diff options
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 53 |
1 files changed, 39 insertions, 14 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 20a06f3ac0..1e3b1ddd49 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5176,7 +5176,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() { // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it - from = from + Vector3(0.0, 0.1, 0.0); + from = from + Vector3(0.0, 0.2, 0.0); Dictionary d; @@ -5191,31 +5191,56 @@ void SpatialEditor::snap_selected_nodes_to_floor() { Array keys = snap_data.keys(); - if (keys.size()) { - undo_redo->create_action(TTR("Snap Nodes To Floor")); + // The maximum height an object can travel to be snapped + const float max_snap_height = 20.0; + + // Will be set to `true` if at least one node from the selection was sucessfully snapped + bool snapped_to_floor = false; + if (keys.size()) { + // For snapping to be performed, there must be solid geometry under at least one of the selected nodes. + // We need to check this before snapping to register the undo/redo action only if needed. for (int i = 0; i < keys.size(); i++) { Node *node = keys[i]; Spatial *sp = Object::cast_to<Spatial>(node); - Dictionary d = snap_data[node]; Vector3 from = d["from"]; - Vector3 position_offset = d["position_offset"]; - - Vector3 to = from - Vector3(0.0, 10.0, 0.0); + Vector3 to = from - Vector3(0.0, max_snap_height, 0.0); Set<RID> excluded = _get_physics_bodies_rid(sp); if (ss->intersect_ray(from, to, result, excluded)) { - Transform new_transform = sp->get_global_transform(); - new_transform.origin.y = result.position.y; - new_transform.origin = new_transform.origin - position_offset; - - undo_redo->add_do_method(sp, "set_global_transform", new_transform); - undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform()); + snapped_to_floor = true; } } - undo_redo->commit_action(); + if (snapped_to_floor) { + undo_redo->create_action(TTR("Snap Nodes To Floor")); + + // Perform snapping if at least one node can be snapped + for (int i = 0; i < keys.size(); i++) { + Node *node = keys[i]; + Spatial *sp = Object::cast_to<Spatial>(node); + Dictionary d = snap_data[node]; + Vector3 from = d["from"]; + Vector3 to = from - Vector3(0.0, max_snap_height, 0.0); + Set<RID> excluded = _get_physics_bodies_rid(sp); + + if (ss->intersect_ray(from, to, result, excluded)) { + Vector3 position_offset = d["position_offset"]; + Transform new_transform = sp->get_global_transform(); + + new_transform.origin.y = result.position.y; + new_transform.origin = new_transform.origin - position_offset; + + undo_redo->add_do_method(sp, "set_global_transform", new_transform); + undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform()); + } + } + + undo_redo->commit_action(); + } else { + EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to.")); + } } } |