diff options
-rw-r--r-- | doc/classes/TextEdit.xml | 2 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 38 | ||||
-rw-r--r-- | modules/gridmap/grid_map.cpp | 80 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 19 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 57 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 2 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 5 | ||||
-rw-r--r-- | scene/gui/graph_node.cpp | 4 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 2 | ||||
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 6 |
10 files changed, 122 insertions, 93 deletions
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 0c6615c53b..d72d684ebc 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -48,6 +48,7 @@ <return type="void"> </return> <description> + Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to [code]0[/code]. </description> </method> <method name="clear_colors"> @@ -458,6 +459,7 @@ <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> </member> <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> + If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled. </member> <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false"> If [code]true[/code], line numbers are displayed to the left of the text. diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 23db6ebb4e..8f9c92ea15 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2983,8 +2983,16 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const String allowed_type = base_type; Dictionary drag_data = p_drag_data; - if (drag_data.has("type") && String(drag_data["type"]) == "resource") { - Ref<Resource> res = drag_data["resource"]; + + Ref<Resource> res; + if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); + res = se->get_edited_resource(); + } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { + res = drag_data["resource"]; + } + + if (res.is_valid()) { for (int i = 0; i < allowed_type.get_slice_count(","); i++) { String at = allowed_type.get_slice(",", i).strip_edges(); if (res.is_valid() && ClassDB::is_parent_class(res->get_class(), at)) { @@ -3022,13 +3030,19 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant & ERR_FAIL_COND(!_is_drop_valid(p_data)); Dictionary drag_data = p_data; - if (drag_data.has("type") && String(drag_data["type"]) == "resource") { - Ref<Resource> res = drag_data["resource"]; - if (res.is_valid()) { - emit_changed(get_edited_property(), res); - update_property(); - return; - } + + Ref<Resource> res; + if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); + res = se->get_edited_resource(); + } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { + res = drag_data["resource"]; + } + + if (res.is_valid()) { + emit_changed(get_edited_property(), res); + update_property(); + return; } if (drag_data.has("type") && String(drag_data["type"]) == "files") { @@ -3036,9 +3050,9 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant & if (files.size() == 1) { String file = files[0]; - RES res = ResourceLoader::load(file); - if (res.is_valid()) { - emit_changed(get_edited_property(), res); + RES file_res = ResourceLoader::load(file); + if (file_res.is_valid()) { + emit_changed(get_edited_property(), file_res); update_property(); return; } diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 2975a97bfe..ccf1e49693 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -244,26 +244,26 @@ bool GridMap::get_center_z() const { return center_z; } -void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { +void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } - ERR_FAIL_INDEX(ABS(p_x), 1 << 20); - ERR_FAIL_INDEX(ABS(p_y), 1 << 20); - ERR_FAIL_INDEX(ABS(p_z), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; OctantKey ok; - ok.x = p_x / octant_size; - ok.y = p_y / octant_size; - ok.z = p_z / octant_size; + ok.x = p_position.x / octant_size; + ok.y = p_position.y / octant_size; + ok.z = p_position.z / octant_size; if (p_item < 0) { //erase @@ -318,15 +318,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { cell_map[key] = c; } -int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); +int GridMap::get_cell_item(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return INVALID_CELL_ITEM; @@ -334,15 +334,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { return cell_map[key].item; } -int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); +int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return -1; @@ -350,20 +350,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { return cell_map[key].rot; } -Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const { - Vector3 map_pos = p_world_pos / cell_size; - map_pos.x = floor(map_pos.x); - map_pos.y = floor(map_pos.y); - map_pos.z = floor(map_pos.z); - return map_pos; +Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { + Vector3 map_position = p_world_position / cell_size; + map_position.x = floor(map_position.x); + map_position.y = floor(map_position.y); + map_position.z = floor(map_position.z); + return Vector3i(map_position); } -Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const { +Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); Vector3 world_pos( - p_x * cell_size.x + offset.x, - p_y * cell_size.y + offset.y, - p_z * cell_size.z + offset.z); + p_map_position.x * cell_size.x + offset.x, + p_map_position.y * cell_size.y + offset.y, + p_map_position.z * cell_size.z + offset.z); return world_pos; } @@ -725,7 +725,7 @@ void GridMap::_recreate_octant_data() { Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); + set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); } recreating_octants = false; } @@ -799,12 +799,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); - ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); - ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); + ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); + ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); - ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 9eb9aee7d1..ca7429ea26 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -59,6 +59,15 @@ class GridMap : public Node3D { return key < p_key.key; } + _FORCE_INLINE_ operator Vector3i() const { + return Vector3i(x, y, z); + } + + IndexKey(Vector3i p_vector) { + x = (int16_t)p_vector.x; + y = (int16_t)p_vector.y; + z = (int16_t)p_vector.z; + } IndexKey() { key = 0; } }; @@ -234,12 +243,12 @@ public: void set_center_z(bool p_enable); bool get_center_z() const; - void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0); - int get_cell_item(int p_x, int p_y, int p_z) const; - int get_cell_item_orientation(int p_x, int p_y, int p_z) const; + void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0); + int get_cell_item(const Vector3i &p_position) const; + int get_cell_item_orientation(const Vector3i &p_position) const; - Vector3 world_to_map(const Vector3 &p_world_pos) const; - Vector3 map_to_world(int p_x, int p_y, int p_z) const; + Vector3i world_to_map(const Vector3 &p_world_position) const; + Vector3 map_to_world(const Vector3i &p_map_position) const; void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 1b7ce98721..0e6ec7f520 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -291,15 +291,15 @@ void GridMapEditor::_update_selection_transform() { } else { Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1)); scale[edit_axis] = 1.0; - Vector3 pos = selection.begin; - pos[edit_axis] = edit_floor[edit_axis]; + Vector3 position = selection.begin; + position[edit_axis] = edit_floor[edit_axis]; scale *= node->get_cell_size(); - pos *= node->get_cell_size(); + position *= node->get_cell_size(); Transform xf2; xf2.basis.scale(scale); - xf2.origin = pos; + xf2.origin = position; RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2); } @@ -414,11 +414,11 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } if (input_action == INPUT_PASTE) { - paste_indicator.current = Vector3(cell[0], cell[1], cell[2]); + paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]); _update_paste_indicator(); } else if (input_action == INPUT_SELECT) { - selection.current = Vector3(cell[0], cell[1], cell[2]); + selection.current = Vector3i(cell[0], cell[1], cell[2]); if (p_click) { selection.click = selection.current; } @@ -427,7 +427,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b return true; } else if (input_action == INPUT_PICK) { - int item = node->get_cell_item(cell[0], cell[1], cell[2]); + int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); if (item >= 0) { selected_palette = item; mesh_library_palette->set_current(item); @@ -438,23 +438,23 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } if (input_action == INPUT_PAINT) { SetItem si; - si.pos = Vector3(cell[0], cell[1], cell[2]); + si.position = Vector3i(cell[0], cell[1], cell[2]); si.new_value = selected_palette; si.new_orientation = cursor_rot; - si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]); - si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]); + si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); + si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2])); set_items.push_back(si); - node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot); + node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot); return true; } else if (input_action == INPUT_ERASE) { SetItem si; - si.pos = Vector3(cell[0], cell[1], cell[2]); + si.position = Vector3i(cell[0], cell[1], cell[2]); si.new_value = -1; si.new_orientation = 0; - si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]); - si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]); + si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); + si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2])); set_items.push_back(si); - node->set_cell_item(cell[0], cell[1], cell[2], -1); + node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1); return true; } @@ -470,8 +470,9 @@ void GridMapEditor::_delete_selection() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM); - undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k)); + Vector3i selected = Vector3i(i, j, k); + undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM); + undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected)); } } } @@ -489,8 +490,9 @@ void GridMapEditor::_fill_selection() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot); - undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k)); + Vector3i selected = Vector3i(i, j, k); + undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot); + undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected)); } } } @@ -515,7 +517,8 @@ void GridMapEditor::_set_clipboard_data() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - int itm = node->get_cell_item(i, j, k); + Vector3i selected = Vector3i(i, j, k); + int itm = node->get_cell_item(selected); if (itm == GridMap::INVALID_CELL_ITEM) { continue; } @@ -524,8 +527,8 @@ void GridMapEditor::_set_clipboard_data() { ClipboardItem item; item.cell_item = itm; - item.grid_offset = Vector3(i, j, k) - selection.begin; - item.orientation = node->get_cell_item_orientation(i, j, k); + item.grid_offset = Vector3(selected) - selection.begin; + item.orientation = node->get_cell_item_orientation(selected); item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario()); clipboard_items.push_back(item); @@ -583,14 +586,14 @@ void GridMapEditor::_do_paste() { for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) { ClipboardItem &item = E->get(); - Vector3 pos = rot.xform(item.grid_offset) + paste_indicator.begin + ofs; + Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs; Basis orm; orm.set_orthogonal_index(item.orientation); orm = rot * orm; - undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, item.cell_item, orm.get_orthogonal_index()); - undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z)); + undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index()); + undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position)); } if (reselect) { @@ -667,11 +670,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In undo_redo->create_action(TTR("GridMap Paint")); for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { const SetItem &si = E->get(); - undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation); + undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation); } for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) { const SetItem &si = E->get(); - undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation); + undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation); } undo_redo->commit_action(); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 31a01cdc91..84b68ba6e7 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -84,7 +84,7 @@ class GridMapEditor : public VBoxContainer { Label *spin_box_label; struct SetItem { - Vector3 pos; + Vector3i position; int new_value; int new_orientation; int old_value; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d8229b5f43..6fef44481a 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -271,6 +271,11 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { } void BaseButton::set_toggle_mode(bool p_on) { + // Make sure to set 'pressed' to false if we are not in toggle mode + if (!p_on) { + set_pressed(false); + } + toggle_mode = p_on; } diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b6a96238dc..01b54ddaa8 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -503,9 +503,7 @@ void GraphNode::_connpos_update() { } } - if (vofs > 0) { - vofs += sep; - } + vofs += sep; vofs += size.y; idx++; } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 5ae27081ea..22e5bd55f3 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -256,7 +256,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \ - if (p_mode == PROCESS_DRAW) { \ + if ((p_mode == PROCESS_DRAW) && (align != ALIGN_FILL)) { \ if (line < l.offset_caches.size()) { \ wofs = l.offset_caches[line]; \ } \ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 258979ff22..5997959432 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -255,9 +255,8 @@ bool BodyPair2DSW::setup(real_t p_step) { if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_SHAPE) { motion_B = B->get_motion(); } - //faster to set than to check.. - //bool prev_collided=collided; + bool prev_collided = collided; collided = CollisionSolver2DSW::solve(shape_A_ptr, xform_A, motion_A, shape_B_ptr, xform_B, motion_B, _add_contact, this, &sep_axis); if (!collided) { @@ -285,8 +284,7 @@ bool BodyPair2DSW::setup(real_t p_step) { return false; } - //if (!prev_collided) { - { + if (!prev_collided) { if (A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; |