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-rw-r--r--.clang-format1
-rw-r--r--CHANGELOG.md246
-rw-r--r--CODEOWNERS87
-rw-r--r--DONORS.md60
-rw-r--r--SConstruct38
-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h6
-rw-r--r--core/image.cpp5
-rw-r--r--core/image.h6
-rw-r--r--core/io/file_access_pack.cpp4
-rw-r--r--core/io/file_access_pack.h2
-rw-r--r--core/io/pck_packer.cpp2
-rw-r--r--core/io/resource_format_binary.cpp2
-rw-r--r--core/io/resource_loader.cpp126
-rw-r--r--core/io/resource_loader.h12
-rw-r--r--core/math/a_star.cpp4
-rw-r--r--core/math/basis.cpp (renamed from core/math/matrix3.cpp)4
-rw-r--r--core/math/basis.h (renamed from core/math/matrix3.h)8
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/math/random_pcg.h4
-rw-r--r--core/math/transform.h2
-rw-r--r--core/math/vector3.cpp2
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/object.cpp5
-rw-r--r--core/object.h1
-rw-r--r--core/os/dir_access.h1
-rw-r--r--core/os/os.cpp8
-rw-r--r--core/os/os.h22
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/variant.cpp8
-rw-r--r--core/variant.h2
-rw-r--r--doc/classes/AnimatedTexture.xml22
-rw-r--r--doc/classes/AudioEffectLimiter.xml2
-rw-r--r--doc/classes/Camera.xml6
-rw-r--r--doc/classes/CollisionObject2D.xml18
-rw-r--r--doc/classes/CollisionPolygon2D.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Control.xml8
-rw-r--r--doc/classes/Dictionary.xml3
-rw-r--r--doc/classes/EditorProperty.xml14
-rw-r--r--doc/classes/EditorSpatialGizmo.xml27
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml21
-rw-r--r--doc/classes/Expression.xml4
-rw-r--r--doc/classes/File.xml1
-rw-r--r--doc/classes/Image.xml10
-rw-r--r--doc/classes/InputEventMIDI.xml33
-rw-r--r--doc/classes/MultiMesh.xml19
-rw-r--r--doc/classes/Node.xml9
-rw-r--r--doc/classes/Physics2DServer.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml2
-rw-r--r--doc/classes/PopupMenu.xml2
-rw-r--r--doc/classes/ResourcePreloader.xml13
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/StyleBox.xml6
-rw-r--r--doc/classes/SurfaceTool.xml8
-rw-r--r--doc/classes/Theme.xml8
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/TileSet.xml22
-rw-r--r--drivers/dummy/rasterizer_dummy.h1
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp81
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp32
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h1
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp258
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h3
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp36
-rw-r--r--drivers/gles2/shader_gles2.cpp32
-rw-r--r--drivers/gles2/shader_gles2.h3
-rw-r--r--drivers/gles2/shaders/canvas.glsl47
-rw-r--r--drivers/gles2/shaders/copy.glsl11
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl38
-rw-r--r--drivers/gles2/shaders/scene.glsl35
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp31
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h13
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp147
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h3
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp6
-rw-r--r--drivers/gles3/shader_gles3.cpp25
-rw-r--r--drivers/gles3/shader_gles3.h1
-rw-r--r--drivers/gles3/shaders/copy.glsl23
-rw-r--r--drivers/gles3/shaders/scene.glsl4
-rw-r--r--drivers/unix/dir_access_unix.cpp4
-rw-r--r--drivers/unix/dir_access_unix.h2
-rw-r--r--drivers/unix/os_unix.cpp5
-rw-r--r--drivers/unix/os_unix.h1
-rw-r--r--drivers/unix/thread_posix.cpp17
-rw-r--r--drivers/windows/dir_access_windows.cpp29
-rw-r--r--drivers/windows/dir_access_windows.h2
-rw-r--r--drivers/windows/thread_windows.cpp11
-rw-r--r--editor/code_editor.cpp210
-rw-r--r--editor/code_editor.h19
-rw-r--r--editor/create_dialog.cpp6
-rw-r--r--editor/dependency_editor.cpp2
-rw-r--r--editor/editor_audio_buses.cpp7
-rw-r--r--editor/editor_export.cpp6
-rw-r--r--editor/editor_file_system.cpp4
-rw-r--r--editor/editor_file_system.h2
-rw-r--r--editor/editor_folding.cpp2
-rw-r--r--editor/editor_help.cpp44
-rw-r--r--editor/editor_help.h9
-rw-r--r--editor/editor_inspector.cpp45
-rw-r--r--editor/editor_inspector.h6
-rw-r--r--editor/editor_log.cpp4
-rw-r--r--editor/editor_node.cpp41
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_profiler.cpp2
-rw-r--r--editor/editor_properties.cpp16
-rw-r--r--editor/editor_resource_preview.cpp1
-rw-r--r--editor/editor_sectioned_inspector.cpp2
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp33
-rw-r--r--editor/import_dock.cpp73
-rw-r--r--editor/import_dock.h5
-rw-r--r--editor/plugin_config_dialog.cpp29
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp26
-rw-r--r--editor/plugins/editor_preview_plugins.cpp10
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_text_editor.cpp23
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp25
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp64
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h28
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp40
-rw-r--r--editor/plugins/texture_region_editor_plugin.h5
-rw-r--r--editor/project_export.cpp5
-rw-r--r--editor/project_export.h4
-rw-r--r--editor/project_manager.cpp64
-rw-r--r--editor/project_settings_editor.cpp3
-rw-r--r--editor/scene_tree_dock.cpp6
-rw-r--r--editor/scene_tree_editor.cpp5
-rw-r--r--editor/script_editor_debugger.cpp4
-rw-r--r--editor/settings_config_dialog.cpp3
-rw-r--r--editor/spatial_editor_gizmos.cpp61
-rw-r--r--editor/spatial_editor_gizmos.h2
-rw-r--r--editor/translations/af.po307
-rw-r--r--editor/translations/ar.po326
-rw-r--r--editor/translations/bg.po317
-rw-r--r--editor/translations/bn.po365
-rw-r--r--editor/translations/ca.po379
-rw-r--r--editor/translations/cs.po383
-rw-r--r--editor/translations/da.po329
-rw-r--r--editor/translations/de.po453
-rw-r--r--editor/translations/de_CH.po303
-rw-r--r--editor/translations/editor.pot283
-rw-r--r--editor/translations/el.po368
-rw-r--r--editor/translations/es.po591
-rw-r--r--editor/translations/es_AR.po559
-rw-r--r--editor/translations/et.po287
-rw-r--r--editor/translations/fa.po316
-rw-r--r--editor/translations/fi.po386
-rw-r--r--editor/translations/fr.po411
-rw-r--r--editor/translations/he.po320
-rw-r--r--editor/translations/hi.po298
-rw-r--r--editor/translations/hr.po283
-rw-r--r--editor/translations/hu.po314
-rw-r--r--editor/translations/id.po334
-rw-r--r--editor/translations/is.po284
-rw-r--r--editor/translations/it.po539
-rw-r--r--editor/translations/ja.po399
-rw-r--r--editor/translations/ka.po394
-rw-r--r--editor/translations/ko.po634
-rw-r--r--editor/translations/lt.po301
-rw-r--r--editor/translations/lv.po304
-rw-r--r--editor/translations/ml.po283
-rw-r--r--editor/translations/ms.po284
-rw-r--r--editor/translations/nb.po426
-rw-r--r--editor/translations/nl.po873
-rw-r--r--editor/translations/pl.po369
-rw-r--r--editor/translations/pr.po340
-rw-r--r--editor/translations/pt_BR.po978
-rw-r--r--editor/translations/pt_PT.po390
-rw-r--r--editor/translations/ro.po315
-rw-r--r--editor/translations/ru.po547
-rw-r--r--editor/translations/si.po287
-rw-r--r--editor/translations/sk.po324
-rw-r--r--editor/translations/sl.po312
-rw-r--r--editor/translations/sq.po290
-rw-r--r--editor/translations/sr_Cyrl.po310
-rw-r--r--editor/translations/sr_Latn.po290
-rw-r--r--editor/translations/sv.po325
-rw-r--r--editor/translations/ta.po284
-rw-r--r--editor/translations/te.po9476
-rw-r--r--editor/translations/th.po364
-rw-r--r--editor/translations/tr.po374
-rw-r--r--editor/translations/uk.po386
-rw-r--r--editor/translations/ur_PK.po283
-rw-r--r--editor/translations/vi.po304
-rw-r--r--editor/translations/zh_CN.po433
-rw-r--r--editor/translations/zh_HK.po313
-rw-r--r--editor/translations/zh_TW.po633
-rw-r--r--main/gamecontrollerdb.txt233
-rw-r--r--main/main.cpp11
-rw-r--r--main/main.h3
-rw-r--r--main/tests/test_gdscript.cpp5
-rw-r--r--main/tests/test_image.cpp69
-rw-r--r--main/tests/test_main.cpp8
-rw-r--r--main/tests/test_math.cpp2
-rw-r--r--methods.py14
-rw-r--r--misc/dist/linux/godot.66
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist4
-rwxr-xr-xmisc/travis/android-tools-linux.sh8
-rw-r--r--modules/bullet/SCsub2
-rw-r--r--modules/bullet/bullet_types_converter.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp6
-rw-r--r--modules/bullet/space_bullet.cpp9
-rw-r--r--modules/csg/csg_shape.cpp14
-rw-r--r--modules/csg/csg_shape.h2
-rw-r--r--modules/csg/doc_classes/CSGShape.xml6
-rw-r--r--modules/gdnative/gdnative/basis.cpp2
-rw-r--r--modules/gdnative/gdnative/variant.cpp14
-rw-r--r--modules/gdnative/gdnative_builders.py2
-rw-r--r--modules/gdscript/gdscript.cpp24
-rw-r--r--modules/gdscript/gdscript_function.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp58
-rw-r--r--modules/hdr/image_loader_hdr.cpp2
-rw-r--r--modules/mono/SCsub3
-rw-r--r--modules/mono/csharp_script.cpp278
-rw-r--r--modules/mono/csharp_script.h34
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs19
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj1
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs2
-rw-r--r--modules/mono/editor/csharp_project.cpp9
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp53
-rw-r--r--modules/mono/editor/godotsharp_builds.h3
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp79
-rw-r--r--modules/mono/editor/godotsharp_export.cpp2
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp26
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs59
-rw-r--r--modules/mono/glue/base_object_glue.cpp33
-rw-r--r--modules/mono/mono_gc_handle.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp133
-rw-r--r--modules/mono/mono_gd/gd_mono.h28
-rw-r--r--modules/mono/mono_gd/gd_mono_class_member.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_field.h14
-rw-r--r--modules/mono/mono_gd/gd_mono_header.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h7
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h16
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h14
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp87
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h4
-rw-r--r--modules/mono/utils/macros.h48
-rw-r--r--modules/mono/utils/osx_utils.cpp4
-rw-r--r--modules/mono/utils/osx_utils.h1
-rw-r--r--modules/mono/utils/path_utils.cpp2
-rw-r--r--modules/pvr/texture_loader_pvr.cpp9
-rw-r--r--modules/svg/image_loader_svg.cpp5
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCondition.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml3
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml3
-rw-r--r--modules/websocket/websocket_multiplayer.cpp7
-rw-r--r--platform/android/dir_access_jandroid.cpp5
-rw-r--r--platform/android/dir_access_jandroid.h2
-rw-r--r--platform/android/export/export.cpp49
-rw-r--r--platform/android/thread_jandroid.cpp17
-rw-r--r--platform/iphone/export/export.cpp24
-rw-r--r--platform/javascript/audio_driver_javascript.cpp9
-rw-r--r--platform/javascript/audio_driver_javascript.h1
-rw-r--r--platform/javascript/export/export.cpp4
-rw-r--r--platform/javascript/os_javascript.cpp29
-rw-r--r--platform/javascript/os_javascript.h3
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/export/export.cpp4
-rw-r--r--platform/osx/os_osx.h9
-rw-r--r--platform/osx/os_osx.mm72
-rw-r--r--platform/uwp/export/export.cpp32
-rw-r--r--platform/uwp/os_uwp.cpp5
-rw-r--r--platform/uwp/os_uwp.h1
-rw-r--r--platform/windows/detect.py8
-rw-r--r--platform/windows/export/export.cpp4
-rw-r--r--platform/windows/joypad.cpp7
-rw-r--r--platform/windows/os_windows.cpp33
-rw-r--r--platform/windows/os_windows.h1
-rw-r--r--platform/x11/SCsub1
-rw-r--r--platform/x11/detect.py22
-rw-r--r--platform/x11/detect_prime.cpp233
-rw-r--r--platform/x11/detect_prime.h (renamed from main/tests/test_image.h)18
-rw-r--r--platform/x11/os_x11.cpp31
-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/canvas_item.cpp9
-rw-r--r--scene/2d/canvas_item.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp5
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/particles_2d.cpp5
-rw-r--r--scene/3d/camera.cpp1
-rw-r--r--scene/3d/particles.cpp6
-rw-r--r--scene/3d/physics_body.cpp8
-rw-r--r--scene/3d/sprite_3d.cpp34
-rw-r--r--scene/animation/animation_blend_space_2d.cpp3
-rw-r--r--scene/animation/animation_blend_tree.cpp24
-rw-r--r--scene/animation/animation_blend_tree.h1
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp10
-rw-r--r--scene/animation/animation_tree.cpp7
-rw-r--r--scene/gui/base_button.cpp12
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/color_picker.cpp105
-rw-r--r--scene/gui/graph_node.cpp159
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/item_list.cpp4
-rw-r--r--scene/gui/margin_container.cpp38
-rw-r--r--scene/gui/progress_bar.cpp1
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/tab_container.cpp1
-rw-r--r--scene/gui/text_edit.cpp24
-rw-r--r--scene/main/node.cpp7
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp41
-rw-r--r--scene/main/scene_tree.h1
-rw-r--r--scene/main/viewport.cpp27
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.cpp1
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/scene_format_text.cpp4
-rw-r--r--scene/resources/style_box.cpp7
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/texture.cpp31
-rw-r--r--scene/resources/texture.h5
-rw-r--r--scene/resources/theme.cpp29
-rw-r--r--scene/resources/theme.h1
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp132
-rw-r--r--scene/resources/visual_shader.h7
-rw-r--r--scene/resources/visual_shader_nodes.cpp60
-rw-r--r--scene/resources/visual_shader_nodes.h54
-rw-r--r--servers/physics/body_sw.cpp2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp1
-rw-r--r--servers/physics_2d_server.cpp2
-rw-r--r--servers/register_server_types.cpp5
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_canvas.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp182
-rw-r--r--servers/visual/visual_server_viewport.cpp2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--thirdparty/README.md3
-rw-r--r--thirdparty/libtheora/decode.c8
-rw-r--r--thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch38
-rw-r--r--thirdparty/misc/base64.h4
353 files changed, 30820 insertions, 5915 deletions
diff --git a/.clang-format b/.clang-format
index 3a2c39a174..237fd9ce30 100644
--- a/.clang-format
+++ b/.clang-format
@@ -116,6 +116,7 @@ Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
+Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 6a0310f904..b111eca07d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,251 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
+## [Unreleased]
+
+### Added
+
+- OpenGL ES 2.0 renderer.
+- [Visual shader editor.](https://godotengine.org/article/visual-shader-editor-back)
+ - New PBR output nodes.
+ - Conversion between Vector3 and scalar types is now automatic.
+ - Ability to create custom nodes via scripting.
+ - Ports can now be previewed.
+- [3D soft body physics.](https://godotengine.org/article/soft-body)
+- [3D ragdoll system.](https://godotengine.org/article/godot-ragdoll-system)
+- [Constructive solid geometry in 3D.](https://godotengine.org/article/godot-gets-csg-support)
+- [2D meshes and skeletal deformation.](https://godotengine.org/article/godot-gets-2d-skeletal-deform)
+- [Various improvements to KinematicBody2D.](https://godotengine.org/article/godot-31-will-get-many-improvements-kinematicbody)
+ - Support for snapping the body to the floor.
+ - Support for RayCast shapes in kinematic bodies.
+ - Support for synchronizing kinematic movement to physics, avoiding an one-frame delay.
+- WebSockets support using [libwebsockets](https://libwebsockets.org/).
+- [Revamped inspector.](https://godotengine.org/article/godot-gets-new-inspector)
+ - Improved visualization and editing of numeric properties.
+ - Vector and matrix types can now be edited directly (no pop-ups).
+ - Subresources can now be edited directly within the same inspector.
+ - Layer names can now be displayed in the inspector.
+ - Proper editing of arrays and dictionaries.
+ - Ability to reset any property to its default value.
+- [Improved animation editor.](https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support)
+ - Simpler, less cluttered layout.
+ - New Bezier, Audio and Animation tracks.
+ - Several key types can be previewed directly in the track editor.
+ - Tracks can now be grouped and filtered on a per-node basis.
+ - Copying and pasting tracks between animations is now possible.
+ - New Capture mode to blend from a node's current value to the first key in a track.
+- [Improved animation tree and new state machine.](https://godotengine.org/article/godot-gets-new-animation-tree-state-machine)
+ - More visual feedback in the blend tree editor.
+ - 1D and 2D blend spaces are now supported.
+ - Ability to write custom blending logic.
+ - Support for root motion.
+- [New FileSystem dock.](https://godotengine.org/article/godot-gets-new-filesystem-dock-3-1)
+ - Unified view of folders and files in the same panel.
+ - Files can now be marked as favorites, not only folders.
+ - Files now have icons representing their type, or thumbnail previews when relevant.
+ - New search field to filter entries in the tree.
+- [OpenSimplexNoise and NoiseTexture resources.](https://godotengine.org/article/simplex-noise-lands-godot-31)
+- [Optional static typing in GDScript.](https://godotengine.org/article/optional-typing-gdscript)
+ - Does not currently improve performance, but helps write more robust code.
+- Warning system in GDScript.
+ - Reports potential code issues such as:
+ - unused variables,
+ - standalone expressions,
+ - discarded return values from functions,
+ - unreachable code after a `return` statement,
+ - …
+ - Warnings can be disabled in the Project Settings or by writing special comments.
+- [GDScript keyword `class_name` to register scripts as classes.](http://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes)
+- Simple expression language independent from GDScript, used by inspector boxes that accept numeric values.
+ - Can also be used in projects.
+- C# projects can now be exported for Windows, Linux, and macOS targets.
+- The `server` platform is back as it was in Godot 2.1.
+ - It is now again possible to run a headless Godot instance on Linux.
+- Support for BPTC texture compression on desktop platforms.
+- New properties for SpatialMaterial.
+ - Dithering-based distance fade, for fading materials without making them transparent.
+ - Disable ambient light on a per-material basis.
+- Option to link Mono statically on Windows.
+- Unified class and reference search in the editor.
+- Revamped TileSet editor with support for undo/redo operations.
+- Various quality-of-life improvements to the Polygon2D and TextureRegion editors.
+- RandomNumberGenerator class that allows for multiple instances at once.
+- Array methods `min()` and `max()` to return the smallest and largest value respectively.
+- Dictionary method `get(key[, default])` where `default` is returned if the key does not exist.
+- Node method `print_tree_pretty()` to print a graphical view of the scene tree.
+- String methods `trim_prefix()`, `trim_suffix()`, `lstrip()`, `rstrip()`.
+- OS methods:
+ - `get_system_time_msecs()`: Return the system time with milliseconds.
+ - `get_audio_driver_name()` and `get_audio_driver_count()` to query audio driver information.
+ - `get_video_driver_count()` and `get_video_driver_name()` to query renderer information.
+ - `center_window()`: Center the window on the screen.
+ - `move_window_to_foreground()`: Move the window to the foreground.
+- StreamPeerTCP method `set_no_delay()` to enable the `TCP_NODELAY` option.
+- EditorPlugin method `remove_control_from_container()`.
+- Ability to set Godot windows as "always on top".
+- Ability to create windows with per-pixel transparency.
+- New GLSL built-in functions in the shader language:
+ - `radians()`
+ - `degrees()`
+ - `asinh()`
+ - `acosh()`
+ - `atanh()`
+ - `exp2()`
+ - `log2()`
+ - `roundEven()`
+- New command-line options:
+ - `--build-solutions`: Build C# solutions without starting the editor.
+ - `--print-fps`: Display frames per second to standard output.
+ - `--quit`: Quit the engine after the first main loop iteration.
+- Debugger button to copy error messages.
+- Support for `.escn` scenes has been added for use with the new Blender exporter.
+- It is now possible to scale an OBJ mesh when importing.
+- `popup_closed` signal for `ColorPickerButton`.
+- Methods that are deprecated can now print warnings.
+- Input actions can now provide an analog value.
+- Input actions can now be mapped to either a specific device or all devices.
+- DNS resolution for high-level networking.
+- Servers can now kick/disconnect peers in high-level networking.
+- Servers can now access IP and port information of peers in high-level networking.
+- High-level multiplayer API decoupled from SceneTree (see `SceneTree.multiplayer_api`/`SceneTree.custom_multiplayer_api`), can now be extended.
+- `Input.set_default_cursor_shape()` to change the default shape in the viewport.
+- Custom cursors can now be as large as 256×256 (needed to be exactly 32×32 before).
+- Support for radio-looking items with icon in `PopupMenu`s.
+- Drag and drop to rearrange Editor docks.
+- TileSet's `TileMode` is now exposed to GDScript.
+- `OS.get_ticks_usec()` is now exposed to GDScript.
+- Normals can now be flipped when generated via `SurfaceTool`.
+- TextureProgress bars can now be bilinear (extending in both directions).
+- The character used for masking secrets in LineEdit can now be changed.
+- Improved DynamicFont:
+ - DynamicFonts can now use high-quality outlines generated by FreeType.
+ - DynamicFonts can now have their anti-aliasing disabled.
+ - DynamicFonts can now have their hinting tweaked ("Normal", "Light" or "None").
+ - Colored glyphs such as emoji are now supported.
+- Universal translation of touch input to mouse input.
+- AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
+- Support for MIDI input.
+- `GROW_DIRECTION_BOTH` for Controls.
+- Selected tiles can be moved in the tile map editor.
+- The editor can now be configured to display the project window on the previous or next monitor (relative to the editor).
+ - If either end is reached, then the project will start on the last or first monitor (respectively).
+- Signal in VideoPlayer to notify when the video finished playing.
+- `Image.bumpmap_to_normalmap()` to convert bump maps to normal maps.
+- `File.get_path()` and `File.get_path_absolute()`.
+- Unselected tabs in the editor now have a subtle background for easier identification.
+- The depth fog's end distance is now configurable independently of the far plane distance.
+- The alpha component of the fog color can now be used to control fog density.
+- The 3D editor's information panel now displays the camera's coordinates.
+- New options to hide the origin and viewport in the 2D editor.
+- Improved 3D editor grid:
+ - The grid size and number of subdivisions can now be configured.
+ - Its primary and secondary colors can now also be changed.
+- <kbd>Ctrl</kbd> now toggles snapping in the 3D viewport.
+- Find & replace in files (<kbd>Ctrl + Shift + F</kbd> by default).
+- Batch node renaming tool (<kbd>Ctrl + F2</kbd> by default).
+- More editor scaling options to support HiDPI displays.
+- Type icons can now be enabled in the editor again.
+- Buttons in the editor to open common directories in the OS file manager:
+ - project data directory,
+ - user data directory,
+ - user settings directory.
+- Projects can now be sorted by name or modification date in the project manager.
+- Projects can now be imported from ZIP archives in the project manager.
+- Improved autocompletion.
+ - Keywords are now present in autocompletion results.
+- `editor` and `standalone` feature tags to check whether the project is running from an editor or non-editor binary.
+- `android_add_asset_dir("...")` method to Android module Gradle build configuration.
+- **iOS:** Support for exporting to the iPhone X.
+- **iOS:** Readded support for in-app purchases.
+
+### Changed
+
+- [Built-in vector types now use copy-on-write mode as originally intended](https://godotengine.org/article/why-we-broke-your-pr), resulting in increased engine performance.
+- The [mbedtls](https://tls.mbed.org/) library is now used instead of OpenSSL.
+- SSL certificates are now bundled in exported projects unless a custom bundle is specified.
+- Improved buffer writing performance on Windows and Linux.
+- Removed many debugging prints in the console.
+- Export templates now display an error dialog if no project was found when starting.
+- DynamicFont oversampling is now enabled by default.
+- Nodes' internal logic now consistently use internal physics processing.
+- Allow attaching and clearing scripts on multiple nodes at once.
+- Default values are no longer saved in scene and resource files.
+- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).
+- SSE2 is now enabled in libsquish, resulting in improved S3TC encoding performance.
+- Tangent and binormal coordinates are now more consistent across mesh types (primitive/imported), resulting in more predictable normal map and depth map appearance.
+- Better defaults for 3D scenes.
+ - The default procedural sky now has a more neutral blue tone.
+ - The default SpatialMaterial now has a roughness value of 1 and metallic value of 0.
+ - The fallback material now uses the same values as the default SpatialMaterial.
+- Text editor themes are now sorted alphabetically in the selection dropdown.
+- The 3D manipulator gizmo now has a smoother, more detailed appearance.
+- The 3D viewport menu button now has a background to make it easier to read.
+- Controls inside containers are no longer movable or resizable but can still be selected.
+- The `is` GDScript keyword can now be used to compare a value against built-in types.
+- Named enums in GDScript no longer create script constants.
+ - This means `enum Name { VALUE }` must now be accessed with `Name.VALUE` instead of `VALUE`.
+- Shadowing variables from parent scopes is no longer allowed in GDScript.
+- Function parameters' default values can no longer depend on other parameters in GDScript.
+- Indentation guides are now displayed in a more subtle way in the script editor.
+ - Indentation guides are now displayed when indenting using spaces.
+- Multi-line strings are now highlighted as strings rather than as comments in the script editor.
+ - This is because GDScript does not officially support multiline comments.
+- Increased the script editor's line spacing (4 pixels → 6 pixels).
+- Increased the caret width in the script editor (1 pixel → 2 pixels).
+- The project manager window is now resized to match the editor scale.
+- The asset library now makes use of threading, making loading more responsive.
+- Line spacing in the script editor, underlines and caret widths are now resized to match the editor scale.
+- Replaced editor icons for checkboxes and radio buttons with simpler designs.
+- Tweaked the editor's success, error, and warning text colors for better readability and consistency.
+- **Android:** Custom permissions are now stored in an array and their amount is no longer limited to 20.
+ - Custom permissions will have to be redefined in projects imported from older versions.
+- **Android:** Provide error details when an in-app purchase fails.
+- **Linux:** `OS.alert()` now uses Zenity or KDialog if available instead of xmessage.
+- **Mono:** Display stack traces for inner exceptions.
+- **Mono:** Bundle `mscorlib.dll` with Godot to improve portability.
+
+### Removed
+
+- **macOS:** Support for 32-bit and fat binaries.
+
+### Fixed
+
+- [`move_and_slide()` now behaves differently at low velocities](https://github.com/godotengine/godot/issues/21683), which makes it function as originally intended.
+- AnimatedSprite2D's `animation_finished` signal is now triggered at the end of the animation, instead of as soon as the last frame displays.
+- Audio buses can now be removed in the editor while they are used by AudioStreamPlayer2D/3D nodes.
+- Do not show the project manager unless no project was found at all.
+- The animation editor time offset indicator no longer "walks" when resizing the editor.
+- Allow creation of a built-in GDScript file even if the filename suggested already exists.
+- Show tooltips in the editor when physics object picking is disabled.
+- Fix a serialization bug that could cause TSCN files to grow very large.
+- Gizmos are now properly hidden on scene load if the object they control is hidden.
+- Camera gizmos in the 3D viewport no longer look twice as wide as they actually are.
+- Copy/pasting from the editor on X11 will now work more reliably.
+- `libgcc_s` and `libstdc++` are now linked statically for better Linux binary portability.
+- The FPS cap set by `force_fps` in the Project Settings is no longer applied to the editor.
+ - Low FPS caps no longer cause the editor to feel sluggish.
+- hiDPI is now detected and used if needed in the project manager.
+- The Visual Studio Code external editor option now recognizes more binary names such as `code-oss`, making detection more reliable.
+- The `-ffast-math` flag is no longer used when compiling Godot, resulting in increased floating-point determinism.
+- Fix spelling of `apply_torque_impulse()` and deprecate the misspelled method.
+- Remove spurious errors when using a PanoramaSky without textures.
+- The lightmap baker will now use all available cores on Windows.
+- Bullet physics now correctly calculates effective gravity on KinematicBodies.
+- Setting the color `v` member now correctly sets the `s` member.
+- RichTextLabels now correctly determine the baseline for all fonts.
+- SpinBoxes now correctly calculate their initial size.
+- OGG streams now correctly signal the end of playback.
+- Android exporter no longer writes unnecessary permissions to the exported APK.
+- Debugger "focus stealing" now works more reliably.
+- Subresources are now always saved when saving a scene.
+- Many fixes related to importers (glTF, Collada, audio), physics (Bullet), Mono/C#, GDNative, Android/iOS.
+- **Mono:** Many fixes and improvements to C# support (including a `[Signal]` attribute).
+- **WebAssembly:** Supply proper CORS headers.
+
+### Security
+
+- Fixed a security issue relating to deserializing Variants.
+
## [3.0] - 2018-01-29
### Added
@@ -137,4 +382,5 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
- HTML5 export using asm.js.
- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
+[Unreleased]: https://github.com/godotengine/godot/compare/3.0-stable...HEAD
[3.0]: https://github.com/godotengine/godot/compare/2.1-stable...3.0-stable
diff --git a/CODEOWNERS b/CODEOWNERS
index 27315f2c9d..3a973a100a 100644
--- a/CODEOWNERS
+++ b/CODEOWNERS
@@ -2,36 +2,57 @@
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
-core/* @reduz
-
-doc/* @godotengine/documentation
-
-drivers/gles2/* @karroffel
-drivers/gles3/* @reduz
-
-editor/icons/* @djrm
-
-main/* @reduz
-
-misc/* @akien-mga
-
-modules/bullet/* @AndreaCatania
-modules/enet/* @godotengine/network
-modules/gdnative/* @karroffel
-modules/gdscript/* @reduz @vnen @bojidar-bg
-modules/mbedtls/* @godotengine/network
-modules/mobile_vr/* @BastiaanOlij
-modules/mono/* @neikeq
-modules/regex/* @LeeZH
-modules/upnp/* @godotengine/network
-modules/websocket/* @godotengine/network
-
-platform/javascript/* @eska014
-platform/uwp/* @vnen
-
-scene/main/* @reduz
-
-server/physics* @reduz @AndreaCatania
-server/visual* @reduz @karroffel
-
-thirdparty/* @akien-mga
+/core/ @reduz
+
+/doc/ @godotengine/documentation
+doc_classes/* @godotengine/documentation
+
+# Rendering
+/drivers/gl_context/ @reduz
+/drivers/gles2/ @reduz
+/drivers/gles3/ @reduz
+
+# Audio
+/drivers/alsa/ @marcelofg55
+/drivers/alsamidi/ @marcelofg55
+/drivers/coreaudio/ @marcelofg55
+/drivers/coremidi/ @marcelofg55
+/drivers/pulseaudio/ @marcelofg55
+/drivers/rtaudio/ @marcelofg55
+/drivers/wasapi/ @marcelofg55
+/drivers/winmidi/ @marcelofg55
+/drivers/xaudio2/ @marcelofg55
+
+# Porting
+/drivers/unix/ @reduz @hpvb
+/drivers/windows/ @reduz @hpvb
+
+/editor/icons/ @djrm
+
+/main/ @reduz
+
+/misc/ @akien-mga
+
+/modules/bullet/ @AndreaCatania
+/modules/csg/ @reduz @BastiaanOlij
+/modules/enet/ @godotengine/network
+/modules/gdnative/ @karroffel
+/modules/gdnative/*arvr/ @BastiaanOlij
+/modules/gdscript/ @reduz @vnen @bojidar-bg
+/modules/mbedtls/ @godotengine/network
+/modules/mobile_vr/ @BastiaanOlij
+/modules/mono/ @neikeq
+/modules/opensimplex/ @JFonS
+/modules/regex/ @LeeZH
+/modules/upnp/ @godotengine/network
+/modules/websocket/ @godotengine/network
+
+/platform/javascript/ @eska014
+/platform/uwp/ @vnen
+
+/scene/main/ @reduz
+
+/server/physics*/ @reduz @AndreaCatania
+/server/visual*/ @reduz @karroffel
+
+/thirdparty/ @akien-mga
diff --git a/DONORS.md b/DONORS.md
index fc7ece5e7a..c5689a8b22 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -17,7 +17,6 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold sponsors
Gamblify <https://www.gamblify.com>
- GameDev.TV <https://gdev.tv/godot>
Image Campus <https://www.imagecampus.edu.ar>
## Mini sponsors
@@ -30,6 +29,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Christoph Woinke
Edward Flick
GameDev.net
+ GameDev.tv
Hein-Pieter van Braam
Jamal Alyafei
Javary Games
@@ -37,6 +37,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Arnold
Kyle Szklenski
Leona Eden
+ Leonard Meagher
+ Ludosity AB
Matthieu Huvé
Maxim Karsten
Mike King
@@ -56,30 +58,34 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold donors
Asdf
+ Brandon Waite
cheese65536
David Gehrig
Edward E
+ Florian Krick
K9Kraken
Manuele Finocchiaro
Nathanael Beisiegel
Officine Pixel S.n.c.
Retro Village
- Valorware
Zashi
Zaven Muradyan
13MHz
Allen Schade
Andreas Schüle
+ Asher Glick
Austen McRae
+ Daniel James
Daniel Lynn
David Giardi
Florian Breisch
Gary Oberbrunner
Gero
Jay Horton
- Johannes Wuensch
+ Jon Smith
Jon Woodward
+ Jorge Bernal
Joshua Lesperance
Justo Delgado Baudí
Krzysztof Dluzniewski
@@ -89,8 +95,10 @@ generous deed immortalized in the next stable release of Godot Engine.
paul gruenbacher
Paul LaMotte
Rob Messick
+ Scott Wadden
Sergey
Svenne Krap
+ Tom Langwaldt
William Wold
Wyatt Goodin
Xananax
@@ -107,10 +115,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Joan Fons
John
Krzysztof Jankowski
- Laurence Bannister
Lucas Ferreira Franca
Markus Wiesner
Nathan Lundquist
+ Pascal Grüter
+ Petr Malac
Rami
Robert Willes
Robin Arys
@@ -123,10 +132,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Alessandra Pereyra
Alexey Dyadchenko
- Amanda Haldy
Benjamin W Flint
Chau Siu Hung
- Chris Brown
Chris Goddard
Chris Petrich
Christian Leth Jeppesen
@@ -139,13 +146,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Eric Monson
Ethan Bennis
Eugenio Hugo Salgüero Jáñez
- Eulogio Enamorado Pallares
flesk
+ gavlig
GGGames.org
+ Giles Montgomery
Giovanni Solimeno
Guilherme Felipe de C. G. da Silva
Heath Hayes
Hysteria
+ Jalal Chaabane
Jeppe Zapp
Jose Malheiro
Juan T Chen
@@ -156,6 +165,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Marius Kamm
Martin Eigel
Marvin
+ Matt Eunson
Max R.R. Collada
Nick Nikitin
Oliver Dick
@@ -166,26 +176,28 @@ generous deed immortalized in the next stable release of Godot Engine.
Ruben Soares Luis
Samuel Judd
Sofox
+ spilldata
Stoned Xander
Tobias Bocanegra
WytRabbit
Xavier Fumado Beltran
- Zachariah Gibbons
## Silver donors
1D_Inc
- 2drealms
Adam Brunnmeier
Adam Carr
+ Adam Nakonieczny
Adam Smeltzer
Adisibio
Alder Stefano
Alessandro Senese
Alexander Gillberg
Alexander Koppe
+ Alice Robinson
Andreas Krampitz
Anthony Bongiovanni
+ Arbor Interactive
Arthur S. Muszynski
Artur Barichello
Aubrey Falconer
@@ -200,19 +212,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Bryan Stevenson
Carl Winder
Carwyn Edwards
+ Chris Brown
Chris Chapin
Christian Baune
Christian Winter
+ Christoffer Sundbom
+ Chris Wilson
Collin Shooltz
+ Connor Hill
Daniel Johnson
- Daniel Kaplan
DanielMaximiano
+ Daniel Reed
David Cravens
David May
Dominik Wetzel
DOXA
Edward Herbert
+ Egon Elbre
Elmeri '- Duy Kevin Nguyen
+ Emanuel Kotzayan
Eric Martini
Eric McCarthy
Eric Williams
@@ -232,11 +250,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Igor Buzatovic
Jaime Ruiz-Borau Vizárraga
Jako Danar
+ James A F Manley
Jeff Hungerford
Jeremy Kahn
+ Jesse Dubay
Joao Senerchia
Joel Fivat
- Johan Lindberg
+ Johannes Wuensch
Jonas Rudlang
Jonas Yamazaki
Jonathan G
@@ -250,11 +270,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan Negrier
Judd
Julian Murgia
- Justin Luk
KC Chan
Kevin Boyer
- Kevin van Rooijen
+ Kiyohiro Kawamura (kyorohiro)
Klagsam
+ KR McGinley
KsyTek Games
Kuan Cheang
kycho
@@ -269,7 +289,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Matt Welke
Maxwell
Mertcan Mermerkaya
- mhilbrunner
Michael Dürwald
Michael Gringauz
Michael Labbe
@@ -284,9 +303,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Niclas Eriksen
Nicolás Montaña
Nicolas SAN AGUSTIN
- nitenook
Pan Ip
- Pascal Grüter
Patrick Nafarrete
Paul Gieske
Paul Mason
@@ -298,37 +315,42 @@ generous deed immortalized in the next stable release of Godot Engine.
Prokhorenko Leonid
Psyagnostic
Rafael
- rayos
Rémi Verschelde
Ricardo Alcantara
Richman Stewart
+ Robert Farr (Larington)
Roger Burgess
Roger Smith
Roland RzÄ…sa
Roman Tinkov
+ Ryan Cheung
+ Ryan Hentz
Sasori Olkof
Sebastian Michailidis
Shane Spoor
+ Simon Wenner
Sootstone
Theo Cranmore
Théo Hay
Thibault Barbaroux
Thomas Bell
Thomas Holmes
+ Thomas Kelly
Thomas Kurz
tiansheng li
Tim
Tim Drumheller
Tom Larrow
- Troy Austin
+ Torsten Crass
Tryggve Sollid
Tyler Stafos
UltyX
Vaiktorg
Victor
Viktor Ferenczi
- Vladimir Soukup
waka nya
+ Wayne Haak
+ werner mendizabal
William Gervasio
William Hogben
Wout Standaert
diff --git a/SConstruct b/SConstruct
index 57fa305a15..2c79665465 100644
--- a/SConstruct
+++ b/SConstruct
@@ -2,11 +2,13 @@
EnsureSConsVersion(0, 98, 1)
-import string
-import os
-import os.path
+# System
import glob
+import os
+import string
import sys
+
+# Local
import methods
import gles_builders
from platform_methods import run_in_subprocess
@@ -27,7 +29,7 @@ for x in sorted(glob.glob("platform/*")):
continue
tmppath = "./" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
import detect
if (os.path.exists(x + "/export/export.cpp")):
@@ -86,13 +88,6 @@ env_base.split_modules = False
env_base.module_version_string = ""
env_base.msvc = False
-# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
-# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
-env_base.Decider('MD5-timestamp')
-# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
-# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
-env_base.SetOption('implicit_cache', 1)
-
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
env_base.__class__.android_add_dependency = methods.android_add_dependency
@@ -130,7 +125,6 @@ customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
- import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
@@ -210,7 +204,7 @@ for k in platform_opts.keys():
for x in module_list:
module_enabled = True
tmppath = "./modules/" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
import config
enabled_attr = getattr(config, "is_enabled", None)
if (callable(enabled_attr) and not config.is_enabled()):
@@ -233,6 +227,16 @@ env_base.platform_apis = platform_apis
if (env_base['target'] == 'debug'):
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC','DISABLE_FORCED_INLINE'])
+ # The two options below speed up incremental builds, but reduce the certainty that all files
+ # will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
+
+ # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
+ # http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
+ env_base.Decider('MD5-timestamp')
+ # Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
+ # http://scons.org/doc/production/HTML/scons-user/ch06s04.html
+ env_base.SetOption('implicit_cache', 1)
+
if (env_base['no_editor_splash']):
env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])
@@ -250,8 +254,8 @@ elif env_base['p'] != "":
env_base["platform"] = selected_platform
if selected_platform in platform_list:
-
- sys.path.append("./platform/" + selected_platform)
+ tmppath = "./platform/" + selected_platform
+ sys.path.insert(0, tmppath)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
@@ -377,7 +381,7 @@ if selected_platform in platform_list:
suffix += env.extra_suffix
- sys.path.remove("./platform/" + selected_platform)
+ sys.path.remove(tmppath)
sys.modules.pop('detect')
env.module_list = []
@@ -387,7 +391,7 @@ if selected_platform in platform_list:
if not env['module_' + x + '_enabled']:
continue
tmppath = "./modules/" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
env.current_module = x
import config
# can_build changed number of arguments between 3.0 (1) and 3.1 (2),
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index e81468e888..f17d7372e2 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -592,17 +592,17 @@ struct Time {
};
*/
-int _OS::get_static_memory_usage() const {
+uint64_t _OS::get_static_memory_usage() const {
return OS::get_singleton()->get_static_memory_usage();
}
-int _OS::get_static_memory_peak_usage() const {
+uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-int _OS::get_dynamic_memory_usage() const {
+uint64_t _OS::get_dynamic_memory_usage() const {
return OS::get_singleton()->get_dynamic_memory_usage();
}
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index a4b4629037..1c8b985d73 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -283,9 +283,9 @@ public:
uint64_t get_system_time_secs() const;
uint64_t get_system_time_msecs() const;
- int get_static_memory_usage() const;
- int get_static_memory_peak_usage() const;
- int get_dynamic_memory_usage() const;
+ uint64_t get_static_memory_usage() const;
+ uint64_t get_static_memory_peak_usage() const;
+ uint64_t get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
diff --git a/core/image.cpp b/core/image.cpp
index 4fc3b4becb..3d48db872c 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1789,7 +1789,7 @@ Error Image::decompress() {
_image_decompress_pvrtc(this);
else if (format == FORMAT_ETC && _image_decompress_etc1)
_image_decompress_etc1(this);
- else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc1)
+ else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc2)
_image_decompress_etc2(this);
else
return ERR_UNAVAILABLE;
@@ -2632,6 +2632,9 @@ void Image::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
+ BIND_CONSTANT(MAX_WIDTH);
+ BIND_CONSTANT(MAX_HEIGHT);
+
BIND_ENUM_CONSTANT(FORMAT_L8); //luminance
BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha
BIND_ENUM_CONSTANT(FORMAT_R8);
diff --git a/core/image.h b/core/image.h
index 3604580e98..b23f8cac46 100644
--- a/core/image.h
+++ b/core/image.h
@@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size);
class Image : public Resource {
GDCLASS(Image, Resource);
+public:
+ static SavePNGFunc save_png_func;
+
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
};
-public:
- static SavePNGFunc save_png_func;
-
enum Format {
FORMAT_L8, //luminance
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 43fedc5238..c97b8cafac 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -490,6 +490,10 @@ size_t DirAccessPack::get_space_left() {
return 0;
}
+String DirAccessPack::get_filesystem_type() const {
+ return "PCK";
+}
+
DirAccessPack::DirAccessPack() {
current = PackedData::get_singleton()->root;
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 04610bed57..a90672ce26 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -221,6 +221,8 @@ public:
size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessPack();
~DirAccessPack();
};
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 36bd429bc0..8920bbfb81 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -175,7 +175,7 @@ Error PCKPacker::flush(bool p_verbose) {
printf("\n");
file->close();
- memdelete(buf);
+ memdelete_arr(buf);
return OK;
};
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index e27dea37d6..4d4134b745 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -342,7 +342,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
int erindex = f->get_32();
if (erindex < 0 || erindex >= external_resources.size()) {
- WARN_PRINT("Broken external resource! (index out of size");
+ WARN_PRINT("Broken external resource! (index out of size)");
r_v = Variant();
} else {
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index b8bc24c1de..02e4d8dc7a 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -53,6 +53,12 @@ Error ResourceInteractiveLoader::wait() {
return err;
}
+ResourceInteractiveLoader::~ResourceInteractiveLoader() {
+ if (path_loading != String()) {
+ ResourceLoader::_remove_from_loading_map(path_loading);
+ }
+}
+
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
String extension = p_path.get_extension();
@@ -280,6 +286,39 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
return RES();
}
+bool ResourceLoader::_add_to_loading_map(const String &p_path) {
+
+ bool success;
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ if (loading_map.has(p_path)) {
+ success = false;
+ } else {
+ loading_map[p_path] = true;
+ success = true;
+ }
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+
+ return success;
+}
+
+void ResourceLoader::_remove_from_loading_map(const String &p_path) {
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ loading_map.erase(p_path);
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+}
+
RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) {
if (r_error)
@@ -292,6 +331,15 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
if (!p_no_cache) {
+
+ {
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
+ }
+
//lock first if possible
if (ResourceCache::lock) {
ResourceCache::lock->read_lock();
@@ -310,7 +358,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
if (ResourceCache::lock) {
ResourceCache::lock->read_unlock();
}
- print_verbose("Loading resource: " + local_path + " (cached)");
+ _remove_from_loading_map(local_path);
return res;
}
}
@@ -322,12 +370,21 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", RES());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
print_verbose("Loading resource: " + path);
RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error);
if (res.is_null()) {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
return RES();
}
if (!p_no_cache)
@@ -346,6 +403,10 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
}
#endif
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (_loaded_callback) {
_loaded_callback(res, p_path);
}
@@ -394,19 +455,36 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
else
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
- if (!p_no_cache && ResourceCache::has(local_path)) {
+ if (!p_no_cache) {
- print_verbose("Loading resource: " + local_path + " (cached)");
- Ref<Resource> res_cached = ResourceCache::get(local_path);
- Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
- ril->resource = res_cached;
- return ril;
+ if (ResourceCache::has(local_path)) {
+
+ print_verbose("Loading resource: " + local_path + " (cached)");
+ Ref<Resource> res_cached = ResourceCache::get(local_path);
+ Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+
+ ril->resource = res_cached;
+ ril->path_loading = local_path;
+ return ril;
+ }
}
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
+
print_verbose("Loading resource: " + path);
bool found = false;
@@ -418,14 +496,21 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, local_path, r_error);
if (ril.is_null())
continue;
- if (!p_no_cache)
+ if (!p_no_cache) {
ril->set_local_path(local_path);
+ ril->path_loading = local_path;
+ }
+
if (xl_remapped)
ril->set_translation_remapped(true);
return ril;
}
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (found) {
ERR_EXPLAIN("Failed loading resource: " + path);
} else {
@@ -833,6 +918,27 @@ void ResourceLoader::remove_custom_loaders() {
}
}
+Mutex *ResourceLoader::loading_map_mutex = NULL;
+HashMap<String, int> ResourceLoader::loading_map;
+
+void ResourceLoader::initialize() {
+#ifndef NO_THREADS
+ loading_map_mutex = Mutex::create();
+#endif
+}
+
+void ResourceLoader::finalize() {
+#ifndef NO_THREADS
+ const String *K = NULL;
+ while ((K = loading_map.next(K))) {
+ ERR_PRINTS("Exited while resource is being loaded: " + *K);
+ }
+ loading_map.clear();
+ memdelete(loading_map_mutex);
+ loading_map_mutex = NULL;
+#endif
+}
+
ResourceLoadErrorNotify ResourceLoader::err_notify = NULL;
void *ResourceLoader::err_notify_ud = NULL;
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 6c0e9d5554..622b74a998 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -40,6 +40,8 @@
class ResourceInteractiveLoader : public Reference {
GDCLASS(ResourceInteractiveLoader, Reference);
+ friend class ResourceLoader;
+ String path_loading;
protected:
static void _bind_methods();
@@ -54,6 +56,7 @@ public:
virtual Error wait();
ResourceInteractiveLoader() {}
+ ~ResourceInteractiveLoader();
};
class ResourceFormatLoader : public Reference {
@@ -110,12 +113,18 @@ class ResourceLoader {
static SelfList<Resource>::List remapped_list;
friend class ResourceFormatImporter;
+ friend class ResourceInteractiveLoader;
//internal load function
static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error);
static ResourceLoadedCallback _loaded_callback;
static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path);
+ static Mutex *loading_map_mutex;
+ static HashMap<String, int> loading_map;
+
+ static bool _add_to_loading_map(const String &p_path);
+ static void _remove_from_loading_map(const String &p_path);
public:
static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL);
@@ -170,6 +179,9 @@ public:
static void remove_custom_resource_format_loader(String script_path);
static void add_custom_loaders();
static void remove_custom_loaders();
+
+ static void initialize();
+ static void finalize();
};
#endif
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index a0556ae839..b885a06834 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -260,8 +260,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
// Check open list
- SelfList<Point> *least_cost_point = NULL;
- real_t least_cost = 1e30;
+ SelfList<Point> *least_cost_point = open_list.first();
+ real_t least_cost = Math_INF;
// TODO: Cache previous results
for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp
index 0aa67078fb..8e4eacd9a6 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/basis.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* matrix3.cpp */
+/* basis.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "matrix3.h"
+#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/os/copymem.h"
diff --git a/core/math/matrix3.h b/core/math/basis.h
index e7d6ab4522..128e56b494 100644
--- a/core/math/matrix3.h
+++ b/core/math/basis.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* matrix3.h */
+/* basis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,8 +31,8 @@
// Circular dependency between Vector3 and Basis :/
#include "core/math/vector3.h"
-#ifndef MATRIX3_H
-#define MATRIX3_H
+#ifndef BASIS_H
+#define BASIS_H
#include "core/math/quat.h"
@@ -341,4 +341,4 @@ real_t Basis::determinant() const {
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
-#endif
+#endif // BASIS_H
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index c1e45f36f0..6833d5de55 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -30,7 +30,7 @@
#include "quat.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/print_string.h"
// set_euler_xyz expects a vector containing the Euler angles in the format
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index d594d16b98..ef69bf7120 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -39,9 +39,9 @@ class RandomPCG {
pcg32_random_t pcg;
public:
- static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
+ static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
- static const uint64_t RANDOM_MAX = 4294967295;
+ static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
diff --git a/core/math/transform.h b/core/math/transform.h
index 9b323a6f0f..2f43f6b035 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -32,7 +32,7 @@
#define TRANSFORM_H
#include "core/math/aabb.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/plane.h"
/**
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index b2e89ac7b8..1c28934422 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -30,7 +30,7 @@
#include "vector3.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b0eef35635..8d6e093c4c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -151,7 +151,7 @@ struct Vector3 {
};
// Should be included after class definition, otherwise we get circular refs
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
Vector3 Vector3::cross(const Vector3 &p_b) const {
diff --git a/core/object.cpp b/core/object.cpp
index 682586a7ab..05e661baab 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -1924,6 +1924,11 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
return _script_instance_bindings[p_script_language_index];
}
+bool Object::has_script_instance_binding(int p_script_language_index) {
+
+ return _script_instance_bindings[p_script_language_index] != NULL;
+}
+
Object::Object() {
_class_ptr = NULL;
diff --git a/core/object.h b/core/object.h
index a5bb6dea5d..5bfef8a439 100644
--- a/core/object.h
+++ b/core/object.h
@@ -729,6 +729,7 @@ public:
//used by script languages to store binding data
void *get_script_instance_binding(int p_script_language_index);
+ bool has_script_instance_binding(int p_script_language_index);
void clear_internal_resource_paths();
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 16358fbc57..bde19bd5ae 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -98,6 +98,7 @@ public:
virtual Error rename(String p_from, String p_to) = 0;
virtual Error remove(String p_name) = 0;
+ virtual String get_filesystem_type() const = 0;
static String get_full_path(const String &p_path, AccessType p_access);
static DirAccess *create_for_path(const String &p_path);
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 1f967030e7..d2d39d253a 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -393,16 +393,16 @@ Error OS::dialog_input_text(String p_title, String p_description, String p_parti
return OK;
};
-int OS::get_static_memory_usage() const {
+uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
}
-int OS::get_dynamic_memory_usage() const {
+uint64_t OS::get_dynamic_memory_usage() const {
return MemoryPool::total_memory;
}
-int OS::get_static_memory_peak_usage() const {
+uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
}
@@ -418,7 +418,7 @@ bool OS::has_touchscreen_ui_hint() const {
return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
-int OS::get_free_static_memory() const {
+uint64_t OS::get_free_static_memory() const {
return Memory::get_mem_available();
}
diff --git a/core/os/os.h b/core/os/os.h
index 36d4e5a8c1..396555970a 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -45,12 +45,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-enum VideoDriver {
- VIDEO_DRIVER_GLES3,
- VIDEO_DRIVER_GLES2,
- VIDEO_DRIVER_MAX,
-};
-
class OS {
static OS *singleton;
@@ -184,9 +178,16 @@ public:
virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
+ enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ VIDEO_DRIVER_MAX,
+ };
+
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const = 0;
+
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
@@ -266,6 +267,7 @@ public:
virtual bool has_environment(const String &p_var) const = 0;
virtual String get_environment(const String &p_var) const = 0;
+ virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
virtual String get_name() = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
@@ -382,10 +384,10 @@ public:
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");
- virtual int get_static_memory_usage() const;
- virtual int get_static_memory_peak_usage() const;
- virtual int get_dynamic_memory_usage() const;
- virtual int get_free_static_memory() const;
+ virtual uint64_t get_static_memory_usage() const;
+ virtual uint64_t get_static_memory_peak_usage() const;
+ virtual uint64_t get_dynamic_memory_usage() const;
+ virtual uint64_t get_free_static_memory() const;
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 666384b093..60c2778603 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -99,6 +99,7 @@ void register_core_types() {
_global_mutex = Mutex::create();
StringName::setup();
+ ResourceLoader::initialize();
register_global_constants();
register_variant_methods();
@@ -142,6 +143,7 @@ void register_core_types() {
ClassDB::register_virtual_class<InputEventGesture>();
ClassDB::register_class<InputEventMagnifyGesture>();
ClassDB::register_class<InputEventPanGesture>();
+ ClassDB::register_class<InputEventMIDI>();
ClassDB::register_class<FuncRef>();
ClassDB::register_virtual_class<StreamPeer>();
@@ -268,6 +270,8 @@ void unregister_core_types() {
if (ip)
memdelete(ip);
+ ResourceLoader::finalize();
+
ObjectDB::cleanup();
unregister_variant_methods();
diff --git a/core/variant.cpp b/core/variant.cpp
index 8b2051add7..56b272cccf 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -1731,6 +1731,14 @@ Variant::operator RID() const {
else if (type == OBJECT && !_get_obj().ref.is_null()) {
return _get_obj().ref.get_rid();
} else if (type == OBJECT && _get_obj().obj) {
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ if (!ObjectDB::instance_validate(_get_obj().obj)) {
+ ERR_EXPLAIN("Invalid pointer (object was deleted)");
+ ERR_FAIL_V(RID());
+ };
+ };
+#endif
Variant::CallError ce;
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, NULL, 0, ce);
if (ce.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::_RID) {
diff --git a/core/variant.h b/core/variant.h
index 0377c78ea8..6ddaf17406 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -41,8 +41,8 @@
#include "core/dvector.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
+#include "core/math/basis.h"
#include "core/math/face3.h"
-#include "core/math/matrix3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
#include "core/math/transform.h"
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 9dc58ed195..08cd79e78f 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
<brief_description>
+ Proxy texture for simple frame-based animations.
</brief_description>
<description>
+ [code]AnimatedTexture[/code] is a resource format for simple frame-based animations, where multiple frames textures can be chained automatically with a predefined delay for each frame. It's not a [Node], contrarily to [AnimationPlayer] or [AnimatedSprite], but has the advantage of being usable at any place where a [Texture] resource can be used, e.g. in a [TileSet].
+ The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
+ [code]AnimatedTexture[/code] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
</description>
<tutorials>
</tutorials>
@@ -15,6 +19,7 @@
<argument index="0" name="frame" type="int">
</argument>
<description>
+ Retrieves the delayed assigned to the given [code]frame[/code] ID.
</description>
</method>
<method name="get_frame_texture" qualifiers="const">
@@ -23,6 +28,7 @@
<argument index="0" name="frame" type="int">
</argument>
<description>
+ Retrieves the [Texture] assigned to the given [code]frame[/code] ID.
</description>
</method>
<method name="set_frame_delay">
@@ -33,6 +39,14 @@
<argument index="1" name="delay" type="float">
</argument>
<description>
+ Defines an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be [code]1.0 / fps + delay[/code].
+ For example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:
+ [codeblock]
+ Frame 0: 0.5 s (1 / fps)
+ Frame 1: 1.7 s (1 / fps + 1.2)
+ Frame 2: 0.5 s (1 / fps)
+ Total duration: 2.7 s
+ [/codeblock]
</description>
</method>
<method name="set_frame_texture">
@@ -43,15 +57,23 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
+ Assigns a [Texture] to the given [code]frame[/code] ID. IDs start at 0 (so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1).
+ You can define any frame texture up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation.
</description>
</method>
</methods>
<members>
<member name="fps" type="float" setter="set_fps" getter="get_fps">
+ Number of frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4.
+ For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run over 4 seconds, with one frame each 0.5 seconds.
</member>
<member name="frames" type="int" setter="set_frames" getter="get_frames">
+ Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1.
</member>
</members>
<constants>
+ <constant name="MAX_FRAMES" value="256">
+ The maximum number of frames supported by [code]AnimatedTexture[/code]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml
index 9e791f02d7..5c5c55d17b 100644
--- a/doc/classes/AudioEffectLimiter.xml
+++ b/doc/classes/AudioEffectLimiter.xml
@@ -4,7 +4,7 @@
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>
<description>
- A limiter is similar to a compressor, but it’s less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping.
+ A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
</description>
<tutorials>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index f4b1bc1519..e56fb63dc5 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -35,6 +35,12 @@
<description>
</description>
</method>
+ <method name="get_frustum" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="is_position_behind" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 48a198b248..91f283a2b7 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -40,6 +40,14 @@
Returns the object's [RID].
</description>
</method>
+ <method name="get_shape_owner_one_way_collision_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_shape_owners">
<return type="Array">
</return>
@@ -185,6 +193,16 @@
If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
+ <method name="shape_owner_set_one_way_collision_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="margin" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="shape_owner_set_transform">
<return type="void">
</return>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index f63adbf71a..3dd87a4120 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -22,6 +22,8 @@
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
+ <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin">
+ </member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index d3c616ee3d..07dbde1c21 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -20,6 +20,8 @@
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
Sets whether this collision shape should only detect collision on one side (top or bottom).
</member>
+ <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin">
+ </member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f067b50c72..d27839e0a6 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -681,7 +681,7 @@
[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter">
- Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. See the constants to learn what each does.
+ Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
</member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents">
Enables whether rendering of children should be clipped to this control's rectangle. If true, parts of a child which would be visibly outside of this control's rectangle will not be rendered.
@@ -929,13 +929,13 @@
Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It doesn't work with the fill or expand size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
<constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter">
- The control will receive mouse button input events through [method _gui_input] if clicked on. These events are automatically marked as handled and they will not propagate further to other controls.
+ The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. These events are automatically marked as handled and they will not propagate further to other controls. This also results in blocking signals in other controls.
</constant>
<constant name="MOUSE_FILTER_PASS" value="1" enum="MouseFilter">
- The control will receive mouse button input events through [method _gui_input] if clicked on. If this control does not handle the event, the parent control (if any) will be considered for a mouse click, and so on until there is no more parent control to potentially handle it. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired.
+ The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. If this control does not handle the event, the parent control (if any) will be considered, and so on until there is no more parent control to potentially handle it. This also allows signals to fire in other controls. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired.
</constant>
<constant name="MOUSE_FILTER_IGNORE" value="2" enum="MouseFilter">
- The control will not receive mouse button input events through [method _gui_input] and will not block other controls from receiving these events. These events will also not be handled automatically.
+ The control will not receive mouse button input events through [method _gui_input]. Also the control will not receive the [signal mouse_entered] nor [signal mouse_exited] signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically.
</constant>
<constant name="GROW_DIRECTION_BEGIN" value="0" enum="GrowDirection">
The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis.
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index a9e2a38dcf..9c78853cfe 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
+ Erasing elements while iterating over them [b]is not supported[/b].
</description>
<tutorials>
</tutorials>
@@ -38,7 +39,7 @@
<argument index="0" name="key" type="Variant">
</argument>
<description>
- Erase a dictionary key/value pair by key.
+ Erase a dictionary key/value pair by key. Do not erase elements while iterating over the dictionary.
</description>
</method>
<method name="get">
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 7d09554330..b3fc036edb 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -9,6 +9,20 @@
<demos>
</demos>
<methods>
+ <method name="emit_changed">
+ <return type="void">
+ </return>
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <argument index="2" name="field" type="String" default="&quot;&quot;">
+ </argument>
+ <argument index="3" name="changing" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_edited_object">
<return type="Object">
</return>
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index c3ecd3c3b7..45b92276f1 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -4,7 +4,7 @@
Custom gizmo for editing Spatial objects.
</brief_description>
<description>
- Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorSpatialGizmoPlugin.create_gizmo].
+ Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information.
</description>
<tutorials>
</tutorials>
@@ -116,7 +116,30 @@
<argument index="0" name="index" type="int">
</argument>
<description>
- Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
+ Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
+ </description>
+ </method>
+ <method name="get_plugin" qualifiers="const">
+ <return type="EditorSpatialGizmoPlugin">
+ </return>
+ <description>
+ Return the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
+ </description>
+ </method>
+ <method name="get_spatial_node" qualifiers="const">
+ <return type="Spatial">
+ </return>
+ <description>
+ Returns the Spatial node associated with this gizmo.
+ </description>
+ </method>
+ <method name="is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Get whether a handle is highlighted or not.
</description>
</method>
<method name="redraw" qualifiers="virtual">
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
index 521ec748b3..a62b23ead8 100644
--- a/doc/classes/EditorSpatialGizmoPlugin.xml
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1">
<brief_description>
+ Used by the editor to define Spatial gizmo types.
</brief_description>
<description>
+ EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the documentation for more info.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
</tutorials>
<demos>
</demos>
@@ -17,12 +20,14 @@
<argument index="1" name="material" type="SpatialMaterial">
</argument>
<description>
+ Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
</description>
</method>
<method name="can_be_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Override this method to define whether the gizmo can be hidden or not. Defaults to true.
</description>
</method>
<method name="commit_handle" qualifiers="virtual">
@@ -37,6 +42,7 @@
<argument index="3" name="cancel" type="bool" default="false">
</argument>
<description>
+ Override this method to commit gizmo handles. Called for this plugin's active gizmos.
</description>
</method>
<method name="create_gizmo" qualifiers="virtual">
@@ -45,6 +51,7 @@
<argument index="0" name="spatial" type="Spatial">
</argument>
<description>
+ Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. (See also [method has_gizmo])
</description>
</method>
<method name="create_handle_material">
@@ -55,6 +62,7 @@
<argument index="1" name="billboard" type="bool" default="false">
</argument>
<description>
+ Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.
</description>
</method>
<method name="create_icon_material">
@@ -69,6 +77,7 @@
<argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
+ Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.
</description>
</method>
<method name="create_material">
@@ -85,6 +94,7 @@
<argument index="4" name="use_vertex_color" type="bool" default="false">
</argument>
<description>
+ Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.
</description>
</method>
<method name="get_handle_name" qualifiers="virtual">
@@ -95,6 +105,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Override this method to provide gizmo's handle names. Called for this plugin's active gizmos.
</description>
</method>
<method name="get_handle_value" qualifiers="virtual">
@@ -105,6 +116,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Get actual value of a handle from gizmo. Called for this plugin's active gizmos.
</description>
</method>
<method name="get_material">
@@ -115,12 +127,14 @@
<argument index="1" name="gizmo" type="EditorSpatialGizmo">
</argument>
<description>
+ Get material from the internal list of materials. If an [EditorSpatialGizmo] is provided it will try to get the corresponding variant (selected and/or editable).
</description>
</method>
<method name="get_name" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Override this method to provide the name that will appear in teh gizmo visibility menu.
</description>
</method>
<method name="has_gizmo" qualifiers="virtual">
@@ -129,9 +143,10 @@
<argument index="0" name="spatial" type="Spatial">
</argument>
<description>
+ Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a [Spatial] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] assigned and is added to this plugin's list of active gizmos.
</description>
</method>
- <method name="is_gizmo_handle_highlighted" qualifiers="virtual">
+ <method name="is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="gizmo" type="EditorSpatialGizmo">
@@ -139,12 +154,14 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Get whether a handle is highlighted or not. Called for this plugin's active gizmos.
</description>
</method>
<method name="is_selectable_when_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Override this method to define whether Spatial with this gizmo should be selecteble even when the gizmo is hidden.
</description>
</method>
<method name="redraw" qualifiers="virtual">
@@ -153,6 +170,7 @@
<argument index="0" name="gizmo" type="EditorSpatialGizmo">
</argument>
<description>
+ Callback to redraw the provided gizmo. Called for this plugin's active gizmos.
</description>
</method>
<method name="set_handle" qualifiers="virtual">
@@ -167,6 +185,7 @@
<argument index="3" name="point" type="Vector2">
</argument>
<description>
+ Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
</description>
</method>
</methods>
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index c5f71fe55e..78623b359e 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -16,7 +16,7 @@
func _on_text_entered(command):
var error = expression.parse(command, [])
if error != OK:
- print(get_error_text())
+ print(expression.get_error_text())
return
var result = expression.execute([], null, true)
if not expression.has_execute_failed():
@@ -39,6 +39,7 @@
</argument>
<description>
Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].
+ If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.
</description>
</method>
<method name="get_error_text" qualifiers="const">
@@ -64,6 +65,7 @@
</argument>
<description>
Parses the expression and returns a [enum @GlobalScope.Error].
+ You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed.
</description>
</method>
</methods>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 1967349546..6462176c73 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -48,6 +48,7 @@
</argument>
<description>
Returns [code]true[/code] if the file exists in the given path.
+ Note that many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the [code]res://.import[/code] folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an imported resource would work while you are developing in the editor (the source asset is present in [code]res://[/code], but fail when exported).
</description>
</method>
<method name="get_16" qualifiers="const">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 56accdcd9e..f165027d44 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -4,7 +4,7 @@
Image datatype.
</brief_description>
<description>
- Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] is 16384 pixels.
+ Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
</description>
<tutorials>
</tutorials>
@@ -227,7 +227,7 @@
<return type="int" enum="Image.Format">
</return>
<description>
- Returns the image’s format. See [code]FORMAT_*[/code] constants.
+ Returns the image's format. See [code]FORMAT_*[/code] constants.
</description>
</method>
<method name="get_height" qualifiers="const">
@@ -476,6 +476,12 @@
</member>
</members>
<constants>
+ <constant name="MAX_WIDTH" value="16384">
+ The maximal width allowed for [code]Image[/code] resources.
+ </constant>
+ <constant name="MAX_HEIGHT" value="16384">
+ The maximal height allowed for [code]Image[/code] resources.
+ </constant>
<constant name="FORMAT_L8" value="0" enum="Format">
</constant>
<constant name="FORMAT_LA8" value="1" enum="Format">
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
new file mode 100644
index 0000000000..2cdd70e42c
--- /dev/null
+++ b/doc/classes/InputEventMIDI.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="channel" type="int" setter="set_channel" getter="get_channel">
+ </member>
+ <member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number">
+ </member>
+ <member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value">
+ </member>
+ <member name="instrument" type="int" setter="set_instrument" getter="get_instrument">
+ </member>
+ <member name="message" type="int" setter="set_message" getter="get_message">
+ </member>
+ <member name="pitch" type="int" setter="set_pitch" getter="get_pitch">
+ </member>
+ <member name="pressure" type="int" setter="set_pressure" getter="get_pressure">
+ </member>
+ <member name="velocity" type="int" setter="set_velocity" getter="get_velocity">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 1908fdd684..7986461840 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -4,8 +4,8 @@
Provides high performance mesh instancing.
</brief_description>
<description>
- MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
- For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
+ MultiMesh provides low level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow because each object is submitted to the GPU to be drawn individually.
+ MultiMesh is much faster because it can draw thousands of instances with a single draw call, resulting in less API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
@@ -36,6 +36,7 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
+ Return the custom data that has been set for a specific instance.
</description>
</method>
<method name="get_instance_transform" qualifiers="const">
@@ -66,6 +67,7 @@
<argument index="1" name="custom_data" type="Color">
</argument>
<description>
+ Set custom data for a specific instance. Although [Color] is used, it is just a container for 4 numbers.
</description>
</method>
<method name="set_instance_transform">
@@ -82,32 +84,45 @@
</methods>
<members>
<member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
+ Format of colors in color array that gets passed to shader.
</member>
<member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat">
+ Format of custom data in custom data array that gets passed to shader.
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
+ Number of instances that will get drawn.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ Mesh to be drawn.
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
+ Format of transform used to transform mesh, either 2D or 3D.
</member>
</members>
<constants>
<constant name="TRANSFORM_2D" value="0" enum="TransformFormat">
+ Use this when using 2D transforms.
</constant>
<constant name="TRANSFORM_3D" value="1" enum="TransformFormat">
+ Use this when using 3D transforms.
</constant>
<constant name="COLOR_NONE" value="0" enum="ColorFormat">
+ Use when you are not using per-instance [Color]s.
</constant>
<constant name="COLOR_8BIT" value="1" enum="ColorFormat">
+ Compress [Color] data into 8 bits when passing to shader. This uses less memory and can be faster, but the [Color] loses precision.
</constant>
<constant name="COLOR_FLOAT" value="2" enum="ColorFormat">
+ The [Color] passed into [method set_instance_color] will use 4 floats. Use this for highest precision [Color].
</constant>
<constant name="CUSTOM_DATA_NONE" value="0" enum="CustomDataFormat">
+ Use when you are not using per-instance custom data.
</constant>
<constant name="CUSTOM_DATA_8BIT" value="1" enum="CustomDataFormat">
+ Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision.
</constant>
<constant name="CUSTOM_DATA_FLOAT" value="2" enum="CustomDataFormat">
+ The [Color] passed into [method set_instance_custom_data] will use 4 floats. Use this for highest precision.
</constant>
</constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 02a8ee8e75..e872fee1cc 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -269,6 +269,15 @@
<description>
</description>
</method>
+ <method name="get_node_or_null" qualifiers="const">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="NodePath">
+ </argument>
+ <description>
+ Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code].
+ </description>
+ </method>
<method name="get_parent" qualifiers="const">
<return type="Node">
</return>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index cd887ff950..fe1465260f 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -735,6 +735,8 @@
</argument>
<argument index="2" name="enable" type="bool">
</argument>
+ <argument index="3" name="margin" type="float">
+ </argument>
<description>
Enables one way collision on body if [code]enable[/code] is [code]true[/code].
</description>
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index 2b4125aef4..cf718f06b2 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -57,7 +57,7 @@
<argument index="1" name="j" type="Vector3">
</argument>
<description>
- Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index c4dc103b72..118010b3cf 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -21,7 +21,7 @@
</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
- If the shape can not move, the returned array will be [code][0, 0][/code].
+ If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index fe7dbe52b0..ea696e624a 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -378,7 +378,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Mark the item at index "idx" as a separator, which means that it would be displayed as a mere line.
+ Mark the item at index "idx" as a separator, which means that it would be displayed as a line.
</description>
</method>
<method name="set_item_checked">
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 002bcd891a..18d6e04d8e 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -4,7 +4,7 @@
Resource Preloader Node.
</brief_description>
<description>
- Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
+ This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
</description>
<tutorials>
</tutorials>
@@ -19,6 +19,7 @@
<argument index="1" name="resource" type="Resource">
</argument>
<description>
+ Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
</description>
</method>
<method name="get_resource" qualifiers="const">
@@ -27,14 +28,14 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the resource given a text-id.
+ Returns the resource associated to [code]name[/code].
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Return the list of resources inside the preloader.
+ Returns the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
@@ -43,7 +44,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return true if the preloader has a given resource.
+ Returns true if the preloader contains a resource associated to [code]name[/code].
</description>
</method>
<method name="remove_resource">
@@ -52,7 +53,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Remove a resource from the preloader by text id.
+ Removes the resource associated to [code]name[/code] from the preloader.
</description>
</method>
<method name="rename_resource">
@@ -63,7 +64,7 @@
<argument index="1" name="newname" type="String">
</argument>
<description>
- Rename a resource inside the preloader, from a text-id to a new text-id.
+ Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 3f28156915..3c253c3bea 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -72,7 +72,7 @@
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
- Applies a positioned impulse which will be affected by the body mass and shape. This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 68e78ba5d4..9b74dbedb4 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -69,7 +69,7 @@
<argument index="1" name="impulse" type="Vector2">
</argument>
<description>
- Applies a positioned impulse to the body (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied instantaneously. Both the impulse and the offset from the body origin are in global coordinates.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index dee3e6db49..be21abe275 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -27,6 +27,12 @@
<description>
</description>
</method>
+ <method name="get_current_item_drawn" qualifiers="const">
+ <return type="CanvasItem">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_margin" qualifiers="const">
<return type="float">
</return>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 2e5d5d81c9..fd158587e5 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -75,14 +75,6 @@
Specify a Tangent for the next Vertex to use.
</description>
</method>
- <method name="add_to_format">
- <return type="void">
- </return>
- <argument index="0" name="flags" type="int">
- </argument>
- <description>
- </description>
- </method>
<method name="add_triangle_fan">
<return type="void">
</return>
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 8c6acd2c51..bffd8ea6d9 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -80,6 +80,14 @@
Sets theme values to a copy of the default theme values.
</description>
</method>
+ <method name="copy_theme">
+ <return type="void">
+ </return>
+ <argument index="0" name="other" type="Theme">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_color" qualifiers="const">
<return type="Color">
</return>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index fb5a733ccd..4849d768f5 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -244,7 +244,7 @@
<argument index="0" name="world_position" type="Vector2">
</argument>
<description>
- Returns the tilemap (grid-based) coordinatescorresponding to the given global position.
+ Returns the tilemap (grid-based) coordinates corresponding to the given local position.
</description>
</method>
</methods>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 9e31f7e1b1..4abe94f119 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -439,6 +439,16 @@
Returns the one-way collision value of a tile's shape.
</description>
</method>
+ <method name="tile_get_shape_one_way_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="tile_get_shape_transform" qualifiers="const">
<return type="Transform2D">
</return>
@@ -633,6 +643,18 @@
Enables one-way collision on a tile's shape.
</description>
</method>
+ <method name="tile_set_shape_one_way_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <argument index="2" name="one_way" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="tile_set_shape_transform">
<return type="void">
</return>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index ddc0dd5fa9..214da82819 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -241,6 +241,7 @@ public:
void textures_keep_original(bool p_enable) {}
void texture_set_proxy(RID p_proxy, RID p_base) {}
+ virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
/* SKY API */
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 047eaaf0ac..64e4dbdab4 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -112,9 +112,11 @@ void RasterizerCanvasGLES2::_set_uniforms() {
void RasterizerCanvasGLES2::canvas_begin() {
state.canvas_shader.bind();
+ bool transparent = false;
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glColorMask(1, 1, 1, 1);
+ transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
}
if (storage->frame.clear_request) {
@@ -122,11 +124,13 @@ void RasterizerCanvasGLES2::canvas_begin() {
glClearColor(storage->frame.clear_request_color.r,
storage->frame.clear_request_color.g,
storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a);
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
}
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
+
/*
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
@@ -182,6 +186,7 @@ void RasterizerCanvasGLES2::canvas_end() {
state.using_texture_rect = false;
state.using_skeleton = false;
state.using_ninepatch = false;
+ glColorMask(1, 1, 1, 1);
}
RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
@@ -1162,7 +1167,65 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) {
- // This isn't really working yet, so disabling for now.
+ if (storage->frame.current_rt->copy_screen_effect.color == 0) {
+ ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers");
+ ERR_FAIL();
+ }
+
+ glDisable(GL_BLEND);
+
+ state.canvas_texscreen_used = true;
+
+ Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height);
+
+ Color copy_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y);
+
+ if (p_rect != Rect2()) {
+ storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, true);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->copy_screen_effect.fbo);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
+
+ glClearColor(1, 0, 1, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES2::COPY_SECTION, copy_section);
+
+ const Vector2 vertpos[4] = {
+ Vector2(-1, -1),
+ Vector2(-1, 1),
+ Vector2(1, 1),
+ Vector2(1, -1),
+ };
+
+ const Vector2 uvpos[4] = {
+ Vector2(0, 0),
+ Vector2(0, 1),
+ Vector2(1, 1),
+ Vector2(1, 0)
+ };
+
+ const int indexpos[6] = {
+ 0, 1, 2,
+ 2, 3, 0
+ };
+
+ _draw_polygon(indexpos, 6, 4, vertpos, uvpos, NULL, false);
+
+ storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
+
+ // back to canvas, force rebind
+ state.using_texture_rect = false;
+ state.canvas_shader.bind();
+ _bind_canvas_texture(state.current_tex, state.current_normal);
+ _set_uniforms();
+
+ glEnable(GL_BLEND);
}
void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) {
@@ -1178,6 +1241,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
state.current_tex = RID();
state.current_tex_ptr = NULL;
state.current_normal = RID();
+ state.canvas_texscreen_used = false;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
@@ -1265,7 +1329,18 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (shader_ptr) {
if (shader_ptr->canvas_item.uses_screen_texture) {
- _copy_texscreen(Rect2());
+ if (!state.canvas_texscreen_used) {
+ //copy if not copied before
+ _copy_texscreen(Rect2());
+
+ // blend mode will have been enabled so make sure we disable it again later on
+ //last_blend_mode = last_blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
+ }
+
+ if (storage->frame.current_rt->copy_screen_effect.color) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
+ }
}
if (shader_ptr != shader_cache) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 075d7a4425..5ef21998dd 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -524,7 +524,11 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); //resize depth buffer
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size);
+#else
glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, size, size);
+#endif
for (int i = 0; i < 6; i++) {
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
@@ -990,6 +994,13 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
e->depth_layer = e->instance->depth_layer;
e->priority = p_material->render_priority;
+ if (has_alpha && p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
+ //add element to opaque
+ RenderList::Element *eo = render_list.add_element();
+ *eo = *e;
+ eo->use_accum_ptr = &eo->use_accum;
+ }
+
int rpsize = e->instance->reflection_probe_instances.size();
if (rpsize > 0) {
bool first = true;
@@ -2056,6 +2067,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
bool prev_unshaded = false;
bool prev_instancing = false;
+ bool prev_depth_prepass = false;
state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false);
RasterizerStorageGLES2::Material *prev_material = NULL;
RasterizerStorageGLES2::Geometry *prev_geometry = NULL;
@@ -2131,6 +2143,19 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
prev_unshaded = unshaded;
}
+ bool depth_prepass = false;
+
+ if (!p_alpha_pass && material->shader && material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
+ depth_prepass = true;
+ }
+
+ if (depth_prepass != prev_depth_prepass) {
+
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, depth_prepass);
+ prev_depth_prepass = depth_prepass;
+ rebind = true;
+ }
+
bool base_pass = !accum_pass && !unshaded; //conditions for a base pass
if (base_pass != prev_base_pass) {
@@ -2422,6 +2447,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false);
}
void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) {
@@ -2873,7 +2899,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
if (light->type == VS::LIGHT_OMNI) {
// cubemap only
- if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE) {
+ if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) {
int cubemap_index = shadow_cubemaps.size() - 1;
// find an appropriate cubemap to render to
@@ -2969,7 +2995,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, false);
// convert cubemap to dual paraboloid if needed
- if (light->type == VS::LIGHT_OMNI && light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && p_pass == 5) {
+ if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) && p_pass == 5) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo);
@@ -3133,7 +3159,7 @@ void RasterizerSceneGLES2::initialize() {
}
// cubemaps for shadows
- {
+ if (storage->config.support_write_depth) { //not going to be used
int max_shadow_cubemap_sampler_size = 512;
int cube_size = max_shadow_cubemap_sampler_size;
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 42ac621e45..0d917f4da2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -473,6 +473,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
virtual void light_instance_mark_visible(RID p_light_instance);
+ virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_write_depth; }
LightInstance **render_light_instances;
int render_directional_lights;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 0622a353df..d00d572ccf 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -195,11 +195,11 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_DXT1: {
- r_compressed = true;
if (config.s3tc_supported) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
need_decompress = true;
}
@@ -846,6 +846,17 @@ void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
config.keep_original_textures = p_enable;
}
+Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -1715,8 +1726,196 @@ RID RasterizerStorageGLES2::mesh_create() {
return mesh_owner.make_rid(mesh);
}
+static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, uint32_t &format, int p_vertices) {
+
+ uint32_t p_format = format;
+
+ static int src_size[VS::ARRAY_MAX];
+ static int dst_size[VS::ARRAY_MAX];
+ static int to_convert[VS::ARRAY_MAX];
+
+ int src_stride = 0;
+ int dst_stride = 0;
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+
+ to_convert[i] = 0;
+ if (!(p_format & (1 << i))) {
+ src_size[i] = 0;
+ dst_size[i] = 0;
+ continue;
+ }
+
+ switch (i) {
+
+ case VS::ARRAY_VERTEX: {
+
+ if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
+
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ src_size[i] = 4;
+ dst_size[i] = 8;
+ to_convert[i] = 2;
+ } else {
+ src_size[i] = 8;
+ dst_size[i] = 12;
+ to_convert[i] = 3;
+ }
+
+ format &= ~VS::ARRAY_COMPRESS_VERTEX;
+ } else {
+
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 12;
+ dst_size[i] = 12;
+ }
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 12;
+ dst_size[i] = 12;
+ }
+
+ } break;
+ case VS::ARRAY_TANGENT: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_format & VS::ARRAY_COMPRESS_COLOR) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
+ src_size[i] = 4;
+ to_convert[i] = 2;
+ format &= ~VS::ARRAY_COMPRESS_TEX_UV;
+ } else {
+ src_size[i] = 8;
+ }
+
+ dst_size[i] = 8;
+
+ } break;
+ case VS::ARRAY_TEX_UV2: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
+ src_size[i] = 4;
+ to_convert[i] = 2;
+ format &= ~VS::ARRAY_COMPRESS_TEX_UV2;
+ } else {
+ src_size[i] = 8;
+ }
+
+ dst_size[i] = 8;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ src_size[i] = 0;
+ dst_size[i] = 0;
+
+ } break;
+ }
+
+ src_stride += src_size[i];
+ dst_stride += dst_size[i];
+ }
+
+ PoolVector<uint8_t> ret;
+ ret.resize(p_vertices * dst_stride);
+
+ PoolVector<uint8_t>::Read r = array.read();
+ PoolVector<uint8_t>::Write w = ret.write();
+
+ int src_offset = 0;
+ int dst_offset = 0;
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+
+ if (src_size[i] == 0) {
+ continue; //no go
+ }
+ const uint8_t *rptr = r.ptr();
+ uint8_t *wptr = w.ptr();
+ if (to_convert[i]) { //converting
+
+ for (int j = 0; j < p_vertices; j++) {
+ const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset];
+ float *dst = (float *)&wptr[dst_stride * j + dst_offset];
+
+ for (int k = 0; k < to_convert[i]; k++) {
+
+ dst[k] = Math::half_to_float(src[k]);
+ }
+ }
+
+ } else {
+ //just copy
+ for (int j = 0; j < p_vertices; j++) {
+ for (int k = 0; k < src_size[i]; k++) {
+ wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k];
+ }
+ }
+ }
+
+ src_offset += src_size[i];
+ dst_offset += dst_size[i];
+ }
+
+ r = PoolVector<uint8_t>::Read();
+ w = PoolVector<uint8_t>::Write();
+
+ return ret;
+}
+
void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
- PoolVector<uint8_t> array = p_array;
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -1735,6 +1934,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
Surface::Attrib attribs[VS::ARRAY_MAX];
int stride = 0;
+ bool uses_half_float = false;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
@@ -1763,6 +1963,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += attribs[i].size * 2;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += attribs[i].size * 4;
@@ -1823,6 +2024,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
@@ -1838,6 +2040,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
@@ -1900,6 +2103,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
//validate sizes
+ PoolVector<uint8_t> array = p_array;
int array_size = stride * p_vertex_count;
int index_array_size = 0;
@@ -1931,6 +2135,15 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
ERR_FAIL_COND(array.size() != array_size);
+ if (!config.support_half_float_vertices && uses_half_float) {
+
+ uint32_t new_format = p_format;
+ PoolVector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
+
+ mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
+ return; //do not go any further, above function used unpacked stuff will be used instead.
+ }
+
if (p_format & VS::ARRAY_FORMAT_INDEX) {
index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
@@ -4007,7 +4220,11 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height);
+#else
glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, rt->width, rt->height);
+#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -4045,7 +4262,8 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// copy texscreen buffers
- {
+ if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) {
+
int w = rt->width;
int h = rt->height;
@@ -4053,10 +4271,17 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
@@ -4218,7 +4443,11 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, cls->size, cls->height);
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
+#else
+ glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, cls->size, cls->height);
+#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
@@ -4413,7 +4642,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
Shader *shader = shader_owner.get(p_rid);
- if (shader->shader) {
+ if (shader->shader && shader->custom_code_id) {
shader->shader->free_custom_shader(shader->custom_code_id);
}
@@ -4650,8 +4879,8 @@ void RasterizerStorageGLES2::initialize() {
config.etc1_supported = false;
#else
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
- config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc");
- config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
+ config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
+ config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
#endif
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
@@ -4665,6 +4894,19 @@ void RasterizerStorageGLES2::initialize() {
config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
#endif
+#ifdef GLES_OVER_GL
+ config.support_write_depth = true;
+#else
+ config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
+#endif
+
+#ifdef JAVASCRIPT_ENABLED
+ config.support_half_float_vertices = false;
+#else
+ //every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec).
+ config.support_half_float_vertices = true;
+#endif
+
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index ae14aaa9c0..ba48ddd185 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -80,6 +80,8 @@ public:
bool use_rgba_2d_shadows;
bool support_32_bits_indices;
+ bool support_write_depth;
+ bool support_half_float_vertices;
} config;
struct Resources {
@@ -340,6 +342,7 @@ public:
virtual void textures_keep_original(bool p_enable);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index bff031b93a..fa1242ceed 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -806,9 +806,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
@@ -831,7 +829,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
// gl_InstanceID is not available in OpenGL ES 2.0
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
- actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//builtins
@@ -863,12 +860,15 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
+ // Defined in GLES3, but not available in GLES2
+ //actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
+ actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
+ actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
@@ -903,6 +903,12 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ // Defined in GLES3, could be implemented in GLES2 too if there's a need for it
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
+ // Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+
bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
if (!force_lambert) {
@@ -928,27 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
- /* PARTICLES SHADER */
-
- actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
- actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
- actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
- actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
- actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
- actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
- actions[VS::SHADER_PARTICLES].renames["TIME"] = "time";
- actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
- actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
- actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
- actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
- actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
- actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
- actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
-
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ // No defines for particle shaders in GLES2, there are no GPU particles
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 65d4b63bb9..5e259a01f0 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -242,6 +242,11 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
strings.push_back("#define USE_GLES_OVER_GL\n");
#else
strings.push_back("#version 100\n");
+//angle does not like
+#ifdef JAVASCRIPT_ENABLED
+ strings.push_back("#define USE_HIGHP_PRECISION\n");
+#endif
+
#endif
int define_line_ofs = 1;
@@ -514,6 +519,10 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glUseProgram(0);
v.ok = true;
+ if (cc) {
+ cc->versions.insert(conditional_version.version);
+ }
+
return &v;
}
@@ -678,9 +687,28 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
}
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
+
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
- if (conditional_version.code_version == p_code_id)
- conditional_version.code_version = 0;
+ if (conditional_version.code_version == p_code_id) {
+ conditional_version.code_version = 0; //do not keep using a version that is going away
+ unbind();
+ }
+
+ VersionKey key;
+ key.code_version = p_code_id;
+ for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) {
+ key.version = E->get();
+ ERR_CONTINUE(!version_map.has(key));
+ Version &v = version_map[key];
+
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ v.id = 0;
+
+ version_map.erase(key);
+ }
custom_code_map.erase(p_code_id);
}
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index 468971471c..d493880d0b 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -104,6 +104,7 @@ private:
Vector<StringName> texture_uniforms;
Vector<StringName> custom_uniforms;
Vector<CharString> custom_defines;
+ Set<uint32_t> versions;
};
struct Version {
@@ -465,6 +466,8 @@ public:
void set_custom_shader(uint32_t p_code_id);
void free_custom_shader(uint32_t p_code_id);
+ uint32_t get_version_key() const { return conditional_version.version; }
+
void set_uniform_default(int p_idx, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 0de60d7421..c4a8c8b990 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
uniform highp mat4 projection_matrix;
@@ -215,14 +215,42 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
+#extension GL_ARB_shader_texture_lod : enable
+#endif
+
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
+#endif
+
+
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
uniform sampler2D color_texture; // texunit:-1
/* clang-format on */
@@ -433,19 +461,14 @@ FRAGMENT_SHADER_CODE
#ifdef SHADOW_USE_GRADIENT
-#define SHADOW_TEST(m_ofs) \
- { \
- highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
- shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); \
- }
+ /* clang-format off */
+ /* GLSL es 100 doesn't support line continuation characters(backslashes) */
+#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); }
#else
-#define SHADOW_TEST(m_ofs) \
- { \
- highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
- shadow_attenuation += step(sz, sd); \
- }
+#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += step(sz, sd); }
+ /* clang-format on */
#endif
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index f3c2a7eec4..931b3f3708 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec4 vertex_attrib; // attrib:0
@@ -29,7 +29,7 @@ varying vec2 uv_interp;
varying vec2 uv2_interp;
#ifdef USE_COPY_SECTION
-uniform vec4 copy_section;
+uniform highp vec4 copy_section;
#endif
void main() {
@@ -61,9 +61,14 @@ void main() {
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
varying vec3 cube_interp;
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 06274a7698..7643297a14 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec2 vertex; // attrib:0
@@ -25,22 +25,42 @@ void main() {
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
+#endif
-#ifndef GL_ARB_shader_texture_lod
-#define texture2DLod(img, coord, lod) texture2D(img, coord)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
+
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
#else
@@ -118,7 +138,13 @@ vec3 texelCoordToVec(vec2 uv, int faceID) {
faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
// out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
- vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
+ vec3 result;
+ for (int i = 0; i < 6; i++) {
+ if (i == faceID) {
+ result = (faceUvVectors[i][0] * uv.x) + (faceUvVectors[i][1] * uv.y) + faceUvVectors[i][2];
+ break;
+ }
+ }
return normalize(result);
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index b2b9458ed2..6c3d3baccd 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -655,20 +655,41 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
+#endif
-#ifndef GL_ARB_shader_texture_lod
-#define texture2DLod(img, coord, lod) texture2D(img, coord)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
+
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
-precision mediump float;
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
precision highp int;
+#else
+precision mediump float;
+precision mediump int;
+#endif
#endif
#include "stdlib.glsl"
@@ -1477,6 +1498,12 @@ FRAGMENT_SHADER_CODE
}
#endif
+#ifdef USE_DEPTH_PREPASS
+ if (alpha < 0.99) {
+ discard;
+ }
+#endif
+
#ifdef BASE_PASS
//none
#ifdef USE_RADIANCE_MAP
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 79fec63db0..b8f0965af8 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -146,10 +146,15 @@ void RasterizerCanvasGLES3::canvas_begin() {
if (storage->frame.current_rt && storage->frame.clear_request) {
// a clear request may be pending, so do it
+ bool transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
- glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a);
+ glClearColor(storage->frame.clear_request_color.r,
+ storage->frame.clear_request_color.g,
+ storage->frame.clear_request_color.b,
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
}
reset_canvas();
@@ -193,6 +198,7 @@ void RasterizerCanvasGLES3::canvas_end() {
glBindVertexArray(0);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ glColorMask(1, 1, 1, 1);
state.using_texture_rect = false;
state.using_ninepatch = false;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index d53b27eb88..966466d9bc 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1832,6 +1832,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
storage->info.render.vertices_count += s->index_array_len * amount;
} else
#endif
+
if (s->index_array_len > 0) {
glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
@@ -2677,13 +2678,6 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
-// Drop -O3 for this function as it triggers a GCC bug up until at least GCC 8.2.1.
-// This refers to GH issue #19633.
-// The bug has been reported to the GCC project.
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC push_options
-#pragma GCC optimize("-O2")
-#endif
void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows) {
LightInstance *li = directional_lights[p_index];
@@ -2784,7 +2778,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[j].camera * modelview;
- store_camera(shadow_mtx, &ubo_data.shadow_matrix1[16 * j]);
+ store_camera(shadow_mtx, &ubo_data.shadow.matrix[16 * j]);
ubo_data.light_clamp[0] = atlas_rect.position.x;
ubo_data.light_clamp[1] = atlas_rect.position.y;
@@ -2801,9 +2795,6 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
glBindBufferBase(GL_UNIFORM_BUFFER, 3, state.directional_ubo);
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC pop_options
-#endif
void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas) {
@@ -2898,7 +2889,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
Transform proj = (p_camera_inverse_transform * li->transform).inverse();
- store_transform(proj, ubo_data.shadow_matrix1);
+ store_transform(proj, ubo_data.shadow.matrix1);
ubo_data.light_params[3] = 1.0; //means it has shadow
ubo_data.light_clamp[0] = float(x) / atlas_size;
@@ -2987,7 +2978,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[0].camera * modelview;
- store_camera(shadow_mtx, ubo_data.shadow_matrix1);
+ store_camera(shadow_mtx, ubo_data.shadow.matrix1);
}
li->light_index = state.spot_light_count;
@@ -4141,9 +4132,19 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glDepthFunc(GL_LEQUAL);
- state.used_contact_shadows = true;
+ state.used_contact_shadows = false;
+
+ for (int i = 0; i < p_light_cull_count; i++) {
+
+ ERR_BREAK(i >= RenderList::MAX_LIGHTS);
+
+ LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
+ if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) {
+ state.used_contact_shadows = true;
+ }
+ }
- if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { //detect with state.used_contact_shadows too
+ if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]) { //detect with state.used_contact_shadows too
//pre z pass
glDisable(GL_BLEND);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 9772b5dd23..325617745a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -569,10 +569,15 @@ public:
float light_params[4]; //spot attenuation, spot angle, specular, shadow enabled
float light_clamp[4];
float light_shadow_color_contact[4];
- float shadow_matrix1[16]; //up to here for spot and omni, rest is for directional
- float shadow_matrix2[16];
- float shadow_matrix3[16];
- float shadow_matrix4[16];
+ union {
+ struct {
+ float matrix1[16]; //up to here for spot and omni, rest is for directional
+ float matrix2[16];
+ float matrix3[16];
+ float matrix4[16];
+ };
+ float matrix[4 * 16];
+ } shadow;
float shadow_split_offsets[4];
};
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 24673c8755..4ef7db8ea9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -112,15 +112,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
-
- /* clang-format off */
- EM_ASM({
- GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
- }, target, offset, data, size);
- /* clang-format on */
-}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
@@ -1056,6 +1047,128 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
return texture->images[p_layer];
}
+ // 3D textures and 2D texture arrays need special treatment, as the glGetTexImage reads **the whole**
+ // texture to host-memory. 3D textures and 2D texture arrays are potentially very big, so reading
+ // everything just to throw everything but one layer away is A Bad Idea.
+ //
+ // Unfortunately, to solve this, the copy shader has to read the data out via a shader and store it
+ // in a temporary framebuffer. The data from the framebuffer can then be read using glReadPixels.
+ if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY || texture->type == VS::TEXTURE_TYPE_3D) {
+ // can't read a layer that doesn't exist
+ ERR_FAIL_INDEX_V(p_layer, texture->alloc_depth, Ref<Image>());
+
+ // get some information about the texture
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+
+ bool compressed;
+ bool srgb;
+
+ _get_gl_image_and_format(
+ Ref<Image>(),
+ texture->format,
+ texture->flags,
+ real_format,
+ gl_format,
+ gl_internal_format,
+ gl_type,
+ compressed,
+ srgb);
+
+ PoolVector<uint8_t> data;
+
+ // TODO need to decide between RgbaUnorm and RgbaFloat32 for output
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); // add some more memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ // generate temporary resources
+ GLuint tmp_fbo;
+ glGenFramebuffers(1, &tmp_fbo);
+
+ GLuint tmp_color_attachment;
+ glGenTextures(1, &tmp_color_attachment);
+
+ // now bring the OpenGL context into the correct state
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fbo);
+
+ // back color attachment with memory, then set properties
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tmp_color_attachment);
+ // TODO support HDR properly
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // use the color texture as color attachment for this render pass
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_color_attachment, 0);
+
+ // more GL state, wheeeey
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+
+ // use volume tex for reading
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ // set up copy shader for proper use
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, texture->type == VS::TEXTURE_TYPE_3D);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, texture->type == VS::TEXTURE_TYPE_2D_ARRAY);
+ shaders.copy.bind();
+
+ // calculate the normalized z coordinate for the layer
+ float layer = (float)p_layer / (float)texture->alloc_depth;
+
+ shaders.copy.set_uniform(CopyShaderGLES3::LAYER, layer);
+
+ glBindVertexArray(resources.quadie_array);
+ }
+
+ // clear color attachment, then perform copy
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ // read the image into the host buffer
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ // remove temp resources and unset some GL state
+ {
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, false);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, false);
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ glDeleteTextures(1, &tmp_color_attachment);
+ glDeleteFramebuffers(1, &tmp_fbo);
+ }
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
+ }
+
#ifdef GLES_OVER_GL
Image::Format real_format;
@@ -1172,9 +1285,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
glViewport(0, 0, texture->alloc_width, texture->alloc_height);
- shaders.copy.bind();
-
shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+ shaders.copy.bind();
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
@@ -1566,6 +1678,17 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
return texture_owner.make_rid(ctex);
}
+Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.get(p_texture);
@@ -7365,7 +7488,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
Shader *shader = shader_owner.get(p_rid);
- if (shader->shader)
+ if (shader->shader && shader->custom_code_id)
shader->shader->free_custom_shader(shader->custom_code_id);
if (shader->dirty_list.in_list())
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 811f9c8d80..88897e1e07 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -46,7 +46,6 @@
// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
#ifdef __EMSCRIPTEN__
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
#endif
class RasterizerCanvasGLES3;
@@ -375,6 +374,8 @@ public:
virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
+
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
/* SKY API */
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index cda6dac506..4d6f37e093 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -963,9 +963,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index edc2a6c054..2db0223edd 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -559,6 +559,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glUseProgram(0);
v.ok = true;
+ if (cc) {
+ cc->versions.insert(conditional_version.version);
+ }
return &v;
}
@@ -741,8 +744,26 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES3::free_custom_shader(uint32_t p_code_id) {
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
- if (conditional_version.code_version == p_code_id)
- conditional_version.code_version = 0; //bye
+ if (conditional_version.code_version == p_code_id) {
+ conditional_version.code_version = 0; //do not keep using a version that is going away
+ unbind();
+ }
+
+ VersionKey key;
+ key.code_version = p_code_id;
+ for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) {
+ key.version = E->get();
+ ERR_CONTINUE(!version_map.has(key));
+ Version &v = version_map[key];
+
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ v.id = 0;
+
+ version_map.erase(key);
+ }
custom_code_map.erase(p_code_id);
}
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 1f98f4883d..1ed30986bf 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -117,6 +117,7 @@ private:
uint32_t version;
Vector<StringName> texture_uniforms;
Vector<CharString> custom_defines;
+ Set<uint32_t> versions;
};
struct Version {
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 3b36bc7cc1..e1a0813efc 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -61,19 +61,35 @@ in vec3 cube_interp;
#else
in vec2 uv_interp;
#endif
-/* clang-format on */
#ifdef USE_ASYM_PANO
uniform highp mat4 pano_transform;
uniform highp vec4 asym_proj;
#endif
+// These definitions are here because the shader-wrapper builder does
+// not understand `#elif defined()`
+#ifdef USE_TEXTURE3D
+#endif
+#ifdef USE_TEXTURE2DARRAY
+#endif
+
#ifdef USE_CUBEMAP
uniform samplerCube source_cube; //texunit:0
+#elif defined(USE_TEXTURE3D)
+uniform sampler3D source_3d; //texunit:0
+#elif defined(USE_TEXTURE2DARRAY)
+uniform sampler2DArray source_2d_array; //texunit:0
#else
uniform sampler2D source; //texunit:0
#endif
+/* clang-format on */
+
+#if defined(USE_TEXTURE3D) || defined(USE_TEXTURE2DARRAY)
+uniform float layer;
+#endif
+
#ifdef USE_MULTIPLIER
uniform float multiplier;
#endif
@@ -97,7 +113,6 @@ vec4 texturePanorama(vec3 normal, sampler2D pano) {
#endif
-uniform float stuff;
uniform vec2 pixel_size;
in vec2 uv2_interp;
@@ -147,6 +162,10 @@ void main() {
#elif defined(USE_CUBEMAP)
vec4 color = texture(source_cube, normalize(cube_interp));
+#elif defined(USE_TEXTURE3D)
+ vec4 color = textureLod(source_3d, vec3(uv_interp, layer), 0.0);
+#elif defined(USE_TEXTURE2DARRAY)
+ vec4 color = textureLod(source_2d_array, vec3(uv_interp, layer), 0.0);
#else
vec4 color = textureLod(source, uv_interp, 0.0);
#endif
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 86aac2801a..1a8ad5e1ef 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -165,10 +165,8 @@ uniform int spot_light_count;
out vec4 diffuse_light_interp;
out vec4 specular_light_interp;
-
void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
-
float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
@@ -225,8 +223,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, in
specular += specular_brdf_NL * light_color * (1.0 / M_PI);
}
-
-
}
void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) {
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 7284226ae7..e011176806 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -407,6 +407,10 @@ size_t DirAccessUnix::get_space_left() {
#endif
};
+String DirAccessUnix::get_filesystem_type() const {
+ return ""; //TODO this should be implemented
+}
+
DirAccessUnix::DirAccessUnix() {
dir_stream = 0;
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 4da7e42b64..579cb0e798 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -82,6 +82,8 @@ public:
virtual size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessUnix();
~DirAccessUnix();
};
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index ce1c183242..e3e2e10e82 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -469,6 +469,11 @@ String OS_Unix::get_environment(const String &p_var) const {
return "";
}
+bool OS_Unix::set_environment(const String &p_var, const String &p_value) const {
+
+ return setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ true) == 0;
+}
+
int OS_Unix::get_processor_count() const {
return sysconf(_SC_NPROCESSORS_CONF);
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 2a23da6f28..09ab4aa1d8 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -95,6 +95,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual String get_locale() const;
virtual int get_processor_count() const;
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index a81292d4a2..ef3f5fb49c 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -40,9 +40,13 @@
#include "core/os/memory.h"
#include "core/safe_refcount.h"
+static void _thread_id_key_destr_callback(void *p_value) {
+ memdelete(static_cast<Thread::ID *>(p_value));
+}
+
static pthread_key_t _create_thread_id_key() {
pthread_key_t key;
- pthread_key_create(&key, NULL);
+ pthread_key_create(&key, &_thread_id_key_destr_callback);
return key;
}
@@ -63,7 +67,7 @@ void *ThreadPosix::thread_callback(void *userdata) {
ThreadPosix *t = reinterpret_cast<ThreadPosix *>(userdata);
t->id = atomic_increment(&next_thread_id);
- pthread_setspecific(thread_id_key, (void *)t->id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id)));
ScriptServer::thread_enter(); //scripts may need to attach a stack
@@ -89,7 +93,14 @@ Thread *ThreadPosix::create_func_posix(ThreadCreateCallback p_callback, void *p_
}
Thread::ID ThreadPosix::get_thread_id_func_posix() {
- return (ID)pthread_getspecific(thread_id_key);
+ void *value = pthread_getspecific(thread_id_key);
+
+ if (value)
+ return *static_cast<ID *>(value);
+
+ ID new_id = atomic_increment(&next_thread_id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id)));
+ return new_id;
}
void ThreadPosix::wait_to_finish_func_posix(Thread *p_thread) {
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index c20f707684..499bb4f34b 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -346,6 +346,35 @@ size_t DirAccessWindows::get_space_left() {
return (size_t)bytes;
}
+String DirAccessWindows::get_filesystem_type() const {
+ String path = fix_path(const_cast<DirAccessWindows *>(this)->get_current_dir());
+ print_line("fixed path: " + path);
+ int unit_end = path.find(":");
+ ERR_FAIL_COND_V(unit_end == -1, String());
+ String unit = path.substr(0, unit_end + 1) + "\\";
+ print_line("unit: " + unit);
+
+ WCHAR szVolumeName[100];
+ WCHAR szFileSystemName[10];
+ DWORD dwSerialNumber = 0;
+ DWORD dwMaxFileNameLength = 0;
+ DWORD dwFileSystemFlags = 0;
+
+ if (::GetVolumeInformationW(unit.c_str(),
+ szVolumeName,
+ sizeof(szVolumeName),
+ &dwSerialNumber,
+ &dwMaxFileNameLength,
+ &dwFileSystemFlags,
+ szFileSystemName,
+ sizeof(szFileSystemName)) == TRUE) {
+
+ return String(szFileSystemName);
+ }
+
+ ERR_FAIL_V("");
+}
+
DirAccessWindows::DirAccessWindows() {
p = memnew(DirAccessWindowsPrivate);
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 2e2d23f4e2..10eee07f0c 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -82,6 +82,8 @@ public:
//virtual FileType get_file_type() const;
size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessWindows();
~DirAccessWindows();
};
diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp
index 1bcd5a10d4..8a2992e0c2 100644
--- a/drivers/windows/thread_windows.cpp
+++ b/drivers/windows/thread_windows.cpp
@@ -52,6 +52,7 @@ DWORD ThreadWindows::thread_callback(LPVOID userdata) {
t->id = (ID)GetCurrentThreadId(); // must implement
t->callback(t->user);
+ SetEvent(t->handle);
ScriptServer::thread_exit();
@@ -63,13 +64,9 @@ Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void
ThreadWindows *tr = memnew(ThreadWindows);
tr->callback = p_callback;
tr->user = p_user;
- tr->handle = CreateThread(
- NULL, // default security attributes
- 0, // use default stack size
- thread_callback, // thread function name
- tr, // argument to thread function
- 0, // use default creation flags
- NULL); // returns the thread identifier
+ tr->handle = CreateEvent(NULL, TRUE, FALSE, NULL);
+
+ QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION);
return tr;
}
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 4ab9a72694..1e5a2897a7 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -31,6 +31,7 @@
#include "code_editor.h"
#include "core/os/keyboard.h"
+#include "core/string_builder.h"
#include "editor/editor_scale.h"
#include "editor_node.h"
#include "editor_settings.h"
@@ -98,9 +99,6 @@ void FindReplaceBar::_notification(int p_what) {
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
set_process_unhandled_input(is_visible_in_tree());
- if (is_visible_in_tree()) {
- _update_size();
- }
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
find_prev->set_icon(get_icon("MoveUp", "EditorIcons"));
@@ -389,7 +387,6 @@ void FindReplaceBar::_show_search() {
search_text->set_cursor_position(search_text->get_text().length());
search_current();
}
- call_deferred("_update_size");
}
void FindReplaceBar::popup_search() {
@@ -482,11 +479,6 @@ void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) {
text_edit->connect("text_changed", this, "_editor_text_changed");
}
-void FindReplaceBar::_update_size() {
-
- container->set_size(Size2(hbc->get_size().width, 1));
-}
-
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
@@ -502,7 +494,6 @@ void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_replace_all_pressed", &FindReplaceBar::_replace_all);
ClassDB::bind_method("_search_options_changed", &FindReplaceBar::_search_options_changed);
ClassDB::bind_method("_hide_pressed", &FindReplaceBar::_hide_bar);
- ClassDB::bind_method("_update_size", &FindReplaceBar::_update_size);
ADD_SIGNAL(MethodInfo("search"));
ADD_SIGNAL(MethodInfo("error"));
@@ -510,26 +501,16 @@ void FindReplaceBar::_bind_methods() {
FindReplaceBar::FindReplaceBar() {
- container = memnew(MarginContainer);
- container->add_constant_override("margin_bottom", 5 * EDSCALE);
- add_child(container);
- container->set_clip_contents(true);
- container->set_h_size_flags(SIZE_EXPAND_FILL);
-
replace_all_mode = false;
preserve_cursor = false;
- hbc = memnew(HBoxContainer);
- container->add_child(hbc);
- hbc->set_anchor_and_margin(MARGIN_RIGHT, 1, 0);
-
vbc_lineedit = memnew(VBoxContainer);
- hbc->add_child(vbc_lineedit);
+ add_child(vbc_lineedit);
vbc_lineedit->set_h_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *vbc_button = memnew(VBoxContainer);
- hbc->add_child(vbc_button);
+ add_child(vbc_button);
VBoxContainer *vbc_option = memnew(VBoxContainer);
- hbc->add_child(vbc_option);
+ add_child(vbc_option);
HBoxContainer *hbc_button_search = memnew(HBoxContainer);
vbc_button->add_child(hbc_button_search);
@@ -673,18 +654,14 @@ void CodeTextEditor::_reset_zoom() {
if (font.is_valid()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", 14);
font->set_size(14);
- font_size_nb->set_text("14 (100%)");
}
}
void CodeTextEditor::_line_col_changed() {
- line_nb->set_text(itos(text_editor->cursor_get_line() + 1));
-
String line = text_editor->get_line(text_editor->cursor_get_line());
int positional_column = 0;
-
for (int i = 0; i < text_editor->cursor_get_column(); i++) {
if (line[i] == '\t') {
positional_column += text_editor->get_indent_size(); //tab size
@@ -693,7 +670,14 @@ void CodeTextEditor::_line_col_changed() {
}
}
- col_nb->set_text(itos(positional_column + 1));
+ StringBuilder *sb = memnew(StringBuilder);
+ sb->append("(");
+ sb->append(itos(text_editor->cursor_get_line() + 1).lpad(3));
+ sb->append(",");
+ sb->append(itos(positional_column + 1).lpad(3));
+ sb->append(")");
+
+ line_and_col_txt->set_text(sb->as_string());
}
void CodeTextEditor::_text_changed() {
@@ -747,8 +731,6 @@ bool CodeTextEditor::_add_font_size(int p_delta) {
if (font.is_valid()) {
int new_size = CLAMP(font->get_size() + p_delta, 8 * EDSCALE, 96 * EDSCALE);
- font_size_nb->set_text(itos(new_size) + " (" + itos(100 * new_size / (14 * EDSCALE)) + "%)");
-
if (new_size != font->get_size()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", new_size / EDSCALE);
font->set_size(new_size);
@@ -1167,7 +1149,6 @@ void CodeTextEditor::_on_settings_change() {
_update_font();
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
- font_size_nb->set_text(itos(font_size) + " (" + itos(100 * font_size / (14 * EDSCALE)) + "%)");
// AUTO BRACE COMPLETION
text_editor->set_auto_brace_completion(
@@ -1188,17 +1169,49 @@ void CodeTextEditor::_text_changed_idle_timeout() {
emit_signal("validate_script");
}
-void CodeTextEditor::_notification(int p_what) {
+void CodeTextEditor::_warning_label_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ _warning_button_pressed();
+ }
+}
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- _load_theme_settings();
- emit_signal("load_theme_settings");
+void CodeTextEditor::_warning_button_pressed() {
+ emit_signal("warning_pressed");
+}
+
+void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ emit_signal("error_pressed");
}
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- _update_font();
+}
+
+void CodeTextEditor::_notification(int p_what) {
+
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _load_theme_settings();
+ emit_signal("load_theme_settings");
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_font();
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ warning_button->set_icon(get_icon("NodeWarning", "EditorIcons"));
+ add_constant_override("separation", 4 * EDSCALE);
+ } break;
+ default:
+ break;
}
}
+void CodeTextEditor::set_warning_nb(int p_warning_nb) {
+ warning_count_label->set_text(itos(p_warning_nb));
+ warning_count_label->set_visible(p_warning_nb > 0);
+ warning_button->set_visible(p_warning_nb > 0);
+}
+
void CodeTextEditor::_bind_methods() {
ClassDB::bind_method("_text_editor_gui_input", &CodeTextEditor::_text_editor_gui_input);
@@ -1209,9 +1222,14 @@ void CodeTextEditor::_bind_methods() {
ClassDB::bind_method("_code_complete_timer_timeout", &CodeTextEditor::_code_complete_timer_timeout);
ClassDB::bind_method("_complete_request", &CodeTextEditor::_complete_request);
ClassDB::bind_method("_font_resize_timeout", &CodeTextEditor::_font_resize_timeout);
+ ClassDB::bind_method("_error_pressed", &CodeTextEditor::_error_pressed);
+ ClassDB::bind_method("_warning_button_pressed", &CodeTextEditor::_warning_button_pressed);
+ ClassDB::bind_method("_warning_label_gui_input", &CodeTextEditor::_warning_label_gui_input);
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
+ ADD_SIGNAL(MethodInfo("warning_pressed"));
+ ADD_SIGNAL(MethodInfo("error_pressed"));
}
void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud) {
@@ -1226,15 +1244,16 @@ CodeTextEditor::CodeTextEditor() {
ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS);
ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0);
+ text_editor = memnew(TextEdit);
+ add_child(text_editor);
+ text_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ // Added second so it opens at the bottom, so it won't shift the entire text editor when opening.
find_replace_bar = memnew(FindReplaceBar);
add_child(find_replace_bar);
find_replace_bar->set_h_size_flags(SIZE_EXPAND_FILL);
find_replace_bar->hide();
- text_editor = memnew(TextEdit);
- add_child(text_editor);
- text_editor->set_v_size_flags(SIZE_EXPAND_FILL);
-
find_replace_bar->set_text_edit(text_editor);
text_editor->set_show_line_numbers(true);
@@ -1244,6 +1263,7 @@ CodeTextEditor::CodeTextEditor() {
status_bar = memnew(HBoxContainer);
add_child(status_bar);
status_bar->set_h_size_flags(SIZE_EXPAND_FILL);
+ status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the warning icon.
idle = memnew(Timer);
add_child(idle);
@@ -1258,95 +1278,50 @@ CodeTextEditor::CodeTextEditor() {
error_line = 0;
error_column = 0;
+ // Error
+ ScrollContainer *scroll = memnew(ScrollContainer);
+ scroll->set_h_size_flags(SIZE_EXPAND_FILL);
+ scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ scroll->set_enable_v_scroll(false);
+ status_bar->add_child(scroll);
+
error = memnew(Label);
- status_bar->add_child(error);
- error->set_autowrap(true);
- error->set_valign(Label::VALIGN_CENTER);
- error->set_h_size_flags(SIZE_EXPAND_FILL); //required for it to display, given now it's clipping contents, do not touch
+ scroll->add_child(error);
+ error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
error->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
error->set_mouse_filter(MOUSE_FILTER_STOP);
+ error->connect("gui_input", this, "_error_pressed");
find_replace_bar->connect("error", error, "set_text");
- status_bar->add_child(memnew(Label)); //to keep the height if the other labels are not visible
-
- warning_label = memnew(Label);
- status_bar->add_child(warning_label);
- warning_label->set_align(Label::ALIGN_RIGHT);
- warning_label->set_valign(Label::VALIGN_CENTER);
- warning_label->set_v_size_flags(SIZE_FILL);
- warning_label->set_default_cursor_shape(CURSOR_POINTING_HAND);
- warning_label->set_mouse_filter(MOUSE_FILTER_STOP);
- warning_label->set_text(TTR("Warnings:"));
- warning_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ // Warnings
+ warning_button = memnew(ToolButton);
+ status_bar->add_child(warning_button);
+ warning_button->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
+ warning_button->set_default_cursor_shape(CURSOR_POINTING_HAND);
+ warning_button->connect("pressed", this, "_warning_button_pressed");
+ warning_button->set_tooltip(TTR("Warnings"));
warning_count_label = memnew(Label);
status_bar->add_child(warning_count_label);
- warning_count_label->set_valign(Label::VALIGN_CENTER);
- warning_count_label->set_v_size_flags(SIZE_FILL);
- warning_count_label->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- warning_count_label->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- warning_count_label->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
+ warning_count_label->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
warning_count_label->set_align(Label::ALIGN_RIGHT);
warning_count_label->set_default_cursor_shape(CURSOR_POINTING_HAND);
warning_count_label->set_mouse_filter(MOUSE_FILTER_STOP);
+ warning_count_label->set_tooltip(TTR("Warnings"));
+ warning_count_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("warning_color", "Editor"));
warning_count_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
- warning_count_label->set_text("0");
-
- Label *font_size_txt = memnew(Label);
- status_bar->add_child(font_size_txt);
- font_size_txt->set_align(Label::ALIGN_RIGHT);
- font_size_txt->set_valign(Label::VALIGN_CENTER);
- font_size_txt->set_v_size_flags(SIZE_FILL);
- font_size_txt->set_text(TTR("Font Size:"));
- font_size_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- font_size_nb = memnew(Label);
- status_bar->add_child(font_size_nb);
- font_size_nb->set_valign(Label::VALIGN_CENTER);
- font_size_nb->set_v_size_flags(SIZE_FILL);
- font_size_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- font_size_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- font_size_nb->set_custom_minimum_size(Size2(100, 1) * EDSCALE);
- font_size_nb->set_align(Label::ALIGN_RIGHT);
- font_size_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- Label *line_txt = memnew(Label);
- status_bar->add_child(line_txt);
- line_txt->set_align(Label::ALIGN_RIGHT);
- line_txt->set_valign(Label::VALIGN_CENTER);
- line_txt->set_v_size_flags(SIZE_FILL);
- line_txt->set_text(TTR("Line:"));
- line_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- line_nb = memnew(Label);
- status_bar->add_child(line_nb);
- line_nb->set_valign(Label::VALIGN_CENTER);
- line_nb->set_v_size_flags(SIZE_FILL);
- line_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- line_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- line_nb->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
- line_nb->set_align(Label::ALIGN_RIGHT);
- line_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- Label *col_txt = memnew(Label);
- status_bar->add_child(col_txt);
- col_txt->set_align(Label::ALIGN_RIGHT);
- col_txt->set_valign(Label::VALIGN_CENTER);
- col_txt->set_v_size_flags(SIZE_FILL);
- col_txt->set_text(TTR("Col:"));
- col_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- col_nb = memnew(Label);
- status_bar->add_child(col_nb);
- col_nb->set_valign(Label::VALIGN_CENTER);
- col_nb->set_v_size_flags(SIZE_FILL);
- col_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- col_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- col_nb->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
- col_nb->set_align(Label::ALIGN_RIGHT);
- col_nb->set("custom_constants/margin_right", 0);
- col_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ warning_count_label->connect("gui_input", this, "_warning_label_gui_input");
+
+ set_warning_nb(0);
+
+ // Line and column
+ line_and_col_txt = memnew(Label);
+ status_bar->add_child(line_and_col_txt);
+ line_and_col_txt->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
+ line_and_col_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ line_and_col_txt->set_tooltip(TTR("Line and column numbers."));
+ line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP);
text_editor->connect("gui_input", this, "_text_editor_gui_input");
text_editor->connect("cursor_changed", this, "_line_col_changed");
@@ -1365,7 +1340,6 @@ CodeTextEditor::CodeTextEditor() {
font_resize_val = 0;
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
- font_size_nb->set_text(itos(font_size) + " (" + itos(100 * font_size / (14 * EDSCALE)) + "%)");
font_resize_timer = memnew(Timer);
add_child(font_resize_timer);
font_resize_timer->set_one_shot(true);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index 96fc5b79e5..e801b5a17c 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -63,7 +63,6 @@ class FindReplaceBar : public HBoxContainer {
GDCLASS(FindReplaceBar, HBoxContainer);
- MarginContainer *container;
LineEdit *search_text;
ToolButton *find_prev;
ToolButton *find_next;
@@ -76,7 +75,6 @@ class FindReplaceBar : public HBoxContainer {
Button *replace_all;
CheckBox *selection_only;
- HBoxContainer *hbc;
VBoxContainer *vbc_lineedit;
HBoxContainer *hbc_button_replace;
HBoxContainer *hbc_option_replace;
@@ -142,12 +140,12 @@ class CodeTextEditor : public VBoxContainer {
TextEdit *text_editor;
FindReplaceBar *find_replace_bar;
HBoxContainer *status_bar;
- Label *warning_label;
+
+ ToolButton *warning_button;
Label *warning_count_label;
- Label *line_nb;
- Label *col_nb;
- Label *font_size_nb;
+ Label *line_and_col_txt;
+
Label *info;
Timer *idle;
Timer *code_complete_timer;
@@ -176,6 +174,10 @@ class CodeTextEditor : public VBoxContainer {
CodeTextEditorCodeCompleteFunc code_complete_func;
void *code_complete_ud;
+ void _warning_label_gui_input(const Ref<InputEvent> &p_event);
+ void _warning_button_pressed();
+ void _error_pressed(const Ref<InputEvent> &p_event);
+
protected:
virtual void _load_theme_settings() {}
virtual void _validate_script() {}
@@ -212,15 +214,14 @@ public:
Variant get_edit_state();
void set_edit_state(const Variant &p_state);
+ void set_warning_nb(int p_warning_nb);
+
void update_editor_settings();
void set_error(const String &p_error);
void set_error_pos(int p_line, int p_column);
void update_line_and_column() { _line_col_changed(); }
TextEdit *get_text_edit() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
- Label *get_error_label() const { return error; }
- Label *get_warning_label() const { return warning_label; }
- Label *get_warning_count_label() const { return warning_count_label; }
virtual void apply_code() {}
void goto_error();
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 205bdc63b9..3c2bfdc04d 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -208,7 +208,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
if (!can_instance) {
item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
item->set_selectable(0, false);
- } else {
+ } else if (!(*to_select && (*to_select)->get_text(0) == search_box->get_text())) {
bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
to_select_type = to_select_type.split(" ")[0];
@@ -221,11 +221,11 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
} else {
current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type;
}
- if (*to_select && p_type.length() < (*to_select)->get_text(0).length()) {
+ if (search_box->get_text() == p_type || (*to_select && p_type.length() < (*to_select)->get_text(0).length())) {
current_item_is_preferred = true;
}
- if (((!*to_select || current_item_is_preferred) && is_search_subsequence) || search_box->get_text() == p_type) {
+ if (((!*to_select || current_item_is_preferred) && is_search_subsequence)) {
*to_select = item;
}
}
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index f9f1e455f5..f5a60f2553 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -475,7 +475,6 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
Vector<RemovedDependency> removed_deps;
_find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps);
removed_deps.sort();
-
if (removed_deps.empty()) {
owners->hide();
text->set_text(TTR("Remove selected files from the project? (no undo)"));
@@ -486,6 +485,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (no undo)"));
popup_centered_minsize(Size2(500, 350));
}
+ EditorFileSystem::get_singleton()->scan_changes();
}
void DependencyRemoveDialog::ok_pressed() {
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 5d0abef4b8..6593eb8f03 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -75,9 +75,16 @@ void EditorAudioBus::_notification(int p_what) {
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
+ Color solo_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ffe337" : "#ffeb70");
+ Color mute_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ff2929" : "#ff7070");
+ Color bypass_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#22ccff" : "#70deff");
+
solo->set_icon(get_icon("AudioBusSolo", "EditorIcons"));
+ solo->add_color_override("icon_color_pressed", solo_color);
mute->set_icon(get_icon("AudioBusMute", "EditorIcons"));
+ mute->add_color_override("icon_color_pressed", mute_color);
bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons"));
+ bypass->add_color_override("icon_color_pressed", bypass_color);
bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index b36ed72125..7c99318dca 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -378,7 +378,7 @@ String EditorExportPlatform::find_export_template(String template_file_name, Str
// Not found
if (err) {
- *err += "No export template found at \"" + template_path + "\".";
+ *err += TTR("No export template found at the expected path:") + "\n" + template_path + "\n";
}
return String();
}
@@ -1404,12 +1404,12 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset,
if (!FileAccess::exists(custom_debug_binary)) {
dvalid = false;
- err = "Custom debug binary not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
if (!FileAccess::exists(custom_release_binary)) {
rvalid = false;
- err += "Custom release binary not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
if (dvalid || rvalid)
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 5d8903a554..fe8d57d1a1 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -797,7 +797,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
bool updated_dir = false;
String cd = p_dir->get_path();
- if (current_mtime != p_dir->modified_time) {
+ if (current_mtime != p_dir->modified_time || using_fat_32) {
updated_dir = true;
p_dir->modified_time = current_mtime;
@@ -1809,6 +1809,8 @@ EditorFileSystem::EditorFileSystem() {
if (da->change_dir("res://.import") != OK) {
da->make_dir("res://.import");
}
+ //this should probably also work on Unix and use the string it returns for FAT32
+ using_fat_32 = da->get_filesystem_type() == "FAT32";
memdelete(da);
scan_total = 0;
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index c18957ae99..bb892baf57 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -231,6 +231,8 @@ class EditorFileSystem : public Node {
static Error _resource_import(const String &p_path);
+ bool using_fat_32; //workaround for projects in FAT32 filesystem (pendrives, most of the time)
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 6ab41c641d..6b13d19d33 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -173,7 +173,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path = unfolds[i];
PoolVector<String> un = unfolds[i + 1];
- Node *node = p_scene->get_node(path);
+ Node *node = p_scene->get_node_or_null(path);
if (!node) {
continue;
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index f8cee6883b..564148ae4e 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1423,10 +1423,6 @@ EditorHelp::EditorHelp() {
EDITOR_DEF("text_editor/help/sort_functions_alphabetically", true);
- find_bar = memnew(FindBar);
- add_child(find_bar);
- find_bar->hide();
-
class_desc = memnew(RichTextLabel);
add_child(class_desc);
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1434,13 +1430,16 @@ EditorHelp::EditorHelp() {
class_desc->connect("meta_clicked", this, "_class_desc_select");
class_desc->connect("gui_input", this, "_class_desc_input");
+ // Added second so it opens at the bottom so it won't offset the entire widget.
+ find_bar = memnew(FindBar);
+ add_child(find_bar);
+ find_bar->hide();
find_bar->set_rich_text_label(class_desc);
class_desc->set_selection_enabled(true);
scroll_locked = false;
select_locked = false;
- //set_process_unhandled_key_input(true);
class_desc->hide();
}
@@ -1509,47 +1508,32 @@ EditorHelpBit::EditorHelpBit() {
rich_text = memnew(RichTextLabel);
add_child(rich_text);
- //rich_text->set_anchors_and_margins_preset(Control::PRESET_WIDE);
rich_text->connect("meta_clicked", this, "_meta_clicked");
rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color"));
rich_text->set_override_selected_font_color(false);
- set_custom_minimum_size(Size2(0, 70 * EDSCALE));
}
FindBar::FindBar() {
- container = memnew(Control);
- add_child(container);
-
- container->set_clip_contents(true);
- container->set_h_size_flags(SIZE_EXPAND_FILL);
-
- hbc = memnew(HBoxContainer);
- container->add_child(hbc);
-
- vbc_search_text = memnew(VBoxContainer);
- hbc->add_child(vbc_search_text);
- vbc_search_text->set_h_size_flags(SIZE_EXPAND_FILL);
- hbc->set_anchor_and_margin(MARGIN_RIGHT, 1, 0);
-
search_text = memnew(LineEdit);
- vbc_search_text->add_child(search_text);
+ add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ search_text->set_h_size_flags(SIZE_EXPAND_FILL);
search_text->connect("text_changed", this, "_search_text_changed");
search_text->connect("text_entered", this, "_search_text_entered");
find_prev = memnew(ToolButton);
- hbc->add_child(find_prev);
+ add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
find_prev->connect("pressed", this, "_search_prev");
find_next = memnew(ToolButton);
- hbc->add_child(find_next);
+ add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
find_next->connect("pressed", this, "_search_next");
error_label = memnew(Label);
- hbc->add_child(error_label);
+ add_child(error_label);
error_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
hide_button = memnew(TextureButton);
@@ -1576,13 +1560,6 @@ void FindBar::popup_search() {
_search();
}
}
-
- call_deferred("_update_size");
-}
-
-void FindBar::_update_size() {
-
- container->set_custom_minimum_size(Size2(0, hbc->get_size().height));
}
void FindBar::_notification(int p_what) {
@@ -1618,7 +1595,6 @@ void FindBar::_bind_methods() {
ClassDB::bind_method("_search_next", &FindBar::search_next);
ClassDB::bind_method("_search_prev", &FindBar::search_prev);
ClassDB::bind_method("_hide_pressed", &FindBar::_hide_bar);
- ClassDB::bind_method("_update_size", &FindBar::_update_size);
ADD_SIGNAL(MethodInfo("search"));
}
@@ -1677,7 +1653,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
- if (k->is_pressed() && (rich_text_label->has_focus() || hbc->is_a_parent_of(get_focus_owner()))) {
+ if (k->is_pressed() && (rich_text_label->has_focus() || is_a_parent_of(get_focus_owner()))) {
bool accepted = true;
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 133d98f81f..3b17580a63 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -34,6 +34,7 @@
#include "editor/code_editor.h"
#include "editor/doc/doc_data.h"
#include "editor/editor_plugin.h"
+#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
@@ -52,10 +53,6 @@ class FindBar : public HBoxContainer {
TextureButton *hide_button;
String prev_search;
- Control *container;
- HBoxContainer *hbc;
- VBoxContainer *vbc_search_text;
-
RichTextLabel *rich_text_label;
void _show_search();
@@ -191,9 +188,9 @@ public:
~EditorHelp();
};
-class EditorHelpBit : public PanelContainer {
+class EditorHelpBit : public MarginContainer {
- GDCLASS(EditorHelpBit, PanelContainer);
+ GDCLASS(EditorHelpBit, MarginContainer);
RichTextLabel *rich_text;
void _go_to_help(String p_what);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 0e5fd3a999..1078fabc2e 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1366,7 +1366,28 @@ void EditorInspector::update_tree() {
//to update properly if all is refreshed
StringName current_selected = property_selected;
- int current_focusable = property_focusable;
+ int current_focusable = -1;
+
+ if (property_focusable != -1) {
+ //check focusable is really focusable
+ bool restore_focus = false;
+ Control *focused = get_focus_owner();
+ if (focused) {
+ Node *parent = focused->get_parent();
+ while (parent) {
+ EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
+ if (inspector) {
+ restore_focus = inspector == this; //may be owned by another inspector
+ break; //exit after the first inspector is found, since there may be nested ones
+ }
+ parent = parent->get_parent();
+ }
+ }
+
+ if (restore_focus) {
+ current_focusable = property_focusable;
+ }
+ }
_clear();
@@ -1878,13 +1899,13 @@ int EditorInspector::get_scroll_offset() const {
return get_v_scroll();
}
-void EditorInspector::set_use_sub_inspector_bg(bool p_enable) {
+void EditorInspector::set_sub_inspector(bool p_enable) {
- use_sub_inspector_bg = p_enable;
+ sub_inspector = p_enable;
if (!is_inside_tree())
return;
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -1989,7 +2010,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
}
}
-void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value) {
+void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
update_tree();
}
@@ -2105,16 +2126,18 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
- } else if (is_inside_tree()) {
+ } else {
add_style_override("bg", get_stylebox("bg", "Tree"));
+ get_tree()->connect("node_removed", this, "_node_removed");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_removed", this, "_node_removed");
+ if (!sub_inspector) {
+ get_tree()->disconnect("node_removed", this, "_node_removed");
+ }
edit(NULL);
}
@@ -2163,7 +2186,7 @@ void EditorInspector::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else if (is_inside_tree()) {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -2259,7 +2282,7 @@ EditorInspector::EditorInspector() {
_prop_edited = "property_edited";
set_process(true);
property_focusable = -1;
- use_sub_inspector_bg = false;
+ sub_inspector = false;
get_v_scrollbar()->connect("value_changed", this, "_vscroll_changed");
update_scroll_request = -1;
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index d64a78be57..3d22cdb9a3 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -281,7 +281,7 @@ class EditorInspector : public ScrollContainer {
bool update_all_pending;
bool read_only;
bool keying;
- bool use_sub_inspector_bg;
+ bool sub_inspector;
float refresh_countdown;
bool update_tree_pending;
@@ -302,7 +302,7 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
- void _property_changed_update_all(const String &p_path, const Variant &p_value);
+ void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
@@ -375,7 +375,7 @@ public:
void set_object_class(const String &p_class);
String get_object_class() const;
- void set_use_sub_inspector_bg(bool p_enable);
+ void set_sub_inspector(bool p_enable);
EditorInspector();
};
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 803d7e10f7..aaca47622d 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -65,7 +65,6 @@ void EditorLog::_notification(int p_what) {
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
Ref<DynamicFont> df_output_code = get_font("output_source", "EditorFonts");
if (df_output_code.is_valid()) {
- df_output_code->set_size(int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
if (log != NULL) {
log->add_font_override("normal_font", get_font("output_source", "EditorFonts"));
}
@@ -132,7 +131,6 @@ void EditorLog::_bind_methods() {
EditorLog::EditorLog() {
VBoxContainer *vb = this;
- add_constant_override("separation", get_constant("separation", "VBoxContainer"));
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
@@ -163,6 +161,8 @@ EditorLog::EditorLog() {
current = Thread::get_caller_id();
+ add_constant_override("separation", get_constant("separation", "VBoxContainer"));
+
EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 719130621e..d7e8869428 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -326,7 +326,6 @@ void EditorNode::_notification(int p_what) {
gui_base->set_theme(theme);
gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
- play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
@@ -952,6 +951,9 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
if (img.is_valid()) {
+
+ img = img->duplicate();
+
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
@@ -1108,12 +1110,15 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
}
-void EditorNode::save_all_scenes_and_restart() {
+void EditorNode::save_all_scenes() {
_menu_option_confirm(RUN_STOP, true);
- exiting = true;
-
_save_all_scenes();
+}
+
+void EditorNode::restart_editor() {
+
+ exiting = true;
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
@@ -2305,7 +2310,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request);
ProjectSettings::get_singleton()->save();
- save_all_scenes_and_restart();
+ save_all_scenes();
+ restart_editor();
} break;
default: {
if (p_option >= IMPORT_PLUGIN_BASE) {
@@ -2965,6 +2971,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
prev_scene->set_disabled(previous_scenes.size() == 0);
opening_prev = false;
+ scene_tree_dock->set_selected(new_scene);
ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
@@ -4760,6 +4767,8 @@ EditorNode::EditorNode() {
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_path_remaps();
+ ImageTexture::set_keep_images_cached(true);
+
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
@@ -5193,11 +5202,8 @@ EditorNode::EditorNode() {
viewport->add_constant_override("separation", 0);
scene_root_parent->add_child(viewport);
- PanelContainer *top_region = memnew(PanelContainer);
- top_region->add_style_override("panel", gui_base->get_stylebox("MenuPanel", "EditorStyles"));
HBoxContainer *left_menu_hb = memnew(HBoxContainer);
- top_region->add_child(left_menu_hb);
- menu_hb->add_child(top_region);
+ menu_hb->add_child(left_menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_flat(false);
@@ -5327,11 +5333,10 @@ EditorNode::EditorNode() {
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Q);
#endif
- PanelContainer *editor_region = memnew(PanelContainer);
- main_editor_button_vb = memnew(HBoxContainer);
- editor_region->add_child(main_editor_button_vb);
menu_hb->add_spacer();
- menu_hb->add_child(editor_region);
+
+ main_editor_button_vb = memnew(HBoxContainer);
+ menu_hb->add_child(main_editor_button_vb);
debug_menu = memnew(MenuButton);
debug_menu->set_flat(false);
@@ -5420,11 +5425,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT);
- play_button_panel = memnew(PanelContainer);
- menu_hb->add_child(play_button_panel);
-
HBoxContainer *play_hb = memnew(HBoxContainer);
- play_button_panel->add_child(play_hb);
+ menu_hb->add_child(play_hb);
play_button = memnew(ToolButton);
play_hb->add_child(play_button);
@@ -5502,7 +5504,6 @@ EditorNode::EditorNode() {
video_driver = memnew(OptionButton);
video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
- video_driver->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
video_driver->connect("item_selected", this, "_video_driver_selected");
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
right_menu_hb->add_child(video_driver);
@@ -5538,7 +5539,7 @@ EditorNode::EditorNode() {
layout_dialog->connect("name_confirmed", this, "_dialog_action");
update_menu = memnew(MenuButton);
- update_menu->set_tooltip(TTR("Spins when the editor window repaints!"));
+ update_menu->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_menu);
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
update_menu->get_popup()->connect("id_pressed", this, "_menu_option");
@@ -5629,7 +5630,7 @@ EditorNode::EditorNode() {
bottom_panel->add_child(bottom_panel_vb);
bottom_panel_hb = memnew(HBoxContainer);
- bottom_panel_hb->set_custom_minimum_size(Size2(0, 24)); // Adjust for the height of the "Expand Bottom Dock" icon.
+ bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
bottom_panel_vb->add_child(bottom_panel_hb);
bottom_panel_hb_editors = memnew(HBoxContainer);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 13bebea5f0..077704ca05 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -200,7 +200,6 @@ private:
Control *theme_base;
Control *gui_base;
VBoxContainer *main_vbox;
- PanelContainer *play_button_panel;
OptionButton *video_driver;
ConfirmationDialog *video_restart_dialog;
@@ -782,7 +781,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
- void save_all_scenes_and_restart();
+ void save_all_scenes();
+ void restart_editor();
void dim_editor(bool p_dimming);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index e0baca9299..dee589ad3f 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -392,7 +392,7 @@ void EditorProfiler::_update_frame() {
category->set_custom_color(0, _get_color_from_signature(m.categories[i].signature));
}
- for (int j = 0; j < m.categories[i].items.size(); j++) {
+ for (int j = m.categories[i].items.size() - 1; j >= 0; j--) {
const Metric::Category::Item &it = m.categories[i].items[j];
TreeItem *item = variables->create_item(category);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index c5d0f13c60..56bab440c9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2187,7 +2187,19 @@ void EditorPropertyResource::_menu_option(int p_which) {
return;
}
- Object *obj = ClassDB::instance(intype);
+ Object *obj = NULL;
+
+ if (ScriptServer::is_global_class(intype)) {
+ obj = ClassDB::instance(ScriptServer::get_global_class_base(intype));
+ if (obj) {
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
+ if (script.is_valid()) {
+ obj->set_script(Variant(script));
+ }
+ }
+ } else {
+ obj = ClassDB::instance(intype);
+ }
if (!obj) {
obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
@@ -2448,7 +2460,7 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_enable_v_scroll(false);
sub_inspector->set_use_doc_hints(true);
- sub_inspector->set_use_sub_inspector_bg(true);
+ sub_inspector->set_sub_inspector(true);
sub_inspector->set_enable_capitalize_paths(true);
sub_inspector->connect("property_keyed", this, "_sub_inspector_property_keyed");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 368efbc48f..f77f31db80 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -159,6 +159,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
small_thumbnail_size *= EDSCALE;
Ref<Image> small_image = r_texture->get_data();
+ small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
r_small_texture->create_from_image(small_image);
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index a2883690da..acc7637c0b 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -241,7 +241,7 @@ void SectionedInspector::update_category_list() {
int sp = pi.name.find("/");
if (sp == -1)
- pi.name = "Global/" + pi.name;
+ pi.name = "global/" + pi.name;
Vector<String> sectionarr = pi.name.split("/");
String metasection;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 9973c7354e..cbd8df315a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -575,6 +575,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("run/auto_save/save_before_running", true);
// Output
+ hints["run/output/font_size"] = PropertyInfo(Variant::INT, "run/output/font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT);
_initial_set("run/output/always_clear_output_on_play", true);
_initial_set("run/output/always_open_output_on_play", true);
_initial_set("run/output/always_close_output_on_stop", false);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index cd5df14f1b..dbf63102cf 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -44,8 +44,6 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include <iostream>
-
struct ColladaImport {
Collada collada;
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 654dfc62e0..c29e9281fa 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1030,11 +1030,19 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size = src_varr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
+
+ int max_idx = varr.size();
+ varr.resize(size);
+
PoolVector<Vector3>::Write w_varr = varr.write();
PoolVector<Vector3>::Read r_varr = varr.read();
PoolVector<Vector3>::Read r_src_varr = src_varr.read();
for (int l = 0; l < size; l++) {
- w_varr[l] = r_varr[l] + r_src_varr[l];
+ if (l < max_idx) {
+ w_varr[l] = r_varr[l] + r_src_varr[l];
+ } else {
+ w_varr[l] = r_src_varr[l];
+ }
}
}
array_copy[Mesh::ARRAY_VERTEX] = varr;
@@ -1045,11 +1053,18 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int size = src_narr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
{
+ int max_idx = narr.size();
+ narr.resize(size);
+
PoolVector<Vector3>::Write w_narr = narr.write();
PoolVector<Vector3>::Read r_narr = narr.read();
PoolVector<Vector3>::Read r_src_narr = src_narr.read();
for (int l = 0; l < size; l++) {
- w_narr[l] = r_narr[l] + r_src_narr[l];
+ if (l < max_idx) {
+ w_narr[l] = r_narr[l] + r_src_narr[l];
+ } else {
+ w_narr[l] = r_src_narr[l];
+ }
}
}
array_copy[Mesh::ARRAY_NORMAL] = narr;
@@ -1062,6 +1077,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
{
+ int max_idx = tangents_v3.size();
+
int size4 = src_tangents.size();
tangents_v4.resize(size4);
PoolVector<float>::Write w4 = tangents_v4.write();
@@ -1071,9 +1088,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
for (int l = 0; l < size4 / 4; l++) {
- w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
- w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
- w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
+ if (l < max_idx) {
+ w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
+ w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
+ w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
+ } else {
+ w4[l * 4 + 0] = r4[l * 4 + 0];
+ w4[l * 4 + 1] = r4[l * 4 + 1];
+ w4[l * 4 + 2] = r4[l * 4 + 2];
+ }
w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
}
}
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index e59df7c932..40cf02ac9d 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -372,6 +372,63 @@ void ImportDock::clear() {
preset->get_popup()->clear();
}
+static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) {
+
+ if (!efsd)
+ return false;
+
+ for (int i = 0; i < efsd->get_subdir_count(); i++) {
+
+ if (_find_owners(efsd->get_subdir(i), p_path)) {
+ return true;
+ }
+ }
+
+ for (int i = 0; i < efsd->get_file_count(); i++) {
+
+ Vector<String> deps = efsd->get_file_deps(i);
+ if (deps.find(p_path) != -1)
+ return true;
+ }
+
+ return false;
+}
+void ImportDock::_reimport_attempt() {
+
+ bool need_restart = false;
+ bool used_in_resources = false;
+ for (int i = 0; i < params->paths.size(); i++) {
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(params->paths[i] + ".import");
+ ERR_CONTINUE(err != OK);
+
+ String imported_with = config->get_value("remap", "importer");
+ if (imported_with != params->importer->get_importer_name()) {
+ need_restart = true;
+ if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
+ used_in_resources = true;
+ }
+ }
+ }
+
+ if (need_restart) {
+ label_warning->set_visible(used_in_resources);
+ reimport_confirm->popup_centered_minsize();
+ return;
+ }
+
+ _reimport();
+}
+
+void ImportDock::_reimport_and_restart() {
+
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorResourcePreview::get_singleton()->stop(); //dont try to re-create previews after import
+ _reimport();
+ EditorNode::get_singleton()->restart_editor();
+}
+
void ImportDock::_reimport() {
for (int i = 0; i < params->paths.size(); i++) {
@@ -416,6 +473,7 @@ void ImportDock::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
import_opts->edit(params);
+ label_warning->add_color_override("font_color", get_color("warning_color", "Editor"));
} break;
}
}
@@ -433,6 +491,8 @@ void ImportDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_preset_selected"), &ImportDock::_preset_selected);
ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDock::_importer_selected);
ClassDB::bind_method(D_METHOD("_property_toggled"), &ImportDock::_property_toggled);
+ ClassDB::bind_method(D_METHOD("_reimport_and_restart"), &ImportDock::_reimport_and_restart);
+ ClassDB::bind_method(D_METHOD("_reimport_attempt"), &ImportDock::_reimport_attempt);
}
void ImportDock::initialize_import_options() const {
@@ -469,11 +529,22 @@ ImportDock::ImportDock() {
add_child(hb);
import = memnew(Button);
import->set_text(TTR("Reimport"));
- import->connect("pressed", this, "_reimport");
+ import->connect("pressed", this, "_reimport_attempt");
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
+ reimport_confirm = memnew(ConfirmationDialog);
+ reimport_confirm->get_ok()->set_text(TTR("Save scenes, re-import and restart"));
+ add_child(reimport_confirm);
+ reimport_confirm->connect("confirmed", this, "_reimport_and_restart");
+
+ VBoxContainer *vbc_confirm = memnew(VBoxContainer());
+ vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
+ label_warning = memnew(Label(TTR("WARNING: Assets exist that use this resource, they may stop loading properly.")));
+ vbc_confirm->add_child(label_warning);
+ reimport_confirm->add_child(vbc_confirm);
+
params = memnew(ImportDockParameters);
}
diff --git a/editor/import_dock.h b/editor/import_dock.h
index bc992b2f7e..1d43e00b63 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -36,6 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
@@ -52,6 +53,8 @@ class ImportDock : public VBoxContainer {
List<PropertyInfo> properties;
Map<StringName, Variant> property_values;
+ ConfirmationDialog *reimport_confirm;
+ Label *label_warning;
Button *import;
ImportDockParameters *params;
@@ -61,6 +64,8 @@ class ImportDock : public VBoxContainer {
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _property_toggled(const StringName &p_prop, bool p_checked);
+ void _reimport_attempt();
+ void _reimport_and_restart();
void _reimport();
enum {
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 1b99059f32..88672bdf34 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -65,11 +65,16 @@ void PluginConfigDialog::_on_confirmed() {
cf->save(path.plus_file("plugin.cfg"));
if (!_edit_mode) {
- String type = script_option_edit->get_item_text(script_option_edit->get_selected());
+ int lang_idx = script_option_edit->get_selected();
+ String lang_name = ScriptServer::get_language(lang_idx)->get_name();
Ref<Script> script;
- if (type == GDScriptLanguage::get_singleton()->get_name()) {
+ // TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
+ // TODO Better support script languages with named classes (has_named_classes).
+
+ if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
+ // Hard-coded GDScript template to keep usability until we use script templates.
Ref<GDScript> gdscript = memnew(GDScript);
gdscript->set_source_code(
"tool\n"
@@ -84,8 +89,13 @@ void PluginConfigDialog::_on_confirmed() {
gdscript->set_path(script_path);
ResourceSaver::save(script_path, gdscript);
script = gdscript;
+ } else {
+ String script_path = path.plus_file(script_edit->get_text());
+ String class_name = script_path.get_file().get_basename();
+ script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
+ script->set_path(script_path);
+ ResourceSaver::save(script_path, script);
}
- //TODO: other languages
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
@@ -98,8 +108,9 @@ void PluginConfigDialog::_on_cancelled() {
_clear_fields();
}
-void PluginConfigDialog::_on_required_text_changed(const String &p_text) {
- String ext = script_option_edit->get_item_metadata(script_option_edit->get_selected());
+void PluginConfigDialog::_on_required_text_changed(const String &) {
+ int lang_idx = script_option_edit->get_selected();
+ String ext = ScriptServer::get_language(lang_idx)->get_extension();
get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
}
@@ -204,10 +215,11 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(script_option_lb);
script_option_edit = memnew(OptionButton);
- script_option_edit->add_item(GDScriptLanguage::get_singleton()->get_name());
- script_option_edit->set_item_metadata(0, GDScriptLanguage::get_singleton()->get_extension());
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptLanguage *lang = ScriptServer::get_language(i);
+ script_option_edit->add_item(lang->get_name());
+ }
script_option_edit->select(0);
- //TODO: add other languages
grid->add_child(script_option_edit);
Label *script_lb = memnew(Label);
@@ -219,6 +231,7 @@ PluginConfigDialog::PluginConfigDialog() {
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
grid->add_child(script_edit);
+ // TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
Label *active_lb = memnew(Label);
active_lb->set_text(TTR("Activate now?"));
grid->add_child(active_lb);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a42765df6b..c68023ee9b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -174,6 +174,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
if (preview_images[i].is_video) {
Ref<Image> overlay = get_icon("PlayOverlay", "EditorIcons")->get_data();
Ref<Image> thumbnail = p_image->get_data();
+ thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
thumbnail->lock();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 02f6263887..98d639a2d3 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -474,7 +474,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (canvas_item && canvas_item->is_visible_in_tree()) {
Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
- const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(canvas_item);
@@ -2741,10 +2741,11 @@ void CanvasItemEditor::_draw_selection() {
if (canvas_item->_edit_use_pivot()) {
// Draw the node's pivot
- Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position() + canvas_item->_edit_get_pivot())).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
viewport->draw_set_transform_matrix(simple_xform);
- viewport->draw_texture(pivot_icon, canvas_item->_edit_get_pivot() - (pivot_icon->get_size() / 2).floor());
+ viewport->draw_texture(pivot_icon, -(pivot_icon->get_size() / 2).floor());
viewport->draw_set_transform_matrix(viewport->get_transform());
}
@@ -3277,7 +3278,24 @@ void CanvasItemEditor::_notification(int p_what) {
pivot_button->set_disabled(nb_having_pivot == 0);
// Show / Hide the layout button
- presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
+ if (nb_control > 0 && nb_control == selection.size()) {
+ presets_menu->set_visible(true);
+ presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node."));
+
+ // Disable if the selected node is child of a container
+ presets_menu->set_disabled(false);
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control || Object::cast_to<Container>(control->get_parent())) {
+ presets_menu->set_disabled(true);
+ presets_menu->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent."));
+ break;
+ }
+ }
+
+ } else {
+ presets_menu->set_visible(false);
+ }
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 8464dfd0aa..0c0cc9d635 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -99,12 +99,14 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
+ if (img.is_valid()) {
+ img = img->duplicate();
+ }
}
if (img.is_null() || img->empty())
return Ref<Texture>();
- img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
@@ -332,7 +334,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
@@ -732,7 +734,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 p_
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
VS::get_singleton()->instance_set_base(mesh_instance, RID());
@@ -852,7 +854,7 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 182738cf14..9e65d9de10 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -301,7 +301,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
- if (!script.is_null() && script->has_source_code()) {
+ if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
if (edit(p_script, p_line, 0)) {
editor->push_item(p_script.ptr());
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 60dc156782..c747e8fe5c 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -273,18 +273,12 @@ void ScriptTextEditor::_set_theme_for_script() {
}
}
-void ScriptTextEditor::_toggle_warning_pannel(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- warnings_panel->set_visible(!warnings_panel->is_visible());
- }
+void ScriptTextEditor::_toggle_warning_pannel() {
+ warnings_panel->set_visible(!warnings_panel->is_visible());
}
-void ScriptTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- code_editor->goto_error();
- }
+void ScriptTextEditor::_error_pressed() {
+ code_editor->goto_error();
}
void ScriptTextEditor::_warning_clicked(Variant p_line) {
@@ -468,7 +462,7 @@ void ScriptTextEditor::_validate_script() {
}
}
- code_editor->get_warning_count_label()->set_text(itos(warnings.size()));
+ code_editor->set_warning_nb(warnings.size());
warnings_panel->clear();
warnings_panel->push_table(3);
for (List<ScriptLanguage::Warning>::Element *E = warnings.front(); E; E = E->next()) {
@@ -1427,7 +1421,7 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew(CodeTextEditor);
editor_box->add_child(code_editor);
- code_editor->add_constant_override("separation", 0);
+ code_editor->add_constant_override("separation", 2);
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
code_editor->connect("validate_script", this, "_validate_script");
code_editor->connect("load_theme_settings", this, "_load_theme_settings");
@@ -1445,9 +1439,8 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
- code_editor->get_error_label()->connect("gui_input", this, "_error_pressed");
- code_editor->get_warning_label()->connect("gui_input", this, "_toggle_warning_pannel");
- code_editor->get_warning_count_label()->connect("gui_input", this, "_toggle_warning_pannel");
+ code_editor->connect("error_pressed", this, "_error_pressed");
+ code_editor->connect("warning_pressed", this, "_toggle_warning_pannel");
warnings_panel->connect("meta_clicked", this, "_warning_clicked");
update_settings();
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 856e442d82..6e88fc2301 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -125,8 +125,8 @@ protected:
void _code_complete_script(const String &p_code, List<String> *r_options, bool &r_force);
void _load_theme_settings();
void _set_theme_for_script();
- void _toggle_warning_pannel(const Ref<InputEvent> &p_event);
- void _error_pressed(const Ref<InputEvent> &p_event);
+ void _toggle_warning_pannel();
+ void _error_pressed();
void _warning_clicked(Variant p_line);
void _notification(int p_what);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 276ca2e451..9ece812c49 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2865,6 +2865,18 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
Transform xform = spatial_editor->get_gizmo_transform();
Transform camera_xform = camera->get_transform();
+
+ if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
+ for (int i = 0; i < 3; i++) {
+ VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
+ }
+ return;
+ }
+
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
@@ -5732,6 +5744,7 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
}
void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ ERR_FAIL_NULL(p_plugin.ptr());
gizmo_plugins.push_back(p_plugin);
_update_gizmos_menu();
SpatialEditor::get_singleton()->update_all_gizmos();
@@ -5869,7 +5882,7 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo.is_null()) return materials[p_name][0];
+ if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5888,7 +5901,7 @@ String EditorSpatialGizmoPlugin::get_name() const {
if (get_script_instance() && get_script_instance()->has_method("get_name")) {
return get_script_instance()->call("get_name");
}
- return TTR("Name-less gizmo");
+ return TTR("Nameless gizmo");
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
@@ -5938,7 +5951,7 @@ void EditorSpatialGizmoPlugin::_bind_methods() {
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
@@ -6008,9 +6021,9 @@ void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_
}
}
-bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) {
- return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx);
+bool EditorSpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 87cd089428..2dc627cb27 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -110,6 +110,7 @@ public:
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
+ virtual bool is_handle_highlighted(int p_idx) const;
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
@@ -117,6 +118,7 @@ public:
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
+ EditorSpatialGizmoPlugin *get_plugin() const { return gizmo_plugin; }
Vector3 get_handle_pos(int p_idx) const;
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
@@ -786,7 +788,7 @@ public:
virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index b712cfc9d3..89bb7440fe 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -40,10 +40,8 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
-
if (p_what == NOTIFICATION_ENTER_TREE) {
+
load->set_icon(get_icon("Load", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
@@ -54,14 +52,9 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- }
-
- if (p_what == NOTIFICATION_READY) {
+ } else if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
+ add_constant_override("autohide", 1); // Fixes the dragger always showing up.
}
}
@@ -649,7 +642,6 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void SpriteFramesEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
@@ -673,31 +665,25 @@ void SpriteFramesEditor::_bind_methods() {
SpriteFramesEditor::SpriteFramesEditor() {
- //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
-
- split = memnew(HSplitContainer);
- add_child(split);
-
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
- split->add_child(vbc_animlist);
+ add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
- //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew(VBoxContainer);
- vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
+ vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
- new_anim = memnew(Button);
- new_anim->set_flat(true);
+ new_anim = memnew(ToolButton);
+ new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
new_anim->connect("pressed", this, "_animation_add");
- remove_anim = memnew(Button);
- remove_anim->set_flat(true);
+ remove_anim = memnew(ToolButton);
+ remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
@@ -722,56 +708,47 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
- split->add_child(vbc);
+ add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
- vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
+ vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
- //animations = memnew( ItemList );
-
- load = memnew(Button);
- load->set_flat(true);
+ load = memnew(ToolButton);
load->set_tooltip(TTR("Load Resource"));
hbc->add_child(load);
- copy = memnew(Button);
- copy->set_flat(true);
+ copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
- paste = memnew(Button);
- paste->set_flat(true);
+ paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
- empty = memnew(Button);
- empty->set_flat(true);
+ empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
- empty2 = memnew(Button);
- empty2->set_flat(true);
+ empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_spacer(false);
- move_up = memnew(Button);
- move_up->set_flat(true);
+ move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
- move_down = memnew(Button);
- move_down->set_flat(true);
+ move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
- _delete = memnew(Button);
- _delete->set_flat(true);
+ _delete = memnew(ToolButton);
+ _delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
file = memnew(EditorFileDialog);
@@ -787,7 +764,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
- //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 3ef4ba290b..55dd10074e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -39,25 +39,25 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class SpriteFramesEditor : public PanelContainer {
-
- GDCLASS(SpriteFramesEditor, PanelContainer);
-
- Button *load;
- Button *_delete;
- Button *copy;
- Button *paste;
- Button *empty;
- Button *empty2;
- Button *move_up;
- Button *move_down;
+class SpriteFramesEditor : public HSplitContainer {
+
+ GDCLASS(SpriteFramesEditor, HSplitContainer);
+
+ ToolButton *load;
+ ToolButton *_delete;
+ ToolButton *copy;
+ ToolButton *paste;
+ ToolButton *empty;
+ ToolButton *empty2;
+ ToolButton *move_up;
+ ToolButton *move_down;
ItemList *tree;
bool loading_scene;
int sel;
HSplitContainer *split;
- Button *new_anim;
- Button *remove_anim;
+ ToolButton *new_anim;
+ ToolButton *remove_anim;
Tree *animations;
SpinBox *anim_speed;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 6bd0309d17..3eeb871380 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -51,6 +51,8 @@ void TextureRegionEditor::_region_draw() {
Ref<Texture> base_tex = NULL;
if (node_sprite)
base_tex = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ base_tex = node_sprite_3d->get_texture();
else if (node_ninepatch)
base_tex = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -285,6 +287,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Rect2 r;
if (node_sprite)
r = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ r = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
r = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -298,6 +302,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (node_sprite) {
undo_redo->add_do_method(node_sprite, "set_region_rect", rect);
undo_redo->add_undo_method(node_sprite, "set_region_rect", node_sprite->get_region_rect());
+ } else if (node_sprite_3d) {
+ undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);
+ undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
} else if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);
undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
@@ -325,6 +332,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag = true;
if (node_sprite)
rect_prev = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ rect_prev = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
rect_prev = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -363,6 +372,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (node_sprite) {
undo_redo->add_do_method(node_sprite, "set_region_rect", node_sprite->get_region_rect());
undo_redo->add_undo_method(node_sprite, "set_region_rect", rect_prev);
+ } else if (node_sprite_3d) {
+ undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
+ undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);
} else if (atlas_tex.is_valid()) {
undo_redo->add_do_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region());
undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", rect_prev);
@@ -590,6 +602,8 @@ void TextureRegionEditor::_zoom_out() {
void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
if (node_sprite)
node_sprite->set_region_rect(p_rect);
+ else if (node_sprite_3d)
+ node_sprite_3d->set_region_rect(p_rect);
else if (node_ninepatch)
node_ninepatch->set_region_rect(p_rect);
else if (obj_styleBox.is_valid())
@@ -601,6 +615,8 @@ void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
void TextureRegionEditor::_update_rect() {
if (node_sprite)
rect = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ rect = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
rect = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -616,6 +632,8 @@ void TextureRegionEditor::_update_autoslice() {
Ref<Texture> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ texture = node_sprite_3d->get_texture();
else if (node_ninepatch)
texture = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -702,9 +720,10 @@ void TextureRegionEditor::_notification(int p_what) {
}
void TextureRegionEditor::_node_removed(Object *p_obj) {
- if (p_obj == node_sprite || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) {
- node_ninepatch = NULL;
+ if (p_obj == node_sprite || p_obj == node_sprite_3d || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) {
node_sprite = NULL;
+ node_sprite_3d = NULL;
+ node_ninepatch = NULL;
obj_styleBox = Ref<StyleBox>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
hide();
@@ -743,6 +762,10 @@ bool TextureRegionEditor::is_ninepatch() {
return node_ninepatch != NULL;
}
+Sprite3D *TextureRegionEditor::get_sprite_3d() {
+ return node_sprite_3d;
+}
+
Sprite *TextureRegionEditor::get_sprite() {
return node_sprite;
}
@@ -750,6 +773,8 @@ Sprite *TextureRegionEditor::get_sprite() {
void TextureRegionEditor::edit(Object *p_obj) {
if (node_sprite)
node_sprite->remove_change_receptor(this);
+ if (node_sprite_3d)
+ node_sprite_3d->remove_change_receptor(this);
if (node_ninepatch)
node_ninepatch->remove_change_receptor(this);
if (obj_styleBox.is_valid())
@@ -758,6 +783,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex->remove_change_receptor(this);
if (p_obj) {
node_sprite = Object::cast_to<Sprite>(p_obj);
+ node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
if (Object::cast_to<StyleBoxTexture>(p_obj))
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
@@ -767,12 +793,13 @@ void TextureRegionEditor::edit(Object *p_obj) {
_edit_region();
} else {
node_sprite = NULL;
+ node_sprite_3d = NULL;
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
}
edit_draw->update();
- if (node_sprite && !node_sprite->is_region()) {
+ if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
set_process(true);
}
if (!p_obj) {
@@ -792,6 +819,8 @@ void TextureRegionEditor::_edit_region() {
Ref<Texture> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ texture = node_sprite_3d->get_texture();
else if (node_ninepatch)
texture = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -834,6 +863,7 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
node_sprite = NULL;
+ node_sprite_3d = NULL;
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
@@ -976,13 +1006,13 @@ void TextureRegionEditorPlugin::edit(Object *p_object) {
}
bool TextureRegionEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Sprite") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
+ return p_object->is_class("Sprite") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
}
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || texture_region_button->is_pressed()) {
+ if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
} else {
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index e4d7971160..19eaef9bc3 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite.h"
+#include "scene/3d/sprite_3d.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
@@ -83,8 +84,9 @@ class TextureRegionEditor : public VBoxContainer {
Vector2 snap_step;
Vector2 snap_separation;
- NinePatchRect *node_ninepatch;
Sprite *node_sprite;
+ Sprite3D *node_sprite_3d;
+ NinePatchRect *node_ninepatch;
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
@@ -132,6 +134,7 @@ public:
bool is_stylebox();
bool is_atlas_texture();
bool is_ninepatch();
+ Sprite3D *get_sprite_3d();
Sprite *get_sprite();
void edit(Object *p_obj);
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 976eff0c56..ec64d76b18 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -1266,7 +1266,6 @@ ProjectExportDialog::ProjectExportDialog() {
export_pck_zip->connect("file_selected", this, "_export_pck_zip_selected");
export_error = memnew(Label);
- export_error->set_autowrap(true);
main_vb->add_child(export_error);
export_error->hide();
export_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
@@ -1298,12 +1297,12 @@ ProjectExportDialog::ProjectExportDialog() {
export_project->connect("file_selected", this, "_export_project_to_path");
export_project->get_line_edit()->connect("text_changed", this, "_validate_export_path");
- export_debug = memnew(CheckButton);
+ export_debug = memnew(CheckBox);
export_debug->set_text(TTR("Export With Debug"));
export_debug->set_pressed(true);
export_project->get_vbox()->add_child(export_debug);
- export_pck_zip_debug = memnew(CheckButton);
+ export_pck_zip_debug = memnew(CheckBox);
export_pck_zip_debug->set_text(TTR("Export With Debug"));
export_pck_zip_debug->set_pressed(true);
export_pck_zip->get_vbox()->add_child(export_pck_zip_debug);
diff --git a/editor/project_export.h b/editor/project_export.h
index b292976a78..f8b6484477 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -141,8 +141,8 @@ private:
FileDialog *export_pck_zip;
FileDialog *export_project;
- CheckButton *export_debug;
- CheckButton *export_pck_zip_debug;
+ CheckBox *export_debug;
+ CheckBox *export_pck_zip_debug;
void _open_export_template_manager();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b8fb9d4ab0..e31851b3f1 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -83,6 +83,8 @@ private:
Container *name_container;
Container *path_container;
Container *install_path_container;
+ Container *rasterizer_container;
+ Ref<ButtonGroup> rasterizer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
@@ -471,6 +473,13 @@ private:
if (mode == MODE_NEW) {
ProjectSettings::CustomMap initial_settings;
+ if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES3";
+ } else {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
+ initial_settings["rendering/vram_compression/import_etc2"] = false;
+ initial_settings["rendering/vram_compression/import_etc"] = true;
+ }
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
@@ -687,6 +696,7 @@ public:
msg->hide();
install_path_container->hide();
install_status_rect->hide();
+ rasterizer_container->hide();
get_ok()->set_disabled(false);
ProjectSettings *current = memnew(ProjectSettings);
@@ -738,6 +748,7 @@ public:
get_ok()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
@@ -746,6 +757,7 @@ public:
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
+ rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
@@ -755,13 +767,14 @@ public:
get_ok()->set_text(TTR("Install & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
- popup_centered(Size2(500, 0) * EDSCALE);
+ popup_centered_minsize(Size2(500, 0) * EDSCALE);
}
ProjectDialog() {
@@ -840,6 +853,48 @@ public:
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
+ // rasterizer selection
+ rasterizer_container = memnew(VBoxContainer);
+ vb->add_child(rasterizer_container);
+ l = memnew(Label);
+ l->set_text(TTR("Renderer:"));
+ rasterizer_container->add_child(l);
+ Container *rshb = memnew(HBoxContainer);
+ rasterizer_container->add_child(rshb);
+ rasterizer_button_group.instance();
+
+ Container *rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ Button *rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 3.0"));
+ rs_button->set_meta("driver_name", "GLES3");
+ rs_button->set_pressed(true);
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
+ rvb->add_child(l);
+
+ rshb->add_child(memnew(VSeparator));
+
+ rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 2.0"));
+ rs_button->set_meta("driver_name", "GLES2");
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
+ rvb->add_child(l);
+
+ l = memnew(Label);
+ l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted."));
+ l->set_align(Label::ALIGN_CENTER);
+ rasterizer_container->add_child(l);
+
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
@@ -1471,6 +1526,13 @@ void ProjectManager::_open_selected_projects_ask() {
}
int config_version = (int)cf->get_value("", "config_version", 0);
+
+ // Check if the config_version property was empty or 0
+ if (config_version == 0) {
+ ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf));
+ ask_update_settings->popup_centered_minsize();
+ return;
+ }
// Check if we need to convert project settings from an earlier engine version
if (config_version < ProjectSettings::CONFIG_VERSION) {
ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf));
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index dd31853e73..cc33550ac9 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1606,7 +1606,8 @@ TabContainer *ProjectSettingsEditor::get_tabs() {
}
void ProjectSettingsEditor::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index be1c4a36bd..738d747956 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -565,6 +565,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
//check that from node to root, all owners are right
+ if (root->get_scene_inherited_state().is_valid()) {
+ accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
+ accept->popup_centered_minsize();
+ return;
+ }
+
if (node->get_owner() != root) {
accept->set_text(TTR("Node must belong to the edited scene to become root."));
accept->popup_centered_minsize();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7e4baa1533..6602d2974f 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -678,6 +678,11 @@ void SceneTreeEditor::_renamed() {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
error->popup_centered_minsize();
+ if (new_name.empty()) {
+ which->set_text(0, n->get_name());
+ return;
+ }
+
which->set_text(0, new_name);
}
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index acc735d571..5f6459045a 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -898,6 +898,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
item.name = strings[2];
item.script = strings[0];
item.line = strings[1].to_int();
+ } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
+ item.name = strings[3];
+ item.script = strings[0] + "::" + strings[1];
+ item.line = strings[2].to_int();
}
} else {
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index e4d5573a9a..ecd35cb930 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -375,7 +375,8 @@ void EditorSettingsDialog::_focus_current_search_box() {
}
void EditorSettingsDialog::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void EditorSettingsDialog::_editor_restart_request() {
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 9f3a0e78f6..268a765994 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -99,26 +99,63 @@ void EditorSpatialGizmo::clear() {
void EditorSpatialGizmo::redraw() {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ get_script_instance()->call("redraw");
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorSpatialGizmo::get_handle_name(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
+bool EditorSpatialGizmo::is_handle_highlighted(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_idx);
+ }
+
+ ERR_FAIL_COND_V(!gizmo_plugin, false);
+ return gizmo_plugin->is_handle_highlighted(this, p_idx);
+}
+
Variant EditorSpatialGizmo::get_handle_value(int p_idx) {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
@@ -298,7 +335,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
- if (gizmo_plugin->is_gizmo_handle_highlighted(this, i))
+ if (is_handle_highlighted(i))
col = Color(0, 0, 1, 0.9);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
@@ -514,7 +551,10 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
- t.set_look_at(t.origin, p_camera->get_camera_transform().origin, Vector3(0, 1, 0));
+ Vector3 camera_position = p_camera->get_camera_transform().origin;
+ if (camera_position.distance_squared_to(t.origin) > 0.01) {
+ t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0));
+ }
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
@@ -526,16 +566,18 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Point2 center = p_camera->unproject_position(t.origin);
- Transform oct = p_camera->get_camera_transform();
+ Transform orig_camera_transform = p_camera->get_camera_transform();
- p_camera->look_at(t.origin, Vector3(0, 1, 0));
+ if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) {
+ p_camera->look_at(t.origin, Vector3(0, 1, 0));
+ }
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
Point2 p0 = p_camera->unproject_position(c0);
Point2 p1 = p_camera->unproject_position(c1);
- p_camera->set_global_transform(oct);
+ p_camera->set_global_transform(orig_camera_transform);
Rect2 rect(p0, p1 - p0);
@@ -690,11 +732,14 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_plugin"), &EditorSpatialGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorSpatialGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
@@ -2117,7 +2162,7 @@ void SoftBodySpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
soft_body->pin_point_toggle(p_idx);
}
-bool SoftBodySpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
+bool SoftBodySpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
@@ -2369,8 +2414,8 @@ void ParticlesGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx,
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
- ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb());
- ur->add_undo_method(particles, "set_custom_aabb", p_restore);
+ ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
+ ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
ur->commit_action();
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 40e137cded..0d89fb0f03 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -214,7 +214,7 @@ public:
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
+ bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
SoftBodySpatialGizmoPlugin();
};
diff --git a/editor/translations/af.po b/editor/translations/af.po
index cf00039516..61e9a5d41c 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -552,22 +552,14 @@ msgstr "Zoem Uit"
msgid "Reset Zoom"
msgstr "Herset Zoem"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Reël:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metode in teiken Nodus moet gespesifiseer word!"
@@ -878,8 +870,8 @@ msgstr "Skrap gekose lêers?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Skrap"
@@ -1306,9 +1298,26 @@ msgid "Storing File:"
msgstr "Leêr word gebêre:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Verpak"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Sjabloon lêer nie gevind nie:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -3286,6 +3295,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4249,6 +4271,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6263,7 +6295,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6341,8 +6373,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Optimaliseer Animasie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6353,8 +6391,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animasie Zoem."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7109,6 +7148,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7123,6 +7194,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7808,6 +7892,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8603,10 +8699,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8998,6 +9090,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9033,6 +9208,54 @@ msgstr "Kon nie vouer skep nie."
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige Pad."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9114,6 +9337,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9269,6 +9499,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9283,13 +9520,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9386,10 +9619,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9473,15 +9714,17 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Reël:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "AutoLaai '%s' bestaan reeds!"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Ongeldige Pad."
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Verwyder Seleksie"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index c9ee996993..7fcfcc542b 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -16,7 +16,7 @@
# Rached Noureddine <rached.noureddine@gmail.com>, 2018.
# Rex_sa <asd1234567890m@gmail.com>, 2017, 2018.
# Wajdi Feki <wajdi.feki@gmail.com>, 2017.
-# Omar Aglan <omar.aglan91@yahoo.com>, 2018.
+# Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019.
# Codes Otaku <ilyas.gamerz@gmail.com>, 2018.
# Takai Eddine Kennouche <takai.kenn@gmail.com>, 2018.
# Mohamed El-Baz <albaz2000eg@gmail.com>, 2018.
@@ -26,8 +26,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Mohammad Fares <mhdchehade@gmail.com>\n"
+"PO-Revision-Date: 2019-01-21 19:30+0000\n"
+"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -36,7 +36,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -567,22 +567,13 @@ msgstr "إبعاد"
msgid "Reset Zoom"
msgstr "إرجاع التكبير"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "حجم الخطوط:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "الخط:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "العمود:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -890,8 +881,8 @@ msgstr "إمسح Ø§Ù„Ù…Ù„ÙØ§Øª المحددة؟"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "مسح"
@@ -1313,9 +1304,26 @@ msgid "Storing File:"
msgstr "تخزين الملÙ:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "يَحزم\"ينتج المل٠المضغوط\""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "مل٠النموذج غير موجود:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "مل٠النموذج غير موجود:"
@@ -2365,7 +2373,7 @@ msgstr "المجتمع"
#: editor/editor_node.cpp
msgid "About"
-msgstr "حول"
+msgstr "عن"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3363,6 +3371,19 @@ msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..."
msgid "Reimport"
msgstr "إعادة إستيراد"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "ÙØ´Ù„ تحميل المورد."
@@ -4350,6 +4371,16 @@ msgid "Move CanvasItem"
msgstr "تعديل العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "المرتكزات Ùقط"
@@ -6396,7 +6427,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6477,8 +6508,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "صورة متحركة"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "صورة متحركة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6489,8 +6526,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "إسم الحركة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7270,6 +7308,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7284,6 +7354,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7614,7 +7697,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "عام"
+msgstr "بشكل عام"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -7972,6 +8055,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8783,10 +8878,6 @@ msgid "Build Project"
msgstr "بناء المشروع"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª"
@@ -9179,6 +9270,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "إسم صن٠غير صالح"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "حجم الخط غير صالح"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "تشغيل ÙÙŠ Ø§Ù„Ù…ØªØµÙØ­"
@@ -9211,6 +9385,54 @@ msgstr "لا يمكن قراءة مل٠الإقلاع الصوري:"
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "مسار غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9296,6 +9518,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9451,6 +9680,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9465,13 +9701,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9569,10 +9801,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "أض٠اللون الحالي كإعداد مسبق"
@@ -9659,6 +9899,16 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "حجم الخطوط:"
+
+#~ msgid "Line:"
+#~ msgstr "الخط:"
+
+#~ msgid "Col:"
+#~ msgstr "العمود:"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "التحميل التلقائي '%s' موجود اصلا!"
@@ -9667,10 +9917,6 @@ msgstr ""
#~ msgstr "Ø¥Ø¶Ø§ÙØ© نقطة"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "مسار غير صالح."
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "مسح النقطة"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 9c1f8d5c5d..a29d4f2a32 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -552,22 +552,13 @@ msgstr "Отдалечи"
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПредупреждениÑ:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Изглед Отпред."
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Ред:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колона:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -863,8 +854,8 @@ msgstr "Изтрий избраните файлове?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Изтрий"
@@ -1283,9 +1274,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3287,6 +3294,19 @@ msgstr ""
msgid "Reimport"
msgstr "Повторно внаÑÑне"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Failed to load resource."
@@ -4265,6 +4285,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6284,7 +6314,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6363,8 +6393,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Ðнимационни ИнÑтрументи"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ðово Име на ÐнимациÑ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6375,8 +6411,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ðово Име на ÐнимациÑ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7158,6 +7195,38 @@ msgid "Browse"
msgstr "Разглеждане"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7172,6 +7241,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7865,6 +7947,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8695,10 +8789,6 @@ msgid "Build Project"
msgstr "Проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Преглед на файловете"
@@ -9094,6 +9184,88 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "невалидно име на Група."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9131,6 +9303,53 @@ msgstr "ÐеуÑпешно Ñъздаване на папка."
msgid "Using default boot splash image."
msgstr "ÐеуÑпешно Ñъздаване на папка."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "невалидно име на Група."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Име:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "невалидно име на Група."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9234,6 +9453,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer работи Ñамо когато е наÑледник на ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9391,6 +9617,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9406,14 +9639,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9509,10 +9737,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9596,6 +9832,23 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "ПредупреждениÑ:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Изглед Отпред."
+
+#~ msgid "Line:"
+#~ msgstr "Ред:"
+
+#~ msgid "Col:"
+#~ msgstr "Колона:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
+
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "ЗатварÑне на вÑичко"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 3165a8e85d..0dd1ea9ec6 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -570,23 +570,14 @@ msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "সতরà§à¦•তা"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "লাইন:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "কলাম:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -900,8 +891,8 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "অপসারণ করà§à¦¨"
@@ -1332,9 +1323,30 @@ msgid "Storing File:"
msgstr "সংরকà§à¦·à¦¿à¦¤ ফাইল:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ à¦à¦° জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦£à§€à§Ÿ টেমপà§à¦²à§‡à¦Ÿ পাওয়া যায়নি।\n"
+"à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿ-সমূহ ডাউনলোড করে ইনà§à¦¸à¦Ÿà¦² করà§à¦¨à¥¤"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "পà§à¦¯à¦¾à¦•/গà§à¦šà§à¦›à¦¿à¦¤ করা"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ডিবাগ (debug) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ রিলিস (release) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -3501,6 +3513,19 @@ msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
msgid "Reimport"
msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
@@ -4510,6 +4535,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Anchors only"
msgstr "অà§à¦¯à¦¾à¦‚কর"
@@ -6643,7 +6678,7 @@ msgid "Post"
msgstr "পরবরà§à¦¤à§€ (Post)"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6726,10 +6761,16 @@ msgid "(empty)"
msgstr "(খালি/শূনà§à¦¯)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "গতি (FPS):"
@@ -6738,7 +6779,8 @@ msgid "Loop"
msgstr "লà§à¦ª"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7565,6 +7607,38 @@ msgid "Browse"
msgstr "বà§à¦°à¦¾à¦‰à¦¸"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "নামহীন পà§à¦°à¦•লà§à¦ª"
@@ -7579,6 +7653,19 @@ msgstr "à¦à¦•ধিক পà§à¦°à¦•লà§à¦ª খোলায় আপনি সà§
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8307,6 +8394,18 @@ msgid "Duplicate Node(s)"
msgstr "নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "নোড(সমূহ) অপসারণ করবেন?"
@@ -9183,11 +9282,6 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "সতরà§à¦•তা"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "ফাইল"
@@ -9620,6 +9714,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ কà§à¦²à¦¾à¦¸ নাম"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -9659,6 +9837,51 @@ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
msgid "Using default boot splash image."
msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "à¦à¦•ক (অননà§à¦¯) নামটি অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "পà§à¦°à¦•াশকের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "সà§à¦Ÿà§‹à¦° লোগোর (Store Logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৫০x৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "৪৪x৪৪ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৪৪x৪৪ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "à§­à§§xà§­à§§ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (à§­à§§xà§­à§§ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "১৫০x১৫০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (১৫০x১৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "৩১০x৩১০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x৩১০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x১৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9759,6 +9982,13 @@ msgid ""
msgstr ""
"ParallaxLayer à¦à¦•মাতà§à¦° ParallaxBackground à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করলেই কাজ করে।"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9932,6 +10162,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9947,14 +10184,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -10057,11 +10289,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "পà§à¦¯à¦¾à¦¨ মোড"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -10155,6 +10395,24 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "সতরà§à¦•তা"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:"
+
+#~ msgid "Line:"
+#~ msgstr "লাইন:"
+
+#~ msgid "Col:"
+#~ msgstr "কলাম:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
@@ -11384,53 +11642,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "পà§à¦¯à¦¾à¦•েজের সà§à¦¬à¦¾à¦•à§à¦·à¦° (package signature) তৈরিতে সমসà§à¦¯à¦¾ হয়েছে।"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ à¦à¦° জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦£à§€à§Ÿ টেমপà§à¦²à§‡à¦Ÿ পাওয়া যায়নি।\n"
-#~ "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿ-সমূহ ডাউনলোড করে ইনà§à¦¸à¦Ÿà¦² করà§à¦¨à¥¤"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ডিবাগ (debug) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ রিলিস (release) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "à¦à¦•ক (অননà§à¦¯) নামটি অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "পà§à¦°à¦•াশকের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
-
-#~ msgid "Invalid background color."
-#~ msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "সà§à¦Ÿà§‹à¦° লোগোর (Store Logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৫০x৫০ হতে হবে)।"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "৪৪x৪৪ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৪৪x৪৪ হতে হবে)।"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "à§­à§§xà§­à§§ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (à§­à§§xà§­à§§ হতে হবে)।"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "১৫০x১৫০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (১৫০x১৫০ হতে হবে)।"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "৩১০x৩১০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x৩১০ হতে হবে)।"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x১৫০ হতে হবে)।"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "চালানোর মোড:"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index e859a7e9cc..afe86eb47c 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -547,22 +547,13 @@ msgstr "Allunya"
msgid "Reset Zoom"
msgstr "Reinicia el Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Mida de la lletra:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Línia:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -866,8 +857,8 @@ msgstr "Voleu Esborrar els fitxers seleccionats?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Esborra"
@@ -1295,9 +1286,30 @@ msgid "Storing File:"
msgstr "Emmagatzemant Fitxer:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"No s'ha trobat cap plantilla.\n"
+"Descarregueu i instal·leu alguna plantilla d'exportació."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Compressió"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "No s'ha trobat cap paquet de depuració personalitzat."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "No s'ha trobat cap paquet de llançament personalitzat."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "No s'ha trobat la Plantilla:"
@@ -3331,6 +3343,20 @@ msgstr "Configuració..."
msgid "Reimport"
msgstr "ReImportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
@@ -4321,6 +4347,16 @@ msgid "Move CanvasItem"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Només Ancoratges"
@@ -6379,7 +6415,7 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6461,10 +6497,16 @@ msgid "(empty)"
msgstr "(buit)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animacions"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animació"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocitat (FPS):"
@@ -6473,7 +6515,8 @@ msgid "Loop"
msgstr "Bucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Fotogrames d'Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7269,6 +7312,38 @@ msgid "Browse"
msgstr "Navega"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projecte sense nom"
@@ -7283,6 +7358,19 @@ msgstr "Esteu segur que voleu obrir més d'un projecte de cop?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7998,6 +8086,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplica els Nodes"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina els Nodes?"
@@ -8829,10 +8929,6 @@ msgid "Build Project"
msgstr "Munta el Projecte"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Mostra el Registre"
@@ -9239,6 +9335,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "El Nom de Classe no és vàlid"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El nom no és un identificador vàlid:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "El nom no és un identificador vàlid:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executa-ho en el Navegador"
@@ -9271,6 +9451,55 @@ msgstr "No es pot llegir la imatge de presentació:"
msgid "Using default boot splash image."
msgstr "Utilitzant la imatge de presentació per defecte."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nom no vàlid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "La mida de la lletra no és vàlida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID d'editor no vàlid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Lletra personalitzada no vàlida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
+"620x300."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9381,6 +9610,13 @@ msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9564,6 +9800,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
@@ -9580,15 +9823,9 @@ msgstr ""
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9703,10 +9940,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode Cru"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Afegeix el Color actual com a predeterminat"
@@ -9804,6 +10049,24 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Mida de la lletra:"
+
+#~ msgid "Line:"
+#~ msgstr "Línia:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "L'Acció '%s' ja existeix!"
@@ -10788,60 +11051,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "No s'ha pogut crear el paquet signatura."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No s'ha trobat cap plantilla.\n"
-#~ "Descarregueu i instal·leu alguna plantilla d'exportació."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "No s'ha trobat cap paquet de depuració personalitzat."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "No s'ha trobat cap paquet de llançament personalitzat."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nom no vàlid."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "La mida de la lletra no és vàlida."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID d'editor no vàlid."
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "Lletra personalitzada no vàlida."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
-#~ "620x300."
-
#~ msgid "Node From Scene"
#~ msgstr "Node de l'Escena"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index a83e18644d..40308bf109 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -5,7 +5,7 @@
# Fadex <vitekpaulik@gmail.com>, 2017.
# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018.
# Jiri Hysek <contact@jirihysek.com>, 2017.
-# Josef KuchaÅ™ <josef.kuchar267@gmail.com>, 2018.
+# Josef KuchaÅ™ <josef.kuchar267@gmail.com>, 2018, 2019.
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017.
# zxey <r.hozak@seznam.cz>, 2018.
@@ -14,8 +14,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Josef KuchaÅ™ <josef.kuchar267@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -39,7 +39,7 @@ msgstr "Nedostatek bytů pro dekódování bytů, nebo špatný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Neplatný vstup %i (neprošel) ve výrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -73,7 +73,7 @@ msgstr "Uvolnit"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Vyvážený"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -304,7 +304,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "Stopa animae může odkazovat pouze na uzly AnimationPlayer."
+msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -550,22 +550,13 @@ msgstr "Oddálit"
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Varování:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Pohled zepředu"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Řádek:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Varování"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sloupec:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -869,8 +860,8 @@ msgstr "Odstranit vybrané soubory?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Odstranit"
@@ -1294,9 +1285,30 @@ msgid "Storing File:"
msgstr "Ukládám soubor:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Nebyly nalezeny žádné exportní šablony.\n"
+"Stáhněte a nainstalujte exportní šablony."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Balím"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Vlastní ladící balíÄek nebyl nalezen."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Vlastní balíÄek k uveÅ™ejnÄ›ní nebyl nalezen."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Soubor šablony nenalezen:"
@@ -1436,7 +1448,7 @@ msgstr "(Re)Importování assetů"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Horní"
#: editor/editor_help.cpp
msgid "Class:"
@@ -1608,7 +1620,7 @@ msgstr "Nastavit"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Nastavit více:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3287,6 +3299,20 @@ msgstr "Předvolba..."
msgid "Reimport"
msgstr "Znovu importovat"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "ZmÄ›na grafického ovladaÄe vyžaduje restart editoru."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."
@@ -4242,6 +4268,16 @@ msgid "Move CanvasItem"
msgstr "Přemístit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Pouze kotvy"
@@ -6264,7 +6300,7 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6340,7 +6376,13 @@ msgid "(empty)"
msgstr "(prázdný)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Animace"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "Animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6352,7 +6394,8 @@ msgid "Loop"
msgstr "SmyÄka"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Snímky animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7125,6 +7168,38 @@ msgid "Browse"
msgstr "Procházet"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
@@ -7139,6 +7214,19 @@ msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7837,6 +7925,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplikovat uzel/uzly"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Odstranit uzel/uzly?"
@@ -8648,10 +8748,6 @@ msgid "Build Project"
msgstr "Sestavit projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Varování"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Zobrazit soubory"
@@ -9059,6 +9155,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Neplatné jméno třídy"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Jméno není platný identifikátor:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Jméno není platný identifikátor:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Spustit v prohlížeÄi"
@@ -9094,6 +9274,51 @@ msgstr "Nelze vytvořit složku."
msgid "Using default boot splash image."
msgstr "Nelze vytvořit složku."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Neplatný unikátní název."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Neplatné GUID produktu."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Neplatné GUID vydavatele."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Neplatná barva pozadí."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9199,6 +9424,13 @@ msgid ""
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9373,6 +9605,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9387,13 +9626,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9500,10 +9735,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "RAW mód"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Přidat aktuální barvu jako předvolbu"
@@ -9597,6 +9840,22 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Varování:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Pohled zepředu"
+
+#~ msgid "Line:"
+#~ msgstr "Řádek:"
+
+#~ msgid "Col:"
+#~ msgstr "Sloupec:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Akce '%s' již existuje!"
@@ -10074,54 +10333,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Chyba pÅ™i vytváření podpisu balíÄku."
-#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Nebyly nalezeny žádné exportní šablony.\n"
-#~ "Stáhněte a nainstalujte exportní šablony."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Vlastní ladící balíÄek nebyl nalezen."
-
-#, fuzzy
-#~ msgid "Custom release package not found."
-#~ msgstr "Vlastní balíÄek k uveÅ™ejnÄ›ní nebyl nalezen."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Neplatný unikátní název."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Neplatné GUID produktu."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Neplatné GUID vydavatele."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Neplatná barva pozadí."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
diff --git a/editor/translations/da.po b/editor/translations/da.po
index ed2e8b584c..b5cda124b7 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -548,21 +548,13 @@ msgstr "Zoom Ud"
msgid "Reset Zoom"
msgstr "Nulstil Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advarsler:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Skrifttype Størrelse:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linje:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -864,8 +856,8 @@ msgstr "Slet markerede filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slet"
@@ -1291,9 +1283,26 @@ msgid "Storing File:"
msgstr "Lagrings Fil:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakker"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Skabelonfil ikke fundet:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Skabelonfil ikke fundet:"
@@ -3321,6 +3330,19 @@ msgstr "Forudindstillet..."
msgid "Reimport"
msgstr "Genimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
@@ -4299,6 +4321,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6339,7 +6371,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6419,8 +6451,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Tilføj animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ny Animation Navn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6431,8 +6469,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ny Animation Navn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7207,6 +7246,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7221,6 +7292,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7916,6 +8000,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8728,10 +8824,6 @@ msgid "Build Project"
msgstr "Projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Vis filer"
@@ -9135,6 +9227,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ugyldigt navn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Navnet er ikke et gyldigt id:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Navnet er ikke et gyldigt id:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9173,6 +9349,54 @@ msgstr "Kan ikke læse boot splash billed fil:\n"
msgid "Using default boot splash image."
msgstr "Kan ikke læse boot splash billed fil:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ugyldigt index egenskabsnavn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ugyldig skriftstørrelse."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ugyldig skriftstørrelse."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ugyldigt navn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9275,6 +9499,13 @@ msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9445,6 +9676,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9461,15 +9699,9 @@ msgstr ""
"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9571,10 +9803,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9666,6 +9906,23 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Advarsler:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Skrifttype Størrelse:"
+
+#~ msgid "Line:"
+#~ msgstr "Linje:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D virker kun, når den angives som et barn af en Path2D node."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Autoload '%s' eksisterer allerede!"
@@ -9969,14 +10226,6 @@ msgstr ""
#~ msgid "Ctrl+"
#~ msgstr "CTRL +"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Ugyldigt index egenskabsnavn."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ugyldig skriftstørrelse."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Egenskaben Path skal pege på en gyldig Particles2D node for at virke."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index dabd25d797..8f6902a3f3 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -36,12 +36,13 @@
# asyncial <mahlburg@posteo.de>, 2018.
# ssantos <ssantos@web.de>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2019.
+# Martin <martinreininger@gmx.net>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Martin <martinreininger@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -49,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -576,21 +577,13 @@ msgstr "Verkleinern"
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Warnungen:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Schriftgröße:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Zeile:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Warnungen"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Spalte:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -895,8 +888,8 @@ msgstr "Ausgewählte Dateien löschen?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"
@@ -1007,7 +1000,7 @@ msgstr "Inhalte werden entpackt"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr "Paket erfolgreich installiert!"
+msgstr "Paket wurde erfolgreich installiert!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1324,9 +1317,25 @@ msgid "Storing File:"
msgstr "Speichere Datei:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Packe"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Vorlagendatei nicht gefunden:"
@@ -2632,12 +2641,11 @@ msgstr "[leer]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr "Zuweisen.."
+msgstr "Zuweisen..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ungültiger Pfad"
+msgstr "Ungültige RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3351,6 +3359,23 @@ msgstr "Voreinstellungen..."
msgid "Reimport"
msgstr "Neuimport"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Szenen speichern, reimportieren und neu starten"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des "
+"Editors."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
+"möglicherweise nicht mehr ordnungsgemäß laden können."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
@@ -4313,6 +4338,19 @@ msgid "Move CanvasItem"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
+"Eltern bestimmt."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"
@@ -5229,28 +5267,24 @@ msgid "Create Polygon & UV"
msgstr "Polygon und UV erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Neue horizontale Hilfslinie erstellen"
+msgstr "Internen Vertex erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Eingangskontrollpunkt löschen"
+msgstr "Internen Vertex entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Ungültiges Polygon (3 verschiedene Vertices werden benötigt)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Polygon bearbeiten"
+msgstr "Selbst-erstelltes Polygon hinzufügen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Kollisionspolygon entfernen"
+msgstr "Selbst-erstelltes Polygon entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5277,14 +5311,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Punkt"
+msgstr "Punkte"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polygon→UV"
+msgstr "Polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5320,13 +5352,15 @@ msgstr "Polygon skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "Eigenes Polygon erstellen. Aktiviert Eigen-Polygon-Rendern."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Eigenes Polygon entfernen. Sollten kein eigenes Polygon übrig bleiben, wird "
+"Eigen-Polygon-Rendern deaktiviert."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6320,7 +6354,8 @@ msgid "Post"
msgstr "Nachher"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+#, fuzzy
+msgid "Nameless gizmo"
msgstr "Namenloser Anfasser"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6398,10 +6433,16 @@ msgid "(empty)"
msgstr "(leer)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animationen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Geschwindigkeit (FPS):"
@@ -6410,7 +6451,8 @@ msgid "Loop"
msgstr "Wiederholung"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animationsframes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6738,7 +6780,7 @@ msgstr "Keine Textur zum Entfernen ausgewählt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Aus Szene erstellen? Alle gegenwärtigen Kacheln werden überschrieben."
+msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -6824,7 +6866,7 @@ msgstr "Kachel erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr "Kachel-Icon setzen"
+msgstr "Kachel Icon zuweisen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
@@ -6848,7 +6890,7 @@ msgstr "Kachel-Bitmaske einfügen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr "Kachel-Bitmaske leeren"
+msgstr "Kachel Bitmaske löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
@@ -7163,7 +7205,49 @@ msgstr "Projektinstallationspfad:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr "Durchstöbern"
+msgstr "Durchsuchen"
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderer:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Höhere Grafikqualität\n"
+"Alle Funktionen verfügbar\n"
+"Inkompatibel mit älterer Hardware\n"
+"Nicht empfohlen für Webanwendungen"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Geringere Grafikqualität\n"
+"Einige Funktionen sind nicht vorhanden\n"
+"Läuft auf fast jeder Hardware\n"
+"Empfohlen für Webanwendungen"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es "
+"sein, dass dann manche Szenen angepasst werden müssen."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -7178,6 +7262,28 @@ msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden "
+"und muss in die folgende Version konvertiert werden:\n"
+"\n"
+"%s\n"
+"\n"
+"Möchten Sie die Konvertierung durchführen?\n"
+"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
+"älteren Version geöffnet werden."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7188,14 +7294,14 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
-"Die folgende Projekteinstellungsdatei wurde mit einer älteren Godot-Version "
-"erzeugt und muss für die gegenwärtige Version angepasst werden:\n"
+"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden "
+"und muss in die folgende Version konvertiert werden:\n"
"\n"
"%s\n"
"\n"
-"Sollen die Anpassungen vorgenommen werden?\n"
-"Achtung: Das Projekt kann nach der Anpassung nicht mehr mit einer älteren "
-"Godot-Version geöffnet werden."
+"Möchten Sie die Konvertierung durchführen?\n"
+"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
+"älteren Version geöffnet werden."
#: editor/project_manager.cpp
msgid ""
@@ -7894,6 +8000,19 @@ msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Instantiierte Szenen können keine Wurzel werden"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) wirklich löschen?"
@@ -8701,10 +8820,6 @@ msgid "Build Project"
msgstr "Projekt bauen"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Warnungen"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Log anschauen"
@@ -9109,6 +9224,94 @@ msgstr "%s abrufen"
msgid "Set %s"
msgstr "%s setzen"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Paketname fehlt."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Paketsegmente dürfen keine Länge gleich Null haben."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Das Zeichen ‚%s‘ ist in Android-Anwendungs-Paketnamen nicht gestattet."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Paketsegment sein."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
+"konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Ungültiger Paketname:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Bezeichner fehlt."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
+"sein."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App-Store-Team-ID nicht festgelegt – Projekt kann nicht konfiguriert werden."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ungültiger Bezeichner:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"
@@ -9141,6 +9344,50 @@ msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"
msgid "Using default boot splash image."
msgstr "Verwende Standard-Startbildschirm-Bilddatei."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ungültiger paket-einzigartiger Name."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ungültige Produkt-GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ungültige Verleger-GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ungültige Hintergrundfarbe."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9256,6 +9503,13 @@ msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9451,6 +9705,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
@@ -9470,18 +9731,12 @@ msgstr ""
"gesetzt wird."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
-"Nodes gesetzt wird."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow erfordert die Aktivierung von \"Up Vector\" in der Curve-"
-"Ressource des übergeordneten Pfades."
+"PathFollow ROTATION_ORIENTED erfordert die Aktivierung von „Up Vector“ in "
+"der Curve-Ressource des übergeordneten Pfades."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9597,10 +9852,18 @@ msgstr ""
"AnimationTree."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Rohdatenmodus"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Füge aktuelle Farbe als Vorlage hinzu"
@@ -9700,6 +9963,23 @@ msgstr "Zuweisung an Uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
+#~ msgid "Warnings:"
+#~ msgstr "Warnungen:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Schriftgröße:"
+
+#~ msgid "Line:"
+#~ msgstr "Zeile:"
+
+#~ msgid "Col:"
+#~ msgstr "Spalte:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
+#~ "Nodes gesetzt wird."
+
#~ msgid "Split point with itself."
#~ msgstr "Teile Punkt mit sich selbst."
@@ -10940,55 +11220,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Error creating the package signature."
#~ msgstr "Fehler beim erstellen der Paketsignatur."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Keine Exportvorlagen gefunden.\n"
-#~ "Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und "
-#~ "installieren Sie diese."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Selbst konfiguriertes Release-Paket nicht gefunden."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ungültiger einzigartiger Name."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ungültige Produkt-GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ungültige Verleger-GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Ungültige Hintergrundfarbe."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Roh-Modus"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index e8977232da..d7c563d6e8 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -549,20 +549,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -863,8 +855,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1289,9 +1281,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3276,6 +3284,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4253,6 +4274,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6286,7 +6317,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6365,8 +6396,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animations-Node"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Bild einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6377,8 +6414,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animations-Node"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7160,6 +7198,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7174,6 +7244,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7868,6 +7951,18 @@ msgid "Duplicate Node(s)"
msgstr "Node(s) duplizieren"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) löschen?"
@@ -8679,10 +8774,6 @@ msgid "Build Project"
msgstr "Projektname:"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Datei(en) öffnen"
@@ -9096,6 +9187,88 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Projektname:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9129,6 +9302,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9224,6 +9444,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9386,6 +9613,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9403,16 +9637,9 @@ msgstr ""
"gesetzt wird."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes "
-"gesetzt wird."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9507,11 +9734,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Node erstellen"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9597,6 +9832,12 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D "
+#~ "Nodes gesetzt wird."
+
+#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Script hinzufügen"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 345c7dcc26..f2214ab3c8 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -526,20 +526,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -833,8 +825,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1251,9 +1243,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3171,6 +3179,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4107,6 +4128,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6083,7 +6114,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6159,7 +6190,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6171,7 +6206,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6902,6 +6937,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6915,6 +6982,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7593,6 +7673,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8379,10 +8471,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8770,6 +8858,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8802,6 +8971,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8883,6 +9096,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9038,6 +9258,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9052,13 +9279,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9151,10 +9374,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 5c8ba5a794..468250901f 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -546,22 +546,13 @@ msgstr "ΣμÏκÏινση"
msgid "Reset Zoom"
msgstr "ΕπαναφοÏά μεγέθυνσης"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ΠÏοειδοποιήσεις:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Μέγεθος πηγαίας γÏαμματοσειÏάς:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ΓÏαμμή:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ΠÏοειδοποιήσεις"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Στήλη:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -866,8 +857,8 @@ msgstr "ΔιαγÏαφή επιλεγμένων αÏχείων;"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ΔιαγÏαφή"
@@ -1292,9 +1283,30 @@ msgid "Storing File:"
msgstr "ΑÏχείο αποθήκευσης:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Δεν βÏέθηκαν Ï€Ïότυπα εξαγωγής.\n"
+"Κατεβάστε και εγκαταστήστε τα Ï€Ïότυπα εξαγωγής."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "ΠακετάÏισμα"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο αποσφαλμάτωσης δεν βÏέθηκε."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο παÏαγωγής δεν βÏέθηκε."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Δεν βÏέθηκε αÏχείο Ï€ÏοτÏπου:"
@@ -3349,6 +3361,20 @@ msgstr "ΔιαμόÏφωση..."
msgid "Reimport"
msgstr "Επανεισαγωγή"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Η αλλαγή του Î¿Î´Î·Î³Î¿Ï Î²Î¯Î½Ï„ÎµÎ¿ απαιτεί επανεκκίνηση του επεξεÏγαστή."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόÏτωση πόÏου."
@@ -4325,6 +4351,16 @@ msgid "Move CanvasItem"
msgstr "Μετακίνηση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Μόνο άγκυÏες"
@@ -6381,7 +6417,7 @@ msgid "Post"
msgstr "Μετά"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6464,10 +6500,16 @@ msgid "(empty)"
msgstr "(άδειο)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Κινήσεις"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Κίνηση"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ΤαχÏτητα (FPS):"
@@ -6476,7 +6518,8 @@ msgid "Loop"
msgstr "Επανάληψη"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "ΚαÏέ κίνησης"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7276,6 +7319,38 @@ msgid "Browse"
msgstr "ΠεÏιήγηση"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Ανώνυμο έÏγο"
@@ -7290,6 +7365,19 @@ msgstr "Είστε σίγουÏοι πως θέλετε να ανοίξετε Ï€
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8009,6 +8097,18 @@ msgid "Duplicate Node(s)"
msgstr "Διπλασιασμός κόμβων"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ΔιαγÏαφή κόμβων;"
@@ -8844,10 +8944,6 @@ msgid "Build Project"
msgstr "Δόμηση έÏγου"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ΠÏοειδοποιήσεις"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ΠÏοβολή αÏχείου καταγÏαφής"
@@ -9256,6 +9352,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Μη έγκυÏο όνομα κλάσης"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Το όνομα δεν είναι έγκυÏο αναγνωÏιστικό:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Το όνομα δεν είναι έγκυÏο αναγνωÏιστικό:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Εκτέλεση στον πεÏιηγητή"
@@ -9288,6 +9468,51 @@ msgstr "Σφάλμα κατά την ανάγνωση εικόνας εκκίνÎ
msgid "Using default boot splash image."
msgstr "ΧÏήση Ï€Ïοεπιλεγμένης εικόνας εκκίνησης."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ΆκυÏο μοναδικό όνομα."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "ΆκυÏο GUID εκδότη."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "ΆκυÏη εικόνα λογότυπου καταστήματος (Ï€Ïέπει να είναι 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 44x44 (Ï€Ïέπει να είναι 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 71x71 (Ï€Ïέπει να είναι 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 150x150 (Ï€Ïέπει να είναι 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 310x310 (Ï€Ïέπει να είναι 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€Ïέπει να είναι 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9399,6 +9624,13 @@ msgstr ""
"Ένας κόμβος ParallaxLayer δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Ï„Ïπου "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9588,6 +9820,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Τίποτα δεν είναι οÏατό, επειδή δεν έχουν οÏιστεί πεÏάσματα για τα πλέγματα."
@@ -9604,14 +9843,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9728,10 +9962,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ωμή λειτουÏγία"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "ΠÏοσθήκη του Ï„Ïέχοντος χÏώματος ως Ï€ÏοκαθοÏισμένο"
@@ -9830,6 +10072,23 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "ΠÏοειδοποιήσεις:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Μέγεθος πηγαίας γÏαμματοσειÏάς:"
+
+#~ msgid "Line:"
+#~ msgstr "ΓÏαμμή:"
+
+#~ msgid "Col:"
+#~ msgstr "Στήλη:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Η ενέÏγεια '%s' υπάÏχει ήδη!"
@@ -11069,55 +11328,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Σφάλμα κατά τη δημιουÏγία της υπογÏαφής του πακέτου."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Δεν βÏέθηκαν Ï€Ïότυπα εξαγωγής.\n"
-#~ "Κατεβάστε και εγκαταστήστε τα Ï€Ïότυπα εξαγωγής."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο αποσφαλμάτωσης δεν βÏέθηκε."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο παÏαγωγής δεν βÏέθηκε."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "ΆκυÏο μοναδικό όνομα."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "ΆκυÏο GUID εκδότη."
-
-#~ msgid "Invalid background color."
-#~ msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "ΆκυÏη εικόνα λογότυπου καταστήματος (Ï€Ïέπει να είναι 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 44x44 (Ï€Ïέπει να είναι 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 71x71 (Ï€Ïέπει να είναι 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 150x150 (Ï€Ïέπει να είναι 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 310x310 (Ï€Ïέπει να είναι 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€Ïέπει να είναι 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "ΑκατέÏγαστη λειτουÏγία"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 0d24aab9f6..8f082f669e 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -10,11 +10,11 @@
# Carlos López <genetita@gmail.com>, 2016.
# David Arranz <davarrcal@hotmail.com>, 2018.
# David Couto <davidcouto@gmail.com>, 2017.
-# Dharkael <izhe@hotmail.es>, 2017.
+# Dharkael <izhe@hotmail.es>, 2017, 2019.
# Diego López <diegodario21@gmail.com>, 2017.
-# eon-s <emanuel.segretin@gmail.com>, 2018.
+# eon-s <emanuel.segretin@gmail.com>, 2018, 2019.
# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
@@ -37,12 +37,13 @@
# willy zegarra <willyzegarra58@gmail.com>, 2018.
# emma peel <emma.peel@riseup.net>, 2018.
# Vicente Juárez <vijuarez@uc.cl>, 2019.
+# juan david julio <illus.kun@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: Vicente Juárez <vijuarez@uc.cl>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -50,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -67,12 +68,11 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrada inválida %i (no pasado) en expresión"
+msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"self no puede ser usado ya que la instancia es nula (no ha sido pasada)"
+msgstr "self no puede ser usado ya que la instancia es nula (no pasó)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -462,7 +462,7 @@ msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Optimizar animación"
+msgstr "Optimizador de animación"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -580,21 +580,13 @@ msgstr "Alejar"
msgid "Reset Zoom"
msgstr "Restablecer zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advertencias:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamaño de la tipografía:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Línea:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Advertencias"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Columna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -629,7 +621,7 @@ msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir argumento extra de llamada:"
+msgstr "Añadir Argumento de Llamada Extra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -700,7 +692,8 @@ msgstr "Editar Conexión: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "¿Está seguro/a que quiere quitar todas las conexiones de esta señal?"
+msgstr ""
+"¿Estás seguro/a que quieres quitar todas las conexiones de la señal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -896,8 +889,8 @@ msgstr "¿Eliminar los archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -1006,7 +999,6 @@ msgid "Uncompressing Assets"
msgstr "Descomprimiendo assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
msgstr "¡Paquete instalado exitosamente!"
@@ -1325,9 +1317,26 @@ msgid "Storing File:"
msgstr "Archivo de almacenamiento:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+"No se ha encontrado ninguna plantilla de exportación en la ruta esperada:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "No se ha encontrado la plantilla de depuración personalizada."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Archivo de plantilla no encontrado:"
@@ -1743,7 +1752,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "¡No se puede sobreescribir una escena que está abierta!"
+msgstr "¡No se puede sobrescribir una escena que todavía está abierta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2445,7 +2454,7 @@ msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr "Sistema de archivos"
+msgstr "Sistema de Archivos"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -2630,17 +2639,14 @@ msgid "[Empty]"
msgstr "[Vacío]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
msgstr "Asignar..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ruta inválida"
+msgstr "RID no válido"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
@@ -3355,6 +3361,21 @@ msgstr "Ajuste..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar escenas, reimportar y reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Cambiar el tipo de un archivo importado requiere reiniciar el editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ADVERTENCIA: Existen recursos que utilizan este recurso, pueden dejar de "
+"cargar correctamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Error al cargar el recurso."
@@ -3526,7 +3547,6 @@ msgstr "Añadir animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
msgstr "Cargar..."
@@ -3916,9 +3936,8 @@ msgid "Connect nodes."
msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Quitar el nodo o transición seleccionado/a"
+msgstr "Eliminar el nodo o transición seleccionado/a."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3937,7 +3956,7 @@ msgstr "Transición: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "Ãrbol de animación"
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4322,6 +4341,19 @@ msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Sólo anclado"
@@ -5239,28 +5271,24 @@ msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Crear nueva guía horizontal"
+msgstr "Crear vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Eliminar punto In-Control"
+msgstr "Eliminar vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígono no válido (necesita 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editar Polígono"
+msgstr "Añadir polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Remover Polígono y Punto"
+msgstr "Eliminar polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5287,14 +5315,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Punto"
+msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polígono->UV"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5331,12 +5357,16 @@ msgstr "Escalar polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crea un polígono personalizado. Se habilita la renderización del polígono "
+"personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Eliminar un polígono personalizado. Si no queda ninguno, desactivar la "
+"renderización del polígono personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6223,31 +6253,31 @@ msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Dialogo de transformación..."
+msgstr "Dialogo de Transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 viewport"
+msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 viewports"
+msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 viewports (Alt)"
+msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 viewports"
+msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 viewports (Alt)"
+msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 viewports"
+msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -6327,8 +6357,9 @@ msgid "Post"
msgstr "Posterior"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
-msgstr ""
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gizmo sin nombre"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6403,10 +6434,16 @@ msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animación"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
@@ -6415,7 +6452,8 @@ msgid "Loop"
msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Fotogramas de animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6732,9 +6770,10 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "¿Borrar textura seleccionada y TODOS LOS TILES que la utilizan?"
+msgstr ""
+"¿Eliminar la textura seleccionada? Esto eliminará todas las tiles que lo "
+"utilizan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6742,16 +6781,15 @@ msgstr "No elegiste una textura para eliminar."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "¿Crear desde la escena? Esto sobrescribirá todos los tiles actuales."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mezclar desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Eliminar plantilla"
+msgstr "Eliminar Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6818,86 +6856,72 @@ msgstr ""
"Clic en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Establecer rectángulo de región"
+msgstr "Establecer Región de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Crear carpeta"
+msgstr "Crear Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Establecer Icono de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Editar filtros"
+msgstr "Editar Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Editar polígono existente:"
+msgstr "Editar Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Editar Polígono"
+msgstr "Editar Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Crear polígono de navegación"
+msgstr "Editar Polígono de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Pegar bitmask."
+msgstr "Pegar Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Reestablecer Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Eliminar plantilla"
+msgstr "Eliminar Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Remover Polígono y Punto"
+msgstr "Eliminar Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Crear polígono oclusor"
+msgstr "Eliminar Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Crear polígono de navegación"
+msgstr "Crear Polígono de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Editar filtros"
+msgstr "Editar Prioridad del Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Editar Z Index de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Crear polígono de navegación"
+msgstr "Crear Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Crear polígono oclusor"
+msgstr "Crear Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -7019,9 +7043,8 @@ msgid "Feature List:"
msgstr "Lista de características:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Nuevo script"
+msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7185,19 +7208,82 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Mayor calidad visual\n"
+"Todas las características disponibles\n"
+"Incompatible con hardware antiguo\n"
+"No recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Baja calidad visual\n"
+"Algunas características no disponibles\n"
+"Funciona en la mayoría de hardware\n"
+"Recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"El renderizador se puede cambiar más tarde, pero es posible que las escenas "
+"deban ajustarse."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto sin nombre"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "No se puede abrir proyecto"
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Seguro que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"El siguiente archivo de configuración del proyecto fue generado por una "
+"versión anterior del motor y debe convertirse para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Quieres convertirlo?\n"
+"Advertencia: ya no podrá abrir el proyecto con versiones anteriores del "
+"motor."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7208,12 +7294,22 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"El siguiente archivo de configuración del proyecto fue generado por una "
+"versión anterior del motor y debe convertirse para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Quieres convertirlo?\n"
+"Advertencia: ya no podrá abrir el proyecto con versiones anteriores del "
+"motor."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"La configuración del proyecto fue creada por una nueva versión del motor, "
+"cuya configuración no es compatible con esta versión."
#: editor/project_manager.cpp
msgid ""
@@ -7903,6 +7999,20 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar nodo(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"No se pueden reparar los nodos en las escenas heredadas, el orden de los "
+"nodos no puede cambiar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Las escenas instanciadas no pueden ser raíz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "¿Eliminar nodo(s)?"
@@ -7968,7 +8078,7 @@ msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "Añadir script"
+msgstr "Añadir Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -8712,10 +8822,6 @@ msgid "Build Project"
msgstr "Compilar proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Advertencias"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -8741,7 +8847,7 @@ msgstr "Calculando tamaño de cuadrícula..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr "Creando heightfield..."
+msgstr "Creando campo de alturas..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
@@ -8765,7 +8871,7 @@ msgstr "Creando contornos..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr "Crear polymesh..."
+msgstr "Creando polymesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
@@ -9071,7 +9177,7 @@ msgstr "¡El objeto base no es un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "¡La ruta no apunta a un nodo!"
+msgstr "¡La ruta no apunta a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -9119,6 +9225,94 @@ msgstr "Obtener %s"
msgid "Set %s"
msgstr "Establecer %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nombre de paquete faltante."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Los segmentos del paquete deben ser de largo no nulo."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"El carácter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Un dígito no puede ser el primer carácter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"El carácter '%s' no puede ser el primer carácter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "El paquete debe tener al menos un '.' como separador."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Ejecutable ADB no configurado en Ajustes del Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner no configurado en Ajustes del Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "Keystore debug no configurada en Ajustes del Editor ni en el preset."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clave pública inválida para la expansión de APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nombre de paquete inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador no encontrado."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Los segmentos de un identificador deben ser de largo no nulo."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El carácter '%s' no esta permitido como identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un dígito no puede ser el primer carácter en un segmento Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"El carácter '%s' no puede ser el primer carácter en un segmento "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "El Identificador debe tener al menos un '.' como separador."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "El icono requerido no está especificado en el preset."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en navegador"
@@ -9151,6 +9345,63 @@ msgstr "No se pudo leer la imagen de carga:"
msgid "Using default boot splash image."
msgstr "Usando la imagen de carga por defecto."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nombre único de paquete inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de producto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID de publisher inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Color de fondo inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Las dimensiones de la imagen para el Store Logo son inválidas (debería ser "
+"50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 44x44 son inválidas "
+"(debería ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 71x71 son inválidas "
+"(debería ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 150x150 son inválidas "
+"(debería ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 310x310 son inválidas "
+"(debería ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Las dimensiones de la imagen para el logo ancho de 310x150 son inválidas "
+"(debería ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9263,6 +9514,13 @@ msgstr ""
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
"nodo ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9454,6 +9712,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
@@ -9472,18 +9737,12 @@ msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
-"Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiere que \"Up Vector\" esté activo en el recurso "
-"Curve de su Path padre."
+"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
+"recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9593,10 +9852,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Añadir el color actual como predeterminado"
@@ -9692,6 +9959,23 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Advertencias:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamaño de la tipografía:"
+
+#~ msgid "Line:"
+#~ msgstr "Línea:"
+
+#~ msgid "Col:"
+#~ msgstr "Columna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
+#~ "nodo Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Dividir punto con sí mismo."
@@ -10966,73 +11250,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgstr "Se produjo un error al firmar el paquete."
#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No se han encontrado plantillas de exportación.\n"
-#~ "Tienes que descargar e instalarlas para continuar."
-
-#, fuzzy
-#~ msgid "Custom debug package not found."
-#~ msgstr "No se ha encontrado ningún paquete de depuración personalizado."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "No se ha encontrado ningún paquete final personalizado."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "El nombre no es correcto."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Tamaño de tipografía incorrecto."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ruta base incorrecta"
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "El origen personalizado de tipografía no es correcto."
-
-#, fuzzy
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)."
-
-#, fuzzy
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)."
-
-#, fuzzy
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)."
-
-#, fuzzy
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de "
-#~ "150x150)."
-
-#, fuzzy
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de "
-#~ "310x310)."
-
-#, fuzzy
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)."
-
-#, fuzzy
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)."
-
-#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Modo de ejecución:"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 7b0465f2a9..a9a512c65d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -3,17 +3,18 @@
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
+# Andrés S <andres.segovia.dev@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-22 11:09+0000\n"
+"PO-Revision-Date: 2019-02-10 12:02+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -549,21 +550,13 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advertencias:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamaño de Tipografía:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linea:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Advertencias"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -864,8 +857,8 @@ msgstr "Eliminar archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -974,9 +967,8 @@ msgid "Uncompressing Assets"
msgstr "Descomprimiendo Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "El Paquete se Instaló Exitosamente!"
+msgstr "El Paquete se instaló exitosamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1293,9 +1285,25 @@ msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "No se encontraron plantillas de exportación en la ruta esperada:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Plantilla debug personalizada no encontrada."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Plantilla release personalizada no encontrada."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Plantilla no encontrada:"
@@ -2598,22 +2606,19 @@ msgid "[Empty]"
msgstr "[Vacio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Asignar.."
+msgstr "Asignar..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ruta inválida"
+msgstr "RID Inválido"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
-"El recurso seleccionado (%s) no concuerda con el tipo esperado para esta "
+"El recurso seleccionado (%s) no concuerda con ningún tipo esperado para esta "
"propiedad (%s)."
#: editor/editor_properties.cpp
@@ -3320,6 +3325,23 @@ msgstr "Preseteo..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar escenas, reimportar y reiniciá"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Para cambiar el tipo de un archivo importado es necesario reiniciar el "
+"editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de "
+"cargar correctamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
@@ -3491,9 +3513,8 @@ msgstr "Agregar Animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Cargar.."
+msgstr "Cargar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3881,9 +3902,8 @@ msgid "Connect nodes."
msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Quitar el nodo o transición seleccionado/a"
+msgstr "Quitar el nodo o transición seleccionado/a."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4287,6 +4307,19 @@ msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo anclas"
@@ -4473,7 +4506,7 @@ msgstr "Restablecer Huesos Personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Ver"
+msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5198,28 +5231,24 @@ msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Crear nueva guía horizontal"
+msgstr "Crear Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Quitar Punto In-Control"
+msgstr "Quitar Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígono Inválido (se necesitan 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editar Polígono"
+msgstr "Agregar Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Remover Polígono y Punto"
+msgstr "Remover Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5246,14 +5275,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Punto"
+msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polígono->UV"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5290,12 +5317,16 @@ msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crear un polígono personalizado. Activa el rendering de polígonos "
+"personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Remover un polígono personalizado. Si no queda ninguno, se desactiva el "
+"rendering de polígonos personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5872,15 +5903,15 @@ msgstr "Ver Transformación en Plano."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr "Escalado: "
+msgstr "Escalando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traducciones: "
+msgstr "Trasladando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "Torando %s grados."
+msgstr "Rotando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -6094,7 +6125,7 @@ msgstr "Modo Rotar (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr "Modo de Escalado (R)"
+msgstr "Modo Escalar (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -6182,7 +6213,7 @@ msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Dialogo de Transformación..."
+msgstr "Cuadro de diálogo de Transform..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -6286,8 +6317,9 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
-msgstr ""
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gizmo sin nombre"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6362,10 +6394,16 @@ msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animación"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
@@ -6374,7 +6412,8 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Cuadros de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6691,9 +6730,9 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
+msgstr ""
+"¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6701,16 +6740,15 @@ msgstr "No elegiste una textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "¿Crear desde escena? Esto sobreescribirá todos los tiles actuales."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Remover Plantilla"
+msgstr "Remover Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6777,86 +6815,72 @@ msgstr ""
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Setear Region Rect"
+msgstr "Asignar Región de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Crear Carpeta"
+msgstr "Crear Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Asignar Icono de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Editar Filtros"
+msgstr "Editar Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Editar polígono existente:"
+msgstr "Editar Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Editar Polígono"
+msgstr "Editar Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Crear Polígono de Navegación"
+msgstr "Editar Polígono de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Pegar bitmask."
+msgstr "Pegar Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Reestablecer Máscara de Bits de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Remover Plantilla"
+msgstr "Remover Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Remover Polígono y Punto"
+msgstr "Remover Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Crear Polígono Oclusor"
+msgstr "Remover Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Crear Polígono de Navegación"
+msgstr "Remover Polígono de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Editar Filtros"
+msgstr "Editar Prioridad de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Editar Z Index de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Crear Polígono de Navegación"
+msgstr "Crear Polígono de Colisión"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Crear Polígono Oclusor"
+msgstr "Crear Polígono de Oclusión"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -6979,9 +7003,8 @@ msgid "Feature List:"
msgstr "Lista de Características:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Nuevo Script"
+msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7001,7 +7024,7 @@ msgstr "Encriptado (Proveer la Clave Debajo)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Clave de Encriptación Inválida (debe tener 64 caracteres de largo)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -7145,19 +7168,82 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Mayor calidad visual\n"
+"Todas las características disponibles\n"
+"Incompatible con hardware antiguo\n"
+"No recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Baja calidad visual\n"
+"Algunas características no disponibles\n"
+"Funciona en la mayoría de hardware\n"
+"Recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"El renderizador se puede cambiar luego, pero es posible que sea necesario "
+"ajustar las escenas."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "No se pudo abrir el proyecto"
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Las siguientes configuraciones de proyecto fueron generadas para una versión "
+"anterior del motor, y deben ser convertidas para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Querés convertirlas?\n"
+"Advertencia: No vas a poder volver a abrir el proyecto con versiones "
+"anteriores del motor."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7168,12 +7254,22 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"Las siguientes configuraciones de proyecto fueron generadas para una versión "
+"anterior del motor, y deben ser convertidas para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Querés convertirlas?\n"
+"Advertencia: No vas a poder volver a abrir el proyecto con versiones "
+"anteriores del motor."
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"Los configuraciones de proyecto fueron creadas con una versión mas reciente "
+"del motor y no son compatibles con esta versión."
#: editor/project_manager.cpp
msgid ""
@@ -7863,6 +7959,20 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"No se puede reemparentar nodos en escenas heredadas, el orden de nodos no "
+"puede cambiar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Las escenas instanciadas no pueden convertirse en raíz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
@@ -8672,10 +8782,6 @@ msgid "Build Project"
msgstr "Construir Proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Advertencias"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -9078,6 +9184,95 @@ msgstr "Obtener %s"
msgid "Set %s"
msgstr "Asignar %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nombre de paquete faltante."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Los segmentos del paquete deben ser de largo no nulo."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"El caracter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Un dígito no puede ser el primer caracter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "El paquete debe tener al menos un '.' como separador."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Ejecutable ADB no configurado en Configuración del Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Keystore debug no configurada en Configuración del Editor ni en el preset."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clave pública inválida para la expansión de APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nombre de paquete inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador no encontrado."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Los segmentos de un identificador deben ser de largo no nulo."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El caracter '%s' no esta permitido como identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un dígito no puede ser el primer caracter en un segmento Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "El Identificador debe tener al menos un '.' como separador."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "El icono requerido no esta especificado en el preset."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"
@@ -9110,6 +9305,61 @@ msgstr "No se pudo leer la imagen de boot splash:"
msgid "Using default boot splash image."
msgstr "Usando imagen boot splash por defecto."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nombre único de paquete inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de producto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID de publisher inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Color de fondo inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
+"ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
+"ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
+"ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
+"ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
+"ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9219,6 +9469,13 @@ msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9408,6 +9665,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
@@ -9425,18 +9689,12 @@ msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
-"Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiere que \"Up Vector\" esté activo en el recurso "
-"Curve de su Path padre."
+"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
+"recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9546,10 +9804,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Agregar color actual como preset"
@@ -9645,6 +9911,23 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Advertencias:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamaño de Tipografía:"
+
+#~ msgid "Line:"
+#~ msgstr "Linea:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
+#~ "nodo Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Dividir punto con sí mismo."
@@ -10895,64 +11178,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Error creating the package signature."
#~ msgstr "Error al crear la firma del paquete."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No se encontraron plantillas de exportación.\n"
-#~ "Descargá o instalá plantillas de exportación."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Paquete debug personalizado no encontrado."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Paquete release personalizado no encontrado."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Nombre único inválido."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID de producto inválido."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID de publisher inválido."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Color de fondo inválido."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas "
-#~ "(debería ser 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas "
-#~ "(debería ser 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas "
-#~ "(debería ser 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas "
-#~ "(debería ser 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
-#~ "ser 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
-
#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index a31dd80762..2919e14b82 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1,4 +1,4 @@
-# LANGUAGE translation of the Godot Engine editor
+# Estonian translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
@@ -6,6 +6,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
+"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/et/>\n"
"Language: et\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
@@ -524,20 +526,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -831,8 +825,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1249,9 +1243,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3169,6 +3179,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4105,6 +4128,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6081,7 +6114,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6157,7 +6190,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6169,7 +6206,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6900,6 +6937,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6913,6 +6982,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7591,6 +7673,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8377,10 +8471,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8768,6 +8858,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8800,6 +8971,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8881,6 +9096,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9036,6 +9258,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9050,13 +9279,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9149,10 +9374,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index fce5d80ac1..49b594677f 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -560,22 +560,14 @@ msgstr "بزرگنمایی کمتر"
msgid "Reset Zoom"
msgstr "بازنشانی بزرگنمایی"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "خط:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "ستون:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "متد در گره مقصد باید مشخص شده باشد!"
@@ -883,8 +875,8 @@ msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "حذ٠کن"
@@ -1309,9 +1301,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3304,6 +3312,19 @@ msgstr ""
msgid "Reimport"
msgstr "وارد کردن دوباره"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4281,6 +4302,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6332,7 +6363,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6413,8 +6444,14 @@ msgid "(empty)"
msgstr "(خالی)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "تغییر نام انیمیشن"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6425,8 +6462,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "گره انیمیشن"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7211,6 +7249,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "پروژه بی نام"
@@ -7225,6 +7295,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7925,6 +8008,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "حذ٠گره(ها)؟"
@@ -8759,10 +8854,6 @@ msgid "Build Project"
msgstr "پروژه"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "نمایش پرونده ها"
@@ -9178,6 +9269,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "نام نامعتبر."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "نام یک شناسه‌ی معتبر نیست:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "نام یک شناسه‌ی معتبر نیست:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9216,6 +9391,54 @@ msgstr "نمی‌تواند یک پوشه ایجاد شود."
msgid "Using default boot splash image."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "نام نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "نام نامعتبر."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9320,6 +9543,13 @@ msgstr ""
"گره ParallaxLayer تنها در زمانی Ú©Ù‡ به عنوان ÙØ±Ø²Ù†Ø¯ یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9491,6 +9721,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9508,16 +9745,9 @@ msgstr ""
"می‌کند."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک ÙØ±Ø²Ù†Ø¯ یک گره Path2D تنظیم شود کار "
-"می‌کند."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9620,10 +9850,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9715,6 +9953,18 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "خط:"
+
+#~ msgid "Col:"
+#~ msgstr "ستون:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک ÙØ±Ø²Ù†Ø¯ یک گره Path2D تنظیم شود "
+#~ "کار می‌کند."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "پیش از این وجود داشته است"
@@ -10006,10 +10256,6 @@ msgstr ""
#~ msgid "Ctrl+"
#~ msgstr "+Ctrl"
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "اندازه‌ی قلم نامعتبر."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 5a8515b81d..22655d8f02 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:06+0000\n"
+"PO-Revision-Date: 2019-02-09 18:11+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -543,21 +543,13 @@ msgstr "Loitonna"
msgid "Reset Zoom"
msgstr "Palauta oletuslähennystaso"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Varoitukset:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Fontin koko:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rivi:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Varoitukset"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sarake:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -859,8 +851,8 @@ msgstr "Poista valitut tiedostot?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Poista"
@@ -1287,9 +1279,25 @@ msgid "Storing File:"
msgstr "Varastoidaan tiedostoa:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Vientimallia ei löytynyt odotetusta polusta:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakataan"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Mukautettua debug-vientimallia ei löytynyt."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Mukautettua release-vientimallia ei löytynyt."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Mallitiedostoa ei löytynyt:"
@@ -2578,9 +2586,8 @@ msgid "Assign..."
msgstr "Aseta..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Virheellinen polku"
+msgstr "Virheellinen RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3293,6 +3300,23 @@ msgstr "Esiasetus..."
msgid "Reimport"
msgstr "Tuo uudelleen"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Tuodun tiedoston tyypin muuttaminen edellyttää editorin "
+"uudelleenkäynnistystä."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"VAROITUS: Tällä resurssilla on sitä käyttäviä assetteja, ne voivat lakata "
+"latautumasta kunnolla."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Resurssin lataaminen epäonnistui."
@@ -4254,6 +4278,19 @@ msgid "Move CanvasItem"
msgstr "Siirrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Varoitus: Säilön alisolmujen sijainti ja koko määrittyy vain niiden "
+"isäntäsolmun perusteella."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Vain ankkurit"
@@ -5166,28 +5203,24 @@ msgid "Create Polygon & UV"
msgstr "Luo polygoni ja UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Luo uusi vaakasuora apuviiva"
+msgstr "Luo sisäinen kärkipiste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Poista tulo-ohjaimen piste"
+msgstr "Poista sisäinen kärkipiste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Virheellinen polygoni (tarvitaan 3 eri kärkipistettä)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Muokkaa polygonia"
+msgstr "Lisää mukautettu polygoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Poista törmäyspolygoni"
+msgstr "Poista mukautettu polygoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5214,14 +5247,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Piste"
+msgstr "Pisteet"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polygoni->UV"
+msgstr "Polygonit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5258,12 +5289,15 @@ msgstr "Skaalaa polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Luo mukautettu polygoni. Kytkee päälle mukautettujen polygonien piirron."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Poista mukautettu polygoni. Jos yhtään ei jää jäljelle, mukautettujen "
+"polygonien piirto poistetaan päältä."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6203,7 +6237,7 @@ msgstr "Siirrettäessä:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Käännettäessä (aste):"
+msgstr "Käännettäessä (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
@@ -6215,7 +6249,7 @@ msgstr "Näyttöruudun asetukset"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr "Näkökentän perspektiivi (ast.):"
+msgstr "Näkökentän perspektiivi (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -6235,7 +6269,7 @@ msgstr "Siirrä:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr "Kierrä (ast.):"
+msgstr "Kierrä (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
@@ -6254,7 +6288,8 @@ msgid "Post"
msgstr "Jälki"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+#, fuzzy
+msgid "Nameless gizmo"
msgstr "Nimetön muokkain"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6330,10 +6365,16 @@ msgid "(empty)"
msgstr "(tyhjä)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaatiot"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animaatio"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Nopeus (FPS):"
@@ -6342,7 +6383,8 @@ msgid "Loop"
msgstr "Toista"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animaatioruudut"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7096,6 +7138,47 @@ msgid "Browse"
msgstr "Selaa"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderöijä:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Korkea visuaalinen laatu\n"
+"Kaikki ominaisuudet käytettävissä\n"
+"Epäyhteensopiva vanhojen laitteiden kanssa\n"
+"Ei suositeltu web-peleille"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Matalampi visuaalinen laatu\n"
+"Jotkin ominaisuudet eivät ole käytettävissä\n"
+"Toimii useimmilla laitteilla\n"
+"Suositeltu web-peleille"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Renderöijä voidaan vaihtaa myöhemmin, mutta skenejä voi joutua mukauttamaan."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nimetön projekti"
@@ -7108,6 +7191,27 @@ msgid "Are you sure to open more than one project?"
msgstr "Haluatko varmasti avata useamman kuin yhden projektin?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Seuraava projektin asetustiedosto on luotu vanhemmalla versiolla ja täytyy "
+"muuntaa tätä versiota varten:\n"
+"\n"
+"%s\n"
+"\n"
+"Haluatko muuntaa sen?\n"
+"Varoitus: et voi avata projektia tämän jälkeen enää vanhemmilla versioilla."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7816,6 +7920,22 @@ msgid "Duplicate Node(s)"
msgstr "Kahdenna solmu(t)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Perittyjen skenejen solmujen isäntää ei voi vaihtaa, solmujen järjestys ei "
+"voi muuttua."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+"Solmun täytyy kuulua muokattavana olevaan skeneen, jotta se voidaan asettaa "
+"juureksi."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Skenejen ilmentymiä ei voi asettaa juureksi"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Poista solmu(t)?"
@@ -8624,10 +8744,6 @@ msgid "Build Project"
msgstr "Käännä projekti"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Varoitukset"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Näytä loki"
@@ -9029,6 +9145,88 @@ msgstr "Hae %s"
msgid "Set %s"
msgstr "Aseta %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Paketin nimi puuttuu."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Paketin osioiden pituuksien täytyy olla nollasta poikkeavia."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Merkki '%s' ei ole sallittu Android-sovellusten pakettien nimissä."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Paketin osion ensimmäinen merkki ei voi olla numero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "Merkki '%s' ei voi olla paketin osion ensimmäinen merkki."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Paketilla on oltava ainakin yksi '.' erotinmerkki."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Virheellinen julkinen avain APK-laajennosta varten."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Virheellinen paketin nimi:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Tunniste puuttuu."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Tunnisteen osiot eivät voi olla nollan pituisia."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Merkki '%s' ei ole sallittu Identifier osiossa."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Identifier osion ensimmäinen merkki ei voi olla numero."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "Merkki '%s' ei voi olla Identifier osion ensimmäinen merkki."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Identifier osiossa täytyy olla vähintään yksi '.' erotinmerkki."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Virheellinen Identifier osio:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Vaadittavaa ikonia ei ole määritetty esiasetuksissa."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Suorita selaimessa"
@@ -9061,6 +9259,52 @@ msgstr "Ei voitu lukea käynnistyskuvan tiedostoa:"
msgid "Using default boot splash image."
msgstr "Käytetään oletuskäynnistyskuvaa."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Paketin yksilöllinen nimi on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Julkaisijan GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Virheellinen taustaväri."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Virheellinen Store Logo kuvan koko (pitäisi olla 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Virheellinen neliömäisen 44x44 logon kuvakoko (pitäisi olla 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Virheellinen neliömäisen 71x71 logon kuvakoko (pitäisi olla 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Virheellinen neliömäisen 150x150 logon kuvakoko (pitäisi olla 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Virheellinen neliömäisen 310x310 logon kuvakoko (pitäisi olla 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9169,6 +9413,13 @@ msgstr ""
"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9360,6 +9611,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Mitään ei näy, koska mesheille ei ole asetettu piirtopyyhkäisyjä (draw "
@@ -9378,17 +9636,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow edellyttää, että sen Path isäntäsolmun Curve resurssin "
-"\"Up Vector\" on asetettu päälle."
+"PathFollow ROTATION_ORIENTED edellyttää, että sen Path isäntäsolmun Curve "
+"resurssin \"Up Vector\" on asetettu päälle."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9496,10 +9749,18 @@ msgstr ""
"Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raakatila"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Lisää nykyinen väri esiasetukseksi"
@@ -9595,6 +9856,23 @@ msgstr "Sijoitus uniformille."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
+#~ msgid "Warnings:"
+#~ msgstr "Varoitukset:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Fontin koko:"
+
+#~ msgid "Line:"
+#~ msgstr "Rivi:"
+
+#~ msgid "Col:"
+#~ msgstr "Sarake:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun "
+#~ "alle."
+
#~ msgid "Split point with itself."
#~ msgstr "Jaa piste itsellään."
@@ -9607,9 +9885,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Add Split"
#~ msgstr "Lisää jako"
-#~ msgid "Invalid Split: "
-#~ msgstr "Virheellinen jako: "
-
#~ msgid "Remove Split"
#~ msgstr "Poista jako"
@@ -10599,9 +10874,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Error creating the signature object."
#~ msgstr "Virhe luotaessa allekirjoitusoliota."
-#~ msgid "Invalid background color."
-#~ msgstr "Virheellinen taustaväri."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Scenestä"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index efea23d4bd..94283dc2cd 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -10,7 +10,7 @@
# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
-# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
+# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018, 2019.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# John Bernier <john.bp@unknit.net>, 2018.
@@ -50,14 +50,15 @@
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2018, 2019.
-# Rémi Bintein <reminus5@hotmail.fr>, 2018.
+# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
+# Caye Pierre <pierrecaye@laposte.net>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: Hugo Locurcio <hugo.locurcio@hugo.pro>\n"
+"PO-Revision-Date: 2019-02-10 13:16+0100\n"
+"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -65,7 +66,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Poedit 2.2.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -81,7 +82,7 @@ msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non passée) dans l’expression"
+msgstr "Entrée non valide %i (non passée) dans l'expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -439,7 +440,7 @@ msgstr "Mettre à l'échelle la sélection"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "Mettre à l’échelle depuis le curseur"
+msgstr "Mettre à l'échelle depuis le curseur"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
@@ -597,21 +598,13 @@ msgstr "Dézoomer"
msgid "Reset Zoom"
msgstr "Réinitialiser le zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avertissements :"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Taille de police :"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Ligne :"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avertissements"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Colonne :"
+msgid "Line and column numbers"
+msgstr "Numéros de ligne et de colonne"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -914,8 +907,8 @@ msgstr "Supprimer les fichiers sélectionnés ?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Supprimer"
@@ -1342,9 +1335,25 @@ msgid "Storing File:"
msgstr "Stockage du fichier :"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetage"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modèle de débogage personnalisé introuvable."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Modèle de version personnalisée introuvable."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fichier modèle introuvable :"
@@ -2013,7 +2022,7 @@ msgstr "Choisir une scène principale"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossible d'activer le greffon depuis : '%s' l’analyse syntaxique de la "
+"Impossible d'activer le greffon depuis : '%s' l'analyse syntaxique de la "
"configuration a échoué."
#: editor/editor_node.cpp
@@ -2025,14 +2034,14 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s'."
+"Impossible de charger le script de l'extension depuis le chemin : '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s' Il "
+"Impossible de charger le script de l'extension depuis le chemin : '%s' Il "
"semble y avoir une erreur dans le code, merci de vérifier la syntaxe."
#: editor/editor_node.cpp
@@ -2045,7 +2054,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s' Le "
+"Impossible de charger le script de l'extension depuis le chemin : '%s' Le "
"script n'est pas en mode outil."
#: editor/editor_node.cpp
@@ -2916,7 +2925,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "Erreur lors de la requête de l’URL : "
+msgstr "Erreur lors de la requête de l'URL : "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -3377,6 +3386,22 @@ msgstr "Pré-réglage…"
msgid "Reimport"
msgstr "Ré-importer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Sauvegarde des scènes, réimportation et redémarrage"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Changer le type d'un fichier importé nécessite un redémarrage de l'éditeur."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVERTISSEMENT : Il existe des éléments qui utilisent cette ressource, ils "
+"pourraient cesser de charger correctement."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
@@ -4346,6 +4371,18 @@ msgid "Move CanvasItem"
msgstr "Déplacer l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr "Préréglages pour les ancres et les marges d'un nœud Control."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Les nœuds enfants de conteneurs ont leurs ancres et marges redéfinies par "
+"leur parent."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Uniquement les ancres"
@@ -4561,7 +4598,7 @@ msgstr "Afficher le Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr "Montrer le groupe et verrouiller les icônes"
+msgstr "Montrer les icônes de groupe et de verrouillage"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4651,7 +4688,7 @@ msgstr "Définir la poignée"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr "ParticulesCPU"
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5020,7 +5057,7 @@ msgstr "Effacer Masque d'Émission"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "Convertir en ParticulesCPU"
+msgstr "Convertir en CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6350,7 +6387,7 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr "Gadget sans nom"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6428,8 +6465,12 @@ msgid "(empty)"
msgstr "(vide)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr "Animations"
+msgid "Animations:"
+msgstr "Animations :"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6440,8 +6481,8 @@ msgid "Loop"
msgstr "Boucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr "Trames d'animation"
+msgid "Animation Frames:"
+msgstr "Trames d'animation :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7197,6 +7238,48 @@ msgid "Browse"
msgstr "Parcourir"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Moteur de rendu :"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Meilleure qualité visuelle\n"
+"Toutes les fonctions disponibles\n"
+"Incompatible avec du matériel plus ancien\n"
+"Non recommandé pour les jeux web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Qualité visuelle inférieure\n"
+"Certaines fonctions ne sont pas disponibles\n"
+"Fonctionne sur la plupart du matériel\n"
+"Recommandé pour les jeux en ligne"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Le rendu peut être modifié ultérieurement, mais les scènes peuvent avoir "
+"besoin d'être ajustées."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projet sans titre"
@@ -7210,6 +7293,28 @@ msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Le fichier de configuration de projet ci-dessous n'indique pas par quelle "
+"version de Godot il a été généré.\n"
+"\n"
+"%s\n"
+"\n"
+"Si vous choisissez de l'ouvrir, il sera converti vers l'actuel format de "
+"fichier de configuration de Godot.\n"
+"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes "
+"versions du moteur."
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7924,6 +8029,20 @@ msgid "Duplicate Node(s)"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Impossible de reparenter les nœuds dans les scènes héritées, l'ordre des "
+"nœuds ne peut pas changer."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Le nœud doit appartenir à la scène éditée pour devenir la racine."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Les scènes instanciées ne peuvent pas devenir la racine"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Supprimer le(s) nœud(s) ?"
@@ -8479,7 +8598,7 @@ msgstr "Sélectionnez les dépendances de la librairie pour cette entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "Supprimer l’entrée"
+msgstr "Supprimer l'entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -8734,10 +8853,6 @@ msgid "Build Project"
msgstr "Compiler le projet"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avertissements"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Voir les fichiers log"
@@ -9141,6 +9256,99 @@ msgstr "Obtenir %s"
msgid "Set %s"
msgstr "Définir %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nom du paquet manquant."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Les segments du paquet doivent être de longueur non nulle."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"Le caractère '%s' n'est pas autorisé dans les noms de paquet d'applications "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment de paquet."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Le caractère \"%s\" ne peut pas être le premier caractère d'un segment de "
+"paquet."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Le paquet doit comporter au moins un séparateur '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "L'exécutable ADB n'est pas configuré dans les paramètres de l'éditeur."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+"OpenJDK jarsigner n'est pas configuré dans les paramètres de l'éditeur."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug keystore n'est pas configuré dans les paramètres de l'éditeur ni dans "
+"le préréglage."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clé publique invalide pour l'expansion APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nom de paquet invalide :"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "L'identifiant est manquant."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+"Les segments de l'identifiant doivent être d'une longueur différente de zéro."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Le caractère'%s' n'est pas autorisé dans l'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment d'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Le caractère'%s' ne peut pas être le premier caractère d'un segment "
+"d'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "L'identifiant doit avoir au moins un séparateur '.'."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identifiant invalide :"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "L'icône requise n'est pas spécifiée dans le préréglage."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Exécuter dans le navigateur"
@@ -9173,6 +9381,63 @@ msgstr "Impossible de lire l'image de démarrage :"
msgid "Using default boot splash image."
msgstr "Impossible de lire l'image de démarrage."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nom unique de paquet invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID produit invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID éditeur invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Couleur de fond invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Les dimensions de l'image du logo du magasin ne sont pas valides (doit être "
+"50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Les dimensions de l'image du logo carré 44x44 sont invalides (doivent être "
+"44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Les dimensions de l'image du logo carré 71x71 sont invalides (doivent être "
+"71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Les dimensions de l'image du logo carré 150x150 sont invalides (doivent être "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Les dimensions de l'image du logo carré 310x310 sont invalides (doivent être "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Les dimensions de l'image du logo large sont invalides (doivent être de "
+"310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9238,7 +9503,7 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec "
-"\"Animation de Particules\" activé."
+"\"Particles Animation\" activé."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9285,6 +9550,17 @@ msgstr ""
"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
"d'un nœud de type ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+"Les particules de type GPU ne sont pas supportées par le pilote graphique "
+"GLES2.\n"
+"Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « "
+"Convertir en CPUParticles » pour ce faire."
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9477,6 +9753,17 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+"Les particules de type GPU ne sont pas supportées par le pilote graphique "
+"GLES2.\n"
+"Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « "
+"Convertir en CPUParticles » pour ce faire."
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Rien n'est visible car les maillages n'ont pas été assignés au tirage des "
@@ -9497,18 +9784,12 @@ msgstr ""
"nœud de type Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant qu'un "
-"enfant d'un nœud de type Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiert l'activation de la propriété \"Up Vector\" de la "
-"ressource Curve de son Path parent."
+"PathFollow ROTATION_ORIENTED nécessite l'activation de \"Up Vector\" dans la "
+"ressource Path's Curve de son parent."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9619,10 +9900,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr "Échantillonner une couleur depuis l'écran."
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode brut"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr "Alterner entre les valeurs hexadécimales ou brutes."
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Ajouter la couleur courante comme pré-réglage"
@@ -9720,6 +10009,23 @@ msgstr "Affectation à l'uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
+#~ msgid "Warnings:"
+#~ msgstr "Avertissements :"
+
+#~ msgid "Font Size:"
+#~ msgstr "Taille de police :"
+
+#~ msgid "Line:"
+#~ msgstr "Ligne :"
+
+#~ msgid "Col:"
+#~ msgstr "Colonne :"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant "
+#~ "qu'un enfant d'un nœud de type Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Point de séparation avec lui-même."
@@ -9732,9 +10038,6 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
#~ msgid "Add Split"
#~ msgstr "Ajouter un fractionnement"
-#~ msgid "Invalid Split: "
-#~ msgstr "Fractionnement invalide : "
-
#~ msgid "Remove Split"
#~ msgstr "Supprimer le fractionnement"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index e479ef9d66..847c0f6a93 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -561,23 +561,13 @@ msgstr "להתרחק"
msgid "Reset Zoom"
msgstr "×יפוס התקריב"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "×זהרות"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "מבט קדמי"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "שורה:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "עמודה:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -876,8 +866,8 @@ msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "למחוק"
@@ -1295,9 +1285,26 @@ msgid "Storing File:"
msgstr "קובץ ×חסון:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "×ריזה"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
@@ -3287,6 +3294,19 @@ msgstr "ערכה מוגדרת…"
msgid "Reimport"
msgstr "×™×™×‘×•× ×ž×—×“×©"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "טעינת המש×ב נכשלה."
@@ -4257,6 +4277,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6292,7 +6322,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6372,10 +6402,16 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "×נימציות"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "מהירות (FPS):"
@@ -6384,7 +6420,8 @@ msgid "Loop"
msgstr "לול××”"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "שקופיות ההנפשה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7151,6 +7188,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7165,6 +7234,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7861,6 +7943,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8660,10 +8754,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "×זהרות"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -9055,6 +9145,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "×©× ×©×’×•×™."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "גודל הגופן שגוי."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "הפעלה בדפדפן"
@@ -9087,6 +9260,54 @@ msgstr "×œ× × ×™×ª×Ÿ ×œ×§×¨×•× ×§×•×‘×¥ תמונת פתיח:"
msgid "Using default boot splash image."
msgstr "נעשה שימוש בתמונת הפתיח כבררת מחדל."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "נתיב שגוי."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9169,6 +9390,13 @@ msgid ""
msgstr ""
"מפרק ParallaxLayer עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9324,6 +9552,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9339,14 +9574,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9441,10 +9671,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "מצב גולמי"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "הוספת הצבע הנוכחי כערכה"
@@ -9530,12 +9768,26 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
-#~ msgid "Split already exists."
-#~ msgstr "הפעולה ‚%s’ כבר קיימת!"
+#~ msgid "Warnings:"
+#~ msgstr "×זהרות"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "נתיב שגוי."
+#~ msgid "Font Size:"
+#~ msgstr "מבט קדמי"
+
+#~ msgid "Line:"
+#~ msgstr "שורה:"
+
+#~ msgid "Col:"
+#~ msgstr "עמודה:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "הפעולה ‚%s’ כבר קיימת!"
#, fuzzy
#~ msgid "Remove Split"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 80a6607522..dbe94f2a68 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -544,22 +544,14 @@ msgstr "छोटा करो"
msgid "Reset Zoom"
msgstr "रीसेट आकार"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "रेखा:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "सà¥à¤¤à¤‚भ:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "लकà¥à¤·à¥à¤¯ नोड में विधि निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ किया जाना चाहिà¤!"
@@ -877,8 +869,8 @@ msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "को हटा दें"
@@ -1308,9 +1300,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3253,6 +3261,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4200,6 +4221,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6195,7 +6226,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6272,8 +6303,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6284,7 +6321,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7034,6 +7071,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7047,6 +7116,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7728,6 +7810,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8519,10 +8613,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8910,6 +9000,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8942,6 +9115,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9023,6 +9243,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9178,6 +9405,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9192,13 +9426,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9293,10 +9523,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9381,6 +9619,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "रेखा:"
+
+#~ msgid "Col:"
+#~ msgstr "सà¥à¤¤à¤‚भ:"
+
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "मिटाना"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index d69409b615..c2b57f480e 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -531,20 +531,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -838,8 +830,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1256,9 +1248,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3176,6 +3184,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4112,6 +4133,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6088,7 +6119,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6164,7 +6195,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6176,7 +6211,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6907,6 +6942,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6920,6 +6987,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7598,6 +7678,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8384,10 +8476,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8775,6 +8863,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8807,6 +8976,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8888,6 +9101,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9043,6 +9263,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9057,13 +9284,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9156,10 +9379,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 9cf7cd6942..7295912160 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -565,22 +565,13 @@ msgstr "Kicsinyítés"
msgid "Reset Zoom"
msgstr "Nagyítás Visszaállítása"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Körvonal Mérete:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Sor:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Oszlop:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -888,8 +879,8 @@ msgstr "Törli a kiválasztott fájlokat?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Törlés"
@@ -1312,9 +1303,26 @@ msgid "Storing File:"
msgstr "Tároló Fájl:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Csomagolás"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Sablon fájl nem található:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Sablon fájl nem található:"
@@ -3387,6 +3395,19 @@ msgstr "Beépített Beállítások..."
msgid "Reimport"
msgstr "Újraimportálás"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
@@ -4381,6 +4402,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Csak Horgonyok"
@@ -6433,7 +6464,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6514,8 +6545,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animáció"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animáció"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6526,8 +6563,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animáció Neve:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7295,6 +7333,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7309,6 +7379,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7999,6 +8082,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8802,10 +8897,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Fájlok Megtekintése"
@@ -9204,6 +9295,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Érvénytelen név."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Érvénytelen betűtípus méret."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9236,6 +9410,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Érvénytelen név."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Érvénytelen projektnév."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Érvénytelen Elérési Út."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Érvénytelen név."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9317,6 +9539,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9472,6 +9701,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9486,13 +9722,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9592,10 +9824,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9686,6 +9926,16 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Körvonal Mérete:"
+
+#~ msgid "Line:"
+#~ msgstr "Sor:"
+
+#~ msgid "Col:"
+#~ msgstr "Oszlop:"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Már létezik '%s' AutoLoad!"
@@ -9694,10 +9944,6 @@ msgstr ""
#~ msgstr "Pont hozzáadása"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Érvénytelen Elérési Út."
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Pont eltávolítása"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 056ab1d3ce..ca6c019a2d 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -561,22 +561,13 @@ msgstr "Perkecil Pandangan"
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Peringatan:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Tampilan Depan."
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Baris:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolom:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -881,8 +872,8 @@ msgstr "Hapus file yang dipilih?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Hapus"
@@ -1307,9 +1298,26 @@ msgid "Storing File:"
msgstr "Menyimpan File:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Mengemas"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Templat berkas tidak ditemukan:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Templat berkas tidak ditemukan:"
@@ -3383,6 +3391,20 @@ msgstr "Prasetel..."
msgid "Reimport"
msgstr "Impor ulang"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Mengubah driver video harus memulai ulang editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
@@ -4398,6 +4420,16 @@ msgid "Move CanvasItem"
msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6468,7 +6500,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6548,8 +6580,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animasi"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasi"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6560,8 +6598,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nama Animasi:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7353,6 +7392,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7368,6 +7439,19 @@ msgstr "Apakah Anda yakin membuka lebih dari satu projek?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8083,6 +8167,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8925,10 +9021,6 @@ msgid "Build Project"
msgstr "Proyek"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "File:"
@@ -9351,6 +9443,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nama tidak sah."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9389,6 +9565,54 @@ msgstr "Tidak dapat membuat folder."
msgid "Using default boot splash image."
msgstr "Tidak dapat membuat folder."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nama tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ukuran font tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ukuran font tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nama tidak sah."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9496,6 +9720,13 @@ msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9670,6 +9901,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9687,16 +9925,9 @@ msgstr ""
"node Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
-"node Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9800,10 +10031,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Tambahkan warna yang sekarang sebagai preset"
@@ -9900,6 +10139,25 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Peringatan:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Tampilan Depan."
+
+#~ msgid "Line:"
+#~ msgstr "Baris:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolom:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
+#~ "node Path2D."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Autoload '%s' telah ada!"
@@ -10325,14 +10583,6 @@ msgstr ""
#~ "Buka Manajer Proyek?\n"
#~ "(Perubahan yang tidak disimpan akan hilang)"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nama tidak sah."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ukuran font tidak sah."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Dari Scene"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 56b954046e..8691577785 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -552,20 +552,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -859,8 +851,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1277,9 +1269,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3200,6 +3208,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4140,6 +4161,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6119,7 +6150,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6195,7 +6226,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6207,7 +6243,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6950,6 +6986,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6963,6 +7031,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7645,6 +7726,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8433,10 +8526,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8824,6 +8913,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8856,6 +9026,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8937,6 +9151,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9092,6 +9313,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9106,13 +9334,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9205,10 +9429,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 66eed4d2aa..3c5593bd43 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -24,12 +24,15 @@
# Nicola Gramola <nicola.gramola@gmail.com>, 2018.
# Davide Wayan Mores <moresdavidewayan@gmail.com>, 2018.
# Alessandro Zoppi <alessandro.zoppi@live.it>, 2019.
+# Hairic95 <hairic95@gmail.com>, 2019.
+# Christian Biffi <creixx@virgilio.it>, 2019.
+# Giuseppe Guerra <me@nyodev.xyz>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-04 04:09+0000\n"
-"Last-Translator: Alessandro Zoppi <alessandro.zoppi@live.it>\n"
+"PO-Revision-Date: 2019-01-26 13:31+0000\n"
+"Last-Translator: Giuseppe Guerra <me@nyodev.xyz>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -37,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -92,9 +95,8 @@ msgid "Balanced"
msgstr "Bilanciato"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Specchia X"
+msgstr "Specchia"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -144,7 +146,7 @@ msgstr "Proprietà:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
-msgstr "Tipo Transform"
+msgstr "Trasformazione 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
@@ -152,7 +154,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Traccia Curva di Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
@@ -164,19 +166,16 @@ msgid "Animation Playback Track"
msgstr "Ferma il playback dell'animazione. (S)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Anim Aggiungi Traccia"
+msgstr "Aggiungi Traccia"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "Lunghezza animazone (in secondi)."
+msgstr "Durata animazione (in secondi)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Zoom Animazione."
+msgstr "Ripeti Animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -194,9 +193,8 @@ msgid "Anim Clips:"
msgstr "Clips"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Abilita modalità senza distrazioni."
+msgstr "Attiva/Disattiva la traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -212,14 +210,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Rimuovi traccia selezionata."
+msgstr "Rimuovi questa traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Tempo(i) di Crossfade:"
+msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -234,13 +230,13 @@ msgid "Trigger"
msgstr "Attivazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "Texture"
+msgstr "Cattura"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Nearest"
-msgstr ""
+msgstr "Più vicino"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -249,7 +245,7 @@ msgstr "Lineare"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Cubico"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -355,7 +351,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet non trovato nello script: "
+msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -364,7 +360,7 @@ msgstr "Anim Sposta Key"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clipboard is empty"
-msgstr "Clipboard risorse vuota!"
+msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -403,9 +399,8 @@ msgid "Edit"
msgstr "Modifica"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "AnimazioneAlbero"
+msgstr "Proprietà animazione."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -434,19 +429,16 @@ msgid "Duplicate Transposed"
msgstr "Duplica Transposto"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Elimina selezionati"
+msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Vai a Step Successivo"
+msgstr "Vai allo Step Successivo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Vai a Step Precedente"
+msgstr "Vai allo Step Precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -584,23 +576,14 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Resetta Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "Avvertimento"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Dimensione Font sorgente:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Riga:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -700,17 +683,15 @@ msgstr "Disconnetti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect Signal: "
-msgstr "Connessione Segnali:"
+msgstr "Connetti il segnale: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "Modifica Connessioni"
+msgstr "Modifica Connessione: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Sei sicuro di voler eseguire più di un progetto?"
+msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -721,9 +702,8 @@ msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Disconnetti"
+msgstr "Disconnetti tutto"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -731,9 +711,8 @@ msgid "Edit..."
msgstr "Modifica"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Metodi"
+msgstr "Vai al metodo"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -910,8 +889,8 @@ msgstr "Eliminare i file selezionati?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Elimina"
@@ -1339,9 +1318,30 @@ msgid "Storing File:"
msgstr "Memorizzazione File:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Nessun template di esportazione trovato.\n"
+"Scarica ed installa i template di esportazione."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Impacchettando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Pacchetto di debug personalizzato non trovato."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Pacchetto di release personalizzato non trovato."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Template non trovato:"
@@ -1355,9 +1355,8 @@ msgid "File Exists, Overwrite?"
msgstr "File Esistente, Sovrascrivere?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Seleziona Metodo"
+msgstr "Seleziona questa cartella"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1370,7 +1369,6 @@ msgstr "Mostra nel File Manager"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Mostra nel File Manager"
@@ -1515,19 +1513,16 @@ msgid "Methods"
msgstr "Metodi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metodi"
+msgstr "Metodi:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Proprietà"
+msgstr "Proprietà del tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Proprietà:"
+msgstr "Proprietà del tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1554,14 +1549,12 @@ msgid "Constants:"
msgstr "Costanti:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descrizione"
+msgstr "Descrizione della classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descrizione:"
+msgstr "Descrizione della classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1578,12 +1571,10 @@ msgstr ""
"$url2]richiedendone una[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descrizione Proprietà:"
+msgstr "Descrizione Proprietà"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Descrizione Proprietà:"
@@ -1596,12 +1587,10 @@ msgstr ""
"$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descrizione Metodo:"
+msgstr "Descrizione Metodo"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Descrizione Metodo:"
@@ -1619,39 +1608,32 @@ msgid "Search Help"
msgstr "Cerca Aiuto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Mostra Normale"
+msgstr "Mostra Tutto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classi"
+msgstr "Solo le classi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metodi"
+msgstr "Solo i metodi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Segnali"
+msgstr "Solo i segnali"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Costanti"
+msgstr "Solo le costanti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà del tema"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1659,9 +1641,8 @@ msgid "Member Type"
msgstr "Membri"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2037,13 +2018,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Impossibile caricare uno script aggiuntivo dal percorso: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: Lo script '%s' non "
-"è in tool mode."
+"Impossibile caricare uno script aggiuntivo dal percorso: '%s' Sembra esserci "
+"un errore nel codice, controlla la sintassi."
#: editor/editor_node.cpp
msgid ""
@@ -2099,19 +2079,16 @@ msgstr "Default"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Mostra nel File System"
+msgstr "Mostra nel FileSystem"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
msgstr "Esegui Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Chiudi le altre schede"
+msgstr "Chiudi scheda"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2186,7 +2163,6 @@ msgid "Save Scene"
msgstr "Salva Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Salva tutte le Scene"
@@ -2245,9 +2221,8 @@ msgid "Tools"
msgstr "Strumenti"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Aprire Gestione Progetti?"
+msgstr "Apri la cartella del progetto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -3420,6 +3395,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporta"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
@@ -4417,6 +4405,16 @@ msgid "Move CanvasItem"
msgstr "Modifica CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo ancore"
@@ -6492,7 +6490,7 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6575,10 +6573,16 @@ msgid "(empty)"
msgstr "(vuoto)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animazioni"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animazione"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocità (FPS):"
@@ -6587,7 +6591,8 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Frames Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6928,7 +6933,7 @@ msgstr "Rimuovi Punto Percorso"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Non hai selezionato una texture da rimuovere."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
@@ -7391,6 +7396,38 @@ msgid "Browse"
msgstr "Sfoglia"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Progetto Senza Nome"
@@ -7405,6 +7442,19 @@ msgstr "Sei sicuro di voler aprire più di un progetto?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7647,7 +7697,7 @@ msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "Bottone"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -8131,6 +8181,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplica Nodo(i)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina Nodo(i)?"
@@ -9005,11 +9067,6 @@ msgstr "Progetto"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "Avvertimento"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "Vedi Files"
@@ -9436,6 +9493,90 @@ msgstr ""
msgid "Set %s"
msgstr "Imposta parametri"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nome classe invalido"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Il nome non è un identificatore valido:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Il nome non è un identificatore valido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Esegui nel Browser"
@@ -9474,6 +9615,64 @@ msgstr "Impossibile leggere file:\n"
msgid "Using default boot splash image."
msgstr "Impossibile leggere file:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nome unico invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID prodotto invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID publisher invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Colore di background invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
+"essere 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
+"essere 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
+"essere 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
+"essere 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
+"essere 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere "
+"620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9583,6 +9782,13 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un "
"nodo ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9642,7 +9848,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore."
+msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
@@ -9772,6 +9978,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass."
@@ -9789,16 +10002,9 @@ msgstr ""
"Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D funziona solamente quando impostato come figlio di un nodo "
-"Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9912,11 +10118,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Modalità di Pan"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Aggiungi colore attuale come preset"
@@ -10016,6 +10230,25 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Avvertimento"
+
+#~ msgid "Font Size:"
+#~ msgstr "Dimensione Font:"
+
+#~ msgid "Line:"
+#~ msgstr "Riga:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D funziona solamente quando impostato come figlio di un nodo "
+#~ "Path2D."
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "L'Azione '%s' esiste già!"
@@ -11259,66 +11492,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Errore di creazione della firma del pacchetto."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Nessun template di esportazione trovato.\n"
-#~ "Scarica ed installa i template di esportazione."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Pacchetto di debug personalizzato non trovato."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Pacchetto di release personalizzato non trovato."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome unico invalido."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID prodotto invalido."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID publisher invalido."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Colore di background invalido."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere "
-#~ "50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
-#~ "essere 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
-#~ "essere 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
-#~ "essere 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
-#~ "essere 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
-#~ "essere 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine dello splash screen (dovrebbero "
-#~ "essere 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "Modalità RAW"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 0d6f6677ba..9d5319d09a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -20,12 +20,13 @@
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
# nitenook <admin@alterbaum.net>, 2018.
# Rob Matych <robertsmatych@gmail.com>, 2018.
+# Hidetsugu Takahashi <manzyun@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-25 05:08+0000\n"
-"Last-Translator: Rob Matych <robertsmatych@gmail.com>\n"
+"PO-Revision-Date: 2019-01-19 19:21+0000\n"
+"Last-Translator: Hidetsugu Takahashi <manzyun@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -38,13 +39,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() ã®å¼•æ•°ã®åž‹ãŒç„¡åйã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。"
+msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åйãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_ 定数を使ã£ã¦ãã ã•ã„。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードã™ã‚‹ã«ã¯ãƒã‚¤ãƒˆãŒè¶³ã‚Šãªã„ã‹ã€ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
+msgstr "デコードãƒã‚¤ãƒˆã®ãƒã‚¤ãƒˆã¯è¶³ã‚Šã¾ã›ã‚“ã€ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -559,21 +560,13 @@ msgstr "ズームアウト"
msgid "Reset Zoom"
msgstr "ズームをリセット"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "警告:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "フォントサイズ:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "警告"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -874,8 +867,8 @@ msgstr "é¸æŠžã—ãŸãƒ•ァイルを削除ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "削除"
@@ -1296,9 +1289,30 @@ msgid "Storing File:"
msgstr "ファイルã®ä¿å­˜:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“.\n"
+"ダウンロードã—ã¦ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¦ãã ã•ã„."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "パックã™ã‚‹"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "カスタム デãƒãƒƒã‚°ãƒ‘ッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "カスタム リリースパッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "テンプレートファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
@@ -3300,6 +3314,20 @@ msgstr "プリセット..."
msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "ビデオドライãƒã‚’変更ã™ã‚‹ã«ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "リソースã®èª­è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
@@ -4261,6 +4289,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItemを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "アンカーã®ã¿"
@@ -6372,7 +6410,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6453,7 +6491,13 @@ msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "アニメーション"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "アニメーション"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6465,7 +6509,8 @@ msgid "Loop"
msgstr "ループ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "アニメーションã®ãƒ•レーム"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7270,6 +7315,38 @@ msgid "Browse"
msgstr "å‚ç…§"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "åç„¡ã—ã®ãƒ—ロジェクト"
@@ -7284,6 +7361,19 @@ msgstr "複数ã®ãƒ—ロジェクトを開ã„ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8016,6 +8106,18 @@ msgid "Duplicate Node(s)"
msgstr "ノードを複製"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ノードを削除ã—ã¾ã™ã‹?"
@@ -8881,10 +8983,6 @@ msgid "Build Project"
msgstr "プロジェクトをビルド"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "警告"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ログを表示"
@@ -9324,6 +9422,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "䏿­£ãªã‚¯ãƒ©ã‚¹å"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ã“ã®åå‰ã¯ä¸æ­£ãªè­˜åˆ¥å­ã§ã™:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "ã“ã®åå‰ã¯ä¸æ­£ãªè­˜åˆ¥å­ã§ã™:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ブラウザã§å®Ÿè¡Œ"
@@ -9358,6 +9540,61 @@ msgstr "ブートスプラッシュ画åƒãƒ•ァイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§
msgid "Using default boot splash image."
msgstr "デフォルトã®ãƒ–ートスプラッシュ画åƒã‚’使用ã—ã¾ã™ã€‚"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "パブリッシャã®GUIDãŒä¸æ­£ã§ã™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "䏿­£ãªèƒŒæ™¯è‰²"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "䏿­£ãªStoreロゴイメージ(縦横50x50ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "䏿­£ãª44X44正方ロゴイメージ(縦横44x44ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "䏿­£ãª71x71正方ロゴイメージ(縦横71x71ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "䏿­£ãª150X150正方ロゴイメージ(縦横150x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "䏿­£ãª310X310正方ロゴイメージ(縦横310x310ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "䏿­£ãª310X150幅広ロゴイメージ(縦横310x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "䏿­£ãªã‚¹ãƒ—ラッシュスクリーンイメージ(縦横620x300ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9464,6 +9701,13 @@ msgstr ""
"ParallaxLayer ノードã¯ã€ParallaxBackground ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆ"
"ã®ã¿å‹•作ã—ã¾ã™ã€‚"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
#, fuzzy
msgid ""
@@ -9644,6 +9888,13 @@ msgstr ""
"ã“れã¯ãƒŠãƒ“ゲーションデータã®ã¿æä¾›ã—ã¾ã™ã€‚"
#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
@@ -9662,15 +9913,9 @@ msgstr ""
"PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9778,11 +10023,19 @@ msgstr ""
"ã“ã®ãƒŽãƒ¼ãƒ‰ã¯éžæŽ¨å¥¨ã«ãªã‚Šã¾ã—ãŸã€‚代ã‚りã«AnimationTreeを使用ã—ã¦ãã ã•ã„。"
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "パン・モード"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "ç¾åœ¨ã®è‰²ã‚’プリセットã¨ã—ã¦è¿½åŠ "
@@ -9879,6 +10132,23 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "警告:"
+
+#~ msgid "Font Size:"
+#~ msgstr "フォントサイズ:"
+
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
@@ -11254,67 +11524,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "パッケージ署å生æˆã‚¨ãƒ©ãƒ¼"
-#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“.\n"
-#~ "ダウンロードã—ã¦ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¦ãã ã•ã„."
-
-#, fuzzy
-#~ msgid "Custom debug package not found."
-#~ msgstr "カスタム デãƒãƒƒã‚°ãƒ‘ッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Custom release package not found."
-#~ msgstr "カスタム リリースパッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "パブリッシャã®GUIDãŒä¸æ­£ã§ã™."
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "䏿­£ãªèƒŒæ™¯è‰²"
-
-#, fuzzy
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "䏿­£ãªStoreロゴイメージ(縦横50x50ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "䏿­£ãª44X44正方ロゴイメージ(縦横44x44ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "䏿­£ãª71x71正方ロゴイメージ(縦横71x71ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "䏿­£ãª150X150正方ロゴイメージ(縦横150x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "䏿­£ãª310X310正方ロゴイメージ(縦横310x310ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "䏿­£ãª310X150幅広ロゴイメージ(縦横310x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "䏿­£ãªã‚¹ãƒ—ラッシュスクリーンイメージ(縦横620x300ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
#~ msgid "RAW Mode"
#~ msgstr "RAWモード"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 84a3cd1bbc..0e79fec501 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018.
# George Dzavashvili <dzavashviligeorge@gmail.com>, 2018.
+# დემეტრე შáƒáƒœáƒ˜áƒ <blender.animation.maker@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: George Dzavashvili <dzavashviligeorge@gmail.com>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: დემეტრე შáƒáƒœáƒ˜áƒ <blender.animation.maker@gmail.com>\n"
"Language-Team: Georgian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ka/>\n"
"Language: ka\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -69,7 +70,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "სáƒáƒ áƒ™áƒ”"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -79,7 +80,7 @@ msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბ(ებ)ის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -100,7 +101,7 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რá
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის ცვლილებáƒ"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის შეცვლáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -115,16 +116,19 @@ msgid "Anim Change Call"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
-msgstr ""
+msgstr "áƒáƒ‘იექტზე დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Call Method Track"
-msgstr ""
+msgstr "მეთáƒáƒ“ის გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -139,7 +143,6 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
@@ -151,32 +154,35 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒ
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "ფუნქციები:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "ხმáƒáƒ•áƒáƒœáƒ˜ მáƒáƒœáƒáƒ™áƒ•ეთები:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ მáƒáƒœáƒáƒ™áƒ•ეთები:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ áƒ—ვრ/ გáƒáƒ›áƒáƒ áƒ—ვáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "გáƒáƒœáƒáƒ®áƒšáƒ”ბის რეჟიმი (რáƒáƒ’áƒáƒ áƒáƒª ეს პáƒáƒ áƒáƒ›áƒ”ტრირდáƒáƒ§áƒ”ნებული)"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Interpolation Mode"
-msgstr ""
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -185,12 +191,12 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
-msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ჩáƒáƒœáƒáƒ¬áƒ”რის წáƒáƒ¨áƒšáƒ."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
-msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+msgstr "დრრ(წáƒáƒ›áƒ˜): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -206,11 +212,11 @@ msgstr "სáƒáƒ¡áƒ®áƒšáƒ”ტი"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "გáƒáƒ“áƒáƒ¦áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "უáƒáƒ®áƒšáƒáƒ”სი"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -219,7 +225,7 @@ msgstr "წრფივი"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "კუბური"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -232,7 +238,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "ჩáƒáƒ¡áƒ•ით გáƒáƒ¡áƒáƒ¦áƒ”ბი"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -249,12 +255,13 @@ msgid "Remove Anim Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Create NEW track for %s and insert key?"
-msgstr "áƒáƒ®áƒáƒšáƒ˜ თრექის შექმნრ%s სთვის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ¡áƒ›áƒ?"
+msgstr "შევქმნრáƒáƒ®áƒáƒšáƒ˜ მáƒáƒœáƒáƒ™áƒ•ეთი %s-თვის დრჩáƒáƒ•სვრგáƒáƒ¡áƒáƒ¦áƒ”ბი?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "áƒáƒ®áƒáƒšáƒ˜ %d თრექების შექმნრდრგáƒáƒ¡áƒáƒ¦áƒ”ბების ჩáƒáƒ¡áƒ›áƒ?"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %d ჩáƒáƒœáƒáƒ¬áƒ”რების შექმნრდრგáƒáƒ¡áƒáƒ¦áƒ”ბების ჩáƒáƒ¡áƒ›áƒ?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -270,8 +277,11 @@ msgid "Anim Insert"
msgstr "áƒáƒœáƒ˜áƒ› ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
+"áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ›áƒ¨áƒ•ები ვერ ჩáƒáƒáƒ¢áƒáƒ áƒ”ბს ცდებს სáƒáƒ™áƒ£áƒ—áƒáƒ  თáƒáƒ•ზე, მხáƒáƒšáƒáƒ“ სხვრ"
+"მáƒáƒ—áƒáƒ›áƒáƒ¨áƒ”ებზე."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -279,7 +289,7 @@ msgstr "áƒáƒœáƒ˜áƒ› შექმნრ& ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ჩáƒáƒœáƒáƒ¬áƒ”რის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
@@ -307,35 +317,39 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "შეუძლებელირდáƒáƒáƒ›áƒáƒ¢áƒ áƒáƒ®áƒáƒšáƒ˜ ჩáƒáƒœáƒáƒ¬áƒ”რი ფესვის გáƒáƒ áƒ”შე"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირგáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რი áƒáƒ  áƒáƒ áƒ˜áƒ¡ სივრცის სáƒáƒ®áƒ˜áƒ¡, ვერ ჩáƒáƒ¡áƒ•áƒáƒ›áƒ— გáƒáƒ¡áƒáƒ¦áƒ”ბს"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
+"ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირმეთáƒáƒ“ური გáƒáƒ¡áƒáƒ¦áƒ”ბის "
+"დáƒáƒ›áƒáƒ¢áƒ”ბáƒ."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "მეთáƒáƒ“ი ვერ მáƒáƒ˜áƒ«áƒ”ბნრáƒáƒ‘იექტში: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების გáƒáƒ“áƒáƒáƒ“გილებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Clipboard is empty"
-msgstr ""
+msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების შკáƒáƒšáƒ˜áƒ áƒ”ბáƒ"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების ზáƒáƒ›áƒ˜áƒ¡ შეცვლáƒ"
#: editor/animation_track_editor.cpp
msgid ""
@@ -344,21 +358,19 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "მხáƒáƒšáƒáƒ“ áƒáƒ©áƒ•ენე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბიდáƒáƒœ მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ხეში."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "დáƒáƒáƒ¯áƒ’უფე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბის მიხედვით áƒáƒœ áƒáƒ©áƒ•ენე რáƒáƒ’áƒáƒ áƒª უბრáƒáƒšáƒ სიáƒ."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+msgstr "ნáƒáƒ‘იჯი (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ნáƒáƒ‘იჯის ღირებულებáƒ."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -367,12 +379,11 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "შეცვლáƒ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
@@ -549,22 +560,14 @@ msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
msgid "Reset Zoom"
msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ხáƒáƒ–ი:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "სვეტი:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "სáƒáƒ›áƒ˜áƒ–ნე კვáƒáƒœáƒ«áƒ¨áƒ˜ მეთáƒáƒ“ი უნდრიყáƒáƒ¡ გáƒáƒœáƒ¡áƒáƒ–ღვრული!"
@@ -869,8 +872,8 @@ msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბá
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "წáƒáƒ¨áƒšáƒ"
@@ -1292,9 +1295,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3236,6 +3255,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4182,6 +4214,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6182,7 +6224,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6259,8 +6301,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "ფუნქციები:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6271,8 +6319,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7018,6 +7067,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7031,6 +7112,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7714,6 +7808,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8503,10 +8609,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8896,6 +8998,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8928,6 +9113,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9009,6 +9241,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9164,6 +9403,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9178,13 +9424,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9281,10 +9523,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9369,6 +9619,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "ხáƒáƒ–ი:"
+
+#~ msgid "Col:"
+#~ msgstr "სვეტი:"
+
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 11e5313724..d241c5a7f2 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
+"PO-Revision-Date: 2019-02-07 15:09+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -49,23 +49,23 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있기 ë•Œë¬¸ì— Self를 사용할 수 없습니ë‹
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ì—°ì‚°ìž %s, %s ë° %s ì˜ ì—°ì‚° 대ìƒì´ 유효하지 않습니다."
+msgstr "ì—°ì‚°ìž %s, %s 그리고 %sì˜ ì—°ì‚° 대ìƒì´ 유효하지 않습니다."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "ë² ì´ìФ 타입 %s ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ 타입 %s"
+msgstr "ë² ì´ìФ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ 타입 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "ë² ì´ìФ 타입 %s ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ ì´ë¦„ %s"
+msgstr "ë² ì´ìФ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ ì´ë¦„ %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "'%s' ì„ êµ¬ì„±í•˜ê¸°ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜"
+msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'%s' 를 호출 시:"
+msgstr "'%s'ì„(를) 호출 시:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -249,7 +249,7 @@ msgstr "애니메ì´ì…˜ 트랙 ì‚­ì œ"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "%s (ì„)를 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³  키를 삽입하시겠습니까?"
+msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³  키를 삽입하시겠습니까?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -548,21 +548,13 @@ msgstr "축소"
msgid "Reset Zoom"
msgstr "줌 리셋"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "경고:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "í°íЏ í¬ê¸°:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ë¼ì¸:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "경고"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "칼럼:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -639,11 +631,11 @@ msgstr "ì—°ê²°"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "'%s'를 '%s'ì— ì—°ê²°"
+msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%s'와 '%s'ì˜ ì—°ê²° í•´ì œ"
+msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° í•´ì œ"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
@@ -672,7 +664,7 @@ msgstr "\"%s\" 시그ë„ì—서 모든 ì—°ê²°ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "시그ë„(Signal)"
+msgstr "시그ë„"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -692,7 +684,7 @@ msgstr "메서드로 ì´ë™"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "%s로 타입 변경"
+msgstr "%s(으)로 타입 변경"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -744,7 +736,7 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"씬 '%s'(ì´)ê°€ 현재 편집 중입니다.\n"
+"씬 '%s'ì´(ê°€) 현재 편집 중입니다.\n"
"다시 불러올 때 변경 ì‚¬í•­ì´ ì ìš©ë©ë‹ˆë‹¤."
#: editor/dependency_editor.cpp
@@ -818,7 +810,7 @@ msgstr "삭제할 수 없습니다:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "불러오기 중 ì—러:"
+msgstr "불러오기 중 오류:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
@@ -838,7 +830,7 @@ msgstr "ì¢…ì† ê´€ê³„ 수정"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "불러오기 중 ì—러 ë°œìƒ!"
+msgstr "불러오기 중 오류 ë°œìƒ!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
@@ -863,8 +855,8 @@ msgstr "ì„ íƒëœ 파ì¼ë“¤ì„ 삭제하시겠습니까?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "삭제"
@@ -1286,9 +1278,25 @@ msgid "Storing File:"
msgstr "íŒŒì¼ ì €ìž¥ 중:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "ì˜ˆìƒ ê²½ë¡œì—서 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "패킹 중"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "커스텀 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "커스텀 릴리즈 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:"
@@ -1625,7 +1633,7 @@ msgstr "프로ì íЏ 내보내기가 오류 코드 %d 로 실패했습니다."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "리소스 저장 중 ì—러!"
+msgstr "리소스 저장 중 오류!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1646,27 +1654,27 @@ msgstr "요청한 íŒŒì¼ í˜•ì‹ì„ 알 수 ì—†ìŒ:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr "저장 중 ì—러."
+msgstr "저장 중 오류."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "'%s' 를 ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다."
+msgstr "'%s'ì„(를) ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "'%s' 파싱 중 ì—러."
+msgstr "'%s' 구문 ë¶„ì„ ì¤‘ 오류."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "예ìƒì¹˜ 못한 파ì¼ì˜ ë '%s' 입니다..."
+msgstr "예ìƒì¹˜ 못한 '%s' 파ì¼ì˜ ë."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "'%s' 없거나 ì¢…ì† í•­ëª©ì´ ì—†ìŠµë‹ˆë‹¤."
+msgstr "'%s'ì´(ê°€) 없거나 ì¢…ì† í•­ëª©ì´ ì—†ìŠµë‹ˆë‹¤."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr "'%s' 로딩 중 ì—러."
+msgstr "'%s' 로딩 중 오류."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1710,7 +1718,7 @@ msgstr "병합할 메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ 저장 중 ì—러!"
+msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -1718,11 +1726,11 @@ msgstr "병합할 타ì¼ì…‹ì„ 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "타ì¼ì…‹ 저장 중 ì—러!"
+msgstr "타ì¼ì…‹ 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr "ë ˆì´ì•„웃 저장 ì‹œë„ ì¤‘ ì—러!"
+msgstr "ë ˆì´ì•„웃 저장 ì‹œë„ ì¤‘ 오류!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
@@ -1845,7 +1853,7 @@ msgstr "저장 ë° ë‹«ê¸°"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "닫기 ì „ì— '%s' ì— ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -1941,35 +1949,35 @@ msgstr "ë©”ì¸ ì”¬ ì„ íƒ"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr "애드온 플러그ì¸ì„ 활성화할 수 없습니다: '%s' 설정 í•´ì„ ì‹¤íŒ¨."
+msgstr "애드온 플러그ì¸ì„ 활성화할 수 없습니다: '%s' 구성 구문 ë¶„ì„ ì‹¤íŒ¨."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "애드온 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'."
+msgstr "ë‹¤ìŒ ê²½ë¡œì—서 애드온 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'."
+msgstr "ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 "
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 "
"것 같습니다, êµ¬ë¬¸ì„ í™•ì¸í•´ 보십시오."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ "
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ "
"EditorPluginì´ ì•„ë‹™ë‹ˆë‹¤."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드"
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드"
"가 아닙니다."
#: editor/editor_node.cpp
@@ -1985,12 +1993,12 @@ msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"씬 로딩 중 ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì íЏ 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. '가져오"
+"씬 로딩 중 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì íЏ 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. '가져오"
"기'로 ì”¬ì„ ì—° 후ì—, 프로ì íЏ 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "'%s' ì”¬ì˜ ì¢…ì† í•­ëª©ì´ ê¹¨ì ¸ìžˆìŠµë‹ˆë‹¤:"
+msgstr "'%s' ì”¬ì˜ ì¢…ì† í•­ëª©ì´ ê¹¨ì ¸ 있습니다:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -2372,11 +2380,11 @@ msgstr "ì—디터 윈ë„ìš°ê°€ 다시 그려질 때 회전!"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr "í•­ìƒ ê°±ì‹ "
+msgstr "í•­ìƒ ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr "변경사항만 갱신"
+msgstr "변경사항만 ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
@@ -2441,7 +2449,7 @@ msgstr "새 ìƒì† 씬"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "불러오기 ì—러"
+msgstr "불러오기 오류"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -2489,7 +2497,7 @@ msgstr "ì„¤ì¹˜ëœ í”ŒëŸ¬ê·¸ì¸:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr "갱신"
+msgstr "ì—…ë°ì´íЏ"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2578,15 +2586,14 @@ msgid "Assign..."
msgstr "지정하기..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "유효하지 ì•Šì€ ê²½ë¡œ"
+msgstr "유효하지 ì•Šì€ RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr "ì„ íƒëœ 리소스(%s)ê°€ ì´ ì†ì„±(%s)ì— ì•Œë§žì€ íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤."
+msgstr "ì„ íƒëœ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì•Œë§žì€ íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤."
#: editor/editor_properties.cpp
msgid ""
@@ -2728,7 +2735,7 @@ msgstr "노드ì—서 가져오기:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr "다시 다운불러오기"
+msgstr "다시 다운로드"
#: editor/export_template_manager.cpp
msgid "Uninstall"
@@ -2773,7 +2780,7 @@ msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr "템플릿 경로 ìƒì„± ì—러:"
+msgstr "템플릿 경로 ìƒì„± 오류:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -2835,7 +2842,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "url 요청 ì—러: "
+msgstr "url 요청 오류: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -2877,11 +2884,11 @@ msgstr "다운로드 중"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr "ì—°ê²° ì—러"
+msgstr "연결 오류"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr "SSL 핸드ì‰ì´í¬ ì—러"
+msgstr "SSL 핸드ì‰ì´í¬ 오류"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -2925,7 +2932,7 @@ msgstr "ì¦ê²¨ì°¾ê¸°"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 '%s'를 ì°¾ì„ ìˆ˜ 없습니다!"
+msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 '%s'ì„(를) ì°¾ì„ ìˆ˜ 없습니다!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -2950,11 +2957,11 @@ msgstr "í´ë”를 ìžì‹ ì˜ 하위로 ì´ë™í•  수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr "ì´ë™ ì—러:"
+msgstr "ì´ë™ 오류:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr "복제 중 ì—러:"
+msgstr "복제 중 오류:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
@@ -3158,7 +3165,7 @@ msgstr "그룹 ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆìŠµë‹ˆë‹¤."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
-msgstr "그룹(Groups)"
+msgstr "그룹"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
@@ -3194,7 +3201,7 @@ msgstr "애니메ì´ì…˜ì„ 분리시켜 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr "ë¨¸í„°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
+msgstr "ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
@@ -3202,7 +3209,7 @@ msgstr "오브ì íŠ¸ë¥¼ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr "오브ì íŠ¸ì™€ ë¨¸í„°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
+msgstr "오브ì íŠ¸ì™€ ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
@@ -3210,11 +3217,11 @@ msgstr "오브ì íŠ¸ì™€ 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "머터리얼과 애니메ì´ì…˜ì„ 분리해서 가져오기"
+msgstr "머티리얼과 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "오브ì íЏ, 머터리얼, 애니메ì´ì…˜ì„ 분리해서 가져오기"
+msgstr "오브ì íЏ, 머티리얼, 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3222,7 +3229,7 @@ msgstr "ì—¬ëŸ¬ê°œì˜ ì”¬ìœ¼ë¡œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "여러 ê°œì˜ ì”¬ê³¼ 머터리얼로 가져오기"
+msgstr "여러 ê°œì˜ ì”¬ê³¼ 머티리얼로 가져오기"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -3256,7 +3263,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "가져오기 후 실행할 스í¬ë¦½íЏ 실행 중 ì—러:"
+msgstr "가져오기 후 실행할 스í¬ë¦½íЏ 실행 중 오류:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
@@ -3264,11 +3271,11 @@ msgstr "저장 중..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'%s'를 기본으로 지정"
+msgstr "'%s'ì„(를) 기본으로 지정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "'%s'ì— ëŒ€í•´ 기본값으로 지정 í•´ì œ"
+msgstr "'%s'ì„(를) 기본ì—서 í•´ì œ"
#: editor/import_dock.cpp
msgid " Files"
@@ -3286,6 +3293,21 @@ msgstr "프리셋..."
msgid "Reimport"
msgstr "다시 가져오기"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "씬 저장, 다시 가져오기 ë° ë‹¤ì‹œ 시작"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "가져온 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ ì—디터를 다시 시작해야 합니다."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"경고: ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì—ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì—ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ 못할 수 있습니"
+"다."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "리소스 불러오기 실패."
@@ -3689,7 +3711,7 @@ msgstr "애니메ì´ì…˜ ë„구"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr "애니메ì´ì…˜"
+msgstr "애니메ì´ì…˜(Animation)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
@@ -3777,7 +3799,7 @@ msgstr "애니메ì´ì…˜ ì´ë¦„:"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr "ì—러!"
+msgstr "오류!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -3793,7 +3815,7 @@ msgstr "êµì°¨-애니메ì´ì…˜ 블렌드 시간"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr "ë"
+msgstr "End"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
@@ -3817,7 +3839,7 @@ msgstr "하위 ì „í™˜ì— ì‹œìž‘ê³¼ ë 노드가 필요합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ ì„¤ì •ì´ ì—†ìŠµë‹ˆë‹¤: %s."
+msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4008,7 +4030,7 @@ msgstr "í˜¸ìŠ¤íŠ¸ëª…ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr "ì—°ê²° ì—러, 다시 시ë„í•´ 주세요."
+msgstr "ì—°ê²° 오류, 다시 시ë„í•´ 주세요."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
@@ -4044,7 +4066,7 @@ msgstr "sha256 해시 í™•ì¸ ì‹¤íŒ¨"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr "ì—ì…‹ 다운로드 ì—러:"
+msgstr "ì—ì…‹ 다운로드 오류:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
@@ -4060,7 +4082,7 @@ msgstr "해결 중..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr "요청 ì—러"
+msgstr "요청 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -4072,7 +4094,7 @@ msgstr "다시 시ë„"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "다운로드 ì—러"
+msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -4092,7 +4114,7 @@ msgstr "다ìŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr "마지막으로"
+msgstr "ë으로"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4241,6 +4263,17 @@ msgid "Move CanvasItem"
msgstr "CanvasItem ì´ë™"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr "경고: 컨테ì´ë„ˆì˜ ìžì‹ì€ ë¶€ëª¨ì— ì˜í•´ ê²°ì •ëœ ìœ„ì¹˜ì™€ 규모를 갖습니다."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "앵커만"
@@ -4496,7 +4529,7 @@ msgstr "%s 추가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr "%s 추가중..."
+msgstr "%s 추가 중..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
@@ -4510,7 +4543,7 @@ msgstr "노드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "'%s' 로부터 씬 ì¸ìŠ¤í„´ìŠ¤ 중 ì—러"
+msgstr "'%s'ì—서 씬 ì¸ìŠ¤í„´ìŠ¤ 중 오류"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
@@ -4766,7 +4799,7 @@ msgstr "씬으로부터 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "씬으로부터 갱신하기"
+msgstr "씬으로부터 ì—…ë°ì´íЏ 하기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -4883,7 +4916,7 @@ msgstr "ì˜¤ì§ ParticlesMaterial 프로세스 메테리얼 ì•ˆì˜ í¬ì¸íŠ¸ë§Œ ì
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr "ì´ë¯¸ì§€ 불러오기 ì—러:"
+msgstr "ì´ë¯¸ì§€ 불러오기 오류:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
@@ -4974,7 +5007,7 @@ msgstr "ì—미션 소스: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í„°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
+msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -5146,28 +5179,24 @@ msgid "Create Polygon & UV"
msgstr "í´ë¦¬ê³¤ & UV 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "새로운 가로 ê°€ì´ë“œ 만들기"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ë§Œë“¤ê¸°"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "ì¸-컨트롤 í¬ì¸íЏ ì‚­ì œ"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ì‚­ì œ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "유효하지 ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼­ì§“ì ì´ 필요함)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "í´ë¦¬ê³¤ 편집"
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚­ì œ"
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ì‚­ì œ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5194,14 +5223,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
msgstr "í¬ì¸íЏ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "í´ë¦¬ê³¤->UV"
+msgstr "í´ë¦¬ê³¤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5237,13 +5264,15 @@ msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 만들기. ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§ì„ 활성화합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ì„ ì‚­ì œ. 남아있는 í´ë¦¬ê³¤ì´ 없으면 ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§"
+"ì€ ë¹„í™œì„±í™”ë©ë‹ˆë‹¤."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5312,7 +5341,7 @@ msgstr "ë³¸ì„ í´ë¦¬ê³¤ì— ë™ê¸°í™”"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ì—러: 리소스를 불러올 수 없습니다!"
+msgstr "오류: 리소스를 불러올 수 없습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -5378,19 +5407,19 @@ msgstr "ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ê³  닫겠습니까?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr "í…스트 íŒŒì¼ ì“°ê¸° ì—러:"
+msgstr "í…스트 íŒŒì¼ ì“°ê¸° 오류:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
-msgstr "ì—러: 파ì¼ì„ 불러올 수 ì—†ìŒ."
+msgstr "오류: 파ì¼ì„ 불러올 수 ì—†ìŒ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "ì—러로 파ì¼ì„ 불러올 수 ì—†ìŒ."
+msgstr "오류로 파ì¼ì„ 불러올 수 ì—†ìŒ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
-msgstr "íŒŒì¼ ì €ìž¥ 중 ì—러!"
+msgstr "íŒŒì¼ ì €ìž¥ 중 오류!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
@@ -5426,11 +5455,11 @@ msgstr "테마 가져오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr "테마 저장 중 ì—러"
+msgstr "테마 저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "저장 중 ì—러"
+msgstr "저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
@@ -5781,7 +5810,7 @@ msgstr "ë¬¼ë¦¬ì  ë³¸ 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
-msgstr "스켈레톤"
+msgstr "스켈레톤(Skeleton)"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
@@ -5853,7 +5882,7 @@ msgstr "그려진 오브ì íЏ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
-msgstr "머터리얼 변경"
+msgstr "머티리얼 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
@@ -6235,7 +6264,8 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+#, fuzzy
+msgid "Nameless gizmo"
msgstr "ì´ë¦„없는 기즈모"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6280,7 +6310,7 @@ msgstr "설정:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "ì—러: 프레임 리소스를 불러올 수 없습니다!"
+msgstr "오류: 프레임 리소스를 불러올 수 없습니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
@@ -6311,10 +6341,16 @@ msgid "(empty)"
msgstr "(비었ìŒ)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "애니메ì´ì…˜(Animations)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "애니메ì´ì…˜(Animation)"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ì†ë„ (FPS):"
@@ -6323,7 +6359,8 @@ msgid "Loop"
msgstr "루프"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "애니메ì´ì…˜ 프레임"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6823,7 +6860,7 @@ msgstr "실행가능"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr "'%s'를 패치 목ë¡ì—서 삭제하시겠습니까?"
+msgstr "'%s'ì„(를) 패치 목ë¡ì—서 삭제하시겠습니까?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -7005,7 +7042,7 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로ì íЏ 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (ì—러 %d). 존재하"
+"프로ì íЏ 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (오류 %d). 존재하"
"ì§€ 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다."
#: editor/project_manager.cpp
@@ -7073,6 +7110,46 @@ msgid "Browse"
msgstr "찾아보기"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "ë Œë”러:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"ë†’ì€ ì‹œê°ì  품질\n"
+"모든 기능 사용 가능\n"
+"ì˜¤ëž˜ëœ í•˜ë“œì›¨ì–´ì—는 호환하지 않ìŒ\n"
+"웹 게임ì—는 비 추천"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"ë‚®ì€ ì‹œê°ì  품질\n"
+"ì¼ë¶€ ê¸°ëŠ¥ì€ ì‚¬ìš©í•  수 ì—†ìŒ\n"
+"ëŒ€ë¶€ë¶„ì˜ í•˜ë“œì›¨ì–´ì—서 ìž‘ë™í•¨\n"
+"웹 ê²Œìž„ì— ì¶”ì²œ"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í•  ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "ì´ë¦„없는 프로ì íЏ"
@@ -7085,6 +7162,27 @@ msgid "Are you sure to open more than one project?"
msgstr "ë‘ê°œ ì´ìƒì˜ 프로ì íŠ¸ë¥¼ 열려는 ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"다ìŒì˜ 프로ì íЏ 설정 파ì¼ì€ ì´ì „ 버전ì—서 ìƒì„±ëœ 것으로, ë‹¤ìŒ ë²„ì „ì— ë§žê²Œ ë³€"
+"환해야 합니다:\n"
+"\n"
+"%s\n"
+"\n"
+"변환하시겠습니까?\n"
+"경고: ë” ì´ìƒ ì´ í”„ë¡œì íŠ¸ë¥¼ ì´ì „ 버전ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7095,13 +7193,13 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
-"다ìŒì˜ 프로ì íЏ 설정 파ì¼ì€ 예전 버전ì—서 ìƒì„±ëœ 것으로, ì´ ë²„ì „ì— ë§žê²Œ 전환"
-"해야 합니다:\n"
+"다ìŒì˜ 프로ì íЏ 설정 파ì¼ì€ ì´ì „ 버전ì—서 ìƒì„±ëœ 것으로, ë‹¤ìŒ ë²„ì „ì— ë§žê²Œ ë³€"
+"환해야 합니다:\n"
"\n"
"%s\n"
"\n"
-"전환하시겠습니까?\n"
-"경고: ë” ì´ìƒ ì´ í”„ë¡œì íŠ¸ë¥¼ 과거 ë²„ì „ì˜ ê²ƒìœ¼ë¡œ ì—´ 수 없게 ë©ë‹ˆë‹¤."
+"변환하시겠습니까?\n"
+"경고: ë” ì´ìƒ ì´ í”„ë¡œì íŠ¸ë¥¼ ì´ì „ 버전ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤."
#: editor/project_manager.cpp
msgid ""
@@ -7150,7 +7248,7 @@ msgstr ""
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
-msgstr "%s ì—서 기존 Godot 프로ì íŠ¸ë“¤ì„ ìŠ¤ìº”í•˜ë ¤ê³  합니다. 진행하시겠습니까?"
+msgstr "%sì—서 기존 Godot 프로ì íŠ¸ë“¤ì„ ìŠ¤ìº”í•˜ë ¤ê³  합니다. 진행하시겠습니까?"
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -7222,7 +7320,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
-msgstr "'%s' ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다!"
+msgstr "ì•¡ì…˜ '%s'ì´(ê°€) ì´ë¯¸ 존재합니다!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -7362,7 +7460,7 @@ msgstr "'%s' ì†ì„±ì´ 존재하지 않습니다."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ 것입니다, 삭제가 불가합니다."
+msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ 것입니다, 삭제할 수 없습니다."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
@@ -7386,7 +7484,7 @@ msgstr "입력 액션 추가"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr "설정 저장 중 ì—러."
+msgstr "설정 저장 중 오류."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
@@ -7562,7 +7660,7 @@ msgstr "노드 ì„ íƒ"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° ì—러: 리소스가 아닙니다!"
+msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아닙니다!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -7710,15 +7808,15 @@ msgstr "리셋"
#: editor/rename_dialog.cpp
msgid "Error"
-msgstr "ì—러"
+msgstr "오류"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "부모노드 재지정"
+msgstr "부모 노드 재지정"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "부모노드 재지정 위치 (새 부모 노드를 ì„ íƒ):"
+msgstr "부모 노드 재지정 위치 (새 부모 노드를 ì„ íƒ):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -7726,7 +7824,7 @@ msgstr "글로벌 변형 유지"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "부모노드 재지정"
+msgstr "부모 재지정"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -7754,13 +7852,14 @@ msgstr "ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í•  수 있는 부모가 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "'%s' 로부터 씬 로딩 중 ì—러"
+msgstr "%sì—서 씬 로딩 중 오류"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
-msgstr "ë…¸ë“œì¤‘ì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í•  수 없습니다."
+msgstr ""
+"한 ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í•  수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -7791,6 +7890,20 @@ msgid "Duplicate Node(s)"
msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"ìƒì†ëœ 씬ì—서 부모 노드를 다시 지정할 수 없습니다, ë…¸ë“œì˜ ìˆœì„œëŠ” 바꿀 수 없습"
+"니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "노드는 루트로 ë˜ë ¤ë©´ íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì–´ì•¼ 합니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë  ìˆ˜ 없습니다"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "노드를 삭제하시겠습니까?"
@@ -7871,11 +7984,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "씬 저장 중 ì—러."
+msgstr "씬 저장 중 오류."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "저장하기 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤."
+msgstr "저장하기 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆë‹¤."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -8042,15 +8155,15 @@ msgstr "노드 ì„ íƒ"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr "'%s' 템플릿 불러오기 ì—러"
+msgstr "'%s' 템플릿 불러오기 오류"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "ì—러 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•  수 없습니다."
+msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•  수 없습니다."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr "'%s' 스í¬ë¦½íЏ 로딩 중 ì—러"
+msgstr "'%s' 스í¬ë¦½íЏ 로딩 중 오류"
#: editor/script_create_dialog.cpp
msgid "N/A"
@@ -8166,7 +8279,7 @@ msgstr "목ë¡ì—서 한 ê°œ í˜¹ì€ ì—¬ëŸ¬ ê°œì˜ í•­ëª©ì„ ì§‘ì–´ 그래프로
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
-msgstr "ì—러"
+msgstr "오류"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
@@ -8174,7 +8287,7 @@ msgstr "ìžì‹ 프로세스 ì—°ê²°ë¨"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "복사 ì—러"
+msgstr "복사 오류"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -8595,10 +8708,6 @@ msgid "Build Project"
msgstr "프로ì íЏ 빌드"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "경고"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "로그 보기"
@@ -8778,8 +8887,8 @@ msgstr "비주얼 스í¬ë¦½íЏ 노드 복제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"%s 를 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 ì¼ë°˜ì ì¸ 시그"
-"니처를 드롭합니다."
+"%sì„(를) 누르고 있으면 Getter를 드롭합니다. Shiftì„(를) 누르고 있으면 ì¼ë°˜ì "
+"ì¸ ì‹œê·¸ë‹ˆì²˜ë¥¼ 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
@@ -8789,7 +8898,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "%s 를 누르고 있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭합니다."
+msgstr "%sì„(를) 누르고 있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
@@ -8797,7 +8906,7 @@ msgstr "Ctrlì„ ëˆ„ë¥´ê³  있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭í
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "%s를 누르고 있르면 변수 Setter를 드롭합니다."
+msgstr "%sì„(를) 누르고 있르면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
@@ -8957,7 +9066,7 @@ msgstr "노드를 지칭하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s' 는 유효하지 않습니다."
+msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s'ì€(는) 유효하지 않습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -9000,6 +9109,88 @@ msgstr "Get %s"
msgid "Set %s"
msgstr "Set %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "패키지 ì´ë¦„ì´ ì—†ìŠµë‹ˆë‹¤."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ 애플리케ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³  있어야 합니다."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ADB 실행 파ì¼ì´ ì—디터 설정ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsignerê°€ ì—디터 설정ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "Debug keystoreì´ ì—디터 설정 ë˜ëŠ” 프리셋ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "APK í™•ìž¥ì— ìœ íš¨í•˜ì§€ ì•Šì€ ê³µìš© 키입니다."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "유효하지 ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "ì‹ë³„ìžê°€ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³  있어야 합니다."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "앱스토어 팀 IDê°€ 지정ë˜ì§€ 않았습니다 - 프로ì íŠ¸ë¥¼ 구성할 수 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "유효하지 ì•Šì€ ì‹ë³„ìž:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "요구ë˜ëŠ” ì•„ì´ì½˜ì´ 프리셋ì—서 지정ë˜ì§€ 않았습니다."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "브ë¼ìš°ì €ì—서 실행"
@@ -9032,6 +9223,51 @@ msgstr "부트 스플래시 ì´ë¯¸ì§€ 파ì¼ì„ ì½ì„ 수 ì—†ìŒ:"
msgid "Using default boot splash image."
msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "유효하지 ì•Šì€ íŒ¨í‚¤ì§€ 고유 ì´ë¦„."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "유요하지 ì•Šì€ í”„ë¡œë•트 GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "유요하지 ì•Šì€ í¼ë¸”리셔 GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "유요하지 ì•Šì€ ë°°ê²½ 색ìƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"유효하지 ì•Šì€ ìŠ¤í”Œëž˜ì‰¬ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9137,6 +9373,13 @@ msgid ""
msgstr ""
"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9321,6 +9564,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ í• ë‹¹í•˜ì§€ 않았으므로 ë³´ì´ì§€ 않습니다."
@@ -9337,16 +9587,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow는 부모 Pathì˜ Curve 리소스ì—서 \"Up Vector\"를 활성화해야 "
-"합니다."
+"PathFollow ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up Vector\"ê°€ "
+"활성화ë˜ì–´ 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9410,7 +9656,7 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr "BlendTree 노드 '%s' ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
+msgstr "BlendTree 노드 '%s'ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
@@ -9418,7 +9664,7 @@ msgstr "애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr "노드 '%s' ì—서, 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
+msgstr "노드 '%s'ì—서, 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
@@ -9426,7 +9672,7 @@ msgstr "유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "노드 '%s' ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않ìŒ."
+msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않ìŒ."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
@@ -9453,10 +9699,18 @@ msgstr ""
"ì´ ë…¸ë“œëŠ” ë” ì´ìƒ 사용할 수 없습니다. AnimationTree를 사용하시길 ë°”ëžë‹ˆë‹¤."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 모드"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "현재 색ìƒì„ 프리셋으로 추가"
@@ -9517,7 +9771,7 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
-msgstr "FreeType 초기화 ì—러."
+msgstr "FreeType 초기화 오류."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
@@ -9525,7 +9779,7 @@ msgstr "알 수 없는 í°íЏ 형ì‹."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
-msgstr "í°íЏ 로딩 ì—러."
+msgstr "í°íЏ 로딩 오류."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
@@ -9551,6 +9805,21 @@ msgstr "ê· ì¼í•˜ê²Œ 배치함."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다."
+#~ msgid "Warnings:"
+#~ msgstr "경고:"
+
+#~ msgid "Font Size:"
+#~ msgstr "í°íЏ í¬ê¸°:"
+
+#~ msgid "Line:"
+#~ msgstr "ë¼ì¸:"
+
+#~ msgid "Col:"
+#~ msgstr "칼럼:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
+
#~ msgid "Split point with itself."
#~ msgstr "ìžì²´ì ìœ¼ë¡œ í¬ì¸íЏ ë¶„í• ."
@@ -10762,53 +11031,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Error creating the package signature."
#~ msgstr "패키지 ì„œëª…ì„ ìƒì„±í•˜ëŠ” 중 ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다.\n"
-#~ "내보내기 í…œí”Œë¦¿ì„ ë‹¤ìš´ë¡œë“œí•˜ì—¬ 설치하십시요."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "커스텀 디버그 패키지를 ì°¾ì„ ìˆ˜ 없습니다."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "커스텀 릴리즈 패키지를 ì°¾ì„ ìˆ˜ 없습니다."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "유효하지 ì•Šì€ ê³ ìœ  ì´ë¦„."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "유요하지 ì•Šì€ í”„ë¡œë•트 GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "유요하지 ì•Šì€ í¼ë¸”리셔 GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "유요하지 ì•Šì€ ë°°ê²½ 색ìƒ."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "유효하지 ì•Šì€ ìŠ¤í”Œëž˜ì‰¬ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "실행 모드:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 7bea51f4f5..8b380692a7 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -547,22 +547,14 @@ msgstr "Nutolinti"
msgid "Reset Zoom"
msgstr "Atstatyti PriartinimÄ…"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linija:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Stulpelis:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metodas pasirinktame Node turi būti nurodytas!"
@@ -861,8 +853,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1279,9 +1271,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3230,6 +3238,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4187,6 +4208,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6186,7 +6217,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6264,8 +6295,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6276,8 +6313,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7033,6 +7071,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7046,6 +7116,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7729,6 +7812,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8522,10 +8617,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8916,6 +9007,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8948,6 +9122,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9029,6 +9250,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9186,6 +9414,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9200,13 +9435,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9304,10 +9535,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9392,6 +9631,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Linija:"
+
+#~ msgid "Col:"
+#~ msgstr "Stulpelis:"
+
#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Panaikinti pasirinkimÄ…"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 849ae26500..47564302e4 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -543,22 +543,14 @@ msgstr "AttÄlinÄt"
msgid "Reset Zoom"
msgstr "AtiestatÄ«t tÄlummaiņu"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rinda:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolona:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
@@ -857,8 +849,8 @@ msgstr "Izdzēst izvēlētos failus?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Izdzēst"
@@ -1283,9 +1275,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3224,6 +3232,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4170,6 +4191,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6168,7 +6199,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6245,8 +6276,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Funkcijas:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "OptimizÄ“t animÄciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6257,8 +6294,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "AnimÄcijas Ä«pašības."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7006,6 +7044,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7019,6 +7089,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7700,6 +7783,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8490,10 +8585,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8881,6 +8972,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nederīgs nosaukums."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nederīgs fonta izmērs."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8913,6 +9087,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Nederīgs fonta izmērs."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8994,6 +9216,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9149,6 +9378,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9163,13 +9399,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9265,10 +9497,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Pievienot paÅ¡reizÄ“jo krÄsu kÄ iepriekÅ¡noteiktu krÄsu"
@@ -9353,9 +9593,11 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
-#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Nederīgs fonta izmērs."
+#~ msgid "Line:"
+#~ msgstr "Rinda:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolona:"
#, fuzzy
#~ msgid "Remove Split"
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 7e49430df9..29fc0b10d2 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -532,20 +532,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -839,8 +831,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1257,9 +1249,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3177,6 +3185,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4113,6 +4134,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6089,7 +6120,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6165,7 +6196,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6177,7 +6212,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6908,6 +6943,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6921,6 +6988,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7599,6 +7679,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8385,10 +8477,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8776,6 +8864,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8808,6 +8977,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8889,6 +9102,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9044,6 +9264,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9058,13 +9285,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9157,10 +9380,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index e72cdb350e..7e95e3e179 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -541,20 +541,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -848,8 +840,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1266,9 +1258,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3186,6 +3194,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4124,6 +4145,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6100,7 +6131,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6176,7 +6207,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6188,7 +6224,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6924,6 +6960,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6937,6 +7005,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7617,6 +7698,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8405,10 +8498,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8796,6 +8885,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8828,6 +8998,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8909,6 +9123,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9064,6 +9285,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9078,13 +9306,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9177,10 +9401,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index fe2a37ec74..8d2071bc78 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -5,7 +5,7 @@
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
# Elias <eliasnykrem@gmail.com>, 2018.
-# flesk <eivindkn@gmail.com>, 2017.
+# flesk <eivindkn@gmail.com>, 2017, 2019.
# Frank T. Rambol <frank@d-fect.com>, 2018.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016.
# NicolaiF <nico-fre@hotmail.com>, 2017-2018.
@@ -16,8 +16,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: flesk <eivindkn@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -126,24 +126,29 @@ msgid "Anim Change Call"
msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
-msgstr ""
+msgstr "Egenskapsspor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D transformasjonsspor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Call Method Track"
-msgstr ""
+msgstr "Kall metode-spor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier-kurvespor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Lydavspillingsspor"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -172,11 +177,12 @@ msgstr "Funksjoner:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Lydklipp:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Clips:"
-msgstr ""
+msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -185,7 +191,7 @@ msgstr "Vis/skjul distraksjonsfri modus."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -225,7 +231,7 @@ msgstr "Framtid"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Nærmeste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -301,8 +307,9 @@ msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."
#: editor/animation_track_editor.cpp
msgid ""
@@ -311,34 +318,43 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Lydspor kan kun peke på noder av type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Metode ikke funnet i objekt: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -354,17 +370,20 @@ msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt "
+"spor."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Vis kun spor fra noder valgt i treet."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Grupper spor etter node eller vis dem i en enkel liste."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -441,11 +460,11 @@ msgstr "Rydd-Opp-Animasjon"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Velg noden som skal animeres:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Bruk Bezier-kurver"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -493,7 +512,7 @@ msgstr "Skaler Størrelsesforhold:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Velg spor å kopiere:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -567,22 +586,13 @@ msgstr "Zoom Ut"
msgid "Reset Zoom"
msgstr "Nullstill Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Frontvisning"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linje:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -701,6 +711,7 @@ msgstr "Signaler"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
+"Er du sikker på at du ønsker å fjerne alle koblinger fra dette signalet?"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -892,8 +903,8 @@ msgstr "Slett valgte filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slett"
@@ -1320,9 +1331,28 @@ msgid "Storing File:"
msgstr "Lagrer Fil:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr "Ingen eksportmal funnet på forventet søkesti:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakking"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Malfil ble ikke funnet:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Tilpasset utgivelsesmal ikke funnet."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Malfil ble ikke funnet:"
@@ -1489,7 +1519,7 @@ msgstr "Egenskaper"
#: editor/editor_help.cpp
msgid "Properties:"
-msgstr ""
+msgstr "Egenskaper:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1646,15 +1676,16 @@ msgstr "Klasse:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Egenskap:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Sett"
#: editor/editor_inspector.cpp
+#, fuzzy
msgid "Set Multiple:"
-msgstr ""
+msgstr "Sett Mange:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1685,7 +1716,7 @@ msgstr "Feil ved lagring av ressurs!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -1705,7 +1736,7 @@ msgstr "Feil under lagring."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1740,10 +1771,14 @@ msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Denne scenen kan ikke lagres fordi det er en sirkulær "
+"instansieringsinklusjon.\n"
+"Vennligst løs feilen og forsøk å lagre igjen."
#: editor/editor_node.cpp
msgid ""
@@ -1755,7 +1790,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan ikke overskrive en scene som fortsatt er åpen!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2429,8 +2464,9 @@ msgid "Play Custom Scene"
msgstr "Spill av Tilpasset Scene"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Endring av videodriver krever omstart av redigeringsverktøyet."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -2642,23 +2678,23 @@ msgstr "Ring"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "PÃ¥"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, verdi %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Tom]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Tilordne..."
#: editor/editor_properties.cpp
#, fuzzy
@@ -2666,16 +2702,22 @@ msgid "Invalid RID"
msgstr ": Ugyldige argumenter: "
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Den valgte ressursen (%s) svarer ikke til noen forventede verdier for denne "
+"egenskapen (%s)."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Kan ikke opprette en ViewportTexture på ressurser lagret som fil.\n"
+"Ressurser må tilhøre en scene."
#: editor/editor_properties.cpp
msgid ""
@@ -3417,6 +3459,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."
@@ -4418,6 +4473,16 @@ msgid "Move CanvasItem"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Kun anker"
@@ -4610,7 +4675,7 @@ msgstr "Fjern Ben"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Vis"
+msgstr "Visning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -6491,7 +6556,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6571,10 +6636,16 @@ msgid "(empty)"
msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animasjoner"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasjon"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Hastighet (FPS):"
@@ -6583,8 +6654,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animasjonsnavn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7367,6 +7439,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7381,6 +7485,19 @@ msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8080,6 +8197,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8903,10 +9032,6 @@ msgid "Build Project"
msgstr "Prosjekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Vis Filer"
@@ -9314,6 +9439,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ugyldig navn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Navn er ikke en gyldig identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Navn er ikke en gyldig identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9350,6 +9559,54 @@ msgstr "Kunne ikke opprette mappe."
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ugyldig navn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Prosjektnavn:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr ": Ugyldige argumenter: "
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ugyldig navn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9431,6 +9688,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9586,6 +9850,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9600,13 +9871,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9704,10 +9971,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9793,6 +10068,19 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Advarsler:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Frontvisning"
+
+#~ msgid "Line:"
+#~ msgstr "Linje:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Eksisterer allerede"
@@ -9802,10 +10090,6 @@ msgstr ""
#~ msgstr "Legg til punkt"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr ": Ugyldige argumenter: "
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Fjern punkt"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 90c49fdba1..39cb255635 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -27,12 +27,14 @@
# Laurent Windels <laurentwindels@yahoo.com>, 2018.
# rxadmin <r.van.eeghem@gmail.com>, 2018.
# Peter Goelst <muis24@gmail.com>, 2019.
+# Wouter Buckens <wou.buc@gmail.com>, 2019.
+# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:06+0000\n"
-"Last-Translator: Peter Goelst <muis24@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -40,12 +42,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
+msgstr "Ongeldig argumenttype aan convert(), gebruik TYPE_* constanten."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -569,22 +572,13 @@ msgstr "Uitzoomen"
msgid "Reset Zoom"
msgstr "Initialiseer Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Waarschuwingen:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Vooraanzicht"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Regel:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolom:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -709,9 +703,8 @@ msgid "Disconnect All"
msgstr "Losmaken"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Bewerken"
+msgstr "Bewerken..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -894,8 +887,8 @@ msgstr "Verwijder geselecteerde bestanden?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Verwijder"
@@ -1004,14 +997,13 @@ msgid "Uncompressing Assets"
msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
-msgstr "Pakket Succesvol Geïnstalleerd!"
+msgstr "Pakket succesvol geïnstalleerd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Succes!"
+msgstr "Geslaagd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1320,9 +1312,27 @@ msgid "Storing File:"
msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Inpakken"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Custom debug pakket niet gevonden."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Custom release pakket niet gevonden."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Template bestand niet gevonden:"
@@ -1336,18 +1346,16 @@ msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecteer Modus"
+msgstr "Selecteer deze map"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Weergeven in Bestandsbeheer"
+msgstr "Openen in Bestandsbeheer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
@@ -1496,19 +1504,16 @@ msgid "Methods"
msgstr "Methodes"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Methodes"
+msgstr "Methodes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Eigenschappen"
+msgstr "Thema Eigenschappen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Eigenschappen:"
+msgstr "Thema Eigenschappen:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1535,14 +1540,12 @@ msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Beschrijving"
+msgstr "Klassebeschrijving"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Omschrijving:"
+msgstr "Klassebeschrijving:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1600,34 +1603,28 @@ msgid "Search Help"
msgstr "Zoek Hulp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Weergave Normaalvector"
+msgstr "Alles tonen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klassen"
+msgstr "Alleen Klassen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Methodes"
+msgstr "Alleen Methoden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signalen"
+msgstr "Alleen Signalen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constanten"
+msgstr "Alleen Constanten"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Eigenschappen"
+msgstr "Alleen Eigenschappen"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1640,13 +1637,12 @@ msgid "Member Type"
msgstr "Leden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Eigenschap:"
#: editor/editor_inspector.cpp
msgid "Set"
@@ -1654,7 +1650,7 @@ msgstr "Zet"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Zet Meerdere:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1706,6 +1702,7 @@ msgstr "Fout bij het opslaan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1755,7 +1752,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan geen scenes overschrijven die nog open zijn!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2018,12 +2015,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
+"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
+"code te zijn, controleer de syntax."
#: editor/editor_node.cpp
msgid ""
@@ -2086,9 +2083,8 @@ msgid "Play This Scene"
msgstr "Speel Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Sluit Andere Tabbladen"
+msgstr "Tabblad sluiten"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2180,10 +2176,12 @@ msgid "Convert To..."
msgstr "Converteer Naar..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "MeshBibilotheek..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "TileSet..."
msgstr "TileSet..."
@@ -2281,7 +2279,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigatie Zichtbaar"
+msgstr "Navigatie zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2293,7 +2291,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Synchroniseer Scene Veranderingen"
+msgstr "Sceneveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2309,7 +2307,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Synchroniseer Script Veranderingen"
+msgstr "Scriptveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2324,8 +2322,9 @@ msgstr ""
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
+#, fuzzy
msgid "Editor"
-msgstr "Editor"
+msgstr "Verwerker"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2340,18 +2339,16 @@ msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Data/Instellingen Map"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Open Editor Data Map"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Instellingen Map"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2431,13 +2428,12 @@ msgstr "Speel Aangepaste Scene"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Opslaan & Afsluiten"
+msgstr "Opslaan & Herstarten"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2473,9 +2469,8 @@ msgid "Node"
msgstr "Knooppunt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Klap alles uit"
+msgstr "Vergroot onderste paneel"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2554,9 +2549,8 @@ msgid "Thumbnail..."
msgstr "Voorbeeld..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Bewerk Poly"
+msgstr "Bewerk Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2580,15 +2574,13 @@ msgid "Status:"
msgstr "Staat:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Bewerken"
+msgstr "Bewerken:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Starten!"
+msgstr "Start"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2636,15 +2628,15 @@ msgstr "Aanroepen"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "Aan"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Laag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, waarde %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
@@ -2652,18 +2644,19 @@ msgstr "[Leeg]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Toewijzen..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ongeldig Path"
+msgstr "Ongeldige RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
+"deze eigenschap (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2685,11 +2678,11 @@ msgstr "Kies een Aanzicht portaal"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Nieuw Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nieuw %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -2710,44 +2703,39 @@ msgid "Paste"
msgstr "Plakken"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Verbind Aan Node:"
+msgstr "Omzetten naar %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Openen in Editor"
+msgstr "Editor Openen"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Grootte: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Sleutel:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Waarde:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Sleutel-Waarde Paar Toevoegen"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2840,9 +2828,8 @@ msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Ongeldig version.txt formaat in sjablonen."
+msgstr "Ongeldig version.txt formaat in sjablonen: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2907,6 +2894,8 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Installatie van templates mislukt. De problematische template archieven "
+"kunnen gevonden worden op '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2987,9 +2976,8 @@ msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Selecteer mirror uit lijst: "
+msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -2998,9 +2986,8 @@ msgstr ""
"bewaard!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favorieten:"
+msgstr "Favorieten"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3009,9 +2996,8 @@ msgstr ""
"is!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "Toon items in een rooster van miniaturen"
+msgstr "Toon items in een miniatuurraster."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3085,14 +3071,12 @@ msgid "Instance"
msgstr "Instantie"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favorieten:"
+msgstr "Aan favorieten toevoegen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Verwijderen uit Groep"
+msgstr "Uit favorieten verwijderen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3115,24 +3099,20 @@ msgid "Move To..."
msgstr "Verplaats Naar..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Open Script Snel..."
+msgstr "Nieuw Script..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Resource Opslaan Als..."
+msgstr "Nieuwe Hulpbron..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Klap alles uit"
+msgstr "Alles uitklappen"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Klap alles in"
+msgstr "Alles inklappen"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3154,14 +3134,12 @@ msgid "Re-Scan Filesystem"
msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Toggle Modus"
+msgstr "Gesplitste modus omschakelen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Zoek Klasses"
+msgstr "Zoek bestanden"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -3182,13 +3160,12 @@ msgid "Move"
msgstr "Verplaatsen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Er is al een map in dit pad met dezelfde naam."
+msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Overschrijven"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3200,9 +3177,8 @@ msgid "Find in Files"
msgstr "Vind Tegel"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Zoeken"
+msgstr "Zoeken:"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3210,9 +3186,8 @@ msgid "Folder:"
msgstr "Map Maken"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filter:"
+msgstr "Filters:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3228,24 +3203,20 @@ msgid "Cancel"
msgstr "Annuleer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "Zoeken"
+msgstr "Zoeken: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "Vervangen"
+msgstr "Vervangen: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Alle Vervangen"
+msgstr "Alle vervangen (geen ongedaan maken)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Opslaan..."
+msgstr "Aan het zoeken..."
#: editor/find_in_files.cpp
#, fuzzy
@@ -3253,33 +3224,28 @@ msgid "Search complete"
msgstr "Zoek Tekst"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Groepnaam bestaat al."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Ongeldige naam."
+msgstr "Ongeldige groepnaam."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Groepen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen niet in de groep"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Filter:"
+msgstr "Filter knopen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen in de groep"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3290,9 +3256,8 @@ msgid "Remove from Group"
msgstr "Verwijderen uit Groep"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Groepen"
+msgstr "Groepen beheren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3395,6 +3360,20 @@ msgstr "Voorinstelling..."
msgid "Reimport"
msgstr "Herimporteer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Mislukt om resource te laden."
@@ -3423,9 +3402,8 @@ msgid "Paste Params"
msgstr "Plak Parameters"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Bronnen klembord is leeg!"
+msgstr "Hulpbron in klembord bewerken"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3472,9 +3450,8 @@ msgid "Object properties."
msgstr "Objecteigenschappen."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filter:"
+msgstr "Filter eigenschappen"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3489,86 +3466,74 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Bewerk Poly"
+msgstr "Een plugin bewerken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Subscriptie Maken"
+msgstr "Een plugin aanmaken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Plugins"
+msgstr "Pluginnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Submap:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Taal:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Projectnaam:"
+msgstr "Scriptnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Nu activeren?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Creëer Poly"
+msgstr "Veelhoek aanmaken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Bewerk Poly"
+msgstr "Veelhoek bewerken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punt Toevoegen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Bewerk Poly (Verwijder punt)"
+msgstr "Veelhoek bewerken (punt verwijderen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Verwijder Poly en punt"
+msgstr "Veelhoek en punt verwijderen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Verwijder punten"
+msgstr "Punten aanmaken."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Bewerk bestaande polygoon:\n"
-"LMK: Verplaats punt.\n"
-"Ctrl+LMK: Splits segment.\n"
-"RMK: Wis punt."
+"Punten bewerken:\n"
+"LMK: Punt verplaasten\n"
+"RMK: Punt wissen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Verwijder Punt."
+msgstr "Punten wissen."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3582,15 +3547,15 @@ msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Laden"
+msgstr "Laden..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3600,16 +3565,19 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree is niet actief.\n"
+"Activeer om te kunnen afspelen, bekijk node waarschuwingen indien activatie "
+"mislukt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Zet de overgangspositie binnen de ruimte"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
@@ -3618,26 +3586,23 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Beweeg Punt"
+msgstr "Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Animatie Node"
+msgstr "Animatieknoop openen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Driehoek bestaat al"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -3645,11 +3610,11 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Maak driehoeken door punten te verbinden."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Punten en driehoeken wissen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
@@ -3673,37 +3638,40 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
+"ongeldig zijn."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden "
+"niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Node Toevoegen"
+msgstr "Voeg knoop toe..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Filters Bewerken"
+msgstr "Bewerk gefilterde sporen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr ""
+msgstr "Activeer filtering"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3731,14 +3699,12 @@ msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "FOUTMELDING: Invalide animatie naam!"
+msgstr "Ongeldige animatienaam!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Animatienaam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3748,12 +3714,11 @@ msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
-msgstr "Meng Volgende Aangepast"
+msgstr "Meng met volgende aanpassing"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Change Blend Time"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig overlooptijd"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -3764,14 +3729,12 @@ msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
+msgstr "Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "FOUTMELDING: Geen animatie resource op klembord!"
+msgstr "Geen animatie hulpbron op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3782,9 +3745,8 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "FOUTMELDING: Geen animatie om aan te passen!"
+msgstr "Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3828,14 +3790,13 @@ msgid "New"
msgstr "Nieuw"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Transities"
+msgstr "Bewerk overgangen..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
-msgstr "Openen in Editor"
+msgstr "In Inspecteur openen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3894,9 +3855,8 @@ msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Plak Animatie"
+msgstr "Animatiespeler vastzetten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3928,27 +3888,28 @@ msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synchroniseren"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Start- en eindknopen zijn nodig voor een sub-overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3961,21 +3922,21 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Knopen selecteren en bewegen.\n"
+"RMK om nieuwe knopen toe te voegen.\n"
+"Shift-LMK om verbindingen aan te maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Maake Nieuwe %s"
+msgstr "Nieuwe knopen maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Verbind Aan Node:"
+msgstr "Knopen verbinden."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Verwijder geselecteerde track."
+msgstr "De uitgekozen knoop of overgang verwijderen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3986,9 +3947,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transitie"
+msgstr "Overgang: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4090,8 +4050,9 @@ msgid "OneShot Node"
msgstr "OneShot Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Mix Node"
-msgstr "Mix Node"
+msgstr "Meng Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
@@ -4114,8 +4075,9 @@ msgid "TimeSeek Node"
msgstr "TimeSeek Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Transition Node"
-msgstr "Transition Node"
+msgstr "Overgangsknoop"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4182,14 +4144,12 @@ msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4216,14 +4176,12 @@ msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "eerste"
+msgstr "Eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Vorig tabblad"
+msgstr "Vorige"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4231,7 +4189,7 @@ msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4358,34 +4316,41 @@ msgid "Create new horizontal and vertical guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Verplaats Draaipunt"
+msgstr "Draaipunt verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Verplaats Actie"
+msgstr "Anker verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Formaat van CanvasItem wijzigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Verplaats CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4408,13 +4373,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Uitzoomen"
+msgstr "Zoom terugzetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4447,9 +4413,8 @@ msgid "Rotate Mode"
msgstr "Rotatiemodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Schaalstand (R)"
+msgstr "Schaalwijze"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4469,18 +4434,16 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Snappen Aan- of Uitschakelen"
+msgstr "Automatisch schikken omschakelen."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Gebruik Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Uitlijnen opties"
+msgstr "Opties voor automatisch schikken"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4520,9 +4483,8 @@ msgid "Snap to node sides"
msgstr "Uitlijnen naar node zijden"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Snap naar node anker"
+msgstr "Schik automatisch aan middelpunt knoop"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4555,9 +4517,8 @@ msgstr ""
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Singleton"
+msgstr "Skeletinstellingen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -6462,7 +6423,7 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6544,10 +6505,16 @@ msgid "(empty)"
msgstr "(leeg)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaties"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animatie"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Snelheid (FPS):"
@@ -6556,7 +6523,8 @@ msgid "Loop"
msgstr "Lus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animatie Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6788,9 +6756,8 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Vind Tegel"
+msgstr "Tegel vinden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6813,42 +6780,37 @@ msgid "Pick Tile"
msgstr "Kies Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Verwijder Selectie"
+msgstr "Selectie kopiëren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Rotatiemodus"
+msgstr "Naar links draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Roteer Polygon"
+msgstr "Naar rechts draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Horizontaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Verticaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
-msgstr "Transformatie"
+msgstr "Transform vrijmaken"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Voeg Node(s) Toe Uit Tree"
+msgstr "Texture(n) aan TileSet toevoegen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Verwijder Signaal"
+msgstr "Geselecteerde Texture uit TileSet verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6860,43 +6822,44 @@ msgstr "Vervoeg vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Bitmasker kopiëren."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Plak Animatie"
+msgstr "Animatie plakken."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Verwijder Punt."
+msgstr "Bitmasker wissen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Creëer een compleet nieuwe polygon."
+msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Hou veelhoek in Rect bereik"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Activeer automatisch schikken en toon raster (configureerbaar in de "
+"Inspecteur)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Verwijder Signaal"
+msgstr ""
+"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken "
+"zullen verwijderd worden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Geen Texture geselecteerd om te verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
@@ -7344,6 +7307,38 @@ msgid "Browse"
msgstr "Bladeren"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Naamloos Project"
@@ -7358,6 +7353,19 @@ msgstr "Weet je zeker dat je meer dan één project wilt openen?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8068,6 +8076,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8886,10 +8906,6 @@ msgid "Build Project"
msgstr "Project"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Bekijk Bestanden"
@@ -9314,6 +9330,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige klassenaam"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9352,6 +9452,58 @@ msgstr "Map kon niet gemaakt worden."
msgid "Using default boot splash image."
msgstr "Map kon niet gemaakt worden."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige unieke naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ongeldig product GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige uitgever GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ongeldige achtergrondkleur."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9460,6 +9612,13 @@ msgstr ""
"ParallaxLayer node werkt alleen wanneer het een kind is van een "
"ParallaxBackground node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9630,6 +9789,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9645,14 +9811,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9756,10 +9917,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw-modus"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Huidige kleur als een preset toevoegen"
@@ -9834,14 +10003,12 @@ msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Voeg invoer toe"
+msgstr "Invoer"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Ongeldige lettertype grootte."
+msgstr "Ongeldige bron voor shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -9855,6 +10022,23 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Waarschuwingen:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Lettertypegrootte:"
+
+#~ msgid "Line:"
+#~ msgstr "Regel:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolom:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Bestaat al"
@@ -10450,63 +10634,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Error bij het maken van het pakket signatuur."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Geen export templates gevonden.\n"
-#~ "Download en installeer export templates."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Custom debug pakket niet gevonden."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Custom release pakket niet gevonden."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ongeldige unieke naam."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ongeldig product GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ongeldige uitgever GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Ongeldige achtergrondkleur."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
-#~ "zijn)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Uit Scene"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 763ee3e60c..5e8902e5a8 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -29,12 +29,13 @@
# Dariusz Siek <dariuszynski@gmail.com>, 2018.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
+# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: Nie Powiem <blazek10@tlen.pl>\n"
+"PO-Revision-Date: 2019-02-06 01:09+0000\n"
+"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -43,7 +44,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -568,21 +569,13 @@ msgstr "Oddal"
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Ostrzeżenia:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Rozmiar czcionki:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linia:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Ostrzeżenia"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolumna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -883,8 +876,8 @@ msgstr "Usunąć zaznaczone pliki?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Usuń"
@@ -1039,7 +1032,6 @@ msgid "Toggle Audio Bus Bypass Effects"
msgstr "Przełącz ominięcie efektów w magistrali audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Select Audio Bus Send"
msgstr "Wybierz szynę wysyłki audio"
@@ -1307,9 +1299,25 @@ msgid "Storing File:"
msgstr "Zapisywanie pliku:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakowanie"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Nie znaleziono własnego szablonu debugowania."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Nie znaleziono własnego szablonu wydania."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Nie znaleziono pliku szablonu:"
@@ -1710,6 +1718,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Ta scena nie może zostać zapisana, ponieważ istnieje cykliczna inkluzja.\n"
+"Rozwiąż to i spróbuj zapisać ponownie."
#: editor/editor_node.cpp
msgid ""
@@ -2601,15 +2611,16 @@ msgid "Assign..."
msgstr "Przypisz..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Nieprawidłowa ścieżka"
+msgstr "Nieprawidłowy RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Wybrany zasób (%s) nie zgadza się z żadnym rodzajem przewidywanym dla tego "
+"użycia (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -3180,7 +3191,6 @@ msgid "Group name already exists."
msgstr "Nazwa grupy już istnieje."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
msgstr "Niewłaściwa nazwa grupy."
@@ -3315,6 +3325,21 @@ msgstr "Ustawienie predefiniowane..."
msgid "Reimport"
msgstr "Importuj ponownie"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Zapisz sceny, re-importuj i zrestartuj"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Zmiana rodzaju importowanego pliku wymaga restartu edytora."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać "
+"działać prawidłowo."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
@@ -3438,7 +3463,6 @@ msgid "Create Polygon"
msgstr "Utwórz wielokąt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Edytuj wielokÄ…t"
@@ -3447,12 +3471,10 @@ msgid "Insert Point"
msgstr "Wstaw punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Edytuj wielokąt (usuń punkty)"
+msgstr "Edytuj wielokąt (usuń punkt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Usuń wielokąt i punkt"
@@ -3463,7 +3485,6 @@ msgid "Create points."
msgstr "Utwórz punkty."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
@@ -4285,6 +4306,16 @@ msgid "Move CanvasItem"
msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Tylko zakotwiczenia"
@@ -6305,7 +6336,7 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6382,7 +6413,13 @@ msgid "(empty)"
msgstr "(pusty)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacje"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "Animacje"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6394,7 +6431,8 @@ msgid "Loop"
msgstr "Pętla"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Klatki animacji"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7167,6 +7205,38 @@ msgid "Browse"
msgstr "Szukaj"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"
@@ -7181,6 +7251,19 @@ msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7880,6 +7963,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Usuń węzeł(y)?"
@@ -8265,7 +8360,7 @@ msgstr "Połączono z procesem potomnym"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Błąd kopiowania"
+msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -8689,10 +8784,6 @@ msgid "Build Project"
msgstr "Zbuduj projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Ostrzeżenia"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Pokaż logi"
@@ -9089,6 +9180,90 @@ msgstr "Przyjmij %s"
msgid "Set %s"
msgstr "Ustaw %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Niepoprawna nazwa klasy"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Uruchom w przeglÄ…darce"
@@ -9122,6 +9297,66 @@ msgstr "Nie można odczytać pliku obrazu splash:"
msgid "Using default boot splash image."
msgstr "Domyślny obrazek splash"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Niewłaściwa nazwa."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Niepoprawny rozmiar fonta."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Niepoprawna ścieżka bazowa"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Kolor tła nieprawidłowy."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9231,6 +9466,13 @@ msgstr ""
"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9424,6 +9666,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania."
@@ -9441,14 +9690,10 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
-
-#: scene/3d/path.cpp
#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
"OrientedPathFollow wymaga włączonych wektorów w górę w jego nadrzędnym Path."
@@ -9556,6 +9801,10 @@ msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9563,6 +9812,10 @@ msgid "Raw Mode"
msgstr "Trybie RAW"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Dodaj bieżący kolor jako domyślne"
@@ -9659,6 +9912,21 @@ msgstr "Przypisanie do uniformu."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
+#~ msgid "Warnings:"
+#~ msgstr "Ostrzeżenia:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Rozmiar czcionki:"
+
+#~ msgid "Line:"
+#~ msgstr "Linia:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolumna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Podziel punkt ze sobÄ…."
@@ -10821,25 +11089,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgstr "Błąd przy eksporcie projektu!"
#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Niewłaściwa nazwa."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Niepoprawny rozmiar fonta."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Niepoprawna ścieżka bazowa"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Kolor tła nieprawidłowy."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
-
-#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Tryb uruchamiania:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index b956a62e9a..f2dbc422df 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -552,20 +552,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -863,8 +855,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1285,9 +1277,30 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Ye got no export templates!\n"
+"Download and install yer export templates."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Yer fancy debug package be nowhere."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Yer fancy release package be nowhere."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3243,6 +3256,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4196,6 +4222,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6209,7 +6245,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6285,7 +6321,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Yer functions:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6297,8 +6338,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Yer unique name be evil."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7062,6 +7104,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7075,6 +7149,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7762,6 +7849,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8568,10 +8667,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8989,6 +9084,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Yer unique name be evil."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9022,6 +9201,51 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Yer unique name be evil."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Yer product GUID be evil."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Yer publisher GUID be evil! Walk th' plank!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Yer background color be evil!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Yer Store Logo got th' wrong dimensions! She should be 50x50 I reckon."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Yer square 44x44 logo image dimensions aint' 44x44!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Yer square 71x71 logo image dimensions aint' 71x71!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Yer square 150x150 logo image dimensions aint' 150x150!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Yer square 310x310 logo image dimensions aint' 310x310!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Yer splash screen image dimensions aint' 620x300!"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9103,6 +9327,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9258,6 +9489,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9272,13 +9510,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9372,10 +9606,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9533,50 +9775,6 @@ msgstr ""
#~ msgstr "Blimey! I can't create th' package signature."
#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Ye got no export templates!\n"
-#~ "Download and install yer export templates."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Yer fancy debug package be nowhere."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Yer fancy release package be nowhere."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Yer product GUID be evil."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Yer publisher GUID be evil! Walk th' plank!"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Yer background color be evil!"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Yer Store Logo got th' wrong dimensions! She should be 50x50 I reckon."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Yer square 44x44 logo image dimensions aint' 44x44!"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Yer square 71x71 logo image dimensions aint' 71x71!"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Yer square 150x150 logo image dimensions aint' 150x150!"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Yer square 310x310 logo image dimensions aint' 310x310!"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Yer splash screen image dimensions aint' 620x300!"
-
-#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 740c2ab7d8..92aef90e91 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -9,7 +9,7 @@
# Breno Caldeira <breno.caldeira@gmail.com>, 2018.
# Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017.
# George Marques <george@gmarqu.es>, 2016.
-# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018.
+# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019.
# João Victor Lima <victordevtb@outlook.com>, 2018.
# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
@@ -20,7 +20,7 @@
# MalcomRF <malcomkbk@gmail.com>, 2017.
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
-# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017.
+# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018, 2019.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
@@ -30,11 +30,11 @@
# Henrique Combochi <henrique.combochi@gmail.com>, 2018, 2019.
# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019.
# miketangogamer <miketangogamer@gmail.com>, 2018.
-# Eduardo Abreu <eduo.abreu@gmail.com>, 2018.
+# Eduardo Abreu <eduo.abreu@gmail.com>, 2018, 2019.
# Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018.
# Marcos Roberto Rodrigues Marques <contato.mroberto@gmail.com>, 2018.
# Dyefferson Azevedo <gamecanalbrasil@gmail.com>, 2018.
-# LucasSouza6 <lucasosouza66@gmail.com>, 2018.
+# LucasSouza6 <lucasosouza66@gmail.com>, 2018, 2019.
# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019.
# Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019.
# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018.
@@ -44,12 +44,19 @@
# Walter Bolitto <wrcarval@live.com>, 2018, 2019.
# Vitor Chaves <vitorclcoelho@gmail.com>, 2019.
# João Paulo Pulga <joaopaulo1339@outlook.com>, 2019.
+# douglas neumeister <douglas.neumeister@gmail.com>, 2019.
+# joel silva <joelgbsilva@gmail.com>, 2019.
+# Heitor Novais Pereira <heitornovais394@outlook.com>, 2019.
+# Joel Landgraf Filho <joel.landgraf@gmail.com>, 2019.
+# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019.
+# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019.
+# Thiago Amendola <amendolathiago@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: João Paulo Pulga <joaopaulo1339@outlook.com>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Alan Valmorbida <alanvalmorbida@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -57,7 +64,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -390,7 +397,7 @@ msgstr "Agrupe as trilhas pelo nó ou exiba-as como lista simples."
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
-msgstr "Snap (Pixels): "
+msgstr "Snap (s): "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -581,21 +588,13 @@ msgstr "Reduzir"
msgid "Reset Zoom"
msgstr "Redefinir Ampliação"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamanho da Fonte:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linha:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Coluna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -606,8 +605,8 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-"Método destino não encontrado! Especifique um método válido ou anexe um "
-"script ao nó destino."
+"Método alvo não encontrado! Especifique um método válido ou anexe um script "
+"ao Nó alvo."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -897,8 +896,8 @@ msgstr "Excluir arquivos selecionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Excluir"
@@ -1322,9 +1321,25 @@ msgid "Storing File:"
msgstr "Armazenando Arquivo:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nenhum template para exportação foi encontrado no caminho esperado:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empacotando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modelo customizado de depuração não encontrado."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Template customizado de release não encontrado."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Arquivo de modelo não encontrado:"
@@ -2624,9 +2639,8 @@ msgid "Assign..."
msgstr "Atribuir..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Caminho Inválido"
+msgstr "RID inválido"
#: editor/editor_properties.cpp
msgid ""
@@ -3215,7 +3229,7 @@ msgstr "Grupos"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
-msgstr "Nós fora de Grupo"
+msgstr "Nós fora do Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
@@ -3338,6 +3352,22 @@ msgstr "Predefinição..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Salvar cenas, reimportar e reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Mudar o tipo de um arquivo importado necessita a reinicialização do editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVISO: Existem objetos que utilizam esse recurso, eles podem parar de "
+"carregar apropriadamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -3539,12 +3569,12 @@ msgstr "Definir posição de mescla dentro do espaço"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr "Selecione e mova pontos, crie pontos com o Botão Direito do Mouse."
+msgstr "Selecionar e mover pontos, criar pontos com o botão direito do mouse."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Habilitar snap e mostrar a grade"
+msgstr "Habilitar snap e mostrar a grade."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3865,7 +3895,7 @@ msgstr "Sincronizar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr "Ao final"
+msgstr "No final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
@@ -3877,7 +3907,7 @@ msgstr "Nós inicial e final são necessários para uma sub-transição."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "Não está no caminho de recursos."
+msgstr "Sem recurso de playback definido no caminho: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3905,11 +3935,11 @@ msgstr "Remover nó ou trilha selecionada."
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
"Alternar a reprodução automática dessa animação ao iniciar, reiniciar ou "
-"zerar."
+"procurar ao zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr "Define o fim da animação. Isto é útil para subtransições."
+msgstr "Definir a animação final. Isso é útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
@@ -4279,34 +4309,41 @@ msgid "Create new horizontal and vertical guides"
msgstr "Criar novos guias horizontais e verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
msgstr "Mover Pivô"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Rotacionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Ação de Mover"
+msgstr "Mova a âncora"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Redimensionar o CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Tamanho CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Mover CanvaItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Aviso: Filhos de um container tem sua posição e tamanho determinados apenas "
+"pelo pai."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4329,13 +4366,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
-"Aviso: os filhos de um contêiner têm a posição e o tamanho determinados "
-"apenas pelos pais."
+"Aviso: Filhos de um container tem sua posição e tamanho determinados apenas "
+"pelo pai."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Restaurar Ampliação"
@@ -4391,18 +4427,16 @@ msgid "Pan Mode"
msgstr "Modo Panorâmico"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Alternar Encaixamento"
+msgstr "Alternar o snap."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Opções da Encaixe"
+msgstr "Opções de agarramento"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4442,9 +4476,8 @@ msgid "Snap to node sides"
msgstr "Encaixar nos lados do nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Encaixar na âncora do nó"
+msgstr "Encaixar no centro do nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4473,9 +4506,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Esqueleto..."
+msgstr "Opções de esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4494,9 +4526,8 @@ msgid "Make Custom Bone(s) from Node(s)"
msgstr "Criar esqueleto(s) customizado do(s) nó(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "Limpar Ossos"
+msgstr "Limpar os ossos personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4619,9 +4650,8 @@ msgid "Set Handle"
msgstr "Definir Manipulador"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
-msgstr "Partículas"
+msgstr "Particulas CPU"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -4955,7 +4985,6 @@ msgid "Create Navigation Polygon"
msgstr "Criar Polígono de Navegação"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "Gerar Retângulo de Visibilidade"
@@ -4986,9 +5015,8 @@ msgstr "Limpar Máscara de Emissão"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles"
-msgstr "Converter para Maíusculo"
+msgstr "Converter para Particulas CPU"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5090,9 +5118,8 @@ msgid "Add Point to Curve"
msgstr "Adicionar Ponto à Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Fechar Curva"
+msgstr "Dvidir Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5122,9 +5149,8 @@ msgid "Click: Add Point"
msgstr "Clique: Adicionar Ponto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Botão esquerdo: Dividir Segmentos (na curva)"
+msgstr "Botão esquerdo do mouse: Dividir Segmentos (na curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5163,9 +5189,8 @@ msgstr "Espelhar ângulos de controle"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Mirror Handle Lengths"
-msgstr "Espelhar comprimindo de controle"
+msgstr "Espelhar Controle de alça"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5205,25 +5230,23 @@ msgstr "Dividir Segmentos (na curva)"
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move joint"
-msgstr "Mover Ponto"
+msgstr "Mover junta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr "A propriedade esqueleto do Polygon2D não aponta para um nó Skeleton2D."
+msgstr "A propriedade esqueleto do Polygon2D não aponta para um nó Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "Mostrar Ossos"
+msgstr "Sincronizar Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"Sem textura nesse nó.\n"
+"Sem textura nesse polígono.\n"
"Defina uma textura para poder editar essa região."
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5231,33 +5254,28 @@ msgid "Create UV Map"
msgstr "Criar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Criar Polígono"
+msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Criar novo guia horizontal"
+msgstr "Criar Vertex Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Remover Ponto de Controle de Entrada"
+msgstr "Remover Vertex Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígono inválido (precisa de 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editar Polígono"
+msgstr "Adicionar polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Remover Polígono e Ponto"
+msgstr "Remover polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5269,12 +5287,11 @@ msgstr "Transformar polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Pintar Pesos Ósseo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Editor UV de Polígonos 2D"
+msgstr "Abrir editor de Polígonos UV 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5285,19 +5302,16 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Ponto"
+msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polígono->UV"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "Fazer Ossos"
+msgstr "Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
@@ -5330,20 +5344,24 @@ msgstr "Escalonar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crie um polígono personalizado. Permite renderização de polígono "
+"personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Remova um polígono personalizado. Se nenhum permanecer, a renderização de "
+"polígono personalizada será desativada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Pintar pesos com intensidade especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Não pintar pesos com intensidade especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5383,29 +5401,24 @@ msgid "Configure Grid:"
msgstr "Configurar a grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "Deslocamento da grade:"
+msgstr "Deslocamento da Grade X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "Deslocamento da grade:"
+msgstr "Deslocamento da Grade Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "Passo de grade:"
+msgstr "Passo X da Grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "Passo de grade:"
+msgstr "Passo Y da Grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Escalonar Polígono"
+msgstr "Sincronizar Ossos ao Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5459,12 +5472,11 @@ msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree não tem caminho definido para um AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "Ãrvore de Animação é inválida."
+msgstr "O caminho para o AnimationPlayer é inválido"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5507,9 +5519,8 @@ msgid "Error Importing"
msgstr "Erro ao importar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Nova Pasta..."
+msgstr "Novo arquivo de texto ..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
@@ -5659,9 +5670,8 @@ msgid "Keep Debugger Open"
msgstr "Manter Depurador Aberto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Depurar com um editor externo"
+msgstr "Depurar com o Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5728,9 +5738,8 @@ msgid "Only resources from filesystem can be dropped."
msgstr "Apenas recursos do sistema de arquivos podem ser soltos."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "Completar Símbolo"
+msgstr "Símbolo de pesquisa"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5807,14 +5816,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Apagar Espaços em Branco"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Converter Indentação Para Espaços"
+msgstr "Converter recuo para espaços"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Converter Indentação Para Tabs"
+msgstr "Converter recuo em tabulações"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5830,14 +5837,12 @@ msgid "Remove All Breakpoints"
msgstr "Remover Todos os Pontos de Interrupção"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Ir ao Próximo Ponto de Interrupção"
+msgstr "Vá para o próximo ponto de interrupção"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Ir ao Ponto de Interrupção Anterior"
+msgstr "Ir para ponto de interrupção anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
@@ -5848,7 +5853,6 @@ msgid "Find in Files..."
msgstr "Procurar nos Arquivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Ir para Função..."
@@ -5865,9 +5869,8 @@ msgid "Shader"
msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr "Esse esqueleto não tem ossos, crie alguns nós Bone2D filhos."
+msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
@@ -5875,30 +5878,27 @@ msgstr "Esqueleto2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Faça Resto Pose (De Ossos)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Definir os ossos para descansar Pose"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "Criar Malha de Navegação"
+msgstr "Crie ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
msgstr "Esqueleto"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Criar solução C#"
+msgstr "Criar esqueleto físico"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Tocar"
+msgstr "Jogar IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5954,7 +5954,7 @@ msgstr "Tom"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6121,9 +6121,8 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidade da Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Visualizar Informações"
+msgstr "Ver Rotação Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6237,7 +6236,7 @@ msgstr "Transformação"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Encaixar o objeto no chão"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6268,9 +6267,8 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Visualizar Gizmos"
+msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6346,50 +6344,46 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
-msgstr ""
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gaveta sem nome"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "Caminho de salvamento vazio!"
+msgstr "Sprite está vazio!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
+"Não é possível converter um sprite usando quadros de animação para malha."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Geometria inválida, não é possível substituir por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "SpriteFrames"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "Converter Para %s"
+msgstr "Converter para malha 2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "Criar Malha de Contorno"
+msgstr "Crie uma malha 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr "Simplificação: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Snap (Pixels):"
+msgstr "Produzir (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Visualização do Atlas"
+msgstr "Atualizar visualização"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
@@ -6428,10 +6422,16 @@ msgid "(empty)"
msgstr "(vazio)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animações"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animação"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidade (FPS):"
@@ -6440,7 +6440,8 @@ msgid "Loop"
msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Quadros da Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6502,10 +6503,9 @@ msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Set .:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
msgstr "Região da Textura"
@@ -6638,14 +6638,12 @@ msgid "Erase Selection"
msgstr "Apagar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Nome Inválido."
+msgstr "Corrigir blocos inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centralizar Seleção"
+msgstr "Seleção de corte"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6668,9 +6666,8 @@ msgid "Erase TileMap"
msgstr "Apagar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Localizar tile"
+msgstr "Encontrar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6713,19 +6710,16 @@ msgid "Flip vertically"
msgstr "Girar verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transformação"
+msgstr "Limpar Transformação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Adicionar Nó(s) a Partir da Ãrvore"
+msgstr "Adicionar textura(s) ao TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Remover a entrada atual"
+msgstr "Remova a textura selecionada do TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6737,17 +6731,15 @@ msgstr "Fundir a partir de Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copie o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Colar Animação"
+msgstr "Cole o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Apagar Pontos"
+msgstr "Apagar o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
@@ -6755,20 +6747,19 @@ msgstr "Criar um novo polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Mantenha o polígono dentro da região Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Ative o snap e mostre a grade (configurável através do Inspetor)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Exibir nomes de mosaico (segure a tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam?"
+msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6776,16 +6767,15 @@ msgstr "Você não selecionou uma textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Criar a partir de cena? Isso substituirá todos os blocos atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fundir a partir de cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Remover Modelo"
+msgstr "Remover textura"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6796,136 +6786,126 @@ msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Arraste alças para editar o Rect.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Excluir arquivos selecionados?"
+msgstr "Excluir o Rect selecionado."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile editado atual."
+msgstr ""
+"Selecione o sub-bloco editado atual.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr "Excluir polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
"LMB: ligar bit.\n"
-"RMB: desligar bit."
+"RMB: desligar bit.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
-"vinculamentos de autotiles inválidos."
+"Selecione o sub-bloco para usar como ícone, isso também será usado em "
+"ligações inválidas do autotile.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile para alterar sua prioridade."
+msgstr ""
+"Selecione o sub-bloco para alterar sua prioridade.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile para alterar sua prioridade."
+msgstr ""
+"Selecione o sub-bloco para alterar seu índice z.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Definir Retângulo de Região"
+msgstr "Definir a região da Telha"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Criar Pasta"
+msgstr "Criar Telha"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "Definir ícone de telha"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Editar Filtros"
+msgstr "Editar o Bitmask da telha"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Editar polígono existente:"
+msgstr "Editar polígono de colisão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Editar Polígono"
+msgstr "Editar polígono de oclusão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Criar Polígono de Navegação"
+msgstr "Editar polígono de navegação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Colar Animação"
+msgstr "Colar Máscara Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Limpar o Bitmask da telha"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Remover Modelo"
+msgstr "Remover Telha"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Remover Polígono e Ponto"
+msgstr "Remover o polígono de colisão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Criar Polígono de Oclusão"
+msgstr "Remover Polígono de Oclusão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Criar Polígono de Navegação"
+msgstr "Remover Polígono de Navegação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Editar Filtros"
+msgstr "Editar prioridade da telha"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Editar índice de telha Z"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Criar Polígono de Navegação"
+msgstr "Criar polígono de colisão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Criar Polígono de Oclusão"
@@ -6934,28 +6914,24 @@ msgid "This property can't be changed."
msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Tile Set"
+msgstr "Conjunto de Telha"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Vértices"
+msgstr "Vértice"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Direita"
+msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "VisualShader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6977,7 +6953,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Lançamento"
#: editor/project_export.cpp
msgid "Exporting All"
@@ -6992,9 +6968,8 @@ msgid "Add..."
msgstr "Adicionar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Preset de Exportação:"
+msgstr "Caminho de Exportação"
#: editor/project_export.cpp
msgid "Resources"
@@ -7055,9 +7030,8 @@ msgid "Feature List:"
msgstr "Lista de Funcionalidades:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Novo Script"
+msgstr "Roteiro"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7076,7 +7050,6 @@ msgid "Encrypted (Provide Key Below)"
msgstr "Criptografado (forneça chave abaixo)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr "Chave de Criptografia Inválida (é necessário 64 caracteres)"
@@ -7222,6 +7195,48 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Maior qualidade visual\n"
+"Todas as funções disponíveis\n"
+"Incompatível com hardware antigo\n"
+"Não recomendado para jogos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Menor qualidade visual\n"
+"Algumas funções não disponíveis\n"
+"Funciona na maioria dos hardwares\n"
+"Recomendado para jogos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Renderizador pode ser alterado posteriormente, porém, cenas poderão "
+"necessitar de ajustes."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto Sem Nome"
@@ -7236,6 +7251,27 @@ msgstr "Tem certeza de que quer abrir mais de um projeto?"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"O seguinte arquivo de configurações do projeto foi gerado por uma versão "
+"mais antiga do mecanismo e precisa ser convertido para esta versão:\n"
+"\n"
+"%s\n"
+"\n"
+"Você deseja realizar a conversão?\n"
+"Aviso: você não poderá mais abrir o projeto com versões anteriores do "
+"mecanismo."
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7245,22 +7281,22 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
-"As configurações do projeto foram geradas por uma versão antiga, e precisam "
-"ser convertidas para esta versão:\n"
+"O seguinte arquivo de configurações do projeto foi gerado por uma versão "
+"mais antiga do mecanismo e precisa ser convertido para esta versão:\n"
"\n"
"%s\n"
"\n"
"Você deseja realizar a conversão?\n"
-"Aviso: Não será mais possível você abrir o projeto com versões mais antigas."
+"Aviso: você não poderá mais abrir o projeto com versões anteriores do "
+"mecanismo."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
-"As configurações do projeto foram geradas por uma versão do Godot mais nova, "
-"cuja configurações não são compatíveis com esta versão."
+"As configurações do projeto foram criadas por uma versão mais recente do "
+"mecanismo, cujas configurações não são compatíveis com esta versão."
#: editor/project_manager.cpp
msgid ""
@@ -7366,13 +7402,12 @@ msgid "Mouse Button"
msgstr "Botão do Mous"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Nome de ação inválido. Ele não pode estar vazio ou conter '/', ':', '=', "
-"'\\' ou '\"'."
+"Nome da ação inválido. Não pode estar vazio nem conter '/', ':', '=', '\\' "
+"ou '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7383,18 +7418,16 @@ msgid "Rename Input Action Event"
msgstr "Renomear Evento de Ação de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Alterar Nome da Animação:"
+msgstr "Alterar zona morta de ação"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Adicionar Evento de Ação de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Dispositivo"
+msgstr "Todos os dispositivos"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7441,24 +7474,20 @@ msgid "Wheel Down Button"
msgstr "Roda para Baixo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Roda para Cima"
+msgstr "Botão Esquerdo da Roda"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Botão Direito"
+msgstr "Botão direito da roda"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Botão 6"
+msgstr "Botão X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Botão 6"
+msgstr "Botão X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -7622,7 +7651,7 @@ msgstr "Ação"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Zona morta"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -7753,16 +7782,14 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Renomear"
+msgstr "Renomear em lote"
#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr "Prefixo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix"
msgstr "Sufixo"
@@ -7780,7 +7807,7 @@ msgstr "Nome do nó"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Nome pai do nó, se disponível"
#: editor/rename_dialog.cpp
msgid "Node type"
@@ -7799,14 +7826,16 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Contador inteiro sequencial.\n"
+"Compare as opções do contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Contador de nível"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -7817,27 +7846,24 @@ msgid "Step"
msgstr "Passo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
-msgstr "Quantidade pela qual contador é incrementado para cada nó"
+msgstr "Quantidade pela qual o contador é incrementado para cada nó"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Preenchimento"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Número mínimo de dígitos para o contador.\n"
-"Dígitos perdidos são preenchidos com zeros."
+"Os dígitos ausentes são preenchidos com zeros à esquerda."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Alterar Expressão"
+msgstr "Expressões regulares"
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -7849,30 +7875,27 @@ msgstr "Manter"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase para under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored para CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Caso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Minúscula"
+msgstr "Para minúsculas"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Maiúscula"
+msgstr "Para Maiúscula"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Redefinir Ampliação"
+msgstr "Recompor"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7959,6 +7982,21 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Não é possível re-hierarquizar nós em cenas herdadas, a ordem dos nós não "
+"pode ser alterada."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node necessita pertencer à cena editada para se tornar raiz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Cenas instanciadas não podem se tornar raiz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Excluir Nó(s)?"
@@ -7979,6 +8017,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Desativar \"editable_instance\" fará com que todas as propriedades do nó "
+"sejam revertidas para o padrão."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7997,24 +8037,20 @@ msgid "Create Root Node:"
msgstr "Criar nó raiz:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Cena"
+msgstr "Cena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Cena"
+msgstr "Cena 3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Limpar Herança"
+msgstr "Interface de Usuário"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Recortar Nodes"
+msgstr "Nó personalizado"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8057,9 +8093,8 @@ msgid "Clear Inheritance"
msgstr "Limpar Herança"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Abrir a documentação online da Godot"
+msgstr "Abrir a documentação"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -8074,14 +8109,12 @@ msgid "Change Type"
msgstr "Mudar Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Abrir script"
+msgstr "Estender Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Nova Raiz de Cena"
+msgstr "Fazer Raiz de Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -8132,7 +8165,6 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
msgstr "Alternar Visibilidade"
@@ -8141,7 +8173,6 @@ msgid "Node configuration warning:"
msgstr "Aviso de configuração de nó:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
@@ -8166,27 +8197,24 @@ msgstr ""
"Clique para mostrar o painel de grupos."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"O nó está travado.\n"
-"Clique para destravar"
+"Clique para destravar."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Os filhos não são selecionáveis.\n"
-"Clique para fazê-los selecionáveis"
+"Clique para fazê-los selecionáveis."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -8197,6 +8225,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer está marcado.\n"
+"Clique para desmarcar."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -8235,18 +8265,16 @@ msgid "N/A"
msgstr "N/D"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Abrir Editor de Scripts"
+msgstr "Abrir Script/Escolher Localização"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "O caminho está vazio"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Caminho de salvamento vazio!"
+msgstr "O nome do arquivo está vazio"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8337,9 +8365,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Pilha de Quadros"
+msgstr "Rastreamento de pilha"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8458,9 +8485,8 @@ msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Alterar a Dimensão do Notificador"
+msgstr "Alterar o AABB do Notificador"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8487,38 +8513,32 @@ msgid "Change Capsule Shape Height"
msgstr "Alterar a Altura da Forma da Cápsula"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Alterar o Raio da Forma da Cápsula"
+msgstr "Alterar o Raio da Forma do Cilindro"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Alterar a Altura da Forma da Cápsula"
+msgstr "Alterar a Altura da Forma do Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Alterar o Comprimento da Forma do Raio"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Alterar Raio da Luz"
+msgstr "Alterar Raio do Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Alterar a Altura da Forma da Cápsula"
+msgstr "Alterar a Altura do Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Alterar Raio da Forma da Esfera"
+msgstr "Alterar Raio Interno do Toro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Alterar Raio da Luz"
+msgstr "Alterar Raio Externo do Toro"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -8573,9 +8593,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "o argumento step é zero!"
+msgstr "O argumento step é zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8640,9 +8659,8 @@ msgid "GridMap Delete Selection"
msgstr "Excluir Seleção do Gridap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Excluir Seleção do Gridap"
+msgstr "Seleção de preenchimento GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8725,9 +8743,8 @@ msgid "Clear Selection"
msgstr "Limpar Seleção"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Toda a seleção"
+msgstr "Seleção de preenchimento"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -8786,10 +8803,6 @@ msgid "Build Project"
msgstr "Compilar Projeto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -8799,7 +8812,7 @@ msgstr "Fim da pilha de rastreamento de exceção interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Bake NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -9026,14 +9039,12 @@ msgid "Connect Nodes"
msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Conectar Nodes"
+msgstr "Conectar dados do nó"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Conectar Nodes"
+msgstr "Conectar Nó Sequência"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -9120,9 +9131,8 @@ msgid "Paste Nodes"
msgstr "Colar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Membros"
+msgstr "Editar Membro"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -9146,7 +9156,7 @@ msgstr "Objeto base não é um nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "O caminho não leva a um nó!"
+msgstr "Caminho não leva a um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -9183,18 +9193,108 @@ msgstr ""
"string (erro)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Remover Nó VisualScript"
+msgstr "Buscar VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Receba %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Fixar "
+msgstr "Conjunto %s"
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nome do pacote está faltando."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Seguimentos de pacote necessitam ser de tamanho diferente de zero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"O caractere '%s' não é permitido em nomes de pacotes de aplicações Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+"Um dígito não pode ser o primeiro caractere em um seguimento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"O caractere '%s' não pode ser o primeiro caractere em um segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "O pacote deve ter pelo menos um separador '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Executável ADB não configurado nas opções do Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner não configurado nas opções do Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid public key for APK expansion."
+msgstr "Chave pública inválida para expansão de APK."
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nome de pacote inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador está ausente."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Identifier segments must be of non-zero length."
+msgstr "O identificador deve ter comprimento diferente de zero."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "O caractere '%s' não é permitido no identificador."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Um digito não pode ser o primeiro caractere de um identificador."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"O caractere '%s' não pode ser o primeiro caractere de um identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "O identificador deve ter pelo menos um separador '.'."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID não especificado - não é possível configurar o projeto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "O nome não é um identificador válido:"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Required icon is not specified in the preset."
+msgstr "Ãcone necessário não especificado na predefinição."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9228,6 +9328,56 @@ msgstr "Não foi possível ler o arquivo de imagem boot splash:"
msgid "Using default boot splash image."
msgstr "Usando imagem boot splash padrão."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nome único de pacote inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de produto inválido."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "GUID do editor inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Cor de fundo inválida."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Dimensões inválidas do logo da loja (deve ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Dimensões inválidas do logo quadrado de 44x44 (deve ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Dimensões inválidas do logo quadrado de 71x71 (deve ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Dimensões inválidas do logo quadrado de 150x150 (deve ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Dimensões inválidas do logo quadrado de 310x310 (deve ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9246,15 +9396,14 @@ msgstr ""
"ignorados."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Este nó não possui filhos com formas, então não pode interagir com o "
-"espaço.\n"
-"Considere adicionar os nós CollisionShape2D ou CollisionPolygon2D como filho "
+"Este nó não tem forma, por isso não pode colidir ou interagir com outros "
+"objetos.\n"
+"Considere adicionar um CollisionShape2D ou CollisionPolygon2D como filho "
"para definir sua forma."
#: scene/2d/collision_polygon_2d.cpp
@@ -9294,6 +9443,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"A animação CPUParticles2D requer o uso de um CanvasItemMaterial com "
+"\"Animação de partículas\" ativada."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9337,6 +9488,13 @@ msgstr ""
"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9350,6 +9508,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de "
+"Partículas\" ativada."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9374,16 +9534,18 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Esta cadeia Bone2D deve terminar em um nó Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
+msgstr "Um Bone2D só funciona com um Skeleton2D ou outro Bone2D como nó pai."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Este osso não possui uma pose REST adequada. Vá para o nó Skeleton2D e "
+"defina um."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9450,7 +9612,6 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Malhas: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -9494,16 +9655,16 @@ msgstr ""
"favor, crie um recurso de forma a ele!"
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Nada está visível porque as meshes não foram atribuídas a passes de desenho."
+msgstr "Nada é visível porque nenhuma malha foi atribuída."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"A animação CPUParticles requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativado."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9525,6 +9686,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada está visível porque as meshes não foram atribuídas a passes de desenho."
@@ -9534,24 +9702,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"A animação de partículas requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativado."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
+msgstr "PathFollow só funciona quando definido como filho de um nó Path."
#: scene/3d/path.cpp
#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
+"OrientedPathFollow requer \"Up Vector\" habilitado no recurso Curva do "
+"Caminho pai."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9588,18 +9753,17 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "Este corpo será ignorado até você definir uma malha"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Alterações de tamanho no RigidBody (nos modos Character e Rigid) serão "
-"sobrescritas pelo motor de física ao executar.\n"
-"Ao invés disso, altere o tamanho nas formas de colisão filhas."
+"As alterações de tamanho no SoftBody serão substituídas pelo mecanismo de "
+"física durante a execução.\n"
+"Altere o tamanho em formas de colisão de crianças."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9619,7 +9783,7 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
@@ -9627,37 +9791,41 @@ msgstr "Animação não encontrada: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "No nó '%s', animação inválida: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr "Animação inválida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Desconectar '%s' do '%s'"
+msgstr "Nada está ligado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "Um AnimationNode raiz para o gráfico não está definido."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr "Selecione um AnimationPlayer da Ãrvore de Cena para editar animações."
+msgstr ""
+"O caminho para um nó do AnimationPlayer contendo animações não está definido."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"O caminho definido para o AnimationPlayer não leva a um nó do "
+"AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "Ãrvore de Animação é inválida."
+msgstr "AnimationPlayer root não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Este nó foi reprovado. Use AnimationTree em vez disso."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9665,6 +9833,10 @@ msgid "Raw Mode"
msgstr "Modo Bruto"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Adicionar cor atual como uma predefinição"
@@ -9688,7 +9860,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Se exp_edit for true, min_value deverá ser> 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9741,29 +9913,41 @@ msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Adicionar Entrada"
+msgstr "Entrada"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Origem inválida!"
+msgstr "Fonte inválida para o shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Atribuição à função."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Assignment to uniform."
msgstr "Atribuição à uniforme."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
msgstr "Variáveis só podem ser atribuídas na função de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamanho da Fonte:"
+
+#~ msgid "Line:"
+#~ msgstr "Linha:"
+
+#~ msgid "Col:"
+#~ msgstr "Coluna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow só funciona quando definido como filho de um nó Path."
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "A ação \"%s\" já existe!"
@@ -11016,20 +11200,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Error creating the signature object."
#~ msgstr "Erro ao escrever o PCK do projeto!"
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome único inválido."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Tamanho de fonte inválido."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Caminho base inválido"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Cor de fundo inválida."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 198fa4ddb0..2cce74bd57 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -13,12 +13,12 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-# ssantos <ssantos@web.de>, 2018.
+# ssantos <ssantos@web.de>, 2018, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
+"PO-Revision-Date: 2019-02-01 12:09+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -554,21 +554,13 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Repor Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamanho do tipo de letra:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linha:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Coluna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -870,8 +862,8 @@ msgstr "Apagar arquivos selecionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Apagar"
@@ -1298,9 +1290,25 @@ msgid "Storing File:"
msgstr "Arquivo de Armazenamento:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nenhum modelo de exportação encontrado no caminho previsto:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empacotamento"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modelo de depuração personalizado não encontrado."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Modelo de lançamento personalizado não encontrado."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Ficheiro Modelo não encontrado:"
@@ -2598,9 +2606,8 @@ msgid "Assign..."
msgstr "Atribuir..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Caminho inválido"
+msgstr "RID inválido"
#: editor/editor_properties.cpp
msgid ""
@@ -3310,6 +3317,21 @@ msgstr "Predefinido..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar cenas, reimportar e reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Alterar o tipo de um ficheiro importado requer reiniciar o editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVISO: Existem Ativos que usam este recurso, podendo não ser carregados "
+"corretamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -4268,6 +4290,19 @@ msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Atenção: as crianças de um contentor obtêm a sua posição e tamanho "
+"determinados apenas pelos seus pais."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Só âncoras"
@@ -5176,28 +5211,24 @@ msgid "Create Polygon & UV"
msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Criar nova guia horizontal"
+msgstr "Criar vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Remover Ponto In-Control"
+msgstr "Remover Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Polígono inválido (precisa de 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Editar Polígono"
+msgstr "Adicionar Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Remover Polígono de Colisão"
+msgstr "Remover Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5224,14 +5255,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Ponto"
+msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Polígono->UV"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5268,12 +5297,16 @@ msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crie um polígono personalizado. Habilita a renderização de polígonos "
+"personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Remover um polígono personalizado. Se não restar nenhum, a renderização de "
+"polígonos personalizados é desativada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6264,7 +6297,8 @@ msgid "Post"
msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+#, fuzzy
+msgid "Nameless gizmo"
msgstr "Bugiganga sem nome"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6340,10 +6374,16 @@ msgid "(empty)"
msgstr "(vazio)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animações"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animação"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidade (FPS):"
@@ -6352,7 +6392,8 @@ msgid "Loop"
msgstr "Ciclo"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Frames da Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7106,6 +7147,48 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Qualidade visual superior\n"
+"Todas as características disponíveis\n"
+"Incompatível com hardware antigo\n"
+"Não recomendado para jogos Web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Qualidade visual inferior\n"
+"Algumas características indisponíveis\n"
+"Funciona na maioria do hardware\n"
+"Recomendado para jogos Web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"O Renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
+"ajustadas."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto sem nome"
@@ -7118,6 +7201,28 @@ msgid "Are you sure to open more than one project?"
msgstr "Está seguro que quer abrir mais do que um Projeto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"A seguinte configuração do projeto foi gerada por um motor mais antigo, e "
+"precisa de ser convertida para esta versão.\n"
+"\n"
+"%s\n"
+"\n"
+"Deseja convertê-la?\n"
+"Aviso: Não conseguirá mais abrir o projeto em versões anteriores à deste "
+"motor."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7828,6 +7933,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr "Impossível mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "O nó deve pertencer à cena editada para se tornar root."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Cenas instantâneas não se podem tornar root"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Apagar Nó(s)?"
@@ -8634,10 +8751,6 @@ msgid "Build Project"
msgstr "Construir Projeto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver log"
@@ -9037,6 +9150,95 @@ msgstr "Obter %s"
msgid "Set %s"
msgstr "Definir %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Falta o nome do pacote."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"O caráter '%s' não é permitido em nomes de pacotes de aplicações Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Um dígito não pode ser o primeiro caráter num segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "O caráter '%s' não pode ser o primeiro caráter num segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "O pacote deve ter pelo menos um separador '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "O executável ADB não está configurado nas Configurações do Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "O jarsigner do OpenJDK não está configurado nas Definições do Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Depuração de keystore não configurado nas Configurações do Editor e nem na "
+"predefinição."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Chave pública inválida para expansão APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nome de pacote inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Falta o identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Identificador de segmentos devem ser de comprimento diferente de zero."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "O caráter \"%s\" não é permitido no Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Um dígito não pode ser o primeiro caráter num segmento de Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"O caráter \"%s\" não pode ser o primeiro caráter num segmento de "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "O identificador deve ter pelo menos um separador \".\"."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"ID da equipa da App Store não especificado - não é possível configurar o "
+"projecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador Inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "O ícone obrigatório não está especificado na predefinição."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executar no Navegador"
@@ -9069,6 +9271,56 @@ msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:"
msgid "Using default boot splash image."
msgstr "A usar imagem padrão de inicialização."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nome único de pacote inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID do produto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID do editor inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Cor de fundo inválida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Inválidas dimensões da imagem do logotipo do Store (deve ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensões inválidas do quadrado 44x44 da imagem do logotipo (deve ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Quadrado inválido 71x71 das dimensões da imagem do logotipo (deve ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Quadrado inválido 150x150 das dimensões da imagem do logotipo (deve ser "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Quadrado inválido 310x310 das dimensões da imagem do logotipo (deve ser "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Largura inválida da imagem do logotipo 310x150 (deve ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9179,6 +9431,13 @@ msgstr ""
"O Nó ParallaxLayer só funciona quando definido como filho de um Nó "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9368,6 +9627,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada é visível porque não foram atribuídas Meshes aos passos de desenho."
@@ -9385,16 +9651,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow apenas funciona quando definido como filho de um Nó Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requer \"Up Vector\" ativado no recurso Curve do pai dele."
+"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso de "
+"Curva do Caminho do seu pai."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9504,10 +9766,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi depreciado. Use AnimationTree em vez disso."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Adicionar cor atual como predefinição"
@@ -9603,6 +9873,23 @@ msgstr "Atribuição a uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variações só podem ser atribuídas na função vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamanho do tipo de letra:"
+
+#~ msgid "Line:"
+#~ msgstr "Linha:"
+
+#~ msgid "Col:"
+#~ msgstr "Coluna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow apenas funciona quando definido como filho de um Nó "
+#~ "Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Separar ponto consigo próprio."
@@ -9615,9 +9902,6 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ msgid "Add Split"
#~ msgstr "Adicionar Separação"
-#~ msgid "Invalid Split: "
-#~ msgstr "Separação inválida: "
-
#~ msgid "Remove Split"
#~ msgstr "Remover Separação"
@@ -10205,7 +10489,3 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ msgid "Sections:"
#~ msgstr "Secções:"
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome de índice propriedade inválido."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 4d4084ffa8..5423dd4352 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -558,22 +558,13 @@ msgstr "Zoom-ați Afară"
msgid "Reset Zoom"
msgstr "Resetați Zoom-area"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Dimensiunea Conturului:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linie:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -883,8 +874,8 @@ msgstr "Ştergeți fişierele selectate?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ștergeți"
@@ -1311,9 +1302,26 @@ msgid "Storing File:"
msgstr "Fişierul se Stochează:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Ambalare"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Fișierul șablon nu a fost găsit:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fișierul șablon nu a fost găsit:"
@@ -3380,6 +3388,20 @@ msgstr "Presetare..."
msgid "Reimport"
msgstr "Reimportă"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Schimbarea driver-ului video necesită restartarea editorului."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
@@ -4370,6 +4392,16 @@ msgid "Move CanvasItem"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Doar ancore"
@@ -6418,7 +6450,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6498,8 +6530,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animație"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animație"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6510,8 +6548,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nume Animație:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7278,6 +7317,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7292,6 +7363,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7988,6 +8072,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8792,10 +8888,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Vizualizează fișiere log"
@@ -9187,6 +9279,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nume nevalid."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nume nevalid."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Execută în Browser"
@@ -9219,6 +9394,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nume nevalid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nume de Proiect Nevalid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Cale nevalidă."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nume nevalid."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9300,6 +9523,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9455,6 +9685,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9469,13 +9706,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9573,10 +9806,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9662,6 +9903,16 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Dimensiunea Conturului:"
+
+#~ msgid "Line:"
+#~ msgstr "Linie:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "AutoLoad '%s' există deja!"
@@ -9670,10 +9921,6 @@ msgstr ""
#~ msgstr "Adaugă punct"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Cale nevalidă."
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Elimină punct"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 3ac5ebb869..37dca29385 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -22,22 +22,25 @@
# Егор Бураков <fend.q@mail.ru>, 2018.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# Neo6666666 <Neo6666666@gmail.com>, 2018.
-# Roman <Steel_hawk@list.ru>, 2018.
+# Roman <Steel_hawk@list.ru>, 2018, 2019.
# Егор РÑбуха (REgorion) <ryrgor@gmail.com>, 2018.
# Yan <uvokinuvokines@gmail.com>, 2018.
-# V. <Unit68189@gmail.com>, 2018.
+# V. <Unit68189@gmail.com>, 2018, 2019.
# Victor Butorin <mrwebsterchannel@gmail.com>, 2018.
# ÐлекÑандр <ol-vin@mail.ru>, 2018, 2019.
-# Ðнатолий Горбунов <afgorbunov@gmail.com>, 2018.
-# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018.
+# Ðнатолий Горбунов <afgorbunov@gmail.com>, 2018, 2019.
+# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018, 2019.
# ÐÑлан Снупов <aslan170505@gmail.com>, 2018.
# Alexandr Eremeev <ae125529@gmail.com>, 2019.
+# Ruaguzov Michael <miha890r@gmail.com>, 2019.
+# Alexander Danilov <modos189@protonmail.com>, 2019.
+# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
-"Last-Translator: ÐлекÑандр <ol-vin@mail.ru>\n"
+"PO-Revision-Date: 2019-02-04 17:09+0000\n"
+"Last-Translator: Sergey Nakhov <true.stalin.exe@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -46,7 +49,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -570,21 +573,13 @@ msgstr "Отдалить"
msgid "Reset Zoom"
msgstr "СброÑить приближение"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПредупреждениÑ:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Размер шрифта:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Строка:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ПредупреждениÑ"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Стлб:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -885,8 +880,8 @@ msgstr "Удалить выбранные файлы?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Удалить"
@@ -995,7 +990,6 @@ msgid "Uncompressing Assets"
msgstr "РаÑпаковка аÑÑетов"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
msgstr "Пакет уÑпешно уÑтановлен!"
@@ -1240,7 +1234,7 @@ msgstr "Ðе в пути реÑурÑов."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "Добавить автозагрузку"
+msgstr "Добавить в автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
@@ -1314,9 +1308,26 @@ msgid "Storing File:"
msgstr "Сохранение файла:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Шаблоны ÑкÑпорта не найдены по ожидаемому пути:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Упаковывание"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "ПользовательÑкий отладочный шаблон не найден."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "ПользовательÑкий релизный пакет не найден."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Файл шаблона не найден:"
@@ -2304,16 +2315,17 @@ msgid "Toggle Fullscreen"
msgstr "Переключить полноÑкранный режим"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Открыть папку данных/наÑтроек редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Открыть папку данных редактора"
+msgstr "Открыть папку редактора данных"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Открыть папку наÑтроек Редктора"
+msgstr "Открыть папку наÑтроек редактора"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2608,22 +2620,19 @@ msgid "[Empty]"
msgstr "[ПуÑто]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Ðазначить.."
+msgstr "ÐазначаетÑÑ..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
msgstr "Ðеверный путь"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
-"Выбранные реÑурÑÑ‹ (%s) не ÑоответÑтвуют типу, ожидаемому Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ "
+"Выбранные реÑурÑÑ‹ (%s) не ÑоответÑтвуют типам, ожидаемым Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ "
"ÑвойÑтва (%s)."
#: editor/editor_properties.cpp
@@ -2643,8 +2652,8 @@ msgid ""
msgstr ""
"Ðевозможно Ñоздать ViewportTexture Ð´Ð»Ñ Ñтого реÑурÑа, потому что он не "
"уÑтановлен как локальный Ð´Ð»Ñ Ñцены.\n"
-"Включите ÑвойÑтво «Локально Ð´Ð»Ñ Ñцены» (и вÑе реÑурÑÑ‹, Ñодержащие его вверх "
-"от узла)."
+"ПожалуйÑта, включите ÑвойÑтво «Локально Ð´Ð»Ñ Ñцены» Ð´Ð»Ñ Ð½ÐµÐ³Ð¾ (и Ð´Ð»Ñ Ð²Ñех "
+"родительÑких реÑурÑов)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2709,7 +2718,7 @@ msgstr "Ðовое значение:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "добавить пару Ключ/Значение"
+msgstr "Добавить пару: Ключ/Значение"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2791,7 +2800,7 @@ msgstr "(Текущий)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "Получение зеркал, пожалуйÑта подождите."
+msgstr "Получение зеркал, пожалуйÑта подождите..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -2803,7 +2812,7 @@ msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ архив шаблонов ÑкÑпÐ
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr "ÐедейÑтвительный формат version.txt внутри шаблонов: %s."
+msgstr "Ðеверный формат version.txt файла внутри шаблонов: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2831,6 +2840,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Can't resolve."
msgstr "Ðе удаётÑÑ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ¸Ñ‚ÑŒ."
@@ -3326,6 +3336,21 @@ msgstr "ПредуÑтановка..."
msgid "Reimport"
msgstr "Переимпортировать"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Изменение типа импортированного файла потребует перезапуÑк редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"Предупреждение: ÑущеÑтвуют объекты, которые иÑпользуют Ñтот реÑурÑ, они "
+"могут переÑтать загружатьÑÑ Ð´Ð¾Ð»Ð¶Ð½Ñ‹Ð¼ образом."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
@@ -3497,9 +3522,8 @@ msgstr "Добавить анимацию"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Загрузить.."
+msgstr "Загрузка..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3883,9 +3907,8 @@ msgid "Connect nodes."
msgstr "Соединить узлы."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Удалить выделенный узел или переход"
+msgstr "Удалить выделенный узел или переход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4288,6 +4311,19 @@ msgid "Move CanvasItem"
msgstr "ПеремеÑтить CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Внимание: Положение и размер детей контейнера определÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ их "
+"родителÑми."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Только ÑкорÑ"
@@ -5197,28 +5233,24 @@ msgid "Create Polygon & UV"
msgstr "Создать Полигон и UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Создать новую горизонтальную направлÑющую"
+msgstr "Создать внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Удалить входную контрольную точку"
+msgstr "Удалить внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Ðекорректный Полигон (требуетÑÑ 3 различные вершины)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Редактировать полигон"
+msgstr "Добавить пользовательÑкий полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Удалить Полигон и Точку"
+msgstr "Удалить пользовательÑкий полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5229,9 +5261,8 @@ msgid "Transform Polygon"
msgstr "Преобразовать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "КоÑтные грузы Ð´Ð»Ñ ÐºÑ€Ð°Ñки"
+msgstr "Изменить Ð²ÐµÑ ÐºÐ¾Ñтей"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -5246,14 +5277,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Точка"
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Полигон -> UV"
+msgstr "Полигоны"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5290,21 +5319,23 @@ msgstr "МаÑштабировать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Создать пользовательÑкий полигон. Включает рендер пользовательÑких полигонов."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Удалить пользовательÑкий полигон. ЕÑли ничего не оÑталоÑÑŒ, рендер "
+"пользовательÑких полигонов отключитÑÑ."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr "ПокраÑить веÑа Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "СнÑть краÑку веÑа Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью"
+msgstr "Убрать Ð²ÐµÑ Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5897,7 +5928,7 @@ msgstr "Ð’Ñ‹Ñота"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr "Отклонение"
+msgstr "РыÑкание"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6288,7 +6319,7 @@ msgstr "ПоÑле"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr "БезымÑнный штуковина"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6365,10 +6396,16 @@ msgid "(empty)"
msgstr "(пуÑто)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнимации"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "ÐнимациÑ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "СкороÑть (FPS):"
@@ -6377,7 +6414,8 @@ msgid "Loop"
msgstr "Зациклить"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Кадры анимации"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6443,7 +6481,7 @@ msgstr "Разделитель:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr "TextureRegion"
+msgstr "ОблаÑтьТекÑтуры"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -6694,27 +6732,25 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Отобразить имена плиток (удерживать нажатой клавишу Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Удалить выделенную текÑтуру и ВСЕ ПЛИТКИ, которые ее иÑпользуют?"
+msgstr ""
+"Удалить выделенную текÑтуру? Это удалит вÑе тайлы, которые её иÑпользуют."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Ð’Ñ‹ не выбрали текÑтуру Ð´Ð»Ñ ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Создавать из Ñцены? Это перезапишет вÑе текущие плитки."
+msgstr "Создавать из Ñцены? Это перезапишет вÑе текущие тайлы."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "СлиÑние из Ñцены?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Удалить шаблон"
+msgstr "Удалить текÑтуру"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
@@ -6781,86 +6817,72 @@ msgstr ""
"Ðажмите на другую плитку, чтобы отредактировать ее."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "Задать регион"
+msgstr "Задать облаÑть тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Создать папку"
+msgstr "Создать тайл"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr "УÑтановить Иконку Плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Редактировать фильтры"
+msgstr "Редактировать битовую маÑку тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Редактировать ÑущеÑтвующий полигон:"
+msgstr "Редактирование полигона Ñтолкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "Редактировать полигон"
+msgstr "Редактировать полигон перекрытиÑ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Редактирование полигона навигации"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Ð’Ñтавить битовую маÑку."
+msgstr "Ð’Ñтавить битовую маÑку тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr "ОчиÑтить Битовую МаÑку Плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Удалить шаблон"
+msgstr "Удалить тайл"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "Удалить Полигон и Точку"
+msgstr "Удалить полигон Ñтолкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "Создан затенÑющий полигон"
+msgstr "Удалить полигон перекрытиÑ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Удалить полигон навигации"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "Редактировать фильтры"
+msgstr "Редактировать приоритет тайла"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr "Редактирование Z индекÑа плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Создать Navigation Polygon"
+msgstr "Создать полигон Ñтолкновений"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "Создан затенÑющий полигон"
+msgstr "Создать полигон перекрытиÑ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -6979,9 +7001,8 @@ msgid "Feature List:"
msgstr "СпиÑок ÑвойÑтв:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Ðовый Ñкрипт"
+msgstr "Скрипт"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -7146,19 +7167,71 @@ msgid "Browse"
msgstr "Обзор"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "БезымÑнный проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ проект"
+msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ проект в \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Вы уверены, что хотите открыть более одного проекта?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Файл наÑтроек проекта был Ñгенерирован Ñтарой верÑией движка и должен быть "
+"преобразован Ð´Ð»Ñ Ñ‚ÐµÐºÑƒÑ‰ÐµÐ¹ верÑии:\n"
+"\n"
+"%s\n"
+"\n"
+"Вы хотите преобразовать его?\n"
+"Внимание: Ð’Ñ‹ больше не Ñможете открыть проект предыдущими верÑиÑми движка."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7753,7 +7826,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
-msgstr "РегулÑрные ВыражениÑ"
+msgstr "РегулÑрное выражение"
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -7768,9 +7841,8 @@ msgid "CamelCase to under_scored"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "under_scored to CamelCase"
-msgstr "under_scored в CamelCase"
+msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7778,18 +7850,16 @@ msgid "Case"
msgstr "РегиÑтр"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "нижний региÑтр"
+msgstr "К нижнему региÑтру"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "ВЕРХÐИЙ РЕГИСТР"
+msgstr "Ð’ верхний региÑтр"
#: editor/rename_dialog.cpp
msgid "Reset"
-msgstr "СброÑ"
+msgstr "СброÑить"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7876,6 +7946,18 @@ msgid "Duplicate Node(s)"
msgstr "Дублировать узел(узлы)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Узел должен принадлежать редактируемой Ñцене, что бы Ñтать корневым."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Мгновенные Ñцены не могут быть корневыми"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Удалить узел(узлы)?"
@@ -7917,11 +7999,11 @@ msgstr "Создать корневой узел:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D-Ñцена"
+msgstr "2D Ñцена"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D-Ñцена"
+msgstr "3D Ñцена"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -8145,7 +8227,6 @@ msgid "N/A"
msgstr "Ð/Д"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
msgstr "Открыть Скрипт/Выбрать МеÑто"
@@ -8368,9 +8449,8 @@ msgid "Change Camera Size"
msgstr "Изменить размер камеры"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Изменить границы уведомителÑ"
+msgstr "Изменить уведомитель AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8477,7 +8557,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
msgstr "Ðргумент шага равен нулю!"
@@ -8543,9 +8622,8 @@ msgid "GridMap Delete Selection"
msgstr "Удалить выделенную Ñетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Заполнить выделенную GridMap"
+msgstr "Злить выделенную GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8688,10 +8766,6 @@ msgid "Build Project"
msgstr "Собрать проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ПредупреждениÑ"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ПроÑмотр журнала"
@@ -8700,9 +8774,8 @@ msgid "End of inner exception stack trace"
msgstr "Конец траÑÑировки внутреннего Ñтека иÑключений"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake NavMesh"
-msgstr "ИÑпечь NavMesh"
+msgstr "Запечь NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8929,7 +9002,6 @@ msgid "Connect Nodes"
msgstr "ПриÑоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
msgstr "ПриÑоединить данные узла"
@@ -9094,6 +9166,90 @@ msgstr "Получить %s"
msgid "Set %s"
msgstr "Задать %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "ОтÑутÑтвует Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "ЧаÑти пакета не могут быть пуÑтыми."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Символ '%s' не допуÑтим в имени пакета Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð´ Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "ЧиÑло не может быть первым Ñимволом в чаÑти пакета."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "Символ '%s' не может ÑтоÑть первым в Ñегменте пакета."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Пакет должен иметь Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ один '.' разделитель."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора."
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "Значок OpenJDK jarsigner не Ñконфигурирован в наÑтройках редактора."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"ÐžÑ‚Ð»Ð°Ð´Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ»Ð°Ð²Ð¸Ð°Ñ‚ÑƒÑ€Ð° не наÑтроена ни в наÑтройках редактора, ни в "
+"предуÑтановках."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "ÐедейÑтвительный публичный ключ Ð´Ð»Ñ Ñ€Ð°ÑÑˆÐ¸Ñ€ÐµÐ½Ð¸Ñ APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "ОтÑутÑтвует определитель."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Идентифицированные Ñегменты не должны быть пуÑтыми."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Символ '%s' в идентификаторе не допуÑкаетÑÑ."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Цифра не может быть первым Ñимволом идентификатора Ñегмента."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "Символ '%s' не может быть первым Ñимволом идентификатора Ñегмента."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Идентификатор должен иметь Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ один '.' разделитель."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID не указан - невозможно наÑтроить проект."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ðеверный идентификатор:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Требуемый значок не указан в предуÑтановке."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтить в браузере"
@@ -9126,6 +9282,50 @@ msgstr "Ðе удалоÑÑŒ прочитать файл Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð
msgid "Using default boot splash image."
msgstr "ИÑпользовать Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð·Ð°Ñтавки по умолчанию."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ðеверное уникальное Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ðеверный GUID продукта."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ðеверный GUID издателÑ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ðеверные размеры логотипа Ð´Ð»Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° (должны быть 50Ñ…50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Ðеверные размеры квадратного логотипа 44x44 (должны быть 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Ðеверные размеры квадратного логотипа 71x71 (должны быть 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Ðеверные размеры квадратного логотипа 150x150 (должны быть 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Ðеверные размеры квадратного логотипа 310x310 (должны быть 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Ðеверные размеры широкого логотипа 310x150 (должны быть 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9237,6 +9437,13 @@ msgstr ""
"Узел ParallaxLayer работает только при уÑтановке его в качеÑтве дочернего "
"узла ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9429,6 +9636,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Ðичего не видно, потому что полиÑетки не были назначены на отриÑовку."
@@ -9445,17 +9659,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при еÑли она дочь узла Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow работает только еÑли она дочь узла Path."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow требует, чтобы в его родительÑком пути были включены "
-"векторы."
+"PathFollow ROTATION_ORIENTED требует Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð° \"Up Vector\" в "
+"родительÑком реÑурÑе Path's Curve."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9562,10 +9771,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. ВмеÑто Ñтого иÑпользуйте AnimationTree."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "RAW режим"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Добавить текущий цвет как преÑет"
@@ -9645,9 +9862,8 @@ msgid "Invalid font size."
msgstr "ÐедопуÑтимый размер шрифта."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Добавить вход"
+msgstr "Вход"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
@@ -9667,6 +9883,21 @@ msgstr "Ðазначить форму"
msgid "Varyings can only be assigned in vertex function."
msgstr "Переменные могут быть назначены только в функции вершин."
+#~ msgid "Warnings:"
+#~ msgstr "ПредупреждениÑ:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Размер шрифта:"
+
+#~ msgid "Line:"
+#~ msgstr "Строка:"
+
+#~ msgid "Col:"
+#~ msgstr "Стлб:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow работает только еÑли она дочь узла Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Точка разделениÑ."
@@ -10910,54 +11141,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Error creating the package signature."
#~ msgstr "Ошибка при Ñоздании подпиÑи пакета."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Шаблоны ÑкÑпорта не найдены.\n"
-#~ "Скачайте и уÑтановите шаблоны ÑкÑпорта."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "ПользовательÑкий отладочный пакет не найден."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "ПользовательÑкий релизный пакет не найден."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ðеверное уникальное имÑ."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ðеверный GUID продукта."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ðеверный GUID издателÑ."
-
-#~ msgid "Invalid background color."
-#~ msgstr "ÐедопуÑтимый цвет фона."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ðеверные размеры логотипа Ð´Ð»Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° (должны быть 50Ñ…50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Ðеверные размеры квадратного логотипа 44x44 (должны быть 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Ðеверные размеры квадратного логотипа 71x71 (должны быть 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ðеверные размеры квадратного логотипа 150x150 (должны быть 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ðеверные размеры квадратного логотипа 310x310 (должны быть 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Ðеверные размеры широкого логотипа 310x150 (должны быть 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "Грубый режим"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 64533d0af4..959b76bf18 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -536,20 +536,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -843,8 +835,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1261,9 +1253,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3181,6 +3189,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4117,6 +4138,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6094,7 +6125,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6170,8 +6201,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6182,7 +6219,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6916,6 +6953,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6929,6 +6998,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7607,6 +7689,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8393,10 +8487,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8784,6 +8874,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8816,6 +8987,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8897,6 +9112,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9052,6 +9274,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9066,13 +9295,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9165,10 +9390,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 815802416a..9af329047c 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# J08nY <johnenter@gmail.com>, 2016.
# MineGame 159 <minegame459@gmail.com>, 2018.
+# Zuzana Palenikova <sousana.is@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: MineGame 159 <minegame459@gmail.com>\n"
+"PO-Revision-Date: 2019-02-01 12:10+0000\n"
+"Last-Translator: Zuzana Palenikova <sousana.is@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -35,29 +36,29 @@ msgid "Invalid input %i (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
+#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self nemožno použiť lebo inštancia je rovná null (not passed)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Neplatné operandy pre operátor %s, %s a %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Neplatný index typu %s pre základný typ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Neplatný názov indexu '%s' pre základný typ %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr "Chybný argument convert(), použite TYPE_* konštanty."
+msgstr "Neplatné argumenty pre vytvorenie '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Pri volaní '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -66,24 +67,23 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Vyvážený"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Zrkadlový"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "VložiÅ¥ tu kľúÄ"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikovať výber"
+msgstr "DuplikovaÅ¥ kľúÄ(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "ZmazaÅ¥ kľúÄ(e)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -543,20 +543,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -853,8 +845,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1276,9 +1268,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3240,6 +3248,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4199,6 +4220,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6210,7 +6241,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6287,7 +6318,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Popis:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6299,8 +6335,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Popis:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7065,6 +7102,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7078,6 +7147,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7765,6 +7847,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8571,10 +8665,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Súbor:"
@@ -8973,6 +9063,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9006,6 +9179,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9094,6 +9314,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9249,6 +9476,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9263,13 +9497,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9363,10 +9593,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 686338f198..9080db9490 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -561,22 +561,14 @@ msgstr "Oddalji"
msgid "Reset Zoom"
msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Vrstica:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Stolpec:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metoda v ciljnem gradniku mora biti navedena!"
@@ -883,8 +875,8 @@ msgstr "Izbrišem izbrane datoteke?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Izbriši"
@@ -1308,9 +1300,26 @@ msgid "Storing File:"
msgstr "Shranjevanje Datoteke:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakiranje"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Predloge ni mogoÄe najti:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Predloge ni mogoÄe najti:"
@@ -3365,6 +3374,19 @@ msgstr "Prednastavitev..."
msgid "Reimport"
msgstr "Ponovno Uvozi"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Napaka pri nalaganju vira."
@@ -4355,6 +4377,16 @@ msgid "Move CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Samo SidriÅ¡Äa"
@@ -6393,7 +6425,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6473,8 +6505,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6485,8 +6523,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ime Animacije:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7258,6 +7297,38 @@ msgid "Browse"
msgstr "Brskaj"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7272,6 +7343,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7962,6 +8046,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8766,10 +8862,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Ogled datotek"
@@ -9171,6 +9263,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Neveljavno ime."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Ime ni pravilen identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ime ni pravilen identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9203,6 +9379,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Neveljaven indeks lastnosti imena."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Neveljavno Ime Projekta."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Neveljavna Pot"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Neveljavno ime."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9296,6 +9520,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9451,6 +9682,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9465,13 +9703,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9570,10 +9804,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Neobdelan naÄin"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Dodaj trenutno barvo kot prednastavljeno"
@@ -9661,6 +9903,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Vrstica:"
+
+#~ msgid "Col:"
+#~ msgstr "Stolpec:"
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "SamodejnoNalaganje '%s' že obstaja!"
@@ -9670,10 +9918,6 @@ msgstr ""
#~ msgstr "Dodaj toÄko"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Neveljavna Pot"
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Odstrani toÄko"
@@ -9904,10 +10148,6 @@ msgstr ""
#~ msgid "Replace By"
#~ msgstr "Zamenjaj Z"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Neveljaven indeks lastnosti imena."
-
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 241a056ac4..ac4575f3a7 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -531,20 +531,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -838,8 +830,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1256,9 +1248,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3176,6 +3184,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4112,6 +4133,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6088,7 +6119,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6164,8 +6195,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Funksionet:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Përmirëso Animacionin"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6176,8 +6213,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Karakteristikat e animacionit."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6909,6 +6947,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6922,6 +6992,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7600,6 +7683,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8386,10 +8481,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8777,6 +8868,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8809,6 +8981,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8890,6 +9106,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9045,6 +9268,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9059,13 +9289,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9158,10 +9384,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 6370ea4abd..9a2b69aea7 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -561,22 +561,13 @@ msgstr "Умањи"
msgid "Reset Zoom"
msgstr "РеÑетуј увеличање"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Поглед иÑпред"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Линија:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колона:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -888,8 +879,8 @@ msgstr "Обриши одабране датотеке?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Обриши"
@@ -1314,9 +1305,26 @@ msgid "Storing File:"
msgstr "Складиштење датотеке:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Паковање"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "ШаблонÑка датотека није пронађена:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -3394,6 +3402,19 @@ msgstr "ПоÑтавке..."
msgid "Reimport"
msgstr "Поново увези"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Грешка при учитавању реÑурÑа."
@@ -4377,6 +4398,16 @@ msgid "Move CanvasItem"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Само Ñидра"
@@ -6447,7 +6478,7 @@ msgid "Post"
msgstr "ПоÑле"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6529,10 +6560,16 @@ msgid "(empty)"
msgstr "(празно)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнимације"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ðнимација"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Брзина (FPS):"
@@ -6542,7 +6579,8 @@ msgid "Loop"
msgstr "ЦиклуÑ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Ðнимационе Ñлике"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7342,6 +7380,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7356,6 +7426,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8047,6 +8130,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8862,10 +8957,6 @@ msgid "Build Project"
msgstr "Пројекат"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Погледај датотеке"
@@ -9258,6 +9349,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ðеважеће име."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ðеважећа величина фонта."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9296,6 +9470,54 @@ msgstr "ÐеуÑпех при учитавању датотеке Ñа ÑличÐ
msgid "Using default boot splash image."
msgstr "ÐеуÑпех при учитавању датотеке Ñа Ñличицом учитавања:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ðеважећи пут."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9377,6 +9599,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9532,6 +9761,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9546,13 +9782,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9650,10 +9882,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9740,6 +9980,16 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Поглед иÑпред"
+
+#~ msgid "Line:"
+#~ msgstr "Линија:"
+
+#~ msgid "Col:"
+#~ msgstr "Колона:"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
@@ -9748,10 +9998,6 @@ msgstr ""
#~ msgstr "Додај тачку"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Ðеважећи пут."
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Обриши тачку"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 63000c9397..c071299b51 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -544,20 +544,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -852,8 +844,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1270,9 +1262,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3191,6 +3199,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4134,6 +4155,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6120,7 +6151,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6197,8 +6228,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Optimizuj Animaciju"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Optimizuj Animaciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6209,8 +6246,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Optimizuj Animaciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6956,6 +6994,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6969,6 +7039,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7650,6 +7733,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8438,10 +8533,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8829,6 +8920,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8861,6 +9033,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8942,6 +9158,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9097,6 +9320,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9111,13 +9341,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9210,10 +9436,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 0e72210af0..cd0ec2c39a 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -580,23 +580,14 @@ msgstr "Zooma Ut"
msgid "Reset Zoom"
msgstr "Återställ Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "Varning"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Vy framifrån"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rad:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolumn:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
@@ -939,8 +930,8 @@ msgstr "Ta bort valda filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ta bort"
@@ -1439,10 +1430,27 @@ msgid "Storing File:"
msgstr "Lagrar Fil:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
#, fuzzy
msgid "Packing"
msgstr "Packar"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Mallfil hittades inte:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -3625,6 +3633,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Misslyckades att ladda resurs."
@@ -4628,6 +4649,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6731,7 +6762,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6813,10 +6844,16 @@ msgid "(empty)"
msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animationer"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
@@ -6826,8 +6863,9 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nytt Animationsnamn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7625,6 +7663,38 @@ msgid "Browse"
msgstr "Bläddra"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid "Unnamed Project"
msgstr "Namnlöst Projekt"
@@ -7640,6 +7710,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8365,6 +8448,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplicera Nod(er)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)?"
msgstr "Ta bort Nod(er)?"
@@ -9225,11 +9320,6 @@ msgstr "Projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "Varning"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "Visa Filer"
@@ -9643,6 +9733,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ogiltigt namn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ogiltig teckenstorlek."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Kör i Webbläsare"
@@ -9679,6 +9852,54 @@ msgstr "Kunde inte skriva till filen:\n"
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ogiltigt namn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Projektnamn:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ogiltig Sökväg"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ogiltigt namn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9775,6 +9996,13 @@ msgstr ""
"ParallaxLayer-Node fungerar bara när satt som en barn till en "
"ParallaxBackground-Node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9944,6 +10172,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9960,15 +10195,9 @@ msgstr ""
"PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-Node."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-Node."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -10065,11 +10294,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Raw-Läge"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset"
msgstr "Lägg till nuvarande färg som en förinställning"
@@ -10162,6 +10399,26 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Varning"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Vy framifrån"
+
+#~ msgid "Line:"
+#~ msgstr "Rad:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolumn:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-"
+#~ "Node."
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Autoload '%s' finns redan!"
@@ -10170,10 +10427,6 @@ msgstr ""
#~ msgstr "Lägg till Signal"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Ogiltig Sökväg"
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Ta Bort Mall"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 22071147f0..642060561b 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -541,20 +541,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -849,8 +841,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1267,9 +1259,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3188,6 +3196,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4126,6 +4147,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6103,7 +6134,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6179,7 +6210,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6191,7 +6227,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6927,6 +6963,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -6940,6 +7008,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7620,6 +7701,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8408,10 +8501,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8799,6 +8888,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8831,6 +9001,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8912,6 +9126,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9067,6 +9288,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9081,13 +9309,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9180,10 +9404,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
new file mode 100644
index 0000000000..126dd37c11
--- /dev/null
+++ b/editor/translations/te.po
@@ -0,0 +1,9476 @@
+# Telugu translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# suresh p <suresh9247@gmail.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"Last-Translator: suresh p <suresh9247@gmail.com>\n"
+"Language-Team: Telugu <https://hosted.weblate.org/projects/godot-engine/"
+"godot/te/>\n"
+"Language: te\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 3.4-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "డీకోడింగౠబైటà±à°²à± కోసం తగిననà±à°¨à°¿ బైటà±à°²à± లేవౠ. లేదా చెలà±à°²à°¨à°¿ ఫారà±à°®à°¾à°Ÿà±(Format)."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid input %i (not passed) in expression"
+msgstr "à°µà±à°¯à°•à±à°¤à±€à°•రణలో చెలà±à°²à°¨à°¿ ఇనà±à°ªà±à°Ÿà±% i (ఆమోదించబడలేదà±)"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "self can't be used because instance is null (not passed)"
+msgstr "తనకౠతానà±à°—à°¾ ఉపయోగించà±à°•ోలేదౠఎందà±à°•ంటే instance à°’à°• శూనà±à°¯à°‚ (ఆమోదించబడలేదౠ)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "సంఘం"
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr "à°—à±à°°à°¿à°‚à°šà°¿"
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 4a7cc010a3..c50ab36025 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -567,23 +567,13 @@ msgstr "ย่อ"
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "คำเตือน"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "ขนาดฟอนต์ต้นฉบับ:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "บรรทัด:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "คอลัมน์:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -890,8 +880,8 @@ msgstr "ลบไฟล์ที่เลือ�"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ลบ"
@@ -1312,9 +1302,30 @@ msgid "Storing File:"
msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"ไม่มีà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸\n"
+"ดาวน์โหลดà¹à¸¥à¸°à¸•ิดตั้งà¹à¸¡à¹ˆà¹à¸šà¸š"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸§à¸šà¸£à¸§à¸¡"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸”ีบัคที่à¸à¸³à¸«à¸™à¸”"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸ˆà¸³à¸«à¸™à¹ˆà¸²à¸¢à¸—ี่à¸à¸³à¸«à¸™à¸”"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸š:"
@@ -3334,6 +3345,19 @@ msgstr "à¹à¸šà¸š..."
msgid "Reimport"
msgstr "นำเข้าใหม่"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดรีซอร์สไม่ได้"
@@ -4325,6 +4349,16 @@ msgid "Move CanvasItem"
msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "ปรับหมุดเท่านั้น"
@@ -6382,7 +6416,7 @@ msgid "Post"
msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6465,7 +6499,13 @@ msgid "(empty)"
msgstr "(ว่างเปล่า)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6477,7 +6517,8 @@ msgid "Loop"
msgstr "วน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7268,6 +7309,38 @@ msgid "Browse"
msgstr "เลือà¸"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจà¸à¸•์ไม่มีชื่อ"
@@ -7282,6 +7355,19 @@ msgstr "ยืนยันà¸à¸²à¸£à¹€à¸›à¸´à¸”โปรเจà¸à¸•์มาà¸
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7987,6 +8073,18 @@ msgid "Duplicate Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ลบโหนด?"
@@ -8810,10 +8908,6 @@ msgid "Build Project"
msgstr "Build โปรเจà¸à¸•์"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "คำเตือน"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "ดูไฟล์"
@@ -9207,6 +9301,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ชื่อคลาสไม่ถูà¸à¸•้อง"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "รันในเบราเซอร์"
@@ -9239,6 +9417,51 @@ msgstr "ไม่สามารถอ่านไฟล์ภาพขณะเ
msgid "Using default boot splash image."
msgstr "ใช้ภาพขณะเริ่มเà¸à¸¡à¸›à¸£à¸´à¸¢à¸²à¸¢"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ชื่อเฉพาะไม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID ของผู้จัดจำหน่ายไม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "ขนาดรูปโลโà¸à¹‰ Store ผิดพลาด (ต้องเป็น 50x50)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด (ต้องเป็น 310x150)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9334,6 +9557,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด ParallaxBackground"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9501,6 +9731,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ไม่มีà¸à¸²à¸£à¹à¸ªà¸”งผลเนื่องจาà¸à¹„ม่ได้à¸à¸³à¸«à¸™à¸” mesh ใน draw pass"
@@ -9516,14 +9753,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9626,10 +9858,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "โหมด Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "เพิ่มสีที่เลือà¸à¹ƒà¸™à¸£à¸²à¸¢à¸à¸²à¸£à¹‚ปรด"
@@ -9726,6 +9966,24 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "คำเตือน"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "ขนาดฟอนต์ต้นฉบับ:"
+
+#~ msgid "Line:"
+#~ msgstr "บรรทัด:"
+
+#~ msgid "Col:"
+#~ msgstr "คอลัมน์:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
@@ -10933,52 +11191,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "ผิดพลาดขณะสร้าง signature ของà¹à¸žà¸„เà¸à¸ˆ"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "ไม่มีà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸\n"
-#~ "ดาวน์โหลดà¹à¸¥à¸°à¸•ิดตั้งà¹à¸¡à¹ˆà¹à¸šà¸š"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸”ีบัคที่à¸à¸³à¸«à¸™à¸”"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸ˆà¸³à¸«à¸™à¹ˆà¸²à¸¢à¸—ี่à¸à¸³à¸«à¸™à¸”"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "ชื่อเฉพาะไม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID ของผู้จัดจำหน่ายไม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid background color."
-#~ msgstr "สีพื้นหลังผิดพลาด"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "ขนาดรูปโลโà¸à¹‰ Store ผิดพลาด (ต้องเป็น 50x50)"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด (ต้องเป็น 310x150)"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
-
#~ msgid "RAW Mode"
#~ msgstr "โหมด Raw"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 45904886f7..9f4f6bcfde 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -19,12 +19,13 @@
# Yavuz Günay <yavuzgunay@gmail.com>, 2017.
# Onur Sanır <onursanir@gmail.com>, 2018.
# Oğuzhan Özdemir <ozdemiroguzhan0@gmail.com>, 2018.
+# Alper Çitmen <alper.citmen@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:43+0100\n"
-"Last-Translator: Oğuzhan Özdemir <ozdemiroguzhan0@gmail.com>\n"
+"PO-Revision-Date: 2019-01-19 19:22+0000\n"
+"Last-Translator: Alper Çitmen <alper.citmen@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -53,6 +54,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
+"\"self\" ifadesi kullanılamaz çünkü örnekleme \"null\" yani tanımlanmadı."
#: core/math/expression.cpp
#, fuzzy
@@ -580,23 +582,13 @@ msgstr "Uzaklaştır"
msgid "Reset Zoom"
msgstr "Yaklaşmayı Sıfırla"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "Uyarılar"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Kaynak Yazı Türü Boyutu:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Satır:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sütun:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -905,8 +897,8 @@ msgstr "Seçili dosyalar silinsin mi?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Sil"
@@ -1328,9 +1320,30 @@ msgid "Storing File:"
msgstr "Dosya Depolama:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Hiçbir dışa aktarım kalıbı bulunamadı.\n"
+"Dışa aktarım kalıplarını indirin ve yükleyin..."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Çıkınla"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Özel kusur ayıklama çıkını bulunmadı."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Özel yayınlama çıkını bulunamadı."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Şablon dosyası bulunamadı:"
@@ -3393,6 +3406,19 @@ msgstr "Ön ayar..."
msgid "Reimport"
msgstr "Yeniden İçe Aktar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kaynak yükleme başarısız oldu."
@@ -4388,6 +4414,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem Düzenle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Sadece çapalar"
@@ -6445,7 +6481,7 @@ msgid "Post"
msgstr "Sonrası"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6528,10 +6564,16 @@ msgid "(empty)"
msgstr "(boÅŸ)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animasyonlar"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasyon"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Hız (FPS):"
@@ -6540,7 +6582,8 @@ msgid "Loop"
msgstr "Döngü"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animasyon Çerçeveleri"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7332,6 +7375,38 @@ msgid "Browse"
msgstr "Gözat"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Adsız Proje"
@@ -7346,6 +7421,19 @@ msgstr "Birden fazla proje açmakta kararlı mısınız?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8059,6 +8147,18 @@ msgid "Duplicate Node(s)"
msgstr "Düğüm(leri) Çoğalt"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Düğüm(ler) Silinsin mi?"
@@ -8884,10 +8984,6 @@ msgid "Build Project"
msgstr "Projeyi İnşa et"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Uyarılar"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Dosyaları Görüntüle"
@@ -9292,6 +9388,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Geçersiz sınıf ismi"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Ad doÄŸru bir belirleyici deÄŸil:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ad doÄŸru bir belirleyici deÄŸil:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Tarayıcıda Çalıştır"
@@ -9324,6 +9504,51 @@ msgstr "Açılış ekranı resim dosyası okunamadı:"
msgid "Using default boot splash image."
msgstr "Açılış ekranı resim dosyası okunamadı."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Benzersiz Ad Geçersiz."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Geçersiz ürün GUID'i."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Geçersiz yayıncı GUID'i."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Geçersiz arkaplan rengi."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9433,6 +9658,13 @@ msgstr ""
"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
"çalışır."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9619,6 +9851,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil."
@@ -9636,15 +9875,9 @@ msgstr ""
"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9760,10 +9993,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ham Kip"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Şuanki rengi bir önayar olarak kaydet"
@@ -9862,6 +10103,25 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Uyarılar"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Kaynak Yazı Türü Boyutu:"
+
+#~ msgid "Line:"
+#~ msgstr "Satır:"
+
+#~ msgid "Col:"
+#~ msgstr "Sütun:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "İşlem '%s' zaten var!"
@@ -11080,52 +11340,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Çıkın imzasını oluşturmada sorun."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Hiçbir dışa aktarım kalıbı bulunamadı.\n"
-#~ "Dışa aktarım kalıplarını indirin ve yükleyin..."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Özel kusur ayıklama çıkını bulunmadı."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Özel yayınlama çıkını bulunamadı."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Benzersiz Ad Geçersiz."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Geçersiz ürün GUID'i."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Geçersiz yayıncı GUID'i."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Geçersiz arkaplan rengi."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Çalışma Biçimi:"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index ca8452b9f4..9fb767a773 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-01-13 15:07+0000\n"
+"PO-Revision-Date: 2019-02-01 12:10+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -552,21 +552,13 @@ msgstr "ЗменшеннÑ"
msgid "Reset Zoom"
msgstr "Скинути маÑштаб"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПопередженнÑ:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Розмір шрифту:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "РÑдок:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ПопередженнÑ"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колонка:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -868,8 +860,8 @@ msgstr "Видалити вибрані файли?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Вилучити"
@@ -1294,9 +1286,25 @@ msgid "Storing File:"
msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "У очікуваному каталозі не знайдено шаблонів екÑпортуваннÑ:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "ПакуваннÑ"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Ðетипового шаблону діагноÑтики не знайдено."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Ðетипового шаблону випуÑку не знайдено."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Файл шаблону не знайдено:"
@@ -2595,9 +2603,8 @@ msgid "Assign..."
msgstr "Призначити…"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Ðеправильний шлÑÑ…"
+msgstr "Ðекоректний RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3309,6 +3316,21 @@ msgstr "Заздалегідь уÑтановлений..."
msgid "Reimport"
msgstr "Переімпортувати"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Зберегти Ñцени, повторно імпортувати Ñ– перезапуÑтити"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Зміна типу імпортованого файла потребує перезапуÑку редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"Увага: Ñ–Ñують об'єкти, Ñкі викориÑтовують цей реÑурÑ, — вони можуть "
+"припинити завантажуватиÑÑ Ð½Ð°Ð»ÐµÐ¶Ð½Ð¸Ð¼ чином."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
@@ -4275,6 +4297,19 @@ msgid "Move CanvasItem"
msgstr "ПереÑунути CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"ПопередженнÑ: дані щодо Ñ€Ð¾Ð·Ñ‚Ð°ÑˆÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð° розміру дочірніх об'єктів "
+"визначаютьÑÑ Ð»Ð¸ÑˆÐµ їхнім батьківÑьким об'єктом."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Тільки прив'Ñзки"
@@ -5186,28 +5221,24 @@ msgid "Create Polygon & UV"
msgstr "Створити полігон і UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "Створити нову горизонтальну напрÑмну"
+msgstr "Створити внутрішню вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "Вилучити вхідну керувальну точку"
+msgstr "Вилучити внутрішню вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Ðекоректний полігон (повинен мати 3 різні вершини)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Редагувати полігон"
+msgstr "Додати нетиповий полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Вилучити полігон зіткненнÑ"
+msgstr "Вилучити нетиповий полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5234,14 +5265,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Точка"
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Полігон -> UV"
+msgstr "Полігони"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5278,12 +5307,15 @@ msgstr "МаÑштабувати полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Створити нетиповий полігон. Вмикає обробку нетипових полігонів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"Вилучити нетиповий полігон. Якщо нетипових полігонів не лишитьÑÑ, обробку "
+"нетипових полігонів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ буде вимкнено."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6274,7 +6306,8 @@ msgid "Post"
msgstr "ПіÑлÑ"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+#, fuzzy
+msgid "Nameless gizmo"
msgstr "Штука без назви"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6352,10 +6385,16 @@ msgid "(empty)"
msgstr "(порожньо)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнімації"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "ÐнімаціÑ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ЧаÑтота (кадри за Ñек.):"
@@ -6364,7 +6403,8 @@ msgid "Loop"
msgstr "Зациклити"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Кадри анімації"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7121,6 +7161,48 @@ msgid "Browse"
msgstr "Вибрати"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Обробник:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"ВиÑока ÑкіÑть зображеннÑ\n"
+"ДоÑтупні уÑÑ– можливоÑті\n"
+"ÐеÑуміÑний із заÑтарілим обладнаннÑм\n"
+"Ðе рекомендовано Ð´Ð»Ñ Ñ–Ð½Ñ‚ÐµÑ€Ð½ÐµÑ‚-ігор"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Ðижча ÑкіÑть зображеннÑ\n"
+"ДеÑкі можливоÑті Ñ” недоÑтупними\n"
+"Працює майже вÑюди\n"
+"Рекомендовано Ð´Ð»Ñ Ñ–Ð½Ñ‚ÐµÑ€Ð½ÐµÑ‚-ігор"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Обробник можна змінити пізніше, але, можливо, виникне потреба у коригуванні "
+"Ñцен."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Проект без назви"
@@ -7133,6 +7215,28 @@ msgid "Are you sure to open more than one project?"
msgstr "Ви Ñправді хочете відкрити декілька проектів одразу?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Вказаний нижче файл параметрів проекту було Ñтворено у заÑтарілій верÑÑ–Ñ— "
+"рушіÑ. Його доведетьÑÑ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€Ð¸Ñ‚Ð¸ до поточної верÑÑ–Ñ—:\n"
+"\n"
+"%s\n"
+"\n"
+"Хочете виконати таке перетвореннÑ?\n"
+"ПопередженнÑ: у результаті Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð²Ð¸ втратите можливіÑть Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ "
+"проекту у заÑтарілих верÑÑ–ÑÑ… рушіÑ."
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7847,6 +7951,20 @@ msgid "Duplicate Node(s)"
msgstr "Дублювати вузли"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Ðе можна змінювати батьківÑький об'єкт вузлів в уÑпадкованих Ñценах — "
+"порÑдок вузлів не можна змінювати."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Щоб Ñтати кореневим, вузол має належати редагованій Ñцені."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Сцени зі Ñтвореними екземплÑрами не можуть Ñтавати кореневими"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Вилучити вузли?"
@@ -8653,10 +8771,6 @@ msgid "Build Project"
msgstr "Зібрати проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ПопередженнÑ"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ПереглÑнути журнал"
@@ -9056,6 +9170,95 @@ msgstr "Отримати %s"
msgid "Set %s"
msgstr "Ð’Ñтановити %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Ðе вказано назви пакунка."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Сегменти пакунка повинні мати ненульову довжину."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"Ðе можна викориÑтовувати у назві пакунка програми на Android Ñимволи «%s»."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Цифра не може бути першим Ñимволом у Ñегменті пакунка."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Ðе можна викориÑтовувати Ñимвол «%s» Ñк перший Ñимвол назви Ñегмента пакунка."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "У назві пакунка має бути принаймні один роздільник «.»."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "У параметрах редактора не налаштовано виконуваного файла ADB."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"ÐÑ– у параметрах редактора, ні у шаблоні не налаштовано діагноÑтичне Ñховище "
+"ключів."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Ðеокректний відкритий ключ Ð´Ð»Ñ Ñ€Ð¾Ð·Ð³Ð¾Ñ€Ñ‚Ð°Ð½Ð½Ñ APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Ðекоректна назва пакунка:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Ðе вказано ідентифікатор."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Сегменти ідентифікатора повинні мати ненульову довжину."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "У назві ідентифікатора не можна викориÑтовувати Ñимволи «%s»."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Ðе можна викориÑтовувати цифри Ñк перші Ñимволи Ñегмента ідентифікатора."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Ðе можна викориÑтовувати Ñимвол «%s» Ñк перший Ñимвол Ñегмента "
+"ідентифікатора."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "У ідентифікаторі має бути принаймні один роздільник «.»."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"Ðе вказано ідентифікатор команди App Store — проект неможливо налаштувати."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ðекоректний ідентифікатор:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "У шаблоні не вказано потрібної піктограми."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтити в браузері"
@@ -9088,6 +9291,60 @@ msgstr "Ðе вдалоÑÑ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ñ‚Ð¸ файл Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð
msgid "Using default boot splash image."
msgstr "ВикориÑÑ‚Ð°Ð½Ð½Ñ Ñ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ файлу Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°Ñтавки."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ðекоректна унікальна назва пакунка."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ðекоректний GUID продукту."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ðекоректний GUID видавцÑ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ðекоректний колір тла."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð»Ð¾Ð³Ð¾Ñ‚Ð¸Ð¿Ñƒ Store (мають бути 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 44x44 (мають бути "
+"44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 71x71 (мають бути "
+"71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 150x150 (мають бути "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 310x310 (мають бути "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÐ¸Ñ€Ð¾ÐºÐ¾Ð³Ð¾ логотипу 310x150 (мають бути "
+"310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð²Ñ–ÐºÐ½Ð° Ð²Ñ–Ñ‚Ð°Ð½Ð½Ñ (мають бути 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9198,6 +9455,13 @@ msgstr ""
"Вузол ParallaxLayer працює, лише Ñкщо його вÑтановлено Ñк дочірній Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ð° "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9388,6 +9652,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Ðічого не видно, оÑкільки Ñітки не було пов'Ñзано із проходами малюваннÑ."
@@ -9405,15 +9676,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише Ñк дочірній елемент вузла Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його батьківÑькому Path."
+"PathFollow ROTATION_ORIENTED потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його "
+"батьківÑькому реÑурÑÑ– Curve у Path."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9523,10 +9791,18 @@ msgstr ""
"Цей вузол вважаєтьÑÑ Ð·Ð°Ñтарілим. СкориÑтайтеÑÑ Ð·Ð°Ð¼Ñ–Ñть нього AnimationTree."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw (Ñирий) режим"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Додати поточний колір в ÑкоÑті преÑету"
@@ -9623,6 +9899,21 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾."
msgid "Varyings can only be assigned in vertex function."
msgstr "Змінні величини можна пов'Ñзувати лише із функцією вузлів."
+#~ msgid "Warnings:"
+#~ msgstr "ПопередженнÑ:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Розмір шрифту:"
+
+#~ msgid "Line:"
+#~ msgstr "РÑдок:"
+
+#~ msgid "Col:"
+#~ msgstr "Колонка:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path."
+
#~ msgid "Split point with itself."
#~ msgstr "Розділити точку."
@@ -9635,9 +9926,6 @@ msgstr "Змінні величини можна пов'Ñзувати лише
#~ msgid "Add Split"
#~ msgstr "Додати поділ"
-#~ msgid "Invalid Split: "
-#~ msgstr "Ðекоректний поділ: "
-
#~ msgid "Remove Split"
#~ msgstr "Вилучити поділ"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 81f83259b6..bd2de9fa57 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -540,20 +540,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -849,8 +841,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1272,9 +1264,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3213,6 +3221,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4165,6 +4186,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6169,7 +6200,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6246,7 +6277,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6258,7 +6293,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7017,6 +7052,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7030,6 +7097,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7712,6 +7792,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8517,10 +8609,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8913,6 +9001,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8946,6 +9115,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9027,6 +9240,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9182,6 +9402,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9196,13 +9423,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9295,10 +9518,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 8cc9e18c86..843dc4355f 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -557,23 +557,14 @@ msgstr "Thu nhá»"
msgid "Reset Zoom"
msgstr "Äặt lại phóng"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Dòng:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Col:"
-msgstr "Col:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Cách thức trong Node được chá»n phải được ghi rõ!"
@@ -876,8 +867,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Xóa"
@@ -1294,9 +1285,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -3271,6 +3278,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4234,6 +4254,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6241,7 +6271,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6318,8 +6348,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Các Công cụ Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Tạo Animation mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6330,8 +6366,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Tên Animation:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7090,6 +7127,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7104,6 +7173,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7792,6 +7874,18 @@ msgid "Duplicate Node(s)"
msgstr "Nhân đôi Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Xóa Node(s)?"
@@ -8585,10 +8679,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8978,6 +9068,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Chạy trong Trình duyệt web"
@@ -9010,6 +9183,54 @@ msgstr "Không Ä‘á»c được file hình khởi động:"
msgid "Using default boot splash image."
msgstr "Sử dụng hình khởi động mặc định."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9091,6 +9312,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9246,6 +9474,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9260,13 +9495,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9360,10 +9591,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9450,9 +9689,12 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Dòng:"
+
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "Kích thước font không hợp lệ."
+#~ msgid "Col:"
+#~ msgstr "Col:"
#, fuzzy
#~ msgid "Remove Split"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 54736f34ac..334c7494c2 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -37,12 +37,16 @@
# yzt <834950797@qq.com>, 2018.
# DKLost <514dklost@gmail.com>, 2018.
# thanksshu <hezihanshangyuan@gmail.com>, 2018.
+# Jsheng <yangea@outlook.com>, 2019.
+# Zhang Zhibo <zzhibo98@gmail.com>, 2019.
+# ws00010203 <ws00010203@hotmail.com>, 2019.
+# Song DongHui <14729626293@163.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-12-18 01:28+0000\n"
-"Last-Translator: thanksshu <hezihanshangyuan@gmail.com>\n"
+"PO-Revision-Date: 2019-02-03 21:20+0000\n"
+"Last-Translator: Song DongHui <14729626293@163.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -50,7 +54,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -570,21 +574,13 @@ msgstr "缩å°"
msgid "Reset Zoom"
msgstr "é‡ç½®ç¼©æ”¾"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "警告:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "字体大å°:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "警告"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -877,8 +873,8 @@ msgstr "删除选中的文件?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
@@ -985,7 +981,6 @@ msgid "Uncompressing Assets"
msgstr "无压缩资æº"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
msgstr "软件包安装æˆåŠŸï¼"
@@ -1298,9 +1293,25 @@ msgid "Storing File:"
msgstr "文件排åº:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "目标路径找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆï¼š"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "打包中"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "找ä¸åˆ°è‡ªå®šä¹‰è°ƒè¯•包。"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "找ä¸åˆ°è‡ªå®šä¹‰å‘布包。"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "找ä¸åˆ°æ¨¡æ¿æ–‡ä»¶:"
@@ -2559,17 +2570,14 @@ msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "分é……。"
+msgstr "分é……"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
msgstr "è·¯å¾„éžæ³•"
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
@@ -3265,6 +3273,19 @@ msgstr "预设..."
msgid "Reimport"
msgstr "釿–°å¯¼å…¥"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "ä¿å­˜åœºæ™¯ï¼Œé‡æ–°å¯¼å…¥ï¼Œä»Žå¤´å¼€å§‹"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "改å˜è¿™ä¸ªå¯¼å…¥çš„æ–‡ä»¶ç±»åž‹åŽéœ€è¦é‡å¯ç¼–辑器."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr "警告:资æºä½¿ç”¨å†²çªï¼Œå°†ä¼šåœæ­¢åŠ è½½ï¼Ž"
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加载资æºå¤±è´¥ã€‚"
@@ -3436,7 +3457,6 @@ msgstr "添加动画"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
msgstr "加载..."
@@ -3814,9 +3834,8 @@ msgid "Connect nodes."
msgstr "连接节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "移除选中的节点或过渡动画"
+msgstr "移除选中的节点或过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4214,6 +4233,17 @@ msgid "Move CanvasItem"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr "警告:容器å­çº§çš„ä½ç½®ä¸Žå¤§å°åªèƒ½ç”±å®ƒçš„父级确定。"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "仅锚点"
@@ -4230,11 +4260,10 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr "警告:容器中的å­çº§åªèƒ½ç”±å®ƒçš„父级确定ä½ç½®ä¸Žå¤§å°ã€‚"
+msgstr "警告:容器å­çº§çš„ä½ç½®ä¸Žå¤§å°åªèƒ½ç”±å®ƒçš„父级确定。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5116,9 +5145,8 @@ msgid "Create Polygon & UV"
msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "创建水平标尺"
+msgstr "创建内部顶点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5126,13 +5154,13 @@ msgid "Remove Internal Vertex"
msgstr "移除曲线内控制点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "无效的多边形(需è¦ä¸‰ä¸ªæŽ§åˆ¶ç‚¹ï¼‰"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "编辑多边形"
+msgstr "添加自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5169,9 +5197,8 @@ msgid "Points"
msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "多边形->UV"
+msgstr "多边形-"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5207,13 +5234,13 @@ msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "建立自定义多边形。å¯ç”¨è‡ªå®šä¹‰å¤šè¾¹å½¢æ¸²æŸ“。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
-msgstr ""
+msgstr "移除自定义多边形。如果ä¸å­˜åœ¨ï¼Œç¦ç”¨è‡ªå®šä¹‰å¤šè¾¹å½¢æ¸²æŸ“。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6205,7 +6232,7 @@ msgid "Post"
msgstr "å‘布(Post)"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6281,7 +6308,13 @@ msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "动画"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6293,7 +6326,8 @@ msgid "Loop"
msgstr "循环"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "动画帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6624,8 +6658,9 @@ msgid "You haven't selected a texture to remove."
msgstr "请先选择è¦ç§»é™¤çš„纹ç†ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "ä»Žåœºæ™¯åˆ›å»ºï¼Ÿè¿™å°†è¦†ç›–æ‰€æœ‰å½“å‰æ ‡é¢˜ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -6711,7 +6746,7 @@ msgstr "新建目录"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "设置纹ç†å›¾æ ‡"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6740,7 +6775,7 @@ msgstr "ç²˜è´´ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "æ¸…é™¤ä½æŽ©ç "
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6769,7 +6804,7 @@ msgstr "编辑筛选器"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "编辑纹ç†çš„Zåæ ‡"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6919,7 +6954,7 @@ msgstr "使用下列密ç åР坆"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "无效的加密密钥(长度必须为64个字符)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -7061,19 +7096,76 @@ msgid "Browse"
msgstr "æµè§ˆ"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "渲染器:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"更高的视觉质é‡\n"
+"所有å¯ç”¨åŠŸèƒ½\n"
+"与旧硬件ä¸å…¼å®¹\n"
+"䏿ލè用于网络游æˆ"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"较低的视觉质é‡\n"
+"æŸäº›åŠŸèƒ½ä¸å¯ç”¨\n"
+"适用于大多数硬件\n"
+"推è用于网络游æˆ"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr "渲染器å¯ä»¥ç¨åŽæ›´æ”¹ï¼Œä½†å¯èƒ½éœ€è¦è°ƒæ•´åœºæ™¯ã€‚"
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命å项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "无法打开项目"
+msgstr "无法打开ä½äºŽâ€œ%sâ€çš„相应项目."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "æ‚¨ç¡®å®šè¦æ‰“开多个项目å—?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ­¤ç‰ˆæœ¬è½¬æ¢ï¼š\n"
+"%s\n"
+"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n"
+"警告:您将无法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。"
+
+#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7084,12 +7176,16 @@ msgid ""
"Warning: You will not be able to open the project with previous versions of "
"the engine anymore."
msgstr ""
+"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ­¤ç‰ˆæœ¬è½¬æ¢ï¼š\n"
+"%s\n"
+"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n"
+"警告:您将无法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。"
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
-msgstr ""
+msgstr "项目设置是由更新的引擎版本创建的,其设置与此版本ä¸å…¼å®¹ã€‚"
#: editor/project_manager.cpp
msgid ""
@@ -7766,6 +7862,20 @@ msgid "Duplicate Node(s)"
msgstr "å¤åˆ¶èŠ‚ç‚¹"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr "æ— æ³•é‡æ–°è®¾ç½®ç»§æ‰¿åœºæ™¯ä¸­çš„èŠ‚ç‚¹ï¼ŒèŠ‚ç‚¹é¡ºåºæ— æ³•更改。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "节点必须属于已编辑的场景æ‰èƒ½æˆä¸ºæ ¹èŠ‚ç‚¹ã€‚"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Instantiated scenes can't become root"
+msgstr "实例化的场景ä¸èƒ½æˆä¸ºæ ¹èŠ‚ç‚¹"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定è¦åˆ é™¤èŠ‚ç‚¹å—?"
@@ -8564,10 +8674,6 @@ msgid "Build Project"
msgstr "构建项目"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "警告"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "查看日志"
@@ -8956,6 +9062,90 @@ msgstr "得到 %s"
msgid "Set %s"
msgstr "设值 %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "缺包å."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "包段的长度必须为éžé›¶ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Android应用程åºåŒ…å称中ä¸å…许使用字符“%sâ€ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "包段中的第一个字符ä¸èƒ½æ˜¯æ•°å­—。"
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "包段中的第一个字符ä¸èƒ½æ˜¯â€œ%sâ€ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "包必须至少有一个“.â€åˆ†éš”符。"
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "未在编辑器设置中é…ç½®ADB坿‰§è¡Œæ–‡ä»¶ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "未在编辑器设置中é…ç½®OpenJDK Jarsigner。"
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "未在编辑器设置或预设中é…置调试密钥库。"
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "APK扩展的公钥无效。"
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ç±»åéžæ³•"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "缺少标识符。"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "标识符字段ä¸èƒ½ä¸ºç©º."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "åç§°ä¸æ˜¯æœ‰æ•ˆçš„æ ‡è¯†ç¬¦ï¼š"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯æ•°å­—。"
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯\"%s\"。"
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "标识符必须至少有一个“.â€åˆ†éš”符。"
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "未指定应用商店团队ID-无法é…置项目。"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "åç§°ä¸æ˜¯æœ‰æ•ˆçš„æ ‡è¯†ç¬¦ï¼š"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "预设中未指定必需的图标。"
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "在æµè§ˆå™¨ä¸­è¿è¡Œ"
@@ -8988,6 +9178,51 @@ msgstr "无法读å–å¯åŠ¨å›¾ç‰‡:"
msgid "Using default boot splash image."
msgstr "使用默认å¯åŠ¨å›¾ç‰‡ã€‚"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "åç§°éžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "产å“GUIDéžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "å‘布GUIDéžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "无效的背景颜色。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Logo图片尺寸无效(图åƒå°ºå¯¸å¿…须是50x50)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为620x300)。"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9084,6 +9319,13 @@ msgid ""
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackgroundçš„å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9252,6 +9494,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ç²’å­ä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw passes)。"
@@ -9266,14 +9515,10 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollowç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
-
-#: scene/3d/path.cpp
+#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr "OrientedPathFollow 需è¦åœ¨å…¶çˆ¶è·¯å¾„中å¯ç”¨â€œUp Vectorsâ€ã€‚"
#: scene/3d/physics_body.cpp
@@ -9377,10 +9622,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "这个节点已被弃用。请使用Animation Tree代替。"
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 模å¼"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„è®¾"
@@ -9471,6 +9724,22 @@ msgstr "对uniform的赋值。"
msgid "Varyings can only be assigned in vertex function."
msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
+#~ msgid "Warnings:"
+#~ msgstr "警告:"
+
+#~ msgid "Font Size:"
+#~ msgstr "字体大å°:"
+
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+
#~ msgid "Split point with itself."
#~ msgstr "拆分点本身。"
@@ -10709,52 +10978,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Error creating the package signature."
#~ msgstr "创建包(PCK)ç­¾åæ—¶å‡ºé”™ã€‚"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆã€‚\n"
-#~ "下载并安装导出模版。"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "找ä¸åˆ°è‡ªå®šä¹‰è°ƒè¯•包。"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "找ä¸åˆ°è‡ªå®šä¹‰å‘布包。"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "åç§°éžæ³•。"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "产å“GUIDéžæ³•。"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "å‘布GUIDéžæ³•。"
-
-#~ msgid "Invalid background color."
-#~ msgstr "无效的背景颜色。"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Logo图片尺寸无效(图åƒå°ºå¯¸å¿…须是50x50)。"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为620x300)。"
-
#~ msgid "RAW Mode"
#~ msgstr "RAW模å¼"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 90e222dcb2..e076abd623 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -579,23 +579,14 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Line:"
-msgstr "行:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
@@ -900,8 +891,8 @@ msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
@@ -1355,9 +1346,26 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "未找到佈局å稱ï¼"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -3424,6 +3432,19 @@ msgstr ""
msgid "Reimport"
msgstr "å°Žå…¥"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
@@ -4414,6 +4435,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6473,7 +6504,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6554,8 +6585,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "新增動畫"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "新的動畫å稱:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6566,8 +6603,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "新的動畫å稱:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7354,6 +7392,38 @@ msgid "Browse"
msgstr "ç€è¦½"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7368,6 +7438,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -8071,6 +8154,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8903,10 +8998,6 @@ msgid "Build Project"
msgstr "專案"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "檔案"
@@ -9313,6 +9404,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "無效å稱"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "無效字型"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -9352,6 +9526,54 @@ msgstr "無法新增資料夾"
msgid "Using default boot splash image."
msgstr "無法新增資料夾"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "無效å稱"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無效字型"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "無效字型"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "無效å稱"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9433,6 +9655,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9588,6 +9817,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9602,13 +9838,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9705,10 +9937,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9794,6 +10034,13 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "AutoLoad '%s'已存在ï¼"
@@ -10060,14 +10307,6 @@ msgstr ""
#~ "(Unsaved changes will be lost)"
#~ msgstr "回到專案管ç†å™¨ï¼Ÿï¼ˆæœªå„²å­˜çš„æ›´æ”¹å°‡æœƒæ¶ˆå¤±ï¼‰"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "無效å稱"
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "無效字型"
-
#~ msgid "Valid name"
#~ msgstr "有效å稱"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index c752f09422..5b9aeb74be 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -12,12 +12,13 @@
# Qing <icinriiq@gmail.com>, 2018.
# Sam Pan <sampan66@gmail.com>, 2016.
# ken l <macauhome@gmail.com>, 2018.
+# Eric K <eric900601@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
-"Last-Translator: ken l <macauhome@gmail.com>\n"
+"PO-Revision-Date: 2019-02-01 12:09+0000\n"
+"Last-Translator: Eric K <eric900601@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -25,34 +26,35 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Convert()å‡½æ•¸æ‰€æ”¶åˆ°çš„åƒæ•¸éŒ¯èª¤ï¼Œè«‹è©¦è‘—以 TYPE_ 作為開頭。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "解碼字節ä½å…ƒä¸è¶³ï¼Œæˆ–為無效格å¼ã€‚"
+msgstr "輸入的解碼字節ä¸è¶³ã€æˆ–為無效格å¼ã€‚"
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "所輸入的 %i 於表ç¾å¼ä¸­ç„¡æ•ˆ"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "因該實例(instance)為空,self 無法被使用"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "此數值無法被 %sã€%s å’Œ %s é‹ç®—。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "無效的內存地å€é¡žåž‹ %sï¼ŒåŸºç¤Žåž‹å¼ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -80,47 +82,44 @@ msgid "Mirror"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "動畫新增按éµ"
+msgstr "在此æ’入畫格"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "複製所é¸"
+msgstr "複製所é¸ç•«æ ¼"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "ç¢ºå®šåˆªé™¤æ‰€é¸æ“‡çš„æª”案嗎?"
+msgstr "刪除所é¸ç•«æ ¼"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "複製動畫關éµç•«æ ¼"
+msgstr "複製關éµç•«æ ¼"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "刪除動畫關éµç•«æ ¼"
+msgstr "刪除關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "動畫更改關éµå¹€æ™‚é–“"
+msgstr "變更關éµç•«æ ¼çš„æ™‚é–“"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "動畫更改轉場效果"
+msgstr "變更轉場效果"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "動畫更改座標"
+msgstr "變更動畫變æ›"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "動畫更改關éµå¹€æ•¸å€¼"
+msgstr "變更關éµç•«æ ¼çš„æ•¸å€¼"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "動畫更改呼å«"
+msgstr "更改回調"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -152,9 +151,8 @@ msgid "Add Track"
msgstr "添加動畫軌"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "動畫長度 (秒)。"
+msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -258,11 +256,11 @@ msgstr "刪除動畫軌"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "%s 新增新軌並æ’入畫格?"
+msgstr "為 %s 新增動畫軌並æ’入畫格?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "創建 %d 個新軌並æ’入畫格?"
+msgstr "創建 %d 個動畫軌並æ’入畫格?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -283,7 +281,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "動畫建立與æ’å…¥"
+msgstr "新增/æ’入動畫"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -292,7 +290,7 @@ msgstr "動畫新增軌跡與按éµ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "動畫新增按éµ"
+msgstr "新增關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -336,7 +334,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "移動動畫畫格"
+msgstr "移動關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -399,7 +397,7 @@ msgstr "縮放所é¸"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "由游標ä½ç½®ç¸®æ”¾"
+msgstr "由游標縮放"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
@@ -407,7 +405,7 @@ msgstr "複製所é¸"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "é‡è¤‡è½‰ç½®"
+msgstr "複製並轉置"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -426,7 +424,7 @@ msgstr "往上一步"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "最佳化動畫"
+msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
@@ -463,11 +461,11 @@ msgstr "最佳化"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "移除無效按éµ"
+msgstr "移除無效的關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "刪除未解決或是空的軌é“"
+msgstr "刪除未處ç†çš„空白軌é“"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -475,7 +473,7 @@ msgstr "清除所有動畫"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "清除動畫 (無法復原!)"
+msgstr "永久刪除動畫(無法復原ï¼ï¼‰"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -523,7 +521,7 @@ msgstr "ç„¡ç¬¦åˆæ¢ä»¶"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr "å–代了 %d 個"
+msgstr "å–代了 %d 個。"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -531,7 +529,7 @@ msgstr "符åˆå¤§å°å¯«"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "整個字"
+msgstr "符åˆå®Œæ•´å–®å­—"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
@@ -561,31 +559,23 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾å¤§å°"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "需指定在目標節點上的方法!"
+msgstr "必須指定å°ç›®æ¨™ç¯€é»žçš„行為ï¼"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
-msgstr "找ä¸åˆ°ç›®æ¨™æ–¹æ³•! 指定一個å°çš„æ–¹æ³•或附加一個腳本到目標的節點上。"
+msgstr "找ä¸åˆ°ç›®æ¨™æ–¹æ³•ï¼è«‹æŒ‡å®šæœ‰æ•ˆæ–¹æ³•ã€æˆ–將腳本附加至目標節點上。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -881,8 +871,8 @@ msgstr "ç¢ºå®šåˆªé™¤æ‰€é¸æ“‡çš„æª”案嗎?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
@@ -1322,9 +1312,25 @@ msgid "Storing File:"
msgstr "儲存檔案:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -1853,7 +1859,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "請先存檔æ‰èƒ½åŸ·è¡Œè©²å ´æ™¯"
+msgstr "在é‹è¡Œå ´æ™¯å‰ï¼Œè«‹å…ˆå­˜æª”。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1890,7 +1896,7 @@ msgstr "å¦å­˜å ´æ™¯ç‚º..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "䏿˜¯"
#: editor/editor_node.cpp
msgid "Yes"
@@ -1902,7 +1908,7 @@ msgstr "此場景尚未存檔, 執行å‰è«‹å…ˆå­˜æª”"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "在設置場景å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -1910,20 +1916,19 @@ msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "æ­¤æ“作無法在沒有根節點的情æ³ä¸‹é€²è¡Œã€‚"
+msgstr "在設置根節點(root node)å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a selected node."
-msgstr "æ­¤æ“ä½œéœ€è¦æœ‰é¸æ“‡è‘—節點æ‰èƒ½é€²è¡Œã€‚"
+msgstr "在設置著節點(selected node)å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "ç›®å‰çš„場景尚未存檔, ä¾ç„¶è¦é–‹å•Ÿå—Ž?"
+msgstr "ç›®å‰çš„場景尚未存檔,ä»è¦é–‹å•Ÿå—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -1934,12 +1939,13 @@ msgid "Revert"
msgstr "還原"
#: editor/editor_node.cpp
+#, fuzzy
msgid "This action cannot be undone. Revert anyway?"
-msgstr "æ­¤æ“作無法復原, 確定è¦é‚„原嗎?"
+msgstr "æ­¤æ“作無法被, 確定è¦é‚„原嗎?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "快速執行場景..."
+msgstr "快速執行場景…"
#: editor/editor_node.cpp
msgid "Quit"
@@ -1947,89 +1953,93 @@ msgstr "離開"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "離開編輯器嗎?"
+msgstr "è¦çµæŸç·¨è¼¯å™¨å—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "è¦é–‹å•Ÿå°ˆæ¡ˆç®¡ç†å—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "儲存並離開"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "關閉å‰ï¼Œè¦å„²å­˜ä¿®æ”¹çš„場景嗎?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr ""
+msgstr "開啟專案管ç†å‰ï¼Œè¦å„²å­˜ä¿®æ”¹çš„場景嗎?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
-msgstr ""
+msgstr "ä¸æŽ¨è–¦æ­¤é¸é …ã€‚è¢«å¼·åˆ¶é‡æ–°æ•´ç†çš„æƒ…形,å¯èƒ½æ˜¯å› ç¨‹å¼éŒ¯èª¤å°Žè‡´ã€‚請回報。"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "挑一個主è¦å ´æ™¯"
+msgstr "é¸å–一個主è¦å ´æ™¯"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
+msgstr "無法在: \"%s\" 上啟動擴充功能,設定解æžå¤±æ•—。"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+msgstr "在æ’件目錄 'res://addons/%s' 中,找ä¸åˆ°è…³æœ¬ã€‚"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。å¯èƒ½å‡ºè‡ªç·¨ç¢¼éŒ¯èª¤ï¼Œè«‹æª¢å¯Ÿèªžæ³•æ˜¯å¦æ­£ç¢ºã€‚"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。基本類型 的腳本並ä¸å±¬æ–¼ 編輯類æ’件。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。此腳本並ä¸è™•於工具模å¼ä¸‹ã€‚"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"場景\"%s\"為自動導入,並ä¸èƒ½è¢«ä¿®æ”¹ã€‚\n"
+"è‹¥è¦é€²è¡Œæ›´æ”¹ï¼Œè«‹å»ºç«‹æ–°çš„場景。"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"讀å–場景時發生錯誤,場景必須放置於專案資料夾內。請用「導入ã€é–‹å•Ÿè©²å ´æ™¯å¾Œï¼Œå†"
+"儲存於專案資料夾。"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "場景 '%s' çš„ä¾å­˜é—œä¿‚已被破壞。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Clear Recent Scenes"
-msgstr "關閉場景"
+msgstr "清除最近開啟的場景"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "儲存佈局"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "刪除佈局"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2038,28 +2048,24 @@ msgstr "é è¨­"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "在檔案管ç†å“¡å…§é¡¯ç¤º"
+msgstr "在檔案系統中顯示"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "æš«åœå ´æ™¯"
+msgstr "é‹è¡Œæ­¤å ´æ™¯"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "關閉"
+msgstr "關閉分é "
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切æ›å ´æ™¯åˆ†é "
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files or folders"
-msgstr "還有 %d 個檔案或資料夾"
+msgstr "還有 %d 個檔案/資料夾"
#: editor/editor_node.cpp
#, fuzzy
@@ -2067,26 +2073,24 @@ msgid "%d more folders"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "版é¢ä½ç½®"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "無干擾模å¼"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "切æ›ç‚ºç„¡å¹²æ“¾æ¨¡å¼ã€‚"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "更新場景中..."
+msgstr "新增場景。"
#: editor/editor_node.cpp
#, fuzzy
@@ -2095,35 +2099,35 @@ msgstr "場景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "å‰å¾€ä¸Šæ¬¡é–‹å•Ÿçš„場景。"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "下個分é "
+msgstr "下一個分é "
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "上個分é "
+msgstr "上一個分é "
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "éŽæ¿¾æª”案..."
+msgstr "ç¯©é¸æª”案..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "æ“作場景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "新場景"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "å¾žç¾æœ‰å ´æ™¯ä¸­å»ºç«‹â€¦"
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "開啟場景..."
+msgstr "開啟場景…"
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -2140,42 +2144,41 @@ msgstr "關閉場景"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "開啟最近存å–"
+msgstr "最近開啟的場景"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "è½‰æ›æˆ..."
+msgstr "è½‰æ›æˆâ€¦"
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "網狀資料庫(MeshLibrary)…"
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "å€å¡Šç´ æâ€¦"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr "復原"
+msgstr "還原"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "å–æ¶ˆã€Œå¾©åŽŸã€"
+msgstr "é‡ä½œ"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "æ¢å¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "其他專案或全螢幕工具。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project"
-msgstr "專案設定"
+msgstr "專案"
#: editor/editor_node.cpp
msgid "Project Settings"
@@ -2190,32 +2193,31 @@ msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "專案創始人"
+msgstr "開啟專案資料夾"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "退出到專案列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "åµéŒ¯"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "使用é ç«¯åµéŒ¯"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
-msgstr ""
+msgstr "當輸出或發布專案後,å¯åŸ·è¡Œæ–‡ä»¶(exe)å°‡æœƒå˜—è©¦é€£çµæœ¬æ©Ÿï¼©ï¼°ï¼Œä»¥é€²è¡ŒåµéŒ¯ã€‚"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "å°åž‹éƒ¨å±¬ & 網路文件系統(NFS)"
#: editor/editor_node.cpp
msgid ""
@@ -2226,30 +2228,34 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"啟用此é¸é …後,在輸出/發布項目時,執行檔會壓縮至最å°ã€‚\n"
+"至於文件系統,則以網路與編輯器的連çµä¾†ä¾›çµ¦ã€‚\n"
+"在Androidå¹³å°ï¼Œé€éŽUSB發布能ç²å¾—更快的效率。\n"
+"æ­¤é¸é …ç”¨æ–¼åŠ é€ŸéŠæˆ²(尤其是檔案ç¹å¤š)的測試。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "碰撞å€åŸŸçš„顯示"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
-msgstr ""
+msgstr "啟用此é¸é …後,碰撞å€åŸŸ/射線節點 å°‡æœƒæ–¼éŠæˆ²ä¸­é¡¯ç¤ºã€‚"
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "導航的顯示"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
-msgstr ""
+msgstr "啟用此é¸é …後,導航所用的網線/多邊形 å°‡æœƒæ–¼éŠæˆ²ä¸­é¡¯ç¤ºã€‚"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "åŒæ­¥å ´æ™¯çš„變更"
#: editor/editor_node.cpp
msgid ""
@@ -2258,10 +2264,12 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"啟用此é¸é …後,編輯器中的所有修改,都會立å³å映於é‹è¡Œä¸­çš„éŠæˆ²ã€‚\n"
+"在é ç«¯è£ç½®æ¸¬è©¦æ™‚,é…åˆç¶²è·¯æ–‡ä»¶ç³»çµ±(NFS)使用能更æé«˜æ•ˆçŽ‡ã€‚"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "åŒæ­¥è…³æœ¬çš„變更"
#: editor/editor_node.cpp
msgid ""
@@ -2270,42 +2278,44 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"啟用此é¸é …後,腳本的所有修改,都會立å³å映於é‹è¡Œä¸­çš„éŠæˆ²ã€‚\n"
+"在é ç«¯è£ç½®æ¸¬è©¦æ™‚,é…åˆç¶²è·¯æ–‡ä»¶ç³»çµ±(NFS)使用能更æé«˜æ•ˆçŽ‡ã€‚"
#: editor/editor_node.cpp
msgid "Editor"
-msgstr ""
+msgstr "編輯器"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "編輯器設定"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "編輯器佈局"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "全螢幕顯示"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr ""
+msgstr "開啟 編輯器數據/設定 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "開啟 編輯器數據 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "開啟 編輯器設定 資料夾"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr ""
+msgstr "管ç†è¼¸å‡ºæ¨¡æ¿"
#: editor/editor_node.cpp
msgid "Help"
-msgstr ""
+msgstr "幫助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2317,15 +2327,16 @@ msgstr "æœå°‹"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "線上文件"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Q&A"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Issue Tracker"
-msgstr ""
+msgstr "å•題追蹤器"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2337,11 +2348,11 @@ msgstr "關於"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "éŠçŽ©æ­¤å°ˆæ¡ˆ"
+msgstr "é‹è¡Œæ­¤å°ˆæ¡ˆã€‚"
#: editor/editor_node.cpp
msgid "Play"
-msgstr "é–‹å§‹"
+msgstr "é‹è¡Œ"
#: editor/editor_node.cpp
msgid "Pause the scene"
@@ -2361,58 +2372,57 @@ msgstr "åœæ­¢"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "é‹è¡Œç·¨è¼¯éŽçš„場景。"
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "é‹è¡Œå ´æ™¯"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "é‹è¡Œè‡ªå®šç¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "é‹è¡Œè‡ªå®šç¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "åœ¨æ›´å‹•é¡¯ç¤ºé©…å‹•å¾Œï¼Œå¿…é ˆé‡æ–°é–‹å•Ÿç·¨è¼¯å™¨ã€‚"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "å¦å­˜æ–°æª”"
+msgstr "儲存並é‡å•Ÿ"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "åœ¨é‡æ–°ç¹ªè£½(repaint)編輯器視窗時,來個旋轉ï¼"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "總是自動更新"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "有更動時自動更新"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "ç¦æ­¢è‡ªå‹•æ›´æ–°"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "å°Žå…¥"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "文件系統"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "å±¬æ€§é¢æ¿"
#: editor/editor_node.cpp
#, fuzzy
@@ -2421,96 +2431,95 @@ msgstr "節點"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "å±•é–‹åº•éƒ¨é¢æ¿"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
-msgstr ""
+msgstr "輸出(output)"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "ä¸è¦å„²å­˜"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "導入模æ¿ï¼ˆé€éŽZIP檔案)"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "輸出專案"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "輸出函å¼åº«"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "èˆ‡ç¾æœ‰å‡½å¼åº«åˆä½µ"
#: editor/editor_node.cpp
msgid "Password:"
-msgstr ""
+msgstr "密碼:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "開啟並é‹è¡Œè…³æœ¬"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "å¾žç¾æœ‰å ´æ™¯ä¸­å»ºç«‹"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "è®€å–æ™‚出ç¾éŒ¯èª¤"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "鏿“‡"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "開啟2D編輯器"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "開啟3D編輯器"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "開啟腳本編輯器"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "開啟素æå€‰åº«"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open the next Editor"
-msgstr "離開編輯器嗎?"
+msgstr "開啟下一個編輯器"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "開啟上一個編輯器"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "創建網格é è¦½"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "縮圖…"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "編輯擴充功能"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "已安è£çš„æ“´å……功能:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "æ›´æ–°"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3333,6 +3342,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -4304,6 +4326,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -6344,7 +6376,7 @@ msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Name-less gizmo"
+msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -6424,8 +6456,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "動畫空間。"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "動畫最佳化"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6436,8 +6474,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "動畫空間。"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7213,6 +7252,38 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
@@ -7227,6 +7298,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
@@ -7921,6 +8005,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8754,10 +8850,6 @@ msgid "Build Project"
msgstr "專案設定"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "éŽæ¿¾æª”案..."
@@ -9155,6 +9247,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "無效的字體大å°ã€‚"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9192,6 +9367,54 @@ msgstr "無法新增資料夾"
msgid "Using default boot splash image."
msgstr "無法新增資料夾"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "無效的路徑"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9279,6 +9502,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9434,6 +9664,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9448,13 +9685,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9551,10 +9784,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "將目å‰é¡è‰²è¨­ç‚ºé è¨­"
@@ -9641,15 +9882,17 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Autoload「%sã€å·²ç¶“存在!"
#, fuzzy
-#~ msgid "Invalid Split: "
-#~ msgstr "無效的路徑"
-
-#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "移除"
diff --git a/main/gamecontrollerdb.txt b/main/gamecontrollerdb.txt
index 2bbee0283a..cb32b4209f 100644
--- a/main/gamecontrollerdb.txt
+++ b/main/gamecontrollerdb.txt
@@ -1,28 +1,54 @@
-# Game Controller DB for SDL in 2.0.6+ format
+# Game Controller DB for SDL in 2.0.9 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB
# Windows
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
+03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000061000000000000,8Bitdo SF30 Pro Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
-030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
-030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
@@ -30,68 +56,113 @@
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
-03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
+03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
+03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
+03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
+03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
+030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
+030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
+030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -104,6 +175,8 @@
03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -117,7 +190,9 @@
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
@@ -127,31 +202,54 @@
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
-03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
-030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
+03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,
+030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
# Mac OS X
+030000008f0e00000300000009010000,2In1 USB Joystick,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -169,19 +267,24 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
-030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
@@ -197,6 +300,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -208,7 +313,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
@@ -237,16 +342,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-030000006f0e00003901000000430000,Afterglow Prismatic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
@@ -255,15 +362,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
-030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -279,6 +385,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
@@ -289,6 +396,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -297,6 +406,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
@@ -306,26 +416,30 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,MAGIC-NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
@@ -338,6 +452,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -345,36 +460,44 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c0500006802000000800000,PS3 Controller (Bluetooth),a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
-0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
+0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
@@ -384,28 +507,36 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
+030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -417,6 +548,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -426,16 +558,33 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
# Android
+05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
+050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
# iOS
+05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
+05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
+05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
diff --git a/main/main.cpp b/main/main.cpp
index cbf30af38c..f9044b61cd 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1789,6 +1789,10 @@ uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
+int Main::iterating = 0;
+bool Main::is_iterating() {
+ return iterating > 0;
+}
// For performance metrics
static uint64_t physics_process_max = 0;
@@ -1796,6 +1800,11 @@ static uint64_t idle_process_max = 0;
bool Main::iteration() {
+ //for now do not error on this
+ //ERR_FAIL_COND_V(iterating, false);
+
+ iterating++;
+
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
main_timer_sync.set_cpu_ticks_usec(ticks);
@@ -1923,6 +1932,8 @@ bool Main::iteration() {
frames = 0;
}
+ iterating--;
+
if (fixed_fps != -1)
return exit;
diff --git a/main/main.h b/main/main.h
index 01fc259a8a..694305526a 100644
--- a/main/main.h
+++ b/main/main.h
@@ -47,6 +47,7 @@ class Main {
static uint32_t frames;
static uint32_t frame;
static bool force_redraw_requested;
+ static int iterating;
public:
static bool is_project_manager();
@@ -58,6 +59,8 @@ public:
static bool iteration();
static void force_redraw();
+ static bool is_iterating();
+
static void cleanup();
};
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 60f9568fbd..27ff2addf3 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -911,11 +911,14 @@ MainLoop *test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
- //try editor!
return NULL;
}
String test = cmdlargs.back()->get();
+ if (!test.ends_with(".gd") && !test.ends_with(".gdc")) {
+ print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test);
+ return NULL;
+ }
FileAccess *fa = FileAccess::open(test, FileAccess::READ);
diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp
deleted file mode 100644
index ee4f43bae0..0000000000
--- a/main/tests/test_image.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* test_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "test_image.h"
-
-#include "core/io/image_loader.h"
-#include "core/math/math_funcs.h"
-#include "core/os/main_loop.h"
-#include "core/print_string.h"
-
-namespace TestImage {
-
-class TestMainLoop : public MainLoop {
-
- bool quit;
-
-public:
- virtual void input_event(const Ref<InputEvent> &p_event) {
- }
-
- virtual void init() {
-
- quit = false;
- }
- virtual bool iteration(float p_time) {
-
- return quit;
- }
-
- virtual bool idle(float p_time) {
- return quit;
- }
-
- virtual void finish() {
- }
-};
-
-MainLoop *test() {
-
- return memnew(TestMainLoop);
-}
-} // namespace TestImage
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp
index 49f5cc5a18..22f1d7319f 100644
--- a/main/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
@@ -36,7 +36,6 @@
#include "test_astar.h"
#include "test_gdscript.h"
#include "test_gui.h"
-#include "test_image.h"
#include "test_math.h"
#include "test_oa_hash_map.h"
#include "test_ordered_hash_map.h"
@@ -61,7 +60,6 @@ const char **tests_get_names() {
"gd_parser",
"gd_compiler",
"gd_bytecode",
- "image",
"ordered_hash_map",
"astar",
NULL
@@ -134,11 +132,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
- if (p_test == "image") {
-
- return TestImage::test();
- }
-
if (p_test == "ordered_hash_map") {
return TestOrderedHashMap::test();
@@ -149,6 +142,7 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestAStar::test();
}
+ print_line("Unknown test: " + p_test);
return NULL;
}
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index a082abcaba..f341159079 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -30,9 +30,9 @@
#include "test_math.h"
+#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
-#include "core/math/matrix3.h"
#include "core/math/transform.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
diff --git a/methods.py b/methods.py
index f8fc6c64ef..42eac7ca75 100644
--- a/methods.py
+++ b/methods.py
@@ -61,14 +61,22 @@ def update_version(module_version_string=""):
# NOTE: It is safe to generate this file here, since this is still executed serially
fhash = open("core/version_hash.gen.h", "w")
githash = ""
- if os.path.isfile(".git/HEAD"):
- head = open(".git/HEAD", "r").readline().strip()
+ gitfolder = ".git"
+
+ if os.path.isfile(".git"):
+ module_folder = open(".git", "r").readline().strip()
+ if module_folder.startswith("gitdir: "):
+ gitfolder = module_folder[8:]
+
+ if os.path.isfile(os.path.join(gitfolder, "HEAD")):
+ head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
if head.startswith("ref: "):
- head = ".git/" + head[5:]
+ head = os.path.join(gitfolder, head[5:])
if os.path.isfile(head):
githash = open(head, "r").readline().strip()
else:
githash = head
+
fhash.write("#define VERSION_HASH \"" + githash + "\"")
fhash.close()
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index e6fd1b9991..078f8bcf91 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address).
Password for remote filesystem.
.TP
\fB\-\-audio\-driver\fR <driver>
-Audio driver ('PulseAudio', 'ALSA').
+Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3', 'GLES2').
@@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script).
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
-\fB\-\-export\-debug\fR
+\fB\-\-export\-debug\fR <target>
Like \-\-export, but use debug template.
.TP
\fB\-\-doctool\fR <path>
@@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
-Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
+Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 97d769c824..2d6fa4d059 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>3.0</string>
+ <string>3.1</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
- <string>3.0</string>
+ <string>3.1</string>
<key>NSHumanReadableCopyright</key>
<string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh
index 830820b10b..fb6e2f0f9b 100755
--- a/misc/travis/android-tools-linux.sh
+++ b/misc/travis/android-tools-linux.sh
@@ -71,11 +71,11 @@ if [ ! -d $ANDROID_NDK_DIR ]; then
fi
echo "Installing: Android Tools ..."
-#$ANDROID_SDK_DIR/tools/bin/sdkmanager --all
+mkdir -p ~/.android && echo "count=0" > ~/.android/repositories.cfg
yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager --licenses > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.1' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.1' > /dev/null
echo
EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH"
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 11ce18449b..7e714ba43f 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -187,6 +187,8 @@ if env['builtin_bullet']:
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
env_bullet.Append(CPPPATH=[thirdparty_dir])
+ # if env['target'] == "debug" or env['target'] == "release_debug":
+ # env_bullet.Append(CCFLAGS=['-DBT_DEBUG'])
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index 57c3300b3d..ba36331d07 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -31,7 +31,7 @@
#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 09177205b4..22f2214898 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -797,6 +797,9 @@ void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transfor
btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
+ } else {
+ // Is necesasry to avoid wrong location on the rendering side on the next frame
+ godotMotionState->setWorldTransform(p_global_transform);
}
CollisionObjectBullet::set_transform__bullet(p_global_transform);
}
@@ -822,7 +825,8 @@ void RigidBodyBullet::reload_shapes() {
// shapes incorrectly do not set the vector in calculateLocalIntertia.
// Arbitrary zero is preferable to undefined behaviour.
btVector3 inertia(0, 0, 0);
- mainShape->calculateLocalInertia(mass, inertia);
+ if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape
+ mainShape->calculateLocalInertia(mass, inertia);
btBody->setMassProps(mass, inertia);
}
btBody->updateInertiaTensor();
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index ab841e4acf..6562b18b3c 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -678,11 +678,14 @@ void SpaceBullet::check_ghost_overlaps() {
// For each overlapping
for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
+ bool hasOverlap = false;
btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
- if (!area->is_transform_changed() && !otherObject->is_transform_changed())
- continue;
+ if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
+ hasOverlap = true;
+ goto collision_found;
+ }
if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable())
@@ -690,8 +693,6 @@ void SpaceBullet::check_ghost_overlaps() {
} else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
continue;
- bool hasOverlap = false;
-
// For each area shape
for (y = area->get_shape_count() - 1; 0 <= y; --y) {
if (!area->get_bt_shape(y)->isConvex())
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a13f731c11..f62e6f5c40 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -575,6 +575,18 @@ void CSGShape::_validate_property(PropertyInfo &property) const {
}
}
+Array CSGShape::get_meshes() const {
+
+ if (root_mesh.is_valid()) {
+ Array arr;
+ arr.resize(2);
+ arr[0] = Transform();
+ arr[1] = root_mesh;
+ return arr;
+ }
+
+ return Array();
+}
void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape);
@@ -604,6 +616,8 @@ void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents);
ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents);
+ ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents");
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index df503faf2e..1622fb3a15 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -116,6 +116,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ Array get_meshes() const;
+
public:
void set_operation(Operation p_operation);
Operation get_operation() const;
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml
index 56087cbb82..d304d0179f 100644
--- a/modules/csg/doc_classes/CSGShape.xml
+++ b/modules/csg/doc_classes/CSGShape.xml
@@ -29,6 +29,12 @@
Returns an individual bit on the collision mask.
</description>
</method>
+ <method name="get_meshes" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="is_root_shape" qualifiers="const">
<return type="bool">
</return>
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index 4441a03ca1..d77c7d91ac 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -30,7 +30,7 @@
#include "gdnative/basis.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 491abbde9e..8f0d5a2db4 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -37,8 +37,22 @@
extern "C" {
#endif
+// Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100).
+// It was fixed upstream in 8.1, and a fix was backported to 7.4.
+// This can be removed once no supported distro ships with versions older than 7.4.
+#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
+ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
+#pragma GCC push_options
+#pragma GCC optimize("-O0")
+#endif
+
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
+ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
+#pragma GCC pop_options
+#endif
+
// Constructors
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index cd356ce513..5fd5971fd1 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -213,7 +213,7 @@ def _build_gdnative_api_struct_source(api):
'extern const godot_gdnative_core_api_struct api_struct = {',
'\tGDNATIVE_' + api['core']['type'] + ',',
'\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
- '\tNULL,',
+ '\t(const godot_gdnative_api_struct *)&api_1_1,',
'\t' + str(len(api['extensions'])) + ',',
'\tgdnative_extensions_pointers,',
]
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9d263aa5e1..6d85eb3c90 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -223,16 +223,21 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
- GDScriptFunction *func = E->get();
- MethodInfo mi;
- mi.name = E->key();
- for (int i = 0; i < func->get_argument_count(); i++) {
- mi.arguments.push_back(func->get_argument_type(i));
+ const GDScript *current = this;
+ while (current) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
+ GDScriptFunction *func = E->get();
+ MethodInfo mi;
+ mi.name = E->key();
+ for (int i = 0; i < func->get_argument_count(); i++) {
+ mi.arguments.push_back(func->get_argument_type(i));
+ }
+
+ mi.return_val = func->get_return_type();
+ p_list->push_back(mi);
}
- mi.return_val = func->get_return_type();
- p_list->push_back(mi);
+ current = current->_base;
}
}
@@ -642,7 +647,8 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
if (E) {
if (!E->get()->is_static()) {
- WARN_PRINT(String("Can't call non-static function: '" + String(p_method) + "' in script.").utf8().get_data());
+ ERR_EXPLAIN("Can't call non-static function: '" + String(p_method) + "' in script.");
+ ERR_FAIL_V(Variant());
}
return E->get()->call(NULL, p_args, p_argcount, r_error);
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 966c02d4ec..98871ddec3 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1083,7 +1083,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (argc >= 1) {
methodstr = String(*argptrs[0]) + " (via call)";
if (err.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {
- err.argument -= 1;
+ err.argument += 1;
}
}
} else if (methodstr == "free") {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a012ccad30..7334e8a8cc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -811,6 +811,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
expr = constant;
bfn = true;
}
+
+ // Check parents for the constant
+ if (!bfn && cln->extends_file != StringName()) {
+ Ref<GDScript> parent = ResourceLoader::load(cln->extends_file);
+ if (parent.is_valid() && parent->is_valid()) {
+ Map<StringName, Variant> parent_constants;
+ parent->get_constants(&parent_constants);
+ if (parent_constants.has(identifier)) {
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = parent_constants[identifier];
+ expr = constant;
+ bfn = true;
+ }
+ }
+ }
}
if (!bfn) {
@@ -3479,16 +3494,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) {
- Variant constant = tokenizer->get_token_constant();
- String icon_path = constant.operator String();
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ Variant constant = tokenizer->get_token_constant();
+ String icon_path = constant.operator String();
- String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
- if (!FileAccess::exists(abs_icon_path)) {
- _set_error("No class icon found at: " + abs_icon_path);
- return;
- }
+ String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
+ if (!FileAccess::exists(abs_icon_path)) {
+ _set_error("No class icon found at: " + abs_icon_path);
+ return;
+ }
- p_class->icon_path = icon_path;
+ p_class->icon_path = icon_path;
+ }
+#endif
tokenizer->advance();
} else {
@@ -4667,7 +4686,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
}
#ifdef TOOLS_ENABLED
- if (subexpr->type == Node::TYPE_CONSTANT && member._export.type != Variant::NIL) {
+ if (subexpr->type == Node::TYPE_CONSTANT && (member._export.type != Variant::NIL || member.data_type.has_type)) {
ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
if (cn->value.get_type() != Variant::NIL) {
@@ -5438,6 +5457,12 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
// Inner classes
ClassNode *outer_class = p;
while (outer_class) {
+ if (outer_class->name == id) {
+ found = true;
+ result.kind = DataType::CLASS;
+ result.class_type = outer_class;
+ break;
+ }
for (int i = 0; i < outer_class->subclasses.size(); i++) {
if (outer_class->subclasses[i] == p) {
continue;
@@ -7277,7 +7302,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
DataType cont = _resolve_type(c.type, c.expression->line);
DataType expr = _resolve_type(c.expression->get_datatype(), c.expression->line);
- if (!_is_type_compatible(cont, expr)) {
+ if (check_types && !_is_type_compatible(cont, expr)) {
_set_error("Constant value type (" + expr.to_string() + ") is not compatible with declared type (" + cont.to_string() + ").",
c.expression->line);
return;
@@ -7321,7 +7346,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
if (v.expression) {
DataType expr_type = _reduce_node_type(v.expression);
- if (!_is_type_compatible(v.data_type, expr_type)) {
+ if (check_types && !_is_type_compatible(v.data_type, expr_type)) {
// Try supertype test
if (_is_type_compatible(expr_type, v.data_type)) {
_mark_line_as_unsafe(v.line);
@@ -7783,7 +7808,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
return;
}
- if (!lh_type.has_type) {
+ if (!lh_type.has_type && check_types) {
if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
_mark_line_as_unsafe(op->line);
}
@@ -7805,7 +7830,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
bool valid = false;
rh_type = _get_operation_type(oper, lh_type, arg_type, valid);
- if (!valid) {
+ if (check_types && !valid) {
_set_error("Invalid operand types ('" + lh_type.to_string() + "' and '" + arg_type.to_string() +
"') to assignment operator '" + Variant::get_operator_name(oper) + "'.",
op->line);
@@ -7828,7 +7853,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
}
#endif // DEBUG_ENABLED
- if (!_is_type_compatible(lh_type, rh_type)) {
+ if (check_types && !_is_type_compatible(lh_type, rh_type)) {
// Try supertype test
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
@@ -7864,9 +7889,11 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
#endif // DEBUG_ENABLED
}
}
+#ifdef DEBUG_ENABLED
if (!rh_type.has_type && (op->op != OperatorNode::OP_ASSIGN || lh_type.has_type || op->arguments[0]->type == Node::TYPE_OPERATOR)) {
_mark_line_as_unsafe(op->line);
}
+#endif // DEBUG_ENABLED
} break;
case OperatorNode::OP_CALL:
case OperatorNode::OP_PARENT_CALL: {
@@ -8103,7 +8130,6 @@ Error GDScriptParser::_parse(const String &p_base_path) {
check_types = false;
#endif
-#ifdef DEBUG_ENABLED
// Resolve all class-level stuff before getting into function blocks
_check_class_level_types(main_class);
@@ -8118,6 +8144,8 @@ Error GDScriptParser::_parse(const String &p_base_path) {
return ERR_PARSE_ERROR;
}
+#ifdef DEBUG_ENABLED
+
// Resolve warning ignores
Vector<Pair<int, String> > warning_skips = tokenizer->get_warning_skips();
bool warning_is_error = GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors").booleanize();
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index eb424d36f8..f75a4a926a 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -33,8 +33,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
-#include "thirdparty/tinyexr/tinyexr.h"
-
Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
String header = f->get_token();
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index e1f5e2ef28..706949154e 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -88,6 +88,9 @@ vars.Update(env_mono)
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
+if env_mono['tools'] or env_mono['target'] != 'release':
+ env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
+
# Configure TLS checks
import tls_configure
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 13f8385745..5da1344595 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -139,14 +139,24 @@ void CSharpLanguage::finish() {
}
#endif
- // Release gchandle bindings before finalizing mono runtime
- script_bindings.clear();
+ // Make sure all script binding gchandles are released before finalizing GDMono
+ for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
+ CSharpScriptBinding &script_binding = E->value();
+
+ if (script_binding.gchandle.is_valid()) {
+ script_binding.gchandle->release();
+ script_binding.inited = false;
+ }
+ }
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
}
+ // Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
+ script_bindings.clear();
+
finalizing = false;
}
@@ -578,7 +588,7 @@ void CSharpLanguage::frame() {
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
}
}
@@ -607,31 +617,10 @@ struct CSharpScriptDepSort {
void CSharpLanguage::reload_all_scripts() {
-#ifdef DEBUG_ENABLED
-
- List<Ref<CSharpScript> > scripts;
-
- {
- SCOPED_MUTEX_LOCK(script_instances_mutex);
-
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
- }
- elem = elem->next();
- }
- }
-
- //as scripts are going to be reloaded, must proceed without locking here
-
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
-
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- E->get()->load_source_code(E->get()->get_path());
- E->get()->reload(true);
+#ifdef GD_MONO_HOT_RELOAD
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(false);
}
-
#endif
}
@@ -639,15 +628,20 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
(void)p_script; // UNUSED
+ CRASH_COND(!Engine::get_singleton()->is_editor_hint());
+
#ifdef TOOLS_ENABLED
MonoReloadNode::get_singleton()->restart_reload_timer();
+#endif
+
+#ifdef GD_MONO_HOT_RELOAD
if (is_assembly_reloading_needed()) {
reload_assemblies(p_soft_reload);
}
#endif
}
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
bool CSharpLanguage::is_assembly_reloading_needed() {
if (!gdmono->is_runtime_initialized())
@@ -679,11 +673,13 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
return false; // No assembly to load
}
+#ifdef TOOLS_ENABLED
if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
return false; // The core API assembly to load is invalidated
if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
return false; // The editor API assembly to load is invalidated
+#endif
return true;
}
@@ -781,9 +777,11 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
obj->set_script_instance(placeholder);
+#ifdef TOOLS_ENABLED
// Even though build didn't fail, this tells the placeholder to keep properties and
// it allows using property_set_fallback for restoring the state without a valid script.
scr->placeholder_fallback_enabled = true;
+#endif
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
@@ -799,13 +797,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->get();
+#ifdef TOOLS_ENABLED
scr->exports_invalidated = true;
+#endif
scr->signals_invalidated = true;
scr->reload(p_soft_reload);
scr->update_exports();
{
-#ifdef DEBUG_ENABLED
for (Set<ObjectID>::Element *F = scr->pending_reload_instances.front(); F; F = F->next()) {
ObjectID obj_id = F->get();
Object *obj = ObjectDB::get_instance(obj_id);
@@ -829,7 +828,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
// Backup placeholder script instance state before replacing it with a script instance
- obj->get_script_instance()->get_property_state(state_backup.properties);
+ si->get_property_state(state_backup.properties);
ScriptInstance *script_instance = scr->instance_create(obj);
@@ -864,17 +863,18 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
scr->pending_reload_state.erase(obj_id);
}
-#endif
scr->pending_reload_instances.clear();
}
}
+#ifdef TOOLS_ENABLED
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::get_singleton()->get_inspector()->update_tree();
NodeDock::singleton->update_lists();
}
+#endif
}
#endif
@@ -1064,12 +1064,14 @@ CSharpLanguage::~CSharpLanguage() {
singleton = NULL;
}
-void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
#ifdef DEBUG_ENABLED
// I don't trust you
- if (p_object->get_script_instance())
- CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
+ if (p_object->get_script_instance()) {
+ CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
+ CRASH_COND(csharp_instance != NULL && !csharp_instance->is_destructing_script_instance());
+ }
#endif
StringName type_name = p_object->get_class_name();
@@ -1078,29 +1080,21 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
while (classinfo && !classinfo->exposed)
classinfo = classinfo->inherits_ptr;
- ERR_FAIL_NULL_V(classinfo, NULL);
+ ERR_FAIL_NULL_V(classinfo, false);
type_name = classinfo->name;
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
- ERR_FAIL_NULL_V(type_class, NULL);
+ ERR_FAIL_NULL_V(type_class, false);
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- CSharpScriptBinding script_binding;
-
- script_binding.type_name = type_name;
- script_binding.wrapper_class = type_class; // cache
- script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
-
- void *data;
+ ERR_FAIL_NULL_V(mono_object, false);
- {
- SCOPED_MUTEX_LOCK(language_bind_mutex);
- data = (void *)script_bindings.insert(p_object, script_binding);
- }
+ r_script_binding.inited = true;
+ r_script_binding.type_name = type_name;
+ r_script_binding.wrapper_class = type_class; // cache
+ r_script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
// Tie managed to unmanaged
Reference *ref = Object::cast_to<Reference>(p_object);
@@ -1114,6 +1108,23 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
+ return true;
+}
+
+void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+
+ CSharpScriptBinding script_binding;
+
+ if (!setup_csharp_script_binding(script_binding, p_object))
+ return NULL;
+
+ void *data;
+
+ {
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
+ data = (void *)script_bindings.insert(p_object, script_binding);
+ }
+
return data;
}
@@ -1135,10 +1146,15 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected
- MonoObject *mono_object = data->value().gchandle->get_target();
- if (mono_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ CSharpScriptBinding &script_binding = data->value();
+
+ if (script_binding.inited) {
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected.
+ // This is done to avoid trying to dispose the native instance from Dispose(bool).
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
}
script_bindings.erase(data);
@@ -1154,9 +1170,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
#endif
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1185,9 +1202,10 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
int refcount = ref_owner->reference_get_count();
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return refcount == 0;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
@@ -1233,6 +1251,10 @@ MonoObject *CSharpInstance::get_mono_object() const {
return gchandle->get_target();
}
+Object *CSharpInstance::get_owner() {
+ return owner;
+}
+
bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
@@ -1493,14 +1515,8 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: _reference_owner_unsafe()
- bool die = static_cast<Reference *>(owner)->unreference();
-
- if (die) {
- memdelete(owner);
- owner = NULL;
- }
-
- return die;
+ // Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
+ return static_cast<Reference *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1513,27 +1529,33 @@ MonoObject *CSharpInstance::_internal_new_managed() {
ERR_FAIL_NULL_V(owner, NULL);
ERR_FAIL_COND_V(script.is_null(), NULL);
- if (base_ref)
- _reference_owner_unsafe();
-
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script->script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
script = Ref<CSharpScript>();
- owner->set_script_instance(NULL);
+ owner = NULL;
+
+ bool die = _unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
}
+ // Tie managed to unmanaged
+ gchandle = MonoGCHandle::create_strong(mono_object);
+
+ if (base_ref)
+ _reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
+
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
// Construct
GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
ctor->invoke_raw(mono_object, NULL);
- // Tie managed to unmanaged
- gchandle = MonoGCHandle::create_strong(mono_object);
-
return mono_object;
}
@@ -1546,25 +1568,36 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
}
-void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted) {
+void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!base_ref);
CRASH_COND(gchandle.is_null());
#endif
+
+ r_remove_script_instance = false;
+
if (_unreference_owner_unsafe()) {
- r_owner_deleted = true;
+ // Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
+ r_delete_owner = true;
} else {
- r_owner_deleted = false;
+ r_delete_owner = false;
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- if (p_is_finalizer && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
- // If the native instance is still alive, then it was
- // referenced from another thread before the finalizer could
- // unreference it and delete it, so we want to keep it.
- // GC.ReRegisterForFinalize(this) is not safe because the objects
- // referenced by this could have already been collected.
- // Instead we will create a new managed instance here.
- _internal_new_managed();
+
+ if (!p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ r_remove_script_instance = true;
+ } else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ // If the native instance is still alive and this is called from the finalizer,
+ // then it was referenced from another thread before the finalizer could
+ // unreference and delete it, so we want to keep it.
+ // GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
+ // could have already been collected. Instead we will create a new managed instance here.
+ MonoObject *new_managed = _internal_new_managed();
+ if (!new_managed) {
+ r_remove_script_instance = true;
+ }
}
}
}
@@ -1618,7 +1651,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTE;
@@ -1760,6 +1793,8 @@ CSharpInstance::CSharpInstance() :
CSharpInstance::~CSharpInstance() {
+ destructing_script_instance = true;
+
if (gchandle.is_valid()) {
if (!predelete_notified && !ref_dying) {
// This destructor is not called from the owners destructor.
@@ -1772,9 +1807,7 @@ CSharpInstance::~CSharpInstance() {
if (mono_object) {
MonoException *exc = NULL;
- destructing_script_instance = true;
GDMonoUtils::dispose(mono_object, &exc);
- destructing_script_instance = false;
if (exc) {
GDMonoUtils::set_pending_exception(exc);
@@ -1782,11 +1815,23 @@ CSharpInstance::~CSharpInstance() {
}
}
- gchandle->release(); // Make sure it's released
+ gchandle->release(); // Make sure the gchandle is released
}
- if (base_ref && !ref_dying && owner) { // it may be called from the owner's destructor
- _unreference_owner_unsafe();
+ // If not being called from the owner's destructor, and we still hold a reference to the owner
+ if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ // The owner's script or script instance is being replaced (or removed)
+
+ // Transfer ownership to an "instance binding"
+
+ void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CRASH_COND(!script_binding.inited);
+
+ bool die = _unreference_owner_unsafe();
+ CRASH_COND(die == true); // The "instance binding" should be holding a reference
}
if (script.is_valid() && owner) {
@@ -2029,7 +2074,7 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
* Returns false if there was an error, otherwise true.
* If there was an error, r_prop_info and r_exported are not assigned any value.
*/
-bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
StringName name = p_member->get_name();
@@ -2044,9 +2089,9 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
ManagedType type;
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
type = static_cast<GDMonoField *>(p_member)->get_type();
- } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ } else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
type = static_cast<GDMonoProperty *>(p_member)->get_type();
} else {
CRASH_NOW();
@@ -2060,7 +2105,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
return true;
}
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
if (!property->has_getter() || !property->has_setter()) {
ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
@@ -2337,6 +2382,32 @@ StringName CSharpScript::get_instance_base_type() const {
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
/* STEP 1, CREATE */
+ Ref<Reference> ref;
+ if (p_isref) {
+ // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
+ ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ }
+
+ // If the object had a script instance binding, dispose it before adding the CSharpInstance
+ if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
+ void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited && script_binding.gchandle.is_valid()) {
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ MonoException *exc = NULL;
+ GDMonoUtils::dispose(mono_object, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ }
+ }
+
+ script_binding.inited = false;
+ }
+ }
CSharpInstance *instance = memnew(CSharpInstance);
instance->base_ref = p_isref;
@@ -2344,16 +2415,20 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
-
/* STEP 2, INITIALIZE AND CONSTRUCT */
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
instance->script = Ref<CSharpScript>();
- instance->owner->set_script_instance(NULL);
+ instance->owner = NULL;
+
+ bool die = instance->_unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
+ p_owner->set_script_instance(NULL);
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
@@ -2362,6 +2437,9 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Tie managed to unmanaged
instance->gchandle = MonoGCHandle::create_strong(mono_object);
+ if (instance->base_ref)
+ instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
+
{
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
instances.insert(instance->owner);
@@ -2831,9 +2909,11 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
file->close();
memdelete(file);
+#ifdef TOOLS_ENABLED
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
}
+#endif
return OK;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index e554e1f41f..db9d6a73a2 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -82,10 +82,7 @@ class CSharpScript : public Script {
Set<Object *> instances;
-#ifdef DEBUG_ENABLED
- Set<ObjectID> pending_reload_instances;
-#endif
-
+#ifdef GD_MONO_HOT_RELOAD
struct StateBackup {
// TODO
// Replace with buffer containing the serialized state of managed scripts.
@@ -93,8 +90,8 @@ class CSharpScript : public Script {
List<Pair<StringName, Variant> > properties;
};
-#ifdef TOOLS_ENABLED
- Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
+ Set<ObjectID> pending_reload_instances;
+ Map<ObjectID, StateBackup> pending_reload_state;
#endif
String source;
@@ -130,7 +127,7 @@ class CSharpScript : public Script {
bool _update_exports();
#ifdef TOOLS_ENABLED
- bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+ bool _get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
#endif
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
@@ -209,8 +206,15 @@ class CSharpInstance : public ScriptInstance {
Ref<MonoGCHandle> gchandle;
bool _reference_owner_unsafe();
+
+ /*
+ * If true is returned, the caller must memdelete the script instance's owner.
+ */
bool _unreference_owner_unsafe();
+ /*
+ * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
+ */
MonoObject *_internal_new_managed();
// Do not use unless you know what you are doing
@@ -219,13 +223,15 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+ MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
public:
MonoObject *get_mono_object() const;
_FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
+ virtual Object *get_owner();
+
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
@@ -238,7 +244,12 @@ public:
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
void mono_object_disposed(MonoObject *p_obj);
- void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
+
+ /*
+ * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
+ * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
+ */
+ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
virtual void refcount_incremented();
virtual bool refcount_decremented();
@@ -258,6 +269,7 @@ public:
};
struct CSharpScriptBinding {
+ bool inited;
StringName type_name;
GDMonoClass *wrapper_class;
Ref<MonoGCHandle> gchandle;
@@ -313,7 +325,7 @@ public:
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
bool is_assembly_reloading_needed();
void reload_assemblies(bool p_soft_reload);
#endif
@@ -394,6 +406,8 @@ public:
virtual void refcount_incremented_instance_binding(Object *p_object);
virtual bool refcount_decremented_instance_binding(Object *p_object);
+ bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
+
#ifdef DEBUG_ENABLED
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
#endif
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 16beacb45c..e7d0486c76 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -18,8 +18,6 @@ namespace GodotSharpTools.Build
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MSBuildPath();
[MethodImpl(MethodImplOptions.InternalCall)]
- private extern static string godot_icall_BuildInstance_get_FrameworkPath();
- [MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
@@ -34,11 +32,6 @@ namespace GodotSharpTools.Build
return msbuildPath;
}
- private static string GetFrameworkPath()
- {
- return godot_icall_BuildInstance_get_FrameworkPath();
- }
-
private static string MonoWindowsBinDir
{
get
@@ -85,11 +78,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
@@ -145,11 +133,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
@@ -257,7 +240,7 @@ namespace GodotSharpTools.Build
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
- string[] parameters = Parameters.Split(';');
+ string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index f9e9f41977..9a5dd24bb1 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -8,6 +8,7 @@
<RootNamespace>GodotSharpTools</RootNamespace>
<AssemblyName>GodotSharpTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 2ce7837a27..9135006172 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -21,6 +21,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, CoreApiProjectName,
new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
@@ -46,6 +47,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, EditorApiProjectName);
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 4397bb9b6a..beeff51bc2 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -228,6 +228,15 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou
if (new_dict.size()) {
String json = JSON::print(new_dict, "", false);
+ String base_dir = p_output_path.get_base_dir();
+
+ if (!DirAccess::exists(base_dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+ Error err = da->make_dir_recursive(base_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
Error ferr;
FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 5d9f4d8d54..5e1c9875f0 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -100,22 +100,24 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
- }
-
- if (msbuild_tools_path.length()) {
- if (!msbuild_tools_path.ends_with("\\"))
- msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ if (msbuild_tools_path.empty()) {
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Tried with path: " + msbuild_tools_path);
+ return NULL;
+ }
}
- print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
- } // FALL THROUGH
+ if (!msbuild_tools_path.ends_with("\\"))
+ msbuild_tools_path += "\\";
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ } break;
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(msbuild_path);
@@ -124,7 +126,8 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(xbuild_path);
@@ -144,7 +147,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
return NULL;
}
} else {
@@ -154,7 +157,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
return NULL;
}
}
@@ -168,22 +171,6 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
#endif
}
-MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
-
-#if defined(WINDOWS_ENABLED)
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- return GDMonoMarshal::mono_string_from_godot(framework_path);
- }
-
- ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
- ERR_FAIL_V(NULL);
-#else
- return NULL;
-#endif
-}
-
MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
#if defined(WINDOWS_ENABLED)
@@ -216,7 +203,6 @@ void GodotSharpBuilds::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
}
@@ -459,7 +445,11 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
+#ifdef WINDOWS_ENABLED
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD_VS);
+#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
+#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
PROP_NAME_MSBUILD_MONO
@@ -517,7 +507,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Remove old issues file
- String issues_file = "msbuild_issues.csv";
+ String issues_file = get_msbuild_issues_filename();
DirAccessRef d = DirAccess::create_for_path(log_dirpath);
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
@@ -584,7 +574,8 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
if (exit_code != 0) {
- print_verbose("MSBuild finished with exit code " + itos(exit_code));
+ String log_filepath = build_info.get_log_dirpath().plus_file(get_msbuild_log_filename());
+ print_verbose("MSBuild exited with code: " + itos(exit_code) + ". Log file: " + log_filepath);
}
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 2d53583916..652d30538a 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -76,6 +76,9 @@ public:
static void show_build_error_dialog(const String &p_message);
+ static const char *get_msbuild_issues_filename() { return "msbuild_issues.csv"; }
+ static const char *get_msbuild_log_filename() { return "msbuild_log.txt"; }
+
void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
void restart_build(MonoBuildTab *p_build_tab);
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index cee4405826..17e29fba19 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -30,6 +30,7 @@
#include "godotsharp_editor.h"
+#include "core/message_queue.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/gui/control.h"
@@ -114,10 +115,33 @@ bool GodotSharpEditor::_create_project_solution() {
void GodotSharpEditor::_make_api_solutions_if_needed() {
// I'm sick entirely of ProgressDialog
+
+ static int attempts_left = 100;
+
+ if (MessageQueue::get_singleton()->is_flushing() || !SceneTree::get_singleton()) {
+ ERR_FAIL_COND(attempts_left == 0); // You've got to be kidding
+
+ if (SceneTree::get_singleton()) {
+ SceneTree::get_singleton()->connect("idle_frame", this, "_make_api_solutions_if_needed", Vector<Variant>());
+ } else {
+ call_deferred("_make_api_solutions_if_needed");
+ }
+
+ attempts_left--;
+ return;
+ }
+
+ // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike
+ // the message queue, with signals the collateral damage should be minimal in the worst case.
static bool recursion_guard = false;
if (!recursion_guard) {
recursion_guard = true;
+
+ // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead
+ SceneTree::get_singleton()->disconnect("idle_frame", this, "_make_api_solutions_if_needed");
+
_make_api_solutions_if_needed_impl();
+
recursion_guard = false;
}
}
@@ -248,19 +272,50 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
static String vscode_path;
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
- static List<String> vscode_name;
- vscode_name.push_back("code");
- vscode_name.push_back("code-oss");
- vscode_name.push_back("vscode");
- vscode_name.push_back("vscode-oss");
- vscode_name.push_back("visual-studio-code");
- vscode_name.push_back("visual-studio-code-oss");
// Try to search it again if it wasn't found last time or if it was removed from its location
- for (int i = 0; i < vscode_name.size(); i++) {
- vscode_path = path_which(vscode_name[i]);
- if (!vscode_path.empty() || FileAccess::exists(vscode_path))
+ bool found = false;
+
+ // TODO: Use initializer lists once C++11 is allowed
+
+ // Try with hint paths
+ static Vector<String> hint_paths;
+#ifdef WINDOWS_ENABLED
+ if (hint_paths.empty()) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
+ if (sizeof(size_t) == 8) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
+ }
+ }
+#endif
+ for (int i = 0; i < hint_paths.size(); i++) {
+ vscode_path = hint_paths[i];
+ if (FileAccess::exists(vscode_path)) {
+ found = true;
break;
+ }
+ }
+
+ if (!found) {
+ static Vector<String> vscode_names;
+ if (vscode_names.empty()) {
+ vscode_names.push_back("code");
+ vscode_names.push_back("code-oss");
+ vscode_names.push_back("vscode");
+ vscode_names.push_back("vscode-oss");
+ vscode_names.push_back("visual-studio-code");
+ vscode_names.push_back("visual-studio-code-oss");
+ }
+ for (int i = 0; i < vscode_names.size(); i++) {
+ vscode_path = path_which(vscode_names[i]);
+ if (!vscode_path.empty()) {
+ found = true;
+ break;
+ }
+ }
}
+
+ if (!found)
+ vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
List<String> args;
@@ -434,7 +489,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (FileAccess::exists(sln_path) && FileAccess::exists(csproj_path)) {
- // We can't use EditorProgress here. It calls Main::iterarion() and the main loop is not initialized yet.
+ // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
call_deferred("_make_api_solutions_if_needed");
} else {
bottom_panel_btn->hide();
@@ -452,7 +507,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
EditorSettings *ed_settings = EditorSettings::get_singleton();
EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
- String settings_hint_str = "None";
+ String settings_hint_str = "Disabled";
#ifdef WINDOWS_ENABLED
settings_hint_str += ",MonoDevelop,Visual Studio Code";
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 47341e3555..7e2487a6e7 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -124,7 +124,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_COND(!load_success);
Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs);
+ GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
ERR_FAIL_COND(depend_error != OK);
}
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index feebdb380b..cc9822e319 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -30,6 +30,9 @@
#include "mono_bottom_panel.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "editor/script_editor_debugger.h"
+
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "csharp_project.h"
@@ -153,14 +156,29 @@ void MonoBottomPanel::_build_project_pressed() {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return; // No solution to build
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
+ String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
+
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND(metadata_err != OK);
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND(copy_err != OK);
+ }
+
bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
if (build_success) {
+ // Notify running game for hot-reload
+ ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
+
+ // Hot-reload in the editor
MonoReloadNode::get_singleton()->restart_reload_timer();
+
if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
CSharpLanguage::get_singleton()->reload_assemblies(false);
}
@@ -179,7 +197,7 @@ void MonoBottomPanel::_view_log_pressed() {
String log_dirpath = build_tab->get_build_info().get_log_dirpath();
- OS::get_singleton()->shell_open(log_dirpath.plus_file("msbuild_log.txt"));
+ OS::get_singleton()->shell_open(log_dirpath.plus_file(GodotSharpBuilds::get_msbuild_log_filename()));
}
}
@@ -413,7 +431,7 @@ void MonoBuildTab::on_build_exit(BuildResult result) {
build_exited = true;
build_result = result;
- _load_issues_from_file(logs_dir.plus_file("msbuild_issues.csv"));
+ _load_issues_from_file(logs_dir.plus_file(GodotSharpBuilds::get_msbuild_issues_filename()));
_update_issues_list();
MonoBottomPanel::get_singleton()->raise_build_tab(this);
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index c9e5b560b2..f89c99cff2 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -13,16 +13,11 @@ namespace Godot
{
public Vector2 x;
public Vector2 y;
- public Vector2 o;
-
- public Vector2 Origin
- {
- get { return o; }
- }
+ public Vector2 origin;
public real_t Rotation
{
- get { return Mathf.Atan2(y.x, o.y); }
+ get { return Mathf.Atan2(y.x, origin.y); }
}
public Vector2 Scale
@@ -41,7 +36,7 @@ namespace Godot
case 1:
return y;
case 2:
- return o;
+ return origin;
default:
throw new IndexOutOfRangeException();
}
@@ -57,7 +52,7 @@ namespace Godot
y = value;
return;
case 2:
- o = value;
+ origin = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -106,9 +101,9 @@ namespace Godot
{
return new Transform2D
(
- float.NaN, float.NaN,
- float.NaN, float.NaN,
- float.NaN, float.NaN
+ real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN
);
}
@@ -168,8 +163,8 @@ namespace Godot
}
// Extract parameters
- Vector2 p1 = Origin;
- Vector2 p2 = m.Origin;
+ Vector2 p1 = origin;
+ Vector2 p2 = m.origin;
// Construct matrix
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
@@ -189,7 +184,7 @@ namespace Godot
inv.x.y = inv.y.x;
inv.y.x = temp;
- inv.o = inv.BasisXform(-inv.o);
+ inv.origin = inv.BasisXform(-inv.origin);
return inv;
}
@@ -221,7 +216,7 @@ namespace Godot
var copy = this;
copy.x *= scale;
copy.y *= scale;
- copy.o *= scale;
+ copy.origin *= scale;
return copy;
}
@@ -238,43 +233,43 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
var copy = this;
- copy.o += copy.BasisXform(offset);
+ copy.origin += copy.BasisXform(offset);
return copy;
}
public Vector2 Xform(Vector2 v)
{
- return new Vector2(Tdotx(v), Tdoty(v)) + o;
+ return new Vector2(Tdotx(v), Tdoty(v)) + origin;
}
public Vector2 XformInv(Vector2 v)
{
- Vector2 vInv = v - o;
+ Vector2 vInv = v - origin;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
// Constants
- private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
+ private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
public static Transform2D Identity { get { return _identity; } }
public static Transform2D FlipX { get { return _flipX; } }
public static Transform2D FlipY { get { return _flipY; } }
// Constructors
- public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
+ public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
x = xAxis;
y = yAxis;
- o = origin;
+ origin = originPos;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
y = new Vector2(yx, yy);
- o = new Vector2(ox, oy);
+ origin = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
@@ -282,15 +277,15 @@ namespace Godot
real_t cr = Mathf.Cos(rot);
real_t sr = Mathf.Sin(rot);
x.x = cr;
- y.y = cr;
x.y = -sr;
y.x = sr;
- o = pos;
+ y.y = cr;
+ origin = pos;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.o = left.Xform(right.o);
+ left.origin = left.Xform(right.origin);
real_t x0, x1, y0, y1;
@@ -329,12 +324,12 @@ namespace Godot
public bool Equals(Transform2D other)
{
- return x.Equals(other.x) && y.Equals(other.y) && o.Equals(other.o);
+ return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public override int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ o.GetHashCode();
+ return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
public override string ToString()
@@ -343,7 +338,7 @@ namespace Godot
{
x.ToString(),
y.ToString(),
- o.ToString()
+ origin.ToString()
});
}
@@ -353,7 +348,7 @@ namespace Godot
{
x.ToString(format),
y.ToString(format),
- o.ToString(format)
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 88adc3e256..2963619b79 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -65,9 +65,12 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -85,11 +88,14 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
- bool r_owner_deleted;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
- if (!r_owner_deleted && !p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
+ bool delete_owner;
+ bool remove_script_instance;
+
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
+
+ if (delete_owner) {
+ memdelete(ref);
+ } else if (remove_script_instance) {
ref->set_script_instance(NULL);
}
}
@@ -105,9 +111,12 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -138,7 +147,7 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj) {
wref->set_obj(p_obj);
}
- return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
+ return GDMonoUtils::unmanaged_get_managed(wref.ptr());
}
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index b6c9b5f7dd..a9e2136a19 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -65,7 +65,7 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
void MonoGCHandle::release() {
#ifdef DEBUG_ENABLED
- CRASH_COND(GDMono::get_singleton() == NULL);
+ CRASH_COND(!released && GDMono::get_singleton() == NULL);
#endif
if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index a422224fcb..b45046cb6d 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -54,17 +54,6 @@
#include "main/main.h"
#endif
-#ifdef MONO_PRINT_HANDLER_ENABLED
-void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
-
- if (is_stdout) {
- OS::get_singleton()->print(string);
- } else {
- OS::get_singleton()->printerr(string);
- }
-}
-#endif
-
GDMono *GDMono::singleton = NULL;
namespace {
@@ -130,9 +119,14 @@ void gdmono_debug_init() {
}
#endif
- CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
- .utf8();
+ CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
+
+ if (da_args.length() == 0) {
+ da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
+ ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
+ .utf8();
+ }
+
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
@@ -145,6 +139,40 @@ void gdmono_debug_init() {
} // namespace
+void GDMono::add_mono_shared_libs_dir_to_path() {
+ // By default Mono seems to search shared libraries in the following directories:
+ // Current working directory, @executable_path@ and PATH
+ // The parent directory of the image file (assembly where the dllimport method is declared)
+ // @executable_path@/../lib
+ // @executable_path@/../Libraries (__MACH__ only)
+
+ // This does not work when embedding Mono unless we use the same directory structure.
+ // To fix this we append the directory containing our shared libraries to PATH.
+
+#if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
+ String path_var("PATH");
+ String path_value = OS::get_singleton()->get_environment(path_var);
+
+#ifdef WINDOWS_ENABLED
+ path_value += ';';
+
+ String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
+ path_value += DirAccess::exists(bundled_bin_dir) ? bundled_bin_dir : mono_reg_info.bin_dir;
+#else
+ path_value += ':';
+
+ String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
+ if (DirAccess::exists(bundled_lib_dir)) {
+ path_value += bundled_lib_dir;
+ } else {
+ // TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
+ }
+#endif
+
+ OS::get_singleton()->set_environment(path_var, path_value);
+#endif
+}
+
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
@@ -157,11 +185,6 @@ void GDMono::initialize() {
GDMonoLog::get_singleton()->initialize();
-#ifdef MONO_PRINT_HANDLER_ENABLED
- mono_trace_set_print_handler(gdmono_MonoPrintCallback);
- mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
-#endif
-
String assembly_rootdir;
String config_dir;
@@ -218,6 +241,8 @@ void GDMono::initialize() {
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
+ add_mono_shared_libs_dir_to_path();
+
GDMonoAssembly::initialize();
#ifdef DEBUG_ENABLED
@@ -228,6 +253,29 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
+#ifdef TOOLS_ENABLED
+ if (!DirAccess::exists("res://.mono")) {
+ // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
+ // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
+
+ String mscorlib_fname("mscorlib.dll");
+
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+
+ bool found = false;
+ for (int i = 0; i < search_dirs.size(); i++) {
+ if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ return; // mscorlib is missing, do not initialize mono
+ }
+#endif
+
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");
@@ -322,7 +370,7 @@ namespace GodotSharpBindings {
uint64_t get_core_api_hash();
#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash();
-#endif // TOOLS_ENABLED
+#endif
uint32_t get_bindings_version();
void register_generated_icalls();
@@ -339,29 +387,20 @@ void GDMono::_register_internal_calls() {
#endif
}
-#ifdef DEBUG_METHODS_ENABLED
void GDMono::_initialize_and_check_api_hashes() {
- api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
-
#ifdef MONO_GLUE_ENABLED
- if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
+ if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch!");
}
-#endif
#ifdef TOOLS_ENABLED
- api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
-
-#ifdef MONO_GLUE_ENABLED
- if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
+ if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
ERR_PRINT("Mono: Editor API hash mismatch!");
}
-#endif
-
#endif // TOOLS_ENABLED
+#endif // MONO_GLUE_ENABLED
}
-#endif // DEBUG_METHODS_ENABLED
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
@@ -726,7 +765,9 @@ Error GDMono::_unload_scripts_domain() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
@@ -759,7 +800,7 @@ Error GDMono::_load_tools_domain() {
}
#endif
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error GDMono::reload_scripts_domain() {
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
@@ -780,8 +821,12 @@ Error GDMono::reload_scripts_domain() {
#ifdef MONO_GLUE_ENABLED
if (!_load_api_assemblies()) {
- if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)) ||
- (editor_api_assembly && editor_api_assembly_out_of_sync)) {
+ if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
+#ifdef TOOLS_ENABLED
+ || (editor_api_assembly && editor_api_assembly_out_of_sync)
+#endif
+ ) {
+#ifdef TOOLS_ENABLED
// The assembly was successfully loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the
// metadata, so we invalidate the version in the metadata and unload the script domain.
@@ -805,6 +850,10 @@ Error GDMono::reload_scripts_domain() {
}
return ERR_CANT_RESOLVE;
+#else
+ ERR_PRINT("The loaded API assembly is invalid");
+ CRASH_NOW();
+#endif
} else {
return ERR_CANT_OPEN;
}
@@ -900,7 +949,7 @@ void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
GDMono::GDMono() {
@@ -919,7 +968,9 @@ GDMono::GDMono() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
corlib_assembly = NULL;
core_api_assembly = NULL;
@@ -929,12 +980,10 @@ GDMono::GDMono() {
editor_tools_assembly = NULL;
#endif
-#ifdef DEBUG_METHODS_ENABLED
api_core_hash = 0;
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
-#endif
}
GDMono::~GDMono() {
@@ -1057,17 +1106,9 @@ void _GodotSharp::_bind_methods() {
_GodotSharp::_GodotSharp() {
singleton = this;
- queue_empty = true;
-#ifndef NO_THREADS
- queue_mutex = Mutex::create();
-#endif
}
_GodotSharp::~_GodotSharp() {
singleton = NULL;
-
- if (queue_mutex) {
- memdelete(queue_mutex);
- }
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 6a00b287b0..785b65ce13 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -95,7 +95,9 @@ class GDMono {
#endif
bool core_api_assembly_out_of_sync;
+#ifdef TOOLS_ENABLED
bool editor_api_assembly_out_of_sync;
+#endif
GDMonoAssembly *corlib_assembly;
GDMonoAssembly *core_api_assembly;
@@ -132,13 +134,11 @@ class GDMono {
Error _load_tools_domain();
#endif
-#ifdef DEBUG_METHODS_ENABLED
uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
void _initialize_and_check_api_hashes();
-#endif
GDMonoLog *gdmono_log;
@@ -146,15 +146,23 @@ class GDMono {
MonoRegInfo mono_reg_info;
#endif
+ void add_mono_shared_libs_dir_to_path();
+
protected:
static GDMono *singleton;
public:
-#ifdef DEBUG_METHODS_ENABLED
- uint64_t get_api_core_hash() { return api_core_hash; }
+ uint64_t get_api_core_hash() {
+ if (api_core_hash == 0)
+ api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ return api_core_hash;
+ }
#ifdef TOOLS_ENABLED
- uint64_t get_api_editor_hash() { return api_editor_hash; }
-#endif
+ uint64_t get_api_editor_hash() {
+ if (api_editor_hash == 0)
+ api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ return api_editor_hash;
+ }
#endif
#ifdef TOOLS_ENABLED
@@ -193,7 +201,7 @@ public:
GDMonoClass *get_class(MonoClass *p_raw_class);
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error reload_scripts_domain();
#endif
@@ -266,12 +274,6 @@ class _GodotSharp : public Object {
List<NodePath *> np_delete_queue;
List<RID *> rid_delete_queue;
- bool queue_empty;
-
-#ifndef NO_THREADS
- Mutex *queue_mutex;
-#endif
-
protected:
static _GodotSharp *singleton;
static void _bind_methods();
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/gd_mono_class_member.h
index 5bd21178ba..3058b18c05 100644
--- a/modules/mono/mono_gd/gd_mono_class_member.h
+++ b/modules/mono/mono_gd/gd_mono_class_member.h
@@ -35,7 +35,7 @@
#include <mono/metadata/object.h>
-class GDMonoClassMember {
+class IMonoClassMember {
public:
enum Visibility {
PRIVATE,
@@ -51,7 +51,7 @@ public:
MEMBER_TYPE_METHOD
};
- virtual ~GDMonoClassMember() {}
+ virtual ~IMonoClassMember() {}
virtual MemberType get_member_type() = 0;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index a9d993412e..48fa380456 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -505,20 +505,20 @@ bool GDMonoField::is_static() {
return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoField::get_visibility() {
+IMonoClassMember::Visibility GDMonoField::get_visibility() {
switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) {
case MONO_FIELD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_FIELD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_FIELD_ATTR_ASSEMBLY:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_FIELD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_FIELD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index 319e895ab9..a3244101d8 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -35,7 +35,7 @@
#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
-class GDMonoField : public GDMonoClassMember {
+class GDMonoField : public IMonoClassMember {
GDMonoClass *owner;
MonoClassField *mono_field;
@@ -47,15 +47,15 @@ class GDMonoField : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_FIELD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_FIELD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
_FORCE_INLINE_ ManagedType get_type() const { return type; }
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 23306d11b9..dd8c047386 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -35,7 +35,7 @@
class GDMonoAssembly;
class GDMonoClass;
-class GDMonoClassMember;
+class IMonoClassMember;
class GDMonoField;
class GDMonoProperty;
class GDMonoMethod;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 0574b0025d..0daa394e63 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -72,7 +72,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 09cb59ee6b..2d77bde27c 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-_NO_RETURN_ void unhandled_exception(MonoException *p_exc);
+GD_NORETURN void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index fa4850ca8c..ec89df1959 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -52,7 +52,7 @@ static int log_level_get_id(const char *p_log_level) {
return -1;
}
-void gdmono_MonoLogCallback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
+static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
FileAccess *f = GDMonoLog::get_singleton()->get_log_file();
@@ -153,7 +153,7 @@ void GDMonoLog::initialize() {
if (log_file) {
print_verbose("Mono: Logfile is " + log_file_path);
- mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
+ mono_trace_set_log_handler(mono_log_callback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 5e2deea43c..4f86e02f87 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -206,9 +206,10 @@ enum {
// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
-// Sometimes clang-format can be an ass
-GD_STATIC_ASSERT(MATCHES_Vector2 &&MATCHES_Rect2 &&MATCHES_Transform2D &&MATCHES_Vector3 &&
- MATCHES_Basis &&MATCHES_Quat &&MATCHES_Transform &&MATCHES_AABB &&MATCHES_Color &&MATCHES_Plane);
+/* clang-format off */
+GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
+ MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane);
+/* clang-format on */
#endif
} // namespace InteropLayout
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 071d852ce7..7f11e4671d 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -78,20 +78,20 @@ bool GDMonoMethod::is_static() {
return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoMethod::get_visibility() {
+IMonoClassMember::Visibility GDMonoMethod::get_visibility() {
switch (mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index c4a994177e..fc035d387c 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -35,7 +35,7 @@
#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
-class GDMonoMethod : public GDMonoClassMember {
+class GDMonoMethod : public IMonoClassMember {
StringName name;
@@ -57,17 +57,17 @@ class GDMonoMethod : public GDMonoClassMember {
MonoMethod *mono_method;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_METHOD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
+ virtual bool is_static() GD_FINAL;
- virtual Visibility get_visibility();
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
- virtual void fetch_attributes();
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ void fetch_attributes();
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index 04fd8b8e63..5842e26241 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -80,24 +80,24 @@ bool GDMonoProperty::is_static() {
return mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoProperty::get_visibility() {
+IMonoClassMember::Visibility GDMonoProperty::get_visibility() {
MonoMethod *prop_method = mono_property_get_get_method(mono_property);
if (prop_method == NULL)
prop_method = mono_property_get_set_method(mono_property);
switch (mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index 934ce68904..d8a9f69ffb 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -35,7 +35,7 @@
#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
-class GDMonoProperty : public GDMonoClassMember {
+class GDMonoProperty : public IMonoClassMember {
GDMonoClass *owner;
MonoProperty *mono_property;
@@ -47,15 +47,15 @@ class GDMonoProperty : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_PROPERTY; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
bool has_getter();
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 97a00a504d..ac6ccac3a7 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -265,61 +265,70 @@ void clear_cache() {
}
MonoObject *unmanaged_get_managed(Object *unmanaged) {
- if (unmanaged) {
- if (unmanaged->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
- if (cs_instance) {
- return cs_instance->get_mono_object();
- }
+ if (!unmanaged)
+ return NULL;
+
+ if (unmanaged->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
+
+ if (cs_instance) {
+ return cs_instance->get_mono_object();
}
+ }
+
+ // If the owner does not have a CSharpInstance...
+
+ void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ if (!data)
+ return NULL;
- // If the owner does not have a CSharpInstance...
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
- void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ if (!script_binding.inited) {
+ // Already had a binding that needs to be setup
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
- if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
+ if (!script_binding.inited)
+ return NULL;
+ }
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- ERR_FAIL_COND_V(gchandle.is_null(), NULL);
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ ERR_FAIL_COND_V(gchandle.is_null(), NULL);
- MonoObject *target = gchandle->get_target();
+ MonoObject *target = gchandle->get_target();
- if (target)
- return target;
+ if (target)
+ return target;
- CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
+ CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
- // Create a new one
+ // Create a new one
#ifdef DEBUG_ENABLED
- CRASH_COND(script_binding.type_name == StringName());
- CRASH_COND(script_binding.wrapper_class == NULL);
+ CRASH_COND(script_binding.type_name == StringName());
+ CRASH_COND(script_binding.wrapper_class == NULL);
#endif
- MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
+ MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
+ ERR_FAIL_NULL_V(mono_object, NULL);
- // Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
- if (ref) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // Tie managed to unmanaged
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
- ref->reference();
- }
+ if (ref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- return mono_object;
- }
+ ref->reference();
}
- return NULL;
+ return mono_object;
}
void set_main_thread(MonoThread *p_thread) {
@@ -565,7 +574,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -604,7 +613,7 @@ void debug_unhandled_exception(MonoException *p_exc) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -615,7 +624,7 @@ void set_pending_exception(MonoException *p_exc) {
#ifdef HAS_PENDING_EXCEPTIONS
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
@@ -624,7 +633,7 @@ void set_pending_exception(MonoException *p_exc) {
}
#else
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 6febc50a5f..e88bf1ced9 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -44,7 +44,7 @@
#define UNLIKELY_UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != NULL)) { \
GDMonoUtils::debug_unhandled_exception(m_exc); \
- _UNREACHABLE_(); \
+ GD_UNREACHABLE(); \
}
namespace GDMonoUtils {
@@ -214,7 +214,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-_NO_RETURN_ void debug_unhandled_exception(MonoException *p_exc);
+GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index 94e1193adf..e44f254e1c 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -31,39 +31,53 @@
#ifndef UTIL_MACROS_H
#define UTIL_MACROS_H
-#define _GD_VARNAME_CONCAT_B(m_ignore, m_name) m_name
-#define _GD_VARNAME_CONCAT_A(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B(hello there, m_a##m_b##m_c)
-#define _GD_VARNAME_CONCAT(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A(m_a, m_b, m_c)
-#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT(m_name, _, __COUNTER__)
+#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
+#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
+#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
+#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)
-// noreturn
+// static assert
+// TODO: Get rid of this macro once we upgrade to C++11
-#if __cpp_static_assert
+#ifdef __cpp_static_assert
#define GD_STATIC_ASSERT(m_cond) static_assert((m_cond), "Condition '" #m_cond "' failed")
#else
#define GD_STATIC_ASSERT(m_cond) typedef int GD_UNIQUE_NAME(godot_static_assert)[((m_cond) ? 1 : -1)]
#endif
-#undef _NO_RETURN_
+// final
+// TODO: Get rid of this macro once we upgrade to C++11
+
+#if (__cplusplus >= 201103L)
+#define GD_FINAL final
+#else
+#define GD_FINAL
+#endif
+
+// noreturn
+// TODO: Get rid of this macro once we upgrade to C++11
-#ifdef __GNUC__
-#define _NO_RETURN_ __attribute__((noreturn))
-#elif _MSC_VER
-#define _NO_RETURN_ __declspec(noreturn)
+#if (__cplusplus >= 201103L)
+#define GD_NORETURN [[noreturn]]
+#elif defined(__GNUC__)
+#define GD_NORETURN __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define GD_NORETURN __declspec(noreturn)
#else
-#error Platform or compiler not supported
+#define GD_NORETURN
+#pragma message "Macro GD_NORETURN will have no effect"
#endif
// unreachable
#if defined(_MSC_VER)
-#define _UNREACHABLE_() __assume(0)
+#define GD_UNREACHABLE() __assume(0)
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 405
-#define _UNREACHABLE_() __builtin_unreachable()
+#define GD_UNREACHABLE() __builtin_unreachable()
#else
-#define _UNREACHABLE_() \
- CRASH_NOW(); \
- do { \
+#define GD_UNREACHABLE() \
+ CRASH_NOW(); \
+ do { \
} while (true);
#endif
diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp
index 5ed982200f..f1362be249 100644
--- a/modules/mono/utils/osx_utils.cpp
+++ b/modules/mono/utils/osx_utils.cpp
@@ -30,10 +30,10 @@
#include "osx_utils.h"
-#include "core/print_string.h"
-
#ifdef OSX_ENABLED
+#include "core/print_string.h"
+
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h
index 918642f7b2..cc72233058 100644
--- a/modules/mono/utils/osx_utils.h
+++ b/modules/mono/utils/osx_utils.h
@@ -31,6 +31,7 @@
#include "core/ustring.h"
#ifndef OSX_UTILS_H
+#define OSX_UTILS_H
#ifdef OSX_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 80f2324e15..6e431f51e7 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -59,7 +59,7 @@ String path_which(const String &p_name) {
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
- String p2 = p + exts[j];
+ String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning
if (FileAccess::exists(p2))
return p2;
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index d3f2f3c272..01e011e64c 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -33,6 +33,7 @@
#include "RgbaBitmap.h"
#include "core/os/file_access.h"
#include <string.h>
+#include <new>
static void _pvrtc_decompress(Image *p_img);
@@ -215,12 +216,10 @@ static void _compress_pvrtc4(Image *p_img) {
int ofs, size, w, h;
img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
- copymem(bm.GetData(), &r[ofs], size);
- {
+ for (unsigned j = 0; j < size / 4; j++) {
Javelin::ColorRgba<unsigned char> *dp = bm.GetData();
- for (int j = 0; j < size / 4; j++) {
- SWAP(dp[j].r, dp[j].b);
- }
+ /* red and Green colors are swapped. */
+ new (dp) Javelin::ColorRgba<unsigned char>(r[ofs + 4 * j + 2], r[ofs + 4 * j + 1], r[ofs + 4 * j], r[ofs + 4 * j + 3]);
}
new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 404ca24482..e36844a1bc 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -109,7 +109,12 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t
float upscale = upsample ? 2.0 : 1.0;
int w = (int)(svg_image->width * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale)));
+ ERR_FAIL_COND_V(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR);
+
int h = (int)(svg_image->height * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale)));
+ ERR_FAIL_COND_V(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR);
PoolVector<uint8_t> dst_image;
dst_image.resize(w * h * 4);
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
index 4657436c8f..a7b1028c0c 100644
--- a/modules/visual_script/doc_classes/VisualScriptCondition.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -4,7 +4,7 @@
A Visual Script node which branches the flow.
</brief_description>
<description>
- A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the “true†sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the “done†port. Sequence ports may be left disconnected.
+ A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the "true" sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
[b]Input Ports:[/b]
- Sequence: [code]if (cond) is[/code]
- Data (boolean): [code]cond[/code]
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6b73b80350..ffb6d40e30 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -25,7 +25,8 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
- If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non Godot servers will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
</description>
</method>
<method name="disconnect_from_host">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index ba66fdd89b..2932bf782a 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -72,7 +72,8 @@
<description>
Start listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
- You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]).
</description>
</method>
<method name="stop">
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 7c8cc36fad..11caac944b 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -96,6 +96,7 @@ void WebSocketMultiplayerPeer::_bind_methods() {
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
+ ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
return _incoming_packets.size();
@@ -103,9 +104,11 @@ int WebSocketMultiplayerPeer::get_available_packet_count() const {
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- r_buffer_size = 0;
+ ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ r_buffer_size = 0;
+
if (_current_packet.data != NULL) {
memfree(_current_packet.data);
_current_packet.data = NULL;
@@ -122,6 +125,7 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
@@ -154,6 +158,7 @@ void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
int WebSocketMultiplayerPeer::get_packet_peer() const {
+ ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, 1);
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index af31c758ee..4b3d93aaa7 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -212,6 +212,11 @@ Error DirAccessJAndroid::remove(String p_name) {
ERR_FAIL_V(ERR_UNAVAILABLE);
}
+String DirAccessJAndroid::get_filesystem_type() const {
+
+ return "APK";
+}
+
//FileType get_file_type() const;
size_t DirAccessJAndroid::get_space_left() {
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index 1d989dd35e..e7a2d5ada1 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -75,6 +75,8 @@ public:
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
+ virtual String get_filesystem_type() const;
+
//virtual FileType get_file_type() const;
size_t get_space_left();
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 405fe0b294..f293eef2ba 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -426,7 +426,7 @@ class EditorExportAndroid : public EditorExportPlatform {
if (pname.length() == 0) {
if (r_error) {
- *r_error = "Package name is missing.";
+ *r_error = TTR("Package name is missing.");
}
return false;
}
@@ -437,7 +437,7 @@ class EditorExportAndroid : public EditorExportPlatform {
CharType c = pname[i];
if (first && c == '.') {
if (r_error) {
- *r_error = "Package segments must be of non-zero length.";
+ *r_error = TTR("Package segments must be of non-zero length.");
}
return false;
}
@@ -448,19 +448,19 @@ class EditorExportAndroid : public EditorExportPlatform {
}
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' is not allowed in Android application package names.";
+ *r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c));
}
return false;
}
if (first && (c >= '0' && c <= '9')) {
if (r_error) {
- *r_error = "A digit cannot be the first character in a package segment.";
+ *r_error = TTR("A digit cannot be the first character in a package segment.");
}
return false;
}
if (first && c == '_') {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a package segment.";
+ *r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c));
}
return false;
}
@@ -469,14 +469,14 @@ class EditorExportAndroid : public EditorExportPlatform {
if (segments == 0) {
if (r_error) {
- *r_error = "The package must have at least one '.' separator.";
+ *r_error = TTR("The package must have at least one '.' separator.");
}
return false;
}
if (first) {
if (r_error) {
- *r_error = "Package segments must be of non-zero length.";
+ *r_error = TTR("Package segments must be of non-zero length.");
}
return false;
}
@@ -584,7 +584,7 @@ class EditorExportAndroid : public EditorExportPlatform {
static Error save_apk_so(void *p_userdata, const SharedObject &p_so) {
if (!p_so.path.get_file().begins_with("lib")) {
String err = "Android .so file names must start with \"lib\", but got: " + p_so.path;
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
return FAILED;
}
APKExportData *ed = (APKExportData *)p_userdata;
@@ -605,7 +605,7 @@ class EditorExportAndroid : public EditorExportPlatform {
if (!exported) {
String abis_string = String(" ").join(abis);
String err = "Cannot determine ABI for library \"" + p_so.path + "\". One of the supported ABIs must be used as a tag: " + abis_string;
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
return FAILED;
}
return OK;
@@ -1390,7 +1390,7 @@ public:
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
r_missing_templates = false;
} else {
- err += "Custom debug package not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -1398,7 +1398,7 @@ public:
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
r_missing_templates = false;
} else {
- err += "Custom release package not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
@@ -1409,7 +1409,7 @@ public:
if (!FileAccess::exists(adb)) {
valid = false;
- err += "ADB executable not configured in the Editor Settings.\n";
+ err += TTR("ADB executable not configured in the Editor Settings.") + "\n";
}
String js = EditorSettings::get_singleton()->get("export/android/jarsigner");
@@ -1417,7 +1417,7 @@ public:
if (!FileAccess::exists(js)) {
valid = false;
- err += "OpenJDK 8 jarsigner not configured in the Editor Settings.\n";
+ err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n";
}
String dk = p_preset->get("keystore/debug");
@@ -1427,7 +1427,7 @@ public:
dk = EditorSettings::get_singleton()->get("export/android/debug_keystore");
if (!FileAccess::exists(dk)) {
valid = false;
- err += "Debug keystore not configured in the Editor Settings nor in the preset.\n";
+ err += TTR("Debug keystore not configured in the Editor Settings nor in the preset.") + "\n";
}
}
@@ -1435,19 +1435,12 @@ public:
if (apk_expansion) {
- /*
- if (apk_expansion_salt=="") {
- valid=false;
- err+="Invalid SALT for apk expansion.\n";
- }
- */
-
String apk_expansion_pkey = p_preset->get("apk_expansion/public_key");
if (apk_expansion_pkey == "") {
valid = false;
- err += "Invalid public key for APK expansion.\n";
+ err += TTR("Invalid public key for APK expansion.") + "\n";
}
}
@@ -1457,7 +1450,7 @@ public:
if (!is_package_name_valid(get_package_name(pn), &pn_err)) {
valid = false;
- err += "Invalid package name - " + pn_err + "\n";
+ err += TTR("Invalid package name:") + " " + pn_err + "\n";
}
r_error = err;
@@ -1656,16 +1649,6 @@ public:
if (p_flags & DEBUG_FLAG_DUMB_CLIENT) {
- /*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
- int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
- String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
- cl.push_back("--remote-fs");
- cl.push_back(host+":"+itos(port));
- if (passwd!="") {
- cl.push_back("--remote-fs-password");
- cl.push_back(passwd);
- }*/
-
APKExportData ed;
ed.ep = &ep;
ed.apk = unaligned_apk;
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 98f6e79dcb..9df9e57b24 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -34,9 +34,13 @@
#include "core/safe_refcount.h"
#include "core/script_language.h"
+static void _thread_id_key_destr_callback(void *p_value) {
+ memdelete(static_cast<Thread::ID *>(p_value));
+}
+
static pthread_key_t _create_thread_id_key() {
pthread_key_t key;
- pthread_key_create(&key, NULL);
+ pthread_key_create(&key, &_thread_id_key_destr_callback);
return key;
}
@@ -59,7 +63,7 @@ void *ThreadAndroid::thread_callback(void *userdata) {
setup_thread();
ScriptServer::thread_enter(); //scripts may need to attach a stack
t->id = atomic_increment(&next_thread_id);
- pthread_setspecific(thread_id_key, (void *)t->id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id)));
t->callback(t->user);
ScriptServer::thread_exit();
return NULL;
@@ -80,7 +84,14 @@ Thread *ThreadAndroid::create_func_jandroid(ThreadCreateCallback p_callback, voi
Thread::ID ThreadAndroid::get_thread_id_func_jandroid() {
- return (ID)pthread_getspecific(thread_id_key);
+ void *value = pthread_getspecific(thread_id_key);
+
+ if (value)
+ return *static_cast<ID *>(value);
+
+ ID new_id = atomic_increment(&next_thread_id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id)));
+ return new_id;
}
void ThreadAndroid::wait_to_finish_func_jandroid(Thread *p_thread) {
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index ef81981ec0..849e6d4a14 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -105,7 +105,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
if (pname.length() == 0) {
if (r_error) {
- *r_error = "Identifier is missing.";
+ *r_error = TTR("Identifier is missing.");
}
return false;
}
@@ -116,7 +116,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
CharType c = pname[i];
if (first && c == '.') {
if (r_error) {
- *r_error = "Identifier segments must be of non-zero length.";
+ *r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
@@ -127,19 +127,19 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
}
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' is not allowed in Identifier.";
+ *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
}
return false;
}
if (first && (c >= '0' && c <= '9')) {
if (r_error) {
- *r_error = "A digit cannot be the first character in a Identifier segment.";
+ *r_error = TTR("A digit cannot be the first character in a Identifier segment.");
}
return false;
}
if (first && c == '_') {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a Identifier segment.";
+ *r_error = vformat(TTR("The character '%s' cannot be the first character in a Identifier segment."), String::chr(c));
}
return false;
}
@@ -148,14 +148,14 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
if (segments == 0) {
if (r_error) {
- *r_error = "The Identifier must have at least one '.' separator.";
+ *r_error = TTR("The Identifier must have at least one '.' separator.");
}
return false;
}
if (first) {
if (r_error) {
- *r_error = "Identifier segments must be of non-zero length.";
+ *r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
@@ -1036,7 +1036,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
r_missing_templates = false;
} else {
- err += "Custom debug package not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -1044,7 +1044,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
r_missing_templates = false;
} else {
- err += "Custom release package not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
@@ -1052,14 +1052,14 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
String team_id = p_preset->get("application/app_store_team_id");
if (team_id.length() == 0) {
- err += "App Store Team ID not specified - cannot configure the project.\n";
+ err += TTR("App Store Team ID not specified - cannot configure the project.") + "\n";
valid = false;
}
String identifier = p_preset->get("application/identifier");
String pn_err;
if (!is_package_name_valid(identifier, &pn_err)) {
- err += "Invalid Identifier - " + pn_err + "\n";
+ err += TTR("Invalid Identifier:") + " " + pn_err + "\n";
valid = false;
}
@@ -1068,7 +1068,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
if (info.is_required) {
- err += "Required icon is not specified in the preset.\n";
+ err += TTR("Required icon is not specified in the preset.") + "\n";
valid = false;
}
break;
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index fcfc75280d..16fdc267f3 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -146,6 +146,15 @@ void AudioDriverJavaScript::start() {
/* clang-format on */
}
+void AudioDriverJavaScript::resume() {
+ /* clang-format off */
+ EM_ASM({
+ if (_audioDriver_audioContext.resume)
+ _audioDriver_audioContext.resume();
+ });
+ /* clang-format on */
+}
+
int AudioDriverJavaScript::get_mix_rate() const {
/* clang-format off */
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index bf7e2bcce6..9dcba02c96 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -49,6 +49,7 @@ public:
virtual Error init();
virtual void start();
+ void resume();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index b3f90b9011..123c6ae645 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -155,7 +155,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (FileAccess::exists(p_preset->get("custom_template/debug"))) {
valid = true;
} else {
- err += "Custom debug template not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -163,7 +163,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (FileAccess::exists(p_preset->get("custom_template/release"))) {
valid = true;
} else {
- err += "Custom release template not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index cc3018716d..e820d07a2a 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -245,6 +245,8 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa
return false;
}
os->input->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
return true;
}
@@ -335,6 +337,8 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
ev->set_button_mask(mask);
os->input->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
@@ -438,6 +442,9 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
if (texture.is_valid()) {
image = texture->get_data();
+ if (image.is_valid()) {
+ image->duplicate();
+ }
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -464,6 +471,8 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
ERR_FAIL_COND(!image.is_valid());
+ image = image->duplicate();
+
if (atlas_texture.is_valid())
image->crop_from_point(
atlas_rect.position.x,
@@ -663,6 +672,8 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo
os->input->parse_input_event(ev);
}
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
return true;
}
@@ -855,8 +866,21 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
video_driver_index = p_video_driver;
video_mode = p_desired;
- // Can't fulfill fullscreen request during start-up due to browser security.
+ // fullscreen_change_callback will correct this if the request is successful.
video_mode.fullscreen = false;
+ // Emscripten only attempts fullscreen requests if the user input callback
+ // was registered through one its own functions, so request manually for
+ // start-up fullscreen.
+ if (p_desired.fullscreen) {
+ /* clang-format off */
+ EM_ASM({
+ (canvas.requestFullscreen || canvas.msRequestFullscreen ||
+ canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
+ canvas.webkitRequestFullscreen
+ ).call(canvas);
+ });
+ /* clang-format on */
+ }
/* clang-format off */
if (EM_ASM_INT_V({ return Module.resizeCanvasOnStart })) {
/* clang-format on */
@@ -970,7 +994,8 @@ bool OS_JavaScript::main_loop_iterate() {
}
}
- process_joypads();
+ if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS)
+ process_joypads();
if (just_exited_fullscreen) {
if (window_maximized) {
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 64148915a5..a9f9e23463 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -58,6 +58,7 @@ class OS_JavaScript : public OS_Unix {
int last_click_button_index;
MainLoop *main_loop;
+ int video_driver_index;
AudioDriverJavaScript audio_driver_javascript;
bool idb_available;
@@ -85,8 +86,6 @@ class OS_JavaScript : public OS_Unix {
static void file_access_close_callback(const String &p_file, int p_flags);
- int video_driver_index;
-
protected:
virtual int get_current_video_driver() const;
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 31fcbc0427..36a753e683 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -126,7 +126,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 845ef4e893..b8f6977b39 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -749,7 +749,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
valid = true;
} else {
- err += "Custom debug package not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -757,7 +757,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
valid = true;
} else {
- err += "Custom release package not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 262079fa89..927c8c9b00 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -43,8 +43,10 @@
#include "servers/visual/rasterizer.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual_server.h"
+#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
+#include <CoreVideo/CoreVideo.h>
#undef CursorShape
/**
@@ -102,10 +104,13 @@ public:
id window_view;
id autoreleasePool;
id cursor;
- id pixelFormat;
- id context;
+ NSOpenGLPixelFormat *pixelFormat;
+ NSOpenGLContext *context;
bool layered_window;
+ bool waiting_for_vsync;
+ NSCondition *vsync_condition;
+ CVDisplayLinkRef displayLink;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index ddd98ab88c..6b65c1a529 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
return Vector2(mouse_x, mouse_y);
}
+// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
+// a screen update is required. We can use it to work around the broken vsync.
+static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
+ OS_OSX *os = (OS_OSX *)displayLinkContext;
+
+ // Set flag so we know we can output our next frame and signal our conditional lock
+ // if we're not doing vsync this will be ignored
+ [os->vsync_condition lock];
+ os->waiting_for_vsync = false;
+ [os->vsync_condition signal];
+ [os->vsync_condition unlock];
+
+ return kCVReturnSuccess;
+}
+
@interface GodotApplication : NSApplication
@end
@@ -267,7 +282,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
NSWindow *window = (NSWindow *)[notification object];
CGFloat newBackingScaleFactor = [window backingScaleFactor];
CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
- [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES];
+ if (OS_OSX::singleton->is_hidpi_allowed()) {
+ [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES];
+ }
if (newBackingScaleFactor != oldBackingScaleFactor) {
//Set new display scale and window size
@@ -304,7 +321,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
- Main::iteration();
+ if (!Main::is_iterating()) { //avoid cyclic loop
+ Main::iteration();
+ }
}
/*
@@ -1364,6 +1383,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
[context makeCurrentContext];
+ // setup our display link, this will inform us when a refresh is needed
+ CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
+ CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
+ CVDisplayLinkStart(displayLink);
+
+ // initialise a conditional lock object
+ vsync_condition = [[NSCondition alloc] init];
+
set_use_vsync(p_desired.use_vsync);
[NSApp activateIgnoringOtherApps:YES];
@@ -1451,6 +1479,11 @@ void OS_OSX::finalize() {
midi_driver.close();
#endif
+ if (displayLink) {
+ CVDisplayLinkRelease(displayLink);
+ }
+ [vsync_condition release];
+
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
@@ -1965,6 +1998,17 @@ String OS_OSX::get_locale() const {
}
void OS_OSX::swap_buffers() {
+ if (is_vsync_enabled()) {
+ // Wait until our DisplayLink callback unsets our flag...
+ [vsync_condition lock];
+ while (waiting_for_vsync)
+ [vsync_condition wait];
+
+ // Make sure we wait again next frame around
+ waiting_for_vsync = true;
+
+ [vsync_condition unlock];
+ }
[context flushBuffer];
}
@@ -2631,22 +2675,22 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
void OS_OSX::_set_use_vsync(bool p_enable) {
- CGLContextObj ctx = CGLGetCurrentContext();
+ // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
+ // it as OpenGL is now deprecated and Metal solves this differently.
+ // Following SDLs example we're working around this using DisplayLink
+ // When vsync is enabled we set a flag "waiting_for_vsync" to true.
+ // This flag is set to false when DisplayLink informs us our display is about to refresh.
+
+ /* CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
-}
-/*
-bool OS_OSX::is_vsync_enabled() const {
- GLint swapInterval = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- return swapInterval ? true : false;
+ }*/
+
+ ///TODO Maybe pause/unpause display link?
+ waiting_for_vsync = p_enable;
}
-*/
+
OS_OSX *OS_OSX::singleton = NULL;
OS_OSX::OS_OSX() {
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 6f4898c005..6808016f13 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -73,7 +73,7 @@ static const char *uwp_uap_capabilities[] = {
"voipCall",
NULL
};
-static const char *uwp_device_capabilites[] = {
+static const char *uwp_device_capabilities[] = {
"bluetooth",
"location",
"microphone",
@@ -841,7 +841,7 @@ class EditorExportUWP : public EditorExportPlatform {
}
uap++;
}
- const char **device = uwp_device_capabilites;
+ const char **device = uwp_device_capabilities;
while (*device) {
if ((bool)p_preset->get("capabilities/" + String(*device))) {
capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
@@ -1105,7 +1105,7 @@ public:
uap++;
}
- const char **device = uwp_device_capabilites;
+ const char **device = uwp_device_capabilities;
while (*device) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*device).camelcase_to_underscore(false)), false));
device++;
@@ -1151,12 +1151,12 @@ public:
if (!FileAccess::exists(custom_debug_binary)) {
dvalid = false;
- err = "\nCustom debug binary not found.";
+ err += TTR("Custom debug template not found.") + "\n";
}
if (!FileAccess::exists(custom_release_binary)) {
rvalid = false;
- err += "\nCustom release binary not found.";
+ err += TTR("Custom release template not found.") + "\n";
}
if (dvalid || rvalid)
@@ -1169,57 +1169,57 @@ public:
if (!_valid_resource_name(p_preset->get("package/unique_name"))) {
valid = false;
- err += "\nInvalid unique name.";
+ err += TTR("Invalid package unique name.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/product_guid"))) {
valid = false;
- err += "\nInvalid product GUID.";
+ err += TTR("Invalid product GUID.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/publisher_guid"))) {
valid = false;
- err += "\nInvalid publisher GUID.";
+ err += TTR("Invalid publisher GUID.") + "\n";
}
if (!_valid_bgcolor(p_preset->get("images/background_color"))) {
valid = false;
- err += "\nInvalid background color.";
+ err += TTR("Invalid background color.") + "\n";
}
if (!p_preset->get("images/store_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/store_logo"))), 50, 50)) {
valid = false;
- err += "\nInvalid Store Logo image dimensions (should be 50x50).";
+ err += TTR("Invalid Store Logo image dimensions (should be 50x50).") + "\n";
}
if (!p_preset->get("images/square44x44_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square44x44_logo"))), 44, 44)) {
valid = false;
- err += "\nInvalid square 44x44 logo image dimensions (should be 44x44).";
+ err += TTR("Invalid square 44x44 logo image dimensions (should be 44x44).") + "\n";
}
if (!p_preset->get("images/square71x71_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square71x71_logo"))), 71, 71)) {
valid = false;
- err += "\nInvalid square 71x71 logo image dimensions (should be 71x71).";
+ err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
}
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) {
valid = false;
- err += "\nInvalid square 150x150 logo image dimensions (should be 150x150).";
+ err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
}
if (!p_preset->get("images/square310x310_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square310x310_logo"))), 310, 310)) {
valid = false;
- err += "\nInvalid square 310x310 logo image dimensions (should be 310x310).";
+ err += TTR("Invalid square 310x310 logo image dimensions (should be 310x310).") + "\n";
}
if (!p_preset->get("images/wide310x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/wide310x150_logo"))), 310, 150)) {
valid = false;
- err += "\nInvalid wide 310x150 logo image dimensions (should be 310x150).";
+ err += TTR("Invalid wide 310x150 logo image dimensions (should be 310x150).") + "\n";
}
if (!p_preset->get("images/splash_screen").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/splash_screen"))), 620, 300)) {
valid = false;
- err += "\nInvalid splash screen image dimensions (should be 620x300).";
+ err += TTR("Invalid splash screen image dimensions (should be 620x300).") + "\n";
}
r_error = err;
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index ea0193b8ed..ea4f63b49c 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -739,6 +739,11 @@ String OSUWP::get_environment(const String &p_var) const {
return "";
};
+bool OSUWP::set_environment(const String &p_var, const String &p_value) const {
+
+ return false;
+}
+
String OSUWP::get_stdin_string(bool p_block) {
return String();
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 491c9bce03..5475c4e60a 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -213,6 +213,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index e14db9a201..0662bc2edc 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -208,8 +208,8 @@ def configure_msvc(env, manual_msvc_config):
'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
'WINMIDI_ENABLED', 'TYPED_METHOD_BIND',
'WIN32', 'MSVC',
- 'WINVER=$target_win_version',
- '_WIN32_WINNT=$target_win_version'])
+ 'WINVER=%s' % env["target_win_version"],
+ '_WIN32_WINNT=%s' % env["target_win_version"]])
env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])
@@ -218,7 +218,7 @@ def configure_msvc(env, manual_msvc_config):
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
- 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt']
+ 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
if manual_msvc_config:
@@ -329,7 +329,7 @@ def configure_mingw(env):
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
- env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt'])
+ env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index ca2f71ca18..141ab96370 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -73,7 +73,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
#endif
- String icon_path = p_preset->get("application/icon");
+ String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -137,7 +137,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp
index ba05d2e495..5fafc7c8c0 100644
--- a/platform/windows/joypad.cpp
+++ b/platform/windows/joypad.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "joypad.h"
+
#include <oleauto.h>
#include <wbemidl.h>
-#include <iostream>
#ifndef __GNUC__
#define __builtin_bswap32 _byteswap_ulong
@@ -149,15 +149,12 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const DWORD devtype = (instance->dwDevType & 0xFF);
if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
- //printf("ignore device %s, type %x\n", instance->tszProductName, devtype);
return false;
}
hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
if (FAILED(hr)) {
-
- //std::wcout << "failed to create device: " << instance->tszProductName << std::endl;
return false;
}
@@ -383,8 +380,6 @@ void JoypadWindows::process_joypads() {
hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
if (FAILED(hr)) {
-
- //printf("failed to read joy #%d\n", i);
continue;
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 3b41f1b901..9ae1be9afd 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -50,6 +50,7 @@
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "windows_terminal_logger.h"
+#include <avrt.h>
#include <process.h>
#include <regstr.h>
@@ -783,7 +784,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_TIMER: {
if (wParam == move_timer_id) {
process_key_events();
- Main::iteration();
+ if (!Main::is_iterating()) {
+ Main::iteration();
+ }
}
} break;
@@ -802,6 +805,13 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
gr_mem = alt_mem;
}
+ if (mouse_mode == MOUSE_MODE_CAPTURED) {
+ // When SetCapture is used, ALT+F4 hotkey is ignored by Windows, so handle it ourselves
+ if (wParam == VK_F4 && alt_mem && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN)) {
+ if (main_loop)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
+ }
+ }
/*
if (wParam==VK_WIN) TODO wtf is this?
meta_mem=uMsg==WM_KEYDOWN;
@@ -1371,6 +1381,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
set_ime_active(false);
+ if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
+ SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
+ DWORD index = 0;
+ HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
+ if (handle)
+ AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
+
+ // This is needed to make sure that background work does not starve the main thread.
+ // This is only setting priority of this thread, not the whole process.
+ SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
+ }
+
return OK;
}
@@ -2319,6 +2342,9 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
iconinfo.hbmMask = hAndMask;
iconinfo.hbmColor = hXorMask;
+ if (cursors[p_shape])
+ DestroyIcon(cursors[p_shape]);
+
cursors[p_shape] = CreateIconIndirect(&iconinfo);
if (p_shape == cursor_shape) {
@@ -2578,6 +2604,11 @@ String OS_Windows::get_environment(const String &p_var) const {
return "";
}
+bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
+
+ return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str());
+}
+
String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 4936a69120..771789c86b 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -268,6 +268,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
diff --git a/platform/x11/SCsub b/platform/x11/SCsub
index 97d3d1b514..e302f09c88 100644
--- a/platform/x11/SCsub
+++ b/platform/x11/SCsub
@@ -13,6 +13,7 @@ common_x11 = [
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
+ "detect_prime.cpp"
]
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 415e8ceaa6..72139538b7 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -61,8 +61,9 @@ def get_opts():
return [
BoolVariable('use_llvm', 'Use the LLVM compiler', False),
BoolVariable('use_static_cpp', 'Link libgcc and libstdc++ statically for better portability', False),
- BoolVariable('use_sanitizer', 'Use LLVM compiler address sanitizer', False),
- BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False),
+ BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False),
+ BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False),
+ BoolVariable('use_lsan', 'Use LLVM/GCC compiler leak sanitizer (LSAN))', False),
BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
@@ -131,12 +132,19 @@ def configure(env):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env.extra_suffix = ".llvm" + env.extra_suffix
- # leak sanitizer requires (address) sanitizer
- if env['use_sanitizer'] or env['use_leak_sanitizer']:
- env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer'])
- env.Append(LINKFLAGS=['-fsanitize=address'])
+
+ if env['use_ubsan'] or env['use_asan'] or env['use_lsan']:
env.extra_suffix += "s"
- if env['use_leak_sanitizer']:
+
+ if env['use_ubsan']:
+ env.Append(CCFLAGS=['-fsanitize=undefined'])
+ env.Append(LINKFLAGS=['-fsanitize=undefined'])
+
+ if env['use_asan']:
+ env.Append(CCFLAGS=['-fsanitize=address'])
+ env.Append(LINKFLAGS=['-fsanitize=address'])
+
+ if env['use_lsan']:
env.Append(CCFLAGS=['-fsanitize=leak'])
env.Append(LINKFLAGS=['-fsanitize=leak'])
diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp
new file mode 100644
index 0000000000..04a825fac9
--- /dev/null
+++ b/platform/x11/detect_prime.cpp
@@ -0,0 +1,233 @@
+/*************************************************************************/
+/* detect_prime.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
+
+#include "core/print_string.h"
+#include "core/ustring.h"
+
+#include <stdlib.h>
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#include <cstring>
+
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <unistd.h>
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+struct vendor {
+ const char *glxvendor;
+ int priority;
+};
+
+vendor vendormap[] = {
+ { "Advanced Micro Devices, Inc.", 30 },
+ { "NVIDIA Corporation", 30 },
+ { "X.Org", 30 },
+ { "Intel Open Source Technology Center", 20 },
+ { "nouveau", 10 },
+ { "Mesa Project", 0 },
+ { NULL, 0 }
+};
+
+// Runs inside a child. Exiting will not quit the engine.
+void create_context() {
+ Display *x11_display = XOpenDisplay(NULL);
+ Window x11_window;
+ GLXContext glx_context;
+
+ GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
+
+ static int visual_attribs[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 24,
+ None
+ };
+
+ int fbcount;
+ GLXFBConfig fbconfig = 0;
+ XVisualInfo *vi = NULL;
+
+ XSetWindowAttributes swa;
+ swa.event_mask = StructureNotifyMask;
+ swa.border_pixel = 0;
+ unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
+ if (!fbc)
+ exit(1);
+
+ vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
+
+ fbconfig = fbc[0];
+
+ static int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 3,
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ None
+ };
+
+ glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs);
+
+ swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
+ x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
+
+ if (!x11_window)
+ exit(1);
+
+ glXMakeCurrent(x11_display, x11_window, glx_context);
+ XFree(vi);
+}
+
+int detect_prime() {
+ pid_t p;
+ int priorities[2];
+ String vendors[2];
+ String renderers[2];
+
+ vendors[0] = "Unknown";
+ vendors[1] = "Unknown";
+ renderers[0] = "Unknown";
+ renderers[1] = "Unknown";
+
+ for (int i = 0; i < 2; ++i) {
+ int fdset[2];
+
+ if (pipe(fdset) == -1) {
+ print_verbose("Failed to pipe(), using default GPU");
+ return 0;
+ }
+
+ // Fork so the driver initialization can crash without taking down the engine.
+ p = fork();
+
+ if (p > 0) {
+ // Main thread
+
+ int stat_loc = 0;
+ char string[201];
+ string[200] = '\0';
+
+ close(fdset[1]);
+
+ waitpid(p, &stat_loc, 0);
+
+ if (!stat_loc) {
+ // No need to do anything complicated here. Anything less than
+ // PIPE_BUF will be delivered in one read() call.
+ read(fdset[0], string, sizeof(string) - 1);
+
+ vendors[i] = string;
+ renderers[i] = string + strlen(string) + 1;
+ }
+
+ close(fdset[0]);
+
+ } else {
+ // In child, exit() here will not quit the engine.
+
+ char string[201];
+
+ close(fdset[0]);
+
+ if (i) setenv("DRI_PRIME", "1", 1);
+ create_context();
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+
+ int vendor_len = strlen(vendor) + 1;
+ int renderer_len = strlen(renderer) + 1;
+
+ if (vendor_len + renderer_len >= sizeof(string)) {
+ renderer_len = 200 - vendor_len;
+ }
+
+ memcpy(&string, vendor, vendor_len);
+ memcpy(&string[vendor_len], renderer, renderer_len);
+
+ write(fdset[1], string, vendor_len + renderer_len);
+
+ close(fdset[1]);
+ exit(0);
+ }
+ }
+
+ int preferred = 0;
+ int priority = 0;
+
+ if (vendors[0] == vendors[1]) {
+ print_verbose("Only one GPU found, using default.");
+ return 0;
+ }
+
+ for (int i = 1; i >= 0; --i) {
+ vendor *v = vendormap;
+ while (v->glxvendor) {
+ if (v->glxvendor == vendors[i]) {
+ priorities[i] = v->priority;
+
+ if (v->priority >= priority) {
+ priority = v->priority;
+ preferred = i;
+ }
+ }
+ ++v;
+ }
+ }
+
+ print_verbose("Found renderers:");
+ for (int i = 0; i < 2; ++i) {
+ print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
+ }
+
+ print_verbose("Using renderer: " + renderers[preferred]);
+ return preferred;
+}
+
+#endif
+#endif
diff --git a/main/tests/test_image.h b/platform/x11/detect_prime.h
index b9b3c0cb48..13bcf6fc38 100644
--- a/main/tests/test_image.h
+++ b/platform/x11/detect_prime.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* test_image.h */
+/* detect_prime.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TEST_IMAGE_H
-#define TEST_IMAGE_H
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "core/os/main_loop.h"
-
-namespace TestImage {
-
-MainLoop *test();
-}
+int detect_prime();
#endif
+#endif
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 0db79fa3e9..e0924fc982 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "os_x11.h"
+#include "detect_prime.h"
+
#include "core/os/dir_access.h"
#include "core/print_string.h"
#include "drivers/gles2/rasterizer_gles2.h"
@@ -240,28 +242,15 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
// maybe contextgl wants to be in charge of creating the window
#if defined(OPENGL_ENABLED)
- // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
- // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
- // be overwritten.
- bool enable_dri_prime = true;
- // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver.
- if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) {
- // Match driver name + space
- String nouveau_str = "nouveau ";
-
- while (!f->eof_reached()) {
- String line = f->get_line();
-
- if (line.begins_with(nouveau_str)) {
- enable_dri_prime = false;
- break;
- }
+ if (getenv("DRI_PRIME") == NULL) {
+ print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
+ int use_prime = detect_prime();
+
+ if (use_prime) {
+ print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
+ print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
+ setenv("DRI_PRIME", "1", 1);
}
- f->close();
- memdelete(f);
- }
- if (enable_dri_prime) {
- setenv("DRI_PRIME", "1", 0);
}
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 707e95e271..28ddf6b5f8 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame = fc - 1;
if (!is_over) {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 6ed008cf9c..41cee7335e 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -134,7 +134,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
code += "\tif (particles_anim_loop) {\n";
- code += "\t\tframe = abs(frame) % total_frames;\n";
+ code += "\t\tframe = int(abs(frame) % total_frames);\n";
code += "\t} else {\n";
code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
code += "\t}\n";
@@ -434,6 +434,11 @@ void CanvasItem::hide() {
_change_notify("visible");
}
+CanvasItem *CanvasItem::current_item_drawn = NULL;
+CanvasItem *CanvasItem::get_current_item_drawn() {
+ return current_item_drawn;
+}
+
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -449,11 +454,13 @@ void CanvasItem::_update_callback() {
first_draw = false;
}
drawing = true;
+ current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
+ current_item_drawn = NULL;
drawing = false;
}
//todo updating = false
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index a02e792cf2..bf7cfa8e75 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -222,6 +222,8 @@ private:
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
+ static CanvasItem *current_item_drawn;
+
protected:
_FORCE_INLINE_ void _notify_transform() {
if (!is_inside_tree()) return;
@@ -324,6 +326,8 @@ public:
void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
void draw_set_transform_matrix(const Transform2D &p_matrix);
+ static CanvasItem *get_current_item_drawn();
+
/* RECT / TRANSFORM */
void set_as_toplevel(bool p_toplevel);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 36b900bf82..eaed1da0ba 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -594,7 +594,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = (lifetime - restart_time + time) * lifetime;
}
} else if (restart_time < time) {
@@ -840,7 +840,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.elements[0] = p.velocity.normalized();
+ p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
}
@@ -1378,6 +1378,7 @@ CPUParticles2D::CPUParticles2D() {
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
//set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
set_param(PARAM_DAMPING, 0);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d7ed6f8f49..d1fce74085 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c005c33a19..9701998f5d 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -30,6 +30,7 @@
#include "particles_2d.h"
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
@@ -213,6 +214,10 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
if (process_material.is_null()) {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index fd28b876f3..ed9374e422 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -495,6 +495,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 2add50dd5d..78b2958400 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "particles.h"
+
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -224,6 +226,10 @@ bool Particles::get_fractional_delta() const {
String Particles::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
bool meshes_found = false;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 22da51ac30..50abbd483a 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -188,7 +188,7 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -218,7 +218,7 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -632,7 +632,7 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -661,7 +661,7 @@ real_t RigidBody::get_friction() const {
void RigidBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a3fa2ac98d..6b70eef662 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -382,36 +382,30 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_clear(immediate);
if (!texture.is_valid())
- return; //no texuture no life
+ return;
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0)
return;
- Size2i s;
- Rect2 src_rect;
-
- if (region) {
-
- s = region_rect.size;
- src_rect = region_rect;
- } else {
- s = texture->get_size();
- s = s / Size2(hframes, vframes);
+ Rect2 base_rect;
+ if (region)
+ base_rect = region_rect;
+ else
+ base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
- src_rect.size = s;
- src_rect.position.x += (frame % hframes) * s.x;
- src_rect.position.y += (frame / hframes) * s.y;
- }
+ Size2 frame_size = base_rect.size / Size2(hframes, vframes);
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes);
+ frame_offset *= frame_size;
- Point2 ofs = get_offset();
+ Point2 dest_offset = get_offset();
if (is_centered())
- ofs -= s / 2;
-
- Rect2 dst_rect(ofs, s);
+ dest_offset -= frame_size / 2;
+ Rect2 src_rect(base_rect.position + frame_offset, frame_size);
+ Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index d744d6cc8e..1fe14e633b 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -320,7 +320,6 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
return;
- print_line("updating triangles");
trianges_dirty = false;
triangles.clear();
if (blend_points_used < 3) {
@@ -336,8 +335,6 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
- print_line("triangles generated: " + itos(triangles.size()));
-
for (int i = 0; i < triangles.size(); i++) {
add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index a343a4f0ed..0daa574f72 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -141,10 +141,14 @@ void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
}
+
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == prev_active) {
return false;
+ } else if (p_parameter == time_to_restart) {
+ return -1;
} else {
return 0.0;
}
@@ -218,13 +222,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
float remaining = get_parameter(this->remaining);
+ float time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
if (prev_active) {
set_parameter(this->prev_active, false);
}
- return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ if (time_to_restart >= 0.0 && !p_seek) {
+ time_to_restart -= p_time;
+ if (time_to_restart < 0) {
+ //restart
+ set_parameter(this->active, true);
+ active = true;
+ }
+ set_parameter(this->time_to_restart, time_to_restart);
+ }
+
+ if (!active) {
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
}
bool os_seek = p_seek;
@@ -276,6 +293,10 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (remaining <= 0) {
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
+ if (autorestart) {
+ float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
+ set_parameter(this->time_to_restart, restart_sec);
+ }
}
}
@@ -350,6 +371,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
prev_active = "prev_active";
time = "time";
remaining = "remaining";
+ time_to_restart = "time_to_restart";
}
////////////////////////////////////////////////
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index e207713134..c16dcb1b8c 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -91,6 +91,7 @@ private:
StringName prev_active;
StringName time;
StringName remaining;
+ StringName time_to_restart;
protected:
static void _bind_methods();
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 56faba27cf..08cc655cdd 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -373,7 +373,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (fading_from != StringName()) {
- sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ sm->blend_node(fading_from, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 1d2001c30d..4c249b117e 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -344,10 +344,16 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
for (int i = 0; i < a->get_track_count(); i++) {
+ // If an animation changes this animation (or it animates itself)
+ // we need to recreate our animation cache
+ if (p_anim->node_cache.size() != a->get_track_count()) {
+ _ensure_node_caches(p_anim);
+ }
+
TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) // no node cache for this track, skip it
- continue;
+ if (!nc)
+ continue; // no node cache for this track, skip it
if (!a->track_is_enabled(i))
continue; // do nothing if the track is disabled
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 706717a8e3..c32001dbcd 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -685,6 +685,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_animation;
} break;
+ default: {
+ ERR_PRINT("Animation corrupted (invalid track type)");
+ continue;
+ }
}
track_cache[path] = track;
@@ -853,6 +857,9 @@ void AnimationTree::_process_graph(float p_delta) {
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
+
+ ERR_CONTINUE(!track_cache.has(path));
+
TrackCache *track = track_cache[path];
if (track->type != a->track_get_type(i)) {
continue; //may happen should not
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index a6b4d475ba..806c8afa5b 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -82,16 +82,16 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
- emit_signal("pressed");
_unpress_group();
+ emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
- emit_signal("pressed");
_unpress_group();
+ emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
@@ -135,6 +135,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
+ _unpress_group();
emit_signal("pressed");
} else {
@@ -142,6 +143,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
pressed();
+ _unpress_group();
emit_signal("pressed");
toggled(status.pressed);
@@ -150,8 +152,6 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
}
emit_signal("toggled", status.pressed);
}
-
- _unpress_group();
}
status.press_attempt = false;
@@ -215,12 +215,14 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
+ _unpress_group();
emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
+ _unpress_group();
emit_signal("pressed");
toggled(status.pressed);
@@ -229,8 +231,6 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
}
emit_signal("toggled", status.pressed);
}
-
- _unpress_group();
}
accept_event();
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 35e8e984cd..cc37d4cf7d 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -255,6 +255,10 @@ void BoxContainer::_notification(int p_what) {
_resort();
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 6ed465562e..7aca6acd00 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -35,6 +35,7 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
+#include "editor_scale.h"
#include "editor_settings.h"
#endif
@@ -81,11 +82,8 @@ void ColorPicker::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- if (screen != NULL) {
- if (screen->is_visible()) {
- screen->hide();
- }
- }
+ if (screen != NULL && screen->is_visible())
+ screen->hide();
} break;
}
}
@@ -156,7 +154,7 @@ void ColorPicker::_value_changed(double) {
void ColorPicker::_html_entered(const String &p_html) {
- if (updating)
+ if (updating || text_is_constructor || !c_text->is_visible())
return;
float last_alpha = color.a;
@@ -211,15 +209,18 @@ void ColorPicker::_update_presets() {
}
void ColorPicker::_text_type_toggled() {
- if (!Engine::get_singleton()->is_editor_hint())
- return;
+
text_is_constructor = !text_is_constructor;
if (text_is_constructor) {
text_type->set_text("");
text_type->set_icon(get_icon("Script", "EditorIcons"));
+
+ c_text->set_editable(false);
} else {
text_type->set_text("#");
text_type->set_icon(NULL);
+
+ c_text->set_editable(true);
}
_update_color();
}
@@ -304,19 +305,21 @@ bool ColorPicker::is_deferred_mode() const {
void ColorPicker::_update_text_value() {
bool visible = true;
if (text_is_constructor) {
- String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
+ String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b);
if (edit_alpha && color.a < 1)
- t += ("," + String::num(color.a) + ")");
+ t += ", " + String::num(color.a) + ")";
else
t += ")";
c_text->set_text(t);
- } else {
- if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
- visible = false;
- } else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
- }
}
+
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else if (!text_is_constructor) {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
+
+ text_type->set_visible(visible);
c_text->set_visible(visible);
}
@@ -494,21 +497,17 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
-
- if (bev.is_valid()) {
-
- if (bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
- emit_signal("color_changed", color);
- screen->hide();
- }
+ if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ emit_signal("color_changed", color);
+ screen->hide();
}
Ref<InputEventMouseMotion> mev = p_event;
-
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
+
Ref<Image> img = r->get_texture()->get_data();
if (img.is_valid() && !img->empty()) {
img->lock();
@@ -534,6 +533,8 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
+ // It immediately toggles off in the first press otherwise.
+ screen->call_deferred("connect", "hide", btn_pick, "set_pressed", varray(false));
}
screen->raise();
screen->show_modal();
@@ -615,22 +616,25 @@ ColorPicker::ColorPicker() :
screen = NULL;
HBoxContainer *hb_smpl = memnew(HBoxContainer);
- btn_pick = memnew(ToolButton);
- btn_pick->connect("pressed", this, "_screen_pick_pressed");
+ add_child(hb_smpl);
sample = memnew(TextureRect);
+ hb_smpl->add_child(sample);
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw", this, "_sample_draw");
- hb_smpl->add_child(sample);
+ btn_pick = memnew(ToolButton);
hb_smpl->add_child(btn_pick);
- add_child(hb_smpl);
+ btn_pick->set_toggle_mode(true);
+ btn_pick->set_tooltip(TTR("Pick a color from the screen."));
+ btn_pick->connect("pressed", this, "_screen_pick_pressed");
HBoxContainer *hb_edit = memnew(HBoxContainer);
+ add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit = memnew(Control);
-
+ hb_edit->add_child(uv_edit);
uv_edit->connect("gui_input", this, "_uv_input");
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -638,19 +642,14 @@ ColorPicker::ColorPicker() :
uv_edit->set_custom_minimum_size(Size2(get_constant("sv_width"), get_constant("sv_height")));
uv_edit->connect("draw", this, "_hsv_draw", make_binds(0, uv_edit));
- add_child(hb_edit);
-
w_edit = memnew(Control);
+ hb_edit->add_child(w_edit);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", this, "_w_input");
w_edit->connect("draw", this, "_hsv_draw", make_binds(1, w_edit));
- hb_edit->add_child(uv_edit);
- hb_edit->add_child(memnew(VSeparator));
- hb_edit->add_child(w_edit);
-
VBoxContainer *vbl = memnew(VBoxContainer);
add_child(vbl);
@@ -691,31 +690,43 @@ ColorPicker::ColorPicker() :
}
HBoxContainer *hhb = memnew(HBoxContainer);
+ vbr->add_child(hhb);
btn_mode = memnew(CheckButton);
+ hhb->add_child(btn_mode);
btn_mode->set_text(TTR("Raw Mode"));
btn_mode->connect("toggled", this, "set_raw_mode");
- hhb->add_child(btn_mode);
- vbr->add_child(hhb);
+
text_type = memnew(Button);
- text_type->set_flat(true);
- text_type->connect("pressed", this, "_text_type_toggled");
hhb->add_child(text_type);
+ text_type->set_text("#");
+ text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+#ifdef TOOLS_ENABLED
+ text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon.
+#endif
+ text_type->connect("pressed", this, "_text_type_toggled");
+ } else {
+
+ text_type->set_flat(true);
+ text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ }
c_text = memnew(LineEdit);
hhb->add_child(c_text);
+ c_text->set_h_size_flags(SIZE_EXPAND_FILL);
c_text->connect("text_entered", this, "_html_entered");
c_text->connect("focus_entered", this, "_focus_enter");
c_text->connect("focus_exited", this, "_html_focus_exit");
- text_type->set_text("#");
- c_text->set_h_size_flags(SIZE_EXPAND_FILL);
-
_update_controls();
updating = false;
set_pick_color(Color(1, 1, 1));
+ add_child(memnew(HSeparator));
+
HBoxContainer *bbc = memnew(HBoxContainer);
add_child(bbc);
@@ -725,9 +736,9 @@ ColorPicker::ColorPicker() :
preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
- bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
+ bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
+ bt_add_preset->connect("pressed", this, "_add_preset_pressed");
}
/////////////////
@@ -838,9 +849,9 @@ void ColorPickerButton::_bind_methods() {
ColorPickerButton::ColorPickerButton() {
- //Initialization is now done deferred
- //this improves performance in the inspector as the color picker
- //can be expensive to initialize
+ // Initialization is now done deferred,
+ // this improves performance in the inspector as the color picker
+ // can be expensive to initialize.
picker = NULL;
popup = NULL;
edit_alpha = true;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 7c879d239c..8c588109d6 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -192,97 +192,104 @@ bool GraphNode::has_point(const Point2 &p_point) const {
void GraphNode::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb;
+ Ref<StyleBox> sb;
- if (comment) {
- sb = get_stylebox(selected ? "commentfocus" : "comment");
+ if (comment) {
+ sb = get_stylebox(selected ? "commentfocus" : "comment");
- } else {
+ } else {
- sb = get_stylebox(selected ? "selectedframe" : "frame");
- }
+ sb = get_stylebox(selected ? "selectedframe" : "frame");
+ }
- //sb=sb->duplicate();
- //sb->call("set_modulate",modulate);
- Ref<Texture> port = get_icon("port");
- Ref<Texture> close = get_icon("close");
- Ref<Texture> resizer = get_icon("resizer");
- int close_offset = get_constant("close_offset");
- int close_h_offset = get_constant("close_h_offset");
- Color close_color = get_color("close_color");
- Ref<Font> title_font = get_font("title_font");
- int title_offset = get_constant("title_offset");
- int title_h_offset = get_constant("title_h_offset");
- Color title_color = get_color("title_color");
- Point2i icofs = -port->get_size() * 0.5;
- int edgeofs = get_constant("port_offset");
- icofs.y += sb->get_margin(MARGIN_TOP);
-
- draw_style_box(sb, Rect2(Point2(), get_size()));
-
- switch (overlay) {
- case OVERLAY_DISABLED: {
-
- } break;
- case OVERLAY_BREAKPOINT: {
-
- draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
- } break;
- case OVERLAY_POSITION: {
- draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
-
- } break;
- }
+ //sb=sb->duplicate();
+ //sb->call("set_modulate",modulate);
+ Ref<Texture> port = get_icon("port");
+ Ref<Texture> close = get_icon("close");
+ Ref<Texture> resizer = get_icon("resizer");
+ int close_offset = get_constant("close_offset");
+ int close_h_offset = get_constant("close_h_offset");
+ Color close_color = get_color("close_color");
+ Ref<Font> title_font = get_font("title_font");
+ int title_offset = get_constant("title_offset");
+ int title_h_offset = get_constant("title_h_offset");
+ Color title_color = get_color("title_color");
+ Point2i icofs = -port->get_size() * 0.5;
+ int edgeofs = get_constant("port_offset");
+ icofs.y += sb->get_margin(MARGIN_TOP);
+
+ draw_style_box(sb, Rect2(Point2(), get_size()));
+
+ switch (overlay) {
+ case OVERLAY_DISABLED: {
+
+ } break;
+ case OVERLAY_BREAKPOINT: {
+
+ draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
+ } break;
+ case OVERLAY_POSITION: {
+ draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
+
+ } break;
+ }
- int w = get_size().width - sb->get_minimum_size().x;
+ int w = get_size().width - sb->get_minimum_size().x;
- if (show_close)
- w -= close->get_width();
+ if (show_close)
+ w -= close->get_width();
- draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
- if (show_close) {
- Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
- draw_texture(close, cpos, close_color);
- close_rect.position = cpos;
- close_rect.size = close->get_size();
- } else {
- close_rect = Rect2();
- }
+ draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
+ if (show_close) {
+ Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
+ draw_texture(close, cpos, close_color);
+ close_rect.position = cpos;
+ close_rect.size = close->get_size();
+ } else {
+ close_rect = Rect2();
+ }
- for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
-
- if (E->key() < 0 || E->key() >= cache_y.size())
- continue;
- if (!slot_info.has(E->key()))
- continue;
- const Slot &s = slot_info[E->key()];
- //left
- if (s.enable_left) {
- Ref<Texture> p = port;
- if (s.custom_slot_left.is_valid()) {
- p = s.custom_slot_left;
+ for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
+
+ if (E->key() < 0 || E->key() >= cache_y.size())
+ continue;
+ if (!slot_info.has(E->key()))
+ continue;
+ const Slot &s = slot_info[E->key()];
+ //left
+ if (s.enable_left) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_left.is_valid()) {
+ p = s.custom_slot_left;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
}
- p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
- }
- if (s.enable_right) {
- Ref<Texture> p = port;
- if (s.custom_slot_right.is_valid()) {
- p = s.custom_slot_right;
+ if (s.enable_right) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_right.is_valid()) {
+ p = s.custom_slot_right;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- }
- if (resizable) {
- draw_texture(resizer, get_size() - resizer->get_size());
- }
- }
+ if (resizable) {
+ draw_texture(resizer, get_size() - resizer->get_size());
+ }
+ } break;
+
+ case NOTIFICATION_SORT_CHILDREN: {
+
+ _resort();
+ } break;
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ case NOTIFICATION_THEME_CHANGED: {
- _resort();
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index b37d08de71..d0e2edc7b5 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -164,6 +164,10 @@ void GridContainer::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f5521cccd5..efe452305b 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -715,9 +715,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (p_event->is_action("ui_cancel")) {
search_string = "";
- } else if (p_event->is_action("ui_select")) {
+ } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) {
- if (select_mode == SELECT_MULTI && current >= 0 && current < items.size()) {
+ if (current >= 0 && current < items.size()) {
if (items[current].selectable && !items[current].disabled && !items[current].selected) {
select(current, false);
emit_signal("multi_selected", current, true);
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index a087b68d25..62ba45c484 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -64,27 +64,33 @@ Size2 MarginContainer::get_minimum_size() const {
void MarginContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
- int margin_left = get_constant("margin_left");
- int margin_top = get_constant("margin_top");
- int margin_right = get_constant("margin_right");
- int margin_bottom = get_constant("margin_bottom");
+ int margin_left = get_constant("margin_left");
+ int margin_top = get_constant("margin_top");
+ int margin_right = get_constant("margin_right");
+ int margin_bottom = get_constant("margin_bottom");
- Size2 s = get_size();
+ Size2 s = get_size();
- for (int i = 0; i < get_child_count(); i++) {
+ for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c)
- continue;
- if (c->is_set_as_toplevel())
- continue;
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c)
+ continue;
+ if (c->is_set_as_toplevel())
+ continue;
- int w = s.width - margin_left - margin_right;
- int h = s.height - margin_top - margin_bottom;
- fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
- }
+ int w = s.width - margin_left - margin_right;
+ int h = s.height - margin_top - margin_bottom;
+ fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
+ }
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index e7564bbf73..2195ec9778 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -92,5 +92,6 @@ void ProgressBar::_bind_methods() {
ProgressBar::ProgressBar() {
set_v_size_flags(0);
+ set_step(0.01);
percent_visible = true;
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index e4cb2a06fc..d6a93238b2 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -193,6 +193,10 @@ void SplitContainer::_notification(int p_what) {
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index b4fe6b0255..212efa4976 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -338,6 +338,7 @@ void TabContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
call_deferred("_on_theme_changed"); //wait until all changed theme
} break;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 09fbb39866..4abde6cc0f 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2645,24 +2645,26 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
case KEY_UP: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_up();
- break;
- }
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_up();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
+
cursor_set_line(0);
} else
#endif
@@ -2696,24 +2698,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
case KEY_DOWN: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_down();
- break;
- }
-
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_down();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(get_last_unhidden_line(), true, false, 9999);
} else
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6aa3891035..04d7107fa4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1311,7 +1311,7 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
return NULL;
}
-Node *Node::_get_node(const NodePath &p_path) const {
+Node *Node::get_node_or_null(const NodePath &p_path) const {
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
@@ -1376,7 +1376,7 @@ Node *Node::_get_node(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
- Node *node = _get_node(p_path);
+ Node *node = get_node_or_null(p_path);
if (!node) {
ERR_EXPLAIN("Node not found: " + p_path);
ERR_FAIL_COND_V(!node, NULL);
@@ -1386,7 +1386,7 @@ Node *Node::get_node(const NodePath &p_path) const {
bool Node::has_node(const NodePath &p_path) const {
- return _get_node(p_path) != NULL;
+ return get_node_or_null(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
@@ -2709,6 +2709,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
+ ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
diff --git a/scene/main/node.h b/scene/main/node.h
index 1c451ef567..e6189389cb 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -153,7 +153,6 @@ private:
void _print_tree_pretty(const String prefix, const bool last);
void _print_tree(const Node *p_node);
- Node *_get_node(const NodePath &p_path) const;
Node *_get_child_by_name(const StringName &p_name) const;
void _replace_connections_target(Node *p_new_target);
@@ -252,6 +251,7 @@ public:
Node *get_child(int p_index) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
+ Node *get_node_or_null(const NodePath &p_path) const;
Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5acb157279..689f18a09d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -484,6 +484,14 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
+void SceneTree::_update_font_oversampling(float p_ratio) {
+
+ if (use_font_oversampling) {
+ DynamicFontAtSize::font_oversampling = p_ratio;
+ DynamicFont::update_oversampling();
+ }
+}
+
bool SceneTree::idle(float p_time) {
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
@@ -515,12 +523,6 @@ bool SceneTree::idle(float p_time) {
last_screen_size = win_size;
_update_root_rect();
-
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- DynamicFont::update_oversampling();
- }
-
emit_signal("screen_resized");
}
@@ -1133,10 +1135,12 @@ void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
+ _update_font_oversampling(1.0);
root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items();
return; //user will take care
}
@@ -1150,6 +1154,10 @@ void SceneTree::_update_root_rect() {
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
+ if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
+ WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
+ }
+
if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
//same aspect or ignore aspect
viewport_size = desired_res;
@@ -1208,21 +1216,30 @@ void SceneTree::_update_root_rect() {
switch (stretch_mode) {
case STRETCH_MODE_DISABLED: {
// Already handled above
+ _update_font_oversampling(1.0);
} break;
case STRETCH_MODE_2D: {
+ _update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling
root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true, (viewport_size / stretch_shrink).floor());
+ root->update_canvas_items(); //force them to update just in case
} break;
case STRETCH_MODE_VIEWPORT: {
+ _update_font_oversampling(1.0);
root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items(); //force them to update just in case
+
+ if (use_font_oversampling) {
+ WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.")
+ }
} break;
}
@@ -1925,12 +1942,11 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::set_use_font_oversampling(bool p_oversampling) {
+ if (use_font_oversampling == p_oversampling)
+ return;
+
use_font_oversampling = p_oversampling;
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- } else {
- DynamicFontAtSize::font_oversampling = 1.0;
- }
+ _update_root_rect();
}
bool SceneTree::is_using_font_oversampling() const {
@@ -1944,6 +1960,7 @@ SceneTree::SceneTree() {
accept_quit = true;
quit_on_go_back = true;
initialized = false;
+ use_font_oversampling = false;
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@@ -2079,8 +2096,6 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
#endif
-
- use_font_oversampling = false;
}
SceneTree::~SceneTree() {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d6ab8c37b2..3a1ff5cb06 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -153,6 +153,7 @@ private:
Size2i stretch_min;
real_t stretch_shrink;
+ void _update_font_oversampling(float p_ratio);
void _update_root_rect();
List<ObjectID> delete_queue;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8df007dcc7..61d6fc7401 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -693,6 +693,13 @@ bool Viewport::use_arvr() {
return arvr;
}
+void Viewport::update_canvas_items() {
+ if (!is_inside_tree())
+ return;
+
+ _update_canvas_items(this);
+}
+
void Viewport::set_size(const Size2 &p_size) {
if (size == p_size.floor())
@@ -1128,6 +1135,26 @@ Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
+void Viewport::_update_canvas_items(Node *p_node) {
+ if (p_node != this) {
+
+ Viewport *vp = Object::cast_to<Viewport>(p_node);
+ if (vp)
+ return;
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ ci->update();
+ }
+ }
+
+ int cc = p_node->get_child_count();
+
+ for (int i = 0; i < cc; i++) {
+ _update_canvas_items(p_node->get_child(i));
+ }
+}
+
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
if (size_override == p_enable && p_size == size_override_size)
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index cdb9d4afb5..4d0a4e8c87 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -385,6 +385,8 @@ private:
void _drop_mouse_focus();
+ void _update_canvas_items(Node *p_node);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -403,6 +405,7 @@ public:
bool is_audio_listener_2d() const;
void set_size(const Size2 &p_size);
+ void update_canvas_items();
Size2 get_size() const;
Rect2 get_visible_rect() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a50a09f095..078d880d0e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -145,6 +145,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
@@ -207,7 +208,6 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
@@ -602,8 +602,8 @@ void register_scene_types() {
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 5660f0a1b9..fd7b67a218 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -1009,7 +1009,7 @@ void DynamicFont::_bind_methods() {
ADD_GROUP("Settings", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a57b7bbb42..3c295267dc 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -303,7 +303,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 7ecf9a2b16..c72ccc97db 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -497,6 +497,7 @@ Size2 Font::get_string_size(const String &p_string) const {
}
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
+ ERR_FAIL_COND(p_fallback == this);
fallback = p_fallback;
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ea810edf8c..f28a67b493 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *p_name; \
if (p_id & FLAG_ID_IS_PATH) { \
NodePath np = node_paths[p_id & FLAG_MASK]; \
- p_name = ret_nodes[0]->_get_node(np); \
+ p_name = ret_nodes[0]->get_node_or_null(np); \
} else { \
ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
p_name = ret_nodes[p_id & FLAG_MASK]; \
@@ -342,7 +342,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
for (int i = 0; i < editable_instances.size(); i++) {
- Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
+ Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]);
if (ei) {
ret_nodes[0]->set_editable_instance(ei, true);
}
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 558810d92a..d00a7c2918 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1562,7 +1562,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
break; //save as a scene
if (main) {
- f->store_line("[resource]\n");
+ f->store_line("[resource]");
} else {
String line = "[sub_resource ";
if (res->get_subindex() == 0) {
@@ -1577,7 +1577,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
int idx = res->get_subindex();
line += "type=\"" + res->get_class() + "\" id=" + itos(idx);
- f->store_line(line + "]\n");
+ f->store_line(line + "]");
if (takeover_paths) {
res->set_path(p_path + "::" + itos(idx), true);
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index db7153e9ad..affe9a3e24 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "style_box.h"
+#include "scene/2d/canvas_item.h"
+
#include <limits.h>
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
@@ -54,6 +56,10 @@ float StyleBox::get_margin(Margin p_margin) const {
return margin[p_margin];
}
+CanvasItem *StyleBox::get_current_item_drawn() const {
+ return CanvasItem::get_current_item_drawn();
+}
+
Size2 StyleBox::get_minimum_size() const {
return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM));
@@ -83,6 +89,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_minimum_size"), &StyleBox::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_center_size"), &StyleBox::get_center_size);
ClassDB::bind_method(D_METHOD("get_offset"), &StyleBox::get_offset);
+ ClassDB::bind_method(D_METHOD("get_current_item_drawn"), &StyleBox::get_current_item_drawn);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 911a457990..9062270765 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -37,6 +37,8 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+class CanvasItem;
+
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
@@ -58,6 +60,8 @@ public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
+ CanvasItem *get_current_item_drawn() const;
+
Size2 get_minimum_size() const;
Point2 get_offset() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 1684cbf15f..2116dd0b1e 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1021,8 +1021,6 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
- ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
-
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 754254150d..ef13238c13 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -118,8 +118,6 @@ public:
void generate_normals(bool p_flip = false);
void generate_tangents();
- void add_to_format(int p_flags) { format |= p_flags; }
-
void set_material(const Ref<Material> &p_material);
void clear();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4984af57b5..ff5900cd3e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -178,6 +178,12 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
_change_notify();
}
+bool ImageTexture::keep_images_cached = false;
+
+void ImageTexture::set_keep_images_cached(bool p_enable) {
+ keep_images_cached = p_enable;
+}
+
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
@@ -185,6 +191,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
format = p_format;
w = p_width;
h = p_height;
+ _change_notify();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
@@ -197,6 +204,10 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+
+ if (keep_images_cached) {
+ image_cache = p_image;
+ }
}
void ImageTexture::set_flags(uint32_t p_flags) {
@@ -211,6 +222,7 @@ void ImageTexture::set_flags(uint32_t p_flags) {
return; //uninitialized, do not set to texture
}
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
+ _change_notify("flags");
}
uint32_t ImageTexture::get_flags() const {
@@ -243,6 +255,10 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
+
+ if (keep_images_cached) {
+ image_cache = p_image;
+ }
}
void ImageTexture::_resource_path_changed() {
@@ -252,7 +268,11 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ if (image_cache.is_valid()) {
+ return image_cache;
+ } else {
+ return VisualServer::get_singleton()->texture_get_data(texture);
+ }
}
int ImageTexture::get_width() const {
@@ -712,6 +732,7 @@ Error StreamTexture::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
+ _change_notify();
return OK;
}
String StreamTexture::get_load_path() const {
@@ -801,6 +822,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
+ _change_notify("flags");
}
void StreamTexture::reload_from_file() {
@@ -921,6 +943,7 @@ uint32_t AtlasTexture::get_flags() const {
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+ ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
@@ -1160,6 +1183,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
@@ -1725,6 +1749,7 @@ void ProxyTexture::_bind_methods() {
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
@@ -1840,6 +1865,8 @@ int AnimatedTexture::get_frames() const {
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
@@ -1978,6 +2005,8 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
+
+ BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2b67ebec62..4b5b504510 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -111,6 +111,7 @@ private:
Size2 size_override;
float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
+ Ref<Image> image_cache;
protected:
virtual void reload_from_file();
@@ -125,7 +126,11 @@ protected:
void _set_data(Dictionary p_data);
+ static bool keep_images_cached;
+
public:
+ static void set_keep_images_cached(bool p_enable);
+
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 786a136040..8d1a24dbf8 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -622,43 +622,47 @@ void Theme::clear() {
void Theme::copy_default_theme() {
Ref<Theme> default_theme = get_default();
+ copy_theme(default_theme);
+}
+
+void Theme::copy_theme(const Ref<Theme> &p_other) {
//these need reconnecting, so add normally
{
const StringName *K = NULL;
- while ((K = default_theme->icon_map.next(K))) {
+ while ((K = p_other->icon_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->icon_map[*K].next(L))) {
- set_icon(*K, *L, default_theme->icon_map[*K][*L]);
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
- while ((K = default_theme->style_map.next(K))) {
+ while ((K = p_other->style_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->style_map[*K].next(L))) {
- set_stylebox(*K, *L, default_theme->style_map[*K][*L]);
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
- while ((K = default_theme->font_map.next(K))) {
+ while ((K = p_other->font_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->font_map[*K].next(L))) {
- set_font(*K, *L, default_theme->font_map[*K][*L]);
+ while ((L = p_other->font_map[*K].next(L))) {
+ set_font(*L, *K, p_other->font_map[*K][*L]);
}
}
}
//these are ok to just copy
- color_map = default_theme->color_map;
- constant_map = default_theme->constant_map;
- shader_map = default_theme->shader_map;
+ color_map = p_other->color_map;
+ constant_map = p_other->constant_map;
+ shader_map = p_other->shader_map;
_change_notify();
emit_changed();
@@ -752,6 +756,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
+ ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 021a2936bd..fb59073cbe 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -184,6 +184,7 @@ public:
void get_type_list(List<StringName> *p_list) const;
void copy_default_theme();
+ void copy_theme(const Ref<Theme> &p_other);
void clear();
Theme();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 38a5f9714e..3c83de91fd 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -614,7 +614,7 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
if (coords.size() == 0) {
return autotile_get_icon_coordinate(p_id);
} else {
- return coords[Math::random(0, (int)coords.size())];
+ return coords[Math::rand() % coords.size()];
}
}
@@ -908,7 +908,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
if (d.has("one_way_margin") && d["one_way_margin"].is_num())
s.one_way_collision_margin = d["one_way_margin"];
else
- s.one_way_collision = 1.0;
+ s.one_way_collision_margin = 1.0;
if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
s.autotile_coord = d["autotile_coord"];
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index c4be86281c..d96b37938f 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -834,15 +834,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
Ref<VisualShaderNodeInput> input = vsnode;
+ bool skip_global = input.is_valid() && for_preview;
- if (input.is_valid() && for_preview) {
- //handle for preview
- code += input->generate_code_for_preview(type, node, inputs, outputs);
- } else {
- //handle normally
+ if (!skip_global) {
global_code += vsnode->generate_global(get_mode(), type, node);
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs);
}
+
+ //handle normally
+ code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+
code += "\n"; //
processed.insert(node);
@@ -1046,32 +1046,40 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
// Spatial, Fragment
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Spatial, Light
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
@@ -1083,15 +1091,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
@@ -1099,14 +1110,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Fragment
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Light
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1117,10 +1132,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
@@ -1151,16 +1167,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1171,7 +1187,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1179,7 +1195,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
@@ -1218,56 +1234,56 @@ String VisualShaderNodeInput::get_caption() const {
return TTR("Input");
}
-String VisualShaderNodeInput::generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- int idx = 0;
+ if (p_for_preview) {
+ int idx = 0;
- String code;
+ String code;
- while (preview_ports[idx].mode != Shader::MODE_MAX) {
- if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
- break;
+ while (preview_ports[idx].mode != Shader::MODE_MAX) {
+ if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
}
- idx++;
- }
- if (code == String()) {
- switch (get_output_port_type(0)) {
- case PORT_TYPE_SCALAR: {
- code = "\t" + p_output_vars[0] + " = 0.0;\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_VECTOR: {
- code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_TRANSFORM: {
- code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
- } break; //default (none found) is scalar
+ if (code == String()) {
+ switch (get_output_port_type(0)) {
+ case PORT_TYPE_SCALAR: {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_VECTOR: {
+ code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_TRANSFORM: {
+ code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
+ } break; //default (none found) is scalar
+ }
}
- }
- return code;
-}
+ return code;
-String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+ } else {
+ int idx = 0;
- int idx = 0;
+ String code;
- String code;
+ while (ports[idx].mode != Shader::MODE_MAX) {
+ if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
+ }
- while (ports[idx].mode != Shader::MODE_MAX) {
- if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
- break;
+ if (code == String()) {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
- idx++;
- }
- if (code == String()) {
- code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
+ return code;
}
-
- return code;
}
void VisualShaderNodeInput::set_input_name(String p_name) {
@@ -1535,7 +1551,7 @@ String VisualShaderNodeOutput::get_caption() const {
return TTR("Output");
}
-String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
int idx = 0;
int count = 0;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 34b55110d4..4792038351 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -200,7 +200,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
@@ -243,8 +243,7 @@ public:
virtual String get_caption() const;
- virtual String generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
void set_input_name(String p_name);
String get_input_name() const;
@@ -293,7 +292,7 @@ public:
virtual String get_caption() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeOutput();
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 427f4f51a7..d95e0e2da1 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -55,7 +55,7 @@ String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
@@ -114,7 +114,7 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -178,7 +178,7 @@ String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.x, constant.y, constant.z) + ";\n";
}
@@ -236,7 +236,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
Transform t = constant;
t.basis.transpose();
@@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -333,7 +333,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
return String();
}
-String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
@@ -357,7 +357,7 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing
code += "\t\tvec4 _tex_read = vec4(0.0);\n";
@@ -554,13 +554,13 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
}
-String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = make_unique_id(p_type, p_id, "cube");
String code;
@@ -652,7 +652,7 @@ String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -738,7 +738,7 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -824,7 +824,7 @@ String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
static const char *axisn[3] = { "x", "y", "z" };
@@ -972,7 +972,7 @@ String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const {
return "mult"; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
@@ -1041,7 +1041,7 @@ String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = ( " + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0) ).xyz;\n";
} else if (op == OP_BxA) {
@@ -1115,7 +1115,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *scalar_func_id[FUNC_NEGATE + 1] = {
"sin($)",
@@ -1220,7 +1220,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *vec_func_id[FUNC_HSV2RGB + 1] = {
"normalize($)",
@@ -1321,7 +1321,7 @@ String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const {
return "dot";
}
-String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = dot( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
}
@@ -1356,7 +1356,7 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
return "length";
}
-String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = length( " + p_input_vars[0] + " );\n";
}
@@ -1396,7 +1396,7 @@ String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1438,7 +1438,7 @@ String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1479,7 +1479,7 @@ String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
-String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1524,7 +1524,7 @@ String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const
return "xform";
}
-String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n";
}
@@ -1567,7 +1567,7 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
}
}
-String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
@@ -1613,7 +1613,7 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons
}
}
-String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
@@ -1655,7 +1655,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform float " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1693,7 +1693,7 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
@@ -1731,7 +1731,7 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
return "uniform vec3 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1767,7 +1767,7 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
return "uniform mat4 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1823,7 +1823,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
String code = "\t{\n";
@@ -1918,7 +1918,7 @@ String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
-String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 526a71c8c1..27b557494a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -53,7 +53,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(float p_value);
float get_constant() const;
@@ -81,7 +81,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Color p_value);
Color get_constant() const;
@@ -109,7 +109,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
@@ -137,7 +137,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Transform p_value);
Transform get_constant() const;
@@ -187,7 +187,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -240,7 +240,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_cube_map(Ref<CubeMap> p_value);
Ref<CubeMap> get_cube_map() const;
@@ -288,7 +288,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -333,7 +333,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -377,7 +377,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -414,7 +414,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -453,7 +453,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -510,7 +510,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -553,7 +553,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -581,7 +581,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDotProduct();
};
@@ -602,7 +602,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorLen();
};
@@ -623,7 +623,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarInterp();
};
@@ -644,7 +644,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorInterp();
};
@@ -665,7 +665,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorCompose();
};
@@ -686,7 +686,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformCompose();
};
@@ -707,7 +707,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDecompose();
};
@@ -728,7 +728,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformDecompose();
};
@@ -750,7 +750,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarUniform();
};
@@ -770,7 +770,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeColorUniform();
};
@@ -790,7 +790,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVec3Uniform();
};
@@ -810,7 +810,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformUniform();
};
@@ -851,7 +851,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
Vector<StringName> get_editable_properties() const;
@@ -883,7 +883,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubeMapUniform();
};
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 23f16c246e..f0fbbafe1c 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -652,7 +652,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
linear_velocity=(p_xform.origin - get_transform().origin)/p_step;
//compute a FAKE angular velocity, not so easy
- Matrix3 rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
+ Basis rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
Vector3 axis;
real_t angle;
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 77af0957e1..5ed70803ed 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -763,7 +763,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
- print_line("margin: " + rtos(owc_margin));
cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
cbk.invalid_by_dir = 0;
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 99f539ea86..ca914b67e0 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -620,7 +620,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled);
- ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision);
+ ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &Physics2DServer::body_set_shape_as_one_way_collision);
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id);
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 0c43000186..4e167be300 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
ShaderTypes *shader_types = NULL;
PhysicsServer *_createGodotPhysicsCallback() {
- WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
return memnew(PhysicsServerSW);
}
@@ -167,8 +166,8 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
+ PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServerManager::set_default_server("GodotPhysics");
}
void unregister_server_types() {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 394592ec64..33081dcd0c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -141,6 +141,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
+ virtual bool light_instances_can_render_shadow_cube() const { return true; }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
@@ -220,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 84338bccca..bb02027479 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -1110,7 +1110,6 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
if (new_size == clight->shadow_buffer_size)
return;
- print_line("create shadow buffer: " + itos(p_size));
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 53e8d6a030..c8d64fca45 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -32,6 +32,7 @@
#include "core/os/os.h"
#include "visual_server_global.h"
#include "visual_server_raster.h"
+#include <new>
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -573,6 +574,19 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
if (instance->transform == p_transform)
return; //must be checked to avoid worst evil
+#ifdef DEBUG_ENABLED
+
+ for (int i = 0; i < 4; i++) {
+ const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
+ ERR_FAIL_COND(Math::is_inf(v.x));
+ ERR_FAIL_COND(Math::is_nan(v.x));
+ ERR_FAIL_COND(Math::is_inf(v.y));
+ ERR_FAIL_COND(Math::is_nan(v.y));
+ ERR_FAIL_COND(Math::is_inf(v.z));
+ ERR_FAIL_COND(Math::is_nan(v.z));
+ }
+
+#endif
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
@@ -1240,7 +1254,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
//print_line("update captures for pos: " + p_instance->transform.origin);
- zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
+ for (int i = 0; i < 12; i++)
+ new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
+
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
@@ -1535,106 +1551,102 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
VS::LightOmniShadowMode shadow_mode = VSG::storage->light_omni_get_shadow_mode(p_instance->base);
- switch (shadow_mode) {
- case VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID: {
-
- for (int i = 0; i < 2; i++) {
-
- //using this one ensures that raster deferred will have it
-
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ if (shadow_mode == VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !VSG::scene_render->light_instances_can_render_shadow_cube()) {
- float z = i == 0 ? -1 : 1;
- Vector<Plane> planes;
- planes.resize(5);
- planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ for (int i = 0; i < 2; i++) {
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
+ //using this one ensures that raster deferred will have it
- for (int j = 0; j < cull_count; j++) {
-
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ float z = i == 0 ? -1 : 1;
+ Vector<Plane> planes;
+ planes.resize(5);
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
+
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
- }
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
+ }
}
- } break;
- case VS::LIGHT_OMNI_SHADOW_CUBE: {
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, radius);
-
- for (int i = 0; i < 6; i++) {
-
- //using this one ensures that raster deferred will have it
-
- static const Vector3 view_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(+1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, +1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
-
- Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
-
- Vector<Plane> planes = cm.get_projection_planes(xform);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
+ } else { //shadow cube
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ CameraMatrix cm;
+ cm.set_perspective(90, 1, 0.01, radius);
- Plane near_plane(xform.origin, -xform.basis.get_axis(2));
- for (int j = 0; j < cull_count; j++) {
+ for (int i = 0; i < 6; i++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ //using this one ensures that raster deferred will have it
+
+ static const Vector3 view_normals[6] = {
+ Vector3(-1, 0, 0),
+ Vector3(+1, 0, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1)
+ };
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
+ };
+
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
+
+ Vector<Plane> planes = cm.get_projection_planes(xform);
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+
+ Plane near_plane(xform.origin, -xform.basis.get_axis(2));
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
-
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
- //restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
- } break;
+ //restore the regular DP matrix
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
}
} break;
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 92b17eae47..7a7ae3a823 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -97,7 +97,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 02acf72951..14c9a29ae5 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2406,7 +2406,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
- GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
+ GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
}
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 186f183ea2..738835c70a 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -202,6 +202,9 @@ Files extracted from upstream source:
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
+Upstream patches included in the `patches` directory have been applied
+on top of the 1.1.1 source (not included in any stable release yet).
+
## libvorbis
diff --git a/thirdparty/libtheora/decode.c b/thirdparty/libtheora/decode.c
index 7be66463d8..bde967b794 100644
--- a/thirdparty/libtheora/decode.c
+++ b/thirdparty/libtheora/decode.c
@@ -397,10 +397,10 @@ static int oc_dec_init(oc_dec_ctx *_dec,const th_info *_info,
int qsum;
qsum=0;
for(qti=0;qti<2;qti++)for(pli=0;pli<3;pli++){
- qsum+=_dec->state.dequant_tables[qti][pli][qi][12]+
- _dec->state.dequant_tables[qti][pli][qi][17]+
- _dec->state.dequant_tables[qti][pli][qi][18]+
- _dec->state.dequant_tables[qti][pli][qi][24]<<(pli==0);
+ qsum+=_dec->state.dequant_tables[qi][pli][qti][12]+
+ _dec->state.dequant_tables[qi][pli][qti][17]+
+ _dec->state.dequant_tables[qi][pli][qti][18]+
+ _dec->state.dequant_tables[qi][pli][qti][24]<<(pli==0);
}
_dec->pp_sharp_mod[qi]=-(qsum>>11);
}
diff --git a/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch b/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch
new file mode 100644
index 0000000000..1b9c8e20be
--- /dev/null
+++ b/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch
@@ -0,0 +1,38 @@
+From 0ae66d565e6bead8604d312bc1a4e9dccf245c88 Mon Sep 17 00:00:00 2001
+From: Tim Terriberry <tterribe@xiph.org>
+Date: Tue, 8 May 2012 02:51:57 +0000
+Subject: [PATCH] Fix pp_sharp_mod calculation.
+
+This was broken when the dequant_tables indexing changed in commit
+ r16102, but it only affected post-processing quality, so we never
+ noticed.
+With gcc 4.8.0, this can now trigger a segfault during decoder
+ initialization.
+
+svn path=/trunk/theora/; revision=18268
+---
+ decode.c | 8 ++++----
+ 1 file changed, 4 insertions(+), 4 deletions(-)
+
+diff --git a/decode.c b/decode.c
+index b803505..9f2516a 100644
+--- a/decode.c
++++ b/decode.c
+@@ -400,10 +400,10 @@ static int oc_dec_init(oc_dec_ctx *_dec,const th_info *_info,
+ int qsum;
+ qsum=0;
+ for(qti=0;qti<2;qti++)for(pli=0;pli<3;pli++){
+- qsum+=_dec->state.dequant_tables[qti][pli][qi][12]+
+- _dec->state.dequant_tables[qti][pli][qi][17]+
+- _dec->state.dequant_tables[qti][pli][qi][18]+
+- _dec->state.dequant_tables[qti][pli][qi][24]<<(pli==0);
++ qsum+=_dec->state.dequant_tables[qi][pli][qti][12]+
++ _dec->state.dequant_tables[qi][pli][qti][17]+
++ _dec->state.dequant_tables[qi][pli][qti][18]+
++ _dec->state.dequant_tables[qi][pli][qti][24]<<(pli==0);
+ }
+ _dec->pp_sharp_mod[qi]=-(qsum>>11);
+ }
+--
+2.11.0
+
diff --git a/thirdparty/misc/base64.h b/thirdparty/misc/base64.h
index 4c300382c1..ffcd0af973 100644
--- a/thirdparty/misc/base64.h
+++ b/thirdparty/misc/base64.h
@@ -11,8 +11,8 @@
extern "C" {
-uint32_t base64_encode(char *to, char *from, uint32_t len);
-uint32_t base64_decode(char *to, char *from, uint32_t len);
+long base64_encode(char *to, char *from, unsigned int len);
+long base64_decode(char *to, char *from, unsigned int len);
};
#endif /* BASE64_H */