diff options
-rw-r--r-- | doc/classes/GraphEdit.xml | 37 | ||||
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/Godot.java | 95 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 54 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 4 |
4 files changed, 132 insertions, 58 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 76b255e273..c432410d3b 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -18,6 +18,43 @@ Virtual method which can be overridden to customize how connections are drawn. </description> </method> + <method name="_is_in_input_hotzone" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="graph_node" type="Object" /> + <argument index="1" name="slot_index" type="int" /> + <argument index="2" name="mouse_position" type="Vector2" /> + <description> + Returns whether the [code]mouse_position[/code] is in the input hot zone. + By default, a hot zone is a [Rect2] positioned such that its center is at [code]graph_node[/code].[method GraphNode.get_connection_input_position]([code]slot_index[/code]) (For output's case, call [method GraphNode.get_connection_output_position] instead). The hot zone's width is twice the Theme Property [code]port_grab_distance_horizontal[/code], and its height is twice the [code]port_grab_distance_vertical[/code]. + Below is a sample code to help get started: + [codeblock] + func _is_in_input_hotzone(graph_node, slot_index, mouse_position): + var slot_size : Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical")) + var slot_pos : Vector2 = graph_node.get_position() + graph_node.get_connection_input_position(slot_index) - slot_size / 2 + var rect = Rect2(slot_pos, slot_size) + + return rect.has_point(mouse_position) + [/codeblock] + </description> + </method> + <method name="_is_in_output_hotzone" qualifiers="virtual"> + <return type="bool" /> + <argument index="0" name="graph_node" type="Object" /> + <argument index="1" name="slot_index" type="int" /> + <argument index="2" name="mouse_position" type="Vector2" /> + <description> + Returns whether the [code]mouse_position[/code] is in the output hot zone. For more information on hot zones, see [method _is_in_input_hotzone]. + Below is a sample code to help get started: + [codeblock] + func _is_in_output_hotzone(graph_node, slot_index, mouse_position): + var slot_size : Vector2 = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical")) + var slot_pos : Vector2 = graph_node.get_position() + graph_node.get_connection_output_position(slot_index) - slot_size / 2 + var rect = Rect2(slot_pos, slot_size) + + return rect.has_point(mouse_position) + [/codeblock] + </description> + </method> <method name="add_valid_connection_type"> <return type="void" /> <argument index="0" name="from_type" type="int" /> diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 17ff3c75c0..2fecf2e6ba 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -727,45 +727,78 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC }); } - @Override - public void onSensorChanged(SensorEvent event) { + public float[] getRotatedValues(float values[]) { + if (values == null || values.length != 3) { + return values; + } + Display display = ((WindowManager)getActivity().getSystemService(WINDOW_SERVICE)).getDefaultDisplay(); int displayRotation = display.getRotation(); - float[] adjustedValues = new float[3]; - final int[][] axisSwap = { - { 1, -1, 0, 1 }, // ROTATION_0 - { -1, -1, 1, 0 }, // ROTATION_90 - { -1, 1, 0, 1 }, // ROTATION_180 - { 1, 1, 1, 0 } - }; // ROTATION_270 + float[] rotatedValues = new float[3]; + switch (displayRotation) { + case Surface.ROTATION_0: + rotatedValues[0] = values[0]; + rotatedValues[1] = values[1]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_90: + rotatedValues[0] = -values[1]; + rotatedValues[1] = values[0]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_180: + rotatedValues[0] = -values[0]; + rotatedValues[1] = -values[1]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_270: + rotatedValues[0] = values[1]; + rotatedValues[1] = -values[0]; + rotatedValues[2] = values[2]; + break; + } - final int[] as = axisSwap[displayRotation]; - adjustedValues[0] = (float)as[0] * event.values[as[2]]; - adjustedValues[1] = (float)as[1] * event.values[as[3]]; - adjustedValues[2] = event.values[2]; + return rotatedValues; + } - final float x = adjustedValues[0]; - final float y = adjustedValues[1]; - final float z = adjustedValues[2]; + @Override + public void onSensorChanged(SensorEvent event) { + if (mRenderView == null) { + return; + } final int typeOfSensor = event.sensor.getType(); - if (mRenderView != null) { - mRenderView.queueOnRenderThread(() -> { - if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) { - GodotLib.accelerometer(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_GRAVITY) { - GodotLib.gravity(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) { - GodotLib.magnetometer(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_GYROSCOPE) { - GodotLib.gyroscope(x, -y, z); - } - }); + switch (typeOfSensor) { + case Sensor.TYPE_ACCELEROMETER: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.accelerometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_GRAVITY: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.gravity(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_MAGNETIC_FIELD: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.magnetometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_GYROSCOPE: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.gyroscope(rotatedValues[0], rotatedValues[1], rotatedValues[2]); + }); + break; + } } } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 32c62b7226..a008ed7180 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -549,15 +549,13 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { } for (int j = 0; j < gn->get_connection_output_count(); j++) { - Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, false)) { + if (is_in_output_hotzone(gn, j, p_point / zoom, port_size)) { return true; } } for (int j = 0; j < gn->get_connection_input_count(); j++) { - Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, true)) { + if (is_in_input_hotzone(gn, j, p_point / zoom, port_size)) { return true; } } @@ -582,7 +580,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, click_pos, port_size, false)) { + if (is_in_output_hotzone(gn, j, click_pos, port_size)) { if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) { //check disconnect for (const Connection &E : connections) { @@ -624,7 +622,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, click_pos, port_size, true)) { + if (is_in_input_hotzone(gn, j, click_pos, port_size)) { if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) { //check disconnect for (const Connection &E : connections) { @@ -690,7 +688,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); int type = gn->get_connection_output_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, false)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_output_hotzone(gn, j, mpos, port_size)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -702,7 +700,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); int type = gn->get_connection_input_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, true)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_input_hotzone(gn, j, mpos, port_size)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -773,25 +771,27 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) } } -bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) { - if (p_left) { - if (!Rect2( - pos.x - p_port_size.x / 2 - port_grab_distance_horizontal, - pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2, - p_port_size.x + port_grab_distance_horizontal, - p_port_size.y + port_grab_distance_vertical) - .has_point(p_mouse_pos)) { - return false; - } +bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { + if (get_script_instance() && get_script_instance()->has_method("_is_in_input_hotzone")) { + return get_script_instance()->call("_is_in_input_hotzone", p_graph_node, p_slot_index, p_mouse_pos); } else { - if (!Rect2( - pos.x - p_port_size.x / 2, - pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2, - p_port_size.x + port_grab_distance_horizontal, - p_port_size.y + port_grab_distance_vertical) - .has_point(p_mouse_pos)) { - return false; - } + Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position(); + return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true); + } +} + +bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { + if (get_script_instance() && get_script_instance()->has_method("_is_in_output_hotzone")) { + return get_script_instance()->call("_is_in_output_hotzone", p_graph_node, p_slot_index, p_mouse_pos); + } else { + Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position(); + return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false); + } +} + +bool GraphEdit::is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) { + if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) { + return false; } for (int i = 0; i < get_child_count(); i++) { @@ -2216,6 +2216,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled); ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_input_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_output_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position"))); ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 6c11f9df6a..e064c237d0 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -183,7 +183,9 @@ private: GraphEditMinimap *minimap; void _top_layer_input(const Ref<InputEvent> &p_ev); - bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left); + bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left); void _top_layer_draw(); void _connections_layer_draw(); |