diff options
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 2 | ||||
-rw-r--r-- | editor/animation_track_editor.cpp | 2 | ||||
-rw-r--r-- | editor/animation_track_editor.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 0ad161a6fe..30e23820cf 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -47,7 +47,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index ce8a6693db..52f9e23d98 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -48,7 +48,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area3D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0"> Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to [code]20500[/code] as this frequency is above the human hearing limit. diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index de924e84dc..ba5cdb2896 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -4952,7 +4952,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) { EditorNode::get_singleton()->show_warning(TTR("Method not found in object: ") + p_method); } -void AnimationTrackEditor::_key_selected(int p_track, int p_key, bool p_single) { +void AnimationTrackEditor::_key_selected(int p_key, bool p_single, int p_track) { ERR_FAIL_INDEX(p_track, animation->get_track_count()); ERR_FAIL_INDEX(p_key, animation->track_get_key_count(p_track)); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index edba784310..627c7c1d97 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -406,7 +406,7 @@ class AnimationTrackEditor : public VBoxContainer { Map<SelectedKey, KeyInfo> selection; - void _key_selected(int p_track, int p_key, bool p_single); + void _key_selected(int p_key, bool p_single, int p_track); void _key_deselected(int p_key, int p_track); bool moving_selection; |