diff options
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 3 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 1 |
4 files changed, 0 insertions, 9 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 86aac2801a..1a8ad5e1ef 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -165,10 +165,8 @@ uniform int spot_light_count; out vec4 diffuse_light_interp; out vec4 specular_light_interp; - void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) { - float NdotL = dot(N, L); float cNdotL = max(NdotL, 0.0); // clamped NdotL float NdotV = dot(N, V); @@ -225,8 +223,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, in specular += specular_brdf_NL * light_color * (1.0 / M_PI); } - - } void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) { diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index d744d6cc8e..1fe14e633b 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -320,7 +320,6 @@ void AnimationNodeBlendSpace2D::_update_triangles() { if (!auto_triangles || !trianges_dirty) return; - print_line("updating triangles"); trianges_dirty = false; triangles.clear(); if (blend_points_used < 3) { @@ -336,8 +335,6 @@ void AnimationNodeBlendSpace2D::_update_triangles() { Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); - print_line("triangles generated: " + itos(triangles.size())); - for (int i = 0; i < triangles.size(); i++) { add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 77af0957e1..5ed70803ed 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -763,7 +763,6 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); - print_line("margin: " + rtos(owc_margin)); cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work cbk.invalid_by_dir = 0; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 84338bccca..bb02027479 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -1110,7 +1110,6 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_ if (new_size == clight->shadow_buffer_size) return; - print_line("create shadow buffer: " + itos(p_size)); clight->shadow_buffer_size = next_power_of_2(p_size); if (clight->shadow_buffer.is_valid()) { |