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-rw-r--r--core/extension/gdnative_interface.cpp6
-rw-r--r--core/io/file_access.cpp2
-rw-r--r--core/io/image.cpp32
-rw-r--r--core/io/resource_format_binary.cpp8
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/templates/local_vector.h10
-rw-r--r--core/templates/pooled_list.h2
-rw-r--r--core/variant/type_info.h8
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml8
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml8
-rw-r--r--doc/classes/Node3D.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp14
-rw-r--r--drivers/gles3/storage/material_storage.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp15
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp22
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp16
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp16
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp3
-rw-r--r--modules/text_server_adv/SCsub3
-rw-r--r--scene/2d/navigation_agent_2d.cpp42
-rw-r--r--scene/2d/navigation_agent_2d.h9
-rw-r--r--scene/3d/lightmap_gi.cpp15
-rw-r--r--scene/3d/navigation_agent_3d.cpp42
-rw-r--r--scene/3d/navigation_agent_3d.h9
-rw-r--r--scene/3d/node_3d.cpp1
-rw-r--r--scene/3d/voxel_gi.cpp6
-rw-r--r--scene/resources/audio_stream_wav.cpp4
-rw-r--r--scene/resources/font.cpp18
-rw-r--r--scene/resources/visual_shader.cpp3
-rw-r--r--servers/audio/audio_rb_resampler.cpp8
-rw-r--r--servers/audio/effects/audio_effect_filter.cpp12
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp2
-rw-r--r--servers/navigation/navigation_path_query_result_2d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_2d.h2
-rw-r--r--servers/navigation/navigation_path_query_result_3d.cpp6
-rw-r--r--servers/navigation/navigation_path_query_result_3d.h2
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp42
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl9
-rw-r--r--servers/rendering/shader_types.cpp3
46 files changed, 289 insertions, 155 deletions
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 67dc55bdb7..193fcb8916 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -559,7 +559,7 @@ static void gdnative_string_new_with_utf32_chars(GDNativeStringPtr r_dest, const
static void gdnative_string_new_with_wide_chars(GDNativeStringPtr r_dest, const wchar_t *p_contents) {
String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
+ if constexpr (sizeof(wchar_t) == 2) {
// wchar_t is 16 bit, parse.
memnew_placement(dest, String);
dest->parse_utf16((const char16_t *)p_contents);
@@ -596,7 +596,7 @@ static void gdnative_string_new_with_utf32_chars_and_len(GDNativeStringPtr r_des
static void gdnative_string_new_with_wide_chars_and_len(GDNativeStringPtr r_dest, const wchar_t *p_contents, const GDNativeInt p_size) {
String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
+ if constexpr (sizeof(wchar_t) == 2) {
// wchar_t is 16 bit, parse.
memnew_placement(dest, String);
dest->parse_utf16((const char16_t *)p_contents, p_size);
@@ -655,7 +655,7 @@ static GDNativeInt gdnative_string_to_utf32_chars(const GDNativeStringPtr p_self
return len;
}
static GDNativeInt gdnative_string_to_wide_chars(const GDNativeStringPtr p_self, wchar_t *r_text, GDNativeInt p_max_write_length) {
- if (sizeof(wchar_t) == 4) {
+ if constexpr (sizeof(wchar_t) == 4) {
return gdnative_string_to_utf32_chars(p_self, (char32_t *)r_text, p_max_write_length);
} else {
return gdnative_string_to_utf16_chars(p_self, (char16_t *)r_text, p_max_write_length);
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index 499f083f51..cb25564342 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -548,7 +548,7 @@ void FileAccess::store_64(uint64_t p_dest) {
}
void FileAccess::store_real(real_t p_real) {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
store_float(p_real);
} else {
store_double(p_real);
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 812bfa8263..56c05bf042 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -444,7 +444,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
uint8_t rgba[4] = { 0, 0, 0, 255 };
- if (read_gray) {
+ if constexpr (read_gray) {
rgba[0] = rofs[0];
rgba[1] = rofs[0];
rgba[2] = rofs[0];
@@ -454,11 +454,11 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (read_alpha || write_alpha) {
+ if constexpr (read_alpha || write_alpha) {
rgba[3] = read_alpha ? rofs[read_bytes] : 255;
}
- if (write_gray) {
+ if constexpr (write_gray) {
//TODO: not correct grayscale, should use fixed point version of actual weights
wofs[0] = uint8_t((uint16_t(rgba[0]) + uint16_t(rgba[1]) + uint16_t(rgba[2])) / 3);
} else {
@@ -467,7 +467,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (write_alpha) {
+ if constexpr (write_alpha) {
wofs[write_bytes] = rgba[3];
}
}
@@ -640,7 +640,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
double xfac = (double)width / p_dst_width;
double yfac = (double)height / p_dst_height;
// coordinates of source points and coefficients
- double ox, oy, dx, dy, k1, k2;
+ double ox, oy, dx, dy;
int ox1, oy1, ox2, oy2;
// destination pixel values
// width and height decreased by 1
@@ -671,7 +671,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int n = -1; n < 3; n++) {
// get Y coefficient
- k1 = _bicubic_interp_kernel(dy - (double)n);
+ [[maybe_unused]] double k1 = _bicubic_interp_kernel(dy - (double)n);
oy2 = oy1 + n;
if (oy2 < 0) {
@@ -683,7 +683,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int m = -1; m < 3; m++) {
// get X coefficient
- k2 = k1 * _bicubic_interp_kernel((double)m - dx);
+ [[maybe_unused]] double k2 = k1 * _bicubic_interp_kernel((double)m - dx);
ox2 = ox1 + m;
if (ox2 < 0) {
@@ -697,7 +697,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
const T *__restrict p = ((T *)p_src) + (oy2 * p_src_width + ox2) * CC;
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
color[i] = Math::half_to_float(p[i]);
} else {
color[i] += p[i] * k2;
@@ -707,9 +707,9 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
}
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst[i] = CLAMP(Math::fast_ftoi(color[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst[i] = Math::make_half_float(color[i]);
} else {
dst[i] = color[i];
@@ -758,7 +758,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
src_xofs_right *= CC;
for (uint32_t l = 0; l < CC; l++) {
- if (sizeof(T) == 1) { //uint8
+ if constexpr (sizeof(T) == 1) { //uint8
uint32_t p00 = p_src[y_ofs_up + src_xofs_left + l] << FRAC_BITS;
uint32_t p10 = p_src[y_ofs_up + src_xofs_right + l] << FRAC_BITS;
uint32_t p01 = p_src[y_ofs_down + src_xofs_left + l] << FRAC_BITS;
@@ -769,7 +769,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
uint32_t interp = interp_up + (((interp_down - interp_up) * src_yofs_frac) >> FRAC_BITS);
interp >>= FRAC_BITS;
p_dst[i * p_dst_width * CC + j * CC + l] = uint8_t(interp);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -786,7 +786,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
float interp = interp_up + ((interp_down - interp_up) * yofs_frac);
dst[i * p_dst_width * CC + j * CC + l] = Math::make_half_float(interp);
- } else if (sizeof(T) == 4) { //float
+ } else if constexpr (sizeof(T) == 4) { //float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -877,7 +877,7 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
const T *__restrict src_data = ((const T *)p_src) + (buffer_y * src_width + target_x) * CC;
for (uint32_t i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
pixel[i] += Math::half_to_float(src_data[i]) * lanczos_val;
} else {
pixel[i] += src_data[i] * lanczos_val;
@@ -934,9 +934,9 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
for (uint32_t i = 0; i < CC; i++) {
pixel[i] /= weight;
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst_data[i] = CLAMP(Math::fast_ftoi(pixel[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst_data[i] = Math::make_half_float(pixel[i]);
} else { // float
dst_data[i] = pixel[i];
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 06649aba5b..36fa77626e 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -107,7 +107,7 @@ void ResourceLoaderBinary::_advance_padding(uint32_t p_len) {
static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
if (f->real_is_double) {
- if (sizeof(real_t) == 8) {
+ if constexpr (sizeof(real_t) == 8) {
// Ideal case with double-precision
f->get_buffer((uint8_t *)dst, count * sizeof(double));
#ifdef BIG_ENDIAN_ENABLED
@@ -118,7 +118,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 4) {
+ } else if constexpr (sizeof(real_t) == 4) {
// May be slower, but this is for compatibility. Eventually the data should be converted.
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_double();
@@ -127,7 +127,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "real_t size is neither 4 nor 8!");
}
} else {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
// Ideal case with float-precision
f->get_buffer((uint8_t *)dst, count * sizeof(float));
#ifdef BIG_ENDIAN_ENABLED
@@ -138,7 +138,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 8) {
+ } else if constexpr (sizeof(real_t) == 8) {
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_float();
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index ff07166d4a..180bbfb511 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -13,7 +13,7 @@ void _split_inform_references(uint32_t p_node_id) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
- if (MAX_ITEMS < 4) {
+ if constexpr (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
@@ -34,7 +34,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
- if (POINT::AXIS_COUNT == 3) {
+ if constexpr (POINT::AXIS_COUNT == 3) {
order[1] = 3 - (order[0] + order[2]);
}
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 49690f2373..dc93acc8ab 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -68,7 +68,7 @@ public:
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
memnew_placement(&data[count++], T(p_elem));
} else {
data[count++] = p_elem;
@@ -81,7 +81,7 @@ public:
for (U i = p_index; i < count; i++) {
data[i] = data[i + 1];
}
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -94,7 +94,7 @@ public:
if (count > p_index) {
data[p_index] = data[count];
}
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -135,7 +135,7 @@ public:
_FORCE_INLINE_ U size() const { return count; }
void resize(U p_size) {
if (p_size < count) {
- if (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
for (U i = p_size; i < count; i++) {
data[i].~T();
}
@@ -152,7 +152,7 @@ public:
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
for (U i = count; i < p_size; i++) {
memnew_placement(&data[i], T);
}
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index 08f53572e7..2b67da87ba 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -112,7 +112,7 @@ public:
list.resize(r_id + 1);
static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
- if (zero_on_first_request && __is_pod(T)) {
+ if constexpr (zero_on_first_request && __is_pod(T)) {
list[r_id] = {};
}
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 7372c60754..e355053296 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -276,7 +276,7 @@ inline String enum_qualified_name_to_class_info_name(const String &p_qualified_n
template <typename T>
inline StringName __constant_get_enum_name(T param, const String &p_constant) {
- if (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
+ if constexpr (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
ERR_PRINT("Missing VARIANT_ENUM_CAST for constant's enum: " + p_constant);
}
return GetTypeInfo<T>::get_class_info().class_name;
@@ -284,14 +284,14 @@ inline StringName __constant_get_enum_name(T param, const String &p_constant) {
template <class T>
class BitField {
- uint32_t value = 0;
+ int64_t value = 0;
public:
_FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
_FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
_FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
- _FORCE_INLINE_ BitField(uint32_t p_value) { value = p_value; }
- _FORCE_INLINE_ operator uint32_t() const { return value; }
+ _FORCE_INLINE_ BitField(int64_t p_value) { value = p_value; }
+ _FORCE_INLINE_ operator int64_t() const { return value; }
_FORCE_INLINE_ operator Variant() const { return value; }
};
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index a9b12d3b94..95b90e9383 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path].
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index d8336111fc..b4ca8288db 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -8,6 +8,14 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="reset">
+ <return type="void" />
+ <description>
+ Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
+ </description>
+ </method>
+ </methods>
<members>
<member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 96ce10745d..3df7ec931f 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -116,7 +116,7 @@
Rotates the node so that the local forward axis (-Z) points toward the [param target] position.
The local up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
The [param target] position cannot be the same as the node's position, the [param up] vector cannot be zero, and the direction from the node's position to the [param target] vector cannot be parallel to the [param up] vector.
- Operations take place in global space.
+ Operations take place in global space, which means that the node must be in the scene tree.
</description>
</method>
<method name="look_at_from_position">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index be7bacd994..313f3ab6db 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -523,7 +523,7 @@
<param index="0" name="path" type="String" />
<description>
Moves the file or directory to the system's recycle bin. See also [method DirAccess.remove].
- The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported project.
+ The method takes only global paths, so you may need to use [method ProjectSettings.globalize_path]. Do not use it for files in [code]res://[/code] as it will not work in exported projects.
[b]Note:[/b] If the user has disabled the recycle bin on their system, the file will be permanently deleted instead.
[codeblocks]
[gdscript]
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 85b35639ec..39617167ef 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2043,7 +2043,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
} break;
}
- if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
if (p_render_data->environment.is_valid()) {
@@ -2074,7 +2074,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
GLES3::SceneMaterialData *material_data;
void *mesh_surface;
- if (p_pass_mode == PASS_MODE_SHADOW) {
+ if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
shader = surf->shader_shadow;
material_data = surf->material_shadow;
mesh_surface = surf->surface_shadow;
@@ -2088,7 +2088,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
continue;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (scene_state.current_depth_test != shader->depth_test) {
if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
glDisable(GL_DEPTH_TEST);
@@ -2115,9 +2115,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
scene_state.current_depth_draw = shader->depth_draw;
}
- if (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT || p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
GLES3::SceneShaderData::BlendMode desired_blend_mode;
- if (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR_ADDITIVE) {
desired_blend_mode = GLES3::SceneShaderData::BLEND_MODE_ADD;
} else {
desired_blend_mode = shader->blend_mode;
@@ -2241,9 +2241,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
if (prev_shader != shader || prev_variant != instance_variant) {
material_storage->shaders.scene_shader.version_bind_shader(shader->version, instance_variant);
float opaque_prepass_threshold = 0.0;
- if (p_pass_mode == PASS_MODE_DEPTH) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH) {
opaque_prepass_threshold = 0.99;
- } else if (p_pass_mode == PASS_MODE_SHADOW) {
+ } else if constexpr (p_pass_mode == PASS_MODE_SHADOW) {
opaque_prepass_threshold = 0.1;
}
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index c438684147..d9a797778c 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1406,6 +1406,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["LIGHT_POSITION"] = "light_position";
+ actions.renames["LIGHT_DIRECTION"] = "light_direction";
+ actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT_ENERGY"] = "light_energy";
actions.renames["LIGHT"] = "light";
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5406aada09..e8caac565c 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -874,6 +874,11 @@ void AnimationPlayerEditor::_update_player() {
onion_toggle->set_disabled(no_anims_found);
onion_skinning->set_disabled(no_anims_found);
+ if (hack_disable_onion_skinning) {
+ onion_toggle->set_disabled(true);
+ onion_skinning->set_disabled(true);
+ }
+
_update_animation_list_icons();
updating = false;
@@ -1678,6 +1683,16 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
+ // FIXME: Onion skinning disabled for now as it's broken and triggers fast
+ // flickering red/blue modulation (GH-53870).
+ if (hack_disable_onion_skinning) {
+ onion_toggle->set_disabled(true);
+ onion_toggle->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
+
+ onion_skinning->set_disabled(true);
+ onion_skinning->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
+ }
+
hb->add_child(memnew(VSeparator));
pin = memnew(Button);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index a37a9debef..06fd9455df 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -131,6 +131,8 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationTrackEditor *track_editor = nullptr;
static AnimationPlayerEditor *singleton;
+ bool hack_disable_onion_skinning = true; // Temporary hack for GH-53870.
+
// Onion skinning.
struct {
// Settings.
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index aef84919d2..e3459775ff 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1177,21 +1177,19 @@ void ScriptTextEditor::_edit_option(int p_op) {
case EDIT_MOVE_LINE_DOWN: {
code_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
+ case EDIT_INDENT: {
Ref<Script> scr = script;
if (scr.is_null()) {
return;
}
-
- tx->unindent_lines();
+ tx->indent_lines();
} break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_UNINDENT: {
Ref<Script> scr = script;
if (scr.is_null()) {
return;
}
-
- tx->indent_lines();
+ tx->unindent_lines();
} break;
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
@@ -1867,8 +1865,8 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -1983,8 +1981,8 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
@@ -2158,8 +2156,8 @@ void ScriptTextEditor::register_editor() {
// Leave these at zero, same can be accomplished with tab/shift-tab, including selection.
// The next/previous in history shortcut in this case makes a lot more sense.
- ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), Key::NONE);
- ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/indent", TTR("Indent"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/unindent", TTR("Unindent"), KeyModifierMask::SHIFT | Key::TAB);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KeyModifierMask::CMD_OR_CTRL | Key::K);
ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KeyModifierMask::ALT | Key::F);
ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), Key::NONE);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 8d2fb98721..99fafb2192 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -117,8 +117,8 @@ class ScriptTextEditor : public ScriptEditorBase {
EDIT_TOGGLE_COMMENT,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_RIGHT,
- EDIT_INDENT_LEFT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_PICK_COLOR,
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 13aba0a884..2eafa4fc91 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -649,17 +649,17 @@ void ShaderEditor::_menu_option(int p_option) {
case EDIT_MOVE_LINE_DOWN: {
shader_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
+ case EDIT_INDENT: {
if (shader.is_null()) {
return;
}
- shader_editor->get_text_editor()->unindent_lines();
+ shader_editor->get_text_editor()->indent_lines();
} break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_UNINDENT: {
if (shader.is_null()) {
return;
}
- shader_editor->get_text_editor()->indent_lines();
+ shader_editor->get_text_editor()->unindent_lines();
} break;
case EDIT_DELETE_LINE: {
shader_editor->delete_lines();
@@ -1039,8 +1039,8 @@ void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -1101,8 +1101,8 @@ ShaderEditor::ShaderEditor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index f48b2fc70e..5188639bfc 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -127,8 +127,8 @@ class ShaderEditor : public MarginContainer {
EDIT_SELECT_ALL,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_LEFT,
- EDIT_INDENT_RIGHT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_TOGGLE_COMMENT,
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 76332b2d10..20809763d0 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -325,12 +325,12 @@ void TextEditor::_edit_option(int p_op) {
case EDIT_MOVE_LINE_DOWN: {
code_editor->move_lines_down();
} break;
- case EDIT_INDENT_LEFT: {
- tx->unindent_lines();
- } break;
- case EDIT_INDENT_RIGHT: {
+ case EDIT_INDENT: {
tx->indent_lines();
} break;
+ case EDIT_UNINDENT: {
+ tx->unindent_lines();
+ } break;
case EDIT_DELETE_LINE: {
code_editor->delete_lines();
} break;
@@ -493,8 +493,8 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
if (p_selection) {
@@ -574,8 +574,8 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 15f7c45653..9ee6a39b2e 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -63,8 +63,8 @@ private:
EDIT_CONVERT_INDENT_TO_TABS,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
- EDIT_INDENT_RIGHT,
- EDIT_INDENT_LEFT,
+ EDIT_INDENT,
+ EDIT_UNINDENT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_TO_UPPERCASE,
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7c4326cde1..40993ea168 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5246,6 +5246,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Light", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColor", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightPosition", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position", "LIGHT_POSITION"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightDirection", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_direction", "LIGHT_DIRECTION"), { "light_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightIsDirectional", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_is_directional", "LIGHT_IS_DIRECTIONAL"), { "light_is_directional" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightEnergy", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_energy", "LIGHT_ENERGY"), { "light_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightVertex", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex", "LIGHT_VERTEX"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal", "NORMAL"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 8d0245f0f6..847d8b7ee3 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -215,6 +215,9 @@ if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
]
)
+ if env.msvc: # Not our business to fix.
+ env_graphite.Append(CCFLAGS=["-D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"])
+
lib = env_graphite.add_library("graphite_builtin", thirdparty_sources)
thirdparty_obj += lib
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 55cebdaadc..f077f7f5e6 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -178,6 +178,13 @@ NavigationAgent2D::NavigationAgent2D() {
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters2D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult2D>();
+ navigation_result.instantiate();
}
NavigationAgent2D::~NavigationAgent2D() {
@@ -314,6 +321,8 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
@@ -322,6 +331,10 @@ Vector2 NavigationAgent2D::get_next_location() {
}
}
+const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
@@ -342,6 +355,8 @@ bool NavigationAgent2D::is_navigation_finished() {
Vector2 NavigationAgent2D::get_final_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
@@ -391,22 +406,24 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_position();
+ Vector2 origin = agent_parent->get_global_position();
bool reload_path = false;
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -414,24 +431,31 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
}
+
+ NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -445,7 +469,7 @@ void NavigationAgent2D::update_navigation() {
}
void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2fbacc4c76..5abd3c0317 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node2D;
+class NavigationPathQueryParameters2D;
+class NavigationPathQueryResult2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
@@ -58,7 +60,8 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 3.0;
Vector2 target_location;
- Vector<Vector2> navigation_path;
+ Ref<NavigationPathQueryParameters2D> navigation_query;
+ Ref<NavigationPathQueryResult2D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
@@ -138,9 +141,7 @@ public:
Vector2 get_next_location();
- Vector<Vector2> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector2> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 555884f445..cbcbac7b83 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1001,10 +1001,16 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy * (1.0 / (Math_PI * 4.0)), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / (Math_PI * 4.0));
+ }
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy * (1.0 / Math_PI), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / Math_PI);
+ }
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -1061,7 +1067,10 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
- exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
}
Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3476ced6ee..39068fe83c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -185,6 +185,13 @@ NavigationAgent3D::NavigationAgent3D() {
set_radius(1.0);
set_max_speed(10.0);
set_ignore_y(true);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters3D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult3D>();
+ navigation_result.instantiate();
}
NavigationAgent3D::~NavigationAgent3D() {
@@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const {
Vector3 NavigationAgent3D::get_next_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
return agent_parent->get_global_transform().origin;
@@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() {
}
}
+const Vector<Vector3> &NavigationAgent3D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_transform().origin.distance_to(target_location);
@@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() {
Vector3 NavigationAgent3D::get_final_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector3();
}
@@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 o = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_transform().origin;
bool reload_path = false;
if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
Vector3 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map());
}
+
+ NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() {
}
void NavigationAgent3D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index eed6457f4a..90ceab0242 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node3D;
+class NavigationPathQueryParameters3D;
+class NavigationPathQueryResult3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
@@ -60,7 +62,8 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
Vector3 target_location;
- Vector<Vector3> navigation_path;
+ Ref<NavigationPathQueryParameters3D> navigation_query;
+ Ref<NavigationPathQueryResult3D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
@@ -150,9 +153,7 @@ public:
Vector3 get_next_location();
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector3> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ebf26996dd..12d2e66b41 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -786,6 +786,7 @@ void Node3D::set_identity() {
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead.");
Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 1b1ac32207..c2728960ee 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,6 +30,7 @@
#include "voxel_gi.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
@@ -382,7 +383,10 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
- exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
}
Voxelizer baker;
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp
index 9bd1e84524..26204583ef 100644
--- a/scene/resources/audio_stream_wav.cpp
+++ b/scene/resources/audio_stream_wav.cpp
@@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
final_r = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
+ if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
final <<= 8;
if (is_stereo) {
final_r <<= 8;
@@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
next = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) {
+ if constexpr (sizeof(Depth) == 1) {
next <<= 8;
if (is_stereo) {
next_r <<= 8;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 410bbdbb40..6a278f1f39 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -264,7 +264,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -293,8 +293,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -323,7 +323,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -359,8 +359,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -396,7 +396,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -432,8 +432,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 262dbe28ed..320889679d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2763,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 0cfba17563..adb0dc32ea 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -57,14 +57,14 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
uint32_t pos_next = (pos + 1) & rb_mask;
// since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C == 1) {
+ if constexpr (C == 1) {
float v0 = rb[pos];
float v0n = rb[pos_next];
v0 += (v0n - v0) * frac;
p_dest[i] = AudioFrame(v0, v0);
}
- if (C == 2) {
+ if constexpr (C == 2) {
float v0 = rb[(pos << 1) + 0];
float v1 = rb[(pos << 1) + 1];
float v0n = rb[(pos_next << 1) + 0];
@@ -76,7 +76,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
}
// This will probably never be used, but added anyway
- if (C == 4) {
+ if constexpr (C == 4) {
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
float v0n = rb[(pos_next << 2) + 0];
@@ -86,7 +86,7 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- if (C == 6) {
+ if constexpr (C == 6) {
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
float v0n = rb[(pos_next * 6) + 0];
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index a9409076cd..68f8e334df 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -36,13 +36,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].l;
filter_process[0][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[0][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[0][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[0][3].process_one(f);
}
@@ -52,13 +52,13 @@ void AudioEffectFilterInstance::_process_filter(const AudioFrame *p_src_frames,
for (int i = 0; i < p_frame_count; i++) {
float f = p_src_frames[i].r;
filter_process[1][0].process_one(f);
- if (S > 1) {
+ if constexpr (S > 1) {
filter_process[1][1].process_one(f);
}
- if (S > 2) {
+ if constexpr (S > 2) {
filter_process[1][2].process_one(f);
}
- if (S > 3) {
+ if constexpr (S > 3) {
filter_process[1][3].process_one(f);
}
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index b5f772408d..547b60a317 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -108,7 +108,7 @@ bool AudioStreamGeneratorPlayback::push_buffer(const PackedVector2Array &p_frame
}
const Vector2 *r = p_frames.ptr();
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
//write directly
buffer.write((const AudioFrame *)r, to_write);
} else {
diff --git a/servers/navigation/navigation_path_query_result_2d.cpp b/servers/navigation/navigation_path_query_result_2d.cpp
index 23f001057b..8a55451e40 100644
--- a/servers/navigation/navigation_path_query_result_2d.cpp
+++ b/servers/navigation/navigation_path_query_result_2d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector2> &NavigationPathQueryResult2D::get_path() const {
return path;
}
+void NavigationPathQueryResult2D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult2D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult2D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult2D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_2d.h b/servers/navigation/navigation_path_query_result_2d.h
index c98462016e..da251ef32d 100644
--- a/servers/navigation/navigation_path_query_result_2d.h
+++ b/servers/navigation/navigation_path_query_result_2d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector2> &p_path);
const Vector<Vector2> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H
diff --git a/servers/navigation/navigation_path_query_result_3d.cpp b/servers/navigation/navigation_path_query_result_3d.cpp
index 8335d70c4b..1e28352995 100644
--- a/servers/navigation/navigation_path_query_result_3d.cpp
+++ b/servers/navigation/navigation_path_query_result_3d.cpp
@@ -38,9 +38,15 @@ const Vector<Vector3> &NavigationPathQueryResult3D::get_path() const {
return path;
}
+void NavigationPathQueryResult3D::reset() {
+ path.clear();
+}
+
void NavigationPathQueryResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path);
ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path);
+ ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "path"), "set_path", "get_path");
}
diff --git a/servers/navigation/navigation_path_query_result_3d.h b/servers/navigation/navigation_path_query_result_3d.h
index ff698c285f..fc143ac389 100644
--- a/servers/navigation/navigation_path_query_result_3d.h
+++ b/servers/navigation/navigation_path_query_result_3d.h
@@ -45,6 +45,8 @@ protected:
public:
void set_path(const Vector<Vector3> &p_path);
const Vector<Vector3> &get_path() const;
+
+ void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index 77186d3810..8aa30ad6a4 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -498,7 +498,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a))) {
return;
}
@@ -507,7 +507,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b))) {
return;
}
@@ -516,7 +516,7 @@ static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a))) {
return;
}
@@ -665,21 +665,21 @@ static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 sphereofs = sphere + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 sphereofs = sphere - p_motion_b;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) {
return;
@@ -786,7 +786,7 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
Transform2D invA = p_transform_a.affine_inverse();
Transform2D invB = p_transform_b.affine_inverse();
@@ -794,29 +794,29 @@ static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transf
return;
}
- if (castA || castB) {
+ if constexpr (castA || castB) {
Transform2D aofs = p_transform_a;
aofs.columns[2] += p_motion_a;
Transform2D bofs = p_transform_b;
bofs.columns[2] += p_motion_b;
- Transform2D aofsinv = aofs.affine_inverse();
- Transform2D bofsinv = bofs.affine_inverse();
+ [[maybe_unused]] Transform2D aofsinv = aofs.affine_inverse();
+ [[maybe_unused]] Transform2D bofsinv = bofs.affine_inverse();
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv))) {
return;
}
@@ -871,7 +871,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA) {
+ if constexpr (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
@@ -880,7 +880,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castB) {
+ if constexpr (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint += p_motion_b;
@@ -889,7 +889,7 @@ static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transfor
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir;
capsule_endpoint -= p_motion_a;
capsule_endpoint += p_motion_b;
@@ -931,7 +931,7 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
//convex faces
Transform2D boxinv;
- if (withMargin) {
+ if constexpr (withMargin) {
boxinv = p_transform_a.affine_inverse();
}
for (int i = 0; i < convex_B->get_point_count(); i++) {
@@ -939,22 +939,22 @@ static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const T
return;
}
- if (withMargin) {
+ if constexpr (withMargin) {
//all points vs all points need to be tested if margin exist
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i))))) {
return;
}
- if (castA) {
+ if constexpr (castA) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a))) {
return;
}
}
- if (castB) {
+ if constexpr (castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b))) {
return;
}
}
- if (castA && castB) {
+ if constexpr (castA && castB) {
if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a))) {
return;
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 35953a7120..332e511ff0 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -276,7 +276,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
SceneState::PushConstant push_constant;
- if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) {
push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16;
push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x);
} else {
@@ -355,7 +355,7 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
uint32_t pipeline_color_pass_flags = 0;
uint32_t pipeline_specialization = 0;
- if (p_pass_mode == PASS_MODE_COLOR) {
+ if constexpr (p_pass_mode == PASS_MODE_COLOR) {
if (element_info.uses_softshadow) {
pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0210151420..bbb53f7b97 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2512,6 +2512,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["LIGHT_POSITION"] = "light_position";
+ actions.renames["LIGHT_DIRECTION"] = "light_direction";
+ actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional";
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT_ENERGY"] = "light_energy";
actions.renames["LIGHT"] = "light";
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index f24d90a032..45dc63aa17 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -313,6 +313,14 @@ vec4 light_compute(
vec2 uv,
vec4 color, bool is_directional) {
vec4 light = vec4(0.0);
+ vec3 light_direction = vec3(0.0);
+
+ if (is_directional) {
+ light_direction = normalize(mix(vec3(light_position.xy, 0.0), vec3(0, 0, 1), light_position.z));
+ light_position = vec3(0.0);
+ } else {
+ light_direction = normalize(light_position - light_vertex);
+ }
#CODE : LIGHT
@@ -686,7 +694,6 @@ void main() {
vec3 light_pos = vec3(light_array.data[light_base].position, light_array.data[light_base].height);
vec3 pos = light_vertex;
vec3 light_vec = normalize(light_pos - pos);
- float cNdotL = max(0.0, dot(normal, light_vec));
light_color.rgb = light_normal_compute(light_vec, normal, base_color, light_color.rgb, specular_shininess, specular_shininess_used);
}
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index cd063f91ac..11799c8fde 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -297,6 +297,9 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SPECULAR_SHININESS"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_IS_DIRECTIONAL"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_MODULATE"] = ShaderLanguage::TYPE_VEC4;