diff options
474 files changed, 6448 insertions, 6740 deletions
diff --git a/.editorconfig b/.editorconfig index 56cc2e9c2d..f335026e1e 100644 --- a/.editorconfig +++ b/.editorconfig @@ -9,6 +9,10 @@ insert_final_newline = true [*.{cpp,hpp,c,h,mm}] trim_trailing_whitespace = true +[{*.gradle,AndroidManifest.xml}] +indent_style = space +indent_size = 4 + [{*.{py,cs},SConstruct,SCsub}] indent_style = space indent_size = 4 diff --git a/.gitignore b/.gitignore index 25a36c8e5f..cc5c822e69 100644 --- a/.gitignore +++ b/.gitignore @@ -19,7 +19,7 @@ local.properties .gradletasknamecache project.properties platform/android/java/libs/* -platform/android/java/assets +platform/android/java/app/libs/* # General c++ generated files *.lib @@ -346,3 +346,23 @@ compile_commands.json # Cppcheck *.cppcheck +cppcheck-cppcheck-build-dir/ + +# Gcov and Lcov code coverage +*.gcno +*.gcda +*.gcov.html +*.func.html +*.func-sort-c.html +*index-sort-f.html +*index-sort-l.html +*index.html +MachineIndependent/ +godot.info +amber.png +emerald.png +glass.png +ruby.png +snow.png +updown.png +gcov.css diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index cdc59a4596..8c0a2885e7 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -102,7 +102,7 @@ License: Expat and Zlib Files: ./thirdparty/assimp/ Comment: Open Asset Import Library (assimp) -Copyright: 2006-2016, assimp team +Copyright: 2006-2020, assimp team License: BSD-3-clause Files: ./thirdparty/basis_universal/ diff --git a/SConstruct b/SConstruct index f2c20ea91e..4ebc33f593 100644 --- a/SConstruct +++ b/SConstruct @@ -136,6 +136,7 @@ opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen fo opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '') # Thirdparty libraries +#opts.Add(BoolVariable('builtin_assimp', "Use the built-in Assimp library", True)) opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True)) opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True)) opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True)) @@ -330,7 +331,7 @@ if selected_platform in platform_list: else: # MSVC doesn't have clear C standard support, /std only covers C++. # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features. - env.Prepend(CCFLAGS=['/std:c++17', '/permissive-']) + env.Prepend(CCFLAGS=['/std:c++17']) # Enforce our minimal compiler version requirements cc_version = methods.get_compiler_version(env) or [-1, -1] diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 202b1b1fe8..bfe07d61c5 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1134,15 +1134,17 @@ String _OS::get_system_dir(SystemDir p_dir) const { return OS::get_singleton()->get_system_dir(OS::SystemDir(p_dir)); } -String _OS::get_scancode_string(uint32_t p_code) const { +String _OS::get_keycode_string(uint32_t p_code) const { return keycode_get_string(p_code); } -bool _OS::is_scancode_unicode(uint32_t p_unicode) const { + +bool _OS::is_keycode_unicode(uint32_t p_unicode) const { return keycode_has_unicode(p_unicode); } -int _OS::find_scancode_from_string(const String &p_code) const { + +int _OS::find_keycode_from_string(const String &p_code) const { return find_keycode(p_code); } @@ -1333,9 +1335,9 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("native_video_pause"), &_OS::native_video_pause); ClassDB::bind_method(D_METHOD("native_video_unpause"), &_OS::native_video_unpause); - ClassDB::bind_method(D_METHOD("get_scancode_string", "code"), &_OS::get_scancode_string); - ClassDB::bind_method(D_METHOD("is_scancode_unicode", "code"), &_OS::is_scancode_unicode); - ClassDB::bind_method(D_METHOD("find_scancode_from_string", "string"), &_OS::find_scancode_from_string); + ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &_OS::get_keycode_string); + ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &_OS::is_keycode_unicode); + ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &_OS::find_keycode_from_string); ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap); @@ -2342,10 +2344,10 @@ Error _Directory::change_dir(String p_dir) { ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory must be opened before use."); return d->change_dir(p_dir); } -String _Directory::get_current_dir() { +String _Directory::get_current_dir(bool p_include_drive) { ERR_FAIL_COND_V_MSG(!d, "", "Directory must be opened before use."); - return d->get_current_dir(); + return d->get_current_dir(p_include_drive); } Error _Directory::make_dir(String p_dir) { @@ -2442,7 +2444,7 @@ void _Directory::_bind_methods() { ClassDB::bind_method(D_METHOD("get_drive", "idx"), &_Directory::get_drive); ClassDB::bind_method(D_METHOD("get_current_drive"), &_Directory::get_current_drive); ClassDB::bind_method(D_METHOD("change_dir", "todir"), &_Directory::change_dir); - ClassDB::bind_method(D_METHOD("get_current_dir"), &_Directory::get_current_dir); + ClassDB::bind_method(D_METHOD("get_current_dir", "include_drive"), &_Directory::get_current_dir, DEFVAL(true)); ClassDB::bind_method(D_METHOD("make_dir", "path"), &_Directory::make_dir); ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &_Directory::make_dir_recursive); ClassDB::bind_method(D_METHOD("file_exists", "path"), &_Directory::file_exists); @@ -2574,30 +2576,26 @@ void _Marshalls::_bind_methods() { //////////////// -Error _Semaphore::wait() { +void _Semaphore::wait() { - return semaphore->wait(); + semaphore.wait(); } -Error _Semaphore::post() { +Error _Semaphore::try_wait() { - return semaphore->post(); + return semaphore.try_wait() ? OK : ERR_BUSY; } -void _Semaphore::_bind_methods() { +void _Semaphore::post() { - ClassDB::bind_method(D_METHOD("wait"), &_Semaphore::wait); - ClassDB::bind_method(D_METHOD("post"), &_Semaphore::post); + semaphore.post(); } -_Semaphore::_Semaphore() { - - semaphore = SemaphoreOld::create(); -} - -_Semaphore::~_Semaphore() { +void _Semaphore::_bind_methods() { - memdelete(semaphore); + ClassDB::bind_method(D_METHOD("wait"), &_Semaphore::wait); + ClassDB::bind_method(D_METHOD("try_wait"), &_Semaphore::try_wait); + ClassDB::bind_method(D_METHOD("post"), &_Semaphore::post); } /////////////// diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index d4a7c00629..fc6419b7d8 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -266,9 +266,9 @@ public: String get_unique_id() const; - String get_scancode_string(uint32_t p_code) const; - bool is_scancode_unicode(uint32_t p_unicode) const; - int find_scancode_from_string(const String &p_code) const; + String get_keycode_string(uint32_t p_code) const; + bool is_keycode_unicode(uint32_t p_unicode) const; + int find_keycode_from_string(const String &p_code) const; void set_use_file_access_save_and_swap(bool p_enable); @@ -572,7 +572,7 @@ public: int get_current_drive(); Error change_dir(String p_dir); // Can be relative or absolute, return false on success. - String get_current_dir(); // Return current dir location. + String get_current_dir(bool p_include_drive = true); // Return current dir location. Error make_dir(String p_dir); Error make_dir_recursive(String p_dir); @@ -635,16 +635,14 @@ public: class _Semaphore : public Reference { GDCLASS(_Semaphore, Reference); - SemaphoreOld *semaphore; + Semaphore semaphore; static void _bind_methods(); public: - Error wait(); - Error post(); - - _Semaphore(); - ~_Semaphore(); + void wait(); + Error try_wait(); + void post(); }; class _Thread : public Reference { diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index b88f773ed8..85e8a847a0 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -108,11 +108,10 @@ CommandQueueMT::CommandQueueMT(bool p_sync) { for (int i = 0; i < SYNC_SEMAPHORES; i++) { - sync_sems[i].sem = SemaphoreOld::create(); sync_sems[i].in_use = false; } if (p_sync) - sync = SemaphoreOld::create(); + sync = memnew(Semaphore); else sync = NULL; } @@ -121,9 +120,5 @@ CommandQueueMT::~CommandQueueMT() { if (sync) memdelete(sync); - for (int i = 0; i < SYNC_SEMAPHORES; i++) { - - memdelete(sync_sems[i].sem); - } memfree(command_mem); } diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 7407557e7e..90231546ef 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -270,7 +270,7 @@ cmd->sync_sem = ss; \ unlock(); \ if (sync) sync->post(); \ - ss->sem->wait(); \ + ss->sem.wait(); \ ss->in_use = false; \ } @@ -287,7 +287,7 @@ cmd->sync_sem = ss; \ unlock(); \ if (sync) sync->post(); \ - ss->sem->wait(); \ + ss->sem.wait(); \ ss->in_use = false; \ } @@ -297,7 +297,7 @@ class CommandQueueMT { struct SyncSemaphore { - SemaphoreOld *sem; + Semaphore sem; bool in_use; }; @@ -313,7 +313,7 @@ class CommandQueueMT { SyncSemaphore *sync_sem; virtual void post() { - sync_sem->sem->post(); + sync_sem->sem.post(); } }; @@ -342,7 +342,7 @@ class CommandQueueMT { uint32_t dealloc_ptr; SyncSemaphore sync_sems[SYNC_SEMAPHORES]; Mutex mutex; - SemaphoreOld *sync; + Semaphore *sync; template <class T> T *allocate() { diff --git a/core/error_macros.h b/core/error_macros.h index 4a3ea28957..e4d7609e04 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -502,11 +502,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * * The current function returns `m_retval`. */ -#define ERR_FAIL_V(m_retval) \ - if (1) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_value)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_V(m_retval) \ + if (1) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_retval)); \ + return m_retval; \ + } else \ ((void)0) /** @@ -515,11 +515,11 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li * * Prints `m_msg`, and the current function returns `m_retval`. */ -#define ERR_FAIL_V_MSG(m_retval, m_msg) \ - if (1) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_value), DEBUG_STR(m_msg)); \ - return m_retval; \ - } else \ +#define ERR_FAIL_V_MSG(m_retval, m_msg) \ + if (1) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/Function Failed, returning: " __STR(m_retval), DEBUG_STR(m_msg)); \ + return m_retval; \ + } else \ ((void)0) /** diff --git a/core/image.cpp b/core/image.cpp index a188447f90..2c39c9b882 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -1458,6 +1458,8 @@ Error Image::generate_mipmaps(bool p_renormalize) { ERR_FAIL_COND_V_MSG(!_can_modify(format), ERR_UNAVAILABLE, "Cannot generate mipmaps in compressed or custom image formats."); + ERR_FAIL_COND_V_MSG(format == FORMAT_RGBA4444, ERR_UNAVAILABLE, "Cannot generate mipmaps from RGBA4444 format."); + ERR_FAIL_COND_V_MSG(width == 0 || height == 0, ERR_UNCONFIGURED, "Cannot generate mipmaps with width or height equal to 0."); int mmcount; diff --git a/core/input_map.cpp b/core/input_map.cpp index 36a0e88ae0..b855e14e0d 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -256,76 +256,76 @@ void InputMap::load_default() { add_action("ui_accept"); key.instance(); - key->set_scancode(KEY_ENTER); + key->set_keycode(KEY_ENTER); action_add_event("ui_accept", key); key.instance(); - key->set_scancode(KEY_KP_ENTER); + key->set_keycode(KEY_KP_ENTER); action_add_event("ui_accept", key); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); action_add_event("ui_accept", key); add_action("ui_select"); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); action_add_event("ui_select", key); add_action("ui_cancel"); key.instance(); - key->set_scancode(KEY_ESCAPE); + key->set_keycode(KEY_ESCAPE); action_add_event("ui_cancel", key); add_action("ui_focus_next"); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); action_add_event("ui_focus_next", key); add_action("ui_focus_prev"); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); key->set_shift(true); action_add_event("ui_focus_prev", key); add_action("ui_left"); key.instance(); - key->set_scancode(KEY_LEFT); + key->set_keycode(KEY_LEFT); action_add_event("ui_left", key); add_action("ui_right"); key.instance(); - key->set_scancode(KEY_RIGHT); + key->set_keycode(KEY_RIGHT); action_add_event("ui_right", key); add_action("ui_up"); key.instance(); - key->set_scancode(KEY_UP); + key->set_keycode(KEY_UP); action_add_event("ui_up", key); add_action("ui_down"); key.instance(); - key->set_scancode(KEY_DOWN); + key->set_keycode(KEY_DOWN); action_add_event("ui_down", key); add_action("ui_page_up"); key.instance(); - key->set_scancode(KEY_PAGEUP); + key->set_keycode(KEY_PAGEUP); action_add_event("ui_page_up", key); add_action("ui_page_down"); key.instance(); - key->set_scancode(KEY_PAGEDOWN); + key->set_keycode(KEY_PAGEDOWN); action_add_event("ui_page_down", key); add_action("ui_home"); key.instance(); - key->set_scancode(KEY_HOME); + key->set_keycode(KEY_HOME); action_add_event("ui_home", key); add_action("ui_end"); key.instance(); - key->set_scancode(KEY_END); + key->set_keycode(KEY_END); action_add_event("ui_end", key); //set("display/window/handheld/orientation", "landscape"); diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index b44ac16a87..531467ecd6 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -86,7 +86,8 @@ void ConfigFile::set_value(const String &p_section, const String &p_key, const V Variant ConfigFile::get_value(const String &p_section, const String &p_key, Variant p_default) const { if (!values.has(p_section) || !values[p_section].has(p_key)) { - ERR_FAIL_COND_V_MSG(p_default.get_type() == Variant::NIL, Variant(), "Couldn't find the given section '" + p_section + "', key '" + p_key + "' and no default was given."); + ERR_FAIL_COND_V_MSG(p_default.get_type() == Variant::NIL, Variant(), + vformat("Couldn't find the given section \"%s\" and key \"%s\", and no default was given.", p_section, p_key)); return p_default; } @@ -112,7 +113,7 @@ void ConfigFile::get_sections(List<String> *r_sections) const { } void ConfigFile::get_section_keys(const String &p_section, List<String> *r_keys) const { - ERR_FAIL_COND_MSG(!values.has(p_section), "Cannont get keys from nonexistent section '" + p_section + "'."); + ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot get keys from nonexistent section \"%s\".", p_section)); for (OrderedHashMap<String, Variant>::ConstElement E = values[p_section].front(); E; E = E.next()) { r_keys->push_back(E.key()); @@ -121,12 +122,14 @@ void ConfigFile::get_section_keys(const String &p_section, List<String> *r_keys) void ConfigFile::erase_section(const String &p_section) { + ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot erase nonexistent section \"%s\".", p_section)); values.erase(p_section); } void ConfigFile::erase_section_key(const String &p_section, const String &p_key) { - ERR_FAIL_COND_MSG(!values.has(p_section), "Cannot erase key from nonexistent section '" + p_section + "'."); + ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot erase key \"%s\" from nonexistent section \"%s\".", p_key, p_section)); + ERR_FAIL_COND_MSG(!values[p_section].has(p_key), vformat("Cannot erase nonexistent key \"%s\" from section \"%s\".", p_key, p_section)); values[p_section].erase(p_key); } @@ -291,7 +294,7 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream) if (err == ERR_FILE_EOF) { return OK; } else if (err != OK) { - ERR_PRINT("ConfgFile - " + p_path + ":" + itos(lines) + " error: " + error_text + "."); + ERR_PRINT(vformat("ConfigFile parse error at %s:%d: %s.", p_path, lines, error_text)); return err; } @@ -324,11 +327,8 @@ void ConfigFile::_bind_methods() { ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save); ClassDB::bind_method(D_METHOD("load_encrypted", "path", "key"), &ConfigFile::load_encrypted); - ClassDB::bind_method(D_METHOD("load_encrypted_pass", "path", "pass"), &ConfigFile::load_encrypted_pass); + ClassDB::bind_method(D_METHOD("load_encrypted_pass", "path", "password"), &ConfigFile::load_encrypted_pass); ClassDB::bind_method(D_METHOD("save_encrypted", "path", "key"), &ConfigFile::save_encrypted); - ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "pass"), &ConfigFile::save_encrypted_pass); -} - -ConfigFile::ConfigFile() { + ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "password"), &ConfigFile::save_encrypted_pass); } diff --git a/core/io/config_file.h b/core/io/config_file.h index 150fd24693..7efcb5a04c 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -74,8 +74,6 @@ public: Error save_encrypted(const String &p_path, const Vector<uint8_t> &p_key); Error save_encrypted_pass(const String &p_path, const String &p_pass); - - ConfigFile(); }; #endif // CONFIG_FILE_H diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 7f1eb6fd90..370dd8f982 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -88,9 +88,7 @@ void FileAccessNetworkClient::_thread_func() { while (!quit) { DEBUG_PRINT("SEM WAIT - " + itos(sem->get())); - Error err = sem->wait(); - if (err != OK) - ERR_PRINT("sem->wait() failed"); + sem.wait(); DEBUG_TIME("sem_unlock"); //DEBUG_PRINT("semwait returned "+itos(werr)); DEBUG_PRINT("MUTEX LOCK " + itos(lockcount)); @@ -141,7 +139,7 @@ void FileAccessNetworkClient::_thread_func() { fa->_respond(len, Error(status)); } - fa->sem->post(); + fa->sem.post(); } break; case FileAccessNetwork::RESPONSE_DATA: { @@ -161,14 +159,14 @@ void FileAccessNetworkClient::_thread_func() { int status = get_32(); fa->exists_modtime = status != 0; - fa->sem->post(); + fa->sem.post(); } break; case FileAccessNetwork::RESPONSE_GET_MODTIME: { uint64_t status = get_64(); fa->exists_modtime = status; - fa->sem->post(); + fa->sem.post(); } break; } @@ -230,7 +228,6 @@ FileAccessNetworkClient::FileAccessNetworkClient() { singleton = this; last_id = 0; client.instance(); - sem = SemaphoreOld::create(); lockcount = 0; } @@ -238,12 +235,10 @@ FileAccessNetworkClient::~FileAccessNetworkClient() { if (thread) { quit = true; - sem->post(); + sem.post(); Thread::wait_to_finish(thread); memdelete(thread); } - - memdelete(sem); } void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) { @@ -264,7 +259,7 @@ void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) if (waiting_on_page == page) { waiting_on_page = -1; - page_sem->post(); + page_sem.post(); } } @@ -306,9 +301,9 @@ Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) { nc->unlock_mutex(); DEBUG_PRINT("OPEN POST"); DEBUG_TIME("open_post"); - nc->sem->post(); //awaiting answer + nc->sem.post(); //awaiting answer DEBUG_PRINT("WAIT..."); - sem->wait(); + sem.wait(); DEBUG_TIME("open_end"); DEBUG_PRINT("WAIT ENDED..."); @@ -393,7 +388,7 @@ void FileAccessNetwork::_queue_page(int p_page) const { pages.write[p_page].queued = true; } DEBUG_PRINT("QUEUE PAGE POST"); - nc->sem->post(); + nc->sem.post(); DEBUG_PRINT("queued " + itos(p_page)); } } @@ -426,7 +421,7 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { } buffer_mutex.unlock(); DEBUG_PRINT("wait"); - page_sem->wait(); + page_sem.wait(); DEBUG_PRINT("done"); } else { @@ -475,8 +470,8 @@ bool FileAccessNetwork::file_exists(const String &p_path) { nc->client->put_data((const uint8_t *)cs.ptr(), cs.length()); nc->unlock_mutex(); DEBUG_PRINT("FILE EXISTS POST"); - nc->sem->post(); - sem->wait(); + nc->sem.post(); + sem.wait(); return exists_modtime != 0; } @@ -492,8 +487,8 @@ uint64_t FileAccessNetwork::_get_modified_time(const String &p_file) { nc->client->put_data((const uint8_t *)cs.ptr(), cs.length()); nc->unlock_mutex(); DEBUG_PRINT("MODTIME POST"); - nc->sem->post(); - sem->wait(); + nc->sem.post(); + sem.wait(); return exists_modtime; } @@ -521,8 +516,6 @@ FileAccessNetwork::FileAccessNetwork() { eof_flag = false; opened = false; pos = 0; - sem = SemaphoreOld::create(); - page_sem = SemaphoreOld::create(); FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; nc->lock_mutex(); id = nc->last_id++; @@ -538,8 +531,6 @@ FileAccessNetwork::FileAccessNetwork() { FileAccessNetwork::~FileAccessNetwork() { close(); - memdelete(sem); - memdelete(page_sem); FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; nc->lock_mutex(); diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index 38d9b8e8a6..7f664b46f7 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -49,7 +49,7 @@ class FileAccessNetworkClient { List<BlockRequest> block_requests; - SemaphoreOld *sem; + Semaphore sem; Thread *thread; bool quit; Mutex mutex; @@ -85,8 +85,8 @@ public: class FileAccessNetwork : public FileAccess { - SemaphoreOld *sem; - SemaphoreOld *page_sem; + Semaphore sem; + Semaphore page_sem; Mutex buffer_mutex; bool opened; size_t total_size; diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 83ce03418a..055ce816ad 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -454,7 +454,7 @@ Error DirAccessPack::change_dir(String p_dir) { return OK; } -String DirAccessPack::get_current_dir() { +String DirAccessPack::get_current_dir(bool p_include_drive) { PackedData::PackedDir *pd = current; String p = current->name; diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index b6ea9c158f..e1f35aabdd 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -216,7 +216,7 @@ public: virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); - virtual String get_current_dir(); + virtual String get_current_dir(bool p_include_drive = true); virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); diff --git a/core/io/ip.cpp b/core/io/ip.cpp index af534e4bb7..2143b84d15 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -71,7 +71,7 @@ struct _IP_ResolverPrivate { } Mutex mutex; - SemaphoreOld *sem; + Semaphore sem; Thread *thread; //Semaphore* semaphore; @@ -98,7 +98,7 @@ struct _IP_ResolverPrivate { while (!ipr->thread_abort) { - ipr->sem->wait(); + ipr->sem.wait(); MutexLock lock(ipr->mutex); ipr->resolve_queues(); @@ -148,7 +148,7 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ resolver->queue[id].response = IP_Address(); resolver->queue[id].status = IP::RESOLVER_STATUS_WAITING; if (resolver->thread) - resolver->sem->post(); + resolver->sem.post(); else resolver->resolve_queues(); } @@ -300,23 +300,13 @@ IP::IP() { singleton = this; resolver = memnew(_IP_ResolverPrivate); - resolver->sem = NULL; #ifndef NO_THREADS - resolver->sem = SemaphoreOld::create(); - if (resolver->sem) { - resolver->thread_abort = false; + resolver->thread_abort = false; - resolver->thread = Thread::create(_IP_ResolverPrivate::_thread_function, resolver); - - if (!resolver->thread) - memdelete(resolver->sem); //wtf - } else { - resolver->thread = NULL; - } + resolver->thread = Thread::create(_IP_ResolverPrivate::_thread_function, resolver); #else - resolver->sem = NULL; resolver->thread = NULL; #endif } @@ -326,10 +316,9 @@ IP::~IP() { #ifndef NO_THREADS if (resolver->thread) { resolver->thread_abort = true; - resolver->sem->post(); + resolver->sem.post(); Thread::wait_to_finish(resolver->thread); memdelete(resolver->thread); - memdelete(resolver->sem); } #endif diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 54b75cc29d..efd452191a 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1008,7 +1008,9 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) { ResourceLoaderBinary::ResourceLoaderBinary() : translation_remapped(false), + ver_format(0), f(NULL), + importmd_ofs(0), error(OK) { progress = nullptr; diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 504dbe2d63..5dca8b3b89 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -538,6 +538,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p if (r_error) { *r_error = err; } + thread_load_mutex->unlock(); return RES(); } thread_load_mutex->unlock(); diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index 3b7a27f551..ea89917a5f 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -116,7 +116,7 @@ private: String type_hint; float progress = 0.0; ThreadLoadStatus status = THREAD_LOAD_IN_PROGRESS; - Error error; + Error error = OK; RES resource; bool xl_remapped = false; bool use_sub_threads = false; diff --git a/core/math/rect2.h b/core/math/rect2.h index e4ea615c22..3b9660e2f0 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -47,28 +47,26 @@ struct Rect2 { real_t get_area() const { return size.width * size.height; } - inline bool intersects(const Rect2 &p_rect) const { - if (position.x >= (p_rect.position.x + p_rect.size.width)) - return false; - if ((position.x + size.width) <= p_rect.position.x) - return false; - if (position.y >= (p_rect.position.y + p_rect.size.height)) - return false; - if ((position.y + size.height) <= p_rect.position.y) - return false; - - return true; - } - - inline bool intersects_touch(const Rect2 &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) - return false; - if ((position.x + size.width) < p_rect.position.x) - return false; - if (position.y > (p_rect.position.y + p_rect.size.height)) - return false; - if ((position.y + size.height) < p_rect.position.y) - return false; + inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { + if (p_include_borders) { + if (position.x > (p_rect.position.x + p_rect.size.width)) + return false; + if ((position.x + size.width) < p_rect.position.x) + return false; + if (position.y > (p_rect.position.y + p_rect.size.height)) + return false; + if ((position.y + size.height) < p_rect.position.y) + return false; + } else { + if (position.x >= (p_rect.position.x + p_rect.size.width)) + return false; + if ((position.x + size.width) <= p_rect.position.x) + return false; + if (position.y >= (p_rect.position.y + p_rect.size.height)) + return false; + if ((position.y + size.height) <= p_rect.position.y) + return false; + } return true; } diff --git a/core/message_queue.cpp b/core/message_queue.cpp index 235003627e..37207483fe 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -268,7 +268,10 @@ void MessageQueue::flush() { //using reverse locking strategy _THREAD_SAFE_LOCK_ - ERR_FAIL_COND(flushing); //already flushing, you did something odd + if (flushing) { + _THREAD_SAFE_UNLOCK_ + ERR_FAIL_COND(flushing); //already flushing, you did something odd + } flushing = true; while (read_pos < buffer_end) { diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index f65fc00077..642c86be2f 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -66,6 +66,11 @@ int DirAccess::get_current_drive() { return 0; } +bool DirAccess::drives_are_shortcuts() { + + return false; +} + static Error _erase_recursive(DirAccess *da) { List<String> dirs; diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 55a6d53f72..aac6c67f0a 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -76,9 +76,10 @@ public: virtual int get_drive_count() = 0; virtual String get_drive(int p_drive) = 0; virtual int get_current_drive(); + virtual bool drives_are_shortcuts(); virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success - virtual String get_current_dir() = 0; ///< return current dir location + virtual String get_current_dir(bool p_include_drive = true) = 0; ///< return current dir location virtual Error make_dir(String p_dir) = 0; virtual Error make_dir_recursive(String p_dir); virtual Error erase_contents_recursive(); //super dangerous, use with care! diff --git a/core/os/input.cpp b/core/os/input.cpp index 6f0392fec9..1768b851df 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -57,7 +57,7 @@ Input::MouseMode Input::get_mouse_mode() const { void Input::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_key_pressed", "scancode"), &Input::is_key_pressed); + ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed); diff --git a/core/os/input.h b/core/os/input.h index 8df3b1c5a9..55e0511080 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -79,7 +79,7 @@ public: static Input *get_singleton(); - virtual bool is_key_pressed(int p_scancode) const = 0; + virtual bool is_key_pressed(int p_keycode) const = 0; virtual bool is_mouse_button_pressed(int p_button) const = 0; virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0; virtual bool is_action_pressed(const StringName &p_action) const = 0; diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 3cb9c2c1c2..204a36bf56 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -237,19 +237,31 @@ bool InputEventKey::is_pressed() const { return pressed; } -void InputEventKey::set_scancode(uint32_t p_scancode) { +void InputEventKey::set_keycode(uint32_t p_keycode) { - scancode = p_scancode; + keycode = p_keycode; } -uint32_t InputEventKey::get_scancode() const { - return scancode; +uint32_t InputEventKey::get_keycode() const { + + return keycode; +} + +void InputEventKey::set_physical_keycode(uint32_t p_keycode) { + + physical_keycode = p_keycode; +} + +uint32_t InputEventKey::get_physical_keycode() const { + + return physical_keycode; } void InputEventKey::set_unicode(uint32_t p_unicode) { unicode = p_unicode; } + uint32_t InputEventKey::get_unicode() const { return unicode; @@ -259,14 +271,30 @@ void InputEventKey::set_echo(bool p_enable) { echo = p_enable; } + bool InputEventKey::is_echo() const { return echo; } -uint32_t InputEventKey::get_scancode_with_modifiers() const { +uint32_t InputEventKey::get_keycode_with_modifiers() const { - uint32_t sc = scancode; + uint32_t sc = keycode; + if (get_control()) + sc |= KEY_MASK_CTRL; + if (get_alt()) + sc |= KEY_MASK_ALT; + if (get_shift()) + sc |= KEY_MASK_SHIFT; + if (get_metakey()) + sc |= KEY_MASK_META; + + return sc; +} + +uint32_t InputEventKey::get_physical_keycode_with_modifiers() const { + + uint32_t sc = physical_keycode; if (get_control()) sc |= KEY_MASK_CTRL; if (get_alt()) @@ -281,7 +309,7 @@ uint32_t InputEventKey::get_scancode_with_modifiers() const { String InputEventKey::as_text() const { - String kc = keycode_get_string(scancode); + String kc = keycode_get_string(keycode); if (kc == String()) return kc; @@ -306,10 +334,18 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed if (key.is_null()) return false; - uint32_t code = get_scancode_with_modifiers(); - uint32_t event_code = key->get_scancode_with_modifiers(); + bool match = false; + if (get_keycode() == 0) { + uint32_t code = get_physical_keycode_with_modifiers(); + uint32_t event_code = key->get_physical_keycode_with_modifiers(); - bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code); + match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code); + } else { + uint32_t code = get_keycode_with_modifiers(); + uint32_t event_code = key->get_keycode_with_modifiers(); + + match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code); + } if (match) { if (p_pressed != NULL) *p_pressed = key->is_pressed(); @@ -325,8 +361,8 @@ bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const { if (key.is_null()) return false; - uint32_t code = get_scancode_with_modifiers(); - uint32_t event_code = key->get_scancode_with_modifiers(); + uint32_t code = get_keycode_with_modifiers(); + uint32_t event_code = key->get_keycode_with_modifiers(); return code == event_code; } @@ -335,26 +371,32 @@ void InputEventKey::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed); - ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode); - ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode); + ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode); + ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode); + + ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode); + ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode); ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode); ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode); ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo); - ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers); + ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers); + ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo"); } InputEventKey::InputEventKey() { pressed = false; - scancode = 0; + keycode = 0; + physical_keycode = 0; unicode = 0; ///unicode echo = false; } diff --git a/core/os/input_event.h b/core/os/input_event.h index c6b04bcfa5..c105fcd1c1 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -256,7 +256,8 @@ class InputEventKey : public InputEventWithModifiers { bool pressed; /// otherwise release - uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t keycode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t physical_keycode; uint32_t unicode; ///unicode bool echo; /// true if this is an echo key @@ -268,8 +269,11 @@ public: void set_pressed(bool p_pressed); virtual bool is_pressed() const; - void set_scancode(uint32_t p_scancode); - uint32_t get_scancode() const; + void set_keycode(uint32_t p_keycode); + uint32_t get_keycode() const; + + void set_physical_keycode(uint32_t p_keycode); + uint32_t get_physical_keycode() const; void set_unicode(uint32_t p_unicode); uint32_t get_unicode() const; @@ -277,7 +281,8 @@ public: void set_echo(bool p_enable); virtual bool is_echo() const; - uint32_t get_scancode_with_modifiers() const; + uint32_t get_keycode_with_modifiers() const; + uint32_t get_physical_keycode_with_modifiers() const; virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; diff --git a/core/os/mutex.h b/core/os/mutex.h index 6cf8ee7c40..8d7b378d60 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -34,7 +34,7 @@ #include "core/error_list.h" #include "core/typedefs.h" -#if !(defined NO_THREADS) +#if !defined(NO_THREADS) #include <mutex> diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 2c20f234d0..93f1e2dff4 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -29,17 +29,3 @@ /*************************************************************************/ #include "semaphore.h" - -#include "core/error_macros.h" - -SemaphoreOld *(*SemaphoreOld::create_func)() = 0; - -SemaphoreOld *SemaphoreOld::create() { - - ERR_FAIL_COND_V(!create_func, 0); - - return create_func(); -} - -SemaphoreOld::~SemaphoreOld() { -} diff --git a/core/os/semaphore.h b/core/os/semaphore.h index f16a15a6db..6f194d4887 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -34,30 +34,32 @@ #include "core/error_list.h" #include "core/typedefs.h" +#if !defined(NO_THREADS) + #include <condition_variable> #include <mutex> class Semaphore { private: - std::mutex mutex_; - std::condition_variable condition_; - unsigned long count_ = 0; // Initialized as locked. + mutable std::mutex mutex_; + mutable std::condition_variable condition_; + mutable unsigned long count_ = 0; // Initialized as locked. public: - _ALWAYS_INLINE_ void post() { + _ALWAYS_INLINE_ void post() const { std::lock_guard<decltype(mutex_)> lock(mutex_); ++count_; condition_.notify_one(); } - _ALWAYS_INLINE_ void wait() { + _ALWAYS_INLINE_ void wait() const { std::unique_lock<decltype(mutex_)> lock(mutex_); while (!count_) // Handle spurious wake-ups. condition_.wait(lock); --count_; } - _ALWAYS_INLINE_ bool try_wait() { + _ALWAYS_INLINE_ bool try_wait() const { std::lock_guard<decltype(mutex_)> lock(mutex_); if (count_) { --count_; @@ -67,18 +69,15 @@ public: } }; -class SemaphoreOld { -protected: - static SemaphoreOld *(*create_func)(); +#else +class Semaphore { public: - virtual Error wait() = 0; ///< wait until semaphore has positive value, then decrement and pass - virtual Error post() = 0; ///< unlock the semaphore, incrementing the value - virtual int get() const = 0; ///< get semaphore value - - static SemaphoreOld *create(); ///< Create a mutex - - virtual ~SemaphoreOld(); + _ALWAYS_INLINE_ void post() const {} + _ALWAYS_INLINE_ void wait() const {} + _ALWAYS_INLINE_ bool try_wait() const { return true; } }; #endif + +#endif diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 097c90c1fb..9dcddcae11 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -40,14 +40,6 @@ void ThreadDummy::make_default() { Thread::create_func = &ThreadDummy::create; }; -SemaphoreOld *SemaphoreDummy::create() { - return memnew(SemaphoreDummy); -}; - -void SemaphoreDummy::make_default() { - SemaphoreOld::create_func = &SemaphoreDummy::create; -}; - RWLock *RWLockDummy::create() { return memnew(RWLockDummy); }; diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index c0976ec299..da8188f983 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -45,18 +45,6 @@ public: static void make_default(); }; -class SemaphoreDummy : public SemaphoreOld { - - static SemaphoreOld *create(); - -public: - virtual Error wait() { return OK; }; - virtual Error post() { return OK; }; - virtual int get() const { return 0; }; ///< get semaphore value - - static void make_default(); -}; - class RWLockDummy : public RWLock { static RWLock *create(); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 90487bda0d..3a21610331 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -1039,13 +1039,13 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_ENTER); + key->set_keycode(KEY_ENTER); events.push_back(key); key.instance(); - key->set_scancode(KEY_KP_ENTER); + key->set_keycode(KEY_KP_ENTER); events.push_back(key); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_0); @@ -1058,7 +1058,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_3); @@ -1071,7 +1071,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_ESCAPE); + key->set_keycode(KEY_ESCAPE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_1); @@ -1084,7 +1084,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_focus_next", action); @@ -1094,7 +1094,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); key->set_shift(true); events.push_back(key); action["events"] = events; @@ -1105,7 +1105,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_LEFT); + key->set_keycode(KEY_LEFT); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_LEFT); @@ -1118,7 +1118,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_RIGHT); + key->set_keycode(KEY_RIGHT); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_RIGHT); @@ -1131,7 +1131,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_UP); + key->set_keycode(KEY_UP); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_UP); @@ -1144,7 +1144,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_DOWN); + key->set_keycode(KEY_DOWN); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_DOWN); @@ -1157,7 +1157,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_PAGEUP); + key->set_keycode(KEY_PAGEUP); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_page_up", action); @@ -1167,7 +1167,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_PAGEDOWN); + key->set_keycode(KEY_PAGEDOWN); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_page_down", action); @@ -1177,7 +1177,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_HOME); + key->set_keycode(KEY_HOME); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_home", action); @@ -1187,7 +1187,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_END); + key->set_keycode(KEY_END); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_end", action); @@ -1215,9 +1215,6 @@ ProjectSettings::ProjectSettings() { Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION); custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); - // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs - GLOBAL_DEF("android/modules", ""); - using_datapack = false; } diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 07a252ad31..b0ba8ed194 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -100,7 +100,7 @@ extern void unregister_variant_methods(); void register_core_types() { //consistency check - ERR_FAIL_COND(sizeof(Callable) > 16); + static_assert(sizeof(Callable) <= 16); ObjectDB::setup(); ResourceCache::setup(); diff --git a/core/rid_owner.h b/core/rid_owner.h index bd01eba17d..5c8c48a4cb 100644 --- a/core/rid_owner.h +++ b/core/rid_owner.h @@ -298,7 +298,11 @@ public: if (description) { print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + description + "' were leaked at exit."); } else { +#ifdef NO_SAFE_CAST + print_error("ERROR: " + itos(alloc_count) + " RID allocations of type 'unknown' were leaked at exit."); +#else print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit."); +#endif } for (size_t i = 0; i < max_alloc; i++) { diff --git a/core/variant.cpp b/core/variant.cpp index 7bdaab8fa8..550974363b 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2490,7 +2490,7 @@ Variant::operator Vector<Variant>() const { variants.resize(va_size); Variant *w = variants.ptrw(); for (int i = 0; i < va_size; i++) - w[i] = variants[i]; + w[i] = va[i]; return variants; } diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 9cc08b54e6..99cfc7ed3c 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -391,7 +391,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Rect2, has_no_area); VCALL_LOCALMEM1R(Rect2, has_point); VCALL_LOCALMEM1R(Rect2, is_equal_approx); - VCALL_LOCALMEM1R(Rect2, intersects); + VCALL_LOCALMEM2R(Rect2, intersects); VCALL_LOCALMEM1R(Rect2, encloses); VCALL_LOCALMEM1R(Rect2, clip); VCALL_LOCALMEM1R(Rect2, merge); @@ -1834,7 +1834,7 @@ void register_variant_methods() { ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray()); ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray()); ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray()); - ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray()); + ADDFUNC2R(RECT2, BOOL, Rect2, intersects, RECT2, "b", BOOL, "include_borders", varray(false)); ADDFUNC1R(RECT2, BOOL, Rect2, encloses, RECT2, "b", varray()); ADDFUNC1R(RECT2, RECT2, Rect2, clip, RECT2, "b", varray()); ADDFUNC1R(RECT2, RECT2, Rect2, merge, RECT2, "b", varray()); diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 12fd9976bd..d2ee0b71c9 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -532,6 +532,10 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, value = false; else if (id == "null" || id == "nil") value = Variant(); + else if (id == "inf") + value = Math_INF; + else if (id == "nan") + value = Math_NAN; else if (id == "Vector2") { Vector<float> args; @@ -1499,8 +1503,10 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str case Variant::FLOAT: { String s = rtosfix(p_variant.operator real_t()); - if (s.find(".") == -1 && s.find("e") == -1) - s += ".0"; + if (s != "inf" && s != "nan") { + if (s.find(".") == -1 && s.find("e") == -1) + s += ".0"; + } p_store_string_func(p_store_string_ud, s); } break; case Variant::STRING: { diff --git a/core/variant_parser.h b/core/variant_parser.h index ad0a4d6682..d50842145c 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -77,7 +77,7 @@ public: struct ResourceParser { - void *userdata; + void *userdata = nullptr; ParseResourceFunc func; ParseResourceFunc ext_func; ParseResourceFunc sub_func; diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 3d22c5c6ed..74c364bad5 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -4,7 +4,7 @@ Global scope constants and variables. </brief_description> <description> - Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. + Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, keycodes, property hints, etc. Singletons are also documented here, since they can be accessed from anywhere. </description> <tutorials> @@ -146,7 +146,7 @@ Vertical bottom alignment, usually for text-derived classes. </constant> <constant name="SPKEY" value="16777216"> - Scancodes with this bit applied are non-printable. + Keycodes with this bit applied are non-printable. </constant> <constant name="KEY_ESCAPE" value="16777217" enum="KeyList"> Escape key. diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index e485bd6f1a..ebae25feb7 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -57,7 +57,7 @@ </description> </method> <method name="is_button_pressed" qualifiers="const"> - <return type="int"> + <return type="bool"> </return> <argument index="0" name="button" type="int"> </argument> diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index 9225717978..640b721d37 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -54,6 +54,13 @@ Returns the world-space controller position. </description> </method> + <method name="get_tracker_id" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes. + </description> + </method> <method name="get_tracks_orientation" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml index 21f2f681b9..47f2276c63 100644 --- a/doc/classes/ConcavePolygonShape.xml +++ b/doc/classes/ConcavePolygonShape.xml @@ -5,6 +5,7 @@ </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. + Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static. </description> <tutorials> </tutorials> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index 00d98130f3..a16326d55a 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -37,7 +37,7 @@ <argument index="0" name="section" type="String"> </argument> <description> - Deletes the specified section along with all the key-value pairs inside. + Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist. </description> </method> <method name="erase_section_key"> @@ -48,6 +48,7 @@ <argument index="1" name="key" type="String"> </argument> <description> + Deletes the specified key in a section. Raises an error if either the section or the key do not exist. </description> </method> <method name="get_section_keys" qualifiers="const"> @@ -56,7 +57,7 @@ <argument index="0" name="section" type="String"> </argument> <description> - Returns an array of all defined key identifiers in the specified section. + Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist. </description> </method> <method name="get_sections" qualifiers="const"> @@ -76,7 +77,7 @@ <argument index="2" name="default" type="Variant" default="null"> </argument> <description> - Returns the current value for the specified section and key. If the section and/or the key do not exist, the method returns the value of the optional [code]default[/code] argument, or [code]null[/code] if it is omitted. + Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback [code]default[/code] value. If [code]default[/code] is not specified or set to [code]null[/code], an error is also raised. </description> </method> <method name="has_section" qualifiers="const"> @@ -105,7 +106,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Loads the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object which the method was called on. + Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> @@ -117,6 +118,8 @@ <argument index="1" name="key" type="PackedByteArray"> </argument> <description> + Loads the encrypted config file specified as a parameter, using the provided [code]key[/code] to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on. + Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> <method name="load_encrypted_pass"> @@ -124,9 +127,11 @@ </return> <argument index="0" name="path" type="String"> </argument> - <argument index="1" name="pass" type="String"> + <argument index="1" name="password" type="String"> </argument> <description> + Loads the encrypted config file specified as a parameter, using the provided [code]password[/code] to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on. + Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> <method name="parse"> @@ -145,7 +150,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure. + Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> @@ -157,6 +162,8 @@ <argument index="1" name="key" type="PackedByteArray"> </argument> <description> + Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided [code]key[/code] to encrypt it. The output file uses an INI-style structure. + Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> <method name="save_encrypted_pass"> @@ -164,9 +171,11 @@ </return> <argument index="0" name="path" type="String"> </argument> - <argument index="1" name="pass" type="String"> + <argument index="1" name="password" type="String"> </argument> <description> + Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided [code]password[/code] to encrypt it. The output file uses an INI-style structure. + Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> <method name="set_value"> @@ -179,7 +188,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Assigns a value to the specified key of the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed. + Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed. </description> </method> </methods> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index ed4257a809..cb59a69876 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -77,8 +77,11 @@ <method name="get_current_dir"> <return type="String"> </return> + <argument index="0" name="include_drive" type="bool" default="true"> + </argument> <description> Returns the absolute path to the currently opened directory (e.g. [code]res://folder[/code] or [code]C:\tmp\folder[/code]). + On Windows, if [code]include_drive[/code] is [code]false[/code], the leading drive specificator is omitted from the returned value (e.g. [code]\tmp\folder[/code]). </description> </method> <method name="get_current_drive"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index d17fd0a661..587fd51f1e 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -267,15 +267,27 @@ </description> </method> <method name="get_plugin_icon" qualifiers="virtual"> - <return type="Object"> + <return type="Texture2D"> </return> <description> + Override this method in your plugin to return a [Texture2D] in order to give it an icon. + For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons. + Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size. + [codeblock] + func get_plugin_icon(): + # You can use a custom icon: + return preload("res://addons/my_plugin/my_plugin_icon.svg") + # Or use a built-in icon: + return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons") + [/codeblock] </description> </method> <method name="get_plugin_name" qualifiers="virtual"> <return type="String"> </return> <description> + Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor. + For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons. </description> </method> <method name="get_script_create_dialog"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index c6de27a775..557a63b1cc 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -250,10 +250,10 @@ <method name="is_key_pressed" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="scancode" type="int"> + <argument index="0" name="keycode" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the key. You can pass a [enum KeyList] constant. + Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant. </description> </method> <method name="is_mouse_button_pressed" qualifiers="const"> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 637f697f01..42ac7e58d9 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -10,12 +10,20 @@ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> - <method name="get_scancode_with_modifiers" qualifiers="const"> + <method name="get_keycode_with_modifiers" qualifiers="const"> <return type="int"> </return> <description> - Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. - To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. + Returns the keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. + To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. + </description> + </method> + <method name="get_physical_keycode_with_modifiers" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the physical keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. + To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. </description> </method> </methods> @@ -26,9 +34,13 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> - <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0"> - The key scancode, which corresponds to one of the [enum KeyList] constants. - To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey]. + <member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0"> + The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout. + To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. + </member> + <member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0"> + Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard. + To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0"> The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 2cf49f417c..4ccbc679bf 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -105,7 +105,8 @@ </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. + This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes if you include gravity in [code]linear_velocity[/code]. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 58d7b1f831..6b2bbeb895 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -103,7 +103,8 @@ </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. + This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. + [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index b12d4d9978..af71c30936 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -26,9 +26,9 @@ func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: - keys_typed.append(OS.get_scancode_string(event.scancode)) + keys_typed.append(OS.get_keycode_string(event.keycode)) # Quit on Escape press. - if event.scancode == KEY_ESCAPE: + if event.keycode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index eb15bc2ad9..717130728d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -328,7 +328,7 @@ <return type="float"> </return> <description> - Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps]. + Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. </description> </method> <method name="get_position_in_parent" qualifiers="const"> @@ -747,7 +747,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. + Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_physics_process_internal"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 6ce2d4bcbb..6d950a4175 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -124,13 +124,13 @@ [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> - <method name="find_scancode_from_string" qualifiers="const"> + <method name="find_keycode_from_string" qualifiers="const"> <return type="int"> </return> <argument index="0" name="string" type="String"> </argument> <description> - Returns the scancode of the given string (e.g. "Escape"). + Returns the keycode of the given string (e.g. "Escape"). </description> </method> <method name="get_audio_driver_count" qualifiers="const"> @@ -295,14 +295,14 @@ Returns the window size including decorations like window borders. </description> </method> - <method name="get_scancode_string" qualifiers="const"> + <method name="get_keycode_string" qualifiers="const"> <return type="String"> </return> <argument index="0" name="code" type="int"> </argument> <description> - Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). - See also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]. + Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). + See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers]. </description> </method> <method name="get_screen_count" qualifiers="const"> @@ -595,13 +595,13 @@ Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right. </description> </method> - <method name="is_scancode_unicode" qualifiers="const"> + <method name="is_keycode_unicode" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="code" type="int"> </argument> <description> - Returns [code]true[/code] if the input scancode corresponds to a Unicode character. + Returns [code]true[/code] if the input keycode corresponds to a Unicode character. </description> </method> <method name="is_stdout_verbose" qualifiers="const"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a2c6ed34e0..8347283785 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -179,9 +179,6 @@ </method> </methods> <members> - <member name="android/modules" type="String" setter="" getter="" default=""""> - Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code]. - </member> <member name="application/boot_splash/bg_color" type="Color" setter="" getter="" default="Color( 0.14, 0.14, 0.14, 1 )"> Background color for the boot splash. </member> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 26abfb538b..dbf461cdf1 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -143,8 +143,11 @@ </return> <argument index="0" name="b" type="Rect2"> </argument> + <argument index="1" name="include_borders" type="bool" default="false"> + </argument> <description> - Returns [code]true[/code] if the [Rect2] overlaps with another. + Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common). + If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> <method name="is_equal_approx"> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 109bed537a..533bc9ec28 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -48,7 +48,7 @@ </argument> <description> Returns whether a cached resource is available for the given [code]path[/code]. - Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path. + Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] method will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path. </description> </method> <method name="load"> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index eca98fb10e..19719eea93 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -11,17 +11,24 @@ </tutorials> <methods> <method name="post"> - <return type="int" enum="Error"> + <return type="void"> </return> <description> - Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. + Lowers the [Semaphore], allowing one more thread in. </description> </method> <method name="wait"> + <return type="void"> + </return> + <description> + Waits for the [Semaphore], if its value is zero, blocks until non-zero. + </description> + </method> + <method name="try_wait"> <return type="int" enum="Error"> </return> <description> - Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. + Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success. </description> </method> </methods> diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index f426cfc352..780ed5077d 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -18,14 +18,14 @@ <argument index="0" name="RID" type="RID"> </argument> <description> - Adds the object with the given [RID] to the list of objects excluded from the collision check. + Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check. </description> </method> <method name="clear_excluded_objects"> <return type="void"> </return> <description> - Clears the list of objects excluded from the collision check. + Clears the list of [PhysicsBody] objects excluded from the collision check. </description> </method> <method name="get_hit_length"> @@ -41,7 +41,7 @@ <argument index="0" name="RID" type="RID"> </argument> <description> - Removes the given [RID] from the list of objects excluded from the collision check. + Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check. </description> </method> </methods> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 342acaae96..371b027534 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -21,7 +21,7 @@ </tutorials> <methods> <method name="follow_method"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -47,7 +47,7 @@ </description> </method> <method name="follow_property"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -80,7 +80,7 @@ </description> </method> <method name="interpolate_callback"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -103,7 +103,7 @@ </description> </method> <method name="interpolate_deferred_callback"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -126,7 +126,7 @@ </description> </method> <method name="interpolate_method"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -150,7 +150,7 @@ </description> </method> <method name="interpolate_property"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -182,7 +182,7 @@ </description> </method> <method name="remove"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -193,14 +193,14 @@ </description> </method> <method name="remove_all"> - <return type="bool"> + <return type="void"> </return> <description> Stops animation and removes all tweens. </description> </method> <method name="reset"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -211,14 +211,14 @@ </description> </method> <method name="reset_all"> - <return type="bool"> + <return type="void"> </return> <description> Resets all tweens to their initial values (the ones given, not those before the tween). </description> </method> <method name="resume"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -229,14 +229,14 @@ </description> </method> <method name="resume_all"> - <return type="bool"> + <return type="void"> </return> <description> Continues animating all stopped tweens. </description> </method> <method name="seek"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="time" type="float"> </argument> @@ -254,14 +254,14 @@ </description> </method> <method name="start"> - <return type="bool"> + <return type="void"> </return> <description> Starts the tween. You can define animations both before and after this. </description> </method> <method name="stop"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -272,14 +272,14 @@ </description> </method> <method name="stop_all"> - <return type="bool"> + <return type="void"> </return> <description> Stops animating all tweens. </description> </method> <method name="targeting_method"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> @@ -305,7 +305,7 @@ </description> </method> <method name="targeting_property"> - <return type="bool"> + <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 02cb4fa956..715bc56003 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -269,6 +269,11 @@ String DirAccessUnix::get_drive(int p_drive) { return list[p_drive]; } +bool DirAccessUnix::drives_are_shortcuts() { + + return true; +} + Error DirAccessUnix::make_dir(String p_dir) { GLOBAL_LOCK_FUNCTION @@ -337,7 +342,7 @@ Error DirAccessUnix::change_dir(String p_dir) { return OK; } -String DirAccessUnix::get_current_dir() { +String DirAccessUnix::get_current_dir(bool p_include_drive) { String base = _get_root_path(); if (base != "") { diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 32ddc76638..b403d8e356 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -63,9 +63,10 @@ public: virtual int get_drive_count(); virtual String get_drive(int p_drive); + virtual bool drives_are_shortcuts(); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success - virtual String get_current_dir(); ///< return current dir location + virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location virtual Error make_dir(String p_dir); virtual bool file_exists(String p_file); diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 1d94b9618d..d21b095037 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -38,7 +38,6 @@ #include "drivers/unix/file_access_unix.h" #include "drivers/unix/net_socket_posix.h" #include "drivers/unix/rw_lock_posix.h" -#include "drivers/unix/semaphore_posix.h" #include "drivers/unix/thread_posix.h" #include "servers/visual_server.h" @@ -121,13 +120,9 @@ void OS_Unix::initialize_core() { #ifdef NO_THREADS ThreadDummy::make_default(); - SemaphoreDummy::make_default(); RWLockDummy::make_default(); #else ThreadPosix::make_default(); -#if !defined(OSX_ENABLED) && !defined(IPHONE_ENABLED) - SemaphorePosix::make_default(); -#endif RWLockPosix::make_default(); #endif FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); @@ -307,7 +302,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo if (p_pipe_mutex) { p_pipe_mutex->lock(); } - (*r_pipe) += buf; + (*r_pipe) += String::utf8(buf); if (p_pipe_mutex) { p_pipe_mutex->unlock(); } diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2bf8a16091..3b0d1f6ac3 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4182,7 +4182,10 @@ RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_a descriptor_pool_create_info.poolSizeCount = sizes.size(); descriptor_pool_create_info.pPoolSizes = sizes.ptr(); VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool); - ERR_FAIL_COND_V(res, NULL); + if (res) { + memdelete(pool); + ERR_FAIL_COND_V(res, NULL); + } descriptor_pools[p_key].insert(pool); } @@ -6862,7 +6865,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context) { max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64); //check to make sure DescriptorPoolKey is good - ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t)); + static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t)); draw_list = NULL; draw_list_count = 0; diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 7068f707e6..038cae7f96 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -44,7 +44,8 @@ #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #define APP_SHORT_NAME "GodotEngine" -VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, +VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData) { @@ -67,24 +68,6 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU return VK_FALSE; } - String severity_string; - switch (messageSeverity) { - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: - severity_string = "VERBOSE : "; - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: - severity_string = "INFO : "; - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: - severity_string = "WARNING : "; - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: - severity_string = "ERROR : "; - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT: - break; - } - String type_string; switch (messageType) { case (VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT): @@ -133,16 +116,31 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU } } - String error_message(severity_string + type_string + + String error_message(type_string + " - Message Id Number: " + String::num_int64(pCallbackData->messageIdNumber) + " | Message Id Name: " + pCallbackData->pMessageIdName + "\n\t" + pCallbackData->pMessage + objects_string + labels_string); - ERR_PRINT(error_message); - - CRASH_COND_MSG(Engine::get_singleton()->is_abort_on_gpu_errors_enabled(), - "Crashing, because abort on GPU errors is enabled."); + // Convert VK severity to our own log macros. + switch (messageSeverity) { + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + print_verbose(error_message); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + print_line(error_message); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + WARN_PRINT(error_message); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + ERR_PRINT(error_message); + CRASH_COND_MSG(Engine::get_singleton()->is_abort_on_gpu_errors_enabled(), + "Crashing, because abort on GPU errors is enabled."); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT: + break; // Shouldn't happen, only handling to make compilers happy. + } return VK_FALSE; } @@ -358,8 +356,39 @@ Error VulkanContext::_create_physical_device() { free(physical_devices); ERR_FAIL_V(ERR_CANT_CREATE); } - /* for now, just grab the first physical device */ - gpu = physical_devices[0]; + + /*Find the first discrete GPU with the most VRAM.*/ + { + print_line("Selecting primary GPU."); + VkPhysicalDeviceProperties device_properties; + VkPhysicalDeviceMemoryProperties memory_properties; + gpu = physical_devices[0]; + uint32_t largest_vram_size = 0; + VkPhysicalDeviceType gpu_type = VK_PHYSICAL_DEVICE_TYPE_OTHER; + for (uint32_t i = 0; i < gpu_count; i++) { + vkGetPhysicalDeviceProperties(physical_devices[i], &device_properties); + + /*Skip virtual and CPU devices for now.*/ + if (device_properties.deviceType > VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { + continue; + } + + vkGetPhysicalDeviceMemoryProperties(physical_devices[i], &memory_properties); + + /*Total all heaps in case of 3GB+1GB configurations and similar.*/ + uint32_t memory_size = 0; + for (uint32_t j = 0; j < memory_properties.memoryHeapCount; j++) { + memory_size += memory_properties.memoryHeaps[j].size; + } + + if ((device_properties.deviceType >= gpu_type) || (device_properties.deviceType == gpu_type && memory_size > largest_vram_size)) { + gpu = physical_devices[i]; + gpu_type = device_properties.deviceType; + largest_vram_size = memory_size; + print_line(device_properties.deviceName); + } + } + } free(physical_devices); /* Look for device extensions */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 8e0eac6986..cf09f79832 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -189,7 +189,7 @@ Error DirAccessWindows::make_dir(String p_dir) { return ERR_CANT_CREATE; } -String DirAccessWindows::get_current_dir() { +String DirAccessWindows::get_current_dir(bool p_include_drive) { String base = _get_root_path(); if (base != "") { @@ -203,7 +203,11 @@ String DirAccessWindows::get_current_dir() { } else { } - return current_dir; + if (p_include_drive) { + return current_dir; + } else { + return current_dir.right(current_dir.find(":") + 1); + } } bool DirAccessWindows::file_exists(String p_file) { diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 43951c0be9..f59e4d7030 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -69,7 +69,7 @@ public: virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success - virtual String get_current_dir(); ///< return current dir location + virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index c8f7e88082..ddd702fc6c 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -122,7 +122,7 @@ void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { bool accepted = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ESCAPE: { @@ -1257,7 +1257,7 @@ void CodeTextEditor::clone_lines_down() { text_editor->cursor_set_line(cursor_new_line); text_editor->cursor_set_column(cursor_new_column); if (selection_active) { - text_editor->select(to_line, to_column, 2 * to_line - from_line, 2 * to_column - from_column); + text_editor->select(to_line, to_column, 2 * to_line - from_line, to_line == from_line ? 2 * to_column - from_column : to_column); } text_editor->end_complex_operation(); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index bb59ddad46..3e09a9a760 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -127,10 +127,10 @@ void CreateDialog::_text_changed(const String &p_newtext) { void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { search_options->call("_gui_input", k); search_box->accept_event(); diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index 6ada212323..1506d64b63 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -91,6 +91,7 @@ EditorDebuggerInspector::EditorDebuggerInspector() { } EditorDebuggerInspector::~EditorDebuggerInspector() { + clear_cache(); memdelete(variables); } diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 40c79b08e6..169ff61e71 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1423,7 +1423,7 @@ void ScriptEditorDebugger::_clear_errors_list() { error_tree->clear(); error_count = 0; warning_count = 0; - _notification(NOTIFICATION_PROCESS); + update_tabs(); } // Right click on specific file(s) or folder(s). @@ -1834,7 +1834,5 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { ScriptEditorDebugger::~ScriptEditorDebugger() { ppeer->set_stream_peer(Ref<StreamPeer>()); - - inspector->clear_cache(); memdelete(scene_tree); } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 3a216c163f..d77216697e 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -549,7 +549,7 @@ void EditorAudioBus::_effect_add(int p_which) { void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { accept_event(); emit_signal("delete_request"); } diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 6262680454..250fa6b3e0 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -199,7 +199,10 @@ Vector<String> EditorFileDialog::get_selected_files() const { void EditorFileDialog::update_dir() { - dir->set_text(dir_access->get_current_dir()); + if (drives->is_visible()) { + drives->select(dir_access->get_current_drive()); + } + dir->set_text(dir_access->get_current_dir(false)); // Disable "Open" button only when selecting file(s) mode. get_ok()->set_disabled(_is_open_should_be_disabled()); @@ -691,7 +694,7 @@ void EditorFileDialog::update_file_name() { String base_name = file_str.get_basename(); Vector<String> filter_substr = filter_str.split(";"); if (filter_substr.size() >= 2) { - file_str = base_name + "." + filter_substr[1].strip_edges().to_lower(); + file_str = base_name + "." + filter_substr[0].strip_edges().lstrip("*.").to_lower(); } else { file_str = base_name + "." + filter_str.get_extension().strip_edges().to_lower(); } @@ -946,7 +949,7 @@ void EditorFileDialog::add_filter(const String &p_filter) { String EditorFileDialog::get_current_dir() const { - return dir->get_text(); + return dir_access->get_current_dir(); } String EditorFileDialog::get_current_file() const { @@ -954,7 +957,7 @@ String EditorFileDialog::get_current_file() const { } String EditorFileDialog::get_current_path() const { - return dir->get_text().plus_file(file->get_text()); + return dir_access->get_current_dir().plus_file(file->get_text()); } void EditorFileDialog::set_current_dir(const String &p_dir) { @@ -1149,6 +1152,12 @@ void EditorFileDialog::_update_drives() { drives->hide(); } else { drives->clear(); + Node *dp = drives->get_parent(); + if (dp) { + dp->remove_child(drives); + } + dp = dir_access->drives_are_shortcuts() ? shortcuts_container : drives_container; + dp->add_child(drives); drives->show(); for (int i = 0; i < dir_access->get_drive_count(); i++) { @@ -1383,6 +1392,7 @@ void EditorFileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("is_showing_hidden_files"), &EditorFileDialog::is_showing_hidden_files); ClassDB::bind_method(D_METHOD("_update_file_name"), &EditorFileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_dir"), &EditorFileDialog::update_dir); + ClassDB::bind_method(D_METHOD("_update_file_list"), &EditorFileDialog::update_file_list); ClassDB::bind_method(D_METHOD("_thumbnail_done"), &EditorFileDialog::_thumbnail_done); ClassDB::bind_method(D_METHOD("set_display_mode", "mode"), &EditorFileDialog::set_display_mode); ClassDB::bind_method(D_METHOD("get_display_mode"), &EditorFileDialog::get_display_mode); @@ -1517,6 +1527,9 @@ EditorFileDialog::EditorFileDialog() { pathhb->add_child(memnew(Label(TTR("Path:")))); + drives_container = memnew(HBoxContainer); + pathhb->add_child(drives_container); + dir = memnew(LineEdit); pathhb->add_child(dir); dir->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1560,8 +1573,10 @@ EditorFileDialog::EditorFileDialog() { mode_list->set_tooltip(TTR("View items as a list.")); pathhb->add_child(mode_list); + shortcuts_container = memnew(HBoxContainer); + pathhb->add_child(shortcuts_container); + drives = memnew(OptionButton); - pathhb->add_child(drives); drives->connect("item_selected", callable_mp(this, &EditorFileDialog::_select_drive)); makedir = memnew(Button); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 8b48604b31..998ac33761 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -100,6 +100,8 @@ private: ToolButton *dir_next; ToolButton *dir_up; + HBoxContainer *drives_container; + HBoxContainer *shortcuts_container; OptionButton *drives; ItemList *item_list; PopupMenu *item_menu; diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 8308cd760b..507a77e641 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -133,6 +133,8 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { + ERR_FAIL_NULL(p_scene); + FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); if (!file_check->file_exists(p_path)) //This can happen when creating scene from FilesystemDock. It has path, but no file. return; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 00c053e09f..b26fa77e16 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -66,7 +66,7 @@ void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) { Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->get_control() && k->get_scancode() == KEY_F) { + if (k.is_valid() && k->get_control() && k->get_keycode() == KEY_F) { search->grab_focus(); search->select_all(); @@ -1803,7 +1803,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) { bool accepted = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ESCAPE: { diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 8ca308572b..f7ce2dd4fc 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -66,7 +66,7 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) { // Redirect up and down navigational key events to the results list. Ref<InputEventKey> key = p_event; if (key.is_valid()) { - switch (key->get_scancode()) { + switch (key->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 3f99048ba6..ed5a411d8b 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "editor_inspector.h" + #include "array_property_edit.h" #include "dictionary_property_edit.h" #include "editor_feature_profile.h" @@ -2052,16 +2053,16 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo } } -void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool changing) { +void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) { // The "changing" variable must be true for properties that trigger events as typing occurs, - // like "text_changed" signal. eg: Text property of Label, Button, RichTextLabel, etc. - if (changing) + // like "text_changed" signal. E.g. text property of Label, Button, RichTextLabel, etc. + if (p_changing) this->changing++; _edit_set(p_path, p_value, false, p_name); - if (changing) + if (p_changing) this->changing--; if (restart_request_props.has(p_path)) { diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 7ad55a13ad..7a1542d30f 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -302,7 +302,7 @@ class EditorInspector : public ScrollContainer { void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field); - void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false); + void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false); void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false); void _multiple_properties_changed(Vector<String> p_paths, Array p_values); void _property_keyed(const String &p_path, bool p_advance); diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 5d4a9e738e..776fbd9314 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -45,7 +45,7 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { if (!k->is_pressed()) return; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_KP_ENTER: case KEY_ENTER: { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6f8027ba64..43e640b40e 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3279,7 +3279,7 @@ void EditorNode::_clear_undo_history() { void EditorNode::set_current_scene(int p_idx) { //Save the folding in case the scene gets reloaded. - if (editor_data.get_scene_path(p_idx) != "") + if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx)); if (editor_data.check_and_update_scene(p_idx)) { diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 2135e70de3..10ecdb19c0 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -862,7 +862,7 @@ void EditorPlugin::_bind_methods() { ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name")); - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon")); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon")); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen")); ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object"))); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 4ae6ced35b..c2a6aeb582 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -165,10 +165,10 @@ EditorPropertyDictionaryObject::EditorPropertyDictionaryObject() { ///////////////////// ARRAY /////////////////////////// -void EditorPropertyArray::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) { +void EditorPropertyArray::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) { - if (p_prop.begins_with("indices")) { - int idx = p_prop.get_slice("/", 1).to_int(); + if (p_property.begins_with("indices")) { + int idx = p_property.get_slice("/", 1).to_int(); Variant array = object->get_array(); array.set(idx, p_value); emit_changed(get_edited_property(), array, "", true); @@ -213,7 +213,7 @@ void EditorPropertyArray::_change_type_menu(int p_index) { update_property(); } -void EditorPropertyArray::_object_id_selected(const String &p_property, ObjectID p_id) { +void EditorPropertyArray::_object_id_selected(const StringName &p_property, ObjectID p_id) { emit_signal("object_id_selected", p_property, p_id); } @@ -528,16 +528,16 @@ EditorPropertyArray::EditorPropertyArray() { ///////////////////// DICTIONARY /////////////////////////// -void EditorPropertyDictionary::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) { +void EditorPropertyDictionary::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) { - if (p_prop == "new_item_key") { + if (p_property == "new_item_key") { object->set_new_item_key(p_value); - } else if (p_prop == "new_item_value") { + } else if (p_property == "new_item_value") { object->set_new_item_value(p_value); - } else if (p_prop.begins_with("indices")) { - int idx = p_prop.get_slice("/", 1).to_int(); + } else if (p_property.begins_with("indices")) { + int idx = p_property.get_slice("/", 1).to_int(); Dictionary dict = object->get_dict(); Variant key = dict.get_key_at_index(idx); dict[key] = p_value; @@ -969,7 +969,7 @@ void EditorPropertyDictionary::update_property() { } } -void EditorPropertyDictionary::_object_id_selected(const String &p_property, ObjectID p_id) { +void EditorPropertyDictionary::_object_id_selected(const StringName &p_property, ObjectID p_id) { emit_signal("object_id_selected", p_property, p_id); } diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index d4f8abf583..51a4be1b3a 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -100,11 +100,11 @@ class EditorPropertyArray : public EditorProperty { void _page_changed(double p_page); void _length_changed(double p_page); void _edit_pressed(); - void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false); + void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); - void _object_id_selected(const String &p_property, ObjectID p_id); + void _object_id_selected(const StringName &p_property, ObjectID p_id); void _remove_pressed(int p_index); protected: @@ -135,12 +135,12 @@ class EditorPropertyDictionary : public EditorProperty { void _page_changed(double p_page); void _edit_pressed(); - void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false); + void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false); void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); void _add_key_value(); - void _object_id_selected(const String &p_property, ObjectID p_id); + void _object_id_selected(const StringName &p_property, ObjectID p_id); protected: static void _bind_methods(); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 40482dc367..3c401a6fc7 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -217,7 +217,7 @@ void EditorResourcePreview::_thread() { exited = false; while (!exit) { - preview_sem->wait(); + preview_sem.wait(); preview_mutex.lock(); if (queue.size()) { @@ -379,7 +379,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p queue.push_back(item); } - preview_sem->post(); + preview_sem.post(); } void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) { @@ -403,7 +403,7 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object queue.push_back(item); } - preview_sem->post(); + preview_sem.post(); } void EditorResourcePreview::add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator) { @@ -462,7 +462,7 @@ void EditorResourcePreview::start() { void EditorResourcePreview::stop() { if (thread) { exit = true; - preview_sem->post(); + preview_sem.post(); while (!exited) { OS::get_singleton()->delay_usec(10000); VisualServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server @@ -476,7 +476,6 @@ void EditorResourcePreview::stop() { EditorResourcePreview::EditorResourcePreview() { thread = NULL; singleton = this; - preview_sem = SemaphoreOld::create(); order = 0; exit = false; exited = false; @@ -485,5 +484,4 @@ EditorResourcePreview::EditorResourcePreview() { EditorResourcePreview::~EditorResourcePreview() { stop(); - memdelete(preview_sem); } diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index ae347c0469..0e1684963c 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -71,7 +71,7 @@ class EditorResourcePreview : public Node { List<QueueItem> queue; Mutex preview_mutex; - SemaphoreOld *preview_sem; + Semaphore preview_sem; Thread *thread; volatile bool exit; volatile bool exited; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3f3d79c83a..ae16a50279 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1531,7 +1531,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p ie.instance(); ie->set_unicode(p_keycode & KEY_CODE_MASK); - ie->set_scancode(p_keycode & KEY_CODE_MASK); + ie->set_keycode(p_keycode & KEY_CODE_MASK); ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT)); ie->set_alt(bool(p_keycode & KEY_MASK_ALT)); ie->set_control(bool(p_keycode & KEY_MASK_CTRL)); diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 4caa494d59..d4dd19ee10 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -117,7 +117,7 @@ private: void _get_property_list(List<PropertyInfo> *p_list) const; void _add_property_info_bind(const Dictionary &p_info); - void _load_defaults(Ref<ConfigFile> p_extra_config = NULL); + void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>()); void _load_default_text_editor_theme(); bool _save_text_editor_theme(String p_file); bool _is_default_text_editor_theme(String p_theme_name); diff --git a/editor/editor_visual_profiler.cpp b/editor/editor_visual_profiler.cpp index 1999fccddf..e9638148e2 100644 --- a/editor/editor_visual_profiler.cpp +++ b/editor/editor_visual_profiler.cpp @@ -824,7 +824,7 @@ EditorVisualProfiler::EditorVisualProfiler() { frame_delay->set_wait_time(0.1); frame_delay->set_one_shot(true); add_child(frame_delay); - frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame)); + frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame), make_binds(false)); plot_delay = memnew(Timer); plot_delay->set_wait_time(0.1); diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index bbf741948b..9328a5e04d 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -547,9 +547,7 @@ void ExportTemplateManager::_notification(int p_what) { bool ExportTemplateManager::can_install_android_template() { const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); - return FileAccess::exists(templates_dir.plus_file("android_source.zip")) && - FileAccess::exists(templates_dir.plus_file("android_release.apk")) && - FileAccess::exists(templates_dir.plus_file("android_debug.apk")); + return FileAccess::exists(templates_dir.plus_file("android_source.zip")); } Error ExportTemplateManager::install_android_template() { @@ -563,13 +561,6 @@ Error ExportTemplateManager::install_android_template() { // Make res://android dir (if it does not exist). da->make_dir("android"); { - // Add an empty .gdignore file to avoid scan. - FileAccessRef f = FileAccess::open("res://android/.gdignore", FileAccess::WRITE); - ERR_FAIL_COND_V(!f, ERR_CANT_CREATE); - f->store_line(""); - f->close(); - } - { // Add version, to ensure building won't work if template and Godot version don't match. FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE); ERR_FAIL_COND_V(!f, ERR_CANT_CREATE); @@ -577,8 +568,19 @@ Error ExportTemplateManager::install_android_template() { f->close(); } - Error err = da->make_dir_recursive("android/build"); + // Create the android plugins directory. + Error err = da->make_dir_recursive("android/plugins"); + ERR_FAIL_COND_V(err != OK, err); + + err = da->make_dir_recursive("android/build"); ERR_FAIL_COND_V(err != OK, err); + { + // Add an empty .gdignore file to avoid scan. + FileAccessRef f = FileAccess::open("res://android/build/.gdignore", FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_CREATE); + f->store_line(""); + f->close(); + } // Uncompress source template. diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index cc62e93268..6c69f46941 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -323,7 +323,7 @@ void FileSystemDock::_notification(int p_what) { file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option)); tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option)); - current_path->connect("text_entered", callable_mp(this, &FileSystemDock::_navigate_to_path)); + current_path->connect("text_entered", callable_mp(this, &FileSystemDock::_navigate_to_path), make_binds(false)); always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); @@ -1406,8 +1406,8 @@ bool FileSystemDock::_check_existing() { return true; } -void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overwrite) { - if (!overwrite) { +void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_overwrite) { + if (!p_overwrite) { to_move_path = p_to_path; bool can_move = _check_existing(); if (!can_move) { @@ -2620,7 +2620,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { move_dialog = memnew(EditorDirDialog); move_dialog->get_ok()->set_text(TTR("Move")); add_child(move_dialog); - move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm)); + move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm), make_binds(false)); rename_dialog = memnew(ConfirmationDialog); VBoxContainer *rename_dialog_vb = memnew(VBoxContainer); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 1969f85e72..00f8cd9d50 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -222,7 +222,7 @@ private: void _duplicate_operation_confirm(); void _move_with_overwrite(); bool _check_existing(); - void _move_operation_confirm(const String &p_to_path, bool overwrite = false); + void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false); void _tree_rmb_option(int p_option); void _file_list_rmb_option(int p_option); diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 650aaa9043..b4c9a01f2a 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -659,6 +659,7 @@ void GroupsEditor::_show_group_dialog() { } void GroupsEditor::_bind_methods() { + ClassDB::bind_method("update_tree", &GroupsEditor::update_tree); } GroupsEditor::GroupsEditor() { diff --git a/editor/icons/Keyboard.svg b/editor/icons/Keyboard.svg index bd8736278d..c76e88e5e3 100644 --- a/editor/icons/Keyboard.svg +++ b/editor/icons/Keyboard.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m4 2a1 1 0 0 0 -1 1v9.084a1 .91667 0 0 0 1 .91602h8a1 .91667 0 0 0 1-.91602v-9.084a1 1 0 0 0 -1-1zm-3 2v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2v-9h-1v9a.99998.99998 0 0 1 -1 1h-10a1 1 0 0 1 -1-1v-9zm4 0h2v3l2-3h2l-2 3 2 4h-2l-2-4v4h-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/><path d="m27 1038.4h7v14h-7z" fill="#fff"/></g></svg>
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\ No newline at end of file diff --git a/editor/icons/KeyboardPhysical.svg b/editor/icons/KeyboardPhysical.svg new file mode 100644 index 0000000000..2bd35bc78e --- /dev/null +++ b/editor/icons/KeyboardPhysical.svg @@ -0,0 +1 @@ +<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path d="M4 2a1 1 0 0 0-1 1v9.084c0 .506.448.916 1 .916h8c.552 0 1-.41 1-.916V3a1 1 0 0 0-1-1zm2.762 1.768h2.476l3.264 7.464H9.898l-.502-1.3H6.561l-.502 1.3H3.498zm1.217 2.474L7.254 8.12h1.45z" fill="#e0e0e0" fill-opacity=".996"/><path d="M27 2h7v14h-7z" fill="#fff" fill-opacity=".996"/><path fill="#e0e0e0" fill-opacity=".996" d="M1 4v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V4h-1v9a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4z"/></svg>
\ No newline at end of file diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 016aee12cf..61b3239169 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -105,7 +105,7 @@ class InspectorDock : public VBoxContainer { void _warning_pressed(); void _resource_created(); - void _resource_selected(const RES &p_res, const String &p_property = ""); + void _resource_selected(const RES &p_res, const String &p_property); void _edit_forward(); void _edit_back(); void _menu_collapseall(); diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 6e950e8c0b..8d5444db73 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -533,7 +533,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (k.is_valid() && k->is_pressed()) { - if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) { + if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) { if (wip_active && selected_point.polygon == -1) { @@ -555,10 +555,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) return true; } } - } else if (wip_active && k->get_scancode() == KEY_ENTER) { + } else if (wip_active && k->get_keycode() == KEY_ENTER) { _wip_close(); - } else if (wip_active && k->get_scancode() == KEY_ESCAPE) { + } else if (wip_active && k->get_keycode() == KEY_ESCAPE) { _wip_cancel(); } } diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index d5d5727ad9..7916ac71ea 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_point != -1) { _erase_selected(); accept_event(); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 363c3a0e0a..663f2dde05 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -73,7 +73,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const { void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_point != -1 || selected_triangle != -1) { _erase_selected(); accept_event(); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 0450f3c472..af12335a27 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1268,7 +1268,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { Ref<InputEventKey> k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_A: { if (!k->get_shift()) diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 77a8489f9e..cae959e1f4 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv return; Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { _erase_selected(); accept_event(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index e598fc5d8b..80b7e6ffc8 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -617,7 +617,7 @@ void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) { if (key.is_valid() && key->is_pressed()) { - if (key->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) { + if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) { filter->grab_focus(); filter->select_all(); @@ -1360,7 +1360,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { filter->set_h_size_flags(SIZE_EXPAND_FILL); filter->connect("text_entered", callable_mp(this, &EditorAssetLibrary::_search_text_entered)); search = memnew(Button(TTR("Search"))); - search->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search)); + search->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), make_binds(0)); search_hb->add_child(search); if (!p_templates_only) diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index fd522f9109..af7f8cf5d6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -472,7 +472,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack()) return; - if (k->get_scancode() == KEY_CONTROL || k->get_scancode() == KEY_ALT || k->get_scancode() == KEY_SHIFT) { + if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) { viewport->update(); } @@ -1315,7 +1315,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Drag the pivot (in pivot mode / with V key) if (drag_type == DRAG_NONE) { if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || - (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V)) { + (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) { List<CanvasItem *> selection = _get_edited_canvas_items(); // Filters the selection with nodes that allow setting the pivot @@ -1367,7 +1367,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Confirm the pivot move if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || - (k.is_valid() && !k->is_pressed() && k->get_scancode() == KEY_V)) { + (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V)) { _commit_canvas_item_state(drag_selection, TTR("Move pivot")); drag_type = DRAG_NONE; return true; @@ -2109,7 +2109,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { // Move the canvas items with the arrow keys if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) && - (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) { + (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) { if (!k->is_echo()) { // Start moving the canvas items with the keyboard drag_selection = _get_edited_canvas_items(); @@ -2135,13 +2135,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { bool move_local_base_rotated = k->get_control() || k->get_metakey(); Vector2 dir; - if (k->get_scancode() == KEY_UP) + if (k->get_keycode() == KEY_UP) dir += Vector2(0, -1); - else if (k->get_scancode() == KEY_DOWN) + else if (k->get_keycode() == KEY_DOWN) dir += Vector2(0, 1); - else if (k->get_scancode() == KEY_LEFT) + else if (k->get_keycode() == KEY_LEFT) dir += Vector2(-1, 0); - else if (k->get_scancode() == KEY_RIGHT) + else if (k->get_keycode() == KEY_RIGHT) dir += Vector2(1, 0); if (k->get_shift()) dir *= grid_step * Math::pow(2.0, grid_step_multiplier); @@ -2197,7 +2197,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT && - (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) { + (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) { // Confirm canvas items move by arrow keys if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) && (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) && @@ -2210,7 +2210,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { return true; } - return (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)); // Accept the key event in any case + return (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)); // Accept the key event in any case } bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { @@ -2387,7 +2387,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } } - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) { // Unselect everything editor_selection->clear(); viewport->update(); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index adf859eb1e..878787231d 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -238,7 +238,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { const InputEventKey &key = **key_ref; if (key.is_pressed() && _selected_point != -1) { - if (key.get_scancode() == KEY_DELETE) + if (key.get_keycode() == KEY_DELETE) remove_point(_selected_point); } } diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index ddcbb11f7c..c077c23e8a 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -70,22 +70,33 @@ void GIProbeEditorPlugin::_notification(int p_what) { return; } - String text; - - Vector3i size = gi_probe->get_estimated_cell_size(); - text = itos(size.x) + ", " + itos(size.y) + ", " + itos(size.z); + const Vector3i size = gi_probe->get_estimated_cell_size(); + String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z); int data_size = 4; if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) { data_size += 4; } - text += " - VRAM Size: " + String::num(size.x * size.y * size.z * data_size / (1024.0 * 1024.0), 2) + " Mb."; + const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0); + text += " - " + vformat(TTR("VRAM Size: %s MB"), String::num(size_mb, 2)); if (bake_info->get_text() == text) { return; } - bake_info->add_color_override("font_color", bake_info->get_color("success_color", "Editor")); + // Color the label depending on the estimated performance level. + Color color; + if (size_mb <= 16.0 + CMP_EPSILON) { + // Fast. + color = bake_info->get_color("success_color", "Editor"); + } else if (size_mb <= 64.0 + CMP_EPSILON) { + // Medium. + color = bake_info->get_color("warning_color", "Editor"); + } else { + // Slow. + color = bake_info->get_color("error_color", "Editor"); + } + bake_info->add_color_override("font_color", color); bake_info->set_text(text); } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index fd9c8f6f39..60bed10351 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -166,10 +166,10 @@ void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { search_options->call("_gui_input", k); search_box->accept_event(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index d3d64f0dc5..02168a4c97 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1600,7 +1600,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { local_pos = mb->get_global_position() - tx->get_global_position(); create_menu = true; - } else if (k.is_valid() && k->get_scancode() == KEY_MENU) { + } else if (k.is_valid() && k->get_keycode() == KEY_MENU) { local_pos = tx->_get_cursor_pixel_pos(); create_menu = true; } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 31f126cc0a..01b1e21153 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -522,7 +522,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = shader_editor->get_text_edit(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index dd006316f7..0bbcbb0080 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -1873,11 +1873,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) { set_freelook_active(!is_freelook_active()); - } else if (k->get_scancode() == KEY_ESCAPE) { + } else if (k->get_keycode() == KEY_ESCAPE) { set_freelook_active(false); } - if (k->get_scancode() == KEY_SPACE) { + if (k->get_keycode() == KEY_SPACE) { if (!k->is_pressed()) emit_signal("toggle_maximize_view", this); } } @@ -2074,8 +2074,8 @@ static bool is_shortcut_pressed(const String &p_path) { return false; } const Input &input = *Input::get_singleton(); - int scancode = k->get_scancode(); - return input.is_key_pressed(scancode); + int keycode = k->get_keycode(); + return input.is_key_pressed(keycode); } void SpatialEditorViewport::_update_freelook(real_t delta) { diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 288aeb5c4a..5d615c7553 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -990,7 +990,7 @@ SpriteFramesEditor::SpriteFramesEditor() { empty2->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed)); move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed)); move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed)); - file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request)); + file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request), make_binds(-1)); loading_scene = false; sel = -1; diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 8d3788dea7..35f23ccf1d 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -582,7 +582,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = code_editor->get_text_edit(); int line = tx->cursor_get_line(); _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 82f04aaac4..017f986469 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -359,10 +359,10 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { palette->call("_gui_input", k); search_box->accept_event(); @@ -1377,7 +1377,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && k->is_pressed()) { - if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) { + if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) { // trying to draw a rectangle with the painting tool, so change to the correct tool tool = last_tool; @@ -1385,7 +1385,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _update_button_tool(); } - if (k->get_scancode() == KEY_ESCAPE) { + if (k->get_keycode() == KEY_ESCAPE) { if (tool == TOOL_PASTING) copydata.clear(); @@ -1506,7 +1506,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (tool == TOOL_NONE) { - if (k->get_scancode() == KEY_SHIFT && k->get_command()) { + if (k->get_keycode() == KEY_SHIFT && k->get_command()) { tool = TOOL_PICKING; _update_button_tool(); @@ -1514,9 +1514,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } else if (tool == TOOL_PICKING) { #ifdef APPLE_STYLE_KEYS - if (k->get_scancode() == KEY_META) { + if (k->get_keycode() == KEY_META) { #else - if (k->get_scancode() == KEY_CONTROL) { + if (k->get_keycode() == KEY_CONTROL) { #endif // Go back to that last tool if KEY_CONTROL was released. tool = last_tool; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b3b9afb811..9100e28352 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1663,10 +1663,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> ie = p_ie; - if (ie.is_valid() && (ie->get_scancode() == KEY_UP || - ie->get_scancode() == KEY_DOWN || - ie->get_scancode() == KEY_ENTER || - ie->get_scancode() == KEY_KP_ENTER)) { + if (ie.is_valid() && (ie->get_keycode() == KEY_UP || + ie->get_keycode() == KEY_DOWN || + ie->get_keycode() == KEY_ENTER || + ie->get_keycode() == KEY_KP_ENTER)) { members->call("_gui_input", ie); node_filter->accept_event(); @@ -2978,7 +2978,7 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer { Ref<Resource> parent_resource; public: - void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) { + void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) { if (p_changing) return; @@ -2986,13 +2986,13 @@ public: UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); updating = true; - undo_redo->create_action(TTR("Edit Visual Property") + ": " + prop, UndoRedo::MERGE_ENDS); - undo_redo->add_do_property(node.ptr(), prop, p_value); - undo_redo->add_undo_property(node.ptr(), prop, node->get(prop)); + undo_redo->create_action(TTR("Edit Visual Property") + ": " + p_property, UndoRedo::MERGE_ENDS); + undo_redo->add_do_property(node.ptr(), p_property, p_value); + undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property)); if (p_value.get_type() == Variant::OBJECT) { - RES prev_res = node->get(prop); + RES prev_res = node->get(p_property); RES curr_res = p_value; if (curr_res.is_null()) { diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 79f3745d11..94f9bf2767 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1899,7 +1899,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { // This is handled by the platform implementation on macOS, // so only define the shortcut on other platforms #ifndef OSX_ENABLED - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) { _dim_window(); get_tree()->quit(); } @@ -1908,9 +1908,9 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { if (tabs->get_current_tab() != 0) return; - bool scancode_handled = true; + bool keycode_handled = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ENTER: { @@ -1967,14 +1967,14 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { if (k->get_command()) this->project_filter->search_box->grab_focus(); else - scancode_handled = false; + keycode_handled = false; } break; default: { - scancode_handled = false; + keycode_handled = false; } break; } - if (scancode_handled) { + if (keycode_handled) { accept_event(); } } @@ -2740,7 +2740,8 @@ void ProjectListFilter::_filter_option_selected(int p_idx) { FilterOption selected = (FilterOption)(filter_option->get_selected()); if (_current_filter != selected) { _current_filter = selected; - emit_signal("filter_changed"); + if (is_inside_tree()) + emit_signal("filter_changed"); } } diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index b4f101b47b..7d8a4a733d 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -82,7 +82,7 @@ void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && is_window_modal_on_top() && k->is_pressed()) { - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { if (search_button->is_pressed()) { search_box->grab_focus(); search_box->select_all(); @@ -110,7 +110,8 @@ void ProjectSettingsEditor::_notification(int p_what) { translation_list->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_translation_delete)); _update_actions(); - popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key "), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation + popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key"), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation + popup_add->add_icon_item(get_icon("KeyboardPhysical", "EditorIcons"), TTR("Physical Key"), INPUT_KEY_PHYSICAL); popup_add->add_icon_item(get_icon("JoyButton", "EditorIcons"), TTR("Joy Button"), INPUT_JOY_BUTTON); popup_add->add_icon_item(get_icon("JoyAxis", "EditorIcons"), TTR("Joy Axis"), INPUT_JOY_MOTION); popup_add->add_icon_item(get_icon("Mouse", "EditorIcons"), TTR("Mouse Button"), INPUT_MOUSE_BUTTON); @@ -146,6 +147,7 @@ void ProjectSettingsEditor::_notification(int p_what) { search_box->set_clear_button_enabled(true); action_add_error->add_color_override("font_color", get_color("error_color", "Editor")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY), get_icon("Keyboard", "EditorIcons")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY_PHYSICAL), get_icon("KeyboardPhysical", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_BUTTON), get_icon("JoyButton", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_MOTION), get_icon("JoyAxis", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_MOUSE_BUTTON), get_icon("Mouse", "EditorIcons")); @@ -361,7 +363,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() { Ref<InputEventKey> ie; ie.instance(); - ie->set_scancode(last_wait_for_key->get_scancode()); + if (press_a_key_physical) { + ie->set_physical_keycode(last_wait_for_key->get_physical_keycode()); + ie->set_keycode(0); + } else { + ie->set_physical_keycode(0); + ie->set_keycode(last_wait_for_key->get_keycode()); + } ie->set_shift(last_wait_for_key->get_shift()); ie->set_alt(last_wait_for_key->get_alt()); ie->set_control(last_wait_for_key->get_control()); @@ -379,8 +387,14 @@ void ProjectSettingsEditor::_press_a_key_confirm() { Ref<InputEventKey> aie = events[i]; if (aie.is_null()) continue; - if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) { - return; + if (!press_a_key_physical) { + if (aie->get_keycode_with_modifiers() == ie->get_keycode_with_modifiers()) { + return; + } + } else { + if (aie->get_physical_keycode_with_modifiers() == ie->get_physical_keycode_with_modifiers()) { + return; + } } } @@ -441,10 +455,10 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) { last_wait_for_key = p_event; - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = (press_a_key_physical) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers()); press_a_key_label->set_text(str); press_a_key->get_ok()->set_disabled(false); @@ -460,6 +474,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even case INPUT_KEY: { + press_a_key_physical = false; press_a_key_label->set_text(TTR("Press a Key...")); press_a_key->get_ok()->set_disabled(true); last_wait_for_key = Ref<InputEvent>(); @@ -467,6 +482,16 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even press_a_key->grab_focus(); } break; + case INPUT_KEY_PHYSICAL: { + + press_a_key_physical = true; + press_a_key_label->set_text(TTR("Press a Key...")); + + last_wait_for_key = Ref<InputEvent>(); + press_a_key->popup_centered(Size2(250, 80) * EDSCALE); + press_a_key->grab_focus(); + + } break; case INPUT_MOUSE_BUTTON: { device_index_label->set_text(TTR("Mouse Button Index:")); @@ -547,7 +572,11 @@ void ProjectSettingsEditor::_edit_item(Ref<InputEvent> p_exiting_event) { InputType ie_type; if ((Ref<InputEventKey>(p_exiting_event)).is_valid()) { - ie_type = INPUT_KEY; + if ((Ref<InputEventKey>(p_exiting_event))->get_keycode() != 0) { + ie_type = INPUT_KEY; + } else { + ie_type = INPUT_KEY_PHYSICAL; + } } else if ((Ref<InputEventJoypadButton>(p_exiting_event)).is_valid()) { ie_type = INPUT_JOY_BUTTON; @@ -745,10 +774,14 @@ void ProjectSettingsEditor::_update_actions() { Ref<InputEventKey> k = event; if (k.is_valid()) { - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = (k->get_keycode() == 0) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers()); action2->set_text(0, str); - action2->set_icon(0, get_icon("Keyboard", "EditorIcons")); + if ((k->get_keycode() != 0)) { + action2->set_icon(0, get_icon("Keyboard", "EditorIcons")); + } else { + action2->set_icon(0, get_icon("KeyboardPhysical", "EditorIcons")); + } } Ref<InputEventJoypadButton> jb = event; @@ -1924,6 +1957,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { add_child(popup_add); popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item), make_binds(Ref<InputEvent>())); + press_a_key_physical = false; + press_a_key = memnew(ConfirmationDialog); press_a_key->set_focus_mode(FOCUS_ALL); add_child(press_a_key); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 5755b258c3..52e7612acd 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -45,6 +45,7 @@ class ProjectSettingsEditor : public AcceptDialog { enum InputType { INPUT_KEY, + INPUT_KEY_PHYSICAL, INPUT_JOY_BUTTON, INPUT_JOY_MOTION, INPUT_MOUSE_BUTTON @@ -77,6 +78,7 @@ class ProjectSettingsEditor : public AcceptDialog { OptionButton *type; PopupMenu *popup_add; ConfirmationDialog *press_a_key; + bool press_a_key_physical; Label *press_a_key_label; ConfirmationDialog *device_input; OptionButton *device_id; @@ -117,7 +119,7 @@ class ProjectSettingsEditor : public AcceptDialog { void _item_del(); void _update_actions(); void _save(); - void _add_item(int p_item, Ref<InputEvent> p_exiting_event = NULL); + void _add_item(int p_item, Ref<InputEvent> p_exiting_event = Ref<InputEvent>()); void _edit_item(Ref<InputEvent> p_exiting_event); void _action_check(String p_action); diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 9f49ffcd28..ede7b860d6 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -45,7 +45,7 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 0214fc6bfc..8a5fad269f 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -83,7 +83,7 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index b6741ccaec..c5ebf40482 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1127,7 +1127,7 @@ void SceneTreeDock::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { - clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), varray(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM)); + clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false)); } break; case NOTIFICATION_EXIT_TREE: { @@ -2739,7 +2739,7 @@ void SceneTreeDock::_update_create_root_dialog() { void SceneTreeDock::_favorite_root_selected(const String &p_class) { selected_favorite_root = p_class; - _tool_selected(TOOL_CREATE_FAVORITE, false); + _tool_selected(TOOL_CREATE_FAVORITE); } void SceneTreeDock::_feature_profile_changed() { diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index ff708f9229..cf93fab9a8 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -163,7 +163,7 @@ void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { handled = true; } - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { _focus_current_search_box(); handled = true; } @@ -317,10 +317,10 @@ void EditorSettingsDialog::_wait_for_key(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) { last_wait_for_key = k; - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = keycode_get_string(k->get_keycode_with_modifiers()); press_a_key_label->set_text(str); press_a_key->accept_event(); @@ -334,7 +334,7 @@ void EditorSettingsDialog::_press_a_key_confirm() { Ref<InputEventKey> ie; ie.instance(); - ie->set_scancode(last_wait_for_key->get_scancode()); + ie->set_keycode(last_wait_for_key->get_keycode()); ie->set_shift(last_wait_for_key->get_shift()); ie->set_control(last_wait_for_key->get_control()); ie->set_alt(last_wait_for_key->get_alt()); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index c155430eae..d6e443ec14 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -2724,10 +2724,11 @@ GIProbeGizmoPlugin::GIProbeGizmoPlugin() { create_material("gi_probe_material", gizmo_color); - gizmo_color.a = 0.5; + // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive. + gizmo_color.a = 0.1; create_material("gi_probe_internal_material", gizmo_color); - gizmo_color.a = 0.1; + gizmo_color.a = 0.05; create_material("gi_probe_solid_material", gizmo_color); create_icon_material("gi_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoGIProbe", "EditorIcons")); diff --git a/main/input_default.cpp b/main/input_default.cpp index a13ddeb2b6..aa9e772a38 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -73,10 +73,10 @@ InputDefault::SpeedTrack::SpeedTrack() { reset(); } -bool InputDefault::is_key_pressed(int p_scancode) const { +bool InputDefault::is_key_pressed(int p_keycode) const { _THREAD_SAFE_METHOD_ - return keys_pressed.has(p_scancode); + return keys_pressed.has(p_keycode); } bool InputDefault::is_mouse_button_pressed(int p_button) const { @@ -271,11 +271,11 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool _THREAD_SAFE_METHOD_ Ref<InputEventKey> k = p_event; - if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) { + if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) { if (k->is_pressed()) - keys_pressed.insert(k->get_scancode()); + keys_pressed.insert(k->get_keycode()); else - keys_pressed.erase(k->get_scancode()); + keys_pressed.erase(k->get_keycode()); } Ref<InputEventMouseButton> mb = p_event; diff --git a/main/input_default.h b/main/input_default.h index 02ce5c1e82..549093955d 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -187,7 +187,7 @@ private: bool use_accumulated_input; public: - virtual bool is_key_pressed(int p_scancode) const; + virtual bool is_key_pressed(int p_keycode) const; virtual bool is_mouse_button_pressed(int p_button) const; virtual bool is_joy_button_pressed(int p_device, int p_button) const; virtual bool is_action_pressed(const StringName &p_action) const; diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp index eef3d9b84c..84731746fa 100644 --- a/main/tests/test_string.cpp +++ b/main/tests/test_string.cpp @@ -1172,7 +1172,7 @@ MainLoop *test() { /** A character length != wchar_t may be forced, so the tests won't work */ - ERR_FAIL_COND_V(sizeof(CharType) != sizeof(wchar_t), NULL); + static_assert(sizeof(CharType) == sizeof(wchar_t)); int count = 0; int passed = 0; diff --git a/methods.py b/methods.py index 3f03e6bbd2..28c6d0c097 100644 --- a/methods.py +++ b/methods.py @@ -1,5 +1,4 @@ import os -import os.path import re import glob import subprocess @@ -564,7 +563,11 @@ def get_compiler_version(env): if not env.msvc: # Not using -dumpversion as some GCC distros only return major, and # Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803 - version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip()) + try: + version = decode_utf8(subprocess.check_output([env.subst(env['CXX']), '--version']).strip()) + except (subprocess.CalledProcessError, OSError): + print("Couldn't parse CXX environment variable to infer compiler version.") + return None else: # TODO: Implement for MSVC return None match = re.search('[0-9]+\.[0-9.]+', version) diff --git a/modules/assimp/SCsub b/modules/assimp/SCsub index 5e66b50de3..90cdd7f5fc 100644 --- a/modules/assimp/SCsub +++ b/modules/assimp/SCsub @@ -4,97 +4,91 @@ Import('env') Import('env_modules') env_assimp = env_modules.Clone() -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/IFC']) -env_assimp.Prepend(CPPPATH=['#thirdparty/misc']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/common']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/irrXML/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/unzip/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/zlib/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/openddlparser/include']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/rapidjson/include']) -env_assimp.Prepend(CPPPATH=['.']) -#env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND']) -env_assimp.Append(CPPDEFINES=['OPENDDLPARSER_BUILD']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER']) +# Force bundled version for now, there's no released version of Assimp with +# support for ArmaturePopulate which we use from their master branch. +if True: # env['builtin_assimp']: + thirdparty_dir = "#thirdparty/assimp" -if(env['platform'] == 'windows'): - env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')]) -elif(env['platform'] == 'x11'): - env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')]) -elif(env['platform'] == 'osx'): - env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')]) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp']) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code']) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include']) + + #env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT']) + + # Importers we don't need + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER']) + + if(env['platform'] == 'windows'): + env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')]) + elif(env['platform'] == 'x11'): + env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')]) + elif(env['platform'] == 'osx'): + env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')]) -env_thirdparty = env_assimp.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/MMD/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF2/*.cpp')) + env_thirdparty = env_assimp.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/CApi/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp')) # Godot's own source files env_assimp.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index 0dbd5ca905..b3f7b1d94f 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -106,9 +106,15 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8 // This saves space while maintaining the alpha channel if (detected_channels == Image::USED_CHANNELS_RGBA) { + + if (p_img->has_mipmaps()) { + // Image doesn't support mipmaps with RGBA4444 textures + p_img->clear_mipmaps(); + } p_img->convert(Image::FORMAT_RGBA4444); return; } else if (detected_channels == Image::USE_CHANNELS_LA) { + p_img->convert(Image::FORMAT_LA8); return; } diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index c3880f89b6..00a1901c48 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -657,6 +657,7 @@ void NavMap::sync() { connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge; } else { // The edge is already connected with another edge, skip. + ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation's `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem."); } } } diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index a1802f9521..205257b8f2 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -53,7 +53,7 @@ void GDScriptWorkspace::remove_cache_parser(const String &p_path) { Map<String, ExtendGDScriptParser *>::Element *parser = parse_results.find(p_path); Map<String, ExtendGDScriptParser *>::Element *script = scripts.find(p_path); if (parser && script) { - if (script->get() && script->get() == script->get()) { + if (script->get() && script->get() == parser->get()) { memdelete(script->get()); } else { memdelete(script->get()); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 7f21a303e1..a656ee8b63 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -752,7 +752,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (k.is_valid()) { if (k->is_pressed()) { - if (k->get_scancode() == KEY_ESCAPE) { + if (k->get_keycode() == KEY_ESCAPE) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); @@ -773,12 +773,12 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (k->get_shift() && selection.active && input_action != INPUT_PASTE) { - if (k->get_scancode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { + if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { selection.click[edit_axis]--; _validate_selection(); return true; } - if (k->get_scancode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { + if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { selection.click[edit_axis]++; _validate_selection(); return true; @@ -842,7 +842,7 @@ void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { const Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_PAGEUP || k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) { // Forward the key input to the ItemList so it can be scrolled mesh_library_palette->call("_gui_input", k); diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 033c467da9..9a6198f13a 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -163,7 +163,7 @@ def configure(env, env_mono): copy_file(mono_bin_path, '#bin', mono_dll_name + '.dll') else: - is_apple = (sys.platform == 'darwin' or "osxcross" in env) + is_apple = env['platform'] in ['osx', 'iphone'] sharedlib_ext = '.dylib' if is_apple else '.so' diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs index 5965e0fbcf..77740f0e53 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs @@ -218,20 +218,29 @@ namespace GodotTools.Ides.Rider private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths) { + using (var key = Registry.CurrentUser.OpenSubKey(registryKey)) + { + CollectPathsFromRegistry(installPaths, key); + } using (var key = Registry.LocalMachine.OpenSubKey(registryKey)) { - if (key == null) return; - foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider"))) + CollectPathsFromRegistry(installPaths, key); + } + } + + private static void CollectPathsFromRegistry(List<string> installPaths, RegistryKey key) + { + if (key == null) return; + foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider"))) + { + using (var subkey = key.OpenSubKey(subkeyName)) { - using (var subkey = key.OpenSubKey(subkeyName)) - { - var folderObject = subkey?.GetValue("InstallLocation"); - if (folderObject == null) continue; - var folder = folderObject.ToString(); - var possiblePath = Path.Combine(folder, @"bin\rider64.exe"); - if (File.Exists(possiblePath)) - installPaths.Add(possiblePath); - } + var folderObject = subkey?.GetValue("InstallLocation"); + if (folderObject == null) continue; + var folder = folderObject.ToString(); + var possiblePath = Path.Combine(folder, @"bin\rider64.exe"); + if (File.Exists(possiblePath)) + installPaths.Add(possiblePath); } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs index 684d160b57..5f64c09a89 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs @@ -2,9 +2,9 @@ namespace Godot { public static partial class ResourceLoader { - public static T Load<T>(string path) where T : class + public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class { - return (T)(object)Load(path); + return (T)(object)Load(path, typeHint, noCache); } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 19962d418a..2a9c2d73b1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -83,7 +83,7 @@ namespace Godot public static void Print(params object[] what) { - godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintStack() diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 054ed088df..42f341cef7 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -57,7 +57,8 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra if (todo) { //end of file! - if (vorbis_stream->loop && mixed > 0) { + bool is_not_empty = mixed > 0 || stb_vorbis_stream_length_in_samples(ogg_stream) > 0; + if (vorbis_stream->loop && is_not_empty) { //loop seek(vorbis_stream->loop_offset); loops++; diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 8259e5eb9a..8840b9f7cf 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1832,7 +1832,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) { return; Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_scancode() == KEY_ENTER) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) { function_name_edit->hide(); _rename_function(selected, function_name_box->get_text()); function_name_box->clear(); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index a2baacb619..d799f19143 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -51,7 +51,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/platform/android/SCsub b/platform/android/SCsub index fd2a774c71..46f0703a65 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -18,6 +18,10 @@ android_files = [ 'java_class_wrapper.cpp', 'java_godot_wrapper.cpp', 'java_godot_io_wrapper.cpp', + 'jni_utils.cpp', + 'android_keys_utils.cpp', + 'vulkan/vk_renderer_jni.cpp', + 'plugin/godot_plugin_jni.cpp' ] env_android = env.Clone() diff --git a/drivers/windows/semaphore_windows.h b/platform/android/android_keys_utils.cpp index 159e8b3b96..88874ba2c7 100644 --- a/drivers/windows/semaphore_windows.h +++ b/platform/android/android_keys_utils.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* semaphore_windows.h */ +/* android_keys_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,31 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SEMAPHORE_WINDOWS_H -#define SEMAPHORE_WINDOWS_H +#include "android_keys_utils.h" -#include "core/os/semaphore.h" +unsigned int android_get_keysym(unsigned int p_code) { + for (int i = 0; _ak_to_keycode[i].keysym != KEY_UNKNOWN; i++) { -#ifdef WINDOWS_ENABLED + if (_ak_to_keycode[i].keycode == p_code) { -#include <windows.h> + return _ak_to_keycode[i].keysym; + } + } -class SemaphoreWindows : public SemaphoreOld { - - mutable HANDLE semaphore; - - static SemaphoreOld *create_semaphore_windows(); - -public: - virtual Error wait(); - virtual Error post(); - virtual int get() const; - - static void make_default(); - SemaphoreWindows(); - - ~SemaphoreWindows(); -}; - -#endif -#endif + return KEY_UNKNOWN; +} diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h new file mode 100644 index 0000000000..f076688ac8 --- /dev/null +++ b/platform/android/android_keys_utils.h @@ -0,0 +1,280 @@ +/*************************************************************************/ +/* android_keys_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANDROID_KEYS_UTILS_H +#define ANDROID_KEYS_UTILS_H + +#include <core/os/keyboard.h> + +/* + * Android Key codes. + */ +enum { + AKEYCODE_UNKNOWN = 0, + AKEYCODE_SOFT_LEFT = 1, + AKEYCODE_SOFT_RIGHT = 2, + AKEYCODE_HOME = 3, + AKEYCODE_BACK = 4, + AKEYCODE_CALL = 5, + AKEYCODE_ENDCALL = 6, + AKEYCODE_0 = 7, + AKEYCODE_1 = 8, + AKEYCODE_2 = 9, + AKEYCODE_3 = 10, + AKEYCODE_4 = 11, + AKEYCODE_5 = 12, + AKEYCODE_6 = 13, + AKEYCODE_7 = 14, + AKEYCODE_8 = 15, + AKEYCODE_9 = 16, + AKEYCODE_STAR = 17, + AKEYCODE_POUND = 18, + AKEYCODE_DPAD_UP = 19, + AKEYCODE_DPAD_DOWN = 20, + AKEYCODE_DPAD_LEFT = 21, + AKEYCODE_DPAD_RIGHT = 22, + AKEYCODE_DPAD_CENTER = 23, + AKEYCODE_VOLUME_UP = 24, + AKEYCODE_VOLUME_DOWN = 25, + AKEYCODE_POWER = 26, + AKEYCODE_CAMERA = 27, + AKEYCODE_CLEAR = 28, + AKEYCODE_A = 29, + AKEYCODE_B = 30, + AKEYCODE_C = 31, + AKEYCODE_D = 32, + AKEYCODE_E = 33, + AKEYCODE_F = 34, + AKEYCODE_G = 35, + AKEYCODE_H = 36, + AKEYCODE_I = 37, + AKEYCODE_J = 38, + AKEYCODE_K = 39, + AKEYCODE_L = 40, + AKEYCODE_M = 41, + AKEYCODE_N = 42, + AKEYCODE_O = 43, + AKEYCODE_P = 44, + AKEYCODE_Q = 45, + AKEYCODE_R = 46, + AKEYCODE_S = 47, + AKEYCODE_T = 48, + AKEYCODE_U = 49, + AKEYCODE_V = 50, + AKEYCODE_W = 51, + AKEYCODE_X = 52, + AKEYCODE_Y = 53, + AKEYCODE_Z = 54, + AKEYCODE_COMMA = 55, + AKEYCODE_PERIOD = 56, + AKEYCODE_ALT_LEFT = 57, + AKEYCODE_ALT_RIGHT = 58, + AKEYCODE_SHIFT_LEFT = 59, + AKEYCODE_SHIFT_RIGHT = 60, + AKEYCODE_TAB = 61, + AKEYCODE_SPACE = 62, + AKEYCODE_SYM = 63, + AKEYCODE_EXPLORER = 64, + AKEYCODE_ENVELOPE = 65, + AKEYCODE_ENTER = 66, + AKEYCODE_DEL = 67, + AKEYCODE_GRAVE = 68, + AKEYCODE_MINUS = 69, + AKEYCODE_EQUALS = 70, + AKEYCODE_LEFT_BRACKET = 71, + AKEYCODE_RIGHT_BRACKET = 72, + AKEYCODE_BACKSLASH = 73, + AKEYCODE_SEMICOLON = 74, + AKEYCODE_APOSTROPHE = 75, + AKEYCODE_SLASH = 76, + AKEYCODE_AT = 77, + AKEYCODE_NUM = 78, + AKEYCODE_HEADSETHOOK = 79, + AKEYCODE_FOCUS = 80, // *Camera* focus + AKEYCODE_PLUS = 81, + AKEYCODE_MENU = 82, + AKEYCODE_NOTIFICATION = 83, + AKEYCODE_SEARCH = 84, + AKEYCODE_MEDIA_PLAY_PAUSE = 85, + AKEYCODE_MEDIA_STOP = 86, + AKEYCODE_MEDIA_NEXT = 87, + AKEYCODE_MEDIA_PREVIOUS = 88, + AKEYCODE_MEDIA_REWIND = 89, + AKEYCODE_MEDIA_FAST_FORWARD = 90, + AKEYCODE_MUTE = 91, + AKEYCODE_PAGE_UP = 92, + AKEYCODE_PAGE_DOWN = 93, + AKEYCODE_PICTSYMBOLS = 94, + AKEYCODE_SWITCH_CHARSET = 95, + AKEYCODE_BUTTON_A = 96, + AKEYCODE_BUTTON_B = 97, + AKEYCODE_BUTTON_C = 98, + AKEYCODE_BUTTON_X = 99, + AKEYCODE_BUTTON_Y = 100, + AKEYCODE_BUTTON_Z = 101, + AKEYCODE_BUTTON_L1 = 102, + AKEYCODE_BUTTON_R1 = 103, + AKEYCODE_BUTTON_L2 = 104, + AKEYCODE_BUTTON_R2 = 105, + AKEYCODE_BUTTON_THUMBL = 106, + AKEYCODE_BUTTON_THUMBR = 107, + AKEYCODE_BUTTON_START = 108, + AKEYCODE_BUTTON_SELECT = 109, + AKEYCODE_BUTTON_MODE = 110, + + // NOTE: If you add a new keycode here you must also add it to several other files. + // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. +}; + +struct _WinTranslatePair { + + unsigned int keysym; + unsigned int keycode; +}; + +static _WinTranslatePair _ak_to_keycode[] = { + { KEY_TAB, AKEYCODE_TAB }, + { KEY_ENTER, AKEYCODE_ENTER }, + { KEY_SHIFT, AKEYCODE_SHIFT_LEFT }, + { KEY_SHIFT, AKEYCODE_SHIFT_RIGHT }, + { KEY_ALT, AKEYCODE_ALT_LEFT }, + { KEY_ALT, AKEYCODE_ALT_RIGHT }, + { KEY_MENU, AKEYCODE_MENU }, + { KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE }, + { KEY_ESCAPE, AKEYCODE_BACK }, + { KEY_SPACE, AKEYCODE_SPACE }, + { KEY_PAGEUP, AKEYCODE_PAGE_UP }, + { KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN }, + { KEY_HOME, AKEYCODE_HOME }, //(0x24) + { KEY_LEFT, AKEYCODE_DPAD_LEFT }, + { KEY_UP, AKEYCODE_DPAD_UP }, + { KEY_RIGHT, AKEYCODE_DPAD_RIGHT }, + { KEY_DOWN, AKEYCODE_DPAD_DOWN }, + { KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER }, + { KEY_BACKSPACE, AKEYCODE_DEL }, + { KEY_0, AKEYCODE_0 }, ////0 key + { KEY_1, AKEYCODE_1 }, ////1 key + { KEY_2, AKEYCODE_2 }, ////2 key + { KEY_3, AKEYCODE_3 }, ////3 key + { KEY_4, AKEYCODE_4 }, ////4 key + { KEY_5, AKEYCODE_5 }, ////5 key + { KEY_6, AKEYCODE_6 }, ////6 key + { KEY_7, AKEYCODE_7 }, ////7 key + { KEY_8, AKEYCODE_8 }, ////8 key + { KEY_9, AKEYCODE_9 }, ////9 key + { KEY_A, AKEYCODE_A }, ////A key + { KEY_B, AKEYCODE_B }, ////B key + { KEY_C, AKEYCODE_C }, ////C key + { KEY_D, AKEYCODE_D }, ////D key + { KEY_E, AKEYCODE_E }, ////E key + { KEY_F, AKEYCODE_F }, ////F key + { KEY_G, AKEYCODE_G }, ////G key + { KEY_H, AKEYCODE_H }, ////H key + { KEY_I, AKEYCODE_I }, ////I key + { KEY_J, AKEYCODE_J }, ////J key + { KEY_K, AKEYCODE_K }, ////K key + { KEY_L, AKEYCODE_L }, ////L key + { KEY_M, AKEYCODE_M }, ////M key + { KEY_N, AKEYCODE_N }, ////N key + { KEY_O, AKEYCODE_O }, ////O key + { KEY_P, AKEYCODE_P }, ////P key + { KEY_Q, AKEYCODE_Q }, ////Q key + { KEY_R, AKEYCODE_R }, ////R key + { KEY_S, AKEYCODE_S }, ////S key + { KEY_T, AKEYCODE_T }, ////T key + { KEY_U, AKEYCODE_U }, ////U key + { KEY_V, AKEYCODE_V }, ////V key + { KEY_W, AKEYCODE_W }, ////W key + { KEY_X, AKEYCODE_X }, ////X key + { KEY_Y, AKEYCODE_Y }, ////Y key + { KEY_Z, AKEYCODE_Z }, ////Z key + { KEY_HOMEPAGE, AKEYCODE_EXPLORER }, + { KEY_LAUNCH0, AKEYCODE_BUTTON_A }, + { KEY_LAUNCH1, AKEYCODE_BUTTON_B }, + { KEY_LAUNCH2, AKEYCODE_BUTTON_C }, + { KEY_LAUNCH3, AKEYCODE_BUTTON_X }, + { KEY_LAUNCH4, AKEYCODE_BUTTON_Y }, + { KEY_LAUNCH5, AKEYCODE_BUTTON_Z }, + { KEY_LAUNCH6, AKEYCODE_BUTTON_L1 }, + { KEY_LAUNCH7, AKEYCODE_BUTTON_R1 }, + { KEY_LAUNCH8, AKEYCODE_BUTTON_L2 }, + { KEY_LAUNCH9, AKEYCODE_BUTTON_R2 }, + { KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL }, + { KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR }, + { KEY_LAUNCHC, AKEYCODE_BUTTON_START }, + { KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT }, + { KEY_LAUNCHE, AKEYCODE_BUTTON_MODE }, + { KEY_VOLUMEMUTE, AKEYCODE_MUTE }, + { KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN }, + { KEY_VOLUMEUP, AKEYCODE_VOLUME_UP }, + { KEY_BACK, AKEYCODE_MEDIA_REWIND }, + { KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD }, + { KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT }, + { KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS }, + { KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP }, + { KEY_PLUS, AKEYCODE_PLUS }, + { KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key + { KEY_COMMA, AKEYCODE_COMMA }, // the ',' key + { KEY_MINUS, AKEYCODE_MINUS }, // the '-' key + { KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key + { KEY_BACKSLASH, AKEYCODE_BACKSLASH }, + { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, + { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, + { KEY_UNKNOWN, 0 } +}; +/* +TODO: map these android key: + AKEYCODE_SOFT_LEFT = 1, + AKEYCODE_SOFT_RIGHT = 2, + AKEYCODE_CALL = 5, + AKEYCODE_ENDCALL = 6, + AKEYCODE_STAR = 17, + AKEYCODE_POUND = 18, + AKEYCODE_POWER = 26, + AKEYCODE_CAMERA = 27, + AKEYCODE_CLEAR = 28, + AKEYCODE_SYM = 63, + AKEYCODE_ENVELOPE = 65, + AKEYCODE_GRAVE = 68, + AKEYCODE_SEMICOLON = 74, + AKEYCODE_APOSTROPHE = 75, + AKEYCODE_AT = 77, + AKEYCODE_NUM = 78, + AKEYCODE_HEADSETHOOK = 79, + AKEYCODE_FOCUS = 80, // *Camera* focus + AKEYCODE_NOTIFICATION = 83, + AKEYCODE_SEARCH = 84, + AKEYCODE_PICTSYMBOLS = 94, + AKEYCODE_SWITCH_CHARSET = 95, +*/ + +unsigned int android_get_keysym(unsigned int p_code); + +#endif // ANDROID_KEYS_UTILS_H diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 307bc3a169..222120f81f 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -328,13 +328,13 @@ AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const { void AudioDriverOpenSL::lock() { - if (active && mutex) + if (active) mutex.lock(); } void AudioDriverOpenSL::unlock() { - if (active && mutex) + if (active) mutex.unlock(); } diff --git a/platform/android/detect.py b/platform/android/detect.py index 8b62360888..8f74ae0ef0 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -205,7 +205,6 @@ def configure(env): env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"]) env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"]) - env.Append(CXXFLAGS=["-std=gnu++14"]) # Disable exceptions and rtti on non-tools (template) builds if env['tools']: diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index f52b511522..ebcac884db 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -144,7 +144,7 @@ Error DirAccessJAndroid::change_dir(String p_dir) { return OK; } -String DirAccessJAndroid::get_current_dir() { +String DirAccessJAndroid::get_current_dir(bool p_include_drive) { return "res://" + current_dir; } diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index caeb4b58b9..8dab3e50ce 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -65,7 +65,7 @@ public: virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success - virtual String get_current_dir(); ///< return current dir location + virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index c618177475..e7d4bc6c51 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -688,6 +688,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int xr_mode_index = p_preset->get("xr_features/xr_mode"); + String plugins = p_preset->get("custom_template/plugins"); + Vector<String> perms; const char **aperms = android_perms; @@ -851,6 +853,11 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } } + if (tname == "meta-data" && attrname == "value" && value == "custom_template_plugins_value") { + // Update the meta-data 'android:value' attribute with the list of enabled plugins. + string_table.write[attr_value] = plugins; + } + iofs += 20; } @@ -1363,6 +1370,7 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/plugins", PROPERTY_HINT_PLACEHOLDER_TEXT, "Plugin1,Plugin2,..."), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0")); @@ -1743,260 +1751,6 @@ public: return list; } - void _update_custom_build_project() { - - DirAccessRef da = DirAccess::open("res://android"); - - ERR_FAIL_COND_MSG(!da, "Cannot open directory 'res://android'."); - Map<String, List<String> > directory_paths; - Map<String, List<String> > manifest_sections; - Map<String, List<String> > gradle_sections; - da->list_dir_begin(); - String d = da->get_next(); - while (d != String()) { - - if (!d.begins_with(".") && d != "build" && da->current_is_dir()) { //a dir and not the build dir - //add directories found - DirAccessRef ds = DirAccess::open(String("res://android").plus_file(d)); - if (ds) { - ds->list_dir_begin(); - String sd = ds->get_next(); - while (sd != String()) { - - if (!sd.begins_with(".") && ds->current_is_dir()) { - String key = sd.to_upper(); - if (!directory_paths.has(key)) { - directory_paths[key] = List<String>(); - } - String path = ProjectSettings::get_singleton()->get_resource_path().plus_file("android").plus_file(d).plus_file(sd); - directory_paths[key].push_back(path); - print_line("Add: " + sd + ":" + path); - } - - sd = ds->get_next(); - } - ds->list_dir_end(); - } - //parse manifest - { - FileAccessRef f = FileAccess::open(String("res://android").plus_file(d).plus_file("AndroidManifest.conf"), FileAccess::READ); - if (f) { - - String section; - while (!f->eof_reached()) { - String l = f->get_line(); - String k = l.strip_edges(); - if (k.begins_with("[")) { - section = k.substr(1, k.length() - 2).strip_edges().to_upper(); - print_line("Section: " + section); - } else if (k != String()) { - if (!manifest_sections.has(section)) { - manifest_sections[section] = List<String>(); - } - manifest_sections[section].push_back(l); - } - } - - f->close(); - } - } - //parse gradle - { - FileAccessRef f = FileAccess::open(String("res://android").plus_file(d).plus_file("gradle.conf"), FileAccess::READ); - if (f) { - - String section; - while (!f->eof_reached()) { - String l = f->get_line().strip_edges(); - String k = l.strip_edges(); - if (k.begins_with("[")) { - section = k.substr(1, k.length() - 2).strip_edges().to_upper(); - print_line("Section: " + section); - } else if (k != String()) { - if (!gradle_sections.has(section)) { - gradle_sections[section] = List<String>(); - } - gradle_sections[section].push_back(l); - } - } - } - } - } - d = da->get_next(); - } - da->list_dir_end(); - - { //fix gradle build - - String new_file; - { - FileAccessRef f = FileAccess::open("res://android/build/build.gradle", FileAccess::READ); - if (f) { - - while (!f->eof_reached()) { - String l = f->get_line(); - - if (l.begins_with("//CHUNK_")) { - String text = l.replace_first("//CHUNK_", ""); - int begin_pos = text.find("_BEGIN"); - if (begin_pos != -1) { - text = text.substr(0, begin_pos); - text = text.to_upper(); //just in case - - String end_marker = "//CHUNK_" + text + "_END"; - size_t pos = f->get_position(); - bool found = false; - while (!f->eof_reached()) { - l = f->get_line(); - if (l.begins_with(end_marker)) { - found = true; - break; - } - } - - new_file += "//CHUNK_" + text + "_BEGIN\n"; - - if (!found) { - ERR_PRINT("No end marker found in build.gradle for chunk: " + text); - f->seek(pos); - } else { - - //add chunk lines - if (gradle_sections.has(text)) { - for (List<String>::Element *E = gradle_sections[text].front(); E; E = E->next()) { - new_file += E->get() + "\n"; - } - } - new_file += end_marker + "\n"; - } - } else { - new_file += l + "\n"; //pass line by - } - } else if (l.begins_with("//DIR_")) { - String text = l.replace_first("//DIR_", ""); - int begin_pos = text.find("_BEGIN"); - if (begin_pos != -1) { - text = text.substr(0, begin_pos); - text = text.to_upper(); //just in case - - String end_marker = "//DIR_" + text + "_END"; - size_t pos = f->get_position(); - bool found = false; - while (!f->eof_reached()) { - l = f->get_line(); - if (l.begins_with(end_marker)) { - found = true; - break; - } - } - - new_file += "//DIR_" + text + "_BEGIN\n"; - - if (!found) { - ERR_PRINT("No end marker found in build.gradle for dir: " + text); - f->seek(pos); - } else { - //add chunk lines - if (directory_paths.has(text)) { - for (List<String>::Element *E = directory_paths[text].front(); E; E = E->next()) { - new_file += ",'" + E->get().replace("'", "\'") + "'"; - new_file += "\n"; - } - } - new_file += end_marker + "\n"; - } - } else { - new_file += l + "\n"; //pass line by - } - - } else { - new_file += l + "\n"; - } - } - } - } - - FileAccessRef f = FileAccess::open("res://android/build/build.gradle", FileAccess::WRITE); - f->store_string(new_file); - f->close(); - } - - { //fix manifest - - String new_file; - { - FileAccessRef f = FileAccess::open("res://android/build/AndroidManifest.xml", FileAccess::READ); - if (f) { - - while (!f->eof_reached()) { - String l = f->get_line(); - - if (l.begins_with("<!--CHUNK_")) { - String text = l.replace_first("<!--CHUNK_", ""); - int begin_pos = text.find("_BEGIN-->"); - if (begin_pos != -1) { - text = text.substr(0, begin_pos); - text = text.to_upper(); //just in case - - String end_marker = "<!--CHUNK_" + text + "_END-->"; - size_t pos = f->get_position(); - bool found = false; - while (!f->eof_reached()) { - l = f->get_line(); - if (l.begins_with(end_marker)) { - found = true; - break; - } - } - - new_file += "<!--CHUNK_" + text + "_BEGIN-->\n"; - - if (!found) { - ERR_PRINT("No end marker found in AndroidManifest.xml for chunk: " + text); - f->seek(pos); - } else { - //add chunk lines - if (manifest_sections.has(text)) { - for (List<String>::Element *E = manifest_sections[text].front(); E; E = E->next()) { - new_file += E->get() + "\n"; - } - } - new_file += end_marker + "\n"; - } - } else { - new_file += l + "\n"; //pass line by - } - - } else if (l.strip_edges().begins_with("<application")) { - String last_tag = "android:icon=\"@mipmap/icon\""; - int last_tag_pos = l.find(last_tag); - if (last_tag_pos == -1) { - ERR_PRINT("Not adding application attributes as the expected tag was not found in '<application': " + last_tag); - new_file += l + "\n"; - } else { - String base = l.substr(0, last_tag_pos + last_tag.length()); - if (manifest_sections.has("application_attribs")) { - for (List<String>::Element *E = manifest_sections["application_attribs"].front(); E; E = E->next()) { - String to_add = E->get().strip_edges(); - base += " " + to_add + " "; - } - } - base += ">\n"; - new_file += base; - } - } else { - new_file += l + "\n"; - } - } - } - } - - FileAccessRef f = FileAccess::open("res://android/build/AndroidManifest.xml", FileAccess::WRITE); - f->store_string(new_file); - f->close(); - } - } - virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); @@ -2025,8 +1779,6 @@ public: ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'."); - _update_custom_build_project(); - OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required String build_command; @@ -2037,14 +1789,18 @@ public: #endif String build_path = ProjectSettings::get_singleton()->get_resource_path().plus_file("android/build"); + String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("android/plugins"); build_command = build_path.plus_file(build_command); String package_name = get_package_name(p_preset->get("package/unique_name")); + String plugins = p_preset->get("custom_template/plugins"); List<String> cmdline; cmdline.push_back("build"); cmdline.push_back("-Pexport_package_name=" + package_name); // argument to specify the package name. + cmdline.push_back("-Pcustom_template_plugins_dir=" + plugins_dir); // argument to specify the plugins directory. + cmdline.push_back("-Pcustom_template_plugins=" + plugins); // argument to specify the list of plugins to enable. cmdline.push_back("-p"); // argument to specify the start directory. cmdline.push_back(build_path); // start directory. /*{ used for debug diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 4d2eb1ef65..cc480d1c84 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -6,9 +6,6 @@ android:versionName="1.0" android:installLocation="auto" > - <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> - <!-- as that gets rewritten. --> - <supports-screens android:smallScreens="true" android:normalScreens="true" @@ -19,14 +16,11 @@ android:glEsVersion="0x00020000" android:required="true" /> -<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> -<!--CHUNK_USER_PERMISSIONS_BEGIN--> -<!--CHUNK_USER_PERMISSIONS_END--> - - <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> - <!-- If you want to add tags manually, do before it. --> - <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> - <application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" > + <application + android:label="@string/godot_project_name_string" + android:allowBackup="false" + tools:ignore="GoogleAppIndexingWarning" + android:icon="@mipmap/icon" > <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> @@ -36,6 +30,11 @@ android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value" /> + <!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. --> + <meta-data + android:name="custom_template_plugins" + android:value="custom_template_plugins_value"/> + <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" @@ -52,10 +51,6 @@ </intent-filter> </activity> -<!-- Custom application XML added by add-ons. --> -<!--CHUNK_APPLICATION_BEGIN--> -<!--CHUNK_APPLICATION_END--> - </application> </manifest> diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 2e4f2ffab0..5e37f538e9 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -1,7 +1,4 @@ // Gradle build config for Godot Engine's Android port. -// -// Do not remove/modify comments ending with BEGIN/END, they are used to inject -// addon-specific configuration. apply from: 'config.gradle' buildscript { @@ -10,13 +7,10 @@ buildscript { repositories { google() jcenter() -//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN -//CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { classpath libraries.androidGradlePlugin -//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN -//CHUNK_BUILDSCRIPT_DEPENDENCIES_END + classpath libraries.kotlinGradlePlugin } } @@ -27,24 +21,35 @@ allprojects { mavenCentral() google() jcenter() -//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN -//CHUNK_ALLPROJECTS_REPOSITORIES_END } } dependencies { implementation libraries.supportCoreUtils + implementation libraries.kotlinStdLib + implementation libraries.v4Support if (rootProject.findProject(":lib")) { implementation project(":lib") + } else if (rootProject.findProject(":godot:lib")) { + implementation project(":godot:lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } -//CHUNK_DEPENDENCIES_BEGIN -//CHUNK_DEPENDENCIES_END + + // Godot prebuilt plugins + implementation fileTree(dir: 'libs/plugins', include: ["GodotPayment*.aar"]) + + // Godot user plugins dependencies + String pluginsDir = getGodotPluginsDirectory() + String[] pluginsBinaries = getGodotPluginsBinaries() + if (pluginsDir != null && !pluginsDir.isEmpty() && + pluginsBinaries != null && pluginsBinaries.size() > 0) { + implementation fileTree(dir: pluginsDir, include: pluginsBinaries) + } } android { @@ -56,8 +61,6 @@ android { applicationId getExportPackageName() minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk -//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN -//CHUNK_ANDROID_DEFAULTCONFIG_END } lintOptions { @@ -79,37 +82,13 @@ android { sourceSets { main { manifest.srcFile 'AndroidManifest.xml' - java.srcDirs = [ - 'src' -//DIR_SRC_BEGIN -//DIR_SRC_END - ] - res.srcDirs = [ - 'res' -//DIR_RES_BEGIN -//DIR_RES_END - ] - aidl.srcDirs = [ - 'aidl' -//DIR_AIDL_BEGIN -//DIR_AIDL_END - ] - assets.srcDirs = [ - 'assets' -//DIR_ASSETS_BEGIN -//DIR_ASSETS_END - ] + java.srcDirs = ['src'] + res.srcDirs = ['res'] + aidl.srcDirs = ['aidl'] + assets.srcDirs = ['assets'] } - debug.jniLibs.srcDirs = [ - 'libs/debug' -//DIR_JNI_DEBUG_BEGIN -//DIR_JNI_DEBUG_END - ] - release.jniLibs.srcDirs = [ - 'libs/release' -//DIR_JNI_RELEASE_BEGIN -//DIR_JNI_RELEASE_END - ] + debug.jniLibs.srcDirs = ['libs/debug'] + release.jniLibs.srcDirs = ['libs/release'] } applicationVariants.all { variant -> @@ -118,6 +97,3 @@ android { } } } - -//CHUNK_GLOBAL_BEGIN -//CHUNK_GLOBAL_END diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 5550d3099d..eaaefcbccb 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,24 +1,66 @@ ext.versions = [ - androidGradlePlugin : '3.4.2', - compileSdk : 28, - minSdk : 18, - targetSdk : 28, - buildTools : '28.0.3', - supportCoreUtils : '28.0.0' + androidGradlePlugin: '3.6.0', + compileSdk : 29, + minSdk : 18, + targetSdk : 29, + buildTools : '29.0.1', + supportCoreUtils : '28.0.0', + kotlinVersion : '1.3.61', + v4Support : '28.0.0' ] ext.libraries = [ - androidGradlePlugin : "com.android.tools.build:gradle:$versions.androidGradlePlugin", - supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils" + androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", + supportCoreUtils : "com.android.support:support-core-utils:$versions.supportCoreUtils", + kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion", + kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion", + v4Support : "com.android.support:support-v4:$versions.v4Support" ] ext.getExportPackageName = { -> - // Retrieve the app id from the project property set by the Godot build command. - String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" - // Check if the app id is valid, otherwise use the default. - if (appId == null || appId.isEmpty()) { - appId = "com.godot.game" - } - return appId + // Retrieve the app id from the project property set by the Godot build command. + String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : "" + // Check if the app id is valid, otherwise use the default. + if (appId == null || appId.isEmpty()) { + appId = "com.godot.game" + } + return appId +} + +/** + * Parse the project properties for the 'custom_template_plugins' property and return + * their binaries for inclusion in the build dependencies. + * + * The listed plugins must have their binaries in the project plugins directory. + */ +ext.getGodotPluginsBinaries = { -> + String[] binDeps = [] + + // Retrieve the list of enabled plugins. + if (project.hasProperty("custom_template_plugins")) { + String pluginsList = project.property("custom_template_plugins") + if (pluginsList != null && !pluginsList.trim().isEmpty()) { + for (String plugin : pluginsList.split(",")) { + binDeps += plugin.trim() + "*.aar" + } + } + } + + return binDeps +} + +/** + * Parse the project properties for the 'custom_template_plugins_dir' property and return + * its value. + * + * The returned value is the directory containing user plugins. + */ +ext.getGodotPluginsDirectory = { -> + // The plugins directory is provided by the 'custom_template_plugins_dir' property. + String pluginsDir = project.hasProperty("custom_template_plugins_dir") + ? project.property("custom_template_plugins_dir") + : "" + + return pluginsDir } diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index 2052017888..976a5bda99 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -9,6 +9,7 @@ buildscript { } dependencies { classpath libraries.androidGradlePlugin + classpath libraries.kotlinGradlePlugin } } @@ -24,7 +25,7 @@ ext { sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : "" supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] - supportedTargets = ['release':"release", 'debug':"release_debug"] + supportedTargets = ['release': "release", 'debug': "release_debug"] // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. // This command is usually used by Android Studio. @@ -64,10 +65,10 @@ task copyReleaseBinaryToBin(type: Copy) { } /** - * Copy the Godot android library archive debug file into the app debug libs directory. + * Copy the Godot android library archive debug file into the app module debug libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ -task copyDebugAAR(type: Copy) { +task copyDebugAARToAppModule(type: Copy) { dependsOn ':lib:assembleDebug' from('lib/build/outputs/aar') into('app/libs/debug') @@ -75,16 +76,45 @@ task copyDebugAAR(type: Copy) { } /** - * Copy the Godot android library archive release file into the app release libs directory. + * Copy the Godot android library archive debug file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ -task copyReleaseAAR(type: Copy) { +task copyDebugAARToBin(type: Copy) { + dependsOn ':lib:assembleDebug' + from('lib/build/outputs/aar') + into(binDir) + include('godot-lib.debug.aar') +} + +/** + * Copy the Godot android library archive release file into the app module release libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyReleaseAARToAppModule(type: Copy) { dependsOn ':lib:assembleRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') } +task copyGodotPaymentPluginToAppModule(type: Copy) { + dependsOn ':plugins:godotpayment:assembleRelease' + from('plugins/godotpayment/build/outputs/aar') + into('app/libs/plugins') + include('GodotPayment.release.aar') +} + +/** + * Copy the Godot android library archive release file into the root bin directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyReleaseAARToBin(type: Copy) { + dependsOn ':lib:assembleRelease' + from('lib/build/outputs/aar') + into(binDir) + include('godot-lib.release.aar') +} + /** * Generate Godot custom build template by zipping the source files from the app directory, as well * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. @@ -95,7 +125,7 @@ task zipCustomBuild(type: Zip) { doFirst { logger.lifecycle("Generating Godot custom build template") } - from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**'])) + from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties', 'gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' archiveName 'android_source.zip' destinationDir(file(binDir)) @@ -110,19 +140,24 @@ task generateGodotTemplates(type: GradleBuild) { startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType) } - tasks = [] + tasks = ["copyGodotPaymentPluginToAppModule"] // Only build the apks and aar files for which we have native shared libraries. for (String target : supportedTargets.keySet()) { File targetLibs = new File("lib/libs/" + target) - if (targetLibs != null && targetLibs.isDirectory()) { - File[] targetLibsContents = targetLibs.listFiles() - if (targetLibsContents != null && targetLibsContents.length > 0) { - // Copy the generated aar library files to the custom build directory. - tasks += "copy" + target.capitalize() + "AAR" - // Copy the prebuilt binary templates to the bin directory. - tasks += "copy" + target.capitalize() + "BinaryToBin" - } + if (targetLibs != null + && targetLibs.isDirectory() + && targetLibs.listFiles() != null + && targetLibs.listFiles().length > 0) { + String capitalizedTarget = target.capitalize() + // Copy the generated aar library files to the custom build directory. + tasks += "copy" + capitalizedTarget + "AARToAppModule" + // Copy the generated aar library files to the bin directory. + tasks += "copy" + capitalizedTarget + "AARToBin" + // Copy the prebuilt binary templates to the bin directory. + tasks += "copy" + capitalizedTarget + "BinaryToBin" + } else { + logger.lifecycle("No native shared libs for target $target. Skipping build.") } } @@ -133,20 +168,28 @@ task generateGodotTemplates(type: GradleBuild) { * Clean the generated artifacts. */ task cleanGodotTemplates(type: Delete) { - // Delete the generated native libs - delete("lib/libs") + // Delete the generated native libs + delete("lib/libs") + + // Delete the library generated AAR files + delete("lib/build/outputs/aar") + + // Delete the godotpayment libs directory contents + delete("plugins/godotpayment/libs") - // Delete the library generated AAR files - delete("lib/build/outputs/aar") + // Delete the generated godotpayment aar + delete("plugins/godotpayment/build/outputs/aar") - // Delete the app libs directory contents - delete("app/libs") + // Delete the app libs directory contents + delete("app/libs") - // Delete the generated binary apks - delete("app/build/outputs/apk") + // Delete the generated binary apks + delete("app/build/outputs/apk") - // Delete the Godot templates in the Godot bin directory - delete("$binDir/android_debug.apk") - delete("$binDir/android_release.apk") - delete("$binDir/android_source.zip") + // Delete the Godot templates in the Godot bin directory + delete("$binDir/android_debug.apk") + delete("$binDir/android_release.apk") + delete("$binDir/android_source.zip") + delete("$binDir/godot-lib.debug.aar") + delete("$binDir/godot-lib.release.aar") } diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties index bf50265715..f56b0f6a5e 100644 --- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties +++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties @@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip +distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.4-all.zip diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index eb97484b9c..ca8aaf8af0 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -2,6 +2,8 @@ apply plugin: 'com.android.library' dependencies { implementation libraries.supportCoreUtils + implementation libraries.kotlinStdLib + implementation libraries.v4Support } def pathToRootDir = "../../../../" diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 021214b627..7db4aa6597 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -61,8 +61,11 @@ import android.os.Messenger; import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings.Secure; +import android.support.annotation.CallSuper; import android.support.annotation.Keep; +import android.support.annotation.NonNull; import android.support.annotation.Nullable; +import android.support.v4.app.FragmentActivity; import android.view.Display; import android.view.KeyEvent; import android.view.MotionEvent; @@ -87,22 +90,20 @@ import com.google.android.vending.expansion.downloader.IStub; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; -import java.lang.reflect.Method; import java.security.MessageDigest; -import java.util.ArrayList; import java.util.LinkedList; import java.util.List; import java.util.Locale; -import javax.microedition.khronos.opengles.GL10; import org.godotengine.godot.input.GodotEditText; import org.godotengine.godot.payments.PaymentsManager; +import org.godotengine.godot.plugin.GodotPlugin; +import org.godotengine.godot.plugin.GodotPluginRegistry; import org.godotengine.godot.utils.GodotNetUtils; import org.godotengine.godot.utils.PermissionsUtil; import org.godotengine.godot.xr.XRMode; -public abstract class Godot extends Activity implements SensorEventListener, IDownloaderClient { +public abstract class Godot extends FragmentActivity implements SensorEventListener, IDownloaderClient { - static final int MAX_SINGLETONS = 64; private IStub mDownloaderClientStub; private TextView mStatusText; private TextView mProgressFraction; @@ -126,8 +127,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo private boolean activityResumed; private int mState; - // Used to dispatch events to the main thread. - private final Handler mainThreadHandler = new Handler(Looper.getMainLooper()); + private GodotPluginRegistry pluginRegistry; static private Intent mCurrentIntent; @@ -154,83 +154,6 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo mPauseButton.setText(stringResourceID); } - static public class SingletonBase { - - protected void registerClass(String p_name, String[] p_methods) { - - GodotLib.singleton(p_name, this); - - Class clazz = getClass(); - Method[] methods = clazz.getDeclaredMethods(); - for (Method method : methods) { - boolean found = false; - - for (String s : p_methods) { - if (s.equals(method.getName())) { - found = true; - break; - } - } - if (!found) - continue; - - List<String> ptr = new ArrayList<String>(); - - Class[] paramTypes = method.getParameterTypes(); - for (Class c : paramTypes) { - ptr.add(c.getName()); - } - - String[] pt = new String[ptr.size()]; - ptr.toArray(pt); - - GodotLib.method(p_name, method.getName(), method.getReturnType().getName(), pt); - } - - Godot.singletons[Godot.singleton_count++] = this; - } - - /** - * Invoked once during the Godot Android initialization process after creation of the - * {@link GodotView} view. - * <p> - * This method should be overridden by descendants of this class that would like to add - * their view/layout to the Godot view hierarchy. - * - * @return the view to be included; null if no views should be included. - */ - @Nullable - protected View onMainCreateView(Activity activity) { - return null; - } - - protected void onMainActivityResult(int requestCode, int resultCode, Intent data) { - } - - protected void onMainRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { - } - - protected void onMainPause() {} - protected void onMainResume() {} - protected void onMainDestroy() {} - protected boolean onMainBackPressed() { return false; } - - protected void onGLDrawFrame(GL10 gl) {} - protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call - //protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step() - - public void registerMethods() {} - } - - /* - protected List<SingletonBase> singletons = new ArrayList<SingletonBase>(); - protected void instanceSingleton(SingletonBase s) { - - s.registerMethods(); - singletons.add(s); - } - */ - private String[] command_line; private boolean use_apk_expansion; @@ -246,9 +169,6 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo public static GodotIO io; public static GodotNetUtils netUtils; - static SingletonBase[] singletons = new SingletonBase[MAX_SINGLETONS]; - static int singleton_count = 0; - public interface ResultCallback { public void callback(int requestCode, int resultCode, Intent data); } @@ -265,16 +185,15 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo result_callback = null; }; - for (int i = 0; i < singleton_count; i++) { - - singletons[i].onMainActivityResult(requestCode, resultCode, data); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onMainActivityResult(requestCode, resultCode, data); } }; @Override public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { - for (int i = 0; i < singleton_count; i++) { - singletons[i].onMainRequestPermissionsResult(requestCode, permissions, grantResults); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onMainRequestPermissionsResult(requestCode, permissions, grantResults); } for (int i = 0; i < permissions.length; i++) { @@ -283,6 +202,16 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo }; /** + * Invoked on the GL thread when the Godot main loop has started. + */ + @CallSuper + protected void onGLGodotMainLoopStarted() { + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onGLGodotMainLoopStarted(); + } + } + + /** * Used by the native code (java_godot_lib_jni.cpp) to complete initialization of the GLSurfaceView view and renderer. */ @Keep @@ -302,14 +231,13 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo edittext.setView(mView); io.setEdit(edittext); - final Godot godot = this; mView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { @Override public void onGlobalLayout() { Point fullSize = new Point(); - godot.getWindowManager().getDefaultDisplay().getSize(fullSize); + getWindowManager().getDefaultDisplay().getSize(fullSize); Rect gameSize = new Rect(); - godot.mView.getWindowVisibleDisplayFrame(gameSize); + mView.getWindowVisibleDisplayFrame(gameSize); final int keyboardHeight = fullSize.y - gameSize.bottom; GodotLib.setVirtualKeyboardHeight(keyboardHeight); @@ -321,23 +249,23 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo @Override public void run() { GodotLib.setup(current_command_line); - setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); - // The Godot Android plugins are setup on completion of GodotLib.setup - mainThreadHandler.post(new Runnable() { - @Override - public void run() { - // Include the non-null views returned in the Godot view hierarchy. - for (int i = 0; i < singleton_count; i++) { - View view = singletons[i].onMainCreateView(Godot.this); - if (view != null) { - layout.addView(view); - } - } - } - }); + // Must occur after GodotLib.setup has completed. + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onGLRegisterPluginWithGodotNative(); + } + + setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); } }); + + // Include the returned non-null views in the Godot view hierarchy. + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + View pluginView = plugin.onMainCreateView(this); + if (pluginView != null) { + layout.addView(pluginView); + } + } } public void setKeepScreenOn(final boolean p_enabled) { @@ -535,6 +463,7 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); mClipboard = (ClipboardManager)getSystemService(Context.CLIPBOARD_SERVICE); + pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this); //check for apk expansion API if (true) { @@ -675,8 +604,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo protected void onDestroy() { if (mPaymentsManager != null) mPaymentsManager.destroy(); - for (int i = 0; i < singleton_count; i++) { - singletons[i].onMainDestroy(); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onMainDestroy(); } GodotLib.ondestroy(this); @@ -703,8 +632,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo mSensorManager.unregisterListener(this); - for (int i = 0; i < singleton_count; i++) { - singletons[i].onMainPause(); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onMainPause(); } } @@ -755,9 +684,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); } - for (int i = 0; i < singleton_count; i++) { - - singletons[i].onMainResume(); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onMainResume(); } } @@ -850,8 +778,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo public void onBackPressed() { boolean shouldQuit = true; - for (int i = 0; i < singleton_count; i++) { - if (singletons[i].onMainBackPressed()) { + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + if (plugin.onMainBackPressed()) { shouldQuit = false; } } @@ -866,6 +794,17 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo } } + /** + * Queue a runnable to be run on the GL thread. + * <p> + * This must be called after the GL thread has started. + */ + public final void runOnGLThread(@NonNull Runnable action) { + if (mView != null) { + mView.queueEvent(action); + } + } + private void forceQuit() { System.exit(0); } @@ -990,8 +929,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo int keyCode; if ((keyCode = cc[i]) != 0) { // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); + GodotLib.key(0, 0, keyCode, true); + GodotLib.key(0, 0, keyCode, false); } } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index e0b46673ba..89a65aea24 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -136,7 +136,7 @@ public class GodotLib { /** * Forward regular key events from the main thread to the GL thread. */ - public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); + public static native void key(int p_keycode, int p_scancode, int p_unicode_char, boolean p_pressed); /** * Forward game device's key events from the main thread to the GL thread. @@ -176,22 +176,6 @@ public class GodotLib { public static native void audio(); /** - * Used to setup a {@link org.godotengine.godot.Godot.SingletonBase} instance. - * @param p_name Name of the instance. - * @param p_object Reference to the singleton instance. - */ - public static native void singleton(String p_name, Object p_object); - - /** - * Used to complete registration of the {@link org.godotengine.godot.Godot.SingletonBase} instance's methods. - * @param p_sname Name of the instance - * @param p_name Name of the method to register - * @param p_ret Return type of the registered method - * @param p_params Method parameters types - */ - public static native void method(String p_sname, String p_name, String p_ret, String[] p_params); - - /** * Used to access Godot global properties. * @param p_key Property key * @return String value of the property diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java index 26fa033f12..ee9a2aee4f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java @@ -30,9 +30,12 @@ package org.godotengine.godot; +import android.content.Context; import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; +import org.godotengine.godot.plugin.GodotPlugin; +import org.godotengine.godot.plugin.GodotPluginRegistry; import org.godotengine.godot.utils.GLUtils; /** @@ -40,8 +43,13 @@ import org.godotengine.godot.utils.GLUtils; */ class GodotRenderer implements GLSurfaceView.Renderer { + private final GodotPluginRegistry pluginRegistry; private boolean activityJustResumed = false; + GodotRenderer() { + this.pluginRegistry = GodotPluginRegistry.getPluginRegistry(); + } + public void onDrawFrame(GL10 gl) { if (activityJustResumed) { GodotLib.onRendererResumed(); @@ -49,21 +57,23 @@ class GodotRenderer implements GLSurfaceView.Renderer { } GodotLib.step(); - for (int i = 0; i < Godot.singleton_count; i++) { - Godot.singletons[i].onGLDrawFrame(gl); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onGLDrawFrame(gl); } } public void onSurfaceChanged(GL10 gl, int width, int height) { - GodotLib.resize(width, height); - for (int i = 0; i < Godot.singleton_count; i++) { - Godot.singletons[i].onGLSurfaceChanged(gl, width, height); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onGLSurfaceChanged(gl, width, height); } } public void onSurfaceCreated(GL10 gl, EGLConfig config) { GodotLib.newcontext(GLUtils.use_32); + for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { + plugin.onGLSurfaceCreated(gl, config); + } } void onActivityResumed() { diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index b2b88088e8..e00ca86c41 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -98,11 +98,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, false); + GodotLib.key(keyCode, scanCode, chr, false); } }); }; @@ -143,11 +144,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, true); + GodotLib.key(keyCode, scanCode, chr, true); } }); }; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 3a154f1bf3..8d9b5461a1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -91,8 +91,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); } } }); @@ -110,8 +110,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(0, newChars[i], true); - GodotLib.key(0, newChars[i], false); + GodotLib.key(0, 0, newChars[i], true); + GodotLib.key(0, 0, newChars[i], false); } } }); @@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void run() { for (int i = 0; i < characters.length(); i++) { final int ch = characters.codePointAt(i); - GodotLib.key(0, ch, true); - GodotLib.key(0, ch, false); + GodotLib.key(0, 0, ch, true); + GodotLib.key(0, 0, ch, false); } } }); diff --git a/platform/iphone/semaphore_iphone.cpp b/platform/android/java/lib/src/org/godotengine/godot/payments/GodotPaymentInterface.java index 0461f58c40..6ac7338b30 100644 --- a/platform/iphone/semaphore_iphone.cpp +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/GodotPaymentInterface.java @@ -1,12 +1,12 @@ /*************************************************************************/ -/* semaphore_iphone.cpp */ +/* GodotPaymentInterface.java */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,85 +28,70 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "semaphore_iphone.h" +package org.godotengine.godot.payments; -#include <fcntl.h> -#include <unistd.h> +public interface GodotPaymentInterface { + void purchase(String sku, String transactionId); -void cgsem_init(cgsem_t *); -void cgsem_post(cgsem_t *); -void cgsem_wait(cgsem_t *); -void cgsem_destroy(cgsem_t *); + void consumeUnconsumedPurchases(); -void cgsem_init(cgsem_t *cgsem) { - int flags, fd, i; + String getSignature(); - pipe(cgsem->pipefd); + void callbackSuccess(String ticket, String signature, String sku); - /* Make the pipes FD_CLOEXEC to allow them to close should we call - * execv on restart. */ - for (i = 0; i < 2; i++) { - fd = cgsem->pipefd[i]; - flags = fcntl(fd, F_GETFD, 0); - flags |= FD_CLOEXEC; - fcntl(fd, F_SETFD, flags); - } -} + void callbackSuccessProductMassConsumed(String ticket, String signature, String sku); -void cgsem_post(cgsem_t *cgsem) { - const char buf = 1; + void callbackSuccessNoUnconsumedPurchases(); - write(cgsem->pipefd[1], &buf, 1); -} + void callbackFailConsume(String message); -void cgsem_wait(cgsem_t *cgsem) { - char buf; + void callbackFail(String message); - read(cgsem->pipefd[0], &buf, 1); -} + void callbackCancel(); -void cgsem_destroy(cgsem_t *cgsem) { - close(cgsem->pipefd[1]); - close(cgsem->pipefd[0]); -} + void callbackAlreadyOwned(String sku); -#include "core/os/memory.h" + int getPurchaseCallbackId(); -#include <errno.h> + void setPurchaseCallbackId(int purchaseCallbackId); -Error SemaphoreIphone::wait() { + String getPurchaseValidationUrlPrefix(); - cgsem_wait(&sem); - return OK; -} + void setPurchaseValidationUrlPrefix(String url); -Error SemaphoreIphone::post() { + String getAccessToken(); - cgsem_post(&sem); + void setAccessToken(String accessToken); - return OK; -} -int SemaphoreIphone::get() const { + void setTransactionId(String transactionId); - return 0; -} + String getTransactionId(); -SemaphoreOld *SemaphoreIphone::create_semaphore_iphone() { + // request purchased items are not consumed + void requestPurchased(); - return memnew(SemaphoreIphone); -} + // callback for requestPurchased() + void callbackPurchased(String receipt, String signature, String sku); -void SemaphoreIphone::make_default() { + void callbackDisconnected(); - create_func = create_semaphore_iphone; -} + void callbackConnected(); -SemaphoreIphone::SemaphoreIphone() { + // true if connected, false otherwise + boolean isConnected(); - cgsem_init(&sem); -} + // consume item automatically after purchase. default is true. + void setAutoConsume(boolean autoConsume); + + // consume a specific item + void consume(String sku); + + // query in app item detail info + void querySkuDetails(String[] list); + + void addSkuDetail(String itemJson); -SemaphoreIphone::~SemaphoreIphone() { + void completeSkuDetail(); - cgsem_destroy(&sem); + void errorSkuDetail(String errorMessage); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java index 90b958266b..9bf6650f84 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/PaymentsManager.java @@ -43,7 +43,6 @@ import android.util.Log; import com.android.vending.billing.IInAppBillingService; import java.util.ArrayList; import java.util.Arrays; -import org.godotengine.godot.GodotPaymentV3; import org.json.JSONException; import org.json.JSONObject; @@ -90,9 +89,9 @@ public class PaymentsManager { public void onServiceDisconnected(ComponentName name) { mService = null; - // At this stage, godotPaymentV3 might not have been initialized yet. - if (godotPaymentV3 != null) { - godotPaymentV3.callbackDisconnected(); + // At this stage, godotPayment might not have been initialized yet. + if (godotPayment != null) { + godotPayment.callbackDisconnected(); } } @@ -100,9 +99,9 @@ public class PaymentsManager { public void onServiceConnected(ComponentName name, IBinder service) { mService = IInAppBillingService.Stub.asInterface(service); - // At this stage, godotPaymentV3 might not have been initialized yet. - if (godotPaymentV3 != null) { - godotPaymentV3.callbackConnected(); + // At this stage, godotPayment might not have been initialized yet. + if (godotPayment != null) { + godotPayment.callbackConnected(); } } }; @@ -111,17 +110,17 @@ public class PaymentsManager { new PurchaseTask(mService, activity) { @Override protected void error(String message) { - godotPaymentV3.callbackFail(message); + godotPayment.callbackFail(message); } @Override protected void canceled() { - godotPaymentV3.callbackCancel(); + godotPayment.callbackCancel(); } @Override protected void alreadyOwned() { - godotPaymentV3.callbackAlreadyOwned(sku); + godotPayment.callbackAlreadyOwned(sku); } } .purchase(sku, transactionId); @@ -135,19 +134,19 @@ public class PaymentsManager { new ReleaseAllConsumablesTask(mService, activity) { @Override protected void success(String sku, String receipt, String signature, String token) { - godotPaymentV3.callbackSuccessProductMassConsumed(receipt, signature, sku); + godotPayment.callbackSuccessProductMassConsumed(receipt, signature, sku); } @Override protected void error(String message) { Log.d("godot", "consumeUnconsumedPurchases :" + message); - godotPaymentV3.callbackFailConsume(message); + godotPayment.callbackFailConsume(message); } @Override protected void notRequired() { Log.d("godot", "callbackSuccessNoUnconsumedPurchases :"); - godotPaymentV3.callbackSuccessNoUnconsumedPurchases(); + godotPayment.callbackSuccessNoUnconsumedPurchases(); } } .consumeItAll(); @@ -168,7 +167,7 @@ public class PaymentsManager { final ArrayList<String> mySignatures = bundle.getStringArrayList("INAPP_DATA_SIGNATURE_LIST"); if (myPurchases == null || myPurchases.size() == 0) { - godotPaymentV3.callbackPurchased("", "", ""); + godotPayment.callbackPurchased("", "", ""); return; } @@ -186,7 +185,7 @@ public class PaymentsManager { pc.setConsumableFlag("block", sku, true); pc.setConsumableValue("token", sku, token); - godotPaymentV3.callbackPurchased(receipt, signature, sku); + godotPayment.callbackPurchased(receipt, signature, sku); } catch (JSONException e) { } } @@ -203,7 +202,7 @@ public class PaymentsManager { new HandlePurchaseTask(activity) { @Override protected void success(final String sku, final String signature, final String ticket) { - godotPaymentV3.callbackSuccess(ticket, signature, sku); + godotPayment.callbackSuccess(ticket, signature, sku); if (auto_consume) { new ConsumeTask(mService, activity) { @@ -213,7 +212,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(message); + godotPayment.callbackFail(message); } } .consume(sku); @@ -222,12 +221,12 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(message); + godotPayment.callbackFail(message); } @Override protected void canceled() { - godotPaymentV3.callbackCancel(); + godotPayment.callbackCancel(); } } .handlePurchaseRequest(resultCode, data); @@ -235,19 +234,19 @@ public class PaymentsManager { public void validatePurchase(String purchaseToken, final String sku) { - new ValidateTask(activity, godotPaymentV3) { + new ValidateTask(activity, godotPayment) { @Override protected void success() { new ConsumeTask(mService, activity) { @Override protected void success(String ticket) { - godotPaymentV3.callbackSuccess(ticket, null, sku); + godotPayment.callbackSuccess(ticket, null, sku); } @Override protected void error(String message) { - godotPaymentV3.callbackFail(message); + godotPayment.callbackFail(message); } } .consume(sku); @@ -255,12 +254,12 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(message); + godotPayment.callbackFail(message); } @Override protected void canceled() { - godotPaymentV3.callbackCancel(); + godotPayment.callbackCancel(); } } .validatePurchase(sku); @@ -274,12 +273,12 @@ public class PaymentsManager { new ConsumeTask(mService, activity) { @Override protected void success(String ticket) { - godotPaymentV3.callbackSuccessProductMassConsumed(ticket, "", sku); + godotPayment.callbackSuccessProductMassConsumed(ticket, "", sku); } @Override protected void error(String message) { - godotPaymentV3.callbackFailConsume(message); + godotPayment.callbackFailConsume(message); } } .consume(sku); @@ -387,9 +386,9 @@ public class PaymentsManager { if (!skuDetails.containsKey("DETAILS_LIST")) { int response = getResponseCodeFromBundle(skuDetails); if (response != BILLING_RESPONSE_RESULT_OK) { - godotPaymentV3.errorSkuDetail(getResponseDesc(response)); + godotPayment.errorSkuDetail(getResponseDesc(response)); } else { - godotPaymentV3.errorSkuDetail("No error but no detail list."); + godotPayment.errorSkuDetail("No error but no detail list."); } return; } @@ -398,22 +397,22 @@ public class PaymentsManager { for (String thisResponse : responseList) { Log.d("godot", "response = " + thisResponse); - godotPaymentV3.addSkuDetail(thisResponse); + godotPayment.addSkuDetail(thisResponse); } } catch (RemoteException e) { e.printStackTrace(); - godotPaymentV3.errorSkuDetail("RemoteException error!"); + godotPayment.errorSkuDetail("RemoteException error!"); } } - godotPaymentV3.completeSkuDetail(); + godotPayment.completeSkuDetail(); } })) .start(); } - private GodotPaymentV3 godotPaymentV3; + private GodotPaymentInterface godotPayment; - public void setBaseSingleton(GodotPaymentV3 godotPaymentV3) { - this.godotPaymentV3 = godotPaymentV3; + public void setBaseSingleton(GodotPaymentInterface godotPaymentInterface) { + this.godotPayment = godotPaymentInterface; } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java index dbb6b8a783..10c314aecf 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/lib/src/org/godotengine/godot/payments/ValidateTask.java @@ -34,7 +34,6 @@ import android.app.Activity; import android.app.ProgressDialog; import android.os.AsyncTask; import java.lang.ref.WeakReference; -import org.godotengine.godot.GodotPaymentV3; import org.godotengine.godot.utils.HttpRequester; import org.godotengine.godot.utils.RequestParams; import org.json.JSONException; @@ -43,7 +42,7 @@ import org.json.JSONObject; abstract public class ValidateTask { private Activity context; - private GodotPaymentV3 godotPaymentsV3; + private GodotPaymentInterface godotPayments; private ProgressDialog dialog; private String mSku; @@ -80,9 +79,9 @@ abstract public class ValidateTask { } } - public ValidateTask(Activity context, GodotPaymentV3 godotPaymentsV3) { + public ValidateTask(Activity context, GodotPaymentInterface godotPayments) { this.context = context; - this.godotPaymentsV3 = godotPaymentsV3; + this.godotPayments = godotPayments; } public void validatePurchase(final String sku) { @@ -96,7 +95,7 @@ abstract public class ValidateTask { private String doInBackground(String... params) { PaymentsCache pc = new PaymentsCache(context); - String url = godotPaymentsV3.getPurchaseValidationUrlPrefix(); + String url = godotPayments.getPurchaseValidationUrlPrefix(); RequestParams param = new RequestParams(); param.setUrl(url); param.put("ticket", pc.getConsumableValue("ticket", mSku)); diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java new file mode 100644 index 0000000000..d5bf4fc70e --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -0,0 +1,256 @@ +/*************************************************************************/ +/* GodotPlugin.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.godot.plugin; + +import android.app.Activity; +import android.content.Intent; +import android.support.annotation.NonNull; +import android.support.annotation.Nullable; +import android.view.View; +import java.lang.reflect.Method; +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; +import java.util.Set; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; +import org.godotengine.godot.Godot; + +/** + * Base class for the Godot Android plugins. + * <p> + * A Godot Android plugin is a regular Android library packaged as an aar archive file with the following caveats: + * <p> + * - The library must have a dependency on the Godot Android library (godot-lib.aar). + * A stable version is available for each release. + * <p> + * - The library must include a <meta-data> tag in its manifest file setup as follow: + * <meta-data android:name="org.godotengine.plugin.v1.[PluginName]" android:value="[plugin.init.ClassFullName]" /> + * Where: + * - 'PluginName' is the name of the plugin. + * - 'plugin.init.ClassFullName' is the full name (package + class name) of the plugin class + * extending {@link GodotPlugin}. + * + * A plugin can also define and provide c/c++ gdnative libraries and nativescripts for the target + * app/game to leverage. + * The shared library for the gdnative library will be automatically bundled by the aar build + * system. + * Godot '*.gdnlib' and '*.gdns' resource files must however be manually defined in the project + * 'assets' directory. The recommended path for these resources in the 'assets' directory should be: + * 'godot/plugin/v1/[PluginName]/' + */ +public abstract class GodotPlugin { + + private final Godot godot; + + public GodotPlugin(Godot godot) { + this.godot = godot; + } + + /** + * Provides access to the Godot engine. + */ + protected Godot getGodot() { + return godot; + } + + /** + * Register the plugin with Godot native code. + */ + public final void onGLRegisterPluginWithGodotNative() { + nativeRegisterSingleton(getPluginName()); + + Class clazz = getClass(); + Method[] methods = clazz.getDeclaredMethods(); + for (Method method : methods) { + boolean found = false; + + for (String s : getPluginMethods()) { + if (s.equals(method.getName())) { + found = true; + break; + } + } + if (!found) + continue; + + List<String> ptr = new ArrayList<String>(); + + Class[] paramTypes = method.getParameterTypes(); + for (Class c : paramTypes) { + ptr.add(c.getName()); + } + + String[] pt = new String[ptr.size()]; + ptr.toArray(pt); + + nativeRegisterMethod(getPluginName(), method.getName(), method.getReturnType().getName(), pt); + } + + // Get the list of gdnative libraries to register. + Set<String> gdnativeLibrariesPaths = getPluginGDNativeLibrariesPaths(); + if (!gdnativeLibrariesPaths.isEmpty()) { + nativeRegisterGDNativeLibraries(gdnativeLibrariesPaths.toArray(new String[0])); + } + } + + /** + * Invoked once during the Godot Android initialization process after creation of the + * {@link org.godotengine.godot.GodotView} view. + * <p> + * This method should be overridden by descendants of this class that would like to add + * their view/layout to the Godot view hierarchy. + * + * @return the view to be included; null if no views should be included. + */ + @Nullable + public View onMainCreateView(Activity activity) { + return null; + } + + /** + * @see Activity#onActivityResult(int, int, Intent) + */ + public void onMainActivityResult(int requestCode, int resultCode, Intent data) { + } + + /** + * @see Activity#onRequestPermissionsResult(int, String[], int[]) + */ + public void onMainRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) { + } + + /** + * @see Activity#onPause() + */ + public void onMainPause() {} + + /** + * @see Activity#onResume() + */ + public void onMainResume() {} + + /** + * @see Activity#onDestroy() + */ + public void onMainDestroy() {} + + /** + * @see Activity#onBackPressed() + */ + public boolean onMainBackPressed() { return false; } + + /** + * Invoked on the GL thread when the Godot main loop has started. + */ + public void onGLGodotMainLoopStarted() {} + + /** + * Invoked once per frame on the GL thread after the frame is drawn. + */ + public void onGLDrawFrame(GL10 gl) {} + + /** + * Called on the GL thread after the surface is created and whenever the OpenGL ES surface size + * changes. + */ + public void onGLSurfaceChanged(GL10 gl, int width, int height) {} + + /** + * Called on the GL thread when the surface is created or recreated. + */ + public void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} + + /** + * Returns the name of the plugin. + * <p> + * This value must match the one listed in the plugin '<meta-data>' manifest entry. + */ + @NonNull + public abstract String getPluginName(); + + /** + * Returns the list of methods to be exposed to Godot. + */ + @NonNull + public abstract List<String> getPluginMethods(); + + /** + * Returns the paths for the plugin's gdnative libraries. + * + * The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file. + */ + @NonNull + protected Set<String> getPluginGDNativeLibrariesPaths() { + return Collections.emptySet(); + } + + /** + * Runs the specified action on the UI thread. If the current thread is the UI + * thread, then the action is executed immediately. If the current thread is + * not the UI thread, the action is posted to the event queue of the UI thread. + * + * @param action the action to run on the UI thread + */ + protected void runOnUiThread(Runnable action) { + godot.runOnUiThread(action); + } + + /** + * Queue the specified action to be run on the GL thread. + * + * @param action the action to run on the GL thread + */ + protected void runOnGLThread(Runnable action) { + godot.runOnGLThread(action); + } + + /** + * Used to setup a {@link GodotPlugin} instance. + * @param p_name Name of the instance. + */ + private native void nativeRegisterSingleton(String p_name); + + /** + * Used to complete registration of the {@link GodotPlugin} instance's methods. + * @param p_sname Name of the instance + * @param p_name Name of the method to register + * @param p_ret Return type of the registered method + * @param p_params Method parameters types + */ + private native void nativeRegisterMethod(String p_sname, String p_name, String p_ret, String[] p_params); + + /** + * Used to register gdnative libraries bundled by the plugin. + * @param gdnlibPaths Paths to the libraries relative to the 'assets' directory. + */ + private native void nativeRegisterGDNativeLibraries(String[] gdnlibPaths); +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java new file mode 100644 index 0000000000..b6d949b7bf --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java @@ -0,0 +1,199 @@ +/*************************************************************************/ +/* GodotPluginRegistry.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.godot.plugin; + +import android.content.pm.ApplicationInfo; +import android.content.pm.PackageManager; +import android.os.Bundle; +import android.support.annotation.Nullable; +import android.text.TextUtils; +import android.util.Log; +import java.lang.reflect.Constructor; +import java.lang.reflect.InvocationTargetException; +import java.util.Arrays; +import java.util.Collection; +import java.util.HashSet; +import java.util.Set; +import java.util.concurrent.ConcurrentHashMap; +import org.godotengine.godot.Godot; + +/** + * Registry used to load and access the registered Godot Android plugins. + */ +public final class GodotPluginRegistry { + + private static final String TAG = GodotPluginRegistry.class.getSimpleName(); + + private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1."; + + /** + * Name for the metadata containing the list of Godot plugins to enable. + */ + private static final String GODOT_ENABLED_PLUGINS_LABEL = "custom_template_plugins"; + + private static GodotPluginRegistry instance; + private final ConcurrentHashMap<String, GodotPlugin> registry; + + private GodotPluginRegistry(Godot godot) { + registry = new ConcurrentHashMap<>(); + loadPlugins(godot); + } + + /** + * Retrieve the plugin tied to the given plugin name. + * @param pluginName Name of the plugin + * @return {@link GodotPlugin} handle if it exists, null otherwise. + */ + @Nullable + public GodotPlugin getPlugin(String pluginName) { + return registry.get(pluginName); + } + + /** + * Retrieve the full set of loaded plugins. + */ + public Collection<GodotPlugin> getAllPlugins() { + return registry.values(); + } + + /** + * Parse the manifest file and load all included Godot Android plugins. + * <p> + * A plugin manifest entry is a '<meta-data>' tag setup as described in the {@link GodotPlugin} + * documentation. + * + * @param godot Godot instance + * @return A singleton instance of {@link GodotPluginRegistry}. This ensures that only one instance + * of each Godot Android plugins is available at runtime. + */ + public static GodotPluginRegistry initializePluginRegistry(Godot godot) { + if (instance == null) { + instance = new GodotPluginRegistry(godot); + } + + return instance; + } + + /** + * Return the plugin registry if it's initialized. + * Throws a {@link IllegalStateException} exception if not. + * + * @throws IllegalStateException if {@link GodotPluginRegistry#initializePluginRegistry(Godot)} has not been called prior to calling this method. + */ + public static GodotPluginRegistry getPluginRegistry() throws IllegalStateException { + if (instance == null) { + throw new IllegalStateException("Plugin registry hasn't been initialized."); + } + + return instance; + } + + private void loadPlugins(Godot godot) { + try { + ApplicationInfo appInfo = godot + .getPackageManager() + .getApplicationInfo(godot.getPackageName(), PackageManager.GET_META_DATA); + Bundle metaData = appInfo.metaData; + if (metaData == null || metaData.isEmpty()) { + return; + } + + // When using the Godot editor for building and exporting the apk, this is used to check + // which plugins to enable since the custom build template may contain prebuilt plugins. + // When using a custom process to generate the apk, the metadata is not needed since + // it's assumed that the developer is aware of the dependencies included in the apk. + final Set<String> enabledPluginsSet; + if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) { + String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, ""); + String[] enabledPluginsList = enabledPlugins.split(","); + if (enabledPluginsList.length == 0) { + // No plugins to enable. Aborting early. + return; + } + + enabledPluginsSet = new HashSet<>(); + for (String enabledPlugin : enabledPluginsList) { + enabledPluginsSet.add(enabledPlugin.trim()); + } + } else { + enabledPluginsSet = null; + } + + int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length(); + for (String metaDataName : metaData.keySet()) { + // Parse the meta-data looking for entry with the Godot plugin name prefix. + if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) { + String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim(); + if (enabledPluginsSet != null && !enabledPluginsSet.contains(pluginName)) { + Log.w(TAG, "Plugin " + pluginName + " is listed in the dependencies but is not enabled."); + continue; + } + + // Retrieve the plugin class full name. + String pluginHandleClassFullName = metaData.getString(metaDataName); + if (!TextUtils.isEmpty(pluginHandleClassFullName)) { + try { + // Attempt to create the plugin init class via reflection. + @SuppressWarnings("unchecked") + Class<GodotPlugin> pluginClass = (Class<GodotPlugin>)Class + .forName(pluginHandleClassFullName); + Constructor<GodotPlugin> pluginConstructor = pluginClass + .getConstructor(Godot.class); + GodotPlugin pluginHandle = pluginConstructor.newInstance(godot); + + // Load the plugin initializer into the registry using the plugin name + // as key. + if (!pluginName.equals(pluginHandle.getPluginName())) { + Log.w(TAG, + "Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName()); + } + registry.put(pluginName, pluginHandle); + } catch (ClassNotFoundException e) { + Log.w(TAG, "Unable to load Godot plugin " + pluginName, e); + } catch (IllegalAccessException e) { + Log.w(TAG, "Unable to load Godot plugin " + pluginName, e); + } catch (InstantiationException e) { + Log.w(TAG, "Unable to load Godot plugin " + pluginName, e); + } catch (NoSuchMethodException e) { + Log.w(TAG, "Unable to load Godot plugin " + pluginName, e); + } catch (InvocationTargetException e) { + Log.w(TAG, "Unable to load Godot plugin " + pluginName, e); + } + } else { + Log.w(TAG, "Invalid plugin loader class for " + pluginName); + } + } + } + } catch (PackageManager.NameNotFoundException e) { + Log.e(TAG, "Unable load Godot Android plugins from the manifest file.", e); + } + } +} diff --git a/drivers/windows/semaphore_windows.cpp b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt index 1b53e311ff..67faad8ddd 100644 --- a/drivers/windows/semaphore_windows.cpp +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt @@ -1,5 +1,5 @@ /*************************************************************************/ -/* semaphore_windows.cpp */ +/* VkRenderer.kt */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,71 +28,72 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "semaphore_windows.h" - -#if defined(WINDOWS_ENABLED) - -#include "core/os/memory.h" - -Error SemaphoreWindows::wait() { - - WaitForSingleObjectEx(semaphore, INFINITE, false); - return OK; -} -Error SemaphoreWindows::post() { - - ReleaseSemaphore(semaphore, 1, NULL); - return OK; -} -int SemaphoreWindows::get() const { - long previous; - switch (WaitForSingleObjectEx(semaphore, 0, false)) { - case WAIT_OBJECT_0: { - ERR_FAIL_COND_V(!ReleaseSemaphore(semaphore, 1, &previous), -1); - return previous + 1; - } break; - case WAIT_TIMEOUT: { - return 0; - } break; - default: { - } +@file:JvmName("VkRenderer") +package org.godotengine.godot.vulkan + +import android.view.Surface + +/** + * Responsible to setting up and driving the Vulkan rendering logic. + * + * <h3>Threading</h3> + * The renderer will be called on a separate thread, so that rendering + * performance is decoupled from the UI thread. Clients typically need to + * communicate with the renderer from the UI thread, because that's where + * input events are received. Clients can communicate using any of the + * standard Java techniques for cross-thread communication, or they can + * use the [VkSurfaceView.queueOnVkThread] convenience method. + * + * @see [VkSurfaceView.startRenderer] + */ +internal class VkRenderer { + + /** + * Called when the surface is created and signals the beginning of rendering. + */ + fun onVkSurfaceCreated(surface: Surface) { + nativeOnVkSurfaceCreated(surface) } - ERR_FAIL_V(-1); -} - -SemaphoreOld *SemaphoreWindows::create_semaphore_windows() { - - return memnew(SemaphoreWindows); -} - -void SemaphoreWindows::make_default() { + /** + * Called after the surface is created and whenever its size changes. + */ + fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) { + nativeOnVkSurfaceChanged(surface, width, height) + } - create_func = create_semaphore_windows; -} + /** + * Called to draw the current frame. + */ + fun onVkDrawFrame() { + nativeOnVkDrawFrame() + } -SemaphoreWindows::SemaphoreWindows() { + /** + * Called when the rendering thread is resumed. + */ + fun onVkResume() { + nativeOnVkResume() + } -#ifdef UWP_ENABLED - semaphore = CreateSemaphoreEx( - NULL, - 0, - 0xFFFFFFF, //wathever - NULL, - 0, - SEMAPHORE_ALL_ACCESS); -#else - semaphore = CreateSemaphore( - NULL, - 0, - 0xFFFFFFF, //wathever - NULL); -#endif -} + /** + * Called when the rendering thread is paused. + */ + fun onVkPause() { + nativeOnVkPause() + } -SemaphoreWindows::~SemaphoreWindows() { + /** + * Called when the rendering thread is destroyed and used as signal to tear down the Vulkan logic. + */ + fun onVkDestroy() { + nativeOnVkDestroy() + } - CloseHandle(semaphore); + private external fun nativeOnVkSurfaceCreated(surface: Surface) + private external fun nativeOnVkSurfaceChanged(surface: Surface, width: Int, height: Int) + private external fun nativeOnVkResume() + private external fun nativeOnVkDrawFrame() + private external fun nativeOnVkPause() + private external fun nativeOnVkDestroy() } - -#endif diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt new file mode 100644 index 0000000000..1c594f3201 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -0,0 +1,136 @@ +/*************************************************************************/ +/* VkSurfaceView.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +@file:JvmName("VkSurfaceView") +package org.godotengine.godot.vulkan + +import android.content.Context +import android.view.SurfaceHolder +import android.view.SurfaceView + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying Vulkan rendering. + * <p> + * A [VkSurfaceView] provides the following features: + * <p> + * <ul> + * <li>Manages a surface, which is a special piece of memory that can be + * composited into the Android view system. + * <li>Accepts a user-provided [VkRenderer] object that does the actual rendering. + * <li>Renders on a dedicated [VkThread] thread to decouple rendering performance from the + * UI thread. + * </ul> + */ +internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback { + + companion object { + fun checkState(expression: Boolean, errorMessage: Any) { + check(expression) { errorMessage.toString() } + } + } + + /** + * Thread used to drive the vulkan logic. + */ + private val vkThread: VkThread by lazy { + VkThread(this, renderer) + } + + /** + * Performs the actual rendering. + */ + private lateinit var renderer: VkRenderer + + init { + isClickable = true + holder.addCallback(this) + } + + /** + * Set the [VkRenderer] associated with the view, and starts the thread that will drive the vulkan + * rendering. + * + * This method should be called once and only once in the life-cycle of [VkSurfaceView]. + */ + fun startRenderer(renderer: VkRenderer) { + checkState(!this::renderer.isInitialized, "startRenderer must only be invoked once") + this.renderer = renderer + vkThread.start() + } + + /** + * Queues a runnable to be run on the Vulkan rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun queueOnVkThread(runnable: Runnable) { + vkThread.queueEvent(runnable) + } + + /** + * Resumes the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onResume() { + vkThread.onResume() + } + + /** + * Pauses the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onPause() { + vkThread.onPause() + } + + /** + * Tear down the rendering thread. + * + * Must not be called before a [VkRenderer] has been set. + */ + fun onDestroy() { + vkThread.blockingExit() + } + + override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) { + vkThread.onSurfaceChanged(width, height) + } + + override fun surfaceDestroyed(holder: SurfaceHolder) { + vkThread.onSurfaceDestroyed() + } + + override fun surfaceCreated(holder: SurfaceHolder) { + vkThread.onSurfaceCreated() + } +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt new file mode 100644 index 0000000000..2e332840bf --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt @@ -0,0 +1,230 @@ +/*************************************************************************/ +/* VkThread.kt */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +@file:JvmName("VkThread") +package org.godotengine.godot.vulkan + +import android.util.Log +import java.util.concurrent.locks.ReentrantLock +import kotlin.concurrent.withLock + +/** + * Thread implementation for the [VkSurfaceView] onto which the vulkan logic is ran. + * + * The implementation is modeled after [android.opengl.GLSurfaceView]'s GLThread. + */ +internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vkRenderer: VkRenderer) : Thread(TAG) { + + companion object { + private val TAG = VkThread::class.java.simpleName + } + + /** + * Used to run events scheduled on the thread. + */ + private val eventQueue = ArrayList<Runnable>() + + /** + * Used to synchronize interaction with other threads (e.g: main thread). + */ + private val lock = ReentrantLock() + private val lockCondition = lock.newCondition() + + private var shouldExit = false + private var exited = false + private var rendererInitialized = false + private var rendererResumed = false + private var resumed = false + private var hasSurface = false + private var width = 0 + private var height = 0 + + /** + * Determine when drawing can occur on the thread. This usually occurs after the + * [android.view.Surface] is available, the app is in a resumed state. + */ + private val readyToDraw + get() = hasSurface && resumed + + private fun threadExiting() { + lock.withLock { + exited = true + lockCondition.signalAll() + } + } + + /** + * Queue an event on the [VkThread]. + */ + fun queueEvent(event: Runnable) { + lock.withLock { + eventQueue.add(event) + lockCondition.signalAll() + } + } + + /** + * Request the thread to exit and block until it's done. + */ + fun blockingExit() { + lock.withLock { + shouldExit = true + lockCondition.signalAll() + while (!exited) { + try { + Log.i(TAG, "Waiting on exit for $name") + lockCondition.await() + } catch (ex: InterruptedException) { + currentThread().interrupt() + } + } + } + } + + /** + * Invoked when the app resumes. + */ + fun onResume() { + lock.withLock { + resumed = true + lockCondition.signalAll() + } + } + + /** + * Invoked when the app pauses. + */ + fun onPause() { + lock.withLock { + resumed = false + lockCondition.signalAll() + } + } + + /** + * Invoked when the [android.view.Surface] has been created. + */ + fun onSurfaceCreated() { + // This is a no op because surface creation will always be followed by surfaceChanged() + // which provide all the needed information. + } + + /** + * Invoked following structural updates to [android.view.Surface]. + */ + fun onSurfaceChanged(width: Int, height: Int) { + lock.withLock { + hasSurface = true + this.width = width + this.height = height + lockCondition.signalAll() + } + } + + /** + * Invoked when the [android.view.Surface] is no longer available. + */ + fun onSurfaceDestroyed() { + lock.withLock { + hasSurface = false + lockCondition.signalAll() + } + } + + /** + * Thread loop modeled after [android.opengl.GLSurfaceView]'s GLThread. + */ + override fun run() { + try { + while (true) { + var event: Runnable? = null + lock.withLock { + while (true) { + // Code path for exiting the thread loop. + if (shouldExit) { + vkRenderer.onVkDestroy() + return + } + + // Check for events and execute them outside of the loop if found to avoid + // blocking the thread lifecycle by holding onto the lock. + if (eventQueue.isNotEmpty()) { + event = eventQueue.removeAt(0) + break; + } + + if (readyToDraw) { + if (!rendererResumed) { + rendererResumed = true + vkRenderer.onVkResume() + + if (!rendererInitialized) { + rendererInitialized = true + vkRenderer.onVkSurfaceCreated(vkSurfaceView.holder.surface) + } + + vkRenderer.onVkSurfaceChanged(vkSurfaceView.holder.surface, width, height) + } + + // Break out of the loop so drawing can occur without holding onto the lock. + break; + } else if (rendererResumed) { + // If we aren't ready to draw but are resumed, that means we either lost a surface + // or the app was paused. + rendererResumed = false + vkRenderer.onVkPause() + } + // We only reach this state if we are not ready to draw and have no queued events, so + // we wait. + // On state change, the thread will be awoken using the [lock] and [lockCondition], and + // we will resume execution. + lockCondition.await() + } + } + + // Run queued event. + if (event != null) { + event?.run() + continue + } + + // Draw only when there no more queued events. + vkRenderer.onVkDrawFrame() + } + } catch (ex: InterruptedException) { + Log.i(TAG, ex.message) + } catch (ex: IllegalStateException) { + Log.i(TAG, ex.message) + } finally { + threadExiting() + } + } + +} diff --git a/platform/android/java/plugins/godotpayment/build.gradle b/platform/android/java/plugins/godotpayment/build.gradle new file mode 100644 index 0000000000..4f376c4587 --- /dev/null +++ b/platform/android/java/plugins/godotpayment/build.gradle @@ -0,0 +1,31 @@ +apply plugin: 'com.android.library' + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + + defaultConfig { + minSdkVersion versions.minSdk + targetSdkVersion versions.targetSdk + } + + libraryVariants.all { variant -> + variant.outputs.all { output -> + output.outputFileName = "GodotPayment.${variant.name}.aar" + } + } + +} + +dependencies { + implementation libraries.supportCoreUtils + implementation libraries.v4Support + + if (rootProject.findProject(":lib")) { + compileOnly project(":lib") + } else if (rootProject.findProject(":godot:lib")) { + compileOnly project(":godot:lib") + } else { + compileOnly fileTree(dir: 'libs', include: ['godot-lib*.aar']) + } +} diff --git a/platform/android/java/plugins/godotpayment/src/main/AndroidManifest.xml b/platform/android/java/plugins/godotpayment/src/main/AndroidManifest.xml new file mode 100644 index 0000000000..61afa03799 --- /dev/null +++ b/platform/android/java/plugins/godotpayment/src/main/AndroidManifest.xml @@ -0,0 +1,11 @@ +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="org.godotengine.godot.plugin.payment"> + + <application> + + <meta-data + android:name="org.godotengine.plugin.v1.GodotPayment" + android:value="org.godotengine.godot.plugin.payment.GodotPayment" /> + + </application> +</manifest> diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java index 93265d509f..6317de9a6e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java @@ -1,5 +1,5 @@ /*************************************************************************/ -/* GodotPaymentV3.java */ +/* GodotPayment.java */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,20 +28,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot; +package org.godotengine.godot.plugin.payment; -import android.app.Activity; +import android.support.annotation.NonNull; import android.util.Log; import java.util.ArrayList; import java.util.Arrays; import java.util.List; +import org.godotengine.godot.Dictionary; +import org.godotengine.godot.Godot; +import org.godotengine.godot.GodotLib; +import org.godotengine.godot.payments.GodotPaymentInterface; import org.godotengine.godot.payments.PaymentsManager; +import org.godotengine.godot.plugin.GodotPlugin; import org.json.JSONException; import org.json.JSONObject; -public class GodotPaymentV3 extends Godot.SingletonBase { +public class GodotPayment extends GodotPlugin implements GodotPaymentInterface { - private Godot activity; private Integer purchaseCallbackId = 0; private String accessToken; private String purchaseValidationUrlPrefix; @@ -49,8 +53,16 @@ public class GodotPaymentV3 extends Godot.SingletonBase { private PaymentsManager mPaymentManager; private Dictionary mSkuDetails = new Dictionary(); + public GodotPayment(Godot godot) { + super(godot); + onGLRegisterPluginWithGodotNative(); + mPaymentManager = godot.getPaymentsManager(); + mPaymentManager.setBaseSingleton(this); + } + + @Override public void purchase(final String sku, final String transactionId) { - activity.runOnUiThread(new Runnable() { + runOnUiThread(new Runnable() { @Override public void run() { mPaymentManager.requestPurchase(sku, transactionId); @@ -58,21 +70,9 @@ public class GodotPaymentV3 extends Godot.SingletonBase { }); } - static public Godot.SingletonBase initialize(Activity p_activity) { - - return new GodotPaymentV3(p_activity); - } - - public GodotPaymentV3(Activity p_activity) { - - registerClass("GodotPayments", new String[] { "purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix", "setTransactionId", "getSignature", "consumeUnconsumedPurchases", "requestPurchased", "setAutoConsume", "consume", "querySkuDetails", "isConnected" }); - activity = (Godot)p_activity; - mPaymentManager = activity.getPaymentsManager(); - mPaymentManager.setBaseSingleton(this); - } - + @Override public void consumeUnconsumedPurchases() { - activity.runOnUiThread(new Runnable() { + runOnUiThread(new Runnable() { @Override public void run() { mPaymentManager.consumeUnconsumedPurchases(); @@ -82,74 +82,91 @@ public class GodotPaymentV3 extends Godot.SingletonBase { private String signature; + @Override public String getSignature() { return this.signature; } + @Override public void callbackSuccess(String ticket, String signature, String sku) { GodotLib.calldeferred(purchaseCallbackId, "purchase_success", new Object[] { ticket, signature, sku }); } + @Override public void callbackSuccessProductMassConsumed(String ticket, String signature, String sku) { Log.d(this.getClass().getName(), "callbackSuccessProductMassConsumed > " + ticket + "," + signature + "," + sku); GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[] { ticket, signature, sku }); } + @Override public void callbackSuccessNoUnconsumedPurchases() { GodotLib.calldeferred(purchaseCallbackId, "consume_not_required", new Object[] {}); } + @Override public void callbackFailConsume(String message) { GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[] { message }); } + @Override public void callbackFail(String message) { GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[] { message }); } + @Override public void callbackCancel() { GodotLib.calldeferred(purchaseCallbackId, "purchase_cancel", new Object[] {}); } + @Override public void callbackAlreadyOwned(String sku) { GodotLib.calldeferred(purchaseCallbackId, "purchase_owned", new Object[] { sku }); } + @Override public int getPurchaseCallbackId() { return purchaseCallbackId; } + @Override public void setPurchaseCallbackId(int purchaseCallbackId) { this.purchaseCallbackId = purchaseCallbackId; } + @Override public String getPurchaseValidationUrlPrefix() { return this.purchaseValidationUrlPrefix; } + @Override public void setPurchaseValidationUrlPrefix(String url) { this.purchaseValidationUrlPrefix = url; } + @Override public String getAccessToken() { return accessToken; } + @Override public void setAccessToken(String accessToken) { this.accessToken = accessToken; } + @Override public void setTransactionId(String transactionId) { this.transactionId = transactionId; } + @Override public String getTransactionId() { return this.transactionId; } // request purchased items are not consumed + @Override public void requestPurchased() { - activity.runOnUiThread(new Runnable() { + runOnUiThread(new Runnable() { @Override public void run() { mPaymentManager.requestPurchased(); @@ -158,34 +175,41 @@ public class GodotPaymentV3 extends Godot.SingletonBase { } // callback for requestPurchased() + @Override public void callbackPurchased(String receipt, String signature, String sku) { GodotLib.calldeferred(purchaseCallbackId, "has_purchased", new Object[] { receipt, signature, sku }); } + @Override public void callbackDisconnected() { GodotLib.calldeferred(purchaseCallbackId, "iap_disconnected", new Object[] {}); } + @Override public void callbackConnected() { GodotLib.calldeferred(purchaseCallbackId, "iap_connected", new Object[] {}); } // true if connected, false otherwise + @Override public boolean isConnected() { return mPaymentManager.isConnected(); } // consume item automatically after purchase. default is true. + @Override public void setAutoConsume(boolean autoConsume) { mPaymentManager.setAutoConsume(autoConsume); } // consume a specific item + @Override public void consume(String sku) { mPaymentManager.consume(sku); } // query in app item detail info + @Override public void querySkuDetails(String[] list) { List<String> nKeys = Arrays.asList(list); List<String> cKeys = Arrays.asList(mSkuDetails.get_keys()); @@ -202,6 +226,7 @@ public class GodotPaymentV3 extends Godot.SingletonBase { } } + @Override public void addSkuDetail(String itemJson) { JSONObject o = null; try { @@ -220,11 +245,25 @@ public class GodotPaymentV3 extends Godot.SingletonBase { } } + @Override public void completeSkuDetail() { GodotLib.calldeferred(purchaseCallbackId, "sku_details_complete", new Object[] { mSkuDetails }); } + @Override public void errorSkuDetail(String errorMessage) { GodotLib.calldeferred(purchaseCallbackId, "sku_details_error", new Object[] { errorMessage }); } + + @NonNull + @Override + public String getPluginName() { + return "GodotPayment"; + } + + @NonNull + @Override + public List<String> getPluginMethods() { + return Arrays.asList("purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix", "setTransactionId", "getSignature", "consumeUnconsumedPurchases", "requestPurchased", "setAutoConsume", "consume", "querySkuDetails", "isConnected"); + } } diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle index f6921c70aa..9536d3de6d 100644 --- a/platform/android/java/settings.gradle +++ b/platform/android/java/settings.gradle @@ -3,3 +3,4 @@ rootProject.name = "Godot" include ':app' include ':lib' +include ':plugins:godotpayment' diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 900a452024..0b1d070441 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -33,14 +33,15 @@ #include "java_godot_wrapper.h" #include "android/asset_manager_jni.h" +#include "android_keys_utils.h" #include "api/java_class_wrapper.h" #include "audio_driver_jandroid.h" #include "core/engine.h" -#include "core/os/keyboard.h" #include "core/project_settings.h" #include "dir_access_jandroid.h" #include "file_access_android.h" #include "file_access_jandroid.h" +#include "jni_utils.h" #include "main/input_default.h" #include "main/main.h" #include "net_socket_android.h" @@ -54,551 +55,6 @@ static OS_Android *os_android = NULL; static GodotJavaWrapper *godot_java = NULL; static GodotIOJavaWrapper *godot_io_java = NULL; -struct jvalret { - - jobject obj; - jvalue val; - jvalret() { obj = NULL; } -}; - -jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false) { - - jvalret v; - - switch (p_type) { - - case Variant::BOOL: { - - if (force_jobject) { - jclass bclass = env->FindClass("java/lang/Boolean"); - jmethodID ctor = env->GetMethodID(bclass, "<init>", "(Z)V"); - jvalue val; - val.z = (bool)(*p_arg); - jobject obj = env->NewObjectA(bclass, ctor, &val); - v.val.l = obj; - v.obj = obj; - env->DeleteLocalRef(bclass); - } else { - v.val.z = *p_arg; - }; - } break; - case Variant::INT: { - - if (force_jobject) { - - jclass bclass = env->FindClass("java/lang/Integer"); - jmethodID ctor = env->GetMethodID(bclass, "<init>", "(I)V"); - jvalue val; - val.i = (int)(*p_arg); - jobject obj = env->NewObjectA(bclass, ctor, &val); - v.val.l = obj; - v.obj = obj; - env->DeleteLocalRef(bclass); - - } else { - v.val.i = *p_arg; - }; - } break; - case Variant::FLOAT: { - - if (force_jobject) { - - jclass bclass = env->FindClass("java/lang/Double"); - jmethodID ctor = env->GetMethodID(bclass, "<init>", "(D)V"); - jvalue val; - val.d = (double)(*p_arg); - jobject obj = env->NewObjectA(bclass, ctor, &val); - v.val.l = obj; - v.obj = obj; - env->DeleteLocalRef(bclass); - - } else { - v.val.f = *p_arg; - }; - } break; - case Variant::STRING: { - - String s = *p_arg; - jstring jStr = env->NewStringUTF(s.utf8().get_data()); - v.val.l = jStr; - v.obj = jStr; - } break; - case Variant::PACKED_STRING_ARRAY: { - - Vector<String> sarray = *p_arg; - jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); - - for (int j = 0; j < sarray.size(); j++) { - - jstring str = env->NewStringUTF(sarray[j].utf8().get_data()); - env->SetObjectArrayElement(arr, j, str); - env->DeleteLocalRef(str); - } - v.val.l = arr; - v.obj = arr; - - } break; - - case Variant::DICTIONARY: { - - Dictionary dict = *p_arg; - jclass dclass = env->FindClass("org/godotengine/godot/Dictionary"); - jmethodID ctor = env->GetMethodID(dclass, "<init>", "()V"); - jobject jdict = env->NewObject(dclass, ctor); - - Array keys = dict.keys(); - - jobjectArray jkeys = env->NewObjectArray(keys.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); - for (int j = 0; j < keys.size(); j++) { - jstring str = env->NewStringUTF(String(keys[j]).utf8().get_data()); - env->SetObjectArrayElement(jkeys, j, str); - env->DeleteLocalRef(str); - }; - - jmethodID set_keys = env->GetMethodID(dclass, "set_keys", "([Ljava/lang/String;)V"); - jvalue val; - val.l = jkeys; - env->CallVoidMethodA(jdict, set_keys, &val); - env->DeleteLocalRef(jkeys); - - jobjectArray jvalues = env->NewObjectArray(keys.size(), env->FindClass("java/lang/Object"), NULL); - - for (int j = 0; j < keys.size(); j++) { - Variant var = dict[keys[j]]; - jvalret v = _variant_to_jvalue(env, var.get_type(), &var, true); - env->SetObjectArrayElement(jvalues, j, v.val.l); - if (v.obj) { - env->DeleteLocalRef(v.obj); - } - }; - - jmethodID set_values = env->GetMethodID(dclass, "set_values", "([Ljava/lang/Object;)V"); - val.l = jvalues; - env->CallVoidMethodA(jdict, set_values, &val); - env->DeleteLocalRef(jvalues); - env->DeleteLocalRef(dclass); - - v.val.l = jdict; - v.obj = jdict; - } break; - - case Variant::PACKED_INT32_ARRAY: { - - Vector<int> array = *p_arg; - jintArray arr = env->NewIntArray(array.size()); - const int *r = array.ptr(); - env->SetIntArrayRegion(arr, 0, array.size(), r.ptr()); - v.val.l = arr; - v.obj = arr; - - } break; - case Variant::PACKED_BYTE_ARRAY: { - Vector<uint8_t> array = *p_arg; - jbyteArray arr = env->NewByteArray(array.size()); - const uint8_t *r = array.ptr(); - env->SetByteArrayRegion(arr, 0, array.size(), reinterpret_cast<const signed char *>(r.ptr())); - v.val.l = arr; - v.obj = arr; - - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - - Vector<float> array = *p_arg; - jfloatArray arr = env->NewFloatArray(array.size()); - const float *r = array.ptr(); - env->SetFloatArrayRegion(arr, 0, array.size(), r.ptr()); - v.val.l = arr; - v.obj = arr; - - } break; -#ifndef _MSC_VER -#warning This is missing 64 bits arrays, I have no idea how to do it in JNI -#endif - - default: { - - v.val.i = 0; - } break; - } - return v; -} - -String _get_class_name(JNIEnv *env, jclass cls, bool *array) { - - jclass cclass = env->FindClass("java/lang/Class"); - jmethodID getName = env->GetMethodID(cclass, "getName", "()Ljava/lang/String;"); - jstring clsName = (jstring)env->CallObjectMethod(cls, getName); - - if (array) { - jmethodID isArray = env->GetMethodID(cclass, "isArray", "()Z"); - jboolean isarr = env->CallBooleanMethod(cls, isArray); - (*array) = isarr ? true : false; - } - String name = jstring_to_string(clsName, env); - env->DeleteLocalRef(clsName); - - return name; -} - -Variant _jobject_to_variant(JNIEnv *env, jobject obj) { - - if (obj == NULL) { - return Variant(); - } - - jclass c = env->GetObjectClass(obj); - bool array; - String name = _get_class_name(env, c, &array); - - if (name == "java.lang.String") { - - return jstring_to_string((jstring)obj, env); - }; - - if (name == "[Ljava.lang.String;") { - - jobjectArray arr = (jobjectArray)obj; - int stringCount = env->GetArrayLength(arr); - Vector<String> sarr; - - for (int i = 0; i < stringCount; i++) { - jstring string = (jstring)env->GetObjectArrayElement(arr, i); - sarr.push_back(jstring_to_string(string, env)); - env->DeleteLocalRef(string); - } - - return sarr; - }; - - if (name == "java.lang.Boolean") { - - jmethodID boolValue = env->GetMethodID(c, "booleanValue", "()Z"); - bool ret = env->CallBooleanMethod(obj, boolValue); - return ret; - }; - - if (name == "java.lang.Integer" || name == "java.lang.Long") { - - jclass nclass = env->FindClass("java/lang/Number"); - jmethodID longValue = env->GetMethodID(nclass, "longValue", "()J"); - jlong ret = env->CallLongMethod(obj, longValue); - return ret; - }; - - if (name == "[I") { - - jintArray arr = (jintArray)obj; - int fCount = env->GetArrayLength(arr); - Vector<int> sarr; - sarr.resize(fCount); - - int *w = sarr.ptrw(); - env->GetIntArrayRegion(arr, 0, fCount, w.ptr()); - w.release(); - return sarr; - }; - - if (name == "[B") { - - jbyteArray arr = (jbyteArray)obj; - int fCount = env->GetArrayLength(arr); - Vector<uint8_t> sarr; - sarr.resize(fCount); - - uint8_t *w = sarr.ptrw(); - env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w.ptr())); - w.release(); - return sarr; - }; - - if (name == "java.lang.Float" || name == "java.lang.Double") { - - jclass nclass = env->FindClass("java/lang/Number"); - jmethodID doubleValue = env->GetMethodID(nclass, "doubleValue", "()D"); - double ret = env->CallDoubleMethod(obj, doubleValue); - return ret; - }; - - if (name == "[D") { - - jdoubleArray arr = (jdoubleArray)obj; - int fCount = env->GetArrayLength(arr); - PackedFloat32Array sarr; - sarr.resize(fCount); - - real_t *w = sarr.ptrw(); - - for (int i = 0; i < fCount; i++) { - - double n; - env->GetDoubleArrayRegion(arr, i, 1, &n); - w.ptr()[i] = n; - }; - return sarr; - }; - - if (name == "[F") { - - jfloatArray arr = (jfloatArray)obj; - int fCount = env->GetArrayLength(arr); - PackedFloat32Array sarr; - sarr.resize(fCount); - - real_t *w = sarr.ptrw(); - - for (int i = 0; i < fCount; i++) { - - float n; - env->GetFloatArrayRegion(arr, i, 1, &n); - w.ptr()[i] = n; - }; - return sarr; - }; - - if (name == "[Ljava.lang.Object;") { - - jobjectArray arr = (jobjectArray)obj; - int objCount = env->GetArrayLength(arr); - Array varr; - - for (int i = 0; i < objCount; i++) { - jobject jobj = env->GetObjectArrayElement(arr, i); - Variant v = _jobject_to_variant(env, jobj); - varr.push_back(v); - env->DeleteLocalRef(jobj); - } - - return varr; - }; - - if (name == "java.util.HashMap" || name == "org.godotengine.godot.Dictionary") { - - Dictionary ret; - jclass oclass = c; - jmethodID get_keys = env->GetMethodID(oclass, "get_keys", "()[Ljava/lang/String;"); - jobjectArray arr = (jobjectArray)env->CallObjectMethod(obj, get_keys); - - PackedStringArray keys = _jobject_to_variant(env, arr); - env->DeleteLocalRef(arr); - - jmethodID get_values = env->GetMethodID(oclass, "get_values", "()[Ljava/lang/Object;"); - arr = (jobjectArray)env->CallObjectMethod(obj, get_values); - - Array vals = _jobject_to_variant(env, arr); - env->DeleteLocalRef(arr); - - for (int i = 0; i < keys.size(); i++) { - - ret[keys[i]] = vals[i]; - }; - - return ret; - }; - - env->DeleteLocalRef(c); - - return Variant(); -} - -class JNISingleton : public Object { - - GDCLASS(JNISingleton, Object); - - struct MethodData { - - jmethodID method; - Variant::Type ret_type; - Vector<Variant::Type> argtypes; - }; - - jobject instance; - Map<StringName, MethodData> method_map; - -public: - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - - ERR_FAIL_COND_V(!instance, Variant()); - - r_error.error = Callable::CallError::CALL_OK; - - Map<StringName, MethodData>::Element *E = method_map.find(p_method); - if (!E) { - - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); - } - - int ac = E->get().argtypes.size(); - if (ac < p_argcount) { - - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - if (ac > p_argcount) { - - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = ac; - return Variant(); - } - - for (int i = 0; i < p_argcount; i++) { - - if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { - - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = i; - r_error.expected = E->get().argtypes[i]; - } - } - - jvalue *v = NULL; - - if (p_argcount) { - - v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); - } - - JNIEnv *env = ThreadAndroid::get_env(); - - int res = env->PushLocalFrame(16); - - ERR_FAIL_COND_V(res != 0, Variant()); - - List<jobject> to_erase; - for (int i = 0; i < p_argcount; i++) { - - jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]); - v[i] = vr.val; - if (vr.obj) - to_erase.push_back(vr.obj); - } - - Variant ret; - - switch (E->get().ret_type) { - - case Variant::NIL: { - - env->CallVoidMethodA(instance, E->get().method, v); - } break; - case Variant::BOOL: { - - ret = env->CallBooleanMethodA(instance, E->get().method, v) == JNI_TRUE; - } break; - case Variant::INT: { - - ret = env->CallIntMethodA(instance, E->get().method, v); - } break; - case Variant::FLOAT: { - - ret = env->CallFloatMethodA(instance, E->get().method, v); - } break; - case Variant::STRING: { - - jobject o = env->CallObjectMethodA(instance, E->get().method, v); - ret = jstring_to_string((jstring)o, env); - env->DeleteLocalRef(o); - } break; - case Variant::PACKED_STRING_ARRAY: { - - jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v); - - ret = _jobject_to_variant(env, arr); - - env->DeleteLocalRef(arr); - } break; - case Variant::PACKED_INT32_ARRAY: { - - jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - Vector<int> sarr; - sarr.resize(fCount); - - int *w = sarr.ptrw(); - env->GetIntArrayRegion(arr, 0, fCount, w.ptr()); - w.release(); - ret = sarr; - env->DeleteLocalRef(arr); - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - - jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v); - - int fCount = env->GetArrayLength(arr); - Vector<float> sarr; - sarr.resize(fCount); - - float *w = sarr.ptrw(); - env->GetFloatArrayRegion(arr, 0, fCount, w.ptr()); - w.release(); - ret = sarr; - env->DeleteLocalRef(arr); - } break; - -#ifndef _MSC_VER -#warning This is missing 64 bits arrays, I have no idea how to do it in JNI -#endif - case Variant::DICTIONARY: { - - jobject obj = env->CallObjectMethodA(instance, E->get().method, v); - ret = _jobject_to_variant(env, obj); - env->DeleteLocalRef(obj); - - } break; - default: { - - env->PopLocalFrame(NULL); - ERR_FAIL_V(Variant()); - } break; - } - - while (to_erase.size()) { - env->DeleteLocalRef(to_erase.front()->get()); - to_erase.pop_front(); - } - - env->PopLocalFrame(NULL); - - return ret; - } - - jobject get_instance() const { - - return instance; - } - void set_instance(jobject p_instance) { - - instance = p_instance; - } - - void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) { - - MethodData md; - md.method = p_method; - md.argtypes = p_args; - md.ret_type = p_ret_type; - method_map[p_name] = md; - } - - JNISingleton() { - instance = NULL; - } -}; - -struct TST { - - int a; - TST() { - - a = 5; - } -}; - -TST tst; - static bool initialized = false; static int step = 0; @@ -607,20 +63,16 @@ static Vector3 accelerometer; static Vector3 gravity; static Vector3 magnetometer; static Vector3 gyroscope; -static HashMap<String, JNISingleton *> jni_singletons; -// virtual Error native_video_play(String p_path); -// virtual bool native_video_is_playing(); -// virtual void native_video_pause(); -// virtual void native_video_stop(); +extern "C" { -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) { if (godot_io_java) { godot_io_java->set_vk_height(p_height); } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) { initialized = true; @@ -653,7 +105,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en godot_java->on_video_init(env); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity) { // lets cleanup if (godot_io_java) { delete godot_io_java; @@ -666,47 +118,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env } } -static void _initialize_java_modules() { - - if (!ProjectSettings::get_singleton()->has_setting("android/modules")) { - return; - } - - String modules = ProjectSettings::get_singleton()->get("android/modules"); - modules = modules.strip_edges(); - if (modules == String()) { - return; - } - Vector<String> mods = modules.split(",", false); - - if (mods.size()) { - jobject cls = godot_java->get_class_loader(); - - // TODO create wrapper for class loader - - JNIEnv *env = ThreadAndroid::get_env(); - jclass classLoader = env->FindClass("java/lang/ClassLoader"); - jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;"); - - for (int i = 0; i < mods.size(); i++) { - - String m = mods[i]; - - print_line("Loading Android module: " + m); - jstring strClassName = env->NewStringUTF(m.utf8().get_data()); - jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName); - ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + "."); - - jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;"); - ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + "."); - - jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity()); - env->NewGlobalRef(obj); - } - } -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jobject obj, jobjectArray p_cmdline) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) { ThreadAndroid::setup_thread(); const char **cmdline = NULL; @@ -746,16 +158,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo } java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity())); - _initialize_java_modules(); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) { if (os_android) os_android->set_display_size(Size2(width, height)); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) { if (os_android) { if (step == 0) { @@ -770,14 +181,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) { if (step == 0) return; os_android->main_loop_request_go_back(); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { if (step == -1) return; @@ -796,6 +207,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job } os_android->main_loop_begin(); + godot_java->on_gl_godot_main_loop_started(env); ++step; } @@ -810,7 +222,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) { if (step == 0) return; @@ -834,282 +246,28 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jo */ } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) { if (step == 0) return; os_android->process_hover(p_type, Point2(p_x, p_y)); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { if (step == 0) return; os_android->process_double_tap(Point2(p_x, p_y)); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { if (step == 0) return; os_android->process_scroll(Point2(p_x, p_y)); } -/* - * Android Key codes. - */ -enum { - AKEYCODE_UNKNOWN = 0, - AKEYCODE_SOFT_LEFT = 1, - AKEYCODE_SOFT_RIGHT = 2, - AKEYCODE_HOME = 3, - AKEYCODE_BACK = 4, - AKEYCODE_CALL = 5, - AKEYCODE_ENDCALL = 6, - AKEYCODE_0 = 7, - AKEYCODE_1 = 8, - AKEYCODE_2 = 9, - AKEYCODE_3 = 10, - AKEYCODE_4 = 11, - AKEYCODE_5 = 12, - AKEYCODE_6 = 13, - AKEYCODE_7 = 14, - AKEYCODE_8 = 15, - AKEYCODE_9 = 16, - AKEYCODE_STAR = 17, - AKEYCODE_POUND = 18, - AKEYCODE_DPAD_UP = 19, - AKEYCODE_DPAD_DOWN = 20, - AKEYCODE_DPAD_LEFT = 21, - AKEYCODE_DPAD_RIGHT = 22, - AKEYCODE_DPAD_CENTER = 23, - AKEYCODE_VOLUME_UP = 24, - AKEYCODE_VOLUME_DOWN = 25, - AKEYCODE_POWER = 26, - AKEYCODE_CAMERA = 27, - AKEYCODE_CLEAR = 28, - AKEYCODE_A = 29, - AKEYCODE_B = 30, - AKEYCODE_C = 31, - AKEYCODE_D = 32, - AKEYCODE_E = 33, - AKEYCODE_F = 34, - AKEYCODE_G = 35, - AKEYCODE_H = 36, - AKEYCODE_I = 37, - AKEYCODE_J = 38, - AKEYCODE_K = 39, - AKEYCODE_L = 40, - AKEYCODE_M = 41, - AKEYCODE_N = 42, - AKEYCODE_O = 43, - AKEYCODE_P = 44, - AKEYCODE_Q = 45, - AKEYCODE_R = 46, - AKEYCODE_S = 47, - AKEYCODE_T = 48, - AKEYCODE_U = 49, - AKEYCODE_V = 50, - AKEYCODE_W = 51, - AKEYCODE_X = 52, - AKEYCODE_Y = 53, - AKEYCODE_Z = 54, - AKEYCODE_COMMA = 55, - AKEYCODE_PERIOD = 56, - AKEYCODE_ALT_LEFT = 57, - AKEYCODE_ALT_RIGHT = 58, - AKEYCODE_SHIFT_LEFT = 59, - AKEYCODE_SHIFT_RIGHT = 60, - AKEYCODE_TAB = 61, - AKEYCODE_SPACE = 62, - AKEYCODE_SYM = 63, - AKEYCODE_EXPLORER = 64, - AKEYCODE_ENVELOPE = 65, - AKEYCODE_ENTER = 66, - AKEYCODE_DEL = 67, - AKEYCODE_GRAVE = 68, - AKEYCODE_MINUS = 69, - AKEYCODE_EQUALS = 70, - AKEYCODE_LEFT_BRACKET = 71, - AKEYCODE_RIGHT_BRACKET = 72, - AKEYCODE_BACKSLASH = 73, - AKEYCODE_SEMICOLON = 74, - AKEYCODE_APOSTROPHE = 75, - AKEYCODE_SLASH = 76, - AKEYCODE_AT = 77, - AKEYCODE_NUM = 78, - AKEYCODE_HEADSETHOOK = 79, - AKEYCODE_FOCUS = 80, // *Camera* focus - AKEYCODE_PLUS = 81, - AKEYCODE_MENU = 82, - AKEYCODE_NOTIFICATION = 83, - AKEYCODE_SEARCH = 84, - AKEYCODE_MEDIA_PLAY_PAUSE = 85, - AKEYCODE_MEDIA_STOP = 86, - AKEYCODE_MEDIA_NEXT = 87, - AKEYCODE_MEDIA_PREVIOUS = 88, - AKEYCODE_MEDIA_REWIND = 89, - AKEYCODE_MEDIA_FAST_FORWARD = 90, - AKEYCODE_MUTE = 91, - AKEYCODE_PAGE_UP = 92, - AKEYCODE_PAGE_DOWN = 93, - AKEYCODE_PICTSYMBOLS = 94, - AKEYCODE_SWITCH_CHARSET = 95, - AKEYCODE_BUTTON_A = 96, - AKEYCODE_BUTTON_B = 97, - AKEYCODE_BUTTON_C = 98, - AKEYCODE_BUTTON_X = 99, - AKEYCODE_BUTTON_Y = 100, - AKEYCODE_BUTTON_Z = 101, - AKEYCODE_BUTTON_L1 = 102, - AKEYCODE_BUTTON_R1 = 103, - AKEYCODE_BUTTON_L2 = 104, - AKEYCODE_BUTTON_R2 = 105, - AKEYCODE_BUTTON_THUMBL = 106, - AKEYCODE_BUTTON_THUMBR = 107, - AKEYCODE_BUTTON_START = 108, - AKEYCODE_BUTTON_SELECT = 109, - AKEYCODE_BUTTON_MODE = 110, - - // NOTE: If you add a new keycode here you must also add it to several other files. - // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list. -}; - -struct _WinTranslatePair { - - unsigned int keysym; - unsigned int keycode; -}; - -static _WinTranslatePair _ak_to_keycode[] = { - { KEY_TAB, AKEYCODE_TAB }, - { KEY_ENTER, AKEYCODE_ENTER }, - { KEY_SHIFT, AKEYCODE_SHIFT_LEFT }, - { KEY_SHIFT, AKEYCODE_SHIFT_RIGHT }, - { KEY_ALT, AKEYCODE_ALT_LEFT }, - { KEY_ALT, AKEYCODE_ALT_RIGHT }, - { KEY_MENU, AKEYCODE_MENU }, - { KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE }, - { KEY_ESCAPE, AKEYCODE_BACK }, - { KEY_SPACE, AKEYCODE_SPACE }, - { KEY_PAGEUP, AKEYCODE_PAGE_UP }, - { KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN }, - { KEY_HOME, AKEYCODE_HOME }, //(0x24) - { KEY_LEFT, AKEYCODE_DPAD_LEFT }, - { KEY_UP, AKEYCODE_DPAD_UP }, - { KEY_RIGHT, AKEYCODE_DPAD_RIGHT }, - { KEY_DOWN, AKEYCODE_DPAD_DOWN }, - { KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER }, - { KEY_BACKSPACE, AKEYCODE_DEL }, - { KEY_0, AKEYCODE_0 }, ////0 key - { KEY_1, AKEYCODE_1 }, ////1 key - { KEY_2, AKEYCODE_2 }, ////2 key - { KEY_3, AKEYCODE_3 }, ////3 key - { KEY_4, AKEYCODE_4 }, ////4 key - { KEY_5, AKEYCODE_5 }, ////5 key - { KEY_6, AKEYCODE_6 }, ////6 key - { KEY_7, AKEYCODE_7 }, ////7 key - { KEY_8, AKEYCODE_8 }, ////8 key - { KEY_9, AKEYCODE_9 }, ////9 key - { KEY_A, AKEYCODE_A }, ////A key - { KEY_B, AKEYCODE_B }, ////B key - { KEY_C, AKEYCODE_C }, ////C key - { KEY_D, AKEYCODE_D }, ////D key - { KEY_E, AKEYCODE_E }, ////E key - { KEY_F, AKEYCODE_F }, ////F key - { KEY_G, AKEYCODE_G }, ////G key - { KEY_H, AKEYCODE_H }, ////H key - { KEY_I, AKEYCODE_I }, ////I key - { KEY_J, AKEYCODE_J }, ////J key - { KEY_K, AKEYCODE_K }, ////K key - { KEY_L, AKEYCODE_L }, ////L key - { KEY_M, AKEYCODE_M }, ////M key - { KEY_N, AKEYCODE_N }, ////N key - { KEY_O, AKEYCODE_O }, ////O key - { KEY_P, AKEYCODE_P }, ////P key - { KEY_Q, AKEYCODE_Q }, ////Q key - { KEY_R, AKEYCODE_R }, ////R key - { KEY_S, AKEYCODE_S }, ////S key - { KEY_T, AKEYCODE_T }, ////T key - { KEY_U, AKEYCODE_U }, ////U key - { KEY_V, AKEYCODE_V }, ////V key - { KEY_W, AKEYCODE_W }, ////W key - { KEY_X, AKEYCODE_X }, ////X key - { KEY_Y, AKEYCODE_Y }, ////Y key - { KEY_Z, AKEYCODE_Z }, ////Z key - { KEY_HOMEPAGE, AKEYCODE_EXPLORER }, - { KEY_LAUNCH0, AKEYCODE_BUTTON_A }, - { KEY_LAUNCH1, AKEYCODE_BUTTON_B }, - { KEY_LAUNCH2, AKEYCODE_BUTTON_C }, - { KEY_LAUNCH3, AKEYCODE_BUTTON_X }, - { KEY_LAUNCH4, AKEYCODE_BUTTON_Y }, - { KEY_LAUNCH5, AKEYCODE_BUTTON_Z }, - { KEY_LAUNCH6, AKEYCODE_BUTTON_L1 }, - { KEY_LAUNCH7, AKEYCODE_BUTTON_R1 }, - { KEY_LAUNCH8, AKEYCODE_BUTTON_L2 }, - { KEY_LAUNCH9, AKEYCODE_BUTTON_R2 }, - { KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL }, - { KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR }, - { KEY_LAUNCHC, AKEYCODE_BUTTON_START }, - { KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT }, - { KEY_LAUNCHE, AKEYCODE_BUTTON_MODE }, - { KEY_VOLUMEMUTE, AKEYCODE_MUTE }, - { KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN }, - { KEY_VOLUMEUP, AKEYCODE_VOLUME_UP }, - { KEY_BACK, AKEYCODE_MEDIA_REWIND }, - { KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD }, - { KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT }, - { KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS }, - { KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP }, - { KEY_PLUS, AKEYCODE_PLUS }, - { KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key - { KEY_COMMA, AKEYCODE_COMMA }, // the ',' key - { KEY_MINUS, AKEYCODE_MINUS }, // the '-' key - { KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key - { KEY_BACKSLASH, AKEYCODE_BACKSLASH }, - { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, - { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, - { KEY_UNKNOWN, 0 } -}; -/* -TODO: map these android key: - AKEYCODE_SOFT_LEFT = 1, - AKEYCODE_SOFT_RIGHT = 2, - AKEYCODE_CALL = 5, - AKEYCODE_ENDCALL = 6, - AKEYCODE_STAR = 17, - AKEYCODE_POUND = 18, - AKEYCODE_POWER = 26, - AKEYCODE_CAMERA = 27, - AKEYCODE_CLEAR = 28, - AKEYCODE_SYM = 63, - AKEYCODE_ENVELOPE = 65, - AKEYCODE_GRAVE = 68, - AKEYCODE_SEMICOLON = 74, - AKEYCODE_APOSTROPHE = 75, - AKEYCODE_AT = 77, - AKEYCODE_NUM = 78, - AKEYCODE_HEADSETHOOK = 79, - AKEYCODE_FOCUS = 80, // *Camera* focus - AKEYCODE_NOTIFICATION = 83, - AKEYCODE_SEARCH = 84, - AKEYCODE_PICTSYMBOLS = 94, - AKEYCODE_SWITCH_CHARSET = 95, -*/ - -static unsigned int android_get_keysym(unsigned int p_code) { - for (int i = 0; _ak_to_keycode[i].keysym != KEY_UNKNOWN; i++) { - - if (_ak_to_keycode[i].keycode == p_code) { - - return _ak_to_keycode[i].keysym; - } - } - - return KEY_UNKNOWN; -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) { if (step == 0) return; @@ -1122,7 +280,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env os_android->process_joy_event(jevent); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) { if (step == 0) return; @@ -1135,7 +293,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, os_android->process_joy_event(jevent); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jobject obj, jint p_device, jint p_hat_x, jint p_hat_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) { if (step == 0) return; @@ -1160,58 +318,59 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j os_android->process_joy_event(jevent); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jobject obj, jint p_device, jboolean p_connected, jstring p_name) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) { if (os_android) { String name = jstring_to_string(p_name, env); os_android->joy_connection_changed(p_device, p_connected, name); } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { if (step == 0) return; Ref<InputEventKey> ievent; ievent.instance(); int val = p_unicode_char; - int scancode = android_get_keysym(p_scancode); - ievent->set_scancode(scancode); + int keycode = android_get_keysym(p_keycode); + int phy_keycode = android_get_keysym(p_scancode); + ievent->set_keycode(keycode); + ievent->set_physical_keycode(phy_keycode); ievent->set_unicode(val); ievent->set_pressed(p_pressed); if (val == '\n') { - ievent->set_scancode(KEY_ENTER); + ievent->set_keycode(KEY_ENTER); } else if (val == 61448) { - ievent->set_scancode(KEY_BACKSPACE); + ievent->set_keycode(KEY_BACKSPACE); ievent->set_unicode(KEY_BACKSPACE); } else if (val == 61453) { - ievent->set_scancode(KEY_ENTER); + ievent->set_keycode(KEY_ENTER); ievent->set_unicode(KEY_ENTER); - } else if (p_scancode == 4) { - + } else if (p_keycode == 4) { os_android->main_loop_request_go_back(); } os_android->process_event(ievent); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { accelerometer = Vector3(x, y, z); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { gravity = Vector3(x, y, z); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { magnetometer = Vector3(x, y, z); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) { gyroscope = Vector3(x, y, z); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jobject obj) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) { if (step == 0) return; @@ -1219,7 +378,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, os_android->main_loop_focusin(); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jobject obj) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) { if (step == 0) return; @@ -1227,134 +386,22 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, os_android->main_loop_focusout(); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jobject obj) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) { ThreadAndroid::setup_thread(); AudioDriverAndroid::thread_func(env); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv *env, jobject obj, jstring name, jobject p_object) { - - String singname = jstring_to_string(name, env); - JNISingleton *s = memnew(JNISingleton); - s->set_instance(env->NewGlobalRef(p_object)); - jni_singletons[singname] = s; - - Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); - ProjectSettings::get_singleton()->set(singname, s); -} - -static Variant::Type get_jni_type(const String &p_type) { - - static struct { - const char *name; - Variant::Type type; - } _type_to_vtype[] = { - { "void", Variant::NIL }, - { "boolean", Variant::BOOL }, - { "int", Variant::INT }, - { "float", Variant::FLOAT }, - { "double", Variant::FLOAT }, - { "java.lang.String", Variant::STRING }, - { "[I", Variant::PACKED_INT32_ARRAY }, - { "[B", Variant::PACKED_BYTE_ARRAY }, - { "[F", Variant::PACKED_FLOAT32_ARRAY }, - { "[Ljava.lang.String;", Variant::PACKED_STRING_ARRAY }, - { "org.godotengine.godot.Dictionary", Variant::DICTIONARY }, - { NULL, Variant::NIL } - }; - - int idx = 0; - - while (_type_to_vtype[idx].name) { - - if (p_type == _type_to_vtype[idx].name) - return _type_to_vtype[idx].type; - - idx++; - } - - return Variant::NIL; -} - -static const char *get_jni_sig(const String &p_type) { - - static struct { - const char *name; - const char *sig; - } _type_to_vtype[] = { - { "void", "V" }, - { "boolean", "Z" }, - { "int", "I" }, - { "float", "F" }, - { "double", "D" }, - { "java.lang.String", "Ljava/lang/String;" }, - { "org.godotengine.godot.Dictionary", "Lorg/godotengine/godot/Dictionary;" }, - { "[I", "[I" }, - { "[B", "[B" }, - { "[F", "[F" }, - { "[Ljava.lang.String;", "[Ljava/lang/String;" }, - { NULL, "V" } - }; - - int idx = 0; - - while (_type_to_vtype[idx].name) { - - if (p_type == _type_to_vtype[idx].name) - return _type_to_vtype[idx].sig; - - idx++; - } - - return "Ljava/lang/Object;"; -} - -JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jobject obj, jstring path) { +JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) { String js = jstring_to_string(path, env); return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data()); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_method(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) { - - String singname = jstring_to_string(sname, env); - - ERR_FAIL_COND(!jni_singletons.has(singname)); - - JNISingleton *s = jni_singletons.get(singname); - - String mname = jstring_to_string(name, env); - String retval = jstring_to_string(ret, env); - Vector<Variant::Type> types; - String cs = "("; - - int stringCount = env->GetArrayLength(args); - - for (int i = 0; i < stringCount; i++) { - - jstring string = (jstring)env->GetObjectArrayElement(args, i); - const String rawString = jstring_to_string(string, env); - types.push_back(get_jni_type(rawString)); - cs += get_jni_sig(rawString); - } - - cs += ")"; - cs += get_jni_sig(retval); - jclass cls = env->GetObjectClass(s->get_instance()); - jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data()); - if (!mid) { - - print_line("Failed getting method ID " + mname); - } - - s->add_method(mname, mid, types, get_jni_type(retval)); -} - -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) { - Object *obj = ObjectDB::get_instance(ID); + Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID)); ERR_FAIL_COND(!obj); int res = env->PushLocalFrame(16); @@ -1384,9 +431,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en env->PopLocalFrame(NULL); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) { - Object *obj = ObjectDB::get_instance(ID); + Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID)); ERR_FAIL_COND(!obj); int res = env->PushLocalFrame(16); @@ -1410,7 +457,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv * env->PopLocalFrame(NULL); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jobject p_obj, jstring p_permission, jboolean p_result) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) { String permission = jstring_to_string(p_permission, env); if (permission == "android.permission.RECORD_AUDIO" && p_result) { AudioDriver::get_singleton()->capture_start(); @@ -1438,3 +485,4 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIE os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED); } } +} diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 71d4547f65..a7a5970440 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -37,36 +37,34 @@ // These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code. // See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names) extern "C" { -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jobject obj, jobjectArray p_cmdline); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jobject obj, jint p_device, jint p_hat_x, jint p_hat_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jobject obj, jint p_device, jboolean p_connected, jstring p_name); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jobject obj); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jobject obj, jfloat x, jfloat y, jfloat z); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jobject obj); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jobject obj); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv *env, jobject obj, jstring name, jobject p_object); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_method(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args); -JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jobject obj, jstring path); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jobject p_obj, jint ID, jstring method, jobjectArray params); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jobject obj, jint p_height); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jobject p_obj, jstring p_permission, jboolean p_result); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz); +JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz); } diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index 9ac91b8ef6..7b677c186e 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -66,6 +66,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) { _is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z"); _vibrate = p_env->GetMethodID(cls, "vibrate", "(I)V"); _get_input_fallback_mapping = p_env->GetMethodID(cls, "getInputFallbackMapping", "()Ljava/lang/String;"); + _on_gl_godot_main_loop_started = p_env->GetMethodID(cls, "onGLGodotMainLoopStarted", "()V"); } GodotJavaWrapper::~GodotJavaWrapper() { @@ -107,6 +108,15 @@ void GodotJavaWrapper::on_video_init(JNIEnv *p_env) { p_env->CallVoidMethod(godot_instance, _on_video_init); } +void GodotJavaWrapper::on_gl_godot_main_loop_started(JNIEnv *p_env) { + if (_on_gl_godot_main_loop_started) { + if (p_env == NULL) { + p_env = ThreadAndroid::get_env(); + } + } + p_env->CallVoidMethod(godot_instance, _on_gl_godot_main_loop_started); +} + void GodotJavaWrapper::restart(JNIEnv *p_env) { if (_restart) if (p_env == NULL) diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index f378b1ea38..cdab2ecc9c 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -61,6 +61,7 @@ private: jmethodID _is_activity_resumed = 0; jmethodID _vibrate = 0; jmethodID _get_input_fallback_mapping = 0; + jmethodID _on_gl_godot_main_loop_started = 0; public: GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance); @@ -72,6 +73,7 @@ public: jobject get_class_loader(); void on_video_init(JNIEnv *p_env = NULL); + void on_gl_godot_main_loop_started(JNIEnv *p_env = NULL); void restart(JNIEnv *p_env = NULL); void force_quit(JNIEnv *p_env = NULL); void set_keep_screen_on(bool p_enabled); diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp new file mode 100644 index 0000000000..3fa4e80884 --- /dev/null +++ b/platform/android/jni_utils.cpp @@ -0,0 +1,434 @@ +/*************************************************************************/ +/* jni_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "jni_utils.h" + +jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject) { + + jvalret v; + + switch (p_type) { + + case Variant::BOOL: { + + if (force_jobject) { + jclass bclass = env->FindClass("java/lang/Boolean"); + jmethodID ctor = env->GetMethodID(bclass, "<init>", "(Z)V"); + jvalue val; + val.z = (bool)(*p_arg); + jobject obj = env->NewObjectA(bclass, ctor, &val); + v.val.l = obj; + v.obj = obj; + env->DeleteLocalRef(bclass); + } else { + v.val.z = *p_arg; + }; + } break; + case Variant::INT: { + + if (force_jobject) { + + jclass bclass = env->FindClass("java/lang/Integer"); + jmethodID ctor = env->GetMethodID(bclass, "<init>", "(I)V"); + jvalue val; + val.i = (int)(*p_arg); + jobject obj = env->NewObjectA(bclass, ctor, &val); + v.val.l = obj; + v.obj = obj; + env->DeleteLocalRef(bclass); + + } else { + v.val.i = *p_arg; + }; + } break; + case Variant::FLOAT: { + + if (force_jobject) { + + jclass bclass = env->FindClass("java/lang/Double"); + jmethodID ctor = env->GetMethodID(bclass, "<init>", "(D)V"); + jvalue val; + val.d = (double)(*p_arg); + jobject obj = env->NewObjectA(bclass, ctor, &val); + v.val.l = obj; + v.obj = obj; + env->DeleteLocalRef(bclass); + + } else { + v.val.f = *p_arg; + }; + } break; + case Variant::STRING: { + + String s = *p_arg; + jstring jStr = env->NewStringUTF(s.utf8().get_data()); + v.val.l = jStr; + v.obj = jStr; + } break; + case Variant::PACKED_STRING_ARRAY: { + + Vector<String> sarray = *p_arg; + jobjectArray arr = env->NewObjectArray(sarray.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); + + for (int j = 0; j < sarray.size(); j++) { + + jstring str = env->NewStringUTF(sarray[j].utf8().get_data()); + env->SetObjectArrayElement(arr, j, str); + env->DeleteLocalRef(str); + } + v.val.l = arr; + v.obj = arr; + + } break; + + case Variant::DICTIONARY: { + + Dictionary dict = *p_arg; + jclass dclass = env->FindClass("org/godotengine/godot/Dictionary"); + jmethodID ctor = env->GetMethodID(dclass, "<init>", "()V"); + jobject jdict = env->NewObject(dclass, ctor); + + Array keys = dict.keys(); + + jobjectArray jkeys = env->NewObjectArray(keys.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); + for (int j = 0; j < keys.size(); j++) { + jstring str = env->NewStringUTF(String(keys[j]).utf8().get_data()); + env->SetObjectArrayElement(jkeys, j, str); + env->DeleteLocalRef(str); + }; + + jmethodID set_keys = env->GetMethodID(dclass, "set_keys", "([Ljava/lang/String;)V"); + jvalue val; + val.l = jkeys; + env->CallVoidMethodA(jdict, set_keys, &val); + env->DeleteLocalRef(jkeys); + + jobjectArray jvalues = env->NewObjectArray(keys.size(), env->FindClass("java/lang/Object"), NULL); + + for (int j = 0; j < keys.size(); j++) { + Variant var = dict[keys[j]]; + jvalret v = _variant_to_jvalue(env, var.get_type(), &var, true); + env->SetObjectArrayElement(jvalues, j, v.val.l); + if (v.obj) { + env->DeleteLocalRef(v.obj); + } + }; + + jmethodID set_values = env->GetMethodID(dclass, "set_values", "([Ljava/lang/Object;)V"); + val.l = jvalues; + env->CallVoidMethodA(jdict, set_values, &val); + env->DeleteLocalRef(jvalues); + env->DeleteLocalRef(dclass); + + v.val.l = jdict; + v.obj = jdict; + } break; + + case Variant::PACKED_INT32_ARRAY: { + + Vector<int> array = *p_arg; + jintArray arr = env->NewIntArray(array.size()); + const int *r = array.ptr(); + env->SetIntArrayRegion(arr, 0, array.size(), r); + v.val.l = arr; + v.obj = arr; + + } break; + case Variant::PACKED_BYTE_ARRAY: { + Vector<uint8_t> array = *p_arg; + jbyteArray arr = env->NewByteArray(array.size()); + const uint8_t *r = array.ptr(); + env->SetByteArrayRegion(arr, 0, array.size(), reinterpret_cast<const signed char *>(r)); + v.val.l = arr; + v.obj = arr; + + } break; + case Variant::PACKED_FLOAT32_ARRAY: { + + Vector<float> array = *p_arg; + jfloatArray arr = env->NewFloatArray(array.size()); + const float *r = array.ptr(); + env->SetFloatArrayRegion(arr, 0, array.size(), r); + v.val.l = arr; + v.obj = arr; + + } break; +#ifndef _MSC_VER +#warning This is missing 64 bits arrays, I have no idea how to do it in JNI +#endif + + default: { + + v.val.i = 0; + } break; + } + return v; +} + +String _get_class_name(JNIEnv *env, jclass cls, bool *array) { + + jclass cclass = env->FindClass("java/lang/Class"); + jmethodID getName = env->GetMethodID(cclass, "getName", "()Ljava/lang/String;"); + jstring clsName = (jstring)env->CallObjectMethod(cls, getName); + + if (array) { + jmethodID isArray = env->GetMethodID(cclass, "isArray", "()Z"); + jboolean isarr = env->CallBooleanMethod(cls, isArray); + (*array) = isarr ? true : false; + } + String name = jstring_to_string(clsName, env); + env->DeleteLocalRef(clsName); + + return name; +} + +Variant _jobject_to_variant(JNIEnv *env, jobject obj) { + + if (obj == NULL) { + return Variant(); + } + + jclass c = env->GetObjectClass(obj); + bool array; + String name = _get_class_name(env, c, &array); + + if (name == "java.lang.String") { + + return jstring_to_string((jstring)obj, env); + }; + + if (name == "[Ljava.lang.String;") { + + jobjectArray arr = (jobjectArray)obj; + int stringCount = env->GetArrayLength(arr); + Vector<String> sarr; + + for (int i = 0; i < stringCount; i++) { + jstring string = (jstring)env->GetObjectArrayElement(arr, i); + sarr.push_back(jstring_to_string(string, env)); + env->DeleteLocalRef(string); + } + + return sarr; + }; + + if (name == "java.lang.Boolean") { + + jmethodID boolValue = env->GetMethodID(c, "booleanValue", "()Z"); + bool ret = env->CallBooleanMethod(obj, boolValue); + return ret; + }; + + if (name == "java.lang.Integer" || name == "java.lang.Long") { + + jclass nclass = env->FindClass("java/lang/Number"); + jmethodID longValue = env->GetMethodID(nclass, "longValue", "()J"); + jlong ret = env->CallLongMethod(obj, longValue); + return ret; + }; + + if (name == "[I") { + + jintArray arr = (jintArray)obj; + int fCount = env->GetArrayLength(arr); + Vector<int> sarr; + sarr.resize(fCount); + + int *w = sarr.ptrw(); + env->GetIntArrayRegion(arr, 0, fCount, w); + return sarr; + }; + + if (name == "[B") { + + jbyteArray arr = (jbyteArray)obj; + int fCount = env->GetArrayLength(arr); + Vector<uint8_t> sarr; + sarr.resize(fCount); + + uint8_t *w = sarr.ptrw(); + env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w)); + return sarr; + }; + + if (name == "java.lang.Float" || name == "java.lang.Double") { + + jclass nclass = env->FindClass("java/lang/Number"); + jmethodID doubleValue = env->GetMethodID(nclass, "doubleValue", "()D"); + double ret = env->CallDoubleMethod(obj, doubleValue); + return ret; + }; + + if (name == "[D") { + + jdoubleArray arr = (jdoubleArray)obj; + int fCount = env->GetArrayLength(arr); + PackedFloat32Array sarr; + sarr.resize(fCount); + + real_t *w = sarr.ptrw(); + + for (int i = 0; i < fCount; i++) { + + double n; + env->GetDoubleArrayRegion(arr, i, 1, &n); + w[i] = n; + }; + return sarr; + }; + + if (name == "[F") { + + jfloatArray arr = (jfloatArray)obj; + int fCount = env->GetArrayLength(arr); + PackedFloat32Array sarr; + sarr.resize(fCount); + + real_t *w = sarr.ptrw(); + + for (int i = 0; i < fCount; i++) { + + float n; + env->GetFloatArrayRegion(arr, i, 1, &n); + w[i] = n; + }; + return sarr; + }; + + if (name == "[Ljava.lang.Object;") { + + jobjectArray arr = (jobjectArray)obj; + int objCount = env->GetArrayLength(arr); + Array varr; + + for (int i = 0; i < objCount; i++) { + jobject jobj = env->GetObjectArrayElement(arr, i); + Variant v = _jobject_to_variant(env, jobj); + varr.push_back(v); + env->DeleteLocalRef(jobj); + } + + return varr; + }; + + if (name == "java.util.HashMap" || name == "org.godotengine.godot.Dictionary") { + + Dictionary ret; + jclass oclass = c; + jmethodID get_keys = env->GetMethodID(oclass, "get_keys", "()[Ljava/lang/String;"); + jobjectArray arr = (jobjectArray)env->CallObjectMethod(obj, get_keys); + + PackedStringArray keys = _jobject_to_variant(env, arr); + env->DeleteLocalRef(arr); + + jmethodID get_values = env->GetMethodID(oclass, "get_values", "()[Ljava/lang/Object;"); + arr = (jobjectArray)env->CallObjectMethod(obj, get_values); + + Array vals = _jobject_to_variant(env, arr); + env->DeleteLocalRef(arr); + + for (int i = 0; i < keys.size(); i++) { + + ret[keys[i]] = vals[i]; + }; + + return ret; + }; + + env->DeleteLocalRef(c); + + return Variant(); +} + +Variant::Type get_jni_type(const String &p_type) { + + static struct { + const char *name; + Variant::Type type; + } _type_to_vtype[] = { + { "void", Variant::NIL }, + { "boolean", Variant::BOOL }, + { "int", Variant::INT }, + { "float", Variant::FLOAT }, + { "double", Variant::FLOAT }, + { "java.lang.String", Variant::STRING }, + { "[I", Variant::PACKED_INT32_ARRAY }, + { "[B", Variant::PACKED_BYTE_ARRAY }, + { "[F", Variant::PACKED_FLOAT32_ARRAY }, + { "[Ljava.lang.String;", Variant::PACKED_STRING_ARRAY }, + { "org.godotengine.godot.Dictionary", Variant::DICTIONARY }, + { NULL, Variant::NIL } + }; + + int idx = 0; + + while (_type_to_vtype[idx].name) { + + if (p_type == _type_to_vtype[idx].name) + return _type_to_vtype[idx].type; + + idx++; + } + + return Variant::NIL; +} + +const char *get_jni_sig(const String &p_type) { + + static struct { + const char *name; + const char *sig; + } _type_to_vtype[] = { + { "void", "V" }, + { "boolean", "Z" }, + { "int", "I" }, + { "float", "F" }, + { "double", "D" }, + { "java.lang.String", "Ljava/lang/String;" }, + { "org.godotengine.godot.Dictionary", "Lorg/godotengine/godot/Dictionary;" }, + { "[I", "[I" }, + { "[B", "[B" }, + { "[F", "[F" }, + { "[Ljava.lang.String;", "[Ljava/lang/String;" }, + { NULL, "V" } + }; + + int idx = 0; + + while (_type_to_vtype[idx].name) { + + if (p_type == _type_to_vtype[idx].name) + return _type_to_vtype[idx].sig; + + idx++; + } + + return "Ljava/lang/Object;"; +} diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h new file mode 100644 index 0000000000..925340a680 --- /dev/null +++ b/platform/android/jni_utils.h @@ -0,0 +1,242 @@ +/*************************************************************************/ +/* jni_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef JNI_UTILS_H +#define JNI_UTILS_H + +#include "string_android.h" +#include <core/engine.h> +#include <core/variant.h> +#include <jni.h> + +struct jvalret { + + jobject obj; + jvalue val; + jvalret() { obj = NULL; } +}; + +jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false); + +String _get_class_name(JNIEnv *env, jclass cls, bool *array); + +Variant _jobject_to_variant(JNIEnv *env, jobject obj); + +Variant::Type get_jni_type(const String &p_type); + +const char *get_jni_sig(const String &p_type); + +class JNISingleton : public Object { + + GDCLASS(JNISingleton, Object); + + struct MethodData { + + jmethodID method; + Variant::Type ret_type; + Vector<Variant::Type> argtypes; + }; + + jobject instance; + Map<StringName, MethodData> method_map; + +public: + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { + + ERR_FAIL_COND_V(!instance, Variant()); + + r_error.error = Callable::CallError::CALL_OK; + + Map<StringName, MethodData>::Element *E = method_map.find(p_method); + if (!E) { + + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + return Variant(); + } + + int ac = E->get().argtypes.size(); + if (ac < p_argcount) { + + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = ac; + return Variant(); + } + + if (ac > p_argcount) { + + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = ac; + return Variant(); + } + + for (int i = 0; i < p_argcount; i++) { + + if (!Variant::can_convert(p_args[i]->get_type(), E->get().argtypes[i])) { + + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = i; + r_error.expected = E->get().argtypes[i]; + } + } + + jvalue *v = NULL; + + if (p_argcount) { + + v = (jvalue *)alloca(sizeof(jvalue) * p_argcount); + } + + JNIEnv *env = ThreadAndroid::get_env(); + + int res = env->PushLocalFrame(16); + + ERR_FAIL_COND_V(res != 0, Variant()); + + List<jobject> to_erase; + for (int i = 0; i < p_argcount; i++) { + + jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]); + v[i] = vr.val; + if (vr.obj) + to_erase.push_back(vr.obj); + } + + Variant ret; + + switch (E->get().ret_type) { + + case Variant::NIL: { + + env->CallVoidMethodA(instance, E->get().method, v); + } break; + case Variant::BOOL: { + + ret = env->CallBooleanMethodA(instance, E->get().method, v) == JNI_TRUE; + } break; + case Variant::INT: { + + ret = env->CallIntMethodA(instance, E->get().method, v); + } break; + case Variant::FLOAT: { + + ret = env->CallFloatMethodA(instance, E->get().method, v); + } break; + case Variant::STRING: { + + jobject o = env->CallObjectMethodA(instance, E->get().method, v); + ret = jstring_to_string((jstring)o, env); + env->DeleteLocalRef(o); + } break; + case Variant::PACKED_STRING_ARRAY: { + + jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance, E->get().method, v); + + ret = _jobject_to_variant(env, arr); + + env->DeleteLocalRef(arr); + } break; + case Variant::PACKED_INT32_ARRAY: { + + jintArray arr = (jintArray)env->CallObjectMethodA(instance, E->get().method, v); + + int fCount = env->GetArrayLength(arr); + Vector<int> sarr; + sarr.resize(fCount); + + int *w = sarr.ptrw(); + env->GetIntArrayRegion(arr, 0, fCount, w); + ret = sarr; + env->DeleteLocalRef(arr); + } break; + case Variant::PACKED_FLOAT32_ARRAY: { + + jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v); + + int fCount = env->GetArrayLength(arr); + Vector<float> sarr; + sarr.resize(fCount); + + float *w = sarr.ptrw(); + env->GetFloatArrayRegion(arr, 0, fCount, w); + ret = sarr; + env->DeleteLocalRef(arr); + } break; + +#ifndef _MSC_VER +#warning This is missing 64 bits arrays, I have no idea how to do it in JNI +#endif + case Variant::DICTIONARY: { + + jobject obj = env->CallObjectMethodA(instance, E->get().method, v); + ret = _jobject_to_variant(env, obj); + env->DeleteLocalRef(obj); + + } break; + default: { + + env->PopLocalFrame(NULL); + ERR_FAIL_V(Variant()); + } break; + } + + while (to_erase.size()) { + env->DeleteLocalRef(to_erase.front()->get()); + to_erase.pop_front(); + } + + env->PopLocalFrame(NULL); + + return ret; + } + + jobject get_instance() const { + + return instance; + } + void set_instance(jobject p_instance) { + + instance = p_instance; + } + + void add_method(const StringName &p_name, jmethodID p_method, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) { + + MethodData md; + md.method = p_method; + md.argtypes = p_args; + md.ret_type = p_ret_type; + method_map[p_name] = md; + } + + JNISingleton() { + instance = NULL; + } +}; + +#endif // JNI_UTILS_H diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 15e3ac48c7..7e2b0d948e 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -32,7 +32,9 @@ #include "core/io/file_access_buffered_fa.h" #include "core/project_settings.h" +#if defined(OPENGL_ENABLED) #include "drivers/gles2/rasterizer_gles2.h" +#endif #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "file_access_android.h" @@ -120,23 +122,27 @@ int OS_Android::get_current_video_driver() const { Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { - bool gl_initialization_error = false; - // FIXME: Add Vulkan support. Readd fallback code from Vulkan to GLES2? - if (RasterizerGLES2::is_viable() == OK) { - RasterizerGLES2::register_config(); - RasterizerGLES2::make_current(); - } else { - gl_initialization_error = true; - } - - if (gl_initialization_error) { - OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n" - "Please try updating your Android version.", - "Unable to initialize video driver"); - return ERR_UNAVAILABLE; +#if defined(OPENGL_ENABLED) + if (video_driver_index == VIDEO_DRIVER_GLES2) { + bool gl_initialization_error = false; + + if (RasterizerGLES2::is_viable() == OK) { + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + gl_initialization_error = true; + } + + if (gl_initialization_error) { + OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n" + "Please try updating your Android version.", + "Unable to initialize video driver"); + return ERR_UNAVAILABLE; + } } +#endif video_driver_index = p_video_driver; @@ -753,6 +759,8 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god //rasterizer = NULL; use_gl2 = false; + visual_server = NULL; + godot_java = p_godot_java; godot_io_java = p_godot_io_java; diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp new file mode 100644 index 0000000000..7413236e5d --- /dev/null +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* godot_plugin_jni.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_plugin_jni.h" + +#include <core/engine.h> +#include <core/error_macros.h> +#include <core/project_settings.h> +#include <platform/android/jni_utils.h> +#include <platform/android/string_android.h> + +static HashMap<String, JNISingleton *> jni_singletons; + +extern "C" { + +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSingleton(JNIEnv *env, jobject obj, jstring name) { + + String singname = jstring_to_string(name, env); + JNISingleton *s = memnew(JNISingleton); + s->set_instance(env->NewGlobalRef(obj)); + jni_singletons[singname] = s; + + Engine::get_singleton()->add_singleton(Engine::Singleton(singname, s)); + ProjectSettings::get_singleton()->set(singname, s); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args) { + + String singname = jstring_to_string(sname, env); + + ERR_FAIL_COND(!jni_singletons.has(singname)); + + JNISingleton *s = jni_singletons.get(singname); + + String mname = jstring_to_string(name, env); + String retval = jstring_to_string(ret, env); + Vector<Variant::Type> types; + String cs = "("; + + int stringCount = env->GetArrayLength(args); + + for (int i = 0; i < stringCount; i++) { + + jstring string = (jstring)env->GetObjectArrayElement(args, i); + const String rawString = jstring_to_string(string, env); + types.push_back(get_jni_type(rawString)); + cs += get_jni_sig(rawString); + } + + cs += ")"; + cs += get_jni_sig(retval); + jclass cls = env->GetObjectClass(s->get_instance()); + jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data()); + if (!mid) { + + print_line("Failed getting method ID " + mname); + } + + s->add_method(mname, mid, types, get_jni_type(retval)); +} + +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths) { + int gdnlib_count = env->GetArrayLength(gdnlib_paths); + if (gdnlib_count == 0) { + return; + } + + // Retrieve the current list of gdnative libraries. + Array singletons = Array(); + if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) { + singletons = ProjectSettings::get_singleton()->get("gdnative/singletons"); + } + + // Insert the libraries provided by the plugin + for (int i = 0; i < gdnlib_count; i++) { + jstring relative_path = (jstring)env->GetObjectArrayElement(gdnlib_paths, i); + + String path = "res://" + jstring_to_string(relative_path, env); + if (!singletons.has(path)) { + singletons.push_back(path); + } + env->DeleteLocalRef(relative_path); + } + + // Insert the updated list back into project settings. + ProjectSettings::get_singleton()->set("gdnative/singletons", singletons); +} +} diff --git a/platform/osx/semaphore_osx.h b/platform/android/plugin/godot_plugin_jni.h index 9aa2b47bc8..0d613d3bfe 100644 --- a/platform/osx/semaphore_osx.h +++ b/platform/android/plugin/godot_plugin_jni.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* semaphore_osx.h */ +/* godot_plugin_jni.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,32 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SEMAPHORE_OSX_H -#define SEMAPHORE_OSX_H +#ifndef GODOT_PLUGIN_JNI_H +#define GODOT_PLUGIN_JNI_H -struct cgsem { - int pipefd[2]; -}; +#include <android/log.h> +#include <jni.h> -typedef struct cgsem cgsem_t; +extern "C" { +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSingleton(JNIEnv *env, jobject obj, jstring name); +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterMethod(JNIEnv *env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args); +JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths); +} -#include "core/os/semaphore.h" - -class SemaphoreOSX : public SemaphoreOld { - - mutable cgsem_t sem; - - static SemaphoreOld *create_semaphore_osx(); - -public: - virtual Error wait(); - virtual Error post(); - virtual int get() const; - - static void make_default(); - SemaphoreOSX(); - - ~SemaphoreOSX(); -}; - -#endif // SEMAPHORE_OSX_H +#endif // GODOT_PLUGIN_JNI_H diff --git a/drivers/unix/semaphore_posix.cpp b/platform/android/vulkan/vk_renderer_jni.cpp index b532b09cd6..3026e7daad 100644 --- a/drivers/unix/semaphore_posix.cpp +++ b/platform/android/vulkan/vk_renderer_jni.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* semaphore_posix.cpp */ +/* vk_renderer_jni.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,60 +28,31 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "semaphore_posix.h" +#include "vk_renderer_jni.h" -#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(OSX_ENABLED) && !defined(IPHONE_ENABLED) +extern "C" { -#include "core/os/memory.h" -#include <errno.h> -#include <stdio.h> - -Error SemaphorePosix::wait() { - - while (sem_wait(&sem)) { - if (errno == EINTR) { - errno = 0; - continue; - } else { - perror("sem waiting"); - return ERR_BUSY; - } - } - return OK; +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceCreated(JNIEnv *env, jobject obj, jobject j_surface) { + // TODO: complete } -Error SemaphorePosix::post() { - - return (sem_post(&sem) == 0) ? OK : ERR_BUSY; +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceChanged(JNIEnv *env, jobject object, jobject j_surface, jint width, jint height) { + // TODO: complete } -int SemaphorePosix::get() const { - int val; - sem_getvalue(&sem, &val); - - return val; +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkResume(JNIEnv *env, jobject obj) { + // TODO: complete } -SemaphoreOld *SemaphorePosix::create_semaphore_posix() { - - return memnew(SemaphorePosix); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDrawFrame(JNIEnv *env, jobject obj) { + // TODO: complete } -void SemaphorePosix::make_default() { - - create_func = create_semaphore_posix; +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkPause(JNIEnv *env, jobject obj) { + // TODO: complete } -SemaphorePosix::SemaphorePosix() { - - int r = sem_init(&sem, 0, 0); - if (r != 0) - perror("sem creating"); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDestroy(JNIEnv *env, jobject obj) { + // TODO: complete } - -SemaphorePosix::~SemaphorePosix() { - - sem_destroy(&sem); } - -#endif diff --git a/drivers/unix/semaphore_posix.h b/platform/android/vulkan/vk_renderer_jni.h index 2bffe6933d..017766fea2 100644 --- a/drivers/unix/semaphore_posix.h +++ b/platform/android/vulkan/vk_renderer_jni.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* semaphore_posix.h */ +/* vk_renderer_jni.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,31 +28,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SEMAPHORE_POSIX_H -#define SEMAPHORE_POSIX_H +#ifndef VK_RENDERER_JNI_H +#define VK_RENDERER_JNI_H -#include "core/os/semaphore.h" +#include <android/log.h> +#include <jni.h> -#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(OSX_ENABLED) && !defined(IPHONE_ENABLED) +extern "C" { +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceCreated(JNIEnv *env, jobject obj, jobject j_surface); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceChanged(JNIEnv *env, jobject object, jobject j_surface, jint width, jint height); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkResume(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDrawFrame(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkPause(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDestroy(JNIEnv *env, jobject obj); +} -#include <semaphore.h> - -class SemaphorePosix : public SemaphoreOld { - - mutable sem_t sem; - - static SemaphoreOld *create_semaphore_posix(); - -public: - virtual Error wait(); - virtual Error post(); - virtual int get() const; - - static void make_default(); - SemaphorePosix(); - - ~SemaphorePosix(); -}; - -#endif -#endif +#endif // VK_RENDERER_JNI_H diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 3c2b7f8d10..2d7efe6b61 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -273,7 +273,8 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { event.instance(); GetKeyModifierState(event, modifiers); event->set_pressed(message->what == B_KEY_DOWN); - event->set_scancode(KeyMappingHaiku::get_keysym(raw_char, key)); + event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key)); + event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key)); event->set_echo(message->HasInt32("be:key_repeat")); event->set_unicode(0); @@ -283,8 +284,9 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { } //make it consistent across platforms. - if (event->get_scancode() == KEY_BACKTAB) { - event->set_scancode(KEY_TAB); + if (event->get_keycode() == KEY_BACKTAB) { + event->set_keycode(KEY_TAB); + event->set_physical_keycode(KEY_TAB); event->set_shift(true); } diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index db203ff2b3..497f2f747d 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -100,7 +100,6 @@ String OSIPhone::get_unique_id() const { void OSIPhone::initialize_core() { OS_Unix::initialize_core(); - SemaphoreIphone::make_default(); set_data_dir(data_dir); }; @@ -135,7 +134,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p RasterizerRD::make_current(); #endif - visual_server = memnew(VisualServerRaster); // FIXME: Reimplement threaded rendering if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { @@ -212,7 +210,8 @@ void OSIPhone::key(uint32_t p_key, bool p_pressed) { ev.instance(); ev->set_echo(false); ev->set_pressed(p_pressed); - ev->set_scancode(p_key); + ev->set_keycode(p_key); + ev->set_physical_keycode(p_key); ev->set_unicode(p_key); queue_event(ev); }; diff --git a/platform/iphone/semaphore_iphone.h b/platform/iphone/semaphore_iphone.h deleted file mode 100644 index 54ff3c17f9..0000000000 --- a/platform/iphone/semaphore_iphone.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* semaphore_iphone.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SEMAPHORE_IPHONE_H -#define SEMAPHORE_IPHONE_H - -struct cgsem { - int pipefd[2]; -}; - -typedef struct cgsem cgsem_t; - -#include "core/os/semaphore.h" - -class SemaphoreIphone : public SemaphoreOld { - - mutable cgsem_t sem; - - static SemaphoreOld *create_semaphore_iphone(); - -public: - virtual Error wait(); - virtual Error post(); - virtual int get() const; - - static void make_default(); - SemaphoreIphone(); - - ~SemaphoreIphone(); -}; - -#endif // SEMAPHORE_IPHONE_H diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index 25e88f99d1..fd9df765d2 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -218,7 +218,7 @@ #define DOM_VK_PA1 0xFD #define DOM_VK_WIN_OEM_CLEAR 0xFE -int dom2godot_scancode(int dom_keycode) { +int dom2godot_keycode(int dom_keycode) { if (DOM_VK_0 <= dom_keycode && dom_keycode <= DOM_VK_Z) { // ASCII intersection diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 5acdc5f602..037f78c7af 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -250,7 +250,8 @@ static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscrip ev.instance(); ev->set_echo(emscripten_event->repeat); dom2godot_mod(emscripten_event, ev); - ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode)); + ev->set_keycode(dom2godot_keycode(emscripten_event->keyCode)); + ev->set_physical_keycode(dom2godot_keycode(emscripten_event->keyCode)); String unicode = String::utf8(emscripten_event->key); // Check if empty or multi-character (e.g. `CapsLock`). @@ -270,7 +271,7 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa OS_JavaScript *os = get_singleton(); Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(true); - if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) { + if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) { // Defer to keypress event for legacy unicode retrieval. os->deferred_key_event = ev; // Do not suppress keypress event. @@ -295,7 +296,7 @@ EM_BOOL OS_JavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboard Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(false); get_singleton()->input->parse_input_event(ev); - return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; + return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0; } // Mouse @@ -981,10 +982,10 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback) - SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchstart, touch_press_callback) - SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchmove, touchmove_callback) - SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchend, touch_press_callback) - SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchcancel, touch_press_callback) + SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchstart, touch_press_callback) + SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchmove, touchmove_callback) + SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchend, touch_press_callback) + SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchcancel, touch_press_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keydown, keydown_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keypress, keypress_callback) SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keyup, keyup_callback) diff --git a/platform/osx/SCsub b/platform/osx/SCsub index d764ac4b50..0a4e0a45e1 100644 --- a/platform/osx/SCsub +++ b/platform/osx/SCsub @@ -9,7 +9,6 @@ files = [ 'crash_handler_osx.mm', 'os_osx.mm', 'godot_main_osx.mm', - 'semaphore_osx.cpp', 'dir_access_osx.mm', 'joypad_osx.cpp', 'vulkan_context_osx.mm', diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 12ca5c10dc..b2f4032f66 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -151,13 +151,13 @@ def configure(env): env.Prepend(CPPPATH=['#platform/osx']) env.Append(CPPDEFINES=['OSX_ENABLED', 'UNIX_ENABLED', 'APPLE_STYLE_KEYS', 'COREAUDIO_ENABLED', 'COREMIDI_ENABLED']) - env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo', '-framework', 'AVFoundation', '-framework', 'CoreMedia']) + env.AppendUnique(FRAMEWORKS=['Cocoa', 'Carbon', 'AudioUnit', 'CoreAudio', 'CoreMIDI', 'IOKit', 'ForceFeedback', 'CoreVideo', 'AVFoundation', 'CoreMedia']) env.Append(LIBS=['pthread', 'z']) env.Append(CPPDEFINES=['VULKAN_ENABLED']) - env.Append(LINKFLAGS=['-framework', 'Metal', '-framework', 'QuartzCore', '-framework', 'IOSurface']) + env.AppendUnique(FRAMEWORKS=['Metal', 'QuartzCore', 'IOSurface']) if (env['use_static_mvk']): - env.Append(LINKFLAGS=['-framework', 'MoltenVK']) + env.AppendUnique(FRAMEWORKS=['MoltenVK']) env['builtin_vulkan'] = False elif not env['builtin_vulkan']: env.Append(LIBS=['vulkan']) diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index 13ece678f3..e9f46fb5a4 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -208,9 +208,8 @@ void joypad::add_hid_elements(CFArrayRef p_array) { CFArrayApplyFunction(p_array, range, hid_element_added, this); } -static void joypad_removed_callback(void *ctx, IOReturn result, void *sender) { - int id = (intptr_t)ctx; - self->_device_removed(id); +static void joypad_removed_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) { + self->_device_removed(res, ioHIDDeviceObject); } static void joypad_added_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) { @@ -261,16 +260,15 @@ void JoypadOSX::_device_added(IOReturn p_res, IOHIDDeviceRef p_device) { #endif device_list.push_back(new_joypad); } - IOHIDDeviceRegisterRemovalCallback(p_device, joypad_removed_callback, (void *)(intptr_t)new_joypad.id); IOHIDDeviceScheduleWithRunLoop(p_device, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE); } -void JoypadOSX::_device_removed(int p_id) { +void JoypadOSX::_device_removed(IOReturn p_res, IOHIDDeviceRef p_device) { - int device = get_joy_index(p_id); + int device = get_joy_ref(p_device); ERR_FAIL_COND(device == -1); - input->joy_connection_changed(p_id, false, ""); + input->joy_connection_changed(device_list[device].id, false, ""); device_list.write[device].free(); device_list.remove(device); } @@ -516,6 +514,13 @@ int JoypadOSX::get_joy_index(int p_id) const { return -1; } +int JoypadOSX::get_joy_ref(IOHIDDeviceRef p_device) const { + for (int i = 0; i < device_list.size(); i++) { + if (device_list[i].device_ref == p_device) return i; + } + return -1; +} + bool JoypadOSX::have_device(IOHIDDeviceRef p_device) const { for (int i = 0; i < device_list.size(); i++) { if (device_list[i].device_ref == p_device) { @@ -558,6 +563,7 @@ void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const { IOHIDManagerSetDeviceMatchingMultiple(hid_manager, p_matching_array); IOHIDManagerRegisterDeviceMatchingCallback(hid_manager, joypad_added_callback, NULL); + IOHIDManagerRegisterDeviceRemovalCallback(hid_manager, joypad_removed_callback, NULL); IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE); while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) { diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 388251016b..2c076b3680 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -103,6 +103,7 @@ private: bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy); int get_joy_index(int p_id) const; + int get_joy_ref(IOHIDDeviceRef p_device) const; void poll_joypads() const; void setup_joypad_objects(); @@ -115,7 +116,7 @@ public: void process_joypads(); void _device_added(IOReturn p_res, IOHIDDeviceRef p_device); - void _device_removed(int p_id); + void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device); JoypadOSX(); ~JoypadOSX(); diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 75a56bd82c..3140d9bac4 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -69,7 +69,8 @@ public: bool pressed; bool echo; bool raw; - uint32_t scancode; + uint32_t keycode; + uint32_t physical_keycode; uint32_t unicode; }; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index f2e5f9369c..4c70beee00 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -44,7 +44,6 @@ #endif #include "main/main.h" -#include "semaphore_osx.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" @@ -157,7 +156,8 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) { get_key_modifier_state([event modifierFlags], k); k->set_pressed(true); - k->set_scancode(KEY_PERIOD); + k->set_keycode(KEY_PERIOD); + k->set_physical_keycode(KEY_PERIOD); k->set_echo([event isARepeat]); OS_OSX::singleton->push_input(k); @@ -635,7 +635,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; ke.pressed = true; ke.echo = false; ke.raw = false; // IME input event - ke.scancode = 0; + ke.keycode = 0; + ke.physical_keycode = 0; ke.unicode = codepoint; push_to_key_event_buffer(ke); @@ -1158,7 +1159,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = [characters characterAtIndex:i]; @@ -1170,7 +1172,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = false; ke.unicode = 0; @@ -1228,7 +1231,8 @@ static int remapKey(unsigned int key, unsigned int state) { } ke.osx_state = mod; - ke.scancode = remapKey(key, mod); + ke.keycode = remapKey(key, mod); + ke.physical_keycode = translateKey(key); ke.unicode = 0; push_to_key_event_buffer(ke); @@ -1250,7 +1254,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = false; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = [characters characterAtIndex:i]; @@ -1262,7 +1267,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = false; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = 0; @@ -1457,8 +1463,6 @@ void OS_OSX::initialize_core() { DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_RESOURCES); DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM); - - SemaphoreOSX::make_default(); } static bool keyboard_layout_dirty = true; @@ -2845,32 +2849,35 @@ void OS_OSX::process_key_events() { get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(ke.scancode); + k->set_keycode(ke.keycode); + k->set_physical_keycode(ke.physical_keycode); k->set_unicode(ke.unicode); push_input(k); } else { // IME input - if ((i == 0 && ke.scancode == 0) || (i > 0 && key_event_buffer[i - 1].scancode == 0)) { + if ((i == 0 && ke.keycode == 0) || (i > 0 && key_event_buffer[i - 1].keycode == 0)) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(0); + k->set_keycode(0); + k->set_physical_keycode(0); k->set_unicode(ke.unicode); push_input(k); } - if (ke.scancode != 0) { + if (ke.keycode != 0) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(ke.scancode); + k->set_keycode(ke.keycode); + k->set_physical_keycode(ke.physical_keycode); - if (i + 1 < key_event_pos && key_event_buffer[i + 1].scancode == 0) { + if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) { k->set_unicode(key_event_buffer[i + 1].unicode); } diff --git a/platform/osx/semaphore_osx.cpp b/platform/osx/semaphore_osx.cpp deleted file mode 100644 index e4e5991637..0000000000 --- a/platform/osx/semaphore_osx.cpp +++ /dev/null @@ -1,107 +0,0 @@ -/*************************************************************************/ -/* semaphore_osx.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "semaphore_osx.h" - -#include <fcntl.h> -#include <unistd.h> - -void cgsem_init(cgsem_t *cgsem) { - int flags, fd, i; - - pipe(cgsem->pipefd); - - /* Make the pipes FD_CLOEXEC to allow them to close should we call - * execv on restart. */ - for (i = 0; i < 2; i++) { - fd = cgsem->pipefd[i]; - flags = fcntl(fd, F_GETFD, 0); - flags |= FD_CLOEXEC; - fcntl(fd, F_SETFD, flags); - } -} - -void cgsem_post(cgsem_t *cgsem) { - const char buf = 1; - - write(cgsem->pipefd[1], &buf, 1); -} - -void cgsem_wait(cgsem_t *cgsem) { - char buf; - - read(cgsem->pipefd[0], &buf, 1); -} - -void cgsem_destroy(cgsem_t *cgsem) { - close(cgsem->pipefd[1]); - close(cgsem->pipefd[0]); -} - -#include "core/os/memory.h" - -#include <errno.h> - -Error SemaphoreOSX::wait() { - - cgsem_wait(&sem); - return OK; -} - -Error SemaphoreOSX::post() { - - cgsem_post(&sem); - - return OK; -} -int SemaphoreOSX::get() const { - - return 0; -} - -SemaphoreOld *SemaphoreOSX::create_semaphore_osx() { - - return memnew(SemaphoreOSX); -} - -void SemaphoreOSX::make_default() { - - create_func = create_semaphore_osx; -} - -SemaphoreOSX::SemaphoreOSX() { - - cgsem_init(&sem); -} - -SemaphoreOSX::~SemaphoreOSX() { - - cgsem_destroy(&sem); -} diff --git a/platform/server/SCsub b/platform/server/SCsub index e8538f03a6..8364164114 100644 --- a/platform/server/SCsub +++ b/platform/server/SCsub @@ -10,7 +10,6 @@ common_server = [\ if sys.platform == "darwin": common_server.append("#platform/osx/crash_handler_osx.mm") - common_server.append("#platform/osx/semaphore_osx.cpp") else: common_server.append("#platform/x11/crash_handler_x11.cpp") diff --git a/platform/server/detect.py b/platform/server/detect.py index ef94dc436c..db9ba8d036 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -163,6 +163,10 @@ def configure(env): sys.exit(255) env.ParseConfig('pkg-config bullet --cflags --libs') + if False: # not env['builtin_assimp']: + # FIXME: Add min version check + env.ParseConfig('pkg-config assimp --cflags --libs') + if not env['builtin_enet']: env.ParseConfig('pkg-config libenet --cflags --libs') diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 8a66332ff1..3257ec261c 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -68,10 +68,6 @@ void OS_Server::initialize_core() { crash_handler.initialize(); OS_Unix::initialize_core(); - -#ifdef __APPLE__ - SemaphoreOSX::make_default(); -#endif } Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index a47fe96c1b..ccb4b43373 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -410,14 +410,16 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; - ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); + ke.keycode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); + ke.physical_keycode = KeyMappingWindows::get_scansym((unsigned int)key_args->KeyStatus.ScanCode); ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); } else { ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; ke.unicode = char_args->KeyCode; - ke.scancode = 0; + ke.keycode = 0; + ke.physical_keycode = 0; ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); } diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1e63d50263..4ddb5463d0 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -140,7 +140,6 @@ void OS_UWP::initialize_core() { //RedirectIOToConsole(); ThreadUWP::make_default(); - SemaphoreWindows::make_default(); RWLockWindows::make_default(); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES); @@ -605,7 +604,8 @@ void OS_UWP::process_key_events() { key_event->set_shift(kev.shift); key_event->set_control(kev.control); key_event->set_echo(kev.echo); - key_event->set_scancode(kev.scancode); + key_event->set_keycode(kev.keycode); + key_event->set_physical_keycode(kev.physical_keycode); key_event->set_unicode(kev.unicode); key_event->set_pressed(kev.pressed); diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 32b899c0da..ac6e0f3dd5 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -61,7 +61,8 @@ public: bool alt, shift, control; MessageType type; bool pressed; - unsigned int scancode; + unsigned int keycode; + unsigned int physical_keycode; unsigned int unicode; bool echo; CorePhysicalKeyStatus status; diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index c76b31ca9c..da63e92622 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -238,6 +238,104 @@ VK_PA1 (0xFD) VK_OEM_CLEAR (0xFE) */ +static _WinTranslatePair _scancode_to_keycode[] = { + + { KEY_ESCAPE, 0x01 }, + { KEY_1, 0x02 }, + { KEY_2, 0x03 }, + { KEY_3, 0x04 }, + { KEY_4, 0x05 }, + { KEY_5, 0x06 }, + { KEY_6, 0x07 }, + { KEY_7, 0x08 }, + { KEY_8, 0x09 }, + { KEY_9, 0x0A }, + { KEY_0, 0x0B }, + { KEY_MINUS, 0x0C }, + { KEY_EQUAL, 0x0D }, + { KEY_BACKSPACE, 0x0E }, + { KEY_TAB, 0x0F }, + { KEY_Q, 0x10 }, + { KEY_W, 0x11 }, + { KEY_E, 0x12 }, + { KEY_R, 0x13 }, + { KEY_T, 0x14 }, + { KEY_Y, 0x15 }, + { KEY_U, 0x16 }, + { KEY_I, 0x17 }, + { KEY_O, 0x18 }, + { KEY_P, 0x19 }, + { KEY_BRACELEFT, 0x1A }, + { KEY_BRACERIGHT, 0x1B }, + { KEY_ENTER, 0x1C }, + { KEY_CONTROL, 0x1D }, + { KEY_A, 0x1E }, + { KEY_S, 0x1F }, + { KEY_D, 0x20 }, + { KEY_F, 0x21 }, + { KEY_G, 0x22 }, + { KEY_H, 0x23 }, + { KEY_J, 0x24 }, + { KEY_K, 0x25 }, + { KEY_L, 0x26 }, + { KEY_SEMICOLON, 0x27 }, + { KEY_APOSTROPHE, 0x28 }, + { KEY_QUOTELEFT, 0x29 }, + { KEY_SHIFT, 0x2A }, + { KEY_BACKSLASH, 0x2B }, + { KEY_Z, 0x2C }, + { KEY_X, 0x2D }, + { KEY_C, 0x2E }, + { KEY_V, 0x2F }, + { KEY_B, 0x30 }, + { KEY_N, 0x31 }, + { KEY_M, 0x32 }, + { KEY_COMMA, 0x33 }, + { KEY_PERIOD, 0x34 }, + { KEY_SLASH, 0x35 }, + { KEY_SHIFT, 0x36 }, + { KEY_PRINT, 0x37 }, + { KEY_ALT, 0x38 }, + { KEY_SPACE, 0x39 }, + { KEY_CAPSLOCK, 0x3A }, + { KEY_F1, 0x3B }, + { KEY_F2, 0x3C }, + { KEY_F3, 0x3D }, + { KEY_F4, 0x3E }, + { KEY_F5, 0x3F }, + { KEY_F6, 0x40 }, + { KEY_F7, 0x41 }, + { KEY_F8, 0x42 }, + { KEY_F9, 0x43 }, + { KEY_F10, 0x44 }, + { KEY_NUMLOCK, 0x45 }, + { KEY_SCROLLLOCK, 0x46 }, + { KEY_HOME, 0x47 }, + { KEY_UP, 0x48 }, + { KEY_PAGEUP, 0x49 }, + { KEY_KP_SUBTRACT, 0x4A }, + { KEY_LEFT, 0x4B }, + { KEY_KP_5, 0x4C }, + { KEY_RIGHT, 0x4D }, + { KEY_KP_ADD, 0x4E }, + { KEY_END, 0x4F }, + { KEY_DOWN, 0x50 }, + { KEY_PAGEDOWN, 0x51 }, + { KEY_INSERT, 0x52 }, + { KEY_DELETE, 0x53 }, + //{ KEY_???, 0x56 }, //NON US BACKSLASH + { KEY_F11, 0x57 }, + { KEY_F12, 0x58 }, + { KEY_META, 0x5B }, + { KEY_META, 0x5C }, + { KEY_MENU, 0x5D }, + { KEY_F13, 0x64 }, + { KEY_F14, 0x65 }, + { KEY_F15, 0x66 }, + { KEY_F16, 0x67 }, + { KEY_UNKNOWN, 0 } +}; + unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { for (int i = 0; _vk_to_keycode[i].keysym != KEY_UNKNOWN; i++) { @@ -251,3 +349,69 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { return KEY_UNKNOWN; } + +unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { + unsigned int keycode = KEY_UNKNOWN; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + + if (_scancode_to_keycode[i].keycode == p_code) { + keycode = _scancode_to_keycode[i].keysym; + break; + } + } + + if (p_extended) { + switch (keycode) { + case KEY_ENTER: { + keycode = KEY_KP_ENTER; + } break; + case KEY_SLASH: { + keycode = KEY_KP_DIVIDE; + } break; + case KEY_CAPSLOCK: { + keycode = KEY_KP_ADD; + } break; + } + } else { + switch (keycode) { + case KEY_NUMLOCK: { + keycode = KEY_PAUSE; + } break; + case KEY_HOME: { + keycode = KEY_KP_7; + } break; + case KEY_UP: { + keycode = KEY_KP_8; + } break; + case KEY_PAGEUP: { + keycode = KEY_KP_9; + } break; + case KEY_LEFT: { + keycode = KEY_KP_4; + } break; + case KEY_RIGHT: { + keycode = KEY_KP_6; + } break; + case KEY_END: { + keycode = KEY_KP_1; + } break; + case KEY_DOWN: { + keycode = KEY_KP_2; + } break; + case KEY_PAGEDOWN: { + keycode = KEY_KP_3; + } break; + case KEY_INSERT: { + keycode = KEY_KP_0; + } break; + case KEY_DELETE: { + keycode = KEY_KP_PERIOD; + } break; + case KEY_PRINT: { + keycode = KEY_KP_MULTIPLY; + } break; + } + } + + return keycode; +} diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index 0f9bdecde1..3361ad397f 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -43,6 +43,7 @@ class KeyMappingWindows { public: static unsigned int get_keysym(unsigned int p_code); + static unsigned int get_scansym(unsigned int p_code, bool p_extended); }; #endif // KEY_MAPPING_WINDOWS_H diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 2b414dd5bf..63f0cd53a4 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -48,7 +48,6 @@ #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "drivers/windows/rw_lock_windows.h" -#include "drivers/windows/semaphore_windows.h" #include "drivers/windows/thread_windows.h" #include "joypad_windows.h" #include "lang_table.h" @@ -228,7 +227,6 @@ void OS_Windows::initialize_core() { borderless = false; ThreadWindows::make_default(); - SemaphoreWindows::make_default(); RWLockWindows::make_default(); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES); @@ -1133,7 +1131,8 @@ void OS_Windows::process_key_events() { k->set_control(ke.control); k->set_metakey(ke.meta); k->set_pressed(true); - k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))); k->set_unicode(ke.wParam); if (k->get_unicode() && gr_mem) { k->set_alt(false); @@ -1163,11 +1162,13 @@ void OS_Windows::process_key_events() { if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) { // Special case for Numpad Enter key - k->set_scancode(KEY_KP_ENTER); + k->set_keycode(KEY_KP_ENTER); } else { - k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam)); } + k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))); + if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) { k->set_unicode(key_event_buffer[i + 1].wParam); } @@ -2721,7 +2722,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, if (p_pipe_mutex) { p_pipe_mutex->lock(); } - (*r_pipe) += buf; + (*r_pipe) += String::utf8(buf); if (p_pipe_mutex) { p_pipe_mutex->unlock(); } diff --git a/platform/x11/detect.py b/platform/x11/detect.py index cd22ee9ff6..9a9ab86068 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -1,7 +1,6 @@ import os import platform import sys -from methods import get_compiler_version, using_gcc, using_clang def is_active(): @@ -226,6 +225,10 @@ def configure(env): sys.exit(255) env.ParseConfig('pkg-config bullet --cflags --libs') + if False: # not env['builtin_assimp']: + # FIXME: Add min version check + env.ParseConfig('pkg-config assimp --cflags --libs') + if not env['builtin_enet']: env.ParseConfig('pkg-config libenet --cflags --libs') diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 54e1e1d357..78bd2b71a0 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -180,6 +180,140 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { 0, 0 } }; +struct _TranslatePair { + + unsigned int keysym; + unsigned int keycode; +}; + +static _TranslatePair _scancode_to_keycode[] = { + + { KEY_ESCAPE, 0x09 }, + { KEY_1, 0x0A }, + { KEY_2, 0x0B }, + { KEY_3, 0x0C }, + { KEY_4, 0x0D }, + { KEY_5, 0x0E }, + { KEY_6, 0x0F }, + { KEY_7, 0x10 }, + { KEY_8, 0x11 }, + { KEY_9, 0x12 }, + { KEY_0, 0x13 }, + { KEY_MINUS, 0x14 }, + { KEY_EQUAL, 0x15 }, + { KEY_BACKSPACE, 0x16 }, + { KEY_TAB, 0x17 }, + { KEY_Q, 0x18 }, + { KEY_W, 0x19 }, + { KEY_E, 0x1A }, + { KEY_R, 0x1B }, + { KEY_T, 0x1C }, + { KEY_Y, 0x1D }, + { KEY_U, 0x1E }, + { KEY_I, 0x1F }, + { KEY_O, 0x20 }, + { KEY_P, 0x21 }, + { KEY_BRACELEFT, 0x22 }, + { KEY_BRACERIGHT, 0x23 }, + { KEY_ENTER, 0x24 }, + { KEY_CONTROL, 0x25 }, + { KEY_A, 0x26 }, + { KEY_S, 0x27 }, + { KEY_D, 0x28 }, + { KEY_F, 0x29 }, + { KEY_G, 0x2A }, + { KEY_H, 0x2B }, + { KEY_J, 0x2C }, + { KEY_K, 0x2D }, + { KEY_L, 0x2E }, + { KEY_SEMICOLON, 0x2F }, + { KEY_APOSTROPHE, 0x30 }, + { KEY_QUOTELEFT, 0x31 }, + { KEY_SHIFT, 0x32 }, + { KEY_BACKSLASH, 0x33 }, + { KEY_Z, 0x34 }, + { KEY_X, 0x35 }, + { KEY_C, 0x36 }, + { KEY_V, 0x37 }, + { KEY_B, 0x38 }, + { KEY_N, 0x39 }, + { KEY_M, 0x3A }, + { KEY_COMMA, 0x3B }, + { KEY_PERIOD, 0x3C }, + { KEY_SLASH, 0x3D }, + { KEY_SHIFT, 0x3E }, + { KEY_KP_MULTIPLY, 0x3F }, + { KEY_ALT, 0x40 }, + { KEY_SPACE, 0x41 }, + { KEY_CAPSLOCK, 0x42 }, + { KEY_F1, 0x43 }, + { KEY_F2, 0x44 }, + { KEY_F3, 0x45 }, + { KEY_F4, 0x46 }, + { KEY_F5, 0x47 }, + { KEY_F6, 0x48 }, + { KEY_F7, 0x49 }, + { KEY_F8, 0x4A }, + { KEY_F9, 0x4B }, + { KEY_F10, 0x4C }, + { KEY_NUMLOCK, 0x4D }, + { KEY_SCROLLLOCK, 0x4E }, + { KEY_KP_7, 0x4F }, + { KEY_KP_8, 0x50 }, + { KEY_KP_9, 0x51 }, + { KEY_KP_SUBTRACT, 0x52 }, + { KEY_KP_4, 0x53 }, + { KEY_KP_5, 0x54 }, + { KEY_KP_6, 0x55 }, + { KEY_KP_ADD, 0x56 }, + { KEY_KP_1, 0x57 }, + { KEY_KP_2, 0x58 }, + { KEY_KP_3, 0x59 }, + { KEY_KP_0, 0x5A }, + { KEY_KP_PERIOD, 0x5B }, + //{ KEY_???, 0x5E }, //NON US BACKSLASH + { KEY_F11, 0x5F }, + { KEY_F12, 0x60 }, + { KEY_KP_ENTER, 0x68 }, + { KEY_CONTROL, 0x69 }, + { KEY_KP_DIVIDE, 0x6A }, + { KEY_PRINT, 0x6B }, + { KEY_ALT, 0x6C }, + { KEY_ENTER, 0x6D }, + { KEY_HOME, 0x6E }, + { KEY_UP, 0x6F }, + { KEY_PAGEUP, 0x70 }, + { KEY_LEFT, 0x71 }, + { KEY_RIGHT, 0x72 }, + { KEY_END, 0x73 }, + { KEY_DOWN, 0x74 }, + { KEY_PAGEDOWN, 0x75 }, + { KEY_INSERT, 0x76 }, + { KEY_DELETE, 0x77 }, + { KEY_VOLUMEMUTE, 0x79 }, + { KEY_VOLUMEDOWN, 0x7A }, + { KEY_VOLUMEUP, 0x7B }, + { KEY_PAUSE, 0x7F }, + { KEY_SUPER_L, 0x85 }, + { KEY_SUPER_R, 0x86 }, + { KEY_MENU, 0x87 }, + { KEY_UNKNOWN, 0 } +}; + +unsigned int KeyMappingX11::get_scancode(unsigned int p_code) { + + unsigned int keycode = KEY_UNKNOWN; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + + if (_scancode_to_keycode[i].keycode == p_code) { + keycode = _scancode_to_keycode[i].keysym; + break; + } + } + + return keycode; +} + unsigned int KeyMappingX11::get_keycode(KeySym p_keysym) { // kinda bruteforce.. could optimize. diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index e99bf1694b..10db43bcc4 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -45,6 +45,7 @@ class KeyMappingX11 { public: static unsigned int get_keycode(KeySym p_keysym); + static unsigned int get_scancode(unsigned int p_code); static KeySym get_keysym(unsigned int p_code); static unsigned int get_unicode_from_keysym(KeySym p_keysym); static KeySym get_keysym_from_unicode(unsigned int p_unicode); diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 36e9681f5f..c74981fd55 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -1888,6 +1888,8 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { if (status == XLookupChars) { bool keypress = xkeyevent->type == KeyPress; unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode); + unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode); + if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; @@ -1896,23 +1898,29 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { for (int i = 0; i < tmp.length(); i++) { Ref<InputEventKey> k; k.instance(); - if (keycode == 0 && tmp[i] == 0) { + if (physical_keycode == 0 && keycode == 0 && tmp[i] == 0) { continue; } + if (keycode == 0) + keycode = physical_keycode; + get_key_modifier_state(xkeyevent->state, k); k->set_unicode(tmp[i]); k->set_pressed(keypress); - k->set_scancode(keycode); + k->set_keycode(keycode); + + k->set_physical_keycode(physical_keycode); k->set_echo(false); - if (k->get_scancode() == KEY_BACKTAB) { + if (k->get_keycode() == KEY_BACKTAB) { //make it consistent across platforms. - k->set_scancode(KEY_TAB); + k->set_keycode(KEY_TAB); + k->set_physical_keycode(KEY_TAB); k->set_shift(true); } @@ -1942,6 +1950,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { // keysym, so it works in all platforms the same. unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode); + unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode); /* Phase 3, obtain a unicode character from the keysym */ @@ -1961,9 +1970,12 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { bool keypress = xkeyevent->type == KeyPress; - if (keycode == 0 && unicode == 0) + if (physical_keycode == 0 && keycode == 0 && unicode == 0) return; + if (keycode == 0) + keycode = physical_keycode; + /* Phase 5, determine modifier mask */ // No problems here, except I had no way to @@ -2025,37 +2037,39 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; - k->set_scancode(keycode); + k->set_keycode(keycode); + k->set_physical_keycode(physical_keycode); k->set_unicode(unicode); k->set_echo(p_echo); - if (k->get_scancode() == KEY_BACKTAB) { + if (k->get_keycode() == KEY_BACKTAB) { //make it consistent across platforms. - k->set_scancode(KEY_TAB); + k->set_keycode(KEY_TAB); + k->set_physical_keycode(KEY_TAB); k->set_shift(true); } //don't set mod state if modifier keys are released by themselves //else event.is_action() will not work correctly here if (!k->is_pressed()) { - if (k->get_scancode() == KEY_SHIFT) + if (k->get_keycode() == KEY_SHIFT) k->set_shift(false); - else if (k->get_scancode() == KEY_CONTROL) + else if (k->get_keycode() == KEY_CONTROL) k->set_control(false); - else if (k->get_scancode() == KEY_ALT) + else if (k->get_keycode() == KEY_ALT) k->set_alt(false); - else if (k->get_scancode() == KEY_META) + else if (k->get_keycode() == KEY_META) k->set_metakey(false); } - bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_scancode()); + bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode()); if (k->is_pressed()) { if (last_is_pressed) { k->set_echo(true); } } - //printf("key: %x\n",k->get_scancode()); + //printf("key: %x\n",k->get_keycode()); input->accumulate_input_event(k); } diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 1419fb561e..a8860c3d81 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -128,9 +128,9 @@ Transform2D Camera2D::get_camera_transform() { } else { if (v_ofs < 0) { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; - } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; + } else { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; } v_offset_changed = false; diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index bf85a8bd53..d23e5ffa08 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -300,7 +300,7 @@ int ARVRController::get_joystick_id() const { return tracker->get_joy_id(); }; -int ARVRController::is_button_pressed(int p_button) const { +bool ARVRController::is_button_pressed(int p_button) const { int joy_id = get_joystick_id(); if (joy_id == -1) { return false; diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 44dfda15a6..e968e33c9d 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -88,7 +88,7 @@ public: String get_controller_name(void) const; int get_joystick_id() const; - int is_button_pressed(int p_button) const; + bool is_button_pressed(int p_button) const; float get_joystick_axis(int p_axis) const; real_t get_rumble() const; diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 35e4a61cd6..d825c8daf7 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -123,6 +123,14 @@ String CollisionShape::get_configuration_warning() const { return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it."); } + if (Object::cast_to<RigidBody>(get_parent())) { + if (Object::cast_to<ConcavePolygonShape>(*shape)) { + if (Object::cast_to<RigidBody>(get_parent())->get_mode() != RigidBody::MODE_STATIC) { + return TTR("ConcavePolygonShape doesn't support RigidBody in another mode than static."); + } + } + } + return String(); } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index eba45a5604..2f8dc31cb6 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -518,6 +518,7 @@ void RigidBody::set_mode(Mode p_mode) { PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_KINEMATIC); } break; } + update_configuration_warning(); } RigidBody::Mode RigidBody::get_mode() const { diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 4b8b537d43..628568afbb 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -838,23 +838,22 @@ float Tween::get_speed_scale() const { return speed_scale; } -bool Tween::start() { +void Tween::start() { - ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Tween was not added to the SceneTree!"); + ERR_FAIL_COND_MSG(!is_inside_tree(), "Tween was not added to the SceneTree!"); // Are there any pending updates? if (pending_update != 0) { // Start the tweens after deferring call_deferred("start"); - return true; + return; } // We want to be activated set_active(true); - return true; } -bool Tween::reset(Object *p_object, StringName p_key) { +void Tween::reset(Object *p_object, StringName p_key) { // Find all interpolations that use the same object and target string pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -876,10 +875,9 @@ bool Tween::reset(Object *p_object, StringName p_key) { } } pending_update--; - return true; } -bool Tween::reset_all() { +void Tween::reset_all() { // Go through all interpolations pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -893,10 +891,9 @@ bool Tween::reset_all() { _apply_tween_value(data, data.initial_val); } pending_update--; - return true; } -bool Tween::stop(Object *p_object, StringName p_key) { +void Tween::stop(Object *p_object, StringName p_key) { // Find the tween that has the given target object and string key pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -913,10 +910,9 @@ bool Tween::stop(Object *p_object, StringName p_key) { data.active = false; } pending_update--; - return true; } -bool Tween::stop_all() { +void Tween::stop_all() { // We no longer need to be active since all tweens have been stopped set_active(false); @@ -928,10 +924,9 @@ bool Tween::stop_all() { data.active = false; } pending_update--; - return true; } -bool Tween::resume(Object *p_object, StringName p_key) { +void Tween::resume(Object *p_object, StringName p_key) { // We need to be activated // TODO: What if no tween is found?? set_active(true); @@ -950,10 +945,9 @@ bool Tween::resume(Object *p_object, StringName p_key) { data.active = true; } pending_update--; - return true; } -bool Tween::resume_all() { +void Tween::resume_all() { // Set ourselves active so we can process tweens // TODO: What if there are no tweens? We get set to active for no reason! set_active(true); @@ -966,14 +960,13 @@ bool Tween::resume_all() { data.active = true; } pending_update--; - return true; } -bool Tween::remove(Object *p_object, StringName p_key) { +void Tween::remove(Object *p_object, StringName p_key) { // If we are still updating, call this function again later if (pending_update != 0) { call_deferred("remove", p_object, p_key); - return true; + return; } // For each interpolation... @@ -996,7 +989,6 @@ bool Tween::remove(Object *p_object, StringName p_key) { // Erase it interpolates.erase(E->get()); } - return true; } void Tween::_remove_by_uid(int uid) { @@ -1026,11 +1018,11 @@ void Tween::_push_interpolate_data(InterpolateData &p_data) { pending_update--; } -bool Tween::remove_all() { +void Tween::remove_all() { // If we are still updating, call this function again later if (pending_update != 0) { call_deferred("remove_all"); - return true; + return; } // We no longer need to be active set_active(false); @@ -1038,11 +1030,9 @@ bool Tween::remove_all() { // Clear out all interpolations and reset the uid interpolates.clear(); uid = 0; - - return true; } -bool Tween::seek(real_t p_time) { +void Tween::seek(real_t p_time) { // Go through each interpolation... pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -1076,7 +1066,6 @@ bool Tween::seek(real_t p_time) { _apply_tween_value(data, result); } pending_update--; - return true; } real_t Tween::tell() const { @@ -1260,7 +1249,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final return true; } -bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // TODO: Add initialization+implementation for remaining interpolation types // TODO: Fix this method's organization to take advantage of the type @@ -1275,28 +1264,28 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p // Validate and apply interpolation data // Give it the object - ERR_FAIL_COND_V_MSG(p_object == NULL, false, "Invalid object provided to Tween."); + ERR_FAIL_COND_MSG(p_object == NULL, "Invalid object provided to Tween."); data.id = p_object->get_instance_id(); // Validate the initial and final values - ERR_FAIL_COND_V_MSG(p_initial_val.get_type() != p_final_val.get_type(), false, "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'."); + ERR_FAIL_COND_MSG(p_initial_val.get_type() != p_final_val.get_type(), "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'."); data.initial_val = p_initial_val; data.final_val = p_final_val; // Check the Duration - ERR_FAIL_COND_V_MSG(p_duration < 0, false, "Only non-negative duration values allowed in Tweens."); + ERR_FAIL_COND_MSG(p_duration < 0, "Only non-negative duration values allowed in Tweens."); data.duration = p_duration; // Tween Delay - ERR_FAIL_COND_V_MSG(p_delay < 0, false, "Only non-negative delay values allowed in Tweens."); + ERR_FAIL_COND_MSG(p_delay < 0, "Only non-negative delay values allowed in Tweens."); data.delay = p_delay; // Transition type - ERR_FAIL_COND_V_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false, "Invalid transition type provided to Tween."); + ERR_FAIL_COND_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, "Invalid transition type provided to Tween."); data.trans_type = p_trans_type; // Easing type - ERR_FAIL_COND_V_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false, "Invalid easing type provided to Tween."); + ERR_FAIL_COND_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, "Invalid easing type provided to Tween."); data.ease_type = p_ease_type; // Is the property defined? @@ -1304,7 +1293,7 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p // Check that the object actually contains the given property bool prop_valid = false; p_object->get_indexed(p_property->get_subnames(), &prop_valid); - ERR_FAIL_COND_V_MSG(!prop_valid, false, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + "."); + ERR_FAIL_COND_MSG(!prop_valid, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + "."); data.key = p_property->get_subnames(); data.concatenated_key = p_property->get_concatenated_subnames(); @@ -1313,7 +1302,7 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p // Is the method defined? if (p_method) { // Does the object even have the requested method? - ERR_FAIL_COND_V_MSG(!p_object->has_method(*p_method), false, "Tween target object has no method named: " + *p_method + "."); + ERR_FAIL_COND_MSG(!p_object->has_method(*p_method), "Tween target object has no method named: " + *p_method + "."); data.key.push_back(*p_method); data.concatenated_key = *p_method; @@ -1321,18 +1310,17 @@ bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p // Is there not a valid delta? if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) - return false; + return; // Add this interpolation to the total _push_interpolate_data(data); - return true; } -bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are busy updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Get the property from the node path @@ -1347,15 +1335,14 @@ bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Build the interpolation data - bool result = _build_interpolation(INTER_PROPERTY, p_object, &p_property, NULL, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return result; + _build_interpolation(INTER_PROPERTY, p_object, &p_property, NULL, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); } -bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are busy updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Convert any integers into REALs as they are better for interpolation @@ -1363,25 +1350,24 @@ bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_ if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Build the interpolation data - bool result = _build_interpolation(INTER_METHOD, p_object, NULL, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return result; + _build_interpolation(INTER_METHOD, p_object, NULL, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); } -bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { +void Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); - return true; + return; } // Check that the target object is valid - ERR_FAIL_COND_V(p_object == NULL, false); + ERR_FAIL_COND(p_object == NULL); // Duration cannot be negative - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Check whether the object even has the callback - ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + "."); + ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + "."); // Build a new InterpolationData InterpolateData data; @@ -1422,24 +1408,23 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c // Add the new interpolation _push_interpolate_data(data); - return true; } -bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { +void Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); - return true; + return; } // Check that the target object is valid - ERR_FAIL_COND_V(p_object == NULL, false); + ERR_FAIL_COND(p_object == NULL); // No negative durations allowed - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Confirm the callback exists on the object - ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + "."); + ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + "."); // Create a new InterpolateData for the callback InterpolateData data; @@ -1480,14 +1465,13 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S // Add the new interpolation _push_interpolate_data(data); - return true; } -bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Get the two properties from their paths @@ -1502,33 +1486,33 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); // Confirm the source and target objects are valid - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(p_target == NULL, false); + ERR_FAIL_COND(p_object == NULL); + ERR_FAIL_COND(p_target == NULL); // No negative durations - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Ensure transition and easing types are valid - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); + ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); // No negative delays - ERR_FAIL_COND_V(p_delay < 0, false); + ERR_FAIL_COND(p_delay < 0); // Confirm the source and target objects have the desired properties bool prop_valid = false; p_object->get_indexed(p_property.get_subnames(), &prop_valid); - ERR_FAIL_COND_V(!prop_valid, false); + ERR_FAIL_COND(!prop_valid); bool target_prop_valid = false; Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid); - ERR_FAIL_COND_V(!target_prop_valid, false); + ERR_FAIL_COND(!target_prop_valid); // Convert target INT to FLOAT since it is better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); // Verify that the target value and initial value are the same type - ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); + ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type()); // Create a new InterpolateData InterpolateData data; @@ -1551,44 +1535,43 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini // Add the interpolation _push_interpolate_data(data); - return true; } -bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Convert initial INT values to FLOAT as they are better for interpolation if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); // Verify the source and target objects are valid - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(p_target == NULL, false); + ERR_FAIL_COND(p_object == NULL); + ERR_FAIL_COND(p_target == NULL); // No negative durations - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Ensure that the transition and ease types are valid - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); + ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); // No negative delays - ERR_FAIL_COND_V(p_delay < 0, false); + ERR_FAIL_COND(p_delay < 0); // Confirm both objects have the target methods - ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + "."); - ERR_FAIL_COND_V_MSG(!p_target->has_method(p_target_method), false, "Target has no method named: " + p_target_method + "."); + ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + "."); + ERR_FAIL_COND_MSG(!p_target->has_method(p_target_method), "Target has no method named: " + p_target_method + "."); // Call the method to get the target value Callable::CallError error; Variant target_val = p_target->call(p_target_method, NULL, 0, error); - ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, false); + ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK); // Convert target INT values to FLOAT as they are better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); - ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); + ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type()); // Make the new InterpolateData for the method follow InterpolateData data; @@ -1611,14 +1594,13 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi // Add the new interpolation _push_interpolate_data(data); - return true; } -bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Grab the target property and the target property p_property = p_property.get_as_property_path(); @@ -1628,31 +1610,31 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Verify both objects are valid - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(p_initial == NULL, false); + ERR_FAIL_COND(p_object == NULL); + ERR_FAIL_COND(p_initial == NULL); // No negative durations - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Ensure transition and easing types are valid - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); + ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); // No negative delays - ERR_FAIL_COND_V(p_delay < 0, false); + ERR_FAIL_COND(p_delay < 0); // Ensure the initial and target properties exist on their objects bool prop_valid = false; p_object->get_indexed(p_property.get_subnames(), &prop_valid); - ERR_FAIL_COND_V(!prop_valid, false); + ERR_FAIL_COND(!prop_valid); bool initial_prop_valid = false; Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid); - ERR_FAIL_COND_V(!initial_prop_valid, false); + ERR_FAIL_COND(!initial_prop_valid); // Convert the initial INT value to FLOAT as it is better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); - ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); + ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type()); // Build the InterpolateData object InterpolateData data; @@ -1675,50 +1657,50 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ data.delay = p_delay; // Ensure there is a valid delta - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) - return false; + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) { + return; + } // Add the interpolation _push_interpolate_data(data); - return true; } -bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return true; + return; } // Convert final INT values to FLOAT as they are better for interpolation if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Make sure the given objects are valid - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(p_initial == NULL, false); + ERR_FAIL_COND(p_object == NULL); + ERR_FAIL_COND(p_initial == NULL); // No negative durations - ERR_FAIL_COND_V(p_duration < 0, false); + ERR_FAIL_COND(p_duration < 0); // Ensure transition and easing types are valid - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); + ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); // No negative delays - ERR_FAIL_COND_V(p_delay < 0, false); + ERR_FAIL_COND(p_delay < 0); // Make sure both objects have the given method - ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + "."); - ERR_FAIL_COND_V_MSG(!p_initial->has_method(p_initial_method), false, "Initial Object has no method named: " + p_initial_method + "."); + ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + "."); + ERR_FAIL_COND_MSG(!p_initial->has_method(p_initial_method), "Initial Object has no method named: " + p_initial_method + "."); // Call the method to get the initial value Callable::CallError error; Variant initial_val = p_initial->call(p_initial_method, NULL, 0, error); - ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, false); + ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK); // Convert initial INT values to FLOAT as they aer better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); - ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); + ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type()); // Build the new InterpolateData object InterpolateData data; @@ -1741,12 +1723,12 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in data.delay = p_delay; // Ensure there is a valid delta - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) - return false; + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) { + return; + } // Add the interpolation _push_interpolate_data(data); - return true; } Tween::Tween() { diff --git a/scene/animation/tween.h b/scene/animation/tween.h index f1218cd698..f74df50f68 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -142,7 +142,7 @@ private: void _tween_process(float p_delta); void _remove_by_uid(int uid); void _push_interpolate_data(InterpolateData &p_data); - bool _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay); + void _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -165,28 +165,28 @@ public: void set_speed_scale(float p_speed); float get_speed_scale() const; - bool start(); - bool reset(Object *p_object, StringName p_key); - bool reset_all(); - bool stop(Object *p_object, StringName p_key); - bool stop_all(); - bool resume(Object *p_object, StringName p_key); - bool resume_all(); - bool remove(Object *p_object, StringName p_key); - bool remove_all(); - - bool seek(real_t p_time); + void start(); + void reset(Object *p_object, StringName p_key); + void reset_all(); + void stop(Object *p_object, StringName p_key); + void stop_all(); + void resume(Object *p_object, StringName p_key); + void resume_all(); + void remove(Object *p_object, StringName p_key); + void remove_all(); + + void seek(real_t p_time); real_t tell() const; real_t get_runtime() const; - bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); + void interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); + void follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + void targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); Tween(); ~Tween(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index a7205cef66..3be77ff4b3 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -85,7 +85,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { bool handled = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_H: { @@ -135,7 +135,8 @@ Vector<String> FileDialog::get_selected_files() const { void FileDialog::update_dir() { - dir->set_text(dir_access->get_current_dir()); + dir->set_text(dir_access->get_current_dir(false)); + if (drives->is_visible()) { drives->select(dir_access->get_current_drive()); } @@ -789,6 +790,12 @@ void FileDialog::_update_drives() { drives->hide(); } else { drives->clear(); + Node *dp = drives->get_parent(); + if (dp) { + dp->remove_child(drives); + } + dp = dir_access->drives_are_shortcuts() ? shortcuts_container : drives_container; + dp->add_child(drives); drives->show(); for (int i = 0; i < dir_access->get_drive_count(); i++) { @@ -829,6 +836,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("is_showing_hidden_files"), &FileDialog::is_showing_hidden_files); ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); + ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items); ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); @@ -889,11 +897,14 @@ FileDialog::FileDialog() { hbc->add_child(dir_up); dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up)); + hbc->add_child(memnew(Label(RTR("Path:")))); + + drives_container = memnew(HBoxContainer); + hbc->add_child(drives_container); + drives = memnew(OptionButton); - hbc->add_child(drives); drives->connect("item_selected", callable_mp(this, &FileDialog::_select_drive)); - hbc->add_child(memnew(Label(RTR("Path:")))); dir = memnew(LineEdit); hbc->add_child(dir); dir->set_h_size_flags(SIZE_EXPAND_FILL); @@ -910,6 +921,9 @@ FileDialog::FileDialog() { show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files)); hbc->add_child(show_hidden); + shortcuts_container = memnew(HBoxContainer); + hbc->add_child(shortcuts_container); + makedir = memnew(Button); makedir->set_text(RTR("Create Folder")); makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir)); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 9f6650c276..a7dc101d12 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -76,6 +76,8 @@ private: VBoxContainer *vbox; Mode mode; LineEdit *dir; + HBoxContainer *drives_container; + HBoxContainer *shortcuts_container; OptionButton *drives; Tree *tree; HBoxContainer *file_box; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index c49cf0fcea..6345bfe562 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -96,7 +96,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) { points.remove(grabbed); grabbed = -1; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index bd29893bdf..4bc33b220e 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1043,22 +1043,22 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (k.is_valid()) { - if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_D && k->is_pressed() && k->get_command()) { emit_signal("duplicate_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_C && k->is_pressed() && k->get_command()) { emit_signal("copy_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_V && k->is_pressed() && k->get_command()) { emit_signal("paste_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_DELETE && k->is_pressed()) { + if (k->get_keycode() == KEY_DELETE && k->is_pressed()) { emit_signal("delete_nodes_request"); accept_event(); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 20b739d60f..fdddf0b5fa 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -165,7 +165,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { #ifdef APPLE_STYLE_KEYS if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { uint32_t remap_key = KEY_UNKNOWN; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_F: { remap_key = KEY_RIGHT; } break; @@ -193,13 +193,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } if (remap_key != KEY_UNKNOWN) { - k->set_scancode(remap_key); + k->set_keycode(remap_key); k->set_control(false); } } #endif - unsigned int code = k->get_scancode(); + unsigned int code = k->get_keycode(); if (k->get_command() && is_shortcut_keys_enabled()) { @@ -571,7 +571,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); } else if (!k->get_command()) { - if (k->get_unicode() >= 32 && k->get_scancode() != KEY_DELETE) { + if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index c80a8b5f03..e75dadd5e0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -1075,7 +1075,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo Ref<InputEventKey> k = p_event; if (k.is_valid()) { - code = k->get_scancode(); + code = k->get_keycode(); if (code == 0) code = k->get_unicode(); if (k->get_control()) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 7a906fe91d..bc1510d6f6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1209,7 +1209,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { if (k.is_valid()) { if (k->is_pressed() && !k->get_alt() && !k->get_shift()) { bool handled = false; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_PAGEUP: { if (vscroll->is_visible_in_tree()) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 86002ed2c4..5e925bf37f 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2564,9 +2564,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { k = k->duplicate(); // It will be modified later on. #ifdef OSX_ENABLED - if (k->get_scancode() == KEY_META) { + if (k->get_keycode() == KEY_META) { #else - if (k->get_scancode() == KEY_CONTROL) { + if (k->get_keycode() == KEY_CONTROL) { #endif if (select_identifiers_enabled) { @@ -2597,7 +2597,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (valid) { if (!k->get_alt()) { - if (k->get_scancode() == KEY_UP) { + if (k->get_keycode() == KEY_UP) { if (completion_index > 0) { completion_index--; @@ -2611,7 +2611,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_DOWN) { + if (k->get_keycode() == KEY_DOWN) { if (completion_index < completion_options.size() - 1) { completion_index++; @@ -2625,7 +2625,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_PAGEUP) { + if (k->get_keycode() == KEY_PAGEUP) { completion_index -= get_constant("completion_lines"); if (completion_index < 0) @@ -2636,7 +2636,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_PAGEDOWN) { + if (k->get_keycode() == KEY_PAGEDOWN) { completion_index += get_constant("completion_lines"); if (completion_index >= completion_options.size()) @@ -2647,7 +2647,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_HOME && completion_index > 0) { + if (k->get_keycode() == KEY_HOME && completion_index > 0) { completion_index = 0; completion_current = completion_options[completion_index]; @@ -2656,7 +2656,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_END && completion_index < completion_options.size() - 1) { + if (k->get_keycode() == KEY_END && completion_index < completion_options.size() - 1) { completion_index = completion_options.size() - 1; completion_current = completion_options[completion_index]; @@ -2665,14 +2665,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_KP_ENTER || k->get_scancode() == KEY_ENTER || k->get_scancode() == KEY_TAB) { + if (k->get_keycode() == KEY_KP_ENTER || k->get_keycode() == KEY_ENTER || k->get_keycode() == KEY_TAB) { _confirm_completion(); accept_event(); return; } - if (k->get_scancode() == KEY_BACKSPACE) { + if (k->get_keycode() == KEY_BACKSPACE) { _reset_caret_blink_timer(); @@ -2682,7 +2682,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_SHIFT) { + if (k->get_keycode() == KEY_SHIFT) { accept_event(); return; } @@ -2726,20 +2726,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { /* TEST CONTROL FIRST! */ // Some remaps for duplicate functions. - if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) { + if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_keycode() == KEY_INSERT) { - k->set_scancode(KEY_C); + k->set_keycode(KEY_C); } - if (!k->get_command() && k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) { + if (!k->get_command() && k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_keycode() == KEY_INSERT) { - k->set_scancode(KEY_V); + k->set_keycode(KEY_V); k->set_command(true); k->set_shift(false); } #ifdef APPLE_STYLE_KEYS if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { uint32_t remap_key = KEY_UNKNOWN; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_F: { remap_key = KEY_RIGHT; } break; @@ -2761,7 +2761,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (remap_key != KEY_UNKNOWN) { - k->set_scancode(remap_key); + k->set_keycode(remap_key); k->set_control(false); } } @@ -2779,7 +2779,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { bool unselect = false; bool dobreak = false; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_TAB: { if (k->get_shift()) { @@ -2853,11 +2853,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { selection.selecting_text = false; - bool scancode_handled = true; + bool keycode_handled = true; - // Special scancode test. + // Special keycode test. - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_KP_ENTER: case KEY_ENTER: { @@ -2979,7 +2979,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { completion_hint = ""; update(); } else { - scancode_handled = false; + keycode_handled = false; } } break; case KEY_TAB: { @@ -3052,7 +3052,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_alt() && cursor.column > 1) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command() && cursor.column > 1) { #endif @@ -3109,7 +3109,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_4: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3145,7 +3145,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else if (k->get_alt()) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command()) { #endif @@ -3185,7 +3185,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_6: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3207,7 +3207,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else if (k->get_alt()) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command()) { #endif @@ -3246,7 +3246,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_8: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3254,7 +3254,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_UP: { if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } #ifndef APPLE_STYLE_KEYS @@ -3299,7 +3299,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_2: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3307,7 +3307,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_DOWN: { if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } #ifndef APPLE_STYLE_KEYS @@ -3367,7 +3367,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_alt() && cursor.column < curline_len - 1) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command() && cursor.column < curline_len - 1) { #endif @@ -3422,7 +3422,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_7: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3483,7 +3483,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_1: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3530,7 +3530,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_9: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3553,7 +3553,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_3: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3578,7 +3578,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #ifndef APPLE_STYLE_KEYS if (!k->get_control() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } if (is_shortcut_keys_enabled()) { @@ -3586,7 +3586,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } #else if ((!k->get_command() && !k->get_control())) { - scancode_handled = false; + keycode_handled = false; break; } if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled()) @@ -3617,7 +3617,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_E: { if (!k->get_control() || k->get_command() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3642,7 +3642,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } if (is_shortcut_keys_enabled()) { @@ -3653,7 +3653,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_C: { if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3669,7 +3669,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (!k->get_command()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3687,7 +3687,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (!k->get_command()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3700,7 +3700,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3717,9 +3717,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #endif query_code_comple(); - scancode_handled = true; + keycode_handled = true; } else { - scancode_handled = false; + keycode_handled = false; } } break; @@ -3736,20 +3736,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { default: { - scancode_handled = false; + keycode_handled = false; } break; } - if (scancode_handled) + if (keycode_handled) accept_event(); - if (k->get_scancode() == KEY_INSERT) { + if (k->get_keycode() == KEY_INSERT) { set_insert_mode(!insert_mode); accept_event(); return; } - if (!scancode_handled && !k->get_command()) { // For German keyboards. + if (!keycode_handled && !k->get_command()) { // For German keyboards. if (k->get_unicode() >= 32) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3461eef327..12b3d56938 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2439,7 +2439,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { return; } else { - if (k->get_scancode() != KEY_SHIFT) + if (k->get_keycode() != KEY_SHIFT) last_keypress = 0; } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 649f61c1e5..370cf6a2a4 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -435,7 +435,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) { //quit from game window using F8 Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 97bd12c119..238bdf05ef 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -403,8 +403,6 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars return Ref<PackedScene>(); } } - - return packed_scene; } Error ResourceLoaderText::load() { @@ -671,10 +669,6 @@ Error ResourceLoaderText::load() { return error; } } - - if (progress) { - *progress = resource_current / float(resources_total); - } } //for scene files @@ -731,9 +725,15 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) { } ResourceLoaderText::ResourceLoaderText() { + resources_total = 0; + resource_current = 0; + use_sub_threads = false; + progress = nullptr; + lines = false; translation_remapped = false; use_sub_threads = false; + error = OK; } ResourceLoaderText::~ResourceLoaderText() { diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index 9acc36a139..a64e36b6a2 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -38,6 +38,7 @@ void ARVRPositionalTracker::_bind_methods() { // this class is read only from GDScript, so we only have access to getters.. ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type); + ClassDB::bind_method(D_METHOD("get_tracker_id"), &ARVRPositionalTracker::get_tracker_id); ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name); ClassDB::bind_method(D_METHOD("get_joy_id"), &ARVRPositionalTracker::get_joy_id); ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &ARVRPositionalTracker::get_tracks_orientation); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 7070902f77..76036930c6 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -40,7 +40,7 @@ void Physics2DServerWrapMT::thread_exit() { void Physics2DServerWrapMT::thread_step(real_t p_delta) { physics_2d_server->step(p_delta); - step_sem->post(); + step_sem.post(); } void Physics2DServerWrapMT::_thread_callback(void *_instance) { @@ -84,11 +84,11 @@ void Physics2DServerWrapMT::step(real_t p_step) { void Physics2DServerWrapMT::sync() { - if (step_sem) { + if (thread) { if (first_frame) first_frame = false; else - step_sem->wait(); //must not wait if a step was not issued + step_sem.wait(); //must not wait if a step was not issued } physics_2d_server->sync(); } @@ -107,11 +107,8 @@ void Physics2DServerWrapMT::init() { if (create_thread) { - step_sem = SemaphoreOld::create(); //OS::get_singleton()->release_rendering_thread(); - if (create_thread) { - thread = Thread::create(_thread_callback, this); - } + thread = Thread::create(_thread_callback, this); while (!step_thread_up) { OS::get_singleton()->delay_usec(1000); } @@ -146,9 +143,6 @@ void Physics2DServerWrapMT::finish() { space_free_cached_ids(); area_free_cached_ids(); body_free_cached_ids(); - - if (step_sem) - memdelete(step_sem); } Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) : @@ -157,7 +151,6 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool physics_2d_server = p_contained; create_thread = p_create_thread; thread = NULL; - step_sem = NULL; step_pending = 0; step_thread_up = false; diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 0648b8651f..4d5e317c8c 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -58,7 +58,7 @@ class Physics2DServerWrapMT : public Physics2DServer { volatile bool step_thread_up; bool create_thread; - SemaphoreOld *step_sem; + Semaphore step_sem; int step_pending; void thread_step(real_t p_delta); void thread_flush(); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 3a219ec7e3..0a55c78133 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -1171,6 +1171,7 @@ public: Command *n = c->next; if (c == commands) { memdelete(commands); + commands = NULL; } else { c->~Command(); } diff --git a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp index 54f330ecdd..78fff0c381 100644 --- a/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_canvas_rd.cpp @@ -2480,7 +2480,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) { state.time = 0; - ERR_FAIL_COND(sizeof(PushConstant) != 128); + static_assert(sizeof(PushConstant) == 128); } bool RasterizerCanvasRD::free(RID p_rid) { diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index f4d59e9e54..6b6c750fd3 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -248,26 +248,30 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff RD::get_singleton()->draw_list_end(); } -void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness) { +void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - roughness.push_constant.face_id = p_face_id; + roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; roughness.push_constant.roughness = p_roughness; roughness.push_constant.sample_count = p_sample_count; roughness.push_constant.use_direct_write = p_roughness == 0.0; + roughness.push_constant.face_size = p_size; - //RUN - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP]); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); + int x_groups = (p_size - 1) / 8 + 1; + int y_groups = (p_size - 1) / 8 + 1; + + RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); + + RD::get_singleton()->compute_list_end(); } void RasterizerEffectsRD::render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler) { @@ -841,7 +845,7 @@ RasterizerEffectsRD::RasterizerEffectsRD() { roughness.shader_version = roughness.shader.version_create(); for (int i = 0; i < CUBEMAP_ROUGHNESS_SOURCE_MAX; i++) { - roughness.pipelines[i].setup(roughness.shader.version_get_shader(roughness.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + roughness.pipelines[i] = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, i)); } } @@ -1077,7 +1081,7 @@ RasterizerEffectsRD::~RasterizerEffectsRD() { RD::get_singleton()->free(filter.image_uniform_set); } - if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { + if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { RD::get_singleton()->free(filter.uniform_set); } diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h index 8ec202c399..fbf6b39ecb 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h @@ -127,6 +127,8 @@ class RasterizerEffectsRD { uint32_t sample_count; float roughness; uint32_t use_direct_write; + float face_size; + float pad[3]; }; struct CubemapRoughness { @@ -134,7 +136,7 @@ class RasterizerEffectsRD { CubemapRoughnessPushConstant push_constant; CubemapRoughnessShaderRD shader; RID shader_version; - RenderPipelineVertexFormatCacheRD pipelines[CUBEMAP_ROUGHNESS_SOURCE_MAX]; + RID pipelines[CUBEMAP_ROUGHNESS_SOURCE_MAX]; } roughness; struct SkyPushConstant { @@ -419,7 +421,7 @@ public: void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region); void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); - void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness); + void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler); void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size); void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip); diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index 7476bb6ae4..457f6970c8 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -146,9 +146,7 @@ void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID if (p_quality) { //render directly to the layers for (int i = 0; i < rd.layers.size(); i++) { - for (int j = 0; j < 6; j++) { - storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].mipmaps[0].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0)); - } + storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].views[0], 10, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0), rd.layers[i].mipmaps[0].size.x); } } else { // Use fast filtering. Render directly to base mip levels @@ -169,9 +167,7 @@ void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID if (p_quality) { //render directly to the layers for (int i = 0; i < rd.layers[0].mipmaps.size(); i++) { - for (int j = 0; j < 6; j++) { - storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); - } + storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].views[i], 10, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0), rd.layers[0].mipmaps[i].size.x); } } else { // Use fast filtering. Render directly to each mip level @@ -185,15 +181,13 @@ void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID } } -void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side) { +void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side, int p_base_layer) { if (p_use_arrays) { if (p_quality) { //render directly to the layers - for (int i = 1; i < rd.layers.size(); i++) { - storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[i].mipmaps[0].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0)); - } + storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[p_base_layer].views[0], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers.size() - 1.0), rd.layers[p_base_layer].mipmaps[0].size.x); } else { storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); @@ -211,10 +205,8 @@ void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, } else { if (p_quality) { - //render directly to the layers - for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) { - storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0)); - } + + storage->get_effects()->cubemap_roughness(rd.layers[0].views[p_base_layer - 1], false, rd.layers[0].views[p_base_layer], p_cube_side, sky_ggx_samples_quality, float(p_base_layer) / (rd.layers[0].mipmaps.size() - 1.0), rd.layers[0].mipmaps[p_base_layer].size.x); } else { storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size); @@ -653,8 +645,11 @@ void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflect //clear and invalidate everything RD::get_singleton()->free(ra->reflection); ra->reflection = RID(); + RD::get_singleton()->free(ra->depth_buffer); + ra->depth_buffer = RID(); for (int i = 0; i < ra->reflections.size(); i++) { + _clear_reflection_data(ra->reflections.write[i].data); if (ra->reflections[i].owner.is_null()) { continue; } @@ -739,6 +734,21 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R reflection_atlas_set_size(p_reflection_atlas, 128, atlas->count); } + if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 7) { + // Invalidate reflection atlas, need to regenerate + RD::get_singleton()->free(atlas->reflection); + atlas->reflection = RID(); + + for (int i = 0; i < atlas->reflections.size(); i++) { + if (atlas->reflections[i].owner.is_null()) { + continue; + } + reflection_probe_release_atlas_index(atlas->reflections[i].owner); + } + + atlas->reflections.clear(); + } + if (atlas->reflection.is_null()) { int mipmaps = MIN(roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS ? 7 : mipmaps; // always use 7 mipmaps with real time filtering @@ -805,6 +815,7 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; + rpi->processing_layer = 1; rpi->processing_side = 0; return true; @@ -824,24 +835,36 @@ bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instanc return false; } - _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side); + if (rpi->processing_layer > 1) { + _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, 10, rpi->processing_layer); + rpi->processing_layer++; + if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { + rpi->rendering = false; + rpi->processing_side = 0; + rpi->processing_layer = 1; + return true; + } + return false; + + } else { + _create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side, rpi->processing_layer); + } if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) { // Using real time reflections, all roughness is done in one step rpi->rendering = false; rpi->processing_side = 0; + rpi->processing_layer = 1; return true; } rpi->processing_side++; - if (rpi->processing_side == 6) { - rpi->rendering = false; rpi->processing_side = 0; - return true; - } else { - return false; + rpi->processing_layer++; } + + return false; } uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) { @@ -886,7 +909,6 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); - p_size = MAX(p_size, 1 << roughness_layers); // TODO: use a number related to shadows rather than reflections if (p_size == shadow_atlas->size) return; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h index 3e3ad5e4f5..0fa853f2df 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.h @@ -108,7 +108,7 @@ private: void _clear_reflection_data(ReflectionData &rd); void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality); void _create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality); - void _create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side); + void _create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side, int p_base_layer); void _update_reflection_mipmaps(ReflectionData &rd, bool p_quality); /* SKY */ @@ -165,6 +165,7 @@ private: bool dirty = true; bool rendering = false; + int processing_layer = 1; int processing_side = 0; uint32_t render_step = 0; diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp index 15cbc61b76..52cefa7511 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp @@ -1906,8 +1906,10 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_ for (int i = 0; i < p_surface.blend_shapes.size(); i++) { - ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); - + if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) { + memdelete(s); + ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()); + } RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]); s->blend_shapes.push_back(vertex_buffer); } diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl index 011dfce985..3dba143e56 100644 --- a/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl +++ b/servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl @@ -1,83 +1,38 @@ /* clang-format off */ -[vertex] +[compute] #version 450 VERSION_DEFINES -layout(location = 0) out highp vec2 uv_interp; -/* clang-format on */ - -void main() { - - vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - uv_interp = base_arr[gl_VertexIndex]; - gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); -} - -/* clang-format off */ -[fragment] - -#version 450 +#define GROUP_SIZE 8 -VERSION_DEFINES +layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in; +/* clang-format on */ #ifdef MODE_SOURCE_PANORAMA layout(set = 0, binding = 0) uniform sampler2D source_panorama; -/* clang-format on */ #endif #ifdef MODE_SOURCE_CUBEMAP layout(set = 0, binding = 0) uniform samplerCube source_cube; #endif +layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap; + layout(push_constant, binding = 1, std430) uniform Params { uint face_id; uint sample_count; float roughness; bool use_direct_write; + float face_size; } params; -layout(location = 0) in vec2 uv_interp; - -layout(location = 0) out vec4 frag_color; - #define M_PI 3.14159265359 vec3 texelCoordToVec(vec2 uv, uint faceID) { mat3 faceUvVectors[6]; - /* - // -x - faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z - faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face - - // +x - faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z - faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face - - // -y - faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z - faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face - - // +y - faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z - faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face - - // -z - faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x - faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face - - // +z - faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x - faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y - faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face - */ // -x faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z @@ -179,21 +134,23 @@ vec4 texturePanorama(vec3 normal, sampler2D pano) { #endif void main() { + uvec3 id = gl_GlobalInvocationID; + id.z += params.face_id; - vec2 uv = (uv_interp * 2.0) - 1.0; - vec3 N = texelCoordToVec(uv, params.face_id); + vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0); + vec3 N = texelCoordToVec(uv, id.z); //vec4 color = color_interp; if (params.use_direct_write) { #ifdef MODE_SOURCE_PANORAMA - - frag_color = vec4(texturePanorama(N, source_panorama).rgb, 1.0); + imageStore(dest_cubemap, ivec3(id), vec4(texturePanorama(N, source_panorama).rgb, 1.0)); #endif #ifdef MODE_SOURCE_CUBEMAP - frag_color = vec4(texture(source_cube, N).rgb, 1.0); + imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0)); + #endif } else { @@ -222,6 +179,6 @@ void main() { } sum /= sum.a; - frag_color = vec4(sum.rgb, 1.0); + imageStore(dest_cubemap, ivec3(id), vec4(sum.rgb, 1.0)); } } diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index c1833fea44..c192b77988 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -183,7 +183,7 @@ void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2 VisualServerRaster::redraw_request(); } - if ((ci->commands != NULL && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) { + if ((ci->commands != NULL && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? ci->final_transform = xform; ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a); diff --git a/thirdparty/README.md b/thirdparty/README.md index 934d719ca6..1c17e2e38d 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -9,9 +9,20 @@ Subcategories (`###` level) where needed are separated by a single empty line. ## assimp - Upstream: http://github.com/assimp/assimp -- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23) +- Version: git (0201fc57dca48910ca7f9fdf7457534ea6a57efc, 2020) - License: BSD-3-Clause +Files extracted from upstream source: + +- Run `cmake .` in root folder to generate files +- `code/{CApi,Common,FBX,Material,PostProcessing}/` +- `contrib/utf8cpp/source/` +- `include/` +- `revision.h` +- `CREDITS` and `LICENSE` files +- `rm -f code/Common/ZipArchiveIOSystem.cpp include/assimp/ZipArchiveIOSystem.h + include/assimp/irrXMLWrapper.h` + ## basis_universal @@ -281,7 +292,7 @@ changes are marked with `// -- GODOT --` comments. ## mbedtls - Upstream: https://tls.mbed.org/ -- Version: 2.16.4 +- Version: 2.16.5 - License: Apache 2.0 File extracted from upstream release tarball (`-apache.tgz` variant): @@ -291,9 +302,6 @@ File extracted from upstream release tarball (`-apache.tgz` variant): - LICENSE and apache-2.0.txt files - Applied the patch in `thirdparty/mbedtls/patches/1453.diff` (PR 1453). Soon to be merged upstream. Check it out at next update. -- Applied the patch in `thirdparty/mbedtls/patches/padlock.diff`. This disables VIA - padlock support which defines a symbol `unsupported` which clashes with - a symbol in libwebsockets. - Added 2 files `godot_core_mbedtls_platform.{c,h}` providing configuration for light bundling with core. @@ -301,7 +309,7 @@ File extracted from upstream release tarball (`-apache.tgz` variant): ## miniupnpc - Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc -- Version: git (0ab1d67, 2019) +- Version: git (4436632, 2020) - License: BSD-3-Clause Files extracted from upstream source: diff --git a/thirdparty/assimp/LICENSE b/thirdparty/assimp/LICENSE index 262606aff3..dc8e24706a 100644 --- a/thirdparty/assimp/LICENSE +++ b/thirdparty/assimp/LICENSE @@ -1,6 +1,6 @@ Open Asset Import Library (assimp) -Copyright (c) 2006-2016, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/code/CApi/AssimpCExport.cpp b/thirdparty/assimp/code/CApi/AssimpCExport.cpp index 7557edcfc6..137cc2894c 100644 --- a/thirdparty/assimp/code/CApi/AssimpCExport.cpp +++ b/thirdparty/assimp/code/CApi/AssimpCExport.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp index 5a3a49565a..91dd07f377 100644 --- a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp +++ b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h index 2162320302..2988474945 100644 --- a/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h +++ b/thirdparty/assimp/code/CApi/CInterfaceIOWrapper.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/Assimp.cpp b/thirdparty/assimp/code/Common/Assimp.cpp index 178b2c01d0..66588f0bc6 100644 --- a/thirdparty/assimp/code/Common/Assimp.cpp +++ b/thirdparty/assimp/code/Common/Assimp.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/BaseImporter.cpp b/thirdparty/assimp/code/Common/BaseImporter.cpp index 5c1e605549..8d7b029baa 100644 --- a/thirdparty/assimp/code/Common/BaseImporter.cpp +++ b/thirdparty/assimp/code/Common/BaseImporter.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) { } std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile)); - if (pStream.get() ) { + if (pStream) { // read 200 characters from the file std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]); char *buffer( _buffer.get() ); @@ -283,7 +283,6 @@ std::string BaseImporter::GetExtension( const std::string& file ) { return ""; } - // thanks to Andy Maloney for the hint std::string ret = file.substr( pos + 1 ); std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>); @@ -309,7 +308,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) { }; magic = reinterpret_cast<const char*>(_magic); std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile)); - if (pStream.get() ) { + if (pStream) { // skip to offset pStream->Seek(offset,aiOrigin_SET); @@ -603,7 +602,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file, } // no, we don't have it. So add it to the queue ... - m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id)); + m_data->requests.emplace_back(file, steps, map, m_data->next_id); return m_data->next_id++; } diff --git a/thirdparty/assimp/code/Common/BaseProcess.cpp b/thirdparty/assimp/code/Common/BaseProcess.cpp index e247be418d..974af68db0 100644 --- a/thirdparty/assimp/code/Common/BaseProcess.cpp +++ b/thirdparty/assimp/code/Common/BaseProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/BaseProcess.h b/thirdparty/assimp/code/Common/BaseProcess.h index 4d5c7a76be..a7e48bba36 100644 --- a/thirdparty/assimp/code/Common/BaseProcess.h +++ b/thirdparty/assimp/code/Common/BaseProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Bitmap.cpp b/thirdparty/assimp/code/Common/Bitmap.cpp index b22b71ea9e..7d82257044 100644 --- a/thirdparty/assimp/code/Common/Bitmap.cpp +++ b/thirdparty/assimp/code/Common/Bitmap.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/CreateAnimMesh.cpp b/thirdparty/assimp/code/Common/CreateAnimMesh.cpp index 98b60e5319..7317dc45b3 100644 --- a/thirdparty/assimp/code/Common/CreateAnimMesh.cpp +++ b/thirdparty/assimp/code/Common/CreateAnimMesh.cpp @@ -4,7 +4,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (C) 2016 The Qt Company Ltd. -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/DefaultIOStream.cpp b/thirdparty/assimp/code/Common/DefaultIOStream.cpp index 1c100b6189..205f19e378 100644 --- a/thirdparty/assimp/code/Common/DefaultIOStream.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOStream.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -52,6 +52,35 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using namespace Assimp; +namespace +{ + template<size_t sizeOfPointer> + size_t select_ftell(FILE* file) + { + return ::ftell(file); + } + + template<size_t sizeOfPointer> + int select_fseek(FILE* file, int64_t offset, int origin) + { + return ::fseek(file, static_cast<long>(offset), origin); + } + +#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) + template<> + size_t select_ftell<8>(FILE* file) + { + return ::_ftelli64(file); + } + + template<> + int select_fseek<8>(FILE* file, int64_t offset, int origin) + { + return ::_fseeki64(file, offset, origin); + } +#endif +} + // ---------------------------------------------------------------------------------- DefaultIOStream::~DefaultIOStream() { @@ -93,7 +122,7 @@ aiReturn DefaultIOStream::Seek(size_t pOffset, aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET"); // do the seek - return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE); + return (0 == select_fseek<sizeof(void*)>(mFile, (int64_t)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE); } // ---------------------------------------------------------------------------------- @@ -102,7 +131,7 @@ size_t DefaultIOStream::Tell() const if (!mFile) { return 0; } - return ::ftell(mFile); + return select_ftell<sizeof(void*)>(mFile); } // ---------------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp index 6fdc24dd80..0343cb289b 100644 --- a/thirdparty/assimp/code/Common/DefaultIOSystem.cpp +++ b/thirdparty/assimp/code/Common/DefaultIOSystem.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/DefaultLogger.cpp b/thirdparty/assimp/code/Common/DefaultLogger.cpp index de3528d2b4..adb9ba1600 100644 --- a/thirdparty/assimp/code/Common/DefaultLogger.cpp +++ b/thirdparty/assimp/code/Common/DefaultLogger.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -107,7 +107,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams, return nullptr; #endif - // Platform-independent default streams + // Platform-independent default streams case aiDefaultLogStream_STDERR: return new StdOStreamLogStream(std::cerr); case aiDefaultLogStream_STDOUT: @@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams, }; // For compilers without dead code path detection - return NULL; + return nullptr; } // ---------------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/Common/DefaultProgressHandler.h b/thirdparty/assimp/code/Common/DefaultProgressHandler.h index bd2cce00be..ebf7f118c0 100644 --- a/thirdparty/assimp/code/Common/DefaultProgressHandler.h +++ b/thirdparty/assimp/code/Common/DefaultProgressHandler.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Exporter.cpp b/thirdparty/assimp/code/Common/Exporter.cpp index 4ce1a2bd80..9f9a33b58e 100644 --- a/thirdparty/assimp/code/Common/Exporter.cpp +++ b/thirdparty/assimp/code/Common/Exporter.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -103,100 +103,91 @@ void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperti void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); -void ExportSceneA3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); +void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); -// ------------------------------------------------------------------------------------------------ -// global array of all export formats which Assimp supports in its current build -Exporter::ExportFormatEntry gExporters[] = -{ + +static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) { #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER - Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ), + exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada)); #endif #ifndef ASSIMP_BUILD_NO_X_EXPORTER - Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile, - aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ), + exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile, + aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs)); #endif #ifndef ASSIMP_BUILD_NO_STEP_EXPORTER - Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0)); #endif #ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER - Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ), - Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl, - aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ), + exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj, + aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); + exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl, + aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */)); #endif #ifndef ASSIMP_BUILD_NO_STL_EXPORTER - Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices - ), - Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary, - aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices - ), + exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL, + aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); + exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary, + aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices)); #endif #ifndef ASSIMP_BUILD_NO_PLY_EXPORTER - Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly, - aiProcess_PreTransformVertices - ), - Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary, - aiProcess_PreTransformVertices - ), + exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly, + aiProcess_PreTransformVertices)); + exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary, + aiProcess_PreTransformVertices)); #endif #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER - Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS, - aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ), + exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS, + aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices)); #endif #ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER - Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), - Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), - Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), - Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, - aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ), + exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); + exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); + exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); + exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, + aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType)); #endif #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER - Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0)); #endif #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER - Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0)); #endif #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER - Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0)); #endif #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ), - Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0)); + exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0)); #endif #ifndef ASSIMP_BUILD_NO_M3D_EXPORTER - Exporter::ExportFormatEntry( "m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0 ), - Exporter::ExportFormatEntry( "a3d", "Model 3D (ascii)", "m3d", &ExportSceneA3D, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0)); + exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0)); #endif #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER - Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ), + exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0)); #endif #ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER - Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0) + exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)); #endif -}; - -#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0])) - +} class ExporterPimpl { public: @@ -212,10 +203,7 @@ public: GetPostProcessingStepInstanceList(mPostProcessingSteps); // grab all built-in exporters - if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) { - mExporters.resize( ASSIMP_NUM_EXPORTERS ); - std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() ); - } + setupExporterArray(mExporters); } ~ExporterPimpl() { @@ -259,24 +247,28 @@ Exporter :: Exporter() // ------------------------------------------------------------------------------------------------ Exporter::~Exporter() { - FreeBlob(); + ai_assert(nullptr != pimpl); + FreeBlob(); delete pimpl; } // ------------------------------------------------------------------------------------------------ void Exporter::SetIOHandler( IOSystem* pIOHandler) { - pimpl->mIsDefaultIOHandler = !pIOHandler; + ai_assert(nullptr != pimpl); + pimpl->mIsDefaultIOHandler = !pIOHandler; pimpl->mIOSystem.reset(pIOHandler); } // ------------------------------------------------------------------------------------------------ IOSystem* Exporter::GetIOHandler() const { - return pimpl->mIOSystem.get(); + ai_assert(nullptr != pimpl); + return pimpl->mIOSystem.get(); } // ------------------------------------------------------------------------------------------------ bool Exporter::IsDefaultIOHandler() const { - return pimpl->mIsDefaultIOHandler; + ai_assert(nullptr != pimpl); + return pimpl->mIsDefaultIOHandler; } // ------------------------------------------------------------------------------------------------ @@ -302,6 +294,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) { // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing, const ExportProperties* pProperties) { + ai_assert(nullptr != pimpl); if (pimpl->blob) { delete pimpl->blob; pimpl->blob = nullptr; @@ -326,7 +319,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) { ASSIMP_BEGIN_EXCEPTION_REGION(); - + ai_assert(nullptr != pimpl); // when they create scenes from scratch, users will likely create them not in verbose // format. They will likely not be aware that there is a flag in the scene to indicate // this, however. To avoid surprises and bug reports, we check for duplicates in @@ -452,8 +445,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry. ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties; - pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again); - exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); + pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices); exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp); pimpl->mProgressHandler->UpdateFileWrite(4, 4); @@ -473,11 +465,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c // ------------------------------------------------------------------------------------------------ const char* Exporter::GetErrorString() const { + ai_assert(nullptr != pimpl); return pimpl->mError.c_str(); } // ------------------------------------------------------------------------------------------------ void Exporter::FreeBlob() { + ai_assert(nullptr != pimpl); delete pimpl->blob; pimpl->blob = nullptr; @@ -486,30 +480,34 @@ void Exporter::FreeBlob() { // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::GetBlob() const { - return pimpl->blob; + ai_assert(nullptr != pimpl); + return pimpl->blob; } // ------------------------------------------------------------------------------------------------ const aiExportDataBlob* Exporter::GetOrphanedBlob() const { - const aiExportDataBlob* tmp = pimpl->blob; + ai_assert(nullptr != pimpl); + const aiExportDataBlob *tmp = pimpl->blob; pimpl->blob = nullptr; return tmp; } // ------------------------------------------------------------------------------------------------ size_t Exporter::GetExportFormatCount() const { + ai_assert(nullptr != pimpl); return pimpl->mExporters.size(); } // ------------------------------------------------------------------------------------------------ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const { - if (index >= GetExportFormatCount()) { + ai_assert(nullptr != pimpl); + if (index >= GetExportFormatCount()) { return nullptr; } // Return from static storage if the requested index is built-in. - if (index < sizeof(gExporters) / sizeof(gExporters[0])) { - return &gExporters[index].mDescription; + if (index < pimpl->mExporters.size()) { + return &pimpl->mExporters[index].mDescription; } return &pimpl->mExporters[index].mDescription; @@ -517,7 +515,8 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c // ------------------------------------------------------------------------------------------------ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) { - for(const ExportFormatEntry& e : pimpl->mExporters) { + ai_assert(nullptr != pimpl); + for (const ExportFormatEntry &e : pimpl->mExporters) { if (!strcmp(e.mDescription.id,desc.mDescription.id)) { return aiReturn_FAILURE; } @@ -529,7 +528,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) { // ------------------------------------------------------------------------------------------------ void Exporter::UnregisterExporter(const char* id) { - for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); + ai_assert(nullptr != pimpl); + for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) { if (!strcmp((*it).mDescription.id,id)) { pimpl->mExporters.erase(it); diff --git a/thirdparty/assimp/code/Common/FileLogStream.h b/thirdparty/assimp/code/Common/FileLogStream.h index 740c503192..ecff03a7eb 100644 --- a/thirdparty/assimp/code/Common/FileLogStream.h +++ b/thirdparty/assimp/code/Common/FileLogStream.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/FileSystemFilter.h b/thirdparty/assimp/code/Common/FileSystemFilter.h index 9923cdbdd3..1440cf97d1 100644 --- a/thirdparty/assimp/code/Common/FileSystemFilter.h +++ b/thirdparty/assimp/code/Common/FileSystemFilter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2008, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/code/Common/Importer.cpp b/thirdparty/assimp/code/Common/Importer.cpp index 91b50859a0..a59ec98122 100644 --- a/thirdparty/assimp/code/Common/Importer.cpp +++ b/thirdparty/assimp/code/Common/Importer.cpp @@ -3,9 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team - - +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -78,6 +76,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/TinyFormatter.h> #include <assimp/Exceptional.h> #include <assimp/Profiler.h> +#include <assimp/commonMetaData.h> + #include <set> #include <memory> #include <cctype> @@ -119,7 +119,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro return AllocateFromAssimpHeap::operator new( num_bytes ); } catch( ... ) { - return NULL; + return nullptr; } } @@ -134,9 +134,8 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) { void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() { try { return AllocateFromAssimpHeap::operator new[]( num_bytes ); - } - catch( ... ) { - return NULL; + } catch( ... ) { + return nullptr; } } @@ -148,7 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) { // Importer constructor. Importer::Importer() : pimpl( new ImporterPimpl ) { - pimpl->mScene = NULL; + pimpl->mScene = nullptr; pimpl->mErrorString = ""; // Allocate a default IO handler @@ -174,14 +173,14 @@ Importer::Importer() // ------------------------------------------------------------------------------------------------ // Destructor of Importer -Importer::~Importer() -{ +Importer::~Importer() { // Delete all import plugins DeleteImporterInstanceList(pimpl->mImporter); // Delete all post-processing plug-ins - for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) + for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) { delete pimpl->mPostProcessingSteps[a]; + } // Delete the assigned IO and progress handler delete pimpl->mIOHandler; @@ -199,9 +198,9 @@ Importer::~Importer() // ------------------------------------------------------------------------------------------------ // Register a custom post-processing step -aiReturn Importer::RegisterPPStep(BaseProcess* pImp) -{ - ai_assert(NULL != pImp); +aiReturn Importer::RegisterPPStep(BaseProcess* pImp) { + ai_assert( nullptr != pImp ); + ASSIMP_BEGIN_EXCEPTION_REGION(); pimpl->mPostProcessingSteps.push_back(pImp); @@ -213,9 +212,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp) // ------------------------------------------------------------------------------------------------ // Register a custom loader plugin -aiReturn Importer::RegisterLoader(BaseImporter* pImp) -{ - ai_assert(NULL != pImp); +aiReturn Importer::RegisterLoader(BaseImporter* pImp) { + ai_assert(nullptr != pImp); + ASSIMP_BEGIN_EXCEPTION_REGION(); // -------------------------------------------------------------------- @@ -242,13 +241,13 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) pimpl->mImporter.push_back(pImp); ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked); ASSIMP_END_EXCEPTION_REGION(aiReturn); + return AI_SUCCESS; } // ------------------------------------------------------------------------------------------------ // Unregister a custom loader plugin -aiReturn Importer::UnregisterLoader(BaseImporter* pImp) -{ +aiReturn Importer::UnregisterLoader(BaseImporter* pImp) { if(!pImp) { // unregistering a NULL importer is no problem for us ... really! return AI_SUCCESS; @@ -265,13 +264,13 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp) } ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ..."); ASSIMP_END_EXCEPTION_REGION(aiReturn); + return AI_FAILURE; } // ------------------------------------------------------------------------------------------------ // Unregister a custom loader plugin -aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) -{ +aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) { if(!pImp) { // unregistering a NULL ppstep is no problem for us ... really! return AI_SUCCESS; @@ -288,24 +287,22 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) } ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you .."); ASSIMP_END_EXCEPTION_REGION(aiReturn); + return AI_FAILURE; } // ------------------------------------------------------------------------------------------------ // Supplies a custom IO handler to the importer to open and access files. -void Importer::SetIOHandler( IOSystem* pIOHandler) -{ +void Importer::SetIOHandler( IOSystem* pIOHandler) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); // If the new handler is zero, allocate a default IO implementation. - if (!pIOHandler) - { + if (!pIOHandler) { // Release pointer in the possession of the caller pimpl->mIOHandler = new DefaultIOSystem(); pimpl->mIsDefaultHandler = true; - } - // Otherwise register the custom handler - else if (pimpl->mIOHandler != pIOHandler) - { + } else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler delete pimpl->mIOHandler; pimpl->mIOHandler = pIOHandler; pimpl->mIsDefaultHandler = false; @@ -316,29 +313,32 @@ void Importer::SetIOHandler( IOSystem* pIOHandler) // ------------------------------------------------------------------------------------------------ // Get the currently set IO handler IOSystem* Importer::GetIOHandler() const { + ai_assert(nullptr != pimpl); + return pimpl->mIOHandler; } // ------------------------------------------------------------------------------------------------ // Check whether a custom IO handler is currently set bool Importer::IsDefaultIOHandler() const { + ai_assert(nullptr != pimpl); + return pimpl->mIsDefaultHandler; } // ------------------------------------------------------------------------------------------------ // Supplies a custom progress handler to get regular callbacks during importing void Importer::SetProgressHandler ( ProgressHandler* pHandler ) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); + // If the new handler is zero, allocate a default implementation. - if (!pHandler) - { + if (!pHandler) { // Release pointer in the possession of the caller pimpl->mProgressHandler = new DefaultProgressHandler(); pimpl->mIsDefaultProgressHandler = true; - } - // Otherwise register the custom handler - else if (pimpl->mProgressHandler != pHandler) - { + } else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler delete pimpl->mProgressHandler; pimpl->mProgressHandler = pHandler; pimpl->mIsDefaultProgressHandler = false; @@ -349,19 +349,22 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) { // ------------------------------------------------------------------------------------------------ // Get the currently set progress handler ProgressHandler* Importer::GetProgressHandler() const { + ai_assert(nullptr != pimpl); + return pimpl->mProgressHandler; } // ------------------------------------------------------------------------------------------------ // Check whether a custom progress handler is currently set bool Importer::IsDefaultProgressHandler() const { + ai_assert(nullptr != pimpl); + return pimpl->mIsDefaultProgressHandler; } // ------------------------------------------------------------------------------------------------ // Validate post process step flags -bool _ValidateFlags(unsigned int pFlags) -{ +bool _ValidateFlags(unsigned int pFlags) { if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) { ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible"); return false; @@ -375,12 +378,13 @@ bool _ValidateFlags(unsigned int pFlags) // ------------------------------------------------------------------------------------------------ // Free the current scene -void Importer::FreeScene( ) -{ +void Importer::FreeScene( ) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); delete pimpl->mScene; - pimpl->mScene = NULL; + pimpl->mScene = nullptr; pimpl->mErrorString = ""; ASSIMP_END_EXCEPTION_REGION(void); @@ -388,44 +392,48 @@ void Importer::FreeScene( ) // ------------------------------------------------------------------------------------------------ // Get the current error string, if any -const char* Importer::GetErrorString() const -{ - /* Must remain valid as long as ReadFile() or FreeFile() are not called */ +const char* Importer::GetErrorString() const { + ai_assert(nullptr != pimpl); + + // Must remain valid as long as ReadFile() or FreeFile() are not called return pimpl->mErrorString.c_str(); } // ------------------------------------------------------------------------------------------------ // Enable extra-verbose mode -void Importer::SetExtraVerbose(bool bDo) -{ +void Importer::SetExtraVerbose(bool bDo) { + ai_assert(nullptr != pimpl); + pimpl->bExtraVerbose = bDo; } // ------------------------------------------------------------------------------------------------ // Get the current scene -const aiScene* Importer::GetScene() const -{ +const aiScene* Importer::GetScene() const { + ai_assert(nullptr != pimpl); + return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ // Orphan the current scene and return it. -aiScene* Importer::GetOrphanedScene() -{ +aiScene* Importer::GetOrphanedScene() { + ai_assert(nullptr != pimpl); + aiScene* s = pimpl->mScene; ASSIMP_BEGIN_EXCEPTION_REGION(); - pimpl->mScene = NULL; + pimpl->mScene = nullptr; - pimpl->mErrorString = ""; /* reset error string */ + pimpl->mErrorString = ""; // reset error string ASSIMP_END_EXCEPTION_REGION(aiScene*); + return s; } // ------------------------------------------------------------------------------------------------ // Validate post-processing flags -bool Importer::ValidateFlags(unsigned int pFlags) const -{ +bool Importer::ValidateFlags(unsigned int pFlags) const { ASSIMP_BEGIN_EXCEPTION_REGION(); // run basic checks for mutually exclusive flags if(!_ValidateFlags(pFlags)) { @@ -467,8 +475,9 @@ bool Importer::ValidateFlags(unsigned int pFlags) const const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, size_t pLength, unsigned int pFlags, - const char* pHint /*= ""*/) -{ + const char* pHint /*= ""*/) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); if (!pHint) { pHint = ""; @@ -476,12 +485,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) { pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()"; - return NULL; + return nullptr; } // prevent deletion of the previous IOHandler IOSystem* io = pimpl->mIOHandler; - pimpl->mIOHandler = NULL; + pimpl->mIOHandler = nullptr; SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io)); @@ -493,13 +502,13 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, ReadFile(fbuff,pFlags); SetIOHandler(io); - ASSIMP_END_EXCEPTION_REGION(const aiScene*); + ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString); return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ -void WriteLogOpening(const std::string& file) -{ +void WriteLogOpening(const std::string& file) { + ASSIMP_LOG_INFO_F("Load ", file); // print a full version dump. This is nice because we don't @@ -550,8 +559,9 @@ void WriteLogOpening(const std::string& file) // ------------------------------------------------------------------------------------------------ // Reads the given file and returns its contents if successful. -const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) -{ +const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); const std::string pFile(_pFile); @@ -580,7 +590,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) pimpl->mErrorString = "Unable to open file \"" + pFile + "\"."; ASSIMP_LOG_ERROR(pimpl->mErrorString); - return NULL; + return nullptr; } std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL); @@ -589,7 +599,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) } // Find an worker class which can handle the file - BaseImporter* imp = NULL; + BaseImporter* imp = nullptr; SetPropertyInteger("importerIndex", -1); for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { @@ -617,7 +627,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) if( !imp) { pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\"."; ASSIMP_LOG_ERROR(pimpl->mErrorString); - return NULL; + return nullptr; } } @@ -633,7 +643,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) // Dispatch the reading to the worker class for this format const aiImporterDesc *desc( imp->GetInfo() ); std::string ext( "unknown" ); - if ( NULL != desc ) { + if ( nullptr != desc ) { ext = desc->mName; } ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." ); @@ -654,15 +664,20 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) // If successful, apply all active post processing steps to the imported data if( pimpl->mScene) { + if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) { + if (!pimpl->mScene->mMetaData) { + pimpl->mScene->mMetaData = new aiMetadata; + } + pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext)); + } #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called. - if (pFlags & aiProcess_ValidateDataStructure) - { + if (pFlags & aiProcess_ValidateDataStructure) { ValidateDSProcess ds; ds.ExecuteOnScene (this); if (!pimpl->mScene) { - return NULL; + return nullptr; } } #endif // no validation @@ -695,8 +710,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) } } #ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS - catch (std::exception &e) - { + catch (std::exception &e) { #if (defined _MSC_VER) && (defined _CPPRTTI) // if we have RTTI get the full name of the exception that occurred pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what(); @@ -705,24 +719,26 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) #endif ASSIMP_LOG_ERROR(pimpl->mErrorString); - delete pimpl->mScene; pimpl->mScene = NULL; + delete pimpl->mScene; pimpl->mScene = nullptr; } #endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS // either successful or failure - the pointer expresses it anyways - ASSIMP_END_EXCEPTION_REGION(const aiScene*); + ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString); + return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ // Apply post-processing to the currently bound scene -const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) -{ +const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); // Return immediately if no scene is active if (!pimpl->mScene) { - return NULL; + return nullptr; } // If no flags are given, return the current scene with no further action @@ -737,12 +753,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS // The ValidateDS process plays an exceptional role. It isn't contained in the global // list of post-processing steps, so we need to call it manually. - if (pFlags & aiProcess_ValidateDataStructure) - { + if (pFlags & aiProcess_ValidateDataStructure) { ValidateDSProcess ds; ds.ExecuteOnScene (this); if (!pimpl->mScene) { - return NULL; + return nullptr; } } #endif // no validation @@ -762,11 +777,9 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL); for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { - BaseProcess* process = pimpl->mPostProcessingSteps[a]; pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) ); if( process->IsActive( pFlags)) { - if (profiler) { profiler->BeginRegion("postprocess"); } @@ -803,24 +816,28 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) static_cast<int>(pimpl->mPostProcessingSteps.size()) ); // update private scene flags - if( pimpl->mScene ) + if( pimpl->mScene ) { ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags; + } // clear any data allocated by post-process steps pimpl->mPPShared->Clean(); ASSIMP_LOG_INFO("Leaving post processing pipeline"); ASSIMP_END_EXCEPTION_REGION(const aiScene*); + return pimpl->mScene; } // ------------------------------------------------------------------------------------------------ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); // Return immediately if no scene is active - if ( NULL == pimpl->mScene ) { - return NULL; + if ( nullptr == pimpl->mScene ) { + return nullptr; } // If no flags are given, return the current scene with no further action @@ -839,7 +856,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess ValidateDSProcess ds; ds.ExecuteOnScene( this ); if ( !pimpl->mScene ) { - return NULL; + return nullptr; } } #endif // no validation @@ -890,46 +907,50 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess // ------------------------------------------------------------------------------------------------ // Helper function to check whether an extension is supported by ASSIMP -bool Importer::IsExtensionSupported(const char* szExtension) const -{ +bool Importer::IsExtensionSupported(const char* szExtension) const { return nullptr != GetImporter(szExtension); } // ------------------------------------------------------------------------------------------------ -size_t Importer::GetImporterCount() const -{ +size_t Importer::GetImporterCount() const { + ai_assert(nullptr != pimpl); + return pimpl->mImporter.size(); } // ------------------------------------------------------------------------------------------------ -const aiImporterDesc* Importer::GetImporterInfo(size_t index) const -{ +const aiImporterDesc* Importer::GetImporterInfo(size_t index) const { + ai_assert(nullptr != pimpl); + if (index >= pimpl->mImporter.size()) { - return NULL; + return nullptr; } return pimpl->mImporter[index]->GetInfo(); } // ------------------------------------------------------------------------------------------------ -BaseImporter* Importer::GetImporter (size_t index) const -{ +BaseImporter* Importer::GetImporter (size_t index) const { + ai_assert(nullptr != pimpl); + if (index >= pimpl->mImporter.size()) { - return NULL; + return nullptr; } return pimpl->mImporter[index]; } // ------------------------------------------------------------------------------------------------ // Find a loader plugin for a given file extension -BaseImporter* Importer::GetImporter (const char* szExtension) const -{ +BaseImporter* Importer::GetImporter (const char* szExtension) const { + ai_assert(nullptr != pimpl); + return GetImporter(GetImporterIndex(szExtension)); } // ------------------------------------------------------------------------------------------------ // Find a loader plugin for a given file extension size_t Importer::GetImporterIndex (const char* szExtension) const { + ai_assert(nullptr != pimpl); ai_assert(nullptr != szExtension); ASSIMP_BEGIN_EXCEPTION_REGION(); @@ -960,8 +981,9 @@ size_t Importer::GetImporterIndex (const char* szExtension) const { // ------------------------------------------------------------------------------------------------ // Helper function to build a list of all file extensions supported by ASSIMP -void Importer::GetExtensionList(aiString& szOut) const -{ +void Importer::GetExtensionList(aiString& szOut) const { + ai_assert(nullptr != pimpl); + ASSIMP_BEGIN_EXCEPTION_REGION(); std::set<std::string> str; for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { @@ -985,8 +1007,9 @@ void Importer::GetExtensionList(aiString& szOut) const // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyInteger(const char* szName, int iValue) -{ +bool Importer::SetPropertyInteger(const char* szName, int iValue) { + ai_assert(nullptr != pimpl); + bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue); @@ -996,8 +1019,9 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue) // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) -{ +bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) { + ai_assert(nullptr != pimpl); + bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue); @@ -1007,8 +1031,9 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyString(const char* szName, const std::string& value) -{ +bool Importer::SetPropertyString(const char* szName, const std::string& value) { + ai_assert(nullptr != pimpl); + bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value); @@ -1018,8 +1043,9 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value) // ------------------------------------------------------------------------------------------------ // Set a configuration property -bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) -{ +bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { + ai_assert(nullptr != pimpl); + bool existing; ASSIMP_BEGIN_EXCEPTION_REGION(); existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value); @@ -1029,40 +1055,43 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) // ------------------------------------------------------------------------------------------------ // Get a configuration property -int Importer::GetPropertyInteger(const char* szName, - int iErrorReturn /*= 0xffffffff*/) const -{ +int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const { + ai_assert(nullptr != pimpl); + return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -ai_real Importer::GetPropertyFloat(const char* szName, - ai_real iErrorReturn /*= 10e10*/) const -{ +ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const { + ai_assert(nullptr != pimpl); + return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -const std::string Importer::GetPropertyString(const char* szName, - const std::string& iErrorReturn /*= ""*/) const -{ +std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const { + ai_assert(nullptr != pimpl); + return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get a configuration property -const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, - const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const -{ +aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const { + ai_assert(nullptr != pimpl); + return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn); } // ------------------------------------------------------------------------------------------------ // Get the memory requirements of a single node -inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) -{ +inline +void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) { + if ( nullptr == pcNode ) { + return; + } iScene += sizeof(aiNode); iScene += sizeof(unsigned int) * pcNode->mNumMeshes; iScene += sizeof(void*) * pcNode->mNumChildren; @@ -1074,21 +1103,20 @@ inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) // ------------------------------------------------------------------------------------------------ // Get the memory requirements of the scene -void Importer::GetMemoryRequirements(aiMemoryInfo& in) const -{ +void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { + ai_assert(nullptr != pimpl); + in = aiMemoryInfo(); aiScene* mScene = pimpl->mScene; // return if we have no scene loaded - if (!pimpl->mScene) + if (!mScene) return; - in.total = sizeof(aiScene); // add all meshes - for (unsigned int i = 0; i < mScene->mNumMeshes;++i) - { + for (unsigned int i = 0; i < mScene->mNumMeshes;++i) { in.meshes += sizeof(aiMesh); if (mScene->mMeshes[i]->HasPositions()) { in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; @@ -1105,14 +1133,16 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) { if (mScene->mMeshes[i]->HasVertexColors(a)) { in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices; + } else { + break; } - else break; } for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { if (mScene->mMeshes[i]->HasTextureCoords(a)) { in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; + } else { + break; } - else break; } if (mScene->mMeshes[i]->HasBones()) { in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones; @@ -1131,8 +1161,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const in.textures += sizeof(aiTexture); if (pc->mHeight) { in.textures += 4 * pc->mHeight * pc->mWidth; + } else { + in.textures += pc->mWidth; } - else in.textures += pc->mWidth; } in.total += in.textures; @@ -1170,5 +1201,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const in.materials += pc->mProperties[a]->mDataLength; } } + in.total += in.materials; } diff --git a/thirdparty/assimp/code/Common/Importer.h b/thirdparty/assimp/code/Common/Importer.h index a439d99c2f..c31f67caa7 100644 --- a/thirdparty/assimp/code/Common/Importer.h +++ b/thirdparty/assimp/code/Common/Importer.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/ImporterRegistry.cpp b/thirdparty/assimp/code/Common/ImporterRegistry.cpp index b9f28f0356..41aa21979a 100644 --- a/thirdparty/assimp/code/Common/ImporterRegistry.cpp +++ b/thirdparty/assimp/code/Common/ImporterRegistry.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/PolyTools.h b/thirdparty/assimp/code/Common/PolyTools.h index fbbda0e7d1..1b89728777 100644 --- a/thirdparty/assimp/code/Common/PolyTools.h +++ b/thirdparty/assimp/code/Common/PolyTools.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/PostStepRegistry.cpp b/thirdparty/assimp/code/Common/PostStepRegistry.cpp index 8ff4af0400..21bd2af953 100644 --- a/thirdparty/assimp/code/Common/PostStepRegistry.cpp +++ b/thirdparty/assimp/code/Common/PostStepRegistry.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/RemoveComments.cpp b/thirdparty/assimp/code/Common/RemoveComments.cpp index 91700a7699..f7e735c165 100644 --- a/thirdparty/assimp/code/Common/RemoveComments.cpp +++ b/thirdparty/assimp/code/Common/RemoveComments.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SGSpatialSort.cpp b/thirdparty/assimp/code/Common/SGSpatialSort.cpp index 120070b0aa..35ffaae582 100644 --- a/thirdparty/assimp/code/Common/SGSpatialSort.cpp +++ b/thirdparty/assimp/code/Common/SGSpatialSort.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/SceneCombiner.cpp b/thirdparty/assimp/code/Common/SceneCombiner.cpp index f7b13cc951..29b6082a87 100644 --- a/thirdparty/assimp/code/Common/SceneCombiner.cpp +++ b/thirdparty/assimp/code/Common/SceneCombiner.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -1312,7 +1312,6 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) { aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties ); std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys); - dest->mValues = new aiMetadataEntry[src->mNumProperties]; for (unsigned int i = 0; i < src->mNumProperties; ++i) { aiMetadataEntry& in = src->mValues[i]; aiMetadataEntry& out = dest->mValues[i]; diff --git a/thirdparty/assimp/code/Common/ScenePreprocessor.cpp b/thirdparty/assimp/code/Common/ScenePreprocessor.cpp index 432a3d7666..6065905193 100644 --- a/thirdparty/assimp/code/Common/ScenePreprocessor.cpp +++ b/thirdparty/assimp/code/Common/ScenePreprocessor.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -217,6 +217,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) // No rotation keys? Generate a dummy track if (!channel->mNumRotationKeys) { + ai_assert(!channel->mRotationKeys); channel->mNumRotationKeys = 1; channel->mRotationKeys = new aiQuatKey[1]; aiQuatKey& q = channel->mRotationKeys[0]; @@ -225,10 +226,13 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = rotation; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated"); + } else { + ai_assert(channel->mRotationKeys); } // No scaling keys? Generate a dummy track if (!channel->mNumScalingKeys) { + ai_assert(!channel->mScalingKeys); channel->mNumScalingKeys = 1; channel->mScalingKeys = new aiVectorKey[1]; aiVectorKey& q = channel->mScalingKeys[0]; @@ -237,10 +241,13 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = scaling; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated"); + } else { + ai_assert(channel->mScalingKeys); } // No position keys? Generate a dummy track if (!channel->mNumPositionKeys) { + ai_assert(!channel->mPositionKeys); channel->mNumPositionKeys = 1; channel->mPositionKeys = new aiVectorKey[1]; aiVectorKey& q = channel->mPositionKeys[0]; @@ -249,6 +256,8 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim) q.mValue = position; ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated"); + } else { + ai_assert(channel->mPositionKeys); } } } diff --git a/thirdparty/assimp/code/Common/ScenePreprocessor.h b/thirdparty/assimp/code/Common/ScenePreprocessor.h index 3f4c8d7c3f..e059d1c95c 100644 --- a/thirdparty/assimp/code/Common/ScenePreprocessor.h +++ b/thirdparty/assimp/code/Common/ScenePreprocessor.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/ScenePrivate.h b/thirdparty/assimp/code/Common/ScenePrivate.h index f336aafc9a..f66f48856b 100644 --- a/thirdparty/assimp/code/Common/ScenePrivate.h +++ b/thirdparty/assimp/code/Common/ScenePrivate.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp b/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp index 06cfe034e9..724359f99e 100644 --- a/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp +++ b/thirdparty/assimp/code/Common/SkeletonMeshBuilder.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/SpatialSort.cpp b/thirdparty/assimp/code/Common/SpatialSort.cpp index a4f3a4e4b8..604b086b71 100644 --- a/thirdparty/assimp/code/Common/SpatialSort.cpp +++ b/thirdparty/assimp/code/Common/SpatialSort.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp index 2ef66a9afc..ab7a1fe007 100644 --- a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp +++ b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <limits> #include <assimp/TinyFormatter.h> +#include <assimp/Exceptional.h> using namespace Assimp; using namespace Assimp::Formatter; @@ -94,7 +95,10 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene) bool isNecessary = false; for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount ) + { isNecessary = true; + break; + } if( !isNecessary ) { @@ -155,7 +159,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { // skip if not necessary if( pMesh->mNumBones <= mMaxBoneCount ) + { return; + } // necessary optimisation: build a list of all affecting bones for each vertex // TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays @@ -165,7 +171,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { const aiBone* bone = pMesh->mBones[a]; for( unsigned int b = 0; b < bone->mNumWeights; ++b) + { vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight)); + } } unsigned int numFacesHandled = 0; @@ -189,7 +197,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { // skip if the face is already stored in a submesh if( isFaceHandled[a] ) + { continue; + } const aiFace& face = pMesh->mFaces[a]; // check every vertex if its bones would still fit into the current submesh @@ -201,17 +211,27 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh unsigned int boneIndex = vb[c].first; // if the bone is already used in this submesh, it's ok if( isBoneUsed[boneIndex] ) + { continue; + } // if it's not used, yet, we would need to add it. Store its bone index if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() ) + { newBonesAtCurrentFace.push_back( boneIndex); + } } } + if (newBonesAtCurrentFace.size() > mMaxBoneCount) + { + throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!"); + } // leave out the face if the new bones required for this face don't fit the bone count limit anymore if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount ) + { continue; + } // mark all new bones as necessary while( !newBonesAtCurrentFace.empty() ) @@ -219,7 +239,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh unsigned int newIndex = newBonesAtCurrentFace.back(); newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear() if( isBoneUsed[newIndex] ) + { continue; + } isBoneUsed[newIndex] = true; numBones++; @@ -237,7 +259,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh // create a new mesh to hold this subset of the source mesh aiMesh* newMesh = new aiMesh; if( pMesh->mName.length > 0 ) + { newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size()); + } newMesh->mMaterialIndex = pMesh->mMaterialIndex; newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes; poNewMeshes.push_back( newMesh); @@ -247,7 +271,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size()); newMesh->mVertices = new aiVector3D[newMesh->mNumVertices]; if( pMesh->HasNormals() ) + { newMesh->mNormals = new aiVector3D[newMesh->mNumVertices]; + } if( pMesh->HasTangentsAndBitangents() ) { newMesh->mTangents = new aiVector3D[newMesh->mNumVertices]; @@ -256,13 +282,17 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) { if( pMesh->HasTextureCoords( a) ) + { newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices]; + } newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a]; } for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a ) { if( pMesh->HasVertexColors( a) ) + { newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices]; + } } // and copy over the data, generating faces with linear indices along the way @@ -285,7 +315,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex]; if( pMesh->HasNormals() ) + { newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex]; + } if( pMesh->HasTangentsAndBitangents() ) { newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex]; @@ -294,12 +326,16 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c ) { if( pMesh->HasTextureCoords( c) ) + { newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex]; + } } for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c ) { if( pMesh->HasVertexColors( c) ) + { newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex]; + } } nvi++; @@ -316,7 +352,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh for( unsigned int a = 0; a < pMesh->mNumBones; ++a ) { if( !isBoneUsed[a] ) + { continue; + } // create the new bone const aiBone* srcBone = pMesh->mBones[a]; @@ -340,7 +378,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh { unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ]; if( newBoneIndex != std::numeric_limits<unsigned int>::max() ) + { newMesh->mBones[newBoneIndex]->mNumWeights++; + } } } diff --git a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h index 6c904a9df4..7185d03300 100644 --- a/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h +++ b/thirdparty/assimp/code/Common/SplitByBoneCountProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/StandardShapes.cpp b/thirdparty/assimp/code/Common/StandardShapes.cpp index 2e5100130f..d474c61290 100644 --- a/thirdparty/assimp/code/Common/StandardShapes.cpp +++ b/thirdparty/assimp/code/Common/StandardShapes.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/StdOStreamLogStream.h b/thirdparty/assimp/code/Common/StdOStreamLogStream.h index 893e261a2b..4f5999775a 100644 --- a/thirdparty/assimp/code/Common/StdOStreamLogStream.h +++ b/thirdparty/assimp/code/Common/StdOStreamLogStream.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/Subdivision.cpp b/thirdparty/assimp/code/Common/Subdivision.cpp index 60c54939f5..08408f867a 100644 --- a/thirdparty/assimp/code/Common/Subdivision.cpp +++ b/thirdparty/assimp/code/Common/Subdivision.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/TargetAnimation.cpp b/thirdparty/assimp/code/Common/TargetAnimation.cpp index b8062499ff..3c61d21769 100644 --- a/thirdparty/assimp/code/Common/TargetAnimation.cpp +++ b/thirdparty/assimp/code/Common/TargetAnimation.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/TargetAnimation.h b/thirdparty/assimp/code/Common/TargetAnimation.h index 91634ab5aa..5b9c1881de 100644 --- a/thirdparty/assimp/code/Common/TargetAnimation.h +++ b/thirdparty/assimp/code/Common/TargetAnimation.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Version.cpp b/thirdparty/assimp/code/Common/Version.cpp index cf1da7d5ba..f04d122333 100644 --- a/thirdparty/assimp/code/Common/Version.cpp +++ b/thirdparty/assimp/code/Common/Version.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -55,7 +55,7 @@ static const char* LEGAL_INFORMATION = "Open Asset Import Library (Assimp).\n" "A free C/C++ library to import various 3D file formats into applications\n\n" -"(c) 2006-2019, assimp team\n" +"(c) 2006-2020, assimp team\n" "License under the terms and conditions of the 3-clause BSD license\n" "http://assimp.org\n" ; @@ -67,6 +67,12 @@ ASSIMP_API const char* aiGetLegalString () { } // ------------------------------------------------------------------------------------------------ +// Get Assimp patch version +ASSIMP_API unsigned int aiGetVersionPatch() { + return VER_PATCH; +} + +// ------------------------------------------------------------------------------------------------ // Get Assimp minor version ASSIMP_API unsigned int aiGetVersionMinor () { return VER_MINOR; diff --git a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp index 7cfd1a3505..e588dc2a4b 100644 --- a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp +++ b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -58,7 +58,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, { // compute the number of referenced vertices if it wasn't specified by the caller const aiFace* const pcFaceEnd = pcFaces + iNumFaces; - if (!iNumVertices) { + if (0 == iNumVertices) { for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { ai_assert( nullptr != pcFace ); ai_assert(3 == pcFace->mNumIndices); @@ -68,7 +68,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, } } - mNumVertices = iNumVertices; + mNumVertices = iNumVertices + 1; unsigned int* pi; diff --git a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h index f3be47612d..2226fc1c42 100644 --- a/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h +++ b/thirdparty/assimp/code/Common/VertexTriangleAdjacency.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Common/Win32DebugLogStream.h b/thirdparty/assimp/code/Common/Win32DebugLogStream.h index a6063a261e..3a9d89c73c 100644 --- a/thirdparty/assimp/code/Common/Win32DebugLogStream.h +++ b/thirdparty/assimp/code/Common/Win32DebugLogStream.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/assbin_chunks.h b/thirdparty/assimp/code/Common/assbin_chunks.h index 15e4af5e7d..822df5198e 100644 --- a/thirdparty/assimp/code/Common/assbin_chunks.h +++ b/thirdparty/assimp/code/Common/assbin_chunks.h @@ -37,7 +37,7 @@ The ASSBIN file format is composed of chunks to represent the hierarchical aiSce This makes the format extensible and allows backward-compatibility with future data structure versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found -in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...). +in <tt><root>/tools/assimp_cmd/WriteDump.cpp</tt> (yes, the 'b' is no typo ...). @verbatim diff --git a/thirdparty/assimp/code/Common/material.cpp b/thirdparty/assimp/code/Common/material.cpp new file mode 100644 index 0000000000..f4a29dacfc --- /dev/null +++ b/thirdparty/assimp/code/Common/material.cpp @@ -0,0 +1,97 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/// @file material.cpp +/** Implement common material related functions. */ + +#include <assimp/ai_assert.h> +#include <assimp/material.h> + +// ------------------------------------------------------------------------------- +const char* TextureTypeToString(aiTextureType in) +{ + switch (in) + { + case aiTextureType_NONE: + return "n/a"; + case aiTextureType_DIFFUSE: + return "Diffuse"; + case aiTextureType_SPECULAR: + return "Specular"; + case aiTextureType_AMBIENT: + return "Ambient"; + case aiTextureType_EMISSIVE: + return "Emissive"; + case aiTextureType_OPACITY: + return "Opacity"; + case aiTextureType_NORMALS: + return "Normals"; + case aiTextureType_HEIGHT: + return "Height"; + case aiTextureType_SHININESS: + return "Shininess"; + case aiTextureType_DISPLACEMENT: + return "Displacement"; + case aiTextureType_LIGHTMAP: + return "Lightmap"; + case aiTextureType_REFLECTION: + return "Reflection"; + case aiTextureType_BASE_COLOR: + return "BaseColor"; + case aiTextureType_NORMAL_CAMERA: + return "NormalCamera"; + case aiTextureType_EMISSION_COLOR: + return "EmissionColor"; + case aiTextureType_METALNESS: + return "Metalness"; + case aiTextureType_DIFFUSE_ROUGHNESS: + return "DiffuseRoughness"; + case aiTextureType_AMBIENT_OCCLUSION: + return "AmbientOcclusion"; + case aiTextureType_UNKNOWN: + return "Unknown"; + default: + break; + } + ai_assert(false); + return "BUG"; +} diff --git a/thirdparty/assimp/code/Common/scene.cpp b/thirdparty/assimp/code/Common/scene.cpp index d15619acff..f56562b1ca 100644 --- a/thirdparty/assimp/code/Common/scene.cpp +++ b/thirdparty/assimp/code/Common/scene.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/simd.cpp b/thirdparty/assimp/code/Common/simd.cpp index 04615f408e..3054459703 100644 --- a/thirdparty/assimp/code/Common/simd.cpp +++ b/thirdparty/assimp/code/Common/simd.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/Common/simd.h b/thirdparty/assimp/code/Common/simd.h index 3eecdd4581..17856fe720 100644 --- a/thirdparty/assimp/code/Common/simd.h +++ b/thirdparty/assimp/code/Common/simd.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/FBX/FBXAnimation.cpp b/thirdparty/assimp/code/FBX/FBXAnimation.cpp index 874914431b..9a54f61a01 100644 --- a/thirdparty/assimp/code/FBX/FBXAnimation.cpp +++ b/thirdparty/assimp/code/FBX/FBXAnimation.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp b/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp index a4a2bc8e79..7faa0518b4 100644 --- a/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp +++ b/thirdparty/assimp/code/FBX/FBXBinaryTokenizer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXCommon.h b/thirdparty/assimp/code/FBX/FBXCommon.h index e516449130..7f70eb784f 100644 --- a/thirdparty/assimp/code/FBX/FBXCommon.h +++ b/thirdparty/assimp/code/FBX/FBXCommon.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -50,9 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { namespace FBX { - const std::string NULL_RECORD = { // 13 null bytes - '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' - }; // who knows why + const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit + '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0', + '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0' + }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?) const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import const int64_t SECOND = 46186158000; // FBX's kTime unit diff --git a/thirdparty/assimp/code/FBX/FBXCompileConfig.h b/thirdparty/assimp/code/FBX/FBXCompileConfig.h index 03536a1823..5cdaa69605 100644 --- a/thirdparty/assimp/code/FBX/FBXCompileConfig.h +++ b/thirdparty/assimp/code/FBX/FBXCompileConfig.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index d8a22d9f74..22616a4802 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -60,6 +60,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <assimp/scene.h> #include <assimp/CreateAnimMesh.h> +#include <assimp/commonMetaData.h> +#include <assimp/StringUtils.h> #include <tuple> #include <memory> @@ -1562,7 +1564,7 @@ namespace Assimp { bone_map.clear(); } - catch (std::exception&e) { + catch (std::exception&) { std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>()); throw; } @@ -1597,12 +1599,11 @@ namespace Assimp { aiBone *bone = nullptr; if (bone_map.count(deformer_name)) { - std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name - << std::endl; - bone = bone_map[deformer_name]; - } else { - std::cout << "created new bone " << bone_name.C_Str() << ". Deformer: " << deformer_name << std::endl; - bone = new aiBone(); + ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); + bone = bone_map[deformer_name]; + } else { + ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); + bone = new aiBone(); bone->mName = bone_name; // store local transform link for post processing @@ -1648,7 +1649,7 @@ namespace Assimp { bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone)); } - std::cout << "bone research: Indicies size: " << out_indices.size() << std::endl; + ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size()); // lookup must be populated in case something goes wrong // this also allocates bones to mesh instance outside @@ -2087,7 +2088,14 @@ namespace Assimp { TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); - TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); + + // 3DSMax PBR + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|bump_map", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|emission_map", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|metalness_map", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "3dsMax|Parameters|roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh); } void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) @@ -3604,7 +3612,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa return; } - out->mMetaData = aiMetadata::Alloc(15); + const bool hasGenerator = !doc.Creator().empty(); + + out->mMetaData = aiMetadata::Alloc(16 + (hasGenerator ? 1 : 0)); out->mMetaData->Set(0, "UpAxis", doc.GlobalSettings().UpAxis()); out->mMetaData->Set(1, "UpAxisSign", doc.GlobalSettings().UpAxisSign()); out->mMetaData->Set(2, "FrontAxis", doc.GlobalSettings().FrontAxis()); @@ -3620,6 +3630,11 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa out->mMetaData->Set(12, "TimeSpanStart", doc.GlobalSettings().TimeSpanStart()); out->mMetaData->Set(13, "TimeSpanStop", doc.GlobalSettings().TimeSpanStop()); out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate()); + out->mMetaData->Set(15, AI_METADATA_SOURCE_FORMAT_VERSION, aiString(to_string(doc.FBXVersion()))); + if (hasGenerator) + { + out->mMetaData->Set(16, AI_METADATA_SOURCE_GENERATOR, aiString(doc.Creator())); + } } void FBXConverter::TransferDataToScene() diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h index 46693bdca6..c5ad47059b 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.h +++ b/thirdparty/assimp/code/FBX/FBXConverter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -421,6 +421,8 @@ private: double& minTime, Model::RotOrder order); + // ------------------------------------------------------------------------------------------------ + // Copy global geometric data and some information about the source asset into scene metadata. void ConvertGlobalSettings(); // ------------------------------------------------------------------------------------------------ diff --git a/thirdparty/assimp/code/FBX/FBXDeformer.cpp b/thirdparty/assimp/code/FBX/FBXDeformer.cpp index 6927553450..4b76cd0fae 100644 --- a/thirdparty/assimp/code/FBX/FBXDeformer.cpp +++ b/thirdparty/assimp/code/FBX/FBXDeformer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocument.cpp b/thirdparty/assimp/code/FBX/FBXDocument.cpp index 506fd978dd..ddb971b3fd 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.cpp +++ b/thirdparty/assimp/code/FBX/FBXDocument.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocument.h b/thirdparty/assimp/code/FBX/FBXDocument.h index a60d7d9efa..8984b3df7c 100644 --- a/thirdparty/assimp/code/FBX/FBXDocument.h +++ b/thirdparty/assimp/code/FBX/FBXDocument.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp b/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp index f84691479a..7178e9f266 100644 --- a/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp +++ b/thirdparty/assimp/code/FBX/FBXDocumentUtil.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXDocumentUtil.h b/thirdparty/assimp/code/FBX/FBXDocumentUtil.h index 2450109e59..2d76ee031d 100644 --- a/thirdparty/assimp/code/FBX/FBXDocumentUtil.h +++ b/thirdparty/assimp/code/FBX/FBXDocumentUtil.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/code/FBX/FBXExportNode.cpp b/thirdparty/assimp/code/FBX/FBXExportNode.cpp index 06c89cee46..53aa719f45 100644 --- a/thirdparty/assimp/code/FBX/FBXExportNode.cpp +++ b/thirdparty/assimp/code/FBX/FBXExportNode.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -325,9 +325,9 @@ void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s) this->start_pos = s.Tell(); // placeholders for end pos and property section info - s.PutU4(0); // end pos - s.PutU4(0); // number of properties - s.PutU4(0); // total property section length + s.PutU8(0); // end pos + s.PutU8(0); // number of properties + s.PutU8(0); // total property section length // node name s.PutU1(uint8_t(name.size())); // length of node name @@ -352,9 +352,9 @@ void FBX::Node::EndPropertiesBinary( size_t pos = s.Tell(); ai_assert(pos > property_start); size_t property_section_size = pos - property_start; - s.Seek(start_pos + 4); - s.PutU4(uint32_t(num_properties)); - s.PutU4(uint32_t(property_section_size)); + s.Seek(start_pos + 8); // 8 bytes of uint64_t of end_pos + s.PutU8(num_properties); + s.PutU8(property_section_size); s.Seek(pos); } @@ -375,7 +375,7 @@ void FBX::Node::EndBinary( // now go back and write initial pos this->end_pos = s.Tell(); s.Seek(start_pos); - s.PutU4(uint32_t(end_pos)); + s.PutU8(end_pos); s.Seek(end_pos); } diff --git a/thirdparty/assimp/code/FBX/FBXExportNode.h b/thirdparty/assimp/code/FBX/FBXExportNode.h index ef3bc781a4..2e8f491a13 100644 --- a/thirdparty/assimp/code/FBX/FBXExportNode.h +++ b/thirdparty/assimp/code/FBX/FBXExportNode.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp index f2a63b72b9..11ee350038 100644 --- a/thirdparty/assimp/code/FBX/FBXExportProperty.cpp +++ b/thirdparty/assimp/code/FBX/FBXExportProperty.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExportProperty.h b/thirdparty/assimp/code/FBX/FBXExportProperty.h index d692fe6ee3..6baae8b69c 100644 --- a/thirdparty/assimp/code/FBX/FBXExportProperty.h +++ b/thirdparty/assimp/code/FBX/FBXExportProperty.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXExporter.cpp b/thirdparty/assimp/code/FBX/FBXExporter.cpp index 9316dc4f02..594951e78a 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXExporter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -81,8 +81,8 @@ using namespace Assimp::FBX; // some constants that we'll use for writing metadata namespace Assimp { namespace FBX { - const std::string EXPORT_VERSION_STR = "7.4.0"; - const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015 + const std::string EXPORT_VERSION_STR = "7.5.0"; + const uint32_t EXPORT_VERSION_INT = 7500; // 7.5 == 2016+ // FBX files have some hashed values that depend on the creation time field, // but for now we don't actually know how to generate these. // what we can do is set them to a known-working version. @@ -1860,6 +1860,7 @@ void FBXExporter::WriteObjects () sdnode.AddChild("Version", int32_t(100)); sdnode.AddChild("UserData", "", ""); + std::set<int32_t> setWeightedVertex; // add indices and weights, if any if (b) { std::vector<int32_t> subdef_indices; @@ -1867,7 +1868,8 @@ void FBXExporter::WriteObjects () int32_t last_index = -1; for (size_t wi = 0; wi < b->mNumWeights; ++wi) { int32_t vi = vertex_indices[b->mWeights[wi].mVertexId]; - if (vi == last_index) { + bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end()); + if (vi == last_index || bIsWeightedAlready) { // only for vertices we exported to fbx // TODO, FIXME: this assumes identically-located vertices // will always deform in the same way. @@ -1877,6 +1879,7 @@ void FBXExporter::WriteObjects () // identical vertex. continue; } + setWeightedVertex.insert(vi); subdef_indices.push_back(vi); subdef_weights.push_back(b->mWeights[wi].mWeight); last_index = vi; diff --git a/thirdparty/assimp/code/FBX/FBXExporter.h b/thirdparty/assimp/code/FBX/FBXExporter.h index 1ae727eda9..eb8bfaf3b3 100644 --- a/thirdparty/assimp/code/FBX/FBXExporter.h +++ b/thirdparty/assimp/code/FBX/FBXExporter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImportSettings.h b/thirdparty/assimp/code/FBX/FBXImportSettings.h index 1a4c80f8b2..974931b4cb 100644 --- a/thirdparty/assimp/code/FBX/FBXImportSettings.h +++ b/thirdparty/assimp/code/FBX/FBXImportSettings.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImporter.cpp b/thirdparty/assimp/code/FBX/FBXImporter.cpp index afcc1ddc78..571f608830 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXImporter.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXImporter.h b/thirdparty/assimp/code/FBX/FBXImporter.h index c365b2cddf..63375e40d0 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.h +++ b/thirdparty/assimp/code/FBX/FBXImporter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXMaterial.cpp b/thirdparty/assimp/code/FBX/FBXMaterial.cpp index f43a8b84b0..88ac9db16b 100644 --- a/thirdparty/assimp/code/FBX/FBXMaterial.cpp +++ b/thirdparty/assimp/code/FBX/FBXMaterial.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp index 1386e2383c..4a3de9f993 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -446,14 +446,19 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, return; } std::vector<T> tempData; - ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); + ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); - data_out.resize(vertex_count); - for (size_t i = 0, e = tempData.size(); i < e; ++i) { + if (tempData.size() != mapping_offsets.size()) { + FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") + << tempData.size() << ", expected " << mapping_offsets.size()); + return; + } + data_out.resize(vertex_count); + for (size_t i = 0, e = tempData.size(); i < e; ++i) { const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i]; for (unsigned int j = istart; j < iend; ++j) { - data_out[mappings[j]] = tempData[i]; + data_out[mappings[j]] = tempData[i]; } } } @@ -461,10 +466,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, std::vector<T> tempData; ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); - data_out.resize(vertex_count); - std::vector<int> uvIndices; ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); + + if (uvIndices.size() != vertex_count) { + FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") + << uvIndices.size() << ", expected " << vertex_count); + return; + } + + data_out.resize(vertex_count); + for (size_t i = 0, e = uvIndices.size(); i < e; ++i) { const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i]; @@ -493,16 +505,17 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, std::vector<T> tempData; ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); - data_out.resize(vertex_count); - std::vector<int> uvIndices; ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); if (uvIndices.size() != vertex_count) { - FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping"); + FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ") + << uvIndices.size() << ", expected " << vertex_count); return; } + data_out.resize(vertex_count); + const T empty; unsigned int next = 0; for(int i : uvIndices) { diff --git a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h b/thirdparty/assimp/code/FBX/FBXMeshGeometry.h index d6d4512177..97265e4b21 100644 --- a/thirdparty/assimp/code/FBX/FBXMeshGeometry.h +++ b/thirdparty/assimp/code/FBX/FBXMeshGeometry.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXModel.cpp b/thirdparty/assimp/code/FBX/FBXModel.cpp index 589af36ac7..e34f3a610e 100644 --- a/thirdparty/assimp/code/FBX/FBXModel.cpp +++ b/thirdparty/assimp/code/FBX/FBXModel.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp b/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp index b72e5637ee..2ebf917e33 100644 --- a/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp +++ b/thirdparty/assimp/code/FBX/FBXNodeAttribute.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXParser.cpp b/thirdparty/assimp/code/FBX/FBXParser.cpp index 4a9346040d..aef59d60ca 100644 --- a/thirdparty/assimp/code/FBX/FBXParser.cpp +++ b/thirdparty/assimp/code/FBX/FBXParser.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -367,9 +367,13 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out) // first - next in the fbx token stream comes ',', // which fast_atof could interpret as decimal point. #define MAX_FLOAT_LENGTH 31 - char temp[MAX_FLOAT_LENGTH + 1]; const size_t length = static_cast<size_t>(t.end()-t.begin()); - std::copy(t.begin(),t.end(),temp); + if (length > MAX_FLOAT_LENGTH) { + return 0.f; + } + + char temp[MAX_FLOAT_LENGTH + 1]; + std::copy(t.begin(), t.end(), temp); temp[std::min(static_cast<size_t>(MAX_FLOAT_LENGTH),length)] = '\0'; return fast_atof(temp); diff --git a/thirdparty/assimp/code/FBX/FBXParser.h b/thirdparty/assimp/code/FBX/FBXParser.h index 7b0cf72039..5d8d00307f 100644 --- a/thirdparty/assimp/code/FBX/FBXParser.h +++ b/thirdparty/assimp/code/FBX/FBXParser.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXProperties.cpp b/thirdparty/assimp/code/FBX/FBXProperties.cpp index 8d7036b6a9..f6b8048949 100644 --- a/thirdparty/assimp/code/FBX/FBXProperties.cpp +++ b/thirdparty/assimp/code/FBX/FBXProperties.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXProperties.h b/thirdparty/assimp/code/FBX/FBXProperties.h index 58755542fc..209d5e940a 100644 --- a/thirdparty/assimp/code/FBX/FBXProperties.h +++ b/thirdparty/assimp/code/FBX/FBXProperties.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXTokenizer.cpp b/thirdparty/assimp/code/FBX/FBXTokenizer.cpp index 252cce3557..831c40061b 100644 --- a/thirdparty/assimp/code/FBX/FBXTokenizer.cpp +++ b/thirdparty/assimp/code/FBX/FBXTokenizer.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXTokenizer.h b/thirdparty/assimp/code/FBX/FBXTokenizer.h index afa588a470..cadc82770f 100644 --- a/thirdparty/assimp/code/FBX/FBXTokenizer.h +++ b/thirdparty/assimp/code/FBX/FBXTokenizer.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXUtil.cpp b/thirdparty/assimp/code/FBX/FBXUtil.cpp index c10e057c8c..50dd78a4cd 100644 --- a/thirdparty/assimp/code/FBX/FBXUtil.cpp +++ b/thirdparty/assimp/code/FBX/FBXUtil.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/FBX/FBXUtil.h b/thirdparty/assimp/code/FBX/FBXUtil.h index b634418858..77bb0ad304 100644 --- a/thirdparty/assimp/code/FBX/FBXUtil.h +++ b/thirdparty/assimp/code/FBX/FBXUtil.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/Material/MaterialSystem.cpp b/thirdparty/assimp/code/Material/MaterialSystem.cpp index 0be6e9f7bb..1c034e55f8 100644 --- a/thirdparty/assimp/code/Material/MaterialSystem.cpp +++ b/thirdparty/assimp/code/Material/MaterialSystem.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -273,14 +273,14 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat, } // ------------------------------------------------------------------------------------------------ -// Get a aiUVTransform (4 floats) from the material +// Get a aiUVTransform (5 floats) from the material aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat, const char* pKey, unsigned int type, unsigned int index, aiUVTransform* pOut) { - unsigned int iMax = 4; + unsigned int iMax = 5; return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax); } @@ -471,12 +471,12 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput, aiPropertyTypeInfo pType ) { - ai_assert( pInput != NULL ); - ai_assert( pKey != NULL ); + ai_assert( pInput != nullptr ); + ai_assert(pKey != nullptr ); ai_assert( 0 != pSizeInBytes ); if ( 0 == pSizeInBytes ) { - + return AI_FAILURE; } // first search the list whether there is already an entry with this key @@ -504,7 +504,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput, pcNew->mData = new char[pSizeInBytes]; memcpy (pcNew->mData,pInput,pSizeInBytes); - pcNew->mKey.length = ::strlen(pKey); + pcNew->mKey.length = (ai_uint32)::strlen(pKey); ai_assert ( MAXLEN > pcNew->mKey.length); strcpy( pcNew->mKey.data, pKey ); diff --git a/thirdparty/assimp/code/Material/MaterialSystem.h b/thirdparty/assimp/code/Material/MaterialSystem.h index 67d53578cb..6df9818a35 100644 --- a/thirdparty/assimp/code/Material/MaterialSystem.h +++ b/thirdparty/assimp/code/Material/MaterialSystem.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp index 75daeb6b59..31c99ae94a 100644 --- a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.cpp @@ -2,8 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team - +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -36,7 +35,6 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ---------------------------------------------------------------------- */ #include "ArmaturePopulate.h" @@ -50,219 +48,215 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { /// The default class constructor. -ArmaturePopulate::ArmaturePopulate() : BaseProcess() -{} +ArmaturePopulate::ArmaturePopulate() : + BaseProcess() { + // do nothing +} /// The class destructor. -ArmaturePopulate::~ArmaturePopulate() -{} +ArmaturePopulate::~ArmaturePopulate() { + // do nothing +} bool ArmaturePopulate::IsActive(unsigned int pFlags) const { - return (pFlags & aiProcess_PopulateArmatureData) != 0; + return (pFlags & aiProcess_PopulateArmatureData) != 0; } void ArmaturePopulate::SetupProperties(const Importer *pImp) { - // do nothing + // do nothing } void ArmaturePopulate::Execute(aiScene *out) { - // Now convert all bone positions to the correct mOffsetMatrix - std::vector<aiBone *> bones; - std::vector<aiNode *> nodes; - std::map<aiBone *, aiNode *> bone_stack; - BuildBoneList(out->mRootNode, out->mRootNode, out, bones); - BuildNodeList(out->mRootNode, nodes); + // Now convert all bone positions to the correct mOffsetMatrix + std::vector<aiBone *> bones; + std::vector<aiNode *> nodes; + std::map<aiBone *, aiNode *> bone_stack; + BuildBoneList(out->mRootNode, out->mRootNode, out, bones); + BuildNodeList(out->mRootNode, nodes); - BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes); + BuildBoneStack(out->mRootNode, out->mRootNode, out, bones, bone_stack, nodes); - ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size()); + ASSIMP_LOG_DEBUG_F("Bone stack size: ", bone_stack.size()); - for (std::pair<aiBone *, aiNode *> kvp : bone_stack) { - aiBone *bone = kvp.first; - aiNode *bone_node = kvp.second; - ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); - // lcl transform grab - done in generate_nodes :) + for (std::pair<aiBone *, aiNode *> kvp : bone_stack) { + aiBone *bone = kvp.first; + aiNode *bone_node = kvp.second; + ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str()); + // lcl transform grab - done in generate_nodes :) - // bone->mOffsetMatrix = bone_node->mTransformation; - aiNode *armature = GetArmatureRoot(bone_node, bones); + // bone->mOffsetMatrix = bone_node->mTransformation; + aiNode *armature = GetArmatureRoot(bone_node, bones); - ai_assert(armature); + ai_assert(armature); - // set up bone armature id - bone->mArmature = armature; + // set up bone armature id + bone->mArmature = armature; - // set this bone node to be referenced properly - ai_assert(bone_node); - bone->mNode = bone_node; - } + // set this bone node to be referenced properly + ai_assert(bone_node); + bone->mNode = bone_node; + } } -/* Reprocess all nodes to calculate bone transforms properly based on the REAL - * mOffsetMatrix not the local. */ -/* Before this would use mesh transforms which is wrong for bone transforms */ -/* Before this would work for simple character skeletons but not complex meshes - * with multiple origins */ -/* Source: sketch fab log cutter fbx */ +// Reprocess all nodes to calculate bone transforms properly based on the REAL +// mOffsetMatrix not the local. +// Before this would use mesh transforms which is wrong for bone transforms +// Before this would work for simple character skeletons but not complex meshes +// with multiple origins +// Source: sketch fab log cutter fbx void ArmaturePopulate::BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene, std::vector<aiBone *> &bones) { - ai_assert(scene); - for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { - aiNode *child = current_node->mChildren[nodeId]; - ai_assert(child); - - // check for bones - for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) { - ai_assert(child->mMeshes); - unsigned int mesh_index = child->mMeshes[meshId]; - aiMesh *mesh = scene->mMeshes[mesh_index]; - ai_assert(mesh); - - for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) { - aiBone *bone = mesh->mBones[boneId]; - ai_assert(bone); - - // duplicate meshes exist with the same bones sometimes :) - // so this must be detected - if (std::find(bones.begin(), bones.end(), bone) == bones.end()) { - // add the element once - bones.push_back(bone); + ai_assert(scene); + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); + + // check for bones + for (unsigned int meshId = 0; meshId < child->mNumMeshes; ++meshId) { + ai_assert(child->mMeshes); + unsigned int mesh_index = child->mMeshes[meshId]; + aiMesh *mesh = scene->mMeshes[mesh_index]; + ai_assert(mesh); + + for (unsigned int boneId = 0; boneId < mesh->mNumBones; ++boneId) { + aiBone *bone = mesh->mBones[boneId]; + ai_assert(bone); + + // duplicate mehes exist with the same bones sometimes :) + // so this must be detected + if (std::find(bones.begin(), bones.end(), bone) == bones.end()) { + // add the element once + bones.push_back(bone); + } + } + + // find mesh and get bones + // then do recursive lookup for bones in root node hierarchy } - } - // find mesh and get bones - // then do recursive lookup for bones in root node hierarchy + BuildBoneList(child, root_node, scene, bones); } - - BuildBoneList(child, root_node, scene, bones); - } } -/* Prepare flat node list which can be used for non recursive lookups later */ +// Prepare flat node list which can be used for non recursive lookups later void ArmaturePopulate::BuildNodeList(const aiNode *current_node, std::vector<aiNode *> &nodes) { - ai_assert(current_node); + ai_assert(current_node); - for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { - aiNode *child = current_node->mChildren[nodeId]; - ai_assert(child); + for (unsigned int nodeId = 0; nodeId < current_node->mNumChildren; ++nodeId) { + aiNode *child = current_node->mChildren[nodeId]; + ai_assert(child); - nodes.push_back(child); + if (child->mNumMeshes == 0) { + nodes.push_back(child); + } - BuildNodeList(child, nodes); + BuildNodeList(child, nodes); } } -/* A bone stack allows us to have multiple armatures, with the same bone names - * A bone stack allows us also to retrieve bones true transform even with - * duplicate names :) - */ +// A bone stack allows us to have multiple armatures, with the same bone names +// A bone stack allows us also to retrieve bones true transform even with +// duplicate names :) void ArmaturePopulate::BuildBoneStack(aiNode *current_node, const aiNode *root_node, const aiScene *scene, const std::vector<aiBone *> &bones, std::map<aiBone *, aiNode *> &bone_stack, - std::vector<aiNode *> &node_stack) { - ai_assert(scene); - ai_assert(root_node); - ai_assert(!node_stack.empty()); - - for (aiBone *bone : bones) { - ai_assert(bone); - aiNode *node = GetNodeFromStack(bone->mName, node_stack); - if (node == nullptr) { - node_stack.clear(); - BuildNodeList(root_node, node_stack); - ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); - - node = GetNodeFromStack(bone->mName, node_stack); - - if (!node) { - ASSIMP_LOG_ERROR("serious import issue node for bone was not detected"); - continue; - } - } + std::vector<aiNode *> &node_stack) { + ai_assert(scene); + ai_assert(root_node); + ai_assert(!node_stack.empty()); - ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); + for (aiBone *bone : bones) { + ai_assert(bone); + aiNode *node = GetNodeFromStack(bone->mName, node_stack); + if (node == nullptr) { + node_stack.clear(); + BuildNodeList(root_node, node_stack); + ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str()); + + node = GetNodeFromStack(bone->mName, node_stack); + + if (!node) { + ASSIMP_LOG_ERROR("serious import issue node for bone was not detected"); + continue; + } + } - bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); - } -} + ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str()); + bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node)); + } +} -/* Returns the armature root node */ -/* This is required to be detected for a bone initially, it will recurse up - * until it cannot find another bone and return the node No known failure - * points. (yet) - */ +// Returns the armature root node +// This is required to be detected for a bone initially, it will recurse up +// until it cannot find another bone and return the node No known failure +// points. (yet) aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node, std::vector<aiBone *> &bone_list) { - while (bone_node) { - if (!IsBoneNode(bone_node->mName, bone_list)) { - ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); - return bone_node; - } + while (bone_node) { + if (!IsBoneNode(bone_node->mName, bone_list)) { + ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str()); + return bone_node; + } - bone_node = bone_node->mParent; - } - - ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!"); - - return nullptr; -} + bone_node = bone_node->mParent; + } + ASSIMP_LOG_ERROR("GetArmatureRoot() can't find armature!"); + return nullptr; +} -/* Simple IsBoneNode check if this could be a bone */ +// Simple IsBoneNode check if this could be a bone bool ArmaturePopulate::IsBoneNode(const aiString &bone_name, std::vector<aiBone *> &bones) { - for (aiBone *bone : bones) { - if (bone->mName == bone_name) { - return true; + for (aiBone *bone : bones) { + if (bone->mName == bone_name) { + return true; + } } - } - return false; + return false; } -/* Pop this node by name from the stack if found */ -/* Used in multiple armature situations with duplicate node / bone names */ -/* Known flaw: cannot have nodes with bone names, will be fixed in later release - */ -/* (serious to be fixed) Known flaw: nodes which have more than one bone could - * be prematurely dropped from stack */ +// Pop this node by name from the stack if found +// Used in multiple armature situations with duplicate node / bone names +// Known flaw: cannot have nodes with bone names, will be fixed in later release +// (serious to be fixed) Known flaw: nodes which have more than one bone could +// be prematurely dropped from stack aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name, std::vector<aiNode *> &nodes) { - std::vector<aiNode *>::iterator iter; - aiNode *found = nullptr; - for (iter = nodes.begin(); iter < nodes.end(); ++iter) { - aiNode *element = *iter; - ai_assert(element); - // node valid and node name matches - if (element->mName == node_name) { - found = element; - break; + std::vector<aiNode *>::iterator iter; + aiNode *found = nullptr; + for (iter = nodes.begin(); iter < nodes.end(); ++iter) { + aiNode *element = *iter; + ai_assert(element); + // node valid and node name matches + if (element->mName == node_name) { + found = element; + break; + } } - } - if (found != nullptr) { - ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str()); - // now pop the element from the node list - nodes.erase(iter); + if (found != nullptr) { + ASSIMP_LOG_INFO_F("Removed node from stack: ", found->mName.C_Str()); + // now pop the element from the node list + nodes.erase(iter); - return found; - } + return found; + } - // unique names can cause this problem - ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!"); + // unique names can cause this problem + ASSIMP_LOG_ERROR("[Serious] GetNodeFromStack() can't find node from stack!"); - return nullptr; + return nullptr; } - - - } // Namespace Assimp diff --git a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h index aa1ad7c80c..8985e1d1d8 100644 --- a/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h +++ b/thirdparty/assimp/code/PostProcessing/ArmaturePopulate.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp index a3f7dd2557..4af335d2f0 100644 --- a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h index 3568a624f8..bdd5ca7faa 100644 --- a/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/CalcTangentsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp index df4d44337d..1ebf798bd5 100644 --- a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h index a6d36e06ea..b4ad0f501f 100644 --- a/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ComputeUVMappingProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp index b7cd4f0bc6..6ca73f10e9 100644 --- a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h index f32b91fc39..de984a1052 100644 --- a/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ConvertToLHProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -137,8 +137,9 @@ public: // ------------------------------------------------------------------- void Execute( aiScene* pScene); -protected: - void ProcessMesh( aiMesh* pMesh); +public: + /** Some other types of post-processing require winding order flips */ + static void ProcessMesh( aiMesh* pMesh); }; // --------------------------------------------------------------------------- diff --git a/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp b/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp index 83b8336bc9..9d6313f71c 100644 --- a/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/DeboneProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/DeboneProcess.h b/thirdparty/assimp/code/PostProcessing/DeboneProcess.h index 8b64c2acc6..31955f2bda 100644 --- a/thirdparty/assimp/code/PostProcessing/DeboneProcess.h +++ b/thirdparty/assimp/code/PostProcessing/DeboneProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp index b11615bb82..1d7cf33b02 100644 --- a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h index c710c5a5ee..b9e942d559 100644 --- a/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/DropFaceNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp index 739382a057..b187acf53c 100644 --- a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -128,7 +128,8 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const { auto oldTextures = pScene->mTextures; pScene->mTextures = new aiTexture*[pScene->mNumTextures]; ::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u)); - + delete [] oldTextures; + // Add the new texture auto pTexture = new aiTexture; pTexture->mHeight = 0; // Means that this is still compressed diff --git a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h index 3c4b2eab4e..bbe2656f56 100644 --- a/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/EmbedTexturesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp b/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp index 50fac46dba..dfdfec6ccf 100644 --- a/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindDegenerates.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindDegenerates.h b/thirdparty/assimp/code/PostProcessing/FindDegenerates.h index 7a15e77cf1..1edaab6570 100644 --- a/thirdparty/assimp/code/PostProcessing/FindDegenerates.h +++ b/thirdparty/assimp/code/PostProcessing/FindDegenerates.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp index 64907458a1..9a4c6f53b8 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h index 64b838d7cc..dcac4bf839 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/FindInstancesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp index 016884c6e7..c557d7f707 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h index ce7375f34f..50a2fe04c6 100644 --- a/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h +++ b/thirdparty/assimp/code/PostProcessing/FindInvalidDataProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp index bbbe6899b4..bb2aa06cc7 100644 --- a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp +++ b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h index f60ce596a4..c022d03640 100644 --- a/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h +++ b/thirdparty/assimp/code/PostProcessing/FixNormalsStep.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp index c013454fc3..bfe016cf27 100644 --- a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h index 4b43c82a42..d93489a5bd 100644 --- a/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenBoundingBoxesProcess.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp index 028334dec7..08a1d9aaef 100644 --- a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h index c641fd6353..6e872af3a8 100644 --- a/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenFaceNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp index 3f6c2f86bd..1df3334107 100644 --- a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h index 2ceee17e85..38104b3bf7 100644 --- a/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/GenVertexNormalsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp index d0a016fa42..d72d15d3a7 100644 --- a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp +++ b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h index de25ecd9fb..73e11f57bd 100644 --- a/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h +++ b/thirdparty/assimp/code/PostProcessing/ImproveCacheLocality.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp index f121fc60d3..070c9636f2 100644 --- a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h index e017ae62db..76e7cf061b 100644 --- a/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h +++ b/thirdparty/assimp/code/PostProcessing/JoinVerticesProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp index d560f19287..1f1abfabb0 100644 --- a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h index 73c2a68d53..8bc321a3c5 100644 --- a/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h +++ b/thirdparty/assimp/code/PostProcessing/LimitBoneWeightsProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp index 41f50a5ba5..88bdb3124f 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h index 8565d5933a..699cce30b4 100644 --- a/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h +++ b/thirdparty/assimp/code/PostProcessing/MakeVerboseFormat.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp index 5db51f58b6..f3996c2752 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp +++ b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -43,13 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @brief Implementation of the aiProcess_OptimizGraph step */ - #ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS #include "OptimizeGraph.h" #include "ProcessHelper.h" -#include <assimp/SceneCombiner.h> +#include "ConvertToLHProcess.h" #include <assimp/Exceptional.h> +#include <assimp/SceneCombiner.h> #include <stdio.h> using namespace Assimp; @@ -60,292 +60,299 @@ using namespace Assimp; * The unhashed variant should be faster, except for *very* large data sets */ #ifdef AI_OG_USE_HASHING - // Use our standard hashing function to compute the hash -# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length) +// Use our standard hashing function to compute the hash +#define AI_OG_GETKEY(str) SuperFastHash(str.data, str.length) #else - // Otherwise hope that std::string will utilize a static buffer - // for shorter node names. This would avoid endless heap copying. -# define AI_OG_GETKEY(str) std::string(str.data) +// Otherwise hope that std::string will utilize a static buffer +// for shorter node names. This would avoid endless heap copying. +#define AI_OG_GETKEY(str) std::string(str.data) #endif // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer -OptimizeGraphProcess::OptimizeGraphProcess() -: mScene() -, nodes_in() -, nodes_out() -, count_merged() { - // empty +OptimizeGraphProcess::OptimizeGraphProcess() : + mScene(), + nodes_in(), + nodes_out(), + count_merged() { + // empty } // ------------------------------------------------------------------------------------------------ // Destructor, private as well OptimizeGraphProcess::~OptimizeGraphProcess() { - // empty + // empty } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. -bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const { - return (0 != (pFlags & aiProcess_OptimizeGraph)); +bool OptimizeGraphProcess::IsActive(unsigned int pFlags) const { + return (0 != (pFlags & aiProcess_OptimizeGraph)); } // ------------------------------------------------------------------------------------------------ // Setup properties for the post-processing step -void OptimizeGraphProcess::SetupProperties(const Importer* pImp) { - // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST - std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,""); - AddLockedNodeList(tmp); +void OptimizeGraphProcess::SetupProperties(const Importer *pImp) { + // Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST + std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST, ""); + AddLockedNodeList(tmp); } // ------------------------------------------------------------------------------------------------ // Collect new children -void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) { - nodes_in += nd->mNumChildren; - - // Process children - std::list<aiNode*> child_nodes; - for (unsigned int i = 0; i < nd->mNumChildren; ++i) { - CollectNewChildren(nd->mChildren[i],child_nodes); - nd->mChildren[i] = nullptr; - } - - // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). - if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end() ) { - for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - - if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { - (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; - nodes.push_back(*it); - - it = child_nodes.erase(it); - continue; - } - ++it; - } - - if (nd->mNumMeshes || !child_nodes.empty()) { - nodes.push_back(nd); - } else { - delete nd; /* bye, node */ - return; - } - } else { - - // Retain our current position in the hierarchy - nodes.push_back(nd); - - // Now check for possible optimizations in our list of child nodes. join as many as possible - aiNode* join_master = NULL; - aiMatrix4x4 inv; - - const LockedSetType::const_iterator end = locked.end(); - - std::list<aiNode*> join; - for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) { - aiNode* child = *it; - if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { - - // There may be no instanced meshes - unsigned int n = 0; - for (; n < child->mNumMeshes;++n) { - if (meshes[child->mMeshes[n]] > 1) { - break; - } - } - if (n == child->mNumMeshes) { - if (!join_master) { - join_master = child; - inv = join_master->mTransformation; - inv.Inverse(); - } else { - child->mTransformation = inv * child->mTransformation ; - - join.push_back(child); - it = child_nodes.erase(it); - continue; - } - } - } - ++it; - } - if (join_master && !join.empty()) { - join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i",count_merged++); - - unsigned int out_meshes = 0; - for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { - out_meshes += (*it)->mNumMeshes; - } - - // copy all mesh references in one array - if (out_meshes) { - unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes; - for (unsigned int n = 0; n < join_master->mNumMeshes;++n) { - *tmp++ = join_master->mMeshes[n]; - } - - for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) { - for (unsigned int n = 0; n < (*it)->mNumMeshes; ++n) { - - *tmp = (*it)->mMeshes[n]; - aiMesh* mesh = mScene->mMeshes[*tmp++]; - - // manually move the mesh into the right coordinate system - const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose(); - for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { - - mesh->mVertices[a] *= (*it)->mTransformation; - - if (mesh->HasNormals()) - mesh->mNormals[a] *= IT; - - if (mesh->HasTangentsAndBitangents()) { - mesh->mTangents[a] *= IT; - mesh->mBitangents[a] *= IT; - } - } - } - delete *it; // bye, node - } - delete[] join_master->mMeshes; - join_master->mMeshes = meshes; - join_master->mNumMeshes += out_meshes; - } - } - } - // reassign children if something changed - if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { - - delete[] nd->mChildren; - - if (!child_nodes.empty()) { - nd->mChildren = new aiNode*[child_nodes.size()]; - } - else nd->mChildren = nullptr; - } - - nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); - - if (nd->mChildren) { - aiNode** tmp = nd->mChildren; - for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { - aiNode* node = *tmp++ = *it; - node->mParent = nd; - } - } - - nodes_out += static_cast<unsigned int>(child_nodes.size()); +void OptimizeGraphProcess::CollectNewChildren(aiNode *nd, std::list<aiNode *> &nodes) { + nodes_in += nd->mNumChildren; + + // Process children + std::list<aiNode *> child_nodes; + for (unsigned int i = 0; i < nd->mNumChildren; ++i) { + CollectNewChildren(nd->mChildren[i], child_nodes); + nd->mChildren[i] = nullptr; + } + + // Check whether we need this node; if not we can replace it by our own children (warn, danger of incest). + if (locked.find(AI_OG_GETKEY(nd->mName)) == locked.end()) { + for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + + if (locked.find(AI_OG_GETKEY((*it)->mName)) == locked.end()) { + (*it)->mTransformation = nd->mTransformation * (*it)->mTransformation; + nodes.push_back(*it); + + it = child_nodes.erase(it); + continue; + } + ++it; + } + + if (nd->mNumMeshes || !child_nodes.empty()) { + nodes.push_back(nd); + } else { + delete nd; /* bye, node */ + return; + } + } else { + + // Retain our current position in the hierarchy + nodes.push_back(nd); + + // Now check for possible optimizations in our list of child nodes. join as many as possible + aiNode *join_master = nullptr; + aiMatrix4x4 inv; + + const LockedSetType::const_iterator end = locked.end(); + + std::list<aiNode *> join; + for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end();) { + aiNode *child = *it; + if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) { + + // There may be no instanced meshes + unsigned int n = 0; + for (; n < child->mNumMeshes; ++n) { + if (meshes[child->mMeshes[n]] > 1) { + break; + } + } + if (n == child->mNumMeshes) { + if (!join_master) { + join_master = child; + inv = join_master->mTransformation; + inv.Inverse(); + } else { + child->mTransformation = inv * child->mTransformation; + + join.push_back(child); + it = child_nodes.erase(it); + continue; + } + } + } + ++it; + } + if (join_master && !join.empty()) { + join_master->mName.length = ::ai_snprintf(join_master->mName.data, MAXLEN, "$MergedNode_%i", count_merged++); + + unsigned int out_meshes = 0; + for (std::list<aiNode *>::const_iterator it = join.cbegin(); it != join.cend(); ++it) { + out_meshes += (*it)->mNumMeshes; + } + + // copy all mesh references in one array + if (out_meshes) { + unsigned int *meshes = new unsigned int[out_meshes + join_master->mNumMeshes], *tmp = meshes; + for (unsigned int n = 0; n < join_master->mNumMeshes; ++n) { + *tmp++ = join_master->mMeshes[n]; + } + + for (const aiNode *join_node : join) { + for (unsigned int n = 0; n < join_node->mNumMeshes; ++n) { + + *tmp = join_node->mMeshes[n]; + aiMesh *mesh = mScene->mMeshes[*tmp++]; + + // Assume the transformation is affine + // manually move the mesh into the right coordinate system + + // Check for odd negative scale (mirror) + if (join_node->mTransformation.Determinant() < 0) { + // Reverse the mesh face winding order + FlipWindingOrderProcess::ProcessMesh(mesh); + } + + // Update positions, normals and tangents + const aiMatrix3x3 IT = aiMatrix3x3(join_node->mTransformation).Inverse().Transpose(); + for (unsigned int a = 0; a < mesh->mNumVertices; ++a) { + + mesh->mVertices[a] *= join_node->mTransformation; + + if (mesh->HasNormals()) + mesh->mNormals[a] *= IT; + + if (mesh->HasTangentsAndBitangents()) { + mesh->mTangents[a] *= IT; + mesh->mBitangents[a] *= IT; + } + } + } + delete join_node; // bye, node + } + delete[] join_master->mMeshes; + join_master->mMeshes = meshes; + join_master->mNumMeshes += out_meshes; + } + } + } + // reassign children if something changed + if (child_nodes.empty() || child_nodes.size() > nd->mNumChildren) { + + delete[] nd->mChildren; + + if (!child_nodes.empty()) { + nd->mChildren = new aiNode *[child_nodes.size()]; + } else + nd->mChildren = nullptr; + } + + nd->mNumChildren = static_cast<unsigned int>(child_nodes.size()); + + if (nd->mChildren) { + aiNode **tmp = nd->mChildren; + for (std::list<aiNode *>::iterator it = child_nodes.begin(); it != child_nodes.end(); ++it) { + aiNode *node = *tmp++ = *it; + node->mParent = nd; + } + } + + nodes_out += static_cast<unsigned int>(child_nodes.size()); } // ------------------------------------------------------------------------------------------------ // Execute the post-processing step on the given scene -void OptimizeGraphProcess::Execute( aiScene* pScene) { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); - nodes_in = nodes_out = count_merged = 0; - mScene = pScene; +void OptimizeGraphProcess::Execute(aiScene *pScene) { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess begin"); + nodes_in = nodes_out = count_merged = 0; + mScene = pScene; - meshes.resize(pScene->mNumMeshes,0); - FindInstancedMeshes(pScene->mRootNode); + meshes.resize(pScene->mNumMeshes, 0); + FindInstancedMeshes(pScene->mRootNode); - // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it - locked.clear(); - for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { + // build a blacklist of identifiers. If the name of a node matches one of these, we won't touch it + locked.clear(); + for (std::list<std::string>::const_iterator it = locked_nodes.begin(); it != locked_nodes.end(); ++it) { #ifdef AI_OG_USE_HASHING - locked.insert(SuperFastHash((*it).c_str())); + locked.insert(SuperFastHash((*it).c_str())); #else - locked.insert(*it); + locked.insert(*it); #endif - } - - for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { - for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { - aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a]; - locked.insert(AI_OG_GETKEY(anim->mNodeName)); - } - } - - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { - - aiBone* bone = pScene->mMeshes[i]->mBones[a]; - locked.insert(AI_OG_GETKEY(bone->mName)); - - // HACK: Meshes referencing bones may not be transformed; we need to look them. - // The easiest way to do this is to increase their reference counters ... - meshes[i] += 2; - } - } - - for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { - aiCamera* cam = pScene->mCameras[i]; - locked.insert(AI_OG_GETKEY(cam->mName)); - } - - for (unsigned int i = 0; i < pScene->mNumLights; ++i) { - aiLight* lgh = pScene->mLights[i]; - locked.insert(AI_OG_GETKEY(lgh->mName)); - } - - // Insert a dummy master node and make it read-only - aiNode* dummy_root = new aiNode(AI_RESERVED_NODE_NAME); - locked.insert(AI_OG_GETKEY(dummy_root->mName)); - - const aiString prev = pScene->mRootNode->mName; - pScene->mRootNode->mParent = dummy_root; - - dummy_root->mChildren = new aiNode*[dummy_root->mNumChildren = 1]; - dummy_root->mChildren[0] = pScene->mRootNode; - - // Do our recursive processing of scenegraph nodes. For each node collect - // a fully new list of children and allow their children to place themselves - // on the same hierarchy layer as their parents. - std::list<aiNode*> nodes; - CollectNewChildren (dummy_root,nodes); - - ai_assert(nodes.size() == 1); - - if (dummy_root->mNumChildren == 0) { - pScene->mRootNode = NULL; - throw DeadlyImportError("After optimizing the scene graph, no data remains"); - } - - if (dummy_root->mNumChildren > 1) { - pScene->mRootNode = dummy_root; - - // Keep the dummy node but assign the name of the old root node to it - pScene->mRootNode->mName = prev; - } - else { - - // Remove the dummy root node again. - pScene->mRootNode = dummy_root->mChildren[0]; - - dummy_root->mChildren[0] = NULL; - delete dummy_root; - } - - pScene->mRootNode->mParent = NULL; - if (!DefaultLogger::isNullLogger()) { - if ( nodes_in != nodes_out) { - ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); - } else { - ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); - } - } - meshes.clear(); - locked.clear(); + } + + for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) { + for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) { + aiNodeAnim *anim = pScene->mAnimations[i]->mChannels[a]; + locked.insert(AI_OG_GETKEY(anim->mNodeName)); + } + } + + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) { + + aiBone *bone = pScene->mMeshes[i]->mBones[a]; + locked.insert(AI_OG_GETKEY(bone->mName)); + + // HACK: Meshes referencing bones may not be transformed; we need to look them. + // The easiest way to do this is to increase their reference counters ... + meshes[i] += 2; + } + } + + for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { + aiCamera *cam = pScene->mCameras[i]; + locked.insert(AI_OG_GETKEY(cam->mName)); + } + + for (unsigned int i = 0; i < pScene->mNumLights; ++i) { + aiLight *lgh = pScene->mLights[i]; + locked.insert(AI_OG_GETKEY(lgh->mName)); + } + + // Insert a dummy master node and make it read-only + aiNode *dummy_root = new aiNode(AI_RESERVED_NODE_NAME); + locked.insert(AI_OG_GETKEY(dummy_root->mName)); + + const aiString prev = pScene->mRootNode->mName; + pScene->mRootNode->mParent = dummy_root; + + dummy_root->mChildren = new aiNode *[dummy_root->mNumChildren = 1]; + dummy_root->mChildren[0] = pScene->mRootNode; + + // Do our recursive processing of scenegraph nodes. For each node collect + // a fully new list of children and allow their children to place themselves + // on the same hierarchy layer as their parents. + std::list<aiNode *> nodes; + CollectNewChildren(dummy_root, nodes); + + ai_assert(nodes.size() == 1); + + if (dummy_root->mNumChildren == 0) { + pScene->mRootNode = nullptr; + throw DeadlyImportError("After optimizing the scene graph, no data remains"); + } + + if (dummy_root->mNumChildren > 1) { + pScene->mRootNode = dummy_root; + + // Keep the dummy node but assign the name of the old root node to it + pScene->mRootNode->mName = prev; + } else { + + // Remove the dummy root node again. + pScene->mRootNode = dummy_root->mChildren[0]; + + dummy_root->mChildren[0] = nullptr; + delete dummy_root; + } + + pScene->mRootNode->mParent = nullptr; + if (!DefaultLogger::isNullLogger()) { + if (nodes_in != nodes_out) { + ASSIMP_LOG_INFO_F("OptimizeGraphProcess finished; Input nodes: ", nodes_in, ", Output nodes: ", nodes_out); + } else { + ASSIMP_LOG_DEBUG("OptimizeGraphProcess finished"); + } + } + meshes.clear(); + locked.clear(); } // ------------------------------------------------------------------------------------------------ // Build a LUT of all instanced meshes -void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode) -{ - for (unsigned int i = 0; i < pNode->mNumMeshes;++i) { - ++meshes[pNode->mMeshes[i]]; - } - - for (unsigned int i = 0; i < pNode->mNumChildren; ++i) - FindInstancedMeshes(pNode->mChildren[i]); +void OptimizeGraphProcess::FindInstancedMeshes(aiNode *pNode) { + for (unsigned int i = 0; i < pNode->mNumMeshes; ++i) { + ++meshes[pNode->mMeshes[i]]; + } + + for (unsigned int i = 0; i < pNode->mNumChildren; ++i) + FindInstancedMeshes(pNode->mChildren[i]); } #endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h index 82cc5db3fe..34f70854f7 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h +++ b/thirdparty/assimp/code/PostProcessing/OptimizeGraph.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -75,13 +75,13 @@ public: ~OptimizeGraphProcess(); // ------------------------------------------------------------------- - bool IsActive( unsigned int pFlags) const; + bool IsActive( unsigned int pFlags) const override; // ------------------------------------------------------------------- - void Execute( aiScene* pScene); + void Execute( aiScene* pScene) override; // ------------------------------------------------------------------- - void SetupProperties(const Importer* pImp); + void SetupProperties(const Importer* pImp) override; // ------------------------------------------------------------------- /** @brief Add a list of node names to be locked and not modified. diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp index 3f6765f6ca..983d8001f3 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp +++ b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h index dec4ab52de..50dfe2957e 100644 --- a/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h +++ b/thirdparty/assimp/code/PostProcessing/OptimizeMeshes.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp b/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp index 52001a0578..293a5c0ea9 100644 --- a/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp +++ b/thirdparty/assimp/code/PostProcessing/PretransformVertices.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -45,11 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @brief Implementation of the "PretransformVertices" post processing step */ - #include "PretransformVertices.h" +#include "ConvertToLHProcess.h" #include "ProcessHelper.h" -#include <assimp/SceneCombiner.h> #include <assimp/Exceptional.h> +#include <assimp/SceneCombiner.h> using namespace Assimp; @@ -59,670 +59,630 @@ using namespace Assimp; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer -PretransformVertices::PretransformVertices() -: configKeepHierarchy (false) -, configNormalize(false) -, configTransform(false) -, configTransformation() -, mConfigPointCloud( false ) { - // empty +PretransformVertices::PretransformVertices() : + configKeepHierarchy(false), + configNormalize(false), + configTransform(false), + configTransformation(), + mConfigPointCloud(false) { + // empty } // ------------------------------------------------------------------------------------------------ // Destructor, private as well PretransformVertices::~PretransformVertices() { - // nothing to do here + // nothing to do here } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. -bool PretransformVertices::IsActive( unsigned int pFlags) const -{ - return (pFlags & aiProcess_PreTransformVertices) != 0; +bool PretransformVertices::IsActive(unsigned int pFlags) const { + return (pFlags & aiProcess_PreTransformVertices) != 0; } // ------------------------------------------------------------------------------------------------ // Setup import configuration -void PretransformVertices::SetupProperties(const Importer* pImp) -{ - // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE, - // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION - configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY,0)); - configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE,0)); - configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0)); +void PretransformVertices::SetupProperties(const Importer *pImp) { + // Get the current value of AI_CONFIG_PP_PTV_KEEP_HIERARCHY, AI_CONFIG_PP_PTV_NORMALIZE, + // AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION and AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION + configKeepHierarchy = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_KEEP_HIERARCHY, 0)); + configNormalize = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_NORMALIZE, 0)); + configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION, 0)); - configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4()); + configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4()); - mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); + mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS); } // ------------------------------------------------------------------------------------------------ // Count the number of nodes -unsigned int PretransformVertices::CountNodes( aiNode* pcNode ) -{ - unsigned int iRet = 1; - for (unsigned int i = 0;i < pcNode->mNumChildren;++i) - { - iRet += CountNodes(pcNode->mChildren[i]); - } - return iRet; +unsigned int PretransformVertices::CountNodes(const aiNode *pcNode) const { + unsigned int iRet = 1; + for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { + iRet += CountNodes(pcNode->mChildren[i]); + } + return iRet; } // ------------------------------------------------------------------------------------------------ // Get a bitwise combination identifying the vertex format of a mesh -unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh ) -{ - // the vertex format is stored in aiMesh::mBones for later retrieval. - // there isn't a good reason to compute it a few hundred times - // from scratch. The pointer is unused as animations are lost - // during PretransformVertices. - if (pcMesh->mBones) - return (unsigned int)(uint64_t)pcMesh->mBones; - - - const unsigned int iRet = GetMeshVFormatUnique(pcMesh); - - // store the value for later use - pcMesh->mBones = (aiBone**)(uint64_t)iRet; - return iRet; +unsigned int PretransformVertices::GetMeshVFormat(aiMesh *pcMesh) const { + // the vertex format is stored in aiMesh::mBones for later retrieval. + // there isn't a good reason to compute it a few hundred times + // from scratch. The pointer is unused as animations are lost + // during PretransformVertices. + if (pcMesh->mBones) + return (unsigned int)(uint64_t)pcMesh->mBones; + + const unsigned int iRet = GetMeshVFormatUnique(pcMesh); + + // store the value for later use + pcMesh->mBones = (aiBone **)(uint64_t)iRet; + return iRet; } // ------------------------------------------------------------------------------------------------ // Count the number of vertices in the whole scene and a given // material index -void PretransformVertices::CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, unsigned int iMat, - unsigned int iVFormat, unsigned int* piFaces, unsigned int* piVertices) -{ - for (unsigned int i = 0; i < pcNode->mNumMeshes;++i) - { - aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; - if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) - { - *piVertices += pcMesh->mNumVertices; - *piFaces += pcMesh->mNumFaces; - } - } - for (unsigned int i = 0;i < pcNode->mNumChildren;++i) - { - CountVerticesAndFaces(pcScene,pcNode->mChildren[i],iMat, - iVFormat,piFaces,piVertices); - } +void PretransformVertices::CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat, + unsigned int iVFormat, unsigned int *piFaces, unsigned int *piVertices) const { + for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) { + aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; + if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) { + *piVertices += pcMesh->mNumVertices; + *piFaces += pcMesh->mNumFaces; + } + } + for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { + CountVerticesAndFaces(pcScene, pcNode->mChildren[i], iMat, + iVFormat, piFaces, piVertices); + } } // ------------------------------------------------------------------------------------------------ // Collect vertex/face data -void PretransformVertices::CollectData( aiScene* pcScene, aiNode* pcNode, unsigned int iMat, - unsigned int iVFormat, aiMesh* pcMeshOut, - unsigned int aiCurrent[2], unsigned int* num_refs) -{ - // No need to multiply if there's no transformation - const bool identity = pcNode->mTransformation.IsIdentity(); - for (unsigned int i = 0; i < pcNode->mNumMeshes;++i) - { - aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; - if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) - { - // Decrement mesh reference counter - unsigned int& num_ref = num_refs[pcNode->mMeshes[i]]; - ai_assert(0 != num_ref); - --num_ref; - // Save the name of the last mesh - if (num_ref==0) - { - pcMeshOut->mName = pcMesh->mName; - } - - if (identity) { - // copy positions without modifying them - ::memcpy(pcMeshOut->mVertices + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mVertices, - pcMesh->mNumVertices * sizeof(aiVector3D)); - - if (iVFormat & 0x2) { - // copy normals without modifying them - ::memcpy(pcMeshOut->mNormals + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mNormals, - pcMesh->mNumVertices * sizeof(aiVector3D)); - } - if (iVFormat & 0x4) - { - // copy tangents without modifying them - ::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mTangents, - pcMesh->mNumVertices * sizeof(aiVector3D)); - // copy bitangents without modifying them - ::memcpy(pcMeshOut->mBitangents + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mBitangents, - pcMesh->mNumVertices * sizeof(aiVector3D)); - } - } - else - { - // copy positions, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { - pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX]+n] = pcNode->mTransformation * pcMesh->mVertices[n]; - } - aiMatrix4x4 mWorldIT = pcNode->mTransformation; - mWorldIT.Inverse().Transpose(); - - // TODO: implement Inverse() for aiMatrix3x3 - aiMatrix3x3 m = aiMatrix3x3(mWorldIT); - - if (iVFormat & 0x2) - { - // copy normals, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { - pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX]+n] = - (m * pcMesh->mNormals[n]).Normalize(); - } - } - if (iVFormat & 0x4) - { - // copy tangents and bitangents, transform them to worldspace - for (unsigned int n = 0; n < pcMesh->mNumVertices;++n) { - pcMeshOut->mTangents [aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mTangents[n]).Normalize(); - pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX]+n] = (m * pcMesh->mBitangents[n]).Normalize(); - } - } - } - unsigned int p = 0; - while (iVFormat & (0x100 << p)) - { - // copy texture coordinates - memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mTextureCoords[p], - pcMesh->mNumVertices * sizeof(aiVector3D)); - ++p; - } - p = 0; - while (iVFormat & (0x1000000 << p)) - { - // copy vertex colors - memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX], - pcMesh->mColors[p], - pcMesh->mNumVertices * sizeof(aiColor4D)); - ++p; - } - // now we need to copy all faces. since we will delete the source mesh afterwards, - // we don't need to reallocate the array of indices except if this mesh is - // referenced multiple times. - for (unsigned int planck = 0;planck < pcMesh->mNumFaces;++planck) - { - aiFace& f_src = pcMesh->mFaces[planck]; - aiFace& f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE]+planck]; - - const unsigned int num_idx = f_src.mNumIndices; - - f_dst.mNumIndices = num_idx; - - unsigned int* pi; - if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */ - pi = f_dst.mIndices = f_src.mIndices; - - // offset all vertex indices - for (unsigned int hahn = 0; hahn < num_idx;++hahn){ - pi[hahn] += aiCurrent[AI_PTVS_VERTEX]; - } - } - else { - pi = f_dst.mIndices = new unsigned int[num_idx]; - - // copy and offset all vertex indices - for (unsigned int hahn = 0; hahn < num_idx;++hahn){ - pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX]; - } - } - - // Update the mPrimitiveTypes member of the mesh - switch (pcMesh->mFaces[planck].mNumIndices) - { - case 0x1: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT; - break; - case 0x2: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_LINE; - break; - case 0x3: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - break; - default: - pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POLYGON; - break; - }; - } - aiCurrent[AI_PTVS_VERTEX] += pcMesh->mNumVertices; - aiCurrent[AI_PTVS_FACE] += pcMesh->mNumFaces; - } - } - - // append all children of us - for (unsigned int i = 0;i < pcNode->mNumChildren;++i) { - CollectData(pcScene,pcNode->mChildren[i],iMat, - iVFormat,pcMeshOut,aiCurrent,num_refs); - } +void PretransformVertices::CollectData(const aiScene *pcScene, const aiNode *pcNode, unsigned int iMat, + unsigned int iVFormat, aiMesh *pcMeshOut, + unsigned int aiCurrent[2], unsigned int *num_refs) const { + // No need to multiply if there's no transformation + const bool identity = pcNode->mTransformation.IsIdentity(); + for (unsigned int i = 0; i < pcNode->mNumMeshes; ++i) { + aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; + if (iMat == pcMesh->mMaterialIndex && iVFormat == GetMeshVFormat(pcMesh)) { + // Decrement mesh reference counter + unsigned int &num_ref = num_refs[pcNode->mMeshes[i]]; + ai_assert(0 != num_ref); + --num_ref; + // Save the name of the last mesh + if (num_ref == 0) { + pcMeshOut->mName = pcMesh->mName; + } + + if (identity) { + // copy positions without modifying them + ::memcpy(pcMeshOut->mVertices + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mVertices, + pcMesh->mNumVertices * sizeof(aiVector3D)); + + if (iVFormat & 0x2) { + // copy normals without modifying them + ::memcpy(pcMeshOut->mNormals + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mNormals, + pcMesh->mNumVertices * sizeof(aiVector3D)); + } + if (iVFormat & 0x4) { + // copy tangents without modifying them + ::memcpy(pcMeshOut->mTangents + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mTangents, + pcMesh->mNumVertices * sizeof(aiVector3D)); + // copy bitangents without modifying them + ::memcpy(pcMeshOut->mBitangents + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mBitangents, + pcMesh->mNumVertices * sizeof(aiVector3D)); + } + } else { + // copy positions, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { + pcMeshOut->mVertices[aiCurrent[AI_PTVS_VERTEX] + n] = pcNode->mTransformation * pcMesh->mVertices[n]; + } + aiMatrix4x4 mWorldIT = pcNode->mTransformation; + mWorldIT.Inverse().Transpose(); + + // TODO: implement Inverse() for aiMatrix3x3 + aiMatrix3x3 m = aiMatrix3x3(mWorldIT); + + if (iVFormat & 0x2) { + // copy normals, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { + pcMeshOut->mNormals[aiCurrent[AI_PTVS_VERTEX] + n] = + (m * pcMesh->mNormals[n]).Normalize(); + } + } + if (iVFormat & 0x4) { + // copy tangents and bitangents, transform them to worldspace + for (unsigned int n = 0; n < pcMesh->mNumVertices; ++n) { + pcMeshOut->mTangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mTangents[n]).Normalize(); + pcMeshOut->mBitangents[aiCurrent[AI_PTVS_VERTEX] + n] = (m * pcMesh->mBitangents[n]).Normalize(); + } + } + } + unsigned int p = 0; + while (iVFormat & (0x100 << p)) { + // copy texture coordinates + memcpy(pcMeshOut->mTextureCoords[p] + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mTextureCoords[p], + pcMesh->mNumVertices * sizeof(aiVector3D)); + ++p; + } + p = 0; + while (iVFormat & (0x1000000 << p)) { + // copy vertex colors + memcpy(pcMeshOut->mColors[p] + aiCurrent[AI_PTVS_VERTEX], + pcMesh->mColors[p], + pcMesh->mNumVertices * sizeof(aiColor4D)); + ++p; + } + // now we need to copy all faces. since we will delete the source mesh afterwards, + // we don't need to reallocate the array of indices except if this mesh is + // referenced multiple times. + for (unsigned int planck = 0; planck < pcMesh->mNumFaces; ++planck) { + aiFace &f_src = pcMesh->mFaces[planck]; + aiFace &f_dst = pcMeshOut->mFaces[aiCurrent[AI_PTVS_FACE] + planck]; + + const unsigned int num_idx = f_src.mNumIndices; + + f_dst.mNumIndices = num_idx; + + unsigned int *pi; + if (!num_ref) { /* if last time the mesh is referenced -> no reallocation */ + pi = f_dst.mIndices = f_src.mIndices; + + // offset all vertex indices + for (unsigned int hahn = 0; hahn < num_idx; ++hahn) { + pi[hahn] += aiCurrent[AI_PTVS_VERTEX]; + } + } else { + pi = f_dst.mIndices = new unsigned int[num_idx]; + + // copy and offset all vertex indices + for (unsigned int hahn = 0; hahn < num_idx; ++hahn) { + pi[hahn] = f_src.mIndices[hahn] + aiCurrent[AI_PTVS_VERTEX]; + } + } + + // Update the mPrimitiveTypes member of the mesh + switch (pcMesh->mFaces[planck].mNumIndices) { + case 0x1: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POINT; + break; + case 0x2: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_LINE; + break; + case 0x3: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; + break; + default: + pcMeshOut->mPrimitiveTypes |= aiPrimitiveType_POLYGON; + break; + }; + } + aiCurrent[AI_PTVS_VERTEX] += pcMesh->mNumVertices; + aiCurrent[AI_PTVS_FACE] += pcMesh->mNumFaces; + } + } + + // append all children of us + for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { + CollectData(pcScene, pcNode->mChildren[i], iMat, + iVFormat, pcMeshOut, aiCurrent, num_refs); + } } // ------------------------------------------------------------------------------------------------ // Get a list of all vertex formats that occur for a given material index // The output list contains duplicate elements -void PretransformVertices::GetVFormatList( aiScene* pcScene, unsigned int iMat, - std::list<unsigned int>& aiOut) -{ - for (unsigned int i = 0; i < pcScene->mNumMeshes;++i) - { - aiMesh* pcMesh = pcScene->mMeshes[ i ]; - if (iMat == pcMesh->mMaterialIndex) { - aiOut.push_back(GetMeshVFormat(pcMesh)); - } - } +void PretransformVertices::GetVFormatList(const aiScene *pcScene, unsigned int iMat, + std::list<unsigned int> &aiOut) const { + for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) { + aiMesh *pcMesh = pcScene->mMeshes[i]; + if (iMat == pcMesh->mMaterialIndex) { + aiOut.push_back(GetMeshVFormat(pcMesh)); + } + } } // ------------------------------------------------------------------------------------------------ // Compute the absolute transformation matrices of each node -void PretransformVertices::ComputeAbsoluteTransform( aiNode* pcNode ) -{ - if (pcNode->mParent) { - pcNode->mTransformation = pcNode->mParent->mTransformation*pcNode->mTransformation; - } - - for (unsigned int i = 0;i < pcNode->mNumChildren;++i) { - ComputeAbsoluteTransform(pcNode->mChildren[i]); - } +void PretransformVertices::ComputeAbsoluteTransform(aiNode *pcNode) { + if (pcNode->mParent) { + pcNode->mTransformation = pcNode->mParent->mTransformation * pcNode->mTransformation; + } + + for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) { + ComputeAbsoluteTransform(pcNode->mChildren[i]); + } } // ------------------------------------------------------------------------------------------------ // Apply the node transformation to a mesh -void PretransformVertices::ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat) -{ - // Check whether we need to transform the coordinates at all - if (!mat.IsIdentity()) { - - if (mesh->HasPositions()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mVertices[i] = mat * mesh->mVertices[i]; - } - } - if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) { - aiMatrix4x4 mWorldIT = mat; - mWorldIT.Inverse().Transpose(); - - // TODO: implement Inverse() for aiMatrix3x3 - aiMatrix3x3 m = aiMatrix3x3(mWorldIT); - - if (mesh->HasNormals()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize(); - } - } - if (mesh->HasTangentsAndBitangents()) { - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize(); - mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize(); - } - } - } - } +void PretransformVertices::ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const { + // Check whether we need to transform the coordinates at all + if (!mat.IsIdentity()) { + + // Check for odd negative scale (mirror) + if (mesh->HasFaces() && mat.Determinant() < 0) { + // Reverse the mesh face winding order + FlipWindingOrderProcess::ProcessMesh(mesh); + } + + // Update positions + if (mesh->HasPositions()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mVertices[i] = mat * mesh->mVertices[i]; + } + } + + // Update normals and tangents + if (mesh->HasNormals() || mesh->HasTangentsAndBitangents()) { + const aiMatrix3x3 m = aiMatrix3x3(mat).Inverse().Transpose(); + + if (mesh->HasNormals()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mNormals[i] = (m * mesh->mNormals[i]).Normalize(); + } + } + if (mesh->HasTangentsAndBitangents()) { + for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { + mesh->mTangents[i] = (m * mesh->mTangents[i]).Normalize(); + mesh->mBitangents[i] = (m * mesh->mBitangents[i]).Normalize(); + } + } + } + } } // ------------------------------------------------------------------------------------------------ // Simple routine to build meshes in worldspace, no further optimization -void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in, - unsigned int numIn, aiNode* node) -{ - // NOTE: - // aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy - // aiMesh::mBones store reference to abs. transform we multiplied with - - // process meshes - for (unsigned int i = 0; i < node->mNumMeshes;++i) { - aiMesh* mesh = in[node->mMeshes[i]]; - - // check whether we can operate on this mesh - if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4*>(mesh->mBones) == node->mTransformation) { - // yes, we can. - mesh->mBones = reinterpret_cast<aiBone**> (&node->mTransformation); - mesh->mNumBones = UINT_MAX; - } - else { - - // try to find us in the list of newly created meshes - for (unsigned int n = 0; n < out.size(); ++n) { - aiMesh* ctz = out[n]; - if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4*>(ctz->mBones) == node->mTransformation) { - - // ok, use this one. Update node mesh index - node->mMeshes[i] = numIn + n; - } - } - if (node->mMeshes[i] < numIn) { - // Worst case. Need to operate on a full copy of the mesh - ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms"); - aiMesh* ntz; - - const unsigned int tmp = mesh->mNumBones; // - mesh->mNumBones = 0; - SceneCombiner::Copy(&ntz,mesh); - mesh->mNumBones = tmp; - - ntz->mNumBones = node->mMeshes[i]; - ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation); - - out.push_back(ntz); - - node->mMeshes[i] = static_cast<unsigned int>(numIn + out.size() - 1); - } - } - } - - // call children - for (unsigned int i = 0; i < node->mNumChildren;++i) - BuildWCSMeshes(out,in,numIn,node->mChildren[i]); +void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in, + unsigned int numIn, aiNode *node) const { + // NOTE: + // aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy + // aiMesh::mBones store reference to abs. transform we multiplied with + + // process meshes + for (unsigned int i = 0; i < node->mNumMeshes; ++i) { + aiMesh *mesh = in[node->mMeshes[i]]; + + // check whether we can operate on this mesh + if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4 *>(mesh->mBones) == node->mTransformation) { + // yes, we can. + mesh->mBones = reinterpret_cast<aiBone **>(&node->mTransformation); + mesh->mNumBones = UINT_MAX; + } else { + + // try to find us in the list of newly created meshes + for (unsigned int n = 0; n < out.size(); ++n) { + aiMesh *ctz = out[n]; + if (ctz->mNumBones == node->mMeshes[i] && *reinterpret_cast<aiMatrix4x4 *>(ctz->mBones) == node->mTransformation) { + + // ok, use this one. Update node mesh index + node->mMeshes[i] = numIn + n; + } + } + if (node->mMeshes[i] < numIn) { + // Worst case. Need to operate on a full copy of the mesh + ASSIMP_LOG_INFO("PretransformVertices: Copying mesh due to mismatching transforms"); + aiMesh *ntz; + + const unsigned int tmp = mesh->mNumBones; // + mesh->mNumBones = 0; + SceneCombiner::Copy(&ntz, mesh); + mesh->mNumBones = tmp; + + ntz->mNumBones = node->mMeshes[i]; + ntz->mBones = reinterpret_cast<aiBone **>(&node->mTransformation); + + out.push_back(ntz); + + node->mMeshes[i] = static_cast<unsigned int>(numIn + out.size() - 1); + } + } + } + + // call children + for (unsigned int i = 0; i < node->mNumChildren; ++i) + BuildWCSMeshes(out, in, numIn, node->mChildren[i]); } // ------------------------------------------------------------------------------------------------ // Reset transformation matrices to identity -void PretransformVertices::MakeIdentityTransform(aiNode* nd) -{ - nd->mTransformation = aiMatrix4x4(); +void PretransformVertices::MakeIdentityTransform(aiNode *nd) const { + nd->mTransformation = aiMatrix4x4(); - // call children - for (unsigned int i = 0; i < nd->mNumChildren;++i) - MakeIdentityTransform(nd->mChildren[i]); + // call children + for (unsigned int i = 0; i < nd->mNumChildren; ++i) + MakeIdentityTransform(nd->mChildren[i]); } // ------------------------------------------------------------------------------------------------ // Build reference counters for all meshes -void PretransformVertices::BuildMeshRefCountArray(aiNode* nd, unsigned int * refs) -{ - for (unsigned int i = 0; i< nd->mNumMeshes;++i) - refs[nd->mMeshes[i]]++; - - // call children - for (unsigned int i = 0; i < nd->mNumChildren;++i) - BuildMeshRefCountArray(nd->mChildren[i],refs); +void PretransformVertices::BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const { + for (unsigned int i = 0; i < nd->mNumMeshes; ++i) + refs[nd->mMeshes[i]]++; + + // call children + for (unsigned int i = 0; i < nd->mNumChildren; ++i) + BuildMeshRefCountArray(nd->mChildren[i], refs); } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. -void PretransformVertices::Execute( aiScene* pScene) -{ - ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin"); - - // Return immediately if we have no meshes - if (!pScene->mNumMeshes) - return; - - const unsigned int iOldMeshes = pScene->mNumMeshes; - const unsigned int iOldAnimationChannels = pScene->mNumAnimations; - const unsigned int iOldNodes = CountNodes(pScene->mRootNode); - - if(configTransform) { - pScene->mRootNode->mTransformation = configTransformation; - } - - // first compute absolute transformation matrices for all nodes - ComputeAbsoluteTransform(pScene->mRootNode); - - // Delete aiMesh::mBones for all meshes. The bones are - // removed during this step and we need the pointer as - // temporary storage - for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { - aiMesh* mesh = pScene->mMeshes[i]; - - for (unsigned int a = 0; a < mesh->mNumBones;++a) - delete mesh->mBones[a]; - - delete[] mesh->mBones; - mesh->mBones = NULL; - } - - // now build a list of output meshes - std::vector<aiMesh*> apcOutMeshes; - - // Keep scene hierarchy? It's an easy job in this case ... - // we go on and transform all meshes, if one is referenced by nodes - // with different absolute transformations a depth copy of the mesh - // is required. - if( configKeepHierarchy ) { - - // Hack: store the matrix we're transforming a mesh with in aiMesh::mBones - BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); - - // ... if new meshes have been generated, append them to the end of the scene - if (apcOutMeshes.size() > 0) { - aiMesh** npp = new aiMesh*[pScene->mNumMeshes + apcOutMeshes.size()]; - - memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); - memcpy(npp+pScene->mNumMeshes,&apcOutMeshes[0],sizeof(aiMesh*)*apcOutMeshes.size()); - - pScene->mNumMeshes += static_cast<unsigned int>(apcOutMeshes.size()); - delete[] pScene->mMeshes; pScene->mMeshes = npp; - } - - // now iterate through all meshes and transform them to worldspace - for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - ApplyTransform(pScene->mMeshes[i],*reinterpret_cast<aiMatrix4x4*>( pScene->mMeshes[i]->mBones )); - - // prevent improper destruction - pScene->mMeshes[i]->mBones = NULL; - pScene->mMeshes[i]->mNumBones = 0; - } - } else { - apcOutMeshes.reserve(pScene->mNumMaterials<<1u); - std::list<unsigned int> aiVFormats; - - std::vector<unsigned int> s(pScene->mNumMeshes,0); - BuildMeshRefCountArray(pScene->mRootNode,&s[0]); - - for (unsigned int i = 0; i < pScene->mNumMaterials;++i) { - // get the list of all vertex formats for this material - aiVFormats.clear(); - GetVFormatList(pScene,i,aiVFormats); - aiVFormats.sort(); - aiVFormats.unique(); - for (std::list<unsigned int>::const_iterator j = aiVFormats.begin();j != aiVFormats.end();++j) { - unsigned int iVertices = 0; - unsigned int iFaces = 0; - CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); - if (0 != iFaces && 0 != iVertices) - { - apcOutMeshes.push_back(new aiMesh()); - aiMesh* pcMesh = apcOutMeshes.back(); - pcMesh->mNumFaces = iFaces; - pcMesh->mNumVertices = iVertices; - pcMesh->mFaces = new aiFace[iFaces]; - pcMesh->mVertices = new aiVector3D[iVertices]; - pcMesh->mMaterialIndex = i; - if ((*j) & 0x2)pcMesh->mNormals = new aiVector3D[iVertices]; - if ((*j) & 0x4) - { - pcMesh->mTangents = new aiVector3D[iVertices]; - pcMesh->mBitangents = new aiVector3D[iVertices]; - } - iFaces = 0; - while ((*j) & (0x100 << iFaces)) - { - pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices]; - if ((*j) & (0x10000 << iFaces))pcMesh->mNumUVComponents[iFaces] = 3; - else pcMesh->mNumUVComponents[iFaces] = 2; - iFaces++; - } - iFaces = 0; - while ((*j) & (0x1000000 << iFaces)) - pcMesh->mColors[iFaces++] = new aiColor4D[iVertices]; - - // fill the mesh ... - unsigned int aiTemp[2] = {0,0}; - CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); - } - } - } - - // If no meshes are referenced in the node graph it is possible that we get no output meshes. - if (apcOutMeshes.empty()) { - - throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes"); - } - else - { - // now delete all meshes in the scene and build a new mesh list - for (unsigned int i = 0; i < pScene->mNumMeshes;++i) - { - aiMesh* mesh = pScene->mMeshes[i]; - mesh->mNumBones = 0; - mesh->mBones = NULL; - - // we're reusing the face index arrays. avoid destruction - for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { - mesh->mFaces[a].mNumIndices = 0; - mesh->mFaces[a].mIndices = NULL; - } - - delete mesh; - - // Invalidate the contents of the old mesh array. We will most - // likely have less output meshes now, so the last entries of - // the mesh array are not overridden. We set them to NULL to - // make sure the developer gets notified when his application - // attempts to access these fields ... - mesh = NULL; - } - - // It is impossible that we have more output meshes than - // input meshes, so we can easily reuse the old mesh array - pScene->mNumMeshes = (unsigned int)apcOutMeshes.size(); - for (unsigned int i = 0; i < pScene->mNumMeshes;++i) { - pScene->mMeshes[i] = apcOutMeshes[i]; - } - } - } - - // remove all animations from the scene - for (unsigned int i = 0; i < pScene->mNumAnimations;++i) - delete pScene->mAnimations[i]; - delete[] pScene->mAnimations; - - pScene->mAnimations = NULL; - pScene->mNumAnimations = 0; - - // --- we need to keep all cameras and lights - for (unsigned int i = 0; i < pScene->mNumCameras;++i) - { - aiCamera* cam = pScene->mCameras[i]; - const aiNode* nd = pScene->mRootNode->FindNode(cam->mName); - ai_assert(NULL != nd); - - // multiply all properties of the camera with the absolute - // transformation of the corresponding node - cam->mPosition = nd->mTransformation * cam->mPosition; - cam->mLookAt = aiMatrix3x3( nd->mTransformation ) * cam->mLookAt; - cam->mUp = aiMatrix3x3( nd->mTransformation ) * cam->mUp; - } - - for (unsigned int i = 0; i < pScene->mNumLights;++i) - { - aiLight* l = pScene->mLights[i]; - const aiNode* nd = pScene->mRootNode->FindNode(l->mName); - ai_assert(NULL != nd); - - // multiply all properties of the camera with the absolute - // transformation of the corresponding node - l->mPosition = nd->mTransformation * l->mPosition; - l->mDirection = aiMatrix3x3( nd->mTransformation ) * l->mDirection; - l->mUp = aiMatrix3x3( nd->mTransformation ) * l->mUp; - } - - if( !configKeepHierarchy ) { - - // now delete all nodes in the scene and build a new - // flat node graph with a root node and some level 1 children - aiNode* newRoot = new aiNode(); - newRoot->mName = pScene->mRootNode->mName; - delete pScene->mRootNode; - pScene->mRootNode = newRoot; - - if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) - { - pScene->mRootNode->mNumMeshes = 1; - pScene->mRootNode->mMeshes = new unsigned int[1]; - pScene->mRootNode->mMeshes[0] = 0; - } - else - { - pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; - aiNode** nodes = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren]; - - // generate mesh nodes - for (unsigned int i = 0; i < pScene->mNumMeshes;++i,++nodes) - { - aiNode* pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName = pScene->mMeshes[i]->mName; - - // setup mesh indices - pcNode->mNumMeshes = 1; - pcNode->mMeshes = new unsigned int[1]; - pcNode->mMeshes[0] = i; - } - // generate light nodes - for (unsigned int i = 0; i < pScene->mNumLights;++i,++nodes) - { - aiNode* pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u",i); - pScene->mLights[i]->mName = pcNode->mName; - } - // generate camera nodes - for (unsigned int i = 0; i < pScene->mNumCameras;++i,++nodes) - { - aiNode* pcNode = new aiNode(); - *nodes = pcNode; - pcNode->mParent = pScene->mRootNode; - pcNode->mName.length = ::ai_snprintf(pcNode->mName.data,MAXLEN,"cam_%u",i); - pScene->mCameras[i]->mName = pcNode->mName; - } - } - } - else { - // ... and finally set the transformation matrix of all nodes to identity - MakeIdentityTransform(pScene->mRootNode); - } - - if (configNormalize) { - // compute the boundary of all meshes - aiVector3D min,max; - MinMaxChooser<aiVector3D> ()(min,max); - - for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { - aiMesh* m = pScene->mMeshes[a]; - for (unsigned int i = 0; i < m->mNumVertices;++i) { - min = std::min(m->mVertices[i],min); - max = std::max(m->mVertices[i],max); - } - } - - // find the dominant axis - aiVector3D d = max-min; - const ai_real div = std::max(d.x,std::max(d.y,d.z))*ai_real( 0.5); - - d = min + d * (ai_real)0.5; - for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { - aiMesh* m = pScene->mMeshes[a]; - for (unsigned int i = 0; i < m->mNumVertices;++i) { - m->mVertices[i] = (m->mVertices[i]-d)/div; - } - } - } - - // print statistics - if (!DefaultLogger::isNullLogger()) { - ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished"); - - ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (", - CountNodes(pScene->mRootNode) ," output nodes)" ); - ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras." ); - ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")"); - } +void PretransformVertices::Execute(aiScene *pScene) { + ASSIMP_LOG_DEBUG("PretransformVerticesProcess begin"); + + // Return immediately if we have no meshes + if (!pScene->mNumMeshes) + return; + + const unsigned int iOldMeshes = pScene->mNumMeshes; + const unsigned int iOldAnimationChannels = pScene->mNumAnimations; + const unsigned int iOldNodes = CountNodes(pScene->mRootNode); + + if (configTransform) { + pScene->mRootNode->mTransformation = configTransformation; + } + + // first compute absolute transformation matrices for all nodes + ComputeAbsoluteTransform(pScene->mRootNode); + + // Delete aiMesh::mBones for all meshes. The bones are + // removed during this step and we need the pointer as + // temporary storage + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + aiMesh *mesh = pScene->mMeshes[i]; + + for (unsigned int a = 0; a < mesh->mNumBones; ++a) + delete mesh->mBones[a]; + + delete[] mesh->mBones; + mesh->mBones = NULL; + } + + // now build a list of output meshes + std::vector<aiMesh *> apcOutMeshes; + + // Keep scene hierarchy? It's an easy job in this case ... + // we go on and transform all meshes, if one is referenced by nodes + // with different absolute transformations a depth copy of the mesh + // is required. + if (configKeepHierarchy) { + + // Hack: store the matrix we're transforming a mesh with in aiMesh::mBones + BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); + + // ... if new meshes have been generated, append them to the end of the scene + if (apcOutMeshes.size() > 0) { + aiMesh **npp = new aiMesh *[pScene->mNumMeshes + apcOutMeshes.size()]; + + memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); + memcpy(npp + pScene->mNumMeshes, &apcOutMeshes[0], sizeof(aiMesh *) * apcOutMeshes.size()); + + pScene->mNumMeshes += static_cast<unsigned int>(apcOutMeshes.size()); + delete[] pScene->mMeshes; + pScene->mMeshes = npp; + } + + // now iterate through all meshes and transform them to worldspace + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + ApplyTransform(pScene->mMeshes[i], *reinterpret_cast<aiMatrix4x4 *>(pScene->mMeshes[i]->mBones)); + + // prevent improper destruction + pScene->mMeshes[i]->mBones = NULL; + pScene->mMeshes[i]->mNumBones = 0; + } + } else { + apcOutMeshes.reserve(pScene->mNumMaterials << 1u); + std::list<unsigned int> aiVFormats; + + std::vector<unsigned int> s(pScene->mNumMeshes, 0); + BuildMeshRefCountArray(pScene->mRootNode, &s[0]); + + for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) { + // get the list of all vertex formats for this material + aiVFormats.clear(); + GetVFormatList(pScene, i, aiVFormats); + aiVFormats.sort(); + aiVFormats.unique(); + for (std::list<unsigned int>::const_iterator j = aiVFormats.begin(); j != aiVFormats.end(); ++j) { + unsigned int iVertices = 0; + unsigned int iFaces = 0; + CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); + if (0 != iFaces && 0 != iVertices) { + apcOutMeshes.push_back(new aiMesh()); + aiMesh *pcMesh = apcOutMeshes.back(); + pcMesh->mNumFaces = iFaces; + pcMesh->mNumVertices = iVertices; + pcMesh->mFaces = new aiFace[iFaces]; + pcMesh->mVertices = new aiVector3D[iVertices]; + pcMesh->mMaterialIndex = i; + if ((*j) & 0x2) pcMesh->mNormals = new aiVector3D[iVertices]; + if ((*j) & 0x4) { + pcMesh->mTangents = new aiVector3D[iVertices]; + pcMesh->mBitangents = new aiVector3D[iVertices]; + } + iFaces = 0; + while ((*j) & (0x100 << iFaces)) { + pcMesh->mTextureCoords[iFaces] = new aiVector3D[iVertices]; + if ((*j) & (0x10000 << iFaces)) + pcMesh->mNumUVComponents[iFaces] = 3; + else + pcMesh->mNumUVComponents[iFaces] = 2; + iFaces++; + } + iFaces = 0; + while ((*j) & (0x1000000 << iFaces)) + pcMesh->mColors[iFaces++] = new aiColor4D[iVertices]; + + // fill the mesh ... + unsigned int aiTemp[2] = { 0, 0 }; + CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); + } + } + } + + // If no meshes are referenced in the node graph it is possible that we get no output meshes. + if (apcOutMeshes.empty()) { + + throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes"); + } else { + // now delete all meshes in the scene and build a new mesh list + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + aiMesh *mesh = pScene->mMeshes[i]; + mesh->mNumBones = 0; + mesh->mBones = NULL; + + // we're reusing the face index arrays. avoid destruction + for (unsigned int a = 0; a < mesh->mNumFaces; ++a) { + mesh->mFaces[a].mNumIndices = 0; + mesh->mFaces[a].mIndices = NULL; + } + + delete mesh; + + // Invalidate the contents of the old mesh array. We will most + // likely have less output meshes now, so the last entries of + // the mesh array are not overridden. We set them to NULL to + // make sure the developer gets notified when his application + // attempts to access these fields ... + mesh = NULL; + } + + // It is impossible that we have more output meshes than + // input meshes, so we can easily reuse the old mesh array + pScene->mNumMeshes = (unsigned int)apcOutMeshes.size(); + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + pScene->mMeshes[i] = apcOutMeshes[i]; + } + } + } + + // remove all animations from the scene + for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) + delete pScene->mAnimations[i]; + delete[] pScene->mAnimations; + + pScene->mAnimations = NULL; + pScene->mNumAnimations = 0; + + // --- we need to keep all cameras and lights + for (unsigned int i = 0; i < pScene->mNumCameras; ++i) { + aiCamera *cam = pScene->mCameras[i]; + const aiNode *nd = pScene->mRootNode->FindNode(cam->mName); + ai_assert(NULL != nd); + + // multiply all properties of the camera with the absolute + // transformation of the corresponding node + cam->mPosition = nd->mTransformation * cam->mPosition; + cam->mLookAt = aiMatrix3x3(nd->mTransformation) * cam->mLookAt; + cam->mUp = aiMatrix3x3(nd->mTransformation) * cam->mUp; + } + + for (unsigned int i = 0; i < pScene->mNumLights; ++i) { + aiLight *l = pScene->mLights[i]; + const aiNode *nd = pScene->mRootNode->FindNode(l->mName); + ai_assert(NULL != nd); + + // multiply all properties of the camera with the absolute + // transformation of the corresponding node + l->mPosition = nd->mTransformation * l->mPosition; + l->mDirection = aiMatrix3x3(nd->mTransformation) * l->mDirection; + l->mUp = aiMatrix3x3(nd->mTransformation) * l->mUp; + } + + if (!configKeepHierarchy) { + + // now delete all nodes in the scene and build a new + // flat node graph with a root node and some level 1 children + aiNode *newRoot = new aiNode(); + newRoot->mName = pScene->mRootNode->mName; + delete pScene->mRootNode; + pScene->mRootNode = newRoot; + + if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { + pScene->mRootNode->mNumMeshes = 1; + pScene->mRootNode->mMeshes = new unsigned int[1]; + pScene->mRootNode->mMeshes[0] = 0; + } else { + pScene->mRootNode->mNumChildren = pScene->mNumMeshes + pScene->mNumLights + pScene->mNumCameras; + aiNode **nodes = pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren]; + + // generate mesh nodes + for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++nodes) { + aiNode *pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName = pScene->mMeshes[i]->mName; + + // setup mesh indices + pcNode->mNumMeshes = 1; + pcNode->mMeshes = new unsigned int[1]; + pcNode->mMeshes[0] = i; + } + // generate light nodes + for (unsigned int i = 0; i < pScene->mNumLights; ++i, ++nodes) { + aiNode *pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "light_%u", i); + pScene->mLights[i]->mName = pcNode->mName; + } + // generate camera nodes + for (unsigned int i = 0; i < pScene->mNumCameras; ++i, ++nodes) { + aiNode *pcNode = new aiNode(); + *nodes = pcNode; + pcNode->mParent = pScene->mRootNode; + pcNode->mName.length = ::ai_snprintf(pcNode->mName.data, MAXLEN, "cam_%u", i); + pScene->mCameras[i]->mName = pcNode->mName; + } + } + } else { + // ... and finally set the transformation matrix of all nodes to identity + MakeIdentityTransform(pScene->mRootNode); + } + + if (configNormalize) { + // compute the boundary of all meshes + aiVector3D min, max; + MinMaxChooser<aiVector3D>()(min, max); + + for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { + aiMesh *m = pScene->mMeshes[a]; + for (unsigned int i = 0; i < m->mNumVertices; ++i) { + min = std::min(m->mVertices[i], min); + max = std::max(m->mVertices[i], max); + } + } + + // find the dominant axis + aiVector3D d = max - min; + const ai_real div = std::max(d.x, std::max(d.y, d.z)) * ai_real(0.5); + + d = min + d * (ai_real)0.5; + for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) { + aiMesh *m = pScene->mMeshes[a]; + for (unsigned int i = 0; i < m->mNumVertices; ++i) { + m->mVertices[i] = (m->mVertices[i] - d) / div; + } + } + } + + // print statistics + if (!DefaultLogger::isNullLogger()) { + ASSIMP_LOG_DEBUG("PretransformVerticesProcess finished"); + + ASSIMP_LOG_INFO_F("Removed ", iOldNodes, " nodes and ", iOldAnimationChannels, " animation channels (", + CountNodes(pScene->mRootNode), " output nodes)"); + ASSIMP_LOG_INFO_F("Kept ", pScene->mNumLights, " lights and ", pScene->mNumCameras, " cameras."); + ASSIMP_LOG_INFO_F("Moved ", iOldMeshes, " meshes to WCS (number of output meshes: ", pScene->mNumMeshes, ")"); + } } diff --git a/thirdparty/assimp/code/PostProcessing/PretransformVertices.h b/thirdparty/assimp/code/PostProcessing/PretransformVertices.h index b2982951e0..4a958def4e 100644 --- a/thirdparty/assimp/code/PostProcessing/PretransformVertices.h +++ b/thirdparty/assimp/code/PostProcessing/PretransformVertices.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -59,7 +59,7 @@ struct aiNode; class PretransformVerticesTest; -namespace Assimp { +namespace Assimp { // --------------------------------------------------------------------------- /** The PretransformVertices pre-transforms all vertices in the node tree @@ -68,97 +68,97 @@ namespace Assimp { */ class ASSIMP_API PretransformVertices : public BaseProcess { public: - PretransformVertices (); - ~PretransformVertices (); + PretransformVertices(); + ~PretransformVertices(); - // ------------------------------------------------------------------- - // Check whether step is active - bool IsActive( unsigned int pFlags) const; + // ------------------------------------------------------------------- + // Check whether step is active + bool IsActive(unsigned int pFlags) const override; - // ------------------------------------------------------------------- - // Execute step on a given scene - void Execute( aiScene* pScene); + // ------------------------------------------------------------------- + // Execute step on a given scene + void Execute(aiScene *pScene) override; - // ------------------------------------------------------------------- - // Setup import settings - void SetupProperties(const Importer* pImp); + // ------------------------------------------------------------------- + // Setup import settings + void SetupProperties(const Importer *pImp) override; - // ------------------------------------------------------------------- - /** @brief Toggle the 'keep hierarchy' option + // ------------------------------------------------------------------- + /** @brief Toggle the 'keep hierarchy' option * @param keep true for keep configuration. */ - void KeepHierarchy(bool keep) { - configKeepHierarchy = keep; - } + void KeepHierarchy(bool keep) { + configKeepHierarchy = keep; + } - // ------------------------------------------------------------------- - /** @brief Check whether 'keep hierarchy' is currently enabled. + // ------------------------------------------------------------------- + /** @brief Check whether 'keep hierarchy' is currently enabled. * @return ... */ - bool IsHierarchyKept() const { - return configKeepHierarchy; - } + bool IsHierarchyKept() const { + return configKeepHierarchy; + } private: - // ------------------------------------------------------------------- - // Count the number of nodes - unsigned int CountNodes( aiNode* pcNode ); - - // ------------------------------------------------------------------- - // Get a bitwise combination identifying the vertex format of a mesh - unsigned int GetMeshVFormat(aiMesh* pcMesh); - - // ------------------------------------------------------------------- - // Count the number of vertices in the whole scene and a given - // material index - void CountVerticesAndFaces( aiScene* pcScene, aiNode* pcNode, - unsigned int iMat, - unsigned int iVFormat, - unsigned int* piFaces, - unsigned int* piVertices); - - // ------------------------------------------------------------------- - // Collect vertex/face data - void CollectData( aiScene* pcScene, aiNode* pcNode, - unsigned int iMat, - unsigned int iVFormat, - aiMesh* pcMeshOut, - unsigned int aiCurrent[2], - unsigned int* num_refs); - - // ------------------------------------------------------------------- - // Get a list of all vertex formats that occur for a given material - // The output list contains duplicate elements - void GetVFormatList( aiScene* pcScene, unsigned int iMat, - std::list<unsigned int>& aiOut); - - // ------------------------------------------------------------------- - // Compute the absolute transformation matrices of each node - void ComputeAbsoluteTransform( aiNode* pcNode ); - - // ------------------------------------------------------------------- - // Simple routine to build meshes in worldspace, no further optimization - void BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in, - unsigned int numIn, aiNode* node); - - // ------------------------------------------------------------------- - // Apply the node transformation to a mesh - void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat); - - // ------------------------------------------------------------------- - // Reset transformation matrices to identity - void MakeIdentityTransform(aiNode* nd); - - // ------------------------------------------------------------------- - // Build reference counters for all meshes - void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs); - - //! Configuration option: keep scene hierarchy as long as possible - bool configKeepHierarchy; - bool configNormalize; - bool configTransform; - aiMatrix4x4 configTransformation; - bool mConfigPointCloud; + // ------------------------------------------------------------------- + // Count the number of nodes + unsigned int CountNodes(const aiNode *pcNode) const; + + // ------------------------------------------------------------------- + // Get a bitwise combination identifying the vertex format of a mesh + unsigned int GetMeshVFormat(aiMesh *pcMesh) const; + + // ------------------------------------------------------------------- + // Count the number of vertices in the whole scene and a given + // material index + void CountVerticesAndFaces(const aiScene *pcScene, const aiNode *pcNode, + unsigned int iMat, + unsigned int iVFormat, + unsigned int *piFaces, + unsigned int *piVertices) const; + + // ------------------------------------------------------------------- + // Collect vertex/face data + void CollectData(const aiScene *pcScene, const aiNode *pcNode, + unsigned int iMat, + unsigned int iVFormat, + aiMesh *pcMeshOut, + unsigned int aiCurrent[2], + unsigned int *num_refs) const; + + // ------------------------------------------------------------------- + // Get a list of all vertex formats that occur for a given material + // The output list contains duplicate elements + void GetVFormatList(const aiScene *pcScene, unsigned int iMat, + std::list<unsigned int> &aiOut) const; + + // ------------------------------------------------------------------- + // Compute the absolute transformation matrices of each node + void ComputeAbsoluteTransform(aiNode *pcNode); + + // ------------------------------------------------------------------- + // Simple routine to build meshes in worldspace, no further optimization + void BuildWCSMeshes(std::vector<aiMesh *> &out, aiMesh **in, + unsigned int numIn, aiNode *node) const; + + // ------------------------------------------------------------------- + // Apply the node transformation to a mesh + void ApplyTransform(aiMesh *mesh, const aiMatrix4x4 &mat) const; + + // ------------------------------------------------------------------- + // Reset transformation matrices to identity + void MakeIdentityTransform(aiNode *nd) const; + + // ------------------------------------------------------------------- + // Build reference counters for all meshes + void BuildMeshRefCountArray(const aiNode *nd, unsigned int *refs) const; + + //! Configuration option: keep scene hierarchy as long as possible + bool configKeepHierarchy; + bool configNormalize; + bool configTransform; + aiMatrix4x4 configTransformation; + bool mConfigPointCloud; }; } // end of namespace Assimp diff --git a/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp b/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp index 59869fdff7..1239864381 100644 --- a/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp +++ b/thirdparty/assimp/code/PostProcessing/ProcessHelper.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -230,46 +230,6 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) return avPerVertexWeights; } - -// ------------------------------------------------------------------------------- -const char* TextureTypeToString(aiTextureType in) -{ - switch (in) - { - case aiTextureType_NONE: - return "n/a"; - case aiTextureType_DIFFUSE: - return "Diffuse"; - case aiTextureType_SPECULAR: - return "Specular"; - case aiTextureType_AMBIENT: - return "Ambient"; - case aiTextureType_EMISSIVE: - return "Emissive"; - case aiTextureType_OPACITY: - return "Opacity"; - case aiTextureType_NORMALS: - return "Normals"; - case aiTextureType_HEIGHT: - return "Height"; - case aiTextureType_SHININESS: - return "Shininess"; - case aiTextureType_DISPLACEMENT: - return "Displacement"; - case aiTextureType_LIGHTMAP: - return "Lightmap"; - case aiTextureType_REFLECTION: - return "Reflection"; - case aiTextureType_UNKNOWN: - return "Unknown"; - default: - break; - } - - ai_assert(false); - return "BUG"; -} - // ------------------------------------------------------------------------------- const char* MappingTypeToString(aiTextureMapping in) { diff --git a/thirdparty/assimp/code/PostProcessing/ProcessHelper.h b/thirdparty/assimp/code/PostProcessing/ProcessHelper.h index 0afcc41420..5762fbb35d 100644 --- a/thirdparty/assimp/code/PostProcessing/ProcessHelper.h +++ b/thirdparty/assimp/code/PostProcessing/ProcessHelper.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -316,12 +316,6 @@ typedef std::vector <PerVertexWeight> VertexWeightTable; // Compute a per-vertex bone weight table VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh); - -// ------------------------------------------------------------------------------- -// Get a string for a given aiTextureType -const char* TextureTypeToString(aiTextureType in); - - // ------------------------------------------------------------------------------- // Get a string for a given aiTextureMapping const char* MappingTypeToString(aiTextureMapping in); diff --git a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp index 49ec8f5c47..0c42804103 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp +++ b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h index 1f32a0abfb..4b4f346c86 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h +++ b/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp index 99fd47a3aa..5ff5b55fad 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h index 7bb21a8330..458b37ee0d 100644 --- a/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h +++ b/thirdparty/assimp/code/PostProcessing/RemoveVCProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp index ac770c41f2..66714928b6 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h index 468a216736..9cc664c6a7 100644 --- a/thirdparty/assimp/code/PostProcessing/ScaleProcess.h +++ b/thirdparty/assimp/code/PostProcessing/ScaleProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp index be8405a17b..c1b08c5a78 100644 --- a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h index 1d7ccfc152..5135139edf 100644 --- a/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h +++ b/thirdparty/assimp/code/PostProcessing/SortByPTypeProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp index 1797b28d5a..70960f4a89 100644 --- a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp +++ b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h index 3f90576ea9..fa6f77b2d8 100644 --- a/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h +++ b/thirdparty/assimp/code/PostProcessing/SplitLargeMeshes.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp b/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp index 8ae2ba7218..bf60e2970f 100644 --- a/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp +++ b/thirdparty/assimp/code/PostProcessing/TextureTransform.cpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) * are applied is - as always - scaling, rotation, translation. */ - char szTemp[512]; - int rounded = 0; - + int rounded; + char szTemp[512]; /* Optimize the rotation angle. That's slightly difficult as * we have an inprecise floating-point number (when comparing @@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) info.mTranslation.y = out; } } - return; } // ------------------------------------------------------------------------------------------------ @@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene) // at the end of the list bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS]; for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) - ref[n] = (!mesh->mTextureCoords[n] ? true : false); + ref[n] = !mesh->mTextureCoords[n]; for (it = trafo.begin();it != trafo.end(); ++it) ref[(*it).uvIndex] = true; diff --git a/thirdparty/assimp/code/PostProcessing/TextureTransform.h b/thirdparty/assimp/code/PostProcessing/TextureTransform.h index 2a5d623d7f..2f6fc3edc2 100644 --- a/thirdparty/assimp/code/PostProcessing/TextureTransform.h +++ b/thirdparty/assimp/code/PostProcessing/TextureTransform.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp index 1040836bbe..64cc63bbd1 100644 --- a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp +++ b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h index 916b5103dd..388952eb55 100644 --- a/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h +++ b/thirdparty/assimp/code/PostProcessing/TriangulateProcess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp index 75d1b6ef78..6212bfb690 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.cpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -603,15 +603,18 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial, ReportError("%s #%i is set, but there are only %i %s textures", szType,iIndex,iNumIndices,szType); } - if (!iNumIndices)return; + if (!iNumIndices) { + return; + } std::vector<aiTextureMapping> mappings(iNumIndices); // Now check whether all UV indices are valid ... bool bNoSpecified = true; - for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) - { + for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) { aiMaterialProperty* prop = pMaterial->mProperties[i]; - if (prop->mSemantic != type)continue; + if (prop->mSemantic != type) { + continue; + } if ((int)prop->mIndex >= iNumIndices) { @@ -634,7 +637,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial, ReportError("Material property %s%i is expected to be 5 floats large (size is %i)", prop->mKey.data,prop->mIndex, prop->mDataLength); } - mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData); + //mappings[prop->mIndex] = ((aiUVTransform*)prop->mData); } else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) { if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength) @@ -774,6 +777,12 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial) SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT); SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP); SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION); + SearchForInvalidTextures(pMaterial,aiTextureType_BASE_COLOR); + SearchForInvalidTextures(pMaterial,aiTextureType_NORMAL_CAMERA); + SearchForInvalidTextures(pMaterial,aiTextureType_EMISSION_COLOR); + SearchForInvalidTextures(pMaterial,aiTextureType_METALNESS); + SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE_ROUGHNESS); + SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT_OCCLUSION); } // ------------------------------------------------------------------------------------------------ @@ -795,7 +804,7 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture) if (!pTexture->mWidth) { ReportError("aiTexture::mWidth is zero (compressed texture)"); } - if ('\0' != pTexture->achFormatHint[3]) { + if ('\0' != pTexture->achFormatHint[HINTMAXTEXTURELEN - 1]) { ReportWarning("aiTexture::achFormatHint must be zero-terminated"); } else if ('.' == pTexture->achFormatHint[0]) { diff --git a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h index 7b309c9251..4b5503ae03 100644 --- a/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h +++ b/thirdparty/assimp/code/PostProcessing/ValidateDataStructure.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes b/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes deleted file mode 100644 index 364411a23d..0000000000 --- a/thirdparty/assimp/contrib/utf8cpp/doc/ReleaseNotes +++ /dev/null @@ -1,12 +0,0 @@ -utf8 cpp library -Release 2.3.4 - -A minor bug fix release. Thanks to all who reported bugs. - -Note: Version 2.3.3 contained a regression, and therefore was removed. - -Changes from version 2.3.2 -- Bug fix [39]: checked.h Line 273 and unchecked.h Line 182 have an extra ';' -- Bug fix [36]: replace_invalid() only works with back_inserter - -Files included in the release: utf8.h, core.h, checked.h, unchecked.h, utf8cpp.html, ReleaseNotes diff --git a/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html b/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html deleted file mode 100644 index 6f2aacbe7b..0000000000 --- a/thirdparty/assimp/contrib/utf8cpp/doc/utf8cpp.html +++ /dev/null @@ -1,1789 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> - <head> - <meta name="generator" content= - "HTML Tidy for Linux/x86 (vers 1st November 2002), see www.w3.org"> - <meta name="description" content= - "A simple, portable and lightweigt C++ library for easy handling of UTF-8 encoded strings"> - <meta name="keywords" content="UTF-8 C++ portable utf8 unicode generic templates"> - <meta name="author" content="Nemanja Trifunovic"> - <title> - UTF8-CPP: UTF-8 with C++ in a Portable Way - </title> - <style type="text/css"> - <!-- - span.return_value { - color: brown; - } - span.keyword { - color: blue; - } - span.preprocessor { - color: navy; - } - span.literal { - color: olive; - } - span.comment { - color: green; - } - code { - font-weight: bold; - } - ul.toc { - list-style-type: none; - } - p.version { - font-size: small; - font-style: italic; - } - --> - </style> - </head> - <body> - <h1> - UTF8-CPP: UTF-8 with C++ in a Portable Way - </h1> - <p> - <a href="https://sourceforge.net/projects/utfcpp">The Sourceforge project page</a> - </p> - <div id="toc"> - <h2> - Table of Contents - </h2> - <ul class="toc"> - <li> - <a href="#introduction">Introduction</a> - </li> - <li> - <a href="#examples">Examples of Use</a> - <ul class="toc"> - <li> - <a href=#introsample>Introductionary Sample </a> - </li> - <li> - <a href=#validfile>Checking if a file contains valid UTF-8 text</a> - </li> - <li> - <a href=#fixinvalid>Ensure that a string contains valid UTF-8 text</a> - </li> - </ul> - <li> - <a href="#reference">Reference</a> - <ul class="toc"> - <li> - <a href="#funutf8">Functions From utf8 Namespace </a> - </li> - <li> - <a href="#typesutf8">Types From utf8 Namespace </a> - </li> - <li> - <a href="#fununchecked">Functions From utf8::unchecked Namespace </a> - </li> - <li> - <a href="#typesunchecked">Types From utf8::unchecked Namespace </a> - </li> - </ul> - </li> - <li> - <a href="#points">Points of Interest</a> - </li> - <li> - <a href="#links">Links</a> - </li> - </ul> - </div> - <h2 id="introduction"> - Introduction - </h2> - <p> - Many C++ developers miss an easy and portable way of handling Unicode encoded - strings. The original C++ Standard (known as C++98 or C++03) is Unicode agnostic. - C++11 provides some support for Unicode on core language and library level: - u8, u, and U character and string literals, char16_t and char32_t character types, - u16string and u32string library classes, and codecvt support for conversions - between Unicode encoding forms. - In the meantime, developers use third party libraries like ICU, OS specific capabilities, or simply - roll out their own solutions. - </p> - <p> - In order to easily handle UTF-8 encoded Unicode strings, I came up with a small - generic library. For anybody used to work with STL algorithms and iterators, it should be - easy and natural to use. The code is freely available for any purpose - check out - the license at the beginning of the utf8.h file. If you run into - bugs or performance issues, please let me know and I'll do my best to address them. - </p> - <p> - The purpose of this article is not to offer an introduction to Unicode in general, - and UTF-8 in particular. If you are not familiar with Unicode, be sure to check out - <a href="http://www.unicode.org/">Unicode Home Page</a> or some other source of - information for Unicode. Also, it is not my aim to advocate the use of UTF-8 - encoded strings in C++ programs; if you want to handle UTF-8 encoded strings from - C++, I am sure you have good reasons for it. - </p> - <h2 id="examples"> - Examples of use - </h2> - <h3 id="introsample"> - Introductionary Sample - </h3> - <p> - To illustrate the use of the library, let's start with a small but complete program - that opens a file containing UTF-8 encoded text, reads it line by line, checks each line - for invalid UTF-8 byte sequences, and converts it to UTF-16 encoding and back to UTF-8: - </p> -<pre> -<span class="preprocessor">#include <fstream></span> -<span class="preprocessor">#include <iostream></span> -<span class="preprocessor">#include <string></span> -<span class="preprocessor">#include <vector></span> -<span class="preprocessor">#include "utf8.h"</span> -<span class="keyword">using namespace</span> std; -<span class="keyword">int</span> main(<span class="keyword">int</span> argc, <span class="keyword">char</span>** argv) -{ - <span class="keyword">if</span> (argc != <span class="literal">2</span>) { - cout << <span class="literal">"\nUsage: docsample filename\n"</span>; - <span class="keyword">return</span> <span class="literal">0</span>; - } - - <span class="keyword">const char</span>* test_file_path = argv[1]; - <span class="comment">// Open the test file (contains UTF-8 encoded text)</span> - ifstream fs8(test_file_path); - <span class="keyword">if</span> (!fs8.is_open()) { - cout << <span class= -"literal">"Could not open "</span> << test_file_path << endl; - <span class="keyword">return</span> <span class="literal">0</span>; - } - - <span class="keyword">unsigned</span> line_count = <span class="literal">1</span>; - string line; - <span class="comment">// Play with all the lines in the file</span> - <span class="keyword">while</span> (getline(fs8, line)) { - <span class="comment">// check for invalid utf-8 (for a simple yes/no check, there is also utf8::is_valid function)</span> - string::iterator end_it = utf8::find_invalid(line.begin(), line.end()); - <span class="keyword">if</span> (end_it != line.end()) { - cout << <span class= -"literal">"Invalid UTF-8 encoding detected at line "</span> << line_count << <span - class="literal">"\n"</span>; - cout << <span class= -"literal">"This part is fine: "</span> << string(line.begin(), end_it) << <span - class="literal">"\n"</span>; - } - - <span class="comment">// Get the line length (at least for the valid part)</span> - <span class="keyword">int</span> length = utf8::distance(line.begin(), end_it); - cout << <span class= -"literal">"Length of line "</span> << line_count << <span class= -"literal">" is "</span> << length << <span class="literal">"\n"</span>; - - <span class="comment">// Convert it to utf-16</span> - vector<unsigned short> utf16line; - utf8::utf8to16(line.begin(), end_it, back_inserter(utf16line)); - - <span class="comment">// And back to utf-8</span> - string utf8line; - utf8::utf16to8(utf16line.begin(), utf16line.end(), back_inserter(utf8line)); - - <span class="comment">// Confirm that the conversion went OK:</span> - <span class="keyword">if</span> (utf8line != string(line.begin(), end_it)) - cout << <span class= -"literal">"Error in UTF-16 conversion at line: "</span> << line_count << <span - class="literal">"\n"</span>; - - line_count++; - } - <span class="keyword">return</span> <span class="literal">0</span>; -} -</pre> - <p> - In the previous code sample, for each line we performed - a detection of invalid UTF-8 sequences with <code>find_invalid</code>; the number - of characters (more precisely - the number of Unicode code points, including the end - of line and even BOM if there is one) in each line was - determined with a use of <code>utf8::distance</code>; finally, we have converted - each line to UTF-16 encoding with <code>utf8to16</code> and back to UTF-8 with - <code>utf16to8</code>. - </p> - <h3 id="validfile">Checking if a file contains valid UTF-8 text</h3> -<p> -Here is a function that checks whether the content of a file is valid UTF-8 encoded text without -reading the content into the memory: -</p> -<pre> -<span class="keyword">bool</span> valid_utf8_file(i<span class="keyword">const char</span>* file_name) -{ - ifstream ifs(file_name); - <span class="keyword">if</span> (!ifs) - <span class="keyword">return false</span>; <span class="comment">// even better, throw here</span> - - istreambuf_iterator<<span class="keyword">char</span>> it(ifs.rdbuf()); - istreambuf_iterator<<span class="keyword">char</span>> eos; - - <span class="keyword">return</span> utf8::is_valid(it, eos); -} -</pre> -<p> -Because the function <code>utf8::is_valid()</code> works with input iterators, we were able -to pass an <code>istreambuf_iterator</code> to it and read the content of the file directly -without loading it to the memory first.</p> -<p> -Note that other functions that take input iterator arguments can be used in a similar way. For -instance, to read the content of a UTF-8 encoded text file and convert the text to UTF-16, just -do something like: -</p> -<pre> - utf8::utf8to16(it, eos, back_inserter(u16string)); -</pre> - <h3 id="fixinvalid">Ensure that a string contains valid UTF-8 text</h3> -<p> -If we have some text that "probably" contains UTF-8 encoded text and we want to -replace any invalid UTF-8 sequence with a replacement character, something like -the following function may be used: -</p> -<pre> -<span class="keyword">void</span> fix_utf8_string(std::string& str) -{ - std::string temp; - utf8::replace_invalid(str.begin(), str.end(), back_inserter(temp)); - str = temp; -} -</pre> -<p>The function will replace any invalid UTF-8 sequence with a Unicode replacement character. -There is an overloaded function that enables the caller to supply their own replacement character. -</p> - <h2 id="reference"> - Reference - </h2> - <h3 id="funutf8"> - Functions From utf8 Namespace - </h3> - <h4> - utf8::append - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Encodes a 32 bit code point as a UTF-8 sequence of octets and appends the sequence - to a UTF-8 string. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -octet_iterator append(uint32_t cp, octet_iterator result); - -</pre> - <p> - <code>octet_iterator</code>: an output iterator.<br> - <code>cp</code>: a 32 bit integer representing a code point to append to the - sequence.<br> - <code>result</code>: an output iterator to the place in the sequence where to - append the code point.<br> - <span class="return_value">Return value</span>: an iterator pointing to the place - after the newly appended sequence. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned char</span> u[<span class="literal">5</span>] = {<span -class="literal">0</span>,<span class="literal">0</span>,<span class= -"literal">0</span>,<span class="literal">0</span>,<span class="literal">0</span>}; -<span class="keyword">unsigned char</span>* end = append(<span class= -"literal">0x0448</span>, u); -assert (u[<span class="literal">0</span>] == <span class= -"literal">0xd1</span> && u[<span class="literal">1</span>] == <span class= -"literal">0x88</span> && u[<span class="literal">2</span>] == <span class= -"literal">0</span> && u[<span class="literal">3</span>] == <span class= -"literal">0</span> && u[<span class="literal">4</span>] == <span class= -"literal">0</span>); -</pre> - <p> - Note that <code>append</code> does not allocate any memory - it is the burden of - the caller to make sure there is enough memory allocated for the operation. To make - things more interesting, <code>append</code> can add anywhere between 1 and 4 - octets to the sequence. In practice, you would most often want to use - <code>std::back_inserter</code> to ensure that the necessary memory is allocated. - </p> - <p> - In case of an invalid code point, a <code>utf8::invalid_code_point</code> exception - is thrown. - </p> - <h4> - utf8::next - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Given the iterator to the beginning of the UTF-8 sequence, it returns the code - point and moves the iterator to the next position. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t next(octet_iterator& it, octet_iterator end); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 - encoded code point. After the function returns, it is incremented to point to the - beginning of the next code point.<br> - <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> - gets equal to <code>end</code> during the extraction of a code point, an - <code>utf8::not_enough_room</code> exception is thrown.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - processed UTF-8 code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars; -<span class="keyword">int</span> cp = next(w, twochars + <span class="literal">6</span>); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars + <span class="literal">3</span>); -</pre> - <p> - This function is typically used to iterate through a UTF-8 encoded string. - </p> - <p> - In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is - thrown. - </p> - <h4> - utf8::peek_next - </h4> - <p class="version"> - Available in version 2.1 and later. - </p> - <p> - Given the iterator to the beginning of the UTF-8 sequence, it returns the code - point for the following sequence without changing the value of the iterator. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t peek_next(octet_iterator it, octet_iterator end); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>it</code>: an iterator pointing to the beginning of an UTF-8 - encoded code point.<br> - <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> - gets equal to <code>end</code> during the extraction of a code point, an - <code>utf8::not_enough_room</code> exception is thrown.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - processed UTF-8 code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars; -<span class="keyword">int</span> cp = peek_next(w, twochars + <span class="literal">6</span>); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is - thrown. - </p> - <h4> - utf8::prior - </h4> - <p class="version"> - Available in version 1.02 and later. - </p> - <p> - Given a reference to an iterator pointing to an octet in a UTF-8 sequence, it - decreases the iterator until it hits the beginning of the previous UTF-8 encoded - code point and returns the 32 bits representation of the code point. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t prior(octet_iterator& it, octet_iterator start); - -</pre> - <p> - <code>octet_iterator</code>: a bidirectional iterator.<br> - <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. - After the function returns, it is decremented to point to the beginning of the - previous code point.<br> - <code>start</code>: an iterator to the beginning of the sequence where the search - for the beginning of a code point is performed. It is a - safety measure to prevent passing the beginning of the string in the search for a - UTF-8 lead octet.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - previous code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">unsigned char</span>* w = twochars + <span class= -"literal">3</span>; -<span class="keyword">int</span> cp = prior (w, twochars); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - This function has two purposes: one is two iterate backwards through a UTF-8 - encoded string. Note that it is usually a better idea to iterate forward instead, - since <code>utf8::next</code> is faster. The second purpose is to find a beginning - of a UTF-8 sequence if we have a random position within a string. Note that in that - case <code>utf8::prior</code> may not detect an invalid UTF-8 sequence in some scenarios: - for instance if there are superfluous trail octets, it will just skip them. - </p> - <p> - <code>it</code> will typically point to the beginning of - a code point, and <code>start</code> will point to the - beginning of the string to ensure we don't go backwards too far. <code>it</code> is - decreased until it points to a lead UTF-8 octet, and then the UTF-8 sequence - beginning with that octet is decoded to a 32 bit representation and returned. - </p> - <p> - In case <code>start</code> is reached before a UTF-8 lead octet is hit, or if an - invalid UTF-8 sequence is started by the lead octet, an <code>invalid_utf8</code> - exception is thrown. - </p> - <p>In case <code>start</code> equals <code>it</code>, a <code>not_enough_room</code> - exception is thrown. - <h4> - utf8::previous - </h4> - <p class="version"> - Deprecated in version 1.02 and later. - </p> - <p> - Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it - decreases the iterator until it hits the beginning of the previous UTF-8 encoded - code point and returns the 32 bits representation of the code point. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t previous(octet_iterator& it, octet_iterator pass_start); - -</pre> - <p> - <code>octet_iterator</code>: a random access iterator.<br> - <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. - After the function returns, it is decremented to point to the beginning of the - previous code point.<br> - <code>pass_start</code>: an iterator to the point in the sequence where the search - for the beginning of a code point is aborted if no result was reached. It is a - safety measure to prevent passing the beginning of the string in the search for a - UTF-8 lead octet.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - previous code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">unsigned char</span>* w = twochars + <span class= -"literal">3</span>; -<span class="keyword">int</span> cp = previous (w, twochars - <span class= -"literal">1</span>); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - <code>utf8::previous</code> is deprecated, and <code>utf8::prior</code> should - be used instead, although the existing code can continue using this function. - The problem is the parameter <code>pass_start</code> that points to the position - just before the beginning of the sequence. Standard containers don't have the - concept of "pass start" and the function can not be used with their iterators. - </p> - <p> - <code>it</code> will typically point to the beginning of - a code point, and <code>pass_start</code> will point to the octet just before the - beginning of the string to ensure we don't go backwards too far. <code>it</code> is - decreased until it points to a lead UTF-8 octet, and then the UTF-8 sequence - beginning with that octet is decoded to a 32 bit representation and returned. - </p> - <p> - In case <code>pass_start</code> is reached before a UTF-8 lead octet is hit, or if an - invalid UTF-8 sequence is started by the lead octet, an <code>invalid_utf8</code> - exception is thrown - </p> - <h4> - utf8::advance - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Advances an iterator by the specified number of code points within an UTF-8 - sequence. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, typename distance_type> -<span class= -"keyword">void</span> advance (octet_iterator& it, distance_type n, octet_iterator end); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>distance_type</code>: an integral type convertible to <code>octet_iterator</code>'s difference type.<br> - <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 - encoded code point. After the function returns, it is incremented to point to the - nth following code point.<br> - <code>n</code>: a positive integer that shows how many code points we want to - advance.<br> - <code>end</code>: end of the UTF-8 sequence to be processed. If <code>it</code> - gets equal to <code>end</code> during the extraction of a code point, an - <code>utf8::not_enough_room</code> exception is thrown.<br> - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">unsigned char</span>* w = twochars; -advance (w, <span class="literal">2</span>, twochars + <span class="literal">6</span>); -assert (w == twochars + <span class="literal">5</span>); -</pre> - <p> - This function works only "forward". In case of a negative <code>n</code>, there is - no effect. - </p> - <p> - In case of an invalid code point, a <code>utf8::invalid_code_point</code> exception - is thrown. - </p> - <h4> - utf8::distance - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Given the iterators to two UTF-8 encoded code points in a seqence, returns the - number of code points between them. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -<span class= -"keyword">typename</span> std::iterator_traits<octet_iterator>::difference_type distance (octet_iterator first, octet_iterator last); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>first</code>: an iterator to a beginning of a UTF-8 encoded code point.<br> - <code>last</code>: an iterator to a "post-end" of the last UTF-8 encoded code - point in the sequence we are trying to determine the length. It can be the - beginning of a new code point, or not.<br> - <span class="return_value">Return value</span> the distance between the iterators, - in code points. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -size_t dist = utf8::distance(twochars, twochars + <span class="literal">5</span>); -assert (dist == <span class="literal">2</span>); -</pre> - <p> - This function is used to find the length (in code points) of a UTF-8 encoded - string. The reason it is called <em>distance</em>, rather than, say, - <em>length</em> is mainly because developers are used that <em>length</em> is an - O(1) function. Computing the length of an UTF-8 string is a linear operation, and - it looked better to model it after <code>std::distance</code> algorithm. - </p> - <p> - In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is - thrown. If <code>last</code> does not point to the past-of-end of a UTF-8 seqence, - a <code>utf8::not_enough_room</code> exception is thrown. - </p> - <h4> - utf8::utf16to8 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-16 encoded string to UTF-8. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> u16bit_iterator, <span class= -"keyword">typename</span> octet_iterator> -octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result); - -</pre> - <p> - <code>u16bit_iterator</code>: an input iterator.<br> - <code>octet_iterator</code>: an output iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-16 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-16 encoded - string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-8 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-8 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned short</span> utf16string[] = {<span class= -"literal">0x41</span>, <span class="literal">0x0448</span>, <span class= -"literal">0x65e5</span>, <span class="literal">0xd834</span>, <span class= -"literal">0xdd1e</span>}; -vector<<span class="keyword">unsigned char</span>> utf8result; -utf16to8(utf16string, utf16string + <span class= -"literal">5</span>, back_inserter(utf8result)); -assert (utf8result.size() == <span class="literal">10</span>); -</pre> - <p> - In case of invalid UTF-16 sequence, a <code>utf8::invalid_utf16</code> exception is - thrown. - </p> - <h4> - utf8::utf8to16 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts an UTF-8 encoded string to UTF-16 - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> u16bit_iterator, typename octet_iterator> -u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>u16bit_iterator</code>: an output iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded - string to convert. < br /> <code>end</code>: an iterator pointing to - pass-the-end of the UTF-8 encoded string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-16 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-16 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span> utf8_with_surrogates[] = <span class= -"literal">"\xe6\x97\xa5\xd1\x88\xf0\x9d\x84\x9e"</span>; -vector <<span class="keyword">unsigned short</span>> utf16result; -utf8to16(utf8_with_surrogates, utf8_with_surrogates + <span class= -"literal">9</span>, back_inserter(utf16result)); -assert (utf16result.size() == <span class="literal">4</span>); -assert (utf16result[<span class="literal">2</span>] == <span class= -"literal">0xd834</span>); -assert (utf16result[<span class="literal">3</span>] == <span class= -"literal">0xdd1e</span>); -</pre> - <p> - In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is - thrown. If <code>end</code> does not point to the past-of-end of a UTF-8 seqence, a - <code>utf8::not_enough_room</code> exception is thrown. - </p> - <h4> - utf8::utf32to8 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-32 encoded string to UTF-8. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, typename u32bit_iterator> -octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result); - -</pre> - <p> - <code>octet_iterator</code>: an output iterator.<br> - <code>u32bit_iterator</code>: an input iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-32 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-32 encoded - string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-8 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-8 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">int</span> utf32string[] = {<span class= -"literal">0x448</span>, <span class="literal">0x65E5</span>, <span class= -"literal">0x10346</span>, <span class="literal">0</span>}; -vector<<span class="keyword">unsigned char</span>> utf8result; -utf32to8(utf32string, utf32string + <span class= -"literal">3</span>, back_inserter(utf8result)); -assert (utf8result.size() == <span class="literal">9</span>); -</pre> - <p> - In case of invalid UTF-32 string, a <code>utf8::invalid_code_point</code> exception - is thrown. - </p> - <h4> - utf8::utf8to32 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-8 encoded string to UTF-32. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, <span class= -"keyword">typename</span> u32bit_iterator> -u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>u32bit_iterator</code>: an output iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 encoded string - to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-32 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-32 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -vector<<span class="keyword">int</span>> utf32result; -utf8to32(twochars, twochars + <span class= -"literal">5</span>, back_inserter(utf32result)); -assert (utf32result.size() == <span class="literal">2</span>); -</pre> - <p> - In case of an invalid UTF-8 seqence, a <code>utf8::invalid_utf8</code> exception is - thrown. If <code>end</code> does not point to the past-of-end of a UTF-8 seqence, a - <code>utf8::not_enough_room</code> exception is thrown. - </p> - <h4> - utf8::find_invalid - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Detects an invalid sequence within a UTF-8 string. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -octet_iterator find_invalid(octet_iterator start, octet_iterator end); -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to - test for validity.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to test - for validity.<br> - <span class="return_value">Return value</span>: an iterator pointing to the first - invalid octet in the UTF-8 string. In case none were found, equals - <code>end</code>. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span> utf_invalid[] = <span class= -"literal">"\xe6\x97\xa5\xd1\x88\xfa"</span>; -<span class= -"keyword">char</span>* invalid = find_invalid(utf_invalid, utf_invalid + <span class= -"literal">6</span>); -assert (invalid == utf_invalid + <span class="literal">5</span>); -</pre> - <p> - This function is typically used to make sure a UTF-8 string is valid before - processing it with other functions. It is especially important to call it if before - doing any of the <em>unchecked</em> operations on it. - </p> - <h4> - utf8::is_valid - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Checks whether a sequence of octets is a valid UTF-8 string. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -<span class="keyword">bool</span> is_valid(octet_iterator start, octet_iterator end); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to - test for validity.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to test - for validity.<br> - <span class="return_value">Return value</span>: <code>true</code> if the sequence - is a valid UTF-8 string; <code>false</code> if not. - </p> - Example of use: -<pre> -<span class="keyword">char</span> utf_invalid[] = <span class= -"literal">"\xe6\x97\xa5\xd1\x88\xfa"</span>; -<span class="keyword">bool</span> bvalid = is_valid(utf_invalid, utf_invalid + <span -class="literal">6</span>); -assert (bvalid == false); -</pre> - <p> - <code>is_valid</code> is a shorthand for <code>find_invalid(start, end) == - end;</code>. You may want to use it to make sure that a byte seqence is a valid - UTF-8 string without the need to know where it fails if it is not valid. - </p> - <h4> - utf8::replace_invalid - </h4> - <p class="version"> - Available in version 2.0 and later. - </p> - <p> - Replaces all invalid UTF-8 sequences within a string with a replacement marker. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, <span class= -"keyword">typename</span> output_iterator> -output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out, uint32_t replacement); -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, <span class= -"keyword">typename</span> output_iterator> -output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out); - -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>output_iterator</code>: an output iterator.<br> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 string to - look for invalid UTF-8 sequences.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 string to look - for invalid UTF-8 sequences.<br> - <code>out</code>: An output iterator to the range where the result of replacement - is stored.<br> - <code>replacement</code>: A Unicode code point for the replacement marker. The - version without this parameter assumes the value <code>0xfffd</code><br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the UTF-8 string with replaced invalid sequences. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span> invalid_sequence[] = <span class= -"literal">"a\x80\xe0\xa0\xc0\xaf\xed\xa0\x80z"</span>; -vector<<span class="keyword">char</span>> replace_invalid_result; -replace_invalid (invalid_sequence, invalid_sequence + sizeof(invalid_sequence), back_inserter(replace_invalid_result), <span - class="literal">'?'</span>); -bvalid = is_valid(replace_invalid_result.begin(), replace_invalid_result.end()); -assert (bvalid); -<span class="keyword">char</span>* fixed_invalid_sequence = <span class= -"literal">"a????z"</span>; -assert (std::equal(replace_invalid_result.begin(), replace_invalid_result.end(), fixed_invalid_sequence)); -</pre> - <p> - <code>replace_invalid</code> does not perform in-place replacement of invalid - sequences. Rather, it produces a copy of the original string with the invalid - sequences replaced with a replacement marker. Therefore, <code>out</code> must not - be in the <code>[start, end]</code> range. - </p> - <p> - If <code>end</code> does not point to the past-of-end of a UTF-8 sequence, a - <code>utf8::not_enough_room</code> exception is thrown. - </p> - <h4> - utf8::starts_with_bom - </h4> - <p class="version"> - Available in version 2.3 and later. Relaces deprecated <code>is_bom()</code> function. - </p> - <p> - Checks whether an octet sequence starts with a UTF-8 byte order mark (BOM) - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -<span class="keyword">bool</span> starts_with_bom (octet_iterator it, octet_iterator end); -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>it</code>: beginning of the octet sequence to check<br> - <code>end</code>: pass-end of the sequence to check<br> - <span class="return_value">Return value</span>: <code>true</code> if the sequence - starts with a UTF-8 byte order mark; <code>false</code> if not. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned char</span> byte_order_mark[] = {<span class= -"literal">0xef</span>, <span class="literal">0xbb</span>, <span class= -"literal">0xbf</span>}; -<span class="keyword">bool</span> bbom = starts_with_bom(byte_order_mark, byte_order_mark + <span class="keyword">sizeof</span>(byte_order_mark)); -assert (bbom == <span class="literal">true</span>); -</pre> - <p> - The typical use of this function is to check the first three bytes of a file. If - they form the UTF-8 BOM, we want to skip them before processing the actual UTF-8 - encoded text. - </p> - <h4> - utf8::is_bom - </h4> - <p class="version"> - Available in version 1.0 and later. Deprecated in version 2.3. <code>starts_with_bom()</code> should be used - instead. - </p> - <p> - Checks whether a sequence of three octets is a UTF-8 byte order mark (BOM) - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -<span class="keyword">bool</span> is_bom (octet_iterator it); <span class="comment"> // Deprecated</span> -</pre> - <p> - <code>octet_iterator</code>: an input iterator.<br> - <code>it</code>: beginning of the 3-octet sequence to check<br> - <span class="return_value">Return value</span>: <code>true</code> if the sequence - is UTF-8 byte order mark; <code>false</code> if not. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned char</span> byte_order_mark[] = {<span class= -"literal">0xef</span>, <span class="literal">0xbb</span>, <span class= -"literal">0xbf</span>}; -<span class="keyword">bool</span> bbom = is_bom(byte_order_mark); -assert (bbom == <span class="literal">true</span>); -</pre> - <p> - The typical use of this function is to check the first three bytes of a file. If - they form the UTF-8 BOM, we want to skip them before processing the actual UTF-8 - encoded text. - </p> - <p> - If a sequence is - shorter than three bytes, an invalid iterator will be dereferenced. Therefore, this function is deprecated - in favor of <code>starts_with_bom()</code>that takes the end of sequence as an argument. - </p> - <h3 id="typesutf8"> - Types From utf8 Namespace - </h3> - <h4>utf8::exception - </h4> - <p class="version"> - Available in version 2.3 and later. - </p> - <p> - Base class for the exceptions thrown by UTF CPP library functions. - </p> -<pre> -<span class="keyword">class</span> exception : <span class="keyword">public</span> std::exception {}; -</pre> - <p> - Example of use: - </p> -<pre> -<span class="keyword">try</span> { - code_that_uses_utf_cpp_library(); -} -<span class="keyword">catch</span>(<span class="keyword">const</span> utf8::exception& utfcpp_ex) { - cerr << utfcpp_ex.what(); -} -</pre> - - <h4>utf8::invalid_code_point - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Thrown by UTF8 CPP functions such as <code>advance</code> and <code>next</code> if an UTF-8 sequence represents and invalid code point. - </p> - -<pre> -<span class="keyword">class</span> invalid_code_point : <span class="keyword">public</span> exception { -<span class="keyword">public</span>: - uint32_t code_point() <span class="keyword">const</span>; -}; - -</pre> - <p> - Member function <code>code_point()</code> can be used to determine the invalid code point that - caused the exception to be thrown. - </p> - <h4>utf8::invalid_utf8 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Thrown by UTF8 CPP functions such as <code>next</code> and <code>prior</code> if an invalid UTF-8 sequence - is detected during decoding. - </p> - -<pre> -<span class="keyword">class</span> invalid_utf8 : <span class="keyword">public</span> exception { -<span class="keyword">public</span>: - uint8_t utf8_octet() <span class="keyword">const</span>; -}; -</pre> - - <p> - Member function <code>utf8_octet()</code> can be used to determine the beginning of the byte - sequence that caused the exception to be thrown. - </p> -</pre> - <h4>utf8::invalid_utf16 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Thrown by UTF8 CPP function <code>utf16to8</code> if an invalid UTF-16 sequence - is detected during decoding. - </p> - -<pre> -<span class="keyword">class</span> invalid_utf16 : <span class="keyword">public</span> exception { -<span class="keyword">public</span>: - uint16_t utf16_word() <span class="keyword">const</span>; -}; -</pre> - - <p> - Member function <code>utf16_word()</code> can be used to determine the UTF-16 code unit - that caused the exception to be thrown. - </p> - <h4>utf8::not_enough_room - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Thrown by UTF8 CPP functions such as <code>next</code> if the end of the decoded UTF-8 sequence - was reached before the code point was decoded. - </p> - -<pre> -<span class="keyword">class</span> not_enough_room : <span class="keyword">public</span> exception {}; -</pre> - <h4> - utf8::iterator - </h4> - <p class="version"> - Available in version 2.0 and later. - </p> - <p> - Adapts the underlying octet iterator to iterate over the sequence of code points, - rather than raw octets. - </p> -<pre> -<span class="keyword">template</span> <<span class="keyword">typename</span> octet_iterator> -<span class="keyword">class</span> iterator; -</pre> - - <h5>Member functions</h5> - <dl> - <dt><code>iterator();</code> <dd> the deafult constructor; the underlying <code>octet_iterator</code> is - constructed with its default constructor. - <dt><code><span class="keyword">explicit</span> iterator (const octet_iterator& octet_it, - const octet_iterator& range_start, - const octet_iterator& range_end);</code> <dd> a constructor - that initializes the underlying <code>octet_iterator</code> with <code>octet_it</code> - and sets the range in which the iterator is considered valid. - <dt><code>octet_iterator base () <span class="keyword">const</span>;</code> <dd> returns the - underlying <code>octet_iterator</code>. - <dt><code>uint32_t operator * () <span class="keyword">const</span>;</code> <dd> decodes the utf-8 sequence - the underlying <code>octet_iterator</code> is pointing to and returns the code point. - <dt><code><span class="keyword">bool operator</span> == (const iterator& rhs) - <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> - if the two underlaying iterators are equal. - <dt><code><span class="keyword">bool operator</span> != (const iterator& rhs) - <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> - if the two underlaying iterators are not equal. - <dt><code>iterator& <span class="keyword">operator</span> ++ (); </code> <dd> the prefix increment - moves - the iterator to the next UTF-8 encoded code point. - <dt><code>iterator <span class="keyword">operator</span> ++ (<span class="keyword">int</span>); </code> <dd> - the postfix increment - moves the iterator to the next UTF-8 encoded code point and returns the current one. - <dt><code>iterator& <span class="keyword">operator</span> -- (); </code> <dd> the prefix decrement - moves - the iterator to the previous UTF-8 encoded code point. - <dt><code>iterator <span class="keyword">operator</span> -- (<span class="keyword">int</span>); </code> <dd> - the postfix decrement - moves the iterator to the previous UTF-8 encoded code point and returns the current one. - </dl> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* threechars = <span class="literal">"\xf0\x90\x8d\x86\xe6\x97\xa5\xd1\x88"</span>; -utf8::iterator<<span class="keyword">char</span>*> it(threechars, threechars, threechars + <span class="literal">9</span>); -utf8::iterator<<span class="keyword">char</span>*> it2 = it; -assert (it2 == it); -assert (*it == <span class="literal">0x10346</span>); -assert (*(++it) == <span class="literal">0x65e5</span>); -assert ((*it++) == <span class="literal">0x65e5</span>); -assert (*it == <span class="literal">0x0448</span>); -assert (it != it2); -utf8::iterator<<span class="keyword">char</span>*> endit (threechars + <span class="literal">9</span>, threechars, threechars + <span class="literal">9</span>); -assert (++it == endit); -assert (*(--it) == <span class="literal">0x0448</span>); -assert ((*it--) == <span class="literal">0x0448</span>); -assert (*it == <span class="literal">0x65e5</span>); -assert (--it == utf8::iterator<<span class="keyword">char</span>*>(threechars, threechars, threechars + <span class="literal">9</span>)); -assert (*it == <span class="literal">0x10346</span>); -</pre> - <p> - The purpose of <code>utf8::iterator</code> adapter is to enable easy iteration as well as the use of STL - algorithms with UTF-8 encoded strings. Increment and decrement operators are implemented in terms of - <code>utf8::next()</code> and <code>utf8::prior()</code> functions. - </p> - <p> - Note that <code>utf8::iterator</code> adapter is a checked iterator. It operates on the range specified in - the constructor; any attempt to go out of that range will result in an exception. Even the comparison operators - require both iterator object to be constructed against the same range - otherwise an exception is thrown. Typically, - the range will be determined by sequence container functions <code>begin</code> and <code>end</code>, i.e.: - </p> -<pre> -std::string s = <span class="literal">"example"</span>; -utf8::iterator i (s.begin(), s.begin(), s.end()); -</pre> - <h3 id="fununchecked"> - Functions From utf8::unchecked Namespace - </h3> - <h4> - utf8::unchecked::append - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Encodes a 32 bit code point as a UTF-8 sequence of octets and appends the sequence - to a UTF-8 string. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -octet_iterator append(uint32_t cp, octet_iterator result); - -</pre> - <p> - <code>cp</code>: A 32 bit integer representing a code point to append to the - sequence.<br> - <code>result</code>: An output iterator to the place in the sequence where to - append the code point.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the newly appended sequence. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned char</span> u[<span class="literal">5</span>] = {<span -class="literal">0</span>,<span class="literal">0</span>,<span class= -"literal">0</span>,<span class="literal">0</span>,<span class="literal">0</span>}; -<span class="keyword">unsigned char</span>* end = unchecked::append(<span class= -"literal">0x0448</span>, u); -assert (u[<span class="literal">0</span>] == <span class= -"literal">0xd1</span> && u[<span class="literal">1</span>] == <span class= -"literal">0x88</span> && u[<span class="literal">2</span>] == <span class= -"literal">0</span> && u[<span class="literal">3</span>] == <span class= -"literal">0</span> && u[<span class="literal">4</span>] == <span class= -"literal">0</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::append</code>. It does not - check for validity of the supplied code point, and may produce an invalid UTF-8 - sequence. - </p> - <h4> - utf8::unchecked::next - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Given the iterator to the beginning of a UTF-8 sequence, it returns the code point - and moves the iterator to the next position. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t next(octet_iterator& it); - -</pre> - <p> - <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 - encoded code point. After the function returns, it is incremented to point to the - beginning of the next code point.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - processed UTF-8 code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars; -<span class="keyword">int</span> cp = unchecked::next(w); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars + <span class="literal">3</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::next</code>. It does not - check for validity of the supplied UTF-8 sequence. - </p> - <h4> - utf8::unchecked::peek_next - </h4> - <p class="version"> - Available in version 2.1 and later. - </p> - <p> - Given the iterator to the beginning of a UTF-8 sequence, it returns the code point. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t peek_next(octet_iterator it); - -</pre> - <p> - <code>it</code>: an iterator pointing to the beginning of an UTF-8 - encoded code point.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - processed UTF-8 code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars; -<span class="keyword">int</span> cp = unchecked::peek_next(w); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - This is a faster but less safe version of <code>utf8::peek_next</code>. It does not - check for validity of the supplied UTF-8 sequence. - </p> - <h4> - utf8::unchecked::prior - </h4> - <p class="version"> - Available in version 1.02 and later. - </p> - <p> - Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it - decreases the iterator until it hits the beginning of the previous UTF-8 encoded - code point and returns the 32 bits representation of the code point. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t prior(octet_iterator& it); - -</pre> - <p> - <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. - After the function returns, it is decremented to point to the beginning of the - previous code point.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - previous code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars + <span class="literal">3</span>; -<span class="keyword">int</span> cp = unchecked::prior (w); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - This is a faster but less safe version of <code>utf8::prior</code>. It does not - check for validity of the supplied UTF-8 sequence and offers no boundary checking. - </p> - <h4> - utf8::unchecked::previous (deprecated, see utf8::unchecked::prior) - </h4> - <p class="version"> - Deprecated in version 1.02 and later. - </p> - <p> - Given a reference to an iterator pointing to an octet in a UTF-8 seqence, it - decreases the iterator until it hits the beginning of the previous UTF-8 encoded - code point and returns the 32 bits representation of the code point. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -uint32_t previous(octet_iterator& it); - -</pre> - <p> - <code>it</code>: a reference pointing to an octet within a UTF-8 encoded string. - After the function returns, it is decremented to point to the beginning of the - previous code point.<br> - <span class="return_value">Return value</span>: the 32 bit representation of the - previous code point. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars + <span class="literal">3</span>; -<span class="keyword">int</span> cp = unchecked::previous (w); -assert (cp == <span class="literal">0x65e5</span>); -assert (w == twochars); -</pre> - <p> - The reason this function is deprecated is just the consistency with the "checked" - versions, where <code>prior</code> should be used instead of <code>previous</code>. - In fact, <code>unchecked::previous</code> behaves exactly the same as <code> - unchecked::prior</code> - </p> - <p> - This is a faster but less safe version of <code>utf8::previous</code>. It does not - check for validity of the supplied UTF-8 sequence and offers no boundary checking. - </p> - <h4> - utf8::unchecked::advance - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Advances an iterator by the specified number of code points within an UTF-8 - sequence. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, typename distance_type> -<span class="keyword">void</span> advance (octet_iterator& it, distance_type n); - -</pre> - <p> - <code>it</code>: a reference to an iterator pointing to the beginning of an UTF-8 - encoded code point. After the function returns, it is incremented to point to the - nth following code point.<br> - <code>n</code>: a positive integer that shows how many code points we want to - advance.<br> - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -<span class="keyword">char</span>* w = twochars; -unchecked::advance (w, <span class="literal">2</span>); -assert (w == twochars + <span class="literal">5</span>); -</pre> - <p> - This function works only "forward". In case of a negative <code>n</code>, there is - no effect. - </p> - <p> - This is a faster but less safe version of <code>utf8::advance</code>. It does not - check for validity of the supplied UTF-8 sequence and offers no boundary checking. - </p> - <h4> - utf8::unchecked::distance - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Given the iterators to two UTF-8 encoded code points in a seqence, returns the - number of code points between them. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator> -<span class= -"keyword">typename</span> std::iterator_traits<octet_iterator>::difference_type distance (octet_iterator first, octet_iterator last); -</pre> - <p> - <code>first</code>: an iterator to a beginning of a UTF-8 encoded code point.<br> - <code>last</code>: an iterator to a "post-end" of the last UTF-8 encoded code - point in the sequence we are trying to determine the length. It can be the - beginning of a new code point, or not.<br> - <span class="return_value">Return value</span> the distance between the iterators, - in code points. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -size_t dist = utf8::unchecked::distance(twochars, twochars + <span class= -"literal">5</span>); -assert (dist == <span class="literal">2</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::distance</code>. It does not - check for validity of the supplied UTF-8 sequence. - </p> - <h4> - utf8::unchecked::utf16to8 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-16 encoded string to UTF-8. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> u16bit_iterator, <span class= -"keyword">typename</span> octet_iterator> -octet_iterator utf16to8 (u16bit_iterator start, u16bit_iterator end, octet_iterator result); - -</pre> - <p> - <code>start</code>: an iterator pointing to the beginning of the UTF-16 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-16 encoded - string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-8 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-8 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">unsigned short</span> utf16string[] = {<span class= -"literal">0x41</span>, <span class="literal">0x0448</span>, <span class= -"literal">0x65e5</span>, <span class="literal">0xd834</span>, <span class= -"literal">0xdd1e</span>}; -vector<<span class="keyword">unsigned char</span>> utf8result; -unchecked::utf16to8(utf16string, utf16string + <span class= -"literal">5</span>, back_inserter(utf8result)); -assert (utf8result.size() == <span class="literal">10</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::utf16to8</code>. It does not - check for validity of the supplied UTF-16 sequence. - </p> - <h4> - utf8::unchecked::utf8to16 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts an UTF-8 encoded string to UTF-16 - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> u16bit_iterator, typename octet_iterator> -u16bit_iterator utf8to16 (octet_iterator start, octet_iterator end, u16bit_iterator result); - -</pre> - <p> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded - string to convert. < br /> <code>end</code>: an iterator pointing to - pass-the-end of the UTF-8 encoded string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-16 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-16 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span> utf8_with_surrogates[] = <span class= -"literal">"\xe6\x97\xa5\xd1\x88\xf0\x9d\x84\x9e"</span>; -vector <<span class="keyword">unsigned short</span>> utf16result; -unchecked::utf8to16(utf8_with_surrogates, utf8_with_surrogates + <span class= -"literal">9</span>, back_inserter(utf16result)); -assert (utf16result.size() == <span class="literal">4</span>); -assert (utf16result[<span class="literal">2</span>] == <span class= -"literal">0xd834</span>); -assert (utf16result[<span class="literal">3</span>] == <span class= -"literal">0xdd1e</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::utf8to16</code>. It does not - check for validity of the supplied UTF-8 sequence. - </p> - <h4> - utf8::unchecked::utf32to8 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-32 encoded string to UTF-8. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, <span class= -"keyword">typename</span> u32bit_iterator> -octet_iterator utf32to8 (u32bit_iterator start, u32bit_iterator end, octet_iterator result); - -</pre> - <p> - <code>start</code>: an iterator pointing to the beginning of the UTF-32 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-32 encoded - string to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-8 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-8 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">int</span> utf32string[] = {<span class= -"literal">0x448</span>, <span class="literal">0x65e5</span>, <span class= -"literal">0x10346</span>, <span class="literal">0</span>}; -vector<<span class="keyword">unsigned char</span>> utf8result; -utf32to8(utf32string, utf32string + <span class= -"literal">3</span>, back_inserter(utf8result)); -assert (utf8result.size() == <span class="literal">9</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::utf32to8</code>. It does not - check for validity of the supplied UTF-32 sequence. - </p> - <h4> - utf8::unchecked::utf8to32 - </h4> - <p class="version"> - Available in version 1.0 and later. - </p> - <p> - Converts a UTF-8 encoded string to UTF-32. - </p> -<pre> -<span class="keyword">template</span> <<span class= -"keyword">typename</span> octet_iterator, typename u32bit_iterator> -u32bit_iterator utf8to32 (octet_iterator start, octet_iterator end, u32bit_iterator result); - -</pre> - <p> - <code>start</code>: an iterator pointing to the beginning of the UTF-8 encoded - string to convert.<br> - <code>end</code>: an iterator pointing to pass-the-end of the UTF-8 encoded string - to convert.<br> - <code>result</code>: an output iterator to the place in the UTF-32 string where to - append the result of conversion.<br> - <span class="return_value">Return value</span>: An iterator pointing to the place - after the appended UTF-32 string. - </p> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* twochars = <span class= -"literal">"\xe6\x97\xa5\xd1\x88"</span>; -vector<<span class="keyword">int</span>> utf32result; -unchecked::utf8to32(twochars, twochars + <span class= -"literal">5</span>, back_inserter(utf32result)); -assert (utf32result.size() == <span class="literal">2</span>); -</pre> - <p> - This is a faster but less safe version of <code>utf8::utf8to32</code>. It does not - check for validity of the supplied UTF-8 sequence. - </p> - <h3 id="typesunchecked"> - Types From utf8::unchecked Namespace - </h3> - <h4> - utf8::iterator - </h4> - <p class="version"> - Available in version 2.0 and later. - </p> - <p> - Adapts the underlying octet iterator to iterate over the sequence of code points, - rather than raw octets. - </p> -<pre> -<span class="keyword">template</span> <<span class="keyword">typename</span> octet_iterator> -<span class="keyword">class</span> iterator; -</pre> - - <h5>Member functions</h5> - <dl> - <dt><code>iterator();</code> <dd> the deafult constructor; the underlying <code>octet_iterator</code> is - constructed with its default constructor. - <dt><code><span class="keyword">explicit</span> iterator (const octet_iterator& octet_it); - </code> <dd> a constructor - that initializes the underlying <code>octet_iterator</code> with <code>octet_it</code> - <dt><code>octet_iterator base () <span class="keyword">const</span>;</code> <dd> returns the - underlying <code>octet_iterator</code>. - <dt><code>uint32_t operator * () <span class="keyword">const</span>;</code> <dd> decodes the utf-8 sequence - the underlying <code>octet_iterator</code> is pointing to and returns the code point. - <dt><code><span class="keyword">bool operator</span> == (const iterator& rhs) - <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> - if the two underlaying iterators are equal. - <dt><code><span class="keyword">bool operator</span> != (const iterator& rhs) - <span class="keyword">const</span>;</code> <dd> returns <span class="keyword">true</span> - if the two underlaying iterators are not equal. - <dt><code>iterator& <span class="keyword">operator</span> ++ (); </code> <dd> the prefix increment - moves - the iterator to the next UTF-8 encoded code point. - <dt><code>iterator <span class="keyword">operator</span> ++ (<span class="keyword">int</span>); </code> <dd> - the postfix increment - moves the iterator to the next UTF-8 encoded code point and returns the current one. - <dt><code>iterator& <span class="keyword">operator</span> -- (); </code> <dd> the prefix decrement - moves - the iterator to the previous UTF-8 encoded code point. - <dt><code>iterator <span class="keyword">operator</span> -- (<span class="keyword">int</span>); </code> <dd> - the postfix decrement - moves the iterator to the previous UTF-8 encoded code point and returns the current one. - </dl> - <p> - Example of use: - </p> -<pre> -<span class="keyword">char</span>* threechars = <span class="literal">"\xf0\x90\x8d\x86\xe6\x97\xa5\xd1\x88"</span>; -utf8::unchecked::iterator<<span class="keyword">char</span>*> un_it(threechars); -utf8::unchecked::iterator<<span class="keyword">char</span>*> un_it2 = un_it; -assert (un_it2 == un_it); -assert (*un_it == <span class="literal">0x10346</span>); -assert (*(++un_it) == <span class="literal">0x65e5</span>); -assert ((*un_it++) == <span class="literal">0x65e5</span>); -assert (*un_it == <span class="literal">0x0448</span>); -assert (un_it != un_it2); -utf8::::unchecked::iterator<<span class="keyword">char</span>*> un_endit (threechars + <span class="literal">9</span>); -assert (++un_it == un_endit); -assert (*(--un_it) == <span class="literal">0x0448</span>); -assert ((*un_it--) == <span class="literal">0x0448</span>); -assert (*un_it == <span class="literal">0x65e5</span>); -assert (--un_it == utf8::unchecked::iterator<<span class="keyword">char</span>*>(threechars)); -assert (*un_it == <span class="literal">0x10346</span>); -</pre> - <p> - This is an unchecked version of <code>utf8::iterator</code>. It is faster in many cases, but offers - no validity or range checks. - </p> - <h2 id="points"> - Points of interest - </h2> - <h4> - Design goals and decisions - </h4> - <p> - The library was designed to be: - </p> - <ol> - <li> - Generic: for better or worse, there are many C++ string classes out there, and - the library should work with as many of them as possible. - </li> - <li> - Portable: the library should be portable both accross different platforms and - compilers. The only non-portable code is a small section that declares unsigned - integers of different sizes: three typedefs. They can be changed by the users of - the library if they don't match their platform. The default setting should work - for Windows (both 32 and 64 bit), and most 32 bit and 64 bit Unix derivatives. - </li> - <li> - Lightweight: follow the "pay only for what you use" guideline. - </li> - <li> - Unintrusive: avoid forcing any particular design or even programming style on the - user. This is a library, not a framework. - </li> - </ol> - <h4> - Alternatives - </h4> - <p> - In case you want to look into other means of working with UTF-8 strings from C++, - here is the list of solutions I am aware of: - </p> - <ol> - <li> - <a href="http://icu.sourceforge.net/">ICU Library</a>. It is very powerful, - complete, feature-rich, mature, and widely used. Also big, intrusive, - non-generic, and doesn't play well with the Standard Library. I definitelly - recommend looking at ICU even if you don't plan to use it. - </li> - <li> - C++11 language and library features. Still far from complete, and not widely - supported by compiler vendors. - </li> - <li> - <a href= - "http://www.gtkmm.org/gtkmm2/docs/tutorial/html/ch03s04.html">Glib::ustring</a>. - A class specifically made to work with UTF-8 strings, and also feel like - <code>std::string</code>. If you prefer to have yet another string class in your - code, it may be worth a look. Be aware of the licensing issues, though. - </li> - <li> - Platform dependent solutions: Windows and POSIX have functions to convert strings - from one encoding to another. That is only a subset of what my library offers, - but if that is all you need it may be good enough. - </li> - </ol> - <h2 id="links"> - Links - </h2> - <ol> - <li> - <a href="http://www.unicode.org/">The Unicode Consortium</a>. - </li> - <li> - <a href="http://icu.sourceforge.net/">ICU Library</a>. - </li> - <li> - <a href="http://en.wikipedia.org/wiki/UTF-8">UTF-8 at Wikipedia</a> - </li> - <li> - <a href="http://www.cl.cam.ac.uk/~mgk25/unicode.html">UTF-8 and Unicode FAQ for - Unix/Linux</a> - </li> - </ol> - </body> -</html> diff --git a/thirdparty/assimp/include/assimp/BaseImporter.h b/thirdparty/assimp/include/assimp/BaseImporter.h index ad8a3dafd8..7cf8351742 100644 --- a/thirdparty/assimp/include/assimp/BaseImporter.h +++ b/thirdparty/assimp/include/assimp/BaseImporter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Bitmap.h b/thirdparty/assimp/include/assimp/Bitmap.h index 4c3f5a437b..d0d94a6ebd 100644 --- a/thirdparty/assimp/include/assimp/Bitmap.h +++ b/thirdparty/assimp/include/assimp/Bitmap.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/BlobIOSystem.h b/thirdparty/assimp/include/assimp/BlobIOSystem.h index d005e5c119..30d9b1ac3c 100644 --- a/thirdparty/assimp/include/assimp/BlobIOSystem.h +++ b/thirdparty/assimp/include/assimp/BlobIOSystem.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/ByteSwapper.h b/thirdparty/assimp/include/assimp/ByteSwapper.h index 3f14c471a8..7af78b61ce 100644 --- a/thirdparty/assimp/include/assimp/ByteSwapper.h +++ b/thirdparty/assimp/include/assimp/ByteSwapper.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/CreateAnimMesh.h b/thirdparty/assimp/include/assimp/CreateAnimMesh.h index 1266d1de11..01a118ba35 100644 --- a/thirdparty/assimp/include/assimp/CreateAnimMesh.h +++ b/thirdparty/assimp/include/assimp/CreateAnimMesh.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/DefaultIOStream.h b/thirdparty/assimp/include/assimp/DefaultIOStream.h index c6d382c1b5..05780def7c 100644 --- a/thirdparty/assimp/include/assimp/DefaultIOStream.h +++ b/thirdparty/assimp/include/assimp/DefaultIOStream.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/DefaultIOSystem.h b/thirdparty/assimp/include/assimp/DefaultIOSystem.h index 46f6d447c5..75dd97e7f4 100644 --- a/thirdparty/assimp/include/assimp/DefaultIOSystem.h +++ b/thirdparty/assimp/include/assimp/DefaultIOSystem.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/DefaultLogger.hpp b/thirdparty/assimp/include/assimp/DefaultLogger.hpp index 1946e250a6..789072a7c1 100644 --- a/thirdparty/assimp/include/assimp/DefaultLogger.hpp +++ b/thirdparty/assimp/include/assimp/DefaultLogger.hpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Defines.h b/thirdparty/assimp/include/assimp/Defines.h index be3e2fafd6..959e4b1fb8 100644 --- a/thirdparty/assimp/include/assimp/Defines.h +++ b/thirdparty/assimp/include/assimp/Defines.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/include/assimp/Exceptional.h b/thirdparty/assimp/include/assimp/Exceptional.h index 6bb6ce1e39..dcd5e2b2e8 100644 --- a/thirdparty/assimp/include/assimp/Exceptional.h +++ b/thirdparty/assimp/include/assimp/Exceptional.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2008, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, @@ -119,6 +119,16 @@ struct ExceptionSwallower<void> { {\ try { +#define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString)\ + } catch(const DeadlyImportError& e) {\ + ASSIMP_END_EXCEPTION_REGION_errorString = e.what();\ + return ExceptionSwallower<type>()();\ + } catch(...) {\ + ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception";\ + return ExceptionSwallower<type>()();\ + }\ +} + #define ASSIMP_END_EXCEPTION_REGION(type)\ } catch(...) {\ return ExceptionSwallower<type>()();\ diff --git a/thirdparty/assimp/include/assimp/Exporter.hpp b/thirdparty/assimp/include/assimp/Exporter.hpp index 2612e1f9d2..dc6661c11b 100644 --- a/thirdparty/assimp/include/assimp/Exporter.hpp +++ b/thirdparty/assimp/include/assimp/Exporter.hpp @@ -3,9 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team - - +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/GenericProperty.h b/thirdparty/assimp/include/assimp/GenericProperty.h index 7796d595b8..30f4988f90 100644 --- a/thirdparty/assimp/include/assimp/GenericProperty.h +++ b/thirdparty/assimp/include/assimp/GenericProperty.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Hash.h b/thirdparty/assimp/include/assimp/Hash.h index 9056440789..7c360b4748 100644 --- a/thirdparty/assimp/include/assimp/Hash.h +++ b/thirdparty/assimp/include/assimp/Hash.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/IOStream.hpp b/thirdparty/assimp/include/assimp/IOStream.hpp index 39932cd949..c3271d007a 100644 --- a/thirdparty/assimp/include/assimp/IOStream.hpp +++ b/thirdparty/assimp/include/assimp/IOStream.hpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/IOStreamBuffer.h b/thirdparty/assimp/include/assimp/IOStreamBuffer.h index 97c84b23e2..6ca9be84a7 100644 --- a/thirdparty/assimp/include/assimp/IOStreamBuffer.h +++ b/thirdparty/assimp/include/assimp/IOStreamBuffer.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/IOSystem.hpp b/thirdparty/assimp/include/assimp/IOSystem.hpp index f1fb3b0c27..291cd938f6 100644 --- a/thirdparty/assimp/include/assimp/IOSystem.hpp +++ b/thirdparty/assimp/include/assimp/IOSystem.hpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/Importer.hpp b/thirdparty/assimp/include/assimp/Importer.hpp index bf449a9a25..df52471a91 100644 --- a/thirdparty/assimp/include/assimp/Importer.hpp +++ b/thirdparty/assimp/include/assimp/Importer.hpp @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -285,7 +285,7 @@ public: * The return value remains valid until the property is modified. * @see GetPropertyInteger() */ - const std::string GetPropertyString(const char* szName, + std::string GetPropertyString(const char* szName, const std::string& sErrorReturn = "") const; // ------------------------------------------------------------------- @@ -294,7 +294,7 @@ public: * The return value remains valid until the property is modified. * @see GetPropertyInteger() */ - const aiMatrix4x4 GetPropertyMatrix(const char* szName, + aiMatrix4x4 GetPropertyMatrix(const char* szName, const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const; // ------------------------------------------------------------------- diff --git a/thirdparty/assimp/include/assimp/LineSplitter.h b/thirdparty/assimp/include/assimp/LineSplitter.h index 6c1097bb6d..869585d92b 100644 --- a/thirdparty/assimp/include/assimp/LineSplitter.h +++ b/thirdparty/assimp/include/assimp/LineSplitter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -72,7 +72,7 @@ for(LineSplitter splitter(stream);splitter;++splitter) { if (strtol(splitter[2]) > 5) { .. } } - std::cout << "Current line is: " << splitter.get_index() << std::endl; + ASSIMP_LOG_DEBUG_F("Current line is: ", splitter.get_index()); } @endcode */ diff --git a/thirdparty/assimp/include/assimp/LogAux.h b/thirdparty/assimp/include/assimp/LogAux.h index bcead78dd3..2265ff19c8 100644 --- a/thirdparty/assimp/include/assimp/LogAux.h +++ b/thirdparty/assimp/include/assimp/LogAux.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/LogStream.hpp b/thirdparty/assimp/include/assimp/LogStream.hpp index d0281e2d02..243f13ee64 100644 --- a/thirdparty/assimp/include/assimp/LogStream.hpp +++ b/thirdparty/assimp/include/assimp/LogStream.hpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Logger.hpp b/thirdparty/assimp/include/assimp/Logger.hpp index 89cade6c33..a0b798564e 100644 --- a/thirdparty/assimp/include/assimp/Logger.hpp +++ b/thirdparty/assimp/include/assimp/Logger.hpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/MathFunctions.h b/thirdparty/assimp/include/assimp/MathFunctions.h index b6c5872a72..1880ce0a98 100644 --- a/thirdparty/assimp/include/assimp/MathFunctions.h +++ b/thirdparty/assimp/include/assimp/MathFunctions.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2016, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h b/thirdparty/assimp/include/assimp/MemoryIOWrapper.h index 5598d4fc5f..2ad80cc850 100644 --- a/thirdparty/assimp/include/assimp/MemoryIOWrapper.h +++ b/thirdparty/assimp/include/assimp/MemoryIOWrapper.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/NullLogger.hpp b/thirdparty/assimp/include/assimp/NullLogger.hpp index c45d01bd48..7effca83a4 100644 --- a/thirdparty/assimp/include/assimp/NullLogger.hpp +++ b/thirdparty/assimp/include/assimp/NullLogger.hpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/ParsingUtils.h b/thirdparty/assimp/include/assimp/ParsingUtils.h index 3025601246..736952e266 100644 --- a/thirdparty/assimp/include/assimp/ParsingUtils.h +++ b/thirdparty/assimp/include/assimp/ParsingUtils.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Profiler.h b/thirdparty/assimp/include/assimp/Profiler.h index 624029be99..ee6c5545ff 100644 --- a/thirdparty/assimp/include/assimp/Profiler.h +++ b/thirdparty/assimp/include/assimp/Profiler.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/ProgressHandler.hpp b/thirdparty/assimp/include/assimp/ProgressHandler.hpp index 8991a64618..45d3f57cd1 100644 --- a/thirdparty/assimp/include/assimp/ProgressHandler.hpp +++ b/thirdparty/assimp/include/assimp/ProgressHandler.hpp @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/RemoveComments.h b/thirdparty/assimp/include/assimp/RemoveComments.h index f129420535..5bb958257f 100644 --- a/thirdparty/assimp/include/assimp/RemoveComments.h +++ b/thirdparty/assimp/include/assimp/RemoveComments.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SGSpatialSort.h b/thirdparty/assimp/include/assimp/SGSpatialSort.h index fdb5ce8174..9afe38f85f 100644 --- a/thirdparty/assimp/include/assimp/SGSpatialSort.h +++ b/thirdparty/assimp/include/assimp/SGSpatialSort.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SceneCombiner.h b/thirdparty/assimp/include/assimp/SceneCombiner.h index 0683c1e052..40aad08903 100644 --- a/thirdparty/assimp/include/assimp/SceneCombiner.h +++ b/thirdparty/assimp/include/assimp/SceneCombiner.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h b/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h index ad979a33fa..8e1a9830f5 100644 --- a/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h +++ b/thirdparty/assimp/include/assimp/SkeletonMeshBuilder.h @@ -4,7 +4,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.h b/thirdparty/assimp/include/assimp/SmoothingGroups.h index c1a93947f1..5d37f1bb5a 100644 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.h +++ b/thirdparty/assimp/include/assimp/SmoothingGroups.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SmoothingGroups.inl b/thirdparty/assimp/include/assimp/SmoothingGroups.inl index 37ea083dbe..417ca4312a 100644 --- a/thirdparty/assimp/include/assimp/SmoothingGroups.inl +++ b/thirdparty/assimp/include/assimp/SmoothingGroups.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/SpatialSort.h b/thirdparty/assimp/include/assimp/SpatialSort.h index 9f93543150..c2d8bbbf8d 100644 --- a/thirdparty/assimp/include/assimp/SpatialSort.h +++ b/thirdparty/assimp/include/assimp/SpatialSort.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/StandardShapes.h b/thirdparty/assimp/include/assimp/StandardShapes.h index c594cb63f4..79bdae8592 100644 --- a/thirdparty/assimp/include/assimp/StandardShapes.h +++ b/thirdparty/assimp/include/assimp/StandardShapes.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/StreamReader.h b/thirdparty/assimp/include/assimp/StreamReader.h index cb24f1595b..4cad96f6ef 100644 --- a/thirdparty/assimp/include/assimp/StreamReader.h +++ b/thirdparty/assimp/include/assimp/StreamReader.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/StreamWriter.h b/thirdparty/assimp/include/assimp/StreamWriter.h index 489e8adfe3..de889b9f00 100644 --- a/thirdparty/assimp/include/assimp/StreamWriter.h +++ b/thirdparty/assimp/include/assimp/StreamWriter.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/StringComparison.h b/thirdparty/assimp/include/assimp/StringComparison.h index d3ca3e9714..d7b8972e36 100644 --- a/thirdparty/assimp/include/assimp/StringComparison.h +++ b/thirdparty/assimp/include/assimp/StringComparison.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/StringUtils.h b/thirdparty/assimp/include/assimp/StringUtils.h index af481f819e..31410a9fb2 100644 --- a/thirdparty/assimp/include/assimp/StringUtils.h +++ b/thirdparty/assimp/include/assimp/StringUtils.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Subdivision.h b/thirdparty/assimp/include/assimp/Subdivision.h index e9450267ec..9a8bb9fd3d 100644 --- a/thirdparty/assimp/include/assimp/Subdivision.h +++ b/thirdparty/assimp/include/assimp/Subdivision.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/TinyFormatter.h b/thirdparty/assimp/include/assimp/TinyFormatter.h index 6227e42c52..3c6ca66c65 100644 --- a/thirdparty/assimp/include/assimp/TinyFormatter.h +++ b/thirdparty/assimp/include/assimp/TinyFormatter.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/Vertex.h b/thirdparty/assimp/include/assimp/Vertex.h index 5e63db5fe4..5d4242cbd3 100644 --- a/thirdparty/assimp/include/assimp/Vertex.h +++ b/thirdparty/assimp/include/assimp/Vertex.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/XMLTools.h b/thirdparty/assimp/include/assimp/XMLTools.h index 95f12cdebf..8458513081 100644 --- a/thirdparty/assimp/include/assimp/XMLTools.h +++ b/thirdparty/assimp/include/assimp/XMLTools.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/aabb.h b/thirdparty/assimp/include/assimp/aabb.h index 83bb62256b..27a142c8e4 100644 --- a/thirdparty/assimp/include/assimp/aabb.h +++ b/thirdparty/assimp/include/assimp/aabb.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/ai_assert.h b/thirdparty/assimp/include/assimp/ai_assert.h index 2b32b01d3e..f430e4ad38 100644 --- a/thirdparty/assimp/include/assimp/ai_assert.h +++ b/thirdparty/assimp/include/assimp/ai_assert.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/anim.h b/thirdparty/assimp/include/assimp/anim.h index e208b11adb..a7af1034f6 100644 --- a/thirdparty/assimp/include/assimp/anim.h +++ b/thirdparty/assimp/include/assimp/anim.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/camera.h b/thirdparty/assimp/include/assimp/camera.h index adb749ff59..2001a9354e 100644 --- a/thirdparty/assimp/include/assimp/camera.h +++ b/thirdparty/assimp/include/assimp/camera.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/cexport.h b/thirdparty/assimp/include/assimp/cexport.h index cbc0253d50..959d4377ee 100644 --- a/thirdparty/assimp/include/assimp/cexport.h +++ b/thirdparty/assimp/include/assimp/cexport.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/cfileio.h b/thirdparty/assimp/include/assimp/cfileio.h index be90999d87..627c700ad6 100644 --- a/thirdparty/assimp/include/assimp/cfileio.h +++ b/thirdparty/assimp/include/assimp/cfileio.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/cimport.h b/thirdparty/assimp/include/assimp/cimport.h index 66b1c9a174..dab60584bf 100644 --- a/thirdparty/assimp/include/assimp/cimport.h +++ b/thirdparty/assimp/include/assimp/cimport.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/color4.h b/thirdparty/assimp/include/assimp/color4.h index fa86128f4f..505a3510ce 100644 --- a/thirdparty/assimp/include/assimp/color4.h +++ b/thirdparty/assimp/include/assimp/color4.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/color4.inl b/thirdparty/assimp/include/assimp/color4.inl index d4a2a98109..964b8fbf9e 100644 --- a/thirdparty/assimp/include/assimp/color4.inl +++ b/thirdparty/assimp/include/assimp/color4.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/commonMetaData.h b/thirdparty/assimp/include/assimp/commonMetaData.h new file mode 100644 index 0000000000..f3f7d170ae --- /dev/null +++ b/thirdparty/assimp/include/assimp/commonMetaData.h @@ -0,0 +1,67 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file commonMetaData.h + * @brief Defines a set of common scene metadata keys. + */ +#pragma once +#ifndef AI_COMMONMETADATA_H_INC +#define AI_COMMONMETADATA_H_INC + +/// Scene metadata holding the name of the importer which loaded the source asset. +/// This is always present if the scene was created from an imported asset. +#define AI_METADATA_SOURCE_FORMAT "SourceAsset_Format" + +/// Scene metadata holding the version of the source asset as a string, if available. +/// Not all formats add this metadata. +#define AI_METADATA_SOURCE_FORMAT_VERSION "SourceAsset_FormatVersion" + +/// Scene metadata holding the name of the software which generated the source asset, if available. +/// Not all formats add this metadata. +#define AI_METADATA_SOURCE_GENERATOR "SourceAsset_Generator" + +/// Scene metadata holding the source asset copyright statement, if available. +/// Not all formats add this metadata. +#define AI_METADATA_SOURCE_COPYRIGHT "SourceAsset_Copyright" + +#endif diff --git a/thirdparty/assimp/assimp/config.h b/thirdparty/assimp/include/assimp/config.h index d0e4817349..ae487e7d24 100644 --- a/thirdparty/assimp/assimp/config.h +++ b/thirdparty/assimp/include/assimp/config.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2018, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_CONFIG_H_INC #define AI_CONFIG_H_INC + // ########################################################################### // LIBRARY SETTINGS // General, global settings @@ -75,8 +76,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Property type: bool. Default value: false. */ -#define AI_CONFIG_GLOB_MEASURE_TIME \ - "GLOB_MEASURE_TIME" +#define AI_CONFIG_GLOB_MEASURE_TIME \ + "GLOB_MEASURE_TIME" + // --------------------------------------------------------------------------- /** @brief Global setting to disable generation of skeleton dummy meshes @@ -87,9 +89,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // --------------------------------------------------------------------------- #define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ - "IMPORT_NO_SKELETON_MESHES" + "IMPORT_NO_SKELETON_MESHES" + -#if 0 // not implemented yet + +# if 0 // not implemented yet // --------------------------------------------------------------------------- /** @brief Set Assimp's multithreading policy. * @@ -105,8 +109,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * For more information, see the @link threading Threading page@endlink. * Property type: int, default value: -1. */ -#define AI_CONFIG_GLOB_MULTITHREADING \ - "GLOB_MULTITHREADING" +#define AI_CONFIG_GLOB_MULTITHREADING \ + "GLOB_MULTITHREADING" #endif // ########################################################################### @@ -114,6 +118,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Various stuff to fine-tune the behavior of a specific post processing step. // ########################################################################### + // --------------------------------------------------------------------------- /** @brief Maximum bone count per mesh for the SplitbyBoneCount step. * @@ -124,13 +129,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // --------------------------------------------------------------------------- #define AI_CONFIG_PP_SBBC_MAX_BONES \ - "PP_SBBC_MAX_BONES" + "PP_SBBC_MAX_BONES" + // default limit for bone count #if (!defined AI_SBBC_DEFAULT_MAX_BONES) -#define AI_SBBC_DEFAULT_MAX_BONES 60 +# define AI_SBBC_DEFAULT_MAX_BONES 60 #endif + // --------------------------------------------------------------------------- /** @brief Specifies the maximum angle that may be between two vertex tangents * that their tangents and bi-tangents are smoothed. @@ -140,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Property type: float. Default value: 45 degrees */ #define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ - "PP_CT_MAX_SMOOTHING_ANGLE" + "PP_CT_MAX_SMOOTHING_ANGLE" // --------------------------------------------------------------------------- /** @brief Source UV channel for tangent space computation. @@ -150,7 +157,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // --------------------------------------------------------------------------- #define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ - "PP_CT_TEXTURE_CHANNEL_INDEX" + "PP_CT_TEXTURE_CHANNEL_INDEX" // --------------------------------------------------------------------------- /** @brief Specifies the maximum angle that may be between two face normals @@ -165,7 +172,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * the output quality may be reduced. */ #define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ - "PP_GSN_MAX_SMOOTHING_ANGLE" + "PP_GSN_MAX_SMOOTHING_ANGLE" + // --------------------------------------------------------------------------- /** @brief Sets the colormap (= palette) to be used to decode embedded @@ -177,8 +185,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * a default palette (from Quake 1) is used. * Property type: string. */ -#define AI_CONFIG_IMPORT_MDL_COLORMAP \ - "IMPORT_MDL_COLORMAP" +#define AI_CONFIG_IMPORT_MDL_COLORMAP \ + "IMPORT_MDL_COLORMAP" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_RemoveRedundantMaterials step to @@ -199,8 +207,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @note Linefeeds, tabs or carriage returns are treated as whitespace. * Material names are case sensitive. */ -#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ - "PP_RRM_EXCLUDE_LIST" +#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ + "PP_RRM_EXCLUDE_LIST" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to @@ -214,8 +222,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * any transformations. * Property type: bool. Default value: false. */ -#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ - "PP_PTV_KEEP_HIERARCHY" +#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ + "PP_PTV_KEEP_HIERARCHY" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to normalize @@ -224,8 +232,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * meshes are scaled appropriately (uniformly of course!). * This might be useful if you don't know the spatial dimension of the input * data*/ -#define AI_CONFIG_PP_PTV_NORMALIZE \ - "PP_PTV_NORMALIZE" +#define AI_CONFIG_PP_PTV_NORMALIZE \ + "PP_PTV_NORMALIZE" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to use @@ -233,8 +241,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * transforming vertices. * Property type: bool. Default value: false. */ -#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ - "PP_PTV_ADD_ROOT_TRANSFORMATION" +#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ + "PP_PTV_ADD_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_PreTransformVertices step to use @@ -243,8 +251,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * of the transformation matrix. * Property type: aiMatrix4x4. */ -#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ - "PP_PTV_ROOT_TRANSFORMATION" +#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ + "PP_PTV_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_FindDegenerates step to @@ -257,7 +265,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Property type: bool. Default value: false. */ #define AI_CONFIG_PP_FD_REMOVE \ - "PP_FD_REMOVE" + "PP_FD_REMOVE" // --------------------------------------------------------------------------- /** @@ -266,7 +274,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. */ #define AI_CONFIG_PP_FD_CHECKAREA \ - "PP_FD_CHECKAREA" + "PP_FD_CHECKAREA" // --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes @@ -286,8 +294,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @note Linefeeds, tabs or carriage returns are treated as whitespace. * Node names are case sensitive. */ -#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ - "PP_OG_EXCLUDE_LIST" +#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ + "PP_OG_EXCLUDE_LIST" // --------------------------------------------------------------------------- /** @brief Set the maximum number of triangles in a mesh. @@ -298,11 +306,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Property type: integer. */ #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ - "PP_SLM_TRIANGLE_LIMIT" + "PP_SLM_TRIANGLE_LIMIT" // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) -#define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 +# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 #endif // --------------------------------------------------------------------------- @@ -314,11 +322,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Property type: integer. */ #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ - "PP_SLM_VERTEX_LIMIT" + "PP_SLM_VERTEX_LIMIT" // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) -#define AI_SLM_DEFAULT_MAX_VERTICES 1000000 +# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 #endif // --------------------------------------------------------------------------- @@ -327,12 +335,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. * @note The default value is AI_LMW_MAX_WEIGHTS * Property type: integer.*/ -#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ - "PP_LBW_MAX_WEIGHTS" +#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ + "PP_LBW_MAX_WEIGHTS" // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS #if (!defined AI_LMW_MAX_WEIGHTS) -#define AI_LMW_MAX_WEIGHTS 0x4 +# define AI_LMW_MAX_WEIGHTS 0x4 #endif // !! AI_LMW_MAX_WEIGHTS // --------------------------------------------------------------------------- @@ -342,11 +350,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @note The default value is AI_DEBONE_THRESHOLD * Property type: float.*/ #define AI_CONFIG_PP_DB_THRESHOLD \ - "PP_DB_THRESHOLD" + "PP_DB_THRESHOLD" // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS #if (!defined AI_DEBONE_THRESHOLD) -#define AI_DEBONE_THRESHOLD 1.0f +# define AI_DEBONE_THRESHOLD 1.0f #endif // !! AI_DEBONE_THRESHOLD // --------------------------------------------------------------------------- @@ -356,12 +364,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @note The default value is 0 * Property type: bool.*/ #define AI_CONFIG_PP_DB_ALL_OR_NONE \ - "PP_DB_ALL_OR_NONE" + "PP_DB_ALL_OR_NONE" /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property */ #ifndef PP_ICL_PTCACHE_SIZE -#define PP_ICL_PTCACHE_SIZE 12 +# define PP_ICL_PTCACHE_SIZE 12 #endif // --------------------------------------------------------------------------- @@ -375,7 +383,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * performance improvements for most nVidia/AMD cards since 2002. * Property type: integer. */ -#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" +#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" // --------------------------------------------------------------------------- /** @brief Enumerates components of the aiScene and aiMesh data structures @@ -383,71 +391,73 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * See the documentation to #aiProcess_RemoveComponent for more details. */ -enum aiComponent { -/** Normal vectors */ +enum aiComponent +{ + /** Normal vectors */ #ifdef SWIG aiComponent_NORMALS = 0x2, #else - aiComponent_NORMALS = 0x2u, + aiComponent_NORMALS = 0x2u, #endif -/** Tangents and bitangents go always together ... */ + /** Tangents and bitangents go always together ... */ #ifdef SWIG aiComponent_TANGENTS_AND_BITANGENTS = 0x4, #else - aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, + aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, #endif - /** ALL color sets + /** ALL color sets * Use aiComponent_COLORn(N) to specify the N'th set */ - aiComponent_COLORS = 0x8, + aiComponent_COLORS = 0x8, - /** ALL texture UV sets + /** ALL texture UV sets * aiComponent_TEXCOORDn(N) to specify the N'th set */ - aiComponent_TEXCOORDS = 0x10, + aiComponent_TEXCOORDS = 0x10, - /** Removes all bone weights from all meshes. + /** Removes all bone weights from all meshes. * The scenegraph nodes corresponding to the bones are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_BONEWEIGHTS = 0x20, + aiComponent_BONEWEIGHTS = 0x20, - /** Removes all node animations (aiScene::mAnimations). + /** Removes all node animations (aiScene::mAnimations). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_ANIMATIONS = 0x40, + aiComponent_ANIMATIONS = 0x40, - /** Removes all embedded textures (aiScene::mTextures) */ - aiComponent_TEXTURES = 0x80, + /** Removes all embedded textures (aiScene::mTextures) */ + aiComponent_TEXTURES = 0x80, - /** Removes all light sources (aiScene::mLights). + /** Removes all light sources (aiScene::mLights). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_LIGHTS = 0x100, + aiComponent_LIGHTS = 0x100, - /** Removes all cameras (aiScene::mCameras). + /** Removes all cameras (aiScene::mCameras). * The corresponding scenegraph nodes are NOT removed. * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_CAMERAS = 0x200, + aiComponent_CAMERAS = 0x200, - /** Removes all meshes (aiScene::mMeshes). */ - aiComponent_MESHES = 0x400, + /** Removes all meshes (aiScene::mMeshes). */ + aiComponent_MESHES = 0x400, - /** Removes all materials. One default material will + /** Removes all materials. One default material will * be generated, so aiScene::mNumMaterials will be 1. */ - aiComponent_MATERIALS = 0x800, + aiComponent_MATERIALS = 0x800, + -/** This value is not used. It is just there to force the + /** This value is not used. It is just there to force the * compiler to map this enum to a 32 Bit integer. */ #ifndef SWIG - _aiComponent_Force32Bit = 0x9fffffff + _aiComponent_Force32Bit = 0x9fffffff #endif }; // Remove a specific color channel 'n' -#define aiComponent_COLORSn(n) (1u << (n + 20u)) +#define aiComponent_COLORSn(n) (1u << (n+20u)) // Remove a specific UV channel 'n' -#define aiComponent_TEXCOORDSn(n) (1u << (n + 25u)) +#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_RemoveComponent step: @@ -461,8 +471,8 @@ enum aiComponent { * of the flags defined above) the import FAILS. Mainly because there is * no data to work on anymore ... */ -#define AI_CONFIG_PP_RVC_FLAGS \ - "PP_RVC_FLAGS" +#define AI_CONFIG_PP_RVC_FLAGS \ + "PP_RVC_FLAGS" // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_SortByPType step: @@ -473,8 +483,8 @@ enum aiComponent { * be to exclude all line and point meshes from the import. This * is an integer property, its default value is 0. */ -#define AI_CONFIG_PP_SBP_REMOVE \ - "PP_SBP_REMOVE" +#define AI_CONFIG_PP_SBP_REMOVE \ + "PP_SBP_REMOVE" // --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_FindInvalidData step: @@ -485,8 +495,16 @@ enum aiComponent { * abs(n0-n1)>epsilon holds true for all vector respectively quaternion * components. The default value is 0.f - comparisons are exact then. */ -#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ - "PP_FID_ANIM_ACCURACY" +#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ + "PP_FID_ANIM_ACCURACY" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_FindInvalidData step: + * Set to true to ignore texture coordinates. This may be useful if you have + * to assign different kind of textures like one for the summer or one for the winter. + */ +#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ + "PP_FID_IGNORE_TEXTURECOORDS" // TransformUVCoords evaluates UV scalings #define AI_UVTRAFO_SCALING 0x1 @@ -501,14 +519,6 @@ enum aiComponent { #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) // --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Set to true to ignore texture coordinates. This may be useful if you have - * to assign different kind of textures like one for the summer or one for the winter. - */ -#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ - "PP_FID_IGNORE_TEXTURECOORDS" - -// --------------------------------------------------------------------------- /** @brief Input parameter to the #aiProcess_TransformUVCoords step: * Specifies which UV transformations are evaluated. * @@ -516,8 +526,8 @@ enum aiComponent { * property, of course). By default all transformations are enabled * (AI_UVTRAFO_ALL). */ -#define AI_CONFIG_PP_TUV_EVALUATE \ - "PP_TUV_EVALUATE" +#define AI_CONFIG_PP_TUV_EVALUATE \ + "PP_TUV_EVALUATE" // --------------------------------------------------------------------------- /** @brief A hint to assimp to favour speed against import quality. @@ -528,14 +538,16 @@ enum aiComponent { * This property is expected to be an integer, != 0 stands for true. * The default value is 0. */ -#define AI_CONFIG_FAVOUR_SPEED \ - "FAVOUR_SPEED" +#define AI_CONFIG_FAVOUR_SPEED \ + "FAVOUR_SPEED" + // ########################################################################### // IMPORTER SETTINGS // Various stuff to fine-tune the behaviour of specific importer plugins. // ########################################################################### + // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will merge all geometry layers present * in the source file or take only the first. @@ -544,7 +556,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ - "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" + "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read all materials present in the @@ -556,7 +568,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ - "IMPORT_FBX_READ_ALL_MATERIALS" + "IMPORT_FBX_READ_ALL_MATERIALS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read materials. @@ -565,7 +577,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ - "IMPORT_FBX_READ_MATERIALS" + "IMPORT_FBX_READ_MATERIALS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read embedded textures. @@ -574,7 +586,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ - "IMPORT_FBX_READ_TEXTURES" + "IMPORT_FBX_READ_TEXTURES" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read cameras. @@ -583,7 +595,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ - "IMPORT_FBX_READ_CAMERAS" + "IMPORT_FBX_READ_CAMERAS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read light sources. @@ -592,7 +604,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ - "IMPORT_FBX_READ_LIGHTS" + "IMPORT_FBX_READ_LIGHTS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will read animations. @@ -601,7 +613,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ - "IMPORT_FBX_READ_ANIMATIONS" + "IMPORT_FBX_READ_ANIMATIONS" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will act in strict mode in which only @@ -613,7 +625,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ - "IMPORT_FBX_STRICT_MODE" + "IMPORT_FBX_STRICT_MODE" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will preserve pivot points for @@ -624,7 +636,7 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ - "IMPORT_FBX_PRESERVE_PIVOTS" + "IMPORT_FBX_PRESERVE_PIVOTS" // --------------------------------------------------------------------------- /** @brief Specifies whether the importer will drop empty animation curves or @@ -635,26 +647,26 @@ enum aiComponent { * Property type: bool */ #define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ - "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" + "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will use the legacy embedded texture naming. -* -* The default value is false (0) -* Property type: bool -*/ + * + * The default value is false (0) + * Property type: bool + */ #define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" // --------------------------------------------------------------------------- -/** @brief Set wether the FBX importer shall not remove empty bones. - * +/** @brief Set wether the importer shall not remove empty bones. * * Empty bone are often used to define connections for other models. */ #define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" + // --------------------------------------------------------------------------- /** @brief Set wether the FBX importer shall convert the unit from cm to m. */ @@ -674,14 +686,81 @@ enum aiComponent { * want to override the global setting). * Property type: integer. */ -#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" +#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" + +#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" +#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" +#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" +#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" +#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" +#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" -#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" -#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" -#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" -#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" -#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" -#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animation events. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read blend controllers. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read sequence transition graph. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read attachments info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read bone controllers info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read hitboxes info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" // --------------------------------------------------------------------------- /** Smd load multiple animations @@ -697,7 +776,7 @@ enum aiComponent { * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ - "IMPORT_AC_SEPARATE_BFCULL" + "IMPORT_AC_SEPARATE_BFCULL" // --------------------------------------------------------------------------- /** @brief Configures whether the AC loader evaluates subdivision surfaces ( @@ -707,8 +786,8 @@ enum aiComponent { * * * Property type: bool. Default value: true. */ -#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ - "IMPORT_AC_EVAL_SUBDIVISION" +#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ + "IMPORT_AC_EVAL_SUBDIVISION" // --------------------------------------------------------------------------- /** @brief Configures the UNREAL 3D loader to separate faces with different @@ -717,7 +796,7 @@ enum aiComponent { * * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ - "UNREAL_HANDLE_FLAGS" + "UNREAL_HANDLE_FLAGS" // --------------------------------------------------------------------------- /** @brief Configures the terragen import plugin to compute uv's for @@ -730,7 +809,7 @@ enum aiComponent { * * Property type: bool. Default value: false. */ #define AI_CONFIG_IMPORT_TER_MAKE_UVS \ - "IMPORT_TER_MAKE_UVS" + "IMPORT_TER_MAKE_UVS" // --------------------------------------------------------------------------- /** @brief Configures the ASE loader to always reconstruct normal vectors @@ -739,8 +818,8 @@ enum aiComponent { * Some ASE files have carry invalid normals, other don't. * * Property type: bool. Default value: true. */ -#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ - "IMPORT_ASE_RECONSTRUCT_NORMALS" +#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ + "IMPORT_ASE_RECONSTRUCT_NORMALS" // --------------------------------------------------------------------------- /** @brief Configures the M3D loader to detect and process multi-part @@ -752,7 +831,7 @@ enum aiComponent { * Property type: bool. Default value: true. */ #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ - "IMPORT_MD3_HANDLE_MULTIPART" + "IMPORT_MD3_HANDLE_MULTIPART" // --------------------------------------------------------------------------- /** @brief Tells the MD3 loader which skin files to load. @@ -764,7 +843,7 @@ enum aiComponent { * Property type: String. Default value: "default". */ #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ - "IMPORT_MD3_SKIN_NAME" + "IMPORT_MD3_SKIN_NAME" // --------------------------------------------------------------------------- /** @brief Specify the Quake 3 shader file to be used for a particular @@ -782,7 +861,7 @@ enum aiComponent { * Property type: String. Default value: n/a. */ #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ - "IMPORT_MD3_SHADER_SRC" + "IMPORT_MD3_SHADER_SRC" // --------------------------------------------------------------------------- /** @brief Configures the LWO loader to load just one layer from the model. @@ -795,8 +874,8 @@ enum aiComponent { * layer name may not be empty.<br> * Property type: Integer. Default value: all layers are loaded. */ -#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ - "IMPORT_LWO_ONE_LAYER_ONLY" +#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ + "IMPORT_LWO_ONE_LAYER_ONLY" // --------------------------------------------------------------------------- /** @brief Configures the MD5 loader to not load the MD5ANIM file for @@ -809,8 +888,8 @@ enum aiComponent { * * * Property type: bool. Default value: false. */ -#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ - "IMPORT_MD5_NO_ANIM_AUTOLOAD" +#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ + "IMPORT_MD5_NO_ANIM_AUTOLOAD" // --------------------------------------------------------------------------- /** @brief Defines the begin of the time range for which the LWS loader @@ -828,10 +907,10 @@ enum aiComponent { * * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range */ -#define AI_CONFIG_IMPORT_LWS_ANIM_START \ - "IMPORT_LWS_ANIM_START" -#define AI_CONFIG_IMPORT_LWS_ANIM_END \ - "IMPORT_LWS_ANIM_END" +#define AI_CONFIG_IMPORT_LWS_ANIM_START \ + "IMPORT_LWS_ANIM_START" +#define AI_CONFIG_IMPORT_LWS_ANIM_END \ + "IMPORT_LWS_ANIM_END" // --------------------------------------------------------------------------- /** @brief Defines the output frame rate of the IRR loader. @@ -841,8 +920,8 @@ enum aiComponent { * are returned by the converter.<br> * Property type: integer. Default value: 100 */ -#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ - "IMPORT_IRR_ANIM_FPS" +#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ + "IMPORT_IRR_ANIM_FPS" // --------------------------------------------------------------------------- /** @brief Ogre Importer will try to find referenced materials from this file. @@ -855,7 +934,7 @@ enum aiComponent { * Property type: String. Default value: Scene.material. */ #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ - "IMPORT_OGRE_MATERIAL_FILE" + "IMPORT_OGRE_MATERIAL_FILE" // --------------------------------------------------------------------------- /** @brief Ogre Importer detect the texture usage from its filename. @@ -875,15 +954,15 @@ enum aiComponent { * Property type: Bool. Default value: false. */ #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ - "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" + "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" -/** @brief Specifies whether the Android JNI asset extraction is supported. + /** @brief Specifies whether the Android JNI asset extraction is supported. * * Turn on this option if you want to manage assets in native * Android application without having to keep the internal directory and asset * manager pointer. */ -#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" + #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" // --------------------------------------------------------------------------- /** @brief Specifies whether the IFC loader skips over IfcSpace elements. @@ -922,7 +1001,7 @@ enum aiComponent { // default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE #if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) -#define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f +# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f #endif // --------------------------------------------------------------------------- @@ -938,7 +1017,7 @@ enum aiComponent { // default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION #if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) -#define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 +# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 #endif // --------------------------------------------------------------------------- @@ -969,8 +1048,12 @@ enum aiComponent { #define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" -/** - * +/** @brief Specifies whether the assimp export shall be able to export point clouds + * + * When this flag is not defined the render data has to contain valid faces. + * Point clouds are only a collection of vertices which have nor spatial organization + * by a face and the validation process will remove them. Enabling this feature will + * switch off the flag and enable the functionality to export pure point clouds. */ #define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" @@ -980,7 +1063,7 @@ enum aiComponent { #define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" #if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) -#define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f +# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f #endif // !! AI_DEBONE_THRESHOLD #define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" @@ -997,7 +1080,6 @@ enum aiComponent { * Property type: Bool. Default value: undefined. */ -/* #cmakedefine ASSIMP_DOUBLE_PRECISION 1 */ +/* #undef ASSIMP_DOUBLE_PRECISION */ #endif // !! AI_CONFIG_H_INC - diff --git a/thirdparty/assimp/include/assimp/config.h.in b/thirdparty/assimp/include/assimp/config.h.in index 3a6379bf40..e2f2a38880 100644 --- a/thirdparty/assimp/include/assimp/config.h.in +++ b/thirdparty/assimp/include/assimp/config.h.in @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2018, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -696,6 +696,73 @@ enum aiComponent #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" // --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animation events. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read blend controllers. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read sequence transition graph. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read attachments info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read bone controllers info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read hitboxes info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" + +// --------------------------------------------------------------------------- /** Smd load multiple animations * * Property type: bool. Default value: true. diff --git a/thirdparty/assimp/include/assimp/defs.h b/thirdparty/assimp/include/assimp/defs.h index 6f2f8ae88b..8e300e9684 100644 --- a/thirdparty/assimp/include/assimp/defs.h +++ b/thirdparty/assimp/include/assimp/defs.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -306,7 +306,11 @@ static const ai_real ai_epsilon = (ai_real) 0.00001; #define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type)) #ifndef _MSC_VER -# define AI_NO_EXCEPT noexcept +# if __cplusplus >= 201103L // C++11 +# define AI_NO_EXCEPT noexcept +# else +# define AI_NO_EXCEPT +# endif #else # if (_MSC_VER >= 1915 ) # define AI_NO_EXCEPT noexcept diff --git a/thirdparty/assimp/include/assimp/importerdesc.h b/thirdparty/assimp/include/assimp/importerdesc.h index 0a6919c1ae..e0f22a9d64 100644 --- a/thirdparty/assimp/include/assimp/importerdesc.h +++ b/thirdparty/assimp/include/assimp/importerdesc.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/light.h b/thirdparty/assimp/include/assimp/light.h index bdb2368c4f..84f2f7d0ab 100644 --- a/thirdparty/assimp/include/assimp/light.h +++ b/thirdparty/assimp/include/assimp/light.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h index 19a7c69709..75695e50b3 100644 --- a/thirdparty/assimp/include/assimp/material.h +++ b/thirdparty/assimp/include/assimp/material.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -312,6 +312,10 @@ enum aiTextureType #define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN +// ------------------------------------------------------------------------------- +// Get a string for a given aiTextureType +ASSIMP_API const char* TextureTypeToString(enum aiTextureType in); + // --------------------------------------------------------------------------- /** @brief Defines all shading models supported by the library * diff --git a/thirdparty/assimp/include/assimp/material.inl b/thirdparty/assimp/include/assimp/material.inl index 8ae6b88d3e..7591344418 100644 --- a/thirdparty/assimp/include/assimp/material.inl +++ b/thirdparty/assimp/include/assimp/material.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/matrix3x3.h b/thirdparty/assimp/include/assimp/matrix3x3.h index 2c26cf92bb..f9880ab9e3 100644 --- a/thirdparty/assimp/include/assimp/matrix3x3.h +++ b/thirdparty/assimp/include/assimp/matrix3x3.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/matrix3x3.inl b/thirdparty/assimp/include/assimp/matrix3x3.inl index 1ce8c9691c..b11e036b10 100644 --- a/thirdparty/assimp/include/assimp/matrix3x3.inl +++ b/thirdparty/assimp/include/assimp/matrix3x3.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/matrix4x4.h b/thirdparty/assimp/include/assimp/matrix4x4.h index 8fc216f669..456d285e62 100644 --- a/thirdparty/assimp/include/assimp/matrix4x4.h +++ b/thirdparty/assimp/include/assimp/matrix4x4.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/matrix4x4.inl b/thirdparty/assimp/include/assimp/matrix4x4.inl index 84079974f7..e8a3c53054 100644 --- a/thirdparty/assimp/include/assimp/matrix4x4.inl +++ b/thirdparty/assimp/include/assimp/matrix4x4.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/mesh.h b/thirdparty/assimp/include/assimp/mesh.h index fbf2a857ad..8fd8c7f879 100644 --- a/thirdparty/assimp/include/assimp/mesh.h +++ b/thirdparty/assimp/include/assimp/mesh.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/metadata.h b/thirdparty/assimp/include/assimp/metadata.h index 849d90f485..bddd04b1e8 100644 --- a/thirdparty/assimp/include/assimp/metadata.h +++ b/thirdparty/assimp/include/assimp/metadata.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -286,8 +286,8 @@ struct aiMetadata { new_values[i] = mValues[i]; } - delete mKeys; - delete mValues; + delete[] mKeys; + delete[] mValues; mKeys = new_keys; mValues = new_values; @@ -377,6 +377,23 @@ struct aiMetadata { return true; } + /// Check whether there is a metadata entry for the given key. + /// \param [in] Key - the key value value to check for. + inline + bool HasKey(const char* key) { + if ( nullptr == key ) { + return false; + } + + // Search for the given key + for (unsigned int i = 0; i < mNumProperties; ++i) { + if ( 0 == strncmp(mKeys[i].C_Str(), key, mKeys[i].length ) ) { + return true; + } + } + return false; + } + #endif // __cplusplus }; diff --git a/thirdparty/assimp/include/assimp/pbrmaterial.h b/thirdparty/assimp/include/assimp/pbrmaterial.h index 892a6347f7..cac4ab56b2 100644 --- a/thirdparty/assimp/include/assimp/pbrmaterial.h +++ b/thirdparty/assimp/include/assimp/pbrmaterial.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h b/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h index 41d8004877..01505d5716 100644 --- a/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h +++ b/thirdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2016, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, diff --git a/thirdparty/assimp/include/assimp/postprocess.h b/thirdparty/assimp/include/assimp/postprocess.h index 4b6732e80a..9997f0d601 100644 --- a/thirdparty/assimp/include/assimp/postprocess.h +++ b/thirdparty/assimp/include/assimp/postprocess.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/qnan.h b/thirdparty/assimp/include/assimp/qnan.h index 06780da5b8..5ca80601d6 100644 --- a/thirdparty/assimp/include/assimp/qnan.h +++ b/thirdparty/assimp/include/assimp/qnan.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/quaternion.h b/thirdparty/assimp/include/assimp/quaternion.h index ae45959b41..fd9abfd218 100644 --- a/thirdparty/assimp/include/assimp/quaternion.h +++ b/thirdparty/assimp/include/assimp/quaternion.h @@ -2,7 +2,7 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. diff --git a/thirdparty/assimp/include/assimp/quaternion.inl b/thirdparty/assimp/include/assimp/quaternion.inl index 3ce514d1bb..e8bdb9aeb8 100644 --- a/thirdparty/assimp/include/assimp/quaternion.inl +++ b/thirdparty/assimp/include/assimp/quaternion.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/scene.h b/thirdparty/assimp/include/assimp/scene.h index b76709eb15..93d04eee67 100644 --- a/thirdparty/assimp/include/assimp/scene.h +++ b/thirdparty/assimp/include/assimp/scene.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/texture.h b/thirdparty/assimp/include/assimp/texture.h index 0867659f46..5a44864311 100644 --- a/thirdparty/assimp/include/assimp/texture.h +++ b/thirdparty/assimp/include/assimp/texture.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team All rights reserved. @@ -207,8 +207,7 @@ struct aiTexture { , mHeight(0) , pcData(nullptr) , mFilename() { - achFormatHint[0] = achFormatHint[1] = 0; - achFormatHint[2] = achFormatHint[3] = 0; + memset(achFormatHint, 0, sizeof(achFormatHint)); } // Destruction diff --git a/thirdparty/assimp/include/assimp/types.h b/thirdparty/assimp/include/assimp/types.h index e32cae331c..1f47dad8fc 100644 --- a/thirdparty/assimp/include/assimp/types.h +++ b/thirdparty/assimp/include/assimp/types.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/vector2.h b/thirdparty/assimp/include/assimp/vector2.h index c8b1ebbbc2..a23e32e633 100644 --- a/thirdparty/assimp/include/assimp/vector2.h +++ b/thirdparty/assimp/include/assimp/vector2.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/vector2.inl b/thirdparty/assimp/include/assimp/vector2.inl index 4bbf432ff8..19dbce291a 100644 --- a/thirdparty/assimp/include/assimp/vector2.inl +++ b/thirdparty/assimp/include/assimp/vector2.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/vector3.h b/thirdparty/assimp/include/assimp/vector3.h index fffeb12ad7..8d3c82cf89 100644 --- a/thirdparty/assimp/include/assimp/vector3.h +++ b/thirdparty/assimp/include/assimp/vector3.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/vector3.inl b/thirdparty/assimp/include/assimp/vector3.inl index 6682d3b32c..2765115a2f 100644 --- a/thirdparty/assimp/include/assimp/vector3.inl +++ b/thirdparty/assimp/include/assimp/vector3.inl @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team diff --git a/thirdparty/assimp/include/assimp/version.h b/thirdparty/assimp/include/assimp/version.h index 2fdd37a43c..6709eaf39c 100644 --- a/thirdparty/assimp/include/assimp/version.h +++ b/thirdparty/assimp/include/assimp/version.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2019, assimp team +Copyright (c) 2006-2020, assimp team @@ -63,6 +63,13 @@ extern "C" { ASSIMP_API const char* aiGetLegalString (void); // --------------------------------------------------------------------------- +/** @brief Returns the current patch version number of Assimp. + * @return Patch version of the Assimp runtime the application was + * linked/built against + */ +ASSIMP_API unsigned int aiGetVersionPatch(void); + +// --------------------------------------------------------------------------- /** @brief Returns the current minor version number of Assimp. * @return Minor version of the Assimp runtime the application was * linked/built against diff --git a/thirdparty/assimp/code/revision.h b/thirdparty/assimp/revision.h index 66eb875303..d180e5f1ab 100644 --- a/thirdparty/assimp/code/revision.h +++ b/thirdparty/assimp/revision.h @@ -1,12 +1,12 @@ #ifndef ASSIMP_REVISION_H_INC #define ASSIMP_REVISION_H_INC -#define GitVersion 0x308db73d +#define GitVersion 0x0201fc57 #define GitBranch "master" #define VER_MAJOR 5 #define VER_MINOR 0 -#define VER_PATCH 0 +#define VER_PATCH 1 #define VER_BUILD 0 #define STR_HELP(x) #x @@ -16,7 +16,7 @@ #if (GitVersion == 0) #define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) #else -#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit 308db73d)" +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit 0201fc57)" #endif #ifdef NDEBUG diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h index 8d9c31a504..834cced87f 100644 --- a/thirdparty/mbedtls/include/mbedtls/config.h +++ b/thirdparty/mbedtls/include/mbedtls/config.h @@ -2542,9 +2542,7 @@ * * This modules adds support for the VIA PadLock on x86. */ -// -- GODOT start -- -// #define MBEDTLS_PADLOCK_C -// -- GODOT end -- +#define MBEDTLS_PADLOCK_C /** * \def MBEDTLS_PEM_PARSE_C diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h index aeffb16699..8e2ce03c32 100644 --- a/thirdparty/mbedtls/include/mbedtls/version.h +++ b/thirdparty/mbedtls/include/mbedtls/version.h @@ -40,16 +40,16 @@ */ #define MBEDTLS_VERSION_MAJOR 2 #define MBEDTLS_VERSION_MINOR 16 -#define MBEDTLS_VERSION_PATCH 4 +#define MBEDTLS_VERSION_PATCH 5 /** * The single version number has the following structure: * MMNNPP00 * Major version | Minor version | Patch version */ -#define MBEDTLS_VERSION_NUMBER 0x02100400 -#define MBEDTLS_VERSION_STRING "2.16.4" -#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.4" +#define MBEDTLS_VERSION_NUMBER 0x02100500 +#define MBEDTLS_VERSION_STRING "2.16.5" +#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.5" #if defined(MBEDTLS_VERSION_C) diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c index 6713bcbf6f..87ccf42fad 100644 --- a/thirdparty/mbedtls/library/bignum.c +++ b/thirdparty/mbedtls/library/bignum.c @@ -157,9 +157,10 @@ int mbedtls_mpi_shrink( mbedtls_mpi *X, size_t nblimbs ) if( nblimbs > MBEDTLS_MPI_MAX_LIMBS ) return( MBEDTLS_ERR_MPI_ALLOC_FAILED ); - /* Actually resize up in this case */ + /* Actually resize up if there are currently fewer than nblimbs limbs. */ if( X->n <= nblimbs ) return( mbedtls_mpi_grow( X, nblimbs ) ); + /* After this point, then X->n > nblimbs and in particular X->n > 0. */ for( i = X->n - 1; i > 0; i-- ) if( X->p[i] != 0 ) @@ -198,7 +199,7 @@ int mbedtls_mpi_copy( mbedtls_mpi *X, const mbedtls_mpi *Y ) if( X == Y ) return( 0 ); - if( Y->p == NULL ) + if( Y->n == 0 ) { mbedtls_mpi_free( X ); return( 0 ); diff --git a/thirdparty/mbedtls/library/cipher.c b/thirdparty/mbedtls/library/cipher.c index 273997577b..8d010b59ac 100644 --- a/thirdparty/mbedtls/library/cipher.c +++ b/thirdparty/mbedtls/library/cipher.c @@ -361,6 +361,10 @@ int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *i *olen = 0; block_size = mbedtls_cipher_get_block_size( ctx ); + if ( 0 == block_size ) + { + return( MBEDTLS_ERR_CIPHER_INVALID_CONTEXT ); + } if( ctx->cipher_info->mode == MBEDTLS_MODE_ECB ) { @@ -396,11 +400,6 @@ int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *i } #endif - if ( 0 == block_size ) - { - return( MBEDTLS_ERR_CIPHER_INVALID_CONTEXT ); - } - if( input == output && ( ctx->unprocessed_len != 0 || ilen % block_size ) ) { @@ -459,11 +458,6 @@ int mbedtls_cipher_update( mbedtls_cipher_context_t *ctx, const unsigned char *i */ if( 0 != ilen ) { - if( 0 == block_size ) - { - return( MBEDTLS_ERR_CIPHER_INVALID_CONTEXT ); - } - /* Encryption: only cache partial blocks * Decryption w/ padding: always keep at least one whole block * Decryption w/o padding: only cache partial blocks diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c index 3cf3d7cc4f..6b72e0d927 100644 --- a/thirdparty/mbedtls/library/ecdsa.c +++ b/thirdparty/mbedtls/library/ecdsa.c @@ -297,7 +297,7 @@ static int ecdsa_sign_restartable( mbedtls_ecp_group *grp, *p_sign_tries = 0; do { - if( *p_sign_tries++ > 10 ) + if( (*p_sign_tries)++ > 10 ) { ret = MBEDTLS_ERR_ECP_RANDOM_FAILED; goto cleanup; @@ -310,7 +310,7 @@ static int ecdsa_sign_restartable( mbedtls_ecp_group *grp, *p_key_tries = 0; do { - if( *p_key_tries++ > 10 ) + if( (*p_key_tries)++ > 10 ) { ret = MBEDTLS_ERR_ECP_RANDOM_FAILED; goto cleanup; diff --git a/thirdparty/mbedtls/library/entropy_poll.c b/thirdparty/mbedtls/library/entropy_poll.c index ba56b70f77..4556f88a55 100644 --- a/thirdparty/mbedtls/library/entropy_poll.c +++ b/thirdparty/mbedtls/library/entropy_poll.c @@ -61,43 +61,28 @@ #define _WIN32_WINNT 0x0400 #endif #include <windows.h> -#include <bcrypt.h> -#if defined(_MSC_VER) && _MSC_VER <= 1600 -/* Visual Studio 2010 and earlier issue a warning when both <stdint.h> and - * <intsafe.h> are included, as they redefine a number of <TYPE>_MAX constants. - * These constants are guaranteed to be the same, though, so we suppress the - * warning when including intsafe.h. - */ -#pragma warning( push ) -#pragma warning( disable : 4005 ) -#endif -#include <intsafe.h> -#if defined(_MSC_VER) && _MSC_VER <= 1600 -#pragma warning( pop ) -#endif +#include <wincrypt.h> int mbedtls_platform_entropy_poll( void *data, unsigned char *output, size_t len, size_t *olen ) { - ULONG len_as_ulong = 0; + HCRYPTPROV provider; ((void) data); *olen = 0; - /* - * BCryptGenRandom takes ULONG for size, which is smaller than size_t on - * 64-bit Windows platforms. Ensure len's value can be safely converted into - * a ULONG. - */ - if ( FAILED( SizeTToULong( len, &len_as_ulong ) ) ) + if( CryptAcquireContext( &provider, NULL, NULL, + PROV_RSA_FULL, CRYPT_VERIFYCONTEXT ) == FALSE ) { return( MBEDTLS_ERR_ENTROPY_SOURCE_FAILED ); } - if ( !BCRYPT_SUCCESS( BCryptGenRandom( NULL, output, len_as_ulong, BCRYPT_USE_SYSTEM_PREFERRED_RNG ) ) ) + if( CryptGenRandom( provider, (DWORD) len, output ) == FALSE ) { + CryptReleaseContext( provider, 0 ); return( MBEDTLS_ERR_ENTROPY_SOURCE_FAILED ); } + CryptReleaseContext( provider, 0 ); *olen = len; return( 0 ); diff --git a/thirdparty/mbedtls/library/pkparse.c b/thirdparty/mbedtls/library/pkparse.c index ae210bca6a..d5004577a1 100644 --- a/thirdparty/mbedtls/library/pkparse.c +++ b/thirdparty/mbedtls/library/pkparse.c @@ -678,6 +678,32 @@ int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end, #if defined(MBEDTLS_RSA_C) /* + * Wrapper around mbedtls_asn1_get_mpi() that rejects zero. + * + * The value zero is: + * - never a valid value for an RSA parameter + * - interpreted as "omitted, please reconstruct" by mbedtls_rsa_complete(). + * + * Since values can't be omitted in PKCS#1, passing a zero value to + * rsa_complete() would be incorrect, so reject zero values early. + */ +static int asn1_get_nonzero_mpi( unsigned char **p, + const unsigned char *end, + mbedtls_mpi *X ) +{ + int ret; + + ret = mbedtls_asn1_get_mpi( p, end, X ); + if( ret != 0 ) + return( ret ); + + if( mbedtls_mpi_cmp_int( X, 0 ) == 0 ) + return( MBEDTLS_ERR_PK_KEY_INVALID_FORMAT ); + + return( 0 ); +} + +/* * Parse a PKCS#1 encoded private RSA key */ static int pk_parse_key_pkcs1_der( mbedtls_rsa_context *rsa, @@ -729,54 +755,84 @@ static int pk_parse_key_pkcs1_der( mbedtls_rsa_context *rsa, } /* Import N */ - if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, - MBEDTLS_ASN1_INTEGER ) ) != 0 || - ( ret = mbedtls_rsa_import_raw( rsa, p, len, NULL, 0, NULL, 0, - NULL, 0, NULL, 0 ) ) != 0 ) + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_rsa_import( rsa, &T, NULL, NULL, + NULL, NULL ) ) != 0 ) goto cleanup; - p += len; /* Import E */ - if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, - MBEDTLS_ASN1_INTEGER ) ) != 0 || - ( ret = mbedtls_rsa_import_raw( rsa, NULL, 0, NULL, 0, NULL, 0, - NULL, 0, p, len ) ) != 0 ) + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_rsa_import( rsa, NULL, NULL, NULL, + NULL, &T ) ) != 0 ) goto cleanup; - p += len; /* Import D */ - if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, - MBEDTLS_ASN1_INTEGER ) ) != 0 || - ( ret = mbedtls_rsa_import_raw( rsa, NULL, 0, NULL, 0, NULL, 0, - p, len, NULL, 0 ) ) != 0 ) + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_rsa_import( rsa, NULL, NULL, NULL, + &T, NULL ) ) != 0 ) goto cleanup; - p += len; /* Import P */ - if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, - MBEDTLS_ASN1_INTEGER ) ) != 0 || - ( ret = mbedtls_rsa_import_raw( rsa, NULL, 0, p, len, NULL, 0, - NULL, 0, NULL, 0 ) ) != 0 ) + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_rsa_import( rsa, NULL, &T, NULL, + NULL, NULL ) ) != 0 ) goto cleanup; - p += len; /* Import Q */ - if( ( ret = mbedtls_asn1_get_tag( &p, end, &len, - MBEDTLS_ASN1_INTEGER ) ) != 0 || - ( ret = mbedtls_rsa_import_raw( rsa, NULL, 0, NULL, 0, p, len, - NULL, 0, NULL, 0 ) ) != 0 ) + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_rsa_import( rsa, NULL, NULL, &T, + NULL, NULL ) ) != 0 ) goto cleanup; - p += len; - /* Complete the RSA private key */ - if( ( ret = mbedtls_rsa_complete( rsa ) ) != 0 ) - goto cleanup; +#if !defined(MBEDTLS_RSA_NO_CRT) && !defined(MBEDTLS_RSA_ALT) + /* + * The RSA CRT parameters DP, DQ and QP are nominally redundant, in + * that they can be easily recomputed from D, P and Q. However by + * parsing them from the PKCS1 structure it is possible to avoid + * recalculating them which both reduces the overhead of loading + * RSA private keys into memory and also avoids side channels which + * can arise when computing those values, since all of D, P, and Q + * are secret. See https://eprint.iacr.org/2020/055 for a + * description of one such attack. + */ + + /* Import DP */ + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_mpi_copy( &rsa->DP, &T ) ) != 0 ) + goto cleanup; + + /* Import DQ */ + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_mpi_copy( &rsa->DQ, &T ) ) != 0 ) + goto cleanup; + + /* Import QP */ + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = mbedtls_mpi_copy( &rsa->QP, &T ) ) != 0 ) + goto cleanup; + +#else + /* Verify existance of the CRT params */ + if( ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 || + ( ret = asn1_get_nonzero_mpi( &p, end, &T ) ) != 0 ) + goto cleanup; +#endif - /* Check optional parameters */ - if( ( ret = mbedtls_asn1_get_mpi( &p, end, &T ) ) != 0 || - ( ret = mbedtls_asn1_get_mpi( &p, end, &T ) ) != 0 || - ( ret = mbedtls_asn1_get_mpi( &p, end, &T ) ) != 0 ) + /* rsa_complete() doesn't complete anything with the default + * implementation but is still called: + * - for the benefit of alternative implementation that may want to + * pre-compute stuff beyond what's provided (eg Montgomery factors) + * - as is also sanity-checks the key + * + * Furthermore, we also check the public part for consistency with + * mbedtls_pk_parse_pubkey(), as it includes size minima for example. + */ + if( ( ret = mbedtls_rsa_complete( rsa ) ) != 0 || + ( ret = mbedtls_rsa_check_pubkey( rsa ) ) != 0 ) + { goto cleanup; + } if( p != end ) { diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c index af1a878599..09fd379fdb 100644 --- a/thirdparty/mbedtls/library/rsa.c +++ b/thirdparty/mbedtls/library/rsa.c @@ -249,6 +249,9 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx ) { int ret = 0; int have_N, have_P, have_Q, have_D, have_E; +#if !defined(MBEDTLS_RSA_NO_CRT) + int have_DP, have_DQ, have_QP; +#endif int n_missing, pq_missing, d_missing, is_pub, is_priv; RSA_VALIDATE_RET( ctx != NULL ); @@ -259,6 +262,12 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx ) have_D = ( mbedtls_mpi_cmp_int( &ctx->D, 0 ) != 0 ); have_E = ( mbedtls_mpi_cmp_int( &ctx->E, 0 ) != 0 ); +#if !defined(MBEDTLS_RSA_NO_CRT) + have_DP = ( mbedtls_mpi_cmp_int( &ctx->DP, 0 ) != 0 ); + have_DQ = ( mbedtls_mpi_cmp_int( &ctx->DQ, 0 ) != 0 ); + have_QP = ( mbedtls_mpi_cmp_int( &ctx->QP, 0 ) != 0 ); +#endif + /* * Check whether provided parameters are enough * to deduce all others. The following incomplete @@ -324,7 +333,7 @@ int mbedtls_rsa_complete( mbedtls_rsa_context *ctx ) */ #if !defined(MBEDTLS_RSA_NO_CRT) - if( is_priv ) + if( is_priv && ! ( have_DP && have_DQ && have_QP ) ) { ret = mbedtls_rsa_deduce_crt( &ctx->P, &ctx->Q, &ctx->D, &ctx->DP, &ctx->DQ, &ctx->QP ); diff --git a/thirdparty/mbedtls/library/x509_crt.c b/thirdparty/mbedtls/library/x509_crt.c index a3697f13f9..9c2e36547e 100644 --- a/thirdparty/mbedtls/library/x509_crt.c +++ b/thirdparty/mbedtls/library/x509_crt.c @@ -65,19 +65,6 @@ #if defined(_WIN32) && !defined(EFIX64) && !defined(EFI32) #include <windows.h> -#if defined(_MSC_VER) && _MSC_VER <= 1600 -/* Visual Studio 2010 and earlier issue a warning when both <stdint.h> and - * <intsafe.h> are included, as they redefine a number of <TYPE>_MAX constants. - * These constants are guaranteed to be the same, though, so we suppress the - * warning when including intsafe.h. - */ -#pragma warning( push ) -#pragma warning( disable : 4005 ) -#endif -#include <intsafe.h> -#if defined(_MSC_VER) && _MSC_VER <= 1600 -#pragma warning( pop ) -#endif #else #include <time.h> #endif @@ -1290,7 +1277,6 @@ int mbedtls_x509_crt_parse_path( mbedtls_x509_crt *chain, const char *path ) char filename[MAX_PATH]; char *p; size_t len = strlen( path ); - int lengthAsInt = 0; WIN32_FIND_DATAW file_data; HANDLE hFind; @@ -1305,18 +1291,7 @@ int mbedtls_x509_crt_parse_path( mbedtls_x509_crt *chain, const char *path ) p = filename + len; filename[len++] = '*'; - if ( FAILED ( SizeTToInt( len, &lengthAsInt ) ) ) - return( MBEDTLS_ERR_X509_FILE_IO_ERROR ); - - /* - * Note this function uses the code page CP_ACP, and assumes the incoming - * string is encoded in ANSI, before translating it into Unicode. If the - * incoming string were changed to be UTF-8, then the length check needs to - * change to check the number of characters, not the number of bytes, in the - * incoming string are less than MAX_PATH to avoid a buffer overrun with - * MultiByteToWideChar(). - */ - w_ret = MultiByteToWideChar( CP_ACP, 0, filename, lengthAsInt, szDir, + w_ret = MultiByteToWideChar( CP_ACP, 0, filename, (int)len, szDir, MAX_PATH - 3 ); if( w_ret == 0 ) return( MBEDTLS_ERR_X509_BAD_INPUT_DATA ); @@ -1333,11 +1308,8 @@ int mbedtls_x509_crt_parse_path( mbedtls_x509_crt *chain, const char *path ) if( file_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) continue; - if ( FAILED( SizeTToInt( wcslen( file_data.cFileName ), &lengthAsInt ) ) ) - return( MBEDTLS_ERR_X509_FILE_IO_ERROR ); - w_ret = WideCharToMultiByte( CP_ACP, 0, file_data.cFileName, - lengthAsInt, + lstrlenW( file_data.cFileName ), p, (int) len - 1, NULL, NULL ); if( w_ret == 0 ) diff --git a/thirdparty/mbedtls/library/x509write_csr.c b/thirdparty/mbedtls/library/x509write_csr.c index b65a11c6aa..7406a97542 100644 --- a/thirdparty/mbedtls/library/x509write_csr.c +++ b/thirdparty/mbedtls/library/x509write_csr.c @@ -226,7 +226,9 @@ int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, s /* * Prepare signature */ - mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ); + ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ); + if( ret != 0 ) + return( ret ); if( ( ret = mbedtls_pk_sign( ctx->key, ctx->md_alg, hash, 0, sig, &sig_len, f_rng, p_rng ) ) != 0 ) diff --git a/thirdparty/mbedtls/patches/padlock.diff b/thirdparty/mbedtls/patches/padlock.diff deleted file mode 100644 index 6ace48891c..0000000000 --- a/thirdparty/mbedtls/patches/padlock.diff +++ /dev/null @@ -1,13 +0,0 @@ ---- a/thirdparty/mbedtls/include/mbedtls/config.h -+++ b/thirdparty/mbedtls/include/mbedtls/config.h -@@ -2477,7 +2477,9 @@ - * - * This modules adds support for the VIA PadLock on x86. - */ --#define MBEDTLS_PADLOCK_C -+// -- GODOT start -- -+// #define MBEDTLS_PADLOCK_C -+// -- GODOT end -- - - /** - * \def MBEDTLS_PEM_PARSE_C diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c index ea9af02e1f..36244dedec 100644 --- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c +++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c @@ -62,13 +62,13 @@ struct sockaddr_un { #include "miniupnpc_socketdef.h" -#if !defined(__DragonFly__) && !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) && !defined(__sun) && !defined(__GNU__) && !defined(__FreeBSD_kernel__) +#if !defined(__DragonFly__) && !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) && !defined(__sun) && !defined(__GNU__) && !defined(__FreeBSD_kernel__) && !defined(__HAIKU__) #define HAS_IP_MREQN #endif #if !defined(HAS_IP_MREQN) && !defined(_WIN32) #include <sys/ioctl.h> -#if defined(__sun) +#if defined(__sun) || defined(__HAIKU__) #include <sys/sockio.h> #endif #endif diff --git a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c index 55859f2714..18d967b877 100644 --- a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c +++ b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c @@ -1,7 +1,7 @@ /* $Id: portlistingparse.c,v 1.9 2015/07/15 12:41:13 nanard Exp $ */ /* MiniUPnP project * http://miniupnp.free.fr/ or http://miniupnp.tuxfamily.org/ - * (c) 2011-2016 Thomas Bernard + * (c) 2011-2020 Thomas Bernard * This software is subject to the conditions detailed * in the LICENCE file provided within the distribution */ #include <string.h> @@ -12,6 +12,11 @@ #include "portlistingparse.h" #include "minixml.h" +#if defined(__HAIKU__) +/* rename our private function because Haiku already defines a atoui() function */ +#define atoui atoui2 +#endif + /* list of the elements */ static const struct { const portMappingElt code; diff --git a/thirdparty/miniupnpc/miniupnpc/upnpc.c b/thirdparty/miniupnpc/miniupnpc/upnpc.c index 4325658bee..cb7f18b5f6 100644 --- a/thirdparty/miniupnpc/miniupnpc/upnpc.c +++ b/thirdparty/miniupnpc/miniupnpc/upnpc.c @@ -1,7 +1,7 @@ /* $Id: upnpc.c,v 1.119 2018/03/13 23:34:46 nanard Exp $ */ /* Project : miniupnp * Author : Thomas Bernard - * Copyright (c) 2005-2019 Thomas Bernard + * Copyright (c) 2005-2020 Thomas Bernard * This software is subject to the conditions detailed in the * LICENCE file provided in this distribution. */ @@ -580,7 +580,7 @@ int main(int argc, char ** argv) } #endif printf("upnpc : miniupnpc library test client, version %s.\n", MINIUPNPC_VERSION_STRING); - printf(" (c) 2005-2019 Thomas Bernard.\n"); + printf(" (c) 2005-2020 Thomas Bernard.\n"); printf("Go to http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/\n" "for more information.\n"); /* command line processing */ |