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-rw-r--r--SConstruct15
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp103
-rw-r--r--editor/plugins/node_3d_editor_plugin.h79
-rw-r--r--scene/gui/popup_menu.cpp21
5 files changed, 56 insertions, 164 deletions
diff --git a/SConstruct b/SConstruct
index 127fefeb27..a27e5490a5 100644
--- a/SConstruct
+++ b/SConstruct
@@ -181,6 +181,7 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade
opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add(BoolVariable("tests", "Build the unit tests", False))
opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
+opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
@@ -397,14 +398,15 @@ if selected_platform in platform_list:
else:
env = env_base.Clone()
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
+ if env["compiledb"]:
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
+ from SCons import __version__ as scons_raw_version
- scons_ver = env._get_major_minor_revision(scons_raw_version)
+ scons_ver = env._get_major_minor_revision(scons_raw_version)
- if scons_ver >= (4, 0, 0):
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
+ if scons_ver >= (4, 0, 0):
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
# 'dev' and 'production' are aliases to set default options if they haven't been set
# manually by the user.
@@ -829,6 +831,7 @@ elif selected_platform != "":
# The following only makes sense when the 'env' is defined, and assumes it is.
if "env" in locals():
+ # FIXME: This method mixes both cosmetic progress stuff and cache handling...
methods.show_progress(env)
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index ab8f51ced5..82bb74683f 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -435,7 +435,7 @@
<constant name="CONTENT_SCALE_ASPECT_EXPAND" value="4" enum="ContentScaleAspect">
</constant>
<constant name="LAYOUT_DIRECTION_INHERITED" value="0" enum="LayoutDirection">
- Automatic layout direction, determined from the parent control layout direction.
+ Automatic layout direction, determined from the parent window layout direction.
</constant>
<constant name="LAYOUT_DIRECTION_LOCALE" value="1" enum="LayoutDirection">
Automatic layout direction, determined from the current locale.
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f79b5027cb..2e8ae1a286 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -886,15 +886,13 @@ void Node3DEditorViewport::_update_name() {
view_menu->reset_size();
}
-void Node3DEditorViewport::_compute_edit(const Point2 &p_point, const bool p_auto_center) {
+void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
_edit.original_local = spatial_editor->are_local_coords_enabled();
_edit.click_ray = _get_ray(p_point);
_edit.click_ray_pos = _get_ray_pos(p_point);
_edit.plane = TRANSFORM_VIEW;
- if (p_auto_center) {
- _edit.center = spatial_editor->get_gizmo_transform().origin;
- }
spatial_editor->update_transform_gizmo();
+ _edit.center = spatial_editor->get_gizmo_transform().origin;
Node3D *selected = spatial_editor->get_single_selected_node();
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
@@ -1366,7 +1364,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
- _edit.center = spatial_editor->get_gizmo_target_center();
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
@@ -3367,7 +3364,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
Transform3D xform = spatial_editor->get_gizmo_transform();
- const Transform3D camera_xform = camera->get_transform();
+ Transform3D camera_xform = camera->get_transform();
if (xform.origin.is_equal_approx(camera_xform.origin)) {
for (int i = 0; i < 3; i++) {
@@ -3386,63 +3383,11 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
const Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
const Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
const Plane p = Plane(camz, camera_xform.origin);
- const real_t gizmo_d = CLAMP(Math::abs(p.distance_to(xform.origin)), camera->get_near() * 2, camera->get_far() / 2);
+ const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
- // This code ensures the gizmo stays on the screen. This includes if
- // the gizmo would otherwise be behind the camera, to the sides of
- // the camera, too close to the edge of the screen, too close to
- // the camera, or too far away from the camera. First we calculate
- // where the gizmo would go on screen, then we put it there.
- const Vector3 object_position = spatial_editor->get_gizmo_target_center();
- Vector2 gizmo_screen_position = camera->unproject_position(object_position);
- const Vector2 viewport_size = viewport->get_size();
- // We would use "camera.is_position_behind(parent_translation)" instead of dot,
- // except that it also accounts for the near clip plane, which we don't want.
- const bool is_in_front = camera_xform.basis.get_column(2).dot(object_position - camera_xform.origin) < 0;
- const bool is_in_viewport = is_in_front && Rect2(Vector2(0, 0), viewport_size).has_point(gizmo_screen_position);
- if (spatial_editor->is_keep_gizmo_onscreen_enabled()) {
- if (!spatial_editor->is_gizmo_visible() || is_in_viewport) {
- // In this case, the gizmo is either not visible, or in the viewport
- // already, so we should hide the offscreen line.
- gizmo_offscreen_line->hide();
- } else {
- // In this case, the point is not "normally" on screen, and
- // it should be placed in the center.
- const Vector2 half_viewport_size = viewport_size / 2;
- gizmo_screen_position = half_viewport_size;
- // The rest of this is for drawing the offscreen line.
- // One point goes in the center of the viewport.
- // Calculate where to put the other point of the line.
- Vector2 unprojected_position = camera->unproject_position(object_position);
- if (!is_in_front) {
- // When the object is behind, we need to flip and grow the line.
- unprojected_position -= half_viewport_size;
- unprojected_position = unprojected_position.normalized() * -half_viewport_size.length_squared();
- unprojected_position += half_viewport_size;
- }
- gizmo_offscreen_line->point1 = half_viewport_size;
- gizmo_offscreen_line->point2 = unprojected_position;
- gizmo_offscreen_line->update();
- gizmo_offscreen_line->show();
- }
- // Update the gizmo's position using what we calculated.
- xform.origin = camera->project_position(gizmo_screen_position, gizmo_d);
- } else {
- // In this case, the user does not want the gizmo to be
- // kept on screen, so we should hide the offscreen line,
- // and just use the gizmo's unmodified position.
- gizmo_offscreen_line->hide();
- if (is_in_viewport) {
- xform.origin = camera->project_position(gizmo_screen_position, gizmo_d);
- } else {
- xform.origin = object_position;
- }
- }
- spatial_editor->set_gizmo_transform(xform);
-
const real_t gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
// At low viewport heights, multiply the gizmo scale based on the viewport height.
// This prevents the gizmo from growing very large and going outside the viewport.
@@ -3451,6 +3396,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
subviewport_container->get_stretch_shrink();
+ Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
@@ -3472,7 +3418,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) {
axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized());
}
- axis_angle.basis *= gizmo_scale;
+ axis_angle.basis.scale(scale);
axis_angle.origin = xform.origin;
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
@@ -3495,7 +3441,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
// Rotation white outline
xform.orthonormalize();
- xform.basis *= gizmo_scale;
+ xform.basis.scale(scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
@@ -4077,7 +4023,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
if (get_selected_count() > 0) {
_edit.mode = p_mode;
- _compute_edit(_edit.mouse_pos, false);
+ _compute_edit(_edit.mouse_pos);
_edit.instant = instant;
_edit.snap = spatial_editor->is_snap_enabled();
}
@@ -4480,14 +4426,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
zoom_indicator_delay = 0.0;
spatial_editor = p_spatial_editor;
- subviewport_container = memnew(SubViewportContainer);
- subviewport_container->set_stretch(true);
- add_child(subviewport_container);
- subviewport_container->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ SubViewportContainer *c = memnew(SubViewportContainer);
+ subviewport_container = c;
+ c->set_stretch(true);
+ add_child(c);
+ c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
- subviewport_container->add_child(viewport);
+ c->add_child(viewport);
surface = memnew(Control);
surface->set_drag_forwarding(this);
add_child(surface);
@@ -4500,9 +4447,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
- gizmo_offscreen_line = memnew(GizmoOffScreenLine);
- subviewport_container->add_child(gizmo_offscreen_line);
-
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
@@ -5127,7 +5071,6 @@ void Node3DEditor::update_transform_gizmo() {
gizmo.visible = count > 0;
gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
- gizmo.target_center = gizmo_center / count;
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->update_transform_gizmo_view();
@@ -5280,7 +5223,6 @@ Dictionary Node3DEditor::get_state() const {
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
- d["keep_gizmo_onscreen"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_KEEP_GIZMO_ONSCREEN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
@@ -5405,13 +5347,6 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
}
}
- if (d.has("keep_gizmo_onscreen")) {
- bool use = d["keep_gizmo_onscreen"];
-
- if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_KEEP_GIZMO_ONSCREEN))) {
- _menu_item_pressed(MENU_KEEP_GIZMO_ONSCREEN);
- }
- }
if (d.has("gizmos_status")) {
Dictionary gizmos_status = d["gizmos_status"];
@@ -5765,13 +5700,7 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
_init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
- } break;
- case MENU_KEEP_GIZMO_ONSCREEN: {
- keep_gizmo_onscreen = !view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- get_editor_viewport(i)->update_transform_gizmo_view();
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), keep_gizmo_onscreen);
+
} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
@@ -7756,14 +7685,12 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/keep_gizmo_onscreen", TTR("Keep Gizmo On Screen"), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::G), MENU_KEEP_GIZMO_ONSCREEN);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
- p->set_item_checked(p->get_item_index(MENU_KEEP_GIZMO_ONSCREEN), true);
p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index f14f8b90b9..bbe5615570 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -87,19 +87,6 @@ public:
void set_viewport(Node3DEditorViewport *p_viewport);
};
-class GizmoOffScreenLine : public Control {
- GDCLASS(GizmoOffScreenLine, Control);
-
-public:
- Vector2 point1;
- Vector2 point2;
- void _notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW && is_visible()) {
- draw_line(point1, point2, Color(0.0f, 0.75f, 0.75f), 2);
- }
- }
-};
-
class Node3DEditorViewport : public Control {
GDCLASS(Node3DEditorViewport, Control);
friend class Node3DEditor;
@@ -214,7 +201,6 @@ private:
CheckBox *preview_camera;
SubViewportContainer *subviewport_container;
- GizmoOffScreenLine *gizmo_offscreen_line;
MenuButton *view_menu;
PopupMenu *display_submenu;
@@ -251,7 +237,7 @@ private:
};
void _update_name();
- void _compute_edit(const Point2 &p_point, const bool p_auto_center = true);
+ void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_allow_locked);
ObjectID _select_ray(const Point2 &p_pos);
@@ -521,35 +507,6 @@ class Node3DEditor : public VBoxContainer {
public:
static const unsigned int VIEWPORTS_COUNT = 4;
- enum MenuOption {
- MENU_GROUP_SELECTED,
- MENU_KEEP_GIZMO_ONSCREEN,
- MENU_LOCK_SELECTED,
- MENU_SNAP_TO_FLOOR,
- MENU_TOOL_LIST_SELECT,
- MENU_TOOL_LOCAL_COORDS,
- MENU_TOOL_MOVE,
- MENU_TOOL_OVERRIDE_CAMERA,
- MENU_TOOL_ROTATE,
- MENU_TOOL_SCALE,
- MENU_TOOL_SELECT,
- MENU_TOOL_USE_SNAP,
- MENU_TRANSFORM_CONFIGURE_SNAP,
- MENU_TRANSFORM_DIALOG,
- MENU_UNGROUP_SELECTED,
- MENU_UNLOCK_SELECTED,
- MENU_VIEW_CAMERA_SETTINGS,
- MENU_VIEW_GIZMOS_3D_ICONS,
- MENU_VIEW_GRID,
- MENU_VIEW_ORIGIN,
- MENU_VIEW_USE_1_VIEWPORT,
- MENU_VIEW_USE_2_VIEWPORTS,
- MENU_VIEW_USE_2_VIEWPORTS_ALT,
- MENU_VIEW_USE_3_VIEWPORTS,
- MENU_VIEW_USE_3_VIEWPORTS_ALT,
- MENU_VIEW_USE_4_VIEWPORTS,
- };
-
enum ToolMode {
TOOL_MODE_SELECT,
TOOL_MODE_MOVE,
@@ -568,6 +525,7 @@ public:
TOOL_OPT_USE_SNAP,
TOOL_OPT_OVERRIDE_CAMERA,
TOOL_OPT_MAX
+
};
private:
@@ -596,7 +554,6 @@ private:
Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
- bool keep_gizmo_onscreen = true;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
Ref<StandardMaterial3D> gizmo_color[3];
Ref<StandardMaterial3D> plane_gizmo_color[3];
@@ -630,10 +587,37 @@ private:
struct Gizmo {
bool visible = false;
real_t scale = 0;
- Vector3 target_center;
Transform3D transform;
} gizmo;
+ enum MenuOption {
+ MENU_TOOL_SELECT,
+ MENU_TOOL_MOVE,
+ MENU_TOOL_ROTATE,
+ MENU_TOOL_SCALE,
+ MENU_TOOL_LIST_SELECT,
+ MENU_TOOL_LOCAL_COORDS,
+ MENU_TOOL_USE_SNAP,
+ MENU_TOOL_OVERRIDE_CAMERA,
+ MENU_TRANSFORM_CONFIGURE_SNAP,
+ MENU_TRANSFORM_DIALOG,
+ MENU_VIEW_USE_1_VIEWPORT,
+ MENU_VIEW_USE_2_VIEWPORTS,
+ MENU_VIEW_USE_2_VIEWPORTS_ALT,
+ MENU_VIEW_USE_3_VIEWPORTS,
+ MENU_VIEW_USE_3_VIEWPORTS_ALT,
+ MENU_VIEW_USE_4_VIEWPORTS,
+ MENU_VIEW_ORIGIN,
+ MENU_VIEW_GRID,
+ MENU_VIEW_GIZMOS_3D_ICONS,
+ MENU_VIEW_CAMERA_SETTINGS,
+ MENU_LOCK_SELECTED,
+ MENU_UNLOCK_SELECTED,
+ MENU_GROUP_SELECTED,
+ MENU_UNGROUP_SELECTED,
+ MENU_SNAP_TO_FLOOR
+ };
+
Button *tool_button[TOOL_MAX];
Button *tool_option_button[TOOL_OPT_MAX];
@@ -792,10 +776,7 @@ public:
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
- Vector3 get_gizmo_target_center() const { return gizmo.target_center; }
Transform3D get_gizmo_transform() const { return gizmo.transform; }
- void set_gizmo_transform(const Transform3D &p_transform) { gizmo.transform = p_transform; }
- bool is_keep_gizmo_onscreen_enabled() const { return keep_gizmo_onscreen; }
bool is_gizmo_visible() const;
ToolMode get_tool_mode() const { return tool_mode; }
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index b26b9d1225..61a5fb999c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -736,26 +736,7 @@ void PopupMenu::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED:
- case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- // Pass the layout direction to all submenus.
- for (int i = 0; i < items.size(); i++) {
- if (items[i].submenu.is_empty()) {
- continue;
- }
-
- Node *n = get_node(items[i].submenu);
- if (!n) {
- continue;
- }
-
- PopupMenu *pm = Object::cast_to<PopupMenu>(n);
- if (pm) {
- pm->set_layout_direction(get_layout_direction());
- }
- }
-
- [[fallthrough]];
- }
+ case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < items.size(); i++) {
items.write[i].xl_text = atr(items[i].text);