofs[Mesh::ARRAY_BONES]; - { - int len=array.size(); - - PoolVector<float>::Write w = arr.write(); - for(int l=0;l<len;l++) { - - int pos = array[l]; - - for(int m=0;m<4;m++) { - - float val=0; - if (m<=weight_max) - val=vertices[pos*stride+lofs+m*2+po]; - w[l*4+m]=val; - } - } - } - - arrays[k]=arr; - } break; - case Mesh::ARRAY_INDEX: { - - PoolVector<int> arr; - arr.resize(indices.size()); - { - int len=indices.size(); - - PoolVector<int>::Write w = arr.write(); - for(int l=0;l<len;l++) { - - w[l]=iarray[ indices[l] ]; - } - } - - arrays[k]=arr; - - } break; - - - } - - - } - - Mesh::PrimitiveType pt=Mesh::PRIMITIVE_TRIANGLES; - - if (part.has("type")) { - String type=part["type"]; - if (type=="LINES") - pt=Mesh::PRIMITIVE_LINES; - else if (type=="POINTS") - pt=Mesh::PRIMITIVE_POINTS; - else if (type=="TRIANGLE_STRIP") - pt=Mesh::PRIMITIVE_TRIANGLE_STRIP; - else if (type=="LINE_STRIP") - pt=Mesh::PRIMITIVE_LINE_STRIP; - } - - if (pt==Mesh::PRIMITIVE_TRIANGLES) { - PoolVector<int> ia=arrays[Mesh::ARRAY_INDEX]; - int len=ia.size(); - { - PoolVector<int>::Write w=ia.write(); - for(int l=0;l<len;l+=3) { - SWAP(w[l+1],w[l+2]); - } - } - arrays[Mesh::ARRAY_INDEX]=ia; - - - } - SurfaceInfo si; - si.array=arrays; - si.primitive=pt; - state.surface_cache[_id(part["id"])]=si; - - } - } -} - - -Error EditorSceneImporterFBXConv::_parse_animations(State& state) { - - AnimationPlayer *ap = memnew( AnimationPlayer ); - - state.scene->add_child(ap); - ap->set_owner(state.scene); - - for(int i=0;i<state.animations.size();i++) { - - Dictionary anim = state.animations[i]; - ERR_CONTINUE(!anim.has("id")); - Ref<Animation> an = memnew( Animation ); - an->set_name(_id(anim["id"])); - - - if (anim.has("bones")) { - - Array bone_tracks = anim["bones"]; - for(int j=0;j<bone_tracks.size();j++) { - Dictionary bone_track=bone_tracks[j]; - String bone = bone_track["boneId"]; - if (!bone_track.has("keyframes")) - continue; - if (!state.bones.has(bone)) - continue; - - Skeleton *sk = state.bones[bone].skeleton; - - if (!sk) - continue; - int bone_idx=sk->find_bone(bone); - if (bone_idx==-1) - continue; - - - - String path = state.scene->get_path_to(sk); - path+=":"+bone; - an->add_track(Animation::TYPE_TRANSFORM); - int tidx = an->get_track_count()-1; - an->track_set_path(tidx,path); - - - Dictionary parent_xform_dict; - Dictionary xform_dict; - - if (state.bones.has(bone)) { - xform_dict=state.bones[bone].node; - } - - - Array parent_keyframes; - if (sk->get_bone_parent(bone_idx)!=-1) { - String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx)); - if (state.bones.has(parent_name)) { - parent_xform_dict=state.bones[parent_name].node; - } - - print_line("parent for "+bone+"? "+parent_name+" XFD: "+String(Variant(parent_xform_dict))); - for(int k=0;k<bone_tracks.size();k++) { - Dictionary d = bone_tracks[k]; - if (d["boneId"]==parent_name) { - parent_keyframes=d["keyframes"]; - print_line("found keyframes"); - break; - } - } - - - } - - print_line("BONE XFD "+String(Variant(xform_dict))); - - Array keyframes=bone_track["keyframes"]; - - for(int k=0;k<keyframes.size();k++) { - - Dictionary key=keyframes[k]; - Transform xform=_get_transform_mixed(key,xform_dict); - float time = key["keytime"]; - time=time/1000.0; -#if 0 - if (parent_keyframes.size()) { - //localize - print_line(itos(k)+" localizate for: "+bone); - - float prev_kt=-1; - float kt; - int idx=0; - - for(int l=0;l<parent_keyframes.size();l++) { - - Dictionary d=parent_keyframes[l]; - kt=d["keytime"]; - kt=kt/1000.0; - if (kt>time) - break; - prev_kt=kt; - idx++; - - } - - Transform t; - if (idx==0) { - t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict); - } else if (idx==parent_keyframes.size()){ - t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict); - } else { - t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict); - float d = (time-prev_kt)/(kt-prev_kt); - if (d>0) { - Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict); - t=t.interpolate_with(t2,d); - } else { - print_line("exact: "+rtos(kt)); - } - } - - xform = t.affine_inverse() * xform; //localize - } else if (!parent_xform_dict.empty()) { - Transform t = _get_transform(parent_xform_dict); - xform = t.affine_inverse() * xform; //localize - } -#endif - - xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform; - - - Quat q = xform.basis; - q.normalize(); - Vector3 s = xform.basis.get_scale(); - Vector3 l = xform.origin; - - - - an->transform_track_insert_key(tidx,time,l,q,s); - - } - - } - - - } - - - ap->add_animation(_id(anim["id"]),an); - - } - - return OK; -} - -Error EditorSceneImporterFBXConv::_parse_json(State& state, const String &p_path) { - - //not the happiest.... - Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); - ERR_FAIL_COND_V(!data.size(),ERR_FILE_CANT_OPEN); - String str; - bool utferr = str.parse_utf8((const char*)data.ptr(),data.size()); - ERR_FAIL_COND_V(utferr,ERR_PARSE_ERROR); - - Dictionary dict; - Error err = dict.parse_json(str); - str=String(); //free mem immediately - ERR_FAIL_COND_V(err,err); - - if (dict.has("meshes")) - state.meshes=dict["meshes"]; - if (dict.has("materials")) - state.materials=dict["materials"]; - if (dict.has("nodes")) - state.nodes=dict["nodes"]; - if (dict.has("animations")) - state.animations=dict["animations"]; - - - state.scene = memnew( Spatial ); - _detect_bones(state); - _parse_surfaces(state); - _parse_materials(state); - err = _parse_nodes(state,state.nodes,state.scene); - if (err) - return err; - - if (state.import_animations) { - err = _parse_animations(state); - if (err) - return err; - } - - print_line("JSON PARSED O-K!"); - - return OK; -} - -Error EditorSceneImporterFBXConv::_parse_fbx(State& state,const String& p_path) { - - state.base_path=p_path.get_base_dir(); - - if (p_path.to_lower().ends_with("g3dj")) { - return _parse_json(state,p_path.basename()+".g3dj"); - } - - String tool = EDITOR_DEF("fbxconv/path",""); - ERR_FAIL_COND_V( !FileAccess::exists(tool),ERR_UNCONFIGURED); - String wine = EDITOR_DEF("fbxconv/use_wine",""); - - List<String> args; - String path=p_path; - if (wine!="") { - List<String> wpargs; - wpargs.push_back("-w"); - wpargs.push_back(p_path); - String pipe; //winepath to convert to windows path - int wpres; - Error wperr = OS::get_singleton()->execute(wine+"path",wpargs,true,NULL,&pipe,&wpres); - ERR_FAIL_COND_V(wperr!=OK,ERR_CANT_CREATE); - ERR_FAIL_COND_V(wpres!=0,ERR_CANT_CREATE); - path=pipe.strip_edges(); - args.push_back(tool); - tool=wine; - } - - args.push_back("-o"); - args.push_back("G3DJ"); - args.push_back(path); - - int res; - Error err = OS::get_singleton()->execute(tool,args,true,NULL,NULL,&res); - ERR_FAIL_COND_V(err!=OK,ERR_CANT_CREATE); - ERR_FAIL_COND_V(res!=0,ERR_CANT_CREATE); - - return _parse_json(state,p_path.basename()+".g3dj"); - - -} - -Node* EditorSceneImporterFBXConv::import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps,Error* r_err){ - - State state; - state.scene=NULL; - state.missing_deps=r_missing_deps; - state.import_animations=p_flags&IMPORT_ANIMATION; - Error err = _parse_fbx(state,p_path); - if (err!=OK) { - if (r_err) - *r_err=err; - return NULL; - } - - - return state.scene; -} -Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String& p_path,uint32_t p_flags){ - - - return Ref<Animation>(); -} - - -EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() { - - EDITOR_DEF("fbxconv/path",""); -#ifndef WINDOWS_ENABLED - EDITOR_DEF("fbxconv/use_wine",""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/use_wine",PROPERTY_HINT_GLOBAL_FILE)); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE)); -#else - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE,"exe")); -#endif - -} -#endif diff --git a/editor/io_plugins/editor_scene_importer_fbxconv.h b/editor/io_plugins/editor_scene_importer_fbxconv.h deleted file mode 100644 index d7669db223..0000000000 --- a/editor/io_plugins/editor_scene_importer_fbxconv.h +++ /dev/null @@ -1,112 +0,0 @@ -/*************************************************************************/ -/* editor_scene_importer_fbxconv.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_SCENE_IMPORTER_FBXCONV_H -#define EDITOR_SCENE_IMPORTER_FBXCONV_H - -#include "editor/io_plugins/editor_scene_import_plugin.h" -#include "scene/3d/skeleton.h" - -#if 0 - -class EditorSceneImporterFBXConv : public EditorSceneImporter { - - GDCLASS(EditorSceneImporterFBXConv,EditorSceneImporter ); - - - struct BoneInfo { - - Skeleton *skeleton; - Transform rest; - int index; - bool has_anim_chan; - bool has_rest; - Dictionary node; - BoneInfo() { - has_rest=false; - skeleton=NULL; - index=-1; - has_anim_chan=false; - } - }; - - struct SurfaceInfo { - Array array; - Mesh::PrimitiveType primitive; - }; - - struct State { - - Node *scene; - Array meshes; - Array materials; - Array nodes; - Array animations; - Map<String,BoneInfo > bones; - Map<String,Skeleton*> skeletons; - Map<String,Ref<Mesh> > mesh_cache; - Map<String,SurfaceInfo> surface_cache; - Map<String,Ref<Material> > material_cache; - Map<String,Ref<Texture> > texture_cache; - List<String> *missing_deps; - String base_path; - bool import_animations; - }; - - String _id(const String& p_id) const; - - Transform _get_transform_mixed(const Dictionary& d, const Dictionary& dbase); - Transform _get_transform(const Dictionary& d); - Color _get_color(const Array& a); - void _detect_bones_in_nodes(State& state,const Array& p_nodes); - void _detect_bones(State& state); - - Error _parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton); - void _parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton*p_skeleton=NULL, int p_parent=-1); - - void _add_surface(State& state,Ref<Mesh>& m,const Dictionary &part); - Error _parse_nodes(State& state,const Array &p_nodes,Node* p_base); - Error _parse_animations(State& state); - void _parse_materials(State& state); - void _parse_surfaces(State& state); - Error _parse_json(State& state,const String& p_path); - Error _parse_fbx(State &state, const String &p_path); - -public: - - virtual uint32_t get_import_flags() const; - virtual void get_extensions(List<String> *r_extensions) const; - virtual Node* import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps=NULL,Error* r_err=NULL); - virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags); - - EditorSceneImporterFBXConv(); -}; - -#endif // EDITOR_SCENE_IMPORTER_FBXCONV_H -#endif diff --git a/editor/io_plugins/editor_texture_import_plugin.cpp b/editor/io_plugins/editor_texture_import_plugin.cpp deleted file mode 100644 index 43321a3217..0000000000 --- a/editor/io_plugins/editor_texture_import_plugin.cpp +++ /dev/null @@ -1,1896 +0,0 @@ -/*************************************************************************/ -/* editor_texture_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_texture_import_plugin.h" - -#if 0 -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "editor_atlas.h" -#include "io/image_loader.h" -#include "io/marshalls.h" -#include "io/resource_saver.h" -#include "project_settings.h" -#include "scene/gui/button_group.h" -#include "scene/gui/check_button.h" -#include "scene/gui/margin_container.h" -#include "scene/io/resource_format_image.h" - -#include "thirdparty/misc/md5.h" - -static const char *flag_names[]={ - ("Streaming Format"), - ("Fix Border Alpha"), - ("Alpha Bit Hint"), - ("Compress Extra (PVRTC2)"), - ("No MipMaps"), - ("Repeat"), - ("Filter (Magnifying)"), - ("Premultiply Alpha"), - ("Convert SRGB->Linear"), - ("Convert NormalMap to XY"), - ("Use Anisotropy"), - NULL -}; - -#if 0 // not used -static const char *flag_short_names[]={ - "Stream", - "FixBorder", - "AlphBit", - "ExtComp", - "NoMipMap", - "Repeat", - "Filter", - "PMAlpha", - "ToLinear", - "ToRG", - "Anisoropic", - NULL -}; -#endif - - -void EditorImportTextureOptions::set_format(EditorTextureImportPlugin::ImageFormat p_format) { - - updating=true; - format->select(p_format); - if (p_format==EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY) { - quality_vb->show(); - } else { - quality_vb->hide(); - } - - updating=false; - -} - -EditorTextureImportPlugin::ImageFormat EditorImportTextureOptions::get_format() const{ - - return (EditorTextureImportPlugin::ImageFormat)format->get_selected(); - -} - -void EditorImportTextureOptions::set_flags(uint32_t p_flags){ - - updating=true; - for(int i=0;i<items.size();i++) { - - items[i]->set_checked(0,p_flags&(1<<i)); - } - updating=false; - -} - -void EditorImportTextureOptions::set_quality(float p_quality) { - - quality->set_value(p_quality); -} - -float EditorImportTextureOptions::get_quality() const { - - return quality->get_value(); -} - - -uint32_t EditorImportTextureOptions::get_flags() const{ - - uint32_t f=0; - for(int i=0;i<items.size();i++) { - - if (items[i]->is_checked(0)) - f|=(1<<i); - } - - return f; -} - -void EditorImportTextureOptions::_changedp(int p_value) { - - _changed(); -} - -void EditorImportTextureOptions::_changed() { - - if (updating) - return; - if (format->get_selected()==EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY) { - quality_vb->show(); - } else { - quality_vb->hide(); - } - - emit_signal("changed"); -} - - -void EditorImportTextureOptions::_bind_methods() { - - ClassDB::bind_method("_changed",&EditorImportTextureOptions::_changed); - ClassDB::bind_method("_changedp",&EditorImportTextureOptions::_changedp); - - ADD_SIGNAL(MethodInfo("changed")); -} - - -void EditorImportTextureOptions::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - - flags->connect("item_edited",this,"_changed"); - format->connect("item_selected",this,"_changedp"); - } -} - -void EditorImportTextureOptions::show_2d_notice() { - - //notice_for_2d->show(); -} - -EditorImportTextureOptions::EditorImportTextureOptions() { - - - add_constant_override("separation",3); - updating=false; - format = memnew( OptionButton ); - - format->add_item(TTR("Uncompressed"),EditorTextureImportPlugin::IMAGE_FORMAT_UNCOMPRESSED); - format->add_item(TTR("Compress Lossless (PNG)"),EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS); - format->add_item(TTR("Compress Lossy (WebP)"),EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY); - format->add_item(TTR("Compress (VRAM)"),EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM); - - - add_margin_child(TTR("Texture Format"),format); - - quality_vb = memnew( VBoxContainer ); - - HBoxContainer *quality_hb = memnew(HBoxContainer); - HSlider *hs = memnew( HSlider ); - hs->set_h_size_flags(SIZE_EXPAND_FILL); - hs->set_stretch_ratio(0.8); - quality_hb->add_child(hs); - quality_hb->set_h_size_flags(SIZE_EXPAND_FILL); - SpinBox *sb = memnew( SpinBox ); - sb->set_h_size_flags(SIZE_EXPAND_FILL); - sb->set_stretch_ratio(0.2); - quality_hb->add_child(sb); - sb->share(hs); - hs->set_min(0); - hs->set_max(1.0); - hs->set_step(0.01); - hs->set_value(0.7); - quality=hs; - quality_vb->add_margin_child(TTR("Texture Compression Quality (WebP):"),quality_hb); - - add_child(quality_vb); - - flags = memnew( Tree ); - flags->set_hide_root(true); - TreeItem *root = flags->create_item(); - - - - const char ** fname=flag_names; - - while( *fname ) { - - TreeItem*ti = flags->create_item(root); - ti->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - ti->set_text(0,*fname); - ti->set_editable(0,true); - items.push_back(ti); - fname++; - } - - add_margin_child(TTR("Texture Options"),flags,true); - - -} - -/////////////////////////////////////////////////////////// - - - - -class EditorTextureImportDialog : public ConfirmationDialog { - - GDCLASS(EditorTextureImportDialog,ConfirmationDialog); - - - - HBoxContainer *mode_hb; - CheckBox *mode_check[EditorTextureImportPlugin::MODE_MAX]; - - EditorImportTextureOptions *texture_options; - - EditorTextureImportPlugin::Mode mode; - //EditorNode *editor; - - LineEdit *import_path; - LineEdit *save_path; - EditorFileDialog *file_select; - EditorFileDialog *save_file_select; - EditorDirDialog *save_select; - OptionButton *texture_action; - ConfirmationDialog *error_dialog; - CheckButton *crop_source; - SpinBox *size; - - MarginContainer *size_mc; - Label* size_label; - - Label* source_label; - Label *notice_for_2d; - - EditorTextureImportPlugin *plugin; - - void _mode_changed(int p_mode); - void _choose_files(const Vector<String>& p_path); - void _choose_file(const String& p_path); - void _choose_save_dir(const String& p_path); - void _browse(); - void _browse_target(); - void _import(); - - -protected: - - void _notification(int p_what); - static void _bind_methods(); -public: - - - void setup_multiple_import_3d(const Vector<String>& p_path,const String& p_dest) { - - _mode_changed(EditorTextureImportPlugin::MODE_TEXTURE_3D); - _choose_files(p_path); - _choose_save_dir(p_dest); - } - - void add_sources_and_dest(const Vector<String>& p_path,const String& p_dest) { - - _choose_files(p_path); - _choose_save_dir(p_dest); - } - - Error import(const String& p_from, const String& p_to, const String& p_preset); - void popup_import(const String &p_from=String()); - EditorTextureImportDialog(EditorTextureImportPlugin *p_plugin=NULL); -}; - - -///////////////////////////////////////////////////////// - - - - -void EditorTextureImportDialog::_choose_files(const Vector<String>& p_path) { - - String files; - for(int i=0;i<p_path.size();i++) { - - if (i>0) - files+=","; - files+=p_path[i]; - } - /* - if (p_path.size()) { - String srctex=p_path[0]; - String ipath = EditorImportDB::get_singleton()->find_source_path(srctex); - - if (ipath!="") - save_path->set_text(ipath.get_base_dir()); - }*/ - import_path->set_text(files); - -} - - - -void EditorTextureImportDialog::_choose_file(const String& p_path) { - - - import_path->set_text(p_path); - -} -void EditorTextureImportDialog::_choose_save_dir(const String& p_path) { - - save_path->set_text(p_path); -} - - -void EditorTextureImportDialog::_import() { - - - //ImportMonitorBlock imb; - - Vector<String> files=import_path->get_text().split(","); - - if (!files.size()) { - - error_dialog->set_text(TTR("Please specify some files!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - } - - String dst_path=save_path->get_text(); - - if (save_path->get_text().strip_edges()=="") { - error_dialog->set_text(TTR("Target path is empty.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (!save_path->get_text().begins_with("res://")) { - error_dialog->set_text(TTR("Target path must be a complete resource path.")); - error_dialog->popup_centered_minsize(); - return; - } - - - if (mode!=EditorTextureImportPlugin::MODE_ATLAS && mode!=EditorTextureImportPlugin::MODE_LARGE && !DirAccess::exists(save_path->get_text())) { - error_dialog->set_text(TTR("Target path must exist.")); - error_dialog->popup_centered_minsize(); - return; - } - - if (mode==EditorTextureImportPlugin::MODE_ATLAS) { //atlas - - if (files.size()==0) { - - error_dialog->set_text(TTR("At least one file needed for Atlas.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - String dst_file = dst_path; - //dst_file=dst_file.basename()+".tex"; - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - //imd->set_editor(); - for(int i=0;i<files.size();i++) { - imd->add_source(EditorImportPlugin::validate_source_path(files[i])); - } - imd->set_option("format",texture_options->get_format()); - imd->set_option("flags",texture_options->get_flags()); - imd->set_option("quality",texture_options->get_quality()); - imd->set_option("atlas",true); - imd->set_option("atlas_size",int(size->get_value())); - imd->set_option("large",false); - imd->set_option("crop",crop_source->is_pressed()); - imd->set_option("mode",mode); - - Error err = plugin->import(dst_file,imd); - if (err) { - - error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file()); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - } else if (mode==EditorTextureImportPlugin::MODE_LARGE) { //large - - if (files.size()!=1) { - - error_dialog->set_text(TTR("Only one file is required for large texture.")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - String dst_file = dst_path; - //dst_file=dst_file.basename()+".tex"; - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - //imd->set_editor(); - for(int i=0;i<files.size();i++) { - imd->add_source(EditorImportPlugin::validate_source_path(files[i])); - } - imd->set_option("format",texture_options->get_format()); - imd->set_option("flags",texture_options->get_flags()); - imd->set_option("quality",texture_options->get_quality()); - imd->set_option("atlas",false); - imd->set_option("large",true); - imd->set_option("large_cell_size",int(size->get_value())); - imd->set_option("crop",crop_source->is_pressed()); - imd->set_option("mode",mode); - - Error err = plugin->import(dst_file,imd); - if (err) { - - error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file()); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - } else { - - - for(int i=0;i<files.size();i++) { - - String dst_file = dst_path.plus_file(files[i].get_file()); - dst_file=dst_file.get_basename()+".tex"; - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - //imd->set_editor(); - imd->add_source(EditorImportPlugin::validate_source_path(files[i])); - imd->set_option("format",texture_options->get_format()); - imd->set_option("flags",texture_options->get_flags()); - imd->set_option("quality",texture_options->get_quality()); - imd->set_option("atlas",false); - imd->set_option("large",false); - imd->set_option("mode",mode); - - Error err = plugin->import(dst_file,imd); - if (err) { - - error_dialog->set_text(TTR("Error importing:")+" "+dst_file.get_file()); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - } - } - - hide(); -} - -void EditorTextureImportDialog::_browse() { - - file_select->popup_centered_ratio(); -} - -void EditorTextureImportDialog::_browse_target() { - - if (mode==EditorTextureImportPlugin::MODE_ATLAS || mode==EditorTextureImportPlugin::MODE_LARGE) { - save_file_select->popup_centered_ratio(); - } else { - save_select->popup_centered_ratio(); - } - -} - - -void EditorTextureImportDialog::popup_import(const String& p_from) { - - popup_centered(Size2(600,500)*EDSCALE); - if (p_from!="") { - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from); - ERR_FAIL_COND(!rimd.is_valid()); - - if (rimd->has_option("mode")) { - //new imported stuff uses this option - _mode_changed(rimd->get_option("mode")); - } else { - //this one is for compatibility, will have to guess it - if (rimd->has_option("atlas") && rimd->get_option("atlas")) { - _mode_changed(EditorTextureImportPlugin::MODE_ATLAS); - } else if (rimd->has_option("large") && rimd->get_option("large")) { - _mode_changed(EditorTextureImportPlugin::MODE_LARGE); - } else { - //guess by usage of mipmaps..? - _mode_changed(EditorTextureImportPlugin::MODE_TEXTURE_2D); - } - - } - - if (mode==EditorTextureImportPlugin::MODE_ATLAS || mode==EditorTextureImportPlugin::MODE_LARGE) - save_path->set_text(p_from); - else - save_path->set_text(p_from.get_base_dir()); - - texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("format")))); - texture_options->set_flags(rimd->get_option("flags")); - texture_options->set_quality(rimd->get_option("quality")); - String src = ""; - for(int i=0;i<rimd->get_source_count();i++) { - if (i>0) - src+=","; - src+=EditorImportPlugin::expand_source_path(rimd->get_source_path(i)); - } - import_path->set_text(src); - } -} - - -void EditorTextureImportDialog::_notification(int p_what) { - - - if (p_what==NOTIFICATION_ENTER_TREE) { - - - List<String> extensions; - ImageLoader::get_recognized_extensions(&extensions); - //ResourceLoader::get_recognized_extensions_for_type("PackedTexture",&extensions); - file_select->clear_filters(); - for(int i=0;i<extensions.size();i++) { - - file_select->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); - } - } -} - -Error EditorTextureImportDialog::import(const String& p_from, const String& p_to, const String& p_preset) { - - - import_path->set_text(p_from); - save_path->set_text(p_to); - _import(); - - return OK; -} - -void EditorTextureImportDialog::_mode_changed(int p_mode) { - - mode = EditorTextureImportPlugin::Mode(p_mode); - - for(int i=0;i<EditorTextureImportPlugin::MODE_MAX;i++) { - mode_check[i]->set_pressed(i==mode); - } - - if (p_mode==EditorTextureImportPlugin::MODE_ATLAS) { - - size_label->set_text(TTR("Max Texture Size:")); - size->set_value(2048); - crop_source->show(); - size_label->show(); - size->show(); - - texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS|EditorTextureImportPlugin::IMAGE_FLAG_FILTER); - texture_options->set_quality(0.7); - texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY); - set_title(TTR("Import Textures for Atlas (2D)")); - - } else { - crop_source->hide(); - } - - - if (p_mode==EditorTextureImportPlugin::MODE_LARGE) { - - size_label->set_text(TTR("Cell Size:")); - size->set_value(256); - size_label->show(); - size->show(); - - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILE); - save_file_select->add_filter("*.largetex;"+TTR("Large Texture")); - - texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS|EditorTextureImportPlugin::IMAGE_FLAG_FILTER); - texture_options->set_quality(0.7); - texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS); - set_title(TTR("Import Large Textures (2D)")); - source_label->set_text(TTR("Source Texture")); - - } else { - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES); - save_file_select->add_filter("*.tex;"+TTR("Base Atlas Texture")); - source_label->set_text(TTR("Source Texture(s)")); - } - - if (p_mode==EditorTextureImportPlugin::MODE_TEXTURE_2D) { - - size_label->hide(); - size->hide(); - - texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS|EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_FILTER); - texture_options->set_quality(0.7); - texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY); - notice_for_2d->show(); - set_title(TTR("Import Textures for 2D")); - - } else { - notice_for_2d->hide(); - } - - if (p_mode==EditorTextureImportPlugin::MODE_TEXTURE_3D) { - - size_label->hide(); - size->hide(); - //texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_); - //texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS); - texture_options->set_flags(EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA|EditorTextureImportPlugin::IMAGE_FLAG_FILTER|EditorTextureImportPlugin::IMAGE_FLAG_REPEAT); - texture_options->set_format(EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM); - set_title(TTR("Import Textures for 3D")); - } -} - -void EditorTextureImportDialog::_bind_methods() { - - - ClassDB::bind_method("_choose_files",&EditorTextureImportDialog::_choose_files); - ClassDB::bind_method("_choose_file",&EditorTextureImportDialog::_choose_file); - ClassDB::bind_method("_choose_save_dir",&EditorTextureImportDialog::_choose_save_dir); - ClassDB::bind_method("_import",&EditorTextureImportDialog::_import); - ClassDB::bind_method("_browse",&EditorTextureImportDialog::_browse); - ClassDB::bind_method("_browse_target",&EditorTextureImportDialog::_browse_target); - ClassDB::bind_method("_mode_changed",&EditorTextureImportDialog::_mode_changed); - //ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) ); -} - -EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin* p_plugin) { - - - - - - plugin=p_plugin; - set_title(TTR("Import Textures")); - - mode_hb = memnew( HBoxContainer ); - add_child(mode_hb); - //set_child_rect(mode_hb); - - VBoxContainer *vbcg = memnew( VBoxContainer); - - - mode_hb->add_child(vbcg); - mode_hb->add_constant_override("separation",15); - VBoxContainer *bg = memnew( VBoxContainer ); - vbcg->add_margin_child("Import Mode",bg); - - for(int i=0;i<EditorTextureImportPlugin::MODE_MAX;i++) { - String mode_name[EditorTextureImportPlugin::MODE_MAX]={ - TTR("2D Texture"), - TTR("3D Texture"), - TTR("Atlas Texture"), - TTR("Large Texture") - }; - - - mode_check[i]=memnew(CheckBox); - bg->add_child(mode_check[i]); - mode_check[i]->set_text(mode_name[i]); - mode_check[i]->connect("pressed",this,"_mode_changed",varray(i)); - } - - VBoxContainer *vbc = memnew(VBoxContainer); - mode_hb->add_child(vbc); - vbc->set_h_size_flags(SIZE_EXPAND_FILL); - vbc->add_constant_override("separation",4); - - notice_for_2d = memnew( Label ); - notice_for_2d->set_text(TTR("NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to the project.")); - //notice_for_2d->set_custom_minimum_size(Size2(0,50)); - notice_for_2d->set_autowrap(true); - notice_for_2d->hide(); - vbcg->add_child(notice_for_2d); - notice_for_2d->set_v_size_flags(SIZE_EXPAND_FILL); - notice_for_2d->set_valign(Label::VALIGN_BOTTOM); - - VBoxContainer *source_vb=memnew(VBoxContainer); - MarginContainer *source_mc = vbc->add_margin_child(TTR("Source Texture(s):"),source_vb); - - source_label = Object::cast_to<Label>(vbc->get_child(source_mc->get_index()-1)); - - HBoxContainer *hbc = memnew( HBoxContainer ); - source_vb->add_child(hbc); - - import_path = memnew( LineEdit ); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - crop_source = memnew( CheckButton ); - crop_source->set_pressed(true); - source_vb->add_child(crop_source); - crop_source->set_text(TTR("Crop empty space.")); - - - Button * import_choose = memnew( Button ); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this,"_browse"); - - hbc = memnew( HBoxContainer ); - vbc->add_margin_child(TTR("Target Path:"),hbc); - - size = memnew( SpinBox ); - size->set_min(128); - size->set_max(16384); - - - size->set_value(256); - size_mc=vbc->add_margin_child(TTR("Cell Size:"),size); - size_label=Object::cast_to<Label>(vbc->get_child(size_mc->get_index()-1)); - - - save_path = memnew( LineEdit ); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew( Button ); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this,"_browse_target"); - - file_select = memnew(EditorFileDialog); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - add_child(file_select); - - file_select->connect("files_selected", this,"_choose_files"); - file_select->connect("file_selected", this,"_choose_file"); - - save_file_select = memnew(EditorFileDialog); - save_file_select->set_access(EditorFileDialog::ACCESS_RESOURCES); - add_child(save_file_select); - save_file_select->set_mode(EditorFileDialog::MODE_SAVE_FILE); - save_file_select->clear_filters(); - - save_file_select->connect("file_selected", this,"_choose_save_dir"); - - save_select = memnew( EditorDirDialog ); - add_child(save_select); - - //save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR); - save_select->connect("dir_selected", this,"_choose_save_dir"); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - //move stuff up - /* - for(int i=0;i<4;i++) - vbc->move_child( vbc->get_child( vbc->get_child_count() -1), 0); - */ - - error_dialog = memnew ( ConfirmationDialog ); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - //error_dialog->get_cancel()->hide(); - - set_hide_on_ok(false); - - texture_options = memnew( EditorImportTextureOptions ); - vbc->add_child(texture_options); - texture_options->set_v_size_flags(SIZE_EXPAND_FILL); - - _mode_changed(EditorTextureImportPlugin::MODE_TEXTURE_3D); - - - //GLOBAL_DEF("import/shared_textures","res://"); - //Globals::get_singleton()->set_custom_property_info("import/shared_textures",PropertyInfo(Variant::STRING,"import/shared_textures",PROPERTY_HINT_DIR)); - - -} - - - -/////////////////////////////////////////////////////////// - - -String EditorTextureImportPlugin::get_name() const { - - return "texture"; -#if 0 //old names, kept for compatibility reference - switch(mode) { - case MODE_TEXTURE_2D: { - - return "texture_2d"; - } break; - case MODE_TEXTURE_3D: { - - return "texture_3d"; - - } break; - case MODE_ATLAS: { - - return "texture_atlas"; - } break; - case MODE_LARGE: { - - return "texture_large"; - } break; - - } - - - return ""; -#endif -} - -String EditorTextureImportPlugin::get_visible_name() const { - - return TTR("Texture"); - -} -void EditorTextureImportPlugin::import_dialog(const String& p_from) { - - dialog->popup_import(p_from); -} - -void EditorTextureImportPlugin::compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller) { - - - switch(p_mode) { - case EditorExportPlatform::IMAGE_COMPRESSION_NONE: { - - //do absolutely nothing - - } break; - case EditorExportPlatform::IMAGE_COMPRESSION_BC: { - - - // for maximum compatibility, BC shall always use mipmaps and be PO2 - image.resize_to_po2(); - if (!image.has_mipmaps()) - image.generate_mipmaps(); - - image.compress(Image::COMPRESS_S3TC); - /* - if (has_alpha) { - - if (flags&IMAGE_FLAG_ALPHA_BIT) { - image.convert(Image::FORMAT_DXT5); - } else { - image.convert(Image::FORMAT_DXT3); - } - } else { - - image.convert(Image::FORMAT_DXT1); - }*/ - - - } break; - case EditorExportPlatform::IMAGE_COMPRESSION_PVRTC: - case EditorExportPlatform::IMAGE_COMPRESSION_PVRTC_SQUARE: { - - // for maximum compatibility (hi apple!), PVRT shall always - // use mipmaps, be PO2 and square - - if (!image.has_mipmaps()) - image.generate_mipmaps(); - image.resize_to_po2(true); - - if (p_smaller) { - - image.compress(Image::COMPRESS_PVRTC2); - //image.convert(has_alpha ? Image::FORMAT_PVRTC2A : Image::FORMAT_PVRTC2); - } else { - image.compress(Image::COMPRESS_PVRTC4); - //image.convert(has_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4); - } - - } break; - case EditorExportPlatform::IMAGE_COMPRESSION_ETC1: { - - image.resize_to_po2(); //square or not? - if (!image.has_mipmaps()) - image.generate_mipmaps(); - if (!image.detect_alpha()) { - //ETC1 is only opaque - image.compress(Image::COMPRESS_ETC); - } - - } break; - case EditorExportPlatform::IMAGE_COMPRESSION_ETC2: { - - - } break; - } - - -} - -Error EditorTextureImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from) { - - - return import2(p_path,p_from,EditorExportPlatform::IMAGE_COMPRESSION_BC,false); -} - - -Error EditorTextureImportPlugin::_process_texture_data(Ref<ImageTexture> &texture,int format, float quality,int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink) { - - - if (format==IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS || format==IMAGE_FORMAT_COMPRESS_DISK_LOSSY) { - - Image image=texture->get_data(); - ERR_FAIL_COND_V(image.empty(),ERR_INVALID_DATA); - - bool has_alpha=image.detect_alpha(); - if (!has_alpha && image.get_format()==Image::FORMAT_RGBA8) { - - image.convert(Image::FORMAT_RGB8); - - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_FIX_BORDER_ALPHA) { - - image.fix_alpha_edges(); - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_PREMULT_ALPHA) { - - image.premultiply_alpha(); - } - - if (flags&IMAGE_FLAG_CONVERT_NORMAL_TO_XY) { - image.normalmap_to_xy(); - } - - /* - if ((image.get_format()==Image::FORMAT_RGB8 || image.get_format()==Image::FORMAT_RGBA8) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) { - - image.srgb_to_linear(); - } - */ - - if (shrink>1) { - - int orig_w=image.get_width(); - int orig_h=image.get_height(); - image.resize(orig_w/shrink,orig_h/shrink,Image::INTERPOLATE_CUBIC); - texture->create_from_image(image,tex_flags); - texture->set_size_override(Size2(orig_w,orig_h)); - - - } else { - - texture->create_from_image(image,tex_flags); - } - - - if (format==IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS) { - texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSLESS); - } else { - texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - } - - - - texture->set_lossy_storage_quality(quality); - - - } else { - - - Image image=texture->get_data(); - ERR_FAIL_COND_V(image.empty(),ERR_INVALID_DATA); - - - bool has_alpha=image.detect_alpha(); - if (!has_alpha && image.get_format()==Image::FORMAT_RGBA8) { - - image.convert(Image::FORMAT_RGB8); - - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_FIX_BORDER_ALPHA) { - - image.fix_alpha_edges(); - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_PREMULT_ALPHA) { - - image.premultiply_alpha(); - } - - if (flags&IMAGE_FLAG_CONVERT_NORMAL_TO_XY) { - image.normalmap_to_xy(); - } - - /* - if ((image.get_format()==Image::FORMAT_RGB8 || image.get_format()==Image::FORMAT_RGBA8) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) { - - print_line("CONVERT BECAUSE: "+itos(flags)); - image.srgb_to_linear(); - } - */ - - int orig_w=image.get_width(); - int orig_h=image.get_height(); - - if (shrink>1) { - image.resize(orig_w/shrink,orig_h/shrink,Image::INTERPOLATE_CUBIC); - texture->create_from_image(image,tex_flags); - texture->set_size_override(Size2(orig_w,orig_h)); - } - - if (!(flags&IMAGE_FLAG_NO_MIPMAPS)) { - image.generate_mipmaps(); - - } - - if (format!=IMAGE_FORMAT_UNCOMPRESSED) { - - compress_image(p_compr,image,flags&IMAGE_FLAG_COMPRESS_EXTRA); - } - - - texture->create_from_image(image,tex_flags); - - - if (shrink>1 || (format!=IMAGE_FORMAT_UNCOMPRESSED && (image.get_width()!=orig_w || image.get_height()!=orig_h))) { - texture->set_size_override(Size2(orig_w,orig_h)); - } - - //uint32_t save_flags=ResourceSaver::FLAG_COMPRESS; - } - - return OK; -} - - -Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external){ - - - - ERR_FAIL_COND_V(p_from->get_source_count()==0,ERR_INVALID_PARAMETER); - - Ref<ResourceImportMetadata> from=p_from; - - Ref<ImageTexture> texture; - Vector<Ref<AtlasTexture> > atlases; - bool atlas = from->get_option("atlas"); - bool large = from->get_option("large"); - - int flags=from->get_option("flags"); - int format=from->get_option("format"); - float quality=from->get_option("quality"); - - uint32_t tex_flags=0; - - if (flags&EditorTextureImportPlugin::IMAGE_FLAG_REPEAT) - tex_flags|=Texture::FLAG_REPEAT; - if (flags&EditorTextureImportPlugin::IMAGE_FLAG_FILTER) - tex_flags|=Texture::FLAG_FILTER; - if (!(flags&EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS)) - tex_flags|=Texture::FLAG_MIPMAPS; - if (flags&EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR) - tex_flags|=Texture::FLAG_CONVERT_TO_LINEAR; - if (flags&EditorTextureImportPlugin::IMAGE_FLAG_USE_ANISOTROPY) - tex_flags|=Texture::FLAG_ANISOTROPIC_FILTER; - - print_line("path: "+p_path+" flags: "+itos(tex_flags)); - float shrink=1; - if (from->has_option("shrink")) - shrink=from->get_option("shrink"); - - if (large) { - ERR_FAIL_COND_V(from->get_source_count()!=1,ERR_INVALID_PARAMETER); - - String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0)); - - - int cell_size=from->get_option("large_cell_size"); - ERR_FAIL_COND_V(cell_size<128 || cell_size>16384,ERR_CANT_OPEN); - - EditorProgress pg("largetex",TTR("Import Large Texture"),3); - - pg.step(TTR("Load Source Image"),0); - Image img; - Error err = ImageLoader::load_image(src_path,&img); - if (err) { - return err; - } - - pg.step(TTR("Slicing"),1); - - Map<Vector2,Image> pieces; - for(int i=0;i<img.get_width();i+=cell_size) { - int w = MIN(img.get_width()-i,cell_size); - for(int j=0;j<img.get_height();j+=cell_size) { - int h = MIN(img.get_height()-j,cell_size); - - Image piece(w,h,0,img.get_format()); - piece.blit_rect(img,Rect2(i,j,w,h),Point2(0,0)); - if (!piece.is_invisible()) { - pieces[Vector2(i,j)]=piece; - //print_line("ADDING PIECE AT "+Vector2(i,j)); - } - } - } - - Ref<LargeTexture> existing; - if (ResourceCache::has(p_path)) { - existing = ResourceCache::get(p_path); - } - - if (existing.is_valid()) { - existing->clear(); - } else { - existing = Ref<LargeTexture>(memnew( LargeTexture )); - } - - existing->set_size(Size2(img.get_width(),img.get_height())); - pg.step(TTR("Inserting"),2); - - for (Map<Vector2,Image>::Element *E=pieces.front();E;E=E->next()) { - - Ref<ImageTexture> imgtex = Ref<ImageTexture>( memnew( ImageTexture ) ); - imgtex->create_from_image(E->get(),tex_flags); - _process_texture_data(imgtex,format,quality,flags,p_compr,tex_flags,shrink); - existing->add_piece(E->key(),imgtex); - } - - if (!p_external) { - from->set_editor(get_name()); - from->set_source_md5(0,FileAccess::get_md5(src_path)); - existing->set_path(p_path); - existing->set_import_metadata(from); - } - pg.step(TTR("Saving"),3); - - err = ResourceSaver::save(p_path,existing); - if (err!=OK) { - EditorNode::add_io_error(TTR("Couldn't save large texture:")+" "+p_path); - return err; - } - - return OK; - - - } else if (atlas) { - - //prepare atlas! - Vector< Image > sources; - Vector< Image > tsources; - bool alpha=false; - bool crop = from->get_option("crop"); - - EditorProgress ep("make_atlas",TTR("Build Atlas For:")+" "+p_path.get_file(),from->get_source_count()+3); - - print_line("sources: "+itos(from->get_source_count())); - - for(int i=0;i<from->get_source_count();i++) { - - String path = EditorImportPlugin::expand_source_path(from->get_source_path(i)); - String md5 = FileAccess::get_md5(path); - from->set_source_md5(i,FileAccess::get_md5(path)); - ep.step(TTR("Loading Image:")+" "+path,i); - print_line("source path: "+path+" md5 "+md5); - Image src; - Error err = ImageLoader::load_image(path,&src); - if (err) { - EditorNode::add_io_error(TTR("Couldn't load image:")+" "+path); - return err; - } - - if (src.detect_alpha()) - alpha=true; - - tsources.push_back(src); - } - ep.step(TTR("Converting Images"),sources.size()); - - - Map<uint64_t,int> source_md5; - Map<int,List<int> > source_map; - - for(int i=0;i<tsources.size();i++) { - - Image src = tsources[i]; - - if (alpha) { - src.convert(Image::FORMAT_RGBA8); - } else { - src.convert(Image::FORMAT_RGB8); - } - - PoolVector<uint8_t> data = src.get_data(); - MD5_CTX md5; - PoolVector<uint8_t>::Read r=data.read(); - MD5Init(&md5); - int len=data.size(); - for(int j=0;j<len;j++) { - uint8_t b = r[j]; - b>>=2; //to aid in comparing - MD5Update(&md5,(unsigned char*)&b,1); - } - MD5Final(&md5); - uint64_t *cmp = (uint64_t*)md5.digest; //less bits, but still useful for this - - tsources[i]=Image(); //clear - - if (source_md5.has(*cmp)) { - int sidx=source_md5[*cmp]; - source_map[sidx].push_back(i); - print_line("REUSING "+from->get_source_path(i)); - - } else { - int sidx=sources.size(); - source_md5[*cmp]=sidx; - sources.push_back(src); - List<int> sm; - sm.push_back(i); - source_map[sidx]=sm; - - } - - - } - - //texturepacker is not really good for optimizing, so.. - //will at some point likely replace with my own - //first, will find the nearest to a square packing - int border=1; - - Vector<Size2i> src_sizes; - Vector<Rect2> crops; - - ep.step(TTR("Cropping Images"),sources.size()+1); - - for(int j=0;j<sources.size();j++) { - - Size2i s; - if (crop) { - Rect2 crop = sources[j].get_used_rect(); - print_line("CROP: "+crop); - s=crop.size; - crops.push_back(crop); - } else { - - s=Size2i(sources[j].get_width(),sources[j].get_height()); - } - s+=Size2i(border*2,border*2); - src_sizes.push_back(s); //add a line to constraint width - } - - Vector<Point2i> dst_positions; - Size2i dst_size; - EditorAtlas::fit(src_sizes,dst_positions,dst_size); - - print_line("size that worked: "+itos(dst_size.width)+","+itos(dst_size.height)); - - ep.step(TTR("Blitting Images"),sources.size()+2); - - bool blit_to_po2=tex_flags&Texture::FLAG_MIPMAPS; - int atlas_w=dst_size.width; - int atlas_h=dst_size.height; - if (blit_to_po2) { - atlas_w=next_power_of_2(dst_size.width); - atlas_h=next_power_of_2(dst_size.height); - } - Image atlas; - atlas.create(atlas_w,atlas_h,0,alpha?Image::FORMAT_RGBA8:Image::FORMAT_RGB8); - - - atlases.resize(from->get_source_count()); - - for(int i=0;i<sources.size();i++) { - - int x=dst_positions[i].x; - int y=dst_positions[i].y; - - Size2 sz = Size2(sources[i].get_width(),sources[i].get_height()); - - Rect2 region; - Rect2 margin; - - if (crop && sz!=crops[i].size) { - Rect2 rect = crops[i]; - rect.size=sz-rect.size; - region=Rect2(x+border,y+border,crops[i].size.width,crops[i].size.height); - margin=rect; - atlas.blit_rect(sources[i],crops[i],Point2(x+border,y+border)); - } else { - region=Rect2(x+border,y+border,sz.x,sz.y); - atlas.blit_rect(sources[i],Rect2(0,0,sources[i].get_width(),sources[i].get_height()),Point2(x+border,y+border)); - } - - ERR_CONTINUE( !source_map.has(i) ); - for (List<int>::Element *E=source_map[i].front();E;E=E->next()) { - - String apath; - String spath = from->get_source_path(E->get()).get_file(); - - if (p_external) { - apath = p_path.get_base_dir().plus_file(spath.get_basename()+"."+from->get_source_path(E->get()).md5_text()+".atlastex"); - } else { - apath = p_path.get_base_dir().plus_file(spath.get_basename()+".atlastex"); - } - - Ref<AtlasTexture> at; - - if (ResourceCache::has(apath)) { - - at = Ref<AtlasTexture>( Object::cast_to<AtlasTexture>(ResourceCache::get(apath)) ); - } else { - - at = Ref<AtlasTexture>( memnew( AtlasTexture ) ); - - } - at->set_region(region); - at->set_margin(margin); - at->set_path(apath); - atlases[E->get()]=at; - - } - } - if (ResourceCache::has(p_path)) { - texture = Ref<ImageTexture> ( Object::cast_to<ImageTexture>(ResourceCache::get(p_path)) ); - } else { - texture = Ref<ImageTexture>( memnew( ImageTexture ) ); - } - texture->create_from_image(atlas,tex_flags); - - } else { - ERR_FAIL_COND_V(from->get_source_count()!=1,ERR_INVALID_PARAMETER); - - String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0)); - - if (ResourceCache::has(p_path)) { - Resource *r = ResourceCache::get(p_path); - - texture = Ref<ImageTexture> ( Object::cast_to<ImageTexture>(r) ); - - Image img; - Error err = img.load(src_path); - ERR_FAIL_COND_V(err!=OK,ERR_CANT_OPEN); - texture->create_from_image(img); - } else { - texture=ResourceLoader::load(src_path,"ImageTexture"); - } - - ERR_FAIL_COND_V(texture.is_null(),ERR_CANT_OPEN); - if (!p_external) - from->set_source_md5(0,FileAccess::get_md5(src_path)); - - } - - - - if (!p_external) { - from->set_editor(get_name()); - texture->set_path(p_path); - texture->set_import_metadata(from); - } - - if (atlas) { - - if (p_external) { - //used by exporter - Array rects; - for(int i=0;i<atlases.size();i++) { - rects.push_back(atlases[i]->get_region()); - rects.push_back(atlases[i]->get_margin()); - } - from->set_option("rects",rects); - - } else { - //used by importer - for(int i=0;i<atlases.size();i++) { - String apath = atlases[i]->get_path(); - atlases[i]->set_atlas(texture); - Error err = ResourceSaver::save(apath,atlases[i]); - if (err) { - EditorNode::add_io_error(TTR("Couldn't save atlas image:")+" "+apath); - return err; - } - //from->set_source_md5(i,FileAccess::get_md5(apath)); - } - } - } - - bool compress=false; -#if 1 - - _process_texture_data(texture,format,quality,flags,p_compr,tex_flags,shrink); -#else - if (format==IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS || format==IMAGE_FORMAT_COMPRESS_DISK_LOSSY) { - - Image image=texture->get_data(); - ERR_FAIL_COND_V(image.empty(),ERR_INVALID_DATA); - - bool has_alpha=image.detect_alpha(); - if (!has_alpha && image.get_format()==Image::FORMAT_RGBA8) { - - image.convert(Image::FORMAT_RGB8); - - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_FIX_BORDER_ALPHA) { - - image.fix_alpha_edges(); - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_PREMULT_ALPHA) { - - image.premultiply_alpha(); - } - - if (flags&IMAGE_FLAG_CONVERT_NORMAL_TO_XY) { - image.normalmap_to_xy(); - } - - /* - if ((image.get_format()==Image::FORMAT_RGB8 || image.get_format()==Image::FORMAT_RGBA8) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) { - - image.srgb_to_linear(); - } - */ - - if (shrink>1) { - - int orig_w=image.get_width(); - int orig_h=image.get_height(); - image.resize(orig_w/shrink,orig_h/shrink); - texture->create_from_image(image,tex_flags); - texture->set_size_override(Size2(orig_w,orig_h)); - - - } else { - - texture->create_from_image(image,tex_flags); - } - - - if (format==IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS) { - texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSLESS); - } else { - texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - } - - - - texture->set_lossy_storage_quality(quality); - - - } else { - - - Image image=texture->get_data(); - ERR_FAIL_COND_V(image.empty(),ERR_INVALID_DATA); - - - bool has_alpha=image.detect_alpha(); - if (!has_alpha && image.get_format()==Image::FORMAT_RGBA8) { - - image.convert(Image::FORMAT_RGB8); - - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_FIX_BORDER_ALPHA) { - - image.fix_alpha_edges(); - } - - if (image.get_format()==Image::FORMAT_RGBA8 && flags&IMAGE_FLAG_PREMULT_ALPHA) { - - image.premultiply_alpha(); - } - - if (flags&IMAGE_FLAG_CONVERT_NORMAL_TO_XY) { - image.normalmap_to_xy(); - } - - /* - if ((image.get_format()==Image::FORMAT_RGB8 || image.get_format()==Image::FORMAT_RGBA8) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) { - - print_line("CONVERT BECAUSE: "+itos(flags)); - image.srgb_to_linear(); - } - */ - - int orig_w=image.get_width(); - int orig_h=image.get_height(); - - if (shrink>1) { - image.resize(orig_w/shrink,orig_h/shrink); - texture->create_from_image(image,tex_flags); - texture->set_size_override(Size2(orig_w,orig_h)); - } - - if (!(flags&IMAGE_FLAG_NO_MIPMAPS)) { - image.generate_mipmaps(); - - } - - if (format!=IMAGE_FORMAT_UNCOMPRESSED) { - - compress_image(p_compr,image,flags&IMAGE_FLAG_COMPRESS_EXTRA); - } - - - texture->create_from_image(image,tex_flags); - - - if (shrink>1 || (format!=IMAGE_FORMAT_UNCOMPRESSED && (image.get_width()!=orig_w || image.get_height()!=orig_h))) { - texture->set_size_override(Size2(orig_w,orig_h)); - } - - compress=true; - - - } -#endif - uint32_t save_flags=0; - if (compress) - save_flags=ResourceSaver::FLAG_COMPRESS; - - Error err = ResourceSaver::save(p_path,texture,save_flags); - if (err!=OK) { - EditorNode::add_io_error(TTR("Couldn't save converted texture:")+" "+p_path); - return err; - } - - return OK; -} - -Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, const Ref<EditorExportPlatform> &p_platform) { - - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - - if (rimd.is_null()) { - - StringName group = EditorImportExport::get_singleton()->image_get_export_group(p_path); - - if (group!=StringName()) { - //handled by export group - rimd = Ref<ResourceImportMetadata>( memnew( ResourceImportMetadata ) ); - - int group_format=0; - float group_lossy_quality=EditorImportExport::get_singleton()->image_export_group_get_lossy_quality(group); - int group_shrink=EditorImportExport::get_singleton()->image_export_group_get_shrink(group); - group_shrink*=EditorImportExport::get_singleton()->get_export_image_shrink(); - - switch(EditorImportExport::get_singleton()->image_export_group_get_image_action(group)) { - case EditorImportExport::IMAGE_ACTION_NONE: { - - switch(EditorImportExport::get_singleton()->get_export_image_action()) { - case EditorImportExport::IMAGE_ACTION_NONE: { - - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS; //? - - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_DISK: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY; - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM; - } break; //use default - } - - group_lossy_quality=EditorImportExport::get_singleton()->get_export_image_quality(); - - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_DISK: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_DISK_LOSSY; - } break; //use default - case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: { - group_format=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM; - } break; //use default - case EditorImportExport::IMAGE_ACTION_KEEP: { - return Vector<uint8_t>(); - } break; //use default - } - - String validated_path=EditorImportPlugin::validate_source_path(p_path); - - int flags=texture_flags_to_export_flags(ResourceFormatLoaderImage::load_image_flags(validated_path)); - flags|=IMAGE_FLAG_FIX_BORDER_ALPHA; - - print_line("group format"+itos(group_format)); - rimd->set_option("format",group_format); - rimd->set_option("flags",flags); - rimd->set_option("quality",group_lossy_quality); - rimd->set_option("atlas",false); - rimd->set_option("shrink",group_shrink); - rimd->add_source(validated_path,FileAccess::get_md5(p_path)); - - } else if (EditorImportExport::get_singleton()->get_image_formats().has(p_path.get_extension().to_lower()) && EditorImportExport::get_singleton()->get_export_image_action()!=EditorImportExport::IMAGE_ACTION_NONE) { - //handled by general image export settings - - rimd = Ref<ResourceImportMetadata>( memnew( ResourceImportMetadata ) ); - - switch(EditorImportExport::get_singleton()->get_export_image_action()) { - case EditorImportExport::IMAGE_ACTION_COMPRESS_DISK: rimd->set_option("format",IMAGE_FORMAT_COMPRESS_DISK_LOSSY); break; - case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: rimd->set_option("format",IMAGE_FORMAT_COMPRESS_RAM); break; - } - - String validated_path=EditorImportPlugin::validate_source_path(p_path); - - int flags=texture_flags_to_export_flags(ResourceFormatLoaderImage::load_image_flags(validated_path)); - flags|=IMAGE_FLAG_FIX_BORDER_ALPHA; - - rimd->set_option("shrink",EditorImportExport::get_singleton()->get_export_image_shrink()); - rimd->set_option("flags",flags); - rimd->set_option("quality",EditorImportExport::get_singleton()->get_export_image_quality()); - rimd->set_option("atlas",false); - rimd->add_source(validated_path,FileAccess::get_md5(p_path)); - - } else { - return Vector<uint8_t>(); - } - } - - int fmt = rimd->get_option("format"); - - if (fmt!=IMAGE_FORMAT_COMPRESS_RAM && fmt!=IMAGE_FORMAT_COMPRESS_DISK_LOSSY) { - print_line("no compress ram or lossy"); - return Vector<uint8_t>(); //pointless to do anything, since no need to reconvert - } - - uint32_t flags = rimd->get_option("flags"); - uint8_t shrink = rimd->has_option("shrink") ? rimd->get_option("shrink"): Variant(1); - uint8_t format = rimd->get_option("format"); - uint8_t comp = (format==EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM)?uint8_t(p_platform->get_image_compression()):uint8_t(255); - - MD5_CTX ctx; - uint8_t f4[4]; - encode_uint32(flags,&f4[0]); - MD5Init(&ctx); - String gp = ProjectSettings::get_singleton()->globalize_path(p_path); - CharString cs = gp.utf8(); - MD5Update(&ctx,(unsigned char*)cs.get_data(),cs.length()); - MD5Update(&ctx,f4,4); - MD5Update(&ctx,&format,1); - MD5Update(&ctx,&comp,1); - MD5Update(&ctx,&shrink,1); - MD5Final(&ctx); - - - - uint64_t sd=0; - String smd5; - - String md5 = String::md5(ctx.digest); - print_line(p_path+" MD5: "+md5+" FLAGS: "+itos(flags)); - - String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/"); - - bool valid=false; - { - //if existing, make sure it's valid - FileAccessRef f = FileAccess::open(tmp_path+"imgexp-"+md5+".txt",FileAccess::READ); - if (f) { - - uint64_t d = f->get_line().strip_edges().to_int64(); - sd = FileAccess::get_modified_time(p_path); - - if (d==sd) { - valid=true; - } else { - String cmd5 = f->get_line().strip_edges(); - smd5 = FileAccess::get_md5(p_path); - if (cmd5==smd5) { - valid=true; - } - } - - - } - } - - if (!valid) { - //cache failed, convert - Error err = import2(tmp_path+"imgexp-"+md5+".tex",rimd,p_platform->get_image_compression(),true); - ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>()); - FileAccessRef f = FileAccess::open(tmp_path+"imgexp-"+md5+".txt",FileAccess::WRITE); - - if (sd==0) - sd = FileAccess::get_modified_time(p_path); - if (smd5==String()) - smd5 = FileAccess::get_md5(p_path); - - f->store_line(String::num(sd)); - f->store_line(smd5); - f->store_line(gp); //source path for reference - } - - - Vector<uint8_t> ret; - FileAccessRef f = FileAccess::open(tmp_path+"imgexp-"+md5+".tex",FileAccess::READ); - ERR_FAIL_COND_V(!f,ret); - - ret.resize(f->get_len()); - f->get_buffer(ret.ptr(),ret.size()); - - return ret; -} - -uint32_t EditorTextureImportPlugin::texture_flags_to_export_flags(uint32_t p_tex_flags) const { - - uint32_t flags=0; - - if (!(p_tex_flags&Texture::FLAG_MIPMAPS)) { - flags|=IMAGE_FLAG_NO_MIPMAPS; - } - if (p_tex_flags&Texture::FLAG_REPEAT) { - flags|=IMAGE_FLAG_REPEAT; - } - if (p_tex_flags&Texture::FLAG_FILTER) { - flags|=IMAGE_FLAG_FILTER; - } - if (p_tex_flags&Texture::FLAG_ANISOTROPIC_FILTER) { - flags|=IMAGE_FLAG_USE_ANISOTROPY; - } - if (p_tex_flags&Texture::FLAG_CONVERT_TO_LINEAR) { - flags|=IMAGE_FLAG_CONVERT_TO_LINEAR; - } - /* // no correspondence yet - if (p_tex_flags&Texture::TEXTURE_FLAG_MIRRORED_REPEAT) { - flags|=; - }*/ - - return flags; -} - -void EditorTextureImportPlugin::import_from_drop(const Vector<String>& p_drop,const String& p_dest_path) { - - Vector<String> valid; - - List<String> valid_extensions; - ImageLoader::get_recognized_extensions(&valid_extensions); - for(int i=0;i<p_drop.size();i++) { - - String extension=p_drop[i].get_extension().to_lower(); - - for (List<String>::Element *E=valid_extensions.front();E;E=E->next()) { - - if (E->get()==extension) { - valid.push_back(p_drop[i]); - break; - } - } - } - - if (valid.size()) { - dialog->popup_import(); - dialog->setup_multiple_import_3d(valid,p_dest_path); - } -} - -void EditorTextureImportPlugin::reimport_multiple_files(const Vector<String>& p_list) { - - Vector<String> valid; - - - for(int i=0;i<p_list.size();i++) { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_list[i]); - String type = rimd->get_editor(); - if (type=="texture" || type.begins_with("texture_")) { - - if ((rimd->has_option("atlas") && rimd->get_option("atlas")) || (rimd->has_option("large") && rimd->get_option("large"))) { - continue; - } - - valid.push_back(p_list[i]); - } - } - - if (valid.size()) { - - dialog->popup_import(valid[0]); - - Vector<String> sources; - for(int i=0;i<valid.size();i++) { - int idx; - EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(valid[i],&idx); - if (efsd) { - for(int j=0;j<efsd->get_source_count(idx);j++) { - String file = expand_source_path(efsd->get_source_file(idx,j)); - if (sources.find(file)==-1) { - sources.push_back(file); - } - - } - } - } - - if (sources.size()) { - - dialog->add_sources_and_dest(sources,valid[0].get_base_dir()); - } - } -} - -bool EditorTextureImportPlugin::can_reimport_multiple_files() const { - - return true; - -} - - - -EditorTextureImportPlugin *EditorTextureImportPlugin::singleton=NULL; - -EditorTextureImportPlugin::EditorTextureImportPlugin(EditorNode *p_editor) { - - singleton=this; - editor=p_editor; - dialog = memnew( EditorTextureImportDialog(this) ); - editor->get_gui_base()->add_child(dialog); - -} - -//////////////////////////// - - - Vector<uint8_t> EditorTextureExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path); - - if (rimd.is_valid()) { - - if (rimd->get_editor()!="") { - int compression = rimd->get_option("format"); - if (compression!=EditorTextureImportPlugin::IMAGE_FORMAT_COMPRESS_RAM) - return Vector<uint8_t>(); //only useful for RAM compression to reconvert - Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name(rimd->get_editor()); - if (pl.is_valid()) { - Vector<uint8_t> ce = pl->custom_export(p_path,p_platform); - if (ce.size()) - return ce; - } - } - } else if (EditorImportExport::get_singleton()->image_get_export_group(p_path)) { - - - Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture"); - if (pl.is_valid()) { - Vector<uint8_t> ce = pl->custom_export(p_path,p_platform); - if (ce.size()) { - p_path=p_path.get_basename()+".converted.tex"; - return ce; - } - } - - } else if (EditorImportExport::get_singleton()->get_export_image_action()!=EditorImportExport::IMAGE_ACTION_NONE){ - - String xt = p_path.get_extension().to_lower(); - if (EditorImportExport::get_singleton()->get_image_formats().has(xt)) { //should check for more I guess? - - Ref<EditorImportPlugin> pl = EditorImportExport::get_singleton()->get_import_plugin_by_name("texture"); - if (pl.is_valid()) { - Vector<uint8_t> ce = pl->custom_export(p_path,p_platform); - if (ce.size()) { - p_path=p_path.get_basename()+".converted.tex"; - return ce; - } - } - } - } - - return Vector<uint8_t>(); -} - -EditorTextureExportPlugin::EditorTextureExportPlugin() { - - -} -#endif diff --git a/editor/io_plugins/editor_texture_import_plugin.h b/editor/io_plugins/editor_texture_import_plugin.h deleted file mode 100644 index d49ea10619..0000000000 --- a/editor/io_plugins/editor_texture_import_plugin.h +++ /dev/null @@ -1,175 +0,0 @@ -/*************************************************************************/ -/* editor_texture_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H -#define EDITOR_TEXTURE_IMPORT_PLUGIN_H - -#if 0 -#include "editor/editor_dir_dialog.h" -#include "editor/editor_file_system.h" -#include "editor/editor_import_export.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/file_dialog.h" -#include "scene/gui/label.h" -#include "scene/gui/line_edit.h" -#include "scene/gui/option_button.h" -#include "scene/gui/progress_bar.h" -#include "scene/gui/slider.h" -#include "scene/gui/spin_box.h" -#include "scene/gui/tree.h" - - - -class EditorNode; -class EditorTextureImportDialog; - -class EditorTextureImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorTextureImportPlugin,EditorImportPlugin); -public: - - - enum Mode { - MODE_TEXTURE_2D, - MODE_TEXTURE_3D, - MODE_ATLAS, - MODE_LARGE, - MODE_MAX - }; - - - -private: - - EditorNode *editor; - EditorTextureImportDialog *dialog; - static EditorTextureImportPlugin *singleton; - //used by other importers such as mesh - - Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink); - void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller); - - uint32_t texture_flags_to_export_flags(uint32_t p_tex_flags) const; -public: - - - static EditorTextureImportPlugin *get_singleton() { return singleton; } - - enum ImageFormat { - - IMAGE_FORMAT_UNCOMPRESSED, - IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS, - IMAGE_FORMAT_COMPRESS_DISK_LOSSY, - IMAGE_FORMAT_COMPRESS_RAM, - }; - - enum ImageFlags { - - IMAGE_FLAG_STREAM_FORMAT=1, - IMAGE_FLAG_FIX_BORDER_ALPHA=2, - IMAGE_FLAG_ALPHA_BIT=4, //hint for compressions that use a bit for alpha - IMAGE_FLAG_COMPRESS_EXTRA=8, // used for pvrtc2 - IMAGE_FLAG_NO_MIPMAPS=16, //normal for 2D games - IMAGE_FLAG_REPEAT=32, //usually disabled in 2D - IMAGE_FLAG_FILTER=64, //almost always enabled - IMAGE_FLAG_PREMULT_ALPHA=128,//almost always enabled - IMAGE_FLAG_CONVERT_TO_LINEAR=256, //convert image to linear - IMAGE_FLAG_CONVERT_NORMAL_TO_XY=512, //convert image to linear - IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear - }; - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - virtual Error import2(const String& p_path, const Ref<ResourceImportMetadata>& p_from,EditorExportPlatform::ImageCompression p_compr, bool p_external=false); - virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform); - - virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path); - virtual void reimport_multiple_files(const Vector<String>& p_list); - virtual bool can_reimport_multiple_files() const; - - EditorTextureImportPlugin(EditorNode* p_editor=NULL); -}; - - -class EditorTextureExportPlugin : public EditorExportPlugin { - - GDCLASS( EditorTextureExportPlugin, EditorExportPlugin); - - -public: - - virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform); - EditorTextureExportPlugin(); -}; - -class EditorImportTextureOptions : public VBoxContainer { - - GDCLASS( EditorImportTextureOptions, VBoxContainer ); - - - OptionButton *format; - VBoxContainer *quality_vb; - HSlider *quality; - Tree *flags; - Vector<TreeItem*> items; - - - bool updating; - - void _changedp(int p_value); - void _changed(); - - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - - - - void set_format(EditorTextureImportPlugin::ImageFormat p_format); - EditorTextureImportPlugin::ImageFormat get_format() const; - - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - - void set_quality(float p_quality); - float get_quality() const; - - void show_2d_notice(); - - EditorImportTextureOptions(); - - -}; -#endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H -#endif diff --git a/editor/io_plugins/editor_translation_import_plugin.cpp b/editor/io_plugins/editor_translation_import_plugin.cpp deleted file mode 100644 index 8b8efe5518..0000000000 --- a/editor/io_plugins/editor_translation_import_plugin.cpp +++ /dev/null @@ -1,480 +0,0 @@ -/*************************************************************************/ -/* editor_translation_import_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "editor_translation_import_plugin.h" - -#if 0 -#include "editor/editor_dir_dialog.h" -#include "editor/editor_node.h" -#include "editor/property_editor.h" -#include "scene/gui/file_dialog.h" -//#include "scene/resources/sample.h" -#include "compressed_translation.h" -#include "editor/project_settings.h" -#include "io/resource_saver.h" -#include "os/file_access.h" -#include "translation.h" - - -class EditorTranslationImportDialog : public ConfirmationDialog { - - GDCLASS(EditorTranslationImportDialog,ConfirmationDialog); - - EditorTranslationImportPlugin *plugin; - - LineEdit *import_path; - LineEdit *save_path; - EditorFileDialog *file_select; - CheckButton *ignore_first; - CheckButton *compress; - CheckButton *add_to_project; - EditorDirDialog *save_select; - ConfirmationDialog *error_dialog; - Vector<TreeItem*> items; - Tree *columns; - -public: - - void _choose_file(const String& p_path) { - - import_path->set_text(p_path); - FileAccess *f = FileAccess::open(p_path,FileAccess::READ); - if (!f) { - - error_dialog->set_text(TTR("Invalid source!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - - Vector<String> csvh = f->get_csv_line(); - memdelete(f); - - if (csvh.size()<2) { - - error_dialog->set_text(TTR("Invalid translation source!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - return; - - } - - columns->clear(); - columns->set_columns(2); - TreeItem *root = columns->create_item(); - columns->set_hide_root(true); - columns->set_column_titles_visible(true); - columns->set_column_title(0,TTR("Column")); - columns->set_column_title(1,TTR("Language")); - Vector<String> langs = TranslationServer::get_all_locales(); - Vector<String> names = TranslationServer::get_all_locale_names(); - if (csvh[0]=="") - ignore_first->set_pressed(true); - - - items.clear(); - - for(int i=1;i<csvh.size();i++) { - - TreeItem *ti = columns->create_item(root); - - ti->set_editable(0,true); - ti->set_selectable(0,false); - ti->set_cell_mode(0,TreeItem::CELL_MODE_CHECK); - ti->set_checked(0,true); - ti->set_text(0,itos(i)); - items.push_back(ti); - - String lname = csvh[i].to_lower().strip_edges(); - int idx=-1; - String hint; - for(int j=0;j<langs.size();j++) { - - if (langs[j]==lname.substr(0,langs[j].length()).to_lower()) { - idx=j; - } - if (j>0) { - hint+=","; - } - hint+=names[j].replace(","," "); - } - - ti->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); - ti->set_text(1,hint); - ti->set_editable(1,true); - - - if (idx!=-1) { - ignore_first->set_pressed(true); - ti->set_range(1,idx); - } else { - - //not found, maybe used stupid name - if (lname.begins_with("br")) //brazilian - ti->set_range(1,langs.find("pt")); - else if (lname.begins_with("ch")) //chinese - ti->set_range(1,langs.find("zh")); - else if (lname.begins_with("sp")) //spanish - ti->set_range(1,langs.find("es")); - else if (lname.begins_with("kr"))// kprean - ti->set_range(1,langs.find("ko")); - else if (i==0) - ti->set_range(1,langs.find("en")); - else - ti->set_range(1,langs.find("es")); - } - - ti->set_metadata(1,names[ti->get_range(1)]); - } - - - - } - void _choose_save_dir(const String& p_path) { - - save_path->set_text(p_path); - } - - void _browse() { - - file_select->popup_centered_ratio(); - } - - void _browse_target() { - - save_select->popup_centered_ratio(); - - } - - - void popup_import(const String& p_from) { - - popup_centered(Size2(400,400)*EDSCALE); - - if (p_from!="") { - - Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from); - ERR_FAIL_COND(!rimd.is_valid()); - ERR_FAIL_COND(rimd->get_source_count()!=1); - _choose_file(EditorImportPlugin::expand_source_path(rimd->get_source_path(0))); - _choose_save_dir(p_from.get_base_dir()); - String locale = rimd->get_option("locale"); - bool skip_first=rimd->get_option("skip_first"); - bool compressed = rimd->get_option("compress"); - - int idx=-1; - - for(int i=0;i<items.size();i++) { - - String il = TranslationServer::get_all_locales()[items[i]->get_range(1)]; - if (il==locale) { - idx=i; - break; - } - } - - if (idx!=-1) { - idx=rimd->get_option("index"); - } - - for(int i=0;i<items.size();i++) { - - if (i==idx) { - - Vector<String> locs = TranslationServer::get_all_locales(); - for(int j=0;j<locs.size();j++) { - if (locs[j]==locale) { - items[i]->set_range(1,j); - } - - } - items[i]->set_checked(0,true); - } else { - items[i]->set_checked(0,false); - - } - } - - ignore_first->set_pressed(skip_first); - compress->set_pressed(compressed); - - - - } - - } - - - void _import() { - - - if (items.size()==0) { - error_dialog->set_text(TTR("No items to import!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - } - - if (!save_path->get_text().begins_with("res://")) { - error_dialog->set_text(TTR("No target path!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - } - - EditorProgress progress("import_xl",TTR("Import Translations"),items.size()); - for(int i=0;i<items.size();i++) { - - progress.step(items[i]->get_metadata(1),i); - if (!items[i]->is_checked(0)) - continue; - - String locale = TranslationServer::get_all_locales()[items[i]->get_range(1)]; - Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); - imd->add_source(EditorImportPlugin::validate_source_path(import_path->get_text())); - imd->set_option("locale",locale); - imd->set_option("index",i); - imd->set_option("skip_first",ignore_first->is_pressed()); - imd->set_option("compress",compress->is_pressed()); - - String savefile = save_path->get_text().plus_file(import_path->get_text().get_file().get_basename()+"."+locale+".translation"); - Error err = plugin->import(savefile,imd); - if (err!=OK) { - error_dialog->set_text(TTR("Couldn't import!")); - error_dialog->popup_centered(Size2(200,100)*EDSCALE); - } else if (add_to_project->is_pressed()) { - - ProjectSettings::get_singleton()->add_translation(savefile); - } - } - hide(); - - } - - - void _notification(int p_what) { - - - if (p_what==NOTIFICATION_ENTER_TREE) { - - - } - } - - static void _bind_methods() { - - - ClassDB::bind_method("_choose_file",&EditorTranslationImportDialog::_choose_file); - ClassDB::bind_method("_choose_save_dir",&EditorTranslationImportDialog::_choose_save_dir); - ClassDB::bind_method("_import",&EditorTranslationImportDialog::_import); - ClassDB::bind_method("_browse",&EditorTranslationImportDialog::_browse); - ClassDB::bind_method("_browse_target",&EditorTranslationImportDialog::_browse_target); - //ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) ); - } - - EditorTranslationImportDialog(EditorTranslationImportPlugin *p_plugin) { - - plugin=p_plugin; - - - set_title(TTR("Import Translation")); - - VBoxContainer *vbc = memnew( VBoxContainer ); - add_child(vbc); - //set_child_rect(vbc); - - - - VBoxContainer *csvb = memnew( VBoxContainer ); - - HBoxContainer *hbc = memnew( HBoxContainer ); - csvb->add_child(hbc); - vbc->add_margin_child(TTR("Source CSV:"),csvb); - - import_path = memnew( LineEdit ); - import_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(import_path); - ignore_first = memnew( CheckButton ); - ignore_first->set_text(TTR("Ignore First Row")); - csvb->add_child(ignore_first); - - Button * import_choose = memnew( Button ); - import_choose->set_text(" .. "); - hbc->add_child(import_choose); - - import_choose->connect("pressed", this,"_browse"); - - VBoxContainer *tcomp = memnew( VBoxContainer); - hbc = memnew( HBoxContainer ); - tcomp->add_child(hbc); - vbc->add_margin_child(TTR("Target Path:"),tcomp); - - save_path = memnew( LineEdit ); - save_path->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(save_path); - - Button * save_choose = memnew( Button ); - save_choose->set_text(" .. "); - hbc->add_child(save_choose); - - save_choose->connect("pressed", this,"_browse_target"); - - compress = memnew( CheckButton); - compress->set_pressed(true); - compress->set_text(TTR("Compress")); - tcomp->add_child(compress); - - add_to_project = memnew( CheckButton); - add_to_project->set_pressed(true); - add_to_project->set_text(TTR("Add to Project (project.godot)")); - tcomp->add_child(add_to_project); - - file_select = memnew(EditorFileDialog); - file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - add_child(file_select); - file_select->set_mode(EditorFileDialog::MODE_OPEN_FILE); - file_select->connect("file_selected", this,"_choose_file"); - file_select->add_filter("*.csv ; Translation CSV"); - save_select = memnew( EditorDirDialog ); - add_child(save_select); - - //save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR); - save_select->connect("dir_selected", this,"_choose_save_dir"); - - get_ok()->connect("pressed", this,"_import"); - get_ok()->set_text(TTR("Import")); - - - error_dialog = memnew ( ConfirmationDialog ); - add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("Accept")); - //error_dialog->get_cancel()->hide(); - - set_hide_on_ok(false); - - columns = memnew( Tree ); - vbc->add_margin_child(TTR("Import Languages:"),columns,true); - } - - ~EditorTranslationImportDialog() { - - } - -}; - - -String EditorTranslationImportPlugin::get_name() const { - - return "translation"; -} -String EditorTranslationImportPlugin::get_visible_name() const { - - return TTR("Translation"); -} -void EditorTranslationImportPlugin::import_dialog(const String& p_from) { - - dialog->popup_import(p_from); -} - - - -void EditorTranslationImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) { - - - for(int i=0;i<p_drop.size();i++) { - String ext = p_drop[i].get_extension().to_lower(); - - if (ext=="csv") { - - import_dialog(); - dialog->_choose_file(p_drop[i]); - dialog->_choose_save_dir(p_dest_path); - break; - } - } - - -} - -Error EditorTranslationImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from) { - - Ref<ResourceImportMetadata> from = p_from; - ERR_FAIL_COND_V( from->get_source_count()!=1, ERR_INVALID_PARAMETER); - - String source = EditorImportPlugin::expand_source_path( from->get_source_path(0) ); - - FileAccessRef f = FileAccess::open(source,FileAccess::READ); - - ERR_FAIL_COND_V( !f, ERR_INVALID_PARAMETER ); - - bool skip_first = from->get_option("skip_first"); - int index = from->get_option("index"); - index+=1; - String locale = from->get_option("locale"); - - Ref<Translation> translation = memnew( Translation ); - - translation->set_locale( locale ); - - Vector<String> line = f->get_csv_line(); - - while(line.size()>1) { - - if (!skip_first) { - ERR_FAIL_INDEX_V(index,line.size(),ERR_INVALID_DATA ); - translation->add_message(line[0].strip_edges(),line[index]); - - } else { - - skip_first=false; - } - - line = f->get_csv_line(); - } - - from->set_source_md5(0,FileAccess::get_md5(source)); - from->set_editor(get_name()); - - String dst_path = p_path; - - if (from->get_option("compress")) { - - Ref<PHashTranslation> cxl = memnew( PHashTranslation ); - cxl->generate( translation ); - translation=cxl; - } - - translation->set_import_metadata(from); - return ResourceSaver::save(dst_path,translation); - -} - - -EditorTranslationImportPlugin::EditorTranslationImportPlugin(EditorNode* p_editor) { - - dialog = memnew(EditorTranslationImportDialog(this)); - p_editor->get_gui_base()->add_child(dialog); -} - -#endif diff --git a/editor/io_plugins/editor_translation_import_plugin.h b/editor/io_plugins/editor_translation_import_plugin.h deleted file mode 100644 index 39815f04e8..0000000000 --- a/editor/io_plugins/editor_translation_import_plugin.h +++ /dev/null @@ -1,57 +0,0 @@ -/*************************************************************************/ -/* editor_translation_import_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EDITOR_TRANSLATION_IMPORT_PLUGIN_H -#define EDITOR_TRANSLATION_IMPORT_PLUGIN_H - -#include "editor/editor_export.h" -#include "scene/resources/font.h" -#if 0 -class EditorNode; -class EditorTranslationImportDialog; - -class EditorTranslationImportPlugin : public EditorImportPlugin { - - GDCLASS(EditorTranslationImportPlugin,EditorImportPlugin); - - EditorTranslationImportDialog *dialog; -public: - - virtual String get_name() const; - virtual String get_visible_name() const; - virtual void import_dialog(const String& p_from=""); - virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from); - void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path); - - - EditorTranslationImportPlugin(EditorNode* p_editor); -}; - -#endif -#endif // EDITOR_TRANSLATION_IMPORT_PLUGIN_H diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 05d926dcc8..cc7fc57cde 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -965,71 +965,6 @@ void AnimationPlayerEditor::_list_changed() { if (is_visible_in_tree()) _update_player(); } -#if 0 -void AnimationPlayerEditor::_editor_store() { - - if (animation->get_item_count()==0) - return; - String current = animation->get_item_text(animation->get_selected()); - Ref<Animation> anim = player->get_animation(current); - - if (key_editor->get_current_animation()==anim) - return; //already there - - - undo_redo->create_action("Store anim in editor"); - undo_redo->add_do_method(key_editor,"set_animation",anim); - undo_redo->add_undo_method(key_editor,"remove_animation",anim); - undo_redo->commit_action(); -} - -void AnimationPlayerEditor::_editor_load(){ - - Ref<Animation> anim = key_editor->get_current_animation(); - if (anim.is_null()) - return; - - String existing = player->find_animation(anim); - if (existing!="") { - _select_anim_by_name(existing); - return; //already has - } - - int count=1; - String base=anim->get_name(); - bool noname=false; - if (base=="") { - base="New Anim"; - noname=true; - } - - while(true) { - String attempt = base; - if (count>1) - attempt+=" ("+itos(count)+")"; - if (player->has_animation(attempt)) { - count++; - continue; - } - base=attempt; - break; - } - - if (noname) - anim->set_name(base); - - undo_redo->create_action("Add Animation From Editor"); - undo_redo->add_do_method(player,"add_animation",base,anim); - undo_redo->add_undo_method(player,"remove_animation",base); - undo_redo->add_do_method(this,"_animation_player_changed",player); - undo_redo->add_undo_method(this,"_animation_player_changed",player); - undo_redo->commit_action(); - - _select_anim_by_name(base); - - -} -#endif void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 2d2e5ec3f8..054124da8f 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -605,15 +605,6 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) { } } -#if 0 -void AnimationTreeEditor::_node_param_changed() { - - //anim_tree->node_set_param( click_node,property_editor->get_variant() ); - //update(); - //_write_anim_tree_graph(); -} -#endif - AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const { Ref<StyleBox> style = get_stylebox("panel", "PopupMenu"); @@ -714,32 +705,6 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in return pos; } -#if 0 -void AnimationTreeEditor::_node_edit_property(const StringName& p_node) { - - Ref<StyleBox> style = get_stylebox("panel","PopupMenu"); - Size2 size = get_node_size(p_node); - Point2 pos = Point2( anim_tree->node_get_pos_x(p_node), anim_tree->node_get_pos_y(p_node) )-offset; - - VisualServer::AnimationTreeNodeType type=anim_tree->node_get_type(p_node); - - PropertyInfo ph = VisualServer::get_singleton()->anim_tree_node_get_type_info(type); - if (ph.type==Variant::NIL) - return; - if (ph.type==Variant::_RID) - ph.type=Variant::RESOURCE; - - property_editor->edit(NULL,ph.name,ph.type,anim_tree->node_get_param(p_node),ph.hint,ph.hint_string); - - Point2 popup_pos=Point2( pos.x+(size.width-property_editor->get_size().width)/2.0,pos.y+(size.y-style->get_margin(MARGIN_BOTTOM))).floor(); - popup_pos+=get_global_position(); - property_editor->set_position(popup_pos); - - property_editor->popup(); - -} -#endif - void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mb = p_event; diff --git a/editor/plugins/baked_light_baker.cpp b/editor/plugins/baked_light_baker.cpp deleted file mode 100644 index 3abf31c8eb..0000000000 --- a/editor/plugins/baked_light_baker.cpp +++ /dev/null @@ -1,2727 +0,0 @@ -/*************************************************************************/ -/* baked_light_baker.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "baked_light_baker.h" - -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "io/marshalls.h" -#include <stdlib.h> -#include <cmath> - -#if 0 -void baked_light_baker_add_64f(double *dst,double value); -void baked_light_baker_add_64i(int64_t *dst,int64_t value); - -//-separar en 2 testuras? -//*mejorar performance y threads -//*modos lineales -//*saturacion - -_FORCE_INLINE_ static uint64_t get_uv_normal_bit(const Vector3& p_vector) { - - int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0,1,0)))*6.0/Math_PI+0.5)); - - if (lat==0) { - return 60; - } else if (lat==6) { - return 61; - } - - int lon = Math::fast_ftoi(Math::floor( (Math_PI+Math::atan2(p_vector.x,p_vector.z))*12.0/(Math_PI*2.0) + 0.5))%12; - - return lon+(lat-1)*12; -} - - - -_FORCE_INLINE_ static Vector3 get_bit_normal(int p_bit) { - - if (p_bit==61) { - return Vector3(0,1,0); - } else if (p_bit==62){ - return Vector3(0,-1,0); - } - - float latang = ((p_bit / 12)+1)*Math_PI/6.0; - - Vector2 latv(Math::sin(latang),Math::cos(latang)); - - float lonang = ((p_bit%12)*Math_PI*2.0/12.0)-Math_PI; - - Vector2 lonv(Math::sin(lonang),Math::cos(lonang)); - - return Vector3(lonv.x*latv.x,latv.y,lonv.y*latv.x).normalized(); - -} - - -BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>& p_tex) { - - if (!tex_map.has(p_tex)) { - - Ref<ImageTexture> imgtex=p_tex; - if (imgtex.is_null()) - return NULL; - Image image=imgtex->get_data(); - if (image.empty()) - return NULL; - - if (image.get_format()!=Image::FORMAT_RGBA8) { - if (image.get_format()>Image::FORMAT_INDEXED_ALPHA) { - Error err = image.decompress(); - if (err) - return NULL; - } - - if (image.get_format()!=Image::FORMAT_RGBA8) - image.convert(Image::FORMAT_RGBA8); - } - - if (imgtex->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR) { - Image copy = image; - copy.srgb_to_linear(); - image=copy; - } - - PoolVector<uint8_t> dvt=image.get_data(); - PoolVector<uint8_t>::Read r=dvt.read(); - MeshTexture mt; - mt.tex_w=image.get_width(); - mt.tex_h=image.get_height(); - int len = image.get_width()*image.get_height()*4; - mt.tex.resize(len); - copymem(mt.tex.ptr(),r.ptr(),len); - - textures.push_back(mt); - tex_map[p_tex]=&textures.back()->get(); - } - - return tex_map[p_tex]; -} - - -void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture) { - - - for(int i=0;i<p_mesh->get_surface_count();i++) { - - if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) - continue; - Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i); - - MeshMaterial *matptr=NULL; - int baked_tex=p_baked_texture; - - if (mat.is_valid()) { - - if (!mat_map.has(mat)) { - - MeshMaterial mm; - - Ref<SpatialMaterial> fm = mat; - if (fm.is_valid()) { - //fixed route - mm.diffuse.color=fm->get_parameter(SpatialMaterial::PARAM_DIFFUSE); - if (linear_color) - mm.diffuse.color=mm.diffuse.color.to_linear(); - mm.diffuse.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_DIFFUSE)); - mm.specular.color=fm->get_parameter(SpatialMaterial::PARAM_SPECULAR); - if (linear_color) - mm.specular.color=mm.specular.color.to_linear(); - - mm.specular.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_SPECULAR)); - } else { - - mm.diffuse.color=Color(1,1,1,1); - mm.diffuse.tex=NULL; - mm.specular.color=Color(0,0,0,1); - mm.specular.tex=NULL; - } - - materials.push_back(mm); - mat_map[mat]=&materials.back()->get(); - - } - - matptr=mat_map[mat]; - - } - - - int facecount=0; - - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { - - facecount=p_mesh->surface_get_array_index_len(i); - } else { - - facecount=p_mesh->surface_get_array_len(i); - } - - ERR_CONTINUE((facecount==0 || (facecount%3)!=0)); - - facecount/=3; - - int tbase=triangles.size(); - triangles.resize(facecount+tbase); - - - Array a = p_mesh->surface_get_arrays(i); - - PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX]; - PoolVector<Vector3>::Read vr=vertices.read(); - PoolVector<Vector2> uv; - PoolVector<Vector2>::Read uvr; - PoolVector<Vector2> uv2; - PoolVector<Vector2>::Read uv2r; - PoolVector<Vector3> normal; - PoolVector<Vector3>::Read normalr; - bool read_uv=false; - bool read_normal=false; - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV) { - - uv=a[Mesh::ARRAY_TEX_UV]; - uvr=uv.read(); - read_uv=true; - - if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { - - uv2=a[Mesh::ARRAY_TEX_UV2]; - uv2r=uv2.read(); - - } else { - uv2r=uv.read(); - if (baked_light->get_transfer_lightmaps_only_to_uv2()) { - baked_tex=-1; - } - } - } - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) { - - normal=a[Mesh::ARRAY_NORMAL]; - normalr=normal.read(); - read_normal=true; - } - - Matrix3 normal_xform = p_xform.basis.inverse().transposed(); - - - if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) { - - PoolVector<int> indices = a[Mesh::ARRAY_INDEX]; - PoolVector<int>::Read ir = indices.read(); - - for(int i=0;i<facecount;i++) { - Triangle &t=triangles[tbase+i]; - t.vertices[0]=p_xform.xform(vr[ ir[i*3+0] ]); - t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]); - t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]); - t.material=matptr; - t.baked_texture=baked_tex; - if (read_uv) { - - t.uvs[0]=uvr[ ir[i*3+0] ]; - t.uvs[1]=uvr[ ir[i*3+1] ]; - t.uvs[2]=uvr[ ir[i*3+2] ]; - - t.bake_uvs[0]=uv2r[ ir[i*3+0] ]; - t.bake_uvs[1]=uv2r[ ir[i*3+1] ]; - t.bake_uvs[2]=uv2r[ ir[i*3+2] ]; - } - if (read_normal) { - - t.normals[0]=normal_xform.xform(normalr[ ir[i*3+0] ]).normalized(); - t.normals[1]=normal_xform.xform(normalr[ ir[i*3+1] ]).normalized(); - t.normals[2]=normal_xform.xform(normalr[ ir[i*3+2] ]).normalized(); - } - } - - } else { - - for(int i=0;i<facecount;i++) { - Triangle &t=triangles[tbase+i]; - t.vertices[0]=p_xform.xform(vr[ i*3+0 ]); - t.vertices[1]=p_xform.xform(vr[ i*3+1 ]); - t.vertices[2]=p_xform.xform(vr[ i*3+2 ]); - t.material=matptr; - t.baked_texture=baked_tex; - if (read_uv) { - - t.uvs[0]=uvr[ i*3+0 ]; - t.uvs[1]=uvr[ i*3+1 ]; - t.uvs[2]=uvr[ i*3+2 ]; - - t.bake_uvs[0]=uv2r[ i*3+0 ]; - t.bake_uvs[1]=uv2r[ i*3+1 ]; - t.bake_uvs[2]=uv2r[ i*3+2 ]; - - } - if (read_normal) { - - t.normals[0]=normal_xform.xform(normalr[ i*3+0 ]).normalized(); - t.normals[1]=normal_xform.xform(normalr[ i*3+1 ]).normalized(); - t.normals[2]=normal_xform.xform(normalr[ i*3+2 ]).normalized(); - } - } - } - } - -} - - -void BakedLightBaker::_parse_geometry(Node* p_node) { - - if (MeshInstance *meshi=Object::cast_to<MeshInstance>(p_node)) { - - Ref<Mesh> mesh=meshi->get_mesh(); - if (mesh.is_valid()) { - _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform(),meshi->get_baked_light_texture_id()); - } - } else if (Light *dl=Object::cast_to<Light>(p_node)) { - - if (dl->get_bake_mode()!=Light::BAKE_MODE_DISABLED) { - - - LightData dirl; - dirl.type=VS::LightType(dl->get_light_type()); - dirl.diffuse=dl->get_color(DirectionalLight::COLOR_DIFFUSE); - dirl.specular=dl->get_color(DirectionalLight::COLOR_SPECULAR); - if (linear_color) - dirl.diffuse=dirl.diffuse.to_linear(); - if (linear_color) - dirl.specular=dirl.specular.to_linear(); - - dirl.energy=dl->get_parameter(DirectionalLight::PARAM_ENERGY); - dirl.pos=dl->get_global_transform().origin; - dirl.up=dl->get_global_transform().basis.get_axis(1).normalized(); - dirl.left=dl->get_global_transform().basis.get_axis(0).normalized(); - dirl.dir=-dl->get_global_transform().basis.get_axis(2).normalized(); - dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE); - dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION); - dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION); - dirl.darkening=dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING); - dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS); - dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL; - dirl.rays_thrown=0; - dirl.bake_shadow=dl->get_bake_mode()==Light::BAKE_MODE_INDIRECT_AND_SHADOWS; - lights.push_back(dirl); - } - - } else if (Spatial *sp = Object::cast_to<Spatial>(p_node)){ - - Array arr = p_node->call("_get_baked_light_meshes"); - for(int i=0;i<arr.size();i+=2) { - - Transform xform=arr[i]; - Ref<Mesh> mesh=arr[i+1]; - _add_mesh(mesh,Ref<Material>(),base_inv * (sp->get_global_transform() * xform)); - } - } - - for(int i=0;i<p_node->get_child_count();i++) { - - _parse_geometry(p_node->get_child(i)); - } -} - - -void BakedLightBaker::_fix_lights() { - - - total_light_area=0; - for(int i=0;i<lights.size();i++) { - - LightData &dl=lights[i]; - - switch(dl.type) { - case VS::LIGHT_DIRECTIONAL: { - - float up_max=-1e10; - float dir_max=-1e10; - float left_max=-1e10; - float up_min=1e10; - float dir_min=1e10; - float left_min=1e10; - - for(int j=0;j<triangles.size();j++) { - - for(int k=0;k<3;k++) { - - Vector3 v = triangles[j].vertices[k]; - - float up_d = dl.up.dot(v); - float dir_d = dl.dir.dot(v); - float left_d = dl.left.dot(v); - - if (up_d>up_max) - up_max=up_d; - if (up_d<up_min) - up_min=up_d; - - if (left_d>left_max) - left_max=left_d; - if (left_d<left_min) - left_min=left_d; - - if (dir_d>dir_max) - dir_max=dir_d; - if (dir_d<dir_min) - dir_min=dir_d; - - } - } - - //make a center point, then the upvector and leftvector - dl.pos = dl.left*( left_max+left_min )*0.5 + dl.up*( up_max+up_min )*0.5 + dl.dir*(dir_min-(dir_max-dir_min)); - dl.left*=(left_max-left_min)*0.5; - dl.up*=(up_max-up_min)*0.5; - dl.length = (dir_max - dir_min)*10; //arbitrary number to keep it in scale - dl.area=dl.left.length()*2*dl.up.length()*2; - dl.constant=1.0/dl.area; - } break; - case VS::LIGHT_OMNI: - case VS::LIGHT_SPOT: { - - dl.attenuation_table.resize(ATTENUATION_CURVE_LEN); - for(int j=0;j<ATTENUATION_CURVE_LEN;j++) { - dl.attenuation_table[j]=1.0-Math::pow(j/float(ATTENUATION_CURVE_LEN),dl.attenuation); - float falloff=j*dl.radius/float(ATTENUATION_CURVE_LEN); - if (falloff==0) - falloff=0.000001; - float intensity=4*Math_PI*(falloff*falloff); - //dl.attenuation_table[j]*=falloff*falloff; - dl.attenuation_table[j]*=1.0/(3.0/intensity); - - } - if (dl.type==VS::LIGHT_OMNI) { - - dl.area=4.0*Math_PI*pow(dl.radius,2.0f); - dl.constant=1.0/3.5; - } else { - - - float r = Math::tan(Math::deg2rad(dl.spot_angle))*dl.radius; - float c = 1.0-(Math::deg2rad(dl.spot_angle)*0.5+0.5); - dl.constant=1.0/3.5; - dl.constant*=1.0/c; - - dl.area=Math_PI*r*r*c; - } - - } break; - - - } - - total_light_area+=dl.area; - } -} - -BakedLightBaker::BVH* BakedLightBaker::_parse_bvh(BVH** p_children, int p_size, int p_depth, int &max_depth) { - - if (p_depth>max_depth) { - max_depth=p_depth; - } - - if (p_size==1) { - - return p_children[0]; - } else if (p_size==0) { - - return NULL; - } - - - AABB aabb; - aabb=p_children[0]->aabb; - for(int i=1;i<p_size;i++) { - - aabb.merge_with(p_children[i]->aabb); - } - - int li=aabb.get_longest_axis_index(); - - switch(li) { - - case Vector3::AXIS_X: { - SortArray<BVH*,BVHCmpX> sort_x; - sort_x.nth_element(0,p_size,p_size/2,p_children); - //sort_x.sort(&p_bb[p_from],p_size); - } break; - case Vector3::AXIS_Y: { - SortArray<BVH*,BVHCmpY> sort_y; - sort_y.nth_element(0,p_size,p_size/2,p_children); - //sort_y.sort(&p_bb[p_from],p_size); - } break; - case Vector3::AXIS_Z: { - SortArray<BVH*,BVHCmpZ> sort_z; - sort_z.nth_element(0,p_size,p_size/2,p_children); - //sort_z.sort(&p_bb[p_from],p_size); - - } break; - } - - - BVH* left = _parse_bvh(p_children,p_size/2,p_depth+1,max_depth); - BVH* right = _parse_bvh(&p_children[p_size/2],p_size-p_size/2,p_depth+1,max_depth); - - BVH *_new = memnew(BVH); - _new->aabb=aabb; - _new->center=aabb.pos+aabb.size*0.5; - _new->children[0]=left; - _new->children[1]=right; - _new->leaf=NULL; - - return _new; -} - -void BakedLightBaker::_make_bvh() { - - Vector<BVH*> bases; - bases.resize(triangles.size()); - int max_depth=0; - for(int i=0;i<triangles.size();i++) { - bases[i]=memnew( BVH ); - bases[i]->leaf=&triangles[i]; - bases[i]->aabb.pos=triangles[i].vertices[0]; - bases[i]->aabb.expand_to(triangles[i].vertices[1]); - bases[i]->aabb.expand_to(triangles[i].vertices[2]); - triangles[i].aabb=bases[i]->aabb; - bases[i]->center=bases[i]->aabb.pos+bases[i]->aabb.size*0.5; - } - - bvh=_parse_bvh(bases.ptr(),bases.size(),1,max_depth); - - ray_stack = memnew_arr(uint32_t,max_depth); - bvh_stack = memnew_arr(BVH*,max_depth); - - bvh_depth = max_depth; -} - -void BakedLightBaker::_octree_insert(int p_octant,Triangle* p_triangle, int p_depth) { - - - - - uint32_t *stack=octant_stack; - uint32_t *ptr_stack=octantptr_stack; - Octant *octants=octant_pool.ptr(); - - stack[0]=0; - ptr_stack[0]=0; - - int stack_pos=0; - - - while(true) { - - Octant *octant=&octants[ptr_stack[stack_pos]]; - if (stack[stack_pos]<8) { - - int i = stack[stack_pos]; - stack[stack_pos]++; - - - - //fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001); - - int child_idx =octant->children[i]; - bool encloses; - if (!child_idx) { - - AABB aabb=octant->aabb; - aabb.size*=0.5; - if (i&1) - aabb.pos.x+=aabb.size.x; - if (i&2) - aabb.pos.y+=aabb.size.y; - if (i&4) - aabb.pos.z+=aabb.size.z; - - aabb.grow_by(cell_size*octree_extra_margin); - if (!aabb.intersects(p_triangle->aabb)) - continue; - encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); - if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) - continue; - } else { - - Octant *child=&octants[child_idx]; - AABB aabb=child->aabb; - aabb.grow_by(cell_size*octree_extra_margin); - if (!aabb.intersects(p_triangle->aabb)) - continue; - encloses=aabb.grow(cell_size*-octree_extra_margin*2.0).encloses(p_triangle->aabb); - if (!encloses && !Face3(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).intersects_aabb2(aabb)) - continue; - - } - - if (encloses) - stack[stack_pos]=8; // quick and dirty opt - - if (!child_idx) { - - - if (octant_pool_size==octant_pool.size()) { - octant_pool.resize(octant_pool_size+OCTANT_POOL_CHUNK); - octants=octant_pool.ptr(); - octant=&octants[ptr_stack[stack_pos]]; - } - child_idx=octant_pool_size++; - octant->children[i]=child_idx; - Octant *child=&octants[child_idx]; - - child->aabb=octant->aabb; - child->texture_x=0; - child->texture_y=0; - - child->aabb.size*=0.5; - if (i&1) - child->aabb.pos.x+=child->aabb.size.x; - if (i&2) - child->aabb.pos.y+=child->aabb.size.y; - if (i&4) - child->aabb.pos.z+=child->aabb.size.z; - - - child->full_accum[0]=0; - child->full_accum[1]=0; - child->full_accum[2]=0; - child->sampler_ofs=0; - - - - if (stack_pos==octree_depth-1) { - child->leaf=true; - child->offset[0]=child->aabb.pos.x+child->aabb.size.x*0.5; - child->offset[1]=child->aabb.pos.y+child->aabb.size.y*0.5; - child->offset[2]=child->aabb.pos.z+child->aabb.size.z*0.5; - child->next_leaf=leaf_list; - - - for(int ci=0;ci<8;ci++) { - child->normal_accum[ci][0]=0; - child->normal_accum[ci][1]=0; - child->normal_accum[ci][2]=0; - - } - - child->bake_neighbour=0; - child->first_neighbour=true; - leaf_list=child_idx; - cell_count++; - - for(int ci=0;ci<8;ci++) { - child->light_accum[ci][0]=0; - child->light_accum[ci][1]=0; - child->light_accum[ci][2]=0; - } - - child->parent=ptr_stack[stack_pos]; - - } else { - - child->leaf=false; - for(int j=0;j<8;j++) { - child->children[j]=0; - } - } - } - - if (!octants[child_idx].leaf) { - stack_pos++; - stack[stack_pos]=0; - ptr_stack[stack_pos]=child_idx; - } else { - - Octant *child=&octants[child_idx]; - - Vector3 n = Plane(p_triangle->vertices[0],p_triangle->vertices[1],p_triangle->vertices[2]).normal; - - - for(int ci=0;ci<8;ci++) { - - Vector3 pos = child->aabb.pos; - - if (ci&1) - pos.x+=child->aabb.size.x; - if (ci&2) - pos.y+=child->aabb.size.y; - if (ci&4) - pos.z+=child->aabb.size.z; - - - pos.x=floor((pos.x+cell_size*0.5)/cell_size); - pos.y=floor((pos.y+cell_size*0.5)/cell_size); - pos.z=floor((pos.z+cell_size*0.5)/cell_size); - - { - Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos); - if (!E) { - endpoint_normal[pos]=n; - } else { - E->get()+=n; - } - } - - { - - uint64_t bit = get_uv_normal_bit(n); - - Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos); - if (!E) { - endpoint_normal_bits[pos]=(1<<bit); - } else { - E->get()|=(1<<bit); - } - - } - - } - - } - - - } else { - stack_pos--; - if (stack_pos<0) - break; - } - } - - -} - - -void BakedLightBaker::_make_octree() { - - - AABB base = bvh->aabb; - float lal=base.get_longest_axis_size(); - //must be square because we want square blocks - base.size.x=lal; - base.size.y=lal; - base.size.z=lal; - base.grow_by(lal*0.001); //for precision - octree_aabb=base; - - cell_size=base.size.x; - for(int i=0;i<octree_depth;i++) - cell_size/=2.0; - octant_stack = memnew_arr(uint32_t,octree_depth*2 ); - octantptr_stack = memnew_arr(uint32_t,octree_depth*2 ); - - octant_pool.resize(OCTANT_POOL_CHUNK); - octant_pool_size=1; - Octant *root=octant_pool.ptr(); - root->leaf=false; - root->aabb=octree_aabb; - root->parent=-1; - for(int i=0;i<8;i++) - root->children[i]=0; - - EditorProgress ep("bake_octree",vformat(TTR("Parsing %d Triangles:"), triangles.size()),triangles.size()); - - for(int i=0;i<triangles.size();i++) { - - _octree_insert(0,&triangles[i],octree_depth-1); - if ((i%1000)==0) { - - ep.step(TTR("Triangle #")+itos(i),i); - } - } - - { - uint32_t oct_idx=leaf_list; - Octant *octants=octant_pool.ptr(); - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - for(int ci=0;ci<8;ci++) { - - - Vector3 pos = oct->aabb.pos; - - if (ci&1) - pos.x+=oct->aabb.size.x; - if (ci&2) - pos.y+=oct->aabb.size.y; - if (ci&4) - pos.z+=oct->aabb.size.z; - - - pos.x=floor((pos.x+cell_size*0.5)/cell_size); - pos.y=floor((pos.y+cell_size*0.5)/cell_size); - pos.z=floor((pos.z+cell_size*0.5)/cell_size); - - { - Map<Vector3,Vector3>::Element *E=endpoint_normal.find(pos); - if (!E) { - //? - print_line("lolwut?"); - } else { - Vector3 n = E->get().normalized(); - oct->normal_accum[ci][0]=n.x; - oct->normal_accum[ci][1]=n.y; - oct->normal_accum[ci][2]=n.z; - - } - - } - - { - - Map<Vector3,uint64_t>::Element *E=endpoint_normal_bits.find(pos); - if (!E) { - //? - print_line("lolwut?"); - } else { - - float max_aper=0; - for(uint64_t i=0;i<62;i++) { - - if (!(E->get()&(1<<i))) - continue; - Vector3 ang_i = get_bit_normal(i); - - for(uint64_t j=0;j<62;j++) { - - if (i==j) - continue; - if (!(E->get()&(1<<j))) - continue; - Vector3 ang_j = get_bit_normal(j); - float ang = Math::acos(ang_i.dot(ang_j)); - if (ang>max_aper) - max_aper=ang; - } - } - if (max_aper>0.75*Math_PI) { - //angle too wide prevent problems and forget - oct->normal_accum[ci][0]=0; - oct->normal_accum[ci][1]=0; - oct->normal_accum[ci][2]=0; - } - } - } - - - } - - oct_idx=oct->next_leaf; - } - } - - -} - - - - - -void BakedLightBaker::_plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos, const AABB& p_plot_aabb, const Color& p_light,const Color& p_tint_light,bool p_only_full, const Plane& p_plane) { - - //stackless version - - uint32_t *stack=thread_stack.octant_stack; - uint32_t *ptr_stack=thread_stack.octantptr_stack; - Octant *octants=octant_pool.ptr(); - - stack[0]=0; - ptr_stack[0]=0; - - int stack_pos=0; - - - while(true) { - - Octant &octant=octants[ptr_stack[stack_pos]]; - - if (stack[stack_pos]==0) { - - - Vector3 pos = octant.aabb.pos + octant.aabb.size*0.5; - float md = 1<<(octree_depth - stack_pos ); - float r=cell_size*plot_size*md; - float div = 1.0/(md*md*md); - //div=1.0; - - - float d = p_plot_pos.distance_to(pos); - - if ((p_plane.distance_to(pos)>-cell_size*1.75*md) && d<=r) { - - - float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. - - baked_light_baker_add_64f(&octant.full_accum[0],p_tint_light.r*intensity*div); - baked_light_baker_add_64f(&octant.full_accum[1],p_tint_light.g*intensity*div); - baked_light_baker_add_64f(&octant.full_accum[2],p_tint_light.b*intensity*div); - } - } - - if (octant.leaf) { - - - - //if (p_plane.normal.dot(octant.aabb.get_support(p_plane.normal)) < p_plane.d-CMP_EPSILON) { //octants behind are no go - - - if (!p_only_full) { - float r=cell_size*plot_size; - for(int i=0;i<8;i++) { - Vector3 pos=octant.aabb.pos; - if (i&1) - pos.x+=octant.aabb.size.x; - if (i&2) - pos.y+=octant.aabb.size.y; - if (i&4) - pos.z+=octant.aabb.size.z; - - - - float d = p_plot_pos.distance_to(pos); - - if ((p_plane.distance_to(pos)>-cell_size*1.75) && d<=r) { - - - float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. - if (edge_damp>0) { - Vector3 normal = Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2]); - if (normal.x>0 || normal.y>0 || normal.z>0) { - - float damp = Math::abs(p_plane.normal.dot(normal)); - intensity*=pow(damp,edge_damp); - - } - } - - //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size); - //intensity = Math::cos(d*Math_PI*0.5/r); - - baked_light_baker_add_64f(&octant.light_accum[i][0],p_light.r*intensity); - baked_light_baker_add_64f(&octant.light_accum[i][1],p_light.g*intensity); - baked_light_baker_add_64f(&octant.light_accum[i][2],p_light.b*intensity); - - - } - } - } - - stack_pos--; - } else if (stack[stack_pos]<8) { - - int i = stack[stack_pos]; - stack[stack_pos]++; - - if (!octant.children[i]) { - continue; - } - - Octant &child=octants[octant.children[i]]; - - if (!child.aabb.intersects(p_plot_aabb)) - continue; - - if (child.aabb.encloses(p_plot_aabb)) { - stack[stack_pos]=8; //don't test the rest - } - - stack_pos++; - stack[stack_pos]=0; - ptr_stack[stack_pos]=octant.children[i]; - } else { - stack_pos--; - if (stack_pos<0) - break; - } - } - - -} - - -float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce,bool p_only_dist) { - - - uint32_t* stack = thread_stack.ray_stack; - BVH **bstack = thread_stack.bvh_stack; - - enum { - TEST_AABB_BIT=0, - VISIT_LEFT_BIT=1, - VISIT_RIGHT_BIT=2, - VISIT_DONE_BIT=3, - - - }; - - Vector3 n = (p_end-p_begin); - float len=n.length(); - if (len==0) - return 0; - n/=len; - - - - real_t d=1e10; - bool inters=false; - Vector3 r_normal; - Vector3 r_point; - Vector3 end=p_end; - - Triangle *triangle=NULL; - - /* - for(int i=0;i<max_depth;i++) - stack[i]=0; - */ - - int level=0; - //AABB ray_aabb; - //ray_aabb.pos=p_begin; - //ray_aabb.expand_to(p_end); - - - bstack[0]=bvh; - stack[0]=TEST_AABB_BIT; - - - while(true) { - - uint32_t mode = stack[level]; - const BVH &b = *bstack[level]; - bool done=false; - - switch(mode) { - case TEST_AABB_BIT: { - - if (b.leaf) { - - - Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); - - - Vector3 res; - - if (f3.intersects_segment(p_begin,end,&res)) { - - - float nd = n.dot(res); - if (nd<d) { - - d=nd; - r_point=res; - end=res; - len=(p_begin-end).length(); - r_normal=f3.get_plane().get_normal(); - triangle=b.leaf; - inters=true; - } - - } - - stack[level]=VISIT_DONE_BIT; - } else { - - - bool valid = b.aabb.smits_intersect_ray(p_begin,n,0,len); - //bool valid = b.aabb.intersects_segment(p_begin,p_end); - //bool valid = b.aabb.intersects(ray_aabb); - - if (!valid) { - - stack[level]=VISIT_DONE_BIT; - - } else { - - stack[level]=VISIT_LEFT_BIT; - } - } - - } continue; - case VISIT_LEFT_BIT: { - - stack[level]=VISIT_RIGHT_BIT; - bstack[level+1]=b.children[0]; - stack[level+1]=TEST_AABB_BIT; - level++; - - } continue; - case VISIT_RIGHT_BIT: { - - stack[level]=VISIT_DONE_BIT; - bstack[level+1]=b.children[1]; - stack[level+1]=TEST_AABB_BIT; - level++; - } continue; - case VISIT_DONE_BIT: { - - if (level==0) { - done=true; - break; - } else - level--; - - } continue; - } - - - if (done) - break; - } - - - - if (inters) { - - if (p_only_dist) { - - return p_begin.distance_to(r_point); - } - - - //should check if there is normals first - Vector2 uv; - if (true) { - - triangle->get_uv_and_normal(r_point,uv,r_normal); - - } else { - - } - - if (n.dot(r_normal)>0) - return -1; - - if (n.dot(r_normal)>0) - r_normal=-r_normal; - - - //ok... - Color diffuse_at_point(0.8,0.8,0.8); - Color specular_at_point(0.0,0.0,0.0); - - - float dist = p_begin.distance_to(r_point); - - AABB aabb; - aabb.pos=r_point; - aabb.pos-=Vector3(1,1,1)*cell_size*plot_size; - aabb.size=Vector3(2,2,2)*cell_size*plot_size; - - Color res_light=p_light; - float att=1.0; - float dp=(1.0-normal_damp)*n.dot(-r_normal)+normal_damp; - - if (p_att_curve) { - - p_att_pos+=dist; - int cpos = Math::fast_ftoi((p_att_pos/p_att_curve_len)*ATTENUATION_CURVE_LEN); - cpos=CLAMP(cpos,0,ATTENUATION_CURVE_LEN-1); - att=p_att_curve[cpos]; - } - - - res_light.r*=dp; - res_light.g*=dp; - res_light.b*=dp; - - //light is plotted before multiplication with diffuse, this way - //the multiplication can happen with more detail in the shader - - - - if (triangle->material) { - - //triangle->get_uv(r_point); - - diffuse_at_point=triangle->material->diffuse.get_color(uv); - specular_at_point=triangle->material->specular.get_color(uv); - } - - - diffuse_at_point.r=res_light.r*diffuse_at_point.r; - diffuse_at_point.g=res_light.g*diffuse_at_point.g; - diffuse_at_point.b=res_light.b*diffuse_at_point.b; - - if (p_bounces>0) { - - - p_rest-=dist; - if (p_rest<CMP_EPSILON) - return 0; - - if (r_normal==-n) - return 0; //todo change a little - - r_point+=r_normal*0.01; - - - - - specular_at_point.r=res_light.r*specular_at_point.r; - specular_at_point.g=res_light.g*specular_at_point.g; - specular_at_point.b=res_light.b*specular_at_point.b; - - - - if (use_diffuse && (diffuse_at_point.r>CMP_EPSILON || diffuse_at_point.g>CMP_EPSILON || diffuse_at_point.b>CMP_EPSILON)) { - //diffuse bounce - - Vector3 c1=r_normal.cross(n).normalized(); - Vector3 c2=r_normal.cross(c1).normalized(); - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; -#if 0 - Vector3 next = - ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*(r3-0.5))).normalized()*0.5 + r_normal*0.5; - - if (next==Vector3()) - next=r_normal; - Vector3 rn=next.normalized(); - -#else - Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.5)).normalized(); -#endif - - - _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); - } - - if (use_specular && (specular_at_point.r>CMP_EPSILON || specular_at_point.g>CMP_EPSILON || specular_at_point.b>CMP_EPSILON)) { - //specular bounce - - //Vector3 c1=r_normal.cross(n).normalized(); - //Vector3 c2=r_normal.cross(c1).normalized(); - - Vector3 rn = n - r_normal *r_normal.dot(n) * 2.0; - - _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,specular_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); - } - } - - //specular later - //_plot_light_point(r_point,octree,octree_aabb,p_light); - - - Color plot_light=res_light.linear_interpolate(diffuse_at_point,tint); - plot_light.r*=att; - plot_light.g*=att; - plot_light.b*=att; - Color tint_light=diffuse_at_point; - tint_light.r*=att; - tint_light.g*=att; - tint_light.b*=att; - - bool skip=false; - - if (!p_first_bounce || p_bake_direct) { - - - float r = plot_size * cell_size*2; - if (dist<r) { - //avoid accumulaiton of light on corners - //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size); - skip=true; - - } else { - - - Vector3 c1=r_normal.cross(n).normalized(); - Vector3 c2=r_normal.cross(c1).normalized(); - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - Vector3 rn = ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*r3*0.25)).normalized(); - float d =_throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1,false,true); - r = plot_size*cell_size*ao_radius; - if (d>0 && d<r) { - //avoid accumulaiton of light on corners - //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size); - skip=true; - - } else { - //plot_light=Color(0,0,0,0); - } - } - } - - - Plane plane(r_point,r_normal); - if (!skip) - _plot_light(thread_stack,r_point,aabb,plot_light,tint_light,!(!p_first_bounce || p_bake_direct),plane); - - - return dist; - } - - return -1; - -} - - - - -void BakedLightBaker::_make_octree_texture() { - - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - - //find neighbours first, to have a better idea of what amount of space is needed - { - - Vector<OctantHash> octant_hashing; - octant_hashing.resize(octant_pool_size); - Vector<uint32_t> hash_table; - int hash_table_size=Math::larger_prime(16384); - hash_table.resize(hash_table_size); - uint32_t*hashptr = hash_table.ptr(); - OctantHash*octhashptr = octant_hashing.ptr(); - - for(int i=0;i<hash_table_size;i++) - hashptr[i]=0; - - - //step 1 add to hash table - - uint32_t oct_idx=leaf_list; - - - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - uint64_t base=0; - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - base=int((pos.x+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.y+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.z+cell_size*0.5)/cell_size); - - uint32_t hash = HashMapHasherDefault::hash(base); - uint32_t idx = hash % hash_table_size; - octhashptr[oct_idx].next=hashptr[idx]; - octhashptr[oct_idx].hash=hash; - octhashptr[oct_idx].value=base; - hashptr[idx]=oct_idx; - - oct_idx=oct->next_leaf; - - } - - //step 2 find neighbours - oct_idx=leaf_list; - int neighbours=0; - - - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - pos.x+=cell_size; - uint64_t base=0; - base=int((pos.x+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.y+cell_size*0.5)/cell_size); - base<<=16; - base|=int((pos.z+cell_size*0.5)/cell_size); - - uint32_t hash = HashMapHasherDefault::hash(base); - uint32_t idx = hash % hash_table_size; - - uint32_t bucket = hashptr[idx]; - - while(bucket) { - - if (octhashptr[bucket].value==base) { - - oct->bake_neighbour=bucket; - octants[bucket].first_neighbour=false; - neighbours++; - break; - } - - bucket = octhashptr[bucket].next; - } - - oct_idx=oct->next_leaf; - - } - - print_line("octant with neighbour: "+itos(neighbours)); - - } - - - //ok let's try to just create a texture - - int otex_w=256; - - while (true) { - - - - uint32_t oct_idx=leaf_list; - - int row=0; - - - print_line("begin at row "+itos(row)); - int longest_line_reused=0; - int col=0; - int processed=0; - - //reset - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - oct->texture_x=0; - oct->texture_y=0; - oct_idx=oct->next_leaf; - - } - - oct_idx=leaf_list; - //assign - while(oct_idx) { - - BakedLightBaker::Octant *oct = &octants[oct_idx]; - if (oct->first_neighbour && oct->texture_x==0 && oct->texture_y==0) { - //was not processed - uint32_t current_idx=oct_idx; - int reused=0; - - while(current_idx) { - BakedLightBaker::Octant *o = &octants[current_idx]; - if (col+1 >= otex_w) { - col=0; - row+=4; - } - o->texture_x=col; - o->texture_y=row; - processed++; - - if (o->bake_neighbour) { - reused++; - } - col+=o->bake_neighbour ? 1 : 2; //reuse neighbour - current_idx=o->bake_neighbour; - } - - if (reused>longest_line_reused) { - longest_line_reused=reused; - } - } - oct_idx=oct->next_leaf; - } - - row+=4; - - if (otex_w < row) { - - otex_w*=2; - } else { - - baked_light_texture_w=otex_w; - baked_light_texture_h=next_power_of_2(row); - print_line("w: "+itos(otex_w)); - print_line("h: "+itos(row)); - break; - } - - - } - - - { - - otex_w=(1<<lattice_size)*(1<<lattice_size)*2; //make sure lattice fits horizontally - Vector3 lattice_cell_size=octree_aabb.size; - for(int i=0;i<lattice_size;i++) { - - lattice_cell_size*=0.5; - } - - - - while(true) { - - //let's plot the leafs first, given the octree is not so obvious which size it will have - int row=4+4*(1<<lattice_size); - int col=0; - - col=0; - row+=4; - print_line("end at row "+itos(row)); - - //put octree, no need for recursion, just loop backwards. - int regular_octants=0; - for(int i=octant_pool_size-1;i>=0;i--) { - - BakedLightBaker::Octant *oct = &octants[i]; - if (oct->leaf) //ignore leaf - continue; - if (oct->aabb.size.x>lattice_cell_size.x*1.1) { //bigger than latice, skip - oct->texture_x=0; - oct->texture_y=0; - } else if (oct->aabb.size.x>lattice_cell_size.x*0.8) { - //this is the initial lattice - Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive - int x = int((pos.x+lattice_cell_size.x*0.5)/lattice_cell_size.x); - int y = int((pos.y+lattice_cell_size.y*0.5)/lattice_cell_size.y); - int z = int((pos.z+lattice_cell_size.z*0.5)/lattice_cell_size.z); - //bug net - ERR_FAIL_INDEX(x,(1<<lattice_size)); - ERR_FAIL_INDEX(y,(1<<lattice_size)); - ERR_FAIL_INDEX(z,(1<<lattice_size)); - - /*int ofs = z*(1<<lattice_size)*(1<<lattice_size)+y*(1<<lattice_size)+x; - ofs*=4; - oct->texture_x=ofs%otex_w; - oct->texture_y=(ofs/otex_w)*4+4; - */ - - oct->texture_x=(x+(1<<lattice_size)*z)*2; - oct->texture_y=4+y*4; - //print_line("pos: "+itos(x)+","+itos(y)+","+itos(z)+" - ofs"+itos(oct->texture_x)+","+itos(oct->texture_y)); - - - } else { - //an everyday regular octant - - if (col+2 > otex_w) { - col=0; - row+=4; - } - - oct->texture_x=col; - oct->texture_y=row; - col+=2; - regular_octants++; - - - } - } - print_line("octants end at row "+itos(row)+" totalling"+itos(regular_octants)); - - //ok evaluation. - - if (otex_w<=2048 && row>2048) { //too big upwards, try bigger texture - otex_w*=2; - continue; - } else { - baked_octree_texture_w=otex_w; - baked_octree_texture_h=row+4; - break; - } - - } - - - } - - - baked_octree_texture_h=next_power_of_2(baked_octree_texture_h); - print_line("RESULT! "+itos(baked_octree_texture_w)+","+itos(baked_octree_texture_h)); - -} - - - - - - - - -double BakedLightBaker::get_normalization(int p_light_idx) const { - - double nrg=0; - - const LightData &dl=lights[p_light_idx]; - double cell_area = cell_size*cell_size; - //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); - nrg=dl.rays_thrown * cell_area; - nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel - nrg*=dl.constant; - //nrg*=5; - - - return nrg; -} - - - -double BakedLightBaker::get_modifier(int p_light_idx) const { - - double nrg=0; - - const LightData &dl=lights[p_light_idx]; - double cell_area = cell_size*cell_size; - //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area); - nrg=cell_area; - nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel - nrg*=dl.constant; - //nrg*=5; - - - return nrg; -} - -void BakedLightBaker::throw_rays(ThreadStack& thread_stack,int p_amount) { - - - - for(int i=0;i<lights.size();i++) { - - LightData &dl=lights[i]; - - - int amount = p_amount * total_light_area / dl.area; - double mod = 1.0/double(get_modifier(i)); - mod*=p_amount/float(amount); - - switch(dl.type) { - - case VS::LIGHT_DIRECTIONAL: { - - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - from+=dl.up*(r1*2.0-1.0); - from+=dl.left*(r2*2.0-1.0); - Vector3 to = from+dl.dir*dl.length; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.length,col,NULL,0,0,max_bounces,true); - } - } break; - case VS::LIGHT_OMNI: { - - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - - double r1 = double(rand())/RAND_MAX; - double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - -#if 0 - //crap is not uniform.. - Vector3 dir = Vector3(r1*2.0-1.0,r2*2.0-1.0,r3*2.0-1.0).normalized(); - -#else - - double phi = r1*Math_PI*2.0; - double costheta = r2*2.0-1.0; - double u = r3; - - double theta = acos( costheta ); - double r = 1.0 * pow( u,1/3.0 ); - - Vector3 dir( - r * sin( theta) * cos( phi ), - r * sin( theta) * sin( phi ), - r * cos( theta ) - ); - dir.normalize(); - -#endif - Vector3 to = dl.pos+dir*dl.radius; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true); - //_throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true); - } - - } break; - case VS::LIGHT_SPOT: { - - for(int j=0;j<amount;j++) { - Vector3 from = dl.pos; - - double r1 = double(rand())/RAND_MAX; - //double r2 = double(rand())/RAND_MAX; - double r3 = double(rand())/RAND_MAX; - - float d=Math::tan(Math::deg2rad(dl.spot_angle)); - - float x = sin(r1*Math_PI*2.0)*d; - float y = cos(r1*Math_PI*2.0)*d; - - Vector3 dir = r3*(dl.dir + dl.up*y + dl.left*x) + (1.0-r3)*dl.dir; - dir.normalize(); - - - Vector3 to = dl.pos+dir*dl.radius; - Color col=dl.diffuse; - float m = mod*dl.energy; - col.r*=m; - col.g*=m; - col.b*=m; - - dl.rays_thrown++; - baked_light_baker_add_64i(&total_rays,1); - _throw_ray(thread_stack,dl.bake_direct,from,to,dl.radius,col,dl.attenuation_table.ptr(),0,dl.radius,max_bounces,true); - //_throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true); - } - - } break; - - } - } -} - - - - - - - - - - - - - -void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) { - - if (baking) - return; - cell_count=0; - - base_inv=Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse(); - EditorProgress ep("bake",TTR("Light Baker Setup:"),5); - baked_light=p_light; - lattice_size=baked_light->get_initial_lattice_subdiv(); - octree_depth=baked_light->get_cell_subdivision(); - plot_size=baked_light->get_plot_size(); - max_bounces=baked_light->get_bounces(); - use_diffuse=baked_light->get_bake_flag(BakedLight::BAKE_DIFFUSE); - use_specular=baked_light->get_bake_flag(BakedLight::BAKE_SPECULAR); - use_translucency=baked_light->get_bake_flag(BakedLight::BAKE_TRANSLUCENT); - - edge_damp=baked_light->get_edge_damp(); - normal_damp=baked_light->get_normal_damp(); - octree_extra_margin=baked_light->get_cell_extra_margin(); - tint=baked_light->get_tint(); - ao_radius=baked_light->get_ao_radius(); - ao_strength=baked_light->get_ao_strength(); - linear_color=baked_light->get_bake_flag(BakedLight::BAKE_LINEAR_COLOR); - - baked_textures.clear(); - for(int i=0;i<baked_light->get_lightmaps_count();i++) { - BakeTexture bt; - bt.width=baked_light->get_lightmap_gen_size(i).x; - bt.height=baked_light->get_lightmap_gen_size(i).y; - baked_textures.push_back(bt); - } - - - ep.step(TTR("Parsing Geometry"),0); - _parse_geometry(p_node); - mat_map.clear(); - tex_map.clear(); - print_line("\ttotal triangles: "+itos(triangles.size())); - // no geometry - if (triangles.size() == 0) { - return; - } - ep.step(TTR("Fixing Lights"),1); - _fix_lights(); - ep.step(TTR("Making BVH"),2); - _make_bvh(); - ep.step(TTR("Creating Light Octree"),3); - _make_octree(); - ep.step(TTR("Creating Octree Texture"),4); - _make_octree_texture(); - baking=true; - _start_thread(); - -} - - -void BakedLightBaker::update_octree_sampler(PoolVector<int> &p_sampler) { - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - double norm = 1.0/double(total_rays); - - - - if (p_sampler.size()==0 || first_bake_to_map) { - - Vector<int> tmp_smp; - tmp_smp.resize(32); //32 for header - - for(int i=0;i<32;i++) { - tmp_smp[i]=0; - } - - for(int i=octant_pool_size-1;i>=0;i--) { - - if (i==0) - tmp_smp[1]=tmp_smp.size(); - - Octant &octant=octants[i]; - octant.sampler_ofs = tmp_smp.size(); - int idxcol[2]={0,0}; - - int r = CLAMP((octant.full_accum[0]*norm)*2048,0,32767); - int g = CLAMP((octant.full_accum[1]*norm)*2048,0,32767); - int b = CLAMP((octant.full_accum[2]*norm)*2048,0,32767); - - idxcol[0]|=r; - idxcol[1]|=(g<<16)|b; - - if (octant.leaf) { - tmp_smp.push_back(idxcol[0]); - tmp_smp.push_back(idxcol[1]); - } else { - - for(int j=0;j<8;j++) { - if (octant.children[j]) { - idxcol[0]|=(1<<(j+16)); - } - } - tmp_smp.push_back(idxcol[0]); - tmp_smp.push_back(idxcol[1]); - for(int j=0;j<8;j++) { - if (octant.children[j]) { - tmp_smp.push_back(octants[octant.children[j]].sampler_ofs); - if (octants[octant.children[j]].sampler_ofs==0) { - print_line("FUUUUUUUUCK"); - } - } - } - } - - } - - p_sampler.resize(tmp_smp.size()); - PoolVector<int>::Write w = p_sampler.write(); - int ss = tmp_smp.size(); - for(int i=0;i<ss;i++) { - w[i]=tmp_smp[i]; - } - - first_bake_to_map=false; - - } - - double gamma = baked_light->get_gamma_adjust(); - double mult = baked_light->get_energy_multiplier(); - float saturation = baked_light->get_saturation(); - - PoolVector<int>::Write w = p_sampler.write(); - - encode_uint32(octree_depth,(uint8_t*)&w[2]); - encode_uint32(linear_color,(uint8_t*)&w[3]); - - encode_float(octree_aabb.pos.x,(uint8_t*)&w[4]); - encode_float(octree_aabb.pos.y,(uint8_t*)&w[5]); - encode_float(octree_aabb.pos.z,(uint8_t*)&w[6]); - encode_float(octree_aabb.size.x,(uint8_t*)&w[7]); - encode_float(octree_aabb.size.y,(uint8_t*)&w[8]); - encode_float(octree_aabb.size.z,(uint8_t*)&w[9]); - - //norm*=multiplier; - - for(int i=octant_pool_size-1;i>=0;i--) { - - Octant &octant=octants[i]; - int idxcol[2]={w[octant.sampler_ofs],w[octant.sampler_ofs+1]}; - - double rf=pow(octant.full_accum[0]*norm*mult,gamma); - double gf=pow(octant.full_accum[1]*norm*mult,gamma); - double bf=pow(octant.full_accum[2]*norm*mult,gamma); - - double gray = (rf+gf+bf)/3.0; - rf = gray + (rf-gray)*saturation; - gf = gray + (gf-gray)*saturation; - bf = gray + (bf-gray)*saturation; - - - int r = CLAMP((rf)*2048,0,32767); - int g = CLAMP((gf)*2048,0,32767); - int b = CLAMP((bf)*2048,0,32767); - - idxcol[0]=((idxcol[0]>>16)<<16)|r; - idxcol[1]=(g<<16)|b; - w[octant.sampler_ofs]=idxcol[0]; - w[octant.sampler_ofs+1]=idxcol[1]; - } - -} - -void BakedLightBaker::update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light) { - - - int len = baked_octree_texture_w*baked_octree_texture_h*4; - p_octree.resize(len); - - int ilen = baked_light_texture_w*baked_light_texture_h*4; - p_light.resize(ilen); - - - PoolVector<uint8_t>::Write w = p_octree.write(); - zeromem(w.ptr(),len); - - PoolVector<uint8_t>::Write iw = p_light.write(); - zeromem(iw.ptr(),ilen); - - float gamma = baked_light->get_gamma_adjust(); - float mult = baked_light->get_energy_multiplier(); - - for(int i=0;i<len;i+=4) { - w[i+0]=0xFF; - w[i+1]=0; - w[i+2]=0xFF; - w[i+3]=0xFF; - } - - for(int i=0;i<ilen;i+=4) { - iw[i+0]=0xFF; - iw[i+1]=0; - iw[i+2]=0xFF; - iw[i+3]=0xFF; - } - - float multiplier=1.0; - - if (baked_light->get_format()==BakedLight::FORMAT_HDR8) - multiplier=8; - encode_uint32(baked_octree_texture_w,&w[0]); - encode_uint32(baked_octree_texture_h,&w[4]); - encode_uint32(0,&w[8]); - encode_float(1<<lattice_size,&w[12]); - encode_uint32(octree_depth-lattice_size,&w[16]); - encode_uint32(multiplier,&w[20]); - encode_uint16(baked_light_texture_w,&w[24]); //if present, use the baked light texture - encode_uint16(baked_light_texture_h,&w[26]); - encode_uint32(0,&w[28]); //baked light texture format - - encode_float(octree_aabb.pos.x,&w[32]); - encode_float(octree_aabb.pos.y,&w[36]); - encode_float(octree_aabb.pos.z,&w[40]); - encode_float(octree_aabb.size.x,&w[44]); - encode_float(octree_aabb.size.y,&w[48]); - encode_float(octree_aabb.size.z,&w[52]); - - - BakedLightBaker::Octant *octants=octant_pool.ptr(); - int octant_count=octant_pool_size; - uint8_t *ptr = w.ptr(); - uint8_t *lptr = iw.ptr(); - - - int child_offsets[8]={ - 0, - 4, - baked_octree_texture_w*4, - baked_octree_texture_w*4+4, - baked_octree_texture_w*8+0, - baked_octree_texture_w*8+4, - baked_octree_texture_w*8+baked_octree_texture_w*4, - baked_octree_texture_w*8+baked_octree_texture_w*4+4, - }; - - int lchild_offsets[8]={ - 0, - 4, - baked_light_texture_w*4, - baked_light_texture_w*4+4, - baked_light_texture_w*8+0, - baked_light_texture_w*8+4, - baked_light_texture_w*8+baked_light_texture_w*4, - baked_light_texture_w*8+baked_light_texture_w*4+4, - }; - - /*Vector<double> norm_arr; - norm_arr.resize(lights.size()); - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - - const double *normptr=norm_arr.ptr(); -*/ - double norm = 1.0/double(total_rays); - mult/=multiplier; - double saturation = baked_light->get_saturation(); - - for(int i=0;i<octant_count;i++) { - - Octant &oct=octants[i]; - if (oct.texture_x==0 && oct.texture_y==0) - continue; - - - if (oct.leaf) { - - int ofs = (oct.texture_y * baked_light_texture_w + oct.texture_x)<<2; - ERR_CONTINUE(ofs<0 || ofs >ilen); - //write colors - for(int j=0;j<8;j++) { - - /* - if (!oct.children[j]) - continue; - */ - uint8_t *iptr=&lptr[ofs+lchild_offsets[j]]; - - float r=oct.light_accum[j][0]*norm; - float g=oct.light_accum[j][1]*norm; - float b=oct.light_accum[j][2]*norm; - - r=pow(r*mult,gamma); - g=pow(g*mult,gamma); - b=pow(b*mult,gamma); - - double gray = (r+g+b)/3.0; - r = gray + (r-gray)*saturation; - g = gray + (g-gray)*saturation; - b = gray + (b-gray)*saturation; - - float ic[3]={ - r, - g, - b, - }; - iptr[0]=CLAMP(ic[0]*255.0,0,255); - iptr[1]=CLAMP(ic[1]*255.0,0,255); - iptr[2]=CLAMP(ic[2]*255.0,0,255); - iptr[3]=255; - } - - } else { - - int ofs = (oct.texture_y * baked_octree_texture_w + oct.texture_x)<<2; - ERR_CONTINUE(ofs<0 || ofs >len); - - //write indices - for(int j=0;j<8;j++) { - - if (!oct.children[j]) - continue; - Octant&choct=octants[oct.children[j]]; - uint8_t *iptr=&ptr[ofs+child_offsets[j]]; - - iptr[0]=choct.texture_x>>8; - iptr[1]=choct.texture_x&0xFF; - iptr[2]=choct.texture_y>>8; - iptr[3]=choct.texture_y&0xFF; - - } - } - - } - - -} - - -void BakedLightBaker::_free_bvh(BVH* p_bvh) { - - if (!p_bvh->leaf) { - if (p_bvh->children[0]) - _free_bvh(p_bvh->children[0]); - if (p_bvh->children[1]) - _free_bvh(p_bvh->children[1]); - } - - memdelete(p_bvh); - -} - - -bool BakedLightBaker::is_baking() { - - return baking; -} - -void BakedLightBaker::set_pause(bool p_pause){ - - if (paused==p_pause) - return; - - paused=p_pause; - - if (paused) { - _stop_thread(); - } else { - _start_thread(); - } -} -bool BakedLightBaker::is_paused() { - - return paused; - -} - -void BakedLightBaker::_bake_thread_func(void *arg) { - - BakedLightBaker *ble = (BakedLightBaker*)arg; - - - - ThreadStack thread_stack; - - thread_stack.ray_stack = memnew_arr(uint32_t,ble->bvh_depth); - thread_stack.bvh_stack = memnew_arr(BVH*,ble->bvh_depth); - thread_stack.octant_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); - thread_stack.octantptr_stack = memnew_arr(uint32_t,ble->octree_depth*2 ); - - while(!ble->bake_thread_exit) { - - ble->throw_rays(thread_stack,1000); - } - - memdelete_arr(thread_stack.ray_stack ); - memdelete_arr(thread_stack.bvh_stack ); - memdelete_arr(thread_stack.octant_stack ); - memdelete_arr(thread_stack.octantptr_stack ); - -} - -void BakedLightBaker::_start_thread() { - - if (threads.size()!=0) - return; - bake_thread_exit=false; - - int thread_count = EDITOR_DEF("light_baker/custom_bake_threads",0); - if (thread_count<=0 || thread_count>64) - thread_count=OS::get_singleton()->get_processor_count(); - - //thread_count=1; - threads.resize(thread_count); - for(int i=0;i<threads.size();i++) { - threads[i]=Thread::create(_bake_thread_func,this); - } -} - -void BakedLightBaker::_stop_thread() { - - if (threads.size()==0) - return; - bake_thread_exit=true; - for(int i=0;i<threads.size();i++) { - Thread::wait_to_finish(threads[i]); - memdelete(threads[i]); - } - threads.clear(); -} - -void BakedLightBaker::_plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma) { - - - uint8_t *ptr = &image[(y*width+x)*4]; - //int lc = lights.size(); - double norm = 1.0/double(total_rays); - - - Color color; - - Octant *octants=octant_pool.ptr(); - - - int octant_idx=0; - - - while(true) { - - Octant &octant=octants[octant_idx]; - - if (octant.leaf) { - - Vector3 lpos = p_pos-octant.aabb.pos; - lpos/=octant.aabb.size; - - Vector3 cols[8]; - - for(int i=0;i<8;i++) { - - cols[i].x+=octant.light_accum[i][0]*norm; - cols[i].y+=octant.light_accum[i][1]*norm; - cols[i].z+=octant.light_accum[i][2]*norm; - } - - - /*Vector3 final = (cols[0] + (cols[1] - cols[0]) * lpos.y); - final = final + ((cols[2] + (cols[3] - cols[2]) * lpos.y) - final)*lpos.x; - - Vector3 final2 = (cols[4+0] + (cols[4+1] - cols[4+0]) * lpos.y); - final2 = final2 + ((cols[4+2] + (cols[4+3] - cols[4+2]) * lpos.y) - final2)*lpos.x;*/ - - Vector3 finala = cols[0].linear_interpolate(cols[1],lpos.x); - Vector3 finalb = cols[2].linear_interpolate(cols[3],lpos.x); - Vector3 final = finala.linear_interpolate(finalb,lpos.y); - - Vector3 final2a = cols[4+0].linear_interpolate(cols[4+1],lpos.x); - Vector3 final2b = cols[4+2].linear_interpolate(cols[4+3],lpos.x); - Vector3 final2 = final2a.linear_interpolate(final2b,lpos.y); - - final = final.linear_interpolate(final2,lpos.z); - if (baked_light->get_format()==BakedLight::FORMAT_HDR8) - final*=8.0; - - - color.r=pow(final.x*mult,gamma); - color.g=pow(final.y*mult,gamma); - color.b=pow(final.z*mult,gamma); - color.a=1.0; - - int lc = lights.size(); - LightData *lv = lights.ptr(); - for(int i=0;i<lc;i++) { - //shadow baking - if (!lv[i].bake_shadow) - continue; - Vector3 from = p_pos+p_normal*0.01; - Vector3 to; - float att=0; - switch(lv[i].type) { - case VS::LIGHT_DIRECTIONAL: { - to=from-lv[i].dir*lv[i].length; - } break; - case VS::LIGHT_OMNI: { - to=lv[i].pos; - float d = MIN(lv[i].radius,to.distance_to(from))/lv[i].radius; - att=d;//1.0-d; - } break; - default: continue; - } - - uint32_t* stack = ray_stack; - BVH **bstack = bvh_stack; - - enum { - TEST_RAY_BIT=0, - VISIT_LEFT_BIT=1, - VISIT_RIGHT_BIT=2, - VISIT_DONE_BIT=3, - - - }; - - bool intersected=false; - - int level=0; - - Vector3 n = (to-from); - float len=n.length(); - if (len==0) - continue; - n/=len; - - bstack[0]=bvh; - stack[0]=TEST_RAY_BIT; - - - while(!intersected) { - - uint32_t mode = stack[level]; - const BVH &b = *bstack[level]; - bool done=false; - - switch(mode) { - case TEST_RAY_BIT: { - - if (b.leaf) { - - - Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); - - - Vector3 res; - - if (f3.intersects_segment(from,to)) { - intersected=true; - done=true; - } - - stack[level]=VISIT_DONE_BIT; - } else { - - - bool valid = b.aabb.smits_intersect_ray(from,n,0,len); - //bool valid = b.aabb.intersects_segment(p_begin,p_end); - //bool valid = b.aabb.intersects(ray_aabb); - - if (!valid) { - - stack[level]=VISIT_DONE_BIT; - - } else { - - stack[level]=VISIT_LEFT_BIT; - } - } - - } continue; - case VISIT_LEFT_BIT: { - - stack[level]=VISIT_RIGHT_BIT; - bstack[level+1]=b.children[0]; - stack[level+1]=TEST_RAY_BIT; - level++; - - } continue; - case VISIT_RIGHT_BIT: { - - stack[level]=VISIT_DONE_BIT; - bstack[level+1]=b.children[1]; - stack[level+1]=TEST_RAY_BIT; - level++; - } continue; - case VISIT_DONE_BIT: { - - if (level==0) { - done=true; - break; - } else - level--; - - } continue; - } - - - if (done) - break; - } - - - - if (intersected) { - - color.a=Math::lerp(MAX(0.01,lv[i].darkening),1.0,att); - } - - } - - break; - } else { - - Vector3 lpos = p_pos - octant.aabb.pos; - Vector3 half = octant.aabb.size * 0.5; - - int ofs=0; - - if (lpos.x >= half.x) - ofs|=1; - if (lpos.y >= half.y) - ofs|=2; - if (lpos.z >= half.z) - ofs|=4; - - octant_idx = octant.children[ofs]; - - if (octant_idx==0) - return; - - } - } - - ptr[0]=CLAMP(color.r*255.0,0,255); - ptr[1]=CLAMP(color.g*255.0,0,255); - ptr[2]=CLAMP(color.b*255.0,0,255); - ptr[3]=CLAMP(color.a*255.0,0,255); - -} - - -Error BakedLightBaker::transfer_to_lightmaps() { - - if (!triangles.size() || baked_textures.size()==0) - return ERR_UNCONFIGURED; - - EditorProgress ep("transfer_to_lightmaps",TTR("Transfer to Lightmaps:"),baked_textures.size()*2+triangles.size()); - - for(int i=0;i<baked_textures.size();i++) { - - ERR_FAIL_COND_V( baked_textures[i].width<=0 || baked_textures[i].height<=0,ERR_UNCONFIGURED ); - - baked_textures[i].data.resize( baked_textures[i].width*baked_textures[i].height*4 ); - zeromem(baked_textures[i].data.ptr(),baked_textures[i].data.size()); - ep.step(TTR("Allocating Texture #")+itos(i+1),i); - } - - Vector<double> norm_arr; - norm_arr.resize(lights.size()); - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - float gamma = baked_light->get_gamma_adjust(); - float mult = baked_light->get_energy_multiplier(); - - for(int i=0;i<triangles.size();i++) { - - if (i%200==0) { - ep.step(TTR("Baking Triangle #")+itos(i),i+baked_textures.size()); - } - Triangle &t=triangles[i]; - if (t.baked_texture<0 || t.baked_texture>=baked_textures.size()) - continue; - - BakeTexture &bt=baked_textures[t.baked_texture]; - Vector3 normal = Plane(t.vertices[0],t.vertices[1],t.vertices[2]).normal; - - - int x[3]; - int y[3]; - - Vector3 vertices[3]={ - t.vertices[0], - t.vertices[1], - t.vertices[2] - }; - - for(int j=0;j<3;j++) { - - x[j]=t.bake_uvs[j].x*bt.width; - y[j]=t.bake_uvs[j].y*bt.height; - x[j]=CLAMP(x[j],0,bt.width-1); - y[j]=CLAMP(y[j],0,bt.height-1); - } - - - { - - // sort the points vertically - if (y[1] > y[2]) { - SWAP(x[1], x[2]); - SWAP(y[1], y[2]); - SWAP(vertices[1],vertices[2]); - } - if (y[0] > y[1]) { - SWAP(x[0], x[1]); - SWAP(y[0], y[1]); - SWAP(vertices[0],vertices[1]); - } - if (y[1] > y[2]) { - SWAP(x[1], x[2]); - SWAP(y[1], y[2]); - SWAP(vertices[1],vertices[2]); - } - - double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); - double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); - double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); - double xf = x[0]; - double xt = x[0] + dx_upper; // if y[0] == y[1], special case - for (int yi = y[0]; yi <= (y[2] > bt.height-1 ? bt.height-1 : y[2]); yi++) - { - if (yi >= 0) { - for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width-1) ; xi++) { - //pixels[int(x + y * width)] = color; - - Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); - Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); - //vertices[2] - vertices[0]; - Vector2 v2 = Vector2(xi-x[0],yi-y[0]); - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - Vector3 pos; - if (denom==0) { - pos=t.vertices[0]; - } else { - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; - } - _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); - - } - - for (int xi = (xf < bt.width ? int(xf) : bt.width-1); xi >= (xt > 0 ? xt : 0); xi--) { - //pixels[int(x + y * width)] = color; - Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); - Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); - //vertices[2] - vertices[0]; - Vector2 v2 = Vector2(xi-x[0],yi-y[0]); - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - Vector3 pos; - if (denom==0) { - pos=t.vertices[0]; - } else { - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; - } - - _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); - - } - } - xf += dx_far; - if (yi < y[1]) - xt += dx_upper; - else - xt += dx_low; - } - } - - } - - - for(int i=0;i<baked_textures.size();i++) { - - - { - - ep.step(TTR("Post-Processing Texture #")+itos(i),i+baked_textures.size()+triangles.size()); - - BakeTexture &bt=baked_textures[i]; - - Vector<uint8_t> copy_data=bt.data; - uint8_t *data=bt.data.ptr(); - const int max_radius=8; - const int shadow_radius=2; - const int max_dist=0x7FFFFFFF; - - for(int x=0;x<bt.width;x++) { - - for(int y=0;y<bt.height;y++) { - - - uint8_t a = copy_data[(y*bt.width+x)*4+3]; - - if (a>0) { - //blur shadow - - int from_x = MAX(0,x-shadow_radius); - int to_x = MIN(bt.width-1,x+shadow_radius); - int from_y = MAX(0,y-shadow_radius); - int to_y = MIN(bt.height-1,y+shadow_radius); - - int sum=0; - int sumc=0; - - for(int k=from_y;k<=to_y;k++) { - for(int l=from_x;l<=to_x;l++) { - - const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; - - sum+=rp[3]; - sumc++; - } - } - - sum/=sumc; - data[(y*bt.width+x)*4+3]=sum; - - } else { - - int closest_dist=max_dist; - uint8_t closest_color[4]; - - int from_x = MAX(0,x-max_radius); - int to_x = MIN(bt.width-1,x+max_radius); - int from_y = MAX(0,y-max_radius); - int to_y = MIN(bt.height-1,y+max_radius); - - for(int k=from_y;k<=to_y;k++) { - for(int l=from_x;l<=to_x;l++) { - - int dy = y-k; - int dx = x-l; - int dist = dy*dy+dx*dx; - if (dist>=closest_dist) - continue; - - const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; - - if (rp[3]==0) - continue; - - closest_dist=dist; - closest_color[0]=rp[0]; - closest_color[1]=rp[1]; - closest_color[2]=rp[2]; - closest_color[3]=rp[3]; - } - } - - - if (closest_dist!=max_dist) { - - data[(y*bt.width+x)*4+0]=closest_color[0]; - data[(y*bt.width+x)*4+1]=closest_color[1]; - data[(y*bt.width+x)*4+2]=closest_color[2]; - data[(y*bt.width+x)*4+3]=closest_color[3]; - } - } - } - } - } - - PoolVector<uint8_t> dv; - dv.resize(baked_textures[i].data.size()); - { - PoolVector<uint8_t>::Write w = dv.write(); - copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size()); - } - - Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA8,dv); - Ref<ImageTexture> tex = memnew( ImageTexture ); - tex->create_from_image(img); - baked_light->set_lightmap_texture(i,tex); - } - - - return OK; -} - -void BakedLightBaker::clear() { - - - - _stop_thread(); - - if (bvh) - _free_bvh(bvh); - - if (ray_stack) - memdelete_arr(ray_stack); - if (octant_stack) - memdelete_arr(octant_stack); - if (octantptr_stack) - memdelete_arr(octantptr_stack); - if (bvh_stack) - memdelete_arr(bvh_stack); -/* - * ??? - for(int i=0;i<octant_pool.size();i++) { - /* - if (octant_pool[i].leaf) { - memdelete_arr( octant_pool[i].light ); - } - Vector<double> norm_arr; - norm_arr.resize(lights.size()); - */ - - for(int i=0;i<lights.size();i++) { - norm_arr[i] = 1.0/get_normalization(i); - } - - const double *normptr=norm_arr.ptr(); - } -*/ - octant_pool.clear(); - octant_pool_size=0; - bvh=NULL; - leaf_list=0; - cell_count=0; - ray_stack=NULL; - octant_stack=NULL; - octantptr_stack=NULL; - bvh_stack=NULL; - materials.clear(); - materials.clear(); - textures.clear(); - lights.clear(); - triangles.clear(); - endpoint_normal.clear(); - endpoint_normal_bits.clear(); - baked_octree_texture_w=0; - baked_octree_texture_h=0; - paused=false; - baking=false; - - bake_thread_exit=false; - first_bake_to_map=true; - baked_light=Ref<BakedLight>(); - total_rays=0; - -} - -BakedLightBaker::BakedLightBaker() { - octree_depth=9; - lattice_size=4; - octant_pool.clear(); - octant_pool_size=0; - bvh=NULL; - leaf_list=0; - cell_count=0; - ray_stack=NULL; - bvh_stack=NULL; - octant_stack=NULL; - octantptr_stack=NULL; - plot_size=2.5; - max_bounces=2; - materials.clear(); - baked_octree_texture_w=0; - baked_octree_texture_h=0; - paused=false; - baking=false; - - bake_thread_exit=false; - total_rays=0; - first_bake_to_map=true; - linear_color=false; - -} - -BakedLightBaker::~BakedLightBaker() { - - clear(); -} -#endif diff --git a/editor/plugins/baked_light_baker.h b/editor/plugins/baked_light_baker.h deleted file mode 100644 index 1181772251..0000000000 --- a/editor/plugins/baked_light_baker.h +++ /dev/null @@ -1,382 +0,0 @@ -/*************************************************************************/ -/* baked_light_baker.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef BAKED_LIGHT_BAKER_H -#define BAKED_LIGHT_BAKER_H - -#include "os/thread.h" - -#include "scene/3d/light.h" -#include "scene/3d/mesh_instance.h" - -#if 0 - -class BakedLightBaker { -public: - - enum { - - ATTENUATION_CURVE_LEN=256, - OCTANT_POOL_CHUNK=1000000 - }; - - /* - struct OctantLight { - double accum[8][3]; - }; - */ - - struct Octant { - bool leaf; - AABB aabb; - uint16_t texture_x; - uint16_t texture_y; - int sampler_ofs; - float normal_accum[8][3]; - double full_accum[3]; - int parent; - union { - struct { - int next_leaf; - float offset[3]; - int bake_neighbour; - bool first_neighbour; - double light_accum[8][3]; - }; - int children[8]; - }; - }; - - struct OctantHash { - - int next; - uint32_t hash; - uint64_t value; - - }; - - struct MeshTexture { - - Vector<uint8_t> tex; - int tex_w,tex_h; - - _FORCE_INLINE_ void get_color(const Vector2& p_uv,Color& ret) { - - if (tex_w && tex_h) { - - int x = Math::fast_ftoi(Math::fposmod(p_uv.x,1.0)*tex_w); - int y = Math::fast_ftoi(Math::fposmod(p_uv.y,1.0)*tex_w); - x=CLAMP(x,0,tex_w-1); - y=CLAMP(y,0,tex_h-1); - const uint8_t*ptr = &tex[(y*tex_w+x)*4]; - ret.r*=ptr[0]/255.0; - ret.g*=ptr[1]/255.0; - ret.b*=ptr[2]/255.0; - ret.a*=ptr[3]/255.0; - } - } - - }; - - struct Param { - - Color color; - MeshTexture*tex; - _FORCE_INLINE_ Color get_color(const Vector2& p_uv) { - - Color ret=color; - if (tex) - tex->get_color(p_uv,ret); - return ret; - - } - - }; - - struct MeshMaterial { - - Param diffuse; - Param specular; - Param emission; - }; - - struct Triangle { - - AABB aabb; - Vector3 vertices[3]; - Vector2 uvs[3]; - Vector2 bake_uvs[3]; - Vector3 normals[3]; - MeshMaterial *material; - int baked_texture; - - _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos) { - - Vector3 v0 = vertices[1] - vertices[0]; - Vector3 v1 = vertices[2] - vertices[0]; - Vector3 v2 = p_pos - vertices[0]; - - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - if (denom==0) - return uvs[0]; - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - - return uvs[0]*u + uvs[1]*v + uvs[2]*w; - } - - _FORCE_INLINE_ void get_uv_and_normal(const Vector3& p_pos,Vector2& r_uv,Vector3& r_normal) { - - Vector3 v0 = vertices[1] - vertices[0]; - Vector3 v1 = vertices[2] - vertices[0]; - Vector3 v2 = p_pos - vertices[0]; - - float d00 = v0.dot( v0); - float d01 = v0.dot( v1); - float d11 = v1.dot( v1); - float d20 = v2.dot( v0); - float d21 = v2.dot( v1); - float denom = (d00 * d11 - d01 * d01); - if (denom==0) { - r_normal=normals[0]; - r_uv=uvs[0]; - return; - } - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - - r_uv=uvs[0]*u + uvs[1]*v + uvs[2]*w; - r_normal=(normals[0]*u+normals[1]*v+normals[2]*w).normalized(); - } - }; - - - struct BVH { - - AABB aabb; - Vector3 center; - Triangle *leaf; - BVH*children[2]; - }; - - - struct BVHCmpX { - - bool operator()(const BVH* p_left, const BVH* p_right) const { - - return p_left->center.x < p_right->center.x; - } - }; - - struct BVHCmpY { - - bool operator()(const BVH* p_left, const BVH* p_right) const { - - return p_left->center.y < p_right->center.y; - } - }; - struct BVHCmpZ { - - bool operator()(const BVH* p_left, const BVH* p_right) const { - - return p_left->center.z < p_right->center.z; - } - }; - - struct BakeTexture { - - Vector<uint8_t> data; - int width,height; - }; - - - struct LightData { - - VS::LightType type; - - Vector3 pos; - Vector3 up; - Vector3 left; - Vector3 dir; - Color diffuse; - Color specular; - float energy; - float length; - int rays_thrown; - bool bake_shadow; - - float radius; - float attenuation; - float spot_angle; - float darkening; - float spot_attenuation; - float area; - - float constant; - - bool bake_direct; - - Vector<float> attenuation_table; - - }; - - - Vector<LightData> lights; - - List<MeshMaterial> materials; - List<MeshTexture> textures; - - AABB octree_aabb; - Vector<Octant> octant_pool; - int octant_pool_size; - BVH*bvh; - Vector<Triangle> triangles; - Vector<BakeTexture> baked_textures; - Transform base_inv; - int leaf_list; - int octree_depth; - int bvh_depth; - int cell_count; - uint32_t *ray_stack; - BVH **bvh_stack; - uint32_t *octant_stack; - uint32_t *octantptr_stack; - - struct ThreadStack { - uint32_t *octant_stack; - uint32_t *octantptr_stack; - uint32_t *ray_stack; - BVH **bvh_stack; - }; - - Map<Vector3,Vector3> endpoint_normal; - Map<Vector3,uint64_t> endpoint_normal_bits; - - float cell_size; - float plot_size; //multiplied by cell size - float octree_extra_margin; - - int max_bounces; - int64_t total_rays; - bool use_diffuse; - bool use_specular; - bool use_translucency; - bool linear_color; - - - int baked_octree_texture_w; - int baked_octree_texture_h; - int baked_light_texture_w; - int baked_light_texture_h; - int lattice_size; - float edge_damp; - float normal_damp; - float tint; - float ao_radius; - float ao_strength; - - bool paused; - bool baking; - bool first_bake_to_map; - - Map<Ref<Material>,MeshMaterial*> mat_map; - Map<Ref<Texture>,MeshTexture*> tex_map; - - - - MeshTexture* _get_mat_tex(const Ref<Texture>& p_tex); - void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture=-1); - void _parse_geometry(Node* p_node); - BVH* _parse_bvh(BVH** p_children,int p_size,int p_depth,int& max_depth); - void _make_bvh(); - void _make_octree(); - void _make_octree_texture(); - void _octree_insert(int p_octant, Triangle* p_triangle, int p_depth); - _FORCE_INLINE_ void _plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma); - - - void _free_bvh(BVH* p_bvh); - - void _fix_lights(); - - Ref<BakedLight> baked_light; - - - //void _plot_light(const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,int p_octant=0); - void _plot_light(ThreadStack& thread_stack,const Vector3& p_plot_pos,const AABB& p_plot_aabb,const Color& p_light,const Color& p_tint_light,bool p_only_full,const Plane& p_plane); - //void _plot_light_point(const Vector3& p_plot_pos, Octant *p_octant, const AABB& p_aabb,const Color& p_light); - - float _throw_ray(ThreadStack& thread_stack,bool p_bake_direct,const Vector3& p_begin, const Vector3& p_end,float p_rest,const Color& p_light,float *p_att_curve,float p_att_pos,int p_att_curve_len,int p_bounces,bool p_first_bounce=false,bool p_only_dist=false); - - - float total_light_area; - - Vector<Thread*> threads; - - bool bake_thread_exit; - static void _bake_thread_func(void *arg); - - void _start_thread(); - void _stop_thread(); -public: - - - void throw_rays(ThreadStack &thread_stack, int p_amount); - double get_normalization(int p_light_idx) const; - double get_modifier(int p_light_idx) const; - - void bake(const Ref<BakedLight>& p_light,Node *p_base); - bool is_baking(); - void set_pause(bool p_pause); - bool is_paused(); - uint64_t get_rays_thrown() { return total_rays; } - - Error transfer_to_lightmaps(); - - void update_octree_sampler(PoolVector<int> &p_sampler); - void update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light); - - Ref<BakedLight> get_baked_light() { return baked_light; } - - void clear(); - - BakedLightBaker(); - ~BakedLightBaker(); - -}; - -#endif // BAKED_LIGHT_BAKER_H -#endif diff --git a/editor/plugins/baked_light_baker_cmpxchg.cpp b/editor/plugins/baked_light_baker_cmpxchg.cpp deleted file mode 100644 index e16ad0ecbf..0000000000 --- a/editor/plugins/baked_light_baker_cmpxchg.cpp +++ /dev/null @@ -1,105 +0,0 @@ -/*************************************************************************/ -/* baked_light_baker_cmpxchg.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "typedefs.h" - -#if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) > 40100 - -void baked_light_baker_add_64f(double *dst, double value) { - - union { - int64_t i; - double f; - } swapy; - - while (true) { - swapy.f = *dst; - int64_t from = swapy.i; - swapy.f += value; - int64_t to = swapy.i; - if (__sync_bool_compare_and_swap((int64_t *)dst, from, to)) - break; - } -} - -void baked_light_baker_add_64i(int64_t *dst, int64_t value) { - - while (!__sync_bool_compare_and_swap(dst, *dst, (*dst) + value)) { - } -} - -#elif defined(WINDOWS_ENABLED) - -#include "windows.h" - -void baked_light_baker_add_64f(double *dst, double value) { - - union { - int64_t i; - double f; - } swapy; - - while (true) { - swapy.f = *dst; - int64_t from = swapy.i; - swapy.f += value; - int64_t to = swapy.i; - int64_t result = InterlockedCompareExchange64((int64_t *)dst, to, from); - if (result == from) - break; - } -} - -void baked_light_baker_add_64i(int64_t *dst, int64_t value) { - - while (true) { - int64_t from = *dst; - int64_t to = from + value; - int64_t result = InterlockedCompareExchange64(dst, to, from); - if (result == from) - break; - } -} - -#else - -//in goder (the god of programmers) we trust -#warning seems this platform or compiler does not support safe cmpxchg, your baked lighting may be funny - -void baked_light_baker_add_64f(double *dst, double value) { - - *dst += value; -} - -void baked_light_baker_add_64i(int64_t *dst, int64_t value) { - - *dst += value; -} - -#endif diff --git a/editor/plugins/baked_light_editor_plugin.cpp b/editor/plugins/baked_light_editor_plugin.cpp deleted file mode 100644 index fc5d691223..0000000000 --- a/editor/plugins/baked_light_editor_plugin.cpp +++ /dev/null @@ -1,377 +0,0 @@ -/*************************************************************************/ -/* baked_light_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "baked_light_editor_plugin.h" - -#include "io/marshalls.h" -#include "io/resource_saver.h" -#include "scene/3d/mesh_instance.h" -#include "scene/gui/box_container.h" - -#if 0 - - -void BakedLightEditor::_end_baking() { - - baker->clear(); - set_process(false); - button_bake->set_pressed(false); - bake_info->set_text(""); -} - -void BakedLightEditor::_node_removed(Node *p_node) { - - if(p_node==node) { - _end_baking(); - node=NULL; - - hide(); - } - -} - - - - - -void BakedLightEditor::_notification(int p_option) { - - - if (p_option==NOTIFICATION_ENTER_TREE) { - - button_bake->set_icon(get_icon("Bake","EditorIcons")); - button_reset->set_icon(get_icon("Reload","EditorIcons")); - button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons")); - } - - if (p_option==NOTIFICATION_PROCESS) { - - if (baker->is_baking() && !baker->is_paused()) { - - update_timeout-=get_process_delta_time(); - if (update_timeout<0) { - - if (baker->get_baked_light()!=node->get_baked_light()) { - _end_baking(); - return; - } - - uint64_t t = OS::get_singleton()->get_ticks_msec(); - -#ifdef DEBUG_CUBES - double norm = baker->get_normalization(); - float max_lum=0; - - { - PoolVector<Color>::Write cw=colors.write(); - BakedLightBaker::Octant *octants=baker->octant_pool.ptr(); - BakedLightBaker::Octant *oct = &octants[baker->leaf_list]; - int vert_idx=0; - - while(oct) { - - - - Color colors[8]; - for(int i=0;i<8;i++) { - - colors[i].r=oct->light_accum[i][0]/norm; - colors[i].g=oct->light_accum[i][1]/norm; - colors[i].b=oct->light_accum[i][2]/norm; - - float lum = colors[i].get_v(); - /* - if (lum<0.05) - color.a=0; - */ - if (lum>max_lum) - max_lum=lum; - - } - static const int vert2cub[36]={7,3,1,1,5,7,7,6,2,2,3,7,7,5,4,4,6,7,2,6,4,4,0,2,4,5,1,1,0,4,1,3,2,2,0,1}; - for (int i=0;i<36;i++) { - - - cw[vert_idx++]=colors[vert2cub[i]]; - } - - if (oct->next_leaf) - oct=&octants[oct->next_leaf]; - else - oct=NULL; - - } - } - print_line("MSCOL: "+itos(OS::get_singleton()->get_ticks_msec()-t)); - t = OS::get_singleton()->get_ticks_msec(); - - Array a; - a.resize(Mesh::ARRAY_MAX); - a[Mesh::ARRAY_VERTEX]=vertices; - a[Mesh::ARRAY_COLOR]=colors; - while(mesh->get_surface_count()) - mesh->surface_remove(0); - mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,a); - mesh->surface_set_material(0,material); -#endif - ERR_FAIL_COND(node->get_baked_light().is_null()); - - baker->update_octree_images(octree_texture,light_texture); - baker->update_octree_sampler(octree_sampler); - //print_line("sampler size: "+itos(octree_sampler.size()*4)); - -#if 1 -//debug - Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA8,octree_texture); - Ref<ImageTexture> it = memnew( ImageTexture ); - it->create_from_image(img); - ResourceSaver::save("baked_octree.png",it); - -#endif - - - uint64_t rays_snap = baker->get_rays_thrown(); - int rays_sec = (rays_snap-last_rays_time)*1.0-(update_timeout); - last_rays_time=rays_snap; - - bake_info->set_text("rays/s: "+itos(rays_sec)); - update_timeout=1; - print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t)); - t=OS::get_singleton()->get_ticks_msec(); - node->get_baked_light()->set_octree(octree_texture); - node->get_baked_light()->set_light(light_texture); - node->get_baked_light()->set_sampler_octree(octree_sampler); - node->get_baked_light()->set_edited(true); - - print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t)); - - - - } - } - } -} - - -void BakedLightEditor::_menu_option(int p_option) { - - - switch(p_option) { - - - case MENU_OPTION_BAKE: { - - ERR_FAIL_COND(!node); - ERR_FAIL_COND(node->get_baked_light().is_null()); - baker->bake(node->get_baked_light(),node); - node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE); - update_timeout=0; - set_process(true); - - - } break; - case MENU_OPTION_CLEAR: { - - - - } break; - - } -} - -void BakedLightEditor::_bake_pressed() { - - ERR_FAIL_COND(!node); - const String conf_warning = node->get_configuration_warning(); - if (!conf_warning.empty()) { - err_dialog->set_text(conf_warning); - err_dialog->popup_centered_minsize(); - button_bake->set_pressed(false); - return; - } - - if (baker->is_baking()) { - - baker->set_pause(!button_bake->is_pressed()); - if (baker->is_paused()) { - - set_process(false); - bake_info->set_text(""); - button_reset->show(); - button_make_lightmaps->show(); - - } else { - - update_timeout=0; - set_process(true); - button_make_lightmaps->hide(); - button_reset->hide(); - } - } else { - baker->bake(node->get_baked_light(),node); - node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE); - update_timeout=0; - - last_rays_time=0; - button_bake->set_pressed(false); - - set_process(true); - } - -} - -void BakedLightEditor::_clear_pressed(){ - - baker->clear(); - button_bake->set_pressed(false); - bake_info->set_text(""); - -} - -void BakedLightEditor::edit(BakedLightInstance *p_baked_light) { - - if (p_baked_light==NULL || node==p_baked_light) { - return; - } - if (node && node!=p_baked_light) - _end_baking(); - - - node=p_baked_light; - //_end_baking(); - -} - -void BakedLightEditor::_bake_lightmaps() { - - Error err = baker->transfer_to_lightmaps(); - if (err) { - - err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. "); - err_dialog->popup_centered_minsize(); - return; - } - - node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS); - - -} - -void BakedLightEditor::_bind_methods() { - - ClassDB::bind_method("_menu_option",&BakedLightEditor::_menu_option); - ClassDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed); - ClassDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed); - ClassDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps); -} - -BakedLightEditor::BakedLightEditor() { - - - bake_hbox = memnew( HBoxContainer ); - button_bake = memnew( ToolButton ); - button_bake->set_text(TTR("Bake!")); - button_bake->set_toggle_mode(true); - button_reset = memnew( Button ); - button_make_lightmaps = memnew( Button ); - button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree."); - button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!)."); - - - bake_info = memnew( Label ); - bake_hbox->add_child( button_bake ); - bake_hbox->add_child( button_reset ); - bake_hbox->add_child( bake_info ); - - err_dialog = memnew( AcceptDialog ); - add_child(err_dialog); - node=NULL; - baker = memnew( BakedLightBaker ); - - bake_hbox->add_child(button_make_lightmaps); - button_make_lightmaps->hide(); - - button_bake->connect("pressed",this,"_bake_pressed"); - button_reset->connect("pressed",this,"_clear_pressed"); - button_make_lightmaps->connect("pressed",this,"_bake_lightmaps"); - button_reset->hide(); - button_reset->set_tooltip(TTR("Reset the lightmap octree baking process (start over).")); - - - update_timeout=0; - - - -} - -BakedLightEditor::~BakedLightEditor() { - - memdelete(baker); -} - -void BakedLightEditorPlugin::edit(Object *p_object) { - - baked_light_editor->edit(Object::cast_to<BakedLightInstance>(p_object)); -} - -bool BakedLightEditorPlugin::handles(Object *p_object) const { - - return p_object->is_type("BakedLightInstance"); -} - -void BakedLightEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - baked_light_editor->show(); - baked_light_editor->bake_hbox->show(); - } else { - - baked_light_editor->hide(); - baked_light_editor->bake_hbox->hide(); - baked_light_editor->edit(NULL); - } - -} - -BakedLightEditorPlugin::BakedLightEditorPlugin(EditorNode *p_node) { - - editor=p_node; - baked_light_editor = memnew( BakedLightEditor ); - editor->get_viewport()->add_child(baked_light_editor); - add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU,baked_light_editor->bake_hbox); - baked_light_editor->hide(); - baked_light_editor->bake_hbox->hide(); -} - - -BakedLightEditorPlugin::~BakedLightEditorPlugin() -{ -} - -#endif diff --git a/editor/plugins/baked_light_editor_plugin.h b/editor/plugins/baked_light_editor_plugin.h deleted file mode 100644 index 2f8ffd5e89..0000000000 --- a/editor/plugins/baked_light_editor_plugin.h +++ /dev/null @@ -1,118 +0,0 @@ -/*************************************************************************/ -/* baked_light_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef BAKED_LIGHT_EDITOR_PLUGIN_H -#define BAKED_LIGHT_EDITOR_PLUGIN_H - -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/plugins/baked_light_baker.h" -#include "scene/gui/spin_box.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -#if 0 - -class MeshInstance; - -class BakedLightEditor : public Control { - - GDCLASS(BakedLightEditor, Control ); - - - float update_timeout; - PoolVector<uint8_t> octree_texture; - PoolVector<uint8_t> light_texture; - PoolVector<int> octree_sampler; - - BakedLightBaker *baker; - AcceptDialog *err_dialog; - - HBoxContainer *bake_hbox; - Button *button_bake; - Button *button_reset; - Button *button_make_lightmaps; - Label *bake_info; - - uint64_t last_rays_time; - - - - BakedLightInstance *node; - - enum Menu { - - MENU_OPTION_BAKE, - MENU_OPTION_CLEAR - }; - - void _bake_lightmaps(); - - void _bake_pressed(); - void _clear_pressed(); - - void _end_baking(); - void _menu_option(int); - -friend class BakedLightEditorPlugin; -protected: - void _node_removed(Node *p_node); - static void _bind_methods(); - void _notification(int p_what); -public: - - void edit(BakedLightInstance *p_baked_light); - BakedLightEditor(); - ~BakedLightEditor(); -}; - -class BakedLightEditorPlugin : public EditorPlugin { - - GDCLASS( BakedLightEditorPlugin, EditorPlugin ); - - BakedLightEditor *baked_light_editor; - EditorNode *editor; - -public: - - virtual String get_name() const { return "BakedLight"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); - - BakedLightEditorPlugin(EditorNode *p_node); - ~BakedLightEditorPlugin(); - -}; - -#endif // MULTIMESH_EDITOR_PLUGIN_H -#endif diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 112df4496a..329395d9c4 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -382,54 +382,15 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) { editor_selection->add_node(p_canvas_item); -#if 0 - if (canvas_items.has(p_canvas_item)) - return; - - canvas_items.insert(p_canvas_item,p_info); - p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_id()),CONNECT_ONESHOT); -#endif } void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) { editor_selection->remove_node(p_canvas_item); -#if 0 - p_canvas_item->disconnect("hide",this,"_visibility_changed"); - canvas_items.erase(p_canvas_item); -#endif } void CanvasItemEditor::_clear_canvas_items() { editor_selection->clear(); -#if 0 - while(canvas_items.size()) - _remove_canvas_item(canvas_items.front()->key()); -#endif -} - -void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) { -#if 0 - Object *c = ObjectDB::get_instance(p_canvas_item); - if (!c) - return; - CanvasItem *ct = Object::cast_to<CanvasItem>(c); - if (!ct) - return; - canvas_items.erase(ct); - //_remove_canvas_item(ct); - update(); -#endif -} - -void CanvasItemEditor::_node_removed(Node *p_node) { -#if 0 - CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe - if (canvas_items.has(canvas_item)) - _remove_canvas_item(canvas_item); - - update(); -#endif } void CanvasItemEditor::_keying_changed() { @@ -993,11 +954,6 @@ void CanvasItemEditor::_selection_menu_hide() { selection_menu->set_size(Vector2(0, 0)); } -bool CanvasItemEditor::get_remove_list(List<Node *> *p_list) { - - return false; //!p_list->empty(); -} - void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) { Point2 click = b->get_position(); @@ -2392,14 +2348,6 @@ void CanvasItemEditor::_notification(int p_what) { AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed"); _keying_changed(); } - - if (p_what == NOTIFICATION_READY) { - - get_tree()->connect("node_removed", this, "_node_removed"); - } - - if (p_what == NOTIFICATION_DRAW) { - } } void CanvasItemEditor::edit(CanvasItem *p_canvas_item) { @@ -2774,50 +2722,6 @@ void CanvasItemEditor::_popup_callback(int p_op) { viewport->update(); } break; - - case ALIGN_VERTICAL: { -#if 0 - if ( ref_item && canvas_items.size() > 1 ) { - Vector2 ref_pos = ref_item->get_global_transform().elements[2]; - Rect2 ref_r = ref_item->get_item_rect(); - for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { - CanvasItem *it_curr = E->key(); - if ( it_curr == ref_item ) continue; - Vector2 v = it_curr->get_global_transform().elements[2]; - Rect2 r = it_curr->get_item_rect(); - r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 ); - it_curr->edit_set_rect( r ); - } - viewport->update(); - } -#endif - } break; - - case ALIGN_HORIZONTAL: { -#if 0 - if ( ref_item && canvas_items.size() > 1 ) { - Vector2 ref_pos = ref_item->get_global_transform().elements[2]; - Rect2 ref_r = ref_item->get_item_rect(); - for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { - CanvasItem *it_curr = E->key(); - if ( it_curr == ref_item ) continue; - Vector2 v = it_curr->get_global_transform().elements[2]; - Rect2 r = it_curr->get_item_rect(); - r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 ); - it_curr->edit_set_rect( r ); - } - viewport->update(); - } -#endif - } break; - - case SPACE_HORIZONTAL: { - //space_selected_items< proj_vector2_x, compare_items_x >(); - } break; - - case SPACE_VERTICAL: { - //space_selected_items< proj_vector2_y, compare_items_y >(); - } break; case ANCHOR_ALIGN_TOP_LEFT: { _set_anchors_preset(PRESET_TOP_LEFT); } break; @@ -3154,34 +3058,6 @@ void CanvasItemEditor::_popup_callback(int p_op) { } break; } } -#if 0 -template< class P, class C > void CanvasItemEditor::space_selected_items() { - P p; - if ( canvas_items.size() > 2 ) { - Vector< CanvasItem * > items; - for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) { - CanvasItem *it_curr = E->key(); - items.push_back( it_curr ); - } - items.sort_custom< C >(); - - float width_s = p.get( items[0]->get_item_rect().size ); - float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size ); - float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 ); - float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 ); - float sp = ( end_x - start_x ) / ( items.size() - 1 ); - - for ( int i = 0; i < items.size(); i++ ) { - CanvasItem *it_curr = items[i]; - Vector2 v = it_curr->get_global_transform().elements[2]; - Rect2 r = it_curr->get_item_rect(); - p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) ); - it_curr->edit_set_rect( r ); - } - viewport->update(); - } -} -#endif void CanvasItemEditor::_focus_selection(int p_op) { Vector2 center(0.f, 0.f); @@ -3238,10 +3114,8 @@ void CanvasItemEditor::_focus_selection(int p_op) { void CanvasItemEditor::_bind_methods() { - ClassDB::bind_method("_node_removed", &CanvasItemEditor::_node_removed); ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll); ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback); - ClassDB::bind_method("_visibility_changed", &CanvasItemEditor::_visibility_changed); ClassDB::bind_method("_dialog_value_changed", &CanvasItemEditor::_dialog_value_changed); ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data); ClassDB::bind_method("_tool_select", &CanvasItemEditor::_tool_select); @@ -3257,74 +3131,6 @@ void CanvasItemEditor::_bind_methods() { ADD_SIGNAL(MethodInfo("item_group_status_changed")); } -#if 0 -void CanvasItemEditor::end_drag() { - print_line( "end drag" ); - - if (undo_redo) { - - undo_redo->create_action("Edit CanvasItem"); - for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) { - CanvasItem *canvas_item = E->key(); - Variant state=canvas_item->edit_get_state(); - undo_redo->add_do_method(canvas_item,"edit_set_state",state); - undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state); - } - undo_redo->commit_action(); - } - - drag=DRAG_NONE; - viewport->update(); -} - -void CanvasItemEditor::box_selection_start( Point2 &click ) { - print_line( "box selection start" ); - - drag_from=transform.affine_inverse().xform(click); - - box_selecting=true; - box_selecting_to=drag_from; - viewport->update(); -} - -bool CanvasItemEditor::box_selection_end() { - print_line( "box selection end" ); - - Node* scene = Object::cast_to<EditorNode>(get_scene()->get_root_node())->get_edited_scene(); - if (scene) { - - List<CanvasItem*> selitems; - - Point2 bsfrom = transform.xform(drag_from); - Point2 bsto= transform.xform(box_selecting_to); - if (bsfrom.x>bsto.x) - SWAP(bsfrom.x,bsto.x); - if (bsfrom.y>bsto.y) - SWAP(bsfrom.y,bsto.y); - - if ( bsfrom.distance_to( bsto ) < 3 ) { - print_line( "box selection too small" ); - box_selecting=false; - viewport->update(); - return false; - } - - _find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems); - - for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) { - - _append_canvas_item(E->get()); - } - - } - - box_selecting=false; - viewport->update(); - - return true; -} -#endif - void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) { hb->add_child(p_control); @@ -3495,12 +3301,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { skeleton_menu->set_hide_on_checkable_item_selection(false); skeleton_menu->connect("id_pressed", this, "_popup_callback"); - /* - p->add_item("Align Horizontal",ALIGN_HORIZONTAL); - p->add_item("Align Vertical",ALIGN_VERTICAL); - p->add_item("Space Horizontal",SPACE_HORIZONTAL); - p->add_item("Space Vertical",SPACE_VERTICAL);*/ - view_menu = memnew(MenuButton); view_menu->set_text(TTR("View")); hb->add_child(view_menu); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 2508c44d33..8f67d641f5 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -94,8 +94,6 @@ class CanvasItemEditor : public VBoxContainer { UNLOCK_SELECTED, GROUP_SELECTED, UNGROUP_SELECTED, - ALIGN_HORIZONTAL, - ALIGN_VERTICAL, ANCHOR_ALIGN_TOP_LEFT, ANCHOR_ALIGN_TOP_RIGHT, ANCHOR_ALIGN_BOTTOM_LEFT, @@ -113,9 +111,6 @@ class CanvasItemEditor : public VBoxContainer { ANCHOR_ALIGN_HCENTER_WIDE, ANCHOR_ALIGN_WIDE, ANCHOR_ALIGN_WIDE_FIT, - - SPACE_HORIZONTAL, - SPACE_VERTICAL, ANIM_INSERT_KEY, ANIM_INSERT_KEY_EXISTING, ANIM_INSERT_POS, @@ -289,20 +284,7 @@ class CanvasItemEditor : public VBoxContainer { bool updating_value_dialog; Point2 display_rotate_from; Point2 display_rotate_to; -#if 0 - struct EditInfo { - - Variant undo_state; - Matrix32 prev_xform; - float prev_rot; - Rect2 prev_rect; - EditInfo() { prev_rot=0; } - }; - - typedef Map<CanvasItem*,EditInfo> CanvasItemMap; - CanvasItemMap canvas_items; -#endif Ref<StyleBoxTexture> select_sb; Ref<Texture> select_handle; Ref<Texture> anchor_handle; @@ -327,7 +309,6 @@ class CanvasItemEditor : public VBoxContainer { void _add_canvas_item(CanvasItem *p_canvas_item); void _remove_canvas_item(CanvasItem *p_canvas_item); void _clear_canvas_items(); - void _visibility_changed(ObjectID p_canvas_item); void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode); void _list_select(const Ref<InputEventMouseButton> &b); @@ -384,7 +365,6 @@ class CanvasItemEditor : public VBoxContainer { protected: void _notification(int p_what); - void _node_removed(Node *p_node); static void _bind_methods(); void end_drag(); void box_selection_start(Point2 &click); @@ -436,7 +416,6 @@ public: Control *get_viewport_control() { return viewport; } - bool get_remove_list(List<Node *> *p_list); void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } void edit(CanvasItem *p_canvas_item); @@ -458,7 +437,6 @@ public: virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - virtual bool get_remove_list(List<Node *> *p_list) { return canvas_item_editor->get_remove_list(p_list); } virtual Dictionary get_state() const; virtual void set_state(const Dictionary &p_state); diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index fd1e9559ba..c90462db1d 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -386,17 +386,6 @@ CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) { button_edit->set_toggle_mode(true); button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.")); -//add_constant_override("separation",0); - -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif - mode = MODE_EDIT; wip_active = false; } diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index e737e94412..3ac055e650 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -510,17 +510,6 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT)); button_edit->set_toggle_mode(true); -//add_constant_override("separation",0); - -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif - mode = MODE_EDIT; wip_active = false; imgeom = memnew(ImmediateGeometry); diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 5b1b4df3d1..e6b921c539 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -424,17 +424,6 @@ LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) { add_child(create_poly); create_poly->get_ok()->set_text(TTR("Create")); -//add_constant_override("separation",0); - -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif - mode = MODE_EDIT; wip_active = false; } diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index e943071af2..79345754b6 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -144,22 +144,7 @@ void MultiMeshEditor::_populate() { } w = PoolVector<Face3>::Write(); -#if 0 - node->get_multimesh()->set_instance_count(populate_amount->get_val()); - node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_val(),populate_scale->get_val()); - - ERR_EXPLAIN("Parent is not of type VisualInstance."); - ERR_FAIL_COND(!get_parent() || !get_parent()->is_type("VisualInstance")); - - ERR_EXPLAIN("Multimesh not present."); - ERR_FAIL_COND(multimesh.is_null()); - - VisualInstance *vi = Object::cast_to<VisualInstance>(get_parent()); - ERR_EXPLAIN("Parent is not of type VisualInstance, can't be populated."); - ERR_FAIL_COND(!vi); - -#endif PoolVector<Face3> faces = geometry; ERR_EXPLAIN(TTR("Parent has no solid faces to populate.")); int facecount = faces.size(); diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 544301c194..76e969a339 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -468,17 +468,6 @@ NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) { add_child(create_nav); create_nav->get_ok()->set_text(TTR("Create")); -//add_constant_override("separation",0); - -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif - mode = MODE_EDIT; wip_active = false; edited_outline = -1; diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 45140e32e3..adc8d4f091 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "editor/editor_settings.h" #include "os/file_access.h" #include "os/keyboard.h" + void Path2DEditor::_notification(int p_what) { switch (p_what) { @@ -228,200 +229,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - -#if 0 - switch(mode) { - - - case MODE_CREATE: { - - if (mb->get_button_index()==BUTTON_LEFT && mb->is_pressed()) { - - - if (!wip_active) { - - wip.clear(); - wip.push_back( canvas_item_editor->snap_point(cpoint) ); - wip_active=true; - edited_point_pos=canvas_item_editor->snap_point(cpoint); - canvas_item_editor->update(); - edited_point=1; - return true; - } else { - if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_threshold) { - //wip closed - _wip_close(); - - - return true; - } else { - - wip.push_back( canvas_item_editor->snap_point(cpoint) ); - edited_point=wip.size(); - canvas_item_editor->update(); - return true; - - //add wip point - } - } - } else if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && wip_active) { - _wip_close(); - } - - } break; - - case MODE_EDIT: { - - if (mb->get_button_index()==BUTTON_LEFT) { - if (mb->is_pressed()) { - - if (mb->get_control()) { - - - if (poly.size() < 3) { - - undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_undo_method(node,"set_polygon",poly); - poly.push_back(cpoint); - undo_redo->add_do_method(node,"set_polygon",poly); - undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->commit_action(); - return true; - } - - //search edges - int closest_idx=-1; - Vector2 closest_pos; - real_t closest_dist=1e10; - for(int i=0;i<poly.size();i++) { - - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points); - if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2) - continue; //not valid to reuse point - - real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - - } - - if (closest_idx>=0) { - - pre_move_edit=poly; - poly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos))); - edited_point=closest_idx+1; - edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)); - node->set_polygon(poly); - canvas_item_editor->update(); - return true; - } - } else { - - real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - int closest_idx=-1; - Vector2 closest_pos; - real_t closest_dist=1e10; - for(int i=0;i<poly.size();i++) { - - Vector2 cp =xform.xform(poly[i]); - - real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - } - - if (closest_idx>=0) { - - pre_move_edit=poly; - edited_point=closest_idx; - edited_point_pos=xform.affine_inverse().xform(closest_pos); - canvas_item_editor->update(); - return true; - } - } - } else { - - if (edited_point!=-1) { - - //apply - - ERR_FAIL_INDEX_V(edited_point,poly.size(),false); - poly[edited_point]=edited_point_pos; - undo_redo->create_action(TTR("Edit Poly")); - undo_redo->add_do_method(node,"set_polygon",poly); - undo_redo->add_undo_method(node,"set_polygon",pre_move_edit); - undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->commit_action(); - - edited_point=-1; - return true; - } - } - } if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && edited_point==-1) { - - real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - int closest_idx=-1; - Vector2 closest_pos; - real_t closest_dist=1e10; - for(int i=0;i<poly.size();i++) { - - Vector2 cp =xform.xform(poly[i]); - - real_t d = cp.distance_to(gpoint); - if (d<closest_dist && d<grab_threshold) { - closest_dist=d; - closest_pos=cp; - closest_idx=i; - } - - } - - if (closest_idx>=0) { - - - undo_redo->create_action(TTR("Edit Poly (Remove Point)")); - undo_redo->add_undo_method(node,"set_polygon",poly); - poly.remove(closest_idx); - undo_redo->add_do_method(node,"set_polygon",poly); - undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); - undo_redo->commit_action(); - return true; - } - - } - - } break; - } -#endif } Ref<InputEventMouseMotion> mm = p_event; @@ -463,19 +270,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) { canvas_item_editor->get_viewport_control()->update(); return true; } - -#if 0 - if (edited_point!=-1 && (wip_active || mm->get_button_mask()&BUTTON_MASK_LEFT)) { - - - Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - - Vector2 gpoint = Point2(mm.x,mm.y); - edited_point_pos = canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)); - canvas_item_editor->update(); - - } -#endif } return false; @@ -619,16 +413,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) { undo_redo = editor->get_undo_redo(); mode = MODE_EDIT; - action = ACTION_NONE; -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif base_hb = memnew(HBoxContainer); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(base_hb); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 32c3d8e480..88158d4b20 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -770,17 +770,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) { add_child(button_uv); button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV)); -//add_constant_override("separation",0); - -#if 0 - options = memnew( MenuButton ); - add_child(options); - options->set_area_as_parent_rect(); - options->set_text("Polygon"); - //options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE); - options->get_popup()->connect("id_pressed", this,"_menu_option"); -#endif - mode = MODE_EDIT; wip_active = false; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index ab9e065df4..316c76e4b2 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1192,117 +1192,6 @@ static const Node *_find_node_with_script(const Node *p_node, const RefPtr &p_sc return NULL; } -Dictionary ScriptEditor::get_state() const { - - //apply_scripts(); - - Dictionary state; -#if 0 - Array paths; - int open=-1; - - for(int i=0;i<tab_container->get_child_count();i++) { - - ScriptTextEditor *se = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i)); - if (!se) - continue; - - - Ref<Script> script = se->get_edited_script(); - if (script->get_path()!="" && script->get_path().find("local://")==-1 && script->get_path().find("::")==-1) { - - paths.push_back(script->get_path()); - } else { - - - const Node *owner = _find_node_with_script(get_tree()->get_root(),script.get_ref_ptr()); - if (owner) - paths.push_back(owner->get_path()); - - } - - if (i==tab_container->get_current_tab()) - open=i; - } - - if (paths.size()) - state["sources"]=paths; - if (open!=-1) - state["current"]=open; - -#endif - return state; -} -void ScriptEditor::set_state(const Dictionary &p_state) { - -#if 0 - print_line("attempt set state: "+String(Variant(p_state))); - - if (!p_state.has("sources")) - return; //bleh - - Array sources = p_state["sources"]; - for(int i=0;i<sources.size();i++) { - - Variant source=sources[i]; - - Ref<Script> script; - - if (source.get_type()==Variant::NODE_PATH) { - - - Node *owner=get_tree()->get_root()->get_node(source); - if (!owner) - continue; - - script = owner->get_script(); - } else if (source.get_type()==Variant::STRING) { - - - script = ResourceLoader::load(source,"Script"); - } - - - if (script.is_null()) //ah well.. - continue; - - editor->call("_resource_selected",script); - } - - if (p_state.has("current")) { - tab_container->set_current_tab(p_state["current"]); - } -#endif -} -void ScriptEditor::clear() { -#if 0 - List<ScriptTextEditor*> stes; - for(int i=0;i<tab_container->get_child_count();i++) { - - ScriptTextEditor *se = Object::cast_to<ScriptTextEditor>(tab_container->get_child(i)); - if (!se) - continue; - stes.push_back(se); - - } - - while(stes.size()) { - - memdelete(stes.front()->get()); - stes.pop_front(); - } - - int idx = tab_container->get_current_tab(); - if (idx>=tab_container->get_child_count()) - idx=tab_container->get_child_count()-1; - if (idx>=0) { - tab_container->set_current_tab(idx); - script_list->select( script_list->find_metadata(idx) ); - } - -#endif -} - void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) { for (int i = 0; i < tab_container->get_child_count(); i++) { @@ -2361,19 +2250,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true); debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true); -#if 0 - window_menu = memnew( MenuButton ); - menu_hb->add_child(window_menu); - window_menu->set_text(TTR("Window")); - window_menu->get_popup()->add_item(TTR("Close"),WINDOW_CLOSE,KEY_MASK_CMD|KEY_W); - window_menu->get_popup()->add_separator(); - window_menu->get_popup()->add_item(TTR("Move Left"),WINDOW_MOVE_LEFT,KEY_MASK_CMD|KEY_LEFT); - window_menu->get_popup()->add_item(TTR("Move Right"),WINDOW_MOVE_RIGHT,KEY_MASK_CMD|KEY_RIGHT); - window_menu->get_popup()->add_separator(); - window_menu->get_popup()->connect("id_pressed", this,"_menu_option"); - -#endif - menu_hb->add_spacer(); script_icon = memnew(TextureRect); @@ -2542,20 +2418,6 @@ void ScriptEditorPlugin::selected_notify() { script_editor->ensure_select_current(); } -Dictionary ScriptEditorPlugin::get_state() const { - - return script_editor->get_state(); -} - -void ScriptEditorPlugin::set_state(const Dictionary &p_state) { - - script_editor->set_state(p_state); -} -void ScriptEditorPlugin::clear() { - - script_editor->clear(); -} - void ScriptEditorPlugin::save_external_data() { script_editor->save_all_scripts(); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index f9f877807c..17209de681 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -344,14 +344,8 @@ public: _FORCE_INLINE_ bool edit(const Ref<Script> &p_script, bool p_grab_focus = true) { return edit(p_script, -1, 0, p_grab_focus); } bool edit(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus = true); - Dictionary get_state() const; - void set_state(const Dictionary &p_state); - void clear(); - void get_breakpoints(List<String> *p_breakpoints); - //void swap_lines(TextEdit *tx, int line1, int line2); - void save_all_scripts(); void set_window_layout(Ref<ConfigFile> p_layout); @@ -398,10 +392,6 @@ public: virtual void make_visible(bool p_visible); virtual void selected_notify(); - Dictionary get_state() const; - virtual void set_state(const Dictionary &p_state); - virtual void clear(); - virtual void save_external_data(); virtual void apply_changes(); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 2cdddd577b..069a0c4292 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -252,9 +252,6 @@ void ShaderEditor::_menu_option(int p_option) { current->get_find_replace_bar()->popup_replace(); } break; - //case SEARCH_LOCATE_SYMBOL: { - - //} break; case SEARCH_GOTO_LINE: { goto_line_dialog->popup_find_line(current->get_text_edit()); @@ -274,90 +271,6 @@ void ShaderEditor::_notification(int p_what) { } } -Dictionary ShaderEditor::get_state() const { -#if 0 - apply_shaders(); - - Dictionary state; - - Array paths; - int open=-1; - - for(int i=0;i<tab_container->get_child_count();i++) { - - ShaderTextEditor *ste = tab_container->Object::cast_to<ShaderTextEditor>(get_child(i)); - if (!ste) - continue; - - - Ref<Shader> shader = ste->get_edited_shader(); - if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) { - - paths.push_back(shader->get_path()); - } else { - - - const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr()); - if (owner) - paths.push_back(owner->get_path()); - - } - - if (i==tab_container->get_current_tab()) - open=i; - } - - if (paths.size()) - state["sources"]=paths; - if (open!=-1) - state["current"]=open; - - - return state; -#endif - return Dictionary(); -} -void ShaderEditor::set_state(const Dictionary &p_state) { -#if 0 - print_line("setting state.."); - if (!p_state.has("sources")) - return; //bleh - - Array sources = p_state["sources"]; - for(int i=0;i<sources.size();i++) { - - Variant source=sources[i]; - - Ref<Shader> shader; - - if (source.get_type()==Variant::NODE_PATH) { - - print_line("cain find owner at path "+String(source)); - Node *owner=get_root_node()->get_node(source); - if (!owner) - continue; - - shader = owner->get_shader(); - } else if (source.get_type()==Variant::STRING) { - - print_line("loading at path "+String(source)); - shader = ResourceLoader::load(source,"Shader"); - } - - print_line("found shader at "+String(source)+"? - "+itos(shader.is_null())); - if (shader.is_null()) //ah well.. - continue; - - get_scene()->get_root_node()->call("_resource_selected",shader); - } - - if (p_state.has("current")) - tab_container->set_current_tab(p_state["current"]); -#endif -} -void ShaderEditor::clear() { -} - void ShaderEditor::_params_changed() { shader_editor->_validate_script(); @@ -519,20 +432,6 @@ void ShaderEditorPlugin::selected_notify() { shader_editor->ensure_select_current(); } -Dictionary ShaderEditorPlugin::get_state() const { - - return shader_editor->get_state(); -} - -void ShaderEditorPlugin::set_state(const Dictionary &p_state) { - - shader_editor->set_state(p_state); -} -void ShaderEditorPlugin::clear() { - - shader_editor->clear(); -} - void ShaderEditorPlugin::save_external_data() { shader_editor->save_external_data(); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 6c8ea5a6ec..ab18784d9f 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -77,7 +77,6 @@ class ShaderEditor : public VBoxContainer { SEARCH_FIND_NEXT, SEARCH_FIND_PREV, SEARCH_REPLACE, - //SEARCH_LOCATE_SYMBOL, SEARCH_GOTO_LINE, }; @@ -108,10 +107,6 @@ public: void ensure_select_current(); void edit(const Ref<Shader> &p_shader); - Dictionary get_state() const; - void set_state(const Dictionary &p_state); - void clear(); - virtual Size2 get_minimum_size() const { return Size2(0, 200); } void save_external_data(); @@ -135,10 +130,6 @@ public: virtual void make_visible(bool p_visible); virtual void selected_notify(); - Dictionary get_state() const; - virtual void set_state(const Dictionary &p_state); - virtual void clear(); - virtual void save_external_data(); virtual void apply_changes(); diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index 392ab2c8c6..732344cb78 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -541,22 +541,7 @@ void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const newy = CLAMP ((Math::round (y)), 0, ymax); /* if this point is different than the last one...then draw it */ - if ((lastx != newx) || (lasty != newy)) - { -#if 0 - if(fix255) - { - /* use fixed array size (for the curve graph) */ - cd->curve[cd->outline][newx] = newy; - } - else - { - /* use dynamic allocated curve_ptr (for the real curve) */ - cd->curve_ptr[cd->outline][newx] = newy; - - if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); - } -#endif + if ((lastx != newx) || (lasty != newy)) { draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0); } diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 1ef3146594..01dd7a0031 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3585,21 +3585,6 @@ void SpatialEditor::_unhandled_key_input(Ref<InputEvent> p_event) { if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack()) return; -#if 0 -//i don't remember this being used, why was it here? - { - - EditorNode *en = editor; - EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); - - if (!over_plugin_list->empty() && over_plugin_list->forward_gui_input(p_event)) { - - return; //ate the over input event - } - - } -#endif - Ref<InputEventKey> k = p_event; if (k.is_valid()) { diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index aaebabe04b..c2c26bfe6c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -120,63 +120,6 @@ void SpriteFramesEditor::_load_pressed() { file->popup_centered_ratio(); } -void SpriteFramesEditor::_item_edited() { - -#if 0 - if (!tree->get_selected()) - return; - - TreeItem *s = tree->get_selected(); - - if (tree->get_selected_column()==0) { - // renamed - String old_name=s->get_metadata(0); - String new_name=s->get_text(0); - if (old_name==new_name) - return; - - if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) { - - s->set_text(0,old_name); - return; - } - - RES samp = frames->get_resource(old_name); - undo_redo->create_action("Rename Resource"); - undo_redo->add_do_method(frames,"remove_resource",old_name); - undo_redo->add_do_method(frames,"add_resource",new_name,samp); - undo_redo->add_undo_method(frames,"remove_resource",new_name); - undo_redo->add_undo_method(frames,"add_resource",old_name,samp); - undo_redo->add_do_method(this,"_update_library"); - undo_redo->add_undo_method(this,"_update_library"); - undo_redo->commit_action(); - - } -#endif -} - -void SpriteFramesEditor::_delete_confirm_pressed() { - - ERR_FAIL_COND(!frames->has_animation(edited_anim)); - - if (tree->get_current() < 0) - return; - - sel -= 1; - if (sel < 0 && frames->get_frame_count(edited_anim)) - sel = 0; - - int to_remove = tree->get_current(); - sel = to_remove; - Ref<Texture> r = frames->get_frame(edited_anim, to_remove); - undo_redo->create_action(TTR("Delete Resource")); - undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_remove); - undo_redo->add_undo_method(frames, "add_frame", edited_anim, r, to_remove); - undo_redo->add_do_method(this, "_update_library"); - undo_redo->add_undo_method(this, "_update_library"); - undo_redo->commit_action(); -} - void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); @@ -303,15 +246,6 @@ void SpriteFramesEditor::_delete_pressed() { if (tree->get_current() < 0) return; - - _delete_confirm_pressed(); //it has undo.. why bother with a dialog.. - /* - dialog->set_title("Confirm..."); - dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?"); - //dialog->get_cancel()->set_text("Cancel"); - //dialog->get_ok()->show(); - dialog->get_ok()->set_text("Remove"); - dialog->popup_centered(Size2(300,60));*/ } void SpriteFramesEditor::_animation_select() { @@ -693,10 +627,8 @@ void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed); ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed); ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed); - ClassDB::bind_method(D_METHOD("_item_edited"), &SpriteFramesEditor::_item_edited); ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed); ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed); - ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"), &SpriteFramesEditor::_delete_confirm_pressed); ClassDB::bind_method(D_METHOD("_file_load_request", "files", "atpos"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed); @@ -829,8 +761,6 @@ SpriteFramesEditor::SpriteFramesEditor() { move_up->connect("pressed", this, "_up_pressed"); move_down->connect("pressed", this, "_down_pressed"); file->connect("files_selected", this, "_file_load_request"); - //dialog->connect("confirmed", this,"_delete_confirm_pressed"); - //tree->connect("item_selected", this,"_item_edited"); loading_scene = false; sel = -1; diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index fbf81fabbf..0d1ab9fd8c 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -76,11 +76,9 @@ class SpriteFramesEditor : public PanelContainer { void _empty_pressed(); void _empty2_pressed(); void _delete_pressed(); - void _delete_confirm_pressed(); void _up_pressed(); void _down_pressed(); void _update_library(bool p_skip_selector = false); - void _item_edited(); void _animation_select(); void _animation_name_edited(); diff --git a/editor/plugins/stream_editor_plugin.cpp b/editor/plugins/stream_editor_plugin.cpp deleted file mode 100644 index 9da0f2267d..0000000000 --- a/editor/plugins/stream_editor_plugin.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/*************************************************************************/ -/* stream_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "stream_editor_plugin.h" - -#if 0 - -void StreamEditor::_notification(int p_what) { - - if (p_what==NOTIFICATION_ENTER_TREE) { - play->set_icon( get_icon("Play","EditorIcons") ); - stop->set_icon( get_icon("Stop","EditorIcons") ); - } - -} -void StreamEditor::_node_removed(Node *p_node) { - - if(p_node==node) { - node=NULL; - hide(); - } - -} - -void StreamEditor::_play() { - - node->call("play"); -} - -void StreamEditor::_stop() { - - node->call("stop"); -} - -void StreamEditor::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_play"),&StreamEditor::_play); - ClassDB::bind_method(D_METHOD("_stop"),&StreamEditor::_stop); - -} - -void StreamEditor::edit(Node *p_stream) { - - node=p_stream; - -} -StreamEditor::StreamEditor() { - - play = memnew( Button ); - - - play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,60); - play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,40); - play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); - play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); - - add_child(play); - - stop = memnew( Button ); - - stop->set_position(Point2( 35, 5 )); - stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,30); - stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,10); - stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); - stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); - add_child(stop); - - - play->connect("pressed", this,"_play"); - stop->connect("pressed", this,"_stop"); - -} - - -void StreamEditorPlugin::edit(Object *p_object) { - - stream_editor->edit(Object::cast_to<Node>(p_object)); -} - -bool StreamEditorPlugin::handles(Object *p_object) const { - - return p_object->is_class("StreamPlayer") || p_object->is_class("SpatialStreamPlayer"); -} - -void StreamEditorPlugin::make_visible(bool p_visible) { - - if (p_visible) { - stream_editor->show(); - stream_editor->set_fixed_process(true); - } else { - - stream_editor->hide(); - stream_editor->set_fixed_process(false); - stream_editor->edit(NULL); - } - -} - -StreamEditorPlugin::StreamEditorPlugin(EditorNode *p_node) { - - editor=p_node; - stream_editor = memnew( StreamEditor ); - editor->get_viewport()->add_child(stream_editor); - - stream_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); - stream_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); - stream_editor->set_margin(MARGIN_LEFT,60); - stream_editor->set_margin(MARGIN_RIGHT,0); - stream_editor->set_margin(MARGIN_TOP,0); - stream_editor->set_margin(MARGIN_BOTTOM,10); - - - stream_editor->hide(); - - - -} - - -StreamEditorPlugin::~StreamEditorPlugin() -{ -} - -#endif diff --git a/editor/plugins/stream_editor_plugin.h b/editor/plugins/stream_editor_plugin.h deleted file mode 100644 index 807318b06e..0000000000 --- a/editor/plugins/stream_editor_plugin.h +++ /dev/null @@ -1,85 +0,0 @@ -/*************************************************************************/ -/* stream_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef STREAM_EDITOR_PLUGIN_H -#define STREAM_EDITOR_PLUGIN_H - -#if 0 -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "scene/audio/stream_player.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class StreamEditor : public Control { - - GDCLASS(StreamEditor, Control ); - - Button * play; - Button * stop; - - Panel *panel; - Node *node; - - void _play(); - void _stop(); -protected: - void _notification(int p_what); - void _node_removed(Node *p_node); - static void _bind_methods(); -public: - - void edit(Node *p_stream); - StreamEditor(); -}; - -class StreamEditorPlugin : public EditorPlugin { - - GDCLASS( StreamEditorPlugin, EditorPlugin ); - - StreamEditor *stream_editor; - EditorNode *editor; - -public: - - virtual String get_name() const { return "Stream"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); - - StreamEditorPlugin(EditorNode *p_node); - ~StreamEditorPlugin(); - -}; - -#endif // STREAM_EDITOR_PLUGIN_H -#endif diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 71b1ca580d..d649afc594 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -35,7 +35,6 @@ #include "io/image_loader.h" #include "io/resource_loader.h" #include "io/resource_saver.h" -#include "io_plugins/editor_texture_import_plugin.h" #include "os/dir_access.h" #include "os/file_access.h" #include "os/os.h" diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 45f49186a8..fb5143b486 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -238,7 +238,6 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi Instance ins; Ref<ArrayMesh> mesh = memnew(ArrayMesh); -#if 1 Array a; a.resize(VS::ARRAY_MAX); @@ -273,61 +272,6 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi } } -#else - for (int ih = 0; ih < p_handles.size(); ih++) { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - - int vtx_idx = 0; - -#define ADD_VTX(m_idx) \ - vertices.push_back((face_points[m_idx] * HANDLE_HALF_SIZE + p_handles[ih])); \ - normals.push_back(normal_points[m_idx]); \ - vtx_idx++; - - for (int i = 0; i < 6; i++) { - - Vector3 face_points[4]; - Vector3 normal_points[4]; - float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - - for (int j = 0; j < 4; j++) { - - float v[3]; - v[0] = 1.0; - v[1] = 1 - 2 * ((j >> 1) & 1); - v[2] = v[1] * (1 - 2 * (j & 1)); - - for (int k = 0; k < 3; k++) { - - if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); - else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); - } - normal_points[j] = Vector3(); - normal_points[j][i % 3] = (i >= 3 ? -1 : 1); - } - //tri 1 - ADD_VTX(0); - ADD_VTX(1); - ADD_VTX(2); - //tri 2 - ADD_VTX(2); - ADD_VTX(3); - ADD_VTX(0); - } - - Array d; - d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL] = normals; - d[VisualServer::ARRAY_VERTEX] = vertices; - - mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d); - mesh->surface_set_material(ih, SpatialEditorGizmos::singleton->handle_material); - } -#endif ins.mesh = mesh; ins.billboard = p_billboard; ins.extra_margin = true; diff --git a/main/input_default.cpp b/main/input_default.cpp index d9df484a98..b4c9a6207f 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_default.h" + #include "input_map.h" #include "os/os.h" #include "scene/resources/texture.h" @@ -96,58 +97,6 @@ bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const { bool InputDefault::is_action_pressed(const StringName &p_action) const { return action_state.has(p_action) && action_state[p_action].pressed; -#if 0 - if (custom_action_press.has(p_action)) - return true; //simpler - - const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action); - if (!alist) - return false; - - - for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) { - - - int device=E->get().device; - - switch(E->get().type) { - - case InputEvent::KEY: { - - const InputEventKey &iek=E->get().key; - if ((keys_pressed.has(iek->get_scancode()))) - return true; - } break; - case InputEvent::MOUSE_BUTTON: { - - const InputEventMouseButton &iemb=E->get().mouse_button; - if(mouse_button_mask&(1<<iemb->get_button_index())) - return true; - } break; - case InputEvent::JOYPAD_BUTTON: { - - const InputEventJoypadButton &iejb=E->get().joy_button; - int c = _combine_device(iejb->get_button_index(),device); - if (joy_buttons_pressed.has(c)) - return true; - } break; - case InputEvent::JOYPAD_MOTION: { - - const InputEventJoypadMotion &iejm=E->get().joy_motion; - int c = _combine_device(iejm.axis,device); - if (_joy_axis.has(c)) { - if (iejm.axis_value < 0) { - if (_joy_axis[c] < -0.5f) return true; - } - else - if (_joy_axis[c] > 0.5f) return true; - } - } break; - } - } - - return false; -#endif } bool InputDefault::is_action_just_pressed(const StringName &p_action) const { diff --git a/main/tests/test_containers.cpp b/main/tests/test_containers.cpp deleted file mode 100644 index bf6dee10d7..0000000000 --- a/main/tests/test_containers.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/*************************************************************************/ -/* test_containers.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "test_containers.h" - -#include "dvector.h" -#include "math_funcs.h" -#include "print_string.h" -#include "servers/visual/default_mouse_cursor.xpm" -#include "set.h" - -#include "image.h" -#include "list.h" -#include "variant.h" - -namespace TestContainers { - -MainLoop *test() { - - /* - HashMap<int,int> int_map; - - for (int i=0;i<68000;i++) { - - int num=(int)Math::random(0,1024); - int_map[i]=num; - } - */ - - { - - }; - -#if 0 - Set<int> set; - - print_line("Begin Insert"); - for (int i=0;i<1100;i++) { - - int num=i;//(int)Math::random(0,1024); - //print_line("inserting "+itos(num)); - set.insert( num ); - } - - /* - for (int i=0;i<400;i++) { - - int num=(int)Math::random(0,1024); - set.erase(num); - } - */ - //set.print_tree(); - - for(Set<int>::Element *I=set.front();I;I=I->next()) { - - print_line("inserted "+itos(I->get())+" prev is "+itos(I->prev()?I->prev()->get():-100)); - - } - - print_line("depth is "+itos(set.calculate_depth())); - print_line("Insert Success"); -#endif - - return NULL; -} -} diff --git a/main/tests/test_containers.h b/main/tests/test_containers.h deleted file mode 100644 index 0c7a5a7378..0000000000 --- a/main/tests/test_containers.h +++ /dev/null @@ -1,43 +0,0 @@ -/*************************************************************************/ -/* test_containers.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef TEST_CONTAINERS_H -#define TEST_CONTAINERS_H - -#include "os/main_loop.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -namespace TestContainers { - -MainLoop *test(); -} - -#endif diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp index bb3bdb30b0..bcf4278bde 100644 --- a/main/tests/test_gdscript.cpp +++ b/main/tests/test_gdscript.cpp @@ -1053,16 +1053,6 @@ MainLoop *test(TestType p_type) { memdelete(fw); } -#if 0 - Parser parser; - Error err = parser.parse(code); - if (err) { - print_line("error:"+itos(parser.get_error_line())+":"+itos(parser.get_error_column())+":"+parser.get_error()); - } else { - print_line("Parse O-K!"); - } -#endif - memdelete(fa); return NULL; diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index 35844e51d1..d9b2873d6b 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -70,32 +70,6 @@ public: SceneTree::init(); -#if 0 - - - Viewport *vp = memnew( Viewport ); - vp->set_world( Ref<World>( memnew( World ))); - get_root()->add_child(vp); - - vp->set_rect(Rect2(0,0,256,256)); - vp->set_as_render_target(true); - vp->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS); - - - Camera *camera = memnew( Camera ); - vp->add_child(camera); - camera->make_current(); - - Sprite *sp = memnew( Sprite ); - sp->set_texture( vp->get_render_target_texture() ); - //sp->set_texture( ResourceLoader::load("res://ball.png") ); - sp->set_position(Point2(300,300)); - get_root()->add_child(sp); - - - return; -#endif - Panel *frame = memnew(Panel); frame->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); frame->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_END); @@ -111,7 +85,6 @@ public: label->set_position(Point2(80, 90)); label->set_size(Point2(170, 80)); label->set_align(Label::ALIGN_FILL); - //label->set_text("There"); label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls..."); frame->add_child(label); @@ -124,25 +97,6 @@ public: frame->add_child(button); -#if 0 - Sprite *tf = memnew( Sprite ); - frame->add_child(tf); - Image img; - ImageLoader::load_image("LarvoClub.png",&img); - - img.resize(512,512); - img.generate_mipmaps(); - img.compress(Image::COMPRESS_PVRTC4); - Ref<ImageTexture> tt = memnew( ImageTexture ); - tt->create_from_image(img); - tf->set_texture(tt); - tf->set_position(Point2(50,50)); - //tf->set_scale(Point2(0.3,0.3)); - - - return; -#endif - Tree *tree = memnew(Tree); tree->set_columns(2); @@ -182,9 +136,6 @@ public: frame->add_child(tree); - //control = memnew( Control ); - //root->add_child( control ); - LineEdit *line_edit = memnew(LineEdit); line_edit->set_position(Point2(30, 190)); @@ -244,36 +195,6 @@ public: frame->add_child(options); - /* - Tree * tree = memnew( Tree ); - tree->set_columns(2); - - tree->set_position( Point2( 230,210 ) ); - tree->set_size( Point2( 150,250 ) ); - - - TreeItem *item = tree->create_item(); - item->set_editable(0,true); - item->set_text(0,"root"); - item = tree->create_item( tree->get_root() ); - item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); - item->set_editable(0,true); - item->set_text(0,"check"); - item = tree->create_item( tree->get_root() ); - item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); - item->set_editable(0,true); - item->set_range_config(0,0,20,0.1); - item->set_range(0,2); - item->add_button(0,Theme::get_default()->get_icon("folder","FileDialog")); - item = tree->create_item( tree->get_root() ); - item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE); - item->set_editable(0,true); - item->set_text(0,"Have,Many,Several,Options!"); - item->set_range(0,2); - - frame->add_child(tree); -*/ - RichTextLabel *richtext = memnew(RichTextLabel); richtext->set_position(Point2(600, 210)); @@ -306,18 +227,10 @@ public: richtext->add_text("keep writing a lot of text"); richtext->pop(); richtext->add_text(" so the label control overflows and the scrollbar appears.\n"); - //richtext->push_indent(1); - //richtext->add_text("By the way, testing indent levels! Yohohoho! Everything should appear to the right sightly here!\n"); - //richtext->pop(); richtext->push_meta("http://www.scrollingcapabilities.xz"); richtext->add_text("This allows to test for the scrolling capabilities "); richtext->pop(); richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains..."); - //richtext->add_text("Hello!\nGorgeous.."); - - //richtext->push_meta("http://www.scrollingcapabilities.xz"); - ///richtext->add_text("Hello!\n"); - //richtext->pop(); TabContainer *tabc = memnew(TabContainer); @@ -346,21 +259,6 @@ public: tabc->set_position(Point2(400, 210)); tabc->set_size(Point2(180, 250)); - - /*Ref<ImageTexture> text = memnew( ImageTexture ); - text->load("test_data/concave.png"); - - Sprite* sprite = memnew(Sprite); - sprite->set_texture(text); - sprite->set_position(Point2(300, 300)); - frame->add_child(sprite); - sprite->show(); - - Sprite* sprite2 = memnew(Sprite); - sprite->set_texture(text); - sprite->add_child(sprite2); - sprite2->set_position(Point2(50, 50)); - sprite2->show();*/ } }; diff --git a/main/tests/test_io.cpp b/main/tests/test_io.cpp index 84de8dddf8..f96c5cfe3c 100644 --- a/main/tests/test_io.cpp +++ b/main/tests/test_io.cpp @@ -112,66 +112,6 @@ MainLoop *test() { FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA); print_line("archive test"); -#if 0 - Archive arch; - - Archive::get_singleton()->add_package("a_package"); - FileAccessArchive f; - - print_line("opening for read"); - f._open("file.txt", FileAccess::READ); - int pos = f.get_pos(); - printf("file has %i bytes, initial pos %i\n", (int)f.get_len(), pos); - - do { - printf("%c", f.get_8()); - - } while (!f.eof_reached()); - - print_line("opening for stored seek"); - f.open("seek.bin", FileAccess::READ); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - f.seek(128); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - - print_line("opening for deflated seek"); - f.open("seek_deflated.bin", FileAccess::READ); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - f.seek(128); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - f.seek(256); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - f.seek(4); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - pos = f.get_pos(); - printf("byte at pos %i is %i\n", pos, (int)f.get_8()); - - f.close(); - - DirAccessArchive d; - String dir = "../blah1/blah2/blahask/../blah3/.//blah4/"; - printf("changing dir to %s\n", dir.utf8().get_data()); - d.change_dir(dir); - printf("current dir is %s\n", d.get_current_dir().utf8().get_data()); - - FileAccessMemory::cleanup(); -#endif }; print_line("test done"); diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp index f1d2f9b231..794bdb757b 100644 --- a/main/tests/test_main.cpp +++ b/main/tests/test_main.cpp @@ -32,19 +32,16 @@ #ifdef DEBUG_ENABLED -#include "test_containers.h" +#include "test_gdscript.h" #include "test_gui.h" +#include "test_image.h" +#include "test_io.h" #include "test_math.h" #include "test_physics.h" #include "test_physics_2d.h" #include "test_render.h" -#include "test_sound.h" -#include "test_string.h" - -#include "test_gdscript.h" -#include "test_image.h" -#include "test_io.h" #include "test_shader_lang.h" +#include "test_string.h" const char **tests_get_names() { @@ -71,11 +68,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) { return TestString::test(); } - if (p_test == "containers") { - - return TestContainers::test(); - } - if (p_test == "math") { return TestMath::test(); @@ -103,11 +95,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) { } #endif - //if (p_test=="sound") { - - // return TestSound::test(); - //} - if (p_test == "io") { return TestIO::test(); diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index f4dc28f2e9..3ba8ef51b4 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -205,54 +205,12 @@ class GetClassAndNamespace { case 'r': res = 13; break; - /* too much, not needed for now - case 'u': { - //hexnumbarh - oct is deprecated - - - for(int j=0;j<4;j++) { - CharType c = code[idx+j+1]; - if (c==0) { - r_err_str="Unterminated String"; - return ERR_PARSE_ERROR; - } - if (!((c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'))) { - - r_err_str="Malformed hex constant in string"; - return ERR_PARSE_ERROR; - } - CharType v; - if (c>='0' && c<='9') { - v=c-'0'; - } else if (c>='a' && c<='f') { - v=c-'a'; - v+=10; - } else if (c>='A' && c<='F') { - v=c-'A'; - v+=10; - } else { - ERR_PRINT("BUG"); - v=0; - } - - res<<=4; - res|=v; - - - } - idx+=4; //will add at the end anyway - - - } break;*/ case '\"': res = '\"'; break; case '\\': res = '\\'; break; - //case '/': res='/'; break; default: { res = next; - //r_err_str="Invalid escape sequence"; - //return ERR_PARSE_ERROR; } break; } @@ -413,23 +371,6 @@ void test_vec(Plane p_vec) { print_line("out: " + v0); v0.normal.z = (v0.d / 100.0 * 2.0 - 1.0) * v0.d; print_line("out_F: " + v0); - - /*v0: 0, 0, -0.1, 0.1 -v1: 0, 0, 0, 0.1 -fix: 0, 0, 0, 0.1 -v0: 0, 0, 1.302803, 1.5 -v1: 0, 0, 1.401401, 1.5 -fix: 0, 0, 1.401401, 1.5 -v0: 0, 0, 25.851850, 26 -v1: 0, 0, 25.925926, 26 -fix: 0, 0, 25.925924, 26 -v0: 0, 0, 49.899902, 50 -v1: 0, 0, 49.949947, 50 -fix: 0, 0, 49.949951, 50 -v0: 0, 0, 100, 100 -v1: 0, 0, 100, 100 -fix: 0, 0, 100, 100 -*/ } uint32_t ihash(uint32_t a) { @@ -469,10 +410,9 @@ MainLoop *test() { const float pow2to9 = 512.0f; const float B = 15.0f; - //const float Emax = 31.0f; const float N = 9.0f; - float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f); + float sharedexp = 65408.000f; float cRed = MAX(0.0f, MIN(sharedexp, r)); float cGreen = MAX(0.0f, MIN(sharedexp, g)); @@ -480,8 +420,6 @@ MainLoop *test() { float cMax = MAX(cRed, MAX(cGreen, cBlue)); - // expp = MAX(-B - 1, log2(maxc)) + 1 + B - float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B; float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f); @@ -591,8 +529,6 @@ MainLoop *test() { hashes.push_back(hashes.size()); } - //hashes.resize(50); - for (int i = nearest_shift(hashes.size()); i < 20; i++) { bool success = true; @@ -625,7 +561,6 @@ MainLoop *test() { } { - //print_line("NUM: "+itos(237641278346127)); print_line("NUM: " + itos(-128)); return NULL; } @@ -635,14 +570,12 @@ MainLoop *test() { v.normalize(); float a = 0.3; - //Quat q(v,a); Basis m(v, a); Vector3 v2(7, 3, 1); v2.normalize(); float a2 = 0.8; - //Quat q(v,a); Basis m2(v2, a2); Quat q = m; @@ -749,86 +682,6 @@ MainLoop *test() { print_line("scalar /=: " + v); } -#if 0 - print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path()); - print_line(String("res://../popo/..//gongo").simplify_path()); - print_line(String("res://..").simplify_path()); - - - PoolVector<uint8_t> a; - PoolVector<uint8_t> b; - - a.resize(20); - b=a; - b.resize(30); - a=b; -#endif - -#if 0 - String za = String::utf8("á"); - printf("unicode: %x\n",za[0]); - CharString cs=za.utf8(); - for(int i=0;i<cs.size();i++) { - uint32_t v = uint8_t(cs[i]); - printf("%i - %x\n",i,v); - } - return NULL; - - print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga")); - print_line(String("res://momo/sampler").path_to("res://pindonga")); - print_line(String("/margarito/terere").path_to("/margarito/pilates")); - print_line(String("/algo").path_to("/algo")); - print_line(String("c:").path_to("c:\\")); - print_line(String("/").path_to("/")); - - - print_line(itos(sizeof(Variant))); - return NULL; - - Vector<StringName> path; - path.push_back("three"); - path.push_back("two"); - path.push_back("one"); - path.push_back("comeon"); - path.revert(); - - NodePath np(path,true); - - print_line(np); - - - return NULL; - - bool a=2; - - print_line(Variant(a)); - - - Transform2D mat2_1; - mat2_1.rotate(0.5); - Transform2D mat2_2; - mat2_2.translate(Vector2(1,2)); - Transform2D mat2_3 = mat2_1 * mat2_2; - mat2_3.affine_invert(); - - print_line(mat2_3.elements[0]); - print_line(mat2_3.elements[1]); - print_line(mat2_3.elements[2]); - - - - Transform mat3_1; - mat3_1.basis.rotate(Vector3(0,0,1),0.5); - Transform mat3_2; - mat3_2.translate(Vector3(1,2,0)); - Transform mat3_3 = mat3_1 * mat3_2; - mat3_3.affine_invert(); - - print_line(mat3_3.basis.get_axis(0)); - print_line(mat3_3.basis.get_axis(1)); - print_line(mat3_3.origin); - -#endif return NULL; } } diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index 9bfffad206..f149821928 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -71,7 +71,6 @@ class TestPhysicsMainLoop : public MainLoop { PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; VisualServer *vs = VisualServer::get_singleton(); Transform t = state->get_transform(); - //t.basis.scale( Vector3(1.0,0.5,0.2) ); vs->instance_set_transform(p_visual_instance, t); } @@ -208,7 +207,6 @@ protected: d[VS::ARRAY_VERTEX] = p_faces; d[VS::ARRAY_NORMAL] = normals; vs->mesh_add_surface_from_arrays(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d); - //vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true); RID triins = vs->instance_create2(trimesh_mesh, scenario); @@ -219,9 +217,6 @@ protected: Transform tritrans = p_xform; ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); vs->instance_set_transform(triins, tritrans); - //RID trimesh_material = vs->fixed_material_create(); - //vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); - //vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); } void make_grid(int p_width, int p_height, float p_cellsize, float p_cellheight, const Transform &p_xform = Transform()) { @@ -305,7 +300,6 @@ public: /* LIGHT */ RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL); - //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); scenario = vs->scenario_create(); vs->light_set_shadow(lightaux, true); light = vs->instance_create2(lightaux, scenario); @@ -327,100 +321,14 @@ public: vs->camera_set_perspective(camera, 60, 0.1, 40.0); vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12))); - //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); Transform gxf; gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); gxf.origin = Vector3(-2, 1, -2); make_grid(5, 5, 2.5, 1, gxf); - //create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf); - //create_static_plane( Plane( Vector3(0,1,0), -2) ); - //test_joint(); test_fall(); - //test_joint(); - - /* - Vector<Vector3> faces; - faces.push_back( Vector3(10,0,-5) ); - faces.push_back( Vector3(0,0,10) ); - faces.push_back( Vector3(-10,-0.2,-5) ); - make_trimesh(faces); -*/ - /* Make Trimesh */ quit = false; return; - -#if 0 -#define GRID_SIZE 5 - - float grid[GRID_SIZE][GRID_SIZE]; - - for (int i=0;i<GRID_SIZE;i++) { - - for (int j=0;j<GRID_SIZE;j++) { - - grid[j][i]=Math::random(0.0, 1.0 ); - } - } - - Vector<Vector3> faces; - - for (int i=1;i<GRID_SIZE;i++) { - - for (int j=1;j<GRID_SIZE;j++) { - -#define MAKE_VERTEX(m_x, m_z) \ - faces.push_back(Vector3(m_x - GRID_SIZE / 2.0, grid[m_x][m_z], m_z - GRID_SIZE / 2.0) * 3.0) - - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i,j); - MAKE_VERTEX(i-1,j); - - MAKE_VERTEX(i-1,j-1); - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i-1,j); - - } - } - /* - faces.clear(); - faces.push_back( Vector3(0,0,-5) ); - faces.push_back( Vector3(1,0,-1) ); - faces.push_back( Vector3(-1,-0,-1) ); - */ - - RID trimesh_shape = ps->shape_create(); - ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces); - faces=ps->shape_get_shape(trimesh_shape, 0); - Vector<Vector3> normals; // for drawing - for (int i=0;i<faces.size()/3;i++) { - - Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] ); - normals.push_back(p.normal); - normals.push_back(p.normal); - normals.push_back(p.normal); - } - - RID trimesh_mesh = vs->mesh_create(); - vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() ); - vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces ); - vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals ); - RID trimesh_mat = vs->fixed_material_create(); - vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) ); - vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat ); - - RID triins = vs->instance_create2(trimesh_mesh); - - - - RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape); - Transform tritrans = Transform( Basis(), Vector3(0,0,-2) ); - ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); - vs->instance_set_transform( triins, tritrans ); - RID trimesh_material = vs->fixed_material_create(); - vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); - vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); -#endif } virtual bool iteration(float p_time) { @@ -445,58 +353,9 @@ public: } void test_joint() { -#if 0 - PhysicsServer * ps = PhysicsServer::get_singleton(); - - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Basis(),Vector3(0,0,-24))); - RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - - ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0)); - ps->body_add_collision_exception(mover,b); - - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int link_count = LINK_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) { - link_count = cmdline[cmdline.size()-1].to_int(); - }; - - for(int i=0;i<link_count;i++) { - - RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7)); - ps->body_add_collision_exception(c,b); - b=c; - } - - - create_static_plane(Plane(Vector3(0,1,0),-8)); -#endif } void test_hinge() { -#if 0 - PhysicsServer * ps = PhysicsServer::get_singleton(); - - - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Basis(),Vector3(0,0,-24))); - RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform()); - - ps->joint_create_double_hinge(b,Transform(Basis(),Vector3(1,1,1.0)),mover,Transform(Basis(),Vector3(0,0,0))); - ps->body_add_collision_exception(mover,b); - -/* - for(int i=0;i<20;i++) { - - RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_hinge(b,Transform(Basis(),Vector3(0,0,-0.7)),c,Transform(Basis(),Vector3(0,0,0.7))); - ps->body_add_collision_exception(c,b); - b=c; - } - -*/ - //create_static_plane(Plane(Vector3(0,1,0),-8)); -#endif } void test_character() { @@ -544,35 +403,21 @@ public: }; PhysicsServer::ShapeType type = shape_idx[i % 4]; - //type=PhysicsServer::SHAPE_CONVEX_POLYGON; Transform t; t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); - //t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0); t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); - //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); - //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); - //t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i); create_body(type, PhysicsServer::BODY_MODE_RIGID, t); - //RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t); } create_static_plane(Plane(Vector3(0, 1, 0), -1)); - - /* - create_static_plane( Plane( Vector3(1,0,0), -2) ); - create_static_plane( Plane( Vector3(-1,0,0), -2) ); - create_static_plane( Plane( Vector3(0,0,1), -2) ); - create_static_plane( Plane( Vector3(0,0,-1), -2) ); -*/ } void test_activate() { create_body(PhysicsServer::SHAPE_BOX, PhysicsServer::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true); - //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Basis(),Vector3(0,6,0)),true); create_static_plane(Plane(Vector3(0, 1, 0), -1)); } diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 3545c55d33..a0539f4bdf 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -37,7 +37,6 @@ #include "scene/gui/control.h" #include "scene/gui/text_edit.h" #include "servers/visual/shader_language.h" -//#include "drivers/gles2/shader_compiler_gles2.h" typedef ShaderLanguage SL; diff --git a/main/tests/test_sound.cpp b/main/tests/test_sound.cpp deleted file mode 100644 index 57fcfe28ab..0000000000 --- a/main/tests/test_sound.cpp +++ /dev/null @@ -1,99 +0,0 @@ -/*************************************************************************/ -/* test_sound.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "test_sound.h" -#include "math_funcs.h" -#include "os/main_loop.h" -#include "servers/visual_server.h" - -#include "io/resource_loader.h" -#include "os/os.h" -#include "print_string.h" -#include "servers/audio_server.h" - -#if 0 -namespace TestSound { - - -class TestMainLoop : public MainLoop { - - bool quit; - Ref<Sample> sample; - -public: - virtual void input_event(const InputEvent& p_event) { - - - } - virtual void request_quit() { - - quit=true; - } - - virtual void init() { - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - quit=false; - if (cmdline.size()) { - - sample=ResourceLoader::load(cmdline.back()->get()); - ERR_FAIL_COND(sample.is_null()); - print_line("Sample loaded OK"); - } - - RID voice = AudioServer::get_singleton()->voice_create(); - AudioServer::get_singleton()->voice_play( voice, sample->get_rid() ); - - - } - - virtual bool idle(float p_time) { - return false; - } - - - virtual bool iteration(float p_time) { - - return quit; - } - virtual void finish() { - - } - -}; - - -MainLoop* test() { - - return memnew( TestMainLoop ); - -} - -} -#endif diff --git a/main/tests/test_sound.h b/main/tests/test_sound.h deleted file mode 100644 index 525479ae44..0000000000 --- a/main/tests/test_sound.h +++ /dev/null @@ -1,40 +0,0 @@ -/*************************************************************************/ -/* test_sound.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef TEST_SOUND_H -#define TEST_SOUND_H - -#include "os/main_loop.h" - -namespace TestSound { - -MainLoop *test(); -} - -#endif // TEST_SOUND_H diff --git a/methods.py b/methods.py index 30a1f3caed..27a4fb57f1 100644 --- a/methods.py +++ b/methods.py @@ -1145,12 +1145,6 @@ def build_legacygl_headers(target, source, env): return 0 -def build_gles2_headers(target, source, env): - - for x in source: - build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True) - - def build_gles3_headers(target, source, env): for x in source: diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h index 5caa3b0ee1..ac713ae75b 100644 --- a/modules/gdscript/gd_compiler.h +++ b/modules/gdscript/gd_compiler.h @@ -91,7 +91,6 @@ class GDCompiler { } } - //int get_identifier_pos(const StringName& p_dentifier) const; HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; Map<StringName, int> name_map; @@ -127,17 +126,6 @@ class GDCompiler { int call_max; }; -#if 0 - void _create_index(const GDParser::OperatorNode *on); - void _create_call(const GDParser::OperatorNode *on); - - - int _parse_expression(const GDParser::Node *p_expr,CodeGen& codegen); - void _parse_block(GDParser::BlockNode *p_block); - void _parse_function(GDParser::FunctionNode *p_func); - Ref<GDScript> _parse_class(GDParser::ClassNode *p_class); -#endif - bool _is_class_member_property(CodeGen &codegen, const StringName &p_name); bool _is_class_member_property(GDScript *owner, const StringName &p_name); @@ -146,7 +134,6 @@ class GDCompiler { bool _create_unary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level); bool _create_binary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false); - //int _parse_subexpression(CodeGen& codegen,const GDParser::BlockNode *p_block,const GDParser::Node *p_expression); int _parse_assign_right_expression(CodeGen &codegen, const GDParser::OperatorNode *p_expression, int p_stack_level); int _parse_expression(CodeGen &codegen, const GDParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false); Error _parse_block(CodeGen &codegen, const GDParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1); diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index 349918f317..b0a18b4b4b 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -27,12 +27,14 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "gd_script.h" + #include "editor/editor_settings.h" #include "gd_compiler.h" -#include "gd_script.h" #include "global_constants.h" #include "os/file_access.h" #include "project_settings.h" + #ifdef TOOLS_ENABLED #include "editor/editor_file_system.h" #include "editor/editor_settings.h" @@ -1672,21 +1674,6 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N return; //found } } -#if 0 - //use class directly, no code was found - if (!isfunction) { - for (const Map<StringName,Variant>::Element *E=scr->get_constants().front();E;E=E->next()) { - options.insert(E->key()); - } - } - for (const Map<StringName,GDFunction>::Element *E=scr->get_member_functions().front();E;E=E->next()) { - options.insert(String(E->key())+"("); - } - - for (const Set<StringName>::Element *E=scr->get_members().front();E;E=E->next()) { - options.insert(E->get()); - } -#endif } if (scr->get_base().is_valid()) @@ -2027,99 +2014,6 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N } } } -#if 0 - bool _static=context.function->_static; - - - - - for(int i=0;i<context._class->static_functions.size();i++) { - if (context._class->static_functions[i]->arguments.size()) - result.insert(context._class->static_functions[i]->name.operator String()+"("); - else - result.insert(context._class->static_functions[i]->name.operator String()+"()"); - } - - if (!p_static) { - - for(int i=0;i<context._class->functions.size();i++) { - if (context._class->functions[i]->arguments.size()) - result.insert(context._class->functions[i]->name.operator String()+"("); - else - result.insert(context._class->functions[i]->name.operator String()+"()"); - } - } - - Ref<Reference> base = _get_parent_class(context); - - while(true) { - - Ref<GDScript> script = base; - Ref<GDNativeClass> nc = base; - if (script.is_valid()) { - - if (!p_static && !p_only_functions) { - for (const Set<StringName>::Element *E=script->get_members().front();E;E=E->next()) { - result.insert(E->get().operator String()); - } - } - - if (!p_only_functions) { - for (const Map<StringName,Variant>::Element *E=script->get_constants().front();E;E=E->next()) { - result.insert(E->key().operator String()); - } - } - - for (const Map<StringName,GDFunction>::Element *E=script->get_member_functions().front();E;E=E->next()) { - if (!p_static || E->get().is_static()) { - if (E->get().get_argument_count()) - result.insert(E->key().operator String()+"("); - else - result.insert(E->key().operator String()+"()"); - } - } - - if (!p_only_functions) { - for (const Map<StringName,Ref<GDScript> >::Element *E=script->get_subclasses().front();E;E=E->next()) { - result.insert(E->key().operator String()); - } - } - - base=script->get_base(); - if (base.is_null()) - base=script->get_native(); - } else if (nc.is_valid()) { - - if (!p_only_functions) { - - StringName type = nc->get_name(); - List<String> constants; - ClassDB::get_integer_constant_list(type,&constants); - for(List<String>::Element *E=constants.front();E;E=E->next()) { - result.insert(E->get()); - } - - List<MethodInfo> methods; - ClassDB::get_method_list(type,&methods); - for(List<MethodInfo>::Element *E=methods.front();E;E=E->next()) { - if (E->get().arguments.size()) - result.insert(E->get().name+"("); - else - result.insert(E->get().name+"()"); - } - } - break; - } else - break; - - } - - for(int i=0;i<GDFunctions::FUNC_MAX;i++) { - - result.insert(GDFunctions::get_func_name(GDFunctions::Function(i))); - } - -#endif } Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) { @@ -2852,18 +2746,6 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol } } } -#if 0 - GDCompletionIdentifier identifier; - if (_guess_identifier_type(context,p.get_completion_line(),p_symbol,identifier)) { - - print_line("var type: "+Variant::get_type_name(identifier.type)); - if (identifier.script.is_valid()) { - print_line("var script: "+identifier.script->get_path()); - } - print_line("obj type: "+String(identifier.obj_type)); - print_line("value: "+String(identifier.value)); - } -#endif } } break; diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp index 0c9eca894f..81bf4664d8 100644 --- a/modules/gdscript/gd_function.cpp +++ b/modules/gdscript/gd_function.cpp @@ -1319,22 +1319,6 @@ void GDFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, } } -#if 0 -void GDFunction::clear() { - - name=StringName(); - constants.clear(); - _stack_size=0; - code.clear(); - _constants_ptr=NULL; - _constant_count=0; - _global_names_ptr=NULL; - _global_names_count=0; - _code_ptr=NULL; - _code_size=0; - -} -#endif GDFunction::GDFunction() : function_list(this) { diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 476fca6382..cf6529d5ae 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_script.h" + #include "gd_compiler.h" #include "global_constants.h" #include "io/file_access_encrypted.h" @@ -42,11 +43,6 @@ GDNativeClass::GDNativeClass(const StringName &p_name) { name = p_name; } -/*void GDNativeClass::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount){ - - -}*/ - bool GDNativeClass::_get(const StringName &p_name, Variant &r_ret) const { bool ok; @@ -183,7 +179,6 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro bool GDScript::can_instance() const { - //return valid; //any script in GDscript can instance return valid || (!tool && !ScriptServer::is_scripting_enabled()); } @@ -218,49 +213,6 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { placeholders.erase(p_placeholder); } - -/* -void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - - - List<PropertyInfo> plist; - GDScript *scr=this; - - Map<StringName,Variant> default_values; - while(scr) { - - Vector<_GDScriptMemberSort> msort; - for(Map<StringName,PropertyInfo>::Element *E=scr->member_info.front();E;E=E->next()) { - - _GDScriptMemberSort ms; - ERR_CONTINUE(!scr->member_indices.has(E->key())); - ms.index=scr->member_indices[E->key()].index; - ms.name=E->key(); - - msort.push_back(ms); - - } - - msort.sort(); - msort.invert(); - for(int i=0;i<msort.size();i++) { - - plist.push_front(scr->member_info[msort[i].name]); - if (scr->member_default_values.has(msort[i].name)) - default_values[msort[i].name]=scr->member_default_values[msort[i].name]; - else { - Variant::CallError err; - default_values[msort[i].name]=Variant::construct(scr->member_info[msort[i].name].type,NULL,0,err); - } - } - - scr=scr->_base; - } - - - p_placeholder->update(plist,default_values); - -}*/ #endif void GDScript::get_script_method_list(List<MethodInfo> *p_list) const { @@ -428,7 +380,6 @@ void GDScript::set_source_code(const String &p_code) { source = p_code; #ifdef TOOLS_ENABLED source_changed_cache = true; -//print_line("SC CHANGED "+get_path()); #endif } @@ -655,12 +606,6 @@ Error GDScript::reload(bool p_keep_state) { _set_subclass_path(E->get(), path); } -#ifdef TOOLS_ENABLED -/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { - - _update_placeholder(E->get()); - }*/ -#endif return OK; } @@ -1141,53 +1086,10 @@ void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const { props.push_front(sptr->member_info[msort[i].name]); } -#if 0 - if (sptr->member_functions.has("_get_property_list")) { - - Variant::CallError err; - GDFunction *f = const_cast<GDFunction*>(sptr->member_functions["_get_property_list"]); - Variant plv = f->call(const_cast<GDInstance*>(this),NULL,0,err); - - if (plv.get_type()!=Variant::ARRAY) { - - ERR_PRINT("_get_property_list: expected array returned"); - } else { - - Array pl=plv; - - for(int i=0;i<pl.size();i++) { - - Dictionary p = pl[i]; - PropertyInfo pinfo; - if (!p.has("name")) { - ERR_PRINT("_get_property_list: expected 'name' key of type string.") - continue; - } - if (!p.has("type")) { - ERR_PRINT("_get_property_list: expected 'type' key of type integer.") - continue; - } - pinfo.name=p["name"]; - pinfo.type=Variant::Type(int(p["type"])); - if (p.has("hint")) - pinfo.hint=PropertyHint(int(p["hint"])); - if (p.has("hint_string")) - pinfo.hint_string=p["hint_string"]; - if (p.has("usage")) - pinfo.usage=p["usage"]; - - - props.push_back(pinfo); - } - } - } -#endif sptr = sptr->_base; } - //props.invert(); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { p_properties->push_back(E->get()); @@ -1390,10 +1292,6 @@ GDInstance::~GDInstance() { } /************* SCRIPT LANGUAGE **************/ -/************* SCRIPT LANGUAGE **************/ -/************* SCRIPT LANGUAGE **************/ -/************* SCRIPT LANGUAGE **************/ -/************* SCRIPT LANGUAGE **************/ GDScriptLanguage *GDScriptLanguage::singleton = NULL; diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp index 6ab7361c92..5f85158232 100644 --- a/modules/gdscript/gd_tokenizer.cpp +++ b/modules/gdscript/gd_tokenizer.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_tokenizer.h" + #include "gd_functions.h" #include "io/marshalls.h" #include "map.h" @@ -504,7 +505,6 @@ void GDTokenizerText::_advance() { _make_newline(i); return; } -#if 1 //py style tokenizer case '#': { // line comment skip while (GETCHAR(0) != '\n') { @@ -526,57 +526,9 @@ void GDTokenizerText::_advance() { return; } break; -#endif case '/': { switch (GETCHAR(1)) { -#if 0 // c style tokenizer - case '*': { // block comment - int pos = code_pos+2; - int new_line=line; - int new_col=column+2; - - while(true) { - if (_code[pos]=='0') { - _make_error("Unterminated Comment"); - code_pos=pos; - return; - } - if (_code[pos]=='*' && _code[pos+1]=='/') { - new_col+=2; - pos+=2; //compensate - break; - } else if (_code[pos]=='\n') { - new_line++; - new_col=1; - } else { - new_col++; - } - pos++; - } - - column=new_col; - line=new_line; - code_pos=pos; - continue; - - } break; - case '/': { // line comment skip - - while(GETCHAR(0)!='\n') { - code_pos++; - if (GETCHAR(0)==0) { //end of file - _make_error("Unterminated Comment"); - return; - } - } - INCPOS(1); - column=1; - line++; - continue; - - } break; -#endif case '=': { // diveq _make_token(TK_OP_ASSIGN_DIV); diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 2354c4063e..036274c8f2 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -37,103 +37,7 @@ GDScriptLanguage *script_language_gd = NULL; ResourceFormatLoaderGDScript *resource_loader_gd = NULL; ResourceFormatSaverGDScript *resource_saver_gd = NULL; -#if 0 -#ifdef TOOLS_ENABLED -#include "editor/editor_import_export.h" -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "gd_tokenizer.h" - -class EditorExportGDScript : public EditorExportPlugin { - - GDCLASS(EditorExportGDScript,EditorExportPlugin); - -public: - - virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) { - //compile gdscript to bytecode - - if (EditorImportExport::get_singleton()->script_get_action()!=EditorImportExport::SCRIPT_ACTION_NONE) { - - if (p_path.ends_with(".gd")) { - Vector<uint8_t> file = FileAccess::get_file_as_array(p_path); - if (file.empty()) - return file; - String txt; - txt.parse_utf8((const char*)file.ptr(),file.size()); - file = GDTokenizerBuffer::parse_code_string(txt); - - if (!file.empty()) { - - if (EditorImportExport::get_singleton()->script_get_action()==EditorImportExport::SCRIPT_ACTION_ENCRYPT) { - - String tmp_path=EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde"); - FileAccess *fa = FileAccess::open(tmp_path,FileAccess::WRITE); - String skey=EditorImportExport::get_singleton()->script_get_encryption_key().to_lower(); - Vector<uint8_t> key; - key.resize(32); - for(int i=0;i<32;i++) { - int v=0; - if (i*2<skey.length()) { - CharType ct = skey[i*2]; - if (ct>='0' && ct<='9') - ct=ct-'0'; - else if (ct>='a' && ct<='f') - ct=10+ct-'a'; - v|=ct<<4; - } - - if (i*2+1<skey.length()) { - CharType ct = skey[i*2+1]; - if (ct>='0' && ct<='9') - ct=ct-'0'; - else if (ct>='a' && ct<='f') - ct=10+ct-'a'; - v|=ct; - } - key[i]=v; - } - FileAccessEncrypted *fae=memnew(FileAccessEncrypted); - Error err = fae->open_and_parse(fa,key,FileAccessEncrypted::MODE_WRITE_AES256); - if (err==OK) { - - fae->store_buffer(file.ptr(),file.size()); - p_path=p_path.get_basename()+".gde"; - } - - memdelete(fae); - - file=FileAccess::get_file_as_array(tmp_path); - return file; - - - } else { - - p_path=p_path.get_basename()+".gdc"; - return file; - } - } - - } - } - - return Vector<uint8_t>(); - } - - - EditorExportGDScript(){} - -}; - -static void register_editor_plugin() { - - Ref<EditorExportGDScript> egd = memnew( EditorExportGDScript ); - EditorImportExport::get_singleton()->add_export_plugin(egd); -} - -#endif -#endif void register_gdscript_types() { ClassDB::register_class<GDScript>(); @@ -146,13 +50,8 @@ void register_gdscript_types() { ResourceLoader::add_resource_format_loader(resource_loader_gd); resource_saver_gd = memnew(ResourceFormatSaverGDScript); ResourceSaver::add_resource_format_saver(resource_saver_gd); -#if 0 -#ifdef TOOLS_ENABLED - - EditorNode::add_init_callback(register_editor_plugin); -#endif -#endif } + void unregister_gdscript_types() { ScriptServer::unregister_language(script_language_gd); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index c720ee394e..9e1d250680 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -38,8 +38,6 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing -class BakedLightInstance; - class GridMap : public Spatial { GDCLASS(GridMap, Spatial); @@ -232,4 +230,4 @@ public: ~GridMap(); }; -#endif // CUBE_GRID_MAP_H +#endif // GRID_MAP_H diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp index ce69101302..d40bf73883 100644 --- a/modules/openssl/stream_peer_openssl.cpp +++ b/modules/openssl/stream_peer_openssl.cpp @@ -28,15 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "stream_peer_openssl.h" -//hostname matching code from curl -//#include <openssl/applink.c> // To prevent crashing (see the OpenSSL FAQ) +//hostname matching code from curl bool StreamPeerOpenSSL::_match_host_name(const char *name, const char *hostname) { return Tool_Curl_cert_hostcheck(name, hostname) == CURL_HOST_MATCH; - //print_line("MATCH: "+String(name)+" vs "+String(hostname)); - //return true; } Error StreamPeerOpenSSL::_match_common_name(const char *hostname, const X509 *server_cert) { @@ -298,20 +295,6 @@ Error StreamPeerOpenSSL::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida X509_STORE_add_cert(store, certs[i]); } -#if 0 - const unsigned char *in=(const unsigned char *)certs.ptr(); - X509 *Cert = d2i_X509(NULL, &in, certs.size()-1); - if (!Cert) { - print_line(String(ERR_error_string(ERR_get_error(),NULL))); - } - ERR_FAIL_COND_V(!Cert,ERR_PARSE_ERROR); - - X509_STORE *store = SSL_CTX_get_cert_store(ctx); - X509_STORE_add_cert(store,Cert); - - //char *str = X509_NAME_oneline(X509_get_subject_name(Cert),0,0); - //printf ("subject: %s\n", str); /* [1] */ -#endif } //used for testing diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 1be3f73d09..2a24f8d4d1 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -83,37 +83,6 @@ void VideoStreamPlaybackTheora::video_write(void) { th_ycbcr_buffer yuv; th_decode_ycbcr_out(td, yuv); - // FIXME: The way stuff is commented out with `//*/` closing comments - // sounds very fishy... - - /* - int y_offset, uv_offset; - y_offset=(ti.pic_x&~1)+yuv[0].stride*(ti.pic_y&~1); - - { - int pixels = size.x * size.y; - frame_data.resize(pixels * 4); - PoolVector<uint8_t>::Write w = frame_data.write(); - char* dst = (char*)w.ptr(); - int p = 0; - for (int i=0; i<size.y; i++) { - - char *in_y = (char *)yuv[0].data+y_offset+yuv[0].stride*i; - char *out = dst + (int)size.x * 4 * i; - for (int j=0;j<size.x;j++) { - - dst[p++] = in_y[j]; - dst[p++] = in_y[j]; - dst[p++] = in_y[j]; - dst[p++] = 255; - }; - } - format = Image::FORMAT_RGBA8; - } - //*/ - - //* - int pitch = 4; frame_data.resize(size.x * size.y * pitch); { @@ -142,99 +111,6 @@ void VideoStreamPlaybackTheora::video_write(void) { texture->set_data(img); //zero copy send to visual server - /* - - if (px_fmt == TH_PF_444) { - - int pitch = 3; - frame_data.resize(size.x * size.y * pitch); - PoolVector<uint8_t>::Write w = frame_data.write(); - char* dst = (char*)w.ptr(); - - for(int i=0;i<size.y;i++) { - - char *in_y = (char *)yuv[0].data+y_offset+yuv[0].stride*i; - char *out = dst + (int)size.x * pitch * i; - char *in_u = (char *)yuv[1].data+uv_offset+yuv[1].stride*i; - char *in_v = (char *)yuv[2].data+uv_offset+yuv[2].stride*i; - for (int j=0;j<size.x;j++) { - - out[j*3+0] = in_y[j]; - out[j*3+1] = in_u[j]; - out[j*3+2] = in_v[j]; - }; - } - - format = Image::FORMAT_YUV_444; - - } else { - - int div; - if (px_fmt!=TH_PF_422) { - div = 2; - } - - bool rgba = true; - if (rgba) { - - int pitch = 4; - frame_data.resize(size.x * size.y * pitch); - PoolVector<uint8_t>::Write w = frame_data.write(); - char* dst = (char*)w.ptr(); - - uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y / div); - for(int i=0;i<size.y;i++) { - char *in_y = (char *)yuv[0].data+y_offset+yuv[0].stride*i; - char *in_u = (char *)yuv[1].data+uv_offset+yuv[1].stride*(i/div); - char *in_v = (char *)yuv[2].data+uv_offset+yuv[2].stride*(i/div); - uint8_t *out = (uint8_t*)dst + (int)size.x * pitch * i; - int ofs = 0; - for (int j=0;j<size.x;j++) { - - uint8_t y, u, v; - y = in_y[j]; - u = in_u[j/2]; - v = in_v[j/2]; - - int32_t r = Math::fast_ftoi(1.164 * (y - 16) + 1.596 * (v - 128)); - int32_t g = Math::fast_ftoi(1.164 * (y - 16) - 0.813 * (v - 128) - 0.391 * (u - 128)); - int32_t b = Math::fast_ftoi(1.164 * (y - 16) + 2.018 * (u - 128)); - - out[ofs++] = CLAMP(r, 0, 255); - out[ofs++] = CLAMP(g, 0, 255); - out[ofs++] = CLAMP(b, 0, 255); - out[ofs++] = 255; - } - } - - format = Image::FORMAT_RGBA8; - - } else { - - int pitch = 2; - frame_data.resize(size.x * size.y * pitch); - PoolVector<uint8_t>::Write w = frame_data.write(); - char* dst = (char*)w.ptr(); - - uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y / div); - for(int i=0;i<size.y;i++) { - char *in_y = (char *)yuv[0].data+y_offset+yuv[0].stride*i; - char *out = dst + (int)size.x * pitch * i; - for (int j=0;j<size.x;j++) - out[j*2] = in_y[j]; - char *in_u = (char *)yuv[1].data+uv_offset+yuv[1].stride*(i/div); - char *in_v = (char *)yuv[2].data+uv_offset+yuv[2].stride*(i/div); - for (int j=0;j<(int)size.x>>1;j++) { - out[j*4+1] = in_u[j]; - out[j*4+3] = in_v[j]; - } - } - - format = Image::FORMAT_YUV_422; - }; - }; - //*/ - frames_pending = 1; } @@ -455,15 +331,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { th_decode_ctl(td, TH_DECCTL_SET_PPLEVEL, &pp_level, sizeof(pp_level)); pp_inc = 0; - /*{ - int arg = 0xffff; - th_decode_ctl(td,TH_DECCTL_SET_TELEMETRY_MBMODE,&arg,sizeof(arg)); - th_decode_ctl(td,TH_DECCTL_SET_TELEMETRY_MV,&arg,sizeof(arg)); - th_decode_ctl(td,TH_DECCTL_SET_TELEMETRY_QI,&arg,sizeof(arg)); - arg=10; - th_decode_ctl(td,TH_DECCTL_SET_TELEMETRY_BITS,&arg,sizeof(arg)); - }*/ - int w; int h; w = (ti.pic_x + ti.frame_width + 1 & ~1) - (ti.pic_x & ~1); @@ -502,8 +369,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { float VideoStreamPlaybackTheora::get_time() const { - //print_line("total: "+itos(get_total())+" todo: "+itos(get_todo())); - //return MAX(0,time-((get_total())/(float)vi.rate)); return time - AudioServer::get_singleton()->get_output_delay() - delay_compensation; //-((get_total())/(float)vi.rate); }; @@ -526,8 +391,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) { thread_sem->post(); #endif - //double ctime =AudioServer::get_singleton()->get_mix_time(); - //print_line("play "+rtos(p_delta)); time += p_delta; @@ -663,8 +526,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) { } } -//print_line("no theora: "+itos(no_theora)+" theora eos: "+itos(theora_eos)+" frame done "+itos(frame_done)); - #ifdef THEORA_USE_THREAD_STREAMING if (file && thread_eof && no_theora && theora_eos && ring_buffer.data_left() == 0) { #else @@ -674,16 +535,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) { stop(); return; }; -#if 0 - if (!videobuf_ready || audio_todo > 0){ - /* no data yet for somebody. Grab another page */ - - buffer_data(); - while(ogg_sync_pageout(&oy,&og)>0){ - queue_page(&og); - } - } -#else if (!frame_done || !audio_done) { //what's the point of waiting for audio to grab a page? @@ -693,7 +544,7 @@ void VideoStreamPlaybackTheora::update(float p_delta) { queue_page(&og); } } -#endif + /* If playback has begun, top audio buffer off immediately. */ //if(stateflag) audio_write_nonblocking(); diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index ed70a3d75d..e774f5bb7d 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -75,29 +75,10 @@ void AudioDriverOpenSL::_buffer_callback( } (*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size); - -#if 0 - SLresult res; - CallbackCntxt *pCntxt = (CallbackCntxt*)pContext; - if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size)) - { - res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData, - 2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given - in bytes. */ - CheckErr(res); - /* Increase data pointer by buffer size */ - pCntxt->pData += AUDIO_DATA_BUFFER_SIZE; - } - } -#endif } void AudioDriverOpenSL::_buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, - /*SLuint32 eventFlags, - const void * pBuffer, - SLuint32 bufferSize, - SLuint32 dataUsed,*/ void *pContext) { AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext; @@ -113,65 +94,6 @@ const char *AudioDriverOpenSL::get_name() const { return "Android"; } -#if 0 -int AudioDriverOpenSL::thread_func(SceSize args, void *argp) { - - AudioDriverOpenSL* ad = s_ad; - sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE); - - int half=0; - while(!ad->exit_thread) { - - int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half]; - - - - if (!ad->active) { - - for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) { - ptr[i]=0; - } - - } else { - - //printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE); - ad->lock(); - - ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32); - - ad->unlock(); - - const int32_t* src_buff=ad->outbuff_32; - - for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) { - - ptr[i]=src_buff[i]>>16; - } - } - - - /* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */ - sceAudioOutput2OutputBlocking( - SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious - ptr - ); - - if (half) - half=0; - else - half=1; - - } - - sceAudioOutput2Release(); - - sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS); - ad->thread_exited=true; - return SCE_KERNEL_EXIT_SUCCESS; - -} - -#endif Error AudioDriverOpenSL::init() { SLresult @@ -228,29 +150,12 @@ void AudioDriverOpenSL::start() { SLboolean required[MAX_NUMBER_INTERFACES]; SLInterfaceID iidArray[MAX_NUMBER_INTERFACES]; -#if 0 - - for (int i=0; i<MAX_NUMBER_INTERFACES; i++) - { - required[i] = SL_BOOLEAN_FALSE; - iidArray[i] = SL_IID_NULL; - } - // Set arrays required[] and iidArray[] for VOLUME interface - required[0] = SL_BOOLEAN_TRUE; - iidArray[0] = SL_IID_VOLUME; - - // Create Output Mix object to be used by player - res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1, - iidArray, required); -#else - { const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB }; const SLboolean req[1] = { SL_BOOLEAN_FALSE }; res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req); } -#endif ERR_FAIL_COND(res != SL_RESULT_SUCCESS); // Realizing the Output Mix object in synchronous mode. res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE); @@ -308,44 +213,18 @@ void AudioDriverOpenSL::start() { /* Setup to receive buffer queue event callbacks */ res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); -/* Before we start set volume to -3dB (-300mB) */ -#if 0 - res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME, - (void*)&volumeItf); - ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); - /* Setup the data source structure for the buffer queue */ - - res = (*volumeItf)->SetVolumeLevel(volumeItf, -300); - ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); -#endif + last_free = 0; -#if 1 + //fill up buffers for (int i = 0; i < BUFFER_COUNT; i++) { /* Enqueue a few buffers to get the ball rolling */ res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */ } -#endif res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); -#if 0 - res = (*bufferQueueItf)->GetState(bufferQueueItf, &state); - ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); - while(state.count) - { - (*bufferQueueItf)->GetState(bufferQueueItf, &state); - } - /* Make sure player is stopped */ - res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); - CheckErr(res); - /* Destroy the player */ - (*player)->Destroy(player); - /* Destroy Output Mix object */ - (*OutputMix)->Destroy(OutputMix); -#endif - active = true; } diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 5ee0cb00ca..eff3a7178d 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "export.h" + #include "editor/editor_export.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" @@ -39,1865 +40,8 @@ #include "platform/android/run_icon.gen.h" #include "project_settings.h" #include "version.h" -#include <string.h> -#if 0 - -static const char* android_perms[]={ -"ACCESS_CHECKIN_PROPERTIES", -"ACCESS_COARSE_LOCATION", -"ACCESS_FINE_LOCATION", -"ACCESS_LOCATION_EXTRA_COMMANDS", -"ACCESS_MOCK_LOCATION", -"ACCESS_NETWORK_STATE", -"ACCESS_SURFACE_FLINGER", -"ACCESS_WIFI_STATE", -"ACCOUNT_MANAGER", -"ADD_VOICEMAIL", -"AUTHENTICATE_ACCOUNTS", -"BATTERY_STATS", -"BIND_ACCESSIBILITY_SERVICE", -"BIND_APPWIDGET", -"BIND_DEVICE_ADMIN", -"BIND_INPUT_METHOD", -"BIND_NFC_SERVICE", -"BIND_NOTIFICATION_LISTENER_SERVICE", -"BIND_PRINT_SERVICE", -"BIND_REMOTEVIEWS", -"BIND_TEXT_SERVICE", -"BIND_VPN_SERVICE", -"BIND_WALLPAPER", -"BLUETOOTH", -"BLUETOOTH_ADMIN", -"BLUETOOTH_PRIVILEGED", -"BRICK", -"BROADCAST_PACKAGE_REMOVED", -"BROADCAST_SMS", -"BROADCAST_STICKY", -"BROADCAST_WAP_PUSH", -"CALL_PHONE", -"CALL_PRIVILEGED", -"CAMERA", -"CAPTURE_AUDIO_OUTPUT", -"CAPTURE_SECURE_VIDEO_OUTPUT", -"CAPTURE_VIDEO_OUTPUT", -"CHANGE_COMPONENT_ENABLED_STATE", -"CHANGE_CONFIGURATION", -"CHANGE_NETWORK_STATE", -"CHANGE_WIFI_MULTICAST_STATE", -"CHANGE_WIFI_STATE", -"CLEAR_APP_CACHE", -"CLEAR_APP_USER_DATA", -"CONTROL_LOCATION_UPDATES", -"DELETE_CACHE_FILES", -"DELETE_PACKAGES", -"DEVICE_POWER", -"DIAGNOSTIC", -"DISABLE_KEYGUARD", -"DUMP", -"EXPAND_STATUS_BAR", -"FACTORY_TEST", -"FLASHLIGHT", -"FORCE_BACK", -"GET_ACCOUNTS", -"GET_PACKAGE_SIZE", -"GET_TASKS", -"GET_TOP_ACTIVITY_INFO", -"GLOBAL_SEARCH", -"HARDWARE_TEST", -"INJECT_EVENTS", -"INSTALL_LOCATION_PROVIDER", -"INSTALL_PACKAGES", -"INSTALL_SHORTCUT", -"INTERNAL_SYSTEM_WINDOW", -"INTERNET", -"KILL_BACKGROUND_PROCESSES", -"LOCATION_HARDWARE", -"MANAGE_ACCOUNTS", -"MANAGE_APP_TOKENS", -"MANAGE_DOCUMENTS", -"MASTER_CLEAR", -"MEDIA_CONTENT_CONTROL", -"MODIFY_AUDIO_SETTINGS", -"MODIFY_PHONE_STATE", -"MOUNT_FORMAT_FILESYSTEMS", -"MOUNT_UNMOUNT_FILESYSTEMS", -"NFC", -"PERSISTENT_ACTIVITY", -"PROCESS_OUTGOING_CALLS", -"READ_CALENDAR", -"READ_CALL_LOG", -"READ_CONTACTS", -"READ_EXTERNAL_STORAGE", -"READ_FRAME_BUFFER", -"READ_HISTORY_BOOKMARKS", -"READ_INPUT_STATE", -"READ_LOGS", -"READ_PHONE_STATE", -"READ_PROFILE", -"READ_SMS", -"READ_SOCIAL_STREAM", -"READ_SYNC_SETTINGS", -"READ_SYNC_STATS", -"READ_USER_DICTIONARY", -"REBOOT", -"RECEIVE_BOOT_COMPLETED", -"RECEIVE_MMS", -"RECEIVE_SMS", -"RECEIVE_WAP_PUSH", -"RECORD_AUDIO", -"REORDER_TASKS", -"RESTART_PACKAGES", -"SEND_RESPOND_VIA_MESSAGE", -"SEND_SMS", -"SET_ACTIVITY_WATCHER", -"SET_ALARM", -"SET_ALWAYS_FINISH", -"SET_ANIMATION_SCALE", -"SET_DEBUG_APP", -"SET_ORIENTATION", -"SET_POINTER_SPEED", -"SET_PREFERRED_APPLICATIONS", -"SET_PROCESS_LIMIT", -"SET_TIME", -"SET_TIME_ZONE", -"SET_WALLPAPER", -"SET_WALLPAPER_HINTS", -"SIGNAL_PERSISTENT_PROCESSES", -"STATUS_BAR", -"SUBSCRIBED_FEEDS_READ", -"SUBSCRIBED_FEEDS_WRITE", -"SYSTEM_ALERT_WINDOW", -"TRANSMIT_IR", -"UNINSTALL_SHORTCUT", -"UPDATE_DEVICE_STATS", -"USE_CREDENTIALS", -"USE_SIP", -"VIBRATE", -"WAKE_LOCK", -"WRITE_APN_SETTINGS", -"WRITE_CALENDAR", -"WRITE_CALL_LOG", -"WRITE_CONTACTS", -"WRITE_EXTERNAL_STORAGE", -"WRITE_GSERVICES", -"WRITE_HISTORY_BOOKMARKS", -"WRITE_PROFILE", -"WRITE_SECURE_SETTINGS", -"WRITE_SETTINGS", -"WRITE_SMS", -"WRITE_SOCIAL_STREAM", -"WRITE_SYNC_SETTINGS", -"WRITE_USER_DICTIONARY", -NULL}; - -class EditorExportPlatformAndroid : public EditorExportPlatform { - - GDCLASS( EditorExportPlatformAndroid,EditorExportPlatform ); - - - enum { - MAX_USER_PERMISSIONS=20, - SCREEN_SMALL=0, - SCREEN_NORMAL=1, - SCREEN_LARGE=2, - SCREEN_XLARGE=3, - SCREEN_MAX=4 - }; - - String custom_release_package; - String custom_debug_package; - - int version_code; - String version_name; - String package; - String name; - String icon; - String cmdline; - bool _signed; - bool apk_expansion; - bool remove_prev; - bool use_32_fb; - bool immersive; - bool export_arm; - bool export_arm64; - bool export_x86; - String apk_expansion_salt; - String apk_expansion_pkey; - int orientation; - - String release_keystore; - String release_password; - String release_username; - - struct APKExportData { - - zipFile apk; - EditorProgress *ep; - }; - - struct Device { - - String id; - String name; - String description; - }; - - Vector<Device> devices; - bool devices_changed; - Mutex *device_lock; - Thread *device_thread; - Ref<ImageTexture> logo; - - Set<String> perms; - String user_perms[MAX_USER_PERMISSIONS]; - bool screen_support[SCREEN_MAX]; - - volatile bool quit_request; - - - static void _device_poll_thread(void *ud); - - String get_package_name(); - - String get_project_name() const; - void _fix_manifest(Vector<uint8_t>& p_manifest, bool p_give_internet); - void _fix_resources(Vector<uint8_t>& p_manifest); - static Error save_apk_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total); - static bool _should_compress_asset(const String& p_path, const Vector<uint8_t>& p_data); - -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - -public: - - virtual String get_name() const { return "Android"; } - virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_ETC1; } - virtual Ref<Texture> get_logo() const { return logo; } - - - virtual bool poll_devices(); - virtual int get_device_count() const; - virtual String get_device_name(int p_device) const; - virtual String get_device_info(int p_device) const; - virtual Error run(int p_device,int p_flags=0); - - virtual bool requires_password(bool p_debug) const { return !p_debug; } - virtual String get_binary_extension() const { return "apk"; } - virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0); - - virtual bool can_export(String *r_error=NULL) const; - - EditorExportPlatformAndroid(); - ~EditorExportPlatformAndroid(); -}; - -bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant& p_value) { - - String n=p_name; - - if (n=="one_click_deploy/clear_previous_install") - remove_prev=p_value; - else if (n=="custom_package/debug") - custom_debug_package=p_value; - else if (n=="custom_package/release") - custom_release_package=p_value; - else if (n=="version/code") - version_code=p_value; - else if (n=="version/name") - version_name=p_value; - else if (n=="command_line/extra_args") - cmdline=p_value; - else if (n=="package/unique_name") - package=p_value; - else if (n=="package/name") - name=p_value; - else if (n=="package/icon") - icon=p_value; - else if (n=="package/signed") - _signed=p_value; - else if (n=="architecture/arm") - export_arm=p_value; - else if (n=="architecture/arm64") - export_arm64=p_value; - else if (n=="architecture/x86") - export_x86=p_value; - else if (n=="screen/use_32_bits_view") - use_32_fb=p_value; - else if (n=="screen/immersive_mode") - immersive=p_value; - else if (n=="screen/orientation") - orientation=p_value; - else if (n=="screen/support_small") - screen_support[SCREEN_SMALL]=p_value; - else if (n=="screen/support_normal") - screen_support[SCREEN_NORMAL]=p_value; - else if (n=="screen/support_large") - screen_support[SCREEN_LARGE]=p_value; - else if (n=="screen/support_xlarge") - screen_support[SCREEN_XLARGE]=p_value; - else if (n=="keystore/release") - release_keystore=p_value; - else if (n=="keystore/release_user") - release_username=p_value; - else if (n=="keystore/release_password") - release_password=p_value; - else if (n=="apk_expansion/enable") - apk_expansion=p_value; - else if (n=="apk_expansion/SALT") - apk_expansion_salt=p_value; - else if (n=="apk_expansion/public_key") - apk_expansion_pkey=p_value; - else if (n.begins_with("permissions/")) { - - String what = n.get_slicec('/',1).to_upper(); - bool state = p_value; - if (state) - perms.insert(what); - else - perms.erase(what); - } else if (n.begins_with("user_permissions/")) { - - int which = n.get_slicec('/',1).to_int(); - ERR_FAIL_INDEX_V(which,MAX_USER_PERMISSIONS,false); - user_perms[which]=p_value; - - } else - return false; - - return true; -} - -bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret) const{ - - String n=p_name; - if (n=="one_click_deploy/clear_previous_install") - r_ret=remove_prev; - else if (n=="custom_package/debug") - r_ret=custom_debug_package; - else if (n=="custom_package/release") - r_ret=custom_release_package; - else if (n=="version/code") - r_ret=version_code; - else if (n=="version/name") - r_ret=version_name; - else if (n=="command_line/extra_args") - r_ret=cmdline; - else if (n=="package/unique_name") - r_ret=package; - else if (n=="package/name") - r_ret=name; - else if (n=="package/icon") - r_ret=icon; - else if (n=="package/signed") - r_ret=_signed; - else if (n=="architecture/arm") - r_ret=export_arm; - else if (n=="architecture/arm64") - r_ret=export_arm64; - else if (n=="architecture/x86") - r_ret=export_x86; - else if (n=="screen/use_32_bits_view") - r_ret=use_32_fb; - else if (n=="screen/immersive_mode") - r_ret=immersive; - else if (n=="screen/orientation") - r_ret=orientation; - else if (n=="screen/support_small") - r_ret=screen_support[SCREEN_SMALL]; - else if (n=="screen/support_normal") - r_ret=screen_support[SCREEN_NORMAL]; - else if (n=="screen/support_large") - r_ret=screen_support[SCREEN_LARGE]; - else if (n=="screen/support_xlarge") - r_ret=screen_support[SCREEN_XLARGE]; - else if (n=="keystore/release") - r_ret=release_keystore; - else if (n=="keystore/release_user") - r_ret=release_username; - else if (n=="keystore/release_password") - r_ret=release_password; - else if (n=="apk_expansion/enable") - r_ret=apk_expansion; - else if (n=="apk_expansion/SALT") - r_ret=apk_expansion_salt; - else if (n=="apk_expansion/public_key") - r_ret=apk_expansion_pkey; - else if (n.begins_with("permissions/")) { - - String what = n.get_slicec('/',1).to_upper(); - r_ret = perms.has(what); - } else if (n.begins_with("user_permissions/")) { - - int which = n.get_slicec('/',1).to_int(); - ERR_FAIL_INDEX_V(which,MAX_USER_PERMISSIONS,false); - r_ret=user_perms[which]; - } else - return false; - - return true; -} - -void EditorExportPlatformAndroid::_get_property_list( List<PropertyInfo> *p_list) const{ - - p_list->push_back( PropertyInfo( Variant::BOOL, "one_click_deploy/clear_previous_install")); - p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE,"apk")); - p_list->push_back( PropertyInfo( Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE,"apk")); - p_list->push_back( PropertyInfo( Variant::STRING, "command_line/extra_args")); - p_list->push_back( PropertyInfo( Variant::INT, "version/code", PROPERTY_HINT_RANGE,"1,65535,1")); - p_list->push_back( PropertyInfo( Variant::STRING, "version/name") ); - p_list->push_back( PropertyInfo( Variant::STRING, "package/unique_name") ); - p_list->push_back( PropertyInfo( Variant::STRING, "package/name") ); - p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "architecture/arm") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "architecture/x86") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/immersive_mode") ); - p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_large") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_xlarge") ); - p_list->push_back( PropertyInfo( Variant::STRING, "keystore/release",PROPERTY_HINT_GLOBAL_FILE,"keystore") ); - p_list->push_back( PropertyInfo( Variant::STRING, "keystore/release_user" ) ); - p_list->push_back( PropertyInfo( Variant::STRING, "keystore/release_password" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "apk_expansion/enable" ) ); - p_list->push_back( PropertyInfo( Variant::STRING, "apk_expansion/SALT" ) ); - p_list->push_back( PropertyInfo( Variant::STRING, "apk_expansion/public_key",PROPERTY_HINT_MULTILINE_TEXT ) ); - - const char **perms = android_perms; - while(*perms) { - - p_list->push_back( PropertyInfo( Variant::BOOL, "permissions/"+String(*perms).to_lower())); - perms++; - } - - for(int i=0;i<MAX_USER_PERMISSIONS;i++) { - - p_list->push_back( PropertyInfo( Variant::STRING, "user_permissions/"+itos(i))); - } - - //p_list->push_back( PropertyInfo( Variant::INT, "resources/pack_mode", PROPERTY_HINT_ENUM,"Copy,Single Exec.,Pack (.pck),Bundles (Optical)")); - -} - - -static String _parse_string(const uint8_t *p_bytes,bool p_utf8) { - - uint32_t offset=0; - uint32_t len = decode_uint16(&p_bytes[offset]); - - if (p_utf8) { - //don't know how to read extended utf8, this will have to be for now - len>>=8; - - } - offset+=2; - //printf("len %i, unicode: %i\n",len,int(p_utf8)); - - if (p_utf8) { - - Vector<uint8_t> str8; - str8.resize(len+1); - for(uint32_t i=0;i<len;i++) { - str8[i]=p_bytes[offset+i]; - } - str8[len]=0; - String str; - str.parse_utf8((const char*)str8.ptr()); - return str; - } else { - - String str; - for(uint32_t i=0;i<len;i++) { - CharType c = decode_uint16(&p_bytes[offset+i*2]); - if (c==0) - break; - str += String::chr(c); - } - return str; - } - -} - -void EditorExportPlatformAndroid::_fix_resources(Vector<uint8_t>& p_manifest) { - - - const int UTF8_FLAG = 0x00000100; - print_line("*******************GORRRGLE***********************"); - - uint32_t header = decode_uint32(&p_manifest[0]); - uint32_t filesize = decode_uint32(&p_manifest[4]); - uint32_t string_block_len = decode_uint32(&p_manifest[16]); - uint32_t string_count = decode_uint32(&p_manifest[20]); - uint32_t string_flags = decode_uint32(&p_manifest[28]); - const uint32_t string_table_begins = 40; - - Vector<String> string_table; - - //printf("stirng block len: %i\n",string_block_len); - //printf("stirng count: %i\n",string_count); - //printf("flags: %x\n",string_flags); - - for(uint32_t i=0;i<string_count;i++) { - - uint32_t offset = decode_uint32(&p_manifest[string_table_begins+i*4]); - offset+=string_table_begins+string_count*4; - - String str = _parse_string(&p_manifest[offset],string_flags&UTF8_FLAG); - - if (str.begins_with("godot-project-name")) { - - - if (str=="godot-project-name") { - //project name - str = get_project_name(); - - } else { - - String lang = str.substr(str.find_last("-")+1,str.length()).replace("-","_"); - String prop = "application/config/name_"+lang; - if (ProjectSettings::get_singleton()->has(prop)) { - str = ProjectSettings::get_singleton()->get(prop); - } else { - str = get_project_name(); - } - } - } - - string_table.push_back(str); - - } - - //write a new string table, but use 16 bits - Vector<uint8_t> ret; - ret.resize(string_table_begins+string_table.size()*4); - - for(uint32_t i=0;i<string_table_begins;i++) { - - ret[i]=p_manifest[i]; - } - - int ofs=0; - for(int i=0;i<string_table.size();i++) { - - encode_uint32(ofs,&ret[string_table_begins+i*4]); - ofs+=string_table[i].length()*2+2+2; - } - - ret.resize(ret.size()+ofs); - uint8_t *chars=&ret[ret.size()-ofs]; - for(int i=0;i<string_table.size();i++) { - - String s = string_table[i]; - encode_uint16(s.length(),chars); - chars+=2; - for(int j=0;j<s.length();j++) { - encode_uint16(s[j],chars); - chars+=2; - } - encode_uint16(0,chars); - chars+=2; - } - - //pad - while(ret.size()%4) - ret.push_back(0); - - //change flags to not use utf8 - encode_uint32(string_flags&~0x100,&ret[28]); - //change length - encode_uint32(ret.size()-12,&ret[16]); - //append the rest... - int rest_from = 12+string_block_len; - int rest_to = ret.size(); - int rest_len = (p_manifest.size() - rest_from); - ret.resize(ret.size() + (p_manifest.size() - rest_from) ); - for(int i=0;i<rest_len;i++) { - ret[rest_to+i]=p_manifest[rest_from+i]; - } - //finally update the size - encode_uint32(ret.size(),&ret[4]); - - - p_manifest=ret; - //printf("end\n"); -} - -String EditorExportPlatformAndroid::get_project_name() const { - - String aname; - if (this->name!="") { - aname=this->name; - } else { - aname = ProjectSettings::get_singleton()->get("application/config/name"); - - } - - if (aname=="") { - aname=_MKSTR(VERSION_NAME); - } - - return aname; -} - - -void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest,bool p_give_internet) { - - - const int CHUNK_AXML_FILE = 0x00080003; - const int CHUNK_RESOURCEIDS = 0x00080180; - const int CHUNK_STRINGS = 0x001C0001; - const int CHUNK_XML_END_NAMESPACE = 0x00100101; - const int CHUNK_XML_END_TAG = 0x00100103; - const int CHUNK_XML_START_NAMESPACE = 0x00100100; - const int CHUNK_XML_START_TAG = 0x00100102; - const int CHUNK_XML_TEXT = 0x00100104; - const int UTF8_FLAG = 0x00000100; - - Vector<String> string_table; - - uint32_t ofs=0; - - - uint32_t header = decode_uint32(&p_manifest[ofs]); - uint32_t filesize = decode_uint32(&p_manifest[ofs+4]); - ofs+=8; - - //print_line("FILESIZE: "+itos(filesize)+" ACTUAL: "+itos(p_manifest.size())); - - uint32_t string_count; - uint32_t styles_count; - uint32_t string_flags; - uint32_t string_data_offset; - - uint32_t styles_offset; - uint32_t string_table_begins; - uint32_t string_table_ends; - Vector<uint8_t> stable_extra; - - while(ofs < (uint32_t)p_manifest.size()) { - - uint32_t chunk = decode_uint32(&p_manifest[ofs]); - uint32_t size = decode_uint32(&p_manifest[ofs+4]); - - - switch(chunk) { - - case CHUNK_STRINGS: { - - - int iofs=ofs+8; - - string_count=decode_uint32(&p_manifest[iofs]); - styles_count=decode_uint32(&p_manifest[iofs+4]); - string_flags=decode_uint32(&p_manifest[iofs+8]); - string_data_offset=decode_uint32(&p_manifest[iofs+12]); - styles_offset=decode_uint32(&p_manifest[iofs+16]); -/* - printf("string count: %i\n",string_count); - printf("flags: %i\n",string_flags); - printf("sdata ofs: %i\n",string_data_offset); - printf("styles ofs: %i\n",styles_offset); -*/ - uint32_t st_offset=iofs+20; - string_table.resize(string_count); - uint32_t string_end=0; - - string_table_begins=st_offset; - - - for(uint32_t i=0;i<string_count;i++) { - - uint32_t string_at = decode_uint32(&p_manifest[st_offset+i*4]); - string_at+=st_offset+string_count*4; - - ERR_EXPLAIN("Unimplemented, can't read utf8 string table."); - ERR_FAIL_COND(string_flags&UTF8_FLAG); - - if (string_flags&UTF8_FLAG) { - - - - } else { - uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; - ucstring.resize(len+1); - for(uint32_t j=0;j<len;j++) { - uint16_t c=decode_uint16(&p_manifest[string_at+2+2*j]); - ucstring[j]=c; - } - string_end=MAX(string_at+2+2*len,string_end); - ucstring[len]=0; - string_table[i]=ucstring.ptr(); - } - - - //print_line("String "+itos(i)+": "+string_table[i]); - } - - for(uint32_t i=string_end;i<(ofs+size);i++) { - stable_extra.push_back(p_manifest[i]); - } - - //printf("stable extra: %i\n",int(stable_extra.size())); - string_table_ends=ofs+size; - - //print_line("STABLE SIZE: "+itos(size)+" ACTUAL: "+itos(string_table_ends)); - - } break; - case CHUNK_XML_START_TAG: { - - int iofs=ofs+8; - uint32_t line=decode_uint32(&p_manifest[iofs]); - uint32_t nspace=decode_uint32(&p_manifest[iofs+8]); - uint32_t name=decode_uint32(&p_manifest[iofs+12]); - uint32_t check=decode_uint32(&p_manifest[iofs+16]); - - String tname=string_table[name]; - - //printf("NSPACE: %i\n",nspace); - //printf("NAME: %i (%s)\n",name,tname.utf8().get_data()); - //printf("CHECK: %x\n",check); - uint32_t attrcount=decode_uint32(&p_manifest[iofs+20]); - iofs+=28; - //printf("ATTRCOUNT: %x\n",attrcount); - for(uint32_t i=0;i<attrcount;i++) { - uint32_t attr_nspace=decode_uint32(&p_manifest[iofs]); - uint32_t attr_name=decode_uint32(&p_manifest[iofs+4]); - uint32_t attr_value=decode_uint32(&p_manifest[iofs+8]); - uint32_t attr_flags=decode_uint32(&p_manifest[iofs+12]); - uint32_t attr_resid=decode_uint32(&p_manifest[iofs+16]); - - - String value; - if (attr_value!=0xFFFFFFFF) - value=string_table[attr_value]; - else - value="Res #"+itos(attr_resid); - String attrname = string_table[attr_name]; - String nspace; - if (attr_nspace!=0xFFFFFFFF) - nspace=string_table[attr_nspace]; - else - nspace=""; - - //printf("ATTR %i NSPACE: %i\n",i,attr_nspace); - //printf("ATTR %i NAME: %i (%s)\n",i,attr_name,attrname.utf8().get_data()); - //printf("ATTR %i VALUE: %i (%s)\n",i,attr_value,value.utf8().get_data()); - //printf("ATTR %i FLAGS: %x\n",i,attr_flags); - //printf("ATTR %i RESID: %x\n",i,attr_resid); - - //replace project information - if (tname=="manifest" && attrname=="package") { - - print_line("FOUND package"); - string_table[attr_value]=get_package_name(); - } - - //print_line("tname: "+tname); - //print_line("nspace: "+nspace); - //print_line("attrname: "+attrname); - if (tname=="manifest" && /*nspace=="android" &&*/ attrname=="versionCode") { - - print_line("FOUND versionCode"); - encode_uint32(version_code,&p_manifest[iofs+16]); - } - - - if (tname=="manifest" && /*nspace=="android" &&*/ attrname=="versionName") { - - print_line("FOUND versionName"); - if (attr_value==0xFFFFFFFF) { - WARN_PRINT("Version name in a resource, should be plaintext") - } else - string_table[attr_value]=version_name; - } - - if (tname=="activity" && /*nspace=="android" &&*/ attrname=="screenOrientation") { - - encode_uint32(orientation==0?0:1,&p_manifest[iofs+16]); - /* - print_line("FOUND screen orientation"); - if (attr_value==0xFFFFFFFF) { - WARN_PRINT("Version name in a resource, should be plaintext") - } else { - string_table[attr_value]=(orientation==0?"landscape":"portrait"); - }*/ - } - - if (tname=="uses-permission" && /*nspace=="android" &&*/ attrname=="name") { - - if (value.begins_with("godot.custom")) { - - int which = value.get_slice(".",2).to_int(); - if (which>=0 && which<MAX_USER_PERMISSIONS && user_perms[which].strip_edges()!="") { - - string_table[attr_value]=user_perms[which].strip_edges(); - } - - } else if (value.begins_with("godot.")) { - String perm = value.get_slice(".",1); - - if (perms.has(perm) || (p_give_internet && perm=="INTERNET")) { - - print_line("PERM: "+perm); - string_table[attr_value]="android.permission."+perm; - } - - } - } - - if (tname=="supports-screens" ) { - - if (attrname=="smallScreens") { - - encode_uint32(screen_support[SCREEN_SMALL]?0xFFFFFFFF:0,&p_manifest[iofs+16]); - - } else if (attrname=="normalScreens") { - - encode_uint32(screen_support[SCREEN_NORMAL]?0xFFFFFFFF:0,&p_manifest[iofs+16]); - - } else if (attrname=="largeScreens") { - - encode_uint32(screen_support[SCREEN_LARGE]?0xFFFFFFFF:0,&p_manifest[iofs+16]); - - } else if (attrname=="xlargeScreens") { - - encode_uint32(screen_support[SCREEN_XLARGE]?0xFFFFFFFF:0,&p_manifest[iofs+16]); - - } - } - - - iofs+=20; - } - - } break; - } - //printf("chunk %x: size: %d\n",chunk,size); - - ofs+=size; - } - - //printf("end\n"); - - //create new andriodmanifest binary - - Vector<uint8_t> ret; - ret.resize(string_table_begins+string_table.size()*4); - - for(uint32_t i=0;i<string_table_begins;i++) { - - ret[i]=p_manifest[i]; - } - - ofs=0; - for(int i=0;i<string_table.size();i++) { - - encode_uint32(ofs,&ret[string_table_begins+i*4]); - ofs+=string_table[i].length()*2+2+2; - //print_line("ofs: "+itos(i)+": "+itos(ofs)); - } - ret.resize(ret.size()+ofs); - uint8_t *chars=&ret[ret.size()-ofs]; - for(int i=0;i<string_table.size();i++) { - - String s = string_table[i]; - //print_line("savint string :"+s); - encode_uint16(s.length(),chars); - chars+=2; - for(int j=0;j<s.length();j++) { //include zero? - encode_uint16(s[j],chars); - chars+=2; - } - encode_uint16(0,chars); - chars+=2; - - } - - - for(int i=0;i<stable_extra.size();i++) { - ret.push_back(stable_extra[i]); - } - - while(ret.size()%4) - ret.push_back(0); - - - uint32_t new_stable_end=ret.size(); - - uint32_t extra = (p_manifest.size()-string_table_ends); - ret.resize(new_stable_end + extra); - for(uint32_t i=0;i<extra;i++) - ret[new_stable_end+i]=p_manifest[string_table_ends+i]; - - while(ret.size()%4) - ret.push_back(0); - encode_uint32(ret.size(),&ret[4]); //update new file size - - encode_uint32(new_stable_end-8,&ret[12]); //update new string table size - - //print_line("file size: "+itos(ret.size())); - - p_manifest=ret; - -#if 0 - uint32_t header[9]; - for(int i=0;i<9;i++) { - header[i]=decode_uint32(&p_manifest[i*4]); - } - - //print_line("STO: "+itos(header[3])); - uint32_t st_offset=9*4; - //ERR_FAIL_COND(header[3]!=0x24) - uint32_t string_count=header[4]; - - - string_table.resize(string_count); - - for(int i=0;i<string_count;i++) { - - uint32_t string_at = decode_uint32(&p_manifest[st_offset+i*4]); - string_at+=st_offset+string_count*4; - uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; - ucstring.resize(len+1); - for(int j=0;j<len;j++) { - uint16_t c=decode_uint16(&p_manifest[string_at+2+2*j]); - ucstring[j]=c; - } - ucstring[len]=0; - string_table[i]=ucstring.ptr(); - } - -#endif - -} - - - -Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total) { - - APKExportData *ed=(APKExportData*)p_userdata; - String dst_path=p_path; - dst_path=dst_path.replace_first("res://","assets/"); - - zipOpenNewFileInZip(ed->apk, - dst_path.utf8().get_data(), - NULL, - NULL, - 0, - NULL, - 0, - NULL, - _should_compress_asset(p_path,p_data) ? Z_DEFLATED : 0, - Z_DEFAULT_COMPRESSION); - - - zipWriteInFileInZip(ed->apk,p_data.ptr(),p_data.size()); - zipCloseFileInZip(ed->apk); - ed->ep->step("File: "+p_path,3+p_file*100/p_total); - return OK; - -} - -bool EditorExportPlatformAndroid::_should_compress_asset(const String& p_path, const Vector<uint8_t>& p_data) { - - /* - * By not compressing files with little or not benefit in doing so, - * a performance gain is expected at runtime. Moreover, if the APK is - * zip-aligned, assets stored as they are can be efficiently read by - * Android by memory-mapping them. - */ - - // -- Unconditional uncompress to mimic AAPT plus some other - - static const char* unconditional_compress_ext[] = { - // From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp - // These formats are already compressed, or don't compress well: - ".jpg", ".jpeg", ".png", ".gif", - ".wav", ".mp2", ".mp3", ".ogg", ".aac", - ".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet", - ".rtttl", ".imy", ".xmf", ".mp4", ".m4a", - ".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2", - ".amr", ".awb", ".wma", ".wmv", - // Godot-specific: - ".webp", // Same reasoning as .png - ".cfb", // Don't let small config files slow-down startup - // Trailer for easier processing - NULL - }; - - for (const char** ext=unconditional_compress_ext; *ext; ++ext) { - if (p_path.to_lower().ends_with(String(*ext))) { - return false; - } - } - - // -- Compressed resource? - - if (p_data.size() >= 4 && p_data[0]=='R' && p_data[1]=='S' && p_data[2]=='C' && p_data[3]=='C') { - // Already compressed - return false; - } - - // --- TODO: Decide on texture resources according to their image compression setting - - return true; -} - - - -Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) { - - String src_apk; - - EditorProgress ep("export","Exporting for Android",105); - - if (p_debug) - src_apk=custom_debug_package; - else - src_apk=custom_release_package; - - if (src_apk=="") { - String err; - if (p_debug) { - src_apk=find_export_template("android_debug.apk", &err); - } else { - src_apk=find_export_template("android_release.apk", &err); - } - if (src_apk=="") { - EditorNode::add_io_error(err); - return ERR_FILE_NOT_FOUND; - } - } - - FileAccess *src_f=NULL; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); - - - - ep.step("Creating APK",0); - - unzFile pkg = unzOpen2(src_apk.utf8().get_data(), &io); - if (!pkg) { - - EditorNode::add_io_error("Could not find template APK to export:\n"+src_apk); - return ERR_FILE_NOT_FOUND; - } - - ERR_FAIL_COND_V(!pkg, ERR_CANT_OPEN); - int ret = unzGoToFirstFile(pkg); - - zlib_filefunc_def io2=io; - FileAccess *dst_f=NULL; - io2.opaque=&dst_f; - String unaligned_path=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport-unaligned.apk"; - zipFile unaligned_apk=zipOpen2(unaligned_path.utf8().get_data(),APPEND_STATUS_CREATE,NULL,&io2); - - - while(ret==UNZ_OK) { - - //get filename - unz_file_info info; - char fname[16384]; - ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0); - - bool skip=false; - - String file=fname; - - Vector<uint8_t> data; - data.resize(info.uncompressed_size); - - //read - unzOpenCurrentFile(pkg); - unzReadCurrentFile(pkg,data.ptr(),data.size()); - unzCloseCurrentFile(pkg); - - //write - - if (file=="AndroidManifest.xml") { - - _fix_manifest(data,p_flags&(EXPORT_DUMB_CLIENT|EXPORT_REMOTE_DEBUG)); - } - - if (file=="resources.arsc") { - - _fix_resources(data); - } - - if (file=="res/drawable/icon.png") { - bool found=false; - - if (this->icon!="" && this->icon.ends_with(".png")) { - FileAccess *f = FileAccess::open(this->icon,FileAccess::READ); - if (f) { - - data.resize(f->get_len()); - f->get_buffer(data.ptr(),data.size()); - memdelete(f); - found=true; - } - - } - - if (!found) { - - String appicon = ProjectSettings::get_singleton()->get("application/config/icon"); - if (appicon!="" && appicon.ends_with(".png")) { - FileAccess*f = FileAccess::open(appicon,FileAccess::READ); - if (f) { - data.resize(f->get_len()); - f->get_buffer(data.ptr(),data.size()); - memdelete(f); - } - } - } - } - - if (file=="lib/x86/libgodot_android.so" && !export_x86) { - skip=true; - } - - if (file.match("lib/armeabi*/libgodot_android.so") && !export_arm) { - skip=true; - } - - if (file.match("lib/arm64*/libgodot_android.so") && !export_arm64) { - skip = true; - } - - if (file.begins_with("META-INF") && _signed) { - skip=true; - } - - print_line("ADDING: "+file); - - if (!skip) { - - // Respect decision on compression made by AAPT for the export template - const bool uncompressed = info.compression_method == 0; - - zipOpenNewFileInZip(unaligned_apk, - file.utf8().get_data(), - NULL, - NULL, - 0, - NULL, - 0, - NULL, - uncompressed ? 0 : Z_DEFLATED, - Z_DEFAULT_COMPRESSION); - - zipWriteInFileInZip(unaligned_apk,data.ptr(),data.size()); - zipCloseFileInZip(unaligned_apk); - } - - ret = unzGoToNextFile(pkg); - } - - - ep.step("Adding Files..",1); - Error err=OK; - Vector<String> cl = cmdline.strip_edges().split(" "); - for(int i=0;i<cl.size();i++) { - if (cl[i].strip_edges().length()==0) { - cl.remove(i); - i--; - } - } - - gen_export_flags(cl,p_flags); - - if (p_flags&EXPORT_DUMB_CLIENT) { - - /*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host"); - int port = EditorSettings::get_singleton()->get("filesystem/file_server/post"); - String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password"); - cl.push_back("--remote-fs"); - cl.push_back(host+":"+itos(port)); - if (passwd!="") { - cl.push_back("--remote-fs-password"); - cl.push_back(passwd); - }*/ - - - } else { - //all files - - if (apk_expansion) { - - String apkfname="main."+itos(version_code)+"."+get_package_name()+".obb"; - String fullpath=p_path.get_base_dir().plus_file(apkfname); - FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE); - if (!pf) { - EditorNode::add_io_error("Could not write expansion package file: "+apkfname); - return OK; - } - err = save_pack(pf); - memdelete(pf); - - cl.push_back("--use_apk_expansion"); - cl.push_back("--apk_expansion_md5"); - cl.push_back(FileAccess::get_md5(fullpath)); - cl.push_back("--apk_expansion_key"); - cl.push_back(apk_expansion_pkey.strip_edges()); - - } else { - - APKExportData ed; - ed.ep=&ep; - ed.apk=unaligned_apk; - - err = export_project_files(save_apk_file,&ed,false); - } - - - } - - if (use_32_fb) - cl.push_back("--use_depth_32"); - - if (immersive) - cl.push_back("--use_immersive"); - - if (cl.size()) { - //add comandline - Vector<uint8_t> clf; - clf.resize(4); - encode_uint32(cl.size(),&clf[0]); - for(int i=0;i<cl.size();i++) { - - CharString txt = cl[i].utf8(); - int base = clf.size(); - clf.resize(base+4+txt.length()); - encode_uint32(txt.length(),&clf[base]); - copymem(&clf[base+4],txt.ptr(),txt.length()); - print_line(itos(i)+" param: "+cl[i]); - } - - zipOpenNewFileInZip(unaligned_apk, - "assets/_cl_", - NULL, - NULL, - 0, - NULL, - 0, - NULL, - 0, // No compress (little size gain and potentially slower startup) - Z_DEFAULT_COMPRESSION); - - zipWriteInFileInZip(unaligned_apk,clf.ptr(),clf.size()); - zipCloseFileInZip(unaligned_apk); - - } - - zipClose(unaligned_apk,NULL); - unzClose(pkg); - - if (err) { - return err; - } - - - - if (_signed) { - - - String jarsigner=EditorSettings::get_singleton()->get("export/android/jarsigner"); - if (!FileAccess::exists(jarsigner)) { - EditorNode::add_io_error("'jarsigner' could not be found.\nPlease supply a path in the editor settings.\nResulting apk is unsigned."); - return OK; - } - - String keystore; - String password; - String user; - if (p_debug) { - keystore=EditorSettings::get_singleton()->get("export/android/debug_keystore"); - password=EditorSettings::get_singleton()->get("export/android/debug_keystore_pass"); - user=EditorSettings::get_singleton()->get("export/android/debug_keystore_user"); - - ep.step("Signing Debug APK..",103); - - } else { - keystore=release_keystore; - password=release_password; - user=release_username; - - ep.step("Signing Release APK..",103); - - } - - if (!FileAccess::exists(keystore)) { - EditorNode::add_io_error("Could not find keystore, unable to export."); - return ERR_FILE_CANT_OPEN; - } - - List<String> args; - args.push_back("-digestalg"); - args.push_back("SHA1"); - args.push_back("-sigalg"); - args.push_back("MD5withRSA"); - String tsa_url=EditorSettings::get_singleton()->get("export/android/timestamping_authority_url"); - if (tsa_url != "") { - args.push_back("-tsa"); - args.push_back(tsa_url); - } - args.push_back("-verbose"); - args.push_back("-keystore"); - args.push_back(keystore); - args.push_back("-storepass"); - args.push_back(password); - args.push_back(unaligned_path); - args.push_back(user); - int retval; - OS::get_singleton()->execute(jarsigner,args,true,NULL,NULL,&retval); - if (retval) { - EditorNode::add_io_error("'jarsigner' returned with error #"+itos(retval)); - return ERR_CANT_CREATE; - } - - ep.step("Verifying APK..",104); - - args.clear(); - args.push_back("-verify"); - args.push_back(unaligned_path); - args.push_back("-verbose"); - - OS::get_singleton()->execute(jarsigner,args,true,NULL,NULL,&retval); - if (retval) { - EditorNode::add_io_error("'jarsigner' verification of APK failed. Make sure to use jarsigner from Java 6."); - return ERR_CANT_CREATE; - } - - } - - - - // Let's zip-align (must be done after signing) - - static const int ZIP_ALIGNMENT = 4; - - ep.step("Aligning APK..",105); - - unzFile tmp_unaligned = unzOpen2(unaligned_path.utf8().get_data(), &io); - if (!tmp_unaligned) { - - EditorNode::add_io_error("Could not find temp unaligned APK."); - return ERR_FILE_NOT_FOUND; - } - - ERR_FAIL_COND_V(!tmp_unaligned, ERR_CANT_OPEN); - ret = unzGoToFirstFile(tmp_unaligned); - - io2=io; - dst_f=NULL; - io2.opaque=&dst_f; - zipFile final_apk=zipOpen2(p_path.utf8().get_data(),APPEND_STATUS_CREATE,NULL,&io2); - - // Take files from the unaligned APK and write them out to the aligned one - // in raw mode, i.e. not uncompressing and recompressing, aligning them as needed, - // following what is done in https://github.com/android/platform_build/blob/master/tools/zipalign/ZipAlign.cpp - int bias = 0; - while(ret==UNZ_OK) { - - unz_file_info info; - memset(&info, 0, sizeof(info)); - - char fname[16384]; - char extra[16384]; - ret = unzGetCurrentFileInfo(tmp_unaligned,&info,fname,16384,extra,16384-ZIP_ALIGNMENT,NULL,0); - - String file=fname; - - Vector<uint8_t> data; - data.resize(info.compressed_size); - - // read - int method, level; - unzOpenCurrentFile2(tmp_unaligned, &method, &level, 1); // raw read - long file_offset = unzGetCurrentFileZStreamPos64(tmp_unaligned); - unzReadCurrentFile(tmp_unaligned,data.ptr(),data.size()); - unzCloseCurrentFile(tmp_unaligned); - - // align - int padding = 0; - if (!info.compression_method) { - // Uncompressed file => Align - long new_offset = file_offset + bias; - padding = (ZIP_ALIGNMENT - (new_offset % ZIP_ALIGNMENT)) % ZIP_ALIGNMENT; - } - - memset(extra + info.size_file_extra, 0, padding); - - // write - zipOpenNewFileInZip2(final_apk, - file.utf8().get_data(), - NULL, - extra, - info.size_file_extra + padding, - NULL, - 0, - NULL, - method, - level, - 1); // raw write - zipWriteInFileInZip(final_apk,data.ptr(),data.size()); - zipCloseFileInZipRaw(final_apk,info.uncompressed_size,info.crc); - - bias += padding; - - ret = unzGoToNextFile(tmp_unaligned); - } - - zipClose(final_apk,NULL); - unzClose(tmp_unaligned); - - if (err) { - return err; - } - - return OK; - -} - - -bool EditorExportPlatformAndroid::poll_devices() { - - bool dc=devices_changed; - devices_changed=false; - return dc; -} - -int EditorExportPlatformAndroid::get_device_count() const { - - device_lock->lock(); - int dc=devices.size(); - device_lock->unlock(); - - return dc; - -} - -String EditorExportPlatformAndroid::get_device_name(int p_device) const { - - ERR_FAIL_INDEX_V(p_device,devices.size(),""); - device_lock->lock(); - String s=devices[p_device].name; - device_lock->unlock(); - return s; -} - -String EditorExportPlatformAndroid::get_device_info(int p_device) const { - - ERR_FAIL_INDEX_V(p_device,devices.size(),""); - device_lock->lock(); - String s=devices[p_device].description; - device_lock->unlock(); - return s; -} - -void EditorExportPlatformAndroid::_device_poll_thread(void *ud) { - - EditorExportPlatformAndroid *ea=(EditorExportPlatformAndroid *)ud; - - - while(!ea->quit_request) { - - String adb=EditorSettings::get_singleton()->get("export/android/adb"); - if (FileAccess::exists(adb)) { - - String devices; - List<String> args; - args.push_back("devices"); - int ec; - OS::get_singleton()->execute(adb,args,true,NULL,&devices,&ec); - Vector<String> ds = devices.split("\n"); - Vector<String> ldevices; - for(int i=1;i<ds.size();i++) { - - String d = ds[i]; - int dpos = d.find("device"); - if (dpos==-1) - continue; - d=d.substr(0,dpos).strip_edges(); - //print_line("found devuce: "+d); - ldevices.push_back(d); - } - - ea->device_lock->lock(); - - bool different=false; - - if (devices.size()!=ldevices.size()) { - - different=true; - } else { - - for(int i=0;i<ea->devices.size();i++) { - - if (ea->devices[i].id!=ldevices[i]) { - different=true; - break; - } - } - } - - if (different) { - - - Vector<Device> ndevices; - - for(int i=0;i<ldevices.size();i++) { - - Device d; - d.id=ldevices[i]; - for(int j=0;j<ea->devices.size();j++) { - if (ea->devices[j].id==ldevices[i]) { - d.description=ea->devices[j].description; - d.name=ea->devices[j].name; - } - } - - if (d.description=="") { - //in the oven, request! - args.clear(); - args.push_back("-s"); - args.push_back(d.id); - args.push_back("shell"); - args.push_back("cat"); - args.push_back("/system/build.prop"); - int ec; - String dp; - - OS::get_singleton()->execute(adb,args,true,NULL,&dp,&ec); - - Vector<String> props = dp.split("\n"); - String vendor; - String device; - d.description+"Device ID: "+d.id+"\n"; - for(int j=0;j<props.size();j++) { - - String p = props[j]; - if (p.begins_with("ro.product.model=")) { - device=p.get_slice("=",1).strip_edges(); - } else if (p.begins_with("ro.product.brand=")) { - vendor=p.get_slice("=",1).strip_edges().capitalize(); - } else if (p.begins_with("ro.build.display.id=")) { - d.description+="Build: "+p.get_slice("=",1).strip_edges()+"\n"; - } else if (p.begins_with("ro.build.version.release=")) { - d.description+="Release: "+p.get_slice("=",1).strip_edges()+"\n"; - } else if (p.begins_with("ro.product.cpu.abi=")) { - d.description+="CPU: "+p.get_slice("=",1).strip_edges()+"\n"; - } else if (p.begins_with("ro.product.manufacturer=")) { - d.description+="Manufacturer: "+p.get_slice("=",1).strip_edges()+"\n"; - } else if (p.begins_with("ro.board.platform=")) { - d.description+="Chipset: "+p.get_slice("=",1).strip_edges()+"\n"; - } else if (p.begins_with("ro.opengles.version=")) { - uint32_t opengl = p.get_slice("=",1).to_int(); - d.description+="OpenGL: "+itos(opengl>>16)+"."+itos((opengl>>8)&0xFF)+"."+itos((opengl)&0xFF)+"\n"; - } - } - - d.name=vendor+" "+device; - //print_line("name: "+d.name); - //print_line("description: "+d.description); - - } - - ndevices.push_back(d); - - } - - ea->devices=ndevices; - ea->devices_changed=true; - } - - ea->device_lock->unlock(); - } - - uint64_t wait = 3000000; - uint64_t time = OS::get_singleton()->get_ticks_usec(); - while(OS::get_singleton()->get_ticks_usec() - time < wait ) { - OS::get_singleton()->delay_usec(1000); - if (ea->quit_request) - break; - } - - } - - if (EditorSettings::get_singleton()->get("export/android/shutdown_adb_on_exit")) { - String adb=EditorSettings::get_singleton()->get("export/android/adb"); - if (!FileAccess::exists(adb)) { - return; //adb not configured - } - - List<String> args; - args.push_back("kill-server"); - OS::get_singleton()->execute(adb,args,true); - }; -} - -Error EditorExportPlatformAndroid::run(int p_device, int p_flags) { - - ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER); - device_lock->lock(); - - EditorProgress ep("run","Running on "+devices[p_device].name,3); - - String adb=EditorSettings::get_singleton()->get("export/android/adb"); - if (adb=="") { - - EditorNode::add_io_error("ADB executable not configured in settings, can't run."); - device_lock->unlock(); - return ERR_UNCONFIGURED; - } - - //export_temp - ep.step("Exporting APK",0); - - - bool use_adb_over_usb = bool(EDITOR_DEF("export/android/use_remote_debug_over_adb",true)); - - if (use_adb_over_usb) { - p_flags|=EXPORT_REMOTE_DEBUG_LOCALHOST; - } - - String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk"; - Error err = export_project(export_to,true,p_flags); - if (err) { - device_lock->unlock(); - return err; - } - - List<String> args; - int rv; - - if (remove_prev) { - ep.step("Uninstalling..",1); - - print_line("Uninstalling previous version: "+devices[p_device].name); - - args.push_back("-s"); - args.push_back(devices[p_device].id); - args.push_back("uninstall"); - args.push_back(get_package_name()); - - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); -#if 0 - if (err || rv!=0) { - EditorNode::add_io_error("Could not install to device."); - device_lock->unlock(); - return ERR_CANT_CREATE; - } -#endif - } - - print_line("Installing into device (please wait..): "+devices[p_device].name); - ep.step("Installing to Device (please wait..)..",2); - - args.clear(); - args.push_back("-s"); - args.push_back(devices[p_device].id); - args.push_back("install"); - args.push_back("-r"); - args.push_back(export_to); - - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); - if (err || rv!=0) { - EditorNode::add_io_error("Could not install to device."); - device_lock->unlock(); - return ERR_CANT_CREATE; - } - - if (use_adb_over_usb) { - - args.clear(); - args.push_back("reverse"); - args.push_back("--remove-all"); - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); - - int port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - args.clear(); - args.push_back("reverse"); - args.push_back("tcp:"+itos(port)); - args.push_back("tcp:"+itos(port)); - - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); - print_line("Reverse result: "+itos(rv)); - - int fs_port = EditorSettings::get_singleton()->get("filesystem/file_server/port"); - - args.clear(); - args.push_back("reverse"); - args.push_back("tcp:"+itos(fs_port)); - args.push_back("tcp:"+itos(fs_port)); - - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); - print_line("Reverse result2: "+itos(rv)); - - } - - - ep.step("Running on Device..",3); - args.clear(); - args.push_back("-s"); - args.push_back(devices[p_device].id); - args.push_back("shell"); - args.push_back("am"); - args.push_back("start"); - args.push_back("--user 0"); - args.push_back("-a"); - args.push_back("android.intent.action.MAIN"); - args.push_back("-n"); - args.push_back(get_package_name()+"/org.godotengine.godot.Godot"); - - err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); - if (err || rv!=0) { - EditorNode::add_io_error("Could not execute ondevice."); - device_lock->unlock(); - return ERR_CANT_CREATE; - } - device_lock->unlock(); - return OK; -} - -String EditorExportPlatformAndroid::get_package_name() { - - String pname = package; - String basename = ProjectSettings::get_singleton()->get("application/config/name"); - basename=basename.to_lower(); - - String name; - bool first=true; - for(int i=0;i<basename.length();i++) { - CharType c = basename[i]; - if (c>='0' && c<='9' && first) { - continue; - } - if ((c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9')) { - name+=String::chr(c); - first=false; - } - } - if (name=="") - name="noname"; - - pname=pname.replace("$genname",name); - return pname; - -} - -EditorExportPlatformAndroid::EditorExportPlatformAndroid() { - - version_code=1; - version_name="1.0"; - package="org.godotengine.$genname"; - name=""; - _signed=true; - apk_expansion=false; - quit_request=false; - orientation=0; - remove_prev=true; - use_32_fb=true; - immersive=true; - - export_arm=true; - export_arm64=false; - export_x86=false; - - - device_thread=Thread::create(_device_poll_thread,this); - devices_changed=true; - - Image img( _android_logo ); - logo = Ref<ImageTexture>( memnew( ImageTexture )); - logo->create_from_image(img); - - for(int i=0;i<4;i++) - screen_support[i]=true; -} - -bool EditorExportPlatformAndroid::can_export(String *r_error) const { - - bool valid=true; - String adb=EditorSettings::get_singleton()->get("export/android/adb"); - String err; - - if (!FileAccess::exists(adb)) { - - valid=false; - err+="ADB executable not configured in editor settings.\n"; - } - - String js = EditorSettings::get_singleton()->get("export/android/jarsigner"); - - if (!FileAccess::exists(js)) { - - valid=false; - err+="OpenJDK 6 jarsigner not configured in editor settings.\n"; - } - - String dk = EditorSettings::get_singleton()->get("export/android/debug_keystore"); - - if (!FileAccess::exists(dk)) { - - valid=false; - err+="Debug Keystore not configured in editor settings.\n"; - } - - if (!exists_export_template("android_debug.apk") || !exists_export_template("android_release.apk")) { - valid=false; - err+="No export templates found.\nDownload and install export templates.\n"; - } - - if (custom_debug_package!="" && !FileAccess::exists(custom_debug_package)) { - valid=false; - err+="Custom debug package not found.\n"; - } - - if (custom_release_package!="" && !FileAccess::exists(custom_release_package)) { - valid=false; - err+="Custom release package not found.\n"; - } - - if (apk_expansion) { - - /* - if (apk_expansion_salt=="") { - valid=false; - err+="Invalid SALT for apk expansion.\n"; - } - */ - if (apk_expansion_pkey=="") { - valid=false; - err+="Invalid public key for apk expansion.\n"; - } - } - - if (r_error) - *r_error=err; - - return valid; -} - - -EditorExportPlatformAndroid::~EditorExportPlatformAndroid() { - - quit_request=true; - Thread::wait_to_finish(device_thread); - memdelete(device_lock); - memdelete(device_thread); -} - -#endif +#include <string.h> static const char *android_perms[] = { "ACCESS_CHECKIN_PROPERTIES", @@ -2665,37 +809,6 @@ class EditorExportAndroid : public EditorExportPlatform { //print_line("file size: "+itos(ret.size())); p_manifest = ret; - -#if 0 - uint32_t header[9]; - for(int i=0;i<9;i++) { - header[i]=decode_uint32(&p_manifest[i*4]); - } - - //print_line("STO: "+itos(header[3])); - uint32_t st_offset=9*4; - //ERR_FAIL_COND(header[3]!=0x24) - uint32_t string_count=header[4]; - - - string_table.resize(string_count); - - for(int i=0;i<string_count;i++) { - - uint32_t string_at = decode_uint32(&p_manifest[st_offset+i*4]); - string_at+=st_offset+string_count*4; - uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; - ucstring.resize(len+1); - for(int j=0;j<len;j++) { - uint16_t c=decode_uint16(&p_manifest[string_at+2+2*j]); - ucstring[j]=c; - } - ucstring[len]=0; - string_table[i]=ucstring.ptr(); - } - -#endif } static String _parse_string(const uint8_t *p_bytes, bool p_utf8) { @@ -2991,13 +1104,6 @@ public: args.push_back(get_package_name(package_name)); err = OS::get_singleton()->execute(adb, args, true, NULL, NULL, &rv); -#if 0 - if (err || rv!=0) { - EditorNode::add_io_error("Could not install to device."); - device_lock->unlock(); - return ERR_CANT_CREATE; - } -#endif } print_line("Installing into device (please wait..): " + devices[p_device].name); diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 0b64e60707..8235683496 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -565,20 +565,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { case APP_CMD_CONFIG_CHANGED: case APP_CMD_WINDOW_RESIZED: { -#if 0 -// android blows - if (engine->display_active) { - - EGLint w,h; - eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w); - eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h); - engine->os->init_video_mode(w,h); - //print_line("RESIZED VIDEO MODE: "+itos(w)+","+itos(h)); - engine_draw_frame(engine); - - } -#else - if (engine->display_active) { EGLint w, h; @@ -594,17 +580,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { engine_draw_frame(engine); engine->animating = 1; -/* - EGLint w,h; - eglQuerySurface(engine->display, engine->surface, EGL_WIDTH, &w); - eglQuerySurface(engine->display, engine->surface, EGL_HEIGHT, &h); - engine->os->init_video_mode(w,h); - //print_line("RESIZED VIDEO MODE: "+itos(w)+","+itos(h)); - - }*/ - -#endif - } break; case APP_CMD_INIT_WINDOW: //The window is being shown, get it ready. @@ -617,9 +592,7 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { engine->os = new OS_Android(_gfx_init, engine); __android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup..."); -#if 0 - Error err = Main::setup("apk",2,args); -#else + Error err = Main::setup("apk", 0, NULL); String modules = ProjectSettings::get_singleton()->get("android/modules"); @@ -669,8 +642,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) { } } -#endif - if (!Main::start()) return; //should exit instead and print the error diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 56379d0d8c..9abaae0a75 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -866,13 +866,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en __android_log_print(ANDROID_LOG_INFO, "godot", "**SETUP"); -#if 0 - char *args[]={"--test","render",NULL}; - __android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup..."); - Error err = Main::setup("apk",2,args,false); -#else Error err = Main::setup("apk", cmdlen, (char **)cmdline, false); -#endif if (err != OK) { __android_log_print(ANDROID_LOG_INFO, "godot", "*****UNABLE TO SETUP"); diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 8018681577..1de2608b9e 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -146,7 +146,6 @@ void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int physics_server = memnew(PhysicsServerSW); physics_server->init(); - //physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>(); physics_2d_server->init(); @@ -160,43 +159,6 @@ void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); -#if 0 - - print_line("preGS"); - FileAccess *f=memnew( FileAccessAndroid ); - print("made f %p\n",f); - Error err = f->open("AndroidManifest.xml",FileAccess::READ); - if (err) { - - print("************NO FILE!!\n"); - } else { - print("************YES FILE!!\n"); - } - f->close(); - print_line("end"); - - - AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,"."); - - if (aad) { - - print_line("DIR OPEN OK"); - - const char *fn= AAssetDir_getNextFileName(aad); - - while(fn) { - - print_line("FNAME: "+String(fn)); - fn= AAssetDir_getNextFileName(aad); - } - - AAssetDir_close(aad); - } else { - - print_line("DIR NO OPEN"); - } - -#endif } void OS_Android::delete_main_loop() { diff --git a/platform/android/os_android.h b/platform/android/os_android.h index f858c55626..119c14bff3 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -110,11 +110,8 @@ private: mutable String data_dir_cache; -#if 0 - AudioDriverAndroid audio_driver_android; -#else + //AudioDriverAndroid audio_driver_android; AudioDriverOpenSL audio_driver_android; -#endif const char *gl_extensions; diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp index 41957134d8..de2f79a0ac 100644 --- a/platform/haiku/os_haiku.cpp +++ b/platform/haiku/os_haiku.cpp @@ -27,16 +27,15 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include <Screen.h> +#include "os_haiku.h" -#include "drivers/gles2/rasterizer_gles2.h" +#include "drivers/gles3/rasterizer_gles3.h" +#include "main/main.h" #include "servers/physics/physics_server_sw.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" -//#include "servers/physics_2d/physics_2d_server_wrap_mt.h" -#include "main/main.h" -#include "os_haiku.h" +#include <Screen.h> OS_Haiku::OS_Haiku() { #ifdef MEDIA_KIT_ENABLED diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index add3453ab7..475dceebf2 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -47,7 +47,6 @@ #include "servers/visual_server.h" class AudioDriverIphone; -// class RasterizerGLES2; class OSIPhone : public OS_Unix { @@ -67,9 +66,6 @@ private: uint8_t supported_orientations; - // Rasterizer *rasterizer; - // RasterizerGLES2* rasterizer_gles22; - VisualServer *visual_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; diff --git a/platform/javascript/audio_server_javascript.cpp b/platform/javascript/audio_server_javascript.cpp index 9598a2b8a0..ab9f66ce5b 100644 --- a/platform/javascript/audio_server_javascript.cpp +++ b/platform/javascript/audio_server_javascript.cpp @@ -28,6 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_server_javascript.h" + +// FIXME: Needs to be ported to the new AudioServer API in 3.0 #if 0 #include "emscripten.h" diff --git a/platform/javascript/audio_server_javascript.h b/platform/javascript/audio_server_javascript.h index fbde900e41..0773459f56 100644 --- a/platform/javascript/audio_server_javascript.h +++ b/platform/javascript/audio_server_javascript.h @@ -29,6 +29,8 @@ /*************************************************************************/ #ifndef AUDIO_SERVER_JAVASCRIPT_H #define AUDIO_SERVER_JAVASCRIPT_H + +// FIXME: Needs to be ported to the new AudioServer API in 3.0 #if 0 #include "servers/audio_server.h" diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index 2535517c74..59b1a44247 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "export.h" + #include "editor/editor_export.h" #include "platform/x11/logo.gen.h" #include "scene/resources/texture.h" @@ -51,23 +52,4 @@ void register_x11_exporter() { platform->set_os_name("X11"); EditorExport::get_singleton()->add_export_platform(platform); - -#if 0 - Image img(_x11_logo); - Ref<ImageTexture> logo = memnew( ImageTexture ); - logo->create_from_image(img); - - { - Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) ); - exporter->set_binary_extension(""); - exporter->set_release_binary32("linux_x11_32_release"); - exporter->set_debug_binary32("linux_x11_32_debug"); - exporter->set_release_binary64("linux_x11_64_release"); - exporter->set_debug_binary64("linux_x11_64_debug"); - exporter->set_name("Linux X11"); - exporter->set_logo(logo); - EditorImportExport::get_singleton()->add_export_platform(exporter); - } - -#endif } diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index a4fe2f2a64..2d33d25773 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -1601,8 +1601,7 @@ void OS_X11::process_xevents() { Point2i pos(event.xmotion.x, event.xmotion.y); if (mouse_mode == MOUSE_MODE_CAPTURED) { -#if 1 - //Vector2 c = Point2i(current_videomode.width/2,current_videomode.height/2); + if (pos == Point2i(current_videomode.width / 2, current_videomode.height / 2)) { //this sucks, it's a hack, etc and is a little inaccurate, etc. //but nothing I can do, X11 sucks. @@ -1615,17 +1614,6 @@ void OS_X11::process_xevents() { pos = last_mouse_pos + (pos - center); center = new_center; do_mouse_warp = window_has_focus; // warp the cursor if we're focused in -#else - //Dear X11, thanks for making my life miserable - - center.x = current_videomode.width / 2; - center.y = current_videomode.height / 2; - pos = last_mouse_pos + (pos - center); - if (pos == last_mouse_pos) - break; - XWarpPointer(x11_display, None, x11_window, - 0, 0, 0, 0, (int)center.x, (int)center.y); -#endif } if (!last_mouse_pos_valid) { diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index b373d391b2..e2764a6e8d 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -79,11 +79,6 @@ void CollisionPolygon2D::_build_polygon() { Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() { Vector<Vector<Vector2> > decomp; -#if 0 - //fast but imprecise triangulator, gave us problems - decomp = Geometry::decompose_polygon(polygon); -#else - List<TriangulatorPoly> in_poly, out_poly; TriangulatorPoly inp; @@ -116,8 +111,6 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() { idx++; } -#endif - return decomp; } diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 00afd3bf99..fa488b6b23 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -236,42 +236,6 @@ void Navigation2D::navpoly_remove(int p_id) { _navpoly_unlink(p_id); navpoly_map.erase(p_id); } -#if 0 -void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) { - - Vector2 from = path[path.size()-1]; - - if (from.distance_to(p_to_point)<CMP_EPSILON) - return; - Plane cut_plane; - cut_plane.normal = (from-p_to_point).cross(up); - if (cut_plane.normal==Vector2()) - return; - cut_plane.normal.normalize(); - cut_plane.d = cut_plane.normal.dot(from); - - - while(from_poly!=p_to_poly) { - - int pe = from_poly->prev_edge; - Vector2 a = _get_vertex(from_poly->edges[pe].point); - Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point); - - from_poly=from_poly->edges[pe].C; - ERR_FAIL_COND(!from_poly); - - if (a.distance_to(b)>CMP_EPSILON) { - - Vector2 inters; - if (cut_plane.intersects_segment(a,b,&inters)) { - if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) { - path.push_back(inters); - } - } - } - } -} -#endif Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) { @@ -498,29 +462,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect open_list.erase(least_cost_poly); } -#if 0 -debug path - { - Polygon *p=end_poly; - int idx=0; - - while(true) { - int prev = p->prev_edge; - int prev_n = (p->prev_edge+1)%p->edges.size(); - Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5; - String points; - for(int i=0;i<p->edges.size();i++) { - if (i>0) - points+=", "; - points+=_get_vertex(p->edges[i].point); - } - //print_line("poly "+itos(idx++)+" - "+points); - p = p->edges[prev].C; - if (p==begin_poly) - break; - } - } -#endif + if (found_route) { Vector<Vector2> path; diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index f65bfbce78..e87b01f7c5 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -153,9 +153,7 @@ class Navigation2D : public Node2D { float cell_size; Map<int, NavMesh> navpoly_map; int last_id; -#if 0 - void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly); -#endif + protected: static void _bind_methods(); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index cffaa98b7b..6ac946ea37 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -182,29 +182,6 @@ real_t StaticBody2D::get_constant_angular_velocity() const { return constant_angular_velocity; } -#if 0 -void StaticBody2D::_update_xform() { - - if (!pre_xform || !pending) - return; - - setting=true; - - - Transform2D new_xform = get_global_transform(); //obtain the new one - - set_block_transform_notify(true); - Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion! - set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics - set_block_transform_notify(false); - - Physics2DServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion! - - setting=false; - pending=false; - -} -#endif void StaticBody2D::set_friction(real_t p_friction) { diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index d229c6381f..02a7845e0b 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -339,15 +339,8 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } -#if 0 - Size2 viewport_size = get_viewport()->get_visible_rect().size; - Vector2 cpos = p_pos; -#else - Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -#endif - Vector3 ray; if (mode == PROJECTION_ORTHOGONAL) { @@ -371,17 +364,9 @@ Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } -#if 0 - Size2 viewport_size = get_viewport()->get_visible_rect().size; - Vector2 cpos = p_pos; -#else - Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); -#endif - ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); - //float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp deleted file mode 100644 index c9dfed5185..0000000000 --- a/scene/3d/character_camera.cpp +++ /dev/null @@ -1,718 +0,0 @@ -/*************************************************************************/ -/* character_camera.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "character_camera.h" - -#include "physics_body.h" -#if 0 -void CharacterCamera::_set(const String& p_name, const Variant& p_value) { - - if (p_name=="type") - set_camera_type((CameraType)((int)(p_value))); - else if (p_name=="orbit") - set_orbit(p_value); - else if (p_name=="height") - set_height(p_value); - else if (p_name=="inclination") - set_inclination(p_value); - else if (p_name=="max_orbit_x") - set_max_orbit_x(p_value); - else if (p_name=="min_orbit_x") - set_min_orbit_x(p_value); - else if (p_name=="max_distance") - set_max_distance(p_value); - else if (p_name=="min_distance") - set_min_distance(p_value); - else if (p_name=="distance") - set_distance(p_value); - else if (p_name=="clip") - set_clip(p_value); - else if (p_name=="autoturn") - set_autoturn(p_value); - else if (p_name=="autoturn_tolerance") - set_autoturn_tolerance(p_value); - else if (p_name=="autoturn_speed") - set_autoturn_speed(p_value); - -} -Variant CharacterCamera::_get(const String& p_name) const { - - if (p_name=="type") - return get_camera_type(); - else if (p_name=="orbit") - return get_orbit(); - else if (p_name=="height") - return get_height(); - else if (p_name=="inclination") - return get_inclination(); - else if (p_name=="max_orbit_x") - return get_max_orbit_x(); - else if (p_name=="min_orbit_x") - return get_min_orbit_x(); - else if (p_name=="max_distance") - return get_max_distance(); - else if (p_name=="min_distance") - return get_min_distance(); - else if (p_name=="distance") - return get_distance(); - else if (p_name=="clip") - return has_clip(); - else if (p_name=="autoturn") - return has_autoturn(); - else if (p_name=="autoturn_tolerance") - return get_autoturn_tolerance(); - else if (p_name=="autoturn_speed") - return get_autoturn_speed(); - - return Variant(); -} - -void CharacterCamera::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_back( PropertyInfo( Variant::INT, "type", PROPERTY_HINT_ENUM, "Fixed,Follow") ); - p_list->push_back( PropertyInfo( Variant::VECTOR2, "orbit" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "clip") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "autoturn") ); - p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") ); - p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01") ); - - -} - -void CharacterCamera::_compute_camera() { - - - // update the transform with the next proposed transform (camera is 1 logic frame delayed) - - /* - float time = get_root_node()->get_frame_time(); - Vector3 oldp = accepted.get_origin(); - Vector3 newp = proposed.get_origin(); - - float frame_dist = time * - if (oldp.distance_to(newp) > - */ - - float time = get_root_node()->get_frame_time(); - - if (true) { - - if (clip_ray[0].clipped && clip_ray[1].clipped && clip_ray[2].clipped) { - //all have been clipped - proposed.origin=clip_ray[1].clip_pos; - - - } else { - - Vector3 rel=proposed.origin-target_pos; - - if (clip_ray[0].clipped && !clip_ray[2].clipped) { - - float distance = target_pos.distance_to(clip_ray[0].clip_pos); - real_t amount = 1.0-(distance/clip_len); - amount = CLAMP(amount,0,1); - - - rel=Matrix3(Vector3(0,1,0)), - rotate_orbit(Vector2(0,autoturn_speed*time*amount)); - } - if (clip_ray[2].clipped && !clip_ray[0].clipped) { - - float distance = target_pos.distance_to(clip_ray[2].clip_pos); - real_t amount = 1.0-(distance/clip_len); - amount = CLAMP(amount,0,1); - - rotate_orbit(Vector2(0,-autoturn_speed*time*amount)); - } - - } - } - - - Transform final; - - static float pos_ratio = 0.9; - static float rot_ratio = 10; - - Vector3 vec1 = accepted.origin; - Vector3 vec2 = proposed.origin; - final.origin = vec2.linear_interpolate(vec1, pos_ratio * time); - - Quat q1 = accepted.basis; - Quat q2 = proposed.basis; - final.basis = q1.slerp(q2, rot_ratio * time); - - accepted=final; - - _update_camera(); - - // calculate the next proposed transform - - - Vector3 new_pos; - Vector3 character_pos = get_global_transform().origin; - character_pos.y+=height; // height compensate - - if(type==CAMERA_FOLLOW) { - - - - /* calculate some variables */ - - Vector3 rel = follow_pos - character_pos; - - float l = rel.length(); - Vector3 rel_n = (l > 0) ? (rel/l) : Vector3(); -#if 1 - float ang = Math::acos(rel_n.dot( Vector3(0,1,0) )); - - Vector3 tangent = rel_n; - tangent.y=0; // get rid of y - if (tangent.length_squared() < CMP_EPSILON2) - tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y - else - tangent.normalize(); - - /* now start applying the rules */ - - //clip distance - if (l > max_distance) - l=max_distance; - if (l < min_distance) - l=min_distance; - - //fix angle - - float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x); - float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x); - - if (ang<ang_min) - ang=ang_min; - if (ang>ang_max) - ang=ang_max; - - /* finally, rebuild the validated camera position */ - - new_pos=Vector3(0,Math::cos(ang),0); - new_pos+=tangent*Math::sin(ang); - new_pos*=l; - new_pos+=character_pos; -#else - if (l > max_distance) - l=max_distance; - if (l < min_distance) - l=min_distance; - - new_pos = character_pos + rel_n * l; - -#endif - follow_pos=new_pos; - - } else if (type==CAMERA_FIXED) { - - - if (distance<min_distance) - distance=min_distance; - if (distance>max_distance) - distance=max_distance; - - if (orbit.x<min_orbit_x) - orbit.x=min_orbit_x; - if (orbit.x>max_orbit_x) - orbit.x=max_orbit_x; - - Matrix3 m; - m.rotate(Vector3(0,1,0),-Math::deg2rad(orbit.y)); - m.rotate(Vector3(1,0,0),-Math::deg2rad(orbit.x)); - - new_pos = (m.get_axis(2) * distance) + character_pos; - - if (use_lookat_target) { - - Transform t = get_global_transform(); - Vector3 y = t.basis.get_axis(1).normalized(); - Vector3 z = lookat_target - character_pos; - z= (z - y * y.dot(z)).normalized(); - orbit.y = -Math::rad2deg(Math::atan2(z.x,z.z)) + 180; - - /* - Transform t = get_global_transform(); - Vector3 y = t.basis.get_axis(1).normalized(); - Vector3 z = lookat_target - t.origin; - z= (z - y * y.dot(z)).normalized(); - Vector3 x = z.cross(y).normalized(); - Transform t2; - t2.basis.set_axis(0,x); - t2.basis.set_axis(1,y); - t2.basis.set_axis(2,z); - t2.origin=t.origin; - - Vector3 local = t2.xform_inv(camera_pos); - - float ang = Math::atan2(local.x,local.y); - */ - - /* - - Vector3 vec1 = lookat_target - new_pos; - vec1.normalize(); - Vector3 vec2 = character_pos - new_pos; - vec2.normalize(); - - float dot = vec1.dot(vec2); - printf("dot %f\n", dot); - if ( dot < 0.5) { - - rotate_orbit(Vector2(0, 90)); - }; - */ - - - }; - } - - Vector3 target; - if (use_lookat_target) { - - target = lookat_target; - } else { - target = character_pos; - }; - - proposed.set_look_at(new_pos,target,Vector3(0,1,0)); - proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination - - - Vector<RID> exclude; - exclude.push_back(target_body); - - - - Vector3 rel = new_pos-target; - - for(int i=0;i<3;i++) { - - PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world().get_space(),exclude); - PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,target,target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel)); - clip_ray[i].clipped=false; - clip_ray[i].clip_pos=Vector3(); - } - target_pos=target; - clip_len=rel.length(); - - - -} - -void CharacterCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) { - - use_lookat_target = p_use; - lookat_target = p_lookat; -}; - - -void CharacterCamera::_notification(int p_what) { - - switch(p_what) { - - case NOTIFICATION_PROCESS: { - - - _compute_camera(); - } break; - - case NOTIFICATION_ENTER_SCENE: { - - if (type==CAMERA_FOLLOW) { - - set_orbit(orbit); - set_distance(distance); - } - - accepted=get_global_transform(); - proposed=accepted; - - target_body = RID(); - - Node* parent = get_parent(); - while (parent) { - PhysicsBody* p = Object::cast_to<PhysicsBody>(parent); - if (p) { - target_body = p->get_body(); - break; - }; - parent = parent->get_parent(); - }; - - } break; - - case NOTIFICATION_TRANSFORM_CHANGED: { - - } break; - case NOTIFICATION_EXIT_SCENE: { - - if (type==CAMERA_FOLLOW) { - distance=get_distance(); - orbit=get_orbit(); - - } - } break; - - case NOTIFICATION_BECAME_CURRENT: { - - set_process(true); - } break; - case NOTIFICATION_LOST_CURRENT: { - - set_process(false); - } break; - } - -} - - -void CharacterCamera::set_camera_type(CameraType p_camera_type) { - - - if (p_camera_type==type) - return; - - type=p_camera_type; - - // do conversions -} - -CharacterCamera::CameraType CharacterCamera::get_camera_type() const { - - return type; - -} - -void CharacterCamera::set_orbit(const Vector2& p_orbit) { - - orbit=p_orbit; - - if(type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - float d = char_pos.distance_to(follow_pos); - - Matrix3 m; - m.rotate(Vector3(0,1,0),-orbit.y); - m.rotate(Vector3(1,0,0),-orbit.x); - - follow_pos=char_pos + m.get_axis(2) * d; - - } - -} -void CharacterCamera::set_orbit_x(float p_x) { - - orbit.x=p_x; - if(type == CAMERA_FOLLOW && is_inside_scene()) - set_orbit(Vector2( p_x, get_orbit().y )); -} -void CharacterCamera::set_orbit_y(float p_y) { - - - orbit.y=p_y; - if(type == CAMERA_FOLLOW && is_inside_scene()) - set_orbit(Vector2( get_orbit().x, p_y )); - -} -Vector2 CharacterCamera::get_orbit() const { - - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos).normalized(); - Vector2 ret_orbit; - ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5; - ret_orbit.y = Math::atan2(rel.x,rel.z); - return ret_orbit; - } - return orbit; -} - -void CharacterCamera::rotate_orbit(const Vector2& p_relative) { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Matrix3 m; - m.rotate(Vector3(0,1,0),-Math::deg2rad(p_relative.y)); - m.rotate(Vector3(1,0,0),-Math::deg2rad(p_relative.x)); - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos); - rel = m.xform(rel); - follow_pos=char_pos+rel; - - } - - orbit+=p_relative; -} - -void CharacterCamera::set_height(float p_height) { - - - height=p_height; -} - -float CharacterCamera::get_height() const { - - return height; - -} - -void CharacterCamera::set_max_orbit_x(float p_max) { - - max_orbit_x=p_max; -} - -float CharacterCamera::get_max_orbit_x() const { - - return max_orbit_x; -} - -void CharacterCamera::set_min_orbit_x(float p_min) { - - min_orbit_x=p_min; -} - -float CharacterCamera::get_min_orbit_x() const { - - return min_orbit_x; -} - -float CharacterCamera::get_min_distance() const { - - return min_distance; -} -float CharacterCamera::get_max_distance() const { - - return max_distance; -} - -void CharacterCamera::set_min_distance(float p_min) { - - min_distance=p_min; -} - -void CharacterCamera::set_max_distance(float p_max) { - - max_distance = p_max; -} - - -void CharacterCamera::set_distance(float p_distance) { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - Vector3 rel = (follow_pos - char_pos).normalized(); - rel*=p_distance; - follow_pos=char_pos+rel; - - } - - distance=p_distance; -} - -float CharacterCamera::get_distance() const { - - if (type == CAMERA_FOLLOW && is_inside_scene()) { - - Vector3 char_pos = get_global_transform().origin; - char_pos.y+=height; - return (follow_pos - char_pos).length(); - - } - - return distance; -} - -void CharacterCamera::set_clip(bool p_enabled) { - - - clip=p_enabled; -} - -bool CharacterCamera::has_clip() const { - - return clip; - -} - - -void CharacterCamera::set_autoturn(bool p_enabled) { - - - autoturn=p_enabled; -} - -bool CharacterCamera::has_autoturn() const { - - return autoturn; - -} - -void CharacterCamera::set_autoturn_tolerance(float p_degrees) { - - - autoturn_tolerance=p_degrees; -} -float CharacterCamera::get_autoturn_tolerance() const { - - - return autoturn_tolerance; -} - -void CharacterCamera::set_inclination(float p_degrees) { - - - inclination=p_degrees; -} -float CharacterCamera::get_inclination() const { - - - return inclination; -} - - -void CharacterCamera::set_autoturn_speed(float p_speed) { - - - autoturn_speed=p_speed; -} -float CharacterCamera::get_autoturn_speed() const { - - return autoturn_speed; - -} - - - - - -void CharacterCamera::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_camera_type","type"),&CharacterCamera::set_camera_type); - ClassDB::bind_method(D_METHOD("get_camera_type"),&CharacterCamera::get_camera_type); - ClassDB::bind_method(D_METHOD("set_orbit","orbit"),&CharacterCamera::set_orbit); - ClassDB::bind_method(D_METHOD("get_orbit"),&CharacterCamera::get_orbit); - ClassDB::bind_method(D_METHOD("set_orbit_x","x"),&CharacterCamera::set_orbit_x); - ClassDB::bind_method(D_METHOD("set_orbit_y","y"),&CharacterCamera::set_orbit_y); - ClassDB::bind_method(D_METHOD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x); - ClassDB::bind_method(D_METHOD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x); - ClassDB::bind_method(D_METHOD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x); - ClassDB::bind_method(D_METHOD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x); - ClassDB::bind_method(D_METHOD("rotate_orbit"),&CharacterCamera::rotate_orbit); - ClassDB::bind_method(D_METHOD("set_distance","distance"),&CharacterCamera::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"),&CharacterCamera::get_distance); - ClassDB::bind_method(D_METHOD("set_clip","enable"),&CharacterCamera::set_clip); - ClassDB::bind_method(D_METHOD("has_clip"),&CharacterCamera::has_clip); - ClassDB::bind_method(D_METHOD("set_autoturn","enable"),&CharacterCamera::set_autoturn); - ClassDB::bind_method(D_METHOD("has_autoturn"),&CharacterCamera::has_autoturn); - ClassDB::bind_method(D_METHOD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance); - ClassDB::bind_method(D_METHOD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance); - ClassDB::bind_method(D_METHOD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed); - ClassDB::bind_method(D_METHOD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed); - ClassDB::bind_method(D_METHOD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3())); - - ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision); - - BIND_ENUM_CONSTANT( CAMERA_FIXED ); - BIND_ENUM_CONSTANT( CAMERA_FOLLOW ); -} - -void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) { - - - clip_ray[p_idx].clip_pos=p_point; - clip_ray[p_idx].clipped=true; -}; - -Transform CharacterCamera::get_camera_transform() const { - - return accepted; -} - - -CharacterCamera::CharacterCamera() { - - - type=CAMERA_FOLLOW; - height=1; - - orbit=Vector2(0,0); - - distance=3; - min_distance=2; - max_distance=5; - - autoturn=false; - autoturn_tolerance=15; - autoturn_speed=20; - - min_orbit_x=-50; - max_orbit_x=70; - inclination=0; - - clip=false; - use_lookat_target = false; - - for(int i=0;i<3;i++) { - clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true); - clip_ray[i].clipped=false; - } - - -} - -CharacterCamera::~CharacterCamera() { - - for(int i=0;i<3;i++) { - PhysicsServer::get_singleton()->free(clip_ray[i].query); - } - - -} -#endif diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h deleted file mode 100644 index 739e4c783d..0000000000 --- a/scene/3d/character_camera.h +++ /dev/null @@ -1,167 +0,0 @@ -/*************************************************************************/ -/* character_camera.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef CHARACTER_CAMERA_H -#define CHARACTER_CAMERA_H - -#include "scene/3d/camera.h" -#if 0 -class CharacterCamera : public Camera { - - GDCLASS( CharacterCamera, Camera ); -public: - - enum CameraType { - CAMERA_FIXED, - CAMERA_FOLLOW - }; - -private: - - - CameraType type; - - //used for follow - Vector3 follow_pos; - //used for fixed - Vector2 orbit; - float distance; - - float height; - - float min_distance; - float max_distance; - - float max_orbit_x; - float min_orbit_x; - - float inclination; - - bool clip; - bool autoturn; - float autoturn_tolerance; - float autoturn_speed; - - - - struct ClipRay { - RID query; - bool clipped; - Vector3 clip_pos; - }; - - ClipRay clip_ray[3]; - Vector3 target_pos; - float clip_len; - - - Transform accepted; - Vector3 proposed_pos; - - bool use_lookat_target; - Vector3 lookat_target; - - void _compute_camera(); - - RID ray_query; - RID left_turn_query; - RID right_turn_query; - RID target_body; - -protected: - - virtual void _request_camera_update() {} //ignore - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - void _notification(int p_what); - - static void _bind_methods(); - - void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx); - -public: - - - void set_camera_type(CameraType p_camera_type); - CameraType get_camera_type() const; - - void set_orbit(const Vector2& p_orbit); - void set_orbit_x(float p_x); - void set_orbit_y(float p_y); - Vector2 get_orbit() const; - - void set_height(float p_height); - float get_height() const; - - void set_inclination(float p_degrees); - float get_inclination() const; - - void set_max_orbit_x(float p_max); - float get_max_orbit_x() const; - - void set_min_orbit_x(float p_min); - float get_min_orbit_x() const; - - void rotate_orbit(const Vector2& p_relative); - - void set_distance(float p_distance); - float get_distance() const; - - float get_min_distance() const; - float get_max_distance() const; - void set_min_distance(float p_min); - void set_max_distance(float p_max); - - - void set_clip(bool p_enabled); - bool has_clip() const; - - void set_autoturn(bool p_enabled); - bool has_autoturn() const; - - void set_autoturn_tolerance(float p_degrees); - float get_autoturn_tolerance() const; - - void set_autoturn_speed(float p_speed); - float get_autoturn_speed() const; - - void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3()); - - virtual Transform get_camera_transform() const; - - CharacterCamera(); - ~CharacterCamera(); -}; - -VARIANT_ENUM_CAST( CharacterCamera::CameraType ); - -#endif -#endif // CHARACTER_CAMERA_H diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 78439c245d..c121ef4566 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object.h" + #include "scene/scene_string_names.h" #include "servers/physics_server.h" diff --git a/scene/3d/light.h b/scene/3d/light.h index 48e50f09e8..93dd4828da 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -38,8 +38,6 @@ @author Juan Linietsky <reduzio@gmail.com> */ -class BakedLight; - class Light : public VisualInstance { GDCLASS(Light, VisualInstance); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 30fc2c9d12..ed4d88417c 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -33,24 +33,6 @@ #include "scene/scene_string_names.h" void Path::_notification(int p_what) { -#if 0 - if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && Engine::get_singleton()->is_editor_hint()) { - //draw the curve!! - - for(int i=0;i<curve->get_point_count();i++) { - - Vector2 prev_p=curve->get_point_pos(i); - - for(int j=1;j<=8;j++) { - - real_t frac = j/8.0; - Vector2 p = curve->interpolate(i,frac); - draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2); - prev_p=p; - } - } - } -#endif } void Path::_curve_changed() { diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index fe1612fcbd..aa127ab79f 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -973,301 +973,3 @@ Generic6DOFJoint::Generic6DOFJoint() { set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true); set_flag_z(FLAG_ENABLE_MOTOR, false); } - -#if 0 - -void PhysicsJoint::_set(const String& p_name, const Variant& p_value) { - - if (p_name=="body_A") - set_body_a(p_value); - else if (p_name=="body_B") - set_body_b(p_value); - else if (p_name=="active") - set_active(p_value); - else if (p_name=="no_collision") - set_disable_collision(p_value); -} -Variant PhysicsJoint::_get(const String& p_name) const { - - if (p_name=="body_A") - return get_body_a(); - else if (p_name=="body_B") - return get_body_b(); - else if (p_name=="active") - return is_active(); - else if (p_name=="no_collision") - return has_disable_collision(); - - return Variant(); -} -void PhysicsJoint::_get_property_list( List<PropertyInfo> *p_list) const { - - - p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_A" ) ); - p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_B" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "active" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "no_collision" ) ); -} -void PhysicsJoint::_notification(int p_what) { - - - switch(p_what) { - - case NOTIFICATION_PARENT_CONFIGURED: { - - _connect(); - if (get_root_node()->get_editor() && !indicator.is_valid()) { - - indicator=VisualServer::get_singleton()->poly_create(); - RID mat=VisualServer::get_singleton()->fixed_material_create(); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_ONTOP, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true ); - VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true ); - VisualServer::get_singleton()->material_set_line_width( mat, 3 ); - - VisualServer::get_singleton()->poly_set_material(indicator,mat,true); - _update_indicator(); - - } - - if (indicator.is_valid()) { - - indicator_instance=VisualServer::get_singleton()->instance_create(indicator,get_world()->get_scenario()); - VisualServer::get_singleton()->instance_attach_object_instance_id( indicator_instance,get_instance_id() ); - } - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (indicator_instance.is_valid()) { - - VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform()); - } - } break; - case NOTIFICATION_EXIT_SCENE: { - - if (indicator_instance.is_valid()) { - - VisualServer::get_singleton()->free(indicator_instance); - } - _disconnect(); - - } break; - - } -} - - -RID PhysicsJoint::_get_visual_instance_rid() const { - - return indicator_instance; - -} - -void PhysicsJoint::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&PhysicsJoint::_get_visual_instance_rid); - ClassDB::bind_method(D_METHOD("set_body_a","path"),&PhysicsJoint::set_body_a); - ClassDB::bind_method(D_METHOD("set_body_b"),&PhysicsJoint::set_body_b); - ClassDB::bind_method(D_METHOD("get_body_a","path"),&PhysicsJoint::get_body_a); - ClassDB::bind_method(D_METHOD("get_body_b"),&PhysicsJoint::get_body_b); - - ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsJoint::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&PhysicsJoint::is_active); - - ClassDB::bind_method(D_METHOD("set_disable_collision","disable"),&PhysicsJoint::set_disable_collision); - ClassDB::bind_method(D_METHOD("has_disable_collision"),&PhysicsJoint::has_disable_collision); - - - ClassDB::bind_method("reconnect",&PhysicsJoint::reconnect); - - ClassDB::bind_method(D_METHOD("get_rid"),&PhysicsJoint::get_rid); - -} - -void PhysicsJoint::set_body_a(const NodePath& p_path) { - - _disconnect(); - body_A=p_path; - _connect(); - _change_notify("body_A"); -} -void PhysicsJoint::set_body_b(const NodePath& p_path) { - - _disconnect(); - body_B=p_path; - _connect(); - _change_notify("body_B"); - -} -NodePath PhysicsJoint::get_body_a() const { - - return body_A; -} -NodePath PhysicsJoint::get_body_b() const { - - return body_B; -} - -void PhysicsJoint::set_active(bool p_active) { - - active=p_active; - if (is_inside_scene()) { - PhysicsServer::get_singleton()->joint_set_active(joint,active); - } - _change_notify("active"); -} - -void PhysicsJoint::set_disable_collision(bool p_active) { - - if (no_collision==p_active) - return; - _disconnect(); - no_collision=p_active; - _connect(); - - _change_notify("no_collision"); -} -bool PhysicsJoint::has_disable_collision() const { - - return no_collision; -} - - - -bool PhysicsJoint::is_active() const { - - return active; -} - -void PhysicsJoint::_disconnect() { - - if (!is_inside_scene()) - return; - - if (joint.is_valid()) - PhysicsServer::get_singleton()->free(joint); - - joint=RID(); - - Node *nA = get_node(body_A); - Node *nB = get_node(body_B); - - PhysicsBody *A = Object::cast_to<PhysicsBody>(nA); - PhysicsBody *B = Object::cast_to<PhysicsBody>(nB); - - if (!A ||!B) - return; - - if (no_collision) - PhysicsServer::get_singleton()->body_remove_collision_exception(A->get_body(),B->get_body()); - -} -void PhysicsJoint::_connect() { - - if (!is_inside_scene()) - return; - - ERR_FAIL_COND(joint.is_valid()); - - Node *nA = get_node(body_A); - Node *nB = get_node(body_B); - - PhysicsBody *A = Object::cast_to<PhysicsBody>(nA); - PhysicsBody *B = Object::cast_to<PhysicsBody>(nB); - - if (!A && !B) - return; - - if (B && !A) - SWAP(B,A); - - joint = create(A,B); - - if (A<B) - SWAP(A,B); - - if (no_collision) - PhysicsServer::get_singleton()->body_add_collision_exception(A->get_body(),B->get_body()); - - - -} - -void PhysicsJoint::reconnect() { - - _disconnect(); - _connect(); - -} - - -RID PhysicsJoint::get_rid() { - - return joint; -} - - -PhysicsJoint::PhysicsJoint() { - - active=true; - no_collision=true; -} - - -PhysicsJoint::~PhysicsJoint() { - - if (indicator.is_valid()) { - - VisualServer::get_singleton()->free(indicator); - } - -} - -/* PIN */ - -void PhysicsJointPin::_update_indicator() { - - - VisualServer::get_singleton()->poly_clear(indicator); - - Vector<Color> colors; - colors.push_back( Color(0.3,0.9,0.2,0.7) ); - colors.push_back( Color(0.3,0.9,0.2,0.7) ); - - Vector<Vector3> points; - points.resize(2); - points[0]=Vector3(Vector3(-0.2,0,0)); - points[1]=Vector3(Vector3(0.2,0,0)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - - points[0]=Vector3(Vector3(0,-0.2,0)); - points[1]=Vector3(Vector3(0,0.2,0)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - - points[0]=Vector3(Vector3(0,0,-0.2)); - points[1]=Vector3(Vector3(0,0,0.2)); - VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>()); - -} - -RID PhysicsJointPin::create(PhysicsBody*A,PhysicsBody*B) { - - RID body_A = A->get_body(); - RID body_B = B?B->get_body():RID(); - - ERR_FAIL_COND_V( !body_A.is_valid(), RID() ); - - Vector3 pin_pos = get_global_transform().origin; - - if (body_B.is_valid()) - return PhysicsServer::get_singleton()->joint_create_double_pin_global(body_A,pin_pos,body_B,pin_pos); - else - return PhysicsServer::get_singleton()->joint_create_pin(body_A,A->get_global_transform().xform_inv(pin_pos),pin_pos); -} - -PhysicsJointPin::PhysicsJointPin() { - - -} -#endif diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 5f66a7c35e..b94297da30 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -321,73 +321,4 @@ public: VARIANT_ENUM_CAST(Generic6DOFJoint::Param); VARIANT_ENUM_CAST(Generic6DOFJoint::Flag); -#if 0 -class PhysicsJoint : public Spatial { - - GDCLASS(PhysicsJoint,Spatial); - OBJ_CATEGORY("3D Physics Nodes"); - - NodePath body_A; - NodePath body_B; - bool active; - bool no_collision; - - - RID indicator_instance; - - RID _get_visual_instance_rid() const; -protected: - - RID joint; - RID indicator; - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); - - virtual RID create(PhysicsBody*A,PhysicsBody*B)=0; - virtual void _update_indicator()=0; - - void _disconnect(); - void _connect(); -public: - - void set_body_a(const NodePath& p_path); - void set_body_b(const NodePath& p_path); - NodePath get_body_a() const; - NodePath get_body_b() const; - - void set_active(bool p_active); - bool is_active() const; - - void set_disable_collision(bool p_active); - bool has_disable_collision() const; - - void reconnect(); - - RID get_rid(); - - PhysicsJoint(); - ~PhysicsJoint(); -}; - - - -class PhysicsJointPin : public PhysicsJoint { - - GDCLASS( PhysicsJointPin, PhysicsJoint ); - -protected: - - virtual void _update_indicator(); - virtual RID create(PhysicsBody*A,PhysicsBody*B); -public: - - - PhysicsJointPin(); -}; - #endif // PHYSICS_JOINT_H -#endif diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index b60f88b09d..6c14f7dbc9 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -32,6 +32,7 @@ #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" +// FIXME: This will be removed, kept as reference for new implementation #if 0 bool Portal::_set(const StringName &p_name, const Variant &p_value) { diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 9306902d7d..439b6bfdf8 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -31,6 +31,7 @@ #include "servers/visual_server.h" +// FIXME: Will be removed, kept as reference for new implementation #if 0 #include "geometry.h" #include "project_settings.h" diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 484d12422a..7db3bb18bd 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -286,37 +286,6 @@ Transform Spatial::get_global_transform() const { return data.global_transform; } -#if 0 -void Spatial::add_child_notify(Node *p_child) { -/* - Spatial *s=Object::cast_to<Spatial>(p_child); - if (!s) - return; - - ERR_FAIL_COND(data.children_lock>0); - - s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid - s->data.parent=this; - data.children.push_back(s); - s->data.C=data.children.back(); -*/ -} - -void Spatial::remove_child_notify(Node *p_child) { -/* - Spatial *s=Object::cast_to<Spatial>(p_child); - if (!s) - return; - - ERR_FAIL_COND(data.children_lock>0); - - if (s->data.C) - data.children.erase(s->data.C); - s->data.parent=NULL; - s->data.C=NULL; -*/ -} -#endif Spatial *Spatial::get_parent_spatial() const { diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp deleted file mode 100644 index 0a10e9c4b0..0000000000 --- a/scene/3d/spatial_indexer.cpp +++ /dev/null @@ -1,166 +0,0 @@ -/*************************************************************************/ -/* spatial_indexer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "spatial_indexer.h" - -#if 0 - -#include "camera.h" -#include "proximity_area.h" -#include "scene/scene_string_names.h" - -void SpatialIndexer::add_camera(Camera* p_camera) { - - cameras.insert(p_camera); -} - -void SpatialIndexer::remove_camera(Camera* p_camera){ - - for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) { - - ProximityArea *prox = F->get(); - TK<Camera> k; - k.against=p_camera; - k.area=prox; - if (camera_pairs.has(k)) { - camera_pairs.erase(k); - prox->area_exit(ProximityArea::TRACK_CAMERAS,p_camera); - } - } - cameras.erase(p_camera); - -} - -void SpatialIndexer::update_camera(Camera* p_camera) { - - - _request_update(); -} - -void SpatialIndexer::_update_pairs() { - - // brute force interseciton code, no broadphase - // will implement broadphase in the future - - for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) { - - Camera *cam = E->get(); - Vector<Plane> cplanes = cam->get_frustum(); - - for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) { - - ProximityArea *prox = F->get(); - - bool inters=false; - - if (prox->get_track_flag(ProximityArea::TRACK_CAMERAS)) { - - AABB aabb = prox->get_global_transform().xform(prox->get_aabb()); - if (aabb.intersects_convex_shape(cplanes.ptr(),cplanes.size())) - inters=true; - } - - TK<Camera> k; - k.against=cam; - k.area=prox; - - bool has = camera_pairs.has(k); - - if (inters==has) - continue; - - if (inters) { - camera_pairs.insert(k); - prox->area_enter(ProximityArea::TRACK_CAMERAS,cam); - } else { - - camera_pairs.erase(k); - prox->area_exit(ProximityArea::TRACK_CAMERAS,cam); - } - } - - } - - pending_update=false; -} - -void SpatialIndexer::_bind_methods() { - - - ClassDB::bind_method(D_METHOD("_update_pairs"),&SpatialIndexer::_update_pairs); -} - - -void SpatialIndexer::add_proximity_area(ProximityArea* p_area) { - - proximity_areas.insert(p_area); - -} - -void SpatialIndexer::remove_proximity_area(ProximityArea* p_area) { - - for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) { - - Camera *cam = E->get(); - TK<Camera> k; - k.against=cam; - k.area=p_area; - if (camera_pairs.has(k)) { - camera_pairs.erase(k); - p_area->area_exit(ProximityArea::TRACK_CAMERAS,cam); - } - } - proximity_areas.erase(p_area); - -} - -void SpatialIndexer::_request_update() { - - if (pending_update) - return; - pending_update=true; - call_deferred(SceneStringNames::get_singleton()->_update_pairs); - -} - -void SpatialIndexer::update_proximity_area_transform(ProximityArea* p_area) { - - _request_update(); -} - -void SpatialIndexer::update_proximity_area_flags(ProximityArea* p_area) { - - _request_update(); -} - -SpatialIndexer::SpatialIndexer() { - - pending_update=false; -} -#endif diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h deleted file mode 100644 index 2b591f3ff3..0000000000 --- a/scene/3d/spatial_indexer.h +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* spatial_indexer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SPATIAL_INDEXER_H -#define SPATIAL_INDEXER_H - -#include "scene/3d/spatial.h" -#if 0 - -class Camera; -class ProximityArea; - -class SpatialIndexer : public Object { - - GDCLASS( SpatialIndexer, Object ); - - template<class T> - struct TK { - - T *against; - ProximityArea *area; - bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; } - }; - - - Set<Camera*> cameras; //cameras - Set<ProximityArea*> proximity_areas; - - Set<TK<Camera> > camera_pairs; - - bool pending_update; - void _update_pairs(); - void _request_update(); - -protected: - - static void _bind_methods(); - -friend class ProximityArea; -friend class Camera; - - void add_proximity_area(ProximityArea* p_area); - void remove_proximity_area(ProximityArea* p_area); - void update_proximity_area_transform(ProximityArea* p_area); - void update_proximity_area_flags(ProximityArea* p_area); - - void add_camera(Camera* p_camera); - void remove_camera(Camera* p_camera); - void update_camera(Camera* p_camera); - -public: - - - SpatialIndexer(); - -}; -#endif -#endif // SPATIAL_INDEXER_H diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 39c6971d66..49a3205f21 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -598,219 +598,6 @@ Sprite3D::Sprite3D() { //////////////////////////////////////// -#if 0 - -void AnimatedSprite3D::_draw() { - - RID immediate = get_immediate(); - VS::get_singleton()->immediate_clear(immediate); - - if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) { - return; - } - - Ref<Texture> texture = frames->get_frame(animation,frame); - if (!texture.is_valid()) - return; //no texuture no life - Vector2 tsize = texture->get_size(); - if (tsize.x==0 || tsize.y==0) - return; - - Size2i s=tsize; - Rect2i src_rect; - - src_rect.size=s; - - Point2i ofs=get_offset(); - if (is_centered()) - ofs-=s/2; - - Rect2i dst_rect(ofs,s); - - - Rect2 final_rect; - Rect2 final_src_rect; - if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) - return; - - - if (final_rect.size.x==0 || final_rect.size.y==0) - return; - - Color color=_get_color_accum(); - color.a*=get_opacity(); - - float pixel_size=get_pixel_size(); - - Vector2 vertices[4]={ - - (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, - (final_rect.pos+final_rect.size) * pixel_size, - (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, - final_rect.pos * pixel_size, - - - }; - Vector2 uvs[4]={ - final_src_rect.pos / tsize, - (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, - (final_src_rect.pos+final_src_rect.size) / tsize, - (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, - }; - - if (is_flipped_h()) { - SWAP(uvs[0],uvs[1]); - SWAP(uvs[2],uvs[3]); - } - if (is_flipped_v()) { - - SWAP(uvs[0],uvs[3]); - SWAP(uvs[1],uvs[2]); - } - - - Vector3 normal; - int axis = get_axis(); - normal[axis]=1.0; - - RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); - VS::get_singleton()->immediate_set_material(immediate,mat); - - VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); - - int x_axis = ((axis + 1) % 3); - int y_axis = ((axis + 2) % 3); - - if (axis!=Vector3::AXIS_Z) { - SWAP(x_axis,y_axis); - - for(int i=0;i<4;i++) { - //uvs[i] = Vector2(1.0,1.0)-uvs[i]; - //SWAP(vertices[i].x,vertices[i].y); - if (axis==Vector3::AXIS_Y) { - vertices[i].y = - vertices[i].y; - } else if (axis==Vector3::AXIS_X) { - vertices[i].x = - vertices[i].x; - } - } - } - - AABB aabb; - - for(int i=0;i<4;i++) { - VS::get_singleton()->immediate_normal(immediate,normal); - VS::get_singleton()->immediate_color(immediate,color); - VS::get_singleton()->immediate_uv(immediate,uvs[i]); - - Vector3 vtx; - vtx[x_axis]=vertices[i][0]; - vtx[y_axis]=vertices[i][1]; - VS::get_singleton()->immediate_vertex(immediate,vtx); - if (i==0) { - aabb.pos=vtx; - aabb.size=Vector3(); - } else { - aabb.expand_to(vtx); - } - } - set_aabb(aabb); - VS::get_singleton()->immediate_end(immediate); - -} - -void AnimatedSprite3D::_bind_methods(){ - - ClassDB::bind_method(D_METHOD("set_sprite_frames","sprite_frames"),&AnimatedSprite3D::set_sprite_frames); - ClassDB::bind_method(D_METHOD("get_sprite_frames"),&AnimatedSprite3D::get_sprite_frames); - ClassDB::bind_method(D_METHOD("set_frame","frame"),&AnimatedSprite3D::set_frame); - ClassDB::bind_method(D_METHOD("get_frame"),&AnimatedSprite3D::get_frame); - - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), "set_sprite_frames","get_sprite_frames"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), "set_frame","get_frame"); - - ADD_SIGNAL(MethodInfo("frame_changed")); - -} - - - - -void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) { - - - if (frames==p_sprite_frames) - return; - - if (frames.is_valid()) - frames->disconnect("changed",this,"_queue_update"); - frames=p_sprite_frames; - if (frames.is_valid()) - frames->connect("changed",this,"_queue_update"); - - if (!frames.is_valid() || frame >=frames->get_frame_count(animation)) { - frame=0; - - } - _queue_update(); - -} - -Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{ - - return frames; -} - -void AnimatedSprite3D::set_frame(int p_frame){ - - if (frames.is_null()) - return; - - ERR_FAIL_INDEX(p_frame,frames->get_frame_count(animation)); - - if (frame==p_frame) - return; - - frame=p_frame; - _queue_update(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); - -} -int AnimatedSprite3D::get_frame() const{ - - return frame; -} - -Rect2 AnimatedSprite3D::get_item_rect() const { - - if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) { - return Rect2(0,0,1,1); - } - - Ref<Texture> t = frames->get_frame(animation,frame); - if (t.is_null()) - return Rect2(0,0,1,1); - Size2i s = t->get_size(); - - Point2i ofs=get_offset(); - if (is_centered()) - ofs-=s/2; - - if (s==Size2(0,0)) - s=Size2(1,1); - - return Rect2(ofs,s); -} - - - -AnimatedSprite3D::AnimatedSprite3D() { - - animation="current"; - frame=0; -} - -#endif - void AnimatedSprite3D::_draw() { RID immediate = get_immediate(); @@ -1022,63 +809,6 @@ void AnimatedSprite3D::_notification(int p_what) { timeout -= to_process; } } break; -#if 0 - case NOTIFICATION_DRAW: { - - if (frames.is_null()) { - print_line("no draw no faemos"); - return; - } - - if (frame<0) { - print_line("no draw frame <0"); - return; - } - - if (!frames->has_animation(animation)) { - print_line("no draw no anim: "+String(animation)); - return; - } - - - - Ref<Texture> texture = frames->get_frame(animation,frame); - if (texture.is_null()) { - print_line("no draw texture is null"); - return; - } - - //print_line("DECIDED TO DRAW"); - - RID ci = get_canvas_item(); - - /* - texture->draw(ci,Point2()); - break; - */ - - Size2i s; - s = texture->get_size(); - Point2 ofs=offset; - if (centered) - ofs-=s/2; - - if (OS::get_singleton()->get_use_pixel_snap()) { - ofs=ofs.floor(); - } - Rect2 dst_rect(ofs,s); - - if (hflip) - dst_rect.size.x=-dst_rect.size.x; - if (vflip) - dst_rect.size.y=-dst_rect.size.y; - - //texture->draw_rect(ci,dst_rect,false,modulate); - texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate); - //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); - - } break; -#endif } } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index e3a65e1e8c..1165392cb2 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -181,37 +181,6 @@ public: //~Sprite3D(); }; -#if 0 -class AnimatedSprite3D : public SpriteBase3D { - - GDCLASS(AnimatedSprite3D,SpriteBase3D); - Ref<SpriteFrames> frames; - - - StringName animation; - int frame; - -protected: - virtual void _draw(); - static void _bind_methods(); -public: - - - - void set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames); - Ref<SpriteFrames> get_sprite_frames() const; - - void set_frame(int p_frame); - int get_frame() const; - - - virtual Rect2 get_item_rect() const; - - AnimatedSprite3D(); - //~AnimatedSprite3D(); -}; -#endif - class AnimatedSprite3D : public SpriteBase3D { GDCLASS(AnimatedSprite3D, SpriteBase3D); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index d15045d023..c405236d2c 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -76,8 +76,6 @@ public: ~VisualInstance(); }; -class BakedLight; - class GeometryInstance : public VisualInstance { GDCLASS(GeometryInstance, VisualInstance); diff --git a/scene/SCsub b/scene/SCsub index df52e9c6cb..513adeffda 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -27,7 +27,6 @@ SConscript('2d/SCsub') SConscript('animation/SCsub') SConscript('audio/SCsub') SConscript('resources/SCsub') -SConscript('io/SCsub') # Build it all as a library diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2233aaf3c1..be0b652276 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -608,16 +608,6 @@ void AnimationPlayer::_animation_update_transforms() { ERR_CONTINUE(pa->accum_pass != accum_pass); -#if 1 - /* switch(pa->special) { - - - case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul - case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); break; - case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break; - case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; - }*/ - switch (pa->special) { case SP_NONE: { @@ -657,10 +647,6 @@ void AnimationPlayer::_animation_update_transforms() { static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); } break; } -#else - - pa->object->set(pa->prop, pa->value_accum); -#endif } cache_update_prop_size = 0; @@ -668,8 +654,6 @@ void AnimationPlayer::_animation_update_transforms() { void AnimationPlayer::_animation_process(float p_delta) { - //bool any_active=false; - if (playback.current.from) { end_notify = false; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index eee23cba9f..8fd19e8655 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "base_button.h" + #include "os/keyboard.h" #include "print_string.h" #include "scene/main/viewport.h" diff --git a/scene/gui/control.h b/scene/gui/control.h index 9d6abecec4..da5c4d0908 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -33,7 +33,7 @@ #include "math_2d.h" #include "rid.h" #include "scene/2d/canvas_item.h" -#include "scene/gui/input_action.h" +#include "scene/gui/shortcut.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 532887feee..5b00aab2ef 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "graph_edit.h" + #include "os/input.h" #include "os/keyboard.h" #include "scene/gui/box_container.h" @@ -593,8 +594,6 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color) { -#if 1 - //cubic bezier code float diff = p_to.x - p_from.x; float cp_offset; @@ -621,84 +620,53 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const colors.push_back(p_to_color); p_where->draw_polyline_colors(points, colors, 2, true); - -#else - - static const int steps = 20; - - //old cosine code - Rect2 r; - r.pos = p_from; - r.expand_to(p_to); - Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1); - bool flip = sign.x * sign.y < 0; - - Vector2 prev; - for (int i = 0; i <= steps; i++) { - - float d = i / float(steps); - float c = -Math::cos(d * Math_PI) * 0.5 + 0.5; - if (flip) - c = 1.0 - c; - Vector2 p = r.pos + Vector2(d * r.size.width, c * r.size.height); - - if (i > 0) { - - p_where->draw_line(prev, p, p_color.linear_interpolate(p_to_color, d), 2); - } - - prev = p; - } -#endif } void GraphEdit::_connections_layer_draw() { - { - //draw connections - List<List<Connection>::Element *> to_erase; - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - - NodePath fromnp(E->get().from); + //draw connections + List<List<Connection>::Element *> to_erase; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - Node *from = get_node(fromnp); - if (!from) { - to_erase.push_back(E); - continue; - } + NodePath fromnp(E->get().from); - GraphNode *gfrom = Object::cast_to<GraphNode>(from); + Node *from = get_node(fromnp); + if (!from) { + to_erase.push_back(E); + continue; + } - if (!gfrom) { - to_erase.push_back(E); - continue; - } + GraphNode *gfrom = Object::cast_to<GraphNode>(from); - NodePath tonp(E->get().to); - Node *to = get_node(tonp); - if (!to) { - to_erase.push_back(E); - continue; - } + if (!gfrom) { + to_erase.push_back(E); + continue; + } - GraphNode *gto = Object::cast_to<GraphNode>(to); + NodePath tonp(E->get().to); + Node *to = get_node(tonp); + if (!to) { + to_erase.push_back(E); + continue; + } - if (!gto) { - to_erase.push_back(E); - continue; - } + GraphNode *gto = Object::cast_to<GraphNode>(to); - Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom; - Color color = gfrom->get_connection_output_color(E->get().from_port); - Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom; - Color tocolor = gto->get_connection_input_color(E->get().to_port); - _draw_cos_line(connections_layer, frompos, topos, color, tocolor); + if (!gto) { + to_erase.push_back(E); + continue; } - while (to_erase.size()) { - connections.erase(to_erase.front()->get()); - to_erase.pop_front(); - } + Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom; + Color color = gfrom->get_connection_output_color(E->get().from_port); + Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom; + Color tocolor = gto->get_connection_input_color(E->get().to_port); + _draw_cos_line(connections_layer, frompos, topos, color, tocolor); + } + + while (to_erase.size()) { + connections.erase(to_erase.front()->get()); + to_erase.pop_front(); } } diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 10198f9410..5a2a552943 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -59,17 +59,10 @@ void Popup::_notification(int p_what) { void Popup::_fix_size() { -#if 0 - Point2 pos = get_position(); - Size2 size = get_size(); - Point2 window_size = window==this ? get_parent_area_size() :window->get_size(); -#else - Point2 pos = get_global_position(); Size2 size = get_size(); Point2 window_size = get_viewport_rect().size; -#endif if (pos.x + size.width > window_size.width) pos.x = window_size.width - size.width; if (pos.x < 0) @@ -79,14 +72,8 @@ void Popup::_fix_size() { pos.y = window_size.height - size.height; if (pos.y < 0) pos.y = 0; -#if 0 - if (pos!=get_pos()) - set_position(pos); -#else if (pos != get_position()) set_global_position(pos); - -#endif } void Popup::set_as_minsize() { diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 2250dc44d1..16d1b320b7 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -28,9 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scroll_bar.h" + #include "os/keyboard.h" #include "os/os.h" #include "print_string.h" + bool ScrollBar::focus_by_default = false; void ScrollBar::set_can_focus_by_default(bool p_can_focus) { @@ -686,138 +688,6 @@ bool ScrollBar::is_smooth_scroll_enabled() const { return smooth_scroll_enabled; } -#if 0 - -void ScrollBar::mouse_button(const Point2& p_pos, int b->get_button_index(),bool b->is_pressed(),int p_modifier_mask) { - - // wheel! - - if (b->get_button_index()==BUTTON_WHEEL_UP && b->is_pressed()) { - - if (orientation==VERTICAL) - set_val( get_val() - get_page() / 4.0 ); - else - set_val( get_val() + get_page() / 4.0 ); - - } - if (b->get_button_index()==BUTTON_WHEEL_DOWN && b->is_pressed()) { - - if (orientation==HORIZONTAL) - set_val( get_val() - get_page() / 4.0 ); - else - set_val( get_val() + get_page() / 4.0 ); - } - - if (b->get_button_index()!=BUTTON_LEFT) - return; - - if (b->is_pressed()) { - - int ofs = orientation==VERTICAL ? p_pos.y : p_pos.x ; - int grabber_ofs = get_grabber_offset(); - int grabber_size = get_grabber_size(); - - if ( ofs < grabber_ofs ) { - - set_val( get_val() - get_page() ); - - } else if (ofs > grabber_ofs + grabber_size ) { - - set_val( get_val() + get_page() ); - - } else { - - - drag.active=true; - drag.pos_at_click=get_click_pos(p_pos); - drag.value_at_click=get_unit_value(); - } - - - } else { - - drag.active=false; - } - -} -void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b->get_button_index()_mask) { - - if (!drag.active) - return; - - double value_ofs=drag.value_at_click+(get_click_pos(p_pos)-drag.pos_at_click); - - - value_ofs=value_ofs*( get_max() - get_min() ); - if (value_ofs<get_min()) - value_ofs=get_min(); - if (value_ofs>(get_max()-get_page())) - value_ofs=get_max()-get_page(); - if (get_val()==value_ofs) - return; //don't bother if the value is the same - - set_val( value_ofs ); - -} - -bool ScrollBar::key(unsigned long p_unicode, unsigned long p_scan_code,bool b->is_pressed(),bool p_repeat,int p_modifier_mask) { - - if (!b->is_pressed()) - return false; - - switch (p_scan_code) { - - case KEY_LEFT: { - - if (orientation!=HORIZONTAL) - return false; - set_val( get_val() - get_step() ); - - } break; - case KEY_RIGHT: { - - if (orientation!=HORIZONTAL) - return false; - set_val( get_val() + get_step() ); - - } break; - case KEY_UP: { - - if (orientation!=VERTICAL) - return false; - - set_val( get_val() - get_step() ); - - - } break; - case KEY_DOWN: { - - if (orientation!=VERTICAL) - return false; - set_val( get_val() + get_step() ); - - } break; - case KEY_HOME: { - - set_val( get_min() ); - - } break; - case KEY_END: { - - set_val( get_max() ); - - } break; - - default: - return false; - - } - - return true; -} - -#endif - void ScrollBar::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); diff --git a/scene/gui/input_action.cpp b/scene/gui/shortcut.cpp index fb2385dd50..f37410e77b 100644 --- a/scene/gui/input_action.cpp +++ b/scene/gui/shortcut.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* input_action.cpp */ +/* shortcut.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "input_action.h" +#include "shortcut.h" + #include "os/keyboard.h" void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) { @@ -52,61 +53,6 @@ String ShortCut::get_as_text() const { return shortcut->as_text(); else return "None"; -#if 0 - switch (shortcut.type) { - - case Ref<InputEvent>::NONE: { - - return "None"; - } break; - case Ref<InputEvent>::KEY: { - - String str; - if (shortcut->get_shift()) - str += RTR("Shift+"); - if (shortcut->get_alt()) - str += RTR("Alt+"); - if (shortcut->get_control()) - str += RTR("Ctrl+"); - if (shortcut->get_metakey()) - str += RTR("Meta+"); - - str += keycode_get_string(shortcut->get_scancode()).capitalize(); - - return str; - } break; - case Ref<InputEvent>::JOYPAD_BUTTON: { - - String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Button") + " " + itos(shortcut.joy_button->get_button_index()); - str += "."; - - return str; - } break; - case Ref<InputEvent>::MOUSE_BUTTON: { - - String str = RTR("Device") + " " + itos(shortcut.device) + ", "; - switch (shortcut->get_button_index()) { - case BUTTON_LEFT: str += RTR("Left Button."); break; - case BUTTON_RIGHT: str += RTR("Right Button."); break; - case BUTTON_MIDDLE: str += RTR("Middle Button."); break; - case BUTTON_WHEEL_UP: str += RTR("Wheel Up."); break; - case BUTTON_WHEEL_DOWN: str += RTR("Wheel Down."); break; - default: str += RTR("Button") + " " + itos(shortcut->get_button_index()) + "."; - } - - return str; - } break; - case Ref<InputEvent>::JOYPAD_MOTION: { - - int ax = shortcut.joy_motion.axis; - String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Axis") + " " + itos(ax) + "."; - - return str; - } break; - } - - return ""; -#endif } bool ShortCut::is_valid() const { diff --git a/scene/gui/input_action.h b/scene/gui/shortcut.h index 0bff5a1762..8d85bb920f 100644 --- a/scene/gui/input_action.h +++ b/scene/gui/shortcut.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* input_action.h */ +/* shortcut.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,8 +27,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef INPUTACTION_H -#define INPUTACTION_H +#ifndef SHORTCUT_H +#define SHORTCUT_H #include "os/input_event.h" #include "resource.h" @@ -53,4 +53,4 @@ public: ShortCut(); }; -#endif // INPUTACTION_H +#endif // SHORTCUT_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 9add6eb607..e82044b133 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -27,13 +27,12 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - #include "text_edit.h" + +#include "message_queue.h" #include "os/input.h" #include "os/keyboard.h" #include "os/os.h" - -#include "message_queue.h" #include "project_settings.h" #include "scene/main/viewport.h" @@ -4466,18 +4465,6 @@ void TextEdit::_update_completion_candidates() { // The top of the list is the best match completion_current = completion_options[0]; - -#if 0 // even there's only one option, user still get the chance to choose using it or not - if (completion_options.size()==1) { - //one option to complete, just complete it automagically - _confirm_completion(); - //insert_text_at_cursor(completion_options[0].substr(s.length(),completion_options[0].length()-s.length())); - _cancel_completion(); - return; - - } -#endif - completion_enabled = true; } @@ -4904,24 +4891,6 @@ TextEdit::TextEdit() { click_select_held->set_wait_time(0.05); click_select_held->connect("timeout", this, "_click_selection_held"); -#if 0 - syntax_coloring=true; - keywords["void"]=Color(0.3,0.0,0.1); - keywords["int"]=Color(0.3,0.0,0.1); - keywords["function"]=Color(0.3,0.0,0.1); - keywords["class"]=Color(0.3,0.0,0.1); - keywords["extends"]=Color(0.3,0.0,0.1); - keywords["constructor"]=Color(0.3,0.0,0.1); - symbol_color=Color(0.1,0.0,0.3,1.0); - - color_regions.push_back(ColorRegion("/*","*/",Color(0.4,0.6,0,4))); - color_regions.push_back(ColorRegion("//","",Color(0.6,0.6,0.4))); - color_regions.push_back(ColorRegion("\"","\"",Color(0.4,0.7,0.7))); - color_regions.push_back(ColorRegion("'","'",Color(0.4,0.8,0.8))); - color_regions.push_back(ColorRegion("#","",Color(0.2,1.0,0.2))); - -#endif - current_op.type = TextOperation::TYPE_NONE; undo_enabled = true; undo_stack_pos = NULL; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1940cef34d..5e15bceb7d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tree.h" + #include "os/input.h" #include "os/keyboard.h" #include "os/os.h" @@ -990,41 +991,10 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co rect.size.x -= bmsize.x + cache.hseparation; } - /* - if (p_tool) - rect.size.x-=Math::floor(rect.size.y/2); - */ - rect.position.y += Math::floor((rect.size.y - font->get_height()) / 2.0) + font->get_ascent(); font->draw(ci, rect.position, text, p_color, rect.size.x); } -#if 0 -void Tree::draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color) { - - RID ci = get_canvas_item(); - if (!p_icon.is_null()) { - Size2i bmsize = p_icon->get_size(); - if (p_icon_max_w>0 && bmsize.width > p_icon_max_w) { - bmsize.height = bmsize.height * p_icon_max_w / bmsize.width; - bmsize.width=p_icon_max_w; - } - - draw_texture_rect(p_icon,Rect2(p_rect.pos + Size2i(0,Math::floor((p_rect.size.y-bmsize.y)/2)),bmsize)); - p_rect.pos.x+=bmsize.x+cache.hseparation; - p_rect.size.x-=bmsize.x+cache.hseparation; - - } - - if (p_tool) - p_rect.size.x-=Math::floor(p_rect.size.y/2); - - Ref<Font> font = cache.font; - - p_rect.pos.y+=Math::floor((p_rect.size.y-font->get_height())/2.0) +font->get_ascent(); - font->draw(ci,p_rect.pos,p_text,p_color,p_rect.size.x); -} -#endif int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) { if (p_pos.y - cache.offset.y > (p_draw_size.height)) diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index b39b392017..a92155cc4f 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -28,27 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "video_player.h" + #include "os/os.h" #include "servers/audio_server.h" -/* - -int VideoPlayer::InternalStream::get_channel_count() const { - - return player->sp_get_channel_count(); -} -void VideoPlayer::InternalStream::set_mix_rate(int p_rate){ - - return player->sp_set_mix_rate(p_rate); -} -bool VideoPlayer::InternalStream::mix(int32_t *p_buffer,int p_frames){ - - return player->sp_mix(p_buffer,p_frames); -} -void VideoPlayer::InternalStream::update(){ - - player->sp_update(); -} -*/ int VideoPlayer::sp_get_channel_count() const { @@ -69,31 +51,6 @@ bool VideoPlayer::sp_mix(int32_t *p_buffer, int p_frames) { return false; } -void VideoPlayer::sp_update() { -#if 0 - _THREAD_SAFE_METHOD_ - //update is unused - if (!paused && playback.is_valid()) { - - if (!playback->is_playing()) { - //stream depleted data, but there's still audio in the ringbuffer - //check that all this audio has been flushed before stopping the stream - int to_mix = resampler.get_total() - resampler.get_todo(); - if (to_mix==0) { - stop(); - return; - } - - return; - } - - int todo =resampler.get_todo(); - int wrote = playback->mix(resampler.get_write_buffer(),todo); - resampler.write(wrote); - } -#endif -} - int VideoPlayer::_audio_mix_callback(void *p_udata, const int16_t *p_data, int p_frames) { VideoPlayer *vp = (VideoPlayer *)p_udata; diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 731ba2abd7..b78f3aabe7 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -38,23 +38,12 @@ class VideoPlayer : public Control { GDCLASS(VideoPlayer, Control); - /* struct InternalStream : public AudioServer::AudioStream { - VideoPlayer *player; - virtual int get_channel_count() const; - virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate - virtual bool mix(int32_t *p_buffer,int p_frames); - virtual void update(); - }; -*/ - - // InternalStream internal_stream; Ref<VideoStreamPlayback> playback; Ref<VideoStream> stream; int sp_get_channel_count() const; void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate bool sp_mix(int32_t *p_buffer, int p_frames); - void sp_update(); RID stream_rid; @@ -118,4 +107,4 @@ public: ~VideoPlayer(); }; -#endif +#endif // VIDEO_PLAYER_H diff --git a/scene/io/SCsub b/scene/io/SCsub deleted file mode 100644 index bf9125be7f..0000000000 --- a/scene/io/SCsub +++ /dev/null @@ -1,7 +0,0 @@ -#!/usr/bin/env python - -Import('env') - -env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp deleted file mode 100644 index 3fcc500e63..0000000000 --- a/scene/io/resource_format_image.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/*************************************************************************/ -/* resource_format_image.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "resource_format_image.h" - -#if 0 -#include "io/image_loader.h" -#include "os/os.h" -#include "project_settings.h" -#include "scene/resources/texture.h" -RES ResourceFormatLoaderImage::load(const String &p_path, const String& p_original_path, Error *r_error) { - - if (r_error) - *r_error=ERR_CANT_OPEN; - - if (p_path.get_extension()=="cube") { - // open as cubemap txture - - CubeMap* ptr = memnew(CubeMap); - Ref<CubeMap> cubemap( ptr ); - - Error err; - FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err); - if (err) { - - ERR_FAIL_COND_V( err, RES() ); - } - - String base_path=p_path.substr( 0, p_path.find_last("/")+1 ); - - for(int i=0;i<6;i++) { - - String file = f->get_line().strip_edges(); - Image image; - - Error err = ImageLoader::load_image(base_path+file,&image); - - - if (err) { - - memdelete(f); - ERR_FAIL_COND_V( err, RES() ); - } - - if (i==0) { - - //cubemap->create(image.get_width(),image.get_height(),image.get_format(),Texture::FLAGS_DEFAULT|Texture::FLAG_CUBEMAP); - } - - static const CubeMap::Side cube_side[6]= { - CubeMap::SIDE_LEFT, - CubeMap::SIDE_RIGHT, - CubeMap::SIDE_BOTTOM, - CubeMap::SIDE_TOP, - CubeMap::SIDE_FRONT, - CubeMap::SIDE_BACK - }; - - cubemap->set_side(cube_side[i],image); - } - - memdelete(f); - - cubemap->set_name(p_path.get_file()); - if (r_error) - *r_error=OK; - - return cubemap; - - } else { - // simple image - - ImageTexture* ptr = memnew(ImageTexture); - Ref<ImageTexture> texture( ptr ); - - uint64_t begtime; - double total; - - Image image; - - if (debug_load_times) - begtime=OS::get_singleton()->get_ticks_usec(); - - - Error err = ImageLoader::load_image(p_path,&image); - - if (!err && debug_load_times) { - double total=USEC_TO_SEC((OS::get_singleton()->get_ticks_usec()-begtime)); - print_line("IMAGE: "+itos(image.get_width())+"x"+itos(image.get_height())); - print_line(" -load: "+rtos(total)); - } - - - ERR_EXPLAIN("Failed loading image: "+p_path); - ERR_FAIL_COND_V(err, RES()); - if (r_error) - *r_error=ERR_FILE_CORRUPT; - -#ifdef DEBUG_ENABLED -#ifdef TOOLS_ENABLED - - if (max_texture_size && (image.get_width() > max_texture_size || image.get_height() > max_texture_size)) { - - - if (bool(ProjectSettings::get_singleton()->get("debug/image_loader/max_texture_size_alert"))) { - OS::get_singleton()->alert("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+".","BAD ARTIST, NO COOKIE!"); - } - - ERR_EXPLAIN("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+"."); - ERR_FAIL_V(RES()); - } -#endif -#endif - - - uint32_t flags=load_image_flags(p_path); - - if (debug_load_times) - begtime=OS::get_singleton()->get_ticks_usec(); - - //print_line("img: "+p_path+" flags: "+itos(flags)); - texture->create_from_image( image,flags ); - texture->set_name(p_path.get_file()); - - - if (debug_load_times) { - total=USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-begtime); - print_line(" -make texture: "+rtos(total)); - } - - if (r_error) - *r_error=OK; - - return RES( texture ); - } - - -} - -uint32_t ResourceFormatLoaderImage::load_image_flags(const String &p_path) { - - - FileAccess *f2 = FileAccess::open(p_path+".flags",FileAccess::READ); - Map<String,bool> flags_found; - if (f2) { - - while(!f2->eof_reached()) { - String l2 = f2->get_line(); - int eqpos = l2.find("="); - if (eqpos!=-1) { - String flag=l2.substr(0,eqpos).strip_edges(); - String val=l2.substr(eqpos+1,l2.length()).strip_edges().to_lower(); - flags_found[flag]=(val=="true" || val=="1")?true:false; - } - } - memdelete(f2); - } - - - uint32_t flags=0; - - if (flags_found.has("filter")) { - if (flags_found["filter"]) - flags|=Texture::FLAG_FILTER; - } else if (bool(GLOBAL_DEF("rendering/image_loader/filter",true))) { - flags|=Texture::FLAG_FILTER; - } - - - if (flags_found.has("gen_mipmaps")) { - if (flags_found["gen_mipmaps"]) - flags|=Texture::FLAG_MIPMAPS; - } else if (bool(GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true))) { - flags|=Texture::FLAG_MIPMAPS; - } - - if (flags_found.has("repeat")) { - if (flags_found["repeat"]) - flags|=Texture::FLAG_REPEAT; - } else if (bool(GLOBAL_DEF("rendering/image_loader/repeat",true))) { - flags|=Texture::FLAG_REPEAT; - } - - if (flags_found.has("anisotropic")) { - if (flags_found["anisotropic"]) - flags|=Texture::FLAG_ANISOTROPIC_FILTER; - } - - if (flags_found.has("tolinear")) { - if (flags_found["tolinear"]) - flags|=Texture::FLAG_CONVERT_TO_LINEAR; - } - - if (flags_found.has("mirroredrepeat")) { - if (flags_found["mirroredrepeat"]) - flags|=Texture::FLAG_MIRRORED_REPEAT; - } - - return flags; -} - -bool ResourceFormatLoaderImage::handles_type(const String& p_type) const { - - return ClassDB::is_parent_class(p_type,"Texture") || ClassDB::is_parent_class(p_type,"CubeMap"); -} - -void ResourceFormatLoaderImage::get_recognized_extensions(List<String> *p_extensions) const { - - ImageLoader::get_recognized_extensions(p_extensions); - p_extensions->push_back("cube"); -} - -String ResourceFormatLoaderImage::get_resource_type(const String &p_path) const { - - String ext=p_path.get_extension().to_lower(); - if (ext=="cube") - return "CubeMap"; - - List<String> extensions; - ImageLoader::get_recognized_extensions(&extensions); - - for(List<String>::Element *E=extensions.front();E;E=E->next()) { - if (E->get()==ext) - return "ImageTexture"; - } - return ""; -} - - -ResourceFormatLoaderImage::ResourceFormatLoaderImage() { - - max_texture_size = GLOBAL_DEF("debug/image_loader/max_texture_size",0); - GLOBAL_DEF("debug/image_loader/max_texture_size_alert",false); - debug_load_times=GLOBAL_DEF("debug/image_loader/image_load_times",false); - GLOBAL_DEF("rendering/image_loader/filter",true); - GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true); - GLOBAL_DEF("rendering/image_loader/repeat",false); - -} -#endif diff --git a/scene/io/resource_format_image.h b/scene/io/resource_format_image.h deleted file mode 100644 index 506dc66c19..0000000000 --- a/scene/io/resource_format_image.h +++ /dev/null @@ -1,55 +0,0 @@ -/*************************************************************************/ -/* resource_format_image.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef RESOURCE_FORMAT_IMAGE_H -#define RESOURCE_FORMAT_IMAGE_H - -#if 0 - -#include "io/resource_loader.h" -#include "io/resource_saver.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class ResourceFormatLoaderImage : public ResourceFormatLoader { - - bool debug_load_times; - int max_texture_size; -public: - virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); - static uint32_t load_image_flags(const String &p_path); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String& p_type) const; - virtual String get_resource_type(const String &p_path) const; - - ResourceFormatLoaderImage(); -}; - -#endif -#endif diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp deleted file mode 100644 index ec856a96fb..0000000000 --- a/scene/io/resource_format_wav.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/*************************************************************************/ -/* resource_format_wav.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#if 0 -#include "resource_format_wav.h" -#include "os/file_access.h" -#include "scene/resources/sample.h" - - -RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original_path, Error *r_error) { - if (r_error) - *r_error=ERR_FILE_CANT_OPEN; - - Error err; - FileAccess *file=FileAccess::open(p_path, FileAccess::READ,&err); - - ERR_FAIL_COND_V( err!=OK, RES() ); - - if (r_error) - *r_error=ERR_FILE_CORRUPT; - - /* CHECK RIFF */ - char riff[5]; - riff[4]=0; - file->get_buffer((uint8_t*)&riff,4); //RIFF - - if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') { - - file->close(); - memdelete(file); - ERR_FAIL_V( RES() ); - } - - - /* GET FILESIZE */ - uint32_t filesize=file->get_32(); - - /* CHECK WAVE */ - - char wave[4]; - - file->get_buffer((uint8_t*)&wave,4); //RIFF - - if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') { - - - file->close(); - memdelete(file); - ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)") - ERR_FAIL_V( RES() ); - } - - bool format_found=false; - bool data_found=false; - int format_bits=0; - int format_channels=0; - int format_freq=0; - Sample::LoopFormat loop=Sample::LOOP_NONE; - int loop_begin=0; - int loop_end=0; - - - Ref<Sample> sample( memnew( Sample ) ); - - - while (!file->eof_reached()) { - - - /* chunk */ - char chunkID[4]; - file->get_buffer((uint8_t*)&chunkID,4); //RIFF - - /* chunk size */ - uint32_t chunksize=file->get_32(); - uint32_t file_pos=file->get_position(); //save file pos, so we can skip to next chunk safely - - if (file->eof_reached()) { - - //ERR_PRINT("EOF REACH"); - break; - } - - if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) { - /* IS FORMAT CHUNK */ - - uint16_t compression_code=file->get_16(); - - - if (compression_code!=1) { - ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead."); - break; - } - - format_channels=file->get_16(); - if (format_channels!=1 && format_channels !=2) { - - ERR_PRINT("Format not supported for WAVE file (not stereo or mono)"); - break; - - } - - format_freq=file->get_32(); //sampling rate - - file->get_32(); // average bits/second (unused) - file->get_16(); // block align (unused) - format_bits=file->get_16(); // bits per sample - - if (format_bits%8) { - - ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)"); - break; - } - - /* Don't need anything else, continue */ - format_found=true; - } - - - if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) { - /* IS FORMAT CHUNK */ - data_found=true; - - if (!format_found) { - ERR_PRINT("'data' chunk before 'format' chunk found."); - break; - - } - - int frames=chunksize; - - frames/=format_channels; - frames/=(format_bits>>3); - - /*print_line("chunksize: "+itos(chunksize)); - print_line("channels: "+itos(format_channels)); - print_line("bits: "+itos(format_bits)); -*/ - sample->create( - (format_bits==8) ? Sample::FORMAT_PCM8 : Sample::FORMAT_PCM16, - (format_channels==2)?true:false, - frames ); - sample->set_mix_rate( format_freq ); - - int len=frames; - if (format_channels==2) - len*=2; - if (format_bits>8) - len*=2; - - PoolVector<uint8_t> data; - data.resize(len); - PoolVector<uint8_t>::Write dataw = data.write(); - void * data_ptr = dataw.ptr(); - - for (int i=0;i<frames;i++) { - - - for (int c=0;c<format_channels;c++) { - - - if (format_bits==8) { - // 8 bit samples are UNSIGNED - - uint8_t s = file->get_8(); - s-=128; - int8_t *sp=(int8_t*)&s; - - int8_t *data_ptr8=&((int8_t*)data_ptr)[i*format_channels+c]; - - *data_ptr8=*sp; - - } else { - //16+ bits samples are SIGNED - // if sample is > 16 bits, just read extra bytes - - uint32_t data=0; - for (int b=0;b<(format_bits>>3);b++) { - - data|=((uint32_t)file->get_8())<<(b*8); - } - data<<=(32-format_bits); - - - int32_t s=data; - - int16_t *data_ptr16=&((int16_t*)data_ptr)[i*format_channels+c]; - - *data_ptr16=s>>16; - } - } - - } - - dataw=PoolVector<uint8_t>::Write(); - - sample->set_data(data); - - - if (file->eof_reached()) { - file->close(); - memdelete(file); - ERR_EXPLAIN("Premature end of file."); - ERR_FAIL_V(RES()); - } - } - - if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') { - //loop point info! - - for(int i=0;i<10;i++) - file->get_32(); // i wish to know why should i do this... no doc! - - loop=file->get_32()?Sample::LOOP_PING_PONG:Sample::LOOP_FORWARD; - loop_begin=file->get_32(); - loop_end=file->get_32(); - - } - file->seek( file_pos+chunksize ); - } - - sample->set_loop_format(loop); - sample->set_loop_begin(loop_begin); - sample->set_loop_end(loop_end); - - file->close(); - memdelete(file); - - if (r_error) - *r_error=OK; - - - return sample; - -} -void ResourceFormatLoaderWAV::get_recognized_extensions(List<String> *p_extensions) const { - - p_extensions->push_back("wav"); -} -bool ResourceFormatLoaderWAV::handles_type(const String& p_type) const { - - return (p_type=="Sample"); -} - -String ResourceFormatLoaderWAV::get_resource_type(const String &p_path) const { - - if (p_path.get_extension().to_lower()=="wav") - return "Sample"; - return ""; -} - -#endif diff --git a/scene/io/resource_format_wav.h b/scene/io/resource_format_wav.h deleted file mode 100644 index 7e7a07ec7e..0000000000 --- a/scene/io/resource_format_wav.h +++ /dev/null @@ -1,46 +0,0 @@ -/*************************************************************************/ -/* resource_format_wav.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef RESOURCE_FORMAT_WAV_H -#define RESOURCE_FORMAT_WAV_H - -#if 0 -#include "io/resource_loader.h" - -class ResourceFormatLoaderWAV : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String& p_type) const; - virtual String get_resource_type(const String &p_path) const; - -}; - -#endif -#endif // RESOURCE_FORMAT_WAV_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 75017eae54..c3d9d97c5a 100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "node.h" + #include "instance_placeholder.h" #include "io/resource_loader.h" #include "message_queue.h" @@ -360,18 +361,6 @@ void Node::add_child_notify(Node *p_child) { // to be used when not wanted } -/* -void Node::remove_and_delete_child(Node *p_child) { - - ERR_FAIL_NULL( p_child ); - ERR_FAIL_COND( p_child->get_parent()!=this ); - - remove_child(p_child); - memdelete(p_child); - -} -*/ - void Node::remove_child_notify(Node *p_child) { // to be used when not wanted @@ -675,31 +664,6 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va return Variant(); } -#if 0 -Variant Node::_rpc_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { - - if (p_argcount<1) { - r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument=1; - return Variant(); - } - - if (p_args[0]->get_type()!=Variant::STRING) { - r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument=0; - r_error.expected=Variant::STRING; - return Variant(); - } - - StringName method = *p_args[0]; - - rpcp(method,&p_args[1],p_argcount-1); - - r_error.error=Variant::CallError::CALL_OK; - return Variant(); -} - -#endif void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); @@ -2070,59 +2034,6 @@ HashMap<NodePath, int> Node::get_editable_instances() const { return data.editable_instances; } -#if 0 - -void Node::generate_instance_state() { - - List<PropertyInfo> properties; - get_property_list(&properties); - - data.instance_state.clear(); - - for( List<PropertyInfo>::Element *E=properties.front();E;E=E->next() ) { - - PropertyInfo &pi=E->get(); - if ((pi.usage&PROPERTY_USAGE_NO_INSTANCE_STATE) || !(pi.usage&PROPERTY_USAGE_EDITOR) || !(pi.usage&PROPERTY_USAGE_STORAGE)) - continue; - - data.instance_state[pi.name]=get(pi.name); - } - - List<GroupInfo> groups; - get_groups(&groups); - for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) { - - if (!E->get().persistent) - continue; - data.instance_groups.push_back(E->get().name); - } - - List<MethodInfo> signal_list; - - get_signal_list(&signal_list); - - for(List<MethodInfo>::Element *E=signal_list.front();E;E=E->next()) { - - StringName name = E->get().name; - List<Connection> connections; - get_signal_connection_list(name,&connections); - - for(List<Connection>::Element *F=connections.front();F;F=F->next()) { - - if (F->get().flags&CONNECT_PERSIST) - data.instance_connections.push_back(F->get()); - } - - } -} - -Dictionary Node::get_instance_state() const { - - return data.instance_state; -} - -#endif - void Node::set_scene_instance_state(const Ref<SceneState> &p_state) { data.instance_state = p_state; @@ -2752,7 +2663,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); - //ClassDB::bind_method(D_METHOD("remove_and_delete_child","node"),&Node::remove_and_delete_child); ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count); ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children); ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); @@ -2864,7 +2774,6 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_EXIT_TREE); BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT); - //BIND_CONSTANT( NOTIFICATION_PARENT_DECONFIGURED ); BIND_CONSTANT(NOTIFICATION_READY); BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS); BIND_CONSTANT(NOTIFICATION_PROCESS); diff --git a/scene/main/node.h b/scene/main/node.h index c7fd6f50cd..12d6310062 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -192,7 +192,6 @@ protected: virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); - //void remove_and_delete_child(Node *p_child); void _propagate_replace_owner(Node *p_owner, Node *p_by_owner); @@ -212,7 +211,6 @@ public: NOTIFICATION_EXIT_TREE = 11, NOTIFICATION_MOVED_IN_PARENT = 12, NOTIFICATION_READY = 13, - //NOTIFICATION_PARENT_DECONFIGURED =15, - it's confusing, it's going away NOTIFICATION_PAUSED = 14, NOTIFICATION_UNPAUSED = 15, NOTIFICATION_FIXED_PROCESS = 16, diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index eb7b572d59..65aeb23609 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -29,18 +29,15 @@ /*************************************************************************/ #include "scene_tree.h" +#include "editor/editor_node.h" +#include "io/marshalls.h" +#include "io/resource_loader.h" #include "message_queue.h" #include "node.h" #include "os/keyboard.h" #include "os/os.h" #include "print_string.h" #include "project_settings.h" -#include <stdio.h> -//#include "servers/spatial_sound_2d_server.h" - -#include "editor/editor_node.h" -#include "io/marshalls.h" -#include "io/resource_loader.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/packed_scene.h" @@ -49,6 +46,8 @@ #include "servers/physics_server.h" #include "viewport.h" +#include <stdio.h> + void SceneTreeTimer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left); @@ -413,19 +412,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { root_lock++; if (!input_handled) { - -#if 0 - _call_input_pause("unhandled_input","_unhandled_input",ev); - //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); - if (!input_handled && ev.type==InputEvent::KEY) { - _call_input_pause("unhandled_key_input","_unhandled_key_input",ev); - //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); - } -#else - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - -#endif input_handled = true; _flush_ugc(); root_lock--; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 3659457789..02da926e50 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -28,28 +28,23 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "viewport.h" + #include "os/input.h" #include "os/os.h" -#include "scene/3d/spatial.h" -#include "servers/physics_2d_server.h" -//#include "scene/3d/camera.h" - +#include "project_settings.h" +#include "scene/2d/collision_object_2d.h" #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" #include "scene/3d/listener.h" -#include "scene/3d/spatial_indexer.h" +#include "scene/3d/scenario_fx.h" +#include "scene/3d/spatial.h" #include "scene/gui/control.h" -#include "scene/resources/mesh.h" - -#include "scene/2d/collision_object_2d.h" - #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/main/timer.h" +#include "scene/resources/mesh.h" #include "scene/scene_string_names.h" - -#include "project_settings.h" -#include "scene/3d/scenario_fx.h" +#include "servers/physics_2d_server.h" void ViewportTexture::setup_local_to_scene() { @@ -1180,44 +1175,7 @@ bool Viewport::is_size_override_stretch_enabled() const { return size_override_stretch; } -#if 0 -void Viewport::set_as_render_target(bool p_enable){ - -/* if (render_target==p_enable) - return; - - render_target=p_enable; - VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable); - if (is_inside_tree()) { - - if (p_enable) - _vp_exit_tree(); - else - _vp_enter_tree(); - } - - if (p_enable) { - - texture_rid = VS::get_singleton()->viewport_get_texture(viewport); - } else { - - texture_rid=RID(); - } - - texture->set_flags(texture->flags); - texture->emit_changed(); - - update_configuration_warning(); - */ -} - -bool Viewport::is_set_as_render_target() const{ - - return render_target; - -} -#endif void Viewport::set_update_mode(UpdateMode p_mode) { update_mode = p_mode; @@ -1227,7 +1185,6 @@ Viewport::UpdateMode Viewport::get_update_mode() const { return update_mode; } -//RID get_texture() const; Ref<ViewportTexture> Viewport::get_texture() const { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 17bf165b33..e01f5e3cdf 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -108,8 +108,6 @@ #include "scene/gui/tree.h" #include "scene/gui/video_player.h" #include "scene/gui/viewport_container.h" -#include "scene/io/resource_format_image.h" -#include "scene/io/resource_format_wav.h" #include "scene/main/canvas_layer.h" #include "scene/main/http_request.h" #include "scene/main/instance_placeholder.h" diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 0328c8c9cd..1a2c8333ef 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation.h" + #include "geometry.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { @@ -83,44 +84,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); PoolVector<float> values = p_value; int vcount = values.size(); - -#if 0 // old compatibility hack - if ((vcount%11) == 0) { - - - PoolVector<float>::Read r = values.read(); - - tt->transforms.resize(vcount/11); - - - for(int i=0;i<(vcount/11);i++) { - - - TKey<TransformKey> &tk=tt->transforms[i]; - const float *ofs=&r[i*11]; - tk.time=ofs[0]; - - tk.value.loc.x=ofs[1]; - tk.value.loc.y=ofs[2]; - tk.value.loc.z=ofs[3]; - - tk.value.rot.x=ofs[4]; - tk.value.rot.y=ofs[5]; - tk.value.rot.z=ofs[6]; - tk.value.rot.w=ofs[7]; - - tk.value.scale.x=ofs[8]; - tk.value.scale.y=ofs[9]; - tk.value.scale.z=ofs[10]; - - - } - return true; - - - - } -#endif ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11 PoolVector<float>::Read r = values.read(); diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp deleted file mode 100644 index 4d0f869f15..0000000000 --- a/scene/resources/audio_stream_resampled.cpp +++ /dev/null @@ -1,388 +0,0 @@ -/*************************************************************************/ -/* audio_stream_resampled.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "audio_stream_resampled.h" -#include "project_settings.h" - -#if 0 -int AudioStreamResampled::get_channel_count() const { - - if (!rb) - return 0; - - return channels; -} - - -template<int C> -uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) { - - uint32_t read=offset&MIX_FRAC_MASK; - - for (int i=0;i<p_todo;i++) { - - offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1)); - read+=p_increment; - uint32_t pos = offset >> MIX_FRAC_BITS; - uint32_t frac = offset & MIX_FRAC_MASK; -#ifndef FAST_AUDIO - ERR_FAIL_COND_V(pos>=rb_len,0); -#endif - uint32_t pos_next = (pos+1)&rb_mask; - //printf("rb pos %i\n",pos); - - // since this is a template with a known compile time value (C), conditionals go away when compiling. - if (C==1) { - - int32_t v0 = rb[pos]; - int32_t v0n=rb[pos_next]; -#ifndef FAST_AUDIO - v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS; -#endif - v0<<=16; - p_dest[i]=v0; - - } - if (C==2) { - - int32_t v0 = rb[(pos<<1)+0]; - int32_t v1 = rb[(pos<<1)+1]; - int32_t v0n=rb[(pos_next<<1)+0]; - int32_t v1n=rb[(pos_next<<1)+1]; - -#ifndef FAST_AUDIO - v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS; - v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS; -#endif - v0<<=16; - v1<<=16; - p_dest[(i<<1)+0]=v0; - p_dest[(i<<1)+1]=v1; - - } - - if (C==4) { - - int32_t v0 = rb[(pos<<2)+0]; - int32_t v1 = rb[(pos<<2)+1]; - int32_t v2 = rb[(pos<<2)+2]; - int32_t v3 = rb[(pos<<2)+3]; - int32_t v0n = rb[(pos_next<<2)+0]; - int32_t v1n=rb[(pos_next<<2)+1]; - int32_t v2n=rb[(pos_next<<2)+2]; - int32_t v3n=rb[(pos_next<<2)+3]; - -#ifndef FAST_AUDIO - v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS; - v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS; - v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS; - v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS; -#endif - v0<<=16; - v1<<=16; - v2<<=16; - v3<<=16; - p_dest[(i<<2)+0]=v0; - p_dest[(i<<2)+1]=v1; - p_dest[(i<<2)+2]=v2; - p_dest[(i<<2)+3]=v3; - - } - - if (C==6) { - - int32_t v0 = rb[(pos*6)+0]; - int32_t v1 = rb[(pos*6)+1]; - int32_t v2 = rb[(pos*6)+2]; - int32_t v3 = rb[(pos*6)+3]; - int32_t v4 = rb[(pos*6)+4]; - int32_t v5 = rb[(pos*6)+5]; - int32_t v0n = rb[(pos_next*6)+0]; - int32_t v1n=rb[(pos_next*6)+1]; - int32_t v2n=rb[(pos_next*6)+2]; - int32_t v3n=rb[(pos_next*6)+3]; - int32_t v4n=rb[(pos_next*6)+4]; - int32_t v5n=rb[(pos_next*6)+5]; - -#ifndef FAST_AUDIO - v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS; - v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS; - v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS; - v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS; - v4+=(v4n-v4)*(int32_t)frac >> MIX_FRAC_BITS; - v5+=(v5n-v5)*(int32_t)frac >> MIX_FRAC_BITS; -#endif - v0<<=16; - v1<<=16; - v2<<=16; - v3<<=16; - v4<<=16; - v5<<=16; - p_dest[(i*6)+0]=v0; - p_dest[(i*6)+1]=v1; - p_dest[(i*6)+2]=v2; - p_dest[(i*6)+3]=v3; - p_dest[(i*6)+4]=v4; - p_dest[(i*6)+5]=v5; - - } - - - } - - - return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS; - -} - - -bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { - - - if (!rb || !_can_mix()) - return false; - - int write_pos_cache=rb_write_pos; - - int32_t increment=(mix_rate*MIX_FRAC_LEN)/get_mix_rate(); - - int rb_todo; - - if (write_pos_cache==rb_read_pos) { - return false; //out of buffer - - } else if (rb_read_pos<write_pos_cache) { - - rb_todo=write_pos_cache-rb_read_pos; //-1? - } else { - - rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1? - } - - int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames ); -#if 0 - if (int(mix_rate)==get_mix_rate()) { - - - if (channels==6) { - - for(int i=0;i<p_frames;i++) { - - int from = ((rb_read_pos+i)&rb_mask)*6; - int to = i*6; - - p_dest[from+0]=int32_t(rb[to+0])<<16; - p_dest[from+1]=int32_t(rb[to+1])<<16; - p_dest[from+2]=int32_t(rb[to+2])<<16; - p_dest[from+3]=int32_t(rb[to+3])<<16; - p_dest[from+4]=int32_t(rb[to+4])<<16; - p_dest[from+5]=int32_t(rb[to+5])<<16; - } - - } else { - int len=p_frames*channels; - int from=rb_read_pos*channels; - int mask=0; - switch(channels) { - case 1: mask=rb_len-1; break; - case 2: mask=(rb_len*2)-1; break; - case 4: mask=(rb_len*4)-1; break; - } - - for(int i=0;i<len;i++) { - - p_dest[i]=int32_t(rb[(from+i)&mask])<<16; - } - } - - rb_read_pos = (rb_read_pos+p_frames)&rb_mask; - } else -#endif - { - - uint32_t read=0; - switch(channels) { - case 1: read=_resample<1>(p_dest,todo,increment); break; - case 2: read=_resample<2>(p_dest,todo,increment); break; - case 4: read=_resample<4>(p_dest,todo,increment); break; - case 6: read=_resample<6>(p_dest,todo,increment); break; - } -#if 1 - //end of stream, fadeout - int remaining = p_frames-todo; - if (remaining && todo>0) { - - //print_line("fadeout"); - for(int c=0;c<channels;c++) { - - for(int i=0;i<todo;i++) { - - int32_t samp = p_dest[i*channels+c]>>8; - uint32_t mul = (todo-i) * 256 /todo; - //print_line("mul: "+itos(i)+" "+itos(mul)); - p_dest[i*channels+c]=samp*mul; - } - - } - - } - -#else - int remaining = p_frames-todo; - if (remaining && todo>0) { - - - for(int c=0;c<channels;c++) { - - int32_t from = p_dest[(todo-1)*channels+c]>>8; - - for(int i=0;i<remaining;i++) { - - uint32_t mul = (remaining-i) * 256 /remaining; - p_dest[(todo+i)*channels+c]=from*mul; - } - - } - - } -#endif - - //zero out what remains there to avoid glitches - for(int i=todo*channels;i<int(p_frames)*channels;i++) { - - p_dest[i]=0; - } - - if (read>rb_todo) - read=rb_todo; - - rb_read_pos = (rb_read_pos+read)&rb_mask; - - - - - } - - return true; -} - - -Error AudioStreamResampled::_setup(int p_channels,int p_mix_rate,int p_minbuff_needed) { - - ERR_FAIL_COND_V(p_channels!=1 && p_channels!=2 && p_channels!=4 && p_channels!=6,ERR_INVALID_PARAMETER); - - - float buffering_sec = int(GLOBAL_DEF("audio/stream_buffering_ms",500))/1000.0; - int desired_rb_bits =nearest_shift(MAX(buffering_sec*p_mix_rate,p_minbuff_needed)); - - bool recreate=!rb; - - if (rb && (uint32_t(desired_rb_bits)!=rb_bits || channels!=uint32_t(p_channels))) { - //recreate - - memdelete_arr(rb); - memdelete_arr(read_buf); - recreate=true; - - } - - if (recreate) { - - channels=p_channels; - rb_bits=desired_rb_bits; - rb_len=(1<<rb_bits); - rb_mask=rb_len-1; - rb = memnew_arr( int16_t, rb_len * p_channels ); - read_buf = memnew_arr( int16_t, rb_len * p_channels ); - - } - - mix_rate=p_mix_rate; - offset=0; - rb_read_pos=0; - rb_write_pos=0; - - //avoid maybe strange noises upon load - for (int i=0;i<(rb_len*channels);i++) { - - rb[i]=0; - read_buf[i]=0; - } - - return OK; - -} - -void AudioStreamResampled::_clear() { - - if (!rb) - return; - - AudioServer::get_singleton()->lock(); - //should be stopped at this point but just in case - if (rb) { - memdelete_arr(rb); - memdelete_arr(read_buf); - } - rb=NULL; - offset=0; - rb_read_pos=0; - rb_write_pos=0; - read_buf=NULL; - AudioServer::get_singleton()->unlock(); - -} - -AudioStreamResampled::AudioStreamResampled() { - - rb=NULL; - offset=0; - read_buf=NULL; - rb_read_pos=0; - rb_write_pos=0; - - rb_bits=0; - rb_len=0; - rb_mask=0; - read_buff_len=0; - channels=0; - mix_rate=0; - -} - -AudioStreamResampled::~AudioStreamResampled() { - - if (rb) { - memdelete_arr(rb); - memdelete_arr(read_buf); - } - -} - -#endif diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h deleted file mode 100644 index e6dd44ea51..0000000000 --- a/scene/resources/audio_stream_resampled.h +++ /dev/null @@ -1,166 +0,0 @@ -/*************************************************************************/ -/* audio_stream_resampled.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef AUDIO_STREAM_RESAMPLED_H -#define AUDIO_STREAM_RESAMPLED_H - -//#include "scene/resources/audio_stream.h" - -#if 0 - -class AudioStreamResampled : public AudioStream { - GDCLASS(AudioStreamResampled,AudioStream); - - uint32_t rb_bits; - uint32_t rb_len; - uint32_t rb_mask; - uint32_t read_buff_len; - uint32_t channels; - uint32_t mix_rate; - - volatile int rb_read_pos; - volatile int rb_write_pos; - - int32_t offset; //contains the fractional remainder of the resampler - enum { - MIX_FRAC_BITS=13, - MIX_FRAC_LEN=(1<<MIX_FRAC_BITS), - MIX_FRAC_MASK=MIX_FRAC_LEN-1, - }; - - int16_t *read_buf; - int16_t *rb; - - - template<int C> - uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment); - - -protected: - - _FORCE_INLINE_ int get_total() const { - - return rb_len; - } - - _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix - - int todo; - int read_pos_cache=rb_read_pos; - - if (read_pos_cache==rb_write_pos) { - todo=rb_len-1; - } else if (read_pos_cache>rb_write_pos) { - - todo=read_pos_cache-rb_write_pos-1; - } else { - - todo=(rb_len-rb_write_pos)+read_pos_cache-1; - } - - return todo; - } - - //Stream virtual funcs - virtual int get_channel_count() const; - virtual bool mix(int32_t *p_dest, int p_frames); - - _FORCE_INLINE_ void _flush() { - rb_read_pos=0; - rb_write_pos=0; - } - - _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; } - _FORCE_INLINE_ void write(uint32_t p_frames) { - - ERR_FAIL_COND(p_frames >= rb_len); - - switch(channels) { - case 1: { - - for(uint32_t i=0;i<p_frames;i++) { - - rb[ rb_write_pos ] = read_buf[i]; - rb_write_pos=(rb_write_pos+1)&rb_mask; - } - } break; - case 2: { - - for(uint32_t i=0;i<p_frames;i++) { - - rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0]; - rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1]; - rb_write_pos=(rb_write_pos+1)&rb_mask; - } - } break; - case 4: { - - for(uint32_t i=0;i<p_frames;i++) { - - rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0]; - rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1]; - rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2]; - rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3]; - rb_write_pos=(rb_write_pos+1)&rb_mask; - } - } break; - case 6: { - - for(uint32_t i=0;i<p_frames;i++) { - - rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0]; - rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1]; - rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2]; - rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3]; - rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4]; - rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5]; - rb_write_pos=(rb_write_pos+1)&rb_mask; - } - } break; - - - } - - } - - virtual bool _can_mix() const =0; - - _FORCE_INLINE_ bool _is_ready() const{ - return rb!=NULL; - } - - Error _setup(int p_channels,int p_mix_rate,int p_minbuff_needed=-1); - void _clear(); - -public: - AudioStreamResampled(); - ~AudioStreamResampled(); -}; -#endif -#endif // AUDIO_STREAM_RESAMPLED_H diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 877760c1bd..7fbaa1f73c 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "curve.h" + #include "core_string_names.h" template <class T> @@ -42,344 +43,6 @@ static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; } -#if 0 - -int Curve2D::get_point_count() const { - - return points.size(); -} -void Curve2D::add_point(const Vector2& p_pos, const Vector2& p_in, const Vector2& p_out) { - - Point n; - n.pos=p_pos; - n.in=p_in; - n.out=p_out; - points.push_back(n); - emit_signal(CoreStringNames::get_singleton()->changed); -} -void Curve2D::set_point_pos(int p_index, const Vector2& p_pos) { - - ERR_FAIL_INDEX(p_index,points.size()); - - points[p_index].pos=p_pos; - emit_signal(CoreStringNames::get_singleton()->changed); - -} -Vector2 Curve2D::get_point_pos(int p_index) const { - - ERR_FAIL_INDEX_V(p_index,points.size(),Vector2()); - return points[p_index].pos; - -} - - -void Curve2D::set_point_in(int p_index, const Vector2& p_in) { - - ERR_FAIL_INDEX(p_index,points.size()); - - points[p_index].in=p_in; - emit_signal(CoreStringNames::get_singleton()->changed); - -} -Vector2 Curve2D::get_point_in(int p_index) const { - - ERR_FAIL_INDEX_V(p_index,points.size(),Vector2()); - return points[p_index].in; - -} - -void Curve2D::set_point_out(int p_index, const Vector2& p_out) { - - ERR_FAIL_INDEX(p_index,points.size()); - - points[p_index].out=p_out; - emit_signal(CoreStringNames::get_singleton()->changed); -} - -Vector2 Curve2D::get_point_out(int p_index) const { - - ERR_FAIL_INDEX_V(p_index,points.size(),Vector2()); - return points[p_index].out; - -} - - -void Curve2D::remove_point(int p_index) { - - ERR_FAIL_INDEX(p_index,points.size()); - points.remove(p_index); - emit_signal(CoreStringNames::get_singleton()->changed); -} - -Vector2 Curve2D::interpolate(int p_index, float p_offset) const { - - int pc = points.size(); - ERR_FAIL_COND_V(pc==0,Vector2()); - - if (p_index >= pc-1) - return points[pc-1].pos; - else if (p_index<0) - return points[0].pos; - - Vector2 p0 = points[p_index].pos; - Vector2 p1 = p0+points[p_index].out; - Vector2 p3 = points[p_index+1].pos; - Vector2 p2 = p3+points[p_index+1].in; - - return _bezier_interp(p_offset,p0,p1,p2,p3); -} - -Vector2 Curve2D::interpolatef(real_t p_findex) const { - - - if (p_findex<0) - p_findex=0; - else if (p_findex>=points.size()) - p_findex=points.size(); - - return interpolate((int)p_findex,Math::fmod(p_findex,1.0)); - -} - -PoolVector<Point2> Curve2D::bake(int p_subdivs) const { - - int pc = points.size(); - - PoolVector<Point2> ret; - if (pc<2) - return ret; - - ret.resize((pc-1)*p_subdivs+1); - - PoolVector<Point2>::Write w = ret.write(); - const Point *r = points.ptr(); - - for(int i=0;i<pc;i++) { - - int ofs = pc*p_subdivs; - - int limit=(i==pc-1)?p_subdivs+1:p_subdivs; - - for(int j=0;j<limit;j++) { - - Vector2 p0 = r[i].pos; - Vector2 p1 = p0+r[i].out; - Vector2 p3 = r[i].pos; - Vector2 p2 = p3+r[i].in; - real_t t = j/(real_t)p_subdivs; - - w[ofs+j]=_bezier_interp(t,p0,p1,p2,p3); - - } - } - - w = PoolVector<Point2>::Write(); - - return ret; -} - -void Curve2D::advance(real_t p_distance,int &r_index, real_t &r_pos) const { - - int pc = points.size(); - ERR_FAIL_COND(pc<2); - if (r_index<0 || r_index>=(pc-1)) - return; - - Vector2 pos = interpolate(r_index,r_pos); - - float sign=p_distance<0 ? -1 : 1; - p_distance=Math::abs(p_distance); - - real_t base = r_index+r_pos; - real_t top = 0.1; //a tenth is in theory representative - int iterations=32; - - - - for(int i=0;i<iterations;i++) { - - - real_t o=base+top*sign; - if (sign>0 && o >=pc) { - top=pc-base; - break; - } else if (sign<0 && o <0) { - top=-base; - break; - } - - Vector2 new_d = interpolatef(o); - - if (new_d.distance_to(pos) > p_distance) - break; - top*=2.0; - } - - - real_t bottom = 0.0; - iterations=8; - real_t final_offset; - - - for(int i=0;i<iterations;i++) { - - real_t middle = (bottom+top)*0.5; - real_t o=base+middle*sign; - Vector2 new_d = interpolatef(o); - - if (new_d.distance_to(pos) > p_distance) { - bottom=middle; - } else { - top=middle; - } - final_offset=o; - } - - r_index=(int)final_offset; - r_pos=Math::fmod(final_offset,1.0); - -} - -void Curve2D::get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs) const { - - ERR_FAIL_COND(points.size()<2); - - real_t accum=0; - - - - for(int i=0;i<points.size();i++) { - - Vector2 prev_p=interpolate(i,0); - - - for(int j=1;j<=p_subdivs;j++) { - - real_t frac = j/(real_t)p_subdivs; - Vector2 p = interpolate(i,frac); - real_t d = p.distance_to(prev_p); - - accum+=d; - if (accum>p_offset) { - - - r_index=j-1; - if (d>0) { - real_t mf = (p_offset-(accum-d)) / d; - r_pos=frac-(1.0-mf); - } else { - r_pos=frac; - } - - return; - } - - prev_p=p; - } - } - - r_index=points.size()-1; - r_pos=1.0; - - -} - -void Curve2D::set_points_in(const Vector2Array& p_points) { - - points.resize(p_points.size()); - for (int i=0; i<p_points.size(); i++) { - - Point p = points[i]; - p.in = p_points[i]; - points[i] = p; - }; -}; - -void Curve2D::set_points_out(const Vector2Array& p_points) { - - points.resize(p_points.size()); - for (int i=0; i<p_points.size(); i++) { - - Point p = points[i]; - p.out = p_points[i]; - points[i] = p; - }; -}; - -void Curve2D::set_points_pos(const Vector2Array& p_points) { - - points.resize(p_points.size()); - for (int i=0; i<p_points.size(); i++) { - - Point p = points[i]; - p.pos = p_points[i]; - points[i] = p; - }; -}; - -Vector2Array Curve2D::get_points_in() const { - Vector2Array ret; - ret.resize(points.size()); - for (int i=0; i<points.size(); i++) { - ret.set(i, points[i].in); - }; - return ret; -}; - -Vector2Array Curve2D::get_points_out() const { - Vector2Array ret; - ret.resize(points.size()); - for (int i=0; i<points.size(); i++) { - ret.set(i, points[i].out); - }; - return ret; -}; - -Vector2Array Curve2D::get_points_pos() const { - Vector2Array ret; - ret.resize(points.size()); - for (int i=0; i<points.size(); i++) { - ret.set(i, points[i].pos); - }; - return ret; -}; - - -void Curve2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("get_point_count"),&Curve2D::get_point_count); - ClassDB::bind_method(D_METHOD("add_point","pos","in","out"),&Curve2D::add_point,DEFVAL(Vector2()),DEFVAL(Vector2())); - ClassDB::bind_method(D_METHOD("set_point_pos","idx","pos"),&Curve2D::set_point_pos); - ClassDB::bind_method(D_METHOD("get_point_pos","idx"),&Curve2D::get_point_pos); - ClassDB::bind_method(D_METHOD("set_point_in","idx","pos"),&Curve2D::set_point_in); - ClassDB::bind_method(D_METHOD("get_point_in","idx"),&Curve2D::get_point_in); - ClassDB::bind_method(D_METHOD("set_point_out","idx","pos"),&Curve2D::set_point_out); - ClassDB::bind_method(D_METHOD("get_point_out","idx"),&Curve2D::get_point_out); - ClassDB::bind_method(D_METHOD("remove_point","idx"),&Curve2D::remove_point); - ClassDB::bind_method(D_METHOD("interpolate","idx","t"),&Curve2D::interpolate); - ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10)); - - - ClassDB::bind_method(D_METHOD("set_points_in"),&Curve2D::set_points_in); - ClassDB::bind_method(D_METHOD("set_points_out"),&Curve2D::set_points_out); - ClassDB::bind_method(D_METHOD("set_points_pos"),&Curve2D::set_points_pos); - - ClassDB::bind_method(D_METHOD("get_points_in"),&Curve2D::get_points_in); - ClassDB::bind_method(D_METHOD("get_points_out"),&Curve2D::get_points_out); - ClassDB::bind_method(D_METHOD("get_points_pos"),&Curve2D::get_points_pos); - - ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_in"), "set_points_in","get_points_in"); - ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_out"), "set_points_out","get_points_out"); - ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_pos"), "set_points_pos","get_points_pos"); -} - - -Curve2D::Curve2D() -{ -} - -#endif - const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; Curve::Curve() { diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 0cdcc72d61..3071aee5de 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -31,56 +31,6 @@ #define CURVE_H #include "resource.h" -#if 0 -class Curve2D : public Resource { - - GDCLASS(Curve2D,Resource); - - struct Point { - - Vector2 in; - Vector2 out; - Vector2 pos; - }; - - - Vector<Point> points; - -protected: - - static void _bind_methods(); - - void set_points_in(const Vector2Array& p_points_in); - void set_points_out(const Vector2Array& p_points_out); - void set_points_pos(const Vector2Array& p_points_pos); - - Vector2Array get_points_in() const; - Vector2Array get_points_out() const; - Vector2Array get_points_pos() const; - -public: - - - int get_point_count() const; - void add_point(const Vector2& p_pos, const Vector2& p_in=Vector2(), const Vector2& p_out=Vector2()); - void set_point_pos(int p_index, const Vector2& p_pos); - Vector2 get_point_pos(int p_index) const; - void set_point_in(int p_index, const Vector2& p_in); - Vector2 get_point_in(int p_index) const; - void set_point_out(int p_index, const Vector2& p_out); - Vector2 get_point_out(int p_index) const; - void remove_point(int p_index); - - Vector2 interpolate(int p_index, float p_offset) const; - Vector2 interpolatef(real_t p_findex) const; - PoolVector<Point2> bake(int p_subdivs=10) const; - void advance(real_t p_distance,int &r_index, real_t &r_pos) const; - void get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs=16) const; - - Curve2D(); -}; - -#endif // y(x) curve class Curve : public Resource { diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index d25ba11cf0..19fab5d587 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene.h" + #include "core/core_string_names.h" #include "io/resource_loader.h" #include "project_settings.h" @@ -35,6 +36,7 @@ #include "scene/3d/spatial.h" #include "scene/gui/control.h" #include "scene/main/instance_placeholder.h" + #define PACK_VERSION 2 bool SceneState::can_instance() const { @@ -451,60 +453,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } } -#if 0 - - Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance - Ref<SceneState> instance_state; - int instance_state_node=-1; - - if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) { - //scene inheritance in use, see if this node is actually inherited - NodePath path = p_owner->get_path_to(p_node); - instance_state_node = base_scene->find_node_by_path(path); - if (instance_state_node>=0) { - instance_state=base_scene; - } - } - - // check that this is a directly instanced scene from the scene being packed, if so - // this information must be saved. Of course, if using scene instancing and this node - // does belong to base scene, ignore. - - if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") { - - //instanced, only direct sub-scnes are supported of course - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename()); - if (!instance.is_valid()) { - return ERR_CANT_OPEN; - } - - nd.instance=_vm_get_variant(instance,variant_map); - - } else { - - nd.instance=-1; - } - - // finally, if this does not belong to scene inheritance, check - // if it belongs to scene instancing - - if (instance_state.is_null() && p_node!=p_owner) { - //if not affected by scene inheritance, this may be - if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) { - instance_state=p_node->get_scene_instance_state(); - if (instance_state.is_valid()) { - instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node)); - } - - } else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) { - instance_state=p_node->get_owner()->get_scene_instance_state(); - if (instance_state.is_valid()) { - instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node)); - } - } - } -#endif - // all setup, we then proceed to check all properties for the node // and save the ones that are worth saving @@ -641,27 +589,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } else { nd.owner = -1; -#if 0 - // this is pointless, if this was instanced by something else, - // the owner will already be set. - - if (node_map.has(p_node->get_owner())) { - //maybe an existing saved node - nd.owner=node_map[p_node->get_owner()]; - } else { - //not saved, use nodepath map - int sidx; - if (nodepath_map.has(p_node->get_owner())) { - sidx=nodepath_map[p_node->get_owner()]; - } else { - sidx=nodepath_map.size(); - nodepath_map[p_node->get_owner()]=sidx; - } - - nd.owner=FLAG_ID_IS_PATH|sidx; - - } -#endif } // Save the right type. If this node was created by an instance diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index 2f75118bdf..487975dd4e 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -30,6 +30,8 @@ #include "room.h" #include "servers/visual_server.h" + +// FIXME: Left for reference for reimplementation using Area #if 0 RID RoomBounds::get_rid() const { diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 1b00f71f4f..2ca9a14562 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -28,8 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_graph.h" + #include "scene/scene_string_names.h" +// FIXME: Needs to be ported to the new 3.0 shader API #if 0 Array ShaderGraph::_get_node_list(ShaderType p_type) const { @@ -397,79 +399,6 @@ void ShaderGraph::_bind_methods() { BIND_ENUM_CONSTANT( VEC_MAX_FUNC ); ADD_SIGNAL(MethodInfo("updated")); - -#if 0 - ClassDB::bind_method(D_METHOD("node_add"),&ShaderGraph::node_add ); - ClassDB::bind_method(D_METHOD("node_remove"),&ShaderGraph::node_remove ); - ClassDB::bind_method(D_METHOD("node_set_param"),&ShaderGraph::node_set_param ); - ClassDB::bind_method(D_METHOD("node_set_pos"),&ShaderGraph::node_set_pos ); - - ClassDB::bind_method(D_METHOD("node_get_pos"),&ShaderGraph::node_get_pos ); - ClassDB::bind_method(D_METHOD("node_get_param"),&ShaderGraph::node_get_param); - ClassDB::bind_method(D_METHOD("node_get_type"),&ShaderGraph::node_get_type); - - ClassDB::bind_method(D_METHOD("connect"),&ShaderGraph::connect ); - ClassDB::bind_method(D_METHOD("disconnect"),&ShaderGraph::disconnect ); - - ClassDB::bind_method(D_METHOD("get_connections"),&ShaderGraph::_get_connections_helper ); - - ClassDB::bind_method(D_METHOD("clear"),&ShaderGraph::clear ); - - BIND_ENUM_CONSTANT( NODE_IN ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_OUT ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_CONSTANT ); ///< param 0: value - BIND_ENUM_CONSTANT( NODE_PARAMETER ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_ADD ); - BIND_ENUM_CONSTANT( NODE_SUB ); - BIND_ENUM_CONSTANT( NODE_MUL ); - BIND_ENUM_CONSTANT( NODE_DIV ); - BIND_ENUM_CONSTANT( NODE_MOD ); - BIND_ENUM_CONSTANT( NODE_SIN ); - BIND_ENUM_CONSTANT( NODE_COS ); - BIND_ENUM_CONSTANT( NODE_TAN ); - BIND_ENUM_CONSTANT( NODE_ARCSIN ); - BIND_ENUM_CONSTANT( NODE_ARCCOS ); - BIND_ENUM_CONSTANT( NODE_ARCTAN ); - BIND_ENUM_CONSTANT( NODE_POW ); - BIND_ENUM_CONSTANT( NODE_LOG ); - BIND_ENUM_CONSTANT( NODE_MAX ); - BIND_ENUM_CONSTANT( NODE_MIN ); - BIND_ENUM_CONSTANT( NODE_COMPARE ); - BIND_ENUM_CONSTANT( NODE_TEXTURE ); ///< param 0: texture - BIND_ENUM_CONSTANT( NODE_TIME ); ///< param 0: interval length - BIND_ENUM_CONSTANT( NODE_NOISE ); - BIND_ENUM_CONSTANT( NODE_PASS ); - BIND_ENUM_CONSTANT( NODE_VEC_IN ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_VEC_OUT ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value - BIND_ENUM_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name - BIND_ENUM_CONSTANT( NODE_VEC_ADD ); - BIND_ENUM_CONSTANT( NODE_VEC_SUB ); - BIND_ENUM_CONSTANT( NODE_VEC_MUL ); - BIND_ENUM_CONSTANT( NODE_VEC_DIV ); - BIND_ENUM_CONSTANT( NODE_VEC_MOD ); - BIND_ENUM_CONSTANT( NODE_VEC_CROSS ); - BIND_ENUM_CONSTANT( NODE_VEC_DOT ); - BIND_ENUM_CONSTANT( NODE_VEC_POW ); - BIND_ENUM_CONSTANT( NODE_VEC_NORMALIZE ); - BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM3 ); - BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM4 ); - BIND_ENUM_CONSTANT( NODE_VEC_COMPARE ); - BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_2D ); - BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_CUBE ); - BIND_ENUM_CONSTANT( NODE_VEC_NOISE ); - BIND_ENUM_CONSTANT( NODE_VEC_0 ); - BIND_ENUM_CONSTANT( NODE_VEC_1 ); - BIND_ENUM_CONSTANT( NODE_VEC_2 ); - BIND_ENUM_CONSTANT( NODE_VEC_BUILD ); - BIND_ENUM_CONSTANT( NODE_VEC_PASS ); - BIND_ENUM_CONSTANT( NODE_COLOR_CONSTANT ); - BIND_ENUM_CONSTANT( NODE_COLOR_PARAMETER ); - BIND_ENUM_CONSTANT( NODE_TEXTURE_PARAMETER ); - BIND_ENUM_CONSTANT( NODE_TEXTURE_2D_PARAMETER ); - BIND_ENUM_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER ); - BIND_ENUM_CONSTANT( NODE_TYPE_MAX ); -#endif } diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index bb82ff167f..9a74b6c53a 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -30,6 +30,7 @@ #ifndef SHADER_GRAPH_H #define SHADER_GRAPH_H +// FIXME: Needs to be ported to the new 3.0 shader API #if 0 #include "map.h" #include "scene/resources/shader.h" diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index f032685800..e08be02a07 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -30,7 +30,6 @@ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H -#include "audio_stream_resampled.h" #include "scene/resources/texture.h" class VideoStreamPlayback : public Resource { diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 06026d1198..af159975ca 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "world.h" + #include "camera_matrix.h" #include "octree.h" #include "scene/3d/camera.h" -#include "scene/3d/spatial_indexer.h" #include "scene/3d/visibility_notifier.h" #include "scene/scene_string_names.h" diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index e253347cf1..2f160fd7cd 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -173,44 +173,7 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) { } int todo = MIN(((int64_t(rb_todo) << MIX_FRAC_BITS) / increment) + 1, p_frames); -#if 0 - if (int(src_mix_rate)==target_mix_rate) { - - if (channels==6) { - - for(int i=0;i<p_frames;i++) { - - int from = ((rb_read_pos+i)&rb_mask)*6; - int to = i*6; - - p_dest[from+0]=int32_t(rb[to+0])<<16; - p_dest[from+1]=int32_t(rb[to+1])<<16; - p_dest[from+2]=int32_t(rb[to+2])<<16; - p_dest[from+3]=int32_t(rb[to+3])<<16; - p_dest[from+4]=int32_t(rb[to+4])<<16; - p_dest[from+5]=int32_t(rb[to+5])<<16; - } - - } else { - int len=p_frames*channels; - int from=rb_read_pos*channels; - int mask=0; - switch(channels) { - case 1: mask=rb_len-1; break; - case 2: mask=(rb_len*2)-1; break; - case 4: mask=(rb_len*4)-1; break; - } - - for(int i=0;i<len;i++) { - - p_dest[i]=int32_t(rb[(from+i)&mask])<<16; - } - } - - rb_read_pos = (rb_read_pos+p_frames)&rb_mask; - } else -#endif { uint32_t read = 0; @@ -220,7 +183,7 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) { case 4: read = _resample<4>(p_dest, todo, increment); break; case 6: read = _resample<6>(p_dest, todo, increment); break; } -#if 1 + //end of stream, fadeout int remaining = p_frames - todo; if (remaining && todo > 0) { @@ -238,23 +201,6 @@ bool AudioRBResampler::mix(int32_t *p_dest, int p_frames) { } } -#else - int remaining = p_frames - todo; - if (remaining && todo > 0) { - - for (int c = 0; c < channels; c++) { - - int32_t from = p_dest[(todo - 1) * channels + c] >> 8; - - for (int i = 0; i < remaining; i++) { - - uint32_t mul = (remaining - i) * 256 / remaining; - p_dest[(todo + i) * channels + c] = from * mul; - } - } - } -#endif - //zero out what remains there to avoid glitches for (int i = todo * channels; i < int(p_frames) * channels; i++) { diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 25451a99b7..a289b4b0ca 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "body_pair_sw.h" + #include "collision_solver_sw.h" #include "os/os.h" #include "space_sw.h" @@ -296,17 +297,7 @@ bool BodyPairSW::setup(real_t p_step) { c.rA = global_A - A->get_center_of_mass(); c.rB = global_B - B->get_center_of_mass() - offset_B; -// contact query reporting... -#if 0 - if (A->get_body_type() == PhysicsServer::BODY_CHARACTER) - static_cast<CharacterBodySW*>(A)->report_character_contact( global_A, global_B, B ); - if (B->get_body_type() == PhysicsServer::BODY_CHARACTER) - static_cast<CharacterBodySW*>(B)->report_character_contact( global_B, global_A, A ); - if (A->has_contact_query()) - A->report_contact( global_A, global_B, B ); - if (B->has_contact_query()) - B->report_contact( global_B, global_A, A ); -#endif + // contact query reporting... if (A->can_report_contacts()) { Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity(); @@ -327,18 +318,7 @@ bool BodyPairSW::setup(real_t p_step) { kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB)); c.mass_normal = 1.0f / kNormal; -#if 1 c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration); - -#else - if (depth > max_penetration) { - c.bias = (depth - max_penetration) * (1.0 / (p_step * (1.0 / RELAXATION_TIMESTEPS))); - } else { - real_t approach = -0.1 * (depth - max_penetration) / (CMP_EPSILON + max_penetration); - approach = CLAMP(approach, CMP_EPSILON, 1.0); - c.bias = approach * (depth - max_penetration) * (1.0 / p_step); - } -#endif c.depth = depth; Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse; diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 824ad0428b..8d6f7b3fd8 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server_sw.h" + #include "broad_phase_basic.h" #include "broad_phase_octree.h" #include "joints/cone_twist_joint_sw.h" @@ -1206,117 +1207,6 @@ bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_a return generic_6dof_joint->get_flag(p_axis, p_flag); } -#if 0 -void PhysicsServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { - - JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND(!joint); - - switch(p_param) { - case JOINT_PARAM_BIAS: joint->set_bias(p_value); break; - case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break; - case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break; - } - - -} - -real_t PhysicsServerSW::joint_get_param(RID p_joint,JointParam p_param) const { - - const JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!joint,-1); - - switch(p_param) { - case JOINT_PARAM_BIAS: return joint->get_bias(); break; - case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break; - case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break; - } - - return 0; -} - - -RID PhysicsServerSW::pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b) { - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - BodySW *B=NULL; - if (body_owner.owns(p_body_b)) { - B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - } - - JointSW *joint = memnew( PinJointSW(p_pos,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - - return self; -} - -RID PhysicsServerSW::groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b) { - - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - - BodySW *B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - - JointSW *joint = memnew( GrooveJointSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - return self; - - -} - -RID PhysicsServerSW::damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b) { - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - - BodySW *B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - - JointSW *joint = memnew( DampedSpringJointSW(p_anchor_a,p_anchor_b,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - return self; - -} - -void PhysicsServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) { - - - JointSW *j = joint_owner.get(p_joint); - ERR_FAIL_COND(!j); - ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING); - - DampedSpringJointSW *dsj = static_cast<DampedSpringJointSW*>(j); - dsj->set_param(p_param,p_value); -} - -real_t PhysicsServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const { - - JointSW *j = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!j,0); - ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0); - - DampedSpringJointSW *dsj = static_cast<DampedSpringJointSW*>(j); - return dsj->get_param(p_param); -} - -PhysicsServer::JointType PhysicsServerSW::joint_get_type(RID p_joint) const { - - - JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!joint,JOINT_PIN); - - return joint->get_type(); -} - -#endif - void PhysicsServerSW::free(RID p_rid) { if (shape_owner.owns(p_rid)) { diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 568fed1177..2e1fa7065a 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -264,18 +264,6 @@ public: virtual void joint_set_solver_priority(RID p_joint, int p_priority); virtual int joint_get_solver_priority(RID p_joint) const; -#if 0 - virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); - virtual real_t joint_get_param(RID p_joint,JointParam p_param) const; - - virtual RID pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b=RID()); - virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b); - virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID()); - virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value); - virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const; - - virtual JointType joint_get_type(RID p_joint) const; -#endif /* MISC */ virtual void free(RID p_rid); diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index a96e26e81d..f02ff03fcf 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -28,9 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_sw.h" + #include "geometry.h" #include "quick_hull.h" #include "sort.h" + #define _POINT_SNAP 0.001953125 #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 #define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998 @@ -1473,119 +1475,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { PoolVector<Vector3>::Read r = p_faces.read(); const Vector3 *facesr = r.ptr(); -#if 0 - Map<Vector3,int> point_map; - List<Face> face_list; - - - for(int i=0;i<src_face_count;i++) { - - Face3 faceaux; - - for(int j=0;j<3;j++) { - - faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP); - //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP); - } - - ERR_CONTINUE( faceaux.is_degenerate() ); - - Face face; - - for(int j=0;j<3;j++) { - - - Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]); - if (E) { - - face.indices[j]=E->value(); - } else { - - face.indices[j]=point_map.size(); - point_map.insert(faceaux.vertex[j],point_map.size()); - - } - } - - face_list.push_back(face); - } - - vertices.resize( point_map.size() ); - - PoolVector<Vector3>::Write vw = vertices.write(); - Vector3 *verticesw=vw.ptr(); - - AABB _aabb; - - for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) { - - if (E==point_map.front()) { - _aabb.pos=E->key(); - } else { - - _aabb.expand_to(E->key()); - } - verticesw[E->value()]=E->key(); - } - - point_map.clear(); // not needed anymore - - faces.resize(face_list.size()); - PoolVector<Face>::Write w = faces.write(); - Face *facesw=w.ptr(); - - int fc=0; - - for( List<Face>::Element *E=face_list.front();E;E=E->next()) { - - facesw[fc++]=E->get(); - } - - face_list.clear(); - - - PoolVector<_VolumeSW_BVH_Element> bvh_array; - bvh_array.resize( fc ); - - PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write(); - _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr(); - - - for(int i=0;i<fc;i++) { - - AABB face_aabb; - face_aabb.pos=verticesw[facesw[i].indices[0]]; - face_aabb.expand_to( verticesw[facesw[i].indices[1]] ); - face_aabb.expand_to( verticesw[facesw[i].indices[2]] ); - - bvh_arrayw[i].face_index=i; - bvh_arrayw[i].aabb=face_aabb; - bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5; - - } - - w=PoolVector<Face>::Write(); - vw=PoolVector<Vector3>::Write(); - - - int count=0; - _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count); - - ERR_FAIL_COND(count==0); - - bvhw=PoolVector<_VolumeSW_BVH_Element>::Write(); - - bvh.resize( count+1 ); - - PoolVector<BVH>::Write bvhw2 = bvh.write(); - BVH*bvh_arrayw2=bvhw2.ptr(); - - int idx=0; - _fill_bvh(bvh_tree,bvh_arrayw2,idx); - - set_aabb(_aabb); - -#else PoolVector<_VolumeSW_BVH_Element> bvh_array; bvh_array.resize(src_face_count); @@ -1638,8 +1527,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { _fill_bvh(bvh_tree, bvh_arrayw2, idx); configure(_aabb); // this type of shape has no margin - -#endif } void ConcavePolygonShapeSW::set_data(const Variant &p_data) { diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 759e354c99..17e2df6c9e 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "space_sw.h" + #include "collision_solver_sw.h" #include "physics_server_sw.h" #include "project_settings.h" @@ -267,20 +268,13 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform continue; } -//test initial overlap -#if 0 - if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) { - print_line("failed initial cast (collision at beginning)"); - return false; - } -#else + //test initial overlap sep_axis = p_motion.normalized(); if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) { //print_line("failed motion cast (no collision)"); return false; } -#endif //just do kinematic solving real_t low = 0; @@ -631,21 +625,6 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; - -#if 0 - Vector3 rel = b-a; - real_t d = rel.length(); - if (d==0) - continue; - - Vector3 n = rel/d; - real_t traveled = n.dot(recover_motion); - a+=n*traveled; - - real_t d = a.distance_to(b); - if (d<margin) - continue; -#endif recover_motion += (b - a) * 0.4; } diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index b2363e30eb..bf8478d0b1 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_solver_2d_sat.h" + #include "geometry.h" struct _CollectorCallback2D { @@ -89,124 +90,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix #endif -#if 0 - Vector2 rel_A=p_points_A[1]-p_points_A[0]; - Vector2 rel_B=p_points_B[1]-p_points_B[0]; - - Vector2 t = p_collector->normal.tangent(); - - print_line("tangent: "+t); - - real_t dA[2]={t.dot(p_points_A[0]),t.dot(p_points_A[1])}; - Vector2 pA[2]={p_points_A[0],p_points_A[1]}; - - if (dA[0]>dA[1]) { - SWAP(dA[0],dA[1]); - SWAP(pA[0],pA[1]); - } - - real_t dB[2]={t.dot(p_points_B[0]),t.dot(p_points_B[1])}; - Vector2 pB[2]={p_points_B[0],p_points_B[1]}; - if (dB[0]>dB[1]) { - SWAP(dB[0],dB[1]); - SWAP(pB[0],pB[1]); - } - - - if (dA[0]<dB[0]) { - - Vector2 n = (p_points_A[1]-p_points_A[0]).normalized().tangent(); - real_t d = n.dot(p_points_A[1]); - - if (dA[1]>dB[1]) { - //A contains B - for(int i=0;i<2;i++) { - - Vector2 b = p_points_B[i]; - Vector2 a = n.plane_project(d,b); - if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-CMP_EPSILON) - continue; - p_collector->call(a,b); - - } - } else { - - // B0,A1 containment - - Vector2 n_B = (p_points_B[1]-p_points_B[0]).normalized().tangent(); - real_t d_B = n_B.dot(p_points_B[1]); - - // first, B on A - - { - Vector2 b = p_points_B[0]; - Vector2 a = n.plane_project(d,b); - if (p_collector->normal.dot(a) < p_collector->normal.dot(b)-CMP_EPSILON) - p_collector->call(a,b); - } - - // second, A on B - - { - Vector2 a = p_points_A[1]; - Vector2 b = n_B.plane_project(d_B,a); - if (p_collector->normal.dot(a) < p_collector->normal.dot(b)-CMP_EPSILON) - p_collector->call(a,b); - } - - - - } - - - } else { - - Vector2 n = (p_points_B[1]-p_points_B[0]).normalized().tangent(); - real_t d = n.dot(p_points_B[1]); - - if (dB[1]>dA[1]) { - //B contains A - for(int i=0;i<2;i++) { - - Vector2 a = p_points_A[i]; - Vector2 b = n.plane_project(d,a); - if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-CMP_EPSILON) - continue; - p_collector->call(a,b); - } - } else { - - // A0,B1 containment - Vector2 n_A = (p_points_A[1]-p_points_A[0]).normalized().tangent(); - real_t d_A = n_A.dot(p_points_A[1]); - - // first A on B - - { - Vector2 a = p_points_A[0]; - Vector2 b = n.plane_project(d,a); - if (p_collector->normal.dot(a) < p_collector->normal.dot(b)-CMP_EPSILON) - p_collector->call(a,b); - - } - - //second, B on A - - { - - Vector2 b = p_points_B[1]; - Vector2 a = n_A.plane_project(d_A,b); - if (p_collector->normal.dot(a) < p_collector->normal.dot(b)-CMP_EPSILON) - p_collector->call(a,b); - } - - } - } - -#endif - -#if 1 - Vector2 n = p_collector->normal; Vector2 t = n.tangent(); real_t dA = n.dot(p_points_A[0]); @@ -246,38 +129,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_ p_collector->call(a, b); } } - -#elif 0 - Vector2 axis = rel_A.normalized(); //make an axis - Vector2 axis_B = rel_B.normalized(); - if (axis.dot(axis_B) < 0) - axis_B = -axis_B; - axis = (axis + axis_B) * 0.5; - Vector2 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]); - Vector2 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]); - - //sort all 4 points in axis - real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) }; - - //todo , find max/min and then use 2 central points - SortArray<real_t> sa; - sa.sort(dvec, 4); - - //use the middle ones as contacts - for (int i = 1; i <= 2; i++) { - - Vector2 a = base_A + axis * dvec[i]; - Vector2 b = base_B + axis * dvec[i]; - if (p_collector->normal.dot(a) > p_collector->normal.dot(b) - 0.01) { - print_line("fail a: " + a); - print_line("fail b: " + b); - continue; - } - print_line("res a: " + a); - print_line("res b: " + b); - p_collector->call(a, b); - } -#endif } static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) { @@ -504,37 +355,11 @@ public: } } - /* - - - print_line("**************************"); - printf("CBK: %p\n",callback->userdata); - print_line("type A: "+itos(shape_A->get_type())); - print_line("type B: "+itos(shape_B->get_type())); - print_line("xform A: "+*transform_A); - print_line("xform B: "+*transform_B); - print_line("normal: "+best_axis); - print_line("depth: "+rtos(best_depth)); - print_line("index: "+itos(best_axis_index)); - - for(int i=0;i<support_count_A;i++) { - - print_line("A-"+itos(i)+": "+supports_A[i]); - } - - for(int i=0;i<support_count_B;i++) { - - print_line("B-"+itos(i)+": "+supports_B[i]); - } -//*/ - callback->normal = best_axis; _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) *callback->sep_axis = Vector2(); //invalidate previous axis (no test) - //CollisionSolver2DSW::CallbackResult cbk=NULL; - //cbk(Vector2(),Vector2(),NULL); } _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) { @@ -558,9 +383,6 @@ public: }; /****** SAT TESTS *******/ -/****** SAT TESTS *******/ -/****** SAT TESTS *******/ -/****** SAT TESTS *******/ #define TEST_POINT(m_a, m_b) \ ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \ @@ -582,11 +404,6 @@ static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D & return; //this collision is kind of pointless - /* - if (!separator.test_previous_axis()) - return; - */ - if (!separator.test_cast()) return; diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index f4c8f9178d..897e145a3e 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "joints_2d_sw.h" + #include "space_2d_sw.h" //based on chipmunk joint constraints @@ -87,127 +88,12 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto return relative_velocity(a, b, rA, rB).dot(n); } -#if 0 - -bool PinJoint2DSW::setup(real_t p_step) { - - Space2DSW *space = A->get_space(); - ERR_FAIL_COND_V(!space,false;) - rA = A->get_transform().basis_xform(anchor_A); - rB = B?B->get_transform().basis_xform(anchor_B):anchor_B; - - Vector2 gA = A->get_transform().get_origin(); - Vector2 gB = B?B->get_transform().get_origin():Vector2(); - - Vector2 delta = gB - gA; - delta = (delta+rB) -rA; - - real_t jdist = delta.length(); - correct=false; - if (jdist==0) - return false; // do not correct - - correct=true; - - n = delta / jdist; - - // calculate mass normal - mass_normal = 1.0f/k_scalar(A, B, rA, rB, n); - - // calculate bias velocity - //real_t maxBias = joint->constraint.maxBias; - bias = -(get_bias()==0?space->get_constraint_bias():get_bias())*(1.0/p_step)*(jdist-dist); - bias = CLAMP(bias, -get_max_bias(), +get_max_bias()); - - // compute max impulse - jn_max = get_max_force() * p_step; - - // apply accumulated impulse - Vector2 j = n * jn_acc; - A->apply_impulse(rA,-j); - if (B) - B->apply_impulse(rB,j); - - print_line("setup"); - return true; -} - - - -void PinJoint2DSW::solve(real_t p_step){ - - if (!correct) - return; - - Vector2 ln = n; - - // compute relative velocity - real_t vrn = normal_relative_velocity(A,B, rA, rB, ln); - - // compute normal impulse - real_t jn = (bias - vrn)*mass_normal; - real_t jnOld = jn_acc; - jn_acc = CLAMP(jnOld + jn,-jn_max,jn_max); //cpfclamp(jnOld + jn, -joint->jnMax, joint->jnMax); - jn = jn_acc - jnOld; - print_line("jn_acc: "+rtos(jn_acc)); - Vector2 j = jn*ln; - - A->apply_impulse(rA,-j); - if (B) - B->apply_impulse(rB,j); - -} - - -PinJoint2DSW::PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b) : Joint2DSW(_arr,p_body_b?2:1) { - - A=p_body_a; - B=p_body_b; - anchor_A = p_body_a->get_inv_transform().xform(p_pos); - anchor_B = p_body_b?p_body_b->get_inv_transform().xform(p_pos):p_pos; - - jn_acc=0; - dist=0; - - p_body_a->add_constraint(this,0); - if (p_body_b) - p_body_b->add_constraint(this,1); - -} - -PinJoint2DSW::~PinJoint2DSW() { - - if (A) - A->remove_constraint(this); - if (B) - B->remove_constraint(this); - -} - -#else - bool PinJoint2DSW::setup(real_t p_step) { Space2DSW *space = A->get_space(); ERR_FAIL_COND_V(!space, false;) rA = A->get_transform().basis_xform(anchor_A); rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B; -#if 0 - Vector2 gA = rA+A->get_transform().get_origin(); - Vector2 gB = B?rB+B->get_transform().get_origin():rB; - - VectorB delta = gB - gA; - - real_t jdist = delta.length(); - correct=false; - if (jdist==0) - return false; // do not correct -#endif - - // deltaV = deltaV0 + K * impulse - // invM = [(1/m1 + 1/m2) * eye(2) - skew(rA) * invI1 * skew(rA) - skew(rB) * invI2 * skew(rB)] - // = [1/m1+1/m2 0 ] + invI1 * [rA.y*rA.y -rA.x*rA.y] + invI2 * [rA.y*rA.y -rA.x*rA.y] - // [ 0 1/m1+1/m2] [-rA.x*rA.y rA.x*rA.x] [-rA.x*rA.y rA.x*rA.x] real_t B_inv_mass = B ? B->get_inv_mass() : 0.0; @@ -315,8 +201,6 @@ PinJoint2DSW::~PinJoint2DSW() { B->remove_constraint(this); } -#endif - ////////////////////////////////////////////// ////////////////////////////////////////////// ////////////////////////////////////////////// diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 9b8bb16327..11cb41d9d1 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -56,46 +56,6 @@ public: max_force = max_bias = 3.40282e+38; }; }; -#if 0 - -class PinJoint2DSW : public Joint2DSW { - - union { - struct { - Body2DSW *A; - Body2DSW *B; - }; - - Body2DSW *_arr[2]; - }; - - Vector2 anchor_A; - Vector2 anchor_B; - real_t dist; - real_t jn_acc; - real_t jn_max; - real_t max_distance; - real_t mass_normal; - real_t bias; - - Vector2 rA,rB; - Vector2 n; //normal - bool correct; - - -public: - - virtual Physics2DServer::JointType get_type() const { return Physics2DServer::JOINT_PIN; } - - virtual bool setup(real_t p_step); - virtual void solve(real_t p_step); - - - PinJoint2DSW(const Vector2& p_pos,Body2DSW* p_body_a,Body2DSW* p_body_b=NULL); - ~PinJoint2DSW(); -}; - -#else class PinJoint2DSW : public Joint2DSW { @@ -129,7 +89,6 @@ public: ~PinJoint2DSW(); }; -#endif class GrooveJoint2DSW : public Joint2DSW { union { diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 1fb817002a..20d0d38b17 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_2d_sw.h" + #include "geometry.h" #include "sort.h" diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 8a6d100671..9b2e586993 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "space_2d_sw.h" + #include "collision_solver_2d_sw.h" #include "physics_2d_server_sw.h" @@ -575,21 +576,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Vector2 a = sr[i * 2 + 0]; Vector2 b = sr[i * 2 + 1]; - -#if 0 - Vector2 rel = b-a; - real_t d = rel.length(); - if (d==0) - continue; - - Vector2 n = rel/d; - real_t traveled = n.dot(recover_motion); - a+=n*traveled; - - real_t d = a.distance_to(b); - if (d<margin) - continue; -#endif recover_motion += (b - a) * 0.4; } diff --git a/servers/physics_server.h b/servers/physics_server.h index 6336c54714..c6d312e0fe 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -96,6 +96,7 @@ class PhysicsShapeQueryParameters : public Reference { GDCLASS(PhysicsShapeQueryParameters, Reference); friend class PhysicsDirectSpaceState; + RID shape; Transform transform; float margin; @@ -133,8 +134,6 @@ class PhysicsDirectSpaceState : public Object { GDCLASS(PhysicsDirectSpaceState, Object); - //Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); - //Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); public: enum ObjectTypeMask { TYPE_MASK_STATIC_BODY = 1 << 0, @@ -625,37 +624,6 @@ public: virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) = 0; -#if 0 - enum JointType { - - JOINT_PIN, - JOINT_GROOVE, - JOINT_DAMPED_SPRING - }; - - enum JointParam { - JOINT_PARAM_BIAS, - JOINT_PARAM_MAX_BIAS, - JOINT_PARAM_MAX_FORCE, - }; - - virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0; - virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0; - - virtual RID pin_joint_create(const Vector3& p_anchor,RID p_body_a,RID p_body_b=RID())=0; - virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b)=0; - virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0; - - enum DampedStringParam { - DAMPED_STRING_REST_LENGTH, - DAMPED_STRING_STIFFNESS, - DAMPED_STRING_DAMPING - }; - virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0; - virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0; - - virtual JointType joint_get_type(RID p_joint) const=0; -#endif /* QUERY API */ enum AreaBodyStatus { @@ -703,7 +671,6 @@ VARIANT_ENUM_CAST(PhysicsServer::SliderJointParam); VARIANT_ENUM_CAST(PhysicsServer::ConeTwistJointParam); VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisParam); VARIANT_ENUM_CAST(PhysicsServer::G6DOFJointAxisFlag); -//VARIANT_ENUM_CAST( PhysicsServer::ObjectType ); VARIANT_ENUM_CAST(PhysicsServer::AreaBodyStatus); VARIANT_ENUM_CAST(PhysicsServer::ProcessInfo); diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 77ec95ad8c..fd594fa3ee 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer.h" + #include "os/os.h" #include "print_string.h" @@ -44,614 +45,3 @@ RasterizerStorage::RasterizerStorage() { base_singleton = this; } - -#if 0 - -RID Rasterizer::create_default_material() { - - return material_create(); -} - - -/* Fixed MAterial SHADER API */ - -RID Rasterizer::_create_shader(const SpatialMaterialShaderKey& p_key) { - - ERR_FAIL_COND_V(!p_key.valid,RID()); - Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key); - - if (E) { - E->get().refcount++; - return E->get().shader; - } - - uint64_t t = OS::get_singleton()->get_ticks_usec(); - - SpatialMaterialShader fms; - fms.refcount=1; - fms.shader=shader_create(); - - //create shader code - - - int texcoords_used=0; - String code; - - static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"}; -#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3]) - - - if (p_key.use_pointsize) { - - code+="UV=POINT_COORD;\n"; - } - - - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - if (p_key.texture_mask&(1<<i)) - texcoords_used|=(1<<((p_key.texcoord_mask>>(i*2))&0x3)); - } - - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) { - - code+="uniform mat4 fmp_uv_xform;\n"; - code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n"; - } - - /* HANDLE NORMAL MAPPING */ - - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_NORMAL)) { - - String scode; - scode+="uniform float fmp_normal;\n"; - scode+="uniform texture fmp_normal_tex;\n"; - String uv_str; - if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { - uv_str="uv"; //sorry not supported - } else { - uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL); - } - if (p_key.use_xy_normalmap) { - scode+="vec2 ywnormal=tex( fmp_normal_tex,"+uv_str+").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n"; - scode+="NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n"; - } else { - scode+="NORMALMAP=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n"; - } - scode+="NORMALMAP_DEPTH=fmp_normal;\n"; - - code+=scode; - } - - //handle sphere uv if used, do it here because it needs the normal, which may be transformed by a normal map - - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) { - - String tcode; - tcode="vec3 eye_normal = normalize(VERTEX);\n"; - tcode+="vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n"; - tcode+="ref.z+=1.0;\n"; - tcode+="vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n"; - code+=tcode; - } - - /* HANDLE DIFFUSE LIGHTING */ - - code+="uniform color fmp_diffuse;\n"; - code+="color diffuse=fmp_diffuse;\n"; - - if (p_key.use_color_array) - code+="diffuse*=COLOR;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DIFFUSE)) { - - - code+="uniform texture fmp_diffuse_tex;\n"; - code+="diffuse*=tex( fmp_diffuse_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE)+");\n"; - } - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DETAIL)) { - - String dcode; - dcode+="uniform texture fmp_detail_tex;\n"; - dcode+="uniform float fmp_detail;\n"; - dcode+="color detail=tex( fmp_detail_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL)+");\n"; - //aways mix - dcode+="diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n"; - - code+=dcode; - } - - if (p_key.use_alpha) { - code+="DIFFUSE_ALPHA=diffuse;\n"; - if (p_key.discard_alpha) { - code+="DISCARD=diffuse.a<0.5;\n"; - } - } else { - code+="DIFFUSE=diffuse.rgb;\n"; - } - - /* HANDLE SPECULAR LIGHTING */ - - code+="uniform color fmp_specular;\n"; - code+="color specular=fmp_specular;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR)) { - - String scode; - scode+="uniform texture fmp_specular_tex;\n"; - scode+="specular*=tex( fmp_specular_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR)+");\n"; - code+=scode; - } - - code+="SPECULAR=specular.rgb;\n"; - - code+="uniform float fmp_specular_exp;\n"; - code+="float specular_exp=fmp_specular_exp;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) { - - String scode; - scode+="uniform texture fmp_specular_exp_tex;\n"; - scode+="specular_exp*=tex( fmp_specular_exp_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)+").r;\n"; - code+=scode; - } - - code+="SPEC_EXP=specular_exp;\n"; - - /* HANDLE EMISSION LIGHTING */ - - code+="uniform color fmp_emission;\n"; - code+="color emission=fmp_emission;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_EMISSION)) { - - String scode; - scode+="uniform texture fmp_emission_tex;\n"; - scode+="emission*=tex( fmp_emission_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION)+");\n"; - code+=scode; - } - - code+="EMISSION=emission.rgb;\n"; - - - /* HANDLE GLOW */ - - code+="uniform float fmp_glow;\n"; - code+="float glow=fmp_glow;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_GLOW)) { - - String scode; - scode+="uniform texture fmp_glow_tex;\n"; - scode+="glow*=tex( fmp_glow_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW)+").r;\n"; - code+=scode; - } - - code+="GLOW=glow;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) { - - String scode; - scode+="uniform texture fmp_shade_param_tex;\n"; - scode+="SHADE_PARAM=tex( fmp_shade_param_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)+").r;\n"; - code+=scode; - } else { - - String scode; - scode+="uniform float fmp_shade_param;\n"; - scode+="SHADE_PARAM=fmp_shade_param;\n"; - code+=scode; - - } - - - //print_line("**FRAGMENT SHADER GENERATED code: \n"+code); - - String vcode; - vcode="uniform float "+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; - vcode+="SPEC_EXP="+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; - if (p_key.use_pointsize) { - - vcode+="uniform float "+_fixed_material_point_size_name+";\n"; - vcode+="POINT_SIZE="+_fixed_material_point_size_name+";\n"; - //vcode+="POINT_SIZE=10.0;\n"; - } - - String lcode; - - switch(p_key.light_shader) { - - case VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT: { - //do nothing - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP: { - - lcode+="float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET: { - lcode+="float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;"; - lcode+="LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; - - - } break; - case VS::FIXED_MATERIAL_LIGHT_SHADER_TOON: { - - lcode+="float NdotL = dot( NORMAL, LIGHT_DIR );"; - lcode+="vec3 light_ref = reflect( LIGHT_DIR, NORMAL );"; - lcode+="float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );"; - lcode+="float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );"; - lcode+="float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);"; - lcode+="float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);"; - lcode+="LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;"; - - } break; - - } - - //print_line("**VERTEX SHADER GENERATED code: \n"+vcode); - - shader_set_code(fms.shader,vcode,code,lcode,0,0); - - fixed_material_shaders[p_key]=fms; - return fms.shader; -} - -void Rasterizer::_free_shader(const SpatialMaterialShaderKey& p_key) { - - if (p_key.valid==0) - return; //not a valid key - - Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key); - - ERR_FAIL_COND(!E); - E->get().refcount--; - if (E->get().refcount==0) { - free(E->get().shader); - fixed_material_shaders.erase(E); - } - -} - - -void Rasterizer::fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled) { - - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - switch(p_flag) { - - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap=p_enabled; break; - } - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -bool Rasterizer::fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,false); - const SpatialMaterial &fm=*E->get(); - switch(p_flag) { - - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: return fm.use_xy_normalmap;; break; - - } - - - return false; -} - - -RID Rasterizer::fixed_material_create() { - - RID mat = material_create(); - fixed_materials[mat]=memnew( SpatialMaterial() ); - SpatialMaterial &fm=*fixed_materials[mat]; - fm.self=mat; - fm.get_key(); - material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true); - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there - } - fixed_material_dirty_list.add(&fm.dirty_list); - //print_line("FMC: "+itos(mat.get_id())); - return mat; -} - - - - -void Rasterizer::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value){ - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - - if ((p_parameter==VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter==VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter==VS::FIXED_MATERIAL_PARAM_EMISSION)) { - - if (p_value.get_type()!=Variant::COLOR) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects Color"); - ERR_FAIL(); - } - } else { - - if (!p_value.is_num()) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects scalar"); - ERR_FAIL(); - } - } - - fm.param[p_parameter]=p_value; - VS::get_singleton()->material_set_param(material,_fixed_material_param_names[p_parameter],p_value); - - -} -Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Variant()); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant()); - return fm.param[p_parameter]; -} - -void Rasterizer::fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture){ - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - if (!E) { - - print_line("Not found: "+itos(p_material.get_id())); - } - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - RID material=E->key(); - fm.texture[p_parameter]=p_texture; - VS::get_singleton()->material_set_param(material,_fixed_material_tex_names[p_parameter],p_texture); - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - - - - -} -RID Rasterizer::fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,RID()); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID()); - - return fm.texture[p_parameter]; -} - - -void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - - fm.get_key(); - - fm.texture_tc[p_parameter]=p_mode; - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -VS::SpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV); - const SpatialMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV); - - return fm.texture_tc[p_parameter]; -} - -void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - - VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform); - - fm.uv_xform=p_transform; - -} - - - -Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Transform()); - const SpatialMaterial &fm=*E->get(); - - return fm.uv_xform; -} - -void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - - fm.light_shader=p_shader; - - if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - -} - -VS::SpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); - const SpatialMaterial &fm=*E->get(); - - return fm.light_shader; -} - -void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND(!E); - SpatialMaterial &fm=*E->get(); - RID material=E->key(); - - VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size); - - fm.point_size=p_size; - - -} - -float Rasterizer::fixed_material_get_point_size(RID p_material) const{ - - const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,1.0); - const SpatialMaterial &fm=*E->get(); - - return fm.point_size; - -} - -void Rasterizer::_update_fixed_materials() { - - - while(fixed_material_dirty_list.first()) { - - SpatialMaterial &fm=*fixed_material_dirty_list.first()->self(); - - SpatialMaterialShaderKey new_key = fm.get_key(); - if (new_key.key!=fm.current_key.key) { - - _free_shader(fm.current_key); - RID new_rid = _create_shader(new_key); - fm.current_key=new_key; - material_set_shader(fm.self,new_rid); - - if (fm.texture[VS::FIXED_MATERIAL_PARAM_DETAIL].is_valid()) { - //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL],fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]); - } - if (fm.texture[VS::FIXED_MATERIAL_PARAM_NORMAL].is_valid()) { - //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL],fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]); - } - - material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform); - if (fm.use_pointsize) { - material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size); - } - } - - fixed_material_dirty_list.remove(fixed_material_dirty_list.first()); - } -} - - -void Rasterizer::_free_fixed_material(const RID& p_material) { - - Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material); - - if (E) { - - _free_shader(E->get()->current_key); //free shader - if (E->get()->dirty_list.in_list()) - fixed_material_dirty_list.remove( &E->get()->dirty_list); - memdelete(E->get()); - fixed_materials.erase(E); //free material - } - - -} - - -void Rasterizer::flush_frame() { - - //not really necessary to implement -} - -Rasterizer::Rasterizer() { - - static const char* fm_names[VS::FIXED_MATERIAL_PARAM_MAX]={ - "diffuse", - "detail", - "specular", - "emission", - "specular_exp", - "glow", - "normal", - "shade_param"}; - - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - _fixed_material_param_names[i]=String("fmp_")+fm_names[i]; - _fixed_material_tex_names[i]=String("fmp_")+fm_names[i]+"_tex"; - } - - _fixed_material_uv_xform_name="fmp_uv_xform"; - _fixed_material_point_size_name="fmp_point_size"; - - draw_viewport_func=NULL; - - ERR_FAIL_COND( sizeof(SpatialMaterialShaderKey)!=4); - -} - -RID Rasterizer::create_overdraw_debug_material() { - RID mat = fixed_material_create(); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_SPECULAR,Color(0,0,0) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.1,0.1,0.2) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_EMISSION,Color(0,0,0) ); - fixed_material_set_flag( mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true); - material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - material_set_blend_mode( mat,VisualServer::MATERIAL_BLEND_MODE_ADD ); - - - return mat; -} - -#endif diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index d4d8b6cdaa..9e4acac25d 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -101,10 +101,7 @@ public: Vector<float> blend_values; - //BakedLightData *baked_light; VS::ShadowCastingSetting cast_shadows; - //Transform *baked_light_octree_xform; - //int baked_lightmap_id; bool mirror : 8; bool receive_shadows : 8; @@ -114,8 +111,6 @@ public: float depth; //used for sorting SelfList<InstanceBase> dependency_item; - //InstanceBase *baked_light; //baked light to use - //SelfList<InstanceBase> baked_light_item; virtual void base_removed() = 0; virtual void base_changed() = 0; @@ -1029,1026 +1024,4 @@ public: virtual ~Rasterizer() {} }; -#if 0 -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -#include "camera_matrix.h" -#include "map.h" -#include "self_list.h" -#include "servers/visual_server.h" - -class Rasterizer { -protected: - - - typedef void (*ItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect); - - RID create_default_material(); - RID create_overdraw_debug_material(); - - - /* Fixed Material Shader API */ - - union SpatialMaterialShaderKey { - - struct { - uint16_t texcoord_mask; - uint8_t texture_mask; - uint8_t light_shader:2; - bool use_alpha:1; - bool use_color_array:1; - bool use_pointsize:1; - bool discard_alpha:1; - bool use_xy_normalmap:1; - bool valid:1; - }; - - uint32_t key; - - _FORCE_INLINE_ bool operator<(const SpatialMaterialShaderKey& p_key) const { return key<p_key.key; } - }; - - struct SpatialMaterialShader { - - int refcount; - RID shader; - }; - - Map<SpatialMaterialShaderKey,SpatialMaterialShader> fixed_material_shaders; - - RID _create_shader(const SpatialMaterialShaderKey& p_key); - void _free_shader(const SpatialMaterialShaderKey& p_key); - - struct SpatialMaterial { - - - RID self; - bool use_alpha; - bool use_color_array; - bool discard_alpha; - bool use_pointsize; - bool use_xy_normalmap; - float point_size; - Transform uv_xform; - VS::SpatialMaterialLightShader light_shader; - RID texture[VS::FIXED_MATERIAL_PARAM_MAX]; - Variant param[VS::FIXED_MATERIAL_PARAM_MAX]; - VS::SpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; - - SelfList<SpatialMaterial> dirty_list; - - SpatialMaterialShaderKey current_key; - - _FORCE_INLINE_ SpatialMaterialShaderKey get_key() const { - - - SpatialMaterialShaderKey k; - k.key=0; - k.use_alpha=use_alpha; - k.use_color_array=use_color_array; - k.use_pointsize=use_pointsize; - k.use_xy_normalmap=use_xy_normalmap; - k.discard_alpha=discard_alpha; - k.light_shader=light_shader; - k.valid=true; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - if (texture[i].is_valid()) { - //print_line("valid: "+itos(i)); - k.texture_mask|=(1<<i); - k.texcoord_mask|=(texture_tc[i])<<(i*2); - } - } - - return k; - } - - - SpatialMaterial() : dirty_list(this) { - - use_alpha=false; - use_color_array=false; - use_pointsize=false; - discard_alpha=false; - use_xy_normalmap=false; - point_size=1.0; - light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV; - } - param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1); - param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0; - param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0); - param[VS::FIXED_MATERIAL_PARAM_GLOW]=0; - param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0; - param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40; - param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1; - - current_key.key=0; - - - } - }; - - StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX]; - StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX]; - StringName _fixed_material_uv_xform_name; - StringName _fixed_material_point_size_name; - - Map<RID,SpatialMaterial*> fixed_materials; - - SelfList<SpatialMaterial>::List fixed_material_dirty_list; - -protected: - void _update_fixed_materials(); - void _free_fixed_material(const RID& p_material); - -public: - - enum ShadowFilterTechnique { - SHADOW_FILTER_NONE, - SHADOW_FILTER_PCF5, - SHADOW_FILTER_PCF13, - SHADOW_FILTER_ESM, - SHADOW_FILTER_VSM, - }; - - - - /* TEXTURE API */ - - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual bool texture_has_alpha(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; - - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; - - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; - - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; - - /* SHADER API */ - - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; - - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; - - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; - - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; - - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; - - virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0; - - /* COMMON MATERIAL API */ - - virtual RID material_create()=0; - - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; - - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0; - - virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0; - virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; - - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0; - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0; - - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; - - - /* FIXED MATERIAL */ - - virtual RID fixed_material_create(); - - virtual void fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled); - virtual bool fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const; - - virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); - virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const; - - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); - virtual Transform fixed_material_get_uv_transform(RID p_material) const; - - virtual void fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader); - virtual VS::SpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const; - - virtual void fixed_material_set_point_size(RID p_material,float p_size); - virtual float fixed_material_get_point_size(RID p_material) const; - - /* MESH API */ - - virtual RID mesh_create()=0; - - - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; - - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; - - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_morph_target_count(RID p_mesh) const=0; - - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; - - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; - - virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0; - - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; - - /* MULTIMESH API */ - - virtual RID multimesh_create()=0; - - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; - - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; - - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh) const=0; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; - - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; - - /* BAKED LIGHT */ - - - - - /* IMMEDIATE API */ - - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual AABB immediate_get_aabb(RID p_immediate) const=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - - - /* PARTICLES API */ - - virtual RID particles_create()=0; - - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; - - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; - - virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points)=0; - virtual PoolVector<Vector3> particles_get_emission_points(RID p_particles) const=0; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; - - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; - - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; - - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; - - virtual AABB particles_get_aabb(RID p_particles) const=0; - - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; - - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; - - /* SKELETON API */ - - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; - - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type)=0; - virtual VS::LightType light_get_type(RID p_light) const=0; - - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0; - - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; - - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; - - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0; - virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0; - - virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0; - virtual VS::LightOp light_get_operator(RID p_light) const=0; - - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; - - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0; - - virtual AABB light_get_aabb(RID p_poly) const=0; - - virtual RID light_instance_create(RID p_light)=0; - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0; - - - enum ShadowType { - SHADOW_NONE, - SHADOW_SIMPLE, - SHADOW_ORTHOGONAL, - SHADOW_DUAL_PARABOLOID, - SHADOW_CUBE, - SHADOW_PSSM, //parallel split shadow map - SHADOW_PSM //perspective shadow map - }; - - enum ShadowPass { - PASS_DUAL_PARABOLOID_FRONT=0, - PASS_DUAL_PARABOLOID_BACK=1, - PASS_CUBE_FRONT=0, - PASS_CUBE_BACK=1, - PASS_CUBE_TOP=2, - PASS_CUBE_BOTTOM=3, - PASS_CUBE_LEFT=4, - PASS_CUBE_RIGHT=5, - }; - - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0; - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0; - virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0; - - /* SHADOWS */ - - virtual void shadow_clear_near()=0; - virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc - virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc - - /* PARTICLES INSTANCE */ - - virtual RID particles_instance_create(RID p_particles)=0; - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0; - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - /* VIEWPORT API */ - - virtual RID viewport_data_create()=0; - - virtual RID render_target_create()=0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0; - virtual RID render_target_get_texture(RID p_render_target) const=0; - virtual bool render_target_renedered_in_frame(RID p_render_target)=0; - - virtual void begin_frame()=0; - - virtual void set_viewport(const VS::ViewportRect& p_viewport)=0; - virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0; - virtual void clear_viewport(const Color& p_color)=0; - virtual void capture_viewport(Image* r_capture)=0; - - virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; - - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; - - virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName,Variant> ParamOverrideMap; - - struct BakedLightData { - - VS::BakedLightMode mode; - RID octree_texture; - RID light_texture; - float color_multiplier; //used for both lightmaps and octree - Transform octree_transform; - Map<int,RID> lightmaps; - //cache - - float octree_lattice_size; - float octree_lattice_divide; - float texture_multiplier; - float lightmap_multiplier; - int octree_steps; - Vector2 octree_tex_pixel_size; - Vector2 light_tex_pixel_size; - - bool realtime_color_enabled; - Color realtime_color; - float realtime_energy; - }; - - struct InstanceData { - - Transform transform; - RID skeleton; - RID material_override; - RID sampled_light; - Vector<RID> materials; - Vector<RID> light_instances; - Vector<float> morph_values; - BakedLightData *baked_light; - VS::ShadowCastingSetting cast_shadows; - Transform *baked_light_octree_xform; - int baked_lightmap_id; - bool mirror :8; - bool depth_scale :8; - bool billboard :8; - bool billboard_y :8; - bool receive_shadows : 8; - - }; - - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; - virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; - - - virtual void end_scene()=0; - virtual void end_shadow_map()=0; - - virtual void end_frame()=0; - virtual void flush_frame(); //not necessary in most cases - - /* CANVAS API */ - - enum CanvasRectFlags { - - CANVAS_RECT_REGION=1, - CANVAS_RECT_TILE=2, - CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8, - CANVAS_RECT_TRANSPOSE=16 - }; - - - struct Light { - - - - bool enabled; - Color color; - Matrix32 xform; - float height; - float energy; - float scale; - int z_min; - int z_max; - int layer_min; - int layer_max; - int item_mask; - int item_shadow_mask; - VS::LightMode mode; - RID texture; - Vector2 texture_offset; - RID canvas; - RID shadow_buffer; - int shadow_buffer_size; - float shadow_esm_mult; - Color shadow_color; - - - void *texture_cache; // implementation dependent - Rect2 rect_cache; - Matrix32 xform_cache; - float radius_cache; //used for shadow far plane - CameraMatrix shadow_matrix_cache; - - Matrix32 light_shader_xform; - Vector2 light_shader_pos; - - Light *shadows_next_ptr; - Light *filter_next_ptr; - Light *next_ptr; - Light *mask_next_ptr; - - Light() { - enabled=true; - color=Color(1,1,1); - shadow_color=Color(0,0,0,0); - height=0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - scale=1.0; - energy=1.0; - item_shadow_mask=-1; - mode=VS::CANVAS_LIGHT_MODE_ADD; - texture_cache=NULL; - next_ptr=NULL; - mask_next_ptr=NULL; - filter_next_ptr=NULL; - shadow_buffer_size=2048; - shadow_esm_mult=80; - - } - }; - - struct Item; - - struct ItemMaterial { - - RID shader; - Map<StringName,Variant> shader_param; - uint32_t shader_version; - Set<Item*> owners; - VS::ItemShadingMode shading_mode; - - ItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } - }; - - struct Item { - - struct Command { - - enum Type { - - TYPE_LINE, - TYPE_RECT, - TYPE_STYLE, - TYPE_PRIMITIVE, - TYPE_POLYGON, - TYPE_POLYGON_PTR, - TYPE_CIRCLE, - TYPE_TRANSFORM, - TYPE_BLEND_MODE, - TYPE_CLIP_IGNORE, - }; - - Type type; - virtual ~Command(){} - }; - - struct CommandLine : public Command { - - Point2 from,to; - Color color; - float width; - bool antialiased; - CommandLine() { type = TYPE_LINE; } - }; - - struct CommandRect : public Command { - - Rect2 rect; - RID texture; - Color modulate; - Rect2 source; - uint8_t flags; - - CommandRect() { flags=0; type = TYPE_RECT; } - }; - - struct CommandStyle : public Command { - - Rect2 rect; - Rect2 source; - RID texture; - float margin[4]; - bool draw_center; - Color color; - CommandStyle() { draw_center=true; type = TYPE_STYLE; } - }; - - struct CommandPrimitive : public Command { - - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - float width; - - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} - }; - - struct CommandPolygon : public Command { - - Vector<int> indices; - Vector<Point2> points; - Vector<Point2> uvs; - Vector<Color> colors; - RID texture; - int count; - - CommandPolygon() { type = TYPE_POLYGON; count = 0; } - }; - - struct CommandPolygonPtr : public Command { - - const int* indices; - const Point2* points; - const Point2* uvs; - const Color* colors; - RID texture; - int count; - - CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } - }; - - struct CommandCircle : public Command { - - Point2 pos; - float radius; - Color color; - CommandCircle() { type = TYPE_CIRCLE; } - }; - - struct CommandTransform : public Command { - - Matrix32 xform; - CommandTransform() { type = TYPE_TRANSFORM; } - }; - - struct CommandBlendMode : public Command { - - VS::MaterialBlendMode blend_mode; - CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; } - }; - struct CommandClipIgnore : public Command { - - bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } - }; - - - struct ViewportRender { - VisualServer*owner; - void* udata; - Rect2 rect; - }; - - Matrix32 xform; - bool clip; - bool visible; - bool ontop; - VS::MaterialBlendMode blend_mode; - int light_mask; - Vector<Command*> commands; - mutable bool custom_rect; - mutable bool rect_dirty; - mutable Rect2 rect; - Item*next; - ItemMaterial* material; - struct CopyBackBuffer { - Rect2 rect; - Rect2 screen_rect; - bool full; - }; - CopyBackBuffer *copy_back_buffer; - - - float final_opacity; - Matrix32 final_transform; - Rect2 final_clip_rect; - Item* final_clip_owner; - Item* material_owner; - ViewportRender *vp_render; - bool distance_field; - bool light_masked; - - Rect2 global_rect_cache; - - const Rect2& get_rect() const { - if (custom_rect || !rect_dirty) - return rect; - - //must update rect - int s=commands.size(); - if (s==0) { - - rect=Rect2(); - rect_dirty=false; - return rect; - } - - Matrix32 xf; - bool found_xform=false; - bool first=true; - - const Item::Command * const *cmd = &commands[0]; - - - for (int i=0;i<s;i++) { - - const Item::Command *c=cmd[i]; - Rect2 r; - - switch(c->type) { - case Item::Command::TYPE_LINE: { - - const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c); - r.pos=line->from; - r.expand_to(line->to); - } break; - case Item::Command::TYPE_RECT: { - - const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c); - r=crect->rect; - - } break; - case Item::Command::TYPE_STYLE: { - - const Item::CommandStyle* style = static_cast< const Item::CommandStyle*>(c); - r=style->rect; - } break; - case Item::Command::TYPE_PRIMITIVE: { - - const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c); - r.pos=primitive->points[0]; - for(int i=1;i<primitive->points.size();i++) { - - r.expand_to(primitive->points[i]); - - } - } break; - case Item::Command::TYPE_POLYGON: { - - const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c); - int l = polygon->points.size(); - const Point2*pp=&polygon->points[0]; - r.pos=pp[0]; - for(int i=1;i<l;i++) { - - r.expand_to(pp[i]); - - } - } break; - - case Item::Command::TYPE_POLYGON_PTR: { - - const Item::CommandPolygonPtr* polygon = static_cast< const Item::CommandPolygonPtr*>(c); - int l = polygon->count; - if (polygon->indices != NULL) { - - r.pos=polygon->points[polygon->indices[0]]; - for (int i=1; i<l; i++) { - - r.expand_to(polygon->points[polygon->indices[i]]); - } - } else { - r.pos=polygon->points[0]; - for (int i=1; i<l; i++) { - - r.expand_to(polygon->points[i]); - } - } - } break; - case Item::Command::TYPE_CIRCLE: { - - const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c); - r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; - r.size=Point2(circle->radius*2.0,circle->radius*2.0); - } break; - case Item::Command::TYPE_TRANSFORM: { - - const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c); - xf=transform->xform; - found_xform=true; - continue; - } break; - case Item::Command::TYPE_BLEND_MODE: { - - } break; - case Item::Command::TYPE_CLIP_IGNORE: { - - } break; - } - - if (found_xform) { - r = xf.xform(r); - found_xform=false; - } - - - if (first) { - rect=r; - first=false; - } else - rect=rect.merge(r); - } - - rect_dirty=false; - return rect; - } - - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } - Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } - virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } - }; - - - ItemDrawViewportFunc draw_viewport_func; - - - virtual void begin_canvas_bg()=0; - virtual void canvas_begin()=0; - virtual void canvas_disable_blending()=0; - virtual void canvas_set_opacity(float p_opacity)=0; - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; - virtual void canvas_begin_rect(const Matrix32& p_transform)=0; - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; - virtual void canvas_end_rect()=0; - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased)=0; - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; - virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; - virtual void canvas_set_transform(const Matrix32& p_transform)=0; - - virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0; - virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0; - /* LIGHT SHADOW MAPPING */ - - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0; - - - virtual RID canvas_light_shadow_buffer_create(int p_width)=0; - - struct LightOccluderInstance { - - - bool enabled; - RID canvas; - RID polygon; - RID polygon_buffer; - Rect2 aabb_cache; - Matrix32 xform; - Matrix32 xform_cache; - int light_mask; - VS::CanvasOccluderPolygonCullMode cull_cache; - - LightOccluderInstance *next; - - LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } - }; - - - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; - - /* ENVIRONMENT */ - - - virtual RID environment_create()=0; - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0; - - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0; - - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0; - - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0; - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0; - - /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width,int p_height)=0; - virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0; - - - /*MISC*/ - - virtual bool is_texture(const RID& p_rid) const=0; - virtual bool is_material(const RID& p_rid) const=0; - virtual bool is_mesh(const RID& p_rid) const=0; - virtual bool is_multimesh(const RID& p_rid) const=0; - virtual bool is_immediate(const RID& p_rid) const=0; - virtual bool is_particles(const RID &p_beam) const=0; - - virtual bool is_light(const RID& p_rid) const=0; - virtual bool is_light_instance(const RID& p_rid) const=0; - virtual bool is_particles_instance(const RID& p_rid) const=0; - virtual bool is_skeleton(const RID& p_rid) const=0; - virtual bool is_environment(const RID& p_rid) const=0; - virtual bool is_shader(const RID& p_rid) const=0; - - virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; - - virtual void free(const RID& p_rid)=0; - - virtual void init()=0; - virtual void finish()=0; - - virtual bool needs_to_draw_next_frame() const=0; - - virtual void reload_vram() {} - - virtual bool has_feature(VS::Features p_feature) const=0; - - virtual void restore_framebuffer()=0; - - virtual int get_render_info(VS::RenderInfo p_info)=0; - - virtual void set_force_16_bits_fbo(bool p_force) {} - - Rasterizer(); - virtual ~Rasterizer() {} -}; - -#endif -#endif +#endif // RASTERIZER_H diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 7a00fd4557..68ca586caf 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_raster.h" + #include "default_mouse_cursor.xpm" #include "io/marshalls.h" #include "os/os.h" @@ -208,7743 +209,3 @@ VisualServerRaster::~VisualServerRaster() { memdelete(VSG::viewport); memdelete(VSG::rasterizer); } - -#if 0 - -BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; - -#define VS_CHANGED \ - changes++;\ - - //print_line(__FUNCTION__); - - - - -RID VisualServerRaster::texture_create() { - - return rasterizer->texture_create(); -} - - -void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { - - rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags); -} - -void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) { - - VS_CHANGED; - rasterizer->texture_set_flags(p_texture,p_flags); -} - - -void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) { - - VS_CHANGED; - rasterizer->texture_set_data(p_texture,p_image,p_cube_side); - - -} - -Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const { - - - return rasterizer->texture_get_data(p_texture,p_cube_side); -} - - -uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const { - - return rasterizer->texture_get_flags(p_texture); - -} -Image::Format VisualServerRaster::texture_get_format(RID p_texture) const { - - return rasterizer->texture_get_format(p_texture); - -} -uint32_t VisualServerRaster::texture_get_width(RID p_texture) const { - - return rasterizer->texture_get_width(p_texture); -} - -uint32_t VisualServerRaster::texture_get_height(RID p_texture) const { - - return rasterizer->texture_get_height(p_texture); -} - -void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) { - - rasterizer->texture_set_size_override(p_texture,p_width,p_height); -} - -bool VisualServerRaster::texture_can_stream(RID p_texture) const { - - return false; -} - -void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { - - rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function); -} - -void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) { - - rasterizer->texture_set_path(p_texture,p_path); -} - -String VisualServerRaster::texture_get_path(RID p_texture) const{ - - return rasterizer->texture_get_path(p_texture); -} - -void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ - - rasterizer->texture_debug_usage(r_info); -} - -void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - - rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable); -} - -/* SHADER API */ - -RID VisualServerRaster::shader_create(ShaderMode p_mode) { - - return rasterizer->shader_create(p_mode); -} - -void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){ - - VS_CHANGED; - rasterizer->shader_set_mode(p_shader,p_mode); -} -VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{ - - return rasterizer->shader_get_mode(p_shader); -} - - -void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { - - VS_CHANGED; - rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs); -} - -String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{ - - return rasterizer->shader_get_vertex_code(p_shader); -} - -String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{ - - return rasterizer->shader_get_fragment_code(p_shader); -} - -String VisualServerRaster::shader_get_light_code(RID p_shader) const{ - - return rasterizer->shader_get_light_code(p_shader); -} - -void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - - return rasterizer->shader_get_param_list(p_shader,p_param_list); -} - - -void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { - - rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture); -} - -RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ - - return rasterizer->shader_get_default_texture_param(p_shader,p_name); -} - - -/* Material */ - -RID VisualServerRaster::material_create() { - - return rasterizer->material_create(); -} - -void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { - - VS_CHANGED; - rasterizer->material_set_shader(p_material, p_shader ); -} - -RID VisualServerRaster::material_get_shader(RID p_material) const { - - return rasterizer->material_get_shader(p_material); -} - -void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { - - VS_CHANGED; - rasterizer->material_set_param(p_material, p_param,p_value ); -} - -Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const { - - return rasterizer->material_get_param(p_material,p_param); -} - -void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) { - VS_CHANGED; - rasterizer->material_set_flag(p_material,p_flag,p_enabled); -} - -void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) { - - VS_CHANGED; - rasterizer->material_set_depth_draw_mode(p_material,p_mode); - -} - -VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const { - - return rasterizer->material_get_depth_draw_mode(p_material); -} - - -bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const { - - return rasterizer->material_get_flag(p_material,p_flag); -} - -void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) { - VS_CHANGED; - rasterizer->material_set_blend_mode(p_material,p_mode); -} -VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const { - - return rasterizer->material_get_blend_mode(p_material); -} - -void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) { - VS_CHANGED; - rasterizer->material_set_line_width(p_material,p_line_width); -} -float VisualServerRaster::material_get_line_width(RID p_material) const { - - return rasterizer->material_get_line_width(p_material); -} - -/* FIXED MATERIAL */ - -RID VisualServerRaster::fixed_material_create() { - - return rasterizer->fixed_material_create(); -} - -void VisualServerRaster::fixed_material_set_flag(RID p_material, SpatialMaterialFlags p_flag, bool p_enabled) { - - rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); -} - -bool VisualServerRaster::fixed_material_get_flag(RID p_material, SpatialMaterialFlags p_flag) const { - - return rasterizer->fixed_material_get_flag(p_material,p_flag); -} - -void VisualServerRaster::fixed_material_set_param(RID p_material, SpatialMaterialParam p_parameter, const Variant& p_value) { - VS_CHANGED; - rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); -} - -Variant VisualServerRaster::fixed_material_get_param(RID p_material,SpatialMaterialParam p_parameter) const { - - return rasterizer->fixed_material_get_parameter(p_material,p_parameter); -} - - -void VisualServerRaster::fixed_material_set_texture(RID p_material,SpatialMaterialParam p_parameter, RID p_texture) { - VS_CHANGED; - rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); -} - -RID VisualServerRaster::fixed_material_get_texture(RID p_material,SpatialMaterialParam p_parameter) const { - - return rasterizer->fixed_material_get_texture(p_material,p_parameter); -} - - - - -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter, SpatialMaterialTexCoordMode p_mode) { - VS_CHANGED; - rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); -} - -VS::SpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter) const { - - return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); -} - -void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) { - VS_CHANGED - - rasterizer->fixed_material_set_point_size(p_material,p_size); -} - -float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{ - - return rasterizer->fixed_material_get_point_size(p_material); -} - - -void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { - VS_CHANGED; - rasterizer->fixed_material_set_uv_transform(p_material,p_transform); -} - -Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const { - - return rasterizer->fixed_material_get_uv_transform(p_material); -} - -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,SpatialMaterialLightShader p_shader) { - - VS_CHANGED; - rasterizer->fixed_material_set_light_shader(p_material,p_shader); - -} - -VisualServerRaster::SpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ - - return rasterizer->fixed_material_get_light_shader(p_material); -} - - - -/* MESH API */ - -RID VisualServerRaster::mesh_create() { - - return rasterizer->mesh_create(); -} - -void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) { - - rasterizer->mesh_set_morph_target_count(p_mesh,p_amount); - int amount = rasterizer->mesh_get_morph_target_count(p_mesh); - - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh ); - - if (!E) - return; - - - Set<RID>::Element *I = E->get().front(); - - while(I) { - - Instance *ins = instance_owner.get( I->get() ); - ins->data.morph_values.resize(amount); - I = I->next(); - } -} - -int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const { - - return rasterizer->mesh_get_morph_target_count(p_mesh); -} - -void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) { - - rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode); -} - -VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{ - - return rasterizer->mesh_get_morph_target_mode(p_mesh); -} - -void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { - - -} - - -void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { - - VS_CHANGED; - _dependency_queue_update(p_mesh,true,true); - rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort); - -} - -Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { - - return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface); -} -Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const { - - return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface); -} - - - - -void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){ - VS_CHANGED; - rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned); -} - -RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const { - - return rasterizer->mesh_surface_get_material(p_mesh,p_surface); - -} - - -int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{ - - return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface); -} - -int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{ - - - return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface); -} - -uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{ - - return rasterizer->mesh_surface_get_format(p_mesh,p_surface); -} - -VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{ - - return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface); -} - - -void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){ - - rasterizer->mesh_remove_surface(p_mesh,p_surface); - _dependency_queue_update(p_mesh,true,true); -} - -int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ - - return rasterizer->mesh_get_surface_count(p_mesh); - -} - - -void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { - - VS_CHANGED; - _dependency_queue_update(p_mesh,true); - rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb); - -} - -AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { - - return rasterizer->mesh_get_custom_aabb(p_mesh); -} - -void VisualServerRaster::mesh_clear(RID p_mesh) { - - ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh)); - while(rasterizer->mesh_get_surface_count(p_mesh)) { - rasterizer->mesh_remove_surface(p_mesh,0); - } - - _dependency_queue_update(p_mesh,true,true); -} - - -/* MULTIMESH */ - -RID VisualServerRaster::multimesh_create() { - - return rasterizer->multimesh_create(); -} - -void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) { - VS_CHANGED; - rasterizer->multimesh_set_instance_count(p_multimesh,p_count); -} - -int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { - - return rasterizer->multimesh_get_instance_count(p_multimesh); -} - -void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { - VS_CHANGED; - rasterizer->multimesh_set_mesh(p_multimesh,p_mesh); - -} -void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { - VS_CHANGED; - rasterizer->multimesh_set_aabb(p_multimesh,p_aabb); - _dependency_queue_update(p_multimesh,true); - -} - -void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { - VS_CHANGED; - rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform); - -} -void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { - VS_CHANGED; - rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color); - -} -RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const { - - return rasterizer->multimesh_get_mesh(p_multimesh); -} -AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const { - - - return rasterizer->multimesh_get_aabb(p_multimesh); -} - -Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { - - return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index); -} -Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const { - - return rasterizer->multimesh_instance_get_color(p_multimesh,p_index); -} - -void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { - - rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible); - -} - -int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { - - return rasterizer->multimesh_get_visible_instances(p_multimesh); -} - - -/* IMMEDIATE API */ - - -RID VisualServerRaster::immediate_create() { - - return rasterizer->immediate_create(); -} - -void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){ - - rasterizer->immediate_begin(p_immediate,p_primitive,p_texture); -} -void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ - - rasterizer->immediate_vertex(p_immediate,p_vertex); - -} -void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ - - rasterizer->immediate_normal(p_immediate,p_normal); - -} -void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ - - rasterizer->immediate_tangent(p_immediate,p_tangent); - -} -void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ - - rasterizer->immediate_color(p_immediate,p_color); - -} -void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){ - - rasterizer->immediate_uv(p_immediate,p_uv); - -} -void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){ - - rasterizer->immediate_uv2(p_immediate,p_uv2); - -} -void VisualServerRaster::immediate_end(RID p_immediate){ - - VS_CHANGED; - _dependency_queue_update(p_immediate,true); - rasterizer->immediate_end(p_immediate); - -} -void VisualServerRaster::immediate_clear(RID p_immediate){ - - VS_CHANGED; - _dependency_queue_update(p_immediate,true); - rasterizer->immediate_clear(p_immediate); - -} - -void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) { - - rasterizer->immediate_set_material(p_immediate,p_material); -} - -RID VisualServerRaster::immediate_get_material(RID p_immediate) const { - - return rasterizer->immediate_get_material(p_immediate); -} - - -/* PARTICLES API */ - -RID VisualServerRaster::particles_create() { - - return rasterizer->particles_create(); -} - -void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) { - VS_CHANGED; - rasterizer->particles_set_amount(p_particles,p_amount); -} - -int VisualServerRaster::particles_get_amount(RID p_particles) const { - - return rasterizer->particles_get_amount(p_particles); -} - -void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) { - VS_CHANGED; - rasterizer->particles_set_emitting(p_particles,p_emitting); -} -bool VisualServerRaster::particles_is_emitting(RID p_particles) const { - - return rasterizer->particles_is_emitting(p_particles); -} - -void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { - VS_CHANGED; - rasterizer->particles_set_visibility_aabb(p_particles, p_visibility); -} -AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const { - - return rasterizer->particles_get_visibility_aabb(p_particles); -} - -void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { - VS_CHANGED; - rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents); -} -Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const { - - return rasterizer->particles_get_emission_half_extents(p_particles); -} - -void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { - VS_CHANGED; - rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity); -} -Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const { - - return rasterizer->particles_get_emission_base_velocity(p_particles); -} - -void VisualServerRaster::particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points) { - - VS_CHANGED; - rasterizer->particles_set_emission_points(p_particles,p_points); -} - -PoolVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const { - - return rasterizer->particles_get_emission_points(p_particles); -} - -void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { - VS_CHANGED; - rasterizer->particles_set_gravity_normal(p_particles,p_normal); -} -Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const { - - return rasterizer->particles_get_gravity_normal(p_particles); -} - -void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) { - VS_CHANGED; - rasterizer->particles_set_variable(p_particles,p_variable,p_value); -} -float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const { - - return rasterizer->particles_get_variable(p_particles,p_variable); -} - -void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) { - VS_CHANGED; - rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness); -} -float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const { - - return rasterizer->particles_get_randomness(p_particles,p_variable); -} - -void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) { - VS_CHANGED; - rasterizer->particles_set_color_phases(p_particles,p_phases); -} -int VisualServerRaster::particles_get_color_phases(RID p_particles) const { - - return rasterizer->particles_get_color_phases(p_particles); -} - -void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { - VS_CHANGED; - rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos); -} -float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - - return rasterizer->particles_get_color_phase_pos(p_particles,p_phase); -} - -void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) { - VS_CHANGED; - rasterizer->particles_set_attractors(p_particles,p_attractors); -} -int VisualServerRaster::particles_get_attractors(RID p_particles) const { - - return rasterizer->particles_get_attractors(p_particles); -} - -void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { - VS_CHANGED; - rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos); -} -Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const { - - return rasterizer->particles_get_attractor_pos(p_particles,p_attractor); -} - -void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { - VS_CHANGED; - rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force); -} - -float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const { - - return rasterizer->particles_get_attractor_strength(p_particles,p_attractor); -} - -void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { - VS_CHANGED; - rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color); -} -Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const { - - return rasterizer->particles_get_color_phase_color(p_particles,p_phase); -} - -void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) { - VS_CHANGED; - rasterizer->particles_set_material(p_particles,p_material,p_owned); -} -RID VisualServerRaster::particles_get_material(RID p_particles) const { - - return rasterizer->particles_get_material(p_particles); -} - - -void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) { - - VS_CHANGED; - rasterizer->particles_set_height_from_velocity(p_particles,p_enable); - -} - -bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const { - - return rasterizer->particles_has_height_from_velocity(p_particles); -} - -void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - - rasterizer->particles_set_use_local_coordinates(p_particles,p_enable); -} - -bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const { - - return rasterizer->particles_is_using_local_coordinates(p_particles); -} - - -/* Light API */ - -RID VisualServerRaster::light_create(LightType p_type) { - - return rasterizer->light_create(p_type); -} -VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const { - - return rasterizer->light_get_type(p_light); -} - -void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) { - VS_CHANGED; - rasterizer->light_set_color(p_light,p_type,p_color); - -} -Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const { - - return rasterizer->light_get_color(p_light,p_type); - -} - - -void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) { - VS_CHANGED; - rasterizer->light_set_shadow(p_light,p_enabled); -} - -bool VisualServerRaster::light_has_shadow(RID p_light) const { - - return rasterizer->light_has_shadow(p_light); -} - - - -void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) { - VS_CHANGED; - rasterizer->light_set_volumetric(p_light,p_enabled); -} - -bool VisualServerRaster::light_is_volumetric(RID p_light) const { - - return rasterizer->light_is_volumetric(p_light); -} - -void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) { - VS_CHANGED; - rasterizer->light_set_projector(p_light,p_texture); -} - -RID VisualServerRaster::light_get_projector(RID p_light) const { - - return rasterizer->light_get_projector(p_light); -} - -void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) { - VS_CHANGED; - rasterizer->light_set_var(p_light,p_var,p_value); - _dependency_queue_update(p_light,true); - -} - -float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const { - - - return rasterizer->light_get_var(p_light,p_var); -} - -void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) { - VS_CHANGED; - rasterizer->light_set_operator(p_light,p_op); -} - -VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const { - - return rasterizer->light_get_operator(p_light); -} - -void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) { - VS_CHANGED; - rasterizer->light_omni_set_shadow_mode(p_light,p_mode); -} - -VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const { - - return rasterizer->light_omni_get_shadow_mode(p_light); -} - -void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){ - VS_CHANGED; - rasterizer->light_directional_set_shadow_mode(p_light,p_mode); -} - -VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{ - - return rasterizer->light_directional_get_shadow_mode(p_light); -} - -void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) { - VS_CHANGED; - rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value); -} - -float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const { - - return rasterizer->light_directional_get_shadow_param(p_light,p_param); -} - - -RID VisualServerRaster::skeleton_create() { - - return rasterizer->skeleton_create(); -} - -void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) { - VS_CHANGED; - rasterizer->skeleton_resize(p_skeleton,p_bones); -} - -int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { - - return rasterizer->skeleton_get_bone_count(p_skeleton); -} - -void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { - VS_CHANGED; - rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform); - - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton); - - if (E) { - //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { - - _instance_queue_update( F->get() , true); - } - } -} - -Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { - - - return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone); - -} - - -/* VISIBILITY API */ - -/* ROOM API */ - -RID VisualServerRaster::room_create() { - - Room *room = memnew( Room ); - ERR_FAIL_COND_V(!room,RID()); - return room_owner.make_rid( room ); - -} - -void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) { - VS_CHANGED; - Room *room = room_owner.get(p_room); - ERR_FAIL_COND(!room); - room->bounds=p_bounds; - _dependency_queue_update(p_room,true); - -} - -BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { - - Room *room = room_owner.get(p_room); - ERR_FAIL_COND_V(!room, BSP_Tree()); - return room->bounds; - -} - -/* PORTAL API */ - -RID VisualServerRaster::portal_create() { - VS_CHANGED; - Portal *portal = memnew( Portal ); - ERR_FAIL_COND_V(!portal,RID()); - return portal_owner.make_rid( portal ); - - -} - - -void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) { - VS_CHANGED; - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND(!portal); - portal->shape=p_shape; - - portal->bounds=Rect2(); - - for(int i=0;i<p_shape.size();i++) { - - if (i==0) - portal->bounds.pos=p_shape[i]; - else - portal->bounds.expand_to(p_shape[i]); - } - - _dependency_queue_update(p_portal,true); -} - - -Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const { - - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal, Vector<Point2>()); - return portal->shape; - - -} - -void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) { - VS_CHANGED; - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND(!portal); - portal->enabled=p_enabled; - -} - -bool VisualServerRaster::portal_is_enabled(RID p_portal) const { - - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal, false); - return portal->enabled; - -} -void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) { - VS_CHANGED; - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND(!portal); - portal->disable_distance=p_distance; - -} -float VisualServerRaster::portal_get_disable_distance(RID p_portal) const { - - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal, -1); - return portal->disable_distance; - -} -void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) { - VS_CHANGED; - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND(!portal); - portal->disable_color=p_color; - -} -Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const { - - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal, Color()); - return portal->disable_color; -} - -void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) { - VS_CHANGED; - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND(!portal); - portal->connect_range=p_range; - _dependency_queue_update(p_portal,true); -} - -float VisualServerRaster::portal_get_connect_range(RID p_portal) const { - - Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal,0); - return portal->connect_range; -} - - -RID VisualServerRaster::baked_light_create() { - - BakedLight *baked_light = memnew( BakedLight ); - ERR_FAIL_COND_V(!baked_light,RID()); - baked_light->data.mode=BAKED_LIGHT_OCTREE; - - baked_light->data.octree_lattice_size=0; - baked_light->data.octree_lattice_divide=0; - baked_light->data.octree_steps=1; - baked_light->data.lightmap_multiplier=1.0; - baked_light->data.realtime_color_enabled=false; - baked_light->data.realtime_color=Color(1.0, 1.0, 1.0); - baked_light->data.realtime_energy = 1.0; - - return baked_light_owner.make_rid( baked_light ); - -} - -void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){ - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - baked_light->data.mode=p_mode; - baked_light->data.color_multiplier=1.0; - _dependency_queue_update(p_baked_light,true); - - -} - -VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{ - - const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE); - return baked_light->data.mode; - -} - -void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) { - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - baked_light->data.lightmap_multiplier=p_multiplier; - -} - -float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{ - - const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,0); - - return baked_light->data.lightmap_multiplier; - -} - - -void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const PoolVector<uint8_t> p_octree){ - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - if (p_octree.size()==0) { - if (baked_light->data.octree_texture.is_valid()) - rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture; - baked_light->octree_aabb=AABB(); - baked_light->octree_tex_size=Size2(); - } else { - - int tex_w; - int tex_h; - int light_tex_w; - int light_tex_h; - bool is16; - bool has_light_tex=false; - { - - PoolVector<uint8_t>::Read r=p_octree.read(); - tex_w = decode_uint32(&r[0]); - tex_h = decode_uint32(&r[4]); - print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size())); - is16=decode_uint32(&r[8]); - baked_light->data.octree_lattice_size=decode_float(&r[12]); - baked_light->data.octree_lattice_divide=tex_w/4.0; - print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size)); - print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide)); - baked_light->data.octree_steps=decode_uint32(&r[16]); - baked_light->data.octree_tex_pixel_size.x=1.0/tex_w; - baked_light->data.octree_tex_pixel_size.y=1.0/tex_h; - - baked_light->data.texture_multiplier=decode_uint32(&r[20]); - light_tex_w=decode_uint16(&r[24]); - light_tex_h=decode_uint16(&r[26]); - print_line("ltexw "+itos(light_tex_w)); - print_line("ltexh "+itos(light_tex_h)); - - if (light_tex_w>0 && light_tex_h>0) { - baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w; - baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h; - has_light_tex=true; - } else { - baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size; - - } - - - - baked_light->octree_aabb.pos.x=decode_float(&r[32]); - baked_light->octree_aabb.pos.y=decode_float(&r[36]); - baked_light->octree_aabb.pos.z=decode_float(&r[40]); - baked_light->octree_aabb.size.x=decode_float(&r[44]); - baked_light->octree_aabb.size.y=decode_float(&r[48]); - baked_light->octree_aabb.size.z=decode_float(&r[52]); - - - } - - if (baked_light->data.octree_texture.is_valid()) { - if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) { - - rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture; - baked_light->octree_tex_size.x=0; - baked_light->octree_tex_size.y=0; - } - } - - if (baked_light->data.light_texture.is_valid()) { - if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) { - rasterizer->free(baked_light->data.light_texture); - baked_light->data.light_texture; - baked_light->light_tex_size.x=0; - baked_light->light_tex_size.y=0; - } - } - - if (!baked_light->data.octree_texture.is_valid()) { - baked_light->data.octree_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER); - baked_light->octree_tex_size.x=tex_w; - baked_light->octree_tex_size.y=tex_h; - } - - if (!baked_light->data.light_texture.is_valid() && has_light_tex) { - baked_light->data.light_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER); - baked_light->light_tex_size.x=light_tex_w; - baked_light->light_tex_size.y=light_tex_h; - - } - - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_octree); - rasterizer->texture_set_data(baked_light->data.octree_texture,img); - - } - - - _dependency_queue_update(p_baked_light,true); - -} - - -PoolVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{ - - - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>()); - - if (rasterizer->is_texture(baked_light->data.octree_texture)) { - - Image img = rasterizer->texture_get_data(baked_light->data.octree_texture); - return img.get_data(); - } else { - return PoolVector<uint8_t>(); - } -} - -void VisualServerRaster::baked_light_set_light(RID p_baked_light,const PoolVector<uint8_t> p_light) { - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - ERR_FAIL_COND(p_light.size()==0); - - int tex_w=baked_light->light_tex_size.x; - int tex_h=baked_light->light_tex_size.y; - - ERR_FAIL_COND(tex_w==0 && tex_h==0); - ERR_FAIL_COND(!baked_light->data.light_texture.is_valid()); - - - - print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size())); - - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_light); - rasterizer->texture_set_data(baked_light->data.light_texture,img); - - - -} - -PoolVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{ - - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>()); - - if (rasterizer->is_texture(baked_light->data.light_texture)) { - - Image img = rasterizer->texture_get_data(baked_light->data.light_texture); - return img.get_data(); - } else { - return PoolVector<uint8_t>(); - } -} - - - -void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const PoolVector<int> &p_sampler) { - - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - baked_light->sampler=p_sampler; - - - -} - -PoolVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const { - - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,PoolVector<int>()); - - return baked_light->sampler; - -} - - -void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){ - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - baked_light->data.lightmaps.insert(p_id,p_texture); - -} -void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){ - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - baked_light->data.lightmaps.clear(); - -} - -void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) { - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - baked_light->data.realtime_color_enabled = p_enabled; - -} - -bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{ - - const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light, false); - - return baked_light->data.realtime_color_enabled; - -} - -void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) { - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - baked_light->data.realtime_color = p_color; - -} - -Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{ - - const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0)); - - return baked_light->data.realtime_color; - -} - -void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) { - - VS_CHANGED; - BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND(!baked_light); - - baked_light->data.realtime_energy = p_energy; - -} - -float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{ - - const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light, 1.0f); - - return baked_light->data.realtime_energy; - -} - - -/* BAKED LIGHT SAMPLER */ - -RID VisualServerRaster::baked_light_sampler_create() { - - BakedLightSampler * blsamp = memnew( BakedLightSampler ); - RID rid = baked_light_sampler_owner.make_rid(blsamp); - _update_baked_light_sampler_dp_cache(blsamp); - return rid; -} - -void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){ - - VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND(!blsamp); - ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX); - blsamp->params[p_param]=p_value; - _dependency_queue_update(p_baked_light_sampler,true); -} - -float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{ - - - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); - ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0); - return blsamp->params[p_param]; -} - -void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) { - - int res = blsamp->resolution; - blsamp->dp_cache.resize(res*res*2); - Vector3 *dp_normals=blsamp->dp_cache.ptr(); - - for(int p=0;p<2;p++) { - float sign = p==0?1:-1; - int ofs = res*res*p; - for(int i=0;i<res;i++) { - for(int j=0;j<res;j++) { - - Vector2 v( - (i/float(res))*2.0-1.0, - (j/float(res))*2.0-1.0 - ); - - float l=v.length(); - if (l>1.0) { - v/=l; - l=1.0; //clamp to avoid imaginary - } - v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function - Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z - n.y*=sign; - dp_normals[j*res+i+ofs]=n; - } - } - } - -} - -void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){ - - ERR_FAIL_COND(p_resolution<4 || p_resolution>64); - VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND(!blsamp); - blsamp->resolution=p_resolution; - _update_baked_light_sampler_dp_cache(blsamp); - -} -int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{ - - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); - return blsamp->resolution; -} - -/* CAMERA API */ - -RID VisualServerRaster::camera_create() { - - Camera * camera = memnew( Camera ); - return camera_owner.make_rid( camera ); - -} - -void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) { - VS_CHANGED - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - camera->type=Camera::PERSPECTIVE; - camera->fov=p_fovy_degrees; - camera->znear=p_z_near; - camera->zfar=p_z_far; - -} - -void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) { - VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - camera->type=Camera::ORTHOGONAL; - camera->size=p_size; - camera->znear=p_z_near; - camera->zfar=p_z_far; -} - -void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) { - VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - camera->transform=p_transform.orthonormalized(); - - -} - -void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) { - - VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - - camera->visible_layers=p_layers; - -} - -uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{ - - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,0); - - return camera->visible_layers; -} - -void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) { - - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - camera->env=p_env; - -} - -RID VisualServerRaster::camera_get_environment(RID p_camera) const { - - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,RID()); - return camera->env; - -} - -void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) { - - Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND(!camera); - camera->vaspect=p_enable; - -} -bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{ - - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,false); - return camera->vaspect; - -} - - -/* VIEWPORT API */ - - -RID VisualServerRaster::viewport_create() { - - Viewport *viewport = memnew( Viewport ); - RID rid = viewport_owner.make_rid( viewport ); - ERR_FAIL_COND_V( !rid.is_valid(), rid ); - - viewport->self=rid; - viewport->hide_scenario=false; - viewport->hide_canvas=false; - viewport->viewport_data=rasterizer->viewport_data_create(); - - return rid; -} - -void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) { - - VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - - screen_viewports[p_viewport]=p_screen; -} - -void VisualServerRaster::viewport_detach(RID p_viewport) { - - VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - ERR_FAIL_COND(!screen_viewports.has(p_viewport)); - screen_viewports.erase(p_viewport); - -} - -void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) { - - VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - if (viewport->render_target.is_valid()==p_enable) - return; - if (!p_enable) { - - rasterizer->free(viewport->render_target); - viewport->render_target; - viewport->render_target_texture; - if (viewport->update_list.in_list()) - viewport_update_list.remove(&viewport->update_list); - - } else { - - viewport->render_target=rasterizer->render_target_create(); - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); - viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target); - if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) - viewport_update_list.add(&viewport->update_list); - } - -} - -void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){ - - VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - if (viewport->render_target.is_valid() && viewport->update_list.in_list()) - viewport_update_list.remove(&viewport->update_list); - - viewport->render_target_update_mode=p_mode; - - if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) - viewport_update_list.add(&viewport->update_list); - -} -VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{ - - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED); - - return viewport->render_target_update_mode; -} -RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{ - - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RID()); - - return viewport->render_target_texture; - -} - -void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) { - - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->render_target_vflip=p_enable; - -} - -void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) { - - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->render_target_clear_on_new_frame=p_enable; - -} - -void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) { - - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->rt_to_screen_rect=p_rect; - -} - -bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{ - - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); - - return viewport->render_target_vflip; - -} - -bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{ - - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); - - return viewport->render_target_clear_on_new_frame; - -} - -void VisualServerRaster::viewport_render_target_clear(RID p_viewport) { - - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->render_target_clear=true; - -} - -void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) { - - VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - viewport->queue_capture=true; - -} - -Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const { - - Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Image()); - - Image ret = viewport->capture; - viewport->capture=Image(); - return ret; -} - -void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) { - VS_CHANGED; - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - - ERR_FAIL_COND(!viewport); - - viewport->rect=p_rect; - if (viewport->render_target.is_valid()) { - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); - } -} - - -VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const { - - const Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport, ViewportRect()); - - return viewport->rect; -} - -void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) { - - VS_CHANGED; - - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->hide_scenario=p_hide; - - -} - -void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) { - - VS_CHANGED; - - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->hide_canvas=p_hide; - - -} - -void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) { - - VS_CHANGED; - - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - viewport->disable_environment=p_disable; - -} - -void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { - VS_CHANGED; - - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - - - - if (p_camera.is_valid()) { - - ERR_FAIL_COND(!camera_owner.owns(p_camera)); - // a camera - viewport->camera=p_camera; - } else { - viewport->camera; - } - -} - -void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) { - - VS_CHANGED; - - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - if (p_scenario.is_valid()) { - - ERR_FAIL_COND(!scenario_owner.owns(p_scenario)); - // a camera - viewport->scenario=p_scenario; - } else { - viewport->scenario; - } - -} - -RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const { - - const Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport, RID()); - - return viewport->camera; -} - -void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) { - VS_CHANGED; - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - Canvas *canvas = canvas_owner.get( p_canvas ); - ERR_FAIL_COND(!canvas); - - ERR_EXPLAIN("Canvas already attached."); - ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); - - - Viewport::CanvasData cd; - cd.canvas=canvas; - cd.layer=0; - - viewport->canvas_map[p_canvas]=cd; - canvas->viewports.insert(p_viewport); - -} - - -void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) { - - VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); - if (!E) { - ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND(!E); - } - - E->get().transform=p_transform; - -} - -Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const { - - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); - if (!E) { - ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND_V(!E,Matrix32()); - } - - - return E->get().transform; -} - - -void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) { - - VS_CHANGED - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->global_transform=p_transform; - -} - -Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{ - - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); - return viewport->global_transform; -} - -void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) { - - VS_CHANGED; - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - Canvas *canvas = canvas_owner.get( p_canvas ); - ERR_FAIL_COND(!canvas); - - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); - if (!E) { - ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND(!E); - } - - - canvas->viewports.erase(p_viewport); - viewport->canvas_map.erase(E); - -} - - -void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) { - - VS_CHANGED; - Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); - if (!E) { - ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND(!E); - } - - E->get().layer=p_layer; - -} - -void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) { - - VS_CHANGED; - Viewport *viewport=viewport_owner.get( p_viewport ); - ERR_FAIL_COND(!viewport); - - viewport->transparent_bg=p_enabled; -} - -bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const { - - Viewport *viewport=viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport, false); - - return viewport->transparent_bg; -} - - -RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { - - const Viewport *viewport=NULL; - - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport, RID()); - - return viewport->scenario; -} - - -RID VisualServerRaster::environment_create() { - - return rasterizer->environment_create(); -} - -void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){ - - rasterizer->environment_set_background(p_env,p_bg); -} -VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{ - - return rasterizer->environment_get_background(p_env); -} - -void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){ - - - rasterizer->environment_set_background_param(p_env,p_param,p_value); -} -Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{ - - return rasterizer->environment_get_background_param(p_env,p_param); -} - -void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){ - - rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled); -} -bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{ - - return rasterizer->environment_is_fx_enabled(p_env,p_effect); -} - - -void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){ - - rasterizer->environment_fx_set_param(p_env,p_param,p_value); -} -Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const { - - return environment_fx_get_param(p_env,p_param); -} - - - -/* SCENARIO API */ - -void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) { - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); - - if (!E) - return; - - - Set<RID>::Element *I = E->get().front(); - - while(I) { - - Instance *ins = instance_owner.get( I->get() ); - _instance_queue_update( ins , p_update_aabb, p_update_materials ); - - I = I->next(); - } - -} - -void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) { - - if (p_update_aabb) - p_instance->update_aabb=true; - if (p_update_materials) - p_instance->update_materials=true; - - if (p_instance->update) - return; - p_instance->update_next=instance_update_list; - instance_update_list=p_instance; - p_instance->update=true; - -} - -RID VisualServerRaster::scenario_create() { - - Scenario *scenario = memnew( Scenario ); - ERR_FAIL_COND_V(!scenario,RID()); - RID scenario_rid = scenario_owner.make_rid( scenario ); - scenario->self=scenario_rid; - scenario->octree.set_pair_callback(instance_pair,this); - scenario->octree.set_unpair_callback(instance_unpair,this); - - return scenario_rid; -} - -void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) { - VS_CHANGED; - - Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND(!scenario); - scenario->debug=p_debug_mode; -} - -void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) { - - VS_CHANGED; - - Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND(!scenario); - scenario->environment=p_environment; - -} - -void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { - - VS_CHANGED; - - Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND(!scenario); - scenario->fallback_environment=p_environment; - - -} - -RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{ - - const Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,RID()); - return scenario->environment; - -} - - -/* INSTANCING API */ - - -RID VisualServerRaster::instance_create() { - - Instance *instance = memnew( Instance ); - ERR_FAIL_COND_V(!instance,RID()); - - RID instance_rid = instance_owner.make_rid(instance); - instance->self=instance_rid; - instance->base_type=INSTANCE_NONE; - instance->scenario=NULL; - - return instance_rid; -} - -void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (instance->base_type!=INSTANCE_NONE) { - //free anything related to that base - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid ); - - if (E) { - // wtf, no E? - E->get().erase( instance->self ); - - } else { - - ERR_PRINT("no base E? Bug?"); - } - - if ( instance->room ) { - - instance_set_room(p_instance,RID()); - /* - if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK) - instance->room->room_info->owned_geometry_instances.erase(instance->RE); - else if (instance->base_type==INSTANCE_PORTAL) { - print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE))); - instance->room->room_info->owned_portal_instances.erase(instance->RE); - } else if (instance->base_type==INSTANCE_ROOM) - instance->room->room_info->owned_room_instances.erase(instance->RE); - else if (instance->base_type==INSTANCE_LIGHT) - instance->room->room_info->owned_light_instances.erase(instance->RE); - - instance->RE=NULL;*/ - } - - - - - - if (instance->light_info) { - - if (instance->scenario && instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); - rasterizer->free(instance->light_info->instance); - memdelete(instance->light_info); - instance->light_info=NULL; - } - - - if (instance->portal_info) { - - _portal_disconnect(instance,true); - memdelete(instance->portal_info); - instance->portal_info=NULL; - - } - - if (instance->baked_light_info) { - - while(instance->baked_light_info->owned_instances.size()) { - - Instance *owned=instance->baked_light_info->owned_instances.front()->get(); - owned->baked_light=NULL; - owned->data.baked_light=NULL; - owned->data.baked_light_octree_xform=NULL; - owned->BLE=NULL; - instance->baked_light_info->owned_instances.pop_front(); - } - - memdelete(instance->baked_light_info); - instance->baked_light_info=NULL; - - } - - if (instance->scenario && instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - } - - - if (instance->room_info) { - - for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) { - - Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; - } - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { - - _portal_disconnect(E->get(),true); - Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; - } - - for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) { - - Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; - } - - if (instance->room_info->disconnected_child_portals.size()) { - ERR_PRINT("BUG: Disconnected portals remain!"); - } - memdelete(instance->room_info); - instance->room_info=NULL; - - } - - if (instance->particles_info) { - - rasterizer->free( instance->particles_info->instance ); - memdelete(instance->particles_info); - instance->particles_info=NULL; - - } - - if (instance->baked_light_sampler_info) { - - while (instance->baked_light_sampler_info->owned_instances.size()) { - - instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID()); - } - - if (instance->baked_light_sampler_info->sampled_light.is_valid()) { - rasterizer->free(instance->baked_light_sampler_info->sampled_light); - } - memdelete( instance->baked_light_sampler_info ); - instance->baked_light_sampler_info=NULL; - } - - instance->data.morph_values.clear(); - instance->data.materials.clear(); - - } - - - instance->base_type=INSTANCE_NONE; - instance->base_rid; - - - if (p_base.is_valid()) { - - if (rasterizer->is_mesh(p_base)) { - instance->base_type=INSTANCE_MESH; - instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); - instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base)); - } else if (rasterizer->is_multimesh(p_base)) { - instance->base_type=INSTANCE_MULTIMESH; - } else if (rasterizer->is_immediate(p_base)) { - instance->base_type=INSTANCE_IMMEDIATE; - } else if (rasterizer->is_particles(p_base)) { - instance->base_type=INSTANCE_PARTICLES; - instance->particles_info=memnew( Instance::ParticlesInfo ); - instance->particles_info->instance = rasterizer->particles_instance_create( p_base ); - } else if (rasterizer->is_light(p_base)) { - - instance->base_type=INSTANCE_LIGHT; - instance->light_info = memnew( Instance::LightInfo ); - instance->light_info->instance = rasterizer->light_instance_create(p_base); - if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) { - - instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); - } - - } else if (room_owner.owns(p_base)) { - instance->base_type=INSTANCE_ROOM; - instance->room_info = memnew( Instance::RoomInfo ); - instance->room_info->room=room_owner.get(p_base); - } else if (portal_owner.owns(p_base)) { - - instance->base_type=INSTANCE_PORTAL; - instance->portal_info = memnew(Instance::PortalInfo); - instance->portal_info->portal=portal_owner.get(p_base); - } else if (baked_light_owner.owns(p_base)) { - - instance->base_type=INSTANCE_BAKED_LIGHT; - instance->baked_light_info=memnew(Instance::BakedLightInfo); - instance->baked_light_info->baked_light=baked_light_owner.get(p_base); - - //instance->portal_info = memnew(Instance::PortalInfo); - //instance->portal_info->portal=portal_owner.get(p_base); - } else if (baked_light_sampler_owner.owns(p_base)) { - - - instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER; - instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo); - instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base); - - //instance->portal_info = memnew(Instance::PortalInfo); - //instance->portal_info->portal=portal_owner.get(p_base); - - } else { - ERR_EXPLAIN("Invalid base RID for instance!") - ERR_FAIL(); - } - - instance_dependency_map[ p_base ].insert( instance->self ); - - instance->base_rid=p_base; - - if (instance->scenario) - _instance_queue_update(instance,true); - } - -} - -RID VisualServerRaster::instance_get_base(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); - return instance->base_rid; - -} - -void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { - - VS_CHANGED; - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (instance->scenario) { - - Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self ); - - if (E) { - // wtf, no E? - E->get().erase( instance->self ); - - } else { - - ERR_PRINT("no scenario E? Bug?"); - } - - if (instance->light_info) { - - if (instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); - } - - if (instance->portal_info) { - - _portal_disconnect(instance,true); - } - - if (instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - } - - instance->scenario=NULL; - } - - - if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.get( p_scenario ); - ERR_FAIL_COND(!scenario); - - instance->scenario=scenario; - - instance_dependency_map[ p_scenario ].insert( instance->self ); - instance->scenario=scenario; - - if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) { - - instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); - } - - _instance_queue_update(instance,true); - } - -} -RID VisualServerRaster::instance_get_scenario(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); - if (instance->scenario) - return instance->scenario->self; - else - return RID(); - - -} - - -void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { - - VS_CHANGED; - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->layer_mask=p_mask; - -} - -uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{ - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - - return instance->layer_mask; -} - - -AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, AABB() ); - return instance->aabb; - -} - -void VisualServerRaster::instance_attach_object_instance_id(RID p_instance,uint32_t p_ID) { - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->object_ID=p_ID; -} -uint32_t VisualServerRaster::instance_get_object_instance_id(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - return instance->object_ID; - -} - -void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) { - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (instance->data.skeleton.is_valid()) { - skeleton_dependency_map[instance->data.skeleton].erase(instance); - } - - instance->data.skeleton=p_skeleton; - - if (instance->data.skeleton.is_valid()) { - skeleton_dependency_map[instance->data.skeleton].insert(instance); - } - -} - -RID VisualServerRaster::instance_get_skeleton(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); - return instance->data.skeleton; - -} - -void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() ); - instance->data.morph_values[p_shape]=p_weight; -} - -float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 ); - return instance->data.morph_values[p_shape]; -} - -void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance); - ERR_FAIL_INDEX( p_surface, instance->data.materials.size() ); - instance->data.materials[p_surface]=p_material; -} - - -void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) { - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (p_transform==instance->data.transform) // must improve somehow - return; - - instance->data.transform=p_transform; - if (instance->base_type==INSTANCE_LIGHT) - instance->data.transform.orthonormalize(); - _instance_queue_update(instance); - -} - -Transform VisualServerRaster::instance_get_transform(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, Transform() ); - - return instance->data.transform; - -} - -void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) { - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - ERR_EXPLAIN("Portals can't be assigned to be exterior"); - - ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL ); - if (instance->exterior==p_enabled) - return; - instance->exterior=p_enabled; - _instance_queue_update( instance ); - - -} - -bool VisualServerRaster::instance_is_exterior( RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); - - return instance->exterior; -} - - -void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) { - VS_CHANGED; - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (instance->room && instance->RE) { - - //instance already havs a room, remove it from there - - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { - - instance->room->room_info->owned_geometry_instances.erase(instance->RE); - - if (!p_room.is_valid() && instance->octree_id) { - //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); - } - - - } else if ( instance->base_type==INSTANCE_ROOM ) { - - instance->room->room_info->owned_room_instances.erase(instance->RE); - - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { - _portal_disconnect(E->get()); - _instance_queue_update( E->get(),false ); - } - - } else if ( instance->base_type==INSTANCE_PORTAL ) { - - _portal_disconnect(instance,true); - bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE); - - } else if ( instance->base_type==INSTANCE_LIGHT ) { - - instance->room->room_info->owned_light_instances.erase(instance->RE); - } else { - - ERR_FAIL(); - - } - - instance->RE=NULL; - instance->room=NULL; - - - } else { - - if (p_room.is_valid() && instance->octree_id) { - //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); - } - - } - - if (!p_room.is_valid()) - return; // just clearning the room - - Instance *room = instance_owner.get( p_room ); - - ERR_FAIL_COND( !room ); - ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM ); - - - if (instance->base_type==INSTANCE_ROOM) { - - //perform cycle test - - Instance *parent = instance; - - while(parent) { - - ERR_EXPLAIN("Cycle in room assignment"); - ERR_FAIL_COND( parent == room ); - parent=parent->room; - } - } - - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { - - instance->RE = room->room_info->owned_geometry_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_ROOM ) { - - instance->RE = room->room_info->owned_room_instances.push_back(instance); - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) - _instance_queue_update( E->get(),false ); - - - } else if ( instance->base_type==INSTANCE_PORTAL ) { - - instance->RE = room->room_info->owned_portal_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_LIGHT ) { - - instance->RE = room->room_info->owned_light_instances.push_back(instance); - } else { - - ERR_FAIL(); - - } - - instance->room=room; -} - -RID VisualServerRaster::instance_get_room( RID p_instance ) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); - - if (instance->room) - return instance->room->self; - else - return RID(); -} - -void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) { - - VS_CHANGED; - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->extra_margin=p_margin; -} -real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{ - - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - - return instance->extra_margin; -} - - -Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const { - - - Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling - - int culled=0; - Instance *cull[1024]; - culled=scenario->octree.cull_aabb(p_aabb,cull,1024); - - for (int i=0;i<culled;i++) { - - Instance *instance=cull[i]; - ERR_CONTINUE(!instance); - instances.push_back(instance->self); - } - - return instances; -} -Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{ - - Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling - - int culled=0; - Instance *cull[1024]; - culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024); - - - for (int i=0;i<culled;i++) { - - Instance *instance=cull[i]; - ERR_CONTINUE(!instance); - instances.push_back(instance->self); - } - - return instances; - -} -Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{ - - Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling - - int culled=0; - Instance *cull[1024]; - - - culled=scenario->octree.cull_convex(p_convex,cull,1024); - - for (int i=0;i<culled;i++) { - - Instance *instance=cull[i]; - ERR_CONTINUE(!instance); - instances.push_back(instance->self); - } - - return instances; - -} - -void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - //ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); - - switch(p_flags) { - - case INSTANCE_FLAG_VISIBLE: { - - instance->visible=p_enabled; - - } break; - case INSTANCE_FLAG_BILLBOARD: { - - instance->data.billboard=p_enabled; - - } break; - case INSTANCE_FLAG_BILLBOARD_FIX_Y: { - - instance->data.billboard_y=p_enabled; - - } break; - case INSTANCE_FLAG_CAST_SHADOW: { - if (p_enabled == true) { - instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON; - } - else { - instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF; - } - - } break; - case INSTANCE_FLAG_RECEIVE_SHADOWS: { - - instance->data.receive_shadows=p_enabled; - - } break; - case INSTANCE_FLAG_DEPH_SCALE: { - - instance->data.depth_scale=p_enabled; - - } break; - case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { - - instance->visible_in_all_rooms=p_enabled; - - } break; - - } - -} - -bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); - //ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); - - switch(p_flags) { - - case INSTANCE_FLAG_VISIBLE: { - - return instance->visible; - - } break; - case INSTANCE_FLAG_BILLBOARD: { - - return instance->data.billboard; - - } break; - case INSTANCE_FLAG_BILLBOARD_FIX_Y: { - - return instance->data.billboard_y; - - } break; - case INSTANCE_FLAG_CAST_SHADOW: { - if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) { - return false; - } - else { - return true; - } - - } break; - case INSTANCE_FLAG_RECEIVE_SHADOWS: { - - return instance->data.receive_shadows; - - } break; - case INSTANCE_FLAG_DEPH_SCALE: { - - return instance->data.depth_scale; - - } break; - case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { - - return instance->visible_in_all_rooms; - - } break; - - } - - return false; -} - -void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->data.cast_shadows = p_shadow_casting_setting; -} - -VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF ); - - return instance->data.cast_shadows; -} - - -void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - instance->data.material_override=p_material; - -} - -RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{ - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); - return instance->data.material_override; - -} - -void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){ - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->draw_range_begin=p_min; - instance->draw_range_end=p_max; - -} - -float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); - - return instance->draw_range_begin; - - -} - -float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); - - return instance->draw_range_end; - - -} - - -void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - - if (instance->baked_light) { - - - instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE); - instance->BLE=NULL; - instance->baked_light=NULL; - instance->data.baked_light=NULL; - instance->data.baked_light_octree_xform=NULL; - - } - - if (!p_baked_light.is_valid()) - return; - Instance *bl_instance = instance_owner.get( p_baked_light ); - ERR_FAIL_COND( !bl_instance ); - ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT ); - - instance->baked_light=bl_instance; - instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance); - instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data; - instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse; - -} - -RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); - if (instance->baked_light) - return instance->baked_light->self; - return RID(); - -} - - -void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - if (instance->sampled_light) { - instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance); - instance->data.sampled_light; - } - - if(p_baked_light_sampler.is_valid()) { - Instance *sampler_instance = instance_owner.get( p_baked_light_sampler ); - ERR_FAIL_COND( !sampler_instance ); - ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER ); - instance->sampled_light=sampler_instance; - instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance); - } else { - instance->sampled_light=NULL; - } - - instance->data.sampled_light; - -} - -RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const { - - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); - - if (instance->sampled_light) - return instance->sampled_light->self; - else - return RID(); - -} - - -void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){ - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->data.baked_lightmap_id=p_tex_id; - - -} -int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{ - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); - - return instance->data.baked_lightmap_id; - -} - - -void VisualServerRaster::_update_instance(Instance *p_instance) { - - p_instance->version++; - - if (p_instance->base_type == INSTANCE_LIGHT) { - - rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform ); - - } - - - if (p_instance->aabb.has_no_surface()) - return; - - - if (p_instance->base_type == INSTANCE_PARTICLES) { - - rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform ); - } - - - if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { - - //make sure lights are updated - InstanceSet::Element *E=p_instance->lights.front(); - while(E) { - - E->get()->version++; - E=E->next(); - } - - } else if (p_instance->base_type == INSTANCE_ROOM) { - - p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse(); - } else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) { - - Transform scale; - scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size); - scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos; - //print_line("scale: "+scale); - p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse(); - } - - - - p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0; - - AABB new_aabb; - - if (p_instance->base_type==INSTANCE_PORTAL) { - - //portals need to be transformed in a special way, so they don't become too wide if they have scale.. - Transform portal_xform = p_instance->data.transform; - portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized()); - - p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); - int point_count=p_instance->portal_info->portal->shape.size(); - p_instance->portal_info->transformed_point_cache.resize(point_count); - - AABB portal_aabb; - - for(int i=0;i<point_count;i++) { - - Point2 src = p_instance->portal_info->portal->shape[i]; - Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0)); - p_instance->portal_info->transformed_point_cache[i]=point; - if (i==0) - portal_aabb.pos=point; - else - portal_aabb.expand_to(point); - } - - portal_aabb.grow_by(p_instance->portal_info->portal->connect_range); - - new_aabb = portal_aabb; - - } else { - - new_aabb = p_instance->data.transform.xform(p_instance->aabb); - } - - - for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) { - Instance *light = E->get(); - light->version++; - } - - - p_instance->transformed_aabb=new_aabb; - - if (!p_instance->scenario) { - - - return; - } - - - - if (p_instance->octree_id==0) { - - uint32_t base_type = 1<<p_instance->base_type; - uint32_t pairable_mask=0; - bool pairable=false; - - if (p_instance->base_type == INSTANCE_LIGHT) { - - pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0; - pairable=true; - } - - if (p_instance->base_type == INSTANCE_PORTAL) { - - pairable_mask=(1<<INSTANCE_PORTAL); - pairable=true; - } - - if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) { - - pairable_mask=(1<<INSTANCE_BAKED_LIGHT); - pairable=true; - } - - - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { - - base_type|=INSTANCE_ROOMLESS_MASK; - } - - if (p_instance->base_type == INSTANCE_ROOM) { - - pairable_mask=INSTANCE_ROOMLESS_MASK; - pairable=true; - } - - - // not inside octree - p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask); - - } else { - - /* - if (new_aabb==p_instance->data.transformed_aabb) - return; - */ - - p_instance->scenario->octree.move(p_instance->octree_id,new_aabb); - } - - if (p_instance->base_type==INSTANCE_PORTAL) { - - _portal_attempt_connect(p_instance); - } - - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { - - _instance_validate_autorooms(p_instance); - } - - if (p_instance->base_type == INSTANCE_ROOM) { - - for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next()) - _instance_validate_autorooms(E->get()); - } - - -} - -void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { - - AABB new_aabb; - - ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid()); - - switch(p_instance->base_type) { - case VisualServer::INSTANCE_NONE: { - - // do nothing - } break; - case VisualServer::INSTANCE_MESH: { - - new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton); - - } break; - case VisualServer::INSTANCE_MULTIMESH: { - - new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid); - - } break; - case VisualServer::INSTANCE_IMMEDIATE: { - - new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid); - - - } break; - case VisualServer::INSTANCE_PARTICLES: { - - new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); - - - } break; - case VisualServer::INSTANCE_LIGHT: { - - new_aabb = rasterizer->light_get_aabb(p_instance->base_rid); - - } break; - case VisualServer::INSTANCE_ROOM: { - - Room *room = room_owner.get( p_instance->base_rid ); - ERR_FAIL_COND(!room); - new_aabb=room->bounds.get_aabb(); - - } break; - case VisualServer::INSTANCE_PORTAL: { - - Portal *portal = portal_owner.get( p_instance->base_rid ); - ERR_FAIL_COND(!portal); - for (int i=0;i<portal->shape.size();i++) { - - Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 ); - if (i==0) { - - new_aabb.pos=point; - new_aabb.size.z=0.01; // make it not flat for octree - } else { - - new_aabb.expand_to(point); - } - } - - } break; - case VisualServer::INSTANCE_BAKED_LIGHT: { - - BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid ); - ERR_FAIL_COND(!baked_light); - new_aabb=baked_light->octree_aabb; - - } break; - case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: { - - BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid ); - ERR_FAIL_COND(!baked_light_sampler); - float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; - - new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2)); - - } break; - - default: {} - } - - if (p_instance->extra_margin) - new_aabb.grow_by(p_instance->extra_margin); - - p_instance->aabb=new_aabb; - -} - -void VisualServerRaster::_update_instances() { - - while(instance_update_list) { - - Instance *instance=instance_update_list; - - instance_update_list=instance_update_list->update_next; - - if (instance->update_aabb) - _update_instance_aabb(instance); - - if (instance->update_materials) { - if (instance->base_type==INSTANCE_MESH) { - instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid)); - } - } - - _update_instance(instance); - - instance->update=false; - instance->update_aabb=false; - instance->update_materials=false; - instance->update_next=0; - } -} - -void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) { - - VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT ); - - if (p_enabled==instance->light_info->enabled) - return; - - instance->light_info->enabled=p_enabled; - if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) - instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0); - - //_instance_queue_update( instance , true ); - -} - -bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { - - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,false ); - ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false ); - - return instance->light_info->enabled; -} - -/****** CANVAS *********/ -RID VisualServerRaster::canvas_create() { - - Canvas * canvas = memnew( Canvas ); - ERR_FAIL_COND_V(!canvas,RID()); - RID rid = canvas_owner.make_rid( canvas ); - - return rid; -} - - -void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) { - - Canvas * canvas = canvas_owner.get(p_canvas); - ERR_FAIL_COND(!canvas); - CanvasItem *canvas_item = canvas_item_owner.get(p_item); - ERR_FAIL_COND(!canvas_item); - - int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx==-1); - canvas->child_items[idx].mirror=p_mirroring; - -} - -Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const { - - Canvas * canvas = canvas_owner.get(p_canvas); - ERR_FAIL_COND_V(!canvas,Point2()); - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,Point2()); - - int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND_V(idx==-1,Point2()); - return canvas->child_items[idx].mirror; -} - -void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) { - - Canvas * canvas = canvas_owner.get(p_canvas); - ERR_FAIL_COND(!canvas); - canvas->modulate=p_color; -} - - - -RID VisualServerRaster::canvas_item_create() { - - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,RID()); - - return canvas_item_owner.make_rid( canvas_item ); -} - -void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->parent.is_valid()) { - - if (canvas_owner.owns(canvas_item->parent)) { - - Canvas *canvas = canvas_owner.get(canvas_item->parent); - canvas->erase_item(canvas_item); - } else if (canvas_item_owner.owns(canvas_item->parent)) { - - CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); - item_owner->child_items.erase(canvas_item); - } - - canvas_item->parent; - } - - - if (p_parent.is_valid()) { - if (canvas_owner.owns(p_parent)) { - - Canvas *canvas = canvas_owner.get(p_parent); - Canvas::ChildItem ci; - ci.item=canvas_item; - canvas->child_items.push_back(ci); - } else if (canvas_item_owner.owns(p_parent)) { - - CanvasItem *item_owner = canvas_item_owner.get(p_parent); - item_owner->child_items.push_back(canvas_item); - - } else { - - ERR_EXPLAIN("Invalid parent"); - ERR_FAIL(); - } - - - } - - canvas_item->parent=p_parent; - - -} - -RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const { - - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); - - return canvas_item->parent; -} - -void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) { - - VS_CHANGED; - - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->visible=p_visible; -} - - -bool VisualServerRaster::canvas_item_is_visible(RID p_item) const { - - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); - - return canvas_item->visible; - -} - -void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) { - - VS_CHANGED; - - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->light_mask==p_mask) - return; - VS_CHANGED; - - canvas_item->light_mask=p_mask; - -} - - -void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) { - - VS_CHANGED; - - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->blend_mode==p_blend) - return; - VS_CHANGED; - - canvas_item->blend_mode=p_blend; - -} - -void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) { - - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND(!canvas_item); - - VS_CHANGED; - - canvas_item->viewport=p_viewport; - -} - - -/* -void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->rect=p_rect; -}*/ - -void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->clip=p_clip; -} - -void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->distance_field=p_distance_field; -} - - -void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->xform=p_transform; - -} - - -void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - canvas_item->custom_rect=p_custom_rect; - if (p_custom_rect) - canvas_item->rect=p_rect; - -} - -void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->opacity=p_opacity; - -} -float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const { - - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); - return canvas_item->opacity; - -} - -void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->ontop=p_on_top; - -} - -bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{ - const CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,false); - return canvas_item->ontop; - -} - - -void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->self_opacity=p_self_opacity; - -} -float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const { - - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); - return canvas_item->self_opacity; - -} - - -void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine ); - ERR_FAIL_COND(!line); - line->color=p_color; - line->from=p_from; - line->to=p_to; - line->width=p_width; - line->antialiased=p_antialiased; - canvas_item->rect_dirty=true; - - - canvas_item->commands.push_back(line); -} - -void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); - ERR_FAIL_COND(!rect); - rect->modulate=p_color; - rect->rect=p_rect; - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(rect); -} - -void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle ); - ERR_FAIL_COND(!circle); - circle->color=p_color; - circle->pos=p_pos; - circle->radius=p_radius; - - canvas_item->commands.push_back(circle); - -} - -void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); - ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->flags=0; - if (p_tile) { - rect->flags|=Rasterizer::CANVAS_RECT_TILE; - rect->flags|=Rasterizer::CANVAS_RECT_REGION; - rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height); - } - - if (p_rect.size.x<0) { - - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; - rect->rect.size.x = -rect->rect.size.x; - } - if (p_rect.size.y<0) { - - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; - rect->rect.size.y = -rect->rect.size.y; - } - if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; - SWAP(rect->rect.size.x, rect->rect.size.y); - } - rect->texture=p_texture; - canvas_item->rect_dirty=true; - canvas_item->commands.push_back(rect); -} - -void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); - ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->texture=p_texture; - rect->source=p_src_rect; - rect->flags=Rasterizer::CANVAS_RECT_REGION; - - if (p_rect.size.x<0) { - - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; - rect->rect.size.x = -rect->rect.size.x; - } - if (p_rect.size.y<0) { - - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; - rect->rect.size.y = -rect->rect.size.y; - } - if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; - SWAP(rect->rect.size.x, rect->rect.size.y); - } - - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(rect); - -} - -void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle ); - ERR_FAIL_COND(!style); - style->texture=p_texture; - style->rect=p_rect; - style->source=p_source; - style->draw_center=p_draw_center; - style->color=p_modulate; - style->margin[MARGIN_LEFT]=p_topleft.x; - style->margin[MARGIN_TOP]=p_topleft.y; - style->margin[MARGIN_RIGHT]=p_bottomright.x; - style->margin[MARGIN_BOTTOM]=p_bottomright.y; - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(style); -} -void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive ); - ERR_FAIL_COND(!prim); - prim->texture=p_texture; - prim->points=p_points; - prim->uvs=p_uvs; - prim->colors=p_colors; - prim->width=p_width; - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(prim); -} - -void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); -#ifdef DEBUG_ENABLED - int pointcount = p_points.size(); - ERR_FAIL_COND(pointcount<3); - int color_size=p_colors.size(); - int uv_size=p_uvs.size(); - ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount); - ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid())); -#endif - Vector<int> indices = Geometry::triangulate_polygon(p_points); - - if (indices.empty()) { - - ERR_EXPLAIN("Bad Polygon!"); - ERR_FAIL_V(); - } - - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); - ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; - polygon->count=indices.size(); - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(polygon); - -} - -void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - ERR_FAIL_COND(p_count <= 0); - - ERR_FAIL_COND(p_points == NULL); - - CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr ); - ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=p_indices; - polygon->count = p_count * 3; - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(polygon); -}; - -void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1); - ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); - - Vector<int> indices = p_indices; - - int count = p_count * 3; - - if (indices.empty()) { - - ERR_FAIL_COND( ps % 3 != 0 ); - if (p_count == -1) - count = ps; - } else { - - ERR_FAIL_COND( indices.size() % 3 != 0 ); - if (p_count == -1) - count = indices.size(); - } - - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); - ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; - polygon->count = count; - canvas_item->rect_dirty=true; - - canvas_item->commands.push_back(polygon); -} - - -void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform ); - ERR_FAIL_COND(!tr); - tr->xform=p_transform; - - canvas_item->commands.push_back(tr); - -} - -void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode ); - ERR_FAIL_COND(!bm); - bm->blend_mode = p_blend; - - canvas_item->commands.push_back(bm); -}; - -void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) { - - ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX); - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->z=p_z; - -} - -void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->z_relative=p_enable; - -} - -void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) { - if (p_enable) { - canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer ); - } else { - memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer=NULL; - } - } - - if (p_enable) { - canvas_item->copy_back_buffer->rect=p_rect; - canvas_item->copy_back_buffer->full=p_rect==Rect2(); - } - -} - -void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->use_parent_material=p_enable; - -} - -void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->material) - canvas_item->material->owners.erase(canvas_item); - - canvas_item->material=NULL; - - if (canvas_item_material_owner.owns(p_material)) { - canvas_item->material=canvas_item_material_owner.get(p_material); - canvas_item->material->owners.insert(canvas_item); - } -} - -void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - canvas_item->sort_y=p_enable; -} - - -void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { - - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore); - ERR_FAIL_COND(!ci); - ci->ignore=p_ignore; - - canvas_item->commands.push_back(ci); - -} - -void VisualServerRaster::canvas_item_clear(RID p_item) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - - canvas_item->clear(); - -} - -void VisualServerRaster::canvas_item_raise(RID p_item) { - VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->parent.is_valid()) { - - if (canvas_owner.owns(canvas_item->parent)) { - - Canvas *canvas = canvas_owner.get(canvas_item->parent); - int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx<0); - Canvas::ChildItem ci = canvas->child_items[idx]; - canvas->child_items.remove(idx); - canvas->child_items.push_back(ci); - - } else if (canvas_item_owner.owns(canvas_item->parent)) { - - CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); - int idx = item_owner->child_items.find(canvas_item); - ERR_FAIL_COND(idx<0); - item_owner->child_items.remove(idx); - item_owner->child_items.push_back(canvas_item); - - } - } - -} - -/***** CANVAS LIGHT *******/ - -RID VisualServerRaster::canvas_light_create() { - - Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight ); - return canvas_light_owner.make_rid(clight); -} - -void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - - if (clight->canvas.is_valid()) { - - Canvas *canvas = canvas_owner.get(clight->canvas); - canvas->lights.erase(clight); - } - - if (!canvas_owner.owns(p_canvas)) - p_canvas; - clight->canvas=p_canvas; - - if (clight->canvas.is_valid()) { - - Canvas *canvas = canvas_owner.get(clight->canvas); - canvas->lights.insert(clight); - } - - - -} -void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->enabled=p_enabled; - -} -void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->xform=p_transform; - -} -void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) { - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->scale=p_scale; - -} - - -void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->texture=p_texture; - -} -void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->texture_offset=p_offset; - -} -void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->color=p_color; - - -} -void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->height=p_height; - -} - -void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->energy=p_energy; - -} - -void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->z_min=p_min_z; - clight->z_max=p_max_z; - -} - -void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) { - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->layer_min=p_min_layer; - clight->layer_max=p_max_layer; - -} - -void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->item_mask=p_mask; - -} - -void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->item_shadow_mask=p_mask; - -} - - -void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { - - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->mode=p_mode; - -} -void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - - if (clight->shadow_buffer.is_valid()==p_enabled) - return; - if (p_enabled) { - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); - } else { - rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer; - - } - -} - -void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - - ERR_FAIL_COND(p_size<32 || p_size>16384); - - clight->shadow_buffer_size=next_power_of_2(p_size); - - - if (clight->shadow_buffer.is_valid()) { - rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); - } - -} - -void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) { - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->shadow_esm_mult=p_multiplier; - -} - -void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { - - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); - ERR_FAIL_COND(!clight); - clight->shadow_color=p_color; - -} - - -/****** CANVAS LIGHT OCCLUDER ******/ - -RID VisualServerRaster::canvas_light_occluder_create() { - - Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance ); - - return canvas_light_occluder_owner.make_rid( occluder ); - -} - -void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!occluder); - - if (occluder->canvas.is_valid()) { - - Canvas *canvas = canvas_owner.get(occluder->canvas); - canvas->occluders.erase(occluder); - } - - if (!canvas_owner.owns(p_canvas)) - p_canvas; - - occluder->canvas=p_canvas; - - if (occluder->canvas.is_valid()) { - - Canvas *canvas = canvas_owner.get(occluder->canvas); - canvas->occluders.insert(occluder); - } -} - -void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!occluder); - - occluder->enabled=p_enabled; - -} - -void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) { - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!occluder); - - if (occluder->polygon.is_valid()) { - CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); - if (occluder_poly) { - occluder_poly->owners.erase(occluder); - } - } - - occluder->polygon=p_polygon; - occluder->polygon_buffer; - - if (occluder->polygon.is_valid()) { - CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); - if (!occluder_poly) - occluder->polygon; - ERR_FAIL_COND(!occluder_poly); - occluder_poly->owners.insert(occluder); - occluder->polygon_buffer=occluder_poly->occluder; - occluder->aabb_cache=occluder_poly->aabb; - occluder->cull_cache=occluder_poly->cull_mode; - } - -} - - - - -void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) { - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!occluder); - - occluder->xform=p_xform; - -} - -void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) { - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); - ERR_FAIL_COND(!occluder); - - occluder->light_mask=p_mask; - -} - - -RID VisualServerRaster::canvas_occluder_polygon_create() { - - CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon ); - occluder_poly->occluder=rasterizer->canvas_light_occluder_create(); - return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); - -} - -void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2>& p_shape, bool p_close){ - - if (p_shape.size()<3) { - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape); - return; - } - - PoolVector<Vector2> lines; - int lc = p_shape.size()*2; - - lines.resize(lc-(p_close?0:2)); - { - PoolVector<Vector2>::Write w = lines.write(); - PoolVector<Vector2>::Read r = p_shape.read(); - - int max=lc/2; - if (!p_close) { - max--; - } - for(int i=0;i<max;i++) { - - Vector2 a = r[i]; - Vector2 b = r[(i+1)%(lc/2)]; - w[i*2+0]=a; - w[i*2+1]=b; - } - - } - - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines); -} - -void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) { - - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); - ERR_FAIL_COND(!occluder_poly); - ERR_FAIL_COND(p_shape.size()&1); - - int lc = p_shape.size(); - occluder_poly->aabb=Rect2(); - { - PoolVector<Vector2>::Read r = p_shape.read(); - for(int i=0;i<lc;i++) { - if (i==0) - occluder_poly->aabb.pos=r[i]; - else - occluder_poly->aabb.expand_to(r[i]); - } - } - - rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape); - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->aabb_cache=occluder_poly->aabb; - } -} - -void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) { - - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); - ERR_FAIL_COND(!occluder_poly); - occluder_poly->cull_mode=p_mode; - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->cull_cache=p_mode; - } - -} - -RID VisualServerRaster::canvas_item_material_create() { - - Rasterizer::ShaderMaterial *material = memnew( Rasterizer::ShaderMaterial ); - return canvas_item_material_owner.make_rid(material); - -} - -void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){ - - VS_CHANGED; - Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND(!material); - material->shader=p_shader; - -} -void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){ - - VS_CHANGED; - Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND(!material); - if (p_value.get_type()==Variant::NIL) - material->shader_param.erase(p_param); - else - material->shader_param[p_param]=p_value; - - -} -Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{ - Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND_V(!material,Variant()); - if (!material->shader_param.has(p_param)) { - ERR_FAIL_COND_V(!material->shader.is_valid(),Variant()); - return rasterizer->shader_get_default_param(material->shader,p_param); - } - - return material->shader_param[p_param]; -} - -void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { - - VS_CHANGED; - Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND(!material); - material->shading_mode=p_mode; - -} - - -/******** CANVAS *********/ - - -void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) { - VS_CHANGED; - ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - - cursors[p_cursor].rot = p_rotation; -}; - -void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) { - VS_CHANGED; - ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - - cursors[p_cursor].texture = p_texture; - cursors[p_cursor].center = p_center_offset; - cursors[p_cursor].region = p_region; -}; - -void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) { - VS_CHANGED; - ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - - cursors[p_cursor].visible = p_visible; -}; - -void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) { - - ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - if (cursors[p_cursor].pos==p_pos) - return; - VS_CHANGED; - cursors[p_cursor].pos = p_pos; -}; - - -void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { - - black_margin[MARGIN_LEFT]=p_left; - black_margin[MARGIN_TOP]=p_top; - black_margin[MARGIN_RIGHT]=p_right; - black_margin[MARGIN_BOTTOM]=p_bottom; -} - -void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { - - black_image[MARGIN_LEFT]=p_left; - black_image[MARGIN_TOP]=p_top; - black_image[MARGIN_RIGHT]=p_right; - black_image[MARGIN_BOTTOM]=p_bottom; -} - -void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) { - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); - - if (E) { - // has instances - while( E->get().size() ) { - // erase all attached instances - if (p_free_scenario) - instance_set_scenario( E->get().front()->get(), RID() ); - else - instance_set_base( E->get().front()->get(), RID() ); - - } - } - - instance_dependency_map.erase(p_rid); - -} - -void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { - - VS_CHANGED; - //rasterizer->custom_shade_model_set_shader(p_model,p_shader); -} - -RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const { - - //return rasterizer->custom_shade_model_get_shader(p_model); - return RID(); - -} -void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) { - - //rasterizer->custom_shade_model_set_name(p_model,p_name); - -} -String VisualServerRaster::custom_shade_model_get_name(int p_model) const { - - //return rasterizer->custom_shade_model_get_name(p_model); - return ""; -} -void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { - - VS_CHANGED; - //rasterizer->custom_shade_model_set_param_info(p_model,p_info); -} -void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { - - //rasterizer->custom_shade_model_get_param_info(p_model,p_info); -} - -void VisualServerRaster::free( RID p_rid ) { - - VS_CHANGED; - - if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { - - rasterizer->free(p_rid); - } else if (rasterizer->is_skeleton(p_rid)) { - - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid); - - if (E) { - //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { - - F->get()->data.skeleton; - } - skeleton_dependency_map.erase(E); - } - - rasterizer->free(p_rid); - } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) { - //delete the resource - - _free_attached_instances(p_rid); - rasterizer->free(p_rid); - } else if (room_owner.owns(p_rid)) { - - _free_attached_instances(p_rid); - Room *room = room_owner.get(p_rid); - ERR_FAIL_COND(!room); - room_owner.free(p_rid); - memdelete(room); - - - } else if (portal_owner.owns(p_rid)) { - - _free_attached_instances(p_rid); - - Portal *portal = portal_owner.get(p_rid); - ERR_FAIL_COND(!portal); - portal_owner.free(p_rid); - memdelete(portal); - - } else if (baked_light_owner.owns(p_rid)) { - - _free_attached_instances(p_rid); - - BakedLight *baked_light = baked_light_owner.get(p_rid); - ERR_FAIL_COND(!baked_light); - if (baked_light->data.octree_texture.is_valid()) - rasterizer->free(baked_light->data.octree_texture); - baked_light_owner.free(p_rid); - memdelete(baked_light); - - } else if (baked_light_sampler_owner.owns(p_rid)) { - - _free_attached_instances(p_rid); - - BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_rid); - ERR_FAIL_COND(!baked_light_sampler); - /* - if (baked_light->data.octree_texture.is_valid()) - rasterizer->free(baked_light->data.octree_texture); - */ - baked_light_sampler_owner.free(p_rid); - memdelete(baked_light_sampler); - - } else if (camera_owner.owns(p_rid)) { - // delete te camera - - Camera *camera = camera_owner.get(p_rid); - ERR_FAIL_COND(!camera); - - camera_owner.free( p_rid ); - memdelete(camera); - - } else if (viewport_owner.owns(p_rid)) { - // delete the viewport - - Viewport *viewport = viewport_owner.get( p_rid ); - ERR_FAIL_COND(!viewport); - - //Viewport *parent=NULL; - - rasterizer->free(viewport->viewport_data); - if (viewport->render_target.is_valid()) { - - rasterizer->free(viewport->render_target); - } - - if (viewport->update_list.in_list()) - viewport_update_list.remove(&viewport->update_list); - if (screen_viewports.has(p_rid)) - screen_viewports.erase(p_rid); - - while(viewport->canvas_map.size()) { - - Canvas *c = viewport->canvas_map.front()->get().canvas; - c->viewports.erase(p_rid); - - viewport->canvas_map.erase(viewport->canvas_map.front()); - } - - - viewport_owner.free(p_rid); - memdelete(viewport); - - } else if (instance_owner.owns(p_rid)) { - // delete the instance - - _update_instances(); // be sure - - Instance *instance = instance_owner.get(p_rid); - ERR_FAIL_COND(!instance); - - instance_set_room(p_rid,RID()); - instance_set_scenario(p_rid,RID()); - instance_geometry_set_baked_light(p_rid,RID()); - instance_geometry_set_baked_light_sampler(p_rid,RID()); - instance_set_base(p_rid,RID()); - - if (instance->data.skeleton.is_valid()) - instance_attach_skeleton(p_rid,RID()); - - instance_owner.free(p_rid); - memdelete(instance); - - } else if (canvas_owner.owns(p_rid)) { - - Canvas *canvas = canvas_owner.get(p_rid); - ERR_FAIL_COND(!canvas); - - while(canvas->viewports.size()) { - - Viewport *vp = viewport_owner.get(canvas->viewports.front()->get()); - ERR_FAIL_COND(!vp); - - Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid); - ERR_FAIL_COND(!E); - vp->canvas_map.erase(p_rid); - - canvas->viewports.erase( canvas->viewports.front() ); - } - - for (int i=0;i<canvas->child_items.size();i++) { - - canvas->child_items[i].item->parent; - } - - for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) { - - E->get()->canvas; - } - - for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) { - - E->get()->canvas; - } - - canvas_owner.free( p_rid ); - - memdelete( canvas ); - - } else if (canvas_item_owner.owns(p_rid)) { - - CanvasItem *canvas_item = canvas_item_owner.get(p_rid); - ERR_FAIL_COND(!canvas_item); - - if (canvas_item->parent.is_valid()) { - - if (canvas_owner.owns(canvas_item->parent)) { - - Canvas *canvas = canvas_owner.get(canvas_item->parent); - canvas->erase_item(canvas_item); - } else if (canvas_item_owner.owns(canvas_item->parent)) { - - CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); - item_owner->child_items.erase(canvas_item); - - } - } - - for (int i=0;i<canvas_item->child_items.size();i++) { - - canvas_item->child_items[i]->parent; - } - - if (canvas_item->material) { - canvas_item->material->owners.erase(canvas_item); - } - - canvas_item_owner.free( p_rid ); - - memdelete( canvas_item ); - - } else if (canvas_item_material_owner.owns(p_rid)) { - - Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get(p_rid); - ERR_FAIL_COND(!material); - for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) { - - E->get()->material=NULL; - } - - canvas_item_material_owner.free(p_rid); - memdelete(material); - - } else if (canvas_light_owner.owns(p_rid)) { - - Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid); - ERR_FAIL_COND(!canvas_light); - - if (canvas_light->canvas.is_valid()) { - Canvas* canvas = canvas_owner.get(canvas_light->canvas); - if (canvas) - canvas->lights.erase(canvas_light); - } - - if (canvas_light->shadow_buffer.is_valid()) - rasterizer->free(canvas_light->shadow_buffer); - - canvas_light_owner.free( p_rid ); - memdelete( canvas_light ); - - } else if (canvas_light_occluder_owner.owns(p_rid)) { - - Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid); - ERR_FAIL_COND(!occluder); - - if (occluder->polygon.is_valid()) { - - CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon); - if (occluder_poly) { - occluder_poly->owners.erase(occluder); - } - - } - - if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { - - Canvas *canvas = canvas_owner.get(occluder->canvas); - canvas->occluders.erase(occluder); - - } - - canvas_light_occluder_owner.free( p_rid ); - memdelete(occluder); - - } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { - - CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid); - ERR_FAIL_COND(!occluder_poly); - rasterizer->free(occluder_poly->occluder); - - while(occluder_poly->owners.size()) { - - occluder_poly->owners.front()->get()->polygon; - occluder_poly->owners.erase( occluder_poly->owners.front() ); - } - - canvas_light_occluder_polygon_owner.free( p_rid ); - memdelete(occluder_poly); - - } else if (scenario_owner.owns(p_rid)) { - - Scenario *scenario=scenario_owner.get(p_rid); - ERR_FAIL_COND(!scenario); - - _update_instances(); // be sure - _free_attached_instances(p_rid,true); - - //rasterizer->free( scenario->environment ); - scenario_owner.free(p_rid); - memdelete(scenario); - - } else { - - ERR_FAIL(); - } - -} - - - -void VisualServerRaster::_instance_draw(Instance *p_instance) { - - if (p_instance->light_cache_dirty) { - int l=0; - //add positional lights - InstanceSet::Element *LE=p_instance->lights.front(); - p_instance->data.light_instances.resize(p_instance->lights.size()); - while(LE) { - - p_instance->data.light_instances[l++]=LE->get()->light_info->instance; - LE=LE->next(); - } - p_instance->light_cache_dirty=false; - } - - - switch(p_instance->base_type) { - - case INSTANCE_MESH: { - rasterizer->add_mesh(p_instance->base_rid, &p_instance->data); - } break; - case INSTANCE_MULTIMESH: { - rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data); - } break; - case INSTANCE_IMMEDIATE: { - rasterizer->add_immediate(p_instance->base_rid, &p_instance->data); - } break; - case INSTANCE_PARTICLES: { - rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data); - } break; - default: {}; - } -} - - -Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { - - // setup a camera matrix for that range! - CameraMatrix camera_matrix; - - switch(p_camera->type) { - - case Camera::ORTHOGONAL: { - - camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect); - } break; - case Camera::PERSPECTIVE: { - - camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_range_min, - p_range_max, - p_camera->vaspect - ); - - } break; - } - - //obtain the frustum endpoints - - Vector<Vector3> endpoints; - endpoints.resize(8); - bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]); - ERR_FAIL_COND_V(!res,Vector<Vector3>()); - - return endpoints; -} - -Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { - - Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints - ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>()); - - // obtain the light frustm ranges (given endpoints) - - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); - - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; - - for(int j=0;j<8;j++) { - - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); - - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; - - - } - //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree - - Vector<Plane> light_frustum_planes; - light_frustum_planes.resize(6); - - //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); - //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); - //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed - - //TODO@ add more actual frustum planes to minimize get - - return light_frustum_planes; - -} -void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); - - float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); - - - float distances[5]; - float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance ); - - //float cull_min=p_cull_range.min; - //float cull_max=p_cull_range.max; - - - bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); - - float cull_min=p_camera->znear; - float cull_max=p_camera->zfar; - float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); - if (max_dist>0.0) - cull_max=MIN(cull_max,max_dist); - - for(int i = 0; i < splits; i++) { - float idm = i / (float)splits; - float lg = cull_min * Math::pow(cull_max/cull_min, idm); - float uniform = cull_min + (cull_max - cull_min) * idm; - distances[i] = lg * split_weight + uniform * (1.0 - split_weight); - - } - - distances[0]=cull_min; - distances[splits]=cull_max; - - for (int i=0;i<splits;i++) { - - // setup a camera matrix for that range! - CameraMatrix camera_matrix; - - switch(p_camera->type) { - - case Camera::ORTHOGONAL: { - - camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect - - ); - } break; - case Camera::PERSPECTIVE: { - - - camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect - - ); - - } break; - } - - //obtain the frustum endpoints - - Vector3 endpoints[8]; // frustum plane endpoints - bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints); - ERR_CONTINUE(!res); - - // obtain the light frustm ranges (given endpoints) - - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); - //z_vec points agsint the camera, like in default opengl - - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; - - float x_min_cam,x_max_cam; - float y_min_cam,y_max_cam; - float z_min_cam,z_max_cam; - - - //used for culling - for(int j=0;j<8;j++) { - - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); - - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; - - - } - - - - - - { - //camera viewport stuff - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it - - - Vector3 center; - - for(int j=0;j<8;j++) { - - center+=endpoints[j]; - } - center/=8.0; - - //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - - float radius=0; - - for(int j=0;j<8;j++) { - - float d = center.distance_to(endpoints[j]); - if (d>radius) - radius=d; - } - - - radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit - - x_max_cam=x_vec.dot(center)+radius; - x_min_cam=x_vec.dot(center)-radius; - y_max_cam=y_vec.dot(center)+radius; - y_min_cam=y_vec.dot(center)-radius; - z_max_cam=z_vec.dot(center)+radius; - z_min_cam=z_vec.dot(center)-radius; - - float unit = radius*2.0/texsize; - - x_max_cam=Math::stepify(x_max_cam,unit); - x_min_cam=Math::stepify(x_min_cam,unit); - y_max_cam=Math::stepify(y_max_cam,unit); - y_min_cam=Math::stepify(y_min_cam,unit); - - } - - //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree - - Vector<Plane> light_frustum_planes; - light_frustum_planes.resize(6); - - //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); - //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); - //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed - - int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - - // a pre pass will need to be needed to determine the actual z-near to be used - for(int j=0;j<caster_cull_count;j++) { - - float min,max; - Instance *ins=instance_shadow_cull_result[j]; - if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) - continue; - ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max); - - if (max>z_max) - z_max=max; - } - - { - CameraMatrix ortho_camera; - real_t half_x = (x_max_cam-x_min_cam) * 0.5; - real_t half_y = (y_max_cam-y_min_cam) * 0.5; - - - ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) ); - - Transform ortho_transform; - ortho_transform.basis=p_light->data.transform.basis; - ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max; - - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] ); - } - - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); - - for (int j=0;j<caster_cull_count;j++) { - - Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) - continue; - _instance_draw(instance); - } - - rasterizer->end_shadow_map(); - - - } - - -} - - -CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) { - - Vector3 dirN; - Vector3 upN; - Vector3 lftN; - - lftN=dir.cross(up); - lftN.normalize(); - - upN=lftN.cross(dir); - upN.normalize(); - dirN=dir.normalized(); - - CameraMatrix cmout; - float *output=&cmout.matrix[0][0]; - output[ 0] = lftN[0]; - output[ 1] = upN[0]; - output[ 2] = -dirN[0]; - output[ 3] = 0.0; - - output[ 4] = lftN[1]; - output[ 5] = upN[1]; - output[ 6] = -dirN[1]; - output[ 7] = 0.0; - - output[ 8] = lftN[2]; - output[ 9] = upN[2]; - output[10] = -dirN[2]; - output[11] = 0.0; - - output[12] = -lftN.dot(pos); - output[13] = -upN.dot(pos); - output[14] = dirN.dot(pos); - output[15] = 1.0; - - return cmout; -} - -#if 1 - -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); - Vector3 view_vec = -p_camera->transform.basis.get_axis(2); - - float near_dist=1; - - Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - - // this could be faster by just getting supports from the AABBs.. - // but, safer to do as the original implementation explains for now.. - - Vector<Vector3> caster_pointcloud; - caster_pointcloud.resize(caster_count*8); - int caster_pointcloud_size=0; - - { - - //fill pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; - - for(int i=0;i<caster_count;i++) { - - Instance *ins = instance_shadow_cull_result[i]; - if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) - continue; - - for(int j=0;j<8;j++) { - - Vector3 v = ins->aabb.get_endpoint(j); - v = ins->data.transform.xform(v); - caster_pointcloud_ptr[caster_pointcloud_size+j]=v; - } - - caster_pointcloud_size+=8; - - } - } - - // now generate a pointcloud that contains the maximum bound (camera extruded by light) - - Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int cpcsize=camera_pointcloud.size(); - camera_pointcloud.resize( cpcsize*2 ); - - for(int i=0;i<cpcsize;i++) { - - camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000; - } - - - - // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - - - // compute the "light-space" basis, using the algorithm described in the paper - // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space - - - Vector3 eye = p_camera->transform.origin; - Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); - - - CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up); - - AABB light_space_aabb; - - - { //create an optimal AABB from both the camera pointcloud and the objects pointcloud - AABB light_space_pointcloud_aabb; - AABB light_space_camera_aabb; - //xform pointcloud - const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; - - for(int i=0;i<caster_pointcloud_size;i++) { - - Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]); - if (i==0) { - light_space_pointcloud_aabb.pos=p; - } else { - light_space_pointcloud_aabb.expand_to(p); - } - } - for(int i=0;i<camera_pointcloud.size();i++) { - - Vector3 p = light_space_basis.xform(camera_pointcloud[i]); - if (i==0) { - light_space_camera_aabb.pos=p; - } else { - light_space_camera_aabb.expand_to(p); - } - } - - light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb); - } - - float lvdp = light_vec.dot(view_vec); - - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); - //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 - float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; - - Vector3 pos = eye - up*(n-near_dist); - - CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up); - //Transform light_space_basis2; - //light_space_basis2.set_look_at(pos,light_vec-pos,up); - //light_space_basis2.affine_invert(); - - //one possibility for a simple perspective transformation matrix - //with the two parameters n(near) and f(far) in y direction - - CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; - - CameraMatrix projection = lisp_matrix * light_space_basis2; - //CameraMatrix projection = light_space_basis2 * lisp_matrix; - - - AABB proj_space_aabb; - - { - - AABB proj_space_pointcloud_aabb; - AABB proj_space_camera_aabb; - //xform pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; - for(int i=0;i<caster_pointcloud_size;i++) { - - Vector3 p = projection.xform(caster_pointcloud_ptr[i]); - if (i==0) { - proj_space_pointcloud_aabb.pos=p; - } else { - proj_space_pointcloud_aabb.expand_to(p); - } - } - - for(int i=0;i<camera_pointcloud.size();i++) { - - Vector3 p = projection.xform(camera_pointcloud[i]); - if (i==0) { - proj_space_camera_aabb.pos=p; - } else { - proj_space_camera_aabb.expand_to(p); - } - } - - //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb); - proj_space_aabb=proj_space_pointcloud_aabb; - } - - projection.scale_translate_to_fit(proj_space_aabb); - projection=projection * lisp_matrix; - - CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed - - projection=scale * projection; - - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() ); - - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); - - for(int i=0;i<caster_count;i++) { - - Instance *instance = instance_shadow_cull_result[i]; - - if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) - continue; - _instance_draw(instance); - } - - rasterizer->end_shadow_map(); - - -} - -#else - - -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - /* STEP 1: GENERATE LIGHT TRANSFORM */ - - - - Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); - Vector3 view_vec = -p_camera->transform.basis.get_axis(2); - float viewdot = Math::absf(light_vec.dot(view_vec)); - - Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); - - Transform light_transform; - light_transform.set_look_at(Vector3(),light_vec,up); - - - /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/ - float range_min=0.01; //p_cull_range.min - float range_max=20;//p_cull_range.max; - - Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints - ERR_FAIL_COND(camera_endpoints.empty()); - - // obtain the light frustm ranges (given endpoints) - - - Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); - - Vector3 light_axis_max; - Vector3 light_axis_min; - - for(int j=0;j<8;j++) { - - float d_x=light_x_vec.dot(camera_endpoints[j]); - float d_y=light_y_vec.dot(camera_endpoints[j]); - float d_z=light_z_vec.dot(camera_endpoints[j]); - - if (j==0 || d_x<light_axis_min.x) - light_axis_min.x=d_x; - if (j==0 || d_x>light_axis_max.x) - light_axis_max.x=d_x; - - if (j==0 || d_y<light_axis_min.y) - light_axis_min.y=d_y; - if (j==0 || d_y>light_axis_max.y) - light_axis_max.y=d_y; - - if (j==0 || d_z<light_axis_min.z) - light_axis_min.z=d_z; - if (j==0 || d_z>light_axis_max.z) - light_axis_max.z=d_z; - - - } - - //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree - - Vector<Plane> light_cull_planes; - light_cull_planes.resize(6); - - - //right/left - light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x ); - light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x ); - //top/bottom - light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y ); - light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y ); - //near/far - light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 ); - light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed - - - /* STEP 3: CULL CASTERS */ - - int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - - /* STEP 4: ADJUST FAR Z PLANE */ - - float caster_max_z=1e-1; - for(int i=0;i<caster_count;i++) { - - Instance *ins=instance_shadow_cull_result[i]; - if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) - continue; - - //@TODO optimize using support mapping - for(int j=0;j<8;j++) { - - Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j)); - float d = light_z_vec.dot(v); - if (d>caster_max_z) - caster_max_z=d; - - } - - } - - float expand = caster_max_z-light_axis_max.z; - if (expand<0) - expand=0; - light_axis_max.z=MAX(caster_max_z,light_axis_max.z); - - /* STEP 5: CREATE ORTHOGONAL PROJECTION */ - - CameraMatrix light_projection; - - real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5; - real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5; - light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) ); - light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z; - - - if (/*false &&*/ viewdot<0.96) { - - float lvdp = light_vec.dot(view_vec); - - float near_dist=1.0; - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); - //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 - float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; - - CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; - - Vector3 pos = p_camera->transform.origin - up*(n-near_dist); - - CameraMatrix world2light = _lispm_look(pos,light_vec,up); - CameraMatrix projection = lisp_matrix * world2light; - - AABB projection_bounds; - for(int i=0;i<camera_endpoints.size();i++) { - - Vector3 p=camera_endpoints[i]; - if (i==0) - projection_bounds.pos=projection.xform(p); - else - projection_bounds.expand_to(projection.xform(p)); - - projection_bounds.expand_to(projection.xform(p+light_vec*-expand)); - } - - CameraMatrix scaletrans; - scaletrans.scale_translate_to_fit(projection_bounds); - projection=scaletrans * lisp_matrix; - - CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed - - projection=scale * projection; - - - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot); - - } else { - //orthogonal - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot); - } - - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); - - for(int i=0;i<caster_count;i++) { - - Instance *instance = instance_shadow_cull_result[i]; - - if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) - continue; - _instance_draw(instance); - } - - rasterizer->end_shadow_map(); - -} - -#endif - - -void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - - - if (!rasterizer->shadow_allocate_near( p_light->light_info->instance )) - return; // shadow could not be updated - - - /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */ - - Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance); - - switch(shadow_type) { - - case Rasterizer::SHADOW_SIMPLE: { - /* SPOT SHADOW */ - - - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); - - //using this one ensures that raster deferred will have it - - float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - - float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE ); - - CameraMatrix cm; - cm.set_perspective( angle*2.0, 1.0, 0.001, far ); - - Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform); - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - - - for (int i=0;i<cull_count;i++) { - - Instance *instance = instance_shadow_cull_result[i]; - if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) - continue; - _instance_draw(instance); - } - - rasterizer->end_shadow_map(); - - } break; - case Rasterizer::SHADOW_DUAL_PARABOLOID: { - - /* OMNI SHADOW */ - - int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); - - if (passes==2) { - - for(int i=0;i<2;i++) { - - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); - - - //using this one ensures that raster deferred will have it - - float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - - float z =i==0?-1:1; - Vector<Plane> planes; - planes.resize(5); - planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius)); - planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius)); - planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius)); - planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius)); - planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius)); - - - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - - - for (int j=0;j<cull_count;j++) { - - Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) - continue; - - _instance_draw(instance); - } - - rasterizer->end_shadow_map(); - } - } else if (passes==1) { - //one go - - - - } - - } break; - case Rasterizer::SHADOW_CUBE: { - - // todo - } break; - case Rasterizer::SHADOW_ORTHOGONAL: { - - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); - } break; - case Rasterizer::SHADOW_PSSM: { - - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); - } break; - case Rasterizer::SHADOW_PSM: { - - _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range); - // todo - } break; - default: {} - } - -} - -void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { - - if (p_portal->portal_info->connected) { - - //disconnect first - p_portal->portal_info->connected->portal_info->connected=NULL; - p_portal->portal_info->connected=NULL; - - } - - if (p_portal->room && p_portal->room->room) { - - if (p_cleanup) { - - p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal); - //p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal); - } else { - p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); - } - } - -} - -void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) { - - if (p_geometry->auto_rooms.size()==0) - return; - - p_geometry->valid_auto_rooms.clear(); - - int point_count = aabb_random_points.size(); - const Vector3 * src_points = &aabb_random_points[0]; - - for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) { - - Instance *room = E->get(); - Vector3 *dst_points=&transformed_aabb_random_points[0]; - - //generate points - for(int i=0;i<point_count;i++) { - - dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos)); - } - - int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count); - - float ratio = pass; - if( point_count != 0 ) { - ratio /= (float)point_count; - } - - if (ratio>0.5) // should make some constant - p_geometry->valid_auto_rooms.insert(room); - } -} - -void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { - - - _portal_disconnect(p_portal); - - Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - Plane A_plane( p_portal->data.transform.origin, A_norm ); - float A_surface = p_portal->portal_info->portal->bounds.get_area(); - if (A_surface==0) - return; //wtf - - Instance *found=NULL; - Transform affine_inverse = p_portal->data.transform.affine_inverse(); - - for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) { - - Instance *B = E->get(); - - if (B->portal_info->connected) - continue; // in use - - Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - - // check that they are in front of another - float dot = A_norm.dot(-B_norm); - - if (dot<0.707) // 45 degrees, TODO unharcode this - continue; - - // check the max distance to the other portal - - bool valid=true; - - Rect2 local_bounds; - - for(int i=0;i<B->portal_info->portal->shape.size();i++) { - - Point2 point2 = B->portal_info->portal->shape[i]; - - Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) ); - - float dist = Math::abs(A_plane.distance_to(point)); - - if ( - dist>p_portal->portal_info->portal->connect_range || - dist>B->portal_info->portal->connect_range ) { - valid=false; - break; - } - - - Vector3 point_local = affine_inverse.xform(A_plane.project(point)); - point2 = Point2(point_local.x,point_local.y); - - if (i==0) - local_bounds.pos=point2; - else - local_bounds.expand_to(point2); - - - } - - if (!valid) - continue; - - float B_surface = B->portal_info->portal->bounds.get_area(); - if (B_surface==0) - continue; //wtf - - float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area(); - - - //check that most of the area is shared - - if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else - continue; - - found=B; - break; - - - - } - - - if (!found) { - - if (p_portal->room && p_portal->room->room) { - - p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); - } - - return; - } - - p_portal->portal_info->connected=found; - found->portal_info->connected=p_portal; - - -} - -void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) { - - VisualServerRaster *self = (VisualServerRaster*)p_self; - Instance *A = p_A; - Instance *B = p_B; - - if (A->base_type==INSTANCE_PORTAL) { - - ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL ); - - A->portal_info->candidate_set.insert(B); - B->portal_info->candidate_set.insert(A); - - self->_portal_attempt_connect(A); - //attempt to conncet portal A (will go through B anyway) - //this is a little hackish, but works fine in practice - - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { - - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); - } - - ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL); - B->baked_light_sampler_info->baked_lights.insert(A); - - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { - - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); - - ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL); - - B->auto_rooms.insert(A); - A->room_info->owned_autoroom_geometry.insert(B); - - self->_instance_validate_autorooms(B); - - - } else { - - if (B->base_type==INSTANCE_LIGHT) { - - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { - return NULL; - } - - - A->light_info->affected.insert(B); - B->lights.insert(A); - B->light_cache_dirty=true; - } - - return NULL; - -} -void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) { - - VisualServerRaster *self = (VisualServerRaster*)p_self; - Instance *A = p_A; - Instance *B = p_B; - - if (A->base_type==INSTANCE_PORTAL) { - - ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL ); - - - A->portal_info->candidate_set.erase(B); - B->portal_info->candidate_set.erase(A); - - //after disconnecting them, see if they can connect again - self->_portal_attempt_connect(A); - self->_portal_attempt_connect(B); - - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { - - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); - } - - ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER); - B->baked_light_sampler_info->baked_lights.erase(A); - - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { - - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); - - ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK )); - - B->auto_rooms.erase(A); - B->valid_auto_rooms.erase(A); - A->room_info->owned_autoroom_geometry.erase(B); - - }else { - - - if (B->base_type==INSTANCE_LIGHT) { - - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { - return; - } - - - A->light_info->affected.erase(B); - B->lights.erase(A); - B->light_cache_dirty=true; - } -} - -bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) { - - - int src_point_count=p_from_portal->portal_info->transformed_point_cache.size(); - int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size(); - - if (src_point_count<2 || dst_point_count<2) - return false; - - const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0]; - const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0]; - - bool outside=false; - - bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin); - - for(int i=0;i<src_point_count;i++) { - - const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)]; - const Vector3& point = src_points[i]; - - Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point); - - bool all_over=true; - - for(int j=0;j<dst_point_count;j++) { - - if (!p.is_point_over(dst_points[j])) { - - all_over=false; - break; - } - - } - - if (all_over) { - outside=true; - break; - } - - } - - return !outside; - -} - -void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) { - - ERR_FAIL_COND(!p_portal->scenario); //scenario outside - - Instance *portal = p_portal; - - if (!portal->room) { - - return; //portals need all to belong to a room, it may be unconfigured yet - } else if (portal->last_render_pass!=render_pass) { - - return; //invalid portal, ignore - } else if (portal->portal_info->last_visited_pass==render_pass) { - - return; //portal already visited - } else if (portal==p_from_portal) { - - return; // came from this portal, don't even bother testing - } - - /* TEST DISABLE DISTANCE */ - - float disable_distance = p_portal->portal_info->portal->disable_distance; - if (disable_distance) { - //has disable distance.. - float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin); - if (disable_distance < distance) { - - return; - } - } - - /* TEST PORTAL NOT FACING OPTIMIZATION */ - - - if (p_portal->portal_info->connected) { - //connected portal means, it must face against the camera to be seen - if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) - - return; - } - } else { - //disconencted portals (go from room to parent room or exterior) must face towards the canera - if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) - - return; - } - } - - if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) { - return; // portal not visible (culled) - } - - portal->portal_info->last_visited_pass=render_pass; - - if (portal->portal_info->connected) { - - //interior<->interior portal - Instance *to_room = portal->portal_info->connected->room; - if (!to_room) { - return; //wtf.. oh well, connected to a roomless (invalid) portal - } - - _cull_room(p_camera, to_room, portal->portal_info->connected); - - } else { - //to exterior/to parent roomportal - - Instance *parent_room = portal->room->room; - - _cull_room(p_camera, parent_room, portal); - } - -} - -void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) { - - if (p_room==NULL) { - //exterior - exterior_visited=true; - - for(int i=0;i<exterior_portal_cull_count;i++) { - - _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal); - } - - } else { - - ERR_FAIL_COND(!p_room->scenario); - - if (p_room->last_render_pass!=render_pass) - return; //this room is invalid - - //interior - //first of all, validate the room - p_room->room_info->last_visited_pass=render_pass; - //see about going around portals - if (!p_room->room_info->room->occlude_exterior) - exterior_visited=true; - - for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) { - - _cull_portal(p_camera, E->get(),p_from_portal); - - } - - for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) { - - _cull_portal(p_camera, E->get(),p_from_portal); - - } - - - } - -} - -void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) { - - - BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler; - int res = sampler_opts->resolution; - int dp_size = res*res*2; - Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors - Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals - const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr(); - - - if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) { - if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) { - rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light); - } - - p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution; - p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2); - - - } - - - zeromem(dp_map,sizeof(Color)*dp_size); - bool valid=false; - int samples=0; - - - for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) { - - Instance *bl = E->get(); - if (bl->baked_light_info->baked_light->sampler.size()==0) - continue; //not usable - - - Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse(); - for(int i=0;i<dp_size;i++) { - dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized(); - } - - //normals in place - - - //sample octree - - float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; - float att = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_ATTENUATION]; - float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH]; - Vector3 s = p_sampled_light->data.transform.basis.get_scale(); - - r*=MAX(MAX(s.x,s.y),s.z); - AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2))); - //ok got octree local AABB - - PoolVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read(); - const int *rptr = rp.ptr(); - - int first = rptr[1]; - int depth = rptr[2]; - bool islinear = rptr[3]&1; - depth+=1; - - AABB aabb; - aabb.pos.x=decode_float((const uint8_t*)&rptr[4]); - aabb.pos.y=decode_float((const uint8_t*)&rptr[5]); - aabb.pos.z=decode_float((const uint8_t*)&rptr[6]); - aabb.size.x=decode_float((const uint8_t*)&rptr[7]); - aabb.size.y=decode_float((const uint8_t*)&rptr[8]); - aabb.size.z=decode_float((const uint8_t*)&rptr[9]); - - uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t)); - int *stack_ptr=(int*)alloca(depth*sizeof(int)); - AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB)); - - stack[0]=0; - stack_ptr[0]=first; - aabb_stack[0]=aabb; - Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5; - - - int stack_pos=0; - Color max_col; - - //int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]; - - int lalimit = sample_aabb.get_longest_axis_index(); - float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit]; - - - while(true) { - - - bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0; - - if (aabb_stack[stack_pos].size[lalimit]<limit) { - leaf=true; - } - - - if (leaf) { - - Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5; - Vector3 norm = (from-center).normalized(); - - - Color col; - col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0); - col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0); - col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0); - - - max_col.r = MAX(max_col.r,col.r); - max_col.g = MAX(max_col.g,col.g); - max_col.b = MAX(max_col.b,col.b); - - if (!islinear && p_linear_colorspace) { - col=col.to_linear(); - } - - float distance; - - if (aabb_stack[stack_pos].has_point(center)) { - distance=0; - } else { - - Vector3 support = aabb_stack[stack_pos].get_support(norm); - distance = Math::absf(norm.dot(support)-norm.dot(center)); - - } - - if (distance>r) - distance=r; - - float mult = Math::pow(1.0-distance/r,att)*str; - if (mult>0) { - col.r*=mult; - col.g*=mult; - col.b*=mult; - - - - for(int i=0;i<dp_size;i++) { - float mult2 = norm.dot(dp_normals[i]); - if (mult2<0) - mult2=0; - Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0); - dp_map[i].r=MAX(dp_map[i].r,col2.r); - dp_map[i].g=MAX(dp_map[i].g,col2.g); - dp_map[i].b=MAX(dp_map[i].b,col2.b); - } - - } - - samples++; - //nothing is valid unless you hit a leaf - valid=true; - stack_pos--; - } else if ((stack[stack_pos]&0xFF)<8) { - - int i = stack[stack_pos]&0xFF; - int base = (stack[stack_pos]>>8); - - if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) { - //no bit, no test - stack[stack_pos]=(base<<8)+(i+1); - continue; - } - - stack[stack_pos]=((base+1)<<8)+(i+1); - - AABB child_aabb = aabb_stack[stack_pos]; - child_aabb.size*=0.5; - if (i&1) - child_aabb.pos.x+=child_aabb.size.x; - if (i&2) - child_aabb.pos.y+=child_aabb.size.y; - if (i&4) - child_aabb.pos.z+=child_aabb.size.z; - - if (!child_aabb.intersects(sample_aabb)) { - continue; - } - - if (child_aabb.encloses(sample_aabb)) { - stack[stack_pos]=(base<<8)|8; //don't test the rest - } - - stack_pos++; - ERR_FAIL_COND(stack_pos>=depth); - - stack[stack_pos]=0; - stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ]; - aabb_stack[stack_pos]=child_aabb; - } else { - stack_pos--; - if (stack_pos<0) - break; - } - } - - - } - - //print_line("samples "+itos(samples) ); - - if (valid) { - - for(int i=0;i<res;i++) { - //average seams to avoid aliasing - { - //top - int ofs1 = i; - int ofs2 = dp_size-res+i; - Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; - } - { - //bottom - int ofs1 = res*res-res+i; - int ofs2 = res*res+i; - Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; - } - { - //left - int ofs1 = i*res; - int ofs2 = res*res+(res-i-1)*res; - Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; - } - { - //right - int ofs1 = i*res+(res-1); - int ofs2 = res*res+(res-i-1)*res+(res-1); - Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; - } - - } - - rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0); - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { - - F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light; - } - - - } else { - - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { - - F->get()->data.sampled_light; //do not use because nothing close - } - } - - - - -/* - highp vec3 vtx = vertex_interp; - vtx.z*=dual_paraboloid.y; //side to affect - vtx.z+=0.01; - dp_clip=vtx.z; - highp float len=length( vtx ); - vtx=normalize(vtx); - vtx.xy/=1.0+vtx.z; - vtx.z = len*dual_paraboloid.x; // it's a reciprocal(len - z_near) / (z_far - z_near); - vtx+=normalize(vtx)*0.025; - vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace - vertex_interp=vtx; -*/ - - - - -} - - -void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { - RID environment; - if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; - else - environment=p_scenario->fallback_environment; - - rasterizer->set_camera(Transform(),CameraMatrix(),false); - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); - rasterizer->set_viewport(viewport_rect); - rasterizer->end_scene(); -} - - -void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { - - - render_pass++; - uint32_t camera_layer_mask=p_camera->visible_layers; - - /* STEP 1 - SETUP CAMERA */ - CameraMatrix camera_matrix; - bool ortho=false; - - switch(p_camera->type) { - case Camera::ORTHOGONAL: { - - camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect - - ); - ortho=true; - } break; - case Camera::PERSPECTIVE: { - - camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect - - ); - ortho=false; - - } break; - } - - - rasterizer->set_camera(p_camera->transform, camera_matrix,ortho); - - Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); - - CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth - cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized()); - cull_range.z_near=camera_matrix.get_z_near(); - cull_range.z_far=camera_matrix.get_z_far(); - cull_range.min=cull_range.z_far; - cull_range.max=cull_range.z_near; - - /* STEP 2 - CULL */ - int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL); - light_cull_count=0; - light_samplers_culled=0; - -/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); - print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); - //print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); - print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); -*/ - - /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - - - // compute portals - - exterior_visited=false; - exterior_portal_cull_count=0; - - if (room_cull_enabled) { - for(int i=0;i<cull_count;i++) { - - Instance *ins = instance_cull_result[i]; - ins->last_render_pass=render_pass; - - if (ins->base_type!=INSTANCE_PORTAL) - continue; - - if (ins->room) - continue; - - ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS); - exterior_portal_cull_result[exterior_portal_cull_count++]=ins; - - } - - room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL)); - - - Set<Instance*> current_rooms; - Set<Instance*> portal_rooms; - //add to set - for(int i=0;i<room_cull_count;i++) { - - if (room_cull_result[i]->base_type==INSTANCE_ROOM) { - current_rooms.insert(room_cull_result[i]); - } - if (room_cull_result[i]->base_type==INSTANCE_PORTAL) { - //assume inside that room if also inside the portal.. - if (room_cull_result[i]->room) { - portal_rooms.insert(room_cull_result[i]->room); - } - - SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]); - room_cull_count--; - i--; - } - } - - //remove from set if it has a parent room or BSP doesn't contain - for(int i=0;i<room_cull_count;i++) { - Instance *r = room_cull_result[i]; - - //check inside BSP - Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin ); - - if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) { - - current_rooms.erase(r); - continue; - } - - //check parent - while (r->room) {// has parent room - - current_rooms.erase(r); - r=r->room; - } - - } - - if (current_rooms.size()) { - //camera is inside a room - // go through rooms - for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) { - _cull_room(p_camera,E->get()); - } - - } else { - //start from exterior - _cull_room(p_camera,NULL); - - } - } - - /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - - for(int i=0;i<cull_count;i++) { - - Instance *ins = instance_cull_result[i]; - - bool keep=false; - - - if ((camera_layer_mask&ins->layer_mask)==0) { - - //failure - } else if (ins->base_type==INSTANCE_LIGHT) { - - if (light_cull_count<MAX_LIGHTS_CULLED) { - light_cull_result[light_cull_count++]=ins; - //rasterizer->light_instance_set_active_hint(ins->light_info->instance); - { - //compute distance to camera using aabb support - Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized(); - Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n)); - ins->light_info->dtc=cull_range.nearp.distance_to(s); - } - } - - } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - - - bool discarded=false; - - if (ins->draw_range_end>0) { - - float d = cull_range.nearp.distance_to(ins->data.transform.origin); - if (d<0) - d=0; - discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end); - - - } - - if (!discarded) { - - // test if this geometry should be visible - - if (room_cull_enabled) { - - - if (ins->visible_in_all_rooms) { - keep=true; - } else if (ins->room) { - - if (ins->room->room_info->last_visited_pass==render_pass) - keep=true; - } else if (ins->auto_rooms.size()) { - - - for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) { - - if (E->get()->room_info->last_visited_pass==render_pass) { - keep=true; - break; - } - } - } else if(exterior_visited) - keep=true; - } else { - - keep=true; - } - - - } - - - if (keep) { - // update cull range - float min,max; - ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max); - - if (min<cull_range.min) - cull_range.min=min; - if (max>cull_range.max) - cull_range.max=max; - - if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) { - if (light_samplers_culled<MAX_LIGHT_SAMPLERS) { - light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light; - ins->sampled_light->baked_light_sampler_info->last_pass=render_pass; - } - } - } - - } - - if (!keep) { - // remove, no reason to keep - cull_count--; - SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] ); - i--; - ins->last_render_pass=0; // make invalid - } else { - - ins->last_render_pass=render_pass; - } - } - - if (cull_range.max > cull_range.z_far ) - cull_range.max=cull_range.z_far; - if (cull_range.min < cull_range.z_near ) - cull_range.min=cull_range.z_near; - - /* STEP 5 - PROCESS LIGHTS */ - - rasterizer->shadow_clear_near(); //clear near shadows, will be recreated - - // directional lights - { - List<RID>::Element *E=p_scenario->directional_lights.front(); - - - while(E) { - - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; - - if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) { - //rasterizer->light_instance_set_active_hint(light->light_info->instance); - _light_instance_update_shadow(light,p_scenario,p_camera,cull_range); - } - - E=E->next(); - } - } - - - //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc) - - for (int i=0;i<light_cull_count;i++) { - - Instance *ins = light_cull_result[i]; - - if (light_discard_enabled) { - - //see if the light should be pre discarded because no one is seeing it - //this test may seem expensive, but in reality, it shouldn't be - //because of early out condition. It will only go through everything - //if it's being discarded. - - bool valid=false; - InstanceSet::Element *E =ins->light_info->affected.front(); - while(E) { - - if (E->get()->last_render_pass==render_pass) { - - valid=true; // early out. - break; - } - E=E->next(); - } - if (!valid) { - - light_cull_count--; - SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] ); - i--; - - } - } - - } - - { //this should eventually change to - //assign shadows by distance to camera - SortArray<Instance*,_InstanceLightsort> sorter; - sorter.sort(light_cull_result,light_cull_count); - for (int i=0;i<light_cull_count;i++) { - - Instance *ins = light_cull_result[i]; - - if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled) - continue; - - /* for far shadows? - if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance)) - continue; // didn't change - */ - - _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range); - ins->light_info->last_version=ins->version; - } - } - - /* ENVIRONMENT */ - - RID environment; - if (p_camera->env.is_valid()) //camera has more environment priority - environment=p_camera->env; - else if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; - else - environment=p_scenario->fallback_environment; - - - /* STEP 6 - SAMPLE BAKED LIGHT */ - - bool islinear =false; - if (environment.is_valid()) { - islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB); - } - - for(int i=0;i<light_samplers_culled;i++) { - - _process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear); - } - - /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/ - - - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); - rasterizer->set_viewport(viewport_rect); - - // add lights - - { - List<RID>::Element *E=p_scenario->directional_lights.front(); - - - for(;E;E=E->next()) { - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; - - ERR_CONTINUE(!light); - if (!light->light_info->enabled) - continue; - - rasterizer->add_light(light->light_info->instance); - light->light_info->last_add_pass=render_pass; - } - - for (int i=0;i<light_cull_count;i++) { - - Instance *ins = light_cull_result[i]; - rasterizer->add_light(ins->light_info->instance); - ins->light_info->last_add_pass=render_pass; - } - } - // add geometry - - for(int i=0;i<cull_count;i++) { - - Instance *ins = instance_cull_result[i]; - - ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK)); - - _instance_draw(ins); - } - - rasterizer->end_scene(); -} - - -void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) { - - - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; - Rasterizer::CanvasItem *z_list[z_range]; - Rasterizer::CanvasItem *z_last_list[z_range]; - - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; - } - - - _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); - - for(int i=0;i<z_range;i++) { - if (!z_list[i]) - continue; - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights); - } - -} - - -void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) { - - VisualServerRaster *self=(VisualServerRaster*)(p_self); - Viewport *vp=(Viewport*)p_vp; - self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y); - self->rasterizer->canvas_begin(); - -} - - -void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { - - CanvasItem *ci = p_canvas_item; - - if (!ci->visible) - return; - - if (p_opacity<0.007) - return; - - - Rect2 rect = ci->get_rect(); - Matrix32 xform = p_transform * ci->xform; - Rect2 global_rect = xform.xform(rect); - global_rect.pos+=p_clip_rect.pos; - - - if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) { - - Viewport *vp = viewport_owner.get(ci->viewport); - - Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y); - Point2i size = rect.size; - size.x *= xform[0].length(); - size.y *= xform[1].length(); - - ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender ); - ci->vp_render->owner=this; - ci->vp_render->udata=vp; - ci->vp_render->rect=Rect2(from.x, - from.y, - size.x, - size.y); -/* - _draw_viewport(vp, - from.x, - from.y, - size.x, - size.y); -*/ - //rasterizer->canvas_begin(); - } else { - ci->vp_render=NULL; - } - - if (ci->use_parent_material && p_material_owner) - ci->material_owner=p_material_owner; - else { - p_material_owner=ci; - ci->material_owner=NULL; - } - - - float opacity = ci->opacity * p_opacity; - - - int child_item_count=ci->child_items.size(); - CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*)); - copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*)); - - if (ci->clip) { - if (p_canvas_clip != NULL) { - ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect); - } else { - ci->final_clip_rect=global_rect; - } - ci->final_clip_owner=ci; - - } else { - ci->final_clip_owner=p_canvas_clip; - } - - if (ci->sort_y) { - - SortArray<CanvasItem*,CanvasItemPtrSort> sorter; - sorter.sort(child_items,child_item_count); - } - - if (ci->z_relative) - p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX); - else - p_z=ci->z; - - for(int i=0;i<child_item_count;i++) { - - if (child_items[i]->ontop) - continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); - } - - if (ci->copy_back_buffer) { - - ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); - } - - if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) { - //something to draw? - ci->final_transform=xform; - ci->final_opacity=opacity * ci->self_opacity; - ci->global_rect_cache=global_rect; - ci->global_rect_cache.pos-=p_clip_rect.pos; - ci->light_masked=false; - - int zidx = p_z-CANVAS_ITEM_Z_MIN; - - if (z_last_list[zidx]) { - z_last_list[zidx]->next=ci; - z_last_list[zidx]=ci; - - } else { - z_list[zidx]=ci; - z_last_list[zidx]=ci; - } - - - - ci->next=NULL; - - } - - for(int i=0;i<child_item_count;i++) { - - if (!child_items[i]->ontop) - continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); - } - -} - -void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) { - - if (!p_masked_lights) - return; - - Rasterizer::CanvasItem *ci=p_canvas_item; - - while(ci) { - - Rasterizer::CanvasLight *light=p_masked_lights; - while(light) { - - if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { - ci->light_masked=true; - } - - light=light->mask_next_ptr; - } - - ci=ci->next; - } - - - - -} - -void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) { - - rasterizer->canvas_begin(); - - int l = p_canvas->child_items.size(); - Canvas::ChildItem *ci=p_canvas->child_items.ptr(); - - bool has_mirror=false; - for(int i=0;i<l;i++) { - if (ci[i].mirror.x || ci[i].mirror.y) { - has_mirror=true; - break; - } - } - - Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height); - if (!has_mirror) { - - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; - Rasterizer::CanvasItem *z_list[z_range]; - Rasterizer::CanvasItem *z_last_list[z_range]; - - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; - } - for(int i=0;i<l;i++) { - _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); - } - - for(int i=0;i<z_range;i++) { - if (!z_list[i]) - continue; - - if (p_masked_lights) { - _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights); - } - - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights); - } - } else { - - for(int i=0;i<l;i++) { - - Canvas::ChildItem& ci=p_canvas->child_items[i]; - _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights); - - //mirroring (useful for scrolling backgrounds) - if (ci.mirror.x!=0) { - - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); - } - if (ci.mirror.y!=0) { - - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); - } - if (ci.mirror.y!=0 && ci.mirror.x!=0) { - - Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); - } - - } - } - -} - - -void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) { - - - Camera *camera=NULL; - if (camera_owner.owns( p_viewport->camera )) - camera=camera_owner.get( p_viewport->camera ); - Scenario *scenario = scenario_owner.get( p_viewport->scenario ); - - _update_instances(); // check dirty instances before rendering - - if (p_ignore_camera) - _render_no_camera(p_viewport, camera,scenario ); - else - _render_camera(p_viewport, camera,scenario ); - -} - -void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) { - - ViewportRect desired_rect=p_viewport->rect; - ViewportRect old_rect = viewport_rect; - //bool vpchanged=false; - // convert default expanding viewports to actual size - //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) { - if (p_parent_w != 0 && p_parent_h != 0) { - - desired_rect.width=p_parent_w; - desired_rect.height=p_parent_h; - } - - ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0); - - desired_rect.x+=p_ofs_x; - desired_rect.y+=p_ofs_y; - - - // if the viewport is different than the actual one, change it - - if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { - - - viewport_rect=desired_rect; - rasterizer->set_viewport(viewport_rect); - - } - - /* Camera should always be BEFORE any other 3D */ - - bool scenario_draw_canvas_bg=false; - int scenario_canvas_max_layer=0; - - if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) { - - Scenario *scenario=scenario_owner.get(p_viewport->scenario); - if (scenario->environment.is_valid()) { - if (rasterizer->is_environment(scenario->environment)) { - scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS; - scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); - } - } - } - - bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); - - - if (scenario_draw_canvas_bg) { - - rasterizer->begin_canvas_bg(); - } - - if (!scenario_draw_canvas_bg && can_draw_3d) { - - _draw_viewport_camera(p_viewport,false); - - } else if (true /*|| !p_viewport->canvas_list.empty()*/){ - - //clear the viewport black because of no camera? i seriously should.. - if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) { - if (p_viewport->transparent_bg) { - rasterizer->clear_viewport(Color(0,0,0,0)); - } - else { - Color cc=clear_color; - if (scenario_draw_canvas_bg) - cc.a=0; - rasterizer->clear_viewport(cc); - } - p_viewport->render_target_clear=false; - } - } - - if (!p_viewport->hide_canvas) { - int i=0; - - Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map; - - Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); - Rasterizer::CanvasLight *lights=NULL; - Rasterizer::CanvasLight *lights_with_shadow=NULL; - Rasterizer::CanvasLight *lights_with_mask=NULL; - Rect2 shadow_rect; - - int light_count=0; - - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { - - Matrix32 xf = p_viewport->global_transform * E->get().transform; - - //find lights in canvas - - - for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) { - - - Rasterizer::CanvasLight* cl=F->get(); - if (cl->enabled && cl->texture.is_valid()) { - //not super efficient.. - Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); - tsize*=cl->scale; - - Vector2 offset=tsize/2.0; - cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); - cl->xform_cache=xf * cl->xform; - - - if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { - - cl->filter_next_ptr=lights; - lights=cl; - cl->texture_cache=NULL; - Matrix32 scale; - scale.scale(cl->rect_cache.size); - scale.elements[2]=cl->rect_cache.pos; - cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); - cl->light_shader_pos=cl->xform_cache[2]; - if (cl->shadow_buffer.is_valid()) { - - cl->shadows_next_ptr=lights_with_shadow; - if (lights_with_shadow==NULL) { - shadow_rect = cl->xform_cache.xform(cl->rect_cache); - } else { - shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) ); - } - lights_with_shadow=cl; - cl->radius_cache=cl->rect_cache.size.length(); - - } - if (cl->mode==CANVAS_LIGHT_MODE_MASK) { - cl->mask_next_ptr=lights_with_mask; - lights_with_mask=cl; - } - - light_count++; - } - - } - } - - //print_line("lights: "+itos(light_count)); - canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); - - } - - if (lights_with_shadow) { - //update shadows if any - - Rasterizer::CanvasLightOccluderInstance * occluders=NULL; - - //make list of occluders - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { - - Matrix32 xf = p_viewport->global_transform * E->get().transform; - - for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) { - - if (!F->get()->enabled) - continue; - F->get()->xform_cache = xf * F->get()->xform; - if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { - - F->get()->next=occluders; - occluders=F->get(); - - } - } - } - //update the light shadowmaps with them - Rasterizer::CanvasLight *light=lights_with_shadow; - while(light) { - - rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache); - light=light->shadows_next_ptr; - } - - rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards - } - - - - - if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) { - - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; - - } - - for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) { - - - //print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); - //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform); - Matrix32 xform = p_viewport->global_transform * E->get()->transform; - - Rasterizer::CanvasLight *canvas_lights=NULL; - - Rasterizer::CanvasLight *ptr=lights; - while(ptr) { - if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) { - ptr->next_ptr=canvas_lights; - canvas_lights=ptr; - } - ptr=ptr->filter_next_ptr; - } - - _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask ); - i++; - - if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; - } - - - } - - if (scenario_draw_canvas_bg) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; - } - - - //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); - } - - //capture - - if (p_viewport->queue_capture) { - - rasterizer->capture_viewport(&p_viewport->capture); - p_viewport->queue_capture = false; - } - - //restore - if ( viewport_rect.x != old_rect.x || - viewport_rect.y != old_rect.y || - viewport_rect.width != old_rect.width || - viewport_rect.height != old_rect.height ) { - - viewport_rect=old_rect; - - rasterizer->set_viewport(viewport_rect); - } - - -} - -void VisualServerRaster::_draw_viewports() { - - //draw viewports for render targets - - List<Viewport*> to_blit; - List<Viewport*> to_disable; - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { - - Viewport *vp = E->self(); - ERR_CONTINUE(!vp); - if ( - vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE && - !vp->rendered_in_prev_frame && - !vp->queue_capture - ) { - - continue; - } - - if (vp->rt_to_screen_rect!=Rect2()) - to_blit.push_back(vp); - - rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip); - _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height); - - if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) { - //was only enabled for capture - to_disable.push_back(vp); - vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED; - } - - } - - rasterizer->set_render_target(RID()); - - while(to_disable.size()) { - //disable again because it was only for capture - viewport_update_list.remove(&to_disable.front()->get()->update_list); - to_disable.pop_front(); - } - - - //draw RTs directly to screen when requested - - for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) { - - int window_w = OS::get_singleton()->get_video_mode().width; - int window_h = OS::get_singleton()->get_video_mode().height; - - ViewportRect desired_rect; - desired_rect.x = desired_rect.y = 0; - desired_rect.width = window_w; - desired_rect.height = window_h; - - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { - - viewport_rect=desired_rect; - - rasterizer->set_viewport(viewport_rect); - } - - rasterizer->canvas_begin(); - rasterizer->canvas_disable_blending(); - rasterizer->canvas_begin_rect(Matrix32()); - rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1)); - - } - - - - //draw viewports attached to screen - - for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) { - - Viewport *vp = viewport_owner.get(E->key()); - ERR_CONTINUE(!vp); - - int window_w = OS::get_singleton()->get_video_mode(E->get()).width; - int window_h = OS::get_singleton()->get_video_mode(E->get()).height; - - Rect2 r(0,0,vp->rect.width,vp->rect.height); - if (r.size.width==0) - r.size.width=window_w; - if (r.size.height==0) - r.size.height=window_h; - - - _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height); - } - - - //check when a viewport associated to a render target was drawn - - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { - - Viewport *vp = E->self(); - ERR_CONTINUE(!vp); - if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE) - continue; - vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target); - } - -} - - - -void VisualServerRaster::_draw_cursors_and_margins() { - - int window_w = OS::get_singleton()->get_video_mode().width; - int window_h = OS::get_singleton()->get_video_mode().height; - - ViewportRect desired_rect; - desired_rect.x = desired_rect.y = 0; - desired_rect.width = window_w; - desired_rect.height = window_h; - - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { - - viewport_rect=desired_rect; - - rasterizer->set_viewport(viewport_rect); - } - - rasterizer->canvas_begin(); - rasterizer->canvas_begin_rect(Matrix32()); - - for (int i=0; i<MAX_CURSORS; i++) { - - if (!cursors[i].visible) { - - continue; - }; - - RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture; - ERR_CONTINUE( !tex ); - if (cursors[i].region.has_no_area()) { - Point2 size(texture_get_width(tex), texture_get_height(tex)); - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); - } else { - Point2 size = cursors[i].region.size; - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1)); - } - }; - - - - if (black_image[MARGIN_LEFT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT])); - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1)); - } else if (black_margin[MARGIN_LEFT]) - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - - if (black_image[MARGIN_RIGHT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1)); - } else if (black_margin[MARGIN_RIGHT]) - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - - if (black_image[MARGIN_TOP].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP])); - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1)); - - } else if (black_margin[MARGIN_TOP]) { - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - } - - if (black_image[MARGIN_BOTTOM].is_valid()) { - - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1)); - } else if (black_margin[MARGIN_BOTTOM]) { - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - } - - rasterizer->canvas_end_rect(); -}; - -void VisualServerRaster::sync() { - //do none -} - -void VisualServerRaster::draw() { - /* - if (changes) - print_line("changes: "+itos(changes)); - */ - changes=0; - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); - room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true); - light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true); - rasterizer->begin_frame(); - _draw_viewports(); - _draw_cursors_and_margins(); - rasterizer->end_frame(); - draw_extra_frame=rasterizer->needs_to_draw_next_frame(); -} - -bool VisualServerRaster::has_changed() const { - - return changes>0 || draw_extra_frame; -} - -int VisualServerRaster::get_render_info(RenderInfo p_info) { - - return rasterizer->get_render_info(p_info); -} - -bool VisualServerRaster::has_feature(Features p_feature) const { - - return rasterizer->has_feature(p_feature); // lies for now -} - -void VisualServerRaster::set_default_clear_color(const Color& p_color) { - - clear_color=p_color; -} - -void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) { - - if (p_image.empty()) - return; - - rasterizer->restore_framebuffer(); - - rasterizer->begin_frame(); - - int window_w = OS::get_singleton()->get_video_mode(0).width; - int window_h = OS::get_singleton()->get_video_mode(0).height; - ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=OS::get_singleton()->get_video_mode(0).width; - vr.height=OS::get_singleton()->get_video_mode(0).height; - rasterizer->set_viewport(vr); - rasterizer->clear_viewport(p_color); - rasterizer->canvas_begin(); - RID texture = texture_create(); - texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER); - texture_set_data(texture,p_image); - rasterizer->canvas_begin_rect(Matrix32()); - Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); - Rect2 screenrect; - if (p_scale) { - - if (window_w > window_h) { - //scale horizontally - screenrect.size.y = window_h; - screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; - screenrect.pos.x = (window_w - screenrect.size.x)/2; - - } else { - //scale vertically - screenrect.size.x = window_w; - screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; - screenrect.pos.y = (window_h - screenrect.size.y)/2; - } - } else { - - screenrect=imgrect; - screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); - - } - rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); - rasterizer->canvas_end_rect(); - - rasterizer->end_frame(); - rasterizer->flush_frame(); - - free(texture); // free since it's only one frame that stays there - -} - -void VisualServerRaster::init() { - - rasterizer->init(); - - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); - //default_scenario = scenario_create(); - //default_viewport = viewport_create(); - for(int i=0;i<4;i++) - black_margin[i]=0; - - Image img; - img.create(default_mouse_cursor_xpm); - //img.convert(Image::FORMAT_RGB8); - default_cursor_texture = texture_create_from_image(img, 0); - - aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) ); - for(int i=0;i<aabb_random_points.size();i++) - aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1)); - transformed_aabb_random_points.resize(aabb_random_points.size()); - changes=0; -} - -void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { - - List<RID> rids; - p_owner->get_owned_list(&rids); - - int lost=0; - for(List<RID>::Element *I=rids.front();I;I=I->next()) { - if (OS::get_singleton()->is_stdout_verbose()) { - lost++; - } - free(I->get()); - } - - if (lost) - print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type); - -} - -void VisualServerRaster::finish() { - - - free(default_cursor_texture); - if (test_cube.is_valid()) - free(test_cube); - - _free_internal_rids(); - - _clean_up_owner( &room_owner,"Room" ); - _clean_up_owner( &portal_owner,"Portal" ); - - _clean_up_owner( &camera_owner,"Camera" ); - _clean_up_owner( &viewport_owner,"Viewport" ); - - _clean_up_owner( &scenario_owner,"Scenario" ); - _clean_up_owner( &instance_owner,"Instance" ); - - _clean_up_owner( &canvas_owner,"Canvas" ); - _clean_up_owner( &canvas_item_owner,"CanvasItem" ); - - rasterizer->finish(); - octree_allocator.clear(); - - if (instance_dependency_map.size()) { - print_line("Base resources missing amount: "+itos(instance_dependency_map.size())); - } - ERR_FAIL_COND( instance_dependency_map.size() ); -} - - -RID VisualServerRaster::get_test_cube() { - - if (test_cube.is_valid()) - return test_cube; - - test_cube=_make_test_cube(); - return test_cube; - -} - - - -VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) { - - rasterizer=p_rasterizer; - rasterizer->draw_viewport_func=_render_canvas_item_viewport; - instance_update_list=NULL; - render_pass=0; - clear_color=Color(0.3,0.3,0.3,1.0); - OctreeAllocator::allocator=&octree_allocator; - draw_extra_frame=false; - -} - - -VisualServerRaster::~VisualServerRaster() -{ -} -#endif diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b5caa91575..774b692a22 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -73,6 +73,7 @@ class VisualServerRaster : public VisualServer { List<FrameDrawnCallbacks> frame_drawn_callbacks; +// FIXME: Kept as reference for future implementation #if 0 struct Room { diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index eea8c05589..95ac876ec0 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -761,13 +761,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) { return; } -#if 0 - if (p_instance->base_type == VS::INSTANCE_PARTICLES) { - - rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform ); - } - -#endif if ((1 << p_instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); @@ -1606,20 +1599,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam else environment = scenario->fallback_environment; -#if 0 - /* STEP 6 - SAMPLE BAKED LIGHT */ - - bool islinear =false; - if (environment.is_valid()) { - islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB); - } - - for(int i=0;i<light_samplers_culled;i++) { - - _process_sampled_light(camera->transform,light_sampler_cull_result[i],islinear); - } -#endif - /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/ + /* STEP 6 - PROCESS GEOMETRY AND DRAW SCENE*/ VSG::scene_render->render_scene(p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, environment, p_shadow_atlas, scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass); } diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index f31b2f79e3..ac771030cf 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -54,6 +54,8 @@ public: uint64_t render_pass; static VisualServerScene *singleton; + +// FIXME: Kept as reference for future implementation #if 0 struct Portal { diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index c68d5b3d2b..0dca09a5bf 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_viewport.h" + #include "project_settings.h" #include "visual_server_canvas.h" #include "visual_server_global.h" @@ -51,36 +52,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E } bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera); -#if 0 - - - - if (scenario_draw_canvas_bg) { - - rasterizer->begin_canvas_bg(); - } - - if (!scenario_draw_canvas_bg && can_draw_3d) { - - _draw_viewport_camera(p_viewport,false); - - } else if (true /*|| !p_viewport->canvas_list.empty()*/){ - - //clear the viewport black because of no camera? i seriously should.. - if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) { - if (p_viewport->transparent_bg) { - rasterizer->clear_viewport(Color(0,0,0,0)); - } - else { - Color cc=clear_color; - if (scenario_draw_canvas_bg) - cc.a=0; - rasterizer->clear_viewport(cc); - } - p_viewport->render_target_clear=false; - } - } -#endif if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) { VSG::rasterizer->clear_render_target(clear_color); diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index e2266efd3c..777feffb06 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server.h" + #include "method_bind_ext.gen.inc" #include "project_settings.h" @@ -39,25 +40,6 @@ VisualServer *VisualServer::get_singleton() { return singleton; } -PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { - - //remove at some point - - PoolVector<String> pl; - -#if 0 - List<StringName> params; - shader_get_param_list(p_shader,¶ms); - - - for(List<StringName>::Element *E=params.front();E;E=E->next()) { - - pl.push_back(E->get()); - } -#endif - return pl; -} - VisualServer *VisualServer::create() { ERR_FAIL_COND_V(singleton, NULL); @@ -1466,7 +1448,6 @@ void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_ void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { -#if 1 PoolVector<Vector3> vertices; PoolVector<Vector3> normals; @@ -1491,24 +1472,6 @@ void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::M d[ARRAY_VERTEX] = vertices; d[ARRAY_NORMAL] = normals; mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); - -#else - - PoolVector<Vector3> vertices; - - for (int i = 0; i < p_mesh_data.edges.size(); i++) { - - const Geometry::MeshData::Edge &f = p_mesh_data.edges[i]; - vertices.push_back(p_mesh_data.vertices[f.a]); - vertices.push_back(p_mesh_data.vertices[f.b]); - } - - Array d; - d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX] = vertices; - mesh_add_surface(p_mesh, PRIMITIVE_LINES, d); - -#endif } void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) { diff --git a/servers/visual_server.h b/servers/visual_server.h index 12f2532019..9f2d685531 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -49,7 +49,6 @@ class VisualServer : public Object { int mm_policy; - PoolVector<String> _shader_get_param_list(RID p_shader) const; void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1)); Array _get_array_from_surface(uint32_t p_format, PoolVector<uint8_t> p_vertex_data, int p_vertex_len, PoolVector<uint8_t> p_index_data, int p_index_len) const; 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