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-rw-r--r--doc/classes/Sky.xml2
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sky.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml
index 20e3896b17..e14e57a1c4 100644
--- a/doc/classes/Sky.xml
+++ b/doc/classes/Sky.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="3">
+ <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0">
Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options.
</member>
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="3">
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 917aa40934..9cb6a16f5c 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 3653568ac6..5e52239032 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -59,7 +59,7 @@ public:
private:
RID sky;
- ProcessMode mode = PROCESS_MODE_REALTIME;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7b6c813d90..13d24e2508 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -254,7 +254,7 @@ public:
int radiance_size = 256;
- RS::SkyMode mode = RS::SKY_MODE_REALTIME;
+ RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
ReflectionData reflection;
bool dirty = false;