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-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp1
-rw-r--r--scene/gui/graph_edit.cpp17
-rw-r--r--scene/gui/scroll_container.cpp57
-rw-r--r--scene/gui/scroll_container.h1
5 files changed, 21 insertions, 56 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index dbb2934ffb..04d595461d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -1477,7 +1477,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
- uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 8672e936e0..f9b1e3b43a 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -1028,7 +1028,6 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
hscroll->set_step(0.001);
edit_draw->add_child(hscroll);
hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
- hscroll->set_margin(MARGIN_RIGHT, -vscroll->get_size().x * EDSCALE);
hscroll->connect("value_changed", this, "_scroll_changed");
updating_scroll = false;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 42bb8023f2..399f998cb9 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -289,20 +289,6 @@ void GraphEdit::_notification(int p_what) {
zoom_plus->set_icon(get_icon("more"));
snap_button->set_icon(get_icon("snap"));
}
- if (p_what == NOTIFICATION_READY) {
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
-
- v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width);
- v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
- v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
- v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
-
- h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0);
- h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
- h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
- h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
- }
if (p_what == NOTIFICATION_DRAW) {
draw_style_box(get_stylebox("bg"), Rect2(Point2(), get_size()));
@@ -1355,10 +1341,13 @@ GraphEdit::GraphEdit() {
h_scroll = memnew(HScrollBar);
h_scroll->set_name("_h_scroll");
top_layer->add_child(h_scroll);
+ h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
v_scroll = memnew(VScrollBar);
v_scroll->set_name("_v_scroll");
top_layer->add_child(v_scroll);
+ v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
+
updating = false;
connecting = false;
right_disconnects = false;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 4712f4cb9d..5e88251953 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -214,25 +214,6 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
accept_event(); //accept event if scroll changed
}
-void ScrollContainer::_update_scrollbar_position() {
-
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
-
- v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width);
- v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
- v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
- v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
-
- h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0);
- h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
- h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
- h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
-
- h_scroll->raise();
- v_scroll->raise();
-}
-
void ScrollContainer::_ensure_focused_visible(Control *p_control) {
if (!follow_focus) {
@@ -262,7 +243,8 @@ void ScrollContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred("_update_scrollbar_position");
+ h_scroll->raise();
+ v_scroll->raise();
};
if (p_what == NOTIFICATION_READY) {
@@ -317,6 +299,7 @@ void ScrollContainer::_notification(int p_what) {
r.position += ofs;
fit_child_in_rect(c, r);
}
+
update();
};
@@ -408,21 +391,22 @@ void ScrollContainer::update_scrollbars() {
Size2 hmin;
Size2 vmin;
- if (scroll_h) hmin = h_scroll->get_combined_minimum_size();
- if (scroll_v) vmin = v_scroll->get_combined_minimum_size();
+ if (scroll_h) {
+ hmin = h_scroll->get_combined_minimum_size();
+ }
+ if (scroll_v) {
+ vmin = v_scroll->get_combined_minimum_size();
+ }
Size2 min = child_max_size;
- bool hide_scroll_v = !scroll_v || min.height <= size.height - hmin.height;
- bool hide_scroll_h = !scroll_h || min.width <= size.width - vmin.width;
+ bool hide_scroll_v = !scroll_v || min.height <= size.height;
+ bool hide_scroll_h = !scroll_h || min.width <= size.width;
if (hide_scroll_v) {
v_scroll->hide();
scroll.y = 0;
-
- // modify the horizontal scrollbar's right anchor to fill the container's width
- h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
} else {
v_scroll->show();
@@ -434,18 +418,12 @@ void ScrollContainer::update_scrollbars() {
}
scroll.y = v_scroll->get_value();
-
- // modify the horizontal scrollbar's right anchor to stop at the left of the vertical scrollbar
- h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -vmin.width);
}
if (hide_scroll_h) {
h_scroll->hide();
scroll.x = 0;
-
- // modify the vertical scrollbar's bottom anchor to fill the container's height
- v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
} else {
h_scroll->show();
@@ -457,10 +435,11 @@ void ScrollContainer::update_scrollbars() {
}
scroll.x = h_scroll->get_value();
-
- // modify the vertical scrollbar's bottom anchor to stop at the top of the horizontal scrollbar
- v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -hmin.height);
}
+
+ // Avoid scrollbar overlapping.
+ h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, hide_scroll_v ? 0 : -vmin.width);
+ v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, hide_scroll_h ? 0 : -hmin.height);
}
void ScrollContainer::_scroll_moved(float) {
@@ -571,7 +550,6 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
- ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
ClassDB::bind_method(D_METHOD("_ensure_focused_visible"), &ScrollContainer::_ensure_focused_visible);
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
@@ -605,13 +583,14 @@ ScrollContainer::ScrollContainer() {
h_scroll = memnew(HScrollBar);
h_scroll->set_name("_h_scroll");
add_child(h_scroll);
+ h_scroll->connect("value_changed", this, "_scroll_moved");
+ h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
v_scroll = memnew(VScrollBar);
v_scroll->set_name("_v_scroll");
add_child(v_scroll);
-
- h_scroll->connect("value_changed", this, "_scroll_moved");
v_scroll->connect("value_changed", this, "_scroll_moved");
+ v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
drag_speed = Vector2();
drag_touching = false;
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 6423b36fcc..608b29bd93 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -75,7 +75,6 @@ protected:
void _scroll_moved(float);
static void _bind_methods();
- void _update_scrollbar_position();
void _ensure_focused_visible(Control *p_node);
public: