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-rw-r--r--editor/plugins/spatial_editor_plugin.cpp53
1 files changed, 39 insertions, 14 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 20a06f3ac0..1e3b1ddd49 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5176,7 +5176,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
// We add a bit of margin to the from position to avoid it from snapping
// when the spatial is already on a floor and there's another floor under
// it
- from = from + Vector3(0.0, 0.1, 0.0);
+ from = from + Vector3(0.0, 0.2, 0.0);
Dictionary d;
@@ -5191,31 +5191,56 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
Array keys = snap_data.keys();
- if (keys.size()) {
- undo_redo->create_action(TTR("Snap Nodes To Floor"));
+ // The maximum height an object can travel to be snapped
+ const float max_snap_height = 20.0;
+
+ // Will be set to `true` if at least one node from the selection was sucessfully snapped
+ bool snapped_to_floor = false;
+ if (keys.size()) {
+ // For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
+ // We need to check this before snapping to register the undo/redo action only if needed.
for (int i = 0; i < keys.size(); i++) {
Node *node = keys[i];
Spatial *sp = Object::cast_to<Spatial>(node);
-
Dictionary d = snap_data[node];
Vector3 from = d["from"];
- Vector3 position_offset = d["position_offset"];
-
- Vector3 to = from - Vector3(0.0, 10.0, 0.0);
+ Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
Set<RID> excluded = _get_physics_bodies_rid(sp);
if (ss->intersect_ray(from, to, result, excluded)) {
- Transform new_transform = sp->get_global_transform();
- new_transform.origin.y = result.position.y;
- new_transform.origin = new_transform.origin - position_offset;
-
- undo_redo->add_do_method(sp, "set_global_transform", new_transform);
- undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
+ snapped_to_floor = true;
}
}
- undo_redo->commit_action();
+ if (snapped_to_floor) {
+ undo_redo->create_action(TTR("Snap Nodes To Floor"));
+
+ // Perform snapping if at least one node can be snapped
+ for (int i = 0; i < keys.size(); i++) {
+ Node *node = keys[i];
+ Spatial *sp = Object::cast_to<Spatial>(node);
+ Dictionary d = snap_data[node];
+ Vector3 from = d["from"];
+ Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
+ Set<RID> excluded = _get_physics_bodies_rid(sp);
+
+ if (ss->intersect_ray(from, to, result, excluded)) {
+ Vector3 position_offset = d["position_offset"];
+ Transform new_transform = sp->get_global_transform();
+
+ new_transform.origin.y = result.position.y;
+ new_transform.origin = new_transform.origin - position_offset;
+
+ undo_redo->add_do_method(sp, "set_global_transform", new_transform);
+ undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
+ }
+ }
+
+ undo_redo->commit_action();
+ } else {
+ EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
+ }
}
}