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-rw-r--r--editor/editor_node.cpp4
-rw-r--r--servers/audio/audio_stream.cpp2
2 files changed, 4 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 64665833df..b3b61f73c0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6113,7 +6113,9 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized"));
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
+ // The lowest value is equal to the minimum float step for 32-bit floats.
+ // The step must be set manually, as changing this setting should not change the step here.
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 5d9a9e61dc..0408db2539 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -696,7 +696,7 @@ void AudioStreamRandomizer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0.01,suffix:dB"), "set_random_volume_offset_db", "get_random_volume_offset_db");
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);