diff options
73 files changed, 474 insertions, 221 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 001a351e0b..beef773699 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -153,8 +153,23 @@ const PackedStringArray ProjectSettings::_trim_to_supported_features(const Packe #endif // TOOLS_ENABLED String ProjectSettings::localize_path(const String &p_path) const { - if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") || - (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) { + if (resource_path.is_empty() || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) { + return p_path.simplify_path(); + } + + // Check if we have a special path (like res://) or a protocol identifier. + int p = p_path.find("://"); + bool found = false; + if (p > 0) { + found = true; + for (int i = 0; i < p; i++) { + if (!is_ascii_alphanumeric_char(p_path[i])) { + found = false; + break; + } + } + } + if (found) { return p_path.simplify_path(); } diff --git a/core/input/input.cpp b/core/input/input.cpp index 889c2a92fa..1321e40795 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -519,6 +519,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em touch_event.instantiate(); touch_event->set_pressed(mb->is_pressed()); touch_event->set_position(mb->get_position()); + touch_event->set_double_tap(mb->is_double_click()); event_dispatch_function(touch_event); } } @@ -580,6 +581,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em button_event->set_global_position(st->get_position()); button_event->set_pressed(st->is_pressed()); button_event->set_button_index(MouseButton::LEFT); + button_event->set_double_click(st->is_double_tap()); if (st->is_pressed()) { button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT)); } else { diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index 38037eaf72..9dc071de9c 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -1162,6 +1162,13 @@ bool InputEventScreenTouch::is_pressed() const { return pressed; } +void InputEventScreenTouch::set_double_tap(bool p_double_tap) { + double_tap = p_double_tap; +} +bool InputEventScreenTouch::is_double_tap() const { + return double_tap; +} + Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref<InputEventScreenTouch> st; st.instantiate(); @@ -1170,6 +1177,7 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co st->set_index(index); st->set_position(p_xform.xform(pos + p_local_ofs)); st->set_pressed(pressed); + st->set_double_tap(double_tap); return st; } @@ -1182,7 +1190,8 @@ String InputEventScreenTouch::as_text() const { String InputEventScreenTouch::to_string() { String p = pressed ? "true" : "false"; - return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s)", index, p, String(get_position())); + String double_tap_string = double_tap ? "true" : "false"; + return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s), double_tap=%s", index, p, String(get_position()), double_tap_string); } void InputEventScreenTouch::_bind_methods() { @@ -1195,9 +1204,13 @@ void InputEventScreenTouch::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed); //ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed); + ClassDB::bind_method(D_METHOD("set_double_tap", "double_tap"), &InputEventScreenTouch::set_double_tap); + ClassDB::bind_method(D_METHOD("is_double_tap"), &InputEventScreenTouch::is_double_tap); + ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_tap"), "set_double_tap", "is_double_tap"); } /////////////////////////////////// diff --git a/core/input/input_event.h b/core/input/input_event.h index bc3ec3e7ac..adbcb7cf68 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -353,6 +353,7 @@ class InputEventScreenTouch : public InputEventFromWindow { int index = 0; Vector2 pos; bool pressed = false; + bool double_tap = false; protected: static void _bind_methods(); @@ -367,6 +368,9 @@ public: void set_pressed(bool p_pressed); virtual bool is_pressed() const override; + void set_double_tap(bool p_double_tap); + bool is_double_tap() const; + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override; virtual String as_text() const override; virtual String to_string() override; diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 2e0ad94fcf..c86c8316fe 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -3675,7 +3675,7 @@ String String::simplify_path() const { if (p > 0) { bool only_chars = true; for (int i = 0; i < p; i++) { - if (!is_ascii_char(s[i])) { + if (!is_ascii_alphanumeric_char(s[i])) { only_chars = false; break; } diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 8b958814db..c6bbd43dc4 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -31,6 +31,7 @@ #include "array.h" #include "container_type_validate.h" +#include "core/math/math_funcs.h" #include "core/object/class_db.h" #include "core/object/script_language.h" #include "core/templates/hashfuncs.h" @@ -299,6 +300,11 @@ Variant Array::back() const { return operator[](_p->array.size() - 1); } +Variant Array::pick_random() const { + ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array."); + return operator[](Math::rand() % _p->array.size()); +} + int Array::find(const Variant &p_value, int p_from) const { ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find"), -1); return _p->array.find(p_value, p_from); diff --git a/core/variant/array.h b/core/variant/array.h index 3d9a794969..ee265a9ffd 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -79,6 +79,7 @@ public: Variant front() const; Variant back() const; + Variant pick_random() const; void sort(); void sort_custom(const Callable &p_callable); diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 900e3d8e77..ef4807ba71 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -2053,6 +2053,7 @@ static void _register_variant_builtin_methods() { bind_method(Array, erase, sarray("value"), varray()); bind_method(Array, front, sarray(), varray()); bind_method(Array, back, sarray(), varray()); + bind_method(Array, pick_random, sarray(), varray()); bind_method(Array, find, sarray("what", "from"), varray(0)); bind_method(Array, rfind, sarray("what", "from"), varray(-1)); bind_method(Array, find_last, sarray("value"), varray()); diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index 6cca7955ae..301fd00d26 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -384,10 +384,6 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT); register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT); - register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2); - register_op<OperatorEvaluatorDiv<Vector2, Vector2, double>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::FLOAT); - register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT); - register_op<OperatorEvaluatorDiv<Vector3, Vector3, Vector3>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::VECTOR3); register_op<OperatorEvaluatorDiv<Vector3, Vector3, double>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::FLOAT); register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT); @@ -498,8 +494,6 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorBitXor<int64_t, int64_t, int64_t>>(Variant::OP_BIT_XOR, Variant::INT, Variant::INT); register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL); - register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL); - register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_EQUAL, Variant::NIL, Variant::NIL>>(Variant::OP_EQUAL, Variant::NIL, Variant::NIL); register_op<OperatorEvaluatorEqual<bool, bool>>(Variant::OP_EQUAL, Variant::BOOL, Variant::BOOL); register_op<OperatorEvaluatorEqual<int64_t, int64_t>>(Variant::OP_EQUAL, Variant::INT, Variant::INT); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 425ba58966..9eeb69d824 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1898,34 +1898,34 @@ / key. </constant> <constant name="KEY_0" value="48" enum="Key"> - Number 0. + Number 0 key. </constant> <constant name="KEY_1" value="49" enum="Key"> - Number 1. + Number 1 key. </constant> <constant name="KEY_2" value="50" enum="Key"> - Number 2. + Number 2 key. </constant> <constant name="KEY_3" value="51" enum="Key"> - Number 3. + Number 3 key. </constant> <constant name="KEY_4" value="52" enum="Key"> - Number 4. + Number 4 key. </constant> <constant name="KEY_5" value="53" enum="Key"> - Number 5. + Number 5 key. </constant> <constant name="KEY_6" value="54" enum="Key"> - Number 6. + Number 6 key. </constant> <constant name="KEY_7" value="55" enum="Key"> - Number 7. + Number 7 key. </constant> <constant name="KEY_8" value="56" enum="Key"> - Number 8. + Number 8 key. </constant> <constant name="KEY_9" value="57" enum="Key"> - Number 9. + Number 9 key. </constant> <constant name="KEY_COLON" value="58" enum="Key"> : key. @@ -2285,10 +2285,10 @@ Enum value which doesn't correspond to any mouse button. This is used to initialize [enum MouseButton] properties with a generic state. </constant> <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton"> - Primary mouse button, usually the left button. + Primary mouse button, usually assigned to the left button. </constant> <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton"> - Secondary mouse button, usually the right button. + Secondary mouse button, usually assigned to the right button. </constant> <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton"> Middle mouse button. @@ -2306,10 +2306,10 @@ Mouse wheel right button (only present on some mice). </constant> <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton"> - Extra mouse button 1 (only present on some mice). + Extra mouse button 1. This is sometimes present, usually to the sides of the mouse. </constant> <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton"> - Extra mouse button 2 (only present on some mice). + Extra mouse button 2. This is sometimes present, usually to the sides of the mouse. </constant> <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton"> Primary mouse button mask, usually for the left button. @@ -2375,7 +2375,7 @@ Game controller D-pad right button. </constant> <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButton"> - Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button. + Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo Switch capture button. </constant> <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButton"> Game controller SDL paddle 1 button. @@ -2397,9 +2397,9 @@ </constant> <constant name="JOY_BUTTON_MAX" value="128" enum="JoyButton"> The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms: - - Android: Up to 36 buttons. - - Linux: Up to 80 buttons. - - Windows and macOS: Up to 128 buttons. + - [b]Android:[/b] Up to 36 buttons. + - [b]Linux:[/b] Up to 80 buttons. + - [b]Windows[/b] and [b]macOS:[/b] Up to 128 buttons. </constant> <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis"> An invalid game controller axis. @@ -2486,16 +2486,18 @@ MIDI system reset message. Reset all receivers in the system to power-up status. It should not be sent on power-up itself. </constant> <constant name="OK" value="0" enum="Error"> - Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to standard output. - Since [constant OK] has value 0, and all other failure codes are positive integers, it can also be used in boolean checks, e.g.: + Methods that return [enum Error] return [constant OK] when no error occurred. + Since [constant OK] has value 0, and all other error constants are positive integers, it can also be used in boolean checks. For example: [codeblock] - var err = method_that_returns_error() - if err != OK: - print("Failure!") - # Or, equivalent: - if err: - print("Still failing!") + var error = method_that_returns_error() + if error != OK: + printerr("Failure!") + + # Or, alternatively: + if error: + printerr("Still failing!") [/codeblock] + [b]Note:[/b] Many functions do not return an error code, but will print error messages to standard output. </constant> <constant name="FAILED" value="1" enum="Error"> Generic error. @@ -2633,100 +2635,101 @@ Skip error. </constant> <constant name="ERR_HELP" value="46" enum="Error"> - Help error. + Help error. Used internally when passing [code]--version[/code] or [code]--help[/code] as executable options. </constant> <constant name="ERR_BUG" value="47" enum="Error"> - Bug error. + Bug error, caused by an implementation issue in the method. + [b]Note:[/b] If a built-in method returns this code, please open an issue on [url=https://github.com/godotengine/godot/issues]the GitHub Issue Tracker[/url]. </constant> <constant name="ERR_PRINTER_ON_FIRE" value="48" enum="Error"> - Printer on fire error. (This is an easter egg, no engine methods return this error code.) + Printer on fire error (This is an easter egg, no built-in methods return this error code). </constant> <constant name="PROPERTY_HINT_NONE" value="0" enum="PropertyHint"> - No hint for the edited property. + The property has no hint for the editor. </constant> <constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint"> - Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code]. + Hints that an [int] or [float] property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_less"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_less"[/code]. Additionally, other keywords can be included: [code]"exp"[/code] for exponential range editing, [code]"radians"[/code] for editing radian angles in degrees, [code]"degrees"[/code] to hint at an angle and [code]"hide_slider"[/code] to hide the slider. </constant> <constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint"> - Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string. + Hints that an [int], [float], or [String] property is an enumerated value to pick in a list specified via a hint string. The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code]. </constant> <constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint"> - Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. - Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values. + Hints that a [String] property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. + Unlike [constant PROPERTY_HINT_ENUM], a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values. </constant> <constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint"> - Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"positive_only"[/code] to exclude in/out easing and limit values to be greater than or equal to zero. + Hints that a [float] property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"positive_only"[/code] to exclude in/out easing and limit values to be greater than or equal to zero. </constant> <constant name="PROPERTY_HINT_LINK" value="5" enum="PropertyHint"> - Hints that a vector property should allow linking values (e.g. to edit both [code]x[/code] and [code]y[/code] together). + Hints that a vector property should allow its components to be linked. For example, this allows [member Vector2.x] and [member Vector2.y] to be edited together. </constant> <constant name="PROPERTY_HINT_FLAGS" value="6" enum="PropertyHint"> - Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code]. + Hints that an [int] property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code]. </constant> <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="7" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 2D render layers. + Hints that an [int] property is a bitmask using the optionally named 2D render layers. </constant> <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="8" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 2D physics layers. + Hints that an [int] property is a bitmask using the optionally named 2D physics layers. </constant> <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="9" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + Hints that an [int] property is a bitmask using the optionally named 2D navigation layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 3D render layers. + Hints that an [int] property is a bitmask using the optionally named 3D render layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 3D physics layers. + Hints that an [int] property is a bitmask using the optionally named 3D physics layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="12" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 3D navigation layers. + Hints that an [int] property is a bitmask using the optionally named 3D navigation layers. </constant> <constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint"> - Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. + Hints that a [String] property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. </constant> <constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint"> - Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path. + Hints that a [String] property is a path to a directory. Editing it will show a file dialog for picking the path. </constant> <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint"> - Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. + Hints that a [String] property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards, like [code]"*.png,*.jpg"[/code]. </constant> <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint"> - Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. + Hints that a [String] property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. </constant> <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint"> Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate. </constant> <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint"> - Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed. + Hints that a [String] property is text with line breaks. Editing it will show a text input field where line breaks can be typed. </constant> <constant name="PROPERTY_HINT_EXPRESSION" value="19" enum="PropertyHint"> - Hints that a string property is an [Expression]. + Hints that a [String] property is an [Expression]. </constant> <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint"> - Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use. + Hints that a [String] property should show a placeholder text on its input field, if empty. The hint string is the placeholder text to use. </constant> <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint"> - Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited. + Hints that a [Color] property should be edited without affecting its transparency ([member Color.a] is not editable). </constant> <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint"> - Hints that an image is compressed using lossy compression. + Hints that an image is compressed using lossy compression. The editor does not internally use this property hint. </constant> <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint"> - Hints that an image is compressed using lossless compression. + Hints that an image is compressed using lossless compression. The editor does not internally use this property hint. </constant> <constant name="PROPERTY_HINT_OBJECT_ID" value="24" enum="PropertyHint"> </constant> <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint"> - Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance: + Hints that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For example: [codeblock] - hint_string = "%s:" % [TYPE_INT] # Array of inteters. + hint_string = "%s:" % [TYPE_INT] # Array of integers. hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats. hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources. hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources. [/codeblock] - [b]Note:[/b] The final colon is required to specify for properly detecting built-in types. + [b]Note:[/b] The final colon is required for properly detecting built-in types. </constant> <constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="26" enum="PropertyHint"> </constant> @@ -2747,6 +2750,7 @@ <constant name="PROPERTY_HINT_PROPERTY_OF_SCRIPT" value="34" enum="PropertyHint"> </constant> <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="35" enum="PropertyHint"> + Hints that a property's size (in bytes) is too big to be displayed, when debugging a running project. The debugger uses this hint internally. </constant> <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="36" enum="PropertyHint"> </constant> @@ -2761,28 +2765,31 @@ <constant name="PROPERTY_HINT_ARRAY_TYPE" value="40" enum="PropertyHint"> </constant> <constant name="PROPERTY_HINT_LOCALE_ID" value="42" enum="PropertyHint"> - Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country. + Hints that a [String] property is a locale code. Editing it will show a locale dialog for picking language and country. </constant> <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="43" enum="PropertyHint"> - Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings. + Hints that a [Dictionary] property is string translation map. Dictionary keys are locale codes and, values are translated strings. </constant> <constant name="PROPERTY_HINT_NODE_TYPE" value="44" enum="PropertyHint"> </constant> <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="45" enum="PropertyHint"> - Hints that a quaternion property should disable the temporary euler editor. + Hints that a [Quaternion] property should disable the temporary euler editor. </constant> <constant name="PROPERTY_HINT_PASSWORD" value="46" enum="PropertyHint"> - Hints that a string property is a password, and every character is replaced with the secret character. + Hints that a [String] property is a password. Every character of the string is displayed as the secret character (typically [code]*[/code]). + An optional placeholder text can be shown on its input field, similarly to [constant PROPERTY_HINT_PLACEHOLDER_TEXT]. </constant> <constant name="PROPERTY_HINT_MAX" value="47" enum="PropertyHint"> + Represents the size of the [enum PropertyHint] enum. </constant> <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags"> + The property is not stored, and does not display in the editor. This is the default for non-exported properties. </constant> <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags"> The property is serialized and saved in the scene file (default). </constant> <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags"> - The property is shown in the editor inspector (default). + The property is shown in the editor Inspector (default). </constant> <constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags"> The property can be checked in the editor inspector. @@ -2828,8 +2835,10 @@ <constant name="PROPERTY_USAGE_INTERNAL" value="524288" enum="PropertyUsageFlags"> </constant> <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="1048576" enum="PropertyUsageFlags"> + If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate]. </constant> <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="2097152" enum="PropertyUsageFlags"> + The property is only shown in the editor if modern renderers are supported (GLES3 is excluded). </constant> <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="4194304" enum="PropertyUsageFlags"> </constant> @@ -2844,9 +2853,10 @@ <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags"> </constant> <constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags"> - The property is read-only in the editor inspector. + The property is read-only in the editor Inspector. </constant> <constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags"> + The property is an array. </constant> <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags"> Default usage (storage, editor and network). @@ -2870,14 +2880,16 @@ Flag for a virtual method. </constant> <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags"> + Flag for a method with a variable number of arguments. </constant> <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags"> + Flag for a static method. </constant> <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags"> - Used internally. Allows to not dump core virtuals such as [code]_notification[/code] to the JSON API. + Used internally. Allows to not dump core virtual methods (such as [method Object._notification]) to the JSON API. </constant> <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags"> - Default method flags. + Default method flags (normal). </constant> <constant name="TYPE_NIL" value="0" enum="Variant.Type"> Variable is [code]null[/code]. @@ -2916,8 +2928,10 @@ Variable is of type [Transform2D]. </constant> <constant name="TYPE_VECTOR4" value="12" enum="Variant.Type"> + Variable is of type [Vector4]. </constant> <constant name="TYPE_VECTOR4I" value="13" enum="Variant.Type"> + Variable is of type [Vector4i]. </constant> <constant name="TYPE_PLANE" value="14" enum="Variant.Type"> Variable is of type [Plane]. @@ -2935,6 +2949,7 @@ Variable is of type [Transform3D]. </constant> <constant name="TYPE_PROJECTION" value="19" enum="Variant.Type"> + Variable is of type [Projection]. </constant> <constant name="TYPE_COLOR" value="20" enum="Variant.Type"> Variable is of type [Color]. diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 6e76df647e..2414b068e6 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -271,7 +271,7 @@ <return type="void" /> <param index="0" name="num_nodes" type="int" /> <description> - Reserves space internally for [param num_nodes] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity. + Reserves space internally for [param num_nodes] points, useful if you're adding a known large number of points at once, such as points on a grid. New capacity must be greater or equals to old capacity. </description> </method> <method name="set_point_disabled"> diff --git a/doc/classes/AStar3D.xml b/doc/classes/AStar3D.xml index 45b1019bab..4e8394195d 100644 --- a/doc/classes/AStar3D.xml +++ b/doc/classes/AStar3D.xml @@ -298,7 +298,7 @@ <return type="void" /> <param index="0" name="num_nodes" type="int" /> <description> - Reserves space internally for [param num_nodes] points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity. + Reserves space internally for [param num_nodes] points. Useful if you're adding a known large number of points at once, such as points on a grid. New capacity must be greater or equals to old capacity. </description> </method> <method name="set_point_disabled"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index c32cc5c5b8..bf5ac7fa9e 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -242,7 +242,7 @@ The process notification in which to update animations. </member> <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> - The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. + The speed scaling ratio. For example, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. </member> <member name="reset_on_save" type="bool" setter="set_reset_on_save_enabled" getter="is_reset_on_save_enabled" default="true"> This is used by the editor. If set to [code]true[/code], the scene will be saved with the effects of the reset animation (the animation with the key [code]"RESET"[/code]) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index a30117725f..0f76639caf 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -435,6 +435,16 @@ Returns the minimum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned. </description> </method> + <method name="pick_random" qualifiers="const"> + <return type="Variant" /> + <description> + Returns a random value from the target array. + [codeblock] + var array: Array[int] = [1, 2, 3, 4] + print(array.pick_random()) # Prints either of the four numbers. + [/codeblock] + </description> + </method> <method name="pop_at"> <return type="Variant" /> <param index="0" name="position" type="int" /> diff --git a/doc/classes/BoneMap.xml b/doc/classes/BoneMap.xml index f7a4845b7d..7135406d3c 100644 --- a/doc/classes/BoneMap.xml +++ b/doc/classes/BoneMap.xml @@ -8,6 +8,7 @@ By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile]. </description> <tutorials> + <link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link> </tutorials> <methods> <method name="find_profile_bone_name" qualifiers="const"> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 7119e231b2..314e46d9d0 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -175,7 +175,7 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. + The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index b4414c034e..3a15a117f5 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -189,7 +189,7 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 2ffe880971..699e872e99 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -4,7 +4,7 @@ Binary choice user interface widget. See also [CheckButton]. </brief_description> <description> - A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed. + A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For example, it could be used when toggling it will only do something once a confirmation button is pressed. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 2f584103be..dfbaa7cbee 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -4,7 +4,7 @@ Checkable button. See also [CheckBox]. </brief_description> <description> - CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. + CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For example, it could be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 58a536406f..5d3c6210f6 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -13,7 +13,7 @@ <return type="bool" /> <param index="0" name="class" type="StringName" /> <description> - Returns [code]true[/code] if you can instance objects from the specified [param class], [code]false[/code] in other case. + Returns [code]true[/code] if objects can be instantiated from the specified [param class], otherwise returns [code]false[/code]. </description> </method> <method name="class_exists" qualifiers="const"> diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 6ff142da59..dcb14ec945 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends. + [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D]. </description> <tutorials> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 9569fbac92..818dda59bc 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -363,7 +363,7 @@ The color to use for the selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity. </member> <member name="editors/3d_gizmos/gizmo_colors/instantiated" type="Color" setter="" getter=""> - The color override to use for 3D editor gizmos if the [Node3D] in question is part of an instanced scene file (from the perspective of the current scene). + The color override to use for 3D editor gizmos if the [Node3D] in question is part of an instantiated scene file (from the perspective of the current scene). </member> <member name="editors/3d_gizmos/gizmo_colors/joint" type="Color" setter="" getter=""> The 3D editor gizmo color for [Joint3D]s and [PhysicalBone3D]s. diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index f41e34c43a..043c08eed5 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -52,7 +52,7 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. + The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index e7b436010e..d0be4d784a 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -84,7 +84,7 @@ Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. + The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index eb5b3dad91..88cea6820e 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -26,7 +26,7 @@ <param index="1" name="src_rect" type="Rect2i" /> <param index="2" name="dst" type="Vector2i" /> <description> - Alpha-blends [param src_rect] from [param src] image to this image at coordinates [param dst], clipped accordingly to both image bounds. This image and [param src] image [b]must[/b] have the same format. [param src_rect] with not positive size is treated as empty. + Alpha-blends [param src_rect] from [param src] image to this image at coordinates [param dst], clipped accordingly to both image bounds. This image and [param src] image [b]must[/b] have the same format. [param src_rect] with non-positive size is treated as empty. </description> </method> <method name="blend_rect_mask"> @@ -36,7 +36,7 @@ <param index="2" name="src_rect" type="Rect2i" /> <param index="3" name="dst" type="Vector2i" /> <description> - Alpha-blends [param src_rect] from [param src] image to this image using [param mask] image at coordinates [param dst], clipped accordingly to both image bounds. Alpha channels are required for both [param src] and [param mask]. [param dst] pixels and [param src] pixels will blend if the corresponding mask pixel's alpha value is not 0. This image and [param src] image [b]must[/b] have the same format. [param src] image and [param mask] image [b]must[/b] have the same size (width and height) but they can have different formats. [param src_rect] with not positive size is treated as empty. + Alpha-blends [param src_rect] from [param src] image to this image using [param mask] image at coordinates [param dst], clipped accordingly to both image bounds. Alpha channels are required for both [param src] and [param mask]. [param dst] pixels and [param src] pixels will blend if the corresponding mask pixel's alpha value is not 0. This image and [param src] image [b]must[/b] have the same format. [param src] image and [param mask] image [b]must[/b] have the same size (width and height) but they can have different formats. [param src_rect] with non-positive size is treated as empty. </description> </method> <method name="blit_rect"> @@ -45,7 +45,7 @@ <param index="1" name="src_rect" type="Rect2i" /> <param index="2" name="dst" type="Vector2i" /> <description> - Copies [param src_rect] from [param src] image to this image at coordinates [param dst], clipped accordingly to both image bounds. This image and [param src] image [b]must[/b] have the same format. [param src_rect] with not positive size is treated as empty. + Copies [param src_rect] from [param src] image to this image at coordinates [param dst], clipped accordingly to both image bounds. This image and [param src] image [b]must[/b] have the same format. [param src_rect] with non-positive size is treated as empty. </description> </method> <method name="blit_rect_mask"> @@ -55,7 +55,7 @@ <param index="2" name="src_rect" type="Rect2i" /> <param index="3" name="dst" type="Vector2i" /> <description> - Blits [param src_rect] area from [param src] image to this image at the coordinates given by [param dst], clipped accordingly to both image bounds. [param src] pixel is copied onto [param dst] if the corresponding [param mask] pixel's alpha value is not 0. This image and [param src] image [b]must[/b] have the same format. [param src] image and [param mask] image [b]must[/b] have the same size (width and height) but they can have different formats. [param src_rect] with not positive size is treated as empty. + Blits [param src_rect] area from [param src] image to this image at the coordinates given by [param dst], clipped accordingly to both image bounds. [param src] pixel is copied onto [param dst] if the corresponding [param mask] pixel's alpha value is not 0. This image and [param src] image [b]must[/b] have the same format. [param src] image and [param mask] image [b]must[/b] have the same size (width and height) but they can have different formats. [param src_rect] with non-positive size is treated as empty. </description> </method> <method name="bump_map_to_normal_map"> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index fb50454917..346b6bf732 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -11,6 +11,9 @@ <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link> </tutorials> <members> + <member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false"> + If [code]true[/code], the touch's state is a double tap. + </member> <member name="index" type="int" setter="set_index" getter="get_index" default="0"> The touch index in the case of a multi-touch event. One index = one finger. </member> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 9db100c9f8..022b4826ea 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -4,7 +4,7 @@ Pre-parsed scene tree path. </brief_description> <description> - A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. + A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]^"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. Some examples of NodePaths include the following: diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 23287f4de1..c99760996f 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -533,6 +533,8 @@ <param index="0" name="id" type="int" /> <description> Emitted when an item of some [param id] is pressed or its accelerator is activated. + + [b]Note:[/b] If [param id] is negative (either explicitly or due to overflow), this will return the correponding index instead. </description> </signal> <signal name="index_pressed"> diff --git a/doc/classes/Projection.xml b/doc/classes/Projection.xml index 5690ea5e95..602833bca5 100644 --- a/doc/classes/Projection.xml +++ b/doc/classes/Projection.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Projection" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + 3D projection (4x4 matrix). </brief_description> <description> + A 4x4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns. + For purely linear transformations (translation, rotation, and scale), it is recommended to use [Transform3D], as it is more performant and has a lower memory footprint. + Used internally as [Camera3D]'s projection matrix. </description> <tutorials> </tutorials> @@ -10,18 +14,21 @@ <constructor name="Projection"> <return type="Projection" /> <description> + Constructs a default-initialized [Projection] set to [constant IDENTITY]. </description> </constructor> <constructor name="Projection"> <return type="Projection" /> <param index="0" name="from" type="Projection" /> <description> + Constructs a [Projection] as a copy of the given [Projection]. </description> </constructor> <constructor name="Projection"> <return type="Projection" /> <param index="0" name="from" type="Transform3D" /> <description> + Constructs a Projection as a copy of the given [Transform3D]. </description> </constructor> <constructor name="Projection"> @@ -40,12 +47,14 @@ <return type="Projection" /> <param index="0" name="flip_y" type="bool" /> <description> + Creates a new [Projection] that projects positions from a depth range of [code]-1[/code] to [code]1[/code] to one that ranges from [code]0[/code] to [code]1[/code], and flips the projected positions vertically, according to [param flip_y]. </description> </method> <method name="create_fit_aabb" qualifiers="static"> <return type="Projection" /> <param index="0" name="aabb" type="AABB" /> <description> + Creates a new [Projection] that scales a given projection to fit around a given [AABB] in projection space. </description> </method> <method name="create_for_hmd" qualifiers="static"> @@ -59,6 +68,8 @@ <param index="6" name="z_near" type="float" /> <param index="7" name="z_far" type="float" /> <description> + Creates a new [Projection] for projecting positions onto a head-mounted display with the given X:Y aspect ratio, distance between eyes, display width, distance to lens, oversampling factor, and depth clipping planes. + [param eye] creates the projection for the left eye when set to 1, or the right eye when set to 2. </description> </method> <method name="create_frustum" qualifiers="static"> @@ -70,6 +81,7 @@ <param index="4" name="z_near" type="float" /> <param index="5" name="z_far" type="float" /> <description> + Creates a new [Projection] that projects positions in a frustum with the given clipping planes. </description> </method> <method name="create_frustum_aspect" qualifiers="static"> @@ -81,12 +93,15 @@ <param index="4" name="z_far" type="float" /> <param index="5" name="flip_fov" type="bool" default="false" /> <description> + Creates a new [Projection] that projects positions in a frustum with the given size, X:Y aspect ratio, offset, and clipping planes. + [param flip_fov] determines whether the projection's field of view is flipped over its diagonal. </description> </method> <method name="create_light_atlas_rect" qualifiers="static"> <return type="Projection" /> <param index="0" name="rect" type="Rect2" /> <description> + Creates a new [Projection] that projects positions into the given [Rect2]. </description> </method> <method name="create_orthogonal" qualifiers="static"> @@ -98,6 +113,7 @@ <param index="4" name="z_near" type="float" /> <param index="5" name="z_far" type="float" /> <description> + Creates a new [Projection] that projects positions using an orthogonal projection with the given clipping planes. </description> </method> <method name="create_orthogonal_aspect" qualifiers="static"> @@ -108,6 +124,8 @@ <param index="3" name="z_far" type="float" /> <param index="4" name="flip_fov" type="bool" default="false" /> <description> + Creates a new [Projection] that projects positions using an orthogonal projection with the given size, X:Y aspect ratio, and clipping planes. + [param flip_fov] determines whether the projection's field of view is flipped over its diagonal. </description> </method> <method name="create_perspective" qualifiers="static"> @@ -118,6 +136,8 @@ <param index="3" name="z_far" type="float" /> <param index="4" name="flip_fov" type="bool" default="false" /> <description> + Creates a new [Projection] that projects positions using a perspective projection with the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping planes. + [param flip_fov] determines whether the projection's field of view is flipped over its diagonal. </description> </method> <method name="create_perspective_hmd" qualifiers="static"> @@ -131,31 +151,40 @@ <param index="6" name="intraocular_dist" type="float" /> <param index="7" name=" convergence_dist" type="float" /> <description> + Creates a new [Projection] that projects positions using a perspective projection with the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping distances. The projection is adjusted for a head-mounted display with the given distance between eyes and distance to a point that can be focused on. + [param eye] creates the projection for the left eye when set to 1, or the right eye when set to 2. + [param flip_fov] determines whether the projection's field of view is flipped over its diagonal. </description> </method> <method name="determinant" qualifiers="const"> <return type="float" /> <description> + Returns a scalar value that is the signed factor by which areas are scaled by this matrix. If the sign is negative, the matrix flips the orientation of the area. + The determinant can be used to calculate the invertibility of a matrix or solve linear systems of equations involving the matrix, among other applications. </description> </method> <method name="flipped_y" qualifiers="const"> <return type="Projection" /> <description> + Returns a copy of this [Projection] with the signs of the values of the Y column flipped. </description> </method> <method name="get_aspect" qualifiers="const"> <return type="float" /> <description> + Returns the X:Y aspect ratio of this [Projection]'s viewport. </description> </method> <method name="get_far_plane_half_extents" qualifiers="const"> <return type="Vector2" /> <description> + Returns the dimensions of the far clipping plane of the projection, divided by two. </description> </method> <method name="get_fov" qualifiers="const"> <return type="float" /> <description> + Returns the horizontal field of view of the projection (in degrees). </description> </method> <method name="get_fovy" qualifiers="static"> @@ -163,89 +192,114 @@ <param index="0" name="fovx" type="float" /> <param index="1" name="aspect" type="float" /> <description> + Returns the vertical field of view of the projection (in degrees) associated with the given horizontal field of view (in degrees) and aspect ratio. </description> </method> <method name="get_lod_multiplier" qualifiers="const"> <return type="float" /> <description> + Returns the factor by which the visible level of detail is scaled by this [Projection]. </description> </method> <method name="get_pixels_per_meter" qualifiers="const"> <return type="int" /> <param index="0" name="for_pixel_width" type="int" /> <description> + Returns the number of pixels with the given pixel width displayed per meter, after this [Projection] is applied. </description> </method> <method name="get_projection_plane" qualifiers="const"> <return type="Plane" /> <param index="0" name="plane" type="int" /> <description> + Returns the clipping plane of this [Projection] whose index is given by [param plane]. + [param plane] should be equal to one of [constant PLANE_NEAR], [constant PLANE_FAR], [constant PLANE_LEFT], [constant PLANE_TOP], [constant PLANE_RIGHT], or [constant PLANE_BOTTOM]. </description> </method> <method name="get_viewport_half_extents" qualifiers="const"> <return type="Vector2" /> <description> + Returns the dimensions of the viewport plane that this [Projection] projects positions onto, divided by two. </description> </method> <method name="get_z_far" qualifiers="const"> <return type="float" /> <description> + Returns the distance for this [Projection] beyond which positions are clipped. </description> </method> <method name="get_z_near" qualifiers="const"> <return type="float" /> <description> + Returns the distance for this [Projection] before which positions are clipped. </description> </method> <method name="inverse" qualifiers="const"> <return type="Projection" /> <description> + Returns a [Projection] that performs the inverse of this [Projection]'s projective transformation. </description> </method> <method name="is_orthogonal" qualifiers="const"> <return type="bool" /> <description> + Returns [code]true[/code] if this [Projection] performs an orthogonal projection. </description> </method> <method name="jitter_offseted" qualifiers="const"> <return type="Projection" /> <param index="0" name="offset" type="Vector2" /> <description> + Returns a [Projection] with the X and Y values from the given [Vector2] added to the first and second values of the final column respectively. </description> </method> <method name="perspective_znear_adjusted" qualifiers="const"> <return type="Projection" /> <param index="0" name="new_znear" type="float" /> <description> + Returns a [Projection] with the near clipping distance adjusted to be [param new_znear]. + [b]Note:[/b] The original [Projection] must be a perspective projection. </description> </method> </methods> <members> <member name="w" type="Vector4" setter="" getter="" default="Vector4(0, 0, 0, 1)"> + The projection matrix's W vector (column 3). Equivalent to array index [code]3[/code]. </member> <member name="x" type="Vector4" setter="" getter="" default="Vector4(1, 0, 0, 0)"> + The projection matrix's X vector (column 0). Equivalent to array index [code]0[/code]. </member> <member name="y" type="Vector4" setter="" getter="" default="Vector4(0, 1, 0, 0)"> + The projection matrix's Y vector (column 1). Equivalent to array index [code]1[/code]. </member> <member name="z" type="Vector4" setter="" getter="" default="Vector4(0, 0, 1, 0)"> + The projection matrix's Z vector (column 2). Equivalent to array index [code]2[/code]. </member> </members> <constants> <constant name="PLANE_NEAR" value="0"> + The index value of the projection's near clipping plane. </constant> <constant name="PLANE_FAR" value="1"> + The index value of the projection's far clipping plane. </constant> <constant name="PLANE_LEFT" value="2"> + The index value of the projection's left clipping plane. </constant> <constant name="PLANE_TOP" value="3"> + The index value of the projection's top clipping plane. </constant> <constant name="PLANE_RIGHT" value="4"> + The index value of the projection's right clipping plane. </constant> <constant name="PLANE_BOTTOM" value="5"> + The index value of the projection bottom clipping plane. </constant> <constant name="IDENTITY" value="Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)"> + A [Projection] with no transformation defined. When applied to other data structures, no transformation is performed. </constant> <constant name="ZERO" value="Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)"> + A [Projection] with all values initialized to 0. When applied to other data structures, they will be zeroed. </constant> </constants> <operators> @@ -253,30 +307,38 @@ <return type="bool" /> <param index="0" name="right" type="Projection" /> <description> + Returns [code]true[/code] if the projections are not equal. + [b]Note:[/b] Due to floating-point precision errors, this may return [code]true[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Godot. </description> </operator> <operator name="operator *"> <return type="Projection" /> <param index="0" name="right" type="Projection" /> <description> + Returns a [Projection] that applies the combined transformations of this [Projection] and [param right]. </description> </operator> <operator name="operator *"> <return type="Vector4" /> <param index="0" name="right" type="Vector4" /> <description> + Projects (multiplies) the given [Vector4] by this [Projection] matrix. </description> </operator> <operator name="operator =="> <return type="bool" /> <param index="0" name="right" type="Projection" /> <description> + Returns [code]true[/code] if the projections are equal. + [b]Note:[/b] Due to floating-point precision errors, this may return [code]false[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Godot. </description> </operator> <operator name="operator []"> <return type="Vector4" /> <param index="0" name="index" type="int" /> <description> + Returns the column of the [Projection] with the given index. + Indices are in the following order: x, y, z, w. </description> </operator> </operators> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 3adf10da2d..b2b8a37e39 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -4,7 +4,8 @@ Base class for all resources. </brief_description> <description> - Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [RefCounted], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instantiated from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. + Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [RefCounted], resources are reference-counted and freed when no longer in use. They can also be nested within other resources, and saved on disk. Once loaded from disk, further attempts to load a resource by [member resource_path] returns the same reference. [PackedScene], one of the most common [Object]s in a Godot project, is also a resource, uniquely capable of storing and instantiating the [Node]s it contains as many times as desired. + In GDScript, resources can loaded from disk by their [member resource_path] using [method @GDScript.load] or [method @GDScript.preload]. [b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed. </description> <tutorials> @@ -15,77 +16,94 @@ <method name="_get_rid" qualifiers="virtual"> <return type="RID" /> <description> + Override this method to return a custom [RID] when [method get_rid] is called. </description> </method> <method name="duplicate" qualifiers="const"> <return type="Resource" /> <param index="0" name="subresources" type="bool" default="false" /> <description> - Duplicates the resource, returning a new resource with the exported members copied. [b]Note:[/b] To duplicate the resource the constructor is called without arguments. This method will error when the constructor doesn't have default values. - By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [param subresources] argument which will copy the subresources. - [b]Note:[/b] If [param subresources] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared. - [b]Note:[/b] When duplicating a resource, only [code]export[/code]ed properties are copied. Other properties will be set to their default value in the new resource. + Duplicates this resource, returning a new resource with its [code]export[/code]ed or [constant PROPERTY_USAGE_STORAGE] properties copied from the original. + If [param subresources] is [code]false[/code], a shallow copy is returned. Nested resources within subresources are not duplicated and are shared from the original resource. This behavior can be overriden by the [constant PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE] flag. + [b]Note:[/b] For custom resources, this method will fail if [method Object._init] has been defined with required parameters. </description> </method> <method name="emit_changed"> <return type="void" /> <description> - Emits the [signal changed] signal. - If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties). - The method is equivalent to: + Emits the [signal changed] signal. This method is called automatically for built-in resources. + [b]Note:[/b] For custom resources, it's recommended to call this method whenever a meaningful change occurs, such as a modified property. This ensures that custom [Object]s depending on the resource are properly updated. [codeblock] - emit_signal("changed") + var damage: + set(new_value): + if damage != new_value: + damage = new_value + emit_changed() [/codeblock] - [b]Note:[/b] This method is called automatically for built-in resources. </description> </method> <method name="get_local_scene" qualifiers="const"> <return type="Node" /> <description> - If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns [code]null[/code]. + If [member resource_local_to_scene] is set to [code]true[/code] and the resource has been loaded from a [PackedScene] instantiation, returns the root [Node] of the scene where this resource is used. Otherwise, returns [code]null[/code]. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID" /> <description> - Returns the RID of the resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. + Returns the [RID] of this resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], and so on) are high-level abstractions of resources stored in a specialised server ([DisplayServer], [RenderingServer], etc.), so this function will return the original [RID]. </description> </method> <method name="setup_local_to_scene"> <return type="void" /> <description> - This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by connecting [signal setup_local_to_scene_requested] from script. - For most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport. + Emits the [signal setup_local_to_scene_requested] signal. If [member resource_local_to_scene] is set to [code]true[/code], this method is called from [method PackedScene.instantiate] by the newly duplicated resource within the scene instance. + For most resources, this method performs no logic of its own. Custom behavior can be defined by connecting [signal setup_local_to_scene_requested] from a script, [b]not[/b] by overriding this method. + [b]Example:[/b] Assign a random value to [code]health[/code] for every duplicated Resource from an instantiated scene, excluding the original. + [codeblock] + extends Resource + + var health = 0 + + func _init(): + setup_local_to_scene_requested.connect(randomize_health) + + func randomize_health(): + health = randi_range(10, 40) + [/codeblock] </description> </method> <method name="take_over_path"> <return type="void" /> <param index="0" name="path" type="String" /> <description> - Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path. + Sets the [member resource_path] to [param path], potentially overriding an existing cache entry for this path. Further attempts to load an overridden resource by path will instead return this resource. </description> </method> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" default="false"> - If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. + If [code]true[/code], the resource is duplicated for each instance of all scenes using it. At run-time, the resource can be modified in one scene without affecting other instances (see [method PackedScene.instantiate]). + [b]Note:[/b] Changing this property at run-time has no effect on already created duplicate resources. </member> <member name="resource_name" type="String" setter="set_name" getter="get_name" default=""""> - The name of the resource. This is an optional identifier. If [member resource_name] is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the [member resource_name] will be displayed as the tab name in the script editor. + An optional name for this resource. When defined, its value is displayed to represent the resource in the Inspector dock. For built-in scripts, the name is displayed as part of the tab name in the script editor. </member> <member name="resource_path" type="String" setter="set_path" getter="get_path" default=""""> - The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. + The unique path to this resource. If it has been saved to disk, the value will be its filepath. If the resource is exclusively contained within a scene, the value will be the [PackedScene]'s filepath, followed by an unique identifier. + [b]Note:[/b] Setting this property manually may fail if a resource with the same path has already been previously loaded. If necessary, use [method take_over_path]. </member> </members> <signals> <signal name="changed"> <description> - Emitted whenever the resource changes. - [b]Note:[/b] This signal is not emitted automatically for custom resources, which means that you need to create a setter and emit the signal yourself. + Emitted when the resource changes, usually when one of its properties is modified. See also [method emit_changed]. + [b]Note:[/b] This signal is not emitted automatically for properties of custom resources. If necessary, a setter needs to be created to emit the signal. </description> </signal> <signal name="setup_local_to_scene_requested"> <description> + Emitted when [method setup_local_to_scene] is called, usually by a newly duplicated resource with [member resource_local_to_scene] set to [code]true[/code]. Custom behavior can be defined by connecting this signal. </description> </signal> </signals> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 40ec8ed429..b4b14c01c6 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -4,7 +4,7 @@ A class stored as a resource. </brief_description> <description> - A class stored as a resource. A script extends the functionality of all objects that instance it. + A class stored as a resource. A script extends the functionality of all objects that instantiate it. This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error. The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 34ca228795..7be0ba64d6 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -66,6 +66,12 @@ Draws a solid shape onto a [CanvasItem] with the [RenderingServer] API filled with the specified [param color]. The exact drawing method is specific for each shape and cannot be configured. </description> </method> + <method name="get_rect" qualifiers="const"> + <return type="Rect2" /> + <description> + Returns a [Rect2] representing the shapes boundary. + </description> + </method> </methods> <members> <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0"> diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 55d21f3224..57bdd52d9e 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -7,6 +7,7 @@ This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile]. </description> <tutorials> + <link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link> </tutorials> <methods> <method name="find_bone" qualifiers="const"> diff --git a/doc/classes/SkeletonProfileHumanoid.xml b/doc/classes/SkeletonProfileHumanoid.xml index 11f0521718..0dbd66d8d6 100644 --- a/doc/classes/SkeletonProfileHumanoid.xml +++ b/doc/classes/SkeletonProfileHumanoid.xml @@ -6,6 +6,7 @@ A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. </description> <tutorials> + <link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link> </tutorials> <members> <member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" /> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 316bb923b7..320b9fd737 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -364,7 +364,7 @@ <return type="bool" /> <param index="0" name="with_prefix" type="bool" default="false" /> <description> - Returns [code]true[/code] if this string contains a valid hexadecimal number. If [param with_prefix] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code]. + Returns [code]true[/code] if this string contains a valid hexadecimal number. If [param with_prefix] is [code]true[/code], then a validity of the hexadecimal number is determined by the [code]0x[/code] prefix, for example: [code]0xDEADC0DE[/code]. </description> </method> <method name="is_valid_html_color" qualifiers="const"> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 14e89a1b74..3dd8c339b2 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -33,7 +33,7 @@ </method> <method name="_draw_rect_region" qualifiers="virtual const"> <return type="void" /> - <param index="0" name="tp_canvas_item" type="RID" /> + <param index="0" name="to_canvas_item" type="RID" /> <param index="1" name="rect" type="Rect2" /> <param index="2" name="src_rect" type="Rect2" /> <param index="3" name="modulate" type="Color" /> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 348184a16a..01246f0c2e 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -365,7 +365,7 @@ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings. </member> <member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0"> - Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings. + Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings. </member> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 87de664aad..6bd64a50bb 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -6,6 +6,7 @@ <description> Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. + [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. </description> <tutorials> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml index 0e58fab9b3..31a484ea40 100644 --- a/doc/classes/XRPose.xml +++ b/doc/classes/XRPose.xml @@ -30,7 +30,7 @@ <member name="name" type="StringName" setter="set_name" getter="get_name" default="&"""> The name of this pose. Pose names are often driven by an action map setup by the user. Godot does suggest a number of pose names that it expects [XRInterface]s to implement: - [code]root[/code] defines a root location, often used for tracked objects that do not have further nodes. - - [code]aim[/code] defines the tip of a controller with the orientation pointing outwards, for instance: add your raycasts to this. + - [code]aim[/code] defines the tip of a controller with the orientation pointing outwards, for example: add your raycasts to this. - [code]grip[/code] defines the location where the user grips the controller - [code]skeleton[/code] defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime. </member> @@ -46,7 +46,7 @@ No tracking information is available for this pose. </constant> <constant name="XR_TRACKING_CONFIDENCE_LOW" value="1" enum="TrackingConfidence"> - Tracking information may be inaccurate or estimated. For instance with inside out tracking this would indicate a controller may be (partially) obscured. + Tracking information may be inaccurate or estimated. For example, with inside out tracking this would indicate a controller may be (partially) obscured. </constant> <constant name="XR_TRACKING_CONFIDENCE_HIGH" value="2" enum="TrackingConfidence"> Tracking information is deemed accurate and up to date. diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 48b00323d3..d940ea41ac 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -30,18 +30,18 @@ <param index="1" name="keep_height" type="bool" /> <description> This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently. - For platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world. + For platforms that do not offer spatial tracking, our origin point (0, 0, 0) is the location of our HMD, but you have little control over the direction the player is facing in the real world. For platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera. This method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world. For this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game. - You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism. + You should call this method after a few seconds have passed. For example, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism. </description> </method> <method name="find_interface" qualifiers="const"> <return type="XRInterface" /> <param index="0" name="name" type="String" /> <description> - Finds an interface by its [param name]. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it. + Finds an interface by its [param name]. For example, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it. </description> </method> <method name="get_hmd_transform"> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 9d685b9cd0..d7232bb0e9 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -194,7 +194,7 @@ <return type="bool" /> <param index="0" name="right" type="float" /> <description> - Returns [code]true[/code] the left float is less than the right one. + Returns [code]true[/code] if the left float is less than the right one. </description> </operator> <operator name="operator <"> @@ -208,7 +208,7 @@ <return type="bool" /> <param index="0" name="right" type="float" /> <description> - Returns [code]true[/code] the left integer is less than or equal to the right one. + Returns [code]true[/code] if the left float is less than or equal to the right one. </description> </operator> <operator name="operator <="> @@ -237,7 +237,7 @@ <return type="bool" /> <param index="0" name="right" type="float" /> <description> - Returns [code]true[/code] the left float is greater than the right one. + Returns [code]true[/code] if the left float is greater than the right one. </description> </operator> <operator name="operator >"> @@ -251,7 +251,7 @@ <return type="bool" /> <param index="0" name="right" type="float" /> <description> - Returns [code]true[/code] the left float is greater than or equal to the right one. + Returns [code]true[/code] if the left float is greater than or equal to the right one. </description> </operator> <operator name="operator >="> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index 78e2e7d18f..868a8e9944 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -72,14 +72,14 @@ <return type="bool" /> <param index="0" name="right" type="float" /> <description> - Returns [code]true[/code] if operands are different from each other. + Returns [code]true[/code] if this [int] is not equivalent to the given [float]. </description> </operator> <operator name="operator !="> <return type="bool" /> <param index="0" name="right" type="int" /> <description> - Returns [code]true[/code] if operands are different from each other. + Returns [code]true[/code] if the integers are not equal. </description> </operator> <operator name="operator %"> @@ -262,7 +262,7 @@ <return type="bool" /> <param index="0" name="right" type="int" /> <description> - Returns [code]true[/code] the left integer is less than the right one. + Returns [code]true[/code] if the left integer is less than the right one. </description> </operator> <operator name="operator <<"> @@ -287,7 +287,7 @@ <return type="bool" /> <param index="0" name="right" type="int" /> <description> - Returns [code]true[/code] the left integer is less than or equal to the right one. + Returns [code]true[/code] if the left integer is less than or equal to the right one. </description> </operator> <operator name="operator =="> @@ -315,7 +315,7 @@ <return type="bool" /> <param index="0" name="right" type="int" /> <description> - Returns [code]true[/code] the left integer is greater than the right one. + Returns [code]true[/code] if the left integer is greater than the right one. </description> </operator> <operator name="operator >="> @@ -329,7 +329,7 @@ <return type="bool" /> <param index="0" name="right" type="int" /> <description> - Returns [code]true[/code] the left integer is greater than or equal to the right one. + Returns [code]true[/code] if the left integer is greater than or equal to the right one. </description> </operator> <operator name="operator >>"> diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index 22d84eba93..11ce31856d 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -309,12 +309,48 @@ RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { } void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_COND(p_data.size() == 0); + + uint64_t data_size = p_data.size(); + ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->vertex_buffer_size); + const uint8_t *r = p_data.ptr(); + + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_buffer); + glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); + glBindBuffer(GL_ARRAY_BUFFER, 0); } void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_COND(p_data.size() == 0); + + uint64_t data_size = p_data.size(); + ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->attribute_buffer_size); + const uint8_t *r = p_data.ptr(); + + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->attribute_buffer); + glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); + glBindBuffer(GL_ARRAY_BUFFER, 0); } void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_COND(!mesh); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_COND(p_data.size() == 0); + + uint64_t data_size = p_data.size(); + ERR_FAIL_COND(p_offset + data_size > mesh->surfaces[p_surface]->skin_buffer_size); + const uint8_t *r = p_data.ptr(); + + glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->skin_buffer); + glBufferSubData(GL_ARRAY_BUFFER, p_offset, data_size, r); + glBindBuffer(GL_ARRAY_BUFFER, 0); } void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index f51fd2a6cf..688efa42e1 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1807,18 +1807,22 @@ Error VulkanContext::_update_swap_chain(Window *window) { preTransform = surfCapabilities.currentTransform; } - // Find a supported composite alpha mode - one of these is guaranteed to be set. VkCompositeAlphaFlagBitsKHR compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; - VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = { - VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR, - VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR, - VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR, - VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, - }; - for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) { - if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) { - compositeAlpha = compositeAlphaFlags[i]; - break; + + if (OS::get_singleton()->is_layered_allowed() || !(surfCapabilities.supportedCompositeAlpha & compositeAlpha)) { + // Find a supported composite alpha mode - one of these is guaranteed to be set. + VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[4] = { + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR, + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, + }; + + for (uint32_t i = 0; i < ARRAY_SIZE(compositeAlphaFlags); i++) { + if (surfCapabilities.supportedCompositeAlpha & compositeAlphaFlags[i]) { + compositeAlpha = compositeAlphaFlags[i]; + break; + } } } diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 5c4ef35f1c..8a2d23d32d 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -6204,7 +6204,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { if (do_bake && !animation->track_is_compressed(i)) { Animation::InterpolationType it = animation->track_get_interpolation_type(i); if (it == Animation::INTERPOLATION_NEAREST) { - continue; // Nearest and Angle interpolation cannot be baked. + continue; // Nearest interpolation cannot be baked. } // Special case for angle interpolation. diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 01816b7205..5545dc4ee2 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -958,6 +958,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) { preview_rect->set_offset(SIDE_TOP, 1); preview_rect->set_offset(SIDE_BOTTOM, -1); preview_rect->set_offset(SIDE_RIGHT, -1); + preview_rect->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); assign_button->add_child(preview_rect); } diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 8607f98a90..7d7ef9245f 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1598,9 +1598,24 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const return nullptr; } -void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; +static String _quote_drop_data(const String &str) { + // This function prepares a string for being "dropped" into the script editor. + // The string can be a resource path, node path or property name. + + const bool using_single_quotes = EDITOR_GET("text_editor/completion/use_single_quotes"); + + String escaped = str.c_escape(); + + // If string is double quoted, there is no need to escape single quotes. + // We can revert the extra escaping added in c_escape(). + if (!using_single_quotes) { + escaped = escaped.replace("\\'", "\'"); + } + + return escaped.quote(using_single_quotes ? "'" : "\""); +} +void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { Dictionary d = p_data; CodeEdit *te = code_editor->get_text_editor(); @@ -1638,9 +1653,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } if (preload) { - text_to_drop += "preload(" + String(files[i]).c_escape().quote(quote_style) + ")"; + text_to_drop += "preload(" + _quote_drop_data(String(files[i])) + ")"; } else { - text_to_drop += String(files[i]).c_escape().quote(quote_style); + text_to_drop += _quote_drop_data(String(files[i])); } } @@ -1686,7 +1701,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data } for (const String &segment : path.split("/")) { if (!segment.is_valid_identifier()) { - path = path.c_escape().quote(quote_style); + path = _quote_drop_data(path); break; } } @@ -1721,7 +1736,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data for (const String &segment : path.split("/")) { if (!segment.is_valid_identifier()) { - path = path.c_escape().quote(quote_style); + path = _quote_drop_data(path); break; } } @@ -1737,7 +1752,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data if (d.has("type") && String(d["type"]) == "obj_property") { te->remove_secondary_carets(); - const String text_to_drop = String(d["property"]).c_escape().quote(quote_style); + // It is unclear whether properties may contain single or double quotes. + // Assume here that double-quotes may not exist. We are escaping single-quotes if necessary. + const String text_to_drop = _quote_drop_data(String(d["property"])); te->set_caret_line(row); te->set_caret_column(col); diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index be382759f5..4aed7a92a2 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "texture_editor_plugin.h" - #include "editor/editor_scale.h" TextureRect *TexturePreview::get_texture_display() { @@ -123,6 +122,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { add_child(checkerboard); texture_display = memnew(TextureRect); + texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); texture_display->set_texture(p_texture); texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT); texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 578e7a34f3..8246c96c15 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -4,7 +4,7 @@ A script implemented in the GDScript programming language. </brief_description> <description> - A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it. + A script implemented in the GDScript programming language. The script extends the functionality of all objects that instantiate it. [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs index 7ec3f88e5d..19fdd51dab 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs @@ -56,7 +56,7 @@ namespace GodotPlugins.Game } "; - context.AddSource("GodotPlugins.Game_Generated", + context.AddSource("GodotPlugins.Game.generated", SourceText.From(source, Encoding.UTF8)); } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs index 1ee31eb1a9..d915eeac0b 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs @@ -87,7 +87,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptMethods_Generated"; + + "_ScriptMethods.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index e8a9e28d0c..ccfb405d26 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -96,8 +96,8 @@ namespace Godot.SourceGenerators string.Empty; bool hasNamespace = classNs.Length != 0; - var uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptPath_Generated"; + string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() + + "_ScriptPath.generated"; var source = new StringBuilder(); @@ -126,7 +126,7 @@ namespace Godot.SourceGenerators source.Append("\n}\n"); } - context.AddSource(uniqueHint.ToString(), SourceText.From(source.ToString(), Encoding.UTF8)); + context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8)); } private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context, @@ -157,7 +157,7 @@ namespace Godot.SourceGenerators sourceBuilder.Append("})]\n"); - context.AddSource("AssemblyScriptTypes_Generated", + context.AddSource("AssemblyScriptTypes.generated", SourceText.From(sourceBuilder.ToString(), Encoding.UTF8)); } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index b331e2e794..1198c633d9 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptProperties_Generated"; + + "_ScriptProperties.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 65dadcb801..98b9745c16 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptPropertyDefVal_Generated"; + + "_ScriptPropertyDefVal.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs index a40220565f..11e0a6fa21 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs @@ -73,7 +73,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptSerialization_Generated"; + + "_ScriptSerialization.generated"; var source = new StringBuilder(); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index ea7cc3fe38..4e443ce26e 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -82,7 +82,7 @@ namespace Godot.SourceGenerators bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint() - + "_ScriptSignals_Generated"; + + "_ScriptSignals.generated"; var source = new StringBuilder(); diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 9755f426d5..95857392c7 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -118,6 +118,10 @@ void MultiplayerSynchronizer::set_net_id(uint32_t p_net_id) { } bool MultiplayerSynchronizer::update_outbound_sync_time(uint64_t p_msec) { + if (last_sync_msec == p_msec) { + // last_sync_msec has been updated on this frame. + return true; + } if (p_msec >= last_sync_msec + interval_msec) { last_sync_msec = p_msec; return true; diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 56404f796c..2abfc93722 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -4,7 +4,7 @@ Class for searching text for patterns using regular expressions. </brief_description> <description> - A regular expression (or regex) is a compact language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet. + A regular expression (or regex) is a compact language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For example, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet. To begin, the RegEx object needs to be compiled with the search pattern using [method compile] before it can be used. [codeblock] var regex = RegEx.new() diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp index 454bcd2eda..c0b098cd7f 100644 --- a/platform/android/android_input_handler.cpp +++ b/platform/android/android_input_handler.cpp @@ -118,7 +118,7 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycod Input::get_singleton()->parse_input_event(ev); } -void AndroidInputHandler::_parse_all_touch(bool p_pressed) { +void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) { if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { @@ -127,17 +127,18 @@ void AndroidInputHandler::_parse_all_touch(bool p_pressed) { ev->set_index(touch[i].id); ev->set_pressed(p_pressed); ev->set_position(touch[i].pos); + ev->set_double_tap(p_double_tap); Input::get_singleton()->parse_input_event(ev); } } } void AndroidInputHandler::_release_all_touch() { - _parse_all_touch(false); + _parse_all_touch(false, false); touch.clear(); } -void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points) { +void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) { switch (p_event) { case AMOTION_EVENT_ACTION_DOWN: { //gesture begin // Release any remaining touches or mouse event @@ -151,7 +152,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const } //send touch - _parse_all_touch(true); + _parse_all_touch(true, p_double_tap); } break; case AMOTION_EVENT_ACTION_MOVE: { //motion diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h index 88490f0407..4da8a910c0 100644 --- a/platform/android/android_input_handler.h +++ b/platform/android/android_input_handler.h @@ -87,13 +87,13 @@ private: void _release_mouse_event_info(bool p_source_mouse_relative = false); - void _parse_all_touch(bool p_pressed); + void _parse_all_touch(bool p_pressed, bool p_double_tap); void _release_all_touch(); public: void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative); - void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points); + void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap); void process_magnify(Point2 p_pos, float p_factor); void process_pan(Point2 p_pos, Vector2 p_delta); void process_joy_event(JoypadEvent p_event); diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 26aad867b1..33896ecb95 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -110,7 +110,7 @@ public class GodotLib { /** * Forward touch events. */ - public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions); + public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions, boolean doubleTap); /** * Dispatch mouse events diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt index 9715c31fc1..a7a57621de 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt @@ -55,18 +55,15 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi */ var panningAndScalingEnabled = false - private var doubleTapInProgress = false + private var nextDownIsDoubleTap = false private var dragInProgress = false private var scaleInProgress = false private var contextClickInProgress = false private var pointerCaptureInProgress = false override fun onDown(event: MotionEvent): Boolean { - // Don't send / register a down event while we're in the middle of a double-tap - if (!doubleTapInProgress) { - // Send the down event - GodotInputHandler.handleMotionEvent(event) - } + GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap) + nextDownIsDoubleTap = false return true } @@ -209,24 +206,14 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi override fun onDoubleTapEvent(event: MotionEvent): Boolean { if (event.actionMasked == MotionEvent.ACTION_UP) { - doubleTapInProgress = false + nextDownIsDoubleTap = false + GodotInputHandler.handleMotionEvent(event) } return true } override fun onDoubleTap(event: MotionEvent): Boolean { - doubleTapInProgress = true - val x = event.x - val y = event.y - val buttonMask = - if (GodotInputHandler.isMouseEvent(event)) { - event.buttonState - } else { - MotionEvent.BUTTON_PRIMARY - } - GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_DOWN, buttonMask, x, y, true) - GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, 0, x, y, false) - + nextDownIsDoubleTap = true return true } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 03cb8034fa..d2f3c5aed2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -438,15 +438,19 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) { - return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0); + return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, false); } - static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY) { + static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, boolean doubleTap) { + return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0, doubleTap); + } + + static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleTap) { if (isMouseEvent(eventSource)) { - return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, false, false); + return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap, false); } - return handleTouchEvent(eventAction, x, y); + return handleTouchEvent(eventAction, x, y, doubleTap); } static boolean handleMouseEvent(final MotionEvent event) { @@ -468,10 +472,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false); } - static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) { - return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick, false); - } - static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) { switch (eventAction) { case MotionEvent.ACTION_CANCEL: @@ -508,14 +508,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { final int action = event.getActionMasked(); final int actionPointerId = event.getPointerId(event.getActionIndex()); - return handleTouchEvent(action, actionPointerId, pointerCount, positions); + return handleTouchEvent(action, actionPointerId, pointerCount, positions, false); } - static boolean handleTouchEvent(int eventAction, float x, float y) { - return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y }); + static boolean handleTouchEvent(int eventAction, float x, float y, boolean doubleTap) { + return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y }, doubleTap); } - static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions) { + static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions, boolean doubleTap) { switch (eventAction) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_CANCEL: @@ -523,7 +523,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_POINTER_DOWN: { - GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions); + GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions, doubleTap); return true; } } diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 04b69d5b86..5bf550a2b8 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -265,7 +265,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN } // Called on the UI thread -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) { if (step.get() <= 0) { return; } @@ -280,7 +280,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN points.push_back(tp); } - input_handler->process_touch_event(ev, pointer, points); + input_handler->process_touch_event(ev, pointer, points, p_double_tap); } // Called on the UI thread diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 09fed15690..f3f2646bfb 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -46,7 +46,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed); diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index d3a0f38463..cf0fae4997 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -235,6 +235,7 @@ void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, ev->set_index(p_idx); ev->set_pressed(p_pressed); ev->set_position(Vector2(p_x, p_y)); + ev->set_double_tap(p_double_click); perform_event(ev); } } diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index e78467beff..162db675b0 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -4435,10 +4435,21 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() { DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { - OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.\n" - "Please update your drivers or if you have a very old or integrated GPU, upgrade it.\n" - "If you have updated your graphics drivers recently, try rebooting.", - "Unable to initialize Video driver"); + if (p_rendering_driver == "vulkan") { + String executable_name = OS::get_singleton()->get_executable_path().get_file(); + OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n" + "Please try updating your GPU driver or try using the OpenGL 3 driver.\n" + "You can enable the OpenGL 3 driver by starting the engine from the\n" + "command line with the command:\n'./" + + executable_name + " --rendering-driver opengl3'.\n " + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } else { + OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n" + "Please try updating your GPU driver.\n" + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } } return ds; } diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index f4692abc92..c7f49870f2 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -3408,7 +3408,26 @@ void DisplayServerMacOS::set_icon(const Ref<Image> &p_icon) { DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerMacOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { - OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.", "Unable to initialize Video driver"); + if (p_rendering_driver == "vulkan") { + String executable_command; + if (OS::get_singleton()->get_bundle_resource_dir() == OS::get_singleton()->get_executable_path().get_base_dir()) { + executable_command = vformat("%s --rendering-driver opengl3", OS::get_singleton()->get_executable_path()); + } else { + executable_command = vformat("open %s --args --rendering-driver opengl3", OS::get_singleton()->get_bundle_resource_dir().path_join("../..").simplify_path()); + } + OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n" + "Please try updating your GPU driver or try using the OpenGL 3 driver.\n" + "You can enable the OpenGL 3 driver by starting the engine from the\n" + "command line with the command: '" + + executable_command + "'.\n" + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } else { + OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n" + "Please try updating your GPU driver.\n" + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } } return ds; } diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index bc767a47e5..43d7208501 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3922,9 +3922,21 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { - OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.\n" - "Please update your drivers or if you have a very old or integrated GPU upgrade it.", - "Unable to initialize Video driver"); + if (p_rendering_driver == "vulkan") { + String executable_name = OS::get_singleton()->get_executable_path().get_file(); + OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n" + "Please try updating your GPU driver or try using the OpenGL 3 driver.\n" + "You can enable the OpenGL 3 driver by starting the engine from the\n" + "command line with the command:\n'./" + + executable_name + " --rendering-driver opengl3'.\n " + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } else { + OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n" + "Please try updating your GPU driver.\n" + "If you have updated your graphics drivers recently, try rebooting.", + "Unable to initialize Video driver"); + } } return ds; } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 26627a4fca..1b0559fa10 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1097,8 +1097,8 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } @@ -1208,8 +1208,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); q.canvas_items.push_back(ci); @@ -3717,13 +3717,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { - // Set a default texture filter for the whole tilemap + // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); + TextureFilter target_filter = get_texture_filter_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter)); _make_quadrant_dirty(F); } } @@ -3732,13 +3733,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { - // Set a default texture repeat for the whole tilemap + // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); + TextureRepeat target_repeat = get_texture_repeat_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat)); _make_quadrant_dirty(F); } } diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index fe43f345d4..61daf801e8 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -105,6 +105,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3a2b0ed9cb..fbcf140925 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -122,7 +122,7 @@ void Texture2D::_bind_methods() { GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") - GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); + GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp index cec233d95b..53f4ab86f9 100644 --- a/servers/physics_3d/godot_body_3d.cpp +++ b/servers/physics_3d/godot_body_3d.cpp @@ -118,7 +118,7 @@ void GodotBody3D::update_mass_properties() { shape_inertia_tensor = shape_basis * shape_inertia_tensor * shape_basis.transposed(); Vector3 shape_origin = shape_transform.origin - center_of_mass_local; - inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass; + inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass_new; } // Set the inertia to a valid value when there are no valid shapes. |