diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 35 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocument.xml | 9 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 6 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 1 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 1 |
5 files changed, 50 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7c323a8524..8c0a30836f 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -33,6 +33,7 @@ #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/resource_saver.h" +#include "core/object/class_db.h" #include "core/object/message_queue.h" #include "core/os/keyboard.h" #include "editor/debugger/editor_debugger_node.h" @@ -2605,7 +2606,39 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { Ref<Script> scr = ResourceLoader::load(p_file); ERR_FAIL_COND(!scr.is_valid()); - if (Node *n = get_node(p_to)) { + Node *n = get_node(p_to); + + if (!n) { + return; + } + + if (Input::get_singleton()->is_key_pressed(Key::CTRL)) { + Object *obj = ClassDB::instantiate(scr->get_instance_base_type()); + ERR_FAIL_NULL(obj); + + Node *new_node = Object::cast_to<Node>(obj); + if (!new_node) { + if (!obj->is_ref_counted()) { + memdelete(obj); + } + ERR_FAIL_MSG("Script does not extend Node-derived type."); + } + new_node->set_name(Node::adjust_name_casing(p_file.get_file().get_basename())); + new_node->set_script(scr); + + editor_data->get_undo_redo()->create_action(TTR("Instantiate Script")); + editor_data->get_undo_redo()->add_do_method(n, "add_child", new_node, true); + editor_data->get_undo_redo()->add_do_method(new_node, "set_owner", edited_scene); + editor_data->get_undo_redo()->add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo()->add_do_method(editor_selection, "add_node", new_node); + editor_data->get_undo_redo()->add_do_reference(new_node); + editor_data->get_undo_redo()->add_undo_method(n, "remove_child", new_node); + + EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton(); + editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(n), new_node->get_class(), new_node->get_name()); + editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(n)).path_join(new_node->get_name()))); + editor_data->get_undo_redo()->commit_action(); + } else { editor_data->get_undo_redo()->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, n); editor_data->get_undo_redo()->add_do_method(InspectorDock::get_singleton(), "store_script_properties", n); editor_data->get_undo_redo()->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n); diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 1967df5218..588015de62 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -62,10 +62,17 @@ <param index="0" name="extension" type="GLTFDocumentExtension" /> <param index="1" name="first_priority" type="bool" default="false" /> <description> - Registers this GLTFDocumentExtension instance with GLTFDocument. If [param first_priority] is true, this extension will be ran first. Otherwise, it will be ran last. + Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is true, this extension will be run first. Otherwise, it will be run last. [b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode]. </description> </method> + <method name="unregister_gltf_document_extension" qualifiers="static"> + <return type="void" /> + <param index="0" name="extension" type="GLTFDocumentExtension" /> + <description> + Unregisters the given [GLTFDocumentExtension] instance. + </description> + </method> <method name="write_to_filesystem"> <return type="int" enum="Error" /> <param index="0" name="state" type="GLTFState" /> diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index faa8ed267a..f27e2385c6 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -6761,6 +6761,8 @@ void GLTFDocument::_bind_methods() { ClassDB::bind_static_method("GLTFDocument", D_METHOD("register_gltf_document_extension", "extension", "first_priority"), &GLTFDocument::register_gltf_document_extension, DEFVAL(false)); + ClassDB::bind_static_method("GLTFDocument", D_METHOD("unregister_gltf_document_extension", "extension"), + &GLTFDocument::unregister_gltf_document_extension); } void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { @@ -6789,6 +6791,10 @@ void GLTFDocument::register_gltf_document_extension(Ref<GLTFDocumentExtension> p } } +void GLTFDocument::unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension) { + all_document_extensions.erase(p_extension); +} + void GLTFDocument::unregister_all_gltf_document_extensions() { all_document_extensions.clear(); } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 15099efe33..5a0e4ff498 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -77,6 +77,7 @@ protected: public: static void register_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension, bool p_first_priority = false); + static void unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension); static void unregister_all_gltf_document_extensions(); private: diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 9e440405af..345d5de937 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -362,6 +362,7 @@ void Viewport::_notification(int p_what) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); + RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform); RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask); _update_audio_listener_2d(); #ifndef _3D_DISABLED |