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-rw-r--r--doc/classes/ProjectSettings.xml144
-rw-r--r--editor/editor_properties.cpp292
-rw-r--r--scene/register_scene_types.cpp5
3 files changed, 373 insertions, 68 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index c3ef9f2425..f500aa1f7f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -820,9 +820,45 @@
<member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/2d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/2d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/2d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/2d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/2d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/2d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/2d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/2d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/2d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/2d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/2d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/2d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -880,9 +916,45 @@
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/2d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/2d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/2d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/2d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/2d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/2d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/2d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/2d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/2d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/2d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/2d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -1000,9 +1072,45 @@
<member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/3d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/3d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/3d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/3d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/3d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/3d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/3d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/3d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/3d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/3d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/3d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/3d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -1060,9 +1168,45 @@
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/3d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/3d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/3d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/3d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/3d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/3d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/3d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/3d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/3d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/3d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/3d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index df763d5bf0..fa03d281f2 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -691,17 +691,39 @@ EditorPropertyFlags::EditorPropertyFlags() {
class EditorPropertyLayersGrid : public Control {
GDCLASS(EditorPropertyLayersGrid, Control);
-public:
- uint32_t value;
+private:
Vector<Rect2> flag_rects;
+ Rect2 expand_rect;
+ bool expand_hovered = false;
+ bool expanded = false;
+ int expansion_rows = 0;
+ int hovered_index = -1;
+
+ Size2 get_grid_size() const {
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ return Vector2(0, font->get_height(font_size) * 3);
+ }
+
+public:
+ uint32_t value = 0;
+ int layer_group_size = 0;
+ int layer_count = 0;
Vector<String> names;
Vector<String> tooltips;
- int hovered_index;
virtual Size2 get_minimum_size() const override {
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- return Vector2(0, font->get_height(font_size) * 2);
+ Size2 min_size = get_grid_size();
+
+ // Add extra rows when expanded.
+ if (expanded) {
+ const int bsize = (min_size.height * 80 / 100) / 2;
+ for (int i = 0; i < expansion_rows; ++i) {
+ min_size.y += 2 * (bsize + 1) + 3;
+ }
+ }
+
+ return min_size;
}
virtual String get_tooltip(const Point2 &p_pos) const override {
@@ -712,80 +734,192 @@ public:
}
return String();
}
+
void _gui_input(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
-
if (mm.is_valid()) {
- for (int i = 0; i < flag_rects.size(); i++) {
- if (flag_rects[i].has_point(mm->get_position())) {
- // Used to highlight the hovered flag in the layers grid.
- hovered_index = i;
- update();
- break;
+ bool expand_was_hovered = expand_hovered;
+ expand_hovered = expand_rect.has_point(mm->get_position());
+ if (expand_hovered != expand_was_hovered) {
+ update();
+ }
+
+ if (!expand_hovered) {
+ for (int i = 0; i < flag_rects.size(); i++) {
+ if (flag_rects[i].has_point(mm->get_position())) {
+ // Used to highlight the hovered flag in the layers grid.
+ hovered_index = i;
+ update();
+ return;
+ }
}
}
+
+ // Remove highlight when no square is hovered.
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
+ }
+
+ return;
}
const Ref<InputEventMouseButton> mb = p_ev;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (hovered_index >= 0) {
+ // Toggle the flag.
+ // We base our choice on the hovered flag, so that it always matches the hovered flag.
+ if (value & (1 << hovered_index)) {
+ value &= ~(1 << hovered_index);
+ } else {
+ value |= (1 << hovered_index);
+ }
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
- // Toggle the flag.
- // We base our choice on the hovered flag, so that it always matches the hovered flag.
- if (value & (1 << hovered_index)) {
- value &= ~(1 << hovered_index);
- } else {
- value |= (1 << hovered_index);
+ emit_signal(SNAME("flag_changed"), value);
+ update();
+ } else if (expand_hovered) {
+ expanded = !expanded;
+ minimum_size_changed();
+ update();
}
-
- emit_signal(SNAME("flag_changed"), value);
- update();
}
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Rect2 rect;
- rect.size = get_size();
+ Size2 grid_size = get_grid_size();
+ grid_size.x = get_size().x;
+
flag_rects.clear();
- const int bsize = (rect.size.height * 80 / 100) / 2;
+ int prev_expansion_rows = expansion_rows;
+ expansion_rows = 0;
+
+ const int bsize = (grid_size.height * 80 / 100) / 2;
const int h = bsize * 2 + 1;
- const int vofs = (rect.size.height - h) / 2;
Color color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
- for (int i = 0; i < 2; i++) {
- Point2 ofs(4, vofs);
- if (i == 1) {
+
+ Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
+ text_color.a *= 0.5;
+
+ Color text_color_on = get_theme_color(SNAME("font_hover_color"), SNAME("Editor"));
+ text_color_on.a *= 0.7;
+
+ const int vofs = (grid_size.height - h) / 2;
+
+ int layer_index = 0;
+ int block_index = 0;
+
+ Point2 arrow_pos;
+
+ Point2 block_ofs(4, vofs);
+
+ while (true) {
+ Point2 ofs = block_ofs;
+
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < layer_group_size; j++) {
+ const bool on = value & (1 << layer_index);
+ Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
+
+ color.a = on ? 0.6 : 0.2;
+ if (layer_index == hovered_index) {
+ // Add visual feedback when hovering a flag.
+ color.a += 0.15;
+ }
+
+ draw_rect(rect2, color);
+ flag_rects.push_back(rect2);
+
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ Vector2 offset;
+ offset.y = rect2.size.y * 0.75;
+
+ draw_string(font, rect2.position + offset, itos(layer_index), HALIGN_CENTER, rect2.size.x, -1, on ? text_color_on : text_color);
+
+ ofs.x += bsize + 1;
+
+ ++layer_index;
+ }
+
+ ofs.x = block_ofs.x;
ofs.y += bsize + 1;
}
- ofs += rect.position;
- for (int j = 0; j < 10; j++) {
- Point2 o = ofs + Point2(j * (bsize + 1), 0);
- if (j >= 5) {
- o.x += 1;
+ if (layer_index >= layer_count) {
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.position + last_rect.size;
}
+ break;
+ }
- const int idx = i * 10 + j;
- const bool on = value & (1 << idx);
- Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
+ int block_size_x = layer_group_size * (bsize + 1);
+ block_ofs.x += block_size_x + 3;
- color.a = on ? 0.6 : 0.2;
- if (idx == hovered_index) {
- // Add visual feedback when hovering a flag.
- color.a += 0.15;
+ if (block_ofs.x + block_size_x + 12 > grid_size.width) {
+ // Keep last valid cell position for the expansion icon.
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.position + last_rect.size;
+ }
+ ++expansion_rows;
+
+ if (expanded) {
+ // Expand grid to next line.
+ block_ofs.x = 4;
+ block_ofs.y += 2 * (bsize + 1) + 3;
+ } else {
+ // Skip remaining blocks.
+ break;
}
-
- draw_rect(rect2, color);
- flag_rects.push_back(rect2);
}
+
+ ++block_index;
}
+
+ if ((expansion_rows != prev_expansion_rows) && expanded) {
+ minimum_size_changed();
+ }
+
+ if ((expansion_rows == 0) && (layer_index == layer_count)) {
+ // Whole grid was drawn, no need for expansion icon.
+ break;
+ }
+
+ Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
+ ERR_FAIL_COND(arrow.is_null());
+
+ Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
+ arrow_color.a = expand_hovered ? 1.0 : 0.6;
+
+ arrow_pos.x += 2.0;
+ arrow_pos.y -= arrow->get_height();
+
+ Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
+ expand_rect = arrow_draw_rect;
+ if (expanded) {
+ arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
+ }
+
+ RID ci = get_canvas_item();
+ arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
+
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
- hovered_index = -1;
- update();
+ if (expand_hovered) {
+ expand_hovered = false;
+ update();
+ }
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
+ }
} break;
+
default:
break;
}
@@ -800,12 +934,8 @@ public:
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
}
-
- EditorPropertyLayersGrid() {
- value = 0;
- hovered_index = -1; // Nothing is hovered.
- }
};
+
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
emit_changed(get_edited_property(), p_grid);
}
@@ -818,30 +948,49 @@ void EditorPropertyLayers::update_property() {
void EditorPropertyLayers::setup(LayerType p_layer_type) {
String basename;
+ int layer_group_size = 0;
+ int layer_count = 0;
switch (p_layer_type) {
- case LAYER_RENDER_2D:
+ case LAYER_RENDER_2D: {
basename = "layer_names/2d_render";
- break;
- case LAYER_PHYSICS_2D:
+ layer_group_size = 5;
+ layer_count = 20;
+ } break;
+
+ case LAYER_PHYSICS_2D: {
basename = "layer_names/2d_physics";
- break;
- case LAYER_NAVIGATION_2D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_NAVIGATION_2D: {
basename = "layer_names/2d_navigation";
- break;
- case LAYER_RENDER_3D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_RENDER_3D: {
basename = "layer_names/3d_render";
- break;
- case LAYER_PHYSICS_3D:
+ layer_group_size = 5;
+ layer_count = 20;
+ } break;
+
+ case LAYER_PHYSICS_3D: {
basename = "layer_names/3d_physics";
- break;
- case LAYER_NAVIGATION_3D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_NAVIGATION_3D: {
basename = "layer_names/3d_navigation";
- break;
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
}
Vector<String> names;
Vector<String> tooltips;
- for (int i = 0; i < 20; i++) {
+ for (int i = 0; i < layer_count; i++) {
String name;
if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
@@ -858,12 +1007,17 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
grid->names = names;
grid->tooltips = tooltips;
+ grid->layer_group_size = layer_group_size;
+ grid->layer_count = layer_count;
}
void EditorPropertyLayers::_button_pressed() {
+ int layer_count = grid->layer_count;
+ int layer_group_size = grid->layer_group_size;
+
layers->clear();
- for (int i = 0; i < 20; i++) {
- if (i == 5 || i == 10 || i == 15) {
+ for (int i = 0; i < layer_count; i++) {
+ if ((i != 0) && ((i % layer_group_size) == 0)) {
layers->add_separator();
}
layers->add_check_item(grid->names[i], i);
@@ -894,17 +1048,21 @@ void EditorPropertyLayers::_bind_methods() {
EditorPropertyLayers::EditorPropertyLayers() {
HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_clip_contents(true);
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
+
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("...");
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
+
set_bottom_editor(hb);
+
layers = memnew(PopupMenu);
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8ede8e9a0b..4d3a4ea334 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -1000,9 +1000,12 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
+ }
+
+ for (int i = 0; i < 32; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}