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-rw-r--r--modules/bullet/area_bullet.cpp4
-rw-r--r--modules/bullet/area_bullet.h2
-rw-r--r--modules/bullet/collision_object_bullet.cpp3
-rw-r--r--modules/bullet/collision_object_bullet.h6
-rw-r--r--modules/bullet/rigid_body_bullet.cpp2
-rw-r--r--modules/bullet/space_bullet.cpp2
6 files changed, 12 insertions, 7 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index b5a7da0c38..8b45507198 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -153,6 +153,7 @@ int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
void AreaBullet::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
+ updated = true;
}
bool AreaBullet::is_monitoring() const {
@@ -162,6 +163,7 @@ bool AreaBullet::is_monitoring() const {
void AreaBullet::main_shape_changed() {
CRASH_COND(!get_main_shape());
btGhost->setCollisionShape(get_main_shape());
+ updated = true;
}
void AreaBullet::reload_body() {
@@ -192,6 +194,7 @@ void AreaBullet::on_collision_filters_change() {
if (space) {
space->reload_collision_filters(this);
}
+ updated = true;
}
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
@@ -276,6 +279,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
+ clear_overlaps(true);
}
}
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index d96c550082..4d9227c31a 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -152,7 +152,7 @@ public:
virtual void on_collision_filters_change();
virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() { isTransformChanged = false; }
+ virtual void on_collision_checker_end() { updated = false; }
void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index c45bd5bbc0..afd8cf4bf4 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -187,6 +187,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
void CollisionObjectBullet::set_godot_object_flags(int flags) {
bt_collision_object->setUserIndex2(flags);
+ updated = true;
}
int CollisionObjectBullet::get_godot_object_flags() const {
@@ -220,7 +221,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
}
void CollisionObjectBullet::notify_transform_changed() {
- isTransformChanged = true;
+ updated = true;
}
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 944ab89b87..6d2c564e44 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -128,7 +128,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped;
- bool isTransformChanged = false;
+ bool updated = false;
public:
CollisionObjectBullet(Type p_type);
@@ -206,9 +206,9 @@ public:
Transform3D get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
-
- bool is_transform_changed() const { return isTransformChanged; }
virtual void notify_transform_changed();
+
+ bool is_updated() const { return updated; }
};
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 7b20fad28c..4faab19539 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -420,7 +420,7 @@ void RigidBodyBullet::on_collision_checker_start() {
void RigidBodyBullet::on_collision_checker_end() {
// Always true if active and not a static or kinematic body
- isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
+ updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
}
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 485fb8d3bc..bf47127877 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -700,7 +700,7 @@ void SpaceBullet::check_ghost_overlaps() {
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
btVector3 other_body_scale(otherObject->get_bt_body_scale());
- if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
+ if (!area->is_updated() && !otherObject->is_updated()) {
hasOverlap = -1 != area->find_overlapping_object(otherObject);
goto collision_found;
}