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-rw-r--r--core/math/geometry_3d.cpp2
-rw-r--r--core/math/plane.h2
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--doc/classes/Plane.xml12
-rw-r--r--servers/rendering/renderer_scene_render.cpp2
-rw-r--r--tests/core/math/test_plane.h4
6 files changed, 12 insertions, 12 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 3ac78e0709..c04fe7320d 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -748,7 +748,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
- Vector3 center = p.center();
+ Vector3 center = p.get_center();
// make a quad clockwise
LocalVector<Vector3> vertices = {
diff --git a/core/math/plane.h b/core/math/plane.h
index 3bc7c54b9d..8159f25342 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -47,7 +47,7 @@ struct _NO_DISCARD_ Plane {
/* Plane-Point operations */
- _FORCE_INLINE_ Vector3 center() const { return normal * d; }
+ _FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 05fb62ff12..2cc0b3a8d7 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1923,7 +1923,7 @@ static void _register_variant_builtin_methods() {
/* Plane */
bind_method(Plane, normalized, sarray(), varray());
- bind_method(Plane, center, sarray(), varray());
+ bind_method(Plane, get_center, sarray(), varray());
bind_method(Plane, is_equal_approx, sarray("to_plane"), varray());
bind_method(Plane, is_finite, sarray(), varray());
bind_method(Plane, is_point_over, sarray("point"), varray());
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index fbe8afa8d1..2d4910916b 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -67,12 +67,6 @@
</constructor>
</constructors>
<methods>
- <method name="center" qualifiers="const">
- <return type="Vector3" />
- <description>
- Returns the center of the plane.
- </description>
- </method>
<method name="distance_to" qualifiers="const">
<return type="float" />
<param index="0" name="point" type="Vector3" />
@@ -80,6 +74,12 @@
Returns the shortest distance from the plane to the position [param point]. If the point is above the plane, the distance will be positive. If below, the distance will be negative.
</description>
</method>
+ <method name="get_center" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the center of the plane.
+ </description>
+ </method>
<method name="has_point" qualifiers="const">
<return type="bool" />
<param index="0" name="point" type="Vector3" />
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index e2e6ea5aa2..a389e3e767 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -84,7 +84,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Transform3D main_transform_inv = main_transform.inverse();
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
- Vector3 far_center = (planes[0][Projection::PLANE_FAR].center() + planes[1][Projection::PLANE_FAR].center()) * 0.5;
+ Vector3 far_center = (planes[0][Projection::PLANE_FAR].get_center() + planes[1][Projection::PLANE_FAR].get_center()) * 0.5;
Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////
diff --git a/tests/core/math/test_plane.h b/tests/core/math/test_plane.h
index b2b857ca69..f784a29a17 100644
--- a/tests/core/math/test_plane.h
+++ b/tests/core/math/test_plane.h
@@ -87,8 +87,8 @@ TEST_CASE("[Plane] Plane-point operations") {
const Plane y_facing_plane = Plane(0, 1, 0, 4);
CHECK_MESSAGE(
- plane.center().is_equal_approx(Vector3(32 * 3, 22 * 3, 16 * 3)),
- "center() should return a vector pointing to the center of the plane.");
+ plane.get_center().is_equal_approx(Vector3(32 * 3, 22 * 3, 16 * 3)),
+ "get_center() should return a vector pointing to the center of the plane.");
CHECK_MESSAGE(
y_facing_plane.is_point_over(Vector3(0, 5, 0)),