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-rw-r--r--doc/classes/DisplayServer.xml1
-rw-r--r--doc/classes/RichTextLabel.xml6
-rw-r--r--drivers/gles3/shaders/canvas.glsl12
-rw-r--r--drivers/gles3/shaders/stdlib_inc.glsl19
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp2
-rw-r--r--modules/raycast/SCsub7
-rw-r--r--modules/raycast/config.py14
-rw-r--r--platform/android/display_server_android.cpp14
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp2
-rw-r--r--platform/linuxbsd/os_linuxbsd.h6
-rw-r--r--platform/windows/detect.py10
-rw-r--r--scene/3d/xr_nodes.cpp40
-rw-r--r--scene/3d/xr_nodes.h2
-rw-r--r--scene/gui/rich_text_label.cpp31
-rw-r--r--scene/gui/rich_text_label.h2
15 files changed, 120 insertions, 48 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 0039301bf6..c59bfbfe4f 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1715,6 +1715,7 @@
<constant name="DISPLAY_HANDLE" value="0" enum="HandleType">
Display handle:
- Linux (X11): [code]X11::Display*[/code] for the display.
+ - Android: [code]EGLDisplay[/code] for the display.
</constant>
<constant name="WINDOW_HANDLE" value="1" enum="HandleType">
Window handle:
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index cb2481f705..e222894647 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -399,6 +399,12 @@
Scrolls the window's top line to match first line of the [param paragraph].
</description>
</method>
+ <method name="scroll_to_selection">
+ <return type="void" />
+ <description>
+ Scrolls to the beginning of the current selection.
+ </description>
+ </method>
<method name="select_all">
<return type="void" />
<description>
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 60139de472..a61ea1587d 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -288,11 +288,9 @@ vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 lig
#endif
-#define SHADOW_TEST(m_uv) \
- { \
- highp float sd = SHADOW_DEPTH(m_uv); \
- shadow += step(sd, shadow_uv.z / shadow_uv.w); \
- }
+/* clang-format off */
+#define SHADOW_TEST(m_uv) { highp float sd = SHADOW_DEPTH(m_uv); shadow += step(sd, shadow_uv.z / shadow_uv.w); }
+/* clang-format on */
//float distance = length(shadow_pos);
vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
@@ -332,7 +330,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
shadow /= 13.0;
}
- vec4 shadow_color = unpackUnorm4x8(light_array[light_base].shadow_color);
+ vec4 shadow_color = godot_unpackUnorm4x8(light_array[light_base].shadow_color);
#ifdef LIGHT_CODE_USED
shadow_color.rgb *= shadow_modulate;
#endif
@@ -499,7 +497,7 @@ void main() {
if (specular_shininess_used || (using_light && normal_used && bool(draw_data[draw_data_instance].flags & FLAGS_DEFAULT_SPECULAR_MAP_USED))) {
specular_shininess = texture(specular_texture, uv);
- specular_shininess *= unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
+ specular_shininess *= godot_unpackUnorm4x8(draw_data[draw_data_instance].specular_shininess);
specular_shininess_used = true;
} else {
specular_shininess = vec4(1.0);
diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl
index d819940b1d..8d4a24cc1f 100644
--- a/drivers/gles3/shaders/stdlib_inc.glsl
+++ b/drivers/gles3/shaders/stdlib_inc.glsl
@@ -39,23 +39,32 @@ vec2 unpackSnorm2x16(uint p) {
return clamp((v - 32767.0) * vec2(0.00003051851), vec2(-1.0), vec2(1.0));
}
-uint packUnorm4x8(vec4 v) {
+#endif
+
+// Compatibility renames. These are exposed with the "godot_" prefix
+// to work around an Adreno bug which was exposing these ES310 functions
+// in ES300 shaders. Internally, we must use the "godot_" prefix, but user shaders
+// will be mapped automatically.
+uint godot_packUnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(0.0), vec4(1.0)) * 255.0));
return uv.x | (uv.y << uint(8)) | (uv.z << uint(16)) | (uv.w << uint(24));
}
-vec4 unpackUnorm4x8(uint p) {
+vec4 godot_unpackUnorm4x8(uint p) {
return vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24))) * 0.00392156862; // 1.0 / 255.0
}
-uint packSnorm4x8(vec4 v) {
+uint godot_packSnorm4x8(vec4 v) {
uvec4 uv = uvec4(round(clamp(v, vec4(-1.0), vec4(1.0)) * 127.0) + 127.0);
return uv.x | uv.y << uint(8) | uv.z << uint(16) | uv.w << uint(24);
}
-vec4 unpackSnorm4x8(uint p) {
+vec4 godot_unpackSnorm4x8(uint p) {
vec4 v = vec4(float(p & uint(0xff)), float((p >> uint(8)) & uint(0xff)), float((p >> uint(16)) & uint(0xff)), float(p >> uint(24)));
return clamp((v - vec4(127.0)) * vec4(0.00787401574), vec4(-1.0), vec4(1.0));
}
-#endif
+#define packUnorm4x8 godot_packUnorm4x8
+#define unpackUnorm4x8 godot_unpackUnorm4x8
+#define packSnorm4x8 godot_packSnorm4x8
+#define unpackSnorm4x8 godot_unpackSnorm4x8
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index 234c5f8391..3b7c130149 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -136,7 +136,7 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
graphics_binding_gl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_ES_ANDROID_KHR;
graphics_binding_gl.next = p_next_pointer;
- graphics_binding_gl.display = eglGetCurrentDisplay();
+ graphics_binding_gl.display = (void *)display_server->window_get_native_handle(DisplayServer::DISPLAY_HANDLE);
graphics_binding_gl.config = (EGLConfig)0; // https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/src/tests/hello_xr/graphicsplugin_opengles.cpp#L122
graphics_binding_gl.context = (void *)display_server->window_get_native_handle(DisplayServer::OPENGL_CONTEXT);
#else
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 20b05816e1..51d75d45b0 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -67,7 +67,7 @@ if env["builtin_embree"]:
env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
if not env.msvc:
- if env["arch"] == "x86_64":
+ if env["arch"] in ["x86_64", "x86_32"]:
env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"])
if env["platform"] == "windows":
@@ -87,10 +87,13 @@ if env["builtin_embree"]:
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- if env["arch"] == "arm64" or env.msvc:
+ if env["arch"] != "x86_64" or env.msvc:
# Embree needs those, it will automatically use SSE2NEON in ARM
env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
+ if env["platform"] == "web":
+ env_thirdparty.Append(CPPFLAGS=["-msimd128"])
+
if not env.msvc:
env_thirdparty.Append(
CPPFLAGS=[
diff --git a/modules/raycast/config.py b/modules/raycast/config.py
index 833ad50018..f4243f01c5 100644
--- a/modules/raycast/config.py
+++ b/modules/raycast/config.py
@@ -1,9 +1,13 @@
def can_build(env, platform):
- # Depends on Embree library, which only supports x86_64 and arm64.
- if platform == "windows":
- return env["arch"] == "x86_64" # TODO build for Windows on ARM
-
- return env["arch"] in ["x86_64", "arm64"]
+ # Supported architectures depend on the Embree library.
+ # No ARM32 support planned.
+ if env["arch"] == "arm32":
+ return False
+ # x86_32 only seems supported on Windows for now.
+ if env["arch"] == "x86_32" and platform != "windows":
+ return False
+ # The rest works, even wasm32!
+ return True
def configure(env):
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index f76f3844e9..937b929d62 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -316,9 +316,6 @@ DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(cons
int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
switch (p_handle_type) {
- case DISPLAY_HANDLE: {
- return 0; // Not supported.
- }
case WINDOW_HANDLE: {
return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
}
@@ -326,8 +323,17 @@ int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type,
return 0; // Not supported.
}
#ifdef GLES3_ENABLED
+ case DISPLAY_HANDLE: {
+ if (rendering_driver == "opengl3") {
+ return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
+ }
+ return 0;
+ }
case OPENGL_CONTEXT: {
- return reinterpret_cast<int64_t>(eglGetCurrentContext());
+ if (rendering_driver == "opengl3") {
+ return reinterpret_cast<int64_t>(eglGetCurrentContext());
+ }
+ return 0;
}
#endif
default: {
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 25cb575199..d5a75edeea 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -616,6 +616,7 @@ Vector<String> OS_LinuxBSD::get_system_fonts() const {
#endif
}
+#ifdef FONTCONFIG_ENABLED
int OS_LinuxBSD::_weight_to_fc(int p_weight) const {
if (p_weight < 150) {
return FC_WEIGHT_THIN;
@@ -665,6 +666,7 @@ int OS_LinuxBSD::_stretch_to_fc(int p_stretch) const {
return FC_WIDTH_ULTRAEXPANDED;
}
}
+#endif // FONTCONFIG_ENABLED
Vector<String> OS_LinuxBSD::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
#ifdef FONTCONFIG_ENABLED
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index ef830a069b..bf469af568 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -51,6 +51,9 @@ class OS_LinuxBSD : public OS_Unix {
bool font_config_initialized = false;
FcConfig *config = nullptr;
FcObjectSet *object_set = nullptr;
+
+ int _weight_to_fc(int p_weight) const;
+ int _stretch_to_fc(int p_stretch) const;
#endif
#ifdef JOYDEV_ENABLED
@@ -73,9 +76,6 @@ class OS_LinuxBSD : public OS_Unix {
MainLoop *main_loop = nullptr;
- int _weight_to_fc(int p_weight) const;
- int _stretch_to_fc(int p_stretch) const;
-
String get_systemd_os_release_info_value(const String &key) const;
Vector<String> lspci_device_filter(Vector<String> vendor_device_id_mapping, String class_suffix, String check_column, String whitelist) const;
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 705e83dace..2b1ed64f4a 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -339,10 +339,14 @@ def configure_msvc(env, vcvars_msvc_config):
## Compile/link flags
- if env["use_static_cpp"]:
- env.AppendUnique(CCFLAGS=["/MT"])
+ if env["optimize"] in ["debug", "none"]:
+ # Always use dynamic runtime, static debug CRT breaks thread_local.
+ env.AppendUnique(CCFLAGS=["/MDd"])
else:
- env.AppendUnique(CCFLAGS=["/MD"])
+ if env["use_static_cpp"]:
+ env.AppendUnique(CCFLAGS=["/MT"])
+ else:
+ env.AppendUnique(CCFLAGS=["/MD"])
if env["arch"] == "x86_32":
env["x86_libtheora_opt_vc"] = True
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index ca7d1dfc1d..05fc73306c 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -627,7 +627,9 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) {
xr_server->set_world_scale(p_world_scale);
}
-void XROrigin3D::set_current(bool p_enabled) {
+void XROrigin3D::_set_current(bool p_enabled, bool p_update_others) {
+ // We run this logic even if current already equals p_enabled as we may have set this previously before we entered our tree.
+ // This is then called a second time on NOTIFICATION_ENTER_TREE where we actually process activating this origin node.
current = p_enabled;
if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
@@ -638,30 +640,38 @@ void XROrigin3D::set_current(bool p_enabled) {
set_notify_local_transform(current);
set_notify_transform(current);
+ // update XRServer with our current position
if (current) {
- for (int i = 0; i < origin_nodes.size(); i++) {
- if (origin_nodes[i] != this) {
- origin_nodes[i]->set_current(false);
- }
- }
-
- // update XRServer with our current position
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
xr_server->set_world_origin(get_global_transform());
- } else {
- bool found = false;
- // We no longer have a current origin so find the first one we can make current
- for (int i = 0; !found && i < origin_nodes.size(); i++) {
- if (origin_nodes[i] != this) {
- origin_nodes[i]->set_current(true);
- found = true;
+ }
+
+ // Check if we need to update our other origin nodes accordingly
+ if (p_update_others) {
+ if (current) {
+ for (int i = 0; i < origin_nodes.size(); i++) {
+ if (origin_nodes[i] != this && origin_nodes[i]->current) {
+ origin_nodes[i]->_set_current(false, false);
+ }
+ }
+ } else {
+ // We no longer have a current origin so find the first one we can make current
+ for (int i = 0; i < origin_nodes.size(); i++) {
+ if (origin_nodes[i] != this) {
+ origin_nodes[i]->_set_current(true, false);
+ return; // we are done.
+ }
}
}
}
}
+void XROrigin3D::set_current(bool p_enabled) {
+ _set_current(p_enabled, true);
+}
+
bool XROrigin3D::is_current() const {
if (Engine::get_singleton()->is_editor_hint()) {
// return as is
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 990fb61983..ec8e151a08 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -183,6 +183,8 @@ private:
bool current = false;
static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree
+ void _set_current(bool p_enabled, bool p_update_others);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index df41863e74..60d107cce6 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4528,6 +4528,30 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
+void RichTextLabel::scroll_to_selection() {
+ if (selection.active && selection.from_frame && selection.from_line >= 0 && selection.from_line < (int)selection.from_frame->lines.size()) {
+ // Selected frame paragraph offset.
+ float line_offset = selection.from_frame->lines[selection.from_line].offset.y;
+
+ // Add wrapped line offset.
+ for (int i = 0; i < selection.from_frame->lines[selection.from_line].text_buf->get_line_count(); i++) {
+ Vector2i range = selection.from_frame->lines[selection.from_line].text_buf->get_line_range(i);
+ if (range.x <= selection.from_char && range.y >= selection.from_char) {
+ break;
+ }
+ line_offset += selection.from_frame->lines[selection.from_line].text_buf->get_line_size(i).y + theme_cache.line_separation;
+ }
+
+ // Add nested frame (e.g. table cell) offset.
+ ItemFrame *it = selection.from_frame;
+ while (it->parent_frame != nullptr) {
+ line_offset += it->parent_frame->lines[it->line].offset.y;
+ it = it->parent_frame;
+ }
+ vscroll->set_value(line_offset);
+ }
+}
+
void RichTextLabel::scroll_to_paragraph(int p_paragraph) {
_validate_line_caches();
@@ -4772,7 +4796,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
char_idx = p_search_previous ? selection.from_char - 1 : selection.to_char;
if (!(p_search_previous && char_idx < 0) &&
_search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) {
- scroll_to_line(selection.from_frame->line + selection.from_line);
+ scroll_to_selection();
queue_redraw();
return true;
}
@@ -4797,7 +4821,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
// Search for next element
if (_search_table(parent_table, parent_element, p_string, p_search_previous)) {
- scroll_to_line(selection.from_frame->line + selection.from_line);
+ scroll_to_selection();
queue_redraw();
return true;
}
@@ -4821,7 +4845,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
}
if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) {
- scroll_to_line(current_line);
+ scroll_to_selection();
queue_redraw();
return true;
}
@@ -5309,6 +5333,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line);
ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph);
+ ClassDB::bind_method(D_METHOD("scroll_to_selection"), &RichTextLabel::scroll_to_selection);
ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size);
ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index d30baaa8d3..b00cc3d055 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -657,6 +657,8 @@ public:
int get_content_height() const;
int get_content_width() const;
+ void scroll_to_selection();
+
VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;