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-rw-r--r--scene/2d/navigation2d.cpp57
-rw-r--r--scene/2d/navigation2d.h1
-rw-r--r--scene/3d/navigation.cpp34
-rw-r--r--scene/3d/navigation.h3
4 files changed, 93 insertions, 2 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 46af68444a..e4d10cad12 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -639,6 +639,62 @@ Vector2 Navigation2D::get_closest_point(const Vector2& p_point) {
}
+Object* Navigation2D::get_closest_point_owner(const Vector2& p_point) {
+
+ Object *owner=NULL;
+ Vector2 closest_point=Vector2();
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ E->get().owner;
+ }
+
+ }
+ }
+ }
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge);
+ float d = spoint.distance_squared_to(p_point);
+ if (d<closest_point_d) {
+
+ closest_point=spoint;
+ closest_point_d=d;
+ owner=E->get().owner;
+ }
+ }
+ }
+ }
+
+ return owner;
+
+}
+
void Navigation2D::_bind_methods() {
@@ -648,6 +704,7 @@ void Navigation2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true));
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation2D::get_closest_point_owner);
}
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 7ff01bb442..7a33105b77 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -130,6 +130,7 @@ public:
Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true);
Vector2 get_closest_point(const Vector2& p_point);
+ Object* get_closest_point_owner(const Vector2& p_point);
Navigation2D();
};
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 6612d6bf12..8866a65801 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -614,6 +614,37 @@ Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){
}
+Object* Navigation::get_closest_point_owner(const Vector3& p_point){
+
+ Vector3 closest_point;
+ Object *owner=NULL;
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
+ Vector3 inters = f.get_closest_point_to(p_point);
+ float d = inters.distance_to(p_point);
+ if (d<closest_point_d) {
+ closest_point=inters;
+ closest_point_d=d;
+ owner=E->get().owner;
+ }
+ }
+ }
+ }
+
+ return owner;
+
+}
+
void Navigation::set_up_vector(const Vector3& p_up) {
@@ -633,9 +664,10 @@ void Navigation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation::get_closest_point_owner);
ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector);
ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector);
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 19977c3110..54cec8f1f7 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -135,9 +135,10 @@ public:
void navmesh_remove(int p_id);
Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
- Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
+ Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
Vector3 get_closest_point(const Vector3& p_point);
Vector3 get_closest_point_normal(const Vector3& p_point);
+ Object* get_closest_point_owner(const Vector3& p_point);
Navigation();
};